Rules of Card Games: Brag Other sites, software and online Brag Introduction Brag is a popular British gambling game. It is sometimes said to be similar to poker, but in fact it is much older and the method of betting is different. The basic game of three-card Brag was one of the games described by Hoyle, and therefore dates from the late eighteenth century or earlier. It is almost identical to the popular Indian game Teen Pathi ("three cards"). On this page, Three Card Brag and its Four-card and Five-card variations will be described. There are other games known as 6-card, 7-card, 9-card and 13-card Brag; but they have a very different mechanism and will are covered on a separate page . This page has been put together from a variety of sources, and I am grateful to those who have contributed, including: Jon Garibaldi, Thomas Olsson, Dave Phillips, Jamie Prestidge, Chris Roberts, Phill Rogers, Brian Rollo, Justin Thurkettle, Mike Tobias. Three Card Brag Players, cards and preparation A standard 52 card pack without jokers is used.

The cards in each suit rank in the usual order from high to low: A-K-Q-J-10-9-8-7-6-5-4-3-2. The number of players can vary, but it is probably best for about 4 to 8 people. Three Card Brag is a gambling game. Before starting it is essential that the players agree on the stake and have a common understanding of the rules. It is necessary to agree: the initial stake or ante - which is the amount (if any) that everyone must put into the pot before each deal; the minimum and maximum initial bet - the amount that the first player bets in order to stay in the hand; the limit (if any) on the amount by which the bet can be increased by each subsequent player; any variations to the basic rules, such as use of wild cards. Ranking of hands The order of the possible three-card Brag hands, from highest to lowest, is as follows. Combination 7- 7- Q. In a contest between two equal hands the calling player (the player who paid to see the other hand) loses ( see betting, below ).

Poker players should take care to note that the 'run' and 'flush' in Brag rank in the opposite order to Poker. Ante and deal Before each deal, each player must place the agreed initial stake (ante) in the pot. Deal and play are clockwise, and the turn to deal passes to the left after each hand. If it is the first deal of the session, the dealer shuffles. For subsequent deals, the cards are only shuffled if the previous hand was "seen" and won by a prial. Apart from that, the cards not normally shuffled between hands. The cards from the previous hand are just added to the bottom of the pack and the dealer deals the new hands from the top, without shuffling. The dealer deals out the cards one at a time, face down to the players, until everyone has three cards. Players may look at their own cards, or may choose not to, if they wish to play "blind" - see below . Cards must at never be shown to any player other than the person to whom they were dealt, unless the betting ends with a "see". In that case the cards of the two players involved (but none of the others) are exposed for everyone to see.

Note: the practice of not shuffling makes it possible in some circumstances to know what cards are in play when the same cards come around again. The betting When the cards have been dealt, the betting begins with the player to the left of the dealer. This person can 'fold' (throw in their cards and take no further part in the hand) or can bet any amount from the agreed minimum to the agreed maximum. If all the players except one fold, the last remaining player takes all the money in the pot, and the next hand is dealt. If any player bets, every player after that must either fold or bet at least as much as the previous player who bet. A player may bet more than the previous player, but there may be an agreed limit to the amount by which the bet can be increased. The betting continues around the table as many times as necessary. When there are only two players left in the game, all the others having folded, a third option becomes available. Either player can see the other. Seeing costs twice as much as the previous player's bet. When you pay to see another player, they expose their three cards first. If your cards are better than your opponent's, you expose your hand to prove this and win the pot.

If your cards are equal to your opponent's or worse, your opponent wins the pot - you do not have to show your cards in this case. Note that if the hands are equal, the player who paid to see loses. Poker players should notice that there is no concept of equalising the bets. At each turn, to stay in you have to put into the pot at least as much new money as the previous player put in. Here are some examples from a four player game: Player A bets 2 chips, B folds, C bets 2 chips and D bets 2 chips. In order to stay in, A would have to bet another 2 chips. Player A bets 2 chips, B folds, C bets 4 chips and D folds. Player A can now see player C by paying 8 chips (twice C's bet) or pay at least 4 chips to stay in, or fold, allowing C to win the pot. If A pays 4 to stay in, C now has the same options: put 8 in the pot to see A, to bet at least 4 and allow A another turn to bet, or to fold and allow A to win.

Betting continues until either all players but one have dropped out (folded) (in which case the remaining player obviously wins, but does not show their cards), or two players are left and one player pays double to see the other. As each player folds, that player's cards are added to the bottom of the pack ready for the next deal. At the end of the betting the cards of the last player left in, or the cards of the two players involved in the see, are added to the pack in the same way. Please note the following basic rules of etiquette: Do not show your cards - to anybody Do not say anything about your hand Never (ever) fold out of turn Breaking any of the above three rules will get you thrown out of any Brag game. Here is an example of betting between five players: Round 20 (to see) Points to note Andy bets 1 (one) first round, Bill and Chris match 1, Eddie raises to 2. Andy (A) now must bet 2 to stay in, regardless of the fact that he has already put 1 (one) in. Similar for B and C. The betting can remain at 2 (e.g.

rounds 1-4) indefinitely. If everyone is staying in, eventually someone (e.g. E) must force the pace. In rounds 5 and 6 A, C and E are all in. No-one can see, and all must remain. In situations like this, it is simply a matter of nerve. Someone must fold for the betting to end - and eventually C does. When there are only two remaining (A and E, rounds 8-10), then either can decide to pay double to 'see'. When A bets 20 to 'see' on round 10, he must say 'See you' (or equivalent). It is perfectly acceptable to double the betting without 'seeing', in which case the game continues as normal. A common (but not necessary) house limit on raising is to agree that no-one can raise the pot by more than its current contents. So, for a five player game, the maximum initial stake would be 5 times the ante.

Running out of money Brag is seldom played with what Poker players know as table stakes (where players keep the money they are playing with on the table for everyone to see and cannot introduce extra money into the game except between hands and with the agreement of all the players). Brag players often keep their money in their pockets until needed. It is usual to insist that each player wishing to take part in a game should placed at least a certain minimum amount of money on the table - say £10. After that, players are free to introduce more money to the game at any time. Some play that if you do not have enough money left to bet, but want to stay in, you place all your remaining money in the pot, and put your cards face down on top of it. This is called covering the pot. If there are two or more other players, they continue betting as before, but putting the money into a new pot. After this new pot is settled, the winner's hand is exposed, and the hand of the player who ran out of money is compared with it. The old pot is won by the higher hand, or by the winner of the new pot in case of a tie.

