But His “PROOF” Is A MASSIVE LIE! | Is It IMBA Or Do I Suck

This is an AMAZING game today guys. We actually have a win condition victory instead of a surrender, we have some good old flame in the chat and some INSANE decision-making. Sit back and enjoy!  Here is the link from the form btw: https://youtu.be/3jcGiFEMITQ?t=2020  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #IODIS

Hello, Captain. I am now furious. Salud me familiar. This nonsense has been bugging me for a long time. It is no other than the Inba carriers. The game starts with a cannon rush. Okay, so I sack my natural expansion and go expand somewhere else, while I defend the cannon rush with two roaches and a queen. He finds my new expansion and kills it. But after this, I make two expands and harass him with some muta. I keep denying his third base and then the imborses. He just messes carriers on 2Base and I can do absolutely nothing. Right, that's what I was thinking, dude! I have hydras, but that doesn't help at all, even when he has small numbers of carriers. Then he suddenly just gets a lot of carriers on 2Base. Tell me, how is this possible to beat? Even when I know it's coming, I cannot do anything about this. Carriers are imba. They must be, right? Or do I just suck? This imbalance complaint form was sent in by Heat, a European diamond with 3,80099 MMR. The question this Zerg player has is, are carriers imba or does he suck? And we'll help him figure it out. This place called Harstam Health. You can make it up. All righty friends, here we go with our game between Heat, our submitter, and the opponent is going to be Smarza, says you too, have fun, from, ask heat. Very intense. Lots of conversations here at this level, I guess. I hardly have, well, actually, I also have a lot of conversations when I have that. All the time. I'm so bad at it, though. Whenever I start typing to other people, usually I get supply blocked or forget to build my second gas or forget to build my cyber. Like, one of the standard structures just get forgotten. And as a result, I tend to just not chat at all with my opponents anymore. Like I'll do it once or twice, and then I realize why I didn't do it anymore. And I'll lose like 400 MMR to a guy that's 5.6K. God, life is difficult. Hatch first does go down here for heat, so that is nice? Or well, is it nice? Because the hatch first allows Smarsa to throw down the forge and go for a cannon rush. Both overlords so far are being sent across the map, which is an interesting maneuver. It's one of those moves that is kind of cool. you sometimes see it at higher level play because it allows you to scout a tech from two directions. So basically you can poke in with an overlord from this type of area to see maybe if something is over here. You can see what units are spawning from the gateway. Well, at the same time, the second overlord can come from the back and maybe scout the actual tech, like whether it's going to be Stargate or some type of Twilight Counts or a robotics facility. Although it does look like heat has different plans right now. he's really keen on seeing what this extractor is up to. He's like, well, been proxigated from this exact location before it. This is not quite what you're supposed to do. Usually you keep your overlord, if you're not sending it across the map, your second overlord, keep it in the natural, exactly so you can see cannon rush is coming. And if you see it coming early, you can pull drones against a gate into forge cannon rush and probably be completely fine. This is just using your second, your second overlord wrong. It's like putting binoculars up your butt, and I'm being surprised that you can't see so well, and also that your behind is going to hurt. Because it just doesn't make any sense. It's really in between the correct calls. Either you leave it at home, or you send it across to use for scouting, but you don't leave it halfway across the map. It doesn't give you safety, and it doesn't give you information later on. You know, this is not a risk with a reward. It's just a senseless risk. It's like juggling with knives in front of the mirror, with your eyes closed, while you have never juggled before. that's usually going to go wrong. I'm not sure why the mirror is there, but I think it's a well-needed detail. Dron has escaped to the top right. It's going to build a hatchery. Look at this, though. Smart has a profession. This is how you know that someone is a professional cannon rushers. Is that their first response, after having a successful cannon rush, isn't celebrating or starting to spray with the probe on the other side of the map, or dancing their units, or building a, you know, a manner nexus, starting to bad manner, whatever, no, it is scouting to make sure there's no proxy hatch. Literally scouting every single base is going to find this base that heat is building here top right. So that most likely is going to get spotted. Meanwhile, heat is tacking into layer, has two roaches as well as a queen-outloos, even microwing that roachback. It's actually kind of nice. I do like to see that. See no target fire. Otherwise, the right-side erosion might have still been targeted down. It's not going to be the case as these pylons are now in trouble. But at the same time, let's not forget, this hatchery most likely also is going to be in some troubles. the zealot starts fighting it, this hatchery is a long way from home. It's actually closer to the Protoss base than it is to the Zerg base. I'm not entirely sure why we're building it over here, rather than just building it on the third location. It's not like Protoss can continue proxy canoning the same base again and again. It is way too expensive. And especially if you're planning on defending with roaches, you're already going to have the units to deal with it anyway. So this seems like once again a risk really without a reward. Like, it would just have been better to build at the third base. Now, most likely it's going to end up dying. And that means that we have a situation in which Protoss not only has more workers, Proz will also have better tech, or, yeah, Spire versus Stargate, so better tech for Protoss, and be up in Nexus as well. So really right now, Protoss, as far as I can see, is it added everywhere. How did I miss this queen just moving across the map? This is the journey of a life. This has to be frustrating to arrive. It only gathered 72 energy in that entire walk. That does surprise me a little bit. You rebuilt the hatchery here. That has to be a mental defect now. Why would you do this? Because it's already been spotted. The entire point of a proxy is that it doesn't get spotted. it's not going to provide any value to the heat for being here except quicker reinforcements if you're planning on all inning but he's playing one-base muta so in my mind having this hatch just rebuild on this particular location on the third location would have been much better than building it over here where it a already has been spotted and b it's super hard to defend it the reason why proxy bases are so such a rare sight to see is because it forces you to have defenses in two locations. If Smarsa ever decides to attack the natural, you need a massive army there. If Smarsa ever decides to attack this base, the proxy base, you need an army there. And this is a long distance. So you'll need very good map control in order to deal with all of this. Now, mutas are popping out, and that's going to give some map control, but these mutas need to deal some freaking damage. It is 38 workers to 22 currently. Not a very good look here for our Zerg player. Actually, a fairly bad look for our Zerg player. Voidre is going to move back, and the mutas will, well, ignore it at least for now. Queen is going to move over. I wonder if the void ray is going to switch targets or if it's going to continue attacking this hatchery. Always interesting to see. She's going to get an instant recall the moment the mutas get spotted. I don't actually think these mutas are going to be capable of doing a whole lot. Two void rays nearby. We have a second start. Oh, there's a battery cannon in the main already as well. Phoenix immediately starts. So invested into six mutas, and so far has killed five workers. Now, let's not forget that investing in these mutas has also significantly delayed the extra drones. So this is not just the straight-up cost, like the 200-200 for Aspire and the 1,200 resources for building the mutas. But no, it's also just the fact that you have less drones as a result. So he's down in Eco, has invested in a crap tech that has already been countered by the default choice of the opponent. I felt like he said that he was kind of denying things on the other side of the map and did some successful muta harass. But so far I haven't quite been capable of discovering that yet. We have any impulse crystals. I think this response is slightly overblown as