The MOST FRIGHTENING lings in Starcraft 2 history! | Is It Imba Or Do I Suck

Today we analyze how our honorable Terran Boi could have defended with very special FBI K-9 special agent squad of lings. They seem to be extraordinary efficient and absolutly unstoppable! So SMASH like and subscribe to help us figuring out how they operate and find their weakness!  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IOIDS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Edited by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Oh, hamster! You're gonna have to edit all of this out. Bera-be-de-be-d-d-d-d-d-d-d-d-ch-ch-ch-ch-ch-ch-ch-ch-ch-ch-ch-ch-ch-dh. Bap-pppppbap-pbbbbbbh. Thurbdap to the other side. Alright. Alright, de da da da da da da da da da da da da da da da Alright Yeat I'm sure I did that Edit that out you prick or I'll come and find you in Germany I know where you live Dear Harstam I'm a platinum one Terran player who today played versus a diamond three Zerg player I was able to scout and anticipate everything he was doing perfectly That's all caps. I fully prepared and beat his Zirgling flood. I then beat his Rosebush after that. But I still lost the mess Hydro Lisk afterwards. His Hydrolusk were everywhere. They killed my harassing banshees. They destroyed all my counter-attacks and eviscerated my tanks. It's hard enough having to play against the race that can just press down on Z and R all they. Z. And R all day. Why does Zerg get Hydrolys too? Hydra's and all of Zerg early game are hopelessly broken. Is it imba or do I suck? Your devoted fan, Diabolus. P.S. You are the only StarCher YouTuber whose videos I actually hit like on. Nice. I already like this guy. I'm pretty sure this is imbalance. So it's a Terran platinum one from the American server. It's at 3.6KMR or something like that. I don't know. Don't read my emails. So let's just hop straight into it, right? We have our man Diabolus over here, opening up with a depot at the ramp. as every proper Terran shoot. And he said, I struggle with everything in the early game. And he kind of classified Hydra in the early game there, which I'm curious to see how fast these hydras are going to be, or how long this guy's boundaries, how big the boundaries are for the early game in Diabolus's head. I mean, there's not really a Diabolus, is it? It's with an OU, Diabolu, Laos. Laos. I'm not quite sure how to pronounce that. Laos. Diabolouse. Nice. 12 pool for fish bat, cool name by the way. I'm not sure why I like it, but I'm a fan. 12-poo's not a very good strategy against Terran because Terran has this ability to wall and build command centers on the high ground. So if Terran scouts, I think they just cancel the low-grounds, and rebuild it on the high ground, and they're ahead. You can just get a reaper, and then you push away the zerglings, put the CC on the low-ground, and you win. At least in my head, that's what's going to happen. But we'll see what my man, Dia Boulos, is going to be doing. He's going to be scouting at least, which is big. Scouting is important, especially against 12-poo. Is the reaper just going to be out in time for this? By the time these lings hit, the reaper will just be out, right? This has to be it. I don't think 12-boo is actually very good. But it's only going to be eight lings, so it's usually against the, what the heck? Get straight gas as well. So he's going to have really crap eco here. Like, this eco is absolutely atrocious. I can guarantee you that, my friends. Okay, so this thing gets taken out. You can cancel this, I guess, and then you could send down the Reaper as well. It's just going to go for a little walk. For everyone who missed that, look at what happens here. My man said, he responded perfectly. Holy crap look at this look at the response time as all this has been happening for 20 seconds no cancel if this is a perfect response to 12 pool you better run for your life if this guy says he has the perfect dish for you to taste I'm not sure what it's poisoned with but I ain't touching that holy crap that's awful gets a factor he just lost 400 minerals for now Well, 300 minerals. You only get 75% back, right? So that's absolutely terrible start here for Diabolus. I mean, you hold, but this is not really holding either. He's like the... If you've seen the Holy Grill, it's like the Black Knight. It's like no arms, no legs left. He's like, but I'm still alive. I'll bite your head off. like this is not a good situation like you didn't die against eight slowlings good job but you lost the CC that you didn't cancel that's awful this is going to be a good replay I had a good feeling already about it once I read that email and he had two words in all caps you already know it's going to be a banger because people who think that in order to give their email more power they need to write in all caps they tend to not be the brightest one in the the brightest one of the bunch and he had two words in all caps You already know it's going to be a banger. Because people who think that in order to give their even more power, they need to write in all caps, they tend to not be the brightest one in the brightest one of the bunch. Follow this up with a straight tank. He's still in defensive mode. You see that? He's like, damn, I'm getting all in really hard here right now. He opened up with 12-8 lings. So the best thing I can do is not scout with my Reaper ever and start building tank, bunker on the high ground. the high ground, then I built my CC in a position where it could potentially be bile from the low ground if there actually wasn't all in. So a lot of good decisions being made here with Diabolus, not. Roach warring goes down. Okay, so this is, what I think is going to happen is, I think my man fish bat here is probably just afraid of dying right now. He's like, well, I killed the CC. Then he's going to build roaches. Diabolus is going to see these roaches and think, oh, I'm being Rochall in. Let me build three more bunkers and four more tanks before I go take my natural. Meanwhile, our boy Fishpad here, completely outmining his opponent. Main base is getting muled out. You see this patch only 255 minerals left over here, 2505. He's not quite running out of minerals, but it actually won't be too long from now. And that's kind of scary. That's kind of scary. So here comes the Speedlinks. And these are safety. These are not roaches saying, hey, I'm going to go kill you. These are roaches like, holy crap. I have no clue what you're doing, but you don't have an expo yet. So, yeah, I guess I'm just going to be building units. Like, he's just afraid of dying. He sees two tanks. He's like, oh, crap. This is going to be a contain, not an attack. Like, he might poke up to see, hey, there's still three tanks there or two tanks there. Follow up his benchy as well. I just love this. I think this is. Secondary wall. This guy is extremely defensive. Like nothing happened, dude. He sent eight lings. This is your response? He probably, my man Diabolus, is going to be the most jealous boyfriend in the world as well. You know, the classic where like one of the co-workers says hi to his girlfriend, where they're out and about. and he'll be grilling his girl for the next three hours about who that was. And he's just, you know, he tracks her GPS location all the time. My man Diabolus absolutely has some jealousy issues. Holy crap, what is this? Benchy tank? Oh no. Okay, that's going to happen? He's going to fly down. See the road? Should be like, up, out of here again, flies back up. I can almost guarantee you this. I can feel it. He's scouting with the CC. See the roachies. Single Benji scouting there's a third base going up. Somewhere in the back of his head right now a voice should be going, well, if that's a third base, probably has a second base as well. And he has a lot of roaches? I bet he must have no drones on the natural, but he's getting a third. That doesn't make sense. Right now, oh, Diablo is actually going to move down. Oh, yes, three tanks now, so we can slowly but surely leapfrog forward. Tank in the... Moves it down two inches further than the tank on the high ground. I love it. This one being completely useless as well, the extra backup defense, in case the roaches decide to go behind the minerals here. Like that there's no tank over here. Sacrifices his marines for free. Okay, this tank's actually gonna shoot. This makes me angry. It gets one tank. It's okay. If he moves over here now, this tank actually was useful and I'm gonna hate it. I hate it. I hate you, Fishbeth. I hate you. I'll joke aside, Fishbett still in a fantastic position, obviously denying the mining here. Probably not worth the roaches he's losing currently, but he's still going to be in a good spot. 33 workers against 30 though, so he does need to be a a little bit careful. Third C. Also finished up at this point. Actually, Diabolus might have accidentally gotten a hat. There's still 1,200 minerals in the bank. Okay, here comes the famous Hydro-Den follow-up. Double Evo as well. No third base yet from a man. Finally starts from mining here. Main base mined out. It's five patches left. He was on one base for the first seven minutes and 30 seconds in this game. Because his opponent builds six lings, eight lings at the start. This is great. Follows up, he hasn't even started stim yet. That's how Afridi is. Adds three extra barracks. He's like, yeah, maybe time to add some barracks as well. Thinking about perhaps doing some damage in the next five minutes. His opponent, meanwhile, getting hydra-muscled augment or whatever it's called, the hydra speed. Oh God, this is not good. This is not good for Diabolus. Well, actually, if we look objectively at this situation right now, and I can do that, because I am very objective, to work account is equal, there's triple CC. I guess he has a bunch of tanks, so he can't really die. He's actually ahead. I'm not sure how it happened, but I guess our man, Fishpat just lost his dirt and hasn't been spanning larva or injecting. So he's a lot of queens though He's just been floating a lot of money That's okay We're not here to criticize fish bed But we just want to you know pinpoint like hey Where's it going room for fishbed here Because I'm also interested in his origin story you know It goes into 8 gas All right You do you Three extra depots in the wall Still afraid Extremely afraid Oh I love this Undefended third base. Please lift it. Okay, thank God. I was really afraid that he was gonna forget about the liftability. Does he fly in there? That's relatively close. But no cigar. I love this tank position as well, straight in front. This is very smart because if you force the ravagers to attack the tank, they can't be taking down important structures like the supply depots, right? Now supply depots might not offer the same defense as a tank back here would, but they do ensure that you can build more units. So if you think about it in in chicken and egg terms, you know, no one knows what came first the chicken or the egg, but we do know what came first here. And that's the supply depot. Without supply depot, no tank. And that's the real good thinking that Diabolus is doing in this game. Three Banshees going to be