The Hellion Drop that DESTROYED ShoWTimE... | Is It Imba Or Do I Suck?

I am tasked to defend my good friend and Sensei ShoWTimeE! This Terran really thinks, he lost to Imbalance while it was just ShoWTimE's INCREDIBLE skill and brain! Or... Was it...? Smash like and find out!  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Harstam, this Protoss player I faced is so used to playing against marine reactor expense that he struggled to deal with my Reaper. On top of that, he did absolutely zero scouting other than the first probed and adept. No hallucination and his shade never got in. For this reason, I decided to fly my halion drop around to keep it hidden. My brain is bigger than his, and my reasoning paid off as I killed 16 probes for three helions and a medevac. When he took this much economic damage. I knew I just had to not take random damage from Blinkstalkers, which I didn't. I thought I would be in a good spot from this point, but the Protoss units just crushed my first push like an ant. I'll admit he was patient, made a nice around, but anyone can do that with zealots. In the meantime, I played faster than him with Raven harass, and had a double drop in his main shortly after, but lucky for him, recall is a thing. After this, he just moves out and kills me without any effort. I had absolutely terrible vision and didn't see his move out, but I don't think vision would have mattered. Name, find my appi, race, Terran league, grandmaster, 5.6K MMR, European Terran player, and his opponent is going to be Showtime. All right. So just to make sure that everyone knows, showtime is about a usually floating around 6.8, 6.9K MMR. This guy is what, what was he? 5-6. Why isn't my game speeding up? There we go. So that means that this is about a 1,200 MMR difference. The freaking audacity of this guy to send in a replay against Showtime though, that's something big. Holy crap. This is what Terrans do, okay? It doesn't matter who they're playing against. Terence actually believe this. Terence actually believed that if the game was balanced, that find my Appi should be capable of destroying showtime on the ladder. They think this is insanity. 1,200 MMR, okay? 1,200 MMR. That's low Grandmaster against the absolute top of Grandmaster. This is the difference between like a silver two player and a master's three player or like maybe Diamond 1. That is the level of difference we're talking about here. I never get that replay though, do I? I never get a replay from the Silver 2 Protols who played against his Zerg friend that is 1,200 MMR above him, saying, hey, I didn't manage to beat my friend who's been playing for five years more than me. This is imbalance. No, you only get this with low Grandmaster Terrans. This is what they do. This is what they do. All right, let's have a quick look at what's happening here. He said he struggled with my Reaper because he's only used to playing against Marine Reactor Expans. Now, let's see if that's correct. I already see something here. This is... Okay, so what's happening here is Showtime is playing the map. Showtime is a highly intelligent player. And I'm going to pause the game here for a bit. I'm going to explain you guys a little bit of game theory, okay? On this map, walling off the Reaper ramp is so good because you can double wall this with a gateway and a Cybercor, have your pylon over here, and hide your tech in this location. This means that if there is a Reaper wall, that the Reaper will never be able to scout what tech the Protoss is doing. As most Protoss do a Reaper wall, this means that building a Reaper on this map is really dumb. Or well, really dumb. It's not really dumb, it's just it tends to be very useless. As a result, what Showtime decides to do is he plays Nexus before Core, and that means his first adept is going to be delayed, and also that he won't have a Reaper wall. If his opponent opens Reaper, he's going to be in a bit of trouble because his first adept is late and there is no Reaper wall. If his opponent opens up with a Marine, it's going to be in a great spot. So that's kind of what Showtime is hoping for, that this opponent does the more intelligent thing. Now, that doesn't mean that you should never play Reaper on Oxide. I think it's good to mix it in, but whenever you see a very good player struggle with something, always try to think, hey, why is this? Was there something different in the build order here that I missed? And in this case, the answer is, yes, I missed something in the build. order as find my appi probably doesn't even know the difference between a Nexus first and a core first he's going to be popping in we'll be able to pick of one yep one probe that's actually just the way it's supposed to be this reaper should die though just pull the workers put that was really sloppy that actually was dealing with it poorly you know what i find my appi i'm going to give you this one one o for you you know you manage to stay alive with the reaper and you kill the you kill the worker so good job um you even manage to scout attack i believe yeah so this is At this point, the Reaper's already done his job. He can do two things with this Reaper. A, he can keep it alive to check for a potential third base and for like a moveout, so you can just poke in every now and then over here and you just patrol this area and sometimes poke in here just to make sure nothing is leaving the base, maybe even see like the ADEP moving out or whatever. Or second, you can try to jump in again, scout the secondary tech, like whether that's a robo or blink, and maybe get another worker kill. Because there's no Reaper wall. Showtime needs to keep both of his units at home actually I understand why he's moving out with this because he wants to get information but this is kind of dangerous because he only has a single unit at home so if a Reaper walks into the natural he might be in trouble Adept scouts what did he see well not much really he saw a barracks and that's pretty much it didn't see anything else so a complete lack of Marines in total though so maybe that's a clue It's hard to say. Shata wants to take a third base, so he moves there, and now the Reaper comes in. I'm not sure if this is good timing out of Find My Appie. Like he knew that this stalker was going to move out. But if it was, then that's pretty sick. If it wasn't, then, well, nice, nice lucky. Two workers have been killed so far. Yeah, that's nice. It's a good start. It's honestly a good start. The follow-up was going to be a... Where did he go? What is this? flying pad. Did you just fly to the corridor? I love to see this. It is. Why is he going over here first? Why don't you just straight away go to the left? I'm fine with it. You know what? I don't even care. You're allowed to do what you want, find my up. If you think this is the way to go, then this is the way to go. You know that? That is absolutely fine. We have a factory, a Raven. So it's going to be a third C. Or sorry, factory Raven. Factory Starport. So most likely going to be C. This is a build that someone like Hero Marine would do a lot. And if Hero Marine kills like three workers with his aliens, he'll move out afterwards with his barracks, with his three barracks production and just kill you with like three, four tanks, a Raven, one one upgrades. He hits at like 7.40, I believe, usually. 735, something like that, like 120 supply. Like actually, absolutely insane amounts. Hero Marine is probably, I think he's one of the best triple C openers in the world. Like he just has one of the best triple-CC openers, like out of anyone. Okay, so this is actually going to do a crap ton of damage here. That's really, really sick. Now, this is going to sound stupid, and I'm going to make an excuse here for showtime, okay? His start was a little bit rough, and he actually held all of his units in position until the timing for a helion drop was completely open. Over. So, like, this actually made sense. It makes sense that there's nothing in the main base at five minutes. You want to be moving out, or you want to be moving out. starting to think about defending your third. Maybe there's going to be a push or something. It is a little bit risky because you didn't have the observer here yet. So moving out, well, you open yourself for this type of stuff. But yeah, like I understand why this happens. It's not good, it's not pretty, and it's not super tight out of showtime. But I understand why it happens. Now, while this is happening, it's always important to note what's going on on the other side of the map. Okay? So, yes, our friend is doing a lot of damage, but take a little. look at this supply block okay let's have a look at this supply block this is a supply block of a lifetime so he drops these and at this point it wouldn't surprise me if this Terran player does nothing but micro the cars so we're gonna see if that's correct 70 out of 70 at 5 minutes he shoots he shoots he's building SVs not realizing he's supply block he's constantly swapping you can you can see that here in the bottom he's building more and more units not realizing his supply block still he's gonna wait for his CC to finish most likely every time he loses a unit he can build more units yeah he was supply block during the entirety of this he actually waited for his CC to finish that's gonna be the first time he's gonna get unsupply block it's gonna get double refinery before the eBay's as well and he's floating 500 minerals it's gonna be floating a fair amount of money he's gonna go Where's he going? Where actually is he going? Not going to go straight for an orbital command. Now the follow it most of the time is indeed going to be blink stalkers. So you always got to be a bit careful against that. I like the bunker on the high ground. He's not producing anything out of these barracks. These tanks are not in position either. Like what are these tanks defending? This tank is actually reaching nothing. reaching nothing. It isn't defending his mineral line. It isn't even really, well, it's defending the bunker, I guess, but if he jumps up here, he doesn't defend anything, doesn't defend the low ground. This is a really bad tank. This tank also isn't that useful as it's not defending this bunker. Like nothing is defending this bunker and there's two tanks out. Now finally unit production continues. Here we go. It took a long time for anything to happen here. There's almost 24 seconds without any production on this barracks. eBay's still not going down by the way. 200, 300 gas in the bank. He's going to get Metafax before he's going to be able to get his upgrades going. That is extremely rare. That is extremely rare actually. I really don't like that. So even though he said he didn't take any real damage from the blink stalker attack, he took a lot of indirect damage because his macro isn't that good. Like, and he's been messing up his building. build order, double depot drop at the same time as well right now, and still almost instantly supply block again. That's going to cost him money. No worker production during this. I don't even know why, because he did have the money. Now he can finally start 1-1. 