mass HYDRA is BROKEN?? | Is It Imba Or Do I Suck?! #16

In todays Episode we have mr Destiny who is struggling hard in a game vs Mass Hydralisk. The real question ofcourse is: Is the Hydralisk broken or does he SUCK?? I wonder what the answer will be.

What's up everyone, welcome back to a new episode of Is It Inba or Do I Suck? Today we're following Destiny, who sent me an email. I heard some I like your videos. Nice, that's a good start. In these two replays, I always felt like I out macro my Zerg opponents, but sometimes still lose to their Hydra and then Lurker later on. I always scout everything and react and chrono my fortress whenever I can. I know first replay my Storm and Upgrade was late, but I played really cautious Bituki took forever to take his third and did not attack me. I even killed 12 workers. Then I lost a pure Hydra. All right. Well, we're going to be looking at that first repo, so that's the only part that is really important. He did say, it always seems like I cannot outproduce my income and always floated minerals. Thanks for the videos. And he also wonders how many gates he needs. So the problem here is Hydra OP, as it also says in the title. We're going to have a look at this one, Mr. Destiny who's playing against Shadow Water is missing a W so it's either Shadow Ater or Shadow without W water. Well just called him Shadow. So Destiny against Shadow. Destiny is just opening with a very standard looking one gate expand. and Shadow just opening with also kind of looking standard two base play. Should be going into a third base soon after the lings hit the field. Now we have a Stargate opener which is the most common one and probably the best opener in my opinion as well. And I adapt into a stalker who is this adapt up too. I decided to go back home. Maybe afraid of some kind of all in like, ah okay so he doesn't scout a third base and he's like, hey, that's weird. That's weird. You know, I'm just... What? Wait. Okay, so he scouts the lack of a third base. I thought his response was gonna be, I'm gonna go back home, finish my wall because it might be like a Lingflot or something like that. I did not expect an adept stalker move out into a third base at 315, into a void ray. If this was a Ling flood, this game would be completely over already. Usually if you don't scout a natural, what you want to do is just play very cautious or not a natural if you don't scout a third base from the Zerg you want to play very cautious like get your wall up as soon as possible and then with the first unit you get from your stargate preferably an oracle you scout across the map to see exactly what he's doing maybe try and get some damage done we do see a layer tackle here from shadow was also going into a road to our now honestly if destiny survives here it's going to be in a really good spot like he's basically up a base like his base started about a minute and a half faster than it usually does which thumbs up for that my friend i like it that's a big play um yeah shadows just going to be kind of far behind he's also playing two base so in a usual situation if destiny managed to survive with an opening like this he would be in a very good spot but now he's playing against a guy who's just you know basically down a full base from the the four minute mark on so So as long as he survives for the next minute and a half, I think he's going to be in a very good spot. Destiny, that is. He is, uh, his void ray did get a single overlord kill. His oracle's going to be able to get some information as well. These batteries, I kind of understand them, but the problem is he shouldn't have opened a void ray. So a void ray isn't quite as good at scouting what his opponent is doing. And if you're playing against someone that's on two base, you want to scout as fast as possible. Like, in the eyes of destiny, this could still be anything. Don't forget, he has no info, doesn't have a tower, no map vision. Like, for all he knows, his opponent could have been massing lings on 26 drones. You know, he hasn't seen any drone count. He hasn't seen a third base. And he's just floating around with this voiegey that isn't really doing anything at this point. Not even really in a good defensive position either. And the follow-up is double-forge once again. This is done completely blind. I'm still also could be a Nidus, two-based Nidus, a swarm host, or just two-based Rhoge, queen Nidus, anything like that, but there's no scouting whatsoever, which is really bad. Another nice supply block. I think it's the second or third one that I've seen so far already. Also, no scouting whatsoever with the adept. Now finally, we have two oracles going across the map. And even though Destiny hasn't scouted anything, he's been getting... extremely lucky, right? Like, he's playing against a Zerg player that decided to not take a third base until the five minute mark, and then just slowly drone up while getting double upgrades. Now, this is not a build order, and it's not very good. If you're a Zerg player, I would not recommend this. And Destiny would have died against every single Al-LIN that the Zerg possibly could have done, but instead this Zerg is just playing a weird macro variation. So as a result, in combination with the... what is this? unit kills, 13 worker kills that he got. He's just really far ahead right now. He's up 20 workers in a PVZ. He has double forges, which he can start researching from any moment now. He's getting a Templar archives against a hydra composition. Like, this is honestly as good as it's going to get. Like, I feel like at this point, destiny will have to work harder to lose this game than to actually win this game. Because if you just make any unit composition at this point, you just macro well and take a fight at a decent position i think it's going to be close to impossible to actually lose this game like you're you're playing against the Zerg that's just constantly down in income down in workers down in tech only thing he's slightly ahead in is in upgrades um because he's playing fast double evo he's playing double evo and destiny kind of forgot to start his own one one upgrades which i'm not a massive fan of getting two forges against Zerg like attack upgrades are way more important their armor upgrades against Zerg because most of the time they work with very hard hitting units whether that be a lurker or a bainling these units have very high damage so the percentage that you take off with every hit if you get armor upgrades is a lot less than it is for example in a in a PVT where Marines they shoot very fast and they have very low damage. So there you take off like 20% of the DPS, and here you might only take of like 3%. So not as big of a deal to get armor against CERC, which is why most of the time, you see TOS players just get a single forge and attack upgrades. Now, we have no storm, I believe, which at this point, our friend, our destiny, is completely aware of what it is, right? At least he knows it's roaches, not quite aware. of the hydras, but always try to get storm with this, well, basically in any kind of game. You always want to get storm. Storm is very good against Cirque. You need against banings. You need against hydras. You need against roaches. You need against swarm hoes. You always get storm. Storm is the best. If you don't get storm, then don't bother queuing up next game. Like, it's extremely powerful to get. Instead, what destiny does, which even this, I can kind of empathize with. He's like, you know what? I've been so far ahead for so long. I think I can just kind of aim move across the map and go kill him. Honestly, I don't even think I mind that too much. Like he has a big army. He has a decent army as well. Like this is Charcelot, Arcon. There's going to be one or two immortal. It's actually starting storm as well, starting 2-2. And he has just more stuff. You know, like he's up 30 supply. So unless he takes a fight like basically in this joke, or upper ramp or accidentally move commands into his opponent's army. I think he should be kind of fine. Now, there's two rules. Well, there's, okay, there's one rule that I would say. That is very important as a prolus. Whenever you fight, always have a prison with you in order to reinforce. Like we're the only race out of the three that can instantly reinforce in a fight. We should use that as well, because we need it. So always, whenever you attack, always take a prison. Destiny does not have that. He attacks into a Zerg whose Tutu just finishes on a ramp while Tutu is researching for him, while Storm is halfway done, against an army that's only gonna get worse. So this is the worst possible time to attack, at the worst angle possible to attack, without any kind of reinforcement because there's no prism, and yet he's still trading pretty well. No guardian shield being used either. Actually against Hydra armor upgrades are actually kind of nice, so guardian shield would have been good to use. So this was not only the worst anti-timing. This was except perhaps for this location where he could have attacked into a smaller choke. Absolutely the worst engagement to take. There was no reinforcement. Like this was, I actually think this was the only real way for him to lose except for a move command. Or at least two. The thing is, at this point, I think, destiny is still very far ahead. Now you might be thinking, wait, why is that? He's down 30 supply. He does have storm now and a lot of Templar, but his opponent is on a massive timer. Like the timer is not on destiny. Like, Shadowwater is messing hydras against the Prodos that has a way more sophisticated army with storm, immortals, salads, everything. There's no hive on the way. Prodos has like an absolute crap ton of gates. There's 12 gates. Like, the army that the Prodos has, way better in quality than what the Zerg has. So if you're just very patient, you don't even need to attack, but even this, like this is a pretty decent start of the fight. All you need is one more zealot warping here with your 1600 minerals, your 1200 gas. The problem is there is no prison. So once again, he gets pushed back. And even now, with all this money, I'd say if you just warp in straight four templars again, you get your zealots out, you continue immortal production. Look how much money he has. Look how much money there is. The key could basically be even in supply again. If he just use all that money either into immortals, you can start sending some zealous around as well if you truly want to. This gateway should be ready again. 11 Templar being warped in. That's very good. Gets a couple for storm. Now ideally, don't forget, whenever you had a fight, the first thing you want to do is warp in Templar, rather than first warped insolets because you want to start getting some energy. This is, I'm not sure why he keeps doing this. Every single time he's like, he's like waiting for, like basically for a better army than his opponent or he's waiting to max out. And he just walks straight across the map for whatever reason. Like I don't mind harassment, but this is not harassing. This is just straight up taking bad fights. He does have some storms here and, I mean, he probably might be able to kill a bunch of. of drones. The problem is it's just not necessary. He really just all he needs to do is defend. Like he's so far ahead economically, he's 93 workers as well. Like his army is getting better by every second. He just sacrifices absolutely everything into the Zerg. Again, for the fourth time, it's a proxy gate. Once again, just starting with the 12 zealots instead of anything else. Two Immortals Relative. It's like all he needs to do is wait until he has to. 200 supply and storm and you just sit there you can even start 3 3 he could be transitioning into carriers right now I don't care just no there's a small army here we're gonna have a look at this one again just the decision making of where to fight and how to fight this makes no sense whatsoever so here destiny sees three hydras with 12 cells it's oh there's a fight I might accidentally win Let me just run straight into the 35 hydras that I definitely can't beat. Yeah, here, three zealots over here. Kill as many hydras as the nine zealots that were over here in the end. Comes in with the... Safe location to morph some Archons. Brilliant play. Immortals being rallied in, like, just collect your army somewhere. and just wait until you have two storms available. Like, he just threw away another 60, 70 supply straight into the Zerg. Like, and at this point, yeah, you're probably losing. Well, Mazzairo's very powerful. Yeah, Masairo is very powerful if you keep warping Archons in his face. He even walked into him with the High Templar, A-moving Hydras. Realized that wasn't going to work. I was like, you know what? What happens is just morphed him into Arcon? six of them destiny destiny destiny destiny yeah interesting opening you should have lost to any all in in the early game we're doing the fingers again you lost to anything in the early game two you should have won all the fights you had every single fight you had I think there are people who would have been able to win that with their eyes closed. I think it might have been better in some cases, for you perhaps in the future to just kind of a move across the map because these fights, not the way, my friend, get a prison with that army, you need it. Three, if you are the one that's getting a better army, that's up in workers, that is better tech, and has the ability to get better upgrades, your opponent couldn't get three-treat in that hive, Don't don't attack into him with the same composition five, four times. Just giving away unit after unit. Just relax. Send some zealots to harass and kill four or five workers. That's also cool. Wait until you have 200 supply and just roll him. You had mess hydra. You had like, you had a 3K bank, 2K bank. Your army was massive. No more arquemorphing straight into his hydras. If you see a small army that you can kill, just kill it. Just do it, man. You can do it. but I believe in you. And for the question, are Hydros O.P? No. You just suck. It's the way of the world, man. Sucker! All right, boys, it's gonna be it. I hope you enjoyed this fantastic episode of Is It InBardu, Suck if you did, feel free to leave a like, comment down below. Also, I love everyone to subscribe, try and hit 25,000. by the end of the year. Yeah, if we make that, that would be sick. All right. Love you all. See you next time. And don't forget, don't walk into hydros with morphing Archons. Bye-bye.


