Defending Carrier/Cannon Rush With PURE COPIUM | Is It Imba Or Do I Suck

Sometimes we don't have all answers. It's a reality that we have to accept. That what truly makes a man. On the other hand you could also cope yourself through the game and then cry at my shoulder afterwards, how IMBA Protoss is... And we are not even talking about a Terran today!  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Harstam, I am a Zerg noop that plays mostly for fun, but I'm beginning to ask myself, is PVZ really all that fun? Even when I play random, which I do quite a bit, if I'm starting with Protoss in a PVZ, I'm always a little more comfortable. Granted, there is a high probability that I will lose even SP, but still, dot dot. In this replay, my opponent faked a cannon rush, well played honestly, but I did not realize that he was not committing. There was even a gateway! I was prepared for a proxy robo. I reacted quite seriously, cancelled my natural, get gas to prepare the reveragers that would eventually help me against his cannonwall. After I crush his outpost in my natural, I almost immediately realized he was going for Stargate and a hidden expansion. I tried to do my best with the units that I had and with some ravagers, three queens and anidas, I attacked his main base, only to be welcomed by a bloody carrier. And a weird emoji. Like, dot, dot, dot, man, sure, dot, dot, dot. No problem, dot, dot. Here I am with four Ravager and three queens, aka where I put all my money in this game. And I can't even transfuse against this interstellar galactic carrier of destruction. I'm sure you will think a lot about what this said in this case. I can picture your body, bend over your desk while your hands hold your head, trying to imagine a world where this kind of game makes sense. But dot dot dot, I know that even the captain will admit that this game awful and this race, your race, is Inba. The last paragraph there almost read like a little bit of fan fiction, and I'm not down for that. I'm glad it ended in a more normal imbalance complaint form way. Our complainie this time around is called Grand Master, not Grandmaster, Grandmaster, who is a Zerg player on the diamond level 3,400 MMR on the European server. And the question is, is Protoss imbalanced or does the Grand Mister suck? And we're here to find out. And just like that, we find ourselves in the game on tropical sacrifice between Grand and Mr here in the top right. And in the bottom left, I know nothing with a capital G and a capital I. So really, you know, bringing it home, driving home the fact that he is completely knowing nothing in this game. We have a pool first coming out. But, well, excuse me. Whoa, whoa, whoa, whoa, whoa. This is not just a pool first, ladies and gentlemen. This is not your average 16 or 17 pool. This is an overlord into 14 pool. This is such a rare build that we almost never see. and this build, it's actually pretty tricky to play against. It comes at a weird timing and it's difficult for TOS to respond too often because the lings are so darn fast. Now, this isn't really a weird fake cannon rush because I see a forge here. Second probe also being sent out. And it's a pool first. Now, the pool first is, I don't want to say a blind counter, but it really is just a blind counter to the cannon rush. The earlier the pool, the better it is. So the fact that this is a 14 pool rather than just a 16 pool makes it even better. He's going to scout the first pilot immediately as well. So literally all Grand Mister needs to do at this point is pool five workers, built six lings or three sets of lings, and automatically win the game. This makes very little sense. The hatch cancel here. Like, I almost feel like this is complaining about not being capable. of tying your own shoelaces. It's like, oh, tying my shoelaces is too hard, while wearing Velcro shoes. Because Velcro is invented for idiots that don't know how to tie their shoes, and the 14 pool is invented for idiots who don't know how to counter cannon rush with a regular hatch first, or even with a 16 pool. But this is insanely free. On top of that, look at this. Now, this is even different. This cannon rush is similar to Crocs. that's how easy it is to slide into them. This is like failing to put on crooks because these cannons aren't even being walled in. An actual drone pool by itself would have killed this cannon rush. Like completely would have destroyed it. Four drones can attack this cannon, maybe even five drones and like nine drones can attack this cannon. They're not being walled in, and if they were being walled in with this pylon, they wouldn't be capable of shooting the hatchery. This is literally the worst cannon rush that I've seen in my life. you played a legitimate blind counter and you decided to cancel your hatchery and to build a spine crawler in case the cannons start crawling forward. Now, there is a theory that I have here back in the very alpha of StarCraft 2 there was a unit called, or a building called the Face Cannon. And the face cannon could actually walk. So if you were getting cannon rushed, the cannons could walk to a different position as long as they were within a pylon field. So I guess Grandmister watched this video of the face cannon. I was like, ooh, that sounds dangerous. Let me just build a spine against, you know, in case the cannon start walking up my ramp for whatever reason. But otherwise, this spine is completely idiotic. And of course, the Roach Ward. Like, okay, I'm... This entire response makes no sense, and I'm going to go over it. Just step by step once more, okay? So let's just call out every mistake as a... I see it. First mistake here is canceling this hatchery. So we built the hatchery here. We cancel it. That's the first mistake. Should have been a drone pool. But still not the end of the world. What you could have done is just straight up build a bunch of lings. Pull like two or three drones to deny the initial cannons. And then you just rebuild the hatchery. You know, not all hope is lost yet. Okay. So that's the first mistake that we're seeing here. Then the second mistake is taking the gas and building the spine crawler. In no word, Is the spine crawler necessary at this timing? Literally in no world. Your opponent opened up with a forge first. You are aware of that because you just saw the stupid cannons. What is he going to do with the cannons that you need the crawler? Are you afraid of the probe walking up, starting a pylon here and then finishing cannons before your lings pop out? No, that's impossible because your pool has finished already. Your lings could already be starting. This crawler does nothing. If you want to go for a roach response, you would want the roaches to be out as fast as possible. and does this drone that just built a spine crawler should have built a freaking roach warren and you should be getting a second gas already but you're doing none of that because you have no clue on how to respond to anything whatsoever you could be handed the winning lottery ticket and you would eat it and then complain that you have nothing to eat for dinner it's like well if you would have handed in the lottery ticket maybe you would have gotten some cash this is legitimately the dumbest response with the opener that you had I don't think you could have invented anything worse than what I'm currently seeing I actually think you would need to try very hard. You literally, every single decision, like if there was a decision tree, you always took the wrong branch, basically. It's absolutely insane. Absolutely insane. Also, this is... What did you say about this cannon rush? In this replay, my opponent faked a cannon rush, but I did not realize that he was not committing. There was even a gateway. Yes, there was a gateway because he was committing. This was not a fake cannon rush. This was a real cannon rush. He built. two cannons and two pylons and a gateway. When is it a real cannerous? What is this gatekeeping of cannon rushing? Unless there's seven cannons, it's not a real cannon rush. Like, holy crap, you're the guy in elementary school that had a crush on a girl that has had a boyfriend for five years already. You're like, oh, it's not a real relationship. They've only held hands 50 times and needs to be 85 times. They haven't even kissed each other's foreheads yet. I still have a chance. It's like, bro, you're massively coping at this point. this is a real cannon rush and we cannot, there's two cannons. Like, and he rushed them out. It's literally the definition has been met. I don't understand how you can. Like, when is it a cannon rush? Five cannons in your main base? Like, I just don't understand it. Like, he achieved his goal of canceling your natural. Now our Protop player is expanding to, I don't even know, like the seventh base. I don't even know why you would do this. but, you know, I don't even mind it. Because everything that I know nothing does is just inherently better than what you do, because everything you do is literally the worst thing that I have ever seen. So yes, I like this. But just compared to what you are doing. You're the friend that people take when going out just to look good, you know? It's like the bad friend for comparison. Like, everyone would want your replays as well. So, you know, they can watch their own. replace then they was yours. They go, yeah, I'm not that bad. I'm pretty okay at Starcraft. Compared to Grandmaster. Man, make okay decisions every now and again. Sure, I lost third lings into a cannon, but didn't cancel my hatch with a pool first. Against the cannon rush. That apparently also was a fake at the same time. All right. Let's continue this game. Man, we're only three minutes in and my blood pressure is already rising too rapidly again. Because of people like you, I now at all times have a doctor on standby. He's in the other room. and I'm being monitored at all times. I get bonus points if I act like I care. You know, my block treasure goes so high. He comes in, I have to pause the recording, and then we go again. It's absolutely awful. These replays really get me going. Canon battery. Kind of like that. I like that you're actually taking these out without walking into the cannons. You know, you're doing this from a distance. That is a very responsible thing to do. I would have preferred if you started with the cannons so you could have expanded quicker. Now instead you went for a gateway and a pilot first. but it is still kind of okay. You're hitting them at the same time, which is also good. This I actually kind of liked. I liked this little interaction that you just went for, I liked. Now, you just invented, or sorry, invented, you invested a buttload of resources into those ravagers. So the only normal thing to do right now would be to move across the map ASAP. And as you stated in your imbalance complaint form, after clearing my natural, actually let me find the exact wording. I reacted quite seriously and cancelled my natural. That wasn't it. After