NA Masters EXPERT Sniffs Out An OVERDUE IMBALANCE! | Is It Imba Or Do I Suck?

You know how the Navy Seals are portrayed as the best military branch of the world? It actually is the same with NA Masters players in Starcraft 2. With the only exception, that they do it themselves and they actually are neither skilled nor scary at all. But still this NA Masters EXPERT has identified an imbalance. Can I even contradict? Smash like and find out!  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Harstam, zergs' ability to reproduce lost economy and the Nye Scouting is insane, exclamation mark. Playing against Zerg feels so coin flippy, and it's discouraging that the only way to win his pro-lose against Zerg is with a two-base all-in or boring Skytos. This Zerg never did run-bys or split his army, except for borrowing Lurker so he could still use zergs' beloved F-2 key. In this game, I scouted that he went super-fast hatch with a quick pooling gas. Because my probe can scout the zergspace, I had the plan for both a link flood and for a roach ravager bust. I can't scout which one it is because the adept would just get killed by speedlings, and then I just died to a link flood. So I went Voidrace, and his roach ravager bust was a complete failure. Because I couldn't tell whether he was following up with drones or more roaches and ravagers, I decided to go DT, as it could punish both a hatchet, queen walk, and stop another bust. All of these decisions were pure guesswork as I couldn't scout with my void rays, lest my third gets destroyed by a ling flood. I pick off the send of mutas, and I decide to go Phoenix. It turns out I'm right, and he suddenly shows up with 20 mutas. Had I guessed hydras, I would have been dead right there. Noticing he didn't go spores, I counter-attacked with DTs, hoping to buy time for Phoenix to come out. I then proceed to kill about four mineral lines, where he was. of drones. No problem. Four S. D-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d. Those are these. He means that he pressed the four-button control group hotkey, which is usually where the hatchery is, then as for select larva, and then press the D button many times. Now, it probably just held down the D-button once, but I understand what he's saying. He should have been dead there, but I couldn't kill him, but I couldn't kill him, because he my anti-air was too undeveloped. I kill hatcheries everywhere, but he just seemed to have infinite economy. He even goes ultras, all caps, against the ground proto's army, exclamation mark. Yet he still wins despite all of this. After being so inactive with his muras, losing four mineral lines to DTs, losing another 60 odd drones to run bys, as doing everywhere and going ultras, he should have been dead as dirt. But nay, exclamation mark. Please, Captain, this is totally imba. Is it? Or do I suck? Question mark. This is a great little form here as really this is kind of how most stories get told. You know, whenever you're telling a story and you're upset about something, you always leave out the things that you did. You know, it's like, yeah. So the other day I was just having dinner with March and all of a sudden out of nowhere just threw a glass of wine in my face, leaving. out the part where you joint an entire lobster straight onto her plate and then started throwing chairs into the air make them into a header just to land into her food as well. So I feel like we're lacking a big part of the story here. All we've seen is brilliant moves out of the person called Probius Corp, who is of course a Protoss and his masters on the NA server and the Zerg just being a little idiot. Now, Now, this sounds pretty unlikely to me. I have to say already at this point, if I read a complaint form like this, where the Protoss does everything correct and the Zerg does everything wrong and this guy is hard-stuck-in masters, I'm already thinking, I doubt that you did everything correct, my friend. But, you know, as always, I am very open-minded to the possibility. just perhaps a little bit more skeptical than I usually am just because of how his complaint for him was worded and you know the structure of it with him being the complete hero and the Zerg being the complete idiotic villain so yeah I'm curious to see what's going to happen here oh look at that 14 hatchery now this is a cool little move here out of yeast was a nice name as well I like that yeast um this is for sure is going to to confuse the mediocre-minded Protoss player but of course not probius corp as he is definitely not mediocre minded at least not what he wants us to believe now the 14 hatchery worse economically than the 16 hatchery means you get the hatchery before the overlord this allows you to always get the hatchery down before the nasty Protoss comes over and blocks that hatchery with with the probe forcing you to take this base as your natural or this base as your natural so Actually a pretty cool little move, something that a lot of pro players did for a while. The problem is because it's worse than 16 hatchery. If the Protoss decides to go for a no scout, you're just in a bit of a bad spot as a Zerg because you're sacrificing a bunch of eco. But it is definitely playable and it makes the games very consistent because you always open up with this hatchery over here. Now, on top of that, he follows it up with a very fast. Actually, this is really rapid speed. So, um... Yeah, this speed is going to finish at what, the 310 mark? And straight road for it. And so I like this build order here out of yeast, honestly. I'm a big fan. Now, technically the Protoss could have scouted it, but it is really tight with the link timing. And I mean, he just gives up the probe for free now. I kind of understand what he's saying, okay? I kind of understand what he's saying. Now, I have a word of advice here for all tosses around the world and also for Probe be a score. If you're afraid of a cheese and you're not sure what it's going to be, a really cool thing that you can do is rather than letting your probe die for free on the ramp, which might have seemed like a good decision at a time. You know, you're like, oh, you see a ramp. It's a nice burial site for this probe. I could just let it die here to the two lings that never would be able to catch if I just send a probe over here. Rather than doing that, what you could do is you could actually send a probe over here. it stays alive, you move down to the tower, then you check this third base, and then you check this third base. And even though you're not going to get any direct confirmation that it is indeed going to be an all-in, what you can get is indirect confirmation that your opponent, or well, direct confirmation that your opponent is stuck on two bases, because he doesn't have a third base. If there's no third base, the likelihood of there being an al-in does kind of increase. on top of that he wasn't sure whether it was going to be a roachalin or a lingolin because he was afraid he would die to link speed the beauty with the probe is that you can kind of run around being chased by lings in front of your opponent's base imagine if it would still be alive that probe right it would just be here link speed isn't being built right now because yeast went for straight roaches this means that your probe just would have seen these roaches move out right and if it would have seen link speed it would have seen link speed so you would have gotten to see it sure you would have lost a probe but you also lost the probe now and you got no information so rather than just losing the probe without anything you get some info for it and that can only be a good thing in my mind and i also think if you're playing against two base if he would have scowled that it was just two base getting a battery and going into stargate is always a safe play and will always, what is this? Holy crap, what is this wall? Getting a Stargate always will allow you to stay alive with a battery. Just make sure you try to have a super battery alive as well and that would definitely help. Oh, this is brilliant. Oh, I've never seen this before, but look at this. He can basically play musical chairs here with the wall. And wherever the bios are, he'll just walk to the different wall. I don't think this was done on purpose, but this is actually kind of useful in this type of situation. Like, he could, he gets biled here, he just walks to the next wall. Well, he doesn't do that, but he could have done that in theory. That is actually pretty cool. Also, that first void ray is pretty late. I don't know why, but it's just late by 15 seconds or so. Of course, he's still going to hold really easily because, let's be real, he has a full wall, he had a battery. quick tip, by the way, when you see this orange marker that doesn't indicate a spot where you need to move your units. That actually indicates the spot where the bile, these things that are now going up in the air, will fall down into. Okay? So try to move your units away rather than to stack as many on the same spot as possible. Just a quick tip there for all the tosses well. one really out there. So he did it correct with the stalker, but the adept just stayed there. It's a little bit of a mistake. Another thing also is that usually you want to focus on one units rather than trying to kill all roaches and revergers at the same time by making sure they all get red health. One of the main things in Starcraft is to lower your opponent's damage output as fast as possible. And a good way to do that is to focus units one by one, especially if there's very little units. Because the longer they stay alive, the more damage they get to do, obviously. I like that he finished a pylon here. There's no real use, but still, you know, extra safety. You can never be safe enough. This is a double bagger. We can feel it already, you know. This is a double bagger. I've never actually seen someone doubleback. I've heard people speak of double bagging, but I've never seen it in real life yet. Maybe I should move to whatever Probeus Corps is living because I just stake out the local grocery store and ah there we have him. Do Voidreys do find the overlord? Also I'd like to note that despite the fact that Probeus Corps completely stopped this push without taking massive, well he took some damage. He still is probably not in a brilliant spot right. He is he sure has some map control with these void rays. His opponent is getting a double expansion has a lot of money in the bank. There's 47 workers. Like, it's not super brilliant. And I think this is because he wasn't producing workers all the way throughout. His third base never really got started quickly afterwards either. He still full walled out himself. And probably was loading a fair amount of money during that push as well. I didn't see it, but I can only imagine because otherwise he would have had more crap at this point. I also feel like there might have been a couple of probe cuts because it doesn't seem right that he only has 44 workers six minutes into the game. Did he lose any workers? He lost two. So technically you should have 48. Now I'm pretty sure you can have like 58 at this point, maybe even 60. I think I'm actually fully saturated at six minutes, but at my third. But we'll, you know, we'll leave it for now. We'll leave it for now. I'm not going to put the bar too high here. We are dealing with an American and we're dealing with a master's player. And these two in combination are can be very dangerous. They're actually the most dangerous kind of American, the American master. Because they have to believe that they understand the game. So they start making their own builds and their own shenanigans, you know. And before you know, they invade another country again. So you always got to be, you've got to be very, very careful here with the American masters. Okay. Charge being researched. Forge is here as well. I like these things. I genuinely do like these things. This