He Is Wrong About EVERYTHING! | Is It Imba Or Do I Suck

I love penguins! But the penguin brothers are something different. Stay tuned to find out!  uThermals Penguin Brothers Challenge: https://www.youtube.com/watch?v=74XmrTul0uE&ab_channel=uThermal  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Mighty Harstem. zergling spam is simply overpowered, even against supposed hard counters such as Helens slash helbats. Helens slash helbets are not hard counters of the Zirgling. Hellbats are a hard counter to zerglings, but Helians aren't. They are very good against zerglings in very specific scenarios, mainly when they're off creep. But I don't think you'd consider the Helian a hard counter to the zergling. Actually, zergs build zerglings in order to stop Helian run bys in combination with queens. It's not a straight-up Hellion's heart counter-zergling. So the first sentence of your imbalance complaint form is already correct. But let's move on. TVZ has always been my weakest matchup. And to shake things up, I adopted a version of Eutermal's unstoppable unstoppable Penguin Brothers' timing attack. Penguin Brothers are Vikings from a reactor. My first Helions are slightly delayed, and I sacrifice them for what turned out to be minimal damage. However, he gives me a favor and trades poorly into my defenses. I continue with my attack plans, clearing the skies of us. overlords to prepare for my strike on the zergs third. Unfortunately, some timely banlings thwart my attack from delivering a decisive blow. This is when the madness begins. Zurgling swarm from all corners of the map in a sacrificial frenzy. The Zerg throws wave after wave into my Helbert and Vikings, transforming the battlefield into a proverbial Zerg roast. No, this is not a proverbial Zerg roast. This is a real Zerg roast. If Zurglings run into Hellbats, they actually get roasted. This is like if you have a bucket with strawls and you're grasping at them, you're not proverbially grasping at straws, you're actually grasping at straws. You could have just said it turned the battlefield into a Zerg roast, and that would have been completely fine. That's what a roast is, not proverbial. The sheer number overwhelm my forces, as I cannot reach a critical mess against the zergling floods. I could not even scout his vulnerable forward base due to constant ling run-bys. I know Blizzard does not balance the game around mediocre Terran players, but it's easy to see from this replay that zerglings must be nerfed. Name Walrus King, Race, Terran, Platinum, 3.1K MMR on the North American server. So the question that Walrus King once answered is, are Zurglings imba or does he suck? And we're going to find out today. All right, here we are the Walrus King. on the bottom right of Burling Red and Itaki in the top left as our Red Zerg player. Very interesting stuff, the Walrus King. So says that his weakest matchup is the Terran versus Zerg matchup, and as a result wants to try something that Utermal has been trying, which is the Penguin Brothers. It's a build that has a lot of Vikings and a bunch of Helions as well. You can use the Vikings to snipe overlords, but you can also land them and kind of in combination with a halbet push try to deal as much damage as is possible. We're going to have a quick look at the opener here of the Walrus King of the Scouting, see how efficient everything is, CV's actually following a build order. Now, this is a slight error that we're seeing here. You don't actually have to send out this SUV that fast. You can literally just send the SUV that comes out of the barracks, and that is the most common thing to do as well. The SUV that comes out of the barracks can start moving across the map, and the SUV that comes out of the command center, just barely after the barracks finishes, can just be rallyed towards the natural. That way you have a very very very much. very smooth way to a, build your command center and beat the scout across the map. You don't have to pull a worker away and it saves you a little bit of money. The opener is going to be with a marine straightaway, followed up by a factory. This is a very popular build order right now in the Terran versus Protoss matchup, as well as in the Terran versus Zerg matchup. What this does is that you delay your reactor for a faster factory, and you can still get the reactor at this point. at this point right at this point right now you can get the reactor in 3-2-1 at this point second gas also probably should be taken a little bit faster okay the entire point of this build order is that you can start very fast halions on a reactor that literally is just what this build is about If you start the reactor the same time the factory finishes, or if you start a reactor on the factory as it finishes, it means you're delaying the helion production by 36 seconds, so you're going to have later helions than you would have with a standard Reaper opener. In that case, if you're not going to be following any build orders whatsoever, then, yeah, I mean, I can't really criticize anything. I like the start here, but what you're doing right, now is not a build and I don't see the purpose of anything you've done so far in the first three minutes and 14 seconds of this game. Follow this up with a helion. The sick thing is as well is that you could have probably just built a starboard right next to it. If you're planning on building the Penguin brothers, you want your starboard to go to a reactor as quickly as you can so you can start pumping out Vikings at very high speed. And then you get a lot of helions, you get a lot of Vikings and these units they fight quite well. entire point. But your starboard will need to fly another 15 seconds for whatever reason. It's way quicker to just walk the SCV over here and build a starport right next to it. It's not like you, you know, like there's any purpose for the starport being here. At least I don't quite see it. I have also no clue what you're focusing on, honestly. Like this entire early game is just a little bit, I don't want to say disappointing, because I think that's too weak of a word. Disappointing is like, when you go to your favorite ice cream shop and they closed 15 minutes early. You can't get an ice cream. It's disappointing. You leave a Google review. I'm disappointed. They closed early. I'm not sure what a bigger word is for disappointment. Like insanely sad. Like awful, atrocious, appalling. Like what you did here in the early game is just garbage. Your entire early game is extremely inefficient. You have less Helions than you would have with a Reaper. You have no scouting because you see. skip the Reaper. Like, you get all the disadvantages of the build order, like the lack of scouting, having to take a slightly faster second gas and thus having a lower eco. But then you take none of the advantages, which is the faster Helions, the fact that you can get a quicker starboard as well and thus get quicker starboard units out. Like, how is it possible that your first two Vikings are going to pop out at 4.45? I don't, I really do not quite understand how this is possible. I'm pretty sure you can get this almost an entire minute earlier, or maybe like four. 40 seconds earlier, at least if you play this build properly. It is just a very, very confusing start. So now you move across the map. You would have lost against absolutely everything, a roach all in. Honestly, he could have built a hatchery over here and started moving forward with spine crawlers. You probably would have lost. The first time you move out on the map is with the six helions. You are actually dealing some damage, which makes me sad in a way that this almost works out. And this is what I was talking about as well during your in. imbalance complaint form is that this entire interaction, it shows you that helions aren't a hard counter to lings. And I don't think anyone says that helions are a hard counter to lings. Helions are really good against lings when the lings are off creep, because then helions have a very easy time not getting surrounded and can just kite them forever. They have splash damage in a massive line. zerglings tend to move in a massive line if you're chasing something. So there's certain properties which makes the helions very good against zerglings in specific. scenarios, this might be difficult for you to grasp because your entire imbalance complaint form was devoid of any nuance whatsoever. So in your head, it's very black and white. It's either good or it's bad. And the Hellion, in that case, is on the good side and thus must be a hard counter. It's too hard counter or to be hard countered. I think that's a Shakespeare quote. You play a lot of StarCraft as well. Not many people are aware of that. Shakespeare not only invented language, but also the hard counters in StarCraft too. It's all Shakespeare. So we have one one upgrades on the way, marauders with this. How many Vikings do we have? We have two Vikings that are now moving on the map. You are taking out some overlord, which is honestly kind of cool. Here, off-creep, look at this. It's almost like I understand how this game works. Off-creep, Helions absolutely slaughter lings. On creep? Yeah, lings are a little bit better than Helians, especially if they're not in a great position. Because you can get these easy surrounds on creep, which you can't get off-creep. Of course, this position also wasn't brilliant for lings, so we need to add that in as well. This overlord's going to get taken out. And despite your failures in the early game, the fact that you haven't been building any SEVs whatsoever, there's no third base yet, non-constant Viking production. I don't quite understand how it's possible that just now you're going to get up to six Vikings, six minutes and 20 seconds in the game. Your helmet push is going to hit legit at the 6.30 mark. I really don't quite understand this is even remotely okay you're floating 900 minerals despite all of this your push still looks like it has a lot of potential and the reason for this is is because there's no bainlings ready for your opponent and there's not a lot of lings and the halbet actually is a hard counter to the link the halbet look you say what are you saying in your in your thing even against supposed hard counters such as helions slash halberts the halbet is not a supposed hard counter against circling it just is a hard counter against the zergling. If you get a bunch of Hellbats and your opponent only has lings and the upgrades are even remotely close, halberts are going to completely destroy lings. Just completely destroy. You're going to need queens, banlings or roaches in the early game as a Zerg in order to deal with halberts, at least if it's more than two halberts. If you have two halberts and it's 50 lings, yeah, the lings can win, but then you just didn't have enough units and your opponent had too many units. But here, it is very clear that a pure The Hercling defense is completely non-viable for the Zerg player. The Helvet is the counter to the zergling and you take out the third base. And that basically shows, well, the Helbert's are pretty darn good against this. You could probably take out these overlords. I got sure if you want to. Bailing speed's already done by the time your Helvet push hits. This is also an absolute first. Most zergs tend to aim for bailing speed to finish when the first two Metavax hit after a Helbet push already. Most Zerks are happy if their bailing nest is finished. the moment a hell bad push hits. This time around, this jerk already had the bailing nest, as well as bailing speed, meaning the layer was done, a fort base was almost done, hatchery in the main base. This is not because the Zerg is a brilliant mastermind that has figured something out that Serrell hasn't on how to get the bailing speed faster. No, it's because you're slow as crap. You hit freaking six minutes and 40 seconds into the game with a push that's supposed to hit it maybe four minutes and 50 seconds or five minutes into the game. You're just really, really late. You also lose all of your halberts to banlings. And once again, banlings are a good counter to halberts. Helbits are relatively slow at splitting. Bainlings deal a lot of damage to them. And helbets don't kill banlings fast enough. And even if banlings do get killed by helbets, they still explode inside of the halbet range. So yeah, banlings generally are good against helbet. You see how this worked? You build helbets. Your opponent had zerglings. The Zerg realized, hey, zerglings don't do all against helbets. let me build some banlings and you stayed with your halberts lost all of them that happens however your mistake is thinking that you lost that against zerglings which didn't happen at all you lost every single halber you had there against banlings maybe the last two