Space Travel: Bottle Rocket (4 Weeks Model Making) Outcomes Content (Maths/Science) Learn about | Learn to (Technology) Learning experiences Evidence of learning Adjustments and extensions Rego Sign/Date WEEK 1 4.1.1 4.3.2 4.5.2 Design processes including: Analysing needs, problems and opportunities Needs and opportunities in the areas of study Risk management strategies Responsible behaviour in working environments Work, Health and Safety practices. Suitable materials. Establish a design process that responds to an identified need and opportunity Identify needs and opportunities that require solutions in the areas of study Manage risk when developing design projects. Identify suitable materials, tools and techniques for each design Unit Introduction School Computer & Moodle Log In Glossary Activity: What is a glossary? How do we use a glossary? Why do we use a glossary? Glossary of Design terms (Literacy, SS6 - Making Connections) These terms should be used in the development of the design folio. Assessment Task 1: Space Travel Bottle Rocket STEM Task issued to students and explained. Students directed to Moodle site where additional copies of task can be accessed from home electronically or downloaded and printed if lost. Freehand Sketch Bottle rocket Onguard safety test program Workshop Orientation HW: Collect Materials 1.25lt Bottle
describe everyday situations where gravity acts as an unbalanced force distinguish between the terms ‘mass’ and ‘weight’ Space Exploration: Mars Rover (6-8 Weeks Control Technologies) Outcomes Content (Maths/Science) Learn about | Learn to (Technology) Learning experiences Evidence of learning Adjustments and extensions Rego Sign/Date WEEK 5 4.2.1 4.1.1 Methods used to generate creative design ideas including mind mapping brain storming Design processes including: generating creative ideas researching analysing needs, problems and Use a variety of methods to generate creative design ideas for each design project Apply a design process when developing quality solutions for each design project Establish a design process that responds to an identified need and opportunity Activity: Define Mind mapping and Brainstorming. Explore the difference between each. Use a Mind Map or Brainstorm to generate ideas: How can we explore space? Hand out Design Brief: Mars Rover
4.2.1 4.3.1 use of design folio to record and reflect on design ideas and decisions communication methods including written reports communication methods suitable for specific audiences including users and clients peers Tools specific tools relating to control technologies the function, selection and correct use of a range of contemporary tools including simple programming languages simple programs that meet identified needs construction tools simple testing tools including multimeter Techniques program design compiling programs use a design folio to record and reflect on design ideas and decisions manipulate images with tools such as editing, resizing, grouping, aligning and positioning communicate information appropriate to specified audiences Select and correctly use tools appropriate for the construction, maintenance and management of systems for a design project Select and use appropriate program development techniques and structures for an identified need Cont. Report Activity: Generate a report that details the Mars Rover 1 mission, whether the objectives were met and what was learnt from this mission. (Teacher to provide report exemplar).(Literacy, SS6 - Summarising) component). Complete e-portfolio work for AT1 ready for submission WK 10. Modification: Modify Roboitis vehicles. Testing: Complete testing of Mars explorer after modifications.
4.1.3 4.3.1 Relationship of design to the areas of study of Built Environments, Products, and Information and Communications Different design specialisations Materials characteristics and properties of a wide Identify relationships of design to each area of study Describe the nature of each of the areas of study of Built Environments, Products, and Information and Communications Identify a range of design specialisations relevant to each area of study Experiment with combinations of a wide range of materials considering their Unit Introduction Safety Onguard Program Glossary: Design Team, Collaboration, Criteria, Parameter, Factor Affecting Design, Design Specialisation, Sketch, Drawing, Experimentation, Testing, Resource. Design Specialisations Activity 1: Built Environment Architectural Environmental Interior Landscape Structural Images to connect meaning (Literacy SS: Making Connections) Workshop Orientation HW: Technology by Design Text Read Chapter 4 pg 104-105 provided in Moodle. Assessment Task 2: Life in the Bubble STEM Task issued to students and explained. Students directed to Moodle site where additional copies of task can be accessed from home electronically or downloaded and printed if lost. Class Discussion: Mixed Materials What does it mean? Selecting Appropriate Materials
4.1.1 4.2.2 Environments, Products, and Information and Communications Different design specialisations Design processes including analysing needs, problems and opportunities researching Research methods needs analysis surveys and interviews searching techniques including use of the Internet the areas of study of Built Environments, Products, and Information and Communications identify a range of design specialisations relevant to each area of study Identify needs and opportunities that require solutions in the areas of study Use effective research methods to identify needs and opportunities and locate information relevant to the development of each design project Identify solutions to other similar needs and opportunities Use the internet when researching Food Jewellery Images to connect meaning (Literacy SS: Making Connections) HW: Technology by Design Text Read Chapter 4 pg 106-107 provided in Moodle. Report: Designer's Task handed out and explained. (Literacy: Report Text Type) Research: Respond to design brief by identifying need or opportunity for which a tangible solution can be designed and produced. Brainstorm Ideas Complete needs analysis Compile relevant information to inform design. MA4‑1WM MA4‑2WM MA4‑12MG Review Stage 3 Content: Units of Length Perimeter of other special quadrilaterals Activity: Students decide what they will need to take on a 2-1/2 year journey to Mars. Then plan
4.2.2 Experimentation and testing of design ideas Relationship of experimentation to success criteria Research methods needs analysis surveys and interviews searching techniques including use of the Internet Apply the results of experimentation to designing and making when developing each design project Identify, interpret and evaluate data from a variety of sources Use effective research methods to identify needs and opportunities and locate information relevant to the development of each design project Experimentation & Testing: In line with current technology specific content area setup and conduct an experiment. Write up experiment using experimental procedure. Discussion: Look at results of experiment and discuss how these inform design and how they are applied to design. Research Methods: Activity other forms of research besides the internet. Questionnaires/Surveys, Interviews & Observation. Activity: Create a survey using Google forms MA4‑1WM MA4‑2WM MA4‑12MG Project: What will our pod look like? Part 2. Students calculate the perimeter and area of their pod. Students present their pod diagram for display. HW Learning Journal