GM vs Pro Player - It's NOT The Same! | Is It IMBA Or Do I Suck

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Dear Harstam, the two-base Raven Push is hard to defend with a blink stalker opening. So, I chose the Phoenix Colossus build. In the early game I gained some advantages, but I found that even with a slight edge, it was still difficult to defend against the Raven Push. After successfully defending the Raven Push and expanding to my 4th base, I realized I was slightly ahead. However, because his micro was better than mine, I decided to harass him while pushing his his third. I discovered that in the mid-to-late game, attacking Terrant with blinked stalkers and disruptors are, as a Protoss, was challenging, making it tough to finish the game. I attempted to harass his economy and managed to kill over 120 plus SCVs, but I just couldn't find the right timing and location to close out the game. I am aware that I have more workers, but the mule makes a significant difference, and the combination of a planetary fortress with Liberators makes it challenging to execute effective harassment. In the late game, I made more and more mistakes in multitasking situations compared to him. After some mismanagement and losing my army, I ended up losing the game. I know I am suck compared to Epic, and I made some mistakes in this game. However, I'd like to just point out that in the current patch it is challenging for Prolost to deal with a Raven Push and maintain an economic advantage. In the late game, Protoss often relies on blink stalkers and disruptors while utilizing zealot harassment. There don't seem to be many other viable options. Now, this imbalance complaint from was sent to me by YSMS, a player from the North American server, who is a Grandmaster at not just 5,100 MMR. No, my friends. He filled in 5100 plus MMR. I'm not sure what that means. be really anything about 50100. It could be 5102, which I think is probably what it is, but it could also mean he's 5.5K. It's all very possible. Either way, YSMS believes that Terran might be a little bit too strong and there's not enough options for ProDals in the late game. So the question is, is Terran imbalanced or does he suck? And then here we go, my dear friends with Epic. Sending out an SVV to block his opponent. We see an eBay being landed over here as well immediately. And well, that means that the Zad most likely is going to be finishing up. Low ground gateway coming out of YSM. This is one of those things that I'm usually not very fond of, but in the case of fighting against an eBay block, he's going to be pretty happy that the gate is there. Because not only does it scout the SCV, it also means that your Zillet is going to be there quite quickly. With another SCV that actually is making his way across the map, that's a little bit surprising to me. But so far, honestly, good start I think for YSMS. Not a fan of this pylon positioning, it's not really blocking anything in the future, but that's all okay. It is not the end of the world. That's going to be croned out as well as the zealot makes his way across the map. It's going to take an alternative route to the Reaper. I'm a little bit surprised to see Epic send this Reaper across the map straight away, rather than trying to find the zealot, which, I mean, you know that there's a zeal that got constructed to deal with your eBay. Surely it's going to be there somewhere. This is nice control on that. Reaper by the way. That is a real nice. Look at that. Did it quite a bit of damage on that adapt. Zellet's still going to make its way across the map. Bunker is kind of late as well for whatever reason. Not actually sure why that is. I guess the eBay block delayed that at least a little bit. It's Marine now in a bit of trouble and I think both of these SVs are also going to be in trouble. I'm usually not a big fan of sending out the Zellat straight away across the map. This time it definitely does seem to be working out. Reaper, are you going to die? Yeah, Reaper dies. Okay, well, this game is now officially over. Adept and Zealot versus zero units. Second Adept is on the way as well. Literally all you need to do is just camp this area. And you... Well, not saying you pretty much win the game, but the Terran player is going to need to add another depot and need to wait until they have four Marines until they can kill this low ground. Well, unless you throw away one adept, I guess. In that case, two Marines and a Helium probably will be quite enough. If you're down here with Zealot, adapt. It's a really, really good situation. And the supply block that Epic finds himself in right now is going to last even longer, which would have been fantastic. So that's going to get a couple more kills. As this adept also managed to make its way into the main base. And it's going to get, well, a kill here on this mule. It's a mule that half-life remaining. So it's still something, but I probably would have preferred just killing another SCV in that case, if he would have been aware of that. But behind this, the eco is kind of okay. Like, it's not brilliant. It's fine. There's no orbital over here yet. So that means there's going to be minus two more SEVs. 25 seconds on the command center. That is turning into an orbital means that there's just going to be too less SUV. So yeah, YSMS right now is in a really, really good position. I just can't stress that enough. This adept is popping out. You can cancel this battery. Put the adept in the wall. This is a good play. This is a good play. I'm not a fan of the double Oracle into robotics facility, but I am a fan of how he's doing most of the adept. these other things. Oh, that's both of these Helions in though, but battery in the main base should mean that no... This went okay, but I just want to draw attention to this move. Okay? Just just think about the logic behind the play here. Look at this. So he gets in with the helion. First Helion gets in. YismS sees his first Helion move in, thinks to himself, you know what, helions are always in pairs. This is Noah's Ark after all. Yeah, let's move out of the way. Oh, the second one also in. He's technically completely prepared for this by having a battery in the main, but then pulls his workers away from the battery. This is like having an impenetrable fortress and then going outside to Wii because you forgot to build a toilet inside of it. It's like, what? Loses one worker. Luckily, Epic wasn't controlling this, otherwise he might have gotten two worker kills. At the same time, this Oracle is moving in. It's now moving away again. Not the greatest defense, but still in a very decent position. There's lots of cash in the bank. A third base is probably very viable right now because you know your opponent literally has no units. There's like nine Marines, actually nine Marines and two mines is quite a bit. But at the same time, you have two oracles as well. You're already getting an immortal. A forge before third phase. Now this is something that I never like. I actually think this is really bad. And I'll explain why that is later. But for now, just assume that I'm correct all this. The forge before the third is a pretty decently sized mistake because it means your third is going to be delayed by another 150 minerals. And at the level that we're playing at currently with YSMS and Epic. Epic I think is around like 6K MMR or so on the North American ladder. And YSMS is 50. 