6 BASES IN 8 MINUTES?? | Is It IMBA Or Do I Suck

-  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #IODIS

Dear Captain, Zerg is completely imbalanced. And more specifically, the Lurker is. Now, hear me out, I know I'm not the best Prolos player. I'm only in Diamond 2, so my micro and macro isn't great. But I truly believe I played better than my opponent in this game. I started off this match with my own build order that I made up. If someone else invented this build, sorry, I didn't know. Which is the fast expand with fast upgrades. Now, of course it isn't the best build there is, but I really like it. Anyways, in the early game, I was so far ahead, because even though I didn't kill any workers, my economy was much better than my opponents, which is a Zerg player. At nine minutes, he went for a timing, and my plus three attack was almost finishing. So, I decided to give up my sixth base to get more time. I even made a five zealids run by that worked wonders, but it wasn't enough. My opponent's army with only plus two attack destroyed my 203 upgraded army within seconds, and I couldn't do anything but watch my poor army that I loved get melted. Looking at a replay I see I made many mistakes, which is to be expected for a diamond two player, such as an oversaturated my fifth base a lot, didn't notice I wasn't getting much gas, for example, but I really don't think that should make me lose the game, since I was still mining more gas than my opponent. Now tell me, Captain, why can Zerg players just mass lurkers and win the game? When I put so much effort in macroing, getting my bases and trying to defend to just die. I am so upset because this Zerg player didn't even spread a single creep tumor. Now, this balance complaint from what was sent in by the Macro Man from North America, who's diamond two with 3,600 MMR. And the question here is simple. Are lurkers imbalanced? Or does he suck? Let's find out. Now, before we get into the game, I want to share a story with you all. Is that something to do with effort and trying? A couple of years ago, my wife and I went to a paint bar. And a paint bar, the concept is very simple. You paint something with Bob Ross-like instructions from a teacher. Well, at the same time, sipping at a beer or a glass of wine, your preferred beverage. Now, you end in there, and there's about 10 people total, all of which are sipping a beverage, and they're getting pretty feisty, getting a little bit drunk, they had four or five drinks. Me, I'm dead sober, all right? I'm painting my little life away. I'm trying my heart, following the instructions, absorbing information, using the brush as an extension of my hand. The end of the night arrives, and a teacher comes over to me, a painting that was supposed to be, four roses looks eerily similar to four wine glasses overflowing with red orange wine and as she tries to give me a compliment she can't she can't stop laughing she's cracking up because she cannot believe that a dead sober person is capable of producing the monstrosity that i have just produced now at that moment i could have thrown four full paint bottles at her started screaming and tearing my own painting apart or saying, you're not Bob Ross, you're a cheap derivative. Go away, you nasty copy. I did do that. And yes, afterwards, I also got kicked out of the bar, got a restraining order, and I'm not allowed in the establishment again. But if there's one thing that the 240 hours of community servers thought me that the judge gave me afterwards, is that just trying hard and just putting, an effort isn't good enough. It also matters how good you are at the skill itself already, how much you practiced before. So it's great, my dear friend, that you put in a lot of effort here, but that gives no guarantees. Trust me, I know. And now that information in the back of our heads, let's hop into the game here, between a macromen, the protagonist of the story that we're about to tell here in this game versus Kines-Kines-Adriante. It's a, uh, sounds very French, Adriana, no, more Italian, Adriante. Your mother told me to get you because the pasta is ready. I wonder if Italians ever get bothered by how stereotypical they're being, you know, they're being portrayed in all media. Is it, there has to be something right. I don't think if I was Italian, I'd be happy with that. Yeah, we did more things than that. He participated in the Second World War II. Why does no one ever talk to us about that? Like, well, not sure if that's a route you want to go to, but you do you, Italian man. All right, what do we have here? Macro, and by, he had something interesting that he said. He said, I have a build, fast expand, with fast upgrades. And he said he invented it, but if someone else was first, he said, hey, I didn't know about that. You know, so it's kind of, you know, it's copying the iPhone one to one and then saying, well, we were not quite sure if this is going to be the iPhone yet. So far, this is a Nexus first. Nexus first is not necessarily bad. But it's not the standard either. It's not the standard either. That's for sure, isn't it? Single gas. Okay. We're into a scout. Now, this would die against a lot of different things, but it isn't dying right now. So I'm not going to complain about that. You could say it's unsafe, but I don't scout 90% of my game. So I know a thing or two about being unsafe. All right. I like this. I think this is cool. It shows balls, you know. Yeah. Let's do it. Cybernetics core, boom. Flop it down as well. There we go, son. Now we're talking. I do wonder how everything is going to be afforded here. Because I am looking at the gas situation in this game so far, which by the way is completely unnecessary. You're opening up with single gate into forge and then cybercore, you can get a double gas before that and you can be mining from both of these gases as well. So you should be capable of getting plenty of gas to start a plus one, get a fast adapt out and get your warp gate or even get a stalker out if that's what you want to do. One thing that's really annoying if you wall with this forge is the fact that you walled with a forge. So your opponent sees where all your resources are being thrown in. Holy crap. It's going to triple expand. Now, I've actually never seen this build before. And I don't think this build is good. But I think this is kind of cool as well. Like, I... Usually I flame people for their early game, but... I don't think this build is... Like, once again, I think just a regular Stargate opener is going to be better than this. But I also kind of like it. I don't like that the forges in the wall but that's this is cool if you get away with this you're just going to be really far ahead and I think at lower levels people look at this like Adriante here is looking at this like yeah forge in the wall makes no sense I don't know what it means because I never have any clue it's like you could be throwing a stargate under Adriante's overlord over here and Adrian's like maybe fast roghorn could be a DTuras like no it's void rays he's like yeah but what if there's a twilight in the back you know because lower levels are wild like that. He feels like this could mean anything. It could be a late cannon rush. Like, they better scout around my third base here. And these plus one zealots coming in strong. He has no clue what it's going to be. Adriant is going to scout the fact that there's a third base done at the four a minute mark. And he's getting spores. He's like, maybe oracles behind this fast plus one. And this is absolutely not going to be the case. But I like this build. The execution so far has been okay. Money is honestly being spent. You're going to be even in workers. That's pretty... Hello, heal your... Yep, okay, heal the pylon. This is also good. Opener so far, I mean, it's unorthodox, but it works. You know, this is getting the job done so far as long as you don't die to a Rochallin or a Bainlink bust or, you know, more than three lings that get built while your battery isn't up yet. Like, these are obviously issues of the build order. This isn't safe, but at this level, I don't find this the end of the world. I think to survive majority of the time. And you have a very quick upgrade. You should be capable of starting your plus two instantly as well. That would be kind of important if you're trying to rush upgrades. Yeah, basically started instantly. I'm getting a fourth gas as well. As well as going into blink. Blink and plus two. Honestly, I really have nothing negative to say about this. I really don't mind this. I think this is a cool opener. But look at the Zerg side, on the other hand. We see a Zerg that is taking six gas of a 46 workers, which is not very good. it theoretically. It's actually also mining from these gases, which is even worse, theoretically, has built a spine crawler, despite scouting this probe going over to build a forward base. So so far, I am completely feeling Macromen. Macromen is trying hard to establish his eco. He's doing his best to get his upgrades out. Macro Man's just ahead. Macromen is in a significantly better spot here than Adriante is. Absolutely. And all due to a phenomenal early game builder, that, by the way, he made himself. And now, I don't want any of you guys in the comments going, actually, I used to play this build back in wings of the library. He's like, no, you didn't. Macro-Man made this build, all right? You didn't do that. Don't even try to... If you think this is your build, send me replays of this exact build or of you doing it before Macromen did it, because I don't think