Netball Rules Netball Rules Star Players... Netball Rules The following is an overview of the rules of the game of netball as outlined in the Official Netball Rules, published by the International Federation of Netball Associations (IFNA). It's not possible to include all the rules of the game in this section. There are so many that every netball player learns a new rule every once in a while, no matter how long they've been playing! The aim is to provide you with a basic understanding of the rules to be able to play the game safely and enjoyably. Please use this section as a reference to answer any questions you may have about umpiring decisions. If you're still not sure, please ask! Interested in running your own Play Simple Netball League? Click here for more details. Copies of the rule book can be obtained from England Netball. The team Teams shall consist of 7 players. There must be at least 5 players, one of whom must play centre, to enable the fixture to go ahead. Substitutions Substitutions can only be made at half time or when a player is injured. There is no limit to the number of substitutions that a team can make.

If you start a match with 5 or 6 players but more members of your team arrive after the game has started, they must wait until the next centre pass before being allowed to join the game. Playing positions and their roles on the court There are seven playing positions in a team. Each has an important role to play for their team: Goal Shooter To score goals and to work in and around the circle with the GA Goal Attack To feed and work with GS and to score goals Wing Attack To feed the circle players giving them shooting opportunities Centre To take the centre pass and to link the defence and the attack Wing Defence To look for interceptions and prevent the WA from feeding the circle Goal Defence To win the ball and reduce the effectiveness of the GA Goal Keeper To work with the GD and to prevent the GA/GS from scoring goals Starting the game – centre pass The first centre pass is decided between the two captains by the toss of a coin. The centre passes then alternate between the teams, regardless of which team has scored. Before the whistle, all players must start in the goal thirds except the two Centres. The Centre with the ball must be wholly within the Centre Circle and must obey the footwork rule after the whistle has been blown.

The opposing Centre stands anywhere within the Centre Third and is free to move. After the whistle the Centre pass must be caught or touched by a player standing in or landing wholly within the Centre third. A player must not break at the centre pass, which is moving into the Centre third before the whistle is blown for the Centre pass. A free pass would be awarded to the opposing team in any of these instances above. Players must get onside quickly at the centre pass. The Centre with the ball must hurry back to the centre circle and step straight in. If she waits for her players to get back onside, this is called “delaying play”. **NEW RULES** Under the new rules coming into play in September 2016, this would result in the Centre receiving a caution, a penalty being given and advanced up the court! New rules like these are designed to speed the game up even further. Footwork in the centre circle The footwork rule still applies in the centre circle. As soon as the Centre steps into the circle, their leading leg becomes their landing foot and the footwork rule then applies.

That is, if they lift or move their landing foot and place it back down again, a free pass will be awarded to the opposing team due to footwork. **NEW RULES** From September 2016, the umpire will blow the whistle to start play once the Centre has placed one foot wholly in the circle. Until then, it's two feet! Offside rule A player with or without the ball cannot move into an area of the court that is not designated for their position. This will result in a free pass being awarded to the opposing team. Footwork A player can receive the ball: With both feet grounded or jump to catch the ball and land on two feet simultaneously. You may then take a step in any direction with one foot (but not both) and pivot on the spot with the other foot. Once one foot is moved, the other is considered to be the landing foot. With one foot grounded or jump to catch the ball and land on one foot. The landing foot cannot be moved, other than to pivot on the spot, whilst the other foot can be moved in any direction. Once the landing foot is lifted, it must not be re-grounded until the ball is released.

Hopping or dragging the landing foot is not allowed. If you break the footwork rule, a free pass will be awarded to the opposing team Obstruction A player attempting to intercept or defend the ball must be at least 3ft (0.9m) away from the player with the ball. This distance is measured from the landing foot of the player in possession of the ball. The defender may jump to intercept or defend the ball from this 0.9m (3ft) feet distance but you must ensure if you do jump to defend a ball, you don’t land any nearer that 3ft or this is obstruction (i.e. shortening your distance). A penalty pass will be awarded if you obstruct a player as described above.

