Soccer Rules - Throw Ins Soccer Rules Youth Modifications: Referees often will stop the match if a throw-in is done incorrectly. However, many times at younger ages, the players are given an opportunity to try and do it the right way. A throw-in is a method of restarting play. A throw-in is awarded to the opponents of the player who last touched the ball when the whole of the ball crosses the touch line, either on the ground or in the air. A goal cannot be scored directly from a throw-in. At the moment of delivering the ball, the thrower: • faces the field of play • has part of each foot either on the touch line or on the ground outside the touch line • holds the ball with both hands • delivers the ball from behind and over his head • delivers the ball from the point where it left the field of play All opponents must stand no less than 2 m (2 yds) from the point at which the throw-in is taken. The ball is in play when it enters the field of play. After delivering the ball, the thrower must not touch the ball again until it has touched another player.

The Referees are reminded that opponents may be no closer than 2 metres from the point at which the throw-in is taken. Where necessary, the referee must warn any player within this distance before the throw-in is taken and caution the player if he subsequently fails to retreat to the correct distance. Play is restarted with a throw-in. If a player, while correctly taking a throw-in, intentionally throws the ball at an opponent in order to play the ball again but neither in a careless nor a reckless manner nor using excessive force, the referee must allow play to continue. If the ball enters the opponents’ goal directly from a throw-in, the referee must award a goal kick. If the ball enters the thrower’s own goal directly from a throw-in, the referee must award a corner kick. If the ball touches the ground before entering the field of play, the throw-in is retaken by the same team from the same position provided that it was taken in line with the correct procedure. If the throw-in is not taken in line with the correct procedure, it is retaken by the opposing team.

Throw-in taken by a player other than the goalkeeper If, after the ball is in play, the thrower touches the ball again (except with his hands) before it has touched another player: • an indirect free kick is awarded to the opposing team, the kick to be taken from the place where the infringement occurred (see Law 13 – Position of Free Kick) If, after the ball is in play, the thrower deliberately handles the ball before it has touched another player: • a direct free kick is awarded to the opposing team, the kick to be taken from the place where the infringement occurred (see Law 13 – Position of Free Kick) • a penalty kick is awarded if the infringement occurred inside the thrower’s penalty area Throw-in taken by the goalkeeper If, after the ball is in play, the goalkeeper touches the ball again (except with his hands), before it has touched another player: • an indirect free kick is awarded to the opposing team, the kick to be taken from the place where the infringement occurred (see Law 13 – Position of Free Kick) If, after the ball is in play, the goalkeeper deliberately handles the ball before it has touched another player: • a direct free kick is awarded to the opposing team if the

 infringement occurred outside the goalkeeper’s penalty area, the kick to be taken from the place where the infringement occurred (see Law 13 – Position of Free Kick) • an indirect free kick is awarded to the opposing team if the infringement occurred inside the goalkeeper’s penalty area, the kick to be taken from the place where the infringement occurred (see Law 13 – Position of Free Kick) If an opponent unfairly distracts or impedes the thrower: • he is cautioned for unsporting behavior For any other infringement of this Law: • the throw-in is taken by a player of the opposing team Soccer: Restarts and the Rules of Restarting There are a number of ways that play is started in soccer.

They are outlined below: Soccer Kickoff The kickoff is used to start each period in soccer and to restart the game after a goal. Generally the kickoff for the first period is determined by a coin toss. The other team then gets to kickoff for the second period. When one team scores a goal, the other team gets to start the next kickoff. For a kickoff the ball is placed in the very center of the field. Each team must stay on their side of the field and only the kickoff team can enter the center circle. The player who kicks the ball first cannot touch it again until another player has touched it. In other words, he must pass the ball to another player to start. Fun fact: It is legal to score a goal directly from a kickoff. Soccer Free Kick A free kick can be awarded by the referee to a team when a foul occurs. There are two types of free kicks. Direct - On a direct free kick the ball can be kicked directly into the opponents goal. Indirect - You can not score a goal on an indirect free kick. The ball must touch another player first. Rules for free kicks: The ball is kicked from the point of the penalty.

If a direct free kick is awarded within the penalty area, then it will be a penalty kick. Opponents must stay at least 10 yards from the point of the kick. Often players will form a "wall" of players at 10 yards to try and protect the goal on a direct kick. If the ball is kicked into the opponent's goal on an indirect free kick, no goal is scored and the opposing team gets a goal kick. If the ball is kicked into your own goal on a free kick, then the other team gets a corner kick. The kicker can not touch the ball a second time until after another player has touched the ball. Soccer Goal Kick When the attacking team kicks the ball over the goal line, a goal kick will be awarded to the defending team. The goal kick is taken from anywhere within the goal area. Anyone can take the kick, but it's usually taken by the goal keeper. Rules for goal kicks: The opposing team must remain outside the penalty area. The kicker can not touch the ball again until after another player has touched it. Soccer Corner Kick When ball crosses the goal line and it was last touched by the defending team, a corner kick is awarded to the attacking team.

