American Darts Organization - ADO Dart Tournament Rules - CyberDarts.com Masculine: Masculine gender nouns or pronouns shall include female Singular: Singular term shall, where necessary, include the plural PLAYING RULES All darts events played under the exclusive supervision of and/or sanctioned by the ADO, shall be played in accordance with the following rules. GENERAL 1. All players/teams shall play by these Tournament Rules and, where necessary, any supplemental Rules stipulated by local Tournament organizers. 2. Any player/team who, during the course of any event, fails to comply with any of these Tournament Rules, shall be subject to disqualification from that event. 3. The interpretation of these Tournament Rules, in relation to a specific darts event, shall rest with the local Tournament Organizers, whose decisions shall be final and binding. Protests after the fact shall not be considered. 4. Good sportsmanship shall be the prevailing attitude throughout the tournament. 5. Gambling is neither permitted nor sanctioned by the ADO. 6.

The ADO will, in the course of tournament Sanctioning, ensure, to the best of its ability, that the host/sponsor organization for a darts event has the funding and/or sponsorship necessary to support the advertised cash prize structure for same. The manner and matter of tournament prize payments shall be the responsibility of the respective host/sponsor organization and not that of the ADO. 7. The ADO assumes no responsibility for accident or injury on the premises. 8. The ADO reserves the right to add to or amend, any, or all, of the ADO Tournament Rules, at any time for any purpose deemed necessary at that time. PROCEDURAL 9. Decisions regarding the prize structure and event schedule, the method of player registration, and the choice of the match pairing system, shall be left at the discretion of the local Tournament Organizers. 10. Nine darts warm-up is the maximum allowance per player. 11. Tournament boards are reserved for assigned match pairings only. Boards are not to be used for practice, unless so designated by the Tournament Organizers. 12. Match pairings will be called 3 times only (minimum of 5 minutes between calls).

Should a player/team fail to report to the assigned board within the 15 minute allotted time, a Forfeit will be called. NOTE: Should a player/team be called to matches in two concurrent events (e,g, a female playing in both a Ladies' Only and an Open event), that player/team must choose in which event he/they wish to continue play. A Forfeit will be called, unless that player/team can reach their assigned board within the regulation (15 minute) time period described above. 13. Should a player's playing equipment become damaged, or be lost during the course of a throw, that player shall be allowed up to a maximum of 5 minutes in which to repair/replace the playing equipment. 14. A maximum time limit of 5 minutes, under exceptional circumstances subject to the permission of a Tournament Official, shall be allowed in the instance of a player requiring to leave the playing area, during the course of match play. 15. Players and Scorers ONLY are allowed inside the playing area. 16. Opposing players must stand at least 2 feet behind the player at the Hockey. THROW 17. All darts must be thrown by, and from, the hand. 18.

A Throw shall consist of three darts, unless a Leg/Match is completed in a lesser amount. 19. Should a player touch any dart, which is in the dartboard, during a throw, that throw shall be deemed to have been completed. 20. Any dart bouncing off, or falling out of the dartboard, shall not be rethrown. STARTING AND FINISHING (ALL EVENTS) 21. All Matches will be begun by THROWING THE CORK. The player throwing the Cork 1st will be decided by a coin flip, with the winner having the option of throwing lst or 2nd. The player throwing closest to the Cork shall throw first in the lst Leg. The Loser of the lst Leg has the option of throwing the Cork first in the 2nd Leg. If a 3rd Leg is necessary, the Cork will again be thrown, with the loser of the original coin flip having the option of throwing first for the Cork. 22. The second thrower may acknowledge the first dart as an inner or outer Bull (Cork) and ask for that dart to be removed prior to his throw.

Should the first dart be removed without the request of the 2nd thrower, a rethrow will occur; with the 2nd thrower now having the option of throwing first. The dart must remain in the board in order to count. Additional throws may be made when throwing the Cork, until such time as the player's dart remains in the board. Should the 2nd thrower dislodge the dart of the lst, a rethrow will be made with the 2nd thrower now throwing first. Rethrows shall be called if the scorer cannot decide which dart is closest to the Cork, or if both darts are anywhere in the inner bull, or both darts are anywhere in the outer bull. Decision of the scorer is final. Should a rethrow be necessary, the darts will be removed and the person who threw 2nd will now throw lst. 23. In all events, each Leg shall be played with a Straight Start (no double required), and a double will be required to finish, unless otherwise stated by the local Tournament Organizers. 24. For the purpose of starting and finishing a Leg/Match, the INNER BULL is considered a double 25. 25.

The 'BUST RULE' shall apply, (if the player scores one less, equal, or more points than needed to reach zero, he has "busted". His score reverts back to the score required prior to the beginning of his throw.) 26. Fast finishes such as 3 in a bed, 222, 111, shanghai, etc., do not apply. 27. A Leg/Match is concluded at such time as a player/team hits the 'double' required to reduce their remaining score to zero. Any and all darts thrown subsequently, shall not count for score. DOUBLES / TEAM EVENTS 28. It is permissible for the Doubles/Team player finishing a Leg, to throw the Cork and start the subsequent Leg. It is also permissible for one member of a Doubles or Team to throw the Cork lst, and have his partner or teammate shoot first. 29. It is permissible for a Doubles or Team to participate with fewer than the required number of players, provided that team forfeits a turn(s) in each rotation, equal to the number of missing players.

The missing player(s) may NOT join a Leg in progress, but is allowed to participate in a subsequent Leg(s) of that Match. 30. No player may participate on more than one Doubles or Team, in any respective darts event. There shall be NO recycling of players (either male or female) under any circumstances. 31. No substitutes shall be allowed after the first round of Doubles/Team play. SCORING 32. For a dart to score, it must remain in the board 5 seconds after the 3rd or final dart has been thrown by that player. The tip of the dart point must be touching the bristle portion of the board, in order for that dart to be counted as score. 33. No dart may be touched by the thrower, another player, scorer, or spectator, prior to the decision of the scorer. Should this occur, that throw shall be deemed to have been completed, per provisions set forth in Rule 19. 34. A dart's score shall be determined from the side of the wire at which the point of the dart enters the board.

Should a dart lodge directly between the connecting wires on the dartboard, making it impossible to determine on which side of the wire the dart resides, the score shall always be the higher value of the two segments in question. This includes the outside double ring for the game shot. Determination as to whether the dart is directly between the wires shall be made in accordance with Rule 33. 35. It is the responsibility of the player to verify his score before removing his darts from the board. The score remains as written if one or more darts has been removed from the board. Errors in arithmetic must stand as written, unless corrected prior to the beginning of that player's next throw. In case of Doubles/Team matches, such errors must be rectified prior to the next turn of any partner/player on that team. 36. In Doubles/Team events, no player may throw (during a Leg) until each of his teammates has completed his throw. The FIRST player throwing out of turn shall receive a score of ZERO points for that round and his Team shall FORFEIT such turn. 37.