well. We're going to see a third Stargate and more phoenix is on the way. I understand that as someone that has been traumatized. That's a queen with a dead wish. Is this the same queen that walked to the right side? No, it's a different one. These queens, they freaking love walking off creep, don't they? This game must not be a very good boss. They walk into danger. You know, I want to end it as fast as possible. But anyway, what I was saying? Right. Traumatized by Mura. So I understand that you want to save up some phoenixes and that you're not really scouting. I actually kind of empathize with this Protoss player. Mutas are now idling in a corner somewhere on the map. Still have only killed five probes total. So if you take a look at the resources lost app so far, it shows, well, it pretty much tells the tale that the protels has lost less important things. And on top of that has also just been ahead in Eco this entire. time. It's honestly kind of a miracle that these drone counts are so close as they are. I honestly think that the Zerg is pretty lucky that Prodos doesn't realize here that there is a new base up. Because if that was the case, it would have just gotten harassed by these phoenixes or the zealot-stalker combination moves over or this Voidray attack would go there. I don't necessarily mind this Voidre Phoenix attack over here, but if it would have been going to the third base, that third base would be 100% toast. Now it might still be somewhat close. Spororor is helping out as well right now. Hyros are about. to pop hydros have popped void rays are just move commanding through this sport that's actually kind of a mistake he's using them in the same control group right now as the as the phoenixes so he's never actually dealing damage with these void rays that is a mistake for sure as a result is going to end up losing a lot of units here and that actually is kind of sad i feel like otherwise the game would have been over already like very very over because honestly prolos was miles ahead now there might be a little bit of a timing but don't forget this is still of very low eco. Hydro-lisk on low eco are not great. There's nothing to do with the economy. Hydros on high eco are also not great. It's because Hydra sucks. So no matter what eco you have, they're going to be bad. You can have 120 drones at this point. Hydra still balls, mate. Like, she's a bad unit. Also, if you have the same amount of hydros as your opponent has Phoenix, these are practically the same, like in an attack, usually it's not a wise timing to attack. I'm surprised this went that well. There was like six hydros against four phoenixes. If a super battery had been activated and the phoenixes would have been microed, well, once more, hydras would have ended up dying. Now, carrier is going to be somewhere. Where's the rest of the hydras? Okay, they're now making their way across the map. Get a big lift over here. Is this hydra's going to die? It's plus one versus plus one. I'm surprised that we're continuing the assault here, but I guess with these eight new hydras, maybe it's possible. If you, I think you have to clear the interceptors. I I do think that is the fine call. Yeah, loses one or two hydras, we'll clear all interceptors, and we'll actually get the third base as well. So that's kind of cool. Now, this is a little bit of difficult theory that is often overlooked, but the moment you gain a lead somewhere or the moment you kill a third base doesn't necessarily mean that you gain an eco lead, right? So if we're actually looking at the economy situation right of this moment, I don't actually think Zerg is very far ahead when it comes to that, right? It is 49 workers to 46. Yes, you have more mineral patches that you can saturate, and the main base is also already kind of mined out. But this is still a very small difference that we're looking at. In order to now utilize the advantage, or yet to kind of use the fact that you killed this third base, you need to drone up. You maybe even need to take a fourth base. And being at an equal worker count, versus the Protoss that already has carriers out is usually not a very good look, especially if your tech is significantly further behind. Like carriers are the very last unit that Protoss gets to build. If you don't have any tier 3 units, no viper, or even casters, like an infestor or something, life is usually going to be quite difficult. I also wouldn't recommend moving across the map with 10 hydras against five carriers. Don't forget you're just trading against the interceptors, you're not really killing carriers if you're trying to attack now you okay i i'm gonna have to go back in time this is i just don't understand this type of move it's like there's no no real vision there's no goal he just is kind of following like whatever his gut tells him to do in the moment you know it's the type of guy this is the type of guy that goes into a grocery store and just literally follows his nose. You ever read like those marketing books where when you go into a grocery store, you put like the bread section in the very back because people will follow their nose through the store, you know, and they pick up products they don't need and they're hungry, you know, you're enticing. And that's why, you know, fresh bread people love. Fresh bread. And all of these studies are always done with people like heat who just kind of, they have no self-discipline, you know, they don't know if they need 12 avoccurts. tonight, but they smell the bread and they are hungry now and they want to eat. It's the same in this game. Like, if we just think about this situation for a moment, we have 1,700 resources in the bank. There's 12 larva waiting to be used. We still need to saturate gases on our third base, and we have a fort base coming up. We have just cancelled our opponent's third base. This is an absolutely key timing to just sit back, spend their money and start countering whatever the heck it is that our opponent is doing. In this case, it's going to be carriers. Are we safe versus a counterattack? That's the first thing you think about when you just kill the base. Are we safe against the countertrak? Do I need to worry about that? Is there any point of me pushing into three cannons and, well, at least three carriers? Because that's what you have scouted. You've scouted three carriers already. Right now, the army here wouldn't be capable of beating three carriers. You're definitely not capable of the reinforcing carrier, so the five carriers total, the three cannons, the three batteries. as well as a super battery. You literally killed like what, maybe three interceptors in this fight and lost all of your hydras. You still have 2K in the bank. You could have just moved back and the Protoss player either would have gone for a counterattack and that meant that you might have been capable of spending some of your money, maybe gotten some spores defensively as well and thus been ready for the counter or the Protoss would have stayed at home and you could have perhaps expanded your lead by droning up a little bit, getting those gases saturated, getting the hive. Because now you didn't. did nothing with it. You threw away the one advantage that you had, which was an army. You didn't expand any of your other advantages, and you're just way down in tech. Like, your opponent has as many carriers as you have hydras. There's not a very good look. This is also not really messing carriers. Like, this guy tried to play a legit game, well, opened with a Canonverse, but from there on, tried to play a semi-legit game, you know? It's going into void rays, and probably he was planning on some real legit style after. There was some real stark, coming in. It was you who did the D'Alins here, yeah? You walked across the map with the hydras and the rotors of 45 workers. He just defended, lost his third and then sadly was forced into a counterattack. And then now you're, well, extremely dead. So there's eight carriers versus nine hydras. You are probably not going to finish your plus two. Your main base is gone. There are some spores over here. And in a way, I appreciate the grit that you have. You know, just staying in this game. But I do wonder if it is the smartest use of your time. Imagine you have 50 minutes a day to play StarCraft to. Do you really want to sit here for another 45 seconds, seeing how your spire is going to get targeted down? Personally, I wouldn't. Are you still here? 50? Yeah, you are. Interesting. Hydra's taking out interceptor, still kiting as well. Still to believe that maybe something is possible. It's like earlier, my six Hydraus couldn't kill the three cannons and the three carriers, but maybe this time they're going to be capable of doing it. Nope. Still not capable of doing that quite. More extractors being taken out. Now it's truly starting to sink in. There's nothing left on the production. That's a scary