function out = DisplayPos(obj) pos = getJointAndFingerPos(obj); out = ['End Effector Position - X: ' sprintf('%.2f', obj.EndEffectorPose(1)) ... ', Y: ' sprintf('%.2f', obj.EndEffectorPose(2)) ... ', Z: ' sprintf('%.2f', obj.EndEffectorPose(3)) ... '. Twist Angle (in radians): ' sprintf('%.2f', pos(7)) ... ', Finger 1 Strength: ' sprintf('%.2f', pos(8)) ... ', Finger 2 Strength: ' sprintf('%.2f', pos(9)) ... ', Finger 3 Strength: ' sprintf('%.2f', pos(10)) '.']; end