The Most SURREAL INGAME CHAT! | Is It IMBA Or Do I Suck

Today we bring you a gold SPECIAL! We have an insane complaint form, more money than Bill Gates and a whole replay analysis WITHIN the still running game!  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Harstam Sainse, Thor is Inba. Or would I say mutas are really, really weak against it. Muta's winning chance against Thor with a couple of Marines were about less than 10%. On this game, my opponent managed to do damage first on my third base. It literally destroys it. But I managed to do the attacks after that with my Nidus swarmost on his main base. But it doesn't do much damage. There I follow up my attacks with Mutas. Then Muras and Swarmhost combination. I tried to pressure him as much as I could. I do manage to destroy his third CC and second CC at his natural. Also kill most of his SCVs and mules on both natural and main base. I also managed to destroy his armory. But before that happened, he already produced a single Thor and then it started to get ugly. I miscontrolled my mutas to his single thor and nothing is left to my muras. After that, he counterattack with his remaining Marines, single Thor and a single tank. I tried to switch with Hydras and fight with my remaining swarmost, but since there's a Thor in his army, my locus got wiped out easily and I lose the game. Tell me Harstam Sensei, is Muras that weak and Thor is just imba, or do I just suck? This was sent in by Raiju, a 2663 MMR gold player, from the European server. The question is simple. Are Thor imbalanced? Or does he suck? We're going to find out. The first thing I want to recommend is perhaps a creative writing course. I've seen the word after about 30 times in that one complaint form. It makes it very difficult to read. So that's my first suggestion before we even get into the game here. This is Raiju versus... Pimki, Terran versus Zerg on ancient cistern. So you have a nice little wall starting for Pimki immediately. I'm always a little bit afraid, you know, when you get in gold territory, and anything below platinum, really. That's the... It scares me. I'm just going to be real. Oftentimes, the early game just isn't as sound as I would like it to be. It becomes difficult for me to kind of keep a straight. This is... It's already starting. An 18 hatchery that goes down at 19 supply. Floating 400 minerals. Like this is... This is the type of stuff. It just... It creates a pit in my stomach. You know, I feel it and it doesn't feel right. I just... I don't want that. Okay, spawning pool. Evo chamber. Classic hatch first into Evo chamber cancel. Into spawning pool again. Very nice. So, hatchery too late. Spawning pool too late. Extractor actually got built before the hatchery is what I saw as well. So this is already a build order and a half. It's one of these things that the first three buildings, if they don't get put down at the correct timings, I don't think that is right. I just don't think that is right. You don't necessarily need to follow a build order up to five minutes, but have the first two minutes down. All right, it started easy. For a circuit's really just three buildings. Like there's no thought. process here. You need to know when to build your first overlord, 13 supply, and then you need to know when you build your hatchery, your extractor and your pool. That's really it. And it is fairly easy. You don't have to do a lot of thinking. You don't have to, you know, do any tricks with like worker micro. No walling is required as Zerg either. So there's no thought process in there. But please get the first two minutes. Correct. It's all I ask of you, Raju. It's all I ask. Right now we have one Overlord too many already, as we're on 44 supply. That means that our third base is never going to be built either in time. Now, it's a third base is already too late at this point. So Reactor opener coming out of the Tarran into a three-recks. Okay, this is not entirely how the build is supposed to be played, but you can see that the start was okay. The command center timing is four seconds late, but that I can live with. It's better than having it, well, was it like 20, seconds late. It's going to be a three wrecks pressure over here. Stim combat shield most likely, so I kind of like that. I'm already digging the way that Staron is playing a lot more for now. It's going into four queens before third hatchery. This is definitely a build order. The funny thing, though, is that despite the complete lack of a build order, the overlord positioning is kind of good. Like every overlord is being sent out into some type of location. Like these are being sent around. They're spotting for proxies. lings are actually checking if there's a third base. Like, is this the one thing he focused on? It's like how sometimes you see these guys with the massive biceps, you know, just the biceps. Rest of the body completely normal. And also only the right arm bicep is absolutely huge. That's the only thing. Man, that has some very specific training that they have been doing. It feels like that Riju here is doing the same thing. Because his build order is suboptimal. And his macro is not great either, but the vision on the map. Look at this. Every overlord has a position. And these are new maps as well. Like, you can maybe expect this from like a diamond two-pleasure. player after playing on the same maps for two seasons straight because Blizzard forgot to upload the maps again. But I don't know. This is actually pretty sick. He sees moveouts. He sees where there's a third and he can sacrifice his overlord, which is indeed, what is this? It's like a sacrificial ground or something. Like if they ever capture a zergling, they're going to lock it into this depot, this depot jail and have a marine shoot at it until it has one H. and then the Marine walks away. Constantly on the edge of thinking you're going to die. This is the Terran Torture Chamber, my friends. Welcome aboard. Or maybe he wants to put a critter in here. That's also possible. Actually, on this map, you have the... Where are you? The Tasty Lobe and the Artosi Lobe. Obviously, that's to do with Tasteless and Artosis. And you can force them into a direction. If you get close with a unit, they run away very fast. So maybe you could force them into the jail. keep them there and start like a Terran zoo or something like that. I have planned. Okay, I'm gonna make a Turkey zoo, okay? You can't kill them. You can't kill the turkey that's locked in here, okay? That's my zoo. I'm gonna see if I can get more in by sometimes lowering the depot. It would be possible. This is another thing. Investation pit and a spire at the same time, an ungodly combination. Also, what the heck are those creep tumors? This is like having pineapple on toothpaste. Not good. Trust me, I tried. But why? You know, when you had all these pineapple debates whether it would be good on pizza. I was like, well, it's okay on pizza, it's not awful. And I started trying things they were truly awful. Pineapple with toothpaste. Pineapple, just putting it in your drink. drink. Pineapple in tea is actually surprisingly not bad. Makes it a little bit sweeter. Something I do recommend. Does he have the Stim combat? Yeah. Okay. Stim combat. This build is hitting about a minute late, but it's not an issue because currently there's only a single ling out for Raiju, who despite all of his scouting hasn't figured out that he needs to build some units to defend against his opponent. It's floating six larvae right now. And is starting a NIDIS network in the phase of danger. Oh, actually, this is not even a proper three days with Matax as well. This is almost a real build. I'm not sure why we're what we're waiting for, but... I guess there's bigger things going on right now. Just setting his army in. Oh, there we go. I mean, this is just a cleaner. What? I never understand this. How is it possible that these builds and these plays are so bad, but then we're seeing transfuse and stutter-step micro. Like, this literally doesn't make any sense. This entire game has been... disaster, especially from the Zerg so far, who's floating 2.8K resources, 7 minutes into the game, and decided to open with Ling Queen Swarmhost Nidus Spire, and has the sickest overlord spread in the world. Does stop the drop but loses the third base. Not really an issue. I think actually losing a base here might be good because it makes you look at your minerals and say, hey, I have too many minerals, maybe I need to throw down four extra hatcheries. You know, so you can actually spend your money a little bit. Although larva are around, it's just that money isn't being spent. You know what this game so far kind of reminds me of? I have a four and a half year old cousin who's been playing football as of later, like a local club. And I sometimes go and watch. It'll be a supportive uncle. Hold up. Wait a minute. I have a four and a half year old cousin. And I sometimes go and watch to be a supportive uncle. Supportive uncle. Majority of the time is just spent counting blades of grass or perhaps philosophizing. philosophizing. Thinking about the philosophy or whether counting, you know, blades of grass is a word while use of your time. And not a whole lot of time is actually spent thinking about how to get the ball or to keep it in possession or to get the ball to the opposite end of the goal. And it feels like that Riju is doing the same thing. He's more of an explorer here, you know, seeing different parts of the map, exploring different tech trees at similar times. He's doing everything at once, but also doing nothing at once. He's a little bit of a monk in a way, you know? He's not any of the existing religions yet. He still is figuring out exactly what his religion is supposed to be, just like he's still trying to figure out what this game is exactly supposed to be. So we just had a swarm host nidus enter the main base. I love that the thought of a swarm host knight is having to go in the main base as well, by the way. The one advantage that the swarm host has with the flying locust is that the locus, is that the nidus can be here, and then the locust fly in. And then the locust timer is like 35 seconds, so they're going to stay alive forever anyway. It doesn't really matter if they have three less seconds. Instead of that, you expose the nidus into the main, and you also kind of make it dangerous for the swarmos to pop out. And the transition is into mess muras, and there's 12 marines against 12 muras. And I guess that is basically game over. Or Stim? No? I love that he wanted to finish this tech lab. It's like, yeah, sure, there's marines with 1-1 attacking my Muraz, but maybe if I sniped this tech lab here on this factory, nothing bad will happen to them. It's an interesting engagement as well. I'm not entirely sure about the fight you want to be taking with Mewas, but I do believe that killing two SEPs. to lose seven muras is usually not worth it. And then sniping two more turrets. Actually, if the game is just over. How many muras have gone down? Eight. Nine. This is literally one of the worst games I've seen in my life, I think. Sloding 5K resources as