1-1 is never going to finish for this push. Unless he decides to push at like the 9-minute mark or something like that, this is never going to actually do it. He has no real... It just has so little units because he's lacking money. He also didn't manage to land his third base yet. which is a little bit surprising because he should have been able to land that already he should have just been a little bit more confident in moving out now this push is about to hit at this point I guess with 1-1 stim-bat maybe not with 1-1 yet with stim and combat for sure it's going to start moving out there's a decently sized army I should cancel this bunker I'm not quite sure if this is enough he just lacks a bit of money and got supply block a lot but You know, he's going to get a setup here. He's going to get a setup. That's nice at least. Should be sieging up at least a single tank already. All tanks at the same time. This siege up really achieved nothing. I wouldn't mind if this was two tanks and then two extra tanks are being sent forward. Good first force field out of showtime. Like, you're not forcing anything here, you know? This has now been two siegeups, which basically delayed this fight by about 20 seconds. And he hasn't really been producing too much. behind this. I'm not quite sure why that is. He just hasn't been. This has two extra barracks, but there's just no real units being built. I don't quite understand what's happening. But the, well, double armory is what's happening. Maybe it's a Mac transition. I haven't seen that before. See, this army now is just, it's the same army as it was about a minute ago, except Showtime had three extra warping rounds. Yeah, he's going to clean it up. Of course. It's not that big of a surprise. So Terran loses about everything. doesn't really have a lot of reinforce... Where are the reinforcements? I was gonna get the double drop in the main. If this would have happened a bit faster, that would have been sick, or if this first fight would have happened a bit faster. Gets a double drop into the main, yeah, but there's a recall. Yeah, I mean, that's life, isn't it? That's just what happens. Like, there's a recall available, he uses a recall, and you get pushed out. So, what did you say in your little thing? What was he said? I thought I would be in a good spot from this point. The Protoss units just crushed my first push like an end. Yeah, sure, because you announced you were there a minute ahead of time, then you stood around doing nothing, seizing the rocks rather than seizing your opponent's base, not fighting, reinforcements being slow. You'll admit he was patient. He wasn't even patient. There was just no use for him to attack into you. Like, he wasn't under siege. This is like if you would set up camera, outside of someone's fortress, and then you still see the supply lines, supplying the fortress, and you just wave at the guys, bringing them, like, the carts and the wagons filled with food for the castle. It's like, you just didn't cut anything off. You weren't doing any damage. It wasn't threatening at all. Like, you might as well have been sieged up at your home base. It didn't matter. In the meantime, I played faster than him with what? With Raven Arrasse, and had a double drop in his main shortly after. Wait, did I miss her? Raven Ars? This raven got four kills. What do you mean? Played faster with my Raven Arras. You might have killed like half an observer and two workers. Played faster with the Raven Arras. I don't care if you played faster. It's whether you do damage or not. I can also play faster than my opponent. If I smash my keyboard with my fist a couple of times, but I don't think it will achieve a whole lot. How's you say? And you had a double drop in his main shortly after. Just getting a double drop into someone's main doesn't mean that that's a good thing. You know, I can have a mothership and eight carriers into my opponent's main base as well. But if my opponent has 25 corruptors, three vipers and four investors there, that's actually a bad thing, not a good thing. Like, you're just saying things that don't really mean anything. But let's continue this game. So Showtime is still looking for a drop. You just lost two drops for free, is really what happened. This drops stayed alive, but you lost these ones, and you lost the main army as well, basically. So all your tanks are gone, your major defense is gone. You now have two armories, and you have a Ghost Academy. Ghost Academy is really useful and actually is the correct call here. I do like that a lot. You realize your opponent is going into storm rather than going into anything else. Probably you could show all the Templar Archives and the Double Forge, I guess, with your Raven, which isn't being used right now. So nice playing faster here. Probably could just throw down a turret at some point. You also have no map control, no map vision. One of the main concepts, this is good, one of the main concepts in PVT or one of the main things in PVT is being on the map. Protoss armies very often are stronger than Terran armies in most stages of the game. The problem for Prodos is that they can't get across the freaking map because the moment they move across the map, there's five drops in their main base and two in their natural and they just can't move out. You, however, are actually completely blind. You have a drop on the right side. You have a raven here. You have not a single Marine on the map. You don't really have anything. You're building four turrets. Also, your fort base is really late, by the way. I'd like to focus some attention on that. That your fort base really is quite late. Now, he's just going to walk in. You don't have any mines burrowed. He storms your entire arm. What were you looking at? So you have 29 workers on one base, some slight oversaturation. But what are you doing? I just don't understand it. Okay, two more barracks. You're going up to 7 wrecks of 76 workers before a 4th base. Guess you you're scanning. And I see, oh crap, my entire army. It dies. Yeah, I mean, this is what happens. If you don't look at your army for 15 seconds, someone manages to take down these rocks without you noticing and move their entire army across the map and you're not prepared or even controlling your army, you're just going to lose the game. If you're standing still and a Zerg throws in 30 bailings into your army, it's weird to complain that balings are too strong. No, you just stood still and tank the banlings. If I hold position in a 15-tank army, I'm also going to lose my entire army. Then I could potentially complain that tanks are too strong if I'm hold-positioned in a tank line. I think that would be a rather silly thing to do. Now, we could look at this game and we could actually perhaps even make the argument that Terran is the imbalance one here, okay? You're a player that is 5.6K. I played the reverse card. You're a 5.6k player with obviously inferior mechanics than your opponent. The problem for ProDos is that they always need to gamble in the early game. So it's very tricky to play PVT, especially against lower level players that don't really know what they're doing too much. You build a Reaper, which, you know, I can accept. Then your Hellion drop pad makes very little sense. It hits like literally 35 seconds too late. Confuses showtime. He loses a lot of units. If you were semi-competent going into a mid-game, if you hit your timing's correct, you got your upgrades on time, or you would have macroed at any point in the game, you probably just would have won and beaten a guy that is literally the difference between silver two and diamond one. Like, he is that much better than you, and you still got close. I don't actually think that Protoss is the imbalance one if we look at this replay. This is someone that honed his crafts, been playing for over 10 years. Every single game, six, seven hours, one of the brightest analytical minds. and you got him because you delayed your helen drop by 30 seconds? How dare you? Unbelievable. No map vision, poor unit control, bad execution in the macro, a lucky early game and you think you deserve this win? No, what you deserve is this. Bam! The mega suck stamp! Congratulations! You suck is not imbalanced. Nice. All right, that's going to be it for today. episode of is it imba or do i suck if you thought this was a good episode hit the like button if you thought this was a great episode you're allowed to hit the like button and comment if you thought this was fantastic you're allowed to comment like and hit the subscribe button but only if you thought it was fantastic otherwise just stick to the like or the like and comment these are also fine that's going to be it for today and we'll see you all next time for more videos bye bye Thank you.


