He WON TWICE And Just Forgot To Pick Up His Trophy... | Is It Imba Or Do I Suck

ALRIGHT BOYS; TIME TO LIKE AND SUBSCRIBE: PROTOSS IMBA; BUFF TERRAN111  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

The Disruptor and DT are the two dumbest units in the game. I'll play the Protoss the entire game, but of course he just stalls and stalls with disruptors, and there's literally nothing you can do. Then, of course, the T's come out and it's game over. I guess I shoot a two-based tank all in Pool the Boys, because that's the only way to avoid late-game TVP. I will be doing that every game from now on. Shout out Big Gabe. No wonder Marine Lord quit for Age of Empires. Like, it's literally impossible to attack into disruptors. Oh my God, I'm so tilted. I'm getting a beer. Name. Trasher, 97, race, Terran, Leak, Master at 14,900 MMR so that it's probably Masters one, very close to Grand Master, and the server is going to be on Europe. And the question here, I guess, is, are disruptors and Dark Templar imbalanced, or do I suck? All right, and here we are in the game between Crusher and Kelsier, a French potosplea, or maybe a Scalcier, one or the two. I bet it's a Frenchie. Opening up with a robotics facility here is our Protoss, which is usually a mistake at this level. We saw a two gas opener coming out of our Tarran. I don't actually like Robo that much in this type of scenario. The Doble Reaper are also not really being responded to. There's no battery in either base, which kind of sucks honestly. Like you really do want that because otherwise this type of stuff is going to happen. You're losing mining time. You're losing workers. If you lose two, three workers, the game is equal. Even if you don't lose mining time, you lose this much mining. You lose this much mining time, you lose two, three workers. That is freaking awful. At the same time, Helion also and the natural. Very nice little tactic here, I would say. This is the type of stuff that you can literally just copy out of any top player, and it's going to work guaranteed on your level. Like this type of aggression and with the pattern as well, right? Two Reapers in the main, Helion and Innatural, 9 out of 10 times. You're going to get some damage done. This game is practically over at this point, getting six worker kills. So I would recommend, in this case, for our Terran player to get a cyclone? No, not a cyclone. Ooh, that's a big mistake actually. That's a really dumb mistake as well because he scouted everything. He scouted a robotics facility. The cyclone is good against oracles and against Phoenix. Now, the smart people at home might have realized that the Phoenix and the Oracle have something at home. I'll let all the Terrans that are currently watching this think about it for a little bit more. Let's just wait five more seconds. What do the Phoenix and the Oracle have in common, Terran players? Just think. Right. They both come out of the Stargate. So if you do not see a Stargate, what do you not need to build? The Cyclone, because it is not good against anything else that isn't the Stargate unit. Perfect. figured that one out. The moment, as a Terran player, you scout a robotics facility, and you know there's no target in the main base either, there is no point to finish this cyclone. It is almost never useful. The only other very niche scenario might be against like a three-gate prism attack or in the case of a DT drop. It might be useful, but it still would not be my preferred unit of choice. Getting a fast Raven would be good enough, especially against the DT drop. And a tank is better against three-gate. prism as well. So yeah, much rather would have seen a tank. On top of that, I would have loved to see a three wrecks built here over a triple command center. You have a fantastic early game killing seven workers, basically ending the game. If you follow that up with something quick, you can kind of leverage that lead that you have. Now instead, you get a third command center, then you float 700 minerals, and then you add two barracks. Now, the floating the 700 minerals, I can ensure you is not a part of this build order that is due to, in I'm not sure what was happening at the same time. I'm almost tempted to go back into time, but I also don't really care enough. It's just bad macro. And at 4.9K MMR, there's really no reason why you wouldn't know the timing of your second and third barracks. But let me get back to the main point. If you are ahead in the early game, the best thing to do is to keep the aggression on because then you can kind of capitalize on your early game lead. The longer the game less, the less impactful that early game damage is going to be. So a third TC generally is going to be considered a mistake in that case, because it allows the Protols to get back into the game by being a little bit greedy himself. Maybe he'll get a couple of Colossi out before you can get your first push set up. If you forget your second and third wrecks altogether, I guess you give your opponent till like the 8 minute mark. Because these two metaphics are out at a normal timing. This is like two Metafx for a 3D Rex timing. And right now we have 10 Marines. 10 Marines and a tank. No stim, no combat, no plus one. Like, this is obvious to me that this build order is completely improvised. He dealt some damage. I was like, ooh, I dealt damage. I'm not quite sure what to do now, but I did remember the first four and a half minutes of a hero marine stream that I watched the other day. That's not exactly how it works, all right? Not at this level. Like, we're talking practically low grind master right now. We need to have build orders that somewhat make sense at this point, or we need to have fantastic mechanics where the build order kind of flows. out of you. You know, if you have very good mechanics, if you have money, you'll build the barracks immediately. Obviously, the mechanics aren't there, so then you need to have the knowledge. You need to have the pure timings in your head, whereas like, okay, at 450 I build barracks or 440, I build barracks. Only very highly mechanical players can just kind of improvise like this. As you're not a very strong mechanical player, once again being shown here, nothing's really happening and you're floating a solid 500 minerals for a bit. Yeah, I'd recommend just no the timings kind of kind of by hard just just figuring them out you know it's knowing like timings or supply it's always going to be a very good like kind of a guideline of when to build stuff your initial push is going to hit late but it's still going to hit quite hard i believe you have a raven with this your opponent only has a single colossus you have a bunch of marauders already which i absolutely love here by the way um i really like uh that lately a lot of high high-level terrants and apparently also our barcode player, what is he called? Trasher, Trasher, Chursher. Also, he's building a lot of Marrottos. Really good against these Colossi Stalker styles because Marrottes just trade so well against them. I'd love to see a little move out. It would also love for you to spend your money. Pratos player right now is pooping his pants, by the way. Like, I am feeling bad for this. Look at the Tuss has a vision of one refinery mining and nothing else. There's literally zero vision on the map currently. Like, he's getting ready to be dropped in the main. He's getting ready to get blasted over at his third base. Right now he's just visualizing all the different ways to die. And none of them are pretty. There's like awful ways to die. You know, the raven flies in, interferences, both of them. Entire army drops into your main base and there's a double drop in your third base. The rest of the army goes towards the main. There's like 70 different scenarios that basically would kill our Protoss player at this moment. One of the scenarios I don't think he's currently visualizing is the scenario in which you did nothing for about 40 seconds waiting for six meta-fx until going in and now you drop. I still like the drop. I just think this could have been executed way faster and way earlier. No. This was not the timing for the interference. The Colossi by themselves never could have walked up this ram. So you basically just waited two interference. That could have was snipable as well. So far the micro gets a zero. 0 out of 10 for me. And here, the disruptor shot hits. This was an okay time to either run back or to pick up. The fight overall, well, is it actually good? No, it wasn't a good fight, but it might have been somewhat even. Take a look, resource, yeah, somewhat even resources lost. This should have been a completely one-sided stump. Colossi never could have flanked a tank and 10 marauders. It's impossible. That one disruptor could have just been right-click at any point, and your raven could have still had like the 200 energy that it had before. could have built four auto turrets or just waited until the Colossi get upstairs and then interference matrix so a lot of mistakes in that initial fight on top of that you were also floating like 1200 minerals the Protoss player also was floating 1800 minerals i'd like to add that people always say well harsh them it's also about how bad the other player is that also proves imbalance and i'm paying attention to that i just want to you know just plan the flag there for everyone to see i just want to say hey um yes the Protoss also did not macro perfectly the prox it's very important map vision he's trying his best to get some map vision but he's simply not allowed map vision currently because well Terran's been on the map this entire time he's probably going to continue being on the map for the entire time as well a couple of vikings three three upgrades or three two upgrades probably should start asap this a fight you could definitely take like a hundred percent you can take this you can no no you can snipe them you know you don't have to run away from them right you are allowed to kill this raptor as well. Maybe he thinks disruptors are holy or something like that. It is possible. He doesn't realize he can right-click disruptors. Maybe he doesn't know how much HP they have. I never killed one for like a million HP. I also wouldn't mind ghosts at this point. Probably a little bit earlier already. I think with this push, oh, Liberators before ghost. That's a big no-no for me. That is a very big no-no for me. Ooh. The ghost for Terran is kind of like... It's... Okay, imagine you're going to a pub quiz, okay? And you have three friends. John, the university, finished his engineering degree. Then you get Jacob, you know, quit after high school, started working full-time, lays down solar panels on top of people's roof. Pretty, pretty clever guy, though. And the final friend that you have is Albert Einstein. If your pop quiz covers physics, it'd be a good thing to take Einstein there. It's the same with ghost in the Terran army. Yes, Marines and Marauders are pretty smart, and you might want to have them with you. But freaking Einstein, you're not going to leave behind. And Einstein in this case is the ghost. The ghost is the ultimate unit that Terran has. This is a good fight, by the way, for Terran. If this army would also be in the main or at a different location, that would be sick. Basically what