Marvellous Me Used cameras to photograph themselves and talk about similarities of differences. Made a book on iPads about sounds at school (Children children what did you hear?) Writing speech bubbles for FunnyBones with UV torches and highlighters What happens when the sun goes down? Recording peace at last sounds on talking tins. Listen and watch stories from DVDs on the laptops. Listen to sounds on CBBC website ‘sound around’ game. Retell Peace at Last on Puppet Pals (iPad) Record the verbal instructions for making a salt dough with talking tins Used My Story app to make new pages for the book. Used laptops and 2PaintAPicture to draw self. FunnyBones writing: switching on UV torches to make glow in the dark writing, glow in the dark water. Used puppet pals to move Mr Bear around the screen and change the backgrounds using tabs. Used PhotoBooth app to take photographs on iPad to capture Rangoli patterns Used switches and pressed buttons on talking tins to record environmental sounds. Experimented with batteries, bulbs, wires and making electrical toys work Switching torches on and off in the dark areas. Wind up torches and making them work Use X Box Kinect and Kinectimals to control the animal Setting up rules for using laptops and iPads in the classroom. Taking turns and using timers. Take talking tins outdoors to record environmental sounds. Used Google Earth and Google Street View before going on a walk around BJ Used Google Sky to look at the stars
Software is used to make electronic books with children eg 2Create a story, Textease. Voice recording is used to allow children to hear themselves read. Free online or purchased resources are used to reinforce phonic experiences in the classroom. to clone objects on a page to add and take away. Green/blue -screen technology can be used to help children imagine themselves in different parts of the world and different settings in the UK. Photographs and video are used to reinforce physical learning activities. Free online video or video from subscription services such as Espresso can be used. Webcams in school or online around the world are used to observe animals in different places (see links on ELIM website). dance and singing allows children to enjoy their performance. Paint programmes such as 2Paint are used alongside physical painting activities. Film making, video role play/stories and digital sound recording is used to support the recording of imaginative play. Music made with instruments and singing is recorded. Art is created on the computer and is shared with others for them to talk about what has been created and to record comments about each other’s work. Made a MyStory app book on ‘Polar Bear Polar Bear what can you hear? Based on school sounds Made puppet pals of Peace at Last, which impacted on writing stories Use 2Graph to make pictograms of favourite toys. Photographs of selfs and positive play. Photographed Rangoli patterns on iPad Photobooth Photographed road signs and places in the local area. Use Google Earth/Google StreetView to plan our local area walk. Environmental sounds recorded on talking tins. Use 2PaintAPicture to create paintings of self. Play musical statues by turning speakers up and down Use iPod and speakers in the dough disco. Put remote control cars in paint and drive them over large paper to make wheeled patterns. Can the cars mix the colours in the tracks? Make music for the dough disco using Garage Band
Dance as toys to different music on the CD player. Writing: children use their phonic knowledge to write words in ways which match their spoken sounds. They also write some irregular common words. They write simple sentences which can be read by themselves and others. Some words are spelt correctly and others are phonetically plausible. Shape, space and measures: children use everyday language to talk about size, weight, capacity, position, distance, time and money to compare quantities and objects and to solve problems. They recognise, create and describe patterns. They explore characteristics of everyday objects and shapes and use mathematical language to describe them.