モンテカルロ木探索
IEEE Transactions on Computational Intelligence and AI in Games 6 (3): 245–257. doi:10.1109/tciaig.2013.2291577.
↑ Mountain, Gwaredd (2015年). “Tactical Planning and Real-time MCTS in Fable Legends”. 2019年6月8日閲覧。 “.. we implemented a simulation based approach, which involved modelling the game play and using MCTS to search the potential plan space. Overall this worked well, ...”
↑ Michael Buro; Jeffrey Richard Long; Timothy Furtak; Nathan R. Sturtevant (2009). “Improving State Evaluation, Inference, and Search in Trick-Based Card Games”. IJCAI 2009, Proceedings of the 21st International Joint Conference on Artificial Intelligence, Pasadena, California, USA, July 11–17, 2009. Craig Boutilier (ed.). pp. 1407–1413
↑ Jonathan Rubin; Ian Watson (April 2011).