Pontoon Card Game - How to Play Pontoon Blackjack US Players and Credit Card Deposits Accepted! Pontoon Card Game How to Play Pontoon Pontoon is a British card game that is very similar to conventional American blackjack where players are trying to get closest to 21, without going over. The game is originally derived from the French card game Vingt-et-un. This game can be played with two or more players, but 5-8 players are generally recommended for premium play. The game uses a standard 52 card deck of playing cards (using 2 decks is recommended for games with more than 8 players). Players will also need either money or chips, to place their wagers. How to Deal Pontoon Before the game begins, one player is chosen to be the banker. The banker has an advantage in Pontoon so the first banker is usually chosen by having all players cut for a high card. The player with the highest card becomes the initial banker. The minimum and maximum bets are usually also decided before the game begins. To begin the game, the banker deals one card face down to each player. The banker should start by dealing to the player to the left of the dealer and should end on the dealer.

All players, besides the banker, can look at their card. Starting with the player to the left of the dealer and going around the table clockwise, each player (other than the banker) places their initial bets within the agreed upon betting limits. After all bets have been placed, the dealer will deal each player a second face down card, which all players can look at. Each player should now have two face down cards. How to Score Pontoon The scoring of Pontoon is almost identical to the game of blackjack. All numbered cards are worth their face value in points. For example, the 6 of diamonds is worth 6 points. All paint cards (Jacks, Queens, and Kings) are worth 10 points each. The final card, the Ace, is worth either 1 point or 11 points, at the decision of the card holder. Pontoon is scored by adding up your total points and trying to reach 21, without going over. If you achieve more than 21 points, you have busted and lose the hand. For example, if you were dealt a Jack and a 4, you'd have a total of 14 points.

The game is won by reaching a total higher than the banker, without going over 21. If a player and the banker have equal points at the end of the hand, the banker always wins. There are a few special card combinations in Pontoon that should be mentioned. The two important combinations are Pontoons and Five Card Tricks. Aside from these special combinations mentioned below, every other hand in the game is simply scored at its numerical value. Pontoon Pontoon is when a player is dealt two initial cards that toal 21 points, similar to blackjack. This is the best hand in the game and can only be achieved by receiving both an Ace and a 10 point card (10, Jack, Queen, or King). Pontoon hands receive a double stake at the end of the hand. If you wagered $5 and got a Pontoon, you'd be paid $10 on top of your $5 wager. Five Card Trick The second best hand in this game is called a Five Card Trick. A player has a Five Card Trick when they end up with 5 cards, without going over 21 points. A Pontoon beats a Five Card Trick.

A Five Card Trick beats a three or four card 21, even if the Five Card Trick is less than 21. Five Card Tricks are also paid double stake when the hand is over. Three or Four Card 21's The third best hand in Pontoon are hands with 3 or 4 cards, that total 21. They beat all natural totals of less than 21 but do not beat Pontoons or Five Card Tricks. The next best hand would be 20, then 19, then 18, etc. Player's Options If the banker does not have a Pontoon (in which all players lose immediately), each player has several options for improving their hand. You should first begin by checking to see if you have a Pontoon. If you do, place the Ace face up on top of your bottom 10 point card. This hand is an automatic winner and you have no more options. If your total is less than 21, you have the option of getting additional cards. Your first option is to buy another card by saying "I'll Buy One". You must increase your stake by placing a bet 1x-2x the size of your initial wager on the table.

The dealer will then deal you another card face down. You can continue to buy cards until you reach 5 cards or go over 21. The second option for increasing your cards is to twist by saying "Twist Me One". With this option, your stake is not affected and the dealer simply gives you an additional card, face up. You can continue to twist until you reach 5 cards or go over 21. If the total of your cards is at least 15, you have the option to stick by saying "Stick". By sticking, you are opting to keep your current cards and total and you will not have the option of receiving any more cards. The final major player option is to split. If you are dealt two cards of equal value, you have the option of splitting the cards into two separate hands. To split, you must turn over your matching cards face up on the table and place an additional bet equal to your initial wager, for your new hand. The banker will then deal a face down card to each of your two hands. You now play these hands with the same options mentioned above, including the option to split another two matching cards.

Note that you cannot split a non-matching 10 point combination such as a Jack and a Queen. Both cards would have to be Jacks to be able to split this kind of hand. Banker's Options After all players, other than the banker, have had their turns, the banker turns his two cards face up on the table. Note that the hands of the other players still aren't visible. They are still face down unless they have busted, twisted, split, or declared a Pontoon. The banker now has the option of adding more cards to his hand. He can continue to add face up cards to his hand until he is satisfied with his total or goes over 21 points. If the banker busts, all players are paid their winnings (even money on hands that aren't Pontoons or Five Card Tricks). If the banker ends up with a total below 21 and stays, all players will turn their cards over to determine the winners. Remember that the banker always wins in a tie situation. The Next Hand After all wagers have been settled, the dealer adds all of the used cards to the bottom of the deck, without shuffling them. This provides players a strategy option to remember which cards are out of play.

