A Truly DEVASTATING And UPSETTING One... | Is It IMBA Or Do I Suck?

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Hello, Mr. Harstam. Here's a new complaint about Terran. This race is so stupid broken with mules and BCs. The fact that BCs can jump all over the map without having vision there, not like warping units with toss or put down a Nidus worm, is just broken. Even that you can't attack them while jumping in, like you can at warpins or upcoming Nidus. I know that my early game was less than mediocre and my response was rather bad. I managed to deflect the first incoming BCs and counterattack. I get the Terran down to zero workers, but Mules saved him the day. I don't want to complain about imbalance in general, because I know that BCs can be deft in several ways, but in lower ELO it's close to impossible. My queens were on two-two upgrades while Terran stuck at zero-zero, but still no way to get him out of my match. To talk about Yamato is unnecessary. OS, Queens, without even having the option to transfuse them back, is for sure not broken, I guess. I guess this is sarcasm. So, Captain, is it Imba or do I suck? Best wishes, GST 82. Race Zerg, League Diamond, MMR 3.5K on the European server. The main complaint seems to be battle cruisers. He thinks that Yamato's are a bit of a joke as well. and I think there's something about mules in there too. The Yamato bit was great. I like that this is the Zerg privilege that they have, you know, is that they want every unit to be capable to live forever with the help of strength shoes. I think it's completely fine that there are things that die in one shot. If there's anything that should die in one shot against a freaking sick supply unit that cost 400 minerals and 300 gas, I think the queen is definitely a unit that should die. It is a two-supply unit that requires nothing but a spawning pool and costs 150 minerals. I always find it absolutely insane that Zerkes dare complaining about something that kills Queen too fast. Queens have infinite HP. They have the ability to heal one another. You get them as a macro mechanic. And on top of that, they're basically free as well and they cost no gas. Like it is... And then you complain that a freaking capital ship, literally the most... expensive unit for all of Terran, one of the most expensive units in the game, is capable of having a spell that he can use once every minute and he can one shot your two supply tier minus one, 150 mineral two supply unit. Yeah, I think that is actually fine. And that's the way we start today. But let's not be too harsh here on Gxt. We haven't seen the game yet. Maybe he will show us something that will make me believe that the teleportation of the battle cruiser is too powerful, or that Zerg just doesn't have enough tools to quite deal with the battlecruiser. That, of course, is very possible. 19 workers to start with, all on minerals. We don't have a single gas being taken yet, which is a little bit surprising, because this is just oversaturation in the main base, and as your natural isn't done, it's just better to mine from your gas. It's more optimal to mine from a single gas right now, and have to catch that up later, yep, with two gases like right here. It's going to cost you two drones. And then, yeah, your speed is probably going to be delayed. And I don't even think it's that much better with minerals because you're mainly just oversaturated in your main base at the point that you want to play off a single gas anyway. So this early game is, as he said, less than mediocre. It is quite bad. I usually kind of judge it by what the standard is and how well you follow it. I feel like this guy invented his own build order and then also executed his own build order pretty poorly, which is of course possible. You can make an invention and then also execute that invention poorly. Like technically if you would play some type of two gas, I would probably pull out of gas too at this point to only have four mining, but it's just not that great of a build. It's just a bad invention perhaps. That might just be the issue. It's floating a fair amount of money as well. No third hatchery yet. Meanwhile at the Terran's base we have, what is this, a barracks producing marines, a starport coming down, two gas already mining. It looks pretty standard, except for the fact that there's two marines. So it was Reaper into reactor, which is kind of non-standard. This Zerg hasn't built a single unit, by the way, yet. I'll see this again. Is he not aware that there's Reaper walls? I think that's actually what's the case here. So look at this. He's not paying attention whatsoever to his main base. He thinks that the perfect way to keep the Reaper out is by just walling the front and keeping the Queen in the wall, not realizing that there's a Reaper pathway here and that there's a Reaper pathway here. Look at kind of the surprise on this Queen's face. We're just going to imagine a face on this Queen, okay? Just wait, once this Reaper jumps down, he's in the wall. He's like, ha, base secure, and it's like, what? Where did this bad boy come from? then he still needs to move there this is like a ZVZ build almost well this is actually just practically a ZVZ build like a two base roach opener in TvZ or like a two base NIDAS where you put down two evos but even then the second Evo slightly later than it is over here so even for ZVZ this wouldn't be the correct build also with ZVZ you actually open up with a single gas and not with double gas queen count is well it's at two now he's building three overlords speed N11 his build is all over the place honestly like there are some things it really just feels like he's making a cocktail of everything he's seen in the past in like different games but he doesn't really seem to care about matchup he's like oh I know that speed is good for my lings because I needed to deal with Helians then he's getting double upgrades because that's what you do when you play a 1-1 roach timing against Terran but usually do it of 3 basis or well you always do that off three bases now he's building some safety roaches i'm honestly shocked that he's up 14 workers um probably mainly because his opponent is not doing much of anything either when it comes to the worker production his opponent is mainly focusing on getting starports out at this moment and gathering a lot of gas i guess for well potential bc's but for now it's just going to be benches no scouting has really occurred yet from the Zerg side either the Zerg is aware however um four minutes and four 40 seconds into the game that there's two depots on the side of the Terran. So, yeah, it's a lot of information right now. Two depots, that's for sure. Nothing else. I also saw two helions already. You have some roaches in production. Three more overlords. He's really just moving from supply block into supply block and then adding three more overlords. I think he got supply block at 36, built three overlords. Now a supply block at 60 is building three overlords. I wonder what the next step is going to be. I guess 84 and then three more. No, he's preempting it by building two extra overlords right now. Not quite necessary, but I guess you'd rather anticipate your future mistakes than fall into the same traps once again. So I can't really complain too much about that. 1-1 is going to finish up. Now, usually this is a really cool concept, which most of you will be kind of familiar with, but perhaps Gxte 82 isn't quite, and that is the timing attack or upgrade timings. Generally, when you are doing some type of upgrade, you're either using it for a defensive timing or for an aggressive timing or to just get a big advantage later on in the game. So he rushed out these Evo chambers, cutting a lot into his own economy, the latest third base. And then the question is, what is you going to do with that? And he's actually going to go for a timing push. And even though this push by its, well, okay, he's just going to go home. Even though this push, I was going to say, by itself, isn't that impressive and doesn't look very powerful, I like the fact that he still has the idea that, hey, I got some upgrades and now I want to use them. So even though I think everything about this build order so far has really been bad, like the optimization of this build order is terrible, the idea behind. the build order is terrible, the execution is bad. I like that at least the general concept of getting something and using it is there. I much prefer that over some people that just rush out upgrades and then never use them, or don't appreciate that advantage or don't appreciate how much they need to cut in order to get those quick upgrades. So I do like that he's moving out with this, even though it's not a very good push. Two Banshees are on this side of the map. There's no real detection. There is no anti-air either. Now, these Banshees are hitting almost a minute and a half late already, so I'm actually impressed that he managed to survive up to 3.5K MMR in Diamond without having any type of anti-air or any type of detection until the 7-minute mark. As these Banshees now start flying back, still didn't build a spore in the main base. It's getting a macro hatch in the main base, though. I'm not for sure how it's possible that you can spend your money off, of, what was it, 40 workers while you have a third base and you're playing two-base roadshald in. The income really isn't that high. You're going to have plenty of larva. I'm not sure what the macro hatch is for, but I guess everyone macros differently. So he kills every single last worker at this point. So this is kind of what he alluded to in his imbalance form as all, right? He said, I get the tarant down to zero workers, but then the mules are just a bit too powerful. When you say something like that, it sounds really cool, but often it isn't just the mules, but also what's left over, right? And in this case, for the Tarrant, there's two battlecruisers and two banshees left over. Like, this isn't necessarily eco in itself, but it forces a response out of the Zerg and it's going to deal damage. So you can't just say, well, I was up 30 workers. Like, if I, if I all in a Tarrant player and I lose 50 army, supply, but I kill 35 workers, and then I complained that I lost because I didn't kill a single army unit. Everyone will look at it. I go like, well, that makes absolutely no sense. It's kind of the same here. Like, you need to still have defensive preparations for the counterattack. The counterattack often is the thing that you die against if you're doing some type of heavy pressure roll in. In this case, there's going to be freaking, oh, I think three battle, did one die? No, three battle cruisers total. So yeah. And with your math, you're just going to need a lot of anti-air. Now, a good tool against the battle cruiser is, well, actually, Neuroparasite is a decent tool. So getting the infestation pit actually makes some type of sense, especially if you're very low eco. I don't mind it too much. But of course, the spire also is very good. Getting corruptors against battle cruisers, yeah, that's brilliant. You get, what, 14, 15 corruptors, and boom, battle cruisers all of a sudden aren't all that useful anymore. They will still get a corruptor every single time