Obstruction of a player not in possession of the ball Your arms can be outstretched when you are a marking your player off the ball if you are trying to: To catch, deflect or intercept a pass To obtain a rebound from an unsuccessful shot at goal Momentarily signal for a pass or indicate the intended direction of movement These instances are not classed as obstruction but you will be penalised if you mark a player with your arms out or potentially if you stand under the post with your arms up whilst waiting for a rebound (although the umpire may choose to play advantage if the opposition aren't being impeded). Contact and Contest **NEW RULE** 'When attacking, defending or playing the ball, opposing players may come into physical contact with each other. Provided the players do not interfere with each other's play or use their bodies to gain an unfair advantage over their opponent, it is deemed to be 'contest' and play continues. 'Contact' occurs when a player's actions interfere with an opponent's play whether these are accidental or deliberate.

Interference may occur in the following ways: Physical contact using any part of the body to limit an opponent's ability to move freely (this includes, but is not limited to, pushing, tripping, holding or leaning on an opponent) Knocking or hitting a player including when shooting for goal Placing hand/s on the ball held by an opponent Hitting the ball held by an opponent or removing it from an opponent's possession While holding the ball, pushing it into an opponent A player causes contact by: Landing in a place already occupied by an opponent before the movement began Moving into the path of an opponent who’s committed to a particular landing space Generally, an attacker is moving into a space to receive the ball and a defender is drawn into causing contact when trying to intercept. If the attacker was in that space first, the decision goes their way and against the defender. A defender must be able to intercept the ball cleanly. However, no contact is allowed off the ball. This includes attackers pushing off, backing into or pushing through a defender to get into space to receive the ball. If the defender was in that space first, then the decision goes their way and against the attacker.

Inevitable contact is described as: Player/s, whether moving ot stationary, may not position so closely to an opponent that this player is unable to move without contacting Simultaeneous contact is described as: If two opposing players contact simultaeneously a toss up is taken between the two players concerned. The umpire’s role is to watch the game and determine what is 'contact' and what is 'contest' . It may not always seem obvious to you as a player why a particular decision has been made or why advantage has been played but please respect the decisions that they make. If interference occurs, the umpire will state: which player the penalty is against that a penalty pass has been awarded to the opposition The umpire should stand at the position at the side of the court where they want the penalty to be taken from. If you’re ever unsure where to take the penalty from, you need to look at the positioning of the umpire for guidance. Failure to set the penalty correctly in this way will result in a reversal of the penalty and a free pass to the opposing team. A lot of contact disrupts the flow of the game.

It also puts your team at a tactical disadvantage because when a player is taken out of play on a penalty, they are not able to contribute to the team’s defence. It’s far better to pull out of a challenge if you think you’re going to contact the player and concentrate on defending the next pass instead. The infringer must stand out of play. This means the infringer must: Move quickly to the position indicated Stand beside but away from the player taking the penalty so as not to impede that player Remain in this position and not move or take any part in play (including verbal comments) until the ball has been released. **NEW RULE** From September 2016, once the player taking the penalty pass is in the correct position, the player may choose either to play the ball immediately or to wait for the infringer to stand out of play. If the player chooses to play the ball immediately: The infringer may not take part in play until the ball has been released or make any attempt to intercept the penalty pass The penalty pass will be retaken if the infirnger interferes with it Please observe the above rule if a penalty is given against you!

Taking free passes and penalties You have 3 seconds from setting the free pass/penalty in which to take it. If you decide that another player would be better taking it, you must place the ball back on the floor. Do not walk towards the other player to pass it to them (footwork) or hand it to them (short pass). Any player allowed in that area may take the free pass/penalty. Shooting Only the GS and GA are able to score goals for your team. They must be wholly inside the goal circle to shoot. Throw in The ball is thrown back into play from the point where it went off the court. It is out of court when it contacts anything outside the court area (except the goalpost). When taking a throw in, a player places her foot up to but not on the sideline or backline of the court. The lines are part of the court. If any part of your foot is touching the line or you step into the court in the process of taking the throw in, this is deemed to be a foul throw. At least one foot must be within 15cm (6in) of the line though.