However, if there was a Pontoon in the previous hand, the cards are then shuffled. If a player other than the banker is dealt a Pontoon in the previous hand and the banker is not dealt a Pontoon, that player becomes the new banker and the game proceeds. More Blackjack Related Games: Rules of Card Games: Pontoon Other Pontoon web pages and Software Introduction Pontoon is the British version of the internationally popular banking game Twenty-one, perhaps now best known in the form of the American Casino version Blackjack . The game Pontoon and its name are derived from the French Vingt-et-un (21). The variation Shoot Pontoon makes the betting more interesting, by incorporating the betting mechanism of Shoot . Players, Cards and Objective Pontoon can be played by any number of players from two upwards - it works well with 5 to 8 players - using a standard 52 card pack. For a large number of players, say 8 or more, two 52 packs can be mixed together. The players also need a supply of money or chips for betting.

The cards have values: ace is worth 1 or 11 at the holder's choice, kings, queens, jacks and tens are worth ten, and the remaining cards are worth their pip value. Each player's basic aim is to form a hand whose total value is as near as possible to 21, without going above 21. One player is designated as the banker. The banker has an advantage, so the first banker is chosen at random (whoever cuts the highest card). In each hand, each of the other players bets on having a better hand than the banker. The best hand of all is a Pontoon, which is 21 points in two cards - this can only consist of ace plus a picture card or ten. Next best after a Pontoon is a Five Card Trick, which is a hand of five cards totaling 21 or less. A hand of three or four cards worth 21 points beats everything else except a Pontoon or Five Card Trick. Hands with 20 or fewer points and fewer than five cards rank in order of their point value - the nearer to 21 the better. Hands with more than 21 points are bust and are worthless.

If the banker and a player have equal valued hands, then the banker wins. Example: A-J (Pontoon) beats 7-3-4-2-2 (Five Card Trick) which beats 9-8-4 (21) which beats 9-A (20) which beats 9-6-A (16) The Deal and Initial Stakes The banker deals one card face down to each player, starting with the player to dealer's left, going round the table and ending with the dealer. All the players except the banker may look at their card. Now starting again with the player to dealer's left and going around clockwise, the players other than the banker place their initial bets in front of them. A minimum and maximum for initial bets must be agreed before the start of the game, and each player may bet any amount within these limits, but must bet at least the minimum. The dealer now deals a second card face down to each player, and all the players look at their two cards. If the banker has a Pontoon this is immediately exposed, and the banker collects double the amount staked from each of the players.

The Players' Turns If the banker does not have a pontoon then, beginning with the player to dealer's left and continuing clockwise, the players each have a turn to try to improve their hand if they wish by acquiring extra cards. When it is your turn, you have the following possibilities: Declare a Pontoon If your two cards are an ace and a ten point card, you declare it by putting them on the table with the ten point card face down and the ace face up on top of it. Split your cards If your two cards are equal in rank, you may split them into two hands by putting them face up on the table and placing another bet equal to your initial bet. The banker immediately deals another card face down to each of your hands, and you then play the hands one at a time, as separate hands with separate stakes. If either of the new cards dealt is equal to the first two you may choose to split again, creating three or even (theoretically) four separate hands, each with its own stake. Note that you cannot split two ten point cards unless they are actually equal - two queens can be split but a queen and a jack cannot.

Buy a card If the total value of your cards is less than 21, you may say "I'll buy one". You must increase your stake by adding an amount at least equal to and not more than twice your initial stake (so for example if you had bet 6 initially you could add to it any amount from 6 to 12, making a maximum of 18 in total). The dealer then deals you another card face down. If your total is still less than 21 you may buy a fourth card; this time you may add to your stake any amount between your initial stake and the amount you added previously. So if your initial bet was 6 and you bought a third card for 10, you may buy a fourth for any amount from 6 to 10. If your four cards still total less than 21 you may buy a fifth card in the same way. Twist If the total value of your cards is less than 21 you may say "Twist me one". Your stake is unaffected, and the dealer deals you one card face up to add to your hand.

If your total remains below 21 you may ask for a fourth card to be twisted and then a fifth, in the same way. Stick If the total value of your cards is at least 15 you may say "stick". You stay with the cards you have, your stake stays as it is and it is the next hand's turn to play. If at any time buying or twisting a card causes the total value of your hand to be more than 21 you are bust; you must immediately throw in your hand face up, and the banker takes your stake and adds your cards to the bottom of the pack. You can begin by buying one or more cards and continue by twisting, but once you have asked for a card to be twisted you can no longer buy cards - any further cards you want can only be twisted. When your hand reaches five cards without going over 21 you have a Five Card Trick, and you are not allowed any more cards. At any time when your total hand value is at least 15 and not more than 21 you can choose to stick, keeping your cards and stake as they are, and the turn passes to the next hand.

