Elf subraces - 1d4chan Elf subraces J. R. R. Tolkien 's Lord of the Rings books (and related stories, like The Hobbit and The Silmarillion ) included the following elf taxonomy: Quendi, aka "Elves" Eldar: those who left Cuivienen Vanyar Falmari (Teleri who made it to the Undying Lands) Nandor (Teleri who got lost during the journey to the Undying Lands) Silvan Elves Laiquendi Sindar (Teleri who made to the west coast of Middle-Earth but stayed behind when their king disappeared. Later rulers of the Silvan Elves) Avari, who stayed at Cuivienen The Half-elven, which are neither a race nor common, but the name is used for only one family (most well known of them is Elrond). Some terms that appear in later works originate with Tolkien, but are not used to describe distinct races so much as specific groups. "Dark Elf" is used as a pejorative for Avari, Silvan elves are sometimes called "Wood-elves", and the Sindar are also called the "Grey Elves".

"High Elves" is used to describe those who had seen the Two Trees of Valinor.

Grugach (wild elves from MM) High elf (see MM) Snow elf (tall, reclusive elves from the arctic; from Dragon Magazine 155) Valley elf (human-sized gray elf offshoot) Wood elf (see MM) Aquatic elf ( Alu'Tel'Quessir,two cultures: Great Sea and Sea of Fallen Stars) Avariel (aka winged elves, Aril'Tel'Quessir, see 'Races of Faerun') Drow (aka dark elves, same as in Monster Manual) Fey'ri ( aka elven Tiefings; from races of Faerun) Lythari (elven werewolves) Marels (evil aquatic elves found in the Moonsea; from 'The Moonsea', AD&D2E) Moon elf (aka silver elf, Tue'Tel'Quessir, the 'high elves' of Toril) Poscadar elf (Native American-style elves from Anchorome, the continent north of Maztica; from 'The City of Gold') Celadrin (aka Surin'Tel'Quessir, elven Aasamar; from dragon mag) Star elf (aka mithral elf, Ruar'Tel

'Quessir, mysterious elves from a demiplane in the Ethereal, from 'Unapproachable East') Sun elf (aka gold elf, Ar'Tel'Quessir, the 'gray elves' of Toril) Wild elf (aka green elf, Sy'Tel'Quessir) Wood elf (aka copper elf, Or'Tel'Quessir, descended from a mix of moon, sun, and wild elves) Zakharan elf (from the Al-Qadim campaign setting; fully integrated into 'enlightened' Zakharan society) Armachnesti (Silvanesti offshoot found on Taladas, the northern continent) Cha'asii (primitive jungle-dwelling elves from Taladas) Dargonesti (aka Quoowahb among themselves; aquatic elves who can turn into dolphins) Dimernesti (aquatic elves who can turn into sea otters) Drow (the demoness Jialuthi from Krynn once posed as Lolth to convince many drow from different worlds to come to Krynn; she was killed and the drow were driven back to their own worlds.

From 'Wild Elves') Elf of the Host (I only know the name. Apparently from some novel? 'Riverwind the Plainsman'?

tell me if I'm wrong) Hulderfolk (reclusive 'wild elves' from Taladas) Kagonesti (the 'wild elves' of the southern continent, Ansalon) Lucanesti (I know virtually nothing about these elves except that they were introduced in 'Dark Queen of Krynn', a computer game?) Mahkwahb (evil aquatic elves who turn into sharks) Qualinesti (the 'high elves' of Ansalon) Silvanesti (the 'gray elves' of Ansalon) Tamirnesti (aka Hosk'i Imou Merkitsa; savage elves from Taladas) Mystara[ edit ] Aquarendi (aquatic elves, probably from 'The Sea Peoples') Blacklore elf (magic-users whose culture I believe died out in ancient Blackmoor; placed in the Hollow World by the Immortals to preserve their culture) Blackmoor elf (from Dave Arneson's Blackmoor setting; extinct, forerunners of the Blacklore elves) Ee'ar (same as the avariel of other worlds) Eldar (mentioned in a novel?) Eusdrian elf (from the Viking kingdom of Eusdria on the Savage Coast)

 Forest elf (the most common subrace; essentially the equivalent of high elves) Gentle folk (primitive elves found in the Hollow World) Grunland elf (probably extinct; from the old elven homeland, destroyed in Blackmoor's fall) Icevale elf (primitive elves found in the Hollow World) Savage Coast elf (native to the western lands of the Savage Coast, fully integrated into human society) Proto-elf (ancestor of the modern elves.

Connection to yuan-ti?) Robrenn elf (from the Celtic kingdom of Robrenn on the Savage Coast) Schattenalfen (evil shadow elf offshoot, found closer to the Hollow World than the outer surface) Shadow elf (pale-skinned subterranean elves with a strong aversion to sunlight; recently conquered the forest elf kingdom of Alfheim; not really evil but very xenophobic) Southern elf (of Glantri; migrated to the Known World from Davania) Sylvan Realm elf (not sure if the Sylvan Realm still exists...) Water elf (pale-skinned, seafaring elves with a mercantile streak; primary inhabitants of the Minthorad Guilds) Spelljammer[ edit ] Avarien (no connection to avariel; native only to the Astromundi Cluster) Faeriespace elf (elves from Faeriespace, a strange star system that resembles a huge tree, where all its inhabitants live in harmony; from 'Crystal Spheres') Kule drow (with kuo-toa and illithids, one of only three sentient species on Oerth's inner moon) Mratzal drow (evil drow from Faeriespace, but not as aggressive as other d

row because no gods are worshiped in Faeriespace, hence no Lolth (which begs the question of how they got there); from 'Crystal Spheres') Perianth elf (elves from the Pyre system, in 'Shadow of the Spider Moon') Spider Moon drow (from 'Shadow of the Spider Moon') Wildspace elf (any elf who's taken to life in space; usually members or affiliates of the Imperial Elven Navy) Ravenloft[ edit ] Darkon elf (the 'native' elves of Ravenloft; same as high elves elsewhere) Shadow elf (in early 2E described as Lolth-worshipping drow; now apparently Fey type creatures called 'Sidhe' in late 2E and 3E.

