Clue (board game) | Clue Wiki | Fandom powered by Wikia Genre Murder-Mystery Clue (Cluedo outside the U.S.) is a popular murder-mystery board game. It was originally published in Leeds, England in 1949. It was devised by Anthony E. Pratt, a so ly move around the game board (a mansion), as of one of the game's six suspects (or, collecting clues from which to deduce which suspect murdered the game's perpetual victim: Mr. Boddy ( Dr. Black , outside of U.S.), and with which weapon and in what room. Several games, books, and a film have been released as part of the Cluedo franchise. The board game forms a chronology. Overall, several spinoffs have been released, some featuring extra characters, and for some, different game play. More recent editions have restored the name Boddy Mansion to the mansion, and say the mansion is located in Boston, Massachusetts in the year 1954 (located in Hampshire, England outside of the U.S.). Contents Edit In 1944, Anthony E.

Pratt, an English solicitor's clerk, filed for a patent of his invention of a murder/mystery-themed game, originally named "Murder!" The game was originally invented as a new game to play during sometimes lengthy air raid drills in underground bunkers. Shortly thereafter, Pratt and his wife presented the game to Waddingtons' executive, Norman Watson, who immediately purchased the game and provided its trademark name of "Cluedo" (a play on "clue" and "Ludo", which is Latin for "I play"). Though the patent was granted in 1947, due to post-war shortages, the game was not officially launched until 1949, at which time the game was simultaneously licensed to Parker Brothers in the United States for publication, where it was re-named "Clue" along with other minor changes. However, there were several differences between the original game concept and that initially published in 1949, In particular, Pratt's original design calls for ten characters, one of whom was to be designated the victim by random drawing prior to the start of the game. These ten included the eliminated Mr. Brown, Mr. Gold, Miss Grey, and Mrs.

Silver, with Nurse White, and Colonel Yellow. The game allowed for play of up to eight remaining characters, providing for nine suspects in total. Originally there were eleven rooms, including the eliminated "gun room" and cellar. In addition there were nine weapons including the unused axe, bomb, syringe, poison, shillelagh (walking stick/cudgel), and fireplace poker. Some of these unused weapons and characters would appear in later spinoff versions of the game. Some gameplay aspects were different as well. Notably, the remaining playing cards were distributed into the rooms to be retrieved, rather than dealt directly to the players. Players also had to land on another player in order to make suggestions about that player's character through the use of special counter-tokens, and once exhausted, a player could no longer make suggestions. There were other minor differences, all of which would be updated by the game's initial release and remain essentially unchanged in the standard classic editions of the game. Equipment Edit The game's current equipment consists of a board which shows the rooms, corridors and secret passages of an English country house called Boddy Mansion, although previously named variously as Tudor Close or Tudor Hall, and in some editions Tudor Manor or Tudor Mansion).

The game box also includes several colored playing pieces to represent characters, miniature murder weapon props, one or two six-sided dice, three sets of cards, each set describing the aforementioned rooms, characters and weapons, Solution Cards envelope to contain one card from each set of cards, and a Detective's Notes pad on which are printed lists of rooms, weapons and characters, so players can keep detailed notes during the game. Suspects Edit Depending on edition, the playing pieces are typically made of colored plastic, shaped like chess pawns, or character figurines. Occasionally they are made from wood or pewter. The standard edition of Cluedo comes with six basic tokens representing the following original characters: Ms. Vivienne Scarlet , the sultry and beautiful actress of the game. Col. Michael Mustard , the militant and athletic colonel of the game. Mrs. Blanche White , the intrusive and kindly maid of the game. Rev. Jonathan Green , the conniving and religious priest(mobster) of the game. Mrs. Elizabeth Peacock , the sinister and political senator of the game. Prof. Peter Plum , the uptight and intelligent professor of the game.

The new suspects are: Edit There are nine rooms in the mansion where the murder can take place, laid out in a circular fashion on the game board, separated by pathways overlaid by playing spaces. Each of the four corner rooms contains a secret passage that leads to the room on the opposite diagonal corner of the map. The center room (often referred to as the Cellar, or Stairs) is inaccessible to the players, but contains the solution envelope, and is not otherwise used during game play. Colored "start" spaces encircle the outer perimeter which correspond to each player's suspect token. Miss Scarlet starts at the red space, Colonel Mustard starts at the yellow space, Mrs. White starts at the white space, Mr. Green starts at the green space, Mrs. Peacock starts at the blue space, and Professor Plum starts at the purple space. Here are the original rooms of Boddy Estate: Kitchen † ‡ denotes secret passages to opposite corner Rules Edit At the beginning of play, three cards — one suspect, one weapon, and one room card — are chosen at random and put into a special envelope, so that no one can see them. These cards represent the facts of the case.

