Darts 501 - Terms and Meanings The centre of the board. (see also: "SINGLE-BULL" and "DOUBLE-BULL") Score of 50 BUST / BUSTED Hitting more than you needed in an x01 game. The darts do not count and the player begins his next turn on the same score he had prior to. C C In a Cricket game this refers to high scores base on the number of darts scored. For example a triple-20, single-20, single-20 would be called a C-5 because "5 darts" were scored with three darts. CHAMPAGNE BREAKFAST Hitting treble 20, treble 1 and treble 5 in three darts (see "BREAKFAST") CHALKING Keeping score / marking the game. CHIPS A score of 26. (See also: "BREAKFAST /BED & BREAKFAST") CHUCKER A player who just "chucks" the darts at the board, doesn't aim or care.

CIRCLE IT When a player scores a single digit (less than 10) with three darts, his team-mates would shout out "Circle it!" to the scorekeeper to highlight the terrible throw. A variation on this tradition is to draw a fish around the score, often leading to aquarium-related jokes being aimed at particularly poor or unlucky players. CLOCK The dartboard itself, usually in the context of "ROUND THE CLOCK". CORK The centre of the board. This comes from the cork in the end of a keg where it is tapped. The ends of kegs were used for targets in the game's early days. D DARTITIS Name given to a mental state of a dart thrower unable to release his / her dart during a throw. DEVIL The treble-6, so called due to '666', and the fact that it is often hit in error when going for treble-13 or treble-10. DIDDLE FOR THE MIDDLE A throw to see who gets one dart closer to the bullseye to determine who throws first in the game. Also known as a "BULL OFF", "MIDDLE FOR MIDDLE" and "OUT FOR BULL".

DOUBLE The thin outer ring of the board. In standard x01 games, a double counts for two times the number hit. DOUBLE-BULL On dartboards configured with a bullseye consisting of two concentric circles, the outer circle is commonly green and worth 25 and the inner circle is commonly red and worth 50 points. Hitting the innermost ring of this type of bullseye is a "DOUBLE-BULL". (See also: "BULLSEYE") DOUBLE IN (DI) A variant of x01 in which a double is needed to start the game. DOUBLE OUT (DO) Hitting the double of a number to win a game of 'x01 DOUBLE TOP Not being able to hit the double needed to win the game. DOWNSTAIRS The lower portion of the board, usually in reference to the 19s in a game of x01. E A game that requires no special shot to begin scoring. FAT The largest portion of a number (the area between the double and triple ring) FEATHERS The 'feathers'/ Flights of the dart which makes the dart more aerodynamic FLIGHTS The "wings" at the end of a dart that make it fly straight.

Also known as feathers. G Advises all players that the match has now started GAME SHOT Signifies that the match winning double has been hit GOOD GROUP A compliment for tight, accurate throwing. GRAND SLAM Hitting the T5, T20 & T1 in one throw. GRANNY A lose without scoring, see SHUT OUT cricket game H HAIL MARY The third dart that miraculously scores a high treble where the first two combined scored low single numbers HAT TRICK A score of three bullseyes in a single throw. HIGH TON Scoring between 151-180 points in a game of '01 HOCKEY The throw or Toe line. See 'Oche' Oche is pronounced as Hockey I ISLAND The actual playable area of a dart board (inside the doubles ring). Missing this area entirely is sometimes referred to as "Off the island".

J K KILLER A game variant where a number of players "own" a number on the dartboard and compete to build up "lives" (by hitting that number) until a threshold is reached (usually 4 or 6) before attempting to "kill" other players by removing the lives they have built up (by hitting those other players' numbers) until a single player is left. L LEG One game of a match. Most professional matches are made up of a number of sets, each of which is split into legs. LEG SHOT Signifies that a player has completed (Won) the "leg" as per Game Shot. LIPSTICK Name given to the treble twenty made famous by Geordie darts commentator Sid Waddell LITTLE / SMALL The single bed between the bull and the triple LOW TON Scoring between 100-150 points in a game of '01 M MAD HOUSE The double-1.

At least two explanations for the term have been proffered; because it can drive you crazy trying to hit one in a game of x01, or because it impossible to "get out" of the mad house - once a player has a score of 2 the only way to finish the game is by hitting a double-1. MAXIMUM A score of 170 to end a game. treble-20, treble-20, inner bull MIDDLE FOR MIDDLE See "DIDDLE FOR THE MIDDLE". MONGER A person who deliberately scores many more points than needed to win the game cricket game not 501. Motown Scoring 44 finish i.e single 4 and double 20 (tops). It is a reference to the ' Four Tops' group that were associated with the Motown Music label MUGS AWAY Loser of the previous game goes first in the next game. N Another word for 1. See "Bucket of Nails" and "Bag of Nails". NOT OLD A score of 37 (usually by hitting a 20, a 5 and a 12).

The phrase is believed to have its origins in a Monty Python sketch. O The throw line you stand behind and to throw the darts. (pronounced 'Hockey') OUT FOR BULL The out scoring area of the centre bullseye- score of 25. P Least number of darts to win a leg of darts 501 - 9 darts PERFECT SCORE When a player scores a maximum 180 points in one throw of three darts. PERFECT FINISH When a player finishes a game with a maximum score of 170. This must be done by scoring treble 20, treble 20, double bull, with only three darts. This is considerably more difficult than hitting a perfect score as the player must break focus to change targets and it can only be done if the player has an exact score of 170 remaining. POINTS The point of the dart, steel tipped or plastic. Q When you throw a dart into the shaft of another. ROUND OF Terms Throwing three triples in one turn in Cricket. ROUTE 66 Scoring 66 points in a throw.

ROUND THE CLOCK Any of a number of game variants where players compete to be the first to hit all the segments on the board in an agreed order (usually numerical), finishing with the outer bull followed by the bull. In some versions hitting a double entitles the player to skip the next number, with a treble entitling the player to skip two numbers. Also commonly played by single players as a form of practice. S The part of a dart behind the barrel when the flights are mounted. SHANGHAI A score of a single, double and triple in the same number. "Shanghai" sometimes refers to a checkout of 120 (single, treble and double 20). In some games this is an automatic win i.e in a game of Shanghai. SHOOTER American terms for dart thrower SHUT OUT When you lose a game without ever scoring in it. SINGLE BULL On dartboards configured with a bullseye consisting of two concentric circles, the outer circle is commonly green and worth 25 and the inner circle is commonly red and worth 50 points. Hitting the outermost ring of this type of bullseye is a "SINGLE-BULL".

