LOOK AT THESE TRADES!!

This guy is Robin Hood. He STEALS his rich opponents resources!! LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Haastem, I will complain about Protoss. In this game I played 3-Rex vs. 4gate Blinkal in. I came to the Protoss base and traded okay with Stalkers. Then I decided to transition to 3rd Cc and then I scouted Colossus Tech. That's why I was playing inactive in the next few minutes. Also I knew that Prodels make 3rd base in the same time with my 3rd. Then I destroyed the 4th and 5th Protoss base and got a normal trade while I made my 4th. After all, I felt myself very comfortable. However, I saw some disruptors and decided to make one big attack with Liberators, Ghost. But in this time, Protoss took three more base with static defense. Four more Robo, about 20 gateways, and about 100 probes. A hundred! And at that moment, I can't kill his bases anymore, because he has infinite reinforcements right on the battlefield. He lost almost all fights. but I still managed to lose. Finally, Harstem. I know that you are on a dark side, but tell me, is Proto's imba, or do I suck? This imbalance complaint form was sent in by well, a European master player with 4.3K MMR, who is a Terran. And the question there is very simple. Is Proto's Inba, or does he suck? Let's figure it out together. And here we go. indeed, oh, harsed well. This man's clan name is harsed, which I assume stands for harsed them. I didn't know this was a clan. But yet, when sending me the imbalance complaint for him, he spelled my name without the R, which it means it's either one of two things. One, he was not very careful when submitting this balanced complaint for him. And for StarCraft players, it's very important to be careful, you know, to be precise in what they do. It's one of the biggest skills you have in Stargraft. Or he was trying to make a little bit of a jokey, a good old meme at the expense of Mr. Haastem. But I'm not there for that, okay? Name jokes are, it's not very funny, you know, mispronouncing someone's name. No one likes it. No one thinks it's interesting. It's even worse than puns, which I consider to be the lowest form of humor. Even worse than sarcasm. And then jokes about someone's name is, There wasn't even a joke in there. You just removed an R. Nothing funny there. What is funny to me, though, is that this product builder looked pretty good. And I saw something interesting. But before I properly report it, I want to make sure that this wasn't done on purpose. You know, just like the misspelling of my name. So people who have been looking at the screen for a while now probably have realized that there is a little bit more space here. and there should be. This is a four hex distance between the CC and a close-by mineral patch. So usually a single depot and then you have one like half a depot, one and a half depot between the CC and a close mineral patch. But this is most definitely two depots. Now it is possible here that well is aware of this and that he just wants to start his orbital command first and then floats it over. Otherwise, this is the second inaccuracy, obviously the first one being misspelling my name, which is a rather large inaccuracy. But this is also... I love that... Okay, if he's aware of this, I am not loving the fact that he dropped the mule on the right side and that every single SUV so far is running, you know, is taking the long way around as well. Like, this is obviously way closer patches to the CC. Like, surely you have to realize... Take a look at the first person view or here. It's so obvious to me. Maybe it's not so obvious to other people. Maybe I'm the weird one. But to me, whenever a CC is misplaced, it is really freaking obvious. It hurts my eyes. Like, I can see. Stop rallying everything to the far away one, buddy. It's not okay. Anyway, build order wise, three wrecks versus four gate blink. This is a really bad scenario for the three wrecks. Three wrecks ideally wants to be playing against some Stargate opener, or maybe against a two-gate blink with like a faster third nexus and you want to be capable of hiding the fact that you're playing three wrecks as well like these are the most important things when you're playing three racks blind turrets blind bunker supply block very nice this actually is quite impressive but because when you're playing three wrecks there's literally nothing that you have to be doing so you never should be capable of making any macro errors because like I said there's literally nothing that it is you're doing. Has 14 Marines already. One marauders. Going to get a second marauder. Yep, there we go. And then you move out with two marauders. This is a fairly common way to go about things. Not a huge fan of the double turrets is early. Not a huge fan of the... Well, obviously, this is C-C. This is not good. This is really not good. And the fact that he doesn't see it is kind of what bothers me. Like, I can accept not seeing it when there's no building. When you're building the turret, like it's so obvious there's a whole way too big right now at this point. Now the stalkers move across the map and blinks back. So a good move there out of the Protoss. I just want to pause here. I just want to have a tiny little pass. So I think this is probably one of the top top two worst case scenarios. I think the worst case scenario is a like a colossus rush coming out of the Protoss and basically has a Colossus ready for your three wrecks that is a bad scenario and I think the second worst scenario probably is Forgate Blink. Why is that? Because A, the Protoss meets you in the middle of the map with Blink and a decent count of stalkers. Can kite you all the way back to your base and then once you arrive the base there should be so many stalkers that you can't even trade. You should not be capable of killing everything. So the moment you see, what was this? This was nine, eight, this was eight stalkers in the middle of the map at like 440. This is really clear to me that, hey, he also saw that there was blink, there's most likely going to be 12 stalkers at home. On top of them, you're moving up a ramp through a slow zone. All of these are things that a good Protoss would be capable of using. So if you're ever in this situation as a Terran, you never want to continue attacking through the same route. Absolutely never. This is a huge blunder because if this proxels had played slightly better, he would have stood on top of this ramp and killed three, four marines for free. If you killed three four marines for free, you blink back, you're going to have blink again by the time your opponent hits. And I don't think Toss loses a single stalker. Even if Toss does not go to the top of the ramp, I still think going back home in this case is the best call. Either that, or you're just hiding at some type of watchtower, because you should never be capable of trading efficiently into this. Like, this is freaking 12 stalkers with blink, you have 14 Marines and two marauders. If Tos microes this accurately, which Tos isn't microeing this accurately, for whatever reason, if Tos would have micro this properly, accurately, this would have been a complete slaughter. So this was, despite this, I don't want to say that it worked out because he still ends up losing all of his Marines and marauders and he has nothing really on the map left. Starport is extremely late. Like, this was an okay trade compared to what it shoulda, woulda, could have been. had this Protoss responded properly. So, so far, we've seen some, the diagnosing of the game, the diagnostics by well have not been great. Okay, so far what have we seen? A completely misplaced command center, which can happen, but then hasn't been realized yet. And then such a clean cut situation with a three wrecks, right, where you're fighting into fourgate blink, completely making the incorrect call by attacking. If Well was a doctor, there would be a guy coming in with purple skin and like a hat the size of a balloon, basically, ready to burst, you know? Well, would look at it, be like, eh, you can go back home, drink a little bit of water. If it's not over by the end of the day, you know, let's go to bed and we'll see what happens in a week or two from now. It's like, mate. Well would be to medicine what Bill Cosby was to appropriate. relationships with women. Not very good. Okay? The diagnostics so far not been great. Not being great. CC, up in the main base, a third base. I do like that. Now, don't forget that the work accounts here, they don't mean so much because this base is not mining efficiently. So even if this looks, like worker count looks kind of okay, you'll notice, that the income isn't as high as I love that he's just dropping every mule on the wrong side. I saw, holy crap, this is triggering me. That actually is seriously triggering me. Like seriously, seriously triggering me. Double colossi coming out right now here out of Croden. Cruden, Croden. I do like that. Well, I'm not a huge fan of double robot, but I like Colossus against 3-Rex openers as a follow-up because the thing with 3-Rex is that your meta-fax are often a little bit delayed well also the latest start-port even more so they're even further delayed that means that Vikings are further out as well and with Vikings vikings further out colossi are just absolutely fantastic as a unit obviously so yeah just just just keep that in mind against 3-rex it generally is nice to rush out a couple of colossi do I do I want to see double robo pumping out colosai before a fourth pace. No, most of the time, but it's a master's level. It's 4.3. I'm okay with this. You know that? I feel fine. 71 workers here already for the toss. 53 for the Terran, who's now adding in two more deepos as well. It's severely under-saturated in his natural. The reason for that is because, well, these probably could have four workers on them at this point. I'm not sure if you could have four workers, actually. You definitely could have three workers on the close-by mineral patches. There's some definite downtime. Probably missing like two, two and a half, three workers, something like this. Mine's moving forward. Going to be taken out, basically before they get to do anything. I wouldn't have mined at an, like a mine drop, because the armory has finished at this point. That means they remain invisible. There's no cannons in position. It's kind of like one mine drop to a mine in every single base. It's super frustrating for Toss often. Now, Toss now realized there's a lot of colossi out. Immediately starts Viking production. which I kind of do like. No fort base yet coming out of well. 2-1 on the way as well. We have Gravitic boosters. Hello, let me click it. There we go. It's the observer speed. Yes, yep, that will work. We're actually going to do an armory mine drop. I really like this. I think this is almost always a good call. If you're a Terran, just anywhere in the world, I think too it is good. If it's against high level players, it's good. If it's against low-level players, it's usually. also good. If you're a medium level player, it's fantastic. And this is I think a medium level game, right? 