The Scorer shall mark the board so that scores made are listed in the outer columns of the scoreboard, and the totals remaining are listed in the two middle columns. 38. The scoreboard/sheet must be clearly visible in front of the player at the Hockey. 39. The Scorer may inform the thrower what he has scored and/or what he has left. He MAY NOT inform the thrower what he has left in terms of number combinations. It IS permissible for a partner, teammate, or a spectator to advise the thrower during the course of a Match. EQUIPMENT DARTS 40. Darts used in tournament play shall not exceed an overall maximum length of 30.5cm (12in.), nor weigh more than 50gm per dart. Each dart shall consist of a recognizable point, barrel, and flight. DARTBOARD 41. The dartboard shall be a standard 18" bristle board, of the type approved by the ADO (Sportcraft/Nodor), and shall be of the standard 1 - 20 clock pattern.

INTERNATIONAL DARTBOARD Double Score (Twice the number) Single Score (Face Value) Triple Score (Triple the number) Inner Bull Double 25 or (50 points) Outer Bull (25 points) Out of Play Area (No score) STANDARD DIMENSIONS Double and Triple rings inside width measurement. = 8mm. (5/16 ins) Inner Bull Inside diameter = 12.7mm.(O.5ins) Outer Bull Inside diameter = 31mm.(1.25ins) Outside edge of Double wire to Center Bull = 170mm.(6.75ins) Outside edge of Triple wire to Center Bull = 117mm.(4.25ins) Outside edge of Double wire to Outside edge of Double wire = 342mm.(13.5ins) Overall dartboard diameter = 457mm.(18.Oins) Spider wire gauge (Maximum Standard Wire Gauge) = 16SWG 42. The scoring wedge indicated by 20 shall be the darker of the two wedge colors and must be the top center wedge. 43. No alterations/accessories may be added to the board setups. 44.

The inner narrow band shall score 'Triple' the segment number and the outer narrow band shall score 'Double' the segment number. 45. The outer center ring shall score '25' and inner center ring shall score '50' and shall be called the 'Bull'. 46. The minimum throwing distance shall be 7' 9 1/4". The board height shall be 5' 8" (floor to center bull; 9' 7 1/2" measured diagonally from the center bull to the back of the raised hockey at floor level). LIGHTING 47. Lights must be affixed in such a way as to brightly illuminate the board, reduce to a minimum the shadows cast by the darts, and not physically impede the flight of dart. HOCKEY 48. Whenever possible, a raised hockey, at least 1 1/2" high and 2' long, shall be placed in position at the minimum throwing distance, and shall measure from the back of the raised hockey 7' 9 1/4" along the floor to a plumb line at the face of the dartboard. 49.

In the event the hockey is a tape or similar 'flush' marking, the minimum throwing distance shall be measured from the edge (front) of the tape closest to the dartboard. 50. Should a player have any portion of his feet or shoes over the hockey line during a throw, all darts so thrown shall be counted as part of his throw, but any score made by said darts shall be invalid and not counted. One warning by the official shall be considered sufficient before invoking this rule. 51. A player wishing to throw a dart, or darts, from a point either side of the hockey line, must keep his feet behind an imaginary straight line extendlng from either side of the hockey line.

Center Bull Height = 1.73 metres (5ft - 8ins) Minimum Throwing Distance = 2.37 metres (7ft - 9 1/4ins) Diagonal - Center Bull to back of Hockey = 2.93 metres (9ft - 7 1/2ins) Height of raised Hockey = 38mm (1 1/2ins) Length of raised Hockey = 610mm (2ft - 0ins) Conversion factor = 1cm. (0.3937ins) SCOREBOARD 52. A scoreboard must be mounted within 4' laterally from the dartboard and at not more than a 45 degree angle from the dartboard. Approved August 21, 1981 ADO AMERICAN CRICKET RULES All darts events played under the exclusive supervision of and/or sanctioned by the ADO, shall be played in accordance with established ADO Tournament Rules. In addition, the following rules shall apply for ADO Sanctioned Cricket events, effective January 1, 1984. 1.

The objective shall be to 'own'/'close' certain numbers on the board, and to achieve the highest point score. The player/team to do so first, shall be the winner. 2. Cricket shall be played using the numbers 20, 19, 18, 17, 16, 15 and both the inner and outer bull (cork). 3. Each player/team shall take turns in throwing. (Three darts in succession shall constitute a 'turn'/'Inning'.) 4. To close an inning, the player/team must score three of a number. This can be accomplished with three singles, a single and a double, or a triple. 5. Once a player/team scores three of a number, it is 'owned' by that player/team. Once both players/teams have scored three of a number, it is 'closed', and no further scoring can be accomplished on that number by either player/team. 6. To close the bullseye, the outer bull counts as a single, and the inner bull counts as a double. 7. Once a player/team closes an inning, he/they may score points on that number until the opponent also closes that inning.

All numerical scores shall be added to the previous balance. 8. Numbers can be 'owned' or 'closed' in any order desired by the individual player/team. Calling your shot is not required. 9. For the purpose of 'owning' a number, the double and triple ring shall count as 2 or 3, respectively. Three marks will close an inning. 10. After a number is 'owned' by a team, the double and triple ring shall count as 2 or 3 times the numerical values, respectively. 11. Winning the game: a. The player/team that closes all innings first and has the most points, shall be declared the winner. b. If both sides are tied on points, or have no points, the first player/team to close all innings shall be the winner. c. If a player/team closes all innings first, and is behind in points, he/they must continue to score on any innings not closed until either the point deficit is made up, or the opponent has closed all innings. 12. It shall be the responsibility of the player to verify his score before removing his darts from the board. The score remains as written if one or more darts has been removed from the board.

In accordance with the inherent "strategy" involved in the Cricket game, no alterations in score shall be allowed, after the fact. AMERICAN DARTS ORGANIZATION Rules for 301 Darts | Our Pastimes Rules for 301 Darts By Nick Slade Empty dartboard just waithing for your darts image by Peter Baxter from <a href=' The game 301 ("three-oh-one") is one of the most commonly played dart games for both casual pub darts and tournament play. It is a countdown game in which all competitors start with 301 points and race to zero. One game consists of three "legs," or three races to zero. A match generally consists of three games. The game may be played in teams or as an individual competition, with two or more teams or players. In team play, each member plays one complete leg to complete a game. As in all traditional pub dart games, each player will throw three darts on each turn. Play rotates until one player goes out. Starting the Game 3 darts image by Aliaksei Hintau from <a href=' For tournament play, each player will be allowed to warm up by throwing a total of nine darts.

