Amiral Harstem On His Expedition To New Protoss Grounds! | Is It Imba Or Do I Suck

It is unbelievable. After all this time, all these years and all these defeats, the answer lies right in front of me. I haven't been using all the units that Protoss offers! No wonder I didn't win the GSL Super Tournament yet! Ok guys, enjoy this while I'll be winning some juicy price money real quick before the other Protoss players know about this as well! Smash like, subscribe and abuse it on the ladder!!!  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

83% win rate. Dear Amiral, you can't stand as a captain all your life. Battlecruiser, Mines, is Inba. This Terran has 83% win rate in TVP, which is suspicious if it were balanced. My early game was decent. Then I forced it to retreat of his B3. Watching the replay, I'm quite sure it wasn't worth it. However, I had time to make the composition I thought it was okay. Hydra versus Mines and Corrupture. versus BC. Nope. Sucks. I was... Wait. Hydra versus Mines and Corruptor versus BC, yet he complains about his opponent's TVP win rate. Either he doesn't quite understand what race he's playing himself. No one told him that Protoss is the alien race. He believes that Hydra's and Corruptor are Protoss units. And you know what? We'll leave him. We'll leave him with this. I'm not going to be the guy to tell him to ruin his build-off image of what Protoss looks like. Let's continue. I was lacking gauze to make more, but I already had eight gauze. I do know what to do. Amiral, I know I sucks due to my MMR, but is it imba? Or do I sucks really hard? Name, suposaton, race, Zerg, thick diamond, 3.4K MMR and the server is NA. All right, we're here on Burlingrad in a TVZ, indeed. So, although this Terran has apparently an 83% win rate in TVP, we are going to be watching a Zerg versus Terran in which mines and battle cruisers are way too powerful. And you know what? I already agree with this. Mines and battles and battle cruis are a very powerful combination. Mines kill everything on the ground and in the air and battle cruisers also kill everything on the ground in the air. You put these two together and yet the type of synergy that you hardly ever see in life. The only problem with this composition is that it's impossible to truly get into. Staying alive without tanks is extremely difficult. Staying and in general actually mass mines also isn't that good because you can't really attack into places that easily. It might be great defensively or at least okay defensively. Once you get out like 30 or 40 mines and you have nine battle cruisers but attacking into positions is just extremely difficult because mines. need to burrow and burrow all the time. But we'll have to wait and see exactly what Fasada no Buxo, interesting name, is going to be playing over here. It starts with a low ground barracks and no gas whatsoever. So this is one of the build orders that I haven't seen before in my life. Okay, well, it's like a gasless expanse with a low ground. Well, I don't completely mind it, honestly. If he wants to be going into fast battle cruisers, it might actually not even be that bad. At the same time, we have supose Satan, who was the star of today's episode, opening up with a hatchery first, a gas and a pool. This overlord's going on a little trip behind his own mineral line, some sightseeing in your own backyard. People don't know this, but very often in the area surrounding your house, like the five to ten kilometers around it, there's a lot of interesting things that you don't really appreciate. And then once you move away, you kind of start missing those things, you know? Even in your own backyard. Did you know that if you spend an entire day looking at birds in your backyard, you probably have no life because who has time for that type of stuff? One of my friends once told me this. He was like, Kevin, did you know if you spend an entire day looking for birds in your backyard that you might see more than 35 different bird species? And first of all, I don't have a backyard. And second of all, why would I go look in my own backyard for 35 different bird species if I could just go online and look at thousands and thousands of bird species. Like, the fact that the bird is landing in my backyard does not make the bird more special. I never quite understood that. I'm terrible at sightseeing as well. Whenever I go to some foreign country with my girlfriend, she would like, ah, we went to Rome, for example. He's like, ah, let's go see the Coliseum. And I just, I Google the pictures. I'm like, well, I think I have a decent idea of what it's going to look like. I can find a lot of information about the Colosseum on Wikipedia as well. So, you know, I'm telling her this information, like all the things I know. But then when we get there, she still wants to take a tour by some guide, pay money for that. And I'm just not a great tourist, I guess. And also not a great tourist of the backyard. But that is not really relevant to this game that we're watching here, which is a ZVT. Four Queens opener so far. a fast speed single drone in gas. This builder actually looks pretty tight. The only thing we're missing so far is a scout. We're also getting a scout. We'll see the double factory. And we should see continued queen production at this point. So you kind of want to be building a queen from this base and from this base, continue spreading creep with the new queen. So it's actually kind of easy the way that Zerg works is that whenever a queen pops from a hatchery, you inject once, you start a new queen from the natural on the third. And then the queen that just did this first inject will join the other queens in creeping. However, for some reason, suposatan is not actually building more queens. And not building more queens is almost always a mistake in the early game. The queen is a little bit the... It's like baking soda in StarCraft 2, you know? If there's anything wrong in your house, 99% of the time baking soda will be part of the fix. whether that is a solo mission for the baking soda, or if there's some vinegar involved as well, it doesn't matter. It's similar for Zerg with the queen. If there is a problem that the Zerg has, especially in the first 10 to 12 minutes of the game, 99% of the time, this hole in your play can be patched by adding more queens initially into your game, especially if you're going to be floating 1K minerals. The interesting thing is that Zerg doesn't actually have enough larva in the early game to continuously be building, or to not start floating units, even if you have perfect injects, because drones just don't cost so much and they use up larva very quickly, which is why continuous queen production, first of all, it saves larva, because if you're building queens and your opponent attacks you with, let's say, Helions, you don't really need to build lings or roaches against that. However, if you don't have the queens, you need to cut your drones. So building queens is an economical play in every yeah in every single way it's just like I said the baking soda of Zerg for sure it fixes all of your problems trust me on that now if we're looking at the Terran he does have a third base already floating over and we see that Super Old Satan is going to go in for a bit of an Overseer Scout here I always do like a cheeky overseer scout allows you to see everything now he already is aware of the fact that there was a third CC he saw the double factory he saw the two armory, oh sorry, no, one eBay, one armory, and a fusion core also being built here. So, yeah, there's a lot of information. It's kind of important that the overseer goes in, but even at this point, he should already know that most likely there's going to be battle cruisers, because almost every Mac opener in the world has battle cruisers. It still would be nice to get that confirmation, though, especially, I guess he's going to wait for the numbing. I'm not really cool, by the way, and I kind of want to talk about this. I'll pause here for a second. This hatchery, it looks stupid, but it actually is not stupid at all. If you're going to make a macro hatchery, I don't mind it being in this type of a position, because it means that the reinforcements are going to hit faster wherever you want them, whether it is in an attack or in a defense. The only thing you need to be aware of is that you're not going to ruin your own unit movement so much that like a drop in a cheeky position would be able to deal more damage because of this hatchery. But otherwise I actually really like this. I like this even more than just straight up building it in the main base. I actually think this is one of the things that some of the top Zerg players don't do correctly and suposatain over here is doing it. I don't think you can build like three hatcheries like that because it's going to interfere with your unit movement. You probably don't want one next to your third base. But here, in this type of area, yeah, I actually think it's quite good. It cuts off four or five seconds of travel time. This is a really cool move, Super Satan. Now, what isn't a cool move is the Hydra Lysk. Hydra Lysk are some of the worst units that the Zerg can make against Mac, at least in my mind. If you're going for hydras, you really need to rush out fast vipers, and you need to be continuously trading with Hydra Roach, Fiper, I guess. This is not really a composition that we see a whole lot. It really fell out of fashion like maybe three or four years ago. We used to see some hydrabane against Mac, I think, back in the day. But even that we don't see at all anymore, honestly. Nowadays, majority of the time, it's going to be a Roach, initial Roach defense into corruptors to deal with the battle cruisers and then, well, just for a very long time sticking with that Roach Ravitur, high drone count eventually going into investors and all types of other stuff bailings being added in as well to start blowing up planetary so yeah it's this is a very old school style but if you're rushing into vipers and you have a pretty decent early game which i think suposatan definitely had it might not even be that bad honestly i do start to worry a little bit because he's floating a fair amount of money and he's still not aware of the fact that there's right now two starports producing battle cruiser And although he has a hydra then, he's only built eight hydras for anti-air. The queen count is very little because apparently Supal Satan does not require any baking soda in his life. The worker count on the fourth is a little bit low initially. I believe we already could be a lot higher because nothing has