LOWKO Believes Terran Mech Is IMBALANCED ft. SpeCial Guests | Is It Imba Or Do I Suck

@LowkoTV  believes mech Terran is overpowered. Lowko might be a fantastic content creator, but lets see how this claim holds up when a couple of experts look at this replay... Finally someone wants to do a video with me! Thank you @LowkoTV ! Go and check this great lad out.  Special's instagram: https://www.instagram.com/specialsc2/ Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Edited by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Hi, Harsden. Recently I've been struggling against Terran Mac. While I didn't enjoy the Brutlord investor style of the past at all, nowadays it feels like Terran gets a similar amount of bases up, and just turtles, it becomes nearly impossible to defeat. It seems to me that Zerg late game sucks. Brutlors die the Tours, Died the Tours. Ultras died to everything, and investors require your opponent to suck and not scan when they move out. Usually the strategy I go for is to go up to 90 plus workers as soon as I recognize it's a turtle-terrant, and try to prevent them from expanding to a fifth. I know I won't ever get an efficient trade in the late game, but it doesn't matter if I have more resources than they do. So, is it imba or do I suck? Thanks. Loco. Oof. Mr. Loco decided it was time to send a replay in as he had a latter game in which he just could not fight the mechanical Terran army. Now, once I saw this replay, guys, I changed my life. I shower this morning, which is something that usually only happens once a week. Put on a nice shirt, comb my hair, put on some cologne, as it's ready to bury a fellow content creator. We have a replay here with a well, I mean, when I say bury, I mean, of course, analyze whether any mistakes were made. He said Mac is overpowered, everything he can do against it sucks, and we're here just to judge to see if he made any mistakes. So is it imbalanced or does it suck? And yeah, let's hold straight into it. So it's a game on ice and chrome between him and a Terran called SJK. Let's see how it goes. I'm not quite sure how good this SJK is, but local is pretty decent at the game. Might I say, he's pretty damn good. So it's interesting to see a high level game like this. Let's see what happens at this. guys. So we have the standard SCV Reaper stuff trying to deny a third base. Locco is pretty smart. Takes the other third base on the map like ice and chrome. That's no problem. Loses a drone to a Reaper. That's not quite as brilliant. But you know, I sometimes lose two probes to a Reaper. So losing one drone to the Reaper, you know, everyone has bad days. We're not, we're not going to blame him too much for that. All right. We're not going to blame him too much for that. So it's on a creep tumor at the perfect time. forgets about this uh no actually so far everything is good perhaps the second queen at some point or a third queen and uh yeah life is going to be completely fine here for my good friend loco so far yeah loco first three minutes well i don't want to say perfect because you lost a worker but i mean the build order everything so far makes sense i'm a i'm definitely a fan reaper comes back in okay okay two drones at this stage in the game i'm not too sure we're still lacking an extra queen as well so i'm i'm not i'm not too fond of the opening okay not not too fond of the opening anywhere third queen is a little bit late which means uh decisions will have to be made whether you want to inject or put creep tremors down at this point let's see what local decides to do opponent the meanwhile is using his barracks to float for the for the high ground now Usually, this is an indicator of something Mackey afterwards, right? It could be a fusion core for battle cruis like we're seeing here. It could be just Benji. It is going to be a fusion core, which I'm excited for. Better Cruisers are always quite exciting. Local has almost no scouting information, has been supplied block for quite some time. It's still only on three queens, four minutes into the game. That is pretty slow if you compare it to most other people. They would have way more queens. A lot of the time you'll see them produce. three queens from their natural hatchery and then get their next queen over here at the at the fort base as well and they kind of continue queen production until they have seven or eight queens against their and majority of the time queens also should always be in position to stop any types of helions from just poking on the creep now the way you want to he also finish this extractor okay i didn't see that that's pretty funny um that's not perfect Dida Loco. Once again, I can forgive you these minor errors. So you want to have overlords kind of at the edge of the creek. So you can spot halion movement easily. And that way you kind of mirror the movement of the halions with your queens. So you'd have an overlord over here, maybe an overlord over here. I mean, this overlord, I guess it's quite useful. This one could be pushed a bit further down as well. So you have a quicker way of spotting things. This overlord. is being kind of useless. This overlord is being pretty useless. So we have two, three overlord. Oh my god, there's two more here. We have four or five overlords that could be positioned in different places as to make it a lot easier to counter any type of helion play. Now, like I said before, his queen count is a lot lower than it should be. And it's not going to be. He also rushed layer to go straight into Beinling's speed. Now this is a move I haven't seen before. Nowadays when we see layer rushes, we see them either for an extremely fast spire, or, well, actually, that's just it. They just see them for an extremely fast spire. I haven't really seen them for anything else whatsoever to speak of. So I am not entirely sure what this is for, honestly. We have a couple of halions now coming in. I mean, there's three banlings, but you're not really going to be catching aliens with banlings. I guess he does catch a couple. But I mean, that's even without bainting speed. So I'm not sure about it. Battle Cruiser comes in here. Now, when we think of Mac, we see two very popular responses in the pro scene. And a very common response we see is Masmuda. And people say, well, what about Tours? Doesn't Thor just kill Masmuda? You'd be surprised how well these top players do with Mass Muda. Muda against Thor. And another one is most of the time Ravager roach corruptor and then going into Lingbane Ravager after on high work accounts and just continuously trying to kill bases on the side. And playing this very high momentum game with rather inefficient trades, but because you're outmining your opponent by so much, a lot of the time you're going to be able to just kind of kill them. Like they'll run out of money eventually and then you win. Mac is kind of popular at the moment in the professional meta as well but it hasn't been doing extremely hot honestly it you know the the the times i see mac a lot of the time the zirc ends up winning so here we have so you have plus one on range and we have carapace upgrade so this should be roach corrupter Spire? And four more queens. I am afraid Loco is slowly losing the plot a little bit here. He is slowly losing the plot. I think he just went in a cinema and he expected to watch the Incredibles. But really, he's watching a human centipede and he's confused where the superheroes are and what these people are doing to each other. Huh. Yes, loco, this is cinema hall too. Here we play Roach Corruptor. Corruptor Hydra is not a composition. In order to ensure that all my information is correct, you know, as I'm here possibly roasting a fellow content creator, I have a couple of help lines and I'd like to use the first one. So here comes the first Terran expert. Alright, I'm going to ask you a question and I want you to answer it honestly. Okay. Okay. What do we think of Hydra Corruptor as a composition to beat Battlecruiser Mac? Ha ha ha ha ha ha ha ha ha ha ha ha ha. Do I really have to answer that? No, no, this was fine. Well, that Terran expert seemed pretty clear on loco's decisions so far. Let's continue into this game. Hydra, Corruptor, doesn't really seem to be a composition here. So we'll put that as the first strike. And we're going to use first strike system. We're going to use the American justice system, which is based on baseball. So three strikes and you're out. So we're going to be using here. And right now, Local has got his first major strike. Let's see how many we can rack up in this game. Corruptor Hydra, not a composition. That's a creature that's actually looking pretty good. His work account is looking good. How is his information looking? I mean, he knows it's Mac, which is interesting. He knows it's, what do you call these bad boys? Battlecruisers. He's doing a fine job stopping the battle cruise from doing any damage. Now, the thing when you think about Mac, and especially with Corruptor-based plays, is that a lot of the time you don't really want to use these as a late game composition very much. A lot of the time what you want to do is you kind of want to stop the battle cruisers with your corruptors and then do big attacks on the fourth base, on the third base, with high bainling counts, the snide planetaries, basically. That's kind of what you want to be doing. You want to be playing an aggressive style. If you don't want to be playing an aggressive style, you've got to take very fast into Hive to get quickly into Vipers, because Viper is the one unit that can help you trade very well against Mac compositions. So in that case with big Viber counts, you're just trying to walk around, pick of a tank here and there. I mean, there's nothing really here right now to deal with Vipers, right? There's basically pure tank. There's a couple of battle cruisers, but you can just pick these up. Now, as we continue in this game, we still see, of course, the resource advantage here for a logo, which is extreme ice getting a lurker then all right well i'm curious to see what he's going to use it for this could just be as a distraction for when the Terran scans and he sees oh a lurker then my opponent is an idiot then he might start playing worse i kind of like that idea of loco honestly because in his current composition is that great isn't that great already and his opponent probably is already considering that his opponent you know might not be the brightest uh Two in the chat. Yeah, here we go. Here's the scan. He's like, ah, Lurkers. This guy's an idiot. This is a free win. So I wouldn't be surprised if we're going to see way more dangerous unit movement and just bad moves all around now from the Tarrin. Because like, well, if someone builds Lurkers against Mac, that person definitely didn't finish elementary school. So, up. I really liked this by Logo, actually. I'm kind of tempted to remove one of the strike just for this brilliant move. As long as he doesn't actually be. as he doesn't actually build any lurkers, we're going to be completely fine. Gets his vipers, which is good. Seismic spines, he's sticking to the part. So whenever this gets scanned again, the Terran sees, ah, he's actually researching upgrades as well. That's rather idiotic. And then, you know, the Terran will start playing even worse. So you see that Loco is not only a fantastic content creator on YouTube, he also has a massive brain really thinking about the, you know, the mind games, just the things that you can do with the brain. he's fantastic at that apparently. Now, this kind of rotations are really painful to watch, of course, especially if they're completely done in vision. Whenever you're playing against Mac, you want to be confusing your opponent with quick rotations from base to base. And the way to do that is to always take the shortest route around. So you push in here, you check over here. Well, you don't push, but you like, you poke. You poke, you prod, you poke, you prod over here, and then you just keep going until you see a vulnerable angle because the Terran army, this is the one thing that Max sucks at, is at moving around. It is slow. It is crap. It doesn't do his job very well. You know, at least moving around. It doesn't do that job at all, honestly. So at this point, Loco has hydras and corruptors. Both