HE FOUND THE HIDDEN COUNTER TO LARVA!!! | Is It Imba Or Do I Suck

Remember iNnoVation, the Korean Terran Pro Player? He fall WAY short of todays innovation in the TvZ matchup! This guy figured out, how to counter Larva! And how is Zerg supposed to build any units, if you are constantly out of Larva? A never before seen buildorder sent straight from heaven. Like, subscribe and abuse it on the ladder, before they nerf it to the ground!  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Hello Captain. This was a Zerg vs. Terran game that made me realize that Terran is Inba. And Zerg is absolute trash. This build that the Terran player played was the stupidest build that I've ever seen. He never got more than one barracks, factory and Starport until 8 minutes. He proxied a reactor Starport and proceeded to spam the Liberators into my base with no regards if they survived. The Liberators once shot all of my larvae so that I could no longer produce any unit. To be honest, I wasn't playing my best, and I was a bit late on the spores. But the very fact that Terrans can shut down a Zerg's entire production with a few liberators is stupid. So, is it Imba or do I suck? I love that this guy, in the balance complaint form, already says that he wasn't playing him best. He's already making the excuses, protecting his ego. I have a feeling this is going to be a great game. The name is Terran Master. The race is Zerg. is Diamond, 3.5K MMR, and the server is North America. So the question is, is it Imba or do I suck? Great stuff over here on Curious Minds. Penny versus the Terran Master. And the Terran Master is going to be the player that we will be paying attention to. Despite the name, do not get tricked by that. It is indeed a Zerg player with so far an absolutely perfect builder. Look at that Overlord pop out, double drones as well. the same time we have the Terran, Penny, starting with a gas first. This is a very uncommon build order for Terran as it delays the initial barracks a little bit, but it allows you to get a faster factory while building a Reaper. That is the main advantage that this builder has. We also see an extremely quick SCV Scout. I'm not quite sure what this is all about. Almost feels like Penny wanted to hedge block, except didn't quite very much. remember the time of when the initial hatchery goes down. Because this doesn't look great. Okay, we have a second refinery on the way. That is indeed quite interesting. Now, there were some complaints in the imbalance complaint form about the build order of the Terran player. So we're going to keep an eye on that. I think that is only fair, of course. I'm still not entirely sure what exactly was imbalanced. It seemed like Terran Master was complaining about the fact that Liberators could one-shot larva. This is the first time that I've ever heard that complaint in my life. A bunker. Okay. And a factory at home as well? Five SUVs in gas. Well, this is... I've never seen this before either. I don't think this is on purpose. Yeah, okay. One worker gets pulled out and another worker gets pulled out. But yeah, this is definitely not on purpose. That was a massive mistake. We get a second depot. And this bunker will finish up. The SUV will immediately run away. No need to repair it. No cesspenny. I am just going to run this SUV to the top side of the map where it will be safe from any of these angry zergs influences. Zerg so far knows that there is no command center on the natural. So start a spine crawler. Make some sense, right? You also see a bunker. Might be something like a Forex, but instead it's going to be a proxy starboard. Now, one of the first priorities that I would have, if I were a Zerg player, I know that there is no command center, and I know that a bunker just got built, I would start scouting around the map, just sending one link towards the top side and one link towards the bottom side. I can, of course, can't completely blame Tarrantmaster for not doing that. It does take a little bit of APM. What I wouldn't do, however, is build 10 extra lings. The Zerg has a beautiful little thing called the queen. And the queen can be built while you're producing workers from your larva. As a Zerg player, generally, you need to decide between units or drones. But the queen is kind of the exception because the queen is a defensive unit that doesn't cause larva. And you can build this unit while you're building drones. So ideally what you want to be doing in this type of situation is you just continue drone production. You scout around the map. you check if your opponent is moving out with the lings, and then you just build queens and drones. You get a very good eco, you're saving up energy on your queens, and you know that your opponent does not have a command center yet. Now, the beauty of the queen is that it doesn't only attack ground, but yes, it also shoots up. On top of that, it has an amazing amount of tanking ability, it has decent damage output, and they can heal each other. So really, it is the catch-all solution for Zerg against anything that can be constructed off of one base. What doesn't really work well is the zergling. The zergling basically sucks against anything that Terran can build. It's bad against Marines. It's bad against mines. It sucks against Haleans. It's not great against tank bushes. Bainlings are good, but right now the Zerg player isn't really at an economy to get bailings out. It's just simply not possible. I also love, by the way, that he built this entire line of zerglings just to move them back home, not scout around the map. We've been supply blocked at 35 out of 36 for what felt like five minutes. Now we lost an overlord and we're actually supply blocked at 28. The 28 supply block is something we don't see very often. That means that there's only two overlords on the map currently. Four minutes into the game. For just a point of reference, I think the standard. timing for your third overlord to usually finish is actually like maybe 205 or 210. So yeah, this doesn't look very good. The eco here and the general state of the game, it feels like we moved back in time. That's not a positive thing usually in StarCraft 2. If I haven't had a time machine, that would be a very positive thing. I'd be doing great things with it, like buying lots of Bitcoin in 2009, writing down all the lottery numbers. like I'd be I'd be a great person let me tell you that much predict loads of future events as well I'd be the true one Oracle I thought about this actually before that if I would if I would be capable of traveling back in time to predict future events what would most likely happen is that some government would kidnap me put me in a room and force me to do the future telling for them so you probably wouldn't you kind of want to keep a low profile you know you wouldn't want to be able to predict everything just every now and again and just like one of these people like one of the carnival people with the crystal ball you want to just kind of throw stuff out there so every now and again you're right and you point that see I'm right but you also want to have a backlog of predictions that are completely incorrect so that when the FBI comes knocking at your door you say no no no see I'm just gambling a lot you know I used the shotgun approach I put a lot of crap out there and eventually I get right. How this is in relation to this game, I can't quite recall. What is rather odd though is that we're right now getting triple gases as well as a spire off of three queens and 27 workers. Now, I'd like to remind everyone right now that Terran Master, our Zerg player, isn't aware what's going on. There is no vision on whether there is a command center. a third base has been taken, but technically we're still preparing for a one base all-in. Now, what are some common one-base all-ins? Well, they don't exist because there's no such thing as a one-base all-in in TVZ, but if we were to just think about it with a barracks, a factory and a starboard, we'd be thinking of marine tank pushes with metaphics, we'd be thinking of a Benchy attacks maybe, maybe a battle-cruiser rush as well. Literally every single thing that the Terran could have built from one base, This, whatever the heck it is that Terran Master is doing is not good against it. Terran Master had the audacity to complain about his opponent's build order, but his own build order is even worse. And you know what they say? If you live in a glass house, you shouldn't be throwing stones at other people, or you shouldn't be throwing stones in general. In general, you shouldn't be throwing stones. It's a dangerous hobby. Also, quite frankly, a rather weird hobby. I have a three-year-old domesticated hamster that lives in my basement and sometimes I let him out of his cage and he'll run over my keyboard and touch my mouse and I've seen him produce build orders that make more sense than whatever crap it is that you're showing me here, Terran Masterik, because this build is actual hot garbage. It doesn't make sense. It's not safe against anything that is from one base. It is not good against anything that would be from two-base. it just completely sucks. Low eco, really fast stack. You're actually super lucky. Honestly, you're one of the luckiest people here because aspire is kind of good against this. You get like two corruptors and you will be fine forever. Now you of course also have the two queens which should be capable of killing these liberators. Or you could lose both of the queens. But there's still one queen out there. Where's that queen? Oh, it's spreading creep. That is great. I like the priority. here of the Queen as well, defending this particular creep tumor over making sure that this Liberator will not be capable of denying mining for the next five minutes. You gotta