got cleaned up but i mean like i said before if there's a crap ton of units and there's queens as well yeah two halberts are just not going to be good enough still have your vikings alive you have well still terrible did you just literally get five extra workers during this entire push i feel like i looked at your work account at like the four minute mark and you have 32 and now you have 37 and now you have 39. It's about a worker and a half or two workers per minute. It's not a whole lot, let me tell you that much, especially because you have double command centers as well. And in a minute a command center can produce five workers. So what you did in four minutes or three and a half minutes could have been done in one minute. It's not a very good ratio, let me tell you that much. 50 more drones on the way for your opponent. Just now you're adding your extra production structures. an armory but that's just to make halberts. You don't have any upgrades for the Hellions either. No blue flame, no attack upgrades, you don't have armor upgrades. You have absolutely nothing. While your opponent is going up to four upgrades. And this is another concept in StarCraft 2, which is quite wild. But sometimes you have a unit that despite it being better than the other unit, if it is very poorly upgraded, sometimes the worst units can still win if you're up four, five, six upgrades. And I'm afraid that's what's going to be happening here. here is that you'll be fighting with halions without any upgrades, without blue flame, against two, two or three, three lings with adrenal glands, and then you lose and you complain. It's like, well, that actually just makes a, it just makes a lot of sense. Imagine you have an extremely, now imagine we have two weapons here. One, we have a knife, and two, we have a sniper rifle. You could see that the sniper rifle is a way superior weapon, especially over long distances. However, the person carrying the knife is a Navy SEAL with 35 years of combat experience while he's only 40 years old. So still in tip-top shape as well. The person with the sniper is a two-month-old baby. Now, in this case, despite the sniper being a better weapon, it is very possible that the baby is going to lose the fight against the Navy SEAL, because the hands can't even, don't have enough strength to pull the trigger. It's the same with Helens versus Helbets. Yes, the Helens and the helbats, technically, are a lot better, but you do need sufficient upgrades. You need enough strength to pull the trigger, or once you pull the trigger, some damage needs to come out in this case. And if you don't get any upgrades, that often isn't the case. Let's continue here. Third base is being built on position, eight minutes into the game. It's about five minutes after an acceptable third base timing. Nice splits, by the way, on the Hellbats. You love to see it. Very solid stuff. Do manage to hold. I mean, I don't think you've actually microed any of your use. unit so far yet. Not a single one. Okay, third base finishes. You built the fourth immediately as well. Okay, and this is the, this is when the waves of Zurglings start coming in for the proverbial roast. I'm really looking for this proverbial roast. Okay, 2-2. About the finish up. Bainlings moving towards the natural. This actually, if you're actually going to lose all of these lings, I would suck a little bit. These lings are trading somewhat okay. Helbit numbers are pretty low number. You have like legit one helmet now in the back, two in the front before. Paintings are moving in. Maybe this just was a distraction, actually. It also wasn't that many lings. It was like 15 lings. If this is all it is, it's really not that bad for the Cirque, is it? I mean, Cirque is continuing to do things as well behind this. We have a hive on the way. The 2 is about to finish up. Another run by. I mean, he didn't really sacrifice wave after wave. He sacrificed 15 lings and then killed 15 workers in the next row or so. He's even targeting individual SCVs with these lings. This is a high level move at Platinum, honestly. He also had some lings here at the third base, so honestly decent unit splits. This work honestly isn't playing too poor. It's floating a bit too much money perhaps. Now 16 more bains being more, which makes sense. Actually there's not that many hellbeth, so it's still nice to have some bains, I guess. Thrones are going to die, but 2-2 is already finished. 36 more lings are on the way. And here we go. 11 minutes into the game, Infernal Pre-igniter is about to finish up as well. Nice splits again by you, man. That's really sick. I'm gonna send this replay the clam afterwards. You can learn a thing or two. Kind of want to take a look at that fight again, but maybe zoomed in. Look at this. I wonder if you're looking at fights or not. You're just not doing anything. But I am in first person mode, right? Sometimes I'm not sure. Yeah. camera moved I wonder what happened here did he just stop playing maybe he has a rule that whenever a fight is about to happen he just sits back like this and watches That looks like a win for me, still have two Vikings available. The SCV in here as well. The fact that this bad boy survives makes him pretty badass in my opinion. That is sick. Yeah, this is a, honestly a terrible fight. Just even a little bit of a pre-split there would have helped massively. Or, oh, I accidentally sped up the game a little too much. Or just moving in between mineral patches, just anything, so that the banlings need to split up rather than just all exploding at the same spot and hitting everything at once. Now once again, we see the halberts in action. Look at that. Hellbats, actual hard counter to zerglings with the blue flame, bang, bang, bang. There we go. Every link is going to get taken out. You are, however, losing a lot of workers. And you have been losing a lot of workers. 37 workers have been killed in total. Fort base is going to fly over. the same time ZERC has 90 workers. Zerg has actually been macroing, has been getting upgrades, now it's getting adrenal glands and the 3-3 upgrade as well, taking eight gases, building more lings. Injects have not been bad. This Zerg has kept his money surprisingly low. And one of the reasons for that is because he's been building macro hatcheries. And let me tell you, if you have trouble spending your money in the lower leagues, there's absolutely no shame in building macro hatcheries. Personally, I love it. It's the same with Terran. If you struggle with spending your money, get some extra production. There's nothing wrong with that. Absolutely nothing. I'm a huge fan of this movie even, and I truly recommend it to everyone. Okay. What I'm not a fan of is... Ooh, that's a lot of help that's actually. I do like that. I wouldn't mind some of these being Hellions just for a little bit of harass. I think generally harassing if you have units that are meant for harass. It's quite useful. We have Thor production. Now, the Thor is one of these units. It's really good, again, certain types of units like Brutelor, Muralis, Corruptor, basically anything that flies. So far, Itaki has only built units that don't fly. So I don't really think you need them. Here come the banings again. Okay, let's see if we get a split. Tank siege, tank. Can we get a siege on the tank? Can we perhaps siege the tanks? There we go. That's one. That's the second one. Put it right next to it. Make sure that your natural is open. I really do like that thought. No censor tower either. The three map hacks not being used. Oh. I bet that Walrus King looks at this types of fights. You know, I was like, oh, I'm freaking 80 lings taking out two of my halberts. Also that Helene, not actually killing anything. That's ridiculous. I thought this was supposed to be a proverbial hard counter. Unbelievable. This is actually insane. Okay, so here comes the, what you call it, a desperation attack. Overlords flying in, we'll scout this immediately. 3-3 is about to finish up. Adrenal has already finished up. The control of the Zerg is actually quite good. There's a little bit of money in the bank right now, but I'm not too surprised by that. I mean, he's mining 3,600 minerals and about 1K gas a minute. All of lings are being sent back. 37 Bains being constructed as well. Halberts moving forward. Okay, and here come the Lynx once again. Look how well the lings do against these helmets. Man, they're completely destroying them. Look at these Exploenobes. loading lings as well. Wow. Man, and this was the supposed proverbial heart counter. I actually cannot believe it. This did look very ridiculous in my mind. Holy crap. What a crazy fight. Who could have seen that coming? We have a Zerg that has 3-3 upgrades. Look at this. 3-3 upgrades and adrenal glands, a final game upgrade, a hive upgrade, one of the sickest upgrades in the game. And the Terran had, what was it? Plus 1, vehicle weapons, as well as well as infernal pre-igniter. Now, let's say that infernal pre-igniter and adrenal glands are the same. That means that the Zerg was up five upgrades. Man, Helbits are not a heart counter at all to this. This is ridiculous. I'm kind of feeling what the walrus king is saying. All right, I want to share a little story. When I was seven, I'd really like to climb into trees. So we had this little forest close by my house, and we'd go there for a tree climbing. And there was this one tree, it was pretty big. I started climbing it, like a little boy that was, reaching to the, to the sticks coming out, the branches. And I'm like five, six meters high. And one of the branches I grab just isn't strong enough. And I fall down and I hit a couple of sticks on the way down. You know, one of these fall on the roots and it hurts. And there's some plants that sting me as well. So I'm not having a good time. You know, I'm all bruised up. My leg hurt. We go to the hospital, get one of those scans to see if I have any fractures whatsoever. But scan comes out clean. Don't have anything fractured. No broken bones, nothing. I'm good to go home. and, you know, just kind of live my life. And it was a good experience as a kid. I was pretty happy with that. Now, that story about me as a seven-year-old seems more relevant to this game than your IOTIS form. Because nothing in your IOTIS form actually was based on any reality whatsoever. Well, my story at least happened. So the Hellions and Helbets being hard counters. Yes, Helbets are hard counters to lings. And they were hard counters to lings as well in this game. every single time we saw pure halberts in decent numbers fight against lynx they absolutely destroyed lings but the moment your opponent brings in binglings and then the only thing you see at the end of the fight is like 10 lynx staying alive for some reason in your head it goes oh the lings probably beat my push despite you looking at every battle without microing I'm not even quite sure how it is possible that you look at a fight without doing anything like you're literally just watching things happen I bet you'd be one hell of a driver to go with you know just sit there in the car and think start going wrong, just hold the steering wheel like this and you watch the things unfold, really living in the moment in a way. Now that people try to get that type of state of mind, some meditate for years, but you seem to naturally be capable of not doing anything when things are going on around you. So I guess that is a compliment in a way, but not a very useful skill in StarCraft 2. Your early game build order was hot garbage. You didn't micro ones, no splits, no nothing whatsoever. You sacrifice your first six Helions for a little bit of damage. The micro there wasn't very good either. Your unit comp sucked. You didn't get any upgrades. You lost the banlings, not the zirglings. Like, I'm actually not quite sure what to say. I really enjoy doing this series, but sometimes I feel like you don't actually watch back the replay and just send it to me. And it's like, oh, let's see what Harstam has to say about it. Like, these are all mistakes that a four-year-old with an IQ of nine could have figured it out. And yet you had to send it to me, write a text that seems to be completely unrelated to the contents of the game, and then have me criticizing give feedback. So yeah, it's like, zirglings aren't in balance, my friend. You, you just suck. And that's the hard truth. All right, that's going to be it for today of this episode of is it imba or do I suck? If you did enjoy this episode, don't forget to hit the like button, subscribe to the channel. I hope that we're getting close to 100,000 subscribers. I look forward to the 100,000 subscribers special, which I already have completely planned out. So it can't come quick enough. Thanks all for watching, and I'll see all of you soon. Bye-bye.


