American Checkers (English Draughts) Rules Sign up for the free email newsletter Checkers Rules To play Checkers download Net Checkers for Windows. I American Checkers, also known as English draughts, is played on the dark squares only of a standard checkerboard of 64 alternating dark and light squares(eight rows, eight columns), by two opponents having 12 Checkers each of contrasting colors, normally referred to as black and white. (Serious Checkers players generally use red and white (sometimes yellow) Checkers, and green and buff checkerboards. In any case, colors of the Checkers and the board should be different in order to provide good contrast, and especially to avoid such combinations as black Checkers on black squares.) II The board is positioned squarely between the players and turned so that a dark square is on each player's left-hand side and the double-corner on the right. Each player places his Checkers on the dark squares of the three rows nearest him. The player with the darker Checkers makes the first move of the game, and the players take turns there after, making one move at a time.

III The object of the game is to prevent the opponent from being able to move when it is his turn to do so. This is accomplished either by capturing all of the opponent's Checkers, or by blocking those that remain so that none of them can be moved. If neither player can accomplish this, the game is a draw. IV Single Checkers, known as men, move forward only, one square at a time in a diagonal direction, to an unoccupied square. Men capture by jumping over an opposing man on a diagonally adjacent square to the square immediately beyond, but may do so only if this square is unoccupied. Men may jump forward only, and may continue jumping as long as they encounter opposing Checkers with unoccupied squares immediately beyond them. Men may never jump over Checkers of the same color. Many players believe that Men can NOT jump Kings. This is incorrect Men may jump Kings in the same manner that they capture other Men. V A man which reaches the far side of the board, whether by means of a jump or a simple move, becomes a King, and the move terminates. The opponent must then crown the new King by placing a Checker of the same color on top it.

A player is not permitted to make his own move until he crowns his opponent's King. VI Kings move forward or backward, one square at a time in a diagonal direction to an unoccupied square. Kings capture by jumping, forward or backward, over an opposing man or king on a diagonally adjacent square to the square immediately beyond, but may do so only if this square is unoccupied. Kings may continue jumping as long as they encounter opposing Checkers with unoccupied squares immediately beyond them. Kings may never jump over Checkers of the same color. They may never jump over the same opposing man or king more than once. VII Whenever a player is able to make a capture he must do so. When there is more than one way to jump, a player may choose any way he wishes, not necessarily the one which results in the capture of the greatest number of opposing units. However, once a player chooses asequence of captures, he must make all the captures possible in that sequence. He may not leave one or more Checkers uncaptured that he could capture simply by continuing to jump. A "HUFF" of a Checker for failure to jump properly is not permitted as it was in the past.

The incorrect move must be retracted, and a correct move must be made. If possible, the correct move must be made with the man or King originally moved incorrectly. VIII Time limits for play may be based on a fixed amount of time for each move, with less time allowed for situations in which there is one, and only one, capturing move possible, or on a fixed amount of time for a given number of moves, without regard to how much of this time is used on any one move. When the latter method is used, and the given number of moves has been made by each player, with neither having used up the allotted time, an additional allotment of time and moves is given to each. This continues until the conclusion of the game. Unused time is retained when a new allotment is given. A player loses a game if his time expires before he has completed the required number of moves. Source: TRIPLEJUMP.net Historical Excursus There is a good evidence of the game's ancient origin, both factual and circumstantial. That checkers was played in the days of the earlier Pharaohs is well authenticated by Egyptian history and the British museum contains specimens of primitive board quite similar to the modern ones.

The roots of the checkers are intertwined with those of chess, a sister game, and there is some conjecture over priority. Checkers being simpler in form, it is reasonable to presume it was devised first, and that chess followed as an elaboration. Plato and Homer mention checkers in their works and the Romans are believed to have imported it from Greece. Comparison of these games of antiquity with the modern pastime may be speculative, nevertheless, the earliest publications on record show the 12 men on each side and the conventional board. Antonio Torquemada of Valencia, Spain, published the first book on checkers in 1547. Other Spanish issues followed and in 1650 Juan Garsia Canalejas published a notable volume containing games and traps that are still dependable. The Spaniards may have received their knowledge from older sources in Arabia through the Moors. William Payne, a mathematician, was the pioneer of English draughts literature and his book, Guide to the Game of Draughts, appeared in 1756. A striking feature of Payne's book is the dedication by Samuel Johnson, who was exceedingly fond of the game.

In 1800 Joshua Sturges brought out a treatise that served as a textbook for nearly half a century until the advent of Andrew Anderson's elaborate compilation in 1848. Thereafter the literature grew at a rapid pace and by 1900 the books counted up in the hundreds. After 1900 the growth of scientific play was stepped up by the advancement of U.S. players, who made rapid progress, spurred on by their first team match with a representative British group in 1905. Books Want to learn game strategies and rules? Check out these books! Bookmark us, so you can remember where you saw that Checkers book! These books are shipped from Amazon. Rules of Checkers Players shall take turns at starting the game. The visitor shall start the first game. Obligation to move A player has to move, a player who can no longer move loses. Moving pieces All pieces, men and kings, can move only diagonally. Pieces can only move to adjacent unoccupied black squares except when making a jump (see below). Men may only move and jump forwards while kings may move and jump forwards as well as backwards.

Obligation to jump If one player's piece has the opposing player's piece as a diagonal neighbor and the square behind the opposing player's piece is unoccupied the player can make a jump and remove his opponent's piece from the board. If a player can make a jump such player has an obligation to make a jump. If after making a jump another jump is possible the player must jump again (with the exception of pieces that have just been crowned). Crowning Upon reaching the last row on the far side of the checkers board, the so-called king row, a piece is crowned and becomes a king. Being crowned ends the move, a crowned piece may not continue with a jump even if possible. Referee The referee will step in to determine the winner, if during 20 moves (10 by each player), only kings have changed position (i.e. no man has moved forward and no piece has been removed from the board), and there appear to be repeating movements. In such cases the referee will determine the winner according to who holds the strongest position. Kings being worth more and men closer to the king row being worth more than those further away. In the event that both parties are of equal strength the referee shall call a draw.

Nasty rules ItsYourTurn.com - Help Page Help Page Back to the Game Rules main page Checkers: American We've got American checkers, also known as British Draughts (KX), and some variations: Pro Checkers (KP), Anti-Checkers (KA), Sparse Checkers (KS), Crowded Checkers (KC), and Mule Checkers (KM). read : Setup and Object of Checkers read : Starting a Game of Checkers on ItsYourTurn.com read : Moving Checkers on the ItsYourTurn.com Board read : When a Piece Will Not Move read : How do I offer a draw? read : House rule: 50 moves without a capture (or kinging) is a draw read : House rule: EXACT board position occuring 3 times in the game is a draw read : Pro Checkers (KP) Setup and Object of Checkers Checkers is played on a standard 64 square board. Only the 32 dark colored squares are used in play. Each player begins the game with 12 pieces, or checkers, placed in the three rows closest to him or her.