cleaning this up. He's in a fantastic spot right now. He lost a couple of workers, but if he considered rebuilding an SCV, okay good who that burned down from legit 350 HP who all right back to my sentence if he considered rebuilding an SCV then he's going to be in a good spot real fast again now he has a nice army consisting of five racks one star port one one factory production and he's building marauders marines six tanks and banshees getting storming combat shield apparently medevacs are for idiots so are upgrades I mean this is not really an army that's easy to attack with there's no real body in this army all the units are pretty much support units like you have a raven and four tanks like these are great if you have a bunch of marines but and then the real support unit he needs is the matter of fact, but instead he's just continuously building benches. So he move commands past it at first, benches fly too far, loses all of his tanks, then manages to clean it up with these benches eventually and with the auto turret. Now, if you think about how Zurich works, is that usually they create quite a few units from their larvae if they're being attacked. This is not a wise decision to keep attacking here. The wise decision here would be to go back. very rapidly but instead he's going to get two hydras three hydras loses I mean this is honestly not bad so he got I think one roach and two hydras and he only lost four banshees a raven and three marauders so if you look at it in the unit lost up you'll see it's not great for Diabolus but he did kill a couple of hydras and hydras of course are very dangerous so yeah I think generally that could be considered a terrible decision but if we compare it to previous decisions of Diabolus if the average decision of Diabolus is a six then this decision will rate it as about an eight sure it's one of the worst traits you can possibly take but that tells us a lot about the previous decisions are meant Diabolus has been making so far Diabolus defending this ramp not realizing that his third base is getting right-clicked. I wish there was a way to get any type of vision, like sending a Marine here, or maybe, you know what Terran could really use? It's a building that kind of creates a vision circle around it, and it shows when units enter it, not necessarily with, hey, this is a roach, but something like a little red exclamation mark that would show, hey, there is a unit here, maybe get in position. Or what he also could have done is maybe have one tank here or two tanks here and then the rest of your army here like split it up like you actually know how to play the game. These are all just suggestions of course. These are not things that he has to do. Oh look yet this is smart. This is a sensor tower now. I like that. Why can't I click it? Hello? There we go. But he now does the opposite. He defends his third CC and then the rotation here that took about five minutes to complete from fish bat. it's going to catch him off guard completely again. Don't forget he said hydras are everywhere, but what he really meant is that the hydras went into one location at a time, and I never was in position. And it really is... This is insane. This is a great game. It's going to get right-clicked again on the next base. He's going to unsege those tanks, or he's going to forget about the tanks. I wonder what's more likely. Maybe he's going to just leave them there and then lose them to these units as also possible. I think that's exactly what's going to happen. That he's going to lose this CC and then he's going to leave him. I hope he flames a little bit or something like that. That would really add some spice into this game. No G G gets called and our man Diabolus leaves the game, loses and Fishbet wins. Well Diabolus. My arm squeaks. Let's recall what happened in this game. You didn't cancel your CC. You stayed on one base. For the majority of the game actually, we know now, it was 14 minute game. You stayed on one base for seven minutes and 30 seconds. You are a terrible partner to your girlfriend. You don't micro. You have just no micro. I'm not even going to call it bad micro. In order for something to be bad, there has to be something. There was nothing here. This is like giving someone an empty plate and then asking how does it taste. And I'll be like, it's air. There is nothing on the plate. Your plate doesn't contain any micro. It has no decision making. This entire game was just void of a lot of things. People often ask for advice and ask me, hey, how do I improve? I say, hey, get better at micro or get better at decision making. But you just don't have these things. I didn't know this was possible. you have to start from zero. You have nothing. You need to create these things out of thin air. That's going to be a difficult and long process, and I don't really want to help you with it. You suck. You suck extremely hard. Nice. All right, guys, if you did enjoy this video, don't forget to subscribe to my YouTube channel. Please smash the like button, as it helps me a lot as well, and I'll hopefully see you all next time for a new video. Bye-bye.


Fighting Turtles: An Interactive Guide by Professional Survivalist Harstem | Is It Imba Or Do I Suck

Usually we talk about Protoss, Zerg and Terran on this show. But today we seemingly have a hidden 4th race that our chinese friend complains about: the Turtles! Let's see what is up with that crap! Also hit that like and subcribe buttons to help us rescue chinese turtles! (this is just a scam though)  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IOIDS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Earn points and rewards on Liquid+ just for watching: https://lqd.plus/K5IVLu Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Edited by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Hi, Harsdam. I am a huge fan of IOTUS. A US to be a GM on Korean server. Now I'm only 4,700, 5,000 MMR, because busy with study. In this game, I perfectly defended his harassment. His multitask also failed to disturb me. However, all caps. I found no way to break his damn turtle shell, all caps, even if I'm ahead. Terence's bio army moves so quick. quick, the static defense with minds and liberators is impossible to break through. Terran is born to be turtle, all caps. I want you to judge it. Is Terran Inba or do I suck? If I suck, please teach me how to beat these turtles. P.S. Terran is my father, T-A-T-P, is a meme in the Chinese Protoss community. T-A-T-P is a super-salty amateur protels always complaining about Terran Inba. Nice. All right, let's just hop straight into this replay of this extremely imbalanced Terran player who apparently also is an animal, a turtle. To be precise, open up that sound, beautiful, beautiful stuff. Now, the thing that we very often see when people complain about Terran being too turtly is that people tend to engage into a position where there's lots of static defense and where there's a lot of units that are defensive seat units or that are in a position, a defense position, either liberators, mines, tanks, they get engaged in rather than the position that's completely empty and then the toss goes, well, turtle everywhere, how am I supposed to beat this? Very often there is simple rotational patterns that Proloss can do, either involving prisms or just army movement that can probably cut off the defensive forces of the Terran to a base that they might want to defend now we start by looking at this game and we see an immediate mistake here so oxide is a map this is this is a specific mistake now this is a high level game I'm going to be able to give high level mistakes all right I can tell you guys Oxide is one of the maps Oxide and Jaganata in the current map pool where it's possible to wall of a Reaper ramp and deny the vision of your opponent on what tag you're building. So right now if the Reaper jumps up on here, he still will be able to spot the tag that will be built on this pylon. What you can do is you can build your first pylon here, gateway over here, Cybercor over here, still the Reaper will be able to jump up but you could build your tech potentially here and the reaper will never be able to see where that tech is going to or what that tech is going to be so this is an incorrect wall also makes your pylon more vulnerable than it really needs to be you're going to need the wall with gateway cyber anyway so might as well put your pylon in safety right it's going to be the most vulnerable part of this wall now opening actually looks pretty solid it's nice to see openers that are solid in iodis as well. My man here is going back in with the probe as we see the Terran open Marine Marine. Now Marine Marine is like a safety measure making sure that he won't die to a single adapter basically. Then he's going to be going into a reactor afterwards. Now Twilight opener should be able to get spotted here by the by the Reaper if he so decides to do it. as we see our TATP Protoss player moving out on the map with his first adapt. Ghost is going to be starting a helion probably for scouting. This actually just looks like a very standard game. Both of them are playing real build orders. This is a real game as I know it. I will be able to give some insights here, hopefully, shade into the natural. Now, the thing with the shade into the natural is you don't want to finish this. Nice. That was a great call, my friend. So the reason you don't want to finish it is because the helion pops out between 316 and 318. Meaning if you finish your shade past that timing, there's going to be at least three units out. So there can either be Reaper Marine Helion or it can be Reaper Marine Helion is possible. And the next, if it's Reaper Marine Marine. Marine Halley and next to Marines come soon. There's no way you're going to get anything cost efficient done after, I would say, 312. Never finish your shade after 312. And now he just sacrificed his adept for free, basically. Good job, buddy. Got absolutely nothing done, but did manage to lose your adept. Now, he doesn't have a full wall, but he's creating at least a semi-wall. Should have probably both of these in that wall as well. Yes, there we go. This is good. This entire interaction, I just want to have a look at it again, because this was great. Okay, so he closes the door perfectly, this is fine. Helion can't come in, then he's like, oh wait, let me open the door. Then the tarant goes, oh no, I'm in, let me leave again and loses the helion. this was something else the thing is I can't even criticize this too much this happens to me as well where you're like I'm not sure if this is actually a wall is it and then you move out and then it definitely isn't a wall anymore I might have had this a couple of too many times again circling all insets as well I have to admit oh yo yoy all right Reaper pops into the main base Pops out. So yeah, he's going to be able to scout this. This should be able, usually like I said, if you do the wall that I mentioned earlier, this will be denied 100%. Also, the Reaper wouldn't be able to just attack your pilot. Now, Reaper is going to die. Good movement here by TATP. I like the way he plays this. Honestly, good vision as well on the map. Look