The Rules of Billiards and Snooker Game Categories The Rules of Billiards and Snooker The following is a basic set of instructions for the friendly play of the game of Billiards and Snooker including additional comments designed to assist with the understanding of the game. Note: 1 foot = 30.48 cm Billiards Equipment A full-size Billiards table measures twelve feet by six feet, one and a half inches and has a baize-covered slate bed. The four edges of the table feature rubber edges covered in baize called "cushions". Six "pockets" are situated one at each corner plus one at the centre of each long side of the table into which the balls can drop. The six pockets normally have a net or a small collecting channel to catch the balls. Two feet, five inches from one end, a line is drawn across the table called the "baulk" line. Any ball between the baulk line and the nearest end is generally referred to as being "in baulk". A semi-circle is inscribed within the baulk area with is axis as the middlepoint of the baulk line and with a radius of eleven and a half inches.

This semi-circle is termed the "D". At the other end of the table, twelve and three-quarter inches from the end cushion, a spot is centrally inscribed as a starting point for the red ball. The cue ball is struck with tapered sticks featuring a striking tip called "cues". The cue tips are chalked to prevent a slippery contact with the ball. There is almost always an additional accessory available called a "rest" which is like a cue with a cross on the end upon which the cue can be rested to extend its playing length. Quite often, a "full-butt" and a "half-butt" are also available - these are much longer rests with arched fixments on the end that come with their own long cues for playing very long shots. Billiards is played with one red ball and two white cue balls, one with a small black spot and one without. The Start A doubles game is occasionally played but the game is usually singles. One player chooses to play with the white cue ball and the other the spotted white cue ball. To begin with, players play their cue ball from within the D down the table so that it bounces back up the table and comes to rest in baulk.

The player whose ball is closest to the baulk cushion chooses to go first or second. Most players prefer to go second because the first turn occurs with only two balls on the table - a severe limitation. The game starts with the red ball on it's spot and the cue ball of the starting player placed in the D at the front of the table. Players agree how many points will constitute a game and the objective is merely to be the first to score than number. A typical number for expert players might be 1000 points - professionals regularly score more than this in a single break. Beginners might consider 150 as a more appropriate target. Basic Play Each turn is called a "break" and consists of a series of strikes of the cue ball that come to an end when a player makes a non-scoring strike or a foul stroke. Scoring is achieved by "potting" balls, by "cannons", and by going "in off". A ball is "potted" when the cue ball knocks it into a pocket. A "cannon" is when the cue ball strikes first one ball and then the other.

A player's ball goes "in off" when it falls into a pocket having first "kissed" (struck) another ball. Whenever the red ball is potted, it is immediately returned to the red spot for the next strike. Whenever the cue ball goes in off, it is immediately returned to the player who can position it anywhere within the D for the next strike. If the opponents ball is potted, it remains out of play until the end of that player's break. In this case, the opponent starts the next turn by positioning his ball anywhere within the D. Otherwise the opponent starts the next turn by striking the ball from wherever it ends up. Potting the opponents ball is usually to be avoided since scoring is much harder with only two balls on the table. Foul shots A foul occurs when a player's ball hits no other balls in which case 1 point is added to the opponent's score or when the player's ball goes directly into a pocket without hitting any other ball whereupon 3 points are given to the opponent. It will quickly be seen, however, that the size of these penalties are trivial compared to the injury suffered merely as a result of allowing the opponent onto the table.....

3 points for potting or going in off the red ball. 2 points for potting or going in off the opponents ball. 2 points for a cannon. Scoring is cumulative within a single strike so for instance, a common play is to both pot and go in off the red ball, thus scoring 6 points. The cue ball is deemed to go in off the first ball that it comes into contact with. So if the player strikes the opponents ball, cannons onto the red ball and then goes in off, 4 points are scored. The largest score possible in one strike is 10 points although, since this requires the opponents ball to be potted, it is is normally a bitter-sweet achievement. Special Situations When the player's ball finishes touching another ball, the red is put on its spot, the other player's white is placed on the centre spot, and the player must return his ball to the D. Snooker Equipment Snooker is played upon a Billiards table and uses the same cues and standard equipment.

Different balls are used, though - one white cue ball is used by both players together with 15 red balls worth 1 point each and 6 coloured balls worth differing points viz: Yellow - 2 points - initially placed on the right corner of the D as looked at from baulk. Green - 3 points - initially placed on the left corner of the D as looked at from baulk. Brown - 4 points - initially placed on the middle of the baulk line directly between the yellow and green balls. Blue - 5 points - initially placed slap bang in the middle of the table. Pink - 6 points - initially placed on a spot midway between the blue ball and the end cushion. Black - 7 points - initially placed on the spot used for the red ball in Billiards - twelve and three-quarter inches from the middle of the end cushion. The fifteen red balls are set in a triangle (using a special triangular frame) between the pink and the black balls so that the triangle points towards baulk with the red at the tip almost but not quite touching the pink ball.

In addition to the rest and the butts of the Billiards table, a three other special rests are sometimes available called "spider", "extended spider" and "swan neck". These are rests with special fixments on the end to gain additional height as well as length. The Objective and the Start The objective is to score more points that the opponent by potting balls and, less commonly, by playing snookers that will force the opponent to make a foul stroke and thus give points away. Players flip a coin to decide who goes first. To prepare for the first shot, the player concerned sets the cue ball anywhere within the D so that it can be aimed at a red ball. Basic Play Each turn is called a "break" and consists of a series of strikes of the cue ball that come to an end when a player makes a non-scoring strike or a foul stroke. While there are reds on the table, a break must always start by potting a red. When a red has been potted the player must next pot a nominated coloured ball (if it is not obvious which colour is being aimed at, the player is required to orally make this clear).

A coloured ball that has been potted after a red is immediately returned to the table on its home spot. After a coloured ball, another red ball must be potted followed by a colour and so on until there are no red balls left. After the final red ball and its accompanying colour have been potted, the balls must be potted in order starting with yellow and finishing with black. In all cases, the next ball to be potted or colour nominated to be potted must be the first ball struck by the cue-ball or a foul shot is declared. So when a player has next to pot a red ball, if a ball other than a red ball is struck first, it is a foul stroke. As soon as the break comes to an end the other player has a chance to make a break which must always start with a red ball if there are any left, regardless of how the last break ended. The cue ball must be played from where it finished after the previous shot unless it went in-off. Once all the reds have been potted breaks start with the lowest value colour and continue through to the black ball. Points are scored according to the value of each ball potted.