well. The weird thing is, is that I don't... Like, the Terran doesn't feel as bad in a way. You know, he's spending his money better. It just... And he had an actual build order, killed the third base. I don't quite understand why the Terran is losing. And why he's down 80 supply. Maybe I do now that these Marines decided not to go for the Nidas. Mura's coming back in again as well. The actual control of the units at this point isn't even that bad. But why is none of the money being spent? And why are we building... Why did we go up to 55 workers if we can't even spend money while our eco consists of 30 workers? That is one of the questions I have. If you can't spend the money, why even bother getting more work? I like this knight's. This is a good knightess. Swarmos are still alive. There's zero upgrades though, and 1-1 has already finished for the Terran. But there's also only 23 Marines against 20 Muras and 7 Swarmost. I find it difficult to believe. Maybe Riju actually isn't aware of the fact that Evo Chambers exist. That's why he was so shocked in the early game when he accidentally opened with an Evo first. But I was like, oh no, what is this? That can produce any units. Use this building. If Raiju was in control of the army, they would not be upgrading their weapons. They would just be increasing the amount of weapons that they have. So he'd be fighting like the first World War with clubs. With a lot of clubs. He has thousands of them. More of this. No, he doesn't know how to attack. I think it's a fight you can take now. 18 mutas against 14 Marines. Maybe flying into 2-2-2-rits is better. I like the call. Actually, it was a good call as well. End up killing SEVs. Flying around with the mutas-still. 2-2 has started. 19 Marines. This is a very unlikely game to lose. Like just... The thing right now is, is that if you look at this, is that there's enough money to literally afford anything that you want in the world. Like, at this point, Riju could be tacking into a hive to get an Ultralisk cavern. He could be getting a hydra then to get lurkers out. He could be throwing down a bailing nest for balings. A roach warrant for roaches. None of these are necessarily good transitions, but they're probably better than getting more mudas against the pure marine Thor army. There's not even a single Menevac at this point. This is legitimately Pure marine and a single Thor and a tank that is on the way. These units are about to have to, too. Okay, natural CC is going to be taken out. I remember it's saying that in the imbalance complaint form. Look at this. Overlux spread is insane. Creep spread not as great. We have about, what is this, 9K. 9K resources in the bank right now. Taking some extra gases. Six more drones. He's like, ah, this is the level of prioritization that I need in my life. I have actually no clue what's going on. Okay, I want to see this again. Okay, so right now we're just making sure that this Ovalour is still spotting the exact same area. Then we add two extractors while we're losing all of our mutas, of course, on the other side of the map. And it's like, okay, let me think. My opponent is on seven workers. I'm on three bases and have a bank of 9. 5k resources. What would be the best use of my larva? And somehow some way my men Riju managed to get to the drone. When you're ahead, get more ahead. As the best call, six drones on the way here. Start injecting again. Maybe he wants to add five extra hatcheries for more production. Yeah, just send these over towards your third base. That's fine. Ford base, boom, get it on the way. He actually has two different modes. He has like a macro mode. and a unit control mode. And I think for the first 13 minutes and 45 seconds, we've just been in the unit control mode. And now our entire focus is actually just on macro. Okay, here come eight more Swarmost. Does he still have Swarmost? Yeah, he still has 10. So he's going to go up to 18 Swarmost. That hurts. Wait, what? What hurt? I mean, there is no way, right? That pimkey. You think he said it about this? I'm gonna, okay, we'll speed through this. This is first person view, by the way. This was the slowest response I've seen to event happening. Like, what is this? This is the type of response. He's going to start crying tomorrow because George Harrison died. Like, what? John Lennon got shot. He's a legit a minute late. Interesting. Okay, this is the transition that we've heard about. The Hydra transition is like, okay, what is good against Mass Marine? Surely Hydros are fine. 18 more Swarmost on the way. Okay, 28 swarmats. Actually, think if you just sent 28 locust into this army, don't you just win the game? Am I incorrect thinking that you just straight up win the game? If you're... Ah, he's going to counterattack with it. Ah, gotcha. I'm not sure if that's the... greatest play there is. Probably want to defend your massive drone lead that you have, your massive eco lead, your massive bank as well. This seems like a wild game. There go, Force Warmos for free. That's how it starts. Now we get nine hydras out. No lurker then yet. I feel like if you're a Riju in this situation and you realize you struggle with getting larvae. He's not even struggling getting larvae. He's just not using all of his larvae for, for, for. whatever reason. I don't understand it. Okay, here come two swarm-hows. Yes, use them two at a time. I love that. Okay, comes the next swarm-hose wave. Clears what? Three, four, five, six Marines or so. Still completely destroying this game. He's so far ahead that he could be building pure hatcheries and roach warrants around the map and eventually just win. Also, of course, you still have 22 swarm-holes. If you use all of these at the same time at any point, I also think you win the game. The thing is that there's what, eight swarmost in this Nidus network, and I'm afraid that Riju actually has forgotten about them. You have a ninja base? This is not the time for small talk, my friend. This is a, you're in a knife fight. Your life is on the line. You start asking where this guy bought his blade. He's like, oh, that looks real nice and shiny. Use any special oils to, you know, keep it in that such good condition. He also just responds. Like, this is in life for that situation. You're fighting with each other. Gigi, no! This is not Gigi. This is the most surreal game I've seen in my life. Why are both of them so casual about everything? So mules are really imba? Yes. The real problem in this game for Riju was the lack of money that he had. And the fact that Terran was too rich. Resources lost 18K This is a fairly normal resources lost But you still have Well this is like 9K resources in the bank Like a bit Pimki is also agreeing I'm not sure if Pimki is just being nice This chat is actually triggering me These are the guys That agree with each other on Reddit When I have a good balance take And they disagree with me Pimki comes to the rescue of Riju When Riju says Harsim doesn't know anything about the game I was totally all in on that I thought I lost I will submit to harsh them. Yes. That was a good plan. Thor help against muta. I'm not sure if the Thor actually did that much. It was two to Marines against 11 mutas. Like, the Marines are kind of the counter to the muta. The mutas is not really supposed to fight. You have the bailings for that. Gigi. Gigi well played. Now I was looking for the... Probably Googling how to leave a game. I miscontrolled my mutas. Yeah, we saw that as well. This is a surreal conversation. When macroing my bases. Actually, majority of the mutas were lost, where you were looking at the Ovalord over here, overseeing the green space on the right side of the map for your future as a gardener. It's like, I know it's good to have a plan for the future because definitely StarCraft isn't working out, but while you're in a muta fight, you probably don't want to do that. This, I actually have nothing to say. I don't even know. I don't even think Riju himself believes that this was in balance. He started by saying that it was mules that were imba. And then when his opponent said the Tor helped against the mutas, you could see like the cockwheels spinning and it said on, he's like, ah, Thor against Muta. That was the issue, huh? And then he even himself, he offers a little bit of wisdom where he says, yes, I lost my muras while I was macroing my bases. They just miscontrolled them. He knows it himself. The mura is not a unit that is supposed to straight up fight with armies. This game, it was capable of doing that a couple of times, purely because there was 20 mutas against like 18 Marines. But then, yeah, if there's one Thor to tank and 25 Marines to shoot at your mutas and these Marines have 2-2 and your mutas have 0-0, life is going to be hard. But this was not at all the issue, like whatsoever. I don't actually know what the issue. was because you had way more units than your opponent the entire time. Yes, your army com made no sense, but you obviously kind of out-macroed him, despite floating 10K resources. Like you did nothing right, but still were so far ahead. And then you just lost your army by walking it into your opponent, then you left the game while you were still winning, you Gigi'd while you were double your opponent's supply, an entire mining base, plenty of time. I can't believe your opponent asked you if... No wait, you asked if he had a ninja base. And he also replied truthfully, this is some insane gaming. I actually don't understand this at all. Like I knew that some weird things were happening at the gold level. But the Terran looked kind of good. I actually almost want to say that Zerg is completely in balance. If people like you get to play on the same level as people like Pimki over here, like he had a real build order, he did a move out that was only a minute late, You're a hatchery. Your first hatchery was 22, 23 seconds too late. Everything. You didn't have any units until the 7 minute mark. If your opponent had harass you with a Benchie, a helion, done a hellbat push, a standard timing, a proxy. Actually, not a proxy rex. You would have spotted the proxy racks. But then again, you still would have probably built no units. Like, oh, proxy racks. That's interesting. I actually think that Zerg at a lower level is overpowered. If people like you can get to the same MMR as Pimki here. That is an issue, I think, that we need to address. The knight is in the mainways. This entire game was garbage. Holy crap. My friend, Thor's aren't in balance. A single Thor got built. That's it, no? Yeah, a single Thor. This guy has 24 kills. Oh, yeah, that's actually kind of a big deal. Some of these Marines also have six, seven kills, nine kills. There's like the same Marines from earlier on because they never actually died. Holy crap. Yeah, the Thor isn't in balance. You just suck, my friend. This is an awful game. Like really awful. Terrible, terrible, terrible stuff. All right. That's going to be it for me in today's episode of Is It Inba or Do I Suck? If you did enjoy this, don't forget, did the like button subscribe to the channel. And hopefully I'll see all of you next time for a new video. Bye-bye.


