MECH Terran TOO STRONG for PROTOSS??! | Is It Imba Or Do I SUCK?

In today's episode we have Mr.Sehyo who sends me a replay where I had a hard time discovering any mistakes in the first 6-7 minutes. Heading into the midgame however, lets just say Mr.Sehyo still has a lot to learn...  Don't forget to subscribe to my youtube channel here. My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: www.twitter.com/harstemsc2 Twitch: www.twitch.tv/harstem Instagram : www.instagram.com/harstemsc2

What's up everyone? You know what time it is. It is time for a new episode of Is it Inba? Or do I suck? And today we got a replay sent to us by Mr. Sayy-Yo. I harsed him in this game. Terran went Cyclone tank against me. I had really good map vision, but I could still could not stop his Formula 1 cyclones from sniping my necks. When I try to save the Nexai from his cyclone, his tanks has blasted me because cyclones have Inba range. So they can attack my Nex Eye from far away and I have to go into my Nex Eye from my Nex Eye. and I have to go into tank range to fight them. Terran Mac is totally broken. Thanks harsh them. SIO. P.S. the Terran is 4.8k MMR and I'm about 4.6K MMR on the Korean server. So there's a Korean replay. I guess 4.6 would be about Masters 3 Masters 2 level. Not quite sure how that stuff works, but I haven't loved Grandmaster in the past eight years, boys. Everything below that all looks the same to me. Terran Mac is obviously a topic that is heavily debated. Sometimes we see it pop up. Other times the Terrans say it's too weak to play against Prodos. A lot of people struggle with it. Let's have a look at how Sio does. Now we're going to be paying attention to a couple of things. He mentions his map vision, which is one of the main things we're going to be paying attention to. And second, we're going to be paying attention to his army composition and army usage. Now, army composition against Mac can be a little bit tricky. Because against Helion Cyclone, you want to be playing either Colossus or Stalker or Disruptor base. But then once tanks enter the fray, you want to be heading more into the direction of immortal, charge, Archon. So you can really collapse and jump on top of that Terran army. So it can be tricky, but these are the main things we're going to be looking for. Another thing we're going to be looking for is you guys at home to subscribe to my new YouTube channel. link will be in the description and in the comments where I'll be only casting games. Please subscribe to that. It would help me a lot. Thumbs up as well on this video. Let's get straight into it. I'm getting better at this. All right, we have the standard command center opening here by Schlaflosh. It sounds like a very German name. Not sure what it would mean, but very, very German indeed. And a good wall here by Sayo. It's like a semi wall, you know. It doesn't quite wall of any area, but will wall of the Reaper. Second pylon on the low ground is all looking very, very steady. Our opponent's clavlos will be playing a barracks into Reaper. Prop is, I'm sure what this probe is doing, probably just hiding away from any potential reapers. And you might go into Robo here, yeah. Straight into robotics facility. So most likely this will be followed up by a stalker as well. Now you're always got to be careful with rallying your probe down. Oh, Saio's doing a good job. This is good to watch. This really is good to watch. He has a very solid start. He's doing good movement with his adept, lacking a little bit of probe time on his natural nexus, but in general he's actually doing quite a good job here. I'm proud of him for it. Our 4.6K player on the Korean server. Shades down to the natural as his stalker pops. This is perfect, completely denying the Scout of the Reaper so far. This is actually exactly how you're supposed to play. This early game could have been one of my replays. Building positioning is perfect. Not quite sure on the second or the third kronobo boost on this gateway, as it's not really necessary. You're already denying the Terran. Now with this build order, I know this build order because this is my build order. You get a second gateway and then you get a third base. pre-per gets the night. This has been really good. This has been very, very good by Sayo. If he keeps playing like this for the rest of the game, oh boys, we might have a Terran imba, a Mac is imba, but it's also possible, of course, that he will start messing things up. I'm not a massive fan of where this pilot is positioned. This pylon pretty much does the same as this pylon. Could have been a spotter pylon over here, could have been an early impiler, earlier pylon here or even a pylon here to give some extra vision. So not the biggest offense of that pylon. It is such a minor thing that, you know, I shouldn't really be complaining about that. Now, observer arrives on the other side of the map. Pompidon, what's he going to see and how's he going to respond? So he sees a mine dropper, sees a drop moving out, he sees a factory floating away from the reactor. So either this is going to be a... a helion drop or it's going to be a mine drop and if he sees the cyclone based on timings he could figure out it's only going to be two because the factory won't have time to produce four in the time that it had now he has stalkers in production what he where was the scan i heard a scan okay probably to get an observer nice not sure if he got it or not now we see good vision here by sayo gets his stalkers in position because of this and Hello. Slavlos won't be able to really do anything. And I mean, Sayo really is playing a good game. Has good probe count, has all the timings are correct. Like, honestly, this is, it's almost like watching myself play. It's very, it's really quite creepy. Charge, armor. I would have preferred seeing a Colossus build first, but if he figures out at the Mac, you don't actually want Colossi. Like if I'd see this, I'd keep my row away, I wouldn't cancel it, because it's nice in case you need disruptors. And then what you can do is you can get something like prism speed. And with prism speed, the nice thing with that is that you can, you know, you can easily pop into the opponent's main base with salads and stuff like that. But Colossus would not be the answer here. Now the problem that SIO has is that he hasn't actually scouted that it's Mac yet. So that's really the first mistake. You want to confirm, hey, is this bio or not? Now there's two ways to do that. Either you send one of these observers. I understand he lost an observer, so it may be difficult. Then what you can do is you can warp in a sentry, and you always want to scout with a hallucination. Like, hey, what is my opponent doing? Because right now he's building towards an army composition that is simply incorrect. Another thing I'm not a massive fan of is the stalker positioning here. Should, of course, be on the edge. In combination with either their cannon here, or even having a cannon here, as this Madovac is threatening two bases. Now we have one, two tanks, a couple of tanks. Once again, Sayo's still relatively blind. Actually it does get good map vision now. He wasn't lying, puts a Zellet in front of his opponent's base, sends the observer towards his opponent's dirt. And now he sees a lot of Marines. This might trick him into thinking. It's actually still bio. At this point he should know though. He sees the halions, be like, hey, wait a second, what is this? He's very slow to understand though. Should have been taking these gases as well already. The moment you know it's triple-cc, you want to be going to up to as many gases as possible. Did I miss any damage being done? I might have. But he didn't. Two worker kills. Pretty powerful game so far, honestly. Not a lot has happened, so not a lot of room for mistakes. But in general, this has been... The play has been good, you know? been enjoying watching this. I think this is the first one where in the first seven minutes nothing noteworthy happens. And honestly, I'm not too sad about it. It's nice. It's a change of taste, you know. Just having to relax, not having to think of new inventive insults. Now, as I say that, we see our good friend, Sayo actually has 25 of 16 on one base, 74 workers on three base, of course, is way too much. you should have already taken a fourth base or he should have stopped producing probes and focus more on worker production I'm sure what this proffer is doing probably going for some vision yeah the beautiful thing about having too many probes is that if you lose them you still have enough so this actually is pretty poor microvolvelling loses way too many workers he had stalkers in position loses seven workers not the biggest of deals because he has 76 but still something to take care of now once again his army position is it's completely wrong here. You don't want to be going into Colossi storm. You want to be going into if anything a couple of Colossi maybe one or two if you build them accidentally and then start pumping out Immortals, getting Archons and getting charge lots because you're playing against someone who's playing well basically pure Tank Hallion. The most important thing you can do is push out Immortals. Now he is getting observer speed. He's getting a second robotics facility as well. Maybe this is prism speed. I never know the different symbol of it. They look so alike in my head. In that case, if it's prism speed is good, if it's observer speed, it's also fine. Like, it's kind of irrelevant. What upgrades you get from there. I'm just not a fan of the colossi. I'm a big fan of the second forge. Continuing to get armor upgrades at this point isn't quite as useful. I also don't like how passive he is. If you're playing against a Mac player, usually you're the one in charge of the pace of the game. want to be kind of skirting around the edges of his tank range and trying to pick off stuff. Like you can go here, try to kill some depots, send in four or five zealots over hill while flying in with a prism in, well, not this area, two turrets, but perhaps if there's not enough Antiae, you can even fly your war prism like this into the main base and then try to do some damage there. Like you really have a lot of opportunity to do stuff because your opponent has such a weak army to move out with, so you should always be careful with that. We do see the prism here. And oh, he's having a blasters, warping in, warping out. No cannons at any of the bases. There's one cannon here. There's no stalkers here, so recall needs to get used. And he does use it properly. He managed to kill all of those halions. So it's okay. His map vision is actually pretty good. He didn't lie. He has stuff set up. It was warp prism speed, so I was wrong. He isn't continuing upgrades, which, you know, armor upgrades are not. the best is not completely necessary now this is obviously a mistake right if you're playing against Mac this kind of zealot run by should really never do anything and as I say that he's gonna kill eight workers life this set up is is fantastic though he's setting zealots everywhere prison barely doesn't make it into the main but the thought was good the only thing I don't like is that his main army is so small now and the way he's playing is a fine way to play against Bio because Bio usually is moving around a bit more and has more trouble dealing with this kind of stuff but against Mac your tanks are going to be able to defend one base basically for free and then this base I thought would do a little more damage and walking into the planetary was a mistake so even though I usually always say hey Zella drumbys are good he just lost what 21 Zellas and really didn't kill anything On top of that he lost map control with it. His army composition is still kind of crap. Like the storm, like I mentioned before, isn't useful. He's warping in stalkers, which also isn't quite as useful. Like you really want to be getting Archons. They tank a lot of tank shots. They're very good against hellbats. They're