Snooker is not all about potting balls - very often it is more advantageous to play safe by putting the cue ball into a position such that the the opponent will find the next shot very difficult to play or to score from. Whenever a player is not able to directly play the ball to be struck with a straight shot, that player is said to be "snookered" on that ball. In this case the opponent is required either to swerve the white ball around another ball or to bounce the cue ball off one or more cushions in order to hit the target ball. With either type of shot, it is difficult to judge the outcome and so the player who engineered the snooker has a good chance either of winning points because the opponent plays a foul shot or at least benefiting from a good position for the next turn. Common Foul shots A foul shot is declared in any of the following scenarios. The cue-ball strikes first a ball other than the next ball to be potted or the colour nominated to be potted. Whenever the cue ball goes in-off (into a pocket) or leaves the table. The ball is placed anywhere in the D by the next player before the next strike. Whenever an incorrect ball is potted.

For instance, if the red is being played but the blue ball gets knocked into the pocket. The player who committed a foul stroke receives no points for that stroke even if a legitimate ball was potted and the break is over. However, any points made in the break prior to the foul shot are kept. Whenever a foul stroke is committed, the opponent receives some penalty points viz: If the ball being played is the black or the foul occurred because the black ball was struck first incorrectly or potted incorrectly, then seven points are forfeited. If the ball being played is the pink or the foul occurred because the pink ball was struck first incorrectly or potted incorrectly, then six points are forfeited. If the ball being played is the blue or the foul occurred because the blue ball was struck first incorrectly or potted incorrectly, then five points are forfeited. Otherwise four points are forfeited. Where more than one foul occurs in one stroke, only one penalty applies but it is always the largest applicable penalty. So if a red is being played and the player misses hits the yellow first, pots the green and goes in-off, only four points are awarded to the opponent.

However, if the brown is being played and the player hits it first but accidentally knocks it onto the pink ball which falls into a pocket, six points are awarded to the opponent. Some rules apply to the turn following a foul stroke viz: After any foul shot, the player who would normally play next may choose to allow the fouling player to take the next shot, instead. If, following a foul shot, the next player is is snookered, that player may take a "free ball". In this case, the player has the option to play any ball on the table as if it was the ball that should properly be played next. Thereafter play continues normally. So if a free ball occurs on a red, the player may play any colour as if it were a red, after which a coloured ball is nominated. The shot after that would be on a red ball if available - the yellow otherwise. If a free ball occurs on a coloured ball after all the reds are potted, the player will attempt to pot any nominated ball and the next shot will revert to the lowest value ball. Less oft-used rules If the cue-ball ever comes to rest touching another ball, a "touching ball" is called.

If the ball being touched is the ball to be played or is nominated as such by the player, then the player is counted as having played the ball already. Regardless, the player must play away from the ball in order to avoid playing an illegal push shot. Sometimes a coloured ball that has been potted after a red cannot be returned to the table on its home spot due to being covered by another ball. In this case, the spot of the black is used or, if that is not available, the pink spot and so on down to the yellow spot. If none of the spots are available, then the ball is placed on an imaginary line through the black and pink spots as close to the black spot as possible from the end of the table. Less common foul shots are listed below: If the player plays a "push shot". This happens if the targeted ball is close to the cue ball and the cue tip is still in contact with the cue-ball when it strikes the target ball. In the case of a "touching ball", the player must play away from the ball - if it moves then it is a push shot and a foul.

If the cue-ball hops over the ball being aimed at, this is deemed a "jump shot" and is a foul stroke. If the cue-ball is struck twice. If a ball is touched before it has finished rolling. If the player strikes the cue ball without at least one foot touching the floor. The End Eventually all balls except the black have been potted. At this stage, if the difference in score is more than seven points, the game ends since it is only sporting to assume that a player will not miss a direct shot and so there is no way for the losing player to win. Otherwise, the last ball is potted in the usual way. If the game is drawn, then the black is re-spotted and the cue ball is moved to and played from anywhere within the D. The players flip a coin to decide who plays first and play continues. The player who pots the black wins the game. At any point during the game a player can resign the game. A player would normally resign when the score is such that even with all the balls and two or three snookers he would not overtake the other player.

Cuesport scoring system - ActiveSG Cuesport scoring system image credit: Shutterstock.com Pool In eight-ball pool or solids and stripes, which is the most common version of pool played globally, the game is won when a player successfully manages to pocket the no.8 ball after first potting the other balls he was designated with. For example, if a player is assigned the solids (numbers 1 to 7), he has to pocket all of these balls before he is allowed to pocket the no.8 ball. If he pockets the no.8 ball before all his other balls are potted, then the opposing player wins the game. Snooker In snooker, there are two groups of balls – the reds and the colours - from which a player can pot to score points. There are 15 red balls worth one point apiece and a player first needs to pocket a red before attempting to pocket one of the colours (yellow – 2 points, green – 3 points, brown 4 points, blue 5 points, pink 6 points and black 7 points).

After all 15 red balls are cleared; the colours will have to be potted in sequence (yellow, green, brown, blue, pink, black) to finish the game. The player with the most points wins the game and in tournament play, it is the player with the most number of frames (individual games) - which are decided prior to the contest - who then wins a match. In snooker, players can also gain points as a result of a foul committed by their opponent. For instance, if the player pockets the cue ball, his opponent will receive points ranging from four to seven. The number of points that the opponent gains is determined by the severity of the foul. Another aspect of scoring in snooker relates to the “break” which is the total number of points (excluding fouls) that a player accumulates during each visit to the table. For example, a player who attains a break of 50 would have amassed 50 points during his turn before he misses a shot or commits a foul.

The traditional maximum break in snooker is simply know as a “147” but the highest possible break is a “155 break” or super maximum achieved because one’s opponent leaves a free ball with the black ball being the one that’s potted as a result. English Billiards With two cue balls and only one object ball, scoring in billiards is vastly different to pool and snooker. Known as a “cannon”, a player gains two points if he strikes his cue ball so that it hits (in any order), the red ball and the opponent’s cue ball on the same shot. A player also earns points by executing a “Winning hazard” or potting a ball in snooker parlance. Using one’s own cue ball to strike another ball, a player earns three points for potting the red ball and two points for entering the opponent’s cue ball into a pocket. The third way to score points is by executing a “Losing hazard” which is done by striking one’s cue ball off another ball, resulting in their own cue ball to enter the pocket.

