Darts | Dartboard | Dartboards | Dart Flights Dart Flights Darts Glossary Choose A Letter: ANNIE'S ROOM - The number One (1). ARROWS - Another term for darts . ARCHER - Refers to a player who throws very quick smooth darts -B- BABY TON - A score of 95, usually by scoring five 19s. BAG O' NUTS - A score of 45. BARREL - The metal body of the darts where they are gripped. BASEMENT - The double-3. BOTTOM OF THE BOARD - The numbers on the bottom half of the dartboard . BOUNCE OUT - When a dart hits a wire on the board flush-on and bounces back off the dartboard . Can be potentially dangerous to spectators who are too close. BREAKFAST - (or BED 'N' BREAKFAST) A score of 26, made up of a single-5, single-20, single-1 in a game of x01.

This is a common score in darts because players aiming for the 20 sector (which contains the highest scoring area on the dartboard ) will often accidentally hit the 1 and the 5 sectors, which are located on either side of the 20. The term comes from the typical price of a bed-and-breakfast in times gone by: 2 shillings and sixpence, or "two and six". (See also "CHIPS") BUCKET/BAG OF NAILS - Landing all three darts in the 1s. BUCKSHOT - A throw when darts land wildly all over the dartboard . BULL-OFF - See DIDDLE FOR THE MIDDLE. BULLSEYE (or BULL) - The bull's eye, which has an Outer Bull and an Inner Bull. BUST - Hitting more than you needed in an x01 game. The darts do not count and the player begins his next turn on the same score he had prior to. -C- CRICKET - In a Cricket game this refers to high scores base on the number of darts scored.

For example a triple-20, single-20, single-20 would be called a C-5 because "5 darts " were scored with three darts . CHAMPAGNE BREAKFAST - Hitting treble 20, treble 1 and treble 5 in three darts (see "BREAKFAST") CHIPS - A score of 26. (See also: "BREAKFAST") CHUCKER - A player who just "chucks" the darts at the board, doesn't aim or care. CIRCLE IT - When a player scores a single digit (less than 10) with three darts , his team-mates would shout out "Circle it!" to the scorekeeper to highlight the terrible throw. A variation on this tradition is to draw a fish around the score, often leading to aquarium-related jokes being aimed at particularly poor or unlucky players. CLOCK - The dartboard itself, usually in the context of "ROUND THE CLOCK". CORK - The center of the dartboard . This comes from the cork in the end of a keg where it is tapped. The ends of kegs were used for targets in the game's early days.

COVER - A term frequently used by Sid Wadell, meaning aiming for treble 19. -D- DAIRYLEA DARTS - A throw that is 'spread' around the board, named after the cheese spread Dairylea. DEVIL - The treble-6, so called due to '666', and the fact that it is often hit in error when going for treble-13 or treble-10. DIDDLE FOR THE MIDDLE - A throw to see who gets one dart closer to the bullseye to determine who throws first in the game. Also known as a "BULL OFF", "MIDDLE FOR MIDDLE" and "OUT FOR BULL". DOUBLE - The thin outer ring of the dartboard . In standard x01 games, a double counts for two times the number hit. DOUBLE-BULL - On dartboards configured with a bullseye consisting of two concentric circles, the outer circle is commonly green and worth 25 and the inner circle is commonly red and worth 50 points. Hitting the innermost ring of this type of bullseye is a "DOUBLE-BULL".

(See also: "BULLSEYE") DOUBLE IN - A variant of x01 in which a double is needed to start the game. DOUBLE TOP - The double 20. DOUBLE TROUBLE - Not being able to hit the double needed to win the game. DOWNSTAIRS - The lower portion of the dartboard , usually in reference to the 19s in a game of x01. -E- EASY IN - A game that requires no special shot to begin scoring. EDDIE SHUFFLE - The art of adjusting ones stance or position along the ockey in an attempt to circumnavigate a troublesome 'blocking' dart. Also referred to as The Milk Float. -F- FOGLE - A series of castaway darts thrown with no other purpose than to irritate opponents. FLIGHTS - The "feathers" of the dart that give it aerodynamic float. Also known as wings. -G- GAME ON - Advises all players that the match has now started GAME SHOT - Signifies that the match winning double has been hit GRANNY - A lose without scoring, see SHUT OUT -H- HAT TRICK - A score of three bullseyes.