Defending The Swiss Cheese Borders! | Is It IMBA Or Do I Suck

Did you know that the empty space between atoms makes like 90% of everything? This science fact is greatly demonstrated by todays guest, who's walls are more opening than wall. Enjoy!  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Most esteemed Baron, Captain Kevin Harstam the Konig. Welcome to the Great King Lurker's coronation ceremony. I am a humble Protoss follower of the Great King Lurker. Have 38 MMR in the Korean server and 4200 in the late Chinese server. Rest in peace. In this game, I had a not bad early game and a perfect midgame. I scouted my opponent's Hydra Bainling all in and dealt with it flawlessly. I eliminated my opponent's Hydra's and Bainling. without casualties, so I had a huge advantage in the middle game. My oracles were well preserved. I had good map control, a powerful high-tech army including Colossus and Disruptor. A healthy economy. Fast upgrades. My opponent's economy got this hit pretty bad by my zealot run by, 5 to 4 bases and 80 to 60 workers. I'm sure what that means, but I'm sure we'll get to it. And I had 3 robo to produce Colossus and Disruptor, 2 Stargate to produce Carrier. to produce carrier. But all of this was destined to burn daylight because the king lurker backed. The king, he is just like invisible tank, running speed higher than Phoenix, reproducing faster than virus. The king landed my base, then my strong army immediately disappeared, just like tears in rain. It was then that I realized that Protoss could not challenge the authority of the king lurker. G.G. Alas, my esteemed Baron harsed him, do you think as I do that the Great King Lurker will reign over this Coprulu sector or just at least in this game? It was, I suck. Please make the most judge judgment. Amorphism sent me this balance complaint from a true poet. The strong army disappeared like tears in rain, so if StarCraft isn't his thing, then perhaps poetry is the future. asking me if the Great King Lurker or the Lurker is imbalanced or if he sucks. Let's find out. Alright, there we go. Amorphism versus Frozen. And this is not going to be anything like the Disney movie, at least. Can't imagine it being anything like the Disney movie. Can't remember Lurkers being in the Disney movie. How sick would that be though? Imagine you have your Disney movie, your Lion King, your Aladdin. is Disney as well. Frozen is Disney. And then all of a sudden, you know, just when everything comes together, a lurker shows up, kills the protagonist. God. Imagine explaining that one to your kid. What happened to Elsa? What is that beast from underground? Adios, my friend. Splash damage as well. Takes out the Prince Charming or whoever else is. There's no Prince Charming, I think, in Frozen. I think the Prince actually was a bad person. I remember watching it. When I went to WCS in 2015, because this player called Hydra, who was winning a lot. And he was like, hey, we're going to watch a movie with some of the players here. Do you want to join us? I was like, yeah, sure, sounds good. But I've been watched Frozen because I'd never seen it before. Surprisingly decent movie. It's a 6-7 pro gamers watching Frozen. Time of my life. Anyway, that's not what we're here for sharing old anecdotes. What we're here for is a game of StarCraft 2. and that is starting out not so great Stargate timing 41 gas in the bank probe queued up and because that probe was queued up not enough money to start the Stargate and does the Stargate for no reason whatsoever is about 7 to 8 seconds too late which is kind of a lot if you're in the early game 3,800 MMR on Korea I feel like I expect expected a little bit more at least. So yeah, fairly disappointing for a start. Now, we have a couple of lings coming over right now. They're going to chase away this probe. So the scout is okay. They didn't actually see the third base either. The adeptase the other side. Ooh, might get a kill on one of these lings. These lings are completely out of position or even better. Might go in and kill a couple of drones here. I have to wait and see how that's going to end up panning out. This is a wall and it's a correct wall. Love to see that. I'm a big fan of people that are below 5K MMR producing, you know, correct walls. That's the content that I subscribe to. I could watch Diamond players make beautiful walls all day if I wanted to. Just makes me happy when a wall comes together in the end. Built a final building and boom, just like that it's done. Oracle on the way, so fairly standard openers here for both players. Third player, but decided to not throw down any creep tumors. If creep is overrated, perhaps handicapping himself a little bit. Oh, lings around. I wonder if the Orubu could be like a body blocker, you know? Put the Orubu in front of your adept. You always just hug it so that lings can get a proper surround. I don't think that would work. Ooh, that's a fast road for it. What about that's going to be for? It's a late third base. I wonder why that is. I think I know the answer, though. It's probably because you forgot to send out the probe. That's a that adept. That's another dead adapt. We do get the Nexus up. Nah, not that great of a trade. Oracle also idling completely. Second Oracle's on the way. This stalker should survive. No, it shouldn't. It dies. Wow. This actually is kind of a big deal. There's a lot of units lost here for amorphism. It's going to stand in this Oracle, but double queens are in position. So she's going to take some hull damage, scout, and see, hey, I can actually deal damage there. Takes out one drone, takes even more damage. Tried flying into two more queens. Not a great start. Kill two workers, lost one, but lost a bunch of units as well. The only thing that I find a bit bad for the zerge is that he built 14 more lings. If that wasn't the case, Zerg would be a heading workers right now, a fairly good position as the tech is super late for no real reason whatsoever. It's a fairly confusing game at the moment. Another surround. This is turning into a stalker-adept graveyard over here. I still don't like these 14 lings being produced. They're paying off, but they shouldn't have. So I think it, like, theoretically this was a bad call. StarCraft isn't really a pure theory game, but theoretically this was a bad call, so I didn't like it. I do like these eight extra drones being produced. Extractor on the way. We have no layer yet. I don't know, we do have a layer. No fort base. Now we get a hydrodron and a bailing nest at the same time, and that fast rotor doesn't get used at all. It's a confusing early game here, in general. I'm not even quite sure who's ahead. It should be the Zerg, but it doesn't quite seem to be the case. Triple Oracles also haven't really achieved all that much. They killed as many workers as the 20 lynx that have been built have. So not quite ideal. Massive oversaturation as well. What did he mention again? He played some... Denied the HydroLink Bainawin is what he said. That's the scout on the HydroLink Bane all in. It's fairly obvious as well. There's like no gases here, no fort base. You're like, oh, what is going on? Surely units are being built. So you add some gateways. You add two cannons. Three cannons? I think three cannons is pushing it a little bit. You're not outmining your opponent by that much. So what are these positions? It's like you're not really ready for anything. They come from the right side. I guess you have kind of two cannons. Come from here. You have like half a cannon. This is a weird chimpsity in general. This cannon isn't protected. This cannon isn't protected. This is also an open area. This is like the opposite of walling. This is just building structures almost adjacent to each. Look at this. None of this is connected. This is insane. No, there's a fight going on here. The base is going to get cancelled. An idiot can see that coming. Look at this. This is a hole? There's a hole in between this. There's a hole here and there's a hole here. There's more entrances to this base right now than there was before he started walling it off. This is an impressive feat as well. No cancel. Triple upgrades for the Zerg. This is an odd Hydroling Baynall in the Zerg. well. Still no gases being taken. Another cannon got added and more pylons. Okay, so a little bit of theory here is that usually as a Protoss player you want to defend the buildings that either deal damage or that have low HP behind gateways. So gateways in front, pylons behind it. Gateways in front, cannons behind it. Gateways in front, batteries behind it. Right now we're seeing cannons and pylons in front at the freaking exact same pixel as well over here. Why is this the only thing that is completely walling? And then between the pylon and the gateway and these two gateways, there's space for bailings to run by. I don't quite understand that. Seems like a mistake. It also seems like a mistake to not take gases here and to invest freaking infinite minerals into these cannons. Like you're making more money than your opponent, but if you're allocating it this poorly into this many cannons. It doesn't actually matter if you make that much. This is as if you make 5K a month, your neighbor makes 3K a month, but you spend $3,600 on candles. It's like, yeah, your neighbor's probably going to be driving a better car after that or a nicer car, and there's really not that much as you can say about it. It's waste a crap ton of cash, and it's the same in this game. Nice map vision as well. a second. Wait a second. I had good map control. Now, when you say map control, that often means that you're in control of the map and that you can see things coming. If you're in control of the map, you can, for example, have a zealot here, a zealot here, and a zealot over here, without them being contested. So you get vision from it. Map control. Map control is just having control of the map and being able to maintain. that vision and being allowed to move out on the map. Having map control isn't being in your opponent's face. If you're al-inning your opponent, you do not necessarily have map control. That's not the same thing. Right now what you're doing is you're practically al-inning your opponent, despite you being al-in by an army that is running by you at the moment. This is, this is not map control. This is having an army on the opponent's side of the map. And that is very different from map control. And I think you got your definitions mixed up, or you truly believe that you were in control. But then how did this happen? You got really lucky with the stasis. And you also got lucky that your opponent's army was terrible. If your opponent had played a real build, you would have died. Fact. Actual fact. Triple Oracle is still alive, so that was true. You're also just honestly ahead at this point. I find it difficult to imagine a world in which you lose or die. Well, dying is impossible because you have right now six cannons. We just keep adding more and more cannons. This cannon has five kills. None of these other cannons have any kills though. So it's a nice efficiency on there. Good return of investment. Now you're building a Colossus one at a time as well as a Templar archive. So that's some foresight. I want to see those force shields