The object of the game is to capture all of your opponent’s checkers or position your pieces so that your opponent has no available moves. Movement Basic movement is to move a checker one space diagonally forward. You can not move a checker backwards until it becomes a King, as described below. If a jump is available, you must take the jump, as described in the next question and answer. If one of your opponent’s checkers is on a forward diagonal next to one of your checkers, and the next space beyond the opponent’s checker is empty, then your checker must jump the opponent’s checker and land in the space beyond. Your opponent’s checker is captured and removed from the board. After making one jump, your checker might have another jump available from its new position. Your checker must take that jump too. It must continue to jump until there are no more jumps available. Both men and kings are allowed to make multiple jumps. If, at the start of a turn, more than one of your checkers has a jump available, then you may decide which one you will move. But once you have chosen one, it must take all the jumps that it can.

When one of your checkers reaches the opposite side of the board, it is crowned and becomes a King. Your turn ends there. A King can move backward as well as forward along the diagonals. It can only move a distance of one space. A King can also jump backward and forward. It must jump when possible, and it must take all jumps that are available to it. In each jump, the King can only jump over one opposing piece at a time, and it must land in the space just beyond the captured piece. The King can not move multiple spaces before or after jumping a piece. Detailed instructions on starting a game can be found in a special short tutorial with cartoons. Here is a brief explanation. Look in the menu column on the left side of the screen. Near the top under 'Play' you will see 'Start Game.' Click 'Start Game' and you will see a page where you choose what game you want to play. If you choose checkers, a game board will appear. You will be Red, and you will have the option of making your first move at that time. To move, clicking on a piece; then click on a place to move it to; then click 'Submit' beneath the game board.

The game will be placed in the Waiting Room where it waits for an opponent. If an opponent picks up the game, the game will reappear on your game status page in the list where it's your turn to move. After a game of checkers is created (see How to Start a Game or How to Join a Game on our help menu ) you may go to it any time by clicking your opponent’s name as it appears on your game status page. If it is your turn, you will see blue outlines around the checkers that your opponent moved in his last turn. To begin your turn, click a checker that you want to move. Remember, if a jump is available, you must take it. After you click a checker that you want to move, a new page will appear showing that checker with a red outline. Now, click the space to move that checker to. A new page will load showing the checker moved. If you have made a jump and another jump is available with that same checker, you do not need to click the same checker again. Just click the next space that it will jump to. When you are through, several Submit buttons will appear beneath the board. You must click a submit button to finish your move.

If you do not see the submit buttons, then you may not have taken all the jumps that are available. Check the board again and make sure you have made all your jumps. The diagram below shows the starting setup. One mule from each side has been circled. Each player starts with 8 regular pieces and 4 Mules. Playing the game: Mules move and capture exactly like regular pieces. See the rules for American Checkers for more details on how the game is played. Mules only affect the winning or losing of the game, otherwise they are treated like any other piece when moving or capturing or being captured. Winning the game: You win the game if you lose all your Mules. You lose the game if you are forced to promote your Mule. You also lose the game if you lose all your regular pieces.

To summarize, you can win the game in one of 3 ways: By capturing all of your OPPONENT's regular pieces By losing all YOUR Mules By forcing your OPPONENT to promote a Mule (that is, move it to the last row) Or, put another way, you lose the game in one of 3 ways: By losing all of YOUR regular pieces By capturing all of your OPPONENT's Mule pieces By promoting YOUR Mule (it ends up on the row furthest away from you) In addition, if it is your turn, and you do not have a legal move (perhaps all your pieces are blocked), then you lose the game. This rule is the same as American Checkers. Also, if you capture ALL of your opponents pieces in a single turn (both regular and mule pieces), then you also win. Rules - Checkers Checkers Rules These are the rules for Standard American Checkers. These rules are a compilation of the rules given by the references and differences between authors are noted. The American Checkers Federation maintains the standard for the current rules. The Board The checkerboard has 64 alternating light and dark squares. The game is played on the dark squares.

Official tournament checker boards are 16 inches wide with alternating green and buff squares. The board should be placed so that there is a light corner square nearest each player’s right-hand side and a dark corner square nearest each player’s left-hand side. Pieces Each player starts out with 12 playing pieces. One player has light colored pieces (called “white”) and the other has dark pieces (called “black” although the pieces may actually be red). Each player starts with their pieces laid out on the 12 dark squares nearest him or her. Official tournament checker pieces are one and one quarter to one and a half inches in diameter. First Move The player with the black pieces moves first. Randomly determine who gets the black pieces first. Use a coin toss (many authors say to “cast lots”). When playing a series of games, the players alternate who gets the black pieces. Time Limits In official games, five minutes are allowed for each move. In the case where there is only one possible jump available, the player has only one minute in which to make it. The player needs to be made aware that the time limit has been reached. Then, if the player still has not moved after another minute, that player loses the game.

Touching Pieces Before the first move is made, either player can adjust the position of any piece on the board. After the first move, no player can adjust any piece without “intimation.” In other words, you just need to say you’re going to adjust a piece before you do it. The player who adjusts a piece without intimation can be warned for the first offence, but will forfeit the game on the second offence. If the player whose move it is touches a piece that can be played, the player must move that piece or forfeit the game. If any part of a playable piece is moved over the angle of its square, the piece must be played in that direction. When the player’s hand is withdrawn from the board, the move is ended. Jumps Pask , p.122, states, “All jumping moves are compulsory.” Every opportunity to jump must be taken. In the case where there are different jump sequences available, the player may chose which sequence to make, whether it results in the most pieces being taken or not. Hopper , p. 102 and Pike , p. 113 both mention the “huff” or “blow.” Hopper says it is obsolete.

Pike says it has been abolished. The idea of the huff was that if a player refused to make an available jump, the opposing player could remove the piece that should have jumped. In modern checkers, all jumps must be taken. Reinfeld does not mention forced jumps in his rules, however, elsewhere in the book, p. 18, he makes it clear that “In checkers, captures are compulsory.” In American checkers, a jump must be made only over an adjacent piece. A piece cannot jump over empty squares. Although no one actually says so, it is strongly implied that single pieces cannot jump backwards. Kings When a player’s piece lands in one of the squares at the far end of the board, its move ends there and it becomes a king. A king is allowed to move or jump in any of the four diagonal directions within the limits of the board. A king cannot jump over one of the player’s own pieces. Win or Draw A player wins by either capturing all of the other player’s pieces or putting them into a position where they cannot move. A player can also win if the other player resigns or forfeits the game as a result of a violation of the rules.

