SYMBOLISM: The 4 ELEMENTS. Earth,water,air,fire | INKSPIRATION Following the Black line. All things inky for death heads & leather lovers SYMBOLISM: The 4 ELEMENTS. Earth,water,air,fire May 20, 2013 The 4 elements refer to ancient beliefs inspired by natural observation of the phases of matter; with the classical elements: earth is equivalent to solid, water is equivalent to liquid, air is equivalent to gas and fire is equivalent to plasma. The 4 elements are physical components, of which the entire world is made up from Sometimes they may include a fifth element or quintessence (after “quint” meaning “fifth”) called Aether or spirit, which describes that which was beyond the material world. The symbol for either is a circle The 4 elements can also be found as decorative motifs… but I prefer the simplicity of the geometric traingles and lines Heres a version of the 4 elements I have created for my .ready.to.wear.collection. of inky art Click here to go to the website ! I have also done a post on triangles in my ‘Wear your ink’ section called ‘triangulated’.

Its here if anyone wants to take a look Element Number Five - TV Tropes Element Number Five You need to login to do this. Get Known if you don't have an account Share — Brother Silence, master of metaphorgotten , The Gamers: Dorkness Rising The four classical Elemental Powers of Earth , Fire , Water , and Air/Wind usually appear simultaneously inside the same setting. It is tacitly acknowledged these are the four forces of nature, and so naturally, there is some form of magical ability associated with each of them. Sometimes mages are restricted to only one school. But wait - what's all this talk about a mysterious fifth element? That's right, boys and girls, turns out there's actually another element on top of these that is so incredibly badass, it defies the normal classification system. Magic of this element is about as strong as the other four put together. Where a wind mage has control of, in general, wind, this element controls pretty much everything. It will have very few restrictions, but it will also be quite difficult to use. If the normal magic system is defined in term of Elemental Rock-Paper-Scissors , Element Number Five will usually exist outside of it.

Sometimes it will actually be the source of all the other elements in the first place, making it more of a Zero-th element or if you prefer, the element of the elements. Another common variation is for this to be some kind of mental, spiritual, or energy -related foil to the physical elements; The Power of Love , Mind Control , and Light 'em Up are all common choices. The above rules may still apply (especially if the hero or the villain are the ones using it), but non-omniscient powers are equally likely to be balanced as not. The Inverse Law of Complexity to Power often favors Element Number Five since it doesn't always fit the same system as the rest. Is most commonly used as a distinguishing feature from fantasy work to fantasy work. In order to combat the relative commonality of this fifth element its nature will often vary, to the point that this trope can often turn into Our Fifth Element Is Different . In spite of the name, this trope can also be another number- the Chinese elemental system, for example, normally contains five elements (Earth, Fire, Water, Metal, and Wood), so in works based on that mythology this will be Element Number Six.

This trope occurs naturally in the Greek and Japanese elemental systems, where Aether, Space, Sky and Void fulfill the narrative role of this trope - note that these four are essentially the same thing. Not to be confused with Boron , the fifth element in the Real Life periodic table; The Fifth Element , which uses this trope as its eponymous Plot Device ; or The Fifth Elephant , which has nothing to do with any of this but is rather a cheap pun . See Infinity+1 Element for the gameplay ramifications of this trope occurring in Video Games . Examples: open/close all folders Anime and Manga The Familiar of Zero features Void, an element about which the general population knows nothing but that is nonetheless incredibly powerful. Void users are very rare, and only appear once every several centuries. The easiest way to identify one is apparently they always summon a human as their familiar The Rokumon (Six Gates) franchise already has six elements as part of its premise, with the fifth and sixth being light/holy and dark/curse. The anime Mon Colle Knights introduces a seventh. This element is called Time, but seems to work more like existence itself. It has no specific form, and exists in everything.

Messing with it causes the physical universe to start falling apart very quickly. In Naruto , there are five regular elements who have a cyclical Elemental Rock-Paper-Scissors dynamic (Fire, Wind, Lightning, Earth, Water) and advanced elements (which are combinations of the other five and behave the same in the RPS cycle). The other type of chakra is Yin and/or Yang release, which is/are responsible for everything that's not elemental. Astral Shamanistic magic, to go along with the classic fire, water, earth, and wind shamanistic magic in Slayers . Astral magic is unique insofar as it can damage a person's "astral body" (something of a spiritual form) instead of their physical body. There are various elements used in the series' line of Black Magic and Holy Magic as well. The second movie of Cardcaptor Sakura had "The Nothing", an extremely powerful card created by Clow which is as strong as the other fifty-two put together, and which functions by destroying localized fabrics of reality. Sakura defeats it in the end by turning it into "The Hope". Ordinarily, the Katekyo Hitman Reborn!

universe uses the seven Elements of the Sky: Sun, Rain, Storm, Cloud, Lightning, Mist, and Sky. Each one is associated with an Element of the Earth. But the best example of this would be the eighth element: Night, which is fueled by the Power Of Hate . In Majin Tantei Nougami Neuro , the New Bloodline's six major members each have an element. The five fingers cover the four basic ones and threw in plants, while Sicks can not only use them all but also control Metal as his element. In sense, a sixth element. Sailor Moon in BSSM . Mercury is Water/Ice, Mars is Fire, Jupiter is Electricity/Wood, and Venus is Metal. There are plots points about her not actually having powers but it's actually Healing . Monsters are obliterated with her purifying effects and humans are restored to their natural state. More impressively she befriends and converts villains just by talking to them.