Each competitor will throw one dart to determine the order of play. The player landing a dart "closest to the bull," or nearest the bull&#039;s eye (or nearest the center of the bull&#039;s eye, if multiple bulls are thrown) will go first; second closest is second, and so on. Doubling in darts 150 image by Warren Millar from <a href=' Players will throw three darts per turn, in rotation. Each player must first land one of his darts in the narrow "double" ring around the outer edge of the numbered pie-shaped wedges, or in the red "double bull" before any of his points will be scored. Longer games, like 501, are usually played as "straight in, double out," with no initial double required. Scoring The first score will then be two times the the number (1 through 20) associated with the wedge, or 50 points for a double bull. A "single bull" in the (usually) green circle around the red double bull is scored as 25 points. A dart in any wedge scores the number of points equal to the number assigned to that wedge.

Those points are doubled for darts in the outer ring and tripled for darts in the narrow ring midway to the center of the board. Thus, the triple 20 is the highest scoring area on the board at 60 points. The points for all three darts are totaled and subtracted from 301, or from the total remaining at the start of each turn. Faults and Bad Darts A dart will not count if the thrower&#039;s toe extends over the toe line before the dart is released. Leaning over the line is permitted as long as the thrower is not touching or holding on to any fixture or person for assistance. For steel tip darts and bristle boards, the dart must stick in the board and remain for 5 seconds or it will not be counted, though some house rules may stipulate 3 seconds. Darts that miss the number grid, bounce off the board, fall short of the board or fall out of the board in less than 5 seconds are scored as zero and may not be rethrown in that turn. In electronic dart games using nylon tip darts and automatic scoring by the machine, the machine is always right.

If the machine scored the dart, even if the dart fell immediately, the score stands. However, if a dart remains stuck in the grid, but the machine did not tally the score, it is permissible to tap the dart in to activate the scoring mechanism. Going Out bullseye1 image by Warren Millar from <a href=' Players in 301 must "double in" and "double out." A player must end up with exactly zero points to go out and win the leg. The final dart must be in the outer double ring or the inner double bull. If, in the course of throwing three darts, a player&#039;s score becomes negative, he is said to "bust." None of his darts count for that round and his turn ends. Also, if his score is reduced to 1 point in the course of his turn, this is also a bust, as it is not possible to double out with only 1 point remaining. Finally, a player will bust if he reaches exactly zero without scoring a double on his final dart. For instance, if he has 30 points remaining, he will shoot for the double 15, which is near the triple 10.

If he hits the triple 10 instead, he has busted and his turn ends without any change in his score for that round. References Face of board to the Toe Line (The Hockey) 2375 mm = (7'9�" or 93�" ) Center of Bull to floor 1727mm = (5'8" or 68"ins) The numbers below mark the value of each segment on a dart board.. Dartboards are to be hung where the centre of the board is 5ft 8in (173 cm) high. I would strongly recommend that you hang it on a backboard, or any other type of backing, to help protect your walls. Four holes in the wall is better than hundreds of little holes. The line, or hockey, should be 7ft 9.25in (2.37 meters) from the face of the board measured horizontally (if you want to measure it from the bullseye down to the floor, it is 9ft 7 3/8in). The only thing you need to do to the dartboard after it is hung, is to rotate it.

This will only work if your dartboard has the removable metal ring with the numbers on it. If the numbers are painted on the board, you will not be able to rotate it. Rotating the board will make it last longer. There has been a rumour going around for years that you should spray water on your board. DO NOT, I repeat DO NOT spray any types of liquids on a bristle board. It will ruin your board. I have seen some boards that were sprayed, and it isn't a pretty picture. The surface of the board begins to 'bubble' and fall apart. Procedural ............» top Decisions regarding the prize structure and event schedule, the method of player registration, and the choice of the match pairing system, shall be left at the discretion of the local Tournament Organizers. Nine darts warm-up is the maximum allowance per player. Tournament boards are reserved for assigned match pairings only. Boards are not to be used for practice, unless so designated by the Tournament Organizers. Match pairings will be called 3 times only (minimum of 5 minutes between calls). Should a player/team fail to report to the assigned board within the 15 minute allotted time, a Forfeit will be called.

NOTE: Should a player/team be called to matches in two concurrent events (e,g, a female playing in both a Ladies Only and an Open event), that player/team must choose in which event he/they wish to continue play. A Forfeit will be called, unless that player/team can reach their assigned board within the regulation (15 minute) time period described above. Should a player's playing equipment become damaged, or be lost during the course of a throw, that player shall be allowed up to a maximum of 5 minutes in which to repair/replace the playing equipment. A maximum time limit of 5 minutes, under exceptional circumstances subject to the permission of a Tournament Official, shall be allowed in the instance of a player requiring to leave the playing area, during the course of match play. Players and Scorers ONLY are allowed inside the playing area. Opposing players must stand at least 2 feet behind the player at the Hockey. Throw ............» top All darts must be thrown by, and from, the hand. A Throw shall consist of three darts, unless a Leg/Match is completed in a lesser amount.

Should a player touch any dart, which is in the dart board, during a throw, that throw shall be deemed to have been completed. Any dart bouncing off, or falling out of the dart board, shall not be re thrown. Starting and Finishing (All Events) ............» top All Matches will be begun by THROWING THE CORK. The player throwing the Cork 1st will be decided by a coin flip, with the winner having the option of throwing 1st or 2nd. The player throwing closest to the Cork shall throw first in the 1st Leg. The Loser of the 1st Leg has the option of throwing the Cork first in the 2nd Leg. If a 3rd Leg is necessary, the Cork will again be thrown, with the loser of the original coin flip having the option of throwing first for the Cork. The second thrower may acknowledge the first dart as an inner or outer Bull (Cork) and ask for that dart to be removed prior to his throw. Should the first dart be removed without the request of the 2nd thrower, a re throw will occur; with the 2nd thrower now having the option of throwing first.

The dart must remain in the board in order to count. Additional throws may be made when throwing the Cork, until such time as the player's dart remains in the board. Should the 2nd thrower dislodge the dart of the 1st, a re throw will be made with the 2nd thrower now throwing first. re throws shall be called if the scorer cannot decide which dart is closest to the Cork, or if both darts are anywhere in the inner bull, or both darts are anywhere in the outer bull. Decision of the scorer is final. Should a re throw be necessary, the darts will be removed and the person who threw 2nd will now throw 1st. In all events, each Leg shall be played with a Straight Start (no double required), and a double will be required to finish, unless otherwise stated by the local Tournament Organizers. For the purpose of starting and finishing a Leg/Match, the INNER BULL is considered a double 25. The 'BUST RULE' shall apply, (if the player scores one less, equal, or more points than needed to reach zero, he has "busted".

