Clue (board game) | Clue Wiki | Fandom powered by Wikia Genre Murder-Mystery Clue (Cluedo outside the U.S.) is a popular murder-mystery board game. It was originally published in Leeds, England in 1949. It was devised by Anthony E. Pratt, a so ly move around the game board (a mansion), as of one of the game's six suspects (or, collecting clues from which to deduce which suspect murdered the game's perpetual victim: Mr. Boddy ( Dr. Black , outside of U.S.), and with which weapon and in what room. Several games, books, and a film have been released as part of the Cluedo franchise. The board game forms a chronology. Overall, several spinoffs have been released, some featuring extra characters, and for some, different game play. More recent editions have restored the name Boddy Mansion to the mansion, and say the mansion is located in Boston, Massachusetts in the year 1954 (located in Hampshire, England outside of the U.S.). Contents Edit In 1944, Anthony E.

Pratt, an English solicitor's clerk, filed for a patent of his invention of a murder/mystery-themed game, originally named "Murder!" The game was originally invented as a new game to play during sometimes lengthy air raid drills in underground bunkers. Shortly thereafter, Pratt and his wife presented the game to Waddingtons' executive, Norman Watson, who immediately purchased the game and provided its trademark name of "Cluedo" (a play on "clue" and "Ludo", which is Latin for "I play"). Though the patent was granted in 1947, due to post-war shortages, the game was not officially launched until 1949, at which time the game was simultaneously licensed to Parker Brothers in the United States for publication, where it was re-named "Clue" along with other minor changes. However, there were several differences between the original game concept and that initially published in 1949, In particular, Pratt's original design calls for ten characters, one of whom was to be designated the victim by random drawing prior to the start of the game. These ten included the eliminated Mr. Brown, Mr. Gold, Miss Grey, and Mrs.

Silver, with Nurse White, and Colonel Yellow. The game allowed for play of up to eight remaining characters, providing for nine suspects in total. Originally there were eleven rooms, including the eliminated "gun room" and cellar. In addition there were nine weapons including the unused axe, bomb, syringe, poison, shillelagh (walking stick/cudgel), and fireplace poker. Some of these unused weapons and characters would appear in later spinoff versions of the game. Some gameplay aspects were different as well. Notably, the remaining playing cards were distributed into the rooms to be retrieved, rather than dealt directly to the players. Players also had to land on another player in order to make suggestions about that player's character through the use of special counter-tokens, and once exhausted, a player could no longer make suggestions. There were other minor differences, all of which would be updated by the game's initial release and remain essentially unchanged in the standard classic editions of the game. Equipment Edit The game's current equipment consists of a board which shows the rooms, corridors and secret passages of an English country house called Boddy Mansion, although previously named variously as Tudor Close or Tudor Hall, and in some editions Tudor Manor or Tudor Mansion).

The game box also includes several colored playing pieces to represent characters, miniature murder weapon props, one or two six-sided dice, three sets of cards, each set describing the aforementioned rooms, characters and weapons, Solution Cards envelope to contain one card from each set of cards, and a Detective's Notes pad on which are printed lists of rooms, weapons and characters, so players can keep detailed notes during the game. Suspects Edit Depending on edition, the playing pieces are typically made of colored plastic, shaped like chess pawns, or character figurines. Occasionally they are made from wood or pewter. The standard edition of Cluedo comes with six basic tokens representing the following original characters: Ms. Vivienne Scarlet , the sultry and beautiful actress of the game. Col. Michael Mustard , the militant and athletic colonel of the game. Mrs. Blanche White , the intrusive and kindly maid of the game. Rev. Jonathan Green , the conniving and religious priest(mobster) of the game. Mrs. Elizabeth Peacock , the sinister and political senator of the game. Prof. Peter Plum , the uptight and intelligent professor of the game.

The new suspects are: Edit There are nine rooms in the mansion where the murder can take place, laid out in a circular fashion on the game board, separated by pathways overlaid by playing spaces. Each of the four corner rooms contains a secret passage that leads to the room on the opposite diagonal corner of the map. The center room (often referred to as the Cellar, or Stairs) is inaccessible to the players, but contains the solution envelope, and is not otherwise used during game play. Colored "start" spaces encircle the outer perimeter which correspond to each player's suspect token. Miss Scarlet starts at the red space, Colonel Mustard starts at the yellow space, Mrs. White starts at the white space, Mr. Green starts at the green space, Mrs. Peacock starts at the blue space, and Professor Plum starts at the purple space. Here are the original rooms of Boddy Estate: Kitchen † ‡ denotes secret passages to opposite corner Rules Edit At the beginning of play, three cards — one suspect, one weapon, and one room card — are chosen at random and put into a special envelope, so that no one can see them. These cards represent the facts of the case.

The remainder of the cards are distributed among the players. Players are instructed to go and get the token/suspect nearest them. Play begins with Ms. Scarlet and proceeds clockwise. Players roll the dice and move along the board spaces accordingly, and entering rooms in order to make suggestions from that room. The player's suggestion only gets disproved once. So, though several players may hold cards disproving the suggestion, only the first one will show the suggesting player his or her card. A player may only make a suggestion when his or her piece is in a room and the suggestion can only be for that room. Once a player has sufficiently narrowed the solution, that player can make an accusation. According to the rules, "When you think you have worked out which three cards are in the envelope, you may, on your turn, make an Accusation and name any three elements you want." Players may name any room (unlike a Suggestion, where a player's character pawn must be in the room the player suggests). The accusing player checks the validity of the accusation by checking the cards, keeping them concealed from other players.