really happened. Let's not forget that so far the only interaction that these players had is, what, two mines going down, two marines going down, four lings and two hydras and overlord. Like, practically nothing has died at this point, and there has been no pressure whatsoever on suposateen either, who's right now building eight revengers without having any info whatsoever on what his opponent is doing. There is six Starport Battle Cruiser, and the best thing that he can come up with is to get nine revengers, 17 roaches. Two more overseers as well, by the way. I love that. This overseer still hasn't scouted anything. Let's see the fifth base flying over. Yeah, where initially I think the eco looked quite good for Super Satan right now, he probably needed to attack a long time ago and an attack would have required more hydras than what we currently have, because with just eight hydras against two battle cruisers, I have a feeling that just isn't going to be good enough, so you're just going to be walking into some big trouble. This actually is probably one of the first things you're going to lose to if you're completely kneel to Starcraft, is that you have units that don't shoot up, but are ranged. I remember when I first saw the roach, I thought this was the dumbest concept in the world. I was like, man, this guy has a range attack, but he can't shoot up. And it didn't work in my head whatsoever. I just couldn't grasp it for some reason. Absolutely pissed me off. I'm not the smartest guy, but it really did piss me up. Now, at this point, Super Satan sees the battle cruisers, knows that there's mines here as well. I still think attacking into this might not actually be bad because you could maybe clear... Could clear the mines and a bunch of workers. He threw a couple of bile on his own face. I kind of want to go back there in that moment. That's pretty wild. Look at this. It almost feels like he's rapid firing these bile as well. It's the way he's thrown around. This is the first as well. Usually you see Zerks. Xerks, they use their overlords to tank mine shots and try to fly them on top of the Terran bio army. But suposatan has a different trick. He uses the overlords to trick the widow mines into splash damaging on top of the roaches. That's absolutely brilliant play. I've never seen something like this before, but I'm learning all types of new things over here. Look at this. A couple of bile just throwing them down on himself for absolutely no reason whatsoever. a single SUV is being attacked. This refinery, however, is getting it. This sensor tower is getting it as well. Refinery getting it, and now majority of the SUV still managed to escape. Great fight. So so far, Supo Satan has killed absolutely nothing. That bar maybe like four or five workers and he took out a refinery as well as a sensor tower. And he lost his entire ground force. Literally every single ground, well, not literally. Almost literally, every single ground unit. He also said he had eight gas, but he's not really mining from eight gas. He's not enough workers in this one. Max is out on hydras. It's an interesting call. And the reason that's an interesting call is because he already has a spire about to finish up. And I'd reckon you'd much rather get corruptors against this army than hydras. I do believe you're going to need something to deal with the mines at this point. And Vravagers are actually kind of. okay at that as well. You can bile at mines and that will kill mines. You can you you can outrange him as well with your ravager. So the reverger corruptor composition would still work perfectly. Now the hydra link composition, this is the absolute sickest composition. I'm not quite sure what these lings are for. Cannon fodder maybe. Oh maybe he's like you know what? It works so well with the overlord earlier when I pulled my opponent's army, uh, you know, when I've put my opponent's widow mines on top of my roaches. This time I want to see if I can also do that with lings. Maybe that's going to be the goal of these lings. I love this single Ravager in the army as well. It's a very big play. Some scouting lings going in right now. Thirty-five widow mines. Very interesting. What if I can attack this? This gave him the green light. I love that so much. He scouts six battle cruisers. 25 mines in position he has what does he have it's like 15 hydras or so no this is all the hydras right now there's some hydras okay so there's like 15 16 hydras a ravager and 30ish lings and he's like yeah that seems fine this is this is going to be the fight that I want to take right now it's a brilliant play mine start burrowing brr foo fute ha ha ha ha Why do you scout if you don't understand what you're seeing? Absolutely no shot. This is like a guy that can't read going up to a sign and pretending like he understands what says. Like, hmm, right, right, right. So, it's like, it doesn't work, mate. If you can't read, don't go towards a sign and pretend that you can. It's the same here. Don't scout if you don't know what to do with the information anyway. Just give up. If you want to attack, don't pretend that you're waiting for the scout to confirm it. You know, just attack. Just go for it. I don't care. No one's going to judge you. We're playing in the Platinum League. So good. I like that he remixed on lings as well. After that last successful fight where he killed half a widow mine, he decided that building 50 more lings was going to be the correct answer here. Yes, I'm a high-level thinking. More mines moving in right now. And now you're actually in a pretty tricky situation, funnily enough, in which you don't have anything to deal with the mines. You finally do have your corruptors. I should have checked this earlier. Oh boy. 14K resources lost against 4.2K. I think this has to be one of the sickest ratios that I've ever seen. I can't actually remember more than 3.5. half times. That is really difficult even with Zerg. This guy is extremely efficient. Holy crap. It actually is very, very impressive. Now these mines are continuing to move in. At this point, I really do believe that the position is quite bad for Super Satan. He still should just not be building lings though. I like getting some spines as a defensive measure against these mines. I even would have preferred getting a couple of ravagers here that would have been absolutely fantastic. At the same time, he did manage to kill the fifth base and he's mining, well, he could be mining from some of these bases as well. He has 20 larva and 3,500 minerals. And I've seen this before, actually, from ZERC players at the lower level. And it's one of the things that I actually do not quite understand. So one of the most difficult things with Zerg is spreading creep and injecting. Like the macro mechanics of Zerg, are actually quite difficult to use. And often what I see in these lower level games is that zergs at least inject or they have plenty of larva, but then they don't just use them. And spanning larva is actually the easiest macro mechanic in the entire game, because you have all hatcheries on a single control group, you press the S button for select larva, and then you just build whatever you want, like 25 at a time. So he could just immediately redrown up into these bases, get up the 10 gas, and probably still be capable of playing a game here. Let's not forget his opponent is on a pure, well, 10 battle cruisers is a lot, though. Even if you're going to get a lot of these corruptors. At this point, I think you need to... Yeah, I think you're forced to get into some type of wind faster. A for the fungal, so they can teleport away, and B for the neural parasites. So you can use some of your opponents, Yamato cannons on themselves. You can maybe use a teleport as well, and, you know, just for some extra tanking power. Having five battlecruisers fighting on your side is always good, of course. So, yeah, I really would have liked. I think these 18 drones are a good call. I wouldn't have minded seeing some inject, which we, by the way, haven't been seeing. I said that he had a lot of larva, but all of these larvae were literally just... He had 21 larva, and I guess he has, what? Six hatches? Yeah, he has six hatches. So he did a single inject. A single inject, and now he's doing another single inject on all of his bases. Yeah, the injects just haven't been too good. Still, 12 larvae available and he's just not really spending it. 27 corruptors, the upgrades for the corruptors also really, really suck, despite him having two spires. I guess he's getting one-one. I'm not going to flame him for that. I'll allow it. I'll allow it. It's completely fine. A couple of hydras are being rebuilt here, probably to try and deal with the widow mines, not realizing that the ravagers would kind of fulfill that role in a better way. Has he scouted anything? Yamata is crazy. No? That's actually insane. Who are that? Poof. I feel like you should always keep vision in order for the Yamata to land. Sick spell. Absolutely crazy spell. Yeah. Corruptors anyway. Corruptors moving in right now. Some interesting snipes actually. It might have worked if you would have continued. It was kind of scary, of course, there with that mine burrow. Good to control, though, so far on the Vipers. I also wouldn't have mined like a single, or sorry on the vipers on the corruptors i wouldn't have minded a viper here to just pull one or two of these battle cruisers into this army i think that would have been quite cool now there's nothing absolutely nothing to deal with the mines so every fight is just going to be really really scary you just need something to deal with the mines even if it's just just some ravagers some fungles all of it would just be kind of a okay and now this fight is just going to absolutely blasted, right? You have two-two upgrades, mines are still hitting as well on these corruptors. There's still legit 15K resources in the bank for the Terran. This Terran is actually this is a crazy unit's lost step. Like even for a TVZ, this is actually crazy. Three times as March in a somewhat of a mid-the-late game. Gigi gets called and the game ends. Now, honestly, if I was a Zerg player and I would have played a game like this, And I would have watched the replay. I don't think I would ever in a million years, they're complaining. Right? Like, there's just so many objective failures, which aren't difficult theoretically at all. Like, I'm not even talking unit composition or anything like that, but just the fact that the saturation on the fort was extremely late, despite there being zero, literally zero pressure for the first eight minutes of the game. Well, you