diff --git a/README.md b/README.md new file mode 100644 index 0000000000000000000000000000000000000000..c9a749e939c9e4a5c31b531236affb00caf60afd --- /dev/null +++ b/README.md @@ -0,0 +1,31 @@ + +--- + tags: + - unity-ml-agents + - ml-agents + - deep-reinforcement-learning + - reinforcement-learning + - ML-Agents-SoccerTwos + library_name: ml-agents +--- + + # **poca** Agent playing **SoccerTwos** + This is a trained model of a **poca** agent playing **SoccerTwos** using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents). + + ## Usage (with ML-Agents) + The Documentation: https://github.com/huggingface/ml-agents#get-started + We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub: + + + ### Resume the training + ``` + mlagents-learn --run-id= --resume + ``` + ### Watch your Agent play + You can watch your agent **playing directly in your browser:**. + + 1. Go to https://huggingface.co/spaces/unity/ML-Agents-SoccerTwos + 2. Step 1: Write your model_id: miki030/poca-SoccerTwos-v3 + 3. Step 2: Select your *.nn /*.onnx file + 4. 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init_path: null + keep_checkpoints: 10 + even_checkpoints: false + max_steps: 5000000 + time_horizon: 1000 + summary_freq: 10000 + threaded: false + self_play: + save_steps: 10000 + team_change: 50000 + swap_steps: 1000 + window: 100 + play_against_latest_model_ratio: 0.5 + initial_elo: 1200.0 + behavioral_cloning: null +env_settings: + env_path: ./training-envs-executables/SoccerTwos/SoccerTwos.exe + env_args: null + base_port: 5005 + num_envs: 24 + num_areas: 1 + seed: -1 + max_lifetime_restarts: 10 + restarts_rate_limit_n: 1 + restarts_rate_limit_period_s: 60 +engine_settings: + width: 84 + height: 84 + quality_level: 5 + time_scale: 20 + target_frame_rate: -1 + capture_frame_rate: 60 + no_graphics: true +environment_parameters: null +checkpoint_settings: + run_id: SoccerTwos-v3 + initialize_from: null + load_model: false + resume: false + force: true + train_model: false + inference: false + results_dir: results +torch_settings: + device: null +debug: false diff --git a/run_logs/Player-0.log b/run_logs/Player-0.log new file mode 100644 index 0000000000000000000000000000000000000000..6bd37bf2477c1db6524dade60fc2fd6592c7a479 --- /dev/null +++ b/run_logs/Player-0.log @@ -0,0 +1,677 @@ +Mono path[0] = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed' +Mono config path = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc' +Preloaded 'lib_burst_generated.so' +Preloaded 'libgrpc_csharp_ext.x64.so' +Initialize engine version: 2021.3.14f1 (eee1884e7226) +[Subsystems] Discovering subsystems at path /home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000 +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +FMOD initialized on nosound output +Begin MonoManager ReloadAssembly +- Completed reload, in 0.108 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.664631 ms +Registered Communicator in Agent. +ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +requesting resize 84 x 84 +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +Setting up 4 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [8.0 KB-16.0 KB]: 18601 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 128 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 300.0 KB + Peak Allocated Bytes 249.6 KB + Overflow Count 4 + [ALLOC_TEMP_Background Job.Worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0.7 KB + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 4 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 3 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [4.0 MB-8.0 MB]: 18602 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 4.9 MB + Peak Large allocation bytes 0 B + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [16.0 MB-32.0 MB]: 18602 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 17.4 MB + Peak Large allocation bytes 16.0 MB +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 2 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 3 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 18601 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 65.6 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [128.0 KB-256.0 KB]: 18602 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 173.5 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [0.5 MB-1.0 MB]: 18602 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 0.6 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [0.5 MB-1.0 MB]: 18601 frames, [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 2 + Peak Allocated memory 4.5 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [0-1.0 KB]: 18602 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.0 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 18601 frames, [2.0 KB-4.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 2.2 KB + Peak Large allocation bytes 0 B diff --git a/run_logs/Player-1.log b/run_logs/Player-1.log new file mode 100644 index 0000000000000000000000000000000000000000..a90824000c04b7f2e234ea1669be12a4f5b9f7c6 --- /dev/null +++ b/run_logs/Player-1.log @@ -0,0 +1,625 @@ +Mono path[0] = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed' +Mono config path = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc' +Preloaded 'lib_burst_generated.so' +Preloaded 'libgrpc_csharp_ext.x64.so' +Initialize engine version: 2021.3.14f1 (eee1884e7226) +[Subsystems] Discovering subsystems at path /home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000 +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +FMOD initialized on nosound output +Begin MonoManager ReloadAssembly +- Completed reload, in 0.099 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.759112 ms +Registered Communicator in Agent. +ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +requesting resize 84 x 84 +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +Setting up 4 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [8.0 KB-16.0 KB]: 16078 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 128 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 300.0 KB + Peak Allocated Bytes 249.6 KB + Overflow Count 4 + [ALLOC_TEMP_Background Job.Worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 4 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0.7 KB + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 4 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [4.0 MB-8.0 MB]: 16079 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 4.9 MB + Peak Large allocation bytes 0 B + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [16.0 MB-32.0 MB]: 16079 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 17.4 MB + Peak Large allocation bytes 16.0 MB +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 2 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 3 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 16078 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 65.6 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [128.0 KB-256.0 KB]: 16079 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 173.5 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [0.5 MB-1.0 MB]: 16079 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 0.6 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [0.5 MB-1.0 MB]: 16078 frames, [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 2 + Peak Allocated memory 4.5 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [0-1.0 KB]: 16079 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.0 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 16078 frames, [2.0 KB-4.