PERFECT MICRO! In Silver...? Ehm... Who's Going To Tell Him? | Is It Imba Or Do I Suck

After a lot of higher elo games we go back to the roots today. The plays where we all started. The Metal Leagues! Although a lot of low-elo players seem to be quite aware of their actual skill level, there are also a lot of 'em pretending to be the next Serral or Clem and pretending like their percect big brain play is only stopped by inbalanced units. And of course it is impossible for them to swap races because of "honor"! So smash that like button and enjoy this beautiful episode!  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Captain, Bainlings are just O-P. I started with a golden double proxy reaper, where my micro was close to perfect, only losing all of my reapers to some lynx and a queen. Now, these two sentences are mutually exclusive. If your micro is close to perfect, you wouldn't lose all of your reapers to some lings and a queen. But whatever. After I scouted exactly what he was doing, zergs' constant pressure made it so I could never leave the map to attack. Even though I built full blue flame halions, mines and Thor's, the perfect counter to his Ling-Bane Murakamp, I was forced to turtle up as he sent unending waves of units. I trades so efficiently, but he just had too many units in his never-ending swarm. So, is Zerg imba? It is. All right, thanks for watching. Bye-bye. Or do I just suck? Asked by the Stutt Muffy, a Terran player in silver on the North American ladder. And here we are in the game between the Stutt Muffy, here in the bottom right as a red Terran, and Fuzzy Wuzzy as our Blue Zerg player. Great names, by the way, for both of them. Fairly impressive that silver players apparently just have more time on their hands to make good name. I like that he's elongating his time where he's in the vision range as well. Rather than going, oh crap, I've been spotted. Look at this, look at this. Look how painfully long this days. Here he gets spotted. Yeah, somewhere around here. He walks and he's like, oh crap, I got spotted. I can't build it here. And rather than just moving to the right side, he moves all the way through the vision of the overlords to the left. Also, I mean, to be fair, to be fair to the Stadmafi, how could he have figured out where that first Ovalord was going to go. I mean, yes, the overlord almost always goes in a straight line to the natural of the Terran player, or at least initially makes that, this type of line and then maybe go to the right to scout proxy raxes. So I guess it was difficult to predict, because this only happens in 95 to 98% of all ZVTs, where the first overlord makes this type of move. But, ay, aye, that is a very painful start. That is actually a very painful start. It got spotted. But I'm not sure if it got spotted, spotted. I don't think it did, because it's just a straight-up hatch first coming out of fuzzy-wuzzy. You saw the SUVs like, ah, it's just an early scout to make sure I didn't have a third base or whatever it would have been. So instead we're just seeing a, I mean, a proxy 2-Rex is always going to be powerful against the hatchery first. Now, there is a, is this a fast gas? Is this gas in time? I'm not sure if this gas is in time, actually. I think it might be in time. Yeah. There will be some downtime on this initial barracks. There's no second gas on the way. So I guess it's just, oh, there's going to be a gas on the way right now. So it's going to be a bunch of reapers here, exactly like the Stutt Muffy set in his palace complaint form. The near perfect micro with the reapers into losing all of them to some lings and a queen, I think, is what he said. Bunker, I like this actually. Just building it behind. so that drones don't see it. Now, usually zergs kind of have their overlord near their natural, so this type of stuff, it can be sneaked in, you know? That's a big deal when this does happen, because you can't pull the drones against that, that bunker is going to finish up. Nice little start here for the Stadmofi. I really do like that. Forgets to start the orbital command, which is an issue in my mind, and in the mind of every Terran that has ever lived. The reason for that is because whenever you get an orbital command, that just means you're going to end up getting, what like 225 minerals every 64 seconds out of a mule. So it's an investment that pays off within a minute. Unless you're planning on just killing your opponent with your 2-Rex proxy reaper, it's almost always just straight up going to be worth it. And also with this builder, you're just floating money, so you might as well, right? It's not like this is some three-rex marine stuff or four-rex marine stuff where maybe you can't quite afford it. Although I think with most builds, honestly, Taron always gets it. Reaper being controlled relatively well. The macro is not being controlled quite as well. We're seeing some major flotation here. Some major, major flotation of the money. Let's just say, if Stadmaffy was on water right now, he'd be rising to the top, my friends. He would not drop down like a rock. Closer to wood. It's the consistency of wood. What do you got? The density of wood. It just floats on top of water. That's what he's doing right now. Because he's flowing a crap ton of money. 600 minerals, still no orbital command. Now we finally start sending workers into gas. That means that a factory or of course a command center on the high ground is possible. I do kind of like the command center on the high ground because I think that Stadmafi scouted the fact that there was a fast speed being researched. And that means that if you do get a command center on the low ground, that potentially could get taken out. So this bunker is going to get... these reaper go in there. It felt like this position has been severely compromised at this point. Still three reapers alive. This isn't actually this is one hell of a bunker by the way. What is this bunker defending? It's like defending two buildings that can flow away. This is one of these positions where you really don't care about it. So let's just analyze this position for a second, okay? So if you're really a Zerg player and you see a bunker here, you literally do not care about this whatsoever. This is a red herring bunker. You see this and you might think that there's something important there, but this is just an area you don't need to go. You can take this as a third base. You can take this as a third. You can basically expand three, four, five. And then once you got five bases, you can think about taking out this bunker. Before that, there's no priority here whatsoever. This sometimes happens, though, is where people attack into this anyway, because they believe it's important. It's like when you're having a... Before we continue with the captain's great next analogy, I would like to briefly mention what's happening on screen because, as you can see, the Zerg is trying to get the high ground to prevent a Reaper jump in in the main. But this little elevating platform right here is just a visual asset and cannot be used by the Reaper. In fact, it is impossible to jump from that very low ground in the back into the main base. There's absolutely no way for the Reaper to go up, the ramp and the same goes for the other side on the left. It also is impossible to jump from that back third into the natural. So if the Reapers go back there they pretty much lock themselves in and the only thing you need to guard is the ramp. But I guess our Zerg player just is a great Star Wars fan and always has to keep the high ground. Back to you Kevin. It's like when you're having a fight about like who's supposed to do the laundry and in the the heat of the fight, all of a sudden you find yourself defending the use of green jalapeno peppers as a potent lexative or something like that, which is not, it should not be used as a potent lexative. It should be used to make your food slightly more spicy, although sometimes it doubles as well as a lexative in some scenarios. In the end of the day, you know, you have to do the laundry and you lose the argument about the jalapeno peppers. And that's what ends up happening as well if you attack this type of bunker. There's really no point to it. Just stick to the script. And the script here for the Zerg is going to be just to expand to third, the fourth basis, and that type of stuff. Meanwhile, at home for the Teren, we have one factory done, a second factory on the way. So I'm kind of feeling Blue Flame Helions here as a follow-up. I'm loving this bunker. Right now, this CV is saying, why did I build this bunker here again? I just remember getting the instructions for it, and I follow them. What are we defending here? What is the strategical purpose of this bunker? He's actually trying to... Is he setting up an attack here on the bunker? And he's spotting it right now. I'm like, hmm. That looks interesting. Maybe I should go for it. Pools the queens for this as well. That is a wild move, no? Like the bunker's gone. It was an illusion after all. Fantastic stuff. Okay, it's going to be blue flame Hallion. Oh, I thought the first thing he built was a reactor, but it actually was a, uh, the Tech Lab. All of this is being completely spotted by the way by Fuzzy Wazi, who has had some good overlords just seeing absolutely everything. I would love to just see a single Marine being built here just for that. Yeah, I think these two Marines, I completely agree with this call. At the same time, I also wouldn't mind getting a third CC here in the far back. You already have your natural up and running, you have your main base up and running, you already have good production, you don't really need to add on to that, especially not before getting a third base. Often Terran players get like a one one type of setup against Zerg and then get that third base already. So, I mean, a third base in my mind is long overdue. I appreciate the effort you're putting into getting a lot of Hellions out because that is really what you're doing, which also is, honestly, on this map quite a debatable choice. I just have to admit it here. Like just take a look at how this map tends to play out. Okay. What is the goal with Helions? A lot of Helions in the early game is often to deal damage. Now, this is legitimately, nah, not the, yeah, probably the worst map actually for it. Dead and Stargazers, because you can defend three bases by having a bunch of queens or a wall with like a rogeron and an Evo chamber or a bainling nest in an Evo chamber in the wall. And then the helions can't get in anymore. So it makes any type of mess Helium build on this particular map fairly weak. So the strategical choices here that Stadmuffy is making are fairly old. I'm also surprised if we're seeing you straight up hell. You never see this. You never see this. Do Helbats take longer to build than Helians? I bet they do. I don't know why, but I have a feeling about it. I think Helians take 18 seconds, no? And Halberts take 21. I'm not... I'm starting to second guess myself. Trying to doubt myself, whether Helians actually take 21 seconds or 18. I wish I could see another Hellion in production, but so far it's only Hellbet. I'm sure we'll see a Hellion later on though. Not to worry. We can always figure it. We'll table this for now. Double Metafx as well? Oh, this is just going to be a straight-up Hellbet attack. Hellbet's with Metafax for healing. This is fantastic. I also like the Depot drops being used here. No third base yet for the Stadmafi. Interesting to see here. Liberator coming out as well. No scouting, of course. No idea what's going on. No idea of a third base. I mean, you have one of the most powerful map control units in the Hellion. Haven't used it once. Instead, we're going for a double drop. Now, let's take a look at the actual situation here. What would have happened if 10 helmets with Blue Flame supported by two Madafax would have made their way across the map? In combination with these five Reapers as well, they would have straight up won the game. There's absolutely nothing here that can defend the push. Fuzzy