How many points are the snooker balls worth? | Reference.com How many points are the snooker balls worth? A: Quick Answer Each color ball in snooker is worth a different number of points with the highest value ball being the black ball, which is worth seven points. The red ball is worth one point, yellow is worth two points, green is worth three points, brown is worth four points, blue is worth five points and pink is worth six points. Full Answer In the game of snooker the red balls must be hit into a pocket first. Once a red ball has been potted, the player has the opportunity to try and pot a colored ball of their choice. If they are successful, they can then pot another red ball followed by another color. Once all the red balls are potted in the pockets, the players must then try and pot the colored balls in order of their value, from lowest to highest. Snooker Rules Rules of Snooker Type of Game: International or "English" snooker is the most widely played form of snooker around the world.

It is generally played on 6'x12' English billiard tables, with cushions that are more narrow than on pocket billiard tables and which curve smoothly into the pocket openings. 5 x 10 and snooker tables of even smaller playing dimensions may be used for the game. On a 6 x 12 snooker (English billiard) table the playing area within the cushion faces shall measure 11' 8.5" x 5' 10" with a tolerance on both dimensions of +/-0.5". The height of the table is measured from the floor to the top of the cushion rail, and the height shall measure 34" with an allowable variance of +/-0.5". If you like playing snooker on your computer, you can also try casino gaming online for free or real money. Sites like provide online casino games, guides and reviews of best online casinos. Players: 2 Balls Used: Set of Snooker balls: fifteen object balls that are not numbered and are solid red (called reds), six object balls of other colors that are not numbered (called colors) and a cue ball (called the white ball).

Point values for object balls: red-1, yellow-2, green-3, brown-4, blue-5, pink-6, black-7. In International Snooker the balls used are 2-1/16" diameter. The Rack: Play begins with the balls placed as in the diagram above. The pink is spotted on the Pyramid Spot. The apex ball of the triangle of reds is racked as close as possible to the pink without touching it. Baulk-line and Baulk: A straight line drawn 29" from the face of the bottom cushion and parallel to it is called the Baulk-line and the intervening space termed the Baulk. The Half Circle: The Half Circle is a semi-circle described in Baulk with its center at the middle of the Baulk-line and with a radius of 11.5". When the striker has cue ball in hand within the Half Circle he may place the base of the cue ball anywhere on the line or within the Half Circle, and may use his hand or any part of his cue (including the tip) to position the cue ball--as long as it is judged he is not attempting to play a stroke.

Object of the Game: To score a greater number of points than opponent. Scoring: Points are scored in two ways: players are awarded points for fouls by the opponent (see Penalties For Fouls below), and by legally potting reds or colors. Each legally potted red ball has a point value of one; each legally potted color ball has a point value as indicated (Balls Used above). A frame ends when all balls have been potted, following the Rules of Play; if, however, only the black (7) ball is left on the table, the frame ends with the first score or foul. If the players' scores are equal after that scoring, the black is spotted on its original position and the layers lag or draw lots for the choice of playing at, or assigning opponent to play at, the black ball with the cue ball in hand within the Half Circle, first score or foul then ends the frame. Opening Break: Players lag or draw lots for choice of break in the opening frame. In a match format the players alternate the break in subsequent frames. Starting player has cue ball in hand within the Half Circle. He must cause the cue ball to contact a red ball.

It is not necessary to send a ball to a rail or into a pocket. Failure to meet this requirement is a foul (see Penalties For Fouls) A foul is scored and--with all fouls--the incoming player has a choice of (1) accepting the table and becoming the striker, or (2) requiring the offender to break again. Rules of Play 1. A legally potted ball entitles the striker to continue at the table until he fails to legally pot a ball. 2. On all shots, the striker must comply with the appropriate requirements of Rules of Play 5 and 6. It is not necessary to cause the cue ball or an object ball to contact a cushion or drop in a pocket after the cue ball has contacted a legal object ball (ball on). Failure to contact a legal object ball first is a foul. 3. As long as reds are on the table, the incoming striker (player taking his first stroke of an inning) always has a red as his legal object ball (ball on). 4. Any red balls potted on a legal shot are legally potted balls; the striker need not call any particular red ball(s), pocket(s) or details of how the pot will be played. 5.

When the striker has a red ball as his "ball on" (legal object ball), he must cause the cue ball's first contact to be with a red ball. Failure to do so is a foul (See Penalties For Fouls) 6. After the striker has scored a red ball initially, his next legal object is a color, and as long as reds remain on the table he must alternate his play between reds and colors (though within each group he may play a ball of his choice). When reds remain on the table and a color is his object, the striker must (a) designate prior to stroking which color ball is his object (that specific color is then his "ball on"), and (b) cause the cue ball's first contact with a ball to be with that colored ball. If the striker fails to meet these requirements, it is a foul (See Penalties For Fouls). 7. If the striker's ball on is a red, and he pots a color, it is a foul. 8. If the striker's ball on is a color, and he pots any other ball, it is a foul. 9. Jump shots are illegal in International Snooker.

It is a foul if the striker intentionally causes the cue ball to jump (rise from the bed of the table) by any means, if the jump is an effort to clear an obstructing ball. 10. While reds remain on the table, each potted color is spotted prior to the next stroke (see Spotting Balls below for spotting rules). After a color has been spotted, if the striker plays while that ball is incorrectly spotted (and opponent or referee calls it before two such plays have been taken), the shot taken is a foul. If the striker plays two strokes after such error without its being announced by opponent or referee, he is free of penalty and continues playing and scoring normally as though the spotting error simply had not occurred. The striker is responsible for ensuring that all balls are correctly spotted before striking. If the striker plays while a ball(s) that should be on the table is not a foul may be awarded whenever the foul is discovered during the striker's inning. Any scoring prior to the discovery of the foul will count. 11. When no reds remain on the table, striker's balls on become the colors, in ascending numerical order (2,3,4,5,6,7).