The method of covering the pot can also be used when there are only two players left in the game. If one of the players runs out of money, the betting ends when one player puts the last of his money in the pot - the other player does not have to put in any more money but exposes his cards, and wins the pot unless the player who ran out of money can show a better hand. Although covering the pot might seem to work unfairly in favour of the player who runs out of money, thus getting to see the opponent's hand cheaply, it does avoid some undesirable situations. However, according to the information I have received from Brag players, it is quite usual to play the harsher rule that a player who does not have enough money to bet the full amount required must either fold or borrow money from another player or a bystander to make up the bet. For this purpose, the player is allowed to show his cards to a player who has already dropped out, who might be prepared to back him financially. Sometimes there is an agreement that whoever in the game has most money will lend some to the player who is short to allow that player to continue to bet.

Some people play that when only two players are in the game, and one of them runs out of money, the player who still has money has the choice of either lending some money to the other player to allow betting to continue, or showing his cards, in which case he wins the pot unless the other player can show a better hand. It is clear that betting with borrowing could potentially lead to some difficult situations, in which a player must either fold a good hand or borrow money he may not be in a position to repay. When blind betting is allowed, there is even more scope for this kind of problem, since a blind player can carry on betting indefinitely against an open player, and the open player cannot see the blind player. Sometimes, in a situation where three (or more) players are betting against each other and none of them is prepared to fold, if they all feel that the pot is getting too big, they may agree to a showdown in which all cards are exposed and the highest hand wins. I would like to hear from any experienced Brag players who can let me know more about the correct way to handle these situations. Playing blind Experienced players usually allow the extra option of playing blind. Any player may choose to play any hand blind.

If you are playing blind you do not look at your cards, but leave them face down on the table. You take part in the betting in the normal way, except that all your bets are worth double. In other words, at each stage you only have to put in half the amount of money you would need to bet if you had looked at your cards. If you have been playing blind, then at your turn to bet, you can choose to look at your cards before deciding whether to bet or fold. From that moment on you are no longer a blind player, and if you then want to stay in, you must revert to the same betting amount as the 'non-blind' players. If you are playing blind and all the other players fold - which would be surprising but I am assured that it does happen - you do not win the pot. Instead, the pot is carried forward to the next deal and you are allowed to retain your hand - see below . When just two players remain, one or both of whom are playing blind, the possibilities for one player to "see" the other - i.e. pay for the hands to be exposed and compared - are as follows. You are playing open and your opponent is blind.

The rule is that "you cannot see a blind man". Therefore your only options are to continue betting or to fold. Both players are blind. By putting in twice the blind stake (i.e. the amount that would be paid by an open player) you can cause the hands to be compared. Usually the players turn their cards face up one at a time, alternately, beginning with the opponent of the player who paid for the show. In case of equality, as usual, the player who paid for the show loses. You are playing blind but your opponent is playing open. Your opponent cannot see you (by the above rule), but you can see your opponent if you wish by putting in twice the blind stake (i.e. the same amount that your open opponent just bet). As usual in a showdown, the opponent's cards are exposed first and then you show your cards if they are better. A betting example: 10 (to see) Points to note: B must pay double the blind stake to 'see' C's hand. C is not allowed to see B in round 6 or 7, even though only two players are left.

Note how after 4 rounds B has only spent 4 chips compared to C who has spent 10. This type of inequity often happens when playing with blind hands, and is part of the whole essence of the procedure. Looking at a 'blind' hand out of turn is another Brag 'faux-pas' which will get other Brag players (very) annoyed. The reason is that (for example) during round 4, when C raises to 4, if B now looks at his cards it has immediately changed the basis of A's decision as to whether to stay in or fold on his turn. He would then have only one 'blind' opponent (as D stays 'blind'), instead of potentially two 'blind' opponents (D and possibly B). Retaining a blind hand If you end up with a blind hand when all other players have dropped out, you may retain the blind hand on the table. The next hand is then dealt, so that you now have two sets of cards in front of you. You may either: look at the new hand look at the old hand look at neither If you look at one of the hands, you must immediately decide whether to keep it or fold it.

If you keep it, you must fold the other (without looking at it). You are then non-blind and play the looked-at hand normally. If you decide to fold the hand you looked at, then you have just one blind hand to play by the usual rules; you can look at it now or later if you wish. If you look at neither hand, you can play both hands 'blind' until (at some point) you choose to look at one of them, in which case you follow the same procedure above. In the unlikely event that you win the pot again, without having looked at either 'blind' hand, you may choose to retain either (but only one), sight unseen, before the next deal. You cannot have three 'blind' hands at once. Note that at no stage when playing two hands 'blind' can you look at both and choose the better one - you must look at just one and choose to keep it or fold it, before looking at the other. Variation Some groups treat retained blind hands differently. The player who won blind is dealt a second hand face up, while everyone else is dealt a hand face down as usual. The other players must look at their hands and anyone who cannot beat the face up hand must fold.

If all have folded, the player with the retained blind hand collects the antes, keeps the blind hand, and the next player deals. If a player or players stay in, then the face up hand is discarded and the the retained blind hand plays against the others in the usual way, with the normal betting rules and procedure for looking at the blind hand. If the player with the blind hand wins again by everyone folding, he will again be dealt a face up hand alongside the retained blind hand. This continues until the blind player has looked at his blind hand, after which the play reverts to normal. The odds Jon Garibaldi has provided the following analysis. As there are so few total different hands, it is not difficult to calculate the prior probabilities. There are a total of 22,100 different card combinations ( 52 * 51 * 50 / 3! ). The number of ways to make each hand, and approx odds, are as follows: Hand Obviously, these odds are affected by previous cards, if the deck isn't shuffled. Advice on play John Garibaldi has contributed the following advice. Study the odds carefully and remember them. Play by the odds. Don't stick rigidly to playing by the odds!!

You will lose very quickly, and never win a big pot if you never bluff. Playing 'blind' well is very difficult and takes years of practice. If you play it too often, and non-expertly you will lose. Don't bet too big, especially if you are used to Poker betting. As the Brag betting can continue indefinitely, on the same amount (and indeed must, until there are only two players) the pot can get very large even when each single bet seems low. Four Card Brag This is the same game as Three Card Brag, except that four cards are dealt to each player. Players who look at their hands discard one card before the betting begins to form the best three card hand they can make. In case of a tie between two hands, the discarded card is used to decide which is better. If the discarded cards were also equal in rank then the player who was seen wins the tie. If betting blind is allowed, a blind player will keep all four cards face down on the table. If you have been playing blind and decide to look at your cards, you discard one after looking at them.