Wuzzy is playing extremely greedy. and the Stutt Muffy, look at this, look at the investment that the Stutt Muffy made in things that aren't eco. Triple factories, we have a Starport out as well, an armory is out, and then we're getting a third Cc. So you'd say, okay, this is an aggressive build where you want to deal damage to slow down your opponent's eco or straight up kill your opponent. But this couldn't be further from the truth. This is actually just a harassment build. And a harassment build in this case makes no sense whatsoever because, your opponent has so many more workers if you invest this much in infrastructure initially that you'll need to kill 40 workers to be even. Now, four halberts with Blue Flame are very good and we can actually see them dealing a fair bunch of damage but I mean, queens are a thing and they're just going to be capable of taking this out. So far I think, what, maybe you kill like seven, eight extra drones or so. It's just not enough. Fuzzy Wuzzy is also floating a crap ton of money. Scouted the spire though. We see an immediate tour coming out. as a response. I do like that. Double Tor being a cued up. This is a Terran trick. This is how they make Terran propaganda. Not many people know this actually. But the way that Terran propaganda is created is that they'll take these screenshots of like a Stadmafi will do this, right? He'll take a screenshot of his own bank and compare it to the Zurich bank. Look how much better my macro is. But then in reality, Terrans will have like 17 SUVs queued up or in this case just an extra tour over here. It's these type of, is the types of tricks that Terran will use to pretend like they have good macro. I sometimes also see this in pro games where there's just like five SUVs queued up. They say, man, this Terran is macroing so perfect. Look at the money. It's like 12 marines being built in one barracks without a reactor. It's like, all right, buddy. Calm down. It's not that great macro. It's just, you know, you can queue up. It's different. Another thing that is very interesting to me here, by the way, is the fact that the Stad Muffy mentioned constant pressure being put on by the Zerg. While in reality, the Zerg in the first nine minutes and 13 seconds has put in exactly zero pressure. None. Absolutely none. So if you were to make kind of like a pressure skill and compare it with real life events, you'd have like being the president of a big and powerful country is very high up there, you know, or being a football player while 80,000 people are watching. Like I can imagine there's a lot of pressure. on you there. But what the Stutt Muffy currently has experienced is a lot closer to being a casual hockey sack player. Hackysack? Huckysack? He did a little thing at like a family reunion or something like that. You're playing with your cousin and your brother and maybe your dad. It's like no real competition. No one's even really keeping track of the score. And if you miss the, what's I called? The sack then, I guess, or the hacky? I don't know what it's called. It's like the little bag. I guess that would be called the sack. And inside are the hackies. Wouldn't surprise me. Where was I in my story? Right. The amount of pressure that you're feeling is closer to a family reunion. Hakey sack face off with your cousin and your brother. Then it is to, let's say, being the president of the United States of America. There's just not a whole other pressure here on the Stadmafi. And I don't think he can claim otherwise. I really like this dedication. to the floor's lava as well. There's some good cosplaying coming out of the Stadmafi. I also really like the fact that he kind of figured out how to battle the fake news and how to battle like this information. He figured out that if he just doesn't get any information whatsoever, he also can't be tricked. And he's absolutely brilliant. Smart man. It's the equivalent of just shutting off the internet. We should get tricked by one fake news article. He's like, alright, no more scouting for me. I've been tricked one too many times in my career. He's really struggling. What are he stores here? I love the priority. Look at that. Look at his priority seeking here. He's like 15 muras fighting with the three Liberators. You have these two massive guys with guns. They're trying to chase an oval or towards the right side. Trying to deny scouting of the Ford Gas. Oh no. He might see that I have three SUVs in it. He could make the call that I'm playing. that I'm playing Mac. It's like, all right, calm down, buddy. This is a really poor defense. I love that he actually had the Thor's ready as well for the Muras, because he saw the Spire earlier, but then still didn't have anything. There was no turrets in position in the... No, maybe there was one, maybe he lost it. I can't recall that. I think there might have been a turret there. There was no turret in the third way, so that's one thing I do know for sure. Oh, here comes the drop. Right. A brilliant move as well, actually. I hadn't thought of this, But going in with four meta facts, filled with eight halberts, while your opponent is playing Muralis, that is the type of move that you just need some big brain for that. I didn't mention it earlier, but whenever people send in an imbalance complaint form, they also have to write down their email. And I won't reveal the email of the Stuttmuffy because you guys might flame him, but I will say that the number 57 was in. there. And what I thought was that we might have one of the oldest people, you know, like, what, 66 or so, that's playing StarCraft. I was like, ah, it's his, his, his, his, his birth year. I thought I was kind of excited by it, you know, it's like, as an old fellow, just playing StarCraft in Silver. But now I'm starting to believe that, that the 57 might actually be just Stutt Murphy bragging about his IQ. Because so far this game, the, the level of decisions has been extremely low, just extremely low. It's kind of painful to watch here. How are these Thor's never in position? How is it possible? 22 mutas have gone down, and out of those 22 muras, only seven have been killed by Thor's. That means that turrets and liberators did the rest. I don't even understand that wall is up as well. Oh no. The sickest thing is that there's no reason for this wall to even be down. Because Stutt Muffy hasn't moved out in the past seven minutes, except for when he did it with Metafax. So there's absolutely no point. These are some nice splits as well here on the Bainix. Oh no. I hate it when I forget to lift my 400 mineral structure. To be fair, orbital commands only have 1,500 HP. So Stut Muffy had what, like maybe six or seven seconds to response. That is fairly little time for someone with the reaction speed of it. of Stuttmofy. But maybe it's both. Maybe he just has slow responses because he's like 66. But the reason why the 57 was in his email address is because he also has 57 IQ. It's like a double, you know? Sometimes people just get lucky like that when they have a double in life. When one number represents two things at the same time. Ah, I wish I was as lucky as Stadmuffy. Here I am. Born in 94 with an IQ of 185. Not the cap. If only I was so lucky as Stadmafi. Life ain't fair. Okay, Borough viewing researched here for the Fuzzy Wazi, who's by the way doing a great job expanding. Creep spread. Well, let's not talk about that. It's not been great, but the expanding I've been a fan of. I really have been a fan of that. Mine's doing some work. Love the positioning of them as well. 27 meters have gone down. Stadmuffy not quite understanding that this game perhaps is over. has, he's technically right now on two bases. But the Thor's might actually, there's a queen walk. This has to be the latest queen walk I've seen in my life. This wasn't like a queen brute lord timing, which you sometimes see. This was like a legit Ling Bane muta queen walk. The queen started walking as well at like the nine minute mark. But because there's no creep on the map or Overlord Highway, overwork speed highway, you know, there's, it took him a while to get there. This was an anticipated queen attack. Sadly, this base was already gone. What are these Vikings doing? 58 bailings on the way. Holy crap. That's kind of wild. Look at the amount of energy we have as from the orbitals. I don't quite understand how that is possible. I feel like that is one of the things that you definitely would kind of get at this point. Now it's like, okay. Well, actually, there's a lot of... How is it possible that he's floating money when he's mining with 24 SUVs? It's not even really mining with 24 SUVs. are the SDVs. What? Oh, they're all just idling. Yeah, I was wondering. I saw like two SUVs here and I saw like six SUVs mining dispatch. I was like, well, how is this possible? But I guess they were just all idling. Legitimately like 75% of his workforce idling. It's like visiting France. It's insane. Every single time in my life that I visited France, public transport is striking. It hasn't, I've been to France like six or seven times and every single time, like your train will get cancelled because there's a strike going on. Do French people actually work or do they just pretend to? You do see people like walking around there in business suits as well, but because it's in Paris, it might also just be because, you know, it's like a fashion week or something like that, just trying to look good. I'm not completely, uh, my working theory is that there's no work being done in France on a daily basis, but I'm open. I have an open mind to different theories as well. If you, for example, have a theory on what happens in France on a weekday, be sure to leave that down in the comments. I'm curious to hear what you all have to think about that. If you've ever been to France, of course. I don't know French bashing if you haven't been there. It's an acquired taste that you don't really understand unless you've, you know, unless you've been there. You need to get it. It's a feeling, okay? French bashing. You need to be there to get the street crud for it. Otherwise, it ain't fair. Now, this game is extremely over, and the only reason why the Stuttmuffy currently is staying in is because this is his first ladder game. That wasn't in the imbalance complaint from him, but I figured it out. This is his first ladder game, and the Stuttmuffy believes that this is similar to the co-op mission, where you have to defend the main building for 25 minutes, and if you manage to do that, you win the game, no matter how crap your performance was before that. As long as that main building survives, he's all good. In this case, he's like, oh, I can build multiple men. main buildings. This is fantastic. This mission is way easier than co-op. While in reality, his opponent currently is actually, let's do some counting with Kevin. A new segment. That da-da-da-da-da-da-d-counting with Kevin. Did-da-da, one, two, three, four, five, six, seven, eight, nine, ten, eleven bases for Fuzzy Wuzzy. Oh my, he really missed. up, didn't he? Told you. No point. Against one, two, three, four, the Stuttmuffy. That was counting with Kevin. Back to you. Oh, back to myself really. She was dressed up again. I miss dressing up as different people and talking to myself. Always, you know, felt like I had some friends recording these conversations, hearing nothing back. But then in the editing room, it all comes together. That's what really matters. This is one. I love that Fuzzy Wuzzy doesn't really want this game to end. He's like mining more in this game than he has in the past 75 games combined. It's like, oh, usually I get like one base or two base all in, but this is fantastic. He's like he's practicing his macro, like building more drones face. There's 96 workers. Eight more, no problem. Plus two on the way as well. Oh, this is an interesting command. It's like a move command through the wall. That doesn't quite work. Holy crap. I wonder what the actual resources lost. The research is lost isn't even that bad. Like, it's not good. Don't get me wrong, but you would have thought that it would be a little bit better. But I guess it really isn't. 103 workers are out right now for Fuzzy Wuzzy. No upgrades, which just disappoint me a little bit. There's two Evo Chambers. I'd love to see a second spire as well. I like this getting plus to a flyer attack. Well, in my mind, he's never. going to build a muda in his life because every single time he builds muras he just flies them into mines there's still 15 mines remaining have we had a single overseer yet no do we actually think that fuzzy wuzzy is aware of detection and how that works i'm not sure if that's like what league do people become aware of like things like detection i i think pretty like it's one of the more important rules no is that that you can see invisible stuff because otherwise you just die i remember this frustrated ever-living crap out of me when I started playing StarCraft. I think there's legit invisible units and if you don't have something to see them, you lose the game. I always thought it was fairly broken until I started spamming DT builds myself and then all of a sudden I started liking StarCraft a whole lot more. I like that this base stayed up as well. Honestly, if you just look at the supply and not at the mini map or at the bank or at the worker count or actually not even at the supply. If you look at the army supply currently, you might think that the Terran is winning. But you would be mistaken. Because there's currently an 11K, 4K bank for the Zerg player. While there is, well, also it's actually a 2K bank or 1K, 1K bank here for Stadmafi. Which is fairly impressive. 