GRANDMASTER says hydras are BROKEN?? | IODIS #14

In todays episode of "Is it Imba or do I suck?"we have a grandmaster/master 1 player send in his replay where he loses to a viper hydra lurker player. This can ofcourse be only due to 1 reason: Zerg IS BROKEN!! Or is there more than meets the eye? Find out right now!  Please subscribe or Mr Skeltal will take away your bones while you sleep. doot doot

Well, it's our boys, welcome back to a new Is it Inba or do I suck? And today we'll be looking at Peacekeeper, who is a Master 1 slash Grandmaster player. We're playing against Rook Mackintech, who I do know. He's a bit of a streamer and he's a Grandmaster on the American server. Now, let's actually have a look of the email of Peacekeeper, of course, as we always shoot. 22 minutes of a PVZ, it's reddddickety-year, How good Hydra Lurker Vibre can trade versus literally everything, even Skytles, seriously, 10 range on Lurkers. You can't feed back the Vipers if your HD instantly dies to Lurkers. Master 1 GM. Fantastic. Alright. Let's get into it then. This is probably the highest level game we have done so far on Is It Inba or Do I Suck? There's some actual grandmasters involved. My sound is on. The graphics are all tuned up. I think we're ready to help solve this mystery is Hydra Lurker Vipar actually completely broken or this peacekeeper just suck a little bit. Now I do have to note that I believe Mac and Tech is about 150 MMR higher, but that might of course be because this race is simply better. It might have nothing to do with actual imbalance. The openings look very standard. I mean, these guys know exactly what they're doing, so we're not going to focus too much. on that just see some standard pylons going down some adepts being chrono boosted and all that mackintech is leaving his overlord over here checking what the first unit is might go in if he sees no chronobo boost on the second unit no probably should have but he doesn't and we see peacekeeper with a double adept most likely into a phoenix follow now let's take a quick look at the adept movement decides to attack the hatchery for a bit so ideally you want to scout the layer with one shade, that's exactly what he does, and then maybe go for the drones, the next shade, so you can see if he's actually building drones or lings or something like that. Now something that's a bit older is that he played double adapt into Oracle, it means that you don't have anything to deny the overlord. He will of course go Phoenix after. But this is just a slight variation, honestly nothing big here. And double gas is going down. He's playing a good game so far honestly. Very tight build order. Hitting his chronobo boost, hitting his timings. Let's see what his Oracle will do. I don't like his flying movement very much. Usually you just poke into one base, not into both. Took some real damage for that. Now he will be going here. We'll manage to get two workers. Yeah, Macintech doesn't respond. And the Oracle gets away. So this is a pretty good damage for the first Oracle. Now we have a forged twice. Twilight follow-up. Does he start with an observer? I assume? Observer, third base. Oh, this is kind of nasty. Yeah, this is why you always keep your Oracle with your first step. It's really important. So this is kind of the first mistake. This should have been way smoother. So ideally with this kind of opener, usually you get your base at around 420. If you get Fortune Twilight before, perhaps 4.30. So this base is already extremely late. Now, as a round of a very, responds to him losing his first rope, he threw down four gateways, but he immediately got scouted by an overlord. So I doubt this will do very much, honestly. We're also not seeing any immortal production, which is kind of unsafe against any early kind of roach bust. Let me do see immortal now. It's a little late. Centries are late, so our info is going to be delayed because we don't have any hallucination scout. But honestly, he's playing a fine game so far, you know? adepts, this is dicey, but he managed to get back into a good position together with the Oracle. This actually turned out pretty all right. So I think he's actually in a pretty fine spot. Now a couple of points is that he hasn't really been producing workers at all. Instead of producing workers, he's built four Sentries. I believe he went up to eight gates already, which is very early eight gate, but it simply means he has no workers. Now his opponent kind of realizes that and starts producing roaches as a response to this most likely. I think Macintech could have drawn up a bit harder, but I mean, this is looking a lot like a push to me as well. Like this is just an 8kate. It's going to hit most likely with plus one and charge and try to do some damage. Now, I'm not a massive fan of this. Of course, this is very aggressive. And if scouted well, the Zerg usually gets out ahead. I think the Zerg is doing a good job scouting and reacting to everything. Now, what I don't understand is that we're seeing a second robotics facility. Where are you? over here and a cannon and a phoenix because this is kind this makes no sense like he's been preparing for a big attack he's built what six sentries that's a lot of gas usually you only get two with this kind of army you need to attack if you're not attacking with sentries and you cut probes for like two minutes like that's really bad his gases compared to a regular build order are almost a minute late. That's really, really late. That's like 200 gas you just threw down the drain. This base should have been fully saturated if he wasn't going for an 8 gate. He cut so many workers to throw down these gateways and I was going into Storm and plus two. It's adding another robo. So he should have been light years ahead in eco count, but instead he decided to go for like these six sentries are completely useless at this point, right? Like sentries are really, really bad. They're good to have two or three of them, but not more than that in PVZ. Because either ravagers destroy them, lurkers destroy them, your own Archons destroy them. Losing that Oracle is extremely painful as well. You always want to be able to know where your opponent is. Now on top of that, if we take a look at what peacekeeper knows, he knows some stuff. He's aware of the tech. He's aware of how many base there are. He sees these two gases, so he knows it's going to be eight gas. The problem I have is that he has no map vision whatsoever. So if we take a look here, we see, well, basically no vision except where his army is. So that's an issue. Like this is good. This is exactly what they needed to do a bit earlier as well. Send out of Prism. These are all good moves, honestly. Colossus is not a good move. Colossers are awful if you build them. Yeah, it might as well just quit. Like it's no use, honestly. useless unit. You want to be getting immortal charge Arcon Storm. Colossus don't really contribute anything to any army that immortals don't. Like, storm beats everything that Colossus do. And immortals are just better than Colossus. Like they just better. It's easier to transition out of. Coloss are really expensive. They really delay any kind of follow-up tag. So yeah, I'm definitely not a fan of this. It's a good run by though. But it's army composition so far is pretty garbage. On top of that we haven't really been on the map yet. We have an army that's supposed to be on the map with many forest fields, maybe try to deny some creep. We don't even have an observer right now. Once again because we're lacking vision everywhere, actually we have pretty good vision. Then we were just completely, this guy, piecekeeper was completely out of positioning and let these roaches cancel this. Now, losing these roaches obviously isn't the best, but Zerg has a decent enough eco, that he can afford to lose roaches at this way. Roaches are not a unit you want to have in your army anyway as a Zyrk. A roach is kind of like a Colossus. It looks nice on paper, but in theory it's complete garbage. Now we want to be doing harassment with this prison. We want to be transitioning into Skytals, and we definitely don't want to keep producing Colossus as we're going up to four Colossus. Like the Colossus dies against every... It's such a bad unit. Like, don't build it again, Sirk. It's fine against Terran. Even against TOS, it has some uses. But again, Zerg, it's just not garbage unit. Please don't build it. The Zerg's getting his vipers out. Sirk doesn't have a lot of map vision either, that's okay. Protoss is not completely aware of where his opponent's army is. There's still an Oracle with this army, which is nice. And now we're going to get a push. All right, now, whenever you push as a Protoss, what you want to do is you want to set up harassment as well. So we see these two adepts. We should see a run. by here and the prism should be flying into the main because it's very difficult for Zerg to defend multiple areas especially with a prism like the prism is only to supply and can keep a lot of supply at bay like you'll need to put supply everywhere to deal with it and you need to run around and if you get one warpin in with the prism bam just like that whole game can end now is there any storms available yeah we have a four or five storms we have a bunch of Archons we have the six Sentries that don't forget haven't done anything at all this came it's a lot of gas in there and where's our immortals we have four immortals in here as well and we're attacking in one angle now this is the absolute specialty of the lurker is defending one spot they're great at keeping chokes um they're great in a stationary position as long as nothing else is happening on the map the look like this is what the lurker is built for right it's like defending a single position like it's absolutely great so as long as the toss keeps moving around his army as one massive ball, that is basically the dream scenario here for the Zerg. So even this, if the Zerg is out of position, that's completely fine because as long as the Toss has one big army, he can just F2 his complete army to this spot, burrow and be fine. Now the problem comes here when you're trying to poke in from one angle without anything else happening, is that the Vipers can perhaps start abducting one or two units into the lurkers, and that's when it becomes dangerous. Now we have a good setup here for the Zerg. Protoss should really be, A, should be looking to saturate this fourth base, 12 minute in game, no saturation, no cannons, and should definitely be transitioning into