The Final Steps To GM | Is It Imba Or Do I Suck

Todays prospect is actually very promising! He knows his build order, has pretty good micro in fights and actually does scout correclty AS WELL AS understanding the scouting information! Will we have our first true IMBA case? Or is there something else prohibiting him from stepping up to the GM ranks? Smash dat like button, subscribe and find out!   If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Hello, Captain. Lurkers, I don't get this unit. I already knew they are broken in mid and late game, destroying everything in their path. They're just better siege tanks in every way. They don't only massive AOE damage, but Blizzard felt the need to give them the ability to be mass-produced, being invisible, and being able to seech a lot faster than siege tanks. Why? But after this game, I'm also convinced that they're broken in the early game as well. I scouted he wanted to two-base all-in-me with hydras. I stopped worker production, built defensive infrastructure and built a ton of gates. But as soon as his first push with full upgraded Hydras doesn't seem to cost him anything, question mark, was somewhat held, his next push with some lurkers came my way. I mean, why not? I would have done the same if my units, upgrades and tech wouldn't cost anything. We'll be happy to see you agreeing with me on this one. Name, TOS, Obv, O.P. Race, Protoss, League Master, 5.1K MMR on EU. So it's actually very close to Grand Master. And the question here is, are Hyrazen Lurker's Unlurk or does Tos Obv-O-P suck? All right, friends, here we are in the game. Hacker is Noop versus Toss Obv-O-P. Good luck have fun, good luck have fun. Zerg, thank you, thank you. So Hacker is Noop seems to have been a random player here. that is opening up with a pretty standard opener so far. An Overlord at 13, nothing too weird. This is a master level game, and this is a high-level master's game. This is literally on the edge to Grandmaster. I think 5-2-3 is Grandmaster in Europe. This is 5.1K MMR. So, okay, this guy is in clan or in Team Cannon, and his name is Tos of O.P. The opponent is called Hacker is Noob, and is a random player. So this is going to be a banger, no matter what happens. even gets a block off here on the natural very cool i like that type of play usually the more chaos you can induce in the early game the better it is for proto's this is true majority of the time because then you can shade in two adept you can send over some oracles to deal damage all that good jazz just going to go upstairs at the one minute mark to uh you know to harass the minerals a bit not a huge fan of a pylon it is overly safe and 99% of the time It just costs money. If you see the drone go towards the third base, you can pretty much assume at the one minute and five second mark that is not going to go back to build a base over here. So building a pylon there just costs you 25 minerals. I'm just not a huge fan of it. You're also mining too little gas. Whenever your gas finishes in this matchup, you always want to have two workers in gas immediately, even if that means you'll have slightly less workers on the minerals. That is fine. This is, of course, as long as you're playing Stargate, which I kind of hope that you're doing because this is 2K atmosphere. There's no other build orders that I really like on this map. It's relatively large. And well, that's really the only reason. It's relatively large. And it has nice areas for Oracle's as well. You can do a fair amount. Hatchy on the third base is going to finish up. Now, because this is a higher level game, I'm going to be paying a lot more attention to the nitty-gritty details that maybe in some other episodes, if we were looking at a platinum player, I would skip. So I'm really curious about like all these small, things like are the chrono boost in time? What are we seeing unit wise? Okay, we're getting an adept and a warp gate. This indicates stargate majority of the time. We have this being read it over here. So kind of feeling a robotics facility, that's going to be a cancel on the warp gate. So tries to fake a warp gate in case there's an overlord over here. Now, of course, there's an overlord in the main base already. So this was completely useless. I still kind of like it. At the same time, getting the stargate on the edge exposes the stargate to scouting, but It also means that the Oracle is going to arrive at your opponent's base two, three seconds faster if you compare it to the position over here. So this is a trade-off. It's a decision. And this is a decision that a lot of people at the higher level, you know, they're fine with this decision. And I'm fine with this decision as well. It's not necessarily optimal if your plan is to hide things. But if you don't care about hiding things, this is a completely okay position to put your Stargate. It's probably even the optimal position to put your Stargate because you're just closer to your opponent's base. If you take a third base or a fourth base over here, you have quick reinforcements there with the Oracle as well. Where are you sending your first Oracle? Seems to be towards the right side. Your chronoiting. Your build order actually makes a lot of sense. Second gateway before your pylon. I'm not a huge fan of that, to be quite honest. Majority of the time, I prefer seeing that pylon before the gateway. But it's a very minor detail that if you build everything in time, shouldn't really matter. And as long as you don't get a third gateway unit, it really, really does. doesn't matter. The reason why I prefer the pilot is in case you're getting link flooded or something like that, you will not be capable of continuing worker production as well as building a third unit. You need to cut some workers so you don't get supply blocked. And getting a faster second gateway has no real purpose anyway. It's a slightly faster wall, but if you get the gateway after the pilot, it's still going to be fine. So it's a really, really minor error in a very niche scenario that would matter. And a scenario, a niche scenario that we honestly never see either or hardly ever. see. Oracle is going to make its way across the map, correct call. You want to get it over there. You already have a little, what would you call it, a little hole where you manage to put your adept in. You scout the fact that there is a hydra list then. You see a lot of gas as well here, and you see a low queen count and a complete lack of spores at this point. Now, this is important, and I'm going to explain quickly why this is important. The moment you see a Zerg rush out, two layer, throw down a hydra then, and get quick extra extractors. If you see no spores, that means that your oracles can do more damage. And because it's a quick rush to layer, 99% of the time, really 99% of the time, there's going to be not more than four queens, and majority of the time only three queens, because it's going to be practically a two-base-all-in. You called it in your form already. This is a two-base-all-in, despite there being a third hatchery. But the third hatchery is just there for extra ling and extra hydra production. It just allows the Zerg to continuously produce. So you make the correct call. You see this and you know, hey, this is basically a two basal in, but where is the weakness? Now, the weakness is in the fact that there is no defense against Oracle harass. There's no spores and there's not enough queens to stop oracles from going into a mineral line, even if there were a spore. So this first Oracle took a little bit of damage. it cast the revelation, I would have preferred seeing it take out three, four workers. Usually three, four workers isn't that big of a deal, but every time you take out a worker right now, it most likely is not going to be rebuilt, or it will take away a larva for a potential ling or for a potential hydra, so it will help a lot in the defense. The best defense isn't building stasis wards, it is actually killing drones. It forces your opponent to be more all-in and thus commit more to an initial, attack and to commit faster to an attack as well. And at the same time, it makes the attack weaker. While if you use these units defensively for stasis, you have some temporary benefit, but it doesn't really help you in the long run. I also am not a huge fan. You mentioned it in your imbalance complaint form as well, of cutting workers. I think cutting workers to get some key infrastructure going is okay. And with key infrastructure, I would say five, maybe even six gateways. But currently you're going up to nine gateways. I think that is too many. And you're cutting workers all together, which means that from this point on, eco-wise, you're going to be the same as your opponent. And you're also not tacking into anything better. You're only on three gases. So you actually have the gas is the tacking resource. So you won't be capable of out-tacking your opponent. So really what you're doing here is you're saying, okay, we have the same eco, we have the same tech, and you can still out-tack me by going into Lurkers. I am not going anywhere else. I hope you attack into me as fast as possible and that I hold. That is the only thing right now that you're preparing for. You're not preparing for a long-term scenario with more eco, where lower tech units can help, or for a higher tech scenario where even with a lower eco, just by having a disruptor out, you can perhaps fight a big hydra force. You're not doing any of that. You're making relatively