could be saying, well, the Terran was too stupid to put any pressure on. But at the same time, if there's no pressure on you, then that's good for you. If your opponent is stupid, you should be capable of abusing that. The fact that you can't abuse your opponent being stupid makes you dumber, and then you should be allowed to lose. Although of that, I don't think he actually ever ended up scouting your opponent's starboard. You literally had an overseer next to his main base. at like the eight or seven minute mark, something like that, how can you not figure out what's going on? As a result, your unit composition ends up being incorrect. Like, I'm not even talking unit composition or anything like that. Your injects legitimately sucked. Your creep spread was terrible for nothing happening. We had, what, like three lanes of creep in a 16-minute game, where once again, the Terran really did not clear too many creep tumors. The Terran took out nine creep tumors. total. Like, how many did you end up with 17 tumors? It's just, it's just not good enough. It really is just not good enough. I'm not even sure if you've injected more than 10 times. I think maybe in the natural you've injected like four or five times, but on the other basis, like these bases might have gotten a single inject. Like the macro has been improper. The scouting was bad. So, so your mechanics already kind of sucked. And then on top of that, your game knowledge and your theoretical understanding of this matchup is absolutely non-existent. You build Roach Hydra against Mind Battlecruiser. You realize that doesn't work. Then you remix on Ling Hydra. After scouting that your opponent is in position with an army three times the size of yours, you decide to attack in. Literally all of your decisions have been incorrect. Your unit compositions have been incorrect the entire way through. Like, there's no safe. people like you. Your opponent, it doesn't matter if it's mine BC or if it would have been tank cyclone or if it would have been mass store, you would have built the wrong composition to counter it anyway. Like, honestly, having an ape decide what composition you'd have to play, probably Nets better result than this. You sometimes have these monkeys that get to pick like 10 different stocks at the start of the year, and I believe they used to always outperform, like, these professional stock pickers, these professional investors. I feel the same here. Like, if we'd get a monkey to pick your unit composition, just purely based on chance, there'd be a higher chance that he gets to a better comp. And that's just really bad. So, yeah, we put that all together. And at the end of the day, my friend, it is not Terran that is Inba. It is not Terran that gives this guy an 83% wind rate. It's people like you playing bad compositions with bad mechanics that give him that 83% win rate. It's not imba. You just suck. That's going to be it for today. Thanks all so much for watching to this fantastic episode of IOTIS. If you did enjoy this, don't forget to hit the like button, subscribe to the channel. And I hope to see you all next time for more videos. Don't forget to link this to your friends and your family as well. we're looking for new people to recruit into the StarCraft into the StarCraft scene so if you know anyone doesn't have any real hobbies yet they're like ooh I wouldn't mind this person ruining five hours a day trying to improve their Zerg, Terran or Protoss and be sure to introduce them to this beautiful game of StarCraft 2 all right that's going to be it bye bye


Build Order Innovation On Platinum Level Leaves Me Speechless! | Is It Imba Or Do I Suck

It's a heck of an imbalance form right outta NA! This will be a good one, I can feel it already!  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Harstam, Zirc is just too overpowered in plat and above. It requires an ostrich brain to play it and somehow reach GM with insane scouting ability. Maphacks, a hundred army supply in a second, question mark, question mark, question mark. As a Protoss, I can't even play a macro game with Zerg, or I will lose badly. In almost all my Zerg players I play against is either I go cheese or all-ins, no macro as lurkers, breed lords and ultra-lurts, Breed Lords and Ultralinks are just too overpowered. This replay show that even, without a good Zerg comp, can beat Protoss with ease. Roach slash Hydra slash Viper isn't good at all, but somehow won, question mark, question mark. Against CIA with Kolo and Disruptors, what? Harstem. Admit it. Zerg is just O.P. Even if I don't play perfect, the Zerg swarm is equivalent to the Zerg negative IQ left, minus 1.5 billion IQ. Please tell me, Papa Harstam, God of Protoss. Is it just Inva, or do I suck? Name Kenosha, Race Protoss, League Platinum, 3K MMR, and the server is North America. One hell of an imbalance complaint for him. I'm not even quite sure what I read, but I think he complained about Roach Hydra Viper and about Lurker and the Insane Scouting ability, which is practically MAP-backed. So I'm looking forward to this one. And here we have our subject of today. Ken No Suwa, a Protoss player from North America with 3K MMR. That's the... What is this? Like a black hole or like a moon or something. But what do you call it when the sun is behind the moon? There's a word for it in Dutch, but I don't know this in English. This happens like every couple of years. And then people take pictures of it. in reality, it kind of looks like this, actually. I think that's what it is. In the bottom right, we have purple goose, our Zerg player, who actually has the decal of a purple goose. At first, I want to say, that looks a lot like an ostrich, but it probably is a goose, and it's purple, and his name is purple goose, and the color he plays with is purple as well. So this guy is what we call a concept player, you know? He has a concept and he really sticks with it, no matter whether it's cool or not. Also goes for a drone scout, which is somewhat surprising. Dron scouts are considered to not ever really be worth it, kind of a bad thing to do. As a Protoss, you can just, well, kind of ignore it. It doesn't matter. Zyr can get all the info that they want to be getting with their overlord anyway. The only thing you need to do is you need to pull two workers to make sure that they can throw down a hatchery on your base and so that you can get your own nexus in time. Oh, gets blocked. Yeah, this is why you pull two workers, so you can attack it. You can just get a core first as well and then attack this and you should still be fine. Throw it down on the... I like this a lot. You know, this is really cool. Throwing down the natural on the third base if you get blocked by a drone. This is like showing up to the grocery store, but the grocery store is closed. And then as a result, it's like, what's the correct decision here? You cut off your own leg and you eat that instead. It's like, I'm not quite sure if that is the best thing to do. Like you could have also just waited for the next day. You wouldn't have died overnight. And it's the same here. You wouldn't have died building your nexus three seconds later. Now instead you have your nexus on the third base location, which means it's going to be really vulnerable for any type of Ling attacks. It also means that the probes that your rally over there are going to take a very long time to get to that pace. And thus you'll lose some mining time. It would have been way better just to build it in this location. So this is genuinely quite a bad start. Now, I'm glad you rallied your gateway. Sometimes what I see is when people don't rally their gateway and it's in this position, your adept gets stuck over here, which is really unfortunate. And I'm happy to see that you did not do that. Now, the purple goose after blocking, hello? Why would you shade away? This is your job, adapt. This is like the security guard at the museum. The moment things get a little bit, you know, a little bit spicy. There's like 350-year-olds that have a discount card. and you don't want to deal with it, the security guard just walks away unless the pylon gets taken out, because of course if you have a pylon at the museum, I would have much preferred if that adept would have stayed at home to defend that pylon, because that's actually just entirely the job of the adaptive. If lings show up on your side of the map, you take them out with your adept. Now, instead, what you ended up doing is I think you send it into the main base and you killed one drone with it. I think the other drone that you killed was the scouting drone, but I could be wrong on that. You have no real tech whatsoever either. You start getting your Stargate right now. Now this Stargate got thrown down at three minutes and 35 seconds. The standard timing for a Stargate to go down with a Gateway Scout is two minutes and 21 seconds. That means that for no view of reason, you are more than 70 seconds late with your Stargate. And that is honestly kind of painful. I do not like that. it just means that your opponent can delay spores forever. It means you won't be dealing any damage. Also means that you won't have any scouting information, which is kind of important in this matchup. Your wall in your natural is also a work of art in that it serves no real purpose. The gateway over here, I am not sure why we're getting it in this exact location. You could create a bit of a wall with it over here. It's not great so far. But you know what? Work account is pretty equal. Your Zerg opponent also isn't perfect. He's floating money. You're doing okayish. You know, we're still in decent shape. It's not like this game is over. Sure, the early game wasn't tight. Sure, if our opponent would have linked flooded, we would have absolutely lost this game 100%. No doubt about it. But it didn't happen. And we can't always think about hypotheticals. Like we're living in the real world. And this had no bad consequences. and thus it wasn't too bad for you. You're not chrono boosting, your necksi for some reason. I do this like that a lot because it means you're going to fall behind even further in the work account. This Oracle is going to go across the map. I was afraid you would use it to kill this Overlord. I think it's the correct call to just straight away send this Oracle across the map. You get double robo in your main base and then a gateway added at your third. Stopping worker production. Now this is not a build that I'm familiar with. so I can't really comment on it. I just don't know what the exact purpose of this is. But as always, I have a mind that wants to learn more, you know, rather