moment. It's a scary moment in an I-O-this, when there's nothing left on the production tab. Because that either means that the guy just left the PC or he's busy asking chat GPT for some good insults. Oh, there. That's funny. Get owned all game and produce carriers. Now, you see this emoji here. That's this one. Heat isn't actually smiling. This is like a sarcastic one. So for the Terran players that decided to watch this, sarcasm doesn't really mean it. Okay? Don't worry, guys. He's actually quite upset right at this moment. he isn't happy at all, despite the happy emoge, whatever you call it. Spawning pool on the way. He said Gigi Noop. I didn't even catch that. This guy's such a baller. That's even dumber to say. No, I actually think that if someone starts flaming, oh, you have absolutely no skill. If someone says get owned all game and produce carriers, you're allowed to say GG Noop. I'm okay with that. You know, I'll rate that. that responds four out of five stars. I really do. You have absolutely no scale and you mess. One unit, beautiful. Yeah. You have absolutely no respect for other people's time because we're still in this game with nine supply against 141. Also, he legit was getting owned the entire game. He went for a one-based mutap play against someone that they went for a cannon brush and then you tried proxy hatching, which got spotted, killed, then rebuild the proxy hatch in the exact same location never went above 55 drones in your entire like in this entire game you're not entirely sure what are we doing here though this is this is not really it is it okay i'm not actually gonna watch this guy just sit here and attack a layer and spores That's how I spent seven days chasing a donkey in the Alps. What a time. So this is actually really cool. I do appreciate this, is that Smarza kind of has a sense of humor. And rather than attacking this with the carriers, decides to just use the probe. Patrol it around the spore for a little bit as well saying, hey, you're going to have a... I wonder if Heat is watching this or not. No, he actually went away from the computer. He went to get a drink or something. You definitely need a drink after a game like this. The funny thing is that he probably really believes that he deserved this. Because at this point he hasn't seen the replay yet either. I'm surprised that this got sent in, because I think if you watch this replay in a semi-serious manner, you know, you should be capable of figuring out that this had very little to do with the carrier. It literally could have been any unit. Yeah, D-G. Well, no, Gigi. But close enough. Like, it has very little to do with the actual, you know. It could have been like void rays, or if you would have massed Phoenixes very early on. I think there would have been enough phoenixes to kill the hydras as well. Or if it, like, or Colossus. You know, the problem really just was how bad the eco was early on after the cannon rush. It was probably one of the worst cannon rush responses that I've seen in my entire miserable life. And on top of that, the follow-up is also just garbage. Like eco-wise, it just sucks. And carriers, they're a little bit unfair in the way that as a Zerg player, you're going to need a lot of resources initially. Like, it is just the case. But the beauty of the carrier is that it allows you those resources. So if you see a toss tacking into carriers, it means they can be aggressive on the map for a very long time. Because if there's two carriers out, six queens are capable of beating those. If there's four carriers out, it becomes a little more scary. But by that point, you should already have like 85. drones, still those seven or eight queens, maybe some type of corruptor and just four carriers can't really move across the map. So there's a very long period in which it is completely viable for you to just practically exclusively build drones. However, rather than doing that, you continued building hydras the entire time, tried to go for a Hydra all-in, which it really was a very low drone Hydra all-in, which filled as you didn't kill your opponent. You did clear your opponent's third base, but you didn't drone up behind it. case it failed. I guess if the goal was to kill the third base and then drone up, well, yeah, then you also didn't achieve your goal because she didn't drone up. So either way, you executed it incorrectly. And then, yeah, carriers do beat Hydras. Like, I'm very sorry to tell you that, especially if the Zerg doesn't even have good eco to start with. You saying that you owned your opponent the entire game is simply not true, though, because the cannon rush went way better for your opponent. You lost your proxy hatch. The only thing that went well for you is the fact that the Protoss player Smarsa had decided to put the void rays into the Phoenix group. If he hadn't done that and the void rays would be attacking during that initial attack or he would have found the proxy hatch, you would have lost the game instantly after the cannon rush. And we never would have had this imbalance complaint for him. Well, maybe we would have had it. You would have told me that cannon rush is imbalance. And despite your perfect hold being down 25 workers, you still manage to lose the game. It's like, well, this is very little to do with imbalance. And it's not okay. It's not okay. It's not Okay, this is an honorable Canon Rusher that carved out a beautiful lead in the early game and then went in some nice Triple Stargate play. And I think that deserves respect, not just from you, but from all Zerg players worldwide. We've been disrespectful for too long. Cannon rushers rise up. Of course, this means this can only lead to one answer and that my dear friend, heat, is that you suck, and carriers are not imbalanced. All right, cannaders rise up. We'll be terrorizing the ladder for the next. five days with Canon Rushes exclusively. This is my promise to you. And I hope you guys will do the same thing. This is payback for heat lying on this imbalance complaint for. We're taking out the zergs around the world. Cannon Rush into Double Stargate Carrier. All right. We're ruining some day soon. That's going to be it for me today. Thanks off for watching. I'm going to get stabbed by a Zerg player next time I go to an event. I can feel it. Yeah, sorry. If you liked it, hit the like button, subscribe to the channel. It was all of you next time for a new video. Thanks so much for watching and bye bye.


WHAT ARE YOU AFRAID OF, MY BROTHER?! | Is It IMBA Or Do I SUCK?

Today might be more of a therapy session. We have to talk about this guys fears!  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #IODIS

Dear harsh them, Zirc can make infinite units and Protoss can't do anything about it. Protoss units suck balls and Zirc units absolutely destroy them. The only way Protoss can win is if Zerg makes many mistakes and Protoss doesn't make any. It is a completely imbalanced matchup that is literally three times harder to execute the current meta as Protoss than it is as Zerg. As Zerg all you do is Herp-B-Durp defend and play super-grim 3D making a billion drones and Protoss has no units early to punish. How is it at the race which is designed to have units that are beefy and expensive loses to Rhodes Ravager cheap and A-move? It's actually a joke. The current meta is insanely more difficult for Protoss than Zerg and it's not even funny. As Protoss you have to have an extremely crisp build order or you just die to several things or you can never get your third up. Like, if you lose a single adept at the third, you lose the third most of the time. Or if you hold position your wall, one pixel of center and lings can squeeze through, you just die. It's really astronomically more difficult for Protoss than Zerg. Zerg is literally sit back, defend easy harass from Protoss with techniques that have been solved. Example. Oracle, just build a spore and two queens at each base and you won't lose more than three drugs. In order for Protoss to not lose, the Zerg has to play a bad game. It is irritating how much worse my opponents are than me and still manage to beat me because my units are trash. This Inbalanced Complaint Form was sent in by Krill, a 4,000 MMR Diamond player from North America and Krill wonders whether Zerg is imbalanced or if he sucks. So Krill, let's figure it out. All right, and that brings us to Neo-Humanity, Krill versus the Little Tyrant. Protoss versus Zerg on a map that in my mind is a little bit Zerg favorite due to this rich Vespian geyser. We always, or always, we often see Zerg players take the forward base, either as the natural as their third or as their third base, and then they just move across the map with Roach Ravager or they do some Roach attack and go into Mute us from there. It just allows for way sharper timings, and it is actually really difficult to deal with as a Protoss player. also feel like that it's