50100 plus. I think this is actually a decently sized error. Now we have this immortal popping out. We have a Nexus on the way and here we see the beauty of the forge in this situation. Wait what? I was gonna make fun of this but he's actually gonna get plus one. The reason why this surprises me so much is because you really lack gas when you're playing Phoenix Colossus. Even so let's imagine that why SMS doesn't have brain damage and has this gas entirely saturated with three workers, right? Imagine that is the case. Now, even if that is the case, you're still going to be struggling, getting out a colossus, getting out a thermal lens, and having basically continuous Phoenix production. These things all have priority over getting plus one. Right now, plus one got that priority. So thermal lens is going to be delayed, making things a lot harder in the potential defense that you have, means that your Phoenix count most likely is going to be smaller as well because you're just missing a hundred gas. Now, not fully mining from this gas is also really adding up at this point because it has already mined less, a hundred gas less than the other gas, which I think got built at a very similar time, maybe 10, 15 seconds later. Raven is going to get scouted as these phoenixes. Oh, one phoenix does end up dying there. Another phoenix gets hit by a mine. So a phoenix count is fairly low. Oracles do manage to stay alive and have some kills as well, nine kills total. already. Of course, some of that is from the early zealot adept herat, and a little bit is from those oracles. Third base is up and is basically fully saturated. We still have no saturation on this gas. Second Colossus as a result couldn't really start instantly. Thermalance is finally on the way. Phoenix count's still low. Another thing that is important to note is that rather than getting plus one, I think charge is much more important when you're playing against, well, tank builds, but just in general, I think charge is just more important. initially when you're playing Phoenix Colossus because it allows you to a do counter damage with zealot harassment and B if there are tanks it allows you to clean up the position much much easier so plus one is nice but it doesn't have quite the impact that my opponent that YSMS believes it does and as a result he's now in a I still in a fine position I honestly think he's in a completely okay spot just because of the early game stands out of four zealot run by without zealot lags which is kind of get spotted People often don't think about this, but if you send out four zealots and they don't deal any damage, you lose 400 minerals. This sounds very simple, but people for some reason, when it is a zealotrum, I don't really seem to care at all about that money. It's the same amount of money as you have with a, like losing a Nexus. If you were to lose a Nexus straight out, people feel awful about that, but somehow some way you send four zealots across the map, lose them for free. They're like, eh, that's fine. with that. I still like the attempt though there. I think that's good. At the same time we do have this three zealids run by going in. These two could probably be rerouted towards a third as well. I think that's generally a good move. Super Battery did get shot already, which could be a mistake. Phoenix is now the site to suicide themselves into two Vikings, which is probably also a mistake. There's no real flank setup. I'm not sure how necessary it is. It's only three tanks. Third Colossus is in the back, not really doing anything. And at the same time, we do have these zealids dishing out quite a bit of damage. actually, they're going to be taking out a bunch of SCVs. 35 workers to 60, double interference matrix is on these colossus. The third colossus now shows up, as there's still three Vikings in the air. These two zealots could be helping out coming in with a flank instead. They're just chilling. But overall, despite some mistakes that YSMS made, his early game was so good with the Zelda that thing. I don't think it really matters. Right now he's in a position where he's up 25 workers. He has pretty much finished his infrastructure already. This is a huge deal when you're playing Phoenix Colossus. Absolutely massive deal. A counterattack is now viable. You could just go for pure zealot colossus, arcone, boom. Get a prism. 10, 15 zealots, 1, 2 Archons and 2 Colossus. And you still have the two immortals in there as well, which is fantastic. Instead, we're now seeing a quick pivot here into disruptors, as this gas is finally going to get saturated. Ford base is on the way as well. There's no cannons anywhere, which means that this mine drop might actually deal some damage. Quick response here. Coming out of YSMS, does he still have a phoenix? Yeah, he still has a phoenix. More stalkers being warped in as this mine indeed is going to get cleaned up. This mine should also get cleaned up. I'm still very surprised to not see a counterattack whatsoever. her. Because this is such a clean position for a counterattack. Like, it really is. There's one thing that YSMS is lacking a significant amount here, and that is map vision. He's completely unaware as to what is kicking off. Has no pilots on the left. There's no pilots on the right. There's no units in the middle. There is a stasis work that was probably spotting, well, very close to nothing. Any drop could kill this guy. Like any, any sneaky move from the side could. be a huge surprise. Despite having 12 stalkers, there's no blink being researched quite yet, which I also think is a decent error. And the moment you attack into disruptors, people don't understand this, but the disruptor is a unit that forces you very often to sit back and do nothing. If your army doesn't have any colossus, it's hard to move out on the map, or if it only has one colossus. With disruptors, you often end up defending until your 180, 190 supply. It's tends to be the case. So by swiftly just kind of transitioning into disruptors, he also gave up quite a bit of map control. Now he's going to still make his way across the map, which I freaking love. If this is possible, if you can go across the map with disruptors, that's always fantastic. And at the same time, there's actually a zealot run by in the natural. This is better than fantastic. This is fabulous, my friends. Holy crap. This is a nice move. So here comes a disruptor shot from a distance, moves back appropriately as well, realizes that his Zellet Rambi is doing all the work already, so why would he continue fighting with the Disruptors? A very good call in my opinion. Zealots are not quite being controlled and end up losing a decent chunk. We're now moving back in, I think that's just kind of, yes, this is such good play here by YSMS. This is such good play. He's attacking the opponent, forcing the main army to stay here, while the Zelots are trying to deal damage. Now, in my opinion, we just rinse and repeat this, another five, six, seven times. Ideally, we get maybe an observer for vision up here, so we know what our opponent is up to, or if our opponent attacks into it, that should also actually be kind of fine. Interference Matrix does connect with the Colossus, as these Vikings are going to take out the final Colosses, and here come the disruptor shots, not really being controlled, as one out of three gets a minor hit, one out of five gets a minor hit. Okay, eight disruptor shots. and two of them managed to hit something. Maybe seven Disruptor shots? Counting remains difficult. He throws them really fast as well. And misses all of them. Not a huge fan so far of the control, but this is something that YSMS said as well, that he struggled with the micro. This isn't so much micro, it's just sending a ball on your opponent's unit. This really isn't the hard part. of playing Protoss, let me tell you that. This really is quite impressive, no? And here comes to Zellatromba, but I do like this idea. I would have liked this more if they were an A move. Because right now they're half of the marges move commanding majority of the time. Not really doing very much. At the same time, this ruptors here being taken out. I'm not sure how this is possible, that you're losing the four marauders. Okay, there we go. Finally a hit. And then a hit on his own stalkers. and then a blink forward into this. I am not sure if YSMS has bad micro or if he believed that he has bad micro and as a result gets the bad micro. Like he's making so many bad moves that don't have anything to do with control, but more with decisions, that I feel like this is a problem of the brain, more so than a problem of the speed of the fingers, you know? So for the people that are not aware, I can actually tell you this, is that the disruptor, once you shoot its purification, Nova, you can select the purification Nova and you can right click it on a Terran unit. And then the Purification Nova will follow the Terran unit and explode on top of the Terran unit. It's really quite easy to do because it only requires two clicks rather than having to manually, you know, use it. So if you have a lot of disruptor shots, there can be a good way to go about it often. Here we see, I think for the first time really that Epic now is kind of pulling a head. kind of pulling ahead. He has a bigger army. He is on the map. Doesn't have any ghosts yet in this army though. I think he had them earlier, but it must have lost some. Yeah, three ghosts total. It's uncanny how many disruptor shots have been missed already. I'm very surprised by this. I felt like that was one of the spells that even lower level tosses, like at 5.1K, should be capable