If he has made an incorrect accusation, he plays no further part in the game except to reveal cards secretly to one of the remaining players when required to do so in order to disprove suggestions. Also, according to the rules, "If, after making a false Accusation, your character pawn is blocking a door, [you must] move it into that room so that other players may enter." Since a character pawn can only block a door by being outside of a room, this clearly demonstrates that the character pawn need not be in any room to make an Accusation. If the player made a correct accusation, the solution cards are shown to the other players and the game ends. It is possible for a player to be using the piece representing the murderer. This does not affect the game play; the object of the game is still to be the first to make the correct accusation. If the game is played with two people, the process of elimination diffuses the same information to both players. Such a game tends to pass quickly. All editions of the current version of the game are advertised as a three-six player game only. Traditionally, the UK version was advertised for two-six players.

Strategy Edit Though gameplay is relatively straightforward as described above, various strategies allow players to maximize their opportunities to make suggestions and therefore gain the advantage of accumulating information faster. As alluded to above, blocking the entrance to a room is one way to prevent an opponent from entering a desired room and making a suggestion. Choice of Suspect Edit The first opportunity is in choosing the initial playing piece. Mrs. Peacock has an immediate advantage of being one space closer to the first room than any of the other players. However, Ms. Scarlet traditionally moves first. Prof. Plum also has an advantage of moving to the Study, then through the secret passage to the Kitchen, the hardest room to get to. Navigating the Board Hasbro Cluedo: Amazon.co.uk: Toys & Games Toys & Games Â£42.99 + Â£4.48 UK delivery Only 1 left in stock. Sold by Super Duper Add to Basket Please enter a valid UK postcode. Please enter a valid UK postcode. Dispatching to a British Forces Post Office? Change your region to 'UK - BFPOâ below: Or Fulfilled by Amazon Condition: Used: Good Comment: This game is complete in good used condition.

Please expect some signs of use and wear. New Detective notes included. Please see images of the exact item you will receive. This item is re-sealed and contents secured to ensure its protection in transit and safe arrival to you. This item will be picked, packaged and shipped directly from an Amazon Fulfilment Centre. Free delivery available. Full Amazon Customer Support. Fulfilment by Amazon (FBA) is a service Amazon offers sellers that lets them store their products in Amazon's warehouses, and Amazon directly does the picking, packing, shipping and customer service on these items. Something Amazon hopes you'll especially enjoy: FBA items are eligible for and for Amazon Prime just as if they were Amazon items. If you're a seller, you can increase your sales significantly by using Fulfilment by Amazon. We invite you to learn more about this programme . Add to Basket Have one to sell? Sell on Amazon Image Unavailable Only 1 left in stock. This seller does not deliver to the United States. Learn more Dispatched from and sold by Super Duper .

3 new from Â£42.99 30 used from Â£4.75 1 collectible from Â£36.00 For more than 50 years, this mystery's kept everyone guessing! Poor Mr. Boddy's been murdered in his own stately home! Who could have done it? And how? And where? Was it Colonel Mustard in the Conservatory with the Revolver? There are six suspects, six possible murder weapons and nine rooms in the mansion This leaaves hundreds of possibilities, and plenty of clues to investigate! For 3 to 6 players Manufacturer's recommended age 8 years + Everything you need to keep your resolutions. Shop now. See all buying options Â£42.99 Only 1 left in stock. Dispatched from and sold by Super Duper . Frequently Bought Together Add all three to Basket These items are dispatched from and sold by different sellers. Show details Buy the selected items together This item:Hasbro Cluedo Â£42.99 Only 1 left in stock. Sent from and sold by Super Duper. Â£4.48 delivery Sent from and sold by Amazon. FREE Delivery on orders over Â£20.

Details Sold by Mytoyfactory and sent from Amazon Fulfillment. FREE Delivery on orders over Â£20. Details Sponsored Products Related To This Item (What's this?) Page 1 of 1 Start over Sponsored Products are advertisements for products sold by merchants on Amazon. When you click on a Sponsored Product ad, you will be taken to an Amazon detail page where you can learn more about the product and purchase it. To learn more about Amazon Sponsored Products, click here . Customers Who Bought This Item Also Bought Page 1 of 1 Start over Page 1 of 1 This shopping feature will continue to load items. In order to navigate out of this carousel please use your heading shortcut key to navigate to the next or previous heading. 40.4 x 27.2 x 5 cm Manufacturer recommended age: 4.7 out of 5 stars Best Sellers Rank Visit the Delivery Destinations Help page to see where this item can be delivered. Date First Available This product is subject to specific safety warnings Warning: Not suitable for children under 8 years.

For use under adult supervision Product Description 19 1/2 X 19 1/2 Clue Gameboard 6 Collectible Suspect Tokens Instructions in English and Spanish Customers Viewing This Page May Be Interested In These Sponsored Links What do customers buy after viewing this item? Best Selling • Top Rated Page 1 of 1 Start over Sponsored Products are advertisements for products sold by merchants on Amazon. When you click on a Sponsored Product ad, you will be taken to an Amazon detail page where you can learn more about the product and purchase it. To learn more about Amazon Sponsored Products, click here . 5.0 out of 5 stars Along with Monopoly, another timeless classic By Picard TOP 500 REVIEWERVINE VOICE on 24 Mar. 2007 Its amazing how you can forget about such timeless games such as Cluedo, but after a spring clearout, I found a terribly old edition of Monopoly (with that awful stale smell!) and a 70's edition of Cluedo on top of my wardrobe. Cluedo seems to stand out the most, because it didn't cause as many as many arguments in the family, and its enjoyment factor is second to none.

