Sonic the Hedgehog (1991) | Sonic News Network | Fandom powered by Wikia Sonic the Hedgehog (1991) This article is about the first Sonic video game. For other uses of Sonic the Hedgehog, see Sonic the Hedgehog (disambiguation) . Sonic the Hedgehog (PlayStation Network version until 2013) CERO: A 16-megabit cartridge, Digital download, CD-ROM, DVD-ROM, DVD-DL, Blu-ray Disc Input This is terrible! Hurry! Sonic the Hedgehog - everyone is waiting for your help! — The Japanese Manual for Sonic the Hedgehog Sonic the Hedgehog (ソニック・ザ・ヘッジホッグ, Sonikku za hejjihoggu ? ) is a platform video game developed by Sonic Team and published by Sega for the Sega Mega Drive/Genesis . Featuring the new mascot of Sega , the titular Sonic the Hedgehog , this game served as the launch title for the famous video game franchise known as the Sonic the Hedgehog series .

The game was originally released for the Sega Genesis in North America and Europe on June 23, 1991, with a Japanese Mega Drive release following three days afterwards on June 26. Advertising its fast gameplay based around Sonic's extraordinary speed, the concept of a high-speed platform game was unique for its time, and solidified the style of gameplay the series would be best known for. Due to the Mega Drive's Motorola 68000 processor, the power of the console would allow for faster gameplay, dubbed by some as "blast processing", and impressive 16-bit graphics, making it much more powerful than Sega's previous Master System . The game was well praised by critics and was a massive commercial success, which gave the Genesis, and by extent Sega, a massive boost in popularity, enough so that Sega could directly compete with Nintendo , who soon followed up with the release of their Super Nintendo Entertainment System in what would be the first counterattack in a long company rivalry that lasted throughout the 90s. In recent years, the game has been ported numerous times on many other consoles, with some ports adding newer features to the original game.

Contents [ show ] Plot On the lush, tropical paradise of South Island , Sonic the Hedgehog 's animal friends begin disappearing one by one. When he discovers that the evil scientist, Dr. Ivo Robotnik , has been kidnapping them and converting them into robotic Badniks as part of a plot to collect all six of the fabled Chaos Emeralds , Sonic decides it's up to him to save them, and embarks on a quest to free his friends and thwart the evil schemes of Robotnik. As Sonic races through the Zones of the island, he engages in numerous confrontations with the nefarious Robotnik and his deadly machines, and one by one frees the animals from their robotic shells and capsules placed at the end of almost every zone. In their final confrontation , the Doctor prepares his last dastardly contraption to end his adversary, but proves no match for Sonic's awesome might, and his machine is totaled. Fleeing with his tail between his legs, Robotnik abandons his laboratory as it explodes, crumbling to scrap, with Sonic narrowly escaping. Following his escape, Sonic finally returns to the vast Green Hills where his journey began.

In the game's normal ending, Sonic gives the player an annoyed look before posing for the screen, and Robotnik will be shown after the credits juggling any undiscovered Chaos Emeralds the player missed, with a "Try Again" message taunting them. However, if the player succeeds in collecting the six Emeralds by the end of the game, the player is rewarded with the good ending, where the six Chaos Emeralds react to one another and release a burst of light before disappearing, rejuvenating the wildlife and nature of South Island, leaving Sonic astonished before he jumps up towards the screen and poses. In the post credits scene, Dr. Robotnik is shown humorously stomping on the "End" text in a tantrum fueled attempt to crush it, to no avail. Gameplay Title screen of the game. Sonic the Hedgehog plays identically to other platform games released around the same time, yet its main focus is on fast gameplay and quick reflexes. The titular character can not only run and jump, but he can pick up incredible speed if uninterrupted, and can roll into a ball and spin into enemies and up ramps with enough momentum, allowing him to launch himself high up into the air or through a stream of Badniks.

There are seven zones in total, with each zone, barring the Final Zone , divided into three Acts each. Sonic must reach the end of each Act within 10 minutes, while collecting items and avoiding hazards along the way. Essential to the gameplay are gold Rings scattered throughout each level, a feature which would become one of the defining characteristics of the series. These items are regularly placed around the level map and serve multiple functions. First, the player collects rings to protect Sonic. As long as they have at least one ring, the player will not lose a life when injured. Instead, when hit, up to twenty of the rings the player has collected will fly outward and scatter around the immediate area for some seconds, some of which can then be retrieved before they disappear. If the player runs into an enemy without a single ring, he/she will lose a life. If the player collects a hundred rings they will gain an extra life , and will gain an additional life for every hundred rings after that, provided the rings are not lost. An example of gameplay in the first zone: Green Hill Zone .