These legally potted colors are not spotted after each is potted; they remain off the table. (The black (7) ball is an exception in the case of a tie score; see Scoring.) Illegally Potted Ball: Reds illegally potted are not spotted; they remain off the table. Colors illegally potted are spotted. (See Spotting Balls.) Object Balls Jumped off the Table: Reds jumped off the table are not spotted and the striker has committed a foul. Colors jumped off the table are spotted and the striker has committed a foul. (See Penalties For Fouls) Spotting Balls: Reds are never spotted. Colors to be spotted are placed as at the start of the game. If a color's spot is occupied (to mean that to spot it would make it touch a ball), it is placed on the spot of the highest value color that is unoccupied. If all spots are occupied, the color is spotted as close as possible to its original spot on a straight line between its spot and the nearest point on the top (foot) cushion. Cue Ball after Jumping off the Table: Incoming player has cue ball in hand within the Half Circle.

When cue ball is in hand within the Half Circle (except the opening break), there is no restriction (based on position of reds or colors) as to what balls may be played; striker may play at any ball on regardless of where it is on the table. Touching a Ball: While balls are in play it is a foul if the striker touches any object ball or if the striker touches the cue ball with anything other than the tip during a legal stroke. Snookered: The cue ball is snookered when a direct stroke in a straight line to any part of every ball on is obstructed by a ball or balls not on. If there is any one ball that is not so obstructed, the cue ball is not snookered. If in-hand within the Half Circle, the cue ball is snookered only if obstructed from all positions on or within the Half Circle. If the cue ball is obstructed by more than one ball, the one nearest to the cue ball is the effective snookering ball. Angled: The cue ball is angled when a direct stroke in a straight line to any part of every ball on is obstructed by a corner of the cushion.

If there is any one ball on that is not so obstructed, the cue ball is not angled. If angled after a foul the referee or player will state "Angled Ball", and the striker has the choice to either (1) play from that position or (2) play from in hand within the Half Circle. Occupied: A spot is said to be occupied if a ball cannot be placed on it without its touching another ball. Touching Ball: If the cue ball is touching another ball which is, or can be, on, the referee or player shall state "Touching Ball." Thereafter the striker must play away from it or it is a push stroke (foul). No penalty is incurred for thus playing away if (1) the ball is not on; the ball is on and the striker nominates such ball; or (3) the ball is on and the striker nominates, and first hits, another ball.

[If the referee considers that a touching ball has moved through an agency other than the player, it is not a foul.] Push Stroke: A push stroke is a foul and is made when the tip of the cue remains in contact with the cue ball (1) when the cue ball makes contact with the object ball, or (2) after the cue ball has commenced its forward motion. Provided that where the cue ball and an object ball are almost touching, it shall be deemed a legal stroke if the cue ball hits the finest possible edge of the object ball. Miss: The striker shall to the best of his ability endeavor to hit the ball on. If the referee considers the rule infringed he shall call foul and a "miss." The incoming player (1) may play the ball(s) as they lie, or (2) may request that the ball(s) be returned to the original position and have the offending player play the stroke again. Note: if the ball on cannot possibly be hit, the striker is judged to be attempting to hit the ball on.

Free Ball: After a foul, if the cue ball is snookered, the referee or player shall state "Free Ball." If the non-offending layer takes the next stroke he may nominate any ball as on. For this stroke, such ball shall be regarded as, and acquire the value of, the ball on. It is a foul should the cue ball fail to first hit, or - except when only the pink and black remain on the table - be snookered by, the free ball. If the "free ball" is potted, is is spotted, and the value of the ball on is scored. if the ball on is potted it is scored. If both the "free ball" and the ball on are potted, only the value of the ball on is scored. Fouls If a foul is committed: 1. the player who committed the foul incurs the penalty prescribed (which is added to the opponent's score), and has to play again if requested by the next player. Once such a request has been made it cannot be withdrawn. 2. should more than one foul be committed in the same stroke the highest value penalty shall be incurred. 3.

any ball improperly spotted shall remain where positioned, except that if off the table it shall be correctly spotted. Penalties for Fouls Snooker Balls Snooker Balls A Little about Snooker Balls and How the Game is Played Long before the advent of snooker, British Army officers had been playing billiards especially those who were stationed in India during the last half of the 19th century. However it was rumored that they were getting bored with and had taken to creating their own variations of the game. According to history it was in 1874 or 1875 that a selection of coloured snooker balls were added the red and black ones that were already being used. Today the colours of snooker balls are related to the number of points each ball is worth when the player sinks it into the pocket. Other than the red and black balls there are six more colours in a full set of snooker balls.

Colours of each snooker ball and the associated point values are as follows, red balls are worth 1 point, the yellow ball is worth 2 points, the green ball is worth 3 points, the brown ball is worth 4 points, the blue ball is worth 5 points, the pink ball is worth 6 points and the black ball is worth 7 points. According to international snooker rules all snooker balls measure exactly 2 1/16 " (5.24 cm) in diameter and are now made from a phenolic resin that is strong enough to take years of hard play without chipping or breaking . The first snooker balls were made from the ivory of elephant's tusks and were made this way for many decades. In the 1920's composite material was tried as a way to circumvent the use of ivory, unfortunately compound used some of the materials that were found in gunpowder and many of them exploded if hit to hard or dropped on a very hard surface. Needless to say this compound was dropped for many years until a more stable phenolic resin was developed.

