THE MAP SCARED HIM!! | Is It IMBA Or Do I Suck

Dear Captain, Protoss... ...is... ...is... ...is... ...is... ...is... ...is... ...is... ...it just imbalanced. ...they really don't care. ...how often their workers or army gets destroyed. ...they just replaced it within seconds. ...thanks to their warpgate and their insane Chrona boost. I tried proxy marauder, which was somewhat successful. ...killed a bunch of workers and units... ...even probes ROPs ROPs ROP. When they're far behind, they just choose what they want to build. Disruptor, High Templar, War prism drops, or Colossus to get back into the game. I tried then to go into battle cruisers, but it was too late. Sure, I did some major mistakes to not building ghosts, better macro, but not everyone is perfect, right? So, is Pradesh just Imba, or do I suck? And this was sent in by the partially German Starscream, who is from Europe, obviously, in the Master League, with 4,091 MMR. The question is very simple. Is ProDazimba? Or does he suck? Let's find out. Now, before you truly get into this replay, I want to do a public service announcement. As you can see, I have a bit of a bump on my hat. Now, I want everyone to know that this has nothing to do with me bumping into my kitchen cabinet this morning. But instead, this is a common occurrence with Protoss players. And this is what happens when your brain grows. So a lot of Terran players are listening. Your brain can grow. Yes, it is possible. Even at later age, for example, I'm 29, my brain still grows. And what it does, it just expands your skull outwards a little bit. And then after a while, there's new, you know, new skin comes on top of it and it will look normal. But I'll be even smarter than I already am. So just keep that in mind. And no slander please about my kitchen cabinet. He did nothing wrong. All right. Someone might have left him open. That might have been me. But the kitchen cabinet cannot be blamed for this. Ooh, you have a sexy little build over here. What is this? M-Core StarScream. Ooh. Oy, o'oy. You write like a German, but you play like a Frenchie. This is a build that Marine Lord, the now retired French Terring used to play a lot of retired. He's playing Age Vampires for now, which is kind of like the retirement home of StarCraft 2 players at this point. I feel like all the best AOE4 players are X StarCraft 2. I'm not sure what it says about the other RTSS, but Command and Conquer players step up your game because you're being made a full off by these SC2 pros. Yeah, so this is a real nice build order. It's a full wall in which you build, you should usually only build Marines. He goes for a Reaper, kind of faking a two gas opener, and then he's going to follow this up with a marauder, two marauders save up, maybe send another marine across the map as well. Marine Lord used to always do this with just sending one or two marines across the map. I think it hits a little bit faster with that, or at least you have more units. You build a bunker and you try to kill this base. That is the entire plan of the build. Now, I feel like it doesn't work so well anymore because very often the response against a two gas opener out of Taron or the response that is supposed to happen is that Prowdos is supposed to build a battery on the low ground. That is 100% if you see a full wall, that's what you're supposed to do. So this build kind of fell out of fashion with two gas builds becoming more popular overall, making it so that a full wall is just like an instant battery. And it should always be an instant battery. My good friend, Bug, however, doesn't have a bump like this on his head. His brain isn't the enormous size that mine is. And as a result, he doesn't build the battery on the low ground. That is a mistake because his opponent is now coming across the map with, well, It's actually a pretty tiny army for 3 minutes and 10 seconds, but it's still too big. It's still too big for what Buck has. Buck has literally nothing. Starscream is going to go into the main base. Is there concussive? There is concussive. We have three marauders out as well. Now, this stalker should fall. It's not going to target it down. Just wants to run away for now. Okay. I don't entirely dig it. The control just hasn't been so smooth. Should move towards the bunker as well, running away from it. Now should target the stalkers. We have some real split fire going on here. Look at that. Dealing some damage to both of these stalkers into a lot of the probes. No serious target fire. I don't think he's actually going to get to the bunker. Well, the bunker isn't finished. Even if he gets to the bunker, there's no point. We'll manage to kill one more stalker. This bad boy might just be capable of escaping. This was a surprisingly good hold by Bug, or perhaps a surprisingly poorly executed attack here out of Starscream. Like, this really was the best case scenario. Buck didn't open up with a Stargate, and Buck decided to only build a single unit in the first three minutes of the game and didn't have a battery. If you can't kill your opponent in the absolute, like, if you're making like three scenarios, you know, let's say you're your worst case, your middle case, and your best case, okay? This scenario wouldn't even be in there because you can't imagine a ProDol's having such a poor opener where he only has a single unit, no Stargate and no battery. Like, it makes no sense not to get a second unit if you see a full wall as a ProDol's. And it makes no sense not to get a battery. So even in the best case scenario, like, you're going to have one of the two in my mind. Either it's going to be a battery or there's going to be two units. So the fact that Starscream didn't win just straight up or dealt near fatal damage is a pretty bad sign. It's poor micro, poor understanding of how to execute a build, really. With some weird split fire. I'm really not a fan of that. We're going to get a high ground CC. I think I appreciate that actually. I think I like that. It's like just some safety because your bunker wasn't done in time for it. Otherwise, I think this is smart. I really do like that. I think it's a good call. I also have four marauders now moving towards their target. This is an absolutely wild move, by the way. He's aware that there's a battery. Like these stalkers moving out, I don't think you can really predict that. This is working out beautifully. Look at this. We're going to get a base trade. And in a base trade, I think I actually kind of favor star-screaming. here. Like this is going to go much, much better for Starscream than it will go for bug. Because there's no natural, so there's no SUVs to kill. We see loads and loads of probes going down over here. Well, if you stim another time and focus on the probes, you might have been capable of taking more down. Okay, there we go. It's going to get every single probe. No, okay, it's going to leave two alive. Very sloppy control here once again. I don't think there was much focus elsewhere, so I'm not sure why that is. It's not like this CC was flying over. It's not like a mule got used during all of it. What is this scam? What? In the ever-living crap was that? I've never... It's not like he tried to mule and missed, because you also don't want a mule here. Maybe he saw the shadow. Is this what happened? He saw the shadow of the sea monster. So for the people to know, this map is under the sea. Under the sea. Darling, it's... better. I think he sees the monster as like, oh, what's that? No shot. I think this is the first time I've seen someone make such an insane reaction to the sea monster. I mean, I get a pretty nasty reaction as well, but I just start insulting it. I don't think I've ever used in-game resources to annoy it, which it also doesn't work because, well, it's an AI sea monster. Well, it's the shadow of a sea monster. even if you zoom out far enough. I don't think you'll ever see truly the sea monster. Here we have a, what's the, seven stalkers, shoot two volley that. Yeah, will two volley that. Good race on the depots. Big plays here coming out. This is a wild game already. I love that this thing also, it got the combat shield as well. It's got every single upgrade out of the one tech lab. That should not be viable, but it is what happened. I can't change the truth, guys. There's not that many SUVs left, and there's a lot of SUVs being pulled. from the line, which is surprising, to say the least. A mistake as well, because it means you're now not mining any money. Sending the Medivac forward like that is also a mistake, because MEDAX don't actually fight. You want to try and keep them a live majority of the time. Both players at a low worker count. The army is slightly bigger here for Bugg than it is for Starscream. Starscream also has decided that add-ons are for idiots. Right now, out of the five structures in the main base, only two of them are occupied by add-ons, and it means that Marauder production will suck, also marine production is slow because there's not that many reactors. Too fair, he also doesn't have a whole lot of cash. That's going to be hard. Oh, that's expensive. That is four mules missing. One or two waves each. That is like 200 minerals you just lost there by pulling these mules off the line. Don't think that was quite necessary. Don't really think that was quite necessary. Oh, not again. It's going to, oh my gosh, just throwing money away. This guy definitely has a money three in the backyard. Or he's just really bad at financial decisions. that's actually more likely. Now using a mule to repair the Medivac. Very nice. Not only getting the repair cost, but also the cost of not having the mule mine. Of course, much better to have an S.EV repair