Its hard to review games and try to convince the buyer how good or bad they are - everyone has their own tastes on what they find enjoyable. Cluedo however, is very much a neutral game, because few people dislike it, or indeed, find it the best thing since sliced bread. You don't need lots of players, but do you need more than 2 (for an interesting game). Its not boring, but its not too exciting... Get the idea? I bought this modern edition to find little has changed since the times of my 70's edition, apart from that the board has some nice pictures on it (replacing the awful plain mucky cream board) and that the playing pieces were improved (replacing little plastic cones, with balls on top). The packaging was also thankfully smaller. The game's objective is fairly straightforward - you simply need to discover who murdered the victim, using what weapon, and in what room. This is done through the process of elimination, and of course, this is were people play it differently. Play to the proper rules, and you'll have cramp in your legs due to hours of studying other players cards.

Or, as we discovered, you can just simplfy the game if you have a time limit, which when I was kid, wasn't long if the Lego was in the room too. Read more › Cluedo / Clue Frequently Asked Questions What is Cluedo / Clue / Detetive / / Cluedo (Europe & Australia), Clue (North America), Detetive (Brazil), Mystery Game (Japan) and Cluedo (China) are all different names for the same game (hereafter refered to as Cluedo for simplicity). Cluedo is a game of deduction where you get to play detective by trying to work out whodunit, with what and where. Who invented Cluedo, when and where? Cluedo was invented by Anthony E. Pratt [E = Ernest], a solicitor's clerk from Birmingham in England. He invented the game in 1943 with the help of his wife (who designed the board). In 1948 he submitted it to Waddington's Games in Leeds, who published it for the first time in 1949. For more information, see the Patent . What does the name "Cluedo" mean?

"Cluedo" is a pun on the traditional game "Ludo" (which is also Latin for "I play"); mixed with the word Clue for the murder mystery element. So it's saying Murder Mystery Boardgame in one word. I believe Ludo is not well known in the USA, thus as the pun would not be understood, Parker Brothers probably decided to just call it Clue for marketing reasons. What was the original name of the game? It was originally named "Murder", but changed it's name to Cluedo / Clue before publication. Who were the original suspects? The original ten suspects were Doctor Black, Mr. Brown, Mr. Gold, The Rev. Mr. Green, Miss Grey, Professor Plum, Miss Scarlet, Nurse White, Mrs. Silver and Colonel Yellow. These were changed to the infamous six - Colonel Mustard, Professor Plum, Reverend Green, Mrs. White, Miss Scarlett and Mrs. Peacock when the game was published. For more information, see the Patent . What were the original weapons? The original nine weapons were: Axe , Shillelagh? (1) , Bomb, Rope, Dagger, Pistol, Hypodermic Syringe, Poison and Poker.

For more information, see the Patent . What are the suspects called in other countries? For a list of the names that I know about - please see the International Section . If you know of any others not listed, then please Contact Me In which county was Dr. Black murdered? This was a question posed in the Bechtel Engineering Christmas Quiz 2001. For all those that need the answer, I think the answer you want is "Hampshire". This is because the 2000 edition of the game has a newspaper on the front cover; on which it says: "The eminent anthropologist and man of letters Dr Black was found dead last night at his Hampshire home...". How many possible solutions are there in the standard game? 6 * 6 * 9 = 324 permutations. Products Where can I buy Master Detective/Super Sleuth/Super Cluedo Challenge/Jigsaws/Passport to Murder/... ? All of these games are out of print. Your best chance of finding them are from second hand or auction websites. I throughly recommend eBay.com / eBay.co.uk . Where can I get the detective notes for ... ?

If you want "real" ones, contact you local Hasbro outlet (the address should be on your game box or go to Hasbro.com , Hasbro.co.uk or other Hasbro site for your country). Suda.co.uk has a very useful Detective Notepad for serious players of the Original game! Where can I buy Clue books? Most clue books can still be found on sites like Amazon . If you can't find it there, try eBay. Where can I get a UK PAL VHS copy of Clue the Movie? Clue the movie hasn't been sold on video in the UK for a good few years now. Your only options are: It was released on Region 2 DVD (Europe, Middle East & Japan) on 3rd November 2003! Order your copy from Amazon.co.uk NOW! Keep an eye on second hand/auction sites like Buy a US NTSC version (e.g. from Amazon.com ) and buy a video player that can play NTSC (you can get them for as cheap as 40 quid last time I looked) Buy a DVD Rom drive or DVD Player that can play US / Region 1 DVDs and buy the US / Region 1 copy (e.g.

from Amazon.com ) Wait till it comes on the telly again! Where is the house shown in Clue: The Movie? Michael from The Art of Murder has done a lot of investigation into the house's existence. Check out his article here . Where can I get a copy of the Cluedo TV Show / Will you copy your videos for me? Tapes of the TV show used to be obtainable from Action Time for about £10 a tape (which was sometimes an episode and sometime a series). HOWEVER, they must have changed their policy or something as for the last few years they've been quoting £100 a tape! I'd love to do copies for people but I get a couple of emails a week from people asking me to do so - and I just don't have the time to do a single copy let alone hundreds! Thus I've had to make a rule of just saying no to everyone. It's completely illegal to copy tapes anyway. I really hope that they either bring it out on DVD or on one of the Satellite channels like Challenge TV or ITV2. All we can do is pester companies until someone listens.