Three points are awarded if the red ball was used and two points if the other cue ball was used or both the red and opponent’s cue ball are hit at the same time. Combinations of the above may be scored from any single shot with the maximum points earned capped at 10 points. This happens when the opponent’s cue ball and red ball are both potted by means of a cannon - with the red ball being struck first - and the player’s own cue ball also ending up in the pocket to make a “losing hazard off the red”. Winning a game of English billiards requires a player to be the first to reach a fixed number points (which is determined before the start of the game) or by having more points than your opponent at the end of a timed game. To receive the latest updates on the happenings in the Singapore sports scene, or to find out more about some of the latest programmes on offer at ActiveSG, like our Facebook page here . Sinuca Rules Sinuca Rules The "ball on" is always the lowest valued ball. You can choose to take a "penalty shot" first instead, which can be any color balls. The winner is the player with more points.

Opening break The red ball has to be hit first. Potting any balls on the break, or snookering the opponent is a foul. If any foul occurs on the break, the opponent has the option to accept the table and continue shooting. pass, so the breaking player will play again (without re-rack). ask to re-rack, in which case the breaking player will break again. Fouling on the break does not yield in any penalty points for the opponent, unless the red ball is not hit first. Game Rules The game is played with a cue ball (the white ball) and seven coloured balls (red 1, yellow 2, green 3, brown 4, blue 5, pink 6, black 7). The object is to score more points than your opponent. You can score points by legally potting balls. When any player comes to the table, there are two options: playing the lowest valued ball on the table nominating any other ball If they choose the lowest valued ball, it is a "free shot", meaning that if the pot is missed, it does not count as a foul, but the turn is over, and the next player is to shoot.

If the ball is pocketed, any other ball can be played on the next shot (continuation shot), which does not count as a foul if missed, but the player's turn is over. If any other ball is nominated, it is a "penalty shot". If the pot is missed, it is a foul. If the nominated ball gets potted, it is spotted, and the player has to shoot the lowest valued ball next (followed by a continuation shot if potted legally). Fouls All fouls carry a penalty of seven points, except for fouls on the break shot. Not hitting the ball on Scratching the cue ball Potting in the wrong pocket (pro mode only) Potting a non-nominated ball Snookering the opponent on the break (no penalty) Potting any balls on the break (no penalty) If any player finds he is snookered after his opponent has played a foul shot, he may ask his opponent to play again. Call shots (pro mode only) Each shot must be called. Both the ball and the pocket must be nominated. Potting a ball in any pocket other than the one nominated is a foul stroke. Winning the game The player with the higher score wins the frame.

The frame ends when All balls have been pocketed without spotting them. The point difference is more than 7 points, and there is only the black ball left 26 points, and there are only two balls left on the table 46 points, and there are only three balls left on the table at the end of a player's turn. Further help Snooker Rules Rules of Snooker Type of Game: International or "English" snooker is the most widely played form of snooker around the world. It is generally played on 6'x12' English billiard tables, with cushions that are more narrow than on pocket billiard tables and which curve smoothly into the pocket openings. 5 x 10 and snooker tables of even smaller playing dimensions may be used for the game. On a 6 x 12 snooker (English billiard) table the playing area within the cushion faces shall measure 11' 8.5" x 5' 10" with a tolerance on both dimensions of +/-0.5".

The height of the table is measured from the floor to the top of the cushion rail, and the height shall measure 34" with an allowable variance of +/-0.5". If you like playing snooker on your computer, you can also try casino gaming online for free or real money. Sites like provide online casino games, guides and reviews of best online casinos. Players: 2 Balls Used: Set of Snooker balls: fifteen object balls that are not numbered and are solid red (called reds), six object balls of other colors that are not numbered (called colors) and a cue ball (called the white ball). Point values for object balls: red-1, yellow-2, green-3, brown-4, blue-5, pink-6, black-7. In International Snooker the balls used are 2-1/16" diameter. The Rack: Play begins with the balls placed as in the diagram above. The pink is spotted on the Pyramid Spot. The apex ball of the triangle of reds is racked as close as possible to the pink without touching it.

Baulk-line and Baulk: A straight line drawn 29" from the face of the bottom cushion and parallel to it is called the Baulk-line and the intervening space termed the Baulk. The Half Circle: The Half Circle is a semi-circle described in Baulk with its center at the middle of the Baulk-line and with a radius of 11.5". When the striker has cue ball in hand within the Half Circle he may place the base of the cue ball anywhere on the line or within the Half Circle, and may use his hand or any part of his cue (including the tip) to position the cue ball--as long as it is judged he is not attempting to play a stroke. Object of the Game: To score a greater number of points than opponent. Scoring: Points are scored in two ways: players are awarded points for fouls by the opponent (see Penalties For Fouls below), and by legally potting reds or colors. Each legally potted red ball has a point value of one; each legally potted color ball has a point value as indicated (Balls Used above).

A frame ends when all balls have been potted, following the Rules of Play; if, however, only the black (7) ball is left on the table, the frame ends with the first score or foul. If the players' scores are equal after that scoring, the black is spotted on its original position and the layers lag or draw lots for the choice of playing at, or assigning opponent to play at, the black ball with the cue ball in hand within the Half Circle, first score or foul then ends the frame. Opening Break: Players lag or draw lots for choice of break in the opening frame. In a match format the players alternate the break in subsequent frames. Starting player has cue ball in hand within the Half Circle. He must cause the cue ball to contact a red ball. It is not necessary to send a ball to a rail or into a pocket. Failure to meet this requirement is a foul (see Penalties For Fouls) A foul is scored and--with all fouls--the incoming player has a choice of (1) accepting the table and becoming the striker, or (2) requiring the offender to break again. Rules of Play 1.

A legally potted ball entitles the striker to continue at the table until he fails to legally pot a ball. 2. On all shots, the striker must comply with the appropriate requirements of Rules of Play 5 and 6. It is not necessary to cause the cue ball or an object ball to contact a cushion or drop in a pocket after the cue ball has contacted a legal object ball (ball on). Failure to contact a legal object ball first is a foul. 3. As long as reds are on the table, the incoming striker (player taking his first stroke of an inning) always has a red as his legal object ball (ball on). 4. Any red balls potted on a legal shot are legally potted balls; the striker need not call any particular red ball(s), pocket(s) or details of how the pot will be played. 5. When the striker has a red ball as his "ball on" (legal object ball), he must cause the cue ball's first contact to be with a red ball. Failure to do so is a foul (See Penalties For Fouls) 6.