of using quite well. We have another salad run by, which is now being sent in towards a planetary base. and there's no planetary quite yet so i don't entirely hate it you see the tank being taken out here right now these zealots are just going to walk into their death now this is something that actually bothers me quite a bit okay and this is something that actually bothers me with with Protoss players okay Protoss players often complain about the multitasking of Terran and make fun of how little they get controlled. While at the same time, it seems to be generally accepted by by Protoss players that zealot drumbites don't have to be controlled. And this is something that annoys me. Because I think that if you have a squat that is worth what, 800 minerals, that it probably is wise to dedicate a control group to it. You can't make fun of Terrans using F2 for everything and then shift click command zealids into bases without controlling them. This is 800 minerals that you just lost, and more importantly, the Terran opponent now knows that most likely there's no Zelladron by on the map on the left side, which allows him to move freely if he wanted to. So, I mean, that is not harassment, what you're doing, you're just shift-clicking, and we don't really count that as harassment usually. It's the same with Liberators, you know, when Terran shift-click liberators on top of Zerg basis, that is not really active harassment. They're not going to, you know, shift-clicking never really counts. It doesn't. Fusion Corps here on the way into the main base for Epic, as we also had, I think we saw double prisms being constructed. I do like this. I think if Zellet Rumbis aren't working, then Zellet fliance with a prism are often a very good solution. Here comes a big disruptor attack. Move the Colossus in range of the turret so that the turret also has something to do. Very kind. Zellet Rumbai pops in at the same time, I think a recall probably is a wise decision here now. Maybe he wanted to kill that base before teleporting out. Teleports to the wrong base. I just want to have another look at this entire interaction. Okay? So, my man, YSMS. In this situation, up about, what is it, like 24 workers or so, has a zealad run by and his opponent natural steel, which is being controlled? Yeah, not really. I don't think it's being a move. They're just kind of shift click, command it in once more. We have this base that is 183 HP from finishing right now. One more shot and it dies. And just like that, you're up 4 base versus 3 base. Then you can still recall to this base, be in position to deal with this, push it back and go for another aggressive push because, well, you're ahead in everything. Instead, my man doesn't select the individual nexus, just clicks whatever nexus, hits the recall button, goes back home, zealot run by still just kind of semi-running around. Sometimes a zealot hits one or two SEVs and then continues running around. So only ends up killing two more workers with those six zealots, loses his own base, and then doesn't even manage to catch this army. So probably the entire worst sequence that was possible here. You know if you have like multiple timelines for the same events, if small things would have gone different. I think this was probably the worst one. Salad Rambi does nothing. You lose the base. You don't get to kill the army. And the orbital command, yeah, stays alive as well. Very nice. Now, we do have that counterattack that I was talking about. I actually think this is a very good call. I'd love to see one of the two prisms that we have with this army as well. Now, I do appreciate it being in the dead space as some type of expansive spotter. But I really do believe that... What are these purification of us? I really do believe that having a prismere would be nice. This is also the worst angle you could possibly take to engage into. Decent two purification of us there in the end. This one could hit as well. No, it's not going to it. The same time Zellot and DT is making their way in towards the main base, which is actually kind of a big deal. I feel like YSMS doesn't quite understand how the disruptor works. The Disruptor... Oh, hold that thought. We have a... Well, not just a blink in, also just a walk-in. It's just sending in a couple of units. Mine's going to connect as well. Prism died. DTs died. We have two adepts now behind this mineral line, which is quite cute. Worker count is 32 to 72. Two purification novas are actually going to hit something. See two ghosts going down. Okay, this is... It's an interesting way of running away. this is a little bit what I was going to say is that the disruptor is a bit like a chicken but now I have a different way of thinking about it the disruptor is like having a chicken in a neighbor dispute okay you know if you have a neighbor dispute the most logical thing to do is not to talk with them like reasonable people but it's to start egging their house every single day now eggs in the current economy as we all know are fairly expensive so what's a good thing to do indeed you buy one or two chickens maybe they provide you with a daily eggs and you egg your neighbor's house every single day now what YSMS did over here is that he threw two eggs he missed both of the eggs and then decided to throw the chicken as well now the moment you throw the chicken that is a mistake because not only does the chicken do nothing to the house of the neighbor they don't have to clean it up they now have the chicken and you've given them the ammunition to start throwing eggs back at you so yeah sending in the disruptors forward into the Terran army is generally considered a mistake. And that is what YSMS just did there. Now, we have these three mines just laying over here. Having a good old time. It is 34 workers of 67. It is five base. It is five base versus what should have been three, but is in reality four. Don't forget, this base is technically dead. There's no, this guy went through the He saw the light at the end of the tunnel. He went through the light. He met the people on the other side. They were waiting there near the light. He was practically in heaven, and his body got... Fluped back down this CC, all right? And repaired back to life fully. That's how it went. DT is going to get taken out in the natural, as this DT in the main is still going to deal some damage. I do like this type of harassment. Overall resources lost is favored for Epic. That's kind of what I expected. Because he's a Terran player. and Taron is very powerful in the late game often if they get ghost out. Is it Templar here as well? Is there storm? Dark Templar gets cleaned up. So the mining for Epic right now is better than that of YSMS. Just purely because of the mules. And also maybe because there's a mine here. Actually, that didn't do so much. This is a good move here by Epic. I really do like that. Up, EMP, EMP, EMP, EMP, EMP. Okay, there we go. Took a while. You always want to deny your opponent's recall ability as soon as you can. If you're a Terran player, you have this type of run by. This was a good move. I love these types of army splits. Makes it very difficult as well for YSMS who finally has some map vision, not a whole lot. He has a Phoenix in a location that doesn't scout anything, but this observer is doing quite well. Settlet run by being sent into a planetary and liberator zone and as well as the entire army is going to die. I'd love to see. Oh, more these are being sent in. This, you could actually deal some damage. Gonna probably kill five, six workers at least. There we go. Well, it's going to get more than six workers if you pull the SUVs against it. There we go. Eight, maybe nine? Can we get nine? Nine! We can't. Oh, frustrating. 