Mouse Trap (board game) | Board game manuals Wiki | Fandom powered by Wikia Board game manuals Wiki Mouse Trap (originally titled Mouse Trap Game) is a board game first published by Ideal in 1963 for two or more players. Contents Edit The basic premise of the game has been consistent throughout the game's history. However, the turn-based gameplay has changed somewhat over the years. The original version, designed by Hank Kramer of Ideal Toy Company , allowed the players almost no decision-making, in keeping with other games for very young children such as Candyland , or Chutes and Ladders . In the 1970s, the board game surrounding the Mouse Trap was redesigned by Sid Sackson , adding the cheese pieces and allowing the player to maneuver opponents onto the trap space. Current Rules Edit Each player is represented by a mouse -shaped game piece which travels along a non-continuous, roughly square-shaped path around the game board from the start to a continuous loop at the end. The path is segmented into spaces, some of which are marked with instructions, and "build" spaces that are marked simply with numbers ("2", "2-3" and "2-3-4").

The object of the game is to trap all of one's opponent's mice using the game's Rube Goldberg -style mouse trap , which is built upon the board during the course of the game. The trap begins with a crank which turns a set of gears. This begins a series of stages which ends in a cage being lowered over the " cheese wheel" space on the board, which is one of six spaces in the ending loop of the game path. Players roll the six-sided die in turn-based play, and move their mouse the number of spaces rolled. If a player lands on a "build" space that corresponds with the number of players in the game (e.g. only "2-3-4" spaces for a four-player game), they must build the next unbuilt piece of the mouse trap, and take a piece of cheese, represented by cheese-shaped tokens. If the players reach the final loop of the board, they continue around it until the game ends; each "build" space in the loop requires a player to build two pieces of the mouse trap, and take two pieces of cheese. Another space on the board is the "turn crank" space.

Once the mouse trap is built, a player landing on one of these spaces while there is an opposing mouse on the "cheese wheel" space must turn the crank to start the mouse trap. If the mouse trap successfully runs its course (there are several stages in which the mouse trap may fail if not properly set), the cage will fall on any opposing mice on the space, and they are out of the game. If there are no opposing mice on the "cheese wheel" space, the player may trade one piece of cheese, for the opportunity to choose an opponent who is not on a "safe" space and roll the die to move their mouse. One may repeat this trade as many times in a turn as they have pieces of cheese; when an opposing mouse is on the "cheese wheel" space, the crank can then be turned. Once there is only one mouse left in the game, that player wins. Others spaces require the player to move their mouse in a prescribed manner. The Mouse Trap Edit The mouse trap in the game has never changed in operation, though the color and shape of some pieces has been slightly modified over the years. There are several stages which form the mouse trap, and most stages are composed of multiple pieces.

A 1990s ad campaign for the game involved a song which listed most of the stages of the mouse trap. In a proper operation, the player turns the crank , which rotates a vertical gear , connected to a horizontal gear. As that gear turns, it pushes an elastic-loaded lever until it snaps back in place, hitting a swinging boot . This causes the boot to kick over a bucket , sending a marble down a zig-zagging incline which feeds into a chute . This leads the marble to hit a vertical pole, at the top of which is an open hand, palm-up, which is supporting a larger ball(changed later on to a marble just like the starter one). The movement of the pole knocks the ball free to fall through a hole in its platform into a bathtub , and then through a hole in the tub onto one end of a seesaw . This catapults a diver on the other end into a tub which is on the same base as the barbed pole supporting the mouse cage. The movement of the tub shakes the cage free from the top of the pole and allows it to fall. There are several points at which the mousetrap can commonly fail.

If not built level, or if kicked too hard, the marble can fall off the incline; it can also miss the chute if not properly aligned; the contact of the marble with the pole may fail to dislodge the ball above; the ball may fail to propel the diver into the tub; the movement of the tub may be insufficient to dislodge the cage; or the cage may get stuck on the barbed pole partway down. Licensing Controversy Edit The game designer Marvin Glass (and his company, Marvin Glass and Associates ) refused to pay licensing fees or royalties to Rube Goldberg , despite Marvin acknowledging being inspired by Goldberg as well as the clear similarities between the game and a Goldberg drawing. Glass went on to develop two less well-known games based on Goldberg designs, Crazy Clock (released 1964) and Fish Bait (1965), neither of which credited Goldberg's influence. Elderly and near retirement, Goldberg declined to take legal action against Glass because inspiration and ideas are not intellectual property that can be protected with a copyright, trademark, or patent, and chose to sell licensing rights for his drawings to another toy company, Model Products instead, which was intellectual property he owned and could make royalties on.