primitive, basic units off of very high infrastructure. And the reason why I don't like getting nine gates is because you only have 43 workers as well here. If you were on 55 workers, even then I wouldn't really like it. I would say, hey, add some extra cannons over the gateways. Because you can probably get very similar unit production and then get two to three extra cannons as well. Like two cannons over here, one cannon here, a couple of extra batteries as well would be huge to have. Canons in general are fantastic to have. another thing I'd like to just kind of draw your attention to is that there's still no spores in the main or in the natural we're working with a queen per base which means that had the oracles moved across the map you would have been capable of killing well this queen and every single worker in the main base and this would have been the only push that would have been capable of coming out of the Zerg these would be the units now that is what eight Hydra lists and maybe 10 lings or so with any amount of gateway units, you would eventually be capable of holding this. But because you're not actually up in Eco right now, the Zerg doesn't feel any pressure to truly commit into this position. It really doesn't. There's no pressure on this Zerg. The only pressure that the Zerg fuels right now might be because, no, the Zerg is actually somewhat aware of your conundrum, sees that you don't have an extra gas, sees that you're not mining any minerals here either. So the Zerg is completely aware and doesn't need to engage into this area with batteries and stasis wars. He might still do it, but that would make the Zerg a bit of an idiot. And I doubt Hacker is noob is a bit of an idiot. You know, he's just picking off what he can, not truly committing to a big attack into a position because he knows he has a Lurker than on the way, and once that Lurker then finishes, that's when his time is to shine, right? So he actually just pulls back. And I really like that goal. Right now you should be thinking, hey, what is happening here? He's pulling back with Hydrus. You know, what could be the follow-up? So you're going for a scout. I think that is a good call. But at this point, no matter what you scout, you can't really do anything anymore against the lurk. It's not like you have a robotics facility ready anywhere. You don't have charge on the way. You can't get storm out immediately. Like there's literally nothing you can do anymore at this point, except maybe try and stop these units from morphing. But fighting away from your batteries also, honestly, seems rather difficult. And I think what you said in your form, I actually want to grab your form here, you said something here. As soon as his first push with full upgraded hydras was somewhat held. Technically you held the push because you didn't die, but your opponent also didn't fight you. This is like if you were to have dinner in the same restaurant as Mike Tyson, and after he finishes his dinner, you challenge him for a fight, and he knocks you out in one punch. You could then say, well, for the first 50 minutes, minutes of the fight, everything was going swimmingly for me. But what in reality happened was that both of you were just eating in the same restaurant, not really wanting to fight whatsoever. That only happened after. And it's the same here. Your opponent is not ready to fight yet. He had his dinner with the hydras. Now is morphing the lurkers. And you just completely walked into his trap. Right now you should be somewhat. Oh, you actually didn't even scout the lurk then. You also still didn't deal any damage. So the longer the game goes, the worse it actually is going to get for you. your opponent has superior tech, you still have the exact same eco, despite you having a very nice infrastructure of gateways, having a lot of gateway units, some of them even without upgrades, as you have about like 13 zealots without charge, it's not the greatest thing. Some of a decent control honestly out of you as well. Okay,ish blink. Salets are getting through. Okay, this is not good. You're going to lose every single salad. Get a revelation on these lurkers. There's not that many lurkers remaining, only three. One of them is already very low. You could consider, at this point, by the way, Although it's a difficult call to make is to say, hey, you kind of treat it like a tank push out of a Terran, right? Where you say, okay, I can't necessarily straight up engage into the tank Marine ball. But what I can do is I can send like maybe two oracles and four or five stalkers over here and pick of all reinforcements while I am continuously building more and more units myself. And then even with very primitive units like gateway units, eventually if you get like two more warrants, you should be capable of attacking into this. The only problem is that your opponent can move forward, maybe start taking out your eco. So there's some risk there, but it's still better to try something like this than to continuously engage into the same siege-up position. Because you mention it, the lurker is basically a siege tank that is slightly better, especially if you try to blink into it, as you noticed just now. Charge about to finish up. You also are waiting for your charge to finish anyway, so you might as well take out all the reinforcements that are going to be joining up. Literally just five, six stalkers, both of the oracles over there, in case there's too many lings, you can activate the Pulsar beam for half a second. It would have been fantastic. But now all of these lings are going to be joining in. These two hydras get to join as well. These three hydras get to join. So it's like 15, maybe even, yeah, about between 10 and 15 supply extra, would not have been here in this army that is now here. Not saying you would have necessarily won, but with plus two upgrades against zero zero upgrades, I mean, anything really is possible. You're also not fighting too poor. It actually, I'm kind of impressed by the way you play. Like your micro is quite good, the way you engage from two angles majority of the time. Your target fire is sometimes okay, sometimes it isn't. But given the situation that you place yourself in and the fights that you wanted to take, the actual fights honestly weren't so bad. But this is the funny thing when we get to the higher levels of StarCraft 2. And I've mentioned this before when I have like high masters player, low grand master player. you can't really get away anymore with just macroing well and having somewhat decent reactions. Certain strategies need pretty specific reactions or need you to do very specific things. In this case, it wasn't even that specific, just harassing with the oracles or getting 10 extra workers or attacking into a disruptor. All would have been fine options, like three, four different things you could have done. But you really do need to do them in order to beat it because this is a tight builder out of your opponent. but this has very little to do with imbalanced. If you would give the exact same position to a ProDolz that is 5, 600 MMR higher than you were, that ProDOS would have killed every single worker with 2, 3 or even with a single Oracle, this push would have hit with 7 or 8 hydras and 10 lings, and that would have been it. There has nothing to do with the Hydra or the lurker being in balance. Now, I'll give it to you. If your opponent gets to this position where there's Lerner, lurkers in between your natural and your third base, you have inferior tech and you have inferior eco. You're not cutting off reinforcement and there's no pressure for your opponent to move forward. So there's a lot of requirements here. In that case, yeah, the lurker is extremely strong and you probably can't beat it anymore. But it doesn't make the lurker imbalance because the lurker has a lot of other issues that you didn't abuse whatsoever. And this timing attack specifically had lots of issues that you didn't abuse whatsoever. It's like you look at one thing and you go, well, you only look at the advantages of a thing. It's basically you look at like a massive gold bar and you're like, I like a gold bar. I want my house to be made of gold bars. It looks pretty. You know, it shines. It's pretty hard to get through with like a drill. I want my house to be built with pure gold. And then you don't think about the disadvantages whatsoever. Like gold, pretty expensive. I'm not entirely sure how easy. it is to actually build a house purely with gold rather than using stone or maybe some wood as well for the foundation. Like there's a lot of issues with this lurker push as well. Yes, if your opponent gets into this situation, that is fantastic for your opponent and you're probably going to lose. But there were so many things you could have done before to stop your opponent from getting into that situation where you just completely filled. So really what I'm trying to say is that the lurker or the hydra is not imbalanced. And you, my friend, just suck. And that's the hard reality. Very hard reality. You did play quite well, though. So keep fighting for it. That's going to be it for me today. Thanks also so much for watching. I hope you did. I enjoy this episode of Is It Inba or Do I Suck? If you did, don't forget to hit the like button, subscribe to the channel, and check out all the other Is It Inbas or Do I Suck as well. We have a playlist that Hamster takes care of. Loads of episodes in there. Years of I owe this. Also subscribe, almost 100K. Thank you and bye-bye.


