This Old School Pro Player Is UNBEATABLE Today! | Is It IMBA Or Do I Suck

Good old Go0dy is at it again, terrorizing the european GM ladder with his strategically brilliant Mech gameplay! So, is it IMBA, or do his victims just suck?  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #IODIS

Dear Harstam, I will admit immediately that I am but a man. What you are about to witness was not the perfect game of Starcraft. Hell, it was not even close. Even so, I sincerely believe that the end of it, you will see that I have provided you with your white will. A replay that unequivocally proves an imbalance in this game. Protoss is the poop. The poop! I was Mr. Money this game. Capital Manifest. My economy was flawless. My opponent's skill floored. I took all the bases, nine or ten to his meager four. My economy was massive. And I wasn't compensating. Surely, I thought to myself with an economy producing a GDP, some real world nations could only dream of. Efficiency? Not needed. I was a wolf. Wall Street wishes it could have taken the trade's eyes. But I am a true gamer so I was not satisfied with mere riches. No, I also subjected him to relentless multi-prong offensives that as you will see were a sight to behold. And I did this without missing a beat with my macro. I could almost feel the airflow cast by your approvingly nodding head. However, no amount of money nor multi-prong could break my Terran opponent. He set his way to victory, carried by the imbalanced strength of his mechanized army, unmovable, unbreakable, unfair. In the end I was left with no choice but to begrudgingly admit defeat at the hands of a player who, unironically, likely barely used his hands at all. My point is, if I'm able to outmine him this much, shouldn't I be able to own him? Why are Prodo's ground units so poop? Why are Terran units so good with little management? And why do I have to make air units? Basically the question here is, is Terran imbalanced? Or does he suck? Now this got asked here by heaven on the European ladder here in the Masters League's at 5.1K MMR, which is practically GM. He's wanting to know whether Terran is perhaps just a little bit to easy here at the Grandmaster level. And here we see Heaven fighting an old friend of mine, an old friend of the channel as well, Gudi, also known as Sasha Loup der Panzer General, the king of the tanks at the start of Starcraft 2 at the very beginning in 2010 when all of you were still in university or late phases in high school. Sasha Loup, Gudi, played Mac and was it perfect? No. Was it mechanically very bad? Yes. But his brain, it worked like a machine. He saw tank positions where others just saw terrain. And he saw spots to defend in where others just saw a cliff. You know, Goody was the first real Macer. He was extremely powerful. I actually Google him as well to figure out what he was doing now. And where he liked to build Mac units in StarCraft 2. He now is project leader at Airbus. So literally just making Mac units in real life as well, which I think is just absolutely beautiful. I wonder if on his resume he put that he's been, you know, he's been creating machines for a very long time already. It's like, you know, I'll create multiple machines a day. This is no problem for me. He didn't actually have that strong of a German accent, I think. I can't recall. I recall that Goody was a very good table tennis player. as well. I think he was even ranked nationally in Germany, which is, of course, where he comes from the Panzer General. Now, the man who submitted this replay is Heaven, Heavens, a phenomenal master's. I think in North America, definitely Grandmasters. And I think in Europe, just on the edge of becoming a Grandmaster as well, solid player, known for his macro style. I'm familiar with him, of course. I'm familiar with everyone in the range of 5K, all the way up to 7K. I've played them most likely at some point in my life. I play a crapp on our games. And Heaven is a good one. All right? He's a good pro-os player. And if he says that something is in balance, we've got to take him serious. So what do we have here? Early game-wise. We have a scout. He scouted everything. Okay? What does he see? He sees a command center. Factory coming up here as well. Second gas as well. We have that bunker very far forward. That would be legendary if a unit decided to pass it. buy on the side. Marines now popping out. Is this Reaper is moving across the map at a rather slow speed that does somewhat surprise me? Have an opening up with a Twilight Council. A little bit of a Reaper wall, Twilight Council. Let's see what Goody's plans are over here, sending the Reaper back home. God. Doesn't want to harass, doesn't want to scout, do they just wants to keep it alive for now. That's completely okay. What else do we have here? Orbital command starting on the natural. Second gay gas. Now, a second gate on the way here as well. We're going to get a little bit of an adapt attack. Now, Goody, we know he's going to be playing Mac. Okay, I don't think Goody has ever researched Stim. Rumor on the street even is that Goody doesn't have a hotkey for Stim so that he can't do it. Rumor on the street is also that Goody clicks all of his upgrades with his mouse, though, rather than using the hotkey. So maybe not having a hotkey on Stim isn't that big of a deal in that case. A bit up with a cyclone here, reactor on the barracks. tech lab on the factory and I wonder if we're going to see Marines being popped out of this barracks that will be re-actored or if he's going to swap it with either the factory or the starboard here. I know that Goody used to love Banshees as well. I recall for a while in 2011 I want to say or 2012. I really struggled and also in Heart of the Swarm at some point I struggled with his Benchy Mac style. I just couldn't figure out how to beat it. Back then everyone sucked massively. So styles that just kind of sat there and had tanks were really good because people had a low eco-hole. the time. eBay here is being produced. Don't get fooled by it. That's not for upgrades. That's just because it's cheap to build it in the wall. Goody with a tiny little bit of a supply block here and having the signing to cut workers for a tiny tad but not that long. Honestly, build order wise, this is looking quite solid. We have that robotics facility coming up. It is post-nexus. That is not a bad thing though against the Reaper. Like, build order theory-wise, I'm much preferring what I'm seeing here out of heaven over what I'm seen coming out of Goody. Goody's build order, quite frankly, just seems terrible. He's also moving from supply block into supply block. He was supply block at 46. Now he's supply block at 54. He's going to be taking a Ford gas already, despite floating 300 gas at this point. He's adding in a third CC as well. Like this is not efficient at all. This is the opposite of efficiency. Non-efficiency. Are they getting a turret on the edge? Just in case it's like a four-gate blink. If this was a fourgate link, I'm pretty sure that Goody still would die because he legitimately just has no units. Isn't looking all that hot. It really isn't looking all that hot. Double forges as well. Going up here on the side of heaven. Heaven hasn't really been scouting, though. What's the chance he flies his observer into the turret, by the way? Oh, it's a pretty fat chance, isn't there? He's going to pretend like he doesn't care as well. He's not looking at Observer. You know, I can't even blame the guy for it. Because honestly, if someone builds a turret to deal with your observer, the guy that built a turret is the idiot. Not the proletles that loses the observer. I don't think you can flame the protels for losing an observer in a turret that is randomly placed here five minutes into the game. I don't buy that. I really don't buy that. However, if he loses a second observer, then we're allowed to flame him. But, see, Evan is a smart guy, except for the fact that he has a legitimately zero info. Feel like he's playing the player more than he's playing the matchup. Because if you were to open like this every single time against Terran, I reckon your win rate is going to suck pretty freaking hard. Legitimately zero info whatsoever. He's seen a factory and a starport. That is pretty much it. He doesn't know. Look at his tank line. He doesn't know if it's bio or whatever. And he's taking a fort base off of double gases, getting an absolute 11 gateways already right now. Like that's a crazy amount to me. That's really not okay. Barracks here floating in the dead space. as the third command center has finished up. And we have some serious oversaturation here as well in the natural. Supplies look very favorable for Goody, but that's of course because basically all of heaven's money right now is being invested into infrastructure. He's adding nine gateways on top of the Ford he already had. That brings the total up to 13. There are two forges out. Ford base, we get cannons as well in case of Heli and Harvass. We now have another random turret here just being added in, kind of in the semi-middle of the map. as the first Banshees actually are being produced here. After we have two Vikings, a bunch of tanks, one Benchie. We're not going to get a second Benchie and Cloak to finish up. What is this? This is the blue flame as well, the pre-infernal igniter. We're not seeing cyclones, just a single cyclone for early game safety. So really Goody, practically still playing as in, you know, in his heyday of StarCrafts too, in Wings of Liberty. He really isn't building that many units. They weren't possible. StarCraft 2, without any of the expansion sets included. Now, when we're talking about Mac, there are a couple of possibilities, okay? So one thing you can do is you can really start dropping heavily with zealot stalker. What I personally like to do a lot these days is just massing stalkers and then blinking on top of tanks. That tends to work very well than having a prism for zealot run by or zealot attacks in the main or into the natural, and then slowly we're surely transitioning into Disruptor and then Tempus. That way you kind of have these natural transition into the next units that just win the game, to be honest. Like once you get Disruptor Tempest out against Mac, you usually just win because you have better Eco and there's no counter to Disruptor Tempest that comes out of Mac. You're going to need Viking Ghost. And you can't really transition easily into Viking Ghost if you're playing Mac initially. So, yeah, I often feel like if you get to Disruptor Tempest, the game just ends. but heaven here has different plans. He's going to play Pure Salad Stalker. Now, if you want to bust your opponent, I feel like you need to attack as soon as possible, or you need to go with a bunch of archons. I'm not a huge fan of pure zealot if you're hitting this late. Zealots don't skill very well against Mac due to the existence of the hellbat, the existence of chokes and the ability to wall things, which is what we're seeing Goody do over here. Like this bottom side is not really a viable attack angle. The right side, I kind of is a viable attack angle, but at the same time, there's so many halberts already, that this doesn't seem like a brilliant plan. Heaven is waiting for the 2-2 right