yz2022/T2P-DownstreamNLP huggingface dataset:
Kievan_Rus%27

To the southwest, the principality of Halych had developed trade relations with its Polish, Hungarian and Lithuanian neighbours and emerged as the local successor to Kievan Rus'. In 1199, Prince Roman Mstislavich united the two previously separate principalities. In 1202 he conquered Kiev, and assumed the title of Grand Duke of Kievan Rus', which was held by the rulers of Vladimir-Suzdal since 1169. His son, Prince Daniil (r. 1238–1264) looked for support from the West. He accepted a crown as a "Rex Rusiae" ("King of Russia") from the Roman papacy, apparently doing so without breaking with Constantinople. In 1370, the patriarch of the Eastern Orthodox Church in Constantinople granted the King of Poland a metropolitan for his Russian subjects. Lithuanian rulers also requested and received a metropolitan for Novagrudok shortly afterwards. Cyprian, a candidate pushed by the Lithuanian rulers, became Metropolitan of Kiev in 1375 and metropolitan of Moscow in 1382; this way the church in the Russian countries was reunited for some time. In 1439, Kiev became the seat of a separate "Metropolitan of Kiev, Galich and all Rus'" for all Greek Orthodox Christians under Polish-Lithuanian rule.

Question: In what year did Mstislavich defeat the Kiev?
Answer: 1202
Super_Nintendo_Entertainment_System

The Super Nintendo Entertainment System (officially abbreviated the Super NES[b] or SNES[c], and commonly shortened to Super Nintendo[d]) is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America. In Japan, the system is called the Super Famicom (Japanese: スーパーファミコン, Hepburn: Sūpā Famikon?, officially adopting the abbreviated name of its predecessor, the Family Computer), or SFC for short. In South Korea, it is known as the Super Comboy (슈퍼 컴보이 Syupeo Keomboi) and was distributed by Hyundai Electronics. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another. It was released in Brazil on September 2, 1992, by Playtronic.

Question: What was the SNES called in Japan?
Answer: Super Famicom

Question: When was the SNES released in Australia?
Answer: 1992
Super_Nintendo_Entertainment_System

During the SNES's life, Nintendo contracted with two different companies to develop a CD-ROM-based peripheral for the console to compete with Sega's CD-ROM based addon, Mega-CD. Ultimately, deals with both Sony and Philips fell through, (although a prototype console was produced by Sony) with Philips gaining the right to release a series of titles based on Nintendo franchises for its CD-i multimedia player and Sony going on to develop its own console based on its initial dealings with Nintendo (the PlayStation).

Question: Which companies did Nintendo try to get to make a CD add-on for the SNES?
Answer: Sony and Philips
Super_Nintendo_Entertainment_System

The standard SNES controller adds two additional face buttons (X and Y) to the design of the NES iteration, arranging the four in a diamond shape, and introduces two shoulder buttons. It also features an ergonomic design by Lance Barr, later used for the NES-102 model controllers, also designed by Barr. The Japanese and PAL region versions incorporate the colors of the four action buttons into system's logo. The North American version's buttons are colored to match the redesigned console; the X and Y buttons are lavender with concave faces, and the A and B buttons are purple with convex faces. Several later consoles derive elements of their controller design from the SNES, including the PlayStation, Dreamcast, Xbox, and Wii Classic Controller.

Question: What face buttons do SNES controllers have that NES controllers didn't?
Answer: X and Y

Question: How many shoulder buttons do SNES controllers have?
Answer: two
Super_Nintendo_Entertainment_System

During the SNES's life, Nintendo contracted with two different companies to develop a CD-ROM-based peripheral for the console to compete with Sega's CD-ROM based addon, Mega-CD. Ultimately, deals with both Sony and Philips fell through, (although a prototype console was produced by Sony) with Philips gaining the right to release a series of titles based on Nintendo franchises for its CD-i multimedia player and Sony going on to develop its own console based on its initial dealings with Nintendo (the PlayStation).