at that, hey? Now, I always complain about people not having vision, but this guy, absolutely not. He has great vision. Pylon over here, pylon over here. Now, this move out is a little bit risky. So if, if you're If we think about timings, 440 is a pretty standard timing at which a mind-rock could arrive for example. If you're halfway across the map with five stalkers, that could be a real issue, especially because you're not going to be able to do much with it. And I have no clue what this movement is. What is this? My man, TATP would have had a great time if it was like a raven. or a MEDAVec over here. But what would happen if the MEDAVAC is here? Does he just give up the mining in his main base? Holy crap, this is risky. This is like insanely risky for very mediocre payoff. Because imagine if the MEDAVAC flies here, then you just see it fly by. Like, crap, still don't manage to get it. And you'll still need to go back into position. This is super risky and has like no payoff. This makes sure. absolutely no sense. There's like a 10% chance this pays off and if it doesn't pay off like you lose your house. You make a bet with the bank or something like that. Holy crap. This year I think Argentina is going to win the World Cup. It's like not terrible chances but not the greatest chances either and the moment it doesn't happen. They actually take your your house and your bank account. Did he actually just get something with it? I was so focused on this being a bad move that he actually got something done with it. Amazing. Even though don't forget, you can still get good things done with bad moves and that that might be what just happened. I actually missed it. I was so caught in thought there. Okay. I like this movement though being here ahead of the in front of the Terrabahs, sorry. Loses a stalker though but it It's not the end of the world. I mean, I just like that he's here. This is good. This actually is good. You want to be doing that. You want to delay your opponents move out. He seems to have down when he wants to be building his gateways as well, which can be quite tricky. People tend to build him too late or too early, or they don't build them at all, which I guess is also too late. So I already covered that scenario. Oh, the prism. Now, this is one that we don't see very often, but I'm a very big fan of. The prism allows you to counterattack the moment you see your opponent. move out so basically you have your vision I guess over here so you see your opponent well guess he doesn't really see his opponent move out but maybe he feels his opponent move out yes you can you can tell by the astral signs and then he moves in with the prism with like two three salads and you just try to you don't want to warp in you just want to force the reinforcements to go back to deal with that okay that's your man go holy crap this My man ghost here has had some issues in the past against the rest. You can see it, you know? Two mines over here. Bunker in between an orbital, a depot and another orbital. Like this guy is... He's been heard one too many times by the prismas. The epic stare-off between the two mines and the prism. He's like, ooh, let me fly in the first one. Ooh, there's another one there. One more time. I don't think this was the spot to deploy your prison, my friend. He saw the Marines. I guess. Yeah. Fine. I liked the prism as well. I was a fan of that move. I'm liking a lot of his moves, honestly. Of my man TATP. There's also some debateable ones. There's some nice observing there by me. It goes into a Robo Bay which is good. Now it has a little bit of money in the bank. I wouldn't mind if he throws down. A Templar Archives rather than a dark shine. Darks frame relatively useless in a lot of situations where detection is not going to be much of an issue. Solid harassment by the Terran. Second Forge going down. All of these things are things that I like. And he also cares about. vision which is something we don't see a lot here this is someone that actually cares about knowing where his opponent is and he's kind of doing it by eliminating possibilities like hey where could my opponent come from well he can't come from here and can't come from here so he has to be here right you can kind of position your army accordingly which is cool to see now he also sees the third base being built he is lacking some vision on the far left now that he has his fourth base he does have the responsibility to have vision there as well so he's going to end up losing this base most likely well most likely he's just going to end up losing this base as he's i'm actually not sure what he's doing here whenever you do something you should always try to at least have thought about it now that doesn't seem to be the case here for my Protoss player he seems to just do things you know an impulsive impulsive actions which might sound like a good time until his impulsive actions is to stab you. It's like, yeah, my friends are so spontaneous. I always find that a dangerous thing, you know. All of my friends are very boring and predictable, so I know I won't get stabbed. That's some good thinking right there. Jesus. Holy crap. That was a disruptor shot. Now he's just gonna walk in. This is over. Okay, this is one of those games where you accidentally get one good disruptor shot, and then watch it. do is you just move across the map and you tell your opponent to leave hello can we what was that he got the disruptor shot of a lifetime then decided to sacrifice half of his own army to the opponent as well to even up the game again we can see that t a tp is a fair player you know he cares a lot about fair play making sure that the game is even and that they can go into a a fun long macro game without either of them being ahead. That's cool. No, it's nice to see that fair play is still alive. Okay, so he sees that mine shot. He's like, oh, that looks interesting. Let me just do nothing about it. Sounds like a lot of work. Facts. There's another mine here. I have no clue how these mines got here, and I don't want to go back in time. Please tell me he's going to shoot his own probes with this disruptor. What are these disruptors doing? I really wonder what he's looking at as well. We can actually figure that out though. He's not building probes. He hasn't built probes in quite some time, by the way. Five necks eye. No problem. He has an observer now. Okay, this goes down now. Finally, except for this widow mine still allowed to live. A couple of matter facts going into the main base. Now, I have a feeling he, oh, he actually is ready. This is cool. This was a little bit slow on the response, but it was cool that he already had units prepared. In general, he has a lot of units spread out around the map ready for harassment or ready for really whatever. He wants to be ready for a good, pick up at a Terran. And we see the Terran just pisses of back home right now. So Toss is on 5 base right here. but has a worker count of 65. Now, he did lose a couple of workers over the past minute, minute and a half, but not enough to say, okay, well, he should probably still be at 75, 80 workers at this point. If you have five nexus, nexai, like within like 20 seconds, you're going to be capable of adding 10 workers. And he really should be adding 10 workers. It's very, very important. Instead, he's going to be moving out. He has a good gateway count. Does he have a prison? There's no prison with this. Blink under this Blink, blink, blink, blink, no, okay, disruptors Disruptor shots Nice, the double disruptor shots Not many people know this But if you stack disruptor shots They actually do double the damage Except everything dies against a single disruptor shots So perhaps you might want to spread them out in the future But I mean this fight is still very very good If he has a prism here You can just warp in 14 zealads absolutely clear of this game. He has about 5k resources in the bank right now. But he isn't really doing much with it. Once again, still should be completely saturated on all of these bases. This is actually quite bad at this point. He's missing four or five, 600 minerals a minute on income. He just keeps donating units. These fights have to be really bad. Also, I'm curious when we're going to be seeing the turrets. of this Terran. Because so far this Terran has actually been doing things and the only turtling he's been doing is building a bunker and a planetary I guess. I don't think that really counts as turtling. It's not like he has like 12 liberators and 17 tanks. It builds three planetaries at his third. He's even dropping and stuff. He's doing mine drops. Finally, we go to a decent work account, by the way. More disruptors on the way. I like this. Now, he's still a little bit too ballsy with his moveouts, perhaps. Oh, this could be potentially a good shot. That's going to be a good shot again as well. The problem here is that he gets these pretty decent shots, but then he fights without having reinforcements here while floating like 3K minerals. Now, don't forget 3K minerals equals 30 zealads. That's 60 supply. So if he'd actually spend his money, he'd literally be maxed right now. I feel like he has no reactions. You know, there's this test called like the human benchmark, where basically what you need to do is the moment the screen turns green, you click and then you get like a time of how fast you responded. And then there's like a curve showing you like how. what you call it, how fast you are compared to other people. I feel like this guy would be the only person that actually just wouldn't get a score. Like he just doesn't respond to things. Like things happen and he just sits there. This must be one hell of a guy to be in a relationship with. Can I already imagine the conversations, you know, him and his wife, him and his husband have. That'd be quite something. Four salads, nice. Disruptor hits absolutely nothing. If we look at this position, this is actually a good position for the TOS. But because the TOS is TATP, this position is now looking quite bad. It's just because he's not macroing but he has a lot of money. He has upper base. He even has a prism on the map. His opponent isn't turtling at all, by the way. I feel like I've been deceived extremely hard by his report. There's no indication that this Terran wants to sit at home any more than I do in this pandemic. Prism. Finally, this is the first time I think we have a prism with the push. Now, we take a look at this fight. and how we want to fight it, okay? We're just going to analyze the situation here. That's important sometimes. So we have disruptors, okay? We have four of them, only two of them with this army. But ideally we want to wait until all four of them are here. What that means is that we want to be shooting disruptor shots at our opponent without us losing anything. So we stand in a position where it's difficult for the turn to engage into it, and we shoot the disruptor shots, by one and we just keep doing that and every single disruptor shot we're at least going to get one or maybe two maybe three sometimes four or five units okay and then afterwards after we kill enough of the army over a longer period of time because don't forget disruptor shots