Appendix H: Ecosystem Relationships Answer Key Name _____________________________ Definition Symbol Example Competition Organisms interact because they are fighting over a resource. Cheetah and lion (feed on similar prey) Predation One animal hunts, attacks and eats another organism. Fox and rabbit Symbiosis A relationship between two different organisms in an ecosystem. Commensalism A relationship where one organism is benefitted and the other is not affected. +, 0 Remora fish and shark Mutualism A relationship where both organisms benefit. +, + Clark’s Nutcracker and Whitebark Pine Parasitism A relationship where one organism is benefitted and the other is hurt. +, - Jewel Wasp and Cockroach
Appendix J: Symbiosis Sort Answer Key Name _____________________________ Commensalism Parasitism Mutualism benefits one/other unharmed benefits one/other is harmed benefits both + / 0 + / - + / + Barnacles… Epiphytes… The stork… A bird builds… Remoras… Hermit crabs…. Silverfish… Cowbirds... Mistletoe… A flea… Ticks… A tapeworm… The zombie ant fungus… A cuckoo... A lichen… Bacteria… Ants and the acacia tree… Wrasse fish… Bees fly… Ostriches and gazelles… Oxpeckers… Yucca flowers… guide birds… The clownfish... Appendix K: Symbiosis Ticket Out The Door Name _____________________________ As you saw in one of today’s videos, both squirrels and the Clark’s Nutcracker use the Whitebark Pine as a food source. In what ways are foraging similar, and how are they different? What type of symbiosis exists between the Whitebark Pine and the Clark’s Nutcracker? Explain.
Appendix N: Oh Deer! Game Instructions Name _____________________________ Appendix O: Oh Deer! Data Name _____________________________ Year (_______Axis) Deer Population (_______ Axis) 1 2 3 4
comprehensive understanding of the content. Most events demonstrate a comprehensive understanding of the content. understanding of the content. Few, if any, events demonstrate an understanding of the content. 7 5 3 1 Playability The game the “Hasbro Rules” completely: fun, challenging, has a clear way to win, and offers a different playing experience each time. The game is lacking in one of the “Hasbro Rules,” but offers an overall satisfactory playing experience. The game is lacking in more than one of the “Hasbro Rules,” and does not offer a very satisfying playing experience. The game lacks challenge, is not flexible, has an unclear path to victory and/or is predictable from playing time to playing time.
Use of Engineering Design Process Team provides clear evidence of troubleshooting, testing, and redesign based on data, scientific principles, and/or feedback. Team provides clear evidence of troubleshooting, testing and redesign. Team provides some evidence of troubleshooting, testing and redesign. Team provides little evidence of troubleshooting, testing or redesign. Craftsmanship All (or nearly all) of the elements are well-crafted and aesthetically pleasing; layout and color scheme are appropriate for the game; space is used effectively. Most of the elements are well-crafted and aesthetically pleasing; layout and scheme are appropriate for the game; space is used effectively. Some of the elements are well-crafted and aesthetically pleasing; layout and color scheme are not appropriate for the game; OR space is not used effectively. Few of the elements are well-crafted and aesthetically pleasing; layout and scheme are not appropriate for the game; AND space is not used effectively. Game Design Score (from rubric) _________/49
Appendix Y: Ecosystem Game Guidelines—Modified Name _____________________________ Game Menu Game Contents · Choose/design a game board* · Game pieces to travel around the board · Dice/spinner or other item to determine how pieces will move · Game question cards · Game “wild cards” · Something to represent the population Game · Create question that players must answer correctly in order to move around the game board. For example, “What type of organism only eats plants?” A. Herbivore B. Carnivore Winning the Game · The player who finishes the game with the largest population is the winner. · All players should count their populations when the first person finishes the game board. · Players must keep track of their
from your chosen ecosystem in your game (beans, beads, counters, etc.) · Storage container for population counters (cup, tray, box, etc.) C. Producer D. Omnivore · Questions must be about the research information your team gathered for your chosen ecosystem. · If players answer questions correctly, they may spin the spinner or roll the die to see how many spaces to move. If they do not know the answer, they lose one population throughout the game using the game play recording sheet.