that. SUVs mine very little. I think an SUV mines about 60 minerals per minute, while a mule mine's about 200 per minute. And in the lifespan of 64 seconds, they mine 225 if you use them on a close-by patch. So it's always better in these scenarios to use an S-CV. I'm also not quite sure what these turrets are doing. It's not like we're swimming in money. As mentioned before, poor financial decisions all around. Poor, poor financial decisions, most definitely. This is like investing in Microsoft stock because you like Skype so much. Let me tell you, that is a mistake. Turrets going to stop this hallucinate. I hate it when turrets like this work out. Well, they also didn't really work out. Got the trumped here by a single hallucination. It's quite nice target fire. Nice target fire. There we go. Actually, that was quite nice. I'm happy with this move. Bug is, he's growing on me. He had some stinkered in the early game. Some serious, meh. You know, you look at that and you smell it. He's like, ooh, that ain't good no more. That's been in my fridge a little bit too long. That's the expiration date, and it is 2018, and right now it's 2023. That thing is well overdid. were a couple of other hints as well that the black mold growing out of it the fact that it started moving around by itself but yeah a couple of stinkers in the early game for sure lack of the battery just some general micro stuff but that's all behind us now now our propros player is transitioning into a robo bay we have how many gates six gates I like that we have charge we have blink we still have a barracks over here I'm not quite sure how this thing survived for so long that's a legendary move also produced two marines out of it That is another legendary move And we have a double drop being sent out That is a move That I also like These are legendary moves And this is a move that I genuinely think is good I'm not quite sure what he's going to do with these meta-vex But for now it seems like he's just going to straight up fly over the pylon Which would suck There's already three stalkers in the main What? My man bug over here, huh? What do you know? This guy has the game sense The spidey senses are tingling Look at that Did he spot this pile? Yeah, spotted this pilot. Should have cleared it, I think. It's always nice to clear a pylon. That wants to go in right now. Says, hey, what do you have over here? Well, there's a battery there. And there's a guardian shield available. So, well, this is a good move. This is a good move. I wouldn't mind running away right now, but the initial move was good. I still wouldn't really mind running away a little bit. Okay, we're going to lose everything, kill very little. But that's life. I'll get a semi-evaluation over here. if you're one of the initial 12 Marines that died, sucks to be you. If you're right now on your way home in a MEDAVAC to your family, then congratulations. You've made it out like, look how little workers he has, though. He's 38 workers total. I'm not sure where they are. They're starting to long distance mine from the third right now, despite having an undersaturated natural. Interesting move. And when I say interesting, I mean completely wrong. you obviously want to saturate your natural. Even going up to 20 out of 16 is better than long distance mining. Fun little fact. That's because most bases have four faraway patches on which technically you can stack three workers increasing the income on that patch more than a long distance mining SCV would. So whenever you have 20 workers in a base, don't send it to long distance mine. Just let it 20 workers in the base. However, if you have a base with 11 out of 16 and one with 20 out of 16, then obviously switch on work. around. There's a lot of Marines in here. Colossus focusing on the only unit that doesn't take extra damage. Now starts fighting the Marines. Marines move forward. Pretty decent control, honestly, out of Starscream here. Did like how he controlled that. And also took out this push with relative ease, immediately on sieges. But I think this army is a little bit too small. So you just got to think at this point in the game, we're 12 minutes in, you saw your opponent has a third base. You're kind of expecting eight gates. Yeah, there are eight gates, exactly. So you're moving across the map with an army that consists of eight marines, one marauder and three tanks. You know your opponent still had some type of army remaining. If there's going to be just a single warpin, you'll probably lose the incoming fight already. Now, luckily for Starscream, there wasn't a single warpin of Zealots. God knows why, but it didn't happen. There's also an interesting move. As the fight starts, picking up eight Marines into your Medivac, These are some plays that I can't quite comprehend but maybe once I become a better player this will start hitting back I don't quite get this This is Some interesting moves are being made here The barracks also has a new friend It's the Nexus Would love to just see a zealot being sent over there Or this army to go there So yeah both of these moves I think are good There we go Gonna meet each other over here once more I think you want to run away from this fight Yeah, it's going to pick up. Does he have boost available? Yep, it's going to pick up and evacuate most of its army. I freaking hate that we still have pure marine production. The reason for that is because my man still doesn't believe in the add-on. Why he doesn't believe in the ad-on, I'm not so sure. Okay, there we go. Now has three taglaps. Like, well, the Colossus is very powerful against my Marines that aren't even being reactored out. Now it gets the Taglap so it can start some marauder production. I'd love to see some ghost as well at some point in the, well, it really, in any future, the near future or the distant future. Just in any future, I'd like to see some ghost. You have an armory going down right now. This is all fairly late, but the game is also all out of whack. So timings, you know, within the context of the game, maybe this armory is within a reasonable timeframe. I'm not even entirely sure if it is. I feel like in the context of the game, the third base just is under-saturated, and the third base also was too late, and the natural still was under-saturated. I feel like we've done a bit. poor job building SCVs in this game. Like, how many has he lost? Nine. If you lose nine SCVs and you only have 48 by the 14 minute mark and you're not too base all inning, there usually is an issue. And that issue, I dare to say, isn't Protoss. Surely this is in range, no? Yeah, okay. Yeah, yeah, yeah, yeah, yeah. Very much so in range. Beautiful stuff. So observer seeing everything. Turrets seeing the observer now that there's some vision with that Metafak on top of the little cliff. But it's still there. I freaking love this. Having vision over a Terran feels so good. I'm not quite sure. Maybe the pros doesn't realize that it's within turret range. It should die now. Yeah. There we go. Good stuff. Meanwhile, we have a zealot prism in the main base. A Viking being sent over. Two Vikings being sent over as well as a split of five Marines. Cute move. Five Marines shouldn't be enough to deal with these five. Zealots, then again, Terran units sometimes are a bit stronger than I give them credit for. The same time the fort base is being taken out. And it's going to get cleaned up. Maybe at the price of this base, should have blinkered forward. Shouldn't he? Blank? Should a blank. Should have blanked in there. Also, didn't actually clean those zealots because he F2, this entire army. So it's going to lose the armory, drops two mules to try and repair. Instead, loses the armory and then the mules. So, that's a beautiful example. This is the clip they should show in class when talking about the sunk cost fallacy. That was absolutely beautiful. There was no way that these two mules were going to repair it. I knew it, he knew it, Buck knew it, and the professor that's using this clip in his college is going to know it as well. What a rookie mistake. God. Learning new concept with StarCraft games. Love in Life. Still no ghost 162 supply him. That is surprising. And also very bad. Vikings are semi-moving separate from the main army. I think there's just a single control group, and then he sometimes control-clicks the Vikings. I think that's how we're maneuvering over here. We have a big stim coming out. Storm is not available yet. That's actually kind of a big deal. The Vikings move forward. Start going to town on these colossus. Good spread-out. Although a portion of that army wasn't fighting during the spread-out, really. I'm also not a huge fan of having the marines in front, you want the marauders in front, the main tanking unit. Now Storm finishes up and blankets the entire army. As we see Starscream kind of kiting into it. Now kiting into his opponent's zealots as well. Maybe this Terran isn't aware that kiting usually is done away from the melee units. He's just been kiting forward into melee units. And although it looks really cool when Klam does it as he's up 85 supply. against Ultralisks is not quite as powerful if you're even in supply against the Protols at 4k MMR and it might end up losing you the game. This is much better. There we go. So you go in and then you bait the zealous to chase you and then you run away. Some serious overstimming going on as well. I think he's stimming a little bit too quick every single time. Yes, he never runs the entire course and thus the matter of facts don't have enough time to catch up. So eventually this party is going to end. It's going to end with these marvellous. Well, either dead or in a METAVact. Luckily for them, the