Quick Start Guide: Fail miserably until you are Serral. | Is It Imba Or Do I Suck

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Hello, Harstam. I think that Zerg, especially the Lurker and Queens, is just overpowered. In this game I tried to play a 2-1-1 build that a friend of mine told me. Sadly, I messed it up the build somehow and hit with three less Marines as usual. His response is correct. He builds Queens and Ling Bane. I kill some of the lings, but the queens are way too tanky, so he didn't have to use a single transfuse. After the attack, I sit back and try to build up. At some point, I have 16 more workers than my opponent, for exclamation marks. At the 15 minute mark, he attacks my fort base with 12 lurkers. I make the mistake that I try to fight the army, but my troops get killed. Instantaneously, and I lose the game. I know I suck. Wait, what? This is not how this show is supposed to work. I know I suck, but I want to know if the lurker is imba or not. Well, slightly different than usual. So he believes he isn't brilliant, but he also believes that the lurker is imbalanced. Now, these are two claims that we can actually research. So first, I want to know if he sucks, whether he's speaking the truth or that. And second, I want to figure out if the lurker is imbalanced or not. So yeah, two things to research here. That's great. Name is Kshesh. It's an X, E, C and N and H. The race is Terran, League Platinum, the M-M-M-M-M-M-M-M-M. Mar is 3039 on the European server. So let's figure out, does he suck? And are lurkers, imbalanced. All right, here we are with Czech versus Nautilus. Nautilus is our Zerg player. Sends out the drone across the map straight away. And Chag, I'm going to call you Czech, buddy. Czech is our Tarrant player who's opening up with a depot at home and no proxy SCV. So it's just most likely going to be a barracks at home. Okay, if you're a Terran player and you misplace your barracks, your factory, your Starport or your command center, it is annoying, but it is not the end of the world because you can fly these buildings. So rather than canceling the building, I would actually suggest just letting the building finish. And if you really care about the position of that building, you can just fly it up one hex and be completely fine. It's a lot cheaper than canceling a building and losing the, what is it, 20% of it? 25%. It's definitely not worth it. So don't do that. Just fly the building, please. That's to start with here. Brseurker check. Now, drone is trying to harass a little bit. It's just going to be scouting, figure out, hey, is this any type of proxy 2 racks or is this some different type of build? And it just seems to be a regular opener here out of our good friend. Check. Of course, the command center is going to be delayed by maybe four to five seconds or three to four seconds because of the cancel on that initial barracks. we indeed see it go down at 140, 146 is actually really late. If you're quick with the micro of the SEVs and you do everything well in the early game, you can get it down at 138, 139. So this is a solid seven seconds too late already, and we're barely two minutes in the game. That is a decent percentage of the game so far, that you're being too late. Like, it's actually quite impressive, but not in the positive type of being impressive. It's like, man, it's really impressive that he managed to mess up this much already in such a short time, frame. You know, it's like leaving your house, then realizing you forgot your keys, you come back and your entire living room has been destroyed by your dog. It's like, wow, that is actually quite impressive. I didn't realize he could both poop on the couch, pull my fridge down, and pee all over my new carpet at the same time in 15 seconds. It's the same here with Czech, who just managed to do that in the first one minute and 46 seconds of this game, delaying your command center by seven seconds is actually relatively impressive. I have to admit it. It's going to be a 2-1-1 opener. And if I recall correctly, what did he say again? I messed up the build somehow and hit with three less Marines than usual, or as usual. So we're going to be checking out where he actually messed up the build. I'm not a huge fan of bunkers, especially if you have a Reaper out on the map. You can almost always get a reactive bunker in time. A bunker's building time is 29 seconds. and the distance or the time that roaches take to go from here to your side of the map is probably pretty similar, maybe even a little bit longer, like 35-ish seconds or so. That means that if you have good reaper control and you keep it in front of your opponent's base, is that majority of the time you're going to be capable of figuring out whether it's a roach all in or not. Also, if you really care about that, you could check with your reaper in the main base to see what's going on over there. Maybe you can spot a roach warren, you can see how many drones are on the natural, if you want to sacrifice your Reaper for that. A bunker often delays everything in your opener by quite a bit. This also doesn't just feel correct. Sorry, I need to go back. I was looking at the scouting patterns, but this entirely just feels wrong. So we have the barracks that went down. I think a bit too late. I bet this, yeah, I feel like this barracks is a bit too late. The tech lab should be started already. And you should be getting started. him right now. Instead of that, we get the Tech Lab right now, Reactor, before the Starport gets built. And that obviously has no purpose. Because you always got to think to yourself, hey, what is the purpose of my Tech Lab or of the thing in general that you're building at that moment? And will I need it yet? Something you often see with Protoss players is that they build too many gateways in the early game. They'll get like four gateways and they don't have the money to produce from these four gateways. That's like, well, why would you build the gateways if you can't afford getting warpins with them once they finish? Then you might as well get them later and invest that initial money somewhere else. It's the same here. Getting a reactor before the star port makes absolutely no sense whatsoever because the starboard and the reactor have the same building time, which means that if you get the star port first and then the reactor, the star port has some time to fly over for the reactor to finish. Then you lift the factory, the starboard can land immediately. And the thing that this reactor is being used for is to start producing double Metafax. So getting this reactor done, what is it, 20 seconds before the starboard finishes, is actually completely useless. And it's money that you could have spent in a faster starboard and thus eventually faster metavx as well. Stim is starting. It's still 100 seconds away from finishing. I really believe this is too late. Your early game, the Build Order definitely has been, well, not just a little bit messed up, but kind of completely messed up. I don't think you're just going to be hitting with three less Marines. I also think you're going to be hitting a fair amount later than you usually would. I could be wrong on this, but I honestly don't think I am. Your worker production is fine. What is the Zerg doing over here? One thing I do like, by the way, I'd like to note, is the positioning of this barracks. I love it that when you have a slightly offbeat build, which, let's face it, 2 and 1 these days, is slightly different than what we see majority of the time, is that you hide what you're doing. So rather than just building it right over here, which does give your marine closer by proximity to the starboard, and thus they could get into the Madovac quicker, this allows for something a bit more hidden. Your opponent isn't completely aware of what's happening, maybe. And especially at the lower levels, they might have more trouble figuring it out. But to be fair, if you see a starboard with a reactor, you know what's happening. So we have a supply drop. That is obviously bad. And one of the main reasons this is bad is because this is a build order in which nothing happens. This is what I refer to often as a single player build order. And I like single player build orders, especially for lower level Terran players, because you don't have to control any units whatsoever. You're not using a Reaper, you're not using Hallions to harass, and thus there's literally nothing to do, but focus on the build order, and that allows you to execute the build order at the highest possible level. However, despite you practically playing single player for the first, first five minutes, you still completely messed up the build order in a way that you had to drop supply. These two depots were too late. They're also in the incorrect position. If you're playing against Zerg, one of the main threats that Zerg has for you are Ling run bys. And that is why you always build depot three, four, five, six, seven, eight until this part is walled off on your natural wall so that you can raise the depots and link runbys cannot happen while you're out and about having a good time with your Marines or with your Hallions or whatever you want to be doing. So this is bad. You should have probably left your base already 15 seconds ago. So despite you saying that you're hitting with three less marines, yes, hitting with three less marines is bad, but hitting 30 seconds late also is bad. On top of that, you are also floating 1,200 minerals and 300 gas, despite not a single thing happening. The only interaction you've had so far with your opponent is the command center, or the command center is the Overlord being snipe. And I just want to say as well that I find it a little bit disgenuine that you said, that you only had three Marines less as usual. This is, imagine you had an exam and you come home to your parents asking, hey, how did the exam go? And all you tell them is, well, I struggle a little bit with question number three. And they go, oh, that sounds terrible. Five minutes later, they get called by the school telling them that you've been suspended because in the middle of the XM, you started screaming, question three is impossible, I hate everything about this cool, then you jumped out of the window, breaking the glass, luckily it was the ground floor, and as you walk out, you start screaming, Ramstein is my favorite American band, and then you run away. Now, this obviously is a very different story. It doesn't mean that you didn't struggle with question three. You obviously did struggle with question three so much that you did all these other things, but you only told such a small part of the story that made me believe. that that was the only thing wrong with this, but your entire early game is garbage, and that is what wrong with this. It's not just the three Marines. Look, if you're a platinum player and you're hitting this build perfectly with three less Marines, I'd be very happy. If you're a platinum player, you need to use a supply drop. You get supply blocked at 46. You get supply blocked again at 54. You're floating 1,200 minerals as you're moving out with your METAX. Yeah, that I have an issue with. But it is very different than you made it out to be in your imbalance complaint form. And the one thing I literally, that's the only thing I asked from you guys and girls, is that you do not lie in your imbalance complaint from. Just speak the truth to me, okay? If you struggle with things, that is fine. Did you just double stim? Why are your units so low in health? One, two. Can we get a three? Can we get a three? No, we can't. Yeah, the double stim is a move that I generally... Do not approve of because it has no purpose. Unlike some people maybe believe stimming twice does not give you double the speed. It does nothing. It just costs you more HP and especially on Marines that is extremely painful. So this initial trade was god awful. You lost eight Marines. You killed 13 lings and, well, the Overlord you already killed earlier. So you really did achieve nothing with this build order. Despite all of that, you're still kind of equal in supply because behind this you've been macroing somewhat okay. your money is relatively low. You're