basically just the way to go. Now, if you can catch this army while it's still unseached, it might still be okay for Sayo here, but it is going to be difficult. some whiffed storms as well completely missing. Like I mean he has good map vision but if you're out of position if you get attacked, even with map vision it's kind of irrelevant. He does not have an observer with this army either and I think he's focusing a bit too much on trying to jump on top of this army instead of just trying to find good positions to fight this army. Like you don't need to if you don't if you can't fight an army don't just run into 17 widow mines is not necessary this is really really painful to watch like he should just really save up a big force he needs the tax and come on sayo you can do it you have an observer here like this observer is not serving any purpose anymore it sees exactly the same as the Nexus plus a little like just use the observer virtual army clear these widow mines I like the addition of the might be able to buy some time for, oh my god, I thought it's going to be harassing DTs, it's going to be used for Archons, more stalkers being worked in. Stalker is actually absolutely the worst unit you can build in this case because like now that it's more of a cyclone, actually more cyclone-based army, it's getting a bit better, like the opponent is kind of helping Sayo here get the right army composition. It's like, ah, you don't know what to do against tanks. You know what? I'll build some Helium cyclone. Maybe, you know, you already have to right army for that and as a response sayo somehow thinks you know what helen cyclone or mine cyclone i'll just build more more zealots against it while the way would actually be to get a couple more stalkers if it's this army the problem is sayo has no vision on his opponent's army he just knows that it's meck but he doesn't know quite what the composition is now he's going to figure out hey this is this is a lot of cyclones this is a lot of mines he sees it on the map reacts to it now we do have Disruptors, disruptors should be used for zoning. What you don't want to do is jump on top of this army. You want to use your disruptor shots to clear the mines first. Don't use your zealots for that, because they will just take damage. Still no observer with this army. Oh, here we go. Observer gets made as well as observer speed. That's a good play, but it took a while, it took a while. As we see more rotations coming in, and even though SEO has very good map vision, if you're lacking map vision in one area, such a major area as this one, you're going to be caught out of position a fair amount. So now completely caught out of position. We'll most likely need to recall. Actually, he just uses the recall. He doesn't have a recall available. Doesn't get the recall off. I guess this were the Formula One cyclones with a quick rotation. Loses his nexus for free. Once again, mine's trying to get some kills, but keep switching targets. poor guy. Just needs an observer or something in the middle over here to get full vision. Now once again this position actually isn't bad at all for Siyyo. Like with the two disruptors, if it just shoots right now, just shoot, just kind of from a distance. Do something with your army up. Which one accidentally gets a cyclone with the other. Like what you want to be doing here is you want to be using your range advantage against the cyclone. So, You want to use your colossi and maybe keep a prism above your colossi to pick them up every time a cyclone locks on. That's what you're going to be using. And then you still want to be collapsing on top of this army. So you send half your zealads through this side. Of course, you need to clean up these boys. Well, actually, if you send them here, you don't have to. And then you come with a big flank from the back. The problem with a lot of people is that they always attack from only a single angle. And against Mac, you need to come from two angles, especially against tanks. So this feels very broken because he has a long, range but actually what you need to be doing is you need to be coming from two sides and we're having a little uh this is the one a syndrome basically where proto players just think that they can only have a single control group and they always need to use it in one position so while he's busy moving back and forth no stop moving forward he just keeps moving back and forward into tank fire just lost like 25 supply just being in tank fire here to blink forward gets a cyclone loses six stalkers. Oh, that's a worthy trade. Looks like SIO didn't finish elementary school because this elementary map isn't quite as good. Here we go again. Gets no cyclone loses... Oh, gets one cyclone now, gets hit by another 30 times. In the end, you will lose this anyway. So completely indecisive played by Sayo. A lack of understanding of basic math trading six stalkers for one cyclone is not actually very useful. This battery is. That's great. Glad you built a battery. Down is really going to be a game changer. Instead of that, he should have been setting up, like clearing these mines. He should have been setting up flanks. Hell, he could have even maybe tried some kind of run by to this base again through this area over here. Prism could have been entering the main base. Usually when you're under pressure, it's actually the best time to start to encounter. especially against a maxed terror because it's there's no reinforcements basically if your opponent is maxed and in the case of sajo he actually isn't killing anything of his opponent's army so you know it's really good to do to run by just there's nothing at home most likely enough here we go once again the indecisiveness he sees two minds he's a hold that they're dangerous and loses another 15 supply loses another nexus as well in his retreat loses another three four zealots and every single time they engage he damages his size of clone and loses like six seven units so the trades have been going absolutely awful 24k lost against 12k lost and that's with the Terran also having like seven bases while Sayo has been struggling to keep five once again this area no vision here right so just guessing where he's going loses a Nexus these two minds so how many kills do you have six kills two kills one kill two kills one kill two kill two kill Just keeps walking through mines, no detection whatsoever. I was so happy with this game, but I was so proud. Someone doing my build properly. And then... Just not knowing how to fight, not having detection with him. Not being capable of doing stuff. Oh my god, these mines are triggering me so much. If he's gonna walk into this one, I'll actually. actually, that will be it. Please no. Come on side. No, no. No, no. I was going to hit the... Hit the High Templar. It's fantastic. It's the clean of the mines. They've only been there for five minutes, so very swift reactions. Leave this one as well. Forgets about the three over here. Still no detection here, by the way, or no detection, no vision of this general area, which is definitely the most important area there is. Start rebuilding bases, which that is good, that is good, you know, his army isn't quite what he needs to be. Tempest are definitely not the answer to the cyclone tank. Like you just get immortals and archons, mate. Just immortals and archons. Get some disruptors to deal with the cyclones. Against tanks, like tank cyclone. In this case, like there's not enough cyclones really to do so. much damage that you actually need Stalker Crabble Ceremony Disruptor. All you need really is a good engagement to kill all the tanks and you should be found not. No attention really being paid here by Sijio he's gonna lose this complete arm. I can't believe it. The perfect build order, my build order. Executed at near perfection, the first seven minutes were so sweet. So sweet, it was beautiful, it really was beautiful. It was like watching myself play. I was loving it. this is this is gonna be it boys we're gonna be calling in my own this replay Terran Mac is broken everyone was wrong Maru is an idiot but no sadly it isn't the case good map vision I'll give him that it was good map vision except the most important area you had no map vision in the middle how can you say you have good map vision if you're you're missing the basics this is like saying you've built a great house and then realizing you forgot the roof. It's like look at this house and people look at it from the outside of it. That's a good house you built our, Sioux. Like that's great, you know, like can you see it from the inside? And Seidu's like, ah, just look it from the outside of it. And it's like, wow, that looks beautiful man, you're, you're a great house builder, Saijo. Like, please can we see inside and side of it? Okay, come inside, you know, don't mind the mess. And they come inside, the house is clean, but it's a little cold, you know, they're wondering why. They look up. There's no roof. Saito, you forgot to build the roof. What is this? Right, I forgot to build the roof, but listen to this. The house is very pretty, right? Like, it looks good, just look around you. We ignore the roof. Like, yeah, but that's not how it works. Like, if you're getting map vision, you need to cover all the main areas. Like, I'd rather have a house with full walls and the roof than to have a beautiful house without a roof, you know? Like, better have a simple house that covers the basics, Then a very complex house that doesn't cover the basis. That's what happened with your house. Your house had no roof. You missed the middle part of the map, the main area of attack. You didn't know if it was going to attack you. You didn't have the proper vision, and thus you really had no vision. Even though you covered 80% of the map, you missed the most important area. Your mistake. Second mistake, your army composition. Charge lot, Colossus, Arcon. Now, charge lot, Arcon is completely fine. except against the tank count that he had, you're going to need immortals. You really are going to need immortals. They're powerful. They kill them fast. They're pretty decent in flank. They can tank a fair amount. Colossi don't do anything. They don't do anything. They are good for splash damage. They're good against units where there's a lot of them, basically. And that wasn't the case here. So Colossus, no, no. Your fights, which was the other thing we were going to pay attention to, don't even get me started. I'm going to be sending you with this. With this YouTube video in the comments maybe I'll leave some basic math for you six stalkers for one cyclone That's a no-no side Joe. It's not good. I don't want to see that anymore Six stalkers is worth more than one cyclone a good trick is to also use supply so Cyclone is three and stalkers are two supply now if you get six stalkers that is 12 supply That's a lot more than a cyclone so you just got to think of those numbers a bit. I know it's been a well since you've probably done anything using your brain, but perhaps you should try it. Finally, I mean, altogether, yeah, you tried hard, you had a good build order. This is the most painful thing is you use such a good build order and you executed the early game so well. Then seeing you throw it all away in the mid game, you only leave me one option, my friend. One option. And that's that you suck. and you suck hard all right boys that was it for today i hope you enjoyed this episode of is it in my order so if you did feel free to subscribe to my channel leave a comment down below and throw up a like that helps me a lot it really does so please do that slap the like button and also don't forget subscribe to my second youtube channel as there will be a video there today as well as well as every day so hope you enjoyed it see you all next time and bye bye


MECH is BROKEN | Is It Imba Or Do I suck?

New chinese replay, new Is it Imba or Do I suck episode. Fantastic one with a bit of a twist as we are helping a viewer settle a debate with his friend.

