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Jul 15

Directing the Narrative: A Finetuning Method for Controlling Coherence and Style in Story Generation

Story visualization requires generating sequential imagery that aligns semantically with evolving narratives while maintaining rigorous consistency in character identity and visual style. However, existing methodologies often struggle with subject inconsistency and identity drift, particularly when depicting complex interactions or extended narrative arcs. To address these challenges, we propose a cohesive two-stage framework designed for robust and consistent story generation. First, we introduce Group-Shared Attention (GSA), a mechanism that fosters intrinsic consistency by enabling lossless cross-sample information flow within attention layers. This allows the model to structurally encode identity correspondence across frames without relying on external encoders. Second, we leverage Direct Preference Optimization (DPO) to align generated outputs with human aesthetic and narrative standards. Unlike conventional methods that rely on conflicting auxiliary losses, our approach simultaneously enhances visual fidelity and identity preservation by learning from holistic preference data. Extensive evaluations on the ViStoryBench benchmark demonstrate that our method establishes a new state-of-the-art, significantly outperforming strong baselines with gains of +10.0 in Character Identity (CIDS) and +18.7 in Style Consistency (CSD), all while preserving high-fidelity generation.

  • 4 authors
·
Mar 17

Bringing Characters to New Stories: Training-Free Theme-Specific Image Generation via Dynamic Visual Prompting

The stories and characters that captivate us as we grow up shape unique fantasy worlds, with images serving as the primary medium for visually experiencing these realms. Personalizing generative models through fine-tuning with theme-specific data has become a prevalent approach in text-to-image generation. However, unlike object customization, which focuses on learning specific objects, theme-specific generation encompasses diverse elements such as characters, scenes, and objects. Such diversity also introduces a key challenge: how to adaptively generate multi-character, multi-concept, and continuous theme-specific images (TSI). Moreover, fine-tuning approaches often come with significant computational overhead, time costs, and risks of overfitting. This paper explores a fundamental question: Can image generation models directly leverage images as contextual input, similarly to how large language models use text as context? To address this, we present T-Prompter, a novel training-free TSI method for generation. T-Prompter introduces visual prompting, a mechanism that integrates reference images into generative models, allowing users to seamlessly specify the target theme without requiring additional training. To further enhance this process, we propose a Dynamic Visual Prompting (DVP) mechanism, which iteratively optimizes visual prompts to improve the accuracy and quality of generated images. Our approach enables diverse applications, including consistent story generation, character design, realistic character generation, and style-guided image generation. Comparative evaluations against state-of-the-art personalization methods demonstrate that T-Prompter achieves significantly better results and excels in maintaining character identity preserving, style consistency and text alignment, offering a robust and flexible solution for theme-specific image generation.

  • 9 authors
·
Jan 26, 2025

StoryDiffusion: Consistent Self-Attention for Long-Range Image and Video Generation

For recent diffusion-based generative models, maintaining consistent content across a series of generated images, especially those containing subjects and complex details, presents a significant challenge. In this paper, we propose a new way of self-attention calculation, termed Consistent Self-Attention, that significantly boosts the consistency between the generated images and augments prevalent pretrained diffusion-based text-to-image models in a zero-shot manner. To extend our method to long-range video generation, we further introduce a novel semantic space temporal motion prediction module, named Semantic Motion Predictor. It is trained to estimate the motion conditions between two provided images in the semantic spaces. This module converts the generated sequence of images into videos with smooth transitions and consistent subjects that are significantly more stable than the modules based on latent spaces only, especially in the context of long video generation. By merging these two novel components, our framework, referred to as StoryDiffusion, can describe a text-based story with consistent images or videos encompassing a rich variety of contents. The proposed StoryDiffusion encompasses pioneering explorations in visual story generation with the presentation of images and videos, which we hope could inspire more research from the aspect of architectural modifications. Our code is made publicly available at https://github.com/HVision-NKU/StoryDiffusion.

  • 5 authors
·
May 2, 2024 3

Long Story Generation via Knowledge Graph and Literary Theory

The generation of a long story consisting of several thousand words is a sub-task in the field of long text generation~(LTG). Previous research has addressed this challenge through outline-based generation, which employs a multi-stage method for generating outlines into stories. However, this approach suffers from two common issues: almost inevitable theme drift caused by the loss of memory of previous outlines, and tedious plots with incoherent logic that are less appealing to human readers. In this paper, we propose the multi-agent Story Generator structure to improve the multi-stage method, using large language models~(LLMs) as the core components of agents. To avoid theme drift, we introduce a memory storage model comprising two components: a long-term memory storage that identifies the most important memories, thereby preventing theme drift; and a short-term memory storage that retains the latest outlines from each generation round. To incorporate engaging elements into the story, we design a story theme obstacle framework based on literary narratology theory that introduces uncertain factors and evaluation criteria to generate outline. This framework calculates the similarity of the former storyline and enhances the appeal of the story by building a knowledge graph and integrating new node content. Additionally, we establish a multi-agent interaction stage to simulate writer-reader interaction through dialogue and revise the story text according to feedback, to ensure it remains consistent and logical. Evaluations against previous methods demonstrate that our approach can generate higher-quality long stories.

  • 3 authors
·
Aug 5, 2025

Lay2Story: Extending Diffusion Transformers for Layout-Togglable Story Generation

Storytelling tasks involving generating consistent subjects have gained significant attention recently. However, existing methods, whether training-free or training-based, continue to face challenges in maintaining subject consistency due to the lack of fine-grained guidance and inter-frame interaction. Additionally, the scarcity of high-quality data in this field makes it difficult to precisely control storytelling tasks, including the subject's position, appearance, clothing, expression, and posture, thereby hindering further advancements. In this paper, we demonstrate that layout conditions, such as the subject's position and detailed attributes, effectively facilitate fine-grained interactions between frames. This not only strengthens the consistency of the generated frame sequence but also allows for precise control over the subject's position, appearance, and other key details. Building on this, we introduce an advanced storytelling task: Layout-Togglable Storytelling, which enables precise subject control by incorporating layout conditions. To address the lack of high-quality datasets with layout annotations for this task, we develop Lay2Story-1M, which contains over 1 million 720p and higher-resolution images, processed from approximately 11,300 hours of cartoon videos. Building on Lay2Story-1M, we create Lay2Story-Bench, a benchmark with 3,000 prompts designed to evaluate the performance of different methods on this task. Furthermore, we propose Lay2Story, a robust framework based on the Diffusion Transformers (DiTs) architecture for Layout-Togglable Storytelling tasks. Through both qualitative and quantitative experiments, we find that our method outperforms the previous state-of-the-art (SOTA) techniques, achieving the best results in terms of consistency, semantic correlation, and aesthetic quality.