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 2.2 KB + Peak Large allocation bytes 0 B diff --git a/run_logs/Player-10.log b/run_logs/Player-10.log new file mode 100644 index 0000000000000000000000000000000000000000..648e809fd8f2b2e957f1d879a92adf36fc21163b --- /dev/null +++ b/run_logs/Player-10.log @@ -0,0 +1,582 @@ +Mono path[0] = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed' +Mono config path = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc' +Preloaded 'lib_burst_generated.so' +Preloaded 'libgrpc_csharp_ext.x64.so' +Initialize engine version: 2021.3.14f1 (eee1884e7226) +[Subsystems] Discovering subsystems at path /home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000 +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +FMOD initialized on nosound output +Begin MonoManager ReloadAssembly +- Completed reload, in 0.223 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.758357 ms +Registered Communicator in Agent. +ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +requesting resize 84 x 84 +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +Setting up 4 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [8.0 KB-16.0 KB]: 13840 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 128 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 300.0 KB + Peak Allocated Bytes 249.6 KB + Overflow Count 4 + [ALLOC_TEMP_Background Job.Worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 4 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0.7 KB + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 5 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [4.0 MB-8.0 MB]: 13841 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 4.8 MB + Peak Large allocation bytes 0 B + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [16.0 MB-32.0 MB]: 13841 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 17.5 MB + Peak Large allocation bytes 16.0 MB +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 2 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 3 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 13840 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 65.6 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [128.0 KB-256.0 KB]: 13841 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 173.5 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [0.5 MB-1.0 MB]: 13841 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 0.6 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [0.5 MB-1.0 MB]: 13840 frames, [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 2 + Peak Allocated memory 4.0 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [0-1.0 KB]: 13841 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.0 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 13840 frames, [2.0 KB-4.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 2.2 KB + Peak Large allocation bytes 0 B diff --git a/run_logs/Player-11.log b/run_logs/Player-11.log new file mode 100644 index 0000000000000000000000000000000000000000..29b6048b60fdf38657f2d4ca1bffdddb9b9d1ab1 --- /dev/null +++ b/run_logs/Player-11.log @@ -0,0 +1,579 @@ +Mono path[0] = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed' +Mono config path = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc' +Preloaded 'lib_burst_generated.so' +Preloaded 'libgrpc_csharp_ext.x64.so' +Initialize engine version: 2021.3.14f1 (eee1884e7226) +[Subsystems] Discovering subsystems at path /home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000 +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +FMOD initialized on nosound output +Begin MonoManager ReloadAssembly +- Completed reload, in 0.220 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.800547 ms +Registered Communicator in Agent. +ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +requesting resize 84 x 84 +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +Setting up 4 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [8.0 KB-16.0 KB]: 13799 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 128 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 300.0 KB + Peak Allocated Bytes 249.6 KB + Overflow Count 4 + [ALLOC_TEMP_Background Job.Worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0.7 KB + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 4 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 4 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [4.0 MB-8.0 MB]: 13800 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 4.7 MB + Peak Large allocation bytes 0 B + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [16.0 MB-32.0 MB]: 13800 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 17.5 MB + Peak Large allocation bytes 16.0 MB +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 2 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 3 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 13799 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 65.6 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [128.0 KB-256.0 KB]: 13800 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 173.5 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [0.5 MB-1.0 MB]: 13800 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 0.6 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [0.5 MB-1.0 MB]: 13799 frames, [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 2 + Peak Allocated memory 4.5 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [0-1.0 KB]: 13800 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.0 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 13799 frames, [2.0 KB-4.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 2.2 KB + Peak Large allocation bytes 0 B diff --git a/run_logs/Player-12.log b/run_logs/Player-12.log new file mode 100644 index 0000000000000000000000000000000000000000..0188c5f01cf1d7a04192872438515b84341ee312 --- /dev/null +++ b/run_logs/Player-12.log @@ -0,0 +1,564 @@ +Mono path[0] = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed' +Mono config path = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc' +Preloaded 'lib_burst_generated.so' +Preloaded 'libgrpc_csharp_ext.x64.so' +Initialize engine version: 2021.3.14f1 (eee1884e7226) +[Subsystems] Discovering subsystems at path /home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000 +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +FMOD initialized on nosound output +Begin MonoManager ReloadAssembly +- Completed reload, in 0.099 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.685996 ms +Registered Communicator in Agent. +ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +requesting resize 84 x 84 +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +Setting up 4 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [8.0 KB-16.0 KB]: 13748 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 128 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 300.0 KB + Peak Allocated Bytes 249.6 KB + Overflow Count 4 + [ALLOC_TEMP_Background Job.Worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0.7 KB + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 4 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 4 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [4.0 MB-8.0 MB]: 13749 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 4.8 MB + Peak Large allocation bytes 0 B + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [16.0 MB-32.0 MB]: 13749 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 17.5 MB + Peak Large allocation bytes 16.0 MB +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 2 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 3 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 13748 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 65.6 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [128.0 KB-256.0 KB]: 13749 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 173.5 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [0.5 MB-1.0 MB]: 13749 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 0.6 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [0.5 MB-1.0 MB]: 13748 frames, [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 2 + Peak Allocated memory 4.5 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [0-1.0 KB]: 13749 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.0 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 13748 frames, [2.0 KB-4.