Selfproclaimed PvT GURU  Loses To IMBA Build! | Is It Imba Or Do I Suck

Just listen to the words. Of. Wisdom.  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Mr. Harston, I have been severely violated by a fellow countryman of yours. As I'm ending up on YouTube losing to a Terran anyway, embarrassing, I figured I might as well send it to you as well. See, I faced a 5.6k Terran thinking, this will be easy. My pvt is 64% win rate. But nothing could have prepared me for the endless stream of pure horror that would be coming my way. I scouted double gas into factory and react accordingly. I then see that he is going for mass cyclone and widow mine. Now, while I have never played against this in my life, I figured mass stalker and two-time Robo Disruptor would easily deal with this, but he hit me so early and everything died. Widow mines were all over my natural and killed the disruptors as they popped. That's when I realized, dot, dot, dot. This is Utermal doing his YouTube series, which he confirmed to me. I believe this comp is unfair, And the only reason it's not used in ProPlay is because it would be nerfed instantly. Cyclops alone. Now, I assume that the submitter means cyclones here, because I've never seen the unit Cyclops before in StarCraft 2. Anyway, Cyclops alone, I can deal with. But Widowinds counter everything anti-cyclone. I am saddened at the MMR I lost because if he played a real match, I would have easily rolled him up and smoked him like a camel. my PVT is 64%. So harsed them, what could I possibly have done to beat this when everything loses to it? I admit I could have kept better track of my observers and accidentally build a colossus, but other than that, I believe I reacted fairly correctly. Answer me, Captain, do I suck? Or is Terran completely broken? So Emil versus Eutermal it is. And this is Euterremo doing one of his YouTube series, where he does one type of build order or one type of unit style, and then he starts in bronze, I believe, and then he takes it all the way to Grandmaster, similar to what Beastie Cutie used to do a lot of in the past. And Emil was the victim of this. Doesn't quite know how to beat it, despite his 64% win rate, by the way, case you guys weren't paying attention. I feel like Emmo is that one friend that once got like a 7 out of 10 on his English test. And ever since that point, whenever there's like a movie you're watching in English or whatever, He goes like, Hey, guys, my English is pretty good. I once got a 7 out of 10. Like, yeah, whatever, Gary, no one cares about your English. Let me watch my movie in peace. That's what I feel like Emil was doing here as well. Kind of similar vibes there. He mentioned it twice, the 64% win rate. It's also not really that impressive. That's the thing. It was like 85% win rate. I'd be like, oh, that's actually really high. 85. 64 is like, it is slightly better than normal. So, I don't know. I wouldn't be. I wouldn't be so proud of it. At least, yeah, I don't think I would be so proud of it. It seems like a very weird thing as well, especially because the win rate percentage is not like an absolute number. You know, it's not like MMR, where you can be proud. I've got 7K MMR or I got 5K MMR. That's pretty big. But 60, like, there are bronze players that might have 64% win rate in PVT, but then they have 20% winning rate in ZVP, and they could brag about the same thing. It's just an overall, there's a really, a really odd thing to brag about, now that I think about it. It just doesn't make a lot of sense, the win rate in an individual matchup. Unless you play at the absolute highest level, because then it actually does show that you're probably one of the best in that matchup overall in the world. This is interesting. Just a standard core into Nexus opener is what it looks like to me. The scout is going away. Didn't quite confirm what the first unit is. You can usually see whether it's a Marine or a Reaper first, didn't went in to confirm this. Ooh, Mr. 64 win rate. Look at this. Now, this is a cybernetics core that finished at, I think it was 204. Okay? The adept started a second and a half after the core finished. That's bad. Don't get me wrong. But the core being four seconds too late at 5K MMR, that is actually pretty bad, especially if you're consistently bragging about how good you are in PVT. Yet one of the most basic things, which is actually getting your cybernetics core in time, doesn't go right. This is really important because there are two main build orders in this matchup. One of them being Nexus before core, which delays your core by about nine seconds, and one being core before Nexus, which delays your Nexus by about nine seconds, because you switch the order of the buildings. That's how the game works. In this case, we get a new build order. We get the core into Nexus, but the core delayed by five seconds. for no reason whatsoever, so your adept is still later. Now, what does this do for the Protoss? It might accidentally trick your opponent into thinking that you have more money than you actually do have, because they believe you went Nexus before Core. This is just a bad build, and especially for someone bragging so much about the fact that this PVT is fantastic, it's quite frankly a little bit embarrassing. But let's continue watching here and let's not judge too hard quite yet. It seems like a Robo or Twilight. Yep, Twilight Council is going to be constructed here. 235 is kind of laid a bit low on the gas mining, perhaps. Not a huge fan so far of anything that's been happening yet. And a second chrono on a gateway unit, which makes some sense given the fact that Emil scouted that there was a fast factory coming down. I was going to send this back in. I really like that move as well, actually. I love this probe just going in and wanting to know what's happening. It's going to figure out that there is a cyclone. This is a huge, huge, huge style. You can... So if you open like this against a two gas opener, Terran cuts a massive amount of economy, like four, maybe five SUVs even get cut out of this build compared to a standard one gas expansion, and they get way faster factory units for that. This can be annoying for TOS because you don't have any scouting information, so you don't know what to respond to. But right now you see your opponent is probably building one of the worst Terran units in the world, the cyclone, and he's doing it at a very high pace, cutting some of his eco that makes sense given the challenge that Utherm was going for, but it doesn't make a whole lot of sense in a standard game. This is a massive advantage right now here for Emu if he had actually produced a second gateway yet, which for whatever reason isn't quite here as of this moment. I'm not entirely sure why we don't have one quite yet. One of the main things in StarCraft 2, and especially for a PVT expert like Emil with 64% win rate, would be to have at least one extra gateway finish the moment Warpgate finishes up, the moment it finishes up. The Warpgate research, that is. However, what we're doing here is this was about 92 seconds in. these two gateways go down. So that means they're basically 40 seconds late. This is fairly embarrassing, in my opinion. Like, it's just... There is no real point to having these gateways be 40 seconds. Like, the third one, you can't quite afford, but the second one needs to be there in order to provide for good unit production. You need more units usually early on. And these are... The thing is, is that I'm not even sure if these are decisions, or if they're just sloppy. So my man has been bragging this entire time about being very good about it. And then when push comes to shove, he pulls this type of crap. It's as if someone is bragging about being really good at football, then you pass him to football. He trips over the ball and poops himself on the way down as he falls to the grass. It's like he loses pretty much all credibility to in the future kind of claim himself to be a football master. It's like, you remember, you know, I'm a football master. I remember all the members you pooping yourself and tripping over a ball. ball. It just doesn't quite have the same ring to it as a as a football master. And it feels like it's the same here with Emil. He just, he's like this self-proclaimed PVT guru. And all he does is build buildings too late. And also kind of in a nonsensical what is this actually? Like this is a three gate blink without a prism. So then what is the point of the three gate? You can't really reinforce this push. There's not even a proxy pylon. It seems like he just thinks that having three gates is a nice amount. And now there's a forge before a Nexus. This is absolutely not a build order. Like the fact that this can give you a 64% win rate says more about this MMR than it says about your actual skill in PVT. Because these build orders are just not good. You can't, okay, this is actually insane. Just everything is late. Just every single building that Emuel is building here is way too late. It started with the core, then the gateways. Now the robot. If you're playing a two-base Colossus build, for the love of God, make sure that your robo bay starts before 440 or 445, you can't start it at the, what is this, 510, 508? Like, that's just 30 seconds too late. And why are you starting such a fast robot bay against pure cyclone? I'm not so sure if that is useful. One of the good things you can do against cyclones is just getting a lot of stalkers out. A high microability makes it difficult for the cyclones to actually chase you if you have a lot of smaller units because a cyclone can only attack one unit at the time. And cyclones, you know, you don't build them so fast. You have two factories. They're relatively expensive. You can just outmass your opponent with mass stalker, basically, and then much slower transition into those higher tech units. If you get six stalkers and two colossus and your opponent has eight cycles, he's going to be pretty happy. If you have 16 stalkers, he's going to be a lot less happy because it's way harder to micro against it as the cyclone player. So if you figure out that your opponent is massing cyclones, it's probably better to initially stay on a higher stalker count and then later on transition into disruptor. I love, by the way, that he mentioned, that he built an accidental colossus. That's what he said, right? And accidentally build a colossus. I love that he said, accidentally build a colossus, but then also is getting thermal So this