Waza boys and girls welcome back to a new episode of is it imba or do I suck as I got sent a replay by another Chinese viewer these two people are friends both in Team Gaga let me actually read the email because this is a very special one again Chinese people keep sending me special emails hello I'm your Chinese fan this game between me and my friend but after I win this game my friend said I win just because T imba The Mac are so unstoppable and operate is easy. Zerg just the opposite. I win this game, but lost debate. So I want to ask you to help me to see if he is suck or Mac is Inba. Please, your fan, King Doom. So I said I wasn't going to do this. I wasn't going to judge other people's replays, like if they didn't sit with them themselves. But I think this story is so good that I can. So we're going to be helping our friend Gaga-Mexam. master proving either oh no wait we're gonna help you have gaga master either prove that Terran is imba so mech is imba or that gaga master sucks so we're gonna be mainly watching from his perspective let's get straight into it boys I've been getting a lot of a lot of Chinese replays by the way and I keep every message starts the same is your videos are very popular in China and it makes me glad to hear I would also like the that's uploading my videos if you could shoot me a quick email that would be helpful because I have a couple of questions you know my email address obviously that's head into it now though into the replay as we have just a standard gas first opener in against the hatch first so a very standard opener to overlords being built 18 workers and with these two workers this one will be ready to the extractor should be rally to the extractor and then this one can build a pool. That's how it usually works. He does it the other way around. I mean, it's not that big of a deal, right? Who really cares? Let's speed this up a bit. The start never is the most interesting part. I'm not quite aware what the level is of these two players, by the way. They didn't tell me what the level is. But they both have the same portrait, so they should be around a similar level. We see some good scouting coming out of Gaga Master here. It's got it all around the map with his overlord. And I was like, you know what? I'm going to figure out if there's a command center on the other side. First Reaper makes its way across the map as well. What will this Reaper be able to see? Well, not much. Won't be able to block this hatchery either. So good start for Gagamaster gets his third hatchery up without any real trouble. A couple of lings will be able to deal with this Reaper. And then once the queen pops, this Reaper, I mean, is practically useless, right? Meanwhile, what did he scouted? He scouted the factory, scouted the barracks, so he knows it's most likely, going to be Hallions. I mean in theory it could still be like some marine tank stuff, but you can poke in a little bit later again and make sure that they swapped 90% of the, well 99% of the time it's going to be Helians first. Then we see King Doom flowed his barracks away immediately. Not even gonna use it to build a tech lab for the star port or something like that. It will be straight just using it as a spoiler I guess somewhere on the map. Now, this is something that as Gagamaster, if you are aware of this, if you scout this, it would be really sick to know this, because this immediately 100% tells you, hey, this is Mac. And you can start preparing for that, right? Instead, now he gets Overlord speed, which wouldn't have been necessary if he just would have spotted this swap. Because Starport also is a lot less likely, because for a Starport, usually you need a Tech Lab. and it's great if you, you know, the barracks needs to build attack lab for the Starport most of the time. So, a little bit of a scouting error, but not the biggest of deuce, you know. He's still getting overlord speed. He's getting his link speed. He's going to be in a good spot. This isn't what's going to lose him in the game. I mean, eventually he will see this barracks start floating. Okay, actually he's going in now as his overlord speed is about to finish. Let's follow his vision, see what he's seeing. And he sees no barracks. of course it kind of floated here but now he sees the barracks on the map so right now this is the timing where uh gaga master should be like okay this is a hundred percent mac i should start preparing for that right so get your roach warren get your evo chamber continue getting drones continue getting queens basically and then you scout with this overlord which you have overlord speed with whether it's uh triple cc or how many factor easter is you know because it could be um fast cyclone Helion could be Blue Flame Helion a quick build for that as well. I'll remove this thing. It's annoying me. But instead, we don't see a big cell. We see that the Gaga Master managed to figure out that there's a second factory, but he isn't aware if there's a third base or not. Now, he's lacking some drone production. I'm not sure why. It has a lot of larva, plenty of money as well. I mean, really should start building a bunch more drones. He has plenty of supply as well. Oh, maybe he's a bit of bit like E-Laser, who just keeps building Overlord, even though he doesn't really need them. Yeah, right now he has a lot of larvae already that should just be turning into drones as soon as possible. It's that he's building some roaches. I don't mind a couple of roaches. In this case, of course, there is Helion Cyclone on the way, but it's very, very important that you also drone up sufficiently. And it's not normal that Zerg has this lower drone count, if nothing really happened in the early game. I mean, he should be at 60 workers at this point already. We see a lot of money being floated for both players, but they're only paying attention to the zerge, because he claimed that Terran was imba. And here comes the annoying part, right? You have these cyclones, these helions, and the cyclones lock onto the roaches, and the helions deal perfectly with the lynx. Now, the roach cow is way too little. There's loads of money in the bank, 13 larva as well, so he could easily build a lot more units. Instead, he's just completely busy microing these roaches, which it's good to micro units. Don't get me wrong, but most of the time it's a lot more important to actually be producing at the same time as well. Like, micro only gives you marginal gains, having good macro gives you way bigger gains. We see 2.5K floatage at 6.30. That's really early to start floating stuff. Funny thing is, this injects have been pretty good. And a Zerg is really easy to macro because you don't even need to look at what you're building. You can just press your Hatchery Hotkey, press the larva button, and then just hold down the drone key or hold down the Roach key. So this should definitely be possible. I mean, if he wasn't injecting, I'd understand it. But he is injecting. He just wasn't spending his larva at all. Now, Fort Base is very late. We see still floating a lot of money. Evo chambers are also rather late. Once again, lots of money being floated. But now, there's a couple of ways you can deal with Helian Cyclone. You can either try to get, you know, try to kind of keep him at home with run by that kind of stuff. And then once he transitions into tanks, perhaps, you can get swarm host. Or what you can do is you can get like two, three investors as well to make life a little bit easier or you can play Hydrabane against this and then go into Vipers later on. I've seen that a lot as well. But staying on pure roach while floating 1,900 minerals is not something that I necessarily recommend. Once again, I've mentioned this many times before and is it imbar do I suck, but you can't take this money when you lose the game, it doesn't save up into the next game. I know in a lot of games, you know, you... It's not like an RPG where it matters what your gear looks like in this current games. Definitely not important here. Just need to spend all your money as good. quickly as possible and then you get to start the next game again. Gaga Master doesn't seem to be aware of that as he's finally getting to producing some new overlords, three initially and then nine more so he's going to have plenty of supply for the next 25 minutes. That's glad to see that. He completely stopped his creep spread as well. He still has seven queens but they're just kind of idling over here making sure to protect this very important ramp. Now they're going on a little mission probably was this oh just injecting okay fort base finally is up but hasn't been injected yet either drone count is still insanely low finally there's an infestation pit as well which it's about time and he will use it to go straight to hive now he has plenty of money to build just a couple of investors two three investors would help so much in this army fighting those cyclones is so difficult if you can never catch them so investors really help with that you don't even need to get pathogen plans instead we see a lurker then And Hydra starting. As his queens are being destroyed, without any real reaction from the master here. This is just a bit painful to watch, honestly. He's floating still 12 on Reynolds. I don't think he's been below 1k since the 6 minute mark. We see King Doom starts rallying Thor's across the map. There's not the brightest of place. And Master actually we should be able to clean this up, I believe. I mean, Thor's can't really kite away. It's mess road. So tanks usually are a better call for the turn. But let's continue in our game. Still only on 60 workers, 10 minutes in the game. Ideally, Zerg would be around 80, 82 workers at like the 7 minute mark. So he's about three minutes late with, well, more like five minutes late with his worker count, actually. Four minutes. And here we see a bunch of overseers transforming because. Maybe he's afraid of not being able to see widow mines or not being able to see banshees. So actually check what he, when's the last time he scouted? So he has scouted a little bit. He isn't quite aware of the armories. He does see there's a fort base on the way. Now he's getting lurkers with the seismic spines, which... Look, it's not bad to get lurkers necessarily, but you're going to need vipers as well. Vipers are the real key in this army. Whenever you're building a Roach Hydra-based or a Hydra-based army against Mac, like you can't just run into your opponent with Hydras. Hydras are glass cannons. They're bad at fighting. Lurkers aren't quite glass cannons, but it's nice if they can be in position, and then something gets pulled into it. So Vipers, there we go, are always the answer. And our friend Master has been having a rough time getting to Vipers. He finally is there. He's getting to a healthy drone count as well, up to 72. Still has a lot of money floating. And he still needs a couple of extra workers. His creep threat definitely needs to be improved as well. His map vision is practically non-existent. He actually has absolutely no map vision whatsoever except for the creep. So it's very difficult for him to see harassment coming, knowing where his opponent is going to move his army, etc., etc. I don't mind the adaptive tailands. I wouldn't mind seeing something like a spire, either for brute lords, well, actually just for brute lords. against this army might be useful to get, especially in combination with vipers, broodlords, even though they've been nerfed can still be very useful. Did King Doom, is this the same barracks at first? Or did he rebuild the barracks? So he could build more factories. Sometimes they lose their first barracks and they're like, oh crap, we need to rebuild that. So that's something that could have happened. There's a cool logo on the barracks. It sounds like a dragon. It's pretty neat. So what do we have? How many vipers is there? Now, also notice that how absolutely nothing is happening this game. Master is not really scouting, not putting on any pressure, not really trying to poke holes in his opponent's defense. Even though it's pretty nice, especially