After the striker has scored a red ball initially, his next legal object is a color, and as long as reds remain on the table he must alternate his play between reds and colors (though within each group he may play a ball of his choice). When reds remain on the table and a color is his object, the striker must (a) designate prior to stroking which color ball is his object (that specific color is then his "ball on"), and (b) cause the cue ball's first contact with a ball to be with that colored ball. If the striker fails to meet these requirements, it is a foul (See Penalties For Fouls). 7. If the striker's ball on is a red, and he pots a color, it is a foul. 8. If the striker's ball on is a color, and he pots any other ball, it is a foul. 9. Jump shots are illegal in International Snooker. It is a foul if the striker intentionally causes the cue ball to jump (rise from the bed of the table) by any means, if the jump is an effort to clear an obstructing ball. 10.

While reds remain on the table, each potted color is spotted prior to the next stroke (see Spotting Balls below for spotting rules). After a color has been spotted, if the striker plays while that ball is incorrectly spotted (and opponent or referee calls it before two such plays have been taken), the shot taken is a foul. If the striker plays two strokes after such error without its being announced by opponent or referee, he is free of penalty and continues playing and scoring normally as though the spotting error simply had not occurred. The striker is responsible for ensuring that all balls are correctly spotted before striking. If the striker plays while a ball(s) that should be on the table is not a foul may be awarded whenever the foul is discovered during the striker's inning. Any scoring prior to the discovery of the foul will count. 11. When no reds remain on the table, striker's balls on become the colors, in ascending numerical order (2,3,4,5,6,7). These legally potted colors are not spotted after each is potted; they remain off the table.

(The black (7) ball is an exception in the case of a tie score; see Scoring.) Illegally Potted Ball: Reds illegally potted are not spotted; they remain off the table. Colors illegally potted are spotted. (See Spotting Balls.) Object Balls Jumped off the Table: Reds jumped off the table are not spotted and the striker has committed a foul. Colors jumped off the table are spotted and the striker has committed a foul. (See Penalties For Fouls) Spotting Balls: Reds are never spotted. Colors to be spotted are placed as at the start of the game. If a color's spot is occupied (to mean that to spot it would make it touch a ball), it is placed on the spot of the highest value color that is unoccupied. If all spots are occupied, the color is spotted as close as possible to its original spot on a straight line between its spot and the nearest point on the top (foot) cushion. Cue Ball after Jumping off the Table: Incoming player has cue ball in hand within the Half Circle.

When cue ball is in hand within the Half Circle (except the opening break), there is no restriction (based on position of reds or colors) as to what balls may be played; striker may play at any ball on regardless of where it is on the table. Touching a Ball: While balls are in play it is a foul if the striker touches any object ball or if the striker touches the cue ball with anything other than the tip during a legal stroke. Snookered: The cue ball is snookered when a direct stroke in a straight line to any part of every ball on is obstructed by a ball or balls not on. If there is any one ball that is not so obstructed, the cue ball is not snookered. If in-hand within the Half Circle, the cue ball is snookered only if obstructed from all positions on or within the Half Circle. If the cue ball is obstructed by more than one ball, the one nearest to the cue ball is the effective snookering ball. Angled: The cue ball is angled when a direct stroke in a straight line to any part of every ball on is obstructed by a corner of the cushion.

If there is any one ball on that is not so obstructed, the cue ball is not angled. If angled after a foul the referee or player will state "Angled Ball", and the striker has the choice to either (1) play from that position or (2) play from in hand within the Half Circle. Occupied: A spot is said to be occupied if a ball cannot be placed on it without its touching another ball. Touching Ball: If the cue ball is touching another ball which is, or can be, on, the referee or player shall state "Touching Ball." Thereafter the striker must play away from it or it is a push stroke (foul). No penalty is incurred for thus playing away if (1) the ball is not on; the ball is on and the striker nominates such ball; or (3) the ball is on and the striker nominates, and first hits, another ball.

[If the referee considers that a touching ball has moved through an agency other than the player, it is not a foul.] Push Stroke: A push stroke is a foul and is made when the tip of the cue remains in contact with the cue ball (1) when the cue ball makes contact with the object ball, or (2) after the cue ball has commenced its forward motion. Provided that where the cue ball and an object ball are almost touching, it shall be deemed a legal stroke if the cue ball hits the finest possible edge of the object ball. Miss: The striker shall to the best of his ability endeavor to hit the ball on. If the referee considers the rule infringed he shall call foul and a "miss." The incoming player (1) may play the ball(s) as they lie, or (2) may request that the ball(s) be returned to the original position and have the offending player play the stroke again. Note: if the ball on cannot possibly be hit, the striker is judged to be attempting to hit the ball on.

Free Ball: After a foul, if the cue ball is snookered, the referee or player shall state "Free Ball." If the non-offending layer takes the next stroke he may nominate any ball as on. For this stroke, such ball shall be regarded as, and acquire the value of, the ball on. It is a foul should the cue ball fail to first hit, or - except when only the pink and black remain on the table - be snookered by, the free ball. If the "free ball" is potted, is is spotted, and the value of the ball on is scored. if the ball on is potted it is scored. If both the "free ball" and the ball on are potted, only the value of the ball on is scored. Fouls If a foul is committed: 1. the player who committed the foul incurs the penalty prescribed (which is added to the opponent's score), and has to play again if requested by the next player. Once such a request has been made it cannot be withdrawn. 2. should more than one foul be committed in the same stroke the highest value penalty shall be incurred. 3.

any ball improperly spotted shall remain where positioned, except that if off the table it shall be correctly spotted. Penalties for Fouls Snooker Rules Snooker Rules 1. Aim of the game Snooker is played with fifteen object balls that are not numbered and are solid red (called reds), six object balls of other colors that are not numbered (called colors in snooker) and a cue ball (called the white ball). The aim of snooker is to pocket the balls legally according to the rules and to score a greater number of points than the opponent. Point values for object balls: red-1, yellow-2, green-3, brown-4, blue-5, pink-6, black-7. 2. Opening break rules The game of Snooker begins with the cue ball in hand in the Half Circle (so the starting player can place the cue ball anywhere inside the Half Circle). The rules for the opening break are the same as when one of the players gets the right to strike. 3. Game Rules A player who gets the right to strike has to hit one of the red ball first. Each shot has to be completed in 60 seconds, otherwise a foul is called.