[1] Game Re-Design Edit In 2006, the game was re-released in the United Kingdom with a completely new design. There are now three mousetraps: the board and plastic components are completely different. The most obvious change is the addition of a model toilet at the top of the tallest part of the game. Another key difference is that all of the mousetrap is set up in advance of the game. Hasbro Mousetrap Elefun and Friends Board Game: Amazon.co.uk: Toys & Games Hasbro Mousetrap Elefun and Friends Board Game Â£11.16 & FREE Delivery in the UK on orders over Â£20. Details You Save: Sold by a1 Toys and Fulfilled by Amazon . Gift-wrap available. Fulfilment by Amazon (FBA) is a service Amazon offers sellers that lets them store their products in Amazon's warehouses, and Amazon directly does the picking, packing, shipping and customer service on these items. Something Amazon hopes you'll especially enjoy: FBA items are eligible for and for Amazon Prime just as if they were Amazon items. If you're a seller, you can increase your sales significantly by using Fulfilment by Amazon.

We invite you to learn more about this programme . 35 new from Â£11.16 1 used from Â£10.02 Classic Mousetrap game lets you try to trap your opponents' mice in the wacky trap Contraptions connect together to make a trap for any mouse in the cheesy trap space Reset the trap when it misses a mouse Shop for top deals in Toys & Games. Shop now See all buying options Hasbro Mousetrap Elefun and Friends Board Game Â£11.16 & FREE Delivery in the UK on orders over Â£20. Details In stock. Sold by a1 Toys and Fulfilled by Amazon . Gift-wrap available. Fulfilment by Amazon (FBA) is a service Amazon offers sellers that lets them store their products in Amazon's warehouses, and Amazon directly does the picking, packing, shipping and customer service on these items. Something Amazon hopes you'll especially enjoy: FBA items are eligible for and for Amazon Prime just as if they were Amazon items. If you're a seller, you can increase your sales significantly by using Fulfilment by Amazon. We invite you to learn more about this programme .

Frequently Bought Together Buy the selected items together This item:Hasbro Mousetrap Elefun and Friends Board Game Â£11.16 In stock. Sold by a1 Toys and sent from Amazon Fulfillment. FREE Delivery on orders over Â£20. Details Sold by My Swift and sent from Amazon Fulfillment. FREE Delivery on orders over Â£20. Details Sponsored Products Related To This Item (What's this?) Page 1 of 1 Start over Sponsored Products are advertisements for products sold by merchants on Amazon. When you click on a Sponsored Product ad, you will be taken to an Amazon detail page where you can learn more about the product and purchase it. To learn more about Amazon Sponsored Products, click here . Customers Who Bought This Item Also Bought Page 1 of 1 Start over Page 1 of 1 This shopping feature will continue to load items. In order to navigate out of this carousel please use your heading shortcut key to navigate to the next or previous heading. 40.2 x 27.2 x 8.2 cm Manufacturer recommended age: 4.0 out of 5 stars Best Sellers Rank Visit the Delivery Destinations Help page to see where this item can be delivered.

Date First Available This product is subject to specific safety warnings Warning: Not suitable for children under 36 months Warning: To be used under the direct supervision of an adult Warning: Only for domestic use Product Description Product Description Snap the trap and win at the mouse-catchin’ game of Mousetrap! Run through the maze as Sneakers Mouse, Nacho Mouse or Pepper Mouse spins on the cheesy spinner. When one of your friends' mouse is in the cheesy trap area and you land on the right space, you've got a chance to boot the bucket to launch the zany trap made of Hungry Hippo and Girafalaff contraptions. Keep scurrying and scampering until someone gets caught. If you're the first to trap a mouse, you win!

Box Contains Includes 3 Mouse figures (Sneakers Mouse, Nacho Mouse, Pepper Mouse), 1 Hungry Hippo figure, 3 gameboard pieces, cardboard spinner, Cheese wedge spinner & base, Cheese wedge slide, Boot, Branch, Seesaw log, Elefun plastic branch holder, Jock Croc plastic slide component, Giraffalaff marble stopper component, Chasin' Cheeky trap holder, tub, ladder, tree trunk, banana branch, tree leaves, trap, 2 marbles, instructions. Customers Viewing This Page May Be Interested In These Sponsored Links What do customers buy after viewing this item? Best Selling • Top Rated Page 1 of 1 Start over Sponsored Products are advertisements for products sold by merchants on Amazon. When you click on a Sponsored Product ad, you will be taken to an Amazon detail page where you can learn more about the product and purchase it. To learn more about Amazon Sponsored Products, click here . By Peter Piper TOP 500 REVIEWER on 6 Sept. 2014 Vine Customer Review of Free Product ( What's this? ) To quote my son, "This is a fun and entertaining game!".