Question: What was Philips' multimedia system?
Answer: CD-i
Super_Nintendo_Entertainment_System

The cartridge media of the console is officially referred to as Game Pak in most Western regions, and as Cassette (カセット, Kasetto?) in Japan and parts of Latin America. While the SNES can address 128 Mbit,[f] only 117.75 Mbit are actually available for cartridge use. A fairly normal mapping could easily address up to 95 Mbit of ROM data (48 Mbit at FastROM speed) with 8 Mbit of battery-backed RAM. However, most available memory access controllers only support mappings of up to 32 Mbit. The largest games released (Tales of Phantasia and Star Ocean) contain 48 Mbit of ROM data, while the smallest games contain only 2 Mbit.

Question: How much data do the smallest SNES games use?
Answer: 2 Mbit
Super_Nintendo_Entertainment_System

During the SNES's life, Nintendo contracted with two different companies to develop a CD-ROM-based peripheral for the console to compete with Sega's CD-ROM based addon, Mega-CD. Ultimately, deals with both Sony and Philips fell through, (although a prototype console was produced by Sony) with Philips gaining the right to release a series of titles based on Nintendo franchises for its CD-i multimedia player and Sony going on to develop its own console based on its initial dealings with Nintendo (the PlayStation).

Question: What was Sega's CD add-on?
Answer: Mega-CD

Question: What competing console did Sony release after working with Nintendo?
Answer: PlayStation
Super_Nintendo_Entertainment_System

The standard SNES controller adds two additional face buttons (X and Y) to the design of the NES iteration, arranging the four in a diamond shape, and introduces two shoulder buttons. It also features an ergonomic design by Lance Barr, later used for the NES-102 model controllers, also designed by Barr. The Japanese and PAL region versions incorporate the colors of the four action buttons into system's logo. The North American version's buttons are colored to match the redesigned console; the X and Y buttons are lavender with concave faces, and the A and B buttons are purple with convex faces. Several later consoles derive elements of their controller design from the SNES, including the PlayStation, Dreamcast, Xbox, and Wii Classic Controller.

Question: Who designed the SNES controllers?
Answer: Lance Barr

Question: What color are the US SNES controllers' A and B buttons?
Answer: purple
Super_Nintendo_Entertainment_System

Japan saw the release of the Satellaview, a modem which attached to the Super Famicom's expansion port and connected to the St.GIGA satellite radio station. Users of the Satellaview could download gaming news and specially designed games, which were frequently either remakes of or sequels to older Famicom titles, released in installments. Satellaview signals were broadcast from April 23, 1995 through June 30, 2000. In the United States, the similar but relatively short-lived XBAND allowed users to connect to a network via a dial-up modem to compete against other players around the country.

Question: What modem was available for the Japanese SNES?
Answer: Satellaview

Question: What service did the Satellaview connect to?
Answer: the St.GIGA satellite radio station
Super_Nintendo_Entertainment_System

The standard SNES controller adds two additional face buttons (X and Y) to the design of the NES iteration, arranging the four in a diamond shape, and introduces two shoulder buttons. It also features an ergonomic design by Lance Barr, later used for the NES-102 model controllers, also designed by Barr. The Japanese and PAL region versions incorporate the colors of the four action buttons into system's logo. The North American version's buttons are colored to match the redesigned console; the X and Y buttons are lavender with concave faces, and the A and B buttons are purple with convex faces. Several later consoles derive elements of their controller design from the SNES, including the PlayStation, Dreamcast, Xbox, and Wii Classic Controller.

Question: What color are the US SNES controllers' X and Y buttons?
Answer: lavender
Super_Nintendo_Entertainment_System

Japan saw the release of the Satellaview, a modem which attached to the Super Famicom's expansion port and connected to the St.GIGA satellite radio station. Users of the Satellaview could download gaming news and specially designed games, which were frequently either remakes of or sequels to older Famicom titles, released in installments. Satellaview signals were broadcast from April 23, 1995 through June 30, 2000. In the United States, the similar but relatively short-lived XBAND allowed users to connect to a network via a dial-up modem to compete against other players around the country.