(See also: "BULLSEYE") SLOP /SLOPPY DARTS Darts that score, but not where you wanted them. (See also: "SPLASH") SPIDER or WEB The dartboard wire assembly which divides the scoring segments of the dartboard. SPLASH Darts that score, but not where you wanted them. (See also: "SLOP") SPLITTING THE 11 Throwing a dart between the digits of the 11 on the number ring. (Split double 1!) STACKER Dart landing on top and touching a previous dart thrown forming a stacked effect. STICKS STRAIGHT IN / SINGLE IN / STRAIGHT OFF A game that requires no special shot to begin scoring. STRAIGHT OUT / SINGLE OUT Ending a game of '01 without having to hit a double, but hitting the required i.e. ten required 10 hit not necessarily double 5 STRIKING OIL Hitting a double bull when "DIDDLING FOR THE MIDDLE" - comes from the black centre of some modern dart boards. T Three darts in the same number.

THROW LINE The line you stand behind and throw the darts from also known as the 'Oche' Line / Toe Line. TOE LINE The line you stand behind and throw the darts from also known as the 'Oche' Line / Throw Line. TON A score of 100 in a game of x01. TON PLUS Scoring 100+ points in a throw (Ton 40 would be 140 points) TOPS The double 20 bed. As in "he wants tops for the match". TRIPLE / TREBLE The thin inner ring of the board, it usually counts for three times the number hit. TROMBONES Scoring 76 points in a throw. TWO & SIX Scoring 26 points in a throw (Old English money term) TWO FAT LADIES Scoring 88 points in a throw. U Dart landing underneath and touching a previous dart thrown forming an 'under stacking' effect. UPSTAIRS The upper portion of the board, usually in reference to the 20s.

V Glossary of darts Glossary of darts Advertisements: Use the search bar to look for terms in all glossaries, dictionaries, articles and other resources simultaneously ANNIE'S ROOM (or ANNIE'S HOUSE) The number 1. ARROWS Another term for darts. ARCHER Refers to a player who throws very quick smooth darts, like an archer's arrow (also known as a 'Derek'). Contrast "FLOATER". BABY TON A score of 95, usually by scoring five 19s. BAG O' NUTS A score of 45. BARREL The part of a dart you grip, right behind the point. BASEMENT The double-3. BOUNCE OUT When a dart hits a wire on the board flush-on and bounces back off the board. Can be potentially dangerous to spectators who are too close. BREAKFAST (or BED 'N' BREAKFAST) A score of 26, made up of a single-5, single-20, single-1 in a game of x01.

This is a common score in darts because players aiming for the 20 sector (which contains the highest scoring area on the board) will often accidentally hit the 1 and the 5 sectors, which are located on either side of the 20. The term comes from the typical price of a bed-and-breakfast in times gone by: 2 shillings and sixpence, or "two and six". (See also "CHIPS") BUCKET/BAG OF NAILS Landing all three darts in the 1s. This is also known as "The Eric Bristow", who once scored three 1s in televised tournament. BUCKSHOT A throw when darts land wildly all over the board. BULL-OFF See DIDDLE FOR THE MIDDLE. BULLSEYE (or BULL) The center of the board. (see also: "SINGLE-BULL" and "DOUBLE-BULL") BUST Hitting more than you needed in an x01 game. The darts do not count and the player begins his next turn on the same score he had prior to. C [ top ] In a Cricket game this refers to high scores base on the number of darts scored.

For example a triple-20, single-20, single-20 would be called a C-5 because "5 darts" were scored with three darts. CHAMPAGNE BREAKFAST Hitting treble 20, treble 1 and treble 5 in three darts (see "BREAKFAST") CHIPS A score of 26. (See also: "BREAKFAST") CHUCKER A player who just "chucks" the darts at the board, doesn't aim or care. CIRCLE IT When a player scores a single digit (less than 10) with three darts, his team-mates would shout out "Circle it!" to the scorekeeper to highlight the terrible throw. A variation on this tradition is to draw a fish around the score, often leading to aquarium-related jokes being aimed at particularly poor or unlucky players. CLOCK The dartboard itself, usually in the context of "ROUND THE CLOCK". CORK The center of the board. This comes from the cork in the end of a keg where it is tapped. The ends of kegs were used for targets in the game's early days.

COVER A term frequently used by Sid Wadell, meaning aiming for treble 19. D [ top ] DADDY'S BED/DADDY'S/DADDY see "RIGHT CHURCH, WRONG PEW" DAIRYLEA DARTS A throw that is 'spread' around the board, named after the cheese spread Dairylea. DEVIL The treble-6, so called due to '666', and the fact that it is often hit in error when going for treble-13 or treble-10. DIDDLE FOR THE MIDDLE A throw to see who gets one dart closer to the bullseye to determine who throws first in the game. Also known as a "BULL OFF", "MIDDLE FOR MIDDLE" and "OUT FOR BULL". DOUBLE The thin outer ring of the board. In standard x01 games, a double counts for two times the number hit. DOUBLE-BULL On dartboards configured with a bullseye consisting of two concentric circles, the outer circle is commonly green and worth 25 and the inner circle is commonly red and worth 50 points.

Hitting the innermost ring of this type of bullseye is a "DOUBLE-BULL". (See also: "BULLSEYE") DOUBLE IN A variant of x01 in which a double is needed to start the game. DOUBLE TOP The double-20. DOUBLE TROUBLE Not being able to hit the double needed to win the game. DOWNSTAIRS The lower portion of the board, usually in reference to the 19s in a game of x01. E [ top ] EASY IN A game that requires no special shot to begin scoring. EDDIE SHUFFLE (The) The art of adjusting ones stance or position along the ockey in an attempt to circumnavigate a troublesome 'blocking' dart. Also referred to as The Milk Float. FEATHERS The number 33. FOGLE A series of castaway darts thrown with no other purpose than to irritate opponents. FLIGHTS The "wings" at the end of a dart that make it fly straight. Also known as feathers.