He wanted to 5* the review, but I have knocked a star off due to a slight issue with it. This is my first Moustrap game, and the Elefun theme does it no harm at all and adds to the pleasure for fans of Elefun. Assembly is quick and simple, with most fittings made fool-proof and only one vaguely tricky assembly . (The tree truck was a little awkward to fit into the base, but that was pretty much it.) Gameplay is for 2 or 3 players and is very simple. You spin the wheel and jump to the colour indicated. If you land on a space with a boot marked on it, you "kick the bucket" and anyone under the trap is out of the game. You loop round and round until only one player remains free. It is the epitome of simple gameplay. However, kicking the bucket reveals a problem with the game: The tipping giraffe is supposed to be activated by the first ball and trigger the second ball's movement. However it does not tip under the weight of the first ball. It needs either some careful balancing, which meant it ended up getting knocked during gameplay and seting off the trap, or it needed a nudge to get it to knock the ball into the bath.

This was a little disappointing in an otherwise nicely executed set-up. A little engineering will doubtless fis the problem, but it's worth noting. Other than that it's a nice boardgame. We recently bought "Scooby Doo Trap Time Fred's Mega Trap Building Kit", which is around the same price, and whilst in theory that offers more variation and interest, in practice the Elefun Moustrap game is MUCH better built and nicer to play with. Heartily recommended for children under 10. Learn and talk about Mouse Trap (game), American board games, Board games introduced in 1963, Children's board games, Ideal Toy Company Gameplay[ edit ] The basic premise of the game has been consistent throughout the game's history. However, the turn-based gameplay has changed somewhat over the years. The original version, designed by Hank Kramer of Ideal Toy Company , allowed the players almost no decision-making, in keeping with other games for very young children such as Candyland , or Chutes and Ladders (Snakes and Ladders). In the 1970s, the board game surrounding the Mouse Trap was redesigned by Sid Sackson , adding the cheese pieces and allowing the player to maneuver opponents onto the trap space.

[2] Current rules[ edit ] This section possibly contains original research . Please improve it by verifying the claims made and adding inline citations . Statements consisting only of original research should be removed. (June 2012) ( Learn how and when to remove this template message ) Each player is represented by a mouse -shaped game piece which travels along a non-continuous, roughly square-shaped path around the game board from the start to a continuous loop at the end. The path is segmented into spaces, some of which are marked with instructions, and "build" spaces that are marked simply with numbers ("2", "2-3" and "2-3-4"). A player's objective is to trap all of their opponent's mice using the game's Rube Goldberg -style [3] mouse trap , which is built upon the board during the course of the game. The trap begins with a crank which turns a set of gears. This begins a series of stages which ends in a cage being lowered over the " cheese wheel" space on the board, which is one of six spaces in the ending loop of the game path. Players roll the six-sided dice in turn-based play, and move their mouse the number of spaces rolled.

If a player lands on a "build" space that corresponds with the number of players in the game (e.g. only "2-3-4" spaces for a four-player game), they must build the next unbuilt piece of the mouse trap, and take a piece of cheese, represented by cheese-shaped tokens. If the players reach the final loop of the board, they continue around it until the game ends; each "build" space in the loop requires a player to build two pieces of the mouse trap, and take two pieces of cheese. Another space on the board is the "turn crank" space. Once the mouse trap is built, a player landing on one of these spaces while there is an opposing mouse on the "cheese wheel" space must turn the crank to start the mouse trap. If the mouse trap successfully runs its course (there are several stages in which the mouse trap may fail if not properly set), the cage will fall on any opposing mice on the space, and they are out of the game.

If there are no opposing mice on the "cheese wheel" space, the player may trade one piece of cheese for the opportunity to choose an opponent who is not on a "safe" space and roll the die to move their mouse. One may repeat this trade as many times in a turn as they have pieces of cheese; when an opposing mouse is on the "cheese wheel" space, the crank can then be turned. Once there is only one mouse left in the game, that player wins. Other spaces require the player to move their mouse in a prescribed manner. The mouse trap in the game has never changed in operation, though the color and shape of some pieces has been slightly modified over the years. There are several stages which form the mouse trap, and most stages are composed of multiple pieces. A 1990s ad campaign for the game involved a song which listed most of the stages of the mouse trap. In a proper operation, the player turns the crank , which rotates a vertical gear , connected to a horizontal gear. As that gear turns, it pushes an elastic-loaded lever until it snaps back in place, hitting a swinging boot .

This causes the boot to kick over a bucket , sending a marble down a zig-zagging incline (the "rickety stairs") which feeds into a chute . This leads the marble to hit a vertical pole, at the top of which is an open hand, palm-up, which is supporting a larger ball (changed later on to a marble just like the starter one). The movement of the pole knocks the ball free to fall through a hole in its platform into a bathtub , and then through a hole in the tub onto one end of a seesaw . This launches a diver on the other end into a tub which is on the same base as the barbed pole supporting the mouse cage. The movement of the tub shakes the cage free from the top of the pole and allows it to fall. There are several points at which the mousetrap can commonly fail.