that's the case. This is an original. This is an absolute original. This is no remake. Something they do nowadays is constantly remaking movies. They are out of ideas. If Macro-Man had a... at a film studio, only new movies. And no sequels either. Shrek 4 never would have been made. Ice Age 5 doesn't exist in the world of Macromen. All right? Only new things. Bomb, Marvel? Gone. Just the entire universe. He just makes a new one every single time. You're like, is this a Marvel movie? No. But it's superheroes. But different ones. I also feel like at this point, superheroes are becoming a little bit too much like Pokemon. Oh my God. Super air is becoming a bit too much like Pokemon. I just want to see that again. It's like we have so many now and they're becoming a bit ridiculous, you know? The first hundred Pokemon were good. Like, what was this? It's like, let me wait, tell him in the rat before recalling. This is the perfect location where I can still get hit. Shandry home, boys. I lost some units. I still think it's fine for Macromed, honestly. Is it? The problem that Macro Man has is that he is very good eco, but it's pretty crap production. Doesn't have any tag. Doesn't take map control with the stalkers, which is kind of the point of the stalkers. Like the reason why stalkers are so good in this matchup are because you can blink back if you get attacked. So you can save your stalkers. And the closer you are to your opponent's base, the better that tends to become. Charge hasn't started yet either. So we're kind of moving into a situation right now where Macromen has better upgrades, better eco, soon also a lot of gateways and good infrastructure, but he's not using these units to try and trade out. And I'm afraid he's just going to get overwhelmed by lurkers at some point, which is also what he complained about. So we're seven minutes in, takes a fifth base. This is some phenomenal scouting, by the way. Absolutely, he really understands what's kicking off in this game. Not. Doesn't see the fourth base quite yet. Now he's going to see the fourth base. I wonder if he knows if this is the fourth base, because he sees this one almost done. And he starts his own fifth. Like I feel like some alarm bells somewhere should start ringing right now. He's like, ooh, this is weird. Am I really up 20 workers and an entire base against Zerg? Like this base isn't even saturated. even saturated yet. Meanwhile, we're still continuing upgrades. Up to the 3-1. Storm on the way. I like that actually. I'd love to see a couple of Templar. Sixth base. Macro-man read the memo upside down. The memo that said that Zerg should always be a base up. And he's like, ah, Tos should always have two more than the opponent. He's building two necks-eye at the same time against someone that's practically doing a two and a half base all in here. Look at this, look at this saturation here coming out of Adriante. It is saturation here. Holy crap. Holy crap. Okay, here we go. Do we have any detection? No, can we trade? Probably. We probably can't trade a little bit here. No, move away. This is a, now, people will look at this particular moment and it'll point this out as a mistake. Okay? because they say, hey, Macro-Man, right now you're catching these lurkers before, you know, they go into their superpower mode where they can deal damage. But then Macromen says, yes, but maybe this fight also wouldn't have been good. Now, the problem with what Macromen would say there is that, yes, maybe this fight wouldn't have been good, but any incoming fights you're about to get are going to become much, much worse and your opponent is already at a very aggressive spot. So unless you send out a base trade right now, this fight should have been taken. Like, you can't just let these lurkers finish and then take the exact same fight 20 seconds later, but then the lurkers are there. Because then it's just going to be a worse fight, which is exactly what Macromen is doing here. There's no zealots being sent across. At this point, you can give up three bases and you're still ahead, just purely because of your upgrades. Three bases is what you could give up. That means that you could send this entire army across the map while keeping three Templar at home to storm the Hydra force. There's not even that many lurkers in here. There's four. Do we even have seismic? Okay, seismic spying is here. I'll give him that. Good Lord. One more time. For the slow ones in the back. Look at this. Okay? Two out of four lurkers. Okay? Two out of four lurkers. This is a fight with 140 supply against 165. Look what happens here. Moves in to snipe one lurker, moves away before killing the lurker, tries to move back, moves away again. Zerg lost one supply in this fight. Macro Man lost a lot. I can't count, but more than 10. Somewhere around 30, I think it was. Somewhere around 30. Lurker's moving forward. Full vision here. Now, Macro-Man just had a fight that didn't go so well. He could right now think, ah, maybe there's an alternative approach, like for example, base trading, and he's actually doing that. There's zealots across the map. Giving up this base, also a good call that I approve of. Is there anything else that we potentially could do? Maybe get another observer, get some immortals out. You know, just... What's our gateway count? Twelve. It's actually very big. Salets here going to force the entire army back home. Which probably should allow you to send. another zealot run by out. That's not what's happening. Instead, here goes Macromen into the Lurkers without vision. Loses all of the shields on the zealots. Now loses all the zealots altogether. Okay, does have vision. Kills two lurkers. Takes another terrible fight. It's just impressive. This is actually impressive. I cannot actually believe. Okay, it's over. I cannot actually believe that this game I understand why this feels imbalanced if you're Macro-Man because Macro-Man actually played so much better than his opponent. Macro-Man was actually 5,000 times better than his opponent here. Literally at everything. At macro, even its unit movement was good. The build order probably was better just because Adrianta's build order was so bad. And he did legitimately every single thing better, except for fighting. This have to be some of the worst fights, even for Diamond 2. And then splash units obviously are going to be quite good, but he also used his own splash units pretty improperly. Like these hydras didn't get stormed. We didn't get a single base rate. There were no other units but gateway units. It's like this guy just figured that if you build a lot of stuff, like a lot of probes and a lot of zealots and a lot of stalkers, you're just going to win. And this might be something that content creators tell you. you. But that's not actually true. You also need units that can kill others. Or if you want to build crap units, then you base trade with it. Because you can't just engage into lurkers, then pull back, engage back into lurkers and pull back. If I were to actually judge your play, I'd say that your macro, your build order and your overall play, we're like freaking sick. I think that was actually extremely good. But then you probably have a negative rating when it comes to fighting and crafting your unit composition. And these two things completely ruin the rest. Like, if at any point you'd build like immortals or just gone for a full-on base trade, you would have straight up just won the game. And I understand why you're frustrated. But just because you're frustrated doesn't mean you can start throwing paint bottles at people, macro man. That's not allowed. I know. So, you suck. And that's the way the cookie crumbles. All right. That's going to be it for me today. Thank you all so much for watching. I hope you did enjoy this episode. If you did, don't forget to the like button, subscribe to the channel, and I'll see all of you next time for more videos. Bye-bye.


Korean TvT GOD vs IMBA Toss (gone sad) | Is It IMBA Or Do I Suck

If we'd just delete 2 out of the 3 races, he would be GM for sure!!  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #IODIS

In today's episode of Is It Inbar Do I Suck? We have the slowest sieging tank on all of YouTube, the worst excuse for a barcode heard by all of mankind, and well, not the greatest micro against Splash. But at least the form is a beauty. Enjoy. To Mr. Harkstam. In this game, in this every race ought to be equals game, I felt contrast. Disparity is there. As long as each race have their own imbalance, It is not the imbalance of the game. But please tell me, how can I win the race with Cionic Mastery, a real Protoss? In this, zealots born with armor can be warped to the front in 18-second game. Why there is a race that has to accept the excess price of power? With stand 10 damage before starting to exchange that just passable DPS. It's talking about a marine here needing to stim before. getting good damage output, and losing all your flexibility to exchange 13 range. Talking about the tank needing to siege up before it gets a very long range. And here our complaint form continues with. Effort is a lie. The person with effort and gift still lose is the irresistible proof. I personally have no clue what this means. The vileness and conspiracy is the weapon of weak. I know there is no chance about wind protels. equal engagement. So I chose to accelerate expansion. When I found out he doesn't have the awareness of finishing this game immediately. I planned a war of attrition. But when I realized how is this game going on, his zealots already destroyed