  • 7 authors
·
Aug 12, 2025

StoryGPT-V: Large Language Models as Consistent Story Visualizers

Recent generative models have demonstrated impressive capabilities in generating realistic and visually pleasing images grounded on textual prompts. Nevertheless, a significant challenge remains in applying these models for the more intricate task of story visualization. Since it requires resolving pronouns (he, she, they) in the frame descriptions, i.e., anaphora resolution, and ensuring consistent characters and background synthesis across frames. Yet, the emerging Large Language Model (LLM) showcases robust reasoning abilities to navigate through ambiguous references and process extensive sequences. Therefore, we introduce StoryGPT-V, which leverages the merits of the latent diffusion (LDM) and LLM to produce images with consistent and high-quality characters grounded on given story descriptions. First, we train a character-aware LDM, which takes character-augmented semantic embedding as input and includes the supervision of the cross-attention map using character segmentation masks, aiming to enhance character generation accuracy and faithfulness. In the second stage, we enable an alignment between the output of LLM and the character-augmented embedding residing in the input space of the first-stage model. This harnesses the reasoning ability of LLM to address ambiguous references and the comprehension capability to memorize the context. We conduct comprehensive experiments on two visual story visualization benchmarks. Our model reports superior quantitative results and consistently generates accurate characters of remarkable quality with low memory consumption. Our code will be made publicly available.

  • 2 authors
·
Dec 4, 2023

One Sentence, One Drama: Personalized Short-Form Drama Generation via Multi-Agent Systems

Existing approaches for digital short-drama production typically rely on one-shot LLM generated scripts and loosely coupled pipelines, which fail to satisfy three key requirements of short-drama generation: (1) narrative pacing, resulting in weak hooks, insufficient escalation, and unattractive endings; (2) spatial consistency, leading to drifting scene layouts and inconsistent character positions across clips; and (3) production-level quality control, requiring extensive manual review and correction across script and visual stages. We present One Sentence, One Drama, a hierarchical multi-agent framework that transforms a user's single-sentence idea into a fully produced short drama through structured intermediate modules and iterative refinement. Our approach is built upon three key components: (1) a multi-agent debate-based story generation module that enforces short-drama pacing and narrative coherence; (2) a 3D-grounded first-frame generation mechanism that establishes a shared spatial reference for consistent character positioning and scene layout across clips; and (3) multi-stage reviewer loops that perform comprehensive error detection and targeted revision across script, visual, and video generation stages. We also introduce scene-level BGM matching and scene transition planning to improve the audience's immersive experience. To systematically evaluate this task, we introduce Short-Drama-Bench, a benchmark that extends standard video quality metrics with short-drama-specific criteria. Experimental results demonstrate that our method significantly outperforms existing pipelines in narrative quality, cross-clip consistency, and overall viewing experience.

AniMaker: Automated Multi-Agent Animated Storytelling with MCTS-Driven Clip Generation

Despite rapid advancements in video generation models, generating coherent storytelling videos that span multiple scenes and characters remains challenging. Current methods often rigidly convert pre-generated keyframes into fixed-length clips, resulting in disjointed narratives and pacing issues. Furthermore, the inherent instability of video generation models means that even a single low-quality clip can significantly degrade the entire output animation's logical coherence and visual continuity. To overcome these obstacles, we introduce AniMaker, a multi-agent framework enabling efficient multi-candidate clip generation and storytelling-aware clip selection, thus creating globally consistent and story-coherent animation solely from text input. The framework is structured around specialized agents, including the Director Agent for storyboard generation, the Photography Agent for video clip generation, the Reviewer Agent for evaluation, and the Post-Production Agent for editing and voiceover. Central to AniMaker's approach are two key technical components: MCTS-Gen in Photography Agent, an efficient Monte Carlo Tree Search (MCTS)-inspired strategy that intelligently navigates the candidate space to generate high-potential clips while optimizing resource usage; and AniEval in Reviewer Agent, the first framework specifically designed for multi-shot animation evaluation, which assesses critical aspects such as story-level consistency, action completion, and animation-specific features by considering each clip in the context of its preceding and succeeding clips. Experiments demonstrate that AniMaker achieves superior quality as measured by popular metrics including VBench and our proposed AniEval framework, while significantly improving the efficiency of multi-candidate generation, pushing AI-generated storytelling animation closer to production standards.

  • 6 authors
·
Jun 12, 2025 5

One-Prompt-One-Story: Free-Lunch Consistent Text-to-Image Generation Using a Single Prompt

Text-to-image generation models can create high-quality images from input prompts. However, they struggle to support the consistent generation of identity-preserving requirements for storytelling. Existing approaches to this problem typically require extensive training in large datasets or additional modifications to the original model architectures. This limits their applicability across different domains and diverse diffusion model configurations. In this paper, we first observe the inherent capability of language models, coined context consistency, to comprehend identity through context with a single prompt. Drawing inspiration from the inherent context consistency, we propose a novel training-free method for consistent text-to-image (T2I) generation, termed "One-Prompt-One-Story" (1Prompt1Story). Our approach 1Prompt1Story concatenates all prompts into a single input for T2I diffusion models, initially preserving character identities. We then refine the generation process using two novel techniques: Singular-Value Reweighting and Identity-Preserving Cross-Attention, ensuring better alignment with the input description for each frame. In our experiments, we compare our method against various existing consistent T2I generation approaches to demonstrate its effectiveness through quantitative metrics and qualitative assessments. Code is available at https://github.com/byliutao/1Prompt1Story.

  • 9 authors
·
Jan 23, 2025 2

StoryMaker: Towards Holistic Consistent Characters in Text-to-image Generation

Tuning-free personalized image generation methods have achieved significant success in maintaining facial consistency, i.e., identities, even with multiple characters. However, the lack of holistic consistency in scenes with multiple characters hampers these methods' ability to create a cohesive narrative. In this paper, we introduce StoryMaker, a personalization solution that preserves not only facial consistency but also clothing, hairstyles, and body consistency, thus facilitating the creation of a story through a series of images. StoryMaker incorporates conditions based on face identities and cropped character images, which include clothing, hairstyles, and bodies. Specifically, we integrate the facial identity information with the cropped character images using the Positional-aware Perceiver Resampler (PPR) to obtain distinct character features. To prevent intermingling of multiple characters and the background, we separately constrain the cross-attention impact regions of different characters and the background using MSE loss with segmentation masks. Additionally, we train the generation network conditioned on poses to promote decoupling from poses. A LoRA is also employed to enhance fidelity and quality. Experiments underscore the effectiveness of our approach. StoryMaker supports numerous applications and is compatible with other societal plug-ins. Our source codes and model weights are available at https://github.com/RedAIGC/StoryMaker.