be kidding me. You literally have a single unit a micro. How is this possible? How is this? What are you even looking at? Okay. What is this? Someone stomping on your drones? Indeed. Okay, look at this. You're selecting it? You're looking at this. You're walking in the circle, you still have it selected? You still have it selected? This is wonderful. This is slow motion view of some of the lowest level decision making that I've seen in my life. I knew that people like Terran Master were out there. And after two and a half years of doing, is it Imba or do I suck? I finally found one. A complete idiot. it. I've joked before about negative IQ. But Terran Master, if you're out there, I think science would like to study your brain. And then, you know, people, scientists always looking for ways to increase people's IQ. What they could do with you is they'd look at your brain and then reverse it, basically. The complete opposite of what your brain is like, reverse that and we'd get someone with infinite IQ. That at least is my theory for now. I like the queen that you're building here makes sense. You have great success with the last queen that you build as well. So I do like that you build another one. Taking a Ford gas. Yes, that definitely is the priority right now for us. Very, very smart. We have two gases that we're not mining from, getting a spore. Why are you getting a spire if you're not planning on using it? Like you could have at least built like a corruptor here from this base while it's not being blasted by these liberators. You said that every single larva got taken. You're building four drones. How does this have the priority? Two spores in the natural? How do six drones have the priority over getting two corruptors to deal with the Liberator harass? Ling run by. Gets taken out by this mine and then you're a hold positioning here behind the mineral line. Some great stuff. high level of RAS? I just really don't understand this. It's like I'm watching the first person view of like Alpha Star playing its first training game or something like this. It actually blows my mind that there's people like you out there. Like, why did you take the Ford Gas? Why did you build a spire if you didn't want to use it? I have so many questions for you. I'd like to get in contact for you. Could you please send me, an email and just we can talk it out but I'm excited to speak with someone exactly like you. I'm just so curious. 23 workers, two spores already done. This Liberator right now is threatening absolutely nothing. And rather than just sending these drones into the main where there is a spore already, you decide to build another spore with the only, what is it, 70 minerals that you have in your bank. You decide to build a spore at this base. I also like the persistence of trying to build units from these larva rather than just saying, okay, I'm probably not going to be capable of getting the units from those larva. It simply seems to be impossible. Now, your opponent actually isn't building anything. Your opponent genuinely has a terrible build order, and you are getting absolutely destroyed by this terrible build order. I don't think you should be complaining about the fact that your opponent is playing a bad build order. I think you should be grateful that your opponent isn't playing a real build. If Penny would have played something remotely similar to a view build, you would have probably lost all 32 workers, send them into like a mine drop, or if there was a single battle cruiser here, you would have two queens and a spore in no man's land. Like, this absolute garbage, triple queens on the way once again, because obviously after losing the first four queens, the thing that you really are going to be needing is more queens that you are not going to micro. This guy's actually controlling his liberators as well. I really do like that. Penny is having a blast over here. Does set it up into one of your spores, so at least you will get this liberator. The thing that frustrates me the most is that I don't even think you're that slow. Yeah, you look quite fast. You pull your workers away every single time. At least you somewhat pull them away. You move the spores around as well. It's just like you have no... Overlord speed. This is actually like watching an AI. Plus one! Maybe... Maybe Terran Master is playing some challenge, or not wanting to build any units, but getting the upgrades for them. Some beating Grand Master with Stupid Stuff. But rather than the series being called Beating Grand Master with Stupid Stuff, it's losing the diamonds. Wait, this is diamond? This is, yeah, this is 3.5K MMR on NA. Holy crap, America. Get it together. Another spore here. Another spore. The triangle spore location. Like the priorities here of what we're spending our money on is crazy. It's similar. Imagine you're in a post apocodictic world. Post-acopolitic world. Post, no. I was correct the first time. I was correct the first time. A post-apocalyptic world. And you have five post-apocalyptic coins. And you go to the post-apocalyptic store. And there you get the decision between six cans of beans, food, or one of these plugs that you can, it's like a translator plug, you know? When you go to America or to Canada, you put it in the wall. They can put your European plug in it and it will still work. You get electricity. Now, usually if you would have, what is I, say, five money or six. money and you could buy one of those. I'd say that's a relatively good deal if you don't have one of these. They're quite useful. But you forgot the fact that we're in a post-apocalyptic world and in this world, the six cans of beans are actually going to be way more valuable. And it's very similar here. Usually I'd say, hey, you know, getting the pneumatized carapace, the ovalor speed and sure, the plus one on the spire is great. But right now, this is a situation where your opponent is continuously rallying liberators into your bases. You're on 36 workers. The priority should be getting units out to deal with the liberators and then getting drones out to get back your economy. The priority is not getting upgrades for air units that you don't even have, getting triple spores in your main base and making your overlords fly faster. Like, what is this? I just don't, I don't even understand why you're adding two more. here. You're already set up Hydra Den. You cancel the plus one and go for a Hydra then now. This entire game just makes no sense whatsoever to me. I don't understand how this is 3.5k MMR. I really just do not understand that. I used to respect people in Diamond. This is very, very low level. I think this is the worst game we've seen. He does a creep spread though. This Zerg is really bad. Starcraft players are worse than this. That is so difficult to imagine for me. And it hurts a little bit as well. This is a relatively old game. Okay, this is it. No G-G either because obviously the only reason your opponent was because of imbalance. I'm not even sure if I can take this imbalance complaint from serious. This feels like a setup, like these two guys, the Terran Master and Penny, just set together like let's create the worst game possible, say that it's a different game possible, say that it it's diamond and send it in. I just can't actually believe that this is a real game that got played on the ladder. It just seems so unlikely to me. I don't really know what to say. I don't even really want to make a judgment here, honestly. Like, it's obvious to me that liberators are difficult to deal with, especially at lower levels. They can be shift queued in, and they can deal a lot of damage. You need to put sports in position. The queens always walk stupid when you aim of them. But you were looking at it every single time. You had somewhat correct tools. You had a spy already. It's like there was no decision making whatsoever in your head. And just nothing. I really don't know what to say here. You could have literally done anything else and it would have been better. I really just don't get it. It's just nothing here made sense. Like the entire thing, the only thing that would make sense is if you face this build very often on the ladder and you have no clue what to do against it is you use the process of elimination to try and get to the correct answer. So imagine we have a difficult mathematical question, a difficult for a Terran master in this case, like two plus seven. Now, most people would know that it's nine, but what you could do instead is you could just fix it. in every single answer until whatever you're asking or whatever thing you're putting it in tells you that's correct. You start with one, then you get two, then you get three, four, five, six, seven, eight, then you get nine. This is what's happening right now, I think, with this game. It wouldn't surprise me if from now on I'm going to continuously be getting replay sent to me by Terran Master against this exact build order, which is wildly varying, varying responses. So it starts with like this complete crap, four gases, aspire, get plus one, overlord speed, walk my queens into the liberators. And then he hears me say, it's like, oh, this is not good. Okay, it's not good. Next time he's going to build a hydra then, build four roaches, morph six banlings, and then moonwalk the queens across the map. This is the only explanation that makes any sense whatsoever. This genuinely was the worst game I think I've seen in this entire series. and it's a diamond game and that saddens me. You definitely do suck and liberators are not imbalanced. I really do not want to receive any more replays either. I'm just mainly confused and I'm going to sleep for 18 hours to try and recover from this. Thank you. That will be it for me and I'll see you all next time. Bye-bye. Thank you.