Five Card Brag This is similar to Four Card Brag, but five cards are dealt to each player, and everyone discards two cards to make their best three card brag hand. Wild Cards Brag is sometimes played with wild cards, also known as floaters. The cards that are considered wild (if any) vary from group to group, so if you wish to play with wild cards it is important to agree the details before playing. Some possibilities are: All twos wild; J which are drawn in profile with one eye visible on standard British playing-cards. Suicide king wild - this is the K whose sword is held in a position where it appears to pass through his head; A joker or jokers can be added to the pack to serve as wild cards. A wild card can be used to represent any card in the pack, but if two hands are otherwise equal, a hand without wild cards will beat a hand containing one or more wild cards, and a hand with fewer wild cards will beat a hand with more of them. For example, if W denotes a wild card, W- 8- 7 (with W representing the 9) beats Q- Q.

It seems that wild cards are often used in four-card and five-card brag, but that three card brag is more often played without them. Variations Some play that when there are just two players betting, you only need to equal the most recent bet to see the other player's cards (provided that he is not betting blind). Seeing does not cost a double bet. Some play that after the deal, the remainder of the pack is placed face up on the table, so that just one card (which was the bottom card during the deal) can be seen. Folded hands are then placed face up on top of the pack, again with just one card showing. Phill Rogers reports a version where when the deal has passed a full circle (i.e. one more deal than the number of players) then the next dealer gets to choose the game. A change in variation (what cards are wild; whether blind betting is allowed; whether three four or five cards are dealt) can be dictated by the dealer; changing to a different card game, such as from Brag to Indian Poker, would have to be agreed by majority of players.

Many books, especially in the late nineteenth and throughout the twentieth century, describe an entirely fictitious form of Brag with poker-like betting and three wild cards or "braggers"( A, J and 9). There is no evidence that Brag has ever been played that way, and it seems that this version derives from a misreading of some of the early printed descriptions. This is discussed further in Jeffrey Burton in The Playing-Card Vol XXIV No 3 (Nov-Dec 1995) and 4 (Jan-Feb 1996). Other sites, software and online games There are several Indian sites offering online real money games of the almost identical Indian game Teen Patti (3 cards). Draw Brag with Poker Betting To reduce the possibility of collusion in an online game, GameAccount has introduced a variation which they call "3 Card Brag Poker", which has poker-like betting and a draw. Before the deal the two players to the left of the dealer place compulsory bets, called the small and big "blinds". After the deal there is a poker-like betting round with fixed bets and raises equal to twice the big blind and a limit of three raises if there are more than two players in the pot.

Then each player can discard from zero to three cards and is dealt replacement cards, after which there is a second betting round in which the bets and raises are twice as big, but again limited to three raises so long as there are more than two active players. Players do not have to look at the cards they are dealt, and so long as the play without seeing their cards they may call for half price. You can play 3 Card Brag Poker online at MoneyGaming (formerly GameAccount). Card Games from The Good Gambling Guide Card Games There are an almost unlimited number of card games that involve wagers and or betting that could be listed here. We will endevour to detail those of current and historic importance. If there are any you think should be here then please email us. Play your favorite card games for real money online at top rated online casinos listed at RealMoneyAction.com . Brag is a predominently British gambling game and is much older than poker. The basic game of three-card Brag was one of the games described by Hoyle and goes back to the 18th Century or earlier. It is almost identical to the popular Indian game Teen Pathi (meaning 3 cards).

The history of 3 Card Brag can be traced back to England in the 16th century with the game being a direct descendant of the Italian card game Primero. 3 Card Brag is one of a number of vying or bluffing card games which became popular during this time. Bluffing or vying card games are games where you can win with a weaker hand by bluffing your opponents off the pot after giving the impression that you have a stronger hand. Other bluffing card games include; Teen Pathi  An Indian game which is similar to 3 Card Brag, Bouillotte  A 19th century casino game which originates from France, the hugely popular American game  Poker and 3 Card Brags direct ancestor  Primero. Beginning A standard 52 card pack without jokers is used. The cards in each suit rank in the usual order from high to low: A-K-Q-J-10-9-8-7-6-5-4-3-2. The number of players can vary, but it is probably best for about 4 to 8 people. Three Card Brag is a gambling game.

Before starting it is essential that the players agree on the stake and have a common understanding of the rules. It is necessary to agree: the initial stake or ante - which is the amount (if any) that everyone must put into the pot before each deal the minimum and maximum initial bet - the amount that the first player bets in order to stay in the hand A hand of 21 points beats everything else except a Pontoon or Five Card Trick. the limit (if any) on the amount by which the bet can be increased by each subsequent player any variations to the basic rules, such as use of wild cards. Ante and deal Before each deal, each player must place the agreed initial stake (ante) in the pot. Deal and play are clockwise, and the turn to deal passes to the left after each hand. If it is the first deal of the session, the dealer shuffles. For subsequent deals, the cards are only shuffled if the previous hand was "seen" and won by a prial. Apart from that, the cards not normally shuffled between hands. The cards from the previous hand are just added to the bottom of the pack and the dealer deals the new hands from the top, without shuffling.

The dealer deals out the cards one at a time, face down to the players, until everyone has three cards. Players may look at their own cards, or may choose not to, if they wish to play "blind" - see below. Cards must at never be shown to any player other than the person to whom they were dealt, unless the betting ends with a "see". In that case the cards of the two players involved (but none of the others) are exposed for everyone to see. The Betting When the cards have been dealt, the betting begins with the player to the left of the dealer. This person can 'fold' (throw in their cards and take no further part in the hand) or can bet any amount from the agreed minimum to the agreed maximum. If all the players except one fold, the last remaining player takes all the money in the pot, and the next hand is dealt. If any player bets, every player after that must either fold or bet at least as much as the previous player who bet. A player may bet more than the previous player, but there may be an agreed limit to the amount by which the bet can be increased. The betting continues around the table as many times as necessary.

When there are only two players left in the game, all the others having folded, a third option becomes available. Either player can see the other. Seeing costs twice as much as the previous player's bet. When you pay to see another player, they expose their three cards first. If your cards are better than your opponent's, you expose your hand to prove this and win the pot. If your cards are equal to your opponent's or worse, your opponent wins the pot - you do not have to show your cards in this case. Note that if the hands are equal, the player who paid to see loses. Poker players should notice that there is no concept of equalising the bets. At each turn, to stay in you have to put into the pot at least as much new money as the previous player put in. Betting continues until either all players but one have dropped out (folded) (in which case the remaining player obviously wins, but does not show their cards), or two players are left and one player pays double to see the other. As each player folds, that player's cards are added to the bottom of the pack ready for the next deal.

At the end of the betting the cards of the last player left in, or the cards of the two players involved in the see, are added to the pack in the same way. Playing blind Experienced players usually allow the extra option of playing blind. Any player may choose to play any hand blind. If you are playing blind you do not look at your cards, but leave them face down on the table. You take part in the betting in the normal way, except that all your bets are worth double. In other words, at each stage you only have to put in half the amount of money you would need to bet if you had looked at your cards. If you have been playing blind, then at your turn to bet, you can choose to look at your cards before deciding whether to bet or fold. From that moment on you are no longer a blind player, and if you then want to stay in, you must revert to the same betting amount as the 'non-blind' players. If you are playing blind and all the other players fold - which would be surprising but I am assured that it does happen - you do not win the pot. Instead, the pot is carried forward to the next deal and you are allowed to retain your hand.

