--- license: openrail --- # Conceptart embedding version 1.0 This model is made for Stable Diffusion 2.0 `checkpoint 768` ### Introduction The ### For whom is this model? This model is targeted toward people who would love to create a more artistic stuff in SD, to get a cool logo, or stickers concepts, or baseline for an amazing poster. For sure as well for concept artists needing inspiration or indie game dev - who might need some assets. This embedding will be useful as well for all fans of bording games/table top rpg-s. ### How to use it? Simply drop the conceptart-x file (where `x` is a number of training steps) into the folder named `embeddings`. It should appear in your SD instance main folder. In your prompt just type in: "XYZ something in style of `conceptart-x`". This is just an example. The most important part is the `conceptart-x`. I would recommend you to first try each of them as they all might behave a bit different. ### Issues Currently, the model has some issues. It tends to have grayish/dull colors sometimes. The object's elements are not ideally coherent. The improvements will come with future versions. You might expect them in the following weeks. ### The strengths One of the biggest strengths of this model is pure creativity and out of the box with proper prompting a good quality of output. The strongest part of the model is a good quality improvement with img2img. I think ofthen the usual workflow will look as following (ideas): 1. You prompt-craft and create cool designs, 2. You select ones you like (sometimes smaller objects/elements/designs from the output) 3. You go to img2img to get more variations, or you select a smaller element that you like and you generate a bigger version of it. Then you improve on the new one up until you are satisfied. 4. You use another embedding to get a surprisingly amazing output! Or you already have a design you like! 5. At The same time you might like to keep the design and upscale it to get a great resolution. ### Examples ***Basketballs*** with japanese dragons on them: I have used the one of the outputs, selected the object I liked with the rectangle took in img2img authomatic1111 ui, and went throught two img 2 img iterations to get the output. Prompt: `((basketball ball covered in colourful tattoo of a dragons and underground punk stickers)), illustration in style of conceptart-200, oil painting style Negative prompt: bad anatomy, unrealistic, abstract, random, amateur photography, blurred, underwater shot, watermark, logo, demon eyes, plastic skin, ((text)) Steps: 30, Sampler: Euler a, CFG scale: 11.5, Seed: 719571754, Size: 832x832, Model hash: 2c02b20a, Denoising strength: 0.91, Mask blur: 4`
***Anime demons*** Just one extra refinement in img2img. Prompt: `colored illustration of dark beast pokemon in style of conceptart-200, [bright colors] Negative prompt: bad anatomy, unrealistic, abstract, cartoon, random, amateur photography, blurred, underwater shot, watermark, logo, demon eyes, plastic skin, ((text)), ((multiple characters)) ((desaturated colors)) Steps: 24, Sampler: DDIM, CFG scale: 11.5, Seed: 1001839889, Size: 704x896, Model hash: 2c02b20a`
***Cave entrance*** Straight out comparison between the different embeedings. At the end result with vanilla SD 2.0 768 Prompt: `colored illustration of dark cave entrance in style of conceptart-200, ((bright background)), ((bright colors)) Negative prompt: bad anatomy, unrealistic, abstract, cartoon, random, amateur photography, blurred, underwater shot, watermark, logo, demon eyes, plastic skin, ((text)), ((multiple characters)) ((desaturated colors)) Steps: 24, Sampler: DDIM, CFG scale: 8, Seed: 1479340448, Size: 768x768, Model hash: 2c02b20a`
Enjoy! Hope you will find it helpful!