I crush his outpost in my natural, I almost immediately realized he was going for Stargate and a hidden expansion. All right, let's see how fast almost immediately is. So he crushed this outpost at 4.45. When does our friend realize that there is a proxy expansion and a Stargate? So far, he's not aware of the Stargate yet. So far, he's not aware of the Stargate yet. He's not aware of the expansion either. Or maybe right now he's aware because he scouts this. This is a very weird response to knowing that there is a proxy expansion though, isn't there? Oh, okay, I think now he realized. Or he thinks that there might be something like a hidden expansion. So we said 445. That's a solid 25 seconds, an almost immediate realization. Now, that start, you know, all of a sudden things start making a lot more sense. If 25 seconds is a lightning fast response, I'm really glad that you're not allowed a driver's license because you're going to be a true danger in traffic. Okay, now you truly figured it out. You were already building a NIDIS network, though. And let's take a look at the info that Grand Minister has gotten so far. He's seen a Stargate here. He's seen a Stargate over here. He's seen a fleet beacon, a cannon and a battery in this base, and he's seen a cannon in this base. So naturally, the main priority here should be getting anti-air. Right? No matter what it is you do with your NIDIS, you want to get anti-air out. In my mind, do you want to attack this base or do you want to go to the main? I'm not even entirely sure, honestly. You know that? I don't actually know for sure what the correct call is here. Like, do you go... Dross down the Nitis over here. It's very far back. Ravitors moving forward. And we have three queens. But one queen is in the natural, defending this empty base. Smart. 20 workers against 43, but obviously the priority here is going to be defending this hatchery and this spore crawler with the queen. Now, we need to build another NIDIS over here so we can continue transfusing. We obviously need to get all of our queens into the Nidus as well, so we're actually helping out. I love the prioritization here. Look at this. This is the brilliant thinking that I'm lacking in my life. It's like, okay, what do we have here? I'm rushing my opponent with about seven units at the seven minute mark. That's a single unit per minute, by the way. But let's not get hung up on that. You see a cybercore, it's like, ooh, that might be researching plus one armor or plus one air weapons. That is a real danger. The carrier, however, a unit that can actually shoot and defend. Neh. Is that really that important? Well, probably not. Let's leave that for another time. I actually believe if all of these ravagers would have immediately focused on the Stargate, he missed Biles? How do I zoom this in? Then I can see it. I can't. The edge of the map is ruining it. But he misses all four Biles here. Look at this. This is a static structure. You just click next to it. Maybe it's like a dog or something that is barking at him or hitting his leg the entire time. He plays in a room with 25. Cats is also possible. We don't know. We don't know the circumstances that Grand Mr. is currently playing on. It is unfair of me to judge my opponent. I absolutely hate that these Reveyor Bowls managed to hit a flying target, but couldn't manage to hit a static structure here. Did manage to kill it, though. Kill the Voidre. That was good. Now also almost get this carrier. You know, I looked at this army and thought to myself, there's two queens here, despite there being, there were five queens on the map earlier. There's only two queens there, and that's only two anti-air units but in reality at this level I guess Revengers count as anti-air because no one moves their air units out quick enough so it almost worked I truly believe that if another NIDIS would have been built here and a spore crawler gets added like you send two drones in and you send all five queens which can transfuse I actually believe that Grand Mister with this completely terrible build by the way would have probably been capable of at least taking out this base now does the game end there probably not because we have an expansion going up on the top side of the map. I'm not even quite sure why that is happening. I don't even see the purpose of it. Like, what are you hiding? Like, the fact that you have no eco anywhere, it just makes absolutely no sense whatsoever. Why is everyone expanding like an idiot in this game? I just don't understand it. Was it a spire? Okay, spire going up. So the follow-up here is going to be corruptors, which honestly kind of makes sense, but also you're down 20. workers by the time he started getting into corruptors. Usually the game is pretty over at that point. Did he really tech into his pyre while mid-asing with two queens? Yeah, it's fantastic. The weirdest thing about this entire game, in my mind, is that Grandmister's macro hasn't been that bad. Like his money has been kept pretty low the entire way through, which kind of pisses me off in a way, because it shows that his mechanics are somewhat okay. And usually when people ask me, like, hey, Kevin, how do I improve? I'm hard stuck in plat. I'm like, I'll just practice your mechanics and you're getting out. But if this is the level of decisions that we're dealing with, I don't even think that mechanics will help that much. Like, this guy could have Cyril's hands at this point and he'd be expanding with his natural to the seventh base. Or this isn't even his own seven base. Like, why are you expanding towards the living spaces of the scantipede? This is an endangered species, by the way. You're not just allowed to build there. Cirque players have absolutely no respect for the environment. It's pathetic. 64 supply to 100. Like our Protoss player is winning so hard. When I was already building Tempest. We love to see it. A couple more queens. Eight queens coming out right now. Two spores here in this base. Honestly, not a bad of a plan because what are these guys doing? Actually, I want to take a look. You know, I take a dive in the first person view here of Grand Master. What happens in the brain of a genius? That is truly what I want to know. Did you just click the scantipete? I want to see that again. I really do want to see that again. Huh? Huh? I saw him. I saw him click it. One... Two. Three. He clicks. He clicks the scantepete. He's just insanely imprecise. This is how your drone is over here. To be sure, they do look a little similar. This is why he missed the Stargate as well. He's just off by like, what is this? Like five centimeters? Six centimeters. How was it even possible? Did he try to... I really want to know. Can we see inputs in the game? I want to know if he pressed the hotkeys for build hatchery while selecting the scantipede. How long did it take him to realize that it was the wrong one? Is he building an extract? Where's he going? They just send the drone to the top. What? In what world does this make any sense whatsoever? What are these doing? What in the world is actually happening in this game? What is this move? He's defending this base. The entire point of a proxy hatch is that you pretend like it doesn't exist. You can't just go there to try and defend it. That's not allowed. That's the entire opposite of what's allowed. This entire game is... entire game is legitimately ridiculous. What is this? Ah. If he builds at his opponent's natural, I'm actually going to lose my brain. And I don't actually think I have that many brain cells left, so there's not a whole lot to lose anymore, but this is painful, no? This is actually painful to watch. One one upgrade. I mean, this game is completely over, that's for sure. I thought you think you can right click down this mothership, can you? Oh, nice transfuses. Actually, transfused, controls his unit? This is pissing me off so much. He controls his unit, has different control groups, has been macroing decently well this entire game. It's just his decisions are so garbage. I don't even understand how it's possible. I really did not believe that this was possible with this level of mechanics to make this many mistakes. He's averaging double the APM of his opponent. Now if you click the wrong button fast a lot, apparently that's not good enough. It really isn't. 80 nice apply against 131. And then he ends up losing the game, I guess. What's this? How many years do we actually have? 16 corruptors. We'll actually get the mothership here, by the way. Very nice. A couple more transfuses. Come on. Come on. Oh, Gigi. Okay, yeah. I mean, the game was very over. I don't even really know what he's complaining about. Like, he didn't complain about anything specific. I... He thought the cannon rush was fake, so he can't complain about. about the cannon rush. It's like, because then you admit being beaten by an illusion, which makes no sense at all. But I think personally that the cannon rush is what killed him. He was so far behind effort. He opened up with a 14 pool, cutting a lot of workers already. Then he built a spine crawler for no reason, waited like five minutes to secure his natural, that the worst NIDIS network all in that I've seen in my entire life. But his macro during it actually wasn't even that bad. It's just his brain doesn't seem to work at all. But I don't even know what he thinks is in balance. Is it in balance that seven minutes in, Protoss had a single carrier? Like, is that really what we're complaining about? Or, like, I honestly just don't really see it. I don't understand what he's complaining about. I don't want to, he sucked as well. His decisions were really bad, but there was no real complaint. So I'm going to do this. First of all, you suck because you played awful with garbage decision making. Just terrible everything, but pretty decent mechanics. And second, I'm going to declare this imbalance complaint form invalid as well because there was no complaint on it. Next time, complain about something specific. Most of the time I can at least figure out what people are complaining about. But, I mean, it was one carrier at seven minutes. That doesn't seem very complaint worthy. The cannon rush, according to Grandmaster himself, was a fake? Like, what was the problem here? Was it just that Protoss is too comfortable or too easy? I don't know. Maybe we'll figure it out. If you're Grandmister, please let me know in the comments what you think was imbalanced. If you're not Grandmister, also let me know in the comments what you thought Grandmister thought was imbalanced, because I simply just do not know. That's going to be it for me today. Thanks all so much for watching. I hope you to enjoy this episode of IOTIS. If you did, don't forget the like, but subscribe to the channel. Submit your own imbalance complaint form in the Google form that is linked here below. send me emails, I don't read them, I print them out just to use them as toilet paper. Thanks all so much for watching and bye bye.