Today competition snooker balls are made from a very specific phenolic resin compound and must adhere to some very strict standards regarding diameter and actual construction. The balls are each made with the phenolic being dyed to match the required colours including the white snooker cue ball that is used to strike all of the other colours in the appropriate order. You must sink a red ball before you can legally attempt a coloured ball. When you are initially setting up the table, the number of balls you are going to play with is dependent on the size of the table you will be playing on. If you are playing on a full size snooker table 3.6 M (12 foot) table you will play with a full set of 15 red balls, 6 coloured balls and the white snooker cue ball. If you are playing on one of the smaller tables for the 2.4 m (foot) model all the way down to the fold up snooker dining tables that some families buy for a fun game night especially when space is limited you will play with the coloured balls and ten reds.

Also worth noting is that a full size snooker table has eight pockets whereas the smaller tables are much more like the pool table and only have six pockets. The red balls are racked in a triangle and placed on the spot at the upper end of the table; the pink is placed at the top of the pyramid facing the Baulk Line. The Baulk line is a Line that goes across the table at a point that is 7.6 cm (29 inches) from the cushion on the bottom rail. At the center of this line the brown ball is spotted with yellow and green balls placed at the point where the Half Circle intersects the Baulk Line. The Half circle in exactly 29.2 (11.5 inches) in diameter and only the half that is in the Baulk is marked. Halfway between the Baulk Line and the pink ball the blue ball is spotted and the last ball, the black is place behind the pyramid of reds. To begin the game the first player may place the cue ball anywhere within the Half Circle and attempt to break the pyramid of reds.

If he does not hit a red ball a foul is called and the opposing player may either play the table as it stands or call for the opening player to attempt the break again. The game continues alternation red and coloured balls until all reds are potted and then the colours are sunk in descending order. The victor is the player who has achieved the highest score at the end of the game. Professional Snooker Balls Snooker rules at Skill7.com Snooker: Instructions How to play This game is a variant of billiards, designed for two players. The object is to alternately play red and coloured balls in order to win the most points. At the start of the game there are 22 balls on the table, 15 red (one point each), 6 coloured (yellow=2 points, green=3 points, brown= 4 points, blue= 5 points, pink= 6 points and black= 7 points) and one white ball. The break is made from the „D“ (a mark on the table in the shape of a D). If you click next to the white ball, an arrow will appear which you can use to determine the direction of the shot.

The magnitude of the shot is shown by changes in the length of the arrow. Above and below the table you will see notices of which ball is being played and whose player’s turn it is. The game is over once all red and coloured balls have been sunk. The player with the most points wins. Rules This game is a variant of billiards, designed for two players. The object is to alternately play red and coloured balls in order to win the most points. At the start of the game there are 22 balls on the table, 15 red (one point each), 6 coloured (yellow=2 points, green=3 points, brown= 4 points, blue= 5 points, pink= 6 points and black= 7 points) and one white ball. The break is made from the „D“ (a mark on the table in the shape of a D). A player must always play a red ball first. If this ball is sunk without a foul, the player has to call a coloured ball s/he would like to aim at and sink. If s/he succeeds in doing so without committing a foul, s/he may continue playing and collecting points.

As soon as s/he commits a foul, it is the opponent’s turn. A player commits a foul when s/he - sinks the white ball (either the value of the ball played or the value of the ball which was supposed to be played, whichever is higher, but at least 4 penalty points) - plays the wrong ball (either the value of the ball played or the value of the ball which was supposed to be played, whichever is higher, but at least 4 penalty points) - plays no ball (value of ball which was supposed to be played, or at least 4 penalty points) - sinks a ball which does not appear at the edge of the table (also applies to multiple invalid sinking - value of the ball played or the value of the ball which was supposed to be played, or each ball sunk, whichever is higher, but at least 4 penalty points) If a foul is committed, the opponent receives the points and may continue playing. If the white ball is sunk during a foul, the opponent can place it anywhere in the „D“ and continue playing.

If, after an opponent’s foul, a player cannot play any red, or, in the final stage of the game, any coloured balls, s/he can still play or else allow the opponent to continue. If a coloured ball is sunk, it is put back onto its original position on the table. If this position is blocked, the highest available spot is selected. If this is not possible, the ball is put as close as possible to its original position. Once all the red balls are sunk, the players begin to play the coloured balls according to their numbers from two to seven. They are now no longer returned to the table as at the beginning of the game, but remain in their pockets. The game is over once all red and coloured balls have been sunk. The player with the most points wins. If both players have an equal number of points, the black ball is replaced and played using the white ball from „D“. The next point won or lost decides the game. Points A player gets 1 point for each red ball s/he sinks. Coloured balls have different points: yellow=2 points, green=3 points, brown= 4 points, blue= 5 points, pink= 6 points and black= 7 points.