my troops because of the existence of observers and psionic mastery. My raid was still born. I chose to chase a powerful army. Unfortunately, even Tarrant can have a close troops with Protoss. It is still a flower in the mirror. Cannot be more than a vulnerable wish. Please tell me, am I suck? Or does Terran suck? P.S. My TVZ and PVZ win rate is around 30%. But it is no exaggeration to say that if there is only TVT and latter, I could be 4.5k MMR. Now the last line is a bit confusing because he mentions TVZ and PVZ so either he's a race switcher and plays he never plays against TOS according to his last line but he's complaining about TOS with Terran so I assume he meant to say TVP there as well as to say that if there were if it was only mirror matchups this dude would be 4.5K MMR right now he's 3.9 on the Korean ladder and the name, now this is an interesting little detail here. The name is Bobfish, but his friend changed his name to a barcode. All right? Let's just keep that in mind for a little bit. As we're going to figure out if Prodos indeed is imbalanced, or if he sucks. So here we go with the bottom right side player, a red Prodos and the top left Bobfish, whose friend changed his name to a barcode. this excuse is about as good as your dog eating your homework. I don't give this a very high rating when it comes to the excuse. It's like a two out of five, you know? This is fairly low on the ladder. If your teacher believes this crap, it's okay, Bobfish. You know, you play like a bit of an idiot, and you were afraid of other people on the ladder figuring out that you have a... It's not just that he plays as a general idiot. I think Bobfish might have a very specific style of idiot you know, it's like a, he's a trademarked idiot. It's an idiot, but with a trademark. So he doesn't want the others to find out. So he changed his name to a bar. Like, how would this process even work? A friend comes over to your house and as a practical joke does you the favor of changing your account name into a barcode. Oh, he got me good. And then not changing it back yourself. Like, every season, you just get a name change, I'm pretty sure. So you can just change it back. This legitimately sounds like, this sounds like one of the worst excuses that I heard in my entire entire life. But let's not, you know, let's not focus too much on that. We're here to watch Terran versus Protols, where this Protoss with psionic mastery and observers shows the true imbalanced phase of Protoss much clearer than has ever been shown before, just anywhere, not just in this series, but just worldwide. That is Bob Fischer's claim. So far, this game is actually looking like a game. We have a single barracks, single gas. Reaper expansion coming out. Okay. The first two minutes were solid. Now we're following this up with a reactor. So this is either going to be a three. No, okay, no. He messed up his build. So let me explain this real fast. If you open up with a single gas Reaper expansion, if you want to follow this up with a factory, you'll play Reaper into Marine factory. That way you can still get a reasonably quick factory. because you're cutting out the 50 gas of the reactor. Now, what Blubfish or our barcode is doing here is playing a Reaper single gas expansion into reactor. So that can only lead to barracks-focused builds, otherwise your factory is delayed for no reason, or into a triple-CC. But then, here, Bobfish takes a second gas. Taking a second gas when playing three wrecks or triple-CC is entirely pointless because you're just going to be floating gas. So in a way, he did the early game correct by getting a reactor if you wanted to play triple C.C. But then the second gas makes no sense. So we're just going to be seeing a lot of gas flowing. Another thing that worries me is that I believe that this command center, this third command center, was like a response to something. That's not really how triple Cc builds work usually. You can't do it as a response to something. That's a plan from the start. Because otherwise, that would be the excuse. like, oh, I scouted my opponent's natural, then I threw down the third CC. That's why I took the second gas first. But now he's getting a factory. Okay, this build makes it. This build is starting to make less and less sense. The further we get into it. He's just mixing lots of concepts together until it doesn't work at all anymore. Like this is... Like... Like... Okay. Imagine. Imagine you're at a restaurant. Okay, you imagine you're at a restaurant and you're reading the menu and it says the chef special. Okay, so you're a risky guy. You're adventurous person. You order the chef special. Okay, chef special comes out under one of these things, you know, on the plate and the waiter takes off the thing. I'm not sure what it's called. The thing covering the cover, the cover, takes off the cover and boom. Says, sir, for you, I have here a sandwich de la turd. It is sandwich with poop on top of it. Now, first of all, this is. a real meal or if it is a meal it shouldn't be a real meal. Second of all, the moment you open a sandwich, you realize that the la turd portion, the poop on the sandwich has been burned as well. So not only is this a build that doesn't exist, it is also a room or a sandwich that doesn't exist. It's also a sandwich that has been ruined due to the preparation. And it's the same here. Triple Cc double gas into factory doesn't exist. But even if it did exist. This has been one of the worst executions imaginable. Like I could have played this build, which once again is not a build, it's a terrible build. But if this were a build and you told me, hey, play this because you're an idiot. I said, okay, I can do that. I would have done this way, way quicker. I would have had a faster factory, a faster 3rd C. I would have had less money in the bank. I would already have three barracks up at this point while still having my factory and Starport as well. And I would not be floating. Well, I don't even mind the mineral floating, that just shows poor macro, but the gas floating is what really gets me. Because that gas is all from that second gas that was necessary. And I'm also completely lacking the understanding to why we need two more gases right now. Like, are we banking for the future? What is the entire plan here? This is something I would expect, perhaps in the bronze or the Silver League, where people, you know, they generally like battle cruisers, which require a lot of gas. This is not what I expect at 3.9K MMR. actually, a guy that claims to be 4.5K MMR if both Zerg and ProDos weren't so freaking broken. Look at this gas management. What are we? This is a guy that's going to be making mainly Marines and Marauders, mineral-heavy units. In which case, you want to focus mainly on mineral mining. We're spending so many resources, or we're losing resources while mining this gas. That could have been just gathering minerals, adding extra barracks a lot quicker as well. This has been a terrible start. Stim hasn't started yet. five minutes and 30 seconds in combat shield hasn't started yet five minutes and 30 in at the same time we're we're taking a look at this prolos player and is this the best builder i've seen in my life no but does it resemble a build order yeah and actually this proles player oh my god he hasn't scouted the third okay i was going to say if he has scouted the third this actually is kind of cool but he did all of this blind which is a little bit less cool get at least one colossus out. That's something. Not as a huge fan of this as I thought I was going to be. But then again, I hate Bobfish's build even more. Bobfish, however, is fairly equal in workers because he did open up with Triple C.C. And his opponent is afraid of probing or forgetting that probing is, you know, is a possibility as well as as Protoss. So despite Bobfish's failures as a build order crafter, as a builder executor, he's still in an absolutely playable position. here. This is, and the funny thing is here we can truly see whether he would have been 4.5K MMR or not. Nothing has happened in this game. He hasn't been pushed and I think his supply and his setup for this phase of the game, given how greedy he played, is not very good at all. I think this is actually fairly mediocre. The position should have been much, much better. In an unchecked game, a 4.5K player, it's not going to be exactly the same as a Grandmaster, but it's going to be pretty close, because it's just been unchecked, right? So you have nothing to do but just macro. And often 4.5K players are capable of macroing. So the claim of being 4.5K, to me, doesn't feel entirely accurate here. It really does not. Second Starboard here is being added on. We have a, oh, double reactor follow-up here, rather than Reactor TechLabs. So we're going to go for triple reactor, heavy marine focus coming out of Bobfish over here, which I'm not entirely sure is smart. If you see that your opponent open up with phoenixes, hasn't seen the robotics facilities yet, but you can kind of expect there to be some type of splash. And I'm focusing this heavily on Marines. Look at this. Basically eight minutes in, there are three marauders and four tanks. Very nice fight out of the toss. I think these tanks got to shoot three times total. I just kind of want to look at the setup here of this 4.5K player, okay? Look at just the brilliance of how he decides to engage, okay? Moving, been preparing for eight minutes for this push. Eight minutes for this push. Has a Reaper still alive, could use that for scowling. Has Marines that could be sent