No connection to Mystara's shadow elves) o Alf (small, winged elves) Brag (wild-eyed craftsfolk) Muryan (aka Dancing Men; violent and aggressive warriors) Portune (sobre and silent healers) Powrie (aka Redcaps; evil and sinister assassins) Shee (elves of Maeve's Seelie Court) Sith (dark elves fascinated with death) Teg (feral and wild) Sithicus elf (descended from the qualinesti of Krynn drawn into Ravenloft when Lord Soth Laren was imprisoned) Manual of the Planes (3e)[ edit ] Sidhe fey from the Realm of Faerie Seelie (celestial) D&D 4th Ed[ edit ] Eladrin, which are decadent aliens from the Feywild (aka weaksauce positive material plane) Elves, eladrin that migrated to the Prime Material a long time ago and adapted to living in normal forests Warhammer Fantasy[ edit ] In Warhammer Fantasy Battle , elves all live to 2500 years, their units are always less armored and faster than the human equivalents, and they have the most Mary-Sue wizards of anybody else in Warhammer. Asur.

Known as " High Elves " because they think they are better than you. Live on an island continent that is an unsunken Atlantis for all intents and purposes. Or more exactly Melniboné, without the incestuous orgies and the mass-murdering fun. Asrai. The " Wood Elves ," are the ones that are slumming it in the Loren Forest. Druchii. The " Dark Elves " that live in Naggaroth on the other continent, ready to fuck your colonist shit up. Basically, Melnibonéans, WITH the incestuous orgies and the mass-murdering fun. Warhammer 40K[ edit ] The Eldar are the setting's space elves, an alien species that has an uncanny superficial resemblance to humans , though it becomes apparent that they are pretty fucking weird after one has been strapped to a autopsy table.

Technically, different kinds of Eldar are not sub-races, but more of a cultures - it's perfectly possible (albeit not easy) for a commorite to renounce his bad soul-eating BDSM habits and join The Path, or the Harlequin troupe, even regaining his psychic powers in the process, and even easier for a craftworlder or exodite to become indistinguishable from natural-born dark eldar. Craftworld Eldar : Vanilla High-Elf-analouges. GW 's originality at its finest. They were the ones who left a the increasingly debased Eldar society that created a Chaos God of rape and hedonism due to galactic scale orgies. Will sacrifice millions of humans to save a single Eldar. Don't worry, it's not like anyone else wouldn't do this, and the Imperium doesn't give a shit about it's citizens anyway (they probably kill as many humans each day as all of the other races combined), though it does kinda make the whole Eldar's "moral superiority" stance pretty shaky at best. They live on giant world ships, and trying desperately not to die out.

Dark Eldar : The survivors of the faction of the old Eldar empire that didn't think getting the hell outta Dodge was a great idea. You know the story how that went. Unlike the Craftworlders, they decided to continue right on from where they were interupted. They must torture each other, rape each other, torture and rape captured slaves of other species in order to avoid the aforementioned Chaos God stealing their souls (and they love it). Absolute fuckfaces. They live in a world city cleverly hidden in a tunnel in the Webway . Exodite Eldar : Space Wood Elves. Lost tribes of Eldar who abandoned the Eldar core worlds before they got raped. Living primitively on otherwise uninhabited worlds, though "primitively" here meaning they ride lizards while wielding laser lances, instead of riding jet bikes while wielding laser lances. Opinion is that they WILL fuck your shit up if you happen to start a colony on THEIR world, though they seem to be GW's favorite punching bag right beside the Craftworld Eldar. Harlequins : Crazy-ass mystic space bards who are the living history of their race, perform ritual plays and live in the webway.

Killer clowns who make even the Dark Eldar shit their pants. Engaged too far into RPing and obeying to the Great GM Cegorach (a.k.a. The Laughing God) to do too much other than troll Slaanesh and the rest of Chaos on a daily basis. That, and they are by far the smallest Eldar faction, but one of the most influential. Due to their association to Cegorach, they are believed to be made of Keikaku and Dori . Pretty cool actually, since they do free shows for other species, including any Humiez who don't try to shoot them on sight. This is actually much better than it already sounds, since their plays are crazy ass, psychedelic Cirque du Soleil shit; and the average Imperial citizen's two choices to pass the time are Gregorian chant and dying horribly, so they're pretty starved for good entertainment. Eldar Corsairs: Space Elf Ninja Pirates. Live in naval ships and Eldar space stations away from the Craftworlds. Some Eldar rangers survive long enough to manage to gain some followers and ships, some of these become powerful enough to threaten a subsector.

A notable example of the last one is Prince Yriel of Iyanden. They are essentially Craftworld Eldar only with jetpacks, moar dakka , better military training and no moral barriers left. They are probably the least mentioned Eldar faction, to the point that most players probably don't realize these guys are supposed to be an independent and serious Eldar faction. Crone Worlders: Eldar living on Crone Worlds (ancient Eldar Homeworlds in the Eye of Terror that are now Daemon Worlds and only sources of Spiritstones) that somehow survived The Fall, yet went completely batshit bonkers due to spending 10K years in there. Add to this that time there moves completely differently when compared to real-space, then their existence is constant hell where they crave to just die and let the hermaphroditic freak devour their souls, not to mention that they also mutate. Closest thing you can get to Chaos Eldar. World of Darkness[ edit ] The World of Darkness had a whole line of games dedicated to just elves called Changeling, so elf races became like character classes.

That wouldn't be so bad, but then came all the splatbooks with a special new kinds of elf, oh noes. Old World of Darkness[ edit ] OWoD's Changeling line was subtitled " The Dreaming ". Boggans are dreams of hearth and home. Eshu are dreams of wanderlust and adventure. Nockers are dreams of the neverending quest for industrial creation and perfection. Pooka are dreams of animal curiosity and trickery. Redcaps are dreams of hunger. Satyrs are dreams of passion. Sidhe are dreams of beauty and nobility; many houses (read subtypes) of nobility, such as nobility in warfare, or dictatorial rule, exist. Sluagh are dreams of secrets and things that go bump in the night. Trolls are dreams of honor and duty. Clurichaun are Leprechauns. Adhene are extradimensional elves too good for hiding like Changelings do. Hsien are AZN elves.