if you have vipers, to just be a little bit aggressive, and then when you're being chased away to pull a couple of units or if tanks are sieged up, to pull some tanks into your Hydra Lurker Army, I guess in this case. Like you do need to do something as the Zerg because if you just let the Terran macro up, the longer the game takes, the better it becomes for the Terran simply because he's going to be able to get so many orbital commands and after a while, start sacrificing his SUVs. So right now we see 72 SUVs for the Terran and he might go up to like 75 or 80 even. But in the end, if he gets like seven, eight orbital commands, he might be able to just throw away 40 SUVs, which means his army will become absolutely massive And it's also Terran that has usually the better maxed army, especially if there's still roaches in place. So you want to be trading out in an effective way. Right-clicking a planetary is not really an effective way. Like it's not the way you should be doing it. You can just repair the planetary and you lost 20 roaches for nothing. Like try to, even though you need, like you do need to get rid of the roaches. I agree with that. But like the way that master is getting rid of the roaches, he might have all just killed the and himself, you know, just a click on top of the roaches. But because they're not, they're not really doing any damage. Like, this is already better where you're sending in a run by into one location. He might actually get a tour for his effort here. And here he, you know, he gets a cancel. And he does lose the roaches in the end, which is fine, but it's still better than right-clicking a planetary. And of course, he wants to lose the roaches to get a more worthwhile army. In his opinion, that's Hydras. He might be right. We'll see. If he uses them correctly, this army could definitely. The problem is the complete lack of creep spread. Don't forget we actually haven't seen anything happen on the map in the past four minutes since a nine minute mark. And I think Master might have been, might have gone from here to here, so he managed to add two creep tumors. That's not ideal. Oh, we have more action. Master found this barracks. It's like, alright, I'm getting you again. I believe this is some big F2 syndrome as well. F2 syndrome as well. We do have a couple of good pools. Yeah, he's absolutely F2. Because you can see his groups. He has a separate group for the Vipers and a separate group for eight Lurkers. But every time his army moves, his whole army moves. Now, that's not the way you want to be fighting with a Viper army. You want to be controlling the Vipers individually. This is a good fight, by the way, good blinding clouds, some good pools as well. And Lurkers going absolutely ham. Like, this was an absolutely masterful fight. This is exactly. how you want to be doing it. Now you just go back as the Zerg with your vipers while you move in to capitalize on your lead. You just killed an entire Terran army and still have your lurkers. Go attack this base. Go attack this base. But do it quickly. While you're getting back to get energy, you can already start moving with this army. Don't let your opponent set up once again. As usually, that is not the way you want to go about it. You want to capitalize on your lead as fast as possible. Even if it's just taking down a base, I'm not saying, hey, run up the ramp, kill your opponent, because that usually doesn't work. But just taking out this base definitely would have been possible. And then afterwards, after your vipers have gotten their energy back, you can join with the vipers with your main army. You're going to be completely fine. What? I feel like master has a very interesting way of seeing things. Like so far, there hasn't even been a starport done yet. This is the first starport finishing. And he already had three overseers in case of Benchy, Cloak Banshee, now he has five spores in the middle of the map. I feel like his priorities are kind of incorrect. Still, look at this. I think, is this the same as two minutes ago? Or did he add one more? I can't remember. It moves so quick that it's hard to remember where it was before. you know it's unbelievable the speed at which master manages to spread his creep i'm a big fan of watching formula one cars but this is a different level i think i know what to do these days if there's no formula one holy crap this is going fast have a couple of lurkers now now master's thinking all right i killed half his army earlier i probably should be able to kill this and i agree if he did this about two minutes ago after he actually won the fight but now it's just a little bit too late he loses all of his vipers for basically free managed to get one thor also lost like 15 or 20 hydras against tank fire tanks moving forward he's not even attack he's just moving in tank fire like he wants to lose his hydra force so the way you want to engage is you throw your blinding clouds or you do your and then you make sure your hydras stay out of tank fire. Now, if that's not possible because there's too many tanks, then you try to go into a different angle. You rotate, as we call it, so you could take down these rocks and then quickly move to this area and hope that you're faster than the Terran, which is very possible because siege tanks are really, really slow. The thing that bothers me about Master is that, first of all, he doesn't use blinding cloud properly, and his hydra micro is awful. Like, if there is 35 tanks or well, in this case, if there's 15 tanks and you can only get nine tanks, which are blinding clouds, that means that six tanks will still be shooting onto your hydras. That's a fight you can't take. Hydras have no HP whatsoever. Like, 90 HP on a hydra, like tanks practically one shot them. So if there's six siege tanks, you've got to be really careful with your hydra movement. You can't just walk into the opponent and be like, well, but I disabled half his army. Yeah, I mean, it's a good job, but there's still the other half that has like seven more range than you and that has splash damage and is basically the hard counter to your unit. Like, you can't just walk into that. Like, that's not how this game works, you know. Like you need to find a better spot. This army is really slow. Just attack a different area. But the problem is that Gagamaster has no, once again, no map vision. He doesn't quite understand what's rotating or army movement is. He is getting his vipers back, which is good to see. You see five vipers. And now he's like, oh, this is the scouting hatchery, you know? Gaga Master has figured out a new way to know when he's being attacked. Instead of sending like a circling on the map or just spreading creep slightly faster, he just builds hatcheries on random bases. And if they get attacked, he knows, ah, that's where the army is. It's an interesting way to go about it. So is this fight. You see the lurkers completely in the back, not really participating in the fight so far. No blinding clouds being used as of yet, as there's once again eight siege tanks, just shelling away on those hydras. Not the greatest fight for King Doom, as there was some abducts early on. Now again, here, just abduct. Pull it into your units. Every single time he uses an abduct, because he's using F2 for his army movement, he also sends in 10 hydras. So he gets a Thor, loses not. nine hydras and then he's like oh I thought I used abduct properly but well he did use abduct properly the problem is just that he wasn't using his hydras properly now he still is in an okay spot right like he has a lot of money he has a pretty decent army as long as he just takes a decent like a fight like he did earlier in the middle he actually could be in an okay position the problem is I'm kind of starting to lose hope that master can actually take fights like he did earlier. I'm not sure who was playing for him at that point, but it seems like that person is gone. Here he is. Look at that. Patient, very patient play, uses the parasitic bomb on the liberators, just using the vipers, pulls one in, goes again. Even though this is slow, this is the way you're supposed to play. And if you do it with like eight vipers at the same time, it's completely fine. Instead of keeping up the patient play, we see him just rushing in again with hydras, lurkers completely out of range. Full blinding clouds, move forward your lurkers. Move forward the lurkers. They're not attacking anything. All right, just let them sit there. I feel like Master might be slightly... What's this? The Overseer Army? Hello boys. What are we seeing today? What is this? Madness. Tanking some fire from the torshots. What I was going to say is that I feel like Master overestimates the range of the lurkers a little bit. This really makes no sense. The way that he's been using them is like a defensive tool, how he used them against Prolost. The problem is that Terran has tanks. Tanks kind of outrange lurkers. It would be like if Immortals at 4. If Immortals at 14 range, then you would be using Lurker slightly different as well, or perhaps you shouldn't be using Lurkers at all in that case. Against tanks, of course, still playable. Now, is there new Vipers? Yes, here we go. Five, six new Vipers, good Vipers count. We still have a good bank. Once again, all it really takes is one good fight. Patience and one good fight. So what I'd love to see is if Master actually just stops using his hydras, because every time he starts moving his hydras, stuff goes wrong. If you just hold positions as Hydras just in the back and then uses his vipers. That's the, there's a sweet spot, you know, just abduct these guys into your lurker hydra stuff. Hell, at this point, if you don't think you can fight the army, you can even base trade, you know? Leave a couple of lurkers behind to slow down the pushing and base trade. What is not the way to fight is, is to keep walking into Mac again and again and again and again while flying 20 over. overseers into Tor vision range. Forgets to DG as well. Oye, yo, yoy, yoy, yu, yu, y. Gaga master. You have been floating over 1K. Let's do it properly. We'll make myself big. Wow, what a nice turtleneck sweater. I know. You've been floating over 1K for the entirety of the game, Gagamaster, the entirety of the game. Your unit composition is playable. It's playable. The problem is the way that you play it is not playable. This is a unit composition that is playable if you micro your units, which this game you haven't really been doing at all. At certain points, it looked like you were going to for a bit, but then you lost patience immediately. Let me think, what else was there? You complete lack of map vision. The Formula 1 level creep spread. No good. Needs to be a little faster there, my friend. Maybe a counterattack every now and then. the way you threw away the initial roaches into the planetary general viper usage i think that's it i uh you know i just i i don't know what to tell you i i don't think oh i'm getting called what is this yeah hello hmm all right master master yeah yeah all right i'll tell him just got the call master you suck and it isn't Terran that's Inba no no no alright thank you very much for watching if you did enjoy this replay is it imba or do I suck feel free to subscribe to my YouTube leave a comment down below and do the thumbs up as that helps me a lot thanks for all the Chinese viewers as well for sending me all the replays it's been an absolute pleasure reading all your emails some guy even sent me the translation of all the unit names in Chinese to English which I had a good laugh reading as well. I put it on the screen now. So thanks for that and I'll see you boys tomorrow with a new episode of YouTube Play StarCraft. So see you boys then. Bye bye.


FLYING DRAGONS ARE BROKEN?? | Is It Imba Or Do I suck

Clickbaited u guys real good didnt I. No new Zerg unit, but a high level Chinese made replay. This is the quality we need in Is it Imba or Do I suck.  You non chinese pricks better step up your game when sending in the replay. Love you all and dont forget to subscribe or Jesse James will rob your train.

