Wait... He Just BRAGS About His WIN?! | Is It IMBA Or Do I Suck

I might have been bamboozled today guys... Let me know, what you think!  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #IODIS

Normally with is it inba or do I suck, I start immediately by reading the imbalance complaint form. However, today's imbalance complaint form is so confusing that I think I need to give a warning here. I've read through it multiple times at this point. I had a couple of language experts as well. We're not entirely sure if this is an actual complaint or if this guy is bragging. Not even entirely sure if he's talking about StarCraft 2. What I do know is that he sent this in into the correct form. And there is a StarCraft 2 replay attached, which is called BMMEC player in TVP. So yeah, here it goes. I win this game. I shouldn't, however, I play better than my opponent. Way better. I make some mistake like missed a rally point and make core a bit late. But my slow early game was in purpose. My opponent just pull SV to kill my scouting probe and I, being aware of so much timings that have the timing race, I prefer to slow my eco and make four gates blink. I am a diamond two Zerg as well Toss is my off-race. I can defend Helbert Marauder with just clash opening. But Toss doesn't have a clash opening, or it will troll trying to defend with pure zealot. In this game, this Terran managed to make a TVZ timing in TVP, demonstrating that the guy does not know a Terran versus Prolos build order. I was well prepared, even over-prepared, but for my surprise Hellbet does good against buildings and kill my undefended third. At the midgame phase of the game, I managed to make a vision ring, but my opponent not satisfied, only with make a non-viable build. Also, he made a non-viable comp full of Mac and Hellbath. I was really not prepared for PVT versus Mac gameplay. Before the game, I tried to study how Prodos wins versus Mac, but R-slash-All-Things-Pols only say, it is not a viable comp, you should win, And in parentheses it says, very helpful. However, I hear to a 2-2-Zallet timing versus Mac that counter-tank and also Thor's, in parentheses, not halbet, but I mix up some arc on to not flow gas and tank, float gas. I can talk about the midgame or late, but I'm not going to waste your time more than I already did. Thanks for reading and kisses to our captain by Tomasel Ninja Pro, whose in-game name is Noop D-O-M-G. from the North American letter, 3.3K MMR in platinum. And the question is, well, I don't know if this is an, if he thinks Terran is Inba or if he thinks Mac is too good, or if this is a BRAC, but I guess to stick with, you know, the formula, he asks, is Terran imbalanced or does he suck? Despite him winning. So, yeah, I'm very curious what this game is. is going to bring us. Noop the OMG was so kind to tell us though that he is usually a Zerg player and usually doesn't struggle at all with Helbert Marauder pushes whatsoever. It's no trouble with Helbert Marrother because he can hold it by playing the Clash opening and the Clash opener is a specific type of opener that you play in Zerg versus Theron, where rather than building a hatchery at 30 supply, which is what you usually do, you build it at 28 supply while your third overlord is still building. This is a specific build that was created by Lombo and E Laser when they were in a team called, I think it's Clash Gaming, an Italian team. I think they've pulled out of StarCraft 2 largely now or completely. Reynor also was with them for a little while. Anyway, enough about that. We have a TVP on our hands between Noop D-O-MG and a Sippy Cup, are uh... uh... gasless expanding Terran player this is not a not a very viable build exactly like noob d o m g stated as well he said my opponent played a non viable build oh okay here comes the s cv pool also mentioned in the uh... form into a double gas there was there was one interesting thing that i'd kind of want to just throw back to and that was the fact that noop the omg in the in the little letter that he wrote me said that he delayed the cybernetics core on purpose and the reason for that was because he was aware of the timing or something along those lines can't recall the exact reasoning i don't entirely understand how delaying your core and then not doing anything else helps against any timing. To me, this just sounds like an excuse and a pretty poor excuse as well, because you realize you made an error, you watch the replay, and there's no good explanation for it. But it is okay to make errors. Look, I wasn't going to flame you for a four second late cybernetics score if you're a 3.3K player, all right? Like these things just happen. It's like, if you're working at the McDonald's, at some point in your life, you're going to drop some fries, you know when that happens you don't have to pretend that you drop the fries on purpose because you understand that the customers enjoy watching you know you drop fries or something like that you can just say ah sorry i made a mistake that's okay it's just helping you out here is some solid advice do you ever if you ever find yourself working at your local mac edies of course and then you know it could be helpful for you you don't have to always pretend that everything you do is on purpose it's good to sometimes acknowledge that even you noob d omg make mistakes So we have a lot of gateways here being added. So that's a four gate blink opener. Now, all of these gate finish way too early and cut workers. They get built too quickly. And in order to build them this quickly, you have to cut workers. However, Warpgate isn't even done yet. And look at this. Even when Warpgate will finish up, you won't be capable of warping in with all four gateways. So you're really just creating a lot of production that then you can't use because you don't have the eco for it. You cut the eco, they get the production. your production finishes, like, oh, I don't have the eco. Like, yeah, you cut that earlier. Your gates are way too fast. This is impossible. You don't have the cache to warp in four or stalkers. You can warp in three units. Okay, now here comes the fort. There's already a little bit delayed. You still need extra things as well, probably a third gas. I'd love to see a robotics facility as well. None of these things can really be afforded at this point. We have a double marauder plus two marine move out coming out of Sippy Cup. There's an interesting move. Not a very good one, I don't think. It's hitting quite late, and this should just be stopped by the superior stalker count that we have over here. We don't see any real pullback. No, okay. There's some okay pullback micro, mainly just kiding forward or stutter stepping forward. Okay control. The same time, Sippy Cup here, building an armory. It's continuing to the mine with his muse. It's really building that many SUVs. And four heli and start behind this. This is a... I'm not personally familiar with... this particular build order. I don't think a lot of people will be familiar with this particular build order. I definitely haven't seen it before. I hope to not see it again. It doesn't seem very good. It's a lot of resources here into Helions, which generally kind of suck, honestly, against Prodos. Noop the OMG decides to attack here 12 seconds before Blink finishes up. And as a result, it's actually going to lose a couple of stalkers. Because if you have enough marauders and Helions, they might actually fight off stalkers. A couple of stalkers are over here at home, both players floating a decent amount of cash. We don't see third bases going down quite yet, and all these stalkers actually do end up getting cleaned up. There are six stalkers that have gone down, three marauders, two heliants. Overall pretty okay traits in this game for Sippy Cup. But the eco is superior here, of course, for a Noop-D-O-M-G who's adding in batteries at a high pace, saying, hey, I believe I have better eco, and even if I don't, I don't have a lot of units and I don't want to die. So let me just add some of these batteries. Helium production continues here. We also see a Medivac on the way. I would love to see a swap between this factory and the Starport. I think there would be a stroke of genius. Having some more healing, especially because there's an armory. In the moment, Helens turn into Hellbats, not only do they gain more HP, they also get the ability of being healed by Metavax. Metavax can heal them and on top of that SEVs can also still repair them. I think they're the only unit that can be repaired and healed by a Medivac at the same time. I don't think there's any other unit that I'm familiar with. Maybe stalkers? I think you can repair. Can you repair stalkers? I think you can repair stalkers and maybe you can also heal it. I'm not entirely sure about this. I bet there's some lore nerds in here that could explain all of that to me in detail. Third base now going down for Noob D-O-M-G has these stalkers forward. Some of them. Okay, now he blinks over his own wall. Perhaps not realizing that he could also just move out. Generally, you don't want to use blink too much for transportation, but, well, you're always going to use for transportation, but not for moving to an area quickly. You usually want to do it so you can either blink away or you can blink into areas. This is good initial control, honestly. Very well done by Noob-D-O-M-G. He's going to target down the meta-fac as well. This is a relatively powerful attack. The attack isn't powerful, but I think the defense has so little units and so little valuable units. Like there's no colossus seven minutes into the game. There's no immortals, no sentries, no nothing. That this push is dealing way more damage than it ever should, because I don't think it should do any damage. So really the moment this push even kills as much as two stalkers and a pylon, it already has done more than I think it should. because I really do believe that this should do absolutely nothing. It's going to get a kill here on the third base as well. The prism is out. We see charge. Immortal is stuck. I wonder if this is on purpose too. To defend the mineral line against potential drop threats. Mines are now burrowing. There's no observer out quite yet. At least not, no, okay, there is an observer out. It's just on the other side on the map. Could be recalled. There's loads of energy available on this Nexus. Cipip up actually finds himself in a pretty decent spot here, I'd say, where Cipip has 35 workers, I believe we saw a third CCC. He has good production. If Cipy Cup were to spend any of his money at this point, I believe he'd be in an almost unloosable position, despite him playing Mac, which is a pretty terrible composition, and especially if you're playing Mac with Marauders or Pure Mine. If you want to play Mac, you probably should open up with some type of Hellion Cyclone, at least a cyclone opener, and then transition into tanks. Those units are actually quite good when it comes to fighting against Toss. Prism now is going to get sacrificed here as well. Not entirely sure why that is the case. Second Observer is out. It's being sent to deal with this threat. Immortal soon will realize that it can shoot up as this Liberator is moving in towards the main base. I wonder if this