yz2022/T2P-DownstreamNLP huggingface dataset:
Super_Nintendo_Entertainment_System

During the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those games could not be released on another console within two years, and Nintendo was the exclusive manufacturer and supplier of NES cartridges. However, competition from Sega's console brought an end to this practice; in 1991, Acclaim began releasing games for both platforms, with most of Nintendo's other licensees following suit over the next several years; Capcom (which licensed some games to Sega instead of producing them directly) and Square were the most notable holdouts.

Question: What was Nintendo's limit on games per developer per year on the NES?
Answer: five

Question: What alternate name did Konami use to get around Nintendo's yearly limit?
Answer: Ultra Games
Super_Nintendo_Entertainment_System

The company continued to carefully review submitted titles, giving them scores using a 40-point scale and allocating Nintendo's marketing resources accordingly. Each region performed separate evaluations. Nintendo of America also maintained a policy that, among other things, limited the amount of violence in the games on its systems. One game, Mortal Kombat, would challenge this policy. A surprise hit in arcades in 1992, Mortal Kombat features splashes of blood and finishing moves that often depict one character dismembering the other. Because the Genesis version retained the gore while the SNES version did not, it outsold the SNES version by a ratio of three or four-to-one.

Question: How did Nintendo rank submitted games?
Answer: using a 40-point scale
Super_Nintendo_Entertainment_System

During the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those games could not be released on another console within two years, and Nintendo was the exclusive manufacturer and supplier of NES cartridges. However, competition from Sega's console brought an end to this practice; in 1991, Acclaim began releasing games for both platforms, with most of Nintendo's other licensees following suit over the next several years; Capcom (which licensed some games to Sega instead of producing them directly) and Square were the most notable holdouts.

Question: For how many years did Nintendo require exclusivity on NES games?
Answer: two
Kievan_Rus%27

Yaroslav, known as "the Wise", struggled for power with his brothers. A son of Vladimir the Great, he was vice-regent of Novgorod at the time of his father's death in 1015. Subsequently, his eldest surviving brother, Svyatopolk the Accursed, killed three of his other brothers and seized power in Kiev. Yaroslav, with the active support of the Novgorodians and the help of Viking mercenaries, defeated Svyatopolk and became the grand prince of Kiev in 1019. Although he first established his rule over Kiev in 1019, he did not have uncontested rule of all of Kievan Rus' until 1036. Like Vladimir, Yaroslav was eager to improve relations with the rest of Europe, especially the Byzantine Empire. Yaroslav's granddaughter, Eupraxia the daughter of his son Vsevolod I, Prince of Kiev, was married to Henry III, Holy Roman Emperor. Yaroslav also arranged marriages for his sister and three daughters to the kings of Poland, France, Hungary and Norway. Yaroslav promulgated the first East Slavic law code, Russkaya Pravda; built Saint Sophia Cathedral in Kiev and Saint Sophia Cathedral in Novgorod; patronized local clergy and monasticism; and is said to have founded a school system. Yaroslav's sons developed the great Kiev Pechersk Lavra (monastery), which functioned in Kievan Rus' as an ecclesiastical academy.

Question: What was Yaroslav also known as?
Answer: the Wise
Super_Nintendo_Entertainment_System

During the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those games could not be released on another console within two years, and Nintendo was the exclusive manufacturer and supplier of NES cartridges. However, competition from Sega's console brought an end to this practice; in 1991, Acclaim began releasing games for both platforms, with most of Nintendo's other licensees following suit over the next several years; Capcom (which licensed some games to Sega instead of producing them directly) and Square were the most notable holdouts.

Question: Which competitor caused Nintendo to end its restrictions on game developers?
Answer: Sega
Super_Nintendo_Entertainment_System

To compete with the popular Family Computer in Japan, NEC Home Electronics launched the PC Engine in 1987, and Sega Enterprises followed suit with the Mega Drive in 1988. The two platforms were later launched in North America in 1989 as the TurboGrafx-16 and the Genesis respectively. Both systems were built on 16-bit architectures and offered improved graphics and sound over the 8-bit NES. However, it took several years for Sega's system to become successful. Nintendo executives were in no rush to design a new system, but they reconsidered when they began to see their dominance in the market slipping.

