BA Hons Top Up Games Design for Industry (Level 6) delivered at Cornwall College Camborne The contribution of marks from prior levels of study to the progression award is governed by University regulations. PS10. Admissions Criteria Qualification(s) Required for Entry to this Programme: Details: Level 2: Level 2 Communication Normally 4 x GCSEs, to include an Arts subject and English Key Skills requirement / Higher Level Diploma: and/or GCSEs required at Grade C or above: Level 3: at least one of the following: AS/A Levels 120 UCAS points from AS and A-Levels (at least 80 must be at A2-level) or relevant level 3 qualification i.e. BTEC National Diploma/BTEC Extended Diploma - PPP Grades required. Access to HE Diplomas - 45 credits at level 3. Plus GCSEs at grade C or above in English language and mathematics: alternatives at Level 2 may be considered Advanced Level Diploma: BTEC National Certificate/Diploma: VDA: AGNVQ, AVCE, AVS: Access to HE or Year 0 provision: International Baccalaureate: Irish / Scottish Highers / Advanced Highers: Work Experience: Mature students without formal qualifications will be considered by portfolio of relevant production work Other HE qualifications / non-standard awards or experiences: Experience in media production or similar, accompanied by portfolio of recent work. Others considered on individual merit. APEL / APCL possibilities: This must be applied for before the start of the programme. Please refer to University of Plymouth Academic regulations Interview / Portfolio requirements: Students are expected to attend an interview where possible. Interviewees should bring a portfolio of their work – E-portfolios are acceptable for students unable to attend personally. Independent Safeguarding Agency (ISA) / Disclosure and Barring Service (DBS) clearance required: Not initially. However it may be required for some work-based learning placements.
Problem solving exercises Site visits (Games conferences) In particular to: critique rival theories and frameworks analyse and synthesise Intelligently apply appropriate principles in assessing policy or practice demonstrate problem solving and research skills take appropriate risks and be able to evaluate the outcomes of experimentation develop an appreciation between medium and message Students will be able to demonstrate an ability to communicate accurately and reliably, and with structured and coherent arguments. Students will also be able to demonstrate an ability to take different approaches to solving problems. Lectures & tutorials Directed independent study Learning from work experience Skills workshops Practical work Group tutorial Electronic resources and other self study materials Seminar Visiting lectures 4, 5, 6, 7 2, 4, 5 CORC1072 CORC1077
Demonstrate a high level of discipline specific skills Present ideas appropriate to the context and audience Work effectively in groups Level 5 Knowledge/ Understanding Knowledge and critical understanding of the principles of their area(s) of study, and the way in which those principles have developed; knowledge of the main methods of enquiry in their subject(s) and ability to evaluate critically the appropriateness of different approaches to solving problems in the field of study. They will also be able to demonstrate an understanding of the limits of their knowledge, and how this influences analyses and interpretations based on that knowledge. Lectures & tutorials Directed independent study Learning from work experience Skills workshops Practical work Group tutorial Electronic resources and other self study materials Seminar Visiting lectures Case studies Problem solving exercises 1, 4, 5, 6, 7 1,2 Portfolio Prototypes and journals Research and reports Proposals and pitches Individual and team contributions Evaluation Commercial Practice Journals/logs CORC2057 CORC2060 CORC2061 CORC2062 CORC2064 established
In particular: the major theories of the discipline(s) and an awareness of a variety of ideas, contexts and frameworks the wider social and environmental implications of area(s) of study and is able to debate issues in relation to more general ethical perspectives The reciprocal relationship between creative output and the wider socio/cultural matrix The responsibilities of the practitioner A preparedness to experiment Students will be able to demonstrate an ability to apply underlying concepts and principles outside the context in which they were first studied. Lectures & tutorials Directed independent study Learning from work experience Skills workshops Practical work Group tutorial Electronic resources and other self study materials Seminar Visiting lectures Case studies 1, 2 3, 4, Portfolio Prototypes and journals Research and reports Proposals and pitches Individual and team contributions Evaluation Commercial Practice Journals/logs CORC2057 CORC2060 CORC2061 CORC2062 CORC2064
Problem solving exercises Site visits (Games conferences) In particular: critique rival theories and frameworks analyse and synthesise Intelligently apply appropriate principles in assessing policy or practice demonstrate problem solving and research skills take appropriate risks and be able to evaluate the outcomes of experimentation develop an appreciation between medium and message Students will be able to demonstrate an ability to evaluate critically the appropriateness of different approaches to solving problems in the field of study; use a range of techniques to initiate and undertake critical analysis of information, and to propose solutions to problems arising from that analysis and effectively communicate information, arguments, and analysis, in a variety of forms, to specialist and non-specialist audiences, and deploy key techniques of the discipline effectively. Lectures & tutorials Directed independent study Learning from work experience Skills workshops Practical work Group tutorial Electronic resources and other self study materials Seminar Visiting lectures 4, 5, 6, 7 2, 4, 5 Portfolio Prototypes and journals Research and reports Proposals and pitches Individual and team contributions Evaluation Commercial Practice Journals/logs CORC2057 CORC2062 CORC2064