If a player commits a foul, the points go to the opponent: - sinking the white ball (either the value of the ball played or the value of the ball which was supposed to be played, whichever is higher, but at least 4 penalty points) - playing the wrong ball (either the value of the ball played or the value of the ball which was supposed to be played, whichever is higher, but at least 4 penalty points) - playing no ball (value of ball which was supposed to be played, or at least 4 penalty points) - sinking a ball which does not appear at the edge of the table (also applies if multiple invalid sinking - value of the ball played or the value of the ball which was supposed to be played, or each ball sunk, whichever is higher, but at least 4 penalty points) Snooker Rules Snooker Rules Snooker is played with fifteen object balls that are not numbered and are solid red (called reds), six object balls of other colors that are not numbered (called colors in snooker) and a cue ball (called the white ball). The aim of snooker is to pocket the balls legally according to the rules and to score a greater number of points than the opponent.

Point values for object balls: red-1, yellow-2, green-3, brown-4, blue-5, pink-6, black-7. Opening break The game of Snooker begins with the cue ball in hand in the Half Circle (so the starting player can place the cue ball anywhere inside the Half Circle). The rules for the opening break are the same as when one of the players gets the right to strike. Game Rules A player who gets the right to strike has to hit one of the red ball first. If there are no more red balls on the table, the ball on will be the ball with the lowest point value. Each shot has to be completed in 60 seconds, otherwise a foul is called. A strike, when the next legal object is a red ball, is legal when: The white ball is not potted. The white ball hits a red ball first. Only red balls are potted. Otherwise the strike is a foul. When the strike on the red ball is legal: If no red ball is potted then the opposing player is next. When a red ball is potted then the player gets as many points as the number of red balls he has potted.

The striker's next legal object is a colored ball (see next point rules). After successfully potting one or more red(s), the player has to nominate a color (other than red), which will be the "ball on" for the next shot. The shot is legal if the white ball is not potted. the nominated ball is hit by the white ball first. no other ball is potted. Otherwise the strike is a foul. When the strike on the colored ball is legal: If no ball is potted then the opposing player is next. When a colored ball is potted then the player's points increase by the point value of the potted colored ball. The striker's next legal object is a red ball. If there are no more red balls on the table, the next legal object is the ball with the lowest points. Snooker Fouls If a hit is a foul then the other player gets penalty points: 4 points if the white ball is potted. 7 points if time limit is exceeded (60 seconds/shot) If the white hits the wrong ball first then the value of this ball. If the wrong ball is potted first then the value of this ball.

When a hit results in more fouls then the opposing player gets the points of foul with the highest value. Penalty points have a minimal value of 4. After committing a foul the incoming player may play the ball(s) as they lie request to pass the shot and let the offending player play the stroke again (without returning to the original position) Free ball After a foul, if the cue ball is snookered, the next player may nominate any ball to play as a "Free ball". For this stroke, such ball shall be regarded as, and acquire the value of, the ball on. It is a foul should the cue ball fail to first hit, or - except when only the pink and black remain on the table - be snookered by, the free ball. If the "free ball" is potted, it is spotted, and the value of the ball on is scored. If the ball on is potted it is scored. For example, if the ball "on" is a red, and the nominated free ball is a pink, the player will receive one point for potting the pink (which is then respotted). He then continues to attempt to pot a colour which, if successful, is followed by another red etc.

Foul and miss If the player did not hit the ball on first, it is a "miss", and the next player may request that the ball(s) be returned to the original position and have the offending player play the stroke again. This can be requested three times in a row. This rule is only included in the "PRO" mode of the game. Game over rule potting or fouling when only the Black remains. one of the player concedes. the point difference between the players at the end of the shooter's break is more than the remaining points on the table plus 20, the frame ends automatically. there is more than 7 points difference and only the black ball remaining on the table. The player with more points wins the frame. Playoff If the scores are equal after potting the last ball, the black ball is respotted and the player on plays again from the D. The first foul or pot ends the game. Snooker variants Quick snooker The rules are the same, but there are only six reds on the table, only 25 seconds is available per shot, and the game is played on a smaller table.

Lite snooker The rules are the same, but there are only ten reds (six optionally) on the table, and the game is played on a pool-sized table using pool-sized balls.

Power snooker The rules are the same, with the following modifications: 20 seconds shot clock, if it is exceeded, the opponent gets 20 points the duration of a game is 15 minutes (10, 20, 30 optionally) if at least two reds hit the cushion at the break shot, the player who broke remains at the table the table is re-racked after the last black is potted there are 9 reds in a diamond shaped-rack, one of those is the special power ball the power ball scores 2 points when potted, and it starts a 2 minutes power play any balls potted during power play counts double any foul during a power play counts double any pot with the cue ball in the power zone (behind the baulk line) counts double (quadruple during power play) any foul with the cue ball in the power zone counts double (quadruple during power play) after any foul, the opponent may move the cue ball anywhere in the power zone Further help Snooker Rules Snooker Rules 1.

Aim of the game Snooker is played with fifteen object balls that are not numbered and are solid red (called reds), six object balls of other colors that are not numbered (called colors in snooker) and a cue ball (called the white ball). The aim of snooker is to pocket the balls legally according to the rules and to score a greater number of points than the opponent. Point values for object balls: red-1, yellow-2, green-3, brown-4, blue-5, pink-6, black-7. 2. Opening break rules The game of Snooker begins with the cue ball in hand in the Half Circle (so the starting player can place the cue ball anywhere inside the Half Circle). The rules for the opening break are the same as when one of the players gets the right to strike. 3. Game Rules A player who gets the right to strike has to hit one of the red ball first. Each shot has to be completed in 60 seconds, otherwise a foul is called. A strike, when the next legal object is a red ball, is legal when: The white ball is not potted. The white ball hits a red ball first.