are free units are not so we're training free things for non-free things that's going to be our goal this is this is actually a very important concept is that we want the fight to last line Now, what doesn't help is that our men TATP actually has a creptone of Zealots in his army because salads are the opposite. Salads want to fight fast, which makes absolutely no sense. This is like having an army of swordsmen and nukes, okay? So you send in the guys with the sword and then you nuke it. It's like, well, sir, this is these are our guys well, it's like, well, these are the only two weapons we have. It just doesn't make a lot of sense. There's no synergy there. There really isn't. You want more ranged units with disruptors. Maybe you want some colossus, some stalkers. You can use zealot and DTs for run-bys, but not in the army. And otherwise, if you want a zealot-based army, you can add Archons and still colossi. That also would be good in that case. But this just doesn't make a lot of sense to have an army consisting of four disruptors and 19 zealids. It's just a bad army composition. So that fight didn't at all go how I'd wanted to go. We're still relatively low on income I feel like. I want to kind of get a sixth base at this point. Maybe start saturating that. I mean, he's still upper base. Oh my god, how many disruptors has he lost? Thirteen already. Holy crap. I think this might be the first game, where disruptors haven't been trading cost efficiently. And he started with a shot that actually killed like 1500 resources. Remember that first shot over here. Poof! Okay. So the thing with disruptors is, is basically you always want to be shooting and trading with disruptors, But you also always want to have at least one or two shots available so you can zone your opponent out if he wants to jump on you. He just killed two of his own zealots with his shot and nothing else. I wonder if he killed more of his own units with disruptors or more of the opponents. That was a good split by the way. Holy crap. The way he moved that. That was beautiful by Ghost. Wow. That was a good split. man the Chinese server is it's got some hidden talents what the hell that's crazy he moved that so in such an elegant fashion poop to the right like he does it 50 times a day nice micro a little bit overstimmed though at the moment no vision as well by the way actually zero vision my man's been fighting in the dark for quite a while like no observer with this army no observer anywhere he hasn't rotated once either. It's like keeps attacking the same base over and over. If this guy was a military general, the opponent only would need to put their defenses in one base. They have like one base camp. You know how in most or you have like multiple camps around the country, but here you just be defending one city. He's like, sir, we have no defenses in Rotterdam, no defenses in Amsterdam. Are you sure we should put 100% of our troops in the Haig? The guy goes, I am pretty sure. Our opponent is TATP, my friend. And he only knows one thing, and that is to attack the Hague. Now, still no vision. Actually, as I said it, of course, he starts a rotation. Now, this is good as... There's no sensor tower. And this isn't turtling, by the way. Let's not get this mixed up. My man, Ghost, is not turtling. He's trying to stay alive. Like, you can't possibly call this guy a turtle. all he's trying to do is not die he's been behind for the past 15 minutes and all he wants to do is go into a longer game because he understands his opponent doesn't know how to play a late game at all like he keeps basically force feeding ghost these uh these disruptors like here another disruptor for you for free sirs like no no no more i can't take it Solid run by, good blink, that's nice. The blink matters so much. The DPS of DTs is absolutely insane, but very many times they won't be able to get on top of the army, like even now. But the first blink, you just get like five, six slices off. That's a big deal. It really is a big deal. So we're still on, what is this, four, four base, one, two, three, four, against six. Now income is heavily in favor of TATP. He must have lost way more already. He's down. This is not normal to be down 8K, about 8K in resources laws. That's really impressive if you have disruptors. But the problem is that he just keeps rallying more and more cells. Another thing he does is that he rallies up the robos over here and then kind of sends them over in big chunks rather than one by one, which is extremely rare as well. I never see this. Not the worst defense. I wouldn't have minded if he pulled away the probes, but... They just lose a colossi? They just lose a colossi. I feel like the army of the Terran has been consistently crap. Like, this army has not been good at all for the past... Maybe 10 minutes? What happened here? Oh, this was an F2 from the Terran, a classic. Oh, here we go again. Sir, the Hague is under siege for the 27 time this game. this game. Good. Good stuff. Now this base probably is difficult to break. Even though with a couple of disruptors you might be able to do it. He actually just hit six of his own zealads. Now I would ask my editor to count if he did more damage to himself or more damage to the other guy but that sounds like a lot of work and god knows we we don't really have the time for that but i have a feeling it's going to be pretty close he definitely hasn't been cost efficient right how many has he lost in this game 20 disruptors he's down still 8k in resources lost i don't understand how you look at these two armies and you think that you should be going back in again with your five stalkers. He's like, he's like four marauders, six marines and like six metaphaks, and I have five stalkers and two zealads. I think this is the time to keep fighting. Like, this is not the time to keep fighting. This base extremely vulnerable, by the way. Salad run by would really do some good here. We're lacking any type of multitasking, this entire game. We haven't seen any prism try to go in, either this angle. Even this angle, that's going to be a bit harder with the mines here. but at least you should try. Now, this base being completely open, the entire game is important as well. The micro with disruptors is mediocre. Now, I really feel like this Terran hasn't been turtling. What he's been doing is he's been setting up bases and defending them against a guy that just constantly been headbutting into it. This is like getting angry at someone for putting up a wall because you can't stop yourself from hitting it with your head. He's like, ah, not again. There's like two years you have brain damage and you're like man these stupid walls completely ruining my life it's not the wall like there's walls everywhere my friend but you're the only one headbutting into it to disruptors solid rally the the bi-minately that's a word bi-minately every other minute minute Disruptor sacrifice. It's something that the ATP is very big on. It's in order to keep the game even. I can't I don't think I've ever seen 25 disruptors die like this. This is insane. He just literally has been giving him disruptor after disruptor after disruptor. I'm not sure if he's trying. I really am not sure. Liberators moving forward. So basically what Ghost did this game is that he sat back and the other guy just bumped his head into a wall. And then when my man TATP finally fell on the floor like head bleeding, head wounds, ghost just walked over. And then TATP kind of fell over. That was actually not a bad blink. That was a good blink. I was going to say this is an interesting blink, but I like that blink. He got all of the Liberators. Finally, his army consists of Stalker Disruptor rather than Zellat Disruptor. He's actually getting a good trade, even though for the first time he's way down in army supply and he doesn't have money anymore. But this was exactly how you want to fight. If you're fighting against five, six, disrupter, or liberators. This actually was good. I like this fight a lot. This was sort of, I was going to make fun of him for the blink, but then I look at it again, I'm like, no, this is smart. This is a good play. This is the only fight he probably had that was semi-cost efficient for him. Like, this was, I like that. I like, this is something I see a lot, is where people start microing their units the moment they've lost the game. It's like, why would you do that? Wouldn't it be better to start microwing the moment you're winning? they probably just win the game. They start trying really hard with like three or four units the moment they only have four units left. Like they care more about their four stalkers than they cared about their 35 stalker 28 zealotard army that they just relentlessly kept aim moving into the same location again and again and again into literally the same widow mind that never got cleared. He actually didn't hit anything. This disruptor has zero kills. And then it dies. 28. He's down 14,000 minerals and 4,000 gas. He's down 18K in resources lost. Now, you might be wondering, what do these things mean? They sent me translations. He sent me a translation of his own. bad manner. I absolutely love it. This is great. Let me read it for you. I'll pause the game. Protoss player says, wah. I'm not sure what the what means, but I like it. Why you still have money. You fail to expand fourth and fifth for a while. And then the Terran says, I banked up a lot. my fourth is still mining then the proto says oh you're fifth and sixth dot dot and then he ends with GG I guess we're not there yet this is this is great this gives us a little bit of extra insight into the mind of TATP where he actually believed he was trading efficiently if this is what trading efficiently looks like then Terran would be completely underpowered in TVP. Like if this is what the TOS needs to do to trade efficiently, then yes, Pro Tos is completely in balance. Because holy crap, the TOS micro was so bad. His unit control, the positioning, the army composition, anything to do with fighting. It's funny because his early game was so nice. The ideas behind it were nice. His initial, like the first seven, eight minutes, they just looked. again, not brilliant, but at least somewhat fine. Like the move with the prism, the initial stalker move out are a little bit dicey, but wait, has the game ended? I guess so. I don't know. It's just, it just makes me sad that someone can play this well in certain parts and then literally do everything else wrong for the remaining 15, 16 minutes of the game. like you're so close body but also so extremely far away ghost didn't turtle you just it's a bit like in fight club you know where the guy fights with himself it's like that issue you're just struggling what you're beating yourself up and ghost is just there it's like his bag of popcorn like it's looking good there buddy it's like stop turtling dish dish it's like this has nothing to do with turtling, you're just beating yourself up over nothing. And then Ghost absolutely destroy you. This is an insane unit's loss step for a TVP. Insane. Especially because Ghost mainly had Marauder Marine. So, yeah, my verdict, you suck. Absolutely, you suck. There's no two ways around it. Congratulations, my friend. You are the ultimate sucker. Now, that's sadly going to be it for another. fantastic episode from the Chinese server the Chinese replays have honestly been extremely high quality and very very fun to cast so thanks so much for all my Chinese fans as well I know you guys watch my videos on Billy Billy I appreciate it and for everyone on YouTube here a like down below subscribe and comment as well tell me what you thought of this game and of my man TATB thank you all for watching all next time for a new video bye bye


