MY FAVORITE GAME OF ALL TIME!!! | Is It IMBA Or Do I Suck

It's official. We found the best game of StarCraft 2 ever played. This will never be topped. Forget GSL, forget Bronze League Heroes. THIS is peak SC2 entertainment!  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

The mines and nukes are overpowered. They seem to be able to kill anything and with a single shot. The mines are very cheap and yet cause a lot of damage. I started out with a probe rush like I saw on one of your videos, but I was unable to perform the duties, so I recalled to start over. After that, I went for a gateway man build. I saw hero use in one of the GSLs, but then I noticed he was going mines and tanks, so I tried to make observers. But the observers kept getting killed because of the Terran scans and the destructive properties of the mines. I decided to use disruptors to try and deal with the mines, but I was unable to get close enough to the mines to kill them. I decided my next choice of action was the colossus splash damage to kill the mines, but that's when I heard the nukes coming in and started to hit me constantly. So I tried for one last drop before I quit, and I was once again destroyed by mines. So tell me, as a fellow Protoss players, Is the mines and nukes imba, or do I suck? Name is Dark Echo that filed this balance complaint, a North American Protoss player from the Gold League at 2419 MMR. The question is simple. Are nukes and mines imbalanced, or does he suck? Let's figure it out together. And there we go. Dark Echo versus... What is this? Why? Why do I live? Why do I live to see this type of garbage? He just wasted 20 seconds of his probe rush to try and stack up his probes. And it took him like three tries. It's upon also with SCV scouting immediately. I mean, they're probably going to get in, I guess, because you can't see that it's multiple probes in. If you zoom in, you can't see it. but... This is so stupid. Why did it take so long? Why? I'm not sure if Hannibal Barsa just wanted to keep the one probe out or if we realized what was going on. And it accidentally hard countered the probe brush here. with 12 probes, got destroyed. Oh no, this is a lot of money that you're losing here. Somehow still up by a worker. How that happened, no one will ever know, but this is just a fantastic start. Goes in for the recall. I love that he stated this as well on the balance complaint for him. He said, well, I went for a probe rush in the early game, but it didn't recall. But it didn't work out, so I recalled, and then I had to start over. Like it was a minor thing that happened in the early game, you know? One minute. and 40 seconds of 12 probes not mining. This is like meeting your father-in-law for the first time. When you go in to shake his hand, you punch him in the stomach, you press a button that detonates his favorite car, and you pee not into the toilet, but right next to it, so he'll have to clean it up later. And then when he calls you out on all three of those things, you say, ah, sorry, my bad, let's just start over. Like, nothing happens. Like, that is not entirely how it works, meeting your father-in-law for the first time. It also isn't exactly how it works when you're playing a game of StarCraft. to. You can't just probe rush for the first minute and 40 seconds, get walled out completely by your opponent and pretend that you aren't down like an entire minute and a half, because that is literally what just happened. The best part about that entire thing was the the probes bouncing from mineral patch to mineral patch, trying to figure out how to do it properly. I'm a huge fan of this game already. Dark Echo versus Hannibal Barsa. Let's go. Factory finishes faster than the orbital command. This is also a rare scenario. in high-level play. But then again, I'm not entirely sure if this is high-level play. Well, actually, I'm pretty sure this isn't high-level play, as this is gold on the North American ladder. So this reaper is now going to, okay, let's just do the math here real fast. Okay, cybernetics score takes 36 seconds, and the fastest unit that builds is a sentry. That takes 23 seconds with a chrono, I guess, 10 less. So, yeah, you... At least for another 50 seconds, this Reaper... can attack the probes without ever being caught. You could literally focus on your Reaper for the next 50 seconds, not macro, and you'd probably kill 12 workers. However, Hannibal Barsa decides to go for a different strategy. This is the killer strategy in horror movies, rather than straight up going for the kill. They kind of just circle around, scare you a couple of times, you know, show their face behind the window with some weird message. He's predicting where it's going to. come. He's waiting for him. This is like playing Hitman when you've seen the route that the AI takes and you hide behind the pillar to then, you know, throw a blueberry muffin at them to knock them out or something like that. This is fantastic. Oh, this is one hell of a game already. Second factory coming in. This is all of one bay still. Armory as well. And in eBay on all the upgrading structures, of course. Makes sense. Raven. Is this the first unit that he built a Raven. Classic Raven Rush moment here. So despite all of this, I think Dark Echo is, I don't want to say that he's ahead, but it's not behind. I mean, it's up in army supply. He's an army value. Four army supply against two. There's a second adept on the way. Yes, his deck is a little late. His bone already has two factories, a starport, and look at this. He's trying to recreate Mickey Mouse over here with depots. Hannibal Barzai is not the greatest depot artist in the world but he tries his best okay this is definitely a Mickey Mouse you can see the ears over here this is like his nose and this is the head and this is part of his body with a good imagination you see Mickey Mouse here as well anyway mine's coming in siege tank as well drilling claws over halfway done Stargate on the way okay classic moves here Stargate and this is one of my favorite things to do as well is whenever you're building buildings is to completely cut worker production. Because getting a better economy is for losers. The best thing you can do with your money is spend it rather than invest it into your future. Take note kids, this is good advice here. Write it down on your iPad or whatever you use. You know, I actually much prefer writing things down in a in a notepad rather than on an iPad or anywhere else. I just can't get used to it. You know like online note taking or like a digital not taking isn't good at all compared to, you know, just writing it on scraps of paper. The problem with paper is that even if you write in like a booklet, eventually like the booklet starts to rip because you throw it around. Ideally you have like something you can write on with a pen and it stores it. That would be nice to have. Like a digital book, but really with a pen, but then it's too expensive to throw around. So it also wouldn't work for me. God, life isn't fair. I'll be sticking with my scraps of paper that I lose for now. Anyway, enough about note-taking. We have, what is this, seven mines in the main. A Liberator as well. One Oracle is out as the double adept makes its way across the map. That's very exciting. Oh. Oh. It's a big circle around here. Is it being controlled or not? Oh, adept's get in as well. Surely you don't want to finish that. Again, someone that's on one base. But maybe you do. Okay. Orocco comes in, sees a turret. It's like, hey, I think I can fly into that. Good indeed. Flies into it. Goes back. It's like, hey, turret's still there, but maybe... Oh, Stasis Ward. It's actually kind of cool. How fast was that response out of a gold player? Okay, none of them are burrowed. No! This was wrong. This doesn't make any sense. I don't even think gold players know what goes on when a stasis order. This is the first time that Hannibal Barsa has seen a stasis. I think what happened here is that this worker was ordered to go to the mineral patch, but Hannibal Barsa misclicked and accidentally clicked where the stasis is building. See, I think it, can we see the arrow somewhere already? I need to go further back in time. I think this is actually what happened. Is that he already, this dude already has an order. I don't think it's going to be selected. I'm going to keep an eye on it on whether it's going to get selected. I think, oh, now it gets selected. Wait, it actually is selected. Ah, but now it isn't. Wait, I need to turn the camera, Kevin. Okay, look at this. Can I keep an eye on this worker? This is... Yeah, okay, it wasn't on purpose. It wasn't on purpose. I was thinking, right, this is a sick response. Like, high-level players struggle with that. This was a coincidence. Almost made him look like a top player here, Hannibal Barsa. Loving the build order, by the way. cheeky little SUV pool. No, going back home. Didn't work for my opponent. Won't work for me. Maybe he doesn't understand what a worker transfer is. Is this you only need the worker transfer when you're truly oversaturated? Right now, it's 24 workers against 38. These 24 workers on two base. Like, you can barely saturate your main base if you get your gases up. What do we have down here? Okay, we have 38 work. This is actually really good ego right now for, okay. For dark echo. That's beautiful. So here comes the Gateway Man build he was talking about. He saw Hero do this in the GSL. Now the day you see Hero execute this particular build order in the GSL. Is the day I'll quit playing StarCraft 2 because it means the GSL is completely worthless. This has not been a very good build at all. Okay, Oracle throws Revelation down. Stalkers, outrange minds. This is easy. Easy peasy lemon squeezy. There we go. Yeah. Three mines cleared up. I don't quite see the imbalance here when it comes to the mines, but maybe I'm the idiot. Oh, lost all four. It's actually also impressive that you managed to send one Oracle to the one mine and the three stalkers over here. So just lost everything that you had, literally every single unit, except this bad