If not built level, or if kicked too hard, the marble can fall off the incline; it can also miss the chute if not properly aligned; the contact of the marble with the pole may fail to dislodge the ball above; the ball may fail to propel the diver into the tub; the movement of the tub may be insufficient to dislodge the cage; or the cage may get stuck on the barbed pole partway down. Licensing controversy[ edit ] The game designer Marvin Glass (and his company, Marvin Glass and Associates ) refused to pay licensing fees or royalties to Rube Goldberg , despite Marvin acknowledging being inspired by Goldberg as well as the clear similarities between the game and a Goldberg drawing. Glass went on to develop two less well-known games based on Goldberg designs, Crazy Clock Game (released 1964) and Fish Bait (1965), neither of which credited Goldberg's influence.

Elderly and near retirement, Goldberg declined to take legal action against Glass because inspiration and ideas are not intellectual property that can be protected with a copyright, trademark, or patent, and chose to sell licensing rights for his drawings to another toy company, Model Products, to help secure the rights to specific intellectual property that he owned and for which he might receive royalties. [4] Game redesign[ edit ] In 2004, the game was re-released in the United Kingdom with a completely new design in which there are three mousetraps, and in which the board and plastic components are completely different. [5] In 2014, a new version of the game was released, incorporating characters from the Elefun and Friends universe. [6] [7] This game replaced the original version in retail stores, joining other Elefun and Friends banner titles Elefun , Hungry Hungry Hippos and Gator Golf . Television[ edit ] Mouse Trap was adapted into a game show which was featured on the British children's television show Motormouth . [8] [9] A life-size board game was created and the child contestants took the place of the mice. Original courtesy of Wikipedia: — Please support Wikipedia.

This page uses Creative Commons Licensed content from Wikipedia . A portion of the proceeds from advertising on Digplanet goes to supporting Wikipedia. We're sorry, but there's no news about "Mouse Trap (game)" right now. Limit to books that you can completely read online Include partial books (book previews) Oops, we seem to be having trouble contacting Twitter Support Wikipedia A portion of the proceeds from advertising on Digplanet goes to supporting Wikipedia. Please add your support for Wikipedia! Searchlight Group Digplanet also receives support from Searchlight Group. Visit Searchlight Copyright © 2009-2016 Digparty. All rights reserved. Build a Better <i>Mouse Trap</i>, And They Will Come! - Family Game Night W/O - Read expert review at epinions.com Build a Better Mouse Trap, And They Will Come! - Family Game Night W/O Review by sloving Pros: FUN FUN FUN. Can be played with a group, or individually. Cons: Lots of moving pieces that don't always work. Dangerous marbles. I absolutely loved Mouse Trap as a child! In fact, I distinctly remember my dad taking me to purchase it as a treat for our family.

So, when my own family needed a new game to play together, I suggested my old favorite. Today?s Mouse Trap looks the same as the one from my childhood, but like most things in my ancient memory, it just doesn?t seem to work as well as it used to. In any case, Mouse Trap is like no other board game out there. Player roll the dice and move their little colored plastic mice around the game board accordingly. When you land on a space which has a number on it which matches the number of people playing, then you get to build a piece of the Mouse Trap. In addition, there are spaces that instruct you to go ahead or move back a certain number of spaces, lose a turn, and to take a little cardboard piece of cheese from the pile or to steal one from an opponent. You also get to take a piece of cheese each time you build a piece of the trap. At the end of the game board there is a loop that players travel around until the trap is completely constructed. Once construction is complete, players attempt to land on the ?Turn Crank? space while an opponent is on the ?Cheese Wheel? space, which happens to be right under the net that catches the mouse.

If you land on the ?Turn Crank? space and there is no opponent on the ?Cheese Wheel?, you may use those little cheese pieces to attempt to move him. To do this you return a cheese piece to the pile, roll the dice and then move your opponent the appropriate number of spaces in the hopes of landing him on the?Cheese Wheel?. Once you?ve got an opponent on the ?Cheese Wheel?, you then turn the crank which sets the trap in motion. If the trap works correctly and catches the mouse, that player is out. Play continues until all mice by one are captured. The remaining mouse wins the game! SO, WHAT EXACTLY IS THIS MOUSE TRAP? I?m so glad you asked! The Mouse Trap which player construct in this game is what makes it so much fun! It is made of many funny shaped plastic pieces and gizmos, baskets and barrels, rubber bands and marbles, and a little plastic man. Piece by piece the trap comes together in an orderly fashion.