immortal is going to die here, stuck behind a mineral patch. No, you get freed. What? How did that happen so fast? There we go. That's just in time there that the immortal got freed. Still have some of these mines in this location. Observer somewhere is helping out. These Liberators getting more kills than it should. Two actually is not so bad. Prism on the way as well. Third base hasn't been saturated yet will turn finally into an orbital command, as Sippy Cup stakes the lead here in the worker count as well. Now so far this game hasn't really impressed me from either side. I'm not entirely sure still what I should be looking for, but I'll give you a quick analysis so far, is that Sippy Cup played a really poor build order. Noop the OMG responded with a very poor build order, and as a result, I think we're kind of tight. It's about even, I think. If the money gets spent for Sippy Cup, he's in a great spot. I could be adds two more factories right now. Honestly, I think in this type of situation, if you're a lower level player, just build three starboards and start pumping battle cruisers. It's not a good way to improve, but it's a good way to win games. Like, it's BCs. If you're about even and you have a lot of cash, just get like five BCs out, just teleport them across the map, fly them across the map, teleport them back, whatever. Protop's players at 3 to 4K MMR really struggle with that unit. Liberator here being annoying as this is a slow warp in. So there's two types of piling. You have the fast warp in and the slow warp in. This is a slow warp in because it doesn't quite connect with a Nexus. If you connect with a Nexus or a gateway, you warp in significantly faster. And thus the harass would also have been stopped quicker. Liberator is actually going to escape, which is impressive. There's been some good control out of Sippy Cup. I wish his macro behind this would have been as good as his control. Noop D-O-M-G, meanwhile. It's seeing the lack of a third base. It's probably going to be pretty happy with all of that. Has charged, I think, already. Not a single upgrade. Then again, we're only 10 minutes in. Oh, here we go. It was the first plus one. 10 minutes and 55 seconds in. This is all on purpose, of course. Two more cannons also get added. Three, four more cannons get added in here. I'm not entirely sure what he's building the cannons for. I guess it could be for mines. In that case, I don't mind it entirely. Yeah. You know what? I like that. Build some cannons. I'm okay with that. I'd love to see a Templar Archives. or just anything to try and get rid of that gas. It's so important to find a spot where you can kind of throw out both of the resources at the same time. Like if you're flowing too much, too many minerals, maybe you need to add some gateways or get more zealots out. If you have too much gas, then you really do want to use that because this is very inefficient, a very inefficient setup here. As a tanks are still being produced. Ford Base is now finished for Sippy Cup. It's got to fly that over to his natural. I'm not entirely sure why that is the case. Maybe he wants to go towards the top side. Noop the OMG indeed has established a bit of a ring of vision. This is what he mentioned in the imbalance complaint form. He's warping in five more stalkers. Not the greatest unit to play against mass tank. But I also don't mind it. It depends a bit how he used them. So if I play against Mac, I actually love playing high stalker counts. But when I play against Mac, I also tend to not straight up engage into it. And this is something I'm a bit afraid of here for Noob D-O-M-G, is that the moment he sees the tanks, is rather than running around with a mobile stalker army, which is really their purpose. I'm afraid he's going to attack into this. He resources Storm. He's going to get into Archons here. He still has this weird-looking surround setup. Not super fond of it. I just hope he doesn't attack, because this is not the area you. want to attack through usually. Yeah, just have a look at that one once more. This guy has set up a surround. It is like, what, the 180 surround or something like that. Coming from every angle at the same time. And then the largest portion of the army, he's going to try to to try and shift through the smallest area possible. If he just spreads out a little bit towards the side, I actually think he would be capable of straight up winning this fight. Instead, what we get here is we get a move command initially, or like an A move command, upper ramp into tank fire, and then a blink forward into more tank fire. I think if there is 50 more ways in which this fight can go, then this is probably the worst possible. This blink, this one is the one that gets me. Very nice. Archons, not a... What did he say? I mix up some Archons to not float gas and tank. These Archons definitely cost a lot of gas, but tanking, they didn't do. They're still all full help, standing in the back line, just witnessing the action. You know, they were very close to seeing Stalkers eye. They were close in proximity. That was nice. Very cool. Plus 1 has finished up, meanwhile, we're 13 minutes into the game. and Storm now is being researched as well. Not necessarily a fan of Storm against Mac, although it can be useful against both Cyclones and Hellbats. I think right now we're in a situation where just a pure Zealad Ark on Immortal attack would straight up kill this every single time. There's also no real need yet to, or there was no real need to attack before this. You don't have to attack into a Macing player while they're on two base. You can do that while they're trying to take their third base, especially if you have four bases yourself already and you're in the process of taking a fifth. Like you usually kind of want to wait it out in that case. Liberator once again is being sent out as Sippy Cup, despite playing Mac, doesn't have a single tank sieged up right now. Planetary being thrown down at the fifth. What happened with the prison, by the way? Did he lose that? I just went back with the main army. We have air weapon upgrades. There are eight gateways with five more on the way. This cannon actually doing a pretty decent job here. Love to see it. It's too late with the Anseach now just in time. And once again, Noop the OMG starts moving out on the map. Or at least I thought he was going to start moving out on the map. I have two Thor's on the way. Okay. I... I just wanted to check something because this... This would have been way too high level of a play, right? So he starts his Thor's after plus one air weapons start, which would be the perfect timing. So I wanted to see if Sippy Cup had seen the plus one start on the cybercore, but he hadn't. I was like, well, that is a very suspicious timing. Like, that is a crazy good timing, actually. I'm very impressed by that. Or I would have been very impressed if that's how we figured it out. It's like, that is a high level place, checking if the cybernetics core is researching. because people often don't know, but the cybernetics core has a different animation if it's researching. Like stuff is spinning, lights are glowing up and just feels great. So yeah, but that's not the case. So Torch is being built blindly here ahead of time. Planetary is standing tall as well over here. Sippy Cup's still just chilling on siege. I think this is a key moment here for NoobD-O-M-G to just set up a powerful attack to try and deal some damage. The thing is that if you're up in supply right now and you're maxed out and you're out, and you're outmining your opponent. If you can trade on your opponent's side of the map in any capacity, that's usually pretty good. This is a nice scan, by the way. Holy crap. That's actually a very nice scan. It's now going to try and move in position here with those tanks as well. Oh, he saw it maybe with the sensor tower. I hadn't realized it was a sensor tower quite yet. Okay, it's unseached completely. Very surprising as Noobty OMG here is setting up a bit of a flank should work as none of these tanks are sieged. Now, one of the things with flanks is that usually you want to attack with both sides of the army. With flanks, it is often not optimal to run away with half of your army and then attack with the other half. The point of the flank is that two armies can attack at the same time. Now he's sending away all of his zealots into hellbats. These have been some debatable decisions when it comes to army maneuvering. He still is okay in supply, but when it comes to army supply, right now, we see noop the OMG actually down by a significant amount. I'm loving this base trade, though. This is such a smart move. I really, really enjoy this move. It's like saying, hey, Meg is a slow army. It's bad at base trading. If I can force you back, or if I can cut off your reinforcement, take up a base, A, I kill a base, lower your eco, and B, I kind of set up a flank naturally by base trading. So you're cutting off reinforcements, then you warp in like, some zealots over here, some units over here, you come in from two sides and boom, you own it. Once again, the flank attacks a significant amount of time before the rest of the army attacks. Still completely fine though. Look at that. This is looking okay. Noop the OMG with the upgrade deficit is just going to get a bit of a W here. Way, way, way up in workers. Up in army supply as well. or not an army supply, but in army composition. I really like his army comp. There's only four tanks. There's 17 mines. There's like six mines in the main base. If those mines would have been with that push, they would have been quite big. They're not with the push, and that was quite small. Orbital command now flying over towards the third. This Urugu is trying to body block it. Not quite sure if that's the smartest thing you can do, Mr. Urubu. I've seen birds being taken out for less in StarCraft, too. Let me tell you that. mines here are setting up. I like this move out once more. I think this is good. I think you want to trade if you're this far ahead when it comes to the economy. Not a huge fan of blinking forward into mines and tanks. Everything else so far. I think this is honestly quite okay. Thor has popped out as well from the main base. Natural now in some serious trouble. This Thor is... stuck here. Between a tech lab and a wall. Okay, these mines. That's an actual big damage as well. I love that the zealots were kind of roaming around. There's nothing really of value anymore. They see the mines burrow. It's like, you know what we could do? You can just stand around and give these mines something to shoot at. You could give these mines something to shoot at. Look at this. cleans up the entire army then it's like what now all right absolutely destroyed holy crap no observer here either by the way to deal with any of this there's an observer at home that is still in the observer phase mode or whatever it's called single tank in the back is helping out as the army supply is now actually in favor once again of Sippy Cup which is kind of wild to think about 78 army supply against 50 And the supply is actually really close with these mules landing as well. I'm almost starting to believe here for Sippy Cup. If SipipiCub moves out at this point, it feels viable. It