I'm trying to say is always take Einstein to a pop quiz If you have a friend that is called Einstein and he's also as smart as the original Einstein of course This is a good drop by the way very nice drop This is a beautiful stuff actually beautiful stuff now take out all these disruptors Also fine you clear two you fly away now during all of this it is fairly obvious what should have been happening There should have been an army over here at the fort base this army I'm not sure why it was here I'm not sure why these marauders were down here just idling on the low ground, they should have been attacking a different location. The entire point of multitasking is that multiple things are happening at the same time. That's kind of, you know, it's in the word already, multi. You know, more than one thing. You want to be happening. So if you're trying to multitask by just dropping in your opponent's main base, that's not really multitasking. It's just dropping into your opponent's main base. The Liberator here is, I don't know. This is... I don't really like Liberators before Ghost at all. Like Ghost literally has a spell that destroys the entire Protoss army. Like it just cuts the HP in half by taking out all the shields. If there's Archons in there, even more. Like it is crazy how good EMP is. You always want to use that. So yeah, we finally get it. And the thing with Liberators is, Liberators are good, but they need range and you need to have a bunch of them. In that sense, they're kind of similar to fries, you know? You can just eat one fry or two fries. If you eat fries, you eat like 20, 25 of them at least to be somewhat satisfied. Now, Liberators, the numbers, it's like anything under six or seven you're not going to be satisfied with. You need to have two kind of rows of three liberators so you can just kind of slowly but surely leapfrog forward with these liberators. That's the entire point of the lip. It's like a unit that zones your opponent away while your bio stands behind it. If they blink in, bam, you just stim in and you clear absolutely everything. Your stalkers suck against bio. This is an interesting use of liberators that I haven't seen quite before. It's more as a distraction unit there. Maybe scaring tactic. I think what's happening here is that the Tarran hopes... Ooh, this is a good fight for... Could have been a good fight for the Terran. Who does stint, maybe? Hit some of the EMPs, and have a drop. What's going to say is that I believe that our Terran player wants the Liberator to have a similar effect as the Disruptor, where the Protop sees the Liberator and goes like, oh, I can't kill that. I don't want to go in there. It's not quite the case because this Stoss is relatively genius. As I say that, this Stoss is probably going to lose this base here. No more disruptor shots available. Super Battery. It's not going to be enough here. This is a good damage output. This is actually nice movement as well. This was a drop in the main base and then the attack over here at the fort. What I said should have happened last time, now happens, immediately wins the game. Look at that. 178 against 115. There's still like 2K, 1.5K in the bank as well. So plenty of money for the eventual battle cruiser transition or whatever Crusher is about to do here. Like this game is officially over for the second time. Don't forget. The game has already ended on. I think we could have a game over counter, maybe somewhere. in one of the corners. If Hamster can figure out a good way to do that. This is the second time this game has been officially over. If this was a best of three, Kelsier would be out of the tournament. He lost. O2. It's over. But, apparently it's the best of five. And Crusher wants to win this game a third time in a row. Because he's not quite capitalizing yet. Maybe just wants to max out. Well, adding another command center, smart. What did Artosis always say? when I had, get further ahead? Very true. And where did that get autosis? As the mainstay castor at the G.S. Very true. Very, very true. And constantly raging at Protoss as well on a stream. This is so f***k up. So these are two things that are considered positive. What else do we have here? Goat, moving out. I like that. Okay, in reality, what should be happening right now is a massive F2 and just A moving across the map. I think you could probably close your eyes while fighting. Probably actually. You stim, you EMP, you can't miss EMP, they cover the entire screen, the actual radius, the radius, the radius radius, the radius of the EMP with the enhanced shock wave is so big that you literally can click on the mini map. and you cover entire parts of the mini-er. You just click over here and the entire Protoss army has no shields left. It's completely fine. No worries there. Oh, darks right. Right. There's also DTs in this game. Which is surprising because the game has been over already for a solid 14 minutes and now again for another minute and a half already. Really at any point we can still attack and straight up win the game. We can attack with this army or we could drop half the army in the main base or send half the army here like multitasking. We could also go into liberators. This is pure marauders at this point. Well practically pure marauder. Don't completely mind it. Don't actually completely mind it at all. Kind of like it even. I think that's a cool move. Triple disruptors being built. There's an army consisting of seven disruptors right now. We have more liberators on the way. I feel like in the past minute, all that has really happened is that our Terran players secured a 6th base, built 3 more command centers, and got this watchtower, but lost 10 supply, while the opponent gained 60 supply. I don't think this was a good use of our time. Then again, I am a master procrastinator, so I don't know too much about using your time efficiently or holy crap, that was bad. That exact same fight could have happened a minute and a half ago, except then there only would have been four disruptors and no stalkers with this. I'm not sure why we waited an entire 70 supply to lose our entire army to three disruptor shots. Could have done that way faster. Started producing Liberators already. Holy crap, that was bad. If you know that you don't know how to micro, going into a higher liberator count probably is the correct call because you need the micro less. You have range advantage. Or you go into like the multitasking stuff. Disruptors are really bad when they're split up. They're great against bigger armies because it's easier to hit something. But just split your army in two and just kind of multitask against your opponent. Every single time you've multitasked so far, things have gone relatively well. I like this setup. This setup is actually quite good. You don't need to be, like you can be here right now. You don't have to be in range of the disruptors. You just can be a little bit back. This is, this actually was a good fight. This was a, it was not brilliant, but it was good enough. Same time, zealots. Doing a decent amount of damage here. And this is where we see the real Terran multitasking, you know. It, who are they being defended by? What are they sieging? They really hate this rich Vespine geyser. He did Salas, dealing a lot of damage actually. A lot of damage is being dealt here. Like, that's this. Like, you need to support your liberators. They're not a unit that can just stand by themselves. Like, they're part of a bigger thing, you know? StarCraft 2 is a lot about, like, having an army composition with units that have some type of... of synergy in a way. Holy crap. This entire thing was actually insane. The supplies literally swapped. And we need to talk a little bit about this. We have a couple of things here. First of all, the Liberators, okay? If you're using the Liberators to zone, you need to have a bio army with it. The Liberator by itself is a kind of a useless unit. It is, the Liberator is a little bit like Steve Jobs. It doesn't wear a turtleneck or cool shoes. but what the Liberator does do is he works very well in a team with other people you know if you just have Steve Jobs you just have a guy talking about weird stuff like I want the phone and you must be able to swipe and do other things if no one builds the phone it makes those sense it's the same with the Liberator if the Liberator is just sieging up over here but there's no bio behind it to back up that that circle of freedom of the Liberator then there's no point you need to have some backup it's part of a composition, you're just consistently using these liberators as a solo unit and it makes no sense whatsoever. It's not a solo unit. That's what the battle cruiser, if you want to just control one unit at a time, you play mass battle cruiser every single game from this point on now. But this has absolutely not been it. On top of that, I just like to note, I would personally, I find this interesting and the word funny, you know, it would enter my mind maybe, is that there are some. some Terrans, like our current Terran, who have the greatest multitasking in the world when they're in control. But when they're the defender and they're not the one in control anymore, all of a sudden multitasking is non-existent. There's absolutely no second control group to defend anything. When they're dropping at the start two places at the same time, I'm so much faster any stupid Protoss, with an ape brain. No. Terran, this is a little bit when you have like a younger brother. You're like 10 years old. Your younger brother is five years old. You know, you wrestle with him. You destroy arm bars, leg logs, absolutely crushing this kid. Like, he stands no chance whatsoever. Because you're five years old. You're just stronger. You're the one in control, you know. Now, fast forward. You're 25. You're national champion in Dorito eating and mountain d'ew drinking. Your little brother is hitting the gym 15 times a week. there's like mixed martial art practice six times as well then all of a sudden that wrestling ain't that fun anymore because you're not in control anymore and you look pretty weak that's exactly what's happening here look at this none of this is being microed none of the defense is being done either because all of a sudden the toss is in control this toss looked a little bit bad because he never was in control but now that he's in control of this game and it literally ends the moment the control of who was in control of this game swapped the supply is also completely completely reversed and the Terran started looking like a bit of a newbie here. It's really sick how that works and this is fairly often the case, especially at the somewhat lower levels where the moment people know what they're doing and you know that they're really in control of the situation, they can work with a lot of momentum, they're usually destroying their opponent but the moment something weird happens, you know, they get caught of guard, all of a sudden they aren't that brilliant anymore. It's completely the case here. And you're still, you have 8K minerals in the bank. Surely you could get back into it if you try really hard. And one of the cool things that you could potentially do here, I'm not saying that it would win you the game, but one of the best ways to get rid of pressure