Once completely constructed, the trap works when a player turns the handle on a 2 piece gear which springs back on an arm that causes a swinging boot to hit a bucket that dumps a metal marble down a zigzag maze and into a curvy sloping channel. At the end of the channel, the marble hits the bottom of a pole that has a hand on top, which pops up and hits another marble at the top, which falls through a bathtub with a hole in the bottom. This marble then drops on a seesaw, causing a little plastic guy in a bathing suit on one end of the seesaw to get flipped into a tub. The tub has a wobbly base, that causes the net, which is mounted at the top of a pole, to come falling down over the unsuspecting opponent mouse below. (Wheew! I?m out of breath just writing this!). The whole contraption really is a lot of fun! But it doesn?t always work. I assume this disfunction is by design, since the instructions clearly state that if the trap fails to trap the mouse, play continues and the threatened mouse moves to a ?safe? space. However, when I played Mouse Trap as a child, is seemed like the trap almost always worked.

Our new Mouse Trap seems to work about half the time. I also don?t recall the cheese pieces. Children love this game for obvious reasons. They love to see things work especially when they build it themselves! And while we do play this game together as a family, Adam sets the trap together by himself or with a friend quite often with out actually playing the game. So Mouse Trap can actually be an individual activity as well as a family game. Besides being a lot of fun, Mouse Trap is an educational aspect as well. Remember learning about Simply Machines in 6th grade science class? Well, this fame is just full of those things! There is a gear, several levers, a couple of inclined planes, and probably as few others that I can?t identify because I slept through that day of 6th grade science. Mouse Trap comes in a sturdy box that makes it easy to store all the pieces and game board. All the trap pieces come in a couple of plastic bags and are all ready to be played with. You must punch out all those cheese pieces. The instructions come in both Spanish and English, but are not really written in an orderly fashion.

You may have to review them a couple of times to get all the rules to make sense (or maybe I?m just slow). You can play Mouse Trap with up to four players and is recommended for kids ages 6 and up. However, after constructing the trap a few times, Adam, who is five, doesn?t have any trouble with it. I wouldn?t recommend it for ages under five however, as kids can easily become frustrated by all these neat moving parts that don?t always work. Also, be very careful with those marbles. Toddlers love to put marbles in their mouths, and even older children seem to be fascinated with the metal variety which is included. I highly recommend Mouse Trap as a great family activity and for an independent child who likes to build things. And I have found that it makes an excellent gift for child that you have no clue how to buy for. We recently gave it as a gift to a set of triplet for their 5th birthday. Once that Mouse Trap is build it?s hard for anyone (mom and day included0 to resists turning that little handle that sets all those fun gizmos in motion!

THANKS TO WANBLI_GLESKA FOR SPONSORING THIS FAMILY GAME NIGHT WRITE-OFF. PARTICIPANTS INCLUDE: bmcnichol, bleuchance, Crazy3237, char.mike, eplovejoy, IowaMommy, jo.com, KateTPZ, klywood, manky, Mrs.NormanMaine, sloving, straight_up, tekki, Wanbli_Gleska Teenyreef's IM40 Not-So-Teeny Tank - Embarrasingly Many New Sticks - Page 16 - Members Aquariums - Nano-Reef.com Forums TeenyReef's IM40 Not-So-Teeny Tank Posted 21 June 2016 - 12:54 PM nickkohrn Joined 11 May 2016 Ohio Finally, I saw that fellow N-R member Fishstiks was selling an Apex lite setup, so I snapped it up. Now I can automate all three tanks, and have a Ph probe in the 10g tank as well as in this tank. I'm saving for the new Apex as we speak.

It might take a while, but it has everything that I will ever need for my current and future tank! I currently have a ReefKeeper Lite, which I basically use just for temperature control. I can't believe how much of a relief it is just having something take action if the tank's temperature goes out of range. Now, you just need to use it to automate water changes! teenyreef likes this Posted 21 June 2016 - 12:54 PM aviator300 Joined 03 Jan 2014 Ogden UT Yeah breakout box is awesome. Sends me a text when ATO level is low. Turns on stand lights when I open the door. Failsafes on ATO. Little button to turn on feed mode. Cool stuff. Does it raise the toilet seat when it senses you're on the way. Hahah. jedimasterben, teenyreef and nickkohrn like this Aviators Cadlights Zen 5 Posted 21 June 2016 - 01:02 PM HarryPotter Does it raise the toilet seat when it senses you're on the way. Hahah.

No but it flushes when you close it! jedimasterben and teenyreef like this My Riddikulus Reefer 350 Posted 21 June 2016 - 01:03 PM Slowtwitch Nano Reefer, Ultra Runner, Tooth Fixer, Dad Premium Members 2,231 posts Joined 10 Dec 2014 Sounds like way too many points of failure to me. I don't trust technology. Too many disappointments. teenyreef likes this Posted 21 June 2016 - 01:09 PM HarryPotter Joined 11 May 2015 NoneOfYaFreakingBusiness Sounds like way too many points of failure to me. I don't trust technology. Too many disappointments. I get what you're saying, but there are no "dangerous" points of failure. These things send you warnings, they do not take action.