4.3. Yeah, it feels about medium. No blind cannons yet. The only problem is maybe at lower levels people just build blind cannons all the time. But then if you see blind cannons, you just piss off. They build blind cannons. Is it really that bad now? Split them. Split them across the base. Don't do it like this. This is way easier to clean, right? Way easier to manage. You just want to split them. This one to split them, buddy. It allows you to kill more probes and forces them to move two probe lines away from their mineral line, which is always going to be good. Always worth it. Mind drops are always worth if you can get them in and there's no cannon, there's no stalkers in position. Always going to be a good thing. There's a second factory on the way right now, which is wildly interesting, mainly because the first factory isn't even being used. Very, very interesting indeed. It's like people buying a second car but not having a driver's license. I'm not sure how useful that is, but I'm looking forward to see how you're going to use it. Maybe he meant to build a second starport? I don't think so. I don't think he meant to build a second star port. He just has two factories. This is phenomenal play. What is this? It's just a marine run by? I've never seen this before. It's like a decent chunk of a... This is not a small number. 12, 13 supply. Yeah, let's get the job done. Not a fan of this, because every single time you run in like this, you're going to lose it. Of course, it deals the damage. It shouldn't have, but it did. At the same time, moving it, this is a good distraction. Okay, I love this move. This move was brilliant. Here we go. So, cancels the fifth base, and is going in for a kill right now on this third. Could definitely burrow the mines that would help in the retreat. As Protoss hits mainly his own zealots with the disruptor, Well, 20 supply of Terran also ended up falling. Oh, another big disrupt wall. Chaos. Not great here for Terran. And you kill one base, but you lose a decent chunk of army and also a lot of air units. Like there's legitimately like half a matter of fact. This is, well, zero. Zero metaphics remaining right now. There's Fusion Corps on the way. Yes, this doesn't actually look so great for for Terran. I think people often think too much about economy. So if you think about this last fight, What really happened? So, a fifth base goes, okay, let's actually properly analyze it, right? Terran is on three bases. So it has three base mining. Cancels a fifth base and kills a fort, but doesn't kill any workers. So Protoss has the same amount of mining still as the Terran. Well, actually a bit more, even with long distance mining, because there's just way more workers. So Protoss loses basically just a straight-up value of maybe, let's just say, 800 mineral, okay, the two necks. And of course, a lot of mining time gets lost as well, but let's not think about that for now. The reason why we don't want to think about it is because there's no advantage there for Terran. So Terran is not going to be outmining the Protoss during all of this. So if you think about the actual, like the actual trade here, what did the Terran really achieve? Yes, the Terran did achieve delaying mining on this base, but Terran also lost like 40, 40, 50 supply of units for practically free, because Protoss hardly. lost anything. Prozlos was like seven, eight zealots, and then those two necksy. So yes, this is probably pretty cool to do if you have very good eco yourself and you can easily replace your army. Terran doesn't have very good eco, doesn't have brilliant infrastructure. Proto has these things and now has a bigger army as well. So the one advantage that Terran had, perhaps a slightly bigger army, an army that was somewhat sophisticated, is now gone because you can never take a fight ever again for the next, well, minute and a half or so, because you just lost your army. So you basically said, hey, I want the eco to be a little bit closer, but I'm giving away the one advantage I have. And TOS still has all the other advantages. So you basically, you traded the one advantage away for no real major gain, which is usually a bad thing to do. Because if you're behind in everything and you don't have map control, life can become very difficult. Like if TOS were to move across the map right now, clear these rocks with a prison, move across the map, and then just straight from a distance, throw disruptor balls at you. I actually think Terran is completely dead here. The difference between defending against disruptors and attacking into disruptors is huge. Disruptors defensively are quite weak. Disruptors aggressively are freaking insane. Like they're so, so good. It's like a tempest. It's just shooting from a distance and it can kill clumps of you. units at a time. While it's defending, the Terran can just run away and rotate somewhere else. You're baiting out the shots, waiting for a chance to jump on top of it. But defensively, it's so hard for Terran. It's so hard. If you don't have control, it is so freaking hard for Terran. Not having a split army also really sucks against disruptors, because disruptors are terrible when they're being split off. Like, in the Disruptor's world, the Disruptor just wants to fight a massive bio army, you know, over a period of five minutes. It gets like 20 freaking shots in this disruptor. That's the disruptor's wet dream. You know, this is what they want. This is all they think about and it's disgusting. But that's what the disruptor wants. Don't forget, by the way, that our Terran player still only on four bases. So the longer he sits back and does nothing, the further the Tos gets ahead on the 90 workers. I saw nine gates being added, so that is indeed up to 17 gateways. That is a good number as well, 17 gateways. That is a very solid number. I feel like whenever I go above 10, I want an odd number of gateways. But while I'm below 10 or 10, I want an even number of gateways. I wonder what's up with that. But above 10 I'm like, oh, 15 or 17 or 13. Those are good numbers, you know? But below 10, I'm like, oh, 8, 6, 4, 10. Oh, that's good. I love that. I'm not sure why it is. Even 11 still feels somewhat wrong. I think 12 might actually be the cutoff. 12 even is still good, but then I want to go to 30, not to 14. 14 is a ridiculous number for gates. And I feel like this is actually common with other tosses as well. I don't know why that is. I feel there's something mental there. It's tradition. That's Protoss tradition right there. Above 12, odd numbers. Below 12 and including 12, even. Okay, here we go, a fight. Nice little move command there with those colossi, but Liberators are largely out of position. EMPs, oh my God. This spell is so good. What? Why did Terran win this? Why did Krolin not send this in? First person is for the Terran as well. I slow it down, I slow, slowing it down. Look at this. Okay, so doesn't EMP until 10 seconds after the fight start, something like that. Look at this. So now the EMPs come in. Here we go. What's he looking at? And here every disruptor ball is legitimately going to get like 15 supply because there's no micro at all. It is legitimately no, it's zero. Negative. Look. If he wouldn't have hit all balls at the same time, I guess that would have been better. The spread wasn't brilliant. I guess the toss also doesn't really microvehaphymed. very much. It felt like a very even battle when it comes to the amount of effort that both players put in us. It was very close to zero. Cheeky little blinkback. I honestly think if this Terran, if well, would have been capable of controlling this army, just even a little bit, this would have been a straight up win. Even without any control at all, he technically still won the fight, resources lost. Not quite favored though. Not quite favorite. I actually thought it was a straight up. going to be favorable because there was a lot of colossia in there. Four colossar at a time. This guy has five robos. That's what he said in his form as well. Five rows. That's so many. Odd number of robos is also weird. Disgusting behavior. Doesn't really matter though for Tos. Tos is infinitely rich. Loving the fact that this is a slow warpint pylon, builds a gateway next to it. Don't forget that if you build a gateway at a piling, the gateway finishes turns into a warp gate. while it is turning into a warp gate, it becomes a fast warping pylon. If a nexus is building or is done and there's a pylon within range of it, it also is a fast warped in pylon. Otherwise it becomes a slow warping pylon. I like this drop. I don't like that as being queued into three cannons. That is what we call a mistake in the world of Starcraft. Usually you want to keep that alive. He continues flying in towards the main base. What's this guy doing? He's also having a blast. Also died into the cannons. It's snipe, maybe, this forge. Got the shields. Got the shields! Seven stalkers, glaive a depth as well. This toss is getting every upgrade in the book. It's going to be seven base against five as we have a sad stage in this game in which absolutely nothing happens. So now both players are allowed to craft their ultimate army. Let's see what the Terran has. I much prefer the Terran army here. This has Liberators and Ghost and Marauders. This is really all you need as a Terran. On the other hand, we have zealots, stalkers and Colossi. This is not entirely the army. This is actually completely, this entirely not the army. Completely the army you don't want, actually. Okay, here we go. Perhaps a little bit of a fight. No? Scan, scan forward or don't. Siege up. There we go. EMPs could hit. EMPs could hit. Don't have to, of course. All I'm saying is that if I had a spell that could instantly destroy my opponent's army, just cut it in half the HP of my opponent. I think I would be using the spell. I could be wrong on that. Maybe if I had it, I would feel bad for using it. You know, like a too powerful of a tool. You're like, oh, that doesn't seem... That doesn't seem fair. Look at this. Look at this. Let's this. He's an expert. Expert EMP here. I show... Poof! Okay. Don't you worry a little well. Harstem is just a Terran hater. The EMP obviously hit and all of us have seen it. Okay. Miss. Ooh, nice. It's right over there. I'm not sure where he queued that from. It was like a ghost over here. Got the order. Coordinates 6673-1-2-4-8-9. It goes like, copy. Goes in and just goes. No backups. This is a great siege of as well. I don't even understand how it's possible to lose the fight, but Weld just managed it. This is actually very impressive. I want to see this again. Okay. Look at it. the current situation. I just want you all to look at the current situation. We're in a situation in which these guys have plus two ship weapons. There are 12 marauders, nine liberators, and five ghosts. Now, with plus two ship weapons for the people that are unaware, if a ghost hits an EMP, stalkers get one shot by liberators, okay? Even if there's freaking 27 gateways at this point, I think this base dies 100% of the time. All you do is you siege up the liberators, you can siege them in such a way that your marauders can attack the cannons without the Liberators necessarily being attacked. Just move in, siege up, you siege up, you EMP your opponent's army, and then you go. Now what you shouldn't do is move command into the cannons and then siege up half of your Liberators at first, the next half while all your units are dying to a DT war pin, then realizing there's a DT war pin, and then still winning the fight because the Liberator is inherently Unless the Germans would say it, caput. Which I think means broken. Because holy crap, this unit is good. That's a nice mine as well. Like, here the game should have been over. Like, I don't think this army ever gets killed with reinforcement warpins. I don't think it's possible. If you have nine liberators and ghost with it, like that is insane. How's it possible that he always move commands his liberators in? Is everything just in one control group? Or maybe, even better, no control group. Command Center going up here, planetary in this base. I see this quite a bit out of