  • 5 authors
·
Sep 19, 2024 2

Memento: Reconstruct to Remember for Consistent Long Video Generation

Long-form video generation requires recurring subjects to remain consistent across various shots, viewpoints, motions, and scene transitions. Existing temporal decomposition methods improve scalability by generating videos shot by shot. However, they mainly focus on optimizing plausible next-shot continuations without verifying whether the historical memory preserves identity-critical subject evidence. Consequently, as generation proceeds, recurring subjects may be diluted, overwritten, or forgotten. In this paper, we propose Memento, a subject-reconstruction-guided framework that treats subject preservation as an explicit identity grounding problem, based on the premise that a memory bank faithfully preserving a subject should support reconstructing that subject from memory alone. Specifically, Memento jointly trains autoregressive next-shot generation with memory-based subject reconstruction, recovering target appearances using historical memory and global story captions. To disentangle long-range subject evidence from short-range cues, Memento introduces a dual-query memory mechanism, where one query retrieves identity-relevant memory and the other selects short-context keyframes for coherent continuation. Additionally, a subject-aware cinematic data pipeline provides precise reconstruction supervision via consistent, pronoun-free subject descriptions. Experiments demonstrate that Memento achieves state-of-the-art performance in long-term subject consistency, cross-shot coherence, and visual quality.

baidu BAIDU
·
Jun 11 4

StoryBlender: Inter-Shot Consistent and Editable 3D Storyboard with Spatial-temporal Dynamics

Storyboarding is a core skill in visual storytelling for film, animation, and games. However, automating this process requires a system to achieve two properties that current approaches rarely satisfy simultaneously: inter-shot consistency and explicit editability. While 2D diffusion-based generators produce vivid imagery, they often suffer from identity drift along with limited geometric control; conversely, traditional 3D animation workflows are consistent and editable but require expert-heavy, labor-intensive authoring. We present StoryBlender, a grounded 3D storyboard generation framework governed by a Story-centric Reflection Scheme. At its core, we propose the StoryBlender system, which is built on a three-stage pipeline: (1) Semantic-Spatial Grounding, to construct a continuity memory graph to decouple global assets from shot-specific variables for long-horizon consistency; (2) Canonical Asset Materialization, to instantiate entities in a unified coordinate space to maintain visual identity; and (3) Spatial-Temporal Dynamics, to achieve layout design and cinematic evolution through visual metrics. By orchestrating multiple agents in a hierarchical manner within a verification loop, StoryBlender iteratively self-corrects spatial hallucinations via engine-verified feedback. The resulting native 3D scenes support direct, precise editing of cameras and visual assets while preserving unwavering multi-shot continuity. Experiments demonstrate that StoryBlender significantly improves consistency and editability over both diffusion-based and 3D-grounded baselines. Code, data, and demonstration video will be available on https://engineeringai-lab.github.io/StoryBlender/

  • 9 authors
·
Mar 31

AesopAgent: Agent-driven Evolutionary System on Story-to-Video Production

The Agent and AIGC (Artificial Intelligence Generated Content) technologies have recently made significant progress. We propose AesopAgent, an Agent-driven Evolutionary System on Story-to-Video Production. AesopAgent is a practical application of agent technology for multimodal content generation. The system integrates multiple generative capabilities within a unified framework, so that individual users can leverage these modules easily. This innovative system would convert user story proposals into scripts, images, and audio, and then integrate these multimodal contents into videos. Additionally, the animating units (e.g., Gen-2 and Sora) could make the videos more infectious. The AesopAgent system could orchestrate task workflow for video generation, ensuring that the generated video is both rich in content and coherent. This system mainly contains two layers, i.e., the Horizontal Layer and the Utility Layer. In the Horizontal Layer, we introduce a novel RAG-based evolutionary system that optimizes the whole video generation workflow and the steps within the workflow. It continuously evolves and iteratively optimizes workflow by accumulating expert experience and professional knowledge, including optimizing the LLM prompts and utilities usage. The Utility Layer provides multiple utilities, leading to consistent image generation that is visually coherent in terms of composition, characters, and style. Meanwhile, it provides audio and special effects, integrating them into expressive and logically arranged videos. Overall, our AesopAgent achieves state-of-the-art performance compared with many previous works in visual storytelling. Our AesopAgent is designed for convenient service for individual users, which is available on the following page: https://aesopai.github.io/.

  • 12 authors
·
Mar 11, 2024

VideoGen-of-Thought: A Collaborative Framework for Multi-Shot Video Generation

Current video generation models excel at generating short clips but still struggle with creating multi-shot, movie-like videos. Existing models trained on large-scale data on the back of rich computational resources are unsurprisingly inadequate for maintaining a logical storyline and visual consistency across multiple shots of a cohesive script since they are often trained with a single-shot objective. To this end, we propose VideoGen-of-Thought (VGoT), a collaborative and training-free architecture designed specifically for multi-shot video generation. VGoT is designed with three goals in mind as follows. Multi-Shot Video Generation: We divide the video generation process into a structured, modular sequence, including (1) Script Generation, which translates a curt story into detailed prompts for each shot; (2) Keyframe Generation, responsible for creating visually consistent keyframes faithful to character portrayals; and (3) Shot-Level Video Generation, which transforms information from scripts and keyframes into shots; (4) Smoothing Mechanism that ensures a consistent multi-shot output. Reasonable Narrative Design: Inspired by cinematic scriptwriting, our prompt generation approach spans five key domains, ensuring logical consistency, character development, and narrative flow across the entire video. Cross-Shot Consistency: We ensure temporal and identity consistency by leveraging identity-preserving (IP) embeddings across shots, which are automatically created from the narrative. Additionally, we incorporate a cross-shot smoothing mechanism, which integrates a reset boundary that effectively combines latent features from adjacent shots, resulting in smooth transitions and maintaining visual coherence throughout the video. Our experiments demonstrate that VGoT surpasses existing video generation methods in producing high-quality, coherent, multi-shot videos.

  • 11 authors
·
Dec 3, 2024 5

AutoStory: Generating Diverse Storytelling Images with Minimal Human Effort

Story visualization aims to generate a series of images that match the story described in texts, and it requires the generated images to satisfy high quality, alignment with the text description, and consistency in character identities. Given the complexity of story visualization, existing methods drastically simplify the problem by considering only a few specific characters and scenarios, or requiring the users to provide per-image control conditions such as sketches. However, these simplifications render these methods incompetent for real applications. To this end, we propose an automated story visualization system that can effectively generate diverse, high-quality, and consistent sets of story images, with minimal human interactions. Specifically, we utilize the comprehension and planning capabilities of large language models for layout planning, and then leverage large-scale text-to-image models to generate sophisticated story images based on the layout. We empirically find that sparse control conditions, such as bounding boxes, are suitable for layout planning, while dense control conditions, e.g., sketches and keypoints, are suitable for generating high-quality image content. To obtain the best of both worlds, we devise a dense condition generation module to transform simple bounding box layouts into sketch or keypoint control conditions for final image generation, which not only improves the image quality but also allows easy and intuitive user interactions. In addition, we propose a simple yet effective method to generate multi-view consistent character images, eliminating the reliance on human labor to collect or draw character images.

