Transformers: War for Cybertron
He stated players will "occasionally wish there was a マックス ペイン slow-mo option so you could appreciate the nuance of these feats a little more。"
The repetitive visual design of Cybertron drew criticism from critics。
GameSpotのTom McShea stated that "the majority of the game entails walking through similar-looking corridors。"
en:Giant BombのJeff Gerstmann also cited repetitive visuals, but conceded that "the metallic world of サイバートロン doesn't lend itself particularly well to a lot of environmental variety。"
1UP.comのMatt Miller also raised issue with the repetitive visuals, but provided a counterpoint in saying "there are a host of features in place to save the game from spiraling into mediocrity。"