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 2.2 KB + Peak Large allocation bytes 0 B diff --git a/run_logs/Player-13.log b/run_logs/Player-13.log new file mode 100644 index 0000000000000000000000000000000000000000..16f15d9e8f2585a70287d85e136d514a879c1c55 --- /dev/null +++ b/run_logs/Player-13.log @@ -0,0 +1,572 @@ +Mono path[0] = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed' +Mono config path = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc' +Preloaded 'lib_burst_generated.so' +Preloaded 'libgrpc_csharp_ext.x64.so' +Initialize engine version: 2021.3.14f1 (eee1884e7226) +[Subsystems] Discovering subsystems at path /home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000 +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +FMOD initialized on nosound output +Begin MonoManager ReloadAssembly +- Completed reload, in 0.234 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.742978 ms +Registered Communicator in Agent. +ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +requesting resize 84 x 84 +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +Setting up 4 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [8.0 KB-16.0 KB]: 13706 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 128 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 300.0 KB + Peak Allocated Bytes 249.6 KB + Overflow Count 4 + [ALLOC_TEMP_Background Job.Worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0.7 KB + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 4 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 4 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [4.0 MB-8.0 MB]: 13707 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 4.8 MB + Peak Large allocation bytes 0 B + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [16.0 MB-32.0 MB]: 13707 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 17.5 MB + Peak Large allocation bytes 16.0 MB +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 2 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 3 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 13706 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 65.6 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [128.0 KB-256.0 KB]: 13707 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 173.5 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [0.5 MB-1.0 MB]: 13707 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 0.6 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [0.5 MB-1.0 MB]: 13706 frames, [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 2 + Peak Allocated memory 4.1 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [0-1.0 KB]: 13707 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.0 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 13706 frames, [2.0 KB-4.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 2.2 KB + Peak Large allocation bytes 0 B diff --git a/run_logs/Player-14.log b/run_logs/Player-14.log new file mode 100644 index 0000000000000000000000000000000000000000..b29ba73ac872880c491cfdfbd079e6f8d73b77cd --- /dev/null +++ b/run_logs/Player-14.log @@ -0,0 +1,582 @@ +Mono path[0] = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed' +Mono config path = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc' +Preloaded 'lib_burst_generated.so' +Preloaded 'libgrpc_csharp_ext.x64.so' +Initialize engine version: 2021.3.14f1 (eee1884e7226) +[Subsystems] Discovering subsystems at path /home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000 +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +FMOD initialized on nosound output +Begin MonoManager ReloadAssembly +- Completed reload, in 0.275 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.786157 ms +Registered Communicator in Agent. +ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +requesting resize 84 x 84 +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +Setting up 4 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [8.0 KB-16.0 KB]: 13669 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 128 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 300.0 KB + Peak Allocated Bytes 249.6 KB + Overflow Count 4 + [ALLOC_TEMP_Background Job.Worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 4 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0.7 KB + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 3 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [4.0 MB-8.0 MB]: 13670 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 5.0 MB + Peak Large allocation bytes 0 B + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [16.0 MB-32.0 MB]: 13670 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 17.3 MB + Peak Large allocation bytes 16.0 MB +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 2 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 3 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 13669 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 65.6 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [128.0 KB-256.0 KB]: 13670 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 173.5 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [0.5 MB-1.0 MB]: 13670 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 0.6 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [0.5 MB-1.0 MB]: 13669 frames, [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 2 + Peak Allocated memory 4.2 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [0-1.0 KB]: 13670 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.0 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 13669 frames, [2.0 KB-4.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 2.2 KB + Peak Large allocation bytes 0 B diff --git a/run_logs/Player-15.log b/run_logs/Player-15.log new file mode 100644 index 0000000000000000000000000000000000000000..1d56736872ba39e39af0d7139622ca5c6511c802 --- /dev/null +++ b/run_logs/Player-15.log @@ -0,0 +1,579 @@ +Mono path[0] = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed' +Mono config path = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc' +Preloaded 'lib_burst_generated.so' +Preloaded 'libgrpc_csharp_ext.x64.so' +Initialize engine version: 2021.3.14f1 (eee1884e7226) +[Subsystems] Discovering subsystems at path /home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000 +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +FMOD initialized on nosound output +Begin MonoManager ReloadAssembly +- Completed reload, in 0.294 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.678388 ms +Registered Communicator in Agent. +ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +requesting resize 84 x 84 +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +Setting up 4 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [8.0 KB-16.0 KB]: 13624 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 128 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 300.0 KB + Peak Allocated Bytes 249.6 KB + Overflow Count 4 + [ALLOC_TEMP_Background Job.Worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 4 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0.7 KB + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 3 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [4.0 MB-8.0 MB]: 13625 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 4.9 MB + Peak Large allocation bytes 0 B + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [16.0 MB-32.0 MB]: 13625 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 17.4 MB + Peak Large allocation bytes 16.0 MB +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 2 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 3 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 13624 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 65.6 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [128.0 KB-256.0 KB]: 13625 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 173.5 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [0.5 MB-1.0 MB]: 13625 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 0.6 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [0.5 MB-1.0 MB]: 13624 frames, [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 2 + Peak Allocated memory 4.1 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [0-1.0 KB]: 13625 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.0 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 13624 frames, [2.0 KB-4.