yz2022/T2P-DownstreamNLP huggingface dataset:
Super_Nintendo_Entertainment_System

While other companies were moving on to 32-bit systems, Rare and Nintendo proved that the SNES was still a strong contender in the market. In November 1994, Rare released Donkey Kong Country, a platform game featuring 3D models and textures pre-rendered on SGI workstations. With its detailed graphics, fluid animation and high-quality music, Donkey Kong Country rivaled the aesthetic quality of games that were being released on newer 32-bit CD-based consoles. In the last 45 days of 1994, the game sold 6.1 million units, making it the fastest-selling video game in history to that date. This game sent a message that early 32-bit systems had little to offer over the SNES, and helped make way for the more advanced consoles on the horizon.

Question: When was Donkey Kong Country released?
Answer: November 1994
Super_Nintendo_Entertainment_System

On August 23, 1991,[a] Nintendo released the Super Nintendo Entertainment System, a redesigned version of the Super Famicom, in North America for US$199. The SNES was released in the United Kingdom and Ireland in April 1992 for GB£150, with a German release following a few weeks later. Most of the PAL region versions of the console use the Japanese Super Famicom design, except for labeling and the length of the joypad leads. The Playtronic Super NES in Brazil, although PAL, uses the North American design. Both the NES and SNES were released in Brazil in 1993 by Playtronic, a joint venture between the toy company Estrela and consumer electronics company Gradiente.

Question: When was the SNES released in Brazil?
Answer: 1993
Super_Nintendo_Entertainment_System

While other companies were moving on to 32-bit systems, Rare and Nintendo proved that the SNES was still a strong contender in the market. In November 1994, Rare released Donkey Kong Country, a platform game featuring 3D models and textures pre-rendered on SGI workstations. With its detailed graphics, fluid animation and high-quality music, Donkey Kong Country rivaled the aesthetic quality of games that were being released on newer 32-bit CD-based consoles. In the last 45 days of 1994, the game sold 6.1 million units, making it the fastest-selling video game in history to that date. This game sent a message that early 32-bit systems had little to offer over the SNES, and helped make way for the more advanced consoles on the horizon.

Question: How many copies of Donkey Kong Country were sold in its first 45 days?
Answer: 6.1 million
Super_Nintendo_Entertainment_System

In October 1997, Nintendo released a redesigned model of the SNES (the SNS-101 model) in North America for US$99, which sometimes included the pack-in game Super Mario World 2: Yoshi's Island. Like the earlier redesign of the NES (the NES-101 model), the new model was slimmer and lighter than its predecessor, but it lacked S-Video and RGB output, and it was among the last major SNES-related releases in the region. A similarly redesigned Super Famicom Jr. was released in Japan at around the same time.

Question: When was the SNS-101 released in the US?
Answer: October 1997
Super_Nintendo_Entertainment_System

The rivalry between Nintendo and Sega resulted in what has been described as one of the most notable console wars in video game history, in which Sega positioned the Genesis as the "cool" console, with more mature titles aimed at older gamers, and edgy advertisements that occasionally attacked the competition. Nintendo however, scored an early public relations advantage by securing the first console conversion of Capcom's arcade classic Street Fighter II for SNES, which took over a year to make the transition to Genesis. Despite the Genesis's head start, much larger library of games, and lower price point, the Genesis only represented an estimated 60% of the American 16-bit console market in June 1992, and neither console could maintain a definitive lead for several years. Donkey Kong Country is said to have helped establish the SNES's market prominence in the latter years of the 16-bit generation, and for a time, maintain against the PlayStation and Saturn. According to Nintendo, the company had sold more than 20 million SNES units in the U.S. According to a 2014 Wedbush Securities report based on NPD sales data, the SNES ultimately outsold the Genesis in the U.S. market.