If the player has at least fifty rings at the end of an act, a giant golden ring will float above the goal sign, which can be jumped through to enter one of the Special Stages (this excludes the final act of a stage, when Sonic will enter a boss fight). At the end of each act, the total number of rings the player has is multiplied by a hundred and added to the player's score. During the score-tallying, the player can also jump through the air to find hidden emblems which can range from a hundred to 10,000 points. Also scattered throughout each level are video monitors which when broken by the character will reward the player with one of a variety of bonuses. These include a Shield which will protect Sonic from a single hit, a 10-ring bonus , an extra life , temporary Invincibility (accompanied with a temporary change in music), and " Power Sneakers ", which give the player a temporary speed boost (and increase the tempo of the music for the duration). The item monitors have become another long-lasting feature in the series, though they have been changed to bubble-like containers that can float in later games.

Despite the various types of protection available, neither the shield, rings, nor invincibility will prevent the player losing a life if Sonic is crushed (by a trap or between a wall and a moving platform), drowned, runs out of time (each act has a ten-minute time limit), or falls into a bottomless pit. Progression through the game is made easier for the player by lamp posts that act as checkpoints. When Sonic passes a lamp post, the spherical top spins around and its color changes from blue to red, and the next time a life is lost, gameplay will restart at that point rather than at the beginning of the act. In the Japanese version, if a checkpoint is activated and a life is lost as a result of running out of time, the time at the checkpoint will reset to 0:00. Hazards the player experiences include a wide variety of " Badniks " - these appear as Animals trapped inside mechanical bodies which are released the moment the player hits them. Each badnik takes one hit to destroy, but they vary greatly from Zone to Zone; some will walk in a set path, others will try blasting the player, and some cannot be avoided at all.

The player must also avoid rows of sharp spikes, cliffs, and elaborate death traps. There is also the threat of drowning (in Labyrinth Zone and the third Act of Scrap Brain Zone which contains water), as the player can only survive approximately thirty seconds underwater (locating air bubbles can extend this). Sonic's abilities Renamed the Spin Jump in later games, pressing an action button at any time will make Sonic leap into the air with rolling attack. The height of the jump is proportional to how long you hold the button down. Push Certain blocks can be pushed by running up against them. Continue holding the D-pad against the offending cube to have Sonic push it along the ground. This sprite will be shown if you attempt this with an object that can't be pushed but won't harm you. Zones Sonic the Hedgehog has seven zones (plus the Special Stages). The first six zones contain three full-length Acts, and the final one only consists of the final boss machine. Main article: Special Stage (Sonic the Hedgehog) (16-bit) If Sonic finishes the first or second Act of any of the first five zones with at least fifty Rings , a large, spinning ring will appear.

If he jumps into it, he will warp into a " Special Stage " (called the "Secret Zone" in the manual), which conceals one of the six Chaos Emeralds . In these stages, Sonic, in ball form, falls through a series of rotating mazes. If he can avoid the "GOAL" signs along parts of the stage's walls (presumably labeled "GOAL" to entice the player into a failed attempt at getting a Chaos Emerald), he will eventually find the Chaos Emerald encased in colored diamonds; touching the diamonds repeatedly will cause them to change color from blue, to green, to yellow, to pink and ultimately disappear, allowing access to the Emerald. The stage will end when Sonic either touches the Emerald or hits a "GOAL" sign. If fifty Rings are collected before Sonic makes contact with a "GOAL" sign or gets the Chaos Emerald, then a 'Continue' will be awarded to the player, indicated by a brief, distinct change in melody. Super Sonic does not appear in Sonic the Hedgehog because the seventh Chaos Emerald was not yet introduced.

There are a total of ten opportunities to get Chaos Emeralds, meaning the player can fail a Special Stage up to four times if all six Emeralds are to be collected before the end of the game. Scrap Brain Zone will not have a large ring at the end of it, even when finishing with fifty rings, despite the acts ending before it. If the player fails a stage, that stage is skipped and is returned to after attempting the sixth and final Special Stage. It is stated in the North American and European manuals that a 1-Up item can be found in Special Stages, but they are not seen anywhere unless placed in the game's secret Debug Mode . It is possible, however, to earn extra lives by collecting a hundred rings in a single stage, indicated by the same sound used in the main zones. Items and power-ups Main article: Sonic the Hedgehog (8-bit) As the Master System still had high sales in South America (and in limited amounts in the US through retail stores), an 8-bit version of Sonic the Hedgehog was produced for the Master System market. This version had similar zone themes and regular enemies, but entirely different level layouts and bosses.

The Master System version was released for the Wii Virtual Console on 4 August 2008. This version was also made available worldwide for the Game Gear , with adjustments due to the smaller screen. Manuals The English story prologue found in the original western manuals: Crush Dr. Robotnik! A translation of the story prologue from the Japanese manual: [3] The evil mad scientist Dr. Eggman is up to his old nasty tricks again. "Sonic…that annoying, impertinent hedgehog. Thanks to him, my great plans are always laid to waste! Oh, but this time, I'm going to rub him out with the power of science! Ha ha ha ha ha…" South Island is a treasure trove of gems and ancient ruins. They say that it's the island where the mystical Chaos Emeralds lie. The Chaos Emeralds are a super-material that give energy to all living beings. Also, when applied to scientific purposes, they can be used for nuclear and laser based weaponry. However, nobody knows exactly how to get a hold of these emeralds.