units are extremely good at dealing with battle cruisers, which right now they're still three off, and both the armies are really just kind of out of position. This is why Hydra Corruptor isn't that great both of them fulfill a very similar role which isn't Isn't that that useful to have you know like you you already got that covered with the corruptors You don't need more hydras like roaches or ravagers would be a lot better they're cheaper You can get them out a lot faster a lot they're less gas heavy which allows you to attack to a high faster get those vipers now When you have vipers what you want to be doing as cirque is you want to be trading like you just want to be spending and Oh no. I'm kind of tempted to remove one of the strike just for this brilliant move. As long as he doesn't actually build any lurkers. Poor loco. So, let me finish my sentence before I make a bad joke. With Vipers, you want to be trading energy for units. So you constantly want to be abducting units into preferably a roach, or Roach Reveder or Roach Reveager Bane Army. So you're constantly training keeping your opponents bank low, preferably even keeping them below 200 supply, which is definitely possible. I mean these fibers have been flying around for a very long time, and these are the first two abducts, and they're not even into something. Right now, this is what should be happening all the time. You should just constantly be abducting, abducting, abducting. Now for my bad joke. So if you guys remember the Matrix, at a certain point, the MAPTC, the main guy, I'm not gonna spoil too much, Neo needs to pick between two pills. You got the red pill and you got the blue pill. I can't even remember what the pills do, it doesn't matter. Now, Loco also once met a guy and he said, I have three pills for you. Here's the red pill, the blue pill, and here's the green pill. If you take the green pill, you will think that Lurkers are a good idea against Mac. And Loco, I'll take the green one, ate it, and now Loco lost. not only 25 IQ by taking the green pill, but he also believes that lurkers are good against Mac. Which is honestly a bit of an issue. Let's just say that if Local was the main character in the Matrix, that movie would have a very different ending. Oh, the Lurkers maybe good against the robots? No. They're not good against the robots. Man, the robots can fly. So yeah, the Lurkers, the reason why Lurkers are not that brilliant against Mac is because everything outranges the lurker. The lurker is good because it can outrange things. This is this is good loco. This is what we needed to be doing for the past four minutes. Ever since we had these vipers out, like there's nothing to be able to deal with these vipers. Absolutely nothing. All you need to do is pop, there we go, keep pulling them. The problem is he doesn't really have units because he has so much supply He has 13 corruptors, he has 6 hyras and 4 lurr. He doesn't actually have an army. Like his entire army right now is consisting of support units, which makes absolutely no sense. It's not, it's like starting a football team with like 12 goalies. Like first of all, you're only allowed to have 11 men on the pitch, and second of all, even if you're allowed to have 12, this would still be a terrible idea. So I kind of like that he's throwing away his corruptors. and actually getting a decent rate with it. This is a, it looks like a bad move, but it's a good move. Get rid of them. They'll need them anymore. Seven Vipers, perhaps is also a little bit over-sealous on the Vipcar. I think you only need like four, maybe five. It should be fine. But I'm a fan that he has so many and that we're finally trying to get some trades down. Whop. And actually, every time he pulls them in, he does get kills, right? Even though it's slow because he only has like five fighting units. he's actually getting good trades. He's still down in units lost because his initial trades weren't that brilliant. But he is at least trading at some point. And as you can see right now, when Zerg starts trading, you see that his bank is still massive. The other guy isn't even maxed and is losing a bank. This is literally all he needs to do, and he needed to be doing it for the past four or five minutes. Like he can start doing this. Hello? Is a stationary unit going to kill a viper? Actually, I think it might have killed him, but it's okay. We can let it slip by. We give a second major strike, by the way, for the fact that Loco hadn't been using his vipers very well. Also, now that the corruptors are gone, you see all of a sudden this army looks a lot scarier. And I said that Hydra corrupter is in the composition. Hydra viper actually is kind of playable, I guess. It's not super popular anymore. It used to be a lot more popular back in the day. Nowadays it's all about these banlings blowing up bases, but I mean this can really trade very well. I don't understand why he uses these hydras so forward rather than using them in unison with these vipers though. That makes very little sense to me. The battle cruiser run by. This is something that he's been doing pretty poor, I was going to say, but now he does well. He splits of part of his army rather than his entire army. That's good. Because then... I was going to say he can keep on trading. But he doesn't keep trading. He just loses units. Where are your vipers game. We still have vipers available. And there's still two lurkers, which God knows what these guys are going to be up to. Now, what Loco needs to do, once again, is he just needs to get his crap together. You know a thing he could also do is 8K minerals. He could build some static defense over here so he doesn't need to think about any type of run by. And then all he needs to do is just pull, pull, pull in, pull in, pull in, hop. We get a trade. On our viper side, not too great, but it's better to trade. Like when you think of a meg army, what you want to be doing is you just want to, in the end, there's one thing that's loco is most likely going to be right in and that is your fights most likely are not going to be efficient and that's completely fine because as a Zerg player you have so much more mobility that you should be capable of denying his bases at a way higher rate than he can deny yours you should be able to mine way more than him and you should be able to constantly be forcing fights because you have abduct only when the Terran gets ghost out do vipers become useless? Before that, they're always going to be able to trade. You see, every time he has energy on vipers, and he has his entire army together, he's getting good trades. Now, see, who you see, whoop, hey, here we go. Still, actually, he's getting way closer in resources lost. Now, let's analyze this situation for a second here. A little bit of midgame review. Ding-da-d-d-ding-ting, ding-ting-ting-ting. This base, completely open. No planetary, zero tanks, absolutely nothing. He's not aware of it, but I think you could guess that there might be a base here. This base, one, two, three. Three tanks, planetary basically done, two battle cruisers, four, five turrets. Now, we can do two things here. We can either attack into this base and probably kill it against some losses, or we can get it for free. Or what we can do is we can keep attacking this until we think that a fight might go kind of sour and then go over here to attack this base. Also, we could just send it. three hydras over here, clear this base, force it to lift off while we're killing this one. Let's see what local decides. He goes for this base. Instead of right-clicking the base, he moves commands into tanks to clear a turret, does not finish down the planetary, loses about 15 hydras, a couple of overseers, leave this base alive as well, and then moves back. I hadn't even thought of that scenario. I had three scenarios, the loco, our green-pilled hero, once again figured out a scenario which I didn't know was there. I just didn't know it was there. Very impressive. You know, usually when at companies, imagine this, you're in charge of the hiring process of a company. And your manager tells you to hire someone, needs to be able to think out of the box and your guy comes back with local your manager is gonna be fuming you know this is why you specify that when you think out of the box it still needs to be good thinking you know like thinking outside of the box isn't necessarily good it's like all right we have we have two scenarios here guys we either need to cut the cost by you know sacking a couple of or you know we need to we need to somehow get our products cheaper and a local comes with a suggestion like how about we build down the warehouse of our supplier and on the meeting is us oh my god who hired this guy green pill logo for you my friends green pill loco for you the man the mid the legends two lurkers still holding their you know holding down the fort at this point loco about to get the realization that tanks actually have superior range two Lurker Dan has done absolutely nothing good so far this game. Once again entire army getting pulled out of position by two units. Loses a base, loses a bunch of drones. Even though actually the trades haven't been going that poor. The last few trades were kind of crap, the one where he walked into the planetary. But before that, every time he actually fights, he kind of does well. Like, he actually is doing a pretty decent job. This? You know? I like this. You guys might look at this. it is right just waiting for so many bainting to a planetary yes but he's denying mining against a Terran that's gonna be hello okay that's gonna be on lower base count now now that's completely fine the thing is you need to use this momentum to keep going you break location you want to be breaking more locations you get a good trade yes this is what you need to do you have so much money in the bank this is absolutely perfect you need to keep your freaking vipers alive though You don't have your vipers alive. This kind of stuff just isn't useful because you need to continuously be training. Now, even at this point. So we saw a fight which was probably slightly inefficient for Loco. But if we look at everything that has just happened, is we have an 8K, 8K bank here for Loco. We have a 700 bank for the Terran. Loco has map control. He has decent creeped pretzel out. He should be taking this base. Everything I say about split map scenarios versus Terran, where you don't want to have them are untrue once Zurk is upper base. Now, I'm not great at counting, but most mineral patches have about 1500 minerals. Some of them have a little less. What is it? 800. 900. So in a base, you're gonna get about, what is it, 5K minerals. I don't care, approximately 6K minerals, 7K minerals. 