Only red balls are potted. Otherwise the strike is a foul. When the strike on the red ball is legal: If no red ball is potted then the opposing player is next. When a red ball is potted then the player gets as many points as the number of red balls he has potted. The striker's next legal object is a colored snooker ball (see next point rules). A strike, when the next legal object is a color ball, is legal when: The white ball is not potted. If there are still red balls on the table then one of the colored balls is hit by the white ball first. If there are no more red balls on the table then the colored ball with the lowest points is hit first. Only the ball that was hit first by the white ball is be potted. Otherwise the strike is a foul. When the strike on the colored ball is legal: If no ball is potted then the opposing player is next. When a colored ball is potted then the player's points increase by the point value of the potted colored ball. The striker's next legal object is a red ball. If there are no more red balls on the table, the next legal object is the ball with the lowest points.

4. Snooker Fouls If a hit is a foul then the other player gets penalty points: 4 points if the white ball is potted. 4 points if time limit is exceeded (60 seconds/shot) If the white hits the wrong ball first then the value of this ball. If the wrong ball is potted first then the value of this ball. When a hit results in more fouls then the opposing player gets the points of foul with the highest value. Penalty points have a minimal value of 4. After committing a foul the incoming player may play the ball(s) as they lie request to pass the shot and let the offending player play the stroke again (without returning to the original position) 5. Game over rule When the only ball left on the table is the black one and The black ball is potted by the next legal shot. The next hit is a foul. Playoff: If the scores are equal after potting the last ball, the black ball is respotted and the player on plays again from the D. The first foul or pot ends the game. SnookerUSA.com - About Snooker - Rules & Regulations - Section 3 The Game 1.

Description Snooker may be played by two or more players, either independently or as sides. The game can be summarized as follows: (a) Each player uses the same White cue-ball and there are twenty-one object balls - fifteen Reds each valued 1, and six colors: Yellow valued 2, Green 3, Brown 4, Blue 5, Pink 6 and Black 7. (b) Scoring strokes in a player's turn are made by potting Reds and colors alternately until all the Reds are off the table and then the colors in the ascending order of their value. Points awarded for scoring strokes are added to the score of the striker. Penalty points from fouls and misses are added to the opponent's score. (e) A tactic employed at any time during a frame is to leave the cue-ball behind a ball not on such that it is snookered for the next player. If a player or side is more points behind than are available from the balls left on the table, then the laying of snookers in the hope of gaining points from fouls becomes most important.

The winner of a frame is the player or side (i) making the highest score, (ii) to whom the frame is conceded, or (iii) to whom it is awarded under Section 3 Rule 14(c) or Section 4 Rule 2. The winner of a game is the player or side (i) winning most, or the required number of frames (ii) making the greatest total where aggregate points are relevant, or (iii) to whom the game is awarded under Section 4 Rule 2. (h) The winner of a match is the player or side winning most games or, aggregate points are relevant, with the greatest total. (a) At the start of each frame the cue-ball is In-hand and the object balls are positioned on the table as follows: (i) the Reds in the form of a tightly-packed equilateral triangle, with the Red at the apex standing on the center line of the table, above the Pyramid Spot such that it will be as close to the Pink as possible without touching it, and the base of the triangle nearest to, and parallel with, the top cushion.

(ii) Yellow on the right-hand corner of the "D" (iii) Green on the left-hand corner of the "D" (iv) Brown on the Middle of the Baulk-line, (v) Blue on the Center Spot, (vi) Pink on the Pyramid Spot, and (vii) Black on the Spot. (b) After a frame has started, a ball in play may only be cleaned by the referee upon reasonable request by the striker and (i) the position of the ball, if not spotted, shall be marked by a suitable device prior to the ball being lifted for cleaning, (ii) the device used to mark the position of a ball being cleaned shall be regarded as and acquire the value of the ball until such time as the ball has been cleaned and replaced. If any player other than the striker should touch or disturb the device, he shall be penalized as if he were the striker, without affecting the order of play. The referee shall return the device or ball being cleaned to its position, if necessary, to his satisfaction, even if it was picked up. The players shall determine the order of play by lot or in any mutually agreed manner.

(a) The order of play thus determined must remain unaltered throughout the frame, except a player may be asked by the next player to play again after any foul. The player or side to strike first must alternate for each frame during a game. (c) The first player plays from In-hand, the frame commencing when the cue-ball has been placed on the table and contacted by the tip of the cue, either (i) as a stroke is made, or (ii) while addressing the cue-ball. (d) For a stroke to be fair, none of the infringements described below in Rule 12, Penalties, must occur. (e) For the first stroke of each turn, until all Reds are off the table, Red or a free ball nominated as a Red is the ball on, and the value or each Red and any free ball nominated as a Red, potted in the same stroke, is scored. (f) (i) If a Red, or a free ball nominated as a Red, is potted, the same player plays the next stroke and the next ball on is a color of the striker's choice which, if potted, is scored and the color is then spotted.

(ii) The break is continued by potting Reds and colors alternately until all the Reds are off the table and, where applicable, a color has been played at following the potting of the last Red. (iii) The colors then become on in the ascending order of their value as per Section 3 Rule 1(a) and when next potted remain off the table, except as provided for in Rule 4 below, and the striker plays the next stroke at the next color on. (g) Reds are not replaced on the table once pocketed or forced off the table regardless of the fact that a player may thus benefit from a foul. Exceptions to this concept are provided for in Section 3 Rules 2(b)(ii), 9, 14(f), 14(h) and 15. (h) If the striker fails to score or commits a foul, his turn ends and the next player plays from where the cue-ball comes to rest, or from In-hand if the cue-ball is off the table. (a) When only the Black is left, the first score or foul ends the frame excepting only if the following conditions both apply: (i) the scores are then equal, and (ii) aggregate scores are not relevant.