quite hard to harass on this map with things like adepts and even with oracles to a certain extent. The wordstowers give so much much vision for the Zerg player that I really feel like it is so, so difficult for it thus often. Wait, this is a 12-poo, isn't it? Yeah. 12-po opener here by Natty Little Tyrant, not a steroid user. As we have a... It's interesting that this didn't get mentioned at all. No? Usually whenever there's a cheesy early game or just anything that is slightly out of the ordinary, I feel like it would get mentioned in the imbalance complaint for him, but not today. So that that kind of scares me. It might mean that Creel had such a terrible response that he decided to just kind of, you know, I'm going to admit that part of the entire game. You know, sometimes I'll watch the game. It's like, I played a perfect early game. I watch the early game. The guy cancels his Nexus four times and misplaces it the fifth time. He's like, well, it's perfect early game. Sure. That looked great. This is... You know, on any other map, I would have been... Well, would have been okay with this whole, with this build. I wouldn't have been, because he gets supply blocked on 22 while a chronobo boost was still active. That is actually really bad because it means that this salad is going to be way too late. But on any other map, I think this setup would have been okay. But on this map, because it's possible to make a two building... wall and he went for a two building wall. It should just be gateway cybercore, single zealot, into an adept and a way faster nexus. You don't need that second gateway. You probably don't need a second zealot either. If you feel very insecure, you can get it. But this second zealot was so late that an adept would have popped at the same time. Look at this. It actually, let's go back in time for this. This is beautiful to watch. So the cybernetics core finishes exactly usually at the two minute mark. And if you start an adept and chrono boost it, it takes 20 seconds, which means that the adept should finish at two minutes and 20 seconds if you execute the build order perfectly. Now, Krill over here has his second zealot, a unit that doesn't require a cybernetic score, popping out at 220. So this unit would not pop out before an adept boot. And an adept is simply way more useful. So this basically shows already that the entire early game here has been inefficient for Creel. Now, I still don't really mind Creel's position because Little Tyrant has followed this up with no gas, a hatchery that gets placed on the third base first, so I'm honestly expecting a lot of damage here out of the first to adapt. A gasless base on the third, that means that speed won't be out. It basically means that you're going to need double sets of lings in both bases. So if your natural is, well, in your natural, You can put two queens in the front and you can start hitting the adepts the moment they show up. And as the shade goes in, you chase the shade with the lings. However, if your bases are split and the adepts move in between the bases, you need lings and queens on both sides, making the defense way, way more expensive. And that is why you need speed in the defense. If speed doesn't get researched, however, adepts basically have free game. They can do whatever they want. They can shade back and forth. You can go up to four adepts. You can go up to five adepts. You can literally deal infinite damage. And often the hold against 12-poo is not that important. Everyone can do the hold against the 12-pool. The reason why 12-poo isn't popular at the high level is because of the adept follow-up as well. It's because the adepts require a serious response out of the Zerg player. And right now, it really doesn't. This Zerg is droning up. Has just now started mining gas. So, melee is going to take a... or sorry, melee, well, melee is going to take a long time to research well, but speed is going to take a very long time to be done. Like, you could have literally had five adepts on the other side, shading in-between bases, there's freaking two queens total. Like, I think you would have killed every single worker here. Well, honestly pretty close. If you would have had four or five adepts, you at least would have forced out another 12 lings, minimum. And on top of that, the adepts in combination with a potential Oracle, could have dealt a lot of damage. Right now you have zero scouting information. Look at this. You know nothing. You don't know if there's gas. You don't know if there's speed. You legitimately know nothing. You're warping in stalkers for no reason. It's costing you a lot of gas. Your third base is super delayed. You could have built that a long time already because there's literally no threat. Despite holding the 12-poo in an okay way, not taking any damage. You're not actually ahead. You're not in a good spot whatsoever. You haven't forced anything out of your opponent. Your opponent built a... a naked spawning pool in the early game without speed, and out of you got three stalkers, three adepts, and two zealots, all of those defensively. You literally, almost literally build as many gateway units as your opponent built zirglings in the early game. This is not an appropriate response to the 12-pool. Your initial response already was overblown, but your follow-up was way more overblown. Everything is delayed for no reason. your harassment has been absolute garbage so far. Like, he's had no queens whatsoever. Right now he's going up to four queens. Finally, why did your Oracle hit so late? I don't... Ah, I guess because your second gas was late. Oh, that makes some sense. I'm going to take back wanting to insult you for that. I'll stay still for now. Double batteries? Like, bro, what are you afraid of? Who hurt you? Like, I know exactly what this is. And, oh my God, I know exactly what this is, actually. I'm going to get to this in a second. Yep. No. I... Oh my God. Okay. I'm just going to pass here for a second. We need to pass. Six queens total. Okay. Four over here at the third base. One spore over here at the third base. One spore in the other bases. And one queen per base. Now, what is going on, my friends? The Protoss, I'm sad to say, is delusional. And there were a couple of tip-offs here in the imbalance. complained from him that I sadly have missed. This guy just sits up at night making up hypotheticals of things he possibly could lose to, not things that have actually happened in this particular game or in another game, but these are just hypotheticals, things that he thinks of that Zerg could possibly do to kill him. Look at this. Like if you lose a single adept at the third, you just lose the third most of the time. Or if you hold position your wall one pixel of center and lings can squeeze through, you just die. Zyrkis literally sit back and defend easy harass with techniques that have been solved. Oracle, well, just build a spore and two queens at each base and you won't lose more than three drones max. None of these things have happened in this game. There's one queen in the natural and the main. The base that you are about to attack, the base that you're about to enter, legitimately has a single queen. Oh, it has been solved. Two queens. He didn't use to solve. You're playing against people that haven't used to solve. solve. You're making up hypotheticals. This is like going to get a gas, like going to a gas station to fill up your tank. And as you step out of your car, a guy that's like freaking 600 pounds filled of muscle, hit you in the back of the head, takes your keys and drives off. You call the police. The sheriff won't do anything because apparently the sheriff is the uncle of the guy that stole your car. You know, then you're like, well, I'll call the FBI. You call the FBI, but FBI won't help you either because the guy is well connected in Washington. Life freaking sucks for you. He's stronger than you. His uncle is the sheriff and he's well connected in Washington. It's all over. Like, this is the type of hypothetical you make up in the shower and then you start becoming afraid of going to the gas station. Bro, none of these things are happening. Your opponent has a single queen in two out of the three bases. He's probably, he's not attacking you. He's playing legit without speed for the first freaking seven minutes. How is he going to squeeze through something? You build a blind in your natural, despite having the ability to scout for a very long time, you build a blind battery at your third base. You literally have zero information and despite all of this, you're still up. Why are you still up? Because your macro is actually quite good. Your mechanics are pretty legit. Your opponent at this level is flowing 1,900 minerals, 200 gas, but you're actually having a pretty okay time. You're spending all of your cash pretty well. You're just not doing anything else. You're not scouting and you're