10K, more like 10K minerals. You're gonna better get about 10K minerals, okay, all right, per base. The moment you take an extra base, you're basically up two bases, right? So instead of it being 7, 7, all of a sudden you had 8 and he only had 6, which means you have like 20K more minerals, you're going to get what, like 10K more gas. So all of a sudden you can be down 30k in units lost if you get a proper split map scenario where you mine one more base. This base is going to be impossible for the Tarrant to keep. It's too far out of the way. He can never defend this area. He can never defend this area. Like, he would need to put three tanks over here. But without any backup defense, a couple of vipers would be able to completely destroy that. Terran can only, the only thing Terran can do is push this base. So loco main priority should be mining out this base and mining out this base as fast as possible. Because then he can take the fights that he's been taking again and again and again without having to push his advantage. So there's two major ways in which you can beat there. One is by getting more mining and do a split map scenario. And two is by putting very high pressure on the Terran and winning purely through momentum. Now, like I said, I like the bailing stuff. The thing is you need to keep going after it. You can't just do one of these, then wait four minutes until the Terran establishes the position again and then go again. The moment you put on pressure is the moment you need to keep going again and again. Now actually local was having good fights with the viper stuff. I'm not quite sure why he stopped fibers in general even if you're going into a baling composition as long as you have some type of Hydra. Why does he have 19 corruptors again? The deal with the battle cruisers? There's not that many battle cruisers like like the 90 corruptors are complete dead weight in this army honestly like honestly complete that way this way this could have been like 25 viper or 25 hydras and I don't know like four or five Vipers extra. And then you still have so much left over for balings as well, which could be used to pick off outside bases, pushing into positions after you cleared up. These are not good traits. He just doesn't have the ground army to deal with this. He just sends in 20 bailings to their death, then seven more hydras, then three more hydras, just to clear five tanks. Like, this is not how it's supposed to happen. These trades should be going way better. And really, once you clear these tanks, this base is defended. that. So you always got to think of how Terran splits their supply, right? They have a bunch of supply in these battle cruisers. That could be stopped probably with a couple more spores. Maybe a small hydra force to deal with that. Maybe some spines deal with these heliens. And then Terran needs to defend this area, or you can walk there, they need to defend this area, they need to defend this area, and they need to defend this area. So there's There's one, two, three, four main areas. One, two, three, yeah, four main areas that Terra needs to defend. They're going to need more than two tanks per area there. Or they need to continuously be moving around. Like this, this should not be possible. There's not. If you have a well-organized attack on this position, Zirc should lose maybe three units here and should absolutely crush this. And that's exactly what happens, right? Now, you're going to need to temporarily give this up, but you create, like, if he starts, a base trade that's really good for sure right you have a big bank you should have larva available you can just keep going you just keep pushing you go into their production you probably win the game like you're way faster at killing stuff unless I guess your army consists of 40s Brutelage I'm not a big fan of the Roodlers usually oh my god it's just really straight into the end of it. We get the resource loss now. Ever since he started transitioning into Baino, it's going worse and worse, which it makes sense because you're going to trade worse against Army. So whenever you play a Bainling style, you really need to bang, bang, bang, bang, bang, and if you can't bang, bang, then don't get the bainling. You know, just stay on Hydra Viper, in that case, or stay on Roach, Roach Viper, Rove, whatever you want to do. playing catch you know this is it's just not what you're supposed to do when you have brute lord you you hope to fight like in the next few seconds like you're not going to be chasing heliens around with brute lord hopefully because they're really freaking slow mac is slow like literally the only thing slower than mech in this world is uh is the brute lord perhaps loco's decision making just kidding loco i love i love you buddy um going in for a command center. Vipers are coming back in the game. I kind of like that, but his army is so, I'm not even quite sure what the play. It's Corruptor Hydra Ultra Fiper, although 50 drones. He doesn't really have a, like what is the goal of this army? The goal of this army is to have a good engagement. But if you're going for engagement, the thing you need, like this is another way actually to win. You can have good engagements, against Mac armies. But in that case, you need investors. And you need neural. So you can neural five, six of the Mac army. The Mac army kills itself while your Hydra, ultra force, perhaps with some banlings. I don't even mind some corruptors in that case, moves in and kills it. But without investor, it's absolutely impossible. You can take a straight up engagement into a siege-up maxed-out Mac-Army with non-spell casters. It's just not possible. Unless he doesn't have enough anti-air, you have a lot of bruised. but I don't think that's fair. This actually might be a pretty decent engagement, honestly. One blighting cloud would help a lot, Loco. No, no blinding cloud. But yeah, this engagement obviously is very good. It was a non-steached army. You see a lot of the Terran units are still kind of just set around the map as well. Loco just killed his way. This was a really good fight, honestly. I'm proud of him for that. I mean, he does have a big army supply at this point. His back is is growing lower and lower, he's not even really maxed anymore. Ultralisk does go down. I feel like the many play styles he's trying to mix isn't really working. It's like, you know, you ever have these guys that, that ask you for advice, the people that go to the chip, and they know what I'm talking about. And you have like a friend who wants to. wants to start as well and he asks you for advice and you just tell him it doesn't really matter what you tell him right you tell him hey like you have ever heard of the 5 5 or whatever like the strong lips it's like a decent program like people are gonna make games with this kind of stuff you know and your friend does one workout of strong lips and he calls you up like Kevin this strong list up isn't working for me my bicep didn't grow 5 cents here you're like well like maybe give it some times like no no I'm trying something else I'm doing full body workouts eight times a week. He does two full body workouts. It looks in the mirror. It's like, my chest isn't the size of Arnold Schwarzenator yet. That's an issue here for me. And I'm like, okay, well, just try to stick with a plan. Maybe he's like, no, no, no. This is this, Gap. I got something new. I'm going to be running three times a week and then I'm just going to be body weight as well at home. And I think this is the key. I saw some videos of calisthenics guys and they look insanely buff. And I'm like, all right, good luck. Like, just stick to the programs. Like, after two calisthenics run out uh workouts and half a run he decides to call it quits and he tells me as bad genetics and can can never actually become big that right here is what loco is doing he switches composition into composition without actually sticking with it or following the game plan with it he started with well hydro corrupt hydra corruptor which isn't a composition we're going to skip that part then he goes into hydra viper which actually was working reasonably well he just wasn't executing it very well He wasn't doing the exercises, the correct way. He wasn't having the proper nutrition. But the plan was good. He was trading. He was doing a good job. He was winning the game very hard, I think, at certain points. Then he goes into mess banling. But once again, he didn't start with that plan. And hydra banning, or well, it's not really supposed to be hydra bainting. With reverberger bane is a composition where you play on high momentum. So this is not the time to use that plan anymore. The time for that plan is way past. Then that doesn't work. He's like, ah, crap, I'm losing all my workers. Let's just go a fighting army. But he doesn't execute the fighting army correctly. He doesn't have the investors. And that's the issuer. He just keeps switching plans and he never is growing his muscle. And then he complains to me that he has crap genetics. No, you don't have crap genetics. Just stick with the plant, man. It's better to stick with a crap plan and to keep switching between decent plans without actually completely executing it. This is the random mule that we're waiting for. When you have. three zergling and you see twelve mules drop you're like all right we're gonna be in trouble the next minute and a half that's a good run by though there's one thing that can be said about loco is that he's quite patient with the way that he sets up uh i was going to say sets up engagement as i say this literally runs in head budding this mac army with ling hydra corruptor to blood but before this he was being pretty patient with setting up engagement he was very consistent with his run-bys with his things I that's one of the things I I do appreciate in this game where he's playing pretty well but yeah it's it's just not gonna be enough right like he honestly the game is way closer than I thought it would be with the mistakes that he's been making where I stopped counting strikes but we would be at about five right now at this point so matter can just add a fifth one right now just the quick jump he would be in Jill twice already life you're never coming out there it's over for you baseball he would be at the bench again if loco would be playing curling he would be in trouble as well because curling is a very technical sport nothing to do with the three strikes though um corruptors just flying around loco is busy admitting defeat and he's taking a sweet time for it i actually like that he's staying in though i mean he still has pretty decent income right he has 67 workers doing good damage not that many planetaries anymore. Like this is just a regular base, which means if he can somehow stop this base, he could be in good shape. I don't think he's going to be able to stop this base because he literally only has Ling Bane. But you could see a world in which Loco would have won this game. Perhaps had he taken the red or the blue pill. Sadly, Loco decided to take the green one. Lurker. I think this is the first time I see a Lur. At least kill it, please look. Okay, there we go. Lurker gets a kill, dies five seconds later. No coming out. Thaking range of these tanks are so broken. Here we go, head butting into 12 doors. I mean, it's not gonna work. Now, it would make my day complete if we can get a little, a little bit of a flame in a Loco. Just tell him how broken Mac is, come on. Loco is too nice for this kind of stuff. That's the problem. Too nice. Lurkers get burrowed. Do absolutely nothing. Kill half a hell, but the Tours march him. Literally a right-click lurkers. Loco, loco, loco. This is a man in disbelief. Tried everything. That's the thing. It's the same with the gym, you know? He tried everything and it doesn't work. My friend, stick with the plan. Loco, you sent me a Twitter DM. Not even an email. at Twitter the complaining that Terran is too strong Vipers died to Tours Brutelors died to Tours Ultras died to everything and investors require your opponent to suck and not scam when they move out I don't quite know about your opponent but you definitely didn't play too well this game you did not play too well your Brutlords did die to Taurus your Vipers did die to well actually I'm not quite I think your Vipers might have died to turrets your army composition was incorrect your idea, your general concept of high workers and then taking semi-efficient trades, denying bases on the outside, is a good plan. But really try to stick with it a bit better. Your vibre control could use a little bit of work, your consistency of trading. You kind of want to, when you play like this, you want to really cut off a part of the map where he can't be doing counter attacks. Like I said, with that static defense that you definitely have mind. And then all of a sudden if you're only focusing on the army you have at hand, you can think about making rotations to To sides where his army isn't and that's that that's really just it. I mean you played a decent game, but Mac is not Mac is not in balance my friend. You you just wait what? I think I have some better guys to do this for me Let's go boys I've come to conclusion that you suck. Loco, you suck, man. Loco, you suck. Loco, you suck. Yes, yes, you do suck, Mr. Loco. All right, that's gonna be it for me today. Before I go, please thank Loco for his cooperation with this series. Don't go flaming him that he sucks. That's not very nice. Finally, we have someone else that actually wants to do a video with me. And then if you guys go flame him and make his life miserable, that would have been nice. So please follow him and do his stuff on YouTube. Like, he's actually great. He's a great lad. I absolutely love him. I also have my stuff. But thanks so much, Boko. And see you all next time. Bye-bye.