Hand Rankins The hand rankings are straight forward with a few exceptions. Click Hand Rankings . Playing Rules Other playing rules vary so much that it is best to decide all of them amongst the players before the start, there are no definitive playing rules for this game. When you are looking to practice your card game skills you should head over to an online casino. Casino.org Canada has a huge variety of different card games and they can be played for a variety of stakes, including for free. This allows you to sharpen your skills so that you are ready for the big time. If you're ready to start playing then Microgaming based casinos are a good place to start, with many of their casinos offering hundreds of different casino card games. See this review of Jackpot City's games to start with, but there are many other equally good Microgaming sites to play at. Cribbage In this game the object is to form counting combinations that traditionally are scored by moving pegs on a special Cribbage board. A cribbage board is used to keep score and keep track of the progress of the game.

The appeal of the game, usually played by two but can be four or sometimes three, is evident from two facts: few changes have been made in the original rules, and it remains one of the most popular of all card games. In the U.K. from 1966 through 1969, the "Card Corner" in the News of the World had more requests for information on Cribbage than for any other game. In the United States, Cribbage is played by more than 10 million people, principally across the northern states, from New England to the Pacific, and the game has remained popular in Canada as well. The game of Cribbage (earlier spelled Cribbidge) was invented by the 17th-century English poet Sir John Suckling. Although Cribbage quite clearly developed from Noddy, an older game for which a special scoring board also was used, it appears to be the only existing game in its family. Cribbage would quite likely have become the most popular of all two-hand card games if so many descriptions had not called the Cribbage board indispensable, which it is not.

Almost the only big change from the original rules is that in modern two-hand Cribbage each player is dealt six cards instead of five, as originally. See Cribbage Books Variations Five-card Cribbage was the original game. Each player discards two cards into the crib, remaining with only three, plus starter. At the beginning of the initial hand nondealer pegs 3 to offset dealer's advantage. Game is 61. Four-hand Cribbage is played in partnerships of two on a side, partners seated across the table from each other. The dealer gives each player five cards; each discards only one into the crib. The score is usually slightly less in the showing, but the average per side is about 9 points in the play. Game is always 121. Three-hand Cribbage has each player dealt five cards. Each discards one into the crib, and a single card is dealt blind to complete the crib, which belongs to the dealer. Each player scores for himself. Eldest hand (the one to the left of the dealer) shows first. Scoring Scoring is traditionally called pegging, because it usually is done by moving pegs on a scoring device, the Cribbage board.

This Cribbage board is essentially a tablet with 60 counting holes (in two rows of 30) for each player, plus one game hole for each, and often extra holes for holding pegs when not in play and for keeping track of games won. Game is 121 (twice around the board plus 1 for the game hole) or 61 in the less frequently played game of Once Around. Each player has two pegs, and each scoring point is marked by jumping the rearmost peg ahead of the other (thus showing at a glance the number of points scored on a move as well as the total). Scores must be pegged in order because the first player to reach 121 (or 61) or, in some games, to pass it is the winner. Emphasis on the board as a scoring device created the idea that the game could not be played without it, but the score can be kept with pencil and paper or with chips or other counters; indeed, keeping score by discarding counters (each player starting with 121 or 61) is so efficient and simple a method that the enduring primacy of the board is difficult to understand.

The Cut/Deal A full deck is used, King is high, Ace is low. Face cards and tens count 10 each; other cards count their index value (number of pips). The player cutting low card deals first, the deal alternating with each hand. The dealer deals six cards, alternately, to the nondealer and to himself. Each player then discards two cards, facedown, to form the crib. In discarding to the crib, since it scores for the dealer, the nondealer tries to lay away "balking" cards, those least likely to create scoring combinations. After the discard, the undealt remainder of the pack is cut by the nondealer; the top card of the lower packet is turned faceup on top of the reunited deck and becomes the starter. If the starter is a Jack, dealer immediately pegs (scores) 2, called "2 for his heels." If the starter is any other card, the Jack of that suit--formerly called "knave noddy," an unmistakable link with the earlier game--is worth 1 point to the holder for "his nobs" but is not scored until later. This is followed by the two stages of scoring, the play and the showing.

Playing The nondealer begins the play by laying faceup before him any card from his hand, announcing its counting value. Dealer then plays a card (each adds cards to his own pile, so that his original hand may be counted later in the showing) and announces the total of the two cards. Play continues alternately, each player announcing the new total, until the total reaches 31, or until one player cannot play without increasing the total beyond 31. If either player cannot add a card without exceeding 31, his opponent must play any card(s) in his hand that may be added without exceeding 31. The last to play in each sequence scores a "go"--2 points if he reaches exactly 31, or 1 for any lesser total. After a go, count begins again at zero. In addition to go, the object is to peg for certain combinations of cards played consecutively. These combinations score whether the cards are played in strict alternation or in succession by one player when his opponent cannot play. The score in every case is pegged by the player whose card completes the combination. Any player who can add to a combination, providing there has been no intervening card, can score the value of the new combination.

Combinations are scored for playing a card that makes the count exactly 15 (score 2); for playing cards of the same rank to make a pair (2), three of a kind (6), or four of a kind (12); and for playing a third or later card to form a run, or sequence, regardless of suits and regardless of the order in which the cards are played (1 for each card in the run). The next stage of scoring is the showing. After all four cards are played, the values in each hand are counted--the nondealer's hand first, then the dealer's hand, then the crib, which scores for the dealer. The starter counts as a fifth card in each of the three hands. Every combination of two or more cards totalling 15 scores 2; each pair, 2; every sequence of three or more cards, 1 for each card in the sequence; four cards of the same suit, 4, or 5 if of the same suit as the starter (but only a five-card flush matching the starter counts in the crib); and his nobs (jack of the same suit as the starter), 1.

Every possible different grouping of cards in the hand, plus starter, counts separately, except that a sequence of four or five cards may be counted only once, and not as two or more separate sequences of three. As indicated above, the order of scoring on each hand is important and is as follows: (1) scoring of starter, if it is a jack, (2) scoring in play for various combinations, (3) scoring in play for go, (4) scoring of nondealer's hand, (5) scoring of dealer's hand, and (6) scoring of crib. When either or both players approach a score of 121 (or 61), whose turn it is to score becomes important. The game ends immediately if either player is able to count out in the play or the showing. If nondealer is able to count out in the showing, it does not matter if the dealer, with or without counting his crib, could have scored a higher total.