What's up and welcome back to a new episode of Is it Inba or Do I Suck? And today we have a very special replay as it's the first replay that got sent to me by a Chinese fan. Let me read the email. I'm your fan from China and I love your I owe this very much. I'm a master about 4,600 in Chinese rank. However, when I played with an Inba Z, who is about 3,800, he made me sick with flying dragons. Even though I beat him in the end, I didn't think it was the right performance as a Protoss. Perhaps I am suck, but Zerg is really I'mba. After that game, I didn't even want to play PVZ anymore. So big words. I can't read Chinese characters, so I don't know this person's name. But our first Chinese fan is very serious about Zerg being overpowered, and especially the Flying Dragons. So we're on a discovery journey here. A, we're figuring out whether Mr. Derivative is sucking or if Zerg is in balance. And we're also going to find out what unit the flying dragon is. I'm going to guess it's the mutalisk, but it could also be Brutlors, of course. Let's head straight into the game. As we see a 12 who starting out of Waterblue, who is the Flying Dragon player, the Zerg, the imbazee. We have derivative, starting with a standard 1-Kat, expand on the other side of the map. Quick scout. So, derivative will be able to see it. Let's see what his response will be to everything here. Oh, he scouts, sees the spawning pool, sees the lings about the pop. What do we do, derivative? We build a cybercore, a zealot, a pylon and a second gate. Oh. Oh, second pilot already had started. That's very nice. Perhaps a chrono boost on the zealot. Second zealot. No, no second zealot. Just a single zadet into two gates. Shouldn't have let this finish. It's not useful to let it finish. Like you can just cancel it and rebuild it if you really need to, but most of the time you don't even need to. And now you could just build adapt-adapt-adapt, or you go nexus into a... adapt-adap. Getting a second gas just to laser natural, which usually is quite bad for ProDels. Ideally, you want to be expanding as fast as possible, especially because the Zerg only built four lings, or maybe six lings. Like, this is a very low link count, and you want to get your ego up as quick as possible as well against this. I like the double adapt. That's good. You can do some counter damage with that. As long as there's no speedlings out, two adepts will be able to do a lot of damage usually. So that should be good. Now we have this salad still trying to do something, but that honestly doesn't look too scary here for derivative. Once the two adepts pop out, yeah, there we go, things will be pushed back. Now this pylon is annoying me and it's probably also annoying derivative. He should have already built some kind of tech, as we see he's flowing a lot of money right now. He also hasn't been continuously building workers, which is always a mistake. You always want to continuously be building workers. As we see the two adeps making their way across the map to the other side. Shade finishes, get both of those lings. So early defense hasn't been super good, but I think it has been good enough that derivative is in an okay position, right? He's up five workers, there's no third base yet, speed isn't on the way yet. Circus playing double gas, which is a poor response. He's banking a lot of money. And once his nexus finishes and this piling gets killed eventually for an easy, your time for units to move out, or especially probes, drift will be in a good location. Now this is a mistake. You never shade into a natural when you see three queens and lings and there's no drones because your goal is to trade with drones, not with lings. Don't forget every time you shoot a link, that's 25 minerals, every time you shoot a drone, that's 50 minerals. You never want to be fighting queens. If he would have shaded into the main base, he probably also shouldn't have let it finish. Usually if there's more than six lings plus a queen or six and a queen, or there's three queens and two three lings, you never ever go in with your adeptas, it's just going to be a bad trade, unless of course the lings are out of position and you can get like three, four workers. Now, meanwhile, we have an oracle transition coming out of derivative. It's also going into a Twilight Council, and he will be going up against a two base layer off of two guests so far. This oracle will be able to kill a single worker. Some bad target fire. Just shift click two drones and then fly away. And if that doesn't work, just fly away immediately, honestly. Like no use getting this much damage on your Oracle. It's not worth your time and effort. And also the health of the Oracle, honestly. So charge lot as a follow-up. Now, what has derivative really seen? He is not aware of the gas count. He doesn't know if there's any gases here. what tech is he aware of all he sees a spore here he's not aware of the spire here so he doesn't quite know exactly what's happening if you're playing against the two-base jerk it's always wise to scout for their you know if they have a third base and check their gases if you see four gas perhaps it's muta also it's nice and kind of easy the scout tech if you're playing against a two-base serg and it's very important that you do do that Derivative, however, isn't really scouting anything. He's going for a charge-old attack. He most likely will be facing mudas. You should have taken down this pylon before and taken a third as well already, probably at this point. That's usually a wise decision to play. Now we see these three oracles. These are the guys that need to get the information here for derivative. And as long as they don't have any information, it becomes really difficult to respond, right? You can just blindly start building phoenixes, which would be the correct response. But you can't just do that. I wouldn't mind him building a single phoenix just to clear, overlords around the map in general. That's nasty. The way you want to microliss is you poke in and you move away. You poke in, move away every time you pick off a drone. But you don't just want to fly in and start targeting drones like he did and then lose an oracle. You need to be able to micro away. Now, what kind of info did the derivative get here? We see he got the info of two extra gases. He isn't aware of there's a third base or not. He hasn't scouted any tech yet. He knows there is a layer. So right now the only real options are either road speed. That's why the layer would be there. Swarm host, spire for muta, or perhaps hydralisks. Now, he needs some kind of information. He needs to know how to respond. I also don't like that he's not expanding because you don't actually want to attack into a two-way serve. You want to defend while taking a third base, while getting your better upgrades. You want to do that with proper information. Now, going for a blind R control. is probably a bad call. Like even if he would be getting al-inned by roaches or if he would be getting Nidus swarm host, you don't want to be on the other side of the map with this arc. Same against Muteus, you don't want that. Now, Mutalists barely miss this prism. No, they don't miss this prism. Some Chinese voices. Now we see this prism is going to get caught, which is bad, obviously, and this is also one of the reasons why you don't just want to blindly move across the map. Now, the good response for this is going to be called. derivative here would be to start building Phoenixes immediately. But derivative is a bit slow. He still hasn't killed this pylon yet. Decided to rebuild five pylons. There's not a single battery here. There's nothing to defend the mineral line. Battery starts way too late. Phoenix starts way too late. These stalkers won't be able to get in because he just recall this oracle instead of recalling all these stalkers, which actually can shoot up. And now water blue is just in his mineral line. And I'm starting to assume the flying dragons, indeed are the mutalis, and the mutalists are going pretty ham. Going to be able to kill a lot of the workers here, but this is not the response you want against two-based mutalists. Like, you want to defend against two-based mutilists, get your own third base, then you just max out or you get a better army and then you kill your opponent. But if you start a base trade scenario, it always becomes very difficult to play against mutalist, completely forgetting the Michaelis Phoenix. Happens to the best, of course, just forgetting to control your units. Probably way more important things on the other side of that. probably was right-clicking this for a couple of times. Big plays here out of derivative. I mean, this base trade is going quite well, but only because the Zerg is not actually base trading. The Zerg is like, oh, crap, let me just go back with everything, I guess. If the Zerg was actually building spines and killing all the workers with his Muda Lys count, derivative would be in so much trouble right now, and he probably would have lost already. Like, he's only really alive because the Zerg doesn't really have a clue how to base trade, and also because the Zurg is too afraid to attack eight stalkers with 16 Muratisls. Like these Muratisls, they have plus one as well. They would definitely be able to kill these eight stalkers. And then the game just kind of ends. Now, even now, the Zurich is still very far ahead, right? He's up 18 workers. All he needs to do is build like 10 spines over here. And then just keep killing workers, keep base trading basically, and make sure that he can't die. So here come the Muratislis again. Now, at this point, there's not that much derivative can be. do as his workers are basically all lost. I wouldn't mind if he continues Phoenix production, though, just a couple to make sure that he can defend these mineral lines. We get like two, three phoenixes with a battery that's really quite powerful. Now, this army is absolutely awful in base rate, but it's actually kind of good in a direct engagement. So I think the rivet might be barely able to win a fight like this or barely get cleaned up. It's going to be quite close. Actually, I think Waterloo will be able to clean this up. Then all of a sudden there's no anti-air anymore. Third base will be built here for derivative. So it's actually going to go into a macro game. And I guess he will be able to trade out some zealots for workers, which would be quite nice. He's still downing workers, of course. Now, during all of this, he actually hasn't produced a single worker. He is getting a third base. He's oversaturated in the main base. He's under-saturated in the natural. There's an easy fix for that. He sent a couple of workers from your main to the natural or saturate your gases for all i care you should have continuously been building phoenixes like he's completely that if this zirx spends even just 25% of this money there's no way in hell that derivative is going to be able to win this a couple more stocks are being warped and still no phoenixes my friend phoenixes are a good counter to muta list the only problem is that you need the microland which is something that derivative hasn't been doing all game as instead of microin it's just been either a moving or I guess move commanding into armies. Once again, no proper defense of these probes just keeps rallying them in. While the natural is still completely under-saturated, why would you rally into a vulnerable base when you have a base with a cannon and a battery that still requires eight more workers to mine at full capacity? A lot of the time, these kind of games, they're very difficult to win, but there's still so many things you can be doing way better. Finally, we restart Phoenix production, which is important. Stalkers trying to get into position, but only one Phoenix at a time. It's just kind of painful to watch. Another thing that derivative could be doing is just sending one or two zealots around to try and kill some workers on the other side or either at the third base when that finishes or at the natural. It also pushes the Muda's back and gives you some breathing room. Zillard run bys always work like that, like in every situation, even against Muda's. Even if your zealots get caught over here, Imagine losing two Zellas over here. That's still better than Muta's continually harassing your mineral line. It gives