New World of Darkness, "The Lost"[ edit ] In NWoD's Changeling: The Lost , the player characters aren't elves themselves, nor elves-hiding-as-humans like the previous game, but humans who were kidnapped by elves, twisted to adapt, and then escaped back to the real world; their goal is not to sneer on mundanes or escape reality, but to rejoin it while seeking to prevent the True Fae from coming back into the universe (although it should be noted that it's theorized that the above is part of the True Fae reproduction process.). There are six classes of elf they could be adapted to, each with around twelve sub-species, for a total of seventy-one different kinds of elf that the escaped humans could resemble, each with their own unique appearance and abilities. In addition, there is a merit allowing a person to take a second subspecies (which did not even have to be of the main species you chose), thus upping the character setups by a combinatorial expansion. Jesus fucking Christ. Note that there wasn't a personality associated with each kind of species as well, so not all Fairest were necessarily snobbish elitists, etc.

BLAM![ edit ] Clone tribals. Not explicitly elves, but rather a futuristic equivalent. Mostly clone-soldiers left without a purpose or an infrastructure, living in small clans around the specific clone reactor each "family" is born from. Primitive and xenophobic, some may not even be able to speak. They have access to advanced military equipment and weaponry, but their culture being a highly ritualized and superstitious parody of martial discipline, they don't really understand what they know of the City's secrets and technology, but are perfectly adapted to this environment. So, in short, yeah, they're elves from the future. Stick-up-the-ass, can use pseudo-magical stuff, and semi-wild, and are dicks. Also, they look freakishly thin and pale, even by Tsutomu Nihei's standards. Star Trek had: Vulcans, the original space elves. Big on controlling their emotions and logic. Unlike most elves, they're BFFs with humans with most "humans suck elves are better" rants just snark between them and a human friend. Romulans, who split off from the Vulcans thousands of years before the "present day".

Back then, Vulcans were warlike pricks and regularly had nuclear civil wars, until a guy name Surak told everyone to calm the fuck down and embrace logic. Everyone did so except for one group which told Surak to fuck off with a nuke. These "who march beneath the Raptor's wings" went out, ripped off Roman Culture and became the Romulan Star Empire. And we're not joking about that last part -- they claim that they invented every piece of technology in the past thousand years. Best known for using cloaked ships and cloak and dagger tactics. The Elder Scrolls[ edit ] Aldmer: The original elf race. They have evolved into various sub-groups when the series takes place and thus, no longer exist. Not much is explained about them beyond the fact that they lived in Aldmeris and were a mighty set of dicks in their own right. Maybe descendents of the gods, maybe not. Deep Elves/Dwemer: Elves who lived underground and built machinery, informally known as "dwarves" after the name the giants gave them (though anybody is a dwarf next to a giant).

Their most potent form of dickery was tricking the Snow Elves into eating a fungus that took away their sight so they could use them as slave labor. They tried to do SCIENCE! on the Heart of Lorkhan and discovered that doing SCIENCE! on the heart of a god made their entire race disappear from Tamriel. Whether they were obliterated, ascended to a higher plane of existence, or became the skin of Numidium, consensus is that the world's better off without them. Only one survived the Disappearance, a bloke named Yagrum Bagarn, who appears in Morrowind. Snow Elves/Falmer: Albino elves that fought against the Nords (pretty much vikings) and lost. They sought asylum from the Dwemer, who enslaved them, force-fed them toxic fungi that caused them to go blind, and used SCIENCE! to devolve them into barely sentient horrors. They currently lurk in the tunnels beneath Skyrim and have developed crude tools and weapons derived from centipede-like beasts called Chaurus. Lately, they've started going out on raids to capture surface dwellers for... unknown reasons .

By the time of Skyrim, only two uncorrupted Snow Elves still exist in Skyrim and the Dragonborn kills one of them, though the other claims that pockets of untainted Snow Elves may still exist on Tamriel. High Elves/Altmer: Complete arseholes who think they're the purest of all the elven races. Good at magic. As of the Fourth Era, they are part of the Aldmeri Dominion and ruled by the Thalmor, who seek to destroy the world so all elves would ascend to godhood, and all other species would be retconned out of existence (as "never existed"). Their homeland is the Summerset Isles. Wood Elves/Bosmer: A stereotypical wood elf: stealthy, good with bows, yadda yadda yadda. The two most original aspects of them are that they all have solid black eyes and horns and that their men are short while their women are among the tallest humanoids in the series. Their religion makes them obligate carnivores, and (in fluff only) they can turn into nightmare swarms of constantly-mutating monstrosities that will wreck shit hard before devouring themselves/each other . Their homeland is Valenwood.

Orcs/Orsimer: Your typical orc: big, strong, and tough. They're also very good artisans and smiths. Came into existence when the aedric god Trinimac was devoured by the daedric god Boethiah and then shat out as the daedric god Malacath. Their homeland is the Orsinium. Dark Elves/Dunmer: A splinter group that decided to worship the daedra instead of the aedra. They were originally called the Chimer, but after the Battle of Red Mountain and the Disappearance of the Dwemer, their heroic general Indoril Nerevar died in suspicious circumstances and three of his councilors took the Tools of Kagrenac, with which they did SCIENCE! to the Heart of Lorkhan, siphoning some of its power and becoming the Tribunal. Azura, the Chimer patron daedra, cursed the entire race for this blasphemy with ashen skin and red eyes. A bit of a middle ground between stealth, magic, and melee combat. The player character of Morrowind is supposedly a reincarnation of Nerevar.