Broodlords, Corruptors And Vipers ALL IMBALANCED !! | Is It Imba Or Do I Suck?

In todays episode we have Greta, who feels like Zerg might just be a little bit too strong in the lategame. Lets see what Mr Harstem thinks of that.  Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/

What's up friends, welcome back to... Oh crap, I stopped doing this introduction. Now my editor will roast me again. Hi, Harstam. Late game Zurk is Imba. Especially versus ProDels. And I think a big part of that is the Gigi Lord, Viper and Corruptor combo. Please tell me if it is I'mba or if it is I'mba. Maybe show us how pro gamers deal with Gigi Lords, because I see no solution. Every single time I play a macro game versus Zerg, it ends up like this. I didn't have the best fights, but I thought I played a better game than my opponent, until he decided to win by building aptly named Gigi Lords. Sincerely, your fan from Canada. All right, fan from Canada. Main complaint, Gigi Lords, Brutlords, in the late game of PVZ. The little two side complaints, Corruptor and Viper. So we can really see this as a bird, where the best one. body of the bird is the Gigi lord and the wings are the corruptor and the viper and our issue is is that the bird is pooping on our car and in this analogy the car is our MMR in Starcraft 2 and the bird is the Zerg player that annoys us so now that we've established exactly what we're dealing with let's see if there's a way to shoot this bird out of the air so to speak and most of all let's see if it is even possible to shoot this bird out of the air because this bird of course might have anti-bullet armor kevlar he's wearing a kevlar vest and proto's players don't really have kevlar penetrating bullets so we need to figure a couple of things out of course first of all our brute lord's broken and then secondary of all are the are the wings broken the corruptor viper are they broken but our main concern is going to be the brood lords we're going to be having a close look of everything that uh Heil Greta does, from now on just referred to as Greta, or our Canadian friend. But yeah, let's just have a look to see if there's any mistakes that he made at all, or if it is the broodlords. Now I believe this is a game from Diamond. Our friend is a Canadian, so I'm assuming he lives in Canada as well and plays on the North American server. Now, first mistake is not having a wall at the time where speed is finished. That's a mistake that's going to cost you a lot of games against link floods. Imagine this guy left the tab open and kept building lings and all of a sudden you get link flooded. That's not very nice. Usually you drown and you lose your MMR. So I'd always say try to get your wall done before 3.30 in the game. It's a little quick tip here by the professional guys. Just write it down in your little notebook. It's a good tip 3.30. try to get that gateway down it should be possible with star get it after the oracle and after the third pilot and you don't have to stop pro production for that we see greta is stopping progress for a bit gets double gas before the nexus not the tightest build that i've seen in my life are the greatest build but uh it looks fine you know it's it's it's somewhat uh similar to a build that the build that i shown casually explained where you just get a fast third base going to robo get observer out for scouting info maybe try to do some damage with adepts maybe keep them it doesn't matter too much so let's have a look at these two oracles see what they're going to be capable of doing here two oracles of course the key number as i've discussed a couple of episodes ago two is a lot better than one uh about 50 percent better a hundred percent better um fleet beacon on the way now this is interesting this is not in any of my build orders this is so the thing here is is that it doesn't make a lot of sense with the robo I like robo if you're going to be going into forged twilight but if you're going to be going into fleet beacon I think it's better to just get a faster fleet beacon and a second stargate so I'm not even going to necessarily hate on this build too much right the fleet beacon I don't necessarily hate but the robo just is a little bit senseless in in that case, I believe, at least. Also, working in three stalkers. It's going to cost you a lot of gas. Three stalkers is basically equal to a stargate, right? Gas-wise. And gas is going to be the limiting factor for TOS when you're doing a heavy tech build like carrier. So this is one of those things where you just see so many inaccuracies in a build, like the robo, the observer. We're talking 175 gas already, three more stalkers. 150 gas and you work in two Sentries, another 200 gas and all of this is just delaying your carriers from starting. So even if I don't like the build to start with, even if I would have liked the build, going fast carriers, I still wouldn't have liked your execution. So that is, you know, if there was a form about this builder, I would have to take no twice execution, no, and do I like it also? So no, even not considering the execution. Your oracles have done, well, is that five workers? Five worker kills. I'm not going to flame you for that either. I think that's completely fine. Now, of course your opponents aren't great at defending. Maybe you see a lot of openness. I think you could have gotten a bit more, but you know, for your level, this is completely fine. You got seven kills, you're up in workers, you're getting your carriers out. This is what we call a decent start. Now the real question for me is how the hell are you gonna lose the Brutelord? If you're going straight into carrier and you're gonna be up like seven upgrades or something like that. See this guy's playing Hydra Lane. He's still on 61 work. I mean you're up in workers. Getting cannons already. I wouldn't even mind the fort base pretty fast. I guess as long as you don't see any drones on the fort, it's not really necessary. But I wouldn't have mind it. So yeah, you don't have any carriers out yet and we're already 7 minutes and 30 seconds in game. I think this could be done a lot smoother, a lot, a lot smoother. Just gonna speed up a bit. If the theme of this game is going to be camping behind cannons and carriers, then, you know, we don't want to sit here for the next seven days. Hydra Bane attack, okay, you're aware of this. Not really, but you're also, you should know that something is coming. I mean, you have units in position. You have, what, three carriers, which can be used at this point. It's probably with the three carriers and the cannons, a couple of decent farfields should be enough to hold something like this, which is nice. Now, you're not getting any real info when it comes to work account, when it comes to tech, that kind of stuff. You're only releasing unit movement, which if you're paying attention to that should be good enough. This one should be an easy win for you, right? He also stopped carrier production for some reason. Oh, you got to fly well. That's another minor mistake. We'll add it to the list. Alright, so this fight should be kind of going into your, at least going your way somewhat. Especially if you fight near cannons, right? There's absolutely no way this is going to do anything. So I like continuing carries. I'm not a big fan of charge or immortals here. Whenever you play carriers or fast character like you do actually let's hold that thought Ah okay, close Let's do that one more time alright The beautiful force shield that blocks nothing All bainainainting connect all right um as you're going to can I most likely clean up this army. You just still have some interceptors left over, you have some stalkers which do damage. That's all of good. Now, when you think of carriers as a unit, what are their main attackers? They're the main guys that kill them, right? So let's just go over that. Those are hydras and corruptors, majority of the time. So if you're rushing into carriers, your follow-up should be, should be anticipating whatever it is he's going to be doing. So you want to be scouting, hey, is it hydras? And if it's hydras, your answer is going to be storm. If it's corruptors, your answer is either going to be storm or Arkom, or it's going to be Voidre, so you add more stargaze. Now, in general, I always like to rush out a couple of temperatures if you do go into fast carrier, because if your opponent actually has a very high Hydra count, and you don't have storm, and they get good upgrades, and I'm talking like 2-2, for example like plus two attack and plus two carapace this guy went plus two malay instead of carapace then carriers actually will lose all their interceptors to the hydras because you don't kill the hydras fast enough um so i always say try to rush out storm like immortals don't contribute anything to this army that the carriers aren't already contributing you're basically like they're not useful here the immortal you know immortals will be able to kill roaches but if he's getting roaches you've already won the game because roaches can't shoot up if he's getting lurkers immortals would be great but carriers destroy lurkers so the immortal here is a unit that has no use whatsoever the charge lots I mean I understand why you would want to use them for harass but do that after you get the things that you really need like your storm perhaps another Stargate you have two right now you could be getting three dark shrine is a luxury thing as well Like, don't forget me wrong, you have plenty of money, but your priorities are completely incorrect. Like you're, you're pretending like it's a normal game, but you rushed out carriers. Stop pretending like it's a normal game. This is not normal. You know, this is the opposite of normal. It's weird. Nothing wrong with being weird, but at least embrace it a little bit. Can't go around, you know, walking in these long coasts that cover your knees, all in black, and then pretend to like Ariana Grande, you know? I know you don't. I know you don't, great, eh? You don't like Ariana Grande. That is pop. You like goth rock or got metal. See what I mean? Another good real life analogy here, live on the Analogy channel. I'm your host, Kevin the Go-I. Um... Where was I? I broke my own thought process. Right, storm, there we go, 12 minutes in, it's a little late, but yeah, you get it in the end, so I'm gonna scratch that... Oh, no, I'm not gonna scratch on my little, that's still a complaint. But, but the, yeah, I'm still complaining about that. You should have gotten it faster, like this army dies the storm. Like, the flies in my room die to my fly swatter. Real fast, as long as I manage to catch them. It's the same with Hydros, as long as you hit them, like they're gonna die real quick. So 2DTs, I mean, these are all Titos, because I know I'm picking on these, but this is not TETO. You want to be getting a third target at this point. You're hell, you're on eight gas, man. You could be on force targets while still