feels very viable. Is these 16 mines? Not in the greatest position. This mine is also not doing much of anything. Is it scouting? Not really either. I love that these carriers have been built not in the main base. Against Mac, I think generally. it's actually a good idea to split up your production. Because often what happens is that the Mac Army can attack one place at the same time. And if they take out all your production at once, you don't have production anymore. But if you have it in multiple locations, you're capable of producing from multiple locations. Even if you lose one location, you still have some type of production, which I think is actually quite smart. I'm not sure if this was laziness, but if it wasn't and he did this actually on purpose, like everything else that Noob D-O-M-G does, then I think it was quite a good move. I like it. I really do. We have some Thor army moving across the map here with the mines. There are a couple of carriers out right now. You see the Thor shooting as well. Upgrades have now largely moved in favor of Noob D-O-M-G. Just don't think there's enough anti-air in this army. He also doesn't have the correct shooting. He has the javelin missiles on one of these thores, which makes them much, much worse. Sippy Cup taps out with a G-G. I guess Noob D-O-M-G wins over here, although Army supply is still heavily favoring Sippy Cup. And Sippy Cup is also still micro-ing. I'm not entirely sure if Sip-Cub is aware of the fact that if you say G-G that it's... The normal thing to do is to leave right after. I've had it before in the past, where I typed G-G, and then I realized, wait a second, my position isn't so bad. And obviously, you shouldn't leave the game then, but maybe you... you should type a sorry or something like that. I don't know what the proper etiquette is in that case. Or in case you say GG, maybe you should just leave. I'm curious to hear what you guys have to say about that. Because I feel like this is a somewhat common scenario in which someone types GG and then they realize, wait a second, maybe I still have a chance. Supply is still in favor, army supply, in favor of Sippy Cup. He's building a lot of Hellions down. He has a Thor at home, a couple of these mines. Tank at home. Single Marauder. More mines at home. I still do believe that Noob D.O.M.G. winning this because there's really no counter to the carrier but it's a good try here by sippy cup and and that kind of brings us now to the question is is it imbalance i i don't even quite know what the question is i don't quite understand how to answer this because i didn't really understand the entire form um was he complaining about mac or was he bragging about how easy it was with Protoss or did he say it was much harder with prox and it was too hard. I don't actually know. But my analysis of this game is that both players made an absolute creptone of mistakes. Neither player really had a build order or a game plan that made any sense in the traditional way of making sense. Maybe in an alternative reality this makes some type of sense. But to me, this all felt fairly odd. I've never seen compositions quite like this. Or surrounds being settled. up through little chokes. And despite all of that, I still think that Noop D-O-M-G managed to win relatively easily because he just had better eco, which I think is one of the main concepts against Mac, is that you just get better eco. You out-expand, have better mobility, and then you have so much production that even if you lose a fight, you're going to be fine. Because resources lost actually is in favor here of Sippy Cup, but because of the superior eco, it doesn't actually matter. I have no clue what we're still doing in this game. I have no clue in general what the entire point of all of this was. I'm just very, very confused. And I would like some answers. Like, I don't think NoobD. OMG sucked, or I don't think he sucked more than his opponent. I also don't think Mac is imbalanced. So make of that what you will. I still feel like there should be like a grand finale or something. Hey, the second GD coming in. I just, I was kind of hoping that this game was going to give me some closure in a way, you know, because I read, I read this form. And I think to myself, you know, it intrigues me because it's different, you know, it's something that I haven't seen before. It's like when aliens land on Earth, like people are going to look. Like, it might be dangerous, you don't know. They come out. They shoot you with their laser guns. I was afraid of that happening in this replay as well. But then we just have a replay in which two lower level players fight. and one wins in which seemed to me like a logical conclusion to what happened before. Like it all kind of made sense to me. Better ego, he wins against Mac. Okay understanding of that carriers are good against Mac as well. That's nice. Didn't build disruptors against the Thors or against the minds, but everything else was kind of okay. If you are a friend of Noob D-O-M-G or you did manage to understand what the entire point was, please be sure to let me know. And otherwise, well, we're in this together. This is a knowledge acquiring journey that we're on right now, figuring out what happened here. This is, by the way, this is not an invitation for some jokers to think that they can copy the success here of Noop the OMG by sending in winning replays and having a story that makes no sense and non-cohesive arguments. This was a one-time thing, okay? That's all I want to let you know. And NoobD-O-M-G, congrats on the win. Good job and keep going, I guess. Hit the like button. Bye-bye.


How Can MECH Be This INEFFICIENT??? | Is It IMBA Or Do I Suck

Today we experience another first together. A mech player who trades inefficiently over and over again and instead OUTMINES the Zerg. I don't know what to say... This is unheard of!  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #IODIS

Hello, Harstam. Zerg is so imba. The composition of Swarmhose Nidusworm and Corrupter can crush any Mac army without any problem. In this game I have a proper build order and I'm ahead for the entire game. At one point I also have more mining bases than my opponent that is a Zerg. He was on four bases for the entire game but could kill all of my Max Out Mac army with his Imba composition. If Zir can play like this and still win, Mac is not viable in TVZ. You can make fun of my trade all you want, but the transition into air is not viable since he has corruptor. So here you go, an unbeatable army. So, is it inba? Because I can't be suck. This imbalance complaint was sent in by Yuri. and he was a diamond player with 3,39 MMR, just lacking one MMR to get the 3.4K, not quite there. And of course, plays Terran, and he's a Macing Terran. So the question is very simple. Is Zerg imbalance, or does he suck? Let's find out. Now, something that I found quite interesting in his little imbalance complaint for him there, that he put Zerg in between quotation marks, like his opponent. wasn't really a Zerg player? I'm not... sometimes I read these things, I'm not entirely sure what they mean. He also bragged about having a build order, which... I feel like this is often the bare minimum kind of that you could have in Starcraft, is that you have a build order, you know, just get the barracks and the depot at the correct timing, the CC. You know, there's really no excuse for the first three minutes. containing any build order mistakes, except for pure laziness, really. Because this is something that you can just remember. Yes, the timings might be off, but the order in which things are built, you should be capable of remembering. Because the first three minutes, usually, there's hardly any interactions with the opponent. So now that you, Yuri, I'm just going to call him Yuri for the rest of the game, now that Yuri has told us that he has a build order and that his build order was on point as well, we're obviously going to make sure that he won't be lying to us. So we're going to be very keen on any potential mistakes there in his build order and make sure that he actually is playing a build order and not something that he thought of himself and he believes to be a build order. All starts pretty okay here. Good SV Scout timing. Perfect CC timing if he throws it down. Oh yeah, this is beautiful, is she? The first one minute and 44 seconds so far by our friend Yuri are pretty darn good. The other hand, we have Lucarian here as our Zerg player opponent. Went for a hatch first. This also looks like an actual build order. Look at that. Good for you, diamond players on EU with the build order looking beautiful. SCV Scout just checks the hatchery timing, then goes home. This is also exactly how you want to be doing it. This hatch timing is all you need to know as a Terran. And the Reaper can give you all other information that you need. You don't have to poke in with your SUV in the main base. if you see that it's a standard hatchery timing like this. So good job so far, Yuri. I'm very proud of you with your own point build orders against this Zerg player. Queens are about to pop out as the Reaper micro. Well, so far it's not a whole lot of micro and more just kind of moving around. And you know what? I don't really mind this. Yuri has died one too many times to Roach builds and he says to himself, you know what? I could kill one or two lings here with my Reaper, but I'd rather make sure there's no Roadswarn going up in the main base. There's no third base after all. So, you know, what are those minerals being spent on? He wants to know. And I think this is a fair question that Uri asks his Zerg opponent. And the Zerg doesn't quite have an answer yet as to what this money is being spent on. Yuri tried to go in another time, pokes out, and it's just doing some very solid scouting. I'd love to see a poke here to the alternative third base location. I don't think Uri is quite going to do that. Now, there's also no base here, but it doesn't mean you shouldn't scout for it. Just because it ain't there doesn't mean he's not aware of the fact that it ain't there. You know, so that is interesting. He's going to throw down a blind bunker. So does seem afraid of a roach rush anyway, but in that case, you probably want to keep the Reaper in front of your opponent's army. Also opened up with reactor into a tech lab, and is floating 211 gas, also playing triple-CC. If there's any Yuri fans here in the audience right now, I'll give you five seconds to just close your ears very gently because I think we might have our first piece of criticism. Yuri, this quite frankly doesn't seem like a real build order. I don't know what this is, but it is definitely not something I've ever seen before. It also seems extremely inefficient. Let's just pause here for a second and go back in time. just a tiny tad, okay? Oh, actually, more than just a tiny tat. Look at this. The tech lab here on this factory finishes up three minutes and 27 seconds into the game. Three minutes and 27 seconds, this tech lab finishes up. Now, when is this factory going to use this tech lab for the first time? We can just speed up through the replay. Look at that. No, not here. At this point, we've reached 30 seconds. So half a minute in the first four minutes of