--- library_name: stable-baselines3 tags: - LunarLander-v2 - deep-reinforcement-learning - reinforcement-learning - stable-baselines3 model-index: - name: DQN results: - metrics: - type: mean_reward value: -112.74 +/- 52.58 name: mean_reward task: type: reinforcement-learning name: reinforcement-learning dataset: name: LunarLander-v2 type: LunarLander-v2 --- # **DQN** Agent playing **LunarLander-v2** This is a trained model of a **DQN** agent playing **LunarLander-v2** using the [stable-baselines3 library](https://github.com/DLR-RM/stable-baselines3). ## Usage (with Stable-baselines3) ``` import gym from huggingface_sb3 import load_from_hub from stable_baselines3 import DQN from stable_baselines3.common.evaluation import evaluate_policy # Retrieve the model from the hub ## repo_id = id of the model repository from the Hugging Face Hub (repo_id = {organization}/{repo_name}) ## filename = name of the model zip file from the repository checkpoint = load_from_hub(repo_id="epsil/dqn-LunarLander-v2", filename="dqn-LunarLander-v2.zip") model = DQN.load(checkpoint) # Evaluate the agent eval_env = gym.make('LunarLander-v2') mean_reward, std_reward = evaluate_policy(model, eval_env, n_eval_episodes=10, deterministic=True) print(f"mean_reward={mean_reward:.2f} +/- {std_reward}") # Watch the agent play obs = eval_env.reset() for i in range(1000): action, _state = model.predict(obs) obs, reward, done, info = eval_env.step(action) eval_env.render() if done: obs = eval_env.reset() eval_env.close() ```