One place I suggest is sending an email to: wotv_postbag@ipcmedia.com ("What's On TV" magazine - who were asking for suggestions for repeats) saying that you'd love to see Cluedo repeated on telly or released on DVD. I also suggest emails to: info@actiontime.co.uk , enquiries@challenge.co.uk , Officers.duty@granadatv.co.uk and anyone else you can think of! Also sign this petition What happened to the other Clue Chronicles / Cluedo Chronicles after Fatal Illusion? Clue(do) Chronicles was intended to be a three part series; but unfortunately the combination of Hasbro Interactive shutting down and EAI deciding that games were "not part of their core business"; meant that parts 2 and 3 weren't created and probably will never be. Where can I find a walkthrough for Fatal Illusion? A good walkthrough can be found at here . How do I open the lock in Cluedo Chronicles: Fatal Illusion? This is the toughest part of the game as the lock can be very fiddly and requires perseverance to actually get it to work! I must assure you not to give up as the rest of the game makes the effort worthwhile!

IMPORTANT NOTE: The answer to this depends on whether the date format of your edition of the game is DD/MM/YY (e.g. in the UK) or MM/DD/YY (e.g. in the USA). If you are not sure, then click the word Cluedo or Clue in the bottom right corner of the game (while looking at the lock) and it will give you a hint about how to solve it and what order you should use. ANSWER (DD/MM/YY): Turn clockwise (right) to 31 and stop. Anti-clockwise (left) to 12 BUT go round past 31 the first time and then on the second time stop on 12. Clockwise (right) to 38 and stop. Click on the door handle. ANSWER (MM/DD/YY): Turn clockwise (right) to 12 and stop. Counter-clockwise (left) to 31 BUT go round past 12 the first time and then on the second time stop on 31. Clockwise (right) to 38 and stop. Click on the door handle. Where can I get the rules to ... ?

Original Cluedo Rules (1996 Version) - Use this if you are looking for the rules to Clue. Others (at Hasbro.com) Do I have to be in a room to make an accusation? No. You can make an accusation during any of your turns - no matter where you playing piece is. But don't forget - if you are wrong - you lose the game! Can I stay in a room for as long as I want to? No. Excerpt taken from Cluedo 2000 rules : "You cannot stay in the same room whilst trying to eliminate it from the investigation; you must leave it and re-enter each time. You cannot leave and re-enter a room on the same turn, even by a different door." Can I only enter through a doorway where the door is open / ajar? This seems to be a confusion that the images in the later versions of the board has caused. You can go through any of the doorways (i.e. where there is no wall / window) whether the door is open or shut. Is landing infront of a doorway enough to enter a room? No. You must have enough moves to actually enter the room (e.g.

you need to roll at least a 4 to move from the Conservatory into the Ballroom). Does a turn immediately end upon entering a room via a Secret Passage? No. The phrase "If you use a secret passage, this constitutes your move for that turn." is a little confusing, but "Move" is talking about physical movement and "Turn" is your whole turn including suggestion and possibly accusation. So, for example, if you start your turn in the Lounge, you may move through the passage to the Conservatory and then either end your turn or make a suggestion in the Conservatory. Note: You cannot continue moving outside of the Conservatory until your next turn. Do you have any tips on playing the game? Make a note of every suggestion and deduce from it as much as possible. As each suggestion is made, go back to the previous suggestions and see if you can deduce more. Choose the suspect that you suggest very carefully. If it's one of your opponents, you may help them by pulling them into a room that they don't know about. Conversely you could hinder them by dragging them away from a room they are trying to reach. Choose you rooms carefully.

Rooms are usually the hardest things to work out in the game so you may want to concentrate on this for the start of the game. Choose which room to go to by seeing which you can reach, which you have and which you have been shown. Make good use of the corner rooms. If you own both, then you can flick back and forth between them each turn and quickly find out the suspect and weapon. If you are entering a corner room that you don't own for the first time, you may want to concentrate on suspect and weapon rather than room; as it will be easy to get back to the room to suggest again. How can I have a Cluedo / Clue themed party? Here are a few ideas which you could combine to make a Cluedo / Clue themed party: Have everyone dress up in colourful clothes and give them colourful names. Label the rooms of your house with the rooms from the game. Have a Cluedo / Clue tournament or play different variations of the game. Watch the Clue movie .

Track down a rare copy of Cluedo Party Tudor Mansion Edition or failing that, buy a "How To Host A Murder" type game (Click to search Amazon.com or Amazon.co.uk ) and possibly change the characters' names to be Clue characters. Hide two quiz questions (possibly Clue related or game related or just general) in every room of the house. People have to find the questions and answer them. The person with the most right answers wins. Have a treasure hunt with clues to where the next clue is hidden until you find the treasure. Read a murder mystery story (see Mystery.net ) Everyone sits in a circle and one by one says a word which builds up a story (possibly make up a murder mystery story). Look around your area for murder mystery diner parties / murder weekends etc. Where can I play "Murder At Boddy Mansion" / "Murder At Blackwell Grange"? Since MSN's Zone.com stopped hosting the game, the only place that I believe you can play it is at Kali . However it's been many years since I heard about it being played there and they aren't in the list of games. Might be worth a try though. Where can I play Cluedo / Clue online?