The Name's Bond. Disruptor Bond. Licensed to make Terrans cry. | Is It Imba Or Do I Suck

Disruptor 007 Bond. He has the license to make Terrans cry.  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Harstam, let's start with one thing. I definitely suck. I make many mistakes in this game from an unrefined opener, missing several SUVs, and not paying attention when I should have been. However, my opponent makes many mistakes too, throwing away units, being totally out of position and having no map vision whatsoever. However, these mistakes do not matter for my opponent is playing the Protoss race. Battery overcharge basically makes Protoss unkillable in the early game no matter how large the army difference is. Disruptors are such a punishing unit. Not paying attention for a second can lead to losing 30 plus supply. What is the worst thing that can happen if the Prodoll is sitting in their bases and paying attention for a second or two? They have to pop Battery Overcharge. Terran instantly loses the game. To summarize, I feel that Protoss can get away with making so many more mistakes than Terran, and that my opponent this game did little to deserve this win. So tell me, Captain, is it Inba, or do I suck? Name, disrespect, raise Terran in the Grandmaster League on North America. Well, first of all, disrespect, congratulations on your Grandmaster rank, especially giving your, well, rather visible limitations as a person, because you talk about the frequency of mistakes as being one of the most important things in your imbalance complaint. from you say, pro-dose players make way more mistakes than Terran, and yet they can get away with it. But you don't actually talk about how big the mistake is. This is as if you go out every single day to the Starbucks to buy a $5 coffee. Now, over 100 days, this adds up to $500, which is a lot of money. And you could say, in a way, this is poor, you know, poor spending, really. I mean, you can make coffee cheaper at home. You could say that's a bad decision. And that in a hundred days is a hundred bad decisions. So many mistakes. And at the same time disrespect, what if the neighbor of this person buys an ice sculpture of his dog every two months that costs 900 euros? Well, it's going to be more expensive. Let me tell you that much. I was trying to do the math internally how many days is in a month, and I couldn't get to it. But 900 is more than 500. So even if you're only going to get a single ice sculpture in a hundred days, you still spend 400 euros. more, which arguably is, well, money less well spent. I don't think dogs are very much into sculptures of themselves or ice sculptures of themselves. But then again, I am no dog expert, though. I wouldn't be capable of figuring that out. What I am an expert on, though, is the Terran versus Protoss matchup. Having played loads of Terran versus Protises from both sides as a Terran as well as a Protoss, I feel like I have a pretty decent understanding of this. And I'm looking forward to all of this. You mentioned an unrefined build order. and I'm curious to see what this unrefined build order entails. Actually, I'm quite curious because the build orders for Terran in the TVP matchup are pretty straightforward most of the time. You either go into some type of one-one-one, or you're playing some type of 3-1-1 with a fast 3-Rex before the factory. So yeah, I'm just, I'm looking forward to what this is going to be. Could also be a triple-CC, obviously. It's going to be a factory. I think this is a very good standard opener. Marine first into a quick reactor gives you a lot of safe. Safety, safety, safety. It allows you the possibility to skip a bunker in the natural for a little while because a single adept isn't going to be capable of killing you and neither is a single stalker majority of the time. You usually have to build a bunker and you can focus that money somewhere else. Like, for example, adding more barracks. Okay. This is interesting. Now this isn't necessarily bad a barracks factory into a second barracks. And this is a build that we actually saw happen a lot. in Intellextream MESSAR SCATOWITES, especially from double gas openers. Because with double gas openers, often Protoss responds with a Stargate, then it can rush out a quick cyclone and then go into three racks. And three racks with a cyclone against Stargate openers are really quite strong and have a lot of aggressive potential. They scare the Protoss player. They keep the Terrance safe in the early, so I like that. I'm not as huge a fan of it with a single refinery, single refinery, fast command center type of build. But, yeah, no, actually, I'm just not a huge fan of that. I'm going to be real with you. Because the cyclone, it is so late that it really can't be used aggressively as a tool for map control. Yeah, I don't know. I'm just not a real back fan of it. Unless you're going into some type of three-racks tank all in, which is also a viable strategy, just bump out a lot of Marines, one cyclone, and then two tanks, pull eight, nine workers across the map, which is a build order that gets played. You're going to be completely... What is this? You have a bunker. Okay? You don't have to chase the stalkers if you have a bunker. You can hide behind the bunker. This makes absolutely... This is like buying a shield and then standing in front of it. Like hit me with the shield behind your back. It's like unless you're being backstpped, it's not that useful. It's the case here as well. Fast third base coming out of the Protoss player who's playing a blink into Robo Build Order with two gates as well. Kind of old school. Mindrop would have done really well against this build. I'm going to have to just add it in here. I'm kind of sad that we're seeing this. I'm just not a huge fan of this. So we're getting... Okay, it's just like a three-wrex swallow. This is, yeah. I don't really like this build too much, but it is playable, and I've seen it played before as well. No eBay being added, though. And no third gas either. Yeah, that is interesting. V's building. So the reason why I'm saying no third gas here is because the second gas was quite late. We're rushing into a starport. We don't have cash yet for a plus one. And the moment this reactor finishes. We're not going to have cash for medevacs either because we're already investing in marauders at this point, which costs gas. So you're rushing out a starport with a reactor to build half a medevac. Or you have to cut in your unit production. Like you are, you're not cutting in your unit production. Thus, it's going to be a single Medivac. This is... And it doesn't have plus one. This is not an unrefined build. This is not a build. What does unrefined means? Oh, look. The definition of unrefined is not processed to remove impurities or unwanted elements. Now, this entire build is an unwanted element because nothing in here so far is good. You have your marauders too fast so that you can't produce matter effects. You don't have a quick plus one. You're going to hit a late. timing despite not doing any pressure whatsoever. Like, the reason why this build is kind of good is because you can hit pretty tight timings. You're not investing into a fast METEffect. You're not investing into extra mines or extra tanks from the factory. There's very minimal investment from all of those things. You get a pretty quick starboard and you have three barracks pumping out marauders and Marines really early on. But you're not using any of that. You don't have an eBay to actually boost your bio units. So, no, I don't actually think this is ever a thing. is starting your eBay at the six minute mark. This is just an all-in, but it's an all-in that hits late and with less stuff than a regular macro build does. Okay, it doesn't... Yeah, no, it's not a good build. This is just really not a good build. Luckily for you, though, our good friend Honda Civic has also opened up with an interesting one. He only has a single colossus out for whatever reason. I'm quite sure what happened here. I wasn't paying too much attention to our good friend the Civic. It feels like you have enough units. The problem here for pro is that you need to defend in between this area, right? So we look at this, you kind of want to defend here. If you're defending in your third base, Terran walks into your natural. If you're defending in your natural, Terran walks into the third. There's really no good way about it. On top of that, we see like five, six Marauders, only a single Colossus without range, yeah, without range, no upgrades, no nothing. So if Marauders do a majority of the tanking, which should be possible because, well, Colossus only has six range here, then life pretty much sucks. There's an interesting target fire here. This is not Grandmaster Micro. This is not Grandmaster Micro. What? What was the micro in decision making here? Ah, sorry, one second. I'm going to check to make sure this guy's actually GM. How do you figure that out? All right, I checked it and apparently disrespect is at least that Grand Master MMR, but currently not in GM. I just want to go over this one again. Okay, this is... The decision making and the control here makes so little sense to me. Like, I just don't quite understand. Okay, so here we see... Okay, let's just take a look at the vision here. What do we have? So we have six marauders in this army, one Medivac, a bunch of Marines. You take out this pylon, which is good. So you have free access into the natural of your opponent right now. Then on top of that, you see your opponent is moving into this general area to try and defend their natural, which is probably an okay decision. So disrespect sees this and starts jumping on it. But rather than just taking out the army and using the marauders to tank, what we're seeing here is a move command practically onto the Colossus, which then moves back. But it doesn't just, that isn't just all there is. He just stands in the Colossus fire and continues going and tries again. After already doing the same trick before, losing half of his army, he goes for it again. This is like, if you're stuck in a hallway and you have two doors and there's like a keyhole and you peep through the keyhole, through the one door you see like a monster with seven hats chewing on some human remains, and in the other keyhole, you see a turtle that is trying to get to his carrot. Like, you decide to go for the seven-headed monster. My friend, if you were a main character in Harry Potter, you wouldn't have made it alive through the first hundred pages of the philosopher. Stone. Like this is some hot garbage tier decision making over here. This entire natural was open. You could have killed every single worker. There was