air. There we go. That's a good transition. But this fourth base should be fully saturated already. Fifth base should have started, maybe here's a better fifth base. Like natural, mind out, main mind out. Third base is still some minerals left, but also getting close. So you want two extra bases already. at the 12 minute mark, of course. Like, he's not minding up. Like, it's cool that you're doing a push, but this is, it looks funny because he's maxed and has a 2K bank. But this is pretty all in, actually. Like, he needs to do very well in this fight because he only has 500 gas. He doesn't have any extra gas income. Like, he needs to do a lot of damage. His opponent is getting way more income, has bigger worker supply as well. And once again, are Tozz is attacking in a single location. And even if he manages to kill this base, that's completely fine. because Zerg still has a fourth base. Like, the Toss is thinking, well, I'm not playing him so hard. You know, I'm killing hydras, doing damage, and we almost killed a fifth base. But, mate, your fourth base isn't even mining yet. Like, you have 16 workers mining four patches. Like, you're not doing that well at all, buddy. You're not doing that well. Now, finally, we have some multitasking going on. Well, a setup, at least, for a run by towards this base. says, the ProDos decides it's time to, oh my God, it just walks it in, I guess, never mind. Here's at least a prison, but, yeah, I mean, lurkers are there, should be able to deal with that. This is the problem. So I thought what he was going to do is he just want to leave these salads here, and I walk with the main army to this area. And that leaves a challenge for the Zerg, right? He needs to split armies. What if he doesn't leave enough lurkers? What if he doesn't send enough lurkers? Like, he could lose. Now instead, what the Prodos does is he send him. He sends in 12 zealets, loses them all the lurkers. Then after he loses all of those, he sends in the prism, loses those, kills like three drones, like, oh, he did some nice harassment there. And his main army is defending his main ramp, even though he's completely aware the full army is here. Should be pushing forward here, at least clearing this creep. Clear maybe some spines. Send three zealots over here while you're attacking this base. Like there's so many things you can do. This pro-os just isn't using them. Now, finally the fourth base gets down, but at this point, yeah. Look, third is running dry. We need a fifth up already at this point. Here we go with a prism. Will we see more multitask? No, no multitask. A single prism flies into a spore as the main army is guarding this area for whatever reason. Like prisms are not easy to deal with for Zerg. And this guy isn't using the time. Look at this. Just standing guarding the ramp. Pompi-dom pion. Oh, moving back and forth. Hey, ho. Oh, this is great. Save at home. Like these guys are made for war. Like this is like building an army and I'm not using it. I mean why are you building the army mate? This is StarCraft. We're not the world peacekeepers here bro. Like no mutually assured destruction in StarCraft like we just attack when we have an army. You want to destroy our opponent. We have some some more run by. It's like in his mind the ProDels is doing so many things. He's like oh, doing run bys all game long. I'm using my prison. but technically he's never actually or almost never doing multiproch he's almost always attacking with one thing and whether that is a prison with three zealots or his main army it's still only one thing that's happening like this is the first time he's actually putting some pressure onto his opponent while a run-by is happening and even though this didn't look great he did take out three spines killed a couple of roaches and he set himself up for a later run-by which honestly at this point i doubt will ever come now we see these colossus let's see if the investment paid off, hey. Colosses with two kills, one with 11 kills, probably lings. These colosses did absolutely nothing, well, he's the most useless unit in the game. Congratulations, I'm happy you build them. Lose an Oracle straight into his opponent. Decides once again, fly with his, walk with his entire army towards his opponent, loses two carriers, interlurker Hydra. This is probably what he thought was very imbellen. The Lurkers managed to kill my hydras, or my carriers. Now the Zerkis like, you you know what? I think I've waited long enough. That's your sacrifice half of my army into yours. Nice. And now the pros are like, this guy is fuming and you know it's like, oh man, this guy sucks so much, can't even control his army. I'm doing run by his whole game long and I just lost two carriers earlier for free. But I did all the feedbacks as well. And, you know, I'm putting a lot of effort into this game. My buddy, you're down like 7K, 4K. Like, you're going to need some absolutely the wonderful fights and I mean he's getting them like he's getting some really good fights at this point because his opponent doesn't have the supply right now but he's I mean the pros is still behind like he's just been doing nothing all game he's getting out mined for like the past 10 minutes like obviously he's going to be in a garbage position so he's finally taking a six base still on 65 workers by the way not the 74 that you actually need continues adding more stargates goes up to eight stargates even though he's on 65 workers and has 70 gas in the bank. It's not even mining from his fifth base. Instead starts mining from his sixth base. Starts building two colossus again as these have been working out so great. And yeah, the Zerg is like well, this basically looks pretty exposed. Not a single cannon there. It was like, oh my god, I'm out playing him so much. Meanwhile this base has been going, you know, nothing's been happening to this base, not a single run by. No prism in the main and the past eight minutes. Tos is pretty blind as to what's happening in general. As a single observer in the middle of the map, army could come from here at this point. Tos would have absolutely no idea. Army could come from here at this point. Tos would have no idea. Like there's so many things that could be happening right now and Toss just isn't aware of them. So you have a little weird, look at this. Zerg the Corruptor squad. This is math. It's playing pretty well honestly. It shows in the bank like he's doing well. know what these guys are going to do. Now the Toss is like basically F2ing back home to deal with six corruptors, recalls a part of his army. Like if there's one guy that's getting out play there, it's definitely the Prolos who just ran back home to deal with a corruptor squad. Now if the Zerg was slightly quicker, he could have killed this base in the process, but he realized a little bit too late. So a little bit of the, you know, paying attention to one thing syndrome as well, even at Grandmaster level, this happens a lot where they'll think they're multitasking but actually they're just doing one thing at the same time and he just get in a good position and probably would be able to abduct one or two of these carriers yep there we go and i mean the Zerg doesn't even need to trade properly like the pro dos thought that Zerg was trading very efficiently but it's actually not the case like the units lost tab is extremely even the problem is just that the toz isn't mining anything like he's practically been on four base like even though he has had six bases at some He's been mining from 4 for 20 minutes. The Zerg's work account isn't that high anymore and he's actually been losing fights a little bit as well. Like this army is extremely cost effective. The problem is just that he isn't mining at all, our ProDos player. And he's not really doing any harassment either, so... Yikes! As we continue on, we have our Zerg We have our Zerg player who is also running out of bank and we have our Protoss player who's starting to run dry as well but he's feeling at our prox player you can see it you know as a golf this went well the last few fights he killed some units here he goes with the salad run by into Brutlords there's a lot of carriers here it's like all right this is it boys how many corruptors can there really be well there's 20 corruptors you have 10 carriers In theory this sounds pretty alright, but in actuality, if there's no void rays or Archons, you're just going to lose a lot of your carriers because corruptors trade really well against pure carrier. And this is why you always need to get either some void rates or some Archons with your army. And this trade was pretty cost-efficient for the Zerg. And a cost-efficient trade for the Zerg, who still had a 2K-2K bank, against the Protles who didn't have a bank, is always going to be good, of course. So there's another remax coming with 12 corruptors. There's still broodlords alive. These corruptors will just be able to target down the carriers. And I'm honestly expecting an angry message from the ProDels at any point now. Like, what is going to happen here, you know? Like the mining isn't enough from the Proloss. His army isn't good enough. And once these 12 corruptors pop, I do believe all the carriers will go down. There's still Vipers. Like this, this Ergs has been micron pretty well, honestly. This guy is pretty cool. He does kill one of his own extractors. And then he's like, you know what? I think I've waited long enough. Just going to go in, snip your carriers. Not sure how great of a move that is, but once the new corruptors join, I'm looking for it. Oh, an actual DJ by Peacekeeper. Well, Peacekeeper. You didn't multitask once. You were basically on four base in a 21-minute game. Your force started mining at the 15-minute mark. Your army control is pretty decent, I'll give you that. But you built colossus, so your army sucks. There was no Archons, like army composition wasn't great. The multitasking was non-existent. What else was there? Yeah, and the mining. Just not sufficient mine. You just got outmined all game. I love to tell you that Hydro Lurker Viper is broken, but I think the reality of the case here, my friend, is that you suck. That will be it, boys. Please subscribe to me. leave a like and comment down below see you boys next time bye bye


Terran can't beat MASS CARRIER??!?!?! | IODIS Episode #13

Today we have a Terran who complained to me real good about how broken carriers were. We tested his theory in a scientific way and we got an answer you might not expect.  Like this video or the FBI Will raid your house tonight.