one of your two productions, structures is simply not producing. Now the barracks during all of this is also not producing. A second starport is being constructed, which is also not a real build, but I'm sure we'll get to that later. CC finishes up during all of this just flowing a solid 300 gas. And we're about to reach the one minute mark of this factory having built nothing. He might as well have played four CC as an opening here and then built the factory after. Nothing. No heliants, no nothing. Look at this. Look at this build order here that Yuri is playing. What exactly did he say again? In this game, I have a proper build order. Now, if this is a proper build order, I want to blow this guy's mind and show him some of the stuff that I'm doing, where I actually use all of my structures appropriately and efficiently. So, when did this start 10 seconds ago? So about a minute and 30 seconds after the Tech Lab finishes, he starts his first tank. He could have already had three. tanks extra at this point or at least two and a half tanks extra 2.8 tanks maybe something like this. So not a very efficient build order. Now I wouldn't have minded this because I realize this is a diamond game. But don't brag about having a proper build order if you don't have a proper build order. Like you didn't have to mention it. You were the person that drew attention to the build order. I was going to let this fly. I was going to be impressed by your ability to build battle cruisers two at a time early on. I was going to say good for you, Yuri. You figured out that the battle cruiser is a good unit at Diamond League. That is very easy to use and it's very difficult to counter for Zerg players. Double turrets blindly going down here in the main base, triple turrets in both bases going down right now. Now this third base has finished up a while ago. It has not flown over to the third base location yet. That might be because there's only a single tank and there's really no ground defense whatsoever. There's no heliens really to deal with any lings either. So I actually kind of like that the CC is still in the main because there's no units to defend it. However, there should have been units and the third CC should already be on the third base. But with the current setup, yes, he simply can't move over to the third base with the CC. And thus, you start to wonder whether rushing out triple CCC, if this is your plan, was such a smart idea. Wouldn't it have been better to rush out the battle cruisers a little bit quicker, perhaps? Also, please note that so far Yuri has scouted absolutely nothing. He is as blind as a bat. And unlike bats, he doesn't have the, it's called sonar location. He has no clue that there's a spire here. Echo location, sonar, whatever it's called. He doesn't have that ability that the bats have. Now, Leukarian on the other hand, look at this. Full scout with an overseer that had the pneumatized carapace as well, so the overlord speed, scouted the fact that there's two starports here, as well as a fusion core. Now we're going to get the jump straight away across the map into the main base, into a spore and into two queens. Now, it's going to get the surprise of a lifetime as he now realizes that there's a spire, and honestly, all that Lugarion needs to do at this point is build 10 corruptors and pretty much win the game. We see that Jury over here, well, it's not really doing a whole lot of anything. He's going to lose the first battlecruiser to just queens if he ain't careful. What has he killed so far? A couple of workers, that is nice. These corruptors are about to pop out. There's no ability to jump away anymore. 14 drones get produced. Honestly, I'm loving the response here out of the Zerg player. This Zerg has played a phenomenal game so far. Has these corruptors on the way? Is adding more drones realizing that this threat is pretty much cleaned up? A common mistake at lower level is that when people are being attacked and they already have the units or already producing the units to clean it up, is that they're building more than they will need eventually. And then they end up with a very low drone count and a very high unit count, which then they can't use. Lucarian here immediately realized, like, hey, I think I am going to have enough soon to clean up this threat. I'm not going to need anymore. And that should mean that I can build drones again. And that's what he did. Five corruptors cleaned up those two BCs. Now we have a straight-up switch into, what, six factories over here, coming out of Yuri and I'm just a little bit surprised to see two Starports being plopped down two BCs straight up teleporting across the map not achieving anything and then completely transitioning away from any type of air whatsoever and straight up going into Helion Thor and I guess two tanks as well are here in this army now we do have an armory that means we're going to see some vehicle weapon upgrades but for someone that claimed to have a very proper build order this seems like a very poor setup in the first nine minutes of the game where really there were minimal interactions until Yuri was the one decided to start having some interactions he was the one that that kind of pulled the trigger you know he opened the box of Pandora and I was surprised that there were things in there like oh that doesn't look like a whole lot of fun at all close that thing but it was too late it was open and now you really need to deal with the consequences. But yeah, I just don't really like his setup here. Like, what was the plan with why double starport? Why not just continuous battle cruiser production from a single starport as is the standard with proper build orders? What you do when you're playing Mac is you get a single starport, you either build BCs or you play Banshees as an air unit to deter any type of swarmhost play, and then you start adding from three to five factories, ground units to kind of complement each other. You know, you have the Banshees and BCs for harassment and dealing with Swarmus, and you have the ground to deal basically with everything else. Now, we're not even really getting any type of tanks here. It's just pure Thor to deal with the Air Force that Lucarian is building. And I think this is a correct call. I think getting a couple of thoris out here is good. The turrets, of course, that were built very early on are still here as well. And they're going to pay off right now, or at least they're going to be useful. Now, they could have been built three minutes later, and it could have been a four to fifth and a 60C already, but none of that really matters at this moment because, let's face it, these turrets are doing a fine, fine job. Thor is definitely helping out as well as these turrets are even being repaired. Leukaryon is trying to harass, but mutas against the mass store are not the, well, not the greatest counter, let's just say that from the, from the Zerg perspective. zergu also doesn't have any upgrades that I can see. I do spot an Evo chamber over here, but hasn't been used. yet. We're going up to 20 swarm hosts right now. This is something that I think is quite cool. The swarm host is such a good counter to the Mac army as long as there are no air units. The moment air units are out, the swarm house kind of falls apart as an anti-MEC unit because, well, locus don't shoot up and it's really difficult for Zerg to have enough anti-air to defend their swarm house because Swarmos is such a supply-intensive unit. You also want to drones as a Zerg. So it's really hard to kind of balance that that entire army comp between like corruptors and and Swarmhost, especially if there's BCs already on the map. Five more factories are going to get produced. The upgrades do continue. Double Nidus Network Swarmus. This is something I never see. And I definitely had not expected NIDA Swarmhost in a in a diamond level game because I think this is a fairly tricky composition to use. The thing with Swarmost is, is that they're not very good if you can only use them once. So you consistently need to be using them. And at lower levels, people tend to be worse at doing things consistently. They'll use it once in a fight and then they'll forget about it for a minute and a half. But here, Lucarion is actually doing a pretty decent job. Nitis goes in. Now, of course, Terran has this one thing called the lift ability. So this would have been great against ProDos. You would have killed the Nexus 100%. But against Terran, the problem is often that they can just lift the command center like that. and it stays alive. Now, at the same time, I do like this little attack here that Yuri is going for. He says, hey, you just used a massive locust wave. What do you have at home? And the answer is, well, still 25 swarmos, but pretty much all of them own cool down. Yuri, by the way, who still continues to purely build Thor Hellbat, despite there really not being that many muras and corruptors alive, could be considered a decently sized error. So I'm really microing them. Okay. What is he actually controlling right now? Okay? Here he looks at it. Aim moving. Is he target firing? I don't quite understand yet what's happening. Or what he's spanning his attention on, but it does look interesting. Thor is now right-clicking this Nidus network. He's building three more Tors, as well as getting more Helions behind all of this. Now, it's actually kind of funny that someone whose main composition is Thor Helvet is complaining about another race. Because if we have to make a kind of like a ranking of difficult compositions in the game, and in general, also just for Terran, if you just focus on Terran, okay? And on the very top of that ranking in difficulty is going to be your marine mind players in TVZ, right? the guys that if they misclick with their Marines or if the mines accidentally friendly fire, lose their entire army. It's difficult. The macro is quite hard. You need to be very aware of what composition you're upon on this plane because maybe you need to transition into tanks if there's too many roaches or if they're getting into lurkers. You need to goce. You need to think about the micro. You need to think, you know, where do I move my army? And you also need to think about your composition a lot. Now, slightly below that is marine tanks. Slightly less thinking, slightly less micro. All you're doing is stimming, A, moving them running back to your tanks. your tanks do the rest of the work. Then there's a big jump, okay, from Marine Tank to Mac. With Mac, there's still some decision-making, but all the micro you're really doing is leapfrogging tanks. When you're moving out, you're slowly with surely, you're slowly getting one group of tanks, you're moving them forward, and then you'll unseat the other group of things, and you're just kind of crawling your way across the map. There's some good defensive rotations that you need to make. Maybe you need to harass with cars as well. So it's still not as easy as the final. composition, but it is getting significantly easier already. And the final composition is what Yuri is playing over here, and that is Thor Helbert. Thor Helbert is, if scientists ever manage to get a human to live without a brain, and they want him to perform as well in Starcraft 2 