第一世代ゲーム機
↑ Griffiths, Devin C. (2013). Virtual Ascendance: Video Games and the Remaking of Reality. Lanham, Maryland: Rowman and Littlefield Publishers. pp. 14–15. ISBN 9781442216952. https://books.google.com/books?id=2ZD1AAAAQBAJ
1 2 Baer, Ralph H. (2005-04-26) (英語). Videogames: in the beginning. Rolenta Press. ISBN 9780964384811. https://books.google.co.uk/books?id=R9kTAQAAIAAJ
1 2 3 4 5 Donovan, Tristan (2010-04-20). Replay: The History of Video Games. Yellow Ant. pp. 10–26. ISBN 978-0-9565072-0-4
1 2 3 Dillon, Roberto (2016-04-19) (英語). The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry. CRC Press. ISBN 9781439873243. オリジナルのMarch 2, 2019時点におけるアーカイブ。. https://web.archive.org/web/20190302090641/https://books.
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↑ Docter, Quentin (2018-08-17) (英語). CompTIA IT Fundamentals (ITF+) Study Guide: Exam FC0-U61. John Wiley & Sons. ISBN 9781119513056. https://books.google.co.uk/books?id=QnBqDwAAQBAJ
↑ Kohler, Chris (2016-10-21) (英語). Power-Up: How Japanese Video Games Gave the World an Extra Life. Courier Dover Publications. pp. 28. ISBN 9780486801490. https://books.google.co.uk/books?id=lD4fDQAAQBAJ
1 2 3 4 Weiss, Brett (2011-12-20) (英語). Classic Home Video Games, 1972–1984: A Complete Reference Guide. McFarland. ISBN 9780786487554. オリジナルの2019-01-22時点におけるアーカイブ。. https://web.archive.org/web/20190122195622/https://books.google.co.uk/books?id=BzxTtml8Jq4C
↑ Williams, Duncan; Lee, Newton (2018-02-09) (英語).
Rowman & Littlefield. pp. 132. ISBN 9780762776108. https://books.google.co.uk/books?id=OVWNBAAAQBAJ 2020年4月19日閲覧。
1 2 M.B. Mook『Perfect Guide of Nostalgic Family Computer』Magazine Box、Tokyo、2016年、99–100頁。ISBN 9784906735891。https://archive.org/details/atsukashiFC。
↑ Wolf, Mark J. P. (2012) (英語). Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming. ABC-CLIO. pp. 201. ISBN 9780313379369. https://books.google.co.uk/books?id=deBFx7QAwsQC
↑ Voorhees, Gerald A.; Call, Joshua; Whitlock, Katie (2012-11-02). “BattleZone and the Origins of First-Person Shooting Games” (英語). Guns, Grenades, and Grunts: First-Person Shooter Games. Bloomsbury Publishing USA. ISBN 9781441191441.
org/web/20131231151918/http://books.google.com/books?id=duITAQAAIAAJ. "Like Pong, Telstar could only play video tennis but it retailed at an inexpensive $50 that made it attractive to most families that were on a budget. Coleco managed to sell over a million units that year."
↑ Firestone, Mary (2011-01-01) (英語). Nintendo: The Company and Its Founders. ABDO Publishing Company. p. 38. ISBN 9781617840951. https://archive.org/details/nintendocompanyi0000fire. "color tv-game."
↑ 山崎功 (2014-04-23). 任天堂コンプリートガイド 玩具編. 主婦の友社. p. 152. ISBN 9784072929711. https://books.google.co.uk/books?id=p0LSDgAAQBAJ
1 2 山崎功『任天堂コンプリートガイド 玩具編』主婦の友社、2014年12月5日、93頁。ISBN 9784072947579。https://books.google.co.uk/books?id=55tjDwAAQBAJ。
↑ “Famous Names in Gaming”.
Emotion in Video Game Soundtracking. Springer. pp. 144. ISBN 9783319722726. https://books.google.co.uk/books?id=8GNLDwAAQBAJ
↑ Moormann, Peter (2012-08-11) (英語). Music and Game: Perspectives on a Popular Alliance. Springer Science & Business Media. pp. 12. ISBN 9783531189130. https://books.google.co.uk/books?id=JYfROhvXMPAC
↑ Marks, Aaron (2012-10-12) (英語). The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, Game Developers. Taylor & Francis. pp. 3. ISBN 9781136059254. https://books.google.co.uk/books?id=PyBZ-FVZLIIC
1 2 Wolf, Mark J. P. (2012) (英語). Encyclopedia of Video Games: A-L. ABC-CLIO. ISBN 9780313379369. https://books.google.co.uk/books?id=deBFx7QAwsQC
↑ Pitre, Boisy G.; Loguidice, Bill (2013-12-10) (英語).