now, after neither player have really done anything whatsoever in the past nine minutes. We're now, well, at least we're setting up for an attack. Also, who didn't mind if you just kind of sits here and waits until Goody moves out? For the sake of the game, I hope that's not what's going to happen. but for the sake of heaven, I hope it is. He decides to send 25 zealots into a choke where I think four zealots might have had surface area, two of them hitting the sensor tower, one of them hitting the CC, and then one zealot hitting a tank. This was probably the worst fight he could have taken here. 2,700 resources lost for a goodie, 6K resources lost on the side of heaven, who is severely outmining his opponent here, by the way, But this was a fight. Feels like without any real objective. He just kind of went there. Like, hey, I'm maxed. I want to not be maxed anymore. That's kind of what it felt like. Just, oh, this is also a wild one. Scouts forward, realize he killed five halberts before, now moves in with 50 less supply. Move commands. And starts attacking the bunker. Kills a little bit of, bunker and a tank and loses about 30 zealots there. So either there was no objective here. He's actually going to rebuild the bunker. I love that so much. Either Heaven just doesn't have objectives or his objectives are really bad. What I do know is that Heaven would have, you know, he possesses a quality that makes him one of the greatest people alive. Well, if he was a soldier in World War I, you know. heaven would have had a blast just walking going for a cheeky stroll into no man's land he doesn't need a reward he doesn't there doesn't need to be a payoff at the end you know the process is what he enjoys the most is going places and seeing things and his zealots also seem to really enjoy that process of just walking into the same meat grinder well so far twice in a row now but doesn't seem like heaven is quite done yet with this crap as he's going to be setting up another semi flank has a lot of bases though look at this you have seven necksi 96 workers and he's only on five gases like the mineral income at 4.5k is some of the highest mineral income i've ever seen now that have a toss it is possible to see this with Terran due to the mule but you almost never see this with toss because we usually just have higher gas counts so this is kind of wild this is honestly uh probably a bad trade but better than any of the trades before this is an an interesting interesting move as well, particularly interesting because there's no reinforcement ability. And the fact that the observer was not in position for the first eight seconds of this fight, resources lost, we see heaven doubling his opponent. Now, while doubling your opponent usually is good, then it comes to resources lost, that is not a great thing. It's a bit like being proud that you've cheated on your partner twice as much as they have on you. I'm not sure if that's a metric you want to put on your Tinder profile. Then again, what do I know? Fort base here. This might be the fifth actually here being set up. We have a fort here already. More zealots as well. And like, yeah, that tank looks interesting. We could also stare down another SUV and lose eight zealots. As overall, yep, 18K lost here for heaven. Against the, well, almost 11k lost for Goody. Still not the end of the world. In a way, I feel like this fight, you know, it brought at least a little bit of progress. There, a lot of tanks went. down. So really it's just pure hellbat benchy at this point. And then moving in with zealots, perhaps isn't the brightest call? I really don't quite understand why we're not getting any Archons. Archons are insanely strong against Mac and so are immortals actually. But Archons, they have so much, the ability to tank and they're really strong against Hellbets. They're powerful against Banshees as well. They're just a good unit all around. Like I'd love to see some gases and some of these Archons being added in. Um, this is... Okay. You know what happened here? This was pure disrespect. Okay, this was pure disrespect. Here, Heaven believed that his opponent was so slow that he wouldn't be capable of move commanding the helbets to the other side of the tanks. He was like, you know, I'm going to hit from a different angle this time. And there's no way he's going to be capable of responding to it. And Goody, you know, he's kind of sits here, looks at it. He makes like the mental calculations, you know. It's like, yeah, helmets in front, tanks in the back, tanks in the back, helmets in front, what do I do there? Makes the executive decision here to move the helmets to the front. Once again, these zealots are getting absolutely slaughtered. Actually, Zell is going for the, once again, for the bunker. He's like, oh, that bunker's rebuilt. He probably plays a lot of value in that then. Let me take that out again. The bunker seems to be important for him, or I wouldn't have rebuilt it, surely. It has another attempt at it. It doesn't quite kill it. It deals a little bit of damage. takes out, I think two more SEVs, almost deals 100 damage to this depot as well, while he loses 8 more Zealots. Overall resources lost 12K to 22K, as Heaven here hasn't even taken this base yet. He's now taking the top right. So the total amount of neck side that are out right now is 7. It's going to be, well, this base isn't. So it's 8. 8 versus 4. Big link forward here. damages the planetary halfway through. It's like, oh, I was in position again. The tanks are still there. I just don't quite understand what he think was going to happen this time around. You know, every single time so far he's moved into a position, there were tanks there. Did he really think that this was the timing where Goody thought to himself, you know what, I've been sitting back for 14 minutes, I'm not maxed yet, this is the timing where I'm going to unsege all of my tanks and wait for the other. guy to blink in. It's like, what the hell is this blink? This is also not multitasking, by the way. This is A moving zealots into a base and then blinking forward. And I'm going to go, that was multitasking. This is not multitasking. This is queuing something up and an A moving on the other side as well at the same time. This is a good pullback though. I like that. That's solid. You know what you could do here? I should have pause. You know what you could do here is you could rotate the stalkers towards the left side, take out these rocks and then blink forward. Because Honestly, Goody has way too many tanks on this right side. So although I freaking hate the game plan here coming out of Heaven, even with this game plan, it could have been better. Heaven, however, has a different rotation in mind. He decides to attack the angle where the most units are. Now, this is a very smart play. He just freed up about another 35 supply by losing all of these zealots for free so he can warp in another eight zealots and then another three. Now, this is the type of genius that you don't see very often at this level. It might confuse Goody. He's like, oh, he's throwing away zealots. He's probably making an air transition. So Goody right now is thinking, ah, maybe I need to add in some Vikings into the mix, you know, I need to start thinking of the lady and boom, it's actually more zealots. He just made space for more zealots. This is a good blink forward. It's not very efficient, but he took out two bases that it's better than he's done in the past, you know, 10 minutes in all of these traits. did end up losing a bunch of extra zealots once more. Money is also kind of starting to run out. We're at 4K right now. Actually, these bases are still fine. What am I saying? This is doable. This is doable. We still have that top right side bases. I'd love to see a Nexus here. Just going up to 9, I think, might be necessary, because resources lost. We still see Heaven doubling his opponent. We have 11 banshees out. 13 tanks. And now we have an arc on transition. Okay. 11 more zealots. So he's like, I'm going to free up a little bit more supply by warping in zealots, then getting rid of those zealots, then warping in a couple more. But then afterwards, surely, we're going to see a serious transition into some actual units. I also feel like heaven is kind of trolling here. He's like, oh, it's impossible to lose. This guy's an idiot. You know, let me just send zealot stalker into his army this entire time. And then, you know, he basically, he accidentally got a, got like, a grant to, to build like a house of Lego. He got like 500 million or so. You know, he has a subsidy. He didn't think he was going to get it. He got now. He's like 500 grants. Like, what am I going to spend this on? And for the first like nine months of the project of building this Lego house, he's just ordering bottle servers in the club. And whenever the bottle arrives, you know, he's big champagne bottles, the most expensive one, just throws the bottle on the floor and looks to the waiter in the eye, gives him a wink. Like, that's how we do it here. Nine months in, most of his cash has been spent. and he realized he hasn't bought any Lego yet. Which is kind of a necessity when you're building a Lego house. It really is. A house made a Lego. It's probably pretty expensive. I was surprised how expensive Lego was. I once tried buying one of these Lego structures, a Hogwarts Lego structure, like a Harry Potter with the wand. Jesus Christ, this got awful. And it was like, it's like a freaking 150 bucks or something. It wasn't even that big. Like it was mediocre big. To get these little, little Star Wars thingies for like 15 bucks. Like absolute rip-offs. Holy crap. Like 3D printing should take these guys out of business. Get out of here, son. This is a better army, by the way. That was a terrible engagement. The kill the planetary loss legitimately like another 20 zealots. This is a good move. This is the first time Goody has moved to the other side to do something. kill the base. That's enough for today, guys. We're going back home. Back to the airbase. God, he's a plane builder. I can't believe it. 15 Benches out. Army value here, 3,500 gas, 6,700 minerals. Oh, base gets taken out again. Nine Archons out now. Honestly, there's also no solid angle to really engage into anymore, because this has a ramp. This is a ramp. and there's no base here. This feels kind of uncomfortable. In a way, I feel like Heaven should be attacking like this. She's literally lining in here. Three Archons first, then the next two, then the next one. This is another one of the worst engagement I've seen in my life. If I were to make a top five of worst engagements in 2023, I feel like Heaven would be taking at least the top three spots. Maybe even just the entire top five. Like, dude, all of just beat his game. Like another 30 zealots to kill a bunker. Oh, the bunker's gone, actually. Good, he hasn't rebuilt it. I bet heaven feels like he's got scammed now. You know, he's like, wait, he didn't rebuild it again? I guess he didn't care about it. I invested all of this money. Oh, come on, please don't do this to yourself. Like, this is insanity. This is actually insane. Like, he just keeps doing it. The Madman. He's killed two SEVs. Loses 15 zealots here. He killed like two tanks. This SCV is dealing more damage