Record iterations of prototyping Testing Test the product Gather peer feedback and inspiration Make changes and test again, repeating until satisfied with the product Making Construct the final product, incorporating planned changes Sharing Decide on how and with whom to share their product Demonstrate their product and describe their process Determine whether their product meets the objective and contributes to the individual, family, community, and/or environment Reflect on their design thinking and processes, and their ability to work effectively both as individuals and collaboratively in a group, including their ability to share and maintain a co-operative work space Identify new design issues APPLIED DESIGN, SKILLS, AND TECHNOLOGY CURRICULUM GRADES 4-5 CONTENT Students are expected to use the learning standards for Curricular Competencies from Applied Design, Skills, and Technologies 4–5 in combination with grade-level content from other areas of learning in cross-curricular activities to develop foundational mindsets and skills in design thinking and making. Aim: Develop students’ practical design and making ability, and their creativity in solving real and relevant problems. Students will work in a range of relevant contexts (e.g., leisure, culture, enterprise, industry and the wider environment). Provide students with opportunities to: Design and make products that solve real and relevant problems within a variety of contexts. Make cross-curricular connections to design across grade levels (e.g. use Technical knowledge Apply their understanding of how to strengthen, stiffen and reinforce more complex structures Understand and use mechanical systems in their products [for example, gears, pulleys, cams, levers and linkages] Understand and use electrical systems in their products (for example, series circuits incorporating switches, bulbs, See Grades 4-5/Technology and Digital Citizenship Continuum below.
Creative Credit and Copyright Identify and articulate strategies to protect personal information Exhibit legal and ethical behavior when using technology and discuss consequences of misuse Realize that the information they share online leaves a digital footprint Explain how the digital environment can positively or negatively affect their lives Recognize that images can be digitally manipulated for positive purposes or to mislead us Students in Grade 4-5 will be able to: Explain how copying the work of others and presenting it as one’s own is called plagiarism Use age-appropriate technologies to locate, collect, organize content from media collections for specific research purposes and cites sources Suggested Activity: Teacher goes viral about online posting Grade 4 Resource: Suggested Activity: How to Cite a Site Grade 5 Resource: Suggested Activities: How to Cite a Site How to Cite Pictures DIGITAL LITERACY CURRICULUM ORGANIZERS Research Critical Thinking and Decision Making Students apply digital tools to gather, evaluate, utilize, share and create content as well as competency in computational thinking. DIGITAL LITERACY COMPETENCIES SUGGESTED LEARNING OPPORTUNITIES/ INSTRUCTIONAL RESOURCES Information Literacy and Processing Students in Grade 4-5 will be able to: Perform basic searches on databases to locate information Evaluate teacher-selected or self-selected Internet sites in terms of their usefulness for research Use strategies to increase the accuracy of their keyword searches and rate their effectiveness Grade 4 Server: Students access materials, outlines and website links from the server to complete research K9 Internet Search Engine: Students use basic keyword search terms to find information on a topic