However, the elements of the main Senshi are simply tied to the element represented by their planet's name in Japanese which is in turn based on the Chinese elemental system (Mercury: Water, Venus: Metal, Mars: Fire, Jupiter: Wood, [and Saturn: Earth]). Film The Fifth Element uses this trope as a central plot point, as the title implies. However, it's not until the very end that this is explained. Parodied in The Gamers , as seen in the page quote. Literature In The Secrets of the Immortal Nicholas Flamel , there is a fifth element hinted at throughout the series. It's Aether, or the magic of Time. The Sovereign Stone trilogy uses Void as its fifth element. The fifth element is the element of Surprise . Referenced in the title of one of the novels, The Fifth Elephant . The Dresden Files is an interesting example - magic flows from the mind, so no single elemental system totally encapsulates it. We've seen wizards use fire, water, ice, electricity, wind, earth, and even particle beams, but none of these are more mystical than the others, and every mage uses his or her own different system.

However, Angels and Fallen Angels possess Soulfire and Hellfire respectively (and can grant it to others), which are shown to be solidly this trope, even when actual numbering is impossible. Harry himself claims his pentacle amulet represents fire, air, earth, water, and spirit, all bound and controlled by will. However, he calls these the five forces of magic, not the five elements. In the Diablo novels by Richard Knaak, the necromancers consider Time to be the fifth element. Garrett, Deadpan Snarker protagonist of the Garrett, P.I. series, has claimed that stupid is the fifth element of creation, and the most common. Either that, or it's magnetically attracted to his home city, given how many stupid people he runs into. The Kane Chronicles parodies this with the element of cheese. It's been mentioned repeatedly, but never explained or demonstrated, and the most said about a battle with cheese demons is " don't ask ." In The Wheel of Time , the One Power is channeled in its most basic form as "threads" of Air, Earth, Fire, Water, and Spirit.

The way they are arranged determines their effects, but Spirit is generally associated with life and the mind, most commonly for healing. In Vampire Academy , Lissa discovers she's a spirit user, which puts her outside the regular elemental magic-set. In Zarathan, the setting of The Balanced Sword , there are said to be five elements — Air, Earth, Fire, Water, and Spirit — with magic based on Spirit being particularly rare and powerful. In Earth, Air, Fire and Custard , the fifth element is, as you might guess, custard. Or a substance virtually indistinguishable from custard, except for its magical properties. It was created by the powerful wizard, Professor Van Spee. Live Action TV Seen often in Super Sentai and Power Rangers , where Elemental Powers are frequent. First you have to come up with a fifth "normal" element to round out the Five-Man Band , then you have to have one that's genuinely outside the system for the Sixth Ranger . Ninja Sentai Kakuranger and Samurai Sentai Shinkenger / Power Rangers Samurai get us to five by adding wood to the usual set of fire, water, earth, and air.

Kakuranger didn't have a Sixth Ranger , but in Shinkenger/Samurai the Sixth's element is light. Seijuu Sentai Gingaman and Mahou Sentai Magiranger / Power Rangers Mystic Force use wood in place of earth, and add lightning as the fifth Ranger's power. Gingaman's Sixth Ranger lacked an elemental theme, but the one in Magiranger/Mystic Force has the Power Of The Sun . The latter also has other elements used by side characters such as Moon and Snow. (These aspects were downplayed in Gingaman's adaptation Power Rangers Lost Galaxy .) Rescue Sentai GoGoFive / Power Rangers Lightspeed Rescue plays with this theme by having mecha based on a fire engine (fire), a tanker truck (water), a jet (air), a hazardous rescue vehicle (earth), and an ambulance (life?). GoGoFive lacked a Sixth Ranger but Lightspeed Rescue had one who personally had a metal theme and whose mecha/zord had the sun element as a solar-powered spacecraft. Ninpuu Sentai Hurricaneger / Power Rangers Ninja Storm starts with three: Land, Sea, Sky .

Of the season's multiple Sixth Rangers , the first duo has thunder and the third gets his powers from a different source and isn't bound to any of the elements, though there is fire reflected in his helmet during his Super Mode Transformation Sequence . The Mystic Knights of Tir Na Nï¿½g were a four-man band representing the four main elements. In the episode "The Fifth Knight," they meet Garrett, who is Exactly What It Says on the Tin , and he's revealed to be the Knight of Forest. Mythology and Religion Void was the traditional fifth element in Japanese Mythology . Void, as element number five, also appears in Legend of the Five Rings , a role playing game whose setting is Japan (and China) with the Serial Numbers Filed Off . Greek Mythology is the basis of the Four Elements, with the often forgotten fifth element "Aether" or Quintessence, often translated as "spirit". There is really nothing much about this element in that it is the only element outside the sphere of Earth and is the "stuff" that planets float in.

This is why the traditional magic circle has a pentagram, one spike for each element (at least, this is the Wiccan reason, satanists insist that the pentagram is the emblem of the human will reordering the universe to its liking). Chinese alchemy has five elements; earth, water, fire, wood and metal. Notice how air is not included as in the Western system. Hindu tatwas are elemental symbols for five elements; Earth, Air, Water, Fire and Spirit. Tabletop Gaming In Magic: The Gathering , the Eldrazi are a good example. They were the first non-artifact spells to be colorless and contain some of the most expensive and powerful creatures in the game. They are also effective against all colors through spells like All is Dust or Emrakul's protection from colored spells, showing that they defy the usual Rock Paper Scissors system. Out of the five colors of mana, White, Blue, Red, and Green can all be modeled to the four classic elements, wind, water, fire, and earth. That leaves Black to fulfill this role, usually with powers of life and death.

