Week number reference Key learning objectives Consider inclusion and differentiation (as appropriate and relevant). Equality and Diversity in BLUE (to be enhanced by unit teacher as appropriate for learner group). Learning activities and resources What will be learner led? What will be tutor led? Topics for plenary? Homework? Classroom based or off-site? Employer engagement? Stretch and challenge in RED (to be enhanced by unit teacher as appropriate for learner group). Plenary How will learner progress be checked? Evidence requirements? Embedding or contextualising. (Opportunities for skills development). Maths in PURPLE. English in GREEN. Research Skills in ORANGE Autumn Term 1 Understand the principles of User Interface design and their application Project planning techniques and resource gathering. to introduce the unit Tutor to outline purpose of unit, i.e. to develop an understanding of how user interfaces are designed and their application. Tutor to introduce the difference between technical game engine work and design. Explain the importance of these two elements working together to create a polished outcome. Tutor to outline the hand in dates for the assignment and to ensure students know what is expected on these dates. Tutor led deconstruction of a user interface that will get the learner thinking about the topic much deeper and highlight areas that will be Homework exercise: Find images/videos of 3 different user interfaces. Construct a paragraph as to why they think the interface is good. Post all onto an online forum (to be updated weekly) Written communication skills when posting onto the forum. Early analysis skills which will grow over the weeks.
covered in the coming weeks. Tutor is to stress the importance of design and its subjective nature. 2 PO1 – P1 Understand the principles of User Interface design and their application The relationship between User Experience, Usability and Utility Tutor led: Tutor to explain the basic design principles of user experience, usability and utility. Tutor to provide user interfaces examples that the learner can apply these principles towards. Provide good and bad examples of user interfaces that can be used as a discussion point in class. Learner led: Learners to work in groups to analyse the user interfaces presented by the tutor. Learners should specifically be using the principles taught prior. Tutor led: Homework exercise: Repeat the same task as the last week homework but ensure the 3 basic principles are now covered. Post onto an online forum. Group communication skills, working in a group when discussing design principles. Written communication skills when deconstructing user interfaces for the online forum submission.
Tutor should give the learners time to form opinions of the examples and voice them before the tutor provides a deconstructed analysis of the user interfaces. The tutor should be clear in outlining where good or bad usability, user experience and utility have been used ( – Great example of a great experience through UI) Oral skills when discussing 3 PO1 – P2 Understand the principles of User Interface design and their application How typography can impact design Tutor led: Tutor to explain the differences between sans and sans-serif typefaces. Tutor to explain the appropriate applications of these fonts when it comes to digital and print production. Homework exercise: Learners are to create a set of typefaces they believe complement each other using the knowledge taught in class. This set of communication skills, working in a group when discussing design principles. Skills in able to present themselves well digitally as
Learners are to work in groups to discuss the user interfaces presented by the They are expected to deconstruct the user interface from the perspective of colour theory. ( – Easy way to considering and applying colour theory) Oral skills when discussing Research a current game user interface 5 PO1 – P4 + M1 Understand the principles of User Interface design and their application Presentation week Tutor led: Tutor to mark how well learners cover the topics previously covered in class. Learner led; Learners are each to deliver a 10 minute presentation on a user interface of their choice coving the topics learned in previous weeks. Homework exercise: No homework An opportunity to present their ideas and thoughts about design, a topic which requires some and expression to properly convey.
Oral skills when presenting 6 PO2 – M2 + D1 Understand the principles of User Interface design and their application Preparing documentation for the production of a user interface Tutor led: Tutor to discuss what needs to be in user interface documentation and why it is important. to explain the role of a user interface designer in a team and how they need to communicate with different departments. to explain information architecture and wireframe design. Tutor to produce examples of information architecture and wireframe design. Tutor to present a few case scenarios to the class in which they must pick one to make. Homework exercise: To produce a full design document adhering to the case scenario brief. Learners are expected to make justifiable decisions when it comes to the principles taught in class up to this point and to make a good case for An opportunity to a problem and present a justifiable course of action. Confidence in creative ideas. Written skills as the document needs to be presented to the tutor for evaluation.
and give learners an understanding of the basic workflow. Learner led: The learner is expected to find 3 user interface assets from any game they wish and create copies of those assets using techniques taught in class. ( - Example of a button using the techniques outlined) 10 PO2 – P5 Produce a prototype design for a user interface Information and asset placement Tutor Led: Tutor to introduce the different information types seen in game user interfaces such as buttons, text boxes, combo boxes etc. Tutor to explain the different information types when creating user interfaces for console or PC. Homework exercise: Learners are expected to have their finalised visual styles ready for the coming week and to start An opportunity here to achieve transferable skills in creativity and problem solving when creating an art style
design one last time before learning how to implement their assets. Learners are also expected to have finalised designs by the next session. These final designs should also be posted online. (P03 – P8) and want to make an impact Written communication skills when posting critique online. 13 PO3 – P8, + P9 Techniques Art asset preparation Tutor Led: Tutor to demonstrate how to save individual assets from Photoshop as well as what file types to save them out as. Tutor to explain the theory behind lossless formats and why we use certain file types to save images Homework exercise: Ensure all art assets are saved out as individual files and are ready to be imported in the next session. An opportunity for the learner to follow strict technical instruction and to understand exactly why things are done in a certain way.
14 PO3 – P9 Techniques Game Engine import settings Led: Tutor to demonstrate importing assets into the chosen game engine. to highlight the different import options and to ensure learners know exactly which settings needs to be changed when importing different types of images to explain file structures inside of the game engine and to highlight the importance of proper data management to ensure files can be found easily and multiple users can navigate the asset list. to introduce the chosen game engines image manipulation tools and how they can be used to enhance or change the learner’s art assets. Homework exercise: Ensure all art assets are imported into engine with correct file and with working 9 point scaling. Learner to ensure that their saved project is accessible online and there is a backup of the project that can be accessed and updated. An opportunity for the learner to follow strict technical instruction and to understand exactly why things are done in a certain way. Building a knowledge base of game engines and image filter types.