Not The SIGMA Zerg We Need, But The One We DESERVE | Is It Imba Or Do I Suck

Today's guest drips self-confidence and masculinity. He calls himself a true sigma male. But is that really true? Is he worthy of that title? And are Ghosts really IMBA in the ZvT matchup, or does our sigma male suck? Let's find out. And if you want to become more sigma, just like and subscribe!  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Harsta, usually I think that the game is pretty balanced, since I know I'm not on high enough level to really complain about the balance. But as is the case sometimes, I feel like I was just crushed and I have no idea what I've done wrong. I mean, sure, my build wasn't really optimal, neither my decision making, but was my composition as well, in parenthesis, also probably since I have wanted to try Roach Hydra instead of my usual Ling Binds. Though I feel like the ghost are just too well-rounded, you can't really attack into Terran, with roaches if he does three cc since he can easily death with banshee and fuel siege tanks without losing harass potential cause metaphics with marines and banshees are good at this as well. You really need to start using periods. Yes, I know that I shouldn't have attacked with the roaches and ravagers into three siege tanks. Bad decision out of me losing 20 army supply for nothing. Though I have no idea how was I supposed to defend the last attack. I really respect you and I love what you're doing for this game. I know I am bad and I would like to improve, but sometimes I just can't see what I do wrong, which is more of a reason why I am DMing you really then believing the game is in balance. But if I were to say what was the thing I have felt a bit overwhelmed by were the ghost from both sides since I am a random player most of the time. One hell of an essay over here. Name White Raven, but this season has a name change, named himself Sigma Mill. Now, for the people that don't live terminally online, a Sigma Mill is, I have an actual definition, A Sigma Mill is a slang term used in masculinist subcultures for a popular, successful, but highly independent and self-reliant man. And this honestly seems to be a moniker that is earned. You can't really claim it. So him calling himself Sigma Mill is not allowed. So instead what I did is I googled four characteristics of the average Sigma Mill. And that's one. The Sigma Mill is adaptable, independent. successful and above all is a non-conformist. And then it says behind this, he walks to the beat of his own drum. I googled this and I figured this out. So not only am I going to figure out in this game whether Terran is in balance and specifically the ghost, but we'll also figure out if you're allowed to keep playing under the name Sigma Mill or if you claimed it unrightfully. So let's hop straight into it. All right, in the bottom right we have Sigma Mill, our 3.9. 9K Diamond Zerg player on the European ladder. And top left here, we will be seeing our Blue Terran player. Probably a similar MMR. Otherwise, they would not be matched up against one another. So we're going to be just, you know, checking whether this player actually is a true Sigma mill and whether ghosts are overpowered or if the reason that he lost is something else. And maybe something to do with him sucking, perhaps a little bit. We have to go and figure that out. So far, the openers are pretty standard. I'm a huge fan of that. I really just like it. There is something special. There's really something special about seeing people do proper openers. I'm always happy when I just see a standard hatchery first and a standard barracks expand on the other side of the map. It just made me all, you know, my tummy feel good. You know, little butterflies in there, and I'm happy. Life is just a lot better when things are normal. I don't like things that are odd. Gas pool as well, even rallying the correct drones. our man, Invoid Sigma Mill so far is doing a fantastic job. Leaving the second overlord at home, I would not mind if you just pop out with that second overlord a little bit close by to check if there's any close-by proxies. You can get back in time towards your little high ground as well. It allows you to at least spot one location with that overlord and then respond in case of it being like some type of proxy two racks or even a proxy three racks or in the worst case a proxy four racks. Of course, these are all viable builds that Terran can do that are extremely powerful. If you can scout against it, that would be fantastic. I think you pulled into gas a little bit too quick, but I'm going to forgive it. Usually you saturate your minerals first and then you start rallying into the gas. You don't straightaway rally into gas and then pull one extra worker into it. That's what you do in ZVZ, not quite in ZVT. Everything else seems pretty much standard build order-wise. SCV Scout coming out of the Terran as well, who's also opening up with a very solid one barracks expanse. forgets to build the marine might end up going into a fast reactor because of that no just gets a marine a little bit later that's completely fine i am okay with it first two lings coming out no third base yet but this is kind of odd that there's no drone at either of these bases usually you patrol a drone at this base i would say um and you also are supposed to get four lings rather than just to despite pride being a slightly larger map it's still nice to have four lings or the reapers going have a way too easy time. Now that you did not put a drone over here, you will not be capable of getting a hatchery down. And that is going to delay your build order. You already see you're floating four, 500 minerals and now you start up the hatchery. This is the type of play that is relatively naive, I think. This really should never work and it shouldn't, and it also doesn't. That also kind of makes me happy if you make a bad decision and you get punished for it. Yeah, I, you know, that does make me happy generally. 310, your hatchery does eventually go down with some tricks, but it's not a very solid start. Reaper saw practically everything as well so far, killed one Ling. You're getting your creep chumers out. So, build order wise, somewhat okay, despite your third base being a little bit delayed, which is not brilliant. Getting your overlords out. I think this overlord might be a little bit too fast, the one that you're building right now. It's not the biggest of deal. You can Continuing to mine gas, which is surprising, especially because you already have your link speed done as well. So you've got a very fast link speed, then you continue mining gas, which lowers your overall mineral income. And in the early game, of any matchup, the longer you can delay your gas, the better it tends to be for your economy. And this is especially true for Zerg, because everything that creates economy is mineral-based, queens, hatcheries, nexus, probes, drones, SUVs. Everything that would increase your economy that you require to build a better eco only cost minerals. Gas cuts into that. If you have 10 drones working in gas, instead of working on minerals, you're going to get a slower fort base. You're going to get a slower third base. Building more queens is going to be impossible. So for Zerg very often, you want to limit your gas income until the very last moment where it's going to be possible. You need that initial gas for the link speed, but then afterwards what you want to be doing is you don't want to get any gases yet, because it is not good. And it's going to lower your queen count, which when you're a Zerg player is honestly the most important thing. And perhaps this is where your Sigma-Milness kind of comes into play as you're a non-conformist. And you see everyone else building queens, you're like, no, I can do that better. I can just do it without queens. That does mean that you're struggling against Hellion harassed though. There is a reason why people build queens and is to defend this type of pushes. because if there was an armory with this and there would be like four cars, you would be completely dead. You're lucky that there's no armory and that you have 13 roaches on the way, but this is really bad. You also decided not to scout, because apparently that's what the cool kids do these days, not scouting. And as a result, you get caught completely off guard. You don't have queens to tank the hit for a little bit. You might actually end up losing your third base here, which would be kind of game ending in a way. But even if you don't end up losing this third base, this still wasn't the greatest start for you. I love this drop towards the main base. Terran realizing, hey, this is a roach defense, that means probably that my Hellenes will be capable of doing something. I'd also like to kind of draw attention