again. Okay. Right clicking the hatchery. Losing some stalkers. Nice counterattack. Not force fielding this ramp. Then pretending like it is force fielded and just right-tracking the base anyway. That is a very cool move. That is actually a very, very cool move. I sometimes do that as well with my girlfriend when I'm the one in charge of doing the dishes. of doing the dishes, or with my wife, when I'm the one in charge of doing the dishes, and then I didn't do it, and then I pretend like I did do it. Usually it doesn't end as well for me as it ended up here for amorphism, when he faked the force fields and then just right-click the hatchery anyway. Hide here. A couple of blinkstalkers, and this is still completely over this game. It's actually impossible to lose. You have the ultimate counter. right now, the Colossus against the Hydra Ling. The only thing, it's an interesting blink for it, but doesn't matter. There's so many units, it literally doesn't matter. It is, I actually believe this game to be impossible to lose. Ford base is late and once again we have, how can someone build such a beautiful wall in the natural? And then whenever it comes with, what is this? The Swiss are jealous because you manage to put so many holes in it. What is this? It's like there's literally holes everywhere. Do it, Lord. All right, you're still on the map though, and you're winning. Now I do have to warn you is that Colossi are a trick. Okay, the Colossus is a tech unit that gets outdated pretty quickly. It is a little bit like how the DVD was. the DVD was. You know, you had VCR, then there was like three years of DVD and then Blu-ray came out. If during that time you started like a pure DVD shop and you stayed with DVD forever, you'd probably be bankrupt at this point. That's kind of what the Colossus is. The Colossus is a transitional device like the DVD was, you know? Most people got a PlayStation 3, DVDs were over. It's time to get Blu-rays, my friends. And it's the same with Colossus. You get, you get them for a little bit, I feel like you've had them slightly long already at this point. You need to move on in life. Get into this Ruppters, get into Templar Archives. I like that a lot. Wouldn't mind seeing Storm. Wouldn't mind seeing a fifth base either here at this point, as well as a prism. I'm a huge fan of this zealot, like a little setup over here. So you attack into this area and you send your zealots in. This would work better if your opponent didn't have lurkers borrowed. It also would work better if you looked at where you send them in. but I can blame me for this. I do this a lot as well. Just send in six out. I hope they do something. If they don't, that's life. Ooh, this is a good move, too. Got lucky there that there was no target fire on the observer. Never mind. Observer gets taken out anyway. Some units randomly die on the left. This is still all completely fine. I still truly believe that this game is un-loseable. There's no creep. There is seven lurkers without seismic spines, and there's two vipers out. The only way I can imagine you're losing right now is, getting every single major unit abducted. And there's a simple fix for this. The Templar archives. Warped in a couple of Templar. Make sure that your units don't get abducted. And you probably win the game the moment you manage to attack into Stargate. Now, the thing with a four-base zirchis here is that he's on eight gases. Lurker, Vipers and Hydras all cost a crap ton of gas. So out of eight gases, yes, you can build Lurker Hydra Viper, but you're not going to be capable of maxing out easily. Look at that. Gas count low, mineral count high. The thing that you can't get is corruptors. It is really difficult, practically impossible, to get Lurker Hydra Viper corruptor out of eight gases. So if you ever manage to attack into Stargates, corruptors will not be out, which means if you play Carrier Templar and you clear the Vipers ahead of time, you win. This is the reason why Lurker's are relatively bad. It's because they are like a DVD but have even a shorter time in which they're relevant. They're actually kind of like a colossus in that way. They just don't remain relevant for that long. This is a good fight again by you, by the way. Salads being sent in. This is way better as long as you don't aim of them into a spore. Yeah, two of them do that. The rest, just idols over here. Okay, if you're going to idle over here, I probably would have preferred aim moving into the spore. I take back what I said about the spore. No, never mind. You're controlling them. Okay. I love this. I absolutely love this. Fifth base on the way once again. SimCity that well I what is this walling off I would the cannons are still completely attack like just build the two cannons in here another gateway in front boom you have a wall or just one gate here one gate here cannon cannon something like this what is this it's like you learned how to wall by looking at box art I was wrong with you. Holy crap. Salad Rumbai is good though. Okay, yeah, it was 80 workers to 60, 5 base versus 4. I think I understood the imbalance complaint from correctly. Going into Storm now finally, would love to see some Templars being warped in as well because Storm by itself doesn't do a whole lot if you don't have a Templar that can cast it. And the most important thing isn't really storm because you have disruptors for splash against the Hydras. I think the most important thing really here is just the feedback on the Vipers. That way your carriers can see. stay alive. If your carrier stay alive, you win the game. There's nothing that can contest the carrier. There's simply cannot have enough high rush for that. It's impossible. Probably do want to get rid of the stalkers. If you're really getting stuck into a crap army at this point, and you want to make sure your opponent never manages to walk across the map. 13 gateways, which means that base trading is fairly easy at this point. You have extremely good production. The setup is perfect, except for your SimCity. But the setup is perfect. You also have, Oh, do you really have map control? I'm not sure if I'd consider this map control, but you have some vision on the map with Stasis Ward. Vipers moving in. Stasers are good. Articles are being blasted at a high pace. Look at that. Oh my God. Cannon's got a kill. Nice. Viper gets taken out. Hydra lurker moving forward. Stas and Swartz have really paid the dividends in this game so far. I see the resource lost. 14k to 10k. Look this. Bam, bam, bam, bum. Poof. Oh, both of them died, unfortunate. Poof. Kill two lurkers. Okay. No feedback. Still no feedback. It's an interesting dance here in the lurker spikes. This is the first fight I wasn't so happy with. Both of the disruptor shots missing as well there. But I guess in some way it freed up a little bit of supply here to create more carriers. There is triple stargates. So I'm sad to only see two working. Zadadrambi gets used at the same time is actually keeping your opponent back as well. I guess this is the point where you're most vulnerable. This is the only point at which you can lose. You're in the middle of a transition to air. You just lost a large amount of your army and your opponent has a lot of lurkers, which you're not entirely ready for yet. The thing that you want to be doing right now is keeping your opponent back while you're throwing away cheap, dispensable units. The zealot. If you warp in 10 zealots over here, your opponent will be forced to send a significant force back home in order to deal with that, which means, in turn, that you're not going to get attacked. Or if you get attacked by a weak force, there's only five hydras in here in general, and you still have four carriers. Never mind, you're completely safe. It's actually impossible for you to lose this game. There is 10 hydras extra on the way, and they're going to have three, two upgrades, which is somewhat significant. But there's only five hydras right now. you could just clear them with your carriers and from that point on out you just clear the lurkers after there's an interesting start of the fight you managed to lose one carrier against five hydras four hydras there was one in the back there's every single disruptor that just went down and then half of your no two-thirds of your carriers are attacking roaches over the hydra in the back. This is a fantastic fight. This was wonderful. So a thing I often say, the thing I often do is when you're not sure about why you lost a fight, you can watch it back in slow motion and you can find your mistakes because sometimes it's difficult to understand what you did wrong. For you, it's going to be the opposite here, amorphism. It is very difficult for me to understand what you did correct. Mistakes are going to be plentiful, but my goal in rewatching this fight is not pointing out your mistakes. They're going to be obvious. We will just play it through. I might click at things and I might look funny into the camera when weird things happen. But I'm truly looking for things you did correct. Revelation. I like that you cast revelation. Revelation provides vision of the lurkers, which means that right now at this moment, you know how many lurkers are in position and you can make the correct decisions. on that information you just gained. You didn't use Super Battery. Now, that sounds like criticism, but this pylon actually was very exposed. So using Super Battery on this battery could have potentially been energy wasting and cool down wasting. So although this is not necessarily a good move, we could consider it as perhaps in an alternate universe a good move. So that's two good moves already in this fight. You damage your opponent so that if you get splash damage on it later on, they'll all die at the same time, which gives a very satisfying sound. Three things you've done correct. Yeah, I think that's it. I'm trying my best here, but it's not easy. Yeah. Yeah. I just feel like there was no micro at all here. Now we're getting some zealots. This is going to be a good disruptor shot. And get some units, that's good. That's all you really need is one disruptor shot on hydras during the entire fight or just all carriers attacking the same group of hydras. That also would have been good enough, I think. You can go back to regular speed. Even at this point, despite all your shortcomings, despite all of your shortcomings, I think you're still in a playable, if not winning position. Let's think about it here for a second. So what do you have? You have a lot of gateways, superior income, you have carriers out with two more on the way, zealot runbyes are available and Zerg is still only on, what is it, seven gas right now. Trying to take 10 or trying to take 9, but you have plenty of bases and superior income. All you need to do is keep your opponent back, get disruptors, carriers and Templar out. That's it. Zealots for the runbyes to keep your opponent back and then the rest of your units. Look at this. This base completely empty. This base completely empty. Five zealots would either force his army back or would clear an entire base. And trading a base for a base at this point is probably pretty good because you have more bases than your opponent. You have six, your opponent has five. On