by itself than the 18 SEVs that went into the natural here. And here come another 17 stalkers as well. Just targeting down Vikings. Because that's the real threat right now. Heaven with his strong analytical mind looks at this. It's like, I have a prism. and he's eight Vikings. My prism isn't quite as good if there's eight Vikings. Let me take those out real fast. He's like, ah, he's also building a mothership. Like, honestly, at this point, it's starting to feel a little bit scary. Well, it's actually scary. Income is the same. Can't afford the bottle service anymore in the club. He's still trying, though. He's ordering the bottles. And the bill comes in. He's like, well, you know, he's like, how about we trade that bottle? for my t-shirt, you know. The way, he's like, nah, don't quite think that's something I'm down for. It's like, please. I need more salads, please. I want to attack the eBay. There's still an eBay and the natural. You don't know about it, buddy. Like, all right, we can do it. Mothership here pops out. It's going to start moving across the map. I wish there was an upgrade that could make the mothership spin quicker. and then if it spins very quick it kind of it rotates itself into the air further like another level you need you know like super spade or something like that and from there it can shoot down as well I feel like that would be a cool game mechanic you have an invincible mothership on top of it using his powers there's a lot of Templar here by the way which is interesting because Storm is not necessarily great against tanks I guess it's pretty good against banshees. Feedback's also good against bansche. You know what? I like it. Just honestly, anything is better than throwing zealots into the meat grinder. So he could be building mass sentry right now, and I think that would be more efficient than whatever the crap he's been doing so far. 52K to 26K. I'm not great at math, but that's pretty much exactly half. It's nice to see. Gateway. You know the reason why he hasn't taken his base is because he blocked it with a gateway and a pylon about 10 minutes ago. and now he doesn't want to take it out. He's like, that's wasteful. That's 250 resource. He could be spending on all zealots. He's like, actually, I'll just go for the long distance mining here, guys. I guess otherwise I have to rebuild a pylon and a gateway somewhere. That'd be sick. And I only have 17 gateways. Oh, there goes the mothership. There come a couple of storms. I don't know more damage to the zealots than anything else. But then again, zealists don't really count when it comes to, you know, in heaven's analysis. It's like, zealots. I can hit those. you know how people often say I'd rather have one what is it I rather have nine guilty men go free than one innocent men go to prison and that's what heaven says as well I'd rather hit one Viking rather hit one Viking and nine zealots than no zealots that's just it's not entirely the same but the logic here hasn't been completely thought out yet by heaven He just really likes making sure that zealots die. And whatever it is, he'll change his philosophy to whatever achieves that goal. It's not very morally consistent when it comes to that. But I appreciate it anyway. You know, he's a man with a plan. And he's been following that plan to a tee. Because so far he's lost 250 zealots in a 22-minute game. That is more than 10 zealots for a minute that he's been throwing away. I wonder if these zealids did more than 1,500 minerals in damage. I'm actually not entirely sure. I think they might have. Not more than 2K. Like, they killed the bunker twice, so that's already 200. And I think Zealots have killed maybe a base, but we also seen a lot of lifts. I'm not sure if they've killed more than 2.5K. Like the main damage coming from the stalkers, I feel like, that we have been seen, but I feel like automatically. Maybe with SCV kills. Yeah, maybe I'm over-exaggerating now. Here comes another attack. Zellet's coming in from the bottom. This has been the best zealots this entire game. As they took out a tank, that only cost him seven zealids there for a tank. Supply-wise, not the greatest trade. I forgot about the fact that there are 11 Banshees, so didn't take an observer with him. Happens to the best, you know. Banshees have only been out for about 12 minutes right now. It would be weird to be completely prepared for that. He just isn't building any either here. He's starting to seriously sweat. I can feel it. You know, the body temperature starts to go up a little bit. here for heaven. I'm actually pretty poor. I'm starting to count his opponent's mineral patch. Like, I still see five. There's a couple over here. Like, maybe I can outmine my opponent. Now, honestly, he could. If he just mines from here, all you really need to do is heaven still. To this day, all he really needs to do is just sit back, max out on Arkholm Stalker, get some immortals in there, and then start mining from this left side base. I mean, you still have good mining here. You have a little bit of mining here. You have good mining on this right side as well. So you're going to be fully mining two bases against... Well, honestly, this is pretty empty. Like this... There's not that many minerals left here anymore at all. Well, yeah, that's not true. It's like 2.5K. 3K. This one has nothing, though. And there's still this base? Should be capable of denying that. You just want to max out, right? You just go and... Once you're maxed out. Now, there is an observer here. It's still not a single air unit, which is just really stupid. it. Just brilliant, brilliantly dumb, really. Also, no observer speed, no stalkers here to help out. So he's actually just getting kided. I don't think I'd ever really say that the Benji, you know, destroys an Arkon. But I guess if you have nothing as a supplement here or like a, as an extra unit to help out, I guess Banshees just do kind of kite them to death. A couple of stalkers that should end, absolutely. Very weird stuff. have a bunch of stalker zealot here on the left side once again heaven doesn't need to do anything at this moment all he really needs to do is just sit back relax throw down a fleet beacon get a stargate he has one starkey already has a fleet beacon he's been building motherships right he has I completely forgot about it he could just literally could just add any amount of air units not entirely true if he just adds a couple of tempest here like four or five tempest and this game is so far in his favor right now. This is a god-awful fight as well. Poorly synchronized. Loses his entire army on the bottom side. Once again, without an observer, how that is even possible. God knows. Is forced back here as well. Now, Cootie is starting to feel, you know? He's feeling emboldened there. He's like, oh, well, not a good fight. I think I can take this fifth base. 26 minutes into the game. Benji's moving towards the left. She's the recall. not that much though, that's three Archons. That's it. Still 10 zealots. We're about to hit the 300 zealot lost number. That would be crazy. That is actually one of the highest numbers I've seen in a in like a serious game. I remember this game between, I want to say it was nice versus spirit in Intel Extreme Masters Katowice 2021. I feel that like that was 200 or so or 250 as well. It's like just pure zealot the entire time just being wasted again and again. And again. and again and again i feel like this game has just been like a copy of that except at a lower level and with significantly worse trades so here come more banshees once again no observer with this army why that is god only knows even god doesn't really know it's like looking into into heaven's brain first of all looking for it you just gets through the scores like nothing there and it finally finds the brain and starts looking for the process like man this doesn't make any sense this is poorly coded this is this is it's I don't get any of this crap. Did I really do this? No shot. Freaking contractors, man. Writing crap code again. This is why I should do everything myself. I shouldn't have rested on that seven day. Shouldn't have rested. It's unbelievable. Oh, yeah, yeah, yeah. Okay, Temp is actually being added in. Yeah, yeah. At this point, he's like, he's realizing his wealth to lose somewhere. Omar. It's like, oh, I should probably build the good units now. Ha ha. This salad stalker didn't work. Loll. But he's been trying hard already for the past eight minutes. And we can all feel that. Look at it. She's getting owned. It's getting owned. You're getting owned, buddy. You're getting owned here by Goody. Their Panzer General does it again. Gigi, puff. Clapped out of this game. Rinsed is what you've been. Heaven. You've been rinsed here by Goody. Poof. And I mean, this is just, this is, this is just, this is just. such a beautiful little game. This is a beautiful game because you have new blood versus old blood, okay? Goody here, he's playing for the wind. Yes, his hands aren't as fast. Yes, his strategies might not be recent. And he's only built a single non-wings-of-liberty unit this entire game in that single cyclone. Everything else he could, this might have been a Wings of Liberty game for him, okay? But he won't be mocked, not by someone like heaven. And he sees him, he's like, ah, Stalkerzell, do you think he can do that? I've been playing against Stalkerzellet since before you. were born, you prick. Because Goody also played Mac in Brut. Now, I played Prolos in Brutwar, I think. Maybe he played Mac in Brutwar. Well, yeah, one of the two. Pretty similar in Brutoir anyway. And, yeah, he's not getting mocked here. And I haven't tried it. Mess Stalker Zell, obviously, is god awful. All of your engagements were seriously terrible as well. Your transitions into Archons were very late. Once you realized that the Stalker Zeld wasn't working. It was too late. You took the far left side base way too late. You kept attacking without even being Macs. You kept attacking at terrible angles, and all of your traits just sucked. And then finally, this is my favorite part, is that you were trying to, you know, you're like, oh, I'm going to try to do it without air units against Goody. Let's see if I can do it. And then you don't even stick to the challenge, you know? So you have no skill and no integrity. You're a double loser because you end up going for Tempest and then still losing. This just makes me so freaking happy. This is like challenging your cousin to a game of chess. and you're like opening with some crap openers like, ah, let's open with G4, you're never going to see it coming. And then when your cousin goes to the toilet, you take away the queen from the board. You know, something like this. You're cheating. No integrity, no skill. You suck. And that's just the way it is. That's also going to be it for me today, my dear friends. Thank you all so much for watching. I hope you did enjoy this episode of Is It Inba or Do I Suck? If you did, don't forget, hit the like button. Subscribe to the channel. I hope you all had a Merry Merry Christmas and I hope you all will have a great New Year as well. There will be more videos before. I'm just going to say it every single day because I'm such a festive person like that. Thank you so much and bye-bye.


