Grand Theft Auto | Encyclopedia Gamia | Fandom powered by Wikia Walkthrough Grand Theft Auto (abbreviated as GTA) is a 1997 action-adventure video game created by DMA Design (now Rockstar North ) and published by BMG Interactive . The game allows the player to take on the role of a criminal who can roam freely around a big city. Various missions are set for completion, such as bank robberies, assassinations, and other crimes. It is the first title in the Grand Theft Auto series that has thus far spanned ten standalone games, and three expansion packs. The game was originally intended to be named "Race N Chase". [1] GTA was succeeded by Grand Theft Auto 2 and both games were made available as a free download by Rockstar Games on their website in 2004. [2] The game was made available on Steam on January 4, 2008. [3] However, as at time of writing on September 2015, the game is no longer available for download on Steam, and neither is its sequel, Grand Theft Auto 2 .

Contents [ show ] Gameplay Grand Theft Auto is made up of a series of levels , each set in one of the three main cities. In each level, the player's ultimate objective is to reach a target number of points , which is typically achieved by performing tasks for the city's local crime syndicate. Each level has its own unique set of tasks. Successful completion of a mission rewards the player with points and opens the opportunity to attempt harder missions for higher rewards, while failure awards few points and may permanently seal off opportunities for more tasks. Possibilities The player is free to do whatever he or she wants. The player can gain points by causing death and destruction amid the traffic in the city, or steal and sell cars for profit, although to get to the large target money amount to complete a level, players will usually opt to complete missions which will gain them one multiplier for every success and lose one for every failure. The multiplier multiplies the number of points scored for anything. Some criminal acts have an inherent multiplier; for example, using a police car for running over people doubles the number of points received. Freedom Even during missions there is still some freedom as most of the time the player is free to choose the route to take, but the destination is usually fixed.

It is this level of freedom which set Grand Theft Auto apart from other action based computer games at the time. [4] Some places in the game have to be unlocked by completing missions. Setting Grand Theft Auto takes place in three large cities, all of which are modelled after real cities: Liberty City which is based on New York City , Vice City based on Miami , and San Andreas based on San Francisco , Los Angeles , and Las Vegas . All three cities suffer from rampant crime and corruption, with constant feuding between the local crime syndicates, random acts of violence from street gangs, organized thievery and murder, and corrupt city officials and police officers. These three cities would later become the settings all the Grand Theft Auto games to follow, except for the Grand Theft Auto: London mission packs and Grand Theft Auto 2 . Characters Players are able to choose to play as eight characters in the game: Travis, Katie, Nikki, Divine, Bubba, Troy, Kivlov and Ulrika (the PlayStation version only lets players choose the four male characters, however). In actual gameplay, there is no real difference, since the characters all wear exactly the same yellow sweater.

Although they do wear different coloured trousers and hair colours to each other and have the correct skin colours. You may also name your character, which, with the correct name, acts like a cheat code and alters gameplay. Soundtrack Grand Theft Auto has seven "radio stations", plus a police band track, which can be heard once the player enters a car, however each vehicle can only receive a limited number of these radio stations. [5] In the PlayStation port each car only had one station. PC players can remove the CD once the game is loaded and replace it with an audio CD . The next time the character enters a vehicle, a song from the CD will randomly play. This can also be done in the PlayStation port. The game's main theme is "Gangster Friday" by Craig Conner (who played all instruments on this track), credited to the fictitious band Slumpussy, and is played on Head Radio. [5] With the exception of Head Radio FM, the names of songs or the radio station names are never mentioned in-game. However the soundtrack is listed in the booklet which comes with the game. [5] The Collector's Edition of the PC version included the soundtrack on a separate CD.

The track listing gives the names of the fictional radio stations, bands and their tracks, and for some of them the fictional album that they are from. Ports The original Grand Theft Auto was developed for DOS , and then later ported to Microsoft Windows (using SciTech MGL), PlayStation (developed by Visual Sciences using their "ViSOS" framework), and Game Boy Color . The Game Boy Color version was technologically unabridged, which was quite a technical achievement due to the sheer size of the cities, converted tile-for-tile from the PC original, making them many times larger than most Game Boy Color game worlds of the time, because of the handheld's limited hardware. To cater for the target younger generation, however, the game was heavily censored, with gore and swearing removed. The PC version comes in several different executables for DOS and MS-Windows, which use single set of data files (except for the 8-bit colour DOS version which uses different but similar graphics). Due to problems running the game under Windows XP , DOSBox can be used instead of NTVDM .