The remainder of the cards are distributed among the players. Players are instructed to go and get the token/suspect nearest them. Play begins with Ms. Scarlet and proceeds clockwise. Players roll the dice and move along the board spaces accordingly, and entering rooms in order to make suggestions from that room. The player's suggestion only gets disproved once. So, though several players may hold cards disproving the suggestion, only the first one will show the suggesting player his or her card. A player may only make a suggestion when his or her piece is in a room and the suggestion can only be for that room. Once a player has sufficiently narrowed the solution, that player can make an accusation. According to the rules, "When you think you have worked out which three cards are in the envelope, you may, on your turn, make an Accusation and name any three elements you want." Players may name any room (unlike a Suggestion, where a player's character pawn must be in the room the player suggests). The accusing player checks the validity of the accusation by checking the cards, keeping them concealed from other players.

If he has made an incorrect accusation, he plays no further part in the game except to reveal cards secretly to one of the remaining players when required to do so in order to disprove suggestions. Also, according to the rules, "If, after making a false Accusation, your character pawn is blocking a door, [you must] move it into that room so that other players may enter." Since a character pawn can only block a door by being outside of a room, this clearly demonstrates that the character pawn need not be in any room to make an Accusation. If the player made a correct accusation, the solution cards are shown to the other players and the game ends. It is possible for a player to be using the piece representing the murderer. This does not affect the game play; the object of the game is still to be the first to make the correct accusation. If the game is played with two people, the process of elimination diffuses the same information to both players. Such a game tends to pass quickly. All editions of the current version of the game are advertised as a three-six player game only. Traditionally, the UK version was advertised for two-six players.

Strategy Edit Though gameplay is relatively straightforward as described above, various strategies allow players to maximize their opportunities to make suggestions and therefore gain the advantage of accumulating information faster. As alluded to above, blocking the entrance to a room is one way to prevent an opponent from entering a desired room and making a suggestion. Choice of Suspect Edit The first opportunity is in choosing the initial playing piece. Mrs. Peacock has an immediate advantage of being one space closer to the first room than any of the other players. However, Ms. Scarlet traditionally moves first. Prof. Plum also has an advantage of moving to the Study, then through the secret passage to the Kitchen, the hardest room to get to. Navigating the Board Original Cluedo Rules 1996 Original Cluedo - Rules (1996 Version) Detective Notes Dr. Black - found dead on Saturday evening at approximately 8.45pm. The body was found at the foot of the stairs leading to the cellars, on a spot marked "X". Miss Scarlett found the body. Apparently, her screams were heard in the village nearby! Does Miss Scarlett protest too much?

Cause of death has yet to be determined, but there are several likely objects around the house that could have been used: Dagger - found in the lounge Candlestick - found in the dining room Revolver - found in the study Rope - found in the ballroom Lead Pining - found in the conservatory Spanner - found in the kitchen Chief suspects have to be the guests who are here for the weekend. They are: Col. Mustard (Yellow) All seem anxious to talk! The Game HOW TO SOLVE THE MYSTERY At the beginning of the game, a character, weapon and room card will be placed secretly into the murder envelope. To solve the mystery you must find outï¿½ Who committed the crime; What was the weapon used; and In which room the crime was committed. (The three cards in the envelope will reveal the answers.) You will be dealt some card. (Don't let the other players see these cards!) You can immediately eliminate these characters, rooms and weapons from your investigation. During the game, move from room to room to make your enquiries. Once inside a room, make a "suggestion" on your turn by calling a character and a weapon into the room.

You can then question your fellow players as, one by one, you ask them to reveal if they have a card that matches the room you're in or the character and weapon you've named in your suggestion. Your turn ends when one of these is matched by another player's card. Keep note of your findings and carry on playing. By clever deduction, you'll eventually be ready to make an accusation. Will you be first to reveal the answer to the mystery? The Investigation SETTING THE SCENE FOR THE INVESTIGATION Carefully remove the character playing pieces from their plastic frames. If you have difficulty use safety scissors. Fix each character into its corresponding coloured base. Follow the numbers shown in the Detective Notes to match the right base with the right character. [M&M: In previous versions of the game, characters are represented by pieces of the correct colour - you do not have to fit things together.] Place all six playing pieces on their corresponding START spaces around the board. NOTE: Spare playing pieces fall under suspicion just the same as the pieces in play, and can therefore be called into rooms by players making suggestions. Place the weapons in the rooms where they were found at the beginning of the investigation. See Detective Notes.

Shuffle the six character cards then take the top card and secretly place it in the "Murder Envelope". Do the same with the room cards and weapon cards. You should end up with three random cards in the murder envelope: one character card, one weapon card and one room card. Shuffle the remaining cards together, making sure none of the cards are seen by any of the players. Deal all the cards to all the players. Some players may receive more cards than others according to the number of players in the game. These players will start the game with a slight advantage. Each player takes a sheet from the Detective Notebook. You will use this to eliminate characters, weapons and rooms. Keep it covered throughout the game. Don't let the other players see who or what you have eliminated from your enquiries. PLAYING DETECTIVES Choose the playing piece which is closest to you on the board to be your character. You will move this character around the board. Each player rolls one die. The highest number goes first [M&M: In previous versions of the game, Miss. Scarlett moves first - as she discovered the body.] Play then continues clockwise. On your turn - roll both dice and move that number of spaces around the board.