What's up friends and family and other creatures from the sea? Today we have another. Is it inba or do I suck? And today's email reads. There's nothing worse than losing to a sky toss. That is mainly because of this feeling of helplessness. I get each time I see a fleet of carriers flying across the map to annihilate me. It seems like no matter what army composition I have, there's practically no chances for me. Not that the carriers is the only protest unit that really makes me sad, but this game is a good example when it comes to them. I had a full limit of new patched Tors and Vikings, and he almost didn't notice my army. What other untis could I build? It is doubtful that perfect EMPs and armor missiles would help in any way. I was watching Hero Marine stream the other day, and he said that TVP almost makes him want to quit playing StarCraft. I know I shouldn't relate to him, that much since I'm only at 3,500 MMR, and he is like 6,500. But still, maybe in the end of the day, Protoss race is overpowered. It just feels that they always get it easier. No name. And then we open the replay. We take our positions. We see today's subject is called Coombrain. Well, Mr. Coombrain, let's investigate that claim, eh? So the main issue seems to you with Airtles. Now, I must admit I've heard every single complaint about Proloss in my time from Terence. Salad is too strong. Salad is too fast. Salad has too much HP. Salad is too cheap. Salad is not enough supply. A debt is too strong. It's too fast. Too much supply. with every single unit, except perhaps the carrier. So I'm curious to see how this Protoss managed to get, first of all, into carriers and then did anything. Now, this Protoss, I know I don't want to make it a habit to criticize the person who didn't send in the replay, but we open up with a forge first into Gateway. This is a build I've never seen before into a proxy pylon that immediately gets spotted as well. So I'm just extremely curious what's going to happen here. It's two cannons. No cybercore yet. Another response of our Terrant seems decently reasonable. In general against Cannon Rush, if he doesn't get the high ground, I'd always recommend a Reaper, right? You send a Reaper across the map. You have good chances to do some damage because the Cyber Corps is most likely delayed. Reaper usually arrives at 2.30. Well, the Reaper would have about 30 seconds without any unit there. No cannons being built here either. So that would have been a first word of advice I could give, but I don't mind the Marine as much either. I mean, it's a relatively okay choice. Now, double gas, no CC. I guess you get a tank against this in this case. can also get something else but yeah tank this is all extremely reasonable i i don't mind this there's a stalker at home a stargate at home now of course a scan once again the reaper could have done this but i don't even mind it all too much one of the many adventures that Terran has is they can build their cc on the high ground and be completely fine against this kind of play like he already could have had this one done earlier as well. Now the moment you get a tank you want to start shelling away at these cannons so it's important to get vision. Now you can get vision by for example sending a marine down or not too sure about floating the barracks especially not keeping it in range and then ideally you'd target the batteries first instead of the cannons but this is all very fine. You could also use the cyclone to lock on to one of the buildings to kill it faster. That also would be rather helpful. But I think just sending a Reaper as a start would have pretty much won him the game almost immediately filled like four or five workers probably. Now we're floating 600 minerals and we're moving out with our command center to this location as we're cleaning up this are just normal regular natural location. We don't really have any scouting information on our opponent. We know there's a Stargate but nothing else. It's been five minutes in game. We haven't seen anything. We are ready for our oracles. We have two Vikings at home. And this is a secondary star port. It's going to be a long day in the office today, boys. Yeah, two starports. 1,100 minerals in the bank. We could throw down two or three command centers, I guess. but for some reason, mass Viking is the way forward. I'm not entirely sure why. We still have no info. This could still be a one base all in. Like there could be six void rays waiting here. Could also already have four bases. I have absolutely no clue. Transferring workers to this base and going into double gas. The logic of this base still kind of, you know, if you're going to take a base, why not this one? as a more natural third base, straight into fusion core. And a tech lab, so I'm assuming battle cruisers. But then what is the second starport for? Maybe Arterran isn't aware that he can swap buildings so he could just lift this one up and build a tech lab and then get, instead of having to build a secondary starport, just gets a fusion core and starts a raven. Continuous cyclone production. Still floating 900 minerals. Our toss, meanwhile, his build didn't make any sense, but he's micro, like macron like a god, like constantly below 300 minerals. This build doesn't make a lot of sense, but for what he's doing, it kind of makes sense, you know, saving up carriers. Well, as our Terran scene. Terran spots the fleet beacon. The response is more starports. Now, usually the way to beat carriers is just to play regular bio, honestly if you just play a three wrecks build you get a couple of mines you can forever deny a third base then you just do a one one push with ghost or you go even go into two two you get ghost and you get double starport viking and at that point most of the time you just win as the moment carriers are out of interceptors which i very quickly against marines they are kind of useless honestly in low numbers carriers really freaking suck so you can deny a third base forever if you let toss get into carriers for free while you're I mean down a base and building an army composition without any upgrades whatsoever, then yeah, it's probably gonna get a little bit harder. Now I have to admit both players are doing a fantastic job denying themselves all information as so far our other ProDols really knows is that there is a barracks and a bunker. And all our Terran really knows, actually Terran does know there's a third base with the scans. He put three scans on the other side of the map, knows there's carriers on the way. He knows there's three bases. So he knows he's on equal footing with this Protoss. And he knows the army composition. Our TOS doesn't really care. He's like, you know what? I'm just building carriers. I'm upgrading. Just let me be me all right. First, more Vikings as well as Yamato cannon. So I'm very glad we got this fusion corps, so we can boost out more Vikings. A second factory is being built. This is way too many production structures. It's way too heavy in gas for three bases, right? Like all of these are just producing exclusively gas units. It's simply not possible. Now, we're lowering our mineral count extremely quickly. And also our gas count is going down very fast, because we have so many production structures. A tech lab on a factory gets put down again. And a tech lab on a barracks. Um, yeah, this is, I, it's very difficult for me to give, uh, any analysis of this game because I have never seen something like this before. It's, it's like, yeah, is like, yeah, is like a completely foreign concept, how both players are playing. We now see a move out with four cyclones and a lot of Vikings, which in my mind should be enough to clear these carriers, has to, uh, There's seven carriers now and the carriers do have plus one. Plus two is on the way. There's a couple of batteries. So perhaps our terrorists, our pros might be able to defend, but he doesn't seem to be too keen on that. Now, let's take a look at the focus fire. Whenever you have Vikings against carriers, you want to focus fire on the carriers and not the intercept. He's doing a good job. Didn't use a single missile from the Raven, which would have helped. But just kind of gets a move. I guess that's what you get if there's carriers in bed. batteries. I actually didn't know how this fight was going to go. I'm going to be real with you, boys. Like, this could have gone either way for me because this is a fight I actually never see in my life. Like pure Viking versus pure carrier. So, yeah, it's just really the unit composition that is lacking from the Terran here. And just the complete lack of upgrades. The plus one helps a lot, of course, for carriers. And armor upgrades are extremely useful in this case for the Vikings, or just any kind of upgrades would be useful for the Vikings at this point. Now we get two more factories. I assume that's going to be the Thor's. We have a single battle cruiser with a single Yamato. And once again, we're flooding 1,300 minerals for no real reason. Which is also quite impressive, given how many production structures we have. Like, with a single click of the button, like, if you just hold down the V button for one and a half second, like, you'll be spending all this money straight into Vikings, which probably isn't the unit you want, but at least you're spending your money. Meanwhile, our ProDos player is This guy is truly playing single player Both players are kind of playing single player But at least the Coombrain is He's responding a bit But he's responding rather poorly As we have a fort base on the way Which is interesting And probably a good call I wouldn't mind seeing like three extra bases With the money that we have Just expand all over the map Like this guy is definitely not planning on moving out Just going to build carriers and sit He is getting very good upgrades has double cybernetics core, has a forge, even build a Twilight so he can continue upgrades. So right now we're on 1-1 already and soon to be 2-1-2 against just a plus-1 armor upgrade. Now, that's of course very good for the ProDos player, who also is taking a fort. So they're expanding at a similar pace. The Tos won the first fight, but maybe the Tarrant can still win the second fight. Now, against Carriers, once again I said, I think Biles very good. I think with Mac it's also possible to beat. Just get a bunch of tors, like really a big Thor count, good upgrades. If you really want, eventually you can add EMPs. But if it's just pure carrier, you don't actually need it, I think. Maybe if they add in immortal charge or something like that, you will. But if you have well-upgraded Tours against mass carriers, I'm pretty sure you win. Like, I haven't played that too much, but I had it once or twice, and the Tours seem extremely powerful, especially if you have them in combination with ghosts. It makes it so much easier. We're not a massive fan of the Vikings, especially because he isn't really getting ship weapon upgrades whatsoever. And we have the two stalker sacrifice. So this is the first time I believe, yeah, our Prodos moved across the map. Still not aware of how many bases there is, but some good info on what kind of army our opponent has. And as a response, of course, the toss continues building carriers, as he's been doing for the past nine minutes now. We see our Terran is going up to six tours, built three more. TORs. The only thing really lacking here is the upgrades. Like I don't mind the army too much. It's just he's flowing so much money constantly and he started his upgrade so late that the TOS is just really far ahead upgrade wise. Like he's, I'm not great at counting, but this is up three upgrades at this point. And he's