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 2.2 KB + Peak Large allocation bytes 0 B diff --git a/run_logs/Player-16.log b/run_logs/Player-16.log new file mode 100644 index 0000000000000000000000000000000000000000..bba691debaff27f9a068bb8b7ab3c9a3c2aacae2 --- /dev/null +++ b/run_logs/Player-16.log @@ -0,0 +1,561 @@ +Mono path[0] = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed' +Mono config path = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc' +Preloaded 'lib_burst_generated.so' +Preloaded 'libgrpc_csharp_ext.x64.so' +Initialize engine version: 2021.3.14f1 (eee1884e7226) +[Subsystems] Discovering subsystems at path /home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000 +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +FMOD initialized on nosound output +Begin MonoManager ReloadAssembly +- Completed reload, in 0.249 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.721989 ms +Registered Communicator in Agent. +ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +requesting resize 84 x 84 +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +Setting up 4 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [8.0 KB-16.0 KB]: 13582 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 128 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 300.0 KB + Peak Allocated Bytes 249.6 KB + Overflow Count 4 + [ALLOC_TEMP_Background Job.Worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0.7 KB + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 4 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 4 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [4.0 MB-8.0 MB]: 13583 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 4.9 MB + Peak Large allocation bytes 0 B + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [16.0 MB-32.0 MB]: 13583 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 17.4 MB + Peak Large allocation bytes 16.0 MB +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 2 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 3 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 13582 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 65.6 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [128.0 KB-256.0 KB]: 13583 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 173.5 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [0.5 MB-1.0 MB]: 13583 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 0.6 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [0.5 MB-1.0 MB]: 13582 frames, [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 2 + Peak Allocated memory 4.0 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [0-1.0 KB]: 13583 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.0 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 13582 frames, [2.0 KB-4.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 2.2 KB + Peak Large allocation bytes 0 B diff --git a/run_logs/Player-17.log b/run_logs/Player-17.log new file mode 100644 index 0000000000000000000000000000000000000000..df092e50b73f112b7496678b9d85bc1386e725f4 --- /dev/null +++ b/run_logs/Player-17.log @@ -0,0 +1,583 @@ +Mono path[0] = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed' +Mono config path = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc' +Preloaded 'lib_burst_generated.so' +Preloaded 'libgrpc_csharp_ext.x64.so' +Initialize engine version: 2021.3.14f1 (eee1884e7226) +[Subsystems] Discovering subsystems at path /home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000 +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +FMOD initialized on nosound output +Begin MonoManager ReloadAssembly +- Completed reload, in 0.274 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.758883 ms +Registered Communicator in Agent. +ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +requesting resize 84 x 84 +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +Setting up 4 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [8.0 KB-16.0 KB]: 13545 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 128 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 300.0 KB + Peak Allocated Bytes 249.6 KB + Overflow Count 4 + [ALLOC_TEMP_Background Job.Worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0.7 KB + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 4 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 3 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [4.0 MB-8.0 MB]: 13546 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 4.8 MB + Peak Large allocation bytes 0 B + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [16.0 MB-32.0 MB]: 13546 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 17.5 MB + Peak Large allocation bytes 16.0 MB +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 2 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 3 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 13545 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 65.6 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [128.0 KB-256.0 KB]: 13546 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 173.5 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [0.5 MB-1.0 MB]: 13546 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 0.6 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [0.5 MB-1.0 MB]: 13545 frames, [2.0 MB-4.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 4.0 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [0-1.0 KB]: 13546 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.0 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 13545 frames, [2.0 KB-4.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 2.2 KB + Peak Large allocation bytes 0 B diff --git a/run_logs/Player-18.log b/run_logs/Player-18.log new file mode 100644 index 0000000000000000000000000000000000000000..43e7ad73e39f1d2016085071b1c0d8078605ef15 --- /dev/null +++ b/run_logs/Player-18.log @@ -0,0 +1,574 @@ +Mono path[0] = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed' +Mono config path = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc' +Preloaded 'lib_burst_generated.so' +Preloaded 'libgrpc_csharp_ext.x64.so' +Initialize engine version: 2021.3.14f1 (eee1884e7226) +[Subsystems] Discovering subsystems at path /home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000 +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +FMOD initialized on nosound output +Begin MonoManager ReloadAssembly +- Completed reload, in 0.203 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.672415 ms +Registered Communicator in Agent. +ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +requesting resize 84 x 84 +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +Setting up 4 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [8.0 KB-16.0 KB]: 13484 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 128 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 300.0 KB + Peak Allocated Bytes 249.6 KB + Overflow Count 4 + [ALLOC_TEMP_Background Job.Worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 4 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0.7 KB + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 7 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [4.0 MB-8.0 MB]: 13485 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 4.8 MB + Peak Large allocation bytes 0 B + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [16.0 MB-32.0 MB]: 13485 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 17.4 MB + Peak Large allocation bytes 16.0 MB +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 2 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 3 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 13484 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 65.6 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [128.0 KB-256.0 KB]: 13485 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 173.5 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [0.5 MB-1.0 MB]: 13485 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 0.6 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [0.5 MB-1.0 MB]: 13484 frames, [2.0 MB-4.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 4.0 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [0-1.0 KB]: 13485 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.0 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 13484 frames, [2.0 KB-4.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 2.2 KB + Peak Large allocation bytes 0 B diff --git a/run_logs/Player-19.log b/run_logs/Player-19.log new file mode 100644 index 0000000000000000000000000000000000000000..7ba27a20684233280d1faef35a7a56e1f7c42e5f --- /dev/null +++ b/run_logs/Player-19.log @@ -0,0 +1,581 @@ +Mono path[0] = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed' +Mono config path = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc' +Preloaded 'lib_burst_generated.so' +Preloaded 'libgrpc_csharp_ext.x64.so' +Initialize engine version: 2021.3.14f1 (eee1884e7226) +[Subsystems] Discovering subsystems at path /home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000 +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +FMOD initialized on nosound output +Begin MonoManager ReloadAssembly +- Completed reload, in 0.307 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.705958 ms +Registered Communicator in Agent. +ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +requesting resize 84 x 84 +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +Setting up 4 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [8.0 KB-16.0 KB]: 13448 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 128 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 300.0 KB + Peak Allocated Bytes 249.6 KB + Overflow Count 4 + [ALLOC_TEMP_Background