Call Of Duty PRO Tries Starcraft 2 Blames The Game And Reddit Backs Him Up | Is It IMBA Or Do I Suck

VERY special replay today! We can laugh at Call of Duty player AND reddit users. What a day... But be warned, this video might negatively impact your health. Please consult your doctor beforehand!  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Oh, Captain, my Captain, I must say, Harstam, you are looking quite dashing today. Unfortunately, that is the end of my kindness today. After much deliberation and consideration with an elite group of StarCrat 2 players, the All Things Protoss Discord, I think I speak for all Protoss players when I say, Terran is Inba. First of all, if there is one thing that the All Things Protoss Discord is very elite at, it's either wine or being idiots and probably both things at the same time, but I'm not quite sure if it would be considered an elite group of StarCraft 2 players. But I digress. It's so simple to play Terran honestly. I got placed in Diamond 3, drunk and without a build, exclamation mark. You know what I did, CAF? Dot, dot, dot, dot. I made Stim. Stim is the most broken upgrade in all of StarCraft 2. All you need to do is press Z for my grid enjoyers and A move in. 3-3-prudus. Don't matter. Marine's Shred. And the cherry on top of this melted ice cream Sunday is the ghost. Oh boy, the ghost. That puppy can invalidate a 200, 200 Trotus Army with the click of a button. I need to micro my heart out and Terran gets the aim move. There is a reason Starkriff two offers Terran as the beginner race. It is so easy. And I know this isn't a skill issue or the problem with me. My builds are crisper than an autumn apple. I would give Hero a run for his money. Honestly. And I am a known, of duty and joyer. My mouse security is impeccable, as I have a very high headshot percentage in modern warfare too. Keff, I implore you, please observe this game and give us Proto's the answer we all know deep in our heart. Terran is Imba. P.S. Hamster, I love you and you're looking quite good today as well. All right. Name Echo Soldier, race Protoss in the Diamond League with 3.1K MMR. And my boy, Echo Soldier. is very angry, very upset about Terran and asks whether they're imbalanced or if he sucks. So let's figure it out. Before we continue with our scheduled program, we hired private investigator Herbert Amster to look a little bit deeper into those claims Echo Soldier made about Terran. He said he immediately got ranked Diamond 3 and just a move to victory. But the last official record of his Terran career dates back to late March with a whopping 33% win rate in Platinum 3. So he dropped the race after just six games. Of course, Assytupils is not an official Blizzard website, but those heavily support our revelation as his Terran is just level 11. So to conclude, obviously, Echo Soldier is a Terran expert, and his A-Move Strat worked flawlessly against the whole two people. We are in for a great one. All right, that brings us over here to Cosmic Sapphire, the map that dreams are made of. Pretty beautiful map. Good for Protoss as well. we see a gas-first opener coming out of our Terran player. An Echo Soldier opens up with a gateway first into an assimilator. Cheeky gateway scout, not checking around for any proxies as he just right away moves across the map and goes for a scout. We'll figure out immediately what is going on here. Now, the moment you scout a gas first, you know what's coming for you. It's just going to be a faster factory most of the time. Reaper into factory, the most common option. Although sometimes you see Marine Interfactory in which the factory gets built, before the command center gets thrown down. Against both of these things that the Tarrant can do, you need to be extremely careful of early aggression because it just hits a fair chunk faster than it usually would. Ooh, Nexus coming down at 19. Would you look at that? 19 Nexus, 19 core. This is actually one of my favorite builders at the moment, except the core didn't really get built at 19? Hey, this is not okay, all right? I'm just, I just kind of want everyone to see this. I don't mind if you're playing 19 Nexus, 19 core, I'm a fan of this build order, but if you play this, build the core at 19. Don't build the core at 19 while you're floating 70 minerals, because then it's just a 70 core, and it's a 20 core where you're floating 20 minerals. That's incorrect. I do not enjoy that. If you're playing a build order, play it correctly, especially if it's such a tiny, beautiful variation that's become a lot more popular recently again, that I'm a huge fan of. This also pisses me off already. I did not want to press the B button, which makes me go back about 15 seconds in the replay, before the two-minute mark. That's one of the rules I have in IOT is that I don't want to be too annoying in the early game. But this just pisses me off. And I just want to have a look at the first person view here. Because either Echo Soldier can't count or the second option is he has absolutely no idea about priorities here. Look at this. Look at this. Hop, probe micro, oh my god, look at that sick probe micro, managed to block his opponent's CC for almost a full nine or ten seconds. While floating 300 minerals, forgetting his second gas, forgetting to continue building workers and not getting a second pylon, meaning that he's actually going to be supply blocked when his core finishes. My builds are crisper than an autumn apple, which means that there's absolutely no use whatsoever here in getting that fast core or in even trying to get that fast core. Now we get, oh my god, that's beautiful. Chrono booster here on the probes as well, no pylon whatsoever. Completely new build order here to start with. That's exactly what I like to see. Here on my, what is it, Monday morning, Wednesday evening. I don't even know what day it is anymore. Life flies by. It's like I'm paralyzed by it. Now, we have a reactor as well as a factory following up. Do we believe that Echo Soldier understood that this was a gas first? I don't truly believe it. I don't think so. I don't see anything, well, it's very difficult to see whether he's playing safe or not, as his Nexus just finished at the exact same time as the pylon. His first gateway unit is starting 30 seconds too late. 30 seconds! That is very, very impressive. So you could forget your pylon entirely, then build it, and then still be finished around this time. He also could have just not built the second