Wait... His Macro Is Actually FANTASTIC! How Did He Lose?! | Is It Imba Or Do I Suck?

Today, my truest and dearest fan Stan wrote me some very poetic lines, that just started up a long lost melody in my heart. With such passion, his claim MUST be true. Protoss. Is. IMBA. But if you think otherwise, smash like and show us the way!  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Proto's terror rules my letter Don't see no green at all Even if I could it would all be fake Serrell's pictures on my wall It reminds me that it's not so bad It's not so bad Dear Hart, I wrote you but you still in college I left my cell, my pager and my home phone at the bottom I sent about a hundred Google Docs in autumn. You must not have got him. There probably was a problem at the balanced complaint office or something. Sometimes I spam complaints too sloppy when I jot them. But anyways, F it. What's been up, man? How's your Zerg to GM? I'm a Zerg too. I'm about to be masters. If I have a master bother, guess what they will call me. They'll call me Baby Caryl. I just had a game versus a provost effort, though. He wasn't doing anything. I did all that I could, and was ten times above his skill level. There was no storm he could have hit. I know you probably hear this every day. day, but I'm sick of Skytles camping and sitting doing nothing. I even watched all the Lambo guides that I could find on the internet and watch Cerro every day. I got a replay folder full of Cerro's games and his VODs as well. I like the crap you did with Reynor and Lambo. You and the boy's Slay. Anyways, I hope you get this man. Hit me back. Just a chat through your biggest fan. This is Stan. My points are gone, I'm wondering why. Who did I see up at all? Protostero roots my latter. see no green at all even if I could it would all be fake Cyril's pictures on my wall it reminds me that it's not so bad it's not so bad has some trouble the zvp enjoyer he's called on the letter it's uh you have some trouble with skytles camping sitting around doing nothing first of all very nice balance complaint creative indeed good job good job let's have a look at this game though see if you're as creative in playing the video game as you're creative in writing complaints about the video game so actually i didn't even check what what leak you are let's do that first huh what it's a Diamond, EU, 4300. So a pretty decent player, okay, on the way to Masters, that's for sure. If you're Diamond and 4.3K MMR, you're on the way to Masters. You're getting close to it. Let's see if that's going to be, if that shows here. All right, opponent is meta, who is, of course, a Protoss player. We're going to be paying some attention to the Protoss player, and we're going to be paying some attention to the Zerg player as well. Look at this. This is beautiful. He also has the rapid fire on the move command. it whenever he moves his units. Just infinite spam. So I think the APM, yep, it's going to be really high because of rapid fire. This is the beauty of watching Zerg replays. It doesn't matter what level the Zerg is. If the Zerg knows about rapid fire, they're going to have 1900 average APM. Look at this. This guy's Diamond with his 300 APM, just rapid firing his life away, spamming rally points and spamming other move commands. You absolutely love to see it. All right. Actually, this is not a bad game to start with. Look at this. Look at this harassment. This guy's doing a pretty decent job, harassing with the probe. I'm kind of impressed by that. Going to be seeing actual build orders as well, as we've hit a part of the ladder here where people tend to employ real build orders. I think usually above 4K, 4.1K, at least the first four to five minutes tend to be relatively standard. After that, all bets are off and you can do whatever you want again. But the first four minutes, they really do like their systematic approach in doing build orders that they've copied from professional players. or from non-professional players or from players that cosplay as professional players, you know, the whole range of people that you can learn from. And it looks like both players have an opener that makes some sense, at least. And that's always nice to see already to start with. I do like that. Double queens going, coming out, and then I'll start his speed. Curious to see if he's going to take the forward base or if he's going to expand in a triangle. That's always kind of important. So the triangle expansion, I think, is much preferred in ZVP at least. Sometimes you see the forward one if they want to do an ill-advised queen attack. But so far he's not sending, he hasn't started this speed either yet. So he wants to get the hatchery and then go into speed. Meanwhile, at the Protosite, we see the standard Stargate behind the natural. Honestly, I have nothing to complain so far. Both of these players seem to absolutely know what they're doing. He loses his worker, unfortunate, but also not the end of the world, maybe for a cheeky sky. As you see the Zerg go around with this Zirg link to try and get some information with that bad boy. Third Hatchery is built on location, the way it's supposed to be. It would be really odd if the third hatchery was built in the main base. I've seen things in my time, all right. I've seen some things. I remember one time I got a replay where a command center started building a planetary on the other side of the map. And ever since then, I haven't been the same. I didn't quite realize how deep the pit goes. There's a movie called, I think it's called the hole, El Jolla, or something like this. I think it's a Spanish movie. And the concept of this movie is that you have a lot of layers where people live. It's like a prison. And at the top layer comes a mess. It's called a platform actually, not the whole. The platform is what it's called. There's a platform with lots of food in it. Okay. And the people on the top floor, you get. it placed on a different floor every single month. And the people of the top floor get to eat first, and then the platform goes to the next floor, basically. And it keeps going down. And if you're at the bottom, you basically have no food left. So, yeah, I always thought that there was an end to that pit as well in StarCraft 2, where eventually, you know, at the bottom of that prison, there's nothing anymore. And the platform will have to go back up to be refilled eventually. In StarCraft 2, that doesn't seem to be the case. There's a bottomless pit of complete idiots there. Like, it just keeps going down. They actually infinity. When mathematicians think about infinity, they think about the amount of crap players that there are in StarCraft 2. And that is how they come close to an estimation of what the number infinite actually means. This is true. You can Google this. Don't do that. All right. Now, this opener now makes no sense anymore. So we started with a centicle opener from this Protoss, and then he built two sentries, while he needs to be affording his expensive, his gas-intensive tech, and probably more Stargate units. So I'm very curious to see what he's going to be doing. Unless this is like an immortal push, this doesn't make a lot of sense. Meanwhile, the Zerg player is playing a pretty standard game. It's a good worker count, spreading some creep across the map. He has close to zero information right now. He saw the second gate start. That is something. His spores are really late as well. Has absolutely no overdose threat, which makes sense because there is a void ray. out, but he also doesn't have his queens in proper positions and didn't have spores ready in the basis where he needed to have them. Even though there is a void, right, you can still put an overlord over here or over here, maybe over here. So you have at least some extra vision of where these oracles, or in this case, this single oracle might be coming from. Extra gas is being taken all at the same time. This is obviously the optimal solution usually. So the way that it works in StarCraft 2 is that the one resource that provides economy is minerals. So the longer you're mining minerals, the more resources, it snowballs into more resources. Because everything you need to build to gather more resources requires minerals. Nothing requires gas. Think of queens, hatcheries, drones, extractors, anything that could provide you with more economy requires minerals, never gas. So the longer you can delay your gas mining, the better your economy is going to be. And that is always the goal of any Zerg player. and in general, also with Teram, it process a little less because all of our good units require gas, so we do want to get gas pretty quickly. But as long as you can delay the gas, you want to be delaying it as a Zerg. And we've seen ZVP Enjoyer. It's been doing a pretty decent job by that. His third base is extremely late. He's been floating 900 minerals, which makes no sense. And I'm not quite sure why he's doing that either. He hasn't scouted gases yet either. So actually everything he's been doing is, it's been a little bit risky as the scouting has been mediocre he just went up to a very high work count takes this base as a fourth base i don't like this and no one