A strike, when the next legal object is a red ball, is legal when: The white ball is not potted. The white ball hits a red ball first. Only red balls are potted. Otherwise the strike is a foul. When the strike on the red ball is legal: If no red ball is potted then the opposing player is next. When a red ball is potted then the player gets as many points as the number of red balls he has potted. The striker's next legal object is a colored snooker ball (see next point rules). A strike, when the next legal object is a color ball, is legal when: The white ball is not potted. If there are still red balls on the table then one of the colored balls is hit by the white ball first. If there are no more red balls on the table then the colored ball with the lowest points is hit first. Only the ball that was hit first by the white ball is be potted. Otherwise the strike is a foul. When the strike on the colored ball is legal: If no ball is potted then the opposing player is next. When a colored ball is potted then the player's points increase by the point value of the potted colored ball.

The striker's next legal object is a red ball. If there are no more red balls on the table, the next legal object is the ball with the lowest points. 4. Snooker Fouls If a hit is a foul then the other player gets penalty points: 4 points if the white ball is potted. 4 points if time limit is exceeded (60 seconds/shot) If the white hits the wrong ball first then the value of this ball. If the wrong ball is potted first then the value of this ball. When a hit results in more fouls then the opposing player gets the points of foul with the highest value. Penalty points have a minimal value of 4. After committing a foul the incoming player may play the ball(s) as they lie request to pass the shot and let the offending player play the stroke again (without returning to the original position) 5. Game over rule When the only ball left on the table is the black one and The black ball is potted by the next legal shot. The next hit is a foul. Playoff: If the scores are equal after potting the last ball, the black ball is respotted and the player on plays again from the D.

The first foul or pot ends the game. Rules for the game of 101 - as played on a snooker table. One Hundred and One (1) With help from Gordon Lyons and Blair Mahaffy. Snooker is a game of skill and strategy, which are attributes necessary when playing at Pokersites against other skilled players. is a place where you can improve your game while learning to play the best table games. In addition to the above mentioned sites you might want to browse though TopCasinos.com who feature a listing of Canadian online casinos with detailed reviews. And for professional casino players tips, reviews and recommendations, visit . This game seems to be almost unknown in the UK, and so only a poor reply could be given to Don Bucher of Brantford, Ontario, when he asked about the game back in March 2001. Recently two more Canadians have been in touch, and the information supplied by Gordon Lyons and Blair Mahaffy has enabled this set of rules to be compiled. It's now possible to take your gaming with you with the latest developments in downloadable apps. You can visit CasinoAppList.co.uk and find new apps that stretch the notion of real money mobile gambling.

The object of the game is to score exactly 101 points, but the balls have no value of their own. Instead the pockets have values. Potting a red scores the value of the pocket it is potted in, potting the black doubles the pocket value. When playing "from hand" you may place the cue-ball anywhere within the baulk area - you are not confined to the "D" as in snooker. And, unusually for a "potting" game, you are not allowed to play directly at any ball within the baulk area. If it were allowed it could give too great an advantage. This restriction usually applies only to variations of English Billiards and similar games. The Rules of 101 The 16 balls are racked in a diamond with the red nearest the baulk placed on the Pink spot. The black ball must be placed in the centre of the third row from the back. Points are scored according to the value of the pocket the ball is potted in. When the black is potted it counts double the value of the pocket. The black ball can only be played after first potting one or more reds.

Pocket values are designated as 1, 2, 3, and 5, 10, & 15 with 1 being the pocket at the lefthand side behind the "D" and then moving clockwise around the table with 15 being on the right behind the "D". The break must be from behind the baulk-line but is not confined to the "D" as in snooker. To win you must score exactly 101 points. REPLACING THE BALLS After each players turn, if any reds were potted they are replaced on the table. They must be replaced as close to each other as possible - but without touching, in a straight line starting at the pink spot and going back towards the centre of the top cushion. If the black is potted it is replaced immediately. It is placed on the pink spot if it is vacant, or, if occupied, as close to that as possible, in a straight line towards the black spot without touching any other ball. Before it can be played again another red ball must be potted.

Should a player pot the black and make a foul stroke in the same shot, the black is returned to the table before the red balls, and placed on the pink spot if it is vacant; or, if occupied, as close to it as possible, in a straight line towards the black spot without touching any other ball. If a foul is committed during the course of the game you lose only those points that you have accumulated on that turn. All the usual rules of snooker apply to this game, except that: After potting a red you are not committed to playing the black. (You may pot as many reds as you like before attempting the black.). Any pocketed reds are replaced on the table at the end of each break. The game is best played using peas * (numbered from 1-16); where if you have the 1 pea you must score exactly 100 points and if you have the 16 pea you must score exactly 85 points.

The value of your pea is known only to yourself until you score the appropriate number of points to win, at which time it is disclosed to prove that with the points you've scored plus the value of the pea, your total score is 101. If your score (including the value of the pea) exceeds 101 you must start over at zero again. If on your turn you realize that you have exceeded 101 your score automatically returns to zero. Points scored on this turn at the table then commence from zero. If you have not disclosed your pea, you may keep it, however if it has been disclosed then a new pea should be obtained. This game can also be played using the 15 numbered balls with the points scored then equalling the numbers on the balls pocketed. The same rules in general would apply. These are the basic rules of the game as I recall them. I prefer playing it with the numbered balls, however, it is a good game played either way.

Gordon Lyons peas * - These are a set of sixteen, small numbered balls, which can be used for deciding the order of play for games of more than two players; or for allocating the "secret" numbers used in games like this, where the value of the numbered ball is added to the points the player scores at the table. Games Index What is the snooker ball order for points? | Non-Product QA What is the snooker ball order for points? The snooker ball order for points is as follows: Red – 1 Point Pink – 6 Points Black – 7 Points There are 15 red balls, and one of each other colour. In order to pot a colour other than red you must pot a red ball first, except when all red balls are potted, then you must clear the remaining balls in the order of points. Yellow, green, brown, blue, pink and black. The highest break possible is 147. This is by potting a black after every red, and then clearing all the remaining colours. What is the snooker ball order for points? Share your thoughts below. Check this box to confirm you are human. What is the snooker ball order for points?