is good play. We're lacking some obvious vision. This is one of the themes that came back in the balanced complaint forms. This was a thematic. Thematic complaint form. I had a lot about the lack of scouting and the ability to reproduce. That's mainly what it was about. And Protoss doesn't have an easy time scouting, but we do have a couple of tools for scouting. And none of these tools are three void. race and six adepts. Now, the tools are an observer, hallucination, and an oracle. And Phoenix, I'll also count. And in the early game, an adept, you can use it. He didn't build any of these and then started complaining about scouting. This is like not inventing radar. And I'm complaining that you don't know whether planes are coming or where the boats are, you know, like it just doesn't make a lot of sense. Like, just invent radar technology. It's not that difficult, my friends. Betts have the same as well. I've actually once heard a story. This could be completely fabricated. So take this with a grain of salt. Most of the things I say are completely fabricated. I once heard that the American military, the guys who made the radar technology, couldn't believe that bats also were capable of doing similar things because it was such sophisticated technology that they wouldn't allow it. You know, they were like, there's no way this is true. That was the story. I know it wasn't very good. These two void rays also aren't doing a very good job. They now went into the main base, lost one of their brothers, then started focusing an extractor, and then as it almost died, swapped onto one of the queens that got transfused by his friends. So, wait, didn't this guy say that he sniffed out the mudas? I'm gonna have to read this again. What did you say? Control F. I pick off the scent of Muras and decide to go Phoenix. Did he have a Phoenix before this already? He had one Phoenix already. Okay. Yeah. He had one. Okay. I'll give you that. Decide to go Phoenix. Okay. I can. I can feel that. To be fair, having a blind phoenix is always good. For a second, I thought that he, when he said picking of the scent, he meant I got attacked by Muralis. This is like getting mauled by a bear and then going, I'm picking up the scent of a bear. I feel like I should get my bear spray out. But no, he actually already had a phoenix out. You know what? You win this one, Probeus core. You beat my analogy. Before it even got out of my mouth. I love this D.T. run by. This is a banger. This is great. Sends in 70 T's. Imagine just having the money to spend on 70 T's. Then you know you've been a good saver, you know? It's like when I was a young boy, I had saved a lot of money, me and my brother together. And then once the Game Boy Color got out, we could buy it together with Pokemon Silver. And we felt very good about herself. Probeius Corps managed to do the same thing now. He just warped in 70 Ts when he needed them the most. He was like, damn. That's a cool Game Boy color. I can buy that. And there's a cool 70Ts. Let me just warp them and run them across the map. He's actually doing a crap ton of damage. My favorite part of all of this, though, is not the fact that he could afford 70 Ts. Or the fact that he killed, like, infinite workers. No. It is that during all of this, he didn't build any more phoenixes. So first he picked off the scent of phoenixes, remember? He smelled them. Then he was getting mauled by mutas, as he moved across the map. And then as his DTs were keeping his opponent busy, he decided that the best course of action was to completely idle my Stargate for the next minute and just start building immortals instead. Because the thing that we really need, if there's only flying units on the map, is a unit that deals well with ground units that are armored. That is just a brilliant call. And this is the type of call you don't really see anymore past the American Masters level. I did a good job at the IRS. You know, I'm going to give you that. You're in a fine spot. Starts once again. You have cannons, batteries. Good setup. No fort base, by the way. My man is on 80 workers. Fantastic economy. He is outmining his opponent because he just killed like 50 workers, but he's on three bases. Now, very often if you have 80 workers, you might want to consider getting a fort base, as right now most of your probes are just doubling onto your third like you actually double saturated almost and it's impressive fort base goes down you lose every single phoenix to the muralist like phoenixes are good against murallis but you do need to control them which what do you think that stalker was thinking as his friends were just standing around admiring the unbouldable rocks Okay boys how about you help me as well I like this counter Do I like this counter attack I actually don't like this counter attack at all No I it's It's a counter attack That is meant to kill workers Because there's no ground units But because there's no ground units Five zealots would have done Probably the exact same thing Except in that case you wouldn't have lost the stalkers I'm also impressed by Probius here That he can warp in what is it like 20 stalkers without getting blink or without starting blink and just kind of using them as a stupid zealot like so far they haven't really achieved much of anything after realizing that his phoenix control isn't quite what it used to be back in the day just on a fleet beacon to get the range upgrades i approve of that move i approve of that move i feel you as well with your phoenix micro not being what it used to be um honestly you've done a lot of damage but you've also thrown away a lot of armies at this point. And you haven't really transitioned into an army that is great at dealing with large numbers of mutas, except at least not with the control that you've been showcasing so far. So, yeah, I'm not a massive fan of everything. Do you have plus one? I wouldn't mind plus one either on the phoenixes at this point. It tends to be very, very useful. Your control here is quite good, I have to admit, as well. Like you're controlling this well. You really are. Also, as there's no spores yet, I wouldn't mind seeing like a single DT being sent by. Very often in lower levels, people believe that DTs are only useful when you warp in 12. But actually, if you send a single DT to a base without any detection, you're most likely going to get a lot of workers anyway. And often what's better is to split DTs up rather than to send all of them to the same base. See, these two bases do have detection, but the outside bases don't. 74 workers once again for the Zerg. So the Zerg actually is macroing up while he's playing. He's doing quite a very good run by. Well, okay. The idea behind it was very good, okay? This is the... When I said this is a very good run by, I didn't know you just walk straight into your opponent's vision. This is like if Frodo were on his way to Mount Doom. the Mount Doom and the entire time he's just screaming I have the ring hello I have the ring like this is not really how it's supposed to go you know Lord of the Rings would be a very different movie if that was the case if Frodo had like 12 IQ you just literally walk through a watch tower to attack this base I like the idea though of sending out rumbis against mutilist Ling because it forces the muralists to come home because lings don't trade too well against against salads very often. So, of course, there's some hydros there as well, but they have crappy upgrades. Unless there's like roaches or banlings, salads tend to trade pretty well by themselves. You don't even really need to pay attention to it. I like this move. Once again, I would have preferred to see them split or just to have one send in, but it's not necessarily a bad move. At this point, the Zerg is actually, I think, slightly ahead. It's because he's been trading better and because he's actually been mining for multiple basis most of the time. Like the Zerg before this happened, actually I think was in a good spot, even though it seems like all of the things the Zerg did kind of fell flat. But he did do some damage and he kept you on three base for a long time. So the game is, I think it's honestly kind of evenish at this point. Upgrades are fine for the Zerg. Yeah, I really don't mind this too much. Do you have the range upgrades yet? Okay, you have Any Impulse. I still wouldn't mind seeing a plus one upgrade here. You don't have a cybercore, do you? Yeah, you don't. It wasn't the front. It died and then you never rebuilt it. Okay. Makes some sense. Now, at this point, as your opponent is transitioning into a more Ling Bane style, I'd recommend getting Storm. You're getting a Templar archives. It's a good thing. I do enjoy the Trobeus Corps. The game slows down a little bit here. You get a very big zealot. I'm not even sure how that's possible that you have this many zealots in an eye. army. Why do you get so little gas? Okay, well you're not mining from this gas that doesn't help. Maybe you were late on the gases on the fort as well. You were pretty late. They just started mining. Now, whenever you have zealids in your army and your opponent has banlings, you kind of got to think of how these armies interact with one another, okay? Like, if you have 30 zealots and they're fighting 10 banlings, you're not going to trade well. Like, most likely all your zealots will die and all of his banlings will die. If you have five zealots and he has ten banlings, all of your zealots will die and all of his banlings will die as well. So what we learn here is that in order to get rid of banlings, it's best to not run in with big clumps of units that are easily splashed upon. Run bys are a very good tool, especially run bys that go unspotted. Now, once again, I do appreciate you announcing where you are, but you're straight up walking into towers, but this does make it a lot easier to get spotted. So try to send one unit to a tower first. I also, in theory, I like this move, okay, where you send a runby to the right side and then push a different spot, a different location. However, as your first runby got completely blasted, right now the Zirc can just actually send this entire army to deal with this force. And let's be real, this force isn't the biggest force I've seen in my life. Especially against banlings, it is really tricky to fight with heavy zealot compositions. So we see the banlings just trade so darn well against salads, and then the hydras should be capable of cleaning up the rest of your army. This is a good run by if it was doing anything. What's going to happen is, look at this, he realizes his main army died, he's going to pay attention to the mini map in 15 seconds from now. Oh, he just did, and now he sends it in. After his entire army died, once again allowing the Zerg to respond to it without having to deal with any other threat. This is what I call fake multitasking. This is setting up groups of run bys, but only using them after your other thing that you were controlling died or has pulled back. It is completely useless because the main thing about multitasking or about having multiple groups, groups attacking at the same time is that it's really difficult to split off in the moment. Like, it's just extremely difficult for all races. This is true across the board. But also really for Zerg, because you have a complicated army. Look at this army. This is an army that right now is Lurker, Hydra Ling. Like, if there's 10 zealots here, what do you send there? Do you want to have a lurker there? Can you just send like, what, 20 Ling's and five hydras? It's probably not enough. You need to send a decent amount. By the time that these units arrive, this base might have gone down already as well. It's difficult to split an army. However, if there's just 10 zealids there and the rest of the army just got killed, you go, well, just sent my entire army there. Like, nice, you know, it's all good. So when you're trying to do run bys, try to at least