HIGH TON - A score greater than 150. HOCKEY - A raised 1 1/2" board used to mark the throwing line. -I- INNING - A round of completed turns by both players, or a turn in a particular game that has innings, like Baseball or Shanghai. -L- LEG - A game in a match, as in "the best of five legs", in which each leg is an entire game. Or, in the game of Legs, a stripe on the dart board . -M- MAD HOUSE - The double-1. At least two explanations for the term have been proffered; because it can drive you crazy trying to hit one in a game of x01, or because it impossible to "get out" of the mad house - once a player has a score of 2 the only way to finish the game is by hitting a double-1. MAXIMUM - A score of 180 MAXIMUM CHECK-OUT - A score of 170 to end a game. treble-20, treble-20, inner bull MUGS AWAY - Loser of the previous game goes first in the next game.

MURPHY - A score of single-5, single-20, single-1 in a game of x01. Based on Murphy's Law. -N- NAIL - Another word for 1. See "Bucket of Nails" and "Ton of Nails". NINE DARTER - When a player completes a game of 501 in the minimum required nine- darts . This is a very rare event. There is usually a cash prize for professionals throwing a televised nine-darter. NOT OLD - A score of 37 (usually by hitting a 20, a 5 and a 12). The phrase is believed to have its origins in a Monty Python sketch. -O- OCHE - The line you stand behind and throw the darts from. -P- PERFECT SCORE - When a player scores a maximum 180 points in one throw of three darts . PERFECT FINISH - When a player finishes a game with a maximum score of 170. This must be done by scoring treble 20, treble 20, double bull, with only three darts .

This is considerably more difficult than hitting a perfect score as the player must break focus to change targets and it can only be done if the player has an exact score of 170 remaining. PIE - any of the numbered segments on the dartboard . POPCORN - When the darts land so close to each other, they knock their flights out. -R- REDEEMER - A dart , (often a T20) that "redeems" two previous poor efforts. RIGHT CHURCH - Term for hitting a double or triple, but the wrong number. Also known as "DADDY'S BED" ROBIN HOOD - When you shoot a dart into the shaft of another. ROUND OF NINE - Throwing three triples in one turn in Cricket. ROUND THE CLOCK - Any of a number of game variants where players compete to be the first to hit all the sectors on the dartboard in an agreed order (usually numerical), finishing with the outer bull followed by the bull. In some versions hitting a double entitles the player to skip the next number, with a treble entitling the player to skip two numbers. Also commonly played by single players as a form of practice.

-S- SCROAT - A dart that is aimed for treble 20, but ends up in double 20. SET - A scoring method used in many tournaments. SHAFT - The middle section of the darts that holds the Flight . SHANGHAI - A score of a single, double and triple in the same number. "Shanghai" sometimes refers to a checkout of 120 (single, treble and double 20, also as "Shanghai 20"). In some games this is an automatic win. This is also the name of a game. SHARKEY - A non-registered player who has to assume a false identity in order to fill in for an absent player in a league game, e.g. "due to poor turnout, The Arms had to use a Sharkey". SHUT OUT - When you lose a game without ever scoring in it. SINGLE BULL - On dartboards configured with a bullseye consisting of two concentric circles, the outer circle is commonly green and worth 25 and the inner circle is commonly red and worth 50 points. Hitting the outermost ring of this type of bullseye is a "SINGLE-BULL".

(See also: "BULLSEYE") SKUNKED - When you lose a game without ever scoring in it. SLOP - Darts that score, but not where you wanted them. SPIDER - The metal web that divides the dartboard into sections. SPLASH - Darts that score, but not where you wanted them. SPRAY 'N' PRAY - Darts thrown by an irate and less talented player, rather quickly STICKS - The darts themselves. STRAIGHT IN - A game that requires no special shot to begin scoring. STRIKING OIL - Hitting a double bull when 'diddling for the middle' - comes from the black centre of some modern dart boards . -T- THREE IN A BED - Three darts in the same triple of a number. i.e. three triple 20's 180! THROW LINE - The line you stand behind and throw the darts from. TOE LINE - The line you stand behind and throw the darts from. TON - A score of 100 in a game of x01.