If I am sent a false alarm (which haven't happened) about the ATO being low I'll check it anyway teenyreef likes this My Riddikulus Reefer 350 Posted 21 June 2016 - 01:31 PM aviator300 Joined 03 Jan 2014 Ogden UT Sounds like way too many points of failure to me. I don't trust technology. Too many disappointments. Actually I don't think we use these things primarily for reasons that make a lot of sense, I think we use them because they are FUN. teenyreef and mooker like this Aviators Cadlights Zen 5 Posted 21 June 2016 - 01:37 PM Slowtwitch Nano Reefer, Ultra Runner, Tooth Fixer, Dad Premium Members 2,231 posts Joined 10 Dec 2014 Actually I don't think we use these things primarily for reasons that make a lot of sense, I think we use them because they are FUN. If it's fun, more power to you. Makes me nervous. Probably the Amish side of me coming out.

I'll go churn some butter now. jack1978, jedimasterben, aviator300 and 4 others like this Posted 21 June 2016 - 02:31 PM aviator300 Joined 03 Jan 2014 Ogden UT If it's fun, more power to you. Makes me nervous. Probably the Amish side of me coming out. I'll go churn some butter now. Didn't you ever love to play the board game "Mousetrap" ) (probably before your time) The idea of it was a board game but almost no kid just played the game, but rather just spent hours putting the thing together and marveling at the automation. In a proper operation, the player turns the crank , which rotates a vertical gear , connected to a horizontal gear. As that gear turns, it pushes an elastic-loaded lever until it snaps back in place, hitting a swinging boot . This causes the boot to kick over a bucket , sending a marble down a zig-zagging incline (the "rickety stairs") which feeds into a chute .

This leads the marble to hit a vertical pole, at the top of which is an open hand, palm-up, which is supporting a larger ball (changed later on to a marble just like the starter one). The movement of the pole knocks the ball free to fall through a hole in its platform into a bathtub , and then through a hole in the tub onto one end of a seesaw . This launches a diver on the other end into a tub which is on the same base as the barbed pole supporting the mouse cage. The movement of the tub shakes the cage free from the top of the pole and allows it to fall, trapping the mouse. This is the same excitement that I experience when I get a new Reef toy whether it be an ATO, an MP10, or a DUO on Bluefish.

teenyreef, holy carp and nickkohrn like this Aviators Cadlights Zen 5 Posted 21 June 2016 - 03:05 PM Slowtwitch Nano Reefer, Ultra Runner, Tooth Fixer, Dad Premium Members Didn't you ever love to play the board game "Mousetrap" ) (probably before your time) The idea of it was a board game but almost no kid just played the game, but rather just spent hours putting the thing together and marveling at the automation. In a proper operation, the player turns the crank , which rotates a vertical gear , connected to a horizontal gear. As that gear turns, it pushes an elastic-loaded lever until it snaps back in place, hitting a swinging boot . This causes the boot to kick over a bucket , sending a marble down a zig-zagging incline (the "rickety stairs") which feeds into a chute . This leads the marble to hit a vertical pole, at the top of which is an open hand, palm-up, which is supporting a larger ball (changed later on to a marble just like the starter one).

The movement of the pole knocks the ball free to fall through a hole in its platform into a bathtub , and then through a hole in the tub onto one end of a seesaw . This launches a diver on the other end into a tub which is on the same base as the barbed pole supporting the mouse cage. The movement of the tub shakes the cage free from the top of the pole and allows it to fall, trapping the mouse. This is the same excitement that I experience when I get a new Reef toy whether it be an ATO, an MP10, or a DUO on Bluefish. I remember the game. Hated it. I'm just not a gadget guy. Luckily my son is. He does all my programming of anything for me. I'm quite happy with low tech options for everything. My one concession for my tank is my doser. It keeps me up some nights worried that I'll wake up to find that it got stuck on and overdosed the tank to death. Lol. jack1978 and jedimasterben like this Joined 19 Sep 2014 Chesapeake, VA I remember the game. Hated it. I'm just not a gadget guy. Luckily my son is.