have them semi-synchronized, you know. Something you can do if you're struggling with this, this is going to be a hot tip here, okay? Listen to this hot tip as you storm your own observer and your own zealots. do manage to win this fight. Holy crap, you have a lot of Templar. This was a good fight for you. I almost glossed over my whole tip, but I'm going to give it after this fight, okay? Don't go anywhere. Okay, listen to this whole tip. Imagine you have a main army here, which you do, okay? And you want to start pushing into this area, but you know you have crappy, you have crappy control of multitasking or just of your army in general. So you only need to focus on your army. What you can do is you can just rally five zealots with a massive attack move command. And you just go on the mini map, you go like A move, A move, A move, A move, and you just aim move a couple of things. And you make sure that the run by arrives while you are fighting. So you send a runby from here pretty far away, and it will take like 20 to 30 seconds. And you just start moving to the watchtower and you start doing things like clearing a bit of creep, throwing a storm on this army. And then while you're fighting, your Zellat Rambai arrives. And the Zellet Rambi will take care of stuff, you know, by itself. Like, Zellis are really good while they're not being microde. They're even better while they are being microed. A lot of top Protoss player will make you believe that that's not the case and that when you leave Zealots alone, they do their best job. You know, they don't want to be those micro-managers, but it's completely fine to just let them work by themselves. Just aim off in a certain pattern and then start controlling your main army. It's not really multitasking, but it is. a run-by and it is it is a setup that works really well very often what I see is that people send in the run-by first gets cleaned up and then after they see that a run-by died they start moving in with their main army so like this is exactly the type of move that I was talking about this is brilliant except this could have just been salads salads are really good when not controlled these are even better but dTs are super expensive and they're kind of similar to to salads anyway you know they're a ground unit that probably doesn't escape so you rather have cheap units On top of that, the Zerg is on 98 workers, is mining a creptone of money, and the resources lost is still pretty close. So you do really need to start doing some damage. And now you see your DTs are starting to do some damage. They take out the base. Zerg needs a split of units. This is annoying for the Zerg. If right now you would be moving forward here, I think you could just pretty much blast this little army that is here. It's what five lurkers. You have an observer. You have a creptone of zealot. You could lift two of these one of these lurkers. look, he's really struggling with it. This is what I'm talking about. Run bys are just difficult to deal with because you don't quite know what is there or what is going to be there in the future. Your army composition also sucks. You need a second robotics facility for more immortal production against the Lurker Ultra Army, which is not really an army. This is always so funny to me when people complain about, oh my good Lord. What was that fight? There was no support there. It was just lurkers. This is why I sent one unit to the tower first. If there's lurkers there, they'll show themselves. Oh my god. Well, painful. Painful. I wonder how you lost this game. Good Lord. It was like 50 supply there for free. You're like half a lurker. Okay, anyway, what was I gonna say? I had a good thought in my head. Right. I think you complained about the fact that he goes ultras against a ground Protoss army. What an idiot. Now, this is the type of argument where you actually own yourself. It is a complete self-own. If he manages to kill your army with Ultras, even though you have a full ground army, it is probably your army composition that sucks even more. How can you not understand that? Like, if you have an army that consists of mass Templar, zealad Arkon, and almost no immortals, and you die against Ultras, then you can't say, what an idiot for being Ultras. No, you're the idiot for not building enough immortals. Like, it's a complete self-own. And the fact that you didn't realize that makes me doubt that you actually have double-digit IQ. Phoenix comes home, I like that. Like, you can say a lot about this Zerg, but this Zerg is making place. He really is. Attacking, left, right and center, different unit compositions. He doesn't have to at all. This is a run-by. He's been doing run-bys. He's been splitting of his army when he is been getting harassed. Like, this Zerg has actually been playing quite well. Sure, his creep friend wasn't brilliant. Some of his fights have been mediocre. His dealings with harass hasn't been perfect, but he's kind of outplaying you, my friend. And so far, the only person that actually dealt with harass by splitting of units actually was this Zerg player. You say that he kept F2ing, but you have freaking phoenixes and observers all in the same move command. Like, yeah, you're not F2ing, though, because the phoenix sometimes flows behind. I'm not even sure we're still controlling the phoenix at this point. I do like the dedication to your army, but I say just let it patrol some area and pretend you forgot about it, you know? You don't want to be controlling a phoenix when you're fighting a ground army like this. Once again, slightly too many zealots, so you want to split off like seven or eight off. Go to this base. Once again, Zerg splitting off part of his army to go for her ass. It's looking quite good. Honestly, the Zerg is pretty decent. I really do believe the Zerg is pretty decent. This base. You have too little immortals. You have too many zealads. Not enough Archons really either. Sure, you don't have a lot of money. That's because you also haven't been expanding enough. You also have pretty poor map vision this entire game. I don't think you won managed to occupy a tower. Now you get chased by ultras, lurkers, banings. Good fight by you though. Really nice storms. Pretty decent target fire as well with the immortals. And you manage to conserve most of your zealads. So after a fight like this, rather than always send you. DTs across the map, just go for like a five Zelladromb, I just go like bang, bang, bang. You know, on the mini map, I just pink that. You just boom, go to that watch tower and then you walk into that spine and you don't even really have to look at it. Just go for it, man. Meanwhile, while you're doing that, you take the gases here, you probably have to take another base because currently you have 49 workers on this base. Now, I am a person that does like oversaturation every now and again, but this is pushing it even for me. And you give up this base. Because, okay, who is F2ing now, baby? Who is F2ing now? What is this? So he sees two lurkers here. And he sees three lurkers here. And I think this was a response to the lurkers over here, actually. Now he pulls away the works. He's like, oh crap, I'm out of position. I think he pulled himself out of position and then pretended like he wanted to give up this. build because at this point in his mind he's already hatching the plant to send us into iotis i can feel it i've got kind of a a six cents for that at this point well i already have a regular six cents so more of a seventh sense i would say now his army is still quite dangerous yeah it's a pretty big army um however the Zerg army is just a lot larger and not just a lot larger. I think at this point more stuff just beats less stuff. There's 14 Ultralisks against four immortals. This Zerg could probably fall asleep at his keyboard and still win this game at this point. And he isn't falling asleep. That's the beauty of this. It's not falling asleep whatsoever. He's just A moving across the map and he's going to take you out. That's absolutely, absolutely brilliant. Hop. Hop, good control out of you, by the way. You're micro in these fights. it's really not that bad. It's, you know how to keep an army alive. This fight that you just took, honestly, I kind of like that. Your control in general hasn't been too bad. It's just the decision making of where to fight and what army and where to fight with what part of your army. Like, very often the zealots are in the wrong place. You had a really bad fight over here where you just kind of didn't pay attention for 10 seconds or so, but that happens to the best, you know. I once remember there was a clip on Reddit where an entire Zerg army got nuked by a Terran. And there was one guy in the comments who said, this is why Terran is so ridiculous. You don't pay attention to your army for 30 seconds and just like that you lose the game. And at first I was like, yeah, that is kind of ridiculous. And I was like, wait, what? Probably if you don't pay attention to your army for 30 seconds, surely you deserve to lose the game. Like, what kind of idiot are you to not pay attention to your army for 30 seconds? And I feel like, that's not kind of what happened here with that fight, you know? At first I'm like, you know, that's tricky. Lurkers are pretty good. I'm like, wait, you saw that fight going south for like five or six seconds already. And you're just sitting there and like, oh, that seems pretty all right. Good kiting. Really nice kiting with these immortals. The zergs engagements haven't really been that hot. And you're actually doing a fantastic job. You're making this game close and I'm impressed. Like, okay, this is good. You're actually, unit lost is probably, yeah, it's going into your favor now. It actually is going into your favor. Ooh, that was a bad recall. You could have gotten this. I think you're just afraid of lurkers. I, too, would be afraid of lurkers. I've seen you engage into them. Nice. Pulls the probes back as well. I like it. No mining, though. Which is why I didn't like the recall. Because you're really worried. working with a situation where things are getting worse and worse for you, right? And your opponent just gave you an opportunity to pick off four lurkers for free, and you decided to pass it on so you could go back home. That's not really the way it's supposed to be. I can assure you that. It's not the way it's supposed to be. Now you're doing a salad run by, but this is not the time anymore. Just keep your army together, my friend. I think this is going to be kind of the final fight. These lurkers actually should be coming home at this point. These should be coming home too. Sirk is still mining though. Sirk actually needs to be really careful. He really could lose this. Yeast. Oh, the Lurker flank. I like that. I like that move. Yep. And now with the Ultras in the back. Okay. Yeah, this is going to clean it up finally. So Tuls does end up dying. A painful debt. I mean, no income still. And we have a base here. We have another base going up here. Lurker defense there. I love it. having 14 workers and 4 on 1 gas that's big especially because you already have 1500 gas i like that move i do like that move a lot come on prob you it's over like okay this is just a little bit pathetic and it's wasting my time like what is this you know your opponent still has a base and is mining you have two immortals you know the other guy has lurkers hydras and ultras and you have two immortals like do you do you really do you really really believe this is going to work. Like, actually, do you truly believe that with these two immortals, you can do what you couldn't do with five immortals and two zealads? It is just so difficult for me to understand this type of behavior. You're going to camp at the cannons while you're long-distance mining with seven probes. Like, you must have dropped out of like third grade mathematics or something if you don't understand that your opponent