deadly afraid of things that aren't happening. You're constantly checking for the monster under your bed and it's starting to hurt your neck. Like why are you doing this to yourself? You start playing a bit more free. Take your gas is a bit quicker, brother, come on, live a little. Right now you're starting to move out with what? A bunch of stalkers actually kind of like this move. I think this is good. You probably could have moved out about 17 minutes ago and now that speed has finally finished you do decide it's time. I think this is cool. You can get your oracles with it as well. There's hardly any lings out. Now you're not aware of any of those things but because you're not aware of those things but because your macro is so solid, you actually could have a pretty decent chance of doing something. You do need to scout before you go in. Hello, this is not possible. Are you mad? Hello? Is this a common move at Diamond? Maybe worth it? I don't... You lost four stalkers. going to lose these three as well. I mean, there's a fifth base already, or halfway done, and 65 work. So no, this actually was not worth it. Of course, our friend is not aware that our hero of this game is not quite aware of that. Oracle stuck... You know why these oracles are actually stuck here? It's because Creel has imagined a scenario in which every single base has two infestors. So the moment these oracles fly in, they will get neuraled, and they will be flying above, flown above a spore, and they will die. It is impossible to move out of the dead space with the Oracle. Zerg is completely busted. How can you not see this harshdom, you stupid idiot? I'm sorry. I am sorry. I could have recalled this. I actually can't recall. You already used it. Got to get caught completely out of position here against what is pretty much an all-in here out of the Zerg player. Well, this is just an all-in. I mean, the Zerg is on 59 drones. Has pure Roach Ling, with just plus one on the upgrade. This is absolute garbage. What the heck? Yeah, this game is just over. No? I'm not sure why we're only building stalkers. I thought we had a Templar Archives already. Yeah, we have a Templar Archives. We could... There's a robot. We could get an immortal as well. Now, this is an absolute key moment. I'm loving this move out over here. Not. Okay, look. Just... Just think about what happened here for a second, okay? You just got attacked by a massive Roach Force. You held the massive Roach Force and you have a lot of stalkers remaining. It is very tempting right now to move across the map and go try and kill your opponent. But you know what's even cooler that you can do? You can check with your Oracle for free over here or use Revelation and just check how many drones there are. And if your opponent doesn't have any drones on the Ford base, there's no reason for you to attack because it means that your opponent is stuck on the same drone count as you. You're probably going to be capable of getting better tech on that same work account and thus all you really need to do is stay at home and send your prism across the map for a counter attack when the inevitable follow-up all in is going to come because there's legit nothing else that the sir can do from this. You even scout? You scout no drones on this base. What? Sir, it's been confirmed that it's a trap. All right. Move in. Sir? What? Move in. It's like... What is this? Why would you do this? No! It's alive! Oh my God. You legitimately can't make this stuff up. I feel like half of these games I'm getting sent. these days are freaking scripted. It's like these are not real players. Now starts fighting outside of battery range. Still winning this fight. Really needs high ground vision though. If only... Blinks forward. Oh, come on. Don't blink into your opponent. You can just blink back individual units. You can move back to your battery. No! Stop it, please. You're hurting me. This hurts. It's still going to hold. It still hurts though. No, don't go again. This is so painful. It's like... But why? Why are we moving on creep against someone that's down 20 workers? Look, you're taking the gases. There's cannons here. You just invested in defense. Why are you all inning? There's down a robo bait. This is the guy that so far in this game has built 51 stalkers, two sentries, two zealots, and in a debt. He's fighting pure roach, hasn't built a single immortal yet, hasn't decided to go for storm, now throws down a robo bay. You're like the rich kid that buys like a $3,000 knife set because he thinks he's going to become a cook, you know? It's like the 900 euro truffle slicer, pans made of pure 25. thousand carrot gold or whatever it is that the gold is here the purest amount of gold beautiful gold and it cooks twice with it and the rest of the rest of the year just orders macdonalds through uber eats three times a day it's like holy crap bro you have all this equipment waiting for you to use and all your building is is freaking stalkers like no crap you're going to lose fights at some point your opponent also continued upgrading a little bit at least it's going to have carapace Like, this is such a... It's such a sad situation. It's so frustrating to watch this. Like, you're actually winning so hard and it hurts me. I want you to win. I'm rooting for you, man. I'm rooting for you. It's like your macro is good. I can see that you practice these things. You're just a bit confused. You just don't quite know what to do with the... Ah! Just use the stuff! stuff. Like even now you're so far ahead and you don't realize it. Like you're literally at the finish line and you're starting to flame the referee because you don't know where your opponent is. Like you decided to run with closed eyes. The referee is trying to explain to you that you're 100 meters ahead but you don't hear him because you're just flaming the guy. Dude you're winning. Go home. Sit back relax. Get this Oracle home as well. building Stasis Mart. Your opponent, the J has no workers. Like, I don't... This is so frustrating for me, it really is. Like, I... Like, I look at games like this, and I... You know what the worst part is, is that I can understand your frustration, okay? You actually played quite well this game when it comes to the mechanics and warping in, I didn't like your micro and most of your decision-making, but it's obvious to me that you've practiced your build orders and your mechanics really are solid. Like your mechanics are actually better than your opponents, but you're so afraid of everything, dude. You're so afraid of, first of all, any al-in your opponent can throw at you, that you're playing overly safe in the entire early game stages. And it makes me sad. You're giving up a lot of efficiency in order to protect yourself against things that aren't real. Like, they don't exist. Just, you don't need a battery in your natural. Don't need three stalkers blindly against the 12th who every single time. It's just not necessary, man. Come on. Let's not do that. You can scout with the oracles. You can figure out what your opponent is doing. Then you get all these fancy tech buildings, but you're too afraid of getting into a macro game. Probably because at some point in your life, you've lost to a zergu who was really good at macro and got to these high tech units. And now you're afraid of going there again. So in order to protect yourself from losing in a longer game, you just attack every single time with stalkers. But you don't want to be an all-in-er. So you're also taking a fort and you're building cannons and you're taking gases. It's like, just play with more bravado. Go in there, you know. Live a little, krill. Come on, man. I'm rooting for you, brother. But we've got to be honest here. This is not fair. This is you not be. great at the game. Like I said, you didn't micro very well. Your decision making was legitimately awful. Your scouting was practically non-existent. Your early game harassment, non-existent as well. Your opponent got away without speed for seven minutes. You had no clue about it. How is that possible at this level? It really shouldn't be. At least, I don't think it should be. But maybe that's not me. Yeah, Krill, I'm sorry to say, but Cirque is not imbalanced. You, my friend. Just suck. That's just the way it is. All right. That is going to be it for me today. I do hope you enjoyed this episode. Krill, stay strong, my brother. I truly do believe in you. I felt real passion in your imbalance complaint for him as well. And that's a beautiful thing. And channel that passion for something beautiful and positive. I hope to see you on the latter in the future. That's going to be it for me today. I do hope you all enjoy it. If you did, don't forget to the like button, subscribe to the channel. And I'll see all of you next time for it. video. Thanks so much for watching and bye bye.


IT'S MY PCs FAULT, I SWEAR!!! | Is It IMBA Or Do I SUCK?