He's accusing ME of being IMBA?! | Is It Imba Or Do I Suck

Today we have an INSANE imba report who is accusing "The Cowboy"of using IMBA units and race. Little does this guy know, who the cowboy really is ;) SMASH like so I can load up my content revolver with new likemunition and challenge Lowko to a duel over who is the best dutch SC2 content creator!  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IOIDS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Edited by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Hi Captain. First of all I must say thank you for your admirable work and everything you do for the community. You truly are an example for a Protoss player and I wish you could keep on keeping on. Nice. Enough compliments. All right. Let's jump into the balance complaint. Today I played against the player that I would describe as the complete opposite of you. This silly Zerg called the Cowboy. This abuser might have played everything that is broken about Zerg. Drones. Means, swarm host, messing roaches and lurkers. I admit I played very poorly. But let's be honest, I'm not the one who went for a swarm host strategy and lost ten of them without making any damage. I was clearly ahead, but yet couldn't find a way to strike the finishing blow. At this point I think he broke the arkey of his keyboard and it allowed him to counter all my harassment. I was so afraid to attack the Roach Army on creep and even when I felt I had enough he managed to push me back. Only one wave of locust was needed. Then in a similar fashion to bad Protoss player who make DTs when they feel overwhelmed by their opponent's skills, this guy might have played Protoss in the past, the cowboy went for Lurkers. Guess what? He won. Even though Lurkers are broken and they should have stayed in Brutwar, I think the game was already over for me, considering I wasn't able to secure my fourth properly. It seems so difficult to properly scout and catch the right window to attack against Urk. Every time I try to apply my Terence friends' advice to win as Protoss, A click more, bro. But it fails every time. Therefore, I need the expertise of a professional. Please, Captain, help me. Name Caldwin, league, Grandmaster. This is a 5.7K grandmaster Protoss player. And he's playing against the Zir called the Cowboy. Now, I'm a little bit familiar with the Cowboy, because that is my account. And this is me playing off-race. against Caldwin. I can't actually remember this replay. I can't remember this game. This game must be about a month, a month and a half old, but this sounds like a treat to watch, honestly, silly name called the Cowboy. So his main complaints are really that you can make no damage with Swarmhost, I guess, and still just die against roaches and lurkers. I guess that's basically going to be it. I feel like he is not, in his email, in his balance complaint he isn't quite sure what is broken he knows he just knows that something is wrong you know sometimes you don't know what is wrong but you just know you know that there's something amiss here that's basically what he's saying he's like i don't know what but it smells it smells funky and you go into a restaurant you order your your your your your spaghetti carbonara and it smells like a a letter boot it's like well you're not quite sure what they did with your carbonara but it's not supposed to smell like a leather boot and it's similar with this game where he's not quite sure what's wrong but this game smells a lot like a letter boot and we're gonna find out what's wrong exactly and i'm i'm honestly feeling for the guy you know swarmos roach is one of the toughest compositions to deal with in this in this game it's it's insanely hard i always kind of compare it to stopping stopping a penalty from in football you know it is possible but uh if the guy taking the penalty kick isn't, you know, less than 60 IQ, it's probably going to be pretty difficult. And it's usually the same when playing against Roach Swarmhost. However, he said that he didn't really take any damage from the Roach Swarm Host. I doubt that has anything to do with the lack of skill from the cowboy, though. This guy has crazy mechanics. Look at this. Poop, 400 APM. Treatment. This guy is so fast. It's ridiculous. How do these guys do it? He's floating 400 minerals. The nice thing is I can actually flame the guy who didn't send in the replay for once because it's me. This is just making fun of myself at the same time. This is going to be a first and probably a last as well. This is great. I like this. All right, let's have a quick look at the builders. Now, this guy is a grandmaster. Obviously, has his builds down, right? Adapt, Stargate. You're going to be seeing most likely probably a warp gate. after this it gets another adept and a warp gate i kind of like all of that that's completely fine i'm i'm down with that i'm down with that you get the warp gate a little later and then depending on how you feel you can get a third adept or you can get a stalker here it really doesn't matter too much and where's this first adept up first up just looking for my ling and my ling is is waiting for this thing to move out so it's going to go adapt adept stalker which should put put a tiny delay in your oracle because you don't quite have enough gas right so that's exactly what we're going to be seeing here you have like a 25 to 20 gas delay on that oracle because adapt adapt stalker just delays it a little bit I I send in my link I managed to run in I get the scout on the stargate well the cowboy which is me that's nice this is great and I see that there's a stalker as well so So, Cirque is a pretty good idea of what's happening here. Whoops, move to the high ground. Good job, Kevin. I'm so proud of you, buddy. Meanwhile, on the cowboy side of the map, I mean, not too much happening, right? Just drones, queens, your standard shenanigans, really. Nothing too crazy going on over here. First Oracle comes out, and this is usually where the fun starts. He gets a really fast third base. He cut workers for this. I knew it. I was like, this is not possible if you play. triple gate unit to get such a fast Nexus and a pylon as well you're not supposed to cut workers for your third Nexus buddy that's absolutely not the play you want to get as many workers as you can like a 10 second earlier Nexus isn't that big you know but cutting two probes for that yeah that's pretty that's pretty bad actually that's not what you want to be doing at all like really not what you want to be doing at all you're getting as many workers as you can I'm good a rass here on the creep tumor pretty happy with that follows it up with a robo, I dig it, I dig it. He builds Robo after second Oracle. Yeah, this is completely fine. It goes into a void ray, which is also okay. It's going to allow him to get a lot of damage done with these oracles, most likely, right? Because, or more damage, because you can clear these overlords. Once you can clear these overlords, that tends to be quite good for the Protoss player. Because once they clear overlords, the oracles are going to be way harder to be spotted. Oh. Does he fly away with both? What a player. What a guy. Forge Twilight has a follow-up, which is a good follow-up. His work account feels a little bit low, though, for whatever reason. I think it has something to do with that early on Probe Cut, but also I feel like he just hasn't been producing workers all the way throughout. There's a couple of breaks in here. Now, of course, I'm going to hold this to a way higher standard because I know he's Grandmaster, but you legit should have at least nine, maybe even 11. 12 workers at this point. We're 5.30 in the game. So it's just down like six, seven workers for no real reason, and that's just kind of bad. I guess an overlord, this is good. I kind of like this Oracle oracle into void ray. Very often if you open void ray, you clear the first overlord, then your void ray isn't going to get anything else done on the other side of the map. But now, still a lot of overlords on the map. So that's kind of cool. I kind of like that. Six overlords in production here. My man, E. Laser was giving me some advice. I guess. Yeah, the work count is way too low at this point. It's going to start immortals. Now, usually you build immortals if you're not sure what's happening or if you're, if you believe you're being roadshallant. I mean, at this point, he's seeing drones moving to the main base at the six minute and 10 second mark. This is absolutely not a roadshall in. Instead of getting these immortals, he should have been investing in extra gateways already. You first want to get the extra gate count and then want to get the immortals if that's possible. Gas is way too late on the third base as well. Gases should have been, it just lost an Oracle, gases should have been going down at like 530, 535, but instead they're not even started yet at this point. So they're going to be over a minute late. Yeah, this is, this is really, really terrible. That's just going to cost him almost a full arc on that he could have had here, which he's now not going to be able to get. That's just sad. This managed to reach a good worker count at this point, finally, and starts adding a couple more gateways going to be going up to 10 gateways which is a good actually against swarmholes what you want to be doing is you do want to be getting those 10 gateways before your fourth base unless your opponent is playing like 80 drone swarmos it's not that popular anymore or like 75 drone swarmos unless they do that then yeah just don't take your fourth base too fast doesn't go in gases in time works in a couple of Archons I mean this situation kind of looks okay for the toss in my opinion you can just build a couple of batteries battery cannon battery battery battery I kind of like this and then what Zurich is supposed to do in this case is they just move forward they use their swarmos from here and they kind of fly into your natural and the Archons get stuck over here and it sucks for the Prodos that's basically the entire plan here for the Zurk player now roaches there's not a lot of swarmos though for some reason this cowboy guy is pretty dumb that much can be obvious prism setting it across the map is kind of risky in that you can't micro your units it's really nice to have a prism you can micro units a over the wall and B you can pick them up if they're getting surrounded by locust waves here we see my man the cowboy he ha playing some questionable place as well six six seven zealad run by into the third base a couple of these batteries are gonna go down but really this is just a good initial hold