Drones Are IMBALANCED? | Is It Imba Or Do I Suck

My boy josh was wondering if Zerg was really imba or if he sucked. You will NEVER guess what I'll tell him.  Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: www.twitter.com/harstemsc2 Twitch: www.twitch.tv/harstem Instagram : www.instagram.com/harstemsc2

Hello Kevin. Cirque macro is actually ridiculous. In this game I kill 64 of his workers with Glave adepts and he still manages to win the game. It's absurd. I can't believe how he can have units on the field similar to mine with that big of a worker loss. I actually can't believe it. My APM was about 50 higher and my EPM was also about 20 higher. I know the problem was probably not being able to close the game but still. We lost similar units in terms of the unit lost debt, but he lost 64 workers and he still. for workers and he still had stronger economy and powerful army. Something is not right here. Thanks, Josh, Diamond 3, Protoz. Welcome to a new episode of Is It Inba or Do I Suck? Today we're going to be having a look at a replay from our boy Josh, as you can hear. So let's hop straight into it. It's going to be played on Simulacromo and Josh says he he killed a lot of workers. He killed a lot of workers. And yet, He was not capable of winning the game, which is obviously an issue. Usually if you do a lot of economical damage, whether that be at the start or later in the game, you're going to be able to push that advantage. But Josh said, you know what, Kevin? I killed a lot of workers, a little eco-damage. I couldn't kill my opponent. I even had higher APM and higher EPM. Now, you know if someone has higher APM, that truly means business. Because being able to spam buttons very fast, has always been a very good. good indicator of skill. So now I'm truly worried that that Zerg might actually be in balance and I'm very curious to investigate this claims made by George. So his main issues with the economy that it's too strong that even if you kill 60 workers, the Zyrk can just rebuild his worker. All right. First interaction, I guess goes in favor of the Zerg player. As George is, it's lose his first probe, Josh. Why would you do that? Place two gate? Cybercore, no gas, second pylon on the low ground, and then a gas. Now I've seen a lot of builds that aren't builds, but out of all the builds that I've seen that aren't builds, this is the build that is the the least a build out of all of the builds that aren't builds. This makes absolutely zero sense, a couple of reasons. His gas is going to be so late that neither of his gate can produce a cybercore unit. He might be able to build a single adapt. But no, he'll need to wait. Warpgate is going to be delayed. Nexus, I'm not even sure why this is it. Like there's a build order, which actually plays two gate. This ain't it. This is not the build order that is actually a two gate. Like there are double adapt openers like this, but they're absolutely not like this. You would still wall on the low ground as well. An issue you're going to see now for Josh as we go into this game is that in order to secure the low ground, he's going to need three more structures here, which either means he's going to need to put his stack into his natural, which shows his opponent exactly what he's doing, or he'll need to just wall kind of artificially with gateways. Because let's just imagine the regular timing of zergling speed being around 340, 350. Before 350, Josh needs to wall with three big buildings over here in order for lings not be able to get in. That's simply going to be impossible, and that's why you can't just build all your buildings on the high ground. It's not good. So he opens up with two gate, and he's hitting with his two adepts at the same time as I would hit with a one gate expand. He tries to walk into his opponent's mineral line for a bit and He gets a drone, shades into the main, probably we'll get one or two more phones So far he's done five drones six drones. I mean this is a good start all right I'll admit this start is good is so bad that even if his start is good, it still kind of sucks, you know? At this point, I'd say that Josh is at, though, like his opponent's only on two base. There's a fast layer on the way, but I don't mind. So yeah, like I said, he's going to need to put his tack in the wall, so it's going to be a free scout here for reserve player. Josh follows up with two stalkers, a Twilight Council. and a robotics facility. So 2Gate into 3gate, Twilight, Robo. I'm not quite aware of this build, obviously. He still doesn't have a wall, which, let's be real. Speed has finished at this point. 10 lings would be able to basically win the game. Well, 20 lings. If there was an actual link flat here, the game would be pretty much over. Now we have spire on the way for. for the Zerg player. Josh is not aware of that but he saw the layer so he should know, hey, layer on the way. I can expect either a NIDAS or maybe Hydralis or Muralis, like these are the options that there are currently are. Still hasn't completely walled off at the five minute mark, prism on the way. What the hell? He just starts moving across the map. Just start moving across the map. Nothing to save him, no upgrades. No timing either because glaves, God knows glaves are still about 40 seconds away from being done. So he's just going to be on the map without really having any reason for it. We see the Zerg players trying to get Muras out. I think he'll be able to get a couple of Muras out before Glaves finishes. So the issue here for Josh just is that his build doesn't make any sense. He isn't really producing workers. There's no third base yet. There's no... He's playing some weird version of the fourgate glave build. For reference, the fourgate glave build hits at 428 or 427 with a Pylon scout, while having more workers than our boy Josh had at this point. when Josh is hitting a minute and a half later. So it's not the greatest execution so far. So here come the glaves. Now there is a spine, mutas will get shown for the first time now. See what the response is against the muralist. Well, the response so far is building a forge at home and just continuing using the glaive of death. He hasn't filled that many workers with these glavered at all. he's killing a fair amount. The problem is that at this point the muras are the biggest threat. So if you kill 10 workers that's nice, you really got to be careful of muralists. Like you need to be able to defend your mineral lines, you need to be able to not die the moment your opponent flies across the map, right? I mean there's six muralists now, they should be able to be dealt with a couple of stalkers. So in my opinion what you do here is you immediately the star blink and one cannon per mineral line and you just keep warping in stalkers. The moment from the moment on the solves in the release. Josh's response is to make a maze of cannons. Well, I'm not even sure quite what they're in. He gets five cannons, literally protecting every single structure he has, or trying to protect every single structure he has. And he starts double stargate. So he just invested five cannons, a crap tonne of money. And then went double Stargate. Instead of just, he could have also just gotten one cannon per mineral line, then a couple of stalkers and then get like double Stargate afterwards if you really want to. I don't think Double Stargate is the answer here. So even though Josh did a lot of damage at this point, he also lost a fair amount in the unit. loss tab and because his eco was a little worse before you see that he's down 25 supply he has no real upgrades there's 16 mutas against three stalkers right now so there's no real anti-air there's a third base ready already for the Zerg player so Josh needs to really start thinking about a third base that's what needs to start thinking about how he's going to be dealing with those Muea Lace because Phoenix is are good but I Having such a low Phoenix count against such a high muta count usually is an issue. Another issue that... I like this run-down. Pulling the Murat's back is good. In this case, what he should have done is he cancelled two adepts, so he basically is attacking two bases at the same time. And he also would have been able to get these eight-nine workers. This desert responses so far have been a little bit underwhelming to say the least. Well, this does look pretty good. good, I have to admit, I mean, he kills a lot of workers. But the thing with killing workers is that killing workers only really matters if you are also getting workers and you're getting economy. Josh hasn't really been losing too many workers, but he's just on 39 workers. He doesn't have a third base. He doesn't really have any units to speak of whatsoever. He kind of got caught of guard by the Muralizk. altogether like he didn't know that was going to happen he lost all of his clave adepts he doesn't he isn't really preparing anything for a longer game just getting more and more phoenixes and i mean at this point his opponent is equal again in worker count and in a couple of seconds his opponent's going to start out mining him the way you want to micro phoenixes against murielis is that you fly away from them while abusing your range so you're faster than muralyze you have slightly more range. So you try to poke in, poke in, poke out, poke in, poke out. Something that helps a lot, actually, when you have your phoenixes, is getting a couple of batteries because you're always going to make mistakes in the micro. And cannons don't help as much with that, because cannons, they just protect the general area. The nice thing about batteries is that you can always go back to it to get healed. And they have longer range of healing, basically. So if there's a battery here, you can fly here safely. Well, if there's a cannon here, flying here with your phoenixes is still kind of risky. So I much would prefer to see some batteries being added as well. Now we have infestation pit, 55 workers. So even though at this point already 50 workers have been killed, it doesn't look quite as good for Josh. Simply because this is the first time in six minutes that he's increasing his worker count. He doesn't really have any army. whatsoever to speak of is upgrades are equal with the Zerg but rather tough mostly. I do like to harass the continued effort to keep harassing. That's good but he's going to need quite a lot of harass to be able to get into this game because he's down 12, 1213 workers is going to be down two bases at some point and the upgrades in fact for the Zerg player is a lot better here. So here come the Phoenixes. This time actually does use decent micro. You see a couple of hydras coming out now. And Josh doesn't really have anything ready for these hydra. He's not really aware of attack switches in general. Um... Response to seeing hydras is three more cannons, which I would have much preferred to see him the response of getting charged, Templar archives, and he's getting a Templar archives, and then adding a couple of gateways. Like this canon makes no sense. like this base is going to be pretty safe right if you have three cannons if your opponent has enough to kill three cannons majority of the time they're going to have enough to kill six cannons as well like the most important things are going to be to increase your gateway count increase worker count which is something that once again he isn't doing and and to really work on that tech so getting high templars getting those immortals making sure that the probes you mine to your base are actually going to be mining you know that kind of stuff get plus two perhaps