Madafax had some empty space. So these bad boys are going to run away. You could still sky kite a bit or perhaps pick it up, or you could just leave them here to die against charmed slots and blink stalkers. That is also allowed. There are no bad calls here. Well, unless you're one of the Marauders, of course. Then there are many bad calls. Serious oversaturation soon to be on this base. I'm not sure where those probes are. This doesn't feel like there are 40 probes currently, right? I don't see where they're coming from, though. Is this 40 probes? Oh, it actually is. Holy crap. I didn't see it. It doesn't look like 40 probes, does it? Oh, it moves to Muenah. Mad. All right. Well, fifth base on the way here, as Star Screen once again is trying to establish his fort. Still on 48 workers. He's lost nine more workers since, I think it was the 12-minute mark or so. Nine more workers lost, and he's, so he's built about two workers per minute or so. That's impressive. With three command center. That is very poor. That is very poor. I think you can actually do that just in one minute. So what took him... You know, what takes the average man about one minute, took Starscream seven minutes. But his girlfriend is really happy, but it's not very good when you're playing StarCraft, my dear friend. Planetary about the finish up. We have mules mining from here as well. No extra upgrades coming in for either player. Okay, this is one of those things. that doesn't not make it a mistake. Okay? People will be like, well, the Protoss also didn't upgrade. Like, yeah, the Protas also didn't upgrade. That doesn't mean you weren't an idiot for not upgrading, though. Like, this is literally the, oh, if your friend jumps off a bridge, do you do it too? Like, this is the same thing. Like, this is a great way to get an advantage. If your opponent is making a huge blunder, like not upgrading their massive army, and you do upgrade, all fights are going to be extremely, easy because you'll be up freaking five upgrades. If you're not doing it, however, there's no advantage to be gotten there. So a major mistake your opponent made just gets cancelled out by your own major mistake, which makes both of you idiots. This is not really an argument. He's like, well, he also didn't. He's like, well, yeah, freaking amazing, he also didn't. Good job. You're both morons. It's unbelievable. Okay, actually, stars plus three. Love to see it. Ship weapons as well. I think it's a good call. I would love to see maybe, yeah. Just one round of Vikings, I think. here would have been perfect. Just a single round of Vikings, really. You don't want more than that right now because you don't know how many colossite are going to be. The one thing that you really do want are ghost. Like, I also don't understand how this is a master's game, freaking 4K MMR, and my man doesn't build ghost. Like, this is seriously handicapping yourself. And the sickest thing is that this happens so much, right? this actually happens so much. You're watching a game. And then you know what Terran say? They say, well, they go. It's very difficult to control in the army. And then at the same time, what did this guy say? What did he say? What did he say? He said, when they're far behind, they just choose what they want to build. Disruptor, High Templar, War prism drops or Colossus to get back into the game. Okay. Disruptor High Templar War Prism drops, they all require separate hotkeys. And then whenever you talk to a Teran about adding ghosts, like, well, I'm kind of low level. I don't think I can actually make room for a, a, second or a third control. This guy uses one control group. The Vikings are always in the same freaking control group. They move with the main army. He's too lazy to get a second control group for the ghost or even to just use the tab button. Because you can also just have the ghost in your main army, then EMP, smash tap and stim. That's also allowed. Okay? I'm not even necessarily bashing that approach, but I am bashing the approach of skipping ghost because they're too hard to control while at the same time flaming toss players because disruptors and templars are too good. Like, how does your brain? brain work. Maybe you need a bump in the head. I have a kitchen cabinet at home that could. Definitely help out with some brain growing if you need to. Only charging $1,500 per use case. Trust me, it's definitely worth it. Very much so worth it. Not only do you get an aesthetic little bump, which everyone loves. It's the one thing everyone notices. It's like a new haircut. It's like, oh, you got a new hair. Oh, you got a massive bump on your eyes. Oh, thanks. I'm glad you noticed. It's my brain growing. Very cool. Beautiful stim right into a tiny joke. That is exactly what I live for here. Disruptor shots being sent in and I think that even got individually controlled there. Yeah! It's moving! It's moving! Once again some serious overstimming. Walks through two storms. Spellcasters. Freaking good, man. Beautiful stuff. Yeah, Terran now in some serious trouble. Also attacked about 25. five seconds before his plus three finished. We could call that a rookie move too. Four more marauders on. Another stim, mate. This is starting to hurt, isn't it? This is seriously starting to turn. We also haven't seen like a single drop. We saw one drop that landed and then went as a regular attack towards the third base. Now starts a battle cruiser transition because they also don't require a hotkey. Well, actually, they do require a hotkey. They really do require a hotkey. Oh, here comes a big Stim forward. Love to see it. Look at these Vikings. My man complaining about the opponent. Having Disruptors. This guy can't even use his Vikings. He's kiting so fast with the Marine Marrano and another Stim. Beautiful. Maybe two more, yeah, sure. Boom. Yeah, he's dead. Absolutely dead right now. But that is perfect. You know why? This was actually part of the plan. People watch this game and I think to themselves, oh, terrible, terrible micro. But this is really smart because this frees up the main control group that he can now use for the incoming battle cruisers. He's thinking a step ahead. You know, while you guys at home are wearing, oh no, it's going to have VCs. He's only one control group. How's this going to work with F2? It's not possible. This guy has already figured it out. Say, just throw my entire army away for free by stimming it 17 times, then walking into storms and disruptor shots. God, maybe this guy has a bump on his head after all. He's so much smarter than I am. Yep, whoop, boop, poof. Disruptor goes down, stormers go down as well. I'd love to see a storm being cast here. Yeah, very nice. God, I'm cheering hard for this pro. The beauty is that I already know that the toss is going to win as well, because that's the concept of the, is Rimbabur do I suck? So it just feels good when you're cheering for, this is like watching the highlight of your favorite team winning. It's the opposite of watching any harsh-them highlight when it comes to StarCraft 2 tournament. You already know that he's going to lose. Every now and again, though, there's this magical moment where I win a series. You always notice as well. All the comments are like, oh, Didn't know Harstem sometimes won. So yeah. Great jokes, guys. Doesn't hurt my feelings at all. Not at all. All right. First two BCs are out. Ship weapons level one is done. That was initially researched for the Vikings, but there's a double use in case you ever make a BC transition. Truly thinking at this point. Nice storms here hitting, well, absolutely everything. This game is Uber over. Maybe Terran should scan another time here to see that sea creature. See it more clearly. Maybe if I scan it twice, will reveal itself and give me the holy grill. It's not quite how it works. As we have a little bit of a blink in, this game has now officially ended. But the Tarrin's still in here. What is he doing, you may ask? Well, now that his control group is completely free, he has no other units except these battle cruisers, he can finally start using them. Yamato's the Cyber Corps. This is actually a pretty cool play. I'm not going to lie. So, if this was 18 battle cruisers instead of three, and there were only five stalkers, this could have been a game-winning move. But because he has only four BCs, and there's already 33 stalkers out, this is not going to be a game-winning move. Taking out the cybercore means you can't build Stargates anymore, and you can't build... You can't build stalkers, which are the two things that you probably want. You want Stargates, so you can transition into Tempest, and you want stalkers to stay alive until you transition into Tempest, basically. But it's fairly irrelevant because, well, first of all, there's too many stalkers already. So he could just move back with the stalkers. And also, there's so many bases he can build the cyber core at that you can just rebuild the cyber and just add like 25 more gates, which is exactly what's true. Bug is actually playing a good game here. He's not being faced at all. This guy has multiple control groups or at least knows how to use tap. I think he actually has a single control group and just knows how to use tap, which I, Like, this is the thing is that my standards aren't even that high. I'm loving the Yamato usage here once. Again, it's going to get the cybercore. Two more cores are on the way already, though. Yeah, like my standards aren't so high. I just want you to use your spellcasters. That's really all I want. That is seriously all that I want. The BC is now flying in. Canon's going to get taken out. This battle cruiser. This battery is going to get blasted. Super battery