11 more drones. And a second layer. This is the type of spending that you only do when you have too much money, you know? It's like people buying a 7. second yacht. It's like, do you really need a second yacht? Like, you already had one. You can just rent a second yacht? It just doesn't make a whole lot of sense. Also, yachts in general don't make a lot of sense. Like, the concept of a of a yacht just is very, very odd to me. I guess it's just feeling safe maybe for very rich people, like on a yacht in the middle of the sea. But then again, if you're an absolute billionaire, the people that will want to take you out are also going to be very rich so they can just shoot you down from like a helicopter or something, like some special mission team coming to catch you on your yacht. But what's the point? It's just like a crap house. It's on water. Like, it's way more expensive to build than a house of the same size. And it's going to be worse as well because you're on water. You can get seasick. What if you get a medical emergency? Like that type of stuff, I never quite understood. yachts. I don't quite understand keeping all the halberts in the same position, so the Bainling splash deals more damage. But then again, I'm also not a brilliant Terran player like Stutt Mafia's. I like that he's continuously walling though. If there's one thing that Stutt Mafie has done well, and right now, according to my count, he has done exactly just a single thing, correct. That would be the walling here. It's that he continuously rewals it and he understands the importance of walling. That to be fair, this is a fairly easy wall to make. Just four depots, so it's very easy. Unlike a lot of Protoss walls which are harder to make with pilots and stuff. This is an actual meat grinder. Like an actual meat grinder. It's only 11K difference though. Oh, we need to add some bases to the count. Oh my god, I can't even recall where I ended last time. Did I count this already? This, I can, I don't know. How many bases are on this map? That would have been easier to count. Oh, it's, it's a bit overwhelming for me right now. There's so many blue dots on the mini map. That I quite honestly feel afraid to, uh... Yeah, I feel very, very afraid to start counting. Like, what if I miss one and people will make fun of me? I'm not down with that, that's for sure. Petogen Glens? Of course. I think he's getting all these upgrades for units that I know he's not going to build. This is like some high level posing, you know? This is not real. Like I know there's not going to be investors or more mutas, but he got plus two armor for the mutas. I still don't really believe that there is Oversairs on the way. Oh, here we go. That was a really bad fight. I'm almost starting to believe. And the 25 minute is getting close. So right at this point in the game, the studmuffy was getting ready. He was like, oh my God, this was the big final wave. At the end in the co-op mission, there's like drop pods coming from the sky. That's also why he left the mines in the main base. And the Reaper there is like, oh, what if there's a drop pod in my main base? This is brilliant. He's already preparing for this stuff. I really, really do like that. There's some brilliant stuff. He's like just walling again and again. It's like doing the countdown. 52, 51, 50. Meanwhile, the big final wave is being set up. 2-2 halfway done. Seven more halberts being produced. Bam, another commenced. I'm so rich anyway. I'll morph it into a planetary. I'll float it to the corner. Just 35 more seconds and I got it. Mother refinery. Is this the first time Fuzzy Wuzzy sees this base? I think it might have been, though. I think it might have been. The Sudmuffy still is not worried at this point. Yeah, this is fine. I don't need this. I still have three commands, now two command centers over here. It's all good. Oh my god, it's gonna be another one of these, isn't it? Ooh, jeez. That's the zoomers would say. Yeah, right now the countdown is truly happening here for Stad Mafie. Four, three, two, one. One. One. Well, what a big win there for the Terran player. Very, very impressive. No, just kidding. All right, let's go back into it. Ha ha ha ha ha ha. Got him. People that weren't paying attention for a bit had me on on the background. Absolutely in shambles right now. Oh, is this the first move out? I think this is legitimately the first move out that the Stutt Mafia has done in... Well, ever since the Reapers. Oh, no, the Hellbad drops. I forgot about the Hellbad drops. How could I? How could I have forgotten about the Hellbad drops? Oh, Harstem. You silly goose. You silly, silly goose. Four more Thor's on the way as well. You know, the funny thing is, is this is an army that could almost beat the opponent's army. No, it could. It actually could. Look at this. Eleven halbats? If the mines were here especially. And if there were more hellbats. Why, hell no, no. Fight! Fight the lynx! If all of these were hellbats and imposition? I think these lynx could have died. Legitimately. If the mines were there, definitely. Okay, now this push is gone. This is starting to feel a little bit like the Black Knight in Monty Python. You know? The stud Muffy believes is just a flash wound, but in reality his heart has stopped beating like 25 minutes ago or so. Now stand aside, worthy adversary. Tis but a scratch. A scratch? Your arms off. No, it isn't. But what's that then? I've heard worse. The moment the proxy wreaks Reaper stopped working. 45K against 27K. So he's almost, well, well, Fuzzy Wuzzy is doubling the resources lost, but at the same time he's also like quadrippling the amount of bases that the Stutt Mafias had. Because we have one, two, three. 4, 5, 6, 7, 9, 10, 11, 12, 13 bases. Had it very fast. Oh, I forgot to do the jingle. Counting with Kevin jingle. A modern day classic. I consider selling the counting with Kevin concept to TV studios. Or maybe to Netflix. But I don't think the world is ready for this yet. We have another attack. one of my favorite things I kind of want to just show this fight again my favorite thing is that the Stutt Muffy rather than than just closing the wall entirely leaves one open because he knows that Fuzzy Wuzzy will go for a move command in so then you keep the small funnel for longer if you fool wall there's a good likelihood that the Bailings bust through it immediately and then there's a bigger hole because you kill two depots at the same time or three depots at the same time that's actually a pretty clever move. I believe that clever move is unintentional. The only reason I believe it's unintentional is because we haven't seen any other clever moves yet. And clever moves are something that is kind of related, you know? Like certain things in life is like random. You don't know. Like the things aren't necessarily completely connected to one another. But usually when it comes to intelligent place, these things are connected. It's the same with intelligent thought. And so far the Stuttmuffy has shown very little when it comes to this. Although, I have to admit, I like the planetary. I'm a fan of the planetary in this position as well, because this position has seen a lot of blood. This position has seen so much blood. I don't like how close the mines are to the planetary. That I do not enjoy as much. Because then with the bailing splash, they get taken out. And one of the big things of these mines is because there is no overseers, these minds have been way too efficient. If these bad boys would have been here from the start, like just on the low ground for the past 15 minutes or so ever since the Muras died, I feel like they would have been helpful. I actually really believe it would be helpful. I'm also thinking, is the planetary actually good? I think the answer might be no, because it's a structure that can be taken out relatively quickly. And it makes the Stutt Muffy feel more secure in the forward position. Well, he should be hiding behind the wall and shooting stuff from there. I like that there's a tank now. There's some really high tier decision making. Boof! 40 kills! What is this? No way. What? This mine has 91 kills. I clicked it before it died. It had 101. I've never seen a mine with 101 kills. That is actually the most insane thing ever. No? I think this is the highest... This is a world record, my friends. This is actually... a world record mine. Look at this guy. Poof. 101 is what I saw. Yeah. Before he dies due to the bailing splash. I actually cannot believe that. 101 kills. That is crazy. There is more kills than the Stad mafia has brain cells. N-IQ combined. He ha ha. Got him. 102 workers left for the fuzzy wasi. This is a fantastic game. I feel like it's a It's slowly but surely creeping towards an end though. As, well, the economic situation for the Stutt Murphy is rather dire at this point. There's nine more drones. Fuzzy-wuzzy just continues with the drones as well. He's like, I feel like the one thing I'm currently lacking is not tech or maybe better upgrades or hive. No, it's always, yeah, that's a hive. He's getting a better upgrades. Oh my, I said nothing. Or maybe, you know, broodlords or investors or roachers. or ravagers. He's like, no, the one thing I need right now is nine more drones. I just love that he has a plan and he sticks with it. The plan is Ling-Bane-Ling drone and sticking with the plan. I'm a huge fan of that. But I say again, don't fix it if it ain't broke. And I mean, this strategy definitely ain't broke. It might be broken because it's very overpowered, according to the Stadmafi, of course. That's still a claim we're looking into right now. Don't forget that. forget the entertaining factor here. It might be, you're kind of obfuscating. Nice word. Obfuscating. The fact that we're also doing on a very serious endeavor here, and that's trying to figure out whether this is imbalanced or whether the Stadmafi sucks. And we need to take all evidence into account. Ah, no, the drones get taken out. Better rebuild those. We only have 102 left. while your opponent is mining with six workers or well, mining with two. Ooh, e-base. It's like it has more HP, more bang for your buck when it comes to walling. I like that. A little bit late into the game to think of that when you have 53 supply. I mean, he knows... Okay, this just doesn't make any sense to me. What is this? He knows that there are bases here. He sees the creep here as well. He knows this. He is fully aware of how crap his position is. Why are we still in here? Maybe it just doesn't value his own time very much. Surely there are better ways to spend your time than this. But you know it ain't working. Some nasty mine shots. 