A game is declared a draw when neither player can force a win. Pask, p. 123, says that a draw can be declared any time both players agree to it. Hopper, p. 103, and Reinfeld, p. 181, say that when one side “appears stronger” than the other, the player with the stronger position is required to show a “decided advantage” within 40 of his own moves or else the game is declared a draw. These judgments are to be made by a referee. Pike, p. 113, says that the player with the weaker side may request the 40-move count of the referee. He also says that the requirement is for an “increased” advantage within 40 moves, rather than the “decided” advantage. Pask, p. 123 says that it’s a 50-move rule. He further refines the concept of the “advantage” that must be demonstrated: if neither side has advanced a piece towards the king-row and if no pieces have been removed from the board within 50 moves, the game is a draw.

He also adds another set of conditions under which a draw can be declared: “A draw shall be declared if a player can demonstrate that with his next move he would create the same position for the fourth time during the game.” Conduct of Players After it is decided who makes the first move, neither player is allowed to leave the board without the permission from the other player. Pike, p. 144, says that the referee needs to give permission. If a player leaves, that player may be accompanied by the other player, the referee, or a designee. Neither player is allowed to distract the other. Examples include making signs or sounds, pointing, and unnecessary delays when moving a piece that has been touched. Pike, p. 144, says that players are allowed to smoke, but “care must be exercised not to blow smoke across the board.” A player who annoys the other player must be warned. On the second offense, the player forfeits the game. Conduct of Spectators Spectators are also bound not to distract the players by talking, smoking, hovering over the board, making signs or sounds, etc. A spectator who does so may be removed from the room.

Tournaments and Match Games Hopper, p.103, has a rule covering tournaments that does not appear in the other books: “Tourneys played under the straight ‘Knock-out’ style of play shall consist of as many games as are found necessary to eliminate one of the contestants. In the ‘Double Knock-out’ style, both players are penalized a half-life in the event of a continued tie.” Reinfeld, p. 181, says that, “A match between equals, wins and draws to count, should consist of an even number of games.” Unforeseen Disputes Both Reinfeld, p. 182, and Hopper, p. 103, both state that any dispute that these rules don’t cover should be decided by a “disinterested arbiter” who has knowledge of the game and that arbiter’s decision shall be final. How To Play Checkers - Standard U.S. Rules How To Play Checkers - Standard U.S. Rules How To Play Checkers - Standard U.S. Rules Jamie Grill/The Image Bank/Getty Images By Erik Arneson Updated October 20, 2016.

Checkers, called Draughts in most countries, has been traced back to the 1300s, though it may indeed stretch further into history than that. These are the standard U.S. rules for Checkers. How to Play Checkers is played by two players. Each player begins the game with 12 colored discs. (Typically, one set of pieces is black and the other red.) The board consists of 64 squares, alternating between 32 dark and 32 light squares. It is positioned so that each player has a light square on the right side corner closest to him or her. Each player places his or her pieces on the 12 dark squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the dark squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side.

Only one piece may be captured in a single jump; however, multiple jumps are allowed during a single turn. continue reading below our video 7 Places to Find Inspiration for Crafting When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option -- the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. (Remember that single pieces, i.e. non-kings, are always limited to forward moves.) Kings may combine jumps in several directions -- forward and backward -- on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move.

In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. Tips Checkers (using the U.S. rules) uses the same board as Chess . Many sets come with the pieces needed to play both games. Many different games can be played using the basic 8x8 Checkers board and pieces. In fact, it's not too hard to come up with your own variants. Here's a collection of free games for an 8x8 board that can be played with game pieces you probably already have. What You Need The Rules of Draughts Game Categories The Rules of Draughts The game of Draughts goes by a variety of different names and has several different variations. The game given first is English Draughts which is known as Checkers in North America. Also given is Polish Draughts, which is played all over Western Europe and which is the most commonly played version of the game in International competition. Draughts or Checkers Equipment The game of Draughts is played on a standard Chess board 64 black and white chequered squares. Each player has 12 pieces normally in the form of fat round counters.

The real shades of the pieces and the board do not necessarily need to be black and white but they are normally referred to as black and white, regardless. The board is placed between the two opponents so that the near right-hand corner square is white for both players (in the same way as for Chess). Preparation and Objective Black always plays first. A coin is tossed to decide which player will be black. Each player's pieces are placed on the 12 black squares nearest to that player. The white squares are not used at all in the game - the pieces only move diagonally and so stay on the black squares throughout. The objective of the game is to take all of the opponent's pieces or to produce a position such that the opponent is unable to move. Play Players take turns to move a piece of their own colour. Any piece that reaches the far edge of the board is immediately crowned and is thereafter known as a "King". The act of crowning is a physical one - another piece of the same shade is placed on top of the piece in order to distinguish it from an ordinary piece. Until a piece is "crowned", it can only move and capture in a diagonally forwards direction.

Kings are allowed to move and capture diagonally forwards and backwards and are consequently more powerful and valuable than ordinary pieces. However, ordinary pieces can capture Kings. Whenever a piece has an opponent's piece adjacent to it and the square immediately beyond the opponent's piece is vacant, the opponent's piece can be captured. If the player has the opportunity to capture one or more of the opponent's pieces, then the player must do so. A piece is taken by simply hopping over it into the vacant square beyond and removing it from the board. Unlike an ordinary move, a capturing move can consist of several such hops - if a piece takes an opponent's piece and the new position allows it to take another piece, then it must do so straight away. The move finishes only when the position of the capturing piece no longer allows it to taken any more pieces or when an uncrowned piece arrives at the far edge of the board and is crowned. If more than one piece can capture, then the player is entirely free to choose which of those pieces to move. Likewise, if a capturing piece is able to capture in more than one direction, the player is free to choose which direction to move in. i.e.

it is not compulsory to move the piece or take the route that will result in the maximum number of captures. If no capturing moves are available, then an ordinary move is made by moving a piece one square diagonally. In the past, the "huffing" rule was used. For this, if a player noticed that the opponent had failed to capture when the option was open (even if the offending piece had already captured one or more pieces that turn), the player can huff the offending piece before the next move is made and it is removed from the board. Nowadays, this rule is rarely used. Instead a player just points out the error and the opponent is forced to make the correct move. Finishing The game is won by the player who first manages to take all his opponent's pieces or renders them unable to move. A draw occurs by agreement at any point during the game. If a player refuses the offer of a draw, that player is required to force a win or show a decided advantage within 40 of that players own moves from that point. Draws are fairly common in the game of draughts - especially at the top level of the game.