His score reverts back to the score required prior to the beginning of his throw.) Fast finishes such as 3 in a bed, 222, 111, shanghai, etc., do not apply. A Leg/Match is concluded at such time as a player/team hits the 'double' required to reduce their remaining score to zero. Any and all darts thrown subsequently, shall not count for score. Doubles/Team Events ............» top It is permissible for the Doubles/Team player finishing a Leg, to throw the Cork and start the subsequent Leg. It is also permissible for one member of a Doubles or Team to throw the Cork 1st, and have his partner or teammate shoot first. It is permissible for a Doubles or Team to participate with fewer than the required number of players, provided that team forfeits a turn(s) in each rotation, equal to the number of missing players. The missing player(s) may NOT join a Leg in progress, but is allowed to participate in a subsequent Leg(s) of that Match. No player may participate on more than one Doubles or Team, in any respective darts event. There shall be NO recycling of players (either male or female) under any circumstances.

No substitutes shall be allowed after the first round of Doubles/Team play. Scoring ............» top For a dart to score, it must remain in the board 5 seconds after the 3rd or final dart has been thrown by that player. The tip of the dart point must be touching the bristle portion of the board, in order for that dart to be counted as score. No dart may be touched by the thrower, another player, scorer, or spectator, prior to the decision of the scorer. Should this occur, that throw shall be deemed to have been completed, per provisions set forth in Rule 19. A dart's score shall be determined from the side of the wire at which the point of the dart enters the board. Should a dart lodge directly between the connecting wires on the dart board, making it impossible to determine on which side of the wire the dart resides, the score shall always be the higher value of the two segments in question. This includes the outside double ring for the game shot. Determination as to whether the dart is directly between the wires shall be made in accordance with Rule 33. It is the responsibility of the player to verify his score before removing his darts from the board.

The score remains as written if one or more darts has been removed from the board. Errors in arithmetic must stand as written, unless corrected prior to the beginning of that player's next throw. In case of Doubles/Team matches, such errors must be rectified prior to the next turn of any partner/player on that team. In Doubles/Team events, no player may throw (during a Leg) until each of his teammates has completed his throw. The FIRST player throwing out of turn shall receive a score of ZERO points for that round and his Team shall FORFEIT such turn. The Scorer shall mark the board so that scores made are listed in the outer columns of the scoreboard, and the totals remaining are listed in the two middle columns. The scoreboard/sheet must be clearly visible in front of the player at the Hockey. The Scorer may inform the thrower what he has scored and/or what he has left. He MAY NOT inform the thrower what he has left in terms of number combinations. It IS permissible for a partner, teammate, or a spectator to advise the thrower during the course of a Match.

Equipment ............» top Darts Darts used in tournament play shall not exceed an overall maximum length of 30.5cm (12in.), nor weigh more than 50gm per dart. Each dart shall consist of a recognizable point, barrel, and flight. dart board The dart board shall be a standard 18" bristle board, of the type approved by the ADO (Sportcraft/Nodor), and shall be of the standard 1 - 20 clock pattern. International dart board Double Score (Twice the number) Single Score (Face Value) Triple Score (Triple the number) Inner Bull Double 25 or (50 points) Outer Bull (25 points) Lighting ............» top Lights must be affixed in such a way as to brightly illuminate the board, reduce to a minimum the shadows cast by the darts, and not physically impede the flight of dart.

Hockey ............» top Whenever possible, a raised hockey, at least 1 1/2" high and 2' long, shall be placed in position at the minimum throwing distance, and shall measure from the back of the raised hockey 7' 9 1/4" along the floor to a plumb line at the face of the dart board. In the event the hockey is a tape or similar 'flush' marking, the minimum throwing distance shall be measured from the edge (front) of the tape closest to the dart board. Should a player have any portion of his feet or shoes over the hockey line during a throw, all darts so thrown shall be counted as part of his throw, but any score made by said darts shall be invalid and not counted. One warning by the official shall be considered sufficient before invoking this rule. A player wishing to throw a dart, or darts, from a point either side of the hockey line, must keep his feet behind an imaginary straight line extending from either side of the hockey line.

Center Bull Height = 1.73 metres (5ft - 8ins) Minimum Throwing Distance = 2.37 metres (7ft - 9 1/4ins) Diagonal - Center Bull to back of Hockey = 2.93 metres (9ft - 7 1/2ins) Height of raised Hockey = 38mm (1 1/2ins) Length of raised Hockey = 610mm (2ft - 0ins) Conversion factor = 1cm. (0.3937ins) Scoreboard ............» top A scoreboard must be mounted within 4' laterally from the dart board and at not more than a 45 degree angle from the dart board. [ Approved August 21, 1981 ] ADO American Cricket Rules ............» top All darts events played under the exclusive supervision of and/or sanctioned by the ADO, shall be played in accordance with established ADO Tournament Rules. In addition, the following rules shall apply for ADO Sanctioned Cricket events, effective January 1, 1984.

The objective shall be to 'own'/'close' certain numbers on the board, and to achieve the highest point score. The player/team to do so first, shall be the winner. Cricket shall be played using the numbers 20, 19, 18, 17, 16, 15 and both the inner and outer bull (cork). Each player/team shall take turns in throwing. (Three darts in succession shall constitute a 'turn'/'Inning'.) To close an inning, the player/team must score three of a number. This can be accomplished with three singles, a single and a double, or a triple. Once a player/team scores three of a number, it is 'owned' by that player/team. Once both players/teams have scored three of a number, it is 'closed', and no further scoring can be accomplished on that number by either player/team. To close the bullseye, the outer bull counts as a single, and the inner bull counts as a double. Once a player/team closes an inning, he/they may score points on that number until the opponent also closes that inning. All numerical scores shall be added to the previous balance.