getting three upgrades at the time. Well, the Tarran forgets to start his plus two armor. I'm actually not quite sure what the Terran is doing. Currently nothing. He just had zero APM. Just scrubs. scratching his head. Yeah, it's just not doing anything at the moment. Neither is the TOS though. This is fantastic to watch. It's just mesmerizing to see the moves here. As we finally start the plus two and double Robo gets started. Okay, so TOS is like, you know what? I want to counter his unit composition and Immortal seemed like a reasonable choice. I agree with that. Now the Terran, I feel like, needs to realize that ghosts are very useful. Ghost basically cuts the HP of his opponent down 33% real fast, which is a powerful ability, of course. So if you have an ability like that, why would you not use it? Especially with the amount of cash that this guy is saving. This guy is preparing for the apocalypse or something. Like 5K, 1K in the bank. Slowly but surely getting some extra upgrades, the plus 2 has started. But once again, ProD is very far ahead. I can't believe how little things are happening in this game. So we see the good old scouting mothership. Is this real? I'm not sure what they follow. A scan on top of his own army in case there's an observer. It's a reasonable play. This is just... This has to be the best game I've seen so far, and is it inbar or do I suck? Confirms where the art. army is, the Terran scans again, making sure that it really was just a scouting mothership. Doesn't really continue any upgrades, like damn, I have a lot of money. Let me add three, four, five more factories, which is a wise call actually, I don't mind that, but I also wouldn't mind getting extra upgrades. That really is a big issue. Right now we have one one upgrades against three two two. So before this fight, let's just quickly say, He's up, one one, four upgrades right now, the ProDos. So usually if you're up for upgrades, you win the majority of the fight. Now we see the Taurus are putting in some works. The Vikings are not completely target firing on the carriage at all. Right now they're just following the interceptors, which is the incorrect call. And this fight is an absolute massacre. Massacre. I'm actually surprised how much the TOS lost here. Like basically the Terran was down four upgrades, didn't really focus fire at all. Still killed, I think, three or four carriers, maybe even more, maybe five. That's not bad. The Terran here, I mean, he's going to die very painful that very soon, I can only assume, no? Our TOTS is getting very close to being maxed out. After confirming with the mothership where his opponent's location was, he... Yeah, he just kind of A moved across the map and killed him. I can understand why this is very frustrating for the Tarran, but I think there were some small things he could have done better, like the upgrades, the constant floating of money, perhaps could have gotten some turret, improve the army composition, either with a raven or with some ghost. Like, carriers are difficult to fight if there's high templars underneath, but without high templars, just carrier, you can just kind of kill them, I think. especially if you focus fire on them. Now we're gonna have another try here, where our boy Coomb Brain is. So he moves forward, starts targeting some interceptors down. Ostos is very, very afraid of this. Oh, but the mothership is on its way back and I guess that will be the end for our boy Coombrain who has no production left. Once upon a time he did have eight factories, but that time is... And well behind us. As one more scan reveals that indeed the scouting mothership has returned. Yeah. A couple more carriers make their way across the map. And Coombrain's trying his hardest, producing more and more SUVs. No extra production facilities, because that would be foolish. Of course. It might actually get a chance to win in that case. If you use some of that money that he has in the bank. The armories. Sadly, most likely we'll get killed before 3-2 finishes. Meanwhile, our Tops on 3-33. For like the past few minutes. No G G gets called and Sargon R wins. I'm sorry, man. initially to stop the cannon rush didn't put any pressure on your opponent played an awful composition blindly double starport constantly floating money no upgrades bad micro in the fights bad army composition um no turrets they already mentioned slow at expanding eight things you can improve on you really suck this game buddy i'm i don't know i don't know i Yeah, I'm sorry. It's the way it is, boys. All right. If you didn't enjoy that, feel free to leave a like or subscribe to my YouTube channel. Otherwise, leave a comment down below. If you think you have a game where you definitely should have won and you only won because of imbalance, feel free to send it to the email address down in the description below as I'm accepting new IOTIS replays. I have a bunch ready already, but I can always use more. Thanks everyone for watching and see you boys next time for another is it Inba. do I suck?


STIMMED BIO WAY TOO STRONG!! | IODIS EP #11

New IODIS Episode. Today we have "HarstemsButt"playing vs a Terran. He absolutely smashes the early 3 rax build and still loses the game... But did he really smash the push?? Or did something else happen?? find out here.  Pls sub or Jimmy Fallon will appear in your bathroom and make bad jokes.

What's up, boys, welcome back to a new is it imba or do I suck. Today we have a replay from my boy, Harstom's Butt, against Demidar, who is it Terran? Let's turn on the sound as well. As, actually, let's read the email first. First, that's how we're supposed to start. What does it say? Despite some lessons learned from your amazing coaching session, Terran is clearly imbalanced. How else can you lose a game after you easily defend the three wrecks with a fast third, double forge, amazing harassment and even DT transition. It must be either the matchup that needs fixing or that stupid map, where your A move command force your army to split up and choose two routes. That makes it much too easy for Terrence to kill half your army. Either change the maps in favor of Prolost or remove ghosts from the game. I hope my high-level analysis qualifies me for IOTS. Also, my latter name in honor to you is Harshom Butt. Nice. Fantastic opening statement here by my boy Harstom's Butt. who apparently defends the three wrecks perfectly and it still goes on to lose the game. Now, if that is the case, that would of course be ridiculous because a three wrecks attack is something you invest heavily in as a Terran. If he actually holds with a third base, good probe count, one one on the way, like he says, his upgrades are on the way, then, I mean, there should be a walk in the park. It's most likely going to be in balance, right? Now, let's first start with this pylon. I'm not a massive fan of this. pylon position but if you're going to build a pylon here at least build your gateway in this location rather than over here you always want your adept to pop as close to the reaper as possible and in this case it's over here which means if the reaper attacks this bottom area your adept will need to walk all the way over here which take a very long time if you build your gate over here it's going to be slightly closer which can save you a probe and it doesn't matter if you wall with a cybercore or gateway i also actually don't believe this is a complete wall i think there's still one here so poor job with the wall there mr. Harsden's bot and we see our opponent is opening with a gasless expand now the moment our prolos player will scout this he should know the timing it's like hey wait this cc is way too fast this can only be a gasless expand and I think he does realize as he immediately goes back without even scouting the gases here now what can you do after you scout that there's no gas for your opponent It means that there will be no Reaper on your side of the map, which means your first unit should make its way straight across the map, to scout, to try and do some harassment, force out the bunker. You don't need to kronobo boost out your second gateway unit either, because still there won't be a Reaper, which means you can just chrono-one probes, be a little more economical, and put on some pressure with that first adept, that first stalker. Only the first unit will be chronoboose the second one won't be. So we open with a stalker this time around, which is fine as well. I don't mind that honestly. As long as he sends it straight across the map and does not Chrono boost the second unit, I'm going to be a happy camper. What is this? Puts the probe in it. This, first of all, is a pretty bad location for a Valtics facility, which is why I didn't really like this pylon. The reason for that is, if a drop would enter, were to enter this base, this pylon and this side is most exposed, which is why I would always build my buildings over here. I built my first pylon here. Like you're a lot less exposed if the drop comes in from this, area, which is most likely where the drop will come from, if all your buildings are over here, harder to unpower. So always keep in mind that you want to build your important tech structures away from your cliff's edge, always away from your cliff edge or away from the spot that is most likely to be dropped. Now, we do have a probe that won't be mining anymore for the rest of the game most likely, as it's locked up between a gate, a cybercore and a robotics facility. We're keeping our stalker at home, which is not too great. I see Harvestrom's Brut is actually opening up with a robo into Twilight. So this is just a blink play. And I'm kind of happy with that. I'm glad to see that. You get the quick robotics facility for scouting. You get the Twilight Council for the blink later on. You can harass a little bit with blink perhaps. These buildings aren't too great. They're not very useful. It's not a wall in the front. And they're not in a safe location either. And it kind of blocks your army movement as well, trying to go into your own natural. Not a massive fan of that, but so far, Harkstom's what is playing pretty all right. Build order is being executed tightly. See some Corona boost on top of that blink. Not necessary because, once again, we scouted the lack of gas early on, which means if it's going to be a factory, it's going to be a very delayed factory, which in turn means that any kind of harassment will be later. No need for this Corona Boost on top of the blink. For some reason, we have a probe cut here at 39. I'm not aware of this probe cut. I know this built very well, but your probe cut usually starts the moment you hit full mineral saturation onto your third base. I'm starting to suspect that Harstams-Bow did not read the signs correctly and thought he was playing against just a regular gas expanse, so a barracks gas perhaps. So he is very prepared for some kind of drop. Now, this just means that at this point, he's behind because he hasn't been producing workers. Terran is even in work account, and we see the income is about 300 ahead. or 200 a head for the Terran, which is actually kind of big. You want to be up five, six workers against Terran always. Not mining properly from this base is also very big. We have another war pin, even though we just scouted exactly what's going on. So we see three racks and we're like, hey, he's probably going to push at some point, but not yet. Because, you know, he doesn't have enough units for that. We should definitely be getting more workers. But instead, we stay on a very low worker count. And one scan in the bottom here, you can really see the difference in income because the moment you have even more. workers, the