Polish Draughts Equipment Polish Draughts is played on a 10 x 10 chequered board with 20 black pieces and 20 white pieces. The pieces start on the black squares of the four rows nearest to the players. Play The game is played in a similar fashion to English Draughts but the pieces move and capture in an extended fashion. Crowned pieces are called Queens. The following are the additional rules: Un-crowned pieces can only move diagonally forwards but can capture diagonally forwards AND backwards. A Queen moves by diagonally traversing any number of unoccupied squares. Likewise, when capturing, a Queen can travel over any number of unoccupied squares before and after hopping the piece. Capturing is compulsory and where there is a choice, the move that captures the greatest number of pieces must be made. Captured pieces are not removed from the board until the end of a move. Any pieces which have been captured but not yet removed cannot be hopped over again during the course of the move - dead pieces form an impassable barrier. A piece is only crowned if the piece finishes the move on the final square.

So, if a piece moves onto and off the final row during the course of a capturing move, and does not finish on the final row, it is not crowned. Competitions In competitions, to reduce the chance of draws and make the opening moves less predictable, a "three-move ballot" scheme is usually adopted. A number of opening sequences of three moves are written on cards and a card is selected at random to start the game. The game then proceeds with white playing the fourth move. Once the game is finished, players swap sides and play a second game with the same starting card. The player who achieves the best result over the pair of games is the winner. The American Checker Federation -- Welcome to the ACF website 2017-01-11 Some Big Checker Events for 2017: The 2017 Tennessee Open will be held March 3-5 in Lebanon, TN at the Comfort Suites. The 2017 ACF National 11-man ballot checker tournament (the Seres Checker Classic) will be held March 28-31 in Branson, Missouri at the Honeysuckle Inn with $20,000 Prize Money.

The 2017 Don Lafferty Memorial GAYP National Checker Tournament will be held on (Monday thru Thursday) July 24-27 in Lebanon, TN at the Comfort Suites. Prize fund expected to be at least $13,000. Other events to be determined: The WCDF World Qualifier / Woman's World Championship, and the 3-Move World Title Match between Michelle Borghetti (Champion) and Sergio Scarpetta. 2016-06-07 Big Checker Events for Summer 2016 The World Qualifier & Women/Youth World Championship was held June 8-12 in Rome, Italy. Congratulations to WQT winner Sergio Scarpetta (Italy). Alex Moiseyev (USA) was 2nd. New Ladies 3-move World Champion is Amangul Berdiyeva (also GAYP champion) of Turkmenistan. New World Youth Champion (3 move) is Penagylych Ezizgylyjov (Turkmenistan). 1.

for the results of the QT: GAYP World Title Match (Michele Borghetti challenging Sergio Scarpetta) was held July 8-15 in Rome. Michele Borghetti won match 1-0 & 23 draws and becomes new GAYP World Champion. In 2017, Sergio Scarpetta will challenge Michele Borghetti for 3-Move World Title. US National is July 27-30 in Branson, Missouri with prize fund of about $18,000 expected 2015-10-03 Michele Borghetti narrowly wins World Qualifier; New Women's 3-move World Champion. 3-Move World Champion Michele Borghetti of Livorno, Italy earned right to challenge Sergio Scarpetta for the GAYP World Title in 2016. Michele finished in a 6-way tie for first along with Matteo Bernini, Ron King, Richard Beckwith, Igor Martynov, and Lubabo Kondlo -- this was the Top-6 order of finish by Sonneborn-Berger points.

The WCDF GAYP event was held in Knighton, Wales on September 21-24. For the Women's World Championship, Amangul Berdiyeva (Turkmenistan) regained the women's GAYP world title over Nadiya Chyzhevska (Ukraine), also on a tiebreaker decision. Wilma Branch of Barbados was 3rd. 2015-08-26 World Title Match Information on upcoming 3-move world title match between Michele Borghetti (Itlay) and Lubabalo Kondlo (South Africa), referee Alan Millhone, as sent from Sergio Scarpetta: August 30: pen Ceremony in the town hall of Livorno with local authority and the Ambassador of South Africa. From August 31 to September 12: the match starts at 9:00 am (Italian local time), 4 games each day. Rest days: September 3,7 and 10. Closing Ceremony 13 September at 10:30 (Italian local time). MATCH CONCLUSION: Michele Borghetti wins 40-game match with 6 wins to 1 loss, and retains 3-move world title.

*** Other News: The ACF "John Webster" National GAYP Tournament was won by Richard Beckwith (Ohio). Lorne Wells of Canada won the Majors. Grover Minor (NC) won the Minors. The 2nd Annual Branson Missouri Open Checker Tournament, sponsored by Joe McDaniel, had co-winners in Alex Moiseyev and Lubabalo Kondlo. Arthur Mays won the Majors. Total Cash prizes totaled just under $9000. The WCDF GAYP World Qualifier and Woman's World Championship will be held in Knighton, Wales on September 21-25. 2015-02-15 Alex Moiseyev defended 11-man ballot World title vs. Tim Laverty. Missouri Mixed Opening (3-Move and 11-man) is June 19-21 with $8000 in prizes.

ACF GAYP National Tournament is July 27-August 1 in Lebanon, TN The 3-Move World Title Match between Michele Borghetti (Italy) and challenger Lubabalo Kondlo (South Africa) will play August 31 to September 13 in Livorno, Italy. Referee is Alan Millhone. WCDF World Qualifier/Woman's World Championship is September 21-25 in Knighton, Wales. Masters/Women/youth players may inform ACF Exec if they to express interest to seek a nomination. This is a reminder to pay ACF dues for those who are still due (see ACF Info menu). ACF election ballot will appear in the April bulletin. 2014-12-04 2014 SportAccord WMG After a "demonstration event" appearance in 2012, Checkers returns to SportAccord World Mind Games in the Olympic Village in Beijing, China on December 11-17.

The four competitors (with expenses paid) will be Michele Borghetti (3-Move World Champion), Sergio Scarpetta (GAYP World Champion), Alex Moiseyev (2012 Gold Medalist), and Lubabalo Kondlo (2014 WQT winner). Referees are Richard Beckwith and Charles Walker. FINAL Result: Michele Borghetti comes back on last day to tie Sergio Scarpetta. Then Michele beat Sergio in two-game rapid playoff to take gold. Alex Moiseyev wins the bronze. 2014-11-14 2014 World Qualifier / Woman's World Championship Congratulations to Lubabalo Kondlo (South Africa) for winning the WCDF 3-Move World Qualifier on tie-breaker over Sergio Scarpetta of Italy. Alex Moiseyev was a point behind in 3rd place. Kondlo may challenge Michele Borghetti for the 3-move world title in 2015. Congratulations also to Nadiya Chyzhevska (Ukraine) for winning her 3rd consecutive Woman's World Checkers Championship.