for ground weapons instead obviously George do is he just gets three adepts and he starts walking across the map again feels like his entire plan in pvz is to move across the map with adepts and try to kill as many pro drone as possible and hope the opponent leaves because there doesn't seem to be anything of a follow-up plan so he starts researching storm gets four templar which made me pretty happy then he morphs them straight into obviously when you're getting storm what you want to do is you want to even if you're afraid of your opponent attacking you you want to keep your templar not morphed into Archons for as long as possible basically and then when you get attacked and you don't have storm yet you can always still morph them into our comes but what he did now is it's not that great so we see a couple of templar actually good eco for the first time or at least better eco than his opponent still not in gas but should be kind of fine charge starting plus two is starting immortals are starting so at this point he's actually in a pretty decent position he needs to be aware of that there is a hive and that there's a greater spiral on the way i would love to see a run by with some zealous or something like that now there's a couple of storms ready um not quite enough to fight straight into this but defensively and josh is definitely going to be fine at this point he can probably start thinking about a fourth base as well, can't he? So he has plenty of money in the bank. He has a pretty good defensive position here. So this could be a decent fourth base where he can take this as a fourth base. Jesus. This is one of the slower games I've seen, honestly. It's really wild, diamond three. We have a complete, I think this is F2 movement now. The phoenixes are in there, everything is in there. There's no unit in a wall. Hell, he doesn't even have a wall yet. A couple of cannons just spread around and here comes Josh. Here comes George with the timing attack. 14 minutes, 112 supply. No, too scary. He does have a lot of Templar. Actually does have a lot of Templar. Charge is done now. So the way you want to attack in any matchup is by doing two things at the same time. So you queue up three zealots into this fourth base, which Josh actually is aware of. And then you walk through the middle, perhaps clear some sort. creep. At the moment, Brutelorch hit the field, you either, you want one of three things. So you either want Tempest, you want carrier, or you want a lot of Blinkstalkers. I'm usually not a massive fan of the Blink stalker thing, but it is possible to do. Some people say, why not Voidreys? Well, it's about 35 Hydra, so Voidreys aren't that reliable in this case. Now, actually get a pretty decent fight there for George, I believe, who basically stormed the entire army of his opponent. We'll end up losing a couple of his Templar. But if he recalls this, this fight actually wasn't that bad. He also has nine gateways, which means he can warp in a lot of zealads at once. Which I don't think he did. Instead, he queues up. eight phoenixes instead of using any of his nine gateways he prefers using the Q function in the Stargate to get phoenixes against someone who still has a bunch of corruptors and has shown a tendency to build hydras. Phoenixes are probably the worst Brutlord counter there is because they kill Brutlords extremely slow and they die against everything like two corruptors and a hydra will be able to beat like five phoenixes basically or at least they will be able to win so much time that the broodlords kill the entire ground army. I'm not a big fan of the phoenix counter here, to put it mildly. The worst part is that it's actually working. This is, there's nothing worse than bad decisions, except when those bad decisions work out. Trying to validate the wrong opinion of people. It absolutely triggers the crap out of me when this happens. Like, Phoenix is definitely not the answer to this composition. Well, to this composition, Phoenix might be an answer, but just any anti-air would completely destroy it. Once again, Josh really using that F2 button, like his life depends on it. As you see, there's no anti-air. If he just uses the phoenix's separately from the rest of his army, he would be able to at least kill all of these brutal-lorset free. It is actually making me angry that he is now filling brute-lords of phoenix. This is not supposed to be a thing. The only reason this is a thing is because the Zerg didn't have any anti-air whatsoever to speak off. Which also makes me angry. So if this Zerg would also want to send in this replay from his side, then I'm down to do that as well, because you are making me a sad person, making it harder to criticize Josh over here. I can't believe that Josh actually is a hat in supply at this point. He has four bases. He has cannons. He's getting plus three. incorrect counter two broodlords but it actually does seem to be working our Zerg player actually is kind of struggling at this point 17 minutes in game army composition for George 128 supply has two Archons a couple of storms and seven phoenixes I'm a big fan of this so this is what I was talking about once the corruptor count gets too big the phoenixes just don't have anything to say anymore so now if anything turns into broodlords imagine he builds eight broodlords and then still has five corruptors remaining that would be absolutely fantastic because then what is Josh gonna do here he has no anti air except for three phoenixes and a couple of Archons but Archons can never move forward against broodlords instead we're gonna be seeing is a five Ling run by and a single broodlord I absolutely no clue what's happening in this game. We haven't seen a single multitask attack yet. I think anyone will have some hell of a storm as well, kills three lanes and takes away ADHD on one of his arcon. It's now the corruptors kill everything that's in the air and a single broodlord pushes away this army. One second, one second, one second. One second. One second, I want to have another look at that one. Slow motion, slow motion. Slow motion. So you manage to hit four circlings with one of your storms for a millisecond because they only got like one damage stick or something like that. You missed everything else. Was this really worth the one storm? No, that wasn't. Another thing is that there's literally a single brood lord. If you look at the units right now, there's a single broodlord and 15 corruptors. Why are you running? Why? Why are you not just sending zealads into every single base? Why aren't you just killing the broodlords that are morphing in front of your base? No, single broodler, let's go back. It's too strong. Yes, range, look. This feels like the way an AI plays, you know, with these weird moves. If a probe attacks one of the barracks that he pulls seven workers. The moment Josh gets attacked by a single brute blood, he's like, oh no, I don't have phoenixes. Let me just move back. But now that he has two phoenixes, he suddenly got the confidence to start fighting into five blueblowers. How does this make any sense? He actually is an AI. But no alpha star, you know, he's the crappy ones that keep bumping into walls. The color, a wall, douche, oh, waltush. He actually plays like a crappy AI. This is fantastic. First zealot run by at the 20 minute mark. Instead of a moving it, right clicks on the hatchery. That is some higher level stuff. This really is some good stuff. Loses nine zealots for free. All you need to do is A move, mate. All you need to do is A move. The zealus do the work themselves at that point. Four Phoenixes are out. We'll be able to clear half a brooddlord before dying. Right now George, like, oh, crap, Fleet Beacon. I probably could have built it earlier. Realizes just in time before his, well, this was a stirred, base falls to Brutelords, always down a hundred supply, down 22 workers. Yeah, let me just expand to the bottom side, perhaps I still have a chat. Right now I'm sure there's 10 Brutlords and 12 corruptors, but I still have one phoenix. I think he has a very big trust in phoenix for some reason. Whenever he has a phoenix, this army movement gets way bolder and also he just seems to, you You don't still believe in his channel here coming on a couple of Zales right clicking on a hatchery somewhere across the map. So just killing drones that are walking around for free. At this point, Josh is just wasting everything. I'm saying, G.G. Woplay, that's odd. No, that's great, Josh. I'm glad you, you decided it was time to go. I mean, really? Do you want me to go over it? All right, let's do it. Your issue was that the economy of the circuit player was too strong. His economy really wasn't that great for a very long time. I mean, it was okay. The main issues were that, first of all, you had no wall. You had no build order. You had no real plan either except make slave-adap skill drone, which that plan worked. Then you realized that plan wasn't quite as complete as you believed it to be. You went to double Stargate Phoenix 12 cannons. Your third base started at the 10 minute mark. You started producing workers again at the 9 minute mark. You just had like a casual five minute breaks of getting any sort of economy. Because I don't know, but you just didn't feel like it maybe. Then afterwards, you actually get into a really big winning position where you're up 20 supply. You don't scout brute lords. You haven't scouted any of the transitions. You didn't know about the hydras. You didn't know about the Muralis, you didn't know about the Brutelorch, you didn't know about the corruptors. Once you figured out it was Brutelord, you started Phoenix production, which is the incorrect thing. So that's also terrible. Then at one point, you actually kill his entire army, except for 15 corruptors and one Brutelor. You still have Antear left, and you decide, now is the perfect time to go and walk back to your fort base. then you finally get the balls again, but then the brooddlord attacks you into some AI-like moves and you just run back until you get two phoenixes, then you decide all of a sudden it's fine to attack into six broodlords and 15 corruptors, which, you know, the one broodlord turned into four or into five. You did zero run by, she had no map vision whatsoever. Once again, your builder really sucked. I would love to stress it a couple more times, like how bad your early game really was. And the zealot move, right-clicking the hatchery, might want to use a move there. I mean, there's just so much to talk about. Like, honestly, you could have killed 150 units. With the way you play, you probably still wouldn't have managed to lose this game. You're the kind of guy that they bring out in challenge, you know? When there's a challenge where pro player plays against a person who gets a five-minute head start, you're the kind of guy capable of losing that, you know? All the credit going to the other, like you managed to lose positions and to play as slow and as poor as you did for other people would require a lot of effort. If I were to try and play like you, I don't think I would manage because just out of my habits, I would be doing things so much better. And I think most people would have that, Josh. You, this game, were quite, the failure and thus you suck very very hard all right it's going to be it for today's episode of is it in murder do i did hope you enjoyed it if you did don't forget to subscribe to my youtube channel or click on one of the videos on the side or above or whatever they put and uh i'll see you all next time bye bye


Protoss Is TOO EASY? | Is It Imba Or Do I Suck?

