These faculties and schools provide undergraduate and postgraduate programmes leading to major qualifications and related awards at levels 6 to 9 on the NFQ. Some of the college’s programmes are delivered on a collaborative basis with partners in industry or other educational institutions. Examples of the college’s collaborative programmes are shown in the following table. Collaborative Partner Programmes Pulse College / Windmill Lane Academy BA (Hons) in Music Production Certificate in Music Production for Games BA in Film and TV Production ISME - Irish Small and Medium Enterprise Association Special Purpose Certificate in SME Management Institute of Certified Public Accountants in Ireland Special Purpose Certificate in Advanced Taxation and Planning Globe Business College, Munich BA (Hons) in Business Studies Sports Council of Ireland Certificate in Dual Career Development (Sport) Institute of Legal Executives in Ireland Certificate in Legal Studies Diploma in Legal Studies and Practice The college also provides a wide range of English language training programmes accredited nationally by ACELS – Accreditation and Certification of English Language Services. A list of the college’s programmes is included in Appendix 1 of this document. The college maintains a current list of its programmes on its website at . 1.2 Outline of the Proposed Programme 1.2.1 Principal Programme Title Award ISCED Duration If Embedded is it an exit award? BA in Animation BA in Animation 0211 3 year n/a Proposed Enrolment First Intake (date) Second intake (date) time
Following a consultative process with our focus panel from industry, feedback from professional bodies indicated an expectation that educational standards will act as forerunner to setting standards for professional recognition. In line with these developments, it is proposed that the BA in Animation will be managed by Griffith College in accordance with its QQI approved Quality Assurance procedures. In this regard, from an academic governance perspective, the programme is being presented for validation to QQI as a collaborative programme in association with Griffith College. Griffith College represents an ideal collaborative partner for the programme given its direct experience of delivering related programmes in design, film, photography, film and computer games. The academic direction of the programme will be managed jointly by Pulse College and Griffith College’s Design faculty. 2.2 Rationale for the Choice of QQI Named Award Stem Sought and for the Named Award Title The proposed programme presents an arts programme requiring learners to achieve the Awards Standards in Art and Design as outlined by QQI and considered necessary for successful employment within the animation industry. While there is a strong technical strand, particularly the competencies required to utilise industry standard software, it is the artistic development of the learner which is privileged. For this reason, the BA in Animation is proposed as an Arts award with the programme representing a major award of 180 ECTS 2.3 QQI Awards Standards Used In developing the learning outcomes both at programme and module level, the team referenced the Awards Standards in Art and Design as published by QQI and ensured the learning outcomes are consistent with these standards. 2.4 Minimum Intended Programme Learning Outcomes Upon successful completion of the BA in Animation programme the graduate will be able to: PLO_1 Demonstrate a detailed knowledge and understanding of the underlying concepts and processes underpinning professional animation production and of the animation pipeline and animation production across a wide range of contemporary visual media and digital formats.
Semester 1 Module Credit Units (FET/HET/ECTS) ECTS Module Credit number of Units 5 List the teaching and learning modes FT Entry requirements (statement of knowledge, skill and competence) N/A Pre-requisite module titles N/A Co-requisite module titles N/A Is this a capstone module? (Yes or No) No Staff qualifications (academic, pedagogical and professional/occupational) and experience required. (staff includes workplace personnel who are responsible for learners such as apprentices, trainees and learners in clinical placements) Staff are required to have a relevant Level 7 degree on the NFQ and/or relevant industry experience Maximum number of learners per centre (or instance of the module) 50 Duration of the Module 1 Semester Average (over the duration of the module) of the contact hours per week. 3 Physical resources and support required per centre (or instance of the module) One fully equipped lecture hall, paper, charcoal, pencils, erasers Analysis of Required Learning Effort Effort while in contact with staff Classroom and Demonstrations Mentoring and small group tutoring Other (Specify) Directed (hours) Independent learning (hours) Other hours (specify) Work-based learning hours of learning effort Total Effort (hours) Hours Minimum ratio teacher/learner Hours Minimum ratio teacher/learner Hours Minimum ratio teacher/learner 36 1:50 89 125 Allocation of marks (within the module)