The loser scores only what he has already pegged before his opponent counts out, and if he has not already counted at least 61 (or 31), he is "lurched" ("left in the lurch") and, if the play is for stakes, loses doubly. (As sometimes played, the winner must be able to count out to exactly 121, just as, in playing for a go, he tries to reach 31 exactly. Thus, for example, if a player's score is 120, he can count out only if he can score exactly 1 point, as for his nobs or for go.) Some play that, if a player fails to claim his full score on any turn, his opponent may call out "muggins" and score for himself any points overlooked. After each player has played all four of his cards, and the showing has been completed, the cards are put back in the deck and shuffled and dealt as before. Faro Faro is one of the oldest gambling games played with cards, supposedly named from the picture of a pharaoh on French playing cards imported into Great Britain.

A favourite of highborn gamblers throughout Europe in the late 18th and early 19th centuries, Faro was the game at which the young count Rostov, in Leo Tolstoy's War and Peace, lost a fortune. Faro was introduced to the United States in New Orleans. Common in American gaming rooms, especially in the West, until 1915, the game had all but vanished by 1925, except in a few Nevada casinos. In the game the 13 cards of the spade suit, representing the ranks of all suits, are enameled on a layout on which the bets are placed against the house. A bet may be placed on any rank to win or (by coppering the bet--i.e., placing a copper counter on the chips) to lose; or, by the manner in which the chips are placed on the layout, a bet may cover several ranks. A shuffled pack of playing cards is placed face up in a dealing box. The top card is removed and not used. The next card taken from the box loses (the house pays the coppered bets placed and takes in bets placed on the card to win).

The card left showing in the box wins, and the house pays the amount of any bet placed on that rank to win. The two cards constitute a turn. The dealer then removes the exposed card from the box, puts aside another card (which loses), and leaves exposed another card (which wins). The game continues in this fashion through the pack. The last card in the box does not count. When cards of the same rank appear in the same turn and so both win and lose, the house takes half of each bet on that rank, whether to win or to lose. This is called a split. Stuss is a variant of the game in which the cards are dealt from a pack held face down in the dealer's hand, not from a dealing box. When a split occurs the house takes all the bets on that rank instead of only half of them. Gin Rummy Gin is a member of the Rummy-games family; introduced in New York in 1909, it became a nationwide fad in the U.S. in the 1940s. Two play; each is dealt 10 cards face down, one at a time, beginning with nondealer.

The remainder of the pack, placed face down, forms the stock, the top card of which is turned up beside it as the first up card. Gin is a high stakes game and this led to it's popularity among gamblers in the US looking for lots of action. Nondealer may take the up card or refuse it; if he refuses, dealer has the same option. If both refuse, nondealer draws the top card of the stock. Thereafter, each player in turn takes either the up card or the top card of the stock, then discards one card face up on the up-card pile. Object of play is to form melds as in Rummy--either sequences of three or more cards of the same suit or sets of three or more cards of the same rank. After drawing, a player may knock (go down) if his unmatched cards (less one discard) total 10 or less. Face cards count 10, aces 1, other cards their number value. Upon knocking, a player faces his 10 cards arranged in sets and with unmatched cards to one side, then discards his 11th card. If all his cards are matched, he is gin.

The opponent of the knocker may lay off any of his unmatched cards upon the knocker's sets, thereby reducing his count. If the knocker has the lower count of unmatched cards, he wins the difference. Should his opponent have an equal or lesser count, he has undercut the knocker and receives the difference (if any) plus a bonus of 25 points. The knocker cannot be undercut if he has gone gin--he receives, in addition to the total points of his opponent's unmatched cards, a bonus of 25 points. First to reach 100 points wins the game and receives a 100-point bonus. Each player then adds to his score 25 points for each hand he has won, called a box. If the loser has failed to score, the game is a shutout, or schneider, and the winner's total score is doubled. Gin Rummy is frequently played with several variations and as a gambling game, often for a small amount of money per point. Poker is a classic game of cards with several variations, all requiring wagering and betting.

These bets decide the winner of each hand taking into account the sequence of the poker players' cards, several of which remain unknown until the hand is revealed. Games variations differ with regards to the amount of cards shared, the amount of cards that have not been revealed, and the betting process. In the majority of today's poker games, the initial round of betting starts with at least one of the players making either a blind or ante bet. In regular poker games, every players bets are based on the rank they believe their hand is worth relative to the other players. Then, in a clockwise manner, each player takes turns either matching, or "calling" the highest bet, or folding. Folding will cause a player to lose the amount that they bet up until that point and all further potential winnings in the hand. Players who havent folded can either match a bet, or raise it. The betting round ends as soon as every player has either matched the previous bet or folded. If every player except for one folds on any given round, they win the pot. If one or more player are still competing following the final round of betting, the hands are displayed and the player with the winning hand collects the pot.

Traditionally a cards game , many avid poker players have begun playing online. To see which sites are best for playing online, check out these online poker reviews . We have a full poker section as well. About Three Card Poker About Three Card Poker Have you ever wondered how to play Three Card Poker (sometimes called Tri-Card Poker) or which Three Card Poker strategy works the best? You see this popular table game in just about every casino these days and for good reason. It is a fun, fast game with good odds and a relatively low house advantage. Couple that with the fact that the Three Card Poker rules are easy to learn and you can easily see why it has become one of the most successful table games in recent years. So successful in fact that there is now a Three Card Poker Tournament played every year with a grand prize worth $500,000. There are a few variants to the game like Casino Brag (Sometimes called Brit Brag) and Three Card Brag. Casino Brag is commonly seen in European markets and differs from Three Card Poker in that the dealer needs an ace-queen to qualify.

Three-Card Brag is a British card game and has very little in common with the Las Vegas or Atlantic City Three Card Poker played in the U.S. (although it is also sometimes referred to as Three Card Poker). Why Everyone Loves Three Card Poker Here are a few reasons why this table game is growing so quickly in popularity: It's Fast. A fast pace is fun but you must be cautious, this can also cause you to lose your bankroll fast. The Strategy is Easy to Learn. Pair Plus actually requires NO strategy, and Ante/Play requires a fairly simple strategy. However, a player's decisions still have a big impact on how much he or she will win or lose in the long run. Bonus Payouts! If you make the Ante and Play wager you can still win the bonus payout even if the dealer does not qualify and even if your hand loses to the dealer. Three Card Poker Odds. The house advantage on Pair Plus is 2.32% and if played properly, the house advantage on the Ante/Play game can be as low as 2.02%. A player plays (calls or raises) 67% of the time.