When you have split your hand, you play the two hands one after the other - once you have stuck or gone bust on the first hand you play the second one. The Banker's Turn When all the players except the banker have had their turns the banker's two cards are turned face up. The other players' cards will not be visible at this point, except where they have split, twisted, declared pontoons or gone bust. The banker may add more cards to the initial two by dealing them face up one at a time. At any point, when satisfied with the hand the banker can stay - i.e. stop dealing and play with the cards as dealt. The possible outcomes are: The dealer goes bust If a card is dealt that takes the dealer's hand over 21, the dealer loses and pays out an amount equal to their stake to all the players who have not gone bust, paying a double stake to any hand that was a Pontoon or Five Card Trick. The dealer stays on 21 or less, with four or fewer cards The dealer pays an amount equal to their stake to any player who has a higher value hand than the dealer, and collects from those who have equal or less.

Pontoons and Five Card Tricks are paid double. For example a dealer who stays on 18 will say "paying 19". Everyone then exposes their cards and those who have 19 or more win, those with Pontoons and Five Card Tricks win double and the rest lose. A dealer who makes 21 will be paying Five Card Tricks and Pontoons only. Note that unless you have a Pontoon or a Five Card Trick, it makes no difference whether you have 2, 3 or 4 cards. 19 in two cards is exactly equal in value to 19 in four cards. The dealer makes a Five Card Trick The dealer pays Pontoons only. Any player with a Pontoon receives double their stake from the dealer. Everyone else (including anyone who had a Five Card Trick) loses double their stake to the dealer. The New Deal If no one had a Pontoon, the dealer adds all the used cards to the bottom of the pack and without shuffling deals a new hand. This makes it possible to improve one's chances by remembering which cards are out of play. If there was a Pontoon, the cards are shuffled and cut before the next deal.

If a player other than the banker achieves a Pontoon without splitting their hand, and the banker did not have a Pontoon, then that player becomes the new banker from the next deal. If there are two or more such players, the one nearest to the dealer's left takes over the bank. The bank can also change hands after any hand if the existing banker wishes to sell the bank to another player at a mutually agreed price. Variations For a relatively simple game, Pontoon has surprisingly many variations. Here is a selection: Some play that only aces can be split, not other pairs of cards. Some play that you must have at least 16 points (rather than 15) to stick. Some play that after everyone else has made their initial bet, the banker looks at his own first card and can choose to double the bets. This is sometimes indicated by the banker putting out a stake equal to double the highest of the other players' bets. The effect is that the final payments are doubled, but this doubling does not affect the payments for Pontoon or Five Card Trick - these remain at double the amount staked, not four times.

The payout for a pontoon varies - some agree to pay a single or a treble stake, rather than double. Some play that the players are paid double but the dealer only collects a single stake for a pontoon. If you have 4 cards totaling 11 or less, you are certain to make a five card trick. In this case some play that you cannot buy a fifth card, only twist one. Some play that a hand of three sevens held by a player (not the banker) is a Royal Pontoon, which beats everything and is paid treble stakes. Some play that a Pontoon consisting of an ace and a picture beats a Pontoon which is an ace and a ten. Some play that A-10 is not a pontoon at all, but just an ordinary 21. Some play that A-K or A-Q is a "natural" pontoon, which beats a "plain" pontoon of A-J or A-10. Many play that any player whose two cards total a "hard" 13 (not A-2, which can be 3 or 13) is allowed to "burn" their hand. These two cards are shown and discarded, and two new cards dealt.

The player's bet remains as it is. Some play that it is two cards making a hard 14 (not A-3) that can be burned, rather than 13, so with a pair of sevens you can either burn or hope for a third seven to make a Royal Pontoon. It is possible to burn after burning and to burn either hand after splitting. Shoot Pontoon The following description is based on information supplied by Jeffrey Burton. Shoot Pontoon is Pontoon modified by incorporating the betting mechanism of Shoot in addition to the normal betting. Both Shoot and Shoot Pontoon were popular in Britain in the mid 1950's. At the start of the game, the dealer forms a kitty by putting in any amount of money, between agreed minimum and maximum limits. After all the players have bet on their first card, then starting again with the player to dealer's left, they each have a turn to make a shoot bet. Shoot bets are kept separate from the players' normal bets, and are placed between the player and the kitty.

