THIS DROP KILLED HOW MANY BASES?!?!? | Is It IMBA Or Do I Suck?

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Dear Harstam, Protoss late game air units are Imba. I am playing a game against Protoss where I drop him several times in the game. I destroy several of his bases as he spreads like if he was a Zerg player. But unfortunately, I am unable to stop him before he fills his entire supply with imba carriers. I destroyed him the entire game and had three times his APM. But none of it matters when you have carriers that just. Just A-click and go-G. Name Al-Anne, Alan, but with double L. Not quite sure how to pronounce that. Race is Terran. Leak is bronze, 1844 MMR, and the server is going to be North America. So a North American bronze match. And Harzer is his in-game name of Alon. And his opponent is called Heaven's Blade. And Heavens Blade here is, I believe, a silver player. Hamster will correct me if I'm wrong, but in the loading screen he was silver, so that's all I know. The standard 14 pylon behind the mineral go down on the side of heaven's plate, and this is promising to be a banger. I haven't done a bronze game in an extremely long time, and I'm curious to see if the level down there went up a little bit or if it went down, or if it's still the same as it used to be. First depot is being placed at a perfect location. I do like that, starting a wall. If he builds the second barracks here, I feel like that. like you're almost guaranteed to get out of bronze just by knowing where to wall. Barracks was about 70 or 80 minerals too late. But I don't want to be too picky when it comes to the built order. This is an interesting one that I haven't seen before. I'll give him death. This is a classic three pylon plus gas before Gateway. I'm supposed to, sorry, the Taron. The Terran is going to go into gas. The gas is a little delayed as well. The barracks is late, but all of that doesn't matter too much, as his opponent also isn't really opening up with a build order. Second gas is going to go down here, and we see a Probe Scout coming out, but it's going towards the wrong base. And maybe he's just spotting for proxies. and he gets a forge down. I am way more interested in what this protest is doing right now, honestly. Okay, second depot before CC. It's not quite optimal, but I will forgive you. Double gate, after forge, and after three pylons, and after double gas. So, if Harzer had opened up with a Reaper here, the Reaper would arrive at something like 225-226, there would be zero units. The Reaper would actually just straight up win the game. Don't forget that Harzer is also scouting, except the only thing so far he's seeing is the complete lack of a nexus. Okay. Ah, okay. Now, this is kind of a classic, honestly. I've not seen this before, but it wouldn't surprise me if this is more common on the lower levels. just like this chronoboost without building anything is here. So he's proxying a nexus on the top. Even when his main base gets taken out, he'll still have this base. That's the type of high-level thinking that I hadn't considered yet. We had triple wrecks before the CC. Okay, and he's going to go into double tech lab. And then I guess stim and combat shield and go for a push. Worker production is very mediocre from both sides. Triple cannons? This guy is an absolute magician, you know. He's wanting you to pay attention to the fact that there's no natural and he wants you to believe that that natural is valuable to him. You know, he puts all of his defenses where there is no base. And then this is just going to be mining for free. This is the type of high level mind games that I didn't quite expect to see in bronze, but we are seeing them right now. And I'm loving every single second. Okay, we have a type of a scuffed three wrecks opener without any workers. So there's at least potential for a marine push. What happened with the SUV? Did the SUV go down or did he die? Now, he just went home. So the SUV saw nothing in the natural, stood over here for about half a minute or a minute, then saw that there was cannons building in the natural. I was like, you know, the main base, it sounds interesting, but is it really that good? It's like when a new restaurant or something opens up and everyone's talking about it. Actually, that sounds like a film scenario. It's more like if a bar opens up and people talk about it, it's such a cool bar. You go to the bar and no one wants to talk to you like in every other bar that you go to. That's kind of what that SCV probably thought about. You know what? I'm just going to stay home this time. I'm not even going to try to go into the main base. Get some type of scouting info there. See? Two more zealots on the way? and plus one is being researched as well. Now, this Twilight Council could go for charge, and at the same time we have four minutes and 38 seconds in the game. We're on eight Marines, 26 SCVs, and I guess Combat Shield is done and Stim is on the way. So just to compare this with a build order that would be tight and would make sense, at this point you can be on the other side of the map with about 21 Marines, 38 SCVs, Starport already started, plus one on the way, and Stim and Combat Shield. All of this can be done with just way more stuff. Just as a comparison to show you how poor the build order is that we're currently watching. It's down by 10, 11 workers, it's down by, well, an infinite amount of units. Starport is delayed. eBay is delayed. All of this, I would say, is really bad. if your opponent didn't open up with four pylon double gas forged into two gate into double proxy nexus as we have the second nexus also going down on the opposite side of the map so even though harzer's build order is really bad his opponent's build order isn't even a build order they're they're not really in the same league there you know it's like if you're trying to play a game of football my man heaven's blade is showing up with a baseball bat you're like hey hey you're not supposed to show up with a baseball bat and then just starts beating you with the baseball bat and he just starts screaming this is how soccer works now you're a little European idiot and now you lose the game you're bleeding out need to go to the hospital Heaven's Blade wins the game congratulations and that's kind of the brilliance here of Heaven's Blade Build Order is that he's not playing by the rules and Harzer here is playing by those you can kind of feel that Harzer watched some tutorials, you know. He watched some games maybe even, and he saw Klam do something like this, or Maru, you know, it's two Terran names that he knows. He's like, you know what, I'm going to copy these build orders, or at least what he thinks these builders are, I'm going to play it. Heaven's Blade, however, what he did is he read the back of the box. He found the old box of Starcraft to Wings of Liberty in his dad's basement. Heaven's Blade is a seven-year-old. And this is the first game that he's playing. I was like, oh, these cannons look cool the Boxart. Let me try that. Now you have proxy some Nexus. Sure, sounds good. I bet Heaven's Blade in this game is having a way better time than Harser because Harser is sweating. He's like, I don't think I have enough units quite yet. He also has hotkeys, you know. He knows how the game works. Like he's boosting his Metafax force. Yeah, boost is good. Always use it on cool down. He's going to use it. Boom, the moment is ready again. Sweating it out with 69 APM average. 300 right now. He's 300 apm. His opponent is on 32 average. See if the effort drops down to zero. Is there a time where Heaven's Blade just stops clicking things? Perguer's game. This is the weirdest scan. Is this scam? He plays it very safe. Doesn't want to go anywhere, you know? He could have just checked with his Medivac, but that would have been a little bit too risky. Okay, it's going to go into the main base and drop behind the... I kind of want to see what he's paying attention to during this drop. He started this drop with like 800 minerals in the bank. I wonder if he's ever going to look away and ever do something else. Better than just control these units. Oh? I'm not sure if he tried to move and accidentally clicked onto the MataVac or if he tried to load into the Medivac and it didn't work. I thought for a second that the Marine got to a spot where it usually camp. Okay, now he's dropping again. It took about 15 seconds as well, while completely only looking at this army to figure out that there were units in the Medevac. He hasn't done anything during all of this, mind you. Mr. 3 times his APM. He's just clicking his Marines and Marauders really quick. Okay, now he's producing something. I think that took about 45 seconds of nothing happening in the main base of his opponent until he dared to look back in his own main. So right now he probably realizes he's owning his opponent. But he doesn't realize, however, is that our man Heaven's Blade already has a second base prepared. And that's this one. Forge continuing upgrades over here, plus one air armor. You see this is a man with vision. He can anticipate the future. Harzer right now isn't even thinking about the future anymore because Harzer believes he won the game already. This man is getting shield upgrades for his potential carriers. He doesn't even know how to build carriers yet. Right now he's reading the game manual, sometimes pressing the F12 button. He'll go like this. He's like, huh, Protoss units. There's no, the Protostackery. And he's just looking at this. And he's like, huh, is there a way where I can get this at the same time as I'm playing the game? Takes like a screenshot, puts it in paint, then puts that on his second screen and sometimes just glances over. like okay where do I want to go? It's just hovering over all the units. He's like, ah the carrier, fleet beacon, capital ship can attack ground and air. Sounds pretty good. All right, let's continue the game. The same time, Harzer sweating his butt off. He's like micro, well, it's not quite microwing, but I guess he's... Okay, I want to kind of first person this here for a second, okay? He's not controlling his units. He's not really clicking anything, but he had 160 APM during that fight. He didn't build anything, I think. I think these were slightly after-hide, maybe just before the fight. And he just stood there and took it. So he lost half of his drops against slow zealots. No way, they had charged, excuse me, against charged zealots. That's actually a big difference. And now he's going to send out four more Metafax. For our good friend Harzer, the floor is lava. This guy doesn't give a crap about using your resources efficiently. It's like, I know that I could be using this for mules, these scans, and I could just send my metaphax there or just a single unit. I could also just scan every single base, and after seeing that it's completely empty, what is this? It's a triangle. I could still just send these units into my opponent's natural. I've actually been floating about 4K this entire game as well by away. Um, okay, it's gonna drop. Lose a couple of Marines and he can just stim into this and win. You really can't, like with any amount of units. He's one, one, and these are three cannons. I'm surprised he went for the cannons first, didn't just kill the pilot, but I don't mind it. Okay. I was using F2 because all of his units just came over. Has maximum energy on all of these command centers. Start scanning again. See this base is like, now I gotcha. And he's gonna go to the next base after he takes down the cybercore. I like that the cybercore in the main base, right now for Harzer, is the most pressing issue in his mind. You've seen a base go up here, it's like, eh, I can deal with it later. The potential threats that might be there. Let me just kill the cybercore and then take 20 seconds to load up into my Metafax. 