SKU UPC Model Very clear and straight to the point, just what I was wanting. I knew the black was 7 and the reds were 1 point each, was just a little unsure of the What is the snooker ball order for points? May 12, 2013 by Anonymous Very clear and straight to the point, just what I was wanting. I knew the black was 7 and the reds were 1 point each, was just a little unsure of the point value for all the other balls, been such a long time from when I played. Response: Thanks for sharing at WhereWhyWhen.com product 0.3 5.0 5.0 1 1 Very clear and straight to the point, just what I was wanting. I knew the black was 7 and the reds were 1 point each, was just a little unsure of the point value for all the other What is the snooker ball order for points? Online Billiards Games - play pool and snooker at Snooker Rules ﻿1. Requirements of the Game The playing area in our Game within the cushion faces measure 10 x 5 ft (2950 х 1450 mm).

The balls have a diameter of 52.5mm. The game played with white cue ball and twenty-one object balls — fifteen object balls that are not numbered and are solid red (called reds), and six object balls of other colors that are not numbered (called colors). 2. Object of the Game One player must score a greater number of points than opponent. The winner of a frame is the player making the highest score. To prepare for the first shot, the player sets the cue ball anywhere within the “D zone” so that it can be aimed at a red ball. The objective is to score more points that the opponent by potting balls and, less commonly, by playing snookers that will force the opponent to make a foul stroke and thus give points away. This tactic employed at any time during a frame is to leave the cue ball behind a ball not on such that it is snookered for the next player. If a player or side is more points behind than are available from the balls left on the table, then the laying of snookers in the hope of gaining points from fouls becomes most important. 3.

General Each turn is called a "break" and consists of a series of strikes of the cue ball that come to an end when a player makes a non-scoring strike or a foul stroke. The accumulation of points with a series of successful pocketed balls in snooker is called a break. The highest break you can achieve in a frame of snooker, that is managing to successfully pocket all 15 red balls alternatively with 15 black balls and all of the colored balls in order, is officially recognized as 147 and is known as a maximum break. If a player is awarded a free-ball there is a possible break of 155 on, though this is not recognized as the maximum break total. A legally potted ball entitles the striker to continue the break at the table until he fails to legally pot a ball. The cue ball must be played from where it finished after the previous shot unless it was potted (when the striker has cue ball in hand within the half circle zone; he may place the base of the cue ball anywhere on the line or within the half circle zone).

Whenever a player is not able to directly play the ball to be struck with a straight shot, that position of the cue ball is called "snookered". In this case the opponent is required either to swerve the white ball around another ball or to bounce the cue ball off one or more cushions in order to hit the target ball. 4. Free Ball state If, following a foul shot, the cue ball is snookered, the next player may take a "free ball" — nominate any ball at the table as the “ball on”. In other words, when a player leaves an opponent unable to hit both sides of at least one ball "on" after a foul, the other player will receive a free ball. This means, when the player receive the “free ball” state, he has the option to play any ball on the table as if it was the ball that should properly be played next (called “ball on”). For example, if a “free ball” occurs on a red, the player may play any color as if it were a red. The first touched ball, other than the “ball on”, is called as the “free ball” and can be potted.

If the “free ball” (this means any ball, other than the “ball on”) was hit first by the cue ball, both the "free ball" and the “ball on” can be potted simultaneously without a foul. If the color ball as the "free ball" is potted, it is spotted; red balls are never spotted. After the shot in the “free ball” state, if the cue ball snookered by the “free ball”, it is a foul, except when only the pink and black remain on the table. 5. Playing For the first stroke of each turn, until all reds are off the table, red or a “free ball”, nominated as a red, is the “ball on”. In all cases, the next ball to be potted, must be the first ball struck by the cue ball or a foul shot is declared. So when a player has next to pot a red ball, if a ball other than a red ball (except the “free ball” state) is struck first, it is a foul stroke.

When the next legal object is a color ball, only the ball that was hit first by the cue ball is can be potted, otherwise it is a foul (exclude the “free ball” state, then the "free ball" was hit first and the “ball on” was potted). This means, a combination shot never be used to legally pocket color ball, unless the “free ball” was struck first and when the “ball on” was potted. Combination shots are allowed provided that the player has next to pot a red ball and hits one of any red balls, or in the “free ball” state (pocket the “ball on” using a “free-ball” in a combination shot). When the next legal object is a red ball or the “free ball” nominated as red, any red ball (not only the first touched red ball or “free ball”) or several red balls can be pocketed on the same shot. If the “free ball” (this means any ball, when the player receive a “free ball” state) was hit first by the cue ball, both the "free ball" and the “ball on” can be potted simultaneously without a foul.

When the striker has a red ball as his "ball on" (legal object ball), he must cause the cue ball's first contact to be with a red ball. A strike is legal when only red balls are potted. Failure to do so is a foul. The red or any “free ball” nominated as a red, potted on a legal shot, is scored. If the color ball, nominated as a “free red”, is potted, it is spotted. When the strike on the red ball is legal and several red balls pocketed on the same shot, it is not a foul; the player gets one point only independently of the number of red balls he has potted. If a red, or a “free ball” nominated as a red, is legally potted, the same player plays the next stroke and the next ball on is any color ball. If red balls remains on the table, or the last red ball pocketed on the previous legal shot, the next legal object is any color ball of the striker’s choice which, if legally potted, is scored and the color ball is then spotted.

When no reds remain on the table, striker's balls on become the colors, in ascending numerical order (2,3,4,5,6,7). The break is continued by potting reds and colors alternately until all the reds are off the table and, where applicable, any color ball has been played at following the potting of the last red. After the final red ball and its accompanying any color have been potted, the balls must be potted in order starting with yellow and finishing with black. If the striker fails to score or commits a foul, his turn ends and the next player plays from where the cue-ball comes to rest, or from in-hand within the half circle if the cue-ball was potted. 6. Scoring Points are scored in two ways: by legally potting reds or colors, and players are awarded points for fouls by the opponent. Each legally potted red ball has a point value of one; each legally potted color ball has a point value as: Yellow valued 2, Green 3, Brown 4, Blue 5, Pink 6 and Black 7.

Scoring strokes in a player’s turn are made by potting reds and colors alternately until all the reds are off the table and then the colors in the ascending order of their value. Points awarded for scoring strokes are added to the score of the striker. Penalty points from fouls are added to the opponent’s score. If the “ball on” is potted it is scored. If the ball as the "free ball" is potted, the value of the “ball on” is scored. This means, if the color ball nominated as a “free red” is potted, the value of red ball (one point) is scored. If both the "free ball" and the “ball on” are potted, only the value of the “ball on” is scored. 7. Hitting two balls Simultaneously Two balls, other than two reds or a “free ball” and a “ball on”, must not be struck simultaneously by the first impact of the cue ball; it is a foul. 8. Spotting Balls Reds are never spotted. Reds illegally potted are not spotted; they remain off the table. Colors illegally potted are spotted.