  • 6 authors
·
Nov 19, 2023 3

GROVE: A Retrieval-augmented Complex Story Generation Framework with A Forest of Evidence

Conditional story generation is significant in human-machine interaction, particularly in producing stories with complex plots. While Large language models (LLMs) perform well on multiple NLP tasks, including story generation, it is challenging to generate stories with both complex and creative plots. Existing methods often rely on detailed prompts to guide LLMs to meet target conditions, which inadvertently restrict the creative potential of the generated stories. We argue that leveraging information from exemplary human-written stories facilitates generating more diverse plotlines. Delving deeper into story details helps build complex and credible plots. In this paper, we propose a retrieval-auGmented stoRy generation framework with a fOrest of eVidEnce (GROVE) to enhance stories' complexity. We build a retrieval repository for target conditions to produce few-shot examples to prompt LLMs. Additionally, we design an ``asking-why'' prompting scheme that extracts a forest of evidence, providing compensation for the ambiguities that may occur in the generated story. This iterative process uncovers underlying story backgrounds. Finally, we select the most fitting chains of evidence from the evidence forest and integrate them into the generated story, thereby enhancing the narrative's complexity and credibility. Experimental results and numerous examples verify the effectiveness of our method.

  • 7 authors
·
Oct 8, 2023

StoryAlign: Evaluating and Training Reward Models for Story Generation

Story generation aims to automatically produce coherent, structured, and engaging narratives. Although large language models (LLMs) have significantly advanced text generation, stories generated by LLMs still diverge from human-authored works regarding complex narrative structure and human-aligned preferences. A key reason is the absence of effective modeling of human story preferences, which are inherently subjective and under-explored. In this work, we systematically evaluate the modeling of human story preferences and introduce StoryRMB, the first benchmark for assessing reward models on story preferences. StoryRMB contains 1,133 high-quality, human-verified instances, each consisting of a prompt, one chosen story, and three rejected stories. We find existing reward models struggle to select human-preferred stories, with the best model achieving only 66.3% accuracy. To address this limitation, we construct roughly 100,000 high-quality story preference pairs across diverse domains and develop StoryReward, an advanced reward model for story preference trained on this dataset. StoryReward achieves state-of-the-art (SoTA) performance on StoryRMB, outperforming much larger models. We also adopt StoryReward in downstream test-time scaling applications for best-of-n (BoN) story selection and find that it generally chooses stories better aligned with human preferences. We will release our dataset, model, and code to facilitate future research. Related code and data are available at https://github.com/THU-KEG/StoryReward.

  • 7 authors
·
May 5

Story-Adapter: A Training-free Iterative Framework for Long Story Visualization

Story visualization, the task of generating coherent images based on a narrative, has seen significant advancements with the emergence of text-to-image models, particularly diffusion models. However, maintaining semantic consistency, generating high-quality fine-grained interactions, and ensuring computational feasibility remain challenging, especially in long story visualization (i.e., up to 100 frames). In this work, we propose a training-free and computationally efficient framework, termed Story-Adapter, to enhance the generative capability of long stories. Specifically, we propose an iterative paradigm to refine each generated image, leveraging both the text prompt and all generated images from the previous iteration. Central to our framework is a training-free global reference cross-attention module, which aggregates all generated images from the previous iteration to preserve semantic consistency across the entire story, while minimizing computational costs with global embeddings. This iterative process progressively optimizes image generation by repeatedly incorporating text constraints, resulting in more precise and fine-grained interactions. Extensive experiments validate the superiority of Story-Adapter in improving both semantic consistency and generative capability for fine-grained interactions, particularly in long story scenarios. The project page and associated code can be accessed via https://jwmao1.github.io/storyadapter .

  • 7 authors
·
Oct 8, 2024 2

Generative View Stitching

Autoregressive video diffusion models are capable of long rollouts that are stable and consistent with history, but they are unable to guide the current generation with conditioning from the future. In camera-guided video generation with a predefined camera trajectory, this limitation leads to collisions with the generated scene, after which autoregression quickly collapses. To address this, we propose Generative View Stitching (GVS), which samples the entire sequence in parallel such that the generated scene is faithful to every part of the predefined camera trajectory. Our main contribution is a sampling algorithm that extends prior work on diffusion stitching for robot planning to video generation. While such stitching methods usually require a specially trained model, GVS is compatible with any off-the-shelf video model trained with Diffusion Forcing, a prevalent sequence diffusion framework that we show already provides the affordances necessary for stitching. We then introduce Omni Guidance, a technique that enhances the temporal consistency in stitching by conditioning on both the past and future, and that enables our proposed loop-closing mechanism for delivering long-range coherence. Overall, GVS achieves camera-guided video generation that is stable, collision-free, frame-to-frame consistent, and closes loops for a variety of predefined camera paths, including Oscar Reutersv\"ard's Impossible Staircase. Results are best viewed as videos at https://andrewsonga.github.io/gvs.

StoryWriter: A Multi-Agent Framework for Long Story Generation

Long story generation remains a challenge for existing large language models (LLMs), primarily due to two main factors: (1) discourse coherence, which requires plot consistency, logical coherence, and completeness in the long-form generation, and (2) narrative complexity, which requires an interwoven and engaging narrative. To address these challenges, we propose StoryWriter, a multi-agent story generation framework, which consists of three main modules: (1) outline agent, which generates event-based outlines containing rich event plots, character, and event-event relationships. (2) planning agent, which further details events and plans which events should be written in each chapter to maintain an interwoven and engaging story. (3) writing agent, which dynamically compresses the story history based on the current event to generate and reflect new plots, ensuring the coherence of the generated story. We conduct both human and automated evaluation, and StoryWriter significantly outperforms existing story generation baselines in both story quality and length. Furthermore, we use StoryWriter to generate a dataset, which contains about 6,000 high-quality long stories, with an average length of 8,000 words. We train the model Llama3.1-8B and GLM4-9B using supervised fine-tuning on LongStory and develop StoryWriter_GLM and StoryWriter_GLM, which demonstrates advanced performance in long story generation.

  • 7 authors
·
Jun 19, 2025

Album Storytelling with Iterative Story-aware Captioning and Large Language Models

This work studies how to transform an album to vivid and coherent stories, a task we refer to as "album storytelling". While this task can help preserve memories and facilitate experience sharing, it remains an underexplored area in current literature. With recent advances in Large Language Models (LLMs), it is now possible to generate lengthy, coherent text, opening up the opportunity to develop an AI assistant for album storytelling. One natural approach is to use caption models to describe each photo in the album, and then use LLMs to summarize and rewrite the generated captions into an engaging story. However, we find this often results in stories containing hallucinated information that contradicts the images, as each generated caption ("story-agnostic") is not always about the description related to the whole story or miss some necessary information. To address these limitations, we propose a new iterative album storytelling pipeline. Specifically, we start with an initial story and build a story-aware caption model to refine the captions using the whole story as guidance. The polished captions are then fed into the LLMs to generate a new refined story. This process is repeated iteratively until the story contains minimal factual errors while maintaining coherence. To evaluate our proposed pipeline, we introduce a new dataset of image collections from vlogs and a set of systematic evaluation metrics. Our results demonstrate that our method effectively generates more accurate and engaging stories for albums, with enhanced coherence and vividness.