no battery to be used here anymore. So you could have taken a good, good fight as well in your opponent's natural on top of that. Or you could have cleared every worker here, just continued stimming. Don't forget, your opponent didn't even have thermal lands yet. So chasing with a six range colossus trying to kill six marauders and 25 Marines, it's going to take a while. And it also exposes you immediately. It was like five stalkers with this and two slow zealots. This was legitimately the worst defensive army. You should have won this game five times over. Like, Hero Marine wins fight like this when there's three colossi out. Well, that's not entirely true. When there's two colossal, then like five, six more units. Like, this was a win. Like your build order was terrible. And yes, it wasn't all in. But you should have won with it. You actually should have a, and now you're actually in a crap spot. Your opponent has 68 workers, has two colossus out. The only thing your opponent is lacking is MapVision. There's no map vision whatsoever. So it's going to take a little bit of damage here, most likely, at least against these marines. Love the focus here on the pylon. Just denying that. And don't think that's too bad. We have a drop here on the bottom side. This is good. Pretty decent movement. I like this a lot. You kind of realize your opponent has no vision whatsoever on the map and you just go in. Deal enough damage. Okay, well, problem solved again. Kill like, what, 24 workers or so. Have you scouted the fact that there's a fort base yet? Not really? Your third base also is really. I feel like your build has nothing. How is that even possible? I mean, you did spend your money somewhat okay. How is it that you have laid everything and quick nothing? It is really wonderful to have this. I heard that companies hire disrespect to make things less efficient. Like, you know, how you have like efficiency consultants. This is an inefficiency consultant. You know, if a process is going to streamline, you can hire him to go into a different company, like a competitor's company. Disrespect will go in there. and he'll absolutely destroy any processes that they had, that they were very efficient. He's an absolute king at that. How is it possible that your third base lands at the nine minute mark? And you don't even have plus one yet. I just don't see how it is. I also don't quite understand. Okay, TVP is a little bit like a massage in a way, okay? And what I mean with that is that you need to apply constant pressure all the time, like a medium level of pressure. You can just stab the guy your massaging and then do nothing for five minutes, take the knife out and stab him again. It feels like that's what you're currently doing. You just had a pretty big engagement over here or like a pretty, pretty decent situation over here. Did he get rallied accidentally across the web? No. What? What is the adventure of Danny the Disruptor? This is the sickest move I've seen in my life. What is this? Holy crap. Holy crap. That is legitimately one of the worst moves that I've seen in the entirety of human history. And it worked out. I can't even recall. I feel like I was flaming you about something else before. Ah, right. The fact that you're not applying any pressure whatsoever. I'm sorry, you lost my train of thought there. You're not applying any pressure whatsoever after dealing so much damage. You have momentum on your side. You had a crap ton of metaphax. And rather than actually working with that advantage where, you know, you depower some buildings, stop the upgrade from going and continue dropping, keeping map control, you're allowing your opponent to probe up back to 77 after he only had 50 workers. There's like 27 workers they're allowed to build. They're on four bases, continued upgrade, storm. Everything is allowed. Look at that. The difference earlier was like 90 supply against, I don't even know what it was, like 90 supply against 140, 130. Now it's 127 against, well, it should have been 160. This move I want to talk about as well. Holy crap, what is this? Okay. So, now you might be thinking this is a great piece of harassment and another reason why Protoss is so extremely broken, right? Because that is pretty much what you said. He said, this is what is what is it? What was it like you said? Let me figure that out real fast. Disruptors are such a punishing unit. Not paying attention for a second can lead to losing 30 plus supply. What's the worst thing that can happen if a Protoss sitting in their base isn't paying attention for a second or two? Well, first of all, it isn't not paying attention for two seconds. This is not having any map vision whatsoever. The furthest vision that you have are these two widow mines, which I have no clue by their hair. Why wouldn't you just put a widow mine in this location? So the moment something moves out, you see it, and your widow mine actually shoots at it. Why aren't your meta vex on the map? Why don't you have any vision out on the map? The reason why moves like this are not played at high level is not because all high level Protoss players are complete idiots. The reason why it isn't played on high levels is because if you are running, running across the map with a lone disruptor and the Terran is on the map as well, the disruptor dies and the disruptor isn't there anymore. This is an extremely risky move that against a Terran that has any type, any, any resemblance of map vision, it would not work and the disruptor would die for free, which is quite frankly, pretty garbage. And on top of that, you say, what's the worst thing that can happen if a Protoss sitting in their base isn't paying attention for a second or two? Well, what's the worst thing that can happen if a prolus doesn't pay attention for a second or two? Yes, Terran doesn't have a unit like the Disruptor, and that is pretty normal because StarCraft 2 is a game that isn't symmetrically balanced. It isn't that everyone has just soldiers and they shoot each other. It would be terrible. No, we have different strengths and different weaknesses. Terran, for example, doesn't really need to worry about anything in the early game, except maybe an Oracle flying in and buzzing down three workers before it runs out of energy. No, Terran can basically block their mini map and not look at the mini map for the first seven minutes of the game. Protoss, however, blinks for half a second too long, you lost two mineral lines because widow mines burrow in there at lightning speed. Which mean what's the worst thing that can happen in two seconds? Literally every single game that gets played, we see a freaking widow mine flying kill 14 workers at every single level. Like two seconds is a creptone of time. This isn't just two seconds either. This is like 30 seconds of this disruptor moving across the map and you being completely unaware because you have no map vision whatsoever. If a toss is over here with his army and you remember, manage to get your entire army into their main base because the toss has no spotting either. The toss is that as well. You can say, well, you can recall, yes. Enjoy recalling into 150 supply army Terran. That's going to go real well for the Protoss player. Quick tip, that's sarcasm. It isn't going to go real well. The disruptor move was hot garbage and it should have never worked. It worked this time, but it's an absolute freak scenario, which also kind of is on you due to not having any map vision whatsoever or any map control at all. So now you're moving out, you waited for your goal, you waited for five Vikings. You have an entire control group for all of this. I find it impressive. I'm not going to say anything about this, but a lot of terrorists actually control their army with just a single control group. And I honestly find that more impressive than bad. Like Clem also does it so I can't say, hey, change it, because Clem has really sick control. So if you're good with this, then I guess you're just good with this. Now, there are a couple of Vikings still over here at the third base. I would like for these to be added on, just kind of ready on. also shows that he's not F2ing actually. Look at that. Actual army control. Beautiful stuff. Okay, that wasn't the hottest fight here? I'm quite sure if I'd still want to try and attack into this. You see the Super Battery going as well? Surely this is not going to go very well. Okay, look, I understand that the Super Battery. battery is annoying, right? It sucks. It's annoying to play against. But it is fairly visible. You know what's happening. It happened before over here as well when the Colossus was there with the initial fight. Perhaps you shouldn't make the same mistake twice. You know, if you go to a swimming pool and you dive in and the swimming pool is empty because there's no water in it, you're not going to take the stairs outside of the swimming pool, go to the diving board and try a second time. No, you figured it out after the first time or you're in the hospital, one of the two. Or maybe a combination of the two. Here's the same thing. You start with a pretty big purification nova on your army, and then you make the bad decision to continue fighting despite knowing that there's going to be a super battery there, and then you continue to engage into the super battery rather than pulling back the moment you see it activated. This doesn't really show that Protoss is overpowered defensively. It shows that you just have really bad decision-making and don't understand when you need to do certain things. You can't read the cues, and the cues were there, my friend. They really were. Just need to read into them a little bit better. You end up taking out some disruptors. This is fine. This game is Uber over. Protoss player just continues expanding really fast as well. You'll finally have your fourth base. Proz already has his fifth setup. Continued upgrades. I'm still honestly stunned by the fact that you managed to get to 5,200 MMR on North America without getting your upgrades before the 12-minute mark going. Getting 2-2, not getting to 2-2 started before the 12-minute mark. It's honestly impressive. This is not like this was a low eco game. This was just a standard game. ProDos actually has dealt two worker kills. That's it. Two worker kills total. And I bet one of them was like a scouting worker or something like that. This has just been, it's actually been unbelievable so far. This has just been a really weird game. This I like. This is a good move. See? Imagine one of these was here earlier. It would have spotted the disruptor. You got a disruptor kill for free. That's fantastic. That's what you need to do. That's what everyone does. This is not a new concept