75. Ha ha. Seventy-g-fool? How is he the fool? This is coming from the guy that stayed in the game that was over 18 minutes ago. Holy crap. How dare you complain about any other race if Terran has this many good defensive setups that it was impossible for our brilliant Zerg player Fuzzy Wuzzy to finish this game. He was up, legit, with like nine bases. He had nine more bases than you. He didn't just have nine bases, no. He had nine more. He had 13 bases. You had four at the end. You didn't even mine from one of the bases. You didn't even completely mine it out. this is insanity. You just, you just wasted Fuzzy Wazi's time. And this person, Fuzzy Wazi, is a very solid member of society. You can feel it, you know. He's doing good things for the world. He's smart, he's fast, he builds lings and bainlings. He loves a good economy. He's huge onto the economy. But you, all you do is you spam mines, hellbats and thores. Your thores are absolutely never in position for the MUDAS ever. You freaking scout the spire, and you still manage to lose infinite workers to Muda LIS. You never move out on the map. You open up with a freaking triple factory double reactor build and you take no map control with a unit whose entire purpose is to take map control, the helion or the halbat. You could have killed your opponent with an initial helbat push extremely easily, even with your micro, which, to be fair, has been extremely bad. There just got awful. I don't think I've seen a single split on any of your halbats. And yes, I also haven't seen a single split out of your opponent, but your opponent actually was macroing during it and doing other things. If you weren't macroing, you weren't microing, I'm starting to believe that you were doing one of those challenges where you do multiple games at the same time and not just two games. I believe that you were doing a challenge where you're playing nine or ten games at the same time. You're like a trackmania race, winning a game of Dota two, playing League of Legends with like your left pinky, the same thing, your feet, you're playing like some racing game or whatever. Like everything at the same time. And then you lost this game. It's like, oh, they look pretty broken. I don't understand how you can ever in a million years. complain if this is legitimately how you play. There's no sense of build order. There's no sense of any decision making or coherent decision making that makes any type of sense to me. You, my friend, suck. And he suck extremely hard. And that is it. All right. Yeah, that is actually good as well. Rather long episode of IOLIS. I'm sorry for that. I don't enjoy that either. These long episodes, you know, they heard. hurt my brain, this type of games. Oh, also, final thing. If you think that 57 is the birth year, the year of birth, of what's it called, Stuffy Muffy, Stutt Muffy, the Stutt Maffy, leave that down in the comments below. If you think it says IQ, also leave that in the comments. If you have a better theory, be also sure to tell me that in the comments. I'm very curious. I'm a big comment reader. I know this, but I love the comments. but usually there's no questions that I ask to be answered. But today, two questions. I can't remember the first one anymore, but two questions for the comments. That will be it. Like the video and share it with your friends. It's also important, especially if they haven't played StarCraft before. And just keep sending it again and again if they ask why you're sending it to them. So to kind of add on to the confusion as well. You send it the first time. It's like, hey, what is this? No response. Just keep sending the link until they watch it or they block it. you. There's no in between. All right. Thanks for watching. Bye-bye.


The MOST BEAUTIFUL Surround I Have EVER Seen! | Is It Imba Or Do I Suck

Today we have a very mixed bag. On the one side, we have terrible map vision and grueling mistakes. On the other hand, we have the most beautiful fight I have ever seen in my entire carreer. So, what do you guys think?  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Harstam, Terran is Imba. I know you don't believe it, but trust me, after watching this replay, you will agree with me. My opponent is quite strong. Komoji Satori, aka Gu Ming Di Zhu in Chinese, ranked second in China's ladder. In this game, I kept my worker from exploding by his win-on-mine airdrop, and I defended two waves of attack. That's a heavy loss of my eco, but my dark templars overturned the situation, and I deployed a bunch of BG units in his base. Now, BG units for the people that aren't aware, is units that are built from the gateway. B is the hotkey for build and G is the hotkey for gateway. And Chinese players often describe buildings or units with the hotkeys through which they are built. All right, a bit of background info. Let's continue. I think I had a better resource advantage, so I attacked his third base, pushing with six colossus us, I know two colossus can't evaporate marines quickly. That's a 200 pop push, and at that time, Gu only got 150 pop. In the end, all of my colossus were destroyed, and I lost. I think the Colossus is suck in battle. Name is JV here. The race is Protoss and the Master League on the Chinese server. His opponent is the famous Gu, the rank two on the Chinese server. I never heard of him, but if he's ranked two, it's got to be pretty good. And the question here is, is Terran imbalanced or does he suck? And a specific request here to have a closer look at the Colossus. So that's what we're going to do. All right, so here we go JV in the top right against GOO, our orange Terran in the bottom left. On inside and out, a really cute map, and you see a probe heading over towards the bottom side. Curse to see how well these players do. Now, JV mentioned that Gou is the second ranked player on the two. Chinese server. I don't actually know what that means. As in, I don't know what the skill level of the second ranked player in the Chinese server actually is. Is that a good player? Is that a bad player? It is completely possible that all of the top players from China play on different servers, like on the more competitive servers, either Europe or Korea. I know a lot of Chinese players have been playing some of the European Cups as well. I've been performing kind of okay. I know a lot of the Chinese players enjoy playing on Korea as well, people like Time, Sai, and I think coffee plays on Korea. Coffee also plays on Europe. So there's a bunch of people there that obviously are very good, but I'm not sure if they play on the Chinese server. So it's completely possible that Gu over here would be like a mid-masters or a high-masters on another server, but it's actually ranked second on the Chinese server. I'm just, I just don't know. I have no clue what the actual skill level is what I'm trying to say. Now, we see a lot of mineral mining going down here and a slow rally into the assimilator. That means that we're not going to be seeing a stargate most likely. The moment you see maximum mineral saturation, 99% of the time, it's just either going to be a Twilight Council, some type of three gate pressure, or even in some cases even a robotics facility opener. God. Just thinking about robotics facility. openers kind of makes me shiver a little bit scares me it's a scary thought we do have a semi wall here well actually well no this is an actual semi wall um i was gonna say this is a semi wall because it doesn't wall out this area but i don't even think this wall's out this area either because i do believe there's i think this is a hole it feels like you this is a hole that needs to be plugged by an adept i don't know like i don't think you can't even put a pylon up here Hey guys, Hamster here with a quick intermission to check that claim because it appears to be a full wall. I cannot get my probe through that at all. And this seems to be because this little knob right here is actually unbuildable terrain. You can see the little X icon. And that's why this is still a full wall, even though it looks very deceiving. Here it is once again with a fully built cybercore. You can see it's not possible to get anything through there. So I guess that means harshdom actually sucks at Walling. Back to you, Kevin. Two pilots maybe. Or like a stalker you can put in there. That really sucks. I love the thought of Walling here, though. I'm a huge fan of that. I really am a huge fan of that. Because it only allows the Reaper to jump in through this spot. It makes it easier to deny basically anything, any type of scouting, any type of harassment as well. This is kind of interesting. Why is this so late? What? Okay, I'm actually fairly confused, but I need to see this again. What is this crap? Okay. I was so mesmerized here by the wall. I didn't quite see what was going on. So we have the cybernetics core finishing at 204. That's already four seconds late for a core first, which is relatively slow. Then we start off with an adapt warp gate and only then do we start the battery, not even instantly. a probe cut as well. Holy crap, this is a terrible execution here. Yeah, so this battery, it starts 14 seconds later than it usually starts with this type of play, or maybe 12 seconds later than it usually starts. Because what you want to be doing, if you get a battery in your main base, so that you can get your adapt across the map as quickly as possible without having to worry about losing any workers to a potential Reaper. It's a cool play that a lot of the Korean Protoss players used to love like, let's say, eight, nine months ago. Nowadays is not quite as popular anymore. But when they did it, they would always have the battery in time. Right now what's happening is that, A, you're wasting 100 minerals on a battery, and on top of that, you also still lost two workers, which is actually really, really bad for an early game here as a Protoss player, super expensive, super, super expensive. And there also was no blocking on the opponent's CC, which means that the CC just finishes for free well. This entire thing was completely useless. Not only the two probes go down for no reason, but also a battery has been built which is not going to be providing any value whatsoever in this game anymore for the next maybe what, four minutes. Maybe at the seven minute mark there's going to be a drop in the main base in which this battery will play a major role in defending. But I honestly find it somewhat unlikely. I'm, yeah, I just don't really see it happening. Seems like a mind-drop-ish follow-up as we have two mines coming out already. Could be a triple mine drop. We have a Robo coming out of JV over here. Robo before the second gateway. Now this is interesting because that means that the moment this gateway or the warp gate finishes, there's only a single gateway to warp in units with, which usually is, well, consider the mistake because you just have very little units. Right now there's only two units that could be dangerous. That really could be dangerous, having this type of a low unit count. There's going to be, I think, two warp in cycles without having a second gateway. That means by the time the mind drop hits, I think there's just going to be three stalkers and a single adapt. Simply not enough. You need to be in the perfect location if you have three stalkers in order to stop a mind drop, even if you have blink. Because it just takes so many shots to take that matter of fact down. Ideally, you have five stalkers by the time the mind drop comes in. You can easily blink in and to volley the meta-back, which is very, very important often. Now, here comes the mind drop. What's the vision like right now for our good friend JV? So he has one pylon here, has no vision whatsoever on the top side, has no vision on the right, okay, let me just say like, he has no vision, he's blind, he sees nothing, he has some buildings on the edges, but that's about it, that's as far as his vision