that despite you just building, what is it, 18 roaches, you are currently still floating 200 gas, which is completely useless. So you just wasted a lot of mineral income and instead are just floating gas for no real reason. You've lost nine workers. This is not a good trade for you. Lost a lot of mining time. those nine workers and you're continuing to build roaches. As a Zerg player, the thing you often want to be doing is when you defend something, is to immediately drone up, take another base because you already have these units. You're going to be safe for the next legit minute and a half. That allows you to drone up to 84, 85 drones. Your opponent honestly just hasn't been macroing so well. And you could have had a massive advantage here. But instead, you're continuing building roaches. you're morphing ravagers, you're not adding in any extra drones just now. After building, I think, an additional seven, eight roaches, you start building drones and increasing your economy, getting your hatchery. But these drones should already be mining. This hatchery should already be maybe 20 seconds faster, and that really does help. You move up this ramp, you see that there's two tanks, three tanks. You allow every tank to shoot twice. You lose a bunch of units, and then you decide to go back. So despite the initial misjudgment, you do make the... the correct call and don't go back in again. I'm not quite sure why you would rebuild Reviters at this point. There's no danger of being attacked soon and you can't walk up this ramp again. Surely you must be aware of it at this point. I love that this Terran's macro isn't great, but he's making the correct moves, you know? Just scouting around. I don't think this Terran is super fast. Yeah, it's not super fast, but actually is making correct calls. It's an interesting move. Oh no, I'm about to lose a ravager to a Benchy. Let me just sacrifice my entire army into a position where I know there's three tanks. This is the type of high-level thinking that I'm sure the Sigma Mill community would like to have amongst them. Like you just literally threw away the only lead you had. Because you didn't have an eco-lead, because you built a lot of units. The one thing you did have going for you was the fact that you were completely safe and that you were allowed to drone up till infinity and beyond as bus light year would say. However, instead of doing that, you decided to throw away your safety and now you have no army and no eco rather than just having no eco. It's the type of brilliant thinking that a conformist like me would never be capable of getting to. I still think you should be capable of making a defense. Not a huge fan of this Terran move out personally. Roaches make it really easy. easy to defend this type of push usually, especially if there's not a big enough marine count and a not enough tank count. Marines and tanks scale really well against roaches, but initially in like the 120 to 150 supply range of Zerg, Roach Queen is extremely strong defensively, especially mixed in a couple of ravagers for Biles on the tanks. So despite this looking quite bad, I still think you're going to be holding. Of course, this game should actually be completely over already in favor of the Terran, but because he's not macroing, you still have a chance. And you're managing to barely hold on. This should have been, if you just would have stayed at home and he would have made this attack and you had your 20 extra roaches, he never would have been capable of taking the third base either. So your idiocy of moving up the ramp actually allowed him to move across the map and take a third base. Now, him moving across the map did not do him too many favors. I have to admit, he lost his entire tank count, which is now non-existent, did clear a little bit of creep and forced out a lot of units. But once again, you have pretty much map control. You can take your gases, you can drone up, you can take a fifth base, and with this Roach Hydra composition, the most important thing is to get into the hive quickly. You want to be able to reach Vipers if the tank count grows massively. and you want the lurker upgrades because if you're playing a Roach Hydra composition, which by the way is not a standard composition whatsoever, it's not very often played anymore. Some people that do it at the high level, but most players play either Lingbane, Hydra Lingbane, or some type of Lingban, Murat's very Lingban focused. But yeah, if you want to play like this, it is absolutely vital that you're rushing to that hive because your army is complete garbage without any of, of these hive upgrades. Without vipers, without seismic spines on your lurkers, there's absolutely no shot that you're dealing any damage. They're building slightly too many hydras here, I think. I still believe you could probably either be droning up a little bit more, or you want to rely more on your roaches defensively. Roach is just a little bit stronger defensively, especially if you can morph them into ravagers, a delaying push-out, making sure tanks can't get into good positions. And hydras are quite expensive as well and don't really contribute much into a fight. The only real purpose they have is functioning as some type of anti-air. Now, this drop, I think you spotted it, but you just split your army in effectively. So yeah, it's just a little bit unfortunate. You're going to get cleaned up here, I think, because it's pure hydrogens marine. Might be able to clean it. Okay, that's nice at least. That is something. Still don't have an infestation pit. Still don't have a lurker then. it's not necessarily bad that if you're playing like a very roach-based composition rather than getting hydras is adding a couple of spores in like key locations so you express some creep in the main put a spore on the edge put like a spore over here on the edge one spore over here on the edge that that makes it more difficult for Terran players to do this type of dropping abuse because you don't have well you don't have any queen you have two queens right now both of them spreading creep as well by the way i love that's like larvae injections no that's not for me I just grind out those larva naturally with the hatchery. I don't need inject. So unnatural. Don't want any of that. Okay. Here comes the Lurker then and the infestation pit at the same time. I think I mentioned it first at like the 8.30 mark. So this is about two and a half minutes late. I do appreciate it that you end up building it. But usually the way that this matchup kind of... kind of flows. I kind of want to explain that in this specific scenario where you have a roach hydra composition, the way that it flows is that initially Zerg with a roach opener might have a Roach 1-1 timing. So it kind of, you know, the Zerg is the aggressive one. If the Terran holds that or if the Zerg thinks he can't attack into that, then sometimes afterwards Terran has a bit of a tank timing which should hit by the timing you have hive. So you want your viper's out most of the time against that type of timing. And then after you hold that timing and you have your lurker them with the seismic spines, the ball rolls back into the zirc cord. And that is the point where this specific composition that we're watching right now is the strongest. It's when the lurkers are out, it's usually when there's like eight, nine tanks, but there's no ghost yet. Because there's often a high lurker count, you can still attack into positions, makes it really difficult for the Terranx to defend because they don't have high orbital counts with a lot of scans and they don't have ghosts yet. However, in this particular game, because your early and midgame have been complete garbage, we're in a situation where the opponent is producing six ghosts at a time while you don't even have your hive started yet. He's like two entire steps ahead of you. Like, he isn't going to be doing it. He did, I guess, some type of tank push earlier, lost all of his tanks. But you're never going to grab the map control at this point. So the situation is just complete garbage. In this type of game, what you want to be doing is you kind of want to be bunkering up, sitting back, and wait until you hopefully can get some momentum back to you. You can get on the map again and start dealing some damage. The reason for that is that you need to wait to have a major advantage. After a fight maybe where he attacks into you, and then you can counterattack, maybe take out the... base you still will continuously need to play very careful because ghosts are out already. He is so far attack wise ahead of you that is just going to be difficult for you to fight. So attacking into this with ghost and tanks in position without seismic spines is a suicide mission. It really is a suicide mission and I would