forward with stim to check the position. Does he have scans available? Let's just have a quick check. So there's no scan available here, no scan available here. Actually, it's going to get one scan over here. So it has a scan available, one scan available as well right now. Now, we are walking up around. He scouts with the Reaper as well. Scouts with the Reaper sees this army, charging in forward. And then still goes in. I just want you all to just understand what happened here. I thought he didn't check with the Reaper. I actually thought he didn't check with it, but he saw everything. He sees his opponent's army, seize the zealots. Now, any Terran with a brain here would siege up at least two out of the four times. But most of the time, all of them. You're going to siege up all of them, scan forward to get a complete overview of the situation. Don't forget, he hasn't scouted anything. Our Terran player has legitimately zero information. This could be a player sitting on three bases on two gas, or it could be someone on six gas. It could be someone on five bases if these bases have been taken. So many different scenarios could have been played there. There could be Templar. There could be Colossus. There could be nothing of the sword. And this army could suck. Either way, you want to get that information while you're in a safe position, sieging up. Instead, what does he do? He tries to move on top of a ramp where there's Colossus waiting. Phoenix has lift all of these tanks, which means that not a single tank shot is going to go down until the fight is pretty much over. I actually believe that if Bobfish had been caged up ahead of this. fight, he probably would have been capable of winning here. He actually probably would have been capable of winning. Because even now, despite this god-awful engagement with these tanks not doing anything, not using their 13 range, because the entire time was busy seizing up or flying in the air. Also, by the way, no target fire on the phoenixes while lifting these tanks. It's a mistake. That is definitely a mistake. This has been very poorly played, very poorly played so far. However, still in a playable position. Now, do I like the fact that we have triple reactors and all we can build is freaking Marines and two marauders at a time? No, I don't like that. Do I like the fact that we haven't started our two-two the moment that our armory finished up, despite also having the money in stock? No, I don't like that. Do I like this Ford base? Yeah, I think that's a good call. I think we should probably send another SUV over a couple of Marines to guard it. Do we need a Ghost Academy as well? Do we want mines, perhaps? Do we really believe that tanks are going to be the answer? I think, no. I don't like a lot of things in this game, but despite all of that, I still think we're in a somewhat playable position here. I actually do believe so, because we have double starports. Not a huge fan here of the SCV move in. This was maximizing pain, you know? This was legit. This is someone that wants to get tortured. Look at this fight here once again. Just, this is, this is phenomenal play. This really is phenomenal play. Just look at how this is. setup. Okay. So all of these zealots pretty much go down before the fight. All that is remaining are these colossus. Okay, all that's remaining are these colossus. You have enough marauders to clear these colossus by themselves and probably wouldn't lose a single marauder if you sent all seven forward here. Instead, what we do is we send the SEVs in. The toss targets down the SEVs and actually now targets on the Marines as well and thus gets the maximum efficiency on these colossus possible in this situation. So where they should have been and absolutely winning fight. Now it turned into a fight where our Terran player, if the Terrant doesn't get something out of this in the next 25 to 30 seconds, is actually just behind economically because he decided to decide, that's the correct term here, decided to lose 25 SUVs or 20 SUVs for no apparent reason, except that he didn't want him anymore or couldn't judge the fight. Like, kind of disappointing, just a little bit disappointed. We're here with a kind of quickish move out as a follow-up. Going to just move across the map. The army at home is probably big enough to hold this, isn't it? 26 Marines, 8 Marauders. Yes. Once again, Marines tanking the Colossus shots in front. Pretty much the opposite of what you want. Marauders should be tanking. Marines should be in the back trying to deal with any zealids that run in. Then Marauders can kill both the Stalkers and the Colossus. So this fight is probably going to be better than the previous fight despite of being 30 less Marines. You see that? These marauders by themselves killed more than when the 20 Marines walked in the Colossus there initially. Isn't that quite something? And now the game is looking extremely bad, honestly, for a Terran, who still hasn't built anything but tanks that have just been running unseached into the opponent. No ghost, so no splash whatsoever. like legitimately nutly. This is always just mind-boggling to me. Is that when I watch Terran players that seemingly have more than three brain cells, not ever throw down the Ghost Academy against Prodals. Despite with Ghost, you're legit just, it is so sick how good EMP is against Protles. Like, it's so good. It is... This is like buying a car with no wheels and then complaining that it doesn't drive very fast. That's what you do when you're complaining about Terran while not building ghost. It just makes no sense. It's like, yeah, you're going to be losing more fights without the ghost. Just like you're going to be losing a lot of races if you don't have any wheels on your car. You might occasionally win how I'm not sure. You're going to have to use some alternative mechanism. Maybe if you knock the other guy out before the race starts and you have a chance, like four guys pushing your block. but you're just making life really difficult for no reason and then the excuse that Terran players use is that ghosts require a separate control group and the funny thing there is is that they're self-reporting the fact that they only use a single control group or just f2 and second of all is not even true basically all top Terran players just use a single control group to control their units they have extra control group for drops but most of the time the ghost viking marine marauder is all in one control group and they use just box selecting or double clicking or control clicking on individual units to control them or tabbing through them so it is it is basically fake on both accounts which is once again fantastic now this army does look pretty pretty big it's once again fairly marine heavy due to the triple reactors that we had these storms are once again do it I just want to, again, just kind of stress, like, how poor the setup for these fights is, for someone that hopefully had a scan. He had no scans. No, he had a scan available. Once again, had a scan available. Scouted with a marauder forward towards the right side. So in the head somewhere, there was the understanding that you need to figure out what your opponent has before you run in. But he sent this marauder to the spot where he wasn't even attacking himself. That makes no sense. That's like booking a hotel in Rome when you're on your way to Oslo. Like, why would you do that? No, Gigi. Fantastic. This is one of those games where I seriously wonder if this Terran, A, has a brain and B, watch back this replay. Because I can't imagine watching back this replay and thinking to yourself, you know what really was the issue here? Protoss. He also complained about observers. Did we even have a single observer this entire game? There was one observer. I have no clue when or how or why it died, but I don't think that observer was the issue. The issue here was very simple to me. The issue is that Protoss crafted an army that made sense. Immortals, Colossus, Storm, even is a disruptor in here as well, and always was in position to fight properly. The Terran accidentally stumbled into fights without weapons. It's like falling into the gladiator arena. You know, and you're naked, you have nothing, no weapons. And the other guys like the sword and the shield's been training for this for months. And you're just kind of as they see all the guys on the stands going, you know, the thumbs up, the thumbs down, that type of stuff. That's kind of what it felt like for this terrain. The star was just kind of tumbling into fights accidentally every single time, unprepared, no proper army, no splash. Late on the upgrade, it was up 1-1 versus 0-1. Armory finished before his opponent started is plus one attack, I'm pretty sure. And yet now we're in a situation where 2-2 has finished before 1-1. This makes absolutely no sense. So I'm just going to put all of that together. Early game execution was god-awful. I'd give that a 1 out of 5 stars. The macro was pretty freaking terrible as well. 2 out of 5 stars. The unit control was non-existent. the splash non-existent and then when it comes to changing your name the excuse was also fairly poor and we put all of that together my dear friend and not only do you suck at the game you also suck at excuses so you just suck and that that is just the way that it is all right thanks so much for watching this episode of Is It Inmore Do I Suck? If you didn't enjoy it don't forget to hit the like button subscribe to the channel hopefully you'll see all of you next time for a new video. Thanks and bye bye.