mules will just destroy you. Like, they just get more income for the Tarrang. He has two orbitals. Look at that. Four or 500 minerals more per minute. On top of that, we lose what? Two stalkers for three? Two stalkers and a probe are down for free already, which will make it harder for us to stop to harass. Imagine if we had six stalkers here, probably would be able to target down one or two Marines. I mean, he still managed to force out of stim, which is good, but then doesn't run away. So he will lose another stalker, doesn't get anything. Three stalkers lost, and all he really did was for a out the stim. On top of that, no forgers on the way yet, we're actually downing workers at this point. Charge hasn't started. There's plenty of army to deal with the three racks. I agree with that. Plenty of army to deal with that. But even if the Terran in this case will lose his complete army, it still is kind of okay for the Terran. He's been mining four or five hundred minerals more for the past minute and a half, two minutes. This whole army might be worth about 1,200 resources, maybe slightly more, maybe slightly less. So if you have two and a half, three minutes of mining 400 less, it's basically an even game. On top of that, ProDolz isn't getting any extra infrastructure, no extra forges, no extra gates. So Terram will get a lead in upgrades and still has a lead in economy and basically is even in the amount of resources they have compared with units. If you would lose absolutely everything without killing a single unit. But I mean, this is a sizable army. Terran would go back at this point, this game would be practically over. Prodos would be like 90% dead. No way you can win anymore. Because you need worker production. You just need more workers. So Guardian Shield is being used. Zealots in the back. Immortal will start tanking the Marina Marauder fire, and one immortal does go down. So even though in the end for the unit loss table, it might kind of even up after the Stalker losses. This whole trade that the Tarran had was a fantastic trade. I mean, unit lost actually is still in favor of Terran. Terran has been mining more. Third C.C. is done. He's up and upgrade. If I was a Terran player, I'd be pretty happy with this, honestly. And even though you can say, hey, wait a second, there's like way more supply for the ProDos here. Sure, that's true. But look at his infrastructure. He's building off of three gateways. He's adding two extra now, but he needs to be going up to six, seven, eight gateways at this point. 1-1 finally starts, which is nice. And he has some safety. so he can finally probe up. But I think in a minute or a minute and a half when Terran's infrastructure really gets online, he's going to just be able to even up the supply relatively easily or even pull ahead. So even though the Prolos believed that he was very far ahead after the start, he actually doesn't have much of an opportunity for anything at this point. And Terran is actually in a completely fine spot, I believe. Some good chasing here by the Terran. We'll be able to take out those stalters. still no extra gases for the proto. So, Prodels, once again, kind of high in supply, but the supply he has is kind of bad. It's consisting of mainly zealots, low worker count. Finally, gases are coming online. There's no Templar archives yet. Finally, Starz. There's no fort base, which means at the moment that Terran will get these extra gases. Tarran will be looking at a pretty sizable economy lead once again. As we see, this muse putting on some real work, pushing up the Taron income, to 35, 3,400, almost consistently. Prism does come out, once again. I think at this point, a fort base would be appropriate. Storm, a couple of Templars, 2-2 should be on the way, and then going into 7 to 8 gas as fast as possible, so you can afford a Colossus switch. Another thing that the Proloss isn't doing is that he isn't really using his army lead that he has been having for the past, well, four or five minutes, three, four minutes maybe, to gain some extra map control with his army. So this army could be on the map while a prism is here, and that could scare the Terran. You know, it could be maybe try to fight the main army, and then your prism will be able to do a lot of damage in the main base. However, we only see a prism starting now. And I feel like the ProDos is kind of not using the only lead he had, which is the army lead. I guess a little bit of a economy lead as well. We see second starport coming out of the Terran as well as 2-2 starting. So upgrades are completely equal. Terran doesn't really need to fight this army. He sees like 30 zealads or, well, 21 zealers. He's like, you know what? I think I'm just going to go home. Try again later on when I have a couple of ghosts. Maybe one, two-two upgrades, a couple of Vikings with my army as well. And I think Terran seeing this, an army quality that consists of mainly zealot-stalker and one immortal and not seeing a fort base, as a Terran you're going to be kind of happy. Like you're going to be like, oh, that's cool. You know, that's really cool. As long as I don't lose my army right now, as long as I don't take a bad trade, I'm going to be completely fine. So Terran just continues expanding. Should probably add a barracks or so and get two to started rather than just plus two attack. And this fight is very weird by the prolos player. He's just going in with the zealots for now. Then the rest of the army will join, but Terran can start kind of to the left side. And this was a very costly. engagement here for the ProDos. Unless he managed to get all of these Metafax and the whole bio army. I think this actually was a really bad trade. Terran, even though he's floating 1400 minerals, is actually pulling pretty far ahead in the supply count as well right now. Combined that with a fourth base being done, Prodol's fourth base just starting. I'm starting to like the Terran's position more and more. The moment he macroses up a little bit, just really gets everything going. He should be completely fine in this game, honestly. here we finally have that the double robo switch but we can't really support it with the gas count that we're on right now like we want to be getting templar we want to be getting upgrades soon as well i mean we're currently still on 1-1 we want to definitely get plus 2 attack started but we only have 200 gas in the bank we're still on 5 gas we haven't taken this this gas yet we haven't taken any of these gases and work account of 68 isn't too bad usually you're on 4 bases you want to go up to 75 76 workers to comfortably mine from eight gases. Now, the one thing I got to complement our ProDos for is his map vision is absolutely fantastic. He has pylon spread all over the map. He has unit spread all over the map. I would love to see an observer here, or an observer here, and I would love to see this tower being taken, and just a zealot at this tower as well. You can kind of battle for vision of this tower, but in general, a Prodo should be able to get that kind of vision that you, you know, if you want it, just send a Zellet there. just send a zealot there. Celts are stronger than Marines at one-on-one, so it should be fine. Now Dark Shrine gets added on top of that. I'm really not a fan of this because once again his gas is so low already. He can't... What he's building adepts? Why is he building six adepts? What? It's not even glaze. That makes absolutely not. This is just bad, honestly. This makes no sense. Yeah, he just doesn't have the gas. So you see he builds one colossus at a time right now. He can't even afford. thermal lens yet. Probably will start a second Colossus before that. Extra gas is being added was going so slow. You really need to be going up to eight gas. 76 workers is good, but you need to use those workers appropriately and you definitely should be pushing some workers into those extra gases. You see the Coloss switch is just going to be so slow. Usually as a ProDos player, what you want to be one tech ahead. So in this case, our opponent only has Ghost as a special tag. and the ProDos only has Templar as a special tag, which means in this case, those will be good fights for the Terran most of the time. If the Terran gets goats and Viking, and Prodels has only Templar and Colossus, once again that should be good for the Terran. Only when Tos is a tag ahead, so imagine you get Disruptor Templar and Colossus or Mes immortal Templar Colossus, then you should be able to fight a ghost Viking army. Or maybe you can get Fort Tempest and Templar and Colossus, just always be one tag ahead of your opponent. So when your opponent has two, you get a third, when your opponent has three, you get a fourth. That's kind of how you want to be fighting, but you never want to be fighting on equal tag if you also have equal or worse upgrades. And in this case also, kind of just a worse army supply because 77 workers is very good for the ProDos, but the Terran workers supply just means that his army is going to be absolutely mess combine that with the fact that these upgrades actually look a little healthier and his army just looks way scarier than what the proto says so the proto's because of that complete lack of gas these two extra gases we see what two three colossus without thermal lens by the way three three finally starting dark shrine which will probably never be used so i guess maybe this run by but shouldn't really do anything um this army isn't scary to fight against right like where are the temper There's four Templar over here. I mean, four Templar in theories enough. Maybe you want to get a couple more, but you really want to be more comfortable with gas. This is a bad fight to just straight up walk into. Your Templars aren't with your army. Your colossal don't have range. Your upgrades are still being researched. There's three upgrades on the way. And he already just bled out two colossus basically. So once these Templars join the fight, maybe he can try to push this back, but you should never try to engage into this. terrible storms being thrown as well. First good EMP gets hit, but once again, like he's down in tech, he's down in army, and he's down in upgrades as well as the Terran has plus three. There's so many Vikings to deal with the Colossus and goes just EMP absolutely everything. I mean, there's no way in hell you're going to win a fight like this. Scan to basically show the DTs and Demidar is in such a good position right now. It becomes so difficult as a ProDos to deal with that. And it's really just because that complete lack of gas, The lack of upgrades he had here and honestly kind of the poor decision making to walking into a fight as you're still researching three different upgrades. Your Templar ending position. Oh, we actually get a G-wall plate. It's rare in the Iodis that we see a GG, but today we have one. So, yeah, the verdict. The early game wasn't too hot, too little probes, forges too late, too late fourth base, gases are too late. transition into Colossus was way too slow. The timing of going in with the prism was kind of bad. No rule run by it into the third base, which is the most vulnerable base. No prisms into the main. Do I need to continue? I think we all know the answer. You suck. It's the way the world, my friend. It's the way of the world. All right, boys. Thanks everyone for watching this. Is Limba or do I suck? If you enjoyed it, feel free to. comment or like with a thumbs up. Don't forget to subscribe and hit the bell so you see all my videos. I post about five, six videos per week. So if you really like StarCraft, you can be spending all week watching me. Love you all and see you boys next time. Bye bye.