not, I really would not recommend it, especially because you see what's going on. You see, well, I guess this is good because you get two tanks for. free, but you know that there's ghosts there. You just, I don't really think you can attack into this. I really don't think you can. Not with these low range lurkers. Oh my God, this is just not good. No adaptive talents, no nothing. He's just moving out of range. He's going to scan and then he's going to snipe one more time. If there was just like one extra tank here, you would be in so much trouble. But even without that tank being here, you're in so much trouble. You lost your entire, like, your cannon fodder that is really needed in front of the lurkers. Once again, especially if they don't have range. You still don't know, you do have a hive actually. This is a weird skin. It tricked me. I have no one used this in a tournament. He really would trick me. Looks like a layer. It really does. Ugly skin. It's like the beak of one of these flying dinosaurs almost, no? Article. I'm not sure what the flying dinosaurs are called. I'm not going to make any guess or do we some dinosaur expert making fun of me in the YouTube comments. You always have this one guy. This is the problem with having an audience of more than five people. There's always going to be some extra. expert in the YouTube comments or in your Twitch chat that knows way more and they're always calling you out as well. So they're one moment to shine. It's got you've been studying the flying the flying T-Rex dinosaur for the past 35 years of his life and there I misspeak in a 45-minute rant. It's like a freaking essay about what type of idiot I am. I'm not falling for it. Flying dinosaur with the big beak. That's what I'm calling them. Yeah. Adaptive Talents here is the first upgrade, not a huge fan of that. And I know what you guys are going to say, well, I see Dark at the adaptive talents upgrade before the seismic spine a lot. Yes. And that is because Dark most of the time when he wants to do something is he wants to do some type of aggressive rotations. If you're wanting to be defensive or if you're forced into being defensive, like a good friend Sigma Mill is over here, seismic spines obviously has way more advantages, especially because he's not in six or seven base. so he doesn't even need to make any real defensive rotations. He's on five bases, which means that there's two sides that he really needs to defend. That's the left side, and you guessed it, the right side. I guess you have this middle as well, but you kind of automatically defend it. You have enough lurkers to spread it out. So seismic spines would have been way superior here. As we see, the Terran just moving out with just a massive ghost force. At this point, I don't think you're completely dead. You look to be in a pretty bad spot. It's hard when you play this style to counter. attack because you'll be investing a significant portion of your army that's not very good at running away. It's not very speedy. So yeah, you can't really, and it also can't really kill planetaries or workers very quickly, unlike Bainlings, which is the unit that you usually use for this type of run by. Ling Bainling, yeah, it's great. lings can even pick off reinforcements fast, but you're running like 15 roaches here. It just ups the depot, snipes a couple of times and nothing you can do. It just runs away with the SEVs. You can't really chase them. I think this is, interesting setup and this is the type of scenario. I was gonna say before you made that move, that this is the type of scenario where you need to realize that your army is proper balls at this point. Okay? You have an army consisting out of 10 lurkers, 10 without seismic spines and you're fighting a 14 ghost army. You don't even want to commit into this position in the first place because if this Terran would snip every single unit, you'll die. Here you say, okay, I don't want to fight pre-Sysmic spines. I'm going to be pulling these workers away. I might drop one or two lurkers over here and leave the vipers close by. So it's a little bit harder for him to continuously engage. But you got caught out of position, give up this base. You're already expanding towards the top side. Pull away the workers. Don't even pretend like you want to hold this base. Because the moment you do that, you're going to lose everything. But rather than that, you cast a blinding cloud, which you then run into with your entire Roach Army. And then, if that isn't enough yet, you decide to move into the Tarran concave with your non-range lurkers and end up losing every single lurker in this game. Every single one, there's none left. And you just lose. Also, you don't Gigi. After, in my opinion, a very well played game by this Tarran. Sure, his macro wasn't too tight, but he made a lot of very good decisions. This guy knew how to drop as well, knew how to move his army, understood what was needed to kill this composition. You were like, hey, I'm not playing asling Bane. Thanks, ghost. This is exactly what I want. Fast extra expansions as well behind us. Look at that. Extra orbitals. This guy knew very well what was going on and countered you perfectly. The least you could give him is a freaking good game here. But, yeah, let's just talk a little bit about your main complaint, which was the ghost here. I don't even really think the ghost mattered too much. We saw like four or five snipes go down when you moved into this army. But even if this was an army consisting of 30 marauders instead, so we replace every ghost with a marauder, you still would have lost moving into that concave. You just moved into the ultimate Terran concave, who was equal upgrades to you, and you didn't have your seismic spines. Like, I don't understand how you can blame the ghost. And even before that already, it feels like the game is over because of your terrible early game decisions. You're completely skipping out queens, literally the only S-tier unit that Zerg has. Queen is by far the best unit that they have. It allows you to continuously get economy while also getting defensive units because they don't cost larva. It's like this sick unit made by some Zerg genius and you built three of them. There's points in the game where you have two queens on four hatcheries. This is incomprehensible to me. I understand that you're a non-conformist, but this is just plain. stupid. This is like, rather than pooping in your toilet, pooping in your fridge, because everyone else already poops in their toilet. It just doesn't make any sense whatsoever, and it's also very unsanitary. So, yeah, let's just start with the Sigma Milness. What did I have written down? I had adaptable, independent, successful, and a non-conformist. Now, adaptable, you weren't really adaptable at all. You did not realize in many situations, for example, that you didn't want adaptive talent here, that you wanted to go into high faster, that you needed to camp rather than to attack. It feels like you have a setup plan in your head, and no matter what happens during the game, you're going to be following the plan, which can be quite good, but you're now hitting a level where there's actually other factors. Like, hey, my early game is crap. Okay, maybe I need to be a little bit more defensive, try to get back into a different way. So no, you're not adaptable whatsoever. We can cross that out. Two, independent. Well, you're asking me for advice in a freaking balanced complaint form. So no, you're not independent. You require my help. So on that also, a big fat Red Cross. Three, successful. You just lost this game to a Taron that was continuously floating 3K minerals. So also, you're not successful. Four, nonconformist and specific. specifically walking to the beat of his own drum. And on that, I'll have to say yes. You are a non-conformist and you walk to the beat of your own drum. Sadly, the beat of the drum sounds a little bit similar, like an idiotic two-year-old that hits his fork on the table, screaming that he wants food. And although it is cute with a two-year-old, your drum isn't cute anymore. It's a little bit pathetic. So, my good friend, despite you hitting, one out of four characteristics. I'm going to say that you're not a Sigma Mail. And I'm also going to say that the ghost is not in balance, but instead, my friend, that you do suck. So denied on both points. I'm sorry. That's going to be it for today. Thanks all so much for watching. I'm expecting a name change out of Sigma Mail. And I'm expecting you guys to like this video. Hit the subscribe button and I'll see you on next week for another. I know also tomorrow I have another video. I'll just watch these videos every day on this channel. Link in the description. Ah, if you want to submit your own thing. Very cool. Thank you and bye bye.