He got bullied by a single Colossus!! | Is It IMBA Or Do I Suck

In hindsight we should have put the Benny Hill Theme behind that...  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #IODIS

In today's episode of IOTIS, we have the worst cannon rush, with an even worse response, some very questionable financial advice, and a courageous Colossus, bullying multiple ultras all by himself. But first, let's read the complaint. The Prodos raises brain death, at least below the top tier of players, and perhaps even up to mid-GM. This game is just one example of it. Game didn't start very conventionally with the Protoss blocking my natural first and then cannon-rushing My Natural, which, was at my third, which is a dumb move to begin with. I handle it, and even though I'm sure there are better ways to deal with it, the game stabilizes and we go onwards to the midgame, in a somewhat familiar state for me. Scouting some sentries, I make a few roaches just in case I need ravagers, but this Protoss was just afraid. Yet, I do have a healthy amount of drones for his first push of his two initial basis, and after deflecting that, we move on with his third and me eventually getting the drones I wanted. Now, I agree I could have droned it earlier, but the game, was messy, so I didn't play my best. After I see his army is mainly Colossus, I split my army to deal damage on his side while my Ravager Bane and eventually Ultras deal with the Colossus Gateway Army. I do lose too many drones due to a zealad run by at my third, but with him losing a ton on his side of the map, we end up in a somewhat similar situation. Similar banks, similar worker counts. Each of us has to rebuild some tech and I already have four hatches for production. Yet, here, is the main brain-dead part of the Protoss comes to play. While the Protoss spans his 1K gas bank on a unit that can be A-moved, I don't have a good way of spending my similar gas bank in any way. No neural and no burrow makes investors not viable there. And I doubt a few vipers would have made much difference there. But the gas A-moved unit in the form of the Archon dominates this scenario. Bottom line is, as a Zerg player, I need prerequisites and actual skill. to use heavy gas units unless I go for the worst ZVP unit in the form of the Hydra first and keep some of them alive which he could then later morph into lurkers. No wonder that on the highest level where players actually have skill, the Arkon doesn't play a big role, requires a buff and ProDol's players rarely win something. As the Zerg and Terran players can use their gas heavy units and make a lot out of them, but up to the highest level, the Prodol's gas sink is just Imba. Now this imbalance complaint form was signed by Boya, a European diamond 4.1K MMR Zerg player who's upset that Protoss has too good of a gas sink and he's asking if it's imbalanced RV sucks. So let's find out. And this game sounds pretty much like a banger. I heard the word cannon rush and I was sold. I didn't need to read any further. The word cannon is just very powerful. powerful to me. You know, as a as a pro-tos myself, I enjoy seeing a good cannon rush. And you know what I enjoy even more than seeing a good cannon rush? It's seeing a bad cannon rush and especially I like seeing bad cannon rushes when they work. There is nothing that that brings more joy to my day than when I see an absolutely god-awfully executed cannon rush and the Zerg defending in an even worse way and then not being capable of defending. And then my favorite part would be if there is a complaint at the end. It just it makes me so freaking happy to see diamond Zerg players lose to a pylon that then built seven cannons. None of these cannons protected by more building, so a drone pool would just work. It really actually makes my day. This is already a great start. Look at this cannon. This pylon is going to finish later than the hatchery. This cannon rush is legitimately dead on arrival. It's impossible to do anything with it. are going to finish before the first cannon is even going to be halfway done. He could use this drone to block this area right now so that these cannons can't be walled in. This is legit impossible to lose as a Zerg. And this is going to put you so freaking far ahead. It's going to go for the probe, an interesting call. The wrong call mainly. Allows this cannon to finish. He actually would have cleared every single cannon, I'm pretty sure. Otherwise, At least he would have cleared this one that now just finished. And then the spine would finish. This is still completely okay. Well, you'll lose a lot of... Okay. Queen going down, lings going down as well. Very nice. This was indeed one of the worst possible defenses. Isn't building anything with this either. There were three larva just sitting there. Could have been turned into... Into lings years ago. Or they could have turned into drones. Honestly, this cannon is not really attacking anything. and no extra cannons can be built. This should be cancelled. Yeah, just mine. It's legit impossible to lose this base right now. You could probably just attack this with a queen, this pylon, no? Probably also just attack this cannon with like six lings and be fine. Maybe you need eight lings? No, six lings would have been fine. I guess if you only send him four, that's not enough. So it ends up losing all the lings, maybe one more drone as well. Yeah. Yeah, this was... I think this probably was the worst defense possible. Not using the lings that he had to clear the cannons, floating larva, not using drones to block anything or to attack cannons either, despite none of these cannons being covered by a SimCity or by another cannon that has already finished up. This pylon starting way to it. This was, I could flame this ProDos for five days straight. But you know what the problem is for this Proloss player is that all of his opponents, are awful. That is the problem. People like booja, that's what's wrong with people like cheese grater. Cheese grater, there's lots wrong with cheese grater's play. But the only reason why there's something wrong with cheese grater's play is because people like booja, let cheese grater get away with this crap. Like this game should be over. If your first pylon finishes two minutes into the game when the hatchery finishes, you should not be allowed to play at this level. But if you can't properly hold a cannon rush when the pylon finishes at two minutes you also shouldn't be capable of playing at this level you shouldn't be allowed to both of these guys should be temporarily taken out of the ladder in my mind because this makes absolutely no sense she's greater actually up-in workers right now which is impressive booyah here is going for four gases despite only having 30 drones going against all Zerg theory that has ever existed in the world so you just love to see this stuff just a lot of gas he's already floating 400 gas thinking to himself you know what a could really use right now more gas. That is the one resource I love. This guy freaking loves gas. Holy cow. You know an observer coming out? Like what's he going to do with all? Is he going to get three layers at the same time? Double Evo? Like rush into vipers? No wonder this guy complains about floating gas. This is also just complaining about something you do yourself. He's legit the guy with the stick in his own wheels. Oh, not the gas. It's like, yeah, no crap. You could have had like 500 more minerals here. Had you not been fully mining gas from minute four into the game, despite also being cannon rushed in the first five minutes. It's like, this is insane. Love the blind spore, by the way. Huge moves. Double blind spore. Huge moves, given the fact that he's playing against a robotics facility first. Now, Boo-ya, of course, not very aware of this, because he's decided that scouting is for idiots. He might have had an overlord here. He has lost one. Not sure where it went down. This one can't be used though. It has the important task of hanging above this orange tree. You know what I think would be a really good investment right now for Buiya? If he were to take gas five and six. So maybe he could go to 1K gas. He's going to become a millionaire in gas before he gets it in minerals, which is impressive and very difficult. Okay, Overlord here is going to get sniped. Still in a playable position though, because his race plays itself, and because this ProDos doesn't know how to macro that well either. There's no prison with this. Gateway count not quite high enough for the amount of probes that he has. There's an interesting disruptor shot as well. This push cannot work. It simply cannot work. It should be recalled. This is a recall. This is a recall. This is not a recall. Cheese Grater is going to lose and he's lost. Okay. At this point, I think the game formally is over right now. And informal. It's just over all the case. This game has ended now. We're in a situation where there are six ravagers and 37 lynx against two zealots, five stalkers and one disruptor. On top of that are Zerg players also up a base and could switch into MUDASP at a moment's notice, or into vipers or into anything that requires 1K gas at the 7 minute mark. Really just anything. 