USA hosted this WCDF event outside Louisville, Kentucky on November 13-16. 2014-07-23 ACF National Update Results for the "Don Lafferty" ACF 3-move National that concluded Sunday, July 27, in Louisville, Kentucky. Alex Moiseyev and Lubabalo Kondlo tied for first and are declared co-champions. Both had 36 points. 3rd-5th places in order (with honor point tie-break considered) were Ron King (36 pts), Richard Hallet (30 pts) and Jim Morrison (30 pts). Desmond Maughan of Barbados won the Majors division. Roger Doll was referee. 2014-07-04 Checkers World Title Match The World Title Match between Ron "Suki" King (GAYP Champion, Barbados) and Sergio Scarpetta (Challenger, Italy) is playing July 5-10 in Italy. Match is 24 games, 4 games a day.

When games are in progress, match can be viewed at Final report from Referee Ezio Valentini: Scarpetta won Games 21 and 22 by Ron's forfeit. Scarpetta win the match. Scarpetta 4 - King 1 - 2 games remaining and not played 2014-06-16 The week ahead Saturday, June 21 will be a busy day for ACF. The Missouri GAYP Tournament (Ozark Valley Inn, Branson, MO) boasts a prize fund of $4,000. The tournament is sponsored by David Seres and Joe & Jeannie McDaniel. Also on Saturday June 21 is the District 1 tournament in Dover, Massachusetts held by Richard White. [**UPDATE: Congrats to Jim Morrison and John Webster for being co-champions. Each won $1000**] The American Checker Federation is partnering with Alzheimer's Association "Longest Day" (with June 21 being the longest daylight day of the year) to promote brain health. Activities are planned in Ohio and North Carolina to promote checkers while raising money for Alzheimer's Research.

The ACF has a team goal of raising $1600 (and we're over half way there). Donations can be made at: 2014-03-15 Tournament News Alex Moiseyev won the 2014 11-man Ballot National held Jan 31-Feb 2 in Burlington, NC. Tim Laverty was 2nd. Alex Moiseyev won Tennessee Open, March 7-9, Lebanon, TN. John Webster placed 2nd, and Larry Keen (TN champ) was 3rd. The Majors & Minors divisions were won by Alex Homes and Trey Stanley. Upcoming events: GAYP Challenge Match 2014 between Ron King (Barbados) and Sergio Scarpetta (Italy) is scheduled to be played at Foggia, Italy on July 5-10, 2014. ACF 3-move National Tournament July 23-27 , Louisville, Kentucky, at Bluegrassmagic Gameshop. The youth National will be held July 19 here.

WCDF 3-Move World Qualifier & Woman's/Youth World Championship, November 13-16, Louisville, Kentucky at Bluegrassmagic Gameshop Donations for these upcoming events are needed and may be sent to Richard Beckwith, ACF Treasurer/ WCDF President, 34490 Ridge Road #115 Willoughby, OH 44094 or donate on-line at ACF Store: 2013-12-17 Two reminders... Bids for 2014 3-Move National Tournament are due December 31. For those whose ACF membership comes due near the end of the year, please remember to send in your dues. Memberships may also be paid via Paypal on ACF Store. New memberships and gift memberships are also welcome. Standard one-year membership is $40 within US. Richard Beckwith is serving as interim ACF Treasurer. 2013-11-10 Moiseyev retains 11-man Ballot World Title Congratulations to Alex Moiseyev who successfully defended his 11-Man Ballot World Match Title against challenger Tim Laverty. The final score was 5-0 with 7 draws.

Many thanks go to J.R. Smith for hosting the match in North Carolina. 2013-10-19 Sukifest Draughts Festival Results Congratulations to WCDF World Qualification Tournament winner, Sergio Scarpetta (Italy), who earns right to challenge Ron King for GAYP World title in a 24-game match in 2014. 2nd through 6th place went to Jack Francis, Jim Morrison, Colin Price, Michael Holmes and Charles Freeman. Congratulations to Nadiya Chyzhevska (Ukraine), who becomes Women�s World GAYP Champion, and to Alex Holmes, who becomes WCDF Youth Champion. Event was held October 8-11 in Barbados. A subsequent 4-round USA-Barbados match was held October 12-14, with Barbados winning. Referees: Richard Beckwith, Charles Walker 2013-08-03 Kondlo claims 2nd U.S. National Tournament Victory Congratulations to Lubabalo Kondlo (South Africa) for winning the ACF �Carl Reno� GAYP National Tournament, held at Holiday Inn in Cincinnati, Ohio, July 29-Aug. 2.

Lubabalo finished with 26 points. Next were Jack Francis (Barbados) and Rich Beckwith (USA), both with 25 points. Lubabalo also won the 2007 GAYP National. The Majors/Minors combined division had a tie for first between Gary Wilson and George Gerhauser. Joe Weaver was 3rd. Much credit also goes to referee, John Acker, and to all those who made donations to the event. More info may be found at: 2013-07-18 ACF National Tournament Approaching! The American Checker Federation (ACF) is pleased to announce its 2013 National Freestyle (GAYP) Checkers Tournament: July 29-August 3, in Cincinnati, Ohio. This year's tournament honors Carl Reno. See For hotel and pre-registration info. 2013-06-28 World 3-Move Title Match Conclusion Congratulations to Michele Borghetti, the new 3-Move Checkers World Champion!! Forza Miki! The final score: 6-3 with 29 draws.

2013-06-24 Checkers World Championship match- Italy (Moiseyev-Borghetti) Greetings from Italy! Please, remember that from June 25th to July 7th there will be the world match between the checkers world champion Alex Moiseyev and the challenger Michele Borghetti. The match will be played in l�Hotel La Vedetta di Montenero, very closed to the town of Livorno. Livorno is the town were Borghetti lives, but is also the town of the first Italian champions of the last century and we can consider this town as the cradle of Italian draughts. On June 20, in the town council hall there will be the press conference to present the match, and on June 24 the official opening ceremony. It will be possible to follow the games live on the website of the Italian Federation: Submitted by :Adolivio Capece (press officer) 2013-05-07 King Me! This long anticipated checkers documentary is now available to the general public!