Grand Theft Auto was to be released on the SEGA Saturn , but due to the console's rapid decline in popularity before development was finished, the project was halted and the game was never released. After the PlayStation's successful release, development began on a port for the Nintendo 64 , Grand Theft Auto 64, rumoured to have graphical enhancements and new missions, but cancelled without ever having a public appearance. [6] Cover art The cover art for Grand Theft Auto is a photograph of a New York Police Department 1980's Plymouth Gran Fury rushing through the intersection of Fifth Avenue and 56th Street, with Trump Tower in the background of the picture. The same cover art was also an alternative cover for Grand Theft Auto 2 in selected markets. See also Grand Theft Auto Download Free Full Game Grand Theft Auto for PC Screenshots Overview Grand Theft Auto Full PC Game Overview Grand Theft Auto Download Free Full Game is an open world action-adventure video game developed by DMA Design (now Rockstar North) and published by BMG Interactive. It was first released in Europe and North America in October 1997 for DOS and Microsoft Windows.

It was later re-released on 14 December 1997 in Europe and 30 June 1998 for the PlayStation. It is the first instalment of the Grand Theft Auto series, a series that has sold more than 150 million units as of September 2013.[3] The story follows a group of criminals in three fictionalised versions of US cities as they perform bank robberies, assassinations, and other crimes for their respective syndicates. The game was originally intended to be named Race 'n' Chase[4] and was nearly cancelled due to production issues.[5] Its successor, Grand Theft Auto 2, was released in October 1999. Gameplay Grand Theft Auto is made up of a series of levels, each set in one of the three main cities. In each level, the player's ultimate objective is to reach a target number of points, which is typically achieved by performing tasks for the city's local crime syndicate. Each level has its own unique set of tasks. Successful completion of a mission rewards the player with points and opens the opportunity to attempt harder missions for higher rewards, while failure awards few points and may permanently seal off opportunities for more tasks.

Completing missions also increases the player's «multiplier», which increases the points the player gets for doing other tasks. If the player is arrested then their multiplier is halved. Unlike in later games in the series, the player can be wasted in one hit without body armour. If the player is wasted then they lose a life. In both cases the player loses their current equipment. If the player is wasted too many times, they must restart the level. Players are able to choose to play as eight characters in the game, four male and four female: Travis, Troy, Bubba, Kivlov, Ulrika, Katie, Divine, and Mikki (the PlayStation version only lets players choose the four male characters, however). In actual gameplay, there is no real difference, since the characters all wear exactly the same yellow jumper, although they do wear different coloured trousers and hair colours to each other and have the correct skin colours. Players may also name their character which, with the correct name, acts like a cheat code and alters gameplay. Grand Theft Auto Free Download. Freedom The player is free to do whatever they want, but have limited lives upon doing so.

The player can gain points by causing death and destruction amid the traffic in the city, or steal and sell cars for profit. To get to the large target money required to complete a level, players will usually opt to complete at least some missions to build up their multiplier. Some criminal acts have an inherent multiplier; for example, using a police car for running over people doubles the number of points received. Even during missions there is still some freedom as most of the time the player is free to choose the route to take, but the destination is usually fixed. It was this level of freedom which set Grand Theft Auto apart from other action based computer games at the time.[6] The PC releases of the game allowed networked multiplayer gameplay using the IPX protocol.[7] Some places in the game have to be unlocked by completing missions. Synopsis Grand Theft Auto takes place in 1997 in three primary settings, all of which are modelled on real locales: Liberty City is based on New York City, Vice City is based on Miami, and San Andreas is based on regions of California and Nevada.

All three suffer from rampant crime and corruption, with constant feuding between the local crime syndicates, random acts of violence from street gangs, organised thievery and murder, and corrupt city officials and police officers. While Grand Theft Auto: London, 1969, Grand Theft Auto: London, 1961 and Grand Theft Auto 2 would use different locations, these three cities have been individually revisited as the settings in later Grand Theft Auto games, with differing layouts — for example, Liberty City was the sole city in Grand Theft Auto III and Grand Theft Auto IV, Vice City was the city in Grand Theft Auto: Vice City, and San Andreas was the setting for Grand Theft Auto: San Andreas and Grand Theft Auto V. Development The development of Grand Theft Auto began on 4 April 1995 at DMA Design in Edinburgh. It originally had a protracted four-year development, which included a title change and numerous attempts to halt development. Grand Theft Auto Free Download PC Game.

The game was originally titled Race'n'Chase until Dan and Sam Houser renamed it.[8] It was originally planned to be released on MS-DOS, Windows 95, PlayStation, Sega Saturn and the Nintendo 64.[9] However, it was never released for the two latter consoles. During the development of Grand Theft Auto, many people overseeing the game's progress attempted to halt the development, which led to the crew at DMA Design to convince them to allow them to continue.[2] There were specific milestones planned for Grand Theft Auto,[9] none of which were met:[2] An original design document[9] dated 22 March 1995 was posted online by Mike Dailly on 22 March 2011.[10][11][12] The author of the document credited is K.R. Hamilton, and the released version is 1.05. It contained information about elements of the game discussed in various meetings held from 23 January 1995 to the writing of the document which also contains many similarities to the 1986 Commodore 64 Miami Vice (video game).