  • 8 authors
·
May 22, 2023

StoryDALL-E: Adapting Pretrained Text-to-Image Transformers for Story Continuation

Recent advances in text-to-image synthesis have led to large pretrained transformers with excellent capabilities to generate visualizations from a given text. However, these models are ill-suited for specialized tasks like story visualization, which requires an agent to produce a sequence of images given a corresponding sequence of captions, forming a narrative. Moreover, we find that the story visualization task fails to accommodate generalization to unseen plots and characters in new narratives. Hence, we first propose the task of story continuation, where the generated visual story is conditioned on a source image, allowing for better generalization to narratives with new characters. Then, we enhance or 'retro-fit' the pretrained text-to-image synthesis models with task-specific modules for (a) sequential image generation and (b) copying relevant elements from an initial frame. Then, we explore full-model finetuning, as well as prompt-based tuning for parameter-efficient adaptation, of the pre-trained model. We evaluate our approach StoryDALL-E on two existing datasets, PororoSV and FlintstonesSV, and introduce a new dataset DiDeMoSV collected from a video-captioning dataset. We also develop a model StoryGANc based on Generative Adversarial Networks (GAN) for story continuation, and compare it with the StoryDALL-E model to demonstrate the advantages of our approach. We show that our retro-fitting approach outperforms GAN-based models for story continuation and facilitates copying of visual elements from the source image, thereby improving continuity in the generated visual story. Finally, our analysis suggests that pretrained transformers struggle to comprehend narratives containing several characters. Overall, our work demonstrates that pretrained text-to-image synthesis models can be adapted for complex and low-resource tasks like story continuation.

  • 3 authors
·
Sep 13, 2022

What Makes a Good Story and How Can We Measure It? A Comprehensive Survey of Story Evaluation

With the development of artificial intelligence, particularly the success of Large Language Models (LLMs), the quantity and quality of automatically generated stories have significantly increased. This has led to the need for automatic story evaluation to assess the generative capabilities of computing systems and analyze the quality of both automatic-generated and human-written stories. Evaluating a story can be more challenging than other generation evaluation tasks. While tasks like machine translation primarily focus on assessing the aspects of fluency and accuracy, story evaluation demands complex additional measures such as overall coherence, character development, interestingness, etc. This requires a thorough review of relevant research. In this survey, we first summarize existing storytelling tasks, including text-to-text, visual-to-text, and text-to-visual. We highlight their evaluation challenges, identify various human criteria to measure stories, and present existing benchmark datasets. Then, we propose a taxonomy to organize evaluation metrics that have been developed or can be adopted for story evaluation. We also provide descriptions of these metrics, along with the discussion of their merits and limitations. Later, we discuss the human-AI collaboration for story evaluation and generation. Finally, we suggest potential future research directions, extending from story evaluation to general evaluations.

  • 2 authors
·
Aug 26, 2024

EIPE-text: Evaluation-Guided Iterative Plan Extraction for Long-Form Narrative Text Generation

Plan-and-Write is a common hierarchical approach in long-form narrative text generation, which first creates a plan to guide the narrative writing. Following this approach, several studies rely on simply prompting large language models for planning, which often yields suboptimal results. In this paper, we propose a new framework called Evaluation-guided Iterative Plan Extraction for long-form narrative text generation (EIPE-text), which extracts plans from the corpus of narratives and utilizes the extracted plans to construct a better planner. EIPE-text has three stages: plan extraction, learning, and inference. In the plan extraction stage, it iteratively extracts and improves plans from the narrative corpus and constructs a plan corpus. We propose a question answer (QA) based evaluation mechanism to automatically evaluate the plans and generate detailed plan refinement instructions to guide the iterative improvement. In the learning stage, we build a better planner by fine-tuning with the plan corpus or in-context learning with examples in the plan corpus. Finally, we leverage a hierarchical approach to generate long-form narratives. We evaluate the effectiveness of EIPE-text in the domains of novels and storytelling. Both GPT-4-based evaluations and human evaluations demonstrate that our method can generate more coherent and relevant long-form narratives. Our code will be released in the future.

  • 11 authors
·
Oct 12, 2023 1

BOOKAGENT: Orchestrating Safety-Aware Visual Narratives via Multi-Agent Cognitive Calibration

Recent advancements in Large Generative Models (LGMs) have revolutionized multi-modal generation. However, generating illustrated storybooks remains an open challenge, where prior works mainly decompose this task into separate stages, and thus, holistic multi-modal grounding remains limited. Besides, while safety alignment is studied for text- or image-only generation, existing works rarely integrate child-specific safety constraints into narrative planning and sequence-level multi-modal verification. To address these limitations, we propose BookAgent, a safety-aware multi-agent collaboration framework designed for high-quality, safety-aware visual narratives. Different from prior story visualization models that assume a fixed storyline sequence, BookAgent targets end-to-end storybook synthesis from a user draft by jointly planning, scripting, illustrating, and globally repairing inconsistencies. To ensure precise multi-modal grounding, BookAgent dynamically calibrates page-level alignment between textual scripts and visual layouts. Furthermore, BookAgent calibrates holistic consistency from the temporal dimension, by verifying-then-rectifying global inconsistencies in character identity and storytelling logic. Extensive experiments demonstrate that BookAgent significantly outperforms current methods in narrative coherence, visual consistency, and safety compliance, offering a robust paradigm for reliable agents in complex multi-modal creation. The implementation will be publicly released at https://github.com/bogao-code/BookAgent/tree/main.

  • 5 authors
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Apr 16

Narrative Theory-Driven LLM Methods for Automatic Story Generation and Understanding: A Survey

Applications of narrative theories using large language models (LLMs) deliver promising use-cases in automatic story generation and understanding tasks. Our survey examines how natural language processing (NLP) research engages with fields of narrative studies, and proposes a taxonomy for ongoing efforts that reflect established distinctions in narratology. We discover patterns in the following: narrative datasets and tasks, narrative theories and NLP pipeline and methodological trends in prompting and fine-tuning. We highlight how LLMs enable easy connections of NLP pipelines with abstract narrative concepts and opportunities for interdisciplinary collaboration. Challenges remain in attempts to work towards any unified definition or benchmark of narrative related tasks, making model comparison difficult. For future directions, instead of the pursuit of a single, generalised benchmark for 'narrative quality', we believe that progress benefits more from efforts that focus on the following: defining and improving theory-based metrics for individual narrative attributes to incrementally improve model performance; conducting large-scale, theory-driven literary/social/cultural analysis; and creating experiments where outputs can be used to validate or refine narrative theories. This work provides a contextual foundation for more systematic and theoretically informed narrative research in NLP by providing an overview to ongoing research efforts and the broader narrative studies landscape.