5.2k minerals in the bank currently, by the way. No extra command centers, no extra production, no production is being used either. No armory or second eBay, nothing. At the same time, our good friend Heavens Blade might not be mining a whole lot, but everything that he is mining is being used very efficiently. Look at that. It's constantly been under 500 minerals. And although he didn't respond to him losing the main and the natural, right now he's actually, he's going pretty ham. Harger with this drop might be capable of scouting this right-side base as well, by the way. We have a large army here. If he stims, he will just destroy this. Yeah, this is a potentially a pretty decent fight here for Harzor. Well, potentially, this is a really decent fight. I also think we're almost hitting the three-minute anniversary of not building units. The last time that any of these barracks have been producing a unit. It's been a long time ago. Okay, now he sees on the mini map that he has scouted this base and he goes for it. Still not building any units. I wonder how high he wants. Okay, here we go. Starts four Marines after he hits the 6K mark. It's like, all right, that's enough, guys. I've had it now. This Marine Marauder drop will be capable of taking out this nexus. Now he loads up again, scans forward, once again, of course. He was already flying there, but rather than just seeing... Did you scan a second time on the same way? No, he just starts scanning all the bases, I guess. He's like, okay, that's interesting. So right now he knows of almost all bases what their status is, except this base and this base. But maybe he's not aware that these are mineral patches that can be mined from. Maybe he thinks they're just for show or something like that. Rather than attacking, by the way, into these cannons with his army. Actually, no, I like that. He shouldn't have done it. He should actually get all of his units together. There's a lot of things he should be doing right now, but one of the main things should be getting all of his units together. and then killing his opponent. He has 22 Marines, 15 marauders, good upgrades, or well, same upgrades as his opponent, and he has six metaphics. If he attacks into this, the marauders will take care of the cannons, the Marines will take care of the interceptors, and it's going to be impossible for Harzer to lose this fight. He also now realizes that perhaps it's time to start spending some of his money. Has 5.4K in the bank when it comes to minerals. I like this. You know what? I've been whining a lot about everything our good friend Harser has been doing so far. But I like the fact that all of this is nice and neat in a line. It's not the greatest StarCraft player, but at least he's a neat person. Okay, I do like that. Okay. Here comes the Stim. Takes out the first cannon, takes out the second cannon. There is three carriers out at this point as well. Okay. It was a very painful fight. He decided to lift up here in the end. So he decided to go for the mothership rather than... There was energy available for a scan. He could have scanned and just killed all the interceptors. then scan three more times and then probably another time. Instead, what our good friend Harza decided to is he wanted to, first of all, I think he started right-clicking this pylon, then he tried right-clicking the mothership and done, he lost all of his marines to carriers. Then he stayed around with all of his marauders taking out this right-side assimilator, rather than running back home or maybe scanning and trying to take out the main base or it is the main nexus. Now we have a three-carrier counterattack and there's nothing here. There's nine Marines. There's no Vikings left. His natural is going to die. He is building some extra infrastructure finally, which is a good thing. I always say that whenever you have a lot of money, it's always good to build infrastructure, no matter how much you already have. But if you're floating 5K, it's probably worth it to just plump down a couple of extra barracks or if your pro-lose, two, three extra stargates, you know, you need to be able to spend that money when you lose units. Okay, this is a, this is a better fight. It's going to target down all of these carriers, or at least one of the carriers, and maybe eventually I'll be capable of getting that second one. This still went a lot better than the first fight in which he killed an assimilator and lost about 75 supply. Now he lost about 15 supply and killed a carriac. So it's a progress of a kind. Vikings are not being produced anymore. I really do like the priorities here on the MataVex. He's like, huh, my base is under siege by two carriers. The one thing I really would like is some extra healing for my eight Marines, rather than getting air units that are actually good against carriers. Oh my God, he hues up a punch. I was wondering where all the money went, but I guess now we know. Interceptor still could die as well, by the way. just decides to stim and kill the interceptors, that would also be good. He's going to go for the mothership. Heroic attempt here on the mothership's life. He's going to get it. Except now he doesn't have enough anti-R anymore to take out the carriers. One does start to wonder whether he is aware that the scan can also be used for detecting rather than just for scouting bases while his units are already there. I have my doubts, honestly. I actually am starting to wonder if Harzer is, altogether aware of the concept of detection. I mean, he is a bronze player, so it's completely viable, or completely possible that he just doesn't know about detection. I remember the first time I played a game of StarCraft, I died against the Dark Templar. I remember being so upset that I couldn't see this unit. I was like, this is so stupid. I can't see the unit. Maybe he's having a similar experience. Maybe he truly believes the only way to get to the carriers is by right-clicking the mothership. That would make the game a lot harder for all other races that are in Protoss, by the way. They really would make it out. How would you beat DTs? Not possible, because they cloak by themselves. I doubt Harser ever won a game against Dark Templar. With the game being reset like this, though, Harzor now has another opportunity to show up his extremely high APM, triple the amount of APM of his opponent. Let's not forget about that. Perhaps the problem for Harser isn't that he's lacking in speed. I bet if we were to do an IQ test is that you get the reverse here, what we see in the APM. Wouldn't surprise me. Mother ship gets built again. I do like that because so far it is being used as a great bait for any of Harzer's units. Harser actually has a pretty decent army. I think if Harser would attack across the map, he would be capable of winning right now. Of course, Harser isn't aware of that because he hasn't used the scan ability in a while. The magical scout, it only costs 50 energy. Has he built any mules yet? You don't see mules in units lost right, if they just expire. I don't think he's muled once yet. If you're harser and you're watching this, a mule is the guy that drops from the sky in the yellow suit, and he mines minerals for you very quickly. Now, throughout the majority of this game, having minerals wasn't really one of your priorities because you had plenty, but in this type of scenario where you're down to 20 workers and you want some extra money. I suggest throwing down a couple of mules. Generally, it's a good call. Anian pulse crystals. Heavens Blade knows things that we don't. He's just going to get it in case he needs to go for the Phoenix transition. Bottom left side base, a couple of extra pylons. I do like it. And he's also loyal to where he started, you know. Very often when people make it into the big world, They forget where they came from, but not Heaven's Blade. He goes back to his roots. It's like his summer home. Vises his parents, that type of stuff. Gets any impulse crystals. Wait, he didn't scan before going in? Oh no, he scanned it already. No, he knew it was there. Sorry. How silly of me. But he actually flew in without scanning first. That's also progress of a kind. I wonder if he taught him this. trick himself during this game. You know, it's like, yeah, maybe I don't need to do that anymore. Maybe I can just drop. That's cool to see. Sixty Marines are going to be capable of taking out this base. And I guess this is some of the magical dropping that he was talking about in his imbalance complaint form. He said, I dropped a bunch. And his opponent hasn't dropped once. Now, I know that Terrans like to brag about the amount of times that they drop, but dropping isn't actually that special. Like just loading up your units. unloading them, it's just, technically it's just one more action than A moving across the map is. And if your units never returned, then perhaps just A moving across the map would have been the better option here. So it takes out the one base, loses all of his units. It's like, hmm, that wasn't great. Let's see if we can do that trick again. At this point, I think Heaven's Blade, could he move across the map and win? Yeah. I'm not sure if usually you can, but I know that if Heaven's Blade would move across the map, our good friend Harzer would right-click the mothership, and mothership might go down, one carrier might go down, but then there's nothing left. At the same time, Heaven's Blade's macro is actually quite good. Like, he's not floating a whole lot for being silver. It's not unimpressive. He's doing a lot better than his opponent, at least. Plus two air weapons on the way as well. I really wonder what he's clicking at this moment. Our good friend with the high APM. It's going to double expand. Did he get a planetary there? It's a good move. So far his opponent has really shown him what's good with all these ground units. This planetary is going to be very useful. You know who would never make this mistake? Our good friend Heaven's Blade. You know why? Because Heaven's Blade, if he would be playing Terran, He would click on this thing. And what does it say? Can attack ground units. Heaven's blade wouldn't fall for that. Ah, yeah, yeah. Hars are really lacking in the StarCraft 2 theory here. Getting a planetary against carriers is not quite what you want. I can't believe this, these type of games are actually being played on the same server that I sometimes play on. It feels like a bit of an honor, you know, that these guys play the same game at the same time period as I do. Oh, here we have a scan. Where did he scan? Okay, scans. Scans forward. He's like, ooh, that's safe. He's going to scan again. He saw one immortal. That's a threat. Back home. I like that. He doesn't want to lose his units another time. Of course, he didn't know there was going to be three carriers in between him and that base, but that was a lucky escape. So we're not going to see too much more I'm afraid of. Okay, Robo Bay, Twilight Council, plus to armor as well. Two more carriers on the way being rallied towards. where's this top side base. You see, already has this base secure. Still superior income here for the Protoss player as well. Now, what we could be doing is while we're behind, is trying to really get our eco going by getting a couple of extra bases. I do like that. Turn these bases into orbitals quickly, start throwing down some mules, just mainly they're starting to throw down some mules. And I think these SUVs that are being built at this point could have been built a very long time ago. Like we were on 23 workers for no real reason for an extremely long time. Okay, now we