shows there is some premeditation here, you know. This wouldn't fly in a court case. You know, I judge, I swear I wasn't planning on killing her. Why do you have plans of her house? Why did you bring a gun to the dinner? Like there's so many questions here that I have. It feels like you wanted to build Colossi and then afterwards realized that Colossi weren't the answer. And then in the form you pretend that you already had figured that out. This is some high level of pretending here, my friend, and I'm not buying it. I am absolutely not buying it. This is the same as the people that pretend to enjoy jazz. I'm not buying it. No one likes jazz. It is something that people do to pretend that they have elite taste. That's an interesting blink. For someone with a 64% wind rate. I can't want to see that one again. I feel like this situation would have been okay, had you not blinked in. Now, I want to explain something about how the cyclone actually functions. The cyclone has a least range, or just like an overall range, has a least range and an overall range. The moment you move out of the range of the cyclone, the thing that he has, the line to you, it breaks, which makes blink a fantastic spell to have on cool down because you can blink out of either vision range or out of the range where the cyclone can chase you. And because cyclones are difficult to micro individually, and stalkers a lot easier, the micro stalker against cyclone usually is quite good for the ProDos. The one thing that completely destroys this entirely is if you blink in to the cyclone for no reason whatsoever. I'm not quite sure why you would do that. And you do hit a disruptor shot on one of the cyclones. But then why are you, I feel like it would have been better to just not have blink then if this is how you're going to use it. You're just making it easier for the cyclones to absolutely destroy you. Oh, oh, oh, oh. Oh my God, that was so close. Could have gotten three mines there. And at this point, I feel like the game is fairly over already. Even before the first Colossus is out. Fully enough, this Colossus actually is helping you, which pisses me off. Eh, does it help you? Yeah, I'm... 50-50. I'm not sure of helping. This, I don't think it can really be described as helping. Uttarmo moves back with these five cyclones and you pretty much, yeah, I mean at this point you're pretty much dead, right? This is a couple of mines in your natural steel. Good retarget, there we go. Euterimus is a very good player. It's like six four, six five MMR in your 5K. So this type of stuff, like these small interactions is where you're just kind of going to get blasted obviously. But yeah, this is just really really... Nothing you've done so far has made a lot of sense to me when it comes to the build order, the early start, the actual response as well. I really believe that a higher stock account would have been much better than whatever abomination it is of a show that you put on here. But at the same time, we also need to note that it is a little bit unfair, of course. And don't forget that, imagine if I were a boxer, okay, and I were to go. go box against Mike Tyson in his prime. And I'm an amateur boxer. I've done a little bit. I have a coach with me as well. And I get in the ring and Mike Tyson just pimpslaps me around for like six or seven or eight times. And I get knocked out. And I ask my coach. It's like, hey, coach, what am I supposed to do against the pimps lap? I've never had this pimps lap being done to me before in practice. And then my coach says, well, it doesn't really matter what he says. It's because the real reason why I can't fight the PIMSLAB is because I'm lacking in power. I'm not strong enough. Like I might be a decent amateur boxer and I can beat up, you know, the guys that scream nasty things at me when I walk to the supermarket. But Mike Tyson is different. It's the same here. Uthermal just has way more strength. He has more power. He has very good macro. He is very good micro. He has his control, his decision making. All of that is just way better than yours. So even if you would have had the perfect responses here, I'm still completely expecting you to lose. Just that if I were to fight Mike Tyson in my prime and he would Pimp Slapp me, I would think I would go K-O, despite the Pimp Slapp not being a very viable move in professional boxing. And that is pretty much the same thing that's happening over here. There's not much again. Yes, you've made a lot of mistakes so far, but it's also you're just playing against someone that is so much better than you. that even if you wouldn't have made these mistakes, you would have lost in the end. There's no real winning for you in a way. So I can only really say is that you're not good enough yet. You don't have the power level, you know? If S. Ketcham, after getting his Pikachu, walks into the Pokemon League, he's going to get absolutely stomp. And no matter how much you'll advise him on picking the correct move for his Pikachu, you know, maybe you shouldn't start with tail whip and go with tackle first, you know, that might be good advice, but it wouldn't get S Ketchum to take out a level 85 Charizard. And that is what happened here. So I'll do two things here. First of all, you suck and you should stop mentioning that you have a 64% win rate. This is a fact, okay? It doesn't make any sense, the 64%. We cut it out, okay? It's not in our vocabulary anymore. You also sucked. Your build order from start to. finish. Everything was delayed. You need to look at a build order that makes some sense here with a faster second gateway so you can have way more production early on. I did like your scouting early on. I thought that was good. But the lack of your second gateway, your overall lack of units, your robo-bay that is too late, your third base that gets delayed for no reason as well. Your forge before secondary tech? Oh, yo-yo, that had the alarm bells ringing for me. Forge before a robo-bay, forge before third base. These are not things that you do in PVTs. These are absolute no-noes because you don't need upgrades that much. You need more money or you need faster tech. One of these two things is the most important. So yes, my friend, you do suck. But at the same time, even if you didn't suck, you would have lost as well. And it's not because it's in balance. Well, I guess Utherno is a little bit in balance in this case because it's just a lot better than you. So we'll call this a toss-up, a 50-50. All right. That's going to be it for me today. Thanks all so much for watching. I hope you did enjoy this episode of IOTUS. If you did, don't forget to hit the like button. Subscribe to the channel and I'll see all of you next time for a new video. Thank you and bye-bye.


He BURNT DOWN His House And Moved To The North Pole... | Is It Imba Or Do I Suck

There are 2 types of people in Starcraft. The ones that don't react at all and the ones that overreact. Today we are facing the latter. Knowlegde can be powerful, but missing knowledge withing your enemy can even be a free win. Join us on a journey through the mind of a raging Terran player right up to the most northern point of our planet and back. If your like and comment is too heavy for such a long road, you can just leave it below this video.  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Captain, Protops is just easier to play. This game I started poorly as I misread the situation and prepared for a proxy, which was not the case. Despite, thanks to my opponent's poor macro, the game was even in the midgame. I took few favorable fights with my 1-1 timing, which gave me a small lead in army supply and head back home to prepare for the 2-2 push. When it hit, my opponent sent a couple of run-bys which dealt massive damage, giving him a lead and killed me a few minutes later. For the greater part of the game I was ahead in supply and upgrades, despite the disadvantage in the early game, yet I lost to a couple of run-bys. How is this fair? Few zealots trade very efficient without any control. If I would like to do drop, I would have to control them. Also, people always say how good Terran's defense is, but it is only if you're staying at home with your whole army. Once you're out on the map, you're really vulnerable to attacks. Protoss has batteries, cannons and recall. When my two-two push came, my opponent was able to deflect my whole army with three colossi and a couple of immortals and a battery, while his six zealots killed me at home. I know I could split the army, but what I am trying to say is that if I were Protoss, I just recall a part of my army or warpins the Toddluckers to defend. It would be easier because this race is easier to play. I do believe I played better than my opponent, and it pisses me off even more. So, Captain, is it imba, or do I suck? Name Revelation, race, Terran, league diamond, a 3.1K MMR, and his server is Europe. And our good friend Revelation just has the question, is it Inba or do I suck? One of the things that I really appreciated out of Revelation is that every single time he complained about something that Terran was lacking or that he struggled with, He would then mention three random things that Protoss has. He would say, Terran has poor defense when they're out on the map. And then in parentheses, it would say cannons, batteries, recall. Like, a very strong argument for Protoss not needing to leave any army behind. If you're a Prodos player and you've ever played against Bio in your entire life, you know that if you have, even if you have three cannons and a battery somewhere, that is not going to be doing anything whatsoever. against a straight-up drop attack or like a two medevac or even a single medevac attack if there's any marauders in there three cannons against one medevac might actually be fine that's a lot of resources that you're investing in defending yes recall is a very solid way of pulling a part of your army home but you still need to split your army in that case and yes it is definitely easier than splitting and sending part of your army home but you still need to split something and it has a massive cooldown on that as well. You can just use it every single time you're getting dropped. And as the issue here seemed to be, as I recall, multiple zealid run bys, this probably wouldn't even have work for you. But we're going to be focusing a lot this game on, oh, it's a fast scout by the way, we're going to be focusing a lot this game on the runbys, checking the response time to