they move in, but then they need to teleport out or they'll lose the fight. because battle cruisers don't actually fight as well against corruptors. However, if you're constantly fighting with queens away from spores and not even with your entire queen count, what's going to happen is you're just going to bleed out queen after queen after queen over time. You never get a very good queen count. And also, you're not going to get a big enough army to truly kill this. You need something to get these battle cruisers away from your side of the map. And while queens are good at defending, they can't really, force a unit away. The only unit that can really do that for the Zerg is indeed the Corruptor or a counterattack. If he would have built rather than 16 drones when he was being attacked by the two BCC's and the one bench, he would have built like 10 lings and 10 drones. He could he would have been able to keep the air units at home for a long time because there was nothing defending on the ground, which means even a very small amount of lings could have denied the mules from mining a lot and could have also denied the SEVs from mining, maybe forced them all to go to this base, which does have a planetary, but then you don't have any SCV production from that base, because, you know, don't work like that. Hydra then's being built. So the Hydra then in this case is kind of similar to the Queen in a way. I don't mind the Hydra as much if it's done in combination with the Viber. Obviously, it is not the correct unit here. Like, theory-wise, if we would ask any high level Zerg, they would tell this player right now, hey, buddy, we're going to need to get some type of corruptor to deal with this. It's just a fact, like, there's, you know, there's freaking battlecruiser out. We're going to need corruptors. It's just, it is what it is, you know? I've spoken with a lot of zergs in my time, and I can't remember a single time where a Serk told me that it's a very wise idea to move across the map against double port battlecruiser with pure queens. Now, I haven't discussed this scenario a lot either. Maybe once or twice it came up. But I don't think they ever said, hey, Kevin, you know what? I really do believe that marching across the map of creep with a queen count of what is this, 10, somewhere around 10, they do have 2-2 upgrades. I've never heard of the 2-2-10 queen push against 4 battle cruisers. Because even though the upgrades sounds really cool, let's not forget that this is a tier one unit that costs two supply and there's 150 minerals while he's fighting against capital ships that cost 400 300 and have an ability that can delete one of the queens instantly so technically this is a six versus four fight because you get to delete four queens for free and then all of a sudden you're like hey wait a second this is freaking 24 supply of the of the of the of the of the of the of the taring capital ship And this is what? 12 supply of a tier one unit of the Zerg. And it's not even in its element, you know? It's off creep where it's worse because it can't kite, can't do anything. Kind of predictably, the queen is going to lose this battle. And the response here is actually going to go to be to go into hydras. This just doesn't make a lot of sense. You're losing your initial attack with pure queen. And after your attack fails, you start moving out with the rest of your. army. There is actually another thing that is kind of interesting here and I kind of want to go back to this fight for that. So this fight, even though it was not a good fight to take, took a very long time, an extremely long time. This fight took almost, what, 30, 35 seconds. Imagine if this ground army was with it, not to attack the battle cruisers because lings and roaches obviously can't attack battle cruisers, but just to clear anything on the ground, either, whether that's depots, SUVs, trying to deny some type of production. That would have just been really helpful and maybe even kind of get the attention away from the queens. Then the terror needs to make decisions like, hey, do I defend my SUVs or do I kill the queens? And most of the times they're going to try to defend the SUVs. In that case, your queens are still going to be useless because they're off creep. But that's a story for another time. Hey guys, quick intermission here to tell you the full story that just happened. Some of you might have seen it on the mini map. He actually did push out with his whole army initially. He had the zerglings on the left side, he had his roaches and ravages on the right side, and the queens were kind of wandering around the rock or something, but then the unthinkable happened. A single reaper poked into the third and started to attack the hatchery. But of course, this was immediately answered with an F2 back home to deal with this insane threat. And since queens are not included in the F2 command, since it would kind of mess up all your macro cycles if you pulled all your queens away from your hatcheries, they were kind of left alone at the front to die. That's the story. Back to you, Kevin. This fight takes a very long time. I just don't think it was a good move. Honestly, before this, I think the game looked pretty good. During all of this, let's not forget, the Tern kind of SEVed up, worker up, droned up, SIVed up all the way to 60. So right now this started with a regular all-in. Now it's like some type of super all-in. And there's still no real answer to the battle cruisers. All of these are kind of soft answers to the battle cruisers. Like they might deal with them if you have enough hydras and there's not enough PCs, but it's not really a counter like the corruptor is. If you would introduce vipers in the mix or maybe even investors for neurons, I could kind of see it. Once again, I'm being pretty generous to the Zerg here because I really do believe that corruptor is just the best answer. Thrones are going on a trip to... top side. Not quite sure what they're going to be doing there. Interesting. Did he just kill a B.C. I killed two BCs already total. Yeah, I can't really fight this properly. It is quite tricky at least. Just kind of get kited. And I think we've had this in a previous I-O-this as well, where I think back then it was with Voidrays, where the void rays would just pop in between this area and this area. And then the Hydras need to run around. That's kind of what I mean. The queens and the Hydras have a similar characteristic there where they can't. really catch anything. There's no catch on it, you know. Even with stalkers, it's slightly better because you have blink. Now, they accidentally do get one B.C. But it's still, yeah, it's still not great. There's the infestation pit already, so I'm really surprised we're not seeing any higher tech, no high for potential vipers. Because in reality, this army still just kind of sucks. I mean, it really does consist of four battle cruisers. There's a lot of money in the bank for the Terran. There's a decent amount of workers, but... I actually believe with Vipers he would be capable of winning this. I mean, there's still two-two upgrades against only plus one. If you get in decent range where you can just pick them off one by one, I do believe that kind of should be fine. The priorities of the Zurg lay somewhere else, though, and that's with these rocks. The scouting has been just very mediocre as well the entire game through. I mean, he's just not aware of anything. In his mind, I guess he's still being outproduced by mass. Mess Battlecru, there's a couple of Thor's on the way, which also incorrect out of the Terran. Obviously, it should be tanks. If you're building Mass.BC and your opponent is spamming ground units. If you get five, six tanks out, the game is just going to be absolutely over. Now there's banlings being morphed, and this is just kind of a nonsensical decision. It's going to be to attack the planetary, but you always kind of have to wonder what the goal is here. So we're just going to pass right at this moment, okay? So what actually is the goal right now for the Zerg player? You would say, if you look at this army, is to bust this planetary and then go back home. This, however, only makes sense if you have a very large economy yourself, just an extremely large economy. Because in that case, you can waste resources to destroy your opponent's economy, then take slightly inefficient trades, but because you're outmining your opponent so much, eventually their supply will keep going lower and lower while you stay maxed because, you know, you have so much money so you can reproduce the units quickly. That is a valid Zerg strategy. In this case, however, we have an army and an eco that is not capable of doing that. We have less workers, less bases than our opponent, and part of the workers have been idling over here. Let's just kind of pay attention that he was too lazy to walk back home. And instead, he just decided to build a new hatchery over here. Rather than sending these drones home to just mine, he just built a hatchery here. This is the type of panic thinking that I need in my life as well. Absolutely beautiful stuff. But yeah, this is an army that wants to win a single fight because he's completely all in. So what would be the correct call here is perhaps to not spend too many resources into blowing up this planetary, but circumventing the planetary by, and this is kind of a revolutionary concept, I understand that, by running around it, going towards the left side, just walking up this ramp. That way you don't have to deal with the planetary and all this money can be spent in more hydras or whatever else you want. If you're all-inning like this, it might actually be a wise call to also take the queens with you. Because in this case, yeah, if the only thing that you really do care about is a single fight, go wild. You have 22 larva at home anyway. Might as well start moving out. I wouldn't have minded it at least. It would have made life a little bit harder against this battle cruiser teleport, but at the same time it would have made this army a lot more tanky. Good target fire here out of the Zerg takes out a lot of these Thor's basically immediately. Not the greatest micro right now. I would love to see a couple of spores being built. There's a lot of spores in the main base. All queens should kind of gather together as well. Hydra should be rallied at home. This is obviously a useless attack. I can't believe this hatchery, by the way, is actually going to pay off. Or well, if he starts mining from it. But technically, it could start paying off just because he panicked below. It's all that makes me sad and happy at the same time. Tours are still being blasted here. The army is semi-split and also partially dead. These Tours are going to survive. The battle cruisers over here are just going... What has he been doing for the past? I just want to go back for a second. Just want to see what he was up to. What is he looking at? So he's looking at his army. He sees the roaches dying right now. Doesn't pull back the roaches. Instead just A-moves again with the Hydra Lisk. He's one Hydra to attack the depot. Now he starts targeting. Okay. So all he's focusing on right now is this fight. Now he goes over here, sees the Hydras. There's