goes. Now what's the unit movement like? Okay, we're moving towards some, no, there's not a middle ground. Okay, this is the opposite. Okay, this is the type of move that makes very, very little sense. This is giving me strong, let's just say, I'm very happy that there are no horse races in your town, or at least I hope there are no horse races in your city, because this is giving me strong betting all my life saving on horse number nine type of vibes. you're just gambling on one position here where the MEDAVec is going to come in. And the worst part is that this position is the easily scoutable to defend because all you need to do is either build a pylon here or leave the probe there and you completely cut off that far left side. So this area is an area that you never have to blindly go to because you can always 100% of the time, if you take a line base, you can always scout a Medivac going there because it's really easy near your third base. You still decide to gamble on that location. If a MEDAVac comes in from here, if a MEDAVac comes in from here, if a MEDAVac comes in from here, which is the case, you're going to be out of position, the mines are going to end up landing, and you will not be capable of getting MEDAVAC because you're not in time. And I think that's what we're going to be seeing here. You mentioned that you defended the Airdrop Widow mines well. You lost almost no workers, or you lost no workers. But it literally doesn't matter. Okay, this game right now, I don't want to say it's over, but this game is really, really good for the Terran. This specific situation, because basically he forced you away from your mineral line. He managed to move to a dead space, and he also killed two workers while keeping everything alive. He took no damage whatsoever. He just got free damage in. You're down maybe, what, like 250, 200 minerals after that move. You know, combining the cost of the two probes that you lost, as well as the probe pool away. from the mineral line. You also lost a bunch of gas. Maybe you weren't producing probes all the way through. It is just a terrible, terrible thing. On top of that, you're going to need to, because you didn't actually kill it, you need to keep all of the stalkers at home right now, which means there's not going to be any pressure on the other side of the map. And also, in your initial defense, it's really going to suck. This, this matter-of-fact can just boost in over here into your natural, especially if you're out of position like this. I would much prefer seeing two stalkers here, two stalkers here. That way you always have some stalkers in position and if you respond quickly, you'll still be capable of blinking for it and probably sniping it. But right now, if you're not paying attention, then you're not going to get any damage in whatsoever on this matter of fact. And that would really, really suck. Now, you're... Jeez. No scout whatsoever and you play three gate into double forge. This is after an absolutely atrocious early game, legitimately an atrocious early game. Legitimately an atrocious early game. Okay, losing the probes to the Reaper, building the battery for no reason whatsoever, then getting your workers fully scared away from the mineral patches, losing two more workers there and the Madovac staying alive. You cannot expect to build double fortress, double upgrades, which won't be ready for the first push. The first point of pressure where the Taron is going to test you is going to come before these upgrades finish. All of the resources that are being invested into these buildings and into this will not be used in the upcoming push. That is a lot of cash that you're losing here. And you need to pull out absolutely all the stops in order to make a defense. I don't quite see actually how you are going to be capable of making a defense if your opponent micros somewhat competently. Like you legitimately have no units. You have five stalkers, four of which are still tracking this mine drop. So really defensively currently, seven minutes into the game, you have an adapt, two sentries, one stalker and four zealots and I think an immortal just popped as well. This is nothing. Your opponent has 71 army supply with plus one. Look at this. Look at this freaking army, man. There's no combat shield. Combat shields also on the way. Now this is, this is actually a move that looks dumb, but might be somewhat smart. And the reason for this is, is that if you send in a run by, you force reinforcements to stay at home and also what you can do, you can often keep your, you can kill a couple of workers, which is nice at the same time. You know, it's like a double thing. Now, one of the things you do need to do, though, is move your freaking units in position to force field this area or to force field this area or to force field this area because you need to keep a ramp. You have zero units currently. You have an adept and two sentries, but you have zero map vision, so you have no clue if your opponent is even moving out. You're completely blind when it comes to that. The idea is very good, but the execution so far is god-awful. It's a little bit like the last Airbender movie from, I think it's like 2010 or 2009. Like, the idea is nice, but the actual execution was dog crap. This game, in my mind, should just be completely over. Like, there should absolutely be no way that you ever hold this. If the Terran focuses down, the super battery here, um, three, okay, the fact that this super battery got its entire duration is obviously really, really bad for the turn. This is pure luck that you manage to survive. This is trusting on your opponent's incompetence. You should have died here. If you do this fight 50 more times, even against Gou, you're going to lose probably 49 out of 50 times. This is the one game. You're a statistical anomaly in this game. You know, you're the lucky guy. You're the person that buys lottery tickets and wins and then says there was a good decision. No, you just got lucky made. It's a terrible decision. Buying lottery tickets is one of the worst things you can do in your life. The return on investment there is god awful. Absolutely terrible. It's the same as you did there. Now your 1-1 is going to finish. I'm really pissed off by this. I much would have preferred you just rolling over and dying here. Because then you would have been punished. Now defeat, this is the problem. My man JV over here, he's now getting the feature. that this is a legitimate move. This is not a legitimate move. This is illegal. He got away with an illegal move and it's not cool. Okay? This is like if you go into your local gas station and you steal a Snickers bar every single day and you never get caught, then maybe you truly start believing that stealing a Snickers bar is allowed. No, it's not allowed. You just got away with it. You just got away with it. It's an illegal place. I hate it. Absolutely hate it. Despise this move. Freaking double forge after losing four probes in the early game and not clearing the mind drop. I'm not sure what end up. I'm not sure what happened with the mind drop. I'm pretty sure that Hamster will have like a little, you know, a little camera there, like a picture in picture type of stuff. I don't know. I think it might have been F2 in or something. I don't know what happened there. Maybe we'll never know. Maybe Hamster won't even show it. That'll be quite something. I think he will though. We'll have to wait and see. God, that's exciting. What is this? These are stalkers. A hard position, huh? Very hard position. This is an observer. A good position. It's going to scout any type of move-outs. There's a prism on the way as well. I don't really like the follow-up here either, honestly, coming out of JV. Because we're getting into the territory where ghosts are a possibility where the mine... Holy crap, there's a lot of mines. You've 11 mines? That's a lot of mines, no? Is the main focus just on mind-prick? Holy crap. There's 14 marauders and 13 mines. This is an insane army. That's an actual issue as well here. If ghosts come out and you move out with these mines and there's no colossi or disruptors, that's a huge issue for the Protoss. The Protoss just continues without any splash units here and that somewhat surprises me. No storm, no colossus, no disruptors. Doesn't surprise me. Well, it does surprise me. It also confuses me. It's bad. There's no vision. anymore because he rallied the observer into the Raven. I think there was the second observer that he rallied into the raven, by the way, which is not a great move. Okay, so here we're going to go. Trying to sniper mine. No, didn't quite get it. Like, it is fairly important. I don't think it's possible to actually win a fight against this army. If you just have pure, pure gate units with immortals, you need splash. Like, yeah, like, it is just simply not possible. Like, look at this, 27 zealots. Like, 16 of those zealots will just die, and the rest of them will take so much splash damage that they basically also die. Like there's absolutely zero way that a push is going to be held. If there's also ghost, I was going to say, especially if there's ghost, but there's going to be ghost. So you get EMP and Mind Splash. What is this crap? I've never seen this. This is why Splash is so important. Disruptors against this would be having a field day or just Colossus as well would be having a field day. There is the potential here for a, for a counteract. I love this, by the way. This is the type of move of people that have made mistakes in the past. You know? These people, they know that they always have to when they panic. So what do they do? They put the prism in face mode. Yes, it is not brilliant, it is not beautiful, but it does the trick here. And I like this type of move. It's acknowledging a weakness that you have and then saying, okay, this weakness I can kind of circumvent by putting it in face mode. Often Terrans do this with liberators as well, putting them in like liberation mode. Now, this is another fight that you're straight up just going to lose, in my mind at least. There's three goals. out and there's freaking 17 mines. So this game is fairly over. This is an insane engagement by the way. Because it just came from three sides. Holy crap. I legitimately think this was one of the most beautiful engagements I've seen in my life. What? I didn't quite appreciate it in the first few sex. Look at this! He legit has a surround setup. up from three locations and then he also comes back with these with these stalkers. His opponent, this is like a trap. This is so satisfying. Look at this. Slow time speed, slow speed. Look at this. Oh, look at the mine shots. Just killing all the bio. This is like, sometimes you have these videos on YouTube where there's like a power washer cleaning a fence very systematically. You know, and I'm not big into power washers or anything, but. I like watching that type of stuff every now and again. It looks beautiful. It's the same with this fight. This is the fight you could see on like oddly satisfying Reddit. You know, with some like epic music under it or some like some meditation music under it. You know, if you're a little bit down, you can watch this fight again. Holy crap, that was beautiful. That actually was an insanely good fight. That's so sad as well for JV in a way because he's peaked. He's never gonna get a fight like this again in his entire life. That was legitimately the best fight he'll ever... He fought against like 18 mines. He is... He forgot to clear the mines. There's 18 mines over here. He's walking like 16 back home or like 12 back home casually. Casual stroll with the boys. Happers to do the best. Upgrade wise, it's about even. Still no extra tech though. I don't really like that. Robay had to be built like minutes ago, and it still needs to be built. I also think this is kind of wasteful at this point, where it's like, hey, you already dealt so much damage. Is it really necessary to continue throwing away gate units while you're outmining your opponent like by factor three? Like, no, I don't think