When no reds remain on the table, legally potted colors are not spotted after each is potted; they remain off the table; illegally potted are spotted. 9. Fouls If a shot is not played within defined time, it is a foul. Causing the cue ball to miss all object balls, or the cue ball to enter a pocket, is a foul. Failure to contact a legal object ball first (a ball not on) is a foul. Causing the cue ball to first hit simultaneously two balls, other than two reds or a “free ball” and a “ball on”, is a foul. If the striker's ball on is a red, and he pots a color, it is a foul; any red ball pocketed on the same legal shot is not a foul (except the “free ball” state). If the striker's ball on is a color, and he pots any other ball (red or color), it is a foul (except the “free ball” state). If the striker fails to score or commits a foul, his turn ends and the next player plays from where the cue-ball comes to rest, or from in-hand within the “D zone” if the cue-ball was potted.

To play from in-hand, the cue ball must be struck from a position on or within the lines of the "D zone" (half circle); it may be played in any direction. After a foul has been called, the next player may elect to play any red, where red was the ball on, or the color in ascending numerical order, where all reds were off the table. If more than one foul is committed in the same stroke, the highest value penalty shall be incurred. The player may not snooker their opponent behind a free-ball, except that is when only the colored balls pink and black remain on the table; it is a foul stroke. 10. End of Frame Eventually all balls except the black have been potted. When only the Black is left, the first score or foul ends the frame excepting only if the scores are then equal. When the scores are equal and the Black is potted, the Black is spotted, and the next score or foul ends the frame. Special rule: Three consecutive times failure to play a shot within time limit is a loss of game. 3 Ways to Play Snooker - wikiHow Learning the Rules 1 Score more points than your opponent to win.

In order to secure victory in a game of snooker, you have to end the game with a greater number of points than the other player. This means that you should try to secure as many points per turn as you can. Snooker can be tricky to get the hang of at first, but with time you’ll learn how to place your shots to run the table and make the best of each turn. [1] There are 22 balls total used in a game of snooker: 15 red, 6 multicolored (yellow, brown, green, blue, pink and black) and a single white “cue” ball, which is used to pocket shots. The point value of each ball is as follows: all red balls =1, yellow = 2, green = 3, brown = 4, blue = 5, pink = 6 and black = 7 Players score points every time they successfully sink a ball. By the end of the game, every ball must be in a pocket for there to be a winner. Because of the player's ability to pocket colored balls repeatedly during the opening stage of the game, a winning score will rarely be below 50. 2 Set up the table properly.

Before you can begin playing, the balls must be arranged in the right configuration. Each of the colored balls has a specific location on the table. The 15 red balls are arranged in a triangular formation at one end of the table, with the pink ball directly in front of the point of the triangle and black ball a few inches behind the red balls. The blue ball rests in the center. The yellow, brown and green balls are lined up horizontally on the breaking end of the table. [2] Whichever player begins the game will break from the end of the table opposite the cluster of red balls. 3 Decide which player will break. Flip a coin or come to an agreement on who will shoot first. This player will be responsible for breaking the formation of balls. For their opening shot, the player will position the white cue ball behind the line of yellow, brown and green balls. They will then aim to gently dislodge a red ball from the cluster, officially starting the game. [3] Unlike in pool, where the object of the break is to scatter the balls across the table, a snooker break should be conservative. That way, your opponent won’t have the advantage of multiple shots should you miss.

[4] The cue ball can be placed anywhere within the D-shaped semicircular section of the table. 4 Alternate between red and colored balls to earn points. Points are scored by sinking the right balls in the right order. The active player will attempt to pocket a red ball first. Once sunk, red balls remain where they are. The player will then aim for any of the colored balls, which are returned to their designated spot on the table after they’ve been pocketed. Continue the game in this manner, going back and forth between red and colored balls, until all of the red balls have found their way into a pocket. [5] A player’s turn is over if they miss a shot. [6] If a player scratches (pockets the cue ball by mistake, or fails to hit a single colored ball) or shoots a ball in the wrong order (for instance, two colored balls in a row), it’s considered a foul. Typically, they lose their turn, and in competition there may also be a point deduction. 5 Pocket the rest of the colored balls in the correct order.

After all of the red balls have been pocketed, a player can close out the game by consecutively sinking the remaining colored balls in order of their point value. In this stage of the game, the balls no longer go back to their original position. If one player misses, it becomes the other player’s turn. The game is over when there are no more balls on the table. [7] Following the red balls, the colored balls must be deposited in this order: yellow, green, brown, blue, pink, black. Since missed colored balls stay on the table in the final stages of the game, it becomes a free-for-all to see which player can snag the most points. Method Making Shots 1 Take a comfortable grip. Grab the cue near the bottom of the thick, weighted end. The closer to the end you grip, the more control and extension your shots will have. Make sure your hand placement is comfortable and secure to prevent the cue from drifting when you’re aiming. [8] Snooker cues tend to be somewhat heavier and have narrower tips than the cues used in other forms of billiards. With a slender tip, the player can manipulate the cue ball more precisely.

How high or low you choose to place your hand on the cue is mostly a matter of personal preference. 2 “Bridge” the cue with your non-dominant hand. Lay your non-shooting on the table and use it to guide the cue as you shoot. Most people prefer to use either an “open bridge” (lining up the cue across the groove of the thumb joint) or a “closed bridge” (enclosing the end of the cue between their thumb and pointer finger). Bridging helps you steady the cue as you strike the cue ball, allowing you to place your shots with more precision. [9] Use a solid bridge to keep your cue from wiggling around during your stroke. [10] Elevating your bridge by lifting the bottom of your hand off the table can enable you to pocket balls that are too close to the rails or other balls. 3 Move the cue in a smooth, straight line to shoot. In one tight, controlled motion, draw your shooting arm back a few inches and thrust it forward, hitting the cue ball in the upper part of its center. Keep your elbow relaxed and close to your side. Try to make your movements as fluid as possible.