At the same time, though, they do say that the reason why South Island is always moving is because the emeralds are somewhere inside the island's hazy depths. One day, crisis visited upon the island. And who showed up with it but Dr. Eggman and his cronies. "I'll find those emeralds even if I have to dig up the entire island to do it!" Dr. Eggman set up a fort in one corner of the island, and went about carrying out his plan. "Eggman, you still haven't had enough?" Sonic hurried as soon as he heard the news. Dr. Eggman never seemed to leave him alone, even though Sonic had beaten him every time so far. It sounded like Dr. Eggman considered Sonic his sworn enemy, but he was never any match for Sonic. However, this time something is amiss. "Have you seen it, Sonic? This time is going to be different! Because this time, I've turned all the animals on the island into robots!" "E...Everybody!?" "All of them go about in accordance to my orders. In other words, Sonic, everyone on the island is your enemy!

Gya— Ha ha ha ha ha ha ^cough^ ^ack^ ^ahem^. This time, the world really will be all mine!" This is terrible! Hurry! Sonic the Hedgehog - everyone is waiting for your help! Videos Sonic the Hedgehog - Part 1 - YouTube Sonic the Hedgehog - Part 1 Want to watch this again later? Sign in to add this video to a playlist. Need to report the video? Sign in to report inappropriate content. Rating is available when the video has been rented. This feature is not available right now. Please try again later. Published on Oct 3, 2012 Sonic the Hedgehog (ソニック・ザ・ヘッジホッグ Sonikku za Hejjihoggu?) is a platform video game developed by the Sonic Team division of Sega and originally released for the Sega Mega Drive/Genesis in June 1991. The first installment in the Sonic the Hedgehog series, the game chronicles the adventures of the titular character, in his quest to defeat the series antagonist Doctor Ivo Robotnik. The game's story focuses on Sonic's efforts to stop Dr. Robotnik's from taking over South Island and save the animals Dr.

Robotnik has trapped. Development of Sonic the Hedgehog began in 1990. Sega ordered its AM-8 team to develop a game featuring a mascot for the company. The AM-8 team's name was changed to Sonic Team after a hedgehog was decided as the main character. Sonic the Hedgehog received positive reviews from critics, who praised the game's visuals. It was commercially successful, increasing the popularity of Sega's 16-bit console and establishing Sonic the Hedgehog as the company's mascot character. Its success led to the development of subsequent games in the Sonic the Hedgehog series, as well as the creation of a media franchise of spin-off products featuring the character. Sonic the Hedgehog is a platform game in which Sonic must prevent the evil scientist Doctor Ivo Robotnik ("Doctor Eggman" in the Japanese release) from taking over South Island, by collecting the six Chaos Emeralds and freeing the animals Dr. Robotnik has trapped inside robots.[5] The player controls Sonic as he traverses six zones, each of which is split into three "acts".[5] At the end of the third act of each zone, the player faces Dr. Robotnik in one of his vehicles.

After the sixth zone, the player continues directly to the Final Zone for the last encounter with Dr. Robotnik. The game plays as a 2D sidescrolling platformer. The gameplay centers around Sonic's ability to run at high speed through levels that include springs, slopes, high falls and loop-de-loops.[5] The levels are populated with hazards in the form of animals Dr. Robotnik has trapped inside mechanical bodies (named "badniks" in the Western game manuals). The player must also avoid rows of sharp spikes, bottomless pits, and other obstacles. Sonic's main means of attack is the Spin Attack, where Sonic curls into a ball which can be performed by jumping in the air, or by pressing down on the D-Pad while moving on the ground. The move is used to destroy enemies and other obstacles in his way. Scattered around each level map are gold rings, a signature item of the Sonic series. Collecting 100 rings rewards the player with an extra life. Rings act as a layer of protection against hazards — if Sonic is holding at least one ring when he collides with an enemy or dangerous obstacle, he will survive, but all rings in his possession will be scattered.

However, if he is hit without holding any rings, the player loses a life.[5] Shields and temporary invincibility can also be collected in order to provide additional layers of protection;[5] however, they do not prevent the player from losing a life if Sonic is crushed by a trap, drowns, falls into a bottomless pit, or spends over ten minutes in an Act. Progression through the game is aided by lamp posts that act as checkpoints. If a checkpoint is activated and a life is lost as a result of running out of time, the time at the checkpoint will reset to 0:00 . In the case when Sonic loses all his lives, the game is over unless he obtained continues from Special Stages, in which case Sonic returns to the beginning of the Act with three lives. When Sonic reaches the end of Act 1 or Act 2 of a Zone with at least 50 rings, a large ring appears which the player can jump through to enter a Special Stage. In the Special Stages, Sonic is permanently curled up in his spinning animation, and bounces off the bumpers and walls of a 360° rotating maze.