GAME ON Advises all players that the match has now started GAME SHOT Signifies that the match winning double has been hit GRANNY A lose without scoring, see SHUT OUT HAT TRICK A score of three bullseyes. HIGH TON A score greater than 150. HOT TODD-E Refers to a player who throws well despite intoxication. I [ top ] ISLAND The actual playable area of a dart board (inside the doubles ring). Missing this area entirely is sometimes referred to as "Off the island". ICHIGO-BYO In Japanese it means "Strawberry Disease" but taken apart it, the word strawberry: "ICHIGO" can mean 1 (ichi) and 5(go). Japanese players use this term for when they aim at 20 but hit a 5 and a 1 along with the intended 20. It is equivalent to the English term "Breakfast".

K [ top ] KILLER A game variant where a number of players "own" a number on the dartboard and compete to build up "lives" (by hitting that number) until a threshold is reached (usually 4 or 6) before attempting to "kill" other players by removing the lives they have built up (by hitting those other players' numbers) until a single player is left. L [ top ] LEG One game of a match. Most professional matches are made up of a number of sets, each of which is split into legs. LEG SHOT Signifies that a player has completed (Won) the "leg". M [ top ] MAD HOUSE The double-1. At least two explanations for the term have been proffered; because it can drive you crazy trying to hit one in a game of x01, or because it impossible to "get out" of the mad house - once a player has a score of 2 the only way to finish the game is by hitting a double-1. MAXIMUM A score of 180 MAXIMUM CHECK-OUT A score of 170 to end a game.

treble-20, treble-20, inner bull MCQUIGGINS GOLD An unorthadox finish to a game such as finishing 101 with (3,T20,D19), a cheeky (3,8,D20), perhaps even a 113 outshot with (17,T20,D18) or other less popular routes. Also referred to as Maverick play. MIDDLE FOR MIDDLE See "DIDDLE FOR THE MIDDLE". MONGER A person who deliberately scores many more points than needed to win the game. MUGS AWAY Loser of the previous game goes first in the next game. MURPHY A score of single-5, single-20, single-1 in a game of x01. Based on Murphy's Law. N [ top ] NAIL Another word for 1. See "Bucket of Nails" and "Ton of Nails". NINE DARTER When a player completes a game of 501 in the minimum required nine-darts. This is a very rare event. There is usually a cash prize for professionals throwing a televised nine-darter.

Main article: nine dart finish NOT OLD A score of 37 (usually by hitting a 20, a 5 and a 12). The phrase is believed to have its origins in a Monty Python sketch. OCHE The line you stand behind and throw the darts from. OUT FOR BULL See "DIDDLE FOR THE MIDDLE". P [ top ] PERFECT GAME See NINE DARTER PERFECT SCORE When a player scores a maximum 180 points in one throw of three darts. PERFECT FINISH When a player finishes a game with a maximum score of 170. This must be done by scoring treble 20, treble 20, double bull, with only three darts. This is considerably more difficult than hitting a perfect score as the player must break focus to change targets and it can only be done if the player has an exact score of 170 remaining. POPCORN When the darts land so close to each other, they knock their flights out. R [ top ] REDEEMER A dart, (often a T20) that "redeems" two previous poor efforts.

RIGHT CHURCH, WRONG PEW or RIGHT HOUSE, WRONG BED Term for hitting a double or triple, but the wrong number. Also known as "DADDY'S BED" ROBIN HOOD When you shoot a dart into the shaft of another. ROUND OF NINE Throwing three triples in one turn in Cricket. ROUND THE CLOCK Any of a number of game variants where players compete to be the first to hit all the sectors on the board in an agreed order (usually numerical), finishing with the outer bull followed by the bull. In some versions hitting a double entitles the player to skip the next number, with a treble entitling the player to skip two numbers. Also commonly played by single players as a form of practice. SCROAT A dart that is aimed for treble 20, but ends up in double 20. SET A scoring method used in many tournaments. SHAFT The part of a dart behind the barrel when the flights are mounted. SHANGHAI A score of a single, double and triple in the same number. "Shanghai" sometimes refers to a checkout of 120 (single, treble and double 20, also as "Shanghai 20").

In some games this is an automatic win. This is also the name of a game. SHARKEY A non-registered player who has to assume a false identity in order to fill in for an absent player in a league game, e.g. "due to poor turnout, The Arms had to use a Sharkey". SHUT OUT When you lose a game without ever scoring in it. SINGLE BULL On dartboards configured with a bullseye consisting of two concentric circles, the outer circle is commonly green and worth 25 and the inner circle is commonly red and worth 50 points. Hitting the outermost ring of this type of bullseye is a "SINGLE-BULL". (See also: "BULLSEYE") SKUNKED When you lose a game without ever scoring in it. SLOP Darts that score, but not where you wanted them. (See also: "SPLASH") SPIDER The metal web that divides the dartboard into sections. SPLASH Darts that score, but not where you wanted them.

(See also: "SLOP") SPRAY 'N' PRAY Darts thrown by an irate and less talented player, rather quickly (See Kev Redhead) STICKS The darts themselves. STRAIGHT IN A game that requires no special shot to begin scoring (also "straight off"). STRIKING IRAQ Hitting a double bull when 'diddling for the middle'- comes from the Gulf War, when Iraq was being bombed, as Iraq has lots of oil. (See Striking Oil). STRIKING OIL Hitting a double bull when 'diddling for the middle' - comes from the black centre of some modern dart boards. T [ top ] THREE IN A BED Three darts in the same triple of a number. i.e. three triple 20's 180! THROW LINE The line you stand behind and throw the darts from. TOE LINE The line you stand behind and throw the darts from. TON A score of 100 in a game of x01. Scores over 100 would be called a "ton-whatever" for example, a ton-thirty would be a score of 130.

TON OF NAILS A score of 5 where all three darts fell in the 1 bed with 1 dart in the treble 1. TOP BANANA Double 20. Usually exclaimed after hitting this bed to win a match. TOPS The double 20 bed. As in "he wants tops for the match". TRIPLE/TREBLE The thin inner ring of the board, it usually counts for three times the number hit. Darts | Dart Games | Dart Rules Glossary Of Dart Terms & Phrases ANNIE'S ROOM: The number 1. ARROWS: Darts. BABY TON: A score of 95, usually by scoring five 19's. BAG O' NUTS:A score of 45. BARREL: The part of a dart you grip, right behind the point. BASEMENT: The double-3. BREAKFAST: A score of single-5, single-20, single-1 in a game of x01. This was based on the typical price of a bed-and-breakfast, 26 pence. BUCKET OF NAILS: Landing all three darts in the 1's.