It's like DIVING WITH THE SHARKS! | Is It Imba Or Do I Suck

Today we are facing a true adrenaline junkie guys! He is a tough one, on a tough server! So buckle up and be prepared! Also like and subscribe :)  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Hello, Captain. I am your fan from China. Recently, I am very confused about PVT. All-in is absolutely OP, exclamation mark. Regardless of advantages or disadvantages, the Terran player can choose this powerful strategy thoughtlessly. In this game, I got the nearly perfect defense for the push of Marines with tank. Basically, I thought I've got the victory. But what Terran player needs to do, was taking his army with SEVs and going to my base, just like going back his own home. Damn! Exclamation mark. The army of Protoss is so crispy, just like my grandma's favorite cookies. P.S. I don't want to play the late game with Terran. My disruptor control is bad. Because the imbalance of the PVT, I quit this game without GG. Just like what Stats said, the Protoss is garbage. this has to be one of the weirdest imbalance complaint forms. He starts by complaining about All-ins, then that the late game, he doesn't want to play it. But I think the main focus here is that Terran All-ins with SEVs are slightly too powerful, despite good early game defenses. Now, the name of this player is Roberto. Race is Protoss, League Diamond, 4.5K MMR on the Korean server. So it's a Chinese man playing on the Korean server. It sounds a little bit like the name of a bad bad. BBC TV show. But all of that behind us, let's hop straight into the game and see whether Roberto is correct and whether Terran SCV pools are imbalanced or if he sucks. Here we have the base of who I assume to be Roberto, as he's the only Protoss player in this game. I was playing on a barcode, not even playing under his real name, and then being proud of not Gigiing. That is the lowest of low Roberto, but I don't care. I'm going to judge this game fair and square based on what I see and what I perceive. Quick Probe Scout, start harassing this SCV, solid stuff. Always like seeing people just opening up with sensible build orders, and Roberto was opening up with a sensible build order. Core before Nexus, probably is going to Cronoble without some type of adept, even trying to block his opponent's command center from going down. This is just going to be a nice high-level game, isn't it? with concepts that make sense, with build orders that have been stolen and not made by themselves. And that is my favorite type of lower level game. It's when things make sense, it's the easiest to see where things go wrong for a player or whether something is truly in balance. If the game is super chaotic and I have no clue what's going on, it's often difficult for me to also kind of, first of all, see the thought process and truly judge whether something is imbalanced or not. So Reaper's going to pop out. So the probe moved towards the left side. It's just, this is barely going to miss it. It's very nice. Good start here for Roberto, honestly. Knows everything. Knows that there's a Reaper as well because he didn't see an early Marine. Got a lot of information with the initial scout. Building positioning is somewhat okay. We get a chronobust on the first adept as well. I'm going to get a tech building after the first gateway unit. This is one of these things that could be considered. What I was going to say, getting a Twilight Council before. the second gateway unit can be considered a little risky because if you do that, you can send that first adapt across the map to scout because you don't have a second gateway unit. However, you're still supposed to build that second gateway unit after the Twilight Council, even if it's going to be delayed. Getting this fast second gateway does absolutely nothing for you unless you chronobo boost the warp gate. Because the time it takes for a gateway to build is 46 seconds. That means when your warp gate research is on 56, out of a 54 out of 100 seconds, that's when you can start your gateway and it will simultaneously finish with your warp gate research. That means that this gateway is going to be 20 seconds too quick. And it makes no sense. And for that, he's cutting out a second gateway unit. So he's exposing himself to more risk for no real reason whatsoever. And if you're exposing yourself to no risk, to a lot of risk for no reason whatsoever, that usually just isn't a very good thing. If it's not necessary, I'd say no, no need. It's like the people that go swimming with sharks, you know, but then instead of using the cage, they don't use the cage around them. It's like, well, I'm not quite sure what that's going to add, except maybe a little bit of adrenaline. It just sounds very dangerous to me. But yeah, this gate obviously isn't very useful. We do have blink coming in, so that is nice. We're not getting any chronoboose on it, which is diso. pointing to me, but then again, life is a series of disappointment, and this is just a very small disappointment, so I cannot live with it. Sentry has a follow-up, kind of an old-school build as well with that sentry, will allow him to scout quickly across the map what his opponent is doing and then respond accordingly, but in case of any type of proxies or early pressure, it sometimes isn't so great to have that sentry because just a unit that doesn't do any damage. And these two gates are now going to be turning into warp gates. I do want to know that this second gateway that was built so early had not been used whatsoever yet this game, except for this first warp in just now. Reaper is going to scout everything, is going to disappear. The Adept is moving back home after I think scouting a little bit as well, but really not achieving all that much. So far this game honestly looks fairly standard. I'm kind of okay with that. This is actually a nice game. If this is what 4.5K looks like on Korea, then I think that is a very good. a very, very respectable level to be at. Because both of these players seem to have a very good clue on what to do. Oh my God. This type of pisses me off as well when this happens. You've got to be way more careful with your building placement. Also getting two gateways at this point isn't actually that useful because you don't even have the money to continuously be producing from these gateway. You also, I just want to note this, which adds onto my frustration is you send out your hallucination too late. You have the energy right now. And as a result, you build these two gateways blindly without having any type of information. The entire point of the sand tree is so that you can respond with your infrastructure to what you're seeing. This makes no sense. This is like buying a pair of glasses and then leaving them on the top of your hat for the entire day. I know people who do this. It doesn't work. Your eyesight will remain just as crap. this is basically the same thing like why even get the sentry if you're not planning on responding to what you're seeing? You're only going to be capable of responding to the unit movement right now but you're not going to be capable of responding with any type of building you're already getting five gates if your opponent had opened up with Banshees right now or cloaked mines you would have actually just straight up lost the game because you delay your robo by so much you cannot afford three extra gateways continuous unit production and also a robotics facility It is simply not possible. As a result, now you need to start cutting workers at a timing where you don't want to be cutting workers because you need to start where... What are you doing? We're building sentries. That's also not correct. You do get a scout now. Now, this is the most confusing scout in the world because this guy is building two extra barracks while moving out. If you can make the reed somehow out of this that you're being attacked, I'd be very impressed. I guess nothing being at home is a pretty decent tell. But yeah, this is just... It is the weirdest game. And I'm usually not a fan of very weird games. It started so good, but now you're on five gateways. Do you actually spot this move out? You don't quite know where the army is. I do like this move, though. You're kind of wanting to catch these units, and you're actually going to catch the reinforcements. This is fantastic play. I love this. However, during this, you're not building any workers whatsoever. And one of the main things while fighting a one-one-one type of push from a Terran is that if you allow the Terran to get more SCVs, while you're stuck on 46 workers, most of the time, even if you clean up this push, you're still not necessarily going to be ahead, especially if the follow-up is a triple-CC. That isn't quite the case this time around, but you've really got to be careful here and continuously build these workers. You catch a tank. Your unit position actually is very good. I really, really do like this. This is actually solid stuff. It sucks that you have these three sentries, but they can be used for hallucinations here. You could use like an immortal hallucination or two zealots extra hallucinated. Guardian Shield, of course, also is viable. Blink on top of this, take out the tank. This was just a really, really good hold. This actually just was a good halt. With how little information you got, your unit movement was very solid. The only problem is that you didn't spend a penny during this entire time. So you're actually only up three workers, but because your infrastructure is so good, and because you already have a third base, I still believe you're in a very, very advantageous. position right at this moment. Your opponent also didn't macro too well during this and continues rallying in. So I think if you were to give this game to any top protels and you were to give the Terran position to a top Terran, it'd be like an 85 to 15% win chance for the protels at this point. You can get your