boy. But I guess that's about to change as well. No, just one auto turret. Okay, double observers in production. You already have detection, though. He specifically stated that he started building observers, but he already has detection and knows how to use it, because we've just seen it. Ghost has a follow-up? This is one hell of a contain. This is actually one hell of a contain. Look, it is mine liberator. I wonder if there's a counter to this. I don't think anyone has figured out the counter to this quite yet. Okay, three more stalkers coming in as well. Observer sees this. That's interesting. Sees the Raven and Siege is up. So far not a single... Not a single observer has gone down. That is a problem though, this Liberator is protecting the mine. This is double siege basically, you know? The mines are protecting the Liberators and the Liberators are protecting the mines. And then the tank starts shooting this pylon. While these mines also protect the tank. God, it's like overlapping circles. This everyone is helping everyone. helping everyone and the proto is stuck in there in the natural. This is exactly what you don't want. Oh, hi. This is also quite what you don't want. The funny thing is that sending in small amounts of units here isn't actually better than sending all of your units. Because the only thing that shooting is the Liberator. And the Liberator doesn't have splash. It only shoots one unit at a time. So if you want to break out, you need to go with everything, not one by one with six different units. That would actually be bad. Now, there are a couple of answers to this. And we can discuss all. all of them. Let's actually do this. Let's have a little game of... Oh, there goes that one observer actually. Orkel is still alive by the way. So the detection is not a problem. Anyway, let's play a little game that I like to call, what could we do? In which we go over the options of what we could do in this particular situation. Now the first thing we can do is absolutely nothing. We could keep the status quo and that would be good. We're up 14 workers currently, you're investing into better tech, a lot of gateways, blink is on the way, you don't have to break this right now. You don't have to break this in the next three minutes, because your opponent is not outmining you as a planetary at their next role and is building generally crap units. So if nothing happens in the next minute and a half, Double thumbs up for you, Dark Echo. You're going to be just fine. Now, the second thing you could do is build a prism, counterattack and win the game because there's nothing at home. Another thing you could do is once blink finishes, you blink down over here, counterattack with your stalkers, blink into this main, you have observers anyway, and you still have an Oracle as well that can provide detection and high ground vision. Also fine. Another thing you could do is blink down with your stalkers over here and start clearing the mines in this area because there's nothing to protect the mines. Another thing you could do is one, Once your blink finishes is run into the circle, then blink past the circle, clear the liberator, then the only thing left is the mines. What are we at? Like number five or something. Another thing you could do is wait for your robot weight to finish, get a disruptor out, and start shooting with a disruptor at the mines, and then eventually blink into the Liberator and win the game. You could also get units from your Stargate fly around with a void ray, clear the Liberator, then the only thing left here is going to be mines, and you can clear it as well. There's a lot of things we can do. I don't even think I've quite exhausted the list, but I don't want this entire episode just me focusing on a moment that happened 10 minutes and 19 seconds into the game. These are things that we could have done, or that we can do still in this moment. Another thing we can do is move commanding down this ramp into the Liberator to clear it and losing all of our stalkers in the process. Technically not even that bad, because the only thing defending the mines right now is gone. And as I say that, a tank shows up. Okay, actually that wasn't great then. I take back what I just said. That sucked. Now, if only, there was a type of unit that could go around, like a blink stalker or a void ray. And we capable... How many more units? No way. I was great. That was actually fantastic. So a little bit of context again, right? These mines have been here for the past, I want to say six minutes. They've killed multiple units, most mines at least. So rather than sending something out to find the mines or blinking down into a safe area or checking whether the area is safe, because once again, the Oracle is still freaking alive, so you can cast revelation on areas, jumps into the area where he knows for sure there are mines, is shocked by the revelation that mines indeed are still in that position, after being shot at, waits three more seconds, and it's like, wait a second, I need to get out of here before the freaking 25 second cooldown of the mine goes off and recalls out rather than just clearing these two mines now that they have shot, or clearing every single mine, because don't forget, you still have the freaking revelation here with the Oracle, But I guess this recall, at this recall, does provide good comedic value. Holy crap. This is a fantastic game to watch. Okay, these, uh, is three immortals out. Liberate. I thought I saw a Liberator on the way. Yeah, there we go. Liberator about the pop as well. Liberator's a real issue. What is this? Hannibal Barza? Tourit, of course. And a nuke. Now we're talking. I love that this Tudit is also being defended by the, by the minds. Once again, we have that defensive overlap here. of the mines and the liberators and the things. Oh no! Can't believe this mine is still here. Who could have known? It's only been a minute since I last flew into it with my stalkers. You go, what? Is this how he's going to deal with this? This doesn't seem entirely brilliant, does it? I feel like this is a setup. There's no way these types of games actually happen. Like this... It just doesn't exist. But then again, you wouldn't be capable of thinking of this either. It's too good. Like, only reality can be this dumb. But it is hard to believe that this is real. No? Triple sensor tower on the way as well behind this. This is great. He's just surrounding his opponent. This is the ultimate contain. This is the ultimate contain. Orbital in the main. No gas mining anymore from these refineries. I love it. Two disruptors. Shooting those turrets, of course, very important. The amount of air units that you have, you wouldn't want a turret ruining your day. The best part is that it isn't even a full container. The prism can still fly around. Disrupts coming. Okay, here comes the nuke. Warps into the nuke immediately. I think he sees the dot, doesn't he? I can't think is a red dot. Now I'm going to deal with you. Cancels the robo units. Like, nuke's don't work on units that are being produced. You know that, right? I think he cancelled because of that, actually. I'm like 90% sure. Okay, here comes another disrupt shot. Hit nothing. Come on, shoot the next one as well. I want to see it. Next nuke. He just keeps getting nuked. This is great. Come on, shoot it. Observer. Hey. Don't forget, Oracle is still here as well. I think you completely forgot about the Oracle at this point. Disruptors, by the way, could probably clear every single mine here. Could clear these mines on the sides and these four as well, I think. Putting them in a prism? What's the plan here? Oh, he's going to take out these mines from the side. Okay, so we have learned. We've learned a lesson. Nice. three minds at once. We're clearing up our third base. Now, nuke into the next row. This could be painful, but we also still have the Oracle. Oh yeah, moving to the dot. What is the thinking here? Oh, I'm getting nuked by a ghost with 9 HP. Let me F2 move command, my entire army, into the setup that I've been avoiding going into this entire time. Look at this. No thought at all, no revelations, no nothing. The Mind Splash actually killed the ghost. Then the disruptors in the prism fly in, face first as well. You know what the worst part of all of this? this is? Is that the game is still winnable. It isn't over. 3,700 resources. 3,800 minerals, 1,200 gas. My man could be transitioning into carriers or tempest, could be flying around with a mothership and recall on the opponent's main base, could fly around with a prism and take seven bases somewhere else. And this is my favorite part. I saved this, okay? I saved this. I read it already. in the imbalance complaint form. I'll read it out loud again. I decided to use disruptors to try and deal with the mines, but I was unable to get close enough to the mines to kill them. I decided my next choice of action was the colossus splash damage to kill the mines. That is just a great bit of logic there, okay? That's a, and I saved this because I knew it was coming. He said it in the form, but I didn't want to call it out yet. Disruptors have more range than colossi. If range is your issue with the disruptor. the Colossus isn't going to fix that. This is as if you're missing everything with a sniper rifle from a distance. And then you use a shotgun because you, well, because you think that's going to have more range for whatever reasons. Like, no, it's the opposite. You know, it's not the case. The Colossus isn't going to fix your range problem. Oh, nice move. Oh, actually, almost. No, this was a nice move. I wonder if this could have been done five or six minutes ago. Maybe. If that would have been a correct look, there's nothing left. And that's all it took. Well, there's also nothing left for the toss now and that you walked into every mine anyway. Oracle being rebuilt. Colosses on the way, nukes are hitting. This still technically isn't game over. With the level of play that we're watching, if you clear these mines and you double expand, you're still up in workers almost. Almost. Almost up in