BUCKSHOT: When you're darts land wildly all over the board. BULL: The center of the board. BULLSEYE: The center of the board. BUST: Hitting more than you needed in an x01 game, and the darts don't count. C: In a Cricket game this refers to high scores base on the number of darts scored. For example a triple-20, single-20, single-20 would be called a C-5 because "5 darts" were scored with three darts. CHUCKER: A player who just "chucks" the darts at the board, doesn't aim or care. CIRCLE IT: When a player scores a single digit (less than 10) with three darts, his team-mates would shout out "Circle it!" to the scorekeeper to highlight the terrible throw. CLOCK: The dart board. CORK: The center of the board. This comes from the cork in the end of a keg where it is tapped. The ends of kegs were used for targets in the begining of darts.

DIDDLE FOR MIDDLE: A throw to see who gets one dart closer to the bullseye to determine who shoots first in the game. DOUBLE: The thin outer ring of the board, it usually counts for two times the number hit. DOUBLE IN: A double is needed to start the game. DOUBLE OUT: A double is needed to win the game. DOUBLE TOP: The double-20. DOUBLE TROUBLE: Not being able to hit the double needed to win the game. DOWNSTAIRS: The lower portion of the board, usually in refernce to the 19's in a game of x01. EASY IN: A game that requires no special shot to begin scoring. FEATHERS: The "wings" at the end of a dart that make it fly straight. Also known as flights. FEATHERS: The number 33. FLIGHTS: The "wings" at the end of a dart that make it fly straith. Also known as feathers. HAT TRICK: A score of three bullseyes. HOCKEY: The line you you stand behind and throw the darts from.

ISLAND: The actual playable area of a dart board (inside the doubles ring). If you miss, your "Off the island". LEG: One game of a match. MAD HOUSE: The double-one, because it can drive you crazy trying to hit one in a game of x01. MIDDLE FOR MIDDLE: A throw to see who gets one dart closer to the bullseye to determine who shoots first in the game. MONGER: A person who deliberately scores many more points than needed to win the game. MUGS AWAY: Loser of the previous game goes first in the next game. MURPHY: A score of single-5, single-20, single-1 in a game of x01. Based on Murphy's Law. OCHE: The line you you stand behind and throw the darts from. POINT MONGER: A person who deliberately scores many more points than needed to win the game. POPCORN: When the darts land so close to each other, they knock their flights out. RIGHT CHURCH, WRONG PEW or RIGHT HOUSE, WRONG BED: When you a double or triple, but the wrong number.

ROBIN HOOD: When you shoot a dart into the shaft of another. SHAFT: The part of a dart behind the barrel when the flights are mounted. SHANGHAI: A score of a single, double and triple in the same number. In some games this is an automatic win. This is also the name of a game. SHUT OUT: When you lose a game without ever scoring in it. SKUNKED: When you lose a game without ever scoring in it. SLOP: Darts that score, but not where you wanted them. SPIDER: The metal web that divede the dart board. SPLASH: Darts that score, but not where you wanted them. STRAIGHT IN: A game that requires no special shot to begin scoring. THREE IN A BED: Three darts in the same number. THROW LINE: The line you you stand behind and throw the darts from. TOE LINE: The line you you stand behind and throw the darts from. TON: A score of 100 in a game of x01.

Scores over 100 would be called a "ton-whatever" for example, a ton-thirty would be a score of 130. triple: The thin inner ring of the board, it usually counts for three times the number hit. UPSTAIRS: The upper portion of the board, usually in reference to the 20's. WIRE: Darts that just miss where you aimed but on the other side of the spider. X: A double-1 out. Darts Glossary C Darts Glossary C Darts Glossary C "C" Pronounced "See" (to look). In the darts game cricket this refers to the number of high scores that are hit by throwing 3 darts and then convert that to the number of hit darts eg. a treble 20, a double 20 and a single 20 would be called C6 for "6 Darts" that were scored with 3 darts.(3_treble+2_double+1_single = 6) CARPENTRY DARTS Darts thrown in such a manner that it misses the board completely and hit the dartboard cabinet instead.

Also see "MASONRY DARTS" CAUDWELL CLASSIC When a player hits a real low score, usually less than 10 CENTURY Scoring a 100 points or more after throwing 3 darts. Also known as a "TON" CHALK A person who keeps the score. CHAMPAGNE BREAKFAST Hitting the treble 20, treble 5 and treble 1 by throwing 3 darts(See BREAKFAST) CHAMPIONSHIP BOARD A practice dartboard where the doubles, trebles and bullseye are half the normal size CHECKOUT The final throw/s to to try and win a game. CHIPS Scoring 26 points by throwing 3 darts, hitting a single 20, 5, and 1. Also known as a "Classic", "Breakfast", "Fish & Chips" or "Bed & Breakfast". The term was derived from the price of a typical breakfast in England costing “two and six” at that time.("2 shillings and sixpence" or "two and six").

Interesting to note the number 20 is right in the middle on top of the dartboard with the numbers 5 and 1 to the left and right of the 20. Many people when aiming for the 20 will hit the 5 and 1 instead of the 20. CHUCKER Someone who just throws the darts without aiming or caring to aim at a specific number. He just "chucks" the darts at the dartboard. CIRCLE IT Players will usually shout "circle it!" when someone scores a single digit score (0-9) after throwing 3 darts. It’s just a way of mocking someone and who plays poorly and were a bit unlucky. To mock the person further, some will draw a fish around the score. Also known as a "CAUDWELL CLASSIC" CLASSIC Scoring 26 points by throwing 3 darts, hitting a single 20, 5, and 1. Also known as a "Breakfast", "Fish & Chips" or "Bed & Breakfast".

The term was derived from the price of a typical breakfast in England costing “two and six” at that time.("2 shillings and sixpence" or "two and six"). Interesting to note the number 20 is right in the middle on top of the dartboard with the numbers 5 and 1 to the left and right of the 20. Many people when aiming for the 20 will hit the 5 and 1 instead of the 20. CLICKIDY CLICK Scoring 66 points by throwing 3 darts. Also known as "ROUTE 66". CLOCK Refers to the dartboard game "Round the Clock". CONVERTIBLES Darts with interchangeable tips / points. Convert steel tip darts to soft tips and vice versa. Steel tips are normally used ordinary dartboards (sisal type) and soft tip darts are normally used with electronic dartboards. CORK Refers to the center of the dartboard, the bullseye. The term originated from the cork of a wine or beer barrel (keg). In the medieval times bottoms of overturned wine or beer barrels were used as a targets.