getting all of these things as well, producing carriers. Something that I also wouldn't mind you doing at this point is just moving out. You have a pretty powerful force. You're basically on your peak at this point, right? You have plus two upgrades. you have storm, you have a decent carrier count, anything from here, he's just going to be more prepared, you know? Even if I still think it's completely possible to be the Zerg, that has the perfect army against carriers, it's better to hit when they don't have a perfect army against carriers. There's a reason why in war most people try to do surprise attacks. Like you might still be able to win the war without doing a surprise attack, but it comes a hell of a lot easier if your opponent is drinking tea when you're, you're, you're, you come in with the guns, you know? It just makes life a little more convenient for you and less convenient for the other guy. So always try to, whenever you have like a power spike of some sorts or when your storm finishes and upgrades finishes, try to use that. And there will be people like, oh, that's a timing attack. I'm a macro player. I don't really care what you are. Like you're just going to use your timing advantage. You don't use your timing advantage. Like no matter if you're a macro player or a cheezer, you're just an idiot as well. You know, both macro players and cheesers can be idiots. It's the beauty of it. It's not exclusive to any type of person. Instead, you go back after having a fantastic trade. You killed literally every single viper. You damaged a bunch of his corruptors. And you were still maxed, and you're plus three just finished. So right now, he has one one upgrades on corruptors. He has no carapace upgrades. He has plus two, and you have plus three on air. Like, this is as good as it's going to get upgrade-wise for you. Is it good at... group is that it is as good as it's going to get unit wise as well like his army doesn't look very scary the only thing I wish is that you didn't have your immortals and these were like two extra Archons instead and your stalkers were dead all right we'll ignore that for now pretend like it never happened Oh boy, Greta probably used to that. What is that? If I don't speak to him, maybe he will just go away. Poor Greta. Alright. Let's just analyze this situation real fast. Alright? Ding-da-da-d-ding-ting-ting-ting-ting. So, you know you are on creep. You know your opponent has full vision on you. Complete, complete vision. Complete vision. Whenever you're in creep, this is the scariest moment in your life. Okay? This is nothing is gonna beat this. Like absolutely nothing. Like your entire life, this is what matters. This is what should scare you. Creep. He has full vision. His units move five times as fast as they usually do. And what you decide is the correct play is to move your Templar and Arcon away from defending your carriers and attack rocks in the middle of the the map. The only reason why I can see that you would be attacking these rocks in the middle of the map is because you're scared of their intellect. You might not be the smartest person in this portion of the map anymore. Because holy crap dude, this is some insane levels of stupidity. Like what's wrong with you? Your own creep, you know he has vipers, you know his corruptors. There you go. Lose a carrier. Lose another carrier. Hell, lose another carrier. Three carriers, gone for free before your templars are even bad. If he continued focus firing, you probably would have lost every single carrier ever. Like this fight, you should have completely destroyed it. Like, you're still up in supply, don't get me wrong, but you're probably gonna lose some stuff on the retreat. You're out of storms, you're out of interceptors. Like, you should have destroyed this fight so hard, dude. Like, you shouldn't even be closed. Here, this is where he should have left and this is where he should have been sending me the replay. Aircos is completely broken. I played perfectly. I had very better creep spread than him. But in the end I just lost. Well, this is... This is what should have happened. In a different timeline where you're not so threatened by the IQ of a rock, you would have won the game here. You would have gotten 25 points. Man, you would have laughed to yourself. Stupid, Zerg. I'm building hydrodden against Storm. Man, corruptors against carriers. No, you need him faster. Then you would have laughed at his I owe this episode that I would have made, making fun of his unit control or something or the way that he did things. But no, this is the timeline wherein, my friend, and are he too stuck? Oh, no. Greta, Greta, Greta. Man, they look really pretty. like decoration on the wall you know not going to be too useful anyway this game so he pees on your nexus you come to the rescue with your Archons and other things not really to the rescue so this is another reason why i said before i think it's good to have more stargues oh yeah four stargates actually okay i take back you know four stargates that's nice i'm a fan of that i'm a fan of that i've zealid run by strike to do some damage i also don't mind that completely don't get me wrong you're still in a good spot units lost, you're still ahead. The problem isn't with where you are in the game, is a problem where you should, what are you doing? Where you should be in the game. And right now where you should be on the game is probably not here on the map. Like currently, you're not maxed. You have a crap ton of supply in Stargates. Why would you want to be on the map right now? Like, the carrier army is the best when it's maxed, basically, or getting close to maxed. You also, really want to get rid of crap units before you go do something. And what I mean with that is that you're what the hell you have nine stalkers. Like, stalkers are completely useless in this situation. Please don't get them. Okay. You don't want, you don't want stalkers here. The things you do want are either a mothership for invisibility, more Templar, more carriers, maybe a couple of Voidre's. I mean, we see a big Corruptor army. Now I always say Voidre is the most useless unit until Corrupted. come out then it's still very low on the list but it's at least slightly more useful than a stalker our cons are nice to have as long as there's no Brutlords Archons are completely fine as well I'm a big fan of that but yeah try all right just just try to do your best get rid of the stalkers okay and there's two ways you can get rid of the stalkers you can either assist them in suicide or you can just just send them in here which also is practically some type of weird suicide. So just do that alright, just send them in there and right click it. Now another thing that you've been lacking for a while now is oracles. Oracles with Revelation, well actually you have one, you're just not using it. Oracles with Revelation are a very powerful tool at seeing where your opponent's viper corruptor army is. me is and it really helps in the micro again why we are tempers in the corner why why would you do that it's just a little bit sad this feeling inside storm storm storm storm storm storm so them out with storm i love how you have like 25 supply over here just chilling we're doing anything. Life is life, I guess, eh? La la la la. Yeah, some more harassed. Now, don't get me wrong. Are you still ahead? I was going to say you're still ahead, but I'm not sure anymore. You have good income. Problem is your gas is a little low. I think it's fine still for you, honestly. His army is still utter crap. He is hydra-corruptor. But your army, whenever you lose carriers, you decide to either build more stalkers or you add more TTs. Like just build more carriers, dude. We need higher carry count observer speed. How many Templar is there? 11. That's slightly too high. Ah, against 24 hydras? I think 8 templar would have been fine, but 11, you know, I'm not going to blame you for it. The main issue is with the stalkers here. Because really, if we look at what your army consists of, it's mediocre at best, you know. You have eight zealots, nine stalkers, four carriers, four Archons. Really the main DPS is coming from the storms here, which is fine as long as there's no brute lords or any type of major anti-ground. Like you don't actually have good units that do DPS. What is that? How many corruptors are like 22? Well, Mr. Corruptor man. Let's see what you can do here. I honestly still like it for the toss here. Our boy Greta made some mistakes and his army might look like crap. Sure, his runbys haven't really been working and he just lost his bottom right base, but he still has an army that should be feared. Oh my god, what is this? Okay, there we go. Good movement. Four carers. There's only four carriers. It really is too little. You need more carriers. But every single time he loses some type of units, he just rebuild salads. Or he gets more Archons. Right now we're at six, six Archons. it's gonna get bleeped out. Is that a bad word? Some creep denial. I don't even mind that. That seems good. Alright, here comes the fight. Templar, 11 Templar. Don't forget, that's the main DPS of the army. We get two, three storms hitting half a corruptor. Okay, now you have some forms hitting stuff. That's good. And the fight changed for the better there towards the end. You saw at the start how bad it went. If the Templar aren't there, like, this is pretty key. you know like imagine you are an army and you have a secret weapon and a secret weapon is a tank all right it's a massive thing imagine imagine we're fighting in Roman empire times right the Roman Empire led by Julius Caesar against the Vikings all right these live that around a similar time so let's square these two guys off. Now, the Vikings didn't have a gun. They just used swords. Same with the Roman Empire. Now, imagine that the Roman Empire managed to construct a vehicle that is a tank and it shoots massive bullets and makes stuff explode. The problem with the tank is, is that it is rather slow. And a great war general like Julius Caesar might understand that the rest of his army in order to survive will move at the same speed as the secret weapon the tank. Otherwise, what's going to happen is your tank is going to arrive when all your infantry has died. That's not very smart. Now, Greta is the Roman Empire and the Templars are his tank. The problem here is, is that we have Greta rather than Julius Caesar as the war general. And these Vikings, they're going to be doing some real damage. if they don't get shot by the tag. Pugh, I was pushing it even for me. Yeah, this is honestly a terrible. What? How is it that whenever I get a replay from anyone below masters, that the majority of the title is just kind of storming their own units? It's just something they enjoy. It's like one of these weird games. They play in Masters. It's actually running out of gas. It really should be prioritizing getting gas. getting gas somewhere now yes for for extractors for