Scores over 100 would be called a "ton-whatever" for example, a ton-thirty would be a score of 130. TON OF NAILS - A score of 5 where all three darts fell in the 1 bed with 1 dart in the treble 1. TOP BANANA - Double 20. Usually exclaimed after hitting this bed to win a match. TOP OF THE BOARD - The numbers on the top half of the dartboard . TOPS - The double 20 bed. As in "he wants tops for the match". TRIPLE/TREBLE - The thin inner ring of the dartboard , it usually counts for three times the number hit. -U- UPSTAIRS - The upper half of the dartboard -W- Rules of Darts | PDC Rules of Darts Rules of Darts Every Professional Darts Corporation tournament is operated under the rules laid down by the Darts Regulation Authority. Click here to visit the DRA Website Below is a basic guide for beginners to the sport of darts. There are a number of different versions of the sport and also a number of different dartboards which are used around the world.

Here you can find details of the most commonly played version - 501 - used in all PDC events on a standard dartboard. Dart Board Measurements: Standard height from the floor to the bullseye on the dartboard is 5 feet 8 inches, while the oche (distance between the front of the board and the toeline) should measure 7 feet 9.25inches. Basic Rules: In a game of 501 the object is for one player or a team to be the first to reach zero from starting total of 501. In simple terms, after three darts are thrown, the throwing player subtracts the total scored from his current total until he reaches zero. In order to reach zero each player must finish by throwing a double i.e. if player one has 36 remaining he must hit double 18 to win, while if player two has 45 remaining he must hit single 5, double 20 to win - or a another combination of scores provided the final dart scores on a double. Some versions of the game require a 'double start' whereby players must begin the game with a double as well as 'checking out' on a double.

The World Grand Prix uses the 'double in, double out' rule. Games can be played to a 'Best of' format whereby a player or team winning three legs in a 'Best of Five Leg' competition wins the match. The World Matchplay and UK Open events are examples of tournament played on a 'Best of' format with legs as the scoring format. Games on the PDC ProTour are held over the Best of 11 Legs. Other tournaments will be played in 'Set' format, whereby players must win a set by winning the Best of Five legs, before claiming the match in the Best of Five Sets. The PDC World Championship and World Grand Prix are played using the Set format, with differing lengths of games at each tournament. How to Throw Darts: 8 Steps (with Pictures) - wikiHow /c/cf/Throw Darts Step 1Bullet2 Version 2.360p.mp4 2 Stand on the oche (pronounced like 'hockey' minus the 'h', aka the toe-line) with the foot corresponding to which hand you intend to throw with perpendicular to the line.

Many oches will be ruled, so take note of where you stand so you can stand there again next time. /f/fb/Throw Darts Step 2 Version 2.360p.mp4 3 Draw an imaginary line from where your toe touches the line perpendicular to the oche. Place your rear foot in a location that distributes your weight easily. If you wobble when you throw, you need to spread your feet further apart! /6/6f/Throw Darts Step 3 Version 2.360p.mp4 4 Stand up straight, shoulders back but comfortable and in line with the center of the board. /b/b8/Throw Darts Step 4 Version 2.360p.mp4 5 You can bend forward (toward the board) slightly at the waist, but you should not sacrifice balance or cause discomfort doing so. /f/fb/Throw Darts Step 5 Version 2.360p.mp4 6 Grip the dart lightly in your throwing hand. There are many different methods for gripping the dart, so choose one that works best for you and remember it.