Players throw for the cork or "cork it" to see who throws closest to the bull, to determine who plays first. COVER A term frequently used during matches by Sid Waddell (well known British sports commentator), when a player is aiming at the treble 19. CRACKED Hitting the wrong place or number when trying to double-out to win a game Sometimes hitting a double 16 or 19 instead of the double 7, or hitting a single 1 instead of the double 1. CRICKET Refers to the darts game of cricket where the aim is to hit each of the numbers 15 – 20 and the bullseye on the dartboard 3 times. Bed and Breakfast (Darts)? - phrase meaning and origin Bed and Breakfast (Darts)? Posted by Shae on February 03, 2004 In Reply to: Bed and Breakfast (Darts)? posted by Henry on February 03, 2004 : : I hear this all the time in the pub. When a dart player is aiming at 20 and slops a 5 and a 1 for 26 points: "bed and breakfast".

Where did this come from? : Bed And Breakfast or Half-a-Crown or Murphy: A British term for the score of 26 in an 01 game, from hitting a 20 and one each of the adjacent numbers, 1 and 5. So called because breakfast used to cost 26 pence. : BREAKFAST: A score of single-5, single-20, single-1 in a game of x01. This was based on the typical price of a bed-and-breakfast, 26 pence. : Not a very convincing explanation! 26p is not very much; not even enough for breakfast on its own. Decimal currency was introduced in 1971. In old pence, it would be worth two shillings and two pence, 2/2, but would not be called 26 pence. : Search on Google for Dart Glossary for lots more terms. Could it be derived from the half crown? Two shillings and six pence, usually abbreviated to '2 and 6.' Dart Terms - High Society Dart Terms Know your terms so you can yell them appropriately.

Annie's Room: A score of 95, usually by scoring five 19's Bag O' Nuts: The part of a dart you grip, right behind the point Basement: The double-3 Breakfast: A score of single-5, single-20, single-1 in a game of x01. This was based on the typical price of a bed-and-breakfast, 26 pence. Bucket Of Nails: Landing all three darts in the 1's Buckshot: When you're darts land wildly all over the board Bull or Bullseye: The center of the board Bust: Hitting more than you needed in an x01 game, and the darts don't count C: In a Cricket game this refers to high scores base on the number of darts scored.

For example a triple-20, single-20, single-20 would be called a C-5 because "5 darts" were scored with three darts Chucker: A player who just "chucks" the darts at the board, doesn't aim or care Circle It: When a player scores a single digit (less than 10) with three darts, his team-mates would shout out "Circle it!" to the scorekeeper to highlight the terrible throw Clock: The dart board Cork: The center of the board This comes from the cork in the end of a keg where it is tapped.

The ends of kegs were used for targets in the beginning of darts Diddle For Middle: A throw to see who gets one dart closer to the bullseye to determine who shoots first in the game Double: The thin outer ring of the board, it usually counts for two times the number hit Double In: A double is needed to start the game Double Out: A double is needed to win the game Double Top: Not being able to hit the double needed to win the game Downstairs: The lower portion of the board, usually in reference to the 19's in a game of x01 Easy In: A game that requires no special shot to begin scoring Feathers: The "wings" at the end of a dart that make it fly straight. Also known as flights Feathers: The number 33 Flights: The "wings" at the end of a dart that make it fly straight.

Also known as flights Half-A-Crown: A score of single-5, single-20, single-1 in a game of x01 Hat Trick: A score of three bullseyes Hockey: The line you stand behind and throw the darts from Island: The actual playable area of a dart board (inside the doubles ring). If you miss, you're "Off the island" Leg: One game of a match Mad House: The double-one, because it can drive you crazy trying to hit one in a game of x01 Middle For Middle: A throw to see who gets one dart closer to the bullseye to determine who shoots first in the game Monger: A person who deliberately scores many more points than needed to win the game Mugs Away: Loser of the previous game goes first in the next game Murphy: A score of single-5, single-20, single-1 in a game of x01. Based on Murphy's Law Nut House: The double-one, because it can drive you crazy trying to hit one in a game of x01 Oche: The line you stand behind and throw the darts from.

(Pronounced "ockey", like "hockey".) Point Monger: A person who deliberately scores many more points than needed to win the game Popcorn: When the darts land so close to each other, they knock their flights out Right Church, Wrong Pew: When you a double or triple, but the wrong number Right House, Wrong Bed: When you a double or triple, but the wrong number Robin Hood: When you shoot a dart into the shaft of another Scud: A dart way off the target Shaft: The part of a dart behind the barrel when the flights are mounted Shanghai: A score of a single, double and triple in the same number. In some games this is an automatic win. This is also the name of a game. Shotgun Darts: When your round of darts is like buckshot (all over the board) Shut Out: When you lose a game without ever scoring in it Skunked: When you lose a game without ever scoring in it Slapping the Bitch: To win both games of a Cricket match.

Slop: Darts that score, but not where you wanted them Spider: The metal web that divides the dart board Splash: Darts that score, but not where you wanted them Straight In: A game that requires no special shot to begin scoring Three In A Bed: Three darts in the same number Throw Line: The line you stand behind and throw the darts from Toe Line: The line you stand behind and throw the darts from Ton: A score of 100 in a game of x01 Scores over 100 would be called a "ton-whatever" for example, a ton-thirty would be a score of 130 Ton o' Ones: A score of 5 by hitting 5 ones Tossing the Midget: Getting out in a 501 game before your opponent gets in Triple: The thin inner ring of the board, it usually counts for three times the number hit Trombones: A total turn score of 76 points Upstairs: The upper portion of the board, usually in reference to the 20's Wire: Darts that just miss where you aimed but on the other side of the spider X: Dart Terms/Definitions Dart Terms/Definitions Below is a rather large

 list of dart terms both common and obscure.