as possible, they let him play Thor Helbert. Thor Helbert, it just, you don't have to think about the composition because Thor Helbert that counters basically everything. You don't have to micro it because you aim move. It's practically always fine. It is difficult to imagine a composition that is easier to play and that can remain the same throughout the entirety of the game. There's almost nothing that you need to add in. It's fine against brutes. It's fine against Raverger Link Bane. I don't think you should build lurkers against it either. Like literally the only unit that you need to think a little bit against is going to be going to be the swarm host. And really the thinking there isn't so hard. The only thing you have to think about is like, oh, swarm host, what do they do? Right, they spawn three units. I don't want to fight those. And they don't shoot up. So maybe I want to get there. These are the only thoughts that have to be in your head when you're playing Thor Helbet is that the swarm host might be a scary unit. There's just nothing else. And yes, the swarm host did get built, which is I think a good call by Lucarion. I'm not a huge fan of getting 27 swarmost but I'm also not a huge fan of just sticking with pure Thor as a response. Now here this is a key moment okay. Here is really where you can spot the intelligence of the Terran in a big way. 35,000 locusts show up. Terran player right clicks on a hatchery while it's being transfused doesn't run away despite Locust being on a timer. and just continues going for the hatchery while being completely destroyed. Resources lost right now is 11K resources versus 13,000. So already slightly favoring the Zerg. This is not really supposed to be the case in this matchup ever, especially not when there's Mac, because tanks tend to trade very well. Tours also tend to trade very well. One Locust Wave has already done its shop. Here comes the next Locust Wave. Once again, Locus Wave shows up. Could be walking back away from this. could also stand a fight apparently Holy crap doors are powerful Locke is still going to take out this store but actually standing and fighting here might have not even been the worst play I mean it probably was actually the worst play out of either running away or fighting because if you run away you could just come back a little bit later and do the same thing again right-clicking the hatchery here rather than taking out any of the units is probably a mistake but the resources lost is getting a little bit closer over here the next wave is still some 15 seconds away or so from starting as eight more Swarmost are now on the way. Fifth base is being constructed as well. So we see Juri really with a, yeah, just quick expanding all over the map. And Thor Helbert pretty much doing a solid job over here. Locust pop off and we'll take out these Thor. So this little push is going to get killed here. Now, one thing that is also quite good against Swarmost is having attacks in multiple locations that are split because it's really difficult to defensively use locust in multiple locations, especially because you can also always run away, of course. So this is something to always keep in mind. Now, the next wave of Thor's is being move commanded across the map. We're going to find some of these swarm hosts. Helene's also showing up. Once again, decides to just kind of stand here. Not do anything. It's going to lose a couple of units. I really don't quite understand where we're not just running away. I also don't quite understand why we're not building any BCs. We still have the two starboards from earlier, and there's already a fusion corps. there's an armory that could start ship weapons. One thing, by the way, that's pretty interesting to note here is that Leukaryon has no upgrades whatsoever on these swarm holes, which is a huge blunder. If there was a range attack upgrade here, these locust would be so much freaking better. Something that's quite interesting when it comes to the movement of Yuri is that he doesn't really seem to have an objective. He's just kind of moving across the map, wanting to fight locust, which doesn't actually do anything. This is a little bit similar to fighting water. Yes, the water might move away for a little bit, but it always ends up coming back. You can't actually hurt it, just like you can't actually hurt locust. Like if you're not killing Swarmost or Bases, you're really just losing. And that's kind of what's happening here. It's 18K resources lost to 24,000. Now have tanks being built as well, just sieging up by themselves? Once again, really, without any type of objective that I am aware of, Resources lost is leaning more and more in favor of the Zerg player now. The next wave of Thor's also decides to show up. It's like just losing these tanks is not good enough. I have a couple of Thor's that I can throw in for free as well. Lucerne's like, all right, I'll take those two if you want to. You know, you don't have to, right? You can transition into anything. He's just move commanding. He's not even A-moving anymore. These locust are going to take this out. Resources lost is now 27K to 19K. Don't forget, this was about 2,000 apart when we were at 12,000. thousand resources lost. So, uh, Yuri is a rising star when it comes to losing resources. This is one of those things you don't really want to be a rising star in, though. It's not a brilliant thing to be very good at. Scouts the lack of a fifth base, as he threw it on his own sixth right now, significantly outmining his opponent. Once again, I'd like to remind everyone that the locust don't shoot up. There are currently 38 swarm host out on the map, as well as 42 drones, that only really leave supply for, what is this, three, four corruptors at the moment. Even just a single battle cruiser would be fantastic to have here. It would just be brilliant. Look at the, what are these stores doing? They're always just shooting locust or corruptors. They never do anything. I don't feel like Yuri has convincingly done anything in the past three and a half minutes with any of his units. I think this might be the first real unit he's about to kill, and it's a spine crawler. I can't believe he lost a tank, by the way, in spine crawler range. That is also inspirational. If you think something is impossible, then you can always come back to this game on Ocean Born, where you really decided to move a tank in spine crawler range. I don't think those spines knew that they were capable of doing that. Anything you want to achieve in life is also going to be possible. Now, Lucarian is right inside the opponent, what is this, the third base over here. have a battle cruiser finally starting. Resources lost right now is 33,000 to 20,000. This is an absolutely insane amount of resources lost. It's really, this is so rare to see in this matchup. To see Zerg ahead in resources lost, or well, behind in resources lost, I guess, because they have less resources lost, but it makes them ahead. You know what I'm saying. Thor, once again, being rallied into a bunch of spines. Does I have a lot of kills here. I hope all of these are spines. as these are going to clean this up. Now, a cool trick is when you're being attacked by three units is to run past your opponent's army and kind of force your opponent back home. The one thing you don't want to do is continuously fight the three units till the end of time while not really dealing with the head of the snake, which is, well, the swarm host in this case. It's really important to kind of cut off the swarm house. If you're not killing swarm host, you're not killing anything. Locust do not carry any value. And once again, another wave gets sent in here. Just going to be taking out a couple of units. And now comes our first BC. Now, look at the immediate change of what happens in this game. The corruptors are being taken out. The swarm host, they're eventually all going to die, or they need to piss off. Like, these are the only two options. So what could you do is you could probably just run back with the Thor's for a little bit, you just kind of wait it out. Just a single BC, a single BC forced 43, farm host, back into their NIDUS, away from here. Just a single BC. Who could have thought that if you build 43 units that are very supply intense and your opponent builds a BC and these units don't shoot up, that forces them back? Who could have thought? Five corruptors now get constructed. That's still not enough though, because there's going to be, well, there's two BCs right now and don't forget there's just mass store as well. So if you just target down the corruptors during the fight, then all of these swarmost once again will be useless because you still have battle cruisers. You still have battle cruisers. BCs do teleport in. Not a huge fan of that move. One of the very cool things about battle cruisers is that they can't die because they can always teleport away. Three four BCs do end- or three four swarmost already go down practically instantly. Allian is also helping out complete map control here just by building these two BCs, which is very impressive. Here comes the Yamato. The site to Yamato the swarm host rather than taking out the corruptors. A very interesting call. The swarmos don't have any direct threat right now to this. Oh my God. Did he almost clear the Nidus? No, he didn't. There's so many Nidus networks that wouldn't have worked either way. Thor's now cleaning up this fort base as the Swarmost are moving forward. Now, a very cool move would be if Uri realizes that he can run away with the Tors, keep all of them alive. I am afraid that that is not what's going to happen here and instead he's going to once again fight against 35,000 locust and is going to lose basically every Thor here. Yep. Wanted to run away for a second decide it's not worth it. You know what, they're dead already, just let them be two new BCs get sent in. Please don't teleport them in. Okay, yeah, that's good at least. No. Ah. A very cool move. Sacrificing, well, I guess all three. This reminds me a little bit of back in the day, you had the mothership with the vortex. And sometimes you would hit a vortex on two brute lords of the Zerg. And then the Zurg is like, oh, you already has two. Let me just put all 20 Brutlords in the vortex. And then you throw in the Archons. And with a move called the Arcon toilet, you could kill all Brutlords as they pop out. I'm... Why would he teleport in the third BC? Well, why would he teleport the first two BCs, knowing that there's enough corruptors out to kill them at this point? Why wouldn't he just Yamato two corruptors and then teleport away? Wouldn't that have just been much, much better? The funny thing is, by the way, is that these battlecruisers, even though Yuri right now is still losing the game, have completely dealt with the threat of the Swarmhost. Like Swarmhost have been having such a hard time moving across the map, and it feels like within like two and a half minutes of these bc's coming out there's only 26 workers left for lucarion uh the swarmhouse count has been reduced by 10 like if there's still were any amount of thor's behind this with the bc's you could probably just move across the map with thor bc helbat and be completely fine this is such a sick