Their homeland was Morrowind, but after Baar Dau resumed falling, it obliterated a good chunk of Vvardenfell; coupled with the subsequent eruption of Red Mountain burying the rest of the island in ash and lava and the Argonians invading from the south, Morrowind is largely a memory in the Fourth Era. Wild Elves/Ayleid: An extinct race who used to worship the daedric gods and enslaved humans. Said humans, with the help of good Ayleid and the aedra, rebelled against their masters and wiped them out. Used to live in Cyrodiil. Khajiit?: Maybe, maybe not. Some sources in the games say they were once Bosmer who became Khajiit by aligning themselves with the cycles of the moons. Others say that they were originally a completely distinct race. Their homeland is Elsweyr. A Song of Ice and Fire[ edit ] In what starts out as a dark and gritty low-fantasy setting steadily climbing the fantasy scale, there would of course be elves. Where they're different is that G.R.R. Martin took the Tolkien format, and said fuck that.

He instead went with elements from mythical traditions from the real world, where elves were fey spirits that kidnapped children in the middle of the night and did other weird shit. Generally the shit made up to explain away the mysterious crap that primitive humans couldn't explain and didn't directly attribute to gods. Also they're not quite elves in the traditional sense, and are closer to distinct species, that makes Martin a dude. They are: The Children of the Forest: Analogous to Wood Elves. They are all Druids , both as a religion and the species default character class. They look like human kids, so long as you don't get close enough to get a good look at them. They fought Bronze Age humans until they were forced to make peace just to get along, even after having smashed a huge land bridge apart. (Humanity Fuck Yeah!) They've been known to adopt roughly one in a million humans to teach him their mysterious ways . By the time the books have taken place, they have been dying out for so long that they are thought to have been just a myth by most humans, and are down to one isolated enclave facing a slow extinction.

The Others: Vaguely analogous to Dark Elves for being pretty and having a throbbing hatredboner for humanity, though the heavy fey flavor makes them closer to ice spirits. Others are really fey creatures (not gay , but fey, again like "real life" elves), mysterious and inscrutable, and entirely alien to most humans. They originate from the world's ice cap and are gunning zombieing for the south, they haven't been seen for some thousands of years, so most folks don't know shit about them. They have crazy ice swords that shatter steel on contact, and have crazy ice armor that has stealth properties. They raise up dead members of other species to do most of their fighting for them. They might have a greater goal other than killing humanity, but maybe not. They appear to be able to be negotiated with, but maybe not. And more insights might be given to them, but maybe not (they are really fucking mysterious). It should be noted that the TV series renamed them to "White Walkers" since using "Others" in day-to-day speech is kinda confusing when you don't live in a place where zombies come out of the North Pole.

They were also dumbed down to metazombies with necromancy and ice powers. Fucking HBO. Valyrians: Not elves, but the most outright magical human ethnic group, very much like High Elves in that they're all cultured and they think they're better than you without really trying to justify it. Had an extremely decadent culture, thought they were greater than even their own gods, overused magic, practiced incest, tamed dragons, and generally thought they were the best thing ever. They're known for having purple eyes and silver hair. Founded a massive empire built on slavery and dragons that was then destroyed in a cataclysmic event known as the Doom (which may or may not have been the side effect of their over reliance on magic) , which turned their ancestral homeland into a cursed hellhole (they probably deserved it though). Despite this, they had the sense to make a bunch of colonies beforehand, which then devolved into squabbling city states that grew rich off of trade.

Even after their civilization was destroyed, they still preoccupy themselves with being haughty pricks, despite being inept at land warfare, having lost all their dragons and most of their magic, and being forced to pay tribute to the setting's version of mongols so their cities don't get burned to the ground and their men, women, and children don't get brutally slaughtered or get hauled off into the same slavery that they currently benefit from. Kings of War[ edit ] Just like in most settings, elves pretty much ruined everything in Kings of War . Different from many tabletop settings however, the aesthetic design is much closer to fae than Dungeons and Dragons. There's also quite a few different subraces: Dragon Kindred : Elves who live with dragons and form a bond with their dragon mounts at a young age. Not very numerous, but considered a regional power, probably because they all ride on giant dragons. DragonsFaeriesElves&theUnseen : Silver Elves Silver Elves Silver Elves The reclusive lythari elf or silver elf is true lycanthropes. Also known among the wood elves, as the Silver shadows.

These Elves are true lycanthropes; good aligned elves able to take lupine form (no hybrid forms). This is why the Silver Elves are called lycanthropes and are so reclusive. While in their wolf form, the silver elves are quite beautiful. They have pale gray or silver fur and the most intelligent looking blue or brown eyes you will ever see. A wolf-silver leaves no impression of danger or ferocity, but rather seems very friendly, kind and companionable. An adult wolf-silver elf is the size of a small pony and can carry a man-human ally if the need is greatly needed. In the rare times the Silver Elves remain in their Elf form. Most times they would be in their wolf form, but in their Elf form-Lythari they are just as Beautiful and otherworldly, even for an Elf. They dress in furs, hides and other natural types of clothing. They decorate themselves with feathers, bone jewelry and other similar fashion of the ancient jewels than the oldest wood elf tribes. They are very tall and pale skin in their Elfin form, and have light blue or green eyes. Their hair is flowing soft silver. The same color as their wolf-form.

In their wolf-form they speak in a manner that all wolves would understand, but when in their Silver Elfin form-Lythari they speak Elvish. Some can speak other races of their kin and human too. Like all elves the Silver Elves can pass through its natural surroundings, the woods or forest silently and nearly invisibly. They dislike combat and prefer to flee rather than fighting. If they aid in Warfare at all, they will only serve as a scout or messenger in war. But if cornered or if put in a situation to defend their own, they will fight with great skill and they do so in the wolf form. Which they prefer the most for combat. They usually only bite but if needed they will do more. Unlike most lycanthropes, the Silver Elves -Wolf is a gentle, benevolent animal. Although they do hunt and kill in the manner as all wolves do. They neither inflict wanton violence nor attack intelligent species. The Silver Elves-Wolfs typically are in community groups as large as 30 or more. The typical encounter with a lythari is with a single hunter or the pack. The larger the tribal community is 30 or more with up to a dozen of younger Lythari learning to hunt.