Question: When did the Satellaview begin operation?
Answer: April 23, 1995
Super_Nintendo_Entertainment_System

The cartridge media of the console is officially referred to as Game Pak in most Western regions, and as Cassette (カセット, Kasetto?) in Japan and parts of Latin America. While the SNES can address 128 Mbit,[f] only 117.75 Mbit are actually available for cartridge use. A fairly normal mapping could easily address up to 95 Mbit of ROM data (48 Mbit at FastROM speed) with 8 Mbit of battery-backed RAM. However, most available memory access controllers only support mappings of up to 32 Mbit. The largest games released (Tales of Phantasia and Star Ocean) contain 48 Mbit of ROM data, while the smallest games contain only 2 Mbit.

Question: What are SNES game cartridges officially called in the US?
Answer: Game Pak
Super_Nintendo_Entertainment_System

Japan saw the release of the Satellaview, a modem which attached to the Super Famicom's expansion port and connected to the St.GIGA satellite radio station. Users of the Satellaview could download gaming news and specially designed games, which were frequently either remakes of or sequels to older Famicom titles, released in installments. Satellaview signals were broadcast from April 23, 1995 through June 30, 2000. In the United States, the similar but relatively short-lived XBAND allowed users to connect to a network via a dial-up modem to compete against other players around the country.

Question: What was the US equivalent of Satellaview?
Answer: XBAND

Question: When did the Satellaview end operation?
Answer: June 30, 2000
Super_Nintendo_Entertainment_System

The cartridge media of the console is officially referred to as Game Pak in most Western regions, and as Cassette (カセット, Kasetto?) in Japan and parts of Latin America. While the SNES can address 128 Mbit,[f] only 117.75 Mbit are actually available for cartridge use. A fairly normal mapping could easily address up to 95 Mbit of ROM data (48 Mbit at FastROM speed) with 8 Mbit of battery-backed RAM. However, most available memory access controllers only support mappings of up to 32 Mbit. The largest games released (Tales of Phantasia and Star Ocean) contain 48 Mbit of ROM data, while the smallest games contain only 2 Mbit.

Question: What are SNES game cartridges officially called in Japan?
Answer: Cassette

Question: How much data space can an SNES cartridge use?
Answer: 117.75 Mbit

Question: What were the largest SNES games?
Answer: Tales of Phantasia and Star Ocean
Super_Nintendo_Entertainment_System

In 2007, GameTrailers named the SNES as the second-best console of all time in their list of top ten consoles that "left their mark on the history of gaming", citing its graphic, sound, and library of top-quality games. In 2015, they also named it the best Nintendo console of all time, saying, "The list of games we love from this console completely annihilates any other roster from the Big N." Technology columnist Don Reisinger proclaimed "The SNES is the greatest console of all time" in January 2008, citing the quality of the games and the console's dramatic improvement over its predecessor; fellow technology columnist Will Greenwald replied with a more nuanced view, giving the SNES top marks with his heart, the NES with his head, and the PlayStation (for its controller) with his hands. GamingExcellence also gave the SNES first place in 2008, declaring it "simply the most timeless system ever created" with many games that stand the test of time and citing its innovation in controller design, graphics capabilities, and game storytelling. At the same time, GameDaily rated it fifth of ten for its graphics, audio, controllers, and games. In 2009, IGN named the Super Nintendo Entertainment System the fourth best video game console, complimenting its audio and "concentration of AAA titles".

Question: Which publication said Nintendo's best console ever was the SNES?
Answer: GameTrailers

Question: Which writer said the SNES was the best console ever from any company?
Answer: Don Reisinger
Sumer

Sumerian cities during the Uruk period were probably theocratic and were most likely headed by a priest-king (ensi), assisted by a council of elders, including both men and women. It is quite possible that the later Sumerian pantheon was modeled upon this political structure. There was little evidence of organized warfare or professional soldiers during the Uruk period, and towns were generally unwalled. During this period Uruk became the most urbanized city in the world, surpassing for the first time 50,000 inhabitants.