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Hello everyone, welcome back to a new episode of Is It Inba or Do I Suck? Today we got a replay from Mr. Panda K-O. Now let's have a look at exactly what did he write. Hi, so I'm getting sick and tired of Protoss. I've been doing the same Mac 2-Base all-in with SCV pool for about two years now because TOS has been broken for the better part of a decade. Yet somehow Protoss still sometimes finds a way to ruin everything I'm doing while I'll still Macrone like a champion in the background. I made literally one mistake in this game. losing my Reaper and it results in him snowballing with stalkers in my base because he got slightly ahead. As a result he cronels out 60 probes within minutes, goes on to four bases and puts relentless pressure on me because of this one mistake. It should not be possible to micro like a probe player and also harass my base with dozens of units in the early game in low 4K MMR. I'm not asking you to tell me whether or not Protoss is OP. That much has already been confirmed. I just need you to diagnose which specific mechanic of Protoss is producing this. advantage for players so that I can relentlessly email the balance team about the issue. My suspicion is that Kronobo boost is providing this advantage, but it could also be the ridiculous health that Protoss units have been granted. As a Protoss player, I reckon you realize the advantage you have, but I judge you as a good sportsman, so I'm sure you share my goal of getting to the bottom of this once and for all. Please have a look. Thanks. Alright. There's a lot of information to take in, but let's just just, you know, just take the basic claims here that we got out of the email and just put him right in front of us. So the first one is he made only a single mistake, which was losing his Reaper. So that's the first claim we're going to investigate. And then he, as a result, he crows out 60 pros with minutes, blah, blah, blah, blah. The second thing is that it's possible for the opponent to macro like a pro player and harass his base in low 4K MMR. which we'll have a look at and just a side note something to remember um the first line was i've been doing the same mac 2 base all in with sce vpoo for about two years now i just would like you all to remember that just you know as a point of reference as on which we're going to be judging this guy i mean you would assume that if someone has been practicing the exact same build for two years he'd have a decent understanding of how to play it and the execution is going to be rather tight. So if someone says, hey, this is the first time practicing this build, you know, and then you see him make mistakes, you can kind of accept it. But if someone has been practicing the exact same build for two years straight and they make errors, we can judge that way more harshly, whether that be theoretical errors or something like that. It's like someone has been practicing Wonderball for the past two years on the guitar, you know? And they still mess up some chord changes. Like, we're going to blast them for that. If it's just a random guy picking up the guitar and he messes something up in Wonderwall, you can still blast them a bit because let's be really it's Wonderwall, but you know, you're going to be a little more lenient. Now, a two-based McAllen is basically like playing Wonderwall on the guitar. Everyone can do it, but the question is, do you really want to do it? Most of the time, the answer is no. So here we see the Reaper go in. For some reason, our dear friend already started floating 400 minerals. I've actually no clue how this can happen. but I'm sure there's a reasonable explanation for it. Mr. I've been doing the same build for the past two years. He forgets to start his orbital command. Oh no, here it goes. It was just three seconds. I take back the orbital command starting late. So he'll go into Cyclone with the Mcfield Accelerator, not build a single Marine. So he really only starts with a single Reaper, then goes into a single cyclone. I feel like there's a lot of builds that die, that he dies to. Imagine if an Oracle shows up or even just like a three gate with chrono-boasted warp gate. Like two three gate units can actually just kill a cyclone. You usually need a bunker, or at least you need marines. So if you don't build marines at all, your whole early game is going to suck. So it seems a bit odd that if you've been doing the same build for two years, that you haven't realized that perhaps spending some of that 600 minerals that you're floating at the three minute mark could be better spent into marines than into anything else. I mean, we're literally four minutes in game and he's floating. You know, let's define floating from now on in command centers. So he's floating practically two command centers at this point. Go straight into four gas. So it's even kind of difficult to be floating minerals at this point because his gas income is so insane. Like he literally could be adding factories. Well, he could be adding two command centers at this point. He should have had way more Marines already. Now I know he says he's doing a Mac push, but you just need Marines for safety. And also a lot of the early game pushes that Terran can do come from the Marines. Like the power from those pushers come from the Marines. See the Prodo is actually macroing up pretty nicely. Like 42 workers. He's playing an actual build order from Blink. Robo is perhaps a bit late and the forges are before the third. But, you know, shut up. Shut up Mac probably was one of my guides and I was like, I think I can try to copy that, you know, this is the third time Shut Up Meg is playing this build, only floating half a command center, well, Panda-K-O, I'm practicing this build for two years, floating two and a half command centers at this point. And like I said, no bunker, no tanks. It means that whenever stalkers come in, they'll just be able to snip a cyclone, and you're just going to be in a little bit of trouble. So, so far we're five minutes in game. and Panda K.L. managed to create five units, three of the which died. Well, at this point all five of them have died, but it was four cyclones and a single Reaper. That's all he built in the first five and a half minutes in the game. And I'm not quite sure he thinks this is the most efficient build to get to his two-based Mac all in, but I have a feeling it might not quite be. Rally is a cyclone down the ramp straight into stalkers. Some could consider that a mistake, but Panda-KO is just, you know, stalkers are too strong down the ramp. How is it possible to go in there? I'd like to make everyone aware that this indeed is 4.5k and MMR. You have barracks building in the opponent's base now. Wait what? Armory going down at the 6 minute mark. Now, usually when you're doing an all-in, you want to be hitting as tight as possible, and you want your upgrade, if you're getting one, to finish with your first or second cycle of peak of production. So imagine you're playing an eight gate as a Protoss, after one or two warpins of all eight gateways, you want to be hitting with that, because that's when you're at your peak, basically. Now, you want that production cycle peak to kind of coincide with an upgrade. So getting an armory this late when you're doing a two-based mechall in, usually isn't that great. Now, this Reaper should do absolutely nothing. Like proxing a barracks and then saving up two reapers to go snipes on probes. It makes absolutely no sense. This opponent, however, is making quite some sense. I mean, there's not a lot of scouting, but at least the build he's doing makes sense, right? There's no scouting from the Terran either. I mean, he's... He has four bases, he has two gases, and he's just going mass stalker zealot. He's macroing quite well. Like, he honestly hasn't been floating too much money for how much money the ProDLS has been getting. Meanwhile, Panda Keo, whenever, you know, he gets an income that's above 1,200, he starts floating a couple of command centers. We have a couple of tanks now being added as well. Plus one hasn't started. yet, even though the armory has been done for what? 40, 50 seconds. And once again, just move... Now he just moves out. Without any vision on the map, completely unseged. He didn't check with any heliants what his opponent was doing. Just gets blink on. He absolutely dies. It's... hard to imagine that someone would look at this game and think, you know what, you know what? I think the other race here is the issue. I think the main thing that went wrong here is that the other race is too strong. I think if that's what you think, then you're not the brightest fella. Not the sharpest tool in the chat. So it was a pretty short replay. It was only eight minutes and 13 seconds. But I think we have some material here, boys. All right. Put ourselves a little bit bigger. My friend, Panda Kea. It starts with you losing the Reaper. That was your first mistake, but definitely not your last. It was your first mistake, but definitely not your only mistake. Afterwards, you decide to have probably one of the world. build orders in the world. So you come back to the to the Wonderwall analogy here. Basically what you've been doing. You've been telling your friends for two years that you've been playing Wonderwall again and again and you're an absolute master of Wonderwall. And then your friends are like, all right, you can show us, you know, like show us how to play Wonder One. You tell them, no, no, no. We don't need to quite yet. Like I want to show you guys. I want to practice a bit more until I have it perfected. Then after two years of holding them after, like, all right, Pandakeo, like, sit down with us, show us how well you play Wonderwall. And take out your guitar and you start playing. You just play a happy birthday. And you play it with the wrong chords in the wrong rhythm. And they're like, hey, like Panda Keo, are you warming up or is this Wonderwall? And I like, nah, nah, no, no. Like, this is Wonderwall, guys, really. This is, this is Wonderwall. This is what it sounds