really likes this because it's a bad fourth base um it's it's a relatively short path to attack it isn't easy to expand from here to anything else like this is an outside base and uh this ramp down makes it potentially vulnerable to force field um there's not a very wide angle where you can engage with a big amount of roaches. Imagine the ProD's over here. Storms could be very powerful, aggressively, and it's difficult to get creep here as well, which means that this is just a prime location to attack. I'd always say pick this middle base. You can clear the rocks, and I basically have a 360 surround, easy fifth base. You have access to potentially this base as well once you get this down, and creep spread just progresses very naturally on from there. So not a huge fan of this. Also, way oversaturated for anything happening yet. minerals in the bank. Now, this looks bad. Okay, and it actually is bad. I was going to say, if he has the larva available, what? Why? Okay. If you're long distance mining with, what is this, 20 workers or something, you just should take this gas. Because as a Zerg, eventually against Tos, you are going to need the gas. And it's better to take the gas than long distance mining. Before you saturate your fourth base, you always take the sixth gas in this matchup. The only time you don't is in like TvZ when you're messing roaches or in ZVT when you're playing LingBain off of four gas or maybe if you're really old school Lingbane Hydra off of five gas but that isn't very popular anymore because it sucks. Otherwise always get your six gas faster and in this case definitely get your six gas faster. Another thing I would like to get your attention to is I've mentioned this many times before for other races where I always say hey if you're struggling with spending your money just get extra production. I know it's really cool when you see Cerro and Lombo and Dark having four hatcheries and they always have 10 minerals because they have perfect inject. If you don't have perfect inject, just get an extra hatchery in your main base. And once you realize that you can spend all your money with that and maybe you're lacking money, then you can take it away again once you reach a higher level. But there's absolutely no shame in spending all your money very quickly. in real life I would not I would not suggest that but in StarCraft 2 try to spend your money as fast as you can sometimes you can save larvae if you have like 1,800 minerals and 1,800 gas in the bank and you want to wait until you can build 18 mutalis then yeah that's completely fine but otherwise I wouldn't say that's a absolutely great idea you have scouted absolutely nothing about your opponent's composition so you don't really know a lot you know there's a couple of gateways but you don't know much more going into seven gas now while still having this gas. It's actually a little bit annoying because actually all of your transitions as a Zerg, especially once you go into hive or things like lurkers or even like something like banlings, you require a crap ton of gas as Zerg into that mid to late game transition stage. In the mid game, perhaps not so much, but in that mid to late game transition, you're going to be getting two, three upgrades at the same time. You're going to be getting a hive. You'll be getting gas units that you need to invest in. Now, here we see something as well that is always so interesting to me. So basically you decide to go for a timing attack here, right? You're maxing out on an army that is relatively easily replaceable and doesn't scale well into a late game. And yet, you're not attacking with it. So you're basically doing a timing attack, but you're not attacking and you're not hitting a timing. And the word or the phrase timing attack consists of two words and you're doing neither. So the moment you're doing a timing attack, hit at the correct timing. And that timing was either the moment you hit max or if you would have timed this out a little bit better with plus two. Now you're already delayed, what was it? Maybe 20 seconds or so where you probably could have been hitting faster. You're just kind of running around doing nothing. Because for whatever reason, all of these units are so late. You were floating a lot of money. You could have built these earlier. If you're hitting timings, the main thing of the timing is to hit as fast as possible. So it might look nitpicky to talk about 10, 15, 20, 30 seconds, but 30 seconds is a difference between storm finishing and not finishing. It's a difference between one immortal extra being out or a cannon and a battery finishing up, you know. These things do matter. So to start the fight off, you're going to walk into two stasis wards, but you do catch your opponent out of position because he had zero map control. This is probably going to be a pretty decent fight here. There's a couple of storms. You're not aware of that whatsoever, but now you see it. so you start presplitting. This is very good. The fight so far, control-wise, has been pretty good. I don't really like that you're sending eight hydras here because this is a lot of DPS that could be assisting you in the battle. I think if you do three hydras, you still get a lot of workers and you have a little bit extra GPS. Doesn't matter too much because you absolutely just destroyed your opponent. Okay? You have infinite larvae in the bank. You killed a creptone of workers. You killed every single unit that he ever had. and you completely burst open this base. So at this point, what I would recommend is you did your damage with the first push, your plus two just finished, is you just go again immediately into the same location. Okay? And the reason you want to go into the same location is because you already busted this open. You know there is no wall here anymore, which gives you free entry here. It allows you to make a very big concave over here as well. Well, at the other basis, there's still a stasis ward here. There's four cannons. There's two batteries. And even though it might be a surprise that you, you show up there. Very often, if you completely burst through like you just did, you killed all of his important units. It's just better to go into the same spot exactly, right? It's if you dig a hole, basically, the first day, because you're trying to get to water, then sure, the ground might be very surprised. And be like, oh, no, he's going to dig at a different side now if you do that the next day. But it doesn't make a lot of sense, because you already have this massive hole that you just duck. And as we see, you actually are going to be going here. I was kind of afraid of this. This is something you see a lot at lower levels. So you're now attacking into cannons. First of all, it gives your opponent quite a lot of time to respond to that. And also it's going to give this army a pretty decent position here in this choke. This is nice to defend. Gets a couple of decent storms. You're completely clumped up. You send 10 roaches here and they won't be able to do anything. So I feel like this fight should have been completely one-sided. If you fight in the open, you're just absolutely going to destroy him. No chance. Now he at least got some kills. It still wasn't a great fight for him. You guys are equal right now in the unit lost that, but it just wasn't that great of a fight for you. Well, it was a good fight, but it should have been fantastic. You should have just A-moved all over him, won the game. Actually, you just won the game anyway, so it doesn't really matter. I'm curious to see how you're going to lose this game. You should obviously be mining from this gas. Once again, you're lacking a little bit of gas. in total the earlier you get those gases going the better you're already on well you should be on 10 gas that's exactly what you're doing that's good that actually is really good going into hive as well i would suggest even already having the hive at this point and having a second evo chamber so you can get carapace upgrades now that you see carriers very often carriers if there's a carapace upgrades they don't do too well especially if there's not a good templar counter there's no disruptors your opponent has none of that carapace helps so much against interceptors just like plus attack upgrades would help a lot for your opponent but he isn't doing that so would carapace really help for you now at this point you're still working with these armies that are easy to replace for you are relatively cheap and you can build them very quickly um so you just should continuously be attacking into this like the moment you have a new army you go as long as you're trading semi okay because you're completely out mining your opponent especially in the gas department so you go in i really do like this i think this is a fantastic call and now Now you basically, after the second day, you dug your second hole, rather than digging a third hole trying to go in here, you decide, okay, I'm going to go here again. And you see, no cannons, no batteries, no storms, you're just straight up going to walk through. I really do like that. And as you kill this fort base, you now know that your opponent truly has nothing. So