than being judgy immediately. I'm like, okay, I want to see what this is going to be. Because double robo, you probably want to get a lot of immortals out, maybe observers. You want to get a lot of vision on the map prisms. Like, these are the things that I'm thinking about immediately, you know. you want to be using that. And you actually are using it. This is cool. Because very often what happens at lower levels is that I see people throw down like four robos, three stargates, and then they build one voyter and like, all right, let's call it quits, they'll warp in seven zealots, attack across the map and still win the game, of course. But I'm glad to see that's not the case. You're actually building your production structures and you're using them. And in that case, I don't really mind it. Although this is very non-standard. It is an extremely rare strategy. Your entire build order has been kind of weird. All of your moves so far have been kind of odd. But at least you're using the things that you're building. So in your little niche of build orders that don't make any sense and don't seem very good, at least you build an observer and immortal. Now, of course, you start idling them after I've been praising you for almost 25 seconds straight. And that is what you get for being an idiot like me and praising people for things that aren't very good. So yeah, in reality, I don't actually like the double robos. But if you would have used them continuously, I at least would have understood it. Like if you're... Imagine that your goal is to build eight immortals. In that case, getting two robotic facilities is probably the correct way to achieve that goal. The question might just be is getting eight immortals a goal that you really want to achieve in the PVZ matchup, at least this quickly. I don't think so. But the way you're going about reaching your goal is probably correct with the Robo. But it seems like that wasn't your goal either. And this is always something that you kind of want to keep in mind when you're throwing down production in general. It's like, hey, what unit composition am I working towards? Like, how flexible do I want to be in that unit composition? Because if your initial plan, let's just catch another scenario here. Imagine your initial plan is to get those eight immortals out. and in order to reach that goal, you throw down three robotics facilities. Then you scout a spire and like, wait, against spire, I want, you know, anti-air. So you throw down three stargates yourself. Now, this is not a very flexible build order because you can't react within the production that you already have, which is why often when we see the top Protoss players play, they get a lot of gateways, they get a single robot and they get a single star gate, and if a Twilight and a Forge, It leaves you with a lot of flexibility to within the production that you already have, respond to a lot of different types of plays from the opponent. With your setup, it is kind of difficult to properly respond to something like a spire. You can't maybe get some phoenixes out, but getting any type of gateway presence will be really difficult because you just don't have enough gateways. So getting Archons, a lot of charge lots, one or two sentries out would just be very difficult. There's always something to keep in mind when you are building production like, hey, what is my goal? So, yeah, I do like that you're thinking about stuff. Sometimes you see people just kind of blindly copying pros. You're thinking like, hey, what is my goal? But yeah, just do know that there's a reason why pros do it the way that they do it. This guy builds buildings like he's an AI, by the way. What's how with that? You see that? The AI usually has like a roach warrant and a bailing nest. an EVO chamber on top of one another. It looks kind of silly. I don't know why. I know it doesn't really matter, like whether he builds it over here, over here. It just looks too proper. And then what actually pisses me off is that this Evo is one spot off because the infestation pit isn't bigger than Hydrodite, so you just misplaced it. If you're going to make a nice little square out of four buildings, at least do it correctly, this is actually making me upset. I just realized, by the way, this guy also is in a clan called P-Goose. So he literally is the purple goose, the pea goose, the purple goose. And he's playing purple Zerg. He's really cool. I can forgive this Evocham mistake now. All right. Back into the game, what is it that you're actually getting? So you scouted an infestation pit, no hydra then. Your response was to get Colossi, more immortals, a fort base as well. I kind of like that you're trying to wall here. That's cool stuff. You haven't once moved on the map to try and deny creep, which is starting to bite you in the bomb a little bit. as our boy purple goose and does not only like purple goose but also likes the purple creep and he's spreading it all across the map now you might be wondering why isn't he spending it spreading it towards the far left side here it's because creep doesn't spread here on the latter map the map is actually bugged fun fact well it's not a fun fact actually it's a sad fact this bug has been in the game for the past year that's not been fixed look it is no creep whatsoever beautiful stuff all right Right, first Colossi are being popped out right now. And your army comp against what your opponent has is actually kind of okay. Getting Immortals, getting a Colossi out against a very big Roach Hydra army. Yeah, it's not how I would do it, but it's probably going to do the job just fine. The only thing you need to be afraid of right now is either the follow-up of Lurkers or the follow-up of Vipers. And maybe in some scenarios, I could see like a corruptor Roach Hydra, very old-school. Not really common anymore, but it could still be a little bit dangerous if the Zerg is up in supply. It's going to be five vipers rather than anything else, rather than corruptors or lurkers. So in that case, you want to be countering those vipers already. And as you have even scouted, I believe, that there's a hive on the way. Yep, you should actually already be getting a Templar archives at this point. You have plenty of gas available. And if you would just get like, oh, you already have a Temple Archives. So yeah, you just warp in three, four, Templar. Perfect. Absolutely perfect stuff. It's important that you do not morph these into Archons, though. The use of the archon here is way less than the use of the Templar. So the Templar will feedback your opponent. If you research Storm, it can storm as well. Storm always is better than having an archon. And having one of your colossire mortal stay alive is also more important than having one Archon deal a little bit of damage against a Roach or a Hyder army. Now this wouldn't be necessarily true if your opponent has an army that consists solely of Ling Bane, then having Archons in there actually is quite useful, but against Roach Hydra, Archons don't actually do too much, so you can kind of skip them. Getting disruptors as well right now to add a little bit of splash in your army. You still haven't moved out once, by the way, which is somewhat impressive. And the timing you do decide to move out, this Rambi gets in. That is extremely unfortunate. You just ignore the run by? Oh no, he just sends it back. Look at this. He's microing a run by at platinum level. I actually can't believe what I'm seeing. Okay, five vipers are out. Now, this should be an issue for you, but at the same time, your army is so big that despite the lack of Templar, you might still be okay. It's just going to cost you a couple of units for free. So this should never have happened. You lose three colossi for basically free. You still have a lot of immortals, which means that this fight still looks somewhat okay. bay. One Coloss actually stays alive as well. Archons. Half your army just chasing Archons. The other half of your army is killing drones over here. I feel like you did not really micro this and as a result you kill and the drones and this base and also his army. So I feel like by not microing you actually did better than you would have done if you would have microed. So I like it. This fight gets a thumbs up from me. This is an approved fight. actually win this fight you're up 20 workers and this game looks pretty over yeah you have 1600 minerals in the bank you're on four bases the roach romeby did not deal too much damage I thought I just saw a couple of Templar march across the map what happened with those I want to see those again yeah I wasn't crazy do you have storm yet okay no storm oh you morph them into Archons okay no that's completely fine I was afraid you walk them into like 10 roaches, but instead you just morph them into Archons. And in this case, I actually think that's a, that's a decent call. Right now, there is a really cool concept, actually, which is called retreating. And this sounds kind of wild. I understand that because you have a big army and you like pressing that A button to A move across the map. But if we were to evaluate the situation right now, the only way that you can truly lose is, you know, you can truly lose, is to the instant remax of the Zerg. You know that the Zerg had complete map control, had a lot of eco, or at least a decent amount of eco during the entire game. You know that he had a hatchery in the main base. No, he was at least on like four or five bases, and there's still four hatcheries remaining that can reproduce units pretty quickly. Knowing that you have a bank, you probably know that your opponent also had a bank. He just killed two bases and had a very, very, very... advantageous fight for yourself. The one way you can lose is against the remix. So what you do instead is you just walk back, check what your opponent remaxes on, knowing that your opponent does not have the eco to switch into a different unit comp. You then counter that unit composition with your superior eco, and then you push out again. But in order to do that, you need to retreat. I am afraid that what you're going to be doing here is you will walk into this and then Actually, you'll just kill him anyway. It probably doesn't matter. I still would prefer... I think you should almost always move back. If you kill this many bases and you did not lose any eco yourself, there's no reason to attack into someone for this blood hour. Okay, well, here, if you're going to attack, at least use everything. There's like two disruptors sitting in this prism, a couple of zealots as well. These archons were idling. This colossi is attacking the