getting two e-base. You have a reactor. Ah, this is why your money is low. It's a Terran trick. This is a Terran trick. I see this very often. Terran sent me a replay. And then they tell me as well, I macroed perfectly, and the Zerg was continuously floating money. And then you check the game. This guy is queuing up nine Marines, five mines. Whenever he floats a little bit of money, a new command center gets built. It's like, that's not macroing properly. The point of macroing properly is spending your money efficiently. And if you have six mines queued up, you're not actually spending your money efficiently whatsoever. It's just not true. Okay, going up to six barracks, counting remains difficult for me. Or is this a factory? Okay, five barracks and two factories. Perfect setup. So this is a player that understands the concepts of Terence. and that's the fast triple-CC into three, into five racks, into a second factory, then you take a fourth base, which is in an odd position. You don't really need to hide the fact that you're taking a fourth base, but maybe it's a little bit safer here for you. I don't mind it. After the fourth base, you add three more barracks and you take it from here. I do have to admit that I'm a little bit disappointed with your unit production so far. It feels like you have less units than you really should have. It also feels like your worker count is extremely low for this time in the game. Eight minutes in and we're at 56 workers. Your opponent has 67 workers, not the most booming eco in the world, but still is in probably a better position than you are. This is only... It's not entirely clear because your opponent isn't spending the money. You might be waiting for a tech building to finish or waiting until he starts injecting so he can spend his money. He has 11 larvae. So, yeah, I'm not entirely sure what the money dares for, but it's okay. This is also another thing, by the way, that immediately triggered me a bit when I read it, but I didn't want to talk about it yet the moment I read it on the form. And that is that you said, after the attack, I sit back and try to build up. StarCraft is a game where you're always building up. And there is no such thing as a building phase. This is not a turn-based game. It's not like you have one turn and you need to decide between building up and attacking. No. When you're a StarCraft player, you try to do these two things at the same time and fail miserably until you're serral. That is how everyone does it and that's how you should be doing it. As a Terran player, what you should be doing with your first two Metafax is you leave them on your opponent's side of the map. And if you don't want to use them, you just leave them off creep. And you look at the mini map every now and again. and whenever you're not busy building buildings, you will just start using these metaphax to do things. Maybe kill a tumor here or there, maybe kill a couple of drones or try to trade with some lings. But you need to be active on the map when you're a Terran player. If you want to not be active on the map, you should have picked Protoss. We get to sit back, relax and build up as long as we want. We fly around with our harassment units, our oracles, our prism, do some salad runbyes. But as a Terran player, especially against Zerg, you need to be out on the map. Welcome to the hard life, my friend. It is what it is. Now, here you... The drop wasn't entirely useful. Another concept that is... Holy crap, that's a lot of queens. Ten. Another concept that's interesting to think about is not losing your units. As a general concept, I think that is something that you should really keep in mind. That if you have the decision between losing your units and keeping your units alive, very often it is better to keep your units alive, especially if there's no big goal you're achieving with letting your units die. You look at a situation like the one we just had in the main base where there is 10 mainlings, 10 roaches and 9 lings, and you drop 8 Marines into that. That probably is not the optimal play. The optimal play there would be to say, okay, there's too many units, I will not do anything here. And that doesn't mean that you didn't achieve anything because you did force your opponent to pull units into the main base. And that can be a big thing. Ah, see, this is the Terran macro I was talking about. Floating minerals, no problem. Boom, triple command centers. Adios. Ooh. Ooh. How many is this? Seven barracks pure marine. That's not good. So, the general setup of Terran is that you go five barracks, then you add the three extra barracks. And with the three extra barracks that you add, at it, you get tech labs on all of them. Add on the initial tech lab that you had to research both Stim and Combat Shield, you have four tech labs. That allows you marauder production, which is fantastic at tanking banlings, decent against lurkers, grade against roaches. And also, if you eventually get a Ghost Academy, it allows you to get Ghost out because Ghost require a Tech Lab. Sensor tower, you have tanks. Only single factory is actually producing. You're not doing anything this entire game. You're just sitting back. You're building. You're building, an army that is meant to attack all in and trade, pure marine, and yet all you do is sit back. In that case, if you want to camp, look, I said earlier that as a Terran you want to move out on the map, but if you want to camp, get camping units, get double factory tanks. The moment your extra three barracks finish with the tech labs, get ghost out. You know, you can actually play a complete turtling game, but you cannot do this with an army that is meant to be trading and fighting the entire time. And when I'm talking about trading and fighting the entire time, I don't mean queuing up an eight Marine drop every two and a half minutes, then losing that into eight bailings. No, you need to be denying creep active on the map, fighting for map control and denying outside bases. Otherwise, eventually you're just going to die. You're creating a terrible army for a late game, but every move you're making indicates that you want to play a late game. That makes absolutely no sense whatsoever. It, I just, yeah, I truly do not understand that. I do like this planetary as a general thing. I think planetaries at third basis are cool. I said it. There's no synergy between your army and your overall strategy in this game, which seems to just be sitting at home and waiting for your opponent to throw things at you. Now, you could imagine a million different better competition. positions you could have rather than pure marine plus five tanks to deal with Zerg throwing things that you and that could include liberators that should include ghosts that should include a way higher tank count, mines in forward positions rather than idling with the main army. I don't actually completely understand what you have done so far this game because you're not really micro-ing, you're not multitasking, you're not really crafting an army either. Wait, are you transitioning into battle cruisers? Okay, this is also not a thing. Battle cruisers in the late game against Zerg are just extremely bad. Like, extremely bad. They have no real purpose because of the neural parasite and fungal and vipers being capable of pulling them in as well. Like, there's just too many spellcasters that deal with them quite well. Have you figured out yet what your opponent is actually doing? You have no vision. You don't even know where the creep is. This Zyrk is honestly not playing too poor. To be fair, the Zerg hasn't received any real pressure whatsoever. This looks so stupid. The Zerg is all-inning you on 66 drones. You have 94 workers, like 12 command centers, 6 orbital commands, 2 planetaries, 5th base on the way. But yet you have nothing in any correct position. You don't have a powerful army. You want to be trading out your marines right now. Wait, where is your army? That's all the way over here. The Zerg is patiently taking... He has a massive army value, yeah. 7.6K. You already started sacrificing S-Divis. This is so crazy to watch. You're actually playing a game camping with a pure marine army. I've never seen this before. Usually when people camp, they build tanks and ghosts and liberators. This really is a new type of turtling. with a low range 50 mineral unit. Revolutionary, I would say. Okay, now you get the scan, see this entire army. Start moving your tanks towards that left side, obviously, because right now all you have is a planetary. Your opponent kills the planetary. You walk in, stint, with 50 marines, into a bailing lurker army, with one tank in the process of seizing. and then you leave without Gigi while floating 12,000 minerals and 3.2K gas. I find it very difficult, very difficult to believe that you truly believe that the lurker is the issue here. And in what world is Zerg supposed to win then in your mind? Because if a pure lurker, Hydra, Bane, Roach Army, like this army had legit, 50 baines and 10 lurkers, 28 baines and 13 lurkers. If this army is not allowed to kill a 50 marine army with the same upgrades, what is the counter to the marine in that case? Is Terran just allowed to stay alive forever? Was this the fight that you thought was insanely good for you? No. You obviously knew this was a crap fight. You even said, I probably shouldn't have thought at the fort base. you lose a massive fight with your entire army, well, not your entire army because you also had a bunch of tanks just idling, doing nothing, your mines weren't involved. Your 50 Marine Army is an army that you can have at the 7 minute mark, an army or the 7.30 minute mark, pure 50 Marines. That would be no problem. So this army you could have had at the 7 minute mark. Your opponent has been crafting a massive army supply with a high-tech lurkers, a creptone of expensive bailings. like the actual value of this army is insane. Now we have to take away your gas. Your army value that is fighting here is like maybe 1K resources in Metafax or slightly more. Like maybe almost 2K resources in Metavax like 1,000 minerals, 1,000 gas. And then we have, what is it, like 2,500 minerals purely for the Marines. So you're like half your opponent's army value. Your opponent has way higher tech, also had to get different upgrades for the lurkers, for the banlings for the hydras. You get absolutely blasted in the fight because you also decided that microing is for idiots and you literally stim into a lurker siege position. Luckily this time it only was a single stim though. You lose everything and then you leave it out Gigi. Like if this is how you believe Terran is supposed to be played, and if you believe that this is how Terran is supposed to win, then Terran has to be in your mind, the most broken race in the world. You're literally banking on a Tier 1 unit to fight, Hydras, Lurkers, Roaches, Bainlings, anything higher tier than you. It's insane. Now I do have some good news for you, and that is that the first claim that you made that we were going to research, which was, let me check to be sure, right, I know I suck. I agree with you. This is the only thing in your entire imbalance complaint form that I wholeheartedly agree with. You suck. You build nothing but Marines, except a couple of tanks, but those you didn't use. You literally fought with an eight-minute army against a freaking 15-minute massive lurker bane force, and you died. The lurker is not in by, you just didn't have any counters. The Marine doesn't counter everything. That is the job of the ghost, my friend. The ghost counters everything. the late game with snipe. That is what you're supposed to be building. So, yeah, Lurker is not Imba. You just suck. And that is the truth. It's the hard reality here. It really is. All right. That's going to be it for me today. Thanks all so much for watching to a new episode of Is It Inbar? Do you suck? Do you believe that you have a replay where true imbalance was shown, unlike this one? Then be sure to leave it to me in the form, in the description down below. A little description in there, throw in the replay. And perhaps next week, it'll be your turn to be IOL list. All right. Thanks for watching and bye-bye.