When selecting your grip, consider that you want the dart stable in your hand and parallel to the floor - or tilted slightly upward - upon release. You also want a clean release, so try to keep as little of your fingers touching the dart as possible. Resist holding the dart like a pencil, as the friction of your fingers can cause the dart to veer off target. Some people spread cue chalk on the fingers of the throwing hand to help with grip. /2/2c/Throw Darts Step 6 Version 2.360p.mp4 7 When you throw, move only your throwing arm. Don't hop, bounce, dip, or dive! You want the dart to release at the same point in your throw every time and extra movement will make that nearly impossible! Throw your dart with a smooth, fluid motion. Don't flick or jerk it at the board. You do not need to hurl the dart with great force to make it stick! Always follow through with your hand. This will stop the dart flying left or right. Don't move your head.

/0/09/Throw Darts Step 7 Version 2.360p.mp4 8 Concentrate on throwing the exact same way at the same point for a few throws. Pick a spot and try to hit it. If you don't, that's okay. What you're looking for here is precision, not accuracy. Your hand and eye will slowly correct for your throw as you play, improving your aim. Darts 501 - Terms and Meanings The centre of the board. (see also: "SINGLE-BULL" and "DOUBLE-BULL") Score of 50 BUST / BUSTED Hitting more than you needed in an x01 game. The darts do not count and the player begins his next turn on the same score he had prior to. C C In a Cricket game this refers to high scores base on the number of darts scored. For example a triple-20, single-20, single-20 would be called a C-5 because "5 darts" were scored with three darts.

CHAMPAGNE BREAKFAST Hitting treble 20, treble 1 and treble 5 in three darts (see "BREAKFAST") CHALKING Keeping score / marking the game. CHIPS A score of 26. (See also: "BREAKFAST /BED & BREAKFAST") CHUCKER A player who just "chucks" the darts at the board, doesn't aim or care. CIRCLE IT When a player scores a single digit (less than 10) with three darts, his team-mates would shout out "Circle it!" to the scorekeeper to highlight the terrible throw. A variation on this tradition is to draw a fish around the score, often leading to aquarium-related jokes being aimed at particularly poor or unlucky players. CLOCK The dartboard itself, usually in the context of "ROUND THE CLOCK". CORK The centre of the board. This comes from the cork in the end of a keg where it is tapped. The ends of kegs were used for targets in the game's early days. D DARTITIS Name given to a mental state of a dart thrower unable to release his / her dart during a throw.

DEVIL The treble-6, so called due to '666', and the fact that it is often hit in error when going for treble-13 or treble-10. DIDDLE FOR THE MIDDLE A throw to see who gets one dart closer to the bullseye to determine who throws first in the game. Also known as a "BULL OFF", "MIDDLE FOR MIDDLE" and "OUT FOR BULL". DOUBLE The thin outer ring of the board. In standard x01 games, a double counts for two times the number hit. DOUBLE-BULL On dartboards configured with a bullseye consisting of two concentric circles, the outer circle is commonly green and worth 25 and the inner circle is commonly red and worth 50 points. Hitting the innermost ring of this type of bullseye is a "DOUBLE-BULL". (See also: "BULLSEYE") DOUBLE IN (DI) A variant of x01 in which a double is needed to start the game. DOUBLE OUT (DO) Hitting the double of a number to win a game of 'x01 DOUBLE TOP Not being able to hit the double needed to win the game.

DOWNSTAIRS The lower portion of the board, usually in reference to the 19s in a game of x01. E A game that requires no special shot to begin scoring. FAT The largest portion of a number (the area between the double and triple ring) FEATHERS The 'feathers'/ Flights of the dart which makes the dart more aerodynamic FLIGHTS The "wings" at the end of a dart that make it fly straight. Also known as feathers. G Advises all players that the match has now started GAME SHOT Signifies that the match winning double has been hit GOOD GROUP A compliment for tight, accurate throwing. GRAND SLAM Hitting the T5, T20 & T1 in one throw. GRANNY A lose without scoring, see SHUT OUT cricket game H HAIL MARY The third dart that miraculously scores a high treble where the first two combined scored low single numbers HAT TRICK A score of three bullseyes in a single throw. HIGH TON Scoring between 151-180 points in a game of '01 HOCKEY The throw or Toe line.