gas guys are assimilators there you go I like that he's using zealus now for run-bys but this is something that happens very often all right actually it's gonna end up well but very often when people have only minerals left they start using massive salad run bys and they also stop caring about them so they just pretend like the guy it's just money you know I can just put it into salads I don't have gas anyway and then later on on when they're all of a sudden completely out of bank, they go like, oh crap, I wish I just had 50 minerals again, so I could rebuild his nexus. Well, shouldn't have warped in 25 zealous and send them straight into their depth. This is a very common occurrence. Honestly, this game still looks pretty good for our prolos player. Mineral count is extremely low for the Zerg. His army is utter crap. Like, if we think of the ground army now, and now there's a move which you can do, which is absolutely genius. It's called attack switch. So rather than staying on the same composition for the entire game, you try to react to what your opponent does. Now this might... That's painful. This might sound revolutionary to some of you guys, but imagine you see an army consisting of 31 corruptors and 7 hydras. Now there's two things you can do. You can either continue carrier production, so your opponent already has to counter ready or you can start working on a massive ground force. Now what Greta does over here, not surprisingly, is he continues carrier production because what is better to counter 31 corruptors than two carriers? I like I like the way you're thinking here great. I like the way you're thinking because if you would have focused too much on killing the ground you might have accidentally won the game. I mean there's seven hydras and 24 lings right now. With your 16 zealots, 10 stalkers, you probably can just aim of across the map. Now imagine that the money that you just put into carriers you put into blink or something like that, then even if there's a low count of brute lords, you can actually do something because there's no ground force to protect them. That sounds very smart, doesn't it? But no, carriers is the way. I love it. That's, you know, that's good stuff. Because right now the only thing Aqua Black can actually beat is an air army. It's like, oh my God, please for the sake of everything that's holy, you know, please don't show up with more. than three ground units because you can't actually kill them. No, no, you get six Brutlords and now he's actually getting a slightly scarier Brutlord count. And at this point, you could still say, well, if you would have just built a ground army now, you wouldn't have done anything. No, you would have done something, you would have won the freaking game, dude. Even if there's nine or ten Brutlords and you have 16, 17 stalkers, if there's no ground army to defend the Brutlords, you could just blink under and target them down. There's absolutely no problem. The thing is when you have carriers, you're not going to be blinking under and killing stuff. What you're going to do is you're going to be fighting the corruptors because in your head, the carrier is the most important unit. And the way to preserve the carrier is to kill the corruptors. So instead of just killing the only thing that can kill ground, in this case the brute lord, what you're going to end up doing is you're going to fight the corruptors while your entire ground army dies to eight or nine broodlords and three zealots or three lings and five hydrots, you know that's what's going to happen here we're gonna watch it we're gonna laugh at him this is not a tempest they yeah it's the ultimate cuckmore at this point oh there goes the first carrier gone oh no second second carry man what a surprise like literally getting one shot by the 95 corruptors that are still on the map and also an aquablax wait a second I think I might be winning this I mean I only have 21 workers I don't have a ground army to speak of whatsoever and my army is literally the slowest in the game like even leapfrogging siege tanks move faster across the map than broodlords do but I don't think that's going to stop aqua black from doing what he's about to do which is probably okay there's two scenarios here either Greta is going to stay at home and defend against this army and die because he's going to be fighting the corruptors mainly or Greta is going to do a desperation attack even though he's up 50 workers oh it looks like we're going to get scenario one over here this is I absolutely love this now the reason why I love this is because this army in a million years can't get back it's just not possible you can't get back that with this low basis, low basis. If he's all the way over here and the toss, it needs to make a mature decision here. He's like, all right, this base is gone. Gonzo. You know, and you just give it up and you kill everything else on the map, either with run bys or with your main army, you're going to be completely fine. But instead what he does is he takes a fight on a ramp while being slaughtered by Brutler from the side. This is what I was talking about earlier, by the way you see brute lords are not getting attacked he's killing the corruptors which the corruptors have no real use like honestly almost no real use like they do need to kill the carriers and the tempest but that obviously is going to happen there's like 25 of them you know and by the time that great i realize oh wait a second i don't have air units who protect anymore maybe i should have attacked the brudlers earlier because his army actually isn't that scary now he's getting blinks getting a mother ship he's like ah wait a second what if i had 25 stops Oh shit, man, that would have been really neat. But instead, he doesn't have blink, he doesn't have 25 stalkers. He went five carriers, two void rays and mothership. And now he's about to aim off with zealots. Three stalkers without blink, a single tempire with two storms and three Archons that are killing broodlings underneath these brooders. And this is, this is Peak Star Trek. When I picked up this game 10 years ago, I didn't know quite what Peak Star Trek was, but after watching this game, evolve over the past 10 years. I know that this, it doesn't get much better than this. This is what it is. It's units that can't attack broodlords walking under the broodlords to kill the broodlings as they pop. That is what Peaks Starper foods. Now here we have the desperation base rate, which he also could have done earlier when it wasn't a desperation move, but actually a good play. There's the beauty of a lot of desperation moves. A lot of desperation moves are actually kind of good. The problem is they're not good because you're already dead at that point, you know, going for a base trade most of the time only happens when people realize they're really far behind. They go like, oh, the only way for me to win is a base trade. Well, imagine how good that only way to win was when you were like light years ahead. Like, you could have done that as well. You know, you don't need to wait to be behind until you start pulling out the good moves. It's a common occurrence I see in low level games especially, where people go like, ah, it's no time to base trade. I'm ahead. Well, I mean, if you get a good opportunity to base and you're really far ahead, you probably should take it. You know, you probably should take it. Now, we basically have Grata do what I recommended Grata to do about, what was it, 25, yeah, five minutes, five or six minutes ago, seven minutes ago. We have a bunch of Blinkstalkers. At this point, sadly, there's also 23 hydras again, so there's actually some anti-ground. There is still a couple of storms, but, I mean, if he gets the Brutelor's separated, it's still completely possible. completely possible. And you just right-click. Right-click. Okay, never mind. You absolutely died. And you did get the broodlords. But, yeah, I think it's going to be enough guys. I don't think this is one of the final mining bases. We have some zealots over here doing nothing. Making sure that this base never gets up again. There's an empty base as well. That's great. Get it real good. Kill the hatchery. Don't kill any of the attack. There you go. That's better. gets one more base yeah this is this is rough to watch guys rough to watch we still have one base mining for for black aqua black and we have nothing for Greta here I think this is going to be it let's pop forward now usually I just end the replay here but I have a feeling that Greta after such a long game of disappointment upon disappointment might have a couple of words for our opponent so I just want to make sure that you know we don't miss any any major BN there we go it's going to be it can't say something great huh yeah are we actually still playing the game 15 stalkers there's some income again maybe it's possible no way right time to leave great I stop wasting our time Oh, this base actually going down. 22 supply against 80. Neither players have income anymore. Okay, now this base has income. No, Gigi, oh, great. Why didn't Gigi because my opponent definitely didn't deserve it. Great, great, great, great, great, great. Where do we start? We started the start. Your early game wasn't that great. We didn't like the build order. We didn't like the way you executed it. I didn't like that your carrier production Was picking up steam so slowly should have added a third stargate way faster Your macro in general was quite bad. You were floating 2k resources throughout almost the entirety of the game Your the way you took fights was bad High temp are often trailing behind unit composition even though you had a lot of time to craft didn't really feel very powerful. A lack of carriers, too many star-fers. Then after a while, while he only had like 10 ground units and 31 corruptors, you continued carrier production rather than switching back into ground, your blink was too late, your... your harass wasn't that bad. You did a lot of damage with Zellet Runbass and I'm proud of you for that. But I'm sad to tell you that that's not going to be. and mask all the incompetence you have shown in this game which is a is a big list honestly brutalchards are good corruptor vipers are good but your unit movement was absolutely terrible your unit composition crafting was absolutely f tier that's the lowest tier by the way there's nothing below that it's like it's just you we had a tier maker you'd be on the bottom list greater um i'm sorry to tell you but you suck And oh, do you suck hard, my friend? Oh, yes, you do. All right. That's going to be it for me today. If you did enjoy this video, don't forget to subscribe to my channel up here. And if you want to support me, I have my Twitter to follow my Patreon to send me cash, my Twitch, where I stream daily high quality content. Don't forget to check that out. There's more video here in the bottom. Bye-bye.


Beware Of The Carrotman | Is It Imba Or Do I Suck?