You are never forced to make a shoot bet but if you do, it can be any amount you choose, provided that the total of all the shoot bets is not more than what is in the kitty. Thus if the first player shoots half the kitty, the second player can shoot any amount up to half the kitty; if the first player decides to shoot the whole kitty, the remaining players cannot for the time being place any shoot bets at all. After the shoot bets have been placed, the dealer deals everyone a second card face down. If the dealer has a Pontoon, all the shoot bets are added to the pot and the players each pay double their stake to the dealer. Otherwise each player has the same options as in normal pontoon, but with some extra betting opportunities: The fourth card Buying or twisting a third card is the same as in normal pontoon - no extra bets are allowed. If a player has a three card hand totaling less than 21 and wishes to ask for a fourth card, either by twisting it or (if the third card was bought) by buying it, then before receiving the card, the player is allowed to place a shoot bet.

As before, this bet can be any amount which does not make the total of shoot bets greater than what is currently in the kitty. You can place a shoot bet before receiving your fourth card even if you did not shoot at your previous opportunity; conversely, shooting before your second card does not compel you to shoot before your fourth card. There is no further opportunity to shoot after you see your fourth card, even if you decide to take a fifth. Splitting When a player splits having made a shoot bet, the shoot bet remains on the hand containing the first card, and the player has the option to place a new shoot bet (not necessarily of the same amount) on the other hand, subject to the usual limitation that the total of all shoot bets must not be more than the kitty. Going bust If a hand goes bust, that hand's shoot bet, if any, is immediately added to the kitty - thus increasing the amount that subsequent hands can shoot. At the end of the hand, after the dealer has played, all outstanding shoot bets are settled at the same time as the normal pontoon bets.

Players who have a better hand than the dealer are paid an amount equal to their shoot bets out of the kitty, and players whose hands are equal to or worse than the dealer's have their shoot bets added to the kitty. Before each new deal the dealer has the option to add more money to the kitty, but must not take anything out of it. If there is nothing in the kitty at the end of a hand the dealer must either put up a new kitty or offer the bank for sale to the highest bidder. When the deal passes to a new player, either because they had a Pontoon or because it was sold, the old dealer retrieves anything that was left in the kitty, and the new dealer puts up a new kitty. Other Pontoon web pages and Software Pontoon rules are available on the Card Game Heaven web site. Derek Lazenby's free Nickel Odeon Casino program for Windows includes a Pontoon game to play against the computer. Pontoon: Play Pontoon Game Online at Silver Oak Casino Point values for cards 2 through 10 are the same as their face. Each Jack, Queen and King is valued at ten points. Aces can count as either 1 or 11, whichever is more advantageous to your hand.

Dealer's Turn Depending on the hand, the Dealer will hit or stand based on rules that the Dealer must follow. You Win When If the total value of your cards is closer to 21 than the Dealer, you win. If the total value of your cards is under 21 and the Dealer busts, you win. If you are dealt a face card or Ten, plus an Ace, you have a Pontoon and automatically win. If you build a Five-Card Trick (a hand of five cards that equal 21 points or less) that beats the value of the Dealer's cards without going over. Payouts Five-card hands 21 and under pay 2:1 Game Features and Bonus Rounds There are no Bonus Rounds in Pontoon. Jackpot Information There is no jackpot in Silver Oak Casino's Pontoon casino game . Additional Rules The Dealer wins all ties. The Dealer's five-card trick beats your five-card trick if points are even. Both Dealer cards are dealt face down. The Dealer must hit on soft 17's. You must hit on 14 or less. You can double down once any time during a round of play. Hitting after doubling down is allowed.

Split your cards up to two times per round of play. Strategy & Tips Pontoon is an old British variation of Blackjack. Glossary The potential of winning when playing Pontoon is enhanced when you know and understand all the terminology associated with the game. Bet: The amount of money you want to wager during a round of play. Bust: The state of your hand if the total value exceeds 21. If you bust, your bet is lost. If the Dealer busts, you win. Deal: Clicking Deal begins the game once your bet has been placed. In this variation of Blackjack, you are dealt two cards face up and the Dealer gets two cards face down. Double: If you think that the next card in the deck will put your hand in position to beat the Dealer, you can "double down". Your bet is doubled and one card is dealt to your hand. Hitting after doubling down is allowed in Pontoon. Five-Card Trick: A hand consisting of five cards with a total value of 21 or under. It is the second highest winning hand in Pontoon. It beats any other card combination, equal in points, with fewer cards. Hit: Clicking Hit adds another card to your hand.