Protocus. At the high level as well. I've seen MaxPex do this. They'll send in like 10 zealots into a planetary and lose all the zealots, kill two SEVs. Please, please don't do it, Crotin. This I like. This I think is good. Even sends back the zealous. Look at that. Micro machine. Absolune micro machine. Liberators now going in for some harassment. Do they not have advanced ballistics? No, they do. Just decides not to use it. What? It seems very weird, no? I think it's really hard as well, is to make Liberators look like they don't have advanced ballistics. But we don't know. Advanced Ballistics gives two extra range. But the way these lips are all sieged up, it looks like they're just regular Liberators. I didn't know this was possible to make him look like this. There's no ghost in this army. Despite that, we're still getting a pretty okay trade. Well, actually, pretty okay trade. It's a freaking good trade. Overall resources lost now in favor of the Terran. No more Liberators are on the map though. He's just crazy to me. This is just crazy. This is like... Okay, well, hold that thought. A little bit of a fight here, which wasn't completely microed, or perhaps was completely not microred at all. EMP connects with all the observers, which is nice, and once again, Theron is going to win a fight. I got the perfect analogy during that last sentence. I just had it. Using the Liberator short range when you have advanced ballistics is like using the zoom of your digital... camera to look at the moon when you have a perfectly fine telescope right next to you. I knew there was something there. I just couldn't quite get it. My apologies. It took a little while. All these fights, I feel like, have been going really well for well, but they should have been going even better in my mind. Like, this is legit 12 zealous and four stalkers. If you just hit an EMP on this every single time, I don't think it's possible to lose. Every single SCV ended up dying here as well, which isn't great. Matter of account is a little bit too low. There's currently three observers out and 99 probes. That is it. That is literally the army. Three observers. Now, if any amount of air units plus ghost ever hit the other side of the map, once again, I think it's going to be over. Okay, here we go. Digital camera users. There's usually a button on the side. You don't press that. That's the picture button. Oh, maybe he's sieging it up properly this time. Oh, who am I kidding? How is it possible? Okay, this one actually almost looks like it has range. That's crazy, no? I've never seen this. He must have like a very particular, peculiar, particular way of setting up the Liberator zones. He's the only one I've seen mess it up this consistently. Or just actually, even in general, it is really difficult to do. I also love that Well was complaining about his inability to. take out bases on the sides. Well, all he's been doing is taking out bases on the sides. Like, it's super easy. It's actually super easy. He's been having an absolute blast with this. This fight also should be a complete walkover. If you hit any amount of EMPs, I think you can just clear this. No, maybe not. Hello? We'll never know now. Okay, Stimms back home. There's any Vikings with this army? There's some lividers. Hello, turn around. EMP, EMP, EMP, EMP, EMP, EMP, EMP. No move commanding! does end up hitting the EMP. I feel like if there wasn't a move command here, this fight once again would have been significantly better. It still is a fine fight. I feel like this is really the kind of the theme of this game. You know? It's well just completely messing up his opportunity to take world's greatest fight and still taking a pretty okay fight. Not world's greatest fight, but like good traits overall. It is uncanny as an ability to do nothing correct and still get good fight. I think Croden is making a pretty decent case for Terran being too powerful here. Look at this Zellat run by. Taking out another 20 SEVs. Love that these minerals weren't taken out. It makes it a lot harder to defend this base. That's smart. Always make it easier for your opponent to rotate and for yourself to defend. This is the one lesson that we learned today here, watching Well Play against Croden. Vehicle Plating Level 3, loving it. Absolutely loving it. Above shipweapons level 3 does anything. Maybe for the Viking. I guess it does something. for the Vikings. Yeah, it would do something for the Vikings. This is the worst army I've seen in my entire life. Legitimately the worst army. Come on, burrow the mines. Set up the liberators and hit your EMPs. It's really not that hard mate. Look at this. Look at these fights. Wait what? I was gonna say, in my mind, there was a refinery here. Now, what? What? What? happened with that refinery? One might be wondering, okay? One could wonder. Now, don't forget that zealots have 100 HP after an EMP. A refinery has 500 HP. Okay, let's take a look at what happens with this little refinery. Just have a quick look. How do you even misclick that? I don't quite understand how that's possible. Like, where was the A moving? Uncanny, uncanny. Scary almost. How well is capable of messing up every single fight, no matter how good it is looking. It's still up in resources lost. Still up in resources lost. There's a base over here. Croden is the expansion king. His expansions everywhere it goes. Well told me that's impossible to take out these bases because of the quick warpins. As another base gets taken out, this is going to be the fifth nexus that we'll get killed. Glad that he stimmed absolutely everything. No watchtower vision either because vision is for idiots. It's way cooler to not know what's about to happen to you. Maybe stim two more times. And it's going to be a good look. Yeah, there we go, once more. And then one more time in a little bit from now. When you're trying to run away, I think. Or maybe to clear these probes. One more stick. Come on. Your metaphics aren't empty enough yet. This is a good call. This is a very good call. Okay, this base is also going to die. So it's two bases for one, but this also gets set up. So I actually kind of like this position. All you really need at this point is one good fight. And one good fight is just around the corner because this army consists of nine Archons. And the arcon, I've mentioned this before many times. Arcon is the worst unit in the world, the moment the ghost is out, because they literally just pop like a balloon. You impede them and they die. Like, this is all a useless supply. There's so much useless supply in here. It's like 36 supply that's super gas heavy as well. Terrible, terrible army. This is actually not a bad move. I think at this point what you want to do is you go back and then you kill your opponent. That's literally it. I think Liberators you want to add in at some point as well again. It's just not that much income right now, which is bad and sucks and all of that good jazz. Mine are actually going to connect with this arm. This is an insane fight already and nothing has happened yet. I'm not a huge fan of how Croton is approaching fighting. Okay, EMPs. EMPs, EMPs, EMPs, hello, on the Archons. Okay, I guess it's a win again. I just don't quite understand how it's possible to miss this many EMPs in a row. It felt like a lot of Arkansas had at least some type of HP remaining, there are some type of shield remaining, which should not be the case ever. Now, Liberated reinforcements here, set them up, EMP, and you literally just win the game, right? This is a clean fight. Up, cheeky little EMP, Stim, your army, EMP, EMP, T, TARG, TARG, TARG, TARG, TARG, TARG, or Split, No, or don't. Don't do either. It's also fine. It feels like well just gets handed like four different opportunities, every single fight, then throws three away, each half of the last opportunity, and then takes it. It just makes absolutely no sense. This is a man that doesn't want to win, you know? If this was a football match and you could bet on it, this bet would be void. Because the bookies would look at it, book makes real, they see it. And they say this wasn't kosher. You know, this is not correct. What happened here ain't happening. It's someone through. You know, someone got paid. There's a bribe. Whether it was a bribe directly to the units or a bribe too well, we don't know. But this control can't actually be real. Yeah, now you don't have ghost and the Arkham reinforcement. And now the game actually is over. This is the one fight you couldn't win and you also lost it. G. Very nice. So despite losing that end fight in a miserable, miserable way, resources lost ends with 66,000 to 55,000. And you could say it was a miserable micro from the prox player. Okay, I'm even willing to admit that. The micro from the prox player was not brilliant. It really wasn't. But he did do one thing well. And that was expanding. He expanded like a madman. He expanded like a crazy guy. Okay. And that's important too. He had infinite amounts of money. You did not manage to deny any of these outside bases efficiently the entire time. You send out a squad. Whenever you send out a squad, you kill the base. Whenever you wanted to kill a base, you kill the base. But there were entire periods in the game where you just sat at home, practically doing nothing against a zealot stalker, two colossi army. Then every single time you had a fight with real potential, you managed to completely mess it up. You've misplaced your CC in the natural, which actually is really impactful in the early game, right? Imagine even if it's just one or two less trips per mule that quickly adds up. And it's the same with SCVs, right? It just takes a little bit longer. You wouldn't surprise me if it's about maybe like 150 minerals to 200 minerals a minute that you're missing. That's a free base two minutes in, you know? That's significant money. So your early game was garbage because of that. And your midgame was garbage because the one fight that you took where you did cancel one base and then you killed another, but you still only had three bases yourself. And you lost the map control. And the moment you lost your map control, your opponent was allowed to expand whenever he wanted, wherever he wanted. There was nothing you could really do about it. You tried multitasking once with a double drop in towards the main base that absolutely failed as one of them flew into a cannon. The other one just got cleaned up as well. like too little multitasking, no army splits against the disruptors, and then whenever you did have a significant army lead, a way better army, you completely botched every single fight with the most notable one, I think, being nine disruptors against 12, or nine liberators against 12 stalkers, and somehow just move commanding the liberators in DT, slashing your entire ground army before you realized, and then losing. And despite all of that, you still got chance after chance after chance of redeeming yourself in future fights, and you manage to mess it up every single time as well, which honestly given how many chances you were given, I am more impressed than upset. You know, someone can just be, it's like being given a golden opportunity time after time. You know, there you are 10,000 euros invested in a stock, you know, you put it in, money gone. Every single time. You get 10 bags of 10 grand, all of it gone. Congratulations, well. It's nothing to do with pros being imbalanced. You just sucked. That's how it is. All right. That's going to be it for today. If you enjoy this episode, be sure to hit that like button. Subscribe to the channel, and I'll see all of you next time for our new video. Bye-bye.