Question: How many SNES units were sold in the US overall?
Answer: more than 20 million
Kievan_Rus%27

To the southwest, the principality of Halych had developed trade relations with its Polish, Hungarian and Lithuanian neighbours and emerged as the local successor to Kievan Rus'. In 1199, Prince Roman Mstislavich united the two previously separate principalities. In 1202 he conquered Kiev, and assumed the title of Grand Duke of Kievan Rus', which was held by the rulers of Vladimir-Suzdal since 1169. His son, Prince Daniil (r. 1238–1264) looked for support from the West. He accepted a crown as a "Rex Rusiae" ("King of Russia") from the Roman papacy, apparently doing so without breaking with Constantinople. In 1370, the patriarch of the Eastern Orthodox Church in Constantinople granted the King of Poland a metropolitan for his Russian subjects. Lithuanian rulers also requested and received a metropolitan for Novagrudok shortly afterwards. Cyprian, a candidate pushed by the Lithuanian rulers, became Metropolitan of Kiev in 1375 and metropolitan of Moscow in 1382; this way the church in the Russian countries was reunited for some time. In 1439, Kiev became the seat of a separate "Metropolitan of Kiev, Galich and all Rus'" for all Greek Orthodox Christians under Polish-Lithuanian rule.

Question: Who became metropolitan in 1370?
Answer: Cyprian
Super_Nintendo_Entertainment_System

While other companies were moving on to 32-bit systems, Rare and Nintendo proved that the SNES was still a strong contender in the market. In November 1994, Rare released Donkey Kong Country, a platform game featuring 3D models and textures pre-rendered on SGI workstations. With its detailed graphics, fluid animation and high-quality music, Donkey Kong Country rivaled the aesthetic quality of games that were being released on newer 32-bit CD-based consoles. In the last 45 days of 1994, the game sold 6.1 million units, making it the fastest-selling video game in history to that date. This game sent a message that early 32-bit systems had little to offer over the SNES, and helped make way for the more advanced consoles on the horizon.

Question: What kind of computers were Donkey Kong Country's graphics rendered on?
Answer: SGI workstations
Super_Nintendo_Entertainment_System

On August 23, 1991,[a] Nintendo released the Super Nintendo Entertainment System, a redesigned version of the Super Famicom, in North America for US$199. The SNES was released in the United Kingdom and Ireland in April 1992 for GB£150, with a German release following a few weeks later. Most of the PAL region versions of the console use the Japanese Super Famicom design, except for labeling and the length of the joypad leads. The Playtronic Super NES in Brazil, although PAL, uses the North American design. Both the NES and SNES were released in Brazil in 1993 by Playtronic, a joint venture between the toy company Estrela and consumer electronics company Gradiente.

Question: Which company distributed the SNES in Brazil?
Answer: Playtronic
Super_Nintendo_Entertainment_System

The rivalry between Nintendo and Sega resulted in what has been described as one of the most notable console wars in video game history, in which Sega positioned the Genesis as the "cool" console, with more mature titles aimed at older gamers, and edgy advertisements that occasionally attacked the competition. Nintendo however, scored an early public relations advantage by securing the first console conversion of Capcom's arcade classic Street Fighter II for SNES, which took over a year to make the transition to Genesis. Despite the Genesis's head start, much larger library of games, and lower price point, the Genesis only represented an estimated 60% of the American 16-bit console market in June 1992, and neither console could maintain a definitive lead for several years. Donkey Kong Country is said to have helped establish the SNES's market prominence in the latter years of the 16-bit generation, and for a time, maintain against the PlayStation and Saturn. According to Nintendo, the company had sold more than 20 million SNES units in the U.S. According to a 2014 Wedbush Securities report based on NPD sales data, the SNES ultimately outsold the Genesis in the U.S. market.

Question: How much sooner than the Genesis did the Street Fighter II game come out for SNES?
Answer: over a year
Super_Nintendo_Entertainment_System

While other companies were moving on to 32-bit systems, Rare and Nintendo proved that the SNES was still a strong contender in the market. In November 1994, Rare released Donkey Kong Country, a platform game featuring 3D models and textures pre-rendered on SGI workstations. With its detailed graphics, fluid animation and high-quality music, Donkey Kong Country rivaled the aesthetic quality of games that were being released on newer 32-bit CD-based consoles. In the last 45 days of 1994, the game sold 6.1 million units, making it the fastest-selling video game in history to that date. This game sent a message that early 32-bit systems had little to offer over the SNES, and helped make way for the more advanced consoles on the horizon.