you could start thinking, there's a couple of things you could do. You could either really prepare for a longer late game or you can just keep pushing the issue again and again and again and keep trading cost efficiently or semi-cost efficiently because you're double outmining your opponent. If you want to be trading, the only thing that matters is time. You need to go as fast as possible. And you can still keep going in and do things behind it. So you're getting a spire. You can get a second evo chamber, go up to 12 gases, you know, that type of stuff, as long as you're trading semi-okay. The only thing is that as long as you're building HydraLIS, you need to be trading quick and you need to be trading semi-cost efficiently. Okay, at least I would say one to one and a half or something like that. So for every hundred resources you lose, he needs to lose 150. It's not quite the case here, I think. I think he lost, no, actually it almost seems okay. At this point, however, you didn't kill, so you need to realize here what happened in this fight, okay? So in this fight, what you kill is mainly interceptors, a couple of stalkers. and maybe you shot half a carrier, did you? No, there's no carrier down, yes, so probably not. And you didn't kill Templar either. So your opponent kept a lot of its assets that do well against an army that consists of mainly hydras, especially if you wouldn't have morphed his Templar into Archons immediately. I would not suggest going straight back into Hydra again. You could get a couple of hydras or you could get a bunch of hydras again, but you need to add something to it because the trades aren't going well anymore. And in that case, I'd probably say, well, add a couple of. of vipers here, perhaps start thinking of getting some lurkers so you can deal with the ground and then your hydra viper can deal with the air. That way you can transition out of hydras into a composition that especially against a three-based protols is going to be absolutely viable. It's not the greatest and at higher levels I'd always say eventually need to go into double spire corrupter viper. But at this level, anything up until like 6K MMR, which is like top 50, top 60, a hydra-lurker viper is going to do absolutely fine against any Protoss player because the control of their templar is too tricky because the range of the lurker is very large can just kind of fly around with these vipers and grab stuff now you go into 23 corruptors and hydras and both of these units have a similar purpose they're there well the hydra is there to kill interceptors and eventually win a game or to abduct a unit and then kill that unit specifically and the corruptor is also there only to deal with the carrier. Right now, you have nothing that deals with the ground, which could potentially be dangerous if your opponent decides to attack at this point or you're forced into a fight at this point. Also, the complete lack of viper is really pissing me off. The viper is like the High Templar of Protles. It is absolutely vital in the army. Sure, there are games you can win without the High Templar, and sure there are games you can win without the Viper, but it just makes life a lot easier if you do get those units. You're going to be going for... This run by is really nice if your opponent has eight bases and is extremely spread out, but your opponent has one and a half mining base, so you're just going to give him a lot of your units. And this is not really the transition that you want. If you're transitioning out of an army, you want to either do it gradually and slowly get rid of these units, or you want to just continue and build on the units. that army with like a hydro lurker fiber even though like you said at high level not the greatest composition but definitely viable no second spire either for carapace upgrades which is a mistake you're getting brute lords now so the army composition most likely is going to be brood lord corruptor infester viper as that is probably the most correct composition there is to go into a late game as long as there's no tempest out most of the time Zerg is going to be absolutely fine with that army and once there's tempest out you can often use small run byes to deal with outside bases. You do need some type of spellcasters though, or you're going to be fighting against a bunch of spellcasters without any spellcasters, and that can be very tricky, especially because your upgrades also kind of suck, okay? Go forward with the Brutelords and with the corruptors. We can tank a couple of storms. This is not the greatest control of the corruptors. What was that last shot? Did you... Okay, let's just follow, okay. So the first shot is on this carrier the second shot is on a different carrier then you go back to that carrier you clear that carrier so four shots two carriers you shoot this and here i guess you turn around too fast so rather on getting three carriers you only got two um and then you keep pushing i'm not quite sure if you can't keep pushing look how low all of your corruptors are and look how much stuff he still has this is not really the way you want to be fighting you're going to kill most of the ground but I mean, you just don't have enough units to kill his error. He could have just used the carriers and beating you there. Probably should have returned a little. Are you just dead now? You don't really have upgrades. You're losing all of your broodlords. Your spores also could have been pushed forward, by the way. I kind of forgot about those. That was the game? I guess you were kind of dead if he would have attacked, but he wasn't attacking. It still had pretty decent income, especially gas income was good i don't know i'm not sure a if you should have left and b why you would complain about a game like this it seems pretty clear to me that you're you're a single hotkey user you use one hotkey and you just go with that army and you expect to win and then you're probably also the type of guy that completely complains about carrier a move all you did this game was a move with armies and sometimes your army was better and then you won and sometimes your army was worse and then you lost the fight. Like, you need to improve your army in order to win fights. Like, this is a little bit of a confusing game, because very often when I get these games, I see the Zerg working hard and, you know, with two, three control groups, infestors and vipers, but you just, you didn't even have upgrades on your second army composition. Like, I just don't understand what your goal was here. You did fantastic with the Roach hydrat timing. Your macro seems completely fine. Your creeps threat for a 4.3K player was great as well, but your unit control was quite frankly atrocious. You did very little correct. I mean, you just kind of A moved into this area and then there was some pre-splitting going on initially with a-hreau. Then the second attack, I mean, you just A-moved again. Then the attack over here, you A-move, but you had no spellcast. Yeah, I really can't say anything here except your army composition just wasn't good. Everything else you did was good. Like your macro was completely fine, but, you know, if your goal, if your goal in life is is to build a boat and the only tool you have is a toothpick is just going to be really difficult to build a boat and I know there's people that build these small sized boats out of toothpicks and I'm sure there's one guy that spent 12 years of his life building a massive boat out of toothpicks and I'm sure you guys will talk about in a comment but in general if you're going to build a boat the toothpick is not the thing the material you want to use you know and planks and hammers and, I guess, nils and salts and that type of stuff. You just had the incorrect tools, not easier or harder tools. You just didn't have the correct tools. You just used corruptor Brutlord without upgrades to end with. Corruptor Brutlord is fine, but they require the supplement of the investor. So honestly, your micro, well, it was non-existent, so you get a neutral stamp there. I guess we make that orange maybe, the orange stamp, neutral, no clue. We didn't see it. it exists, maybe it doesn't, then your macro was fantastic, especially for this level. Like, you completely out-macrored your opponent, you had insanely good creep spread, but your unit composition just freaking sucked. Like you massed hydras one too many times, you built 30 hydras when you shouldn't anymore, or you should have transitioned out of it and probably have gotten Carapace upgrades a long time ago, and then you went into corruptor Brutelord, you A moved into your opponent, they were like, well, I didn't win, this game sucks, it's broken. Yeah, I, that was. God awful, like actually, monstrosity, terrible, terrible is the stamp I want on the unit comp. Bam, and altogether, that makes it, sorry to say, a massive suck. Sorry, you do suck. All right, that's going to be it for today's episode of IOTIS. If you enjoyed it, be sure to hit the like button, subscribe to your general. We'll see you all next time for a new video. Thanks so much for watching, and bye-bye.


DeKonings Pyramid of Terran Needs! | Is It Imba Or Do I Suck?