Question: What was NEC's competitor to the NES called in Japan?
Answer: PC Engine
Super_Nintendo_Entertainment_System

During the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those games could not be released on another console within two years, and Nintendo was the exclusive manufacturer and supplier of NES cartridges. However, competition from Sega's console brought an end to this practice; in 1991, Acclaim began releasing games for both platforms, with most of Nintendo's other licensees following suit over the next several years; Capcom (which licensed some games to Sega instead of producing them directly) and Square were the most notable holdouts.

Question: Which developer began releasing games for both NES and Sega in 1991?
Answer: Acclaim
Kievan_Rus%27

Kievan Rus' also played an important genealogical role in European politics. Yaroslav the Wise, whose stepmother belonged to the Macedonian dynasty, the greatest one to rule Byzantium, married the only legitimate daughter of the king who Christianized Sweden. His daughters became queens of Hungary, France and Norway, his sons married the daughters of a Polish king and a Byzantine emperor (not to mention a niece of the Pope), while his granddaughters were a German Empress and (according to one theory) the queen of Scotland. A grandson married the only daughter of the last Anglo-Saxon king of England. Thus the Rurikids were a well-connected royal family of the time.

Question: To which dynasty did Yarolav's step mother belong to?
Answer: Macedonian dynasty
Super_Nintendo_Entertainment_System

To compete with the popular Family Computer in Japan, NEC Home Electronics launched the PC Engine in 1987, and Sega Enterprises followed suit with the Mega Drive in 1988. The two platforms were later launched in North America in 1989 as the TurboGrafx-16 and the Genesis respectively. Both systems were built on 16-bit architectures and offered improved graphics and sound over the 8-bit NES. However, it took several years for Sega's system to become successful. Nintendo executives were in no rush to design a new system, but they reconsidered when they began to see their dominance in the market slipping.

Question: What was Sega's competitor to the NES called in Japan?
Answer: Mega Drive
Super_Nintendo_Entertainment_System

The company continued to carefully review submitted titles, giving them scores using a 40-point scale and allocating Nintendo's marketing resources accordingly. Each region performed separate evaluations. Nintendo of America also maintained a policy that, among other things, limited the amount of violence in the games on its systems. One game, Mortal Kombat, would challenge this policy. A surprise hit in arcades in 1992, Mortal Kombat features splashes of blood and finishing moves that often depict one character dismembering the other. Because the Genesis version retained the gore while the SNES version did not, it outsold the SNES version by a ratio of three or four-to-one.

Question: Which game console had a full-gore version of Mortal Kombat?
Answer: Genesis
Super_Nintendo_Entertainment_System

To compete with the popular Family Computer in Japan, NEC Home Electronics launched the PC Engine in 1987, and Sega Enterprises followed suit with the Mega Drive in 1988. The two platforms were later launched in North America in 1989 as the TurboGrafx-16 and the Genesis respectively. Both systems were built on 16-bit architectures and offered improved graphics and sound over the 8-bit NES. However, it took several years for Sega's system to become successful. Nintendo executives were in no rush to design a new system, but they reconsidered when they began to see their dominance in the market slipping.

Question: What was NEC's competitor to the NES called in the US?
Answer: TurboGrafx-16

Question: What were the Genesis's advantages over the NES?
Answer: built on 16-bit architectures and offered improved graphics and sound
Super_Nintendo_Entertainment_System

The company continued to carefully review submitted titles, giving them scores using a 40-point scale and allocating Nintendo's marketing resources accordingly. Each region performed separate evaluations. Nintendo of America also maintained a policy that, among other things, limited the amount of violence in the games on its systems. One game, Mortal Kombat, would challenge this policy. A surprise hit in arcades in 1992, Mortal Kombat features splashes of blood and finishing moves that often depict one character dismembering the other. Because the Genesis version retained the gore while the SNES version did not, it outsold the SNES version by a ratio of three or four-to-one.