is out mining you. Like, you need to go. There's been a freaking type. timer on top of your head for the past eight minutes, and you're pretending that it isn't there. Like, the bomb has already exploded. Your limbs are off. It's time to die now, my friend. Yeah, Gigi, probably your score leaves the game. Okay, so your main concerns here, your main problems were with the service ability to reproduce lost economy and deny scouting. Okay? Well, to reproduce lost economy, yeah, Zerg is pretty decent at reproducing lost economy. They can rebuild anything very quick. That is something that is inherent to the Zerg race, and it's one of the reasons why they're capable of being competitive. If they would be like the other races, they wouldn't be capable of being competitive because their units are just a lot worse. They need that ability. This is what kind of makes it balanced. Like, on top of that, it's not like he actually got a heading economy. He got a heading bases. You were up in workers for the majority of the game. The problem was you were on three bases while having 80 workers, or on four bases while having 85, well, two of them are already mined out. You were just way too slow with expanding. The problem here wasn't so much with the worker count. It was with the base count. And when it comes to the base count, what is stopping you from taking? taking extra basis. Nothing. So on that point, on the reproducing lost economy, I'd say, yes, they're fast at it, but that wasn't the issue. You missed the issue here. Like, the issue was the basis, not the drones. So on that, I'm going to give you a big fat, no, a deny. Then when it comes to denying scouting, well, he didn't even really try to deny scouting so much as you're just giving yourself like these mental blocks where it's like oh there might be speed or there might be roaches and i can't figure out what it is sometimes you don't need to figure out what it is you just need to figure out what it is not it was not a third base so building a battery is fine and getting a void ray is fine you did those two things and you survived like you would have survived against both the link flood and against the revenger so why are you complaining. Like, that part of the game went very well for you. That was probably one of the only parts in the game that went very well for you. It's discouraging that the only way to win as Protost against Zurich is with a two base all in or boring Skytos. This game could have been win in like a million different ways. As they say, all roads lead to Rome, except perhaps the road that you picked because that one led to Atlantis. Like, you're dead under the sea, my friend. I'm not sure what you were doing, but you never. to rebuild your cybercore after it got taken out at like the 14 minute mark against Muralisk, which didn't allow you to build a second robo to pump out more immortals, which was the one unit that would absolutely would have won you the game. Your army composition in general was way to sell it heavy because you were lacking that gas from a fifth base, a faster fourth base. So you kind of dug your own grave, build your own coffin, then jumped in the coffin and laying in your grave, and then all of a sudden you're surprised that you find yourself in a grave, in a coffin. It's like, well, this is what you did, my friend. Well, like, I can't help you anymore from here on now. Like, the Zerg isn't broken. The Zerg made a lot of mistakes, but you made way more mistakes, and the biggest mistake was just never expanding, and, well, that one fight against the Lurker also wasn't it? So, my friend, Zerg isn't broken. Zerg isn't too good at denying scouting. They aren't too good at reproducing drones. You just suck, and that's the hard reality. I'm sorry. All right. That's going to be it for today's episode of Is It Inba or Do I Suck? If you enjoyed it, be sure to subscribe to the channel. We're almost at 200,000 subscribers, only 130,000 away. So be sure to subscribe now and get that ticket for the big lottery that we will have at 200,000 subscribers. Don't forget to hit the like button as well as this was a funny video and we'll see you all next time for more videos. Bye bye.


Columbus Discovers NEW META CHINESE BUILD ORDERS! | Is It Imba Or Do I Suck?

Christopher apparently drank a little bit too much wine after discovering the new world aka America and somehow got lost on the way back and maneuvered his ship to China, where he is now enjoying his retirement by losing - I mean playing! - SC2. Smash like and subscribe if you enjoy these legendary chinese replays as much as I do! They NEVER disappoint!  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Hirstam. Yeah, this is not a good start, my friend. At least get my freaking name right. Dear Hirstam, I encountered a T on the ladder. Both of us had not tried to harass each other in the early game, and I had better economic than him in the middle game. Therefore, he was easily defeated by me in his first push. After that, he was also beaten by me in next several engagement. I tried to scout if he had any Viking, so I sent my army to his base. After I saw them, I decided to make more high Templar, yet they didn't do much damage. I knew it is so stupid to produce lots of colossus after scouted Viking, but his economic, produce speed and army strength was just incredible. He had less base than me. I admit that his APM and micro was better than me, but with such a big economic gap and produced that much resources with just four bases, was irrational. Is this imba, or I was just so sucked that don't think. even though Zellet plus Arkham Plus Immortal would be better than Colossus. Please taught me how to deal with such a troop better. Sincerely, subscriber. And his name is Columbus. He's a Protoss player in Platinum. And yes, we got another one. A Chinese replay, ladies and gentlemen. You might think, hey, Columbus, didn't he go to America? But no. To China he went, my friends. The China, he went. And we got our, this is going to be a banger. The moment I see that the server is Chinese and it has more than three lines in the complaint form, I already know it's going to be fantastic. I've never had a Chinese replay in my life that disappointed me. That's actually true. Every single Chinese replay that I've ever had was brilliant. Now we're starting. Now we're talking. Assimulator first here. Now, assimilator first is only useful when you actually go into a no scout from there. If you're going into a scout, it's pretty terrible because you're just going to be undersaturated on your minerals. You don't actually want to be mining gas yet at this point. Gate timing also was a bit weird. Oh, my God. Oh, he's mining a lot of gas already. Yeah, this is not a great start. So I explain this every week, and I'm going to explain it again. The main resource required to increase your economy are minerals. So the earlier you start mining gas, the worse it is for your economy. Because probes, nexie, violence, everything that builds more economy requires minerals. Nothing that builds more economy requires gas. So the faster you get gas, the less minerals you have, the worse your eco is. This is how the easy AI scouts. Exactly like this, at 130. I once did a beating Grandmaster with stupid stuff where I copied builds of the AI, and I had the words replays of the Easy AI. And at 130 or something like that, the Easy AI sends out two probes to start scouting for proxies. Now, what did Columbus see in order to do that? Columbus saw a CC first. And then decided to go out with two. probes, go scout the entire map. All right. Yeah. You can see that Columbus doesn't have a lot of knowledge when it comes to StarCraft 2. CC first is the most economic opening for Terran, and it means that their first barracks is delayed. Columbus probably scouted this, had no clue that this was a CC first, and instead was like, hey, wait a second, there's no barracks up here. Probably proxied. Oh, this is great as well. Here we go, the third gas. Look at the timing here on the third gas, okay? Gas takes 21 seconds to build. The Nexus is still about 35, 36 seconds away from finishing. That means that Columbus' plan right now is to start long-distance mining the third gas on the natural while he's already floating. 140 gas three minutes into the game. I knew this was going to be. They never disappoint. I've never had a Chinese replay disappoint. Double Robo. I knew Columbus. was there to discover new areas, but he's also here to discover new strategies. Two robots in the natural with a battery behind this. This is the type of wall that you never see these stupid Terrans make. They always use depots and cheap buildings that are easily replaceable. This high-level chat Protoss just throws a couple of robos, the most important structure that he has, into his wall, because you know what? I'd rather lose a robot than a gateway. That's some good thinking right there. I'm so curious we're going to see her charged. Chrono boost on that. Let me note, by the way, that this war brigade didn't start immediately. We're going to go back in time a little bit, okay? Look at the timing where the... This is not going to be pretty, okay? Okay, look at this, look at this. Look at this. Oh, 205. The cybernetics score finished. Okay, 205. That means... He has the money for it, okay? He has 50 minerals and 50 gas. He can start his warp gate at any point during this time, okay? At any point. Ooh! Starts it almost a full minute too late. A full minute too late. And then in order to improve the timing where Warpgate would finish, he chrono boosts it once. He's going to waste a Chrono boost on this word gate to get the Warpgate 10 seconds faster, even though he just delayed it by 60, 60 seconds for no real reason. He's still 50 seconds late. I mean, if you're going to be 60 seconds late, it doesn't matter anyway. You're going to die against everything. Just let it be. Just skip warp gate altogether, you know, pretend like this was your plan. If I was this guy, I would have pretended like I didn't need warp. I would have started plus one error rather than this, you know? You got to stick with your guns. If people call you out on your mistakes, you just double down on your mistakes rather than admitting you're wrong. Otherwise, you're never going to make it in politics. Okay, it gets a robo bay as well. Charge. Ah, weird. This is going to be a game. I can feel it already. I also like that he, what did he say in the? I'm going to have to check back into the, okay. He was easily defeated. I had better economic than him in the midgame. Now, I don't quite know when the midgame starts. But I have a hard time believing that my man Columbus is going to have a better economic into the midgame. Okay. And let me explain this to all the slow people in the back right here. Kids in the back, all right. Pay attention. Hey. Listen to this. Mules count as about three and a half SCVs. Okay. So even though it says down here that the Protols has more workers than the Terran, the actual income is higher for the Terran because he has these bad boys that work real hard and real fast and real efficient. You can also see that in the income graph, my good friend, Columbus. It's not how it works, okay? More workers doesn't necessarily equal more income, especially if you're also not mining that many minerals. You're getting a lot of gas. You have more gas income. I'll give you that. But you're down 11 supply at the five minute mark, and that's not because of his race. That's because you just haven't been building. enough eco. Also, I'm going to be real. I don't quite know what this build is out of the Tarran, opened up with four racks, then went into a factory, then into two more barracks, and then into a star port. Somewhere in between there, a third Commence Center got built, but if I were to flame the Tarran here, it would be going against my principles, so instead we'll just say that his opener is also a rather