Today's Terran whin.. I mean individual will proove us all wrong. Zerg is indeed IMBA. We will even take a deep dive and compare him to Clem himself to show his PERFECT early game! Smash like to give Clem more energy for the next tournaments!  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Harstem, I think we can both agree that Zerg is completely broken race, in the sense that it can always make a kill move by making a big amount of the same units that are difficult to deal with until you can get your own answer, like Ghost for Hive. It's also a race that arguably has too good recovery abilities, as it is difficult to always know whether Zirc makes mass drones or some units too. It is in my opinion always a gamble for Terran. Most Terrans are either too afraid to go or too peaceful. While Clem is able to beat speed bailings on creep, most people just can do that because it's too difficult to think at the same time for the strategy aspect. Wait what? Most Terrans are either too afraid to go or too peaceful. While Clem is able to beat speed bailings on creep, most people just can't do that because it's difficult to think at the same time for the strategy aspect. This guy, while he should be targeting down bailings, actually is thinking about the grand strategy. I hope he never gets into a fist fight. He'll be thinking about what he wants to cook in the evening. He's like, oh, I can't punch my opponent because I'm not quite sure if I want to eat spinach or beans tonight. Pros can do it automatically, but we amateur players don't have the time to get those reflexes. I feel like this game I had arguably played a better game than a lot of people in Diamond, maybe even Grandmasters. Until the Luce of Benches. All right, we're going to plan the flag here. until the loose of the Banshees, he thinks he played a game better than a lot of people in Diamond, maybe even Grandmasters. I think I expanded too slowly. Well, I had a fifth, but didn't move until a lot. Maybe it's the main reason that I lost, question mark. Anyway, good luck, Captain. You'll need a lot of creativity to tell me I didn't play higher than Diamond and losing because Terran is the hardest race objectively. And then he has an emoji that looks like this. His name is Napoliton, Diamond Player, 4,000 MMR on EU. Let's just hop into the replay hamster. Let's just do that for once in our life. All right, what do we have here? The map is Oxide, and that's actually really nice, because I have a game that I very often reference is the game Clam versus Reynor on Oxide. I think it was one three McMasters ago. They played on this map, and Clem spawned in the exact same position as Napoliton, and also played a Benchie opener. So if they played a similar opener, we can actually nicely check the difference between Napoliton and between Clem in those games. Isn't that fantastic? The only difference here is that rather than playing against Reynor, Napoliton is playing against Nintendo. So it makes it a little bit easier, but he said until he loses the Banshees, he basically played like a Grandmaster. Well, at least that's what I got out of that sentence. We're going to have a look. That means that for the first part where he didn't lose the benches yet, we will be very, very rough on him. And any mistake is going to get called out. After that, we can drop our level a little bit to diamond, but until then we'll treat him like he's clam, basically. Send out a very quick SCV scout that is unnecessary in TVZ. Scouting after barracks is completely fine. It is safe. It will get you all the information that you could ever need in time. So you just waste a little bit of money. It's not a massive deal, but if you're trying to be a grandmaster, then it is something that does matter. The Reaper starts immediately. That's good. Orbital command starts immediately. Well, I can turn on the music. No, I don't want that. I lied. We have a pool going down for the Zerg, and it's slowly but surely mining a little bit of gas here. and then we'll take a look at this Reaper Micro as well of course we all know that one of the main things that top Grandmasters do very well is microing and on top of that while they're microing they're also spending their money this is usually at the lower level it becomes more of a decision it's whether you micro or whether you macro correctly at the high level they manage to do both majority of the time I have a feeling that we might just get one of these cases where neither is being done but we'll see all right factory going down immediately wait what there's a reaper okay yeah there's a repair factory this all looks normal perfectly standard no second gas yet so the builder looks good the control on the reaper honestly is quite good as well i like that it's gonna get a drone for free this is good control you know what i don't think clem actually got a drone against reiner so this this actually has been pretty decent control um you're not floating any money because this is the money that will go into your third base right now yep goes down perfectly on time and as well, your reactor is on time. This actually looks like a very tight opener. You've done a very good job so far. I want to say I'm proud of you, but it doesn't mean much yet. Well, in general, I'm not sure if that's your goal in life. Me saying that I'm proud of you. Starport should go down ASAP as well. There's two ways you can do this. You can either go Starport before Helions. In that case, you also need a second gas right now. Oh, there we go. Gets it on luck. This is a good start. Now, perhaps you could be doing a little bit more, trying to get a tumor but this is a map with a ramp so just attacking the third base or ideally what you be doing is just patrolling this area in that case lings can't go past because right now these lings manage to go past um if he would have been a bit faster the Zerg that is might have been able to snipe like a mule or something so that could be a little bit painful so far you're actually doing a fantastic job at executing the build order um it does look really clean i'm going to have to admit control the hell in the hellins is not bad either and we're going to have to see a couple of extra cars. Nice. Very solid start. I'm happy with that. Go immediately into the gas as well. Where is that Reaper of yours? Oh. Well, while this is what's happening, the Reaper died. That is a pretty decently sized mistake because now it becomes very tricky for you to move out with these two Helions. Bailing nest going down on the other side, not sure why, as well as a first banshee on your side. So, so far I'm pretty happy with everything you have done. You start your cloak as well. passive with the halions but you're focusing a lot on the macro and you don't really have map control so yeah I I don't mind it that much I don't mind it that much here comes to move out though okay I love to see it let's see what you're gonna double deepos going on I'd like to see what this Benji is gonna do are you gonna send it across the map this is perfect this is perfect this can this can fly over here oh you can also go like this yeah this is better sorry yeah this actually is Perfect. You need to build one here. Get a tech lab on this barracks. I was thinking it could fly on the reactor, but that's not actually how it works. I made a mistake there. My bad. It's going to be going for a quick stim as well. Continuous, well, almost continuous worker production. The control on the heliness perhaps isn't all that. This hasn't been spotted yet by the creep tumor. So far, I'm not saying it is as clean as clam, but it's pretty darn close. This guy is not playing a poor game. whatsoever, Napolitan. Now, he hasn't really controlled his halions once and no damage really has been done. We haven't seen a single rotation. The bench he has been shown as well at this point. As now this barracks is going to go over here and you have three barracks pumping marines already. Gonna swap this. What are we doing here? Oh, quick scan. Tries to jump for a creep tumor. Isn't quite going to work. So far, I'd actually say it's pretty darn close to, well, not perfect. but it actually has a really good start. Barracks too. I'm very impressed. I was going to make massive amounts of fun of you, but this is good. This really isn't bad, honestly. The only problem is, I guess, is that you've built a lot of units that are meant to harass, and you haven't really harassed yet, right? You've killed, well, nothing, a single worker, and that was with your Reaper. So I guess that's a bit of an issue. Now here come the Benchie. Let's see if that changes anything. Let's get let's just get the first person view here from you. You're controlling the Benchie. You're killing workers, killing workers, killing workers. Oh, building a couple more depot, two depots. You are slightly supply blocked here at 85. You're not building any marines because you are supply blocked. Your metaphics can start because you're supply blocked. You're getting some damage. This is not the cleanest micro either. You missed a couple of shots already. The control is a little bit sloppy. You go from supply block, I think straight into another supply block here. Yeah, you were only building a single depot. So now 93 out of 93. Still only building three Marines. You did do quite some damage, though, with these two banshees, so that is nice. You should also be moving out at this point. I believe the timing that you want to hit is 648, with like 16 Marines and two metaphaks. You have 11 Marines, no METAX, and you're not on the other side of the map. Your combat shield hasn't started yet. Your MataVX are still 15 seconds away, so you're already pretty late. So yeah, you're just going to be, like you're floating. I don't think you've macroed once properly ever since you started controlling the Venshees, and you're, are you going to lose this? I guess not. Oh, never mind. You did lose it. Okay. So 709, you have 92-7. supply out of 125. Your 1-1 is almost done and you have 16 Marines. For reference, let me actually quickly check what Klam has at a time like this. All right, I quickly watched the VOD and Klam had 121 supply, so that's about 30 supply more, and he already lost a bunch of units, and he was doing a hellbat push on the other side of the map. So, the claim that you were as good as a Grandmaster, you might still be as good as a very low-tier Grandmaster, but down 30 supply really is a lot at seven minutes. And you were floating 800. And maybe Clem lost something before as well. And your push was, well, it hasn't even left yet. I know this build because I play this myself. Usually at the latest, you're