King Me explores the surreal world of competitive checkers play as seen through the eyes of South African township resident, Lubabalo Kondlo. This documentary was done by our wonderful checker friends over at Think Media Studios. It has been raved about during several private screenings at checker events over the past year. Now you too can watch this fantastic documentary about the exciting world of competitive checkers on iTunes! Get the documentary here (itunes required) 2013-03-17 March News ACF Elections are complete. Congratulations go to Alan Millhone (President), John Acker (Treasurer), Travis Weddle (Secretary), and Michael Holmes (Master Player Rep). We also have new managers for District 5 (Larry Pollard) and District 9 (Mel Tungate). John Acker has replaced Charles Walker as world title match referee for the upcoming Moiseyev-Borghetti match, now scheduled in Livorno, Italy. Congratulations to Alex Moiseyev for winning both the 11-man Ballot National and Tennessee Open. Runner-up Tim Laverty will challenge Moiseyev for 11-man ballot world title.

2013-02-25 World Title Match update The Three-Move world title match between Alex Moiseyev (champion) and Michele Borghetti (challenger) will be held in Italy, tentatively June 26-July 7 in Fossano (northwest Italy). Referee will be Charles Walker. I thank the Italian Federation for preparing their WCDF-approved bid. Contributions to this much anticipated re-match are welcome via Paypal at ACF Store Donation page (�World Championship� button) or (within US) by mail to Richard Beckwith (beckwith24@msn.com for info). Please also consider donations (via ACF Store/Donations �Player Travel Fund�) toward airfare for Charles Walker (Referee) and John Acker, who will support our champ by accompanying him on the trip. At present, the Italian bid covers only 500 euro for Charles� airfare, and John has no external funding for his airfare. Richard Beckwith, 2013-02-19 ACF Election and Other Updates Due to mail delays with the February ACF bulletin, Election ballots will now be accepted through March 9.

ACF members, don't forget to vote! Congratulations to Alex Moiseyev for winning the 11-man Ballot National Tournament held Feb. 16-18 in Greensboro, NC. Tim Laverty was 2nd and has earned right to challenge for 11-man ballot world title. The Majors division was won by Bobby Gerringer. Many thanks to J.R. Smith and company for their promotional efforts. The ACF youth National will be May 24-27 at ICHF, Petal, MS. Play begins on 25th. The ACF �Carl Reno� GAYP National Tournament will be held the Holiday Inn I-275 North in Cincinnati, OH from July 29-August 3. See acfnationals.com. The 2013 World Qualification Tournament has been awarded to Barbados on Sept. 29-Oct 5. The overall winner of the tournament challenges Ron King for the GAYP World Title in 2014. The 2013 Qualification tournament will include GAYP World Championship events for both women and youth. Federations in good WCDF standing may nominate two players for each division.

2012-12-19 Alex Moiseyev wins SportAccord Gold! Alex Moiseyev won the Gold medal for USA in Beijing, China SportAccord Event, Dec. 13-19 with 13 points. Lubabalo Kondlo (South Africa) won the Silver medal in a rapid-play playoff with Michele Borghetti, who took the bronze. Both had 12 points. Ron King (11 pts.) of Barbados was 4th. Referee was Richard Beckwith. 2012-10-14 October News Alex Moiseyev successfully defended his world 11-man ballot title in a 16-game match by defeating Richard Beckwith 4-0 with 9 draws. The match was held Oct. 6-9 at Cleveland Public Library and Rodeway Inn, Medina, OH. ACF calls for bids for the 2013 GAYP National Tournament, and also for ACF officer nominations (both due Dec. 31). WCDF calls for bids (due Dec. 1) for 2013 World Qualification Tournament and for Moiseyev-Borghetti 3-Move world Title Match.

John Acker is now temporarily serving as ACF treasurer (replacing Kim Willis) until elections. ACF Dues (new or renewal) may be sent to John at 668 Stinchcomb Dr., Apt. 10, Columbus, OH 43202, or dues may be paid via Paypal at Store menu. 2012-08-28 Lille WMSG Results Michele Borghetti of Italy wins checkers gold at the 2012 World Mind Sports Games in Lille, France, August 17-22. Sergio Scarpetta of Italy took the silver medal, followed by Bashim Durdyev (Turkmenistan) who defeated Ron King in the final round to win bronze. Borhetti can now challenge Alex Moiseyev for the 3-move World Title in 2013, and bids are being solicited. In the first ever ladies World Championship, newcomer Nadiya Chyzhevska of Ukraine won gold and is now ladies 3-move World Champion. Amangul Berdiyeva (Turkmenistan) was 2nd, followed by Erika Rosso (Italy).

The annual General Assembly of the World Checker Draughts Federation (WCDF) was held in Lille on August 19. Richard Beckwith was elected new president, replacing Hugh Devlin. Sune Thrane was elected to the vacated Vice President spot. 2012-08-05 Alex wins at ACF "Hugh Burton" 3-Move National Tournament World Champion Alex Moiseyev (USA) won the 2012 US Nationals with 24 points, ahead of GAYP-World Champion Ron "Suki" King (Barbados) on 21 points. Third place went to Grandmaster Lubabalo Kondlo (South Africa) on 19 points in his first top level 3-move tournament. Congratulations to these three outstanding players and all other participants! The major event was won by 13-year-old (!) Alex Holmes (USA), while George Stallsworth (USA) won the minor event. Full results: Last but not least, John Acker deserves full credit for providing the results, as well as a live stream of each round.

from Ingo Zachos (ACF forum) 2012-07-30 ACF National Tournament News Congratulations to the American Youth Champion, Alex Holmes, who scored 28 out of 28 points in the ACF �Arthur Niederhoffer� Youth Tournament in Lebanon, TN, July 28 & 29. 2nd place and US Girls title went to Laura Parker. The main US 3-Move National Tournament is underway. See also John Acker�s updates at 2012-07-18 GAYP World Title Match Update Ron "Suki" King retains his GAYP world title in Italy, drawing the 24-game match with Sergio Scarpetta 2-2 (20 draws). 2012-07-14 World Title Match Update The start of the King-Scarpetta GAYP world title match will be delayed (by maybe one day) by mutual agreement. Ron King expected to arrive late Sunday in Italy.

Peek in on match at The World 11-Man Ballot Match between Alex Moiseyev (current champion) and Richard Beckwith is scheduled for October 6-9, 2012, 16-game match, with additional 4 games if a tie. Match will be held at Cleveland Public Library (first day) and Medina, Ohio. Referee is Steve Holliday. John Acker will also cover the match. The World GAYP Women�s Championship Match between defending champion Amangul Berdiyeva (Turkmenistan) and challenger Erika Rosso (Italy) will take place December 2-9, 2012 in Saint Marcel (Aosta) Italy. Referee will be Dr. John Reade. Donations to any matches are appreciated and may be done at ACF Store / Donations page. 2012-05-16 Big Summer Events Approaching!