Question: What game first challenged Nintendo's anti-violence policy?
Answer: Mortal Kombat

Question: When was Mortal Kombat released in arcades?
Answer: 1992
Kievan_Rus%27

The exact date of creation of the Kiev Metropolis is uncertain, as well as who was the first leader of the church. Predominantly it is considered that the first head was Michael I of Kiev, however some sources also claim Leontiy who is often placed after Michael or Anastas Chersonesos, became the first bishop of the Church of the Tithes. The first metropolitan to be confirmed by historical sources is Theopemp, who was appointed by Patriarch Alexius of Constantinople in 1038. Before 1015 there were five dioceses: Kiev, Chernihiv, Bilhorod, Volodymyr, Novgorod, and soon thereafter Yuriy-upon-Ros. The Kiev Metropolitan sent his own delegation to the Council of Bari in 1098.

Question: Although uncertian, who is considered to be the first head of Kiev?
Answer: Michael I
Super_Nintendo_Entertainment_System

The company continued to carefully review submitted titles, giving them scores using a 40-point scale and allocating Nintendo's marketing resources accordingly. Each region performed separate evaluations. Nintendo of America also maintained a policy that, among other things, limited the amount of violence in the games on its systems. One game, Mortal Kombat, would challenge this policy. A surprise hit in arcades in 1992, Mortal Kombat features splashes of blood and finishing moves that often depict one character dismembering the other. Because the Genesis version retained the gore while the SNES version did not, it outsold the SNES version by a ratio of three or four-to-one.

Question: How much did the Genesis version of Mortal Kombat out-sell the SNES version?
Answer: three or four-to-one
Super_Nintendo_Entertainment_System

To compete with the popular Family Computer in Japan, NEC Home Electronics launched the PC Engine in 1987, and Sega Enterprises followed suit with the Mega Drive in 1988. The two platforms were later launched in North America in 1989 as the TurboGrafx-16 and the Genesis respectively. Both systems were built on 16-bit architectures and offered improved graphics and sound over the 8-bit NES. However, it took several years for Sega's system to become successful. Nintendo executives were in no rush to design a new system, but they reconsidered when they began to see their dominance in the market slipping.

Question: What was Sega's competitor to the NES called in the US?
Answer: Genesis
Kievan_Rus%27

The exact date of creation of the Kiev Metropolis is uncertain, as well as who was the first leader of the church. Predominantly it is considered that the first head was Michael I of Kiev, however some sources also claim Leontiy who is often placed after Michael or Anastas Chersonesos, became the first bishop of the Church of the Tithes. The first metropolitan to be confirmed by historical sources is Theopemp, who was appointed by Patriarch Alexius of Constantinople in 1038. Before 1015 there were five dioceses: Kiev, Chernihiv, Bilhorod, Volodymyr, Novgorod, and soon thereafter Yuriy-upon-Ros. The Kiev Metropolitan sent his own delegation to the Council of Bari in 1098.

Question: Who was considered to be the first bishop of the Church of the Titches?
Answer: Leontiy
Super_Nintendo_Entertainment_System

Game players were not the only ones to notice the violence in this game; US Senators Herb Kohl and Joe Lieberman convened a Congressional hearing on December 9, 1993 to investigate the marketing of violent video games to children.[e] While Nintendo took the high ground with moderate success, the hearings led to the creation of the Interactive Digital Software Association and the Entertainment Software Rating Board, and the inclusion of ratings on all video games. With these ratings in place, Nintendo decided its censorship policies were no longer needed.

Question: What was the focus of the hearing about video game violence in 1993?
Answer: the marketing of violent video games to children
Kievan_Rus%27

Kievan Rus' also played an important genealogical role in European politics. Yaroslav the Wise, whose stepmother belonged to the Macedonian dynasty, the greatest one to rule Byzantium, married the only legitimate daughter of the king who Christianized Sweden. His daughters became queens of Hungary, France and Norway, his sons married the daughters of a Polish king and a Byzantine emperor (not to mention a niece of the Pope), while his granddaughters were a German Empress and (according to one theory) the queen of Scotland. A grandson married the only daughter of the last Anglo-Saxon king of England. Thus the Rurikids were a well-connected royal family of the time.