But one can also interpret Blue as water and air and Red as earth and fire, leaving three other colors without element and averting this trope. During development of the Planar Chaos set, there was almost an actual sixth color of magic: purple . The element would represent cities and urbanization, and would be situated between blue and black, opposite of green. Its mechanics would have included counterspells which only delay rather than cancel, among other things. Somewhat subverted in that it would have been presented as equal to the other colors, having always been there (the theme of the set was "alternate realities"). Mage: The Ascension featured Quintessence as "the power source behind all spellcasting, the stuff of magic itself." One of the more interesting ideas of this was featured in a Shadowrun novel, where an Indian magical theorist worked out a different Element Number Five than the usual Chinese translation. Specifically, he found that while Fire, Earth, and Water matched up to their standard concepts, the literal translations for Wood and Metal were "Wood that burns" and "Metal that gleams" respectively.

"Wood that burns" would be perhaps one of the only ways to visualize Air (as smoke), so perhaps it also wasn't the Metal ancient Chinese mages were referring to... but the gleam. Then he summons a Light elemental which he designates as a "Farohad," it incinerates him, and escapes, then begins making hit-and-run attacks on the Matrix (the futuristic, VR-based internet) to destroy all traces of itself. Unfortunately, since the scientist's project was called "The Lucifer Project," this ends up creating lots of collateral damage to places like churches, seminaries, and an unfortunate woman named Lucille Ferraro. With the advent of the fourth edition, Shadowrun has a definitive fifth element. When conjuring, magicians can summon up spirits of Earth, Fire, Air, Water, and/or Man. In Promethean: The Created , Frankensteins are Fire, Tammuz are Earth, Galateids are Air, and Osirans are Water. Ulgans, the fifth Lineage? Ectoplasm. (They're deeply connected to the spirit world.) Later, we get a Sixth Element - Radiation. Poor, miserable Zeka...

The Tau in Warhammer 40,000 have a Fantastic Caste System thematically based on the elements: The Fire caste are warriors, Water are politicians and bureaucrats, Air are the Space Navy , and Earth are manual labourers and artisans. The rare and mysterious ruling caste are "Ethereals". Warhammer 's magic system is based on the eight "Winds of Magic" - each wind being an elemental force in its own right. The eight winds are the lores of Light, Metal, Life, Heavens, Shadow, Death, Fire and Beasts, and human wizards can learn to manipulate only one of these elements due to their limited magical capacities. High Elf wizards, on the other hand (and the ancient Slann) can manipulate all eight winds at once, leading to "High Magic" - somewhat analogous to a fifth element, though really just the perfected ordering of all the rest together. Dark Elves and some Chaos Sorcerers use "Dark Magic", a disorganised, roiling, chaotic mixture of the eight winds, which is likewise more powerful than the individual elemental winds, but far riskier and less controlled than High Magic. The setting also has Rune magic, Waaagh!

magic, and Gut magic (which don't seem to work off the winds at all) and several flavors of Necromancy (uses Dark Magic as a power source but operates on it's own rules) as more traditional "fifth" elements. Classic Advanced Dungeons & Dragons started with the four elemental planes of water, air, fire, and earth. And added the two energy planes, positive and negative. And the para-elemental planes, where the elemental planes touch: smoke, ice, magma, and ooze. And, also, the quasi-elemental planes, where the elemental planes touch the energy planes: lightning, minerals, radiance, and steam on the positive side; vacuum, dust, ash, and salt on the negative side. Conversely, the old Basic/Expert/etc D&D game's cosmology acknowledged five "Spheres" of spiritual force, each with a corresponding element. These five Spheres are: Energy/Fire, Matter/Earth, Thought/Air, Time/Water, and Death/Entropy. Gamers always being quick to spot patterns and fill in gaps, it's been suggested that there should also be para-quasi-elemental plains.

Spark, crystal, obsidian and clay where the para-elements touch positive energy; fumes, frost, pumice and silt on the negative side. However, these quasi-para-elemental planes strongly contradict established Dark Sun Planescape canon from 2nd edition. In the Planescape book The Inner Planes, an equivalent of quasi-para-elemental planes is given in the form of border regions between the planes that characters can visit. However, they do not seem to contain a quasi-para-element of their own, only a combination of quasi-elements and para-elements. There are also combinations of elements that are not the result of planes touching each other. Darklights are undead creatures that escaped from the negative energy plane through a gate to the plane of radiance, where they should normally be destroyed but for some reason adapt to the plane instead, mixing fire, positive and negative energy into their form. The Dark Sun campaign setting also has its own twist on elemental combinations, since the para-elemental planes are canonically different from their Planescape counterpart and appear to have been mixed with positive energy: rain replaces ice, silt replaces ooze, and sun replaces smoke.

Also from Dark Sun, the backstory of one of the setting's regions (the Deadlands) heavily suggests that obsidian can be created by blending the four traditional elements with negative energy, which could explain its use as a magical catalyst (since magic is fuelled by positive energy in the setting, and negative and positive energy have been shown to have strong interactions). Pathfinder naturally introduced the four "Classic" elementalists in the Advanced Player's Guide as wizard archetypes, then followed up with the Chinese-inspired Metal and Wood elementalists in Ultimate Magic. The now-defunct trading card game Anachronism merged traditional western elements with eastern ones, since both were covered by the game. Fire, water, wind, and earth were represented, as were wood, metal, and aether. For whatever reason, a single Norseman was all seven. Exalted uses wood for its fifth element; or, depending on how you look at it, it uses the Chinese element system with Metal swapped out for Air. RuneQuest has Darkness as a fifth element, and the Red Goddess recently added Moon as a sixth. Toys BIONICLE started with six elements: Fire, Water, Earth, Air, Stone, and Ice. Then Light was introduced as the Sixth Ranger .