actually something that I would like to tell you guys. And I know that a lot of you probably don't know this yet. Because I see this a lot in the replays. But if you aim off the same spot 20 times, your units don't actually start attacking quicker. Or if you right click a factory four times, they don't actually fight quicker. Even if your camera is not on your units, they will still do the work, even when you're not looking. I know for a lot of you middle management managers, this will be an absolutely insane concept that people do work when others. when others aren't watching, but the hydras will continue attacking the factory if you're not looking over them. And that allows you to organize parts of your organization that actually do require some attention. For example, like putting these hydras into a safe environment near the spores, or moving the spores from the main base into the natural or collecting all the queens together, sending them into the natural as well to defend that, or sending the drones that are currently not mining in the main base around going to your hidden. base that you build in a moment of well brilliance and confusion and a mixture between the two. But I'm glad you click the factory 12 more times made. I'm sure they had a big impact this game. I'm not quite sure what I think of these hydras trying to target down as many SEVs as they could. I actually do believe they might have been able to kill that Thor if they would have gone for it immediately. But it's hard to say and we'll never know because I can't be bothered to figure it out. These better cruisers are going to teleport back home. And I think at this point we're going to see a ZERP that is on, as we call it, on some massive copium. He's down to supply, sorry, 20 supply, two in worker supply. He's fighting with six hydras against four battle cruisers. I'm not quite sure if he knows that there's three queens in the main base. So I don't think so. They have 200 energy after all. In order to get 200 energy on a unit, you must not have touched it in the base. past what, 20 minutes or so. Heider's going to move across the map. I still like the optimism, though. You know, he has a hidden base. Sometimes, what is it they say against? Ignorance is bliss. And in this case, that's really true because he still believes he has a chance. He's not aware whatsoever of this planetary here. Probably due to the insane lack of scouting. Walked into a couple of hellbeds. The four battle cruisers kind of predictably loses everything. and now I'm just curious what's going to happen. Our lone Hydra here, Han Rita Hydra, reporting back home to his superiors, telling what's happened. And as he walks home, surely in the commander's office something has to be happening. Well, nine more hydras on the way, because they've worked well. Now, once again, I don't think this is actually winnable, but if this was winnable, why would Hydras be the way to the win? Okay? So far, every single fight you fought with Hydras, what has happened is that your Hydras died and you killed nothing. Now you have less Hydras than before. You have a worse Eco than your opponent. And you know he still has a bunch of battle cruisers, you're getting Halberts and Thor's again. Investors. This is such a good low eco tool. If you can get three neurons off or four neurons off and you actually take over these battle cruisers. Like I said, I still believe you're going to be losing. I don't actually think you're winning the game. But that is your only chance. It really is just your only chance. There's nothing else that there is that you can do, except for the investor. Building more hydras obviously isn't the answer. Now, perhaps once again, in your mind, it is the answer because you don't know your opponent is mining whatsoever. But even in that case, I wouldn't really mind the investment in... In investment. I'm also really... surprised that you were just floating 800 minerals just now when absolutely nothing is happening and it's obvious that you need to spend every last mineral into units. You start chasing this army of creep once again. This is very frustrating to watch. It's also frustrating that the Terran sometimes loses a battlecruiser, kind of giving you hope. That's actually what pisses me off more, I think, is that this Terran is your enabler, you know? he's not buying the cigarettes for you but he's basically buying them for you he's giving you the money and he knows that you're going to buy cigarettes for with it you know yeah this Terran is the reason you're still smoking or well in this case getting your hydra smoked by helions battle cruisers and thor's it's really impressive by the way that you're not quite wondering where all these units are coming from every single time you pop your head in you see more units you go like ah probably just had a very big bank right there's no way he's mining from This base or this base. You probably was on three base the entire game, just like I was planning to be. Because let's be real, that was your plan. You took this as your third, and when that was under attack, you took this at your third. When you believe that was going to die, you panic build this base. No, actually, you build this base as like a semi-macro hatch. So your drones had a place to stay. Absolutely madman. Yeah. Hey, did you just reinforce with lings? 16 lings you still have gas as well it wouldn't have mattered but it just doesn't make any sense why would the lings help here it's obvious that the main threat is the battle cruiser shouldn't we be sometimes i actually think this is is completely hopeless. It's like you guys aren't even listening. I've been doing this for like, what, two years now? And every single week, I just get one of these replays. And it's, look, I don't mind if your mechanics aren't great. You can't click the buttons like 1,200 times a second. But lings against battle cruisers is just the sheer stupidity. I don't understand it. And no one can explain it to me either. And I'll ask them sometimes, and, you know, I'll ask these people like, What happened to you here? It's like, well, I don't know. I don't think I was thinking. It's like, yeah, I know. I know you weren't thinking. But then why do you send me this replay? If you weren't thinking. Like, you can look at this. I'd be so embarrassed if I did that. It's like if I really wanted to become better at playing football, you know? And I have the, Cristiano Ronaldo has a show where you can upload a video. You upload a video and you ask like, hey, I don't quite understand how to do this technique. And I want to be able to shoot a ball for more than 20 meters. And I make a video of myself. And as I start walking towards the ball, I poop myself and I slip. And then I send him that video. Like, what do you expect Ronaldo to say at that point? And I'm not saying I'm Ronaldo. This is a hypothetical, of course. Like, I just don't understand it. Who are these people that send it? I would like to know you guys. I'm just so curious who these people behind. And then he leaves without Gigi as well. As the battle cruisers find the hidden base. Yeah. I just don't know. I really just don't know what to say about this type of stuff. It's just confusing to me. It's obvious that, well, actually, I don't think you actually watch a lot of pro game. But it's obviously you have some clue about StarCraft 2. You build upgrades and stuff. You had queens. Most Zerkes that know how to build queens kind of automatically get placed into diamonds so perhaps that's what happened to you as well you figured out that there's a Holt key for Queens and you build more than six and boom 3.5K MMR and then from there and out I guess you just like your build order it was really bad okay if we're just going to go step by step your build order just just straight up sucked it really just sucked there's nothing else from me to say about it was that some two gas two queen opener double evo roach. You did a creptone of damage with your roach attack. It shouldn't have, but you did. I'm like, okay. I can live with that. You did a lot of damage with that. But everything about it still sucked. Executioning, we're floating money, the idea behind it. None of it made any sense. It was no creeps spread either, even though nothing happened in the entire game. Your third base was insanely late. You didn't scout a single time. The only thing you saw were your opponent's two depots. So you get surprised by the battlecruisers, naturally. First you get surprised by the by the Benchie. they didn't get surprised by the battle cruisers afterwards. It's like the entire world is an entire surprise because you're living with your eyes closed. And moving into the midgame, you know he has air units and PCs. Your response is initially to walk across the map with the only anti-air defense that you have, the queen. You march it across the map. You lose four of them for free against Yamato. Then you lose six of them for free because battle cruisers are better than queens. Yes, deal with it. The battle cruiser is like five times as expensive. It's three times more. supply and you need to go to like tier five to get it as a Terran yeah queens are supposed to lose that even if they don't have any upgrades on the battle cruisers that is completely fine then you followed up with hydras out of all the units that you could have built is hydras is like you watch the loco iotis with your ears and with your eyes closed and just open them halfway through you saw the hydra's like oh it seems fine let's go these loco built freaking corruptors with it at some point i much prefer the Hydra corruptor than just a pure Hydra here. You never tacked into a hive either, even though you definitely had the money for it. You had the time for it as well. And then you just continue pumping hydras, roaches. And then as the cherry on top of the massive idiotic pie, you end with 16 lings against a triple or four battle cruiser army. It's like, I feel like there's absolutely no use for you to even watch this. Because, yeah, there's no ability to learn, or there seems to be no ability to learn. And that does sad on me a little bit. The battle cruiser isn't imba, the mu isn't imba. You just suck. That's the way it is. All right. There's going to be it for me today. I'm going to need to go into a meditative state for the next four days. I'm not quite sure if I will be uploading videos then, because this run really takes it all. I can do this too much. the heart rate goes too high, the blood pressure goes up. So please, in the future, send me something a little bit better, you know? Send me like a picture of like something nice with it as well whenever you upload one of these IEO, these forms. Because this is getting too much for me. Thanks so much for watching. I hope you did enjoy it. If you did, don't forget, hit the like button, subscribe to the channel. If you think you actually found something that is truly imbalanced, don't forget to upload it in the form below. Don't send me emails. I do not open them. It says I owe this in the email. I don't look at it because they need to go to the form. I don't want my email books cluttered with I.O. this is annoying. Yeah. Smash like. Bye.


Judging The Battle.net Forum TvP Strategy... | Is It IMBA Or Do I Suck?