Question: Which three countried did Yaroslav's daughters become queens of?
Answer: Hungary, France and Norway
Super_Nintendo_Entertainment_System

Game players were not the only ones to notice the violence in this game; US Senators Herb Kohl and Joe Lieberman convened a Congressional hearing on December 9, 1993 to investigate the marketing of violent video games to children.[e] While Nintendo took the high ground with moderate success, the hearings led to the creation of the Interactive Digital Software Association and the Entertainment Software Rating Board, and the inclusion of ratings on all video games. With these ratings in place, Nintendo decided its censorship policies were no longer needed.

Question: What regulatory change did the hearing about video game violence in 1993 lead to?
Answer: the inclusion of ratings on all video games

Question: Which senators held a hearing about video game violence in 1993?
Answer: Herb Kohl and Joe Lieberman
Kievan_Rus%27

The expansion of the Rus' put further military and economic pressure on the Khazars, depriving them of territory, tributaries, and trade. In around 890, Oleg waged an indecisive war in the lands of the lower Dniester and Dnieper rivers with the Tivertsi and the Ulichs, who were likely acting as vassals of the Magyars, blocking Rus' access to the Black Sea. In 894, the Magyars and Pechenegs were drawn into the wars between the Byzantines and the Bulgarian Empire. The Byzantines arranged for the Magyars to attack Bulgarian territory from the north, and Bulgaria in turn persuaded the Pechenegs to attack the Magyars from their rear. Boxed in, the Magyars were forced to migrate further west across the Carpathian Mountains into the Hungarian plain, depriving the Khazars of an important ally and a buffer from the Rus'. The migration of the Magyars allowed Rus' access to the Black Sea, and they soon launched excursions into Khazar territory along the sea coast, up the Don river, and into the lower Volga region. The Rus' were raiding and plundering into the Caspian Sea region from 864, with the first large-scale expedition in 913, when they extensively raided Baku, Gilan, Mazandaran and penetrated into the Caucasus.

Question: What year were the Magyars and Pechenges drug into the war?
Answer: 894
Super_Nintendo_Entertainment_System

Game players were not the only ones to notice the violence in this game; US Senators Herb Kohl and Joe Lieberman convened a Congressional hearing on December 9, 1993 to investigate the marketing of violent video games to children.[e] While Nintendo took the high ground with moderate success, the hearings led to the creation of the Interactive Digital Software Association and the Entertainment Software Rating Board, and the inclusion of ratings on all video games. With these ratings in place, Nintendo decided its censorship policies were no longer needed.

Question: How did video game ratings affect Nintendo?
Answer: Nintendo decided its censorship policies were no longer needed
Super_Nintendo_Entertainment_System

In October 1997, Nintendo released a redesigned model of the SNES (the SNS-101 model) in North America for US$99, which sometimes included the pack-in game Super Mario World 2: Yoshi's Island. Like the earlier redesign of the NES (the NES-101 model), the new model was slimmer and lighter than its predecessor, but it lacked S-Video and RGB output, and it was among the last major SNES-related releases in the region. A similarly redesigned Super Famicom Jr. was released in Japan at around the same time.

Question: How much did the SNS-101 cost in the US?
Answer: US$99
Super_Nintendo_Entertainment_System

On August 23, 1991,[a] Nintendo released the Super Nintendo Entertainment System, a redesigned version of the Super Famicom, in North America for US$199. The SNES was released in the United Kingdom and Ireland in April 1992 for GB£150, with a German release following a few weeks later. Most of the PAL region versions of the console use the Japanese Super Famicom design, except for labeling and the length of the joypad leads. The Playtronic Super NES in Brazil, although PAL, uses the North American design. Both the NES and SNES were released in Brazil in 1993 by Playtronic, a joint venture between the toy company Estrela and consumer electronics company Gradiente.