you a lot of time. It gives you some space to move around, maybe set up another run by. But derivative isn't doing any of that. He just keeps building more and more units and just defending the only area that actually doesn't need any kind of defense. And that is this area right now, which is completely useless. Still, no saturation in the natural. We still see so many good patches here, derivative. What's happening? as the flying dragons keep flying around, you know, doing what the dragons do best. Now once again, if the Zerg throws down a Roachwaran at this point or just any tech structure or just spends like part of his money, this game is completely over. And derivative would have a solid loss at his hands. We do see him with three phoenixes. However, he's not really tracking the mutas with this. He's just using the phoenixes as an extension of his army, which doesn't make much sense. The power of the phoenix is that they slightly outranged the mutalisk, and in combination with batteries, they're very easy to keep alive. So they're very good defensively, and you can kind of follow mutalisk with them, right? You don't actually meet them with your army. They don't do great against ground units. They don't kill lings very well. They're not even great against queens, but against air units, they're pretty cool. So that's why you always want to be chasing mutas with them and micro in them. Like, this army doesn't need much micro anyway, this ground army. So we see Waterloo just continuously expanding across the map instead of actually trying to spend a bit of his money. Still no real defense here for derivative, who is engaging in the base rate of a lifetime in his mind. Waterblue is moving out with the majority of his drones now, and we see a recall into the base. I mean, this is actually what you're kind of supposed to do with the phoenixes is you just go to the mutas, you poke them, you go back, you poke them, you go back, you poke them, you go back, that's all you keep doing again and again. And as long as you keep doing that, like, you're also wasting the time of the muta list. You know, they won't be able to kill stuff while they're busy chasing your phoenixes. That's very important that you don't lose your phoenixes because the bigger your phoenix count, the better they get, really. If you get like eight, nine phoenixes out, all of a sudden these mutas become not completely useless, but they become a lot more useless. Like just chasing becomes a lot easier to see and picking up units here. And this is what he should have been doing all game already. He should have been using three, four phoenixes and then getting up to five, six phoenixes and just chasing the mutas again, again and again. Hell, he could have been doing this while expanding. We see two Archons stuck. I mean, who really needs Archons anyway, right? It's just a base trade. Two Archons is, what, 8 supply out of 63 supply. That's only like 10, 12% of his army right now. It's way better to be defending this little ridge than have them in your army against Beinens and Yuras. Hell, you probably would have actually completely destroyed this fight, but I'm sure the rivetive is very glad that these Archons were gazing into the future. Oh, what do you see? Forgovoire. Great. Quality play here. derivative somehow manages to keep four stalkers alive because water blue forgets that four stalkers don't actually beat seven mutas and six lings he also water blue has some of the weirdest expanding habits like this base actually never got attacked he just ran away from it was like this this is too dangerous at this point you know this I might accidentally lose that as we still have the the two Archons still quite haven't figured out how to get through past this hole be attacking this gate finally gets it down only took in three minutes so very quick reactions here by derivative and here come the flying dragons again we'll be taking out a pylon rather quickly and the drones after having expanded on the other side of map decide to go back to this basis is this is this is peak starcraft here boys I mean we have a Zerg who consistently have been floating loading 2.5k minerals, actually getting close to running out of money because he's long-distance mining gas across the map. I've never seen this before. Like derivative should not be in this game anymore, but somehow he still is. So you see more flying dragons coming. Now 11 flying dragons against four Archons and four stalkers. Now this stalker force should never ever be able to move out. This is good, by the way. This run by is good. I would love if it's just one or two zealots and he's scouts around a bit with them. But in general, like this is not a bad play, I think. It's actually a pretty good play. And if you can pull the mutas away and then take out another base at the same time, that would be pretty big. I think at this point also we're going to need to see more Phoenixes being built because you need something to track this army with. Like you need to know where this flying army is at all times. And that's very easy to do with Phoenixes. And sometimes you can even do some damage. At this point, I also wouldn't mind the split of army, right? you leave two Archons at home. Archons trade extremely well against Mutalisk and against lings, which is everything that WaterBlue has here. So if you just leave two Archons, one zealot at home, at these batteries, that's basically safe. And then the rest of your army can just roam around the map and kill every single base it meets. As long as there's no roaches out, this should absolutely be a winning strategy. Instead, we see derivative. It's just moving out with everything. It just gives up his base instead of leaving two Archons behind. I mean, he's not going to get much. of a fight from anything that Waterblue has, right? Like Muteolids are so bad at fighting. Now he warps in two stalkers, moves them straight away, away from the battery, of course. Wouldn't want them to be safe. As Waterblue takes out every single cannon and this is where the full base rate, I guess, kind of starts. And our boy Waterblue has been preparing for this for the past seven minutes. Like this base hadn't even been attacked yet, but it already was evacuated. These drones were long gone. The only thing that Waterloo hasn't thought of yet is building production instructions at other bases, so it's most likely just not going to be able to produce anything. Now once again, of course, this army could have been split in half and this game would be completely over, but now this game is getting a lot more exciting, so it's always good to see the players think about the audience as well, you know? We always want to create good games for your fans. And our boy derivative definitely is creating a good game for the fans here. You could have won about a million times already just by building phoenixes or splitting his army semi-competently. Scouting for any hidden bases, you know? Just anything really would have done the trick. So we see a full recall now. Actually accidentally leaves two Archons behind. And it's fine to leave two Archons at home where there's battery. and cannons, but if you just leave two Archons randomly on the map, and there's 19 mudas and 16 lings, you're just going to lose these two Archons if the Zerg is paying attention. And just like that, you threw away, well, about 600 gas for free for absolutely no reason if the Zerg was paying attention. Luckily, for derivative, the Zerg decided to not pay attention, continues building flying dragons and a spawning pool. Oh, these two archons. At least one of the millfall, I think. Yeah, one of them will fall. Second Archon is making the way to the top right side. Now, at this point, I actually don't think there's very much that derivative can do, except build units. I mean, he does have 1,200 minerals, and it's not like there's that much going on in this game that he doesn't have the time to spend his money, right? Like, mate, you're... It's very difficult for me to believe that this amount of money, takes about two minutes to come in, right? So this just means that he hasn't been producing anything for the past two minutes, which is just rather impressive for me. He's just been looking at his army. Fort Templar get warped in. The moment the mutas fly into the main base, and if Waterblue was paying attention, these two could have died now. We're just going to see. No, not a single one. Not going to die either. All right, no micro, that's fine. Waterblue, once again, with a second spawning pool, on the other side of the map. And derivative finally realized I wait a second. I think if I split my army somewhat well, maybe he can't fight, or maybe if I spent some of my 1600 minerals, maybe I can split my army and just be completely fine. He rebuilt the spire, Waterblum. It's just fantastic to watch this, isn't it? Because Muravs are really what he needs. needs right now, not anything to counter the Archons. Just more mutal is. Actually, he's flowing 1600 gas as well and 2K minerals. Its derivative just keeps trying to expand on 15 workers, trying to play the late game, half the worker supplies of his opponent, absolutely no clue how many bases there is on the map, like no real vision. Instead of just splitting his army and going for, you know, hoping for the best. I think that's really the best call at this point. Zealots being warped in, finally some of that money being spent. Now he is aware there's a base here. He saw creep here, but for some reason, derivative isn't too fond of denying bases. You know there's a layer here. It's like this is where I want to go. Run bys might be a little bit too difficult to execute, so this base will remain mining till the end of time, I guess. Double gas is being taken at this base, as well as here. Yeah. And the flying dragons come back into the main base. If this is what all games look like on the Chinese server, I want more of those replaced boys. Like, this is exciting stuff. This is a world I've been denied so far. And, you know, sometimes you figure something out in life and you're really sad that you didn't figure it out earlier in life. I'm having one of those moments right now. Like, I wish I was aware of how much superior the Chinese server was to the European server replaced for, is it in bar, do I suck? Holy crap. These guys are really making a game out of it. More long distance mining. Instead of just mining from this base, we have water blue long distance mining from two bases at the same time. It's high level stuff right here. More flying dragons. There's 23 right now. And he's running into the supply block of a lifetime as well. I don't think Water Blue actually has injected anything in the past 20 minutes or so. It's completely supply blocked. They actually is getting very close to taking out all the next side right now. There's more lings on the map. There's still some drones roaming around. I love that he's just, you know, the one thing I really need right now is what WaterBlue thinks is more extractors. We have derivative just continuously moving around the map. going to be able to finally find the base with the spire. This is actually turning into quite an exciting base rate right now. Like nexus in random locations, random extractors, more random extractors, another nexus. Because derivative, don't forget, have been saving up for his retirement, or perhaps for the next game. Now, all of these buildings are going down, half of the mutas are not fighting. There's 23 mudas, there's six Archons and 10 stalkers. I think it's still possible to do a 50-50 split of this army. defend your structures and roam around with another part of your army. Oh! Oh! Jesus. Okay, he only lost five miras there. That could have been a lot worse. Oh, is our friend Waterblue aware of everything? I'm not quite sure. I just love that derivatives plan is like, you know what I'm going to do? I'm just going to defend this base. This is some I don't know what this means He's probably complaining about flying dragons 2,000 flying dragons is what he's saying I took Chinese in elementary school Zerg is broken Chinese dragons No wait flying dragons are broken I'm supposed to win this game I love it skewing up probes instead of building pilots He has a single worker This guy is gonna have the job of a lifetime really. As finally we actually have an army