According to the original design document, the introduction to Grand Theft Auto is a pre-drawn/rendered animation. The Windows 95 version was developed using Visual C++ v2.0. The DOS version was developed using Watcom C/C++ v10, Microsoft MASM 6.1 and Rational Systems DOS extender (DOS4GW) v 1.97. The program used to make Grand Theft Auto was said to produce “a 3D array which can [be] used by both the perspective and the isometric engines”. It was said to consist of “a grid editor which is used to place blocks on a grid, with a [separate] grid for each level”, and “allow any block to be placed at any level”. It was said that the world may have had to be 256×256×6 blocks. The original concept of Grand Theft Auto was “to produce a fun, addictive and fast multi-player car racing and crashing game which uses a novel graphics method”.

Gary Penn, creative director of DMA at the time cited Elite as a major influence, «But I'd been working on Frontier, which is very different and there were definitely other people on the team who had things like Syndicate, Mercenary and Elite very much in their minds as well. That combination definitely led to the more open plan structure there is now. The game as it stands now is basically Elite in a city, but without quite the same sense of taking on the jobs. You take on the jobs in a slightly different way, but incredibly similar structurally. It's just a much more acceptable real world setting. The game was cops and robbers and then that evolved fairly quickly — nobody wants to be the cop, it's more fun to be bad. And then that evolved into Grand Theft Auto». Grand Theft Auto for PC. Ports The original Grand Theft Auto was developed for the MS-DOS, but then later ported to Microsoft Windows (using SciTech MGL), PlayStation (developed by Visual Sciences using their «ViSOS» framework),[1] and Game Boy Color.

The Game Boy Color version was technologically unabridged, which was quite a technical achievement[original research?] due to the sheer size of the cities, converted tile-for-tile from the PC original, making them many times larger than most Game Boy Color game worlds were because of the handheld's limited hardware. To cater for the target younger generation, however, the game was heavily censored, with gore and swearing removed. The PC version comes in several different executables for DOS and MS-Windows, which use single set of data files (except for the 8-bit colour DOS version which uses different but similar graphics). It was previously available as a free download as part of the Rockstar Classics (alongside Wild Metal and Grand Theft Auto 2), however the free download service is currently unavailable.[14] Grand Theft Auto was to be released on the Sega Saturn, but due to the console's rapid decline in popularity before development was finished, the project was halted and the game was never released.[citation needed] After the PlayStation's successful release, development began on Grand Theft Auto 64, a port of the game for the Nintendo 64, rumoured to have graphical enhancements and new missions. However, development was cancelled without ever having a public appearance.

Cover art The cover art for Grand Theft Auto is a photograph of a New York Police Department 1980s Plymouth Gran Fury rushing through the intersection of Fifth Avenue and 56th Street, with Trump Tower in the background of the picture. The same cover art was also an alternative cover for Grand Theft Auto 2 in selected markets.[16] There was also a cover featuring a yellow Buick GSX. There are other covers, but the one shown above is the most common. Grand Theft Auto Download Torrent. Grand Theft Auto Free Download PC Game Click on below button to start Grand Theft Auto Download Free PC Game. It is a Full Version PC Game. Just download torrent and start playing it. (Put the first RATING) Write in the comments a few words about the game. It is 100% help other users! We are very grateful to you for it. 1997 – Grand Theft Auto | Central Park GANG Wars Central Park GANG Wars GTA IV : MULTIPLAYER MOD (PC) Central Park GANG Wars .com (CPGW) is most famous Grand Theft Auto IV Multiplayer (IV:MP) server for GTA IV PC.

The GTA IV:Multiplayer PC modification you've all been waiting for: GET A LIFE ! What's your clan ? Police or gangster ? Drug-Dealer ? Weed Smoker ? Mafia ? Biker ? ... ? We advice you to get a job then to invest your money in some Liberty City stores: Be a business-man ! But you can also try to rob the bank or be lucky at casino. Buy vehicles and houses and be respected in the whole city. Will you be the fastest racer ? Will you be the most awesome stunter ever ? Are you a serial killer ? Reminder: Loosers don't use drugs. Tell us more about your new virtual life on our FORUM. Also join our community of GTA:Multiplayer Mods fans: SA:MP, MTA, IV:MP, MultiV. . . . . . . . . . . One more thing: GTA 4 LIFE BRO' :D . . . . . . . . . . GTA IV:MP - CPGW's Multiplayer Mod (c) 2011-2015 . . . . . . . . . .