This includes walking on the court to pass the ball to another player if you decide that they should take the throw in. In this instance, you should leave the ball on the floor outside the court for the player to then pick up. You have 3 seconds from when you take up your position at the side of the court in which to throw the ball. You must also wait until all players are back on the court before taking the throw in. If any of the above occurs, a throw in to the opposing team will be awarded. Over a third The ball cannot be thrown over a complete third of the court without being touched or caught by a player (i.e. it cannot cross two transverse lines). A free pass shall be taken from the area where the ball crossed the second transverse line (i.e. where the ball shouldn’t have been). Replayed ball A player may not replay the ball. Specifically you can’t: lose control of the ball and pick it up again if it has not been touched by another player catch a rebound from a shot on goal if the ball has not touched the post or another player toss the ball into the air and catch it again without it being touched by another player.

Short pass **NEW RULE** 'When a player passes the ball, there must be sufficient space for an opposing player on the court to be able to intercept the ball as it moves from the hands of the thrower to those of the receiver.' This is the new rule relating to a short pass coming in in September 2016 and will make it easier for players to make a 'short pass' to each other. Jewellery Players must remove all jewellery before the start of a match to avoid injury to you as a player and your opposition. This rule includes all ear piercings, including piercings high on the ear lobe. Covering piercings up with a plaster is not adequate! The only exception is a wedding band or a medical alert bracelet which can be worn but must be taped up. Failure to remove jewellery will result in a player not being allowed on court. Nails Nails must be kept short. As a guideline, nails should be no longer than 1mm long and should not be seen from the underside of the finger. This is to protect other players from injury. This is not a popular rule but it will be strictly enforced to avoid any unnecessary injuries occurring to players taking part in the league.

Players will not be allowed to start a match with long nails. Guidelines on enforcing the rules Although we’re all out to have some fun playing netball, unfortunately there are rules of the game that we need to stick to! For the first week or two, the umpires may be lenient and give you a second chance to correct a technical fault (such as stepping onto the court as you take a throw in), instead of giving the free pass to the opposing team. Umpires will also explain any decisions that you don’t understand if you ask them politely, although they may ask you to wait until half or full time to allow them to concentrate fully on the game being played. The rules will be followed more closely as the league progresses and as you all progress as players. The exception to this are rules which affect players’ safety, such as contact and obstruction, which will be enforced from the start of the league. netball rules Netball Rules Netball Rules Ball and Ring The ball used in netball is the hybrid of a basketball and a soccer ball. The regulation netball size is a little smaller than the basketball, and is also lighter and somewhat softer. The rings have the same dimension as basketball rings, but they do not have a backboard.

Netball Court, netball court size and dimensions Netball is played on a hard court (like basketball). The court has scoring rings at both ends, and is divided into three parts by lines that indicate the boundaries of the areas in which members of each time are allowed to move. There are two hemispherical areas at each end called "shooting circles." All scoring shots can only be taken within this designated area. A netball court size is 30.5 metres (100 feet) long and 15.25 metres (50 feet) wide, which is divided into thirds. There is a center circle with a diameter of 0.9 metres (3 feet) and two goal circles which are semi-circles measuring 4.9 metres (16 feet) in radius. All lines are part of the court and measure 50mm (2 inches) in width. The netball goal posts are placed mid point of each goal line and measure 3.05 metres (10 feet) in height. The goal rings have an internal diameter of 380mm (15 inches).

The goal ring projects horizontally from the post on a single attachment measuring 150mm (6 inches) in length. Players for netball, netball player positions, positions for international netball Each team is composed of seven players with the following positions and functions: GOAL SHOOTER (GS). This player must get past the Goal Keeper of the other team. He or she can move within the "attacking" goal third, including the shooting circle. GOAL ATTACK (GA). This player acts as the "goal defender," and can move within and across the "attacking" goal third, shooting circle, and center third areas. WING ATTACK (WA). This player functions as the "wing defense," and can move within and across the "attacking" goal third and center third, but not in the shooting circle. CENTER (C). This player can move in all areas except the shooting circles. WING DEFENSE (WD). This player"s function is to "defend" the wing areas, so he or she can move within and across the "defensive" goal third and center third, but never in the shooting circle. GOAL DEFENSE (GD).