Question: Which company developed Donkey Kong Country?
Answer: Rare
Super_Nintendo_Entertainment_System

The rivalry between Nintendo and Sega resulted in what has been described as one of the most notable console wars in video game history, in which Sega positioned the Genesis as the "cool" console, with more mature titles aimed at older gamers, and edgy advertisements that occasionally attacked the competition. Nintendo however, scored an early public relations advantage by securing the first console conversion of Capcom's arcade classic Street Fighter II for SNES, which took over a year to make the transition to Genesis. Despite the Genesis's head start, much larger library of games, and lower price point, the Genesis only represented an estimated 60% of the American 16-bit console market in June 1992, and neither console could maintain a definitive lead for several years. Donkey Kong Country is said to have helped establish the SNES's market prominence in the latter years of the 16-bit generation, and for a time, maintain against the PlayStation and Saturn. According to Nintendo, the company had sold more than 20 million SNES units in the U.S. According to a 2014 Wedbush Securities report based on NPD sales data, the SNES ultimately outsold the Genesis in the U.S. market.

Question: How much of the US 16-bit console market did the Genesis have in summer 1992?
Answer: 60%
Super_Nintendo_Entertainment_System

The Super Nintendo Entertainment System (officially abbreviated the Super NES[b] or SNES[c], and commonly shortened to Super Nintendo[d]) is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America. In Japan, the system is called the Super Famicom (Japanese: スーパーファミコン, Hepburn: Sūpā Famikon?, officially adopting the abbreviated name of its predecessor, the Family Computer), or SFC for short. In South Korea, it is known as the Super Comboy (슈퍼 컴보이 Syupeo Keomboi) and was distributed by Hyundai Electronics. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another. It was released in Brazil on September 2, 1992, by Playtronic.

Question: When was the SNES released in the US?
Answer: 1991
Super_Nintendo_Entertainment_System

The rivalry between Nintendo and Sega resulted in what has been described as one of the most notable console wars in video game history, in which Sega positioned the Genesis as the "cool" console, with more mature titles aimed at older gamers, and edgy advertisements that occasionally attacked the competition. Nintendo however, scored an early public relations advantage by securing the first console conversion of Capcom's arcade classic Street Fighter II for SNES, which took over a year to make the transition to Genesis. Despite the Genesis's head start, much larger library of games, and lower price point, the Genesis only represented an estimated 60% of the American 16-bit console market in June 1992, and neither console could maintain a definitive lead for several years. Donkey Kong Country is said to have helped establish the SNES's market prominence in the latter years of the 16-bit generation, and for a time, maintain against the PlayStation and Saturn. According to Nintendo, the company had sold more than 20 million SNES units in the U.S. According to a 2014 Wedbush Securities report based on NPD sales data, the SNES ultimately outsold the Genesis in the U.S. market.

Question: What market did the Genesis target?
Answer: older gamers

Question: What game was key to the SNES's success?
Answer: Donkey Kong Country
Kievan_Rus%27

To the southwest, the principality of Halych had developed trade relations with its Polish, Hungarian and Lithuanian neighbours and emerged as the local successor to Kievan Rus'. In 1199, Prince Roman Mstislavich united the two previously separate principalities. In 1202 he conquered Kiev, and assumed the title of Grand Duke of Kievan Rus', which was held by the rulers of Vladimir-Suzdal since 1169. His son, Prince Daniil (r. 1238–1264) looked for support from the West. He accepted a crown as a "Rex Rusiae" ("King of Russia") from the Roman papacy, apparently doing so without breaking with Constantinople. In 1370, the patriarch of the Eastern Orthodox Church in Constantinople granted the King of Poland a metropolitan for his Russian subjects. Lithuanian rulers also requested and received a metropolitan for Novagrudok shortly afterwards. Cyprian, a candidate pushed by the Lithuanian rulers, became Metropolitan of Kiev in 1375 and metropolitan of Moscow in 1382; this way the church in the Russian countries was reunited for some time. In 1439, Kiev became the seat of a separate "Metropolitan of Kiev, Galich and all Rus'" for all Greek Orthodox Christians under Polish-Lithuanian rule.