Job.Worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0.7 KB + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 4 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 4 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [4.0 MB-8.0 MB]: 13449 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 5.0 MB + Peak Large allocation bytes 0 B + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [16.0 MB-32.0 MB]: 13449 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 17.3 MB + Peak Large allocation bytes 16.0 MB +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 2 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 3 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 13448 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 65.6 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [128.0 KB-256.0 KB]: 13449 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 173.5 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [0.5 MB-1.0 MB]: 13449 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 0.6 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [0.5 MB-1.0 MB]: 13448 frames, [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 2 + Peak Allocated memory 4.5 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [0-1.0 KB]: 13449 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.0 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 13448 frames, [2.0 KB-4.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 2.2 KB + Peak Large allocation bytes 0 B diff --git a/run_logs/Player-2.log b/run_logs/Player-2.log new file mode 100644 index 0000000000000000000000000000000000000000..074c973d5e46d3c8e3430c5ef17aaa6ecbc0a599 --- /dev/null +++ b/run_logs/Player-2.log @@ -0,0 +1,602 @@ +Mono path[0] = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed' +Mono config path = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc' +Preloaded 'lib_burst_generated.so' +Preloaded 'libgrpc_csharp_ext.x64.so' +Initialize engine version: 2021.3.14f1 (eee1884e7226) +[Subsystems] Discovering subsystems at path /home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000 +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +FMOD initialized on nosound output +Begin MonoManager ReloadAssembly +- Completed reload, in 0.101 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.656040 ms +Registered Communicator in Agent. +ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +requesting resize 84 x 84 +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +Setting up 4 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [8.0 KB-16.0 KB]: 15247 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 128 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 300.0 KB + Peak Allocated Bytes 249.6 KB + Overflow Count 4 + [ALLOC_TEMP_Background Job.Worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 4 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0.7 KB + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 6 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [4.0 MB-8.0 MB]: 15248 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 5.0 MB + Peak Large allocation bytes 0 B + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [16.0 MB-32.0 MB]: 15248 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 17.3 MB + Peak Large allocation bytes 16.0 MB +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 2 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 3 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 15247 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 65.6 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [128.0 KB-256.0 KB]: 15248 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 173.5 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [0.5 MB-1.0 MB]: 15248 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 0.6 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [0.5 MB-1.0 MB]: 15247 frames, [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 2 + Peak Allocated memory 4.5 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [0-1.0 KB]: 15248 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.0 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 15247 frames, [2.0 KB-4.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 2.2 KB + Peak Large allocation bytes 0 B diff --git a/run_logs/Player-20.log b/run_logs/Player-20.log new file mode 100644 index 0000000000000000000000000000000000000000..07ac5fb135495fa3843d5415a3a768f8086a2965 --- /dev/null +++ b/run_logs/Player-20.log @@ -0,0 +1,575 @@ +Mono path[0] = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed' +Mono config path = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc' +Preloaded 'lib_burst_generated.so' +Preloaded 'libgrpc_csharp_ext.x64.so' +Initialize engine version: 2021.3.14f1 (eee1884e7226) +[Subsystems] Discovering subsystems at path /home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000 +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +FMOD initialized on nosound output +Begin MonoManager ReloadAssembly +- Completed reload, in 0.321 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.734406 ms +Registered Communicator in Agent. +ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +requesting resize 84 x 84 +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +Setting up 4 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [8.0 KB-16.0 KB]: 13391 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 128 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 300.0 KB + Peak Allocated Bytes 249.6 KB + Overflow Count 4 + [ALLOC_TEMP_Background Job.Worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 4 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0.7 KB + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 4 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [4.0 MB-8.0 MB]: 13392 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 4.8 MB + Peak Large allocation bytes 0 B + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [16.0 MB-32.0 MB]: 13392 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 17.4 MB + Peak Large allocation bytes 16.0 MB +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 2 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 3 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 13391 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 65.6 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [128.0 KB-256.0 KB]: 13392 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 173.5 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [0.5 MB-1.0 MB]: 13392 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 0.6 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [0.5 MB-1.0 MB]: 13391 frames, [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 2 + Peak Allocated memory 4.5 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [0-1.0 KB]: 13392 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.0 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 13391 frames, [2.0 KB-4.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 2.2 KB + Peak Large allocation bytes 0 B diff --git a/run_logs/Player-21.log b/run_logs/Player-21.log new file mode 100644 index 0000000000000000000000000000000000000000..35e5bbcf756e4d68c3ca8aa3a0c42a732fd782b1 --- /dev/null +++ b/run_logs/Player-21.log @@ -0,0 +1,558 @@ +Mono path[0] = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed' +Mono config path = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc' +Preloaded 'lib_burst_generated.so' +Preloaded 'libgrpc_csharp_ext.x64.so' +Initialize engine version: 2021.3.14f1 (eee1884e7226) +[Subsystems] Discovering subsystems at path /home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000 +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +FMOD initialized on nosound output +Begin MonoManager ReloadAssembly +- Completed reload, in 0.304 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.662174 ms +Registered Communicator in Agent. +ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +requesting resize 84 x 84 +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +Setting up 4 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [8.0 KB-16.0 KB]: 13358 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 128 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 300.0 KB + Peak Allocated Bytes 249.6 KB + Overflow Count 4 + [ALLOC_TEMP_Background Job.Worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0.7 KB + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 4 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 5 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [4.0 MB-8.0 MB]: 13359 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 4.8 MB + Peak Large allocation bytes 0 B + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [16.0 MB-32.0 MB]: 13359 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 17.5 MB + Peak Large allocation bytes 16.0 MB +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 2 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 3 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 13358 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 65.6 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [128.0 KB-256.0 KB]: 13359 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 173.5 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [0.5 MB-1.0 MB]: 13359 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 0.6 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [0.5 MB-1.0 MB]: 13358 frames, [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 2 + Peak Allocated memory 4.4 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [0-1.0 KB]: 13359 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.0 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 13358 frames, [2.0 KB-4.