If you follow our strategy to minimize the house edge, you will still be in the action more than 2/3 of the time. Three card poker is based on traditional poker. Most people have played poker at some point in their lives and are already familiar with the rankings of various hands. This makes it easier for people to learn the game quickly and start enjoying some level of success. More About Three Card Poker Three Card Poker (or tri-card poker as itï¿½s also called) is an American version of a British game called Brag. This game originated over three hundred years ago as a game known as Primero, a fast-moving betting game using only three cards. As the game evolved, it became known as Post-and-Pair and then again as Brag. This game made it to the States as Casino Brag and Brit-Brag, but eventually evolved again into the game we now know as Three Card Poker. Three Card Poker is very similar to the Indian game Teen Patti with some minor differences. The differences are that the ranking of a straight flush and three of a kind are interchanged, and in teen patti, high card and none are merged together.

The current version of Three Card Poker was invented by poker player Derek Webb in the 1990s. Three Card Poker is also called Tri-Card Poker as well as Tri Poker. Why all the different names? Well, it all started out as a name protected casino table game called Three Card Poker that became very popular. Then it seems that others wanted to offer the game without paying the royalties due so they just renamed it. . So whether it's called Three Card, Tri Card or just plain Tri Poker, the poker rules are the same, the optimal playing strategy for how to play is the same and a lot of players love it. You can play free Three Card Poker online for fun and real money games both online and in regular casinos everywhere. Three Card Poker is Two Games in One A seat at the Three Card Poker table offers two separate games to play. You are usually allowed to play either one or both games at the same time, but some casinos will require you to play both while others will make only one optionable. The two games are "Three Card Ante/Play", where you compete against the dealer, and "Pair Plus" that has different bonus payouts for 3 card poker hands of one pair or better.

When both games are played at the same time, players may wager different amounts on each game. The games are played with a standard 52-card deck. The cards are distributed to the dealer in groups of three by an automatic shuffling machine. The player's table layout is shown below. Poker rules and payouts are printed on the table at each player spot, as shown below: (Note:) These are FULL PAYOUTS. Always look for these! 3 Card Hand Values The first thing you will probably notice from the hand rankings list above is that a straight has a higher ranking than a flush. That's simply because there are fewer ways to make a 3 card straight than a 3 card flush. As in most poker games, aces play both high and low to a straight. An ace high straight flush is the highest hand you can get but unfortunately, this is just the highest straight flush and not recognized as a mini-royal flush with extra bonus considerations or anything of that sort. The Pair Plus "Non-Strategy" and Unequal Bets Play Since the only decision the player has to make in Pair Plus is how much to bet. There is no optimal playing strategy involved.

However, at full payout the low house advantage of less than 3 1/2% makes it about as attractive as any table poker game you can find. You can't bet five dollars and win a house here, but the payouts are very generous and you should get a pay hand of some sort about 25% of the time. This is a good game but you want to remember that the win/loss swings are much more volatile in Pair Plus than in Ante/Play. Most places allow you to make unequal bets on the two games. A conservative bet would be two units on Ante/Play and one unit on Pair Plus, or equal bets. A more aggressive approach is to place more on Pair Plus than on Ante/Play. Many good players prefer to keep their Pair Plus to Ante/Play ratio on the conservative side and try to get a little ahead before they get aggressive and load up on the Pair Plus. With the Power Poker Strategy we will use specific strategies for determining the size of each bet. See the appropriate chapters for details. Three Card Poker, Tri Card Poker - Ante/Play Strategy This game starts with the players placing bets in the "Ante" spots in the table layouts.

The ante can be any amount within the posted table limits. The players and the dealer all get three cards, face down. The players all look at their hands and either fold by giving their cards back and losing their ante bet, or play by placing a bet equal to the ante, in the "play" spot in the layout. The dealer then turns over his cards. If he does not have Queen High or better, he doesn't "qualify" to play and pays the active players even money on their ante bets and those with a straight or better are paid the additional ante bonus shown above. These players get a "push" on their play bets. If he does have a qualifying hand, those who cannot beat it lose their antes and their play bets, but can still win the ante bonus with a straight or higher. Those who can beat the dealer win even money on both their ante and play bets plus the ante bonus, if any. In Three Card, Tri Card Poker Ante/Play, the only thing the expert player needs to know is how high his or her hand should be to produce the best possible long-term results, if played. The answer to that question is Q-6-4 or higher.

High card only hands between Q64 through KQ10 are loss limit plays. These are hands with negative expectations. They will lose less if played than they will in ante forfeiture losses if they are not played. Ace high hands and better have positive expectations. The house advantage for Ante/Play, against the optimal strategy shown below is a comfortable 3.4%. Not too bad for the player. However, if you play the game like most players will, you will eventually be ground down by the house edge. We are not going to do that! As you will see, using the Power Poker Strategy will give us a significant edge over the game! Instant Access to the Power Poker Strategy 5901-J Wyoming NE Suite 305 Albuquerque NM 87109 Three Card Poker - Wizard of Odds Three Card Poker Home › games › Three Card Poker Last Updated: May 21, 2015 On This Page Rules Player makes an Ante and/or Pairplus bet The dealer gives each player three cards and himself three cards. The player may examine his own cards. The dealer's cards are dealt face down. If the player made the Ante bet, then he has must either fold or raise.

If the player folds, then he forfeits his Ante wager. If the player raises, then he must make an additional Play bet, equal exactly to his Ante bet. The dealer will turn over his cards. The dealer needs a queen high or better to qualify. If the dealer does not qualify then the player will win even money on the Ante bet and the Play bet will push. If the dealer qualifies, then the player's hand will be compared to the dealer's hand, the higher hand wins. The order of poker hands is indicated below. If the player has the higher poker hand then the Ante and Play will both pay even money. If the dealer has the higher poker hand then the Ante and Play will both lose. If the player and dealer tie then the Ante and Play bets will push. If the player made the Ante bet and has a straight or higher then the player will receive an Ante Bonus, regardless of the value of the dealer's hand. The Pairplus bet will pay entirely based on the poker value of the player's hand, as shown in the Pairplus section below.

Hand Order and Probabilities in Three Card Poker Hand 0.743891 Ante and Play Analysis Various pay tables are known to exist for the Ante Bonuses. The table below shows the various pay tables known, the contribution to the return for each and, and the overall house edge and element of risk for each pay table. The vast majority of tables follow pay table #1. Ante Bet Bonus 0.93% 0.20% In case you're wondering, tables 5 and 6 can be found at Internet casinos using Gamesys N.V. software. With table 6 the player must pay a 10% commission on any net win per gambling session. The next table shows the probability and return for each net win under the table 1 Ante bonuses. Ante Return Table 1.000000 -0.033730 Here is another way of presenting the same information, broken down by the outcomes between player and dealer and Ante bonus.