Most Lythari's live between worlds, not dwelling on the prime material plane, but living in the forested places that can be only reached through special gates known only to themselves. The Silver Elf's are known to be a very shy race, and preferring to remain far from civilization and even form other elves. They are a communal society and have no real leaders, its complete equality for all members of the tribe. Spellcaster The Silver Elves Lythari's do not produce any metal of any kinda of sort. They build nothing more than elaborate brush shelter. An Spellcaster is quite rare among the Silver elves Lythari's, they are mostly Specialty priests of the woodland deities. Lythari reverse Rillifane Rallathil and other wilderness Seldarine deities. The Silver Elves -Lythari' are interfertile and reproduce among themselves. They can also create new Lythari [Silver Elves] from being among other races in a special ritual of bonding that leaves a permanent scar resembling a wolf bite. The status of the Lythari can only be confirmed only if both silver elves that gave the wolf bite/scar and the elfin cousin agree to the transformation. And only if the secret initiation is performed.

Most all silver elves-Lythari live in groups of packs in the forest Ever meet. Some still linger in Faerun.Most still live in Magical fairylands that touch only the prime martial plane One interesting note; If a Lythari runs with normal wolves, in their wolf form, they will be accepted in the pack as pack members, and treated with deference, while remaining outside the normal wolf pack hierarchy. But the Evil Creatures such as; worgs,werewolves and most antherions such as werewolves will sense their differences and will drive them away or just slay them . I found the Lythari Silver Elves very interesting I hope that you my reader do too.. Wendy elves Elves Elves in General This world brings us many, many types of different Elves. Wood Elves, High Elves, Aquatic Elves, Light Elves, Dark Elves, Sun Elves, Moon Elves, Forest Elves, Savage Elves et cetera. Elves overall are slightly shorter than the average Human, Elves are also noticeably more slender and graceful, averaging between 5 to 6 feet and 95 to 135 pounds.

Males are slightly more muscular on average, there is little difference in height between the sexes, and neither sex grows facial hair. Their features in general may be described as more angular and defined; including long, pointed ears and wide, almond-shaped eyes. Most Elves have fair skin and dark hair, though this is no more true of all Elves than it is of Humans. They have a reputation for careful grooming, more so than perhaps any other race. This frequently extends to their clothing, which is luxurious and well-kept, though not to the point of impracticality . Elves do not sleep as most other creatures do, instead falling into a four-hour restful trance. Consequently, Elves are unaffected by sleep-inducing spells and effects, and are able to remain active far longer than other races. Elves also do not age as other creatures, looking exactly as their 25-year-old selves until close to death. Elves do grow physically weaker and mentally stronger as they grow older. Types of Elves There are, as mentioned befor, many types of Elves. But the categories used by Wizards in their Forgotten Realms and Dragonlance settings are the most common ones. Roughly taken there are 10 groups of elves: 1.

Aquatic or Sea Elves. These Elves live beneath the watery surfaces of many of the world's great seas, breathing as easily below water as their cousins do above water. Most Aquatic Elves tend to be greenish of skin and hair with webbed hand and feet. Sometimes they resemble mermaid like creatures, but not nearly always. 3. Drow . This group of Elves was banished to the subterranean Underdark after the Kinslaying which divided the Elven races. The Drow are the only Elves that are inherently evil -chaotic evil. They live in great cities under the Surface and are to most Surface dwellers as bad a sight as the very demons from the nine hells. A well known Drow is of course Drizzt Do'Urden (Dark Elf Triology/Icewi nddale/etc) but also his close kin and the sub-characters in his stories. Figures such as the Archmage Gromph Baerne or the ever popular mercenary-king Jarlaxle. 4. Lythari. These are originally Forest or Wood Elves that have the ability to change into wolves at will.

Unlike true werewolves they keep their sanity and mind when they change and they do not change into unthinking killers therefor. Though most scholars see the Lythari as so far different from 'normal' Elves that they take them as a separate race not really akin anymore to Elves. 5. Moon Elves (or Silver Elves) These are the most common type of Elves found. They typically have gray to silver hues of hair though some might sport ravenblack as well. A well known Moon Elf, for example, is the Crimelord Elaith Craulnober. (Songs and Shadows series/City of Splendor:Water deep) 6.Snow Elves Pale elves that live in the High mountain regions of the world. They worship Tarsellis Meunniduin, the Lord of Mountains. They are reclusive (even more so than 'normal' Elves)and usually led by tribal priests known as "Peakwardens". 7.Star Elves I don't know much about these Elves aside from the fact that they left this planet for an extraplanar realm with the mysterious yet typically elven name Sildëyuir.

Oh, and they aren't in anyway related to Vulcans, I heard :/ So no Spock as well known Star Elf, I guess. 8.Sun Elves (Gold elves) Sun elves are primarily found upon the island of Evermeet and because of this, they are less common across the rest of Faerûn. With bronze colored skin, gold, blond or black hair, they are also called gold elves. Sun elves are less physically fit than their counterparts. The only ones I recall are Craulnober's ex-girlfriend (whose name I forgot) and the Gold Elf that made Arylin Moonblade's youth miserable (whose name I also forgot). 9.Wild Elves The most reclusive of all the elves, the wild elves pride themselves on their isolation and skill at keeping hidden. Their skin tends to be brown and they have similar colored hair which lightens with age. All other Elves see them as their somewhat barbaric cousins. 10.Wood Elves Wood elves are a reclusive race, preferring to live in, obviously, woodlands and thick forests. They place more emphasis on strength than learning.

Wood elves are considered by other elven subraces (particularly the austere sun elves) to be boisterous and hedonistic. Elves, half-elves and sub-races of Elven races There are sub-races and cross-races abound amongst the Elves. Races such as the cannibalistic Khanaraun (sub-race of the Drow) or the ghastly Ghost Elves . But also Driders, Mermaid-like Elvens and many others. But most of these are all sub-races that originated because groups of the basic race, one of the aforementioned ten, got separated and thus became the sub-race through generations of separation. Half-elves, of course, are the offsprings of an Elf and non-Elf. Most of these are either Moon Elves -because there is so a damn lot of those- or through raids by or on the Elves. In the latter case one could think of the Drow, but also of the assaults of various Human groups on the Gold and Wood Elves. A fairly well known half-elf is of course our good friend Tanis, friend, ok that is not really the word, let's say acquaintance, to Raistlin Majere.