here for Caldwin he has an attack going across the map stick a look at what these zealots are going to be doing so warps in here in the main base oh this is a classic as well look at this five zealads trying to trying to all hit the same spine not really being micro if these salads were controlled this entire mineral line would have gone down and he right clicks that this guy is the ultimate Protoss player this get he just a move zealot, he just attacked a spine and an extractor and then right-click my hatchery. This cost him a thousand minerals, this move. This really is a proto's classic. A thousand minerals and he killed one spine, damaged an extractor, and almost managed to snide my layer. And this is also another sick move. Basically, you just throw away a thousand minerals for free and they're like, you know it'd be sick? If I move out after losing 20 supply for nothing, that's probably. going to be a great idea. That's never a great idea. It's a terrible plan. Moves back, deservedly so, may I add. It's definitely a good call to not attack here. It's going to take a fourth base. Now don't forget that the cowboy here is only on 62 workers, really has no extra gases on here, and it's extremely all in. If Caldwin just decides to turtle on three bases here, continuous upgrades, which you know probably would be a wise idea, no matter whether you're getting a fourth or not. I think he's just going to be in a really good spot. Like actually in a really good spot. I mean, Caldwin is up in the unit's lost tab, playing against someone who's making swarm host. Like, you stopped the penalty kick, my friend. The road swarm host time is over. Like, all you need to do at this point is you just get storm, you know, you can just continue the game. Now, there's a mistake that a lot of tosses make and that I tend to make as well is that when you stop the initial swarmost roach push is that you kind of go like ha manage you stop swarmos roach nice time to make some real dumb moves now here we go as i say it he tries to catch these swarmost of guard there is no pressure on the Protoss to do anything whatsoever absolutely zero pressure like you have defended it what you do now is you get storm you can get your fourth base up You can start tacking into carriers once you hit like 160, 165 supply and you get storm. Like, imagine. Okay, this is the scenario. You're in a bunker, okay? You're trying to hold a position. This is World War II or whatever. And all you need to do is hold on until the reinforcements come. The reinforcements come in like two hours from now. You know, you're just fighting, fighting, fighting. One hour passes. 30 minutes pass. So one hour and 30 minutes have passed. There's some quick math right there. Another 15 minutes pass. It's like, all right, 15 minutes left. And the enemy is basically done. You know, they aren't even trying anymore. And right at that point, you decide to get out of your bonger and to just charge into a minefield. Like, you don't need to do any of that. You've already held on. You defended whatever this was that the cowboy was doing. I mean, he's still down in units lost. This is actually some of the worst road swarms I've seen in my life. Literally all you need to do at this point is just sit back, relax, and watch the Zerg implode. Like, there's nothing Zerg can do at this point. He has an army made out of 28 roaches and 12 swarmos, which keep being triggered way too fast, and then locust. I'm not even sure what these locusts are doing. I feel ashamed watching this back. That's what I feel. And you should be feeling ashamed the fact that you're losing to someone who play like this. These swarm hosts could have been anything. I might as well have made 10 mutas and just idle them in the top right side of the map. It would have been as useful. Like you literally... Why don't you get Storm? The impact that Storm would have here compared to adding two more Archons is so much bigger. Like I bet when you're fighting these two Archons are going to be standing behind your army majority of the time. I love this he's just pushing his Archons forward and the archers are like guys you're sure we should be going yeah yeah just eat those shots made you're just walking straight through everything this is yikes I must have been doing something very important over here I lost every single road I think it could have guided him back forever but yikers okay I mean, still, now I kinda like the push. You know, he... You think he does these with a ruler, where he puts down the first force field, then he gets out his ruler, puts it on the screen. It's like, yeah, second one, a little bit to the right, and he moves his mouse like an inch, like, takes out this ruler again. Dang, it's still a hole in the middle, realigns. Holy crap, what was that? This legit took him seven seconds to forcefield, a three forcefield ramp. I've never seen something like this. Meanwhile, losing Arquels to a single spine. So yeah, here Storm would have been great. It also would have been great if he kited back or used force fields. is holy crap, if this guy ever needs to build a wall I don't want to see that Still up by the way People look at this game and they'll go like Ah, Zirch is ahead. He has 180 supply But Cirque is in an okay spot here I have to admit, okay, Zurk is in an okay spot, but it's not actually over. It's not actually over. Cirque is on 59 workers, has no fourth base. Sure, there is two, three lurkers, but this army still isn't brilliant. There's 1,800 minerals in the bank, which represents about 20 supply, an army in army supply, if you would macro. Like, this actually isn't that bad for the toss. if the tos had a brain obviously this is making a lot of assumptions i understand that also if the Zerg had a brain holy crook he burrowed the swarm host and then burrowed the lurkers i think that might have been a small misclick i'm going to go ahead and call it a small misclick now imagine making every mistake possible right as the Protoss and then still winning a fight like this because the Zerg also is like negative IQ. That's fine. Right now we're back in a situation where you're completely in the driver's seat. You have a fort base going up. You're up in supply. You have 20 more workers. Now, imagine you have a better economy than your opponent and you already have a better or a bigger army. What is probably the best thing to do is to try to push that advantage into some type of tech advantage. Okay? So whenever we have an army, that is going to be sufficiently big to stop any attack in the next five minutes, and we have a bigger eco. What we can do is we can try to gain a massive tech advantage, because there's no way in hell, this CERC, me, is ever going to be able to afford any normal type of anti-air, or anything that can deal with Storm for that matter. So if you just tack into Storm or take into Storm and get a Fleet Beacon, like I think you should, I actually think there's absolutely nothing Zirc can do here. The game just completely ends. Like I just don't see it happen. Now, the only problem right now that I see is that perhaps the income isn't quite as great for Caldwin as it should be because he's not retaking this base. So he's going to have a lot of oversaturation, right? He has some oversaturation here, has some oversaturation here. That's a decent amount of oversaturation here as well. These moves make no sense. Staying on the map here, he's playing against the Zerg with no creep, who just wants to accidentally win. And the only way to do that is through like some counterattack or harass while trying to defend with lurkers. I mean, there's not even a fifth base. You have a good run-by setup. The moment the Zerg moves out, he's going to get run by it in three different locations. It's like eight roaches. Let me warp in two salads. I'll just leave them here. Two stalkers. See if that works, huh? Send in the two salads. Nice. Another two units for free. You just gifted him 400 minerals and whoop piss us off again. Now there is an observer here so these roaches are going to end up dying. Storm finally is getting research. That's looking solid. There's a massive immortal count. And this is a classic as well where four roaches distract you so much that the entire army of the Zerg can move across the map, get in a position. No. Now I'm starting to remember this game. It's this guy. Okay. When you're playing against lurkers, what you want is your units to not stand in a line, okay? The power of the lurker is that it attacks in a line. So what you want to be doing is you want to be forming a concave. That's not possible if there's a nexus here. So what you do is you cancel this nexus, you spread out, rather than literally tanking everything. This is actually painful to watch. Holy crap. I look like four lurkers in the back are hardly fighting. Like they join in halfway through the fight. Half this fight was just spent getting in position for Caldwin. He didn't actually do any damage. This is why Zurg lost no supply whatsoever. He should have cancelled this base, but he decided not to do it. So first of all, he gets distracted by three roaches. This is like when there's a mosquito on your nose shooting it with your own gun. then praying to God that you don't miss. Like, you just sense everything there. That mosquito is annoying. Other guy gets in position. And then he takes the absolute worst fight in the history of fights. That needs to call G. You know, I actually was kind of impressed by this game. I have to admit, this was an impressive game. He held the Roadswarmost from this brilliant Zerg player extremely well. He did some pretty okay moves. There was okay. Actually, no, there wasn't good harassment. At least the intention to harass was there, okay? He sent in zealads. Now, the control on those zealots is a little bit debatable, but then after that, I mean, he just keeps pushing the issue while he's... All he needs to do is wait. Just wait for whatever tax switch you're going to make. You're going to be completely fine. Caldwin, Caldwin. Two little probes in the early game. Your swarm house defense was good. I'll give you that. Your harass was bad. Your unit movement was terrible. Your decision making to it. attack time after time never worked out once and then your final engagement looked terrible it was awful no other words for it sure roads farmers is difficult to do it and I understand that it can be frustrating but this was not rhods formulas my friend this was you and you you suck that's going to be it all right thanks for watching hope you did enjoy this episode of is it in murder suck if you did don't forget subscribe to my YouTube channel hit the like button and we'll see you all next time bye bye


HE HAD THE HIGHGROUND!!! | Is It Imba Or Do I Suck