forges out, you're way up in supply, you can even expand to a fort base if you want currently because you're already kind of saturated on minerals on this base. This is the one thing that you're doing right now that I would not recommend is going for a straight-up attack. Especially on right-clicking the bunker. This is... What are these guys doing? Just hold positioning. This is not a very good move. This was a really, really, really bad move even. Do end up killing a lot of workers. Maybe it's even worth it. This literally was the only way you could lose, though. If this bunker gets repaired a little bit better, and this tank sieges up slightly faster, you'll end up losing all of your stalkers, your map control, your momentum, and your map control is going to be really, really important when your opponent eventually pushes out, so your opponent's already getting five wrecks. So you're basically handing your opponent an opportunity, it's like, hey, here is a lot of my army, and exchange for that, I want a bunch of your SCVs. But his army remains relatively strong throughout this, and especially his tech unit stay alive. What you could have done instead is try to blink into the main base, maybe snipe this tank, try and snipe a tech lab, jump around the bunker, work against the tank. This is a really bad tail end of the fight as well. Literally losing everything here, buddy. That is not good. Oh, Roberto, you silly barcode. I think major harassment while tacking into something else, like maybe one forge, a Templar archives, yeah. Basically what you're doing right now, getting a prism set up, all of this would have been perfect if you would have done it. before you lost eight stalkers and ten zealots for in exchange for like 10, 12 SUVs. Right now, I'm not so sure if this is what you want to be focusing on because you already have the lead in the worker count at this point. Before this, you had the lead in an army and you had the lead in, well, you had like a third base, basically. Those were your main leads. You also had very good infrastructure. Right now, you kind of traded that army lead in favor of being. up in Eco. So over time, you're already outmining your opponent. What you need to be focusing on right now is producing army that fights for you, not things that can get you further at, like a war prism, like a Nexus. I do like the Templar archives because you want some type of tech, as there's no upgrades for you still whatsoever. But I think your main focus right now should be in producing more army than your opponent because you just killed what was it? 15 workers or so. Actually, legit 15 works. Oh, a sick guess out of me. Holy crap. I never got to participate in one of these marble guessing games, you know, where there's a jar with marbles in it. And if you guess the amount of marbles correct, you had like 10K. I bet I'd be really good at that. If any of you have pictures of marbles, please feel free to send them to my email address. And I will guess how many marbles are in the jar. It wouldn't surprise me if that is one of my many hidden talents. What is a non-hidden talent, though, is seeing that this is an investment that does not necessarily make a lot of sense in this moment. I'd be down with two extra gates being added, maybe even three gates if you don't get this extra nexus. But adding all of this stuff right now, this is all investment into the future, except there is no future. This forge is not going to be used. These gateways might get a single warping in. This nexus is not going to be used for the most important attack that is coming right now. it was obvious your opponent was going to attack you with a powerful attack because you just killed a bunch of his eco. He is forced to all in or play from very far behind economically, even if you didn't have a fort base. So, yeah, I'm not a huge fan. I guess you're going to be able to spend most of your money because of this, which is somewhat nice. You're going to be giving up this base immediately, which once again, you have a lot of surprisingly good calls on when to engage the Terran army and how to do that against these pushes, but the moment you have to make decisions based on what you want to attack or what you actually want to do, you're really bad. It's like you kind of have like a split brain of when it comes to decision making, understanding how to fight defensively, but everything else seems to be hot garbage. This also is not a good position for these units. But why would you... If you look at this fight, okay? And you see your Arkon just bumping into your sentry, like he's in a bar fight screaming, Don't hold me back. I don't think the play is to warp 10 more zealids behind this army, which already is completely stuck and can't move anywhere. You obviously want to be warping in over here or even warping in on the left side of this pylon. Like, it is fairly obvious to me that this is not the play because these zealots are just going to be bumping into your army. until your buildings disappear. You do blink back and make some space for it. It actually was not bad. I do like that move. But you're fighting very far away from your super battery as well. There was no real flank. Prism got a little bit too late. This would have been a sick move. We also could have warped like the nine zealots here, yeah, to go for a faster flank. They actually probably would have been a good call too. I do like that you realize that at this point. I feel like all of these concepts are kind of in your head, but they're not completely coming out at time. I really do respect the way you fight and the way you think about fights. This is actually, it's not common to see this at 4.5K MMR that someone actually thinks a lot about how they want to fight. Very often it's like, oh, I need to fight now. They'll get that time incorrect, but then, you know, the actual concept on how to fight and what the appropriate way is to engage an army is often incorrect. And here you're kind of getting blasted. It's not a good position for you. I'm not even quite sure if this is a playable position for you. Honestly, going to lose a lot of workers here as well. You're down to upgrades. You recall half of your probe. The other half gets left behind to die. Still have a decent army, though. Your opponent has really crap eco as well. The problem with this is, is that in these scenarios, when the Terran eventually mines out and they can just fly over to a third base, life just becomes so hard for Toss often. It's just a bad situation. You're also stuck on such a crap army without upgrades. Like unless the Tarrin completely forgets the micro, or forgets the stim for the first part of the fight. It's just going to be hard. I like this. I really do like this. This is a good cleanup. Actually, nice cleanup. Kind of have a flank here, naturally coming in from the natural with these zealots. This was a good cleanup, dude. This was very cool. You also build a Nexus. Once again, I'm kind of appreciating the anticipation for a longer game here, where it's like, hey, if I want to survive in this game, I need to out-expand my opponent because he just better stuff. You're even harassing with a prison. The only thing we're kind of missing is like either storm research, an upgrade or a Robo Bay. I kind of say either storm or yeah, storm here is the correct, how double gas as well? Like how is this possible that so many of your decisions are good? And then now you're going to attack Intim. This would actually be a terrible, a terrible, terrible plan. This is exactly the same as that initial fight if you do commit here. Let's see if you actually are going to commit or not. Yeah, it seems to be the case. It's the same as that first fight. It's like you just took out a man's, like 34 SCVs, you're taking your own third base, and you're tacking into a better tech. This is the timing where you absolutely do not want to be fighting. Your opponent is at peak strength, and you're at your lowest strength right now. Like, and then you're also getting counterdropped at the same time. So this is like double jeopardy. Okay, can you say that? Is that how double jeopardy works? I'm not quite sure. I think this is double jeopardy. And that's not a good thing, if I recall correctly. Hey, you should have just stayed home. Set up this base, get your tech out. You're already getting the storm, which is good. Just get a couple of Templar ready for inevitably the next push. You could have figured this out as well because you had a freaking observer. Why don't you use that before you decide whether to once again kind of suicide into your opponent's army? Blink in. Hello? It's two marauders, mate. You don't need your entire army there. Your five stalkers and one zealot would have been plenty to kill this. Now you're going to be caught out of position. This guy stims into your third base. You lose it. Luckily for you, this Terran is not responding whatsoever. But even if he goes in towards your natural, you're going to be fighting from an absolutely atrocious position. If the Terran positions himself properly, good old mellow, that could be good. Arcon's moving forward. Actually, it's a good fight. It's a good fight for you once again. Again, not enough Metavex for Mello. Not enough Metavex for Mello. Actually, kind of holding here. I'm surprised how good these fights are going with no upgrades whatsoever. Also, can I just... I'm wondering why there's no Storm despite... or no Templar despite Storm being researched. That's buying like six boxes of ammunition and then not having a gun. He's like, well, the ammunition is nice, but you're not going to be shooting anyone with that. Like, you're not going to throw the bullets. Idiots. It doesn't work throwing bullets. You're going to throw something. You should throw like a hammer or something. They hurt a lot when I was playing Super Mario, I remember. That's one of the harder levels when I was a kid. It's where you had