This player must protect against the GOAL ATTACK player, and can move within and across the "defensive" goal third and center third, as well as in within the shooting circle. GOAL KEEPER (GK). This player must stop the GOAL SHOOTER from scoring. He or she can move within and across the defensive goal third and the shooting circle. Two umpires call the shots and make the decisions. Duration, regular game, time for netball games, time for international netball games A game consists of 4 x 15 minute quarters with an interval of 3 minutes between the first and second and third and fourth quarters and a 5 minute half time interval. There is up to 2 minutes of time allowed for each injury. Important Rules of international netball, rules of netball, most important rules for netball 1. At the start of the game, the ball is in possession of the center player. All other players must be behind the lines. 2. Netball players cannot take more than one step while they are in possession of the ball. To move the ball around, the players must pass it on to a teammate. 3.

Netball players cannot hold the ball for more than 3 seconds at any one time. 4. Contact is not permitted. Opposing players must be at least three feet away from each other during defense situations. Once contact is made, the erring team loses the ball. 5. Players are not allowed to move outside of t heir designated areas. Any part of their body should not touch the ground of a "restricted" area. 6. Once they have landed holding the ball, players must keep at least one foot on the ground. Players are not allowed to step, jump up or drag that foot. 7. During a penalty pass or shot, the opposing player must stand away from the thrower according to the umpire's instructions. The GOAL SHOOTER or GOAL ATTACK taking the penalty pass or shot in the goal circle can choose to either pass the ball or shoot for the goal. 8. When the ball goes out of bounds, a throw in is given to the player of the other team closest to where the ball went out of the court. The player must stand up to the line and throw the ball within 3 seconds. Netball officials are two umpires, two scorers and two timekeepers.

Team Officials are the Coach, Assistant Coach, Manager, Captain and up to two Primary Care Personnel who are qualified to diagnose and treat injury or illness (for example Doctor and/or Physiotherapist). 3 Ways to Play Netball - wikiHow Preparing to Play Netball 1 Find an indoor or outdoor regulation netball court. [1] It measures 100 feet (30.5 meters) long and 50 feet (15.25 m) wide. The court has horizontal lines dividing it into thirds. There is a circle 3 feet (0.9 m) in diameter in the center of the court. There are 2 goal semicircles, each with a radius of 16 feet (4.9 m) at each end. The 15-inch-wide (38 cm) goal ring extends horizontally from a 10-foot (3 m) post located at the midpoint of each goal line. Not only is the hoop smaller than basketball, there's no backboard. [2] If you're playing in your backyard try to set up a field of this general size.

Using a basketball is okay if you don't have a netball, but the nets are pretty important if you want to play the game. 2 Form a team of 10 or more players. If you have over 14 players have some as subs and rotate them in. 3 Assign positions to the players. Only 2 players, identified by the insignia GS (Goal Shooter) and GA (Goal Attack), can score. The other 5 positions are Goalkeeper (GK), Goal Defense (GD), Wing Attack (WA), Wing Defense (WD) and Center (C). [3] These identification letters are displayed on the front and back of each player's jersey. [4] The center stands in the small circle in the center of the court. The center is both an attacker and defender because they are in the middle. They are allowed anywhere on the court other than the goal circles. The center circle has a diameter of ten yards. The wing attack position tries to feed the ball to the goal shooters. They are positioned at the top third of the field toward the opponent’s goal. The wing attack position is not allowed in the goal circle.

Wing defenders defend against the wing attack position, trying to keep the ball out of their third of the court. Wing defenders are allowed in the center third and their own third, but not the goal circle. The goal attack position is allowed to shoot the ball at the goal and also pass it to the goal shooters in the goal circle. These players are allowed in the center third, the opponents third, and the goal circle. The goal defense position defends against the goal attack position. They are allowed in all the same areas as the goal attack position. The goal shoot position is only allowed in the opposing team's goal circle and the opponent's third. Their job is to catch passes from their other two attacking teammates and try to shoot on the goal. The goal keeper is only allowed in their own goal circle and their own defending third. They must stop the other players from getting the ball and shooting on the goal. 4 Get a referee who knows the rules. You don’t need a referee if you’re just playing for fun, obviously, but if you wanted to organize a competitive game you should find an experienced netball player to act as a referee. Method Learning the Rules 1 Do not move at all with the ball.