composition i kind of want to play this from my next beating grandmaster with stupid stuff just pure thor hellbet bc like Legitimately the lowest tier composition that there is. Like the most brain-dead composition, and somehow some way, Yuri still manages to make mistakes with this. Which is very impressive. He takes the easiest composition and still loses it. This is like juggling with one ball and continuously dropping it. It's not even juggling, you're just throwing it in the air at this point. He should never become a clown. Although this game is quite funny to me. As Lucaria now is so far ahead that I truly do believe this to be impossible to lose. Thor is still out in the air. There's 27 corruptors out as well. So yeah, even the BCs at this point can't save it anymore. Yamato's could be used, which probably would be better. Where does he teleport to the other side of the map? Maybe he doesn't know that he can teleport backwards as well. Maybe he always thinks the teleport needs to be forward. But you can as all just go to safety. You know, you don't have to teleport into danger. Why is he right-clicking the Nidus network? Does he really think this is the most important thing right now, and not the queens killing him? Yes, the prioritization of attacking is so odd, and has been so odd this entire game. I just don't understand it at all. I just don't understand it. It's just going to get taken out. 31 supply to 192. Sir? you are on four bases. That's accurate. That is perhaps the first accurate thing that Yuri has said so far. He also said that you had a proper builder, don't forget. But this is actually correct. You're on four base the entire game. That might be true. I think there might have been five at some point. This and this one together. It could be wrong. And you two are winning. Now, that is also true. So these are accurate statements here that are being thrown out. Yuri with more accuracy here in writing than he's been in playing this entire game. Is he going to wait until all of his buildings die or what's to play here? I don't quite understand. Still flying around with his BC. Watch him teleported into the Queens on the other side of the map. I can feel it. No, no. Maybe not. All right. Well, I guess this is it. He's actually just going to sit here. This is so unfair. Gigi. Still gets a Gigi and though. That's impressive. Now, let's take a quick look here at the resources lost. And let's not forget that up until the 12,000 resources lost mark, it was fairly even. So since then, Yuri has lost about 50K resources more. And Lucarian has lost 20K resources more. So it's not a very efficient army here by Yuri, especially given that his army is supposed to be more efficient. When you're playing Mac, especially when you get the max out, and also when you're up, don't forget, basically two to four upgrades the entire game, usually you're going to end up winning in the trades at least, and you don't win in the Eco. But here he won in the Eco and lost in the Trades, which is just by itself so freaking impressive. Like, if anything, this game, I didn't know that it was possible to make mistakes with Thor Helbert. I actually wasn't quite aware of that. I thought that this composition just kind of played itself. Like, you made Torch, you made Helbert's, and you A-moved across the map, and then whatever happened happened, it's like you put your fate in someone else's hands, you know. It's like, this is not to us anymore. Only God can save us. In this case, apparently, Yuri did manage to mess it up, as despite playing by far the easiest composition to play, both micro-wise as well as decision-making-wise, he did manage to mess it up by just continuously walking into Locust. And he said that his build order was proper. That wasn't true. He had an idling factory for a long time. He had a third C.C that achieved nothing. He went to the double star port to BC, then switched out of it. A completely useless investment. He does say at one point I have more mining bases than my opponent. That is a Zerg. That is true. But the reason why usually Zerg needs more mining bases is because they're going to be trading inefficiently the entire time. But because for whatever reason, you kept move command. entire Thor tank armies into 35 locust. It actually was kind of okay for the Zerg. At any point, you could have added battle cruisers for the first 19 minutes of the game again, and the Swarmos transition would have been stopped, but instead, you just kept moving ground units into it again and again and again and again. My dear friends, I don't think Swarmhose Nidusworm Corruptor can crush any Mac Army without a problem. I don't even think Swarmhose Nidus Corruptor can crush Thor Helbet. if Thor Helbert just runs away from the swarm house, especially when the Tor Helbert is max. I actually do believe that Thor Helbert is supposed to win. But you could make it easier by adding in BCs. But just honestly, running away is the best solution to units that are on a timer. If you've done any, just a single thing better, either increasing your composition, making it slightly better, or just micro in your units, just pulling them back. Really, the bare minimum of StarCraft 2. I'm pretty sure you would have completely destroyed this game. with your superior eco and that Yuri makes me believe that it is you who sucks and not Zerg that is imbalanced that's going to be my verdict for today that's going to be it for today's episode of is it in bar do i suck if you enjoy this episode don't forget the like button subscribe to the channel and yeah leave down in the comments what you thought of Yuri what you thought of his composition do you agree with me do you disagree with me please let me know sending your own replays as well with the form in the description i'll see all of you next time for a new video. Thank you so much for watching and bye-bye.


"Healing Power Of FLYING MECHANICAL ANGELS Does Not Suffice!!"| Is It IMBA Or Do I Suck

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Dear Captain, I wish I could state it otherwise, but bearer read that at platinum level, Protols is simply imbalanced, and I will make my case. I start with a Rex expand, scout its gate expand, go into Marine drop in the main, plus alien attack in the natural. Helions cannot pass, but the Marine takes 10 plus probes before getting repelled by the infamous dark Templars. I already have a safety raven at home, so I build a second one in turrets, continue producing bio and a few tanks. Did these drop in my main, but do only little damage for the investment. Third base is taken roughly at the same time by me and my opponent from Iyer. I build medevacs, additional barracks, and go for a push on his fort. Fort is cancelled, but potent psionic masters unleashed their rat on my poor unarmored force. Healing power of flying mechanical angels do not suffice and I must retreat. That being said, my fort is. up, granting me an economical lead. I rebuild an army and decide this time to push on the right side of the map while distracting him with a drop on his fourth. His army is out of position, I snip his fifth and then our proud soldiers annihilate each other. He counters with DTs and successfully take my fifth, I add ghost to my army composition while he decides to take the path of airs by building carriers. Another big fight occurs where I admit I engage and trade poorly. And it's the beginning of the end. Building Vikings to counter the airborne battleships is not enough. I lose my supply lead and unable to secure a sixth base and get crushed by eight carriers and DTs. Now, don't get me wrong, I already know I do suck. Greatly, my timings are late, my upgrades are late. I've done only one drop in the middle of the game against a low mobility army. My ghost are freaking late. I have zero map control. The fight at 1820 is a disaster in all possible ways. I don't know what to do during the late game, and I'm sure you'll have a few comments to add of your own. But man, I have a supply lead, an economic lead. I bring the fight to his ground. I honestly think I did better than him all game, with all due respect, and still lost. So, I do suck, but is Proto's imba at plat level all the same? This imbalance complaint form was sent in by Pimpke, a Terran player on the European server from 2800 MMR, which is platinum. The question is simple. Yes, I suck, but is Proto Zimba. Now, Pimki over here is a special one because Pimki has already featured in a previous episode of IOTIS, not as the person submitting the form, but as the person winning the game and thus causing someone else to submit in an iota called the most surreal in-game chat ever. It's I think about six months ago. We saw pimkey starring in that as well, so you can have a look at that if you want to. For now, let's focus on this. Let's see what the mistakes are. Let's see how imbalanced this Protoss player truly is going to be. You have a reactor going up on this barracks after a, was it just a marine-interreactor opener? Yes, it was. Marine reactor, pretty decently timed factor. So far, honestly, for a 2,800 MMR player, this early game build order is quite tight. I'm much less of a fan of whatever it is that the Protoss is doing, who is now throwing down a Twilight Council after floating a crap ton of money. We see a second gateway that is so early that it cannot be useful to the build order whatsoever. In no world is this gate going to be properly timed. Second gas, which is normal. We are lacking a little bit of SCV production on the side of Pimki, but starts two SEVs immediately now after realizing, yes, I wasn't building SUVs for a bit, and that is something that I am a fan of. SCV has scouted that there's a gate, has scouted that there's a second gate. Hasn't seen any of the tech yet, but perhaps that's not even necessary, because if you have a solid good initial build order as Pimki here, I don't think you necessarily need to figure out immediately what type of tag your opponent has. Second Kronoboose, by the way, on the cybernetics course. This is a completely unique move that I haven't quite seen before. This wall is also something. So now I'm not an architect, but I do know a thing or two about walling. I think you can put a stalker in this portion of the wall, but the stalker can't move through this diagonal little alley. However, on the right side, there is an entire hole that I think needs to be plugged with a pylon. I think a single pilot should be capable of closing this off. If you do, however, close it off, then you can't move out with your stalkers anymore. So a little bit of a dilemma here for APL. Definitely needs to work on the walling skills. This ain't looking all that great. What do we have coming out of Pimki? Pimki is opening up with two cars, has both of them just waiting at this Selnaga watchtower, while at the same time starts a meta-fact, and has a bunch of Marines out. Eleven Marines are out already. Now, all of this is hitting very late, This is pretty much the standard in this league. Everything is supposed to be hitting late. I am not too upset about that. Both players are floating a creptone of gas as well. Pretty much as I expected. Dark Shrine finishes at a very decent timing, by the way. But sadly, there's no prism or pylon