A jerky or halted stroke will most likely be inaccurate. [11] Practice shooting straighter by bouncing the cue ball off one of the rails and seeing how closely it returns to the tip of your cue. [12] 4 Use a precise stroke to place the balls into pockets. Sink balls by shooting them straight for the pockets, or striking one side of the ball so that it rolls in at an angle. You can also use the rails, or the edges of the tables, to bounce balls into pockets on the same side of the table you're shooting from. The balls will be in many different positions throughout the game. Take some time to line up your shots every time it's your turn at the table. [13] Keep your eye on the ball as you line up your shot, and don’t let your shoulders come up until you’ve completed your stroke. Calculate the angle you need to strike the ball in order to knock it into a given pocket by aiming for the point on the ball that's directly opposite the pocket's opening. [14] 5 Use extensions to assist with difficult shots.

Because of the size of a snooker table, and the number of balls cluttering the table, there may be times when it’s impossible to make a successful shot using the standard technique. In the situations, an extension tool such as a "rest" (also known as a “bridge”—not to be confused with the hand position used while aiming) or "spider" will come in handy. Rests resemble normal pool cues with the exception of an arched stand at the end. The player’s cue can be fitted into this stand, which takes the place of the bridging hand for steadying shots. [15] A rest is a valuable aid for making shots that would otherwise require you to lean across the table. The spider extension has a higher arch, and should be used in situations where the cue ball is too close to a ball or group of balls to give you a clear shot. Method Playing a Winning Game 1 Calculate the value of each shot. Red balls are worth 1 point each. The remaining colored balls are worth an increasing number of points in sequence. Remember, these balls can be pocketed multiple times before the end of the game, which will help you quickly drive up your score.

The fixed position of the colored balls means you should always have a clear shot at one, no matter where the cue ball is on the table. [16] Players should either keep score mentally or have a pen and paper nearby to record the number of points earned after each turn. [17] If the losing player’s score is so much lower that it’s impossible for them to close the gap by the time all the red balls have been cleared from the table, it’s customary for them to forfeit to the winning player. 2 Plan your shots strategically. As you assess the table, make it your goal to sink a red ball that will leave you with a follow up shot at one of the colored balls. Keep in mind the value of each ball and go for the ball that will earn you the highest number of points whenever you can. Use an appropriate amount of power for each shot so that the cue ball comes to a stop as near as possible to the center of the table. This way you’ll always have an unobstructed path. [18] The ability to use one shot to set up the next is the hallmark of a skilled snooker player. 3 Play it safe. In general, it’s best not to take unnecessary risks.

By staying composed and opting for modest, well-executed shots, you can keep your turn going longer, putting you in control of the table. Look over the entire table and determine what your best option is before trying to pocket a ball at a distance or angle you’re not sure you can make. [19] The closest shot will usually be the easiest. Avoid sharp angles or bank shots that require you to use the rails. The small size of the pockets makes it more likely that you’ll miss. 4 Take your time. Snooker tables are quite a bit larger than standard billiard tables, and, to make it even more complicated, the pockets are slightly more narrow. For this reason, you should always pace yourself when picking, lining up and taking your shots. Being hasty or getting overly excited about scoring could cost you the shot, and if you’re playing against an experienced opponent, one missed shot could mean the end of the game. Regulation snooker tables measure 12’ (3.6m) long by 6’ (1.8m) wide, whereas most pool tables are only 8’ (2.4m) long by 4’ (1.2m) wide.

[20] Additionally, the pockets on a snooker table are about 1.5 (roughly 3.7cm) inches smaller than those on other playing surfaces. Community Q&A Is it against the rules for the white ball to hit a bank before it hits the object ball? wikiHow Contributor If by "bank" you mean the border, then it is not against the rules. You can hit the border before the you hit the object ball if your way is blocked. How do I snooker someone easily? wikiHow Contributor Pot a red, but let the cue ball come back to the yellow green brown. Then gently place the cue ball behind one of those. How do I play a bottom shot? wikiHow Contributor Put a spin on the cue ball by hitting it with the cue off-center. If you hit the cue ball towards the base, you apply backspin and it will usually come back towards you. If you hit the ball towards the top, it will usually carry on. If the ball is struck slightly to left or right, it will usually swerve off in that direction after hitting the object ball. What happens when you get a white ball in?

wikiHow Contributor It's a foul and four points are awarded to your opponent. This can differ if you have potted a red, and have nominated a color (e.g. the black), then the foul will result in your opponent getting seven points. The same principle applies for fouls on all colors: The opponent is awarded the value of the color, with a minimum of four points. Which side of the cue ball do I strike to make the target ball run down the cushion and into the pocket? wikiHow Contributor If potting down the rail to the left, you strike the right side. If potting to the right, strike the left side. Why is it they don't always concede when their points are more than what's left on the table; do they get points for a snooker? wikiHow Contributor Yes, they are hoping for the opponent to fail so they can come back and try to snooker them. Usually if 2 or more snookers are required, players do end up conceding. Also, sometimes the game is continued so the winning player may score a high break, such as a century(100+) or maximum (147). How are scratches handled in snooker?

wikiHow Contributor Typically, a scratch or "on ball" foul (hitting a ball other than the one you intended, or failing to hit a ball altogether) results in the loss of the player's turn. The other player is sometimes awarded a "free ball" shot, where they can position the cue ball anywhere on the table to start their next turn. How do I improve my aim when striking the cue ball? wikiHow Contributor Play the white ball down the spots. Put the white ball on the brown spot, hit it over the blue and black spots. It should rebound off the top cushion and back across the spots. If you can do this repeatedly, then you are cuing correctly. Try it with left and right side. If this question (or a similar one) is answered twice in this section, please click here to let us know. Tips Before you start the game, make sure the cue you've chosen is perfectly straight and has a fixed, well-chalked tip. A bad cue can sabotage your game. If you want to get better at snooker, you need to play often against skilled opponents. There is no better teacher than experience.

Go over the playing surface with a table brush between games to keep the felt from interfering with your shots. Pack the red balls tightly together while you're setting up the table. Any space between them can cause them to move unexpectedly during the break. Try to develop a sense of how much power is needed for each shot. Too soft a stroke and the ball will fall short. Too hard a stroke and it may ricochet off the edge of the pocket. Warm up with a game or two and get your stroke down before raising the stakes. Whenever you miss, take stock of what you did wrong and try to adjust your technique on your next shot. Warnings Use caution when trying to bank a shot in off the edge of the pocket. The pockets on snooker tables are curved, not flush like a pool table, which means it will simply be deflected off if your aim is not exact. Keep your cool. Getting frustrated will just make it harder to focus. Don't attempt to break your opponent's concentration during their turn by yelling, waving, standing in their way or any other distracting behavior. This is generally considered bad form.

Question: How many points are scored for potting a red ball in billiards?
Answer: 3