Entering a room When you enter a room, you can immediately make a suggestion. You do this by calling into the room any character or weapon involved in you deduction. For example, you enter the conservatory and call in Professor Plum and the spanner. (Place the Professor Plum playing piece and the spanner in the conservatory.) Now make you suggestion - "I suggest it was Professor Plum, in the conservatory, with the spanner". Hint: A player's piece may remain in the same room for as many turns as it takes to eliminate that room from the investigation. Answering a suggestion If the player to your right makes a suggestion, and you have at least one of the cards mentioned, you must show one of these cards secretly to this player. If you don't have any, the enquiry passes to the next player and so on, until one of the cards has been shown to the player making the suggestion. At certain times in the game, particularly near the end, it is possible that none of the players will have any of the cards mentioned in the suggestion. Making your deductions Before you make a suggestion you must be clear about what information you want to obtain. Are you trying to find the culprit?

Do you want to eliminate a room or are you searching to find the murder weapons? If you search for general clues you may want to mention those characters, rooms and weapons that you don't hold in you hand! If on the other hand, you are trying to eliminate a specific character, you could include in you suggestion a weapon card and a room card that you hold in your hand. If nobody has the character you name, you can safely assume that this is in the murder envelope and the character in your suggestion is therefore the murderer. If another player shows you the character card, eliminate this character from you investigation by crossing the name from your list of suspects in your Detective Notebook. The Accusation MEANS, MOTIVE, OPPORTUNITY! Keep moving you playing piece around the board, making suggestions when you enter rooms, until you think you know the answer to the three questions: Who committed the crime? What was the weapon used? and In which room the crime was committed? Having made a suggestion, you can in the same turn, make an accusation. To make an accusation, write down the answer to the three questions in your Detective Notebook. You must be sure, as you can only make one accusation in the game.

Once you have written down the answers, look in the envelope to confirm you suspicions. If you are correct Reveal the three cards to the other players and declare yourself "Super Slueth". If you make a wrong accusation Replace the three cards in the envelope, making sure none of the other players sees the murder cards. You must remain in the game to answer the other players' suggestions. You can't make another suggestion or accusation. The Facts GATHERING THE FACTS Players must enter the rooms by the doors only. The doorways do not count as a space. Once you have entered a room, this is the end of your turn. On you next turn you can move onto a secret passage and gain entry to another room without throwing the dice. This constitutes you move. The secret passages are from the lounge to the conservatory, and the kitchen to the study. Playing pieces must not move diagonally. No two pieces can occupy the same square, and you can't move you piece through the square on which another piece stands. A room, however, may be occupied by any number of pieces and weapons. Playing pieces called to different locations on the board are not returned to their original place.

If you find that your piece has been moved to a room you wanted to visit, you can automatically make a suggestion involving that room on you next turn. The art of conspiracy - you can make suggestions involving cards you hold to confuse other players. False witness - if it is discovered that you accidentally failed to show a card in you hand that was involved in a suggestion, you can no longer take part in the investigation. You must, however, remain in the game to answer suggestions. Cluedo & Waddingtons are © Hasbro International Inc. Distributed in the UK. by Waddintons Games, Castle Gate, Oulton, Leeds LS26 8HG CLUEDO - The Game The Game The following text has been reproduced from a booklet distributed with the Cluedo Master Detective Edition, which provides a great deal of background to the game. For other information, please see the FAQ and explore the rest of Cluedofan.com A brief history of the world's favourite mystery game In 1946, a solicitors' clerk from Birmingham, England, paid a visit to the firm of Waddingtons Games Ltd., in Leeds. Anthony E.

Pratt and his wife had come, with a couple of game-inventing friends, to present their idea and prototype of a mystery detection game to the game manufacturers. They met and played the game with some Waddingtons employees while the firm's managing director looked on. Fortunately for all of us, the people at Waddingtons liked what they saw and agreed to produce the game. Only three years later, Parker Brothers brought the game to Australian mystery lovers - and it's been a family favourite ever since! Why "Cluedo"? That's elementary, my dear Watson! Because the object of the game is to collect enough clues to solve the mystery. But when this classic game was created in England, it was called "Cluedo", taking off what the Britons called LUDO (pronounced "lew-doh"), which simply means "I play" in Latin. So when Waddingtons Games Ltd., agreed to produce Anthony Pratt's new board game, they made a play on words: "LUDO" became "CLUEDO". And in more than 40 countries around the world, it's known either as CLUEDO or by the American CLUE name. Who's Who? Speaking of names, how do you suppose Mrs.

Peacock and Colonel Mustard fare in other nations? You'd be surprised - because she is a he, and he is a she! In Norway, Mrs. Peacock is called Baronesse von Blauw, but in Spain she's Capitano Azurro, a man. And Colonel Mustard is known to the Swiss as Madam Curry. In Germany, the exotic Miss Scarlet is called Fraulein Ming. In Switzerland she's got a more ordinary name, Evelyne Rose, but she does have the distinction of being the only Cluedo suspect in the world whose suspect card bears a first name! Spanish players call Professor Plum, our absent-but-murderously-minded professor, Dr. Mandarino. Meanwhile, the Swiss have more insight into his character: They call him Docteur Dunkel! And what of our resident corpse, whom we Australians aptly call Mr. Boddy? The Britons who invented him call him Dr. Black. In Spain, he's Dr. Lemon. In Switzerland, either Herr Kludo or Monsieur Cluedo, depending on which part of the country you're from.