Sources: Realm of the Elves/Kinslaye r wars/The Quintessential Elf/various books I read (Songs and Shadows/Drizzt series/Dragonl ance trilogies etc) and what I recalled without really knowing where I had it from. ---[ Linn Scarlett ] Image on this page taken from the ECM Elf photo contest. Credits there. Username (or number or email): Password: 2004-05-13 [ Ishje ]: i also like this page.....just becouse i like elves it is more information about elves than i have got on my wiki middle earth 2004-07-12 [ chopper001 ]: WHERE ARE THE DIRTY ELVES THEN ? NOT A MUCKY PIXIE IN SIGHT PIXIEPORN IS THE WAY OF THE FUTURE SHWIIING AHHH! BOBGLUE ANYONE GOT A TISSUE? 2004-08-05 [ bluefarie ]: very cool, i wish i could be an elf..

2004-08-27 [ Anariel Greenleaf ]: I want to be an elf so bad....sometim es I think about getting pointed ears with plastic surgery Elf | Forgotten Realms Wiki | Fandom powered by Wikia Edit Elves stand at average from 5'4" – 6'0" (1.63 – 1.83 meters) and weighing in from 130 – 170 pounds (59 – 77 kg). Usually, true elves are a naturally slender and athletic race. [3] Elves have a similar range of complexions to humans , with wood elves typically coppery or pale skinned and wild elves having darker pigmentations. Often, elven hair is dark, either brown or black, with copper red or blond hair also found amongst wood elves. [4] , although orange or even green hues are not completely unheard of. [5] Elven eyes are commonly brown, hazel, or an emerald green. [6] Elves, like their cousins the eladrin, are fair and beautiful, handsome, and have pointed ears and no body hair except eyebrows, eyelashes and hair.

[5] Elves mature at roughly the same rate as humans, [5] though they are not usually considered past adolescence until they reach 110 years of age. Unlike humans, elves do not age dramatically as their lifespan comes to a close, with the most obvious changes being a change in hair color, alternatively graying or darkening. Most elves remain healthy and full of life up until their death, which, if age-related, is usually between two [5] and nine centuries. Abilities Edit Elves have a number of abilities that set them apart from other humanoid races. Like their kin the eladrin, elves are agile, dexterous creatures. However, elves can move slightly faster than their eladrin kin and can move swiftly through even the roughest terrain. Elves are also more preternaturally aware of their surroundings than eladrin, as well as possessing better common sense. This aids elves in many ways, allowing elves a high degree of perceptiveness that they can lend partially to allies. Additionally, elves are extremely accurate in their attacks, having a degree of precision that would be unusual for other humanoids.

[7] Many elves do not sleep, instead finding their rest in a meditative state called “reverie”, which is as restful as true sleep but leaves them aware of their surroundings [8] . This is similar to an eladrin’s ability to enter a trance. Psychology Edit Elves commonly possess strong but swiftly passing passions, moved easily to laughter, anger, or misery and as quickly calmed. Elves are known for their impulsive behavior and, as a result, many races see them as flighty or impetuous. However, elves are not as flaky as others may interpret them to be, and are typically responsible in spite of their almost whimsical nature. Partially due to their long lifespan (though not entirely, since many long-lived races act differently), elves have difficulty taking some matters as seriously as other races, but when threats they recognize do arise, elves are strong friends and allies to those they are loyal to. [5] Elves make strong and uplifting friends. Most elves love simple joys such as dancing, singing, footraces, or contests of skill. Elves find a natural aversion to that which they see as uninteresting tasks and are fun-loving by nature.

However, despite how unpleasant some things such as war can be, elves can become grimly serious if a threat to their friends, family, or livelihood makes such actions necessary. [5] History Edit The elves branched away from the eladrin in a long forgotten age, and no one is exactly sure which race came first, though most scholars believe the eladrin did. [9] Of the Tel-quessir, those who would become the elves were the first to arrive on the then united worlds of Abeir-Toril . [10] At that time there were only the green elves , known as the Sy-tel-quessir in their own language. Millennia passed and the fey ancestors of the elves and eladrin together ruled over much of Toril in relative peace until -12000 DR , when the eladrin nation of Aryvandaar invaded the dark elf and green elf nation of Miyeritar , starting the first of five Crown Wars which, in total, lasted for 3000 years. [11] The green elves suffered many defeats in the Crown Wars and by the end of the conflict had lost all of their former territory.

[12] Driven into the wilderness, the green elves gradually changed over generations, with the gap between them and eladrin widening until they became a distinct race. This change caused the elves to gradually lose their talent for the arcane and grow even closer in their connections to the wilderness, becoming as much a part of the landscape as the wild beasts with whom they shared it. [13] The green elves who remained in isolation became the wild elves and lost their taste for civilization and nation-building, becoming nomadic wanderers. [12] It was also around this time that the first of the wood elves (or Or-tel-quessir) emerged, [14] when some of the wild elves migrated into the lands of the eladrin and bred with their kin race, creating a new hybrid culture. The wood elves, unlike the wild elves, continued to build civilizations, though on a smaller scale than the eladrin. In the eastern High Forest the wood elves founded the kingdom of Earlann , a contemporary and ally of Netheril . [14] However, when Earlann fell, the wood elves too abandoned the concept of nation-building, leaving it to the other races.

Elves as a whole ignored the Retreat to Evermeet , though some followed their eladrin brethren to the land across the Trackless Sea . Most elves remained in Faerûn , embracing the world around them rather than rejecting it, though a few tribes of wild elves also chose to withdraw from the world, hiding in remote places like the Chondalwood in order to evade the notice of the other races. Homelands Edit Elves are usually found in small tribes throughout the forests of Toril as well as windswept plains and mountain vales. The elves, as a whole, prefer these secluded places of nature to the cities and nations of the civilized world, living in harmony with their natural surroundings. Cautious and cunning warriors, particularly of the bow, elves secure these homelands through guile and tactics. [6] Subraces From left to right: a human , sun elf , wood elf , moon elf , drow , and wild elf . The sun and moon elf are considered eladrin rather than true elves.