on you is by trying to counterattack with something. And this can be very small things. I'm talking just queue up three liberators for all I care. You have four liberators right now. Send one behind this base. Send one behind this base. Send one behind this base. Cue up a double drop to the left side, you know? Just make sure that your opponent feel. feels the need to defend. Because the moment your opponent is defending, maybe you get some time to, you know, to crank out a couple of units again. Basically what the ProDos had been doing, you know? He basically reversed this game with that single Zellodrome by completely ruining your micro, your macro and your Liberator gas siege up, whatever it was. Now, at this point the Protoss has completely won the game. This game is now 2-1. So if this was at best of three, once again, our Terran still would have been. in a best of five, all of a sudden there's some combat potential. At least I'm feeling some comeback potential here. And the Terran also is making no moves to try and get back into the game. He's making no moves in general, because it's pretty dead. But no moves to get back in the game. He's basically just continuing the same way he was while he was winning. And let's not forget that when he was up 90 supply, our Terran player didn't manage to finish the game or get to a better position. for himself. Basically, continuing the same thing here is insane. It makes no sense. It went poorly already when you were super far ahead. Why would it go well all of a sudden now that you're 70 supply behind? Like, that is 140 supply difference. Initially up 70 supply and now down 70 supply. Like the difference there in situation is insane. You obviously need to switch up the pace. So this is a move that I like. And the funny thing is, Is that the... Oh god, here we go. I have a bad feeling about these liberators already. I don't know why, but the way that they sieged up, it hurt me a little bit. Oh? Oh yeah, I can't defend that actually. Nah. Can't defend this. Pick up, pick up, pick up into the main. Pick up into the main. P... Boom. Boom. Okay, I'm gonna do that in slow motion. Look at this. Look at this. The correct move, but the execution here. I don't think this still counts as the same move. He's trying to load up a bunch of grandmas into a bus with the speed this was. Holy crap. This maneuver starts at 2437, 2438. Look at this. One, two, three. Huh? Still these two behind. Takes four seconds. Four seconds to load up units and it still has two marauders stuck on the low ground. That is unbelievable. If something takes four seconds in a game of StarCraft 2, it better be done perfectly. It better be done perfectly. This was absolutely not done perfectly. TTs now being dealt with in an okay way. This army obviously should be moving towards the bottom side at the same moment because we want to get back into the game. We want to multitask. But instead of multitasking, we're looking at our... our main army right now and we're losing it because there is 35 disruptors and a massive army shooting at it the space that we have created is not being used whatsoever not being used whatsoever now maybe we start moving down i don't even think there's going to be the case honestly this is still very winnable for the Terran like Protoss mining sucked for a long time there's a lot of my a lot of money in the bank still how's this d t still alive oh my god there's like Surely the priority is not getting another orbital here, we're just getting any outside basis. Like sitting at home right now just allows the opponent to move across the map. This is another little bit of theory, which apparently this Terran hasn't learned yet, or thrusher, whatever he's called. Disruptors freaking suck at defending, especially against Liberators, but attacking, disruptors are greatest unit in the world. You just shoot two disruptor shots, walk or like rotate. Shoot two more, rotate. Shoot two more, rotate. Consistently getting free damage. If you're defending something, all of a sudden you're forced to shoot four or five disruptor shots at a time, while Liberators are zoning your main army away and that unit isn't as brilliant anymore. Is really utilizing the Ranger of the Liberator? I didn't even know it was possible to range it up with this little range forward. It's like minus one. It's actually insane to watch this. No counter pressure whatsoever this entire time. This was a good move. It was a little bit, but the control there was quite good. I really did like that. Once again, the possibility to just leave... Look at this. I'm just suggesting moves here, okay? Siege up five, six Liberators over here. Three on this side, three on this side or something like that. And just stim your entire army to the bottom right. All the other units that get created right now just send towards the left side immediately. The moment you get attacked into a planetary, you have the liberators to defend in this general area. If your opponent tries to go for the throat, you siege all your liberators on top of your ramp, is really difficult to break that. Six liberators on top of a ramp with plus two, even if you have 27 stalkers, if there's just as little as like basically five, six marauders on top of the ramp, it's so, so hard to break this type of stop. It's so hard to do it. By the time you shot the first three liberators, you already lost like 10, 12 stalkers. And don't forget that there's all. also an army killing your nexus at the same time, but you need to make a move. You can't just sit there, just tanking shots. And look at this, army moving exactly where I thought it was going to, because this is the correct call for Protoss. The correct call is to go to the outside base. So you could have defended this with Liberators, with the planetary as your backup unit, then at the same time, counterattack. Your counterattack starts so extremely late, my friend. So extremely late. It's actually painful to see. Like the moment you realize something, happens, that's when you start going. You should be anticipating moves out of your opponent, like a little bit of game stands, or get a sensor tower, which is practically MAPAC. It's also fine. Look, kill the base for free. And you kept your base alive at the same time just by dealing some counterpressure, just like that. It's beautiful, isn't it? How that works. Now, this army that you just reinforced to this position makes no sense. Once again, I'm just going to show it once more. This army that reinforced should not be joining up with this army. The moment you can be, be backed into a corner. The Protoss can chase you all the way, like, just around, and then attack while it's chasing your army into a defensive position. So you always need to stay aggressive on the map. If you're not staying aggressive on the map, how you're ever going to do any damage? How you're ever going to spend the money that you have? Like you have, you need time right now. You need to buy a lot of time. You also have so much energy. Holy crap. Drop a couple of mules, man. You're 16 mules available for you. No more. It's like 20 mules. Holy crap, I like this move. Should have been with some marauders, though. And a Medivac, probably. You leave for your... Here's the lips. All out of position. Disadvantage on not having sensor towers and no game sense. Yeah. Censor tower, honestly, is a bit of a replacement for game sense, but... There's no point. This game is actually over. This game has been over for a while now. I really did believe that there was like three, four extra possibilities to go. but it seems like this game is, yeah, it's actually completely over. We'll just speed this up a little bit because I have no hope for this Terran anymore. And I also have no hope that this Terran is going to leave the game at a responsible time. Because that is not something that Terran players are known for whatsoever. Nice Liberator, she's, holy crap. I don't see that again. This is a siege and a half. He's not even attacking the table. tower. It just makes no sense. I don't know. Like, this type of stuff, I just can't understand it. I just don't understand it. Like, this Terran obviously has some concepts, but stops using them the moment he gets a hat. Like, the initial multitasking wasn't that bad. At some point, the one drop into the main base and then the attack on the 4th was really good. I like that a lot. But after that, I haven't seen a single good decision in this game. Like, not a single one. Except for that one. All other decision making was just bad. It was slow. The response time was very slow. Look at the preemptive force fields. I mean, could have just lifted over it, I guess, but might have been too much... I guess he's seen the lift from over from earlier over there. He's like, I have no shot this guy's trying to lift again. That didn't go to hot the first time around. Ah, no way. No way. 4.9K. No G G G. No Gigi either. Yeah, yeah, yeah, yeah. No Gigi. Disruptor and Dark Templar. My good friend, you complain about the disruptor and the Dark Templar, but what you're forgetting here is that you already won 2-0 in this single game before a single disruptor. Maybe half a disruptor hit the field. Maybe half a, not DT's, didn't end until like 18 minutes. You already lost to the Zealots. DTs, we completely leave the DTs out. The DTs did not matter in this game. The Zellet run by completely killed you. Salad run by and the micro, whatever you did on the bottom side, that was game over for you. The disruptors, however. I understand that the disruptor is a frustrating unit. It's difficult to micro against, but not a single time in this entire game have you used the disadvantage of the disruptor, which is either splitting up your army. You know, you did it once and it went very well, but never again after. They went way too well. Wouldn't want that to happen again. It might accidentally increase my TVP win rate that I can't complain anymore on the Betonet forums because people will see my profile. Where was I? Right. Not a single time after that one time Did you split your army? Not a single time did you use liberators correctly either to push your base. Every single time you use liberators, they either were zoning an area without support or there was just no support anyway. And they were just chilling there for some reason, often mis-seged as well. Your ghost were very late on top of that as well, which are great against disruptors because they remove half of the overall health of the unit. It's like, look, I understand complaints. about disruptors and that they're annoying. It's difficult to micro against, but you had so many opportunities here to finish the game before it. You had so many opportunities to actually fight properly against the disruptor as well, and you never did it. So I can't really say that it's a disruptor that's imbalanced. No, my friend, you just suck. That's how it is. All right. There's going to be it for today's episode of... Is it Inba or Do I Suck? And the one thing that I will agree with with Mr. Crusher is that, oh my God, I'm so tilted. I'm getting a beer. I'm not tilted, but I'm going to get a beer. I recommend all of you do the same thing and watch another video. Hit the like button, subscribe to the channel. And I'll see all of you next time. Ciao, chow.