workers. Not quite, but almost. We're getting close. Really close. Colossus does outrange mines. So now you can go in. Hey. That feels good. A final stalker also died. That's also real nice. What if he's going to move forward with these mines? Try to go for the kill on the Colossus. I don't think so. Come on, Colossus. Hello. Hello. Triple Colossi at that time. Lovely. Isn't that lovely? What? What is this? We know they just moved there. We saw them unburrow and burrow. What is this? And then after not seeing anything, you're like, ah, mine's probably gone. I don't see him anymore. You lose your Oracle, five, six stalkers. Also kill the tank with splash. I feel like the mine splash has killed more units than you actually have here, Dark Echo. This is a ridiculous game. Triple Colossi coming out still. Couple in Q as well. It's still not over. I'm telling it's not actually over. This game is completely playable. Like, yes, it's not great, but... Is it really that bad? Nuke in the main base? These nukes in the main is also are not good. This actually is going to run out of energy. Of course, you can be... you can't know that, but it's fairly unfortunate I didn't spot that. Okay, Observer being built once more. Gravitic drive. Yes, the issue with the observers so far in this game has been the fact that they haven't been quick enough. They didn't quite rise to the occasion when it came to speed. This is so ridiculous. This entire game is just stupid. Colossus also came walk down. I forgot to put that in one of the options. Couldn't walk down with Colossus and started clearing this. God, there were so many things you could have done. He lost the observer again. Probably because he didn't have the observer speed yet. If he had the observer speed it would have been capable of maneuvering away from these mines at a way higher pace. I still think this is a winning game honestly. Like supplies are so close and so much cash in the bank. Like all you need to do is superactivate the battery. Wait for your observer, which surely is on the way. Hello? Yeah, it's here! The observer is here. here. Clear it. Then you clear this, then you clear this. There's a single, there's no, no tanks anymore. This is it. Hello? What? No. I love the in the end, everything comes together beautifully, like a symphony written by Mozart over here. Oh my God. How is it possible that every little thing that Hannibal Barsat did in his game was completely perfect? is the ultimate player. I've never seen something like this. How many nukes have we had? Can you see? That's how I think? At least like 10. 10 nukes and constant mine aggression. And then it ends with this mine, killing a prism that is carrying a colossi for whatever reason in the world. I think this might actually be my favorite game of all time. I don't think I've ever seen a better game. This was so stupid. Double-p... Why was the follow-up here? Two prisms? What was the plan? I'm just so curious what the plan was, because I don't get it. Was he going to fly three colossi across the next? He could have just walked down as well and used an observer to clear this, then walk into his opponent's main base. This game was beautiful. Were nukes and mines overpowered? No, I don't think so. I think you had all the tools to deal with it. Every single time you just didn't do it. I freaking love this. I actually freaking love this. This was so good. They think this might be the actual game of the century, the game of the decade. I want more games like this. I want more. Before I forget it, Dark Echo, you literally did everything incorrect. Even after you left, I still think you could have won because you had Colossi, you had two observers with Observer Speed at this point as well. So you definitely could have cleared these mines down here. There were really no units for your opponent that killed two Colossi. like one tank probably isn't going to cut it one raven is not going to cut it and mines can't really run in and start clearing colossi if you have any type of micro so I think you are still in the running here but I can understand that you left for such a frustrating moment where you lost your prism colossus that was going across the map 18 minutes in but yeah you definitely suck but you've given me more joy today than I've felt in a long time this is great holy crap what again yeah you suck It's insanely hard. Mines and nukes are definitely not that strong and they never should deal with this in my units lost. 17K to 8K. You lost double the resources against someone without any units. Just mines. You lost the static defense, basically. That is great. I love this. Well, congratulations on that loss. Very impressive. I hope that you can replicate this again in the future. If you can, please send me more replays. You have like a... I'm going to put a priority stamp on a priority label on everything you send me. Whenever I see the name Dark Echo in my inbox from now on, God, I'll start drooling already naturally. You know, saliva production increases because this is a tasty, tasty game. If you also enjoyed it, don't forget to hit the like button. Subscribe to the channel, and hopefully I'll see all of you next time again for more beautiful games like this. And yeah, thank you. And adieu. Thank you.


WHY ISN'T MY HIGH USELESS APM AUTO WIN??? | Is It IMBA Or Do I Suck

APM - there are a lot of myths about it. How important is it? Does higher APM really equal a better player? Or is random hotkey-spam with rapid fire actually a waste of time? Well, it is. But don't tell the Zergs!  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Captain, I am here to complain about the cancer that is Mack Terran. In this game, I believe I massively outplay my opponent. However, because he plays Mac, he is able to play with half my APM and no army control groups and still collect his win. I play versus my opponent frequently on the ladder and know he likes to play Mac, so I open up with a two-base roach push that puts me miles ahead. We enter the midgame where I maintain the lead, and while I agree I could have gone up to 88 drones earlier, I figured because of my lead I should be able to kill my opponent rather than play a long drawn-out macro game where we mine out the map. I trade fairly effectively in the midgame and still feel like I am in a considerable lead. However, because Mac is imba, my opponent can just F to his army around and stay in the game. Meanwhile, I have to use three control groups and multiple spellcasters just to stay toe to toe with my opponent. I misclick my investors once in one bad engage and throw the game. I believe this game is evidence that Mac Terrans play with inflated MMR due to the imbalance of the play style. While I know that a better Zerg would have beaten this player, I feel that below the highest levels of play, Mac is imbalanced in favor of the Terran. So Captain, is it Imba? Or do I suck? This was sent in by Ludo, a North American Masters Player at 4,5007 MMR. And the question is simple. Is it Inba or does he suck? And we're here to find that out once and for all. And that brings us to Neo-Humanity Ludo. In the top left as our complainer, Zerg player. and the bottom right we have fear are Macing Terran who's apparently a well-known Macing Terran you know this isn't a one-time offender Fear is one of these guys who terrorises the latter at his own MMR I know them very well you know you have these players that have one style or one build order or one specific thing they're insanely good at and most of the time they're also just really good in a single matchup which makes it even more frustrating fear is the guy that has an 85% win rate in Terran versus Zerg and 23% against Protoss because Mac doesn't work against Protoss. So his actual TVZ MMR would probably be way higher. I still absolutely wish that at some point we would have like race-specific MMR, not necessarily for matchmaking, but just to see how your different matchups kind of line up. I'd be so interested in that. There's probably ways to figure it out, but pure win. rate just doesn't quite cut it. You know, I'm sure there are different ways to get to it and I'm sure some guy could write a smart little script to figure it all out, but that is not going to be me. And it's also not going to be Blizzard as the intern has lost the key to the server room. So it's untouchable at this point. Nothing can be done anymore. We have a nice hatch first into, what is this, triple depot? It is this. I'd be a little bit frustrated as well if I were a jerked player. What was this opener? Oh, this was gas fur. No, this was gasless barracks. So this was barracks into command center. This CC is way too fast. Like, how is this possible? So the CC is way too quick. And then double gas in order to make up for that late first gas, basically triple gas. Now, Ludo opens up with a roach horn. He even specified this as well. He said, I open up with a two-based roach rush because it works very, very well against this specific player. Well, good old fear over here. It's a good name as well, fear, I think. Just a powerful, it's like fear, scary, angry. Those types of words. Always Terran players that have them. It always pisses me off. It's definitely a guy that instills fear in his opponents as well. If you have to pre, like basically blind road rush here, that's usually not a good sign of your Zerg. Now, six roaches are coming out and it should actually deal some damage. There is a tackle up on the way. on this factory but there's not going to be any scouting because it's just four marines or three marines no reaper whatsoever there's no blind bunker this is a lot of gas this does not seem like a very well thought out build order at all out of fear honestly it feels like he has way less supply than he should have it feels like he has way too much gas and he's building a blind tank though now i'm not entirely sure that if your opponent is a blind tank enjoyer if rushing roaches from two bases is actually the optimal blind counter. Like, if anything that feels like the opposite of a blind counter, no? The tank is the counter to the roach. So