6.5 Module 5 Storyboarding and Layout Module Title Storyboarding and Layout Module NFQ Level (only if an NFQ level can be demonstrated) 6 Module number/Reference BAA105 Parent Programme BA in Animation Stage of Parent Programme 1 Semester 2 Module Credit Units (FET/HET/ECTS) ECTS Module Credit number of Units 5 List the teaching and learning modes FT Entry requirements (statement of knowledge, skill and competence) N/A Pre-requisite module titles N/A Co-requisite module titles N/A Is this a capstone module? (Yes or No) No Staff qualifications (academic, pedagogical and professional/occupational) and experience required. (staff includes workplace personnel who are responsible for learners such as apprentices, trainees and learners in clinical placements) Staff are required to have a relevant Level 7 degree on the NFQ and/or relevant industry experience Maximum number of learners per centre (or instance of the module) 50 Duration of the Module 1 Semester Average (over the duration of the module) of the contact hours per week. 3 Physical resources and support required per centre (or instance of the module) One fully equipped lecture hall, one PC per learner, one drawing tablet per learner Analysis of Required Learning Effort Effort while in contact with staff Classroom and Demonstrations Mentoring and small group tutoring Other (Specify) Directed (hours) Independent learning (hours) Other hours (specify) Work-based learning hours of learning effort Total Effort (hours)
Module Credit number of Units 5 List the teaching and learning modes FT Entry requirements (statement of knowledge, skill and competence) Staff are required to have a relevant Level 7 degree on the NFQ and/or relevant industry experience Pre-requisite module titles N/A Co-requisite module titles N/A Is this a capstone module? (Yes or No) No Staff qualifications (academic, pedagogical and professional/occupational) and experience required. (staff includes workplace personnel who are responsible for learners such as apprentices, trainees and learners in clinical placements) Maximum number of learners per centre (or instance of the module) 50 Duration of the Module 1 Semester Average (over the duration of the module) of the contact hours per week. 3 Physical resources and support required per centre (or instance of the module) One fully equipped lecture hall Analysis of Required Learning Effort Effort while in contact with staff Classroom and Demonstrations Mentoring and small group tutoring Other (Specify) Directed (hours) Independent learning (hours) Other hours (specify) Work-based learning hours of learning effort Total Effort (hours) Hours Minimum ratio teacher/learner Hours Minimum ratio teacher/learner Hours Minimum ratio teacher/learner 36 89 125 Allocation of marks (within the module)
Entry requirements (statement of knowledge, skill and competence) Competency in modules Animation Studio 1,2,3 Pre-requisite module titles N/A Co-requisite module titles N/A Is this a capstone module? (Yes or No) No Staff qualifications (academic, pedagogical and professional/occupational) and experience required. (staff includes workplace personnel who are responsible for learners such as apprentices, trainees and learners in clinical placements) Staff are required to have a relevant Level 7 degree on the NFQ and/or relevant industry experience. Maximum number of learners per centre (or instance of the module) 50 Duration of the Module 1 Semester Average (over the duration of the module) of the contact hours per week. 9 Physical resources and support required per centre (or instance of the module) One fully equipped lecture hall, one PC per learner and one drawing tablet per learner Analysis of Required Learning Effort Effort while in contact with staff Classroom and Demonstrations Mentoring and small group tutoring Other (Specify) Directed (hours) Independent learning (hours) Other hours (specify) Work-based learning hours of learning effort Total Effort (hours) Hours Minimum ratio teacher/learner Hours Minimum ratio teacher/learner Hours Minimum ratio teacher/learner 108 1:50 267 375 Allocation of marks (within the module)