But the U.S.'s special set of Spanish rules have hit the nail on the head: They call him Sr. Caddaver! What would the rest of the world make of our four new suspects - Sergeant Gray, Madame Rose, Monsieur Brunette and the lovely Miss Peach? The Manor of Murders Ever since the Cluedo game was introduced in Australia, the unfortunate Mr. Boddy has been murdered daily at Boddy Mansion. In the Cluedo Master Detective version, he'll meet his end at his little country place, Boddy Manor. In this new game, there are three additional possible murder locations and some other new rooms as well, as befits a man of Mr. Boddy's stature. But, despite concern expressed by fans over the years, there are still some amenities we have not added to his house - but other countries have. Specifically, for years Parker Brothers has been asked where everyone sleeps, since there are no bedrooms. Concerned players also wonder why such an elegant house has never had a bathroom. Well, the compassionate Spanish and the efficient Swiss have taken care of both. Dr.

Lemon - alias Herr Kludo or Monsieur Cluedo - as they call him, has both a bedroom and a bathroom in their versions of the game. Since for years he's had a garage in Spain, at his Cluedo Master Detective estate we've added a Carriage House, complete with a couple of horses - always handy for a cross-country get-away! What's behind the Cluedo popularity? Ask many people their favourite type of book, they might allude to the latest Nobel prize winner's tome on their bedside table. But interrogate them further, and they'll confess they love a good mystery! And what movies have been tops at the box office recently? Suspense thrillers, especially ones with a real twist at the end. But why do people love a good mystery? Could it be the foreign locales? The fascinating perpetrators and suspects? The sheer ingenuity of the writer who pulls all the personality quirks and clues together to present a neat solution at the end? Best-selling mystery novelist Mary Higgins Clark has said: "I like to see justice triumph. My sense of orderliness demands it. The world is chaotic. There's a catharsis in having order restored.

That's why so many people read mysteries." (from an interview in the Boston Globe). But whether you're a fan of Ms. Clark and Agatha Christie or prefer the psychological probings on Patricia Highsmith ... whether you think Dick Francis is on the right track or you like your sleuths hard-boiled, like Raymond Chandler's Same Spade or Robert B. Parker's Spenser ... or whether you'd rather put your feet up and watch Perry Mason or Sherlock Holmes solve the crime on TV, there's no lack of good mysteries to chose from. They provide escape and enjoyment, as you use your little grey cells to collect clues along the way and try to figure out Whodunit before the author tells all at the end. For nearly four decades, mystery devotees have had but one motive for playing the Cluedo - and now Cluedo Master Detective - games: You get to pretend you're Sherlock Holmes, Nancy Drew, Charlie Chan and Miss Marple, all rolled into one. And there are so many possibilities of Who, Where, and with What Weapon, that the mystery changes every time you play.

You can experience the escape and enjoyment of playing a game while collecting the right information and making the correct deductions in order to solve the mystery. Unlike other games, these two depend on a lot more than blind luck to win. So, as that Belgian master detective Hercule Poirot would say, "Let's exercise our leetle grey cells." Then he might just add: "Let's solve a Cluedo Master Detective mystery!" Text provided by Phillip Thomas of The CLUEDO Page An Explanation of the Basic Rules of Clue (Cluedo) By Seth Brown Updated October 19, 2016. Clue (or "Cluedo" in the UK, where it was invented) is a game where players try to figure out the three main facts of a murder: the murderer, the location of the murder, and the murder weapon. They do this by having their characters run around a mansion and gather evidence. Here are the basic rules of Clue.

(For some strategy tips, check out How to Win at Clue .) Players: 3 to 6 Contents: Clue game board , six suspect tokens, six murder weapons, 21 cards, secret envelope, one die, a pad of detective notebook sheets. Goal: To correctly name the murderer, murder weapon, and murder location. Setup Sort the cards by type and shuffle each pile face-down. Without looking, take one suspect card, one weapon card, and one room card, and slide them into the secret envelope. Shuffle the rest of the cards together, and deal them clockwise to the players until all cards are dealt. Place the murder weapons in rooms randomly, no more than one per room. Some modern versions of Clue assign the weapons to specific rooms. continue reading below our video How to Save Money on Craft Supplies Place the suspect tokens on the assigned starting squares. Each player takes the closest suspect token that has not already been chosen by another player, and the game begins. Play Miss Scarlett takes the first turn, and turns continue clockwise around the table. On your turn, roll the die, and move your playing piece that many spaces on the yellow squares.