Though in this case it's not necessarily stronger than the other six, just rarer and more effective against the villain's Shadow powers. There's also a bunch of additional elements acknowledged in the Expanded Universe , such as Iron, Sonics, Psionics, Lightning, Gravity, Plant Life, etc.; but they're way less prominent than the main ones. The elements that do fulfill the "rarer and more powerful" part of the trope are Time, Life, and Creation. Video Games Kingdom of Loathing has five elements to begin with (similar to the Chinese element system, which uses earth, water, metal, wood, and fire), but adds a sixth element, cute, in an arc that blatantly parodies The Fifth Element . There's only one item that provides Cute Resistance, though, and there's no way to dish out or receive Cute Damage. For reference, the five elements are Hot , Cold , Spooky, Stench, and Sleaze. There's also slime, shadow, and bad spelling, but those only show up in the Slime Tube , the Naughty Sorceress's Tower and the Orc Chasm, respectively.

You can't equip items that are resistant to these elements (except Slime, but this is generally not beneficial ), nor can you wield them yourself. These don't really count as elements because their weaknesses are usually specific items. Slime deals a status effect which can be removed with a chamoix, shadow is vulnerable to healing items and bad spelling is vulnerable to dictionaries. Five classic elements are powered by six colored moons in Skies of Arcadia (although on a technical level, there are six, as both water and wind elements are drawn from the Blue Moon; the other five have one element). The sixth element, drawn from the Silver Moon, is life and death - spells that either kill opponents instantly or resurrect your allies (or cure status ailments). Fina , as a member of the civilization that once lied under the Silver Moon's orbit, learns this magic the fastest. The four elements of magic spells in the Shin Megami Tensei games are Fire , Ice , Wind/Force , and Electric , with "Almighty" as the fifth, ultimate element. Nothing is weak to it, but usually nothing resists or nullifies Almighty either.

It's a double-edged sword, as it gives both bosses and players a method to deal damage regardless of immunities. Interestingly enough, Almighty is not necessarily a literal FIFTH element per se, as there are other elements which could qualify as a fifth and sixth element. Most of the games in the Shin Megami Tensei universe include Light and Dark elemental spells in the form of "Hama" and "Mudo", who, despite the fact that they function as instant kill spells, are still classed as Elements since enemies can be weak to these spells. Digital Devil Saga even includes the Earth element ( Ailments are also treated like an element there). The early Persona games also have water, earth and NUCLEAR as additional elements. Persona 5 brings back Nuclear and adds Psychic. Two Worlds has Earth, Fire, and Water. Death was added when the orc god died. In the Quest for Glory series, the fifth element is Pizza, which researchers describe as representing the well-roundedness and wholeness of the world. That, and it tastes good. In the fan-made remake of the second game, there's even a Pizza Elemental as a Bonus Boss .

Some researchers believe there are only four elements, but most are in agreement that fire is an element. Bahamut Lagoon features no fewer than three extra elements. (Actually a sixth, seventh and eighth. The classical elements are represented, but there are four nonstandard elements;) Earth, Light and Dark aren't visible in your dragons' stats. Earth is the first extra element, a dragon who knows Fire, Ice and Lightning magic can use Earth at the same level as its worst element. Then, a dragon with maxed out Earth, Healing, Poison, Strength and Defense will gain access to the Light and Dark elements. Very few monsters resist these elements, and finishing off enemies with them gives a chance to drop the best items in the game. Unfortunately, they also cost a lot of MP to cast. The Match-Three Game Elements is about distilling the four classical elements (Earth, Fire, Air and Water) and the sub-elements they create as you follow the story of Luca Pacioli's research on the same thing you're doing. The fifth element eventually reveals itself to be Cosmos, and you'll have to distill the sub-elements that result from it and the other four elements.

An alchemist in the Shivering Isles expansion of The Elder Scrolls IV: Oblivion theorises that each of the four classical elements corresponds to a part of the body (fire is meat, earth is bone, water is blood and air is breath), and that these elements when brought together create the fifth element, Flesh. In Klonoa 2: Lunatea's Veil, there are four bells ï¿½ Tranquility, Joy, Discord and Indecision ï¿½ but it is revealed there is a fifth: Sorrow. In this case, it does exist within the Elemental Rock-Paper-Scissors scheme, but it's been suppressed. In Final Fantasy X , there are five elements, but you see the fifth (Holy) only extremely rarely, with the other four being much more common working in opposite pairs (Fire/Ice and Lightning/Water). Other Final Fantasy games also tend to have elements more obscure than the "main" ones. The four western elements (earth, fire, air and water) are standard set for the crystals and the elemental archfiends, but the magic system is more complicated.

While the standard three elements for spells are fire, ice and lightning , there are quite a few spells and special attacks with other elements or element-like properties, including air, water, earth, poison, holy, darkness, healing, gravity, as well as non-elemental spells. In Luminous Arc 2 , Ayano , Bharva and the Mage Queen , Elicia possess the Silver element, which is resistant to all other elements. In particular, Ayano can use it to the point that she can efectively nullify all magical damage for a turn. Has started cropping up in the Golden Sun series with the release of Dark Dawn . Before there were the classic four, with some hints that a joint combination of those four as the eponymous Sun being a possible fifth. However, in Dark Dawn there are a large number of monsters with a Darkness element from the midpoint on that seems to be largely independent of the Elemental Rock-Paper-Scissors and radically more powerful. Their presence is unnatural and is interfering with the state of the world. Then it's revealed at the end that Chalis and Blados are Dark Adepts. And it appears that we now have a Sixth Element in the form of Light Adepts.