The World GAYP Championship Match between defending champion Ron King (Barbados) and challenger Sergio Scarpetta (Italy) will take place at the �Hotel Parco della Rose�, San Giovanni Rotondo, Foggia, Italy from 15th � 20th July 2012. The Referee will be Ian Caws. U.S. Nationals (honoring Hugh Burton) will play in Lebanon, TN on July 30- August 4. (Don�t forget about the �Arthur Niederhoffer� youth tournament on July 28 & 29.) Regarding scoring method vote in April bulletin, Masters voted to amend the scoring system to ballot scoring effective with this year's National Tournament. Majors and Minors voted to retain their current method of scoring by game. The 2nd World Mind Sports Games will take place in Lille, France, from 9th � 23rd August 2012. Checkers will have two events running simultaneously � a men�s event (doubles as World Qualifier) and a women�s event (doubles as Woman�s world championship). Play occurs Aug. 17-22 (19th is free day).

Hotel & venue information is found at: U.S. will be represented by Jim Morrison, Richard Beckwith, Charles Freeman, and Kim Willis. 2012-03-01 Arrangements are in progress for the following 2012 matches: Sergio Scarpetta � Ron King GAYP World Title Match Erika Rosso � Amangul Berdiyeva GAYP World Title Ladies Match Richard Beckwith wins 11-man Ballot National Tournament in Greensboro, NC on Feb. 17-19. He now can challenge Alex Moiseyev for 11-man World Title, with match to be tentatively played in early July in Cleveland area. Mike Ross won the Majors Division at the 11-Man National. The �King Me� film (ThinkMedia Studios) will show at the Cleveland Film Festival on March 27, 28, 29. We still await official word on the 2012 World Mind Sports Games. There is a tentative plan for 9th - 23rd August, with Lille Grand Palais (Lille, France) the venue.

2012-01-19 January News Bits The 11-Man Ballot National will take place February 17-19 in Greensboro, NC. The 2012 National 3-move Tournament is scheduled for July 30-August 4 in Lebanon, TN. This bid was awarded to Frank & Mary Davis. Joe Moore has assumed role of ACF ratings processor. ACF ratings appear here at Updated WCDF ratings are anticipated by the end of January. Richard Beckwith, Draught - definition of draught by The Free Dictionary Draught - definition of draught by The Free Dictionary 1. a current of air, esp one intruding into an enclosed space 2. a. the act of pulling a load, as by a vehicle or animal b. (as modifier): a draught horse. 3. the load or quantity drawn 4. a portion of liquid to be drunk, esp a dose of medicine 5. the act or an instance of drinking; a gulp or swallow 6. the act or process of drawing air, smoke, etc, into the lungs 7. the amount of air, smoke, etc, inhaled in one breath 8. (Brewing) a.

beer, wine, etc, stored in bulk, esp in a cask, as opposed to being bottled b. (as modifier): draught beer. c. on draught drawn from a cask or keg 9. (Chess & Draughts) Also called: draughtsman any one of the 12 flat thick discs used by each player in the game of draughts. US and Canadian equivalent: checker 10. (Nautical Terms) the depth of a loaded vessel in the water, taken from the level of the waterline to the lowest point of the hull 11. feel the draught to be short of money [C14: probably from Old Norse drahtr, of Germanic origin; related to draw] ˈdraughter, ˈdrafter n Draft, Draught a load; the quantity drawn forward; a chosen detachment of men. See also detachment , detail .

Examples: draft of bottlers, 1486; of calves, 1830; of cars; of cattle [culled from the herd], 1800; of eels [20 pounds]; of fish; of men, 1813; of sailors, 1890; of soldiers, 1756. draught Draught and draft are both pronounced (/drɑːft/). 1. used as nouns In British English, a draught is a current of air coming into a room or vehicle. The draught from the window stirred the papers on her desk. They used to open the windows and doors to create a draught. In American English, this is spelled draft. A draft of steamy air blew out at them and Meers said, 'Jesus, we left the heat on'. In British English, draughts is a game played by two people with round pieces on a board like a chessboard. This game is called checkers in American English. In both British and American English, a draft of a letter, book, or speech is an early version of it. ...the change from the first draft to the final printed version.

He showed me the draft of an article he was writing. 2. 'draft' used as a verb Draft can also be a verb. In both British and American English, when people are drafted somewhere, they are moved there to do a particular job. Extra staff were drafted from Paris to Rome. In American English, if you are drafted, you are ordered to serve in one of the armed forces. I was drafted into the navy. He took a temporary job while he was waiting to be drafted. In British English, you usually say that someone is called up. He was called up for National Service in 1950 and served as a driver with the Royal Signals. ThesaurusAntonymsRelated WordsSynonymsLegend: Noun 1. potation , tipple , draft quaff - a hearty draft drink - a single serving of a beverage; "I asked for a hot drink"; "likes a drink before dinner" 2. deglutition , swallow , drink - the act of swallowing; "one swallow of the liquid was enough"; "he took a drink of his beer and smacked his lips" 3.

updraft - a strong upward air current downdraft - a strong downward air current air current , current of air , wind - air moving (sometimes with considerable force) from an area of high pressure to an area of low pressure; "trees bent under the fierce winds"; "when there is no wind, row"; "the radioactivity was being swept upwards by the air current and out into the atmosphere" 4. depth , deepness - the extent downward or backward or inward; "the depth of the water"; "depth of a shelf"; "depth of a closet" 5. dose , dosage - a measured portion of medicine taken at any one time 6. pull , pulling - the act of pulling; applying force to move something toward or with you; "the pull up the hill had him breathing harder"; "his strenuous pulling strained his back" Verb design , plan - make a design of; plan out in systematic, often graphic form; "design a better mousetrap"; "plan the new wing of the museum" draught noun 2. drink , swallow , slug , mouthful , swig He took a draught of beer.

Translations تَيّار هَواء تَيَّارٌ هَوَائِيّ كَمِّيَّه průvanponortahdoušekkámen cereyan hava akımısu çekimi/kesimisu derinliği yudum gió lùa 1. [of air] → corriente f de aire ; (for fire) → tiro m there's a draught from the window → entra corriente por la ventana to feel the draught → pasar apuros (económicos) 2. (= drink) → trago m he took a long draught of cider → se echó un buen trago de sidra at one draught → de un trago on draught → de barril 3. (Med) → dosis f inv 4. (Naut) → calado m B.