special, but at least he's the one winning currently. Wait. Double row away, of course. I'm so stupid. I can't believe I never thought of this. Never in my life had I considered going for an observer speed rush. Without having a single observer out. That is brilliant. Now, you might think to yourself, Kevin, why would someone chronobo boost out, observer speed, if they don't have any? observers yet. And the answer is actually, why would anyone ever build an observer if they don't have observer speed? The question is the answer itself. It just doesn't make sense. If your observers are slow, why would you get them? I bet that the moment this observer speed finishes, he's immediately going to boost out an observer. And if not immediately, then the next best moment. And the next best moment will be defined by Columbus as difficult for me to judge what the next best moment would be, could be in 10, 15 minutes from now, but if Columbus thinks that is the way, then we're great, this is great, by the way, look at this. We're six minutes and 35 seconds into the game, and I just like to tell you guys what we have. We currently have an immortal and a colossi, two robotics facilities, two robo base, a forge, a twilight, and a Templar Archives, we have almost our bingo card filled with buildings is complete. Hell, if the Robo Bay, if we missed that the first time around, we could still strike it off on our little bingo card. But we don't have any units. Skewing up a couple of bad boys. See, he didn't actually need the Warpgate whatsoever. He probably just built Warbgate because he saw it in replays or like in pro games. But he's like he doesn't actually like Warpgate. Seven minutes in game. Not a single gate. I've never seen something like this. There we go. The first gateway unit, seven minutes into the game. And neither player has really... This guy hasn't even moved out yet. This is fantastic. Columbus plays like an AI. And this guy just plays like he doesn't give a crap about what's happening in the world. But this is high quality stuff. I like this so much. Okay, we get blink. storm, a prism. I think I saw an observer by the way. Oh, this speed is being utilized very well here on this observer. Look at that. This observer started following this colossi as soon as possible. As soon as it left the robo it went out. It's actually insane how good all of the Chinese replays. Yes, of course a robo here as well. For a semi-wall. I was going say it's insane how good the chinese replays tend to be like these guys just have a gift when it comes to creating memorable games storm plus two blink a third robotics facility he's like okay i now have two robotics facilities that aren't doing anything if i add a third one and the other two see the third robotics facility actually producing something maybe they'll also get motivated you know it's how people say that if you have a friend that is really into fitness you'll it's more likely to rub off, you know. It's a bit similar. If you have a robotics facility that is doing very well and producing lots of units, the other two bad boys also will get a little bit jealous. I think that is kind of what Columbus is going here for. He's exploring new ways of motivating his not only his units, but also his buildings. So he has Storm. He has four Templar, two Colossi, one disruptor, two immortals. He's fighting against 61 Marines. Now, I am very afraid. He also mentioned the APM, by the way. This indeed is a big gap. That's 81 average APM against 72. He said his opponent has better micro and better APM. That I do want to see. He got armory on the way as well. Okay, nice. He's getting the building armor, the Neal Steel armor. That's great as well. I love this stuff. This is a high-level game. I am afraid here. I'm going to have to be honest. that this Terran is going to walk into a couple of storms. I just have a feeling that we're not going to be seeing the greatest micro, okay? We have a scan here. Okay, he's going to move around the army. This is kind of exciting. This is... Ooh, a scan here, make sure there's no observer. Starts attacking the rocks. Make sure to warn your opponent that you're coming. Let's take a look at the first person here from Columbus. He isn't seeing it yet. He's getting the upgrades? Okay, get scanned on his army. Columbus is like, ooh, he sees me now. That's unfortunate. Gets attacked? Columbus? Sends his army? Okay, here we go. Now, this is the fight. First storms... Ooh. The first three storms only hitting our own units is unfortunate. Of course, the opponent moved away from it very quickly as well. So I don't think Columbus is the one to blame. here. Columbus, by the way, has negative eyesight. There is, rumored is that there's moles that see more than Columbus in this game. Okay, back to his forehead base. This doesn't have object permanent. He is a pigeon. Not again. Look at this. The army moved out of his vision, and he pretends it doesn't exist anymore. He's an ostrich. Actually sticking his head in the I was like, oh, army moved away? What if the army had moved here or here? Do you not care? Negative map vision. Absolutely negative map vision. Impressive. Observer speed being put to good use, by the way, here. Look at this bad boy. We've been following the observer at high speeds right now. My internet connection is jealous of the speeds that this observer can reach. Let me tell you that much. We now have a couple of Vikings. Now, I remember Columbus mentioning that he felt that he built too many colossi against the fact, is it two more robos? Three more robos! And prism speed! Because he's been feeling that the speed of the warp prism that has been following this colossus, it's what's holding him back. This is the reason that he's been losing. That the fights haven't been going his way. Moves into a random location now? Did he get scanned or something? I heard a scan and then he started moving. There's a single Marine here. This is a good warning though for Columbus. Columbus just chases wherever he gets attacked. You could send one Marine here. Columbus sends his entire army there. Then just straight A move into his natural one, destroy everything before Columbus realizes something happened. I like that. Okay, look at this, look at this. This, okay, this is the absolute highest level of following orders, okay? If your commander in the army tells you, guys, we're moving here, and you ask, boss, what if we encounter enemies? And the boss says, we just keep walking. Look at how this colossus looks, okay? Look at, look at how this colossus looks at this marine. Look at them, look at them, look at them. Oh, we see you. They still get taken out in the end, but the idea was there. Oh my God. This is going to be the drop of a lifetime as well. Colossus, sorry, Columbus is completely blind. No clue what's going on here. Now it gets this base destroyed. It's going to get a massive drop into the main base. How many Marines is this? You 75 Marines? Okay, let's see what the response is. Hopefully a recall to the correct base. Oh, correct base. call natural goes down main base oh honestly the Terrence movement is not too bad he's gonna get sandwich though but is it really oh my god another stim oh my god another stim maybe stim one more time he just stimmed his own units to death say no to drugs guys I'm not even sure if Storms did anything here but it's Difficult to say what actually killed these units. Was it just himself or was it a storm hitting? I think it was more himself over stimming. Upgrades are good here, by the way. This is a lovely game. I really like this game. He, observer's feet. Observer too fast for his own good. If these observers were just regular slow observers, this wouldn't have happened. Look at this. Oh, oh, also. Solid Protoss operator. Look at this. If these guys were slow like usual, if these guys were slow like usual, they'd just be floating behind these Templar or something like that. They would have survived. So for the observer speed not paying off, but perhaps in the future, you're never quite now. It's always possible that in the future something happens. I need to resume. Ship weapons. Okay, we have the new steel armor still. Armor still done. It's lovely to see. Immortal. We have three immortals, four Templar. I feel like there's actually a timing here in which if Columbus would decide to attack and hit like just one of his storms, that could be powerful. We'll see though. Okay, another miss. It's so close. yeah we hit one oh well you know we only had four storms and hitting one of them is better than he's done so far this game so i see this fight as an overall win for the Protoss even though he's going to probably lose this entire army i still feel like he made progress as a person which is also important you know it's personal growth in the first three fights he hit not a single storm unless you count hitting your own units as hitting storms and here he did hit one of the four So 25%. That's a percentage that Columbus is going to be pretty proud of. I can imagine. He does have more bases, by the way. And if you consider the 15-minute mark the mid-game, he is now officially ahead in economy. So as we're entering the five-based stage, or as Columbus would call it, the mid-game, he is in a fantastic spot right now economically. Because realistically, he's still down a crap ton of money. I didn't even know that's possible as Stoss. He's double the units lost. It's painful as well. Kind of painful, but it is what it is. Impressive, that's what it is. Oh, look at that. Four robos are being used right now. I guess the two robos in the natural did end up dying. May they rest in peace. Where are all the robos? He adds three more four. He already finished his attack upgrades so he can only use two forges. So one of the forges will be used as a backup forge. If one of the others dies, then he can take over the task of the others. Makes a lot of sense. Four colossus being produced at the same time. Where's, okay, so that's one, that's two. This is three and four and this is five, of course. He builds five robo units at the same time and starts his plus one ship weapons. or air weapons it's called for ProDos, excuse me. That also makes a lot of sense because it does feel like that the Stargate transition is imminent. I mean, he already has zero Stargates and there's no fleet beacon yet. So, oh, here comes the first Stargate, two Stargates at the same time. Columbus never builds buildings in once. They always come in pairs. Doesn't want the Stargates to be lonely. Builds them close to each other. Armour and Shield starting. It's crazy that he starts the upgrades so quickly, but then just does nothing for the rest of the game. He's just sitting, he doesn't... Do you think Columbus watched the replay? Or do you think Columbus? He just looks at the mini-map at the end of the game and says, huh, weird that I lost this game. My opponent only was on three base. I had five, building a sixth. Man, Terran Eco. Taron Yuen is completely broken. That's just insane. Yeah, let's have a look at this army. So we're going to maybe see a nice F2 here. See how this fight will go. Oh, it's an A move. We have no storms here. We have storms in the back. No storms in the back. We have some storms here. Okay, let's count storms. Well, so far the storms haven't really been necessary. There's the Coloss been doing a fantastic job. Oh! That's two hits at the same spot. That's better than not hitting though. And one more... Oh! That was a really nice fight. And this guy improves quickly. He went from zero hits to one hit to like three to four big hits. He's kind of a hat. He's winning. We're winning. The Protoss player is actually winning at this point. Columbus is doing it. Wait, how are you going to lose this game? Wait, this... We're up. 14 supply. We have Templar against a guy that has more air units than ground units does have three three upgrades just one storm needs to hit buddy i feel like this