supposed to hit like 645 or so, something like that, after double Benchie 6 car. So you're going to be hitting about a minute late, I guess? Well, more than a minute late. You're also going to hit with slightly more. But, I mean, your timing is off. We also forgot your combat shield for quite some time. However, you're still in a good spot. I still think your early game. I actually agree with you. I think your early game was better than a lot of diamonds. At least it was better than what your opponent did. You killed some workers. You're now up 10 workers, which if you're a Terran player, you should know how good this is. This I'm not the greatest fan of. Walking on creep unseached. We'll see what happens. You're up 30 supply. and after this you're up 10 supply? So, yeah, you lost about a 20 supply lead there in three seconds. If you're up 11 workers, you're getting faster upgrades than your opponent, and you have tanks, there's no reason to rush up creep. You rush up creep if he just killed 45 workers and this is your final desperation push. You were far ahead. You could take it slow. You could siege a tank here. siege your tank here, kill some creep, pre-spread your Marines, all of that good jazz. You could have even dropped two of your medevacs here and left both of your tanks at home for defense. Lots of options here. You went for the worst option and you lost a creptone of units. I still think that you're going to be up. No, actually, your downing resources lost at this point as well, which is impressive. Once again, you just move forward with your splash units. You're going to lose, you're not going to lose it, but I think you could have lost it. Very sloppy. Once again, just running on creep. Running on creep like there's no possibility of there being banings. Oh, that was a good drag. That was a really nice control out of the circle, honestly. I think you just managed to snip a banning there, which is also good. It's not a bad game. You should really scan for this creep though, buddy. You just... Why'd you just keep moving forward? That can't be it. Because now the creep isn't really disappearing. It's really easy to deny creep spread, especially if your opponent isn't really actively spreading creep. You just kill the active tumors and you just keep going there again and again. Can you go for a Liberator? There's no Fort Base yet, by the way, which worries me. Oh, no, there is. You build it in the back. In that case, that doesn't worry me. It is a little bit late, and usually you'd build it over here. It's safe there and can fly to your Fort Base location pretty easily. You have a second factory as... Yeah, second factory? Drilling claws. And you're going into Barracks 6, 7, and 8. Okay, so far, you are someone that I guess you stole this build order. Like, you copied it and you copied it pretty well. All the ideas behind it so far has been good. Like, you actually have been doing a pretty decent job, I want to say. You're getting all the correct buildings. You're getting them at almost the correct time. The problem just so far has been your move-outs. You just actually move command on creep. And then I'm surprised that you get destroyed by banlings. It's like, this. This is literally the only thing Zerg has against Terran is banlings on creep. If there's no creep, bainlings really suck. Here you go again. You just walk. Now you stim? This is like trying to stand into a landmine to attack it. Well you also have perfectly long-range weapons to make sure that that landmine detonates from a distance. Now you rotate towards this side. I don't mind that too much. You really need to kind of leapfrog forward with your splash, whether that's your mines or your other things. It's nothing worse splits. It's just you only had three mines here and one of them didn't burrow. It's only two mines shot. You're going to get cleaned up by Ling Bane and a single swarm host. That's a classic. You haven't done a single drop yet on the far right side. Your opponent is moving in one big ball. You're moving in one big ball. pretty decently sized army at home again it feels like you're just sending in a big army then you lose your entire army and your meta-fact count keeps growing with that army oh there comes a mine drop a single mine up no oh three mines but why this one this one wasn't allowed what's wrong with him look this drop and cap them he smiles all right and then everyone else but him gets picked? What is this? This is ridiculous. He actually is leaving me. Look at him all his friends in the Matterfack. Poor guy. Well, absolutely the best. That's actually insane. I... What is this? I... I... Does he have to range on the planet area need no why would he build it here he does know that that command centers can fly because he built one over here earlier why wouldn't you okay imagine you really want to use a command center for a wall you can still build it over here initially like this isn't even a full wall now whatever let's continue sorry i just some things here are happening and i have no clue what they are okay here comes a drop oh accidentally spell it up a little bit. Habs to the best. Oh, drop. Boom, boom. Get some kills. Not the greatest amount of kills, but once again, just move commanding on creep. Not a single scan. Okay, here comes the scan. Burrow the mine and then you can kind of move back or you can, yeah, another. This was good. This is the first time you've almost done it correctly. The problem is there's so little minds with this. You just dropped all of your mines and now you don't have any splash. You also have 1, 194 supply. Where's the rest of your army? Holy crap. This is what like 18 Marines? Five mines? Three marauders? This like legit like 40 supply that's at home. That's like half of your army. Hey, you're going to snipe this, that's good. I think you could just kill your opponent. Or imagine splitting both armies, just having a double drop here and then the main army going here. You're also lacking metaphax, actually. Even though you haven't lost any yet We're 12 minutes in game right now Have you? You lost one Look at this fight This is an almost Max Terran player by the way What is this And he's pushing him back Okay here we go Yeah we're 13 minutes in game You've lost a single meta-vec and right now you have Six MataVex Six. How is that even possible? If you ever lose any, it's going to take you 12 minutes to get back to six. Oh my God! Corruptors are out. Oh, who, who, who, oh. Yeah, no, mines. Burrow the mines! Nice. Okay. This was really good. You burrow the mines all at the same time. Use the mines. Use the mines. No. They just run back to the mine. Captain, we have back up in the south. All right, we'll be heading east. Like, who does this? He's actually unbelievable. He just lost 50 supply because he didn't want to walk up this ramp again. Sir, we've heard that there's landmines in the south. All right guys, we won't be going to go there no more. Like, Widomites don't have friendly fire. Like, Widomites don't have friendly fire. This could have, oh my God, this would have been really big in the fight. They actually would have, now you don't have any medevacs left, right? Just Marines and marauders. Fantastic. The Metafax is like, you know how you have the pyramid of needs, the pyramid of human needs. And on the bottom, it is like food, shelter and water and things like that. And then the second one, honestly, security, safety, that type of stuff. You also have this for Terran, okay? You have the pyramid of Terran, and on the bottom of the pyramid, there is Marines, okay? Marines and mines is on the bottom. Now, we put Marines on the bottom. On the second level, you have mines. Without mines, again, Sir, you're not going to make it. Then on the third level, there's going to be Metafax, okay? Your first level is absolutely perfect. you got your food, you got your shelter. You have plenty of Marines, but you're constantly lacking minds. And the worst part is you're not even really lacking minds. You have the mines, except you're not using them. And then the meta facts, well, you also don't have the third level yet. And the fourth level would be marauders, then you get ghost and liberators. You seem to just skip certain levels. I can't remember. I think it's called Maslow's Hierarchy of Health. Something like that. That's what it's called. You have that for Terran as well, TVZ. And you're still at the bottom of the pyramid, my friend. So far you only have Marines out of all your base needs. And you're securing this area real nice as well. Honestly, what actually is it? Okay, you're still up in units lost. You're doing fine in that, which is a miracle. This shows how cost-efficient Terran is. When people say, Terran is cost-efficient, and then Terran is going like, well, I don't think that's true. you can just take a look at this guy's fights. He's been fighting with half of his army on creep without mines, 90% of the time, and he's still up in units lost. The Terran army basically controls itself when it comes to mines. These are basically high templar. They're hidden, and they auto fire, and they don't require energy. They're too supply and they're insanely cheap. It's like a high templar on drugs. I can't make this type of propaganda, because most people that watch these videos are Protoss players. If I'd say something like this and most of the people watching me were Terran players I probably have like a couple of extra hard attacks around the world you know Ladies and gentlemen we see another spike in that Oh they turned into a planetary It actually works It works the madman did it All right comes back look at that Look at that complete lack of meta facts here Beautiful absolutely beautiful Ultralisks are going to get the Well I'm quite a sure if They're going to get slaughtered or if they turn around that these Marines and marauders are going to get slaughtered. There's not a single Mettavac. This guy's real balzy. That investor had a fungal, didn't he? I'm pretty sure that investor could have fungled. Oh, 74 supply, energy. I don't think the Terran clicked that. I don't think he was like counting. Okay, in three seconds he's going to have 75. I'll snip him before then. kind of bossy if your entire army has minus 3 HP. I'll give him that. That's cool. High testosterone move, Napolitans. I like it. No planetary here. You already used these resources on the planetary they wanted to build there. Makes sense. For a meta-fax being produced at the same time. If a couple of ultralisks. So the army composition right now is ultralisque, corruptor, single investor, a couple of lings. Marine Marauder Mine is pretty okay against that