6.16 Module 16 Videogames Tools and Environments Module Title Videogames, Tools and Environment Module NFQ Level (only if an NFQ level can be demonstrated) 7 Module number/Reference BAA302 Parent Programme BA in Animation Stage of Parent Programme 3 Semester 1 Module Credit Units (FET/HET/ECTS) ECTS Module Credit number of Units 10 List the teaching and learning modes FT Entry requirements (statement of knowledge, skill and competence) Competency in modules Animation Studio 1, 2, 3, 4 Pre-requisite module titles N/A Co-requisite module titles N/A Is this a capstone module? (Yes or No) No Staff qualifications (academic, pedagogical and professional/occupational) and experience required. (staff includes workplace personnel who are responsible for learners such as apprentices, trainees and learners in clinical placements) Staff are required to have a relevant Level 8 degree on the NFQ and/or relevant industry experience Maximum number of learners per centre (or instance of the module) 50 Duration of the Module 1 Semester Average (over the duration of the module) of the contact hours per week. 12 Physical resources and support required per centre (or instance of the module) One fully equipped lecture hall, one PC per learner, one drawing tablet per learner Analysis of Required Learning Effort Effort while in contact with staff Classroom and Demonstrations Mentoring and small group tutoring Other (Specify) Directed (hours) Independent learning (hours) Other hours (specify) Work-based learning hours of learning effort Total Effort (hours)
Staff qualifications (academic, pedagogical and professional/occupational) and experience required. (staff includes workplace personnel who are responsible for learners such as apprentices, trainees and learners in clinical placements) Staff are required to have a relevant Level 8 degree on the NFQ and/or relevant industry experience Maximum number of learners per centre (or instance of the module) 50 Duration of the Module 1 Semester Average (over the duration of the module) of the contact hours per week. 12 Physical resources and support required per centre (or instance of the module) One fully equipped lecture hall, one PC per learner, one drawing tablet per learner Analysis of Required Learning Effort Effort while in contact with staff Classroom and Demonstrations Mentoring and small group tutoring Other (Specify) Directed (hours) Independent learning (hours) Other hours (specify) Work-based learning hours of learning effort Total Effort (hours) Hours Minimum ratio teacher/learner Hours Minimum ratio teacher/learner Hours Minimum ratio teacher/learner 138 1:50 6 1:1 356 500 Allocation of marks (within the module) Continuous Assessment Supervised Project Proctored practical Proctored Written Examination Total Percentage contribution 100 100
Appendix 1 List of Currently Delivered Programmes Programme Title Subject Benchmark Dates of Programme Approval Qualification level on NFQ (and related ECTS credits) Awarding body/ organisation Professional Body / approved for exemptions Certificate in Dual Career Development (Sport) Business Sept 2015 – Sept 2016 7 (20) QQI Irish Sports Council Certificate in Office Administration Business Sept 2011 - Sept 2015 6 (60) QQI Higher Certificate in Business Studies Business Sept 2015 - Sept 2019 6 (120) QQI BA in Marketing Business Sept 2015 - Sept 2019 7 (60) QQI BA in Business Business Sept 2015 - Sept 2019 7 (60) QQI BA (Hons) in Accounting & Finance Business Sept 2015 - Sept 2019 8 (180) QQI ACCA / CPA BA (Hons) in Business Studies Business Sept 2015 - Sept 2019 8 (180) QQI Post Graduate Diploma in Business in Accounting and Finance Management Business Sept 2013 - Sept 2017 9 (60) QQI MSc in Accounting & Finance Management Business Sept 2013 - Sept 2017 9 (90) QQI Certificate in Advanced Taxation Planning and Advice Business Sept 2012 - Sept 2016 8 (20) QQI CPA Diploma in International Hospitality Management Business Sept 2015 - Sept 2019 7 (60) QQI Irish Hospitality Federation BA (Hons) in International Hospitality Management Business Sept 2015 - Sept 2019 8 (180) QQI
M16_ LO1- Plan, research and create 2D concept art ready for 3D implementation Proctored Practical M17_ LO1- Demonstrate an understanding of basic audio recording and editing techniques Proctored Practical/ Continuous Assessment M18_LO1-Define an area of creative interest and propose a project, clearly identifying a set of requirements and the scope of the project Supervised Project M18_LO3- Develop a project plan and manage the project to completion using advanced workflow management techniques Supervised Project M18_LO6- Identify and meet project stages within the project life-cycle from conception to final production Supervised Project M18_LO7- Synthesise learning throughout programme and demonstrate advanced competency in a range of 2D and 3D techniques and skills Supervised Project M19_ LO3- Clearly articulate how their project in Module 18 Thesis Animation was researched, designed, implemented and evaluation Continuous Assessment M1_LO5- Create and edit standard primitive shapes Supervised Project