top of that you're trying to rebuild. So anything that waste time is also good. This is honestly... It looked like the star. of perhaps a good fight. It could have been a good fight. Oh, maybe a Vias! A feedback. We hit a feedback. That was very nice. So one Viper doesn't get to use all its energy. I guess. As a Zerg player, if you're playing against someone that consistently throws Archon for free in your army, perhaps abducting units isn't even the most important thing in the world anymore. This, despite those mistakes out of the toss, I still think this is a doable fight. Oh, the DT is actually a good call. I like that call of the DTs. I want to split. Yes. There we go. Beautiful. Still have some observers as well. Can clear every single lurker. Actually a hat. Actually a hat. Don't forget to pick up your free three lurkers over here, my friend. Hello. Hello. Hello. Hello. Hello. Three three lurkers. Hey. We have observers ready and everything. We were seeing it. Warping in a DT and a zealot. That's not going to do it because one Lurker is out of vision, every single probe is dying. Going from an eco advantage here into an eco disadvantage. Still ahead. Still winning. Foccing down that extractor real good while Lurker was killing your Arcon. Cool move. Yeah, keep right-clicking the hatchery with the Colossus. He used to stay alive, Ling run by to the left. Very nice. People often ask me, Kevin, what do you think is impossible? And I say, nothing is impossible. But... I thought that I finally had a game where I could say, I thought it was impossible to lose this one. But even that is not the case any. even that is not the case anymore. Amorphism, prove me wrong. Everything from start to finish. Once the fighting started, it just ended. The moment the fighting started, in which it was important that you didn't just aim or move command in, or it wasn't good enough anymore that right-click in an extractor, you know, I just feel like everything went wrong. The fight over here, I've never seen something like this in my life. Legitimately never. Just move command that. Seven, eight disruptors. lost a carrier against like four hydras before the fight even started, then attacked roaches with carriers, stormed their own interceptors after the roach over here had practically died. There were so many things that went wrong. The entire fight was complete chaos. You can have material advantages all you want, but if this is how you control it, it doesn't really matter. you literally lost everything into a way inferior army. That was in a good position. That's the only thing that the Zerg did. That was scary this game is move into a good position with 16 lurkers and 5-6 hydras with like 10 hydras as reinforcements. But that was it. After that there was not going to be anything. You could have given up this base. You could have counter-attacked. You could have just used your carriers to clean up the hydras initially and use your disruptors from a distance. There are so many things you could have done, but instead you move commanded your entire ground army into the lurkers without dealing any damage whatsoever. I think two disruptors might have even hit absolutely nothing, and another disruptor hit two lurkers that weren't damaged yet. I honestly think the rest of the game wasn't even that bad. I think your transitions were somewhat timely. Yes, I didn't like the Colossi here in the late game. Yes, I think your Templar were a little bit late in the fight, but it was good enough for your level, definitely. It's just the one fight completely destroyed you. I don't think that had much to do with the lurk. either. Like, the lurker is one of the only units there that probably could have won, but you already had the counter in the carrier. So this, I feel like something that would help you more than, rather than a lurker nerve, is just maybe adding a second control group, or adding a control group altogether, because it feels like you're just F2ing at this point. There's really had nothing whatsoever to do with the, the lurker being in balance, and more so with you just move commanding in. And that my dear friend means that you suck. And that's going to be it. I'm sorry, but that's life. All right. That is also going to be it for me in today's episode of, is it imba or do I suck? Where sadly we had another sucker. I don't enjoy saying any of this. You know that, right? My friends, I really don't. I'd rather have things be in balance as well. Makes me feel good about myself as a pro-os player. Why do I lose all the time? Oh, I suck. No. It's because the lurker is in balance. I would have wanted it, but it wasn't meant to be. All right. Thanks everyone so much for watching. I hope you did enjoy it. If you did, don't forget the like, but subscribe to the channel, and hopefully I'll see all of you next time for a new video. Bye-bye.


And I'm Not Even Talking About The Terran.... | Is It IMBA Or Do I Suck

Order! ORDER! PurpleGoose. Please bring your allegations forward!  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Harstem, I'm about to show you the best Protoss vs. Theran early game I've ever played. I got matched up against the Grand Master Terran, 500 plus MMR above me, and I played spectacularly against him in the early game. I killed 10 workers with three units. Three units! You have to admit the control was decent enough to find what should be game-ending damage. Unfortunately for me and my Proos brethren, we have to deal with the likes of these mouth-breeding Terran players and their Stim bio. I'll admit, I dropped an extra two gates to put maximum pressure on the Terran and the attack failed, so my tech transition would be hampered a bit. However, it's the fact that I did so much damage early and still couldn't close out the game, even when committing extra gates to my attack. Nevertheless, in the midgame, I tacked two Colossus and took a decent fight with him at my third, while hitting his natural with a zealot run by. By the time I go to him and attack him for the final time, I engage his army in a perfect line, allowing for maximum Colossus carnage. but instead I get run over. Please explain to me how I can use the tools. Proto's has given early to get an advantage, and it still makes no difference in the game. Goose. Now, he isn't a fan of the goose or anything like that. His name is actually just Purple Goose, a North American player that is in the Master League with 4,300 MMR. And the question is, is there an imbalanced, or does Goose suck? and we're going to find out we're going to find out here in this game where we already saw a little bit of chatting Gretzon GM Thank you says ZZZZ Well Purple Goose Probably isn't Grandmaster It looked like a sad congratulations You know It's the jealousy congratulations There's a type of congratulations you give to your 7 year old brother when it's his birthday And you want it to be your birthday because you want the gift, you want to blow out the candle, so you get to do a wish. Oh my God, do you just clear a worker here? With his own worker? That's actually pretty good. That's actually impressive, even, I would say. It's a good start. Actually, a good start. If you get a kill with a worker, that's always going to be good. Let's take a look at the openers here. This seems like a... I don't know what this is out of the Terran. This looks like a gas first, but then with a late gas and with a fast second. Depot. This barracks had the timing of a gas first, but he has the gas of a barracks first. So he managed to get the worst of both worlds. Fantastic. That is like inventing a plastic straw that deflates like one of these paper straws and bad for the environment, and you can't leave it in your drink for more than two minutes until it's unusable. Good job here, this is nice innovation. But we're not here to criticize the Terran player. We're going to leave that to the people in the comments. Instead, we're here to criticize the Protoss, and we already have some good material for that. Nexus B4 core, a build I usually don't mind, but it is a build I mind if your core is even seven seconds later than it's supposed to be with a Nexus B4 core. On top of that, second pylon in the main base while playing a Twilight Council, this is one of these moves that looks cool, but it's a lot less cool when your opponent attacks you with two, four, six or eight helions or just any amount of helions, because you can't create a wall, and thus helions are going to absolutely kill you. This is okay-ish to build a second pylon in the main base if you're opening with a Stargate. Because if you're opening Stargate, your opponent plays helions, you can use your phoenixes or your Oracle to deal with the helion. But if you're playing Twilight Council, you have to rely on gateway unit. And if you can't wall the helions out of your natural base or out of your main base, you're usually pretty darned that. Now, here comes the first adept moving across the map. It's going to kill one SUV at least, I guess. Yeah, one SUV. And maybe even got a second SUV or no, it gets put into that command center. There's a big SUV pool. It's a good start. Twilight Council. Late second gate. And now would be the timing for the robotics facility if you would want one. But instead, I guess we're kind of busy micro-ing over here, our single adapt. One kill so far. I think he said something that got 10 kills with three units. So, you know, we're going to fact-check that claim, of course. So far, four worker kills. Marine gets taken out as well. This is actually pretty decent control and also a decent start. Look at this. Terran just now finishing this natural down 10 workers already, not starting SUV production the moment it's possible because the Terran is a little bit confused as to what is going on. The Build Order of Protles is absolute chaos as well here. We'll have to admit that. This robot got thrown down while there was like 280 gas in the bank. These gateways are way too late. It feels like a little bit of a disjointed build in a way where I don't quite see the point of all of this, but maybe I'm the idiot here. Everything is way too late. Oh my God, this adept, I can be serious. How's this bad boy still surviving? Is this an armory? Did he just cancel his armory to pull off an SUV, to try and surround the adept? Did not get the adept. and then forgot to start the armory up again. Yes, that is indeed what happened. Two stalkers now also coming in. Ten worker kills. Nine workers killed by the three units. And one worker killed by the probe. Oh, might get one more? No. There's going to be it. This is going to be it. So 10 workers total. Yeah. Pretty accurate description in the IOTIS form. The follow-up here is going to be a six-gate. And this was mentioned as well in the first. form. Now, I would like to talk about the six gate. I'm going to pass for it, okay? Because the six gate is not a build. Now, people at home might be wondering, Kevin, why is the six gate not a build? Do you not want to all in every now and again? It's like, no, I do want to all in sometimes. But building six gates does not actually give you any benefit as opposed to playing with four gates. Because the limiting factor when you're playing 4Gate blink is gas and the more gateways you get early on the