I have compiled this list from a number of periodicals and from word-of-mouth. If you know of a term that is not listed, just email me and let me know. # Count/# Mark - The number of scoring darts in cricket (ie.

an 8 count/mark would be 2 triples and 1 double, a 5 count/mark could be 1 triple and 2 singles/two doubles and 1 single/1 triple and 1 double) Ace(s) - The double one in '01 Arrows - Slang for darts Bag O' Nuts - Scoring 45 points in a throw Barn Dart - The third dart of a throw that hits the target you were aiming at that the first two darts missed Barrel - The metal portion of the dart (where you grip the dart) Bed - A section of a number Bed & Breakfast - Scoring 26 points in one throw when hitting a single 20, a single 1 and a single 5 (a British term) Black Hat - Hitting 3 double bulls in one throw Black Dog - The double bull Bombs/Bombers - Very large or heavy darts Bones - When you have a double 1 left to win the game (usually displayed on the board with an 'X') Break - Winning a game when your opponent threw first.

Bull - The center most part of the board, the area is divided into two sections (the single & double bull) Bull Out - Winning a game with a double bull Bull Up - Throwing at the bull to decide which player will throw first Bust(ed) - Scoring too many points when trying to finish an '01 game Chalk(ing) - Keeping score Chips - Scoring 26 points in a throw A 'Classic' - Scoring 26 point in a throw by hitting a single 5, single 20 and a single 1 Cork (noun) - The bullseye Cork (verb) - closest to bull within scoring surface. used for determining the 1st player in a match. Cracked - Hitting a single when aiming at a double Dead - Describes hitting the exact amount required Diaper Dart - When a dart misses what it was aimed at and accidently scores well on another target.

Diddle for the Middle - Throwing at the bull to decide which player will throw first Dirty Darts - Derogatory slang for questionable tactics (like scoring excessive points in Cricket) Downstairs - The lower portion of the dartboard Double Bull/Cork - The center portion of the bullseye Double In (DI) - Hitting the double area of a number to start a game of '01 Double Out (DO) - Hitting the double of a number to win a game of '01 Double Top - The double 20 Dust - Dart lands outside the scoring area Eights - Slang for the 18s in Cricket Easy In/Out - Not having to hit a double to start a game of '01 (in) or having to hit one to end it (out) Fallout - Slang for hitting a scoring dart while missing the number you were throwing at (like hitting the 16 in Cricket when you were really aiming at the 19) Fat - The largest porting of a number (the area between the double and triple ring) Fives - Slang for the 15s in Cricket Flight - The 'feathers' of the dart which makes the dart more aerodynamic Freeze Rule - In team

 301 play (soft-tip), a player may go out and win only if their partners score is equal to or less than the combined scores of the opposing team.

It can apply to all team '01' games. Galed - Termed used when playing any dart game and being shutout of points. Game On - A call for silence at the start of the game Game Shot - The winning shot Good Group - A compliment for tight, accurate throwing Grand Slam - Hitting the T5, T20 & T1 in one throw (contributed by Derek Prather) Hail Mary - The third dart that miraculously scores a high treble where the first two combined scored low Happy Meal - A score of 69 Hattrick - Scoring all three darts of a turn in the bull High Ton - Scoring between 151-180 points in a game of '01 Hockey - The throw line Hummer Spot - The center most hole in the bullseye on a soft-tip board Leg - A game in a match, as "the best of five legs", in which each leg is an entire game Little/Small - The single bed between the bull and the triple Lizzard - In Wichita Ks. We call the double one out the lizzard out, if you hit it going out your team mates all chip in for a shot of you fav.

drink, and if you hit the highest lizzard out which is T20 T20 D1 you get a free shot for the rest of the season. (contributer did not leave a name) Low Ton - Scoring between 100-150 points in a game of '01 Madhouse - Double 1 or 1 double 1 to win a game of '01 Matador - A thrower that hits bulls.

:-) Mugs Away - The losers go first in the return game Nines - Slang for the 19s in Cricket Oche - The throw line (pronouced 'ockey') Patriot - hitting a needed trip or bull with your first dart Pie - Any of the numbered segments on the dartboard Point Mongering - Derogatory term for shooting excessive points, usually in Cricket Premature Projection - When you get excited and throw out of turn 'Right There' - Phrase used when a thrower just misses what he/she was aiming at (around here it's said quite sarcastically) Robin Hood - Sticking one dart into the back of another in the board Round - Any 3 dart turn Round of 9 - Throwing three triples in one turn Route 66 - Scoring 66 points in a throw Score Whore - Same as "Point Monger/Dirty Darts" Scud - Same as "Fallout" Sergeant - Used in the game of Rotation - scoring three successive numbers in the three darts of a throw to win a free turn Sevens - Slang for the 17s in Cricket Shaft - The portion of the dart that holds the flight Shanghai - Hitting a triple, double, and single of the

 same number in the same throw Shooting for the Cork/Bull - Throwing at the bull to decide which player will throw first Single In (SI) - Starting a game of '01 without having to hit a double first Single Out (SO) - Ending a game of '01 without having to hit a double Sixes - Slang for the 16s in Cricket Spider (Web) - The dartboard wire assembly which forms the beds Splash/Splashing - Throwing two darts at a time to determine partners before a game.

Both darts must score and that score is calculated. The people throwing the highest and lowest scores are partners, the next to highest and next to lowest are partners and so on. Splitting the 11 - Throwing a dart between the digits of the 11 on the number ring Straight Nine - Hitting the T20, T19 & T18 in the first turn of Cricket.

Straight On - Starting a game of '01 without having to hit a double Straight Off - Ending a game of '01 without having to hit a double Sunset Strip - Scoring 77 points in a throw Three in a Bed - Throwing all three darts in the same number Ton - Scoring 100 points in a throw Ton # - Scoring 100+ points in a throw (Ton 40 would be 140 points) Tops - The double 20 Trombones - Scoring 76 points in a throw Trophy Darts - A compliment for tight, accurate throwing Two & 6 - Scoring 26 points in a throw Two Fat Ladies - Scoring 88 points in a throw Upstairs - The upper portion of the board Wet Feet - Having 2 or 3 feet across the throwing line White Horse - Scoring three triples in Cricket (in some leagues, it has to be 3 different scoring triples) Wilson - missing all 3 darts in Cricket (a flatline) Wiring - Bouncing a dart off a wire Woody - Dart lands outside the scoring area Darts | Dartboard | Dartboards | Dart Flights Dart Flights Darts Glossary Choose A Letter

: ANNIE'S ROOM - The number One (1).

