4. Innovative Designer - Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions. 4.a. With guidance from an educator, students ask questions, suggest solutions, test ideas to solve problems and share their learning. Samples of student performance (by the end of grade 2): Students use journaling or blogging to show progress. Students share examples of design process in science (e.g., inventions such as light bulb, airplanes, cars). Students use digital tools to record/save questions, draw solutions, etc. Students use digital drawing tools or projector/whiteboard to share solutions. Connected Standards: Make sense of problems and persevere in solving them. Math P1 Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool. Science K-2-ETS1-1 Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem. Science K-2-ETS1-2 Construct an argument with reasons. C3 D4.1 (K-2) Construct explanations using correct sequence and relevant information. C3 D4.2 (K-2) Present a summary of an argument using print, oral, and digital technologies. D4.3 (K-2) Ask and answer questions about arguments. C3 D4.4 (K-2) Ask and answer questions about explanations. C3 D4.5 (K-2) Generate questions and a particular historical source as it relates to a particular historical event or development. C3 D2.His.12 (K-2) Generate possible reasons for an event or development in the past. C3 D2.His.14 (K-2)
7. Global Collaborator - Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally. 7.a. With guidance from an educator, students use technology tools to work with friends and with people outside their neighborhood, city and beyond. Samples of student performance (by the end of grade 2): Students utilize video/voice conferencing to connect for learning (e.g., author presentations that teach the writing process, outside experts/consultants). Connected Standards: Work respectfully and responsibly with others online. CS 1A-IC-17 Use listening, consensus-building, and voting procedures to decide on and take action in their classrooms. C3 D4.8 (K-2) 7.b. With guidance from an educator, students use technology to communicate with others and to look at problems from different perspectives. Samples of student performance (by the end of grade 2): Students collaborate using online software so that multiple perspectives can be captured. Students participate in global collaborative projects utilizing video/voice conferencing. Students record and share their perspectives with supporting reasoning using digital tools. Connected Standards: Identify and explain a range of local, regional, and global problems, and some ways in which people are trying to address these problems. C3 D4.6 (K-2) Follow agreed-upon rules for discussions while responding attentively to others when addressing ideas and making decision as a group. C3 D2.Civ.9 (K-2) Compare their own point of view with others’ perspectives. C3 D2.Civ.10 (K-2) Describe why people in one country trade goods and services with people in other countries. C3 D2.Eco.14 (K-2) Describe products that are produced abroad and sold domestically and product that are produced domestically and sold abroad. C3 D2.Eco.15 (K-2) Compare how people in different types of communities use local and distant environments to meet their daily needs. C3 D2.Geo.8 (K-2) Identify ways that a catastrophic disaster may affect people living in a place. C3 D2.Geo.12 (K-2)
3. Knowledge Constructor - Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others. 3.a. Students collaborate with a teacher to employ appropriate research techniques to locate digital resources that will help them in their learning process. Samples of student performance (by the end of grade 5): Students use digital tools to identify questions related to a topic of interest to broaden or narrow the topic as needed. Students use a variety of appropriate search techniques to locate needed information using digital learning tools and resources. Students gather, organize and summarize information from multiple digital learning tools and resources to build knowledge of a topic. Connected Standards: Draw on information from multiple print or digital sources, demonstrating the ability to locate an answer to a question quickly or to solve a problem efficiently. ELA RI7 (5) Consult reference materials (e.g., dictionaries, glossaries, thesauruses), both print and digital, to find the pronunciation and determine or clarify the precise meaning of keywords and phrases. ELA L4c (5) 3.b. Students learn how to evaluate sources for accuracy, perspective, credibility and relevance. Samples of student performance (by the end of grade 5): With guidance, students use multiple criteria to differentiate between relevant and irrelevant information found with digital learning tools and resources. Connected Standards: Analyze how visual and multimedia elements contribute to the meaning, tone, or beauty of a text (e.g., graphic novel, multimedia presentation of fiction, folktale, myth, poem). ELA RL7 (5) Describe how family, school, community, peers, media, and technology influence food and beverage choices and eating behaviors. H2.N6 (4) Evaluates the accuracy of primary and secondary sources. Social Studies 5.1.2 (4)
Malware: The broad term to describe any malicious software designed by hackers. Malware includes viruses, worms, spyware, trojans, keyloggers, zombie programs and any other software that seeks to do one of four things: vandalize your computer in some way; steal your private information; take remote control of your computer (zombie your computer) for other ends; or manipulate you into purchasing something. Microcontroller: A compact integrated circuit which is dedicated to perform one task and execute one specific application. A typical microcontroller includes a processor, memory and input/output peripherals on a single chip. Multimedia: Digital products that integrate interactive text, images, sound and color. Multimedia can be anything from a simple PowerPoint slide show to a complex interactive simulation. Network: A collection of computers that are linked together for the purpose of sharing information. Podcast: A media file that is distributed over the Internet using syndication feeds, for playback on portable media players and personal computers. Pop-ups: A secondary web browser window of varying size, often containing a form of advertising, which opens outside of the primary web browser window. Social Media: The broad term for any online tool that enables users to interact with thousands of other users (e.g., Facebook, Twitter, LinkedIn, Google+, Instagram, Pinterest, Snapchat, Tumblr and Reddit). Virtual Field Trip: A guided exploration through the World Wide Web that organizes a collection of thematically based web pages into a structured online learning experience. Virus: A piece of programming code inserted into other programming to cause damage. Viruses can be sent in many forms but are often transmitted via email messages that, when opened, may erase data or cause damage to your hard disk. Some viruses are able to enter your email system and send themselves to other people in your list of contacts. References