In these levels, the player may earn continues by collecting 50 rings; however, the main aim is to obtain the Chaos Emerald at the end of the maze, without colliding with any of the "goal blocks" that will instantly end the level. Collecting all six of the game's Chaos Emeralds allows the player to view the good end sequence. Category Sonic the Hedgehog (Video Game 1991) - IMDb IMDb 17 January 2017 4:34 PM, UTC NEWS There was an error trying to load your rating for this title. Some parts of this page won't work property. Please reload or try later. X Beta I'm Watching This! Keep track of everything you watch; tell your friends. Error A blue hedgehog with supersonic speed must rescue animals from being turned into robots by a mad scientist.

Reviews 28 July 2008 8:09 AM, -08:00 | Digital Spy Around The Web a list of 23 titles created 21 Sep 2011 a list of 27 titles created 20 Oct 2011 a list of 21 titles created 03 Nov 2012 a list of 38 titles created 09 Dec 2013 a list of 35 titles created 05 May 2014 Title: Sonic the Hedgehog (Video Game 1991) 8.3/10 Want to share IMDb's rating on your own site? Use the HTML below. You must be a registered user to use the IMDb rating plugin. Add Image Add an image Do you have any images for this title? Edit Storyline Sonic is a blue hedgehog who has the unusual ability (for a hedgehog) to run fast. When the evil Dr. Robotnik begins to assimilate all the creatures on the planet into robots, Sonic must use his ability to stop Robotnik.

Sonic must battle through 6 zones (3 acts each) and then face off against Robotnik in one final zone. Written by Anonymous It's super Sonic! See more » Genres: 23 June 1991 (USA) See more » Also Known As: Sonikku za Hejjihoggu See more » Company Credits Did You Know? Trivia During the final credits the game is still play-able. Just hold down the buttons on your Genesis controller and Sonic reenacts the credits differently. See more » Crazy Credits While the credits are playing, Sonic is in front of a microphone opening his mouth and tapping his foot. See more » Connections A Classic Sega Genesis Game 26 July 2015 | by Terryfan (United States) – See all my reviews The Good old days when Sega Genesis and Super Nintendo went head to head to be the king of home video game systems Both systems had their own collection of video game titles that remain popular with those who love games. One Game the Sega Genesis had that got people talking was Sonic The Hedgehog.

Perhaps the fastest video game character ever created as speed is Sonic's best skill as you pick up the game to play you'll going to see that Sonic can do a lot of things a normal character wouldn't do. You can pick up the game on Sega Genesis as well as on the Sega Collection for Playstation 3 so this game is a must have for any video game fan The game has you collecting rings to help with your lives, also you can collect power ups to help you in the level. The game features some of the best graphics in any video and today it is still impressive the level designs are just superb and the attention to the 2D animation is impressive as well as good character art work. The controls are easy to pick up and play so it is a good sign to the player that the game is simple to master but it takes time to get through the levels. The Game Play remains fun as you try to prove yourself as the best in score. However the game is not easy to beat as you must be prepare for anything that the game throws at you but if you are willing to go all the way then you're set. The game is just a classic and remains one of the most popular games ever.

I give Sonic The Hedgehog an 8 out of 10 1 of 1 people found this review helpful. Was this review helpful to you? Yes Sonic the Hedgehog - Part 2 - YouTube Sonic the Hedgehog - Part 2 Want to watch this again later? Sign in to add this video to a playlist. Need to report the video? Sign in to report inappropriate content. Rating is available when the video has been rented. This feature is not available right now. Please try again later. Published on Oct 3, 2012 Sonic the Hedgehog (ソニック・ザ・ヘッジホッグ Sonikku za Hejjihoggu?) is a platform video game developed by the Sonic Team division of Sega and originally released for the Sega Mega Drive/Genesis in June 1991. The first installment in the Sonic the Hedgehog series, the game chronicles the adventures of the titular character, in his quest to defeat the series antagonist Doctor Ivo Robotnik. The game's story focuses on Sonic's efforts to stop Dr. Robotnik's from taking over South Island and save the animals Dr. Robotnik has trapped. Development of Sonic the Hedgehog began in 1990.

Sega ordered its AM-8 team to develop a game featuring a mascot for the company. The AM-8 team's name was changed to Sonic Team after a hedgehog was decided as the main character. Sonic the Hedgehog received positive reviews from critics, who praised the game's visuals. It was commercially successful, increasing the popularity of Sega's 16-bit console and establishing Sonic the Hedgehog as the company's mascot character. Its success led to the development of subsequent games in the Sonic the Hedgehog series, as well as the creation of a media franchise of spin-off products featuring the character. Sonic the Hedgehog is a platform game in which Sonic must prevent the evil scientist Doctor Ivo Robotnik ("Doctor Eggman" in the Japanese release) from taking over South Island, by collecting the six Chaos Emeralds and freeing the animals Dr. Robotnik has trapped inside robots.[5] The player controls Sonic as he traverses six zones, each of which is split into three "acts".[5] At the end of the third act of each zone, the player faces Dr. Robotnik in one of his vehicles. After the sixth zone, the player continues directly to the Final Zone for the last encounter with Dr. Robotnik.