Was It Really LAG Or Is He LYING? | Is It Imba Or Do I Suck

Lag. An excuse as old as time. And everyone knows, that it also get's used from time to time, when in reality there simply was a skill issue at hand. So let's investigate this "lag"and see, if it was the reason for the Swarms defeat.  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Good day, Mr. Harsham. I'd like to submit a complaint about Terran. Their comeback potential is just too high. First, they have buildings that can fly, so it's just impossible to truly kill a base. Second, and that's what is imbalanced, is they can stack their macro mechanic to gain benefit from it immediately. For instance, if a Zerg messed up their inject, they cannot inject five times at once and get 20 larvae. If Protoss was not chrono-boosting for five minutes, they cannot chrono-boosting for five minutes. They cannot coroner. a boost five times to reduce ProBuild time to three seconds. But if a Terran does not macro properly, they can drop 5 mules simultaneously and get 1,300 resources at once. How is that fair? Please watch the attached replay. Thanks for that note. I was planning on just reading your complaint form and giving you the finger. But now I'll watch the replay. The Terra was completely dead for the first half of the game. Then we had semi-based rate, during which my potato computer lacked for several times. seconds and all my mutas flyed into mines and died. This is the oldest excuse in the world, lack, which resulted in a situation where I had two times more drones and the same amount of bases. But you know what? Mules. He just dropped like five of them and get back into the game. So please tell me Mr. Harsden, is stacking mules imbalanced or do I not understand something about that game and thus suck? Question mark. Name Darkson, Ray's Zerg. The league is Diamond on North America with 3,600 MMR. The question is simple. Is stacking mules imbalanced or does Darkson suck? All right, here we are in the game then. Between Marie, our Red Tarrant player and Darkson, the man, the mid, the legend, and the one will be paying attention to opening up with a pool first here. I don't completely mind that. I often say at lower levels, one of the greatest things you can do is open up with, not a cheesy opener, not an all-in, but an early pressure, as I like to call it. You know, get your four lings, get your six lings across the map, followed up with some roaches for all I care. Like your standard link into roach build is just going to get you quite far ahead in most games. Now, of course, it has the downside of always being up in a macro game if you do end up transitioning into a macro game afterwards, which makes you believe that you should always be up that much in a macro game, which tends to not exactly be the case. Anyway, we have Marie here who opens up with a, Yeah, what is this? CC into Marine, no gas for a Reaper. No gas for a quick factory either. So it must have been a slightly delayed gas or if we got to send us SUVs into gas. Confusing opener, to say the least, here coming out of Marais. And he's going to struggle a little bit as well against these initial six lings because there was no scout here whatsoever. He only has a single Marine. He's not building anything else with this barracks, despite I imagine they're first going to be a factory. Yeah, so definitely could have had two extra marines here, most likely at least. Most likely could have had two extra marines here. Instead built nothing, and I was going to struggle against this initial move out here with these six lings. I would like the control on that. Also like the split off here on these lings. Forward to the main, two in natural. Should have targeted down the SCV a little bit faster. It's been quite slow with that. Before it's a big SUV pool. This is probably already worth it, honestly. Taking out an SUV here. Probably we'll get a second one. Might even get this Marine as well. Yep, there we go. The second Marine is now out. This is all completely fine. Behind this, though, there's no macro whatsoever. We saw a mineral float of 700 coming out of our Zerg player. And you could say, well, Harstem. The Terran also was floating a bunch of money. That's true. but he couldn't really spend the money because A, he couldn't start his orbital yet, that's 150 minerals, and B, because he had to build more Marines, he cannot produce two Helions at the same time. So, yes, he floated money, but it's a little bit unfair to compare these situations, because the Zerg floated money because of incompetence when it came to multitasking, and the Terran also floated money due to incompetence, but a different type of incompetence, not due to the multitasking, but because his build order wasn't completely perfect. that is different. At least in my mind, that is slightly different. One player doesn't have a builder, the other one just doesn't have the speed. But yeah, in the end, both of them flowed a bit on money. I guess that is a fine comparison. Follow-up here is a two gas roach. This is starting to smell a little bit like an eight to nine roach push, and you kind of have two paths that you can walk here, I would say. So you have the path of the nine roach into drones, and then you have the nine roach, the 8th roach as we're seeing here into into a lot of lings as a follow-up. And especially at a link follow-up, we've seen a lot recently in professional play. We've seen several play this a couple of times and when several plays and all in, you know it's going to get copied a lot. So here we have Darkson. And the next injects basically decide what's going to happen. What will happen with these larva? That is an interesting question. It seems like Darkson doesn't quite have an answer to that question yet either as he's saving up. Okay, it's going to be lings. Now, When you open up like this, a roach into link push, your goal is to attack as fast as possible, basically. You want to kill your opponent. If not kill, at least, extremely limit them for the future. Take out depots in the main base, take out as many workers as you can, basically kill them, but keep them alive. Like, this is an all-in. I really would call this an all-in. This is not a pressure anymore. So it's important that you also treat this as an all-in. He's taking, it's not taking too much time, he's going for the depots. I wouldn't mind completely ignoring those and just straight up running for the ramp here. Yeah, yeah, this is what I'm kind of, this is what I was kind of afraid of and this is what's happening here exactly. I'm going for the depots first, then even going down here for this. Okay, this is completely wrong. Now, I'm going to explain this in that the goals are incorrect. The execution by itself isn't necessarily incorrect if you were doing something else. It's just a mismatch between the strategy you're picking and the execution of the strategy. Okay. Now, imagine we have as a goal that we want to buy a house and our coworkers ask us out for lunch. So, co-workers actually out for lunch, you go, no, sorry, I'm saving money because I'm planning on buying a house. It's a fair excuse, co-workers, whatever, sounds good. then the next day you show up to work in a completely new car. Your co-workers are like, hey, what the hell is that? That makes no sense whatsoever. I thought you were saving for a house. And buying a car by itself is not necessarily a bad thing. The problem is just that you had the intention of buying a house. And when you buy a car, it's a lot of money that you're wasting there. It's the exact same here with this road raverger ling bust. Basically, your goal here is to kill your opponent. But you're treating this as if a limited thing. pressure killing workers is going to be enough. If you wanted to just kill workers, kill a couple of depots, and then piss off into a macro game, you could have gone without all of these lings. You built 30 lings, that is 15 drones. 