We are calling out @UpATree for the ultimate tech support challenge! Fix this young lads PC to release a new Terran PRODIGY into the world of StarCraft 2 e-sports. I mean, it's the ONLY thing holding him back, isn't it?  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #IODIS

Hello Harsdam, I would like to inform you of the insane imbalance of the Zerg race of StarCraft 2. In this game I made many minor mistakes, including stopping two of my workers as the game starts. I acknowledge this in the game after questioning why Blizzard would make a map where you start with 10 workers. I stopped worker production for some time every now and then. These can all be explained by my faulty computer. Even with my minor mistakes, I thought that I was in a final location of my early game. I go with the build order that I am most familiar with to max out at minute 10 and send wave after wave of units. During my preparation I am attacked by Mutealisk which I defend without problems. Even though I may have overreacted to them, I thought that my advantage weighed out in my favor. But then I maxed, moved out and get crushed by Baines and lings. People complain about Marines being Tier 1 when Ling Bane can crush my large army. Even Though my micro is not great, it is present with pulling my marines back. Wave after wave, nothing seems to work. When I have to spend all my money remaxing, my opponents can spend money remaxing while taking up to Ultras, as well as investors. Eventually I am crushed. How is the Zyrk economy and units so imbalanced, yet Blizzard doesn't bet a nigh? I guess what I am asking is, is it Inba, or do I suck? Also, I have created a game for you to play. How many spelling mistakes are you able to find? I planted some for you, as I know you, love to flame these. Oh, Jolly Gou, thank you so much for planting these spelling mistakes in the imbalance complaint form. You really caught my hobby. Come on. This is not freaking blues clues over here. You don't know how to spell. It is okay. You don't have to make up some weird reason. However, I do have a game for you, Void. If you managed to find all 54 hidden blueberries in this episode of IOTIS, I will personally send you a picture of me giving you the finger. So I'm looking forward to that. I'm also looking forward to this game as it's a platinum game on the North American server at 2,900 MMR. Did you see the first blueberry? Did you? Alright, here we go. Void versus Zip in which indeed the first two SUVs are accidentally pressed on Holtz position or the stop command. Now, this is something that actually happens quite often with people who use the default hotkeys for Terran. Why is that? It's because in the default hotkeys for Terran, SCV is on the hotkey S. Stop is the same hotkey. So if you accidentally select your SEVs rather than your command center, then you stop them. I have this happen quite often to me as well. I usually notice quite fast and if I don't notice, then well, I'm mining a bit less, but I don't think I've ever blamed Blizzard before in my life. That is definitely a new thing, but I'm a fan of it. I'm a fan of it. We have a standard one barracks, one gas expand. So far, no second gas quite yet. And we have a 19 hatchery coming out of the Zerg player. I'm playing this like bronze. In reality, I think both players here are platinum. Void at least is platinum. So he says he's playing significantly worse than he usually would. If you have someone that, you know, he's actually bronzo says I'm playing like bronze, maybe it means they're playing very well. You never know. So context is always important with these things. When I say I'm playing like a gold, that's obviously not great because I'm actually a grandmaster. But you know, if someone that's silver says I'm playing like a gold, it means they're having the day of their life. So yeah, context is always important. Actual, well, not great build orders, but okay is build orders. I made three mistakes already, La Mayo. Yeah. I mean, I could go back and try to spot the three mistakes, but then again, I'm not a huge fan of just looking for things. But I am. Idling SUVs in the mineral line. Not queuing up workers, even though nothing is happening yet. A way too late refinery. And that's actually it already. Not a huge fan of a double marine opener. I'm not a huge fan of not producing SUVs the entire time. But then again, can't complain too much, because all of these minor mistakes that are being made were part of the faulty computer that Void has. I'm not entirely sure how that works, the faulty computer, but I love to have that just in the back pocket as a general excuse. It doesn't really matter what it is. I forgot to build a round of SUVs. Faulty computer. Oh, decision-making was crap. Faulty computer. My build order doesn't make any sense. Faulty computer. Oh, I didn't find all the 54 blueberries that are hidden in this video. Faulty computer. Indeed it is, void. Indeed it is. And these guys are having an absolute blast playing in this game. Holy crap. Popping back and forth over here. It's not quite going to get this overlord yet. Could perhaps move one bad boy down here to catch it eventually. Follow us this up with a second barracks. Really quickly. I'm not entirely familiar with this build order. Void is very familiar with this build order because he specifically said, this is the build order I'm most familiar with. So that really was a dead giveaway to being familiar with the build order. It's opening up with tanks, maybe. It could also be that this barracks is going to float over and start stim, and then I don't know what the follow-up is going to be, but maybe there's a possibility. I'm afraid it's going to be a tank, although there's really no cash available right now for a tank. There's not going to be, well, no gas available really, for quite a while for Stim and a tank, that's for sure. So I think these two need to swap right now, or this is one of the more inefficient builds that I've seen in my time. Third base, meanwhile, is up for Zip, who is droning, away heavily, has constructed two lings total and is now going up to 40 workers already, which is very high. Spores are way too quick. This is a spore timing that you would play in Zerg versus Proto's, not necessarily in Zerg versus Theron, because Benchis tend to arrive quite a bit later. I think the earliest timing you ever want to build spores in this matchup is 425. If you're playing against a triple-c-oameroner, I think that timing shifts to 4 minutes and 50 seconds in the game. I think these timings are actually accurate. So yeah, these spores are, well, about 40 seconds too quick here. They're already finished at this point. They shouldn't even have started quite yet. Bailing nest goes down as well as three gas. We see 14 lings on the way. Stim has finally started for minutes and 22 seconds in the game. So this is either a really bad 2-1-1 timing push, or it is a really bad macro build, and a really bad macro build because you're getting a second barracks before a 3rd C. So we'll see what it is going to be. no matter what path Void decides to kind of walk on from here on out, it is incorrect because I mean, just the direction was wrong, you know? He's had a fork of, he's at a fork in the road and he needs to pick, you know, between going left or right, but he needed to go backwards. He had to U-Turrun about 15 minutes ago. He's going north. He should be going south, basically. So no matter which side he picks, it's wrong because his entire direction here is incorrect. That's important. to note because if it's a 2-1-1, he should be hitting right now, so quite a while ago, he should be on the other side of the map already with Stim, with two Menefx, with 16 Marines. If it is a triple-CC, that triple-cc should be done and should have been landed already, most likely. But neither of these two things is the case. Like this 2-1-push is way too late. There is a tank for added safety, although if you're playing 2-1-1, you don't really need added safety because you're building so many freaking Marines. So the entire build is kind of nonsensical, in my opinion, and in the opinion of every professional Terran player that has ever played this game. So you could say that I'm a pretty decent company. Then again, Void has been struggling with a faulty computer. So that could explain perhaps the delayed third command center, as well as the overall poor build order that we're seeing in front of us. I'm not sure if this wall is also a result of the faulty computer. I hope it is because this looks absolutely awful. We're building... This is like maybe a pattern or something. Like one, two, three, one, two, three. It's like one of these IQ tests that you have to do for a job interview. You know, this is the first line, this is the second line, this is the third line. And then you need to recreate what should be the first, you know, the first thing in the pattern. If you get it wrong, you don't get hired. You get a salary deduction. I don't know how it works. After I have to do an IQ test for a job interview, I've never actually gotten the job before. So I'm probably not the guy to take advice from when it comes out to fill in these patterns. But maybe Void is better at that. Who knows? As he starts by boosting in some Metafax, nice little shift click over here. Now, of course, there is a spore. Well, there's multiple spores actually in position here. There's one on the left side of the hatchery. It's one on the right side of the hatchery. He's always going to be in position with those spores. This meta fact just got shift clicked in. It's going to barely survive as the queen is not. target firing actually quite a mistake oh there we go does get taken out we have a drop in the natural as well at the same time let's take a look at the first person so the drop in the natural of the Zerg is being microd stim is he oh my god this is some quick screen scrolling over here stimmed these units then started looking away this is the famous Terran multitasking that we hear so much about shift clicking in a drop hitting the stim button maybe on the all-army hotkey And then going back to building too many barracks for what you can actually produce. Oh, actually, that's not true. This is five barracks total. He's on three bases. This is a fair amount of barracks. I've said nothing. As what have we killed so far? One worker has gone down. Resources lost is 900. Resources lost to 675. So definitely in favor of the Zerg so far, who's now starting mutap production. It's honestly kind of a miracle that this Zerg is behind. I guess the fact that the Zerg is floating about 2.7. 