See 'Oche' Oche is pronounced as Hockey I ISLAND The actual playable area of a dart board (inside the doubles ring). Missing this area entirely is sometimes referred to as "Off the island". J K KILLER A game variant where a number of players "own" a number on the dartboard and compete to build up "lives" (by hitting that number) until a threshold is reached (usually 4 or 6) before attempting to "kill" other players by removing the lives they have built up (by hitting those other players' numbers) until a single player is left. L LEG One game of a match. Most professional matches are made up of a number of sets, each of which is split into legs. LEG SHOT Signifies that a player has completed (Won) the "leg" as per Game Shot. LIPSTICK Name given to the treble twenty made famous by Geordie darts commentator Sid Waddell LITTLE / SMALL The single bed between the bull and the triple LOW TON Scoring between 100-150 points in a game of '01 M MAD HOUSE The double-1.

At least two explanations for the term have been proffered; because it can drive you crazy trying to hit one in a game of x01, or because it impossible to "get out" of the mad house - once a player has a score of 2 the only way to finish the game is by hitting a double-1. MAXIMUM A score of 170 to end a game. treble-20, treble-20, inner bull MIDDLE FOR MIDDLE See "DIDDLE FOR THE MIDDLE". MONGER A person who deliberately scores many more points than needed to win the game cricket game not 501. Motown Scoring 44 finish i.e single 4 and double 20 (tops). It is a reference to the ' Four Tops' group that were associated with the Motown Music label MUGS AWAY Loser of the previous game goes first in the next game. N Another word for 1. See "Bucket of Nails" and "Bag of Nails". NOT OLD A score of 37 (usually by hitting a 20, a 5 and a 12).

The phrase is believed to have its origins in a Monty Python sketch. O The throw line you stand behind and to throw the darts. (pronounced 'Hockey') OUT FOR BULL The out scoring area of the centre bullseye- score of 25. P Least number of darts to win a leg of darts 501 - 9 darts PERFECT SCORE When a player scores a maximum 180 points in one throw of three darts. PERFECT FINISH When a player finishes a game with a maximum score of 170. This must be done by scoring treble 20, treble 20, double bull, with only three darts. This is considerably more difficult than hitting a perfect score as the player must break focus to change targets and it can only be done if the player has an exact score of 170 remaining. POINTS The point of the dart, steel tipped or plastic. Q When you throw a dart into the shaft of another. ROUND OF Terms Throwing three triples in one turn in Cricket. ROUTE 66 Scoring 66 points in a throw.

ROUND THE CLOCK Any of a number of game variants where players compete to be the first to hit all the segments on the board in an agreed order (usually numerical), finishing with the outer bull followed by the bull. In some versions hitting a double entitles the player to skip the next number, with a treble entitling the player to skip two numbers. Also commonly played by single players as a form of practice. S The part of a dart behind the barrel when the flights are mounted. SHANGHAI A score of a single, double and triple in the same number. "Shanghai" sometimes refers to a checkout of 120 (single, treble and double 20). In some games this is an automatic win i.e in a game of Shanghai. SHOOTER American terms for dart thrower SHUT OUT When you lose a game without ever scoring in it. SINGLE BULL On dartboards configured with a bullseye consisting of two concentric circles, the outer circle is commonly green and worth 25 and the inner circle is commonly red and worth 50 points. Hitting the outermost ring of this type of bullseye is a "SINGLE-BULL".

(See also: "BULLSEYE") SLOP /SLOPPY DARTS Darts that score, but not where you wanted them. (See also: "SPLASH") SPIDER or WEB The dartboard wire assembly which divides the scoring segments of the dartboard. SPLASH Darts that score, but not where you wanted them. (See also: "SLOP") SPLITTING THE 11 Throwing a dart between the digits of the 11 on the number ring. (Split double 1!) STACKER Dart landing on top and touching a previous dart thrown forming a stacked effect. STICKS STRAIGHT IN / SINGLE IN / STRAIGHT OFF A game that requires no special shot to begin scoring. STRAIGHT OUT / SINGLE OUT Ending a game of '01 without having to hit a double, but hitting the required i.e. ten required 10 hit not necessarily double 5 STRIKING OIL Hitting a double bull when "DIDDLING FOR THE MIDDLE" - comes from the black centre of some modern dart boards. T Three darts in the same number.