that I just made up. Everyone knew that we have a salad run by into this base. Prol's player thinks this is going to work. I have a quick tip there. This is not going to work. Absolutely not. Brose just continues expanding as well. Look at this guy, man. An actual macro monster. I mean, at this point, I think our Terran player is pretty dead. He's down 12 workers. He's down two upgrades. And he also has a significantly worse army. He's still after six minutes. No, seven minutes. What is it? Yeah, seven minutes of seeing Colossus has not managed to muster up a Viking force. capable of taking out the initial three Colossus, which is, once again, just very, very impressive. Just a lot of the things that are happening here, I'm more impressed by than disappointed in a ways. Like, I don't even quite understand how it's possible, that you see someone open up with Colossus and you decide that, you know what, Vikings might just be more of a luxury in this case. I'll focus more on building mines, because you do keep building mines, don't you? Despite there being 12 disruptors out already and disruptors being a very solid counter to mines. You've lost 13 mines, you build six more. Your planetary gets taken out by Dark Templar. You give up on life and start attacking across the map. Good move. I always like that. Terran hasn't been capable of fighting the army on their own side of the map for the past three minutes. Then when they lose the base, you go like, all right, no, I can. It's like no. You still have better chances winning, just setting up that fort base again. Yeah, this is actually the correct call, going back home here. I do like that. I appreciate that a lot. It's a good call. Very good call. I also like the mine here. I think a mine next to a plane. planetary when you know DTs are out is almost always going to be a necessity. Now you can lift this. You do lift that, which is the correct play, thank the Lord. I mean, there's just a gold page. You haven't put on any pressure on this Protoss since ever, honestly. Like no aggressive rotations, no drops except for the early game. It has just been bad, bad, bad. And I don't have a feeling it's going to get good anytime soon. I mean, Protoss has freaking infinite resources at this point, 94 workers. It's 3-3 on the way. Yeah, 3-3 on the way. You also have 2-2, but you lose your third base. At this point, you're just behind. And this actually, now here, here I would understand it. If you had a maxed army at this point, and you were fighting against eight disruptors or nine disruptors, and all the toss does is dance back and forth and shoot purification of us at you. And you were to complain about that, I'd say, yeah, I think that is a valid complaint. At the high level, at the highest level, disruptors are super annoying to play against. It feels like they have no direct counter on the ground. The only kind of indirect counter is in the air, which is the Liberator. You need very good control as the Terran player. While shooting the purification of us takes very little to do. Like you can just shoot a purification over, you can put it even on follow-on units. Like, that isn't exactly rocket science, you know. I completely would have agreed with you. But instead, what you picked was one moment where James Bond, in disruptor form, moves across the map, shoots his one disruptor shot and kills 30 supply. This is as if you have a plumbing problem in your neighborhood, right? Everything is bad. The toilet doesn't flush, all that crap. And the neighborhood wants to talk to the local government who is responsible for this terrible plum job. The pipes, whatever, something is wrong. And you become the spokesperson for all of these people, your entire neighborhood, okay? There's a lot riding on this, because these people want to pee again and flush it. And the first thing you mention in the meeting is that you can't drink out of the toilet bowl anymore because the water is contaminated. Like, this is politically very ineffective. And it's the same thing that you're doing here. This single disruptor moving across the map, killing 30 supply, is not the problem for Terrans against disruptors. And every Terran is going to hate you for bringing this up. What they dislike is the fact that nine disruptors at the same time can just shoot. Protodos doesn't have to do any defensive micro. There's no energy cost on that either. Like, I'm doing the complaint better than you did it. I don't even understand how that is possible. As long as there are people like you complaining about not being capable of drinking water out of a toilet ball, I think Protoss is going to be safe. So not only do I think that you suck, because that I do know for sure, I also would like to thank you from the secret Protoss alliance. Thank you for keeping up the good fight with Terrans like you. We're never going to get nerfed. Thanks so much for watching today's episode of Is It Inba or Do I Suck? If you did, enjoy this episode. Don't forget to hit the like button. to the channel. Hopefully I'll see all of you next time for a new video. New videos every day. Bye-bye.


Design MASTERMIND Builds The Most BEAUTIFUL Base Design Of All Time! | Is It Imba Or Do I Suck

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Dear Harstam, Terran widow mines and Battlecruisers are the biggest form of Imba. I just played a 30th minute game of Protoss versus Terran as a chill FOF game tonight. What in the world is FOF? OF meaning... Stends for in texting. It stands for frown on face. Related words, middle finger emoji. So he played a middle finger emoji game tonight and got absolutely. destroyed by widow mines and battle cruisers. Widow mines are just way too easy to micro, and the fact that they are also invisible when armory is existing is even more ridiculous. In this game I outmined and outsized my opponent's army at many times, but that does not matter for his widow mines just bang, bang, bang and poof, all of my army is gone. In this game I remixed at least three times, and each time his imba widow mines would just destroy my army over and over again. I'd just like to note that he mentioned this is a 30-ish-minute game, and he says he maxed out at least three times. That's not actually that much, is it? Three times in a 30-minute game. That's not that impressive. But whatever. There's no reason he should win this game when his micro and macro are considerably worse than mine. I know I'm in no position to say that I'm skillful. But at the very least, I think that 140 APM is greater than 40. That is indeed true. 140 is greater than 40. Nice. Showing a good understanding of basic meth there. Listen to you. I hope you'd agree with that. Yeah, I do. And after my whole army gets destroyed, he just comes in with his battle cruisers. And yay! My whole infrastructure gets destroyed because battle cruisers, OP. And also, at the end of the match, when he had his massive battle cruiser swarm in my main base, my stalkers outnumbered him one to five. one to five. He repeated that, so I repeated it as well. And his battle cruisers just melted them the same way that his widow mines did. For these reasons, I believe that widow mines and battle cruisers are imba, and that they deserve to be nerve-hammered to the absolute ground, as they are no skill one-click win cons, which trade way too well against any other race. For these reasons alone, I believe that widow mines and battle cruisers are imba, and there is no doubt about it. name, AS Frog, race Protoss, league silver, with 2,513 MMR on the North American server. And the question is pretty simple. Are battle cruisers Inba? Or does he suck? Here we go with AS Frog against S.J. Tiny Heads DC. Tiny Heads DC. Maybe that's like Marvel DC. Like one of them comics. Maybe he's a comic hero. It's very possible. I'm not a huge fan of superheroes, but we'll leave that rant to another time. We're playing on waterfall here, which is a beautiful map, not only because there are birds flying around here. I spotted one earlier, but also because it is not that large of a map with just really like six and a half viable bases per side. Well, yeah, six and a half bases in total per side. Ooh, this is an interesting opener. It's going to be a 60 Nexus. Look at that. Well, technically this is now a 17 Nexus. He just forgot to build the probes. No, it turned into a 70x. I think this could have been an 18 nexus. So skipping gas, I think, is a pretty cool move in PVT, and there are some build orders that work quite well with it. But it only really makes sense if you're skipping gas so that you can get a faster nexus. If you're skipping gas and then floating 150 minerals while you're building your nexus, the skipping gas part doesn't make that much sense, and I'm not actually a huge fan of it. This is very similar, though, to the parting build order except poorly executed. It's just a, it's a poor execution of a bit. builder and that makes sense because we're in a silver game. I'm not going to be too nitpicky on all of that crap. You know, I'm expecting, my expectations are a bit lower than usual. If I'm seeing this in a Grandmaster game, you know, like floating the 250 mineral before the piling goes down, an inevitable supply block, this type of stuff, I can kind of see that. You know, I'm sure that S.J. Tiny Heads DC is also making similar mistakes here. He built a barracks and forgot to build a unit out of it, for example. No, actually, it's a Marine. Never mind. Oh, he sent it across the map. Well, then I rather have he didn't build the unit. He's just going to send it across the map. You scout with an SUV, not with Marines. This is just not very good. 99% of the time it's not even going to get across the map alive because in a debt will just kill it for free. You should never be capable of running into someone's main base. This first unit is obviously fairly late. Normally, the first unit from a Protoss player finishes at 2 minutes and 22 or 21 seconds. This time it's going to, well, finish about half a minute later, which is really not ideal. But once again, we're watching a silver game here. So we just need to lower the bar overall a little bit. This is an eBay. This is a reactor. This is a base without any defense whatsoever. There are two Marines somewhere on the map, but I don't quite see them. Oh, they're right next to the commands. They're standing in the shadow of the CC here. as we have continued worker production or almost continued worker production. A lot of cash in the bank as well. Two workers right now considering building a building. Now all of this isn't very tight. Okay. I said we're not going to be too nitpicky when it comes to the build order. But this is a particularly bad builder. Like it just