Protoss A-move TOO STRONG?? |  IODIS EP#10

In this episode of is it imba or do I suck we will be exploring whether an amoving protoss might be too strong.   if you enjoy my StarCraft stuff feel free to subscribe and hit the like button. if you don't do that the song "Friday"by Rebecca Black will be stuck in your head till the end of time.

What's up boys? Welcome back to a new is it imba or do I suck today. We have the barcode tarrant taking up against Mr. Fair, the Prodos player, and we'll be looking at whether ProDos is imbalanced or if the barcode player sucks. Now, this is one of the more interesting emails I've received. Actually, let me read it out while I pass this real fast. Protoss lost their entire army because of excellent micro, then managed to remix of no basis and A move my army to death. I couldn't have done anything better, and the Prolis is beeping brain dead. You must watch this replay, Kevin. You must. Now, this was all fine, but this email came without a replay. Now, our superstar of the day sent me an email seven hours later. Oh, I forgot the replay. With the replay attached. So even before the game started, I feel like he's already shown his colors a little bit. I think he might be a bit of a moron. But let's hop straight into the game and figure it out ourselves. So, in the top left cornerspone against the Red Terran, it is our superstar of today. It is Mr. Barcode, who shall rename Nameless. And at bottom right, one against the Bluthels, it is Mitt Fair, who is not quite the hero, not the superstar of this replay, but he's the one whose race we shall be judging whether it's imbalanced, or if our barcode player just sucks. So you just have a standard Barracks first opener into what I can only assume to be a guess? No, all right. This is something that I've never seen before, not in a long time at least. This most likely will be a gasless expand, which isn't actually a build. So the reason why this isn't really a build is because it's really hard to scout any kind of tech. You basically need to build a blind bunker. It's difficult to see third timings if you don't have a Reaper. And if you're not putting on any kind of pressure with factory or star port units either, then it's just going to be hard to get any kind of information, stuff like DTs, Oracle, save-ups, rushing third bases. Basically anything is going to be hard to deal with because from a gases expand, Terran can't actually do that many different things. All they can really do is a two or a three racks, which doesn't really have dot match potential against people that play at a higher level. Because if you know it can only be a three racks, you can just go either straight into Colossus or you can attempt to DT drop into Colossus, DT's into fast three base. There's so many things you can do. The freedom you give the prolos is absolutely amazing. and I can tell you every prolus would love to play against the gasless command center expand. So let's move forward. We do see two more barracks on the way as that's no real surprise. Two extra refineries being added on top of this as well. Pick supply block for whatever reason by our superstar already. Got supply block at 23 which means he forgot his second depot for a little bit. Now his natural command center will finish up and go straight into an orbital. Now, our ProDos player actually knows what he's doing. He opens Robo. I like Robo against Gassus Expan once again, because you get the info with the observers. You can go into early Colossus, which is great. It's absolutely fantastic. And really, the Colossus are the backbone of your army against any kind of Tirex opener, which will mainly consist of Marines and Marauders. So with a couple of force fields, one, two Colossus, maybe even an immortal, if you're very afraid. you should be in a very good position as the ProDos player. I really like that he builds the Robo Bay this quick as well. Usually you'll see people go up to Threegate first, maybe even up to four gas. But once again, because he's not playing against any factory opener, that's completely unnecessary. So I'm a very big fan of this and the Observer being Coroner boosted. Not as big a fan of the Straight Immortal. I wouldn't have minded seeing at least one more observer, as well as because our ProDos player is a plighter, but so far our ProDos players looking a lot better than our Terra. When it comes to build order choices, this term seems a little bit clueless. We have an eBay on the way as well, a fast third gas. I'm, I have to admit, I'm not extremely familiar with how you're supposed to play it out. If you play triple wrecks, like what your gas timings are, this gas feels very fast, though, for a three-recks opener. I'll admit to that. The bunker is a safety play. a safety play, a couple of marauders. Most of the time as a Terran, you will be looking to hit a Stim Combat Shield timing with this kind of build order. So his plus one is a bit ill-timed, I believe. As you see, Stim and Combat is going to finish way before plus one will finish. Usually you want all your important upgrades to finish at the same time because right now he's investing a lot in this plus one upgrade, which probably won't matter in the fight unless he decides to wait for it but then why were you rushing the stim and combat shield? Probably better to get a faster eBay in that case. Imagine if a fight would happen now with this. I'm not saying that our Terran player has a big chance but he has a better chance right now than in 10 seconds because then the Colossus will be out. In general I'm not a massive fan of these weird mass barracks plays especially from Gasless. Yeah our Proz player moves into position big Stim forward and our Terran player kills exactly. Zero units and loses 625 resources. So far there's only one person losing their army in a brain that way and that's the Terran Get a second bunker as some kind of safety measure which makes sense. But once again It's just in a really bad spot and in my mind If the Prolos player just builds the second Colossi gets a prison, he can just kind of kill these bunkers from a distance with thermal lands and from that point on I don't really see a way for the Terran to come back but maybe the Prolos will make some mistakes maybe the terrible makes a magnificent place as he is getting an an e-blade e-bay block onto this third base denying the prolos from expanding here we see the pros moving forward with that big immortal power we'll be able to target down that bunker extremely quickly good force field coming out of him as well managed to get one or two marauders and it feels very tempting to move on here move in here and go for this bunker just right click it but there's no reinforcements there's a bunch of marauders here, how many is there exactly? There's eight and if you only have a single colossus, not a lot of zealots, it can't feel kind of scary. So you always got to be careful here as the Protost player. As a Terran, you're just praying that you are allowed to survive another day after your awful start. We do see finally at the 650 mark, we see some medevacs starting, which is extremely late, usually medevacs, even from a starport opener, or a one-one opener, a barracks factory starboard opener. We do see those meta-fax usually starting at what, maybe 5.30, 545 delay. So almost a full-minute delay onto those meta-fax for a push that did absolutely nothing early on. So not sure if this is the wisest play for our Terran player. Does have a third command center on the way as well, but there's also a third nexus already for a proxos. So in the base count they're relatively even. I don't favor anyone particularly in the base count. I do like the army of the Prodos a lot more right now. We'll be going up to three Colossus I believe, yes, there's the third one moving about. Usually after three Colossus is the time you start switching out of Colossus into a more Templar, Immortal-focused play. So with these three Colosses, what you want to do is you want to force out a lot of Vikings from the Terran and then go into Templar, into Immortals, which Vikings don't shoot very well on the ground. They're kind of bad on the ground, honestly, kind of slow, can't kite with them. So that's usually the play you want to go forever. We see more Colossus. So a more Colossus focus style. Now, what are we seeing from the Terran? Usually when you're behind as a Terran player, you want to do one of two things. Either you want to go for some kind of SCV ball in, or you want to actually either get very stable. So with tanks, that kind of stuff, and start making walls and bunkers and that kind of composition. Or you just want to start making plays. Now, our friend over here is doing nothing. He has nothing really to keep him extremely safe. It's getting a lot of Vikings. I guess it helps against Colossus, but there's no extra bunkers, no extra thanks. And with just two metaphics, it's very difficult to make place. Added to that is that this observer is seeing absolutely everything. As you can see, this Terran is capable of seeing it. You can always see the shimmering over here. But he's not noticing it. It would be great to scan that away, just to make the Prolis a little bit more scared. because in theory the product has complete map vision, complete map control. Now, as long as he sees your army, he knows where you are. He can move wherever he wants. He can set up run bys. He can patrol two zealots in rather random locations. He really can do what he want. I mean, there's no issue there. Now, we continue our Viking production as the Terran, which I like. 2-2 is also a good move. So, so far, if we don't take the early game into account, our Tarran hasn't been playing too poor. He hasn't really been doing anything. Can't really make mistakes if you don't do anything whatsoever. A little marine spotting that fort base knows it's time for his own fort now. And it would love to see a Ghost Academy go down relatively soon. And as I say it, he just on the Ghost Academy. So this Terran definitely does know how to play. He's no stranger to the game of StarCraft too. Let's just put it like that. This guy seems pretty all right. Prodos player is trying to shark around a little bit here. I wouldn't be surprised if he will be going in for a fourth base deny or something like that. Usually if you have a big supply lead, you have your Templar, you have a good Colossus count, you have your charge, get your upgrades going, it's good to make that kind of play, especially if you see that there's no ghost on the field and that you're completely free to move out wherever you want. Now this Viking count is rather healthy, right? 