ARROWS - Another term for darts . ARCHER - Refers to a player who throws very quick smooth darts -B- BABY TON - A score of 95, usually by scoring five 19s. BAG O' NUTS - A score of 45. BARREL - The metal body of the darts where they are gripped. BASEMENT - The double-3. BOTTOM OF THE BOARD - The numbers on the bottom half of the dartboard . BOUNCE OUT - When a dart hits a wire on the board flush-on and bounces back off the dartboard . Can be potentially dangerous to spectators who are too close. BREAKFAST - (or BED 'N' BREAKFAST) A score of 26, made up of a single-5, single-20, single-1 in a game of x01. This is a common score in darts because players aiming for the 20 sector (which contains the highest scoring area on the dartboard ) will often accidentally hit the 1 and the 5 sectors, which are located on either side of the 20.

The term comes from the typical price of a bed-and-breakfast in times gone by: 2 shillings and sixpence, or "two and six". (See also "CHIPS") BUCKET/BAG OF NAILS - Landing all three darts in the 1s. BUCKSHOT - A throw when darts land wildly all over the dartboard . BULL-OFF - See DIDDLE FOR THE MIDDLE. BULLSEYE (or BULL) - The bull's eye, which has an Outer Bull and an Inner Bull. BUST - Hitting more than you needed in an x01 game. The darts do not count and the player begins his next turn on the same score he had prior to. -C- CRICKET - In a Cricket game this refers to high scores base on the number of darts scored. For example a triple-20, single-20, single-20 would be called a C-5 because "5 darts " were scored with three darts .

CHAMPAGNE BREAKFAST - Hitting treble 20, treble 1 and treble 5 in three darts (see "BREAKFAST") CHIPS - A score of 26. (See also: "BREAKFAST") CHUCKER - A player who just "chucks" the darts at the board, doesn't aim or care. CIRCLE IT - When a player scores a single digit (less than 10) with three darts , his team-mates would shout out "Circle it!" to the scorekeeper to highlight the terrible throw. A variation on this tradition is to draw a fish around the score, often leading to aquarium-related jokes being aimed at particularly poor or unlucky players. CLOCK - The dartboard itself, usually in the context of "ROUND THE CLOCK". CORK - The center of the dartboard . This comes from the cork in the end of a keg where it is tapped. The ends of kegs were used for targets in the game's early days. COVER - A term frequently used by Sid Wadell, meaning aiming for treble 19.

-D- DAIRYLEA DARTS - A throw that is 'spread' around the board, named after the cheese spread Dairylea. DEVIL - The treble-6, so called due to '666', and the fact that it is often hit in error when going for treble-13 or treble-10. DIDDLE FOR THE MIDDLE - A throw to see who gets one dart closer to the bullseye to determine who throws first in the game. Also known as a "BULL OFF", "MIDDLE FOR MIDDLE" and "OUT FOR BULL". DOUBLE - The thin outer ring of the dartboard . In standard x01 games, a double counts for two times the number hit. DOUBLE-BULL - On dartboards configured with a bullseye consisting of two concentric circles, the outer circle is commonly green and worth 25 and the inner circle is commonly red and worth 50 points. Hitting the innermost ring of this type of bullseye is a "DOUBLE-BULL". (See also: "BULLSEYE") DOUBLE IN - A variant of x01 in which a double is needed to start the game.

DOUBLE TOP - The double 20. DOUBLE TROUBLE - Not being able to hit the double needed to win the game. DOWNSTAIRS - The lower portion of the dartboard , usually in reference to the 19s in a game of x01. -E- EASY IN - A game that requires no special shot to begin scoring. EDDIE SHUFFLE - The art of adjusting ones stance or position along the ockey in an attempt to circumnavigate a troublesome 'blocking' dart. Also referred to as The Milk Float. -F- FOGLE - A series of castaway darts thrown with no other purpose than to irritate opponents. FLIGHTS - The "feathers" of the dart that give it aerodynamic float. Also known as wings. -G- GAME ON - Advises all players that the match has now started GAME SHOT - Signifies that the match winning double has been hit GRANNY - A lose without scoring, see SHUT OUT -H- HAT TRICK - A score of three bullseyes. HIGH TON - A score greater than 150. HOCKEY - A raised 1 1/2" board used to mark the throwing line.

-I- INNING - A round of completed turns by both players, or a turn in a particular game that has innings, like Baseball or Shanghai. -L- LEG - A game in a match, as in "the best of five legs", in which each leg is an entire game. Or, in the game of Legs, a stripe on the dart board . -M- MAD HOUSE - The double-1. At least two explanations for the term have been proffered; because it can drive you crazy trying to hit one in a game of x01, or because it impossible to "get out" of the mad house - once a player has a score of 2 the only way to finish the game is by hitting a double-1. MAXIMUM - A score of 180 MAXIMUM CHECK-OUT - A score of 170 to end a game. treble-20, treble-20, inner bull MUGS AWAY - Loser of the previous game goes first in the next game. MURPHY - A score of single-5, single-20, single-1 in a game of x01. Based on Murphy's Law.

-N- NAIL - Another word for 1. See "Bucket of Nails" and "Ton of Nails". NINE DARTER - When a player completes a game of 501 in the minimum required nine- darts . This is a very rare event. There is usually a cash prize for professionals throwing a televised nine-darter. NOT OLD - A score of 37 (usually by hitting a 20, a 5 and a 12). The phrase is believed to have its origins in a Monty Python sketch. -O- OCHE - The line you stand behind and throw the darts from. -P- PERFECT SCORE - When a player scores a maximum 180 points in one throw of three darts . PERFECT FINISH - When a player finishes a game with a maximum score of 170. This must be done by scoring treble 20, treble 20, double bull, with only three darts . This is considerably more difficult than hitting a perfect score as the player must break focus to change targets and it can only be done if the player has an exact score of 170 remaining.

PIE - any of the numbered segments on the dartboard . POPCORN - When the darts land so close to each other, they knock their flights out. -R- REDEEMER - A dart , (often a T20) that "redeems" two previous poor efforts. RIGHT CHURCH - Term for hitting a double or triple, but the wrong number. Also known as "DADDY'S BED" ROBIN HOOD - When you shoot a dart into the shaft of another. ROUND OF NINE - Throwing three triples in one turn in Cricket. ROUND THE CLOCK - Any of a number of game variants where players compete to be the first to hit all the sectors on the dartboard in an agreed order (usually numerical), finishing with the outer bull followed by the bull. In some versions hitting a double entitles the player to skip the next number, with a treble entitling the player to skip two numbers. Also commonly played by single players as a form of practice. -S- SCROAT - A dart that is aimed for treble 20, but ends up in double 20. SET - A scoring method used in many tournaments.