less likely it is you can afford your third gas. I'm not too sure if that's the case in this particular game. And even if you have these extra gateways you're not mining enough gas to afford and an observer and continuous stalker production and if you cancel an observer your push is a lot worse. So going for 6Gate doesn't make this build more aggressive or more all-in, it actually makes the build less all in because you have less money and thus can build less stalkers. This is a little bit like buying a taser if your computer doesn't work because you think it requires more power. Even if your computer has a power issue, a taser isn't going to fix it. You probably need to do like the supply. You can do something different with it. I don't know how to make computers. Sometimes I get stuck in one of my own analogies due to my own incompetence when it comes to everything that doesn't have to do with Starcraft 2. It's difficult to be relatable and all you do is sit in a room and play StarCraft 2. It's not an easy task, okay? It's a nice drop. Armory almost done for it, five minutes and 42 seconds into the game. Love to see it. Now I've mentioned this before as well in other videos, but when you're hitting with a four gate blink stalker, usually you hit it like five minutes and eight seconds with 10, 11 stalkers. My man purple goose here with this increased power build the 6 Gateway one, is going to be hitting a full minute later without the prism here with no observer and pretty much the same amount of stalker. It could also be because just lost the stalker, two stalkers into mines, but let's not mention that for now. We're floating 600 minerals the entire way through, which is once again a kind of an impressive feat here. Warp in maybe. Okay, look look! Exactly what I said was going to happen. Despite the fact that this is extremely late, it still holds through. Here you are with your six gateways, but you have to build an observer, and now you can't warp in stalkers out of six gateways because you only have 200 gas. Fantastic. This is absolutely great. Did you just warp three stalkers at home? Oh, to deal with the mine. But why three? Surely one stalker would have been good enough. I thought this. set, 4,300 MMR on the forum. Let's take a look at this move again. Now the beauty of the blink stalker build, the four gate or the three gate blink stalker, is that you can blink in and then you have a second blink with the prism. So if there's a tank here on the high ground, you can blink in, clear a couple of marines or, I don't know, kill a depot or whatever, and then pick up stalkers that are being attacked with your prism. Same thing, if there's mines on the high ground, you can blink in, see that this bad boy gets targeted and pick it up so that your stalker doesn't die. The second blink. What you can also do is blink into the mines, not take an observer with you, lose two stalkers, deal no damage whatsoever, and then blink out again, which is what I think is going to happen here. Yeah. I killed a couple of workers, though. It's not the end of the world. Observer could definitely help out. I would like to see that. But what you could also do is wait until these mines come back off of cool down and then just blink into them again. That would be an even better move. I would not be a fan of that. I repeat, I would not be a fan of that. This is good though. This is actually this is a nice move. I'm not quite sure why he blinked a single stalker into that mine but let's pretend that never happened. I love this kind of like stun lock down here. So like, man, I wish there was a way for me to deal with these invisible mines. If only I had a unit that could detect and at the same time a unit that could outrange the mine, I wish both of these were on this side of the map already, so I wouldn't have to send them there. Or I could blink in and then pick it up with the prism. There's literally the two ways that I know that you can deal with this problem are both available for purple goose, but purple goose decides, yeah, you know, sounds a little bit difficult. maybe I can blink into a mine into the natural. Yeah, I definitely could. Very nice. Solid stuff here. It gets to the bunker at least. That's nice. Loses two stalkers, kills a bunker and a mine. That's usually what we call not a very good trade. Meanwhile, floating 1,400 minerals. So we could have thought, perhaps, in a different universe, that Purple Goose's poor micro is because he was busy macroing at home or doing other intelligent things. But I think this Nexus went down while there were like 1,700 minerals in the bank. There's still 1K in the bank as well. He could be triple expanding at this point, and there would be no difference in this game whatsoever, except that he would have a better late game, I guess, and pretty much go into that late game a little bit faster as well. I like this charge. I wouldn't mind seeing two forges or three forges going down, or two forges, a robo bay and a fourth base and a fifth base, pylons all around the map. I mean, we have plenty of cash anyway. This is one of the things I'm not a huge fan of, is blindly warping in eight stalkers because you're too lazy to send your observer for it, which would show the fact that there's absolutely nothing on the map currently for Z and all the units are being left at home. Building stalkers at this point is a huge mistake. If you're playing Forgate Blink, you don't want to continuously build stalkers. You want to continue building stalkers as long as you have potential for damage. The moment you can't deal damage anymore, you don't want to build stalkers anymore, because they cost a lot of gas. They delay your future tech because, well, gas reasons. And they usually also delay the increase of your infrastructure. I guess none of these things are really worried for Purple Goose as he was floating a solid 1K minerals and about 700 gas. So I guess warping them in wasn't the end of the world. I'm a fan of these triple sentries. That's the one thing I actually do kind of like. Despite all of these failures that Purple Goose has committed, these crimes against Protoss optimized build orders that Purple Goose has committed, he's still really far ahead because of his early game. His early game was actually fantastic. And no matter how hard he's trying to throw this game, it just isn't quite working. But here's another attempt. Up eight workers, double forging right now, tacking into something. Probably the worst timing to attack, Purple Goose decides to move out on the map for another mission. You absolutely love to see it. Now, Combat Shield isn't done for the Terran yet, but this is a pure stalker army, which doesn't work so well against the units. Guardian Shield doesn't get used. Instead, we get force fields that, well, my seven-year-old dog could do better than this, and my dog has never touched a mouth yet. The worst part of all of this is that this was in full vision. It isn't like Purple Goose thought that he was going to have a way bigger army than his opponent. No, he completely spotted his opponent's army, the exact state of the game, and decided, you know what? 1-1, not that important. The colossus that I'm building, probably not in such a hurry to get there either. Let me just throw away a couple of sentries, lose 20 supply for no reason, and then see if I'm still ahead in this game. And this actually is the first time in the game where I'm a little bit worried for Purple Goose. Yes, he's still extremely far ahead, but his opponent got infernal pre-igniter so these helions are going to deal more damage okay Al-Qa don't really know what this is the North American ladder has really fallen really taken a bit of a nose dive I've never seen this in my life is this guy meaming Combat Shield has finished up I would not advise attacking here if you're the 10-player. Four more sentries. Some nice SimCity as well. Making sure to block all your own zealots. Good probe pull away. Making sure to keep all of these probes alive. Look at that. Man, it would be awful to keep all those probes mining the moment a massive force invades into the base, wouldn't it? Was this the run by? Let me read that again. In the midgame, I tacked to Colossus and took a decent fight with him at my third, while hitting his natural with a zealad run by. Well, technically he is hitting his opponent's natural with a zealot run by, but... I'm not quite sure how much damage did this dealt. This was, what, three SEVs that went down here, losing six zealots. I understand that Purple Goose is not a mathematics major, but... Even he should be capable of understanding that this isn't a fantastic trade. I like that he put that in there as a brag. It's a weird one. at the same time saying that he took a good fight. I mean, he lost like eight, nine workers here. Supplies remain pretty close. I guess it was a fine fight. It wasn't that bad. I shouldn't be negative all the time. The fight was fine. The salad run by was garbage. But just because you did one thing correct doesn't mean you can brag about the others. It's like saying that you've aced your test and you hit a wall. And then when people see you, they see you with a broken arm. It's like, well, that isn't actually something to brag about. You could have just talked about the ace test because that's what you did. You had a decent fight. Now, that doesn't mean you can walk across the map and win the game because you're not actually as far ahead anymore as you used to be. Your opponent is going to get plus two. You have two colossi with thermal lands, but there's no ability to quickly reinforce this as there's no prism. On top of that, this is also a pretty bad angle to engage on. Despite all of that, I still think you should actually just straight up win here. And you actually have a prism. Never mind. I take everything back. No, this actually, this actually should be a win. Let's take a look at these armies. 