hatchery. Interesting fight this was. Very, very interesting find. And I'm losing the disruptor as well. Verbedwoopiud. Very nice. The best part is that you're still really far ahead and that the Zerg probably realizes that as well. Like the Zerg knows that he's completely dead. Like he's looking at, wait, this guy's a complete idiot. Like he looks at his drone counts. Like I have like 40 drones. I know my opponent is on four bases. this, all he is left is like 10 hydras, 13 hydras and a roach. Vipers don't actually deal damage. That's the entire damage output here. You start tacking into Storm, get too colossi out, still have five immortals. Like, you're winning really, really hard. The reason why you don't think you are winning is probably because there's so much creep on the map. It feels scary, but this game is actually completely freaking over right now. Like, super over. The only thing you need to do is clear a little bit of creep. Take a fifth base, take the watchtowers. Let's not forget that you haven't had map vision at any point during the game. I love where this observer is positioned, by the way. You have a unit that is invisible. You can spot anything, anywhere, anytime. And you decide to put it in the dead space where you can see whether he's researching adrenal glands or not. Although I do doubt whether you know that, for the people who don't know, of course, is that if the pool is researching something, it starts moving a little bit like this. like the wavy grass in SpongeBob when he goes jellyfishing. So you just got to pay attention to that. And that's what this observer is for. Oh, actually gets F2 back home or gets just sent back home, one of the two. Wouldn't surprise me if that wasn't F2. Try taking a fifth base as well here, but the creep obviously managed to block that. There's a lot of zealots. There is Storm. What is the upgrades? 2-1 upgrades against 3-3. Now, the upgrades are a little bit lacking in this case. It's just also surprising because there's double forges. Having 2-1 upgrades with double forges, that is actually very, very little. Probably just completely forgot about it. We're not going to focus too much on that. Like it's bad, but Storm doesn't really care about upgrades. Immortals, well, they do care a little while upgrades, but it's also not the end of the world. You get caught out of position a little bit. This Roach Hydra attack just moves in. You do manage to take it out. This is really bad though. So if you're trying to, once again, we kind of have to think of like what goal you're trying to achieve right now in this game. But it feels to me that you just want to sit back and defend. And in that case, in order to have a successful defense, you still need to try and get some map vision. So like a zeal it over here, a zeal it over here, maybe you have like an observer positioned over here, and put your army in between the two bases. Or you could just build a lot of cannons on one. one of the two bases, like two Templar there and ta-da, you also have a defense. This is the weirdest run by I've seen in my life. Five slow stalkers without blink and a zealot scouting this top right side base, and then going in here. Watch them kill 12 workers. If he actually gets 12 workers, I will give this the imbalance stamp. If these five stalkers get 12 workers, it means that the Zerker is not paying attention. Okay, well, I did not want to give the imbalance stamp yet. But, so far he's making a pretty decent case for Zerg being imbalanced. I mean, this guy is stuck on a Roach Hydra Viper army with 3-3 upgrades. Again, such a sophisticated Protoss army. I still don't actually see a way for this Protoss player to lose whatsoever. Completely blind on the bottom side and start sending Zealots out. This is actually a very good play. Zellet runbyes are a great tool at, A, keeping your opponent home, and be getting information. So those are the two things that you want right now. I also kind of believe he should be considering attacking at some point. I mean, he's practically maxed out. Your opponent isn't going to stay on Roach Hydra Viper forever, although he's on 36 workers, and that means that transitions will be difficult. This is also kind of weird, no? Look at this. So you know right now at this point, that the entire army, or practically the entire army is on the bottom side, what I would do in this case is I would start moving my entire main army towards the bottom, send like a zealot over here, maybe send three zealots over here. Now, sadly there is roaches there, but of course you don't know that, and then you at least get that information that the roaches are there. If the roaches aren't there, you can kill a lot of drones. That way you're a matching your opponent's army movement, you get some map vision and you do some harassment damage, which all three of these things are really, really good as a Protoss player. So that's what you want to be doing. Instead, is you spotted this army. Oh, you actually do start moving. Are you just too late? Yeah, you're just too late. Maybe you should have recalled. Oh, you stopped moving. Maybe you should have recalled, actually. Send another zealot towards the watchtower after your army dies over here to see if he's going to attack you. It would have been helpful. Losing this base isn't the end of the world. And it might actually, he might actually be doing you a favor. because right now in your proto's caveman brain we all have it you go like lost the base time to counterattack and you start the counterattack and of course that's exactly what's going to happen here it's beautiful this is why sometimes i believe that zergs should not kill bases if they cannot fight the counterattack and right now purple goose absolutely cannot fight the counterattack he has a single brute lord no he's oh wait he can fight a counterc he's nine brute lords that's a big rb right here you have nothing really prepared for this either, which is somewhat painful. Yeah, this is an issue as well. I haven't really focused on it too much, but often when you do not scout and do not attack and do not transition into a different army, what can end up happening is that your opponent does transition into a different army and you will be unaware of that. And in that case, what happens is you can end up with like a completely non-anti-air army, except for the storms and a couple of Archons against these brute lords. And no matter how massive your army is, no matter how valuable your army is, you're just going to get absolutely blasted. Or at least the broodlords are going to eventually stay alive and kind of destroy this army. It's really frustrating because you had a good army for a long time, which you could have used to attack or trade out or to get map control. Another thing, by the way, that you could have done in this case, as you actually tap out. I'm not even sure if there's a good army. that was necessary. I mean, you were still up 30 workers. Another thing you could have done, which once again, this is kind of a revolutionary concept, but the moment you see that your army isn't the correct army to deal with your opponent's army, you could throw down like a storm over here, a storm over here, and actually just run back home. Like, what's he going to do, chase you? Like, there's no shot. It's like, like, unless, yeah, it's just not possible. Unless he has like fungles, does have a couple of abducts, so he might get like three or four units. But him getting three or four units is better than you losing your entire army. So at this point, you can just move back, run home, and it will be absolutely no issue. Actually, what are these two Colossi going to do? I haven't paid enough attention to these Colossies. I remember the first Colossi actually damaged this hatchery. Still has the scars. Now, this hatchery is also going to get it. But actually, I end up falling as well. Look at that. Entire fight. I guess you literally just aim of every single fight. which honestly majority of the time is okay, but if you're fighting an army that you can't fight, it's best to just move combat back home. Then you should be fine. Yeah, this is a very, very sad game. It's actually a very, very sad game. You're winning the entire time, despite you doing very little correct. If I was the Zerg player, I would have sent this one in. It's like how, how is it possible that I almost lost to this guy? I had an entire map covered in creepspread. He built a pure colossus immortal army. I don't think he even feedbacked any of my vipers during the entire game. Like, I played so much better, and yet he almost managed to beat me. How did that happen? And I would have been kind of sympathetic towards that imbalance complaint form. But this one is like you say insane scouting ability, map hacks, 100 army supply in a second. Like, none of these things even really mattered. Like the insane scouting ability and the map hacks is completely irrelevant because you always stay at your third. and Fort Base, you never moved out. You could have denied the creep and taken the watchtowers, but you didn't do that. Him having vision of the entire map doesn't matter if you're not moving on the map. The 100 army supply in a second. I guess one time he remixed on roaches and hydras, but there was more like 50 army supply in 25 seconds. And you could have just gone back home and still been fine. You can't play a macro game with Zerg or you will lose badly. I like this entire game just doesn't make sense to me you do nothing you have the correct army for a very long time then you attack into your opponent by the time your army isn't the correct army anymore and your opponent has brute lords you're consistently ahead in eco you have no map vision whatsoever like you actually did nothing correct yet you still play a very long macro game and you almost win and there's like practically practically 15 different points in the game where I could look at. If you would do one thing different here, you would win. Like legit 15 things, like from retreating to having a better unit composition, from microing your army, you know, defending your bases in time, having map vision. Just nothing. Absolutely nothing was correct. So I don't think with a good conscience, my friend, I can tell you that Zerg is imbalanced. No, my friend. It is you who sucks. And you suck very, very hard. All right. That's going to be it for me today. Thanks all so much for watching to this episode of Is It Inba or Do I Suck? If you did enjoy this episode, don't forget hit the like but subscribe to the channel and hopefully I'll see all of you next time for any video. Thank you and bye-bye.