48 workers, by the way. Bainling nest, I actually do like that because that is something where you can spend your gas as a Zerg, morphinglings into Bains. It's not a bad call at all. Starts his melee upgrade as well. Don't mind that either. An armor upgrade now coming out of cheese crater, which is interesting. Very interesting. No extra gases here being taken yet for Buiya, which makes sense because he has way too much gas. No fort base. hasn't droned up in a while now starts building 18 banlings, scouted his opponent, taking a third base and having no army. Thought to himself, you know what I really need right now? 18 bains defensively. That's what I need. Now how do I know that these are going to be used defensively? It's because plus one and bainling speed aren't done yet. So attacking at this point would be the dumbest thing you can do. It's going to take into hive of 47 workers. He's barely outmining his opponent right now. Once his base finishes, he's not going to be outmining his opponent anymore. Gets another 10 workers finally. Took his sweet time. What freaking MMR was this? This is a confusing game, no? This actually doesn't feel very high level. What was it? 4,100. Only you. Okay? This actually does somewhat surprising. I feel like the droning has been very mediocre. And I'm a little confused. Because usually at 4,100, I see very decent game theory at least. Like go up to 60 drones, like full mineral saturation before you take extra gases. You know, that type of stuff. It's really common. But we're not seeing any of that here. It's legit like we're waiting for a muta transition that just, Like he forgot the spire, but he's also attacking in Hive, so I know that is not it. It's building three overlords now. What do we have for a prox players getting shield weapons up? What is that called? Shield upgrades, just regular shield upgrades. We have a prism coming out. We have two colossus, three colossus. Actually, a couple of Vipers would be sick at this moment. You have an instant counter here to the colossus. Triple overlord drop? Double hatcheries? No, just one? I saw a second hatchery. Oh, there was this. Wait, there's a macro hatch. This guy built a macro hatch in his main before taking a fort. Which makes sense because he's planning on staying on 57 workers till the end of time. Adrenal glands on the way. Ultra Cavern. This guy's getting all the tech. And then just continues getting lings. I think that might be my favorite part. This is also a typical Zerg thing, isn't it? This is, you know, this is the luxury. This is the Zerg privilege. This is what they do, okay? They tack into the highest tech tier and then they continue building the unit you can build two minutes in, the Zurgling. Like, this guy's freaking 120 lynx with 20 form around the way. He's going to have an army consisting of 140 lings. How does that make any sense if you're fighting against someone that has colossus? Which I'm pretty sure has been scouted multiple times. You need, you need Baines. You're gonna need... You're gonna need vipers. Maybe this army is actually just big enough as well. Lingdrop's gonna go in, still on 56 workers, 11 minutes in. Let's not forget that nothing has happened in the past six minutes. We've just been sitting back and relaxing. After that failed initial push out of the toss, this push just gets blasted. Holy crap. How dare this guy complain? My man built the king ground unit for Proloss, 300 minerals, 200 gas. getting destroyed by this primitive Ling army. And actually walks up the ramp, which is cool. This reminds me a little bit. I think there's a, like in Starcraft Master, which is like 30 challenges to see if you're a StarCraft Master. Like at some point you have to walk up and down the ramp with Colossus to clear Ling's. That's kind of what this feels like. So they just did. It was walked up the ramp and actually what it looks okay. This went very well. Holy crap. Where did all of his units go? I guess after the Bainz ran out, Buhya now is realizing that zerglings are not the hard counter to Zellet Colossus. Actually, I'm pretty sure that the Blizzard Help Tap would even tell you that. That zealots are good against lings and that Colosses are also good against lings. So Buhia officially theoretically less sound than the Blizzard Help Tap, which is impressive because that thing is not very sound at all. It has some wild counters in there. Okay, we'll try here. Attacking stalkers. This is legit the challenge. This is legit the challenge. Look, he's just walking up. This guy's an AI. Is he microwing on the other hand? No, he's not. How is this colossus alive? Why is this colossus shooting the roach warren? I have so many questions. There's no way he's just going to walk up here. Right? Who could have seen that coming though? But really? Like that is crazy difficult, no? If this has happened five times before already, how could Buhya ever anticipate a sixth time and perhaps pre-split one of his three ultras onto the high ground? God! Then Protoss truly is busted. You know, this just disgust me. I see this type of stuff. What kind of poor Zerg do against this? Well, I guess split, but this Protoss player only had to click his unit up and down and you could keep the Zerg busy for hours. For hours, I tell you. It's unbelievable. He's unbelievable. There was a prism here, by the way. I could have saved that. Okay. Now we're in a stage where both players have nothing. They have 20 workers each. There are three, four hatcheries that could mine. Booyah here is floating 1K gas. and starts a pool. Kytton is plating. I love that it. What did he say? Ah, come on. While the Protoss spends his 1K gas bank on a unit that can be A moved, I don't have a good way of spending my similar gas bank in any way. No neuro and no burrow makes investors not viable there. Meanwhile, my man is getting freaking kite and his plating. He has 300 minerals in the bank. Like, he could just research neural. and burrow. It's not like neural is an upgrade that costs like 1K, 1K. And even if it did, he almost has the freaking money if he were to cancel Kaitanus at this point. Booja managing to float more than 1.3K resources, despite being on less than one base saturation, which in and by itself is kind of impressive. It's going to get 18 lynx now. Scouts the Archons. It's like, you know what I really need? lings? He was like, those worked really well earlier against the Colossus. I remember I used to have 150 at one point. Can't quite recall what happened to them, but boy, did I love running around with them. Like, how does he analyze this situation and come to the conclusion that the Ling is the correct unit? I actually think that every unit that Zirc can make at this point would be better than the Ling. And it includes the Hydra. Even with plus two upgrades for the Ling. Because you saw two Archons already. Like, why aren't we? getting the freaking neural parasite, M. Burrow actually. Why aren't we actually getting that? And why weren't these lings just drones? And then while waiting for the research to finish, you could have already started some investors. So you just get like 10 drones and then the rest is just investors and you finish your gas. If you have three ultras and six investors, don't you just win the game straight up? You could even get a couple of banlings in there because you still have a bainling nest too. In case there are a lot of zealots. The investors deal with the good units and then everything else on the ground deals with it. What does he want? Does he want the infestor to be, to cost no minerals? Or does he want two investors to be capable of forming into a super infestor that has splash damage and a little bit of range? While remaining its energy and neural parasite? You know what this is? This is something I notice with Zerg sometimes. They have the, what is it called? The only child syndrome. Is it like main character syndrome? You know, it's like they're the only ones that matter. It's like they can have, you know, for Christmas, what did you get? You know, they asked, boo, yeah, what did you get for Christmas? It was like, ah, I got a mouse pad, I got a mouse, got a computer, got a keyboard, I got a camera, and a microphone. And I thought, ah, that's cool, you know, his friends say. And they're like, what did you get other kid that's not Booyah? The other kid that's not Bois says, I got a water bottle. And Boia runs home to his parents crying, why did Santa not give me a water bottle too? It's like, mate, Zirx has so many good tools in this type of situation. Yes, the gas sink is very, very good for Toss. But ProDos also, you don't hear Toss complaining that we don't have 150 mineral unit with freaking seven anti-air range that can heal each other. and it basically just defends everything the entire early game. The fact that our supply depots don't fly and act as spotters against the freaking widow mine drops and ravens and mutas and everything is like, yes, the races have differences and ProDos has the ability in the late game when they've already mined a resource to optimally utilize the gas resource and they do this better than all other races. This is true. This is absolutely true. Now, Proto's does not have the ability to build a unit that is to supply that can burrow, requires detection to see, and can take over that gassing from the Proto's player for free and stay alive. It's not like a Benchy in Warcraft 3 where you have to suck it up, then you lose your Benchy. No, this is, you take it over, you can do it again after. You can fungal as well. Use microbial shroud if you have brain damage. One Ling here going ham. Love to see it. What do we still have left over actually? One ultra. I love the rebuilding of the Ultra Cavern, by the way. Impossible to get Burrow and Nural. Ultra Cavern, however, Kite in a splating. Well, that's fine. That's definitely doable. It's going to lose both of these as well. Very frustrating. He's going to finish it. Actually, Ultra Cavern here also wasn't a bad call, though. I'm not flaming the Ultra Cavern. I'm just saying that the argument, of not having any money. Like, he actually mined quite a bit this entire time. He's been mining from like one and a half base for the past three minutes or so. This has actually been okay. This was, this was just, this honestly was just a unit composition error. Like, that was what it is. Well, okay, first of all, it was a build order error because the build order was god awful, way too much gas. Second of all, it was a unit composition error because he decided to just build pure link. against any type of splash against Colossus and then when Archons came out, they're like, more splash, all right, more lings it is. Then on top of that, the control, actually control, unit control, not bad. Because he went for a lot of base rates. I think that was good. I rate the unit control. What I didn't rate was the complaining about the lack of having a gas unit, especially when you could have just taken that unit as your own. And the delusionalness, that's the word, the ability to look at something like this and then pretend like there's nothing you could have done. Like you couldn't have research burrow. Like you couldn't have research neural parasite and gotten five investors. Like he got freaking three, four extra ultras out, built 50 lings to die into Archons. That definitely was possible. So, boo-ya, you put all of that together. And what do we get? Ah, you suck. That's what we get. And that's just the way it is. That's going to be it for me today. Thanks also much for watching. Hope you did enjoy it. If you did, don't forget, did a like, watch and subscribe to the channel. I hope to see all of you next time for a new video. If you did, don't forget, yeah, that's it. Repeat.