You can move only horizontally or vertically, never diagonally, and can't enter a space or doorway you have already entered this turn. You can move through a doorway to enter a room, but this ends your movement. You can't move through a yellow space occupied by another player, but multiple players can be in the same room. If you start your turn in a room with a secret passage, you can use the secret passage instead of rolling the die. This will put your character in another room across the board, ending your movement. Suggesting If you end your movement in a room, you get to make a suggestion. To do this, name a suspect, a murder weapon, and the room you just entered. For example, if you just entered the lounge, you might say, "I suggest the crime was committed by Colonel Mustard, in the lounge, with a dagger." The named suspect and murder weapon are both moved into your current room. The player to your left must disprove your suggestion by showing you one card from her hand that matches your suggestion. If that player can't do so, the player to her left must disprove your suggestion by showing you one card from his hand.

This responsibility passes clockwise until someone shows you a card, or until all players have passed. If someone shows you a card, you should cross it off on your detective notebook as a possibility. Any cards you hold should also be crossed off as possibilities. Don't let other players see your notebook. Special Rule Your piece might be moved into a room on another player's turn because your character is suggested as a suspect. If this happens, instead of rolling the die or taking the secret passage on your next turn, you can simply make a suggestion in your current room. In all other cases, you must start your turn by rolling a die or taking a secret passage. You cannot stay in the same room to make suggestions. Accusing If you think you have solved the case by eliminating all the false possibilities and have not just had your suggestion disproved this turn, you can end your turn by making an accusation. Announce that you are making an accusation, and state your final guess of the murderer, the murder weapon, and the murder location. Once this is done, secretly look at the three cards in the murder envelope. If you are correct, lay the cards face-up on the table, proving to all players that you have won the game.

If you are wrong, you lose the game! Secretly replace the three cards back in the murder envelope without revealing them. Your turn is over, and you are now eliminated from the game. You no longer take any turns, but must stay at the table to disprove the suggestions of others. If your piece is blocking a doorway, it is moved into the room. How to Play Cluedo/Clue: 11 Steps (with Pictures) - wikiHow How to Play Cluedo/Clue Three Parts: Preparing to Play Getting the Cards Ready Playing the Game Community Q&A Cluedo or Clue is a popular board game originally produced by Parker Brothers. It has been a family favorite for generations. The object of the game is to solve a murder. Who did it? With what weapon? In which room? As you make suggestions about the murder suspect, weapon, and location, you will eliminate possibilities and get closer to the truth. Steps Preparing to Play 1 Set up the game board. Unfold your Clue game board and place it on your playing surface. The Clue game board features nine rooms that the six character pawns may move between.

Make sure that you choose a game surface that all of your players can sit around and access the game board with ease. [1] Up to six people can play Clue and they will all need to be able to access the board to move their character pawns. 2 Place all six of the character pawns and weapons on the board. You may place the character pawns on the board at random, but make sure that each pawn is in a room at the start of the game. Each of the six pawns should have a weapon in the room as well. It does not matter what weapon goes with each character pawn. [2] 3 Have each player take a detective’s notes sheet and a pencil. Before you start the game, make sure that each player has a detective’s notes sheet to keep track of suspects, rooms, and weapons. These sheets include a list of all of the suspects, rooms, and weapons, so players can check them off as they rule them out. [3] For example, if a player has Mrs. Peacock, a candlestick, and the kitchen in her hand, then these cannot be in the envelope. That player would want to check those items off of his or her list to rule them out.

Part 2 Getting the Cards Ready 1 Keep the three types of cards separated and shuffle each the card stacks. Clue comes with three different types of cards: suspects, rooms, and weapons. Keep these card types in separate stacks and shuffle each stack of cards. Then, place the stacks face down on the board. [4] 2 Place the “Case File Confidential” envelope in the center of the board. Draw one card from each of the three stacks and place these cards into the “Case File Confidential” envelope. Make sure that you keep these cards face down so that no one can see them. The player who guesses what these three cards are will win the game. [5] 3 Shuffle all three card stacks together and deal them out. After you have placed the cards into the “Case File Confidential” envelope, you can shuffle the remaining card stacks together. Then, deal all of the cards to the players so that you all have the same amount of cards. [6] You may look at your cards, but do not show your cards to any of the other players. Part 3 Playing the Game 1 Roll the dice or use a secret passage to move your character token each turn.

The first thing you need to do one your turn is to roll the dice or use a secret passage to enter a room. You should try to go into a new room every turn. Roll both dice and move your game token that number of spaces. [7] Keep in mind that you may move up, down, or to the side, but not diagonally in Clue. Miss Scarlet always goes first in Clue, so whoever is using her game token will roll the dice first and then play passes to the left. 2 Wait until your path is clear if a player blocks you into a room. Two players may not be on the same square at the same time. Therefore, you may get blocked into a room from time to time if another player is on the space right outside of the door to a room you are in. [8] If you get blocked in a room, then you will have to wait until your next turn to see if the path is clear and try to leave the room. 3 Make a suggestion each time you enter a room. Since it is your goal to use deduction to figure out what suspect, room, and weapon cards are in the envelope, you will need to use the process of elimination to get closer to the answer.