run bys, because the main complaint really is, hey, this is unfair. Like Protoss has it so much easier. They don't have the micro their drops. They don't have to micro their run bys. It just deals damage automatically. It's just way, way too strong. And that's a real issue. So Probe Scouts, CC first. What is this? Barracks. Command Center cancel. Now this is a classic, of course. This is one that I've seen a lot in the past. What did this SUV scout? Let's have a look. Let's just have a quick look. Okay, what is SUV scouted? This SUV scouted an assimilator, a second assimilator, forgot to check the pylon, or to see if there's anything in the main base, then saw a nexus and a second pylon. And the read here was that this was going to be a proxy. Now, if you proxy your first gate across the map, Protoss always needs a pylon in their main base as well, otherwise you're going to get massively supply blocked. On top of that, it's really difficult to play this type of build order with a proxy, because if you're getting a proxy, you also want to get a zealot initially out of the gateway, meaning that the nexus is going to be delayed. So even if you don't scout the pylon and the gateway and the cybernetics core, based on the timing of the nexus, based on the timing of the second gas, based on the timing of this pylon, you could still figure out that this is just a standard macro build, even if you don't see this, which didn't happen. However, Revelation has such poor scouting that I'm honestly kind of worried for him. is if this is how he responds to something that is completely normal, I wonder what happens if, let's say, his girlfriend gets a text from a coworker asking to the link of the Google Dog. Like, what's he going to do? Break up, burn down the house, move to the North Pole. Then two days later, be like, oh, no, actually, asking for the Google Dog was relatively normal. Because don't forget that he tries to talk about this as well. He said, this game I started poorly as I misread the situation and prepared for a proxy, which was not the case. Imagine this being your excuse after two days. You burn out the house and move to the North Pole, and you come back, I'm sorry, I misread this situation. I thought you cheated on me, but that was not the case. And his girlfriend goes, ah, all good, just make sure it doesn't happen again. It's not really how it works. This is a very impactful decision that is completely wrong. Like everything, even if you believe it was a proxy, this entire response was incorrect. against a proxy from a Protoss, you don't want to add extra barracks. You would want to add a factory for quicker tech. You would probably want a bunker on the high ground, so that I do agree with. But adding two barracks, by the time these barracks come into play, like I just want to show everyone how ridiculous this response is, even if his scouting or if what he believed was correct. Imagine this was a gateway, single gateway proxy with two zealots and a stalker. The response here was to get, what, two Marines, then a reactor, then two barracks. None of these barracks would even be functioning yet at this point, because he also went for double tech lab before building any extra marines. So at this point, there's two zealots punching his depot wall and there's a stalker on the low ground, and these buildings haven't even contributed anything whatsoever, delaying your command center for no reason, delaying your tech for no reason whatsoever, meaning that any type of follow-up you're going to be doing will be so, so much later. was the scouting was god-awful, then the response to what you saw was god-awful, but also the response to what you believed you saw was terrible. Like literally everything you did here was incorrect. As if you're walking in the desert and you see like an illusion, you know, in the far away from you. It's like, oh, there's water there, I'm thirsty. And you should know, first of all, that it's probably an illusion and that you shouldn't be heading there. But even if you truly believe it to be an illusion, which in this case you did believe, or you truly believe there to be water there, which in this case you did, then basically what you just did is turn around and start moonwalking away from the illusion where the water is. Like every single move in this entire sequence made zero sense whatsoever. And you, what did you say one more time? I misread the situation. Like this is not misreading the situation. You misread the situation and you responded, you did everything incorrect here. Like, this game should be completely over at this point. If your response to a standard nexus timing is to cancel your CC and to build two extra barracks, you don't even belong in diamond yet. Like, this is an insane response, in my opinion. And this should almost disqualify everything else in your entire piece. If Terran can have this little theoretical knowledge of the game at diamond level, then I think this debate is settled already and Terran is by far the easiest race to play. How is it possible that this type of response is viable at this level? I don't understand that. I don't get why that is possible. It makes no sense to me whatsoever. ProD's build also is balls by the way. I do have to admit it. I'm not a huge fan of the... Whoa, whoa, whoa, whoa, whoa. Rewind. Enhance. Solid moves. I'm not a huge fan of the 4Gate, the Stargate into 4Gate into Twilight Council. Twilight Council obviously should be way faster here. The tech is going to be way more important. The 4Gate makes very little sense. The probe production has been very poor as well. Yet Terran has less workers, has really crappy production as well. I mean, I guess 3-Rex, Starport isn't even that bad. Not quite sure why we're seeing. why do we have 500 gas in the bank and why are we getting a tech lab first on the factory? Surely if you're investing in triple barracks, the first thing you want is not more tanks. Like you already have the safety with the barracks. What you would want is units to get out on the map, in this case, Medivac. So reactor on the factory here would, in my mind, make a lot of sense. But instead, now you need to build the reactor here on the starboard, which delays your initial Medivac production by another 36 seconds. did get caught out of position a little bit as well there. Haven't started an upgrade yet, despite having the money available on top of that. I really, really dislike the Protoss build, though. I will have to say that. I think the Protoss built here is extremely poor. We're floating a lot of energy as well. What is this? Supply block for an immortal. I much preferred, much would have preferred seeing an observer here. But despite all of this, I still believe Protoss is in a superior position. Is the first upgrade going to be an armor upgrade? That's very useful if your opponent builds an army consisting of probes only. Then the armor upgrade usually really helps, because you're taking less damage from the probes. By like what is it, probes do five damage, so, you know, then like minus 20% of the damage output. However, if your opponent built stalker, zealots, or colossi, sentries, immortals, storm, dark Templar, carriers or phoenixes, I think plus one attack is the better upgrade to get first. But in the very rare scenario that you're playing against a probe messing Protoss player at diamond level, then this is definitely the correct call. So once again, Terran showing very solid theoretical knowledge here of the situation. Haskelled the fact that there is a Stargate. Look at this Oracle. That's a lot of energy. Did one Oracle die already? No. Oh my god, this TOS is playing a perfect game. The only thing has happened so far is... Oh no. Just lost an Oracle as I was talking about the perfect game. That actually makes me a bit sad. I was very hyped for the perfect game here for the Protoss. I wonder how long we could have kept that going. I love perfect games. Nothing has happened in the past four minutes, which makes sense because... What? Oh, we built a Viking as one of our first units? Interesting move. I'm not even quite sure how it is possible, but... We've managed to move out later than a Terran would have moved out if a Terran would open up with a triple CC opener and then go into three barracks. This was a single CC opener into triple barracks with a factory into Starport. And the moveout hasn't happened yet, eight minutes into the game. Hero Marine moves out at like 6.45 if he opens triple Cc into three racks. Like, this timing is so insanely late. I don't even quite understand how it is possible. I feel like even if you just do build like random units, you're going to get Metafax stim and combat shield faster than what Revelation did in this game. Well, Revelation believes there's a purpose behind his build orders as well. Also have 39 workers, eight minutes into the game. Yes, Protoss only has 50, but we're not really looking at the pros when it comes. looking at Revelation right now. That was a move. That was not a good move. That was not a very good move out of the toss whatsoever. I did not like that one. I would prefer if we do not do that in the future. Holy crap. Oracle. Ah, Revelation. Nice. Maybe Stasis apart as well would be really sick. Now, this is a fight that a Terran can't really take near a battery. Especially if two of the tanks are attacking the pylon. Might want to seat these up, ASAP, there we go. Super Battery gets activated. This is honestly not that bad of an engagement for the ProDol's. I kind of like this engagement defensively here. There's only two metaphics, which means that every stim is pretty expensive. Super Battery has been used. I like the pool back here as well out of Revelation. I like the fact that he's setting up a run-by. I hope he remembers to do the run-by. Often I see people set up a run-by, and then forget about the fact that there is a run-by. But this dukes, ah, no thermal lens. Without... What is this? This is a very expensive spotter pilot. I've never seen this before in my life. This isn't even closer to the opponent's base, I think, is it? If you warp in at your third base, that's probably quick, closer to the aggression than this one is. Probably need to put like a ruler on the map or something and figure it. it out. I think it's going to be pretty close. Interesting move. Let's ignore it for now. Okay. Here comes the, a magical drop. All right. I think this, this is what we were talking about. I just want to read before we watch what's going to