He does all my programming of anything for me. I'm quite happy with low tech options for everything. My one concession for my tank is my doser. It keeps me up some nights worried that I'll wake up to find that it got stuck on and overdosed the tank to death. Lol. I loved Mousetrap! I think automation is great as long as it does whatever it does better than I could do myself, because it's more precise, or frequent, or guaranteed to happen when I forget. But I agree it's scary especially when it's dumping stuff in the tank. I crashed my 4g tank by leaving the doser on overnight. But that was a problem with me making a manual mistake, not with automation. No but it flushes when you close it! It's an ATF! Instead of an ATO jedimasterben and Slowtwitch like this Joined 19 Sep 2014 Chesapeake, VA I work in tech and finally got a smartphone 2 years ago after the CTO and CEO kept making fun of me. I had a crappy but indestructible flip phone for the longest time. Now I am addicted to my smartphone....

Yeah, I thought it was pretty ironic that I was on the "internet" in the early 80's when it was called Arpanet, built networks back when token ring was cool, and had a personal computer before they were actually PC's, but couldn't make the jump to smartphones, lol. My favorite phone was still my original Motorola Droid with a hardware slide out keyboard. Was fantastic to type on, took a while to get used to using a touchscreen for typing. That was a great phone, but I was still stuck on Blackberry back then kguske2 and mooker like this Ha! I'm pretty sure I've been one since about 20 So I'm with member Mooker at RAP and your tank is a frequent topic of conversation That's funny! I guess I need to get some corals and fish in this thing. I'm driving back from our vacation in Panama City, FL today. I got sick today but hopefully I'll be able to get some stuff done on the tank then! How was RAP? Someday I'll be like a grown up reefer and go to a coral show.

But as a confirmed curmudgeon I'd rather stay home and just order my corals online spectra, kimberbee and dropped like this Teenyreef's IM40 Not-So-Teeny Tank - Embarrasingly Many New Sticks - Page 16 - Members Aquariums - Nano-Reef.com Forums TeenyReef's IM40 Not-So-Teeny Tank Posted 21 June 2016 - 12:54 PM nickkohrn Joined 11 May 2016 Ohio Finally, I saw that fellow N-R member Fishstiks was selling an Apex lite setup, so I snapped it up. Now I can automate all three tanks, and have a Ph probe in the 10g tank as well as in this tank. I'm saving for the new Apex as we speak. It might take a while, but it has everything that I will ever need for my current and future tank! I currently have a ReefKeeper Lite, which I basically use just for temperature control. I can't believe how much of a relief it is just having something take action if the tank's temperature goes out of range.

Now, you just need to use it to automate water changes! teenyreef likes this Posted 21 June 2016 - 12:54 PM aviator300 Joined 03 Jan 2014 Ogden UT Yeah breakout box is awesome. Sends me a text when ATO level is low. Turns on stand lights when I open the door. Failsafes on ATO. Little button to turn on feed mode. Cool stuff. Does it raise the toilet seat when it senses you're on the way. Hahah. jedimasterben, teenyreef and nickkohrn like this Aviators Cadlights Zen 5 Posted 21 June 2016 - 01:02 PM HarryPotter Does it raise the toilet seat when it senses you're on the way. Hahah. No but it flushes when you close it!

jedimasterben and teenyreef like this My Riddikulus Reefer 350 Posted 21 June 2016 - 01:03 PM Slowtwitch Nano Reefer, Ultra Runner, Tooth Fixer, Dad Premium Members 2,232 posts Joined 10 Dec 2014 Sounds like way too many points of failure to me. I don't trust technology. Too many disappointments. teenyreef likes this Posted 21 June 2016 - 01:09 PM HarryPotter Joined 11 May 2015 NoneOfYaFreakingBusiness Sounds like way too many points of failure to me. I don't trust technology. Too many disappointments. I get what you're saying, but there are no "dangerous" points of failure. These things send you warnings, they do not take action.

If I am sent a false alarm (which haven't happened) about the ATO being low I'll check it anyway teenyreef likes this My Riddikulus Reefer 350 Posted 21 June 2016 - 01:31 PM aviator300 Joined 03 Jan 2014 Ogden UT Sounds like way too many points of failure to me. I don't trust technology. Too many disappointments. Actually I don't think we use these things primarily for reasons that make a lot of sense, I think we use them because they are FUN. teenyreef and mooker like this Aviators Cadlights Zen 5 Posted 21 June 2016 - 01:37 PM Slowtwitch Nano Reefer, Ultra Runner, Tooth Fixer, Dad Premium Members 2,232 posts Joined 10 Dec 2014 Actually I don't think we use these things primarily for reasons that make a lot of sense, I think we use them because they are FUN. If it's fun, more power to you. Makes me nervous. Probably the Amish side of me coming out.