15 drones. You could have had extra right now, and you would have had the exact same result. I guarantee you with just the initial three roaches and five ravagers as you would have had now. These SUVs you're only getting, because your opponent ran down to this. area rather than pulling up into the main base as well. So you're wasting a lot of time for no real reason. You would have gotten these SCVs as well with just the roaches. That's a mistake out of your opponent, but he would have made that mistake in both scenarios most likely. So basically what you've done here right now is you haven't killed your opponent, which is the goal with this build. And you're not even going to be far ahead economically because you build all of those lings. So basically, you know, as a kid, sometimes you have to match the world. with like the picture, you just saw the word boat and you matched it with the picture of a car. And it is incorrect. It's just completely incorrect. By themselves, like both a boat and a car are completely fine to do. But you do need to mix it with the correct strategy and the execution need to be mixed properly. Now, what is completely incorrect here are these roaches. If you want to reinforce a push that is happening already at this moment, You're not going to be building roaches. Why not? Because roaches are freaking slow. They take a very long time to get across the map. And by the time they arrive, the push most likely is already going to be over. This would be like saying that you're going to buy a house and then you're going to your local Louis Vuitton store and buying an entire outfit of Louis Vuitton. There's not a single point to that. Nowhere in the world has anyone benefited from buying a Louis Vuitton outfit. The only one benefiting there is Mr. Vuitton. And does he really need more cash? No, he doesn't. So stop buying Louis Vuitton outfits and stop building roaches to reinforce a roach ravager link push. See, your push is getting pushed back right now, which makes sense. Or you would have killed your opponent already. But these roaches are going to arrive after the fact. And they always would have arrived after that. Look, it is brilliant. Everyone died. You can maybe lick up their blood or something like that. Brilliant stuff. They're actually in a bit of trouble right now, despite the start of this push going extremely well. This really was my issue with it. This really is my issue with it. Basically, you should have been at like 55 workers at this point. If you would have been at 55 workers, maybe even more, look, you keep building this. You could have been at 55 workers with these 20 lings already out as well. And then at home you could have had queens. So you still would have been capable of defending the counterattack, and you would have been up so far that it, even if your opponent had, freaking three orbital commands with 12 mules saved up. It wouldn't have mattered at this point. At this point it wouldn't have had. You would have been so far ahead. But instead of that, you didn't kill your opponent's army. You didn't kill enough Eco. I still believe you're kind of, yeah, I still believe actually you're ahead, but you could have been so far ahead that the game would have been literally unloosable. At this point, but the game still is literally unloosable, but it would have been literally, literally, literally unloosable. We already have the insider information that you do end up losing this game. And it shows me that despite your good early games and your understanding of early game kind of strategies and tactics, you probably have poorer macro skills. I'm kind of seeing that 600 minerals floating. Okay, nine drones at the same time. Would not mind seeing a couple of queens being added right now for creep spread, but also for general, you know, adding into the defense, both transfuses and general tanking power. Queens are absolutely fantastic. There's a reason why it's the unit that every single pro-ZERC in the world builds a crapt on. zergs disagree with each other all the time. The Koreans with the Europeans, the Europeans with the American. Well, most zergs or most people in general disagree with the Americans when it comes to StarCraft 2 theory, but they all agree on one thing, and that is that the queen is a very good unit in most, most games. 99% of the games you want to get more than three queens if you have three hatcheries. I actually believe that if the Tarran knew how to micro here, would die, which is insane after how this early game went. F. F. H. H. Not a spire. I'm going to explain why as well. I'm a little bit disappointed here. Okay? You scouted, not even with this Ovalord, I think, but just with your all in, that there was five wrecks and no third base. Okay. You know that you're up in upgrades. You know that you're up in Eco. You know that you're being all-in. The Muda Lisk is a unit that has a specialty unit, I would call it. It's good at harassing and it is good at defending small drops. Your opponent is two base all-in in you. You're not going to be harassing your opponent with what, 10 Muda's. It's going to be fairly easy for your opponent to defend because he only has two bases. One of the reasons why mutas are so nice to have is because the defense needs to happen at multiple places. So let me explain this properly. Imagine there's 10 muras and you're playing against a one-base Terran. In order for the Terran to be safe, to have his economy safe, he'll need to build one turret. Now, if there's 10 mutalisk and there's six bases, the Terran will need to build six turrets at every single base, one turret. That means that the same investment from the Zerg gets a way bigger response out of the Terran. Also, Terran will probably need to keep units in different positions. If you have six bases, if you have two bases, you put like maybe a Madovac here, or you put five or six Marines here with half a Madovac, you're going to be just fine. You can protect all your infrastructure, all your SUVs are safe. So this is why often against two basalins, you don't want them. Another reason why you don't want them is because with two base all ins, your defense tends to be quite tight. MUTALIS is one of the most expensive Zerg units that has no fighting power whatsoever. They're garbage in a straight-up engagement. They're great at what Mura's do. Muda's a fantastic unit. Don't get me wrong. People lose to Mura's all the time. But the problem is that in a direct fight, they're just not as brilliant. So they're not good in a direct fight. They're mainly for harassment. And your opponent shouldn't be doing drops. Your opponent is doing drops, but that's a mistake. Just because your opponent is making a mistake with how he decides to use his units, doesn't mean that the spire here is a good decision. Even if you're going to get all the use out of it in this game, that doesn't mean that the spire was a good decision. Staying on pure Lingbane, adding more hatcheries to make sure that you can spend your money. Or even going Lingbane Hydra, I wouldn't have mined as much. You're getting a couple of raverages in there, because you already have the road to run after all. I wouldn't even have mindless march. But defending a two base all in with mutas, you'll hear every single Zerg say this as well. They'll say two things. One is that queens are freaking brilliant against everything and two that mutilists suck against two basalins. These are just these are actual objective facts at this point. Just because your opponent is dropping, which is a mistake, doesn't make your response any better. Your response is still as bad. Your opponent just also has a bad response to your response. Do like this drop actually. I can't do like this drop. It's also floating 1100 minerals. too little queens as well, only two. Really should start adding some queens. Also a great way, by the way, to spend money. Queens do not require larva to be built. There we go. This is like, you know, in Hollywood, the Wild West movies, you have the jewel at like noon or something like that. So they meet in like the main street. waiting until the bell chimes 12. You're just standing there. Can't draw their gun before. This was a similar situation, except no one heard the bell, and currently it's 3 p.m. They were just standing there, one matter of back flying in air, just chilling, or the other guy had his mutas, just idling right next to it. I think that legit took like 25 seconds or so. It's a wonderful waste rate. What was I going to say? I was talking about queens. Yeah, queens don't cause larva, So they're not really impeding your ability to produce other units. They're great when you need to spend money and you want to defend something. I don't mind this run-by completely. But there's one thing that is wrong here. And I'm actually going to go back into the game a little bit for that. Okay? So these run-bys with Ling Bay-Mura are quite common against things like if you're playing against an A-Drax out of a Terran. In that case, Terran usually has a third base. you'll see like a massive run-by with muta link. The mutas make it easy to break basically anything and the lings, you know, they also clear absolutely everything. So together they work well. However, whenever you see this, Zerks always leave a bunch of bainlings at home. And the reason for this is, is when you have bainlings on creep, no matter the amount of bainings, as long as you have like 10 or 12 bainlings, it is difficult for Tarrant to move forward quickly in the base rate. This allows the Zerg to quickly take out the opponent's base, or at least the active mining bases, and then return back home with this while the banlings are stalling. If you don't have any banlings for stalling, then this base race isn't actually that good. Like, it's nice that you kill a base. Don't get me wrong. You're still up three bases even after losing your fort. Or well, you're still up two bases, even after losing your fort. Good Lord, elementary school math is difficult. But the problem is that your opponent can actually get a decent, position. This is also a brilliant start of a fight, I have to admit. Is this the lag? This has to be the lag moment. Now, I had my doubts when I read it in the imbalance complaint form that this was actual lag. But let's just take a look at this at first person. Let's take a look at the APM that's happening during this. I'm going to slow down the game a little bit as well. So we see moving off the camera. APM at 300? 