happen with this drop. What did they say again about the drop? If I would like to do drop, I would have to control them. Now, let's just take a look at the control here of the drop. Okay. If I would have to do a drop, I would have to control them. That's a good one. So far, no control yet on the drop. Drop is flying in. This is a key moment when it comes to the drop. What are we seeing? Four stalkers in position as well as a cannon. Okay? Drop needs to be controlled, by the way, for Tarran. Drop being controlled? No, not yet. No drop being controlled. Oh, here we go. Boost in and unloads. Now, that was control. That was control. Lots of control going on here. Lots of control. And he's really controlling that. Did he even stim? These units aren't even stimmed, are they? No stim being used yet. No stim being used. Protoss response within what? 9, 10 seconds or so to this drop. Not bad. Not terrible. Not great either. It's a fine response time for time. Like 10 seconds to respond to a drop. Drop doesn't get the pick off, but you do save the matter of fact. No micro in this drop whatsoever, okay? So so far to claim that, and also you dealt quite some damage. You kill like 10 workers or so. 10 workers, forced units to pull away, forced out a recall, just by a single drop that you didn't control whatsoever. That was decent damage for only being there 10 seconds, not even using Stim, one of the most important spells in the entire game. Despite all of that, you're in a good position. You're getting into better upgrades. you have an okay army you have a lot of meta vex i'd prefer some more thanks you are for some reason going into eight barracks before four cc which makes really no sense um you really just can't afford that and it like you can afford maybe marine single marine production from these sometimes you see eight racks in the tvs matchup with pure marine production but i don't think you can quite afford this you don't have enough SUV you don't have enough income to really afford anything quite like this. At least not in my mind. You also already are building ghosts which are quite expensive. You have two e-base. But maybe I'm wrong. Maybe you can completely afford it. And all of these barracks will be working the entire time, which is unlikely because right now there's only two barracks producing. So much rather would have seen a faster ford base. But it is what it is. Let's not focus too much on that. Once again, we've already established that the theoretical aspect out of Revelation hasn't been brilliant. The control so far has been okay of the main army, I think. I didn't actually watch to pay too much attention, but no terrible mistakes except attacking the pylon here for a little bit. Didn't seem too bad. The theoretical aspect, the macro aspect, the build order aspect, map vision when it comes to that. No depot over here, no mines being spread out. No sensor tower, no blind turrets. Oh, here we go. As I say, they built turrets. These turrets are useless, but I like these turrets. I like this turret and I would like a turret over here as well in case of DTs. I think it's generally a good call. Single sensor tower would also help a lot. There's no marine spread. There's no depot spread. There's no fort base either with a planetary. All of these things definitely would be very, very helpful. Now, here we go with the famed two-to timing. So if we look at this situation right now from an objective perspective, okay, I will just, I want to kind of get a feel for what the situation is. We're in a situation where there's four tanks, 11 marauders, 25 Marines, two ghosts, five Vikings, against three colossus, one immortal, one disruptor, nine cellets. Now, I think if the Terran manages to set up in this area, it's going to be close to impossible for the proles to fight this. I also believe if the Terran attacks either this angle or this angle, that the Terran will not be capable of straight up winning because of the batteries, basically, and how the defense usually works for Prolost. Like, this is not a terrible situation. Ooh, look at that. Spots the run by here. Oh, this is, oh, these are the famed runbys, I guess. Oh, I love this already. I'm a huge fan of runbys. Okay, here we go. Marines and Marauders being sent in here. So it cleans up one of these runbys. Basically immediately is also aware of the second runby already. Don't forget that. These are the six Sallis are going in now. At the same time, we're okay, moving into, oh, Protoss position in a good spot. I don't think Terran can just attack into this, but I could be wrong. So I would just like to notice something here is that this was it? Let's just quickly go back into time, a little bit, okay? When did this run by get spotted? Well, we'll write it down mentally. I'll write it down in the game. One, two, three, four. Look at. One, two, three, four. This gets spotted. Okay. That is beautiful stuff. So at this point, we're back here. It's already been a full minute. Don't forget, the Protoss took about, what, 10, 12 seconds or so to respond. At this point, the Terran hasn't responded to this yet, whatsoever. You could say, well, he's busy with the attack. Yes, earlier the Protoss, when responding, was busy with the defense as well. I often find defending harder than attacking, because when you're attacking, you can at least decide to just go back home and deal with something. There are some units just idling over here. There are some units idling over here. No response whatsoever. SEVs not being pulled away either. Instead, we're completely focusing on the attack here, which doesn't seem like it can ever really work. Like if you look at the two armies, you should be capable of understanding that you're never going to be capable of beating this army in a super battery, especially not if you're fighting largely without your tanks. SELA's still going ham. Almost get the orbital command center here. It's been a full minute at this point. We've seen units being F2 to cross the map. SEVs still haven't returned to mining. Like, I like that you say if I had recall, I would be capable of dealing with this very well. If you had recall, you would have recalled over to your third base and then your units would have F2'd back to your main army. Like, let's stop pretending here that you didn't have units in position. There were four units over here, you had two marauders and a marine over here, you had reinforcements coming in as well, you just didn't respond for a full minute so far to six zealids. A full minute, you didn't move your stim or your Marines, you didn't even stim them once, and your opponent lost 10 workers. Now, you didn't do anything here, and yeah, you lost 20 workers as well, or however many you ended up losing. Yeah, probably around 20, 22 workers. Like, that is just what happens. If you're getting harassed and you don't respond whatsoever, you're going to lose a lot of units. You have plenty of units in position. The problem isn't even splitting your army. The problem is that the only hotkey that you use to move your army is F2. And that is what's breaking you up here. That's what's ruining your life. How do these guys even manage to get into this base? It's absolutely beyond me. Take out another 15 workers or so. In this point, the game is completely over. There's nothing you can do anymore. This army is going to get cleaned up as well. Colossus stand here. I just don't understand how you can watch this replay and that your conclusion is that you wish you had recall. Like, if I were you, I'd wish that I had someone to tell me to just, the units. You know, like a mental reminder or something like that. Wish for a higher IQ, but I wouldn't wish for a recall button. It wouldn't have helped. You had the units. They were in position, you just didn't use them. They were literally standing over here, some Marines and a ghost. You had like marauders over here as well. These are ridiculous. It's really not okay. Blameying this poor Protoss player who's been doing a fantastic job when it comes to responding. You can say a lot about this toss. I don't like the build order. Don't like some of the fights he took. Not like some of the decisions, but the response time has been really on point. Maybe Revelation has the mini map covered at all times to improve his auditory senses, you know? That is a real possibility. I like this multitasking. I think it's quite good. Once again, no response, of course. Even with recall, like there's units in position practically. You're just waiting 20. Look, they're just walking by. Why are we pretending that the unit? Okay, okay, okay, okay, okay. Now you might think that these marauders and marines responded to the zealot run by, but what happened here is he used F2 and stimmed his entire army and then pressed A move. And because the most close-by threat were these zealots, these marauders are moving in. You can see it because they're stutter stepping forward to try and kill these colossus. He accidentally cleared this zealot run by. Don't get tricked here. This was not on purpose. Recall would have done absolutely nothing here. with a well-deserved win. It would be easier because this race is easier to play. I could split the army, but what I am trying to say is that if I were pro-less, I just recall a part of my army. This is the line that pisses me off the most in this entire thing. It makes no sense whatsoever, because we've seen time after time after time again, that even if you would have infinite recalls, even if your units would have teleport with no cool down whatsoever, just like the battle cruisers have, except they have a cool-down, done of course. What would happen is you would recall back home or you would teleport back home. Then you would A move with your main army and accidentally clear up the run by. Like there seems to be absolutely no idea on how to split your army whatsoever, how to use different groups of units in any normal way. Protoss is, okay, maybe in some ways Protoss is easier. This game, I haven't seen any of that whatsoever. If you're going to make that claim, you're going to need way way better evidence than this, my friend. This wasn't it? This was just you sucking. And that's the truth. All right. That's going to be it for me today. Thanks all so much for watching. I hope you did enjoy this episode of IOTIS. If you did not forget, like, but subscribe to the channel. Don't forget, you can submit your own IOTIS complaint form using the Google Docs link below. That will be it for me and bye-bye.