Buying A Car As Your Fancy Waterballoon Target! | Is It Imba Or Do I Suck

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Dear Harstem, I think lurkers are completely imbalanced. I'm going to be specific here, however. I think that lurkers take far too little skill to use compared to how difficult they are to counter. I don't think they're overpowered outright, but I think that much like carrier slash high templar spam, the fact that dealing with them is so much harder than using them and there is such a thin margin for error makes these units imbalance. This replay is from a tournament, so my macro and micro are necessarily worse after playing many, many games on the trot. But my opponent is the same MMR as me. We should be on an even playing field. But we aren't. His army remex is faster. It costs less, etc. This is all fine. I have no issues with it. This is how Zerg as a race are designed. The thing I take issue with is Lurkers being such an incredibly easy-to-use version of the siege tank. Look at how the finals of IAM. into TVT but with bugs and abduct wars instead of tanks and matrix, with lines of lurkers spamming at each other like bots in a YouTube comment section. When it comes to using tanks, you have to think. I absolutely cannot just F2A move and siege them on top of my enemy like a mass lurker comp can. Let's take the fight at around 13 minutes as an example of my specific point here. My opponent suicides his army into a Terran siege line. that he can get a flank. A misplay. I wipe him, F2, and then try to extend my siege and control of the map to his triangle 3rd. My logic with display is that if I can take an aggressive position and force him into dealing with me, as I start to destroy specific hatcheries and control the choke out of his main and net, I will force him into expanding to other harder to defend places. Once that's done, we'll enter late-game Terran v. Zerg, where I can mess a liberators and make his life harder. then finally go for the throat after simply trading better. But I make my own misplay. I overstim, over-extend and wind up losing everything, needing to fall back as the Zerg is now very far in the lead. From here, I totally lose control of the game. He is able to inflict damage for free, and I lose, taking third overall in the tournament. Good job on that, buddy. Congrats. But think about this. Before that fight, I had to play slowly and carefully around his mass lurker forces. I have to siege and unseege liberators, play carefully, slowly, never exposing a weakness in the overall defense of my position. This is how an army build around siege units has to play when they are Terran. When I miss micro, I lose many marines to the splash of his lurkers. By contrast, look at my opponent. Unburrow, a move, control click, burrow. This simple micro, it's even easier than lips, and let's face it, holding rapid fire and waving my mouse around isn't exactly difficult, forces me to back off and reassess if he times it anywhere in the ballpark of correctly. Even when he does suicide almost his whole army, the lurkers still achieve a pyric victory of a kind by decimating my infantry. My coaches say just mass lip with range or just make ghost law. And while these are to an extent valid, I feel that the amount of value lurkers get for their extreme ease of use makes them an imbalance unit, that while not necessarily overpowered, tamed the dynamic of an otherwise fun-to-play match-up. If my opponent wiped my army with good brain control and splits, I can't respect it. If my opponent runs a massive Zerg force into a siege line, loses everything, but yet still somehow isn't knocked out of the game despite losing pricey siege units, I feel more irritated. But if my opponent has an easier to use and hard as the counter-seach tank that doesn't deal friendly splash damage and is far more forgiving with its positioning, then, and only then, I truly feel like the lurker isn't balanced correctly. This guy goes on for about four more paragraphs, but I think we pretty much get the gist of this. He knows fancy words, and he's not happy with the lurker whatsoever. So, with all of that in the back of her head, let's just hop into the game here because, holy crap, he, uh, this guy has a vocabulary that I'm kind of jealous of, I'm not going to like, with, pyrrhic? I didn't even know there were words with a why that weren't yogurt. He's just using them in a sentence. It's absolutely unbelievable. So, all right, we're into the game. Missed in the bottom left as our Zerg player and Wayfarer as our fancy top hat-wearing, monocle-using Terran player who struggles with the Lurker. Now, he actually raises a fair point, I think. And this is something that people often forget when they talk about balance. And it is something that I like to focus on. It is the ease of use of certain units. And he mentions the Carrier, High Templar specifically. And I kind of agree with that. I think Carrier High Templar tends to be easier to use in the Protoss versus Zerg matchup than whatever it is that the Zerg needs to do, in order to defeat that. And does that make it imbalanced? Not necessarily imbalance, but it makes the game extremely frustrating. Now, the Lurker is a similar unit in this matchup that when the Lurker first comes out, Terran has a difficult time dealing with it, if they don't have sufficient siege tanks, if they don't have liberators, if they don't have any ghost whatsoever. It can often feel like it's just an auto-lose the moment Zerg kind of takes control of the game. And I really do sympathize with that feeling that Wayfarer has over here, it can feel that way if you don't have enough ghost or if you don't have tanks or if you don't have map control. Like, kind of three, four things that you need to have as a Terran in this situation to make the game somewhat more playable. Because it is a shift in power in the TVZ matchup that isn't seen with any other unit. With any other tech transition, there's never such a switch on power. That really makes the Lurker unique. Is that necessarily a bad thing? Is it necessarily imbalanced? No, there are certain units in other matchups as well that can kind of cause a massive power shift or a massive power spike. But with the lurker, because of how Zerg works, you can build so many at once that at times it just feels kind of silly. Where as a Terran, you are completely in control of the game for the first, well, 12, 13 minutes. And then 10 lurkers come out all at once. and the power balance completely 180s and you very often just die immediately. This is extremely frustrating and this can feel very imbalanced. And maybe there is something here. Maybe Wayfarer is onto something. Now, we'll do note that this is, of course, a diamond player, a tournament diamond player, by the way. This was played in a tournament, as he mentioned. And he actually opens up with some pretty cool. stuff. We saw him, I think he had an SCV over here that might have just died. Yeah. Trying to block the third base, so a Reaper on the, on one of the third and then the SUV on the other. So he tried his best to block the base. He's getting a standard triple-c-o-c-opener. Like, this is, this is a really good build order, a very standard build order. Gets the starport as... Gets a bunker accidentally, then follows it up with a star port, not entirely correct, but very close to correct. Gets the starport before the as well, has a fast second gas. Like, he knows his build order very well. This much is obvious to me. He's worse pro games. He, you know, he can definitely, he can copy a build, is what I'm trying to say. Okay, like this actually makes sense. It makes me happy to see. Like, he isn't all tall. He's not the, you know, he doesn't just throw around a bunch of fancy words that I don't understand to make me feel inferior and then play like some four bunker opener at his own natural while forgetting his command center. Now, like he's swapping the tech lab with the start port, his thing finishes, he starts into an orbital immediately. This actually looks pretty good. Now, Helions, once Helion 3 and 4 are out, most likely want to be going across the map. The reason why he's keeping these first two Helions at home right now is because he lost the Reaper. And if you lose the Reaper, you don't know where the lings are. In that case, if you move out with your first two Helions and there's like a link run by, you might end up losing a mule and a couple of SVVs in your natural, which is frustrating. and quite frankly not very good. Decides to follow this up with a cloak banshee. Most likely double cloak banshee and that will, that should be eight cars then as well. Or six cars is also possible, of course, but most of the time it's eight cars. Builds a reactor with this factory and then should build two barracks at the same time here. Look at that. This guy actually knows exactly what to do. He has a very good build order, a very solid build order. Now, I'm a little bit disappointed that he isn't using these helions whatsoever. If you build Helions, this is a harassment unit. It's a unit that gives you a map control, a unit that can deny creep. It really doesn't serve much of a purpose into the midgame. So I am not quite sure why you would not be using it right now. Like, it is better to lose them in the early game and try to deal some damage. Well, that's not entirely true because you can still use them to deal with runbys. but just getting six Helions early on in the game to deal with runbyes is not it. He also isn't using the Benchy whatsoever, so he invests a CREPton in harassment units, not to use them whatsoever, and that is a little bit surprising and also quite bad. I understand that if you're not entirely sure how a build order works, that you don't want to, you know, you don't want to split your attention too much into the Helians and the Banshees, but Helium Benchie Arras is extremely important, Portland and is one of the big