Corner kicks are exciting and goals are often scored as a result. Many times goals are scored by players heading the ball into the goal from the corner kick. Rules for corner kicks: The ball must be placed in the corner arc. The nearest corner arc to where the ball crossed the goal line is used. Opponents must be at least 10 yards from the ball. The kicker can't touch the ball again until another player has touched it. Soccer Out of Bounds The ball is considered out of bounds or out of play when it completely crosses the goal (end) line or touch (side) line. It must completely cross the line, meaning that 100% of the ball must cross 100% of the line. All that matters is that the ball is over the line. The player's position doesn't matter. Also, it doesn't matter if the ball is on the ground or in the air, if it crosses the line, it is out of bounds. Soccer Throw-In When the ball crosses the touch (side) line it is considered out of play and a throw-in is awarded to the team that did not touch the ball last.

Rules for throw-ins: They are taken from the spot where the ball went over the touch line. The player throwing must face the playing field and have both feet touching the ground. The feet can be on the touch line or outside the field, but not inside the field. The player must use both hands to throw the ball and must throw the ball from behind, over the head. You can not score a goal from a throw-in. Opponents must stay 2 yards away. The player throwing the ball cannot touch the ball again until another player has touched the ball. More Soccer Links: AYSO Region 1 - Rules of Soccer, Simplified Laws of Soccer, Simplified Goalkeeper - The goalkeeper may play the ball with his or her hands, but only inside their own penalty area. The goalkeeper may not waste time putting the ball into play. The goalkeeper wears a different color jersey from his or her teammates. Ball out of touch - All of the ball must go completely past the outside edge of the touch line or goal line either on the ground or in the air. Goal - All of the ball must go completely past all of the goal line into the goal. Throw-In - A throw-in is the restart after the ball has gone over the touch line.

The ball is thrown in at the spot it left the field of play. Both of the player's feet must be on or behind the touch line. The ball must be thrown from behind the head with both hands, one on each side of the ball. Corner Kick - After the ball has gone out over the goal line having last been touched by the defensive team. The ball is placed inside the corner arc and kicked by an offensive player. Goal Kick - After the ball has gone out over the goal line having last been touched by the offensive team. The ball is kicked by a defensive player from anywhere inside the goal area. The ball must be kicked out of the penalty area before it is back in play. Offside - A player is in an offside position if: the player is in the opponent's half of the field, and is ahead of the ball, and there are fewer than two opponents ahead of the player. The offside position is judged at the moment the ball touches or is played by a teammate. If, in the opinion of the referee, a player in an offside position touches the ball, interferes with an opponent, or plays a ball that rebounds from the goalkeeper or the cross bar, then an indirect free kick is awarded the opposing team.

There is no offside offense it a player receives the ball directly from a throw-in, corner kick or goal kick. Indirect Free Kick (IFK) - An IFK is taken from the location of the offense. A goal cannot be scored directly, i.e. the ball must touched by another player before a goal can be scored.

An IFK is awarded for various infractions as well as the following fouls: plays in a dangerous manner impedes the progress of an opponent prevents the goalkeeper from releasing the ball from his hands The following apply to the goalkeeper within his/her own penalty area: controls the ball with his hands after he has released it from his possession and before it has touched another player touches the ball with his hands after he has received it directly from a throw-in taken by a teammate touches the ball with his hands after it has been deliberately kick to him by a teammate touches the ball with his hands after he has releaed it from his possession and before it has touched another player Direct Free Kick (DFK) - A DFK is taken from the location of the foul and is awarded for the following offenses when committed by a player while the ball is in play (except when committed inside the offenders own penalty area) : kicks or attemps to kick an opponent tripps or attemps to trip an opponent jumps at an opponent strikes or attempts to strike an opponent pushes an opponent handles the ball deliberately (except for the goalkeeper within his own penalty area) spits at an opponent Penalty Kick (PK) - A PK is awarded for a direct free kick foul committed inside a team's penalty area.

The kick is taken from the penalty spot. All players except the kicker and goalkeeper must be outside the penalty area, behind the ball and at least 10 yards from the penalty spot. The ball is in play after it has been kicked forward, but the kicker may not be the next to touch it. Advantage - Any penalty which might in the opinion of the referee give an advantage to the team committing the foul shall not be called. Warning - A verbal warning from the referee to a player, coach or spectator.

Caution (Yellow Card) A player is cautioned if he commits any of the following seven offenses: unsporting behavior dissent by word or action persistent infringement of the laws of the game delaying a restart of play failing to respect required distance when play is restarted with a corner kick, free kick or throw-in entering or re-entering the field of play without the referee's permission deliberately leaving the field of play without the referee's permission Send Off (Red Card) A player or substitute is sent-off if he commits any of the following seven offenses: serious foul play violent conduct spitting at an opponent or any other person denying the opposing team a goal or an obvious goal-scoring opportunity by deliberately handlng the ball (this does not apply to the goalkeeper within his own penalty area) denying an obvious goal-scoring opportunity to an opponent moving towards the player's goal by an offense punishable by a free kick or penalty kick using offensive, insulting or abusive language and/or gestures receiving a second caution in the same match An ejected player, coach or spectator must immediately leave the field and surrounding area. An ejected player may not be replaced during the current match. While team officials can be sanctioned, only a player or substitute may be shown the red or yellow card.