There are at least five different sub-races of elves: Elf (Dungeons & Dragons) | Annex | Fandom powered by Wikia Elf (Dungeons & Dragons) OGL stats In the Dungeons & Dragons fantasy role-playing game , elves are a humanoid race that are one of the primary races available for play as player characters . Elves are renowned for their grace and mastery of magic and weapons such as the sword and bow . Becoming physically mature by the age of 25 and emotionally mature at around 125 (Races of the Wild; Williams, Skip), they are also famously long-lived, capable of living more than half a millennium and remaining physically youthful. They rarely die due to the wear of age. Possessed of innate beauty and easy gracefulness, they are viewed as both wondrous and haughty by other races; however, their natural detachment is seen by some as introversion or xenophobia. There are numerous different subraces of elves, including aquatic elves, dark elves ( Drow ), grey elves, high elves, moon elves, rockseer elves, snow elves, sun elves, valley elves, wild elves ( grugach ), wood elves, and winged elves ( avariel ).

The offspring of humans and elves are known as "half-elves" among humans, and as "half-humans" among elves. Contents Edit The Grugach, Valley Elf, and Cooshee (an elven dog) first appeared in Dragon issue #67 ( November 1982 ). "Featured Creatures" was an ongoing series of articles where Gary Gygax released information on official creatures before their release in the upcoming "Monster Manual II" ( 1983 ). Physique Edit Slightly shorter than the average human, elves are also noticeably more slender and graceful (this is reflected in a bonus to Dexterity , and a Constitution penalty), averaging between 4 1/2 to 5 1/2 feet and 95 to 135 pounds. Males are slightly more muscular on average, there is little difference in height between the sexes, and neither sex grows facial hair. Their features in general may be described as more angular and defined; including long, pointed ears and wide, almond -shaped eyes. Most elves have fair skin and dark hair, though this is no more true of all elves than it is of humans.

They have a reputation for careful grooming, more so than perhaps any other race. This frequently extends to their clothing, which is luxurious and well-kept, though not to the point of impracticality. Elves do not sleep as most other creatures do, instead falling into a four-hour restful trance. Consequently, elves are unaffected by sleep-inducing spells and effects, and are able to remain active far longer than other races. Elves also do not age as other creatures; their physical appearances remain constant from achieving physical maturity to death. Elves do grow physically weaker and mentally stronger as they grow older, and accumulate a "glow" from the strength of their souls as they age (Races of the Wild; Williams, Skip). Religion In several campaign settings , elves have their own pantheon. Also known as the Seldarine , it usually consists of the leader Corellon Larethian , as well as Aerdrie Faenya , Deep Sashelas , Erevan Ilesere , Fenmarel Mestarine , Hanali Celanil , Labelas Enoreth , Rillifane Rallathil , Sehanine Moonbow , and Solonor Thelandira .

Other elven gods may be present in different campaign settings. Elves in Greyhawk As Greyhawk is assumed to be the default campaign setting, elves are not noticeably different from the basic descriptions found in most published material. Elves in the Forgotten Realms Edit The various elven subraces are more prominent in the Forgotten Realms campaign setting, and Faerûn boasts several major subraces. They differ physically from typical Dungeons & Dragons elves in that they are as tall as humans (5′9″ on average). Here they call themselves Tel-Quessir, which means "The People" in the elven language. The history of the elven race is marked by great empires and a gradual decline and retreat from the mainland Faerûn. The elves first came to Abeir-Toril from the plane of Faerie about twenty-five millennia ago. The first wave of elves to arrive were the green elves, lythari, and avariel. The second wave included the dark elves, who arrived in the jungles of southern Faerûn, and the sun and moon elves, who arrived in the north. Not long after, the aquatic elves arrived in the Great Sea.

After the second wave of elven immigrants arrived, the Time of Dragons ended and the period known as the First Flowering of the Fair Folk began. The elves settled into five major civilizations along the west and south of Faerûn during this period. Along the Sword Coast , the sun elves established Aryvandaar and Shantel Othreier, and the green elves established Illefarn, Miyeritar, and Keltormir. To the south, in present-day Vilhon Reach , the green elves also created the nations of Thearnytaar, Eiellûr, and Syòpiir. In the forests that once covered the Shaar , the moon elves established Orishaar, and the dark elves established Ilythiir. All of these realms were gradually destroyed as a result of the Crown Wars , which made way for other elven realms. Their once expansive realms have shrunk back in territory and prestige due to the influence and expansion of the younger races, particularly humans. They remain influential; however, much of the shape of Faerûn is influenced by conflict between the various subraces of the elves.

The elven subraces of Faerûn include the following: Aquatic Elves or Sea Elves (Alu'Tel'Quessir) Aquatic elves are also known as sea elves. They live beneath the waves of Faerûn and can breathe water as easily as their cousins on land breathe air. They can also breathe air but for a very short period of time. Avariel or Winged Elves (Aril'Tel'Quessir) Found in the Aerie of the Snow Eagles. They are almost extinct from wars with dragons in ancient times. Drow or Dark Elves (Ssri'Tel'Quessir) Once known only as dark elves, one of their greatest kingdoms was Illythiir. They were transformed into drow and banished to the Underdark when their matron goddess Lolth broke from the primary elven pantheon. Of all the elves they are the only ones that are inherently evil and hate their cousins with an undying passion. They are smaller than their cousins, both shorter and thinner. In addition, their skin resembles polished obsidian, and their hair is snow-white or silver. Their eyes are almost inevitably red, gleaming with the hatred for their surface dwelling cousins.