Even These INSANE DISRUPTOR SHOTS Could Not Save Him?! | Is It IMBA Or Do I Suck

Those Purification Novas were insane though!  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #IODIS

Dear Harstam, you know those games where you feel like you played well, but got completely outclassed nonetheless. This was one of those for me. Here I am doing my best to keep an eye on my opponent, while macroing at home and dealing damage. Instead, I have to fend off constant aggression, and when I counterattack, I get stymied by a planetary fortress and squads of ground troops backed by Liberators. I struggle to keep up with constant drops and lose entire expansions, as I juggle the rest of the fighting. He even left mines in the ruins of my bases to kill non-combatants going about their daily task. A war crime, if you think about it. Looking back, I feel like I played well, but was overwhelmed by Terran's superior defensive and drop capabilities. So, tell me, Cap, is it Inba? Or do I suck? This was sent in by a North American Terran player called Chuff, who is in the Diamond League at 3,150 MMR with a simple question on whether Terran is imbalanced, or if he sucks. Let's figure it out. The map is Sight Delta and the opponent is called Necessary Paper, without an E, as I don't think there were enough characters. The character limit was reached before the E could be written. I guess the E is the best one to actually skip in that case. I do like that. We have a fast scout coming out of Chuff over here, who is not a gambler. He doesn't say, hey, I want to be lucky here. No, he says, I want to win the game through thorough scouting with good information, solid responses all around, and a nexus that is 150 minerals late, and trying to construct it with two probes, and a pylon that is too early, and in the incorrect position. And a complete lack here of a cybernetic score. Now, I saw that necessary paper over here opened up with a Reaper expand, executing the build order, practically perfect. If this Reaper goes straight across the map, there's going to be about a, I think, like a 30-second window in which this Reaper just has free game in the main base, can just do whatever it wants. Luckily for Chuff, that is not the case, but this is still a very bad mistake. just because someone didn't capitalize on that mistake doesn't mean it ain't bad. This has the potential to lose you three, four workers. You're forced into building a fast zealot. This zealot, please mind, this zealot is going to pop later than an adept or a stalker usually would. The standard timing for an adept or a stalker to pop is two minutes and 20 seconds into the game. And that is not being reached by this zealot. Also, it wasn't being chrono, so I guess you save a crono. But now you have a zealot. and technically a zealot still can just get kited by the Reaper. Follow-up is going to be an adept as well as a battery in the main. We have a third pylon which absolutely is not necessary ever. Fourth pylon, which is definitely not necessary ever, because the Nexus, look at this. If you don't build this third pylon, you're going to have 29 out of 31 supply. Okay? And then the nexus finishes and provides you with enough supply so that you don't have to build that pylon it. You can focus on things like tech, second gateways, nuts, maybe Warpgate, if you want to ever get that in your life. Reaper moves across the map, arrived about 30, 40 seconds late, I'd say 35 seconds late, and still manage to get a probe kill. Total probe kills on this Reaper right now, two. Total probe kills overall is three, as the scouting probe also ended up going down. Absolutely terrible start. I think this possibly is one of the worst starts that a Protoss player could have, and we're at a level right now, Chuff. 3,100 MMR, where I think the first two minutes should be tight enough that this doesn't happen. I'm not saying that you shouldn't lose any workers to a Reaper, because maybe your opponent is just quicker than you are. All I'm saying is that you should know the order of your first two buildings, okay? This is, if we compare this, imagine you're an aspiring artist, okay? This really is the phase where you're, the face of the painting where you put the canvas on the stand, and you're just putting, you know, that you have these things with paint in it, these paint bottles, and you're putting the paint on your little plateau. I don't know what this is called, the thing that you put the paint on. And you put on your little beret, so you appear to be French. Like, this is the face we're in. Right now what you're doing is you're eating the paint and you're shoving the paint brushes up your bum. Like, this is not a very efficient way of opening up as an aspiring artist or in a game of StarCraft 2. You know, if you put the paint on your brush and then you create something, that is ugly, that is fine. At least the first steps were there. We can't progress from there. But this was an absolutely god-awful opener. And I would really recommend just figuring out what your first three buildings are in what order and at what timing they should be constructed. Because if you don't have that down, it's going to be really difficult to improve. Very, very difficult. Because if your fundamentals are wrong, like the building is just going to collapse, right? that's the same here in StarCraft Fundamentals are wrong your build is just not going to last it's not good we have a second gate sorry we have a third gate second gate is also done right now there's no tech we have 700 gas into a robotics facility to me it feels like there is legitimately no plan which is really nice because it also means you can't deviate from the plan see what I'm doing there like in a way it is kind of relaxing to play because you watch this replay and you go like ah I followed my plan completely to a T because there was no plan so you're always following it you're always perfect in your builder at execution because you have no build your plan is to be planless to be formless like water you know what is the Bruce Lee quote again be like water now you put water into a cup it becomes the cup you put water into a bottle it becomes the bottle you put in the teapot, it becomes the teapot. The water can flow or it can crash. It can water, my friend. It can ebb, it can flow. You put the water in a bottle. It becomes the bottle. Your water, though, is contaminated with garbage. Because this is not good water. You put this water into a bottle. You can't use that bottle for drinking anymore because there's now poop inside. It sticks to the walls. Disgusting. Double ford over here as well. We could start upgrades, I guess. Usually you do that after you get a third base or after you get more than five units, because getting two upgrades at the same time for an army that is 10 supply is usually not quite the optimal way of playing. You're throwing down a cannon, a battery, you add in two more stalkers. As I think you've spotted your opponent moving across the map over here, we get a forward scan. This is like all alarm bells should be ringing right now. I don't know how alarm bells sound like, but kind of like that. Good force fields. Instead, use the guardian shield. Now, for the people unaware, there was a hundred energy on that sentry. And this also is a two forcefield ramp, which means that had Chuff responded appropriately to this threat, he could have just fully forfeeled the ramp or cut the army in half if you were very quick. Now, of course, this is a little bit lower MMRs, so it might be hard. I'm also loving this pro pool, by the way. That's an absolutely. genius move. Here, this is actually very kind by Chuff. Chaff here realizes that despite his best efforts, his opponent hasn't actually killed any workers yet. He accidentally held this, despite having a terrible build order and not force-fielding the ramp. Chuff here begins to realize, hey, wait a second, my opponent invested a lot in these marauders and marines. He's not going to kill any probes. If he doesn't want to come to the probes, we'll let the probes come to him. So he pulls the workers not only losing mining time, but also going to be gifting just a couple of worker kills to his opponent. That is just, I love that. We're in the December month closing in on Christmas over here and you see Chuff already has that Christmas spirit. Oh, actually, ends up losing three more workers as well as losing about 150 to 200 minerals worth of mining time. So a very kind gesture here by Chuff showing that despite those two being enemies, you can still have respect to one another, you know, and give these kind of, little symbolic little gifts. We now have blink on the way as former stalkers are getting warped in. So I guess we're on four, okay, we're five warp gates. An observer is coming out right now. There is, I guess this could be considered some slight oversaturation. So once again, Blizzard, Mr. Blizzard, the guy who started the company, the CEO of Blizzard, Mr. Blizzard was kind enough to add numbers on top of the nexus. Okay. So as you can see here, workers 10 out of 16. This has the white color. That means that it is not fully saturated yet. The moment this color turns red, it means it is kind of optimally saturated. I think it happens at 16 or so. You can technically saturate a base up until 20 workers and still get some return on your investment there. This, however, is 30. 37 workers, so that is 17 workers of oversaturation. That is an entire base of mining of oversaturation. All of those 17 workers would be actually making more cash if they were long-distance mining right now. That is how bad. That is how bad this is. Now, usually what you do is you just get a third base so you don't have to long-distance mine because long-distance mining is also extremely inefficient and it takes a long time to get some serious return on the investment on your probes. but I still yeah I prefer the long distance mining here over the short distance mining so although you're this is still terrible it is at least slightly better terrible you know it's it's not you have god awful and then just very awful you're not at awful yet there's like a couple of steps below still but you know you're you're getting close to just having an awful build right now for now just very awful I also love this move this is a really cool move I used to do this a lot when I was younger, while playing hide and seek. Just hide behind the bushes. You get no information here whatsoever, but neither does your opponent. So you'll scare the ever-living crap out of each other, once again, providing perhaps entertaining scenarios in the future. So Chuff, not only thinking of surprising his opponent, it's surprise, not just with gifts, but also with an army behind bushes. What you could do is just put a stalker in the bushes that provides vision towards the other side as well. I'm also not sure why our army is in the middle of the map. Like, unless you believe that your opponent stop building units for about half an hour, it's obvious you have a smaller army right now, and ProDOS always needs to fight in range of batteries initially. Your opponent currently has what, like freaking nine marauders or something? 