like. Oh my God. I can't believe it. What you've been doing for the past two years is the worst mechalin I've seen in my life. This is not a build order. This is not Wonderwall. This is some abomination of a Macalyn. The Protoss player played, honestly, he played pretty decent. I mean, he didn't do anything special. He just walked across the map with two units, killed a cyclone. Then he walks across the map with seven units, and he killed the rest of your cyclones. We had no units. You had no defense. He had no scouting on the map. Your map vision was absolutely terrible. Like, the only map vision you had was a barracks in your opponent's base, which you randomly build to go save up some reapers. I have no clue how that makes any sense in your head. But, I mean, after sending that email, I already figured something is wrong there. So I really don't have, like, it was a short replay. But there's so many thoughts in my head and so many different insults I want to hurl at you, that it's painful that you manage to invoke this much emotion out of me in such little time. Usually it takes people 20, 25 minutes of garbage play for me to go absolutely ham on them. But you've managed to do it in a mere eight, which is actually kind of impressive in a way. But it also just makes me wonder if perhaps this just isn't for you, you know, if this is the best you're going to be able to do after two years of practicing a single build order and you're floating 800 minerals at the three minute mark, perhaps. It's time to find a slower hobby. You could think of gardening, even though I'm not. quite sure how well you'd be able to keep your plants alive if you you can't follow basic instructions like a bill order but you know something with a little less speed um that someone that might be in their 80s would still be able to do because that's the speed you're you're handling everything in this game i hope you understand that you absolutely sucked this was completely terrible um yeah just don't do this again your your email was was quite funny and well written I'll give you that, but I'm afraid that you actually meant it, which means you might have some brain defect. So you might want to get that checked out as well. So yeah, just some general advice for you, like get into gardening, get some checkups at the hospital just to make sure everything's all right. And speedy recovery to you, man. Keep practicing Wonderwell. All right. If you did enjoy this video, don't forget to subscribe to my YouTube channel. It helps me a lot. smash the like button and yeah that's it that's it for today short episode but that's fine sometimes as well it's not the size that matters but it's how well you use the time in the replay yeah see you all next time bye bye


Thors Too Strong, BLoodlords Too Weak?! | Is It Imba Or Do I Suck?

Thors are broken? Are they??? But really are they???  First video done by my editor. Motion Graphics Design and Editing by Hamster_Designs https://www.youtube.com/channel/UCndgQXGZEoLwL5o6aDONwrQ https://www.twitter.com/hamster_designs    Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: www.twitter.com/harstemsc2 Twitch: www.twitch.tv/harstem Instagram : www.instagram.com/harstemsc2

Hello friends, welcome back to a new episode of Is it inBardu I Suck? Today we're going to be having a look at a Chinese replay, which was sent to me by a fan from China. Zerg player in the Chinese server with 4.3K MMR. There was a game I played with a Terran who used Mac. I was playing two-based muna build and kept leading in supply and economy and almost end the game as my Blue Lord kill his natural. But then he just defended all of my army with Tor and pushed me back. I found it so hard for Zerg to deal with those giant transform in the late game. Tor is just a unit that need no micro or maybe it just too impact. Thanks. Fans from China. So not a very wild claim here. Just a pretty mild claim. Tours are too strong, not even just Mac in general, just the Thor. He seems to be doing fine in the mid and the late game. Just the moment there's too many tours, they don't require any micro. We're going to be having a look here indeed, my Chinese friend. Let's have a look if the tour is indeed in the mid-game. if the door is indeed imbalanced. Or if perhaps something else is going on here. We just have a pretty standard opener out of the Terran. I think it was a guess first. Rieper seems a little bit late. eBay block or bunker block on the third base. On this base in theory you can take this base but it's not that good so I'd not really suggest it. You have speed on the way here. Yeah, seems pretty interesting to me actually. Just a pretty standard game, nothing weird going on yet. This is pretty much how usually CVT is being played. If your third gets blocked, a lot of the time you see Zerx actually playing for that two-based Murat style. So they can, once their speed finishes and they get like one or two queens out, they can deny the bunker. But they don't have a third base during that time, so might as well, you know, keep mining gas a little bit and go straight into fast layer and then followed up by muralist. And I guess as we're going to be seeing here, out of our Zerg. Meanwhile, the Terran is just hopping into, what is this? So he swapped, he built a tech lab with the factory, then he moved the barracks away to build the reactor and is building single heliast from the factory. It's an interesting builder. I haven't seen much of that. Layer starts straight away, slight oversaturation in the main base but nothing too bad. Three queens moving to the front. There's one queen in the main as well. So four queens total so far. Wouldn't mind seeing some extra gases going down at this point. At least one of them as a new round of drones should start happening. All right, three gases. Perhaps pushing it a bit, but that's fine. Third base could be going down, is going down. So a pretty solid build opener here for our Zerg player. who is happily spreading creep as well. So far there's nothing to complain about, honestly. No tors have entered the field yet either, so... It's looking solid so far, I have to admit. As the layer is close to getting finished up, we will see the spire start very soon. First, Benchie is out, and Cloak is about halfway down. Second Benchie on the way as well. Now these hellions shouldn't be able to do too much. Usually you push the helions away with your queens rather than with the lings. It's usually the way too well. He's doing actually a pretty decent chopper trading. It's like 10 lings or I guess what was a helion or maybe a reaper? A reaper and a cancelled building I guess. Third Command Center on the way as the two-based spire kind of starts up. First Banshees out. Now do we have any kind of scouting? information no we have zero scouting information so for no overseer being used on the other side no overseer being used at home usually the timing for blind sports is 430 i assume if you're getting an overseer uh blindly you need to get it around 440ish something like that or 445 just to be in in time for cloak bench you know it's going to be a little bit late it's going to lose some workers that's the first true mistake really not getting any scouting info overseer being late could have had it earlier spires already pretty far done So that's the timing he already had a layer. He will need to pull away his drone. Second Benchie arrives on the third base as well. So a couple of more drones will be going down here. Not quite the way you want to open. Fusion Corps is a follow up for the Terran together with an armory. So it seems to be going into Battle Cruiser Mac, if you ask me. This Benchie is also getting a couple of kills. Let's know how many workers. There's a four workers still in total. A couple of extra lings going down. This screen might fall. There's no detection current. over here overseers on the way so one raccoon does end up falling lots of lings going down as well so good job here by the Terran managing to really keep the zirc behind you see sirk hasn't been doing a great job so far as he's down 10 workers he doesn't have any muras on the way yet defense of the benches has been pretty soft bar i have to admit now we finally have some muta list on the way but it took his time so the early game is really really bad here for Zerg um You're just really well. I mean, being down 13 workers, he does have seven muras on the way, but that's no way to live life, you know? As a Zerg player, you want to be usually ahead in workers, but if you're not even, then you might as well just leave the game most of the time. So we have a Mac King Tarrin here indeed who will be going into a second armory as well. We have continued Mura production from a Chinese Zerg player who cleans up what I can only assume to be the final Benchie. First battle cruiser has now arrived and our Terran should be aware that there is indeed muralists. Muradists are being sent around for some kind of harassment. There's no turret yet. There's a lot of freaking mules though. Mules and scans absolutely in abundance if he wants to. Two mines are burrowing. Turret will finish. So, still a very bad situation here for the Zerg, right? down 14 15 workers gets a couple of workers but not quite what you want he really needed a little more than just this now the battle cruiser shows up and will push away this muralist we have turrets everywhere we have mules we see the income is heavily in favor of the Terran no fort base yet for the Zerg only now getting 11 more drones just have nine more larvae so it means he was saving larva up for a while already it's funny because Zerg actually has like the are difficult but then you have the easiest spending mechanic right you you can just hold down a button and it automatically produces units so he has been failing a little bit with that but once again he has nine larva floating for no real reason still no forth base on the way as well good link run by coming in though and there's not a lot of cars you have to defend transform into the hellbeds the main lings will try to get something done but battlecruiser will shut that down as