activated. Upgrades also better here for the stalkers than for the BCs. Plus three versus just a mere plus one. No armor upgrades. It's actually quite bad here. Bug, if you're watching, get that second forge, buddy. I know you're capable of doing it. Just get it going. Barracks, this is the most Terran game I've seen in my life. I don't believe that Starscream believes. It is not possible, right? I know that most Terrans are fairly delusional, but this is pushing it even for a Terran player. Like, you've seen the stalker count. You know there's a fifth base, at least. There is a sixth, but you know there's a fifth. So I never quite understand this. All Terran players do it. Why? No one knows. Really, no one knows. Many studies have been done. Many, many studies have been done. Perhaps a lack of bumps on the forehead after all. Oh, there we go. Big blink to the other side. Look, oh, there's a sixth. Gigi. Very nice. All right. Well, my dear friend, let's have a quick think over here. What went wrong in this game? Was it perhaps that Protoss was too strong? That's just investigate those claims. So it starts. How does it start? With a quick marauder rush into the best, best case scenario that I've seen in my entire life. You managed to completely butcher the attack. And as a result, are I think behind after the early game. Then your opponent moves out, giving you a way back in with your four marauder stim squad. So you kind of get lucky there. I think the game was already over. In my mind, you've lost the game with your poor execution, despite getting a free win handed to you on a beautiful little. platter. Okay? Then second of all, I think the one attack you did it with the three tanks, if you have a proper reinforcement setup, so proper infrastructure behind it with tech labs, reactors, and you wait one or two waves, then you go with three tanks, I'm pretty sure you can almost trade up win the game because you manage to defend your opponent's first push relatively well. After that, you still get very nice leads when it comes to army supply, when it comes to upgrades. You micro slightly poorly against Zellet Storm, often microying into the zealots, often standing in storms too long. But the worst thing is all is that you never build ghosts. Not a single time, not a single ghost has been, I don't think you build a ghost academy. You're not even pretending like you want to use it. These are like one of these people, they say, well, I can play guitar. Like, well, have you ever tried? No, but I can't play it. Why would I try? I know I can. It's like, well, yeah, that's kind of how things work. If you never try something, if you never practice something, you're not going to get better. If by default, you never play the ghost, you're going to suck it. And even the first time you're going to build the ghost, it's going to suck, but you'll notice after three or four times of using it, it's already going to be paying difference. Hell, if you're maxed out, it's better to have ghosts than to have Marines in there. It is just supply very efficient unit. It's powerful. You don't even have to cast a freaking EMP. On top of that, you're constantly overstimming as well. Your Vikings don't shoot half the time because they're in the same control group as the rest of your army, and you made a battle cruiser transition, which is not actually a thing. If you want to get a late game air unit that is very good against Toss, Please go for Liberators first. Then if it's a complete stable game, maybe go into a BC transition. But often during your BC transition, people end up dying because it's freaking expensive and it takes so darn long. So, no, my friend, Protoss isn't imbalanced. Instead, it is you who sucks. And that is what I and my bump have decided. Thank you all so much for watching today's episode of Is It Inba or Do I Suck. If you particularly enjoyed this episode, now would be a great time to send this to all your friends. So we might get some new people in here as well. Hit that like button, comment down below what you thought was the most egregious play and tell me how many bumps you've had on your forehead in your lifetime. I'm curious to read all of them. Thank you so much for watching. And bye-bye.


The All-In, That Isn't An All-In... | Is It IMBA Or Do I Suck

All-In!  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #IODIS

Dear Harkstam, I'm feeling very frustrated right now. As a Protoss, I have to consider every aspect, while Terran can simply close their eyes and produce units from two bases to win. In this game, I chose four gate blinkstalker, and my opponent used three reapers and two Hallions to harass me. But I defended well. My blink stalkers were hopping around my opponent's base like a bunny. My opponent came very close to losing, but I also inflicted enough damage. Then, I knew my opponent was about to push. I did everything I knew, battery, storm, charge, and push my units forward. However, when my opponent's tank set up, everything fell apart. My army was not smaller than my opponents, but they managed to break through my defense while battery overcharge and making my micro and macro look like a joke. please tell me how I can defend against this why can Terran blindly mass units while Protoss has to take risk and expand the three bases? This was sent in by someone with a Chinese name which roughly translates to the Earth is round so it's at least correct about one thing is a diamond on the Korean ladder with 4,004 MMR exactly and asked a simple question, is Terran imbalanced? Or does he suck? Let's figure it out together. And here we go. Te-Kaman. T-K-K-Man versus the Earth is round. At least according to this Blue Protoss player from China, opening up with a pylon in the main base. No wall here being made whatsoever. I'm never quite sure when I'm allowed to start criticizing this. You know, like where's the line? This feels a little bit like if you have a very young kid, you know? and they burp after they eat, you know, like riding your face. It's like if they're one years old, it's kind of cute. And it's like, oh, he burped in my face. Oh, good old babies. If you're a 16-year-old kid, every time he's done eating, just goes up to you, it's like, a dad burbs in your face, it's a little bit disrespectful and rude, I think. And I wonder where this line is for Protoss players. Like when do we want the first pilot to have a purpose? You know, when do we want that first pilot to be positioned? here so that a gateway and cybercore can make a semi wall against a Reaper. Or do we want the pylon over here for a complete Reaper wall? Or, well, it actually needs to be over here. If you build it over here, you're not going to get a good Reaper wall at all. But that's a story for another time. So I think 4,004 MMR. This really is an edge case. This is like, this is a 5-year-old burping in your face. Like it's not that cute anymore. It's starting to get a little bit disgusting. But maybe one more time, you know, is close your eyes. close your eyes and pretend like it didn't happen. We also don't have a scout here with a Corby for Nexus. This is something that I don't mind at all. I actually think this is cool to play. And if you're a ladder player, it's completely fine to mix it in. In general, I hardly ever criticize people for not scouting. If people, however, not scouted and die against the cheese early on, then they also should just accept that. Like you're accepting certain risks. It's like if you're going base jumping without a parachute, things can definitely go wrong. you know and then don't be surprised when you splatter on on the bottom of the building you know if the if the trampoline that you put up there got taken away by the police because you didn't have a license for it like there's i'm not sure i don't they have a trampoline it's like one of these i've seen this i've seen people they jump without a parachute not base jumping but i think out of a plane and then they fall into like one of these these massive cushions it's uh it's where you it kind of looks like the things you jump us as a kid like a bouncy castle that it's probably different than a bouncy castle i remember these bouncy castles not being very not being very sturdy when I was a, you know, a 13 or 12 year olds. There's also really just, there's so many lines where when is, when are you still allowed on the bouncy castle? I feel like that is truly when your youth ends, when people start looking at you weird when you're on the bouncy castle. Because as a rowdy 14 year old, it kind of makes sense like, ah, you know, boys being boys, you know, they have a little fight on the bouncy castle. But if you're like a 27 year old and you're on the bouncy castle, like pushing kids around, get on out of your son. I think it's a little bit messed up. Don't do that, guys. Don't get it. Trust me, don't do that. You'll be banned from bouncy castles from the entire southern part of the Netherlands. If you do end up doing that. Battery over here gets built blindly. This is good as well. Okay, this is someone that realizes, hey, I took a risk in the early game, not scouting. I got a little bit of extra money because of that. Let me invest that money that I got in the early game to make sure that I remained safe against later threats that I couldn't scout. And I think this is kind of a smart play. This is exactly how Hero does it as well when he opens up with a No Scout. Now, he'd still be in serious trouble if these three reapers jump into the main base, or if they just run by here. Oh yeah, this is a good move. This is a nice level playing. I'm always surprised at the Korean diamonds. Like, they really kind of know what they're doing. This is not the greatest