that is. Like, this is absolutely not necessary. And it makes very little sense to me to pull this type of thing. move. Like having like four zealots or so, that's fine, but you don't want to commit too many resources to harassing right now because all you really need to do is stay alive. The moment you stay alive, you're going to be just fine. This guy walked through the mines. How did he make it actually? What? Did he just walk through the first two and then the others didn't shoot? I don't quite understand that. Ah, now these mines are going to get cleaned up, I guess, by the DTs. Yeah, makes some sense. Well, actually, dT warping is kind of risky. If there's a scan going down, you lose like five DTs, which isn't drawn. There is blink, though, so could have still blinked away. Yeah, just overall, by the way, just a sick, sick position currently for our Protoss player. Like, if we just actually just analyze this position for a second, like, there's three, three going down, or what is this? No, we already have plus three attack. There's like plus two shield. The moment you're researching shield weapons against a race that can remove your shields instantly, you know you have too much money. You have too many resources. It is just too rich, simply too rich. Second Robo on the way, Robo Bay. This is just such a good position. There's nine gateways. I wouldn't mind seeing like 10 or maybe 11 gateways. And I think a fifth base might be in order as well. But really the only thing we're currently lacking once again is map vision. Like the only map vision we're having right now, or that JV is having right now, is with the units he's attacking with. And they're about to die, so not too much map vision whatsoever. It's really difficult to respond to things if you don't know that they're there. This is one of the rules, not just in StarCraft 2, but in life as well, you know? It's really difficult to get rid of like a family of squirrels that's living in your roof if you don't know that they're living in your roof. It's practically impossible. So you need to gather clues as to what is going on. When it comes to squirrels, I'm actually sure how you spot squirrels living in your roof. You probably can just hear them. No? I bet squirrels make a crap ton of noise. Most rodents make noise. A lot of noises are. Fairly annoying. I wouldn't mind them as much if they would just be quiet all the time. You have a family of mice living in my attic. I wouldn't mind it. Yeah, okay, this is... This is exactly one of the ways that you could lose here is by having zero map vision and then an army moving in position with... How many mines is this? Seven... How does you keep making so many mines? Only has a single factory, right? Yeah. Even on a tech lab. It has to be some of the sickest mine production I've seen in my life. Quick scan. I mean, it's still going to get stopped. But it, yeah, it shouldn't have... It wasn't even close, actually. I was going to say it shouldn't have been closed, but it's still not close. So maybe even like this, you're not going to be capable of losing. The prism over here on the bottom side. This drop is going to get taken out. These colossi are going to get healed. It's a good defense here, honestly. Pretty much. Yeah, do like that defense. I'm okay with this defense. 178 supply against 116. Prism starts going in as well. We have the thermal lens coming in right now too as the triple drops are heading back home. 4th CC flying over. Actually, yeah, that's the 4th CC. Very cool. Second starboard on the way. Here it is. Some nice Zallet harass. This is the eye for detail that I need in my life. And this is the lack of attention for the actual things that matter as well. This is a detail-oriented person. Okay, look at this. I kind of want to go into the first person here. I wonder if he even looks at his main area. He's like, okay, let me just send my entire main army in the worst possible position. But he still has no clue. Imagine there's an army coming in from here right now or from here or another army just walking in from this location. All of that would have been possible. But rather than fixing this, well, rather big mistake of having literally everything out of position, we're taking a fifth base, you know, we're microwing the zealots out of the prism, moving the prism into position. This pretty much feels like planning your honeymoon with excruciating detail, like just every single day, every hour planned, and then realizing you don't actually have a girlfriend. And trust me, doing a romantic dinner for two, but just yourself, isn't as fun as people say it is. It's more sad and a little bit awkward as well. Okay, now the army is going to get moved out. Took about 45 seconds. There was a 45 second window in which if anything had happened, at like this base, the base would have just straight up died, or you would have to burn a recall, which is kind of painful because it wouldn't have been necessary. Game is still completely over despite these minor errors because luckily Gu, the second ranked Chinese player, wasn't on the map because he has no units whatsoever, because this game is completely over. Once again, we're moving into a position without knowing anything on the map. Um, I mean, I can't really say much about it. It's just bad. Like this is just bad. Why would you be on the far right position currently? We have no clue where you're, like if there's maybe like, like anything on the map. Like a medevac with eight marines or two medevacs with like Marauder Marine in there. Like you're just moving blindly, continuously. I don't understand how you can play like this. I really don't understand it. There's like the people that. walk around a house they've never been in with the lights off because they'll think they know it. They remembered it from the one time they walked through. I have no clue what these observers are doing either. Like they're giving extra vision on your own army. I guess against the 17 minds if they still accidentally are there, it would have been nice. Like the entire focus here of JV is wrong, but it doesn't matter because he's so ridiculously far ahead. I do have to actually make one note here and that is that there is no sentry in this army, which actually is really, really bad. People kind of forget about this, but the sentry is really good as a unit. It provides two armor, allowing you to basically have five armor upgrades, which is huge, having five armor upgrades. There's no other race that can do that. Well, the Ultra has it as well, right? They have the Kiteness plating. So they have a creptone of armor. But with a sentry, you can provide that for a large portion of your army. That is fantastic. And you should always in a late game composition, have that. always, always, always. It is so ridiculously important to have. I can't stress that enough. There's also no prism with this army, which means that reinforcements, that reinforcements are going to be impossible. I'm just, what have we been doing? Is this like killing the rocks? He started by taking out these rocks, then he took out the rocks in the middle, now these rocks. During this, his opponent actually managed to get somewhat of a decent army, like add like 25 army supply or so into this. Now, here comes the attack. Okay, it's interesting, interesting. Vikings start shooting on one of the six Colossus. Colosses get microed back. Colosses get microed back. Start attacking the command center. Colosses start microing back. Attack the command center again. How many swipes do you think that these Colosses actually had on the army? With six, I don't think it's more than 14 or 15 swipes. I would count it if I wanted to do that, but I don't want to do that. Now I'm gonna count it, okay? We'll count the stupid swipes. Because I feel like there, I'm not saying there might have been more swipes on the command center. But, okay, let's just have a look here. There is six Colossus, okay? Six. That's one. The first one that hits something. That's two. Three, four, five, six. Five, six. 6, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19. Okay, 19 swipes with three colossus. Now, this was a fight that lasted, what, 15 seconds or so? If you would have just A-moved, this would have been way, way better. But because you were microing your colossus in such a fancy, weird way, it's like you get these really expensive units that are great in an army, but then you're so afraid to lose them that you forget to actually use it. There are some people in the world that have this when they buy a couch. I knew a family that bought a really nice, expensive couch, but then what they did is they put covers on top of the couch because they were so afraid of spilling something on it, but the covers make the couch look butt ugly. It's the same here. It just makes no sense. You have this really expensive, cool looking thing. Why would you hide it with your crap micro and not use it in the fight? This makes absolutely no sense whatsoever. a low tier move. On a scale from 1 to 10, I would give this move a 2. And that's only because you get one point for free because you're a Protoss player. And I like most Protoss players. So really, you should have gotten a 1 out of 10 for that. And now you die against the counter. This is absolutely, this is actually an unloosable game. You've lost the unloosable game. You had the greatest fight in the world in this game and then you had the worst fight in the world is it is just so frustrating to what you play. It is actually insane. And now you're dead. Good job. Yeah. Timba! It's going down. I'm yelling timba. I speak a little bit of Chinese. This means my favorite song of all time is timba by Pitbu and Keisha. But timba is, it is supposed to be spelled timber. banger of a song as well God, brings you back. Nostalgia. What also brings me back down to earth is the play that you showcased in this game as it was pretty terrible. You had a constant lack of map vision. You never were in position for anything. Your macro was quite good though. I like that. Your unit composition switches were too slow. You got too many colossus. Usually you only want three and then you transition into disruptors. You went up to six but that isn't even the worst thing. It's not the fact that you got six, it's the fact that you got six and hardly managed to use them. That actually really pisses me off. The complaining here also doesn't make a lot of sense. You say that the Colosses are weak in a fight, but you didn't use them in a fight. You used them as like a massive walking distraction for the Vikings to shoot at, but that's already the job of the Vikings. So they were going to shoot at the Colossi no matter what. You could have just aimed them in. You would have lost them just as fast because your micro didn't actually stop any of the Vikings from shooting at any point. It just made your colossal shoot less. Your control in this game entirely was fairly bad, except for the one fight. Although I believe that was more luck than wisdom. I could be wrong. Maybe you have a fight like this every single game. If that's the case, I want to get more of your replays. I'll make a nice little compilation. I'll watch it every night before bed. I'll be sleeping like a baby every single night. Holy crap, that fight was beautiful. That was actually the most beautiful fight that I've seen in my entire life, I think. freaking three angles, the mines killed the entire bile ball. I love that. What I didn't love was your play. What I didn't love was the blaming of the colossi despite your crap control. You, my friend, suck. Taron is not imbalanced. That's it. All right. That actually is going to be it. Thanks all so much for watching. Hope you didn't enjoy this episode of Is it Inbalanced or Do I Suck? If you did, don't forget to the like button subscribe to the channel. Leave down in the comments what you thought of timber by Pitbull and Key. Do you like the song? Do you hate it? And what do you rate it? That's it. Yeah. Thanks for watching and submit your own IOTUS as well through the form in the description. Bye bye.