12 marauders, 14 Marines, and you're in the middle of the map with one immortal and four stalkers. If he were to move out right now and find your army in the middle of the map, congratulations, Chuff. You have just gifted your opponent, not just a couple of probes in the early game, but also about 26 MMR. Good job, buddy. as Prism now starts we get extended thermal lens on the way I just realized earlier today that people always call it thermal lens but it's extended thermal lens which means that the regular the regular thing of the Colossus is already called thermal lens so when people say he's researching thermal lens every time I'm co-casting with someone and now I'll just start making fun researching thermal lands he already has a thermal lens you massive idiot God no one likes you can't wait to beat you up That's what I'm going to say next time someone says that he's going to research thermal lens. It's going to make me a lot of friends. This was some nice kiding as well here by the stalkers. Managed to take out a marine losing immortal and five stalkers. So overall with decent trade, Chuff didn't have the clarity of mind there to bring a couple of probes to sacrifice as well. Otherwise I'm sure that would have happened too. If necessary paper would have warned him that a fight was incoming like this, we would have seen a couple of probes there, just as a sacrificial gift. Chuff really in the Christmas spirit already. Love to see it. I love to see it. Extended thermal lens is finishing up. That's an upgrade of 100 seconds. And we currently have a grand total of zero colossus. Actually, we don't even have a colossus on the way yet. So this is very rare, but this is also kind of par for the core so far in this game. Getting upgrades for units that don't yet exist. We saw it initially with the double forge for the five units. And now we're seeing it with the extended thermal. lands for the non-existing colossus. Very high-tier move. Necessary paper over here is roaming around with about 20 marauders and 21 Marines. Has two Menevacs out. Now four. I would love if he'd start using. Where are these Menevex actually? Okay, all four are over here. That's cool. Fifth base is done already. Necessary paper. Yeah, so four base mining, five base is done. It's going to get an orbital command there. While we see Chaff taking his fort right now, superior upgrades or well, wait what? It's getting grapetic boosters. So the observer speed. I'm looking forward to see this observer get out of surveillance mode. Surely that is going to happen at some point during this game. Maybe Chuff doesn't realize that all upgrades or like that a lot of upgrades are kind of unit specific. And he just believes that getting upgrades is good in general. Like he wants heard as the upgrades are important, but he doesn't quite understand. how they work. He's like, oh, upgrades are good. They'll throw it on a fleet beak and get Annie Impulse crystals and then start booting out Colosses and Immortals. It's like at least they got Annie Impulse. Didn't feel like it really improved my units though, but I got it. It's getting a couple of disruptors. Single Colosses here, of course, with that extended thermal lens, as well as the double disruptors. Looking sick. For Zellet, the VARPRISM heading in towards the main, or well, heading in towards the dead space. We'd love to see it going to the main. There's really nothing to defend. We have 200 energy on this Nexus or on the CC. We have about 69 over here and then lower amount on the third and the fifth orbital command, the third and the fourth orbital command. This is a nice army split here coming out of necessary paper. I recall Chuff saying that he was under constant aggression, but he's been attacked once so far in a six-minute game or in a 12-minute game, and this is the second minor attack over here as well. Mines are both visible here in the cannon range. actually seeing an army split. Colossus knows he has the extended thermal lanes, lands and start moving forward a little bit too aggressively in my mind. This is a very interesting attack. But it is working so far. I don't think this nexus is going to fall, is it? Could heal it with a super battery, not the case. Okay, main base also under attack. We see 38 workers being killed so far. Some swift moves here coming up. out of necessary paper, who scans, sees the Zealots. And it's like, okay, just going to pick up half of my army and put it in Metavax a little bit further towards the north. These Metafax are still going as well. This is a clean-up. That's nice. We'd love to see some extra upgrade. You could say, oh, no, awful that he lost a lot of workers as well as a third. But he's floating cash anyway, so really it's not the end of the world. It's not like his lack of eco is losing him this game, you know? He's losing this game because it just doesn't produce stuff. We'd love to see a sentry as well just for a guardian. Is this the same prism from earlier? I think it is. Oh, Observer actually moved. I moved quite a distance as well from over here till there. I understand why Gravitic Boosters was research for that. This is also a good move. I love this one. Bam. Just analyze this position for a little bit, okay? A little bit of analysis, okay? So what do we have? We have full vision right now on our opponent's army. on our opponent's army. We have a massive army out here. Okay, like huge. This is actually a free win if you fight this army. Okay. Now, you have a base that shoots as a massive cannon and what is it? Freaking 1500 HP, okay, as well as the ability to repair it, 1,500 HP. Then you have a base that has no defense. Now, a lot of people would look at this situation and think to themselves, I'll take the path of the least resistance. But that would be incorrect. Just like Isaac Newton did, we see our man Chuff here taking the road of the most resistance. He's making it difficult for himself. Why that is, I'm not entirely sure. But that is what he does. He flies into a turret, loses his ability to reinforce. The drop enters his fort base, but this is an afterthought right now. Good purification of actually. That was nice. That was nice. Loses all of his zealots into the planetary. Not a purification of it. I could hit. It does almost hit. All zealots now officially... Oh my God, there's a huge purification of it. All zealots now officially gone. It's like, okay, maybe that base I can't quite kill. He realized this is a nut that is too hard to crack. He can't get to the inside of the nut. What is the nut inside of the nut called? Because you crack a nut, then what's inside of the nut? Is that the fruit? The fruit of the nut? The seed of the nut? The nut inside of the nut? Actually, no, what it's called? Anyway, he can't get to it, is what I'm trying to say. I love that necessary paper also realized that his opponent might have minor brain damage and that he just is setting up all of his defenses right now, the planet there. He's like, ah, he attacked here before. Surely he's going to go here again. Not to the exposed third base. Surely that's not going to be where he'll go. Right, guys? Right? We have a major drop once again in the main base as well. As honestly, pretty decent response here when it comes to those drops out of chuff. recalled, went home, dealt with it now could start moving across the map again if he wants to. There's no base over here. There's no base over here. So it's really one to like four and a half bases versus, well, half, well, one base, I guess. Two halves makes a whole. We have a lot of energy still remaining. Liberators are out as well, just kind of chilling here at the starport. And after the success of the earlier fight, Chavs looks at this and thinks to himself, you know what I can do. First of all, I can probably fly in my observer at very high speed because I researched the grapetic boosters. Oh, it's actually got a micro-it properly. I love to see it. You get a... Woo-hoo! Hello? Okay. That is good. No, I dig this. Okay, this... I hate when I give compliments to people and then this happens. I especially hate it because there's full vision. Like, I know we're not there yet, but I would love to see just the... I wish it's like how you have like the browser history. I want to see the browser history of Chuff's brain right in this moment. Like, what in the ever-living hell was the thought process here? he's like, okay, I'm killing bio with my disruptors. This is the most well-defended base. It's a massive cannon. He can repair it. The army is nearby and it will zone everything towards the left into a range of the planetary. So rather than walking around and going towards the third and trying to hit summer purification of us with the full vision that he has, he blinks his entire army in range of the bio, while the bio moves out of range of the disruptors, the stalkers, rather than fighting the army, start right-clicking the planetary, and then he hits a purification nova. Look at this. On all of his zealots that are still remaining. He gets all of them, which in a way is impressive. I know he didn't micro this on purpose. It's kind of cool that he did get all five, loses his stalkers. So about 40 supply down the drain here. And then it's like, oh, actually, let me try hitting the bio again with the purification. advice, like, well, this didn't work out. Maybe I should try with an easier, not first. And go to the third base. Would that maybe be a good plan? And here's the mines. Okay, I like that. Good play here by necessary paper. Necessary paper still thinking that that economy is an issue that Chuff really has around. Chuff has plenty of cash. If he wants to, he can spend all of it. Runs all of these others just bantering through these mines as well. Here we go. Oh, oh, ho, ho, ho. Poof! Hoo! Boof! That's actually a good micro. Freaking Chav has a... really understands how to use the disruptors. It understands how to use vision. But then sometimes forgets that you don't have to attack into a planetary just because it's there. They just kill his own disruptor? What did he shoot there? Well, we'll have it in the slow replay. I'm sure Hamster will figure it out. Can be bothered to go back into the game again. Like, what is this? Like, it's really sick to me because honestly his army isn't scary, but his disruptor micro for his level is way too good. Like he's controlling the ball individually. He's hitting, he's hitting like a center mass of these freaking marauder ghost armies. Like, he's actually playing well with just the disruptors. This is like starting to play well after his opponent has won the game already. It's like, mate, it's over. Oh, the other guy has already passed the finish line. This is legit, like running a marathon, and then once you pass the finish line, you start sprinting like mats. Like, what? Why would you do that? If you had this much energy left, surely, we would not have gotten last here. His control is actually quite good, and now the rotations also aren't bad, but he's just down so far that it legitimately doesn't matter anymore. You can never fight these lips, because there's nine liberators and you have three stalkers. But the purification novas have actually been really kind of okay, as long as you're only controlling the purification of us. The moment you need to do more than one thing, I can see it going wrong. I kind of disappointed by this, honestly. It really felt like you found your stride there in the end. It's freaking planetary. 