Lythari (Ly'Tel'Quessir) The lythari are a subrace of elves who can transform into wolves. Unlike most werewolves , they can transform at will and keep their minds while in wolf form. Because the lythari have changed so far from their elven roots, most Faerûnian scholars now consider them a separate race from elves. Moon Elves or Silver Elves (Teu'Tel'Quessir) The moon elves are the most common of all the elves in Faerûn and are also known as silver elves. They typically have fair skin and hair that runs in hues from silver-white to black or blue. While human style hair colors are rare, eye color can be remarkably similar, with colors ranging from blue to green. The majority of the half-elves in Faerûn come from parings between humans and moon elves. Snow Elves Pale but hardy elves that live in the Spine of the World and the High Ice portion of Anauroch . They worship Tarsellis Meunniduin, the Patron God of Snow Elves and Lord of Mountains. They are reclusive and usually led by tribal priests known as "Peakwardens".

Star Elves or Mithral Elves This subrace left the forests of Yuirwood for an extraplanar realm known as Sildëyuir . They have recently considered returning due to increasing threats by the alien nilshai . Sun Elves or Gold Elves (Ar'Tel'Quessir) Sun elves are primarily found upon the island of Evermeet and because of this, they are less common across the rest of Faerûn. With bronze colored skin; gold, black, or green eyes; and gold, blond, black, or (rarely) red hair, they are also called gold elves. Sun elves are less physically fit, but more intellectually advanced, than their counterparts. Sun elves are the primary practitioners of elven High Magic, and are among the greatest magic-users of Toril, both arcane and divine. Wild Elves or Green Elves (Sy'Tel'Quessir) The most reclusive of all the elves, the wild elves pride themselves on their isolation and skill at keeping hidden. Their skin tends to be brown and they have similar colored hair which lightens with age.

Wood Elves, Copper Elves, or Sylvan Elves (Or'Tel'Quessir) Wood elves are a reclusive subrace, preferring to live in such areas as the High Forest . They place more emphasis on strength than learning. Wood elves are considered by other elven subraces (particularly the austere sun elves) to be boisterous and hedonistic. They have a zest for life and pleasure. According to Races of Faerûn (which was published in March 2003 and only mentions aquatic elves, avariel, drow, lythari, moon elves, sun elves, wood elves, and wild elves), wood elves are the only elven subrace that is native to Toril. They slowly formed for centuries from some of the other elven subraces after the last Crown War . They see their realms as the natural successors to past nations such as Eaerlann and Cormanthyr . Elves in Eberron Edit Once the slaves of the giants of Xen'drik , the elves of Eberron immigrated over time to the continents of Aerenal and Khorvaire , establishing nations and distinct cultures on both.

Most notable are the elves of Aerenal, whose culture revolves around the veneration of the Undying Court . Other elven subraces This subrace resides in painted deserts and petrified forests, preferring a druidic lifestyle. Gray Elves (a.k.a. Valley Elves) These elves are the most noble of elves, yet also the most arrogant. They are of higher intellectual capabilities than other elves, but, despite the fact they are taller than high elves, they are physically weaker. They live in isolated mountain strongholds, and rarely allow access to outsiders. They have silver hair and amber eyes, or gold hair and violet eyes, and wear clothes of white, silver, yellow and gold, and usually wear regally colored cloaks. Half-elves Edit Half-elves, as their name implies, are the offspring of humans and elves. Unlike Elrond and his twin brother Elros in J.R.R. Tolkien 's legendarium , half-elves do not have to "choose" between the human and elven worlds but are a subrace unto themselves, blending the features of human and elf. Half-elves look like elves to humans and like humans to elves (hence their elven description as "half-human").

They do well with elves, humans, gnomes, dwarves, and halflings, a social ease reflected in racial bonuses to the Diplomacy and Gather Information skills. In the case of conflicts between elves and humans, however, each side suspects a half-elf mediator of favoring the other. References The Elf Name Generator: Your Sindarin Elf Name The Elf Name Generator Choose how to get your elf name. Choose a random name Choose a name generated from your own name Choose from a list of names based around a theme Ads: About The Sindarin Elf Name Generator Create elf names with the Sindarin elf name generator! View lists of names, generate random names, or choose an elf name based on your own name. It's great for tabletop roleplaying games (RPGs) and online multiplayer games (MMORPGs), or just for fun! This generator creates names for male elves and female elves of all ages, and can be used to create fantasy names for blood elves, night elves, dark elves, wood elves, high elves, wild elves or to make any cool elf name. This name generator is based on the Sindarin language that J.R.R.

Tolkien created for his elves in contemporary Middle Earth, as portrayed in The Lord of the Rings and The Hobbit. The Sindarin elf language is very complex. The generator can make many different names based on Tolkien's linguistic rules. It includes the translations and meanings of each name from Sindarin. Sindarin has lots of quirks, and many different naming conventions based on gender and age. There are a handful of elf name generators around already, but I couldn't find one that was both pure Sindarin, and that gave the option to create both random names, and names unique to the user of the generator. I used the Sindarin elf name lists on realelvish.net with many thanks due, along with a few other sources of Sindarin language to create the elf names. There are over 800 different prefixes alone, and that's before we even get onto the complicated gender/age/relationship-based name suffixes! I confidently assumed I could write the generator in a couple of days - instead it took me several weeks! I hope the result will be acceptable to all the die-hard LOTR Sindarin enthusiasts out there! Learn more about J.R.R. Tolkien's Sindarin language on Wikipedia.

Please note: this is a fan commentary page intended to encourage interest in Tolkien's works. The Sindarin elf name generator is not an official publication and is not in any way affiliated with or endorsed by the estate of J.R.R. Tolkien or Tolkien Enterprises, or any of their licensees. Copyrights and trademarks for the books, films, articles, and other promotional materials are held by their respective owners and their quotation is allowed under the fair use clause of copyright law. Sindarin is a highly extensive language which many fan sources have added to over time. A very small amount of the Sindarin language is quoted here under fair use. The extremely limited quotation of Tolkien's works is in no way intended to harm or undermine the market value of those works, rather to encourage fans to engage with and seek out those works.

Question: Lythari, Avariel, Drow and Snow are all types of which mythical creature?
Answer: Elf