Take as many hits as you want before standing. Pontoon: An Ace and a card with a value of ten points totaling 21. A Pontoon is comprised of two cards and always beats a score of 21 built from three or more cards. Also called Blackjack in other variations of "21" games. Split: If your first two cards are of the same value (such as 7-7 or J-K), they can be split into two separate hands by doubling your bet. You then proceed to draw cards as usual with the goal of building both hands as close to 21 without going over. You can split up to two times during each round of play. Stand: Click Stand to keep your hand as it is. If you have 21, you cannot click this option - it is automatically done for you. Play other 21 Games games like Pontoon Download Now and use coupon code: SPECIALFIVE Pontoon | How to Play | Online Pontoon Game Rules Pontoon - How to Play Pontoon is the British version of Blackjack. While the basic objective is the same, to get as close as possible to 21 without busting, there are some important differences between Pontoon and Blackjack.

One difference is that a 5-card hand that doesn't bust pays 2-1. Although this doesn't happen often, it does serve to lower the house's advantage. The two more important differences between Blackjack and Pontoon are that in Pontoon the player must hit on 14 or less and ties go to the dealer. There are, also, a few variations of Pontoon. Here we will discuss only the most common aspects of Pontoon. The Basics *** As in Blackjack, the object is to get as close to 21 as possible without going over. *** Going over 21 is called "bust" and loses automatically. *** The desire not to bust leads players to stick with as few as 15 points. Players must hit on 14 points. In some casinos players must hit on 15. *** The cards have the same values as in Blackjack. *** Online, the numbers are generated by the Random Number Generator to guarantee fairness. Sequence of Play *** Players are dealt two cards. *** Dealer is dealt two cards face-down. *** Both players and the dealer check for Pontoon which is the same as a natural Blackjack. In some casinos a player's Pontoon always wins even against a dealer's Pontoon.

In other casinos, the opposite is the case; the dealer's Pontoon always defeats a player's Pontoon. It is never the case that double Pontoons are a push (tie). *** A player with Pontoon is paid 2-1. *** If the dealer has Pontoon, he wins all bets except when a player also has Pontoon. *** If there aren't any Pontoons, the hand proceeds. Players may double their bet. Doubling in Pontoon is not the same as doubling down in Blackjack. In Pontoon, when you double you continue to play the hand out as if it were a regular hand. The difference is that you have doubled your bet. This adds to the player's advantage. *** Players may split cards of the same rank. Some houses allow any picture cards or the ten to split; others allow only two tens, two Jacks etc. *** Some houses allow re-splits and some don't. *** If the player busts, he loses automatically. Special Pontoon Rules *** Pontoon always wins automatically. In some casinos the player beats a dealer's Pontoon; in others the dealer beats a player's Pontoon. *** Ties go to the house.

*** A five-card hand wins against everything but a Pontoon. This applies even when the dealer's hand has more points! Five-card hands pay 2-1. *** Players must hit on 14 or 15, depending on house rules. *** In most casinos, the dealer must hit on soft 17. Special Pontoon Terms *** After the player has received his first two cards, he can "buy a card" or "twist a card". *** If the player wants to increase his bet, he says "buy me one". He increases bet according to the house rules, usually by twice the bet. The player may continue to "buy" cards until he has 5 cards or busts. *** If the player doesn't want to increase his bet he can say "twist me one". He can continue to "twist" until he has five cards or busts. Special Pontoon Strategy *** Double and split aggressively. *** Some strategists consider 17 a weak hand because ties go to the house. They advise hitting on 17. *** Always hit on soft intermediate holdings (15, 16, or 17). *** Many advise hitting on soft 18 because of the tie rule.

Posted by Nick David Pontoon from Paddy Power Casino How to Play Pontoon Pontoon is a game much like Blackjack, played with eight 52-card decks. The objective of the game is to get a hand that’s as close to 21 as possible, without going over. You start with two cards, and so does the dealer. The dealer checks his cards for the winning Pontoon hand, but otherwise they remain face down. You have the choice of hitting, standing (only if your hand total is 15 or more), doubling or splitting (if your two cards match). Once you are happy with your hand, the dealer reveals his and hits or stands according to the house rules. If there is a push, the dealer wins. The dealer must hit on a soft 17. Card values are just like Blackjack (Jacks, queens and kings are 10, ace is 1 or 11). Table description The Pontoon game table includes the playing area where the cards and played chips are displayed, the bet area that shows chips of available values, and the button area with the player’s action buttons. Click on the chips to place your bet, and begin the hand.

The following action buttons are used: Deal/Rebet . This button is used to start the hand once you’ve placed your bet, or to quickly bet the same amount as last time. Hit . When you click this button, another card is dealt to you. Stand . When you click this button, you tell the dealer that you are happy with your hand. The dealer then reveals his cards and hits or stands as necessary. Double . If you believe that you will get a winning hand this time around (for example, if your current total is 11 and there’s a good chance the next card will be a ten; or you have four cards with a low total and want to take your chances with a Five Card Trick hand), you can click this button and double your bet. You can only use this button once per hand, but there is no limit to how many cards you can draw after doubling – as long as you don’t bust. You can also double after splitting. Split . If you start out with two cards with equal rank, you can split the hand in two. Your bet will be doubled, and another card drawn to each of the two hands. You can then play both hands against the same dealer’s hand.