control, but it's still okayish. We see a couple of workers going down, so for five, six workers, this is definitely... Oh my God. I'm so glad I was not standing behind this Terran coaching him because I might have screamed at him a couple of times. There were like three, four extra pros that should have died here. So the defense was okay. Well, actually the defense was bad, but the attack also was bad. So the level of defense perfectly matched the level of offense. So good enough for the level, I guess is what I'm going to say. We now have a prism on the way. Four gate blink. This is one of the standard builds that Maxpex has been using for a very long time. A lot of other ProDels are also using it. Initially, I think Parting was the first player to really get into those aggressive blink build orders. He used to do them very different. But, yeah, nowadays it's just really the bread and butter of your average Prolost players, either three or four gate blink. And I think it's a very powerful build, especially at lower levels as well, because it requires a very specific response coming out of the Terran player. You need good building positioning, which usually isn't there. You need a lot of tanks in smart spots as well. Now this particular variation of the four gate blink isn't hitting very hard. It might have something to do with the fact that he's lost a bunch of workers or with the fact that his builder just wasn't very good. It also only has 35 workers which is extremely low for a fourgate blink. Blinks in shoots the Raven. I was very close to ignore. I was very close to ignoring this fight altogether where you just cancel it out, you know? We just pretend that it never happened. But I'd like to just watch both sides one more time. Just here for a second. Okay. So we put the adept in there. We have an observer that we're not using together vision, which is really the only purpose of the observer. You use it to gather vision so you know what you're blinking into. So it's just blindly blinking into a tank right now. which is the worst thing you can do. Like if you're not in range of the Terran of the tank, then it's bad. If you would have blinked to the right side, you probably could have blinked outside of tank range. Okay, but there was no vision because the observer wasn't used in that way. We continue on. Then uses his first shot for the Raven. Now, with this stalker count, with two volleys, you kill a tank. You need 11 stalkers shots to kill a tank. Right now there's eight stalkers. That's enough to two volley this tank. Once you kill this tank, you're in a really good spot because there's no defense. anymore. The Marine count is very low. There's a bunch of marines in here. It's all good. So first volley is on the Raven. Second volley also on the Raven. So this tank should have been dead already right now. That's all good. And then he picks up a bunch of his stalkers, which is actually a good move, kills the tank, and then moves away. So he got the tank, you know, two shots later than usual, but it's still an okay engagement. He probably should have straight up won the game, but didn't. Now, let's look at that fight again, but then take a look at it from the Terran side because the Terran also does some very cool things here that we don't usually see in the defense. So most of the time with Terrans, what you want is you want to defend your tank. So ideally your tanks. Ideally, you have a unit here so you know where your opponent is blinking in from because that's where you want to mirror the movement of your Marines, right? So Terran completely blind here. Now it's moving in. This is luck. This is no skill. Raven moves forward. Shoot throw down the auto turret immediately. and then here we have a move that I think in no world would be considered a good play as he focuses his entire army with an A move on his own factory gets a single tank shot off on it doesn't get the auto turret down until very late gets a second shot on the factory and then loses the tank so we could be very critical of both players or we could just accept that this is what happens at this level you know that both players just make a lot of mistakes. Really, quite a few of them. Now, Protel still manages to win this game because there's absolutely nothing here, or well, at least managed to completely destroy this fight. Misses a blink and a half, it's okay. There's a single tank remaining, there's seven stalkers, this bunker is empty, the next warping should be available. Where did the Observer go? I think the Observer just got A-moved into the Raven Marine stuff. That's the thing that makes the most sense to me. If you blink on top of this bunker, the game is actually instantly over. There's no worker production behind this. There's no Nexus. either starting by the way or hardly any worker production um it kills the bunker like this build the reason why this build is so strong is because it has all in power but it isn't all in you know what i'm saying like this this build has like it it has that that main dish feel you know it feels like this is it but there's still something behind it and it imagine you go into a restaurant okay and as a starter you get like a real nice salad okay you get you get you get a proper salad like oh it's delicious and there's little pieces of mango in there and there's juices flowing around it and maybe there's a bit of meat in there as well or if you're vegetarian some delicious fake meat if that exists you know it's good it's real good but then after you finished with your your salad and you're happy and you're ready for the main course, the guy tells you to leave the restaurant because the main course isn't there. That's kind of what I'm feeling here. Like this is a setup, a great setup for a delicious main course. And that main course exists of charge slots, eight gateways, maybe an immortal sprinkled in there as well. As you know, the kind of the final tarts could go into storm, but none of that is happening. Hell, we don't even have a third base. Third base starts at seven minutes into the game, which is insanely late. This is like going to a restaurant and them delivering the main. dish the next day to your house but it's cold it's chewy the cook spitting your food because you didn't tip the day before but you left only having eaten the you know the starter of course you're not going to tip this guy what is this they kicked you out there's an interesting blink but a good one people who are a terrible blink no this is a very good one snipes two tanks even as some individual micro the fighting inside of the auto turret range is a mistake so once again really just a mix the bag of good and bad. It's like this guy went to like a pick and mix and picked some delicious candy and then saw like a dog turd stuffed into one of them, you know, them candy lockers and took it on. It like, hmm, delicious. And it kind of ruins the rest of the bag as well. So look at this blink, okay? Good blink. Moves him forward. Boom. Second shot on the tank. Clears two tanks. Can't get to just piss off out of here. There's right now as many Marines as there are stalkers, but rather than running away, he fights the entire duration into the auto turret damage. And auto turrets actually have pretty decent damage. That is two entire stalkers that you're losing here, maybe a bit more, like two and a half, three stalkers that you're losing to auto turrets. Without that, I think you just straight up win the game here. But even with this, you're still in a phenomenal position. You're up in workers. You have a crap ton of money. You can hopefully finally get started on your main dish, which, yes, there we go, Templar Archives. charge on the way. You have so much Corona boost available. Oh, holy crap. This guy's going to be boosting his production for the next five years. Technically, we're still in an unloosable position here. The only thing that the Terran has is better infrastructure and better upgrades. But he doesn't really have the ability to move on the map quite yet because there are no meta facts. And there's also no combat shield. Without combat shield moving on the map, that is a dangerous thing to do, all right? Now, stalkers once again are being rebuilt. I think The focus on stalkers here is a bit too heavy. Like, this is like serving the same salad again. It's like, oh, it was nice the first time, but diversity is the spice of life. It's just not as good, you know. It loses its value over time, these stalkers. You really want to kind of transition out of that. And you already have the Templar archives. Starting storm and getting one or two Templar before the push arrives is usually a very smart play because then you actually have storm in order to stop that push. Okay, nice. We start the storm. We start the prism as well. You can store the Templar into that prism, or you can use it to warp with more stalkers aggressively. Gateway count is up to six. We'd love to see that go up to eight. There's plenty of cash available. We'd love to see an immortal being crono as well. We have our first Templar now being built. And he has the stalkers in a good position. Once again, observer not being used for what an observer should be used for, and that is gathering vision, gathering information. Information is power, and we now see what happens if you don't have that information. Three stalkers have gone down so far against this pushout. Now... Yeah, I'm sorry, I'm going to back one more time. When you have stalkers on... The reason... There's multiple reasons why blink stalkers are so good. The first is that it can attack multiple locations. You can blink in, blink out. It's easy to keep them alive, even against stim units. It's powerful