THROW LINE The line you stand behind and throw the darts from also known as the 'Oche' Line / Toe Line. TOE LINE The line you stand behind and throw the darts from also known as the 'Oche' Line / Throw Line. TON A score of 100 in a game of x01. TON PLUS Scoring 100+ points in a throw (Ton 40 would be 140 points) TOPS The double 20 bed. As in "he wants tops for the match". TRIPLE / TREBLE The thin inner ring of the board, it usually counts for three times the number hit. TROMBONES Scoring 76 points in a throw. TWO & SIX Scoring 26 points in a throw (Old English money term) TWO FAT LADIES Scoring 88 points in a throw. U Dart landing underneath and touching a previous dart thrown forming an 'under stacking' effect. UPSTAIRS The upper portion of the board, usually in reference to the 20s. V 4 Ways to Play Darts - wikiHow Understanding the Board and Scoring System 1 Know that every dart board is the same.

Each board is numbered from 1 - 20 in non-sequential order around the board. You play darts by throwing a small dart onto different parts of the board, counting your points as you go. 2 Notice that the board is split into distinct sections. Each section has points associated with that section. If a dart lands in the outer green or red sections, the thrower scores double that section's number of points. For example, if you land inside the double ring under 18, you would score 36 points. 3 Know what happens when the dart lands in an "inner" red or green section. If a dart lands in the inner small green or red sections, the thrower scores triple that section's number of points. If you land inside the triple ring under 18, for example, you would score 54 points. 4 Understand that the center of the board is called the bullseye. The bullseye is further split into two sections.

The inner section (usually red) is called the "double bull" or "cork," and the outer section (usually green) is known as the "single bull" or just "bull." If a dart lands in the green part of the bullseye, the thrower scores 25 points. If a dart lands in the red part of the bullseye, the thrower scores 50 points. 5 Know that the rest of the board is split into 20 separate sections, each with a number allocated to that section. If a dart lands in a (usually) yellow or black section, the thrower scores that number of points. Let's say you land an 18 in a single point area. You would receive exactly 18 points. Method Throwing the Dart 1 Get ready for a steady stance. Leaning forwards or backwards is tempting, but offers the thrower less stability than if he/she were to stand upright. For right-handed players, keep your right foot in front and your left foot in back. Most of your weight should be resting on your right foot, although you don't want to be leaning forward excessively. For left-handed players, keep your left foot in front and your right foot in back.

Most of your weight should be resting on your left foot, although you don't want to be leaning forward excessively. 2 Keep both feet firmly planted. You will want to keep your balance throughout the throw. Otherwise, you may pull or push the dart off in an unintended direction. 3 Get the right fingering on a dart. Take the dart in your dominant hand's palm and run it through your fingers until you find the center of gravity. Put your thumb a bit behind the center of gravity while placing at least two, and possible four, other fingers on the dart. Do what feels comfortable for you. 4 Keep the tip of dart up slightly, and try to move it as straight forward and backward as possible. Any extraneous movement here means that the dart will not fly straight. 5 Smoothly launch the dart straight forward. Do not throw too hard, it is unnecessary and dangerous. Darts do not need a great deal of force to stick into the dartboard. Remember, the goal of the game is to score points, not determine who is strongest. Method Playing "01" 1 Know that the most common form of the game is simply known as "01." The object of the game is simple.

Each player must reduce his score down to zero. Why is it called "01" then? "01" refers to the fact that each player always starts a game with a score that ends in "01". Single player games generally start with opponents staked 301 or 501 points. In larger, team games, the starting number of points can be set as high as 1001. 2 Mark the oche (pronounced /OCK-EE/). The oche is the line that a throwing player must stand behind. It is 7ft 9 1⁄4 inches (23.5 cm) from the face of the board. 3 Throw a dart to see who goes first. The person who gets closest to the double bull gets to throw first. 4 Have each player take turns throwing three darts each. The points the player scores are then subtracted from his starting total. For example, if a player is starting with 301 points, and lands 54 points, his/her new total would be 247 points. 5 As each player begins to approach 0 points, care must be taken to hit only the areas that are needed.