When both conditions in (a) above apply (i) the Black is spotted, (ii) the players draw lots for choice of playing (iii) the next player plays from In-hand, and (iv) the next score or foul ends the frame. (c) When aggregate scores determine the winner of a game or match, and the aggregate scores are equal at the end of the last frame, the players in that frame shall follow the procedure for a re-spotted Black set out in (b) above. 5. Playing From In-hand To play from In-hand, the cue-ball must be struck from a position on or within the lines of the "D", but it may be played in any direction. (a) The referee will state, if asked, whether the cue-ball is properly placed (that is, not outside the lines of the "D"). (b) If the tip of the cue should touch the cue-ball while positioning it, and the referee is satisfied that the striker was not attempting to play a stroke, then the cue-ball is not in play. 6. Hitting Two Balls Simultaneously Two balls, other than two Reds or a free ball and a ball on, must not be struck simultaneously by the first impact of the cue-ball. 7.

Spotting Colors Any color pocketed or forced off the table shall be spotted before the next stroke is made, until finally potted under Section 3 Rule 3(f). (a) A player shall not be held responsible for any mistake by the referee in failing to spot correctly any ball. (b) If a color is spotted in error after being potted in ascending order as per Section 3 Rule 3(f)(iii), it shall be removed from the table without penalty when the error is discovered and play shall continue. (c) If a stroke is made with a ball or balls not correctly spotted, they will be considered to be correctly spotted for subsequent strokes. Any color incorrectly missing from the table will be spotted: (i) without penalty when discovered if missing due to previous oversight, (ii) subject to penalty if the striker player before the referee was able to effect the spotting. (d) If a color has to be spotted and its own spot is occupied, it shall be placed on the highest value spot available. (e) If there is more than one color to be spotted and their own spots are occupied, the highest value ball shall take precedence in order of spotting.

(f) If all spots are occupied, the color shall be placed as near its own spot as possible, between that spot and the nearest part of the top cushion. (g) In the case of Pink and Black, if all spots are occupied and there is no available space between the relevant spot and the nearest part of the top cushion, the color shall be placed as near to its own spot as possible on the center line of the table below the spot. In all cases, the color when spotted must not be touching another ball. (i) A color, to be properly spotted, must be placed by hand on the spot designated in these Rules. (a) If at the completion of a stroke the cue-ball is touching a ball or balls on, or that could be on, the referee shall state TOUCHING BALL and indicate which ball or balls on the cue-ball is touching. If the cue-ball is touching one or more colors after a Red (or a free ball nominated as a Red) has been potted, the referee shall also ask the striker to DECLARE which color he is on. (b) When a touching ball has been called, the striker must play the cue-ball away from that ball without moving it or it is a push stroke.

(c) Providing the striker does not cause the object ball to move, there shall be no penalty if: (i) the ball is on, (ii) the ball could be on and the striker declares he is on it, or (iii) the ball could be on and the striker declares, and first hits, another ball that could be on. (d) If the cue-ball comes to rest touching or nearly touching a ball that is not on, the referee, if asked whether it is touching, will answer YES or NO. The striker must play away without disturbing it as above but must first hit a ball that is on. (e) When the cue-ball is touching both a ball on and a ball not on, the referee shall only indicate the ball on as touching. If the striker should ask the referee whether the cue-ball is also touching the ball not on, he is entitled to be told. (f) If the referee is satisfied that any movement of a touching ball at the moment of striking was not caused by the striker, he will not call a foul.

(g) If a stationary object ball, not touching the cue-ball when examined by the referee, is later seen to be in contact with the cue-ball before a stroke has been made, the balls shall be repositioned by the referee to his satisfaction. This also applies to a touching ball which later, when examined by the referee is not touching, the balls shall be repositioned by the referee to his satisfaction. When a ball falls into a pocket without being hit by another ball, and (a) Being no part of any stroke in progress, it shall be replaced and any points previously scored shall count. (b) If it would have been hit by any ball involved in a stroke: (i) with no infringement of these Rules (including cases where an infringement would have occurred but for the ball falling into a pocket), all balls will be replaced and the same stroke played again, or a different stroke may be played at his discretion, by the same striker; (ii) if a foul is committed, the striker incurs the penalty prescribed in Section 3 Rule 10, all balls will be replaced and the next player has the usual options after a foul.

(c) If a ball balances momentarily on the edge of a pocket and then falls in, it shall count as in the pocket and not be replaced. 10. Penalties The following acts are fouls and incur a penalty of four points unless a higher one is indicated in paragraphs (a) to (d) below.