Competently conduct sophisticated research, drawing on contemporary developments in relevant fields, and communicate the related specifications and findings clearly to a range of academic and professional audiences. M1_LO6- Demonstrate skills in creating symmetrical objects using a mirror function Supervised Project M1_LO7- Design and create a simple biped character for 3D modelling Supervised Project M1_LO8- Texture, rig, and create a 10 second animation of their own character Supervised Project M4_LO1- Demonstrate a clear understanding of topology and weight-painting Continuous Assessment M4_LO2- Competently utilise a structured workflow for creating animated scenes Continuous Assessment M4_LO3- Render their scenes appropriately Continuous Assessment M4_LO4- Correctly apply animation principles to a given 2D brief Proctored Practical M4_LO6- Build and animate basic biped and quadruped characters inside a 2D digital animation program Proctored Practical
M8_LO5- Demonstrate advanced use of tonal value, mass and weight distribution Continuous Assessment/ Proctored Practical M13_ LO1- Create a visual narrative, using their own style according professional standards Continuous Assessment M13_LO2- Demonstrate a clear application of sequential art techniques Continuous Assessment M13_LO4- Understand and apply colour theory effectively Continuous Assessment M16_ LO1- Plan, research and create 2D concept art ready for 3D implementation Proctored Practical M18_LO1-Define an area of creative interest and propose a project, clearly identifying a set of requirements and the scope of the project Supervised Project M18_LO7- Synthesise learning throughout programme and demonstrate advanced competency in a range of 2D and 3D techniques and skills Supervised Project M19_LO2- Demonstrate advanced knowledge of an area of animation (2D/3D/interactive game/motion comic book) Continuous Assessment
M6_LO6- Demonstrate advanced competency in industry standard mapping and texturing software Continuous Assessment/Proctored Practical Demonstrate proficiency in the application of traditional and evolving animation production techniques through their creation and realisation of challenging work. M7_LO4- Demonstrate an in-depth understanding of a 2D digital animation package showing a command of the principles of 2D animation Continuous Assessment/ Proctored Practical M7_LO5- Design and create an organic and inorganic character Continuous Assessment/ Proctored Practical M11_LO1- Build advanced rigging systems, skinning and manipulating the rig in a 3D environment Proctored Practical M11_LO2- Create lip-synched dialogue using morph tools to create phonemes and expressions Proctored Practical M11_LO3- Design, create and edit lighting, environmental and particle effects appropriately to convey the desired mood of the scene Continuous Assessment M11_LO4- Create and composite animated elements for live action footage Continuous Assessment M13_LO3- Display competency in industry standard software for sequential art Continuous Assessment
M16_ LO2- Demonstrate advanced competence in creating and manipulating 3D objects using industry standard tools Supervised Project M15_LO6- Demonstrate sophistication around the use of industry standard sculpting software Continuous Assessment M18_LO1-Define an area of creative interest and propose a project, clearly identifying a set of requirements and the scope of the project Supervised Project M18_LO2- Use research techniques to investigate the proposed development and to provide reasoned conclusions and recommendations relevant to the proposed development Supervised Project M18_LO7- Synthesise learning throughout programme and demonstrate advanced competency in a range of 2D and 3D techniques and skills Supervised Project M19_LO3- Clearly articulate how their project in Module 18 Thesis Animation was researched, designed, implemented and evaluation Continuous Assessment
M2_LO3- Identify appropriate materials for observational sketches and full pieces Continuous Assessment Creatively apply knowledge of the underlying concepts and functionality of the hardware and software of animation production across a wide range of disciplines demonstrating independent critical judgement and problem-solving abilities. M2_LO4- Develop critical skills in relation to their own style and forms of experimentation Continuous Assessment M2_LO5- Demonstrate an understanding of the basic use of tonal value and its relation to constructing the human form and other objects Continuous Assessment M2_LO6- Utilise techniques such as line and contour, gesture, form and volume in identifying the breakdown and skeletal and muscular structure and in their own work Continuous Assessment M5_LO1- Clearly define and explain the purpose of a storyboard Continuous Assessment M5_LO2- Identify different types of storyboarding techniques Continuous Assessment