pylon because his nexus would finish before his pylon would finish. How many workers did this bad boy kill? Three workers get killed by the Reaper as a result of that. You make a major error in the early game, and it actually gets punished. Now, I didn't know this happened at Diamond 3. Usually I thought what would happen at Diamond 3 is that one player makes a massive mistake, and then the other guy looks at it, goes like, yeah, I think I can do worse than that, and then sends seven SEVs across the map accidentally, walks it into a cannon, lifts both of his command centers at the same tau, while simultaneously being supply block for 30 minutes in a row. But apparently diamond, what was this? I think it's Diamond 1, 3100 MMR. Maybe Diamond 2, I have no clue. Whatever it is, at least the Terran is playing a real build order, and that kind of makes me happy. Actually, pretty decent build order as well. So far, marine production has been on point. Out of our Protoss, so far nothing has been on point, except for the gas mining. We have five workers in a single gas. So just in case two workers get killed by another weeper hop in, there will still be three workers going at it. On top of that, these gateways were also way too late. What was this builder? I haven't been paying it out. Nice. We also did a chrono boost. This is one of my favorite things to do is when you build your gateways too late, is to chrono boost out your warp gate to truly kind of put a focus on the fact that your gateways are so late already. I'm not sure if he's trying to kind of reinvent the wheel here with a terrible build order. This is twilight cancel. Insanely late. Like actually insane late. Holy crap. My builds are crisper than an autumn apple. I was going to compare this to a regular build, but I don't even think it's possible. Like, it just wouldn't make any sense. Usually, Blink is supposed to finish up in about 25 seconds from now. But instead, it's going to finish up in about 7... No, what? In about 100 seconds from now. You're legitimately a minute and a half behind the regular timing. Or a minute behind? No, minute and a half behind in the regular timing. That's very impressive. Your gateways were too late as well. I don't even think you can use all your... gateways. You should have just stayed on two gate because you have so little workers. It makes absolutely no sense whatsoever. You're reinventing the wheel. It's like you've been stuck in the lab for five years, reinventing the wheel. You'll come out with a square. It's like, well, first of all, that's worse than what you came out with. And second of all, it's really not a wheel. It's way worse than what you came out with. That's the same thing twice that I just said. That's completely okay. It can be creative all the time. Now, we have a double mind drop four marines coming in. Blink should have been done about 20 seconds ago, 25 seconds ago, especially given the fact that this was a Nexus before core. You usually have a little bit more gas with that. But none of that. You basically had all the risks and none of the rewards. That's a very, very cool move. That's like juggling with crocodiles in the morning for no reason whatsoever, not even putting it on YouTube. Like what's the point? And also why are you hurting these crocodiles by juggling them? What is this? Solid response. ones. Always wonder what these people look at when this happens. Three pilots. Now, you might be wondering why they're being built in an almost perfect triangle formation. That is because... I guess this is the smallest amount of vision that it could grant you while still looking like you randomly placed them. So you create a lot of space to build gateways. But you get no vision with this whatsoever. It actually costs some amount of effort as well to put them this far apart. Rather than just clicking them, bam, bomb, bomb, you have to go all the way up your miles and then down again. It's quite impressive. Still didn't quite see what you're looking at right now. Let's have another look at it. First person view, first person view, first person view. Here come to three pilots, a beautiful little triangle. She's that there's five workers in gas here. Looks at the mini map. Oh, she's the Metafact flying to vision right now. Like, hey, that looks interesting. Ah, dang it didn't manage to right click this. Should I split? Probably too late. I'll just lose all of my workers instead. Very cool indeed. Huge fan of these moves, personally. Absolutely huge fan of these moves. So far, you've lost 14 workers in a 5 minutes game, which is an impressive pace, honestly. A very impressive pace. Armory is on the way. Okay, the Terran Build Order also makes no sense, though. Double eBay? An armory already on the way? plus one before stim and plus one before combat. Now, this barcode is very lucky that he didn't send in the replay, because I would have tore him another one for this build order. Luckily, Echo Schroeder is playing so extremely poor that it doesn't even really matter. I mean, what is this garbage? We have some oversupply right now. We have 33 workers. We still have five workers in gas. I don't even think we have a follow-up plan here yet. That seems absolutely impossible to have any follow-up here whatsoever. There's just no cash in the bank either. Two observers are being built. Adapt dies for free. Observer goes in and scouts right now sees, what is this? This is another barracks coming down. She's the star port producing metaphax already. There's no Stim or combat yet. This game is insane. Do we have a robo bay while staying on two gas? And two more gates. I love that you looked at your base. You looked at your situation and you thought to yourself, what could I really need right now in this spot? I have no money. I can't afford any of my production structures. I have three gateways and a robo already. Let me just add two more gateways that I definitely cannot afford. Wasting 300 minerals, which could have been used for a faster nexus or for some gases in your natural to actually get a colossus the moment this robobo finishes, you decided to just waste it into these two gateways. My built are crisper than an ultimate apple. This kind of feels like that we're stuck on an island together, and after I spent five hours long building a shelter, You come over and you tell me that you used all of our medical supplies to build a guitar that you can tune. It's like, what? Why would you do this? First, you waste our medical