Question: How much did the SNES cost in the US?
Answer: US$199
Super_Nintendo_Entertainment_System

Game players were not the only ones to notice the violence in this game; US Senators Herb Kohl and Joe Lieberman convened a Congressional hearing on December 9, 1993 to investigate the marketing of violent video games to children.[e] While Nintendo took the high ground with moderate success, the hearings led to the creation of the Interactive Digital Software Association and the Entertainment Software Rating Board, and the inclusion of ratings on all video games. With these ratings in place, Nintendo decided its censorship policies were no longer needed.

Question: What organizations did the hearing about video game violence in 1993 lead to?
Answer: the Interactive Digital Software Association and the Entertainment Software Rating Board
Super_Nintendo_Entertainment_System

In October 1997, Nintendo released a redesigned model of the SNES (the SNS-101 model) in North America for US$99, which sometimes included the pack-in game Super Mario World 2: Yoshi's Island. Like the earlier redesign of the NES (the NES-101 model), the new model was slimmer and lighter than its predecessor, but it lacked S-Video and RGB output, and it was among the last major SNES-related releases in the region. A similarly redesigned Super Famicom Jr. was released in Japan at around the same time.

Question: What game was bundled with the SNS-101?
Answer: Super Mario World 2: Yoshi's Island
Super_Nintendo_Entertainment_System

While other companies were moving on to 32-bit systems, Rare and Nintendo proved that the SNES was still a strong contender in the market. In November 1994, Rare released Donkey Kong Country, a platform game featuring 3D models and textures pre-rendered on SGI workstations. With its detailed graphics, fluid animation and high-quality music, Donkey Kong Country rivaled the aesthetic quality of games that were being released on newer 32-bit CD-based consoles. In the last 45 days of 1994, the game sold 6.1 million units, making it the fastest-selling video game in history to that date. This game sent a message that early 32-bit systems had little to offer over the SNES, and helped make way for the more advanced consoles on the horizon.

Question: How did Donkey Kong Country's quality compare to games on newer consoles?
Answer: detailed graphics, fluid animation and high-quality music
Super_Nintendo_Entertainment_System

In October 1997, Nintendo released a redesigned model of the SNES (the SNS-101 model) in North America for US$99, which sometimes included the pack-in game Super Mario World 2: Yoshi's Island. Like the earlier redesign of the NES (the NES-101 model), the new model was slimmer and lighter than its predecessor, but it lacked S-Video and RGB output, and it was among the last major SNES-related releases in the region. A similarly redesigned Super Famicom Jr. was released in Japan at around the same time.

Question: What features were removed in the SNS-101?
Answer: S-Video and RGB output
Super_Nintendo_Entertainment_System

On August 23, 1991,[a] Nintendo released the Super Nintendo Entertainment System, a redesigned version of the Super Famicom, in North America for US$199. The SNES was released in the United Kingdom and Ireland in April 1992 for GB£150, with a German release following a few weeks later. Most of the PAL region versions of the console use the Japanese Super Famicom design, except for labeling and the length of the joypad leads. The Playtronic Super NES in Brazil, although PAL, uses the North American design. Both the NES and SNES were released in Brazil in 1993 by Playtronic, a joint venture between the toy company Estrela and consumer electronics company Gradiente.

Question: How much did the SNES cost in the UK?
Answer: GB£150

Question: When was the SNES released in the UK?
Answer: April 1992
Super_Nintendo_Entertainment_System

In October 1997, Nintendo released a redesigned model of the SNES (the SNS-101 model) in North America for US$99, which sometimes included the pack-in game Super Mario World 2: Yoshi's Island. Like the earlier redesign of the NES (the NES-101 model), the new model was slimmer and lighter than its predecessor, but it lacked S-Video and RGB output, and it was among the last major SNES-related releases in the region. A similarly redesigned Super Famicom Jr. was released in Japan at around the same time.

Question: What redesigned console was released in Japan at the time of the SNS-101?
Answer: Super Famicom Jr.