I'd Recommend Running If You Want To Stay Alive | Is It Imba Or Do I Suck

RUN!  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Oh, Captain, my Captain, I have failed to achieve victory. Again, the Protoss have defeated me. My micro was decent. I macroed okay. But alas, my ladder points were taken away. Perfectly I played not. Roaches I possibly should have got. Other mistakes, there were a lot, those I will not try to hide. Oversupply was sometimes wide. Some units I lost needlessly. Some minerals I spent slowly. I fought valiantly, but in sadly vain, opponent just press A to bring the pain. Bit by bit, Protoss drives me insane. At the ends of my wits, I am stuck. So tell me, Protoss Inba, or do I suck? Beautiful imbalance complained poem here, coming out of Morgirth, a Zerg player in the Diamond League with 3,900-ish MMR on the European server. The question is fairly simple. Is Protoss Inba or does he suck? And we're here to find out. And what better way to find out than to just watch the game? Here on Moondance, PVZ between Tokus and, as mentioned before, Morgert, our imbalanced poem submitter. Look at this. What is this? He's just going to check if it's a 12 moon and head back home straight away. That's a pretty cool move. This isn't time for a block, by the way. Sometimes you see people open up with a quick problem. Scouts and then not block and it consistently pisses me off. Literally every single time I see it, it just makes me a little bit upset. It really does. It's just literally just scouting for a 12 pool. I really, really dislike this type of play. Ah, you're investing so much money into sending this Pro quickly. Why don't you just do a post-Gaithway Scout? It gets you like 60 more minerals or so, 50 more minerals, and it gets you the information at a good enough time where you can still respond, Oh my God, it's a Nexus First user. I know we're supposed to be looking at the Zerg player, but I hate people that build Nexus First. And it is not even because I dislike the Nexus First as a build order. I actually think the Nexus First as a build order probably has some legitimacy. It's a little bit like beards. People, you know, beards by themselves. I understand why some people have them. It's annoying to shave and it might even look good on some people. but people that are into beards and like when I say into beards like really into beards you know they talk about the the oil and the different what you call like the combs they have and just all like the little beard scissors it is the moment a beard becomes a hobby you know something is wrong it's not a hobby it's facial hair it's the same with nexus first people that play nexus first a lot I always feel like there's something a little bit off with them I don't can't quite I don't know what, but they're always going to like Airtos camp or they play some other crap two-ways all in where they want four extra probes in the early game. And another thing that Nexus First players often do is that they send out a Pilen Scout and not block the hatchery. This is one of those things within the Nexus First community that I absolutely hate. Now I understand that Tokus can't help it, that his replay got sent in and I usually don't get upset about the opponents of the submiter. but I really, really dislike Nexus first with a Pylon Scout without blocking the natural. This is like extremely triggering for me. It genuinely upsets me. This is the type of stuff of nightmares. In my, like, my vision of what hell looks like is being forced to watch StarCraft where two Protoss players play against each other and just play Pilonskout Nexus first the entire time without blocking each other's Nexus. this would be legit the worst scenario that I could have in my life. Let's see, did we miss anything during this? Don't think so. Oh, no, actually we did miss something. What is this? Two overlords being built right now. Now, that's technically not necessary. One overlord here would have been fine because the 52 supply block that you get as a Zerg usually gets ended by this hatchery finishing. So the build order here isn't tight. Now, I'm willing to say that this was just, an honest mistake and that he just double-click on the overlord sometimes this happens when i play Zerg before uh building my first overlord or before building my uh my pool i built two overlords accidentally that happens as well you know mistakes happen so i'm gonna say this is a mistake it's a bad mistake that cost you a fair amount might even delay a queen here or there but it it does it does suck a little bit now there's something already that's pissing me off here and Okay, there's actually two things that piss me up. No, there's three things that piss me off. The first thing that pissed me off was the Nexus first. Then the fact that the Protols put the Stargate in the wall, which is never necessary on this map. Absolutely never necessary. You can just properly wall this with two buildings. But what pisses me off is the fact that Morgat didn't use this information whatsoever. Okay? I think he scouted the fact that this was in the wall, but then didn't use it. Why are we building spore crawlers that finish at the four minute mark or 405 when you know and you can confirm that there's not going to be any Oracle until at least 520 or so? Against a single void ray, you don't need a spore. And you especially don't need a spore in your natural. These could have been two drones that would still be mining. And yes, I know this is nitpicking, but it's important. That's two drones off of what? Like right now there's 16 drones mining here, 16 here. 16 here, 32, it's like what, 6% or so, a little bit more probably, 7ish percent or so, that you could have gotten added into your eco. I just don't understand how that is possible. I really just don't. Like, you get the info, you don't need anything. And it always pisses me off when I see people, like a Protoss player built a target in the wall and then the Zerg player not using it for whatever reason. Like, mate, if you get free info like this, I'm going to be abusing it, like, for sure, you know. This is when back in the day there's like a vending machine. We all had these vending machines, you know, the vending machine that, where the coke can was like 30 cents instead of 1 euro 30. And you just kept buying the co cans in that vending machine until they figured it out. It's the same here. As long as this Protoss player is building the star gate in the wall, you're going to be abusing it. It's a shot for open goal. Why would you try and miss it? No, you take it, you get a goal and you go on with your day. Layer on the way here, which is relatively okay timing. I like that. I even like that we're not rushing into an Evo chamber with this heavy of a void rays style. I also really enjoy the amount of queens that are being built here. I do have to admit that I don't entirely understand what has gone wrong, but I know that something has gone wrong here on the, on the Zerg side, because the work account feels relatively low while having zero units whatsoever. Two lings have been built in total, and yet it feels like the work account should have been a bit higher. Maybe it's just a feeling, and maybe I'm wrong. It just, it feels a bit off. I can't quite put my finger on what went wrong. Maybe we're lacking an inject here or there. It doesn't quite seem to be the case. And would be weird as well, because really nothing has happened in this game. Crete spread so far is looking, is it good? It's fine. This is nothing has happened yet, creeps bread. You know? What is it? Everyone has a plan until they get punched in the face. And right now, Morgan hasn't been punched in the face yet. Now, there is one thing here that I kind of want to be critical of again. And that kind of ties into the being punched in the face. So before you get punched in the face, you really should try to make sure that no one can punch you in the face. and if you know your opponent is messing void rays, one of the things that that includes is spreading out lings around the map to know where void rays are coming from. Now, that sounds like a lot of work, and on a map like this, you probably need to spread six lings. If you don't want to do that, another thing you can do is preemptively spread out queens in like a 4-4 or 5-5 split depending on how many queens you have. Because right now, there is 1, 2, 3, 4, 6 queens over here. You have 1 queen, so there's like 7 queens, basically, that are not very near the main base. And these void rays are probably headed towards the main base area, and that could be an issue. Another thing is if you don't pre-split, ideally you probably want maybe four over here and then four over here, or four over here and four over here, is that your opponent can start bouncing between bases. So right now these void rays, they can probably take it like maybe a couple of drones. We'll go for a layer. Maybe? I think the transfusers should be fine. Maybe too late. It's going to be pretty close at least. It's going to be really close. Yeah, I think this is a bad move out of TOS. So this actually is going to be a fine trade, but that doesn't mean that you didn't make a mistake. You should have either pre-spread or you should have had vision around the map because vision is really important against higher void ray numbers. They often come in, they kill stuff really quickly, like your layer did go down. And if this protest would have been a bit better, he could have popped between the main base and this fort and definitely got on a cancel on the fourth base without losing four or was it five for a void rays. So, yeah, not a huge fan of it generally of having all queens in the exact same group, just kind of standing forward on the creep or all being used as one unit. I don't think that is the correct play. This is also a big one. This is the type of stuff that makes very little sense to me. This is after something has happened already, pretending like it's going to happen again two seconds later, despite the information being fully available that no more void rays are being produced right now. You could just pop in here and know that that's not the case. These hydras right now are defending nothing. This is like, this is virtue signaling basically, saying, oh, we're so safe in the main base. We love regulations. It's like this is completely useless. There's no more void rays going to show up. And these units should be at the front right now defending other base. or at least being in a more central position. So the moment things like DTs come in, you actually have... Has something of a DTis. Another interesting move out of Morgard. What is this? Hey, this is... I'm gonna have to show this again. It's unbelievable. So drones and DTs, for the people that are not aware, have the exact same movement speed. I believe it's 3.94 or 3.9. 