supplies and then you give me a useless guitar, which only has four strings as well. It's like a crappy bass. And no one likes base. This is also... What do they have that these don't? Do they allow you to stay up for 20 more minutes to play another video game? Do they bring you coffee in the morning, these assimilators? What do they have that they don't? Now they're good enough for you. Now they're good enough. all game long they weren't good enough but first you take these assimilators on the third base and then on the natural very cool moves some nice prioritization there my friend definitely the smart thing to do the base that isn't finished yet getting the gases there that is just fantastic it's like if you can't make ends meet at the end of the month and you're not quite sure how take a look at your bill see that you spend $400 on dental floss and that is despite you having no teeth because you don't understand how to operated toothbrush. Now, here you go with your fancy assimilators at your third base. Base is going to get taken out before you get any mining from it. You're actually completely dead already. And the rest of this game, I can already feel it, is going to be me wondering why you haven't realized that yet, and me then figuring out that you haven't realized it yet. Actually, no, you have scouting information. I'm going to think that it's because you don't have any scouting information, but you should be rather aware right now that you're pretty dead. There's six barracks here. There is one one upgrades on the Terran Army already. You're down 40 supply, down a base, down 20 workers. You don't even have charge yet, which I don't quite understand as possible. You researched thermal lens and then went into a disruptor. Did you already lose a Colossus? No. He just decided not to build it. Solid waste of money into the thermal lens. You love to see it. Boom. Why would you get a disdemeanor? disruptor after getting thermal lands first. How is it possible that you only have one robo unit, but you could afford thermal lens? This makes no sense. Your priorities are so insanely off. It's actually ridiculous. Why are you taking out the rocks? You're obviously in a defensive position where every little bit of map texture, anything that blocks your opponent from moving up, is going to help you. It's going to force your opponent to move through a tighter choke in which maybe you get the disruptor shot of a lifetime. Like, I don't quite understand it. Solid move. To the far left side. I'm not sure if this is making sure that there's no gold base here, or maybe Echo Soldier believed that the Terran actually spawned at the gold and thought he had full access to his main base. In that case, this observer must be really confused. Like, wait, he also has three bases over here, but I thought the gold was his main. Man, this map is a mess. Observer speed? Why are we getting grapetic boosters right now? Surely. Yeah, I guess because you have four observers. How can a man with so much vision be so blind for his own mistakes? Kevin the Conning, 2022. Actually, not that bad. It's a good quote to end the year with. Like, you have literally done absolutely nothing correct. You're just randomly moving around the map. You're not trying to gain map control. Like, the one, whenever you look at a game, you should be wondering, how can I win this game? Is there anything I can do to win this game? And immediately a couple of things come to mind. Like, either I'm going to get insane disruptor shots. My opponent will attack into a super battery and I'm defining with Colossus. And maybe I can go for a run-by with zealots while my opponent is moving out. For all of this, you need very detailed information. of various opponents' armies. You need observers over here. You need this watchtower. You need disruptors in position. You need batteries in order to be capable to actually defend when your opponent decides to attack. None of this is happening. You're pretending like this is a normal game, but you're down 50 supply. You're going to be down freaking infinite amount of upgrades. Your opponent legitimately is going to have more barracks than you have gateways. I think this might be the first time that this ever happened in the history of Starcraft. If this wasn't already a completely new, unique game by the insane amount of terrible move that you had made, the fact that this Starrant just got more barracks done than you finished gateways in this game would have made it a completely unique game. My man is building four turrets. He's afraid of you right now. That's just because he doesn't know you, because anyone that knows you would never be afraid of you, not with this level of play. This is truly horrific. of the concepts of making a comeback have been used so far. None of it. You've literally been dead since minute four. Then you died again when you lost your third. Then I died looking at you play. Like, you probably killed a couple of my viewers today. Maybe with boredom, maybe just due to the terrible decisions. It makes people's heart beat faster. I actually quite often get emails from doctors telling me to not put out IOTuses anymore because it hurts a patient that they have. It's like their blood pressure can't handle it. This is going to be a push where you need to throw the disruptors into your opponent's army. First disrupt the shot hits absolutely nothing, which is impressive. This taron honestly micros quite well. I'm actually somewhat impressed by this Terran. I don't quite understand how both of you are the same level. He also has like 60 APMR. What's this super battery doing? What? Did you just use the best defensive tool around? To heal up your army a little bit without fighting? Not using it on top units? This is like scratching your butt with a stinger while your opponent only has helicopters. It's like that's not really what it's supposed. to do, my friend. You shoot it at the things that fly with the propellers. This has truly been a horrific game. Why would you even send this? If you couldn't spot mistakes in this... Like, they were so clear as they. I don't even quite know... Usually there is some... Something, a slightly redeeming quality to the play. But here there was nothing. You lost four workers to a Reaper. your initial cybernetic score was 30 seconds, or your first unit was 30 seconds too slow. You got supply blocked after your first pylon. This is literally still within the first five lines of a build order