Another fresh episode of IODIS. Amazing stuff isn't it lads.  Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/

Dear Harstem, I'm a huge fan of your Iota series. I think I did everything I could, but I still lost this game. Protoss is just broken. My opening build did not work well, but I took out Protoss' third base in the midgame. However, the opponent produced Zelots like they were free, and HDs were like harvest knives reaping my bio. Even though I used EMP to counter them, the disruptors beat the crap out of me. I think I am like a desperate marine nailed in the coffee. nailed in the coffin and six salads are doing the coffin dance. Best wishes, vegetable. Alright, vegetable. We are about to find out what type of vegetable there are, whether you are a carrot, a tier a vegetable, or something similar to a tomato, which is a lower tier vegetable. Some people even consider it a fruit. And everyone knows that fruits are worse than vegetables. Let's have a look to see if zealots are imba, if high templars are imba and if disruptors really beat the crap out of you. Or perhaps it might have to do something with your scale level. So let's start where we always start and that is the build order. Or well, this, this thing. So he opens with a full wall. This is a little trick that a lot of the Terrans have been using. where you fool well and it's very difficult for ProDos to kind of figure out what's going on, you know? That's nice. I don't mind that. Now, one of the things that it's nice about is that you can get a pretty fast factory, and the timing of the factory there becomes pretty important. So you want to get the factory down ASAP. I know I skip back into the replay, but just to show you guys that he had a decent amount of gas stacked up before he built a factory. That's not quite what you want to be doing. He had 34 gas. So not too tight there in the builder, my friend. You gotta really, when you play a builder like this, tightness of timing is absolutely everything. And well, you were about as tight as the face of a 55 year old. Unless they use Botox, most of the time, that's a little loose. Sorry for all the 55 year olds out watching. Shout out to you. My boy vegetable going back with that SVV now as well. And okay, he's probably gonna. Proxia Starport. Okay, it's an interesting path he's taking. Okay, yeah, here we go. Factory hasn't finished yet, so the Proxy Starport is most likely going to be in time. Reaper goes across the map. Oh, it's not going to pull the casually explained there and just pops into the main base. You want to get a scout on what kind of type of attacker is, maybe get one or two probes, so this is all looking pretty fine right now. Proxy Starport with Triple Helion. Honestly, this is, I'm liking this. I'm liking this as a start for our boy vegetable here. He's looking damn fine. This is some eggplant level decisions here. My vegetable man. Two gateways from the proto's, well, let's just say that this protest is lucky that he isn't the one that's sent in the replay because I'd have a thing or two to say about him. Now, the one thing that always bothers me whenever people play this type of build order, is that they don't actually know how many resources they need at all. Like, they just, what is this? Supply block into the double Metavec queue. I was like, hey, I was going to complain about his resources, and he realized that I was like, let me just queue up to Medavex, so it looks like I actually macroed well. So whenever people do aggressive builds that open two gas, they never think of how many workers they need to put in gas. Sometimes it's fine that after you start your first factory, you don't need to keep three, three workers. Just pull out two workers, get a little more minerals so you can afford a faster command center. Because in this case, he's floating, that lets me well here, he's loading 320 gas, which that could have been minerals and it could have been basically a command center at this point, or could have been pretty close to a command center. So just something to keep in mind their vegetable, but you know, I'm not going to blame you too much for that. So far, it's, you know, it's almost a build order. I've seen worse. I've seen a lot better, but I've also seen worse, which we're focusing with positives. I'm a change man. I went on a small holiday. I came back, refresh. I'm like, I don't want to be the same old negative guy, you know, just complains about everything. I'm relaxed, I'm calm. I have a high tolerance for crap, like the things you're pooling here right now. So let's see how long I will last. First, matter of fact, is about to pop out. One of the many things you want to do, of course, is that whenever your Medivac pops out, you want to have it lined up with your three helions being there. So your timing is tight, right? You want to be able to drop into the main base as soon as possible with three aliens. Now, a funny thing about this build order is that I faced this build order before with the no CC. And I know the fastest timing at which it can hit. The fastest timing at which it can hit is three minutes and 34 seconds. Our friend vegetable here is hitting a full minute too late. No, that's not true. Only hits 57 seconds too late. That is honestly not that bad. I lied there with a minute. Only 57 seconds, but that's okay. As you can see, instead of there only being three units, right now there's, well, closer to what seems like... Why can't I count? Eight units. Six talkers and two Sentries. Eight units. So that's about a five unit difference, which you know that usually whenever you do a timing attack One of the most important things of the timing attack is to actually hit at a timing It's kind of in the word there where if you're just randomly attacking at you know at any given time It's not really a timing anymore. It's just a move out What vegetable did here was a move out. He moved out without there really being any sense of timing he's been behind behind an income for quite some time or at least behind a worker. It's not behind income at the moment because the probes all threats are to the main, but he should be behind income. His CC is very late and his follow-up is, well, I... maybe it's fine, like getting two wrecks is fine. The problem is his CC is just very late, so his Eco kind of sucks. No eBay yet either, so upgrades are not really going to be a thing so far in this game for our boy, Vegetable. and he's still just down 11 workers. He killed three workers. And I have a feeling that two of those workers killed were with a Reaper. So basically what Vegetable did, he delayed his CC by three minutes to throw away three Hallions into eight Gateway units. That is the state of the game so far. So could we consider this as vegetable out playing his opponent? bonus so far? No, not really. I don't think that would be a fair characterization of this game so far. I think Vegetable has been making some mistakes in the build order. He's been making some mistakes in the control of the drop and he's been making some mistakes in his follow-up as well. I guess that kind of counts as the build order. But, you know, we're still in a good mood. The holiday spirit is high and maybe he can redeem himself. You know, a couple of good drops, a couple of of nice move outs here and we're all gonna be fine mr vegetable we're all gonna be fine no i won't even blame you for what happened in the early game if from now on you start playing very well we get an ebay starting to get upgrades you know i'm seeing this game with rose tinted glasses you know it's everything's looking pretty everything is looking beautiful double fortune the other guy's actually playing pretty well i didn't like his opener very much but he's doing some solid moves man a little bit of krono boost saving But you never know when you're going to need it. So, just saving for the Great Depression. Here's our boy vegetable. He's starting to macro up as well. You know, he's producing some workers again. This game definitely has some potential. A couple of meta-fax will be used to, and we're going to have a move out. I guess when stimming combat finishes and two more meta-fax, something like that. Now, the thing you want to do as a Tarran, um, First of all, you want to get your Metavax, basically the moment your starport is ready. So you can, even if your Stim and Combat isn't finished, you can start moving out a bit. You can start pushing for it and push these stalkers back a bit. Because most of the time there's going to be blink, right? And in that case, you do want to be pushing that back. Another thing you can do to keep stalkers at home is to send the Raven like this. So you just go to the right side and you start harassing a bit with a raven. Or you send it over here. You start harassing it. and you fly it into the mountain and from the mountain you can put a turret here you can put a turret here you can put a turret here the first a lot of units to be left behind now if any race is broken here boys what is this he's gonna pull as evis oh no vegetabla you gotta be kidding this also is a classic move by the way just imagine the mental gym nastics of this one. It's like let me build a third cc and then pull all the workers on my natural. It's like the this is the triple mule mindset is what I call it is where you just build a command center to throw down some mules. I'm absolutely loving this. He didn't even pull all of his asses. He just put like like 10, you know, doesn't even the balls to really commit. Ah, that's so sad. It's like mate, you've been together with your girlfriend for five years now. Maybe it's time, you know. know maybe it's time to really commit but no you keep talking to your side piece you know just making sure to have to have something in case it goes what no just commit for once in your life to something vegetable what is this you can just walk on the map with 12 SUVs for for a minute and a half chasing back to Blink stalkers it'll happen with the Raven I love this he really has commitment issues I think. Oh man, glad I'm with his girlfriend or boyfriend. That'd be messed up. That would truly be messed up. Honestly, a supply isn't even a bad, but it's because our proto's friend is floating 2K minerals. Three tanks are in a good position. This is a beautiful stim. Now this is what I want to see on close. This the Templar, you know? I feel like this Templar might be a key factor in this game. I just have a weird feeling that our boy vegetable might have some trouble my own. No, this is looking good. What the hell? This has a good job so far, vegetable. He only has a single upgrade and sure as a pond is throwing some money. Vegetable only has 45 SEVs and rallying liberators across the map in some weird attempt to siege this third. But I mean his micro against storm has been absolutely a class so far as in that the single storm tick has hit anything. And this Nexus is falling quick. Man, our boy vegetable with the commitment issues here is making some real plays. With the classic icy storm so I'm not going to send any units forward at all. I love it when Terrant. This is so cool. Okay, look at this, look at this move. So what he's doing, he's pre-splitting his units in a good way, right? But because he's a Terran player, the only hotkey he uses is F2. So whenever he actually starts moving forward, the pre-split is going to be useless again. This is really a classic. Actually, it doesn't do it this tank. That's a bit sad. I can't believe I pass for that. A couple of storms on all of the tanks together, but honestly not the worst fight. Man, this guy really is proving me wrong in every possible way. Vegetable. He's pre-splitting and leaving the pre-splits. He's pretty much won this game honestly. I don't... Like his opponent still has 3K in the bank because he forgot the macro for the past 5 minutes. How many gates does he have? 8 gates. He should be able to produce stuff. And he literally has no units. It's like 6 Templar, 6 stalkers, and 7 zealots. So what you do in this case is you send your marauders forward, You right-click this base and you win the game. Yeah, just like that. And then you can send a couple of marauders for it to kill these. Did he send a replay in which he wins? That would be so sick and a massive waste of my time. Writes the juicy description. And he's absolutely stompch his opponent. He even has more money at this point. He's still not really transitioning when he's getting plus one, plus one armor. I'm sure the macro isn't looking too hot and sure the... The worker production stopped at the five minute mark. These are all things we can complain about, but... At the end of a day, a win is a win, you know, it doesn't really matter how you get it. If your macros sucks and you don't get upgrades, your unit control is mediocre, and you don't have any worker production, that all might sound bad. I mean, if you win, you win. A perfect drop as well into the main base. Hello, how about we unload everything? No? Okay, yeah, there. I actually have no clue how vegetable is gonna lose this. I mean, he literally just killed everything. Even though this fight wasn't insanely good, it still was good enough because, I mean, vegetable has 2K minerals, well, 1.7K minerals. at this point. He has pretty decent production and he has four, you should have five wrecks, right? Yeah, there's five racks. He has a starport. He can build tanks. He can go into two two. All he really needs to do at this point is spend his money, get his gas production going. I mean there's gas mining going. There's one really no gas money over there. Fort base. I'm not a big fan of that, but the problem really is that he's only building three units, at a time even though he has five barracks and a factory which usually if you kill a third base of your opponent and take a decent fight it's wise to try to spend all your money no armory no second eBay these are also mistakes the longer the game goes