The game plays as a 2D sidescrolling platformer. The gameplay centers around Sonic's ability to run at high speed through levels that include springs, slopes, high falls and loop-de-loops.[5] The levels are populated with hazards in the form of animals Dr. Robotnik has trapped inside mechanical bodies (named "badniks" in the Western game manuals). The player must also avoid rows of sharp spikes, bottomless pits, and other obstacles. Sonic's main means of attack is the Spin Attack, where Sonic curls into a ball which can be performed by jumping in the air, or by pressing down on the D-Pad while moving on the ground. The move is used to destroy enemies and other obstacles in his way. Scattered around each level map are gold rings, a signature item of the Sonic series. Collecting 100 rings rewards the player with an extra life. Rings act as a layer of protection against hazards — if Sonic is holding at least one ring when he collides with an enemy or dangerous obstacle, he will survive, but all rings in his possession will be scattered.

However, if he is hit without holding any rings, the player loses a life.[5] Shields and temporary invincibility can also be collected in order to provide additional layers of protection;[5] however, they do not prevent the player from losing a life if Sonic is crushed by a trap, drowns, falls into a bottomless pit, or spends over ten minutes in an Act. Progression through the game is aided by lamp posts that act as checkpoints. If a checkpoint is activated and a life is lost as a result of running out of time, the time at the checkpoint will reset to 0:00 . In the case when Sonic loses all his lives, the game is over unless he obtained continues from Special Stages, in which case Sonic returns to the beginning of the Act with three lives. When Sonic reaches the end of Act 1 or Act 2 of a Zone with at least 50 rings, a large ring appears which the player can jump through to enter a Special Stage. In the Special Stages, Sonic is permanently curled up in his spinning animation, and bounces off the bumpers and walls of a 360° rotating maze.

In these levels, the player may earn continues by collecting 50 rings; however, the main aim is to obtain the Chaos Emerald at the end of the maze, without colliding with any of the "goal blocks" that will instantly end the level. Collecting all six of the game's Chaos Emeralds allows the player to view the good end sequence. Category Sonic The Hedgehog | SSega | Play Retro Sega Genesis | Mega drive | video games online in your browser. Category: Adventure Action Sonic Games 1.2m total views Game info Sonic the Hedgehog (ソニック・ザ・ヘッジホッグ Sonikku za Hejjihoggu?) is a platform video game developed by Sonic Team and published by Sega for the Sega Mega Drive/Genesis. First released in North America, Europe, and Australia on June 23, 1991, the game is the first installment in the Sonic the Hedgehog series, chronicling the adventures of the titular character in his quest to defeat the series' antagonist Dr. Robotnik. The game's story focuses on Sonic's efforts to stop Dr. Robotnik's plans for world domination, release the animals Dr.

Robotnik has trapped, and collect six magical emeralds known as the Chaos Emeralds. Development of Sonic the Hedgehog began in 1990, when Sega ordered its AM8 development team to develop a game featuring a mascot for the company. After a hedgehog was decided on as the main character, the development group was renamed Sonic Team. Sonic the Hedgehog received positive reviews from critics, who praised the game's visuals and its sense of speed. It was commercially successful, increasing the popularity of the Mega Drive/Genesis and establishing Sonic the Hedgehog as the company's mascot. Its success led to the development of subsequent games in the Sonic the Hedgehog series, as well as the creation of a media franchise of spin-off products featuring the character. How to Play: Sonic The Hedgehog (1991) | Sonic the Hedgehog Wiki | Fandom powered by Wikia Sonic the Hedgehog Wiki Share Sonic the Hedgehog (ソニック・ザ・ヘッジホッグ, Sonikku za Hejjihoggu) is a platform game developed in Japan by Sega and published for the Sega Mega Drive/Genesis.

It is the first installment in Sega's flagship Sonic the Hedgehog video game series and the first title developed by Sonic Team. The game was released in 1991 in North America, Europe, and Japan. Contents [ show ] Storyline Sonic the Hedgehog is a blue hedgehog who lives on South Island with his animal friends. He encounters an evil scientist named Doctor Ivo Robotnik, known as Dr. Eggman in the Japanese version, for the first time. Dr. Robotnik/Eggman seeks to obtain the powerful Chaos Emeralds so that he can take over the world, and sets about transforming animals into robots to serve his ends. [4 ] Realizing Dr. Robotnik/Eggman's evil ambitions, Sonic pursues him through several of the world's "Zones" before eventually defeating him in Scrap Brain Zone. Following this victory, Sonic returns home to South Island to rejoin his friends and to resume his normal life. If the player was able to collect all the Chaos Emeralds, their power produces new plant life in the Green Hill Zone, which surprises Sonic. Gameplay A typical in-game screenshot of Sonic the Hedgehog, taken from its first level, Green Hill Zone.