Ante Return TableExpand Player wins with straight flush 7 Player has straight flush, dealer doesn't qualify 6 Player wins with three of a kind 6 Player ties with straight flush 5 Player has three of a kind, dealer doesn't qualify 5 Player ties with three of a kind 4 Player loses with straight flush 3 Player loses with three of a kind 2 Player has straight, dealer doesn't qualify 2 Player wins with flush or less 2 Player has flush or less, dealer doesn't qualify 1 Player ties with flush or less 0 Player loses with flush or less -2 1.000000 -0.033730 Overall on the ante the probability of a win is 44.91%, push 0.06%, and loss 55.03%. Mini Royal rules Some casinos now offer a line item for a Mini Royal in the Ante Bonus pay table. A Mini Royal is a suited AKQ. Following are pay tables I have seen or heard to exist. The bottom row shows the overall house edge on the Ante bet for the given pay table.

Mini Royal Summary Table Mini Royal Ante Bonus locations: Pay Table 1: Wynn, Las Vegas Pay Table 2: Casino Arizona Pay Table 3: Borgata, Atlantic City; Galewind Internet casinos Pairplus The following table shows the probability and return for the most common pay table of the Pairplus bet. The lower right cell shows a house edge of 7.28%. Pairplus Return Table 1 -0.07276 The following two tables show various pay tables for Pairplus. It used to be that the only table was pay table 1. Now, pay table 7 is the norm. The only casino in southern Nevada that I know of to still offer table 1 is the Pioneer in Laughlin. Bovada offers pay table 1 in its online casino. The Borgota in Atlantic City offers pay table 11 as the "Three Card Bonus Bet" in Let it Ride. In 2007 some casinos added a "Mini Royal" to the pay table. A Mini Royal is a suited ace/king/queen. The following two pay tables show the house edge of various Pairplus pay tables, both with and without the Mini Royal.

Pairplus Pay Tables — Without Mini RoyalExpand Hand 1.85% 0.00% In case you're wondering, tables 9 and 10 can be found at Internet casinos using Gamesys N.V. software. With table 10 the player must pay a 10% commission on any net win per gambling session. Pairplus Pay Tables — With Mini Royal Hand 2.14% Combined The next table shows the probability and return for net win assuming the player bets equally on the Ante and Pairplus, assuming the most common pay tables of 1/4/5 on the Ante Bonus and 1/3/6/30/40 on the Pairplus. The lower left cell shows an expected loss of -.10649 units on a two unit initial bet.

So the house edge of the combined bet would be -.10649/2 = -0.053245, or a house edge of 5.32% Combined Return Table 1 -0.106490 Overall betting equally on the Ante and Pairplus on the pay tables stated above the probability of a win is 32.06%, push 13.23%, and a loss 54.71%. Three Card Poker Progressive I have seen two versions of the progressive side bet in Three Card Poker. Both cost $1 to play and pay a progressive jackpot for a royal flush in spades. Both versions also feature an envy bonus if another player gets a royal flush. Version 1 What I will call version 1 I first noticed at the Fitzgerald's in Las Vegas on February 4, 2009. It is a $1 wager that pays according to the pay table below. All wins are on a "for one" basis, in other words the player does not get back his original wager, even if he wins. Three Card Poker Progressive — Version 1 Hand $90 $0 The return depends on the jackpot amount and number of other players.

To be specific, it is 47.87%, plus 4.52% for each $1000 in the jackpot, and 0.79% per number of other players. To break even the meter needs to be $11,520, less $175 for each other player. Version 2 What I will call version 2 I saw that Casino Caribbean in Yakima Washington in June 2014. The most notable difference compared to version 1 is that version 2 pays for a straight as well. Three Card Poker Progressive — Version 2 Hand $6 $0 The return depends on the jackpot amount and number of other players. To be specific, it is 54.39%, plus 4.52% for each $1,000 in the jackpot, and 0.79% per number of other players. To break even the meter needs to be $10,800, less $175 for each other player. Prime The "Prime" is a side bet I noticed at the Wynn on July 2, 2010.

If the player's three cards are all the same color it pays 3 to 1. If all six player and dealer cards are the same color, then it pays 4 to 1. The following return table shows a house edge of 3.62%, which for a side bet isn't bad. Prime -0.036206 Red Hawk Bonus I have an unconfirmed report that the Red Hawk casino, near Sacramento, offers the following $1 side bet. All wins are on a "for one"basis, meaning the players never get the original bet back, even if they win. The player can win based on his own hand, plus "envy bonus" wins based on the hands of other players. The following return table shows the pay table for player's own cards. The lower right cell shows a return of 57.47%. Red Hawk Bonus — Player's Hand Hand 1 0.574661 The next table shows the value of the Envy Bonus per additional player. The lower right cell shows that the return increases by 0.79% per additional player at the table.

Red Hawk Bonus — Envy Bonus Hand The next table shows the house edge according to the total number of players. Red Hawk Bonus — House Edge Players 42.53% 6 Card Bonus The "6 Card Bonus" is a side bet based on the highest five-card poker hand that can be composed out of the player's and dealer's three cards. It is most likely to be found at Caesars Entertainment casinos. I've seen or heard of three possible pay tables. Pay table 1 I noticed at Harrah's in Las Vegas on September 18, 2009. The lower right cell shows a house edge of 15.28%. 6 Card Bonus — Pay Table 1 Hand The next table shows all three known pay tables and the house edge. 6 Card Bonus — Pay Table Summary Hand 15.28% Millionaire Maker Millionaire Maker is a six-card side bet that I have seen at lots of casinos owned by Caesars Entertainment, beginning about 2012. The minimum bet is $5. The top two prizes are capped at $1,000,000 and $100,000 respectively.

The table below is based on a $5 bet. Betting more would increase the house edge, because the player is not rewarded on the top two prizes for betting more than $5. 6 Card Bonus — Pay Table 3 — $5 Bet Hand 1.00000000 -0.18098054 The lower right cell shows a house edge of 18.10% for a $5 bet. For every additional $5 bet above $5, the house edge increases by 0.64%. My advice, if you must make this bet at all, is to bet the minimum $5. Signage may tempt you with the possibility of winning $1,000,000 with a $5 bet. However, the probability of winning the million is 1 in 20,358,520. Strategy Optimal strategy in ante and play is to raise if you have a queen/6/4 (that is a queen, 6, and 4 all in the same hand) or greater, regardless of the bonus pay table.