  • 3 authors
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Jan 22

AI Fiction in the Wild

Some professional authors are beginning to use AI tools to help produce their fiction writing. Are readers using AI to generate fiction, too? This paper examines how large language models are reshaping the production and consumption of fiction by enabling new forms of participation in narrative generation. Drawing on over 500,000 anonymized, English-language ChatGPT-user conversations (arXiv:2405.01470), we find that more than one third of the conversations involve some form of fiction generation -- including original stories, roleplay, fanfiction, and erotica. This AI-generated fiction is notably dominated by power users. We identify common fiction generation patterns and profiles among these users, including what we call "infinite story demanders," who repeatedly request and revise variations of the same or similar narratives over extended periods of time. We show that users especially gravitate toward fanfiction and erotica, and that they are broadly drawn to generic forms, repetition, immediacy, and niche combinations of story elements. Our findings motivate two theoretical provocations. First, we argue that AI technologies may lead to a shift in the conventional relationship between the author and reader, potentially producing what we call a "solipsistic reader-writer," who both generates and consumes fiction within a closed conversational loop, interacting with a machine rather than a human other. Second, we note that LLMs enable interactivity, play, and permutation in ways that are seemingly pleasurable for users, raising questions about where AI will fit into contemporary storytelling and entertainment ecosystems. We situate these developments within broader transformations in literature and media, including self-publishing, fanfiction, and pornography, and suggest that AI-generated fiction shares structural affinities with on-demand, personalized, and repetitive cultural forms.

  • 3 authors
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Jun 21

EntityBench: Towards Entity-Consistent Long-Range Multi-Shot Video Generation

Multi-shot video generation extends single-shot generation to coherent visual narratives, yet maintaining consistent characters, objects, and locations across shots remains a challenge over long sequences. Existing evaluations typically use independently generated prompt sets with limited entity coverage and simple consistency metrics, making standardized comparison difficult. We introduce EntityBench, a benchmark of 140 episodes (2,491 shots) derived from real narrative media, with explicit per-shot entity schedules tracking characters, objects, and locations simultaneously across easy / medium / hard tiers of up to 50 shots, 13 cross-shot characters, 8 cross-shot locations, 22 cross-shot objects, and recurrence gaps spanning up to 48 shots. It is paired with a three-pillar evaluation suite that disentangles intra-shot quality, prompt-following alignment, and cross-shot consistency, with a fidelity gate that admits only accurate entity appearances into cross-shot scoring. As a baseline, we propose EntityMem, a memory-augmented generation system that stores verified per-entity visual references in a persistent memory bank before generation begins. Experiments show that cross-shot entity consistency degrades sharply with recurrence distance in existing methods, and that explicit per-entity memory yields the highest character fidelity (Cohen's d = +2.33) and presence among methods evaluated. Code and data are available at https://github.com/Catherine-R-He/EntityBench/.

  • 4 authors
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May 13

Evaluating the Factual Consistency of Large Language Models Through News Summarization

While large language models (LLMs) have proven to be effective on a large variety of tasks, they are also known to hallucinate information. To measure whether an LLM prefers factually consistent continuations of its input, we propose a new benchmark called FIB(Factual Inconsistency Benchmark) that focuses on the task of summarization. Specifically, our benchmark involves comparing the scores an LLM assigns to a factually consistent versus a factually inconsistent summary for an input news article. For factually consistent summaries, we use human-written reference summaries that we manually verify as factually consistent. To generate summaries that are factually inconsistent, we generate summaries from a suite of summarization models that we have manually annotated as factually inconsistent. A model's factual consistency is then measured according to its accuracy, i.e.\ the proportion of documents where it assigns a higher score to the factually consistent summary. To validate the usefulness of FIB, we evaluate 23 large language models ranging from 1B to 176B parameters from six different model families including BLOOM and OPT. We find that existing LLMs generally assign a higher score to factually consistent summaries than to factually inconsistent summaries. However, if the factually inconsistent summaries occur verbatim in the document, then LLMs assign a higher score to these factually inconsistent summaries than factually consistent summaries. We validate design choices in our benchmark including the scoring method and source of distractor summaries. Our code and benchmark data can be found at https://github.com/r-three/fib.

  • 6 authors
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Nov 15, 2022

ShotStream: Streaming Multi-Shot Video Generation for Interactive Storytelling

Multi-shot video generation is crucial for long narrative storytelling, yet current bidirectional architectures suffer from limited interactivity and high latency. We propose ShotStream, a novel causal multi-shot architecture that enables interactive storytelling and efficient on-the-fly frame generation. By reformulating the task as next-shot generation conditioned on historical context, ShotStream allows users to dynamically instruct ongoing narratives via streaming prompts. We achieve this by first fine-tuning a text-to-video model into a bidirectional next-shot generator, which is then distilled into a causal student via Distribution Matching Distillation. To overcome the challenges of inter-shot consistency and error accumulation inherent in autoregressive generation, we introduce two key innovations. First, a dual-cache memory mechanism preserves visual coherence: a global context cache retains conditional frames for inter-shot consistency, while a local context cache holds generated frames within the current shot for intra-shot consistency. And a RoPE discontinuity indicator is employed to explicitly distinguish the two caches to eliminate ambiguity. Second, to mitigate error accumulation, we propose a two-stage distillation strategy. This begins with intra-shot self-forcing conditioned on ground-truth historical shots and progressively extends to inter-shot self-forcing using self-generated histories, effectively bridging the train-test gap. Extensive experiments demonstrate that ShotStream generates coherent multi-shot videos with sub-second latency, achieving 16 FPS on a single GPU. It matches or exceeds the quality of slower bidirectional models, paving the way for real-time interactive storytelling. Training and inference code, as well as the models, are available on our

  • 8 authors
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Mar 26 6

TaleCrafter: Interactive Story Visualization with Multiple Characters

Accurate Story visualization requires several necessary elements, such as identity consistency across frames, the alignment between plain text and visual content, and a reasonable layout of objects in images. Most previous works endeavor to meet these requirements by fitting a text-to-image (T2I) model on a set of videos in the same style and with the same characters, e.g., the FlintstonesSV dataset. However, the learned T2I models typically struggle to adapt to new characters, scenes, and styles, and often lack the flexibility to revise the layout of the synthesized images. This paper proposes a system for generic interactive story visualization, capable of handling multiple novel characters and supporting the editing of layout and local structure. It is developed by leveraging the prior knowledge of large language and T2I models, trained on massive corpora. The system comprises four interconnected components: story-to-prompt generation (S2P), text-to-layout generation (T2L), controllable text-to-image generation (C-T2I), and image-to-video animation (I2V). First, the S2P module converts concise story information into detailed prompts required for subsequent stages. Next, T2L generates diverse and reasonable layouts based on the prompts, offering users the ability to adjust and refine the layout to their preference. The core component, C-T2I, enables the creation of images guided by layouts, sketches, and actor-specific identifiers to maintain consistency and detail across visualizations. Finally, I2V enriches the visualization process by animating the generated images. Extensive experiments and a user study are conducted to validate the effectiveness and flexibility of interactive editing of the proposed system.

  • 10 authors
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May 29, 2023

ConsiStyle: Style Diversity in Training-Free Consistent T2I Generation

In text-to-image models, consistent character generation is the task of achieving text alignment while maintaining the subject's appearance across different prompts. However, since style and appearance are often entangled, the existing methods struggle to preserve consistent subject characteristics while adhering to varying style prompts. Current approaches for consistent text-to-image generation typically rely on large-scale fine-tuning on curated image sets or per-subject optimization, which either fail to generalize across prompts or do not align well with textual descriptions. Meanwhile, training-free methods often fail to maintain subject consistency across different styles. In this work, we introduce a training-free method that, for the first time, jointly achieves style preservation and subject consistency across varied styles. The attention matrices are manipulated such that Queries and Keys are obtained from the anchor image(s) that are used to define the subject, while the Values are imported from a parallel copy that is not subject-anchored. Additionally, cross-image components are added to the self-attention mechanism by expanding the Key and Value matrices. To do without shifting from the target style, we align the statistics of the Value matrices. As is demonstrated in a comprehensive battery of qualitative and quantitative experiments, our method effectively decouples style from subject appearance and enables faithful generation of text-aligned images with consistent characters across diverse styles.