Why Are My Capital Ships Not Instant Win?!?! | Is It Imba Or Do I Suck

Me sad. He broke my favorite capital ship :((  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Harstam, can you legit tell me how I lost this? My army value is superior, my work account is higher, I have carriers and storms, and he wins with Hydras? If he had beat me with Corruptor, Viper, Lurker or Ultra, fine, but pure Hydras? And people think this game isn't broken? I started off doing the Gateway Man build hero uses. It opened Stargate into ground units. The plan was... Okay. The Gateway Man build hero users. It's very specific of a thing. And saying it opens Stargate into ground units to cover what the Gateway Man hero does. It's like saying I made Gordon Ramsey's chocolate cake because I put some flour and chocolate in a bowl and then I tossed it in the microwave. Yes, technically some of the ingredients that are in Gordon Ramsey's chocolate. chocolate cake are in the ball in your microwave, but it isn't exactly the same thing. Like the Gateway Man that Hero uses, when we talk about that, usually it's low gas, it has multiple forges and a high eco with a very fast Ford base, saying that it opens Stargate into ground units is something that scares me, because that is not what the Gateway Man built that Hero uses is at all. But we'll let it rest for now. The plan was to go ground units, but then I saw he was not droning his third, so I tacked into carriers and high Templars since my ground army wouldn't beat a Mas Hydra Roach army, but Mas Hydra have such high DPS, interceptors don't stand the chance. There is no time to let interceptors recharge, my base will die, and then it's still game over. I can indeed say my comp counters Hydras, so I should win. That's how the game is supposed to work. The Zerg having 2-2 on ground against plus 1 attack carriers shouldn't matter much. He's on cheap Tier 2 units, so strong tier 3 units like carriers and High Templar should win anyway. For the amount of money and time carriers cost to make, the idea that 2-2-hydras beat plus 1 carriers with High Templar support is beyond stupid. If that's the case, the game is indeed broken. It's practically impossible to get 3-33 carriers unless you started out going for Skytles from the start of the game. that is no longer viable after the Voidre patch. I honestly don't get it. I can't see how this is anything other than broken. I made less mistakes than my opponent. Are Hydras imba? Or do I suck? Name, table, race, Protoss in the Diamond League with 3,500 MMR and the server is North America. And the question is pretty simple. Are Hyndras imbalance? Or does he suck? And we're here to find out. All right, here we are in the game on Inside and Out between Table. I love that nickname, by the way. It's a very good nickname. And Bill, which is probably just Bill's actual name. Our friendly neighborhood Zerg opening up with a, I think this was a 16 pool. Well, we have a post-gateway scout coming out of table. Now, there was one thing in the balance complaint form that actually still pissed me off a little bit. Just when I think back, although there were many things that pissed me off a little bit. But it was a line that I've kind of went over that I didn't really manage. but I do want to talk about it. And that is when Table said that the moment he scouted very little drones at the third base, he decided to attack into High Templar and Carrier. Now, that is a response that makes no sense whatsoever. And he put it in there like this was a common way to deal with Allens. So if there are no drones at a third base, this means that most likely there's a quick attack coming in. your way. How is the response to a quick attack trying to tack into the unit that takes the longest to produce out of the entire Protoss arsenal? Not counting the mothership. The carrier. The carrier takes freaking, what is it, 65 seconds to build. You need a fleet beacon before it as well. How is that a reasonable response to someone two base all in you? That's like saying, oh, I need to be somewhere in 10 minutes from now and, you know, if I drive by car, I'll make it in 8. you decide to crawl instead. It just doesn't make a whole lot of sense. The response, I like that he managed to make the analysis that, hey, very little drones at the third base probably means something is happening and I need to react to it. But then the actual response makes no sense and I can't even really find a justification in my head for it either. And honestly, he says carriers and high templars in the balanced complaint form. High Templars also make no sense because High Templars take a while first you need the Templar archives, you need to research storm is all extremely expensive and you also need to gather energy. So you need to invest a lot of resources and a lot of time before Templar actually have any defensive benefit whatsoever. Units that are good against Quicallin are things like sentries, batteries and cannons, immortals, high damage outputs, they can take a bit of a hit as well, very good defensively. In combination with sentries and static defense, that is a type of unit you want to be building, maybe even throw out a void ray if you are opening Stargate like we're seeing here. This is one hell of an opener, by the way, double zealot with a battery as well. That's because this was a pool first. And my good friend Table has never watched my guide on how to beat every single pool first. And as he comes up with a response himself, which is obviously subpar, but he did not manage to die. Well, I mean, it would be fairly difficult to die against two lings that got built from the pool first. But he's in an okay spot. Bill is also playing a build that is not a build. If Lombo would see this, he'd probably have a heart attack immediately or he starts shaking at a very high pace because he's getting very upset by this. This is a two-based roach build. I would not recommend this. If you're a Zerg player and you're watching, low Queen Count, low drone count, roaches suck at attacking. Roaches kind of suck in general. Yeah, this is just not very good. Third base of the Zerg is at the exact same time. here is the third base of the Protoss. So the Protoss naturally is going to be a hat. Protoss, by the way, hadn't scouted that there was no third base. So it just kind of blindly took a third base. Could have been getting NIDIS All-L-LIN. No Vision in the main base. Could have been getting, well, actually just Nidus All-In. It's not like there's too many two-base all-ins. Two-base Nidus Swarmhose, maybe, which is technically a semi-macro build, but also not really, it's also kind of all-in. So, yeah, I can't really think of anything. zergan do on two-base. like a two-based Hydra Ling Al-Lin, would technically be possible, but not very popular, also just not very good. All right, let's take a look at this Gateway Man that our good friend Table spoke about. Let's have a look at this. Well, first of all, we're lacking probes, which is bad, continuously not building probes, is a mistake with a build that is focused on high economy, high production, like lots of infrastructure, and quick expanding all over the map, while at the same time trying to deny your opponent's fifth base and harassing drones on the third and fourth base and maybe even getting a prism in towards the main. Don't forget that when you're playing Heroes Gateway Man style, often you want to be playing it with two forges as well, because you're relying on such basic and primitive units. And you know what the beauty is of basic and primitive units with good upgrades is that they actually can perform well against higher tier units. This is something that is interesting to note. It's something that Table also noted in his balance complaint form and something that he complained about the Hydra being a Tier 2 unit with good upgrades being capable of taking out the carrier. So just keep that in the back of your head for now. So here we get the scout. I think this is the scout that gets talked about, right? Little drones, or in this case no drones at the third base, it's going to scout the other. I actually really like this. You know, this is actual good scouting. I'm fairly impressed by this. I'm going to pause here for a second and just kind of explain what we saw here. And especially for diamond level, I think this was really cool. Oracle flies in, sees the lack of any drones on the third base, realizes that something is up, flies over towards this location to make sure there's no base over there with drones, which I think is a fantastic call. What if the fourth base is the one being saturated? I mean, it is not the highest level. People do weird things all the time. Sees that there is no fort base, flies into the main, throws out a revelation, and rather than trying to kill half a drone or fight with the queen, just flies away. I really, really like this entire sequence out of this Oracle. The scouting is absolutely flawless here. Very good cause. And something you don't honestly see that much at this specific level, 3,500 MMR in America. I don't think this is supposed to happen. Now, the response here. What was said again? Right, it was said that the moment scouted the lack of drones on the third, you wanted to attack into Templar and Fleet Beacon. This got scouted at about the six minute mark. Let's see if we can figure out when that carrier-templar transition finishes up. I do like the double cannons here, actually. I think this is somewhat okay. I'm not sure where this gas isn't being saturated. Okay, here comes the Templar Archives. Huge fan of this. This also makes no sense, by the way. Like, the entire transition of Templar Archives at this point makes no sense because you're playing a low gas build order. Like, you're playing off of currently two gases while you're taking a fort and a fifth gas and not having a third saturated. And then you're pretending like you can actually tag into Storm or Aracons. Like, you have 900 minerals in the bank and 74 gas. By the time you have enough gas for a Templar, your opponent will be on five bases with 95 drones. Like, you just simply don't have the resources to get Templar with Stormout right now while also trying to, you know, get some other things, like the necessary sentries, which in my mind, you probably want to get one or two at this point. It probably would be useful against someone that is... I'm actually not quite sure what this is either. This build, to me, doesn't make a lot of sense, because this is a low drone, late third base, double evo build so I can understand being confused by this seeing all the information being confused but the thing is stable wasn't confused he was fairly certain of what was happening here right he said oh yeah I think I'm being a lynned well he didn't say he was being a land he said there was little drones on the third base response to that was carriers and and storm so he scouted it at six minutes don't forget start storm at seven minutes and 40 seconds So that is about a minute and 40 seconds later. Then storm starts and that will take, well, without Corona boost, about 80 seconds. So if this all-in were to hit anywhere within the next two minutes after being scouted, the response to the all-in would not have been ready to the all-in. So it's not a good response then because most all-ins, if you manage to scout them, will hit within the next 15, 20 to 30 seconds. your opponent has given you or is giving you three times as much time or four times as much time than you ever really should be getting. Like this is not a fair response to an all in. Also, my initial suspicions of you not understanding what the hero gatewayman build is have been confirmed this is not the hero gateway man. This is just standard zealot stalker storm, which people have been playing for 12 years or 13 years. It is just a rush into Templars to get Storm out because Storm beats basically everything the Zerg has that isn't a lurker, an ultra or a brute lord. Like, this is something that people do. They pretend like they're playing something that they aren't. This is not the hero build. It is not close to the hero build. It doesn't resemble the hero build. The only thing that you and the hero