Only one of the split hands can be split again (up to three hands total). Shortcut keys You can use the following shortcut keys to speed up gameplay: Spacebar – to start a new game round (and rebet if you haven’t placed a bet manually) Number keys – to enter your bet amount Esc – to end the game and return to the lobby Note on malfunctions: A malfunction voids all pays and plays. Rules Pontoon Rules The differences between Pontoon and Blackjack are: There are two hands that beat a regular 21: Pontoon (an ace and a ten or picture card) and Five Card Trick (when the player holds five cards without busting, no matter what the total value of the hand is). Both hands pay 2 to 1. Both the dealer’s cards are face down until the player stands or busts. There is no insurance option. In case of a tie, the dealer wins. At the beginning of a hand, the dealer will check his cards. If the dealer has a Pontoon, the dealer’s cards will be turned over right away and the player will lose his bet. The player cannot stand until they have a hand of at least 15.

The player can draw as many cards as they like after they double. The player can only split cards with equal rank. For example you can split two eights or a queen and a king, both of which rank ten points. If you get an ace and a ten or a picture card in your split hand, it counts as Pontoon Card values Regular cards have rank value (2 is two points, 5 is five points, etc). Jack, queen and king are ten points. The ace is 1 point or 11 points. Dealer rules The dealer must hit on a soft 17 (two, three or four cards totalling 17, if one of them is an ace) or lower. The dealer must stand on a hard 17 (two, three or four cards totalling at least 17 if none of them is an ace) or higher. In case of a push, the dealer wins. Pay Table In descending order: Pontoon (Ace + 10-point card). Beats every other hand. Pays 2 to 1. Five Card Trick (Any five cards, as long as the total is not over 21). Beats every hand except Pontoon.

Pays 2 to 1. 21 (Three or four cards totalling 21). Beats every hand except Pontoon and Five Card Trick. Pays even money. High Total (Two, three or four cards, as long as the total is not over 21). Beats every hand with a lower total, except Five Card Trick. Pays even money. Bust (Three or more cards totalling more than 21). Player loses the bet. Pontoon | 12Bet Casino Online Card Games In descending order: Pontoon (Ace + 10-point card). Beats every other hand. Pays 2 to 1. Five Card Trick (Any five cards, as long as the total is not over 21). Beats every hand except Pontoon. Pays 2 to 1. High Total (Two, three or four cards, as long as the total is not over 21). Beats every hand with a lower total, except Five Card Trick. Pays even money. High Total (Two, three or four cards, as long as the total is not over 21). Beats every hand with a lower total, except Five Card Trick.

Pays even money. Bust (Three or more cards total more than 21). Player loses the bet. DEALER RULES In descending order: The dealer must hit on a soft 17 (two, three or four cards total of 17, if one of them is an ace) or lower. The dealer must stand on a hard 17 (two, three or four cards total at least 17 if none of them is an ace) or higher. In case of a push, the dealer wins. TABLE DESCRIPTION The Pontoon game table includes the playing area where the cards and played chips are displayed, the bet area that shows chips of available values, and the button area with the player's action buttons. Click on the chips to place your bet, and begin the hand. The following action buttons are used: Deal/Re bet- This button is used to start the hand once you've placed your bet, or to quickly bet the same amount as last time. Hit- When you click this button, another card is dealt to you. Stand- When you click this button, you tell the dealer that you are happy with your hand. The dealer then reveals his cards and hits or stands as necessary.

Double- If you believe that you will get a winning hand this time around (for example, if your current total is 11 and there's a good chance the next card will be a ten; or you have four cards with a low total and want to take your chances with a Five Card Trick hand), you can click this button and double your bet. You can only use this button once per hand, but there is no limit to how many cards you can draw after doubling – as long as you don't bust. You can also double after splitting. Split- If you start out with two cards with equal rank, you can split the hand in two. Your bet will be doubled, and another card drawn to each of the two hands. You can then play both hands against the same dealer's hand. Only one of the split hands can be split again (up to three hands total). SHORTCUT KEYS SPACEBAR To start a new game round (and re bet if you haven't placed a bet manually). NUMBER KEYS To enter your bet amount. ESC Free Online Pontoon - FantasyLigue In descending order: Pontoon (Ace + 10-point card). Beats every other hand. Pays 2 to 1.