  • 3 authors
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May 26, 2025 1

RecurrentGPT: Interactive Generation of (Arbitrarily) Long Text

The fixed-size context of Transformer makes GPT models incapable of generating arbitrarily long text. In this paper, we introduce RecurrentGPT, a language-based simulacrum of the recurrence mechanism in RNNs. RecurrentGPT is built upon a large language model (LLM) such as ChatGPT and uses natural language to simulate the Long Short-Term Memory mechanism in an LSTM. At each timestep, RecurrentGPT generates a paragraph of text and updates its language-based long-short term memory stored on the hard drive and the prompt, respectively. This recurrence mechanism enables RecurrentGPT to generate texts of arbitrary length without forgetting. Since human users can easily observe and edit the natural language memories, RecurrentGPT is interpretable and enables interactive generation of long text. RecurrentGPT is an initial step towards next-generation computer-assisted writing systems beyond local editing suggestions. In addition to producing AI-generated content (AIGC), we also demonstrate the possibility of using RecurrentGPT as an interactive fiction that directly interacts with consumers. We call this usage of generative models by ``AI As Contents'' (AIAC), which we believe is the next form of conventional AIGC. We further demonstrate the possibility of using RecurrentGPT to create personalized interactive fiction that directly interacts with readers instead of interacting with writers. More broadly, RecurrentGPT demonstrates the utility of borrowing ideas from popular model designs in cognitive science and deep learning for prompting LLMs. Our code is available at https://github.com/aiwaves-cn/RecurrentGPT and an online demo is available at https://www.aiwaves.org/recurrentgpt.

  • 8 authors
·
May 22, 2023 2

Neural models for Factual Inconsistency Classification with Explanations

Factual consistency is one of the most important requirements when editing high quality documents. It is extremely important for automatic text generation systems like summarization, question answering, dialog modeling, and language modeling. Still, automated factual inconsistency detection is rather under-studied. Existing work has focused on (a) finding fake news keeping a knowledge base in context, or (b) detecting broad contradiction (as part of natural language inference literature). However, there has been no work on detecting and explaining types of factual inconsistencies in text, without any knowledge base in context. In this paper, we leverage existing work in linguistics to formally define five types of factual inconsistencies. Based on this categorization, we contribute a novel dataset, FICLE (Factual Inconsistency CLassification with Explanation), with ~8K samples where each sample consists of two sentences (claim and context) annotated with type and span of inconsistency. When the inconsistency relates to an entity type, it is labeled as well at two levels (coarse and fine-grained). Further, we leverage this dataset to train a pipeline of four neural models to predict inconsistency type with explanations, given a (claim, context) sentence pair. Explanations include inconsistent claim fact triple, inconsistent context span, inconsistent claim component, coarse and fine-grained inconsistent entity types. The proposed system first predicts inconsistent spans from claim and context; and then uses them to predict inconsistency types and inconsistent entity types (when inconsistency is due to entities). We experiment with multiple Transformer-based natural language classification as well as generative models, and find that DeBERTa performs the best. Our proposed methods provide a weighted F1 of ~87% for inconsistency type classification across the five classes.

  • 7 authors
·
Jun 15, 2023

StoryScope: Investigating idiosyncrasies in AI fiction

As AI-generated fiction becomes increasingly prevalent, questions of authorship and originality are becoming central to how written work is evaluated. While most existing work in this space focuses on identifying surface-level signatures of AI writing, we ask instead whether AI-generated stories can be distinguished from human ones without relying on stylistic signals, focusing on discourse-level narrative choices such as character agency and chronological discontinuity. We propose StoryScope, a pipeline that automatically induces a fine-grained, interpretable feature space of discourse-level narrative features across 10 dimensions. We apply StoryScope to a parallel corpus of 10,272 writing prompts, each written by a human author and five LLMs, yielding 61,608 stories, each ~5,000 words, and 304 extracted features per story. Narrative features alone achieve 93.2% macro-F1 for human vs. AI detection and 68.4% macro-F1 for six-way authorship attribution, retaining over 97% of the performance of models that include stylistic cues. A compact set of 30 core narrative features captures much of this signal: AI stories over-explain themes and favor tidy, single-track plots while human stories frame protagonist' choices as more morally ambiguous and have increased temporal complexity. Per-model fingerprint features enable six-way attribution: for example, Claude produces notably flat event escalation, GPT over-indexes on dream sequences, and Gemini defaults to external character description. We find that AI-generated stories cluster in a shared region of narrative space, while human-authored stories exhibit greater diversity. More broadly, these results suggest that differences in underlying narrative construction, not just writing style, can be used to separate human-written original works from AI-generated fiction.

  • 5 authors
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Apr 12 1

CS4: Measuring the Creativity of Large Language Models Automatically by Controlling the Number of Story-Writing Constraints

Evaluating the creativity of large language models (LLMs) in story writing is difficult because LLM-generated stories could seemingly look creative but be very similar to some existing stories in their huge and proprietary training corpus. To overcome this challenge, we introduce a novel benchmark dataset with varying levels of prompt specificity: CS4 (Comparing the Skill of Creating Stories by Controlling the Synthesized Constraint Specificity). By increasing the number of requirements/constraints in the prompt, we can increase the prompt specificity and hinder LLMs from retelling high-quality narratives in their training data. Consequently, CS4 empowers us to indirectly measure the LLMs' creativity without human annotations. Our experiments on LLaMA, Gemma, and Mistral not only highlight the creativity challenges LLMs face when dealing with highly specific prompts but also reveal that different LLMs perform very differently under different numbers of constraints and achieve different balances between the model's instruction-following ability and narrative coherence. Additionally, our experiments on OLMo suggest that Learning from Human Feedback (LHF) can help LLMs select better stories from their training data but has limited influence in boosting LLMs' ability to produce creative stories that are unseen in the training corpora. The benchmark is released at https://github.com/anirudhlakkaraju/cs4_benchmark.