guide. If this is the elite of the All Things Proloss, I don't want to see a bad player from the All Things Prodals Discord. Stay out of my emails. Stay out of my forms. This was the worst game I think I've ever seen. How is this diamond? I know North America wasn't doing. that halt, but holy crap, you guys are in trouble. And it also once again shows that call of duty players truly are there with inferior IQ. Like this is just complete garbage gameplay. You lose every single worker to a mind drop. Then you lose your third base for free. And then the game is over. And you stay in for six minutes, seven minutes, waste everyone's time, including mine. And then you write this complaint form, which honestly was quite good. decently funny, this is the worst game I've seen. I can't believe that you honestly look at this game and think there was nothing wrong with this. It is simply impossible. I'm a very bad artist, okay? I've drawn things before in art class. And one time I went to a thing called, I think it was called the wine bar where you drank, like the wine art studio or something, where you drank wine, and then you had to make, I think it was tulips. My two lips ended up looking like wine glasses. And it wasn't. good, but I looked at it and I thought to myself, I could improve a lot of things on this. It was one of the worst art pieces that I've ever seen in my entire life. And it was the same with this game. I would never dare sending that to, you know, the paintbrush manufacturer or the paint manufacturer and start complaining about the quality of their brushes or the quality of their paint. I knew that it was my own terrible painting skills that sucked so hard. It had nothing to do with anything else. and you, my friend, should really get that same self-awareness because this was not imbalanced. You just suck. And that is how it is. And that is going to be it as well for me today. A little bit sick. I'm going to go to bed, sleep for 25 hours. I come back tomorrow. I hope to have some better IOTIS forms in my inbox. If you think you can do better than this, be sure to leave something down in the description below. There's a Google form there where you can click it, you can upload it, and I'll have a look at it. But this is the last time I'm doing something like this. Last time I got a game this bad. Like, I urge people to leave their email. I'll just flame you personally, but I'm not going to subject other people to this garbage. Because that is what it was. Utter garbage. Thank you for watching. And bye-bye.


How Can NONE Of The Terran PROS See This?! | Is It Imba Or Do I Suck

TvZ has been revolutionized by a hero noone knew before - Luolis! How did we all miss this incredible buildorder?? Ohh, yeah, right... Because it's straight up dog water!  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Hello, Mr. Captain. Lurkers are insanely broken. I was dominating the game since the start, but immediately when Lurkers came out on the field, the game was over. I could not attack him anymore and would eventually die. Lots of people say that Ghosts and Liberators counter Lurkers, but to me it feels like that's only true if you are Maru. I do recognize that I had a really late third due to starting out with a two-base all-in, and my macro was a bit sloppy at times. Still, I think the advantage in the early game should have been enough to win the game. No other unit would have kept him alive and in the game to make him win. So please tell me, are lurkers broken, or do I just really suck? Name Lujolis, race, Terran in the Grand Master League on Europe. And the question here is, are lurkers broken or do I just really suck? And we're here to find out. All righty then, friends, here we go. a game on Cosmic Sapphire between Luolice and a barcode Zerg player on the Grandmaster level on Europe. Now, it's always interesting to see these Grandmaster Square off. This got scouted that it was a hatchery first. Kind of a standard opening. It is single, no. Double Marine, into reactor, into factory. Not completely aware of this build order. Usually if you open up a Marine and then a second Marine, you first build a factory. rather than first building the reactor, but I'm not even going to complain about it. You know what? This is just an alternative build order, and just because I haven't seen it before doesn't mean it is as good as the other build orders. There are just no professional Terran players that play this specific build. And there's probably no good reason for this. Professional Terran players are just dumb. And Louis has figured out the early game here. It's building a bunker. There's also one of these things you don't really see that often, unless you go for a complete no scout maybe with CC first, I don't actually think it's common at all to have a bunker, and especially not in a position like this. It's always going to be in a more defensive position. Right now, this bunker is completely isolated. If roaches, if lings, if honestly, if anything shows up, the bunker gets surrounded, you won't be in time to repair. Even if you are in time to repair, it's such a far walk that most of the time the bunker is going to be half killed already. Your reinforcements are going to be delayed in helping the bunker. Like, the thought of having a bunker is nice, but this is a bit as if you were tasked at securing the president. And what you decide to do is you drive him out on a boat into the middle of the ocean with two men of security personnel. They take a picture with the president and you upload it to your Facebook saying, just chilling with the press. It's not a brilliant plan because where's all the other security personnel? Well, probably on land. So in order to save you, they need to come from very far. And by that time, the president has already been shot by the gangsters that want to kill the president. In this hypothetical scenario, it's not my best work. I'm sorry for that. But yeah, it's the same with the bunker. It's just difficult to come to assist it with SCVs, with your extra reinforcements. Usually see a bunker like over here. Sometimes you even see a bunker on the high ground blindly, if they really believe they're being Rochalint or something like that. So what is this opener? This is a Medivac. For hella, okay, this, this, honestly this feels so much like a hell battle in, but it isn't. But it kind of is, you know, it smells like a hell bet all in. What is it? Starport is not doing anything or what? He just gave up on