7K resources is definitely not helping the Zerg's case. Sip could have done that just ever so slightly, just a tiny tad batter. As Void's said he was going to max out at a 10 minute mark. I actually think there might be a possibility. We have a 4th CC on the way. You have double upgrades. I'd love to see an armory. It's already here. I love to see it. Love to see you, Mr. Armory. As Overlord is still stuck. I feel like the resources dedicated to making sure this. Overlord doesn't get any more information. I don't think the ratio of Marines to Overlords here is correct. Scouting, everyone always has knowledge is power, and I agree with that. But guys with guns is also power. And if you could have, what is this, 10 more Marines, 11 more Marines on the other side of the map with your push, that is probably better than denying this Overlord. If you really want to get rid of the overlords, there's also another secret trick that the Illuminati doesn't want you to know about, or the mainstream media, and that is building a Viking. You can even build a Liberator, or you could use the Tor which has superior range. You already have the tool to deal with this. But then again, it is difficult to send the Tor over here in a matter of fact if you have a faulty computer. Things with a faulty computer always are. It's just so much harder. People that have a well-working computer, they don't understand what it's like. That's the properly working computer privilege that you hear so much. about. It's like people just don't quite understand what it's like. So a couple of mutas are going to get taken out. This is not, this is not quite what we call successful harassment when you kill two SEVs and lose seven mutas. It's usually the opposite of what you want. Even if he would have killed seven SEVs and lost only two muas, I still think that would have been a bad trade here for our Zerg player. Zerg is falling further and further behind, but he's tacking up to an infestation pit right now. And that does sound very scary because so far there's only two tanks, there's nine MED of X and there's 47 Marines. That is kind of scary because that is not a very good army against bailings or against investors and especially remembering that Void is playing on not just a faulty computer, but also just, you know, it had a tough game in which the first two SEVs weren't working like they were supposed to. I'm kind of afraid for this. I'm kind of afraid of afraid of those lings and baylings. It has been a very passive game, by the way. Holy crap. Hive is now on the way in the main base, so that is nice at least. Terran's also getting a way quicker to two upgrade here, which is kind of sick. Now, this would actually be a really good timing for a, well, a timing attack. That's what's a good timing for. What's not a good thing to do is to fly your orbital command into a group of muras. In general, I don't really like having an orbital command as my fifth base. I much prefer having a planetary there. But then again, who am I? It's hard for me, you know, easy for me to say these things. I'm not working with a faulty computer. This orbital command move there all by itself. This was supposed to be a regular command center, turn into a planetary. Void had already ordered the building of 12 turrets here, but it didn't go through because of the faulty computer. Oh, actually running away with the Marines. As he said, the micro is present as he moves back. It's still going to lose the command center, which honestly is an achievement by itself, if there's only five muras on the map without any upgrades. That has an extraordinarily slow response time there by Void. Void is finally going to pull the Marines away. He has built some turrets, though, in case the overlord, you know, wants to get freaky again and maybe going towards the natural. Creep gets used just in the middle of the way. He's a poser. He's a poser. He doesn't know why he's doing things. Oh no. He's the guy buying the 50,000 Louis Vuitton slippers. Because he saw that it looks cool in a magazine. Oh no. What is this? What is this? He's seen other Terran. He's just, he copies, look at this. He's seen other Terran players scan for creep and knows that this is part of the act. But this dude has no. clue as to why you're scanning. So for the people that have had major brain damage growing up, let me explain to you. Creep provides a speed bonus to the Zerg. So the reason why you remove creep tumors is to remove that speed bonus. But the speed bonus isn't in the creep tumor. The creep tumor is just to spread the creep. The speed bonus is on the creep itself. So as long as the creep is still there, the speed bonus is still there. That is. That is why when you watch high-level Terrans play, what do they do? They take out the creep tumors, stand on the edge of creep, then when the creep disappears, they move forward. What they don't do is scan the middle of the creep. As the creep is busy retreating, move on to the next patch of creep, where the Zerg bailing army is waiting, stim forward, and then lose your entire army practically for free, despite being up 50 supply and two upgrades. again, pretty much an achievement by itself. Being up 50 supply and two upgrades and still losing a fight, double thumbs up for that. Also, have you been counting the blueberries? We've had 16 already. There are still nine Metavex remaining on the map right now, which is great. It means technically you could evacuate. Liberator also over here, taking out some overlord. So he is aware that there is a unit with anti-air attack. Could have taken out the overlord, perhaps, you know, little bit earlier as now the 10 new marines on the way. Seven more barracks as well. You love to see it. It's like that marine that's quite the unit isn't it? I like that one. Fifty minerals. It shoots quite fast. It gets killed fast as well by investors and banlings. Basically the army of my opponent but we can try the exact same thing once more because it went brilliant last time. We are up 60 supply, up two upgrades. Boy did we have a good time losing our entire. Armion creep. Now at this point, the good news is that this creep has disappeared. So if he takes the exact same angle in the next attack, that indeed means that it might just end up working, which would be fabulous. Ultralis Cavern is now on the way in the main base over here. We have plus 3 carapace starting as well. We have plus 3 melee. 33 also has started at this point for a void. That is fairly late because these 2-2 was about 60 seconds quicker than his opponents. So, yeah, make of that what you will. That is quite odd. More reactors, because right now there's only 50 Marines. That number, you know, needs to go up. It's a well-known rule as well that the longer the game goes, the better the marine becomes. As a Terran, you don't really want to attack to anything, you know, higher tier, like ghost or marvoders. These units are difficult to control. Sometimes I've heard you even require a second control group, which is, oh, this is blasphemous for the average Terran player. So more marines, the better. Fifteen medavecs as well. Despite having 53 Marines, all of them still require an individual medevac healing as well here. Oh, here we go. Scan forward. This one's just for vision, not for clearing creep. She sees that the opponent is there with the entire army. Moves forward into a fungal. I just want to go over that. This sequence is just so funny to me. I want to see the first person view. Okay, this is the first person view here of Void. Scan sword. He sees the army. Moves this camera so fast. Holy crap. It's okay. It's like counting on his fingers. Like lings, pain lings, investors. I have pure marine. Last time that didn't go so well. so well. It's like just thinking to himself, okay, that's a big army. I see a setting up for an engagement now. Move into the fungal. Yeah. That's a... What is this? This is unreal now? You can make this stuff up. If I were to script and I owe this, it would be less funny. Like, this is so good. This guy is a comedy genius in my opinion. opinion. If you're struggling to find a job in the future, then comedy is the future for you, my