build have in common is that you build a Stargate and some gate. and some gateway units. That is it. It's not, this is no second fort. There's no aggression. There has been literally no run bys, no nothing. As I say that, of course a runby gets sent out. Actually, can't believe this crap. Oh, no, it's not a runby. It's the entire army moving towards the left side. Then there's Ling run by and then you'll F2 back home. Or you lose the fort base. Two options here. Or a warped. There's actually the correct response. I said nothing. That was not table. I was being too negative there. And I apologize for that. That was uncalled for. Nice and sincere apologies. Take a look at this fight. Roaches and Hydro is in position. All right, all right. A move into this army. Solid decision making there. Let's just assess the situation once more here. Like just, just while we, you know, while we attack, let's, let's see if there's any clue as to how this fight would go. Now, what are the things we usually look at? that. Army size, army composition, upgrades. Upgrades were down. Army size, we're down. Composition, well, we have zealots going to be fighting into Roach Hydra without any splash, without any immortals, without any zone control, or did you call that zone control, force fields, like a map control, I guess, without the ability to easily cut off parts of the army. So at this point, that should be, well, abundantly clear in my mind. Absolutely abundantly clear. But it is not the table. Table moves in, loses all of his zealads, and it says, you know what, now that I've lost all my zealads, might be a good time to retreat, and decides to just shift click back home. Luckily for Table, he already has the one Templar. Ooh, look at that. Is that the first one we have? Yeah, first Templar. So at, well, he had Storm a little bit earlier. Let's say at the nine minute mark, there was one Templar with Storm. Great response to the All-In that should have hit at like the six minute mark. Fantastic stuff. Three minutes late. When it comes to the carrier transition, which was a response to the low drone count, let's not forget about that. We finally finished our fleet beacon. So that is four minutes after the initial scout of the All-In, the response is started. We're halfway through our response to the All-In right now. Halfway. Fantastic stuff. Absolutely brilliant. This is what I live for. What was the noise? Oh, there was a stasis word, I think. That's very loud in my ear. No map vision, by the way, except for this one salad here on the right side. Nothing here, nothing here, nothing here, nothing at the rocks. Every single way of being attacked is not being scouted right now by table. So everything is a surprise. Everything. Literally every little thing would be surprising to table right now. lings coming from this angle. Oh, a surprise. The entire army being here. Ten lurkers popping in between your natural third and fourth base. Massive surprise. Like, it's great to be easily surprised if people are hosting a surprise party for you, but it's not so great if you're playing a competitive game of StarCraft 2, my friend. You need information in order to win. Oh, what the army? Where did that come from? I wish I had tools to figure it out, like putting a zealot on the map. But no, that would be possible. Loses 20 zealots before the fight starts. Then storms the entire army, which is the correct call. My tone of the voice made it sound like that was incorrect. But storming was actually very good, and I like that as well. And then destroys the army. If you were to look at this fight, okay, and just analyze it from start to finish, I don't think it's possible to come to the conclusion that the Hydra was too strong here. Literally, Protoss lost half their army for free, then threw down four spells, and killed every single Hydra inside. Then all there was level was roaches, and the carriers and zealot. clean that up as well. And all of that, despite the Zerg being up in upgrades. So I look at that fight and I think to myself, yeah, seems pretty fine. I built a tier three unit. I invested a lot of gas and time and resources into the Templar and this all paid off so far. I think you can pretty much say that this composition works against the opponent's composition. Now, of course there are some caveats. The moment you're playing against someone with better upgrades than you, your units will perform worse. And you can say, yeah, but my thing is supposed to beat his. And the composition, yes, composition is very important, but upgrades also are very important. Imagine you're fighting someone, imagine you're fighting someone, and he has a sword and you have a shield. Now, whenever he tries to hit you with his sword, you might want to put your shield in front of your face or your body to protect it, because, you know, otherwise you get killed. And that's not very nice. Now, if your shield is made of twigs and branches and plants, despite the correct response to a sword usually being putting the shield in front, with this particular shield, it is so weak that the sword might just be capable of getting through it and actually damaging you. So despite you having the correct counter to your opponent's weapon, it doesn't necessarily mean that you're also going to be winning the fight. And that's going to be the same with carriers. If your opponent is on 3-3 with Hydra and a couple of roaches in there for some ground unit tanking, and your carriers have plus one, yeah, the fight is just going to be difficult because your opponent just has way more power. Like that is also kind of a, this is one of the lines you use, no? That's how the game is supposed to work. For the amount of money and time carriers cost to make, the idea that 2-2-hydras beat plus-1 carriers with high-templar support is beyond stupid. If that's the case, the game is indeed broken. First of all, I'd argue that so far it kind of has been shown that carriers with high-templar support perform very, very well against hydras. But even if it were the case that these hydras splits are a bit better and there's 3-3 upgrades, and then the plus-1 carriers lose, I don't think that would mean that the game is broken. It just shows that there are multiple areas in the game where it can be ahead and behind it. I think that's a very healthy thing for a game. If the moment someone gets a certain unit out completely hard counters the opponent's composition, it just isn't as interesting anymore. You're just hard countering each other's composition. There needs to be very many variables in the game for it to have interesting fights. And that is the case in StarCraft too. I think that is a good thing. I don't think that's a bad thing. And I definitely do not believe that that makes the game broken whatsoever. Okay, now next fight, we have nine carriers, eight Templar and 39 hydras. We hit one storm. Let's see a bit of a moveback. A couple extra interceptors going to be taken out here. A couple of extra storms, two more storms hitting. One on the hydras, one on the roaches. Seems like a pretty decent fight to me. I think this looks very, very good here for the Protoss, honestly. That's not the greatest storm, but it shouldn't really matter either. Yeah, pretty much pushes this back. Kills like about 30 hydras, loses nothing. but this is yeah needs a storm again like the storm support is a pretty important part of the carrier High Templar army because carriers by themselves especially this poorly upgraded wouldn't perform insanely well against hydras right and here what you want to be doing is rather than sending in five interceptors at a time when they're being rebuilt is just leave the carriers back for a bit You are up in some zealids as like cannon fodder and you use the Templar to kind of zone out some of these hydras. That is a very important thing to do because that way you can rebuild the interceptors. If you're just going in every single time with three or four interceptors, yeah, you're never going to be building up a superior interceptor count. Move command. Missing a storm, missing another storm. More interceptors just being given away for free. Storm, storm, storm, storm. Storm, storm? Storm, storm. Hello, I know we have storms. I find it very difficult to believe that none of these storms are hitting. Don't we have any storms that? Oh, they just morph all of his Templar into Archons? That's not a good call. And now there's only five in a... This is the worst way to lose, by the way. Like legit there... I'm not even sure if it's over yet. How many gateways do we have? 11. Big Salad warp in. Move the carriers back so he don't lose them. Like, I look at this fight and I think to myself, yes, 2-2-hydras beat interceptors. How do win with hydras? Well, the hydras are 2-2. Oh, it's over. Very nice. The hydras are 2-2. The Protoss has two cybernetics scores. Okay, it has plus 2 at this point as well, with no more interceptors. And went pure carrier without using the Templar. most important part of the fight. So when there was a lot of hydras and they're, you know, they killed all the ground units. Now they're just fighting pure interceptors. At this point, you want to storm for two major reasons. The first reason is that hydras have very low HP and if a storm actually hits, it will kill them very quickly and then the interceptors can kind of come after. The way you want to do it is you want to use your storms to zone out the hydras and then you want to use your interceptors to kind of clear them up in a way. You don't want to first lose all your interceptors because then the micro against the storm will be easier. Another reason why you want a storm is because it forces the Hydra player to not fight with your units or lose them basically. He'll need to lose DPS to micro away from the storm or the hydras will simply just die. So that's why you always just want to be kind of occasionally be throwing a storm here and there, not seven at the same time, but one and then another one and you want it. It's important that they hit the hydras as well. I saw four or five storms there that either hit like half a roach or two hydras or they just hit, you know, a poor critter that was accidentally walking by. It was just mining his own business in the wild. He's a fight. Like, oh, that looks interesting. A storm on his face. I'm not actually sure a storm kills critters now that I think about it. Probably does. Yeah, you just lost all of your interceptors here without using any of the storms. All the other fights where you had storms and carriers together, you pretty much won. Even the start of the final fight went very well. Your opponent had to rebuild 26 hydras at once. Well, you basically lost like what, maybe six or maybe eight supply or something like this. All the fights were really good. You just had one extremely bad fight and then you died. And this also was against an opponent that was extremely all in with a very high army supply. You could have built cannons against this, could have built more batteries. You could have maybe done a little bit of a zealot run by while this was happening to force some of the units back. There's a lot, or to stop the reinforcements from instantly going to the main army. There were a lot of things you could have done. But I don't think that this really proves that hydras are the hard counter to Templar carrier. Not at all. Like, the Zerg player trades extremely poorly for a very long time until you completely throw a fight. And then you're like, oh, hydras are too strong when you didn't storm whatsoever. Like, you can't say that Templar carrier isn't good enough if you don't use. use your Templar correctly and you don't use your carriers correctly. That has nothing to do with the unit and has everything to do with you. On top of that, you had no map vision, had no harassment, no static defense whatsoever, and your upgrades were slow. All of that together, you suck. And that's just the way it is. All right, my friends, that's going to be it for today's episode of Is It Inba? Or do I suck? If you did enjoy this one, don't forget to the like button, subscribe to the channel. and hopefully I'll see all of you next time for a new video here on the Harsham channel. Bye-bye.