life. It's not worth it. Wait, double. Double taglapse, okay, another interesting move. We have a free reactor, yet barracks are being built on the complete opposite end of the base rather than going near the reactor. Now, I don't know that much about Terran, but I do know that you can't just have random add-ons laying around that you'll use later. Like, especially in the early game, the add-on management is one of the most important things. It is, first of all, really rare to see a Starport build its own tech lab if you're going into Raven or Benchy. I hope it's not Benchie, because your Benches are going to hit so late. It's actually insane how late this Benji is going to hit if this is a Benchie. This should be a Raven or... a fusion core no it's going to be indeed benches now okay i this entire builder i was gonna actually let the build order go like you know the two marine into the reactor into the factory but then you started doing this crap this is actual garbage again so you add two barracks indicating that you want to hit with a fast stim push which means that you need quick metafax for quick metafx what do you need you need a star port that is available with a reactor pumping out meta-vex pretty early on in the game. Instead, what you're doing here is you build one, wait, where's your medevac? You build one medevac, then you don't do anything with your starport for 25, 30 seconds, then you throw down a tech lab and go into Benchy. Cloak takes freaking 79 seconds. 179 seconds, then you still need to fly to a reactor, or maybe in your case, you're probably just going to build it, the reactor near the star port, so that's another 30 seconds added on. The time, the thing that limits your timing is going to be Stim, Combat Shield, and your Metafax and if one of those doesn't line up properly, your entire timing is going to be delayed because you can't push without one of these three things. I also don't understand why you're building barracks away from reactors. Well, it's obvious you want as many units as possible. I'm curious if this is going to be tanks, I wouldn't even mind it too much. You can do a two-base push with tanks. That is actually a completely fine thing to do. But your entire early game here made very little sense. Also, whenever you're playing a two-base all-in or a two-base push, Most of the time you don't want to get more than a single starport unit because of the reasons I mentioned earlier. Now here you're at least going to get one Medivac and already one Benshy and you'll need to wait for the cloak so you're probably going to get a second Banshee as well. This is absolutely not how you're supposed to be playing this matchup. Absolutely not. If you wanted to play two Banshee with Cloke before your two Baysal in, at least you shouldn't have built your MadaVac so that these barracks could have just straight up flown over. to this tech lab to start stim. Because right now, you're adding two more tech labs. You're already have two tech labs. You're just going to have an empty tech lab, just like you have an empty reactor over here that hasn't been used in a very long time. If you dealt some damage, you've killed 16 workers. That I do appreciate, but you would have been capable of doing that without your terrible build order as well. This is the funny thing, is that some Grandmaster players, they kind of have this little trick that they use or this little, this build that they've been doing ever since they grew up, you know, they advanced through the ladder, and they think that is the reason that they're grandmaster now, so they're sticking with it. Well, in reality, they have gotten this high on the ladder despite their hot garbage build order, because what in the world is this? Look at this. Starport isn't even on a reactor yet. We're six minutes and 33 seconds into the game. This is the timing at which Bunny hit against Rayner in GSL season three, I think it was, the last GSL season. He hit with two tanks, three MataVX, I think it was, or maybe two METAX, one Viking and like 18 or 20 Marines. Stim, Combat Shield, I think plus one probably was also done. You, so far, I've hit your opponent with a Benchie that is a minute and a half too late, a little bit of Hellion harass, and that is about it. I think Bunny had 120 supply at this point in his opponent's base, while also having Helions in the early game. It wasn't like he just rushed into that. No, he had Helions in the early game. He built a Viking in the early game. this is how much worse your build is compared to your opponent. A lot. It is just a lot. Triple tech labs? That is obviously incorrect. This is, he saw that he had a tech lab left over. I was like, oh crap, I need to use it. Are people going to make fun of me? Let me just fly in another barracks there. He's building a lot of marauders. Now, I never see marauders in two base bushes in TVZ, probably because they cost some gas. and it makes the build a little bit less tight but I don't mind the thought honestly if you think about it like this is actually kind of smart you want some extra tanking so despite this not being standard people always say oh you only say the standard thing it's like no if I see something that is smart and isn't standard I can say that is smart and not standard I think marauders here are actually quite smart they're definitely a good call in my mind yeah Because you can tank banlings with them if your opponent is building roaches, they're going to be good as well. And it's either going to be banlings and roaches. Having a couple of marauders, yes, it decreases the damage output your army has, but it increases the tankability. I wonder how important this. I've never seen other terrorists do this, though. I'm not sure if that is because it's just not common because it isn't standard, or if this is, I don't actually know what this is. I legit don't know. All right, I got my answer real quick. I asked my friends on Skype They said it is because it uses up too much production time Two marines are better than one marauder And usually with two bas-a-lince It's not the cost that you're lacking You know, it's a You actually just want more damage, more units Make some sense I don't mind the thought though I actually think this is a It's an okay thought It's an incorrect thought apparently But I hadn't thought of it either So I'm not going to flame you for it That would be very hypocritical of me to do I don't mind You have a lot of tanks What am I hearing? These guys