The Battle.net Forums can be a magical place that bends rules and reality. Can today's suspect still manage to win this unbeatable matchup? Smash like to help him out!  The Poll: https://www.youtube.com/post/UgkxAhBz0wag2X7mkRyJXDjB5j28TGOdqdtR  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Harsham, as a fan of your IOTIS series, I'm really sad that you can't see how Imba, Zellat Archon in Lower League TVP and Chrono Boosting to Catch Upgrades is. I am a Platin player, so no one can expect me to build Ghost or use them correctly and hit the EMPs. My beloved tanks get crushed by Zealots and Marines get evaporated by the Archons. Even when I'm ahead, six upgrades, dropping multiple bases at once, being ahead in workers at all times. I'm not able to overwhelm the Protoss and finish the game. Even if he didn't use a single storm, nor was able to split up his army to deal with drops. I know I could have built Liberators for stronger siege, but I thought, I'm so far ahead that I could break him without. Even if you may see I'm sucking there, you might take a deeper look into how fast the Protoss could catch up in upgrades if he perma cronos from zero zero to three three. The moment this upgrades kicked in, he could easily overwhelm my army. If Zelladarkon isn't Inba, chronobo boosting upgrades is definitely. Name Amandus, race, Terran, League Platinum and the server is Europe. All right, let's head into this game and see what are. good friend Amundus, who does type out good luck and fun has for us here. Kind of excited. I do have to note that I've been getting a lot of Terran replays just in general as a rule. I know that the audience mainly is going to be Protoss, so you'd expect the most replays to come from Protoss. I do believe that's true, but I always notice, of course, anecdotally. There's a creptum of Terran's complaining. Now this can be due to two reasons. One, people that whine a lot are naturally inclined to pick Terran as a race, you know, it seems to fit them well. Or if you just play a lot of Taran, you become a whiny baby. It's one of the two, and I'm not quite sure which one it is. If anyone wants to conduct a study on this, if you're a researcher at any university or some other, some type of lab, you can contact me and maybe we can work something out. why it is that Terrans tend to whine so much why do they feel so superior to the other guys the other races it's a good question also a good question is why the scout is so early but I don't really mind it I much prefer seeing people scout too early rather than seeing them scout too late and that's exactly what Amandus is doing here Sakari is the opponent is a Protoss player nice solid Protoss player who hopefully will get some type of cybernetics core. I think a good timing as well. 127, 128. For platinum, I like to see it. It gets one too many probes, but these are all details. And I know that's where the devil is, but Sakari doesn't really seem to care. Should really get a second pilot, though. All right. Reaper opener, which most likely leads into either a triple-CC opener or a factory follow-up, but because this is back at Industries, This almost certainly has to be a factory opener. Because triple CC on such a small map might actually get some risk involved. Reaper, Marine, okay, I like all of that. This is cool. Yeah, yeah, yeah. And then it's going to be... It's a little late with the factory, but it's fine. Reaper starts moving across the map. Okay, it gets a barracks here. It is a little bit confusing to go for a two or a three rex opener and playing Weeper Marine Interreactor. And I can explain why this is confusing as well. So whenever you open with a three wrecks or a two rex, one of the main factors on deciding how successful that attack is going to be is the number of units as... is the case with most attacks, right? The reactor is such an important part of getting out as many marines as you can, that building a Reaper and a Marine pre-reactor is just really bad. We never, almost never see someone play 3 wrecks with a Reaper first. And the reason for that is because a Reaper takes, I think it's 36 seconds, which is double the time of a Marine. So a Reaper ruins two entire marine cycles. if those marine cycles were done with the reactor, that could be four marines. Adding another marine before the reactor ruins another potential one marine because that could have been two reactor Marines at the same time. So getting a Reaper and a Marine before the reactor does, lowers the amount by five Marines. And you do get a Reaper as a free bonus, but the Reaper is completely useless in the push. So technically you're just down five Marines compared to a reactor first. first and you're down four marines compared to a marine interreactor. This is obviously not good if your goal is to hit as hard and as fast as possible which you can with as many barracks units as well. It just means that your push is going to be a lot weaker. The Reaper also, not just at lower level but in general tends to not provide too much value in these situations when it comes to the scouting. We see he saw two stalkers, saw a third base timing, but no tech whatsoever so he really isn't aware of too much of what's kicking off here as armandis also is doing some interesting cuts here in his worker production i haven't quite seen that yet at the high level but maybe that's a as we call it a a bottom up trend so this is something that gets popular with the plebs and then the elite takes over it is possible that in a year from now we will see terrans make random cuts in their s cv production but it's also possible Amunders just forgot to build a couple of SEPs. He's still doing fine worker-wise because his opponent probably also forgot to build workers a couple of times. This is just what happens at the lower level, the platinum level. That's completely fine. I don't mind that too much. There is definitely some ideas going on here. We can see that Amundas had some thoughts about how to play three wrecks into eBay, that type of stuff. He's floating 350 gas at this point. So we also know that this builder isn't tight. We also can see that by the timing at which he's hitting. I mean, this type of stuff is supposed to hit at the 450-455 with a similar army. He's hitting about 30 minutes too late with this army. Still should be capable of taking out this barracks. Should be capable of taking out this nexus here. Stimms starts trying to fight with these stocks. I like how he microde that. Kind of push that army away. And now just goes for this nexus. gets this Nexus basically for free. Some reinforcements coming here from the left side as well. And if he stims those and if he restims his main army, I actually think he can make a clean escape after pushing this back. He probably can take out this immortal and then just run away. He just did a lot of damage. Look at his resources lost. 1275 against 500. This is a really bad call. There's a battery here. Okay, this was a really good trade until he started losing all of his units. He actually was up like, I think. like 800 resources or so, 700 in the resources lost, and now he's down 300. And this is something that I often see at lower levels is where people they don't understand when they need to piss off. Just leave. At some point, you need to go home and be happy with what you've done, you know? It's like the people that always stay till the end of the party. And you all know what happens at the end of the party. She either get raided by the police or you need to help cleaning up. You need to know when to leave before helping clean up at a party. It's the same with StarCraft 2. Well, in StarCraft 2, the difference is that you are the one that gets cleaned up. But here he did fantastic damage, killed a Nexus, sniped an immortal, killed like two stalkers as well. If he just would have gone home, life would have been perfect. Okay? Would have had a large bio army sitting at home. His resources lost would have been heavily in his favor by like 500 minerals. And that initial trade would have been great. Sadly, however, that isn't quite what happened, and instead he lost his entire army. Yeah, it actually ends up not being too brilliant. He's down in supply right now, which is a place you generally don't want to be, and you definitely don't want to be as a Terran against a Protoss player. Now, he still has a very large army. He's getting quick upgrades, has double e-base armory almost done, five barracks, and the last thing he scouted. Okay, yeah, no. This is very good. The last thing he scouted was a lot of stalkers. He saw an immortal, so he knows there's a robo, didn't see blink, didn't see charge. Tanks make a lot of sense against this type of composition. More so probably than mines in this case. Now, if I recall correctly, in his form, he mentioned charge lot Arcon as the main culprit of imbalance. So I'm surprised to see his opponent so far just opening up with Stalker Colossi. I actually think that Stalker Colosser, or just Colossi in general, are hard at to play against than Charged Lot Arcon. Because against Charged Lot Arcon, you just have some extremely potent tools that you don't have as easily against the Colossi. Against the Colossi, often you just need Micro, while against Chargloid Arcon mines, deal really well with Charged Lot Arcon armies. They just destroy Chargots and you don't have to control them whatsoever. You just burrow them, they sit there and they do their work. There's a cool little drop. even though nothing's happening at the same time. This drop will be capable of taking out a lot of workers. Once again, he gets a very good initial trait and then go sort of forge here. I think at this point it would be wise to have left about 10, well, 5 to 10 seconds ago. This was nice. I love that he kind of is sticking with the theme here of doing a lot of initial damage and then losing all of the units that you just did the damage with. At the same time, as well, just floating a craptown of money. if we once again kind of analyze this fight we can see that Amundus killed