have an orbital coming down here. I don't think we have seen a single mu. Oh, whoa, whoa, whoa, oh. Yeah, yeah. Okay, so he is aware. He knows how it works. He just hasn't been using it yet. Weird. Very weird. Okay, ship weapons level two on the way as well. It feels like he just kind of stopped macroing for like 12 minutes or so and now decided it's time again maybe there's like a switch on the side of his head and he presses if the flying drops into carrier switch that's the one side of the switch and the other one is building SUVs and units I much prefer to building SUV and building unit switch I have to admit these triple carriers here on the top side don't think these are going to be capable of doing very much as long as they're over here I also like that Heaven's Blade just kind of keeps expanding, not caring whatsoever about losing bases. I guess if you have friends everywhere, like Heaven's Blade probably has, like the absolute chat that he is, you don't really care if you lose one or two friends because there's more anyway. You know, there's more efficient to sea. It's the same for Heavens Blade. There's more mineral patches on this map. He says, you take out my main and my natural, I already have proxy bases. You take out my proxy basis, I have my main and natural again. Like this guy truly figured out the game. Here comes another double drop. So switch has been flipped again. See how these are going to fare. You're going to fly into some carriers. Did he scan anything? This is one hell of a path. Oh, it's going to spot this base. Let's take a look at these lightning quick responses. Okay, sees an empty base. Drops the MataVX. Stimms. Wait still, everything is unloaded. Now he stims. Or now he will stim. There we go. That's big. See if his opponent cares. Oh. Here comes Heavens, Blade. This is a good escape. Well, almost was a good escape. If it would have been slightly faster, that would have been a really good escape. Now he's going to get into the main base. He's going to be capable of doing so you see. Look, 3K minerals again. It actually is how it works. He just doesn't do anything while he's dropping. He literally has a switch on his head. Not only if he could control that switch himself. It seems like it's a timed switch. Very unfortunate. He's going into Thor's right now. He keeps building marauders as well. I wonder why he does that. Like right now, the last unit that he has seen that was on the ground was this immortal when he scanned this base before flying in with the two metaphacks. He was like, yeah, that's too much. Maybe he's just really afraid of Protoss ground units. It is completely possible. Okay, 4K in the bank. As Heaven's Blade right now is getting rid of his decoy bases. His main once again is going down. His natural is going to fall. This base will fall eventually. And he says, you know what? I'm just rebuilding these bases anyway. So I don't give a crap. This is about the mine out. You think he forgot about the carriers? I think he might have forgotten. that he set the rally point over here. I kind of want to look at Heaven's Blade first person. It's a lot more relaxing. I bet he's eating at the same time as well, Heaven's Blade. Probably doing something else at least. You know? He just, oh, now he sees him fly somewhere. Surely. No, hey, he's still not aware. Or maybe he's trying to hide the carriers. It's also possible. Cues up six probes. Goes to the next nexus. Chrono boosted. Oh! Now he sees him. No, no. He was just changing the location of these probes. This is great to watch. Kay, queues up five probes after the chrono boost is almost ended. This is absolutely marvelous. I really like this. God. I wish I could play like Heaven's Blade. I really wish I could. I bet this guy's having way more fun than I do in all of my games. Just rallying up carriers. And sometimes he just finds a carrier bank somewhere magically on the map. Maybe he doesn't know how rally points work either. It is possible. And sometimes he just right clicks and then the rally points get set for the rest of the game. Chrono boost flying around. Okay, here we go. Another five-man drop. Because, ah, he scanned and he saw these cannons. He was like, ooh, that might be dangerous. I only have 3-2 bio. And these cannons are all, well, kind of vulnerable, but I wouldn't want to kill them by myself. Let me send the rest of the forces as well. As Thor's at home, has no upgrades for Thor's, though, and continuous upgrades for these... It's getting drilling flow upgrade. Maybe not even that bad against interceptors. Yeah, it's not getting upgrades for these Thor's. I also think he has the incorrect mode for the Thor's currently, but it could be wrong. Okay, he's going to absolutely destroy this. It's carrier still here on the top. And this is an insanely high-level game. I feel my brain moving slower as well. Hop, hop, hop. Picks up the drop. Goes back home. Turns this into an orbital. Still 8K minerals in the bank currently. Could start or could try. to start adding a couple of barracks or starports. Okay, so he sees that it's triple carrier. Now surely we unload and attack into this. No, we scan a different base where he isn't. If he goes in here, this is the play of the century. I... Does he not understand that the other guy can also respond to things and just fly his units here? here. Like you scan that the army is over here and your brilliant plan is to drop this base and then pick out. Okay, well, this is actually a smooth move. I'm not going to complain by this. There's a freaking James Bond over here. Oh no. I think Harzer might actually ruin it for himself here. He scans the carriers. I think, I actually think there is a chance that up until this point, Heaven's Blade wasn't over. Nah, he's been chronobo boosting this cybercore though. I feel like now they get added into the army. Now our good friend Harzer is in trouble. What was he going to do with these Vikings? What actually was he going to do with these Vikings? I'm very curious. Okay. Now I want to do a little bit of simple math here, okay? Before the fight. I just want to have a look at everything that has been going on. So, we have an army supply of 138 for the Protoss player. This army consists of 18 carriers with 3-3 upgrades, okay, 3-3 upgrades, and one shield upgrade. Against an opponent who has 129 supply, but of that 129 supply, 11-medevacs are built, so that is 22 supply in Metafax. For only 29 Marines, and you might say, well, only 29 Marines, there's also 14 marauders. Yep. But marauders don't shoot up. So these 14 marauders, again, 28 supply, also isn't useful. So realistically, this is more of a 140 pure carrier against like 100 supply of anti-air. And also, this anti-air only has 2-1 upgrades. So he's down three upgrades and the ground only has 3-2. so it's also down and upgrade. I'm very curious to see what's going to happen here. Stim isn't being used. Stim still isn't being used. I think he lost 10 supply before he started attacking, and all of that supply was anti-air. Okay. Scan now is being used for the first time. One carrier went down, as the Vikings focused on the interceptors as well. And he got absolutely decimated here. Completely destroyed. Not even close. Now I hear you think Kevin. Oh, he just leaves like this? Oh yeah, to be fair, he was pretty dead. And the other guy lost like a single carrier. I do like that he left. I don't like that left without Gigi. But what you can say here is that he didn't really have the correct army composition against a pure air army. Perhaps getting almost 30 supply and marauders. isn't quite what you want against pure air. On top of that, maybe you want to add a couple of ghosts. Ghosts reduce all the shields. If you get two, three extra ghost for a very low supply cost, you can EMP everything, including interceptors. Another good trick is to stim. This increases the damage output of all the units that are shooting the interceptors. Trick number four would be to target fire with the Vikings on individual carriers rather than Vikings just going like this, looking to see if they can hit another interceptor. Also not quite ideal majority of the time. So there is a couple of things that I could give as advice before we truly get into the nitty gritty stuff. So there you have it. Now, if we get into it, your balance complaint from, what did it say? Protoss late game air units are inba. I'm playing a game against ProDoh. where I drop him several times in the game. Okay, I understand that you drop him several times in the game, but dropping someone several times in the game isn't actually something that is necessarily positive. Sometimes I try this when I talk with my girlfriend as well and I say, but I cooked the past three days when she tells me to clean something up. Forgetting that everything I cook is absolutely inedible. It's nasty and disgusting. It is a net negative. I just wasted good ingredients. And it's the same here with your drops. You wasted potentially good units by throwing them away in a drop. Some of them were good, but majority of them, you just kind of lost them and you kill the nexus and then they died to carriers. I destroy several of his bases as he spreads like as if he was a Zerg player. Okay? That doesn't really mean anything. But unfortunately, I am unable to stop him before he fills his entire supply with Inba carrier. years. Okay. A really key word in that sentence is I. Unfortunately, I am unable to stop him. If we replace the word I with almost any other nickname of a Terran player in StarCraft 2, this sentence would be false. You, however, were indeed incapable of stopping him before he filled his entire army's play. There were multiple points inside this game where you could have just move commanded across the map. And then, once you see his units, A moved. Stim, A move, you scan to get detection. That would have been it. The first time, after you pushed him back, you could have done that. Before that, when you right-click on top of his mothership for whatever reason, you could have done that. 22 Marines with 2-2, 3-4 Metafax there, and there was, I think, 3-4 carriers total. You would have absolutely destroyed that. It wouldn't have been closed. All of the interceptors would have died and you would have killed him. So when it comes to your game sense and game understanding, I'll give you, on a scale from 1 to 10, a 1. It's the lowest. There's no game sense. The second one, when it comes to the micro in the fight. On a scale from 1 to 10, the micro in the fights, but it wasn't really there. Most of the time you used stim, which was good, but then you almost always right-clicked on the wrong unit. or you didn't right click, so you just kind of stood there and looked. Even in the early game against the Zellas, you just stood there and watched the fight happen without kiting back. So for that, on a scale from 1 to 10, I also will have to give you a 1. And then if we think about your macro, there were times where you were floating 8K while looking at a drop. There were times where you're floating 12K, 6K, K, multiple times. throughout the game. It seems like there was a switch there that you needed to flip, and sometimes you just didn't flip it, and your macro just wasn't very good. So for your macro on a scale from 1 to 10, I'll give you a 2.8. Put all of these together, 2.8, a 1 and a 1, and you, my friend, suck. You suck very hard. I'm sorry, it just wasn't good. Carriers aren't imba. You just right-click. the mothership. It is what it is. All right. That's going to be it for today's episode of Is it Inba or Do I Suck? If you liked it, don't forget the it the subscribe button, like the video and hopefully we'll see you all next time for a new one. Thanks so much for watching and bye bye.