against tanks if tanks are not in good positions. But then even after that, they're useful because they, A, delay your opponent. move out and B, they can pick off units as your opponent is moving across the map. Whenever stalkers are on the map and a Terran moves out, the stalker player has an advantage where you can take out four or five marines by the time your opponent arrives, but you should be losing no stalkers. Here, the Earth is round, kind of reverses that process and loses three stalkers, doesn't delay the push, making his move out be a negative, which should never be the case. Also, forgetting to Krono this storm is kind of bad. And there's also only a single Templar still. Now we finally have that immortal. Now he's trying to... Now finally he's starting to try and deal some damage with these stalkers. Super Battery gets activated. We have two stalkers and a salad in a prism. Storm barely reaches. We still have four units in a prism, not participating in this fight. I'm not entirely sure why that has the case. case. Seems a little bit deranged in my mind. Also lifted the Templar in there at some point. I didn't see that quite either. I'm bringing in more and more salad. So there's no counterattack happening right now. There's no flank. Just running in and out of tank range without actually killing anything. And then loses the game to someone on 37 workers, four and a half barracks. a factory producing one tank, while also at the same time flowing about 2K resources. Now, this is why I said, A, get the 8 gates, have constant immortal production, or at least sprinkle some of them in. But B, this is really just... If you treat the 4Gate Blinkstalker as an all-in, and it fills, then it's an all-in. You know what I mean? If you put all your eggs in your basket, despite having three baskets ready, and then your one basket breaks, you can't be too confused. Like, the transition is so... Like, we're 11 minutes into the game. Your transition into Storm should be done 7.30. And then it's a late transition, you know? Your charge should be done freaking 7.30. You should have 8 gauge. Like, if your opponent hits a... a 10 minute mark, I'm expecting you to have six bases, some type of upgrades as well, the forces, forges, and like, freaking colossus and storm and everything. Like, you should be practically maxed, but you treat it like an all-in. And then when your opponent holds you're all-in, you're surprised that you still lose, despite dealing damage. But this is not how it works, right? If you're doing a pressure build, a heavy pressure build, which, forget it is, Don't get me wrong. It's a heavy pressure build. You always need to deal damage. But you dealt sufficient damage that if you have a follow-up that is even remotely decent, you're going to win. No problem whatsoever. Like, it's going to be the easiest win of your life. Because you killed every single tank. You killed a bunch of workers. You delayed your opponent's production. You had overall good traits, despite very mediocre micro at times. But then your transition was so slow and so bad. And your control of the big army was so powerful. four units consistently in a prism, losing three stalkers as your opponent is moving across the map. The only storm that you had, I think, got a bit too fast, but also why did you only have one storm? Literally, you spent, what is it, 200 into Templar archives, and Storm, I think, is also 200, and another 150 gas for a Templar. So you invested, I can't do mad, 550 gas for a single storm. Like, that is a lot of money for a single storm that hits three. marines, you know. Maybe if you're investing that much into those two upgrades, right, into the Templar archives and into the storm, maybe get another Templar. So at least you have two storm. You know, you split the cost of it. The more Templar you make, the cheaper the initial research was, or at least per Templar, it was cheaper. Yeah, I don't really think we can blame this on four Rex Terran pushes of 37 workers being imbalanced. This, my friend, was just a complete lack of a follow-up after good enough pressure. Your pressure was good enough. If you see this as a pressure, it was good enough. If you see it as an all-in, you have to kill your opponent, which you didn't, and you didn't, and you did see it as an all-in. So, my dear friend, tyranny imbalanced, you just suck, and the earth is round. All right, that's going to be it for me today. I hope you did enjoy this episode of Is it Inba or do I suck? If you did, don't forget to the like button, subscribe to the channel, and I'll see all of you next time for a new video. Do you agree with me? Do you disagree? Be sure to leave it down in the comments as well and chow-cha-cha.


He ALMOST Makes You Believe That He Thinks This Is Good! | Is It IMBA Or Do I Suck

He ALMOST tricked me guys. But the truth will always prevail!!  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #IODIS

Dear Sir, Mr. Captain Harsham, I must ask you to put your ProDOS favoriteism aside when you watch this replay. I have watched several IOTUS episodes where ProDOS players got away with some quite shady, borderline, imbalanced bollocks. The preferential treatment must end. I present to you a game where I was clearly winning, but was completely unable to close out the game due to Immortals and Shield Batteries. I mean, the unit is called Immortal. That sounds pretty imbalanced to me. With the slight buff to the immortal, I guess it's even worse. I played a pretty greedy early game with minimal units. I scouted exactly what silly build he was doing and prepared for the Arkon Zellate immortal timing. I stomped it and chased him back to his base to punish him. I tried in multiple waves, but I could not finish him, despite being up in both army and eco. I had very favorable engagements up until he got colossi and disruptors out. At this point, the zealot run by started and it was just a long death animation for me. If the rules were reversed and I did some timing attack that failed completely, there is no way I would have held the Prolost Deathball counterattack. Do I really suck? This imbalance complaint form was sent in by Baylor, a European master's Zerg player with 4,300 MMR. The question is simple. Is Prolost imbalanced or does he suck? Let's find out together. Something really interesting just happened, which I don't think I've ever seen before. Usually whenever people send in an imbalance complaint form, they pick their highest MMR ever to send in. So if there's, imagine there's a ProDos player that used to be 4,500 MMR, but right now it's just at 4,300. In the form he'll fill in, he's 4,500 MMR, right? Because that's the peak. Right now he's just not doing so well, but in a couple of days, surely he's going to be 4,500 again. He's going to reach that peak quickly again. This is, I think, the first time I've seen a player put a lower amount of MMR than they actually have than when loading the replay. When I loaded this replay, Baylor had an MMR of 4,400 and 33, a solid 133 MMR above what he stated he had. He's doing the opposite of bragging here. He's really selling himself short in a way. I mean, you always be proud of your MMR and always accurately represent. it or of course you just make up a couple of hundred points that's what the majority of the people do at least you know the the low diamond grandmaster grandmaster theoretical level kind of come from you know people always like to oversell their ability anyway let's have a look at the actual game as this is a nexus first coming out of a red check and burr but at the same time we have a hatchery on the low ground over here for baler with a standard hatch first timing nothing weird going on except well Actually, Nexus First is pretty weird. This is not a common build order. It provides many more minerals for the ProDos, but at the cost of a delayed cybernetic score and does, at the cost of a delayed overall tech. The lower or the later your cybernetic score is, the later your tech tends to be as well. So it's very uncommon to kind of see Stargate openers from this particular opener. You often see a different type of follow-up, not necessarily Stargate. Some Twilight build, sometimes even Robo Build. is coming out of a Nexus 1st. Just not a huge fan of Nexus 1st because of that, because it really narrows your options. On top of that, I think the Cybernetics were also has been delayed for no real reason. Just, you know, it gets delayed already because of the Nexus 1st, and now it's been delayed for another 10 seconds. So Red Checkenbur over here, not with the hottest play. There's something else I kind of want to discuss here. This is just general advice for Baylor. Baylor made kind of a big deal of the name of one of the units in Starcraft being the immortal. It's like the name already sounds in balance to him. Now this is a quick word of advice is that the name of something or whatever people call their thing doesn't always accurately represent what's in it. The immortal, for example, is a good example. It's a unit that definitely can die. We have the phoenix for ProDos as well. It doesn't rise back from his ashes. It doesn't have a reincarnation ability like the actual Phoenix does have. And it's the same if you're watching your television shopping channel or whatever, and they're selling you a knife set for $500. And it's called the best knife set in the world ever. No one will ever build something better. That doesn't necessarily mean that it's accurate. They probably don't even believe it themselves. Otherwise, they wouldn't be offering you a second free knife set if you order it now within 12 minutes and 49 seconds. So just a general word of advice, I guess. Now, Baylor said that