He Invoiced Me For HIS LOST MMR?!

I will not comment on this ongoing investigation without my attorney present. LIKE & SUBSCRIBE!  100% Winrate vs Zerg: https://www.youtube.com/watch?v=2mF2-8BXY50  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Harstam, you owe me ladder points. I was promised a 100% wind rate versus Zerg from your Adept Glaves Guide. Now, unless you're one who partakes in swindling your viewers for fun, I believe you owe me the ladder points I lost when I executed this build near perfectly, but still lost versus imbalanced Zerg. I dealt massive damage this game, with Adepts plus DTs, killing almost 50 workers plus a base by the 10-minute mark, versus zero damage from my opponent, yet imba Z was able to carelessly keep droning and building supply, despite my massive damage, eco and tech leads, I somehow lost to the imba Zerg economy. So captain, do you agree that not only is Zerg imba, but you also owe me ladder points? Or is it a possibility that I suck? This imbalance complaint form was sent in by fractal, a North American server and Joyer stuck in the Diamond League at 3,325 MMR. And the question is very simple. Do I owe this guy letter points and is Zerg Inba or does he suck? So let's investigate together. Now in the imbalance complaint form, there is a reference to the 100% win rate build versus Zerg. This is my 13th ever YouTube video that I uploaded on the 23rd of September 2019. So, uh, all, almost four years ago at this point. And in this guide, I just watched this because I was curious, like, hey, 100% win rate versus Zerg, that does sound pretty good. So I rewatched it. Now, it is a three and a half, four year old build order. It's not the prettiest one. Okay? It really is not the prettiest one. It is a... Now, I just said that it's not the prettiest one. Now, I just said that it's not the prettiest build order, but I am 99.9. I'm 100% sure that I did not put a second Chrono boost before my natural Nexus. This is extremely bad. I figured this out in the moment Legacy of the Void came out, I'm pretty sure. In like, 2015, 2016, I knew this was garbage. There's absolutely no way that my... build order contains a second chrono before the Nexus. Going up to 21 supply before the cyber, uh-uh. It ain't happening, my friend. Anyway, yeah, it's not the most pretty build. It's not the most efficient build, but it's a build that, well, in the North American Diamond League, in my mind, should be capable of getting the job done. It has about 14 adepts at the 5-minute mark, it's a five-gate glaverdap, not a four-gate glave-dap. This is before Zest, innovated and cut one gate out and, you know, played the build a little bit different at the Intel Extreme Master's Katowice in 2020. So, yeah, it is not perfect. The build really isn't perfect, but it is, it is kind of tight for what it was achieving and it looks good. I'm proud of that one, you know, I'm proud of that one. And I'd be surprised if you weren't to get a 100% win rate with this, especially in the Diamond League. I'm not. I'm not sure if I still could get a 100% win rate, you know, that the titling is a little bit old. Maybe I should update it now. 65% wind rate in PVZ, but for most people this should be 100%. A chrono on the warp gate also seems completely out of order. I don't think that is actually what you want to be doing at all. So two Chrono boosts have already been, uh, have been put on the incorrect structures, at least at the incorrect times. It's going to be. adapting to stalker. Now that part is correct. I do believe that you want to get adapting to stalker as the Zerg opens up with a three base speed into Bainling Nest. This is also a build order. Now I actually quickly want to show something here. So the reason why the Kronob boost on the warp gate is bad is because the warp gate, basically the first time your warp gate finishes, you need to warp in a bunch of units. So if you use a Krono Boost on your warpgate here, it means that your gateways need to be added in 10 seconds faster. Now with this particular build order, I know for the fact that there's simply no money for that. It is impossible to get your gateways 10 seconds earlier without having to cut 15 workers out. I'm actually not sure what you would need to do to achieve that, but I think it is impossible. So right now what we see here is this cybernetics core is already on Warpgate research on 70 out of 100 and there's not a single gateway that has been added. Now, a gateway takes 40 seconds to complete. That means that the latest you want to add at least two gateways is at 54 seconds out of 100 on the Cybernetics Core research. That means that this gateway that's going down right now, well, it's being blocked, it's not going down right now. If it were to go down, okay, this is literally 40 seconds late. Well, even more, like 40, 45 seconds. This is almost just an entire gateway too late. Battery into dark shrine, into double gas before any extra gateways. Near perfect. Very, very near perfect. He lose his first adapt as well. Yeah, it did. Very nice. I mean, this is a very poor execution of a very good build order. Rather than having five gates at this point, it only has two gates. Now, the dark shrine is significantly faster because, well, you cut everything else that's good out of the build. So you could afford a faster dark. And this one is mainly just a really a DT rush. But the DT rush also isn't fast. Like you're not hitting a glaive adepts attack. Where did that? What was that? What is this guy doing? Maybe he doesn't know where his opponent spawned. I mean he's looking for balings or something? Maybe that's what he's here. He's like, I'm really afraid of banlings here. He's plenty good setup. Don't need to look for that buddy. Let's go across the map, warp some freaking adepts. So I said that I would hit at the five minute mark with 14 adepts. My man over here is hitting at the five minute mark with, well, with two adepts, but he has three. So if we compare the two build orders here, this is like 14 to 3. It's like sending out 14 party invites, three people showing up, but forgetting to open the door for one of the people, it's just consistently ringing the doorbell because this guy is going to be stuck behind. This is not going to be a great party. Well, it's not necessarily true. I've had great parties with three people. Sometimes it's more fun with less people. That's what I was told myself in high school, and no one would show up as well. Glave is actually done. Let's see how much damage is going to do. Also, please note the complete lack of units out of the Zerg here. Four queens, 55 drones. Imagine if there actually would have been 14 adepts here. Just imagine. I think it was at six minutes that the first DT warping is supposed to be happening in my build. So you are slightly faster with that. Congratulations. You really improved this build order. Cutting out, what is it? 11 adepts to get two DTs about 10 seconds faster. I think I got three DTs at well. six-minute mark so I'm I'm very very impressed by all of this I'm yeah so so impressed there's no wait this is a layer yeah I freaking hate these skins I sometimes can't even see if it's a layer like I know it lose difference from a hatchery but good lord is it hard I struggle so much with this stuff to overseers here being constructed Ford Bay is already on the way behind this by the way our pros is doing nothing now if this is near perfect execution then Lehman Brothers expertly navigated the 2008 financial crisis as well. Near perfect. Like this is some extremely low tier stuff, my friends. Extremely low tier. Still getting a lot of kills though. It just pains me as well that there's no nexus behind this, that there's no upgrades being researched, that there's literally nothing being added at all. No extra warpins. All you're doing is just purely warping in DTs. Two at home. I'm not quite sure what these are for. There's still a perfectly fine prism over here. If he walks them across the map, I might actually lose my marbles. Okay, now warps another one across the map over here. Doesn't use it. Still a DT active. I kind of want to go into the first person and see what my man is looking at. They're scouting with the observer. And still two evo chambers. I really wonder what that observer was for. What did he just see that he throws down a stargate here? Like what's... What is the big giveaway that the Stargate would be the... You know? He's looking at this. Again. This is unreal now. For a second... So sometimes in StarCraft, when you press the button that you want to chase someone's camera, you know, want to look at exactly their camera, it kind of bugs out and it just keeps looking where you were looking already. So I thought that's what happened. Like I pressed the button is C, where I can follow the person's camera. But I thought I had just bugged out. But he actually was looking at this. How was he looking at this interaction with the DT and the queen and thought to himself, the thing that I, look at this. This guy is stuck. And he's right-clicking behind the queen. Because he thinks, if he clicks, just click harder. Does he do it