Probes Only Challenge IMBALANCED?! How did he lose...? | Is It Imba Or Do I Suck

I have no words for todays replay. It's a form of art. These are the Leonardo DaVinci and Pablo Picasso of our time. Something, that just has to act on you. So like and subscribe like the distinguished gentle(wo)man and enjoy a completely new way of Starcraft 2!  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Harstam, I'm sorry, but you're playing an Inba race. I have a million replays confirming that Protoss land is O.P. That Protoss Air is OP. But today's replay is special. It perfectly shows that Protoss don't even need units at all. In this game, I blightly countered the cannon rush, scouted everything I could, and did micro, macro, multitask. At the same time, my opponent was happily building houses and generally having a great time. P.S. It takes you two minutes plus 10 drones to build a protected base as a Zerg. And when 10 zealots come, it will be destroyed anyway. To build a protected Protoss base, you need one worker in 47 seconds. And 20 lings, the equivalent of 10 zealens, won't even lead a scratch on it. Now, 20 lings is not the equivalent of 10 zealots. 20 lings cost 500 minerals, while 10 zealots cost 1,000 minerals. 20 lings are 10 supply, while 10 zealots are 20 supply. They are not equal whatsoever. If you believe 20 zerglings and 10 zealots to be equal, then you're wrong. It goes on. So, is it imba? Yes, it is. For sure. I thought that for sure was this guy's name, but that's just how he ended this email. It is what it is. The name is Lou Zerg. Lu Zerg. So like loser, but then Zerg. Race is Zerg. Leak is diamond and the MMR is 3,950 on the European server. And the question that is asked here is, are cannons or I guess buildings in general, Inba? Or do I suck? And we're here to find out. The only true way to find out is to do some research over here on glittering ashes. Chudot. Chuda. It sounds like the start of a catchy French song. Shudo, Chuda. La la la la la la la la la la la la la la la la la la. Anyway, Proto's versus Zerg here on glittering ashes. So we see our Zerg player opening up with a standard type of opener, overlord at a normal time. This is the type of stuff, you know, that keeps my heart at a very normal heart rate, which is important as well. It's very often on the Thursdays, you know, if I have a doctor's meeting on the first, Friday, my heart rate will still be at 160, 170 the day after. It's like, oh, hi, heart rate. Didn't I owe this again? I'm like, yes, Doc. Didn't I owe this again? This is going to be an early pool. I think this was a 16 pool, so that it's a little bit different, but it's a build that I don't even mind that much. You know, it's a twist. And in these lower levels, like the diamond, even if this is relatively high diamond, this type of build can catch your opponent off guard and can, you know, can trick your opponent can force them to do an incorrect response. Even at the higher level, sometimes at lower Grandmasters, I see Protoss players respond very poorly to an early pool because it is different from what they're used to. Okay. This is a Nexus first into a forge. I don't think this is necessarily good against an early pool, but it at least is a very straightforward defense for an early pool defense because you just have to build a cannon. Like if you're not planning on building a quick gateway, this makes life a lot easier. Perhaps Xactitude even was planning on a cannon rush. It could also have just been that this is how he likes to open with Nexus first into the forge. It is a relatively economically sound opener. There's a probe on the map as well. It's probably going to proxy something by the time the gateway and the cybernetics core finishes up, as six lings are now constructed. Forge is here. Now, one of the reasons, of course, why on lower levels we also often see 16 pool is because 16 pool is really good against cannon rush and at the lower level cannon rushes against Zerg are still relatively common Ooh I dig that Oh yes I do I actually really like that as an opener Canon Six lings through a cannon Don't like the movement here In this type of scenario where you're moving through a cannon What you want to do is minimize the amount of time that the cannon has to attack your units. If you've played any amount of tower defense, you know exactly where to place your cannons in the tower defense maze for the optimal amount of damage to these units. Now here you are basically the creeps in tower defense. So what you do is you go in, you move towards the left side. And that way you would have kept one extra link alive. And in, well, let's face it, that is a big percentage here of the amount of lings that you have. If you have four lings, and instead of four, now you have three, that is a two. 25% less lings than otherwise you would have had. Or otherwise if you go from 3 to 4, you now would have 33% more lings that you otherwise would have had. So that's a very big increase. You know, that's going from 100 euros to 133 euros. That's huge. Your control here on the lings also isn't exactly perfect, but you do force off a lot of mining. That's a kill on the... Yeah, well, could have done that for free probably. Should have been a kill there on the probe. This Protoss is still taking... I love this base. It's so fast. It's hidden. This is the type of stuff that if you do this in a lower level game, you're going to get away with it. Guaranteed. I'll guarantee you that. The one thing I am kind of worried about, though, is the fact that we do not have a single unit out so far, three minutes and 30 seconds into the game. Another thing that worries me is that we see 27 workers out currently on the map, which already is quite low. and we also already see three gases being taken. The faster you take your gases, the worse your eco is. I also can't imagine anything that requires three gases at this point in the game, unless you're planning on doing like a nitis off of two and a half bases, or I guess one and a half base because you don't even have proper saturation on your natural yet. This entire setup makes no sense. You're getting link speed, so it's not going to be a fast roach nidus. It's not going to be a queenitis, which by the way, let's face it, would work. So for what you have scouted is that your opponent hasn't taken any gas whatsoever. You see probes moving towards a third base, and you also see no gas over here. You could just be sending in this overlord for free to check when the gases are taken. As long as no gases are taken, you don't need to build any units. You can just literally purely build drones and maybe get eight lings, so you could have denied this base. because there wasn't a single unit, not a single unit, to get this base up. Now, cannons take 29 seconds and pylons take 18 seconds. You put these two together. You have 47 seconds. That gives you 47 seconds before there would be anything to defend this base. If you have four lings here, or you have two lings on this base and two lings on this base, your opponent would simply be incapable of expanding at any time. It would be impossible. You could not imagine a pylon being built and then a cannon being constructed. Like the moment you see that, you can just send all four of your lings there, take out the cannon. It would cost a lot of money for the Protoss to do that, and you're denying an entire base with just four cannons, while your opponent doesn't have any units. That would be a fantastic situation. Right now, though, because you haven't droned up very much, and your macro in the early game wasn't brilliant as you were down like 12 workers or so after your six lings entered his main base and he had no units to defense. Right now you're down 30 workers, but despite that I still like your position because your opponent has nothing. Now this is obviously not a very bright call splitting up 12 lings to go into different types of cannon setups. Go for a bailing bus on the cannon, the battery and then go for the probe. Now in this type of scenario usually, you know what? Usually here I'd say it's a good call to send the banlings in towards your opponent's mineral line. But in this specific case where there is no units, your opponent has zero units. Unit stab is empty, only probes, 64 probes. You could just kill the pylon with your baylinks or kill the batteries and the cannons and then just have the lings deal with the lings because there are no units to defend. He has nothing. If you kill the static defense, this base is undefended. There is nothing here to fight your units because there are no fighting units coming out of your opponent. All your opponent is actually just expanding. Your opponent is literally just expanding the entire time. This is a fifth base, I guess. No, yeah, fifth base because this was the fourth, this was the third. This is a sixth, this is a seventh. And while you're killing one base, he's constructing five more. Now, that is completely fine because this was a bad trade for your opponent. It looks like 20 workers. You took out this base, which is a big investment. This was a very good five. The next move that you're going to make, which would make sense to me, is either bust this or check if there are any other bases that you can take out. You have a crappton of lings. You have bainlings as well. You have an infinite amount of gas, because for whatever reason you decided to take three gas, which are never going to be able to spend, obviously. And now you find the next base and you're like, okay, I think I can take this out as well. And honestly, I agree with that. So we see some major focus on this cannon, some major focus on that as well. Now, your macro behind this isn't exactly brilliant. I mean, you're floating 17 larva and a bunch of... Ooh, more lings. instead of drones, okay. Now I'm starting to get a little words. At some point you will need to drone up and just taking out bases, especially with the speed that you're doing, isn't good enough. Right now there's also a full wall here. And there is no reason for you to try and bust a full wall if you're up to bases in your mind because your scouting hasn't been brilliant. You're not aware of the fact that there's a base here, a base here or a base here. So with the information that you have, The best thing to do for you would probably be to drone up and make sure there are no outside bases that are mining. This base is completely useless. I mean, it's great that your opponent invests 600 minerals in cannons, a battery 700 minerals, two pylons, 900 minerals, two assimulators, a thousand and 40 minerals, plus a nexus into it, 1,440 minerals, but there's not going to be any return on this nexus anytime soon. so you don't give a crap about this Nexus yet. If anything, you can get your opponent to build more workers here, and then when the target is juicy enough, you can say, okay, now I want to bust it, now I want to kill it. The same here. Why would you want to bust a wall like this? If you do not know if there's any other bases around, if you scout this base and take it out, and you drone up 20 more workers, you'll be up legit 20 workers, because there's about 20 workers here, and right now you're down 20 workers. So you build 20, you kill 20, boom, just like that, it shifts in your advantage. Instead of that, you're going to attack into a two-based Protoss player. You decide to bust two buildings at the same time. Then allow your opponent to wall you out with another pylon, while half of your army, not even like one-tenth of your army, is attacking a single cannon. Then the rest of your lings get sent to the left side now that you have finally breached. This makes absolutely no sense. You... Are you aware of this