are tapping the rocks. Okay, look. This is, I think, everything you need to know about your build order is we don't even have to look at you. We just look at the Zerg. What is Zerg doing? Zerg is going into Hive, infestation pit, Lurkerden, double Evo chamber upgrades, range, Carapace, 66 workers and 4 bases, okay? Your opponent thinks your build is so bad that he can get away with all of this. He doesn't even scout if you have a third, but he sees you hit. at the 8 minute mark, he's like, okay, this guy's an idiot. There's no way this a 2 base all in, because the 2 base all in supposed to hit 2 full minutes ago, Grandmaster Player. This is how bad your build order is. People just don't respect it. Is that what I said? And I ain't taking it back. There's too little queens here from the Zerg side. This actually should be a win. This actually should be a win. Scan the creep or scan this creep, move the tanks forward. Oh my God, you have no killing killer instinct. What is this? This is not having brunch with your mother-in-law. You're a hitman, my friend. You need to kill stuff. They have some killer instinct. You can just stand around and do nothing for 30 seconds. This is an all-in. This is also not quite how you want to use the marauders, I think. You need the Marines. This is incorrect. No, come on. Ah. Okay, the fight still was good, but the tuna bit. Look at this. Okay. The way you want to use the marauders is obviously you use them in front as tanking and have the marines kind of behind them. They need to be used as tanking. They're not your main damage output. If you want to use them as main damage output, it's not what they're used for. Usually send like three or four ahead. You force your opponent to engage into you and there's more marauders in the back. But half of your marines aren't even covered by marauders here. I really like you figuring out the marauder thing, but this is kind of like inventing the light bulb just to stick it up your bum. It's like, well, it's a great invention. We have light. It's like, yeah, my bum. It's not entirely what you want now, is it? This was garbage, but still a fight that you completely want because you're just so far ahead. Your early game must have been fantastic. I completely missed it, honestly. I was so upset by the other things you were doing. I really believe that if you were to have a regular build order, you would be quite good. Like your macro seems completely fine. You did this without upgrades. Oh, that's a little yikesy, actually. This is another minus. How's it possible you hit two minutes late with less stuff and without upgrade? This was one hell of a fight as well. Woo. It's not a good type of who, you know? That's the type of who you have and you fall in a coy pond or something like that. This is not nice. Holy crap. That's a bad fight. Lost three tanks, I think, or four tanks for free there. This is better, maybe? Micro the Marines back. Keep the marauders in front. Almost correct. Tank dies. You're still so far ahead, though. You have a third base, right? Third base flying over, long distance mining. The one thing I don't mind, which is the one thing you mentioned that you did wrong, is that you have your third base a little bit late. Yes, it's bad for you, but it's completely irrelevant because you're so far ahead anyway. That I don't really mind all that much. I only have eBay, second eBay, Armory coming in as well. And you have 67. an army supply against 22 there's 21 lings two queens and nine morphing baines against 25 marines nine marauders and eight meta-ex this game is unloosable if you had any killer instinct whatsoever here you would have just eaten this guy alive but you my friend legit have the killer instinct of a llama they don't have a lot of killer instinct i think they only eat leaves i do believe they're the ones that spit on people though aren't they there here these guys i also think it's spelled with two ls the llama It's a weird spelling. You feel like there would be an H in there somewhere, but I don't think there is. It thinks there's L-L-A-M-A. L-L-L-A-L-A-L-A-L-A-L-A-L-A-L-A-L-A-L-A-L-F-E-L-E-L-E-L-E-L-E-F-E-E-E-V-E-E-V-E. I mean, this game is a bad fight again. Okay, a little bit of overstimming, well, a little bit. You have nine meta-fax for 12 units, and all of them are in the orange, and all meta-fax are empty. This was a bad fight again. Do you have a little bit of money. issues as well. But not the type of money issues people usually have to know. In real life, if someone tells you they have money issues, you wouldn't expect to see them float 1,500 minerals in the bank and 600 gas. No, they usually be in the red. Luckily, that's not possible in StarCraft too. But this doesn't look great for you. Well, it, no, actually still does look great for you, but given how bad your fights are, it doesn't look great for you. You know, this is like if I were, to do a foot race with someone and I am 40 meters ahead of them in a 100 meter race. That looks good for me unless I'm racing against Usain Bolt and I have to moonwalk. Now I can moonwalk pretty quick. I don't think I'd be capable of beating Usain Bolt in his 100 meters when I still have 60 meters to moonwalk. Although, maybe. I have to try it. I call up Usain one of these days. I make a video out of it as well. Me and him have been tight for a very long time already. Humble Bragg. regular brag again. Vehicle weapons plus two was this. Infantry weapons, level two. Two liberators on the way. Two more liberators on the way. Four tanks coming in as well. No ghost. No nothing, but an army supply advantage of about 160 supply. I just... I always... I said this before, but whenever I look at a game, I always think what are the win... How can the underdog party right now, how could the underdog party win? And I also always think to myself, how could the winning player possibly lose? And if you're the losing party, you want to increase the chance of the things happening that make you win, and as the winning party, you want to, you know, make sure that you can... and finish the game or make sure that you don't lose. You just eliminate all the options that your opponent has. And right now, I'm looking at this situation. It's going to be four base against, I guess, three, three and a half. I mean, this base is dead. So one thing could be you run out of scans. That is one thing that I can see. You have four tanks. You have four liberators. There's only three vipers. If you get ghost, I don't