like, what was it, maybe 15 workers, 15, 14 workers, maybe 16, I'm not sure how many killed in the early game. Let's say 15 workers for free initially. Then he decides, okay, I can now kill two forges or go home. He takes out both the forges, then tries to drop over here and kills like one more zealot. So that initial start of the fight was really good. Then once again, he stays slightly too long. And rather than just preserving his units, he decides to keep fighting with them until they die. And this is something that a lot of Terran players at the lower level do. If they drop, they're completely committed to that drop. They never pick up. They can't imagine not letting their units die there. They die in combat. They don't get back home to heal. There's not that many metaphics here, it seems like. There's a lot of bio. Vikings helping out in this fight as well. half the army is in the back. It's not ideal, but with the one one upgrades against this largely stalker colossi army and this honestly 50 marauders is extremely powerful. So this gets completely cleaned up. And honestly the game at this point should be pretty much over. I don't think you can just push straight away. You're lacking, well, a little of HP. If you stim another time, you're going to lack even more HP. That's exactly what's happening here. Another Stim, That's an interesting one. Now here I actually have a very high level tip for Amandus, and that is that the stim lasts for 11 seconds. And some of you might not have noticed, but here in the left side is a timer as well. So if you click stim, you can then look at the timer, and you can just count with it, you know, you go like one, two, three, four, all the way up to 11, and then you press the next stim. You don't have to press stim every three seconds. It doesn't stack. Stim does not stack. I know some people do believe that, but you can only use it once at a time. Like using drugs twice isn't going to make you twice as fast. It's just going to make you feel worse. And that's exactly what's happening with these units. They are very keen on using them drugs. Then we're also lacking some health care here. We don't have any meta-vex going into Vikings instead. that. Kind of surprise that we're seeing this on the European server. This guy's just investing a lot in attacking units, not so much in taking care of its own citizens. And forcing drugs into their own population. I know a country that likes to do it as well. He has a Tor. Wait, I didn't even notice this yet. What are you doing here, Mr. Thor? I feel like he's been reading the forums or something. something like that. This is something you often see is they have absolutely no clue what to do anymore in a matchup and they go to the Bellonet forums, which is completely populated by Terrence as well. And it's like, guys, TVP is unwinnable. Does anyone have any advice? And then another guy that hasn't won a TVP in his entire life, or maybe doesn't even have the game installed, goes, I think Tours are kind of good against all of Prodals. I mean, they're tanky and they do a lot of damage, why wouldn't you just get them? And my man Amandis in his little note who goes like, check, Thor's. That's the future. He also has vehicle plating on the Thor. I'm not quite sure why he'd get that over vehicle weapons, but I guess it is what it is. Yeah, Thor's completely useless. They have no synergy with this army whatsoever. The Thor against Prodals, it's like if the police would get a 20-wheel truck and use that to start chasing pedestrians, you know, rather than just doing that in a food chase. Like you're not going to drive this string thing through alleys to catch anyone, you know? It might look cool and like you have some type of authority and has, you know, a big armor. That's nice, but super useless. This could have been ghost. And ghost here actually would have been extremely powerful. I guess currently the entire army of his opponent consists of Archons, Salads and other gateway units, which all get hard countered by the ghost. And the Vikings, I really like that he started. started building Vikings the moment all the Colossite died. And he saw earlier in a fight that his opponent's army just completely consist of Charcelot Arcon. Archon, Charcelot Arcon Immortal. Stimps forward. Snipes a Templar. Okay, now should start running away. He sees this army is way too large. There's two marauders walking across the map. There's a five unit drop in the main base at the same time. Look at a store putting in the work, huh? Oh man, that was a great investment. Zero kills on that Thor. These guys get a bit of a trade. Once again, very low. Why is this army so low the entire time? He doesn't have enough metaphax. Still has two metaphax over here. There's some army here, some army here. Just... What was this snipe? What did he just try to snipe? Did he just try to snipe a zealad? Yeah, absolutely insane fight. Look at this. You don't this snipe an immortal. I mean, this guy has like a thing called the barrier as well. The immortal is probably the worst unit to try and snipe. If there's a massive army defending it, that was a very wild play. There's still a lot of army, well actually there's almost no army. It's like 20 supply that wasn't in the fight. Then you have these two metaphacks that weren't in the fight, these bad boys weren't in the fight. This is dropping. So actually the army supply here for Amundas wasn't that large. And although he's up for upgrades, if your army is just half the size of your opponents, and they also have units that kind of counter yours, usually you're still going to end up losing. That's just a fact. I'm also pretty disappointed. Oh my God. This is not going to be a good fight for the ProDol's, is it? No. This absolutely is not going to be a good fight for those. Look at this. This is what upgrades can do. This is six upgrades ahead. Look at that. Absolutely disappeared. If Amundus is spending, would spend any of his money, right here, he would absolutely destroy this. This drop also did so much out. This guy has 10 kills. 10 kills on a marauder, 7 on a marine. They're owning right now. They're absolutely owning. Ford base down, ghost would be really a great choice to go for. I understand that ghost, well actually, they're not even that difficult to use. If you research the enhanced shockwave on the ghost, you can literally click anywhere on the screen and you're going to hit it. you will hit your EMP. It's impossible to miss because the radius is like half the screen. If you get two ghosts, you can cover the entire screen. You get four, you can cover the entire screen twice. You get six, well, you get the gist of it. Ghost actually hard counter the Archon, okay? The Archon is a unit that consists of 350 shields and 10 real HP. 10! There's like an SV could walk up to him and knock him out, okay? That is, that is the type of HP we're talking about. If you get ghost against this unit, this is a 300 gas unit. Imagine investing 300 gas in a unit and are just disappearing because there's a guy with a sniper rifle throwing an electromagnetic pulse at your face. Like, honestly, the ghost is the ultimate counter. And I don't understand why all these low-level terrans think it's so difficult to use. They all complain about Storm, but yet they're incapable of using a ghost. How does that? I don't understand. the logic there but maybe I'm the one that's missing something. I also like that he has a huge army, 2K in the bank, and he's up for upgrades and doesn't decide to fight whatsoever. That's obviously also a mistake. Really should add more Metavex as well. Look it is. Well, he really only has three Metavex that are currently active and there's a huge bioforce, huge, huge bioforce. Also I want to actually touch upon the upgrades. So we've so far really just talked about the Charged Lot Argon, which was the main thing that Amandus was talking about initially. And he kind of threw the upgrades in there as a what if, you know? That is like the people that are still trying to deny something and then go like, even if it was true, that I, you know, that I pushed your little dull. from the building and destroyed it, it probably, you know, I probably had a good reason for it. That's the type of thing that he said in the IOTIS firm basically. He was like, you know, even if the Chargled Argum isn't in by, even if there are good counters in the mine and the ghost, and I just didn't use them. Or I didn't control my army the entire game. And I didn't, you know, I overstimmed my army every single time because I didn't have any medevacs and I like pressing the T button very much. Even if that is the case, then we still have the upgrades. Now, let's get into the upgrades. Is it actually true? With the Protoss upgrades, there is a funny thing that Terrans always seem to forget when they make these weird comparisons. And then it is that Protoss actually has three upgrades. Not only do they have the armor and the attack, they also require shield upgrades to completely, you know, fulfill their upgrade thing. Their units, all of them have like freaking half or like a decent size, a decent chunk of shield and then a decent chunk of HP as well. the Star Wars 80, 80, the Zela has like 50 shields. Now, of course, Terranes usually forget about this, because majority of them understand that if you use a ghost, the shield upgrades are completely useless. But this is still something you need. And there's another thing here is that if Chrono Boost isn't being used, even just going up to 3.3 takes longer for the Protels than it takes for the Terran. Only with permanent chronobo boost usage, or I think if you use 8 or 9 chronobo boost, you're going to be faster than the Terran. No, sorry, if you lose like five Kronobo boost, maybe, you're going to be faster than the Terran. But if that's not the case, that the Terran actually has faster upgrades. So we need to spend a lot of energy into this as Protoss. We have more upgrades. And even if we perma-Krono, if we want to get the shield upgrades, the attack upgrades, and the