Numbers can be 'owned' or 'closed' in any order desired by the individual player/team. Calling your shot is not required. For the purpose of 'owning' a number, the double and triple ring shall count as 2 or 3, respectively. Three marks will close an inning. After a number is 'owned' by a team, the double and triple ring shall count as 2 or 3 times the numerical values, respectively. Winning the game: The player/team that closes all innings first and has the most points, shall be declared the winner. If both sides are tied on points, or have no points, the first player/team to close all innings shall be the winner. If a player/team closes all innings first, and is behind in points, he/they must continue to score on any innings not closed until either the point deficit is made up, or the opponent has closed all innings. It shall be the responsibility of the player to verify his score before removing his darts from the board. The score remains as written if one or more darts has been removed from the board. In accordance with the inherent "strategy" involved in the Cricket game, no alterations in score shall be allowed, after the fact.

top Darts 501 - Dartboard Games Standard #01 Game Board Set-up The Board should hang securely from a wall so that the height of the centre bull is 5'8" or 1.73m from the floor. The throwing distances can vary from anything from 7ft to 8'6" but the standard game is played from 7'9 ¼" 2.37m from the face of the board measured horizontally. For soft tip boards the throwing distance is usually longer i.e. 8’ or 2.43m The toe-line or Oche shall be clearly marked and should be at least 18" long. The toe line can be just a painted line on the ground or a securely raised line indicator such as a piece of wood or metal. The latter is preferable as the thrower as firm edge to rest his/her foot against. Steel tip and soft tip darts Players can use any darts as long as the overall length of 30.5cms. (12") nor weigh more than 50 grams is exceeded. The dart should consist of a needle shaped point, which shall be fixed to a barrel.

At the rear of the barrel shall be an attached flighted shaft / stem, which may consist of up to five separate pieces. (IE: a flight, a flight securing device(s), a flight protector, and a stem.) For soft tip darts used on soft tip boards most rules state that no dart heavier than 18 grams can be used otherwise the board can be damaged. Some soft tip boards can take heavier darts up to 24 grams but with heavier darts you do tend to break more tips. Play The order of play is either determined by a toss of a coin or by each player throwing for the centre bull the nearest being the player that throws first. The rules here can vary depending on the league you may be playing in; the local rules should be observed at all times. When throwing for the bull, if the first thrower hits the centre bull or outer bull the dart is usually removed before the second player throws. If the second player hits the same as the first player then the bulling-up procedure starts again. If the first player's dart does not hit either the centre bull or outer bull then the dart remains in the board until the second player throws.

If the first player's dart is obstructing the bull the second player may request the marker / ref to straighten the dart. (See local rules) Once the order of play as been determined the winner will start leg one and odd legs after that. The looser will start leg two and even legs thereafter. A throw consists three darts except were the game is finished in less. Darts cannot be re-thrown this includes darts that miss the board and darts that bounce of the board wiring system. Only darts that have their points touching the scoring area of the board score. A player may be told, if he asks, what number they scored, or what number he requires for the game, by the score announcer, but not how to get it. If the number required for the game is exceeded in the course of a throw, throw ceases, and no account is taken of the score obtained during that throw. The inner bull (50) counts as double of (25) the outer bull. The game is to score 701, 501 or 301 as previously agreed.

Scoring Generally each player’s score must start and finish a game with a double (The outer narrow ring of the board). Competition games, however, are usually played with a straight start (no compulsory double) but with a compulsory double to finish. The first throw is deducted from the player's start number e.g. 501 and then from the subsequent reduced total. The scorer should show both the score obtain for the throw and the reducing total remaining. For fast practise games play 301. For league and competition 501 and for pairs 701. In fact any agreed starting number can be used but usually the number should end 01 the reason for this is so a player must hit another part of the board other than the 20’s segment in order to win a game. 120+ Professional 140+ World Champion 180 I don’t think anyone will ever manage this feat not even the great Phil 'The Power' Taylor Playing as a Game? If you play the 180 as a game against friends then you can add an extra dimension to it.

180 can be play with 2 or move players but this extra dimension can spice the game up a bit more.* * If a player fails to score on a number in a round of three darts then their score becomes frozen and they proceed no further. Other players continue until 20 or until they miss a number and become frozen. The highest total wins. Rules: This game is played on a traditional standard dart board. The objective shall be to 'own' or 'close' certain numbers on the board, and to achieve the highest point score. The player or team to do so first, shall be the winner. Cricket shall be played using the numbers 20, 19, 18, 17, 16, 15 and both the inner and outer bull. Each player or team shall take turns in throwing. (Three darts in succession shall constitute a 'turn'.) To close an inning, the player or team must score three of a number. This can be accomplished with three singles, a single and a double, or a triple.

Once a player or team scores three of a number, it is 'owned' by that player or team and they can score on this number 'runs' until the opposing player or team have 'closed' it and no further scoring can be accomplished on that number by either player or team. To close the bulls eye, the outer bull counts as a single, and the inner bull counts as a double. Numbers can be 'owned' or 'closed' in any order desired by the individual player/team. Calling your shot is not required. For the purpose of 'owning' a number, the double and triple ring shall count as 2 or 3, respectively. Three marks will close an inning. After a number is 'owned' by a team, the double and triple ring shall count as 2 or 3 times the numerical values, respectively. Winning the game: The player or team that closes all innings first and has the most points, shall be declared the winner. If both sides are tied on points, or have no points, the first player or team to close all innings shall be the winner.

If a player or team closes all innings first, and is behind in points, he or they must continue to score on any innings not closed until either the point deficit is made up, or the opponent has closed all innings. It shall be the responsibility of the player to verify his score before removing his darts from the board. The score remains as written if one or more darts has been removed from the board. In accordance with the inherent "strategy" involved in the Cricket game, no alterations in score shall be allowed, after the fact. Darts: Three each Rules: To start the game select any six numbers scoring number that feature on the dartboard. These can be single numbers i.e. 20,19,18,17, Double 17, Double 9, Treble 7, Triple 11, Bullesye or Outer-Bullseye or as in the example below the Bullseye and Outer-Bullseye can be used as one scoring area. Write the selected numbers / scoring segments in a column adding a further line ‘Total’ at the bottom. Now add a further columns, one each, to represent each player. An example is shown below.

It is probably best you draw out a grid as this will help when it comes to scoring the game. The player throwing first must aim at first listed number in this example ‘20’ for each dart hitting SINGLE 20 he scores that amount, for example: if the player throws triple 20, 20, 20 he scores 40 points and this amount is placed in throw 1 under the players name. Player two then has their shot and so on. In the next round the players throw for the next number / target list, in this example Single 15. However if player fails to hit and score anything on 15 then the score they have accumulated is halved. If the player scores 15 the score achieved is added to the score in the first round and written next to throe two (Single 15). After all players have thrown the six selected numbers, the player with the highest score left is the winner. (The chart is only a guide any numbers can be chosen for the game.) Rules: Yes as the game suggests this is a Loopy game in more ways than one! This a game best played by several people.

