#ifndef UTIL_SORTED_UNIFORM_H #define UTIL_SORTED_UNIFORM_H #include #include #include #include namespace util { template class IdentityAccessor { public: typedef T Key; T operator()(const T *in) const { return *in; } }; struct Pivot64 { static inline std::size_t Calc(uint64_t off, uint64_t range, std::size_t width) { std::size_t ret = static_cast(static_cast(off) / static_cast(range) * static_cast(width)); // Cap for floating point rounding return (ret < width) ? ret : width - 1; } }; // Use when off * width is <2^64. This is guaranteed when each of them is actually a 32-bit value. struct Pivot32 { static inline std::size_t Calc(uint64_t off, uint64_t range, uint64_t width) { return static_cast((off * width) / (range + 1)); } }; // Usage: PivotSelect::T template struct PivotSelect; template <> struct PivotSelect<8> { typedef Pivot64 T; }; template <> struct PivotSelect<4> { typedef Pivot32 T; }; template <> struct PivotSelect<2> { typedef Pivot32 T; }; /* Binary search. */ template bool BinaryFind( const Accessor &accessor, Iterator begin, Iterator end, const typename Accessor::Key key, Iterator &out) { while (end > begin) { Iterator pivot(begin + (end - begin) / 2); typename Accessor::Key mid(accessor(pivot)); if (mid < key) { begin = pivot + 1; } else if (mid > key) { end = pivot; } else { out = pivot; return true; } } return false; } // Search the range [before_it + 1, after_it - 1] for key. // Preconditions: // before_v <= key <= after_v // before_v <= all values in the range [before_it + 1, after_it - 1] <= after_v // range is sorted. template bool BoundedSortedUniformFind( const Accessor &accessor, Iterator before_it, typename Accessor::Key before_v, Iterator after_it, typename Accessor::Key after_v, const typename Accessor::Key key, Iterator &out) { while (after_it - before_it > 1) { Iterator pivot(before_it + (1 + Pivot::Calc(key - before_v, after_v - before_v, after_it - before_it - 1))); typename Accessor::Key mid(accessor(pivot)); if (mid < key) { before_it = pivot; before_v = mid; } else if (mid > key) { after_it = pivot; after_v = mid; } else { out = pivot; return true; } } return false; } template bool SortedUniformFind(const Accessor &accessor, Iterator begin, Iterator end, const typename Accessor::Key key, Iterator &out) { if (begin == end) return false; typename Accessor::Key below(accessor(begin)); if (key <= below) { if (key == below) { out = begin; return true; } return false; } // Make the range [begin, end]. --end; typename Accessor::Key above(accessor(end)); if (key >= above) { if (key == above) { out = end; return true; } return false; } return BoundedSortedUniformFind(accessor, begin, below, end, above, key, out); } } // namespace util #endif // UTIL_SORTED_UNIFORM_H