well miras looking for openings left right and center might not be able to find them as there's still two mines here. Good target fighter on this step level. I'm not sure he's aware of the mines. We're just getting lucky that he didn't fly any further in. Here's the first store. We'll be able, actually won't be able to scare this up. So it's going to be taking quite a beating. As after all of this, after all of this fighting, 19 workers have gone down or have been killed by our Zerg player, but he's still on even workers. We still just have lings and mudas flying across the map and running across the map trying to get some damage done. Really not thinking about the future as well. Third base is late. Creep spread has been advancing slowly but surely. We get a fourth and a fifth at the same time. I don't mind because they are so late but this fort should have been done a long time ago already. Our Zerg player should be on 76, 80 workers at this point and then taking a fifth base trying to get into that 88, 89 worker count really where you can start throwing banlings into your opponent consistently. Third hatchery, wow, he's going to be saving a lot of larvae. Even now he already has 12 larvas having some trouble spending his money I guess, otherwise the triple hatchery doesn't make a lot of sense. He does have a good map vision. He's doing a pretty decent job almost. seven more workers on the way so now really trying to even up that work account you can see mineral income still behind by almost 2,000 there's a lot of mules on the map there's a bunch of battle cruisers out already together with the torch should definitely be able to deal with all of those murals and whoops bunch of mutas do end up falling so far five meters have gone down units lost is still in favor of the Terran and so is the eco so there looking spicy 16 more drones are on the way Do we have any upgrades? We have plus one so far for the Muras, no plus two on the way. Even though he does have 60 Murallisk already, we're not seeing any advanced tech, we're not seeing an infestation pit, here we go. It's taking his time though. The transitions, the drone build up, everything is a little bit too slow so far. And even though it feels for the Zurg like he's been doing a lot of damage, you know, killed a lot of workers. The trades actually have been relatively easy, even. Actually, there's more units lost here for the Zerg than there is for the Theran. or resources lost rather. 11 more workers. So now finally getting into the perfect number of workers, I feel like, as we have an ever-increasing count of Tours. Now, the problem here for the Zerg player is that in order to deal with Tours, you're either going to be needing, most of the time, some kind of viper to either blinding cloud, or you're going to be needing a lot of units just trying to get around catch them off guard. I've seen ultras being played against them, not the greatest a lot of the time. Lurker sometimes is an option as well in combination with vipers, but pure Mura usually isn't the answer as Thor is pretty much the hard counter of the Mura list, right? So, and just pure Brutlord also isn't the answer because Brutelor lost their range in the latest post-Bliskom patch in which now Tours do a lot of damage to Brutelords. Well, they are actually able to do their damage to Brutelor. They're able to get in range. which definitely is going to be an issue here for our Chinese Serg player, who still doesn't really have any intent of attacking. We see the Terran very intelligently scanning. He's like, that's a layer. All right, that's a layer. You know what? I'm just going to sit back, not do anything, max out. And then once I max out, I'll think about having some action on the map, but not before that. As I say that, he moves out on the map. He varies pretty close to being maxed. He does have a nice army. There's not that many helions, which I wouldn't have. mined with this link down. This is a very bad play here by the Zerg. Holy crap all of this. So another 3K resources lost for a Zerg who was behind in Eco all game long basically. Now he's up in Eco, he's mining more minerals. He is mining slightly less gas, but still looking pretty healthy when it comes to his resource collection. A single turret. Wouldn't mind seeing a second turret here for the Tarran. And the Tarrin decides to move out. Muralists are doing some harassed, but have these mutilists really paid for themselves? I'm not quite sure, honestly. So far we've lost five Muralisks. I think a bunch of workers have come down. I guess these murals have kind of paid for themselves. The problem is they're, the Muralists aren't going to be able to kill this army, right? We're going to need something else. And I mean, bailings are an option and lings. It sounds silly, but if you actually just blow up the hellbats, lings do a really good job against Tors, especially if those lings have three to be upgrades. adrenog lens which at this point the Zerg definitely has the money for but for some reason he is not researching it we're not seeing any of the tier 3 upgrades for whatever reason adrenog lens of course is a massive increase of damage very good on the lings if 333 on the way here for the Taron as well as building armor you see the Zerg moving forward doesn't actually get a good surround on a bunch of the Thor's we see halber being morphed as well and And the Zerg is going to be able to do some kind of damage. No, it just gets pushed away. Actually evens up the units lost a little bit. So getting closer and closer to that Theran. Actually a bunch of Hellbad. Try to kill a Tor with pure gaining. It's not quite the most efficient traits. If you see him pulling or falling behind by 2K once again. Terran, however, is not mining as much anymore. you can have slightly less cost-efficient trades, if then you just follow up with a lot of pressure on your opponent's basis and make sure he can't really remax easily. In a split-map scenario, efficiency is the only thing that matters, but if you're not in a split-map scenario, then it's fine to take cost-inefficient trades if you're mining a lot more than your opponent, and you're going to be mining more for the rest of the game. It's a weird blink across the map by the Terran, but he's going to win him some time, actually. Let me see the Zerg. He's struggling to defend here, but once the Muda's come back, this probably should be an issue. Much of drones will end up going down, but, I mean, we just pure Ling, Bane. This kind of should be fine, I believe, to defend. It's even going in. These are not the most cost-efficient traits if you have Bainix rolling into Tours. Yeah. Even after losing those battle cruisers, you can see that the Tarrant still is kind of far ahead now, again. and in the Yin' Lost Habs, so the last few fights have been good for him. We do have a, no, we don't have a Greater Spire, we just have plus 3 on air. We have a bunch of corruptors, which are now going to be practically useless. The only anti-ground there is are 32 lings and what appears to be about 7 Muralis. So Greater Spire is pretty much a must at this point. You see a couple of banings on the way, which is nice Krifstrut has been pretty good. but we're kind of missing the tech switches into faster tech, into those 3-3 upgrades, into the adrenal glands. Rebuilding drones at this point would be a wise decision instead of seeing 3 Ultralisks being built. But at this point, we're going to need to see efficient traits for the ZERC because income is completely even, supply is completely even. And the Army of Terror, obviously, is pretty strong. so we're going to need to see some more finesse in the army of the Zerg and that doesn't really seem to be the case so far honestly like ultras are nice but you're going to need something with it like some kind of viper some more support and ideally with ultras your plan is to kill like outside bases with ultras and bailing run bys in order to do that though you need very good economy in order to replenish quickly and the economy is just lacking 12 drones are good, but it's once again a little late. It feels like all of the tech switches, all of the periods where he's droning, just hit slightly too late in order to truly do something. These corruptors have been pretty much useless so far and now they're going to fly into the Great Wall of Turrets over here. Me meant to keep these corruptors out doing a good job. Still no greater spire on the way, even though plus three is done at this. point now I wouldn't mind a couple of Brutelords even though they aren't too great usually against Thor's perhaps with some fiber play you can make it work once again we have only seven meters over here trying to to do something as well 86 workers is fine sir really isn't it feels like just everything is happening slightly too slow he keeps letting the Terran set up an extra base he keeps letting the Terran get away with with moving out and just getting decent again and again and again and once again Terran gets this base, builds another command center, starts moving forward for this top base as well. And Surg really needs to do something to deny these outside bases because if you allow Terran to just keep moving like this, like if you look at the spread of the Terran at the moment, we see two Tarrons or two tanks over here, and this base really only being defended by a single planet-air. This is a vulnerable base. Zerg realizes that and goes in. That's exactly what he should have been doing, but he should have been doing it a long time ago. He should constantly be moved. looking for vulnerable places and going in. Because it's very difficult to straight up engage with this army and get a very cost-efficient trade if all you're working with is four ultras, uh, lynx, bains and six muras with three overs here. Like that's just, just not good enough. Um, you could start thinking about adding some investors for neural as well to take over tours. Like, there's lots of ways that you can play and that you can transition and we're just not seeing it from the Zerg player who, uh, well, technically is still on a very