11 kills, most of those zealotin stalkers. But these lips, yeah, four kills and one kill. I mean, it is so sick to me, but because really the harass, like losing all of your bases didn't even really matter. Like, that was frustrating and bad. But the thing that got you in the end is the fact that you just went headfirst into a planetary, it's like three times over, losing your entire army and then going like, oh, this is not the optimal way of fighting. And then just doing it again another minute and a half later. It's like, why? I just don't understand that. necessary paper, never really used the energy in his main base. I mean, we can go over the game a little bit here mentally, but the entire early game was legitimately just really, really bad. Your upgrades are too early for units that don't exist. Your third base is way too late. You have like 50 or 60 workers while you were stuck on two bases. Like the fact that you were long-distance mining with 18 probes at the 6-minute mark, that is not a very good sign usually. It really isn't, all right? Then your entire full-up is just building stalkers, a single Colossus. Then once disruptors get out, you're actually really good with disruptors. I understand why you rush disruptors. Although I don't like anything you did before that, I love that you understand. It's like, hey, I'm good with this unit. I'm going to be using this unit. I have vision with my observers, and I'm going to use my purification of us. And you did that well, except then you also blink into planetaries. Like, legit, if you just sit back with a stalker Colossus army, move forward a little bit, disruptors and then come back to your stalker colossus while standing outside of the range of his orbital command, I think you win this game 99 out of 100 times, honestly, with your disruptor control and your opponent's bio control. Like, your disruptor control is much better than your opponent's bio control. It's just a fact. It's also easier, but you're doing this quite well. It's just everything else that you do before that and during that is really terrible. Like, this had nothing to do with Terran. Like, really static defense, the planetary and your own disruptor probably killed more than his bio army in those last three minutes. So I'm sorry, what's your name? Chuff? I'm sorry, Chuff. But it's not Terran that's imbalanced. It indeed is you who sucks. That's my verdict for today. Do you agree, do you disagree? Do you hate it? What do you rate it? Leave a like and subscribe and comment as well. Hit the bell and I'll see you all next time. Bye. Bye.


Terran Is IMBA. Sincerly, Terran | Is It IMBA Or Do I Suck

-  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #IODIS

Dear Harstam, I'll be the first one to say what we're all thinking. Mac is simply overtuned. I recently participated in the Passion Craft Open Season number 16 and was met with another Terran considerably higher than me. As a bioplayer with a solid win rate on Ladder v. Terran, I was excited about taking this guy down. In this game, I decided to go somewhat greedy to counter his style of hunkering down and grinding me out. I was going to take the map and overwhelm him with my insane production, Zerg style. I went fast triple-CC into some sort of 5-1-1 into more production. I was 2-2 when he was 0-1. I successfully contained him on three bases as I eventually expanded to 5, 6 bases. Sadly, after taking some poor engagements of running into tanks, things started to go sour. He used this strategy of gaining air control, and he used. using lips to kill my tanks. Despite being so ahead of him, the Mac player was able to easily finish me off by basically just three-basing me. Maybe had I built Thor's or BCs, I would win. I take pride in playing bio, so this would not be ideal. Double his econ? Isn't enough? Question mark? This imbalance complaint form was sent in by Psycho slash Determinator. Playing on the European server, in the Masters League at 4,500 MMR. And the question here is, is Mac overpowered? Or does he suck? Let's figure it out. Mirror matchups are very exciting, but I do believe that Mac kind of is a different race. Of course, it is still Terran, but it feels very different from bio. And does I often have bio players who have this weird sense of pride in playing bio? like it is something special like 95% of the latter doesn't do that already like oh I'm not a dirty Mac player I play with speed and I destroy my wrist by moving the mouse around at a high pace despite only having 2.6K MMR like this is the average bio player there was actually a line in that imbalance complaint form that made me very it made me feel a bit sick in the stomach let me read it one more time actually in case you guys missed it maybe had I built Thor's or BCs I would win I take pride in playing bio, so this would not be ideal. He just acts like Tors or BCs are something that is dirty and kind of beneath him. It's like, I'm a bioplayer. If he has the same mindset to changing diapers for his kids, he would just be a crap father. It's like, oh, diaper changing? No, that's dirty. Pupus, poop is ew. I don't do none of that. It's for the plebs that play Mac and clean diapers. You know, that type of. This weird elitist mindset that bioterrans I very often discover that bioterrans have this weird elitist mindset. Mac Terrans generally also are nicer people, probably because they have more brainpower to invest into being nice, because the stuff they're doing in game isn't very intense at all. It's a little bit like playing a mix of SimCity and maybe like one of these old Ano games. I always used to like to play them. Although you're... For people I don't know, I think it's called a city builder where you had to keep your population happy. But no matter how many products you gave, your population, they always would be complaining that they needed something new. You just kept improving throughout the ages, but people would always be upset for whatever reason. I was also a fairly bad dictator, if I recall correctly, but it's very frustrating. Leading an island nation wasn't very easy, is what I learned that day, and that's why I decided to never become a president of an island nation or even a peninsula. It seems messed up. get an elitist mindset, I think. I mean, you're stuck on a country. An island is messed up. I don't know why. Cici on the high ground versus Cici on the low ground. Love to see it. Love to see it. Huge fan of that. I prefer the low ground, personally. High ground kind of feels like a loser move, you know? It's like you're already opening with a double gas opener. And a cyclone, I think he opened as well. And then also you're building it on the high ground. Like, what are you? afraid of, buddy. Like, I feel like if there's anything you die against while opening with a double gas straight into cyclone, then you probably deserve to lose. Because I think this is literally the safest build that exists. I also think he played, what? Was it Double Reaper? Yeah, I think he played Double Reaper into Cyclone. Like, I don't actually think there's a safer build out in the world currently. It beats all proxy raxus. All right. Whatever you want here, gypsy danger, the opponent of our replay submitter, who's of course, psycho slash Terminator. Glad to see that Arnold also sends in a replay. So the opener so far I'm actually kind of happy with. We're up three workers. That looks relatively solid. We're getting a very fast third command center. I also generally like that. So the trade-off in Terran versus Terran often is more Marines, faster third. So you see here that our purple Terran player is getting a couple, actually, he's less Marines. Usually, oh, I guess it's because there's no raven production here whatsoever out of cycle. So he's cutting the raven this time. Usually you're cutting the Marines. He's cutting the ravens. It's kind of a wild play. He's building a tech lab here on this starboard as well. So I guess he wants to start stim relatively late. Usually the first barracks flies over to a tech lab to start producing stim. That's not going to be the case over here. Actually, kind of a cool build. really a very fast rush here into bio, quick upgrades as well, and he mentioned it in his imbalance complaint form. He played very greedy in the early game, and he really did play very greedy in the early game. But if you're playing against a player that is considerably higher than you are, then you kind of want to play greedy. Like, that's a completely fine thing to do in my mind. I don't mind that at all. I think that's, I mean, I do that as well. Whenever I play against, Sarah, I'm opening three Nexus before I build my gateway. I don't think I've scouted once in the past five years. he's against him. Like, I don't know, scouting a guy that plays macro every single game, and that beats me even if he's down 10 workers. Like, I need to take every single advantage that I can get. As we're going to get double factories here in the main base for Gypsy Danger. Hasn't quite scanned yet, our good friend's psycho. But because this is a tournament and Psycho kind of, you know, he let it shine through in the form that perhaps they know each other. He knew his opponent's play style, at least a little bit. So I think he knows that this is Mac, despite not really having scouted that. We're seeing the triple extra barracks here being