Throw Ins, Goal Kicks, and Corner Kicks in Soccer Share By Joshua Robinson It may seem simple when you know it, but the rules governing where the ball can go on and off the soccer pitch are certainly not obvious. As long as it is within the sidelines and goal lines — which form the rectangle of the field — players can control the ball with any part of their bodies except their arms. Within their respective penalty areas, the goalkeepers can also use their hands. For more on the areas of the field, click here . When the ball leaves the field of play any one of three things can happen: The Throw In If the ball leaves the field along one of the touch lines — the two longest lines that run parallel to the goal lines — it is put back into play with a throw in. The throw in is awarded to whichever team did not touch the ball last before it went out. To perform a legal throw in, a player must keep both feet on the ground behind the touchline near the spot where the ball went out and begin the throw with the ball behind his head. continue reading below our video Tips for Doing Free Kicks in Soccer The player must also have two hands on the ball.

If the referee deems that a “foul throw” has been committed, he may award a throw in to the other team from the same spot. The Corner Kick If a player puts the ball out along his own goal line, the opposing team is awarded a corner kick. On those plays, the ball is placed at the angle formed by the touch line and the goal line and kicked into play. These are frequently good scoring opportunities and teams usually choose to swing the ball toward the goalmouth to create the most danger. The Goal Kick If a player puts the ball beyond the opposing team’s goal line (and not in the goal), the opposing team is awarded a goal kick. These are usually taken by the goalkeeper, though there is no rule against an outfield player taking it. The ball is placed anywhere within the six-yard box and kicked into play. Soccer - Soccer Rules: Players Sport & Social Group - Chicago, IL 11 players on the field Two 40 minute halves, running clock Each team shall field 11 players on the field at one time. PSSG rules allow a team to play a legal game shorthanded with a minimum of 7 players. Teams may have as many players on their roster as they want.

All rosters must be finalized by the second week of the regular season. Players added after the second week that are not on the team roster or waiver will not be eligible for playoffs. Players may only be on one roster per league. During the regular season a game will be considered played in full when second half starts. No games will be rescheduled for weather or for any other reasons once the second half starts in any game. 11 players on the field (7 males/4 females) Two 25 minute halves, running clock Each team shall field 11 players on the field at one time (no more than 7 men). PSSG rules allow a team to play a legal game shorthanded with a minimum of 7 players, with at least 2 female. Teams may have as many players on their roster as they want. There is no maximum limit on the amount of females on the field at one time. All rosters must be finalized by the second week of the regular season. Players may only be on one roster per league. During the regular season it is ok for team captains to ask players from other teams to “Sub or Fill In” open slots on game day, to avoid forfeit.

In the playoffs, a player can only participate and play for one team. If a player is found playing on two or more teams in the playoffs all games are subject to forfeit. EQUIPMENT Shin-guards are strongly recommended. We also require matching colored shirts. We can supply them, but if you have jerseys let us know. Referees will check for dangerous equipment, referee's opinion is final. Players will not be allowed to enter play until correction has been made. FORFEITS Teams will have until 10 minutes past the designated start time to field a legal team. Shorthanded teams may play a legal game with a minimum of 7 players, with at least 2 of them being females. Teams fielding less than 7 players or without at least 2 women will receive a forfeit. Exception: Teams may play a “legal game” with less than 7 players or less than 2 females with the opposing teams consent. Teams who agree to play under these conditions will loose the option of receiving a forfeit win. Teams may pick up players during the regular season in order to field a full team. Substitutes will not be allowed during playoffs.

If your team forfeits a match during the season, the following rules apply: First Offense: Game recorded as loss and warning issued. Second Offense: Game recorded as loss and PSSG staff reserves the right to remove team from league and playoffs with no refund for games not played. Third Offense: Removal from the league and playoffs with no refund for games not played. If you know in advance that your team is going to forfeit a game, we encourage you to call our office so as to help us schedule your opponent a game. However, this does not mean that your team will not receive the loss as a forfeit. COIN FLIP/BEGINNING OF GAME The beginning of the game will start with the PSG staff using an “odd/even”, or coin flip. The winning team will choose a goal to defend and the loser will kick-off. KICKOFF Consists of the ball being placed at midfield on the center spot. The ball is in play once it is touched forward by any player. SUBSTITUTIONS Teams may not substitute “on the fly”. All substitute players must notify the referee before entering the game.