Therefore, every time that you enter a rom, you should make a suggestion to your fellow players about what might be in the envelope. [9] For example, you might suggest that it was Colonel Mustard in the study with the lead pipe. Your fellow players would then search their cards for this suspect, room, and weapon. The player to your left would be the first to reveal one of these card to you if it is in his or her hand. Your fellow players would all take turns showing you one card from their hands if they have any of the cards you suggested. You would then check off the cards that players showed you to eliminate some more possibilities. 4 Move character pawns and weapons into rooms as you make suggestions. You need to be in a room to make a suggestion about that room, but you also need to move the suspect and weapon that you are suggesting. Take the suspect and weapon from wherever they are on the board and put them into the room you are suggesting. [10] There are no limits on the number of suspects or weapons that you may have in one room at one time. 5 Make an accusation when you feel certain that you know what is in the envelope.

You should make an accusation only after you have eliminated most of the possibilities and you feel confident that you know who the suspect is, where the suspect committed the murder, and what weapon the suspect used. If your accusation is correct, then you win the game! [11] Keep in mind that you may only make one accusation per game. If you are wrong, then you have lost the game. You will have to return the cards to the envelope and continue revealing your cards to other players, but you may not make another accusation. Community Q&A Do we use six characters if there are only three of us playing? wikiHow Contributor Choose your characters. If there are three of you, then choose any three players on the game board. You will have to play with only the three players which you chose, do not play with the other three. But, you can suggest the three players who killed the person in the room. By making a suggestion to anyone i.e If you are in hall and Mrs White is not playing by anyone, you can say ' I suggest Mrs White killed Dr. Black in the Hall with a Spanner?' Even if Mrs White is not playing she can be a suspect and can be brought into rooms to be suggested.

How would I move in a room? Do I wait for my next turn to move or not? wikiHow Contributor When you enter a room, you stay there until your next turn. When it's your turn again, you can move to a different room. If I roll the dice and arrive on the last space before entering a room, can I enter on that turn or do I have to wait for the next one? wikiHow Contributor What happens when only one player is left in the game? wikiHow Contributor The person left wins if all other players failed to make correct accusations and got kicked out. What if someone or something that I suggested is in my deck? wikiHow Contributor If you didn't know that you had the cards that you suggested in your deck, your turn may be wasted. So first of all, when you get your mixed cards i.e suspects, rooms, weapons, it is better to cross or mark them in your detective notes, so the next time you won't repeat this mistake. What if I make a suggestion and no one has the evidence? Do I win? wikiHow Contributor Yes, because there is nowhere else for the cards to be except in the envelope - unless you have lost a few.

What do I do with the cards I'm dealt? wikiHow Contributor First, you cross them off your list -- since they are in your hand, they can't be in the envelope. Keep them face down throughout the game so the other players can't see them. You only show one card at a time to a player making a suggestion as per the instructions. Do I put players back where they were after suggesting? wikiHow Contributor No, you leave it there and the player can suggest the room that it was moved into or they can roll. What if you yourself are the suspect in one of the three cards chosen? wikiHow Contributor The suspect card would be in the envelope, so you won't be able to get it handed to you. What would you write on the detective sheets? wikiHow Contributor You would cross off the weapons that are shown by players and circle the ones that aren't shown by other players. Unanswered Questions If I have two of the items in a suggestion do I show both or just one? How to Play Clue "Cluedo" - YouTube How to Play Clue "Cluedo" Want to watch this again later? Sign in to add this video to a playlist. Need to report the video?

Sign in to report inappropriate content. The interactive transcript could not be loaded. Loading... Rating is available when the video has been rented. This feature is not available right now. Please try again later. Uploaded on Jul 9, 2011 Hello guys, this is Ahmed here. In this video I'm gonna show you how to play this awesome game "cluedo". I'm gonna go strair through the game. After you set the board, you will see rooms, characters and weapons. And each one of them repesented by a card. So, first, each player choose one of the characters in the game. And each one of the characters have a different power ability that can use it only once in the whole game. You can read the character's card to see the power ability. After that, you take the cards and separate them in 3 groups, 1 for the murderer, 1 for the weapon of the crime and 1 for the place that the crime happend in. And you take one card from each group and put it in this yellow envolope, and put it in the middle of the board. So the envolope now have the murderer, the weapon and the place.

Now you take the remaining cards and shuffel them, and give each players the same amount of the cards. Lets say there are 4 players playing with me. And if there is a card or 2 remains, put them on aside for now. Now you give each player this evidince list. Now look at your cards and check each evidince you have in the evidince list. What is that means ? It means that you have the cards that are not in the envolope, as you know the envolope have the murderer, the weapon and the place of the crime. So the cards that you have now are evidince for innocent. For example, if you have Mrs. White card, its is an evidince that Mrs. White is not the murderer because you have the evidince that her card is not in the envolope. Now, you take the card or 2 that remains after u deal the cards, and you show them to the players, so you and them check can these cards in your evidince list. Now the game starts, many people think that they need to find the murderer, or the weapon. And they are totally wrong. Your goal here is not to find the guilty.