think there's a, Even without ghosts, I think if you just split up your army and attack into any position, there's nothing that the Zerg can do. Six lurkers just aren't enough to fight against an army this big. There's 14 marauders as well. It feels like you can just walk in. Of course, after killing the hatchery that's being built at the gold, that would be a detail that I would like to add. I think that is actually a good play. Although it takes a little bit of time away and might delay your timing in this case, I do believe that would be the correct move to go for. Like that there's marauders over here. I could definitely take out this spot as well. Okay. Loses one tank. Loses two tanks. Why did he scan this area? For a creep. It doesn't kill the final creep tumor. It's another impressive move. Now another scan for it. Scan this area three times already. He isn't quite sure if he can engage into his. Now decides not to. And then goes for the hatchery. Okay. So he wanted to see if there was a... an opportunity to attack into this before killing the hatch. I don't completely mind that honestly. There was no macro behind this. Do we have a ghost academy yet? Yes, we do. Do we have ghost production? Yes, we do as well. Very nice. Five ghosts on the way. More liberators as well. Now, a thing you would want to do over here is you deny all the creep on the map and you just go rotate between these two bases. Your opponent can literally never move out. You're always fighting on your terms. Counterattacks are going to be close to impossible. You have liberators for harass. You you have tanks for safety at home, you're building ghost, you're getting better upgrades than your opponent. What are these liberators defending? The Hill? He's just playing King of the Hill with himself, maybe. Oh, Adios, Crook-Tumor. This is a good scan. There's just no speed here whatsoever. I feel like, Louelis heard the word slow-push once. It was like, all right, that is now my spirit animal. And other people try to explain that that's not how spirit animal works. And that spirit animals actually need to be an animal. You can't just say that slow pushing is a spirit animal. But we'll count it. This has been some really slow pushing this entire game. Oh, this looks like some potential here for the fight. Oh, parasitic bombs being cast. Nice split. Good splits there on the MataVX. Very nice. Snipes going down as well. Beautiful stuff. Lurker's moving in right now too. Oh, this is just great. Now, there is a really sick trick, actually, but not a lot of people know about. then I'm going to tell you right now is that if that lurkers are in the middle of the map and you're up 50 supply is that it most likely means that lurkers aren't defending any of the other bases who wish there's two lurkers here can't just kill that with two drops though whenever a lurker army is out and about it means defense is weak as well so what you can do is you can send some metaphics around the counterattack to kill the bases because eventually your Liberator Ghost Army should be capable of clearing this I hope Hello, scan. Okay, also fine. Well, not completely fine. Parasicam takes out what, five liberators here, or just three. We're going for four. Oh, just two. That's a lucky liberator here with three HP. Might want to repair that as well. More ghost on the way. Honestly, these fights have not been bad. Yes, you lost three ghosts for no good reason, but I still think you're fine. Cheeky tank split off over here. Thomas the tank engine. Deng. Wait, you're actually going for a run by with a tank? That's unheard of. You're up a base, no extra, more extra ghosts are being added, these guys are dying. Surely at this point you realize that if you just go attack and keep map control, there's literally no way that you can lose. The Lurkers are only scary if they're on your side of the map. You're completely going to be out expanding your opponent. You should not be chasing into this army. If the Lurker Army is in a position already where you are not because you are out of position, then you can't attack into it anymore. the one thing where lurkers are good at, my friend. Literally the one thing. Liberators set up, not all at the same spot because of parasitic bomb. Oh, fly away all at the same spot. Also fine. Lose three. How many are we going to lose here? Four? Four Liberators, I think. And we killed nothing. Instead, we're just chasing these guys. Lost a bunch of SCVs as well. That he was actually starting to become a little bit close. Not a huge fan of that. Still nine ghost out. So, once again, if you're in position, you have some map vision, you know where your opponent's army is. This should not be an issue because the thing about ghost is the way that they're used defensively here is actually beautiful is you're in position the opponent tries to move in and you do the you snip him and he has to piss off again the problem here is is that you're just never in position so you're always going to be engaging into a lurker spot rather than doing that what I would say if you're out of position it's like hey keep the ghost over here put some liberators on top of it and a couple of Woo! That was not a good fight. Gigi, I guess. Lurkers imba. Okay, I'm gonna come to this. First, if your opponent is in a position like this and there's 12 lurkers. Now, what you wanna do is snipe off, the lurkers one by one with your ghost. So you snip, snip, snip, snip, use eight snipes per lurker and then shift click your ghost back. So that the moment the snipe gets cancelled or it goes off, your ghost move back to safety. What you do is you send your entire army in while you're sniping. Every single snipe gets cancelled, all of your bio dies. There's splash damage. If the lurker is attacking one ghost or 10 Marines and a ghost, it doesn't matter to the lurker. Well, ideally they attack more, but it's still going to hit the ghost. So you'd rather not have the Marines there for the collateral damage. It just doesn't make any sense. Instead, what you do is you keep a little bit of the bio behind, and the rest is counter-attacking, picking off bases that are out on the map, or maybe dealing with this single lurker or with this Ling run by that is coming for you. Then with the two liberators that you still have, and you could keep one over here maybe defending this base that is mining one SCV at a time. You could actually maybe have to be forced to lift it, but at least you're dealing damage on the other