Case studies Problem solving exercises In particular: interact effectively within a team / learning group, manage learning using resources for the discipline communicate effectively in a manner appropriate to the discipline (in standard English oral, written, using ICT and visual communication) take responsibility for own learning with minimum direction manage information with the ability to select appropriate data from a range of sources and develop appropriate research strategies Students will be able to demonstrate an ability to apply subject principles in an employment context possibly different from that in which they were first studied; undertake further training, develop existing skills and acquire new competencies that will enable them to assume significant responsibilities within organisations and demonstrate the qualities and transferable skills necessary for employment requiring the exercise of personal responsibility and decision making. Lectures & tutorials Directed independent study Learning from work experience Skills workshops Practical work Group tutorial Electronic resources and other self study materials Seminar Visiting lectures 6, 7 1, 2, 3, 4 Portfolio Prototypes and journals Research and reports Proposals and pitches Individual and team contributions Evaluation Commercial Practice Journals/logs CORC2057 CORC2060 CORC2062 CORC2064
Case studies Problem solving exercises In particular: Recognise strengths and areas for improvement Present ideas confidently to a variety of audiences Work to deadlines Locate opportunities for practice Work effectively in groups Demonstrate the application of knowledge to varying contexts Lectures & tutorials Directed independent study Learning from work experience Skills workshops Practical work Group tutorial Electronic resources and other self study materials Seminar Visiting lectures Case studies Problem solving exercises 4, 5, 6, 7 1 Portfolio Prototypes and journals Research and reports Proposals and pitches Individual and team contributions Evaluation Commercial Practice Journals/logs CORC2060 CORC2061 CORC2062 CORC2064
Computer Games Engines & Asset Creation teams will develop prototypes based on individual and team portfolio research Evaluation Level 5 Portfolio research into chosen specialist area of study within games design Creation of animations/games for festivals/clients. Trips to games conferences/festivals etc. As part of CORC2057 Subject Specialism Project students will focus on a particular area of study that they see as their possible career choice. As part of CORC2057, 2060, 2061, 2062, 2064 and 2065 students will possibly produce animations or games for clients, festivals or competitions. Students will visit games and animation festivals etc to gain inspiration from producers and designers . They will attend developer sessions, test games and speak to other industry 1,2,3,4,5 1,2,3,4,5 3,4,5 1,2,3,4 1,2,3,4 1,2 Portfolio Journals/Scrapbooks Research and reports Proposals and pitches Evaluation Commercial Practice Portfolio Journals/Scrapbooks Research and reports Proposals and pitches Evaluation Commercial Practice N/A Portfolio CORC2057 Subject Specialism Project CORC2057, 2060, 2061, 2062, 2064 and 2065 CORC2057, 2062, 2064, 2065 CORC2057, 2062, 2064 and 2065
Production of prototypes. professionals which will help inform their practice. As part of CORC2057, 2062, 2064 and 2065 students will create prototype game levels. 1,2,3,4,5 1,2,3,4 Journals/Scrapbooks Research and reports Proposals and pitches Individual and team contributions Evaluation Commercial Practice
DATE OF IMPLEMENTATION: 01 Sept 2012 SCHOOL/PARTNER: Cornwall College DATE(S) OF APPROVED CHANGE: TERM/SEMESTER: All Year Additional notes (for office use only): SECTION B: DETAILS OF TEACHING, LEARNING AND ASSESSMENT Items in this section must be considered annually and amended as appropriate, in conjunction with the Module Review Process. Some parts of this page may be used in the KIS return and published on the extranet as a guide for prospective students. Further details for current students should be provided in module guidance notes. ACADEMIC YEAR: 2016-2017 NATIONAL COST CENTRE: 121 MODULE LEADER: Stephen Howard OTHER MODULE STAFF: None SUMMARY of MODULE CONTENT Characteristics, Anatomy, Plan, Develop ideas, Pre-production, Characters, Techniques, Technical considerations, Production, Post-production, Finished animation, Skills. SUMMARY OF TEACHING AND LEARNING [Use HESA KIS definitions] Scheduled Activities Hours Comments/Additional Information Lecture 15 Demonstration 10 Practical Classes and Workshops 20 Guided Independent study 155 Total 200 (NB: 1 credit = 10 hours or learning; 10 credits = 100 hours, etc) Category Element Component Name Component Weighting Comments include links to learning objectives Written exam E Total = 100% T Total = 100% Coursework C1 C2 Portfolio Presentation 75% 25% Total = 100% Practical P Total = 100% Updated by: Date: Approved by: HE Operations Date:15/09/16 Recommended Texts and Sources: Draper P, 2008, Deconstructing the Elements with 3ds Max: Create natural fire, earth, air and water without plug-ins (Autodesk Media and Entertainment Techniques), Oxford, Focal Press Gauthier, J. (2001) Interactive Digital 3D Actors Morgan Kaufmann Publishers