Search 07 – Big Jump 1997 – Grand Theft Auto Grand Theft Auto is an open world action-adventure video game developed by DMA Design (now Rockstar North) and published by BMG Interactive. It was released in October 1997 for DOS and Microsoft Windows, and on 14 December 1997 for the PlayStation. Official website: The game allows the player to take on the role of a criminal who can roam freely around a big city. Various missions are set for completion, such as bank robberies, assassinations, and other crimes. It is the first title in the Grand Theft Auto series , a series that has sold more than 125 million units, as of December 2012. The game was originally intended to be named Race ‘n’ Chase and was nearly cancelled due to production issues. Its successor, Grand Theft Auto 2 , was released in October 1999. Contents 6 Other games in the GTA series Gameplay Grand Theft Auto is made up of a series of levels, each set in one of the three main cities.

In each level, the player’s ultimate objective is to reach a target number of points, which is typically achieved by performing tasks for the city’s local crime syndicate. Each level has its own unique set of tasks. Successful completion of a mission rewards the player with points and opens the opportunity to attempt harder missions for higher rewards, while failure awards few points and may permanently seal off opportunities for more tasks. Completing missions also increases the player’s “multiplier”, which increases the points the player gets for doing other tasks. If the player is arrested then their multiplier is halved. Unlike in later games in the series, the player can be wasted in one hit without body armour. If the player is wasted then they lose a life. In both cases the player loses their current equipment. If the player is wasted too many times, they must restart the level. ★ Freedom The player is free to do whatever they want, but have limited lives upon doing so. The player can gain points by causing death and destruction amid the traffic in the city, or steal and sell cars for profit. To get to the large target money required to complete a level, players will usually opt to complete at least some missions to build up their multiplier.

Some criminal acts have an inherent multiplier; for example, using a police car for running over people doubles the number of points received. Even during missions there is still some freedom as most of the time the player is free to choose the route to take, but the destination is usually fixed. It was this level of freedom which set Grand Theft Auto apart from other action based computer games at the time. The PC releases of the game allowed networked multiplayer gameplay using the IPX protocol. Some places in the game have to be unlocked by completing missions. Synopsis ★ Setting Grand Theft Auto takes place in 1997 in three primary settings, all of which are modelled on real locales: Liberty City is based on New York City, Vice City is based on Miami, and San Andreas is based on regions of California and Nevada. Screenshot of Grand Theft Auto, showing the top down view in Liberty City . . . All three suffer from rampant crime and corruption, with constant feuding between the local crime syndicates, random acts of violence from street gangs, organised thievery and murder, and corrupt city officials and police officers.

While Grand Theft Auto: London, 1969, Grand Theft Auto: London, 1961 and Grand Theft Auto 2 would use different locations, these three cities have been individually revisited as the settings in later Grand Theft Auto games, with differing layouts – for example, Liberty City was the sole city in Grand Theft Auto III and Grand Theft Auto IV , while San Andreas was later the setting for Grand Theft Auto: San Andreas and Grand Theft Auto V . ★ Main characters Players are able to choose to play as eight characters in the game, four male and four female: Travis, Troy, Bubba, Kivlov, Ulrika, Katie, Divine, and Mikki (the PlayStation version only lets players choose the four male characters, however). In actual gameplay, there is no real difference, since the characters all wear exactly the same yellow sweater, although they do wear different coloured trousers and hair colours to each other and have the correct skin colours. Players may also name their character which, with the correct name, acts like a cheat code and alters gameplay. Development Grand Theft Auto had a protracted four-year development, which included a title change, and numerous attempts to halt development.

Mock-up for Race’n'Chase, the original title for Grand Theft Auto. . . . The game was originally titled Race’n'Chase until Dan and Sam Houser renamed it. It was originally planned to be released on MS-DOS, Windows 95, PlayStation, Sega Saturn and “Ultra 64”. However, it was never released for the Ultra 64 (ultimately renamed the Nintendo 64) nor the Sega Saturn. During the development of Grand Theft Auto, many people overseeing the game’s progress attempted to halt the development, which led to the crew at DMA Design to convince them to allow them to continue.

There were specific milestones planned for Grand Theft Auto, none of which were met: Development begins: 4 April 1995 Complete game design: 31 May 1995 Engine: 3 July 1995 “Look and feel“: 2 October 1995 First play: 3 January 1996 Alpha: 1 April 1996 End of production: 1 July 1996 An original design document dated 22 March 1995 was posted online by Mike Dailly on 22 March 2011. The author of the document credited is K.R. Hamilton, and the released version is 1.05. It contained information about elements of the game discussed in various meetings held from 23 January 1995 to the writing of the document which also contains many similarities to the 1986 Commodore 64 Miami Vice (video game). According to the original design document, the introduction to Grand Theft Auto is a pre-drawn/rendered animation. The Windows 95 version was developed using Visual C++ v2.0.

The DOS version was developed using Watcom C/C++ v10, Microsoft MASM 6.1 and Rational Systems DOS extender (DOS4GW) v 1.97. The program used to make Grand Theft Auto was said to produce “a 3D array which can [be] used by both the perspective and the isometric engines”. It was said to consist of “a grid editor which is used to place blocks on a grid, with a [separate] grid for each level”, and “allow any block to be placed at any level”. It was said that the world may have had to be 256×256×6 blocks. The original concept of Grand Theft Auto was “to produce a fun, addictive and fast multi-player car racing and crashing game which uses a novel graphics method”. Gary Penn, creative director of DMA at the time cited Elite as a major influence, “But I’d been working on Frontier, which is very different and there were definitely other people on the team who had things like Syndicate, Mercenary and Elite very much in their minds as well. That combination definitely led to the more open plan structure there is now.

The game as it stands now is basically Elite in a city, but without quite the same sense of taking on the jobs. You take on the jobs in a slightly different way, but incredibly similar structurally. It’s just a much more acceptable real world setting. The game was cops and robbers and then that evolved fairly quickly — nobody wants to be the cop, it’s more fun to be bad. And then that evolved into Grand Theft Auto“. ★ Ports The original Grand Theft Auto was developed for the MS-DOS, but then later ported to Microsoft Windows (using SciTech MGL), PlayStation (developed by Visual Sciences using their “ViSOS” framework), and Game Boy Color. The Game Boy Color version was technologically unabridged, which was quite a technical achievement due to the sheer size of the cities, converted tile-for-tile from the PC original, making them many times larger than most Game Boy Color game worlds were because of the handheld’s limited hardware. To cater for the target younger generation, however, the game was heavily censored, with gore and swearing removed.

The PC version comes in several different executables for DOS and MS-Windows, which use single set of data files (except for the 8-bit colour DOS version which uses different but similar graphics). It was previously available as a free download as part of the Rockstar Classics (alongside Wild Metal and Grand Theft Auto 2), however the free download service is currently unavailable. Grand Theft Auto was to be released on the Sega Saturn, but due to the console’s rapid decline in popularity before development was finished, the project was halted and the game was never released. After the PlayStation’s successful release, development began on Grand Theft Auto 64, a port of the game for the Nintendo 64, rumoured to have graphical enhancements and new missions. However, development was cancelled without ever having a public appearance. ★ Cover art The cover art for Grand Theft Auto is a photograph of a New York Police Department 1980s Plymouth Gran Fury rushing through the intersection of Fifth Avenue and 56th Street, with Trump Tower in the background of the picture. The same cover art was also an alternative cover for Grand Theft Auto 2 in selected markets. There was also a cover featuring a yellow Buick GSX.

There are other covers, but the one shown above is the most common. Soundtrack Grand Theft Auto has seven “radio stations”, plus a police band track, which can be heard once the player enters a car; however, each vehicle can only receive a limited number of these radio stations. In the PlayStation port each car only had two stations. PC players can remove the CD once the game is loaded and replace it with an audio CD. The next time the character enters a vehicle, a song from the CD will randomly play. This can also be done in the PlayStation port. The game’s main theme is “Gangster Friday” by Craig Conner (who played all instruments on this track), credited to the fictitious band Slumpussy, and is played on N-CT FM. With the exception of Head Radio FM, the names of songs or the radio station names are never mentioned in-game. However, the soundtrack is listed in the booklet which comes with the game. The Collector’s Edition of the PC version included the soundtrack on a separate CD. The track-listing gives the names of the fictional radio stations, bands and their tracks, and for some of them the fictional album that they are from.

Reception The game was a best-seller in the UK. The game created quite a stir, and was a commercial success, though it received mixed reviews upon release. GameSpot’s review for Grand Theft Auto said that, although the graphics may look “a little plain”, the music and sound effects are the opposite, praising the radio stations and the sound effects used to open and close vehicles. They also praised the freedom of the game, favouring it over other games that make you follow a specific rule set and complete specific missions in a specific order. Video Games Blogger highly praised the game’s “fun factor”, audio, ingenuity and “replay value”, however had more negative feelings for the graphics. A fan-made content port of the game’s map to Grand Theft Auto IV ‍ ’​s Rockstar Advanced Game Engine was created by users from the GTAForums community, along with conversions using files from later games. The port was met with positive reception from Rockstar themselves, who commended the efforts of the modders on the game. Other games in the GTA series Grand Theft Auto (GTA) is a long-running series of video games, published by Rockstar Games and developed by subsidiary companies.

The first games were developed by Rockstar North (formerly DMA Design) and BMG Interactive (a subsidiary of BMG Records). ★ Grand Theft Auto 2D Series ★ 1997 – Grand Theft Auto (GTA) 1999 – Grand Theft Auto 2 (GTA 2) ★ Grand Theft Auto 3D Series ★ 2001 – Grand Theft Auto III (GTA III) 2002 – Grand Theft Auto Vice City (GTA VC) 2004 – Grand Theft Auto San Andreas (GTA SA) ★ Grand Theft Auto HD Series ★ 2008 – Grand Theft Auto IV (GTA IV) 2015 – Grand Theft Auto V (GTA V) For more informations about Grand Theft Auto PC, please visit our GTA . Grand Theft Auto (video game) : Map (The Full Wiki) , and San Andreas based on San Francisco . All three cities suffer from rampant crime and corruption, with constant feuding between the local crime syndicates, random acts of violence from street gangs, organized thievery and murder, and corrupt city officials and police officers.

These three cities would later become the settings of many Grand Theft Auto games to follow, including Grand Theft Auto III , Grand Theft Auto: Vice City , Grand Theft Auto: San Andreas , Grand Theft Auto ( GBA version), Grand Theft Auto: Liberty City Stories , Grand Theft Auto: Vice City Stories , Grand Theft Auto IV and Grand Theft Auto: Chinatown Wars . Characters Players are able to choose to play as eight characters in the game: Travis, Kat, Nikki, Divine, Bubba, Troy, Kivlov and Ulrika (the PlayStation version only lets players choose the four male characters, however). In actual gameplay, there is no real difference, since the characters all wear the exact same yellow sweater. You may also name your character, which, with the correct name, acts like a cheat code and alters gameplay. Soundtrack Grand Theft Auto has seven "radio stations", plus a police band track, which can be heard once the player enters a car, however each vehicle can only receive a limited number of these radio stations. In the PlayStation port each car only had one station. PC players can remove the CD once the game is loaded and replace it with an audio CD .

The next time the character enters a vehicle, a song from the CD will randomly play. This can also be done in the PlayStation port. The game's main theme is "Gangster Friday" by Craig Conner (who played all instruments on this track), credited to the fictitious band Slumpussy, and is played on Head Radio. With the exception of Head Radio FM, the names of songs or the radio station names are never mentioned in-game. However the soundtrack is listed in the booklet which comes with the game. The Collector's Edition of the PC version included the soundtrack on a separate CD. The tracklisting gives the names of the fictional radio stations, bands and their tracks, and for some of them the fictional album that they are from. Ports The original Grand Theft Auto was developed in DOS , and then later ported to Microsoft Windows (using SciTech MGL), Sony PlayStation , and Game Boy Color . The Game Boy Color version was technologically unabridged, which was quite a technical achievement due to the sheer size of the cities, converted tile-for-tile from the PC original, making them many times larger than most Game Boy Color game worlds were because of the handheld's limited hardware.

To cater for the target younger generation, however, the game was heavily censored, with gore and swearing removed. The PC version comes in several different executables for DOS and MS-Windows, which use single set of data files (except for the 8-bit DOS version which uses different but similar graphics) Grand Theft Auto was to be released on the Sega Saturn , but due to the console's rapid decline in popularity before development was finished, the project was halted and the game was never released. After the PlayStation's successful release, development began on a port for the Nintendo 64 , Grand Theft Auto 64, rumoured to have graphical enhancements and new missions, but cancelled without ever having a public appearance. Cover art and 56th Street, with Trump Tower in the background of the picture. The same cover art was also an alternative cover for Grand Theft Auto 2 in selected markets. See also Grand Theft Auto (video game) - WOW.com Grand Theft Auto (video game) Source: Updated: 2017-01-19T00:50Z For the game of the same name on the Game Boy Advance, see Grand Theft Auto (Game Boy Advance) .

Grand Theft Auto Lua error in Module:Wikidata at line 288: invalid escape sequence near '"^'. Distributor(s) Lua error in Module:Wikidata at line 288: invalid escape sequence near '"^'. Director(s) Lua error in Module:Wikidata at line 288: invalid escape sequence near '"^'. Writer(s) Lua error in Module:Wikidata at line 288: invalid escape sequence near '"^'. Series Lua error in Module:Wikidata at line 288: invalid escape sequence near '"^'. Release date(s) Single-player , multiplayer Grand Theft Auto is an open world action-adventure video game developed by DMA Design and published by BMG Interactive . It was first released in Europe and North America in October 1997 for MS-DOS and Microsoft Windows . It was later re-released on 14 December 1997 in Europe and 30 June 1998 in North America for the PlayStation . It is the first instalment of the Grand Theft Auto series , a series that has sold more than 150 million units as of September 2013.

[1] The story follows a group of criminals in three fictionalised versions of US cities as they perform bank robberies, assassinations, and other crimes for their respective syndicates. The game was originally intended to be named Race'n'Chase and to be developed for the Commodore Amiga , starting in 1996. [2] However, it was nearly cancelled due to production issues. [3] Its successor, Grand Theft Auto 2 , was released in October 1999. Contents Gameplay A still image of gameplay, showing the top down view in Liberty City Grand Theft Auto is made up of six levels split between the three main cities. In each level, the player's ultimate objective is to reach a target number of points , which is typically achieved by performing tasks for the city's local crime syndicate. Each level is initiated at a telephone box and has its own unique set of tasks. [4] Successful completion of a mission rewards the player with points and opens the opportunity to attempt harder missions for higher rewards, while failure awards fewer points and may permanently seal off opportunities for more tasks. Completing missions also increases the player's "multiplier", which increases the points the player gets for doing other tasks.

When the player amasses a total of $1,000,000, the next city is unlocked. [4] There are eight playable characters in the game, four male and four female: Travis, Troy, Bubba, Kivlov, Ulrika, Katie, Divine, and Mikki (the PlayStation version only includes the four male characters, however). In actual gameplay, there is no real difference, since all player-characters wear the identical yellow jumper, although they do wear different coloured trousers and hair colours to each other and have the correct skin colours. Players may also name their character which, with the correct name, acts like a cheat code and alters gameplay.[ citation needed ] The player is free to do whatever they want, but have limited lives upon doing so. The player can gain points by causing death and destruction amid the traffic in the city, or steal and sell cars for profit. To get to the large target money required to complete a level, players will usually opt to complete at least some missions to build up their multiplier. Some criminal acts have an inherent multiplier; for example, using a police car for running over people doubles the number of points received. If the player is arrested then their multiplier is halved.

Unlike in later games in the series, the player can be killed, or "wasted", in one hit without body armour. If the player is wasted then they lose a life. In both cases the player loses their current equipment. If the player is wasted too many times, they must restart the level. Even during missions there is still some freedom as most of the time the player is free to choose the route to take, but the destination is usually fixed. It was this level of freedom which set Grand Theft Auto apart from other action based computer games at the time. [5] The PC releases of the game allowed networked multiplayer gameplay using the IPX protocol . [6] Some places in the game have to be unlocked by completing missions. Synopsis Grand Theft Auto takes place in 1997 in three primary settings, all of which are modelled on real locales: Liberty City is based on New York City , Vice City is based on Miami , and San Andreas is based on regions of California and Nevada . All three suffer from rampant crime and corruption, with constant feuding between the local crime syndicates, random acts of violence from street gangs, organised thievery and murder, and corrupt city officials and police officers.

While Grand Theft Auto: London 1969 , Grand Theft Auto: London 1961 and Grand Theft Auto 2 would use different locations, these three cities have been individually revisited as the settings in later Grand Theft Auto games, with differing layouts - for example, Liberty City was the sole city in Grand Theft Auto III , Grand Theft Auto Advance , Grand Theft Auto: Liberty City Stories , and Grand Theft Auto IV , Vice City was the city in Grand Theft Auto: Vice City and Grand Theft Auto: Vice City Stories , and San Andreas was the setting for Grand Theft Auto: San Andreas and Grand Theft Auto V . Development Mock-up for Race'n'Chase, the original title for Grand Theft Auto. The development of Grand Theft Auto began on 4 April 1995 at DMA Design in Edinburgh . It originally had a protracted four-year development, which included a title change and numerous attempts to halt development. [7] The game was originally titled Race'n'Chase until Dan and Sam Houser renamed it. [8] It was originally planned to be released on MS-DOS, Windows 95, PlayStation, Sega Saturn and the Nintendo 64 . However, it was never released for the two latter consoles.

During the development of Grand Theft Auto, many people overseeing the game's progress attempted to halt the development, which led the crew at DMA Design to have to convince them to allow them to continue. [7] There were specific milestones planned for Grand Theft Auto, none of which were met: [7] Development begins: 4 April 1995 Complete game design: 31 May 1995 Engine: 3 July 1995 Look and feel: 2 October 1995 First play: 3 January 1996 Alpha: 1 April 1996 End of production: 1 July 1996 An original design document , dated 22 March 1995, was posted online by Mike Dailly on 22 March 2011. [9] [10] [11] The author of the document credited is K.R. Hamilton, and the released version is 1.05.

It contained information about elements of the game discussed in various meetings held from 23 January 1995 to the writing of the document which also contains many similarities to the 1986 Commodore 64 Miami Vice . According to the original design document, the introduction to Grand Theft Auto is a pre-drawn/rendered animation. The Windows 95 version was developed using Visual C++ v2.0. The DOS version was developed using Watcom C/C++ v10, Microsoft MASM 6.1 and Rational Systems DOS extender (DOS4GW) v 1.97. The program used to make Grand Theft Auto was said to produce "a 3D array which can [be] used by both the perspective and the isometric engines". It was said to consist of "a grid editor which is used to place blocks on a grid, with a [separate] grid for each level", and "allow any block to be placed at any level". It was said that the world may have had to be 256×256×6 blocks.

The original concept of Grand Theft Auto was "to produce a fun, addictive and fast multi-player car racing and crashing game which uses a novel graphics method". Gary Penn, creative director of DMA at the time cited Elite as a major influence, "But I'd been working on Frontier, which is very different and there were definitely other people on the team who had things like Syndicate, Mercenary and Elite very much in their minds as well. That combination definitely led to the more open plan structure there is now. The game as it stands now is basically Elite in a city, but without quite the same sense of taking on the jobs. You take on the jobs in a slightly different way, but incredibly similar structurally. It's just a much more acceptable real world setting. The game was cops and robbers and then that evolved fairly quickly -- nobody wants to be the cop, it's more fun to be bad. And then that evolved into Grand Theft Auto". [12] Ports The original Grand Theft Auto was developed for MS-DOS , but then later ported to Microsoft Windows (using SciTech MGL), PlayStation (developed by Visual Sciences using their "ViSOS" framework), [13] and Game Boy Color .

The Game Boy Color version was technologically unabridged, which was quite a technical achievement[ original research? ] due to the sheer size of the cities, converted tile-for-tile from the PC original, making them many times larger than most Game Boy Color game worlds were because of the handheld's limited hardware. To cater for the target younger generation, however, the game was heavily censored, with gore and swearing removed. The PC version comes in several different executables for DOS and MS-Windows, which use single set of data files (except for the 8-bit colour DOS version which uses different but similar graphics). It was previously available as a free download as part of the Rockstar Classics (alongside Wild Metal and Grand Theft Auto 2 ), however the free download service is currently unavailable. [14] Grand Theft Auto was to be released on the Sega Saturn , but due to the console's rapid decline in popularity before development was finished, the project was halted and the game was never released.[ citation needed ] After the PlayStation's successful release, development began on Grand Theft Auto 64, a port of the game for the Nintendo 64 , rumoured to have graphical enhancements and new missions.

However, development was cancelled without ever having a public appearance. [15] Cover art The cover art for Grand Theft Auto is a photograph of a New York Police Department 1980s Plymouth Gran Fury rushing through the intersection of Fifth Avenue and 56th Street, with Trump Tower in the background of the picture. The same cover art was also an alternative cover for Grand Theft Auto 2 in selected markets. [16] There was also a cover featuring a yellow Buick GSX . There are other covers, but the one shown above is the most common. Soundtrack Grand Theft Auto has seven "radio stations", plus a police band track, which can be heard once the player enters a car; however, each vehicle can only receive a limited number of these radio stations. [17] In the PlayStation port each car only had two stations. PC players can remove the CD once the game is loaded and replace it with an audio CD . The next time the character enters a vehicle, a song from the CD will randomly play. This can also be done in the PlayStation port.

The game's main theme is "Gangster Friday" by Craig Conner, credited to the fictitious band Slumpussy, and is played on N-CT FM. [17] With the exception of Head Radio FM, the names of songs or the radio station names are never mentioned in-game. However, the soundtrack is listed in the booklet which comes with the game. [17] The Collector's Edition of the PC version included the soundtrack on a separate CD. The track-listing gives the names of the fictional radio stations, bands and their tracks, and for some of them the fictional album that they are from. Reception Lua error in Module:Video_game_wikidata at line 357: attempt to index field 'wikibase' (a nil value). Contemporary The game was a best-seller in the UK. [21] The game created quite a stir[ weasel words ], and was a commercial success, though it received mixed reviews upon release. GameSpot 's 1998 review for Grand Theft Auto said that, although the graphics may look "a little plain", the music and sound effects are the opposite, praising the radio stations and the sound effects used to open and close vehicles.

They also praised the freedom of the game, favouring it over other games that make you follow a specific rule set and complete specific missions in a specific order. [22] Retrospective In 2008, Video Games Blogger highly praised the game's "fun factor", audio, ingenuity and "replay value", but had more negative feelings for the graphics. [23] References

Question: Which computer game takes place in Liberty City, Vice City and San Andreas, which suffer from rampant crime, feuding between crime syndicates, random acts of violence from street gangs, organized thievery and murder, and corrupt city officials and police?
Answer: Grand Theft Auto