This Zerg CRAVES The Smell Of ROASTED ZERGLINGS! | Is It IMBA Or Do I Suck?

Get your plates guys! We are dining chocolate coated roasted Zerglings today! And let me tell you, there is enough for everyone!  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Harstam, I have a solution for all the Terrans who complain about Carpal Tunnel. Play Mac. Terran Mac is absolutely imba and can aim as good as a Golden Armada. The reduced micro and ability to trade cost-efficiently makes Terran Mac absolutely imba. In this game my opponent opens with Hallions, which I trade with slightly unfavorably with lings. As the game progresses, my creep spread is decent and I would say I spend my resources as best I can, although my APM is lower than his. Because my opponent is largely haliong slash cyclones, I transition into Lingban Mutha and harass him with the mutas and kill bases where I can. But no matter how much damage I do, it is impossible to trade well against Mac. At my platinum level, there is no chance I can split against Inba Widow mines he made which kept chipping away at my armies. And once my opponent had Thor's out, my entire army was useless. And it was capital, G.G. Name, Ben, race, Zerg, League, Platinum, 3.1K MMR on the North American server. Looking to be a banger today, so we have Ben going under the name of Black Nova here. We can see him opening up with a... Actually, it was a pool first right now. And going for a drone scout, so some new school strategies that I haven't heard of yet. But if Black Nova does it, it's probably pretty darn good. The other side we have Ferrer, who's going to be our Macing Terran, getting a command center on the high ground because he isn't scouting. A safe and solid play, and you know what I love. That is indeed safe and solid plays. So I'm a big fan of Ferrer already. I think this is the same guy that also makes the little round chocolate that you can buy in the shop. This is the ultimate gift for people you don't truly know. It's a Ferre Roche, I think it's called, or something like that. When you don't know someone very well, you just give them a bag of these balls. They look kind of fancy. They're chocolate. Most people like chocolate. It's actually the perfect gift. I don't think there's anything better because what you could also do, if you know, if you think they might like chocolate, you could buy them like a mixed bag of like a Kit Kat and a Mars and a Twix and that type of stuff. But it doesn't feel fancy, you know? Like you can get away with that when you're 16, but once you turn 20, 22, you get four of these golden balls and these nice little wrappers. they're going to melt you'll be the king with that gift trust me guys Ferrer Roche I think it's called made by this Blue Terran player and I have a look at these build orders though what happened with the drone actually I kind of want to know did he just lose it on the map he lost two drones already both of them to this Reaper I'm not quite sure what happened okay he's gonna go 14 lings but he forgot his speed upgrade I think he realized that now as well I'm building my lings already let me get the speed straight after. So you see the Terran is going into Hallions indeed. And it's getting a starboard. It's an actual builder out of the Terran except for the fact the CC is on the high ground, but and this third depot is way too fast. But life is life. Terran scouts this with his Reaper and says, okay, I see what you're doing. I'm just going to get two cars out and be absolutely fine and also lose my Reaper at the same time. And boldened by killing the Reaper, Black Nova decides to move across the map with slow lings. against the Terran. This is an ambitious plan in general, moving across the map with lings. But against the Terran is very ambitious, because Terrans tend to open up with Helians. And what happens when slow lings meet Hallions? We're about to find out. Well, so far they're dying. And they all go down. And he manages to deal... What is this? I can't count, 25 damage on this halion. He lost 14 lynx and dealt 25 damage on a helion. Let me just remind you real fast what my good friend Ben said. He said, in this game my opponent opens with heliens, which I trade with slightly unfavorably with lings. That's quite an understatement here. You dealt 35 HP on one helion and you lost 14 lings. That's like inviting me to dinner and warning me before and saying, hey, I'm not a great cook, but it's going to be edible. And then when I arrive at your house, you serve me burnt cardboard. Like, I think this is similar skill right here, okay, the type of deceit that has been going on in this imbalance form so far. Two extra factories are going to come down out of Fed Air. I'm liking Fed Air's builder. You can see that he's played Mac before. You know, he has his little ideas down. He's going to float his barracks to the low ground, gets this, what is it, this command center in the wall, extra factories already. He's getting a liberator out for some harass. This is just generally a nice start. It's not a good build order. It's not a tight build order, but he has a plan, you know. This is a guy that has played Mac all his life. He comes home after a long day of, I don't know what he would do. I'm making chocolate, obviously. He's like, you know what I could really use is a relaxing game of Mac. And he starts building Helions as his extra factories. And Ferris is loving it. He's having a great time here. It's a couple of extra depots in the main base. And he's having such a great time. He eats a little bit of his chocolate on the side. A little bit of the different taste chocolate on the left side. Puts it back. Continues controlling his cars. Look at this. Look at this. Four Helions. A Liberator. Takes out the queen. Now this is a reaction speed as well I like that he pulled the lings to this one it's like hmm I wonder what would be the optimal players either grabbing both queens grabbing a single queen or sending my lings there and he decides to first send the lings there and then a single queen to deal with the Liberator to make sure he can't even kill it that's just brilliant did manage to kill some helions already three helions and he is well continue Continuing trading, what did he call it, slightly unfavorable. So far, five aliens have gone down and 52 lings have gone down. 1,900 minerals have been lost on the side of the Zerg and 550 have been lost on the side of the Taron. He's been trading four times worse than his opponent. I wouldn't call it slightly unfavorable. Back in the day I used to play football, if I would come home. from football. And my dad asked, hey, how did you do? Or how did, what was the result? I say it was slightly unfavorable. He would expect us to lose 3-2 or 1-0 or 2-1 or a drawl, but we played better so we deserved it, so it was unfavorable. He wouldn't expect me to lose 25-0, which is kind of what's happening so far in this game. Like, you're down 25 goals. You're down 15 workers. He has Helions, which hard counter-linked. It's just actually just a hard counter. If you have pure Helion against pure Ling, it is actually impossible to trade well with the lings. And as we can see, that's also not, well, this trade wasn't even that bad. It's actually kind of impressive by him, losing that many cars. It does end up killing all your lings though, and now he's going to go to work on the drones. Like, I would say that this game is kind of over at this point, okay? There is no real transitions you can make. Well, you could go into roaches, I guess, so you can finally stabilize against these cars. Get a lot of drones. Like these are kind of, this is the plan that you need to follow at this point. You need to get your eco back or you need to kill him in the next two minutes. Otherwise, you're going to be in a lot of trouble. Your opponent scans you, see if you're building drones and also sees a lot of lings building. So you see that the Farer actually is a pretty decent understanding of the game. I really do like that. Scans, figuring out what his opponent does. And as a result, he says, hey, he is getting more lings. Let me just continue doing what I've already been doing. Because for him, it has been working. For you, it hasn't been working. Einstein once said, the definition of insanity. No, wait. What he said was trying the same thing over and over again. But expecting a different result is insanity. It's the definition of insanity. Is there something like this? I'm paraphrasing. It's not a quote. Paraphrasing. Einstein said something like this. Ferrer at this point would be called insane by Einstein. And those are his words, not mine. I would... I don't know. Yeah, sorry, Black Nova, not Farer. Black Nova would be called insane by Einstein. This is, like I said, his words, not mine. I would never say something like this, but... You do look like a bit of a special case here, Black Nova, so far. You've lost... 125 lings. You haven't achieved anything. You're obviously down in Eco. The game has been going awful. And the only thing you can think to do is to produce more lings, which is the incorrect call. We need to, well, kind of transition out of that. The best way to do it would have been to get 10 roaches out and then to just drone up to 85. Because with roaches, you have some safety. With lings, there's no safety. No safety whatsoever, my friend. it's absolutely impossible. You need to be constantly on top of your lings. You need to be controlling the well. You need to set up surrounds. You need to micro them. And that's not really what you're doing. The way I would see it is imagine that you're a security guard. Okay. You have to defend a small building. Let's say it's my house. I hire you as my security guard and you need to defend my house. The problem is, is that everything I'm seeing when I'm looking at you, is you're slow, unathletic, and I'm not sure if your eyes work correctly because the traits you've been taking so far, I can't imagine a person with working vision taking the same traits. Okay? So I hire you as a security guard. You are showing up with a unit, like a knife. A ling is like a knife. In order to take out an intruder with a knife, you need to be on top of things, you know, because you can just punch you in the face, or he can also knife you. I think that's a word. And it would be an issue. The roach is like the gun. You could be an idiot sitting on your lawn chair in front of the door, waiting with the gun, and you're going to be capable of defending my house. What I'm saying is, is that you should get roaches. A very roundabout. Don't forget it, guys. Roaches kill people. That's very dangerous. Don't play around with those, all right. Ooh, look at Hellbats. Blue Flame Helions. Taking out a spine. That's big. Do like that. A couple of Bains. So he's kind of starting to anticipate how this fight would have gone, had he not morphed the Bains. I do like that. It does only decide the more of them 