Korean Protoss just hits different... | Is It IMBA Or Do I Suck

But the european server is even better of course!!  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #IODIS

Dear Harstam, Protoss is the most stupid, imbalanced and brainless race in the world. Now, I'm not cursing, but Protoss is too strong. In this game my opponent used a Phoenix Colossus build and I opened with three reapers and two Helions. Because of his Oracle opener, I didn't kill many probes and I was in a slight disadvantage. But he didn't attack me, he just did some harassment, so I expanded and rebuilt my economy. When I watched the replay, I found that his third base, was slower than mine, and his economy was worse. I dropped some widow mines in the midgame and killed all the probes in one of his bases, so I decided to push. The push was very effective. I killed his fort base twice, and I scouted his carriers. But because of a small mistake in my micro, I lost a lot of units in the front. Facing the super battery and the zealids run by, I decided to retreat. I thought that with the help of mules, my economy was much better. As long as I expanded steadily and didn't let him take a fort base, the victory would be mine sooner or later. And I did that. I kept him from taking a fort base with my roaming units. When the game reached the late midgame, I met him in the middle. And his invincible carrier colossus and storms vaporized my army. Then he marched to my production and crushed me. So the question is, if Prodols can win by turtling on three bases, have no map vision and making an unbeatable army, is this matchup balanced? After the game, I thought I maybe should have used a base trade, but the position of that frontal fight was not bad for me. I also wondered if other openings would work, but Phoenix Colossus is a very strong defensive build that can hold almost any push. So tell me, Harstem, is it Inba or do I suck? This imbalance complaint form was sent in by PCEC Ameris, a Korean diamond player at 4,100 and 50 MMR, who struggles with the Protoss unbeatable army, asking whether I believe that Trolos is imbalanced or if he sucks. So let's figure it out. Alright, ladies and gentlemen, and here we go. In the top right, spawning is our Blue Proos player. It is Achilix, the imbalanced Protoss player who builds carriers, Colossus and Templar. And in the bottom left we have our Neurological Expert, America. This is the second week in a row that a Terran player is a neurological expert capable of determining brain damage, not just in one person, but an entire population of people, Protoss players altogether, all of brain damage, no need for CT scans anymore. No, this guy has figured it all out, Ameris. He knows prox players have brain damage. This guy could be used in a hospital real nice. He would clean up that emergency room and he'd fill the bets as well, 33% of the population, of course, Prolos players, at least of the StarCruff population. That's the only question he asked, you know, on the form. There's a couple of, it's like name, age, what else would have to, like, where you, like, your address and things like that, and whether you're a prolos player or not. You have to tick the little box in. That box is ticked. We're going straight to a bed, my friend. Rest is what you need, because you have brain damage, you're absolute clown. We're going to see how accurate that is, whether Chillix actually is an imba abuser, an abuser of imbalanced units. And it's nice to have a replay on the Korean server. I feel like we don't have a lot of those. It's rare to see Koreans. I don't think this form didn't read like it was written by a native Korean. But still, Korean server, 4.1K MMR. Quite some more. Look at this. Beautiful scout. This ProDos player knows exactly what he's doing, by the way. Wow. Scouts a full wall and is well aware of the. fact that this could be anything. So this could be a double gas opener, which is what it is, or it could be a proxy 3 racks, you know, 3 racks extra proxed in the middle of the map. And he's just scouting around, making sure that he can figure it out. And his Reaper is going to go across. Might actually kill this worker. Could have killed it if you were paying attention, but wasn't paying attention. Now he's going to jump in and try to clear that pylon. And that is, that is a wild move to make. Usually you're not really going to get that pylon. As this probe moved in, sees the reactor and gets the, scout on the CC. This is a really nice scout. I'm actually kind of impressed here by Chilix. Chilix making some extremely high-level decisions here. Honestly to God, this is fairly good stuff. I'm happy with that. Okay, here we go with his, what was it again? A three-reeper two-hallion build is what Ameris wrote down. And we're expecting this not to do any damage, because that's what he said in his little form. And why would people lie in their form? That would just be mean and weird. That's not what I'm expecting today. coming out for Chillix. Oracle opener indeed. That is beautiful. I'd love to see a couple of batteries here, by the way. If you're playing against a full wall, I think a necessity is a battery. I almost feel like this is a little late. This is post, what is it, third unit. And warp gate. Kind of get a battery in the main base as well. That's great against high Reaper counts because he doesn't quite have a Reaper wall. It does scare me a little bit. This battery is really on the edge, by the way. Like, timing-wise. that's fairly close. Okay, here we go. Hallions plus Reapers. Not going to go for the probes. Instead going to go for, okay, now we'll go for some probes. I feel like we'd have dealt more damage if he just would have straight up gone towards the probes in the natural, which I think would have been the better play. If you just see a single adept defending that natural, you see six, seven workers. I think going for the probes in the nap would have been, in my mind, a superior call there. a significantly superior call. Follow-up here seems to be a siege tank, a Viking, some type of push or attack, or maybe, no, it's not going to be a defense. I don't think you usually build tanks defensively against Stargate. No, you definitely don't do that. Why was I pretending like I didn't know that? Oh, I don't actually, no, no, you don't build tanks. You build tanks if you want to push against Stargate. You don't build tanks defensively against Stargate. that's really not that much of a thing. 99% out of the time. First Viking is going to stay at home. Second Viking hopefully gets rally across the map. I actually hope that that first Viking also makes its way across the map at some point. This is kind of a useless push. Like, it's not a whole lot of units. So what are you planning on killing here? This is very confusing to me. Like, he's pulling the boys? No, yeah, you really shouldn't there. Pulling the boys there is a huge blunder. Even just attempting that was a blunder. Okay, Oracle's coming back in, helping out. This was a very, very terrible push. He basically just ran into someone he knew had an Oracle and three adepts. And there were like seven Marines and a tank. And the last time he scouted his opponent, he saw the three adepts, the one Oracle. that was like a minute and a half before this hit. So unless you believe your opponent had a stroke recently, making this type of push out is actually just idiotic. Like you spend so much time building reapers early on that your marine count is fairly low. If you want to go for a tank Viking push, then what you do is is you play one Reaper into reactor and then you start popping out Marines at a high pace rather than going for two more reapers first. Those two reapers denied four Marines out of existence. If that push had four more Marines, and the Vikings actually would have been there, I think you might just straight up win the fight. I'm not saying this is necessarily a good build. I don't think this is a good build. I'm saying that if this was your plan, you should have executed it with two less reapers, and I also honestly don't think you should build a second helion, or even a first helion for that matter. If your goal is the tank push and you want to hit as hard as possible, single Reaper, then maybe Cyclone, then Tank, or single Reaper than one Helion and then tank. Like, you're delaying your tanks by building two Helions and you're delaying your Marines by building two extra reapers. And maybe it's easier for me to say because you didn't deal any damage, but your goal is to hit hard with the push, not to kill 12 workers with the first five units. Well, that to me sounds like an unrealistic goal. And if that should be your goal, then the follow-up needs to be different because your follow-up is just not going to hit us hard. So so far I'm not very impressed. rest. Now, I could be mistaken. I could be mistaken, but this he sees finishes six minutes and 52 seconds into the game. And Chilix is going to finish his nexus a solid nine seconds later. Nine seconds. And here I, here I want to read the imbalance complete. for him once more. When I watched the replay, I found that his third base was slower than mine and his economy was worse. Now, I am all for celebrating our wins, okay, in life, but I am not sure if I'd ever mentioned to anyone else if my nexus was nine seconds faster or nine seconds slower. I don't think that is, this is the huge advantage you make it out to be. If you were an airline pilot. I would not want to be like your co-pilot. Ladies and gentlemen, um, due to some, uh, eastern wind, I'll be able to reach Amsterdam destination 12 seconds early. My co-pilot John would not have been capable of doing that because he's an idiot. I repeat, I'm 12 seconds early. Please clap. It's like, what? If my pilot would say that, I would be very confused and I'd be afraid that he might just crash the plane if I don't don't clap, so I'm going to start clapping right away. I'm going to start clapping right away. It's just a really weird thing to brag about. Nine seconds, really. If nine seconds is a long time for you, then I pity your girlfriend. Because this is... Your position honestly isn't bad, but it actually isn't that good either. Actually, is it good? It's fine. It's fine. It's not great though. So the way that you usually judge positions, in the PVT matchup when Phoenix Colossus is in play is by checking infrastructure and supply. And right now supply is fairly close. And then if we take a look at the infrastructure, we have five barracks versus four gates and two more on the way already. So really, I think I would judge this game as pretty much even. The only thing you're really ahead in is in upgrades. That's really the only thing I'd say, wow, definitely ahead in that. Your army is worse because you have mainly a Marine Army, no marauders. So you can't really expect to deal any damage against someone that has two marauders and Colossus. You don't have Ravens to Interference Matrix anything. Your Viking count isn't high enough to contest anything either. Like, I think your position, I'd be okay playing this TOS position 100% of the time. Because Toss right now can for free take a fort base, take into Templar Archives if they want to, or a fleet beacon. Not a huge fan of this Fleet Beacon play, but it is, it is possible, it is allowed. I'm not a fan of it. That doesn't mean it's not allowed. It is allowed, which is not a fan of it. Going to get the mine drop in as well. Meanwhile, Ameris floating or was floating a solid, what was it, 900 minerals or so. It's going to go in with a double mine drop, clearing the entire mineral line. Well. I hope these get to shoot again. Because if this is it, you kill 10 workers. When I think of a... Did he say mineral line or base? Oh my God, I'm going to have to read this crap again. I dropped some widow mines in the midgame and killed all the probes in one of his bases. So I decided to push. Now, unless these mines shoot again, which I have a feeling they won't, he killed 10 workers in a base that has 16 workers on minerals and six workers in gas. That brings us to a total of 20. 