looks really bad. There's no point in floating. What was this? So he built two gateways, or... A pylon? Then a gateway. And then another gateway, but it doesn't build. So he might as well cancel this one. And then he gets a Nexus somewhere. Yeah. Yeah, so the money disappear. I don't quite understand these. pulling out of gas. Or maybe he never sent them into gas. I think that's the case. I was going to say that's a very high-level move pulling out of gas, but I don't think there's any high-level moves in this game, honestly. I think it's going to be low-level moves all the way throughout. I still am wondering why this gate cancel happened. Now it's going to rebuild them. Or it's going to be tech. Two pilots, right? Don't want to get supply block. That's fair. That's fair. Pilots are somewhat important here. I'm just really confused what's going on here. I also like the way he's building. Just everything. Well, I don't like it, but it looks pretty. They serve no purpose whatsoever. Oh, ah, okay. I understand now what's happening here. Yeah, yeah, yeah, yeah, yeah. I don't know what these probes are doing out there, moving from natural into the main base to saturate a gas. That's all good. The gateway over here and the gateway over here weren't aesthetically pleasing. And the most important thing when building a base in war is not that it has functionality or that the buildings get constructed at the correct time. It is that they are aesthetically pleasing from the bird point of view, of course. Very smart AS Frog. Really getting the priority straight here. It's as if you're building a bridge and you're allowed to hire 10 people and every single person you hire is a color designer and they spent all day deciding on the color of the bridge or the color palet. palette, the color palette. Why do I keep saying palais? Because I have a little bit of French in me, maybe. The color palette of the bridge. And then you get one voluntary engineer that works for three hours a week on the bridge as well. I'm sure that is going to be the prettiest bridge ever built. But I wouldn't want to be the first one to drive my car over it, or the second one to drive my car over it. I'm not too sure if it would survive a second car. So let's not even discuss the possibility of a third car. Okay. Mines get spotted here. Now this was a an interesting move there. He pokes up the ramp with two stalkers, loses both of them two mines, and then does nothing again, which technically is the correct move, because I think he saw the fact that there was a couple of extra mines. So right now, on top of this ramp, we have 13 mines and a tank. That's enough mines to take out every single stalker, and then a bit more. He has some mines over for the change as well. This is actually the first time that I've seen someone build. like this. You can see that a lot of thought is being put into where all the buildings are positioned. There was a gate here before that got cancelled and because it wasn't nice and symmetrical earlier, it wasn't allowed to be built, but now it's a look. It's actually, he's trying to build different size buildings or different types of buildings on the opposite ends, then gateway, gateway over here, then gateways here. So the inner ring is all gateways. This is fantastic to watch. This is a design mastermind, a S. Frog. If you're looking for any designers, I actually have the email of AS Frog and I can forward it to you. He said, we can't find this guy a job if he's not working yet. To be fair, so far when it comes to the build order, I don't think he's the brains of any operation, but God, does he know how to make things look pretty? Third base is done already as well. We have 1K minerals in the bank, not the biggest deal, because there's quite a bit of income. We have decent info. Look at. Four more pylons in the middle. Beautiful stuff. Twilight Council on the bottom side. I can't even recall what I was going to say. The beauty is just it is something else. It's doing things. Giving me emotions. I'm feeling these things that I didn't know I could feel. It's crazy. Fort Bay is on the way. I like all of this. Just standing outside. There's no reason to attack upper ramp into 35 mines if you're out expanding your opponent this heart. I'm loving this Robo Bay, honestly, after scouting all the minds, getting a couple of disruptors is obviously going to be the correct call here. It is 100% what you want to be doing. Twilight Council for Blink as well is going to be quite nice. I wouldn't mind seeing an observer being built. Okay, we already have that. And then that observer eventually moving across the map. Force tools could be used here to catch the mines, but you of course also could chase the mines forever and hit them once every five seconds. It's also allowed. Both options are completely valid. Big warpin of stalkers on top of this ramp, and you'll just take out these mines. I actually really like the position currently that Aos Frog is in. He's up-in workers. He is getting pretty decent infrastructure. He's getting good upgrades. He's not a huge fan of the shield weapons here personally. But it is what it is. I much rather would have had an armor upgrade just because of ghost. And given that AIS Rock hasn't really scouted yet, except for the mines. I feel like it might have been worth the scout with a hallucination as well right now, just confirming that it is Mac. That would have been a very nice thing to confirm. There's a mine run by coming in. is one of these things you never really see. How did these mines even run past? I guess they went out of the base when AS Frog was chasing the two mines all the way back to his own fort. So third base is being set up. Despite there being a contain, this is one hell of a contain. This is like containing someone in their castle and then allowing them to build a farm right in front of you. So they can continue producing food. It's like that's entirely not the point of a contain. With the contain kind of you want to keep your opponent on the amount. of bases they're already on while you're expanding to more bases so that your eco-lead grows so big that you just out-peruse your opponent in a massive way. Six more gateways, Templar archives. What is this? He's actually just making patterns. At first I thought he was wanting to protect these pylons in the middle, but he's just doing it for the pure aesthetic. Because this is the least protected structure right now these pylons. They're on the edge. There's no point in that. is actually insane. Blink hasn't finished yet. We have no disruptors, which I really, really hate. There's no observer with this army yet, despite there being a couple of observers on the map already. And having observers with the army would obviously be huge, because then you can take out the mines. This base should have never been allowed to get constructed either. Okay, so you see the mines there? What are we, okay. Send the entire army over here to deal with this one mine. If he walks into it and doesn't kill it before it shoots, I'll be upset. Okay, I'm not upset. Now, we still remember that there were some mines on the other location as well, right? Hello? The mines over here that we just lost two stalkers to? Surely we saw that. What is this repositioning of the observers? Oh, okay, there was one being rallied to it. Okay, I don't mind it. It took a long time. I mean, the mine's got the shot again, but it is what it is. The threat gets dealt with. There is a lot of money in the bank currently, which is frustrating me, because I feel like this money could be spent rather well on really anything to just kill this base. This base should be getting killed right now. It is very weak still. It has a couple of tanks, but it also has a lot of mines, which should not be useful whatsoever the moment you get a single disruptor. Like a single purification nova, can probably kill five, six mines here in one, shot and you outrange a tank as well. Should you just stand over here? Boom. Shoot at the minds. You do that twice and then you just A move in and you pretty much win the game by killing the third base. At least in my mind, that is what's supposed to happen here. The one thing I really like that A.S. Godd, AS Frog is doing here is, well, first of all, obviously the aesthetic of his main base, but also the fact that he continues to expand and has a rather high work account. I think that is generally a good thing to do. Observer speed. I'm a fan of as well. It's just, he's not really using there. He's 400 APM just there. What was he doing? I don't know. I see that again. What is he clicking so fast? Okay, right now he has zero APM. I'm not even sure how that's possible because I'm seeing stuff happen. 160. Hello? Show me the APM, you prick. There you go. Current, 83. 16, 0, 268, 48, 4366. That was very fast. He said he had 140 APM while his opponent had 40. I guess that's at the end of the game then. Because right now he's at 95. May I also say, by the way, that bragging about your speed while you're losing actually shows that you're not that smart. It's a little bit as... Actually, let me just show this one. Let me show this. Imagine... Imagine... ...you brag about how fast you can play notes on the guitar. Okay, and you get in a guitar battle with Jimmy Hendricks. And then the moment you're forced to play, you just do this. Take that, Jimmy. I don't think a lot of people are going to be impressed. Just like when you press the buttons really quickly in StarCraft 2 and you're not actually doing anything, not a lot of people are going to be impressed either. It's not so much about smashing your guitar very fast or smashing your keyboard very fast. It's about playing the correct notes or doing things that matter in the game. And so far, you haven't really done anything that matters in this game. You went for a contain without containing your opponent. You walked multiple into minds that you had full vision of. And basically, I'm not saying, you... This base is just... It's so beautiful. Anyway, and also you're just letting your opponent get away with way too much. Like you have a massive army, you have a huge eco, massive production, 18 gateways. You're capable. Like, this... How is this base getting up? How are you not denying this? You've had map control since minute three and a half. Ever since the Marine went across the map and got killed by you? your opponent hasn't been in control of this game at all whatsoever. You've been in control the entire time and you haven't done anything with it. You have vision of this base, but no vision on this base. You allow this bad boy to go up, which is a planetary, by the way. Third base is a planetary. That's a big move. Not a fan of it, but it