it feels like you're just walking into a fist here. It's like saying that the blind counter to someone hitting you in the face is by moving your head quickly into the direction of their fist. Like, this was not actually good. You killed nine workers, 10 workers, but this wasn't a blind counter. You accidentally broke your opponent's arm by headbutting their fist. That is not a very good idea, just because it worked out doesn't mean that it should have worked out. Not a great start. Not a great start when it comes to the intelligence ludo, however, a great start in the game. And that is what we're looking for. But, you know, we have to scribble the notes in the side, you know. You just gambled an answer in mathematics. You know, you accidentally got it correct. That works once at an exam. The most important thing is the methodology that you use. It's what I've always learned. It's always the most important thing. Second Starport on the way as well. This seems to me like we're going into two Starport battle cruisers. For which we also have way too much gas, right away. 600 gas, 400 minerals. Not a huge fan of criticizing opponents, but Fear might get his win rate up to 95% if he gets an actual build order rather than the monstrosity that he's currently playing. I'm impressed that he gets up to this MMR. Like 4.5K MMR is actually not that easy to get. And with a build order like this, it's impressive. You know, it actually is impressive. But you're going to have a lot of hard times. Now, I said that this isn't the optimal build order. against something like this. What would be the optimal build order? I hear a lot of people ask right now. It's like, oh, Kevin, you just make fun of him, but what should he be doing? Well, actually, you could just drone up. There is no pressure coming out for the first six minutes. If you know that this is what your opponent does, you could probably go into three bases, rush out a spire, get corruptors out, and be at like 85 drones at the seven minute mark. Like there's no helions on the map and there's not going to be two on one pressure. So if you know, that your opponent plays this, you could spit, you could skip, you could skip speed, straight into layer, pure drone, pure queen, you get like eight queens, blind sports for the moment the battle cruisers pop out, and then at this point you could be building your first 12 corruptors while you have infinite amounts of workers as well. You defend the battle cruisers initially with the queens and then corruptors come out and you win the game because you're so far ahead. Instead of that, you lost, well, or you build a bunch of roaches who are still ahead, who still are still alive. But you also got link speed, which is probably a mistake, if you know your opponent doesn't build halions. Even adding more roaches in, after scouting what your opponent is doing. Now, just have a look at what we just scouted. All right? We see a barracks without a reactor, without a tech lab. We see a factory with a tech lab and two starports popping out battle cruisers, because you have seen the fusion course. So you know, you literally know everything that is going on. Your response to all of this is to continue your plus one melee upgrade rather than getting a plus one range first. To get out three more roaches, despite there being no ground threat to you whatsoever, like what's he going to do, move across the map with a tank and two marines, very unlikely. Even if he does, you still have the four roaches and the eightlings from earlier, as well as one ravager. What you want to be doing right now is pumping drones and queens. You are pumping some drones, but you're also. also pumping roaches. That's incorrect. You don't want any more roaches at this point. You want drones. Three spores is really pushing it. Like this is an expensive hobby. Adding this many sports. This is what one to five. That makes seven. And you have two in air. That's nine spores. That's really a lot of sports. You don't even saturate this base. You just wasted three drones defending a base that you don't, you can't even saturate yet. You can't even saturate your third yet. Like, Okay. It's a classic tru- this is... This type of thing is fine to do for Terran players. If you have 35 orbital commands, you know, you drop three mules. If you're on two orbital commands, on 47 workers, that is a significant portion of your potential income that you just threw away. Every single mule, don't forget, is worth 225 minerals. So yeah, that was pretty darn expensive. That was pretty darn expensive. Still fine harassed, by the way. Ludo actually massively struggled with this. What? Now this makes no sense. We have 16 larva, 14 larva out, okay? 1K in the bank I saw the 1K in the bank and immediately I got to ah my man forgot to inject no quite the contrary my man didn't forget to inject he has been injecting has 14 larva available but just isn't using do this get count already I got count already okay so 14 larva this makes no sense getting the larva is the difficult part for Zerg that is the macro the macro isn't building units like it is with the other race where you have to switch to different buildings. No, the macro is the injecting and then you build with the larva. This is like, it's actually difficult. Injecting is hard and now you're building the 14 drones, but it's a little bit late. I feel like these, how long have these larva been here already? I kind of want to figure it out now. 20 larva are out at the 7 minute 30 second mark. Look. And they just stay there. They're just sitting there. Not being used. Now you're supply blocked. does it take you to spend this money? 7.30, it started. It probably started even earlier. I mean, he'd been saving them beforehand already. It's not like you get 20 out of nowhere. It takes more than a minute to spend 20 larva. More than a minute. Way more. Look at this. Okay, here we go. 838, finally. This is insane. This is, like, getting this many larvas actually quite difficult. This is like finishing the Ironman triathlon. Injury-free in a perfect. time, like seven hours or something. I don't even think that's possible, but seven hours. Then walking to your car and ruining your back trying to get into your car. It's like the getting into the car part is the easy part, my friend. Is the same with that? That's insane. I'm going to keep an eye on the larva for a little bit. Just to make sure that this doesn't happen again. This is absolutely wild. What a weird, weird move. And now we're building units of 67 workers. Imagine how much more money he could have had if he would have built those drones, an entire minute, earlier like 14 drones 20 drones would have been huge now we get roaches into drones into infestation pit this is the incorrect order of things as we're not really attacking into a planetary here are we with half of our army come on come on ludo this is something i really don't like okay is that when people get a least at some point or in belief that they have a lead at some point and mentally they're forever keeping that lead you know it's like ludo rode in his complaint from it's like ah i roach rushed in the early game got miles ahead then i tried to kill him but he conveniently left out the battle cruiser harassed the fact that he floated 20 larva for an entire minute like his lead had pretty much disappeared and then on top of that because he felt he was miles ahead he decided to just go across the map with a random amount of units, not adding in the 32 lings that were still moving across the map. He just finished a round of drones for God's sake. Like, this was not a proper all-in. If you want to kill your opponent after being ahead, at least set up a proper timing. Don't just willy-nilly move half of your army across the map while you're droning up, building an infestation pit, getting a sixth base and then cancelling it while still getting the extractors. Like, do it properly. Okay, just because you're ahead doesn't mean you can start playing like a complete clown all of a sudden. That is not how StarCraft works because then you actually give your opponent the chance to get back into the game. Then that is what Fear did here. Fear had a pretty terrible start, partly due to his build order, but also because, well, he lost 10 workers when he shouldn't have. But now he's kind of back into the game. He's up for workers. You haven't thrown in a while, but you're still playing for a late game. it's like you have no clue what you want to be doing. You're attacking into a planetary as well, despite there being a completely open area over here. Do you want to say that getting a planetary here is a little bit wild on a third base? This is a 4.5 game Mac player move, you know? Like these guys have died too many times to roaches on the third. You know what? I'm never dying to the roach on the third again. Not realizing that. Zerg players can just attack into their natural as well. Sure, there's a wall, but it's still a fair location to try. try and break this at least rather than attacking into the planetary. It's due to enablers like Ludo who attack into the third that the planetary here on the third happens. It's the truth. This is on half a base as well, by the way. I love this. I think he's still going to move towards the front at some point, but I like the fact that he's already long-distance mining. Oh, a couple of Yamartaus over here. I kind of lose at least one battlecruiser. It's not a great fight for the Taron, actually. This is a nice fight for Ludo. Has a good supply as well. throws down a couple of bile and now should piss off right away. You've killed the tanks. It's obvious you're not going to clear this planetary, right? Like, I know it, you know it, we all know it. You're not going to clear this planetary with three ravagers. Should probably just go home, regroup and try to go again. But please, for the love of God, before you go for a big attack, regroup, make sure you're at maximum strength and then go in. The beauty of Zerg versus Mac is that you have infinite money as the Zerg player. Your early game could be garbage, you just