another? Yeah, that's over here. He's like, okay, let's go off. He's been good enough. Got it up. Why is this screen so far to the bottom as well? I have so many questions. I'm still curious what the Stargate call is too. Like, what actually is going on? There's a bunch of probes just idling here. One, two, three that I count. Maybe somewhere in the main, no, just three. Like scouts a Roche-War and double-evo. You know what I really need? It's a Stargate right now. Like, I don't mind a Stargate, but most of the time you get a Stargate either when you're scouting a spire, if you're opening without a Stargate, or you get a Stargate at the very start, so you can deal some damage with your Oracle's early on. Like, right now, there's no... There's nothing really for which you'd need the Stargate in my mind. Like a Voidray defensively is not necessary. Phoenixes are not necessary because there's no Muras. Are you really going to build an Oracle at this point? I don't think so, 17 drones at once. The Zirgnos out of macro, that's for sure. the actual units lost here. 11 DTs have been lost, 44 drones have been lost and one hatchery has gone down. That's a lot of resources lost here for the Proloss as well. Funnily enough, he is actually ahead because he killed so many drones. I don't think he should be. If the Zerg had macrodisc just a little bit better. Observer still poking around as well as this guy doing. Why is he continuously scouting? Like what is he looking for at this point? It's not like the opponent can all of a sudden throw down like two hydra dens and and more of 17 lurkers you know that's not how this game works like you don't have to scout the entire time to see what pops out of every single egg like you got a general clue of what they're doing you see double evos seen a roach ward and you see what they're producing trying to retake a fort base and you're already set into your ways anyway like you're already going for a char-slot arc on attack like let's not pretend that if you would have seen a hydra den here or aspire that you really really would have changed your plans. I was like, oh, there's a spire. In that case, I want to go into Colossi from here. It's like, no, you're already in this army. You can't just constantly be reacting. Sometimes you need to do something, and you're just minor adjustments in your build. Stargate has built a single oracle now. I can't wait to see what this oracle is going to do. I hope it flies in and just dies to a queen and a half. Forward base does not get canceled. Does get killed. Zealots tank every single bailing shot possible as well as the DTs walk past the fight. and straight into the third base, which honestly, it's not even that bad of a... It could have been a bad... It was not a bad move. It just didn't work out here. You know, I like the fact that, you know, I like the harassing. I did like the harassing. I still feel like he could almost just aim of this army, you know? Maybe not anymore. I mean, it feels like a fairly powerful force. Orkel's building a stasis. I feel like this fight would have gone better if there was less to do here. I would almost recommend Fractal to just disable a couple of hotkeys. Maybe just disable the hotkey for the Oracle. And just in case you accidentally click one, disable the hotkey for all the spells as well. So you can't be caught, you know, doing anything stupid like building a stasis ward halfway through the game. Not halfway through the fight for no real reason. Archons are still like, this is still... Honestly, looking fairly good if more units were being warped in. I would have loved to see some upgrades behind this. This has not been a good fight. This fight's been going on for very long as well. There's constantly units walking into roaches, then barely dying or barely winning. And then more units walking into roaches a little bit later on again. Okay, now I think it's really time to go back home. I mean, behind all of this, Prolos is so far ahead, right? Prolost has to establish the fort base. So this is, I guess, the massive eco lead that he was talking about and the massive tech lead. I actually kind of would agree with all of this. He's down and upgrades, but everything else. Fractyl definitely is a head in. Better eco, better tech. Okay, Fleet Beacon, second Stargate. Interesting call. Immortals, I do like. Seen a mainly Roach Army. So yeah, immortals are pretty good. All of these fights are just super good right now for Fractal, in my opinion. Like off creep, you're going to be fighting. pretty well if you have this size, an army this size basically. Worker count 60 to 79, Oracle gets a couple of extra kills here. We'll take out one or two more drones. Now the real question is, what is the follow-up plan going to be? Don't forget, Fractor has consistently been scouting and has now realized that there is no anti-air. This is a big realization as well, you know, you can see what kind of things like, ah, the roach, the roach. What does it do? It's a rain shootout? Short range unit. It's too supply. Doesn't shoot up. Doesn't shoot up. Doesn't shoot up. Hmm. Doesn't shoot up. What can I do about that? Is that it's weakness? Doesn't show up. Air. Air. That's what I need. Starts another Oracle. Fleet beacon. Second Stargate. Boom. Prism! Also flies. Now he's thinking. Now he's thinking, my man fractal. Observers! Can't shoot. those either also fly. It's just building units that can't be attacked. Like this is the type of high-level thinking that fractal is on right now. He's on a completely different, in a different plane, a different level this guy, all right? 100%. This is a pure Roach Refriger attack. It does have upgrades, plus one, two one to finish soon as well. Double evo really coming in handy and that will finally happen. I'm actually kind of afraid here for fractal. It should be capable of winning this fight as long as he doesn't stand in all the piles. Yeah, super cool. Woohoo! Okay, scratch everything I ever said about not building oracles. This was great. Oh, that was beautiful. Snipes the overseers and warps in five DTs as well. Oh my. Oh my lord. This guy has a plan. Another stasis, beautiful. Doesn't work, but I appreciate the thought of timing that out. He was only off by five seconds. It's not a huge deal. Just five seconds. Although five seconds, of course, is different. You know, depending on the context. You know, if you plan on meeting someone at 12 p.m. and you're five seconds late. It's not the end of the world. However, if you're running a 100 meter dash and you're five seconds late, it's pretty significant. I feel like the Oracle Stasis Ward is a little bit more like the, you know, the 100 meter dash. It is kind of important. It's not five seconds earlier, five seconds late. Now carriers are on the way over here. There's no upgrades for these carriers yet. There's no upgrades for anything yet. As fractal, maybe doesn't have hotkeys for for forges or just for Cybernetics Corps upgrades. Lomatized Carapace coming in right now for LRT. It's an interesting call as well. I can't wait to see how that's going to pan out. Are there any carriers? Okay, there's one carrier out right now. There's 81 Army's deployed. against 100 and I'm honestly having a fairly difficult time understanding how Fractyl is going to lose this game is there's currently nothing that can kill his carriers. His opponent is maxed out. Fractal is practically maxed out. His upgrades are balls, that is 100% true, but it still feels difficult for him to lose. Another thing that's interesting is that Fractal mentioned superior eco for this. Let me actually find what he said exactly. damage, eco and tech leads, I somehow lost to the Imba Zerg economy. Now, so far the Zerg economy has actually been inferior most of the time. Well, the Zerg is mining more, but that's just because the Zerg has more bases. The Zerg actually has less workers here. So it's not like the Zerg has been outproducing him worker-wise. He's like, oh, Larva are so broken. He can build too fast. He's an insane fight, by the way. 2-1 units really fight very well against zero-zero-units. But then again, there's also nothing here that shoots up, and that could be an issue. Now, a really sick move that you could use. This is an advanced move, though. Maybe not quite for fractal. But once you're being attacked at a base, and you know you can't hold it, you can actually retreat to a base where you might be capable of holding, maybe in combination with a battery, super battery, that type of stuff. It's just a thought. Another thing you can also do when you're being attacked. by your opponent's army and you have a lot of workers in that particular location is to pull the workers away. Now this allows you to keep the workers alive rather than just sacrificing their life for absolutely nothing. That tends to actually be a pretty cool play because then when you stop the attack eventually with your air unit that you have, you can just resaturate those bases very easily. Just rebuild the one nexus you have and you wouldn't have lost 45 workers, which I'm pretty sure. Okay, lost 63 work so far this game. So at this point, Fractyl has lost more workers than his opponent, which is not a good thing. But he still has one massive advantage. Fractyl has four carriers and there is no anti-air. And on top of that, well, there's going to be anti-air soon, but not quite yet. On top of that, plus one and Storm are on the way. These are two big upgrades. Sure, Fractyl is down about 70, 75, 80 supply. But maybe it's a possible... That's 31 corrupts, a bit much, no? That is really a bit much. I'm not a fan of that. Holy crap, that's a lot of corruptors. She's built even more. Just add a couple in. It's going up to... I can't count, but... They're legit 40. 