SHAFT - The middle section of the darts that holds the Flight . SHANGHAI - A score of a single, double and triple in the same number. "Shanghai" sometimes refers to a checkout of 120 (single, treble and double 20, also as "Shanghai 20"). In some games this is an automatic win. This is also the name of a game. SHARKEY - A non-registered player who has to assume a false identity in order to fill in for an absent player in a league game, e.g. "due to poor turnout, The Arms had to use a Sharkey". SHUT OUT - When you lose a game without ever scoring in it. SINGLE BULL - On dartboards configured with a bullseye consisting of two concentric circles, the outer circle is commonly green and worth 25 and the inner circle is commonly red and worth 50 points. Hitting the outermost ring of this type of bullseye is a "SINGLE-BULL". (See also: "BULLSEYE") SKUNKED - When you lose a game without ever scoring in it.

SLOP - Darts that score, but not where you wanted them. SPIDER - The metal web that divides the dartboard into sections. SPLASH - Darts that score, but not where you wanted them. SPRAY 'N' PRAY - Darts thrown by an irate and less talented player, rather quickly STICKS - The darts themselves. STRAIGHT IN - A game that requires no special shot to begin scoring. STRIKING OIL - Hitting a double bull when 'diddling for the middle' - comes from the black centre of some modern dart boards . -T- THREE IN A BED - Three darts in the same triple of a number. i.e. three triple 20's 180! THROW LINE - The line you stand behind and throw the darts from. TOE LINE - The line you stand behind and throw the darts from. TON - A score of 100 in a game of x01. Scores over 100 would be called a "ton-whatever" for example, a ton-thirty would be a score of 130.

TON OF NAILS - A score of 5 where all three darts fell in the 1 bed with 1 dart in the treble 1. TOP BANANA - Double 20. Usually exclaimed after hitting this bed to win a match. TOP OF THE BOARD - The numbers on the top half of the dartboard . TOPS - The double 20 bed. As in "he wants tops for the match". TRIPLE/TREBLE - The thin inner ring of the dartboard , it usually counts for three times the number hit. -U- UPSTAIRS - The upper half of the dartboard -W- Darts Phrases Darts Phrases. Most sporting activities have words and phrases peculiar to that activity and darts is no exception. A lot of them are colloquial expressions and therefore might not be used outside the Midlands where I live and play darts, but, some of them are used by commentators on the television. Indeed some of them have even arisen because of games on the telly. Twenty six is referred to as "Bed and Breakfast" and called out as two and six. This goes back to the old coaching days when bed for the night was 2/6d.

The phrase "Highway robbery" is used when a player is at some stage of the game a long way behind the other who gets to a finish and cant get his double allowing the first player to catch up and win the game. You will often hear television commentators say something like "this player needs shanghai on twenties," meaning he needs to hit treble twenty, single and finish on the double. Getting your feet wet means that your toes are over the oche or throwing line. If you do this in a match you will get told about it in no uncertain terms. You should "toe the line." A Bristow refers to an infamous score that Eric Bristow once made on a televised event when he hit three single ones in the same throw. If you have "got it surrounded" it means that you are very close to your double and could not get any closer without hitting it. 123 Never wins a game again refers to a televised match where a player was well in front and had 123 left but lost the crucial game. Three in a bed or three in a bed for game usually refers to scoring 3 treble twenties at once where in some parts of the country you can claim the game for such a score.

If you have double trouble it means that you cant get the right double to start or finish a game. The brush refers to a game where one player canï¿½t get started and the other player is on a finish and gets it first. A brush is often unkindly drawn on one side of the marking board. Under 11, a penny in the box. This phrase was used a lot when pubs had charity boxes by the dart board and anyone who scored under 11 in one throw had to put a penny in the box. If you are said to be on form or if you have got your eye in you are playing exceptionally well. They will give you that in Cannock. This phrase is peculiar to the town of Rugeley and surrounds that has a lot of rivalry with the town of Cannock. It means that you did not hit what you were aiming at,(usually a finishing double) but you were near enough for the people of Cannock who are not very fussy. A Floater is a lucky dart that goes high and hits a good score such as a double 20 when you were aiming for treble 20.

A good marker is a dart which is very close to the target but not in and not obstructing the target. A pint for the marker is often shouted when two competing players both have exactly the same score remaining on the board. If you are in a mess it means that you have left yourself a small odd number after going for a finish and hitting an awkward score. In the wrong bed means you have hit the wrong double (usually) to finish or start a game. If someone says you could play better with your eyes closed he means that you are playing very badly. Muck Spreading is something ladies often do and refers to lucky scores of trebles and doubles that you were not aiming at. If someone shouts" Quiet please , game on " he is asking for silence as the game is about to start. You Bull Up at the start of every game when each player takes it in turn to throw one dart at the bull for the nearest to start. Someone is said to be suffering if they canï¿½t hit what they are aiming at but they are getting close with many attempts. (usually a double) A raised Oche is usually a piece of wood securely fastened to the floor where the throw line is.

Being raised it prevents people from treading over the line. If a dart bounces out of the board and falls behind the throw line it is often said that you can throw it again. In league rules you cant. If a dart is on the wire it is actually touching the wire of the required segment but not in. Shouting check the board is the only time when it is excusable to interrupt a game by shouting. This must be done if the marker has put up the wrong score or added up the score wrongly. It is urgent because the rules state if the throwers both have a throw after the mistake is made the score has to stand whatever the error. If a player is said to be walking it means that he thought that the last dart he threw at a finishing double was in because it was that close and he has taken a step foreword with darts still to throw. Arrers or Arrows is of course another name for a set of darts dating back to the old days when players used miniature arrows to throw. Trebles for show, doubles for dough, refers to the fact that it does not matter what you hit coming down, it is the double at the end that wins the prize. An extract from a forth coming book.

ï¿½ Copyright A J Hartley 1/9/03.

Question: In the game of darts, what score is known as ‘Breakfast’ or ‘Bed and Breakfast’?
Answer: 26