Question: Who united the two previously separated principalities?
Answer: Prince Roman Mstislavich
Super_Nintendo_Entertainment_System

All versions of the SNES are predominantly gray, although the exact shade may differ. The original North American version, designed by Nintendo of America industrial designer Lance Barr (who previously redesigned the Famicom to become the NES), has a boxy design with purple sliding switches and a dark gray eject lever. The loading bay surface is curved, both to invite interaction and to prevent food or drinks from being placed on the console and spilling as had happened with the flat surfaced NES. The Japanese and European versions are more rounded, with darker gray accents and buttons. The North American SNS-101 model and the Japanese Super Famicom Jr. (the SHVC-101 model), all designed by Barr, are both smaller with a rounded contour; however, the SNS-101 buttons are purple where the Super Famicom Jr. buttons are gray. The European and American versions of the SNES controllers have much longer cables compared to the Japanese Super Famicom controllers.

Question: What color were the North American SNES's buttons?
Answer: purple
Super_Nintendo_Entertainment_System

While Nintendo never released an adapter for playing NES games on the SNES (though the instructions included a way to connect both consoles to the same TV by either daisy chaining the RF switches or using AV outputs for one or both systems), the Super Game Boy adapter cartridge allows games designed for Nintendo's portable Game Boy system to be played on the SNES. The Super Game Boy touted several feature enhancements over the Game Boy, including palette substitution, custom screen borders, and (for specially enhanced games) access to the SNES console. Japan also saw the release of the Super Game Boy 2, which added a communication port to enable a second Game Boy to connect for multiplayer games.

Question: What improvements did the Super Game Boy have over the Game Boy?
Answer: palette substitution, custom screen borders, and (for specially enhanced games) access to the SNES console
Super_Nintendo_Entertainment_System

The Super Nintendo Entertainment System (officially abbreviated the Super NES[b] or SNES[c], and commonly shortened to Super Nintendo[d]) is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America. In Japan, the system is called the Super Famicom (Japanese: スーパーファミコン, Hepburn: Sūpā Famikon?, officially adopting the abbreviated name of its predecessor, the Family Computer), or SFC for short. In South Korea, it is known as the Super Comboy (슈퍼 컴보이 Syupeo Keomboi) and was distributed by Hyundai Electronics. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another. It was released in Brazil on September 2, 1992, by Playtronic.

Question: What was the SNES called in South Korea?
Answer: Super Comboy
Kievan_Rus%27

To the southwest, the principality of Halych had developed trade relations with its Polish, Hungarian and Lithuanian neighbours and emerged as the local successor to Kievan Rus'. In 1199, Prince Roman Mstislavich united the two previously separate principalities. In 1202 he conquered Kiev, and assumed the title of Grand Duke of Kievan Rus', which was held by the rulers of Vladimir-Suzdal since 1169. His son, Prince Daniil (r. 1238–1264) looked for support from the West. He accepted a crown as a "Rex Rusiae" ("King of Russia") from the Roman papacy, apparently doing so without breaking with Constantinople. In 1370, the patriarch of the Eastern Orthodox Church in Constantinople granted the King of Poland a metropolitan for his Russian subjects. Lithuanian rulers also requested and received a metropolitan for Novagrudok shortly afterwards. Cyprian, a candidate pushed by the Lithuanian rulers, became Metropolitan of Kiev in 1375 and metropolitan of Moscow in 1382; this way the church in the Russian countries was reunited for some time. In 1439, Kiev became the seat of a separate "Metropolitan of Kiev, Galich and all Rus'" for all Greek Orthodox Christians under Polish-Lithuanian rule.