400? It's hard to say if he lacked or if he just didn't micro his units. I mean he was moving the camera, which I think if you're lagging, I'm not sure if that's even possible. I want to see this again. I don't want to play a judge here, but... I think there was some camera movement during this, no? If you lack, I don't think you can move your camera. Was there camera? No camera movement here. Now he starts moving again. It might have been lag actually. It might have actually been lag. I don't want to say no because it might have been true. Now at this point, the game feels fairly. over in favor of our Tarram player I would say it's 27 workers against 12 he started the hive when did he start the hive oh my god I can't believe we're gonna see this fight for a third time I want to see the decision making behind this oh my god I think I missed this the first two times so what does he scout he supply blocked he's like I just lost my fort base. My opponent has no natural left. The thing that I really need is adrenal glance in three and a half minutes from now. What is this? What? Maybe he just saw that the queen just popped. I was like, ah, let me use this axiory for something, at least. This was the worst fight I've seen in my life. It might actually have been lag. Even if it wasn't lag though, the decision to fight there still was a bad one. You should have kind of weighted it out, gotten way more bailings. Should not have gotten a lie. Why is the muta being produced right now? A muta can't even beat a single Marine. Think if you fight the Marine against the Muda Lysk and the Marine is being healed, the Marine actually gains HP. The Muta has negative damage output. It's actually, it was initially designed as a support unit where the Muta bounced, which just heal your own units. This is one of my many theories I have. Like the mutilist, mutiless DPS is pathetic. I can't believe this defense works out. Is the Terran forgot the micro there? Holy crap, this is an insane game. Actually, I can't believe we went for a hive. 27 workers. Down 50 supply or something, an army supply. The response was to get a hive. rather than getting five extra bailings. Love to see it. Anyway, is this still a playable position right now? Is a question that you could ask? I think the answer might be yes. Yeah, I might be playable. You have 32 workers. You're mining off of a base and a half. Your opponent is mining just off of one. I guess with the orbital flying over, it could be pretty rough. I'm not understanding of this layer whatsoever. Like, is plus two karepae's important? Yes. important enough to invest the money to get a layer right now when it's obvious that you're going to need it in the moment. Your opponent is never going to get 2-2 anyway. So despite upgrades being important, I don't think it's the most important. He got Carapace Flyer first as well. He's really keen on the upgrades. Last week we had the guy without the upgrades. This week we had a guy who's really keen on the upgrades. Not sure what I prefer. I feel like in this situation, surely getting no upgrades would be a lot better. So it takes the natural. Usually I'd say take a different base that has more mineral patches maybe, but... I don't know, I'm not gonna be too critical of that. This army goes across the map. Eight Muras. You much rather would have just more banlings at this point, right? It's just simply better, especially if you're not going to be using them for any type of harassment, which quite frankly could have been used. There's no turrets whatsoever. Bainings. Was that also lag? Oh my God. Look at these banlings. I feel like the banlings were being A-moved and the banlings had the right idea here. Look at this. Look at this fight. Just look at this fight. They're going, they're aiming for the Marines and then they dodge the Marines. To go straight into the unit that can tank them. I don't even understand. This is like just driving into a wall for fun. Why would you do that? Yeah, your car is totaled. Congratulations. At least the walls also damaged. It's like, yeah. Two marauders went down. He lost like all of your banlings. And then he tried to fight with the eight mutas into the marines. Like, huh. 200 resources against the 50 mineral unit? Still not quite the trade that I thought it was. I mean, the mules did decent here, I guess. I guess we saw the five mules fall earlier. I guess those are the five mules you were talking about. It is an odd thing to complain about in this game though, isn't it? I would... If I were a Zerg and I wanted something to complain, I would talk about the tanking damage of the marauder, or the inability of a 200 research unit called the Muda list to kill a single marine, which is only 50 minerals. Like, I'd have a lot of things to complain about, but I don't think I dare touching the Muda's. It's not like income was the issue here, was it? This is... This is, the funny thing is, is that the resource loss wise, this wouldn't even be super uncommon to see, right? You see, okay, maybe 10K at this point is kind of uncommon, but seeing a Terran very far ahead, isn't that uncommon? The funny thing is, is that the Terran has been playing like, the Terran built like five mines this entire game. Legit, five. No, there's still six alive. So he built 11, but he probably, he lost five mines. He had a terrible army the entire time. Any amount of banings would have killed him because the Terran control wasn't that great. That's often the case in Diamond. It's not to judge Mr. E. It's not Marie, it's Mr. E. Not to judge Mr. E. It's just, like, this is one of the things. The baling is just a better unit at lower levels because the micro against the baling is harder than microing with the banling. All you need to do is try and not aim at the marauders. And as a Terran you actually need to split, move your marines back, all of that good jazz. Holy crap, these are some bad fights. It's actually quite impressive. And one of the main reasons probably because he lost so many murals, right? Yeah. The 22 mutal is playing against a 17-minute 2 base alone. And this game is absolutely over why we're still watching this. This is some heavy copium. Darkson couldn't win the game. Up 45 workers, up two bases, up and upgrade as well. And then believes that he could still hold 26 a plane against 99. I mean, this is the type of game where I just don't quite understand. why they pick what they pick to complain on. The comeback potential is just too high. Well, this is something you can say if Terran actually has to make a comeback. You can have handed him the comeback, A, by building the mutalisk against the two basaline, and B, by taking some of the absolute worst fights that I've seen in my life. You even already say, like, my potato computer lacked, all my mutas fly into mines and died. Well, not just your mutas, also your lings and your veins and the rest of your army. but do you think it's fair that if someone doesn't micro their army for five or six seconds that they would lose the fight and that the opponent is capable of making a comeback? I think that is fair. I mean, the game shouldn't be balanced around your crappy computer. It's like, oh, majority of Zerg players have worse computers than Protoss. Well, in that case, we make Zerg easier to micro in case they lack. How does it make any sense? Like, it's nice to have an excuse for why you lost your entire army for free for yourself. Maybe it helps you sleep better at night. That is completely okay. But I think it is completely normal that if you don't control your army for that long, that yeah, you're going to lose absolutely everything. Despite that if you would have microed a little bit there, it would have had 10 more bailings, probably would have absolutely destroyed that fight. I don't even think the mules had much of an impact. The moment the mules actually got into play, I think you had already lost the game. Even without Mules, I'm pretty sure that the Terran still would have won. Like the final fight was 96 supply against 25. I don't think that would have been vastly different if he would have had five less mules there. He might have had, what, like a 20, 30 less supply or so. Still would have died because all you had were like four Mura's and half a Bainling. Mules were not the issue, my friend. Your terrible control, your lack of decision making, your bad execution with the early game push, which already should have either won you the game, but you so far ahead that it would have been unloosable. these were all the issue. Mules stackable, what you call it? Stacking mules is not imbalanced. You, my friend, just freaking suck. That's how it is. All right. That's going to be it for me today. I hope you did enjoy this episode of I oldies. Is it in where do I suck? If you did, don't forget the like, but subscribe to the channel. Next time for a new video. Thanks so much for watching. And bye. Bye. Thank you.