In the game, Sonic must prevent Doctor Robotnik from collecting the six Chaos Emeralds in an attempt to rule South Island. The player controls Sonic as he traverses six zones, each of which is split into three "Acts". At the end of the third act of each zone, the player faces Dr. Robotnik in one of his vehicles. The gameplay centers around Sonic's ability to run at high speeds with levels that include springs, slopes, high falls and loop-de-loops. Hazards the player experiences include a wide variety of badniks, animals trapped inside mechanical bodies. The player must also avoid rows of sharp spikes, bottomless pits, and other obstacles. Scattered around each level map are gold rings, a signature item of the Sonic series. Collecting 100 rings rewards the player with an extra life. Rings act as a layer of protection against hazards as long as Sonic is holding at least one ring. Shields and temporary invincibility can also be collected in order to provide additional layers of protection; however, they do not prevent the player from losing a life if Sonic is crushed by a trap, drowned, falls into a pit, or spends over ten minutes in an Act.

Progression through the game is aided by lamp posts that act as checkpoints. In the Japanese version, if a checkpoint is activated and a life is lost as a result of running out of time, the time at the checkpoint will reset to 0:00. If Sonic loses all his lives, the game is over unless he obtained continues from Special Stages, in which case Sonic returns to the beginning of the Act with three lives. If Sonic reaches the end of Act 1 or Act 2 of a Zone with at least 50 rings, the player can enter a Special Stage, consisting of a 360° rotating maze. Sonic bounces off the bumpers and walls of the stage like a pinball, the main goal is to obtain the Chaos Emerald at the end of the maze without touching a Goal Block, which force the player out of the stage. Collecting all the emeralds allows the player to view the good end sequence. Development Development for Sonic the Hedgehog began in April 1990, after Sega ordered its AM-8 team to develop a game featuring a mascot for the company.

After choosing a hedgehog as the main character, the 5-person group changed its name to Sonic Team and started working on Sonic the Hedgehog. The main minds behind the game were character designer Naoto Ōshima, game programmer Yuji Naka and designer Hirokazu Yasuhara. The game was originally intended to feature a sound test menu, with animated graphics based around Sonic break-dancing to the music of a "Sonic Band" consisting of Sharps Chicken (guitar), Max Monkey, (guitar), Mach Rabbit (drums), and Vector the Crocodile (keyboard/synth); Vector was later re-designed and re-used for the games Knuckles' Chaotix and Sonic Heroes. The development schedule meant that the feature had to be scrapped, and Yuji Naka decided to replace the test with the "Sega!" chant used in TV advertisements, which allegedly took up 1/8 of the 4-megabit cartridge. Music Sonic the Hedgehog uses the on-board Yamaha YM2612 synthesizer sound chip to produce a variety of stereo sound effects and music. The game has been praised for its dynamic music, composed by Masato Nakamura, a member of the popular J-pop band, Dreams Come True.

Character art and game packaging Akira Watanabe, the illustrator of the character art, said that his sole goal was to depict the characters as "colorful" and to use clear cutting lines and gradation to "finish them neatly." Watanabe said that the developers asked him to create a package design "similar to pop art." Watanabe aimed to create the design "without being particular to conventional packages." Watanabe intended to create an "original, stylish pop game package." Versions and releases Original 16-bit version The first version, released in North America and Europe, lacked some graphical enhancements that were added to the Japanese release a month later, such as clouds that moved independently of the scrolling foreground in Green Hill Zone, two underwater graphical effects in Labyrinth Zone, and more parallax scrolling in all backgrounds of the levels, as well as the title screen. The Japanese release also corrects the level order in the level select screen once activated. Years later a revised version became available in Sonic Mega Collection. This version contains all of the graphical enhancements and also fixed a bug in which Sonic would instantly die if he "bounced" from one set of spikes to another due to him not gaining temporary invincibility until his feet touched the ground.

The Japanese version wasn't released in North America and Europe until Sonic Compilation. Sonic Jam contains the two versions released in the Mega Drive's lifespan while Sonic's Ultimate Genesis Collection uses the earlier Japanese version. In addition to this, due to differences between standard PAL and NTSC refresh rates (50 Hz and 60 Hz respectively), the European version of the game plays at about 83% speed of the NTSC version and the music is also slowed down by the same amount. Subsequent PAL Mega Drive games and some of Sonic 1's re-releases (e.g. Sonic Jam) retained the NTSC versions' correct music speed, although the gameplay remained slower. 8-bit version This version was released for the Sega Master System and the Game Gear. Though based on the Mega Drive game of the same name, it is a distinct game, with different level designs, and three of the six zones (worlds) based on original themes. The game's manual also gives it a different story, set after the Mega Drive version.

It also features a different soundtrack composed by chiptune musician Yuzo Koshiro, who adapted several pieces of music from the 16-bit version while the rest of the soundtrack consists of his own original compositions.The Sega Master System version was the final title for the console released in the United States and is now on the Wii Virtual Console, released in North America on August 4, 2008 and in Europe on September 19, 2008. The Game Gear version has appeared with other titles on Sonic Adventure DX for Nintendo GameCube and PC and Sonic Mega Collection Plus for PlayStation 2, Xbox, and PC. A conversion for Palm Tungsten handhelds was also released in 2003 by Sega Mobile. Sonic the Hedgehog Genesis A new version of the game, which was entitled Sonic the Hedgehog Genesis, was released for the Game Boy Advance in November 2006 as part of the celebrations of the original game's 15th anniversary. The game is a remake of the original game as opposed to a port. It includes a new save feature and a special "Anniversary Mode" featuring the Spin-Dash move that was added in later games.