5 movement speed. So this means that if you're a drone and you see a DT, you can run away and the DT will not be capable of catching it unless you're going around corners. Whenever 4 DTs move into a drone line, the best thing to do usually is to run away with the drones. It is not the fight. It is a bit as if you're in the shower, you know, naked without any weapons. And a guy with a massive blade, a two-sided blade and a weird looking cloak comes into your shower and he leaves the door open so you have the possibility to run but your decision is to grab the shampoo bottle and start hitting him with it. Yes, it might hurt a little but the moment his blade touches you you're probably dead. It would have been better to run and with a large blade it's also fairly difficult to run. So yeah, I'd recommend running if you want to stay alive. Then hold positioning near the spoor I guess the reason for that is because you don't want the sport to die. Make some sense after you lost the layer actually. Yeah, it was a good call. I liked that. I was going to say it makes no sense, but no, that actually makes sense. In a normal situation, I would say that is the incorrect call. It's best to always just run away. But in this scenario, hold positioning around the spore afterwards. If you lose the spore, you probably just lose the base. So I don't mind the call completely. Good stuff. Game right now is in favor of... or immortal being produced. There's not that many units for TOS. There's quite some freedom for ZERC as well, which is a resource that you can't really see in, in like any of these tabs. But freedom basically, what I kind of count as that, is the ability to build drones without being annoyed. So right now, Zerg probably has another like 15 to 20 drones where they'll be capable of building those without truly being annoyed. Like they have plenty of units to deal with any threat coming their way in the next. I want to say minute or so. Definitely the next minute or so. So yeah, you can go up to 80 to 81 workers. And that's exactly what's happening here. I think that's the correct call here out of Morgan. I think this is the incorrect call. And it also doesn't make any sense. The way that Zerg works or the way that in general attack optimization tends to work is that. Okay, this made absolutely, this was a really bad move. does manage to snip the prison, but it still was a really bad move. The way that attack optimization works is the moment that you stop droning is the moment you're the weakest with your army, right? Because you've been building drones and now your eco is boosted from all those drones. You need to wait a little bit for that to pay off. And then you can get a lot of production, you'll get a lot of money. So usually you want to, after you stop droning, you need some time to create an army attacking straight away after stopping droning is a completely nonsensical play that I'm not really down with. I actually think that is a fairly big mistake. And also losing our good friend Morga, the bunch of hydras, which is expensive. Hydras, whenever you lose hydras, you're losing the ability to attack later on in the game because they're so expensive when it comes to gas as well. We really do need to see, A, extra upgrades on these Evo chambers, B, an infestation pit, a Lurker Dan, just any type of tech that eventually starts dealing with large numbers of robo units because, well, let's face it, the opponent is building three robotics facilities and it's producing from basically all of them. There's Archons on the way as well. So yeah, upgrades and I think infestation pit before Lurker then would be correct here, as the Lurker than without the Seismic Spines and without the Adaptive Talents upgrade is not actually that useful. Colosses even outrange lurkers if lurkers don't have their own range upgrade, which feels extremely wrong. I do like this. I think this is a brilliant move. Ooh, too much is being split off. But I think in general, oh, he just didn't know the army was there. Oh no. I take every word I just said back. No way. Okay. Okay. I thought that this was a counterattack that was being set up here out of the Zerg to basically deal some damage while the Protoss is standing on the edge of the creep. But what happened in reality is that the Zerg has so little map control and so little map vision, so little understanding, that the Zerg actually wanted to attack. This wasn't an attempt of an attack. Our Zerg player was going to all in and now realize, hey, wait a second, I'm actually being still attacked, but literally no vision on this army whatsoever. Good control on the Baines. Connecting with all of those zealots was important. So despite the map vision being terrible. The actual fighting here was pretty good. The transfuses were good. The bailings connected with the correct units. You want to move the queens a bit forward to tank some of these colossus shots. But overall, this was honestly a very decentish fight here for Zerg. I kind of like that. I mean, losing that base sucked. If there actually had been a Ling run by happening at the same time or a bailing run by at one of these bases, I think this game would now be over in favor of the Zerg player, but because that's not the case, it's still going to be a little bit yikesy in my opinion. Good positioning again. I'm actually kind of impressed by the fighting skills here of Morgert. Morgert said that that his micro suck, or wasn't as brilliant, but I actually think the control so far in this game has been quite good. Okay, this is obviously bad, losing every single link to DTs. Some stuff is being killed in here. Ooh, these could morph into Baines later on. Very little supply for the toss right now. And here's another cool trick that you can do is when the Protoss player is completely distracted, you could attack another area at the same time. Here we see some classic non-multitasking where things are happening in a sequence basically or like in order. So, oh, I want to see if this was a decision or if this was just bad multitasking. So basically right now, if you're already causing chaos somewhere else, if you're already causing chaos somewhere else, you want to do it at the same time in a second location to complete it and you can often deal a lot of damage. I want to just see if this is okay, this was a decision. It's always important to note whether people are slow or if they're really dumb. In this case, Morgan is just really dumb. He looked at that fight, saw the Super Battery, saw the Colossus with 2-1 upgrades and was like, yeah, 50 lings. Those are the units that I want to send into those three colossi. It's a huge error. Massive mistake. What is this? The prioritization here is not brilliant. Luckily no response out of the Protoss. 47 workers left by the way for TOS, which means that right now Zerg is winning in a huge, huge way, absolutely. However, the tech still massively sucks. I mean, we're still on a layer. We have a lurker then without like rates. We're actually building lurkers, which I think is probably the only way to lose this game. Lurkers without range don't actually deal damage. There's no more bailings remaining, which means that zealots all of a sudden are good again as well. And we're building 56 lings. So some debatable decisions are being made here by Morgut, despite being in a close to unloosable position. At least, to me it feels like a close to unloosable position. Okay. It's losing a lot of these hydras. The problem with zealots is that zealots are actually good against hydras if there's nothing to defend them. And if you just have like five bailings here, that's already a completely different fight. These zealots are not having a good time at all. And then you keep some hydras alive. There's no observer though. No, there are observers. They're just, well, they're not even slow. They just weren't with the army. This feels bad all of a sudden for Morgers. Earth. Like this was a very, very poor fight and just purely based on the lack of upgrades, the lack of having a solid unit composition to deal with this army. Like right now there's nothing that can actually kill Colossus. It's going to be Hydras or Lynx, and the lurkers don't actually have enough range to even damage these Colossus. So these four Colossus by them, what are these lings actually doing? Well, not much. Now they're going in for a run I could have done this a lot earlier, I have to say. A lot, a lot earlier. Or they could have gone home and morphed into binglings. Also would have been a useful thing to do a little bit earlier. These have just been idling. I also wouldn't have minded having lings in an army while you're attacking with hydras. Sure, they're not great against Colossus, but at least they tank a little bit of damage. Not a lot of damage, but at least a little bit. It will take like six, seven seconds. And if your opponent is all-inning you off of like, what was it, was 47 workers earlier, then it's probably a good call to just throw everything in the kitchen sink at them. Like this type of stuff here, you see the lings are actually tanking enough so that the high rusk can get in range. That definitely could have happened with those 50 lings that were on the top side the entire time or the 45 lings or however many it was. Because then you just have enough tanking ability all of a sudden. This game still is 12 workers. I don't know about that one. That's really what we need right now? Like we have enough larvas, well. We're just not producing stuff. Two more workers, going back up to 89, while Protoss is on pure zealot. And 70 workers. No banlings. Did you just attack his own creep tumor? We get a prioritization here on the Zurglings once again. This has been a, just a very weird game overall. I just don't understand it. I guess just a missed move command or something. The control often in the fight was quite good. Okay, it's over. Actually lost to mess zealots while having a bailing nest and plus two available. And having a lurker then as well. This entire game just made no sense to me. like it almost felt like there were two people playing this game one in charge of the decision making and one in charge of the control like the control at times I was actually quite impressed by it and even some of the like the run bys was quite good you have like not the execution within the runbys on what to attack but just the fact that runbys were happening like the speed here was okayish is just the actual unit composition the fact that we had no no hive lurkers without upgrades, no banlings for the most important fights that were there. Like, don't forget, the exact same comp fought like three times for Protols, and only the final time did it really succeed, because there was literally zero bains in that composition. And I guess there were six useless lurkers. This game was actually insane, and I could just give my usual spiel, but as I got a poem in the complaint form, Maybe I can make a little poem myself as well. Let's try. Oh, more girth. Oh, more girth. I hear you complain. But watching you play is giving me pain. A void flyby was to be suspected. Yet you left your main base unprotected. The detees in your third were handled real bad, leaving half of your eco dead. No upgrades for lurkers, no vipers or a hive, quickly brought an end to your life. This poem has ended and my favorite Pokemon is Muck. Ah, right, I forgot. You suck. All right, let's go to be it for today's episode of Is It Inba or Do I Suck? If you did enjoy, don't forget the like but subscribe to the channel and hopefully you'll see all of you next time for a new video. Thanks so much. And bye-bye.