drone up because Mac can't actually kill you. That is the issue with Terran Mac is it can't move across the map and win the game. It is literally impossible because you can just keep throwing Zerg armies into it. So what you can do is you max out, set up a proper fight and then you go again. And you only go again if you can hit into a position where you know you're going to get a trade. You want to Cateeatio trade. Okay, here we go. Not entirely maxed. Also, not a great attack into this. I'm not a huge fan of it. I think if you don't believe you can attack into a position anymore, you should immediately start thinking about taking your opponent's basis. But the thing here is, we all know what's happening. We've seen it before many times as well. Ludo right now is in the mindset. Is in the mindset of, uh, I'm still ahead. I'm going to kill, despite him having thrown away his lead a long time ago. Like he's, what is this? We're long distance mining with mules. That's beautiful. Okay, this is a potentially good fight. So you want to take this? And in the moment, it doesn't, it won't remain a good fight forever. You know, at some point, it becomes a bad fight. So you take your wins and then you piss off again. Eh, good enough, I think. Good enough. Definitely good enough. Yeah, this was fine. Actually a good fight. Now you need to start taking your opponent's base, so you take this bad boy, start taking this bad boy. Always take the bases that are easiest to take for your opponent and you take those bases first. So rather than mining from here and mining from here, you start mining from this base because this base might be contested later on. This base might be contested later on. You could even try getting some gas from a base over here. If you mine one base away from your opponent, don't forget every base you mine from your opponent, practically counts double because not only are you getting the resources, your opponent isn't getting the resources. So you're going up while your opponent goes down. So one base is worth two bases. And almost never in any matchup does, do the resources lost look so bad for one of the races that my outmining an entire base of your opponent isn't good enough. It almost never happens. This is fairly frustrating that I felt that you had full map vision of that. That shouldn't have happened. It's a lot of drones you're losing. Same time we have a beautifully, well, poorly executed attack, but... Oh, actually kind of working maybe? No, no. No. This was not a good fight. This was really not a good. You just moved command at all of his lings into Helions, and then the rest of his went into a tank and a Thor. Yeah, it was not good. This is good though. Or document on the outside, planetary on the inside. I love this so much. I love this so much. This is like wearing your, I don't know, like your shin protectors, but forgetting your groin guard, you know? Like always protect the important areas first or the areas that are most likely to take damage. And this is, this is an area that is likely to take damage. It's third base not as much. I love this though. This is typical Mac player. They have their little things, you know. Mac players, they have their own little superstitions about what is good and what is. There's an interesting tank position as well. Here we go with Vipers. Good blinding clouds, actually, coming in right now. Ravagers could start throwing a couple of bile. Good, and now you move away, most likely, right? Don't want to engage too much into this, or maybe clear this planetary. Also a possibility. Or move into tanks and try to right-click a Thor without biles. Yeah. I feel like these fights last a little bit. it too long, in my opinion. They really do. But maybe it's fine. Now, end up losing all of your ravages again. Like, it starts out okay, but then he just stays until the end of the party. You know, and people that stay until the end of the party know that there is, there was a timing before the party ended where it was better to leave. We've all been there, you know? It's like, ah, it's such a fun party and it's 2 a.m. It's like, I should I stay two more hours till 4? but the first part is always better. You know when to leave in time, because otherwise you're going to end up being part of the cleanup crew or the final train home doesn't go anymore. You can't get home and the entire next day is ruined as well. It's the same for Ludo here. You know, he thought, oh, this is a great fight. I'm killing Thor's. And he should have been happy with that. The moment you see new tanks rotating over, it's like, okay, maybe we'll try a different angle because the tanks need to come from somewhere. And the one thing you want to do against Mac is try to fight when tanks aren't sieged up. or when tanks aren't in a high ground position against a low ground position. And I think that's what Ludo has been doing poorly. Yes, he's mining quite well, but he's mining from all of his own bases at the moment. And he isn't really fighting. He initially fights into areas where there's no Tarrant, but then the Tarrant shows up, and rather than rotating away, he says, actually, I kind of like this party. Let me stay a little bit longer. Let me have another drink. And just like that, you're picking up bottles, bringing them to the supermarket to get the return money at the end. and helping with the cleanup. That's not what you want. This is, once again, good start of a fight, and now pop. Time to piss off. Maybe even a little bit too late already. And we move to another location right now. We go back to the right. Go in with your lings. Boom. Clear it. Yeah. It actually does get another Thor. Could maybe kite away. Throw some bile and piss off completely. 34 lings, 13 roaches. I wonder why we're continuously still building these corruptors. It feels like the corruptor count is very high for how low the BC count is now. It's like 1 BC and we have 9 corruptors. That's a significant amount of air units here for just 1 BC. This is a terrible pushout. This is a free kill. This is absolutely a free kill. I'm not even sure if you... Wait, is it? Where's the rest of the unit? Hit this. Like, I was thinking, it's like maybe it's because the drone count is so high, but... Where actually is the rest of the army? It's too many corruptors, huh? It's going to get Brutlords now? It's just not Mac-style either. There's no defenses anywhere right now. That's so sick. That's why moving out with Mac is so scary. Because either you need to leave units for the home, or you can get base-traded really easily. Once again, not going in with his entire army, just goes in with small parts at a time, loses stuff for free. Yeah, this is not looking so good for Ludo now. I guess there's only a single Thor remaining, so that might actually be okay. If you can clear the Thor and then you blast the BC as well. Ah, transfuses, transuse, transfuse, transfuse, transfuse, transfuse, can we get a transfuse? Maybe we don't even need to. Tanks get completely destroyed here. 102 workers. That means that he actually has no army supply left. So if Ludo had any amount of cash in the bank right now, why is he building seven more corruptors? It really feels like a waste every single time. This is a good run-by though. like that. I really do like that. Oh, we can get this. No, I can't. Lame. Lame. More corruptors even? 10 corruptors. Okay. Finally taking a more forward base. It's actually not mining that much. Is there some oversaturation going on somewhere? Yeah. Oversaturation over here. If anything else now, just one base that's being oversaturated. Yeah, I really feel like the way that Ludo is mining is incorrect. I also feel like he should be on a slightly higher. work account still. If you want to go for this very aggressive ravergerling Bane type of style, that's what you want to do, high worker count. Because you're still mining the map, right? You're trading inefficiently, but as a result, you're getting minerals that belong to your opponent. And then once your opponent is completely stable, what you do is you transition into a proper late game army with a lower worker count. That tends to be the plan. It's like, look at the APM. This guy is 312 APM. That's 174. It's almost double, actually. He was right. about that. The thing with Zerg APM is you can take it serious because of their rapid fire rebuilding stuff and even just building lings in general, it increases your APM so much, but all Zerg players just tend to have higher APM. It's not entirely fair in my opinion. So I'm a reference to investors. This is one of these armies as well that it just doesn't work and we all know it doesn't work. Like Ludo is looking at this and knows that it's not going to work. Like it's, if you want to go for broodlord you need spellcasters with it you're gonna need spores as well you're gonna need you know take it slow basically at this point though we're at a situation in which fear is now actively winning the game oh there's an interesting fight not very good not a very good fight here for ludo yeah this type except let me let me just tell me what the problem with this army is. This is an army that is good at killing maybe like tank hellbat, you know, if it's like a 116 supply 170 and they're slightly out of position. This is not a great army to have the big fights with. Like for a big fight army, you need lower drone count and spellcasters. If spellcasters aren't being used, you're not going to be Thor tank battle cruiser hellbat armies, not if they're close to max out or max out. Or, yeah. Yeah. It should. not going to happen. And right now Ludo is just going to start taking his own bases. Ludo says, hey, this base hasn't been mine at all. That's nice because that base is mine. This base hasn't been mine at all. That's nice because that base is also going to be mine. If we take a look at the resources lost, we know that Ludo is up by about 8K and 9K. That just shows that as long as Ludo doesn't take an absolutely god-awful fight, which he kind of is doing here, he's not going to lose this game. It's just not possible because, or sorry, fear. Fear