Terran is anticipating storms and columbus is just he's just not he's just not using them he says i'm not going to use my storms mate i like that the disruptor ball got sent exactly where the zealot would have been if the zeal it was still like he just used all of his templars to morph into arkons Okay, loses the Colossus But we still have five robos Ten gateways and two stargates And there's about 1700 minerals in the bank We're fine We're mining way more than the Terran at this point This is looking solid To be honest I don't quite see how this is going to be possible to lose Oh, is this maybe where The Vikings kill Oh, he's going to go for pure Colossi Now I don't mind getting three to four Colossi but you do need some ground support with it. Fleet beacon? Like some stalkers, some Arkham, some salads or I guess some carriers or tempest he's going to go for? Okay this this attack is going to hit hard. Couple more Templar. What am I looking at here? Okay the base falls. Vikings are shooting Control control Viking control is not happening There's no kiting but I think the Terran actually does win this I mean there's still 3K in the bank which You always kind of transferred it into the cheapest unit which you could buy which would be the zealot There would be 60 supply of zealots that definitely would have been helpful here 30 extra zealots being warped in Yes sir that would be real nice wasn't the case i can't believe he lost this game though that is indeed a little bit broken i wonder how he lost the game i mean his control was pretty decent the fights definitely felt cost efficient i just can't imagine a reason why columbus here would get kicked out of this game that's so odd Colossi and Immortal still stuck. Is Columbus realizing? He's rallying probes into his natural right now. Completely undersaturated third base, or whatever base is, sixth base. Columbus decides to rally them straight into his net, which has two mineral patches remaining. This is the type of high-level decision-making that stops me from reaching the top, I think. Sometimes I watch my games against Cyril Beck, and I think to myself, what could I have possibly done better here? But I think I'm getting the answers watching this. Okay, it's a fourth base again. I like how Calmie is under all of this as well. It's like, oh, my opponent's still on three bases. I think I have a chance. Didn't he say in his form that his opponent was on four bases? His opponent is actually on five bases. And there's a planetary here. Like, sure, it's not a whole lot of bases, but it's still more than four. Oh, my God. He wants against Storm. his own zealads. Also hit some of the marauders initially though, so not too unimpressive. Yeah, and at this point you're just dead. This was a fantastic game. All right. Holy crap. Where to start? First of all, you didn't speak the truth. You said you were ahead economically into the mid game, unless you define the mid game as the final part of the game. You weren't actually ahead in the mid game. I decided to make more high temp, yet they didn't do much damage is another thing you said they did do damage but mainly on your own units so a statement that i'd consider a half truth basically okay now we're going to judge you here on on three things one of those first one is going to be the map vision your map vision um was non-existent you had no map vision you saw nothing your response to everything you you did see wasn't there either. So both your responsiveness to the things you saw and seeing the things you wanted to see were the worst that I've ever seen. And thus you get a big, fat, that is absolutely terrible, massive suck stamp for that one. Then for the second, a new category invented especially for you, because I do feel a bit bad for you, and that is buildings. you had many buildings. You sometimes build the same building five times. Out of the buildings, you made many upgrades, which weren't all useful, but you did build them. So for that, you get a sticker. Three stars, three golden stars for you, my friend. Good job. Keep fighting. And finally, your unit control. It's been a very long time. a really long time since I've seen a Protoss get doubled in the unit lost step or doubling the Terran in the units lost while the Terran is on mass marine marauder fighting against Colossus Templar I'm not even sure how this is possible it is actually very difficult to do as a proto's and I am impressed appalled and I want to shoot myself all at the same time so for that you get a massive, truly atrocious stamp, especially hamster crafted stamp. Dish! On that one, put all three of these together, and what do we get? My friend, Taron is not imbalanced. You just freaking suck. All right, that's going to be it for today's episode of Is It Inba or Do I Suck? If you enjoyed this episode, please feel free to hit the like button. It helps a lot. Share it with your friends. Post it on Reddit, but don't tell them that I tell you, told you to be. posted on Reddit because then they'll ban my content. So do it on the download. And yeah, subscribe to the channel, of course. All of that good stuff. I also have a Patreon down in the description. Do all that. And we'll see you next time for more episodes of other things as well. Ciao, yeah.


These ELITE ROACHES Are Actually Far Too Cost-Efficient... | Is It Imba Or Do I Suck?

After a lot of high elo replays in Grandmasters and other high leagues it is time to get back to the lower leagues again. And here we have a beautiful Bronze replay trying to showcase why Protoss is OP. But these players completely exeeded my expectations! Smash like to give them the power to  rank up!  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Harstam, I know that you're bored about complaining about Skytos, so I get something different. I played against Protoss, go 12 pool and have some damage on his eco, but he built Mass Stalker High Templar. I got my 3-3 upgrades before his ground attack 3 upgrade, if my memory is good, and I build Mass Roach, which, if I know correctly, counter-stalkers. And Templars too, because they are tanky, but he's beating me, no matter how hard I try and how much roaches I build, he's unbeatable and he don't even get disruptors or sentry just stalkers and that's it he won with 310 upgrades this guy should truly start considering using punctuation i know that i didn't attack his basis but it's still embarrassing out of context he almost stole my nickname so i wanted to beat him even harder but you will see is it imba or do i suck and sorry for this ant words but it was late and i was tired and he frustrated me to maximum so you know but i have to so you know but i have to i do i do i do i do do know but you have to indeed name tolo race Zerg league bronze we're indeed here in a bronze league replay starting with a 12 pool you know you see the lings making their way across the map this actually seems a properly timed 12 pool I have to admit the lings leave at around the time where you would expect lings to leave with a 12 who may be three or four seconds delayed we'll see it's actually pretty funny it's tollot versus tolo it is very similar nicknames He said a couple of boys get left behind here. Oh, they move back to make sure that the others can catch up. A rally point over here. Start chasing a worker now. You love to see it. Now, let me explain you guys a little bit about the 12-book. The 12-poo is a strategy that is supposed to hit as tightly as possible. And the reason for this is because if the Protols had scouted, which, let's be real, the Protoss didn't. He could already have a zealot out and his cybercore could have been done already had he gone Corby for Nexus which the toss did here but for some reason his score still isn't done for another 12 seconds and his first adept could be out in about 14 seconds. This is why you need to hit as tight as possible around like 153 154. Our man hit about 20 seconds late. 15 seconds late that's okay. What is this micro? I've never seen this before in my life. He is stutter stepping with lings. Okay, wait, I want to zoom in on this. To truly, I want to open up the APM tab here. Okay, so currently he's spamming 200 APM on stuttering. Look at this. Does one damage on this worker, like a 5, 10 damage on this worker, then goes to the next one, goes back to this one. He's just damaging every worker individually. Look. There's like five, six, what is it? Seven, eight workers that are damaged here. None of them have died. 400 apm of this. Look at this. He goes back now. Has one link still at the ramp. Goes in again. 300 apm. Of moving back and forth getting hit. Look, he doesn't even attack anymore. He hasn't done a single damage. I feel like an AI easy would be doing a better job with this. control. He actually, he did 10 damage total on two of these probes now with 4 lings. He lost 3 lings to do 10 shield damage. He killed nothing. He did zero damage. None. So the trade, didn't he say he did eco damage? I played against Protoss. 12 pool and have some damage on his eco. Well, that's a bit much, no? He pulled workers away to deal with your 12 pool. So you delay your hatchery by like 45 seconds in your case. She also went a very fast gas for some reason. Delayed your eco, cut workers, so that your opponent had to pool workers of the mineral line for about 25 seconds before you lost six lings. By the way, with a 12 pool, you're supposed to build 10 lings at least. You're supposed to get the gas way after the hatcher. because you can't really do much of anything. You damaged two workers. That's it. Two workers. One worker lost 5 HP and the other one lost 10 HP. So for the price, the small price of about what, the 12 pool cost I think about like maybe 500 minerals or so, or 400 minerals, a normal 12 pool. You managed to do 15 damage. Spread over two probes. That is just impressive as a result. I don't think that would be possible Even the Red Cross does more damage in their operations And they're a charity that tends to heal people Like they accidentally dry over like a rabbit or something like that You know? Like on their way to set up tents Holy crap You just start a charity my friend The way that you manage to keep things alive Even if it isn't your intention is very important is just big. This could be big for the world, my friend. You should become the accidental doctor, you know? Planning a military, like governments can hire you for military missions where you think you're about to attack an area, but really they just want the people there to get better. They send you in. Here comes Super Tolo again. It's a bit like the Truman Show. Everyone is in on the joke, except for you. You buy all these RPGs and weapons. try to shoot down a building, accidentally create a brilliant piece of architecture and saving the lives of many people at the same time. Not sure how you would do it, but you can. Holy crap, that was terrible, Ling Micro. Actually awful. We often discuss the concept of negative micro, but this is taking it to the next level, my friend. Very impressive. Okay, your follow-up is going to be what? double evo. Okay, so you're talking about the fast upgrades that you were getting, the quick layer. You're down about 15 workers, but let's just pretend that isn't the case here. So right now you're about 500 down in mineral income, about 300 down in gas income, which means your opponent is going to be capable of building a lot more units. Your opponent also is just up in supply overall, but you do have very nice upgrades. I'm going to give you that, okay? I'm just going to try to look at the positive here, because I feel like if I'm going to be focusing on the negative, I might actually have a heart attack by the end of this game. Because there's just a little bit too much information. So you get good upgrades, glial reconstitution, you're spreading creep. And honestly, for a bronze player, a very decent pace. Very nice. It's difficult for me to believe that both of you are actually bronze. Like, this guy is micro-ing quite well. It's getting glaves now after a Templar archives. This strategy really doesn't make a lot of sense from the Toss either. 