22 Marines, 11 marauders, 3 colossi, 15 stalkers, 19 zealots, 5 Sentries. Guardian shield and A move. Guardian shield and A move. That's the future here. Maybe a couple of force fields also would be good. Could use the stalkers to clear the Vikings rather than to move command for a very long time. Okay, there we go. One, two. I feel like a lot of these moves in... this fight. We'll go over it once more. We're slightly mediocre. So it starts okay with a guardian shield. I said guardian shield and aim move. So here we go. Guardian shield, A move. Now, there is two units here in this entire army that can deal with the Colossi. They are already floating above the stalkers. A quick right click of about 10 stalkers would clear both of these Vikings in no time and your Colossi are happily shooting forever. Guardian Shield gets activated. Here we the first move command. Here we get our second move command, making sure that we lose the maximum amount of damage output that we can lose. We create a larger concave for our opponent by moving into an area that is more easily surrounded. Vikings take out one colossi, then the Vikings get taken out, but at that point the superior upgrades where the Terran actually do well enough that they win the overall fight. You're down an upgrade during this? You didn't micro at all. Well, you did micro, but everything about it was negative. You didn't focus down the Vikings. And then on top of that, you also move commander a couple of time, losing you damage output. I actually believe if you would have just pressed Guardian Shield, A moved, and then done nothing, it would have been better than what happened just now. Probably would have killed every single SCV. Maybe still would have lost the fight in the end, but I don't actually think so. Once again, just moving down a ramp, making sure your opponent has the maximum concave. This well. Moving back and forth with the marauders, having the Vikings in, well, in a position, I guess. Okay, the micro actually also isn't fantastic, and it doesn't really matter. And now you're dead. Back to two bases. You wish you had a 1200 mineral bank right now, but those days are over. Metafax completely empty for the time. This game is fairly over. I don't know how to win. I thought I was ahead. that whole game. Both of these statements are correct. He doesn't seem to know how to win and he also probably was ahead the whole game, despite his obvious attempts to sabotage himself. I just don't entirely know what to say to this either. This is someone that got very lucky early in life. This man won the lottery when he was three. And by the time he was 19, he lost all of his money and started complaining about financial troubles again. That's pretty much what happened in this game. He's playing against someone that is better than him, but was really far behind. And then eventually lost by taking worse fight, having inferior macro, having a worse understanding of what to upgrade, what unit compositions, where to fight, basically all decision-making, harassment was better out of the Terran as well, despite him constantly being down in supply. Like, literally everything in this game was worse than your opponent. I understand why you lost. It's because your opponent is 500 MMR above you and you kill 10 SVs so you felt like you deserve to win. But that's not really how it works. It's like me starting against Bolt on a racetrack 25 meters ahead. Then when he runs past me, he's like, oh. How did I lose? Well, because Bolt spent his teens and his, well, his 20s practicing running, while I spent it pressing hotkeys on my keyboard at a very high pace. It's like, yeah, I'm not that surprised that he managed to beat me. And you shouldn't be so surprised either. Everything about your game was just off. This had nothing to do with Terran being in balance or Terran being difficult to kill. I agree that often it's frustrating. If you get a lead against Terran, it's hard to kill them, but you didn't do any of the correct moves. You didn't. didn't try to send in a prism, you didn't try to extend your lead or get a better composition by maybe adding disruptors in or even adding Archons in. Note, there were no ghost in your opponent's army. You've created what? You created 12 Sentries this game with three still alive. You've invested 1,500 gas in Sentries. In my average PVT game, I invest about 100 or 200 gas in Sentries. I try to keep them alive and I'll rebuild one maybe in some situations just for a guardian shield. But most of my guess, otherwise going into either tech, upgrades, or better units, disruptors for like Air or R-cons. Like, the Sentry is not a good late-game unit. You spent your entire game building mediocre units, taking bad fights with bad upgrades, and then you get your butt handed to you, and you complain. That's not cool, my friend. You suck. Terran's not imbalanced. I'm sorry. That's the way it is. All right. That's going to be it for me today. Thanks all so much for watching. Enjoy this episode of Is it Inba or Do I Suck? If you did, don't forget to the like button, subscribe to the channel and I'll see all of you next time for a new video. Be sure to leave down in the comments what you thought of this game. What you believe the Tarran player or sorry, the Protoss player could have done better. And I'll be curious to read it. Thanks so much for watching and bye-bye.


SECRET GUEST SURPRISES HARSTEM! | Is It IMBA Or Do I Suck

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Dear Master Harstem, I really need to complain about lurkers. I played my kind of freestyle in this game, which worked quite good for the start, going for a pretty successful midgame aggression, forcing the Zerg into a lot of units, trading well. My macro wasn't spot on in this time span, but I dealt the damage to equalize the lack of macro. Then he got his Lurker them ready. Seeing the Lurkers, I decided not tech into something that counters Lurkers. My strategy to counter them was just not fighting them, resolving in going ham into his base and using the distraction to cripple his economy. They say Starcraft is just a numbers game, so I kept building the units that led me into this beautiful position, hoping I could just overrun my opponent. But I made this calculation without the massive nuke-like area damage of the lurker. He goes all in knowing he has to deal damage and, well, see yourself what happens. Seems like I wished my opponent too much luck. in the beginning. Bram-bram! Your name is Kegan D on the European server in the Diamond League with 3,900 and 80 MMR. And the question here is, is the lurker imbalanced? Or does Kegan suck? And we're going to find out. All right, my friends, there we go. Kegan D versus Johnny on Babylon, of course, one of the new maps, beautiful map. A small main base, kind of easy third, defendable four technically, maybe a defendable fifth, but it often provides quite interesting games. I don't really mind this map all that much. I actually kind of like, oh, look at that. Oh, that is indeed a lot of luck that Kegan wished here in the early game. What's an interesting clan name, by the way? D.N. I wonder what that stands for. If you know what D.N stands for, be sure to let me know in the comments. I'm curious and get creative with it as well. I want to hear your wild takes. What was it? Extractor trick. Wait, what? Extractor trick 15 hatch. Yeah, yeah, yeah, yeah, yeah, yeah. Okay, this is one of these build orders that people do. That isn't actually good. But they do it because they think it has some, like special value. What in the world am I watching here? Is this a link flood? Another extractor trick. 15 hatch 14 pool. Okay. Economically this is not very good. I know we're not supposed to criticize people that don't send in the replay, but this is a wild builder. This is one of these builds people do. They figured it out by themselves and they think it's so brilliant. You know, they don't do any of the benchmarking, but they just feel like it's better. than what they see at the high level. I get emails about this stuff legitimately all the time. I'll get an email of like a guy who's in gold or platinum or diamond. And it sends me a replay against the AI. It's like, hey, I found out a new build. And I haven't seen it in ProPlay yet. But if you play it, I would like credit because I think this is really going to revolutionize the matchup. And then this guy takes three necksi before the first gateway and starts pumping out void rays. And then I'll send a message back. like ah what what if your opponent 12 pools and he'll i'll get i'll get another email back and it will be something along the lines of ah i haven't figured out the counter to 12 pool exactly or even against a regular pool timing or a link flood but if you get away with it you're in a pretty darn good spot i'm like all right thanks uh i'm not sure if i'm going to be using this in the near future but i'll keep it in the back of my mind yeah is a lot of emails like this some of them are are worse than the three nexus before gateway idea as well. So it's a wild world out there. And I think Johnny has been caught as well by that. He somehow got it in his mind that 14 hatches a legitimately good build. And yeah, it's not. It's absolutely not a good builder. Please don't play this. Was there a Reaper here? Did I miss a Reaper? Okay, this was Marine first. Oh, into very fast aliens. Cool. Nice little build order could micro the Marine here to probably keep it alive. not the greatest control, actually, really not the greatest control, but? An actual build order. Would love to see a tech lab down here, but obviously he's busy trying to micro away. So I don't even mind it completely. I believe this is going to be Benchie, just based on the two gas. It's the only Viking. Viking, Marine, Viking. I don't know. Matter of fact. Mines. Okay, not a huge fan of this. You do see it every now and again. as Johnny goes for... Okay, Johnny went gasless. Oh, this is a game already, isn't it? It's really difficult sometimes to give advice if both players are just kind of playing wonky builds and to kind of analyze the positions because this is one of these things I just have no real experience with. Kegan opening without a Reaper into mine drop, tech lab on the barracks, a double mine drop after building two heads. Helions, then a third C.C. And he's playing against someone that opened with Gasless, into double gas, roaches. Which is also not really a build order. So we're watching two things clash that don't really exist. This is a... It's like the fantasy battles you have when you're a kid. You know, it's like... We have Digimon fighting Pokemon. It's like both of them are fictional. It's not real. You can't fight with them. We had a kid in our neighborhood, who was really keen on all the lore. He's like basically the lore master of our neighborhood. He knew everything about Pokemon and Tijimon. But even he, he wouldn't go into Tegimon versus Pokemon because they didn't live in the same universe. He was very keen on that. So we'd play games like, you know, you'd pretend to be a Pokemon or something like that. Actually, so we'd often pretend to be Pokemon. It's like I had an insane childhood. But I think this is normal for kids. So, and whenever you're a Pokemon, everyone always wanted to be a Pokemon because there was way more fun than being the trainer. But there also had to be a trainer, you know, like there had to be someone that was playing Ash as well in our fantasy world. There is some good damage by the way. But no one wanted to be the trainer. So the lore master always ended up being the trainer because he was the only person that was truly attached to the idea that Pokemon would be completely wild in the head if there wasn't a trainer. Everyone else like, well, we could just be Pokemon by themselves. don't need a trainer. I just realized they had nothing to do with Starcraft. This is a good mind drop, though, and it killed a lot of workers. But yeah, so if you have a lore master in your neighborhood, he's going to be the trainer, and you can pretend to be squirtle. Don't let your dreams be dreams, my friends. The future is yours. Just like the future is right now on the hands of Keegan D, who's playing a build order that has not been showcased before, this looks like a hellbat all-in, but then without the all-in part, and so far also without the hellbats. Now, if you remove both the hellbets and the all-in from the hell-bat all-in, you're left with nothing. That's kind of how I feel about this early game as well. Yes, he dealt damage, but the rest of his was... Really