added in. It's kind of a wild play going straight up to six wrecks. He said he went for a 5-1-1. Perhaps counting has not been psychos, you know, is his strongest suit, because this is definitely a 6-1, 6-1, 6 barracks, one factory, one starport, with the barracks number being first, the factory being second, and the starboard being late last. So if you have a one-one-one-one, that is one barracks, one factory, one starport. But I guess there the order doesn't really matter. So what are we talking about, you know? Blue Flame Helion here coming out, or the Internal Pre-Agniter, is the official name. You have a single cyclone, which is staring menacingly over here at the factory. This is the factory that hurt him when he was a young boy. They didn't like it on, they removed his range inside of this factory. He remembers he used to have the long range. I used to have 13 range. I used to be capable of killing Tempest. Now I have nothing. I remember what you did. You stupid factory. Something along those lines. Yeah. Blind tech labs here being added in and starting marauder production without having scouted anything seems insanely dumb. But if they know each other, this is actually smart. Once again, I really like the opener here coming out of Psycho. In a way, I'm a little bit sad that he built that sixth barracks because I think he could have had a really fast fort base already that could practically be done at this point or 10, 20 seconds away from being finished. He's going for a 1-1 timing with 4-5 marauders, a decent tank count, and an absolutely insane amount of Marines here doesn't quite have the combat shield yet, but we'll be done in 30 seconds, so hopefully by the time he arrives. And he's looking here to perhaps break his opponent. Now Oceanbourne is a difficult map to break someone up because you have this ramp and then you have this attack path, which can be covered pretty much by tanks that stand somewhere over here. Sensor towers are being plopped down already as well, making rotations, aggressive rotations that are unexpected, a little bit harder. Metafek count extremely low with just a single Metafax eight minutes into the game. That means that every stim is going to hurt a significant amount. On top of that, as these tanks are in position, I believe it's fairly impossible here for Psycho-Sleaster to do anything. Snipes a Viking, or well, Vikings got themselves, really, they walked in marine range while trying to kill a Medivac. You require six Viking shots to kill a Medivac. So if you have six Vikings, you just right-click a Medevac and it disappears. My man, Gypsy Danger over here, went in with just the five Vikings, and thus the Medivac survives. That is generally how damage output works. Two more medevacs here on the way, as the Maraudicant has climbed up to 13, and I like this type of containing play. I still believe that double expansions could be something that is very good over here, but at the same time I'm kind of okay with this spot as long as he's just containing his opponent just kind of chilling like this this is completely fine you're up 40 supply as mentioned he's going to be plus two upgrades against just plus one there is ship weapons but ship weapons is not so important if there's only five Vikings and I guess also two ravens or actually three ravens there's a third one oh it's right there I didn't see it my bad guys my bad tank count fairly similar seven against 12 of course not extremely similar, but similar enough. Second factory going down for Cycle as well, which once again I think is actually a good plan. And so far, this setup is good. Yes, it is a quite a boring game. That's because Gypsy Jane Danger here decided to do nothing until he's going to take his forward base. And this is going to be the moment that we've waited for, right? We have a moment right. Oh, hello. Scan. Hello, scan. Hello, can we get a scan? There we go. Chicky Stimford. You're going to just clear these times. Yeah. I mean, this is good. This is really quite smart. And now we at the same time make a rotation with this army over here. So we're setting up a flank for the potential move out. You want to get a scan over here. See how many tanks remain and then move the army towards the right to see if you can break this position. And honestly, with this amount of marauders, I really think you can. There's freaking 14 marauders over here still. There's a crap ton of units in this spot as well. And this really only is four tanks. This should never be allowed in a million years. This is legitimately the that you've been waiting for. Like, this is the... Let's repeat it anyway. So I just want you all to kind of take a look at what happens here on the left side and what could have happened here on the right side, okay? So this entire army could have been preparing to stop this purple MAC force from moving towards the fort. Okay? You have basically your entire army fighting, freaking half of your opponent's army, while your opponent's army is also worse upgraded, and is already smaller to begin with, even if the entire army was there. Okay? That could have happened. This would have been a fight with, let's take a look. It would have been two siege tanks, seven Marines without any upgrades, a liberator, a couple of auto turrets, And I know what, like two siege tanks and three unseech tanks. That would have been it. You would have had your entire army there. All of this crap. All of this crap. I think he would have just straight up on. Instead, what we go for is look at this move. This is an absolutely bonkers move. A scan forward. Sorry, no scan forward. Literally just unseages everything. Get scanned by his opponent. And just moves in without any information. There could have been 12 tanks here and a depot wall. He legitimately had no cross. clue. This works out, but imagine what would have happened if you didn't walk into six siege tanks and instead would have had a flank coming into this army where there were only two tanks siege at that moment, which would have been the normal play anyway. This is the moment you've been preparing for your entire life. You had one job. You're just sitting there at the button waiting for the screen to turn green and the screen turns green and you forget to hit the button. It's like, this is legit your job as a bio player. It's like denying basis when your opponent tries to take him. You're still in an absolutely fine position, but you missed a prime opportunity to kill your opponent. You can still actually just do it. There's freaking three tanks over here. You split a little bit. This is a free win. No? Even if you don't split, hello, that's one tank. No? No, I guess not. No, no matter of fact still, by the way. So no ability to heal here whatsoever. We have two of them now floating towards, the top side. We get a... He just scanned this base rather than scanning forward to see if he can break it. Okay, now we get double scans. So he sees... He has full information right now, okay? Absolute full information. What does he see? What does he see? Single tank, liberator out of position to protect the tank, and a liberator that is... I think this is idling, or is there like a Liberator line over here? I don't think so. No. That is it. Okay? One tank. that has the plus one upgrade and plus two, 80% done. But that doesn't count. It's not like you get 80% of the damage for plus two then. What does psycho do? Wait for the Liberators to see job. Loses a marauder, gets scanned. Now stims in after two extra tanks have decided to see job. No extra units have been gotten because all the units got rally to the wrong location together with the MataVax. He's just kind of sprinkling in units bit by bit. It's every now and again, it's like, ah, a little bit of danger here, a little bit of danger there. It's like this massive ball of danger you can just knock his opponent out with. You're just sprinkling it in. Just enough for the opponent to, you know, to really tear it down. Right now, our Purple Terran player with a massive bank, not quite with the production, though. It has five factories, but it's really struggling to get, well, enough units out to still take that third base. between, behind all of this psycho has taken a fifth and is also throwing down a sixth as well as another star port finally, may I add the one thing that has been bothering him so far has been these air units like there's nothing else that he loses in except versus the air he is out echoing his opponent in a massive way here he probably should have built this one on location as as he had a complete contain the entire time continues losing tanks Liberators as well, which is just fabulous. You know what I also wouldn't have minded here, by the way? It's just having aggressive sensor towers. If you're playing against Mac and you don't want to play air, you still need to have vision of your opponent's tanks, otherwise stuff like this is going to happen. That was an interesting move. He lost his entire bioforce and killed two Liberators. Don't think that was entirely worth it. losing all of your momentum, all of your presence on the map, literally all gone in one go. I just would have loved to see a slightly quicker start-port transition. I really think that would have been good. Or just going up to eight barracks and then going full-on eco. And what I mean with that is just whenever your opponent moves out, going for base rates and taking like 8, 9, 10, 11, 12, 13 bases, all at once. High worker count trying to trade or trying to base trade. These are the two options. Because right now legitimately single liberators are just distrower. destroying all of your pushes. So either you need to get more eco, which right now you're still kind of outmining your opponent, but despite having way more bases, you're actually down in workers. This guy's going to be uber oversaturated though, isn't he? Yeah, main base oversaturated, natural oversaturated, yeah. Fifth pace is in necessity. Oh, here comes another attack. Good movement, I guess. I missed it, but it seems like you're somewhat winning. The bio control hasn't been brilliant either. I feel like you don't even have to. kind of split during the fight but just pre-spread before you enter and then a move onto your opponent's army that way your army or a little bit behind it so your army remains in kind of this this large concave single liberator here going to take out 12 tanks if you're not careful this is a good stim look at this they weren't happy these these marines weren't happy with the speed they were dying at look at it is like oh we're on their fire there's a tank shooting at us let's see what we can do about it poof just stims in hello there go