M19_LO1- Research and critically evaluate existing sources providing evidence for the implementation of their project in Module 18 Thesis Animation Continuous Assessment M19_LO6- Display independent learning in the selection, planning, organisation and completion of Module 18 Thesis Animation Continuous Assessment M19_ LO7- Complete an professional level project report with supporting documentation in keeping with industry standards Continuous Assessment M2_LO4- Develop critical skills in relation to their own style and forms of experimentation Continuous Assessment Demonstrate the ability to produce animations and art to professional standard, incorporating the advanced use of appropriate multi-media technologies and animation techniques M3_LO1- Evaluate the key movements in art and design from 1790 to 1914 within their artistic, historical, social and political contexts Continuous Assessment M3_LO2- Identify a chronological framework regarding the development of a society Continuous Assessment
M13_LO6- Identify a market and audience for their comic book Continuous Assessment M14_LO1- Demonstrate knowledge and understanding of the key factors to be considered when starting a small business Continuous Assessment M14_LO3- Identify and evaluate a business concept through planning a feasibility project and a lean style canvas Continuous Assessment M14_LO4- Engage with competition and customer analysis material, connecting this information with a business opportunity and incorporating it into a business plan Continuous Assessment M14_LO5- Develop generate ideas, concepts and solutions in relation to a business start-up, in particular financial supports Continuous Assessment M14_LO6- Create a business plan for a start-up in their field Continuous Assessment
M19_LO6- Display independent learning in the selection, planning, organisation and completion of Module 18 Thesis Animation Continuous Assessment M5_LO5- Produce a single story using multiple storyboarding methods Continuous Assessment Work competently in a manner, individually, in peer-relationships, and as a team leader in a variety of interdisciplinary and unfamiliar environments. Advancing their professional and or academic careers as they choose either through direct employment / self-employment as animators or by undertaking further postgraduate studies. M8_LO6- Convey confidence in their own work and demonstrate critical reflexivity Proctored Practical/ Continuous Assessment M8_LO7- Demonstrate knowledge of requirements in the context of life-drawing Proctored Practical/ Continuous Assessment M11_ LO1- Build advanced rigging systems, skinning and manipulating the rig in a 3D environment Proctored Practical M11_ LO2- Create lip-synched dialogue using morph tools to create phonemes and expressions Proctored Practical M11_ LO3- Design, create and edit lighting, environmental and particle effects appropriately to convey the desired mood of the scene Continuous Assessment M11_ LO4- Create and composite animated elements on top of live action footage Continuous Assessment
M15_LO8- Confidently articulate best practice techniques around sculpting and demonstrate advanced workflow management Supervised Project M16_ LO1- Plan, research and create 2D concept art ready for 3D implementation Proctored Practical M16_LO2- Demonstrate advanced competence in creating and manipulating 3D objects using industry standard tools Supervised Project M16_LO3- Produce professional level modelling and texture assets for a 3D game production pipeline Supervised Project M16_LO4- Demonstrate creative autonomy when interpreting a brief within the constraints of a game engine Proctored Practical M16_LO5- Apply game engine visual effects and techniques to industry standard Supervised Project M17_LO5- Demonstrate knowledge of industry workflows and terminology Proctored Practical/ Continuous Assessment M18_LO1-Define an area of creative interest and propose a project, clearly identifying a set of requirements and the scope of the project Supervised Project
the their area of study (fashion/interior/ design comm/ animation/gaming) M13_LO4- Understand and apply colour theory effectively Continuous Assessment M16_ LO1- Plan, research and create 2D concept art ready for 3D implementation Proctored Practical M18_LO1-Define an area of creative interest and propose a project, clearly identifying a set of requirements and the scope of the project Supervised Project M19_ LO3- Clearly articulate how their project in Module 18 Thesis Animation was researched, designed, implemented and evaluation Continuous Assessment M6_LO6- Demonstrate advanced competency in industry standard mapping and texturing software Continuous Assessment/Proctored Practical Demonstrate safe, effective and ethical work practices using workstations and professional animation equipment through their setting, testing and completion of work to professional standards. M11_LO2- Create lip-synched dialogue using morph tools to create phonemes and expressions Proctored Practical