You cannot dribble, only pivot with the foot you land on first. The number one rule of netball is that you cannot travel with the ball. Although the game has some similarities to basketball, this rule is more like ultimate Frisbee. Basically, once you have the ball you can only pivot. You must always keep one foot in the same place. [5] 2 Keep seven players from each team on the court at all times. The only exception to this is if a referee sends off a player from one team for an infraction. 3 Stand three feet away from the player with the ball if you are a defender. You cannot be closer than three feet than the player, but you can be as far away as you want. Standing too close is an example of an infraction. You can’t get in another player's face, and you have to give them room to survey the floor. You can jump up and down and defend the pass, but you have to give them room to throw. [6] This means that you cannot snatch or grab the ball out of another player's hands. You can intercept the ball in the air, but if someone has control of the ball you must keep your distance.

4 Follow the three-second ball possession rule. You are not allowed to hold the ball for more than three seconds at a time. Dropping the ball and picking it up again does not reset the possession clock. Similarly, if you try to pass to someone and miss and you grab the ball again the possession clock still does not end. If you hold the ball for more than three seconds you must give it up to the other team. 5 Remain in your designated position zone. Players must stay in position. You can’t run around like a free safety in football. You have to stay in the zones designated for your position. [7] Refer to the position list. 6 Keep the ball in bounds. If the ball goes out of bounds, the team that touched the ball last must give the ball up to the other team. The other team picks up the ball and goes to the line where it went out. [8] They now have three seconds to throw it back into play once they reach this line. Method Playing Netball 1 Toss a coin. This is how you decide first possession of the ball or which goal end each team starts in. Whoever did not toss the coin calls the coin while it is in the air.

If it lands on what they called, they get the ball. You can also do a throw up. A player from each team stands opposite each other, facing the way they are shooting, a metre away from each other. The coach or Umpire then tosses the ball up in between them and the first one to catch the ball decides whether they want the first center pass or they can choose which way they want to shoot. [9] 2 Begin play with a center pass. The Center (C) stands in the center circle and passes the ball to a teammate standing in the center third of the court. After each goal is scored, play resumes with another center pass. 3 Score a goal. You can score a goal by shooting the ball through your team's goal ring while standing inside the goal circle. The other team's goalie will be protecting this net. The goal attack and goal shoot players are allowed to score goals. 4 Follow the major and minor rules of the game to avoid penalties. There are 2 umpires on the court, who make decisions during the game and call penalties. Major rules prohibit contact (accidental or deliberate), obstructing play, and intimidating your opponents.

Should someone break a major rule, the offending player has to stand out of play while the other team throws a pass or shot from where the offense occurred. [10] Minor rules prohibit holding the ball for more than 3 seconds, stepping while in possession of the ball, moving out of the designated area for the position (offsides) or throwing the ball over a third of the court. Should an infringement on a minor rule occur, the other team gets a free pass from where the offense occurred. 5 Play netball for 4 quarters, each 15 minutes long. There is a 5 or 10-minute break at halftime and a 3-minute break after the first and third quarters. 6 Win the game. You win the game by scoring more goals than the other team before the game is over. Easier said than done! Community Q&A When I have the ball can I jump on my tiptoes to throw it? wikiHow Contributor Your feet must remain on the ground at all times, otherwise this is a penalty against your team (it is known as stepping). Rolling onto your tiptoes without taking your foot off the ground is fine unless the umpire says otherwise. Can I break my ankle while pivoting?

wikiHow Contributor Yes, but it is very very rare. If someone knocks you while you are pivoting, then you may injure your ankle. Is netball a complicated sport? wikiHow Contributor If you are a beginner, it can be difficult for the first few weeks while you're learning the game. What techniques do I need to be a good goalkeeper? wikiHow Contributor Why can't some people catch the ball? wikiHow Contributor Some people's reaction times are slower. If you can't catch the ball, keep practicing and try getting people to pass the ball to you differently. Can you break anything while playing netball? wikiHow Contributor The Rules of Netball The Rules of Netball Contact The Rules of Netball Here is a summary of the rules of the game of netball as outlined in the Official Netball Rules, published by the International Federation of Netball Associations (IFNA). It's not possible to include all the rules of the game in this section. There are so many that every netball player learns a new rule every once in a while, no matter how long they've been playing! The aim is to provide you with a basic understanding of the rules to be able to play the game safely and enjoyably.