armor upgrades, it is still taking longer than what the Tarran counterpart does. So that claim is just absolutely false. It makes no sense. You can get individual upgrades faster, but getting to a completely upgraded Trotos army is just slower. These are facts. You can do the math yourself. You can do your own research here, Amundus, and you would have figured it out, okay? You absolutely would have figured that out. You're a smart fella. Well, you're a person with a brain. I want to see that one again. So there's a scan here. He sees that there's archons. I wonder if he thinks that these archons are just standing solo. He moves forward. Let's take a look at his vision. He sees the zealots right now in his vision. probably knowing that there's more. Like at least he should realize that these guys never come alone, you know? And he decides to right-click the pylon here. And he also, as he got charged on, he doubled down by moving even further into this. He just walked into the biggest surround I've seen in my entire life. Yeah. No crap, you're going to lose a fight if this has. happens. Honestly, he could have been up six upgrades at this point. If you take a fight like this, you're still going to lose. Like, there's absolutely no way that you're supposed to win a fight like that. It's just not possible. The same time, by the way, 2-2 has finished at this point for Sakari. I still believe that if at any point Amundas decides to build five ghosts with enhanced shockwave, is going to absolutely destroy this army. This is what? Seven Archons. You throw three, you blanket like four or five EMPs on this. This arm. This army is complete crap. It has nothing. You could also micro against it. You can have mines against it. I do like this drop. No, you could... Why are we always microing into a surround? What? He actually doesn't want his units to come home. He just keeps... This guy read the art of war. I was like, ha. If your units believe they have no way out, they will fight harder. That doesn't work in StarCraft too. They have a sense. that amount of damage. Like, no, if the Marine is dying over here or is running away, they'll still have the same damage per second as they usually have. Like, it doesn't matter. The art of war doesn't apply here, my friend. Okay, so this base gets taken out, kind of to be expected if you build a base so close to your opponent's base. I still believe at any point if the... What does he do these fights? I just don't understand it. I want to see this one again. Look at this. So, he has this huge army. He just saw the army as well, okay? It's not like he's not aware. He just literally saw his base eye. Twelve SUVs went down. He decides to go in. He has two metaphics that are going back home for that reason. He stims forward, goes into the bushes. He like, him, I have no... He knows! He sees with the sensor tower that there's units behind this. This can't even be a surprise. He walks in, he scans, walks out and uses the second stim at the same time while sending the Metafax into their death. I honestly couldn't have made a worse scenario for him if I would have tried. Like he did everything wrong there. It's like 10 out of 10 on the idiot scale. Congratulations. You messed it all up. Another stim. They just keep stimming. The opponent doesn't even need to use disruptors or AOE. This guy is just killing his own units. But consistently, you just second stimped. That was two seconds. He just stimped twice in two seconds. This is the most stim-happy tex. I don't think a single disruptor shot has it any of the opponent's units, by the way. That is something as well, huh? There really is something. And I can understand why that is frustrating for Terran. See the other guy consistently. hitting his own units with the disruptor. But if you think ghosts are difficult to use, my friend, you should hear about the disruptor. Because this ball needs manual control. You can't even just click it once. Well, you can, but... It's basically like a bad EMP in that case. It's actually ridiculous. I can't believe how hard Amandos got owned in this game after being so far up. Just because he's... He's literally just been building Marine Marauder. Usually there's Metafax, but he didn't even build a MetaVex. Just legit. Marine Marauder. He stopped building tanks as well. I would, honestly, tanks weren't great, but I still would have preferred having some type of factory units over having nothing. Mines would have been pretty useful against at least the Charcelot Arcon, as I doubt Sakari would have been capable of hitting a mine with any of these disruptors. Ghost Academy could have been very, very, very powerful as well. A good call, perhaps, if your opponent's army consists entirely of gateway units and like nine Archons. 10 Archons. And this is another Terran here on a little bit of copium, you know? It doesn't quite understand that the game is over. You always got to kind of think back, put this in perspective. Amandas at one point was up 30 supply and six upgrades, and he didn't manage to win the game at this point. Right now he's down 110 supply and even upgrades. And now all of a sudden he still believes. Like, if you didn't... We saw what happened before with that lead. He couldn't kill anyone and now he, for whatever reasons, without... He's getting two ghosts. I thought they'll leave the barracks. Like he'll be dead before they leave the barracks. Dishop? I can't get this raptor shot to end with as well. Do we get to see one leave or no? Will they see the light of day? Damn, should have built ghost earlier? Yeah. Yeah, you should have. How is it possible that you make the complete correct analysis already at the end of this game? And then after your moment of brilliance at the end of the game, you decide to write up this entire post complaining about zealot argon, which is literally countered by the ghost. I don't understand that. But, all right, let's think about this game a little bit. Okay, when it came to the macro, I think your macro was decent. You floated a fair amount at times, but your setup was absolutely fine. I mean, your five barracks, double eBay type of stuff. I really did like that. I think it was good. And, like, details weren't wrong. Everything, all the details were wrong. Okay. The devil is in the details, and I have some good news for you. You will never meet the devil because you don't know anything about details. entire early game is kind of weird and then the second eBay too early your Starport was late all that types of stuff it doesn't matter too much it's fine I was okay with your macro for your level it's good good enough good enough you know you should be capable of winning games with this you can get up six upgrades in like 2030 supply it should be no problem then you mentioned in your form what was it that you said dropping multiple bases at once this didn't happen like this is actually just a flat out lie you dropped the main base multiple times. One time two marauders didn't enter your two metaphics and they walked into the natural. That is not dropping multiple bases at the same time. That is accidentally multitasking. Don't make that bigger than it is. The reason why he said is because he saw like multiple red things on the meme. He said like, oh, I'm dropping multiple bases. It's not what happened. You know it. I know it. Everyone knows it. So for the multitasking, honestly, you're going to get a, uh, because whenever you multitask, you did start floating a fair amount. And the control also wasn't that good. It wasn't, yeah, you just stimmed. You stimmed a lot. Then we get to the two points where I think you really lost the game. One being the army composition. You never added any mines. You never added ghost. You didn't add liberators either. He also got vehicle plating that's separate, but please don't do that again. Either get ship weapons or vehicle weapons if you really want a lot of tanks. But otherwise, just get ship weapons and get Liberators out eventually. Don't get flating. Your army comp really did suck. You need ghosts. You need mines. These units kind of micro themselves. You need way more medevacs in your army. You don't need to build more Vikings if your opponent isn't building Colossi anymore. Having two, three, four Vikings around maybe, like kind of as a general rule, might not be bad if they ever switch. back into Colossi, but starting to build Vikings after you kill all the Colossi. And seeing that your opponent has Arkon Zellet, just doesn't make any sense. The complete lack of ghosts obviously is terrible. Complete lack of minds doesn't help you either. So for that, it's a... Then the final thing is, honestly, the micro. It was painful to watch at times. It was basically torture. If the CIA ever sees this game and they start showing this type of footage to the people they detain, they'll start talking real fast because it was awful to watch. Just walking into surrounds, stimming three, four times in mere seconds. I don't even understand quite how this is possible. I honestly wouldn't mind if you would unbind the Stim Hotkey. I understand that Stim has a lot of advantages and mainly the damage output, but you use it so much that overall, it might just be better to not use it at all. Just use slow Marines and marauders. I've never seen something like this. It really was quite bad. Also, stop trying to go for fancy snipes on Immortals. I'm not quite sure what that was. Just kite back, burrow mines, and use EMP. It really isn't that hard terrain players. It really isn't. No matter how much you believe that your race is so micro, heavy. So for that you also get a big thumbs down, put that all together and you my friend do suck and you suck real hard. All right. That's going to be it for today's episode of Is It Inba or Do I Suck where we deliver another suck stamp to our good friend Armandis. If you didn't enjoy it, don't forget it like but subscribe to the channel and hopefully I'll see all of you next time for a new video. Yeah. Bye bye. The


Terran Defends His SACRED SITE! | Is It IMBA Or Do I Suck?