39 corruptors. 39 corruptors. You know this is actually kind of scary for the Zerg. Because there's legitimately no ground force. This is one hell of a provoked response. If you can hide the carriers now, it would be very high tier. But it's also cool to attack the overseers, to give the opponent your exact location of the carriers. Very nice. It's that type of higher level thinking that I don't quite possess, but fractal seems to have plenty of. Share a little, my friend. Oh, oh, no. After all this time, finally, you know, his brilliant, his mastermind plan of building units that fly. Not paying off anymore now, is it, buddy? PRISM, observers, carriers, all being taken out. How unfortunate. Forty corruptors. And he's lost a couple as well, right? He lost four. He went 44 corruptors. This is a maxed-out army on 38 lings, 40 corruptors, four queens and 85 drones. If you build like 5-6 Archons and you have Storm, now I'm not saying you're going to win, because most likely you're not. But there might be a chance, you know, if you don't need that much. A cool thing that you can actually do here is completely ignore the corruptors. Corruptors are dead supply. Like, let's face it, you're never going to win the air battle again. Right now your thought shouldn't be on, oh, I wish you could. produce void rays again in the near future. I was like, no. Your thoughts should be, man, I hope that I can beat the ground force and that my opponent doesn't get a greater spire. Right now, there's not even a hive yet. So greater spire is really, really far away. Now, corruptors of course are great against building and peeing on them. But I really believe that if you were to move out right now, I think you actually have a decent chance. I mean, you have some storms. There's four Arconnes. Sure, they only have plus one, but these lings only have plus one as well. I guess they have plus two carapace, but that doesn't matter too much. That's not so interesting. That really is not so interesting. Nexus gets rebuilt. Not a huge fan of that. Observer going on a scouting mission. Like, what is this path? Making sure there's no basis there? Like, surely if you're afraid of your opponent taking bases, on your sixth base location, that is perhaps a sign that something needs to happen. Like, you have 70 supply, 38 workers, you are aware that your opponent is on five bases. Like, time isn't on your side, buddy. Like, not at all. You're being outmined by a factor of at least four. This is awful. The bailing runby also wasn't great though. That bailing run by was not great. I do like that the Zerg players is basically only building banlings, realizing that the kind of the limiting factor here is not necessarily money, but it is supply. So you want basically the most expensive units in that supply, the most efficient ones. I'm not sure if these are the most supply efficient ones, that is. I'm not sure if that's the case with this, but it might just be. Do you even get a single Arcon with this? No. Money Payne's was that total? 27 he lost so far. Killed nothing. Not the greatest trade. I think he actually should rebuild a couple of roaches at this point, and it would be somewhat important. This is the one timing that fractal has, or well, timing. Despite being down 120 supply, I'm actually kind of starting to believe again. Like, if you just move across the map right now, completely ignore these corruptors. I'm not sure if the Zerg figures out that he needs to build roaches. Just clear all the drones, clear all the overlords, then go for it. Keep the corruptors alive and hope you don't lose to a base trade. I mean, it is possible, right? It is definitely possible. Two Neal Nexai on the way. Now starting to kill all the cadets is a mistake. What in the world are we storming here? Look at this one. This one up here. I actually wasn't so bad. I said nothing. I said nothing. No, it was fine. Almost dealt damage to three of them. That was okay. I thought it completely missed, but I actually did hit something. Cateously chasing these corruptors. Like, you know this is not a good plan. You're just freeing up your opponent's supply. unless you're giving your opponent so much time. The funny thing is, is because he dealt so much damage to these corruptors, is that Fractol now might believe that he has a timing. He's like, oh, I managed to damage the corruptors, that means there's less power in the air. So now, if he builds a void right now, I think I might actually lose it. I think I would actually lose it. That's not happening, is it? Okay. Creator's spiral on the way. That means that we're about 60 seconds away from this game completely ending. But until then, there's still a chance, Storms? Storms? Buh. Could have been better, but also could have been worse. 28 new lings in production. Did you forget that he built a roacharn with two two upgrades as well on those roaches? Maybe. Just continues to getting more and more lings. This could have been happening a while ago. Larva are hardly available, by the way. 50 lings in production. 50. I think it's going to be enough. I think it's gonna be enough at this point, just purely with the lings as well. Like, Archons are very good, but if there's a recall? No, come on. What? Like, I don't think it would have mattered in this game, but in what world is this the correct play? Like, you... If this dude wasn't aware of the fact that there was a fifth base, that there was 10 gas, I would be okay with that. But you're going to a situation in which you're a hundred, like guaranteed you're being outmined. It just makes no sense. Like there's no future for you here in this game. Like legit no, none. You have 31 workers. 31! A couple of hatcheries in the middle of the map as well. Love to see it. Bailing speed finally on the way, 3-3, 9 Brutlords. Why are we building a Stargate when we still have one available to us? Two! We have two! And we don't want air units. I think this is worse than building a void ray. There's 20 corruptors out. 20. You have an income of about 600, about 16 hundred minerals a minute. minute and 300 gas that's two void rays a minute like you'll need to you need to wait 10 minutes to have as many void raises your opponent has corruptors and in hope your opponent hasn't mined during all of that I why would you build another stargate with the little cash you have okay this game is over it's time to go it's time to go this my friend was not good at all. It was actually fairly bad. It was fairly painful. Now come on. Up, here come to beinlings. Fractal has stayed in for way too long already. Ah, beautiful beaing attack. No Gigi. Very nice. Very nice that I got to see that as well. Alright. What went wrong? Well, what didn't go wrong? Honestly, it started with the build order, which I can now officially say isn't mine, you know? Like, sometimes people, you know, when a kid claims to be theirs, they have to do like a paternity test. I think I don't have to do a paternity test for this one. I think people look at that build and they look at my build and they say, that ain't his. It's impossible. It's impossible. Okay. It's not mine, all right? I'm not going to do no test. I don't need it. I know it's not mine. You made some absolute idiotic build. Two gate, three glave adepts into 11 DTs, which you've lost. Yes, you kill the base. And yes, you were actually ahead behind all of that, but you forgot to get upgrades. You then ended up defending your Ford base when you, you were. you couldn't. You didn't pull the probes away at all, which meant you lost like 45 probes over the course of a minute. So then you were actually down in Eco. You fly across the map with the carriers, actually deal some damage, teleport back home with the carriers, start attacking overseers with the carriers to show your opponent where your carriers are. So there are 40 corruptors, pop, pop, pop, shoot down the carriers. Then you sit and do absolutely nothing, despite 40 corruptors tying up a lot of supply of your opponent, and then you end up losing the game. Now my friend, I don't think there was anything wrong with my build order. I think there was a lot wrong with your build order. And I don't think Zurich is overpowered. I think you just freaking sucked. And that's life. That's okay. It's okay, buddy. That's life. That's going to be it for me today as well. I hope you did enjoy this episode of Is It Inbar or the Way suck. And if you did, don't forget to the like button, subscribe to the channel. Hopefully I'll see all of you next time for a new video. And uh, chow-cha-cha. Thank you.


