StarCraft 2: Are Hydras completely overpowered? | IODIS|

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What's up boys? Welcome back to another. Is it Inba or do I suck? Today we have a good friend of mine called Rep This who sent me an email, Hello, Kev. I am a 4.5K MMR Prolost struggling versus MASS early Hydras. I do not know what to do. Perhaps I am too slow on my response. But I think that this Zerg build is just too powerful and Proloss will get crushed no matter what they do. In this particular replay, I forgot to start my Zellet versus a link rush, but I didn't lose too many probes. And I think I could still be in a winnable position. But alas, I got Hydra. Thank you for reading this. Yours truly, Reptis. All right, Rep, this. Let's have a look at your replay. This sounds very interesting as you got Ling rushed. Now, in the top left, we have our boy Reptish, who is the star of this video. We'll be seeing whether he's right. Is Mas Hydra too imbalanced? That's the real question here, of course. We have our boy, JD, man, who's starting with a 12-pull, which is the fastest zergling Rush anyone can do. It is without speed. I have a beautiful guide on how to respond to this. Let's see how well Raptis does against 12 pool. It gets a pilot scout, so you should be able to notice rather quickly what will be going on. Now, the way you want to deal with a 12 pool, most of the time is you just get a gateway, you get a cybercore, you get a second gateway, and then you get a pylon, and then you're going to be completely fine. There's absolutely nothing that your opponent will be able to do. you're gonna bust out one or two zealads depending on how brave you're feeling and then you shouldn't lose any probes hell the zergling shouldn't even get past your wall if you truly need to you can always block with a pylon let's see how our boy raptish does so to start off with he almost loses his probe barely doesn't while trying to block the hatchery that is going to go down at around 117 usually from a pool uh 12 pool now at this point reptis figures it out. Let's see what his response is. One, two, puts a guy in gas, sends another probe down, I guess. Now, the way you want to build your second gateway is you want to build it either one forward on one over here, so that you can wall with a pylon easily over here or over here, however you want to build your wall. You don't want to build all your buildings in one line, because then in this case, you will never be able to wall up this little area, area just because if you build a pylon here, there's still a spot here for the Zerklings to go through. Now on top of that, as he mentioned in the email, he forgot to start a Zellet, which is extremely stupid, that's truly the only thing you need to be thinking about at this point. Lose the probe for free. Right now he realized, oh dang it, I need a Zillet. He won't be able to wall off properly because, like I said, he will need a pylon here and a pylon here. He doesn't have the money for that. Instead, he holds positions his probe, tries a wall, like 10th, that's not a cool wall, that's the lings in. The Zerg starts attacking the pylon. This is already a very difficult situation. If I was wrapped this now, I would start and adapt as soon as possible. Chrono boost that and I send my zealot into the main base while continuing probe production to try and deal with this. The moment you lose more than two probes, I think this game is pretty much over most of the time at the highest level. So far we've seen five workers gone down. Maybe one more will go down. I'm not sure what he's doing, I just leaves the adepts over here. It's a weird play. Okay, yeah, one more, two more workers go down. So seven workers die against... He killed six lings and seven workers die. That's an extremely bad trait. His opponent already has a hatchery. But perhaps it's still possible. I mean, this is about 4.4K MMR. Both players are Master 3, I believe. Let's see how they... they go into a longer game most of the time if you're not playing at the highest level you can always come back if you play a lot better than your opponent i'd be confident that i'd be able to make this game work so so far we've really only seen mistakes from raptist but i'm i'm sure we're going to see something really broken from the Zerg relatively soon who is uh adding some queens starting to spread some creep here comes the first adapt white clicks this chuma will be able to get it nowadays of course you can't cancel those tumum anymore since the latest patch. That's nice. I mean a free tumor is a free tumor. I would not let the shade finish. There we go. Good job. No third base. So good scout coming out of Raptis here. I wouldn't mind seeing a robo go down. Probably going into a DT drop, which actually is a pretty bad call. Usually if your Nexus gets delayed and you have very little money, DT drop is kind of difficult to pull off. You don't have enough gas, you don't have enough money. Stargate usually is a lot better. You get earlier damage out on the map and you can really still focus on corona boosting probes