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 2.2 KB + Peak Large allocation bytes 0 B diff --git a/run_logs/Player-22.log b/run_logs/Player-22.log new file mode 100644 index 0000000000000000000000000000000000000000..d5028b2ca0befe60cfc70467c6aaec52872439df --- /dev/null +++ b/run_logs/Player-22.log @@ -0,0 +1,515 @@ +Mono path[0] = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed' +Mono config path = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc' +Preloaded 'lib_burst_generated.so' +Preloaded 'libgrpc_csharp_ext.x64.so' +Initialize engine version: 2021.3.14f1 (eee1884e7226) +[Subsystems] Discovering subsystems at path /home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000 +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +FMOD initialized on nosound output +Begin MonoManager ReloadAssembly +- Completed reload, in 0.263 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.698212 ms +Registered Communicator in Agent. +ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +requesting resize 84 x 84 +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +Setting up 4 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [8.0 KB-16.0 KB]: 10885 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 128 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 300.0 KB + Peak Allocated Bytes 249.6 KB + Overflow Count 4 + [ALLOC_TEMP_Background Job.Worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0.7 KB + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 4 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 3 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [4.0 MB-8.0 MB]: 10886 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 4.8 MB + Peak Large allocation bytes 0 B + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [16.0 MB-32.0 MB]: 10886 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 17.4 MB + Peak Large allocation bytes 16.0 MB +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 2 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 3 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 10885 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 65.6 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [128.0 KB-256.0 KB]: 10886 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 173.5 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [0.5 MB-1.0 MB]: 10886 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 0.6 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [0.5 MB-1.0 MB]: 10885 frames, [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 2 + Peak Allocated memory 4.0 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [0-1.0 KB]: 10886 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.0 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 10885 frames, [2.0 KB-4.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 2.2 KB + Peak Large allocation bytes 0 B diff --git a/run_logs/Player-23.log b/run_logs/Player-23.log new file mode 100644 index 0000000000000000000000000000000000000000..407d3fa92da5b169bbd662b3554ffab63d8beeda --- /dev/null +++ b/run_logs/Player-23.log @@ -0,0 +1,509 @@ +Mono path[0] = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed' +Mono config path = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc' +Preloaded 'lib_burst_generated.so' +Preloaded 'libgrpc_csharp_ext.x64.so' +Initialize engine version: 2021.3.14f1 (eee1884e7226) +[Subsystems] Discovering subsystems at path /home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000 +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +FMOD initialized on nosound output +Begin MonoManager ReloadAssembly +- Completed reload, in 0.273 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.692407 ms +Registered Communicator in Agent. +ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +requesting resize 84 x 84 +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +Setting up 4 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [8.0 KB-16.0 KB]: 10013 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 128 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 300.0 KB + Peak Allocated Bytes 249.6 KB + Overflow Count 4 + [ALLOC_TEMP_Background Job.Worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 4 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0.7 KB + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 5 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [4.0 MB-8.0 MB]: 10014 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 4.8 MB + Peak Large allocation bytes 0 B + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [16.0 MB-32.0 MB]: 10014 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 17.5 MB + Peak Large allocation bytes 16.0 MB +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 2 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 3 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 10013 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 65.6 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [128.0 KB-256.0 KB]: 10014 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 173.5 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [0.5 MB-1.0 MB]: 10014 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 0.6 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [0.5 MB-1.0 MB]: 10013 frames, [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 2 + Peak Allocated memory 4.5 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [0-1.0 KB]: 10014 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.0 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 10013 frames, [2.0 KB-4.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 2.2 KB + Peak Large allocation bytes 0 B diff --git a/run_logs/Player-3.log b/run_logs/Player-3.log new file mode 100644 index 0000000000000000000000000000000000000000..86444cbac79161b04e90d1d3f6d8f5273c805a37 --- /dev/null +++ b/run_logs/Player-3.log @@ -0,0 +1,584 @@ +Mono path[0] = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed' +Mono config path = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc' +Preloaded 'lib_burst_generated.so' +Preloaded 'libgrpc_csharp_ext.x64.so' +Initialize engine version: 2021.3.14f1 (eee1884e7226) +[Subsystems] Discovering subsystems at path /home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000 +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +FMOD initialized on nosound output +Begin MonoManager ReloadAssembly +- Completed reload, in 0.128 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.753516 ms +Registered Communicator in Agent. +ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +requesting resize 84 x 84 +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +Setting up 4 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [8.0 KB-16.0 KB]: 14754 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 128 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 300.0 KB + Peak Allocated Bytes 249.6 KB + Overflow Count 4 + [ALLOC_TEMP_Background Job.Worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0.7 KB + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 4 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 4 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [4.0 MB-8.0 MB]: 14755 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 4.8 MB + Peak Large allocation bytes 0 B + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [16.0 MB-32.0 MB]: 14755 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 17.4 MB + Peak Large allocation bytes 16.0 MB +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 2 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 3 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 14754 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 65.6 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [128.0 KB-256.0 KB]: 14755 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 173.5 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [0.5 MB-1.0 MB]: 14755 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 0.6 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [0.5 MB-1.0 MB]: 14754 frames, [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 2 + Peak Allocated memory 4.1 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [0-1.0 KB]: 14755 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.0 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 14754 frames, [2.0 KB-4.