no gg, cause he is hacker

What a double whammy... Protoss is imba AND this guy is also hacking as well?? No wonder he hides behind a barcode!!  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Antaro Captain. I am the copy Terran. The kind of people who have no brain and hands, but they're able to copy the build order from the winner of recent pro games. I am trying to do as the professionals do, even though I don't know the mechanics of the order order. I hope the reason for my victory is the good detection and reasonable following reactions, just like Cyril, instead of gambling or waiting for my opponent's mistakes. However, the phoenix and the oracle have huge differences between the upper level and the lower level. They can easily investigate without any loss. Protoss just need to natural with four gases. Terran can do anything. About this game, my experience tells me that I should go home when Protoss is Skytos. The only thing I can do is wait for a powerful push with weapon upgrades and Viking. but when I push the carrier and disruptor stopped me halfway. Even if I was lucky that I push according to my experience, my eco is favor, but Protoss's force is so large that even if I did not make mistakes, I still could not defeat him. So Captain, could you give me more details against Skytos, or maybe Skytals are imbalanced when Protoss have incredible micro. This imbalance complaint form was sent in by Gou, who is a Korean server Grandmaster player at 5K MMR. And usually I don't check it, but today I actually checked the anything else section of this forum as well. And it stated, no Gigi because my opponent seemed like a hacker. So two things to investigate today. Number one, is Keitel's imbalanced or does Gu suck? And number two, is this Protoss player a freaking hacker or not? Let's get into it. Terran versus Protoss on Babylon, one of the better maps for Terran in this map pool. It's a map that I'm very happy to play always when I play Terran, a map that I'm not so happy to play when I'm playing Protoss. Now, the reason for that is fairly simple. Blink build orders can't really be effectively utilized on this map because there's no aggressive potential here at all. This is not a good blinking in area. The main base is very small, making it super difficult for four or three gate blink to really achieve anything whatsoever. So, yeah, generally I'd say this map, good for Tarrant. It's good for triple-CC build orders as well, and it's hard to die. So really the only viable option, majority of the time, for Protoss, is going to be Stargate play. Now, we've seen Gu, Gu, who has Chinese characters in his name, but I can't pronounce any of these, and I can't read them either, so we're going to stick with Gu. Google. Go already said that the Phoenix and the Oracle are units that are too good at scouting. We call it investigating without any real cost. So let's just keep all of this in mind. On top of this, of course, our barcode protels here has been called a hacker by Gou. So we're also going to be having a look at this. Now, I don't like making big judgments or big statements on that. I sometimes can see that they're not a hacker, but it's really difficult. to know whether someone is a hacker or whether they're just have good game sense. Like if they hide it well, it is almost impossible. So I'm going to try my best to see if there's anything fishy here or if there isn't, but I can't say, and I don't want to say, hey, this dude is a hacker unless I'm actually 100% sure. So even if I'm 90% sure, I will not say this guy is a hacker. It's just, I think it's generally a bad thing to do. You know, I don't want to have any false positives. I think that's messed up. Anyway, let's take a look at the build order here. This seems to me like it's going to be a factory before reactor. Okay, quite a common build order currently in this matchup. Fast CC as well. I think the CC was actually built before the first Marine and a bunker coming down. So, yeah, I like this build. I think this is genuinely a very good build order. People like Clam. I have been playing this a lot. Beyond has played this a Crapton as well in the past few months. I really love this build. It allows for very quick tech, while being relatively safe. Now, the goal with this build is to get a quick scout with perhaps your Helion, and then have a good response as a follow-up. We're going to see Starport coming in as well. Marines should start ASAP, and then the orbital will go down. Not quite starting the Marines yet. Okay, this is quite weird. I actually just want to rewatch this part real fast because I don't quite understand it. So this is one of the weak points of this particular build order is that a fast adapt can be very annoying and can deny mining for a long time. But your Marine 2 and 3 should come out at 257, 258 I believe is the timing with this build order. You'll have a Hellion at that point as well. So the three-minute mark is kind of the mental note I have as a Protoss player. If I have an adept, I want to piss off at that point because things get dangerous. But we see that Goo over here actually just delays the Marines altogether and gets a faster orbital command. This is not the way it usually is played. This is not the way it usually is played. Now, I'm not saying this is necessarily bad. Maybe Goo has some insider information that is. opponent never moves across the map within the depth, because sometimes you do need to cut an SUV temporarily to afford everything. But this is not the correct builder. These marines are an entire marine cycle too late, which means over the next few minutes, there's just going to be two less marines the entire time, which makes defending against things harder, and which also makes using them aggressively just a little bit more difficult. So an auto-opener. Now, Helion moves across the map, starts scouting for a third basis, but also needs to pause. on top of this ramp to figure out what the timing on the gateways are, what type of units are here. That hasn't been done quite yet. Oracle now flies in and starts working on these marines. I mean, there's still three marines in this bunker, which definitely could be pulled out here in my mind, but they seem to be pretty happy in there. Another Marine goes down. This has been a very mediocre start. Can I just say that? What is that? Four marines, okay, three marines that have been killed. Full Scout. No extra barracks that are being at it yet. Now going into a raven and a tech lab on the factory, but a barrack should already be pretty much 75% done right now, decides to not get the raven and instead go straight for a reactor on this. This reactor can't be used. I'm going to have to pause here for a second. What did my man say again? What did he say? I am the copy-Terran, the kind of people who have no brain and hands, but they're able to copy the build. order from the winner of recent pro games. Now, this is the level of copying that I did in high school. You know, you have your smart friend who actually did the homework and you're like, hey, I forgot to do the homework or I was busy playing Warcraft 3 the entire night. Could I copy it from you? Your friend says, yes, sure, but make sure that the teacher doesn't notice. This is kind of the level that you're doing here. You're copying a build order, but you're making sure that no one that knows anything about Starcraft 2 would be capable of telling that this is copied from a competent player. You did such a good job hiding that you've copied this build order. You've completely ruined it. You're 5K MMR and with a build like this, I can't wait to see your midgame because this is freaking atrocious. Your midgame and late game have to be absolutely phenomenal in order to make up for how garbage or early was. It wasn't just the two early Marines that you skipped, but the complete delay on the extra barracks, I don't quite understand. I haven't seen this at a higher level game, especially because nothing was happening. I mean, there was an Oracle attacking your stuff, but that is kind of standard. Like you should be capable of dealing with that. So far you haven't impressed me and your statement of lacking a brain and hands, so far has been correct. Honestly, when you said that you have no hands, I thought that you meant that you had, you know, No poor mechanics, but now I'm starting to doubt that claim. Maybe you don't actually have hands and it's really difficult for you to play. That is completely possible, of course. Viking production from a reactor starboard. Before stim and combat start, double mind production coming in. Now, if this were a chess game... Ah, shit. Here we go again. This is what the chess players would call. Completely unique, because I've never seen this before in my life. Legitimately never. Not even once. Metafx are going to finish before, like, way before Stim and Combat as well. You have like no, no... Like this. It's like 12 units, six minutes in. This is unbelievable. It's unbelievable how bad this opener is. Now, you also complained that a Protoss can basically do whatever if they open up with four gas on their natural and then go, I guess, go into Colossus is the most common follow-up. I'm not surprised you believe that because your push is hitting so weak. Honestly, this toss could have opened up with anything and you wouldn't have been capable of achieving anything whatsoever. It is, your build has been garbage so far. It has not been good. Get a CC on the low ground that I do kind of like, maybe. Lose two mines. I mean, why not? Do you really need mines in your army? No, not really. Phoenixes could clear this bad boy as well. She'll leave your units kind of exposed. There's not a single turret in a good position. So the phoenixes, or if the Oracle is still alive, could just come back and start killing stuff. Move out across the map. Now, this is a push that should never in a million years work. Like, actually never in a million years. There's a colossus. There's detection. There's plenty of phoenixes. So you're going to end... Oh my God, this micro has not very good. This micro has not been brilliant. I do have to admit that the map vision of this toss is also fairly mediocre. It really has been, you know, a single observer, no pylon spread at all, not a zealot, not an adept anywhere. I don't know, but that doesn't quite feel correct. It really doesn't quite feel correct. Let's follow us up with going into six gas. going up to Barracks 4 and 5 as well completely supply blocked this is what we call the Goody supply block now for the people who don't know what the Goody supply block is Goody was a player that played Mac exclusively at the start of Wings of Liberty and he played throughout Wings of Liberty and the start of Heart of the Swarm as well and he famously said he only played Mac because with one click you can get like four or six supplies and makes it easier to macro basically. He was very, very slow, good decision-making. His brain worked very well. Now, another thing that Goody usually did is he would get supply block, and then rather than starting depots, he would start a command center and wait for a command center to finish to get unsupply blocks. So basically a full 70-second supply block is what Goody would really, well, just supply blocks in general is what he was known for, but the Goody supply block is specifically when you wait for a command center to finish up to get you out. of supply block and that's what we just saw. There's a 4th CC already on the way by the way. That is fairly fast. We see a second eBay, a Ghost Academy as well, a second Starport. So heavy investment here into tech and into eco, not a lot into the army. As these bad boys are still just kind of flying around. Maybe looking for kill. That was weird, no? That was weird. No vision of this spot? For a very long time. No vision of this spot. No vision of this spot. No vision of this spot. No vision of this spot. Nah, it's not... If he's a hacker, that's a really bad hacker. No? I mean, you would just preemptively revelate and then not lose two phoenixes for free. Also, going to clear this mine while there's six Vikings or