is just not going to lose this game. Ludo is losing this game. Man, that must have been real confusing. My bad. Happens to the best, though. Both of them have like short names, so it's easy to confuse them. Yeah, that's life, that's life. Two more starports on the way, three more starports on the way. That's interesting, and I don't think very good. The funny thing is, is that fear actually isn't mining from any, or sorry, isn't actually defending any of the side bases properly. Like, the tank count is extremely low. So if you go for a Ravager link pushes right now, you could probably actually kill the bases where fear isn't. Actually, I think you could probably win any fight right now. There's no tanks at all. This army is garbage. Holy crap. What do we have on the way? We have two BCs and two tanks on the way. This is going to get completely blasted. Neuroparasite has been researched. If you have a couple of baines in here, despite having such a high workout, I think you can actually win fights. I think you can actually win fights. Another sick thing to do would be to just ignore the army and go. go where the army isn't, like how you usually play against Mac. I think you could actually take over like one of these BCs, maybe. Go for Chiki Yamato, yeah, there we go. Maybe another BC, yeah, take it over, buddy. No problem at all. Corruptors do need to... Oh, teleported it here. I love that. Really do love that. Thor's as well coming into fight for the good team. It means that these corruptors are going to have an okay-ish time. Funny thing is that the Thor's on the ground. Yeah, this was an actual nice fight. Bad army composition out of fear is going to get punished for it. That viper also got punished. Look at that. Who did you look at that? I would not want to be a viper. He's a new kid on the block, you know? Yeah, guys. Are we still fighting? Oh, there's a turret that hurts. I'll be fine. Oh, BC, let me come in to help. Ah, guys. Wait, I thought it got hit by one of his own balls. Oh, it's this one. Ah! I'm here as well. I feel so bad for both of these weapons. What? Dude, this is a brutal army to fight in. You just attacked his own Ravager and shot it. But it's this garbage. Game is over though. Ludo is winning. It actually won the fights. Yeah, these were good fights. Well, this is less of a good fight, once again, staying a little bit too long into this bad boy. Right now, after you clear an entire army, there's two things you can do. You can make the same mistake you made earlier where I said, well, I'm miles ahead, let me just move command my army into my opponent. Or you can take out some of the outside bases, knowing that your opponent probably doesn't have a whole lot of cash in store. And if you just deny the mining, they can never remix again. You can just take 200 supply fights against 140, and then eventually we will always. win because you have more money. That is not entirely what we're doing, but we're still trading okayish with this. Although this is not a maxed army. I feel like we're just missing units again. We have 25 larva, 2,500 minerals in the bank. Why aren't we spending them? Okay, now we're spending them into 18 roaches. We still have nine larva. Maybe Ludo doesn't have a hotkey for zerglings? How many lings did he build? 285. Would be a lot of lings to click with your mouse. Benches take out of base but also die. This was a good trade again for Ludo. Just build lings. Holy crap. There we go. Ha! I don't understand this at all. Does he maybe not have Hatcheries Hotkeet? How does he build just 12 lings? When he sees he has 1,600 minerals and can completely max out on lings at this point. With 15 larvas, not an entire max out, but it's pretty darn close. I just don't understand this. Like you just won three fights in a row. Don't you want to continue winning fights? Is this not your goal? Rather than going towards the right side, picking up this base for free, once again moving where the army is. Good call. Refinery is going to get taken out here, so at least Ludo starts mining this base, but at the same time he's also lost this one, which actually is his own base. He hasn't even mined a single bit of mineral from it. This is really, really bad. This is actually really, really bad. This fight is looking a bit better, she'll not sped it up so much, my bad. Yeah, it's actually going to win it. If you have like 30 more lings in this fight, you legitimately just win it. There they come now. You still have nine larva remaining, not being used. Did this guy read a book about personal finance or something? I think it also applies to StarCraft too. Always save 20% of your income. It does the same with larva and actually with his money as well. Except with the gas. Spends the gas, like his life depends on it. Like all of these fights are so uncoordinated and yet he's still winning. Like this has to inspire confidence as a Zerg player now. Okay, now you see this base. Yeah, you can pee on it. Of course you can pee on it. That's free damage right there. Up, don't have to think about it anymore. That's beautiful. This base is out of position by the way. It's way too far out. Way too far out. Up, but it dies. That's beautiful. Absolutely fantastic. Now we maxed as nine more drones? Do we even have space for these drones to mine from? Maybe here? No, I don't think so. Maybe a little bit. Not sure what I think of it. Maybe I don't mind it. And this game is actually over again. So as long as we don't take world's worst fight in the next few minutes, I think this is okay. What does fear have? Fear has four Thor's, three helbats, two heliens, two mines, and is building another Thor and two tanks. So if you just go Reveger Ling Bane, you have your investors with you, you win the game. Just make sure that bases can be mined from. You don't even have to kill this base anymore because it has mined out. This one you probably can't attack into, so I wouldn't suggest that. This one you can still go. It's still worth it probably to kill this base because it's so easy to do with just like a Reverger Ling Bane army. And then that area's open. No! Did it actually get the base? How's that possible? Why are we not spending money? I just don't understand this. I think he doesn't have the hatcheries hotkey. Look, he's floating 2,200 and has 27 larva. Like, the hardest parts are getting the money and the larva. But once you have that, you just have to click once. This makes no sense. You literally done the hard work already. The heavy lifting is behind you. This is like creating a perfect game. Let's say a strategy game. You know, highly successful. Everyone thinks it's the greatest strategy game ever created. And then rather than just supporting it a little bit, you completely leave it alone. Like, that would be a bad move as a developer. Everyone can see this. Why can Ludo see that not spending his money and saving his larva here is just as dumb? Why? Now, these larvae, they want to turn into something better. You know? They maybe even want to make StarCraft 3. I mean, they maybe even want to turn into ultras. Why aren't you using the resources you have to make something I love? Like lings and baines and ultralisks and roaches and investors. You're losing the game. You're floating 1800. You had momentum on your side and then you allowed your opponent to take this base for free. Why? I don't understand. I just don't understand. Once again, just sending in units one by one. This was such a frustrating game to art. You played well at times and you macroed okay, or you honestly macroed well, but still use your larva. I don't understand it. I don't understand it. And it upsets me, Ludo. It upsets me. It really does. Now you're in trouble. Your opponent has a nice big army. And you have a lot of corruptors that aren't doing anything for you anymore. You don't have the gas to turn them into Brutlords. Your reign as the winner is over, you tap out, you lose the game. Fear wins. Congratulations, Fear, first of all. It was a long game. 31 minutes. Always feels good to win long games. I bet Fear was feeling real nice about himself after this. And now for the question, was this imbalanced? Was this imbalance or did Ludo perhaps? Is there a chance that mayhaps, Ludo, Sucked a little bit. Is that possible? Let me think back of this. Ludo had a good early game, then threw away the lead. Ludo had an okay midgame, but stayed too long at the parties and was forced to join the cleanup crew. Lost too many units, basically. Often attacked into similar positions, even if the taran already was in the correct position. And then at the end, still managed to basically get a win. but decided to give it up because he preferred saving for the future. There was no future anymore, Ludo. This was the future. The only moment you have is the present, and you should have used it. The thing about Mac is that it requires a slightly different approach than against Bio, where against Bio, you just crash in bailings into the Marines every time, and it will always work. Against Mac, you sometimes need to think before you fight, and you also need to think during the fight, and you need to think after the fight. And I think the thinking is where it went wrong for you. The hands worked well. You know, fast and beautiful. I'm sure it's all great. But the brainy part of this game, I think just wasn't. It wasn't there. Too long into fights, taking poor fights almost every single time, and saving larvae and money for the entirety of the game can only lead me to one conclusion. And it does not give me joy to say this, Ludov. Do not get me wrong. I would have loved to say that Mac is imbalanced here, but it is simply not true. No, my friend, it is you who sucks and not Mac. That's imbalanced. Stamp it. We're going to have to live with that, my friends. All right, that will be it for me today. Thanks all so much for watching. If you did enjoy this, oh, rather lengthy episode, hey? 40 minutes, well, or well, 40-ish. If you did enjoy this, don't forget to hit the like button. Subscribe to the channel and I'll see all of you next time for a new video. Adieu.