This UPGRADELESS Zerg Complains About Imbalance?! | Is It Imba Or Do I Suck

What an episode... I might actually be wrong. Maybe, the Marauder is imba... Maybe, mooncakes is right... But then again, I just remember Serral. He said: "No Way!"I might have taken that out of context, but isn't that what everyone does nowadays? Like and subscribe!  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Harstam, Marauders are my nightmare. In most of my ZVT games, Marauders have countered so many of my pushes effectively and efficiently. Both anti-armor bio-units, as well as having such thick Thor armor. They can heal from MettaVex. They have stim, and they also have concussive shells that rip my banlings, roaches and ravagers to an oblivion. Even though I can win multiple engagements, my traits aren't effectively working. I may be a little behind an upgrade, but my macro allows me to closely remax and win trades. After switching to Muda's late game, I lose to a heavy biotransition of mass marine and tank. Help me. Name, Mooncakes, race, Zerg, league diamond at 3.1K MMR on the North American server. And I guess the question here is, are marauders imbalanced? Or do I suck? And we're here to find out. All right, Mooncakes, let's see what you've got. First of all, very fast, what is this, a third overlord. A little bit quick, I like it. Quick on the supply, make sure you never get supply blocked. Six lings to start with as well. So an aggressive approach at defending the Reaper. Absolutely love to see it. Continued gas mining after starting the gas and no third base. So opening up with a two base opener here, most likely. And that is viable. I've seen that work in the past for Zurich players. especially Zerg players that are a little bit lower level. Being aggressive in the early game can often really help at establishing a bit of a lead and from there on now just kind of winning the game. I managed to push this Reaper away, which is nice. Get the injects going as well. So I could be wrong on this, but from what I recall is that if you open up with a two-base opener, is that your first injects should be injects. So your first 225 energy on the queens should be inject and you should not get a creep tumor immediately. Because you have a lot of money to spend because you're saving 300 minerals. Because usually you get a faster hatchery here. So a little bit surprising, a little bit confusing. Could still just be a lot of queens in the early game and then something else. But right now Mooncakes is floating 440 minerals for no real apparent reason. It is a little bit surprising. A little bit confusing. Oh, layer goes down. Could be something like a Queen Ling-Nidus in my mind, at least, if we get another queen going. And there's still some gas mining as well. I don't really quite see what else this could be with such a fast layer. lings go across the map for an attack. Take out two Marines and almost manage to kill a mule as well. Actually, we'll be capable of clearing the mule here. I think this was worth it, right? You clear a mule, maybe even get a second mule? Hop! Two mules, Marines? Good target fire as well here out of Mooncake. That actually was fairly impressive. I like that. Now, behind this, something slightly less impressive happened, as we saw Moonke's floating 800 minerals. Not really building anything. Now it goes for a roach warren and a bailing nest at the same time, off of two base. A rare build order that I haven't seen before. And not the good type of rare build order. You know, sometimes, I'm not quite sure if you guys and girls know Pokemon cards a little bit, But with Pokemon cards, you have these cards, like the very rare cards. And you'll get them like once in every 10,000 packets or something like that. And they're very valuable. This build order is also very rare, but it's more rare that if you had a Pokemon card in one of these packets that had an employee giving you the finger and the sites are completely burned and a dog bit on the side as well. You open the packet and be like, hey, I've never seen this before, but I doubt it's going to be very valuable. Well, I kind of have to intervene here as Harsham obviously has no clue about collectors or what they value. Most of you probably already know that misprints can skyrocket prices to infinity in some and often quite random scenarios. So a half-burned trading card that gives you the finger would probably easily be enough for you and your whole family to retire. Just check out this rare 1792 misprint penny that sold for a chill $2.5 million. Well, that obviously has to have been some kind of money laundering scheme. Who else would pay that much money for a single freaking penny? But in the world of cards, we also have this. Sometimes cards get punched out crooked or shifted, and while that usually decreases the price, sometimes it just raises them for reasons. Or look at this dark magician girl from Yu-Gi-O with, and I quote, A strain of hair where none should be. That is a pretty optimistic description for this small book, that was accidentally imprinted after a factory worker sneezed into the machine. But let's get back to our unknowing and innocent captain. It's the same with Mooncake's build order here. It looks rare, unique and kind of exciting and it might make for a good story to your friends, but I don't think it's going to win you too many games. The delayed hatchery for no reason into Roach Bainling, no evo chamber, no gases, but a lot of money. And, you know, in this type of situation, when I see a Zerg floating 790 minerals, I think to myself, why not just build a macro hatch in this type of scenario, you know? If you can't spend your money, there's absolutely nothing wrong with just investing in a macro hatch. Don't be ashamed or embarrassed doing something like this. You might not have heard it before, but I think that is very important. Just, you know, spending your money is more important than saving it in the bank. There's no point for it to be in the bank. Money needs to roll, you know, get the economy going. Stuff like that. All right. Another thing that actually interests me here is that we have a layer. There's a lot of interesting things here. Just from interesting thing into interesting thing. We have a layer, but no scouting whatsoever. We have a layer and the only thing it's being used for is for quick road speed. This is odd to see because this Benji is going to deal damage, despite there being a layer finish at like the four minute mark. And it's going to deal damage because there's no detection right now. This is another one of these rare situations. The overseer gets built and the Benchie already has five, six, seven kills. It's probably going to get a couple more if it flies to the natural as well because there's nothing there. Mooncakes here is rather lucky that Patsy decided to not fly in towards the natural. Surely he didn't build the overseer at home to go scout across the map right. Surely this overseer was built in response to the Benchie. Why would you fly it across the map after knowing there is a Benchie with cloak nearby? You don't have spores in your natural, there's no spore in your third base, there might be a second Benchie on the way that could be coming towards the bottom side. What level is this decision making? Honest to God, this is insane. The worst part is that it's actually gonna work out and spot this Benchy. Now, I'm not worried that Mooncake's is actually paying attention to the mini map. And even though Patsy sends back this Benchy now to deal with this Ling run by, I still feel like Mooncakes hasn't quite realized it. It's also coming home to deal with these roaches, I guess. This game has been nothing short but insane so far, honestly. Absolutely mental game. Um, the only thing that... That Mooncakes has done so far that is remotely close to being good is the creepspread. It's like, in like an RPG game, uh, you're playing your Eldon Ring or whatever and all your skill points, you're just being put in one single thing. It's the same here. And rather than picking decision making or, uh, macro or, uh, you're playing, uh, you know, you know, just general thoughts, like having a brain, intelligence, I guess that would be called in an RPG. Instead, he put everything in creep because the creep thread honestly is pretty solid. Like, I hate to admit it, but this looks pretty fine, especially for this level. This is really good creeps rat, multiple tumors going at the same time, queens are at the forefront of the creep. At the same time, though, I'm wondering, why are we getting an infestation pit and bailing speed, while having seven roaches and zero Evo chambers and being on 49 workers while mining six gases. I'm pretty sure that he took skill points away from intelligence in order to increase the creep spread. You know how it starts with zero zero everywhere and then you have like 12 skill points to use. He put 12 skill points in creep and then went minus five on intelligence to put five more in creep. So he currently has 17 on creep, minus five in intelligence and still neutral on. decision making and macro. Honestly, the money spending has been okay ever since the start. Like the first five, six minutes were terrible, but ever since then, he's been spending his money pretty okay. Overlord speed, of course, definitely has the priority here over any type of carapace upgrades or range upgrades. You want to make sure that your overlords move across the map rapidly. That way next time you send an overseer into your opponent's bunker, it flies over at very high speed and you might actually get the safety. smart stuff. A classic Reverger morph on the far right side of the map. Barely outside of Tower Range, actually. Oh, no, this is in Tower Range. It's just showing off his units right now. It's like a modeling show. Look at them walk as all. Reverger's could be models. They canna, they kind of waddle their, their bumps as well with their... How many legs do they have like eight? Nine? I think it's like eight legs, no? Six. six maybe six or eight legs i can't really see it like a spire like creature maddening all right um so right now it's going to be one one upgrades against zero zero and we still have no evos as well okay first two evos now at the same time as the hive oh that is something that you don't really see too much no anti-art to deal with the bench eater but there's loads of creep could actually move the queens forward The funny thing is that this fight, if these tanks aren't seized, and if the Biles connect, which they do, could actually be okay-ish for Munkie. It wasn't great, but... actually, this was fine. Took out what, like two tanks, a bunch of the Marines as well? Could probably kill all of the workers here on the third base right now. And it's probably the correct call to go for that as well, rather than attacking into this area where half of your revergers... This is the priorities of a man with minus 