The object of this game is to follow the leader but you don’t just use the traditional scoring area of the dart board you also use the wire numbering system of the board as well! Start by first throwing for the bull with a single dart, the nearest to the bull being the player who starts the game followed by the second nearest and so on, the furthest away being the last player to throw. The order of play is now established and the names of the players are recorded on the chalk board along with 3 – 5 lives to each player. The first player throws for the board! This can be any part of the board and this includes the loops of the number wiring system and split numbers. If his first dart lands within any of these areas then the following player must first hit the same space with his three darts before throwing for another area otherwise he loses a life! If the player fails to establish a new target the previous target remains. Example If the first player hits the big area of number 1 then with his first dart the second player must hit the same area before throwing for another sector. Hitting double one, treble one or the smaller inner area of one in this instant does not count; the large area must be hit.

If the following dart thrower hits the numbered sector then he can use the remaining to darts to establish a new target for the next player. The next scoring dart counts as the new target. If the player fails to score with the remaining darts he forfeits a life. As the game entails the numbered wiring system comes into play so numbers 4, 6,8,10,14,16,18 & 20 all have loops!!! If a player throws a dart into the loop of number 6 then that becomes the target area. Also a number of numbers can be split ;11,12,13,14,15,16,17,18,19 & 20. If a dart is thrown between the two 1’s of 11 this effectively splits the 11 and this becomes the new target area. The number 8 and 18 effectively have two loops these are known as the higher and lower loops. Each of these loops is effectively its own potential target area. The only area you cannot score on is the area effectively between the edge of the normal board scoring area and the numbers.

If you hit this area or your dart bounces out then you do not score. The winner of this game is the player that remains alive! Player breaking throws these darts: 1st dart 7 Red ball 1 point 2nd dart 19 Blue ball 5 points 3rd dart 11 Red ball 1 point 4th dart 1 Red ball No points On the 4th dart the player breaking throws 1 (one) this is thrown out of turn while throwing for a colour, there is no penalty for the miss shot, the numbers 7 & 1 1 are no longer in the game but the number 1 remains. The player receives a total of 7 points and the next player begins his shot.

Next Player Throws: 1st dart 12 Red ball 1 point 2nd dart 18 Brown ball 4 points 3rd dart 14 Red ball 1 point 4th dart 19 Blue ball -5 points On the 4th dart the player throws 19 but nominated 17 (green ball) as the colour he was throwing for the numbers 12 & 14 are no longer in the game, the player receives 6 points for the numbers thrown correctly, 5 points are taken away for the penalty leaving a total of 1 point, it is then the next players turn. The player who broke now has his second shot and throws these darts: 1st dart 9 Red ball 1 point 2nd dart 7 Dead ball No points On the 2nd dart the player throws 7 this number is no longer in the game, he receives a total of 1 point for the number hit. There is no penalty for hitting the 7 because it is no longer in the game, the next player then has a turn...

and throws these darts: 1st dart 6 Red ball 1 point 2nd dart 19 Blue ball 5 points 3rd dart 20 Pink ball -6 points On the 3rd dart the player throws 20 while going for a red ball, he receives 6 points for the numbers hit, and loses 6 points for hitting the pink ball out of turn, (the six points being face value) he receives a total of 0 points, the number 6 is taken from the game and the next player takes a turn. Play continues until all balls have been pocketed, or one player concedes. Rules - West Waterford Darts West Waterford Darts 1. All darts shall be thrown deliberately, one at a time, by and from the hand. All darts must be thrown with the needle point aimed towards the face of the dartboard, If a dart is not thrown in this manner then the ‘throw’ will be declared a foul throw and will not count. 2. A throws shall consist of a maximum of ‘three’ darts. 3.

If a player, during a throw, touches any dart that is in the board, then that throw will be deemed to have been completed. 4. Any dart bouncing off or falling out of the dartboard shall not be thrown again. 5. A player deliberately abusing the dartboard when retrieving at the end of a throw will be given a verbal warning by the match referee, another warning will be given if a second incident occurs in the same match. If a third incident occurs in the same match then the player in question will forfeit that respective leg, set or match. 1. Each player is entitled to (9) practice darts at the assigned dartboard before the match commences. 2. No other practice darts may be thrown during a match without the permission of the referee. Starting and finishing 1. Each match or leg shall be a straight start. IE: to begin scoring the player need only land a dart in the dartboard inside the outer Doubles wire of the dartboard. 2. Each match or leg shall be played with a double finish (Double Ring or Bull) bull equals double ‘25’. 3.

A ‘Game Shot’ called by a caller is valid only if the darts thrown achieved the required finish and remain in the dartboard until retrieved after the ‘Game Shot’ has been called. 4. If a ‘Game Shot’ called by a caller is invalid, then the player shall have the right to continue that throw. IE: If all three darts have not already been thrown. 5. If as a result of an error in rule 3 the player has retrieved any of the darts and not all three darts have been thrown, then the referee shall replace the retrieved dart or darts in as near as is practicable the same position and allow the player to complete the throw. 6. A dart thrown by a player after finishing shall not count. 1. The playing rules of a tournament will provide for a draw or toss of a coin for a throw for the Bull to determine the order of play in each match. 2. In all league matches the home Team has choice of who throws first for the Bull. 3.

A dart which enters the Bull or ‘25’ section may be removed before the opposing player takes his or her throw in the event of both darts being equal the throw will be retaken, in the reverse order until a decision is reached. Any dart that falls out of the board can be re-thrown immediately before the opposing player takes his/her throw. 4. Only referees markers or callers will be allowed to be situated in front of the players when playing. 5. Officials situated in front of players must restrict their movements to a minimum during each throw. 6. A player’s opponent(s) must stand at least 60cm. to the rear of the player on the Oche. 7. A player at the Oche is entitled to consult with the referee on the amount scored or required at any time during a throw. 8. Any enquiries on scores recorded or subtractions made will not be entered into after the conclusion of a leg or match. 9. Any protest concerning the score must be made to the referee before the protesting player’s next throw. Any protest concerning the decision of the caller or marker, the alleged misconduct of a player, or any other matter must be made immediately to the 0ffical or committee members.

A judgement shall be given on the spot before the leg or match is allowed to continue. Any late protests will not be honoured. 10. In the event of a team fielding out less than 6 X players at a fixture any byes given must be where they can't field a player ie 4 X players first double then 3 X singles,Middle double and then just 1 X single the rest of the games are conceded/byes. Scoring 1. If a player’s equipment becomes damaged or lost during a throw the player will be allowed up to ‘3’ three minutes to repair or replace the equipment. 2. A dart shall only score if the point remains in or touches the face of the dartboard, within the outer double wire, until after the throw has been completed, and the score has been called and recorded on the scoreboard. 1. The score is counted from the side of the segment wire in which the point of the dart enters or touches the face of the dartboard. 2. Darts shall be retrieved from the dartboard by the thrower, excepting only in those circumstances when a physical disability. Or physical injury requires a player to have assistance.