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 2.2 KB + Peak Large allocation bytes 0 B diff --git a/run_logs/Player-4.log b/run_logs/Player-4.log new file mode 100644 index 0000000000000000000000000000000000000000..98cfabe059fe39d5893b3767c27f8a9c06286fa5 --- /dev/null +++ b/run_logs/Player-4.log @@ -0,0 +1,580 @@ +Mono path[0] = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed' +Mono config path = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc' +Preloaded 'lib_burst_generated.so' +Preloaded 'libgrpc_csharp_ext.x64.so' +Initialize engine version: 2021.3.14f1 (eee1884e7226) +[Subsystems] Discovering subsystems at path /home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000 +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +FMOD initialized on nosound output +Begin MonoManager ReloadAssembly +- Completed reload, in 0.292 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.817025 ms +Registered Communicator in Agent. +ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +requesting resize 84 x 84 +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +Setting up 4 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [8.0 KB-16.0 KB]: 14444 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 128 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 300.0 KB + Peak Allocated Bytes 249.6 KB + Overflow Count 4 + [ALLOC_TEMP_Background Job.Worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 4 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0.7 KB + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 5 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [4.0 MB-8.0 MB]: 14445 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 4.8 MB + Peak Large allocation bytes 0 B + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [16.0 MB-32.0 MB]: 14445 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 17.5 MB + Peak Large allocation bytes 16.0 MB +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 2 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 3 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 14444 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 65.6 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [128.0 KB-256.0 KB]: 14445 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 173.5 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [0.5 MB-1.0 MB]: 14445 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 0.6 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [0.5 MB-1.0 MB]: 14444 frames, [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 2 + Peak Allocated memory 4.5 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [0-1.0 KB]: 14445 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.0 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 14444 frames, [2.0 KB-4.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 2.2 KB + Peak Large allocation bytes 0 B diff --git a/run_logs/Player-5.log b/run_logs/Player-5.log new file mode 100644 index 0000000000000000000000000000000000000000..7455d6fab9a886aefc64f473fe4f67d1cd1dc2fa --- /dev/null +++ b/run_logs/Player-5.log @@ -0,0 +1,593 @@ +Mono path[0] = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed' +Mono config path = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc' +Preloaded 'lib_burst_generated.so' +Preloaded 'libgrpc_csharp_ext.x64.so' +Initialize engine version: 2021.3.14f1 (eee1884e7226) +[Subsystems] Discovering subsystems at path /home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000 +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +FMOD initialized on nosound output +Begin MonoManager ReloadAssembly +- Completed reload, in 0.263 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.715823 ms +Registered Communicator in Agent. +ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +requesting resize 84 x 84 +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +Setting up 4 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [8.0 KB-16.0 KB]: 14244 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 128 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 300.0 KB + Peak Allocated Bytes 249.6 KB + Overflow Count 4 + [ALLOC_TEMP_Background Job.Worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0.7 KB + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 4 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 3 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [4.0 MB-8.0 MB]: 14245 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 4.8 MB + Peak Large allocation bytes 0 B + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [16.0 MB-32.0 MB]: 14245 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 17.5 MB + Peak Large allocation bytes 16.0 MB +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 2 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 3 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 14244 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 65.6 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [128.0 KB-256.0 KB]: 14245 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 173.5 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [0.5 MB-1.0 MB]: 14245 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 0.6 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [0.5 MB-1.0 MB]: 14244 frames, [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 2 + Peak Allocated memory 4.0 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [0-1.0 KB]: 14245 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.0 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 14244 frames, [2.0 KB-4.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 2.2 KB + Peak Large allocation bytes 0 B diff --git a/run_logs/Player-6.log b/run_logs/Player-6.log new file mode 100644 index 0000000000000000000000000000000000000000..4cf49f6d09d843e62aba6bf859648f2957daa67d --- /dev/null +++ b/run_logs/Player-6.log @@ -0,0 +1,590 @@ +Mono path[0] = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed' +Mono config path = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc' +Preloaded 'lib_burst_generated.so' +Preloaded 'libgrpc_csharp_ext.x64.so' +Initialize engine version: 2021.3.14f1 (eee1884e7226) +[Subsystems] Discovering subsystems at path /home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000 +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +FMOD initialized on nosound output +Begin MonoManager ReloadAssembly +- Completed reload, in 0.097 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.757619 ms +Registered Communicator in Agent. +ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +requesting resize 84 x 84 +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +Setting up 4 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [8.0 KB-16.0 KB]: 14122 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 128 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 300.0 KB + Peak Allocated Bytes 249.6 KB + Overflow Count 4 + [ALLOC_TEMP_Background Job.Worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0.7 KB + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 4 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 3 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [4.0 MB-8.0 MB]: 14123 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 4.7 MB + Peak Large allocation bytes 0 B + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [16.0 MB-32.0 MB]: 14123 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 17.6 MB + Peak Large allocation bytes 16.0 MB +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 2 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 3 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 14122 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 65.6 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [128.0 KB-256.0 KB]: 14123 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 173.5 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [0.5 MB-1.0 MB]: 14123 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 0.6 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [0.5 MB-1.0 MB]: 14122 frames, [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 2 + Peak Allocated memory 4.5 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [0-1.0 KB]: 14123 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.0 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 14122 frames, [2.0 KB-4.