Substitutions may occur during the following instances: Throw-ins (for either team) Injured player (1 for 1) Yellow card (1 for 1) Any dead ball in special instances with the referee's permission Players involved in an illegal substitution are subject to a caution (yellow card) if the referee deems necessary. If a team is currently playing a game shorthanded and has a player arrive late, the entering player must receive permission from the referee before entering the field and may not enter during play. The referee has the right to deny permission to teams wishing to substitute on the other teams' throw ins if he/she believes that the substitution is for time wasting purposes or if stopping play will deny the other team a chance at a direct chance at scoring. There is no limit on the amount of substitutions per team/per game. During the course of the regular season teams are allowed to “pick up” players that are not on their roster in order to field a full team. In playoffs no non-roster players will be allowed to play. TIME Play will be divided into two (2) 25 minute halves for coed and two (2) 40 minute halves for men's leagues, separated by a very brief halftime.

There will be a running clock maintained by the referee. The clock will stop only during serious injury time-outs. Any delay tactics, (kicking the ball far out of bounds) will allow the referee (at his/her discretion) to stop the clock. If time wasting is being employed by a team, the offending player may be cautioned (yellow card), at referee's discretion. A game will be considered played in full when second half starts. No games will be rescheduled for weather or for any other reasons once the second half starts in any game. FOULS, PENALTIES, and RESTARTS DIRECT KICKS - The ball is to be placed at the point of the infraction and to be put in play by any player on the affected team. No opposing player is allowed to be within 10 paces/yards of ball prior to kick. A player stepping unnecessarily close in front of an opposing free kick may be cautioned, however, 10 paces/yards will only be granted if asked for by a member of the team with the free kick. Goals may be scored on direct kicks.

A direct kick will occur when a player commits the following "penal" fouls: kicks or attempts to kick an opponent trips or attempts to trip an opponent jumps at an opponent strikes or attempts to strike an opponent pushes an opponent slide tackling (coed only) Penal fouls committed inside the penalty area by the defense will result in a penalty kick 12 paces/yards out. All players on the field (other than the goalie) must be behind the ball and outside of the penalty area until it is kicked. The goalie must remain on the goal line until the ball is kicked. INDIRECT KICKS: The ball is to be placed at the point of the infraction and to be put in play by any player on the affected team. No opposing player is allowed to be within 10 paces/yards of ball prior to kick. A player stepping unnecessarily close in front of an opposing free kick may be cautioned, however, 10 paces/yards will only be granted if asked for by a member of the team with the free kick. An indirect free kick must be touched by a player (of either team) other than the person who takes the kick before a goal is scored.

Indirect kicks will occur when the goalkeeper: takes more than 6 seconds to release the ball from his/her hands touches the ball again with his/her hands after it has been released by his/her possession without touching another player touches the ball with his/her hands after it has been deliberately kicked to him/her by a teammate touches the ball with his/her hands after he/she has received the ball directly from a throw in by a teammate Indirect kicks will occur when any player: plays in a dangerous manner impedes the progress of an opponent (obstruction) prevents the goalkeeper from releasing the ball from his/her hands a player is called offsides OFFSIDES: - It is not an offence in itself to be in an offsides position A player is in an offsides position if: He/she is nearer to the opponents' goal line than both the ball and the second last opponent A player is not in an offsides position if: He or she is in his/her own half of the field of play He/she is not nearer to his/her opponents goal line than at least two of his/her opponents He/she is even with the ball or the second defender A player in an offsides position is only penalized if, at the moment the ball touches, or is played by one of

 his teammates, he/she is, in the opinion of the referee, involved in active play by: interfering with the play gaining an advantage by being in that position A player can not be deemed offsides by receiving a pass directly from a: goal kick corner kick throw in OUT OF BOUNDS: Anytime the ball goes completely over either sideline, out of bounds, a throw-in will ensue.

The person throwing in the ball must throw the ball overhead with both hands and keep both feet remaining on the ground out-of-bounds or on the line until the ball is released. Anytime the ball crosses an end line, a corner kick or goal kick will ensue. Last touched by a defender - a corner kick. Ball is placed on nearest corner and kicked in by offensive team. Goals may be scored directly on corner kicks. Last touched by attacker. A goal kick by the defense. The ball must be placed anywhere in or on the line of the goal area box. FIGHTING Fighting is not allowed and will NOT be tolerated. All parties involved in fighting will be sent off (red carded) from the game and subject to ejection from the league at PSG staff discretion. CAUTIONS AND EJECTIONS Two yellow cards in the same game or one red card require the ejected player to leave the field and surrounding area. Any player who receives a red card will receive an automatic 1 game suspension for the team's next scheduled game. Multiple game suspensions for fighting, severe fouls, or extreme unsportsmanlike behavior are up to the discretion of Players Sport & Social Group.