Lucia , the sole citizen of the Blue Star, wields a sixth special element in Lunar: Eternal Blue . It is meteor/star-based, and this is more or less justified because it's thought that she has access to a higher power. In the Mystery Case Files game Dire Grove, items representing the five elements have to be inserted into an underground ice shrine in order to defeat the Big Bad at the end. They represent the fifth element with mercury. World of Warcraft has elementals, items which are the elements in a tangible form that are used for advanced crafting recipes. Originally there were more than four, but with each expansion the extra elements have been phased out; as of Cataclysm, there are five such elementals called Volatiles: Fire, Water, Earth, Air and Life. The relatively obscure puzzle game Water and Wind Puzzle Battles has Fire, Water, Metal, Wood, and Earth as the main elements; it also has Wind (yellow) and Void (pink/purple). Combining three Water and one Wind into a valid combo removes all Water blocks from the board. Surrounding Void with one of each element (including Wind) creates a special "Void Clear" and removes every single block from the board.

Technically a black 'Null' element also exists, but is only used in special puzzle modes and demonstrations, and cannot be chained or otherwise combined. OFF lists the four elements as "smoke", "metal", "plastic", and "meat". In keeping with the game's motif of "four and one" , Zone 3 introduces an artificial element, Sugar, made through rather macabre means: burning corpses, and filtering the smoke the right way. Eternal Darkness substitutes the three Ancients, Xel'lotath (representing sanity, or lack thereof,) Chattur'gha (representing brute force and health) and Ulyaoth (representing the mind and mana) for the four elements, their respective runes being used to power spells and trumping each other in the standard Elemental Rock-Paper-Scissors style. There's also the fourth Ancient, Mantorok, who is conspiring to destroy the other three Ancients, and whose rune trumps all the others. Word of God states that there's also a fifth Ancient that is never seen, but does have a few enemies with its color coding who appear.

Tales of Symphonia has eight standard elements (fire, ice, earth, wind, water, electricity, light and darkness,) each one represented by its own summon spirit. While there's technically no ninth element, there is a ninth major summon spirit, Origin, who's called the Summon Spirit of All Things and uses a variety of spells of different elements, as well as Maxwell, the Summon Spirit of Birth, who uses the non-elemental Meteor Storm. Tales of the Abyss is an unusual example. Elements are called fonons, and there are the four classic elements of Earth, Wind, Water and Fire, as well as two more, Dark and Light, both of which also cover two of the classic elements and thus could be considered more powerful (or at least more useful) and so fit this trope. However there's an even greater one introduced very early in the game, the Seventh Fonon. It's considered the most powerful and most dangerous element in the game, and only people born with the ability to control it can do so, and even then, they aren't able to do it themselves (until the point the game takes place). The reason why it's so powerful?

The Seventh Fonon's element is Sound, which is what all other Fonons are made of (fonons are just vibrations of particles, which is exactly what sound is) and are what allow matter to be distinguished, making anyone who can control The Seventh Fonon a borderline reality warper. Its power is purely in terms of plot, however, as it never pops up in gameplay (a few special attacks notwithstanding, that are considered non-elemental anyway, plus being a requirement for using healing spells ) unless you count it as being an In-Universe justification for Save Points. In Ultima VIII , which is based heavily on the four elements, the fifth element is Aether, which even has its own Elemental Plane outside the actual world. This element powers the fifth school of magic, Thaumaturgy, but does not have an actual Titan representing it. In The Little Mermaid and the Purple Tide, the eighth installment of the Dark Parables , the king of Prasino needs to acquire five elemental orbs in order to undo the curse which transformed himself and his daughters into aquatic mutations. In this instance, the fifth element is represented as Wood. Path of Exile has a fourth non-standard element called Chaos.

Chaos damage is different from the other three elements in that it's not considered "Elemental Damage" and while it doesn't have a status effect associated with it, has a special property of bypassing Energy Shields . Despite not being considered an element, your character receives a Chaos resistance penalty in higher difficulties like the other 3 elements and while only a small number of enemies use them, it's harder to find chaos resistance and damage in general and those rare enemies that do deal chaos damage are going to be dangerous. The Legacy of Kain series has two different versions of this, the first from Blood Omen and the second only fully realised in Defiance: The original game introduced the Pillars of Nosgoth, each aligned with a different (rather non-classical) element, with eight of them arranged in a semi-circle. The ninth Pillar, representing Balance, stood apart from the others in the center. Defiance introduced the full range of Elemental Powers for Raziel's Soul Reaver: the four classics plus Light and Darkness to juxtapose each other. The seventh and most powerful was Spirit, which permanently replaced the non-elemental Reaver to signify its newfound purity. Webcomics At the end of the original run of Irregular Webcomic!

, the "Fantasy" theme ended with the wizard Kyros initiating a new quest in which he seeks The Quintessential Fifth Elementalist, an eldritch tome that would allow him to master all that remains after the four classical elements. Natrually, this plot thread was picked up when the webcomic returned in 2015. Western Animation Four Elements: Earth, Water, Air, Fire - Noteworthy Scientist: George Gabriel Stokes - Fabulous Facts Earth, Water, Air, and Fire: The Four States of Matter The ancient Greeks believed that there were four elements that everything was made up of: earth, water, air, and fire. This theory was suggested around 450 BC, and it was later supported and added to by Aristotle. (Aristotle also suggested that there was a fifth element, aether, because it seemed strange that the stars would be made out of earthly elements. He would be surprised to learn that they are in fact made up of many elements found on earth, and are so hot they could be said to be on fire all the time!) The idea that these four elements - earth, water, air, and fire - made up all matter was the cornerstone of philosophy, science, and medicine for two thousand years.