10 minutes into the game. This kind of was expected in a way, you know, like that the halberts were going to come. I mean, or at least the Hellions were going to show up again. So I'm surprised that the Bains weren't here yet, but I do like that Baines are here now. It means that he is learning from his mistakes of losing all the lings before. We're still on a drone count that is way too low. After you clear a push, often what you want to do is you want to drone up, especially if you're down 10 workers. That way you can afford more units in the future. And because you just clear the push in a very favorable trade, you should be kind of expecting that your opponent doesn't have too many units to currently attack you with. You could also think that maybe now is the time to once again mess on lings and lose all of them to halions. And it seems like that might actually be your plan here. As you walked into a wall here and you saw that there was only 18 heliants, How many is there? Fifteen halions. He said, you know what? Maybe this time, if I run in my lings into all of his cars, I can actually take a favorable trade. And as we can see, this is a trait that I would actually describe as just slightly unfavorable. And yeah, yeah, slightly unfavorable. If those bailings hit something, maybe it could even be fine for you, even. This ends up being slightly unfavorable. If you were referring to this trait in your imbalance complaint form, then I wouldn't have mine so much. But so far, you've been filled with lies and deceit. And also with very poor unit control. That is a different thing. We'll get to that later. You also haven't really scouted much. You accidentally saw that there's a factory here because you forgot about this overlord. I doubt you've seen it. Like, it's overlord. I haven't seen it, seen it. You know, your overlord knows and he's trying to send an email, but you haven't figured out how to turn on the PC yet, basically. So what's happening here. Okay, hive is coming down. Now, there was one thing that you mentioned, and that's that your creep spread was quite good. That's very nice, but it's also kind of useless right now because you don't have the eco. Like, creep spread is the thing that comes last, you know? It's nice to have, but you have bigger issues. And thus, I wouldn't be focusing too much on crux. Oh, this is a good surround. Nice. You actually got a good trade. This was a very nice surround. Actually, good job. This was actually not bad. I'm happy with that. Yeah. You should be focusing more on droning and spending your money a little bit. Your opponent also isn't spending his money, by the way. And that actually is to your benefit here, Because if Ferrer wasn't actually starting a college fund for all five of his kids in this game, you would probably be dead because he would be maxed out twice already. But yeah, I'd really recommend getting, like focusing a bit less on their creep. I do enjoy seeing good creep spread also at lower levels, but it's very obvious to me that there's bigger issues here in your macro. That focusing on creep seems a little bit perverse almost. It's like buying a really nice carpet for your house and then not having a roof. It's like, yeah, I'm not sure if the priorities are there. It's like, it's not brilliant. It's really not brilliant. Plus three on the way for opponent. You're getting good upgrades. I do like that. You're also kind of whenever you work with mutas, which you said you really went for Lingban Mura. I mean, I read this stupid form again. Because my opponent has largely Hellion Cyclones, I transition into Lingban Muta and harass him with the mutas and kill bases where I can. I think the mutas came out of the spire at a 10 minute mark or so. So far you've built four in total. Three have gone down and there's one here. There's four more on the way. You haven't harassed with it once. You haven't killed a single base once either. They actually have done nothing. They've just been F-2 around the map with the rest of your army trying to aid and killing Helians. Actually what's been happening and They've been doing a good job because helions don't shoot up. I feel like if you actually were controlling your mutas separately, these type of fights would be so favorable for you. There's actually no anti-air for him. There's three cyclones, that's it. And he has 23 heliants. If you would just separately control your mudalisk here, you should be capable of just fighting this army. But instead, you just keep feeding lings into his helions. That's some nice hits with the bayonics. actually, that was good. I'm going to take back what I just said. Okay, and now we get some control on the Moodas. Okay, so you're not quite sure if you're controlling them, but yeah. Let's take a look at this first person. Is this your first person? Okay, you're actually doing some Muraura I like that. So we go up to 17 Murares immediately. It's a little late, but I always say rather late than never. You start going ham. Now, while you're building Muda's, there's this quick trick. For Zerg players all around the world, by the way. This is not just for Black Nud. But while you're building muras and you build a lot of muras, you notice that you're going to be spending all of your gas because muras are very gas intensive. And even if you're on 10 gas, you'll be spending all of your gas. You'll start floating minerals. And that's great because this allows you to start building a lot of drones. Your muta, your mutilists are keeping your opponent busy on his side of the map. So in that time, you can get drones out. You go up to 90, 92, 93 workers, get up to 12 gas. you can start preparing for your next transition if you want that or you just get so much money that you continuously can send in waves of banlings and muta lists into your opponent's planetaries and kill those. That is generally the plan with link-bane muta. You want to be safe with like 10, 11 mutas, then you drone up and keep getting more mutas and then you start building units again. That tends to be the type of the larger strategical concept of the muta. They give you map control. Okay. Well, mines are going to kill a couple of these mutas. Five mutas here have gone down, I think. Which isn't great, but also isn't awful. He actually still has almost no entire. He actually has no units whatsoever. This is a bit of a painful engagement. I actually think if you were a micro there, you could have won. Let's go back to that area. Look at this. So first of all, here, this wasn't great. obviously no overseer even though you're playing as a guy with Mac. The fight in general wasn't great, but you still semi-win. And then here, imagine, like there's five helions, but none of them are here in this fight. Imagine you split off the lynx to kill the turrets and to kill the cyclone. And then these mutas, rather than flying into the turrets and killing nothing and losing all seven of them, they could then later come in to try and kill some of these SCVs. that would be really cool. Just a really cool concept. Or you could all together pass by this building, go into the natural while there's absolutely nothing there. Also could have been a good play. Instead, you decided to throw everything away. You have a lot of money in the bank, once again. So there's your opponent. And people often, they'll look at this type of stuff and they say, well, my opponent also was floating a lot. Sure, but that just means that there was a huge opportunity here for you to win. It means that even though your opponent was floating twice as much as you, you, he still either traded so much better or had way better eco that he still managed to win. That actually makes you even worse in a funny roundabout way. Now our opponent is transitioning into mass thor and the mutilis will get a little bit worse. And this is the point where you would say, okay, now that Thor's are coming out, we probably need to start transitioning into something else. And from a comp like this, you could say, well, How about we actually go into investors and start neuraling our opponent? Or how about we go into investor ultra? So we use the ultras to push away Hallions, Hellbat, and the investors to neural Thor's and to just fungal in general. And I think you'll get pretty decent traits with that. Another thing that you could be doing is you could go greater spire investor Brutlord, but, or Investor Brutlord Viper, but it's kind of tricky to do, and you don't have enough mining for that yet either. Like you usually only go into Infester Brutlord once you completely mine out the map because that army comp is too slow. But right now with like, you know, with Ultras, maybe you could have done something here, definitely. Also trying to do something with you. I'm not quite sure about your muta control. Sometimes you do control them separately, but it feels like it's not like really controlling. It's just you send them somewhere separately. It's like you tell the lings to stay at home so you can go lose all your mutas on the other side. Like telling your mom not to worry when you're, you know, when you were a kid, your mom would ask you like, hey, where are you going, son? And you're like, ah, don't worry, I'm just going to the football pitch. You know, and be like, ah, that's great. She doesn't realize is that all you do with the football pitch is just jump head first into the bushes. That's kind of what you're doing here, you know? The lings are like, all right, muras, fly away. Then the mutas just go straight into, oh my god, she's full 20, more muras. Go headfirst into these mines, which just doesn't make a lot of sense. Usually you use lings to tank the mine shields and then the mutas can go in to clear them. But you tank them with the muras, which is a way more expensive unit. And most of the time you still don't clear them. And if you do clear them, well, they already got their value. So it's not even that great. You're still relying too heavily on pure Ling as well. Bealings really are the key. If you want to go for this composition, they deal. so well with Helbitz, well with cyclones as well. Of course, Muras do fine against Cyclones majority of the time, but now you're going to get a surprise of a lifetime. Actually dealing some fine damage, though, here. Killed one base. You said no matter how much damage I do. So I think this is going to be the phase where you're going to be dealing a craptone of damage with these Muratis, right? So you took out two turrets. You lost two Muras as well. Killed a couple of workers. going to lose another muta kill another turret and lose maybe two more muras i think at the i'm not even sure if that was efficient like you were left alone with 25 mutas in a mineral line and you managed to lose i think five muta lisp you did clear all the cv so it probably was efficient but it should have been way more of it oh never mind we'll count this to the to that last trade as well good lord that's actual pain it's a classic as well just runs in with the lings again. Run straight in with the lings, even though there's like 12 heliolians here. Loses everything. You saw this. I just don't understand this. I want to take a look at this, first person. I want to see if I can get into his mind, you know? Okay, so right now, what does he see? Wait, I'm going to take this thing away. So maybe he sees something like this. Okay, so he sees four, five helions, at least. six he saw six helions seven okay he saw like 12 helions at this point and as a response he sends in all of his lings into this army and loses all of them this doesn't make any sense that they were there. What did you think was going to happen? Like I can tell you everything about macro and you could have the greatest mechanics in the world float zero, but if this is the decision making that you're working with, I'm not sure if this game is for you. And I'm not trying to be funny, but... Some things in life just can't be thought. Like, how many lings do you want to lose against Hellions for you to realize that they don't counter it? Like, you've seen this happen a million times. And yet you keep going, and I don't understand it. And it's frustrating me. Because I started growing to like you during this game, you know? You started mining more bases. And I actually do appreciate your good creep spread. But then your fights and your unicorns. And like why are we floating? 