these hammer idiots throwing at you. Because they don't go in a straight line. It's not very predictable. They also jump up and down. Hammer bros were truly broken. Kind of like... Do I like this? No, you could have just defended this. I don't like this. I was talking about the hammer bros too much. You completely missed this army. Good map vision. I think you could have fought this, no? I think you could have. You're not necessarily up in Eco, but you're up a base. You have better tech than your opponent. You have 600 gas. Once again, just being defensive here probably would have been the best thing. It's not like attacking into your opponent is going to make your army better. It actually makes it worse in this case. And because you're the one that needs time to build up and to get Templar out to get storm. Once again, staying home would have been the correct call. You once again went for the incorrect call. just a little bit to trigger happy. And as a result, you're going to lose your third base. And it really was the only advantage that you had this game. Your army is smaller. Your worker count is lower. Your army is slightly worse quality as well, I think. You have three arc ones. Maybe it's better quality, actually. Slightly better quality. And especially with these Templars in here now. So you're just going to expand towards the far right side. I lost so many workers, though. This game is just going to be so, so difficult right now. Because you know, yeah. You know that eventually this is going to. going to happen. This always happens eventually. So you need to just be up like 12, 13 workers, and you need to always be up a base against Theron in these type of scenarios as well. You're not up a base anymore. You're not up 12, 13 workers anymore either. It means you're pretty dead, or at least, I think you're pretty dead. You still have Storm, which is a great comeback mechanic, but so far your positioning pre-fight has not necessarily been super brilliant. Your map vision is very poor as well. You never know where there's drops coming. You don't have an observer anymore either. I do like the DTs. I think DTs are an okay call. Not great. And the reason it's not great because you don't have plus one attack. And that means that these DTs are going to be two swiping SCVs rather than one-shotting them. And that is not entirely what you want. Usually. You have to double swipe. It's not cool. Oh, turret's also going down right now. A single scan. This is so risky. You should never put them in the same spot made. Always, always, always split them up. Oh, I guess you didn't know there was a third base yet. This little army is here taking out everything as well. Big scan. Is there another scan available? It's not quite seem to be the case. Nope, there's one more scan available actually. How is this army still alive? I feel like they should have been taken out years ago. Blink the stalker or don't blink the stalker. I don't care. You can do what you want. Yeah, this just looks really, really bad, honestly. You're going to need an absolute miracle to come back into this game. don't see much of a miracle worker. So I'm not completely feeling it. Also, at this point, I think getting DTs is not really worth it because your opponent is relatively compact in the setup. It's not like he spread out with 12 bases that all don't have a turret. Like, you already saw that there was a turret being built. You know that there's maximum going to be like, what, two bases. DT is a bit of a waste of money. I prefer seeing more Templar here personally. But, yeah, I don't know. You can't even really delay these pushes because there's just going to be scans available, right? Yeah, it's just saving up scams. Like, this guy is an idiot. This is actually a good level. I really like this level of play, like between both players. There's a lot of good decisions being made. Also some bad decisions, well, a lot of bad decisions, especially by Roberto. But overall, it's like kind of okay with it. Good for a storm. It's like a zoning storm of sorts. Where's the other Templars, though? I don't I see them. I clicked them. Oh, they're all here? No, it's just two here. Oh, there's one in the main base. Okay. I don't mind that completely against any potential drops. Once again, now you're going to try and move out. At this point, I'd say that moving out might not even be the worst call. And it's not because I think that a move out is going to be working, but right now you have a power spike because you have Templar and your opponent doesn't have a counter to the Templar yet. So this is the first time where you actually should be attacking, because the longer the game goes, the worse it's going to be getting for you. You're downing workers, you're down in upgrades, and you're not really transitioning into anything later. So yeah, this is, despite this looking like a worse fight than the previous fights, this is still most likely the correct goal. And this is just really unfortunate. You know, the timing of the terrain here is quite good. And, yeah, that just sucks. You know, like, I can't say much more than that. It just sucks for you. But you need to engage into this. Not the greatest storms. I think one hit the army, the other one hit your own zealots. Yeah, the game is honestly pretty much over at this point. I do appreciate that you're going in and that you're trying. There's a low army as well from the terror. You're actually going to be almost... Kill this! Kill the tank! Still had storms available as well. That actually might have been possible. This army is so low. If you hit one more storm, it just all disappears. A lot of crap here as well. I mean, the recall here, the moment you do this recall you know that the game is actually over because there's no way that in your next attempt you're going to have a better time than in the previous attempt and the previous attempt already was garbage so now you know the next attempt is going to be awful as well it's not like you saved some massive eco that you had at home it's not like this was a gold base with 15 patches with 40 probes and 12 mules working on it no it was four blue mineral patches with 21 worker over saturation It's like you're missing like 400 minerals a minute. It's like these three extra zealots weren't going to change the game. This goes not being in the army. The fact that this entire army was red when you teleported back home, that was going to change a game. That could have perhaps given you the opportunity to win the game. But at this point, I mean, we know that the game is actually completely over. A single EMP should win the game. Oh my God. What is this response time? What is this? Look at this. Look at this prison. Look at this guy. Drop the Templar? The other, the, the ghost has like five minutes to aim the EMP. Look at this. One, two. Boof. I hope a fly never tries to get into your eye. Because by the time you figure out there's a fly there, like the axe that he laid in your eye will have given birth already. Holy crap, you're slow. Yeah, and then you type leave without Gigi. like an honorable macroprotoz that you are. Roberto, I have to admit, I actually was somewhat happy with a lot of the things that you did. And I'll actually start with that. I think that the way you approach a lot of these attacks, when it came to the timing of your engagements against the initial tank push, you really did fantastic with very little information. Your control was good, your understanding of how to cut off reinforcements, and then the time of when to engage. also was very good. However, every single time you did something good, it's like you had an angel and a devil on your shoulder. And every single time you did something right, you immediately had to kind of balance out the skills and do something so insanely stupid that it would baffle a bronze one player. It's like your attack timings made so little sense. Just you're having this massive lead and the only way to throw it away, you figure it out and you do it. Consistently, just consistently, you manage to figure out a way to throw a lead just straight out of the window. It is a special skill, but it's a special skill that no one wants, and thus I would not be advertising it if I were you. And right now, you're advertising it for the world to see. I agree that Terran Allins can be very, very powerful, but there is a really sweet trick. against Terran Al-Lins, and that is not losing your entire army a minute before the Terran is about to attack into you. If you know your opponent is stuck on two bases with Crap Eco and it's just going to continuously be attacking into you, why in the world would you attack into their defensive position first, especially if there is tanks? That makes absolutely no sense. The army of Protoss is not crispy like your grandmas cookies. The army of your proto is actually hard like a freaking brick that we built houses from, We're powerful. We can take a lot of damage, but attacking into defensive Terran positions isn't one of the things that Protoss armies are good at. Why would you do that? It just makes absolutely no sense. On top of that, you get storm. Don't get Templar for the big push. So that's a lot of money that you just kind of throw out of the window and also a lot of potential against a majority Marine army that you could have dealt. Put it all together. I don't think Terran all-ins are overpile. I think you, Roberto, just suck. That's the reality of the case here, my friend. You just suck. All right. It's going to be it for today's episode of Is It Inba or Do I Suck? Now, if you thought that this was a great episode and you want to be on next week's episode, be sure to send in your replay with your imbalance complaint form in the Google form that is in the description below this video. Don't forget the like button, subscribe to the channel. Hopefully I'll see all of you next time for another video. Thank you so much for watching. and bye-bye.