The elements were "pure" but could not be found in that state on earth. Every visible thing was made up of some combination of earth, water, air, and fire. The four elements were even used to described the four temperaments a person could have, and Hippocrates used the four elements to describe the four "humors" found in the body. These theories stated that the temperaments and humors needed to be in balance with each other in order for a person to be well both mentally and physically. While we do know now that these previous theories are false, in a way the four elements do align with the four states of matter that modern science has agreed on: solid (earth), liquid (water), gas (air), and plasma (fire). Although the Greeks believed that the four elements were unchanging in nature, everything was made up of different elements, which were held together or pushed apart by forces of attraction and repulsion, causing substances to appear to change. This is similar to what really happens with elements and all molecules at an atomic level. Matter is anything that has mass and volume and is made up of atoms, which are the smallest particles of matter. Bonding occurs among atoms to make larger molecules.

(Click here to learn more about bonding.) Mass is how much matter is in an object whereas volume is how much space the object takes up. How atoms are arranged in an object determines whether it is a solid, liquid, gas, or plasma. In a solid, the atoms are packed closely together in an ordered pattern and cannot move, giving a solid a definite volume and shape. Examples of solids include rocks, wood, metal, and ice. In a liquid, the atoms are close together but can move around each other. This allows a liquid to take the shape of whatever container it is placed in. Examples of liquids include room temperature water, room temperature mercury, and hot lava (molten rock). In a gas, there is more space between atoms. The atoms can move so freely that if the gas is not trapped in a container, the atoms will diffuse and spread throughout the atmosphere. Examples of gases are oxygen and nitrogen (in the air we breathe), helium, and steam (water vapor). In a plasma, the atoms are spaced similarly to gas except there is so much energy in a plasma, the atoms actually split into smaller pieces. Plasmas are able to carry an electrical current and generate magnetic fields.

Examples of plasmas include lightning, solar wind, the sun, fluorescent lights, and neon signs. Temperature plays an important role in how the atoms are aligned in a substance. As a general rule of thumb, the colder the matter is, the closer the atoms are to each other, and the warmer the matter is, the farther the atoms are apart. Of course, the temperature at which a matter is a solid or a liquid depends on what substance the matter is made of. For example, water at room temperature is a liquid whereas a rock at room temperature is solid. Earth, Water, Air, and Fire: Active Role in Everyday Life The earth is full of a wide variety of rocks and minerals which provides the soil to grow vegetation and support life. The two most common elements in the earth's crust are oxygen (46%) and silicon (28%). Because of this, the most abundant mineral in the earth's crust is silica (silicon dioxide). More commonly known as sand, silica is a major component of glass. How can glass be made out of sand? Interestingly, when silica is heated, it melts and becomes glass, hardening as it cools. Rich deposits of metal ores are found throughout the earth's crust.

While these metals are used in the production of machinery, tools, buildings, and weapons, straight out of the earth these metals are pretty useless. Fire is used to heat, refine, and shape metal so that machines, hammers, and support beams can be made from it. It is easy to think of the earth as being solid dirt through and through, but in reality it is made up of several layers. While many of these layers are solid, the layer that surrounds the core is called the liquid outer core. It is so hot inside the earth that the rock at this layer has actually melted. The solid inner core is just as hot as the liquid layer surrounding it, but the pressure on the inner core is so great that scientists believe it is "pressed" into a solid. The chemical formula of water is H20, meaning it is made of two hydrogen atoms bonded to one oxygen atom. The hydrogen atoms each attach to one side of the oxygen atom and have a positive charge whereas the oxygen atom has a negative charge. This polarizes the water molecule, much like a magnet, giving a water molecule positive and negative ends. Since opposite charges attract, water molecules tend to "stick" together.

This gives water surface tension and allows objects, such as paperclips, to float on it. While it can't dissolve everything, water is known as the universal solvent because it can dissolve more substances than any other liquid. It can dissolve salt, sugar, acids, alkalis, some gases, and organic material. Water traveling through your body or through the ground takes chemicals, minerals, and nutrients with it. Water's ability to dissolve substances helps keep the planet healthy. For more than a century, the burning of fossil fuels has pumped large amounts of carbon dioxide (CO2) into the atmosphere. The water in oceans have absorbed about half of this CO2 by dissolving the gas from the air and processing it by sea vegetation. Water has a high specific heat index, meaning that it takes a lot of energy to change its temperature. This is essential for life to survive on a planet. The abundance of water on the earth keeps the planet in a very short but comfortable temperature range. The average surface temperature of the earth is 59 ° F with the highest recorded temperature 135.9 ° F and the lowest recorded temperature -128.6 ° F.

To compare, it would seem logical that Mercury, the closest planet to the sun, would stay really warm on all surfaces of the planet, regardless if it was facing the sun or not. However, while the surface facing the sun does reach very warm temperatures (up to 800 ° F), the surfacing facing away from the sun drops to a chilly -280 ° F. Mercury's lack of water is responsible for this drastic temperature change because the dry material that makes up its surface cannot hold heat like water does. To experience for yourself how well water does keep temperature from drastic fluctuations, pay attention to the change between daytime and nighttime temperatures the next time you visit a maritime (near the ocean) or desert climate. You'll probably notice there is little to no temperature change near the ocean, whereas in the desert there is a significant change in daytime and nighttime temperatures. This high specific heat index also helps water put out fire by cooling the fuel surfaces that the fire is burning, removing the heat needed for the fire to burn. Water also smothers a fire by preventing it from getting the oxygen it needs to burn.

Air was considered a "pure" element, but in fact the air that's all around us is made up of a variety of gases: primarily nitrogen and oxygen, with almost 1% argon and even smaller amounts of carbon dioxide and other elements such as krypton and helium. The composition of air is just right for life on Earth, though. We use a lot of the oxygen we get from the air, then breathe out carbon dioxide - which plants need to manufacture their food through photosynthesis. Plants in turn give off oxygen during photosynthesis. Although air is invisible (and most of the time we forget it is even there), it does take up space, it has volume, and it exerts pressure. This can be seen when you take an "empty" glass, turn it upside down, and try to push it down to the bottom of a sink full of water. If the glass was truly empty, the water would easily fill the inside of the glass. But air is in there, and only a small amount of water can enter the glass. The air in the glass was compressed, giving the water some space that was previously occupied with air.

