孤島驚魂 4
Far Cry 4

context: zh_tw: 遊戲世界分為兩部分：南凱拉特和北凱拉特。玩家一開始位於南凱拉特並可以隨時自由探索，北凱拉特必須在完成一定的任務後才可解鎖進入。在未解鎖前遊戲地圖被一片迷霧覆蓋，玩家在解放蒲甘・明控制的鐘樓後，地圖會逐漸開啟，地圖上的事物也會被標示，這也有利於 “黃金之路” 擴大其勢力。世界各地分佈著由蒲甘・明控制的前哨，玩家可滲透之。四個較大的前哨，或者說堡壘，具有更強的防禦和更完善的敵軍組合。如果玩家成功解放了前哨，它們將成為快速旅行點，可在遊戲世界之間快速導航，其他任務及支線也會隨之解鎖。遊戲還有許多小任務，如解救人質、拆除炸彈和狩獵等。收集的動物皮可用於製作彈藥袋、針劑袋等物品袋。
en: Players can use a variety of methods to approach missions. For instance, players can utilize stealth to evade enemies and complete objectives without being noticed, or they also have the option to assault enemies with firearms and vehicles. The player-character is equipped with a digital camera, which allows him to mark and highlight all visible enemies, animals, and loots. Players are also able to ride on elephants, which serve as tank-like offensive weapons. Players can throw bait towards enemies, which attracts nearby wildlife that is hostile to both the player and enemies. Players can also hunt and skin animals.The game features an open world environment that is free for players to explore. It features several environments, including forests, rivers, and mountains. To allow players to travel between places faster, the game features various vehicles, including buggies, trucks, and water vehicles like speedboats. Players can drive and shoot at the same time, and can enable auto-drive, in which the game's artificial intelligence takes over the role of controlling the vehicle and guides players to their objectives. Players can also hijack other vehicles while driving. The Buzzer, an aerial, helicopter-like vehicle, is introduced in the game, allowing players to gain a tactical advantage from the air. Parachutes, wingsuits, and grappling hooks are also featured in the game; these items help players swing across cliffs and quickly navigate the environment. Parts of the game take place in Shangri-La, a mystical dreamland where players battle demons as the Kyrati warrior Kalinag. While in Shangri-La, players are accompanied by an injured tiger which serves as their companion. Players can issue commands to the tiger, which assists them in battle.The game world is divided into two halves: North and South Kyrat. Players start in South Kyrat and are free to explore it almost immediately, but can only unlock North Kyrat over the course of the story. The map is progressively opened by liberating bell towers, freeing them from Pagan Min's influence and allowing the Golden Path to expand. These towers help players reveal new areas and mark new locations of interest on the map. The world is scattered with outposts controlled by Pagan Min, which can be infiltrated by players. Four larger outposts, or fortresses, can also be found, and feature stronger defenses and more difficult combinations of enemies. If players successfully liberate these outposts, they will serve as fast-travel points, allowing quick navigation through the game's world. Additional missions and quests also become available. There are many side-missions that can be completed, including hostage rescues, bomb disposal quests, and hunting missions. The collected animals' parts can then be used for crafting new pouches and belts.Like its predecessors, the game features some role-playing elements. Players can earn experience points by completing missions and defeating enemies, and these experience points can then be spent on performance boosts and upgrades. There are two sets of abilities for players to choose from, called The Tiger and The Elephant. The Tiger upgrades mainly improve players' offensive abilities, while The Elephant upgrades improve players' defensive skills. A variety of random events and hostile encounters take place throughout the game; for example, the player may unexpectedly be attacked by an eagle, be hit by a car, or witness an animal attack. Players can accumulate karma by performing kind actions towards the rebels, such as by assisting them in battles when they are attacked by wildlife or enemies. Doing so will give players discounts when purchasing new items at trading posts, and will allow players to call in support and back-up from members of the Golden Path. Players can also gain experience by collecting items like masks, propaganda posters, and prayer wheels. There is also an Arena mode, in which players battle human enemies and animals for additional experience points and rewards.
qas: question: zh_tw: 玩家可以控制哪些受控區域？
en: What controlled areas can the players infiltrate?
answers: zh_tw: text: 蒲甘・明
en: text: Pagan Min