Today we have a very special imbalance report by a tactical mastermind, using every advantage like highgrounds that he can find and STILL looses to the tactical nukes of terrans... How is that possible? Like, subscribe and find out!  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IOIDS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Edited by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Nukes are simply too powerful. There is no other way to put it. I built two Ultimate Protoss armies in this game. Firstly, a powerful robot-based force of Colossi with a couple of boom balls for good measure. But before the fight could even begin, the Terran nuked my army into oblivion and I lost 70 supply. Luckily, I had already been planning for the transition to Skytles after discovering his machinations. So I had three targets ready to quickly remax. However, once again, he nuked my army to oblivion before the fight could even begin. And this time I even had the high ground. Obi-one would agree it is very imba that I could ever lose while holding the high ground. Well, I did not harass as much as I maybe should have, and they did have a rather annoying mine, also imba. They are invisible. Insert angry emoji. In my mineral line for a while, I had better upgrades, a better economy, and what should have been a better army. I look forward to you confirming that nuke is imba, or do I just suck? Server EU? Leak. I play unranked with my opponents usually are around 2.6k. This is promising to be a banger already in the literal sense of the word. So let's hop straight into this replay as we have Mr. X Stream LSO. Let's see exactly what he has for us here. Tarrin player is just opening up with a... I was going to say a pretty standard opener and then I saw the second gas and I wanted to reach for the bleach to put it in my eyes, but perhaps not the brightest. It's a two gate, a classic as well. So ideally in the PVT matchup, what we try to do is we try to expand as soon as we can. We play Gateway CyberCore at 20, then a Nexus at 20, then a Pylon, a simulator. Second Gateway is just not that useful. Especially, well, you can proxy a gateway, then it arrives in time to most of the time maybe cancel that that cc of your opponent but with two gate if your opponent builds a bunker in time there's just going to be a bunker and a bunker is just going to survive like there's no real use um for for the second gate like it doesn't do anything a bunker beats it like that second gate just gets hard countered by a bunker so it doesn't make much chance especially if you then wait 10 seconds before producing any units um our proto scowlia he's called he sold double gas and it's gonna expand no Nexus okay interesting interesting there's still an SV in the main base as well so this is this reaper timing it's very funny how this works that sometimes you watch games wait what the hell and some parts of the build are very tight like this reaper timing is very quick honestly like this is a good reaper timing but then I see this guy proxy factory in the main base and I have no clue what this is I just do not understand this I have a I have a weird feeling though that the invisible widow mine that's going to kill infinite workers is it's probably going to be coming from this factory and I have a feeling this is never going to get stopped this factory is going to be here for a very very long time actually a very long time two stalkers next is what oh no oh it's getting ready for the reaper I like it Nexus can I get a no robo he just this is how we played PVP or PVT back in Wings of Liberty when we didn't have a shield battery no much of my god what a terrible call by me this gets spotted immediately superior stalker movement of extreme LSO absolute madman does it again for soccer is gonna go downstairs boop this Reaper in the head pish get out of here soon no one wants you around um oh and he just moves it over here he actually just flies it back home i'm loving this already no cc yet for our Terran nexus goes down now for Protoss why does it say king of the hill is that something i did i think so let's pretend it's not there i removed it good job kevin um she gets double observers you know what the funny thing is is that if you compare this build to my build, is that I would have the exact same structures as this guy had, except I would just have like 15 extra probes and probably more units as well. I don't think I'd only have four stalkers at this point. He plays a one base build to get more units, but there's less units and like 15 less workers. They get like the four minute mark, the moment the warp gate finishes. Like that's going to be peak if you open with a very late nexus. I just don't understand this build. all he's taking gases before the nexus is finished but he doesn't really need that much gas at this moment i feel like also saving up for the carrier switch with the with the chronicles would you look at that 1805 chronobos that's absolutely beautiful chronobo boost is very very useful to spend during the game so you can get a better economy my man here is uh it's not interested in the economy it's not interested he's just interested in the army it's a bigger army it's a Chronobusing a little bit now. That's nice. That's nice. Okay. So this observer sees a cyclone and a bunker. He decides that's enough information. Imagine. Imagine if this was the army. All right. The actual army. We're talking the Dutch army. The Dutch military, world renowned for being very small. imagine the Dutch military buys a spying drone and they pay a lot of money for it, $2 billion for it, all right? Do you think that they would put it on the edge of the enemy camp? Or do you think that perhaps they might use it to actually see what the other guy is doing instead of just the outskirts of the camp? I'm not sure because I honestly can't remember the last time the Dutch military did anything. I have a feeling a competent military leader though would probably send this bad boy in to check like hey what the hell is going on here like I see a tank I see a cyclone I see a barracks I see an empty tech lab can we get an update on what's happening here you know because perhaps perhaps I don't want to overstep my boundaries here I'm just a a casual observer perhaps Colossus stalker is not the best composition to go if your opponent is opening with two factory tank Helion or tank again never mind what is this widow mine helion with a tech labbed factory and I thought I'd seen it all I thought I'd seen it all I thought I'd seen it all I love the observer positions as well just in case that first one missed the move out he has a second chance You know, you know, scouting around your base, making sure that you're not getting dropped. Sounds pretty good, but what if I can cover the same path with two observers? Now we're thinking, these have to be, if this mind shoots this observer? Is this in range? Pass. Pop quiz. Did it, did it, titty, titty, t, hey, is this in range? Yes or no. Pick your answer now. So, then we play some, do-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-cary. Boom. The answer is, yes. It was in Vision-range. Good job for everyone who picked yes. You can collect your prize in Netherlands. Oof. You know what would have been great? If my man would have been able to spot this with a unit or with anything, something that perhaps is used for seeing areas. There's a different word that I'm observing an area on the map perhaps. If only ProDos has a unit specifically dedicated for that purpose, maybe he would have been able to see this looming threat coming to his main base. And he wouldn't have to pull away all of his workers to follow another worker. I have no clue what he's doing. I actually have no clue what he's doing. So if we're in this situation and we know exactly what's going on as we should, we see a bunch a factory, you see second star port. What we want to do is, is you want to get a piling over here. We want to get a pylon over here. We want to get a pylon over here. We want to get a pylon over here. We want to get a pylon over here. So we cover these edges. We know our opponent is playing Mac. He's going to be playing very, very passive. We want to move on the map. We want to out-expand our opponent, focus heavily on improved economy. And we don't want to be getting Colossus Stalker. Colossus' Stalker is very, very bad because tanks do very well against armored units. And thus, Colossi Stalker is absolutely the worst thing you can. can be getting. What you want to be getting is charge lot Archons and once tors are being added, maybe add a couple of immortals. And with charged lot arcone, you're going to have such a good time against tanks, majority of the time. Now, if you do start with a Starwalker Colossi army, because your build order was either Robo or Twilight into Robo and you just have a Colossi, that's okay. But you can, what you can do with it is you can move on the map. You can try to control this space, try to deny a fourth base or try to deny a third base when your opponent decides to move out. you can't attack into tanks with Stalker Colossite is simply just not possible. Wait, what the hell just happened here? Okay, this winner-mine just got seven kills. This is a bit painful as well because this guy's actually kind of spining his money and the Terran is absolutely not. The Terran is floating at this point. 5K resources at the 9 minute mark. Now, it would be very easy here to make fun of the Terran. but let's not forget that the Protoss has absolutely no clue that this is the case because the only thing the Protoss has seen is that there is a wall technically is not even aware there's a base here yet so there could be 12 battle cruisers here or there could be two Marines he has absolutely zero idea and just the fact that you can have no clue that your opponent is saving up 4k resources that is pretty bad okay that is pretty freaking bad. I would recommend being a little bit more in touch with your opponent in general. You want to kind of feel him out, you know, poke him a little bit. And if he, you know, is imagine you're playing a PVZ game and you let your opponent save up 3K minerals, 3K gas, and then all of a certain 30 mutas pop out. Like it is nice to understand when your opponent is lacking some units. Because if there's this much in the bank, then yeah, that is probably not going to be as many units. Right now he's up 50 supply our Protoss player. He's not doing anything with his advantage because he has no clue that he has an advantage. The only thing that he knows is that the stalker hotkey is the S and the Colossus Hotkey is the C. That's really all he has. He might even have it on like written down on a note next to the PC and just keeps glancing to the left. Oh, still I still see. I mean, well, a couple more of those bad boys. Ding ding ding ding. Oh, mine. So this mine is also a tell, obviously, because it shows that there's an armory. The moment the mines have these red things above them, it means they become invisible after burrowing. It means there's an armory. So it could be a big tell that there is Mac. Now, Extremluso decides to throw down four more gateways. He only actually had four. Four gateway. Second Robo. Fort bases are for losers. He doesn't really need that. Sure, he has a little bit of cash in the bank, but, ooh, there's the double observer with the Colossi army just in case he loses one. This is great. Actually, this is a completely unrelated story, but I just want to tell it. Okay, so this is not to do with I owe this. But back in 2012, there was a tournament, Tremak Bucharest, which I think Nurt Show won