PLAYOFFS Playoffs will follow the last week of regular season and will be single elimination. SEEDING Teams will be seeded for the playoffs based on a points system. Teams will be awarded 3 points for a win, 1 point for a tie, and 0 points for a loss. In most cases all teams will advance to playoffs. Ties (same amount of points) at the end of the season are broken by the following criteria: Head to head result (ties with 2 teams only) Least amount of forfeits (forfeits are recorded 5-0) Goal differential (max of 5 goal differential per game) Most goals scored Registration date Coin flip or random drawing of numbers if more than two teams PLAYOFF GAMES Playoff games will follow the same format during regulation as the regular season. If teams are tied at the end of regulation in the playoffs, sudden death will be used. A sudden death play-off will involve 6 men and 3 women from each team for a one five-minute overtime. A coin toss or even/odd will be used to start the overtime. Winner of the toss chooses if they would like to choose sides or kick off.

If neither team scores after the sudden death overtime period, teams will go into a shootout. During the playoffs any league with 12 or more teams will be split into a Flight A and Flight B Playoff Bracket. All leagues that have 12 or more teams will be split into a Flight A & Flight B Playoff Bracket. At the end of the season all captains are responsible for confirming their team’s end of season team record. Once playoff brackets are posted and playoff games are played the tournament seeding will not be changed. If there is an incorrect score posted for your team, the captain is responsible for notifying the league office prior to the playoffs being played. SHOOTOUT SPECIFICS Each team selects 5 players (3 males, 2 females)- players do not have to have been playing at the end of regulation to kick. A coin toss will decide which team shoots first. The referee will decide which goal to shoot at. Teams will alternate taking direct penalty shots from 12 paces off the goal line. (No guy/girl shooting order is necessary) If tied after the 1st round, the 2nd round will be SUDDEN DEATH i.e.

1st player from Team A scores & 1st player from Team B misses - Team A wins. Players who shot in the 1st shootout are not eligible to shoot again until all remaining players present have shot. If and when 1 team begins to utilize players for the second time, the other team may “recycle” players as well. Thus, some players on the team with more people present, may or may not shoot. After the original five kickers from each team have kicked, no guy/girl shooting order is necessary. Teams may send any unused players to kick at this time. Normal rules and penalties of FIFA apply unless exceptions have been made herein. STANDINGS Standings will be posted on-line with the season schedule. View your standings and schedule at . OUTDOOR SOCCER RULES (6 v 6 & 5 v 5) All proceeding rules for 11v11 apply unless stated or clarified below. Normal soccer laws apply with the exception that 6 v 6 is played on a smaller field with a smaller goals and the following rules: Teams have a total of 6 or 5 players on the field at a time including goalie (4 men and 2 women for coed leagues).

Teams can have more women than two as long as a team does not have more than four men on the field. Teams need a total of 4 players (and at least one woman) for an official game. There will be two 22 minute halves with a running clock with a 1-2 minute halftime. Shin guards strongly recommended. There is no "offsides" rule. Defenders must be 5 yards from the ball for free kicks upon request from team taking the kick. Jumping in front of the ball to prevent a quick free kick may result in a yellow card. Penal fouls inside the penalty area result in a penalty kick to be taken 8 yards from the goal line. All players other than the goalkeeper must be behind the ball until it is kicked. Goal kicks may be taken from anywhere inside the penalty area. Out of bounds results in a kick-in for the team not to touch the ball last. Kick-ins are direct kicks. Teams may sub on the fly at any time. The player leaving the field must be off the field before a new player enters the field. Players must sub from about the middle line. Both teams should keep their gear and sub from the same side of the field.

There is no slide tackling and will result in a direct kick for the opposing team. Repeated offenses may result in a yellow or red card. OUTDOOR SOCCER RULES (8 v 8) & (7 v 7) All proceeding rules for 11v11 apply unless stated or clarified below. Normal soccer laws apply with the exception that (8 v 8) & (7 v 7) is played on a smaller field with a standard goals and the following rules: Teams have a total of 8 players on the field at a time including goalie (6 men and 2 women for coed leagues). Teams can have more women than two as long as a team does not have more than six men on the field. Teams need a total of 6 players (and at least one woman) for an official game. There will be two 22 minute halves with a running clock with a 1-2 minute halftime. Shin guards strongly recommended. Kicking the ball backwards is allowed for the kick-off at Hawthorne School. The offside rule is enforced at Hawthorne School, but there is no offside offense if a player receives the ball directly from a goal kick.

Permanent out of bounds lines are not allowed the Hawthorne School. Therefore whole ball needs to be out of bounds, which is defined by cones. When in doubt keep playing until referee blows the whistle for out of bounds. A goal kick should be taken no more than 6 yards from the goal line. A goal can be scored directly from the kick-off or goal kick. Teams may sub on the fly at any time. The player leaving the field must be off the field before a new player enters the field. Players must sub from about the middle line. Both teams should keep their gear and sub from the same side of the field. There is NO SLIDE TACKLING, Violation is a direct free kick, and possibly a PK if within on penalty area. Repeated offenses will result in a yellow or red card.