Australian Zerglings Are Just BUILT DIFFERENT! | Is It Imba Or Do I Suck

Well, I have heard that bugs and spiders and stuff are way bigger down under. But I did not expect that to be the case for Zerglings... I'm intrigued!  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Greetings Captain Kevin. I come in search of aid against the force so fast and deadly, they are essentially untouchable. Yes, Kevin, I am talking about the zergling. These little buggers are so fast they can only be caught by the one unit you don't want to use against them. The phoenix. So how on earth is Proto supposed to deal with it? I open double stargate Phoenix as I find it easiest to use a consistent and survivable form of harassment to harass. as I struggle to use methods which would require 300 plus APM to use sufficiently like glaive adepts. The problem comes when the Zerg sends out its dreaded zerglings in mass to kill my bases. My void rays, Archons, Adepts and Zealots cannot even hope to cut through the lings before I lose my third, my fourth, my third and my third again. That's the third base three times for the people that were counting. usually I would attack with charge slots once my opponents get sufficient hydras or corruptors to ward away my phoenixes but Kevin how on earth am I supposed to keep the Zerg in check with a ground army if I cannot even keep the Zerg in check at my own basis please if there is a better way to keep the Zerg in check whilst defending against this insane unit teach me signed you well not you but the player who submitted it balanced complaint form is called you. The race is Protoss, the league is masters with 4.5k MMR, and the server is Australia. Now, that means that the person who submitted is a bit of an idiot because the Australian server doesn't really exist anymore. We have the server split in three, and there are some sub-servers within the North American region, including Singapore. I'm not even sure if there's still actually an Australian sub-region. I think they might have just removed that altogether, but I could be wrong. There's like six people that play in Australia, and you apparently is one of them. User Protoss, opened up with a gate scout here, and struggles mightily with zerglings. And from what I could gather, especially the speed of the zerglings, right? He mentioned that the phoenix is the only unit that could catch up. up with the Ling. Now, that doesn't say too much in a game of war. Like, there are people and there are things that are very fast, but are not necessarily good at war. Like, imagine if you have a Formula One car, it's a very, very fast car and probably great to have, I mean, fun to drive around with. But if someone shoots at you with a tank while you're in a Formula One car, you'll probably die no matter how fast you are. Or someone snipes you down while you're sitting in your little car. Like, it's not meant for heavy fighting. You know, you could probably drive into someone and deal some significant damage. It's the same with lings. They're very fast, but they're honestly kind of useless in a straight-up fight majority of the time. They do well against small harassment forces. And in very large numbers, lings can take out things like zealots, stalkers, adepts. But once splash comes into play, and especially Storm or Archons, even, the unit becomes weird. Okay, sorry. I can't quite recall how I wanted to... The unit becomes worse, is what I want to say. I completely lost my train of thought when I saw... Okay, what is this? Stargate got built 34 seconds ago. So this is a Stargate pre-warpgate, a very standard build order. Whenever you play Stargate, you want to delay your warp gate. Okay, that is pretty normal. That way you get a faster initial... Stargate unit. However, I've never, ever seen a chronobo boost on the warp gate afterwards. This either is like some fake or just a terrible build order, or both a fake and a terrible builder. And the follow-up here makes even less sense because there's not going to be a stalker. So basically, you're pretending to be doing some type of gate rush or like some gateway-focused rush because you're croning out the warp gate. Then you don't get a stalker to the nice sky. and you allow your opponent to see that you build a Stargate. So you just wasted an entire chrono boost. You're the guy at the poker table. You, you are the guy at the poker table who wears like the big black sunglasses thinking he's so smart and no one can read me. They can't see my eyes. But in reality, your glasses have massive reflection. And everyone knows exactly what you have. Like, that's what you are. Or that's what you is, I guess. It's difficult when someone is called you. completely messes with your head. Completely messes with it. Anyway, this entire build order so far has been hot garbage. I'm not even entirely sure how it's possible, but despite this being a single void ray opener and a single gate expansion, this Nexus still went down at the four minute mark, rather than at like 3.45 or 350. I'm not quite sure how that is possible. there must have been something very wrong. There's no worker production, so maybe he missed a couple of workers earlier on, just losing some money. That is a possibility. Why is there no second gas yet? If you're playing double Stargate, like the limiting factor here obviously is going to be gas. So you need to rush out the gas. There's also no worker. The worker cuts are really insane. This is not on purpose, I don't think. I also don't think this gas being so delayed is on purpose. Look at this. I gotta move that back. Also, it's a bad position. It feels like everything here is being done at a very low speed and improperly. Like just so many small errors here. Not the unit on hold position, the gas too late, the units not properly hold positioned between the Pylon and the Nexus. I'm not quite sure what this Voyeurysra was doing, but I guess it was having a little adventure by itself on the other side of the map. So these lings by themselves killed three workers. They scouted entirely what's going on. They forced an entire mineral line to pull away from mining as well. Like these lings were so insanely worth it. And just even if it was only the scout that they had gotten, this would have been good for the Zerg as well. Especially given the fact that TOS for whatever reason just keeps cutting workers out. I'm not entirely sure why this happens. I kind of want to go in first person view here to see what we're, focusing on like 135 apm against 326 so we're focusing on phoenixes this weird little attack this attack is hitting very late with very little as we do get a little bit of drone harassment going here which is nice no workers being produced behind this loses the void ray here didn't see it but i saw the the body of the Voidre actually fall over and does get a little bit of damage. Now, the funny thing here is this was good damage, right? It was fine damage. You kill five workers, which is nice. But behind this, there was a worker cut at 53 for almost 40 seconds, which is insane. So all the damage that you just did, come on, move once again, out of position. All the damage that you just managed to do and deal to your opponent is now practically worthless because you didn't continue producing. It, like the entire thing just, it makes no sense. It says if you're in a cooking competition and both of you need to bake a cake and when your opponent isn't paying attention, you freaking smash his cake and just destroy it, completely ruined. And then you look back at your own oven and you realize you've done nothing yet. This is basically this game. Like you deal a little bit of damage or a lot of damage maybe. even, depending on what your definition of a lot of damage is. I think five workers with 10 phoenixes is not that much damage yet. But you're just not doing anything yourself. How is it possible that we're seven minutes and 26 seconds in game and you haven't saturated one of your gases yet on your third base? Mate, I would be considering taking my gases at my fifth at this point. You probably don't even have a camera holtkey for your fourth base yet because you don't even, you probably can't take it. This is actually insane. Everything is happening so slow. It makes no sense. The basic scale of worker production is one of the most important skills in StarCraft 2. And the moment something else happens for you, you just stop using it. You're just, all right, workers, not that interesting. I'm not going to get them anymore. It's bad. It really is bad. On top of that, you've only killed 13 workers despite building 13 phoenixes already. This is a huge investment. And the funny thing about Phoenixes is that eventually most likely you're going to get damage. But it's important to get the damage as quickly as possible. So your opponent also has less mine, right? If you kill 20 workers at the 5 minute mark, that's a lot more impactful than if you kill 20 workers at like the 9 minute mark when there's a 3K bank already. I don't understand how it's possible that your adepts are literally always out of position. You know, they have these experiments where they have like a monkey pick stocks at the start of the year and then they match the monkey up against the like financial experts. And I think for like years straight, the monkey would outperform the financial experts. I feel like if we could make a monkey put these adepts in positions around the map, he'd still be in position more often than you have been so far. Not a single time have your adepts used any time. of SimCity. Look, once again, you're just out in the open. The Zerg actually could have just fought it, taken out every single zealot, which, by the way, none of them were in range of the battery. Maybe one of them was in range of the battery. You would have lost all your salads. And once again, you never would have been capable. Look, you just keep doing it. You just keep staying out of position. I don't even understand how it's possible to always be out of position. Like said, by pure luck, you should be able to be in position more often than not. Well, not more often than not, but at least every now and again. Again, like, okay, I just, okay, I literally do not understand this. I, you got to explain this to me. If someone understands this, please explain it to me. You just see 25 lings move towards this side. You see them escape through this general area. So it is safe to assume that the lings are going to be somewhere on this side of