  • 7 authors
·
Oct 4, 2024

LLM Tree Search

This project aims to investigate a novel sequence generation method inspired by the AlphaGo paradigm, adapting it for use with large language models (LLMs). The proposed approach involves creating search trees of different possible completions and evaluating these completions based on model confidence. By considering various paths in the search tree and scoring them according to the model's confidence in each completion, we can generate diverse and high-quality sequences. This research explores the implementation of this paradigm by using confidence as a proxy for response quality akin to beam search vijayakumar2016diverse. The primary goal of this paper is to outline the paradigm and demonstrate its potential, rather than focusing on achieving perfect results. The paper will outline the reasons why we believe this paradigm has the potential to improve LLMs in the following manners: 1) increase output quality, 2) decrease errors, 3) eliminate or reduce the compound error problems, 4) generate diverse and creative completions, 5) allow for iterative problem-solving, and 6) self-training. We expect this approach to yield a set of diverse and coherent sequences, offering insights into balancing exploration and exploitation in sequence generation. Potential applications include creative text generation tasks, such as storytelling and content creation, as well as other natural language processing domains, like machine translation and automated summarization. The goal is that the model will be far more effective as it will be able to consider many possible variations allowing it to find the ideal completion. This research aims to contribute to the understanding of effective search strategies in sequence generation and their impact on generating high-quality, varied textual outputs.

  • 1 authors
·
Oct 24, 2024

OneActor: Consistent Character Generation via Cluster-Conditioned Guidance

Text-to-image diffusion models benefit artists with high-quality image generation. Yet its stochastic nature prevent artists from creating consistent images of the same character. Existing methods try to tackle this challenge and generate consistent content in various ways. However, they either depend on external data or require expensive tuning of the diffusion model. For this issue, we argue that a lightweight but intricate guidance is enough to function. Aiming at this, we lead the way to formalize the objective of consistent generation, derive a clustering-based score function and propose a novel paradigm, OneActor. We design a cluster-conditioned model which incorporates posterior samples to guide the denoising trajectories towards the target cluster. To overcome the overfitting challenge shared by one-shot tuning pipelines, we devise auxiliary components to simultaneously augment the tuning and regulate the inference. This technique is later verified to significantly enhance the content diversity of generated images. Comprehensive experiments show that our method outperforms a variety of baselines with satisfactory character consistency, superior prompt conformity as well as high image quality. And our method is at least 4 times faster than tuning-based baselines. Furthermore, to our best knowledge, we first prove that the semantic space has the same interpolation property as the latent space dose. This property can serve as another promising tool for fine generation control.

  • 4 authors
·
Apr 15, 2024 2

Beyond Direct Generation: A Decomposed Approach to Well-Crafted Screenwriting with LLMs

The screenplay serves as the foundation for television production, defining narrative structure, character development, and dialogue. While Large Language Models (LLMs) show great potential in creative writing, direct end-to-end generation approaches often fail to produce well-crafted screenplays. We argue this failure stems from forcing a single model to simultaneously master two disparate capabilities: creative narrative construction and rigid format adherence. The resulting outputs may mimic superficial style but lack the deep structural integrity and storytelling substance required for professional use. To enable LLMs to generate high-quality screenplays, we introduce Dual-Stage Refinement (DSR), a decomposed framework that decouples creative narrative generation from format conversion. The first stage transforms a brief outline into rich, novel-style prose. The second stage refines this narrative into a professionally formatted screenplay. This separation enables the model to specialize in one distinct capability at each stage. A key challenge in implementing DSR is the scarcity of paired outline-to-novel training data. We address this through hybrid data synthesis: reverse synthesis deconstructs existing screenplays into structured inputs, while forward synthesis leverages these inputs to generate high-quality narrative texts as training targets. Blind evaluations by professional screenwriters show that DSR achieves a 75% win rate against strong baselines like Gemini-2.5-Pro and reaches 82.7% of human-level performance. Our work demonstrates that decomposed generation architecture with tailored data synthesis effectively specializes LLMs in complex creative domains.

  • 5 authors
·
Oct 27, 2025

Learning to Generate Text in Arbitrary Writing Styles

Prior work in style-controlled text generation has focused on tasks such as emulating the style of prolific literary authors, producing formal or informal text, and the degree of toxicity of generated text. Plentiful demonstrations of these styles are available, and as a result modern language models are often able to emulate them, either via prompting or discriminative control. However, in applications such as writing assistants, it is desirable for language models to produce text in an author-specific style on the basis of a small writing sample. We find that instruction-tuned language models can struggle to reproduce author-specific style demonstrated in a prompt. Instead, we propose to guide a language model to generate text in a target style using contrastively-trained representations that capture stylometric features. A central challenge in doing so is that an author's writing is characterized by surprising token choices under a generic language model. To reconcile this tension, we combine generative re-scoring to achieve an author-specific model, with discriminative control to ensure style consistency at the sequence-level. The combination of these approaches is found to be particularly effective at adhering to an author-specific style in a variety of conditions, including unconditional generation and style transfer, and is applicable to any underlying language model without requiring fine-tuning.

  • 4 authors
·
Dec 28, 2023

AlignScore: Evaluating Factual Consistency with a Unified Alignment Function

Many text generation applications require the generated text to be factually consistent with input information. Automatic evaluation of factual consistency is challenging. Previous work has developed various metrics that often depend on specific functions, such as natural language inference (NLI) or question answering (QA), trained on limited data. Those metrics thus can hardly assess diverse factual inconsistencies (e.g., contradictions, hallucinations) that occur in varying inputs/outputs (e.g., sentences, documents) from different tasks. In this paper, we propose AlignScore, a new holistic metric that applies to a variety of factual inconsistency scenarios as above. AlignScore is based on a general function of information alignment between two arbitrary text pieces. Crucially, we develop a unified training framework of the alignment function by integrating a large diversity of data sources, resulting in 4.7M training examples from 7 well-established tasks (NLI, QA, paraphrasing, fact verification, information retrieval, semantic similarity, and summarization). We conduct extensive experiments on large-scale benchmarks including 22 evaluation datasets, where 19 of the datasets were never seen in the alignment training. AlignScore achieves substantial improvement over a wide range of previous metrics. Moreover, AlignScore (355M parameters) matches or even outperforms metrics based on ChatGPT and GPT-4 that are orders of magnitude larger.

  • 4 authors
·
May 26, 2023

Semantic Consistency for Assuring Reliability of Large Language Models

Large Language Models (LLMs) exhibit remarkable fluency and competence across various natural language tasks. However, recent research has highlighted their sensitivity to variations in input prompts. To deploy LLMs in a safe and reliable manner, it is crucial for their outputs to be consistent when prompted with expressions that carry the same meaning or intent. While some existing work has explored how state-of-the-art LLMs address this issue, their evaluations have been confined to assessing lexical equality of single- or multi-word answers, overlooking the consistency of generative text sequences. For a more comprehensive understanding of the consistency of LLMs in open-ended text generation scenarios, we introduce a general measure of semantic consistency, and formulate multiple versions of this metric to evaluate the performance of various LLMs. Our proposal demonstrates significantly higher consistency and stronger correlation with human evaluations of output consistency than traditional metrics based on lexical consistency. Finally, we propose a novel prompting strategy, called Ask-to-Choose (A2C), to enhance semantic consistency. When evaluated for closed-book question answering based on answer variations from the TruthfulQA benchmark, A2C increases accuracy metrics for pretrained and finetuned LLMs by up to 47%, and semantic consistency metrics for instruction-tuned models by up to 7-fold.

  • 4 authors
·
Aug 17, 2023