FUTSAL RULES (5 v 5) ***Any rule not addressed in this section shall be governed by the 6 on 6 outdoor rules above*** Maximum Number of Players to Start Match: 5, one of whom shall be a goalkeeper Minimum Number of Players to start a Match: 3 Substitution Method: "Flying substitution" (all players but the goalkeeper can enter and leave as they please; goalkeeper substitutions can only be made when the ball is out of play and with a referee's consent) Duration of the Game Duration: Two 20 minutes running halves; the clock will not stop when a ball is out of play. Half-time: Maximum of 5 minutes The Difference between Soccer and Futsal We will use a size #4 ball which has approx. 30% less bounce to it. Kick ins will be used in place of throw ins. Goal clearance (throw) will be used to replace goal kicks. Absolutely NO shoulder charges or slide tackling! 4 second time limit on restarts - same applies for amount of time a goalie can hold ball. Any of the above rules are subject to change at any time without notice at the discretion of Players Sports Group. 01/20/12 SB.

Indoor Rules (Chicago Fire Soccer Center, Windy City Fieldhouse, Mercy Soccer Center, CIS & CFA) EQUIPMENT Shin guards are strongly recomended for play in PSSG leagues. All teams must wear unifying colors, either the t-shirts that PSSG provides or their own jerseys.For facilities with artificial turf grass, shoes with cleats must be soccer shoes. Football shoes or other shoes with a front cleat are not permitted. All teams should bring a game ball to play with. BEGINNING OF GAME The winner of the coin toss (or odd/even choice) chooses which side to defend. The losing captain’s team will kick off. At the beginning of the second half, the teams will switch sides and the team that did not kickoff at the beginning of the game will kickoff. A game will be considered played in full when second half starts. No games will be rescheduled for reasons once the second half starts in any game. TIME Each game will consist of two 20, 25 or 28 minute halves (depending on league) with a running clock. Halftime is about 1 minute long. The clock may be stopped for injuries and situations under the discretion of the referee.

If the referee determines that a team is intentionally delaying the game, he/she may stop the clock and/or award a free kick to the other team. However, facility time requirements will sometimes dictate that shortened halves and/or a constantly running clock be used. KICKOFFS Kickoffs are taken from the center spot and may be kicked directly backwards. A player other than the one who takes the kickoff (from either team) must touch the ball before the kicker can touch it a second time. A violation of this rule will result in a re-kick. Kickoffs are direct kicks and a goal can be scored directly. FOULS/PENALTIES A foul may be called and a direct free kick may be awarded when a player commits or attempts to commit any of the following: kicks or attempts to kick an opponent trips or attempts to trip an opponent jumps at an opponent checking along the wall excessive use of hands on the wall When the free kick is taken, the penalized team shall give the kicker at least 5 yards clearance. If the spot of the infraction is within 5 steps of the goal, the penalized team may stand on the goal line.

Players may not step directly (within about 3 yards) in front of the ball to prevent a team from taking a free kick. Doing so may result in a yellow card. However, a full 5 yards does not have to be granted unless the team taking the kick asks the referee for it. By asking the ref to walk off 5 paces, the kicking team must wait for the whistle to put the ball in play. SLIDE TACKLE CLARIFICATION Slide tackles by field players are not allowed. However, a player may touch a knee to the ground in an attempt to block a shot/pass, as long as it is a controlled movement and he/she immediately returns to a standing position. Repeated slide tackles may result in a yellow or red card. A slide to save a ball when an opponent is not in the immediate vicinity is legal. Goalkeepers may slide tackle within their own penalty area only. OFFSIDES There is no offsides. DIRECT KICKS All kicks (free kicks, corner kicks, goal kicks, kickoffs, kick-ins) are direct. However non-penal fouls that occur within the penalty area will bring the ball out to the top of the box for a direct kick (not a penalty kick).

OBVIOUS SCORING OPPORTUNITY If a player commits a foul to take away an obvious scoring opportunity, the player should be cautioned or sent off. If in the opinion of the referee that the foul was not intentional, he may yellow card the player. If a player commits an intentional foul to prevent an obvious goal scoring opportunity he may be sent off. TWO MINUTE PENALTY (Yellow Card) If, in the referee's judgment, a player exhibits particularly dangerous or aggressive behavior, or repeatedly commits fouls that threaten the safety of other players (persistent infringement), that player may be given a yellow card and a two minute penalty. A yellow card for anything is an automatic 2 minute penalty for the player shown the card except the goalkeeper. Another field player may serve the 2 minute penalty on behalf of the keeper. During this penalty, his/her team will play one player short. If a goal is scored against the short-handed team during the penalty, the penalty is over and the penalized player may return to the game. If a two minute penalty is called against the same amount of players on both teams at the same time, each team may replace the penalized players for at least two minutes and play at full strength.