the map. Then you send a single propout to secure this base. If the Zerg was even semi-active with those lings, you would have gotten an instant cancel, an instant cancel, because your army doesn't move there. Whenever you go somewhere, you need to secure that base if you know your opponent's units are there. And you knew. You had the full information. It's like you don't have object permanence. The moment they move into the shadows, you completely lose track of where the lings were last. Like, it makes no sense whatsoever. Now you're lucky because the Zerg wasn't paying attention. Had the Zerg been there already, this base would have been cancelled once again, 100%. Like, absolutely no shot. your phoenixes just went back for this as well for whatever reason to try and harass some of these zerglings this is going to be probably a very good fight for you as archons do hard counter zirgling so this a couple of corruptors can recall the phoenixes could also super battery this and move over with your archons could also warp in four stalker not super battery and not use a recall so you lose your third base for free it's a very interesting move and one that personally i wouldn't have recommended or suggested but you really are opening my eyes to the possibilities in this game. This is good harassment though. It's a little bit late but finally you're getting something done. I wish this would have happened well four minutes earlier but it is what it is and you're getting a lot of worker kills actually are in a pretty decent spot. Once again you are completely out of position just literally always managing to be at the wrong side. There's no base here yet. There is a base here completely undefended, lings come in, recall is available, but I doubt it's going to be used. Maybe you doesn't have a hotkey for a recall actually. Like this is, to me, this entire sequence of events just has been insane. And then to complain about the Arkon or the Zellet as a unit that gets countered by the Ling makes no sense. This is almost as if you had a sniper rifle, okay, and your goal is to assassinate someone. But rather than chasing the target that you need to assassinate, you're spying on your neighbor because you're secretly in love with the person that lives next to you. So you're spying them in their backyard pool. Then the target that you're supposed to assassinate gets away and you start complaining about how bad your sniper rifle is. Well, this is not what a sniper rifle is supposed to be used for. And also, you weren't even really trying to fight with it. Like, you're using it as a scope, which is fine. I mean, maybe something beautiful will grow out of your forioristic relationship with your neighbor. But honestly, if she ever sees you control stuff like this, I don't think there's any future there. Once again, taking a fort base, completely undefended. It is actually impressive. And it's going to just get cancelled again. It does get the cancel down. That's important. Does save a little money. This attack, I kind of like, honestly. I think it's a good attack. Archons completely destroy lings. if you would have had a couple of extra zealids in front of this, it probably would have been even better. But even now, you're going to be in an okay spot. Like five extra zealots just for the tanking power, so your archons can just shoot more. It really, really helps against lings. lings lose one Arcon for free. Lose a couple more zealots for free because they're not together with this army. Take out this base. I like the priority setting here right now. It's like, huh, I'm basically doing a desperation all-in attack at the moment. I bet the main target for me is going to be these two extractors on my opponent's third base while I know there's a fourth base and I also know that there's a fifth base surely this is the key thing that I need to be paying attention to right now and you just, okay this is great there's a complete A move back and these units continued attacking the extractors that was actually kind of scary because the lings that come in first around I guess which they do right now you're just going to lose every single unit yeah this is also why having a couple extra zealous is just super useful Phoenixes are still alive and this is this game is really wild 12 minutes in still no 4th base floating 1.2k 1K1K Zerg also is floating a decent chunk by the way I don't want to say that this Zerg player is absolutely perfect but you definitely aren't perfect like very very very far from perfect You know the song by Ed Sheeran perfect? No one really knows who it is about, but with the process of elimination, maybe we can sometime figure it out. And I know for sure that the song isn't about you. We can send that in. If anyone has the contact to Ed Sheeran or to the Ed Sheeran fan club who've been keen on figuring out who the song is about, we can take you of the list. Plus two on the way. I like this. It's a good move. It would have been better if it would have been on five minutes ago. Ooh, this is nice as well. Look that. I just want to see that again. How he moves into a surround. Look at that. This is one of these things that you don't think is quite possible. You're like, how is this Arkham going to get on the right side of this set of lings without killing anything? And we're about to see it. Look at this. What? Huh? How does it move? How does it move? Whiggles its way in like a worm into the earth. Actually, I think worms eat with their... Do they have a mouth? I think they bite it actually No, they have jowls maybe worms I'm quite sure others I know they can dig pretty fast They don't have a mouth How often do they eat? I don't know enough about worms Anyway, you see Ultras So you should be getting immortals Or getting anything to deal with it At this point having the phoenixes at home Is really no point And funnily enough is If you had the phoenixes on the other side of the map You probably could be winning this game And the reason I'm saying this is because you could have just killed every single worker for free. There's four queens and there's seven corruptors. You also have plus one. Ooh, there's plus two carapace. I'm pretty sure with 11 Phoenixes and a void rate, you're going to be capable of taking out seven corruptors. You know that you won't be capable of winning this fight. Phoenixes can deal with these ultralists. So you need to make a mature decision here and say, okay, I don't want to hold my fort base for a little bit, but I'm going to kill every single worker on my opponent's side while I'm slowly but surely, transitioning into something that can actually kill my opponent's units, which is going to be the immortals. The robotics facilities here are actually the correct call. I like that. The problem is that you have no units left right now. Absolutely none whatsoever. No cancel either. Kind of painful. It feels like the phoenixes have been harassing so little because every time there is somewhat of a threat on your side of the map. And whether you need the phoenixes or not, doesn't even matter. The moment there's a threat, you just kind of. F2 them back or at least you send them back. I'm not sure if you use F2. I don't think this adept has moved that much during the game. Yeah, this. Imagine this happening like before you lose every single arc on. Also, I think you send out a Zellet run by earlier, despite your opponent being on three base, which isn't entirely brilliant. I forgot to mention that. It's important to keep that in your memory as well. All the mistakes. I remember all of them. I mean, at this point, there's like a single arc on. It's hard. Even if you wouldn't have lost the archons on the right side, it would have been hard. It's going to be even harder if you're not playing on attacking with the Archon. I do get something done here in the end. Maybe with three Archons could have held. In a... there is a world. There legitimately is a world where if you have four Archons in this area and you killed like 30 extra drones, which would have been possible given the energy on your Phoenixes. You have one immortal out and a void ray. You defend with your super battery at your third. I can see a world where you actually win this game. with a super battery. That's not this world, apparently. This was a really confusing game. Not only because this is Masters and it didn't look like a Masters game whatsoever from the Protoss side, but also just because the entire complaint made no sense. It's not like he spent the majority of the game chasing lings around the map. Majority of the time, what happened was that the army was out of position, there was zero map vision whatsoever, the unit comp initially was okay, but it just never was there to fight the lings. It's just a very weird complaint in my mind because the speed of the rotations didn't even matter because majority of the time there were no rotations. It was just an attack on the same spot three times in a row and then a rotation. This has way more to do with vision than it has to do with rotational speed, which is the one thing that I guess you were complaining about. I'm not even sure what you're complaining about. Is it that the Zurglings are too strong? because that definitely wasn't the case. Every single time you fought with Archons, you destroyed the lings. Every time you were in position, you held your base extremely easily. The only thing that you could complain about is maybe that it's difficult to get map control if your opponent has this many lings or difficult to keep track of what's happening. You could also just pre-split your army. This is perhaps a foreign concept to you because it requires more than one control group. But if you have three Archons in one base and three in the airmen, other and you have batteries at both, no amount of lings is ever going to get through that. It's simply impossible. Bainlings are going to be a necessity or some type of roach raveger. Otherwise, like, link against batteryed Archons, it just doesn't work. It feels like you're complaining about something that wasn't an issue whatsoever. And thus, I can't do anything else but say that you, my friend, suck. And zerglings are not imbalanced. I'm sorry, but that's just the way it is. Thank you all for watching. I hope you did enjoy this episode of Is It Inba? Or do I suck? If you did, don't forget to the like button, subscribe to the channel. And hopefully I'll see all of you next time for a new video. Thank you so much for watching. And bye. Bye.