Instead, your goal is to search for the innocent evidince. And after you find all the innocent evdinces, you will end up with 1 character, 1 weapon and 1 place. And these are your main goal. How would that happens ? I'll tell you. You throw the dise, and you move forward or straf left or right. You cannot move backward in this angle. Until you reach a room. And ofcourse you should go to a room that you dont have in your evidince list, why ? Because you need to know if that room you are already in is the room that the crime happend in or not. So, when you reach the room, you suspect in one of the characters that you think he might be the murderer, and you choose one of the weapons that you think its the crime weapon, and ofcourse it is not a random choose. You choose a weapon and a character that you dont have in your evidince list. Lets say I suspect in Mrs. White and I choose the knife. Now, the player who repesent Mrs. White must show me an evidince for his innocent. For example, he have the dining room card.

He shows it to you alone, and make sure no one of the players see this evidince. You check it in your evidince list as the place that the crime didnt happen in. Now you have more evidince than the other players. And if the player you suspect in dont have an evidince, his turn will passes and he will not play in this round. And the player after him must shows you an evidince. If you suspect in a character who is not repesented by a player, the player on your right hand shows you the evidince. And so on, you go on each rooms and think about a character and a weapon, and other players shows you the evidinces they have, until you check all the innocent evidince and you will end up with 1 character, 1 weapon and 1 place.. And the player who knows it first, is the one who win the game. And if your thouhts is wrong, you lose. And thats how you play Cluedo.. hope you enjoyed it. -Ahmed Dr. Black/Mr. Boddy | Cluedo Wiki | Fandom powered by Wikia Nationality Italian Dr. David Black (UK)/Mr.

John Boddy (US) is the owner of Tudor Close (later Tudor Manor and Tudor Hall), who takes the stock character of a generic victim. In Cluedo, he is the unseen host who is murdered or injured, which inspires the premise to discover who murdered him, with what implement, and where the crime scene took place in his mansion. Dr. Black was listed in the original patent filing as one of the 10 characters created for the game, in which one character was randomly drawn from the suspect cards to serve as the new victim prior to the start of each game. Therefore, the victim was never intended to be the same character each game, nor were the player assignments. However, prior to the publication of the first edition, Dr. Black was relegated to the role of permanent victim in the UK, and Mr. Boddy in North America. In the board game Edit Standard Cluedo/Clue: In all regular versions of Cluedo and Clue, Dr. Black/Mr. Boddy is stated to have been the victim of foul play. In Cluedo, his body is found at the bottom of the cellar stairs by Miss Scarlett.

Aside from being murdered, his role in the standard games ends here. Dr. Black makes his first appearance in a board game on the box cover of the 1996 Cluedo edition, as a photograph in a newspaper. He appears as an older, somber man with unkempt hair. Master Detective: Though once again unseen, Boddy's character is slightly more fleshed out through the descriptions on the playing cards. From most of the info gathered, Mr. Boddy collects memoirs of famous spies as well as art, had an ex-secretary by the name of Madame Rose and supposedly has painted an exotic beauty several times in his Studio. 2002 US: Wealthy anthropologist, Mr. John Boddy, died just short of his 30th birthday. He had often been nicknamed Dr. Black in reference to his more well-known uncle, Sir Hugh Black. Cluedo/Clue Mysteries: Dr. Black makes only his second appearance in this game, his first as Mr. Boddy. He is drawn as a young, cheerful man wearing a trench-coat and glancing at his pocket-watch.

For the first time, he is a player as well as a victim of a crime, though no one is murdered in this game. Discover the Secrets: Mr. Boddy/Dr. Black is completely replaced with an unnamed and unseen millionaire mogul Clue the Card Game Mystery at Sea: In this spinoff of the board games on a yacht, Mr. Boddy appears for the second time only, in an unfinished portrait as a distinguished older gentleman, wearing a Van dyke beard and a monocle . He is not, however, relegated to the role of the obligatory corpse, but may instead, with the luck of the draw, play as a suspect. The board game is really good for the family to play JUST REMEMBER IT IS 8+ In Film, Television, Books and Computer Games Edit Mr. Boddy before death. Clue the Movie: Mr. Boddy appears for the first time ever, played by Lee Ving . Mr. Boddy is the ultrapatriotic McCarthy supporter and blackmailing owner of Hill House.

Contrary to the image of the suave playboy or dignified doctor offered in previous incarnations, this Boddy is a stereotypical wise guy with slicked back hair and designer stubble who dresses in solid black. Convinced that the six main characters are "all thoroughly un-American ," he has been blackmailing them for some time. The motive for his murder, therefore, was to stop the blackmail. However, his plan backfires, and he is shot with the revolver in the study. Or was he? Later, his body appears a second time with candlestick wounds. He is killed by different suspects in each of the endings, but always with the candlestick in the hall. In the film's third ending, it is revealed that the mansion's butler ( Tim Curry ) is the real Mr. Boddy, and that Mr. Boddy is actually the butler, the two men having assumed one another's identities in order to draw out would-be assassins. Shortly after this revelation, the real Mr. Boddy pulls a gun on his guests and holds them hostage, but is shortly thereafter shot and killed by Mr.