Five Card Trick (Any five cards, as long as the total is not over 21). Beats every hand except Pontoon. Pays 2 to 1. 21 (Three or four cards totalling 21). Beats every hand except Pontoon and Five Card Trick. Pays even money. High Total (Two, three or four cards, as long as the total is not over 21). Beats every hand with a lower total, except Five Card Trick. Pays even money. Bust (Three or more cards totalling more than 21). Player loses the bet. Dealer rules The dealer must hit on a soft 17 (two, three or four cards totalling 17, if one of them is an ace) or lower. The dealer must stand on a hard 17 (two, three or four cards totalling at least 17 if none of them is an ace) or higher. In case of a push, the dealer wins. Table description The Pontoon game table includes the playing area where the cards and played chips are displayed, the bet area that shows chips of available values, and the button area with the player’s action buttons.

Click on the chips to place your bet, and begin the hand. The following action buttons are used: Deal/Rebet . This button is used to start the hand once you’ve placed your bet, or to quickly bet the same amount as last time. Hit . When you click this button, another card is dealt to you. Stand . When you click this button, you tell the dealer that you are happy with your hand. The dealer then reveals his cards and hits or stands as necessary. Double . If you believe that you will get a winning hand this time around (for example, if your current total is 11 and there’s a good chance the next card will be a ten; or you have four cards with a low total and want to take your chances with a Five Card Trick hand), you can click this button and double your bet. You can only use this button once per hand, but there is no limit to how many cards you can draw after doubling – as long as you don’t bust. You can also double after splitting. Split . If you start out with two cards with equal rank, you can split the hand in two. Your bet will be doubled, and another card drawn to each of the two hands.

You can then play both hands against the same dealer’s hand. Only one of the split hands can be split again (up to three hands total). Shortcut keys You can use the following shortcut keys to speed up gameplay: Spacebar – to start a new game round (and rebet if you haven’t placed a bet manually) Number keys – to enter your bet amount Esc – to end the game and return to the lobby Players of every kind will find happiness at the Bellini thanks to its many regular bonuses. Make a deposit over €97 and you will receive a €103 bonus. Over €97 and you will receive a 100% bonus and this for each first deposit of each month! This welcome bonus is only one of the bonuses offered by the casino! Other free bonuses await you, such as the High Roller which is intended for the bigger players (€1000), the loyalty bonus, the Comp points which you can convert into real money, as well as bonuses you get upon using one of the alternative methods of payment. Download the free software and register in the fun mode to discover the various casino games. Do not waste a second: come and experience unique moments on Casino Bellini!

Play Pontoon for Free without download. 2007 - © FantasyLigue Play Pontoon Now! A full overview of Pontoon by Playtech. Game features and overview Playtech Pontoon is a game very similar to Blackjack, particularly popular in the UK. In this version of Pontoon you play with eight 52-card decks. The objective of the game is to get a hand that is as close to 21 as possible, without going over. How to play Pontoon You start with two cards, and so does the dealer. The dealer checks his cards for the winning Pontoon hand, but otherwise they remain face down. You have the choice of hitting, standing (only if your hand total is 15 or more), doubling or splitting (if your two cards match). Once you are happy with your hand, the dealer reveals his and hits or stands according to the house rules. If there is a push, the dealer wins. The dealer must hit on a soft 17. Card values are just like Blackjack (Jacks, queens and kings are 10, ace is 1 or 11).

Rules The differences between Pontoon and Blackjack are: There are two hands that beat a regular 21: Pontoon (an ace and a ten or picture card) and Five Card Trick (when the player holds five cards without busting, no matter what the total value of the hand is). Both hands pay 2 to 1. Both the dealer's cards are face down until the player stands or busts. There is no insurance option. In case of a tie, the dealer wins. At the beginning of a hand, the dealer will check his cards. If the dealer has a Pontoon, the dealer's cards will be turned over right away and the player will lose his bet. The player cannot stand until they have a hand of at least 15. The player can draw as many cards as they like after they double. The player can only split cards with equal rank. For example you can split two eights or a queen and a king, both of which rank ten points. If you get an ace and a ten or a picture card in your split hand, it counts as Pontoon Card values Regular cards have rank value (2 is two points, 5 is five points, etc). Jack, queen and king are ten points.

The ace is 1 point or 11 points. Hand ranking and payout (In descending order): Pontoon (Ace + 10-point card). Beats every other hand. Pays 2 to 1. Five Card Trick (Any five cards, as long as the total is not over 21). Beats every hand except Pontoon. Pays 2 to 1. 21 (Three or four cards totalling 21). Beats every hand except Pontoon and Five Card Trick. Pays even money. High Total (Two, three or four cards, as long as the total is not over 21). Beats every hand with a lower total, except Five Card Trick. Pays even money. Bust (Three or more cards totalling more than 21). Player loses the bet. Dealer rules The dealer must hit on a soft 17 (two, three or four cards totalling 17, if one of them is an ace) or lower. The dealer must stand on a hard 17 (two, three or four cards totalling at least 17 if none of them is an ace) or higher. In case of a push, the dealer wins.

