Live Action: create a short live action moving image work (film), no longer than five minutes. Videogame: create a Videogame playable on a PC or Mac computer. Awards Separate awards go to Primary and Secondary schools for Best Animated Film Best Live Action Film Best Videogame Best Overall School Entry Special Mentions THE JUDGING PROCESS Judging Screen It is a rigorous and detailed process. All entries are separated into their appropriate categories and viewed and/or played in their entirety by a pre-judging panel. This pre-judging panel assesses each film and animation according to the following criteria: 0 1 2 3 Theme Addressed Limited or no evidence of addressing the theme in the production. Reviewing the Screen It Education Kit for ideas for approaching the theme recommended. Identifies the theme within the production. Further consideration of the theme recommended. Review the Screen It Education Kit for possibilities. Effectively incorporates the theme into the production. Addresses and analyses the theme throughout their production. Evaluates, considers and reflects on the theme meaningfully. Effectively and seamlessly incorporates the theme into the production. Story Limited or no evidence of narrative structure. Looking for inspiration or cues in other successful productions recommended. Includes some elements in a narrative structure at times, considering the structuring of time, including an opening and closing sequence and a plot. Combines elements in a narrative structure considering the structuring of time, including a distinct opening and closing sequence and a clear plot for their target audience. Combines story elements into an effective and engaging narrative structure considering the structuring of time, intriguing opening and closing sequences and an engaging plot for their target audience. Visual Style Includes a beginner level of visual style. Analysing shots and styles from successful productions and taking cues recommended. Includes competent level of visual style. Shows consideration in the use of colour, camera techniques and mise-en-scene. Further Includes a proficient level of visual style. Shows a strong level of consideration in the use of colour, camera Includes a consistent and expert level of visual style. Shows detailed reflection and deliberation in the use of colour, camera Trial
analysis of shots and styles from successful productions recommended. techniques and techniques and Overall Technical Demonstrates limited level of technical skill. Research, training and practice recommended. Incorporates base level technical skills into the production. Some more practice or training recommended. Incorporates a high level of technical skills throughout the production. Successfully incorporates advanced and expert technical skills throughout the production. Creative Merit Expresses a low level of creativeness in ideas. Work on individual style or core identity required. Incorporates some new and some new approaches for expressing these ideas. Individual style or core identity is developing. Incorporates new ideas and interesting approaches for expressing these ideas. Shows a developed individual style or identity. Effectively incorporates new ideas and engaging approaches to expressing these ideas. Has clearly thought outside the box when planning and creating the production. Highly developed individual style or identity. The pre-judging panel assesses games according to the following criteria: 0 1 2 3 Game Idea Demonstrates limited creativity in the game design. Consideration of gaining and maintaining player engagement low or not evident. Looking for inspiration or cues in successful games recommended. Incorporates some new ideas and some new approaches for expressing these ideas. Greater levels of research recommended. The genre is understood and advanced on. Incorporates new ideas and interesting approaches for expressing these ideas. Demonstrates layers of research underlying idea. Demonstrates a highly sophisticated understanding of videogames and the genre. It effectively incorporates new ideas and engaging approaches. Story elements are developed skillfully and add considerable interest to the game. Graphics Includes only or very basic level original graphics. Chosen graphics do not add to the game experience. Includes some original graphics. Or utilised stock graphics well. Includes well developed original graphics which fit well with the overarching game experience. Includes high quality original graphics which heighten the game experience. The graphics demonstrate an enhanced understanding of the role and possibilities of game graphics. Audio There is no (or minimal) audio. The audio is not original, or very base level original audio. Chosen audio enhances the game experience. The is original and well developed. The audio is well suited to the gameplay. The audio is high quality and original. It demonstrates an enhanced understanding of the role and possibilities of game audio. The audio in the game is crucial to gameplay and is seamlessly integrated. Intuitive Interface Low level of ease of intuitive options. Game Gameplay is manageable only with Gameplay is easy to figure out with clear Gameplay is naturally figured out and picked
An excellent resource for getting an understanding of where and how to get started is the Sortingh.at: “Wish you make games but have no idea how you'd get started? Have you never coded a day in your life and feel overwhelmed trying to teach yourself? Can't draw anything beyond stick figures? Overwhelmed and don't know what questions to even ask? You're in luck!” This website offers a English interactive guide for people with ranging abilities from those wanting to create games and have no skills at all to those who are proficient in areas and need some guidance. It asks questions of what you want to make and what skill you have and directs you to information, resources and software. Research the Idea Play the type of that you would like to make or games which have elements in them that you would like to include in your game. Write down what you like about these games. Select Groups Form groups with people who like the same sort of games you like, or perhaps those who like different sorts of games. This might make an interesting mix with your knowledge. Experiment Now select someone to explore the software and use it to make a very simple experimental game purely for practice. Take to play the game observing and discussing what players like or dislike and what works or does not work. This should not be the game you submit. It is just to get some background understanding. More research Play more games. This time play only games made with the software you will make using mentioned below. List the parts of the games you like and what you do not like (e.g. gameplay, challenges and rewards, graphics, audio, fun value and replay-ability). Try some of the games at these websites: