Tomb Raider 2013: Wolf Attack Scene - YouTube Tomb Raider 2013: Wolf Attack Scene Want to watch this again later? Sign in to add this video to a playlist. Need to report the video? Sign in to report inappropriate content. Rating is available when the video has been rented. This feature is not available right now. Please try again later. Published on Jul 31, 2016 Lara Croft is a British fictional character and the main protagonist of the Square Enix (previously Eidos Interactive) video game franchise Tomb Raider. She is presented as a beautiful, intelligent, and athletic English archaeologist-adventurer who ventures into ancient, hazardous tombs and ruins around the world. Created by a team at UK developer Core Design that included Toby Gard, the character first appeared in the 1996 video game Tomb Raider. She has also appeared in video game sequels, printed adaptations, a series of animated short films, feature films (portrayed by Angelina Jolie), and merchandise related to the series. Official promotion of the character includes a brand of apparel and accessories, action figures, and model portrayals.

Croft has also been licensed for third-party promotion, including television and print advertisements, music-related appearances, and as a spokesmodel. As of June 2016, Lara Croft has been featured on over 1,100 magazine covers surpassing any supermodel. Game tomb raider : definition of tomb raider and synonyms of tomb raider (English) Tomb Raider franchise website Tomb Raider is a media franchise consisting of video games , comic books, novels, theme park rides and movies , centring around the adventures of the fictional English archaeologist Lara Croft . Since the release of the original Tomb Raider in 1996, the series developed into a lucrative franchise of related media, and Lara went on to become a major icon of the virtual gaming industry. In 2006, Lara Croft was inducted into the Walk of Game and the Guinness Book of World Records has recognised her as the "Most Successful Human Virtual Game Heroine". The first six games in the series were developed by Core Design , whilst Crystal Dynamics developed the latest four; their fifth game is currently in production.

Two movies - Lara Croft: Tomb Raider and Lara Croft Tomb Raider: The Cradle of Life - have been produced starring American actress Angelina Jolie as Lara Croft, the first of which is still the highest-grossing film adaptation of a video game ever released in US, and third worldwide. Contents Main article: Lara Croft The central character in Tomb Raider is the English archaeologist Lara Croft, a female adventurer in search of ancient relics. Lara was created by one-time Core designer Toby Gard , [1] and grew out of a number of ideas discarded in early concepts. She appears almost invariably with brown shorts, boots and small backpack, a dark green or blue sleeveless top, holsters on both sides of her hip for dual wielded pistols. Over the course of the series, her 3D model has undergone gradual graphical improvements, as well as enlarged (and later reduced) breast size. Over the course of time, the Tomb Raider series' canon has undergone various changes or retcons . These changes correspond to the series entering a new medium, such as comic books or film, or being taken over by another game developer.

For example, in the first Tomb Raider game manual, Lara Croft is said to have survived a plane crash in the Himalayas at the age of twenty one, and was later disowned by her parents, who are still living. [2] However, in the comics, Lara lost both her parents and her fiancé in the crash. The films make no mention of a plane crash, Lara's mother died when she was too young to remember, and her father died under different circumstances. When development of Tomb Raider was transferred from Core Design to Crystal Dynamics, Lara's biography, was that she and her mother survived a plane crash and later, her mother disappears in the site where they crashed (see Tomb Raider: Legend ). She was then left to her father, who did not take part in the crash, and he was later killed by Jaqueline Natla, a recurring character in the series, leaving Lara an orphan. However, in the Lara Croft movie, Lara's father gets killed by the Illuminati (see Tomb Raider ). [3] [4] In addition to the voice actresses who have been responsible for Lara Croft's spoken dialogue during the games, a number of women have taken on the role of Lara for applications outside of the games themselves.

Six different women have served as the official Lara Croft model for publicity purposes, including model Nell McAndrew , actress Rhona Mitra , and, most recently, gymnast Alison Carroll , who held the job until 2010. American film star Angelina Jolie portrayed Lara Croft in two feature-length Tomb Raider films, which together grossed nearly US$500 million worldwide, making her role as Lara the most well known and widely seen of any other. Nearly fifteen years after the release of the original game, Lara is still one of the most famous and recognizable video game characters in the history of the medium. The debate over whether she is an icon of female empowerment or a vessel for male titillation has existed for as long as she has, but the huge effect she has had on both gaming and popular culture in general cannot be denied. [5] A map indicating places visited by Lara Croft during the video games: Tomb Raider Tomb Raider is one of the best-selling video games franchises of all time. [6] Excluding the sales of the portable adaptions, TV remote-controlled versions and mobile phone releases, the series has collectively sold over 35 million units.

[7] [8] 1996–2003: Tomb Raider, II, III, The Last Revelation, Chronicles, and The Angel of Darkness Toby Gard , one of the creators of Tomb Raider The original game, titled Tomb Raider, made its debut on the Sega Saturn , PlayStation , and PC . Despite being released on the Saturn first alongside PC, [9] [10] it was one of the titles responsible for the PlayStation's success in the mid 1990s. The games present a world in 3D : a series of tombs , and other locations, through which the player must guide Lara. On the way, she must kill dangerous creatures or other humans, while collecting objects and solving puzzles to gain access to an ultimate prize, usually a powerful artifact . The storyline is usually driven by the quest for a powerful artifact, with Lara in a race against a sinister shadow league who want to obtain the relic for their own purposes. These artifacts usually possess mystical powers and may be of supernatural, or even alien, origin. Often in the series, the antagonist uses the artifact or bits of it to create terrifying mystical monsters, creatures, and mutants which Lara must defeat throughout the journey.

Tomb Raider, an early example of the 3D genre, uses third-person shooter mechanics. The player's camera follows her, usually over her shoulder or from behind. Until Tomb Raider: The Angel of Darkness, the game's environments were largely orthogonal , as a result of the creators' decision to extend the 2D platform game genre to a 3D world. This is shown through Tomb Raider's game-play, which is reminiscent of older platform games like Prince of Persia and Flashback that had a heavy focus on timed jumping interspersed with combat. Each game has introduced new weapons and moves; by the fourth game, Lara could back flip off ropes and turn around in mid-air to grab a ledge behind her. Standard moves in Lara's range of abilities include the somersault, a roll, climbing techniques, the ability to swim, a swan dive maneuver, and a handstand. In Tomb Raider III, a sprinting move was introduced that allowed Lara to quickly speed up while a bar in the lower corner of the screen drained her stamina. In Tomb Raider: Chronicles, Lara was able to bar-swing and somersault/roll out of crawl spaces higher than ground level.

Originally, the Tomb Raider games were developed by Core Design , and a game was released annually. However, the pressure grew so much on the team that they decided to kill Lara Croft off at the end of the fourth game. Still, a fifth game was released, which consisted of a series of flashbacks with Lara Croft's funeral serving as framing story for the various tales. The sixth installment Tomb Raider: The Angel of Darkness revived the character and was to start a trilogy. The game infamously featured a darker more city-based setting and included stealth-elements and also introduced a new playable character for a short time in the game. The game was a failure, thus ending the Core Design era. In the early 2000s, a series of hand-held titles were released for the Game Boy Color and Game Boy Advance , which were developed by other developers, neither Core Design (except the second Game Boy game) nor Crystal Dynamics and are therefore not considered canonical . 2006–2008: Studio change, Legend, Anniversary, and Underworld Crystal Dynamics , known for their work on the Legacy of Kain series, relaunched the series with Tomb Raider: Legend which brought the character back to its tomb raiding roots.

It was the first time since the original Tomb Raider that Lara Croft's original creator, Toby Gard returned to work on a sequel. The game heavily expanded on Lara Croft's background, detailing on the loss of her mother in early childhood and how she followed her father's footsteps to find her (therefore beginning her archaeology career). Tomb Raider: Legend introduced an electromagnetic grapple that Lara can attach to metal objects and can, amongst other things, be used to make rope swings and pull metal objects (and enemies) toward her. Following the success of Legend a remake of the original was produced and released almost a year later, called Tomb Raider: Anniversary. The game expanded on some of the plot lines, further setting up the follow-up Tomb Raider: Underworld, which was released in late 2008. Underworld featured the conclusion of the loose trilogy that forms Anniversary, Legend and Underworld.

2010–present: Lara Croft spin-off series, and 2013 reboot Lara Croft in the Tomb Raider reboot On 18 August 2010, Crystal Dynamics and Square Enix released a download-only title, Lara Croft and the Guardian of Light , the first game in the series not to bear the name Tomb Raider. The omission of the Tomb Raider branding was said to separate Lara Croft and the Guardian of Light from the "pillar" Tomb Raider games, which are also still being produced. [11] In an interview with GamingIndians.com, Ian Livingstone , president of Eidos Interactive, [12] announced that the next Tomb Raider was currently in the works. Livingstone stated "I think [it] will surprise a lot of people and reinvigorate the franchise." [13] The official site revealed the next Tomb Raider game will be simply titled Tomb Raider , and described it as a reboot of Lara Croft. On 1 June 2012 a world-wide release date of 5 March 2013 was announced.

[14] Music All the scores to the Tomb Raider saga are produced by respective composers using software instrumentation, such as recording samples and electronic synthesizers . The exception is Tomb Raider: The Angel of Darkness which was recorded live by the London Symphony Orchestra at Abbey Road Studios , London , in June 2002. [15] A few Tomb Raider soundtracks have had official releases made (see: Soundtracks ). However, the majority of the in-game music has yet to be commercialized. Eidos has expressed no concern (despite considerable fan demand) in 15 years of publishing the franchise. Even though score commercialization became common ground during the late 2000s (with music being sold from blockbuster titles such as the Halo , Assassin's Creed , and Mass Effect series), soundtracks to the Tomb Raider saga remain unreleased. The composers are unable to sell their music independently because under employment as in-house composers (at either Crystal Dynamics or Core Design ), they are also tied to Eidos (as the parent company) by contract.

Subsequently, Eidos owns the licensing rights to the composers' material.[ citation needed ] An example of this is Troels Folmann 's recycled music from Tomb Raider: Legend and Anniversary (plus O'Malley's Underworld ) present in the 2010 game Lara Croft and the Guardian of Light . [16] Developed by Core Design Main theme instrumentation: n/a The basic instrumentation for the Tomb Raider scores is orchestral, though the games adopt different instrumentation and tone with each instalment in the series. Nathan McCree 's style when scoring the first Tomb Raider is most similar to Classical music , especially the cues with a fast tempo. Additionally, slow tempo cues are built on a minimalist base using minimalist cells and two to four repeated musical notes. Different instruments like the vibraphone , strings , harp , or woodwinds provide a mysterious setting for the player.[ citation needed ] The main theme of the first Tomb Raider game was composed by Nathan McCree. A solo oboe melody orchestrated with choirs and strings, exposing for the first time the four most important musical notes, the signature, the motif of the entire series. These notes are composed in a most conjunct melodic manner possible: G-A-F-G.

The original motif is followed immediately after by the sequenced motif with A♯-A-G, giving at the same time the possibility of looping the theme and the feeling of completion. Variations of this tune, especially the G-A-F-G motif has been used throughout all Tomb Raider games, including the second movie, Lara Croft Tomb Raider: The Cradle of Life . The symphonic sounds of the earlier games composed by Nathan McCree were created using Roland Corporation 's Orchestral Expansion board for their JV series modules ( JV-1080 Synthesizer Module & SR-JV80-02 Expansion Board [17] ). Stings were used very often to warn the player about an impending danger, or if the player discovers a certain area. As an example, if the player picks up a secret object or, in later games, if an area with that object is discovered, a short vibraphone sound may be heard indicating the player has found a "Secret". The sound has been used in the first five Tomb Raider video games, including Tomb Raider: Anniversary, though it has some minor sound variations.

[18] [19] With Tomb Raider: The Last Revelation, the composer changes for the first time in the series, Peter Connelly being the next composer to come, he tries to respect Nathan's musical style of the series, keeping the stings and similar orchestration. For the main theme of "The Last Revelation" he sequences with a vibraphone the original motif in a 4 musical note minimalist cell, used from the beginning to the end of the melody. Angel of Darkness is the first game to bring underscores, previous games using stings and full scores only. Furthermore, as another premier for the series, the score has been performed by a real orchestra (London Symphony Orchestra, conducted by David Snell) [15] . The basis of the main theme of this 5th game is the ending of the previous game. Troels Brun Folmann brings with Legend a new kind of music style with underlying beats, just like electronic dance music , that sometimes has small parts of an electronic-like orchestra, but instead of recreating the atmosphere of a real orchestra, Folmann uses a lot of echoes for its sounds.

The title track starts off with the first few notes of Lara's original theme used in all the games before this one, being played with slight ornamentation on a Middle-Eastern duduk . Folmann's work for Anniversary is different from that of Legend, as it has no underlying techno beats or electronic effects, and no underscores. Folmann uses more complex instrumentation and composition in his scoring, acquiring more woodwinds , instrument articulation , and ambience . Folmann leaves somewhat of a trademark in his Anniversary music by adding a significant amount of chimes throughout the score. Folmann composed the music in the style of an electronic orchestra. Some recognisable themes from the first game, composed by Nathan McCree, such as "Time to Run," "Puzzle Theme," and "Puzzle Theme II" have been recreated. The main theme can be described as a celebratory version of the original theme from Tomb Raider, as similar chord and instruments are used in the piece. The song starts off with a heavy crescendo of woodwinds and low strings playing the famous Tomb Raider melody, and then breaks off into an almost playful arc, featuring parts of the harp composition from the Tomb Raider theme.

Pizzicato strings, cascading pianos and celeste , chimes, and glass instrumentation are prominent throughout this version, implying the fresh and modern twist that Folmann and Crystal Dynamics have placed in Anniversary. The music supervisor of Underworld was Troels Brun Folmann, he also composed the main theme, while Colin O'Malley scored the bulk of the music. Underworld's music is purely orchestral in style. [20] There are pieces that do not loop, meaning they only play one time and are triggered on specific events. The score is made more of musical fragments, similar to the first five games of the Tomb Raider series with less constant music than in Legend. [20] The first seconds of the main theme are the well known four-notes of the original Tomb Raider main theme. The end of the it gets louder than the beginning by adding choirs and percussion. It then drops into a solo performance of the same four-notes reminiscent of the Tomb Raider: Angel of Darkness main theme. 2010's Lara Croft and the Guardian of Light uses recycled musical cues from Legend, Anniversary, and Underworld by composers Troels Brun Folmann and Colin O'Malley.

[16] The composer for Tomb Raider remains unannounced [21] On 21 December 2010, a podcast was released via the exclusive Game Informer media coverage. As well as featuring an interview with the developers regarding selected publicized fan questions, it also included "a sneak peek at a track from the game itself" composed by Aleksandar Dimitrijevic . [22] [23] The music heard introduces piano and guitar layers, purporting darker undertones. This literally and symbolically creates a distinct feel for Tomb Raider; made explicitly separate to the rest of the music of the Tomb Raider franchise which the guitar as an instrument is particularly foreign to. Most similar to music from Tomb Raider: The Angel of Darkness , fully orchestrated strings follow, which are accompanied by percussion. The instruments develop into an inverted minor derivation of the classic Tomb Raider motif composed by Nathan McCree in 1996.

However, on the eve of the "Turning Point" CGI Trailer, which debuted on 3 June 2011, Dimitrijevic expressed that "none of the music [he] did for the game or the trailer will be used in Tomb Raider or the upcoming Tomb Raider trailer." A new theme for the trailer was created, currently available as a ringtone from Tomb Raider's official website. [24] Films Angelina Jolie portrayed Lara Croft in the film series Two feature films have been created based on the Tomb Raider universe : Lara Croft: Tomb Raider in 2001, and the 2003 sequel Tomb Raider: The Cradle of Life, both starring Angelina Jolie . Lara Croft: Tomb Raider (2001) Main article: Lara Croft: Tomb Raider A 2001 adventure film adapted from the Tomb Raider video game series; Lara Croft races against time and villains to recover a powerful artefact called the Triangle of Light. The film was directed by Simon West and starred Angelina Jolie as Lara Croft . It was released in U.S. theaters on 15 June 2001 receiving mostly negative reviews from critics.

Lara Croft: Tomb Raider debuted at number one with $48.2 million, giving Paramount its second-best debut and the fourth-highest debut of 2001. It beat the opening record for a film featuring a female protagonist ($40.1 million for Charlie's Angels ), and is the second most successful video game adaptation to date (after Prince of Persia), grossing $274,703,340 worldwide. [25] [26] [27] [28] Tomb Raider: The Cradle of Life (2003) Main article: Lara Croft Tomb Raider: The Cradle of Life Angelina Jolie returns as Lara Croft in the 2003 sequel to the original video game based film. This time, Lara Croft attempts to find Pandora's Box which supposedly contains one of the deadliest plagues on Earth, before evil scientist, Jonathan Reiss, can get his hands on it. This film was directed by Jan de Bont and was released in U.S. theaters on 21 July 2003 receiving slightly higher reviews than the original.

Despite the more favourable critical response, Cradle of Life suffered a disappointing opening weekend, as it debuted in fourth place with a take of $21.7 million, [29] a 55% drop from the original's opening gross of $47.7 million. The film finished with a domestic gross of only $65 million. Total earnings amounted to $156.5 million. [30] Potential third movie Graham King 's GK Films acquired the film rights and plan to release an origin story reboot by 2013. [31] Mark Fergus and Hawk Ostby have been hired to pen the film. [32] Box office performance 43% (34 reviews) [40] Other media Tomb Raider was licensed to comic book publisher Top Cow Productions , which released several Tomb Raider comics beginning in 1997. Alongside crossovers with the publisher's company-owned Witchblade and creator-owned Fathom , an eponymous ongoing series began publication in 1999, ending in 2004 with its fiftieth issue.

Ballantine Books , in conjunction with Eidos, began publishing a series of original novels in the spring of 2004, beginning with The Amulet of Power by Mike Resnick , which was followed by The Lost Cult by E. E. Knight in August 2004 and then The Man of Bronze by James Alan Gardner in January 2005. They generally followed the continuity of the video games (particularly Angel of Darkness) rather than the movies, although Lost Cult contained references to Cradle of Life. Man of Bronze differs from the first two books in that it is told in first-person narrative from Lara Croft's point of view. Ballantine's contract only called for three novels, and it is not yet known if the book series will continue. GameTap aired a ten part animated short series called Re\Visioned: Tomb Raider Animated Series from 10 July 2007 to 13 November 2007. The series consists of various artistic talent's renditions of Lara Croft. Minnie Driver provides the voice for Lara Croft.

Soundtracks Four scores to seven of the Tomb Raider games exist as promotional items (and/or under enclosure), while some were available to consumers in specific retail editions with a limited window of opportunity to purchase. All marketable commodities are now out of print and have become rare collector's items[ citation needed ]. The majority of musical material for the games remains unreleased. Promotional Sampler 2008 In addition: Several promotional tracks for all of the Tomb Raider games were distributed to the public. These are difficult to trace back to a source, and are unfortunately not part of any larger body of released music. Examples include "Mediterranean Murder" [42] and "Deep Sea Encounter" [43] from Tomb Raider: Underworld, that while clearly are from the game's soundtrack, do not appear in any official form. The releases were made to invoke pre-media hype before, or to meet public demand after the releases of the game(s) by Eidos, Core Design or Crystal Dynamics . As the soundtrack files to PlayStation (PS1) version of the original Tomb Raider (1996) are stored as standard CD audio files the music can played by using a standard CD player.

[48] Amusement park rides The film Lara Croft: Tomb Raider and subsequent sequel, having been distributed and licensed by Paramount Pictures , were eligible for inclusion in the six Paramount Parks , theme parks owned and operated by Paramount (and later, CBS Corporation ). As such, three Tomb Raider rides were opened at various Paramount Parks: Tomb Raider: The Ride (both a HUSS Giant Top Spin at Kings Island and a flying roller coaster at Canada's Wonderland ) and Tomb Raider: FireFall (a suspended HUSS Top Spin at Kings Dominion ). The Paramount Park's sale to Cedar Fair, L.P. was accompanied by a loss of rights to the Tomb Raider name, and subsequently, Kings Island's Tomb Raider: The Ride and Kings Dominion's Tomb Raider: FireFall were renamed "The Crypt", while Canada's Wonderland's "Tomb Raider: The Ride" was renamed "Time Warp." With its investments and licensing pulled from the former Paramount Parks, the Tomb Raider ride franchise was started anew with Tomb Raider: The Machine at Movieland Studios, Italy. The ride, manufactured by Zamperla , looks very much like the HUSS Top Spin ride, but is more advanced ride called a Windshear .

The original (and only indoor, themed) Tomb Raider: The Ride at Kings Island was celebrated for the way it turned what is generally a typical "boring" thrill ride like a Top Spin (something found at most carnivals) into a highly interactive, themed dark ride complete with lava pits, volcanoes, icicles, and a giant goddess carving on the wall with laser eyes. [49] The ride was synchronized to a specially-made Tomb Raider soundtrack and featured the real, six armed "Durga" goddess and water vase from the first movie, as well as the monkey warrior statues that come to life in the film. The ride is now named The Crypt and does not feature Lara Croft due to change in park owners. References tomb raider | free piano sheet music | Sheeto.com See all 16 results Artist bio Tomb Raider is a mis-tagged artist name, please do yourself a favor and fix your tags placing in the artist tag field only the proper corresponding names listed at the game's credits or soundtrack's booklet. The easiest way is to use Picard. Tomb Raider is a series of video games, comic books, novels and movies, centring around the adventures of the female fictional British archaeologist Lara Croft.

Read more about Tomb Raider on Last.fm. Read more User-contributed text is available under the Creative Commons By-SA License and may also be available under the GNU FDL. Why join Sheeto? Search through the sheet music collection of all Sheeto members, contact them and start trading. Registration is 100% free. Download Rise Of The Tomb Raider - Lara Croft Ice Picks by Mieszko Lacinski <iframe width="221" height="370" style="overflow:hidden;" src="" frameborder="0" scrolling="no" allowtransparency></iframe> Item Details Lara Croft is a fictional character and the protagonist of the Square Enix (previously Eidos Interactive) video game franchise Tomb Raider. She is presented as a beautiful, intelligent, and athletic English archaeologist-adventurer who ventures into ancient, hazardous tombs and ruins around the world. Created by a team at UK developer Core Design that included Toby Gard, the character first appeared in the 1996 video game Tomb Raider. She has also appeared in video game sequels, printed adaptations, a series of animated short films, feature films (portrayed by Angelina Jolie), and merchandise related to the series.

Official promotion of the character includes a brand of apparel and accessories, action figures, and model portrayals. Croft has also been licensed for third-party promotion, including television and print advertisements, music-related appearances, and as a spokesmodel. Printing Details Who Inspired Tomb Raider? Who Inspired Tomb Raider? Jump to: navigation , search Tomb Raider is a media franchise consisting of video games, comic books, novels, theme park rides and movies, centering around the adventures of the fictional English archaeologist Lara Croft. Since the release of the original Tomb Raider in 1996, the series developed into a lucrative franchise of related media, and Lara went on to become a major icon of the virtual gaming industry. Creator(s): Indiana Jones According to Toby Gard, Lara Croft was inspired by Indiana Jones. The team wanted to make her like a female version of the character. This idea wasn't present in the beginning. In fact, in early concepts, Lara was originally had a cold-blooded militaristic-type personality, but Gard and the team decided to create and play up the "proper English lady" aspect of her character in order to establish that there was more to Lara's personality and life than just her immediate actions during Tomb Raider's gameplay.

[1] [2] Prince of Persia Until Tomb Raider: The Angel of Darkness, the game's environments were largely orthogonal, as a result of the creators' decision to extend the 2D platform game genre to a 3D world. This is shown through Tomb Raider's game-play, which is reminiscent of older platform games like Prince of Persia that had a heavy focus on timed jumping interspersed with combat. [3] Tomb Raider 1+2+3 on GOG.com Description Included goodies: 45 avatars+ 79 artworks+ 3 manuals About: Tomb Raider is a game that needs no introduction but if, for some reason, you are not familiar with the series, then these games are about the adventures of the beautiful, intelligent, and athletic British archaeologist Lara Croft. You might think that this job is mostly digging holes and dusting old bones. Read more About: Tomb Raider is a game that needs no introduction but if, for some reason, you are not familiar with the series, then these games are about the adventures of the beautiful, intelligent, and athletic British archaeologist Lara Croft. You might think that this job is mostly digging holes and dusting old bones.

How could a game about that possibly be fun? Well, Lara Croft is anything but an ordinary archaeologist and her life is anything but boring. Lara Croft, tomb raider, occupies an interesting niche between Indiana Jones and Bayonetta: she’s a relic hunter who can kick butt and take names with the best of them. When Lara ventures into ancient tombs in search for legendary treasures and forgotten knowledge, she must keep in mind that those responsible for safeguarding those artifacts didn’t leave them unguarded. The tombs are filled with deadly traps, bizarre monsters, and clever puzzles. Lara is not all looks, though, so she’s ready for the dangers that await. At her disposal is an arsenal of weapons from twin pistols, through all kinds of machine guns and assault rifles, all the way to grenade launchers and bazookas. In the first game, Lara seeks a powerful artifact--the Scion--that seems to be the key to finding the mythical island of Atlantis.

In the second game of the series our sexy archaeologist follows the trial of the mystical Dagger of Xian, which is a weapon used by the first Emperor of China, and it is said that by plunging the dagger into one's heart, the bearer turns into a dragon. The third part features non-linear gameplay, meaning you can choose not only the way in which you complete a level, but also your next destination in the story. Here, you fight against an evil corrupt corporation--RX Tech-- that has come into possession of a strange meteorite apparently imbued with unique properties. Fans of action platformers, great stories, and timeless classics: good news! You don’t have to plunder any long-forgotten crypts to pick up the phenomenal Tomb Raider games: get them here on GOG.com instead. The beginning of the legendary franchise that features one of gaming’s most iconic characters: Lara Croft. Fantastic level design, intuitive and smooth controls, and challenging but rewarding puzzles ensure many hours of fun and an unforgettable experience. Involving storyline that is based on actual myths and beliefs. USER REVIEWS There are no reviews yet.

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({{review.helpfulVotes}} of {{review.totalVotes}} users found this helpful)report of {{ totalPages }} USK Rating: Approved for children aged 16 and above © Square Enix Limited, 1996-1998 Tomb Raider © Square Enix Limited, 1996 Tomb Raider II © Square Enix Limited, 1997 Tomb Raider III: The Adventures of Lara Croft © Square Enix Limited, 1998 Genre: Tomb Raider, Lara Croft Action Figure - YouTube Tomb Raider, Lara Croft Action Figure Want to watch this again later? Sign in to add this video to a playlist. Need to report the video? Sign in to report inappropriate content. Rating is available when the video has been rented. This feature is not available right now. Please try again later. Published on Feb 11, 2016 Tomb Raider, Lara Croft Action Figure Lara Croft is a fictional character and the protagonist of the Square Enix (previously Eidos Interactive) video game franchise Tomb Raider. She is presented as a beautiful, intelligent, and athletic English archaeologist-adventurer who ventures into ancient, hazardous tombs and ruins around the world.

Created by a team at UK developer Core Design that included Toby Gard, the character first appeared in the 1996 video game Tomb Raider. She has also appeared in video game sequels, printed adaptations, a series of animated short films, feature films (portrayed by Angelina Jolie), and merchandise related to the series. Official promotion of the character includes a brand of apparel and accessories, action figures, and model portrayals. Croft has also been licensed for third-party promotion, including television and print advertisements, music-related appearances, and as a spokesmodel. Tomb Raider, styled as Lara Croft: Tomb Raider between 2001 and 2007, is a media franchise that originated with an action-adventure video game series created by British gaming company Core Design. Formally owned by Eidos Interactive, then by Square Enix after their acquisition of Eidos in 2009, the franchise focuses on the archaeologist-adventurer Lara Croft, who travels the globe searching for lost artifacts and infiltrating dangerous tombs and ruins. The character was created by a team at Core Design that included Toby Gard.

The gameplay generally focuses around action-adventure exploration of environments, solving puzzles, navigating hostile environments filled with traps, and fighting numerous enemies. NYC files: Video tales from New York City Subscribe for more New York City videos: ... History – The Archaeology of Tomb Raider Free Archaeology & Ancient History Online Courses for 2017 If you’ve always wanted to study archaeology or ancient history but have had to set aside those dreams due to a lack of finances, time, or suitable classes in your area, web-based MOOCs, or massive open online courses, may be just the thing for you. MOOCs have helped transform education in recent years, making it easier (and cheaper) for people across the world to enroll on a wide range of academic or professional courses offered by some the world’s leading universities and E-learning companies, and granting them the freedom to schedule their studies around their jobs, families, ... [Continue Reading] Arte-Factual: Mongolian Tug (Rise of the Tomb Raider) Spoiler warning: This article does not contain any plot or location spoilers for Rise of the Tomb Raider.

However, I leave it entirely up to the reader to decide whether they wish to continue scrolling down or not… In her quest to find Kitezh in the frozen hinterlands of Siberia, Lara Croft stumbles upon the remains of the ancient armies and intrepid explorers who have tried (and failed) to conquer this once-glorious and remote city. One of the artefacts Lara discovers throughout the course of the game is a battle-damaged Mongolian tug, a relic of a failed Mongol invasion in the ... [Continue Reading] Free Archaeology & Ancient History Online Courses for 2016 How many times have you wished you could study archaeology or ancient history but have had to set aside those dreams due to a lack of finances or suitable classes in your area? Well, thanks to the magic of online learning, you needn’t let distance or budgetary concerns stop you from indulging your passion for the past. Web-based MOOCs (or massive open online courses) have helped transform education, making it easier (and cheaper) for people across the world to enroll on a wide range of academic or professional courses offered by some the world’s leading universities and ...

[Continue Reading] Piecing Together a Fictional History of Kitezh In Rise of the Tomb Raider, Lara Croft sets off to redeem her father’s reputation as an academic and get to grips with the concept of an immortal soul. Her journey takes her to a long-forgotten tomb in northern Syria and a remote settlement in Siberia, where she encounters the remnants of a once-great civilization and gathers clues concerning the whereabouts of a mystical artefact known as the Divine Source, thought to be buried deep in the heart of the mythical lost city of Kitezh. By examining the game’s collectible documents, relics, and camp-fire journals, we can begin ... [Continue Reading] In the Spotlight: Sarah This week’s fan interview turns the spotlight on Sarah, a history postgraduate, blogger and gamer living in South Wales. So, tell us a little about yourself. My name is Sarah, I’m a 26-year-old history postgrad, living in South Wales with my husband and days away from having our first child (who I’m not allowed to name after any game characters – pfffft!).

When I’m not blogging about history and fiction on my blog, History in the (Re)Making, I’m running the social media for a gaming & geekery website, Wasduk.Com, which I also write for. I also have a sweet tooth of ... [Continue Reading] Why Study a Dead Language? In her article “Why You Should Learn a Dead Language”, academic Josephine Livingstone argues that there is still some value in learning dead (or extinct) languages such as Latin, Old English, and Sanskrit as they allow us access to a vast body of ancient literature and can even make it easier for people to acquire other modern languages. Sometimes we need to remember, however, that there are reasons for learning extinct languages beyond boarding-school nostalgia or a burning desire to get into the Tory cabinet. Considering that Arabic or German could be your ticket straight out of ... [Continue Reading] The Hunt for Himiko: Will Archaeologists Ever Excavate the Hashihaka Tomb?

In Tomb Raider 2013, Lara and the rest of the Endurance crew set out to look for the lost kingdom of Yamatai and its mysterious queen, Himiko, but, in reality, Japanese archaeologists have known the possible location of Himiko’s tomb for a few years now. Long-time readers of this blog may recall that a group of researchers were allowed access to the Hashihaka kofun burial mound earlier this year in the hope that they’d be able to confirm whether the tomb in Sakurai, Nara Prefecture, was indeed Himiko’s final resting place. The radiocarbon dating of clay pots found in a ... [Continue Reading] Unearthed: 28th July 2013 Blogs & Articles: Wat, like Tomb Raider? (Some Well Travelled Sandals) Emily channels her inner Lara Croft as she explores the beautiful Angkor Wat complex in Cambodia. Day of Archaeology 2013: A Day in the Life of Bones Don’t Lie (Bones Don’t Lie) Fellow Tomb Raider fan Katy does her part to raise public awareness of the awesomeness of archaeology by taking part in this year’s Day of Archaeology.