in the end, but it doesn't matter. There was a semi-final, no, a quarter-final between Monchi. and Star-Nan. And that was a PVP. This is an old man story, okay? We need a bumper for that. And Star-Nan did the strategy, an 11-11-gate, 3-gate, I believe three games in a row, which is a really, really cheesy build. And you'd build a pile on the bottom of the ramp and try to warp over it. And 11-gate was a way faster gateway than usually you get, usually get like a 13-gate, I believe, in PVP. And the thing that Star-Nan, did was he would take, instead of having two probes, or one probe, the proxie of island, he would take two probes, the proxy of violent. And after the game, Monchi, who was the guy who played against Starlin in the quarterfinal and lost to him, it was like, why the hell would you take two probes? Like you have already zero money with this build. Why would you do that? And then Starlin said the legendary words, well, in a lot of my practice games, I tend to lose one. So if I take two, if I lose one, then I still have the other. And that's some high-level thinking. If you ever want to be in a quarter-final of a dream of Bucharest, you need to start thinking like this guy. So I was going to flame him for the double observer. I kind of like it. My man Star-Nan somewhere up there. He's not in heaven. He's in Sweden, up, you know, up to the north. He's looking at this game and he likes it. Yeah, yeah. This is it, my friend. Double observer next to this army. Big stuff indeed. Okay. This is eight zealots. hallucination flies straight into a turret it happens to the best right it can happen to you can happen to me can happen to anyone I guess a couple of disruptors disruptors also extremely useless against tank battle cruiser because it's very difficult to get vision of of tanks to throw your disruptors in such a way that they're useful now in theory disruptors out of range tanks because of the the diameter of the what you call it, the hitbox of the purification Nova makes it so that you slightly outrange. I think by half a range you outrange the tank. It's very, very difficult to do. And against Mac, I would not recommend trying to clear tank lines with disruptors. It would just take too long. The guy would just move forward with a lot of his tanks and then you have disruptors which are kind of useless. Against Tours, however, they can be useful. But, I mean, against this army, what you want? It's really just charted arc on. Just, just, let's try. to translate what we currently have into what we potentially could have if any scouting was done. So right now in army value, okay, so right here for the Terran defending, we have six tanks and four battle cruisers. Now four battle cruisers sound scary, but they actually don't kill Archons and Zealans very fast. So really all there's defending here that has big power is six tanks and maybe four heliens, I guess the planetary at the third. Now imagine if we had the 6.1K in minerals, let's say in 30 or 35 zealots, and then the 3K in gas, we had in 10 Archons or maybe 9 Archons and a century, something like that. You would completely destroy this army, you just aim, move in, you'd have a laugh at him. By the time he kills two of your Archons, the planetary is gone, this base is gone, he's probably thinking about lifting the barracks as well. and that's only him trying to kill your second Archon. There's absolutely no way you're going to lose a game like this. You always got to think like this. If you're watching a game, it's like, how is it possible? How can I not win this? And you can just kind of translate the resources that you have into an army that you much rather have, which in this case would be Zellat Arcon. Honestly, if you have no clue about the game, I'd always recommend playing Salad Arcon because it's kind of a good composition against most things. It's relatively Amu-friendly as well. People like Colossi because they destroy marines, but Salad Arcon also works very, very well against bio, especially if the bio isn't as well micro, like it is usually in the lower levels. Now, I'm an extreme so far is probably vaguely aware that there is a third base because he sees a sensor tower, but in reality all he's seen so far is a single factory pumping out Helions. And that's really it. Triple three observers. Now Star-Nan is watching this with envy from Scyl. Sweden. He's like, ooh, three. I should have thought of that back in... What was that? Seeing ghost. Get it? Ghost, Taron? That's a non-intended pun. Three star ports. I like it. Storm. A classic as well against tank. Tank Tor battle cruiser. Units that have the tendency to clump, right? tanks who doesn't know it the 25 clump tanks it's a true classic my man extreme LSO really has not done anything this entire game he just build units then is it possible that he does not know where his opponent spawned and he's looking for the spawn location he thinks this is like an expansion or something like that I'm not entirely positive that he's not doing that. I want to believe in him, but honestly, I'm not even sure. I... Gets attacked by a single helion? He's a type of guy that... When there's a mosquito in his room, he just throws a grenade in it. This is over. The big guns immediately. No matter how big the threat or how small the threat. He'll bring everything, you know. He's not great to banter at with the office either. He gets fired pretty quickly. He tapped him on his left shoulder. Then you stand on his right. He'll shoot you. That's Extreme LSO in a nutshell. It's probably not very wise to make this episode about him. These are just jokes, Extreme LASO, okay? The joke, this is... We're friends, right? I don't want to die. Please. I wonder what he's doing. What goes on in the mind of someone like this? What's an APM? Nice. It's pretty decent APM for her, though. What is he looking at? Oh no, this is the Terran. He was just looking at the map. What do these guys do? Okay. Okay, he moves back. He's like he moved a bit to the right, a bit to the left. bit to the left and this guy would be great in the salsa class is he actually ever he's maxed you can't build anything made stop selecting your buildings he's he's looked at his robo four times and i think i still can't build anything select my warp gates one more time here's the nuclear nuclear launch thing yeah cyber car sees the dot This has to be on purpose. But I know it isn't. But I know it isn't. He just lost 70 supply. Legit 70 supply by walking into a nuke. And here comes the fast remix out of three Stargates. You love to see it. I have absolutely no clue what goes on in the head of a guy like this. Maybe his head is always empty. He's just like one of these meditation masters, you know? There's no thoughts that can come through. He's always focusing on the breath. He doesn't even hear the notification. patience. It's a lot of battle. It's the first time he sees the battle cruise, by the way. Let's not forget about it. This is great, man. This guy's life must be so relaxing. What he just did, I'm thinking of an analogy here. Bear with me, okay? Imagine you go into a shop. It's a technology shop. Now what do a lot of technology shops have these days? Two things. A, they have an aquarium with fish. with fish and B, they sell you a smart watch. Imagine Extreme LSO is looking for a new smart watch. His last one broke down. He's not quite sure how. He went swimming with it. Some are broke. Weird. He goes in, ask the guy, the Shupp assistant, hey, I want a smart watch. The guy goes, okay, would you like this one, sir? Extreme LSO says, sure, this one looks great. Is it waterproof? And the shop assistant goes, no, sir, it's not waterproof. Extreme Maleso says, okay, that's cool. He pays for the thing, walks to the aquarium, and throws his watch into it. Takes his watch out, starts complaining that is broken. That's literally what he just did. He walks straight into a nuke, loses what he already had. The smart one is a good analogy. And then he starts complaining that is broken. To me, that doesn't make a lot of sense. obviously this wise shop assistant is not going to refund him this unbelievable okay he does the carrier transition plus two I love that he's adding more colossi I feel like the one thing I'm really lacking right now against these these seven battle cruisers is not perhaps a more couple of extra star gates or maybe just add 10 gate with the 5k that I have in the bank. I think if I add two more colossi to my already four colossi, perhaps I will be able to start shooting up magically. Look at this guy. This guy's on a mission. He cloaked. Tiri, did he didi-de-de-de-de-de-de-de-de-de-de-de-de-------------------. Oh, no. The shop assistant said, you know what? The insurance will cover this. Sir, here's your second. Smartwatch. Guess what extreme Alasota walks over to the aquarium? Boom. Trows it in. Absolutely brilliant. This has to be the absolute worst reaction to nukes that I've seen in my life. The worst scouting I've seen in my life. Pohr. I killed himself as well. That's sad. He at least said he I wonder what the takeaway is after a game like this. I feel like it's just information overload. There's too many things happening. My man, Extreme LSO is having trouble finding the surrender button here. Just like he had trouble finding the nuke dots on the map. He's trying to get out of the game for the past 10 seconds. He finally finds it. That's legit seven seconds. How did he do that? He said already Gigi at 857. He leaves at 06. Just for 12 seconds he couldn't find it. Way more. It's like 15 seconds he was looking for it. How does he do that? Maybe he controls the mouse with his feet or something like that. Like Twitch plays StarCraft. Holy crap. Extreme LSO. Extreme LSO. I don't even understand how you can complain about this. There's literally a 30 second warning. is it it's like you don't watch your army for 30 seconds and all of a sudden it's gone how is that possible it's like yeah that's kind of how the game works like he went to get a package and he comes back and the game is over that's ridiculous this has been an absolute blast to be with holy cry i hope he doesn't have a dog he walks away from his dinner for a solid two minutes and bam his food is gone dog ate it starts complaining to the pet shop I bought the dog over here. I leave my food for two and a half minutes and dog eats it. I don't even know what he wants Blizzard to do in this case. Honestly. Like what goes through your mind here? Do you want them to manually push away your units out of the nuke dot? Like there's nothing. It was clear as day you walked. I have no clue. This absolutely is not. balanced my dude. You completely suck. You suck extremely hard. This was terrible. Twice. He just walked up to you. Even though you had four observers with your army, my man Starland still jealous, envious. He just suck. Holy crap. That's it. That's going to be it for today. If you did like this episode of IOTUS, don't forget subscribe to my channel. because we have hot stuff coming out every single day like buns from the oven. Like I'm a bakery and my videos are bread. And I'm making them and you're eating them. But not paying. Just pressing the like button. Thanks. Bye-bye.