he had scouted the silly build immediately and knew all was coming. Baylor does must be very good at interpreting information. Because I have no clue how he's getting anything out of seeing nothing. He's managing to get it all. It's also getting a second gas already and an extremely fast Roche Warren. Like this Roche Warren, it is so fast that it defends against nothing. There's no realistic threat that could. be coming right now. There's just none that you would need roaches for. I just don't, okay, he's throwing out spores as well. So he's preparing for everything, but at the wrong time. If an Oracle would have showed up, the spores would have been too late. If glaive adepts would have been too early with the roachs, and also spores still would have been building. So literally he's doing everything incorrect here. On top of that, he's not really scouting what his opponent is doing whatsoever despite technically this forge being in reach of this overlord seeing that forge would have been huge you know nothing can come so despite having such as an early roachwarne if it was a glaive adept attack i still believe that baler here would have just straight up lost because he he wouldn't have any units out right now he's what eight lings and five queens low queen count as well for five minutes into the game layer is way too quick i have no clue why we have it that fast so despite not building any units he's only up a single work He said he played a very greedy early game, but that is just a bold-faced lie. Like, it's not true. This was not a greedy early game. This was the type of early game. Imagine you ever find yourself in the situation that you have to throw a game of StarCraft 2. This would be a really good build to play. Because it still looks like you're doing something. It's not like you're move commanding bainling, you're not A-moving bainlings onto a rock or something like that. No, you're just playing a really bad builder, because that is what we've seen so far out of Baylor. just overall one of the worst build orders that you probably could play how is it possible he is even in workers despite only having built seven lings this is this is just impressive and if you don't pay attention to the details you wouldn't even catch it this is why this is such a great little build to throw games with this guy has a as a huge future as a match fixer baler it's all i'm saying because he makes it look so natural as well you almost start to believe that he thinks this build is good. You know, he sold it to me in the imbalance complaint for him. Beautiful stuff. Has scouted nothing, by the way, still. Now pops in, sees a forge, finishing researching. It's like, okay, there's a forge there. Um, no third base. That means he can throw down a fourth. He's going into bailing speed. And I was going to, yeah, he had the hydro then already. Now throwing out an infestation pit and more drones. These are all very wild type of plays as well. If you have no clue if there's even a third base. Didn't he say that he scouted? I played a pretty greedy early game with minimal units. I scouted exactly what silly build he was doing and prepared for the Arkon Zelead Immortal timing. Maybe you just have a different definition of scouting? Usually when I scout, I get information. Maybe he thinks having an overlord on the other side of the map is just what scouting means. He's a European. Maybe English is not as native language. I'm just very confused. This also is not a correct response to a Charglot Immortal Archon. If this was a good Chargloid Immortal Archon timing, that should have probably hit like 40 seconds ago. I think Baylor might have been in some trouble. I stopped at 72 workers. I'm just really confused how Baylor figured all of this. He just has no vision. Maybe he thinks there's no third base because he scouted this. Oh, no third. I'm being all in. Completely unaware of the fact that there's a third over here. Maybe he should consider himself lucky that he didn't actually get the scout. They'd get a hit off there on the prison, which is kind of a big deal. Huge moves there. And this is also very well done. Like running away this Vavitor just winning like another 20 seconds allows him to build so many more roaches. There's a lot of creep which means he can easily kite back as well right now to take out all the zealots. It means he could easily kite back right now to take out all the zealots. Okay, there we go. It took a little while to start the kiting, but he ends up doing it anyway. Took a little more damage on the roaches initially than necessary. He's floating a decent chunk of money as well. Both players are. For the pros, it's understandable because there's no prison with his army. For the Zerg, it's understandable, because he has crappy inject. It's going to go in for a chase. As he wants to get a couple more immortal kills, maybe some zealots as well. And now with the next warping, I think this is the time to probably turn around. I mean, you're fighting with zero upgrades against five immortals with plus one. This is very, very scary in my mind. Yeah, this is not brilliant. This is not brilliant. It's going to kill the super battery. He's going to lose eight roaches for that battery. It's going to lose another seven, ten roaches for one immortal. And then two more roaches while running back. So this is one of those interesting things. because technically it's not incorrect what he said. He said, I stomped the zealot arc on immortal timing and chased him back to his base to punish him. Okay. Now, it feels very good to do the initial thing correct here. And he did do the initial thing correct. He stopped the, he really just kind of stopped his opponent's attack, completely dead in his track. That was perfect. But then you've got to think to yourself, where are my advantages? You know, where am I winning? where am I losing? What assets do I have and what do I not have? Now we can have a look. He has plus one melee attack. Mealay attack that doesn't work on roaches, just on lynx and bains really, and all sorts of course, but realistically right now, lings and bains and you have the bainling speed upgrade already. Bainlings right now would be fantastic because Archons have disappeared. It means it's mainly going to be a zealid immortal army. And against zealid immortal, bailings are super powerful. So if you get a zealot immortal roach timing attack at this point, you'd be doing fantastic. However, he decides to rather than think about what assets he has, he just chases, he goes for it and fails. And his position is still completely fine. He is up in Eco, he has an extra base, has quick tech, so he can just throw down a hive, throw down a lurker then if he wants to, which kind of seems to be the road that he's going for. I mean, with these hydras. It is kind of odd, though, that he rushed out bailing speed and plus one melee, and then continues. just building pure Roach Hydra. Like there's currently four lings on the map. 26 lings have died. Not a single bainling has been morphed. We now have 22 more bains on the way. That is good. That is smart. But I feel like if you're getting this many range units, it's probably much wiser to get range upgrades as well before you get the melee upgrades. Especially after plus two melee has been nerfed. It doesn't one-shot probes anymore with the bainlings. It's not as important anymore. It really isn't. I mean, it's still a big deal, but not as big as it used to be. Salad Rambi now coming in, we have another round of drones. As Baylor is maxed out. I'm very confused by the overall plan. He doesn't seem to want to attack, but he's also not really going hard on Eco or wasn't going hard on Eco. a lot of units initially and then build drones and now he's lost those drones. I'm just really curious kind of what the plan is. He was maxed out before all of this. Could have probably been on the other side of the map with Ling Hydra, Bainling Hydra. It could have been fine. He's not building anything. Has 21 larva available. I don't quite see what's stopping us from maxing out. Six more drones. 21 more drones. So going up to what? 88 workers? 87 workers now that he's built a lurker then. This is the exact same army he had about a minute and a half ago. Except now his opponent has not only a much better army, but also about to have plus two upgrades here on the Prodol's ground weapons. Now this is kind of important because this Roach Hydra army has no upgrades. So what we're seeing right now is a plus two army of Protoss, which is perfectly hard countering his opponent's army. Like there's immortals for the roaches and there's colossus for the hydras. Like this is perfect. This was a late game Protoss army with better upgrades. Yes, it was smaller and it gets to hold as a result. It also doesn't make a whole lot of sense. If you're doing a, you're trying to hit a hard timing attacks to hit a minute and a half late, and while you're attacking is to build 21 more drones. This all just seems very odd. Ten more drones on the way right now, going up to 95 workers. We have a couple more spines coming in too. Range upgrades about to finish up. Finally. Hell, it's about time. I'm just kind of waiting for vipers to be added into the mix as well. This seems like such a natural transition from here. You've seen colossus already. Now he gets the bailings. But at this point, there are Archons out and there's a bunch of colossus. The Zealots have disappeared. Like this doesn't really seem worth it anymore. Wow, that's nice vision. That's a big disruptor hit. There are nine kills at once. This is a terrible attack. Super Battery could activate. Should activate, really. Even without it. I mean, this is still plus two