57 workers. Now, I think that has been bothering me a little bit this game. Well, first of all, why are we building Archons against someone that already has ghost tech? There's like making balloons while you're living next to Michael Van Gerben, world's greatest darts player. Okay, he's just going to destroy your balloons. He's not a nice guy to live next to. If you live next to him, you better get a couple of chickens, my friends. Trust me on that. Disruptor shots once again, not quite connecting. Although that one is pretty good. That one is pretty good. Finally, some huge use out of these disruptors. At the same time, Zella DT run by towards the third base, as the army move in here. It's going to lose majority of his own stalker immortal army. We just got a couple of good shots off now with those disruptors. That's actually quite nice. This is the first fight where I felt like the disruptor shots did something. You know, like what they usually do when we see people use them. Another DT is going to get sent in here. I'm not quite sure where it's going. It's going all the way around. There's a turret over here. He's aware of that turret as well. This is what we call a risky move. I feel like just moving like this would be much safer. Just the inside and it's taking the path over here. This DT might still get in, though. We have another. Epic is so good at sending out these little maneuvers, these little side quests that he has. Like, oh, kill a base. And get like seven points. I want those seven points. Poof. It's going to move in towards the natural. Not a huge fan of that. I would have preferred taking out this base on the right side, as it's still mining. It's going to snipe the cybernetics corps. It's actually going to put himself into a bit of a weird spot here. Oh my God, that's a big purification Nova. At the same time, DT is still active in the natural as EMP plus Marauder will clean this. This is actually poorly done by Epic, but at this point I'm not even sure how much it matters anymore. The only unit that YSM has right now is the disruptor. We've seen him use that unit before, and it wasn't so great. It was not so great. It's kind of warping a couple more zealots. How many zealots has he lost? 92. Two Archons. 14 disruptors. It's a lot of disruptors to lose. 62 stalkers as well. I hadn't quite expected that. Okay. Purification of us. You're allowed to shoot him. Ooh. Yeah. This, my friends, is why we research the blink upgrade. So that when we shoot a purification Nova at it, we can quickly blink out of the way and pretend like it was intentional. Look at this move. Hey! Very nice. Very nice. Purification of a moving forward. And at this point, the game is fairly over. Epic is getting closer to his three, three, 25 minutes into the game. refineries being taken out. And I think it's much easier to harass if you have a significantly better eco than your opponent. Or well, it's still possible to harass, but at that point you really need to start controlling your units. So it's kind of funny that finally we see these zealots being pulled back after he realizes it's not worth it. Like, you shouldn't just be caring about your zealots once you become poor. You know, like, you probably should, you probably should care about your zealots early. so you don't become poor. Like if you're not constantly throwing away 20 zealots for free, move-click commanding them into planetaries and major armies, then you probably don't end up in the situation where you have to do it. You just want to do it because you want to keep the zealots alive and you want them to be as effective as possible. But now in this case, you only have one zealot remaining. So yeah, you're just going to control it, obviously. Yeah, this game is completely over. G-G well played, wow. Look at that. Very mannered here by YSMS, but that is really, really as far as the positive notes go in this game. Because let's face it, you were in a situation in an early game where you were extremely far ahead. You had complete control of the game with the Zealad Adept early on. You kind of mess it up. There's just so many areas in the game. Like there's four or five points in the game where I'm looking at it. I'm thinking to myself, from here on out, the game is unloosable if you just do X or if you just do Y. So we start with like the Zealad adept move in. If you keep your two adepts plus the zealot on the low ground, that CC is going to finish so freaking late. There will need to be a third depot before the command center even manages to finish. I think you'll be up by probably four or five more workers even than you were up right now. It is hugely frustrating for Terran for that to happen. Instead, you just send that one adept that was a fairly damaged already into the main base of your opponent and against two Marines, five SUVs and a helion, it just dies for free. And as a result, you need to give up the position on the low ground. That is kind of point number one. And the second point is after you completely destroy your opponent's push, you're up-in workers, you have insane infrastructure. I think it was nine gateways that I saw. You're taking six gases. You can tech into Arcon if you want. You can get a prism out after a second colossus. Just do something aggressive with your lead. After you've taken out a bunch of metaphics, all of the bio your opponent has, they can't be on the map anymore. Just push, kill your opponent, or take out at least a lot of, workers on the third base, right? You have such a huge opportunity there. Instead, what you do is you get disruptors, completely giving up map control in the process for whatever reason. And as a result, Epic for the next minute and a half can do some things around the map. Have a blast. Then you decide to push across the map after you push back his army, which I think is a fantastic move. You're sending in zealots, which aren't being micro-super efficiently, but at least it is something. Once again there, I think if you control that very well with four or five disruptors, at his third base, while having a Zellatrumba at the same time, I think if you micro that well, you're honestly just straight up winning the game. I'd be very surprised if you give that same situation, the Maxpex and Clam, if Maxx wouldn't just straight up win that. Now, of course, you're not Maxx, and your micro is quite a bit worse. But there's so many, this is pretty much the story of the game. It's that you have like, these are just in the first, well, nine minutes or so, or first 10 minutes of the game. You already have three opportunities in my mind where you can just literally pick up the game and walk out of it for free. Like, if you can't, like, in StarCraft 2, very often people think about getting ahead very much. And like, how do I get ahead? Hey, I was behind here. How do I stop that from happening? It's like, well, it doesn't really matter for you anymore because you are capable of getting ahead, apparently. Your early game was, was good enough. Your decisions there were fine. But then you seem to be completely incapable of actually finishing a game. I'm not sure if you can't make the correct decisions or if your control is just too bad that you can you don't dare fighting it feels like you have no will to really win like you just want to get ahead and then be ahead forever but never really commit to anything big it to me this just makes no sense now on top of that your map vision was absolutely abhorrent your control well generally was quite bad um your macro is very good. I enjoyed your macro and I think your compositions were fine as well. You complain about compositions saying, Protoss often relies on blink stalkers and disruptors while utilizing zealot harassment. There don't seem to be many other viable options. Well, DTs with blink are also a viable option. Of course, those need to be controlled, which might be an issue for you. But also, it is kind of normal that in the late game, like having an army that consists of four or five different unit types and that kind of complement each other. That's kind of the standard in late game for all races. Like for Terran you could say well they have to rely on marauder, matter of fact, ghost and liberators. It's like yeah they they do like what's your point? Like you had blink stalkers disruptor zealots and dTs. It's not like you were trying something new and it failed and you're complaining about the fact that you can only use one unit coms. Like you use the unit comp, You just used it inefficiently and ineffectively. Like, I don't really know what to make of this entire imbalance complaint form. The only thing that I can really say about it is that you suck. Oh, and you suck hard. And that, my dear friends, it's going to be it for me today. Thanks all so much for watching. I hope you did enjoy this episode. Is it in more, do I suck? If you did, don't forget, did the like, but subscribe to the channel. Be sure to send in your own imbalance complaint form. You can do that by going to the link in the description. There's a form link there. Fill it in and perhaps next week you'll be the one getting to complain to me. Thank you all so much for watching. I hope you enjoyed this. If you did, don't forget the like button, subscribe to the channel and I'll see all of you next time for a new video. Ciao, chow.