friend. It's like a real slapstick comedy. You know, falling over a banana peel is move commanding Marines into investors. I can watch this all day. I actually could watch this all day. I'm also loving the transition into more Marines. We currently have 16 barracks pumping marines at a high pace. What is it again? We've tried nothing and we're all out of ideas. He's like, ah, these marines didn't work the last three times, but maybe three times is the charm as my opponent's army keeps getting better and bigger and more complex. I will just have an even more lopsided ratio between marauders and Marines in here. No splash whatsoever. Have we seen a single tank in any fight? I think there used to be two tanks total, so one tank has gone down. So I guess that's the only splash that has been built in this entire game, unless you count the Thor splash to the music. us, but it's not anti-ground splash at least. Marauder Count is actually climbing just a tiny tad right now, as vehicle weapons level one is on the way. We have a scouting barracks with this army as well, which is an uncommon move. Although it is possible that this wasn't intentional, and it is the computer or void acting up once more. Command Center has moved forward. The fifth base is being re-established. Don't forget this went down at like the nine-minute mark or something like that. So this is not the, you know, not the quickest rebuilding over here. Not the quickest rebuilding, oh. And he sees all of this. This is how real. No. Like he sees it. No. He's just watching it. Usually the problem is that Terrence aren't watching, but this guy is watching and he's just letting it happen, you know? It's like a guy comes running up to you with a wooden stick and screams at you, I'm going to hit you. And then you're just like, he starts hitting you and that, hey, what's going on over here? Quit that. You walk, you know, you run away, you walk a block and you see the exact same guy with the stick running at you. I'm going to hit you. And you just stand there looking. It's like, I wonder what this guy is up to? It's like, what you mean? It's like he's done it twice before. Like he's going to hit you in the head with a stick again. Man, like his stick keeps getting bigger as well. It's like spikes on it. It's like upgrading his stick, like it's some RPG or something. It's like, there's Marines again. There's going to move command another group of 60 Marines, this time into ultra-investor bailing, as the ultras have been added in, the third spike on the stick. This is absolutely unbelievable. The matter-of-act count has been lowered significantly. I don't think I've ever seen 27 Marines in production all at once. That is crazy. That is actually crazy. Holy crap. Look how much gas he has as well, 3,400 gas. That's a lot of ghost. You could build like 10 Archons with that if you're a Protoss. More. 11 Archons. Soon 12. That's a crazy amount. This is how I always look at things. Whenever I see a race, that isn't Protoss, they have so much gas. I'm like, oh, that's so many Archons. Oh, okay, we have the high-sac auto-tracking and the building armor, because the two things so far that have been very going very wrong in this game. It's just the lack of range on turrets and planetary, of course, as well as no building arms. How many buildings have actually gone down? A single orbital command that was against the mutas. I actually do believe that if there was building armor on that command center, I don't think the mutas would have gotten it. So this is a solid investment. Yes, it's a little bit late because the orbital command has already died, but what is it again? The best time to plant a tree was 20 years ago. The second best time to plant the tree is right now. That's what he's doing. He's planting the tree of Neo Steel armor. Wait, no. Yeah. No. Wait, this isn't the building armor at all. Oh, I... Wait, what? Increases the cargo space. Okay, it also upgrades the armor structure. Man, I was going crazy. there for a second. I missed that. There's the main fight. My man has been all set up for a picture for years. And the photographer just eats the camera. I just forgot that there was a game going on. I was getting worried about this Neo Steel Armor thing. All right, let's have a look. What's kicking off here? Nice pre-split. That was very nice. Good clump still, though. I actually think he optimized the clumps here so that a fungal would still have maximum efficiency. See, every single time a Fongo can still hit the maximum amount of Marines. I don't even think the Zerg player here lost any units at all, except Bainlings. I don't think an ultra went down here. Gigi, but how do I beat this? Let's play a little game because you are so fond of games. Now, I'm going to give you three, a multiple choice, three different answers. Okay, three different answers to the question. How do I beat this? and I want you to answer this, okay? Hey, what's up guys and welcome to the no stupid questions quits. Today we have a viewer question from Void who asks GG, but how do I beat this? Great question, Void. We have three potential answers for you. Option A, build more marines. Option B, build more barracks. Or option C, build units that actually counter your opponent's composition, like Marron Maybe add in mines, tanks, some ghosts, perhaps some liberators, benches, ravens, battlecruisers, I don't care, anything but marines, especially with your crappy micro. Do you think you know the answer? Be sure to hit the button. Did you click C? Then you are correct. Back to Harstam. Well, congratulations if you got that answer correct. It's a very fun game. Let's see if Zip is also as aware of this. See, Zip also has a good answer. Zip is just going to aim off on your buildings. Building armor is really helping out here as well. Love to see it. Zip is not the quickest typeer. Zip is just busy winning. It doesn't give a crap. It is the first time Zip has won a CVT in his entire life. He's super happy. Let's go! Most can beat me easily. Ha ha ha ha ha ha ha ha ha ha. This has to be the most motivating thing to read in the entire world after you get completely destroyed by someone. Oh, you're really the only person that I ever beat. Everyone else beats me. And it's not even hard for them. You just destroy me. Just more aggression. They're just better at the game. They're not idiots. It's like... I love this so much. These are such good interactions. All right. Well, Void. You had a question. And your question was, is it imbalanced or do I suck? Is the Zurich economy and the units so in balance? Why Blizzard doesn't bet an eye? All of these rough questions. Let me tell you. Let me tell you, Void. Let me tell you, Void. Zip, he just said more aggression. Now, I don't think your lack of aggression was an issue. I don't think your macro was bad either. I think the main issue that you have is that you actually don't have any micro, and that is okay. If you don't have the ability to micro, to split, to understand whether you're going to win a fight or not, that usually is kind of okay with them because of a unit called the tank. The tank makes sure that from a distance, no one that can kill your Marines can reach you. So you get eight, nine tanks, you slowly but surely leapfrog them across the map, and then you win the game, which is A moving with your Marines, and you can do all your splitting and running back and you can feel like you're some god. Your tanks are really just doing the work. This is what all lower level Terrans do, okay? They just want to feel good. You know, they practice the marine splitting map 15 hours a day, and then they just build 35 tanks, eight marines, and they split them one by one as the tanks do all the work. This is what I would suggest for you as well, because you simply do not micro your units. Just change your composition. If you don't know how to micro, that's okay, but then don't pick units that require micro like the marine. Also, if your opponent is stacking very hard and you're floating 3.6K gas, the issue isn't with the Zerkerkerker. economy, the issue is with you building 16 barracks to push out 27 Marines at the same time, rather than building goats, rather than building liberators, rather than getting into more tanks, any type of late game unit, really just anything other than a marine, I would say. I honestly believe that if you were to transition into banshees, you'd have a better chance of winning than whatever the heck it is doing that you're doing now. And I understand that you have a faulty computer, and that is very frustrating. And I'm sure I, as a good computer-having person, can't quite understand what it's like to, you know, be in your shoes. But I do believe that certain things can be done. I don't think you move commanding Marines into fungal clumps every single time and into banlings has anything to do with your faulty computer. I don't think you not ever transitioning into a unit that is better than the Marine has anything to do with the faulty computer. No. The reason why you do those things, my friend, is because you. you suck. And that's just the way it is. Bada b'am, bada b'am, b'a b'a b'all. All right, that's going to be it for me today. I hope you did enjoy this episode of Is It Inmore Or do I suck? If you did, don't forget, did the like button, subscribe to the channel, and I'll see all of you next time for a new video. Thank you, and bye-bye.