Supplementary Figure 7. Game performance as measured by total environments visited (game levels) in the ActionTraining group and total tokens collected in the MarioTraining group. The performance of participants in the aRPGTraining group was the character level achieved in Dead Island plus the character level achieved in Borderlands 2. Performance for spatial and response learners are presented within each training group. ActionTraining Group t-test (Response vs. Spatial) for performance: t (19) = 0.41, p = .69 MarioTraining Group t-test (Response vs. Spatial) for performance: t (20) = 1.18, p = .29 aRPGTraining Group t-test (Response vs. Spatial) for performance: t (19) = 0.93, p = .36 Supplementary Figure 8. Participants rated their level of amusement, frustration, and desire to play the game each week during their training period. Higher scores represent a higher reported
level within that category. Scores averaged across all weeks are displayed. a) Displays scores between the ActionTraining training, MarioTraining, and aRPGTraining groups. b) Displays scores between spatial and response learners within the ActionTraining group. c) Displays scores between spatial and response learners within the MarioTraining group. d) Displays scores between spatial and response learners within the aRPGTraining group. No significant differences were found, suggesting that these factors were experienced at a similar level in the different training groups and between spatial and response learners. Error bars represent standard errors. Supplementary Tables Supplementary Table 1a: Participant demographic information for Study 1. N Mean age (+/-) # of males Years of education (+/-) actionVGPs 17 24.07 (2.98) 15 15.00 (2.73) nonVGPs 16 23.91 (3.91) 14 15.78 (1.73) t-test (actionVGPs vs. nonVGPs) for age: t (31) = 0.37, p = .71 t-test (actionVGPs vs. nonVGPs) for education: t (31) = 1.32, p = .18 Supplementary Table 1b. Participant demographic information and training performance for Study 2 & 3. N Mean age (+/-) # of males Years of education (+/-) Game Performance Score (+/-) ActionTraining Response 11 25.00 (4.35) 4 17.18 (3.84) 85.36 levels (17.47) ActionTraining - Spatial 10 24.80 (3.93) 3 16.30 (2.79) 79.70 levels (41.86) MarioTraining - Response 11 22.90 (3.56) 4 16.3 (2.54) 156.36 tokens (29.61) MarioTraining - Spatial 11 21.54 (3.01) 3 15.81 (2.31) 180.27 tokens (59.77) aRPGTraining - Response 10 21.90 (3.23) 4 17.12 (2.45) Level 123.2 (10.27)
aRPGTraining - Spatial 11 22.54 (3.87) 4 16.70 (2.81) Level 119.54 (7.64) ActionTraining t-test (Response vs. Spatial) for age: t (19) = 0.11, p = .91 t-test (Response vs. Spatial) for education: t (19) = 0.56, p = .57 MarioTraining Group t-test (Response vs. Spatial) for age: t (20) = 0.97, p = .34 t-test (Response vs. Spatial) for education: t (20) = 0.45, p = .65 aRPGTraining t-test (Response vs. Spatial) for age: t (19) = 0.67, p = .44 t-test (Response vs. Spatial) for education: t (19) = 0.25, p = .87 Supplementary Table 2: List of games used in Study 2 & 3 and the number of participants that played each game. Order of Presentation Game Title Difficulty Level # of participants who played the game ActionTraining Group 1 Call of Duty Modern Warfare 2 Easy 21 2 Call of Duty 3 Easy 21 3 Killzone 2 Medium 21 4 Battlefield Bad Company 2 Hard 21 5 Medal of Honor (2010) Hard 20 6 Call of Duty Modern Warfare 3 Hard 17 7 Killzone 3 Hard 14 8 Call of Duty Black Ops Hard 12 9 Battlefield 3 Hard 5 10 Resistance Fall of Man Hard 3 11 Resistance 2 Hard 1 12 Call of Duty World at War Hard 1 13 Battlefield 4 Hard 1