The history and “secrets” of Antarctica (Unearthed) In Tomb Raider 3, Antarctica was home to a lost city. But is there any evidence that Antarctica was once home to any lost ... [Continue Reading] Unearthed: 21st July 2013 Blogs & Articles: A New Tomb Raider Comic Shows What’s Next for Lara Croft After Hit Game (Kotaku) Good news, reboot fans! Dark Horse Comics will be publishing a series of comics that will pick up where Tomb Raider 2013 ended and will lead directly into the sequel. Where will Lara go next, I wonder..? Creating Your Own Lara Croft TOMB RAIDER ‘Survivor’ Costume (Stella’s Tomb Raider Blog) Guest blogger Amanda McGinnis shows you how you can create your own “survivor” Lara outfit for conventions and Halloween parties. Having a go at Egyptology (The Feast ...

[Continue Reading] Unearthed: 17th July 2013 Blogs & Articles: Google Earth fuelling ‘armchair archaeology’ (Australian Geographic) Google Earth has become one of the tools used by a growing number of archaeologists to unearth clues about past civilizations from the comfort and safety of their offices and/or homes. One archaeologist has even managed to identify over 600 sites of archaeological interest in Afghanistan with the help of his students. Pyramids of Teotihuacan (Jaunting Jen) Jen talks about the time she visited the pyramids of Teotihuacan in Mexico. Journey into Darkness: A Newly Discovered Mesolithic Lunar Calendar ... [Continue Reading] Unearthed: 14th July 2013 Despite criticism, there is value in an anthropology degree (MLive.Com) Deana Weibel addresses concerns that anthropology and archaeology degrees aren’t good investments and explains why there is still some value in studying for Bachelors in these subjects. This piece was written in response to another article in which the author refers to archaeology students as “Indiana Joneses” and archaeology degrees as “clunker degrees”.

Two Cities, Two Lives, Two Deaths (Sukanya Ramanujan) Sukanya Ramanujan considers the notion of history repeating itself and how this ... [Continue Reading] Free History & Art History Courses at Saylor.Org If you’re looking for a way to broaden your knowledge of ancient history, the Classics, and/or art history at your own pace and for free, you will find an excellent selection of open courses on Saylor.Org. The Saylor Foundation is a non-profit organization based in Washington, D.C. and was founded on the principal that education should be free and readily accessible to anyone with an internet connection. Saylor.Org is the Foundation’s online education initiative and boasts a catalogue of over 270 free, self-paced courses on a wide range of subjects, including art history, biology, ... [Continue Reading] Tomb Raider: The Last Revelation + Chronicles on GOG.com Description Included goodies: 3 manuals+ 48 avatars+ 35 artworks+ The Times exclusive bonus level About: When Lara was only 16, she was tutored in archaeology by Professor Werner Von Croy, a world-famous archaeologist.

Skip forward now, to find Lara in Egypt, minding her own business until a pool of quicksand pulls her underground, deep into an ancient tomb. Here she unwittingly releases the evil god Set, and for the rest of the game her ultimate aim is to recapture him and return him to his prison. Read more About: When Lara was only 16, she was tutored in archaeology by Professor Werner Von Croy, a world-famous archaeologist. Skip forward now, to find Lara in Egypt, minding her own business until a pool of quicksand pulls her underground, deep into an ancient tomb. Here she unwittingly releases the evil god Set, and for the rest of the game her ultimate aim is to recapture him and return him to his prison. Tomb Raider: The Last Revelation follows her quest through 43 levels, all set in the same underground world, so the story moves as seamlessly and effortlessly as the famous Tomb Raider herself. In Tomb Raider Chronicles, Lara is still missing in Egypt and there is no word about her whereabouts. Fearing the worst, her closest friends arrange a service in her honor and to share their insights about some of Lara’s more mysterious exploits.

Tomb Raider Chronicles offers new insights into the past adventures of Lara Croft along with a host of new weapons such as the grappling hook gun and a sniper rifle. If you feel creative and want to make your own adventures, the official Tomb Raider Level Editor is included with the game. Includes Tomb Raider: The Last Revelation and Tomb Raider Chronicles. Utilize new moves to overcome obstacles: walk along tightropes, swing across parallel bars, and stealthily attack your enemies with silent hand-to-hand combat takedowns. Explore tombs as a teenage Lara Croft discovering her roots as an adventurer. Highly interactive environments: light torches, swing from ropes, and kick down doors. USER REVIEWS There are no reviews yet. {{ review.title }} by {{ ::review.author.name }} {{ ::review.author.name }} Sorry, data for given user is currently unavailable. Please, try again later.

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Question: What is the name of the fictional English archaeologist in the game ‘Tomb Raider’?
Answer: Lara Croft