Penalties are: (a) value of the ball on by: (i) striking before the referee has completed the spotting of a color taken as a free ball; (ii) striking the cue-ball more than once during a stroke; (iii) striking when both feet are off the floor; (iv) playing out of turn, or playing a stroke before his opponent?s turn has ended contrary to Section 2 Rule 6 (e); (v) playing improperly from in-hand, including at the opening stroke; (vi) causing the cue-ball to miss all object balls; (vii) causing the cue-ball to enter a pocket; (viii) causing the cue-ball to be snookered behind a free ball, except as provided for in Section 3 Rule 12(b) (ii); (ix) playing a jump shot; (x) playing a push stroke; (xi) playing with a non-standard cue; or (xii) conferring with a partner contrary to Section 3 Rule 17(e); value of the ball on or ball concerned, whichever is higher, by: (i) striking when any ball is not at rest, (ii) striking before the referee has completed the spotting of a color that is

 not a free-ball; (iii) causing a ball not on to enter a pocket; (iv) causing the cue-ball to first hit a ball not on; (v) touching a ball or ball marker in play; or (vi) causing a ball to be forced off the table; (c) value of the ball on or higher value of the two balls concerned by causing the cue-ball to first hit simultaneously two balls, other than two Reds (when Red is the ball on) or a free ball and a ball on; Seven points if the striker: (i) uses a ball off the table for any purpose; (ii) uses any object to measure gaps or distance, (iii) touches any ball during consultation as described in Section 3, Rule 14(g) (iv) plays at Reds, or a free ball followed by a Red, in successive strokes; (v) uses any ball other than White as the cue-ball for any stroke after the frame has started; (vi) fails to declare which ball he is on when snookered or when requested to do so by the referee; or (vii)after potting a Red (or free ball nominated as a Red), commits a foul before a colour has been nominated.

If a foul is committed, the referee shall immediately state FOUL. (a) If the striker has not made a stroke, his turn ends immediately and the referee shall announce the penalty. (b) If a stroke has been made, the referee will wait until completion of the stroke before announcing the penalty. (c) If a foul is neither awarded by the referee, nor successfully claimed by the non-striker before the next stroke is made, it is condoned. (d) Any color not correctly spotted shall remain where positioned except that if off the table it shall be correctly spotted. (e) All points scored in a break before a foul is awarded are allowed but the striker shall not score any points for any ball pocketed in a stroke called foul. (f) The next stroke is played from where the cue-ball comes to rest or, if the cue-ball is off the table, from In-hand. (g) If more than one foul is committed in the same stroke, the highest value penalty shall be incurred. The player who committed the foul (i) incurs the penalty prescribed in Rule 12 below, and (ii) has to play the next stroke if requested by the next player. 12.

Snookered After A Foul After a foul, if the cue-ball is snookered (see Section 2, Rule 17), the referee shall state FREE BALL. (a) If the player next in turn elects to play the next stroke: (i) he may nominate any ball as the ball on, but a free ball cannot be the ball on; (ii) any nominated ball shall be regarded as, and acquire the value of, the ball on except that, if potted, it shall then be spotted. (b) It is a foul if the cue-ball should: (i) fail to hit the nominated ball first, or first simultaneously with the ball on; or (ii) be snookered on all Reds, or the ball on, by the free ball thus nominated, except when the Pink and Black are the only object balls remaining on the table. (c) If a ball on is potted, it is spotted and the value of the ball on is scored. (d) If a ball on is potted, after the cue-ball struck the nominated ball first, or simultaneously with a ball on, the ball on is scored and remains off the table.

(e) If both the nominated ball and a ball on are potted, only the ball on is scored unless it was a Red, when each ball potted is scored. The free ball is then spotted and the ball on remains off the table. (a) The striker shall, to the best of his ability, endeavor to hit the ball on or a ball that could be on after a Red has been potted. If the referee considers the Rule infringed, he shall call FOUL AND A MISS unless: (i) any player needed penalty points before, or as a result of, the stroke being played; (ii) before or after the stroke, the points available on the table are equal to the points difference excluding the value of the re-spotted black; and the referee is satisfied that the miss was not intentional. (iii) a situation exists where it is impossible to hit the ball on. In the latter case it must be assumed the striker is attempting to hit the ball on provided that he plays, directly or indirectly, at the ball on with sufficient strength, in the referee's opinion, to have reached the ball on but for the obstructing ball or balls.

(b) After a FOUL AND A MISS has been called, the next player may request the offender to play again from the position left, or at his discretion, from the original position, with all balls being replaced, in which latter case the ball on shall be the same as it was prior to the last stroke made, namely: (i) Any Red, where Red was the ball on; (ii) the color on, where all Reds were off the table; or (iii) a color of the striker's choice, where the ball on was a color after a Red had been potted. (c) If the striker, in making a stroke, fails to first hit a ball on when there is a clear path in a straight line from the cue-ball to any part of any ball that is or could be on, the referee shall always call FOUL AND A MISS unless as described under paragraph (a)(i) and (a)(ii).

(d) After a miss has been called under paragraph (c) above when there was a clear path in a straight line from the cue-ball to a ball that was on or could have been on, such that central, full ball, contact was available (in the case of Reds, this to be taken as a full diameter of any Red that is not obstructed by a color), then: (i) a further failure to first hit a ball on in making a stroke from the original position shall be called as a FOUL AND A MISS regardless of the difference in scores; (ii) if asked to play again from the original position, the offender shall be warned by the referee that a third failure will result in the frame being awarded to his opponent; and (iii) if asked to play from the position left, the FOUL AND A MISS situation starts again. (e) After the cue-ball has been replaced under this Rule, and the striker fouls any ball, including the cue-ball while preparing to play a stroke, a miss will not be called if a stroke has not been played. In this case the appropriate penalty will be imposed. The next player may then elect to play himself or ask the offender to play again from the position left or the original position.

If being asked to play again, the ball on shall be the same as prior to the last stroke made, namely: (i) any Red, where Red was the ball on; (ii) the color on, where all Reds were off the table; or (iii) a color of the striker's choice, where the ball on was a color after a Red had been potted; If the above situation arises during a sequence of miss calls as described under paragraph (d), any warning concerning the possible awarding of the frame to his opponent shall remain in effect. (f) When any ball is being replaced after a miss, both the offender and the next player will be consulted as to its position, after which the referee's decision shall be final. (g) During such consultation, if either player should touch any ball in play, he shall be penalized as if he were the striker, without affecting the order of play. The ball touched shall be replaced by the referee, to his satisfaction, even if it was picked up, Section 3. 10 (d) (iii). 15.