10 Vikings for four Colossus. Usually what I say is you want about two and a half to three Vikings for every Colossus there is. Maybe three and a half. and a half even. So for about four Colossus, about 10 to 15 Vikings, anywhere in between there depending on what the rest of your army looks like should be okayish, majority of the time. So we see a Liberator switch, once again, a good move by the Terran here realizes he doesn't need more Vikings than he has right now. It's like, you know what? I want units that do more for me that, you know, can really control an area. Liberators definitely are a very good choice there. Now, some of the things I would love to see from this Terran, um, a Marine over here for vision, marine over here for vision, marine over here for vision, perhaps a turret in this area, and I wouldn't mind the sensor tower over here, the sensor tower over here, to just get this vision of where the Prolos army is moving, especially if you're going into Liberators, it's very difficult to pre-seach your army in the correct locations if you don't know where the army is. And you can't just go around scanning all the time because you want to be using Mew. So this is why these sensor towers are so extremely, extremely cost-effective, even though it feels like a big investment. But if a little bit of a fight going on, a big scan on top of the army, and honestly, this fight, well, the planetary went down very quickly and some zoning storms from the pros, but I honestly think this army might be capable of taking on this army. Now, as this is going on, there is a run-by into the natural of the Terran. The Terran responds with a single liberator around his command center. So a lot of workers did get lost there, about 20-ish or so. A couple more got lost in this area. We were at 71, now we're at 49. So that was a bit of a bad move by the Terran, who now very desperately needs a good fight, right? He has a very big army, sure, his army supply is bigger. There's a couple of issues I have though. There's no 2-2 on the way yet, or no 3-3 on the way yet. and he doesn't have a fort base, and he doesn't even know where the Prolos army is. So the Proloss gives him the surprise of a lifetime. Even though I'm not sure if this is a good surprise for the Proloses, he doesn't really need the fight right now. This is an okay position, some decent storms coming out, but these EMPs are hitting absolutely everything. And once the Templars disappear, and your colossus start falling against the Vikings, I mean, Marine Marauder and equal upgrades against pure stalkers, just going to destroy a stalker, immortal army. This is why most people prefer lower stalker counts, bigger charge slot counts and just kind of keeping your Templar split because the moment this happens the game just kind of ends as we can see right now 121 army supply against 50 army supply and the Terran is definitely in the advantage there now if you're a Terran and you're wondering what to do is just go for the throat you can go for the throat while sending small groups of arrests to other bases perhaps so you can send like you go over here with your main army send eight marines to the third so you still kill that that that that eco over there. Instead, our Terran opts to go for the fourth base first, zones out his opponent with a couple of Liberators. Still has a bunch of ghosts as well. Still no 3-3 on the way. And he has a couple more command centers. This looks really, really good for the Tarran, right? I mean, he kills his base for free. He scans this army. He's like, all right, there's absolutely no way that I can lose this. As long as I keep Macrawing, that's what he keeps doing. Everything is producing. We're getting more liberators sent to our main army, but still no 3-3, which is bothering me a bit. There's another thing that I'm worried about for the Terran is I wouldn't mind seeing a couple of extra ghosts being at it, maybe going up to six, seven ghosts at this point, just in case you miss any kind of big EMPs. I also feel like he's a little bit too, too passive. Like he should be way more keen to fight. Like this big Arconcount against your ghost, if you just hit your EMPs, this army disappears just like this. There we go. Moving forward is the Terran right now. And now this actually looks a little bit of scary honestly this is starting to feel like a bigger army we get big warpin after big warp and as the pros was floating a lot of money but once again darren succeeds in this goal and we'll be able to basically just take out this third base for free now once again i feel like just moving on top of this army that you just damage so much probably would be better why would you give your opponent the time to remix or to get a lot more units especially because at this point you actually are running low on ghost energy there's maybe one two emps left in this army, dealing with Arcon is going to be extremely difficult. So after you kill the third base, I'd actually kind of advise going back home now as your army is looking very, very weak here, Mr. Terran. And let's have a look at how the EMPs land. Well, the EMPs don't land because there's no EMPs anymore. So right now the the Tarrin actually is being chased back home. He still has bigger army supply. The problem is his army supply doesn't have enough ghosts that can EMP. It's just really important that he hits his EMP. Meanwhile, the ProDos player, who had a bank of about 6K once he lost the third and the fourth, he actually didn't lose that many probes. He's equal worker count. He just built two more bases. If he starts reproducing workers right now, it's actually going to be in a pretty okayish spot. Now, Mr. Terran, who hasn't been playing too poor, I have to admit, he's been doing an okay job except for the early game. We need to take a good fight right now. We need to take a good fight. We're still up in Army Supply. We have five bases up, two planetaries, I mean these are these guys are hard to kill and this army is extremely poor against EMP All you need to do is hit the EMP and the EMP is a radius of about 500 meters at this point So let's see where the EMPs will be hitting first two EMPs completely managed to miss everything Third EMPs also just If there was a maybe a saw a bug over here or something but he surely managed to get that bug in that case and now once again there's no EMPs remaining against an army that I mean this army is completely shield and energy based if you just hit half an EMP on this army it's going to be impossible for the ProDos to win already a couple more ghosts are joining the fray right now and the pro is actually doing a rather good job microring this out some good army movement as well and here is once again why the sensor tower would be so extremely useful because our Taron is completely blind he has no knowledge of anything he's just prepared for an attack at this area and it's like, oh wait a second, you walk to my planetary on the 4th. And this is why I get the censor tower. I mean, you can always try to repair, but once there's a couple of immortals, a bunch of ark and some storms. Oh, first with EMP being hit, but another good storm hitting as well. So don't forget that at EMP with the enhanced shock wave is so easy to hit and also outranges anything the Templar can do. So as long as you have vision of the army, honestly, you should never really get stormed. And you should be able to hit some some goody and pieces, you know. Arterran has a very, very weak army. We also don't have a lot of harass going on. I mean, this base has been practically empty without anything. Like one liberator there would have been able to put in some work. Same over here. No cannons, no pilots. Wouldn't even be able to warp in any stalkers. These are just things where in a scrappy game like this, it's nice to send out a lip or something. Four lips at home were nice, but one lip on the other side of the map is probably a lot nicer. These are some goodie in peace from our Terran, who also is completely unaware of any kind of run-by happening. Like I said, no real vision anywhere on the map. I mean, this whole middle area is basically blind. This area is blind. And here come a couple of zealads, which will be going real hard on these two SUVs. Does the Depot lift at time? No, Depot does not lift in time. So these three zealots will be going Ham on to those six SUVs that are just idling. But this was a big distraction. Look at that. A complete F2 from our Terran to deal with six. sellets and here's the main army of the Prodos moving forward, snaking forward, absolutely going hard, very quick movement by this Proos player and even though it's in the censor tower he still managed to actually check if there was a fort in there would have been a fourth he definitely would have been able to have it and at this point as a Prodos player you're pretty happy your upper base your army is big but still very vulnerable to EMPs and here we go to EMPs and here we go to EMPs EMPs hitting absolutely nothing. One EMP hitting all the Templar, but half of the army is still not really being hit. Ah, this feels very good for the Terran. Very nice fight. If he just one or two more EMPs on top of this army and he should absolutely be able to win this. Yeah, there we go. Manish to just completely chase it back. At the same time though, a little bit of a zealot run-by here will be going hard on those turrets and the refineries. These kind of run-bys never do too much anymore. Once this base is mined out, you're going to get 3-4 S. but sending in 10 zealous for 3 SEVs really isn't the way. It also of course distracts the Terran, so that is nice and all. And some late EMPs coming in, but this army is so extremely weak. Good micro once again out of the Terrans, some nice splits. If you need more Metavax at this point. But I actually kind of start to dig the position of the Terran once again. If only he would be able to do something about these bases with either a Liberator, this one for example or a little bit of a drop just any kind of a rest to to pull his opponent apart because sure he's defending very well he's taking he's taking good fights even though 60 70% of the EMPs are being missed I still feel like it could be way way better for him if he just managed to to finally get some momentum on his side and fights where he wants to fight rather than wherever the Toss wants to fight so once again our Terran getting pulled kind of caught out of position this base will not fall I believe good EMPs but these storms will absolutely end the game I believe I mean there's not enough meta-vex to heal everything here all of these Templar are clumped so there's no real excuse if you have vision of the army to get completely stormed you can just put one EMP on I mean at this point at this point we there's no go so it becomes very difficult but I'm afraid I need to turn on my, what you call it? The swear words. I don't want to see the swear words here, but this is the children-friendly channel. Oh no. I mean these storms are just absolutely destructive. Yeah, I just... Ah, our turnerone is actually serious. Oh no. A couple war are templar falling now. And our Terran seems to have taken this game rather serious after dancing in the storms for a couple of minutes, dancing in the rain, sitting in the storm. The worst opener I've seen in my life. He did have a lot of nice moves, you know, some of the micro was nice, the unit compositions were good. And he did actually play well. He did play well, but so did the Prodos. The Produs did play well. And if the Terran was just a little less passive, really went for the throat when he was up, 80, 90 army supplies. There might have been some slight errors there, but it's actually it was kind of a high level game, which I enjoyed to watch. Prolus was good, Terran was good. However, if we just have a quick summary of the game. First of all, opener of the Terran complete garbage, put him really far behind. Second of all, there was no real way that he tried to come back, except just just, being kind of passive with Vikings. Three, his map vision was kind of poor. They have some good fights in the midgame. He had a very good fight in the mid game, but then he decided to not finish the game. Instead, just going for the outside basis, very slow movement with the army rather than pushing on top of the ProDos player, really pushing the advantage. And then finally just missing almost all of your EMPs. And that's not easy to hit your EMPs, but it actually is. with the enhanced shockwave. Like the radius is so big. You can click anywhere on the screen and it's probably harder to miss something than to hit something. So yeah, I'm sorry, Mr. Barcote. I know he won't like it. As you, I'm sure you truly believe that you played better and pros are very in balance with. You suck. You really just suck. Sorry, man. I don't like this either. All right, boys. That's going to be it for me today. If you enjoyed it, please click one of these buttons or one upstairs, wherever they will be. To subscribe, it helps me a lot. Also, leave a comment down below. Tell me what you thought about this Terran player. Tell me what you thought about the ProDos player. And of course, hit that like button as that feeds the YouTube algorithm into liking me. Which is very nice for me. And more people will enjoy my videos and I get more money. All right. Love everyone. See you all next time for a new. Is it imba or do I suck? Bye bye.