I Must Have Missed That Patch! Oo | Is It IMBA Or Do I Suck

Today we witness a new Blink mechanic with the Stalkers, that I have not seen before. It really shocked me quite a bit, so stay tuned!  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #IODIS

Dear Harstam, zergs macro is way overpowered. My opponent played proxy hatch against me that I countered with two adepts that killed overall 10 units and even managed to escape. My opponent then made a bunch of lings that brought in absolutely nothing and couldn't even cancel my third base. At the midgame, I killed more than 10 drones with Oracle harassment and managed to scout the Hydra then, to which I responded with a Robo Bay. After sitting at his base, losing drones to my harassment and building the same unit, the Hydra, he just A-clicked me and I could do absolutely nothing. Even overcharge didn't save me. This goes with the fact that my opponent lost 600 more resources than me. So, is zerge I'mba? Or do I suck? The person who sent in this imbalance complaint form is a barcode on the European server in the Masters League with 4200. The question is very simple. Is Zerg imbalanced or does he suck? And we're here to find out. Alright, here we go. Ryan in the bottom left, spawning as our Zerg player, the imbalanced race. And in the top right we have our barcode player. Actually wrote the word barcode on the imbalance complaint form as the name, but has an actual barcode as the nickname. So I was kind of hoping it would be like the, like the ironic barcode. I really like people that just write out the word barcode properly rather than relying on these types of cheap tricks on the lower level. So for the people that don't quite understand the entire barcode hype in general, the reason why barcodes became popular was for professional players to hide their strategy on the ladder so that then they could play it in tournaments. It would be hard for people to prepare for someone that only practices on a barcode, right? You don't know who it is, especially if there's 10, 20 different barcode, becomes quite tricky to figure out who is who, and especially to organize replays, unless you tag them, you know, if you know which barcode is who, then you need to tag them individually and save them, and a lot of pro gamers are quite lazy. So, barcodes are very efficient when it comes to that. Sadly, this behavior also became popular on the ladder at lower levels, not because these people wanted to perform well in tournaments, but because they didn't want to get blind-countered or hard-countered when playing on the ladder, which that is the one thing that I think barcodes kind of suck for, honestly, in a way, is that if you're never getting blind-counter or if you're never getting hard-countered, you're not ready for that in tournaments either. I think it's good practice to get blind-counter. I think it's good practice to be very far behind in the early game sometimes. You know, it kind of makes sure that your build orders are tight. never have to play against someone that says, hey, this guy loves fourgate blink, let me just do the hardest counter to fourgate blink. And then when you end up playing against that type of hard counter in a tournament, you won't be ready for it because you've never been really exposed to that. So I think at lower levels, barcodes usually are not super useful, unless your goal, of course, is to raise MMR. If your goal is to raise MMR, go ahead, go barcode, change your portrait after every single game. But if your goal is to improve and become the most well-rounded player possible, That's not where you should be doing. There's also a proxy hatch in which the hatch got cancelled by a good response out of the ProDels. Okay, let's pretend that this assimilator... I'll go back in time. Okay, a simulator hasn't quite built yet. A great response here out of the Protoss player. Pulled five workers, build a zealot which got chrono boosted for a little bit. Not a huge fan of the chronoboose, but everything else is absolutely perfect. And the way that you want to continue from here on that. out is you probably want to even cancel this worker right now, get your two adepts out, and then build a nexus as soon as possible. The reason why it's important to build a nexus as soon as possible and not to get an assimilator here is because you don't want to oversaturate your base too much. Because right now what's going to happen? Now imagine, yeah, we know the simulator is going to go down. Ooh. assimilator. So your nexus is going to be delayed by quite a bit. You want to probably produce some workers for that assimilator as well if you want it to be useful. That delays your nexus even further. And it means you're going to have more oversaturation, less workers overall, because once again your nexus is going to be delayed. So just a crappy situation all around, in my opinion. Probably want to cut the next to a depth out, at least for a little bit. I'd love to see Warpgate start, though. I think that's generally a good call. instead we see even a Stargate before the Nexus. So that makes this type of attack a lot more all-in. A proxy hatch on the natural of the Protoss is not an all-in by Zerg. It is actually a trick to try and get ahead. If your opponent responds poorly, which is what the barcode player is doing here, then you might get ahead. Now, Zerg player also doesn't have the greatest setup to defend this. It was forced into building hatchery over here on the third base, which actually really freaking sucks, because then the Zellet plus double-euvre. Adept is going to deal some serious, serious damage. Adept somehow missed that drone. I want to see that interaction again. That was freaking impressive. Look at this. He right-click the drone. I want to see that for a third time. What in the world was that? How is that even possible? Oh, I think I know what happened. So, okay, I know exactly what happened. So what happened here is that these Adepts, they shoot something just before their shade finishes and thus their attacks are on cool down so it probably shoot the yeah see the last thing he does is shoot this head so then you're right-clicking the drone he's like wait i can't shoot it's still on cool down it feels really weird and that's his own mistake really so it could have been minus one more drone a bit of a mistake but happens to the best of course overall the damage that has been dealt has been good enough i think like if you if you can take out all these lings especially if you were to target fire and not split shot everything He did two, three shots there. Ended up killing one Ling. That's not a great return of investment. Oh, it's going to get more. I mean, this is just so good for you. This is so freaking good. There's some worker production behind this as well. Stargate has been supply blocked for... Well, quite out. Actually, that Stargate went down pretty quickly because that was with the second gas. Now, an entire chrono boost has been used on it as well. So the reason why the second gas got built was for the faster Stargate, but then the Oracle didn't pop out anyway because he was supply blocked. Now the nexus is the thing that unsupply blocks him. This is beautiful in a way. This really is quite beautiful in a way. Adepts coming back home. This is not really the end of the world. You can just build a pile in here temporarily or even a gateway or a cybernetic score. In this case, I actually think a gateway would be the best thing to build here. So you see that this is actually, this is some nice theory as well. So if you're being bailing Al-Lind or Roach-Lind, the thing that you want, is probably a cybernetic score, and you want, so you want to have these three hexes, you know, ready so you can build a three-by-three building that can either be a forge, gateway or cybercore. Now, the reason why against roaches and Bainlingbus, why you want a cybernetic score is because it gains HP the fastest. A cybercore has 550 health, 550 shields, and builds in 36 seconds. Well, a gateway has 500 health and 500 shields, and it builds in 46 seconds. So it takes a longer time and does it. the overall health per second increase is much lower on the gateway. So if you're being all-in by something that really tries to get in fast and most likely is going to succeed as well, you probably want to have some type of cybernetics score. However, in this case, where it is a non-committed all-in, most likely, a gateway is better because it builds for 46 seconds. That gives you a lot of time for you to not forget to cancel. If you build a pylon, like we saw our barcode friend do right here, it finishes in 18 seconds, and that means that now, you're stuck with a pylon because most likely 18 seconds after you start the pylon, the link flood is still being active, it is still trying to kill. But you know that it's going to stop the moment your Oracle finishes up and the moment your first battery finishes up. This seems like a little bit of overkill, double battery, full