Please use this section as a reference to answer any questions you may have about umpiring decisions. Copies of the rule book can be obtained from England Netball . The team Teams shall consist of 7 players. There must be at least 5 players, one of whom must play centre, to enable the fixture to go ahead. Substitutions Substitutions can only be made at half time or when a player is injured. There is no limit to the number of substitutions that a team can make. If you start a match with 5 or 6 players but more members of your team arrive after the game has started, they must wait until the next centre pass before being allowed to join the game. Playing positions and their roles on the court There are seven playing positions in a team.

Each has an important role to play for their team: Goal Shooter To score goals and to work in and around the circle with the GA Goal Attack To feed and work with GS and to score goals Wing Attack To feed the circle players giving them shooting opportunities Centre To take the centre pass and to link the defence and the attack Wing Defence To look for interceptions and prevent the WA from feeding the circle Goal Defence To win the ball and reduce the effectiveness of the GA Goal Keeper To work with the GD and to prevent the GA/GS from scoring goals Starting the game - centre pass The first centre pass is decided between the two captains by the toss of a coin. The centre passes then alternate between the teams, regardless of which team has scored. Before the whistle, all players must start in the goal thirds except the two Centres. The Centre with the ball must be wholly within the Centre Circle and must obey the footwork rule after the whistle has been blown. The opposing Centre stands anywhere within the Centre Third and is free to move. After the whistle the Centre pass must be caught or touched by a player standing in or landing wholly within the Centre third.

A player must not break at the centre pass, which is moving into the Centre third before the whistle is blown for the Centre pass. Players must get onside quickly at the centre pass. The Centre with the ball must hurry back to the centre circle and step straight in. If she waits for her players to get back onside, this is called âdelaying playâ. A free pass would be awarded to the opposing team in any of these instances above. Footwork in the centre circle The footwork rule still applies in the centre circle. As soon as the Centre steps into the circle, their leading leg becomes their landing foot and the footwork rule then applies. That is, if they lift or move their landing foot and place it back down again, a free pass will be awarded to the opposing team due to footwork. Offside rule A player with or without the ball cannot move into an area of the court that is not designated for their position. This will result in a free pass being awarded to the opposing team. Footwork A player can receive the ball: With both feet grounded or jump to catch the ball and land on two feet simultaneously.

You may then take a step in any direction with one foot (but not both) and pivot on the spot with the other foot. Once one foot is moved, the other is considered to be the landing foot. With one foot grounded or jump to catch the ball and land on one foot. The landing foot cannot be moved, other than to pivot on the spot, whilst the other foot can be moved in any direction. Once the landing foot is lifted, it must not be re-grounded until the ball is released. Hopping or dragging the landing foot is not allowed. If you break the footwork rule, a free pass will be awarded to the opposing team Obstruction A player attempting to intercept or defend the ball must be at least 3ft (0.9m) away from the player with the ball. This distance is measured from the landing foot of the player in possession of the ball. The defender may jump to intercept or defend the ball from this 0.9m (3ft) feet distance but you must ensure if you do jump to defend a ball, you donât land any nearer that 3ft or this is obstruction (i.e. shortening your distance).

A penalty pass will be awarded if you obstruct a player as described above. Obstruction of a player not in possession of the ball Your arms can be outstretched when you are a marking your player off the ball if you are trying to: To catch, deflect or intercept a pass To obtain a rebound from an unsuccessful shot at goal Momentarily signal for a pass or indicate the intended direction of movement These instances are not classed as obstruction but you will be penalised if you mark a player with your arms out. Contact "No player may contact an opponent, either accidentally or deliberately, in such a way that interferes with the play of that opponent or causes contact to occur." More specifically, a player cannot: Move into the path of an opponent whoâs committed to a particular landing space Position so closely to an opponent that the player is unable to move without contacting (this refers to when a player is being double marked, usually a shooter). Push, trip, hold or lean on an opponent or use other forms of physical contact. Place a hand or hands on a ball held by an opponent or knock or remove the ball from possession of an opponent While holding the ball, push it into the hands of an opponent.