split. It took him 15 minutes of base trading to realize that splitting his army might be good. I'm so happy right now. I actually couldn't be happier. This is what, except he should really defend this base. You have a single probe. If you can't build pilots with this anymore, you just lose the game. No, don't let it die. Hello, derivative. derivative come do-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-do-do-d-do-do-do-do-do-do-do-do. Oh, look at this. Micro! Nexus dies. New Nexus on the way. Single probe still remaining. This army just idling because, I mean, are we really in a hurry? No, we still have one pilot left and a Nexus at 10 HP. Not too much of a hurry. What's still on the map here, boys? There's no drones left. That's for sure. There's a single base. He could actually just build two overlords and continue building drones, but Waterblue hasn't been making the hottest decisions this game either, so I can't really complain too much. And all derivative needs to do right now is just find the bases and not lose this. And he's going to be completely fine. Trust me, he's going to be in a wonderful position. But it is, of course, kind of scary. Oh, does find one of the extractors. Knows there's an extractor here, went into the base with the zealids as well, then decided it's not worth it. then decided it is worth it after all. Three overlords being produced. So Waterblue realizing, he's like, all right, he knows what to do. He knows what to do. So we have Waterblue scouting around for the Nexus, not quite finding it. And this is a good play by Derivative. So it really only took him 15, 16 minutes to realize that splitting his army probably would win in the game. Oh, Mr. Derivative. Oh, get spotted by the Muras. This base still not found. two drones instead of mining moving it across the map. Come on, just mine a little, my friend. Just a little bit. I just, yeah. Another hatchery. Please build an extractor with this. This would make my day. See some nice muta-micro. But I mean, there's too much stuff right now, right? I don't think there's a lot of the zergin do. Why would he recall? You're seeing it, mate. You're seeing it. It's here. Yes. Yes. It's here. Get it. There's another base here. This is never going to end. I'm going to be stuck in this replay for the rest of my life. With you guys. This has to be some. kind of meme. Oh, this base falls. And now we have the remaining forces of derivative chasing the mutalisk. Zealots first, of course, because the zealots ever catch up with the mutalists, they might be able to dance underneath them or punch the sky. I think this is it, boys, no? This has to be it. Derivative actually is playing this out well, you know? He except I'm not quite sure where's probes here's the probe. Might want to send it back to mining or something do something useful with it But yeah, this is the play. You know you send around Zellet you send around a second army and then you're gonna be completely fine But it took him a while didn't it Seven mutas remaining against six Archons No Gigi Wow, well Wow, Mr. Derivative, Mr. Derivative. Yeah, first of all, let me state that I'm extremely happy. I've been getting a few more Chinese replays, and this was the first of, I can only do many Chinese replays that were going to be watching, and is it Inbo or do I suck, as this was an absolute blast. So thank you very much for that derivative. But holy cow, the pylon wall. at the start. The complete lack of scouting, the losing the prism to 10 mutas, without even dropping the archons in time initially, the, what else did we have? The two Archons that stayed at home looking into the fog of war instead of joining your army to win the game, building the lack of phoenixes whatsoever, the unsaturated natural. I don't think I'm going to have enough hands for this. What else was there? Unsaturated natural. Just the rallying of probes into the unsecured third, the complete want of, the complete, well, whatever it was, lack of splitting army for the first 25 minutes of this game, like eight things, my friend. MUTALISC can be hard to deal with, I agree. But Muthalisk aren't the issue, or the flying dragon, was not the issue, my friend. You were the issue. And the issue with you is, is that you, you're suck. That's just the way it is, my friend. That's just the way it is. All right, boys. If you enjoyed this video, feel free to subscribe, Tomb Zoop, slap the like button and put a comment down below. If you also think that flying dragons are too powerful, all right? Love you all. And I think we had a bit of a first, you know, first Chinese replay and the first time someone sucked and actually won at the same. time so absolutely fantastic see boys next time for a new video bye bye


LURKERS completely BROKEN versus Terran

Back from a small break. Coming right at you with a new Is it Imba Or Do I suck. Today we have a look at  heromarauder's game. Heromarauder was very sure he lost this game due to imbalance, but is that really the case?  I realise the in-game sound is a bit crappy, not sure how that happened? It will be fixed for the next videos. Love you all.

What's up boys and girls? Welcome back to a new episode of Is It Inba or Do I Suck? And today we will be looking at Mr. Hero Marauder over here, who sent me an email. Let's actually see what this email says. Hi Kev, I'm Hero Marauder, 4K MMR Diamond 1 Terran. Not sure if you do non-throtos replays. Yes I do. But I really am lost here. In this game I was super aggressive and did genocide on his mineral lines. Yet somehow he survived with 30-L3L3L3. drones that I had SCVs made some lurkers and won the game dot dot dot cheers thank you very much hero marauder so the issue seems to be lurkers in in CVT here so let's have a look at it showing off it's all looks solid and standard so far I have to admit I'm I'm not disappointed by any of this just standard one wrecks expand into uh well whatever it's going to be most likely a factory we see a second gas coming down but as he said he uh did a genocide on his opponent's mineral line so most of the time this kind of game it just comes down to some kind of army movement that kind of stuff we'll we'll exactly see what happens reaper into marine let's see how mr hero marauder controls his first reaper always curious to see of course That doesn't look half bad. So I'm sure good control on the Reaper. This opponent is not doing too much either. Just trying to get some creep going, I guess, after he deals with his Reaper. CC is getting close to being finished. Factory is on the way. All so far I'm a very happy man. This looks very solid from Hero Moro. honestly as long as he doesn't lose his first repair while trying to kill an extra worker or something like that I think it's gonna be completely fine switches his barracks and his factory which is at least slightly interesting I would say goes into Hellion tech lab so could either be benchy could also still be some kind of some kind of fusion core play, but it's always very, very difficult to say ahead of time, of course. He did get a very fast second guess. His opponent is getting overlord speed as well as circling speed, so he should be pretty okay. Yeah, okay. Third guess, this looks like battlecruiser. But his opponent most likely will scout it the moment his overlord speed finishes. So Starport finishes up here, and... Hello? Benchy, I guess. Well, I didn't expect that. No, Fusion Corps, right. So Fusion Corps, and then we'll go into Battlecruiser. So this is a very standard opener these days where you just go into Battle Cruiser, and from there you can either play Bio from one single battle cruiser or you can go into multiple Battle Cruisers and then Mac. Now, so far, honestly, I haven't really seen very many mistakes. He's very passive with his Helions, but that's okay. You don't want to die to any kind of Zurgling run-bys. You know, leaving a couple of Helions at home never is necessarily a bad decision. It's just a decision you can take. Now, here come the first four Helions. Well, he's actually running straight in. Doesn't really know if there's lings, of course, but just kind of gambles and that's also a gamble you can't take. It goes in. I guess this is the, where he goes in and kills all of the workers in the mineral mine. I already get Stan workers. Three Hallions still alive and we'll just get a bunch more. guess 16 workers go down against four helions that's a very good trait as you can see right now our Terran is doubling the worker count um which is obviously quite good on top of that he has a viking to the nice and scouting or at least to hunt down some overlords he still has some helions for map control and at this point i would like if he just starts saving up his halions and doesn't throw them away too much like it's nice to get more drone kills but at At this point you kill so many workers. All you really need to do is continuously build SCVs and make sure you have good macro basically. Get your production structures up, make sure you can't get all in. So I mean getting a couple more worker kills is always nice, but getting four, I think you got four extra drones, five extra drones and loses three halions for it. I'm not quite sure if that's worth it. Ideally you'd just be getting a bigger helium force, the Nysm creep. You know, maybe try to kill a couple more lings. That's a third CC as well on top of that, which is good. And we'll be going into Mac. So we're going to see continued battlecruiser production most likely. Now from the Zerg, on the other hand, what do we see here? Well, not much, just drones, honestly drones, a couple of queens, spores in the bases. Is the Zerg actually aware? Yes, he did scout the fusion corps, so Zerg does know it's a battle cruiser. The battlecruiser teleports to the other side of the map, and Bills start chasing these drones. That's two, three, four, just shift-picking drones. Interesting trade. So I think you got four worker kills here and lost a battle cruiser. Now, for people that aren't aware, a battle cruiser is 400 minerals and 300 gas. So ideally you do more damage than four drones. It also has a lot of HP and a lot of armor. so it's actually really difficult to lose it to pure queens. I'm going to go ahead and call that as a mistake. What you want to do is the moment too many queens arrive is you just fly away and you can fly it back and repair it. And then go again with two battle cruisers. And then if they're in danger, you can teleport them back. And then you go with three battle cruisers. You repair them. If they're in danger, you teleport them back. They kind of keep building up your battle cruiser count like that. That's the whole point of battle cruiser Mac. It's not a, like, it is a harassment unit. but it is a harassment unit that also shouldn't die. So he did a lot of damage to drones early on, but now he just throws away another six helions together with the battle cruiser. And he gets like, sure, he gets a couple of workers every time, but it's actually better to just, like, trading one helion for one drone is not actually a good trade. And this wasn't even worse trade. I think you got three drones here, lost five helions. So units lost is actually relatively even. So of course Terran is still ahead because he killed drones very early on in the game But you don't really He's just so focused on harassing that he kind of forgets to build an army This battle cruiser does a lot better He just jumps in kills a single drone and then it's like I can't actually fight these queens and he flies away or at least he should fly away I kind of like this move as well, you know the battle cruiser takes away the attention of the Zerg Then you go in with Helions and you kill a bunch of workers again. So he did get a lot of work here and I actually do appreciate this move a lot. It kills a lot of lings moving into Helbeth as well. Ideally the cyclone wouldn't be here because it's very expensive and it's not really great at harassing mineral lines. You know it's better at poking back and forth at an army. Battlecruiser goes back in. This is actually good play. So this is exactly what you're supposed to do. Ideally a second battlecruiser would be here and he would be focusing the drones. Ah please tell me he's not going to lose this one as well. The great thing about the battle cruiser is that it's so good at getting away. Like it has a lot of