Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it. Ajani, Adversary of Tyrants {2}{W}{W} Legendary Planeswalker — Ajani 4 +1: Put a +1/+1 counter on each of up to two target creatures. −2: Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. −7: You get an emblem with “At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink.” If a card in your graveyard has {X} in its mana cost, X is considered to be 0. Ajani, Wise Counselor (Planeswalker Deck only) {3}{W}{W} Legendary Planeswalker — Ajani 5 +2: You gain 1 life for each creature you control. −3: Creatures you control get +2/+2 until end of turn. −9: Put X +1/+1 counters on target creature, where X is your life total. Ajani’s second ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +2/+2. The value of X is determined only as Ajani’s third ability resolves. If your life total changes later, the creature won’t gain or lose +1/+1 counters. Ajani’s Influence (Planeswalker Deck only) {2}{W}{W} Sorcery Put two +1/+1 counters on target creature. Look at the top five cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You can’t cast Ajani’s Influence without a target creature. If the target creature is an illegal target when Ajani’s Influence tries to resolve, the spell doesn’t resolve. You won’t look at the top five cards of your library.
Inferno Hellion {3}{R} Creature — Hellion 7/3 Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.) At the beginning of each end step, if Inferno Hellion attacked or blocked this turn, its owner shuffles it into their library. Inferno Hellion’s owner shuffles it into their library only if it’s on the battlefield as its last ability resolves. Invoke the Divine {2}{W} Instant Destroy target artifact or enchantment. You gain 4 life. If the target artifact or enchantment is an illegal target by the time Invoke the Divine tries to resolve, the spell doesn’t resolve. You won’t gain any life. Isareth the Awakener {1}{B}{B} Legendary Creature — Human Wizard 3/3 Deathtouch Whenever Isareth the Awakener attacks, you may pay {X}. When you do, return target creature card with converted mana cost X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else. Isareth’s triggered ability goes on the stack without a target. While that ability is resolving, you may pay {X}. When you do, a second ability triggers and you pick a target creature card to return. This is different from abilities that say “If you do . . .” in that players may cast spells and activate abilities after mana is paid and the target creature card is chosen, but before that card is returned. Because all attacking creatures are chosen at once, a creature returned this way can’t attack during the same combat as it returns, even if it has haste. If a card in your graveyard has {X} in its mana cost, X is considered to be 0. If you somehow remove a corpse counter from a creature Isareth has returned to the battlefield, the replacement effect that will exile it continues to apply. The counter is only to help remind you which creatures will be exiled if they would leave the battlefield. If Isareth leaves the battlefield, the replacement effect continues to apply. If one of the creatures it returned would leave the battlefield, it’ll be exiled instead. Because to die means to be put into a graveyard from the battlefield, a creature that is exiled instead doesn’t “die.” Abilities that would trigger when it dies won’t trigger.
Liliana’s Spoils (Planeswalker Deck only) {3}{B} Sorcery Target opponent discards a card. Look at the top five cards of your library. You may reveal a black card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You may cast Liliana’s Spoils targeting any opponent, even one who has no cards in hand. You’ll perform the actions of its second ability even if the target opponent can’t discard a card. Macabre Waltz {1}{B} Sorcery Return up to two target creature cards from your graveyard to your hand, then discard a card. If you have no other cards in hand, you’ll have to discard one of the creature cards you return to your hand. You may cast Macabre Waltz targeting one or zero creature cards. You’ll still discard a card, even if you target no creature cards. Magistrate’s Scepter {3} Artifact {4}, {T}: Put a charge counter on Magistrate’s Scepter. {T}, Remove three charge counters from Magistrate’s Scepter: Take an extra turn after this one. If multiple extra turns would be taken after this one, perhaps because more than one player has activated the last ability of their Magistrate’s Scepter, the most recently created one is taken first. Mentor of the Meek {2}{W} Creature — Human Soldier 2/2 Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card. Mentor of the Meek’s ability checks the power of the other creature only as it enters the battlefield. If that creature’s power is 2 or less, the ability will trigger. Once the ability triggers, raising that creature’s power above 2 won’t affect that ability. Similarly, reducing the creature’s power to 2 or less after it enters the battlefield won’t cause the ability to trigger. Apply power bonuses from counters the creature enters the battlefield with and continuous effects such as that of Valiant Knight before checking to see if Mentor of the Meek’s ability will trigger.