Green, who reveals himself as an FBI agent sent to infiltrate and break-up Boddy's extortion ring. Clue the VCR Game: Mr. Boddy is already dead before the events in the video occur. The gathering revolves around his death and the reading of the will he left behind. The first will stipulates that the last surviving guest in the house will win his fortune. After the guests nearly kill each other, the will is burnt. Turns out, Boddy had a second will that lists off individuals who are guaranteed a share of the case. When it seems like Sgt. Gray and Miss Peach would be left out, Monsieur Brunette, Boddy's lawyer had attached a false codicil that indicated that fortune should go to his last surviving relative. Miss Peach, who is in on the plan, fraudulently reveals herself to be daughter of Boddy, until Boddy's ex-flame Mrs. White gets suspicious. Finally, Boddy had stashed away a third will that stated his fortune would go to the individual who could uncover the most secrets. In the end, the guests are driven mad to the point of attempting to kill each other.

Needless to say, the wills were as insane as Boddy himself; a trait shared with his sister Madame Rose, and his son Sgt. Grey. Book series: In the book series, Mr. Reginald Boddy is a well-meaning but incredibly naive billionaire playboy . The suspects are all his "friends," a small group of close-knit yet antagonistic opportunists who remain close to Boddy in hopes of exploiting his friendship for financial and material gain. Boddy is aware of his "friends'" greed, but in his naivete writes it off as simply being a part of their colorful personalities. At the end of every book, one of them attempts to murder him; in the next book, an outlandish excuse is offered, which Boddy readily accepts, no matter how far-fetched or unlikely. Fatal Illusion: Mr. Alexander Boddy makes a rare visual appearance in the computer game, Fatal Illusion. He plays the role of the antagonist who disguises himself as the eccentric billionaire, Ian Masque. At the end of the game, he is pushed off a cliff by his ex-accomplice Mr. Green.

Hasbro Cluedo: Amazon.co.uk: Toys & Games Toys & Games Condition: Used: Good Comment: Box slightly tatty on one corner. Fulfilment by Amazon (FBA) is a service Amazon offers sellers that lets them store their products in Amazon's warehouses, and Amazon directly does the picking, packing, shipping and customer service on these items. Something Amazon hopes you'll especially enjoy: FBA items are eligible for and for Amazon Prime just as if they were Amazon items. If you're a seller, you can increase your sales significantly by using Fulfilment by Amazon. We invite you to learn more about this programme . Add to Basket Have one to sell? Sell on Amazon Image Unavailable 5 new from Â£29.99 35 used from Â£3.95 5 collectible from Â£9.99 The classic 'whodunit' family detective game For 3 to 6 players SALE: Up to 60% off Toys and Games Discover great savings on dolls, board games and more. Shop Now See all buying options Page 1 of 1 Start over Sponsored Products are advertisements for products sold by merchants on Amazon.

When you click on a Sponsored Product ad, you will be taken to an Amazon detail page where you can learn more about the product and purchase it. To learn more about Amazon Sponsored Products, click here . Customers Who Viewed This Item Also Viewed Page 1 of 1 Start over Page 1 of 1 This shopping feature will continue to load items. In order to navigate out of this carousel please use your heading shortcut key to navigate to the next or previous heading. 40.4 x 27 x 5.2 cm Manufacturer recommended age: 4.3 out of 5 stars Best Sellers Rank Visit the Delivery Destinations Help page to see where this item can be delivered. Date First Available This product is subject to specific safety warnings Warning: Not suitable for children under 8 years. For use under adult supervision Product Description Amazon.co.uk Review There has been a murder at Tudor Hall--Dr Black has been found dead and police are treating the death as suspicious. Welcome to the classic whodunit Cluedo. Repackaged for a new generation, it's every bit as exciting and popular as when it was first developed. Who committed the murder? Was it Colonel Mustard, Professor Plum or the Reverend Green?

Could it have been Mrs Peacock, Mrs White or Miss Scarlett? Where did the murder take place? Was it in the dining room, the lounge, the hall, the study, the kitchen, the library, the billiard room, the conservatory or the ballroom? Which implement was used? Was it a dagger, a spanner, lead piping, a candlestick, a revolver or rope? It is all very intriguing. The object of the game is to be the first to detect the murder--who, where and with what? Ask the questions, solve the clues and by a process of elimination work out "whodunnit?" This excellent game has been enjoyed for years and its popularity continues to grow. The manufacturer recommends that it is suitable for three to six players from age eight up. It is particularly appropriate for groups of mixed ages, older players being able to play with younger generations on a more or less equal footing. The rules pamphlet, otherwise known as "Detective Case Notes" takes the form of The Daily Echo of Friday June 6, 1926.

It is sepia and sets out what needs to be done to set up the game, what you need to do with the clues, how to compile the evidence, how to "operate", how to help police with their enquiries and ultimately how to solve the case. Have fun making accusations and suggestions, but don't forget to watch your back... --Susan Naylor Manufacturer's Description

Question: Which character begins play in a standard game of Cluedo?
Answer: Miss Scarlett