You used to be able to play a normal game of Cluedo / Clue at Games.com however I think they have shut it down. At the moment your only option is to play "Murder At Boddy Mansion" / "Murder At Blackwell Grange" at Kali (see above) - if that does still work. How to Play Cluedo/Clue: 11 Steps (with Pictures) - wikiHow How to Play Cluedo/Clue Three Parts: Preparing to Play Getting the Cards Ready Playing the Game Community Q&A Cluedo or Clue is a popular board game originally produced by Parker Brothers. It has been a family favorite for generations. The object of the game is to solve a murder. Who did it? With what weapon? In which room? As you make suggestions about the murder suspect, weapon, and location, you will eliminate possibilities and get closer to the truth. Steps Preparing to Play 1 Set up the game board. Unfold your Clue game board and place it on your playing surface. The Clue game board features nine rooms that the six character pawns may move between.

Make sure that you choose a game surface that all of your players can sit around and access the game board with ease. [1] Up to six people can play Clue and they will all need to be able to access the board to move their character pawns. 2 Place all six of the character pawns and weapons on the board. You may place the character pawns on the board at random, but make sure that each pawn is in a room at the start of the game. Each of the six pawns should have a weapon in the room as well. It does not matter what weapon goes with each character pawn. [2] 3 Have each player take a detective’s notes sheet and a pencil. Before you start the game, make sure that each player has a detective’s notes sheet to keep track of suspects, rooms, and weapons. These sheets include a list of all of the suspects, rooms, and weapons, so players can check them off as they rule them out. [3] For example, if a player has Mrs. Peacock, a candlestick, and the kitchen in her hand, then these cannot be in the envelope. That player would want to check those items off of his or her list to rule them out.

Part 2 Getting the Cards Ready 1 Keep the three types of cards separated and shuffle each the card stacks. Clue comes with three different types of cards: suspects, rooms, and weapons. Keep these card types in separate stacks and shuffle each stack of cards. Then, place the stacks face down on the board. [4] 2 Place the “Case File Confidential” envelope in the center of the board. Draw one card from each of the three stacks and place these cards into the “Case File Confidential” envelope. Make sure that you keep these cards face down so that no one can see them. The player who guesses what these three cards are will win the game. [5] 3 Shuffle all three card stacks together and deal them out. After you have placed the cards into the “Case File Confidential” envelope, you can shuffle the remaining card stacks together. Then, deal all of the cards to the players so that you all have the same amount of cards. [6] You may look at your cards, but do not show your cards to any of the other players. Part 3 Playing the Game 1 Roll the dice or use a secret passage to move your character token each turn.

The first thing you need to do one your turn is to roll the dice or use a secret passage to enter a room. You should try to go into a new room every turn. Roll both dice and move your game token that number of spaces. [7] Keep in mind that you may move up, down, or to the side, but not diagonally in Clue. Miss Scarlet always goes first in Clue, so whoever is using her game token will roll the dice first and then play passes to the left. 2 Wait until your path is clear if a player blocks you into a room. Two players may not be on the same square at the same time. Therefore, you may get blocked into a room from time to time if another player is on the space right outside of the door to a room you are in. [8] If you get blocked in a room, then you will have to wait until your next turn to see if the path is clear and try to leave the room. 3 Make a suggestion each time you enter a room. Since it is your goal to use deduction to figure out what suspect, room, and weapon cards are in the envelope, you will need to use the process of elimination to get closer to the answer.

Therefore, every time that you enter a rom, you should make a suggestion to your fellow players about what might be in the envelope. [9] For example, you might suggest that it was Colonel Mustard in the study with the lead pipe. Your fellow players would then search their cards for this suspect, room, and weapon. The player to your left would be the first to reveal one of these card to you if it is in his or her hand. Your fellow players would all take turns showing you one card from their hands if they have any of the cards you suggested. You would then check off the cards that players showed you to eliminate some more possibilities. 4 Move character pawns and weapons into rooms as you make suggestions. You need to be in a room to make a suggestion about that room, but you also need to move the suspect and weapon that you are suggesting. Take the suspect and weapon from wherever they are on the board and put them into the room you are suggesting. [10] There are no limits on the number of suspects or weapons that you may have in one room at one time. 5 Make an accusation when you feel certain that you know what is in the envelope.

You should make an accusation only after you have eliminated most of the possibilities and you feel confident that you know who the suspect is, where the suspect committed the murder, and what weapon the suspect used. If your accusation is correct, then you win the game! [11] Keep in mind that you may only make one accusation per game. If you are wrong, then you have lost the game. You will have to return the cards to the envelope and continue revealing your cards to other players, but you may not make another accusation. Community Q&A Do we use six characters if there are only three of us playing? wikiHow Contributor Choose your characters. If there are three of you, then choose any three players on the game board. You will have to play with only the three players which you chose, do not play with the other three. But, you can suggest the three players who killed the person in the room. By making a suggestion to anyone i.e If you are in hall and Mrs White is not playing by anyone, you can say ' I suggest Mrs White killed Dr. Black in the Hall with a Spanner?' Even if Mrs White is not playing she can be a suspect and can be brought into rooms to be suggested.