base? You are aware of this base. Like, you literally just breach your opponent's main base. And now you're sending half of your offensive resources to another side. I guess you're still going to kill everything here anyway. This is not going to be enough. Oh, you're going to kill the probe. Actually, I was just, I would have been called. I would have preferred if we just would have cleared this first and that. But I don't mind it too much. Right now, once again, you're... clearing literally 30 workers, these 44 Ling's, if they were just 22 drones at this point, you'd be so far ahead. Even now, you're extremely far ahead. The only thing that sucks is that your opponent finally is starting to build units. They finally realized that you can build units in this game that can attack lings. Oh, he attacked his own thing because these probes were stuck. I was like, why would he do that? Just empowered some buildings. Spire on the way. Okay, because you scouted the Stargates. Actually makes some sense. I wouldn't mind a spore either. I don't quite understand the Roach Warren. The scout here, you've got to explain this game to me. How is this diamond? And not just diamond, you know, diamond is a large range. This is the very top of diamond on my server. This is about, what is it, 2.5,000 MMR below me. I can't believe this is this close. Anyway, you scout, out four stargates, or three scar gates you scout, and your response is to get a Roach Warren, bailing speed and a Carapace upgrade. I feel like there are more pressing issues right now than a Roach Warren, bailing speed and a Carapace upgrade as you just busted your opponent's pace. But, you know, who am I? I've only been playing this game for 12 years. Once again, you're floating 13 larvae while also having 500 minerals and 400 gas in the bank. I just don't understand how this is possible. It is a miracle to me. You also don't have a single sport prepared despite scouting all of these stargates and once again, scouting the fact that there are oracles on the way. Now two oracles are going to enter your main base and you start building a sport. This is, um, this level of anticipation has rarely ever been shown before. The last time this was done was when the Netherlands, before World War II, decided that we were going to stay neutral. Except the opposing army didn't agree with it and attacked us and we weren't very ready. This is a very similar situation that you find yourself in. You decided to have no preparation whatsoever for the oracles and just take the damage. You've also killed 105 workers. How is this base still alive? I just don't even understand truly what's happening here. I'm not entirely... This is this. This is a bit of the first time you're building works again in like a minute or four. This entire game to me just makes no sense. From start to finish. What your opponent did made no sense. What you are still doing currently makes no sense. This base is empty. It doesn't even have a cannon. If you knew that this base existed, six lings could force either these oracles to use their energy here, or you could kill every single worker for free. This is just a complete lack of scouting and a lack of knowing what to do. You also have a spire and there's nothing that shoots up. You could build three mutas and these oracles would not be capable of dealing with it. You could build three corruptors and you could take out all yours. Why would you pull away from the spore here? It doesn't make any sense at all. It's not like there's two spores here. I guess you're building more spores so in the future it would be safe. But these decisions don't even make sense. Like, I... There's a single spore here, there was one spore here, and there's no spores here. You send them into... ...into an area where they're for sure going to die. It literally makes no sense. What is this? I just wanted to go again because I couldn't believe all that bainling you did. Look at these bainlings. Did he just manually detonate them on a nexus? Like what was more important at that moment than the bainling control? I guess taking out the assimilator requires your full attention. I cannot actually believe it is possible at this level to play a game where you don't build units for, well is it, nine minutes? while your opponent is Ling Bainbusting from 35 workers and you win This is so, so unreasonable Like it really just is so unreasonable I just don't understand it Like actually Sure glad we built the Rochevara Look at all these roaches that we've built this game. Wow, none of them on the units lost that. None of them currently in the unit staff. He actually built a single corruptor. I can't believe that a single corruptor could have won this. Look at this. Imagine we would have two. You would have been capable of fighting these phoenixes as well. Oh, come on. You can be serious. Man, I was having a good time roasting this guy, and then the proto's put it. That's just the. dick move isn't it? That's just not nice. I don't understand why that was necessary. Aw. Now feel a little bit bad. Look, I'm all for a little bit of banter and even bad manner. If your opponent is bad manner, it's fine. This Zerg wasn't bad manner. You just played poorly. Didn't scout. Don't, don't offensive, Gigi people. I actually think that's rude. I don't like that. Come on, man. Yeah, I really do not like that. No, I kind of hope that loser would have won this game. But I know it's not going to happen because there's nine workers. You know, he's moving the spores to the base where there's no workers. It's like, it's like these drones, they have, they really enjoy dangerous things without any pay-off whatsoever. It's just, it's like shattering a bottle of glass and then mixing it through your soup. It's like, what really is the purpose? It's like your soup isn't going to taste better. You might cut open your throat. It's not very funny. There is not a fun risk, you know. There are fun risks to take. But this is not a... Like, why are you? You have three perfectly fine sports over here. Why would you be rallying your drones to that base? It just doesn't make any sense. I love how he transfers. From the fourth base without any spores to the third base. That doesn't have any spores. Oh, we weren't safe at this edge. Now we're not safe at this edge. Well, that's a great... change of uh great change of scenery over here at least can you're looking at this even is this like a conveyor belt that carries gold the gold is floating on top of it as well if you pay attention to it doesn't abide by the laws of gravity fantastic stuff for void raising construction in production whatever it is and more bases obviously more bases and more probes i feel like exactitude really took the the probes and pylon lesson very serious where the day nine daily back in 2011 was like, all right. This is how he's been playing for the past 11 years. Poor Voidreys make their way into the main. See that there's one sport and a drone. Kill the drone and piss off. You know, two queens and transfuse. You actually can do something, but not forever. There's Voidres. There's overlords that are just empty here. Spire's going to get snibed. I was kind of hoping. I also, yeah. I was kind of hoping that a couple of... drones maybe could save this, but this is just going to be practically impossible. This is a sad ending. If exact the truth, wouldn't it? Oh, even GGs. I think it takes a very big person, you know, mentally strong to Gigi. I'll give you that. You know, you have Luzerk, despite all your flaws, your failures as a human being, your general poor play, you have strong mental resilience, and you're going to get there eventually. If someone aggressively GGs you after only building probes and cannons for the first nine minutes and you tap out while saying Gigi, that is some solid mental resilience and I applaud you for it. What I don't applaud you for, however, is your piss-poor decision-making, your terrible opener with a fast three gas while going for a two-based bailing bus. If your plan is to go for a two-based bailing bus, I honestly believe you don't require a quick layer, which is 100 gas that you could have saved, also 150 minerals that you could. have saved. You wouldn't need a third gas either. And you probably could have slightly more drones on top of that as well. I think all of these definitely would be considered mistakes. Your priority with the targeting of the banlings was almost always incorrect. Very often you just could have cleared the pylon which would have depowered the cannons and the batteries. Rather than doing that you just kind of go first on the cannon, then on the battery, then on the cannon again, or in like the second cannon. It isn't brilliant. You waited too long with breaching the natural of your opponent as well, which allowed them to get a wall, which made that a lot more expensive. You never scouted for any of the outside bases, where sometimes, for example, on what was it, like the 8th base, it was just a bunch of probes without any cans, but even the far left side base or the right side bases were pretty vulnerable for a very long period, honestly, especially when the Stargates weren't up on that right side base yet. You definitely could have busted that a bit earlier. You should have droned up like 50 times during this game. You said your micro, macro and multitask were great. You didn't have the multitask once. The only multitasking you did was trying to run banlings into a mineral line while simultaneously zerglings destroying a main base of your opponent. But they did that fine by themselves because there was nothing else left there to control. When you actually had the micro, you popped banlings into a nexus for some reason. Your initial split of zerglings in your first push, I forgot about that, where you just sent six zerglings to the dead on the right side and four zirglings to the dead on the left side made no sense whatsoever either so yeah your micro well your macro you're consistently uh floating larva as well which it doesn't even make any this is that's the thing that often pisses me off is that if you're bad at something at least let it make sense like if you can't control two armies at the same time that makes sense to me that's difficult but injecting is difficult it requires time pressing your hotkey for your hatcheries then select larva and then holding down the drone button for two and a half seconds does not even require any effort. You don't even have to look at it. And yet I see you consistently floating 18 larva. And that is something I don't understand. I also don't understand why if you scout four Stargates producing oracles, why you wouldn't get a single spore or a single corrupter if you have a spire out. Why is the priority to get a Roachwaran and nothing else? Why do you pull drones into oracles while you have a sport defending that base? Just a lot of things didn't make any sense. And I'm not even sure if you suck necessarily. It doesn't feel like your mechanics are that bad. It just feels like you're not doing the right thing with the mechanics. I just actually do not understand why you do the things that you do. And that's what frustrates me. And that's why sadly I have to tell you, my friend, that you suck and that not and that not building units for nine minutes and then going into four oracles is not actually imbalanced. You actually just suck. I'm sorry. All right. That's going to be it for today's episode of beating Grandmaster with stupid stuff. Thank you all so much for watching. I hope you did enjoy it. If you did, don't forget, did the like button. Subscribe to the channel and hopefully I'll see all of you next time for a new video. Thank you for watching and bye. Bye.