I'll go churn some butter now. jack1978, jedimasterben, aviator300 and 4 others like this Posted 21 June 2016 - 02:31 PM aviator300 Joined 03 Jan 2014 Ogden UT If it's fun, more power to you. Makes me nervous. Probably the Amish side of me coming out. I'll go churn some butter now. Didn't you ever love to play the board game "Mousetrap" ) (probably before your time) The idea of it was a board game but almost no kid just played the game, but rather just spent hours putting the thing together and marveling at the automation. In a proper operation, the player turns the crank , which rotates a vertical gear , connected to a horizontal gear. As that gear turns, it pushes an elastic-loaded lever until it snaps back in place, hitting a swinging boot . This causes the boot to kick over a bucket , sending a marble down a zig-zagging incline (the "rickety stairs") which feeds into a chute .

This leads the marble to hit a vertical pole, at the top of which is an open hand, palm-up, which is supporting a larger ball (changed later on to a marble just like the starter one). The movement of the pole knocks the ball free to fall through a hole in its platform into a bathtub , and then through a hole in the tub onto one end of a seesaw . This launches a diver on the other end into a tub which is on the same base as the barbed pole supporting the mouse cage. The movement of the tub shakes the cage free from the top of the pole and allows it to fall, trapping the mouse. This is the same excitement that I experience when I get a new Reef toy whether it be an ATO, an MP10, or a DUO on Bluefish.

teenyreef, holy carp and nickkohrn like this Aviators Cadlights Zen 5 Posted 21 June 2016 - 03:05 PM Slowtwitch Nano Reefer, Ultra Runner, Tooth Fixer, Dad Premium Members Didn't you ever love to play the board game "Mousetrap" ) (probably before your time) The idea of it was a board game but almost no kid just played the game, but rather just spent hours putting the thing together and marveling at the automation. In a proper operation, the player turns the crank , which rotates a vertical gear , connected to a horizontal gear. As that gear turns, it pushes an elastic-loaded lever until it snaps back in place, hitting a swinging boot . This causes the boot to kick over a bucket , sending a marble down a zig-zagging incline (the "rickety stairs") which feeds into a chute . This leads the marble to hit a vertical pole, at the top of which is an open hand, palm-up, which is supporting a larger ball (changed later on to a marble just like the starter one).

The movement of the pole knocks the ball free to fall through a hole in its platform into a bathtub , and then through a hole in the tub onto one end of a seesaw . This launches a diver on the other end into a tub which is on the same base as the barbed pole supporting the mouse cage. The movement of the tub shakes the cage free from the top of the pole and allows it to fall, trapping the mouse. This is the same excitement that I experience when I get a new Reef toy whether it be an ATO, an MP10, or a DUO on Bluefish. I remember the game. Hated it. I'm just not a gadget guy. Luckily my son is. He does all my programming of anything for me. I'm quite happy with low tech options for everything. My one concession for my tank is my doser. It keeps me up some nights worried that I'll wake up to find that it got stuck on and overdosed the tank to death. Lol. jack1978 and jedimasterben like this Joined 19 Sep 2014 Chesapeake, VA I remember the game. Hated it. I'm just not a gadget guy. Luckily my son is.

He does all my programming of anything for me. I'm quite happy with low tech options for everything. My one concession for my tank is my doser. It keeps me up some nights worried that I'll wake up to find that it got stuck on and overdosed the tank to death. Lol. I loved Mousetrap! I think automation is great as long as it does whatever it does better than I could do myself, because it's more precise, or frequent, or guaranteed to happen when I forget. But I agree it's scary especially when it's dumping stuff in the tank. I crashed my 4g tank by leaving the doser on overnight. But that was a problem with me making a manual mistake, not with automation. No but it flushes when you close it! It's an ATF! Instead of an ATO jedimasterben and Slowtwitch like this Joined 19 Sep 2014 Chesapeake, VA I work in tech and finally got a smartphone 2 years ago after the CTO and CEO kept making fun of me. I had a crappy but indestructible flip phone for the longest time. Now I am addicted to my smartphone....

Yeah, I thought it was pretty ironic that I was on the "internet" in the early 80's when it was called Arpanet, built networks back when token ring was cool, and had a personal computer before they were actually PC's, but couldn't make the jump to smartphones, lol. My favorite phone was still my original Motorola Droid with a hardware slide out keyboard. Was fantastic to type on, took a while to get used to using a touchscreen for typing. That was a great phone, but I was still stuck on Blackberry back then kguske2 and mooker like this Ha! I'm pretty sure I've been one since about 20 So I'm with member Mooker at RAP and your tank is a frequent topic of conversation That's funny! I guess I need to get some corals and fish in this thing. I'm driving back from our vacation in Panama City, FL today. I got sick today but hopefully I'll be able to get some stuff done on the tank then! How was RAP? Someday I'll be like a grown up reefer and go to a coral show.

But as a confirmed curmudgeon I'd rather stay home and just order my corals online spectra, kimberbee and dropped like this

Question: Which board game includes a swinging boot, a bucket, a bath tub and a seesaw?
Answer: Mouse Trap