Generally, an attacker is moving into a space to receive the ball and a defender is drawn into causing contact when trying to intercept. If the attacker was in that space first, the decision goes their way and against the defender. A defender must be able to intercept the ball cleanly. However, no contact is allowed off the ball. This includes attackers pushing off, backing into or pushing through a defender to get into space to receive the ball. If the defender was in that space first, then the decision goes their way and against the attacker. The umpireâs role is to watch the game and determine which player is âcausing contact to occurâ. It may not always seem obvious to you as a player why a particular decision has been made. The umpire is there to judge whether itâs the attacker or defender who is committed to a particular space on court and therefore which player is causing contact to occur. The umpire will state: which player the penalty is against that a penalty pass has been awarded to the opposition The umpire should stand at the position at the side of the court where they want the penalty to be taken from.

If youâre ever unsure where to take the penalty from, you need to look at the positioning of the umpire for guidance. Failure to set the penalty correctly in this way will result in a reversal of the penalty and a free pass to the opposing team. A lot of contact disrupts the flow of the game. It also puts your team at a tactical disadvantage because when a player is taken out of play on a penalty, they are not able to contribute to the teamâs defence. Itâs far better to pull out of a challenge if you think youâre going to contact the player and concentrate on defending the next pass instead. Penalties against a player âThe penalised player must stand beside and away from the player taking the penalty so as not to impede this player in any way. The penalised player may not move or attempt to take part in play either physically or verbally until the ball has left the hands of the thrower.â Please observe the above rule if a penalty is given against you! Taking free passes and penalties You have 3 seconds from setting the free pass/penalty in which to take it.

If you decide that another player would be better taking it, you must place the ball back on the floor. Do not walk towards the other player to pass it to them (footwork) or hand it to them (short pass). Any opposing player allowed in that area may take the free pass/penalty. Shooting Only the GS and GA are able to score goals for your team. They must be wholly inside the goal circle to shoot. Throw in The ball is thrown back into play from the point where it went off the court. It is out of court when it contacts anything outside the court area (except the goalpost). When taking a throw in, a player places her foot up to but not on the sideline or backline of the court. The lines are part of the court. If any part of your foot is touching the line or you step into the court in the process of taking the throw in, this is deemed to be a foul throw. This includes walking on the court to pass the ball to another player if you decide that they should take the throw in. In this instance, you should leave the ball on the floor outside the court for the player to then pick up.

You have 3 seconds from when you take up your position at the side of the court in which to throw the ball. You must also wait until all players are back on the court before taking the throw in. If any of the above occurs, a throw in to the opposing team will be awarded. Over a third The ball cannot be thrown over a complete third of the court without being touched or caught by a player (i.e. it cannot cross two transverse lines). A free pass shall be taken from the area where the ball crossed the second transverse line (i.e. where the ball shouldnât have been). Replayed ball A player may not replay the ball. Specifically you canât: lose control of the ball and pick it up again if it has not been touched by another player catch a rebound from a shot on goal if the ball has not touched the post or another player toss the ball into the air and catch it again without it being touched by another player. Short pass At the moment the ball is passed there must be room for a third player between the hands of thrower and catcher. This is quite a common error between shooters and centre court players around the circle.

Jewellery Players must remove all jewellery before the start of a match to avoid injury to you as a player and your opposition. This rule includes all ear piercings, including piercings high on the ear lobe. Covering piercings up with a plaster is not adequate! The only exception is a wedding band or a medical alert bracelet which can be worn but must be taped up. Failure to remove jewellery will result in a player not being allowed on court. Nails Nails must be kept short. As a guideline, nails should be no longer than 1mm long and should not be seen from the underside of the finger. This is to protect other players from injury. This is not a popular rule but it will be strictly enforced to avoid any unnecessary injuries occurring to players taking part in the league. Players will not be allowed to start a match with long nails.

Question: In netball, the ball cannot be held by a player for more than how long at any time?
Answer: 3 seconds