rudimentary army. The 12 Brutlords, once again, they're gould. The problem with the Brutlords is, is that the moment that Thor's actually had underneath them, that the Taurus absolutely wrecked them. So you need something to stop the Thor's, whether that's neural, whether that's a lot of lings that can connect and basically kill the Thor's. But you can't let the Taurus get underneath Guthlil's because they just get destroyed because of their range. I like that these Miras are still alive though I actually do like that. I'm forcing a lot of turds. It's a three Tor split. I'm not quite sure why that is the case. So we see the Tarrin completely moving out and the zergs like, oh I think I could catch this. I think the Zerg can catch this as well. It's going to be able to do so. It gets a lot of the tanks for free here. And there's only four Tours really, and the Tours are not focusing on the Brutlords now. There is some damage being done onto this Ultras, but not that much. This was a very good fight for the Zyrr player, that we see there's still a big bang for the Terran. There's still a couple of Thor's, I believe, up here, which will be coming back right now. And this is kind of what I mean, like the moment a Thor gets underneath the Brut Lords. You see, even if there's a lot of Brut Lords, a Thor still, you know, he got one Brutelord, almost got a second one. So imagine if the Thor's, like, if there's no ground support. Thor's actually completely wrecked group lord. There's also no additional anti-air, or just no anti-air whatsoever. So a single Viking or a single battle cruiser will be able to kind of go unchecked. Now, this is still a very good situation for the Zerg player. But yeah, I'm absolutely no clue how he's going to be losing this game. But he's honestly going to be one of the biggest throws if he does manage to lose this one. Because he's up 20 workers, he's up about 40 supply. He can basically kill all of these mineral lines for free. Instead, he decides to push up the van without anti-air, without his lings with his army. Does he have any lings? He's a bunch of lings without his ultralies. Just pure Brutlord, which is not even dying against Tours, honestly. These Tors, sure, they get a couple of kills. Most of those are, of course, brutelings. And they will be able to get like an old Brutler. But look at this bad boy. This is a battle cruiser. And this battle cruiser has been in the business of killing Brutlers for a long. time. This is definitely the MVP who I'm pretty sure managed to kill about seven or eight broodlords at this point, even though he only has plus one air attack. See this is this really wasn't so much doors as it was just there being no anti-air here for the Zerg player. Now two Thor's do end up popping. We still have the Zerg being of like 30 workers, 3k income. But the Tekken keeps expanding and the Zerg just keeps you rallying unit after unit straight into the meat grinder. See unit loss is actually really even and I can bet you after that fight in the middle. I think Zerg must have been up like 10, 1011K or something like that. It's just he doesn't have the right unit composition, but even with the wrong unit composition of fighting pure Tor. He still should be able to do it just by having better unit movement like trying to deny bases rather than walking into a meat grinder into a SimCity didn't tour that just pops out of the factory. Honestly, still an okay position for dessert. I'm not saying it's great anymore, I'm just saying it's okay at this point. Now why is that? Because we have a lot of workers for dessert, we don't really have enough bases to saturate them. So if this bottom base, it can still be saturated this base, so that's one, two, three, actually, I think he does have enough basis. It's about four and a half base or three and a half base. that he still has available, with 81 worker, that should be kind of fine. So it just didn't really distribute his work as well. But these tors are more corruptors are being built for some reason. So we now have 21 corruptors and nothing that shoots the ground, except these spines and three banlings. And all he can build at this point is turn those into Brutlords against a pure Tor army. This is the classic case of the don't have any anti-air units, when there's air and then don't have any anti-ground units when our opponent switches into ground he just got completely outplayed unit one position wise one battlecruiser managed to kill seven broodlords and then seven ports managed to go absolutely insane because the Zerg for some reason decided to only build corruptors now i'm not one to complain quickly but I feel like at this point someone needs to explain our good Zerg friend here that certain units can and other units can shoot up, but perhaps we can put in a little diagram to show exactly how that works. Maybe explain it by drawing or something like that, but this is not really the way to do it, my friend. There is nine baylings, there's two ultras and there's two brutalers on the way, but 13 corruptors completely useless. They're just going to get wrecked by Thor's. Ultras are getting wrecked by Thor's. And yeah, I understand why he thinks Thor's in, but like corruptors can't kill them at all. Like, I spent, what, like 4K resources on these corruptors? Pretty expensive, pretty beefy, supply-intensive unit. These tors just absolutely destroyed and like, how's that even possible? I guess, pissing on another command center. I don't think that's quite going to do it, though. At this point, the work account for the Zerg is lower. At this point, the work account for the Zerg is lower. Supply is pretty close. Army supply is much more in favor of the Terran. The problem is a lot of the army supply is still on the useless corruptors. I'm not quite sure if this is the game you want to be complaining about. I am not quite sure if this is the game you want to be complaining about. A couple of cars going into this hatchery and slaughtering every drone that was still left mining. No pretending over here by our Terran player. We have this base mining. We have two bases mining. We have our eight tours going ham on a single ootra. We have a couple of broodies. Let's see it. More cars moving forward. Now, I have to say, I haven't read any Chinese in quite some time, but this word over here, those four characters. This means imbalanced or overpowered. This is Tor. It's the symbol for Thor, all of these combined. And then this means Terran. so Thor, imbalanced, Terran. And that's just one word, because this guy speaks very fast. So, well, let's look at the claim, shall we? Let's look at the claim. And what better way to look at the claim than enlarging my face. All right. Number one, early game, hot garbage. Absolutely terrible. Down what 15 workers I'm pretty sure it's not how he played two-based muta I'm not a Zurk expert but I don't think you're supposed to be down 15 workers. I don't think you're supposed to be floating 9 10 life. I'm not even sure how it happened. I can't even complain about his injects because his injects were quite good He just wasn't using the larva. I don't even know how you can do that. It's a different kind of impressive So he didn't use his larvae. He was just down workers forgot his fourth base forgot his fifth and built three hatcheries at the same time Tacks into hive forgets that he has a hive, I think, because for like three minutes of having his hive, he gets no 3-3, no adrenal glands, no ultra-gather, no greater spire, a single viper, basically no hive unit. Like, I understand if you really like lings and bains, but at least upgrade them on hive tag. Then afterwards, he managed to accidentally catch his opponent of guard in the middle of the map, kills 20 things for free, then decides to go into the natural. with Brutelords without any Antier, loses eight of them to a single battle cruiser, keeps attacking into the same base, where units are spawning, just into the meat grinder, loses the 10K resources that he won in the fight before. And then as a response to seeing a single brettal cruiser and a single Viking, he builds 21 corruptors, which then are fighting against nine pores. Then it's surprised that the corruptors don't shoot down. So if we, I think you can do this with my hands actually. So imagine you have a unit down here and it can only shoot forward, not up. That is not a unit that you want against a unit that is flying because it doesn't shoot up. It's just shooting straight. If you have a unit in the air that only shoots forward and not down, your opponent has a lot of units that are down here and the unit only shoots forward. that is also a unit you don't want again. And if there's an air unit of your opponent and you have air units, you might think that's good because air units can always attack, you know, to, you know, they can attack the other. Not necessarily true. The Brutelor, there's a special unit that can only attack down. It's the Brutelor. It shoots down. The better grudor shoots up. I hope that made sense to you. If it didn't, I have a couple of crayons and a drawing board and I can explain a little more slowly. So be sure to send me an email then. I do want you to get something out of this. So yeah, you give so. Yeah, this wasn't the imbalance. It wasn't even the tour, mate. It was the battlecruiser. It really was the battlecruiser. The battle cruiser lost you the game wasn't the tours. So you were wrong in that as all. You really sucked. Yeah, that was it. Thanks everyone for watching. I hope you did enjoy this episode of Is It Inba or Do I Suck? For the smart guys out there, they see that I was wearing the same shirt now as it was last week. That's because I recorded two videos in one day. Now that's hardworking. If you want to support me in my hardworking journey, don't forget to subscribe to my YouTube channel, smash the like button. And I'll subscribe to my second channel, which is down in the description, down in the sidebars. It's everywhere and it's great. See you all and bye bye thanks thanks for watching and all that


Protoss COMPLETELY Broken?? | Is It Imba Or Do I Suck?

