5/5 Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature’s controller. * The triggered ability triggers once for each creature blocking or blocked by Assembled Alphas. The ability resolves and deals damage to that creature before combat damage is dealt. If that damage destroys all creatures blocking Assembled Alphas, Assembled Alphas doesn’t become unblocked. * The triggered ability deals damage to the creature’s controller even if the creature isn’t dealt damage, perhaps because it has left the battlefield or because the damage was prevented. ----- Bedlam Reveler {6}{R}{R} Creature — Devil Horror 3/4 Bedlam Reveler costs {1} less to cast for each instant and sorcery card in your graveyard. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards. * Bedlam Reveler’s first ability can reduce only the generic mana in its cost, not the red mana. * If you have no cards in hand as Bedlam Reveler’s last ability resolves, you’ll just draw three cards. ----- Blessed Alliance {1}{W} Instant Escalate {2} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player gains 4 life. • Untap up to two target creatures. • Target opponent sacrifices an attacking creature. * The targeted opponent chooses which of his or her attacking creatures to sacrifice, not you. * Untapping an attacking creature doesn’t cause it to be removed from combat. ----- Bloodbriar {2}{G} Creature — Plant Elemental 2/3 Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar. * Bloodbriar’s ability doesn’t give you permission to sacrifice permanents. You’ll need another effect that instructs or allows you to sacrifice them. * If you sacrifice a permanent as part of a spell or activated ability’s cost, Bloodbriar’s ability will resolve before that spell or ability. ----- Bloodhall Priest {2}{B}{R} Creature — Vampire Cleric 4/4
Delirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, put three 1/2 green Spider creature tokens with reach onto the battlefield. {6}{B}: Target opponent loses 1 life for each Spider you control. * The number of Spiders you control is checked only as Ishkanah’s last ability resolves. The ability will count Ishkanah itself if it’s still on the battlefield. ----- Kessig Prowler {G} Creature — Werewolf Horror 2/1 {4}{G}: Transform Kessig Prowler. ///// Sinuous Predator Creature — Eldrazi Werewolf 4/4 Sinuous Predator can’t be blocked by more than one creature. * If Sinuous Predator gains menace, it can’t be blocked by only one creature and it can’t be blocked by more than one creature, so it simply can’t be blocked. ----- Liliana, the Last Hope {1}{B}{B} Planeswalker — Liliana 3 +1: Up to one target creature gets -2/-1 until your next turn. −2: Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand. −7: You get an emblem with “At the beginning of your end step, put X 2/2 black Zombie creature tokens onto the battlefield, where X is two plus the number of Zombies you control.” * You can activate Liliana’s first ability without any targets just to add a loyalty counter to her. * Liliana’s second ability doesn’t target the card to return to your hand. After putting the top two cards of your library into your graveyard, you may choose from among any creature cards there. * While resolving the triggered ability of Liliana’s emblem, if you control zero Zombies, you’ll get two Zombie tokens. ----- Liliana’s Elite {2}{B} Creature — Zombie 1/1 Liliana’s Elite gets +1/+1 for each creature card in your graveyard. * The ability applies only while Liliana’s Elite on the battlefield. ----- Lone Rider {1}{W} Creature — Human Knight 1/1 First strike, lifelink
Creature — Human Horror 1/1 Skulk (This creature can’t be blocked by creatures with greater power.) Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card. Whenever you discard a creature card, you may pay {2}. If you do, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. * Wharf Infiltrator’s last ability triggers anytime you discard a creature card, not just when you discard a card because of Wharf Infiltrator’s other triggered ability. * While resolving Wharf Infiltrator’s last ability, you can’t pay {2} multiple times to get multiple Eldrazi Horror tokens. ----- Wolfkin Bond {4}{G} Enchantment — Aura Enchant creature When Wolfkin Bond enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield. Enchanted creature gets +2/+2. * If the target becomes illegal while Wolfkin Bond is on the stack, the spell is countered. It won’t enter the battlefield and you won’t get a Wolf token. ----- Magic: The Gathering, Magic, Innistrad, Eldritch Moon, Dragons of Tarkir, Magic Origins, Battle for Zendikar, Oath of the Gatewatch, and Shadows over Innistrad are trademarks of Wizards of the Coast LLC in the USA and other countries. ©2016 Wizards.