FIVE MINUTE PENALTY (Red Card) If in the event of a second yellow card to the same player or a serious penalty or offence, deemed so by the referee, that player will be red carded and the team is given a five minute penalty. During this penalty, his/her team will play one player short for 5 minutes. If a goal is scored against the short-handed team during the penalty, the penalty is over and the penalized team may return to full strength. The player who receives a red card is out for the remainder of the game and is automatically out for his/her team's next game. Extended suspensions are possible for fighting or severe conduct as well. If a five minute penalty is called against the same amount of players on both teams at the same time, each team may replace the penalized players and play at full strength. FIGHTING Fighting will absolutely not be tolerated. Any player who instigates/participates in fighting or aggressive behavior will be removed from the game with no warning and will miss at least the remainder of that game and the next game. Additional game suspensions will be enforced by the PSG office staff. SEEDING At the end of the regular season teams will be seeded for a single elimination tournament.

During the season, wins are worth 3 points, ties are worth 1 point, and a loss is 0 points. Teams with the same amount of points are separated by the following criteria: 1. Head to head result (ties with 2 teams only) 2. Least amount of forfeits (forfeits are recorded 5-0) 3. Goal differential (max of 5 per game) 4. Most goals scored 5. Coin flip or random drawing of numbers If there is a tie involving 3 or more teams and one of them has a forfeit, that team loses the tiebreaker and the tie breaking criteria starts over with head to head result for the remaining two (or more) teams. TIE GAMES During the regular season, tie games will stand. In the playoffs, games that end in a tie will NOT PLAY AN OVERTIME PERIOD. Instead, games will go into a shootout. Shootout Details at Mercy and Windy City Field House Each team will choose 5 players (minimum 2 females for coed leagues) to shoot in the first round. If a team is playing shorthanded with only one female, she may shoot twice in the first round of five.

Any player is eligible to participate in the shootout regardless of whether they were on the field at the end of the game or not. Shots will be taken on an empty net from 20 paces out (at WCF) and regular pk’s using goalies are taken at Mercy. Teams will take turns shooting. At the end of the first 5 shooters, the team with the most goals wins. If the score is tied after 5 shooters, the shootout turns into sudden death. There is no guy/girl requirement at this point. Once a team is done using all of their players, both teams may start over and use players for a second time. The referee has the complete discretion to increase the distance of the shot (at WCF only) if he decides it is in the interest of finalizing the game. Shootout Details at Chicago Fire Soccer Center, Chicago Indoor Soccer & Chicago Futsal Academy Each team will choose 1 player (a female must be selected every third shooter); the overtime is a sudden death shootout. In the coed league male or female players can shoot in any order (1st, 2nd, or 3rd shooter).

Any player is eligible to participate in the shootout regardless of whether they were on the field at the end of the game or not. Shots will be taken using regular pk’s. The first team to score and defend the opponent from scoring in the same round wins. FORFEITS: If your team forfeits a match during the season, the following rules apply: First Offense:game recorded as loss and warning issued. Second Offense:game recorded as loss and PSSG staff reserves the right to remove team from league and playoffs with no refund for games not played. Third Offense:Removal from the league and playoffs with no refund for games not played. If you know in advance that your team is going to forfeit a game, we encourage you to call our office at 773-528-1999 so we can let your opponent know. However, this does not mean that your team will not receive the loss as a forfeit. PROTESTS There are no protests for any reason whatsoever. The referee's decision is final. During the regular season it is ok for team captains to ask players from other teams to “Sub or Fill In” open slots on game day, to avoid forfeit.

In the playoffs, a player can only participate and play for one team. If a player is found playing on two or more teams in the playoffs all games are subject to forfeit. FIFA RULES FIFA rules are used in the instance that a specific law is not listed. Any specified rules listed herein supersede the FIFA laws of the game. Indoor Soccer Rules (Chicago Indoor & Chicago Fire Soccer Center Local Rules) TIME Each game will consist of two 20 minute halves with a running clock. Halftime is no more than 1 minute. MINIMUM NUMBER OF PLAYERS For coed leagues, each team shall field 7 players, with a minimum of 2 females. If a team does not have 2 females, it may play with 1 female and 5 males. The minimum number of players needed to play a game is 5 (minimum 1 female). Men's teams may play with a minimum of 5 total players. SUBSTITUTIONS Teams may substitute "on the fly" at any point during the game. A player entering the game may not step onto the field until the player he/she is replacing is IMMEDIATELY in front of them and away from the ball. Players must enter and exit from their own bench only.

OUT OF BOUNDS/BALL IN PLAY When the ball leaves the field of play on the sides of the field, a kick-in is awarded to the other team. The ball must be kicked in at the point that the ball left the field no further than 1 yard from the netting or boards. Corner kicks are taken at the corner of the field that was closest to where the ball left the field (there is a white dot to designate the restart spot). Goal kicks may be taken from anywhere in a team’s own penalty area and must leave the area completely before touching another player. If the ball touches the top net, a direct free kick is awarded at the spot directly below where it hit. If the ball hits the ceiling inside the attacking 1/3 for either team (inside the red lines), the ball is brought back to the first red line and should be restarted at the red dot. THREE LINES The ball may not travel forward completely over the defending team's red line, the center line, and the opponent's red line in the air without touching another player from either team, the ceiling, or the walls. This rule includes throws or kicks by the goalkeeper.