3K 3K right now. We have a larva available. You've done the work of injecting. Like just reap your rewards. This is this is like you have a piece of land and you plant like some potatoes there. And you take care of these potatoes. You water them and I don't know what else you do with potatoes. Just leave them in the game. ground, I guess. They grow by themselves pretty much. Put some fertilizer on the potatoes, you know. And then you pick all the potatoes by hand because you can't afford a machine and then you just leave them to rot in your little shed. That's what you're doing. You have so many larvae. You have so much money. You've done the work. Reap your rewards. Eat the potato. Make vodka out of it. I don't care what you do. Just use it. I don't understand. It's frustrating me. It really is. Yeah, you're gonna use some of them, well, all of the larva. Oh, no, not even all of the larva. 12 larva again. Well, it's fine. No real good army composition here for you either. You're going to hydras. Good large son. This is the type of unit composition that Loco would approve. Is there hydras without upgrades against mass torque? I mean, I guess. It's not going to work, right? It's Helian Hydra. Hydras are going to take extra damage of the helions. And then the Tors are just going to destroy it as wise. Without Vipers, this is a very ambitious project here, especially because there's not a single attack upgrade either for these hydras. So we'll be working with three carapace upgrades, which means they'll take a beating from the Thor still, because Turks don't really care too much about armor upgrades. Like too shot it anyway or whatever they do. Okay, this is a nice little surround here. If you were to surround not everything, that actually could have been pretty huge. Their heads are just too weak. This didn't work at all. You did kill a lot of workers. or maybe he just lost them for fun. How many orbitals does he have? Three orbitals only. Doesn't he use Mules either, just scans. He scans to look into the future where he can see himself winning. Farad is a really cool guy. God. Absolutely legend. I'm going to take an overseer here as well. There's more Thor's on the way, obviously. She's building Thor's as well. Honestly, I would be doing the same thing, just Thor's and Helions. If your opponent has so little idea about countering your... units. You can just do whatever. Seems like so far Black Nova has just been kind of building bad units at every turn. It's truly been the case. Whenever you had to make a decision when it came to unit comp, it has been incorrect. It really has been. That's painful. 28 more lings on the way. And you know what the actual pain is that I really don't think his mechanics are bad. Yes, this APM is not even that low. It's actually 190. That's pretty decent. Not sure I was going to flame him for that. He's flat, 190 average APM. That's great. I know Protoss players in top 50 GM that have less than this. I think your macro is fine and your creches, absolutely bananas for this level, especially. It's just your... You seem to have no clue of what's happening in the game. Like, why did you just build? 42 more lings after you already had 67. If there's two halberts here, or two helions, you'll lose all of them. And you know there's going to be helions. Because there is at least one factory, which you were aware of, which are overlord, with a reactor. You know about two factories with reactors, so you know there's going to be helions. And then this just happened. Look at this, look at this halberd. Venerall. Actually, I didn't do too much. Tors almost went down. And now the Hellions come in and everything dies. The game just ends. There's freaking 17 tours. There's more tours than overlords, almost. Not quite, but almost. I think it counts as well. You're still staying in. Is your time not valuable? Maybe. 32 more lings. I... He lost 984 lings. He's going to lose a thousand lings in this. He's going to lose... You look at the situation, you think, okay, I lost basically a thousand lings already. I lost a thousand lings. And what is the next thing that he does? He just builds 60 more. As a counter to an army, he already knows he can't beat. He looks at his bank, he sees he has 5K gas, he looks at his army, and he should be capable of dreaming this fight at this point, because he's done this exact same fight about 15 times. And here we go, he kills the hellbats, almost damages a Thor into the rat, lost everything. doesn't GG he doesn't Gigi that is one Thor with what was it 2 HP that's what made it unbelievable I'm going to read your thing again the reduced micro and ability to trade cost efficiently makes Terran Mac absolutely Imba okay this is what he said to reduce micro and ability to trade cost efficiently all Terran compositions trade cost efficiently again sir this is true for bio, this is true for Mac or tends to be true because banlings are extremely expensive and bailing is almost always a core unit of the Zerg army. What Zerg needs to do is to expand quickly, deny bases of the Terran and then overwhelm or eventually go into an army that can trade cost efficiently in investor, brute lord, viper, corruptor type of stuff. Sometimes you can trade cost efficiently with that. And there's some scenarios in which Lurkers trade very cost efficiently as well. I'm not going to lie about that. Lurkers are one of these others, but mainly against bio, not so much against Mac. So this is a given fact that they're going to trade cost inefficient. However, you really put the inefficient in cost inefficient. You know what I'm saying? We're used to having resources lost being different, but usually it's like this. In your game, it's like this. Every single trade you took was bad. bar maybe one trade in the early game where you got like Ling Bane on the Hellbad Cyclone. Every single trade was just awful. And you kept doing the same traits again and again. So if I were to rate you in three things, and those three things would be decision making, unit composition, and general macro. Then we'll start with the positive one. General macro was really not bad. Your injects are quite good. I like the creep red, even though you were floating at times. And I think you didn't know quite when to drone, but I think that's more decision-making than macro. So I think your macro, especially for your level, it's fantastic, fabulous. You're quite fast. It's obvious to me. You understand how to macro. So big up to you. For that, you're going to get a thumbs up from here, the good old Facebook like for you. Number two, unit composition. If you see your unit composition die 50 times in a row and you rebuild the exact same composition, again and again and again and again and again like I can't help you in that case you need to be capable of recognizing when a unit comp doesn't work anymore you started this unit comp when your opponent only at halions you continued this unit comp when your opponent went heli and cyclone you continue it continued it when he went a helen cyclone mine when he went tore hellbat you just kept staying with the same thing and it doesn't work in order to beat your opponent's composition you need to adapt to your opponent's composition and you didn't do that a single time you just went with what you already had and you lost every single time every fight you just straight up lost so for that you're going to get a massive especially by hamster drawn sock stamp and then the third thing what was it again uh decision making your decision making is questionable. And when I say questionable, I mean, extremely questionable. It was awful. The fights that you decided to take were almost always bad, not only because of the unit composition, but also just because your units could be doing something useful somewhere else. Your mutas could have been harassing and killing turrets quickly and flying out and bumping back in and flying out. But rather than doing that, you decide to fly them into a couple of turrets and then a couple more thores, or you see that there's 25 Helions and you decide to run in with 50 lings and you lose all your lings. Like, oh, no, awful. Not good. Your droning patterns were garbage as well. You didn't understand when to drone. You didn't understand when to build lings or when to build units. Yeah, it just wasn't good. And for that, you're also going to get a minus, I was going to say a minus negative three. But you'll just stick with a negative three. Otherwise it would be positive. So on scale from 1 to 10, be a negative three. You're off the charge in a negative way. Put all of these three things together and you, my friend, get a big, fat, massive suck. All right. Nice. Another case handled here in the Harstam IOTIS factory. Thanks everyone so much for watching. I did enjoy it myself, although it was hard at times to watch. Black Nova, thank you for sending in the replay, of course. Much appreciate it. If you also want your replay in here, don't forget. at in the description down below. We have a little form that you can fill in, write a nice, long message to me with a replay, where you really believe that your opponent did something in balance, and perhaps I'll pick yours. We have about 200 or so, I think, of the, on the new patch that I still have to go through, but maybe I'll skip some in line. We'll have a look. Thanks so much for watching everyone. Smash like, subscribe.


The Great Wall Of China Touches The Sea - So This MUST Be IMBA! | Is It IMBA Or Do I Suck?