things in this matchup or just harass in general is one of the big things. If you don't check the Zerg player with your Helions and your banshees, he's going to drone up to an ungodly amount of drones really quickly. And no matter how well you're trading for the rest of the game, it's going to be impossible to actually win because your opponent will just have too much stuff. You need to keep the Zerg economy in check. That is just a fact of the Terran versus Zerg matchup. You need to deal some damage. you need to deny some creep and you need to force lings out of your opponent. Now, luckily this Zerg player is an honorable Zerg player and although you're not harassing whatsoever, he says, you know what, I'll build some lings, I'll build some bainlings, we'll get 14 extra lings out and even though you haven't done anything yet, it will cut into my work account by a little bit. Now, these banshees are absolutely not being controlled here. I mean, this is not harassment. You just, you just shift-click these across the map and lost two banshees to kill a single queen. This is kind of ridiculous. And I'd suggest that if you're not going to use any harassment units, you should not be building them. It's pretty simple. It's basically, this is like buying a car without having a driver's license and not having any plans on getting a driver's license or driving the car. It just doesn't make a lot of sense. You invest a lot into this. It delays your barracks. marine production, it delays your first MataVec move out, and all you do is you just shift-click it across the map. It actually makes, that's like, that's like buying a card to use it as a target for water balloon practice. Like, you can have very many other targets that are way better at that job. You could have just opened up with a faster second directs from Triple Cc. It probably adds a little bit of safety. You should get a lot of Marines in the early games, well, no Benji, so maybe slightly less safe. On top of that, I'd also like to note here for a second that you're starting your 2-2, before you are starting your combat shield, your first two METAX finish at the 8-minute mark. So although I was complimenting you in the early game here for your build order, these two Menev with a cloak Benchie, 8 Helion build order, are supposed to finish usually, well, 6.45, and they're pretty late already in that case at a high level. you're finishing them an entire minute later than that for no real reason at least that I can figure out it yeah I don't really see why on top of that you also only have 56 workers while your opponent has 86 you've done no damage whatsoever you don't even know if your opponent has a third base you have no scouting he's on five bases you're you're barely aware of the fact that he has a third like you're not sure if this is a fort or a third base you have absolutely no clue you don't know whether he's a layer you have Zero info. This guy is a dark enjoyer, by the way. Double macro hatch in the main. Huge fan of that. Hydralist Dan already being thrown down. Like, this fella gets to make, the switch into 8 gas, into Hydra Dan, and eventually into Lurkers. At the 8 minute mark, off of 91 workers. Like, Serral is watching this and he's getting jealous. He's like, holy crap, this guy is the fastest transition in the world. And it's just purely because you have a number. moved out yet for the first eight and a half minutes in the game not with your heliants well you've moved out with your benches but rallied them into a queen um now finally you're moving across the map you kind of pre-stim your entire army half of your reinforcements get picked off well actually all of your reinforcements get picked off you stint with did you just stim three times already how did this happen okay so we have one stim already being used here I guess it's just a second stem that you use immediately. Very unfortunate. Well, if there's any banlings that connect right now with your marines, they're just going to get one shot because you don't have combat shield. And luckily for you, that's actually not quite what's happening because there's not that many banlings, but Hydras will still be capable of taking you out anyway. You take out a base and this is one of the things where a Terran would probably look at this fight and think to himself well resources lost pretty close you know about even I killed the base I killed 10 workers denied a bunch of creep and he writes in his little notebook you know that he has with his monocle and he stop and he goes like oh frantasma what's a better word for a marvelous trade it's like oh great marvelous and then put his little notebook down again it's like this wasn't actually a good trade you're still down 30 workers your opponent could potentially already be going into Hive you don't have a fort base yet there's no second factory and you're building a Thor now the Thor is the one unit you do not want to be getting against Zerg unless there are mutalis or a crepton of brute lords and it's late game and you can play Thor ghost or something like that but this is this is not a unit that you want against Ling Bane or Hydra link Bane or Hydra Lurker or against roaches or against Lingbane Ravager or against pure lings or against pure banling. Maybe you want it if your opponent is an idiot and plays mass corrupter, but in that case I still think Marines probably would be better. It's just a terrible unit that you don't really need against a lot of compositions. Because it is slow, it doesn't have a, like, it doesn't outrange like a tank does. Tanks are the solution to hydrolysk armies and especially knowing that a lurker then could be on the way. Yeah, I would suggest getting more tanks, over getting a Thor. I'm also really surprised, by the way, because when you wrote this entire post out, like you kind of tricked me, I feel like. I really do believe that I got tricked there. The way that you wrote made me believe that you played a practically perfect game and that the only reason that you lost was the lurker. You know, you use all these fancy words to say things that I didn't quite understand. But now I'm watching this, you're getting like seven barracks off of three base. There's no fourth base nine minutes into the game. And you're building a Thor and you're going into Liberators, although you only have three MataVex at this point. It kind of feels like I've been tricked. It's like you show up to like a dinner party with your top hat and your monocle and you sit there the chair and the waiter comes to your table and ask you, sure, what would you like for an appetizer? and you go, oh no, I don't require an appetizer. I'll be eating from my nose tonight and you just start spooning the boogers from your nose and eating them. And everyone at that table feels like they've been tricked by your appearance. And I feel like I've been tricked by your high-level vocabulary and your fancy words. I'm not a fan of it. Like, you're still on 57 workers. You're way down in the economy. And you still don't have Combat Shield either. just, like, this is nowhere near close, a perfect game. And you could have seen this as well, I think. Like, I think your analysis on why the Lurker is an annoying unit to play against, so far has been spot on. But you're not, you're not really facing any of these issues. It's not like you've been playing with map control. It's not like you've been multitasking. You have not been tasking at all, like not single tasking, not multitasking. Half of the time in this game, I've been wondering whether you're actually. tapped into the correct screen or if you're browsing YouTube videos. It's like it is difficult to see because literally nothing is happening. You're sitting at home with your with your crap army with your wank eco. I start building marauders. I do kind of like that most of the time. Start moving towards the left side. Okay. So a bit of a rotation. It's obvious that these three metaphics cannot support an army this size, especially with your willingness to stim your entire army for no real reason really quickly. Like you're very trigger happy with those stims. Just to get into position quicker. Just to die faster, it is your second stim already, literally getting one shot by Danix right now. It is absolutely insane to me that you're winning some of these fights, by the way. Because it's not like you've been micron very much or like winning or at least it looks like you're winning some of these fights. Like you haven't been micron too much. You're over stimmed. You still don't have combat shield. Upgrades are slightly in your favor. It comes to third stimp. No scan available anymore. Now this is of course an issue because you're completely lacking eco. So if you don't have extra orbital commands, this is another one of the things, which actually is frustrating to play against Lerker's with is if you don't have enough scans, you can't see them and they'll kill you. Look at the big stims here. You just stimp, by the way. Like I... I do not win. to be you know annoying or mean but you haven't really microed your army whatsoever so far you stimmed and if a fight doesn't look good you try to move back out of the fight but there's no splits there's no concave forming like all of this is just kind of moving into it um without forming concave for doing any of the moves that terence usually do like there's no moving back either you do siege up your units quite quite nicely you know yes good with the leapfrogging There comes a tank forward. There's a good scan as well. I like that. That's for sure. You can move these tanks forward once again as well. This lurker's going to die. You have a big army sitting at home. He's going to join up as well. Still, only 61 workers. You're being completely outmined by your opponent. So although it feels like you're doing a great job here. And although it feels like, oh, look at you denying a base. You're denying someone's like, what is