CPD draught beer N → cerveza f de barril draught excluder N → burlete m draught horse N → caballo m de tiro draught on draught [beer] → à la pression draught beer n → bière f pression , bière f à la pression draught , (US) draft n → (Luft) zug m; (= through draught) → Durchzug m; (for fire) → Zug m; there’s a terrible draught in here → hier zieht es fürchterlich ; I’m sitting in a draught → ich sitze im Zug ; are you in a draught?

→ ziehts Ihnen?; there’s a draught blowing round the back of my neck → mir ziehts im Genick ; open the flues to increase the draught → mach die Klappen auf, damit der Ofen mehr Zug bekommt ; he’s beginning to feel the draught (fig inf) → ihm wird allmählich das Geld knapp (= swallow, drink) → Zug m; a draught of mead → ein Schluck m → Met (Med) sleeping draught → Schlaftrunk m (of fish) → Fischzug m draughts pl (Brit: = game) → Damespiel nt; (+pl vb: = pieces) → Damesteine pl (= rough sketch) = draft N a draught a. (of air) → corrente f (d'aria), spiffero ; (for fire) → tiraggio (Naut) → pescaggio b. (drink) he took a long draught of beer → ha bevuto una lunga sorsata di birra on draught → alla spina draught (American) draft (draːft) noun 1.

a movement of air, especially one which causes discomfort in a room or which helps a fire to burn. We increase the heat in the furnace by increasing the draught; There's a dreadful draught in this room!

trek تَيّار هَواء течение corrente de ar tah; průvan der Zug træk ρεύμα corriente de aire tuuletõmbus جریان هوا؛ کوران veto tirage , courant d'air רוּח פְּרָצִים हवा का झोंका propuh, promaja gerakan udara súgur, trekkur tiraggio ; corrente d'aria すきま風 외풍, 통풍 traukimas, skersvėjis caurvējš grakan udara tocht trekk przeciąg د هوا جريان corrente de ar тяга ; сквозняк ťah; prievan vleka; prepih promaja drag กระแสลมที่พัดเข้ามา hava akımı, cereyan 一陣風(尤指穿堂風、助火燃燒的煽風) осадка; водотоннажність ہوا کی تیز رو جو اندر آۓ gió lùa; luồng hơi �

�流，穿堂风 2.

a quantity of liquid drunk at once without stopping. He took a long draught of beer. tap bier كَمِّيَّه глътка gole doušek der Zug slurk γουλιά trago sõõm قلپ kulaus trait , gorgée לגימה वात प्रवाह gutljaj korty tegukan sopi, teygur sorso , sorsata １飲み 한 모금 gurkšnis, siurbsnis malks tegukan teug slurk , drikk tømt i ett drag , sup haust غړپ gole глоток dúšok požirek gutljaj klunk ปริมาณของเหลวที่ดื่มหนึ่งครั้ง çekiş, yudum 一口氣喝下的量 ковток ایک گھونٹ sự uống một hơi 一饮，一口之量 3. the amount of water a ship requires to float it. a draught of half a metre.

diepgang كَمِّية الماء التي تَحْتاجُها السَّفينَه لكي تَطْفو водоизместимост calado ponor der Tiefgang dybde βύθισμα πλοίου calado süvis عمق مورد نیاز برای حرکت کشتی syväys tirant d'eau שוֹקֵע डबाव gaz broda merülés takaran air djúprista pescaggio 喫水 (배의) 흘수 grimzlė, gramzda (kuģa) iegrime takaran air diepgang dypgående wyporność د بيړى لپاره زور ځاى calado осадка ponor ugrez gaz djupgående ปริมาณน้ำ su çekimi/kesimi, su derinliği 船的吃水深度 осадка; водотоннажність پانی کی گہرائی جو جہاز کو تیرانے کے لۓ ضروری ہو

 lượng nước rẽ 船的吃水深度 draughts noun , (American ˈcheckers) 1.

singular a game for two people, played on a board (a ˈdraughtboard , (American) ˈcheckerboard) exactly like a chessboard, with twenty-four discs.

dambord لُعْبَةُ الدّاما ``الضّامَه'' дама damas dáma das Damespiel(brett) dam ντάμα damas kabe بازی چکرز tammipeli dames דמקה दो लोगों का एक खेल vrsta društvene igre dáma(játék) permainan dam dammborð dama チェッカー 체커 šaškės dambrete permainan dam damspel damspill warcaby شطرنج ته ورته لوبه damas шашки dáma dama (igra) igra dame dam[spel] การเล่นหมกฮอส dama oyunu 山羊棋(類似西洋旗，但一次只能走斜線一格) ігра в шашки دو آدمیوں کے درمیان شطرنج کی طرح کے بورڈ پر کھیلے جانے والا کھیل cờ đam （英）国际西洋跳棋 2

.

plural the discs. dambordskywe حِجارَةُ الدّاما пулове за дама damas herní kameny die Damesteine dambrik πούλια ντάμας (πληθ.) damas kabenupud صفحه؛ دیسک tammipelin pelimerkit dames דִיסקִיוֹת डिस्क diskovi kövek buah dam dammskífur, dammar dama チェッカーのこま 체커 디스크 šaškės dambretes kauliņi buah dam damschijven dambrikker pionki ډيسك، صفحه damas шашки hracie kamene figure pri dami figurice za dame brickor กระดานหมากฮอส dama taşları 山羊棋的棋子 шашки قرصیں bề mặt tròn 唱片 ˈdraughty adjective full of draughts of air. a draughty room.

trekkerig مليء بِتَيّارات الهَواء изложен на течение ventoso vystavený průvanu zugig med gennemtræk; utæt εκτεθειμένος σε ρεύματα con corrientes de aire tuuletõmbust täis بادگیر vetoisa plein de courants d'air פָּתוּח לְרוּח פְּרָצִים हवादार, प्रवाहयुक्त izožen propuhu, koji ima propuh huzatos berangin næðingssamur, sem kaldur súgur leikur um esposto alle correnti d'aria すき間風の入る 통풍이 잘되는, 외풍이 있는 skersvėjuotas caurvējains berangin tochtig trekkfull z przeciągami له هوا څخه ډك ventoso продуваемый насквозь plný prievanu izpostavljen pre

pihu gde ima promaje dragig ที่มีลมโกรก cereyanlı, esintili 有穿堂風的 такий, що продувається наскрізь ہوادار có gió lùa 通风的，穿堂风的 draught

Question: What do the Americans call the game of draughts?
Answer: Checkers