nothing happened here. This is also not an army. This is five marauders, and three, four mines, six cars. It's one of these armies you look at and you think to yourself, this has been theory crafted. This is a guy at home whose internet connection is down because he's part of some crappy ISP. It's the only one in his neighborhood as well. And in his little notebook, he wrote, Marauders kill Roach, Helions kill Ling, mines kill Bainling, Medevax, Yuma units. and then in his mind, he's like, ta-da, fixed Terran versus Zerg, completely destroyed it, and then starts playing this type of graph because, holy cow, this is not a build order. You're supposed to have an opener like this and then hit around 30 seconds, well, actually, didn't even build any air units except for a matter of fact, so he's probably supposed to hit like a minute ago with 16 Marines with Stim and 1-1 on the way, but instead we have no upgrades yet. But we do have an armory. Hellbats, transitioning mid-fight, but only two of them. And another three do it while being biled. This was the worst way this fight could have gone. And despite all of that, the terrible composition, the terrible control, Kegan is still completely fine. And I think it's because his macro hasn't been so bad for Diamond. It's just everything else that has been bad. The tier rising. And look at this, look at his helmet go. He's also floating 900. I don't actually know what he's doing correct. Sometimes I look at these games. And I wonder what people's strengths are. Do you ever have that? Sometimes you also have it with actual people in real life, where you look at them and you think to yourself, I know you must have some types of strength, but I can't find it right now. There's a guy that lives very close to me that walks his dog, and he doesn't pick him. up the poop of his dog. I've seen it multiple times now already and it annoys me because my dog is a moron and eats the poop of other dogs. And then I have to pay attention to make sure there's no poop on the floor, which makes my relaxing walk a little bit more like a Sherlock's home series. I have to look on the floor for clues if this man with his glasses has dropped the deuce on the floor. It's very frustrating. I look at that guy and I think to myself, I see no redeeming qualities. There's no strong characteristics, you know, there's nothing good about you. I feel the same about Kegan D's play so far. The composition makes very little sense. The micro is not great. Has no upgrades. We're building a Ford base and another factory. So there is something in the head of his that makes it, you know, makes him wake up in the morning and build stuff. but I'm not entirely seeing yet what it is. Like, why are we even right now? I don't understand. It feels like every decision in this game so far has been incorrect. But I guess the macro is quite good, and maybe that's just enough at this level. He's macroing well, and he's fighting, I guess. He's A-moving at times. He sometimes has halberts ready before a fight. Like, I'm not more upset with Kegan than I am with John. I think so far the game is... I... it's just a diamond game. But maybe slightly worse than I thought diamonds would be. The funny thing is that if I were to do this in rank roulette, I feel like I would get it correct. But if I wouldn't know that this was diamond right now, there's absolutely no way I would have guessed this at diamond. Because this has just been a disappointing all around. Lurker Dan on the way, a Thor? The Thor is not a counter to roaches and hydras. The Thor is a counter that specifically targets Muralisks or Brutelords. These are the two scenarios in which I am willing to see a Thor. These are the only two scenarios in this entire matchup. Never against Roach Hydra Ravager or against Roach Hydra Ravager or against Roe. or against lurkers, are Thor's any good? They're always worse than a tank. They have less than a tank. You don't have any tanks either, do you? There's no thanks here. No Thor's. It is a banned unit. It's not okay, okay? Well, not okay. Six marauders popping out. 1-1. 11 minutes into the game. Standard 1-1-1 timing. we look on the other side, it's also just plus one. Like, how can I get mad at Kegan D for playing garbage if he's also playing versus garbage? He's just copying what he sees. This is childlike behavior perhaps. No, you copy what you see. But I can't blame him for it if this is, like this is working on this level apparently. I think he's ahead. In his four bases, he's down to any workers, sure, but... And yes, the composition is completely... He's building Hellbats against Roach Hydra. High... I just don't quite understand where, in your mind, the Hellbat Thor combination from the factory is the ultimate unit that you want here. Like, the factory units kind of are like the superheroes of your army, you know? these are the guys that back up the working class guy, the Marine and the Marauder, you have the tank, you know, there's a Superman in the back. Now, the Thor in this case is a little bit like Catwoman, I guess. You know, you get Batman and then Catwoman. No one really knows if Catwoman is even a superhero. I've never seen her. I've never seen a Catwoman movie either. And that's what the Thor is as well in this situation. It's like, you know, you're in trouble, your city is being attacked by some evil villain and Catwoman shows up. You're like, well, couldn't you have sendover Batman or Superman or one of the guys that goes invisible and you just, you know, can run very fast, you know, just anything else. I don't think someone with kitty ears, I don't even know what the powers are. Maybe we can jump higher, or is nine lives? If you have nine lives, it would be tough as well. If he'd be a sucky superhero, he'd die like six times already. You have to come back three more times to die in the same way again. This game is actually over, by the way. Like, legitimately nothing good here is going on for Johnny. Johnny is Uber dead. He has 66 drones. He has no upgrades. He's losing to someone building Hellbad Marine Marauder Thor. This has to be the worst day in Johnny's life. Johnny came home from work after a long day of filling numbers in in a spreadsheet in Excel or Google spreadsheets. Marketing genius, Johnny. But undervalued at his company, came home, wanted to play a couple of games. Yeah, he's not the greatest, but he loves building roaches and hydras. They're getting beaten by some guy without Metafax? This guy has no Metafax. Three Metafax, they're all in the main. No Metafax? Just messing Hellbets because he thinks the helmet looks cool. Kegan D doesn't actually think about unit counters. He just builds the units that look the sickest. So the Thor is big. The helmet has fire. Let's build those. And right now Keegan D is in a position where it's legitimately, impossible, but actually impossible to lose the game. Let me pick open this balance complaint. What did he say? They say StarCraft is just a numbers game, so I kept building the units that led me into this beautiful position, hoping I could just overrun my opponent. This is absolutely, this is the type of thinking that would get you very, very rich on the stock market as well. So imagine you have a stock that performed very well for you and then the company basically goes bankrupt. The one thing you probably shouldn't do is buy more of that stock. You probably should, you know, diversify your assets. And that's what you should be doing here as well. Okay, I think that even if you would have diversify your assets here, If you would have ghost, for examples or tanks, if you would have moved commended into six lurkers like this, I don't think it actually matters. This is the stock equivalent of forgetting the password to your account and not having a backup email attached to it. And having it attached to a fake name as well because you thought it would be funny. This was legitimately the worst fight in the entire world. There was 90 supply that just went down. There was actually 90 supply that just ran in there and died. 90. That's a 9 and a 0. You're still honestly, maybe in a playable position? No, you're not. You could have just legitimately counterattacked, just left these lurkers for what it is, build two liberators, one tank, and keep your own. How is the response to get more hellbats? At this point, I don't understand. I actually don't understand that at all. Because you said what led you to this beautiful position is what you're going to continue building. Now you're in a crap position, and you're still building those units. Unless your plan is to completely run by every... run by everything basically. I don't really see how you're planning on engaging with the lurker. Your position is significantly worse than before and you're getting the same army. If you couldn't win with 190 supply against 84, how are you going to win down 15 supply? That doesn't make a whole lot of sense to me. It just doesn't. I love to scan here. It's like, just analyze the situation. And look at this. I have one, two, five lurkers, six lurkers, lots of hydras. Don't think I can fight that. Don't think it's possible. And then just stands over here still doing nothing rather than base trading. This is like watching a volcano erupt, looking at the lava and thinking, if that lava hits me, I'm probably pretty dead. And then not running away. It's like, well, yes, you are probably. pretty dead if the lava hits you and maybe you know he should get moving but my man kegan d has different plans he sets up a flank here well some sort of a flank actually it's not a bad engagement takes out two hydrants touche scans again sees the army he's like okay that looks really bad for me let me just move through it for a couple of seconds see how much damage these spikes can do doesn't scan now? It's like, hmm, maybe I can go if I don't scan. Because he might have moved. Maybe. Or maybe not. Planetary here is actually proving to be pretty useful. Another marauder out. Still no tanks on the way. No liberators. Just more hellbats. Eight more lurkers coming out. And Johnny definitely has got the taste for the lurker right now. Yeah, there's absolutely no way. Is it... Half of the lurks aren't even burrowed. Yeah, this is a game over. Scans again. It's like, huh, still way too many units. I'm not sure why we keep scanning to confirm the fact that we're still very dead. It's like taking a couple of pictures of the lava. It's going over me now. Watch this Instagram live. Like, well, not quite sure if that's how you want to be known till the end of time. Gigi? G.G. Like the insane thing in this game is that I really do feel like that Keegan is ahead the entire time. entire time. And yes, he's not playing perfect and he has a weird composition. And he's a bit of an idiot. I'll admit to that immediately. But did Johnny play so well? What did he do? He built roaches. He built hydras. Then he builds lurkers. He's down 90 supply. He has no mining whatsoever. The only mistake Kegan made here was one thing. And that's that he didn't build ghosts. Sure, didn't build tanks. But the lurker is too easy to use at this level. You know what? actually, I think it's going to happen. Guys, what I actually wanted to say is, you suck, Egan. See you next week. Thank you.