Question: What type of leadership did Sumerian cities during the Uruk period probably have?
Answer: theocratic
Super_Nintendo_Entertainment_System

In 2007, GameTrailers named the SNES as the second-best console of all time in their list of top ten consoles that "left their mark on the history of gaming", citing its graphic, sound, and library of top-quality games. In 2015, they also named it the best Nintendo console of all time, saying, "The list of games we love from this console completely annihilates any other roster from the Big N." Technology columnist Don Reisinger proclaimed "The SNES is the greatest console of all time" in January 2008, citing the quality of the games and the console's dramatic improvement over its predecessor; fellow technology columnist Will Greenwald replied with a more nuanced view, giving the SNES top marks with his heart, the NES with his head, and the PlayStation (for its controller) with his hands. GamingExcellence also gave the SNES first place in 2008, declaring it "simply the most timeless system ever created" with many games that stand the test of time and citing its innovation in controller design, graphics capabilities, and game storytelling. At the same time, GameDaily rated it fifth of ten for its graphics, audio, controllers, and games. In 2009, IGN named the Super Nintendo Entertainment System the fourth best video game console, complimenting its audio and "concentration of AAA titles".

Question: Who said the SNES was "simply the most timeless system ever created"?
Answer: GamingExcellence

Question: Where did IGN rank the SNES?
Answer: fourth best
Sumer

Sumerian cities during the Uruk period were probably theocratic and were most likely headed by a priest-king (ensi), assisted by a council of elders, including both men and women. It is quite possible that the later Sumerian pantheon was modeled upon this political structure. There was little evidence of organized warfare or professional soldiers during the Uruk period, and towns were generally unwalled. During this period Uruk became the most urbanized city in the world, surpassing for the first time 50,000 inhabitants.

Question: What is an "ensi"?
Answer: priest-king
Sumer

Native Sumerian rule re-emerged for about a century in the Neo-Sumerian Empire or Third Dynasty of Ur (Sumerian Renaissance) approximately 2100-2000 BC, but the Akkadian language also remained in use. The Sumerian city of Eridu, on the coast of the Persian Gulf, is considered to have been the world's first city, where three separate cultures may have fused — that of peasant Ubaidian farmers, living in mud-brick huts and practicing irrigation; that of mobile nomadic Semitic pastoralists living in black tents and following herds of sheep and goats; and that of fisher folk, living in reed huts in the marshlands, who may have been the ancestors of the Sumerians.

Question: When was the Third Dynasty of Ur?
Answer: approximately 2100-2000 BC
Sumer

However, some scholars contest the idea of a Proto-Euphratean language or one substrate language. It has been suggested by them and others, that the Sumerian language was originally that of the hunter and fisher peoples, who lived in the marshland and the Eastern Arabia littoral region, and were part of the Arabian bifacial culture. Reliable historical records begin much later; there are none in Sumer of any kind that have been dated before Enmebaragesi (c. 26th century BC). Professor Juris Zarins believes the Sumerians were settled along the coast of Eastern Arabia, today's Persian Gulf region, before it flooded at the end of the Ice Age.

Question: Some scholars contest that there was only one what?
Answer: substrate language

Question: Who do some scholars think the Sumerian language originally belonged to?
Answer: hunter and fisher peoples
Sumer

Native Sumerian rule re-emerged for about a century in the Neo-Sumerian Empire or Third Dynasty of Ur (Sumerian Renaissance) approximately 2100-2000 BC, but the Akkadian language also remained in use. The Sumerian city of Eridu, on the coast of the Persian Gulf, is considered to have been the world's first city, where three separate cultures may have fused — that of peasant Ubaidian farmers, living in mud-brick huts and practicing irrigation; that of mobile nomadic Semitic pastoralists living in black tents and following herds of sheep and goats; and that of fisher folk, living in reed huts in the marshlands, who may have been the ancestors of the Sumerians.