5 intelligence. It goes up, gets hit by the tank, is like, ooh, that's a lot of damage. Let me move back, but before I go home, let me attack this refinery and a little bit of damage on this command center as well, before I leave. Brilliant stuff. I love it, gets hit another time by the tank because of that. Benji cleans this up. This army wasn't even that marauder heavy. There's like four marauders in here. I have a feeling. Now, I don't want to speak too fast, like ahead of my turn, but I have a feeling here. And that feeling is that it might not be the marauder that is giving you trouble, but it might be the fact that you don't have any upgrades and your opponent is already getting 2-2. Just a misdiagnosis from your end. And that is completely okay. It happens to the best, you know? No way. No way. No way. Who hasn't gone to the doctor and said, Doc, I have a little bit of pain in my shin, and I'm not quite sure where it's coming from. And the doctor looks down and says, well, sir, it might have something to do with the fact that a crocodile is biting your leg currently. If you then tell your doctor, no, it's just my shin, you're an idiot. So I'll give you the opportunity here. you know, to in the future redeem yourself. I'm telling you right now, it is the upgrades and probably not the marauders. But then again, I've only been playing this game for 12 years of my life. I could be incorrect. It could be that the marauder is your real problem here. And in that case, I apologize. Maybe I spoke to soon. Maybe this game is going to show me exactly that the marauder is the real issue in this game. Viable. It is a viable theory. No way. But we'll have to wait. Adrenal glands before the Malay upgrades or before any upgrades. Now technically this is a good choice because Adrenal Glens gives a 40% increase on damage output of lings. So if you're building lings, which you're not, this would be a correct call. Your army consists of roaches and bainlings and legitimately zero lings. So you're getting an upgrade, a damage upgrade, your first damage upgrade in the game for a unit that you do not have. Now this is impressive to a different degree. I don't even quite know how to put this into words. And despite all of these failures, you're still winning fights. Despite being down in upgrades, despite all your wrong choices, you're taking fights in the middle of the map that go your way. If I was the Terran here, I would be fuming, constantly clicking these roaches and ravagers seeing that it's still zero-zero upgrades. I'd not only be extremely confused, I'd also be upset. If this Terran would scan you, by the way, he'd be even more upset, seeing like an infestation pit, a hydrodent and a hive before a single upgrade. We're going into a situation now where there is two two upgrades for the terra and zero zero upgrades still for the Zerg. Now, winning ZVT without upgrades is a little bit like doing the cinnamon challenge while having asthma. it is technically possible but there is a decent chance that you'll end up dying or at least hurting yourself a lot and that's kind of what's happening here as well like the upgrades are such an important part of the game it is really vital like it's one of the main things in Starcraft too really like you have your general macro like building units is very important building workers is very important and then just below that you're going to get the upgrades it's like in your top three priority list basically with like workers and building units. It's right underneath. It's like forgetting the car while having a Formula One race or not bringing your bike to the Tour de France or forgetting your brain while going for an American driving exam. Although in that case it might actually still work out. I've been into America a couple of times and I've seen the way that you guys drive. It's not pretty. It's really not that pretty. But yeah, it's important most of the time to have upgrades in your army. There are some cases in which it's not about it. Here, this type of fight, I still think you probably wouldn't have been capable of winning it if you had 2-2 upgrades on this, but without any upgrades whatsoever, it's most likely just going to be completely impossible. Fighting outside of tank range, 2-2 versus 2-2, you might have actually been capable of fighting this army. Ultra Cavern at the same time as your 1-1 starts. And I... This is just so beautiful to me. You start range upgrades the moment you start transitioning out of roaches. Like you start the range upgrades and you morph 41 banlings immediately. What a decision. The only upgrade you have right now is for the lings, which you have seven of. Tunneling claw starts despite you only having what? 10 roaches left. I guess you're building four more. Spire Ultra Camber. Are we going to an alt-tech on 80 drones here? This is beautiful. You love to see it. Is there even Burrow? Yeah, Burrough is here already. Haven't seen it used yet, but it definitely is here. This type of stuff is so hard to deal with, by the way, if you're down four upgrades. Like drops are a freaking nightmare, honestly. Look at this. Actually, this is the entire army, so it might be capable of actually training with this army, especially if Biles also end up hitting, which they don't, but still. If the Taron attacks you right now in, honestly, the next 30 seconds, I think you're straight up dead. he could A-move with this army, once again, nothing to do with the marauders, more to do with the fact that you're down four upgrades, and that your army consists of a Reverger-Roge-34 banlings against 11 tanks and 19 marauders and 21 Marines. This is attacking into a siege-up position. The moment siege tanks have better upgrades than your Roach army, usually you know you're going to be in a bad position. This was an absolute massacre. And also, once again, Even if in this case you would have had similar upgrades, the reason why you would have lost this fight wouldn't be the marauders, it would be the tanks. You're attacking into a siege-up tank army with mainly roach ravagers and balings that aren't being split. Like, yeah, of course you're going to lose that fight. It was freaking eight tanks firing simultaneously, pre-seaged up already, no split out of you whatsoever, no good flank, just one big row of attack. Like, yeah, it's not going to work. They're going to have to deal with Ropshire. You're lucky, by the way, your opponent didn't continue upgrading because 3-3 should have been finished at this point. You would have been down six upgrades. The only thing that could have made this worse is if somehow your opponent would have gotten a sentry in his army and used for Guardian Shields, so two extra armor upgrades and used an anti-armor missile on your units. Then he would have been up, what is it, at five, would have been up 11 upgrades technically. That would have been so. I've never seen that before in my life, mainly because Terran can't use guardian shield, they don't have sentries, but otherwise that would be pretty sick, and I would love to see that. Like 11 upgrades up. I'm pretty sure at that point the Marine can take out an ultra as well. Love the Ultra Cavern, by the way, seeing lots of use from it. Big building over here. I guess building ultras into marauders that have six upgrades more than you would not be brilliant. This is also one hell of a fight. Zero zero mutas into two Marines with six metaphics. above it. Single control group, all of this as well. No bailings being used, despite the counter to the Mura's being Marines and the counter to Marines being banings. Now, another cool thing here is that the Mura is not a fighting unit, but it's a harassment unit. It's not supposed to be in an army and deal damage. It's supposed to kill workers, destroy turrets, maybe pick off a tank, maybe pick off a mine here or there. It's not supposed to be used as a straight up fighting unit against an army. It really is a very specialized role. If you're going to build Muralis, if you're going to invest a lot in Muralis, you need to use them how they're intended as well by kind of flying around and trying to deal damage with them. You can also use them to control the pace of the game and kill drops. This actually is a pretty okay fight and you take out the space. One of the main reasons why this was an okay fight was because you only fought against a static structure and there was no army there to defend it. That definitely did help your case. your opponent now decides to move out and probably is just kind of going to poop on your army honestly you have zero upgrades on your muda list you do have adrenal glands and you have six lings out so I'm kind of curious to see what these bad boys are going to be doing sadly without... oh they have one carrot base upgrade I don't think the lings even got to attack once it's a good move command here as well kind of want to see that again but maybe we can do it in slow motion I wouldn't mind seeing that one in slow motion here we go A move. Lost 40 supply before the fight starts. Beautiful stuff. Lots to see it. I don't even think a single Marine went down here. He maxed out during the fight. Then you know you've had a good fight. If you start a fight with 196 supply and you end it with 200. Life's got to be great. Life actually has to be great in that case. Freaking Potsie. playing a pretty decent game. Nice early game as well. I mean, I'm not even quite sure if I have to take this type of imbalance complaint for him serious. It's obvious to me that Marauders had absolutely nothing to do with this win here for the Terran. The reason that the Terran won was A, because he had better unit composition, B, because he actually made upgrades, not because he built more upgrades, but because he had upgrades altogether. You build no real attack upgrades until like 16 minutes into the game or Carapace upgrades. It's actually insane. Like, this is nothing, like, it could have been anything. It could have been, it could have been Marines. Like, you probably would have lost a mess hallion at this point. Like, if halions or halbats have their blue flame and they have their plus three attack and plus three armor, I'm pretty sure they're going to be capable of beating Masroach as well. Like, your composition was bad, but also the fact that you had no upgrade makes it absolutely unplayable. There's nothing to do with the marauder. This has nothing to do with imbalance. This has everything to do with you suck it. And that's just how it is. All right, that's going to be it for me today. Thanks all so much for watching. I hope you did enjoy it. If you did, don't forget, hit the like button. Subscribe to the channel. And hopefully I'll see all of you next time for a new video. If you did enjoy it, don't, yeah, hit the like and all that. And submit one in the form below if you believe that you have encountered imbalance on the latter. Thanks so much for watching. And bye-bye.