But only after the score has been announced by the referee, and recorded by the marker. 3. A protest about the score attained, or called, after the retrieval of the darts shall not be upheld. 4. Errors in arithmetic shall stand as written on the scoreboard unless corrected prior to the next throw of the player whose score is in error. 5. The actual score required by a player must be shown on the scoreboard, clearly visible, at eye level, in front of the players and the referee. 6. No indication of the ‘double out’ shall be given by the referee, caller, marker or scorer. EG: ‘32’ not ‘double 16’. 7. If, during the course of a match a player has an urgent reason for leaving the playing area, the referee may, in his or her sole discretion, allow the player to depart the playing area for up to ‘5’ minutes. All dartboards to be manufactured from Sisal.

‘Bull’ inside diameter = 12.7mm ‘25’ ring inside diameter = 31,8mm Outside edge of ‘Double ‘wire to Centre Bull = 170.0mm Outside edge of ‘Treble’ wire to Centre Bull = 107.4mm Outside edge of ‘Double’ wire to outside edge Of ‘Double’ wire = 340.0mm Overall dartboard diameter {+/- 3.0mm.} = 451.0mm 1. The dartboard shall be fixed so that the ‘20’ segment is the darker of the two segment colours and is at the top of the dartboard. 2. The dartboard shall be fixed in such a manner that the vertical height from the floor, at the same level as the Oche, to a horizontal line through the centre of the 'Bull' shall measure 1.73 metres. 3. A player or team official shall have the right to request that the dartboard be turned before or during the course of a match always providing that the opposing player or team official agrees with the request. 4.

Such change or move shall only be made before a match, or between legs of a match. 1. In tournament play each ‘floor’ dartboard shall be adequately lit by a suitably positioned light fitting of at least 80 Watts minimum intensity. 2. All light fittings shall be fitted with screens to divert the light away from the player’s eyes when standing at the Oche. 3. In staged finals the general level of illumination may be augmented by the use of flood or spot lights, but care should be taken to prevent the introduction of shadows on the dartboard. Oches 1. A raised Oche, 38mm high and 610mm long, shall be placed in position at the minimum throwing distance and shall measure from the back of the Oche 2.37 metres along a horizontal line to a plum line at the face of the dartboard. 2. The diagonal distance from the centre of Bull to the back of the Oche at floor level shall measure 2.93 metres 115.5 inches. 3. The height of the board, from floor to the centre of the Bull shall be 1.73 meters ‘7 feet 9.25 inches’. 4.

During a match no player shall tread on any part of the raised Oche, nor shall the player deliver any dart with his or her feet in any position other than behind the raised Oche. 5. A player throwing a dart from a position on either side of the raised Oche shall keep his or her feet behind an imaginary straight line extending on either side of the raised Oche. 6. Any players in breach of rules 4/5 shall first be warned by the referee in the presence of the player’s captain or team official. Any dart subsequently delivered in breach of these rules shall not score and will be declared invalid by the referee. League 1. Any team looking to postpone a fixture cannot and will not be allowed unless it is in the event of a funeral and must be played before the next league game. 2. In the event of a postponement the opposing team will decide which night the game will be played. The game will stay in the same venue and must be played by the following Friday/Game. 3. Any team conceding a walkover will be fined €100 and deduced 3 points. The opposing team will be Awarded 6 points.

In the event of a second walkover the team will be suspended for the rest of that season. A team cannot re-enter the league until all fines have been paid. 4. All games to start at 9.00pm A League. 9.30pm B & C Leagues. Any team not on the Oche by 15 min after start time will lose a game at that point and every 15 minutes after. 5. All teams playing in league finals must have dart shirts no exceptions a fine of €100 will be incurred on the offending team and the public house cannot rejoin west Waterford darts, until the fine is paid in full. 6. All teams must have a raise oche in the A League only. 7. All games in the A League only, will be 501 Best of 5. B & C Will is the best of 3 games. 8. All games to start with a throw for the bull. Home team to have choice of who is to throw first for the bull, if in the event of a draw in legs, the winner of 1st bull throws 1st in deciding leg. 9.

In all matches No player can play 2 singles and 2 doubles on the same night, they can however play one of each. 10. All matches must be played on the night approved by the committee. Regrading & Grading 1. Any player who wishes to be regraded from A, B or C must apply to the league committee. They will then decide if the player’s application is successful. 2. Any player or teams fighting or arguing at any match or any darts event will be severely dealt with by the committee. Examples include fines, suspension and expulsion. 3. Any results not in by 5 o'clock on a Saturday, clubs will be fined €25 first offence and €50 for every offence after. Results must be text to both Tommy (087-4146890) and Mockey (086-2482093) if only one receives a text the result will not be accepted (reason being there was a lot of confusion last year).If the wrong result is Text in the fine will be €100. 4. Any player barred from a pub will not be allowed to play darts in that pub without the consent of the publican concerned.

5. A team will be required to register as an A league team, if after transfers have been completed, are found to have 3 players that have played A league darts within the last 3 years. 6. A team will be required to register as an A league team, if after transfers have been completed, are found to have 3 players who have played in and won a B league final but have not played A league darts within the last 3 years. 7. A team will be required to Register as an A league team, if after transfers have been completed, are found to have 3 players who have either played A league darts or who have played in and won a B league final but have not played A league darts within the last 3 years. 8. Any player requesting a transfer or to be regraded will apply to the committee. The transfers and regrading in any given year will be read out at the AGM so that all clubs are aware of the transfers and regrading. Transfer’s & General Rules 1. If a second transfer is requested by a player then this player must remain with this club for a three year period before requesting another transfer.

The only exception to this rule will be if the public house concerned closes or if there are not a sufficient number of players to make up a team. 2. Teams can not register players after names are submitted unless they have a good reason i.e. can’t field a team. 3. All electronic score boards are forbidden all league games must be now be on a chalk blackboard or whiteboard with proper markers. 4. A Team must have at least four players to Field a Team or Else it is deemed a Walkover. 5. Any Team conceding Two Walkover's Will Be Fined and Suspended for The rest of the Season, and All the Match Points from Any Games they played will be voided. 6. Any West Waterford Dart League finals of singles, doubles or Team events the raffle tickets will be sold by West Waterford Darts League. 7. In home and away league and cup matches the board must be declared open at 15 minutes before official starting time. 8. If an away team has not arrived by 15 minutes after official starting time and not phoned to say that they will be late a walkover can be claimed by the home Team. 9.