LAME EXCUSES For Late Brood Lords! | Is It IMBA Or Do I Suck

MOVE! WE'VE BEEN STUCK AT THIS SINGLE FREAKING TRAFFIC LIGHT FOR 45 MINUTES ALREADY! I HAVE A PROTOSS BASE TO FLOOD WITH MY OFFSPRING!!!  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Harstam, Zerg vs. Protols is unplayable. I am a 4.4K MMR Zerg playing on N.A. This game against a 4.7K opponent. I made a lot of mistakes and almost crumbled in the early game. However, I regroup my forces and nine minutes into the game I found myself sitting comfortably with 80 workers and a hive. While my opponent hasn't even started his fort yet, I flew an overseer into his main and found out that he is pumping units out of two robotics facilities, while having a Robo Bay. I realized this is an opportunity to win the game once and for all with Brutelord. I transitioned into Brutelords and attacked for the first time in the game. However, my army just disappeared in seconds as stalkers blink in while disruptors clear my ground support, to make matters worse my opponents warped in a round of zealots in my main base and instantly killed my eco. I had to tap out, but thinking back to it, didn't I build the correct unit to counter my opponent? It is clearly the Imba Protoss units that won him this one. This imbalance complaint form was written by SQ Borrito from the North American server, who is a master's player at 4.4KMR, and the question is simple. Is Proto imbalanced? Or do I suck? And we're going to find out for you, Squaborito. All right, friends, here we go. Square Burrito versus Clown. Not sure if this is a real clobrito. or just, you know, someone that calls himself a clown without really being one. I don't really know anyone around me that is a clown or that, you know, performs as a clown. And it would be interesting people, constantly having to play a character. Being a clown is kind of like being a streamer, you know. I was trying to at least be somewhat entertaining to people for long periods of time. You have to deal with a lot of kids. Probably doesn't pay so well. At the end of the day, you're alone. life of a Starcraft player and a clown probably have a lot of similarities. Poor guy. He's going to get the block off though, so that's a good initial move, making sure that the hatchery goes somewhere else. Now, that's actually, let's just mentally go over that imbalance complaint for him again. What was it? He said crumbled or crumpled, almost crumbled in the early game, but then regrouped his forces and got to 80 drones and a hive. I'm not sure how regrouping your forces puts you back into the game but I'm very curious to see this this is one of these things that people say because they don't have anything to say you know it's like they don't quite understand why all of a sudden they were at 80 drones and a hive and were in a good position this is the zergs covering for the secret imbalance of their race being capable of producing 20 drones at once you know it's like yes I regroup my forces it's like winning a football match saying, then we pool together as a team. You know, there's not really, you can't pull together as a team. That's nothing. It's air. You know, you're selling, you're an air, snakes oil salesman. You're selling air. Baked air. That's what we call that in Dutch. Which is nothing. You can, well, you can't bake air. Just warm air. Who would want to buy that? Technically, that's heat. Heating stuff is pretty expensive. Okay, maybe baked air is not so bad to buy. Well, anyway. So, yeah. Nine minutes and he flew in, I think he was, yeah, what I say, 80 drones and a hive, flew in with an overseer, scounded double robotics facility and a robo bay, and from that point on out, knew that he wanted to go for broodlords, okay? He was like, all right, two robos, what is the greatest thing against units that don't shoot up? Units that fly. And he went for the broodlord rather than the muta. I respect that because mutas that laid into the game often aren't so great. Now, Protoss player over here opening up with a war brigade, so going to go into a Twilight Council opener, and a... just a single... Okay, second Corona boost also happening here. I like this. Coming from the right side is also good. Some real potential here. Okay, one worker has been killed. Oh, it's actually Stargate. So cancelled the Warp Gate, built the Stargate, restarted the Warp Gate. This should come as a surprise to Square Burrito because he only poked in temporarily, saw the Warp Gate and pissed off with his Overlord straight away. So... Wait, where did it have to go? Did it kill something? Yeah, seems to have killed one worker as well. So both players killed one worker. This is not a terrible start, though, for Square Barito. This is not what I count as almost crumbling in the early game, but I guess the next Shaden is going to be a little bit worse. One, two, three. Shades toward the mills. Kind of risky at this timing. But then again. Clowns always take the risky path. Kills one more drone. Kills another drone. Three drones go down. It's not great of a start. I'm not sure if this is almost crumbling though. People have lost three drones before and been fine. It's an okay number of drones to lose. And these adapters are still here, so you can probably kill them eventually. Put drones away, no? If this is a bad early game, I want to see a standard game. out of Square Burrito or an early game that is good. Like what usually happens in his game? What is the standard? His opponent accidentally cancels their natural base or he finds a gift of 500 minerals on the floor? Like I don't quite understand. This is three drones for two adepts is a good trade for Zerg. It's completely fine. It's really difficult for TOS to take a third base with this. Okay, loses one, two more workers. This really is not the end of the world. I am not seeing this. Losing three workers is a bit much to an Oracle, perhaps. But, I mean, this is okay. Your opponent walled himself in with a pine. This is way worse. This Protoss player is death. This Protoss player's early game. He crumbled. This is over, you know? If I'm a Protoss in this situation, I'm seeing 400 minerals floating, supply blocked after killing the pylon, still being supply blocked after finishing this pylon while getting four-gate glave attack. Like, this is legit the worst-case scenario. He went single Oracle into four gate glaves. He won't have glaves in time and he won't have any adepts in time. For, as a point of reference, usually with this build order, you can hit at about 530, 535, like 13 adepts. This guy is, well, isn't even moving across the map yet at 520 and only has four adepts. Completely supply blocked. Square burrito in a fantastic spot. This is the opposite of a crumbling early game. This is crumbling your opponent in the early game. This is a massively misjudged situation. If this, I mean, at this point we're starting to kind of head into the midgame. I guess we still get to see this attack, but I don't understand how this is going to do anything. Roach Warren is going to be done. We have plenty of queens in position. There are some lings at least already out. And you're not supply blocked either. So you can easily add in four or five roaches. Yeah, perfect call here, honestly, with the roaches. Not a huge fan of this Ling run by, but maybe can do something. as well. Take out of battery and then go for the pylon, perhaps. There's a random forge over here. Yeah, go for the pylon, go for the pylon, go for the pylon, go for the pylon. Oh, right-click this. I mean, if this works, that would be huge. Could just right-click the Nexus. No! Just right-click it. Surely that would have been well. I mean, you can't do half-half, that's for sure. If you're going for the adepts, you're going for the adept, you're going for the adept. If you're going for the next, you go for the nexus. You can't kill both of them halfway and then lose all your lings. This fight is not great for the queens, but no drones are dying quite. yet. Adept target fire is purely here on the injecting royalty as injecting royalty. It sounds like the queen is on steroids, but what I meant was just the queens that inject into the hatchery. Fifty-one drones against 45. Glave adepts get cleaned up. There's three more going in here. To me, this feels like a completely fine early game. Like, I could be wrong. Let's Just analyze here for a second. Okay, cheeky little pause. So, plus one melee is on the way. I guess there's still some adepts coming in. Okay, let's wait for these adepts. Let's wait until we see what these adepts do. Maybe these adepts kill 35 more drones, and that is not bad after all. Some random zealot here. Does he have charged? No. Halfway done. Oracle's seeing this fort base. Adepts getting taken out. And 14 drones get produced instantly. Okay, I think now it's time to pause. What do we have over here? So we see four gateways, no upgrades for Proto's. Proto's is down eight workers already, with five more on the way for Zerg. Zerg is on layer. So up in upgrades, up in workers, up a base. Is downing gas, as there's four gas against three, that is not ideal, but has denied his opponent's attack and can now just freely drone up to 75, 78. No problem at all. It's getting a scout in as well. Look at that. I guess he doesn't know it's the second robot, but this is the second robo. If you move a little bit further forward, you can also see the Robo Bay and the robotics facility. I thought this got scouted with an overs here, though, but I guess we'll count it for now. Investation pit on the way, seven more drones. Yeah, more gases being taken. I don't think this was a bad early game at all. This was a very good early game. There's absolutely zero pressure that the Protoss can put on to the Zerg right now. And once plus two melee finishes up, Ling Bane is going to be so darn powerful attacking into bases, The Archon count will be low. There's only a single Oracle, so Reveger-Lingbain is a very viable composition to attack, despite there being a Stargate opener. Usually you can't really attack with Ravager-Ling-Bane unless you creepsread all the way to your opponent's base, or unless you build like nine Muras or something, because you're just going to get shot down by the oracles. That's not going to be the case over here. Queen does get slapped around, but that's one queen for five zealots, another good trade. Here we're going to have, well, I think one more queen going down against... Some lings are actually lings have plus one. They're fighting pretty darn well here. I would have loved to see the roaches being pulled in a bit quicker and the lings perhaps pulled back. Still, work account good for the Zerg. And like I said, there isn't some magical thing that happened that all of a sudden made him ahead. He was ahead after the early game and now he's ahead, well, pretty much in the mid game. He's not super far ahead, but he's in a completely fine position. He scouted the robo and the robo bay. and then at this point, according to him, decided to go for a Brutlord push. This is a really early time to decide for a Brutlord push. I guess, A-Gus. And he also hasn't started a spire yet. Now, there is this crazy trick. This is a little efficiency trick. Okay? It's kind of revolutionary, and I'll explain it to you. And I'll do it slow, real slow. So there is this building called the spire. And the spire can be built at layer tech already. Okay? So if you want to get Brutelords out, you need to morph it into a greater spire. But the greater spire can only be constructed once you get HiveTek, which is the tier three, you know, building that Zerg has. Now, this trick utilizes the fact that the layer provides the ability to build a spire. So what you do is rather than tacking to hive first, then building the spire, waiting for