In addition, the view is slightly zoomed in and adapted for the GBA's widescreen aspect ratio, and the level select and debug codes have been left out, the former because there is already a zone select screen. The reception was negative, as many reviewers criticized the game for its slow frame rate, music, and glitches—most called the game "unplayable." Compilation releases Compilations that include the game are Sonic Compilation (1995) and Genesis 6-Pak (1996) for the Sega Genesis; Sonic Jam (1997) for the Sega Saturn; Sega Smash Pack (2001) for the Dreamcast; Sonic Mega Collection (2002) for the Nintendo GameCube; Sonic Mega Collection Plus (2004) for the PlayStation 2, Xbox and PC; Sega Genesis Collection (2006) for the PlayStation 2 and PlayStation Portable; Sonic's Ultimate Genesis Collection for the Xbox 360 and PlayStation 3; and Sonic Classic Collection for the Nintendo DS.

Sonic Jam features four different modes of playing Sonic the Hedgehog: "original", identical to initial release; "medium", which affects the layout of rings and hazards; "time attack", which uses the "medium" level maps and allows players to save their record times to 1/100 second; and "easy", which removes certain Acts entirely from the game. In addition, an option setting can alter the game to allow the use of the Spin Dash, a move that did not debut until Sonic 2 the following year. The spike bug from earlier versions of Sonic the Hedgehog can be triggered if Spin Dash is turned off. Sonic Mega Collection and Mega Collection Plus feature all three revisions of the game. The Nintendo GameCube PAL edition of Mega Collection for the Nintendo GameCube supports a 60 Hz option, which allows the game to be played full-screen and at its original speed. Both the US and European releases of Sega Mega Drive Collection/Sega Genesis Collection contain the US version of Sonic the Hedgehog. Digital releases Sonic the Hedgehog has been available for Wii's Virtual Console service from its launch in 2006, though there are some changes, such as the level select levels being out of order.

The game was ported by Backbone Entertainment for Xbox Live Arcade in 2007. It has options for graphic smoothing, saving and loading current progress in-game and to resize the gameplay window. In 2007 the game was made available on the iTunes Store as a game for the iPod Nano with video, the iPod Classic, and iPod with video. Sega made the first two games available for Apple's iOS in the spring of 2009. The game was also present on GameTap. In October 2010, Sonic the Hedgehog was also released for Microsoft Windows through Digital Distribution. [17 ] In March 2011, Sonic the Hedgehog was released on the PlayStation Network first as exclusively to PlayStation Plus subscribers and later released March 29, 2011 for non subscribers. Reception The Sega Genesis version of the game was reviewed in 1991 in Dragon #174 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars. The game was both a critical and commercial success. The game was eventually bundled with the SEGA Genesis and had sold 15 million copies.

Bundling Sonic the Hedgehog with the Genesis is credited with helping SEGA gain 65% of the market share against Nintendo. Legacy Sonic the Hedgehog greatly increased the popularity of the Genesis in North America. After it was released, it eventually replaced Altered Beast as the game bundled with the console. In large part due to the popularity of this game, the Genesis outsold the Super Nintendo nearly 2 to 1 during the 1991 holiday season. This success led to Sega overtaking Nintendo in January 1992 with control of 65% of the 16-bit console market, making it the first time Nintendo was not the console leader since December 1985. The game featured many novel elements which contributed to its popularity and helped to promote the uptake of 16-bit consoles. The game is widely considered to be one of the greatest games of all time, placing #63 on IGN's 2007 list. Sonic the Hedgehog added the element of speed to the standard platform formula and introduced other unique elements as well, such as the loops, springboards, high-speed devices, and the rings now permanently associated with the series.

While the speed greatly contributed to the mix, the excellent execution of the platforming element was what made the 2D games shine. The game spawned numerous sequels. While the first games in the series were platform games, the series has expanded into other genres such as action-adventure, fighting, racing, role-playing, and sports. The series has also expanded into other media, including anime, cartoons, comic books, manga, and toys.

Sonic the Hedgehog Rev 1 : Sega : Free Streaming : Internet Archive Sonic the Hedgehog Rev 1 Item Preview Share or Embed this Item EMBED <iframe src="" width="560" height="384" frameborder="0" webkitallowfullscreen="true" mozallowfullscreen="true" allowfullscreen></iframe> EMBED (for wordpress.com hosted blogs) [archiveorg sg_Sonic_the_Hedgehog_Rev_1_1991_Sega_JP-KR_en width=560 height=384 frameborder=0 webkitallowfullscreen=true mozallowfullscreen=true] Published 1991 Sonic the Hedgehog (ソニック・ザ・ヘッジホッグ Sonikku za Hejjihoggu?) is a platform video game developed by Sonic Team and published by Sega for the Sega Mega Drive/Genesis. First released in North America, Europe, and Australia on June 23, 1991, the game is the first installment in the Sonic the Hedgehog series, chronicling the adventures of the titular character in his quest to defeat the series' antagonist Dr. Robotnik. The game's story focuses on Sonic's efforts to stop Dr.