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What's up guys, welcome back to a new episode of Isremba, or the Asak. Today we have a replay. It's sent to me by the Great Bolt. Let's have a look at it. Hello, Harsom, I'm a friend from China. We all enjoy your I owe this series so much. Here I want to share you a replay, where I had lost to a Protoss on Korean server. I was in a good position through all their game. I got better economy, larger army, and higher level in weapons slash armor attack before the final battle. But still I'd lost the game. I thought I have done everything I could and got defensive. feed it just because Toss is Inba. Could you please look into the replay and decide whether it is ProDos to Imba or I suck? Regards. 4.7k on the Korean server. That's very close to gym. I think that's Masters 2 maybe. So we're getting some high-level players from the Chinese community, the Great Bolt, who wasn't so sure, you know. A lot of the time we get people that are very sure that the opponent is Inba, but Great Ball was more... It was a question. It felt like I'd done everything, but maybe I'm missing something. So he isn't quite sure about himself. He's lacking some confidence in its claims, which... No, I don't like. I like when people have confidence in their claims. The more confidence they have in their claims, the nicer it is to shut them down. But let's have a look to see if Great Ball is actually that's great, or if he's just a bit bald. He starts with an SV-Skullage. Always nice at any level, of course. course, making sure your opponent is doing what your opponent should be doing. And what does he see? He sees a nexus before a core. And he sees a wall that... I don't think this is actually a wall. I've seen some walls in my time, but I'm pretty sure the reber can just jump up here. The reaper might even be able to jump up here and just walk through here. This is an absolutely terrible wall. I hope the great bull realizes that. Opening just looking standard. Solid standard, nothing wrong with it. Tristan his Mew, gets his reaper, is Marine, plays barracks before gas. Yes, absolutely fantastic, great bolt. So far this is indeed the perfect game. And we might be looking at an imbalanced replayer, my friends. We might just be, this might be the first one. So far, people keep asking me in the comments, hey, has there any time been anything in balancing? Yes, in the third episode, I got sent a replay by Nimzobu. Nimsovu thought that Protoss air was in balance. But when we watched the replay, we actually realized not only the Nimsobu sucked, but also the unit composition that he was playing was in balance. So he was playing Swarmos Nidus. So not only was his unit composition in balance, he also sucked. So we pulled a quick reverse on him. So that happened one time. Now we're going to see if today is going to be the second time, and hopefully without the reverse, maybe Protoss is actually too powerful. Now we're seeing a factory being built on the other side and it's getting very close to this barrack, so I think he might swap them. I'm not a massive fan of this build for the simple reason that it's going to hit really late, right? If you play Helium builds, most of the time I prefer playing them either from a gas first or playing them from a barracks before gas with a marine. because then your Helions finish at like the three minute mark. Right now they're going to finish at 327, 328. Well, they should finish a bit faster, so I think you mess something up, but they're going to be finishing rather late, and your whole push is going to be very delayed. You see, the opponent is building a wall, which is doing a good job at that. Well, this is this dirt gas. Why is this so early? This smells a bit like Mac to me, which is, it's possible. We've seen TyWi do it a couple of times. It's just not as popular. Okay, we're going to be going into Cloak Benchy. Now, keep a look at this gas. A hundred gas has been mined so far. Let's see when this gas actually becomes useful. It's always important to see in your build order, like, hey, did I actually need to take a gas that already? Or would it have been better of spending the minerals somewhere else? Now, moving across the map with four Hallions and a Reaper, the trick you can do is you bounce the reapers out of the wall, or you bounce the adepts out of the wall with your Reaper, and then you run by. Just throw a grenade, they move out of the way, and there you go. The ProDos opponent is building a robotics facility and Phoenixes, so we'll be able to most likely pick up all of these halions. So halions completely useless at this point. We see our Terran player floating 400 gas. 200 gas comes out of this one. He still hasn't dipped below the amount of gas. That was mined from this refinery. So so far it hasn't been useful. all he's following up with an eBay keeps his banshee at home and gets a cyclone it's a very old early game his builder is of the Terran seems extremely bad honestly okay here we go now we're going into Mac the eBay was I guess just for turrets so he must have spotted that there is a Stargate here observer making its way across the map. Banshees should move across the map. Like usually what you do with Banshees in PVT is you send them in the moment you have cloak. You don't actually wait for two. I think that's usually bad and a mistake. Like the real power of Banshees send in one over here. And then once that one is fighting already, the second one comes in over here, you know? Because if TOS has detection, like if they're ready, they're ready for it most of the time. They're going to be ready for one. They're going to be ready for two. So actually waiting for two is something you do against Cirque. That's something you do against. What is he doing? Double eBay before extra barracks. Okay. All right, all right. Let me just pass this real fast here. Let's just have a look at this situation. So he builds two ebays before the extra barracks, meaning his stim and combat shield, are going to be extremely delayed. On top of that he's getting MacField Accelerator, which is an upgrade you get when you're doing Mac, or a very dedicated push on to the third. Sometimes you can still follow up into BIO, and most of the time this indicates you're going into Mac. Then he builds three banshees, which also makes no sense. It makes sense with this because it's barracks are so they might as well build a third bench, with two banshee, then you usually swap with the barracks. Third CC I like, but the two eBay before barracks is insanely greedy. This build, the only reason, if he's going to get ahead after this, is because he was extremely greedy. Like, it's not normal to play like this. You should not normalize this kind of behavior. Now, he's going to be able to get some damage in with these banshees, which is a big deal, actually. Observer gets recalled. I see extra observers being built. Now, good start for the Taron, honestly. Good start for the Terran, except he's floating, well, he was floating 700 minerals. He decided to add a couple of extra banser. I had a couple of extra barracks. This is the... Six wrecks is not a thing, right? It's going to be five racks, and then seven racks after. Six racks, he is building because he, you know, he forgot the macro for a bit. In general, he's been forgetting to macro a fair amount. We've seen him flowed a lot of money all the time. There's only one guy in gas here. Third gas has been absolutely useless, by the way. That could have been taken way later. Like, together with the extra gases, would have given you more minerals and does faster production. The harass going back into the same area, you know for sure there's going to be an observer here. I'm not a big fan of it. It is going to work out, but that is more because of the proto's incompetence than because of the Terence during harassment. Actually it does got a lot of damage. It's going to be so far ahead now because this 1-1 is done already. His opponent doesn't have a single upgrade, so I'm not saying this game is over, but if both of these players were of equal skill level, then yeah, this game should be pretty over. The cyclones are going to be doing absolutely nothing in this unit composition, so just wasted like 450 or something like 800, 900 resources, including the Macfield accelerator on these two cyclones that actually won't contribute whatsoever to this army composition. But I don't mind getting a cyclone or two if you know you're playing against air, but the way that the great bolt went about it, I'm gonna be real. I am not actually a fan. I don't, I don't think it's good. Now, we see no turrets yet, one turret here, no turret on the third base, so it's gonna be