wall on top of everything. Also I think we had a bit of a probe cut during it because all of a sudden we're a little bit behind in workers, which shouldn't really be possible, I think, after the early game that our ProDos player had. This is like getting insulted on the street one time by like a seven-year-old. It calls you a loser. Then deciding to get like a personal security detail walking around your neighborhood when you're walking your dog or something like that because you're too afraid. It's like, well, perhaps you really are a loser if that is, you know, the type of action you take after being called one once. Like, this is, it's too much. It's a lot of overkill here. Not a huge fan of it. Really not a huge fan of it. Oracle's coming in are going to get a lot of kills. Hey, the Zurich is not defending very well. Still up a work or somehow some way. Freaking phenomenal production. Just been building drones this entire time. I really do believe that this Ling investment was worth it. And it was a Ling investment that kind of was a reaction to the initial adapt, you know? Forced out a lot. Nexus on the 30. extremely delayed over here as well which is important to note it's just extremely delayed god more gas is coming down this poor positioning is not not quite brilliant in my opinion this boy this is fine if you have like 12 queens yeah this is something people copy from reiner reiner does this quite a bit like he puts it on the outside um and then the queens they cover this area, but then the oracles can't easily fly in towards the main base. And then you have, like, lower level players. Like, oh, Reynor puts the sport over here. Surely is good. Yeah, but the thing about Reynor is that his queens are always in position and also that he gets like eight queens. Right now, the Zerg player has four queens. So this is basically now an empty base. Like, if they two or the three oracles, if they show up over here, snip the queen and then take out 15 drones, this poor is just going to be sitting there, like, from a distance. Like, what am I supposed to do, guys? This is not the position that was supposed to be built in. It's not good. It's really not good. Okay, this was the attack on the third base. This is just the leftover link from earlier, though. This actually is just like... This was not supposed to cancel a third. This was more of a scout, see if he could take out an adapt. This is not a serious, serious assault. Prodose player still down in workers at this point hasn't quite saturated these gases. Scout on the hydrodron hasn't happened yet either. We're going to see that over here right now. Now. Not our hatchery. This jerk has a freaky way of playing. Let me tell you that. I'm not a huge fan of it, but still a hat, so don't hear me complain. Hydras is a response to three oracles, is kind of what it feels like, or maybe just because it wants the Hydra all in. At this point, Hydra then has been scouted though. I said he was going to respond with the Robo Bay and Colossus, I think. Three oracles moving around. This is a really weird attack. Yes, he's down in workers, but it doesn't actually matter so much. If you see that your opponent is on four gases, no fort base, as a Prodos player, all you need to do is survive. You just sit back, relax, wait till your opponent kills yourself into you, because it's going to be pure, well, a lot of lings. in there. There might be roaches, there might be hydras, but it's mainly, there's going to be a lot of lings because there's simply no gas for a never-ending stream of hydras. Also, a never-ending stream of hydras is quite bad, to be frank. There's no upgrades with this either. Roebbeye has has finished up, and I think a disruptor would be the correct call. Now, this has all been spotted, right? The fact that it's foregast, the fact that there's no fortbase. So that means that getting extra batteries here would probably a good call, or extra cannons would be a good call as well. even in bases you just build batteries invest your money in batteries oh you need to do a fort base this is an interesting one well interesting it's a mistake a pretty sizable mistake as well that's a lot of minerals that you could have invested in static defense now if you're being attacked in your choices between a nexus or four batteries and a cannon usually the batteries and the cannon are are much better it's a bit as if you're being attacked on the street and you could pick to either have a knife or an apple and half a potato. Now, I'm sure that if you're... If you're very creative, the potato could be useful. What is this? Look at this. Like, what was the thought process here? Let me just blink into melee range of the lings. What? What MMR was? Yeah, 4200. 4200 MMR. The entire point of blink is that you can blink back. Blink your stalkers to safety. Or for chasing. Your opponent is in a position. This is beautiful. This probe is... Like, this entire setup is so good, actually. I freaking love this setup. There's a cannon over here. You could build a stasis as well. You have this wall going for you. If your opponent needs to chase you right now, that would suck. You have one colossus kind of on the way. This robot bay went down like three minutes ago. Why is there no Colossus out? This Blingford is not it, mate. Super Battery also can't even heal majority of the stalkers. Like, Super Battery is actually inactive for a majority of this fight. Healing the Oracle. That's it. Now it's going to do this one stalker. This is a terrible fight. This is actually... And now the game just ends. I mean, yeah. You could have stalled for so much longer here if you wouldn't have lost all of your stalkers on the left side for free by blinking into melee range. And now the Colossus shows up. What was this? Sorry, I want to check a couple of... things. I think the game was going to end so fast. Okay. When was the Robobey? When did that start? I feel like I was with the pushout. Okay. So Robo Bay finishes up. Eight minutes and 20 seconds in, right? You definitely could have had a colossus had you started one immediately. But didn't you, what did you say in the stupid form? I killed more than 10 drones with Oracle harassment, and I even managed to scout the Hydra then, to which I responded with a robot. bay. So, this might be my poor understanding of the English language in general. Okay, I'm not a native speaker. But if you say I responded to that with a robo bay, I kind of assumed that it naturally followed that you would get something out of the robo bay that would help in the defense. Otherwise, why would you mention that as a good thing? It's like, they were threatening my life. So as a response, I bought a bulletproof vest. And then you get shot? They open up your shirt? No bulletproof vest because you left it at home in the closet. It's like, what? Like, surely if you're bragging about getting the robo bay as a response to a hydrodotene, you get a unit out of the robo bay that is impactful or that did anything. Like, you can't complain about it. didn't use it. You can't sue the manufacturer of the bulletproof vest because you left it at home in your closet when you get shot. Well, I didn't wear it at the time, but it still didn't work. Like, yeah, no crap. Holy cow. I don't even quite know what to say. I feel like the position was way better than you deserved, mainly due to the deserts very poor early game and poor harassment defense overall. builder there was legitimate balls, your response to the cheese was legitimate balls. But the Zerg follow-up also just wasn't so tight. And he masses hydras. You scout it. You could have prepared for it. You knew there was a hydral incoming because you built a row away. But you also get a Ford base. It's like, eh, not entirely sure. This is like putting half of your money on roulette on the black collar and then half of your money on red. Repeat this experiment for seven hours and realize you have no more money left. Like, oh, how did that works? Like, yeah. No, crap. It's like, in the middle of the road. not always the greatest thing. Cannons and batteries and a colossus and you're fine. Well, also don't blink your entire army into your opponent's lings. Like you want to reduce service area using blink, not increase it. I mean, I'm impressed by the Zerg's ability to come back after the very poor early game, taking a lot of damage, but you made it very easy. This had little to do with Zerg being overpowered and more to do with you sucking at reading games and just not responding properly and god-awful micro so sorry my dear barcode friend you suck and that's just the way it is all right that's going to be it for today's episode of is it imba or do i suck if you did enjoy this don't forget hit the like button subscribe to the channel be sure to send in your own replays using the form in the description and hopefully i'll see all of you next time for a new video thanks so much for watching and bye bye A right eye blink. Never get these. Rare commodity.