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 2.2 KB + Peak Large allocation bytes 0 B diff --git a/run_logs/Player-7.log b/run_logs/Player-7.log new file mode 100644 index 0000000000000000000000000000000000000000..8f54c80431e51914619c261f00e440f1b0375dfe --- /dev/null +++ b/run_logs/Player-7.log @@ -0,0 +1,587 @@ +Mono path[0] = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed' +Mono config path = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc' +Preloaded 'lib_burst_generated.so' +Preloaded 'libgrpc_csharp_ext.x64.so' +Initialize engine version: 2021.3.14f1 (eee1884e7226) +[Subsystems] Discovering subsystems at path /home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000 +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +FMOD initialized on nosound output +Begin MonoManager ReloadAssembly +- Completed reload, in 0.272 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.763047 ms +Registered Communicator in Agent. +ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +requesting resize 84 x 84 +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +Setting up 4 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [8.0 KB-16.0 KB]: 14032 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 128 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 300.0 KB + Peak Allocated Bytes 249.6 KB + Overflow Count 4 + [ALLOC_TEMP_Background Job.Worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0.7 KB + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 4 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 6 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [4.0 MB-8.0 MB]: 14033 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 4.7 MB + Peak Large allocation bytes 0 B + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [16.0 MB-32.0 MB]: 14033 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 17.5 MB + Peak Large allocation bytes 16.0 MB +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 2 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 3 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 14032 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 65.6 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [128.0 KB-256.0 KB]: 14033 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 173.5 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [0.5 MB-1.0 MB]: 14033 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 0.6 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [0.5 MB-1.0 MB]: 14032 frames, [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 2 + Peak Allocated memory 4.4 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [0-1.0 KB]: 14033 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.0 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 14032 frames, [2.0 KB-4.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 2.2 KB + Peak Large allocation bytes 0 B diff --git a/run_logs/Player-8.log b/run_logs/Player-8.log new file mode 100644 index 0000000000000000000000000000000000000000..ba1e8fa1063a657568d242b834e964ac02352ca9 --- /dev/null +++ b/run_logs/Player-8.log @@ -0,0 +1,586 @@ +Mono path[0] = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed' +Mono config path = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc' +Preloaded 'lib_burst_generated.so' +Preloaded 'libgrpc_csharp_ext.x64.so' +Initialize engine version: 2021.3.14f1 (eee1884e7226) +[Subsystems] Discovering subsystems at path /home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000 +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +FMOD initialized on nosound output +Begin MonoManager ReloadAssembly +- Completed reload, in 0.279 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.756818 ms +Registered Communicator in Agent. +ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +requesting resize 84 x 84 +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +Setting up 4 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [8.0 KB-16.0 KB]: 13945 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 128 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 300.0 KB + Peak Allocated Bytes 249.6 KB + Overflow Count 4 + [ALLOC_TEMP_Background Job.Worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0.7 KB + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 4 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 5 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [4.0 MB-8.0 MB]: 13946 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 4.8 MB + Peak Large allocation bytes 0 B + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [16.0 MB-32.0 MB]: 13946 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 17.5 MB + Peak Large allocation bytes 16.0 MB +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 2 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 3 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 13945 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 65.6 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [128.0 KB-256.0 KB]: 13946 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 173.5 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [0.5 MB-1.0 MB]: 13946 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 0.6 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [0.5 MB-1.0 MB]: 13945 frames, [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 2 + Peak Allocated memory 4.4 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [0-1.0 KB]: 13946 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.0 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 13945 frames, [2.0 KB-4.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 2.2 KB + Peak Large allocation bytes 0 B diff --git a/run_logs/Player-9.log b/run_logs/Player-9.log new file mode 100644 index 0000000000000000000000000000000000000000..af20ba292881b558f8d90b25c5704930a7a02bf5 --- /dev/null +++ b/run_logs/Player-9.log @@ -0,0 +1,569 @@ +Mono path[0] = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed' +Mono config path = '/home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc' +Preloaded 'lib_burst_generated.so' +Preloaded 'libgrpc_csharp_ext.x64.so' +Initialize engine version: 2021.3.14f1 (eee1884e7226) +[Subsystems] Discovering subsystems at path /home/miki/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000 +ALSA lib confmisc.c:855:(parse_card) cannot find card '0' +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory +ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory +ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name +ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory +ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory +ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default +FMOD failed to initialize the output device.: "Error initializing output device. " (60) +FMOD initialized on nosound output +Begin MonoManager ReloadAssembly +- Completed reload, in 0.177 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.726050 ms +Registered Communicator in Agent. +ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +requesting resize 84 x 84 +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +TOO LONG +Setting up 4 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [8.0 KB-16.0 KB]: 13886 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 128 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 300.0 KB + Peak Allocated Bytes 249.6 KB + Overflow Count 4 + [ALLOC_TEMP_Background Job.Worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 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