losing, absolutely nothing, which is nice. The Proz also has some interesting ideas about Micro, but he didn't send in the replay, so we'll let him go. I'm actually surprised that the Terran is going to be losing this game in the end, because, I have no clue how that's gonna happen. His 2-2 is starting before the first forge of his opponent is even done. There's two factories on the way. What? Coast Academy, 6 racks, two factories. Not producing out of 3 of the racks, 4 of the wrecks are not producing. This factory isn't producing. You don't actually need more production structures, my friend. What you need is to use them. Coast Academy. mean, I'm extremely confused as to what's happening. The proper way to play here for the Terran would be to just get Vikings from two starports, five barracks, then do a push with 2-2, plus one air, like 10 Vikings and maybe 3 goes. You're gonna be maxed when you hit 2-2 if you do it properly. Off of 5-rex double starport, you're gonna absolutely destroy your opponent. Like it's not even gonna be close. If you did the same amount of harass, the same amount of damage as he did in this game, imagine hitting at 2-2 with just 10, 12 Vikings and a maxed army against a guy that's 0-0 or maybe, perhaps he has 1-1. But you get three ghosts, you get 12 Vikings, you just kind of destroy him. You go just walk over him. Toss is getting four robles in total. Toss also isn't really playing the same game as I am. Fort base is a little late, slight oversaturation on this third, but I mean he's macroing well at this point. To be fair, absolutely nothing is happening. He literally has zero map vision. I doubt he even knows what his opponent's army composition is. Doesn't know there's extra gases yet. All he knows is that there's a couple of adepts on the map. It's not a single marine on the map. No sensor towers, no map vision, no harassment, no attacks. Even though he's been ahead all game long already, look at the timing. A 2-2 timing is here right now. See 2-2. But he's not going to take it instead. Just waits at home. Just chilling about. We have six MataVX. We have nothing to deal with Colossus really. 41 Marines. Now, I think that this army, if they would be clashing right now, would still be able to win, just purely because he has so much money. and he has ghost or so much money, so many units and so many ghosts, and he's still up to two upgrades. Like, he's going to need to seriously botch a fight here, I think, in order to, for this game to get even slightly close. Let's have also a look at how he controls army. We see everything is in the same control group. So ghost, tanks, everything basically is absolutely the same control group. So decent start of the fight. Now, you want to keep fighting near your tanks, most. most of the time and split your marines a little push them more into a line but yet usually you want to just siege up your tanks and then keep fighting near your tanks while still producing stuff we see some big floating going on right now and not a massive fan of continuing to fight at this point there's one tank still in the back I think the initial fight on the ramp wasn't too bad, but then afterwards you should keep getting your tanks there with your main arms. Because honestly if you're just fighting marines and six marauders, even against just two Colosai, you're going to be having such a difficult time killing your opponent. If you don't have any EMPs, you don't have any anti-air, like Marines just die. Colossi are the hard counter to Marines, then there's a bunch of immortals. This is actually a really saturated guy. Let's also note 3-3 hasn't continued building, so it was actually going to be a 2-2-2, but just a pure 2-2-2-2, nothing else behind it. Now, if you're fighting against just pure Stalker Immortal, you can pull the SEVs. Basically the moment, you realize there's no more zealots around, because SEVs actually tank a lot of damage from both stalkers and immortals, so you can actually survive it. If you pull SEVs from both bases, you let the Mules do the mining for a bit, I actually think he would have been able to steal hold on here. Now it's going to be a little bit harder, right? This opponent has a prism here. His two two upgrades are done, so somehow the Protols went from being down four upgrades to being even in the, basically within four minutes. I think the Theron might still be able to stabilize here. If he does this well, it's still a possibility, honestly. There is four colossi on the way, though, so it might be a little bit of an issue. And now the triple tank action might actually come a little bit in handy. I love that his reaction to losing 25 workers in the past 45 seconds is throwing down two more barracks. Because the thing that he really needs at the moment is extra production. The thing you really need right now is to be producing from all of your structures at all time. If you don't need more production, you just need to be using your production more. Tanks on the way, okay. Another big micro error is fighting the Colossi while your tanks aren't seized yet and not shooting. So the way you want to do it is you just run back with your bio. So you, they kind of just kite back. So you get chased. Pimba? Oh no. Great bolt. Imagine playing a tank base style and fighting without your tanks. Every single fight, just consistently forgets to Gigi. as well. Great vault, great vault, great bolt. Oh, oh, oh, oh, great bolt. All right. Great bolt. Let me talk to you, my friend. P in by you said. You weren't sure if it was P in by or not, but your words in the game, don't leave a lot to the imagination. Let's put it like this. The early game was fantastic, even though your build sucked. The way you executed was terrible. your third gas was too early. Helions didn't do anything. Your Banshees kind of got damaged sheerly by luck, not so much because you controlled them in such an amazing way. Double eBay, before extra barracks, triple gas, Macfield Accelerator. I don't think so, my friend. That's not the way you're supposed to play. As a follow-up, you were up like literally 40 supply, four upgrades. you decided to do absolutely nothing with your advantage, not a single drop. Even though you were doing nothing on the map, you were consistently floating somewhere between 600 and 1,000 minerals. Your production was way too big for how much money you were making, and still you managed to float. Your composition, you can play three-tank stuff. But the important thing is a very odd concept, and I want you to pay very close attention here, is that If you make an army that consists of tanks, it's really important that you also fight within the range of these tanks. Now, I understand this might be a little difficult for you to grasp, but imagine it like this. Imagine you have some pain in your knees, right? So paining your knees and you go to a shop to buy better shoes, and you test new shoes and you, you know, a long time of research into the shoes. and after, you know, three, four hours, you find a perfect pair of shoes. You take those shoes home. And then for your next run, you just use your old shoes again. That's what you're doing. You're building a tank army, and you're not using them. Like, why build the tanks then? Just, if you only want to use bio units, just get bio units. Probably would have been better this game. Just go ghost Viking, Marine, Marauder. That's completely fine. But you wanted to get tanks, you wanted to get fancy. At least, the least you can do is fight in tank range. You get that great ball? Just write it down. Write down in your little notebook. Good advice. It's by harsh. Write it down under. Don't take a third gas. Before I build extra barracks, don't get double eBay. Don't get Mcfield Accelerator. Three banshees. I don't think so, my friend. We'll stick to the two. So overall, honestly, you didn't play too poor. You know, well, actually, the only thing you really did was you killed a lot of work with the banshees. That's really what got this game so far at. Wait, what the hell? I'm seeing something that I completely missed during the game. You forgot Combat Shield. No wonder your fights were going so poor as well. All right, mate, you're out. You suck. You suck a massive amount. I suck a little for missing that you didn't have Combat Shield. But you really suck. I can't really dare to complain about this game without having Combat Shield for 14 minutes, forgetting 3-3, the worst bill order opener in the world's most terrible micro, and not fighting in tank rage. Get out of here. All right. See you always next time. Thank you very much for sending in the replay great board. This gave me great pleasure. And see you tomorrow for a new YouTube place. Bye-bye.