Some people take pride in their rank, their work achievements, their gym gains or their children. But this Diamond Terran player is different. He just LOVES his Sacred Site - the Unbuildable Plates. What is the secret of their love? Will he manage to defend it against the Zerg pest? And is he a stock trader? Like, subscribe and find out! PS: Did anyone see his opponent? I can't seem to find him...  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Harstam, zergs' ability to yolo in things is just way too strong. Look at my replay, exclamation mark. I'm a low diamond player and my macro is not the best. I'm sorry for that. But at the other hand, the zergs' ability to rush and destroy complete bases is just way too powerful. The replay will show you. They lose a lot of their own troops, but at the same time deal a lot of damage to Eco of Taron. I was forced to go for a all-in at this point, 14 minutes and 20 seconds into the game, and lost to the zergs ability to remix instantly. Name Hellcat, Ray Sterran, League Diamond on the European ladder. All right, let's have a look at this then. Helcat, he's playing against a fella named Waldo. We finally found him. We're looking for him for a while. Hellcat is a diamond Terran player and these often show a lot of the characteristics of the higher level diamond players where they're very whiny and they lose a lot as well to random things just like most terranes do. He's just going to go here and lookers. Hey enough to do with StarCrafts unit. Look at this. You just see just, oh my God. I'm dead. Dang it. Kind of curious to see what Hellcat is going to be doing here. Sends out a second SCV. Okay. So this is too late for a barracks, but it's too early for a regular scout, you know? If he wants to proxy a barracks with this, that would be a little bit like a... getting a Christmas card during Easter. It's just too late, you know. But if this is for a scout, it's also kind of like getting a Christmas card for Easter, except too early. So the same analogy working two ways there. It's the first time for everything. So we have a hatch first coming out of the... This also wasn't even in time to block the hatchery. Like, this was the worst SCV scout in the world. It just falls right into the... middle of being completely useless. You lose a bunch of extra money because you send it out earlier and you don't get to block anything. You don't get any more info earlier on. You don't need to know whether your opponent is going pool first before you want to build your reactor. That is the timing you care about because the response, if you scout pool first, which usually you would scout at two minute marks when your SUV arrives a little bit earlier, 156, 157. If you scout your opponent, opening with a pool first, you can just add a second marine after your first marine and you can get a low ground bunker. All of these responses are still in time. If you scouted earlier, nothing changes. The only time this would be valuable information is perhaps if your opponent is playing a proxy hatchery and then you can build your CC on the high ground. But if you know your opponent is doing a proxy hatchery because there's no hatch here, you can also just continue marine production and get a bunker. So really it doesn't. It doesn't matter. It's just worse what I'm trying to say, basically. This bad scout. Bad scout. Not a good scout at all. All right. Hellbat, no sorry, Hellcat is moving across the map with his Reaper. He's also arriving late with his Reaper. I wonder why that is. Maybe just didn't send it over in time. Did he open up with gas first? No, he didn't. There's a couple of things here that are feeling a little bit funky, okay? timing-wise. I'm not a huge fan of that. And he just patrols his Reaper in front of his opponent's base. I kind of feel bad for this Reaper. The Reaper has like a 10-second window. Okay, I just want to follow the life journey of this Reaper real fast, okay? Because the Reaper is a very special unit. The Reaper has, in this matchup, about a 10 to 15. 15 second window in which it is useful. Now, this window has already been reduced because for whatever reason, Hellcat decided it was a good time to keep the Reaper at home for a little bit longer. So look at this Reaper, okay, already arriving five seconds later. That is 50% of his useful lifespan. Okay? First, he didn't even know whether he wanted to go into the main or towards the natural. Then he gets the order to patrol in front of his opponent's base. Back and forth. Look at this. back and forth back and forth meanwhile the queen is out this this is where the timing of where the reaper is useful ends at this point this unit is completely useless and the reaper knows that as all he's not an idiot he knows that once the queen is out his bullets are nothing he might be able to pick off a creep tumor and write home about his great success but he's he's a useless fella at this point This Reaper is well aware of that and as a result he just decides to end it. He doesn't want to come home with saying he didn't even see battle once. He'll have two shots, three, four. He hits a Ling four times and then he dies. This is the most useless Reaper I've ever seen. It didn't scout anything. It didn't deal any damage. It did force out the lings but that is really the minimum. That just happens by building the Reaper. That's not an achievement whatsoever. That's the opposite of an achievement. That's just a thing that happens automatically. It's like when you get a kid, you automatically become father or mother, you know? That is the starting achievement. It's like the things you get after the tutorial in a video game, you know? It doesn't really count. Like you can't write that on your resume, that you're a father or a mother. I know there's people that try doing that. And I'm sure that Hellcat will also write on his resume that he build a Reaper. But it doesn't count. We're not buying it, Hellcat. No one is buying it, okay? Also, no one wants to see the Facebook pictures of your Reaper. We don't care. Benchie on the way here, third CC. Actually, for how bad everything has been so far, his build order isn't even, it's actually quite good. This build order looks honestly quite legit. He's building Helions, getting a Benchie as a third CC. He's not building as many SEVs perhaps as he should, and he's keeping the Helians at home to guard this ramp. Absolutely brilliant. It's like buying a flamethrower to roast some marshmallows. It's like, I'm sure it will do the job, but he also just could have done that with a matchstick or, you know, just in a campfire, like a normal person, idiot. But he's very keen on keeping this ramp for whatever reason. Maybe he's just, actually just guarding the unbuildable plates. Rheen walks into the main base, starts attacking the Overlord. This is a lightning quick response he had here as well. that all oflors have been floating around in his base for the past 35 seconds. If you have this, uh, if you have this marine on guarding duty, uh, and don't think your house will be robbed empty before this guy comes over. Absolutely, absolutely great. Another fantastic timing here on the Hellions as they arrive at 5-11. I feel like this is, this is really just the, the tail of this game so far, is that our boy Hellcat seems to just be too late everywhere. They're just absolutely too late every single time. He's the type of guy that would pardon a turkey after the Thanksgiving dinner is over. It's like, it's too late, Hellcat. It doesn't count anymore. We ate him yesterday. It's like, now the Benji's fly over cloak already done about 20 seconds ago. So I'm glad to see that he's sticking with the theme at least. gives me something to talk about because he actually this is so, it's so weird he's just doing everything slow but he's doing the things quite well like the barracks, he has three barracks, gets two eBay's like the order of the things is correct but it's just everything is just a little bit slow like if he was a pizza maker and he was making a margarita like the way of putting the things on the pizza is correct but we just take him three to assemble the damn thing. Okay, and here we go wrong. No, actually, he gets the second factory and five barracks before the 4th CC. It just looks so close because he was floating a crap ton of money. But once again, the order of things is just so frighteningly correct. It almost looks like a good game. It almost does if you didn't know anything about timings. If time never had been invented and if clocks weren't a thing, this would have been the perfect build order. perfect build order. It really would have been because the order it's it really is correct. Well, it forgets this plus one armor, but everything else. I'm a fan of Hellcat. Another thing I'm a huge fan of by the way is that he believes that all of these units are one-time use and that after you do your initial damage, it's only proper to go back home with these Banshees, you know? You don't, you don't want to stay too long on the other side of the map. It's definitely not some you want to do. He's a man of etiquette and proper, you know, being proper in general in life. He doesn't want to annoy his opponents too much. He uses it once, the surprise effect. And then from there and out, he leaves him at home to once again guard the unbuildable place. Yeah, the most interesting sensor tower location I've seen in my life. Hellcat will get the warning of the censor tower when the freaking bailings are in his mineral line already. Ah, that is big, my friend. That is very, very big. Or if there is an overlord hiding over here and he comes into the natural to put anitis. He'll get a good warning of that as well, about two seconds ahead of time. The greatest sensor tower of all time. I didn't think it was possible, but we found it, ladies and gentlemen, close to the imbibble places. Aha! This is why it's over here. This is the most optimal location where it doesn't block any food traffic, but it still provides a lot of vision to truly protect these unbuildable plates. I'm not quite sure what our friend Hellcat actually has for static objects, but he seems to really, really like the unbuildable plates. Viking on the way now as well, out of a reactivis. This is kind of new to me, the Viking Matterfac combination. He's very keen on killing this overs here. I guess because it's showing on this mini, it's like this stupid red dot on the mini map. You should have never built that sensor tower. Yeah, this is once again, we're just a little bit late with everything. This opponent is casually building 10 overlords. He's preparing for a freaking tsunami over here, the amount of food that he's getting. Viking will take out the overs here. Yeah, so usually after this build, I recall you hit a 630 timing with two minutes. metaphics and 16 Marines. Hellcat right now is aiming for about the nine minute mark. Well actually his second Metafact isn't quite out yet. He does however have eight more Marines than most people had two and a half minutes ago. So technically that's an improvement. But because we are capable of knowing time and looking at clocks, I am actually not that impressed by this performance. Not yet. Okay. Here comes with us. drop and he's going to hit a solid three minutes after it really is supposed to hit, which once again he's doing the correct order of things, but the timing is just, well, extremely late. I'm not even quite sure how it's possible if you do the correct order and then just still be late. It must just be very slow. This APM also isn't that low. It's 107. You should be capable of clicking the things at a certain correct speed then. It's not like this APM has been tied up in controlling units either because the Helions, well they got sent home, the Banshees they got move commanded into 35 hydras just now. Here comes a bit of micro. Okay. Kill some units and then picks up again. Let's get to fly away. So it keeps eight of his marines alive. That's good. During all of this, however, he has been floating a decent amount of money. Sometimes, you know, I actually never really consciously thought of this. So I know how much money won base mines and how much money you get from like 66 workers, you know? And I have that kind of internalized. So I look at like three ways. I'm like, okay, that's 2,400 minerals a minute or so. But I never quite realized how much money you truly spend a minute until you see these people actually capable of floating like 5K resources at the 10 minute mark or at the 9 minute mark. Like, it just