This is because of the manner in which the game is won. In order to win, or "close-out" as it is called, you must reach exactly zero. In addition, the dart's score that brings you down to zero must be a double. For example, if a player has 2 points left, they must score a double 1. If he/she has 18 points left, the player must score a double 9. If a double is not possible, such as a remaining total of 19 points, a player can score a single 3 first to bring the total down to 16. From there, the player can score a double 8 to finish the game. Method Playing "Cricket" 1 For Cricket, only focus on numbers 15-20, plus the bull's eye. The object of the game is to "close out" numbers 15-20 each three times; or to hit a double of one number and a single of the same number; or to hit a triple. 2 Set up a chalk board next to the darts board.

In order, list the numbers 15 through 20 so that you can check off when a player has hit all three, or closed out a number. 3 Know that if you have closed out a number which your opponent hasn't, and you hit that number, you are awarded that many points. For example, you've closed out 16 but your opponent hasn't; you hit the 16, which means you get 16 points. 4 Know that the person who finishes with all their numbers closed out and the most points wins. It's not just who finishes first — it's who closes out with the most points. The green bull is worth 25 points and the red bull is worth 50. Community Q&A Dart Terms/Definitions Dart Terms/Definitions Below is a rather large list of dart terms both common and obscure. I have compiled this list from a number of periodicals and from word-of-mouth. If you know of a term that is not listed, just email me and let me know. # Count/# Mark - The number of scoring darts in cricket (ie.

an 8 count/mark would be 2 triples and 1 double, a 5 count/mark could be 1 triple and 2 singles/two doubles and 1 single/1 triple and 1 double) Ace(s) - The double one in '01 Arrows - Slang for darts Bag O' Nuts - Scoring 45 points in a throw Barn Dart - The third dart of a throw that hits the target you were aiming at that the first two darts missed Barrel - The metal portion of the dart (where you grip the dart) Bed - A section of a number Bed & Breakfast - Scoring 26 points in one throw when hitting a single 20, a single 1 and a single 5 (a British term) Black Hat - Hitting 3 double bulls in one throw Black Dog - The double bull Bombs/Bombers - Very large or heavy darts Bones - When you have a double 1 left to win the game (usually displayed on the board with an 'X') Break - Winning a game when your opponent threw first.

Bull - The center most part of the board, the area is divided into two sections (the single & double bull) Bull Out - Winning a game with a double bull Bull Up - Throwing at the bull to decide which player will throw first Bust(ed) - Scoring too many points when trying to finish an '01 game Chalk(ing) - Keeping score Chips - Scoring 26 points in a throw A 'Classic' - Scoring 26 point in a throw by hitting a single 5, single 20 and a single 1 Cork (noun) - The bullseye Cork (verb) - closest to bull within scoring surface. used for determining the 1st player in a match. Cracked - Hitting a single when aiming at a double Dead - Describes hitting the exact amount required Diaper Dart - When a dart misses what it was aimed at and accidently scores well on another target.

Diddle for the Middle - Throwing at the bull to decide which player will throw first Dirty Darts - Derogatory slang for questionable tactics (like scoring excessive points in Cricket) Downstairs - The lower portion of the dartboard Double Bull/Cork - The center portion of the bullseye Double In (DI) - Hitting the double area of a number to start a game of '01 Double Out (DO) - Hitting the double of a number to win a game of '01 Double Top - The double 20 Dust - Dart lands outside the scoring area Eights - Slang for the 18s in Cricket Easy In/Out - Not having to hit a double to start a game of '01 (in) or having to hit one to end it (out) Fallout - Slang for hitting a scoring dart while missing the number you were throwing at (like hitting the 16 in Cricket when you were really aiming at the 19) Fat - The largest porting of a number (the area between the double and triple ring) Fives - Slang for the 15s in Cricket Flight - The 'feathers' of the dart which makes the dart more aerodynamic Freeze Rule - In team

 301 play (soft-tip), a player may go out and win only if their partners score is equal to or less than the combined scores of the opposing team.