five Vikings around seems like a relatively risky move. So far, the hacker claim I'm not really feeling. I agree that there's very little map vision, but I'm not feeling the hacker claim quite yet. Now, our Terran player said that he knew he was playing against Skytos. He hasn't scouted once. He hasn't seen anything, honestly. He should be completely unaware of what the opponent is doing. I mean, there's no clues right now that would point towards this being Skytos. Carriers haven't been spotted. Actually, there is charge as well, which usually is not quite the case if you go straight into Skytos. The funny thing is that if Gu truly believed that there was Skytos here, he's playing this wrong. Because if you believe it's Skythos, you want to get an orbital on your fort base so you can get more eco. Skytos never attacks with zealot run-byes because these zealids won't have any upgrades. and then a planetary is practically useless. The main damage is always going to come from air units. Planetaries just delay everything you have. Now, gas mining is insufficient here. Look at the buildings that have been built just now. Do we remember double eBay's Ghost Academy, okay, and a second Starport? Now, only a single eBay is being used. Armory is not being used for ship weapon upgrades. There are five ghost which is nice, but you're just lacking gas. You're building all these buildings that you can do. use because you're lacking the resource for it. You're also adding three more barracks, which I don't actually think is necessarily bad, but I probably, if I was playing against Skytles and I knew it, probably rather would have a faster 5cc and then just add a third starboard as well, because one of the main things that you want against Carrier Colossi is Vikings. Vikings are freaking fantastic against it. All you need is three ghosts, your EMP, send in the Vikings with their plus one ship weapons. And you're going to be in a fantastic spot. You haven't once moved on the map to confirm anything. You're also magically behind in supply, which is I think difficult to do if your opponent never is aggressive and is trying to play Skytos. So yeah, I'm not entirely happy yet with your setup so far. Actually I'm not happy at all with your setup so far. I'm also really doubting that this ProDos is map hacking. I haven't really seen anything that makes me believe this long. Tos is hacking. You also haven't done anything aggressive yet. That would make me believe that this TOS is not playing well, though. Holy crap. That this Tos is hacking. Eleven Vikings against six carriers. Carriers are going to have better upgrades as well in the near future. Tos now starts moving on the map. You scan the fifth base, see that it's there. So you're down in bases. You have a worse army composition. You also have no map vision whatsoever, by the way. Another scan on top of the army. Why, I don't know, but that just costs you 400. Another one. Yeah, sure. Another one. Yes, keep going. That's what, 900 minerals down the drain in less than a minute and a half. Could have been used in mules. And no matter how many times you scan, it doesn't mean you know how to micro against these disruptors, apparently. Resources lost 2100 to 1900. So your army is balls. Two tanks as well. Two tanks as well. Well, you just started with mines and then went into tanks. I'm not a fan of that either. Like, tanks are good against this type of army. If you're planning and doing a max-style tank push with a lot of Marines, a couple of ghosts, and maybe five, six tanks, and then adding in a lot of turrets. And you kind of slow push towards your opponent. This is something you can do against pure erythals. The one thing you don't want to do is use tanks defensively. This makes absolutely no sense. says defensive tanks against Ayrtos legitimately freaking suck. They're expensive when it comes to gas. You could have gotten another starboard. You could have gotten faster liberators, more upgrades, just anything but tanks. Because these aren't really achieving very much for you at all. If the TOS attacks into it, they're brain dead. And if they don't attack into it, then they're useless. So, yeah, there's really no point that I can think of into building them. It is kind of weird, though, that this TOS has, like, no map vision at all. Then again, it's also kind of weird that you, for whatever reason, have no map vision at all. There's one mine at the 6th or 7th base. Literally not a single sensor tower, no marines being spread out. It is just weird. Down in income as well, for quite a while already. This toss has just been outmining you for the entirety of the game, basically. Now, the tank is going to get taken out. This Ruppters trying to set up a couple of good purification of us. The one thing you usually want to make sure that doesn't happen is that all interceptors come out of the carriers before a fight. We're honestly doing a decent job defending here as long as you don't get hit by any disruptor shots. I would have loved to see some turrets maybe preemptively build if you know you're behind and you're going to get attacked. This is also somewhat okay. I wish the Vikings were being used separately though. Look at these Vikings. All they do is shoot freaking interceptors. They could be shooting carriers as well here. EMP is going to connect in a big way, everything in one huge control group. Look, just moving back and forth. Here we go. Finally start shooting with the freaking Vikings at something. Did target three different carriers so far. Could have probably sniped two extra ones if the target fire would have been someone. Look at this. You're actually destroying this fight after you started using your Vikings independent from the rest of your army. Resources lost is pretty heavily into your favor. You have extra bases on the way as well. Now all you need to do is to just max out on an army with more liberators. repair your Vikings and kind of continue this plan. What you can do is just set up over here, build like seven, eight, what you call the missile turrets, send the liberators in, put up forward, and then just with the bio, start taking out these dudes. Build turrets further forward. The beauty of interceptors is that they never, like they don't go right on the target. They kind of fly around, which allows turrets that are further back to also shoot. Like, turrets are so good against this. Turretches in general are freaking powerful, especially in combination with liberators. Now, we're seeing Tempest coming out, which is the correct call out of this Protoss. The fact that there were no tempest out kind of makes me doubt that this TOS is map hacking, because the moment you see a lip transition, you definitely would want to get a couple of tempest. I think that is a pretty natural response. I'm keen on a fight here as well. There's Ruppertr shots connecting with basically the entire army. Still a good fight, though, no? Resources lost, up 3K now. Retreat back home after you see the warping, and I don't really see a problem. Maybe I'm the idiot here. I think if you would have retreat from this position and would have macroed back up, at slightly better eco? So far, you've been winning all the fights. You were complaining about the toss microing too well, but you should complain about the toss macroing too well because that is really the only reason why this toss is winning. Hey, this toss has just been losing every single fight, I've seen so far and now as kind of a hellmary play has warped in a bunch of stalkers to try and kill the lack of your ground force. Like you have absolutely no clue why things are going wrong. This is like explaining how a smartphone works to an 85 year old. Things are going wrong but they usually have no clue why. Maybe they blame the company that produced the phone or new technology just isn't as solid as it used to be back in the day, but... Maybe you shouldn't hold down the power button for eight seconds at a time and be confused where your phone turns off every single time. It's the same here. You just have pretty crappy eco. You don't even die to Airtles. Your worst fights start happening once your opponent starts messing out stalkers. You've killed every Airtle's army. And now the game does look fairly bad as you're down 70 supply. But you're still up in resources lost, which means that you've just been mining less than your opponent. This is not really how I expected this game to go. Usually when I get Skytos replays, it is games in which the Terran kills three units, and that's it, you know, the Protas Army looks powerful, Terran doesn't micro, walks into every disruptor shot, but yeah, sure, the Viking micro wasn't too hot, but it was good enough ever since the latest patch. I mean, Vikings don't really need the micro as much against the carrier anymore because they auto-target the carrier rather than the interceptors. This particular situation has been made much easier, and it kind of shows as well. Despite your poor control, you still manage to win every single fight. Now you're staying in and I think the game is over. You could leave. Have we seen any real conclusive proof that this ProDos is hacking? Not really honestly. I feel like he lost all of his air units for no reason against the Marine drop over here in the top side, against a mine here on the bottom side. Like his movement isn't brilliant, I feel like at least. If he had MAPAC, I would be playing it different if I had full vision. I just put it like that. Don't want to criticize the opponent too much, but I'd be doing a lot of things different. Maybe he's very good at hiding it. That's also possible. Sampium is fairly low as well. It's not too weird for Protoss players that play Skytles, though. Tends to be the case. Yeah, this is. Like even now you're down 70 supply, this fight almost looks close. Of course it's not going to be a win because you're down, well, like legit 70, 80 army supply, but... I don't feel like the fights here were the issue at all. And this is often the case as of late. I feel like I'm getting these... Yeah, no Gigi. I'm getting these IOTUS complaint forms with people who have absolutely no clue whatsoever why they're losing and they just make up a reason. than analyzing the replay themselves, they think I'm some, you know, the analyzing monkey, you know, just send it over, see what Harstam has to say about. It's like, that's not how it works. Like, you can pull up the resources lost up yourself. And I would recommend doing this at multiple points in the game, not just in the end. Like, oh, I'm down 4K and trade it too poorly. That's why I lost. No, you lost because your ego wasn't quite on point. Your early game builder are sucked balls. Why were we building planetaries against Skytles? You didn't scout your opponent's composition for a long time. The construction of buildings in the midgame was awful. You had too little gas to afford all of that. Like, you did not copy a professional build order. You've watched a replay of a professional build order, then tried to remember it, then realized that you didn't have a brain, and this is what you came out with, with this absolute monstrosity. Like, this is nothing to do with Skytles being in balance. This is everything to do with you being incapable, of following a build order and getting some darn decent eco being able to put some pressure on your opponent and allowing you to scout because of that. Skytles isn't imbalanced and this guy isn't a hacker. You suck. And that's how it is, Gou. That is how it is. Isn't Gou also the name of the dude from the minions? Minions movie. Gru, you scald. Yeah, well, close enough. I'm not too into touch with the movies for 12-year-olds. apologies for that. Anyway, that's going to be it for me today. I hope you did enjoy this episode of Is It Inba or Do I Suck? If you did, don't forget to hit the like button. Leave your comment down below. Do you believe that this Protoss was a hacker? Do you believe that this Protoss player abused imbalance or did the Terence suck? I'm so curious to hear about your opinions and I'll see all of you next time for a new video. Thanks for watching and adios.