base armor, it has a lot of HP, and it can teleport, which are all very good abilities to have when you don't want to lose a unit. Now, I almost lost this one as well, but... Like, you can repair them. Just go home, man. You don't need to do this. A couple of more Helions, and let's take a look at what his main army starts consisting of. He's going for a Helion Cyclone, which I also like. I think it's a good play. And he could start moving out with his army and actually start trading either against queens or against roaches. While doing harassment with small helion forces. I got to admit, he killed a lot of workers. And even though not all of them have been successful, the last few have been again. You see, resource loss is still relatively even. But work account is very far ahead here for the Terran. Terran has better economy. Terran has better infrastructure. I mean he's on five factories against a three base jerk that's still on four gases. Like by all means this game is basically completely over, I would say. If he moves across the map at this point and he locks onto eight roaches with these eight cyclones, then he runs away. He might lose one cyclone and trade against eight roaches. Then you do that one more time and the game just ends. I think he's being a little bit too passive here with his main army. After he did a lot of damage, he could actually just push his lead, try to deny some extra creep. His opponent should never be able to get a fort base. And he could definitely, yeah, continue getting more factories, is what I was going to say. He's doing a fantastic job, honestly. He's doing very well. Of course, ideally, you also still have two battle cruisers alive. I'm not sure what happened with the other battlecruiser, but it died somewhere. So ideally you keep this one alive as well. Viking here, save the day. I actually think Hiramurrata has been playing not a fantastic game, but a pretty decent game so far. mistakes throwing away too many units but I kind of like the way he's been playing it and his opponent is in an awful position I mean there's 51 workers the hydra bane against pure hellion cyclone like this should never work especially with the complete lack of creep if if there's some kind of micro here from hero marauder yeah this just go back and forth and you should never even lose a single unit I believe if you play like this and you can just keep going back and forth back and forth and in the end I guess you just win so I'm very curious to see how Hero Marauder will be able to lose this game. It's a lot of the time in the Is It Inbar Do I Suck? It's not so much the other player winning as it's our protagonist losing the game in a very special way. It does look like Hero Marrother is completely aware that he can repair his units or actually I'm the trouble this guy's doing. Hello, Mr. SCV. This guy's having a blast. It's just going here for a spray maybe. Just relaxing. Oh, there's another one. Oh, I guess I'm a mis-relly of one of the... Okay, all of the cc's are rallied over here. That's real nice. Some extra gases going down. And once again, this army, the Hellion Cyclone Army, is an army that should always be trading and on the map. Like this is an army that's so mobile, it's so quick, and it's very difficult to catch. So basically always when you're trading with this army, especially against the Roach Army, you're going to be... in a good spot. You want to be denying creep and trading basically with this. And you can be transitioning into something else after, but a lot of the time it's completely fine to just kind of kill your opponent with that heli and cyclone while you still have three, four battle cruisers alive. Now, moving up this ramp, we see some clear indication of things that could go wrong. Like, there's a very bad retreat path, so a flank could be very painful. Now, luckily here, our barcode Zerg player decides not to do it, but because there's a retreat that is so small. The banlings do get a lot of splash damage on. You don't want to split with Cyclone Hellion either, which is what Hero Marauder did here. Instead, you just want to run away while your cyclones shoot. The reason why you usually split with your army is so that you can continue having DPS. Like you can continue doing damage basically while being split up so banings don't maximize their damage. With cyclones, they keep shooting. while they're running back so it's just better to run away you don't really care about the helene shooting unless there's a lot of lings so yeah this was a really poor trade and you actually see here on a rather falling behind right now in the units lost step as well he still has a way better economy of course he has way better upgrades as well you should continue getting more upgrades the moment he gets some extra money but in general he was still in a completely fine position a little bit of a weird trade here with the helen cyclone in top of the creep tries to get one One queen loses two cyclones and two three helions as well. And he's basically losing against purely abailing Roach Reveager army, which shouldn't really be possible with the army that he has. And he keeps moving out with way too small armies as well. Or well, his initial army was fine, but then after he lost it, he should have just stayed home like, I feel like. You have about 20 helions going to the other side of the map, while his third base is being ransacked. This might actually not be the worst trade, as he does get tanks. and eventually most likely will be able to stabilize. And might actually be able to get a lot of workers here and a couple of queens will go down. But, yikes. Basically, all the units die again to like seven, eight banlings. And every single time this happens, you see, the trades just keep getting worse and worse. So even though he killed 59 workers and his income is way better, he's still in a very good position, of course. It is starting to get a little scarier. I also don't like that this isn't a planetary, and this should also be a planetary. already. On top of that it's also completely out of position. So, yeah, it's just throwing away so many units right now. It's 83 workers, though. It's very good worker production, but you just keep throwing away army after army. It's fine to harass, but if you lose 12 helions to kill six banlings and four drones, that's not very successful harassment. And usually sending four helions does about as much as eight helions. Like, if they don't have enough to deal with four helions or they most likely don't have enough to deal with eight helions either and both of them they basically one-shot drone so it's not that big of the deal you know if you only have four that always suggest doing smaller runbys and in different places it's better to have two runbys of four helions and one run by of eight helen and instead we have hero marauder moving out with a pretty tiny army once again not max yet not sieged up we'll be moving into well basically Lurker, Roach Reveager with two tanks each that finally gets the scan in but that's at the end of the fight and only one tank is remaining. It feels like if he just sits back for like four minutes or not even like why do you say four like a minute and a half he's going to be completely fine but instead he keeps moving out with an army of like 70, 80 supply while his opponent has a bigger army supply but no workers whatsoever. He just keeps feeding his army into his opponent. On top of that, no planetaries and not a real good usage of the energy on the command centers either. We see almost 600 energy being saved up right now, and that's 12 mules. That's a lot of income. It could also be a lot of scans for the lurkers. I just absolutely love to see a bunch of tanks, some cyclones, some helions, and just sit back while you harass with helions. Like this kind of move out is really good. Even though this might not work now, like you can just run away. You see a big army? You run away. And you're like, okay, that's Let me just set up the rest of my defenses. And then you max out and you do a run-by and as you're doing a run-by, you push across the map. As it makes it easier, you want to always distract your opponent while you're pushing out. So you can't get in a good position to fight you. Instead, what we have is we have Hero Marauder with no map knowledge whatsoever. His complete army is out of position. And the Barcolder is just moving up a ramp right now, which honestly shouldn't. be this dangerous. It's like he has, I think Hiramurrather has probably a decent enough army to deal with this but he's completely cut out of position once again. And another thing is he needs to split his army too thinly because he has no planetaries anywhere. Like these four tanks could just be one tank if there was a planetary here. Instead we have, well, four tanks there, a couple of tanks here and I mean the Barco Xerk is trying his absolute best to throw away a bunch of his army into tanks as well but But ideally these tanks would be at home as well. A center tower or two could also completely help here. And these tanks, you know, you can also move them. Some Terrans believe that once you seize your tank you should never move it again, but I'm of the strong belief that it's nice to unseed them if your natural base is getting completely destroyed by four or whatever. There we go. That's a nice reaction speed there. I think I've seen slots climbing three faster than this. Lurker being underground and I mean there should be plenty of scans as well and yeah this is what I mean no planetary here you get killed by lings and hydras, tank not being seeded up, no sensor tower, no vision, one lurker destroying seven different tanks at the same time. This lurker has four kills and trust me those are not SEVs or marines, those are tanks and cyclones. and cyclones. It's just really sad because Hero Marauder was ahead so far all game long. And then he just keeps throwing smaller and smaller armies at his opponent, while being up like 40 in worker supply as well. So you actually just want to max out or just do a lot of harass and tech to a better army. There's basically two things you're going to just tack to a better army and have been through better tech. Or you just keep harassing and you just kind of sit tight while you expand more and more and you just kind of starve your opponent. Instead, Hero Marauder kept attacking, attacking, attacking, until he kind of killed himself into his opponent. Gigi well played and he lost the game. Aye, aye, aye. Now, of course, the real question here is, boys, the real question here is, is it Inbar or does it suck? Let's read the email one more time. Somehow he survived with 30 less drones than I had SDVs. He made some lurkers and won the game. Made some lurkers and won the game. All right. Your initial harass was good. I'll give you that. Your builder was good. Your initial harass was good. But losing the battle cruiser while playing Battle Cruiser Mac. Yeah. Not the brightest. Losing the second battle cruiser while playing Battle Cruiser Mac. Now you're really starting to lose the plot. Not continuing battle cruiser production in general is kind of bad. You always want to keep three, four battle cruisers around to force your opponent. to build some corruptors. What else was there? Yeah, never building planetaries. Of course, it's bad. It makes it very difficult. A complete lack of any kind of map vision. No sensor towers, no helion spread across the map. Your army was constantly out of position. You kept attacking into your opponent with a worse army, most of the time unseaged, without scans, even though you had 12, 13 scans available at all times. And honestly, the worst fight you had was at his ramp, at his third. base. That wasn't even against lurkers. That was against pure banling Ravager where you decided to split instead of moving back and then you lost 15 cyclones. So perhaps the lurker is a little bit too strong, but definitely not in this game. No, my friend. In this game, the real reason why you lost is because you suck. That's the reason and nothing else. Don't forget that. Alright guys if you like that video please feel free to comment down below hit that like button and don't forget to subscribe Only with your help can that number rise and you all know how important that is so hit that subscribe button and see you in the next video Bye bye