the finish and starting the greater spire, before you start the hive, you can start the spire at the same time. And then around when the hive finishes, you can immediately morph it into a greater spire. That's a very high level trick. And I wouldn't expect a player at 4.4K MMR with probably around 15,000 games to know of this yet. But just something to keep in mind for if any of you are advanced enough yet. But this is really high grandmaster stuff. So be careful if you're a lower level. And I don't really bother with that, okay? And we're starting with two Vipers here. Hey. This feels this genuous. I know it is technically correct that at nine minutes, there was no Ford Base yet. But this Ford Base went down at nine minutes and eight seconds, because it's 30 seconds in right now. Like, it's not even that late because this Ford Base also wasn't saturated super fast. It's not like some crazy thing. It feels wrong. I know it's technically correct, but it is not accurately depicting the situation as it is. And I feel like that has been pretty much this entire game so far. It's just Square Burrito kind of misreading the situation and then putting judgment on it. Now, if in real life you have this level of poor judgment as well, misreading situations, I assume you've been kicked out of a club multiple times because it's fairly dangerous. In Starcraft 2, technically it's not as dangerous. It will not have any real-life consequences most of the time, but you still ought to be careful about just misreading the entire time. Watch the replay, figure out where it actually went wrong because then you can fix those things rather than pretending like you know based on like your, I know, the dream that you had in the night or something like that. It doesn't feel like you made a proper analysis, of this game. Okay, here comes the spire finally. Has that Oversier been sent in yet? Now, this is, this is all just spotted by the Ovalord. These are the first, I think, the first two Overshares, yeah, that we're seeing. So that's also not entirely at the nine minute mark. Here comes a Zellat Arcon attack, could deal some damage to drones, could also get completely blasted by Roaches. Or could just pull back home also a viable solution. Honestly, not a terrible trade here for, for Clown. Clown really kind of got back into the game, got to a very high worker count. Square Burrito has been investing a lot in later game tech while staying on a midgame drone count. So usually of Zurb wants to go into a proper late game with Brutes. You want to go up to like 86, 87 workers and maybe start doing some Bane run bys. If you want to attack your opponent at Reverger Link Bane, 76 workers is a perfect amount, but you do need to do something with it. and it feels like Square Burrito has pretty much missed his timing. And also because his greater spire is only just now starting. So the Brutlord Rush is pretty much going to hit in like, what, a minute and a half, two minutes from now. And Clown right now is just simply ahead in Eco. He's going to be ahead in upgrades as well. I mean, he's building a freaking second forge. And for whatever reason, Square Burrito is not continuing upgrades here. Had a very fast plus one melee, got a pretty quick plus two melee, didn't get anything else. on top of that, creed spread is very poor. Whenever you go for a Brutelord push, it's important to have queens with the push as well. Disruptors are now starting to come out, but this situation doesn't actually look so good. And on top of that, okay, this is the scout. This is the scout. This is the Overseer Scout on the double Robo-Robo Bay. Greater Spire is like more than 50% done at this point. This is not a response. You already build the corruptors. This is like pretending that you had a reason to Brutelord rush. This is not actually what happened. It's this entire form, it's just a bold-faced lie. You scouted after you started your corruptors, after you started your greater spire, you scouted the fact that your opponent had two robes, they were like, ah, that's why I went for a greater spire. Well, in reality, you just wanted to build Brutlords. If you want to build Brutlords, that's okay. This is you getting caught at a... at a job. at a Justin Bieber concert and then catching Justin Bieber's shirt that you then sell on eBay for 20K. It's like, ah, I went to the Justin Bieber concert to sell his t-shirts. Like, no, you accidentally caught his t-shirt, like that happened, but you wanted to listen to his music, which is fine. Just own it. You know, if you like Brutlords and if you like listening to Justin Bieber in your bathtub while sitting next to candlelight, that is completely fine. No one is going to judge you. And if they do, they're the losers. But now you're the loser because you're ashamed of something that you like. And that, my friend, is never good. There's an interesting position than more of the brutes. It's just walking on. It's like, hmm, this looks like trouble. Perhaps should have something going on there. Just give the zealots some, you know, some ability to just start running in. I like that you clean that up immediately, though. That's a very good call. Because when you're brood lord attacking, it's so difficult to deal with zealot run bys. A lot of your supply is often in the brood. and brutes aren't very quick at quest aren't very fast at the rotating back home. Plus three on the way, shield weapons on the way as well. Brutor count is only seven and they're all by themselves. This is truly just the Brutlord rush. Love to see it. Salad run by coming in. You do have an anti run by army here. Good control, I like that. One brute might get sniped here. No, Protoss player decides not to go in. I think that's the correct call. Prison being sent out more Zealots. I like how this Proloss is approaching. the problem by the way, realizing he's up a base, he can lose a base, has probably a bunch of gateways, yeah, 10 gateways as well, just wants to wait maybe for his upgrades, sends out some Zellet run by forcing units back home. I think this is just really good calls all around. Prism goes into the main and more Zillots coming in as well. So the Protoss player here is maybe losing a base, but you are also losing one or two bases. Disruptor shot's going to get a big connection. 15 or so. Supply went down there at 1. Once, stalkers blinked forward, killed three, four broodlords. And another disruptor shot kills the rest of the ground. I mean... Now, I could be mistaken, but this seemed like a very, very reasonable fight to me. Let's just have another look at it, okay? Just at this fight here, just before the blinking. I want to have a look at it. We'll take a look at the army values. Army values are relatively similarly sized. So similar sized armies. Brutlord count isn't super high. They're without upgrades. They're without any support. Brutlords usually require support of Viper or investor or of queens for transfuses. They really make the Brutelor so much stronger. It becomes more than the sum of its products. It really is massive. The Brutler becomes way, way stronger if they're queens there because they can stay alive long. They become way stronger if Fango is there because they can keep the stalkers in position and the Arkons in position. But here, I don't think this is unreasonable to expect of a fight. If you're fighting against an army that in army value very closely matches yours, you have a lot of units here, your opponent has some zealots here, so both of you probably have similar army supply out of the fight. I don't think it's weird that if the ProDol is in a defensive position where he has quicker reinforcements, that he can hold a Brutelord push like this. I don't think that is unreasonable to expect at all. On top of that, you also eat two massive disruptor shots. So, spellcasters did their maximum amount of damage, and one spellcaster, if it, you know, its maximum efficiency, often counts for five to eight times the amount of supply that it's actually worth. And with these disruptors, that's actually the case, because they got 14 kills and 4 kills. Well, 4 kills is not that much, but 14 kills is a craptone. Maybe he's gotten some kills before, so I'm not entirely sure about that. Then our Protoss player goes for a counterattack, because you went pretty much all in with that Brutlord push. And now it feels like you're dead. Is 61 workers against 89, plus 3 is about to finish up, plus 1 armor is starting. No, it's going to be plus 2 shields. You're building corruptors against the pure ground army. At least this prism is going to get sniped real fast, but not the ideal unit comp. And I guess now you're just officially dead. Or, well, maybe not officially yet because you haven't left yet, but it feels like your death to me. You don't have anything to do in this game. Five more Brutlords on the way. I mean, it's a big thing to do. Didn't manage to win while you were even in supply. Now you're down 40 supply without any assistance at all. Your opponent still on five bases, six run on the way, double triple stargates coming in, better upgrades than before as well right now for ProDLs, yet you still think this is going to work now. Of course you don't think this is gonna work. You're completely... You're in disbelief, you're on copium, as we call it. You're coping with your loss by staying at 84 supply, pretending like you still have a chance. Eh, these spines are not gonna do it for you, buddy. These spines are not gonna do it. Absolutely not. You can just blink under these brutes, no? Definitely think Proto can. Even if it's only 11 stalkers, like there's nothing to help. Absolutely nothing, that's terrible. Nine more drones on the way? Kind of think that's. That's a good call. If you're going to survive, the only way to get back into the game is by having good eco, but you're so far behind. There's really, really no point. Can I just say that? Yeah, I can just say that. There's just really no point. Bunch of stalkers being worked at home. Gigi gets called and you leave the game. Now, it feels like from start to finish, you've made incorrect read after incorrect read. You were up in the early game. You didn't utilize that advantage very quickly, rather than using that advantage to either build out your eco lead or to kill your opponent with a plus two melee attack, you decided to go low eco into a slow brute lord rush, delaying your spire until the hive was finished for like half a minute, throwing it down at that point, then finally getting across the map, your opponent was already maxed on a powerful army, you didn't have any real splash of your own, you had like 10 bailings there, your upgrades were worse than your opponents, because you had so many roaches without any upgrades whatsoever, don't forget, I guess plus one range. This just felt like a game. You deserve to lose every single time, despite having a good early game. And that is the one thing where you think it went wrong. Like, everything after the early game was terrible. And the early game, actually, for you, I think was somewhat okay. Your opponent got supply block for like half an hour. Is Glave Adaptate? It didn't do half as much as you would expect. You just didn't capitalize on it whatsoever. So rather than regrouping your forces and getting to 80 drones and a hive, If you threw away a perfectly fine lead that you had in the early game by doing world's slowest Brutelord rush. Congratulations, my friend. ProDus is not imbalanced. You suck. And that's just the way it is. All right, that's going to be it for me today. Thanks all so much for watching. I hope you to enjoy this episode of Is the Mardware Suck. If you did, don't forget to hit the like button. Subscribe to the channel and I'll see all of you next time for a new video. Bye-bye.