did happen. Like, none of these positions are actually very well defended. There's 36 mines and four tanks out. that means that per base, that's an average of one tank. And the way that it's currently set up, it means it's two tanks per one base. And that's it. Mines should never be capable of defending a base by themselves. That's what tanks are for. Like, tanks and mines are a little bit better, but just tanks by them, or just mines by themselves, are completely useless. Because stalkers literally outrange them. Your tier one unit outranges mine. Well, tier one and a half or whatever it is. Tier two? What is a stalker actually? Gateway would be Tier 1 and then with a cybernetics cork like Gate, like Tier 1 and a half. Because Robo units are Tier 2 or Tier 3 then. And then a Colossus would be Tier 4. And actually no. Feels very confusing to me. So I am not sure. If you have thoughts on what type of unit a stalker is, be sure to leave that down in the comments below and let other people flame each other. and we can have a little infight in our community on whether it's a one and a half or tier two, or maybe some people have the weird opinion that a stalker technically is tier three, because you also need a pylon in order to build a gateway first. You know, I don't know. You can make loads of arguments for anything. This move, I don't even mind. If it was executed with a bit more... a bit more suave, more feeling. Because this really isn't quite it. You moved half of your army into your opponent's mines and tanks, and you also manage to stand in range of the tanks that are on the low ground. You do manage to spot all the starports though, but at the same time being destroyed by Battle Crusoeuv. What are there are upgrades actually? Two two upgrades. 2-2 upgrades, relatively even. Now, a good trick that I want to teach you early on in your StarCraft 2 career is the trick called focus firing, and that's attacking one battle cruiser before the other, rather than spreading damage out over 10 battle cruisers or over 5 battle cruisers. Yeah, this, that is correct. No, one at the same time, there we go. And don't switch targets midway through either. That really helps in your journey when trying to take out big fat units like the BC. Now, you're going to be capable of clearing this eventually, Hopefully, hopefully. Yeah, there we go. Because you have so many gateways. Sadly, everything in your opponents made main base also gets cleaned up because I guess he walked in mines and killed all your stalkers. But now you are aware of the fact that battle cruisers are out. Now, by some people's standards, battle cruisers are a tier 9 unit. In my mind, it's like tier three and a half. You might want to tack into something that deals with battle cruisers a little bit better than stalkers. Or, okay, let me rephrase. that. Stalkers by themselves are actually kind of okay at dealing with battle cruisers. But the way that you use stalkers against battle cruisers with poor target fire, with no stutter stepping forward so that all your stalkers can shoot is not a proper way. I'd much prefer seeing Tempest here in order to deal with BCs. Tempest, long range, easy to control, shoot by themselves. You can have some stalker kind of support there. And then you have a very solid army. You're sticking with pure stalkers for now. three stalkers. By themselves, also fine. And I would even encourage you move like this if you would ever do any correct movement with these stalkers or honestly do anything that is correct with these stalkers. This base still is up and going. You should have, you haven't even scouted that. And this base has been mining for a while now. I'm soon getting some mineral patches going to mine out. I have a feeling that this base is just going to mine out completely as well. These mines are going to deter you from ever going up here. Like the moment you see one mine seems to scare the ever-living crap out of you. As five new battle cruiser being produced, five are already out as well. If plus one infantry weapons on the way. It's an interesting upgrade to get at this point in the game. Surely that's where the priority right now should be for the Terran player. On a pure Mec army, does he even have a barracks? He must have one. He's building factories. He has one barracks. He's built three marines, I think, in this entire game, with none of them being alive. of them being alive. And rather than getting the planetary range or the building armor, he's going to get plus one infantry. I mean, I'm not one to easily criticize people, but that surely is a mistake. Probably a misclick. We'll put it, you know what, that was a misclick, 100%. These mines are still here as well. Now the battle cruisers are moving out. You spot this with your stalker army, so you could move there to deal with the battle cruisers, or you could hold this position for another 25 seconds. Moving in is the correct. I'll blink under it, blink under it, target, blink, blink, blink, puff! Shoot, shoot, shoot one more, can we do it? Ooh, what are these Archons doing? Is there Yamato? There's no Yamato cannon. Yamato against Archons is pretty powerful. Do like this, blinking, oh my god! The cannons to really finish this base. This is the sickest base I've seen in my life. I don't even think I could make this. You know? I've played Sargra for a long time, but I, I can't build this. This is... I don't have the... Did this eye for aesthetic that you have, A.S. Frog. I do have an eye for taking out Ford bases, though, which is something that you've still not done. Oh, ah. This is when aesthetic gets in the way of functionality. When you completely filled your base with buildings that you can't enter your own base anymore to deal with seven battle cruisers that are there. And I think this is the point where he said that battle cruisers teleport into my base and take out every single piece of infrastructure. It's fairly unfortunate when that happens. There's actually still one path. Look at that. They're coming in one by one right now. I think you might actually end up killing all of those BCs, actually. This wasn't even that bad. This was fairly okay, honestly, for you at the end of the day. If your opponent didn't have a forward base, I think you'd be ahead. Maybe you're still ahead. It's so difficult to say whether you're ahead or not, because in my mind you've been ahead this entire game, but you just haven't used it. So are you really ahead in that case? It's like, imagine you're doing a five, five kilometer foot race, you know, and someone starts at the midway point and then starts running in the wrong direction. Is he really ahead at that point? Like, yes, he's ahead in the distance, but you know that being ahead doesn't mean anything. It's completely irrelevant to the actual race. Beautiful. Fireworks. God, I wish there was an observer close by that could spot these. Sadly, that's not the case. So, I guess we'll just have to live with these mines shooting us at every opportunity that they get. Position our entire army on top of it as well. And then get seven more mines to burrow on top of us. Oh, how unfortunate. If only we had some vision close by, oh no, not the second wave. Who could have thought that mines get to reach? Oh, that is ridiculous. God. Can't believe we just lost 45 supply like that. He's going to gather his forces again and max out so he can walk over the same mines once more. He hasn't lost enough units yet to these mines. There are mines with legit four kills, three of those being Archons. It's like mines that killed more than like 1,400 resources lost. It's like the most effective mines in the history of mines. These mines haven't seen any action yet. have two battle cruiser securing this base. If this base gets to go up, I'm going to be extremely upset. Honestly, if any base gets to go up, I'm going to be extremely upset because there's nothing to secure bases. There's like four tanks in the natural defending the turrets and the command center. And everything outranges this. It is just not possible that this is defending this position. It should not be possible in my mind. And yet it's happening. And it's extremely frustrating to watch this. because the macro, wait, he said micro and macro. The macro hasn't been that bad. The macro actually has been quite good out of Aesrock. The micro has been non-existent. He mentioned out-microying his opponent. I haven't seen that yet. Because in order to out-micro your opponent, you need to show micro. And there was no micro yet. There have been move commands. Oh, here we go again. Ah, but this time, with observers. Now, does he realize that our concerns? don't outrange mines, that is a very difficult question. Maybe he blinks on top of him. That would also be hilarious in a really sad way. Oh, takes out some of these mines. Burrow. Here we go. Please don't kill all. Oh. He killed every single observer, except for this one. You know what really would make life easier for lower level Protoss players? If we would introduce something on the observer called Observer Mode, where it would turn... Where it would turn into a static unit that provides more detection vision and more vision overall. That would be so helpful, so then when you A move or F2A move your entire army into a mine position, your observers don't fly in and get splashed by the mines. I wish that was a thing, but sadly for A.S. Frog, that is not the case yet. He's now taking his seventh base, but I don't think money is really the issue. You know, some people can be as rich as they want, they're still not going to be capable of doing anything useful with it. You know, this, A.S. Frog is the type of guy that has like a 5 million inheritance and buys 5 million worth of scratch tickets. And he keeps doing that again and again until all of his money is gone. And then starts complaining that scratch tickets are overpowered because he can't win anything with it. Like, this can't actually be serious, right? Like, he knows these mines are here. How does he keep... This mine has six kills. Like, all of these mines have like four, five, six kills. There's just stalkers. He's warping stalkers on top of mines. If they shoot again, I'm going to be so upset. Okay, now he's walking away. That's good. Okay, he spots units on the other side with this Probe Scout, I guess. Five Probe Scout, a classic. I also do it at the start of my game. game. This is so unbelievable. Fifteen more stalkers to throw away. Like this is just one planetary. Just go into it. He's probably afraid of mines being there or something. It's like I'm not blinking into this. Poof. Shoots it. Two shots it and out. Beautiful. Next. Okay. You follow the SCVs. Follow your nose. Come on mate. Yes, there