IT'S CHINESE TIME BOIS!! Even though this guy looks like an American at first glance, we have another chinese classic on the table. And he already messed up filling out the form! Man, this will be a wild ride... So smash like and buckle up!  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Kevin, I am your big fan from China. Recently I've been struggling against TVZ, which I believe that Zerg is just so in balance. I tired to improve my TVZ skills, so I had this replay with my friend. Since he promised to have a macro game, I decided No Scout and early 3CC with Elliot and Benchy. This is just, the concept here is great, okay? This guy struggles in TVZ, so he wants to play some games TVZ with his friend. And then he also says, do not do any early game aggression. This is not how you improve. You improve by actually playing a real game. You could have also told your opponent to not build any banlings. I'm sure your TVZ would have looked a lot better in practice. Oh, sorry, let me continue with the thing. At the early in this game, I managed to do some harassment by the Hellions. He lost nine rounds and lots of lings without losing any of my units. I even didn't lose a single unit in the first six minutes. Well, I do lost all of my halions and one of the bansies on the next harassment, but also killed seven drones. I thought that his economic must be terrible, so I start to produce widow mines. He magically created 18 banlings towards my natural, and I tried my best, but still lost 12 SVs. Even though he lost a bunch of drones, it seems like useless to the Zerg. Ling Bane are still all over the map. Every single time I wanted to push out there will be his army attacking my third base. My micro was much better than him that only sacrifice little marauders can destroy a lot of banlings and the mines also did a lot of damage. Then here comes the Ultralisk. I destroy almost the whole army of the Zerg and one of his bases by only lost two barracks. But when I go through the map there's more Ultralis from every direction. I know my macro is not good enough. But so does he. It must be the Inba Race help him to win. Isn't it, Captain? Name Jerry, race, Zerg, league, diamond, server China. This man, Jerry, managed to actually fill in the incorrect race on the form, so we're off to a racing start already. I wish you lots of luck playing a game as difficult as StarCraft 2 if you're struggling with a Google form and what your race actually is. But we'll forget about that. Jerry here is the Terran. his actual complaint was a bit all over the place I think it had something to do with the economy maybe like he said that he killed loads of units loads of drones and he barely lost anything his traits always were fantastic and his opponent just kept having bigger armies so there was no real one big complaint but more just the trend of that desert eco might just be too good and you know the classic the classic one of they just reproduce too quickly We're going to have a look at that to see if that's true. Jerry here's the Green Terran and he's playing against his friend, Y, K, H, D, a Zerg player. So kind of exciting. I'm kind of excited here for Jerry. And I'm believing this to be a banger of a game. I'm really looking forward to the triple-CC opener as well without the scout because he knows his friend won't all in. This is like doing a magic trick where you. stack the deck. We had this guy in my high school. This is not a made-up story. I know I lie a lot, but this is true. We had a guy in my high school who would come up to you with a pre-stack deck and then do a car trick. And then after he did the car trick, and we'd be like, hey, do it again. He'd need to re-do the deck again and stack it in a certain order. It's like, it's not a very good trick if you need to prepare every single time. And it's obvious that you need to prepare every single time. So he could do this trick once every lunch break. We'd ask him to do the trick every single day because we thought it was hilarious. He actually later on turned out to be a pretty decent magician. And I guess everyone starts out pretty weak. That's kind of what Jerry feels like here. You know, he comes up with the magic trick. Except in order to do the trick, he, like, everything needs to be perfect, you know? It's like, pick a card and you pick one card from him. He's like, no, no, pick the top card. He's like, all right, Jerry. I'll pick the top card for you, Jerry. I know you're a terrible magician, but here we go again. We'll see what type of tricks Jerry has up his sleeve here, though. So for the build order, actually looks good. Especially for a platinum player. It's going to be opening up with a Reaper into Marine. Factory is quick. Reactor should start immediately. This is good stuff. I'm, I'm, he's not platinum. He's diamond. I'm impressed, though. 3,300 MMR on the China servant. This is a good build order. He's going to decide to do a little bit of damage. Gats the first. drone yep gets a drone so control is good macro is good behind this cc is going up it's going to start rallying into the gas i hope because you did get a second gas jerry kind of want to start saturating that gas it is what it is it is what it is um orbital's going down is all honestly this start out of jerry here it's just looking solid if this was a game on rank roulette and i would have the guess what level this is. I would say so far this this looks absolutely like a master's two, master's one build order. You know, everything is kind of tight. There's not a whole lot of money being floated. Sure, there's a little bit, but that just happens with this build. You know, it's not the end of the world. Moves back as Reaper before speed finishes as well. I'm, I'm kind of happy with how Jerry is playing this. And that is rare, especially when it comes to Chinese games. I've seen a lot of Chinese games in my time. And I always enjoy the Chinese games very much. But they're very rarely are they standard. The opener never is normal. The follow-up never is normal. The accompanying balance complaint form never is normal either. Like there's always some special twist in there, you know. But my man Jerry, first of all, has a very, very British and American name and also doesn't play much like his fellow Chinese players do on the Chinese server, especially on this level. Decides to keep the Hellions home for now. It is a little bit odd. So there is the two main openers that we have in TVZ, I would say. We have the third CC before second gas, and then we have the third CC after second gas. With the third CC after second gas, your goal is to deal as much damage as you can with your early game units, because you have less economy than you usually do. We see Jerry kind of playing this like he went for quick triple CCC. He left a lot of Helians at home. really been able to deny any of the creep yet or try to spar with some of these zerglings or well try to burn some of these zerglings it's not really sparring if one guy has a flamethrower and the other guy just has claws and wings it's not a fair fight but generally you want to be poking for it looking for damage looking for zergling skills maybe shooting down the queen something like that benchy is on the way like the build order is pretty tight i actually have to admit that but the the unit control has been mediocre now it's going to get a bar bunch of lings here. Third barracks has been delayed for no real reason. Should be at the same time as this barrack, as this factory building the reactor. That way you can swap the barracks and the factory and then you have two reactors producing marines while you're doing this opener. This is a really good start here. This is a really good start for Jerry and Jerry didn't lie. He said, Kevin, in the first six minutes I didn't lose any units, which to be fair isn't that odd as he didn't send them out to fight either. That's like Switzerland bragging that they haven't had any war casualties in the past two Sentries. They also were neutral in every single major war that was fought. So yeah, it's kind of what Jerry did here, you know. He moves out once at like 520, doesn't lose anything. I says, ta-da, I'm clean. The best unit control in the game. Follow-up is kind of sloppier. You don't want to be getting mines yet at this point. You're really want to increase that marine production. So your first two Madovacs, when they pop out, can immediately go with 16 Marines. Now, we're going to just replay that here for a second. So Jerry has a very good early game. He killed 1,300 resources without losing anything. That is good. He has had good traits so far. Okay, this is absolutely brilliant. I love that. I absolutely do love that. Now he's going to send them in and he sees all these lings and he decides, well, I'm just going to lose them. Kills three workers. So he lost 700 resources here and killed, what, 275? That's a bad trait. Now, what did Jerry say in his little thing? I do lost all of my halions and one of the Benchial on the next harassment, but I also killed seven drones. I thought that his economic must be so terrible, so I start to produce widow mine. Those are the two sentences that I want to focus on here. Now, this doesn't make a lot of sense. The first thing here is that just because you have good traits overall doesn't mean that all the moves you made were correct. Like, this is kind of like looking at this game and going, hey, I lost six Helions and he lost way more. So all the moves I did must have been good. No, the first moves you did were very good, but afterwards you basically completely threw it away. It makes no sense. It's like if you're playing a football match and in the first half you're up 6-0 and you end up winning 6-4, you could still say, well, we scored a lot of goals and we won the game. That was good. But you still made a lot of mistakes in the second half. And that's kind of what happened here for Jerry. And he kind of tried to play it off like it was fine. Like it's never fine to lose your Helians. And I doubt this is actually enough damage to really say, hey, I'm glad that I lost those Helians. Now, it's like, you don't really want to trade out Hellions because Helions are super important for the thing that Jerry complains about later. And that is run-bys. The Hellions and the Banshees that you use in the early game to harass lose their value as a harassment tool later on in the game. But they're really good at stopping your opponents harass. Banshees, Helions, great at dealing with Ling run-bys, great at dealing with small amounts of bailing run-bys as well. So you generally want to be keeping them alive as they allow you to move out with your main army. Without Helions, it just becomes really hard to move out with your main army. Behind this, Jerry also is just floating a, well, kind of an enormous amount of units. He's also getting kind of blasted here by slow bailings, which isn't great. So he loses eight workers, and his opponent is actually really far ahead. like this entire sequence if I when I read this in in Jerry's little book that he wrote to me it felt like he was in a great spot after this because he did so much economic damage he killed 17 workers lost all of his aliens and his opponent killed 12 workers and lost a bunch of banlings this opponent is on 70 workers right now and Jerry is on 40 I want to I had another sentence, by the way, that I did want to focus on in this little imbalance complaint for him. He said, I did so much economic damage that I wanted to transition into widow mines. And when I read that, I kind of glossed over this and was like, oh, you know, that makes a lot of sense. Because he said it with such confidence. But these two parts of the sentence are not connected at all. It is like saying I ate meat yesterday so I performed very well on the stock market or I did five push-ups this morning and thus it started raining like if you say it with a lot of confidence you might be able to trick a lot of people but saying that you did a lot of economic damage so you went into widow mines makes no sense. Dealing economic damage doesn't mean that getting faster widow mines is a better call like you want to be getting marine You want a reactor on two barracks and attack lap on one barracks getting stim and later on combat shield while you're producing your first two meta-vacs. Getting a lot of mines early on makes no sense because the ratio of mine marine is very important and there always should be way more Marines rather than way more mines. Right now against this attack you had like six mines and eight Marines. There should be like 16 Marines and two three mines and you would have a way better time defending your natural here. I just wanted to plan the flag there where everyone could see. see it because he almost got away with it. I put a mental note that I did want to call him out on that and I almost forgot about it because he said it with such confidence. He is, he's quite an elegant writer, Jerry is. And he got in my mind with his, you know, his poetic sentences. And he almost got away with it, but not quite. I caught you there, Jerry. One o for me. But keep trying, keep trying. So in Jerry's mind right now, he's light years ahead. He threw away six Italians to kill 17 workers total. Sure, he hasn't been producing SUVs for a while. And he's down 30 workers at this point. But in Jerry's mind, he's still very far ahead. And honestly, he's up in army supply and he's up in upgrade. He's only up in army supply because his opponent decided to not produce any units, even