A direct free kick is awarded for a "three lines" call and should be placed in the middle of the offending team's red line. Players may pass the ball backwards over three lines without penalty. GOALKEEPING Goalies may not pick up a pass directly passed to them by a teammate. Deflections and passes not intended (in the opinion of the referee) for the goalkeeper by the same team may be picked up. Goalkeepers have a maximum of 6 seconds to release the ball from their hands. Once the ball is released from the goalkeeper’s hands the ball must leave the penalty area and touch at least one other player before the keeper may pick it up again. The restart for either of the above infractions results in a direct kick at the top of the arc. Defenders may be inside the penalty area as long as they are 5 yards away from the ball. Goalkeepers are the only player that may slide tackle (within their own penalty area only). PENALTY KICK A penalty kick is awarded for any penal foul (infractions involving a goalie illegally using his/her hands in his/her penalty area or for taking more than 6 seconds or other non-penal fouls are not included) in the penalty area.

All players besides the goalkeeper must stand behind the ball and may not enter the penalty area until the ball is touched. The penalty spot at CIS is the small white dash about 8 paces from the goal line. A missed penalty shot is a live ball. Indoor Soccer Rules (Mercy Local Rules) TIME Each game will consist of two 20 minute halves with a running clock. Halftime is no more than 1 minute. MINIMUM NUMBER OF PLAYERS For coed leagues, each team shall field 6 players, with a minimum of 2 females. If a team does not have 2 females, it may play with 1 female and 4 males. The minimum number of players needed to play a game is 4 (minimum 1 female). Men’s teams may play with a minimum of 4 players for an official game. SUBSTITUTIONS Teams may substitute "on the fly" at any point during the game. A player entering the game may not step onto the field until the player he/she is replacing is IMMEDIATELY in front of them and away from the ball. Players must enter and exit from the designated sub area on the tunnel side of the field.

For a diagram of the substitution area, go to: OUT OF BOUNDS/BALL IN PLAY When the ball leaves the field of play and doesn’t return, a kick-in is awarded to the other team. The ball must be kicked in at the point that the ball left the field at on the touch line or just behind it. Corner kicks are taken at the corner of the field that was closest to where the ball left the field or touched the net or back stays of the goal frame. The ball must be placed on the corner of the touch line and goal line. Goal kicks may be taken from anywhere in a team’s own penalty area and must leave the area completely before touching another player. If the ball touches the rafters or ceiling, a direct free kick is awarded at that spot. If the ball hits the rafters or ceiling in either area past the yellow dot (by the goals), the ball is brought back to be restarted at the yellow dot. Because the top nets at Mercy droop a bit, balls that make contact with the top net will continue to be played. The referee reserves the right to call a ball "out" if purposely kicked into the ceiling net. All walls are in play.

The ball is dead if it touches the back stays or net of the goal. A goal kick or corner kick is then awarded. The ball is also dead and restarted with a kick-in if the ball touches the black pads covering the electrical switches in the NW corner or goes in the entrance tunnel. The substitution area on the tunnel side of the field is out of bounds whether the ball goes into the area on the ground, in the air, or off the wall inside this area. GOALKEEPING Goalies may not pick up a pass directly passed to them by a teammate. Deflections and passes not intended (in the opinion of the referee) for the goalkeeper by the same team (that are not deflected) may be picked up. Goalkeepers have a maximum of 6 seconds to release the ball from their hands. Once the ball is released from the goalkeeper’s hands the ball must leave the penalty area and touch at least one other player before the keeper may pick it up again. The restart for either of the above infractions results in a direct kick at the top of the imaginary arc (about 2 yards outside of the box). Defenders may be inside the penalty area as long as they are 5 yards away from the ball.

Goalkeepers are the only player that may slide tackle (within their own penalty area only). PENALTY AREA The penalty area extends behind the goal following the lines for the sides of the existing penalty area. The goalkeeper may pick up the ball in this area and fouls in this area are treated as if they are inside the penalty area. PENALTY KICK A penalty kick is awarded for any penal foul (infractions involving a goalie illegally using his/her hands in his/her penalty area or for taking more than 6 seconds or other non-penal fouls are not included) in the team's own penalty area. All players besides the goalkeeper must stand behind the ball and may not enter the penalty area until the ball is touched. A missed penalty shot is a live ball. SEMI CIRCLE There is not a semi circle or arc painted at the top of the penalty area, so players must move to give the shooter an unobstructed path to the ball on a penalty kick. Placement of restarts for goalkeeper infractions is two yards from the top of the penalty area. Indoor Soccer Rules (WCF Local Rules) TIME

Question: Soccer rules award what after an 'own goal' directly from a throw-in?
Answer: Corner