we go. SCV is being taken out. Hop, hop, hop. There's mines here. Put it in observer mode. A move into this position. Battle crews are going in. That's not enough BCs. Honestly, it's not enough PCs. You can fight this. They teleport it in as well. They're not safe. These are going to die for free. Beautiful stuff. You don't even have to look at this anymore. Just let these units attack by themselves. Probably goes better than when you look at it. Mine's still over here. Five kills on this one. Seven kills. All stalkers and Archons. Uh-oh. Uh-oh. Oh, pamp, bam, pah-dam, pamb, pamb, pamb, pamb, pamb, pamb, pamb, pamb. Oh, you saw that explode? That's actually pretty sick. This is the run by of the century, that's for sure. Look at this. It's legit a pure mine army. That's something I've never seen before. How many is this? 43 mines total. I think this is almost all of them. There's a couple left over here, a couple left over here as well. I can't believe that this base is still up, by the way. It has been spotted at this point. You can attack this. You can do it. You can do it. It is just mines, my friend. They're static. Set it up in observer mode. Oh, also, yes. Let's hope he doesn't scan. Victory for the good guys. I can't believe it. He knew how to do it all along. Maybe he googled a tutorial midway through. Now the APM went up. He's been clicking faster than ever before. He lost three or four. How many is that? There's like three or two stalkers in his entire engagement. He killed 40 mines or 30 mines. Beautiful. Now, now that we've done this once, surely we're going to be capable of replicating this success. It seems unlikely to me that after such a six, engagement, you'd go back to your old ways of running stalkers into mines, right? That would seem ridiculous. And there is no way that he would ever do that again. I can't believe it. I just won't believe it. It's not going to happen. From this point on out, AS Frog is going to clear up every mine position with ease now that he has figured it out. After he's done moving around back and forth in this area, he's celebrating the victory. I don't even mind that. You're, if you have such a good fight for the first time in the game, you're allowed to, you know, kind of bathe in that victory, you know? Just sit there and, just let it, let it fall all over you, that victory. Ooh, the sweet, sweet victory. Beautiful stuff. Next one, we can do it. Cheeky blink into the mine position. Yeah. Ah. That happens. But we're not moving away. We realize that after the mines have shot, that they need. time to recharge. This is honestly still a better fight than 90% of all other fights in this game and thus an overall win for us because we're probably still outmining our opponent as well. This base was almost empty. It literally mined out in gas, which is impressive. Now, at the same time, S.J. Tiny Heads DC is also saving up about, what is this going to be, like 16 battle cruisers or something, which is impressive. Like, a battle. transition, a battle cruiser transition is one of the most difficult things to do in Terran versus Protols because if you build them one by one, it takes very long to get to a good number. If you build them three by three, it takes a little less long to get to a good number, but there's a very large period, or still a very significant period in which you don't have enough PCs that they really mean anything, and there's a lot of supply just missing, which is basically in battle cruisers. So that point is right now, or well, that point has been for the past three and a half minutes where these BCs have been building and kind of just collecting in the bottom left side of the map. And BCs in large numbers are actually really scary, especially if you only have stalkers, because stalkers are a tier one and a half unit and battle cruisers are tier 17. So you're always got to be very careful there. If the BCs get across the map and you're not in position, it sucks. Now, a quick thing that I do have against BCs is to get a guardian shield. A single sentry does so, so much against battle cruisers, because Guardian Shield provides two armor for everything within the Guardian Shield, which can be honestly basically every single unit on the entire map, because Guardian Shield has a massive freaking radius. Now against battle cruisers that attack at a very high pace, that plus two armor is actually huge. It just helps so, so much. It's just like having plus two armor against Marines. It helps an absolute Crapton, except against these Marines, because they already have plus one infantry weapons. Let's not forget, Chris. He's building a new marine. He's the fourth marine in the game. It's bad boy. The first one, though, with plus one infantry weapons. So surely he's going to make a difference. Bob the Marine. No combat shield, no stim. But plus one infantry. Gonna stand over the mines. I'm not sure what he's going to do, actually. It's going to clear this spiland with two tanks. Very cool. I mean, surely these mines are enough to stop our good friend, A.S. Frog from ever doing anything. whatsoever. The problem with allowing your opponent this type of battle cruiser transition is that once they get there, oh, all that thought. Oh, but we learned. Sure, the start. Sure, the start here was rough, and we might have lost a lot of for free, but now we're going to clear up this position. And nothing is going to stop us, except maybe the 17 battle cruisers in the main base. That actually might be a minor issue. I say a minor issue, I mean, now truly all the infrastructure is being taken out in a big way. So we have 17 battle cruisers against 41 stalkers. The end of the match, when he had his massive battlecruiser swarm in my main base, my stalkers outnumbered him 1 to 5. And he reiterated 1 to 5 in all caps. Now, I dropped out all of my math courses in university after 3.5 weeks. But 41 divided by 17. I don't think that gets to 5, or even close to 5, does it? Probably a little bit close to two and a half or three-ish. Two and a half, two point six, something like that. So that was a lie. You're not allowed to lie to me. People that lie to me, bad things happen to them. Those are facts. Can you remember anyone that ever lied to me? No, because I made them disappear. See? It's pretty crazy if you think about it. Also, you're not really fighting with your entire stalker army against, these PCs are you? It's like half your stalker army and the rest is running away. At this point it's 35 to 15. Honestly, you're not even performing that bad. Like you're actually not 13 against 25. Like this goes way better than you probably would think it is. The funny thing is people always believe that if they have a lot of units of something, that that then should beat less units of something. Even if the supply of the actual army is way higher for the less. units. That makes no sense. Imagine you would have four colossi against like 20 Marines. You wouldn't expect the Marines to be capable of building the Colossi just because there's 20 Marines. No, the Colossus A is a hard counter to the Marine and B, even if the, even if the Marines like outnumber them, that doesn't have to say anything about the supply that is there. Like currently there's freaking 12 massive like what is it, six supply units against 31 two supply units. Like supply-wise, this is better, isn't it? I think so. I'm so bad at math, honestly. I'm so ridiculous. I can't even... Yeah, it's bad. More supply in the better case. This is a terrible blink, but I don't think it's going to matter whatsoever. This also was not a great blink straight into the BCs. Honestly, the moment you allow your opponent to ever transition into BCs like this, I'm not saying you deserve to lose, but you really do kind of deserve to lose. It's a bit as if you have a one versus one fight with someone, and the guy starts like mining iron ore in front of you, like makes his own forge and starts just like blacksmithing like a massive sword, a really sharp sword and then stabs you with it. And then you start complaining about how sharp the sword actually is. It's like, well, maybe it has less to do with the fact that it's such a, you know, a sharp tool and more to do with the fact that you allowed him to do. all of that to get there while you were in such a good position. You could have just punched them at any point during the process. Well, it's like doing the mining or whatever. And you probably would have won, you know, the fist fight. I don't think there's sort of as much to do with it. I honestly don't even quite understand how you would complain about this game. You legitimately lost, like, how many stalkers did you? You lost 268 stalkers and your opponent lost 104 minds, despite you outranging mines and having 14 observers as well. Like, you just kept walking into the same position again and again. I don't think I've ever seen minds be disefficient without doing anything. They just sat there. They weren't actively being managed. They sat there and you walked into them. You're like the guy. At one time, I went for a game of laser tech or laser quest. I think it might be called in some areas of the world, like England. And there was like a Santa, like a static Santa at some point. and whenever you would walk past him with like your thing, he would shoot you and he would lose 100 points. And there was one kid in my party on my team that kept walking by Santa, and Santa would continuously shoot him, and my team would lose 100 points again and again and again and again. You're that kid that was in my team, A.S. Roque, you're the guy that walks into the Santa while Santa shoot you with his laser tag gun. And it pissed me off to no end back then, and it pisses me off to no end back now as well, or well back now, right now. You, my friend, just freaking suck and it's time to accept it. Stop walking into Widow mines. Widow mines and battle cruisers are tricky to deal with, but they weren't even being used this game. My man literally just left the mines wherever he borrowed them and didn't even stack up battlecruisers properly. So no reason to complain about this whatsoever. You massively sucked. And that is going to be it. That's the truth. Truth of the matter. Life is life. That also is going to be it for me today. Thanks everyone so much for watching. I hope you didn't enjoy this episode of Is it Inba? or do I suck where we had another sucker. Perhaps next week is going to be different. Maybe you're the one that is different from all the other suckers. Be sure to send in your replay in the Google form that is below in the description. And I'll see all of you next time. Don't forget to hit the bell. That would be swell and hit the thumbs up as well. Bye-bye.