Ball Moved By Other Than Striker If a ball, stationary or moving, is disturbed other than by the striker, it shall be re-positioned by the referee to the place he judges the ball was, or would have finished, without penalty. (a) This Rule shall include cases where another occurrence or person, causes the striker to move a ball, but will not apply in cases where a ball moves due to any defect in the table surface, except in the case where a spotted ball moves before the next stroke has been made. 16. Stalemate If the referee thinks a position of stalemate exists, or is being approached, he shall offer the players the immediate option of re-starting the frame. If any player objects, the referee shall allow play to continue with the proviso that the situation must change within a stated period, usually after three more strokes to each side but at the referee's discretion.

If the situation remains basically unchanged after the stated period has expired, the referee shall nullify all scores and re-set all balls as for the start of a frame and the same player shall again make the opening stroke, (a) In a Four-handed game each side shall open alternate frames and the order of play shall be determined at the start of each frame and, when so determined, must be maintained throughout that frame. Players may change the order of play at the start of each new frame. (c) If a foul is committed and a request to play again is made, the player who committed the foul plays again, even if the foul was made out of turn, and the original order of play is maintained such that the offender's partner may lose a turn. (d) When a frame ends in a tie Section 3 Rule 4 applies. If a re-spotted Black is necessary the pair who play the first stroke have the choice of which player will make that stroke. The order of play must then continue as in the frame. Partners may confer during a frame but not (i) whilst one is the striker and at the table, nor (ii) after the first stroke of the striker's turn until the break ends. 18.

Use Of Ancillary Equipment It is the responsibility if the striker to both place and remove any equipment he may use at the table. (a) The striker is responsible for all items including, but not limited to, rests and extensions that he brings to the table, whether owned by him or borrowed (except from the referee), and he will be penalized for any fouls made by him when using this equipment. (b) Equipment normally found at the table which has been provided by another party including the referee are not the responsibility of the striker. Should this equipment prove to be faulty and thereby cause the striker to touch a ball or balls, no fouls will be called. The referee will, if necessary, reposition any balls in accordance with Rule 15 above and the striker, if in a break, will be allowed to continue without penalty. (a) Throughout these Rules and Definitions, words implying the masculine gender shall equally apply to and include the female gender. (b) Circumstances may necessitate adjustment in how Rules are applied for persons with physical handicaps.

In particular and for example: (i) Section 3 Rule 12(a)(ii) cannot be applied to players in wheelchairs, and (ii) a player, upon request to the referee, shall be told the color of a ball if he is unable to differentiate between colors as, for example, red and green. (c) When there is no referee, such as in a social game, the opposing player or side will be regarded as such for the purpose of these Rules. The official rules of snooker are copyright of the World Professional Billiards and Snooker Association (WPBSA). Revised August 2014.

Snooker Rules, Learn Snooker Rules | Sir Billiards | Sydney Pool Tables The coloured balls are placed on spots on the Table and have the following values: BROWN ball placed on CENTRE of string line – value 4 points YELLOW ball placed on spot to the RIGHT – value 2 points GREEN ball placed on spot to the LEFT – value 3 points BLUE ball placed on spot at CENTRE of table – value 5 points PINK ball placed at APEX of pyramid – value 6 points BLACK ball placed HALF WAY between pyramid base & back cushion – value 7 points Playing the Game Snooker Rules state that a player must pocket a RED ball before he can shoot at a coloured ball. All red balls pocketed in turn count. After sinking the RED ball, the player can pick the colour of this choice. Flukes are not allowed on coloured balls. If two coloured balls are close together the player must designate the “on” ball. When a coloured ball is pocketed, it is immediately replaced to its original position on the Table. If the spot is occupied the ball is placed on the nearest vacant spot. The RED ball is left in the pocket.

After all the RED balls have been disposed of, the colour ball must then be pocketed in order of value starting with the YELLOW ball. It must be remembered that the game is termed snooker, and consequently snookering necessarily constitutes a vital part of it. Free Ball If you make a foul stroke such as “going in off”, striking a ball not “on”, making a miss etc. and through such foul you snooker your partner (preventing him from hitting the ball “on” by direct stroke) Snooker Rules stipulate that he may claim a “free ball”- that is choose any colour he chooses to serve as a red ball. However, the coloured ball will count as 1 and must be re-spotted. Penalties If a player aims for a red ball and does not hit one or if the white cue ball goes into the pocket he loses 4 points according to Snooker Rules If a player aims for a coloured ball and misses he loses the value of the ball missed except for the Yellow and Green balls which then carry the minimum penalty which is 4 points. If he hits a different coloured ball than the one aimed at he loses the value of the highest number ball involved.

The same penalty applies to pocketing a wrong ball even if the right ball is hit first. If the player “on” Black misses it and no other ball is hit – penalty 7 points Player “on” Yellow strikes Black and Yellow simultaneously – penalty 7 because of Yellow is (minimum forfeit 4) and if other ball struck Black is (7 points). The highest numerical forfeit applies. When all balls are off the Table the player with the highest score wins. Detailed books on how to hold the cue and how to take different shots are available at any good Book Store.

Question: What value points is the brown ball in a game of snooker?
Answer: Four