this? This seventh base or so. Like, he literally has six bases. if you take this base out of the equation. You're still on three bases. You're undersaturated at your third, the only mining base that still has enough mineral patches, and you're oversaturated in your main and you're natural. He flanks you. This is the fight that you describe, I think, the 13-minute fight. So I kind of want to see that again because I missed the start of it. Here the Zerg moves in. It kind of flanks this. Don't forget you still don't have combat shield. Your army is completely in the red. Yet you win this fight, obviously because the Zerg engaged in a weird angle, did not really burrow his lurkers. But even though he lost this fight and he's down 7K in resources lost, by the way, 7K down in resources lost, you're still down 50 supply. He's a way bigger bank. The only thing he's truly lacking at this point is a guess. And the funny thing is that so far the lurker hasn't been an issue at all for you. In the early game, the first trade you did was 4.2K against 4.2K resources lost. And now you actually are trading a lot better ever since the lurker got introduced. You've been getting good trades. The lurker is not your issue. Your issue is that you don't have any eco yourself whatsoever. The issue is that you're not denying his eco whatsoever. This guy's been on 100 workers for the past five minutes and you're surprised that he has a lot of crap. It's like, yeah, of course he has a lot of crap. this guy's been mining non-stop. Like absolutely non-stop. Now, once again, you're just going to pick up these hydras. This Zerg player, actually his control of the units has not been so great so far. Like the flanks, the attacks, the micro back and forth. It just hasn't been brilliant. And you could be, you know, kind of using that for yourself and by expanding very fast and, you know, letting him attack into you maybe at some point as well, while increasing your eco. But I'd rather you have this massive overstimped armies. That is definitely a mistake. You really stim a bit too much. I think it's one of the big issues here. If you would have gone back, I wonder if you just would have been able to win the game if you had like two more metaphacks waiting at home or so. Still no combat shield by the way, 14 minutes into the game. Mr. Monocle and Top Hat is absolutely unbelievable. Fort base gets built. At the 14 minute mark, Terran gets like his seventh orbital command center. It's in actual fact. I've seen it happen. I've seen it happen, especially against Lurker's. Like you just need orbital commands. And this year, this is way too late. Now you finally did start saturating this. Oh, just now, actually. I think this base landed at like the eight minute mark or so, the seven minute mark, has been undersaturated for the past six minutes. Too busy not building combat shield and overstimbing the army to notice, I guess. more hatcheries as well coming up for the Zerg. Like this zirc is actually macroing quite well. And the funny thing is, and one of the cool things, I often mention this, is when people kind of realize that they're not perfect or they understand that they're not perfect. And they add like extra macro hatcheries just so they always have enough larva. And as a result, the zirc has been perfectly capable of spending his own money, kind of knowing, hey, I'm not perfect at this. I'm going to lose a lot of army because my micro isn't brilliant. and I'm incapable of spanning on my army because I'm not great at injecting either. He kind of realizes what his weaknesses are and kind of plays around this. I really think that is cool. Once again, you're going to kind of... This guy just always comes from behind, by the way, off creep as well, super consistently. Still no combat shield in this army. You do have it on the way finally. You get absolutely blasted here once again. You are aware right now that there's at least one base on this far right side. And now you also see that there's another base here. At this point you should be realizing that you're probably very far down economically and that there's not going to be much of a way to get back into the game. Send out the Liberator. I kind of like it, a little bit of harassment. I wouldn't mind a couple of extra meta facts as well. You're floating 2,900 gas. How is it even possible? That's kind of wild, huh? That actually is kind of wild. 2,900 gas. No Ghost Academy yet. But you are getting siege tanks, two at a time, which is good. I even like one or two liberators, but the main issue is just the complete lack of meta-vex in your army. But where's the liberator going against? Here. Seed-stop, dealing some damage. This guy's coming in. You're not really, well, you don't have any defenses whatsoever, so you're just straight up kind of going to die, I guess, because you don't have enough crap. Yeah. I think this, this is the first time. where what you described actually kind of happens, where the Terran isn't completely ready for the lurkers, and as a result, you just kind of sit there, have to lift your base, you lose 18 workers, and you pretty much lose the game. But, I mean, the reason why you don't have anything is not because of the lurker. The reason you don't have anything is because you lost your entire army on the left side, and you lost your entire army on the right side, you haven't been building enough siege units, and you have crap eco. like there is a very different issues kind of leading up to this problem he gets six more lurkers I mean he still has plenty of money overall units lost by the way you're still up 5k so despite your pretty terrible trades on the right side and over here you're still doing somewhat okay once again completely over stimming your army or at least stimming everything at once for no real reason with a single matter of fact you're going to stim most likely again to run to this base or something like that or once you get there, you'll stim again. And Bainlings will be able to do one shot to, yep, here we go. Bainlings will be rolling in and we'll be able to kill you at once. This is a real issue. You're completely dead as well. And I think this is the weird thing, is that Terrans often don't realize when they're completely dead. And that really is the case. Like, this game is not close whatsoever. This was not a close game. From start to finish, you were dead. He had 100 workers at the 9 minute mark or the 8 minute mark. You have 54 workers at that point. It was like triple out mining you. Yeah, Gigi gets caught. He also GGs. You lose the game. Now, if we actually end here with the resources lost, we can see that despite you having lost your complete army and him still having an army, he is down in resources lost. But he still has what is this? is like 8K resource bank, more, 8.3K resources in the bank. You have absolutely nothing in the bank. You have no money. The issue here wasn't the lurker. I do not understand how you can't see this. You're completely misjudging this game. The issue is that you did no damage whatsoever with your Helions in the early. You did nothing with your Benji's. You did not keep the Zerg eco in check at once. Your initial pushout was way too late at the 8 minute. mark. When you did end up pushing, the fight did not go too well. Like, you lost your entire army while he stayed on a very high work account. Your fort base was too late. Your second factory was way too late. You never got combat shield until the 14 minute mark. Like the major fights were decided without combat shield. Honestly, your fights against lurkers were probably the best thing in this game. The fact that he didn't just mass banlings was really helpful to you because every single time you're about to engage into a fight. You stim your army five. times and because you only have two metaphacks, it means that banlings always one-shot your army. The problem for you isn't the lurker. The problem for you is more the banling. And the problem is that you don't attack your opponent whatsoever or harass your opponent whatsoever. And you're kind of expecting everyone to stay on 50 workers so you can out-macro them. But that's not how it works. If your opponent gets more workers than you, more bases, and has a lot of crap, like even if your fights are going quite well, you're not going to. to be winning. It really feels like this entire essay that you wrote because it was darn long has nothing to do with this game. I remember, you know, sometimes you have these little toys as a kid where you need to put the, like the shape in the correct hole where it fits. So you have like a circle shape and then you put it in the in the circle thing and you have like a little triangle and you put it in the triangle. And if I were to have to do that, you know, if I were to have to do this with imbalance complaint forms and replays, this would be an impossible task. You're that the triangle shape imbalance complaint form here does not fit in the replay. I'd be the little idiot kit with, you know, hammering the round shape into the triangle. It doesn't fit! It's like, it just doesn't work. And nothing that you've described actually happened this game, I feel like. It was a nice essay and I'll give you some style points for that. but it's just not true. Like, it just didn't happen. And I can say, oh, like, the Lurker is very frustrating to play against. I understand this. And many Terrans will have many replays where this shows, but this wasn't the replay. Your replay did not show you losing to the Lurker. Your replay showed you losing to a guy with a lot more money. And, well, that's just life. So, yeah, the Lurker isn't in bad. my friend. You just suck. And that's the cold hard truth. The cold heart truth. All right. Thanks all for watching. I hope you enjoyed this episode of I-e-e-o-this. If you did, don't forget, hit the like button, subscribe to the channel. And I'll see all of you next time for a new video. Thank you and bye-bye.