stims in ah right there's a lot of tanks moves back i lose it like six units how many okay this lip got four kills i think all of them are actually tanks legit all of them every single unit there was a tank or maybe at least three of them oh there we go another big siege up who could have seen that one coming as this has been happening literally the entire time. Three more tanks go down. Hop. Just like that. And you can see Psycho Think right now. I was like, huh, what would be the solution to these problems? Is there anything I can do to do with this? Liberation starts Viking production now. Despite having much better eco, by the way, not getting double armory to get ship weapons as well as vehicle plating, maybe even triple armory here. Like your advantage is that you can get more infrastructure because you have better eco and you can get faster upgrades. Right now you're down or even in the infrastructure that matters. Because at this point, bio isn't going to cut it anymore. Once there's more than 10, 12 tanks, the bio just is useless. This is a fact of TVT. This is a fact that most people are aware of. And then you need to transition into the late game army, which consists of Raven Viking or Viking Liberator, Thor, Viking Liberator, Tank. Basically, you're getting rid of your bio unit and you're placing them with units that are much more efficient. You happen to have map control and much better eco, but instead of transitioning into just more efficient units, you just continue building the bio, which honestly hasn't been trading well for the past five, six minutes already. And at this point, that's becoming an issue because you're not dealing any damage and you're not denying any bases anymore either. You're really achieving nothing. Before at least you were denying a base, so then trading poorly is kind of fine because you're making up for it in other ways by mining a lot, but that's not happening at all here. Rocks are going to get taken out. We get some aggressive sensor towers, finally, may I add. I feel like they should have been much closer to your opponent while he was trying to take the fort. That would have been huge to have. This is nice movement here with the Vikings. Interesting. Why would you scan towards the right? I know you have six orbitals, but still it's a limited research. This is one of those things. It's such lazy play here by this bioterran that is supposed to be fast and non-lazy. It's like just send a marine over there. And if it dies, then there's something there. Or just build depots on all the outside bases. So you get a warning whenever they try to take one. This is an absolutely wild stim-in that kind of works out, I guess. This is a wild stimming that doesn't work out. Now the Liberator siege up. So you end up killing like three tanks there. You lose two and all of your bio. At least you can now start rebuilding units that matter like Vikings or other units that matter. like maybe Ravens. Instead, we see four more marauders, two more marines coming in clean. Beautiful to see. Ship weapons start, still no second armory for those vehicle plating upgrades. So you're still just going to be behind in upgrades where it matters. You said, oh, I had better upgrades through to 0-1. That was true back then. But now you're in a situation where your upgrades actually aren't better anymore, especially not where it matters. Now, your opponent decides that he's had enough after taking 12 good trades in a row. He's like, okay, let me move across the map. and that's what he does. Now, you know that he has a massive tank count and a massive Liberator count and that you can't fight into this when he's sieged up. Yet, you're still pretending like this is your plan. Why aren't we base trading attacking this base where there's right now a single tank and a single Liberator as well as three Helions as defense while continuing to build air units? Look at his anti-air. What is this guy's anti-air consistent? He has seven Vikings and seven lips. If you get freaking 14 Vikings out while base trading and then build one Liberator, he has nothing that can shoot up. You just clear all his air and then you siege you're a liberator and you win the game while taking out these bases with your main army at the same time with your 13 marauders, your 14 Marines on your own four tanks. Sadly, you only have two star ports, one of them, which is right in front of your opponent's army because you were too lazy to build it in your own main base. The only thing that Mac players need to do is build things in the correct spots, but you also need to do that. You still need to do that. This is not a correct thing? What is this quicker Viking reinforcements through the middle of the map? You better pray you keep your map control. Wait, what happened here? Did you lose the base trade? No, you just went with like five marauders. I mean, five marauders is still better than zero marauders. If you would have gone with your entire bioforce here immediately, it would have been very powerful, honestly. Like, look what these five marauders are doing by themselves. No anti are in your army? You're still doing a good job. No healing either. Still doing a good job. If only you have. had two more starports here producing Vikings. At this point, you would have had enough anti-heart to clear both the lips as well as the Vikings. He wouldn't be capable of pushing forward anymore because you have tanks defensively. This is still a completely playable position for you as well. Let's face it. Well, completely playable might be a bit wild because there's a lot of cash in the bank for a purple Terran. For our Macking Man. That is... Another thing you can do is pick off reinforcements, you know, if you have your army on the other side of the map, this army isn't getting reinforced to anymore in that case. Now we have Thor's on the way. This is so sick to me. Okay, so even if you truly believe that in Starcraft 2, you have like moral high ground, if you're not building Thor's or BCs, then you still just lost it in the end. Because when things get hard, you still end up building it. So you have no moral superiority and you lose the game. Why don't you just build them immediately when you think you might need them then? This makes absolutely zero sense to me, like legitimately none. First of all, I think it's weird to have like an elitist mindset about which units are proper and which ones aren't. But then at least stick to your principles, especially when things get hard. Everyone has principles when they're up seven bases. That's great. The entire point is to have principles when things are difficult. The absolute clown. Thor's also need to be in a different mode here to deal with these lips. There's not even advanced ballistics. No, there is. Okay, never mind. Okay, but still, Thor's should be capable of dealing with those, no? Yeah, move him around a bit. You should have been fine. Viking count is six for the opponent. Now has two Thor's for anti-air. It's Liberator ceasing up. That was a nice pick-up. That's a good move. That's a good move. And gotta compliment the guy when he makes a good move as well, Psycho. But the Terminator, as they call him, loses the command center, forgets the lift, happens to the best. I wonder how many tanks have gone down to lips. Honestly, I feel like it's an insane amount. I think it's more than 20. How many tanks have gone down in total? 36 tanks. I mean, this is a fight that you probably can't win unless you drop on top of the tanks. GG well play. That's something at least. You get a GG, but I feel like there were like three, four, five moves or so that you could have made at any point, which would have just instantly won you the game. Starting with the very start. First up, okay, let's talk about the first seven minutes and say that I think Psycho for his level played almost perfect StarCraft when it comes to the thinking, when it comes to the executing as well. Smart to get high tech lap counts, smart to rush into upgrades. If you know your opponent is a campy little prick. This was a really smart and intelligent opener, which makes it even weirder that the rest of the game was the exact opposite of smart and intelligent, mainly dumb and dumb, just stupid, stupid and dumb. of the game was because you're setting up for a kill move on a sport base, the entire game. Then when that opportunity presents itself, you don't just fumble it. You just look at something else that you could have been doing the entire time, which is running up a ramp like an idiot. And then you decide, oh, no, it's the time for me to run up a ramp like an idiot without even scanning. Like, this is an insane decision, legitimately an insane decision. God awful. You could have won the game straight up over there. Now, if you're planning on playing a heavy bio style, style, first of you. of all, go up to a-tracks and get more expansions. You can play slightly lower gas, get a crap ton of expansions, run around, throw bio into your opponent's face, try to doodrop for all I care. I don't give a crap. That would have all been very good. Then, third thing that you can do as well is if that doesn't work out, which it wasn't working out, you were taking like minus 4K resources lost rates every single time with your bio, transition into the units that you need. Vikings, tanks, Tours, Liberators, Raven, I don't give a crap what it is, build them. Don't be elitist about them. It is stupid. So just get these units out and you'll be fine. And then finally, despite all of your mistakes in this game, all of the opportunities where you literally could have picked up a free win, you decide not the base rate, and once again run your entire force into your opponent's army and then realize, oh, now my army is just small. Freaking Mac, what can I do? It's like, yeah, your opponent three base all in you, well, eventually with four, just like a four base all in. You sat there with seven bases, throwing crap units into his face, never transitioning, and then in the end throwing your moral superiority out of the window as well. That can only lead to one conclusion here, my dear friend, Psycho slash Terminator. You suck. And Mac is not imbalanced. That's going to be it for me today. Thanks also much for watching. Hope you did enjoy it. If you did, don't forget to hit a like, but subscribe to the channel. Hopefully I'll see all of you next time for a new video. Yeah, be sure to submit one as well. If you have a replay where I think, well, Harsden, this is very broken, and the mainstream media isn't reporting on it. I'm sure to leave it up in a little Google form that's in the description over here. Thanks so much for watching. Bye-bye.