It can apply to all team '01' games. Galed - Termed used when playing any dart game and being shutout of points. Game On - A call for silence at the start of the game Game Shot - The winning shot Good Group - A compliment for tight, accurate throwing Grand Slam - Hitting the T5, T20 & T1 in one throw (contributed by Derek Prather) Hail Mary - The third dart that miraculously scores a high treble where the first two combined scored low Happy Meal - A score of 69 Hattrick - Scoring all three darts of a turn in the bull High Ton - Scoring between 151-180 points in a game of '01 Hockey - The throw line Hummer Spot - The center most hole in the bullseye on a soft-tip board Leg - A game in a match, as "the best of five legs", in which each leg is an entire game Little/Small - The single bed between the bull and the triple Lizzard - In Wichita Ks. We call the double one out the lizzard out, if you hit it going out your team mates all chip in for a shot of you fav.

drink, and if you hit the highest lizzard out which is T20 T20 D1 you get a free shot for the rest of the season. (contributer did not leave a name) Low Ton - Scoring between 100-150 points in a game of '01 Madhouse - Double 1 or 1 double 1 to win a game of '01 Matador - A thrower that hits bulls.

:-) Mugs Away - The losers go first in the return game Nines - Slang for the 19s in Cricket Oche - The throw line (pronouced 'ockey') Patriot - hitting a needed trip or bull with your first dart Pie - Any of the numbered segments on the dartboard Point Mongering - Derogatory term for shooting excessive points, usually in Cricket Premature Projection - When you get excited and throw out of turn 'Right There' - Phrase used when a thrower just misses what he/she was aiming at (around here it's said quite sarcastically) Robin Hood - Sticking one dart into the back of another in the board Round - Any 3 dart turn Round of 9 - Throwing three triples in one turn Route 66 - Scoring 66 points in a throw Score Whore - Same as "Point Monger/Dirty Darts" Scud - Same as "Fallout" Sergeant - Used in the game of Rotation - scoring three successive numbers in the three darts of a throw to win a free turn Sevens - Slang for the 17s in Cricket Shaft - The portion of the dart that holds the flight Shanghai - Hitting a triple, double, and single of the

 same number in the same throw Shooting for the Cork/Bull - Throwing at the bull to decide which player will throw first Single In (SI) - Starting a game of '01 without having to hit a double first Single Out (SO) - Ending a game of '01 without having to hit a double Sixes - Slang for the 16s in Cricket Spider (Web) - The dartboard wire assembly which forms the beds Splash/Splashing - Throwing two darts at a time to determine partners before a game.

Both darts must score and that score is calculated. The people throwing the highest and lowest scores are partners, the next to highest and next to lowest are partners and so on. Splitting the 11 - Throwing a dart between the digits of the 11 on the number ring Straight Nine - Hitting the T20, T19 & T18 in the first turn of Cricket.

Straight On - Starting a game of '01 without having to hit a double Straight Off - Ending a game of '01 without having to hit a double Sunset Strip - Scoring 77 points in a throw Three in a Bed - Throwing all three darts in the same number Ton - Scoring 100 points in a throw Ton # - Scoring 100+ points in a throw (Ton 40 would be 140 points) Tops - The double 20 Trombones - Scoring 76 points in a throw Trophy Darts - A compliment for tight, accurate throwing Two & 6 - Scoring 26 points in a throw Two Fat Ladies - Scoring 88 points in a throw Upstairs - The upper portion of the board Wet Feet - Having 2 or 3 feet across the throwing line White Horse - Scoring three triples in Cricket (in some leagues, it has to be 3 different scoring triples) Wilson - missing all 3 darts in Cricket (a flatline) Wiring - Bouncing a dart off a wire Woody - Dart lands outside the scoring area

Question: In the game of darts, what is the line called behind which a thrower must stand?
Answer: Oche