as long as you... No way. He's like, not my entire army is in the orange yet. I think we can do better this. Maybe stim another time as you run away. Neal. He's what an overdosing population looks like. Look at that. Poor health. Where's the metaphics? All right, here we go. A couple of metaphics. This is going to be another planetary. That would make my day. Nice. And another planetary. And another. Okay, so he actually just blocks of choke points. I don't even mind this too much. He's playing in someone that's playing messily. bay. We haven't seen a single... What did he say again? I need to go back. Where are you? Inbalance complaint for. Clam is able to beat speed bailings on creep. Most people just can do that because it's too difficult to think at the same time for the strategy aspect. What strategy aspect? You just, you're following a plan and don't pretend like you're not. And your plan is, your plan is to go Marine Marauder 5 racks Double Factory, Fort Base 8 racks and then you add 3 star or 2 star ports and a Ghost Academy and you go into Liberator Ghost You do this every single game The reason I know this is because your transitions are not like natural transitions in a way You know you just I can see you just following the plan So you're not thinking about the strategy That was an excuse for your poor micro Caught him I mean watching a show lately and when I say lately I mean I watched it once it called how to catch a smuggler and the cops in that show are relatively incompetent or just doing useless work they should hire me because I just caught this guy out on a lie saying that he's thinking about strategy he's not thinking about strategy at all he just doesn't know how to micro oh Are these traders? It's like they see the battle starts happening and they load up in their in their meta-back and they go away. This is the first time he wanted to drop. Okay, let's just have a look what happened here with the decision-making. Okay, so he has these meta-fax. Okay, so he has these metaphics. He sees them. Okay, he F-2s them back initially. Then in his sensor time, and with this mine he sees a massive army come this way and he makes a conscious decision okay he just sees an ultra and ten banlings jump on top of this and his decision here is to send three medevacs filled with units to the far right side as he's being fungled and being overrun by ultras he spent the effort on sending away three medevacs only for them this is my theory to be F-toothed back. See? They turned around. I don't think... No. Did he actually pull them back manually? I can see that with the control groups. I want to have another look at this. I'm sorry, but this is the most interesting thing I've seen all day. I've had a bad day, I can tell you that much. Okay. He turns them around. When does he turn them around? No. He does it manually. He manually turned them around. Which is for? funny because at this point he's already lost the base. He has the planetary and has a defensive setup. Yeah, now it would make sense to keep going. They went back and forth three times. In that ping pong medevax. You're going to be in a pretty bad spot now, by the way. He is in a pretty bad spot now. I do like drop. Oh, once again, F-toot. This is the problem is that Terrans are too used to F-2ing, that even when they try to do it properly, they really can't. It's going to get this base. Or maybe this extractor. Depends a little bit he's going for it's going to get the base nice that's really nice this was a good drop your first drop you did and it was well except that it was a little bit slow at uh at getting there it did do a lot of damage that was a good drop i'll give you that nice good job buddy um your follow up here is going to be more ghost i really think a couple of extra mines wouldn't hurt you i feel like at lower level just in general not just lower level at any level minds are just really good having a couple around the map and having 10 12 mines is almost all always worth it honestly. So here you see your opponent in the sensor tower. Do you respond to that? Not really. Is Liberator stay here? Maybe want to defend that base. A couple of snipes. Good snipes. There's no mines once again. So the moment the banlings burst through, your ghosts are actually in semi-trouble. EMP, EMP, EMP? EMP? EMP? Well, no EMP. He could have EMP. What?! What am I looking at? He accidentally used microbial rather than fungal. I like this base rate move though, this is good. I like this move a lot. That's fantastic. Actually fantastic. You could have maybe picked up and dropped into the main base, but there's a lot of corruptors. So, well, went a little bit back. It's okay. This has not been great for you. Okay? The last quarterfights, what's the units of lost actually? You're still up in yours loss. You just haven't been mining as much. That's painful. Single muo could maybe repair this base and start mining here again. I mean, work account is still in a place where it might be possible. You fly an orbital over here, throw down a couple of mules. I like, well, this is very focused around just this area. What if the Zerg, with its huge brain, just kind of walks around? Well, that's not going to work. Holy crap. Imagine if you would have repaired it just a little bit. That would have been sick. Because actually, this army wasn't that strong. If he still had his base, if Napoliton still had this base, I think he would be winning. I also think if he had two extra minds in this fight, he also would be winning. Actually, maybe even right now, he's potentially still winning? He has six ghosts. It's not that bad, is it? Fly the orbital. Yeah, nice. Where are we going? Where are you going? Oh, okay, wants to let the tank out. This is great. this is efficiency here this guy the guy from the natural flies over here and the guy from the main to the right so both of them have a longer flight now that's nice that's real nice I love that they can gather a little bit more energy before they land that is the only reason I can get from that it's more trouble as well no well whatever these guys are never gonna leave are they I don't think they're ever gonna leave Do you think you realize that he could just make a MataVec and get them out like that? I don't think so. I don't think that's actually going to have it. You could also just kill this building. It's not like he's still here at that reactor. He already replaced it. I don't think our Terran's ever going to realize. I don't actually think our Terran is ever going to realize that he can get these out. Actually, did-da-da-da-da-da-da-it-da-it-da-it-da-it-da-it-da-it-a. Mid-game quiz. Before the end of the game get out of here. if you think the answer is yes press one if you think the answer is no press two good luck we'll come back to that later the midgame quiz we haven't done one of those in a while wonder if hamster still has the animation for that whatever the old tune i did was remember we did this before tough luck people that thought they wouldn't come all right they're out gets a barracks a barracks well i do like that a lot i think that's a a completely fine call I think that is a completely fine call but he's selecting them I'm so curious what he's doing okay is he just looking at it is this what what high-level strategizing looks like is this the reason why he can't micro-bank lings well a lot of strategizing there he's this can I think he scanned this and then realize well I'm dead all right Let's just go over your thing one more time. I think we can both agree that Zerg is completely broken race. It can always make a kill move by making a big amount of the same units that are difficult to deal with until you can get your own answer like Ghost for Hive. Okay. Let's just start at the start. Okay, let's start with your micro because I think I'm immediately going to answer a question here. Zerg is very good at massing units of one type. I agree with that. They have Ling's and Bainlings, and they're very good together. They can switch easily into high ultra-counser. They can switch easily into corruptors if you're building liberators. However, against Ling-Bainling, if you have marine mine and some marauders, you're just going to trade really well, majority of the time, as long as you micro that correctly. every single fight that you have had was A, on creep, B, without sufficient minds, and C, relatively poorly split as well, and like no pre-split. So none of the conditions that you need to meet in order to have a decent fight against Zerg was ever met. And it's even difficult for me to judge your micro in this case. If I would tell Clem that every fight against the Zerg would have to be on creep without minds and no pre-splits, he would also lose majority of the fights. Like, these are very simple steps that you can set up. So it's not even your micro, it's just the preparation before the fight. It sucked. I'm sorry. Then second, your multitasking, it was non-existent. For 16, 17 minutes straight, you didn't go clear creep on any other side except the site you were attacking to. your unit movement in general just was off. Half of your army tended to be at home, doing nothing, just waiting, rather than splitting in two parts, or just having a massive push at one end. Hell, even just staying at home and then dropping an army would have been better most of the time because it comes as a surprise. Now basically what you were doing is you're constantly showing your opponent, hey, this is a tiny army and I'm over here, please come fight me. He would fight you, you'd fly back with the metaphics, you go with your next army. Obviously that's not going to work. So on the side of unit movement, you get fairly mediocre stamp. BOM. For the micro or the pre-fight setup, you get god-awful, bum. And finally, for the strategizing, fantastic. I've never seen something like this in my life. I can really see why you're having so much trouble dealing with Bane-S-on-Creat. Because I can see your mind is constantly going in overdrive, just strategizing and thinking about other things. So for that you get an absolutely fantastic. You're a blast to hang out with. Boom. Altogether, sadly, my friend, that still makes a big fat, you suck. That's my judgment. You have to do with that. All right. That's going to be it for today's episode of Is it Inba or Do I Suck? If you thought this was a very good episode, be sure to hit the like button, smash to subscribe as well. And we'll see you all next time for a new video. Thank you so much for watching. and bye bye. Oh, also before I forget, put the timestamp to your favorite moment of this Iodis in the comments. You guys will know why later.