Robotnik's plans for world domination, release the animals Dr. Robotnik has trapped, and collect six magical emeralds known as the Chaos Emeralds. Development of Sonic the Hedgehog began in 1990, when Sega ordered its AM8 development team to develop a game featuring a mascot for the company. After a hedgehog was decided on as the main character, the development group was renamed Sonic Team. In an attempt to steal the six Chaos Emeralds and harness their power, the game's antagonist Dr. Ivo Robotnik ("Dr. Eggman" in the original Japanese release) has trapped the animal inhabitants of South Island in cybernetic shells and metal capsule prisons. The player controls the titular Sonic the Hedgehog, who aims to stop Robotnik's plans by freeing his animal friends and collecting all Chaos Emeralds himself. Sonic the Hedgehog plays as a 2D side-scrolling platformer. The gameplay centers around Sonic's ability to run at high speed through levels that include springs, slopes, high falls, and loop-the-loops. The levels are populated with hazards in the form of robots (named "badniks" in the Western game manuals)[6] that Dr.

Robotnik has trapped animals inside; destroying one frees the creature, but is not necessary to complete the game. The player must also avoid touching rows of sharp spikes, falling into bottomless pits, and being crushed by moving walls or platforms, as well as drowning, which can be circumvented by breathing air bubbles periodically released from vents. Sonic's main means of attack is the Spin Attack, in which he curls into a ball and rotates rapidly, damaging enemies and certain obstacles upon collision. This can be performed by jumping in the air or by pressing down on the D-Pad while moving on the ground. Scattered around each level map are gold rings. Collecting 100 rings rewards the player with an extra life. Rings act as a layer of protection against hazards: if Sonic holds at least one ring when he collides with an enemy or dangerous obstacle, he will survive. However, all of the rings in his possession will be scattered; they will flicker and disappear in a few seconds if not picked up again. If he is hit without holding any rings, then he loses a life.

Shields and temporary invincibility can also be collected to provide additional layers of protection, but certain hazards, such as drowning, being crushed, falling down a bottomless pit or running out of time, will cause Sonic to lose a life regardless of rings or other protection. Sonic the Hedgehog received positive reviews from critics, who praised the game's visuals and its sense of speed. It was commercially successful, increasing the popularity of the Mega Drive/Genesis and establishing Sonic the Hedgehog as the company's mascot. Its success led to the development of subsequent games in the Sonic the Hedgehog series, as well as the creation of a media franchise of spin-off products featuring the character. Identifier sg_Sonic_the_Hedgehog_Rev_1_1991_Sega_JP-KR_en Scanner Internet Archive Python library 0.5.2 Publicdate 2014-05-06 04:06:41 Sonic the hedgehog Sonic the hedgehog 57 Sonic the hedgehog Play sonic the hedgehog flash game for free here. Play as sonic or knuckles, click start to play.

Sonic the hedgehog began in 1991 on the genesis (mega drive) and quickly became segas leading game. Please wait for the game to load. Game not loading? Please enable Active X Content by clicking the circle with a strike through icon in the address bar which looks like this ( ) and clicking the 'Turn Off Active X Filtering' button. Rated the best by our players 5 out of 5 based on 333306 ratings. Game Information: Sonic the Hedgehog (ソニック・ザ・ヘッジホッグ Sonikku za Hejjihoggu?) is a platform video game developed by Sonic Team and published by Sega for the Sega Genesis/Mega Drive. First released in North America, Europe, and Australia on June 23, 1991, the game is the first installment in the Sonic the Hedgehog series, chronicling the adventures of the titular character in his quest to defeat the series' antagonist Dr. Robotnik. The game's story focuses on Sonic's efforts to stop Dr. Robotnik's plans for world domination, release the animals Dr. Robotnik has trapped, and collect six magical emeralds known as the Chaos Emeralds.

Development of Sonic the Hedgehog began in 1990, when Sega ordered its AM8 development team to develop a game featuring a mascot for the company. After a hedgehog was decided on as the main character, the development group was renamed Sonic Team. Sonic the Hedgehog received positive reviews from critics, who praised the game's visuals and its sense of speed. It was commercially successful, increasing the popularity of the Genesis and establishing Sonic the Hedgehog as the company's mascot. Its success led to the development of subsequent games in the Sonic the Hedgehog series, as well as the creation of a media franchise of spin-off products featuring the character. Your unique referral url: Log-in to add a comment ultranova100 (16) - 2015-11-01, 14:16

Question: In June 1991, the first Sonic the Hedgehog game was published by which video game company?
Answer: Sega