How would I move in a room? Do I wait for my next turn to move or not? wikiHow Contributor When you enter a room, you stay there until your next turn. When it's your turn again, you can move to a different room. If I roll the dice and arrive on the last space before entering a room, can I enter on that turn or do I have to wait for the next one? wikiHow Contributor What happens when only one player is left in the game? wikiHow Contributor The person left wins if all other players failed to make correct accusations and got kicked out. What if someone or something that I suggested is in my deck? wikiHow Contributor If you didn't know that you had the cards that you suggested in your deck, your turn may be wasted. So first of all, when you get your mixed cards i.e suspects, rooms, weapons, it is better to cross or mark them in your detective notes, so the next time you won't repeat this mistake. What if I make a suggestion and no one has the evidence? Do I win? wikiHow Contributor Yes, because there is nowhere else for the cards to be except in the envelope - unless you have lost a few.

What do I do with the cards I'm dealt? wikiHow Contributor First, you cross them off your list -- since they are in your hand, they can't be in the envelope. Keep them face down throughout the game so the other players can't see them. You only show one card at a time to a player making a suggestion as per the instructions. Do I put players back where they were after suggesting? wikiHow Contributor No, you leave it there and the player can suggest the room that it was moved into or they can roll. What if you yourself are the suspect in one of the three cards chosen? wikiHow Contributor The suspect card would be in the envelope, so you won't be able to get it handed to you. What would you write on the detective sheets? wikiHow Contributor You would cross off the weapons that are shown by players and circle the ones that aren't shown by other players. Unanswered Questions If I have two of the items in a suggestion do I show both or just one? Clue Game - Cluedo - Clue Weapons, Board Game, Characters - Clue Instructions Simpsons Clue Playing the Board Game Clue Clue is a murder mystery board game, also known as the Cluedo board game.

The game is based on the crime fiction genre of pop literature. Players take the role of crime investigator searching for clues. To solve the crime, players must guess the correct answer to three questions: who committed the crime, where was the crime committed and with what weapon did they commit the crime? This is the source of famous quotes from the board game Clue, such as "Colonel Mustard did it in the Conservatory with the revolver." There are six to nine possibilities for each answer, which each player can eliminate from suspicion as the game progresses. The game is over when one player guesses all three questions correctly. To guess any one of the three questions wrong is to immediately lose the game, and give the other players extra clues to help them win. The History of Clue the Game Clue (the game) was created in 1948 by Anthony E. Pratt, a bureaucrat from Birmingham, England. He termed the game Cluedo. Game players in England still use the name Cluedo for the game, in fact.. Mr. Pratt sold the distribution rights to Parker Brothers Limited, the famed American game manufacturer. Parker Brothers continues to distribute Clue to this day, though it is now a subsidiary of Hasbro.

Clue Game Pieces - Clue Characters and Weapons Here's a summary of the Clue game pieces. Most of the Clue game pieces consist of the Clue characters and weapons. The Suspects - Clue Board Game Characters There are six suspects in Clue. The suspects in the classic version are Colonel Mustard, Miss Peacock, Professor Plum, Mrs. White, Mr. Green and Miss Scarlet. None of these Clue board game characters were fleshed out in the original; they were simply pictures on a card. The characters are also represented by colored game pieces. Each color corresponds to a particular character. Therefore, Colonel Mustard is yellow, Miss Peacock is blue, Professor Plum is purple, Mr. White is white, Mr. Green is green and Miss Scarlet is red. The Murder Weapons in Clue - Weapons List There are also six possible murder weapons in Clue. The Clue weapons list includes the knife, the revolver, the wrench, the rope, the candlestick and the lead pipe. There murder weapons are represented by game pieces, too. When a player suggests a possible combination for the murder, the corresponding game piece is moved to the room being suggested. Otherwise, these pieces have no role in the game.

The Rooms There are nine rooms in which the crime might have taken place. These murder took place in a mansion and the nine rooms are ostensibly found in the mansion. It is these rooms that make up the layout of the game board. The Game of Clue - The Game Board The game of Clue has a game board with nine rooms in it. The rooms are found along the perimeter of the board, while two of the rooms are found on the interior. There is a secret passage which connects the Lounge with the Conservatory, and vice versa. There is also a secret passage which connects the Study to the Kitchen, and vice versa. In the center is found what appears to be a secret closet or door, which is simply where the clue packet is found. At the start of the game, the three true elements of the crime are kept hidden in the clue packet. When a player makes a guess, that player opens up the contents of the clue packet and sees whether he or she is right. If correct, that player shows the contents to the others and declares victory. If incorrect, that player returns the content to the clue packet and the game continues as before, except without the player who guessed incorrectly.

Setup - Clue Game Pieces The Clue game pieces--game cards, representing the suspects, murder weapons and rooms--are separated. The murderer, murder weapon and room the murder was committed in are drawn and placed in the clue packet. The remaining cards are shuffled together, then handed out face down to the assorted players. The players look at their cards. By seeing these cards, a player knows the contents of that card was not involved in the crime. That character marks off that element of the mystery off his or her clue sheet, which starts the process of elimination for solving the crime. The players then set their cards aside for later use. Game Play At the start of the game, players move their game pieces from prearranged starting spots to the various rooms of the mansion. Upon reaching a room, a player may make a suggestion about the crime. The player moves the game piece of a suspect and a murder weapon to that room. That player then suggests these were at the murder. The other players must disprove the accusation. This is done in a clockwise rotation around the table, starting with the player on the left of the player whose turn it is.