across them have quite yet, which means that the DTs cannot be built into the opponent's main as of this moment. Medevac is taking the long way around. I'm not quite sure if they have enough supplies for the Marines in here to survive that long. Usually this type of drop would hit at four minutes and maybe 25 or 30 seconds into the game. This is going to be hitting about 45 seconds too late, which sometimes is actually a bonus because it means that the Protoss has moved out already. I don't think that's going to be the case over here. Protoss is still at home, builds a battery right now on the main. You have this prism just idling at home as well. as the two extra barracks are coming out. First Raven is slightly supply blocked, I think we can say. It's 41 workers to 36. And here comes the 8 Marine drop. With the first four workers going down. At the same time we have these halions being stopped as these stalkers are just not being pulled in towards the main at all. Instead, we see a DT warp in, triple DT is being warped in, to deal with that drop. 11 workers have been taken out. As the same time, this prism is going to move. move into position to try and do something. But there's already one Raven on the way, as well as an eBay right now that's going up. So turrets are imminent. No stim or combat shield quite yet. So very slow with the follow-up deck. That is not great. Nice scan. DTs. Not really dealing any damage so far. One will make it in towards this mineral line and now both of them will end up dying. So one person lost eight Marines. No, actually only four Marines. kept the MadaVac alive and killed 11 workers and the other player lost 3DTs and killed a single worker. This is an uneven trait definitely in favor of our Terran player by quite a bit as well. However, Terran so far doesn't really have the ability to move across the map and punish the opponent. And the reason for that is because there's no stim, there's no combat, there's no MataVX on the way. Once again, we're just in a massive supply block. I feel like we're really just moving from this. supply block into supply block. This is absolutely insane. Supply like, well, 72 or something, 86 and 78. I don't think that math quite works out, but I've seen a lot of supply blocks so far this game. Yep, we're going to see another supply drop here as well. And once again, it's practically going to be supply block instantly, 93 out of 94. So far everything is actually producing. But, yeah, this ain't looking that great. I'm also not a huge fan of the Raven. Detection in TVP is, is something that is a bit more binary in a way. You either have it or you don't. And a second raven doesn't mean that the yes is more of a yes, very similar to the second condom not really achieving too much. The second raven tends to just delay the medavex rather than actually, you know, giving you a little bit more safety. I don't quite understand why this is here. To me, it seems like a bad play. This starport time could have been used to create a reactor and start pumping out Metavex and in that case you would have had a real powerful timing by the time that both Stim and Combat Shield end up finishing. Like take a look at the armies right now. Imagine two Metavex with this army. There's really nothing for the Protoss player. This third base would be absolute toast. But right now, Starport is still completely idle or eight minutes into the game. A regular push timing would be about six minutes and maybe 40 seconds or so. That's when it's supposed to hit. This is going to be hitting more than two minutes late, much more than two minutes late even, because the metaphics haven't even started yet. You see a Ford base that is now being added in. Continued upgrades. Shield upgrades coming out of the Protoss player as well. That is what we call a mistake, actually. For the people that are not aware, the Terrans have a unit called the Ghost. The Ghost is a spell called EMP. EMP removes all the shields from Protoss units, or not all of them, a hundred, but on most Protoss units, that's all shields. Once the shields are gone, shield upgrade don't actually work anymore because it upgrades the armor of the shields. So it doesn't actually give you more armor by itself if you don't have the shields anymore. This is why very often in the Protoss versus Terran matchup, even when Protoss is completely maxed out and has 10K resources in the bank, they're still not researching the shield upgrades. It's because it just doesn't serve much of a purpose. And that's the case here as well. This is just not serving that much of a purpose. Second Forge is now being added in to hopefully get an upgrade that is going to be just a bit more useful. Are these the same 3DTs from earlier on? I think they are. Just kind of idling. We now have these psionic masters out on the field with Storm as well. And at the same time, we see a complete lack of follow-up tech coming out of Pimki over here. Three barracks are being added in. I do enjoy that. So it's going to bring the total up to six. It's a weird number. But it's keeping his money low, which is one of the most important things in all of StarCraft too. It's just keeping money low. Planetary is going to get constructed. Second Raven is protecting the third base. Main Raven is protecting this turret. It's just kind of detecting each other. Detection battle. Classic thing for Terrence, of course. Detection battle. God, they've been doing that for years. No fort base yet for our Prolos player, who's now going into a Stargate, as well as some rather interestingly placed cannons. I'm not entirely sure what he is afraid of. This is the type of thing, though. Like these cannons, I'll make fun of them. Like, terrible position of the cannons, what type of Terran is going to go there? And then the game before, APL played against the Terran player who had five Starport battle cruisers and teleported all of them over here. So I could be very harsh about, this. I'm just glad that he's spending his money in some way. I'd rather have it be in that cannon than in the bank, because money in the bank doesn't work for you. Plus two shield weapons now on the way as well, so that is going to be the second useless upgrades here for our pro-lost player. And Sterran moves out with what seems to me like a close to impossible to beat army, as well, the supply is much, much higher. I forgot to use Stim so far. Hasn't seized all of his tanks, two Ravens, not using any spells, there comes an auto turret. I mean, this is a very interesting, just the priorities. I always love watching priorities and fights. It's the most important thing. And if your opponent has storm, your priority is making sure that not all 50,000 of your Marines are clumped, okay? Just take a look at the first person here coming out of Pinky. Okay, what is my man looking at right now? He's just moving forward, has a helmet in there for whatever. Scans, he's like, okay, that's a lot of stormers. That's a lot of stormers. Seed up one tank, like second tank, do I want to siege it up? Ooh, there's a storm. Maybe move back a little bit out of that. Look, look how the camera moves as well. And then he's like, okay, my entire army right now is kind of on the same location. I have two Ravens that could be fat-packed in a second. Let me just throw down a single auto turret. Now, this is the type of, of, of, a priority setting that I'm absolutely in love with. Despite that, still going to win this fight because Protoss forgot what the hotkey for storm was. It's a rookie mistake we all make every now and again. If there was a single storm extra being added on top of this army, it would have absolutely disappeared. Well, there we go. Would have absolutely disappeared just like that. A couple of decent storms here coming out of Protoss is going to kill every single Marine that has ever existed for somehow, some way these ravens are still alive. I'm not sure. If people in Platinum know that feedback can kill units with energy, that it deals damage and it removes their energy, maybe they're just familiar with Storm, but it's going to clean this up regardless. 102 supply against 167. Both Ravens still alive. That means that DTs are still being double detected. No STDs for you, Mr. Pimke. Very nice. Can repair these back at home as well. Get that fifth base up at some point, maybe. I would have loved to see some go. your opponent is building a unit that completely relies on energy. The ghost with its EMP ability doesn't only drain the shields. Also, of course, drains the energy in the energy bank of the Templar. So this is something that is very important to note. That when you're fighting against Templar is that the ghost is a perfect counter against that. And usually when there's a perfect counter, you kind of want to use it. I'm not a massive fan of researching vehicle weapons when you're playing Marine Marauder Tank. tank because you don't want to be playing Marine Marauder tank. So maybe, okay, maybe my issue isn't so much with the vehicle weapons upgrade, but my issue is just with the tank in general. You don't want the tank, so you don't want to get upgrades for the tank. However, maybe if you're building, if you're planning on adding two more factories and getting 10 more tanks, maybe it's not so bad to get the vehicle weapons. It's just bad to get the tanks. I guess if you're building 10 tanks, yeah, probably want to get an upgrade here or there. Ghost the enemies is finally going to be built here as, well, rather late than never, I always say, as 13 minutes into the game is definitely very late. He's adding three more command centers as well, as APL behind all of this is quickly transitioning into Star, well, quickly. He's transitioning into Stargates as well as the Shield Weapons Level 3 upgrade right now, making sure that EMP is going to have the biggest effect it has ever had. There's something that is interesting to note as well, is that, well, not that the Ravens got repaired, which is a high-tier move, but that Pimki seems to have no sense of urgency to kind of use his advantage for something. He's like, oh, I just won a fight, where I was up 60 supply. I guess I could build up to a max-out army and hit exactly as I maxed out so that my opponent has lower supply. No, Pimki maxes out, waits 35 seconds at home, then decides to start moving across the map. Like, this basically means that APL is going to have 40 more supply in this fight that he probably would have had if Pinky had just hit a very tight timing afterwards. On top of that, I'd also like to make note of the fact that there's still no ghost in this army, despite having seen a practically a pure Templar army earlier. I'm loving this drop though. I think this is a real nice distraction and also managed to kill quite a few probes over here. So that's fantastic. This fifth base is in some serious trouble as well. When I say serious trouble, I think it's pretty freaking dead. Sadly, without the ghost, I think this is going to be a hard fight to win unless the tanks shoot down all of the templars from a distance. Ravens with a double detection, can they use a spell? No? They can't because they're tank. Oh my god, this. Ha ha. Holy crap. Oh, look at this guy. There's one zealot here who slept with the wife of one of these