14 drones got produced at once by the Zerg here. And honestly, the injects have been somewhat okay because there were a lot of larva available. So it's just nothing is being done with these injects and quite frankly nothing is being done in general, I feel like. I'm just going to first person this for a little bit. I'm just curious what's happening here. Like you're spamming a lot of hotkeys. Wait, am I not following your screen? Sometimes I'm not sure if I'm following the screen or not. Okay, now I am. I think I was before already as well you just didn't move it let's check the APM yes 80 is 100 just looking around making sure everything's okay you see the lack of workers on your third base and obviously the first thing you think of is let me get some workers on the third base what actually is happening here this is very weird to watch I feel like you're just watching things happen most of the time it's kind of clicking around. This is how I used to play Age of Empires 1, you know, me and my brother, and we just look at the guys mine the woods. We had a great time playing that game for hours on end. Just watching these guys mine woods and get like food from the sheep and stuff like that. This is a very peaceful experience. People don't appreciate this when they're at this level, but this is the type of peaceful experience. Once you get better, you're never going to get back, you know? Just building stuff and enjoying seeing as like, like, like, zooming. in on the evolution chamber going, oh, like, it moves when an upgrade is happening, dancing, you know, that type of stuff, it just feels so nice. I feel like both of these players just kind of are building up and having a good time playing some StarCraft too. I'm not even going to blame them for that, you know. Have you a good time building up your army. I would, however, suggest adding a couple of drones. You have a third base. You want to kind of saturate that. You're down in workers by quite a bit. You have been down in workers for a long time. you also don't really know much about your opponent the last time you saw your opponent he was barely building a natural and had a gateway in the main base an overseer or well you even got overlord speed so you could just send in an overlord and scout even though that might be a little bit of a foreign concept for you as yeah you didn't even know how to micro and scouting usually comes after microing oh you actually do get a scouting look at that you see things you see storm what else do you see see a lot of units here, a bunch of Templar, okay? And in your head, you think, okay, that's a lot of Templar, that's a lot of gateway units. I know that the Roach is a tanky unit. They can tank storms, and they're good against most gateway units, and this is actually completely correct. As long as there's no amount of immortals or disruptors or some air units or maybe even colossi, roaches actually trade surprisingly well against everything that Toscan build on the ground. Zealots, High Templars, Stalker, Sentry, yeah. Roaches do indeed, do very well. Now, when I say that they do well, I mean that they do well, if you have a lot of roaches and the other guy has a decently sized army as well, you're going to win the fight. It doesn't mean you get to just absolutely stomp over your opponent. Like there's going to be trades like there is in most armies, right? So you walk in here, a couple of storms. Don't forget that storm also is quite fine again. Like, it's not a bad spell against roaches. Roaches are very clumpy. You can hit, like, 12, 13 roaches with a single storm. And if the Roach player stays in the storm, Storm is actually a decent counter against it. Like, I think if I were to control this army, I could definitely beat this one. Like, a couple of forcefield, a couple of storms, and then you just aim of your way to victory, in my opinion. Now, of course, there is two upgrades. But I'd still suggest, even if you're playing against such a gateway-focused, army to eventually transition out of this. And you could transition into many different things, but as you're already getting the range upgrade, lurker could be a good suggestion here, you know. You're going to get your two-two upgrades, your three-three upgrades, add in a couple of lurkers and an army that has no immortals whatsoever. It's just going to get completely blasted here. Now, this is good control out of you, honestly. I like this control. You're moving back and forth, you know, the kiting. There's a lot of creep. There's actually a lot of creep. There's actually a lot of even though nothing has happened and sure you had a lot of time I appreciate the creep spread I mean you're actually just kind of winning this game you can fight this army as an interesting pile I'll see it again yeah it's so good show to me one two This is like the guys in a protest and when like the riot police shows up, they're all the way in the back. They have like this small tiny rock and they accidentally throw it into the floor onto themselves, you know? This by all did nothing, but I still appreciate that you tried, you know. You were there, Mr. Reveger. Appreciate it my friend. A job well done if you ask me. Now the toss is going to attack into you without plus two. That is obviously a mistake. This is a nice, nice concave. These were good bios. It seems like your control with this army is honestly not that bad. After I saw what you did with the lings in the early game, let's just say that I wouldn't have signed up for your army if I had the chance. You're also still lacking workers in a very big way. Like no extra gases. You're just down in income by a lot. Like you're just mining a lot less. Your army also is less valuable than your opponents, but I think your upgrades largely will make up for that. like you're down about 800 gas or so and gas often is very important in arreys because gas units tend to be spellcasters and expensive units that do well in fights i also feel like that your max out is a little bit slow like i remember that back in the day in wings of liberty a 12 minute max out was fast but that was off of a six-worker start nowadays people can max in like seven minutes to be fair they don't max with two-two so You do have that going for you. Just have a crap ton of money. You have four more raveragers. You could start 3-3, maybe some tech added. Maybe you could do a run by or anything. I feel like you're just mainly running back and forth with these roaches, not really wanting to engage, but not really wanting to stay back either. So you see your opponent. You move into the storms. You lose about eight, nine roaches. And you retreat. You build them again and you go back. This is one hell of a fight. I actually can't believe this is the type of game that I'm missing. You borrow. Okay. To hue quicker, I guess. I do like that as well. Tunneling claws. So maybe we're finally going to see some action. Like we have a base here that is open to attack. There's really no observer whatsoever here. So tunneling clause could be very useful. Let's see if these roads are going to be able to do something now. Have we had any fights yet? Okay. So far the fights have been. in favor of the Zerg every fight that has happened in total resources lost heavily or heavily yeah kind of heavily it's almost double heavily in favor of the Zerg this is a really bad engagement for Toss so far good Biles as well and good control out of the storms I I do like that a lot and once again you're even though your army was probably a little bit weaker and still is a little bit weaker especially gas wise the way the Toss is fighting is a little bit debatable with the storms everywhere he's still going to be trading out some units against you but I think in general if you don't lose all of these roaches this probably was another good fight for about an equal fight about an equal fight I think this was not bad not great it was fine you're gonna end up cleaning up so you'll get like plus 2,000 or something like that hamster will have that on the screen I'm sure so so far actually your army has been very cost efficient against this Like, especially if this guy keeps sending a unit like this. And you're also up in supply. Your opponent does have more money in the bank and still has more income because both of you are on four bases, but you are mining off of, well, two bases total. Half a patch here, or half a base here, half a base here, and then one base here. This one's highly oversaturated. So there was two base economy against about three and a half base economy, if we include the gold as well. Then you attack into someone who is messing stalkers. I think you can just straight up kill your opponent here. You just have way more army. You have 35 roaches with 2-2, soon to be 3-3, and your opponent only had 10 stalkers, but instead you're just waiting here. I do think you have a bit of a timing here. I really do believe that. You can just fight this. But instead you're just going to be chilling on the creep. I wonder what you're doing. Let's open the APM tab again. Okay, so you have 150. You have 200 average APM. Holy crap you're fast. I love watching this. This is so peaceful. He's just doing things, but he's clicking very fast. I'd love to see the actual first person, like where he's clicking, because he must just be like spamming buttons or something. This is good. It's a good fight. You can fight this 100%. You can kite back and fight this. You do need to kite back. little bit but even if you don't I think you're gonna get a good trade you're fighting three three against two two and that a couple of moves here reminded me of the initial Zurgling micro where you attack you move back but you don't really attack and you're gonna get cleaned up here I think overall you ended up with a semi positive trade still your opponent just had a pretty big army there so like you're you're gonna trade out something at some point in your life you know I'd really recommend here getting about 20 more drones so you go up to 78 80 drones take a fifth pace really get that eco buzzing and then transition into something different so far you've only really built one unit that's the roach you built six lings six lings and you've lost 135 roaches and seven ravagers so far and you remaxed on 31 new roaches well it's not really remaxing because you're very far from being maxed Your opponent's about to get plus three as well. And once your opponent gets plus three, sure, he's down in carapace or in armor upgrades, but it's not that big of a deal with ProDos most of the time. If you, again, Zerg, if you don't have shield, shield and armor. Because it's not like roaches have a very high rate of fire. So the armor would be nice, but it wouldn't be absolutely game-changing. If you're playing against Marines or maybe even Hydras, that would be a little bit different. But in this case, like i said it would be nice to have but it's not game changing see that you're going into malay upgrades and more queens as well getting some trades i wonder why the rest of your army is it feels like your your supply doesn't quite match with your check there's nine queens somewhere this probably was the first fight which wasn't that great for you so far oh a burrow i like that you can also burrow the drones oh roaches get rallied in i mean Yeah, this fight wasn't absolutely brilliant, and you're probably decently far behind, especially considering that your opponent keeps expanding and actually sends probes as well to the outside basis, and has just constantly been outmining you. Like, I don't think I've ever in my entire life seen a game where a Zerg builds mass roaches and actually is up 6K in units lost. Like the roach, the description of the roach in my mind is a very respectful. placeable unit that