If the player to the left has a card that is being suggested, then that player must show that card to the suggesting player, and only that person. The suspected player's game piece, which was moved to the room with the suggesting player, remains in the room into which it was moved. Once the player whose turn it is has had his or her suggestion disproved, that player's turn is over. Play continues in this way until one player believes he or she has solved the crime. Solving The Crime Eventually, process of elimination will allow a player to solve the crime. It must be remembered that players have only one chance to guess the crime. This step of the game is called the accusation. The accusation should not be confused with the suggestion, which has no such consequences. Clue Specifics A typical game of Clue takes between 30 to 45 minutes. It is easy to learn, and not much harder to master. Children from ages 8 up can play the game. It is for three to six players. The game does not play well with only two players. When a suggestion is made, both players involved in the suggestion are privy to the same information.

This eliminates a large part of the suspense of the game, and makes it simply a matter of manipulating one's game piece to the correct room before one's opponent. For groups of three or more, Clue is a surprisingly engaging game. Clue Editions Various editions of Clue and/or Cluedo have been released since the game's start in 1949. At least a dozen different versions of the original game have been released since 1949. I grew up playing the 1972 version, which was the first version to feature photographs of the characters on the box. Clue also spinned off several different games with Clue branding. For example, Clue: Little Detective is aimed at very young children, ages 3 and up. The gameplay is similar to Candyland. It was a precursor to the various Clue Junior games which have been released through the years. Special editions of Clue that just feature higher production values have also been produced through the years. The most expensive version of Clue you could buy is the Franklin Mint edition, which features three dimensional rooms with 24 karat gold furniture. The game was meant to be played on a custom Franklin Mint table.

A Premier Edition of Clue was also produced with a $150 price tag, which had a beautiful box and game board. It wasn't as high a caliber as the Franklin Mint edition, but it's not far behind, and it's certainly more affordable. A company named Winning Moves produced a limited gift edition that came in a custom tin box, and it was a numbered edition. A couple of different wooden box nostalgia editions are also popular, and they feature art from decades ago. I enjoy the retro feel of these special editions, so they'd be high on my list of special editions of Clue to consider buying if I were in the market. Various branded editions of Clue have been published through the years, too--including an Alfred Hitchcock edition, two Scooby Doo Clue editions, three or four Simpsons Clue editions, and a Dungeons and Dragons edition. Editions based on televisions shows are common, too, and Seinfeld, The Office, Family Guy, and 24 have all lended their likenesses to the list of Clue board games available. In other countries, Cluedo has been released in various editions, too, mostly aimed at specific countries.

There are versions of Cluedo for Arab, Australian, Brazilian, Colombian, French, German, Polish, and Spanish players. In some countries, the name is changed to something more appropriate. For example, in Brazil, Cluedo is marketed under the name Detetive. The Clue Board Game Online - Clue Board Game People searching for the Clue board game online are probably interested in actually playing Clue on the Internet. But some people interested in the Clue board game online are interested in websites and Internet articles that discuss Clue. This section of our page includes information about both subjects. Pogo offers an online Clue board game called Clue: Secrets & Spies , which is an online version of the game. It updates the theme of the original game to give it more of an espionage flavor. If you want to play Clue on the Internet, then this version is worth a look. If you're interested in websites with information about the game Clue, be sure to check out some of the following resources: The Art of Murder - This is the best site about the game of Clue I could find on the Internet.

Clue Official Site from Hasbro - You can't make a list of websites about Clue without including the official site. Cluedo Fan - A detailed fan site about the game. Clue Rules Rules for Clue (From the Parker Brothers Game Copyright 1998) Object Mr. Boddy is apparently the victim of foul play and is found in one of the rooms. The object of the game is to discover the answer to these three questions: 1st. Who? Which one of the several suspects did it? 2nd. Where? 3rd. and with What Weapon? The answer lies in the little envelope resting on the stairway marked X in the center of the board. The envelope contains 3 cards. One card tells who did it- another card reveals the room in which it all happened, and the third card discloses the weapon used. The player who, by the process of deduction and good plain common sense, first identifies the 3 solution cards hidden in the little envelope, wins the game. This is accomplished by players moving into the rooms and making "suggestions" of what they believe is the room, the person and the weapon for the purpose of gaining information.

This information may reveal which cards are in other players' hands and which cards are missing and must, therefore, be hidden in the little envelope. "Accusing" a suspect and naming the weapon and the room under suspicion is one of the most exciting features of this game. Equipment: The game Board showing nine rooms of Mr. Boddy's house. Six colored tokens representing the suspects in the house. The colors of the pieces are closely associated with the names of the suspects: Colonel Mustard (yellow) Mrs. Peacock (blue) Six miniature weapons and one die. The pack of 21 illustrated cards includes a card for each of the 6 suspects, one for each of the 6 weapons, and one for each of the 9 rooms. There is also a pad of Detective Notes to aid the players in their investigations. Preparation: 1. Place the suspect tokens on the starting squares marked with their names. All 6 pieces are placed on the board regardless of the number of players. 2. Place each of the Weapons in a different room using any of the rooms. 3. Place the empty envelope marked "Case File CONFIDENTIAL" on the spot marked "X" in the center of the board. 4.