It is a good thing that air fills empty space because air all around us actually presses down on us all the time. We would collapse under the weight of the air, except air is also inside us and exerts pressure that balances out the pressure exerted by the outside air. How does fire work? It's closely linked to air. Fire needs three things in order to exist: oxygen, fuel, and heat. The intensity of a fire varies because it is dependent on the oxygen, fuel, and heat available to it. When all three of these things are in a controlled situation, such as in candles or a campfire, fires are considered helpful. But when one or more of these things are not controlled, such as in a wildfire or a burning building, fires can easily become very dangerous. To extinguish a fire, the oxygen, fuel, or heat needs to be removed. "Smothering" a fire by placing a blanket or dirt on it works because the fire goes out without oxygen. The earth provides an abundance of fuel in the form of wood and fossil fuels such as coal. When the fuel is removed, the fire has nothing left to burn and is extinguished. Water often serves as an effective cooling source by removing the heat from a fire.

This is seen when hot lava from an erupting volcano enters the ocean or when a bucket of water is dumped on a campfire. Fire creates light, heat, and smoke by a rapid chemical reaction called combustion. Smoke is the result of the incomplete combustion (burning) of a fuel. Particles that were not burned become suspended in the air. Smoke is often dangerous because it contains harmful gases that can poison a person who inhales too much smoke. You might be surprised to know that our bodies also use "combustion" to produce energy from oxygen and food through metabolic processes. We need a steady supply of oxygen to keep our bodies functioning normally; if there's too little oxygen in the air, we'll suffocate. At the same time, we can be thankful there's not more oxygen in the air, or the chemical reactions in our bodies would speed up, causing us to soon "crash and burn"! Too much oxygen in the air would also increase the risk of fires on the earth. Since nitrogen and argon are not very reactive, air is pretty safe for us. Make a Fire Extinguisher In order to put out a fire, one of three things must be removed from it: heat, fuel, or oxygen.

Knowing this, firefighters don't always use water to put out a fire. What You Need: 1/2 tablespoon of baking soda Tea light candle What You Do: Light the candle. Pour the vinegar into the bottle and add the baking soda. (You may want to use a funnel.) The mixture should fizz. Hold the bottle sideways over the lighted candle, making sure no liquid escapes. What happens to the flame? What Happened: The baking soda and vinegar react to make carbon dioxide, a gas that is heavier than oxygen. As it "pours" out of the bottle, it pushes the lighter oxygen away from the candle. The fire, now deprived of oxygen, can no longer burn. Traveling Nutrients Water is often called the Universal Solvent because it can dissolve more substances than any other liquid, often carrying these dissolved particles with it. When water travels through soil, nutrients (food) and dissolved particles travel with the water to be deposited somewhere else. Here is an experiment to visually demonstrate how this process happens. What You Need: Measuring cup What You Do: Mix the dry soil and tempera paint thoroughly. Place the funnel in the jar and place the coffee filter in the funnel. Pour the soil mixture into the funnel.

Slowly pour 1/2 cup water into the funnel, watching as the water runs out of the funnel into the jar. Notice the color of the water. Remove the funnel from the jar and pour the water into a cup or container. Replace the funnel over the jar, with the coffee filter full of sand still in place. Repeat steps 2 and 3 with a fresh 1/2 cup of water several times, saving the water in a new cup after each pouring. What Happens: When the first half cup of water went through the soil, the water that came out was very dark blue in color. However, each subsequent cup that went through the soil mixture came out lighter and lighter. Eventually, the water traveling through the soil came out clear in the jar. How many half cups of water did it take for the water to run clear? The tempura paint in this experiment represents the nutrients and dissolved particles found in the soil. Water is a very efficient transporter of particles as evidenced by the color of water as it was poured through the soil. The soil started with a relatively high amount of nutrients and particles in it - the tempura paint.

The water flowing through the soil was able to pick up a large proportion of the "nutrients" and carry them with it through the funnel. Each subsequent pouring of water picked up more nutrients. With each pouring, the remaining nutrients became less and less until the water ran clear and there were no more nutrients left to travel with the water. Noteworthy Scientist: George Gabriel Stokes, 1819-1903 George Gabriel Stokes was an accomplished British mathematician in the 19th Century, but throughout his career, he emphasized the importance of experimentation and problem solving rather than focusing solely on mathematics. By experimenting and applying mathematics to physics, Stokes came up with a law that describes the movement of a solid through a liquid or a gas. Known as Stoke's Law, this law of viscosity established the science of hydrodynamics. Stoke's Law explains cloud motion, wave motion, and the resistance of water to ship movement. Most of Stoke's work revolved around waves (sound, light, and water) and how they move through various mediums, such as water and gas. He experimented with how wind affects the intensity of a sound and how the intensity is influenced by the type of gas the sound waves travel through.

He named and explained fluorescence and investigated the wave theory of light. He also worked on understanding the different colored bands that could be seen in a spectrum and made significant contributions to what we know about light and optics. Stokes is often compared to Sir Isaac Newton because there are numerous parallels between Stoke's life and Newton's life: both had breakthrough discoveries, developed laws of motion, investigated light and optics, held the same prestigious Lucasian Chair of Mathematics at the University of Cambridge, and served in Parliament. Fabulous Facts Most gemstones contain several elements. The exception? The diamond. It's all carbon. Which of the 50 states has never had an earthquake? North Dakota. The Earth's equatorial circumference (40,075 km) is greater than its polar circumference (40,008 km). The Earth is estimated to weigh 6.6 sextillion tons, or 5.97 x 1024 kg. To compare, a million is a 1 with 6 zeros following it - a sextillion is a 1 with 21 zeros following it.