and your own low upgrades that usually kind of sucks for you there is no big ghosting enhanced shockwave it's called actually the proper name for it let's use it for one the big ghost thing actually actually empe's everything the perfect play so now something that sounds very tempting here for vegetable is to chase this army as you've just gotten basically perfect emps and it makes some sense i don't have too many issues with it the only issue i have I have it is that his army actually isn't that big because right now he's slowly 4.2k resources. He actually is gonna do well for a bit but in the end he's gonna get blasted I mean there's plus two armor but what was this complaint about? He complained about zealus and high templars. He's losing the game to archons and stalkers even though in theory the Archons did come from high templars. I was believing that storm was going to be the broken factor, you know, but in reality the real issue here is the 3.5k minerals in the bank. I always like to translate minerals into supply and the easiest way to do it is to pick marines, obviously. Marine is 50 minerals and one supply. So if you think of a 2.5k bank, that would be 50 supply that you could have added in pure marine isn't that great how that works if supply yeah that's correct so basically our boy vegetable should be at around 150 supply right now or well 160 170 supply on top of that he's finally getting his two two actually which is good he's getting a fort base like the production tab is looking a little healthier now but i still feel like his production overall has been lacking a little bit. I wouldn't mind him adding a tank here and there, just to spend some of his money, or even just to go back in, or to go into widow mine production. I won't say go back, but you can only go back into some type of production if you've done it before, and he definitely didn't produce widow mines before. Now his upgrades and everything are quite late. He's a bit oversaturated on the third, but that shouldn't really ruin the party. He scans forward. I mean, an enhanced shockwave is done. So at this point, I feel like once again we're in this situation where vegetable is really really in a nice spot I feel like he's been in a nice spot for the past five minutes he's even produced some workers he's transferring them now like he's he's kind of looking healthy honestly is it the good old Madovack rally across the map it also really a classic the flanking ghost with two more Mettivacs So you would think if he hits this EMP once again, that that would be good enough. I think it might... What are the upgrades? 3-2 against 1-1. So our boy fetched oil here hitting just before his own 2-2 finishes against the 3-2 army. Now, if we put some quick math onto the case here, we see that 3-2 against 1-1, that is a 3-upgrade lead. Yes, that's a three upgrade lead for the Protoss player in a situation where the army supply was even. So even if you hit the perfect EMP, the fight still is going to go terrible. On top of that, our boy vegetable, still floating like he's saving for the next financial crisis. This is not looking to get my boy vegetable. This is not looking too good at all here, my friend. I mean, you really did try hard. I believe him, you know. The reason I knew that he was trying so hard was because he was only focusing on one thing and I was moving around with his army. At the start he was so focused on executing the build order, he kind of forgot to hit the timing. Yeah, you sometimes just have that, you know? Whereas like, man, I really want to execute this build order and then you're so tunnel vision on this building things that you completely forget to actually line up things like Helens moving out for the, for the Medivac, your factory when you get a hundred gas. You focus so much that you don't see the goal anymore. That's kind of what happened here with vegetables. You know, we give him an A for effort so far, but the execution has been lacking. The execution has been lacking. I was going into my endgame rent, but it seems like this game just never ends. That's nice. It's a bit like life. Just keeps going on and on. Absolutely beautiful. 157 supply against 117. I mean, I feel like our boy vegetable still actually has a chance. This is the thing that always sticks me off. Whenever I do any of this replays, it doesn't even matter what, honestly. Whenever I do one of these replays, I just look at it and go, at this point, you could give this to a player with a brain, and he'd probably still be able to win. And it doesn't even matter what league the player with the brain is. I know for a fact there's 50 guys in the comments right now that are going, man, I'm I'm bronze seven and I would definitely be able to win this situation. He didn't hit a single EMP, he's floating constantly 5k minerals. I agree with the guys in the comments man. These guys are definitely right. This is a sick drop. This is going to be the first successful multitask that we're going to see from vegetable. Now we're going to follow these two metaVex because this is really exciting. We've seen him attempt two drops. We've seen him attempt two drops, before one over actually no he did a drop in the main base but that wasn't a multitask that was just a complete army drop let's see what these two matter-fax are gonna do we're not gonna pay attention at all to the fight we're just gonna look at these drops this is the multitask that tarrants are so well-known for look at these guys this is this is really always the one of the key things from vegetable do you remember yes he does That's beautiful. We're actually seeing some Miltest man. Every time I'm about to make fun of him for something, he actually does it well. This guy is absolutely ruining my show. Oh, drop actually does a lot of damage. Pretty proud of that. It's not even really pretty pretty. Some first person view here. Picks up the Mata Vax flies away. Who? She's a single salad, moves there with his entire army, sensible, sensible. 12 DTs move in. What's the reaction time on the repair it's just not in time slightly too slow but can't blame him for that this planetary survives I can't believe we're actually going to a longer again I really thought the game was over oh man I should start preparing for this no another scan and I recall all right all right now if we take a look at this Let's just, all right, let's just pause and take a step back. You always got to do this. So what do we have here for the protests? We have an army that is extremely susceptible to any type of EMP. Doesn't really deal well with higher liberator numbers either. Usually Colossi are good against liberators or campus, but Colossi stalker is good because you can kind of kill stuff that's in the Liberator zone and try to blink forward. like Colossus stalker disruptor is a really nice composition. For that, there's no colossi here, which means that in theory, with just pure lip, ghost, marauder, you can do it. Or if you have good micro, just mass marauder with a bunch of ghosts also actually beats this army. Because you can E&P everything, then kite back forever. Splitting with marauder is relatively easy as well. So that's the type of fight that definitely can be won. This base is going to die to a couple of zealids. We have the drop coming back once again. It does die this time, but actually create some space. So this was a nice move. Now, the final fight is, well the final fight, I assume this is going to be one of the final fights. It's going to be the most important. So we see the disruptors coming in. The scan is on the disruptors. That's one. Do we get any more? Z. Only one major shot gets it. Not a single EMP has been cast. Okay, there, EMP, EMP, of course, on the entire army. Fight, actually. Not going to pour, even though he took a full disruptor hit to the face. Still floating a solid 2K resources as well. Slight overstimbing. I have to admit this game is becoming really tight. I thought we were just going to be making fun of vegetable, but this game is pretty exciting, actually. And it's not exciting as in a Formula One race, you know? This is more where your neighborhood boy in his soapbox car against another neighborhood boy in a soap box car, both built in a day and a half. And when turning the first corner, both the wheels fall off, and now both of them are just pushing their body forward, trying to make their soapbox advance. And even though it's kind of a train wreck to watch, you just still keep watching because you're curious if your seven or seven year old neighbor on the right side or your 12 year old neighbor on the left side is gonna have more power in his body to push the soapbox forward so this is kind of what you're what you're looking at here just to give a little bit perspective a little bit of perspective to this game there's only really a single disruptor left if that doesn't hit a massive shot I mean the upgrades aren't that great there is what One, two storms. Oh no. Good EMPs. Perfect EMPs. No scan! Oh he can EMP the DTs. Man, this game is going down to the wire. There's still some mining left here. There's one base mining left here. I mean, I wouldn't say that Vexha will play perfect. Or close to perfect. Or well. Or even did a lot of good moves. But then he... He... He met him use... No. He's an idiot. What? Did he think he had won? Let's get into the mind of someone with barely double digit IQ. What the hell was that? Did he think? Did he think he won? He had to believe he'd lost and it was like his... His last ditch effort or something. So he moves in. He has what? How many scans available? One, two... Two. He's gonna have three seconds. His income, actually, if he gets mining again, with this many mules, it's gonna be close to what this guy has on, you know, one and a half base. Probably better. So what he should do is he should scan. can up and he should move into the mineral line here to stop the zealots from doing too much 13 zealots 3 dTs and 5 stalkers 8 marauders 14 marines foregoes if you're in the mineral line over here there's no way in hell this force is going to be doing anything so we see a blink into this what is he attacking at this and instead of scanning the dTs or eMPing the zealots and microinous army He decides the best way to use his already quite low APM. How does this guy have 300 APM average? Okay, well, it's rather low APM to spend it on dropping two mules. How the hell is that gonna help you dude? I even would have preferred him right-clicking the Nexus, because then he's three base, or well, he has three Cc against, uh, against half a mining base. And then you can pick up or something. Me and Molo actually had the same sentiment. I typed a question mark in my head as well. You know just... Inside my mind's eye was just a massive question mark. What's he saying here? Proto's is very broken. You are an idiot. idiot. You don't deserve this win. I outplayed you a million times. All of that in confined in three simple characters. That's my my Mandarin is very high level. And then he still stays in. Is he gonna float his buildings? Is this actually the first floater we're gonna get? Oh man this guy is a top lad This guy is a bottom tier vegetable Like a pee or something or a Kidney bean Yeah these are the worst It's not even really a vegetable we count them as a vegetable What is he doing This game went from mediocre to bad to mediocre. To terry, he forgets to DG as well, my vegetable was proper fuming. This was beautiful. Alright vegetable, let me have a quick look at your email again. Proz is just broken. His opening build did not work well. At least he is self-aware. But I took out Protoss third base in the mid game. Yeah, it's true. He took out the Protoss third base. and you completely won the game there you are floating 3k 3k minerals at that point and about 800 gas while being even in supply against the prolus that had 9 actually you were up in supply he had like 106 against 92 however the opponent produced salads like they were free he had like 7 zealots and high templars were like hard i don't actually think high templars cast a single storm that hit they really the main thing was the fight where you fought with 2-2 against 3-1 you lost your entire army for free while floating 3k and then the game still got close afterwards then the disruptor beat the crap out of me no he hit a single disruptor shot on you this is the thing people send me this replays and they think they know the reason why they lost they don't know the reason why they lost the reason why I lost was a he was floating a crap ton of money B he took A fight in the middle of the map that was absolutely horrendous. I'm not even quite sure how to describe that fight. Like just before two, like literally 10 seconds before two finishes. The one thing that vegetable does not have is any type of timing. If I were to make a YouTube series with vegetable, the episodes would come out slower than they currently are with casually explained. Like this guy would always be too late, never on time, just not show up. this might be casually explained starrant smurf i think we're onto something here i'm i'm gonna have to send a follow-up email to my boy vegetable just to check a couple of things as some simple questions like are you a famous youtube um yeah altogether vegetable i appreciate the effort that you put in and the manner mules even though you were losing a fight that you should have won if you just move and scan but at the end of the day it's very simple my friend. High Templars didn't kill you. Disruptors didn't beat the crap out of you. No. You beat yourself by not knowing timings, not understanding how time works. That's a big mistake. And thus, you suck. And you suck very hard. All right. Thanks everyone for watching. I hope you did enjoy this episode of Is It Inba or do I suck if you did? Don't forget to leave a comment down below. Subscribe to my channel and follow me on Patreon. Love you all and bye bye