Overall the player stands to lose 8.66% of the Ante but win5.29% on the Raise. Many people have asked me what I mean by queen/6/4, wondering for example whether queen/7/3 is greater than queen/6/4. In any poker based game hands are scored first according to the highest card, then the second, and then the third, and so on if there are more. So a queen/7/3 would beat queen/6/4. The queens tie so the second highest cards are used to break the tie, and a 7 beats a 6. The third card does not matter in this case because the hand was resolved by the second card. If you want to know why queen/6/4 is the borderline hand it is because if you raise on queen/6/3 you can expect to lose 1.00255 units, more than the 1 unit by folding. However if you raise on queen/6/4 the expected loss is .993378, less than the 1 unit by folding.

I have been asked several times about the strategy of raising on any queen or better, in other words mimicking the dealer. This is not a bad strategy but you will lose more with it than the optimal strategy above. The house edge playing the mimic the dealer strategy is 3.45%. Raising on everything, or playing blind, results in a house edge of7.65%. Player Wins Ties I have been asked a few times about the probability of tying the dealer in Three Card Poker. This is a valid question because some casinos let ties go to the player. The effect of this rule lowers the house edge in the "full pay" bonus table 1 above from 3.37% to 3.24%. There is a small strategy change to make if the ties go to the player. Under this rule the player should still raise on Q/6/4 or better, plus raise on Q/6/3, only when all three suits are different (this lowers the probability of a dealer flush).

If the player follows the proper raising strategy under the ties win rules then the probability of a tie is 268272/407170400 = 1 in 1517.75 hands. For academic purposes only, if the player always raises then the probability of a tie is 450528/407170400 = 1 in 903.76. California Rules In the poker casinos of Los Angeles county Three Card Poker has a few rule changes. For more information see my section on California Three Card Poker . Florida Rules In the poker casinos of Florida, Three Card Poker has a few rule changes. For more information see my section on Three Card Poker -- Florida Variant . Ultimate Three Card Poker The Silver Legacy in Reno has a variation, in which the player may raise up to 3X his bet. For all the details, visit my page on Ultimate Three Card Poker . Macau Rules In 2007 the Sands had a game titled "3 Card Poker." However, this game is a simple showdown between the player and dealer, higher hand wins.

A player win paid 19 to 20, or even money less a 5% commission. Below is a return table for this game. The lower right cell shows a house edge of 2.50%. 3 Card Poker — Sands Macau Rules Event 1.000000 -0.024972 In 2007 there was also a game in Macau called Q Poker , which is very similar to Three Card Poker. In August, 2009, many casinos had traditional Three Card Poker, only they call it Fortune Three Card Poker in Macau. For more information, please see the page on Fortune Three Card Poker at WizardOfMacau.com . Tipping Strategy At many casinos if the player makes a tip for the dealer then the player has the option to call on the tip portion of the bet. For example, if the player bets $5 for himself, and $1 for the dealer, the player may raise his own wager but not the tip. The correct strategy based on the tip alone is to call any hand of king high or less.

So on hands of Q/6/4 to K/Q/10 the player should raise his own bet but not the tip. However, with less than Q/6/4 there is a conflict of interest. To maximize the total expected value of the player's bet and the tip, the player should raise on hands just under Q/6/4. The greater the ratio of tip to bet the more hands under Q/6/4 the player should raise on. A fantastic advantage play, in collusion with the dealers, would be to bet the table minimum on the bet and the table maximum on the tip. Then raise on ace high or better, otherwise call. This would result in a player advantage on the tip of 26.09%. More Information To see how to calculate the probabilities in Three Card Poker yourself visit my Three Card Poker Appendix . My Hole Carding in Three Card Poker page shows the proper strategy and player advantage if you can catch a peek at one of the dealer's cards.

Play for Fun 3 Card Brag, Play Brag Online, Rules, Strategy Cheats and More Contact Us 3 Card Brag, Rules, Hints, Tips, Cheats 3 Card Brag has been played for over five centuries in bars, clubs and homes throughout the United Kingdom, and before the boom of Internet poker was possibly the most popular gambling card game there was. Featured in the Guy Ritchie film “Lock Stock and Two Smoking Barrels”, 3 card brag is enjoying a renaissance due to its introduction on a number of online casino and bookmakers’ web sites. The rules for the online version differ slightly from the traditional “live” game in respect of the betting process, with 3 card brag real money cash games utilising poker-style small blinds and big blinds, rather than antes. The re-shuffling of the pack after each hand is also a departure from the way the game has been played in the past – a factor which removes the necessity to keep a mental note of the cards that have been revealed in preceding hands. Traditional 3 Card Brag The only true form of 3 card brag is the traditional version which many of you will have played growing up as I did.

This website aims to be an authority on traditional brag and provide useful, informative posts to help players understand the traditional rules and learn some live 3 card brag strategy . I mention many times on this site about how the popularity of the game dwindled due to the explosion of poker in 2003, but you can still find many games of 3 card being played around the UK. In my opinion it’s really only a matter of time before its popularity grows again. After all things do tend to come in and out of fashion, and as 3 card brag has been around for over 500 years I can’t see it going anywhere, can you? Play 3 Card Brag Online It’s here and we are happy to say you can now play 3 card brag online for real money against other players. For us this is a big deal as brag deserves to have it’s place online among the vast amount of poker sites. Three Card Brag is a UK card game which is played in homes, pubs and clubs around the country, less often since poker appeared on the scene in around 2003 but brag is making a comeback and players who once sat in smoke filled rooms are now logging on to play brag online.

Brag is a simple game to play and far less technical than poker, is a pure card game where bluffing is very common and betting without seeing your card aka “betting blind” is common place, the online game is again slightly different than what you may be used to but it’s just about exact except for a couple of changes, please see how to play online 3 card brag . Three Card Brag News Five Card Draw Poker Online - Play 5 Card Draw Games Betting round #2, beginning with first active player to left of button Showdown (if necessary) In draw games, it is possible for more cards to be needed than are remaining in the deck. In this case, the cards are reshuffled, and play continues using the new deck. For more information on reshuffling in draw games, please see Reshuffling the Deck . Showdown - Determining the Winner The player with the best five-card hand wins the pot. After the pot is awarded to the best hand, a new game of Five Card Draw is ready to be played. If two or more hands have the same value, the pot is equally split among them. There is no precedence of suit for the purposes of awarding the pot.

Learn How to Play Five Card Draw for Free If you are unfamiliar with Five Card Draw poker, we recommend you try that poker game out first to get a feel for how it’s played. You are always welcome to play on free poker tables at PokerStars, and sharpen your skills before playing real money poker . Finally, if you like to play other draw variants, we recommend you check out Triple Draw 2-7 Lowball or Single Draw 2-7 Lowball , all of which are very popular poker games as well. These games are a nice change of pace from the amazingly popular Texas Hold'em game, and they are also available in our poker tournaments selection. Other Poker Game Pages

Question: """Five card brag"" is a simplified verion of what game?"
Answer: Poker