doesn't occur in my head that rather than spending the money, you just sit on it the entire time. There's just, like, if we look at this money, we can kind of translate that to time. Like right now, the income is too high because he hadn't muled in a while. But let's just say he gets about 3K minerals, okay? 3K minerals a minute. Or sorry, 3K resources, on average. I think from the start of the game, that is being rather generous to him and his macro. He gets about 3K resources on average, okay? Gas and minerals. Right now he's floating about 5K resources. That means that for at least one and a half minutes, he hasn't macroed one and a half minutes of income away. And don't forget that you can macro one and a half minute of income in about three seconds. Like, it's actually true, especially with tearing. You have a lot of production. This means that there's just times where he wasn't couldn't. controlling anything because these Hellions, they stayed at home for the majority. Now they walked across the map again. The Banshees weren't doing much. The Reaper didn't get microed either. He moved commanded that across the map, patrolled it, then sacrificed it into the main base. Where has his attention been going? Is the real question? Is Hellcat perhaps one of these gamers that plays two games at the same time? Or perhaps is he like one of them stock traders, you know, that whenever he sees a good trade on one of his other seven screens, he has to quickly click it. It is possible because I have no clue where his attention has been tied off. Often in lower level games, when people are floating money, at least you can say, well, it makes sense because this guy was controlling his Reaper like his life depended on it. You know, they have like 1200 APM with a Reaper. But Hellcat hasn't done anything like that, quite like that at all. He's just been sitting at home looking at stuff. And now he's looking at his bases die. I assume at least he's looking, no, he's just looking at his tank. He starts microing once again. Scans for us. Oh, yeah, that's a lot of lurkers. Lurkers, no seismic spines, no quick burrow either. 12 minutes into the game. Like, he was extremely unprepared for everything, because he just had so much money in the bank. Now, these lurkers, they slowly but surely, they burrow forward. They're taking everything out. And then this is where Hellcat is going to make a stand. And we know why. this. Just guy patrolling around the unbuildable blow. Oh, he's going to leave it. He says, well, the tanks are good enough. She's going to go for a counterattack. And this is the first move in the entire game that I think is actually good. This is a good move. Going for a counter attack where you're under very heavy pressure and you have units that can't fight your opponent's army. Yeah, this is a darn good call. I love this. Just go for a freaking drop. It's going to A, win you a little bit of time. Oftentimes, at lower level, it's going to force your opponent to just run their entire army back home because they have no clue how to split armies. And while you're doing this, you can build up a solid defense at home. Look at triple tanks. Two more factories on the way. You can get triple tank production going here. Wow. And honestly, if you survive in this game, you might just be fine because you have a lot of money. Like, sure, your ego got hurt a little bit. You're still 62 workers, though. you have plenty of bases. It's not even that bad. You have a freaking planet... Talking about wasting good manpower here, these mules repairing this planet that is actually physically hurting me. So this third base is going to be under some heavy pressure, but there's going to be about five tanks. Sadly, there's also still 16 Marines in these metaphics. Thanks to the high ground, unload the Marines, thanks to the high ground, unload the Marines. Thanks to the high ground, okay. It's a little bit slow, but he gets it done eventually. Also lifts this CC. Now, don't forget that we still have a lot of barracks that technically can be producing. These two tanks, they're stuck on the high ground. I don't think that is on purpose. What is this barracks doing? Oh, he wants to, I think, be capable of moving these bad boys. If all of these tanks could actually escape their Tech Lab prison, he would probably be fine. Even now, if these tanks could just move over here, I actually believe that Hellcat might be somewhat okay. Like if he just sets up a defensive position, it's obvious his opponent doesn't know a lot about proper engagements, you know? So far, like this guy just walks into tank fire the entire time. We have the opportunity right now to kind of set up. I mean, we just, we just held a big attack. We still have a lot of money in the bank. We have a creptone of CCs as well. Like we can build workers if we want to. Five at a time. Like that will go pretty fast. That will go a long way. There's money for extra command centers. Well, sorry, four at that time. I thought there was a CC here. Parix is going to assist. This is, this is the perfect time to build up. We actually survive with a bunch of siege units. Our opponent is on freaking Roach Hydra, 73 workers. Once again, if we just built some marines here, get to Metafax. And we get these command centers. I'm not saying the game is even but we could be at 150, 160 supply and we'd have very valuable supply. Well, our opponent has dog crap supply. Like, what even is this? It's pure hydra. It's just going to die to freaking eight tanks. Plus two vehicle weapons. Upgrades are good. Like, we're looking pretty solid. The correct decision here is just to go back home. We have a lot of money in the bank. Like, this is like having you carry with you like a couple of bullets, you know, you can reload your gun maybe once and you finish that and you're done. But behind you, there's still this massive like, this depot with just endless weapons and bullets. Like, you have lots of ammunition still. In this case, the ammunition is the money. You could just go home and get that, but you do need to get it. Right now, you're investing a lot into things that are going to be useful in the future, these three command centers. You still have four tanks stuck in your main base behind a single tech lab. You have a lot of infrastructure, which is super useful because you have so much money, and you have enough command centers that you can kind of effectively mine from multiple bases. You're actually in a good spot. If you would just freaking use your money, sadly you're not using your money, and you're also not using half of your tank force currently. And because you don't really have any Marines, that actually is quite sad. Now you kind of realize what's going on. It's like, hey, maybe I should go home. This all could have been done way more efficiently. You could have just already been set up with these eight tanks while producing freaking three more new tanks, perhaps building a couple of depots, getting more mines, getting the 3-3 upgrades for the bio going, maybe even getting a plating upgrade here or getting plus 3 on the vehicle weapons. Like, your position honestly is quite good. Just sit at home, send a single metaphak over here, a single metaphak over here, and go multitask or just leave them there. I don't even really care. Just whenever you get attacked, you send them in, you stim them and you aim move on the map or something like that. It's also possible, okay, if you don't want to multitask. Right now, the macro is your main priority. You want to get rid of that freaking money that you have. Your opponent is maxed out already, so he wants to trade, and he's going to start trading. Finally, your four tanks move out. Where are they going, though? So three of your tanks are on the other side shelling away at an extractor. One Liberator is guarding this Vespine geyser. You had four unseached tanks over at your third base and nothing but like two or three mines defending your fourth. Some great decision making here. It's also obvious that to me at least, oh my God, this can be a fight. Look at this. Imagine, honestly, imagine that there was three more tanks and just 25 Marines here. I think you actually would have won the fight. I actually believe you could have held this fight. Because then the Lurgers can just burrow straight into your face. They first need to go towards the Marines. You can kite back with the Marines. Meanwhile, the tanks are shooting. Your opponent is once again maxing on roaches. And this is the beauty of low-level games, is that even when you're losing very hard, often your opponents just have so many falls on their own that you can always get back, as long as you get to an area in the game where you are more capable or more comfortable, competent than your opponent. However, I'm kind of sad to say that I don't think there's a single area in this game where you are more capable than your opponent or really more capable than most people that I've seen play. It has been a little bit of a sad affair and to kind of add the rotten cherry on top of the nasty pie, you're also staying in the game way too long. You have 41 supply left. You still have some money, but this is the worst situation you've ever been. Yeah, Gigi. There we go. Took a while, but you get it in the end. The Gigi. This was a nasty game. This was a nasty game. Halcat. Waldo really kind of figured you out. And let's just look at this in a logical way. Okay? So, first of all, the compliments. I want to give you some compliments because the order in which you did things, that was great. you know, if I ever need someone to put things in order for me, whether that's, you know, from a group of people in height, you know, from tall to smaller, or, you need my closets cleaned up and you just happen to be around, you can order my books, then you'd be the guy to call. For a StarCraft game, however, I don't think I'd even put your name in my phone because the units that you built, although they were the correct units, never got used correctly. The Reaper completely missed his timing. The Hellions missed their timing. The Banshees missed their timing. But the initial damage at least was good. Then they went back home even though they had full HP basically. Then you send them back in at like the nine minute mark. The Helions also made a reappearance like five minutes too late, obviously. No initial creep denies. You were floating a crap ton of money. Your entire unit movement made absolutely no sense. You moved out when you shouldn't have. You stayed at home when you should have been moving out. You don't quite understand how SimCity works as there were like five tanks stuck in your main base for, honestly, I think, majority of the, maybe five or six minutes. You had four tanks there. It's a very, very vital moment. It really was quite painful to watch. I don't enjoy that. I really don't. And like I said, your macro just really sucked. Your decision making was proper terrible as well. I just want to kind of grab that form again. What was was really you complain about. The Zerg's ability to rush and destroy complete bases is just way too powerful. Yeah, maybe if you wouldn't have invested your entire army into defending the unbuildable plates, it would be a little bit easier to defend the outside bases where the game really matters. The replay will show you. They lose a lot of their own troops, but at the same time deal a lot of damage to the eco of Tehran. Honestly, the eco wasn't really any of your issue. Like, your money was always fine. You died having 2K, 2K in the bank or something like that. Like, it's, the eco was completely irrelevant in the game. The problem was your spending was just way too low. And your unit controls got awful. You do apologize for your macro not being the best. I mean, yeah, that's really just the case here. Yeah, you also say that the Zerck's ability to remix instant. is a bit too good. I mean, Zerg in the fight didn't even lose that much. And Zerg had a lot of money, and he was just injecting. He was macroing better than you. He controlled his units better than you. He had better decision-making. My friend, Zerg Yolowing in and killing you, isn't overpowered. You just suck. You really do suck. I'm sorry, buddy. All right. It's going to be it for today's episode of Is It Inba or Do I Suck? Where we delivered another big suck stamp here for Hellcat. Thanks all so much for. watching if you didn't join it. Don't forget the like, but subscribe the channel. Hopefully we'll see you all next time for a new video. Bye-bye.