context: zh_tw: 當對新的孤島驚魂遊戲進行頭腦風暴時，開發團隊原本打算開發一個《孤島驚魂 3》的直接續作。續作將設定在同一熱帶島嶼，繼續擴大主角的故事，一些人物會迴歸，如《孤島驚魂 3》的第二大反派瓦阿斯（Vass）。然而團隊後來發現這個續作不是他們想要的。因此，團隊決定以新的設定和人物打造一款全新的遊戲。團隊開始嘗試各種各樣的想法。有團隊成員希望遊戲可允許玩家飛行，這導致了遊戲的垂直性。遊戲總監也希望玩家能夠在具有 “異國情調的山坡” 和 “獨特文化” 的地方，騎著大象橫衝直撞。這使遊戲引入了多山環境的設定，並加入了大象。開發者旨在玩家帶來獨立的體驗，因此除了賀克（Hurk）外，《孤島驚魂 3》的其他人物並未迴歸。賀克的迴歸是因為團隊認為應該引用系列之前的遊戲，因為所有的遊戲之間即使沒有直接聯絡，但它們也設定在同一大世界下。
en: The game's development was led by Ubisoft Montreal, which took over the development of the Far Cry franchise after the release of Far Cry: Instincts in 2005. Additional development was handled by four other in-house Ubisoft studios, Ubisoft Toronto, Red Storm Entertainment, Ubisoft Shanghai, and Ubisoft Kiev. The Montreal studio worked on the game's campaign, the Toronto studio worked on the Shangri-La segments of the campaign, Red Storm handled the development of the competitive multiplayer, the Shanghai studio worked on the hunting missions, and the Kiev studio developed the game's PC version.  Development of the game began in late 2012, after the shipment of Assassin's Creed III. The game's creative director is Alex Hutchinson, who had previously worked on Maxis's Spore as well as Assassin's Creed III.When brainstorming ideas for the new Far Cry game, the development team originally planned on developing a direct sequel to Far Cry 3. The sequel would be set on the same tropical island, would expand upon the protagonist's story, and would bring back characters, such as Far Cry 3's secondary antagonist, Vaas. However, after four days, the team found that a sequel was not what they wanted to achieve. As a result, they decided to scrap the idea and build a brand new game with a new setting and a new set of characters. The team adapted a "we want it all" approach, in which they hoped to experiment with all kinds of ideas. Some team members hoped that the game would allow players to fly, which led to the game's verticality. The game's director also hoped that players would be able to ride a rampaging elephant, in a place with "exotic mountainsides" and "unique culture". This led to the concept of a mountainous setting and the introduction of elephants in the game. The developers aimed for players to consider Far Cry 4 a standalone experience, and therefore they avoided bringing back any characters from Far Cry 3 except for Willis and Hurk The decision to bring the two back was made because the team thought that they should provide some references to previous games in the series, as all of the games are set in the same universe even though they are not directly related.Some of the gameplay elements were directly taken from Far Cry 3. Exotic locations, hunting, and the freedom for players to complete missions through different approaches were maintained in Far Cry 4. The team hoped that by incorporating and expanding upon on these ideas, while introducing new features, they could make Far Cry 4 an evolution for the series. As a result, the size of the game's outposts became larger and players were given more options to customize their weapons. The team also realized that players spent a lot of time interacting with the open world of Far Cry 3, and decided to put more effort and resources into the world's design and add more quests to the game.The game's setting, Kyrat, is a fictional country in the Himalayas region. When building Kyrat, the developers merged elements from real-world regions including Nepal and Tibet, but exaggerated those elements. The map's size is similar to that of Far Cry 3, but is more dense, diverse, and features more varied environments. The developers hoped that players could experience a sense of exploration when traveling between the different terrains. The team also hoped that the new location could be believable, while remaining interesting for players. As a result, they created an identity for Kyrat by doing such things as adding different signboards to the game and creating a fictional mythology and religion for Kyrat. The game's world was also designed to accommodate new features such as the helicopter and the grappling hook. In an effort to make the world feel real, the team added improvements to the design of side-quests. Instead of simply being activities for players to complete, the quests are narrative-driven, which was done to increase the connection between them and the world. In order to increase the credibility of the game's world, the studio sent a team to Nepal to experience and record the local culture, so that they could bring those ideas back to the studio. According to the developer, the trip changed the game's design; the focus shifted from the game's civil war, which is inspired by the real-world Nepalese Civil War, to developing unique and interesting characters.One of the game's most critically acclaimed characters is Pagan Min, the game's major antagonist. The team hoped that players would be "shocked, amazed and intrigued" by him in every encounter. Min has a complex relationship with the playable character, Ghale, as the team wanted players to guess Min's intentions and add a layer of mystery to him. The team originally hoped to have a villain that had a "punk-rock mentality", but the idea was abandoned as the team thought that the concept was not original. The pink costume Min wears throughout the game was inspired by Beat Takeshi, a character from Brothers, and Ichi, a character from Ichi the Killer. Min is designed to be sadistic yet confident, and the team hired Troy Baker to provide the voice for Min, as they thought that Baker's voice is charismatic enough to suit Min. According to Baker, Ubisoft gave him a script for the audition but he chose not to follow it, and instead decided to threaten to cut off the face of an assistant using Min's tone. The interviewer was very pleased with Baker's performance and decided to sign him for the job. As for Ghale, he was designed to be "thin", and his backstory was designed to be revealed as players progressed through the game's story. According to the game's narrative director, Mark Thompson, Ghale learns the history and culture of Kyrat along with players. The developers also hoped that Ghale could be an accessible character for players.
qas: question: zh_tw: 他們摒棄開始的想法之後，做了什麼？
en: What did they do after they scrapped their original idea?
answers: zh_tw: text: 打造一款全新的遊戲
en: text: build a brand new game

question: zh_tw: 工作室派出開發團隊到哪裡？
answers: en: text: Nepal

context: zh_tw: 遊戲世界 “凱拉特” 是一個位於喜馬拉雅山脈地區的虛構國家。在構建凱拉特時，開發者融合了包括尼泊爾和西藏在內的的真實世界元素，但是進行了誇張。地圖大小類似於《孤島驚魂 3》，但更密集，環境更多樣。開發者希望玩家在不同地形旅行時體驗到探索感。團隊還希望新的位置對玩家是可信、有趣的。他們在遊戲中加入了不同的佈告牌，虛構了凱拉特的宗教與神話。遊戲世界也為適應新的功能（如直升機和攀爬鉤爪）進行了設計。為努力讓世界變得更真實，團隊改善了支線任務的設計，任務由故事推動，而不是僅僅由玩家的活動完成，這是為了增加玩家與世界之間的聯絡。為了增加遊戲世界的可靠性，工作室專門派出一支團隊到尼泊爾體驗並記錄當地的文化。據開發者稱，這次行程改變了遊戲的設計，本作重點從遊戲的內戰（靈感來自真實世界的尼泊爾內戰）轉移到開發獨特和有趣的人物上。
qas: question: zh_tw: 工作室派出開發團隊到哪裡？
en: Where did the studio send the development team?
answers: zh_tw: text: 尼泊爾