Sort the pack of cards into three groups- Room Cards, Weapon Cards and Suspect Cards. Shuffle each of these three groups separately. Take the top card from each group and place it in the envelope. This should be done carefully so that no player knows any of the three cards (one room, one weapon, and one suspect) placed in the envelope. 5. Shuffle together the three piles of remaining cards. Then deal them face down clockwise around the table. It is important that no player shall see any of the cards while they are being shuffled and dealt. (It doesn't matter if some players receive more cards than others.) Secretly look at your own cards: Because they're in your hand, they can't be in the Case File - which means that none of your cards was involved in the crime. 6. Take a detective's notebook sheet and, so that no one can see what you write, fold it in half. Check off the cards that are in your hand. 7. Each player takes the colored token nearest to him on the board, and uses it throughout the game. The player having the red token, Miss Scarlet, rolls the die and moves first.

After Miss Scarlet has moved, the next player on the left rolls the die and moves. Each of the other players follows in turn. Game Play: Moving your token: On each turn, try to reach a different room of the mansion. To start your turn, move your token either by rolling the die or, if you're in a corner room, using a Secret Passage. There are three ways of entering a room: (1) Throwing the die and moving your token along the squares entering through a doorway, (2) Via the Secret Passages by leaping across the board, corner to corner, without using the die, and (3) a player's token may be placed in a room by another player in the feature play known as "The Suggestion." If the space at the entrance to a room is occupied by the token of one player, no other player may move into that room, through that door. Getting out of a room: There are three ways of leaving a room: (1) by throwing the die and moving out through a doorway onto the squares, heading toward another room of your choice, (2) by using the Secret Passages and finally, (3) by being transferred to a new room by some other player.

On the throw of the die, you may enter a Room by the doors only, but you cannot leave a room on the same turn. Entering the Room ends your move. It is not necessary to throw the exact number to enter a Room. That is, if you need 4 to get into a room and you have thrown a 6, ignore the last two units after entering the Room. Players already in a room may leave it by any door using the die as usual and moving toward another room or, they may use a secret passage, if in a corner room. The doors of each room are not counted as a square. Secret Passages: The Secret Passages shown in the corner rooms enable players to move between opposite corner rooms in one move. This can be done on a player's turn without throwing the die merely by moving his token to the opposite corner room and announcing he is using the Secret Passage. A Suggestion may be made after this move. Making a Suggestion: As soon as you enter a room, make a Suggestion. By making Suggestions, you try to determine - by process of elimination -- which three cards are in the confidential Case File envelope.

To make a Suggestion, move a Suspect and a Weapon into the Room that you just entered. Then suggest that the crime was committed in that Room, by that Suspect, with that Weapon. Example: Let's say that you're Miss Scarlet and you enter the Lounge. First move another Suspect -- Mr. Green, for instance -- into the Lounge. Then move a Weapon into the Lounge (the Wrench, perhaps) and say "I suggest that the crime was committed in the Lounge, by Mr. Green with the Wrench." Remember two things: 1. You must be in the Room that you mention in your Suggestion. 2. Be sure to consider all tokens -- including spare Suspects and yourself! -- as falling under equal suspicion. Proving the suggestion true or false: As soon as you make a Suggestion, your opponents, in turn, try to prove it false. The first to try is the player to your immediate left. This player looks at his or her cards to see if one of the three cards you just named is there. If the player has one or more of these cards, he or she must show it to you and no one else.

If the player has more than one of the cards named, he or she select just one to show you. If that opponent does not have any of the three cards, then the next player at his left examines his cards and must show one of the three if he has it. Obviously, if any player has one or more of the 3 cards named in the Suggestion, it is proof that those particular cards are not in the envelope. The opportunity to prove the Suggestion false passes to the left until some player has shown ONE card to the suggesting player, whose turn then ends, and play passes to the next player. If no one is able to prove your Suggestion false, you may either end your turn or make an Accusation now. Special Notes about Suggestions You may make only one Suggestion after entering a particular Room. To make your next Suggestion, you must either enter a different Room or sometime after your next turn, re-enter the Room that you most recently left. You may not forfeit a turn to remain in a particular Room. If yours was the Suspect moved into a room by a Suggestion, you may, on your next turn, make a Suggestion of your own for that room.

If you decide to make a Suggestion, do not roll the die or move your token. By making Suggestions and having them proved True or False players will eventually be able to identify the three cards in the envelope. Tokens and weapons transferred to a room as the result of a Suggestion are not returned to their original positions on the board. There is no limit to the number of Suspect tokens or Weapons that may be in a Room at one time. To leave a room in which your token has been placed by a Suggestion, either roll the die or, if you're in a corner room, you can use the Secret Passage. Although there is no requirement or rule on how players should use the Detective Note Pads it is suggested that the best and easiest way to play the game is to check off items on the Note Pads as they become known. Some players find it helpful to mark the initials of the player who showed the card. Making an Accusation: When you think you've figured out which three cards are in the envelope, you may, on your turn, make an Accusation.

First say "I accuse (Suspect) of committing the crime in the (Room) with the (Weapon)" Then, so that the other players do not see, look at the three cards in the envelope. In a Suggestion, the Room you name must be the Room where your token is located. But in an Accusation, you may name any Room. Winning the game: If the Accusation is completely correct, that is, if you find in the envelope, all 3 cards that you just named, lay the cards face up on the table and you are the winner. If the Accusation is incorrect Secretly return the three cards to the envelope replace it on the board. You may make no further moves in the game. You remain as a player to contradict Suggestions made by other players. If your token is blocking a door, move it into Room so that other players may enter. Your opponents may continue to move your token into the various Rooms where they make Suggestions.

Question: How many rooms are on the Cluedo game board?
Answer: 9