Question: Which neighbors did Halych develop trade relations with?
Answer: Polish, Hungarian and Lithuanian
Super_Nintendo_Entertainment_System

The Super Nintendo Entertainment System (officially abbreviated the Super NES[b] or SNES[c], and commonly shortened to Super Nintendo[d]) is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America. In Japan, the system is called the Super Famicom (Japanese: スーパーファミコン, Hepburn: Sūpā Famikon?, officially adopting the abbreviated name of its predecessor, the Family Computer), or SFC for short. In South Korea, it is known as the Super Comboy (슈퍼 컴보이 Syupeo Keomboi) and was distributed by Hyundai Electronics. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another. It was released in Brazil on September 2, 1992, by Playtronic.

Question: Where was the SNES first released?
Answer: Japan and South Korea
Super_Nintendo_Entertainment_System

The ABS plastic used in the casing of some older SNES and Super Famicom consoles is particularly susceptible to oxidization on exposure to air, likely due to an incorrect mixture of the stabilizing or flame retarding additives. This, along with the particularly light color of the original plastic, causes affected consoles to quickly become yellow; if the sections of the casing came from different batches of plastic, a "two-tone" effect results. The color can sometimes be restored with UV light and a hydrogen peroxide solution.

Question: What chemical process turned some SNES cases yellow?
Answer: oxidization

Question: How can SNES yellowing sometimes be reversed?
Answer: with UV light and a hydrogen peroxide solution

Question: What material is the SNES case made of?
Answer: ABS plastic

Question: What mixture error in the plastic caused some SNES cases to turn yellow?
Answer: an incorrect mixture of the stabilizing or flame retarding additives
Super_Nintendo_Entertainment_System

All versions of the SNES are predominantly gray, although the exact shade may differ. The original North American version, designed by Nintendo of America industrial designer Lance Barr (who previously redesigned the Famicom to become the NES), has a boxy design with purple sliding switches and a dark gray eject lever. The loading bay surface is curved, both to invite interaction and to prevent food or drinks from being placed on the console and spilling as had happened with the flat surfaced NES. The Japanese and European versions are more rounded, with darker gray accents and buttons. The North American SNS-101 model and the Japanese Super Famicom Jr. (the SHVC-101 model), all designed by Barr, are both smaller with a rounded contour; however, the SNS-101 buttons are purple where the Super Famicom Jr. buttons are gray. The European and American versions of the SNES controllers have much longer cables compared to the Japanese Super Famicom controllers.

Question: What color is the SNES?
Answer: predominantly gray
Super_Nintendo_Entertainment_System

The ABS plastic used in the casing of some older SNES and Super Famicom consoles is particularly susceptible to oxidization on exposure to air, likely due to an incorrect mixture of the stabilizing or flame retarding additives. This, along with the particularly light color of the original plastic, causes affected consoles to quickly become yellow; if the sections of the casing came from different batches of plastic, a "two-tone" effect results. The color can sometimes be restored with UV light and a hydrogen peroxide solution.

Question: Why would some SNESes be only partly yellow?
Answer: if the sections of the casing came from different batches of plastic
Super_Nintendo_Entertainment_System

All versions of the SNES are predominantly gray, although the exact shade may differ. The original North American version, designed by Nintendo of America industrial designer Lance Barr (who previously redesigned the Famicom to become the NES), has a boxy design with purple sliding switches and a dark gray eject lever. The loading bay surface is curved, both to invite interaction and to prevent food or drinks from being placed on the console and spilling as had happened with the flat surfaced NES. The Japanese and European versions are more rounded, with darker gray accents and buttons. The North American SNS-101 model and the Japanese Super Famicom Jr. (the SHVC-101 model), all designed by Barr, are both smaller with a rounded contour; however, the SNS-101 buttons are purple where the Super Famicom Jr. buttons are gray. The European and American versions of the SNES controllers have much longer cables compared to the Japanese Super Famicom controllers.

Question: Who designed the North American SNES?
Answer: Lance Barr

Question: What was Barr's job?
Answer: industrial designer

Question: What color were the Japanese Super Famicom Jr.'s buttons?
Answer: gray