Clubs holding perpetual trophies are required to return the trophies one month before the final, and they are responsible to ensure that the trophy is engraved in the same style as previously done. 10. It is the responsibility of the home team in the League to text in results and the wining Team in any cup or knockout competition. Team Entry & Registration fees 1. All public Houses are allowed more than one Team; all Teams will enjoy the same status and parity of esteem. 2. Affiliation for the League for a season is € for one Team € for two Teams and €50 for every Team after that. 3. Affiliation for the six singles is € per Public house. 4. Singles Tournaments €10 pp entry fee. 5. Doubles tournaments €10 pp entry fee 6. All players must be registered in the West Waterford Darts League. 7. Registration Fees for players is € per person. 8. Non registered players are ineligible in West Waterford Darts League, only paid up League players may play in League or Cup competitions. 9. Any club or Team who pays the required entrance fee into the West Waterford Darts League automatically accepts there rules. 10.

It is the responsibility of the club captains/secretaries to check that players playing for their team are valid before the start of the season. 11. Any new Teams entering the West Waterford Darts League will be vetted by the Committee for the new season. 12. Teams that play non registered players will automatically be deducted points. 13. The League will not accept any responsibility for injuries to players or spectators at any game. It is the responsibility of the pub or club and No legal representation of any kind will be accepted by West Waterford Darts. 14. Registered players are not allowed to transfer from one Team to another during the course of the season. Annual General Meetings 1. The AGM shall be held every year at such time and place as the committee may determine. 2. Any member wishing to have any business placed on the agenda shall contact the chairman, in writing at least 21 days prior to the AGM, motions will only be accepted from registered members or the committee. 3. Any motion carried at the AGM shall be binding on the committee and registered players. 4. All votes for committee members shall be by secret ballot. 5.

A seconder must be received at the meeting for a motion to be tabled for discussion. 6. Only members are allowed to vote at the AGM. 7. (Definition of a member: a registered player, Publican or an officer/member of the outgoing committee, who at the time of the AGM, is not subject to any disciplinary action for non-compliance of any of these rules. 8. A notice setting out the time, date and venue of the AGM, shall be posted up on the West Waterford Darts Website and placed in the Dungarvan Leader 4 weeks before the AGM. 9. The committee must inform all clubs connected with the league of any proposals received, at least 7 days before the AGM. 10. Am EGM may be called by the committee at any time, but 7 days notice and an agenda must be issued to all clubs in the league either by letter or phone call. 11. An E.G.M. may be called by a majority of clubs involved in the league or by a minimum of 40 participating members whose signatures must be given to the motion calling the E.G.M. The reason for the E.G.M.

must be given to the committee when calling the E.G.M. 12. The E.G.M. may only deal whit the matter as stated on the 7-day notice and agenda as issued. 1. The position of Chairman, Hon. Secretary, Treasure P.R.O and Registrar shall be deemed to be the officers of the league. 2. At the AGM the following Committee shall be elected: · P.R.O. 3. All officers and Committee Members shall be elected in the first instance by the AGM. Where the AGM fails to elect any of the officers, P.R.O. or Registrar the elected Committee may seek to fill the positions from their own number or from other members of the league of the league who subsequently put themselves forward. 4. The Committee may also if they see fit elect a Vice-Chairperson, assistant Secretary or assistant Treasurer from its members. Any of these positions are deemed to be an officer of the League. 5. Any member genuinely interested in serving on the Committee, who has a valid reason for not attending the AGM, may have their name put forward for a Committee position, provided a signed and written request is presented at the AGM. 6.

A maximum of 2 members from any one club may be elected as Committee members or officers. 7. That the incoming Committee be allowed to make Amendments to the existing rules voted on at the previous AGM and that all such amendments be sent out to every participating clubs in the League or if the need arises and they consider the rule to be contentious. Committee Meetings · Meetings shall be held on such date and time as decided by the Chairperson. · A special meeting of the Committee may be called either by the Chairperson or by a notice in writing to the Chairperson signed by no less than 3 members of the Committee stating the business to be considered. · All Committee Members shall receive notice prior to any meeting. · The business shall be decided on by a majority of the Committee present and entitled to vote. · The officers of the League shall be entitled to vote and the Chairperson shall, upon equality of votes, have a second casting vote, and all votes shall be by secret ballot. · When an issue before a Committee meeting directly involves a Committees members Club that member may participate in the discussion but must abstain from any vote on the matter.

· A Committee member missing more than 3 meetings without a valid reason shall be dismissed and may be replaced by co-option. · Dismissal from the Committee does not mean that the person is no longer a registered member of the League. · Any Player/Club/Publican with outstanding monies owing to the League will not be allowed take part in the followings years competition until such arrears/monies owed are paid in full to the League. · In the absence of the Chairperson the Vice-Chairperson (if any) shall assume the role and if he/she is unavailable a Chairperson shall be elected from among those members present at the meeting. · The Committee's decision on all matters is final. Disciplinary Action 1. The Committee shall have the right if they see fit expel or suspend from the League any Member, who in the opinion of the Committee, has acted in breach of any of these rules or against the interests of the League. 2. Misconduct will not be tolerated. Offenders can be fined €100 with a verbal warning or expelled or both. This decision will be made by the Committee of West Waterford Darts and not the club the player plays for. 3.

Any player found to be disrespectful to either the WWDL or players within the WWDL by the use of Facebook, Twitter ect, or verbally could find themselves facing a ban or expulsion from the WWDL the minimum being one month Depending on the severity of the issue may be extended at the discretion of the WWDL Committee. 4. Teams that fail to pay fines will result in future Team fixtures being cancelled until the fined are paid all fines must be paid before next game is played. 5. If a player is barred from a pub it is the responsibility of the Team Captain to come up with a resolution, the final say in this matter is with the Publican. 6. The duration of all suspensions shall be decided by the Committee. 7. Clubs failing to have 2 members present at meetings will be fined. 8. No player can play for two teams in the WWDL. Should this happen the match will awarded to the other Team, the player suspended and Team fined? 9. If a club or clubs alter or reverse a result of a game, the perpetrators will be fined expelled or both. 10.

Any rules or matters omitted in the rules and any complaints put in writing regarding the League, the League Committee have the right to act in the interest of the League by enforcing by-laws. 11. Each Club will be furnished with a copy of the rules and shall be bound by same. 12. Failing to have a copy of rules will not be accepted as plead of ignorance of the rules. West Waterford Darts is an Organization involved in organising; regulating and promoting the game of Darts and to ensure the on-going growth of the sport for all its participants.

Question: What is the_ minimum number of darts needed to-complete a game of 501 (finishing but not starting with a double)?
Answer: Nine