against zero plus zero range units. Bainings do get a couple of hits. This has a really poor fight. Now we have 10 Lurgers on the way. So here comes the truck. Why didn't you wait for the lurkers to hit this? Like there was so much supply left over and there was plenty of cash. Just at like 10 hydras doing nothing. Very confusing game so far. Base is going to get sniped here. Really believe that Red Check and Burr should piss off at this moment though. Not a huge fan of being on the map. Yeah, just go back home. Clear a little bit of creep. Maybe set up some zealot run bys. Baylor obviously should be trying to take out some of these pylons as well. I think there would be a smart play. I really do believe that would be a smart play. We're now heading into a situation where I think the Lurker army is getting closer and closer to be encountered already by a ground-toss composition. We have Immortals, we have Disruptors, our four colossus. If Lurkers get in position, they can still be scary if they're attacking a base. But I don't entirely understand how, like without Vipers, this seems like an army comp that is getting worse and worse. Salad Rambi is looking good though. Red Chackenbur over here is making these zealids work for him. Drones not being pulled away is a mistake. Some nice multitasking out of Red Chackenber doing multiple things at the same time or at least setting up multiple things at the same time. He doesn't even really need to control it because neither is Red Chakker. Clear's a bit of creep. Army movement here is really, really good by Red Chacon. Completely understanding when to attack, when to move. The decision making is actually very top tier. I love it. Salad's now being F2 to the main army it feels like. No, what are you doing, buddy? Yeah, it's not quite sure what he's doing. I think he's A-moving with F-2 over here. Is there a third unit in the wall? No, there's not. More disruptors on the way. Upgrades are not quite continuing as Arkons being added into the mix as well. Seismic Spines about to finish up. We're still in a situation where Colossus have been scouted about four minutes ago, and there's not a single viper out on the map, despite hive being available throughout. Is... This is a... a little bit confusing to me. And I say a little bit confusing. I mean, this is very confusing to me. Just very, very confusing. Lurker's going to set up defensively, but lurkers can't chase. Three of them died into a disruptor shots. Could control there by Red Checkin, who's just in complete control of the map right now. Setting up a fifth base with loads of cannons, would love to see a couple more zealot run bys as well. I'm a big fan of this lurker attack, except it's not attacking. If these lurkers would have run into this base and burrowed behind the mineral line, I would have been a huge fan. Disruptors hitting absolutely everything as well over here. Still loads of cash available for potentially any amount of vipers. Really key. All of these units could be abducted. There's not a single Templar in this army. They could be built, but... Oh, good sell is run by. Like, this is kind of how Starcraft works, all right? Is that you have to anticipate what your opponent is doing, and then you counter it in like different steps. You could, in a way, you could see it like bidding in an auction, okay? So if you really want a specific item, and in this case in StarCraft is you want the win, you need to, like your opponent bids you colossus, and then you go, okay, I get vipers, you know, you get vipers, they get Templar, they get Templar, they get Templar, you might get Brutlords or Ultras, and then you just keep going until you're off camera and you can see it anymore. And then in the end, in the very, very late game, it's kind of even, and you have different types of advantages. But this is as if you're bidding at an item at an auction and the other guy goes 10K and you just bid 9K. You're just sitting there with your arms crossed and then the moment the actioneer says, Tada, it goes to the guy who bid 10K. You start flaming the auctioneers. Oh, but I bid 9K and before that 7K and 5K before and doesn't that count for anything? No, actually it doesn't count for anything. If your opponent right now is in a situation where he has four Colossus, three immortals and five disruptors, and you don't outbid that with Vipers, like, how are you expecting to win this game? I just don't quite understand how that is realistic. And that's also not how a strategy game is supposed to work. Like at some point you need to make a transition. You've been throwing the same poor units at your opponent for a solid three and a half, four minutes right now. It hasn't been working. There's many different transitions you could make, and you're simply just not making them. I like this movement, though. This is very, very good movement. If during all of this, you'd have like an overlord drop, dropping a lurker over here, and then moving into the main, dropping a lurker here or a lurker over here, that would have been even better. But I like this move as well, just kind of trying to do something here. Moving into a solid position, there's no overseers in this army, which is a mistake. There's still no vipers, which is also still a mistake. But I still think this is, when it comes to your army, this is probably one of the better moves you could have made good snipes as well on these disruptors. You're now fighting away from your entire Lurker army, which is usually not the correct call. You've not been capable of sniping these observers. It's also highly idiotic, by the way. Also not sure what your goal is. I think your goal should be to clear these bases. But instead, your goal is to move forward, and you're very slow at clearing bases. Like, this is kind of like your wall, and your opponent is now taking down the wall, slowly bit by bit, and now your wall is down, and your units are all out in the open. They're naked. I forgot to buy clothes. I don't go out without clothes. It's so cold. It's wrong with you. 13 hydras on the way. Still no vipers, of course. Worker count at this point is so bad that is actually starting to look fairly good for Red Checkenbur. And honestly, Red Chechenbur has just shown a much better understanding of unit movement in my mind, how to attack. And he's kept it easy for himself. He's kept it easy for himself. and he's just here, he's sitting and he says, hey, there's no vipers, why would I need to transition? And he doesn't need to. He's taking good fights. He's winning this game right now. And it's on you to do something and you're just not. You're just not. You're continuing down the same path you already walked many times. And every single time at the end of the path, there's Red Checkenberg just hitting you in the face. Boom, square on the nose. Poof! Oh, nose bleed again. Like, yeah, that's a 13 time. Like you can keep doing this, it's still, it's going to keep not working again and again. Unless you completely catch your opponent out of position, but that's going to be hard. Here comes a recall. It's an interesting one. It feels like there might be a possibility here to do something. Well, not if you move command hydras into five colossus. Exactly how you didn't want to engage this. Gigi gets called. All right, Baylor. All right, Baylor. Now, first things first, I'm the realest, but also first things first. Your early game was quite good, but not because of your early game. Your early game was good because your opponent's early game was even worse. So really, you were the best of the bats, which is not very impressive in a way. You got lucky there. Any of the standard meta-build orders, whether that's Glave or Oracle, would have put your opponent in a much better position than you would have been. He didn't do that, but your early game wasn't good. You didn't scout. You did stop his build, despite not scouting completely. But let's get this right. You didn't scout and you had a match fixing-like build order. That's how bad it really was. Then you do a poor counterattack, not utilizing the assets that you already have in the plus one melee and the bailing speed. Instead, you just move in with a bunch of roaches and look, oh, five immortals, the hard counter to the roach with the super battery kills 20 roaches. How weird. It's like, no, that's not weird. They also had plus one already. You continued not having upgrades whatsoever on your range army for a very long time into this game. Then when you finally get a freaking range army with lurkers, you get some range upgrades, you start fighting into Colossus very quickly and you immediately realize that you need something else because these fights aren't going well, especially the more disruptors are being added in, yet you never build a single viper. You keep bidding 9K and your opponent has already bid 10K. You're being taken out of the auction house and thrown on the street. And all you can do right now is cry. And that's what you did in this imbalance complaint for me. It was crying. It was sad. This was not in balance, my friend. This was a pathetic performance by you. You, my dear friend, suck. And that's just the way it is. All right. That's going to be it for today's episode of Is It Inba or Do I Suck? Do you agree with my verdict? If so, be sure to hit the like button on this video. If you don't agree, be sure to let me know down in the comments. If you want to see more of this, be sure to subscribe to the channels. More videos like this every single day of the week except on Wednesday. which is the day that Harsham rested. Alright, thanks so much for watching. I hope you enjoyed it and bye-bye. I never do a wink with my right eye. It feels good.