But He STILL LOST The Game?!?! | Is It IMBA Or Do I Suck

I don't know what to say. Here I sit, reading this complaint form about how much damage this guys supposedly did in the early game, thinking it is nothing but a lie, just to find out, it all is true! But how does he lose this game after killing over 30 SCVs early on?!?! I guess we'll have to find out together.  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #IODIS

Dear Captain, I am currently in a state of disbelief regarding how strong Terranalins are. This issue has been bothering me for some time now, but I think I finally obtained definitive proof of this blatant imbalance. The game starts with a proxy oracle I learned from our proto's savior, hero. They managed to kill an astounding 14 SEVs while my opponent sneaks in two Helions and kills some proponents. and kill some probes in return. I admit my control wasn't perfect as I ended up losing two oracles for nothing. But obviously the damage was still far greater on his side. My opponent then decides to attempt a marine drop, but loses everything for a mere three probes and a zealot as he decides to manage it with the so-called... ...myrind micro. My next step of the game was to do the usual four-gate blink aggression which turns into a massive success, success, with an additional 16 SEVs killed and the Stim research cancelled. Feeling confident I decided it's time to end the game and go for the kill with a charge and storm push. However, I was caught of guard by the size of my Terran's foes army. My micro was not perfect and I didn't have a war prism for the High Templars, so I backed out and saved my key units. As expected, the Terran chose to go all in shortly afterward. I thought it was going to be an easy hold. to my horror, I had once again underestimated the strength of a two-based errand, especially one with Ghost. Unable to defend on two fronts, as he also decided to drop my main base, I was forced to tap out. How is it possible for my opponent to come out on top with a Stim A move after being dominated and sustaining so much damage throughout the game? I knew the other end was coming, and yet I was still powerless to stop it. Please tell me, Captain. Is it Imba? Or do I suck? This imbalance complaint form was sent in by New Horizons. On the European server, a master's player with 4.5K MMR, wondering whether Terran is imbalanced. Probably sucks. And we're here to find out. There we go. New Horizons versus Tombra. Here on Dragon Skills, opening up with a bit of a reaper wall. New Horizons That's also the game with the with a crooked raccoon, isn't it? I re-played this game for a bit. I forgot the real name of it now for a second. Animals Crossing. There's a raccoon that loans you some money and then you can go build on his island. I'm not sure if you also need to pay rent. This guy is a massive prick, this raccoon. And then you can build furniture. It's kind of like an MMRP, except you don't kill anything. And you can't level up your skills very much. It wasn't very fun. It was a very basic game, I remember. It was called New Horiz. Everyone was very excited for it, but I don't quite understand why. It was really bad. Animals Crossing, yeah, that's what it was called. This build order here, I'm not entirely sure if Hero plays it like this. Now, it is possible that Hero played it like this. I don't think he would build it back here. Usually, what you do with a proxy target is that you build it as close to your opponent as possible. And even if it's going to get scouted. So most of the time, at least you build it over here, sometimes even here. This is a very obvious location. But all the way back here means that it's like, what, another eight, nine seconds of traveling. That might mean another round of Marine comes out. So rather than there just being two Marines, it might actually be. four marines, or rather than being four marines, it might be six marines. On top of that, it also means that maybe an extra mine is out or a cyclone can, you know, pop out on the map, depending a bit on the Terran build order. Terran does SCV scout opening up with a Reaper first. Get that high ground CC as a result. What did he play here? Fairly odd early game. What is this? Reactor into factory, I guess, then. Okay, well that just means the factory is going to be very delayed. Also, it's not going to find the Stargate, so that's at least nice. This was a pretty late Stargate, by the way. This went down two minutes and two seconds, so no type of 12 pylon, 13 gate or 13 pylon 14 gate, in which you can get that Stargate maybe 10 seconds quicker or so. So this is not a super rush. It's not as dedicated or not as committed as we see some of these other Stargate proxy speed. This just means you're going to need to kill some workers and maybe deal some damage. You're already delaying the CC from going down in the natural, as this all got built in the main. So that's already good damage, despite not really being direct damage. It's a nice indirect damage for sure. First, the Marines here are popping out. I never quite understood this type of move, just starting to hit a depot with an adept and a zealot. In my mind, this should almost never work. I guess you're going to deal some damage on these Marines, which is nice. We have a car on the way. This is kind of a wild move, isn't it? Surely that should have been a mine. Surely that should have been a mine. Well, as a result, this article's going to deal a lot of damage. Surprising call here from our Tarrant player. Also not in position at all here to deal with this Oracle. This is not his game. This is absolutely not his game. There's Oracle's just popping in over here. It kills a six, seven workers, yep, seven workers. Takes out three, four Marines as well on top of that. Hallion has been spotted. There's a second Helion on the way. This is a very confused response out of the Terran for me. I don't... Like, if you're being proxied, you either get a mine or a cyclone. These are the two options you have. Usually you get a mine into a cyclone, so you're safe against Oracle. and mine is always nice to have and then the cyclone can help you be safe against more oracles later on or in case it's like a proxy robot or something, but I don't quite know what this was. Now the cars are moving across the map. They're going to deal a little bit of damage at least, so that's going to be nice, but you're still struggling with these oracles. 14 worker kills total. Now this Viking is going to clean it up because New Horizons has decided to stop controlling the units altogether. Has added two more gateways and now starts blink, I kind of do enjoy a little bit of a three-gate blink behind this. I think this is a good type of build order. It allows you a lot of control and maybe allows you to deal a little bit of damage. Well, probably actually allows you to deal more than just a little bit of damage because you've already dealt so much damage in the early game. You know, if you deal a lot of damage initially, it becomes much easier to deal damage after as well, majority of the time at least that seems that is the case. Double minds now out this Yeah I mean Terran is absolutely dead at this But the game is over over Like he's not just a little bit over It's absolutely completely over You have a fort gate coming down Ne This I'm not a fan off Okay what was it you said again My next step of the game Was to do the usual four gate blink aggression Which turns into a massive success The usual four gate blink aggression. Now, forgate blink aggression is very common to play and proxy oracle, you know, you can play as well. These are, these are separate build orders in a way. You can't really mix the two and then say, oh, this is the usual fourgate blink aggression because you open up with a proxy Oracle. This is like having two completely different recipes. It's like you're making your chicken Alfredo pasta and then midway through, you realize, you're you also want a watermelon smoothie. You know, like these things, one doesn't necessarily lead into the other. It's not, you can have it with it. That's allowed, but it's not like, you make it sound like the four gate blink is the standard follow-up. I think the standard follow-up from a proxy Oracle is some type of three-gate blink, and I know this sounds like a small difference, but I don't think it is. Or perhaps you're just going into like a Phoenix charge type of style, you know, where you're going to keep a lot of control, control with the air units. The problem that I have with four gate blinking situations where you're very far ahead as a follow-up is that it puts you in a more all-in position that you would need to be. Right now, you could have been building a fort base already at like five minutes and 50 seconds in. Instead, you're going to get like maybe two extra stalkers rather than having 11 stalkers are going to have 30, you know? And I honestly doubt that you're completely, like, fully producing this entire time anyway. So I'm not a huge fan of this. I'm also not a huge fan of these three pylons that get built all at the same time. I mean, you're dealing with this drop that should be no major issue. Mine's going to clear that one zealot. Yes, yeah, drop is going to get cleared up. This wasn't a great drop. But so far, honestly, I... Like, I really don't like this. type of play. When you're really, really far ahead, I think it's much, much better to just get a slightly faster third base, and you still go on the map with your three-gate blink stalkers or even two-gate blink stalkers, you know? You can deal some damage with it. You can control the pace of the game, but you also continue getting further and further ahead with that probe count, because right now you're going to have a small probe cut, and your nexus is going to be delayed by like a minute and a half compared to what it usually is. Like, well, okay, by about a minute. That's at 5.50 or so he probably could have built a nexus. So that's like what five probes that you lose from that nexus. This is an interesting way of blinking into tanks. That one I haven't quite seen before. Dodging a mine by then blinking deeper into the tank shot. Not a huge fan of that personally. I have a Templar archives going up behind it. So there