22 probes. That means he killed less than half of the workers on this base. Now, 10 workers are still a decent amount of workers to kill, but we're also 10 minutes in game. There are three necks side which you can chrono boost. So really, it doesn't take so long for toss to reproduce those workers. If you lose 10 workers, two seconds into the game, you lose a very big percentage of your worker force. But in this case, not really the case, right? like you lose 10 workers if you have 65 or 66 workers like boo-hoo like the main thing that you're losing is that you need to rebuild them so you're losing straight up money rather than you're losing a lot of mining time or potential mining time which is usually why worker damage is so powerful right because you're also losing a lot of production time where your nexus and a lot of mining time for those probes but here it's like well you're more just losing a straight-up mineral cost of 10 workers, which is like 500, 500 minerals, which is a lot, but you also lost the Metafax and you lost two mines. So it's like, it kind of evens out in the end. Like Metafax is 100,000, mines 75, 25, 25. Add all of that up and you get to what, 400 resources. So really you had like a 100 resource bonus and your opponent didn't lose any gas. So I'm not sure how great that trade was really. Actually, I know pretty sure that the trade wasn't that great. The one thing I really do dislike is that Chilix hasn't managed to get a fort base up, and also the fact that he has no map vision whatsoever. Then again, Amaris can't really say much about map vision. He's also completely blind. No mines borrowed around the map to deal with potential salad rumbis, which is exactly what you should be doing at this point. I do like this sensor tower. There are no turrets, which is, well, there's a turret here. No turret at the planetary, which I think is a mistake. Planetary under fire can just be repaired, so there's not an issue. As the Vikings now move in, And rather than attacking the battery here, we're attacking the Colossus that is being healed by the battery, despite that Colossus being further away. That is not just surprising, but it's also a huge blunder. On top of that, we've also lost our forward base to a zealot run by, which I didn't think was possible, especially because it wasn't like there was 50 zealots. These were like 12 zealots. So had he just repaired, this would have been a hold. Also, can I just say that I find it weird that Chilix mentioned the fact that he denied his opponent's fort base, but then also lost his own fort base? That's not really... Once again, not a real thing to brag about at that point, is it? He's like, oh, I really punched the guy hard and he never got me. And then you see a picture of Chilix and he has two black eyes, he's like, what? Like... And then the video releases, you know, the CCTV, he'll him getting beaten. up. He also just shoot a straight of won the fight and he right-click the battery here. So that's like two pretty big blunders in a span of maybe 15 to 20 seconds. What's the upgrades for the Viking? Zero upgrades, okay. Plus two on the way already here for the carriers. It's also an army that consists of a lot of marauders, by the way. 25. You could definitely take another sick fight. No? Actually, I think at this point there are just too many air units. I think there might actually just be too many air units. He needs more Vikings and he needs better upgrades on the Vikings I think as well. Like this isn't gonna work. You have as many Vikings here as there are air units and your opponent's air units are six supply and they shoot interceptors. Like the carrier here is better. Now if you had an army consisting of pure marine ghost and mine behind this, you could kill the interceptors. Why would you land the Vikings? But you have an army of pure marauders. 25 marauders, 10 marines and 5 ghosts. This is not a very good army to fight carriers. This is like assembling a team of 10 social scientists. And then accidentally signing up for the football league rather than fit as much jargon as you can in a sentence competition. which the social scientist would have been very good at. It's a good push, by the way. And marauders are very solid at taking out nexite. Not as solid, though, against pure air. What are you producing at this moment? Okay, so you lost some supply. It should be pure Viking. Yeah. Yeah, any bio unit you're building at this point is a mistake. It should be Viking Ghost. That's where you should be building. Maybe even a Menevec in here. And on second armory, by the way, is definitely something we need, right? We're going to need these freaking vehicle plating upgrades because you're just going to be down in upgrades. Otherwise, it's going to freaking suck. Plus three about to finish up. Oh, good corona boosting. I like that. Another orbital right now being built on the fort base. So he is retaking it. Both players double expanding at the same time. Great minds think alike. Or brain that players think alike in the case of, you know, how Ameris views this. Three more carriers as well. It's going to boot the carrier count up to, well, potentially 11, 6 Phoenixes against currently 16 Vikings with only supply space left for, what is that, six more. I'm having a difficult time seeing how this going to work out. I think Ameris believes, oh yeah, he actually did just cancel the 4th and the 5th at the same time. That's impressive. Okay, I'm not going to say anything bad about that. Now, it doesn't, of course, influence a fight that happens up next. Like, people, people don't quite understand what denying Eco does. But if you're not killing your opponent's army and you just deny their eco, what it usually means is that they'll just have an army, a very big army, a very powerful army, but they'll only have it once. So they can't remix on it, basically, right? And that's pretty much what we're seeing here. Like, Chilix, he's mining less, although it's only 500 less a minute. It's not like, he's mining like 12,000 less a minute, which will also be impossible, but it's also not quite what's happening. Like, he has a very powerful army, and at this point he has a much more powerful army than his opponent for two reasons. The first reason is that his opponent... The first reason... Okay, actually there's three reasons why Chillix was most likely going to win this fight. One, because Ameris's army consisted of mainly marauders, despite this being an air battle. Two, because there were no good upgrades for Ameris's air units, and this was an air battle. And three, apparently Ameris, now, hold everything, boys, hold everything. I'm about to say something that neurological expert worldwide might be incapable of doing in a hospital without a CT scan. But I think judging this fight, based on this fight, I think I can make the executive decision here that Ameris might have brain damage. Because if you scan forward and you see that your opponent has freaking 10 carriers here, six phoenixes plus three upgrades done, and you yourself see that over here, how many is this? This is like 18 Vikings, which means there's a bunch of Vikings just idling. Yep, there we go. six freaking Vikings just idling over here. There are 18 Vikings over here against 10 carriers plus 6 phoenixes and you're down to upgrades. You have no anti-air on the ground except for four ghosts which I don't even believe get used for EMPs and on top of that you separate the Vikings away from your main army so that the Templars have full range to throw as many storms as they want. Now if you do all of that within the span of five seconds you must have serious brain damage. It is the only thing that makes any sense. Because who in the world would think that this was going to be a successful fight? Like really, he even watched the replay and couldn't figure it out. Like what was the line he wrote? After the game I thought maybe I should have used the base trade. But the position of that frontal fight was not bad for me. Maybe the position wasn't bad, but the other guy had units that killed every. everything you have. It doesn't matter what position you are in. This could have been the worst position in the entire world. You still would have lost. It's like if you have the high ground, but the other guy has a gun and you're bound to a chair, it doesn't really matter that you have the high ground, does it? He's just going to shoot you and there's nothing you can do about it. And that's pretty much this fight as well. You just shot you. That's it. His arm is... You could have actually based rated. You could have kept the Vikings at home. You could have built turrets at bases. You had more money after all. You could have EMPed the Templar. There's like five or six things that you could have done better in that fight. I'm not saying that all of them would have led to victory, because I think your victory should have come much earlier, first of all. And also your army composition at this point just wasn't really cut out to deal with your opponent. Your vehicle plating was too late. Your ship weapon upgrades were too late. And your Viking count was simply too low as well. Like you had 28 marauders in an air battle. Make it make sense. You can't, because it's... It doesn't make sense. And now Chilix walks over here and rushes your production, which is actually the correct call. Chilix might not have played this game perfectly, but his decision making was actually very good. He understood exactly what was going on, he understood that when you build 28 marauders, and if you have 11 carriers and 6 phoenixes, probably going to win the fight. Yeah. Well, no Gigi either. We'll have to see it. Chilix, Chilix, Chilix, legendary gamer. Ameris, however, not quite as legendary. Too many mistakes, completely misunderstanding his position again and again and again, getting upgrades way too late, control on the last fight, mediocre, decision-making to take that fight extremely bad. The worst part is that he scanned it. Had he done this blindly, I wouldn't have been okay with that fight, but I would have said, okay, he accidentally landed in that fight. But he set up for the fight. He made a concave for that fight that he knew he was going to lose. This is like seeing the lava come down the volcano and running in head first. It's like what do you think was going to happen? Like your cool head was going to take out the lava? No, you're going to die. That's what happens. And that's what happened in this game as well. Prolis, my dear friend, isn't imbalanced. You just suck. And that's just the way it is. I'm sorry, Amaris. I'm sorry. And get that CT scan, buddy. I think you'll be surprised by the result. It's not the Prolost players. It's you. That will be it for me today. Thanks so much for watching. Who did enjoy this, don't forget, hit the like, but subscribe to the channel. And hopefully I'll see all of you next time for a new video. Thanks so much. And bye-bye.