Question: What language was in use in the Neo-Sumerian Empire?
Answer: Akkadian
Sumer

However, some scholars contest the idea of a Proto-Euphratean language or one substrate language. It has been suggested by them and others, that the Sumerian language was originally that of the hunter and fisher peoples, who lived in the marshland and the Eastern Arabia littoral region, and were part of the Arabian bifacial culture. Reliable historical records begin much later; there are none in Sumer of any kind that have been dated before Enmebaragesi (c. 26th century BC). Professor Juris Zarins believes the Sumerians were settled along the coast of Eastern Arabia, today's Persian Gulf region, before it flooded at the end of the Ice Age.

Question: Where did the original Sumerians live?
Answer: marshland
Super_Nintendo_Entertainment_System

In 2007, GameTrailers named the SNES as the second-best console of all time in their list of top ten consoles that "left their mark on the history of gaming", citing its graphic, sound, and library of top-quality games. In 2015, they also named it the best Nintendo console of all time, saying, "The list of games we love from this console completely annihilates any other roster from the Big N." Technology columnist Don Reisinger proclaimed "The SNES is the greatest console of all time" in January 2008, citing the quality of the games and the console's dramatic improvement over its predecessor; fellow technology columnist Will Greenwald replied with a more nuanced view, giving the SNES top marks with his heart, the NES with his head, and the PlayStation (for its controller) with his hands. GamingExcellence also gave the SNES first place in 2008, declaring it "simply the most timeless system ever created" with many games that stand the test of time and citing its innovation in controller design, graphics capabilities, and game storytelling. At the same time, GameDaily rated it fifth of ten for its graphics, audio, controllers, and games. In 2009, IGN named the Super Nintendo Entertainment System the fourth best video game console, complimenting its audio and "concentration of AAA titles".

Question: Where did GameTrailers rank the SNES among all consoles?
Answer: second-best
Sumer

Sumerian cities during the Uruk period were probably theocratic and were most likely headed by a priest-king (ensi), assisted by a council of elders, including both men and women. It is quite possible that the later Sumerian pantheon was modeled upon this political structure. There was little evidence of organized warfare or professional soldiers during the Uruk period, and towns were generally unwalled. During this period Uruk became the most urbanized city in the world, surpassing for the first time 50,000 inhabitants.

Question: Who assisted the ensi?
Answer: a council of elders

Question: What was the most urbanized city in the world at the time?
Answer: Uruk
Sumer

Native Sumerian rule re-emerged for about a century in the Neo-Sumerian Empire or Third Dynasty of Ur (Sumerian Renaissance) approximately 2100-2000 BC, but the Akkadian language also remained in use. The Sumerian city of Eridu, on the coast of the Persian Gulf, is considered to have been the world's first city, where three separate cultures may have fused — that of peasant Ubaidian farmers, living in mud-brick huts and practicing irrigation; that of mobile nomadic Semitic pastoralists living in black tents and following herds of sheep and goats; and that of fisher folk, living in reed huts in the marshlands, who may have been the ancestors of the Sumerians.

Question: What is considered to be the world's first city?
Answer: Eridu
Sumer

Sumerian cities during the Uruk period were probably theocratic and were most likely headed by a priest-king (ensi), assisted by a council of elders, including both men and women. It is quite possible that the later Sumerian pantheon was modeled upon this political structure. There was little evidence of organized warfare or professional soldiers during the Uruk period, and towns were generally unwalled. During this period Uruk became the most urbanized city in the world, surpassing for the first time 50,000 inhabitants.

Question: Over how many people lived in Uruk?
Answer: 50,000
Sumer

However, some scholars contest the idea of a Proto-Euphratean language or one substrate language. It has been suggested by them and others, that the Sumerian language was originally that of the hunter and fisher peoples, who lived in the marshland and the Eastern Arabia littoral region, and were part of the Arabian bifacial culture. Reliable historical records begin much later; there are none in Sumer of any kind that have been dated before Enmebaragesi (c. 26th century BC). Professor Juris Zarins believes the Sumerians were settled along the coast of Eastern Arabia, today's Persian Gulf region, before it flooded at the end of the Ice Age.

Question: What culture did the peoples who would be called Sumerian have a part in?
Answer: Arabian bifacial

Question: When were the earliest historical records of Sumer?
Answer: 26th century BC