is some macro. You have continued work of production again as well. Here we go into the main. Hashermire so far forward into tank shot every single time. Not a huge fan of that personally. Okay, I got a revelation of as well. Moves in. I'm not a huge fan of the Blink Micro so far. Well, of the Blink. It's not really been micro with it. What was that? What in the world was that? Okay, look at this move. No way. My man, my man stands still here. Look at this. Stand still here for five seconds. Then blinks for movement speed. This I've never seen. He was literally just idling here. If you want to move here, you can start moving already. already. It's like where's the anticipation of where you want to go next? This is like when you're driving up to a traffic light and rather than hitting the brake, you know, ahead of time, anticipating what's about to happen, you just drive straight into a tree because it makes you stop quicker. It's like, what? Now, I don't want to be mean, but perhaps you shouldn't build blink stalkers or practice with them first. because you dealt a lot of damage, don't get me wrong, you dealt a great amount of damage, but it is kind of painful that you didn't kill your opponent here, or that you kept all, like, majority of your stalkers alive. It felt like every single time you lost a stalker, it was completely unnecessary. So I would recommend just very critically looking at your own blink control and then kind of taking it from there. On top of that behind this, you haven't been macroing so well, you just now threw down those extra gateways. And as a result, you're flowing quite a bit of cash and you're down in army supply, which is, you know, sucks quite a bit. You've been very aggressive, but you haven't been preparing at all for the defense. There's no map vision at all here on the left side, which means that a drop heading into your main could actually deal with some damage. You're still working hard on losing stalkers into a bunker, which this is not really what you should be focusing on right now. You should be focusing on spending your money. That's much more important and getting some map vision. Now, there are 4 Templar out. Storm is about to finish up as well. Charge has finished. There's not a single upgrade, by the way. Not a single forge is even out yet. This drop now hits the main base. Recall can be used, of course, to deal with that. It can also just start walking there. It's going to take a bit longer, but there's no stim yet with this push. So honestly, it's not really the end of the world. No cancel on that robotics facility. This army should just get cleaned up pretty much for free. As this drop is trying to get a pile and kill. manages to run out no feedback being used not the greatest control on those stalkers now this was bad for our Protoss player here our new horizons proos player but the game is still completely over like it it is even more so over than before now why is that the case is because now the only drop that is really viable has been you know it has been shown and as a result it's pretty easy to throw down pilots right now um there's a lot of cash there are a lot of games waste 10 gates, so it should be capable of just adding in like four Archons at this point. You're, you know, just start working towards a max out. There's a forge on the way, which I don't completely mind either. I'm not a huge fan of attacking when you're up. Well, what is it? Basically double the workers or almost double the workers. Because the advantage that you have is time. Why would you want to shorten that advantage, right? If you're fighting on your opponent's side of the map here, you're going to be fighting earlier. Your opponent is going to have the benefit of reinforcement as well. Well, if the Terran moves out, that's another 30, 40 seconds that you have, which is, well, basically two more warpins that you can have in your army before you fight. And you just said you knew your opponent was all in. So I'm not a huge fan of this. Still should be fine, though. Look at the Templar. I didn't quite catch it. Okay. We have four Templar with about two, two-stom. each. And there are marines here without combat shield, which means they die very quickly. Now look at where the priority here of these Templars, okay? Look at this. Look at this. They're like, oh wait, this might not be best. No, it was. There's no way. Four full energy, Templar, a single ghost. out on the map and an army that consists of pure marine. And you manage to put these four guys just on a move to attack this barracks. That is insane. That is actually insane. This is like having a team of five people. You need one person to go for the fastest run possible. one of the people in your team is Usain Bolt. And you decide to use Usain Bold as your water boy or something instead. Rather than having him as the runner. It's like, this is a complete misappropriation of resources here. Like, literally a single storm would have completely ended him. I still don't think the fight was necessary. I don't think the fight was a great call. But I still also believe that you should have won the freaking fight. Because users, I mean, you just were very far ahead. and you had freaking Templar against non-combat shield marines. Now you have no clue that he's moving out. Once again, you're too late to realize that there's a drop coming in. You could recall for this. You have no clue that this attack is coming in either. There's a fort base at this point. So you have kept expanding behind this. Two robotics facilities as well. Robobabat finished. We build a warp prism. Ten zealots now get warped in right into your opponent's face. Use a recall. You're just walking into... Oh my god. Did that second storm actually completely miss? This is unbelievable. This is actually... Look at this. Look at the first storm? First storm, so that was a good storm. And then the second one... I don't think it deals any damage to these tanks, does it? Oh, no, a little bit. A little bit of damage. games still looking good for you technically you're up quite a bit you have an extra base you could pull these workers away you could hold these salads back for a bit and then just clear this army no yeah i don't quite on it was let me pick up our arc on here i'm not so sure warps in right in front half an army is still up here waiting for something to happen now moves out of position as the drops come back in for a fifth time. This is an absolutely unbelievable game. I think... I just think that at any point, literally at any point, if you have a split... And I'm not even talking about a perfect split. Just any split ahead of time, you just win the game. If your units are ever in position, but every single fight you took defensively, your units were in the wrong spot. Like, the tank Marine Force arrives at your third base, you're in the wrong spot. The drop arrives in your main, you're literally never there to stop it. Legitimately no map vision, there was no control on the Templar that I would deem to be acceptable, and it was the same on the blink stalkers. So what I would suggest to you here, New Horizons, is that as it like your macro honestly seemed completely decent you're floating about 1500 gas in the end and yes there were moments of high flotation in general what I would suggest is just stop using stalkers because you need to control them kind of individually stop using Templar you need to kind of control them individually just get a more of an A-move army getting colossus getting Archons because when it comes to unit control this definitely wasn't it I'd also suggest going for map vision, but as that's something you struggle with, maybe just blindly pre-split like six stalkers to your main at all times. Use recall whenever you're out of position rather than whatever this was, just sending them out and then having to recall back to your third base into your opponent's setup already. Like, you open up with an Oracle all in or with an Oracle proxy. It deals a lot of damage. Then you have somewhat of an OK follow, which also deals. deals a lot of damage. You need to understand that if you're extremely far ahead, that you just need to survive. You said you knew there was an all-incoming. Well, if you knew there wasn't all-incoming, why are you building a fort base with two more gases? Why are you building a war prism? Why are you attacking into your opponent that is on two bases at that point? Like, there's just so many questions. Like, why do you decide to add in a forge, you know, at like the eight-minute mark if you know that you're being two base all in. Like surely every single resource should be going into stopping, stopping an all-in. And also, if you know you're being all-in, why are you pulling your entire army out of position for a two-met-effect drop if you know that a two-base-all-in is coming? It's like you're saying these things, but you don't actually believe it at all. You're a Protoss grifter, my friend. Like, I understand this is very frustrating. I've had games myself like this against Darren, right? where it's like, oh, the stupid mules and they can afford their full production. But at the same time, it's like, you already had the tech, you already had the production. Like, if you can't win a game against this dude being up freaking 40 workers for a majority of the game, then maybe your opponent is just better than you. And maybe the only reason why you're acting at this MMR whatsoever is because you have some cheeses that put you very far ahead in the game. Like, I think you were the one kind of looking out of. of place at this MMR level, not your opponent. Your opponent got caught of guard and honestly god-awful cheese defense or proxy defense, but whatever you did afterwards was just terrible. Like there was, I'm kind of disappointed and ashamed of the European server that this is what manages to make it to four or five these days. So yeah, I'm sorry, New Horizons, just like Animals Crossing. You suck. And that's just the way it is. All right, that's going to be it for me today. Thanks also much for watching this episode of Is It Inba or Do I Suck? If you did enjoy it, don't forget to hit the like button, subscribe to the channel and hopefully I'll see all of you next time for a new video. Bye-bye.