though there is 19 larvae at this point. So a little bit of a surprising tactic here. Now, we see this Ling run by. Not a actually doing very much. Do note that this Ling run by has been dealt with. I just want to show this to you guys, okay? This army that just moved back, moved back for no reason. It moved back because Jerry only uses a single control group. And it isn't even really a control group. No, it is the F2. Jerry saw a threat at his third base, F2ed back home, and said, oh, these runbys force my army back. Jerry, the fact that you can't multitask is what's forcing your army back. The lack of your ability to have more than one control group is forcing your army back. The fact that you lost all of your helions in the early game is what forced your army back. There's three reasons and none of them have anything to do really with the run by. The run by seems to be the reason, but the actual reason is your incompetence. Now, these mines do trade well with these bailings, I have to admit. These are good traits. Not the greatest hit of that bainling and this Bane. Oh well, this mine is also going to get a decent trade. A lot of banings are still alive. And they actually start walking into marauders, exactly like Jerry told us. This is great, by the way. The fact that the banshee is just in this army and not doing anything else. Like not patrolling an area, just in the army, no cloak. Stim is mean. He actually isn't using F2, by the way. So he's just using a single control group. He's, uh, because this army isn't moving. Now, at this point, Jerry's had a couple of pretty decent trades. However, he's completely unaware of the fact that he's still mining less than his opponent and it's just generally downing workers. His opponent has been casually tacking into Hive at the 10 minute mark while floating 2K resources. And this is something that I find hilarious that often happens, but Jerry didn't do. Very often, especially Terrence, complain about this, they'll send me a measure like, hey, Kevin, like, this freaking Zerg was floating. 3K minerals and I couldn't even kill him. And they're not realizing that by saying that, it doesn't show that Zerg is in balance, but it just shows that you're incompetent. If your opponent can get away with floating 3K minerals, that is just bad by you. That means your builders aren't tight. You're terrible at killing people and you wouldn't be able to smell an opportunity like if it hit you in the face. This is like Steve Jobs trying to sell you Apple in like 2007 for $10. and you going, ah, 10 sounds a bit expensive. It's like, mate. Like, it's already a big company, you know? No cancel on the command center. Some bailings being wasted there in the orbital as well. And honestly, after seeing these traits, I understand why Jerry does believe that he's a hat. I would also believe that I was ahead if I had seen these trades. So far, by the way, Jerry has only lost 22 workers. Now, you might say only 22. Yes. only 22. We're 12 minutes into the game and he's on 53 workers. If you're on 53 workers 12 minutes into the game, I'm expecting you to have lost like 80 workers at this point, okay? There's no reason for you to be this low in workers, 12 minutes into the game as a Terran who also has mules. Ford base is extremely delayed. He's one too many barracks for production, but, but, well actually he has four too many barracks for production. So, The way you usually work in TVZ is that you get five barracks, two factory, then you get a fort base, then you add the three barracks. He got these barracks after he built a fort CC and his Ford CC got cancelled. And also, if you are floating money and you can spend your money, I always say it's completely fine to add more barracks. I rather have you spend your money than have it in the bank and not being used whatsoever. It's better to just spend it in a barracks. And then once you get better, you can kind of scale down that amount of barracks. So you might want to make fun of someone for that. might want to say, hey, that's incorrect. But actually, if you're playing at this level and you have trouble spending the money, no, that's completely fine. Now, this is the magical fight that Jerry told us about in his legendary poem that he wrote to us. He said, I killed two bases. Or he said, what did he say? I'm going to need to read this again. God. I want to push out. I destroy almost the whole army of the Zerg and one of his bases, but only lost two barracks. He kind of romanticized the... how this fight went, I feel like. Because once again, he didn't really lie or not speak the truth because he did take out his opponent base and he did... well, he lost three barracks and like six SCVs and the Zerg forced a lift off. So it wasn't completely accurate, but he did kill a large barric. of the Zerg army and he took out a base. The problem is that this was the sixth base of the Zerg was busy losing his third base. Zerg was still mining with a hundred workers over five bases and Jerry also didn't really kill the entire army. So it's a little bit disgenuine, I think, to say that you took out a base and hardly took any damage at home. Like he hasn't been mining from this third base for the past minute now. It's not like this was a super clean trade either. It's not like he just destroyed the reserve army and still max. No, it's like barely at 140 supply. Doesn't have the minerals to start three three upgrades. Like he's in a bad spot. I wonder if Jerry watched the replayback of this game and I have a feeling he didn't because the situations aren't really as he sketches them. You know, this is this is rewriting history. Usually history is written by the winner but somehow Jerry managed to get his hand on a pen and write down this epic war story takes out the rocks Jerry always hated rocks hated them so much as a kid as well he's going to take out a lot of these ultras actually this is really good for Jerry and the army value or well the army supply is actually in Jerry's favor at this point he's controlling there's no mines in this army and he is floating 1400 minerals but there's actually some potential, especially if this is off-cream. Trying to get to the METAX by baiting, wading, wading, wading, walking through the banlings. That would be the word that I was looking for, slashing his way through the banlings into the Matax. Didn't quite work. A lot of the units did end up falling. We still just have a very nice income here for the Zerg at this point. Mine should burrow, burrow, burrow, burrow. Don't burrow. He's still going to get the Ultralisc. And at this point, you could say that, yes, Jerry is behind and he's not in a great spot, but he still has a decently sized army. His opponent is making a lot of mistakes and taking a lot of bad fights. Like, let's be real here. His opponent is down 14K in the resources lost. That's generally not a good thing. His opponent also keeps kind of move commanding lings and other units into his army. For a second, I was afraid that Jerry didn't have a hotkey for burrowing these widow mines, but did manage to get it here. We're going to see some decent kiting as well. And once again, he's going to take a fight that honestly isn't bad. Like, none of these fights have been bad. Well, that's unfortunate. Lose the planetary. Doesn't have a backup CC either. 3-3 isn't quite done yet. Like, the fights haven't been bad. He's just been mining a lot less. Because while Jerry was busy killing his opponent's sixth base, he wasn't mining from his own third. With another little attack here, Jerry once again, probably feeling like an absolute multitasking god. As he sends six metaphics to the left side, takes out the seventh base of his opponent. Meanwhile at home, he's valiantly defending against his Ling Ultra run by as well. Actually going to be able to dish out a lot. A lot of damage. That's all good. It's actually just kind of dead, isn't he? I'm just looking at this and I'm thinking, Jerry, why are we still in the game? Then I see the Zurg lose eight Ultralisk against 10 marauders. And I kind of understand why he stays in as well. It's like a double-edged sword, you know? It's like you don't want to waste your and your friend's time, but you also don't want to let him get away with taking this type of fight so I think at this point if you know your opponent has this bottom base and took this base you kind of assume that at least these five were taken so you're playing against five base while you're mining from two patches in your natural and one patch in your main it's a little bit optimistic and perhaps even naive to believe that you still have a chance in that type of game but then again I think the word naive and optimistic, might be the two words that describe the Terran population as a whole the best. I mean, if there's one race that likes to stay in games after the game is completely lost, it definitely would be the Terran race. I like Jerry leaves without Gigi, by the way, here. That is a big move as well. Imagine being Jerry's friend and getting the message from Jerry. It's like Jerry just lost three games on the ladder against Zerg and he goes, hey, buddy, you want to play some custom games? And you're, yeah, sure, that sounds good. I have some bills I want to try. And Jared's like, no, no, no. Not allowed to rush, all right? And then it was like, all right, no rush, whatever. You play a macro game. Perfect macro game, like very good macro, economy, many bases, no crease threat, but whatever, you win the game. Then he leaves without Gigi and blocks you on Skype or, well, the discourse or whatever people use these days, zoomers. Jerry, not the greatest friend. All right, let's just think about this game. here for a second and let's divide this game into a couple of sections so the first one is going to be game awareness i'm i'm going to name this game awareness just the the reality that the game is in and being able to connect to that reality okay jerry seems to not be bad at this he just seems to lack this capability whatsoever he is out of touch with reality jerry kills four drones with his and he believes he should be able to move command across the map and collect his free MMR. That is not quite how it works. If you kill seven drones and you don't build SDVs for 12 minutes straight, most of the time you're going to find yourself in a bad situation, which is also what happened in this game. You're constantly unaware of the position you're actually in. You seem pretty delusional about what you need to do in order to win and what your opponent needs to do in order to win. If you're down 50 workers and you don't realize that or if you're staying in a game where your opponent has eight bases and you're mining of three mineral patches total with 20 workers and you believe you still have a chance, it might be checked to get that, you know, just to check at your local doctor's office to make sure that everything's okay in the, you know, in the brain up there. So for that you're going to get a massive, uh, it's not there stamp. Just game awareness is not there. Then the second thing is the micro. Honestly, not too disappointed with your micro. For your level, you controlled your units fairly well. The splits weren't great, but you managed to get good fights throughout the game. We can see that in the resource lost, you end the game up 13,000. I'm counting that correctly, 13,000 resources, even though you have technically a worse army, as you didn't get any ghost or a lot of mines or a lot of liberators. Well, your opponent was on banling, Ling, Ultra. Like, that is impressive and I'll applaud you for that. So for that, you get a thumbs up from me. And those are rare, so put it on your wall or something like that. Hmm. Then the third thing I want to talk with you about is macro. Your first four to five minutes were fantastic. Actually, great. For diamond level player, this is what I want to see. You follow the build order and you got it right. right until the point where you needed to build a third barracks and swap that with the factory. After that, it felt like you just fell apart. The moment you started controlling your units on the map, you just stopped doing anything at home. You didn't build SCVs, like the units that you're supposed to build didn't come out. The amount of units that you had felt kind of low as well, and the order of the buildings didn't seem to make a whole lot of sense as well. So on that, I'm also going to have to give you the stamp that it's just not good, Jerry. I like you and I like the story that you sent me, the page of text. But it's just not good enough, Jerry. We need more than this in order to compete with Zerg player. So for that, you're going to get a suck as well on this little midsection. That leaves us with two negative reviews and one thumbs up, which... It's more like a participation trophy, you know? Like, it wasn't great, but you didn't suck too hard either. So put it all together. And you, Jerry, you just suck. Zurich isn't imbalanced. You're bad. I'm sorry. It's the way of the world. It's the way of the world. All right, my friends. That's going to be it for today's episode of Is It Inba or Do I Suck? As sadly Jerry sucked. And that's okay. Big up to the Zerg player, though, in this game. They did it pretty well. Don't forget to hit the like button, subscribe to the channel. Massive shout out to all the Patreon supporters who've been supporting on Patreon. That is appreciated. And I hope to see you all next time for more videos and other things. Leave a like. Subscribe. Bye-bye.