out so it's what I would recommend after a 12 course to build a Stargate but you know who might rank 6 GM that's who I am just making sure you guys know it's not a brag it's just the truth adept dies does scout that there's a drone at the third base which is annoying probably a third, but that's not good. You don't want to sacrifice and adapt for that, especially against slow lings. You have to be extremely slow in order to lose your depth against, what, 10 slow lings. Truly the reaction speed of a raccoon that had a few too many drinks. Don't we know them all? So we see a prism. Now, another mistake that our friend Reptis makes is that he builds the prism before the gates. You're supposed to build gateway, gateway, then prism, then take your gases. His probe count is also too low though, so this shouldn't even really be possible. He will continue worker production, I guess, relatively soon and then take two gases, but this seems like we're world's worst DT drop in the world. And this is another reason why you shouldn't be getting DT drop. Meanwhile, our Zerg player, nicely droning up, going up to 45, once these five drums finish, we'll be getting a layer and probably heading into high drought then, which is what Reptis was struck. struggling against. Now is he a stalker? Might be able to chase away his overlord. Don't think he should be able to get this. There's no speed yet on the map. And this prison might be able to do a little bit of damage with these DTs. There's no detection. There is a layer so he can start an overseer. Here we go. It's on the wrong side of the map though, my friend. You're going to need an overseer at home. HydraLisk 10 goes down as well as well as 10 more lings. A little bit of indecision where exactly to warp in. JD Man, our friendly neighborhood Zerg, is floating 1,200. minerals as well right now so it's definitely saving for the Brutlord switch 40Ts do get warped in and this should actually be a kill there is an oversher being built right now but i mean 40t is right clicking a base this should be completely fine right i kind of believe this should be going down this also will never be fine still up yeah and there goes a third base besides to not pick up does pick up and it looks very good actually well doesn't look very good but supply is pretty close, worker count is even, and there's no third base for the Zerg. I mean, this is pretty much the dream scenario after his awful start. So at this point on, what you wanna be getting is you wanna get charged, you don't wanna get a double forge. Double forge is always terrible, but especially if you're behind. Just play single forge and just get attack upgrades again, Zerg. You don't really need armor upgrades. Bainlings will kill you no matter how many armor upgrades you have. Bainlings don't care about armor. Well, they do, but they actually don't. Like, they do so much damage that, armor never really makes a difference. So we see some interesting arcand drop here not really getting anything done almost loses the prison. How much has he killed so far? Well hasn't killed a single worker killed a couple of extra units but I mean his army just looks so extremely small. He only has four gates his charge is very late. Does he not realize that he needs to build defenses rather than macro up like he just killed the third base but he should be doing at this point is just getting more and more units making sure you can't die now we see the zirg is he actually going to attack I'm not quite sure yeah I guess so he's going to attack with 44 workers this is a complete all-in he is rebuilding the layer in case he loses his overseer plural as there's two overseers um doesn't want to die to the t there's no charge there's no any no upgrades are done I mean what units Just wrapped this actually half. He has five salads without charge. There's a prism with two ARFonts flying around. But it's, oh my god, drops on top of the hydras and this should never work. Oye, yoy, yu, wrap this, wrap this, this. This has to be the saddest game I've watched in my life. You absolutely made zero correct cause. GG gets called and wrap this loses the game. Well, wrap this. how to tell you, but first of all, you completely respond incorrectly to 12 pool, do seven workers. Then instead of getting Stargate, you get DT drop. You kill the third, which is nice. Then you play double forge. You don't start charged until like a minute later. And you just keep producing workers, even though you know that the other guy is probably on 44 workers, because you just kill this third. I mean, hydras are good, but you know what? I'm not gonna be the one telling you hit it boys Hey bro you suck You suck You suck You suck bro All right boys that will be it for today I know this was a short episode but happens to do the best If you do want your replay featured in is it inba or do I suck. Feel free to send it to me. I will have my email down below. If you like this video and if you like my other content, feel free to subscribe on my YouTube and like and comment below, whatever you want. All right boys. See boys next time. Bye bye.