is inefficient but quite strong especially in the early to the midgame it's good for staying alive that's what the roach is for and it can be used in certain all ins you're using it as a core unit well you're using it at everything it's a support a core a carry what else do you have in these mobas you're just everything at once you're juggling as well my friend like you're going hem with this roach but eventually I would suggest switching out not because you're not trading efficiently but because you could trade even better against the mediocre army your opponent is building if you would be going into Brutelords ultralisk if you had the upgrades I have to add that Brutelords ultralisk or Lurkers you would completely destroy him like you turn these fights where you do have superior your upgrades and you tend to have pretty decent numbers and okay micro against a bad army composition which the toss quite frankly has like mess arc on zealot is just a bad army composition it also isn't what you said you said it was mass stalker this guy hasn't been building that many stalkers lately this is good control by the way by you very nice control out of the Zerg i do like that a couple of roaches taking out these zealids you know i think this was a very good fight so far for you even though you were down in army supply once again i think you're actually going to really get a head out of this or well get a very good trade you're never going to get ahead because you're down 25 workers so no matter what happens you're always going to lose um in the long run no matter how efficient you're going to be trading i also like that there was like nine queens with a bunch of transfusers just standing around doing nothing but they are going to get used now i really want to be up 8k in units lost playing pure roach, pure roach queen. Please use some transfuse. It's fine. You don't need to. Like, you're getting good trades. You just don't have any money. This is not an issue with the roach sucking or storm or stalkers being overpowered. This is an issue with you, A, not transitioning out of an army, which you could transition out of. But more importantly, it's just a complete lack of money. And I don't see how you don't understand this. Like, there's more factors in the game than just upgrades. It feels like you just focus so much on the upgrades and the fact that you had better upgrades that you should be capable of building anything. Let me tell you this. If you have 3-0 lings against pure Archon with only plus one, the Archons are still going to win because Archons are just a hard counter to lings. You could have 3-3 lings with adrenal glands. if your opponent has plus one Archons and like six Templar with storm and he manages to hit the storms on the lings you're going to win as well or you're going to lose as well with the lings like there is just unit counters that are better and even if you have better wait was this double spire even if you have better upgrades it doesn't necessarily mean you're always going to win the fight against people with worse upgrades unit counters the amount of units the amount of reinforcements all of these things matter so much in this game and you're kind of approaching it in a yeah only from a single angle I would say the upgrade angle which is good usually if you focus on one thing and you do that very well you can get pretty far but you're not really using the advantage well like you could be transitioning into lurkers and be doing so much more also you've never used the tunneling claws yet it really would do some damage because there's not a single piece of detection on the map I think there might be a cannon here, but nothing else. You could actually just go into your opponent's main base and completely destroy him. But instead, you're just standing on creep doing nothing. You're finally aware that he has five bases, but I mean, just the awareness of your opponent having five bases, it doesn't do much for you. It's nice to know, but you also need to be able to do something. Now your opponent attacks you again. And the thing is, is that I can see you getting another okay trade here, you know? You're probably going to end up. even further ahead in the trades. But your opponent still has 1,700 in the bank, is still outmining you by almost double the income and just took out your gold base. So yeah, I think you once again that's slightly better in the trade. Woo-hoo! Especially when it comes to army value. Supply-wise, I think, is actually pretty close, but roaches are just really cheap. So if you lose one, that's not a lot of units lost because they are only 75-25. Like roaches are very supply to resource efficient in a way. Stalker is 125-50 and roaches 75-25. Both of them are two supplies. So if the toss loses 50 supply of stalkers and you lose 50 supply of roaches, that's actually really good for you in the units lost step and overall because usually you have better mining than the toss. But in this case because you're mining so much less, It seems like your opponent can lose 50 supply of stalkers, and if he kills 30 supply of roaches, it's still going to be a fine trade because he's outmining you so hard. And that's just basically what's happening here. You're not doing anything. I just can't believe that you're just sitting here, not doing anything with any of the tools you have. You can burrow. Also, you started your greater spire, but now you don't have any money to get any broodlords out. I also kind of stop believing that brute lords are going to be the answer here, because your opponent now is on an army that consists of 34 stalkers. And even though stalkers aren't the greatest counter to broodlords, they can deal with them, especially if they're in small numbers, and they're not well upgraded. And your broodlords would not be well upgraded. So at this point, I'd maybe recommend going into some investors to catch the blink stalkers. I like this run by. I really do. I would like it even more if there was some multitasking involved. So rather than just trying to lose these, you could tunneling claws maybe out of here. that could be a possibility you have researched it after all your opponent has no detection you could have done that but you also could have given away all of your roaches I think this was one of the first fights where you actually didn't trade very efficiently I just don't understand how it is possible that for so long you can do absolutely nothing and still be in such a fine position building only roaches 24 minutes into the game just relying purely on your upgrades. I actually, I'm going to say one thing, though, I'm surprised that at the level of this game, like, I really thought that bronze was going to be way less creepsread, way more money floating, but especially the Protoss when it comes to spending money, actually hasn't been bad at all. He's been expanding pretty rapidly. The APM was 100. The Zerg had 200 APM. I'd love to see what this guy is clicking. I just want like a video of this guy playing like I want to know what's up here I really want to see this I think at this point the stalker army is simply the big no 43 stalkers to 14 roaches Yeah, it's not great It really isn't great Yeah, you're just gonna lose this fight. It's just what it is nice control now out of the toss as well for the first time by the way Toss also let's be real hasn't been controlling too well You're just gonna lose everything. Two broodlords? Where are your broodlers on the way? Okay, over here. Yeah. At this point I think... I am no expert, but I think two broodlords against 39 stalkers is going to be a very tough battle. But I do appreciate the micro. He's even kiting with the brood. How is it possible that a guy that controlled six zerglings against eight probes and killed nothing, lost all six zerglings, then manages to kite broodlords? What is this race? What do you mean? Do we get anything else or is that it? I have max upgrades since 10 minutes. And you have three attack, one shield. That's true. And you are winning. That is also correct. Because of storms. F toz. Because of storms? Where are you watching the same game, my friend? The unit lost step in the end says 4.8K resources lost for the TOS, 43K for the Zerg. And this is after TOS killed every last building on the map. If we slightly go back into the replay, it's probably going to be even worse. As we see, before all the buildings go down, it's like 11K in favor of the Zerg. of the Zerg. Spamming mess roaches, by the way. I've never seen this in my entire life. A Zerg player that is messing roaches and is up in the Yunus Lost app. Just in general, Zerg being up in Yunus Lost is super rare once players go into the main, into the late game. I just actually can't believe this. This is so odd. And you dare, you dare complaining about the High Templar? What's wrong with you? Okay, let's have a look at it. I harst them. I complain about Sky Tos. I got my three, three upgrades correctly. You know what? We're just going to go over. We're going to go over the little complaint for him, and we're going to figure out if this person lied at all. I played against Protoss. I go 12 pool. That was correct. He went 12 pool. And I have some damage on his eco. That is debatable. If pooling a couple of workers for half a minute is considered damage on eco, then everything is damage on eco. of a widow mind dies, but forces away five probes from the line, that would be eco-davort. So that is a lie. That's lie number one. But he built Mass Stalker High Templar. Yes, but not exclusively. So a partial lie. A lot of it was also Mass-Zallet Arcon. I got my three-three upgrades before his Ground Attack 3 upgrade. That was true. And I built Mass Roach. That was definitely correct. That is a big truth. And Mass. counter stalkers. This is, this was more of a question, but I, so-so, they so-so counter-stalks, and they also counter Templars according to him. That's just not really true, I think. I think if you have pure stalker Templar well-controlled against Mass Roach, the Roach player should never be able to engage because of good zoning storms, and you can't really stand into it. But if both armies are maxed, similar upgrades, actually think the stalker-templer player would win. But you know what? We'll give that to him as well. They're tankie. He's beating me no matter how hard I try and how much roach I build. He's unbeatable. He don't even get disruptors or sentry, just stalkers, and that's it. He won with 310 upgrade. Okay, he is not unbeatable. Actually, at one point, you had won 60 supply against like 80 supply, and you could have just A-moved him at his third base. He was beatable there. But also, you just kept killing his army. There was no issue with you killing his army, there was an issue with you getting your own army back. You just were lacking eco completely. You just, you completely misread what lost you the game. You didn't even watch the replay. You didn't even check any of the graph showing that his income went like straight to the sky off camera. That's how high he was. And your income was like, like this basically. It wasn't even close. I know that I didn't attack his bases, but it's still embarrassing. It was really embarrassing to watch. You had good tools to harass. You had tunneling claws, you had roaches. Well, that's really all the tools you had. But those are good tools, as he had no detection whatsoever. You didn't use it. I'm sorry, I'm going to have to say it, my friend. You just sucked. You weren't very good at all. You need to get more eco. You need to get more transitions going. but stick with the upgrades and your midgame micro wasn't too bad you know the roach control thumbs up for that but overall big fat suck all right that's going to be it for this episode of is it imba or do i suck if you didn't enjoy this episode don't forget to hit the subscribe button smash like and we'll see y'all next time for a new episode thanks so much for watching and bye