視差マッピング
↑ Kaneko, T., et al., 2001. Detailed Shape Representation with Parallax Mapping. In Proceedings of ICAT 2001, pp. 205-208.
↑ In this paper we present Parallax Mapping... Kaneko, T., et al., (2001)
↑ First, texture mapping lacks the capability to represent a motion parallax effect Kaneko, T., et al., (2001)
↑ So you cannot represent view-dependent unevenness or change of silhouettes. Kaneko, T., et al., (2001)
↑ Use parallax mapping instead of normal mapping. Oculus - developers
↑ Tatarchuk, N., 2005. Siggraph presentation