Appendix AA: Game Instructions Rubric Name _____________________________ 4 3 2 1 Score Clarity of Instructions Instructions are very clear. The game could easily be played without help from the game creators. Instructions are somewhat clear. Game was easy to play with minimal help. Instructions are somewhat unclear. Moderate help was needed to play the game. Instructions are very unclear making it difficult to play the game. Many parts of the instructions are missing or incomplete. x15 Mechanics of Publishing There are no or few spelling and grammar errors. There are a few errors in spelling and/or grammar that do not interfere with the clarity of the instructions. There are many errors in spelling and/or grammar that may interfere with the clarity of instructions. Errors in spelling and/or grammar make the game instructions difficult to understand. x3 Appearance Instructions are very neat, organized, and visually appealing. Instructions are somewhat neat, organized and visually appealing. Instructions are sloppy or unorganized. Instructions are mostly illegible. x4 Completion of Game Instruction Checklist All seven sections of checklist have been addressed. Five or six sections of checklist have been addressed. Three or four sections of checklist have been addressed. Less than three sections of checklist have been addressed. x3 /100 pts.
Appendix AC: Game Evaluation Survey Name _____________________________ Directions: Rate the ecosystem game you played for each of the questions listed by circling the correct number on each scale. 1. How easy was it to figure out how to play the game? 0 – 1 – 2 – 3 – 4 – 5 – 6 – 7 – 8 – 9 – 10 very easy average very difficult 2. Was the game more luck or skill? 0 – 1 – 2 – 3 – 4 – 5 – 6 – 7 – 8 – 9 – 10 pure luck half luck, half skill all skill 3. Was the time to play the game too short, too long or just right? 0 – 1 – 2 – 3 – 4 – 5 – 6 – 7 – 8 – 9 – 10 too short just right too long 4. How much did you like the appearance of the game? 0 – 1 – 2 – 3 – 4 – 5 – 6 – 7 – 8 – 9 – 10 did not like loved 5. Overall, how much did you like this game? 0 – 1 – 2 – 3 – 4 – 5 – 6 – 7 – 8 – 9 – 10 hated it it was OK loved it 6. Give specific compliments parts of the game that you liked: ______________________________________________________________________ 7. Give specific suggestions that you feel would make the game better: ______________________________________________________________________ *Adapted from: http://thebiggamehunter.com/game-evaluation-sheet/
Appendix AF: Apex Predator Den Pitch Rubric Name _____________________________ 4 3 2 1 Score Organization Information is presented in a logical order. Most of the information is presented in a logical order. Some of the information is presented in a logical Information is not presented in a logical order. x1 Basic informational components Presentation includes all basic informational components (Team member names, logo, slogan, and game name) Presentation includes 3 out of the 4 basic informational components Presentation includes 2 out of the 4 basic informational components Presentation includes 1 out of 4 basic informational components x2 Delivery -Eye contact maintained throughout the presentation -Voice is clear and at an appropriate volume to be heard -Eye contact maintained throughout most of the presentation -Voice is mostly clear and at an appropriate volume to be heard -Some eye contact maintained throughout the presentation -Voice is somewhat unclear and difficult to hear and understand -Little or no eye contact throughout the presentation -Voice is unclear and unable to be heard and understood x5
Appendix AG: Collaboration Rubric Name _____________________________ Ecosystem Game Title: ____________________________________ Self Participation Always on task and working to get things done. 10 Mostly on task and working to get things done. 9 8 7 On task some of the time. Must be reminded to stay on task by team. 6 5 4 Rarely focuses on the task and lets others do the work. 3 2 1 Dependability Completes all tasks on time and does very good work. 10 Completes most tasks on time and does good work. 9 8 7 Doesn’t always complete tasks on time or work isn’t always good. 6 5 4 Often takes too long to complete tasks or does not do good work. 3 2 1 Listening and Discussing Respectfully listens, interacts, cooperates, and helps the team with ideas. 10 Mostly listens, interacts, cooperates, and the team with ideas. 9 8 7 Has difficulty listening and participating in a positive manner. 6 5 4 Does not pay attention in team. Argues or is off task. Not willing to compromise. 3 2 1 Research and Information Sharing Gathered a lot of research and shared lots of information with the team. 20 Gathered research and shared information with the team. 18 16 14 Didn’t complete very much research and/or did not share much information with the team. 12 10 8 Did not contribute to the team’s research. Rarely shared any information with the team. 6 5 4 TOTAL