are inclusive in nature, are fundamentally significant to these strategies and methods, as are where and how these are specifically distributed within the programme. Ordered by graduate attributes and skills, the following table provides a map of the above. Therefore, subsequent to the initial completion for approval, maintenance of this table as and when programme structure changes occur is also important: FHEQ level: Level 6 Definitions of Graduate Attributes and Skills Relevant to this Programme Teaching and Learning Strategy / Methods Prog Aims Prog intended Learning Outcomes Range of Assessments Related Core Modules On completion graduates will be expected to: Critically analyse and essential concepts, principles and practices of the subject in the context of loosely defined scenarios, showing effective judgement in the selection and use of tools and techniques. Demonstrate a sound understanding of the main areas of the body of knowledge within their programme of study, with an ability to exercise critical judgement. Lectures & tutorials Directed independent study Learning from work experience Skills workshops Practical work Group tutorial Electronic resources and other self study materials Seminar Visiting lectures Case studies Problem solving exercises A1,A2,A3, A5,A6 ILO1, ILO2, ILO3, ILO4, ILO5, ILO7 Portfolio Prototypes and journals Research and reports Proposals and pitches Individual and team contributions Evaluation Business Commercial Practice CORC380 CORC381 CORC382 CORC383
Benefit from the critical judgements of others and recognise their personal strengths and needs. Present ideas and work to their audiences. Apply interpersonal and social skills to interact with others. information skills to navigate, retrieve, and manage information from a variety of sources. On completion graduates will be expected to: appropriate practices within a professional, legal and ethical framework and identify Lectures & tutorials Directed independent Learning from work experience Skills workshops Practical work tutorial A1, A2, A3, A4, A5, A6 ILO1, ILO2, ILO3, ILO6, ILO7 Portfolio Prototypes and journals Research and reports Proposals and pitches Individual and team contributions CORC380 CORC381 CORC382 CORC383
Production of Games design documentation. to games conferences/festivals etc. the production of a major game in CORC383 Honours Team Project 2 Students will visit games and animation festivals etc to gain inspiration from producers and designers . They will attend developer sessions, test games and speak to other industry professionals which will help inform their practice. As part of CORC382 Commercial Games, Practice & Enterprise students will produce a business and launch plan. A1, A2, A3, A4, A6 ILO1, ILO2, ILO3, ILO6, ILO7 Individual and team contributions Research and reports Evaluation Commercial Practice CORC380 CORC381
A1, A2, A3, A4, A5, A6 ILO1, ILO2, ILO3, ILO4, ILO5, ILO6, ILO7 Business and launch plan Pitches Pitches Proposals CORC382 CORC380
DATE OF APPROVAL: 13 April 2016 FACULTY/OFFICE: Falmouth University DATE OF IMPLEMENTATION: September 2016 SCHOOL/PARTNER: Cornwall College DATE(S) OF APPROVED CHANGE: TERM/SEMESTER: S1 SECTION B: DETAILS OF TEACHING, LEARNING AND ASSESSMENT Items in this section must be considered annually and amended as appropriate, in conjunction with the Module Review Process. Some parts of this page may be used in the KIS return and published on the extranet as a guide for prospective students. Further details for current students should be provided in module guidance notes. ACADEMIC YEAR: 2016-2017 NATIONAL COST CENTRE: MODULE LEADER: Stephen Howard OTHER MODULE STAFF: To be confirmed SUMMARY of MODULE CONTENT: Students will on research and preproduction from Honours Team Project Part 1 to construct a game. Students will manage and organise their specialisms within their teams, to complete their design process from concept to final implementation and testing. Students will then evaluate their efforts reflecting on the production stages of the game and assess the finished game to the specifications of the games design document. SUMMARY OF TEACHING AND LEARNING [Use HESA KIS definitions] Scheduled Activities Hours Comments/Additional Information Lectures 50 To deliver software and hardware theoretical and production knowledge. Tutorials 15 Tutorials to provide formative feedback on progress External visits 5 Visits to game festivals Guided Independent Study 230 Independent study will be supported through individual and group formative feedback and team discussions and meetings. Total 300 (NB: 1 credit = 10 hours or learning; 10 credits = 100 hours, etc) Category Element Component Name Component Weighting Comments include links to learning objectives Coursework C1 Individual contribution to the team 50% Total = 75% Students will be graded on their contribution to the team. This will include the quality of the work they have produced; its relevance to the overall project, technical and creative skills, originality, work ethic,
Module Code, Title and Credits: Module’s Total Contact Hours Essential Staff Qualifications and Experience Resources / Facilities Desirable Additional Skills Sets Current Staff Name Game Worlds, Innovation and Production (30 Credits) 60 Hold or taking a 7 or above qualification Industry relevant experience Fully equipped studio with game spec pcs. Full Autodesk software, Adobe Cloud, Unreal Engine 4, UDK, Blender, RealFlow, Construct 2, Microsoft Office Suite, Audacity etc Oculus Dev Kit One and Two. Wacom drawing tablets. Film Studio with blue and green screens. Kinect Cameras for motion capture. Access to a large range of digital and analogue photography/film/audio and lighting equipment. Greater experience of using Virtual/Augmented Reality (HTC VIVE) Stephen Howard + Michael Gray + Matthew Warner (technician)
3D workshops and access to Photography and ceramic studios (sculpting). Industry standard 3D printers and scanner. 3 lecture theatres. Commercial Practice & Enterprise (30 credits) 65 Hold or taking a 7 or above qualification Industry relevant experience Fully equipped studio with game spec pcs. Full Autodesk software, Cloud, Unreal Engine 4, UDK, Blender, RealFlow, Construct 2, Microsoft Office Suite, Audacity etc Oculus Dev Kit One and Two. Wacom drawing tablets. Delivery for Playstation and Xbox. Dr Bryan Mills and Stephen Howard + Michael Gray + Matthew Warner (technician)