| layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in; | |
| layout (binding = 0) readonly buffer X {A_TYPE data_a[];}; | |
| layout (binding = 1) readonly buffer Y {B_TYPE data_b[];}; | |
| layout (binding = 2) buffer D {D_TYPE data_d[];}; | |
| const uint CHUNK_SIZE = 512; | |
| void main() { | |
| const uint base = gl_WorkGroupID.x * CHUNK_SIZE; | |
| const uint col = gl_LocalInvocationID.x; | |
| uint count = 0; | |
| [[unroll]] | |
| for (uint i = 0; i < CHUNK_SIZE; i += gl_WorkGroupSize.x) { | |
| const uint idx = base + i + col; | |
| if (idx >= p.KX) { | |
| break; | |
| } | |
| count += uint(data_a[idx] == data_b[idx]); | |
| } | |
| atomicAdd(data_d[0], D_TYPE(count)); | |
| } | |