templars. Look at this. I think he's one of these guys. Look at these storms. Okay, and here they come. Poof, is this again freaking Johnny over here. Couldn't keep it in his pants. He's getting like five storms on his hat. Oh, Johnny. Couldn't let it be, couldn't let it be. Yeah, these templars weren't happy with that. A couple of storms going to hit, well, a whole lot of ground. was any earthworms underneath that they have now been disposed of entire ant colonies are being wiped out here at a very high pace oh my god the drop actually still alive though as the tea gets warped in this was a i don't even know if this was a bad fight for the Terran let's take a look resources lost no this was probably just fine for the Terran it could have been an absolute game winning move if there was even just a single ghost and a single EMP or if you actually would have had like 12 tanks I think you can just target down the Templar that probably also would have been fine neither of those things happened right now we're seeing a transition into starports coming out of Pimki himself as well so we're going to have a bit of an air versus air battle this is what happens when you use two ravens at one time and then you don't have a raven for the next time congratulations Pimki you're now a father and your planetary has died and these two planetaries are coming up Is there blink on this? No, there's not. God, I wish he had built a third raven right now. Shoot a triple-backed. Apparently a lot like 10 workers here to these 3DTs. After losing a planetary as well. There's plenty of warning there, mate. Like you saw a freaking massive structure disappear from the mini map. Like, oh, that's weird. Wonder what that was. It's like, mate. It's like your house being destroyed by like a bomb. You're just going, huh. I thought there was a house here before. And still getting shot by the guy that drops from the helicopter afterwards. Like, well, maybe you should have ran by the time your house was gone. So now we have a four Zelletron by in towards this planetary. This never really works out. As they're going to actually target down two SEVs. This is the highest level Zellodrome I've seen in my life in Platinum. Actual target fire on these SEVs rather than just aim moving into a planetary. High tier stuff. We have 10 DTs in. this army, 17 zealots and two Templar. Where's the Templar? Come on. Okay, they are kind of in this army. Carriers are being added in as well. As ghosts have now are being constructed, being added into the mix. Let's hope that our good friend Pimki is going to wait for those with the next fight. That could be very exciting. There's a lot of energy on these, uh, these orbitals, by the way. Maybe he isn't aware of the mule. If he's not aware of the mule. If he's not aware of the Mew Pimki and you're watching this. The Mew grants you 225 minerals in 64 seconds, which is, I think it's, what are the 3.4 or 3.6 SUVs or something like this. So it's a good thing to do if you have, well, four mules per orbital and you have three orbitals, it's 12 mils. There's a lot of cash that you could be using. Now, not that you're lacking cash right now, because cash does seem to be the one thing that you're having a decent amount of. There's three tanks as well. It's plus three vehicle weapons is busy finishing up. I really would have preferred seeing ship weapon upgrades earlier. I also would have preferred seeing a switch into Liberators or maybe Vikings the moment whatever we're going to see is going to, you know, these carriers once they get spotted. Just being able to produce Vikings with like plus one or plus two upgrades is so nice to have. And most of the time in a TVP you're going to need Vikings or you're going to need ship weapon level upgrades. Whether that's for Liberators or Vikings, doesn't really matter. Like if there's Colossus you want Vikings, if there's carriers you want Vikings, Maybe at this level people bought void rays. Okay, here we go. No stim quite yet. That is okay. We can always use it later. Here we go. Now we use the stim as we walk through most of the storms. And actually kind of win this fight, but rather than chasing to win the fight, we move back home. Give our opponent some time to warp in at least one more warp in. And then decide to go for it. Interesting move. No extra reinforcement. MP not being used, Stim not being used. Okay, now we use Stim. There's going to be one more warping coming in pretty soon. As the DTs on the ground are not being spotted, if only there was a Ford Raven here in this army. I actually think this could have been a win. These DTs are dealing so much freaking damage. 10, 7 and, what is it? And 8 kills on these DTs. Carriers in the air are also dealing quite a bit of damage, of course. This is the first fight in which I would say Pimki. this isn't looking that great. Now he's popping... Why is there... Where does he have tech labs? On these starboards? I was like, why are we only building four Vikings? And I see like two starboards with tech labs. What was this plan here? To get a couple more ravens to deal with the DTs or what? A couple of BCs out. I mean, surely, if you want to have a BC transition, first you're gonna need to get the air weapons upgrade. It's absolutely vital here. But not the case. Like without air weapons upgrades, you're not really going to win a fight against carriers either, especially if the carriers are soon to be plus three. It also seems like Star Wars can only build one type of unit at the same time when they're in control of Pimki. Because we're kind of lacking a META count here. I'm glad to see that some ghosts are being rebuilt, although so far the EMP uses hasn't been great. Can we get a planetary up here? I think it might be a little bit too late, mate. Yeah, that is kind of scary. As this Zeta Trumbi is going to deal a significant amount of damage here. That is a lot of workers that just went down. Used to be 27 on this base. Right now there's 13 left. Am I highly... Okay. APL is doing Pimki a favor here because this was misplaced. Well, he would have done him a favor if Pimki would have realized and lifted the base in time. but as the base didn't get lifted in time it wasn't quite a favor he ended up just killing a command center which usually is not considered a favor at the highest level of so ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha he has two ghost okay almost maxed out army two ghosts two e mp total how does he decide to use the first one Poof! Straight on the pylon. This is like the Greeks entering the city of Troy in their horrors. And rather than using the element of surprise to slaughter their opponents, they come out and just start screaming Viva la Gris really loud while peeing against the walls of the city. It's like, it doesn't make a whole lot of sense, mate. You had one good opportunity. Or you had two good opportunities. Now you only have one left because you decided to E&P a freaking pylon. Was that really the most time-pressing thing? Is taking out that pile? I'm like, oh, my supply block my opponent there. He's only going to have a 192 supply in that case. It's like, mate. Still not a single meta-veg here, as we have an A-move coming in out of the Protoss player. Huge storm is connecting with everything. And no scan either. I think that is pretty much this. These carriers are plus two. And these Vikings are. plus zero. Ship weapons level one is about to finish up though. It's getting closer. Carriers not really in the fight. They don't have their, you know, their mind quite in the game, but are going to finish this up. 60 workers behind this for Pimki. It's mining from these base. I'm loving the double planetary setup. I haven't quite focused on this. We have a Thor on the way, which funnily enough might not actually be bad if you have plus three vehicle weapons. This base, however, could be in a bit of trouble, mules, SUVs, all coming in clean to repair here. I can only imagine as ghosts and marines could come in maybe with a stim maybe maybe maybe not maybe they're just going to move in here in eMP would be nice to have as well no no stim no impi okay gg well played well there's one thing we can say about pimkey's very mannered because it did end with the gg well played this is such an interesting game to me and not because the game was interesting. But the reason why this game was so interesting for me is because there was only one skill that Pimki was lacking. I actually kind of agree with him that he probably played slightly better for some part during the game, but he was lacking a very vital skill. And that was the skill of using any spells or any unit abilities altogether, which his opponent was capable of doing. And that's a very big thing. I kind of want to draw a comparison here between two people with a gun. Okay? In the one hand, we have APL, our Protoss player. He can hold the gun and he can pull the trigger. Okay, these are the, you can load it or whatever. I don't even know what you do with a gun. I bet you load it and then boom, he can shoot with it. Okay, that's all he can do. Meanwhile, we have Pimki is like juggling with three guns at the same time and he can reload it with his eyes closed blindfold and his hands tied behind his backs. You can put him in a shack and give him two guns and he can create a campfire. You know, he can make like a roast mule out of this with just two guns. Like this guy's a machine. The one skill, however, that he lacks is shooting the gun. He's incapable of pulling the trigger. He doesn't have the power. Now, all of these other things are really cool if you're hungry and you're tied up in a shack. But right now we're in a duel on a gunfight. APL pulls the trigger and Pimky dies. That's kind of what happened here as well. His inability to use Stim or EMP lost in the game. Well, the opponent did manage to find the A button, was capable of A-moving, and also used to storm very many times in this game to, well, sometimes the great effect and sometimes to make sure that, you know, John wouldn't go chasing the ladies again. So you already admitted to sucking, and I'm going to agree with your analysis there. I do believe that you massively suck this game, but I also believe that you sucked much more than your opponent because you lack the most basic skill of all, and that is just pressing the button that makes your units deal 30% more damage, and pressing the button that removes the shields from your opponent's army completely. So, yes, you suck, and no, even at platinum level, Crotles isn't imbalanced. And that's just the way it is. All right, that's going to be it for today's episode of Is It Inba or Do I Suck? did enjoy this. Please send in new replays. We're in dire need of replays, actually, because a new patch has hit. If you're not capable of playing the new patch, because you're from Europe or Korea, go on to the American letter, play against some of our North American brothers, take them out or get destroyed. Put the replay down in that form below. Right now, we have actually only a single replay so far from the new patch, and the patch has already been out for a day. So it's a very low amount. We need more of those replays. Please send them in as soon as you can. And from next week on, Catch games only. Let's go.