Pontoon 21 | QiyoGame Pontoon 21 Play Pontoon 21 as if you were at the casino! Play Pontoon against the dealer and see who can get 21 without going bust! Large high quality cards and chips Leaderboard to boast your score The table max limit is 20,000 Pontoon pays 2 to 1 Five Card Trick pays 2 to 1 Player must twist if hand totals 14 or less Dealer must twist on soft 17 and stick on hard 17 or higher score When the game is a tie, dealer wins Split option available if the first two cards are the same, inclusive of Aces Buy (double down) option available at any time on any cards and double after split is allowed, but only once per individual hand Shuffling after half of the 6-deck cards played Game Rules Pontoon is the English version of the popular table game Blackjack. While Pontoon follows the same general structure as Blackjack, there are a few major changes to the rules that make Pontoon a challenging and distinct table game. The goal of the game is to accumulate cards with point totals as close to 21 as possible without going over.

Face cards (Jacks, Queens, and Kings) are worth 10 points. Aces are worth 1 or 11, whichever is preferable. All other cards are worth their face value. If your first two cards total 21 points with an Ace and any ten-value card (Jack, Queen, King, and Ten), you have the best hand possible, which is known as “Pontoon.” In Pontoon you also have the option of winning with a “Five Card Trick,” in which you draw (“TWIST”) to five cards without hitting 21. A Five Card Trick is the second best hand in Pontoon, and beats all other hands except for a Pontoon hand. As the player in Pontoon, you are always competing against the dealer. The player is dealt an initial two card hand with the option of drawing more cards to bring the total value to 21 or less without exceeding it ("busting"), so that the dealer will lose by having a lesser hand than the player or by exceeding 21.

The players must choose whether to "twist" (take a card), "stick" (end their turn), "buy" (double wager, take a single card and continue play), or "split" (if the two cards have the same value, separate them to make two hands). The players must twist if their hand totals 14 or less. After all player hands have finished playing, the dealer's hand is resolved by drawing cards until the hand busts or achieves a value of 17 or higher (a dealer total of 17 including an Ace, or "soft 17", must twist one more card). The dealer never buys nor splits. The dealer will not decide to twist or stick based on your hand, and must strictly abide only by the dealer rules. As the player, your strategy should be based on what cards you have in your hand while taking into consideration what card the dealer has showing. At the end of the game, if your hand total exceeds 21, you have “BUST” and you lose your wager. If your hand total is equal to the dealer’s hand, the game is considered a tie, and you lose.

If your hand is closer to 21 than the dealer’s hand, you win the same amount as you wagered. If you make a Five Card Trick and the dealer does not have Pontoon, you win 2:1 the value of your wager. If you have Pontoon, you win 2:1 the value of your wager, unless the dealer also has Pontoon. Pontoon beats a combined card score of 21. Shuffling after half of the 6-deck cards played. The player can also choose to shuffle cards before next game. Hand Values and Pays Total value equal to the dealer’s hand Dealer Wins How to Bet To bet just tap chips on the table. You can increase your bet by touching the 1, 5, 50, 100, or 500 chip. You can reduce your bet by touching the betting chip stack. To clear a bet just tap the Clear button or reuse the last bet amount by touching the Rebet button. To play, press Deal. Once the cards are dealt, you can twist, stick, buy, or split. Twist deals you one card. You can twist as many times as you like. Stick ends your turn.

When you select Buy, your bet is doubled, you are dealt one card and you can keep twist until you decide to stick, or until you bust. If your first two cards are of equal point value you may choose to split the cards into two hands by press Split. When split, each of the two cards becomes the first card of a new hand and another wager of equal value to the first wager is made for the second hand. Player Actions TWIST: Take another card from the dealer. You must twist if your hand totals 14 or less. STICK: Take no more cards. BUY (DOUBLE): You can Buy (double your wager) at any time even after split, but only once per individual hand. After you buy, you can twist until you decide to stick, or until you bust. You will be dealt a minimum of one additional card after you buy. SPLIT: If your first two cards are of the same value, you may “split” them into two separate hands, placing a second wager of equal value. The dealer separates the two cards and draws a further card on each. You then proceed to twist as usual. In the case of ten-valued cards, all ten-value cards are treated the same.

If you split Aces, they are treated as if they were any other pair. You can twist, buy or play just like they were a pair of sevens.You can split up to two hands. Further splitting of post-split hands is not allowed. Pontoon after a split are counted as normal Pontoon.

Question: How many points can you get in Pontoon without going bust?
Answer: 21