“Memory” act to cause all lights being driven to an intensity or attribute state by a Memory to be exclusively displayed on the touchscreen. “Selected” act to cause all selected lights to be exclusively displayed on the touchscreen. “Not In Use” shall act to cause all lights not in use (intensity level at 0%) to be exclusively displayed on the touchscreen. “Right Playback” shall act to cause all lights being driven to an intensity or attribute state by the right playback to be exclusively displayed on the touchscreen. The Select task shall have an (i) Information button that shall display information about the lights such as DMX start addresses. If no lights are selected when (i) is pressed, the lights’ DMX starting address is displayed in place of their intensity value. If one or more lights are selected, the display changes to a grid showing detailed attribute information on the light including Light Number Light Manufacturer Light Model starting DMX address(es) A list of attributes of the (i.e., Intensity, Pan, Tilt, Color etc.) showing: Attribute name Source (Playlist, Memory, Captured) Source Item (Cue label where attribute was set, Memory label) Library reference label if applicable Current using color coding from 2.2.1 above Current effect (if applicable) Number of Cues attribute recorded in Number of Memories attribute recorded in Number of Libraries attribute recorded in Locks (Tech Lock, Desk Lock) The (i) screen also shows: Show information including number of playlists, cues, memory pages and memories Locks including Tech Locks, Desk Locks and Output Tech Locks
The order in which you select the lights will be preserved and used with Fanning. Highlight takes the current light’s intensity to Full and temporarily removes and shape or color attributes. Lowlight takes all lights being played back from cues to 20 except the selected light whose intensity is take to full temporarily. When Position Wheels are a Flip button will adjust the Pan and Tilt attributes such that the light uses new values but remains in the same location on stage. The Record task shall record the current state of the lights into one of four categories. When recording, users shall be able to set various attributes of the item, such as label and timing options. Record Memory records the current console output into a memory assigned to a slider for later recall of an entire lighting look. Memories shall reside on a Memory page. There shall be no practical limit on the number of Memory pages and a Memory page shall be capable of storing up to 400 memories. Record Cue records the current console output into a cue for later recall of an entire lighting look. Cues shall reside on a Playlist for later recall in a sequenced operation. Cues shall fade and delay parameters of each of the four attribute families (Intensity (up and down times), Color, Position and Shape). There shall be no practical limit on the number of Playlist and a Playlist shall be capable of storing up to at least 1000 cues. Record Library will record captured attributes automatically filtered by attribute family to Libraries (sometimes referred to as palettes) for each of Color, Position and Shape. Captured shape attributes will be recorded into Position Libraries so that Zoom, Edge and Shutter information can be added to Position libraries such as “Chair”. Record Group will record selected lights into a group for easy recall during programming sessions. An advanced SETUP option will allow only recording captured attributes vs. the default of recording the stage look. The Play task configure the touchscreen for specific playback scenarios. Regardless of the screen layout, the two PLAY buttons on the two Playbacks shall remain active, as will the 20 Memory sliders. Play Memory will optimize the touchscreen to show what is currently assigned to the 20 sliders. Touching one of the memory labels then pressing edit will allow changing memory properties such as its label, bump mode and bump timing. Edit will also allow the moving and deleting of memories. Arrow buttons allow banking to additional sets of