(1,000,000,000,000,000,000,000) Water An inch of rain water is equivalent to 15 inches of dry, powdery snow. The deepest part of the ocean is 35,813 feet (10,916 meters) deep and occurs in the Mariana Trench in the Pacific Ocean. At that depth the pressure is 18,000 pounds (9172 kilograms) per square inch. The human brain is 80% water. Air 8-12 miles above the earth, rivers of air known as jet streams move above us. Several miles wide and 1-2 miles deep, these currents of air can have wind speeds as high as 250 miles per hour. To contrast, the strongest hurricanes have wind speeds between 150-200 miles per hour. Fire A bolt of lightning is about 5,000 °F (~2,800 °C). The center of the Sun is about 27 million degrees Fahrenheit (15 million °C). Elements combined When hydrogen burns in the air, water is formed.

Oxygen is the most abundant element in the Earth's crust, waters, and atmosphere (about 49.5%). Sound travels about 4 times faster in water than in air. Wind and water both cause erosion to the earth, moving large amounts of sand and rock to tear down mountains and build new structures. Aether | Guardianship Wiki | Fandom powered by Wikia Edit Quintessence, also known as Aether , or energy, was the fifth known classical element, like water , fire , earth , or air , However, Aether was described as being the power of life. The life force. Aether is the strongest and most magical element. Aether is almost like an extension to magic . Aether is the magical essence of the universe. This element is represented through electricity, lightning, light, and cosmic, solar and any form of energy. Information According to ancient and medieval science , aether (Greek αἰθήρ aithēr [1 ]), also spelled æther or ether, is the material that fills the region of the Universe above the terrestrial sphere .

Mythological origins Edit Main article: Aether (mythology) The word αἰθήρ (aithēr) in Homeric Greek means "pure, fresh" or "clear", imagined in Greek mythology to be the pure essence where the gods lived and which they breathed, analogous to the air breathed by mortals (also personified as a deity, Aether , the son of Erebus and Nyx ). It corresponds to the concept of आकाश (akasha) in Hindu philosophy and is linked to Brihaspati (or the planet Jupiter) and the center direction of the compass. It is related to αἴθω "to incinerate" [2 ], also intransitive "to burn, to shine" (related is the name Aithiopes ( Ethiopians )), meaning "people with a burnt (black) visage". See also Empyrean .

Fifth element Edit Aristotle included aether in the system of the classical elements of Ionian philosophy as the "fifth element" (the quintessence), on the principle that the four terrestrial elements were subject to change and moved naturally in straight lines while no change had been observed in the celestial regions and the heavenly bodies moved in circles. In Aristotle's system aether had no qualities (was neither hot, cold, wet, or dry), was incapable of change (with the exception of change of place), and by its nature moved in circles. [3 ] Medieval scholastic philosophers granted aether changes of density, in which the bodies of the planets were considered to be more dense than the medium which filled the rest of the universe. [4 ] Robert Fludd stated that the aether was of the character that it was "subtler than light". Fludd cites the 3rd century view of Plotinus , concerning the aether as penetrative and non-material. [5 ] See also Arche . Legacy Main article: Aether theories While special relativity showed that Maxwell's equations do not require the aether, there are still some viable aether theories .

References Edit General FAQ - The Ancient Elements of Nature Ancient proto-scientific conceptualisations of the domain of nature into its constituent elements ... Earth, Water, Air, Fire and the Aether. Abilities: Wield Absolute Energy, which could be from the very source of one's power. Projects a force-field of pure energy. Release blinding light from the heart of the universe Summon energy from the heart of the universe, gaining powers that could cover the universe itself. Channel the magic of the Aurameres into the Heart and enter the Guardians. Create lightning bolts (Quintessence) Bring electrical appliances to life through Quintessence Open and close holes in the veil which could possibly enter and escape entire dimensions. Open folds in time and space Track down the other guardians via the aurameres Superhuman Strength Reveal the true form of another Magical phemonena Empathic abilities that would easily go out of the range of normal Empaths.

Read minds, comunicate and contact the same personality from animals Create water out of thin air Manipulate water Use water to grab hold of objects Create force-fields through water Create shapes that can manipulate at will Freeze objects Create water bubbles that can travel underwater Create physical embodiments of herself Evaporate beings at will Change the colour of fabric foresee the future in various fluids and liquid dreams conjour rain from clouds change the physical appearance on anyone Create balls of fire Throw blasts of heat energy (Heat Waves) Extinguish fire Throw whirling discs of fire and heat Absorb the heat of her opponents Use pure thermal energy as a defensive barrier that vaporizes nearly all projectiles Shoot pinpoint flames with her finger Sense sources of heat Melt objects by multiplying it's heat Contact the other guardians through telepathy Contact ex-guardians through telepathy Read, Project and Perceive thoughts of others Control plants, trees, grass and their growth and structure Throw bolts of green energy Manipulate the earth and all related materials such as paper, wood, silt, minerals, crystal, gems, sand, mud, etc.

Create earthquakes Communicate the location of vegetation Manipulate metal Hold telekinetic barriers and throw fire pulses of energy heal wounds make metal soft and melt change from normal self to guardian self without having wings and costume Wishing Manipulate aspects of said element Convert breath into weapons Create air bubbles for traveling underwater Super-Hearing abilities Read the history of an object by touching it and closing your eyes Become invisible Use Empathic Precognition (Also seen as Premonitions) Energy Creation & Manipulation

Question: What was the fifth classical element after earth, fire, water and air?
Answer: AETHER