side as well, and you can snip them off one by one, Eventually, the Zerg is going to realize what's happening over here. We'll need to lift up all lurkers at the same time. And then you snip five more lurkers while they're running away. All of a sudden your opponent only has 20 lings and four hydras and three vipers. And you win the game. Congratulations. You're now Maru, as you call it. Or just any regular Terran player with more than 85 IQ, which apparently only is Maru. Now, next up, after this absolutely awful fight, you say something very interesting. to it. G.G. I guess. Lurkers imba. Now, you don't have to say Gigi if you don't want to. If you don't think it was a good game, don't do it. But this is some weird backhanded compliment, which it's not even a compliment. I'm not sure what it is. It's in between. No one knows. Imagine you just had dinner. Okay. Imagine you're seven again. You just had dinner and you didn't like it. Your mom, you know, slaved away in the kitchen. Your dad slaved away in the kitchen. for five hours, and they made the most amazing dish. But you just didn't like it because your taste buds are underdeveloped and you're a spoiled little bread. And then rather than saying, man, this sucked, you could just say nothing. That is a fine thing. What you did instead is here, you complimented the food. You said, oh, this was okay, I guess. And then there's a pause and then you go, but a dish sucked or potato sucked. It's like, what? First of all, how can you hate potatoes? potatoes are literally delicious. Fries are made of them. And second of all, why would you do that to your parents? That's a messed up thing, Luo Liss. Just like it's a messed up thing here to pretend like you thought it was a G. And then immediately kind of discredit your opponent's performance by saying that he only went due to the lurker being in balance. Despite it being obvious that it was you who was the idiot who walked his entire bio-ghost army into a position with 12 lurkers rather than just cleaning it up. It's like, yeah, you have different ways. of cleaning things up. If you have, imagine you have like a puddle of water and dirt. Like, you're not going to use the vacuum cleaner for that most of the time. You'll use something else, like a mop or something. I don't know. I don't clean. Everything is dirty in my house. But, you know, specific dirt require specific solutions. And here, you didn't use the specific solution at all. Just a quick recap here. Your builder was garbage from start to finish. Your bunker was out to finish. your bunker was out too far just like to mention that although it had no impact on this game your third base flew over late but we weren't going to talk about it you put a light bulb up your bum which is always incorrect and on top of that you microed like a complete idiot in every single fight that included ghost oh and the final one you had no killer instinct literally the killer instinct of a llama we put all six of these together and it only leads to one conclusion you suck my friend and that what it is. All right. That's going to be it for me today. Thanks so much for watching. I hope you did enjoy this episode of Is It Inba or Do I Suck? If you did not forget the like, but subscribe to the channel, hopefully I'll see all of you next time for a new video. Thank you and bye-bye.


Raising The Bar For KOREAN GM! | Is It Imba Or Do I Suck

Judging you noobs is one thing, but a GM Terran on the Korean server has to be judgled on a different level. No takebacks!  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Hosterm, Protoss is completely broken and as a Terran can never win Protoss in a macro game. I was trading efficiently in the whole game, doing great in multitasking, expanding and macroing rapidly in the behind. And perfect micro on those disruptors in the engagement. However, Protoss' armies and units were just too good to beat. DT's were imba. They can do lots of damage and blink away with no cost. In this game he just warped DTs to defend every attack by me, and being a Terran must focus on each field and save orbital energy to counter aim of DTs. Moreover, Protoss army with disruptors in the Super Battery were unbeatable to Terran. It feels like my 200 supply armies were no threat to him, so that his production tap were only probes and disruptors. Every time I took down his base, he just made another base, and I can't do anything about it, because my drops and harass can easily be held by warping DTs and Super Battery. Even if I made a perfect fight and killed his main valued army and pushback, he just brainlessly warped lots DTs to run by while disruptors standing in Super Battery and I can't do anything about him. I admitted that the opponent was good because his MMR was higher than me and maybe I made some mistakes. However, the DTs and disruptors were too good and took almost no skill compared to Terran. Dear Captain, can you really tell me? Is it Inba? Or do I suck? Name Eternity. Ray Sterran, League, Grandmaster, 5,700 MMR on the Korean server. Usually when I look at replays in an IOTIS, I'm kind of nice still. You know, I look at it and I'll cut these players some slack. But with you, my friend, I'm going to do this. This is a bar. This is the regular IOTUS level. But because you're a Korean, I'm going to raise it a little bit. And because you're a grandmaster, I'm going to raise it so much. that right now it's not even in the frame anymore. So every single mistake that you're going to make is going to get called out. Every little tiny detail that you get wrong in the first five minutes, I'm going to relentlessly slaughter you over it. And every movement error afterwards, every micro mistake afterwards, my friend, you're going to be in some major trouble. I'm going to be doing the same thing for this Protoss player, of course, because he's also a Grandmaster. If this Protoss makes any nonsensical place, I won't hesitate to call it out. I won't hesitate to say, this is garbage, you deserve to win, Protoss is imbalanced. Okay? I'm very serious about this. Disruptors and DTs, these units are very difficult to play against, and often Terran players feel like they're easier to use than they are to counter. Honestly, that's the case with almost everything in the game. If you think about widow mines, easier to use than to counter, Banshees easier to use than the counter. Most all-in's easier to use than to counter. Most of the time, aggressive things are just easier to use than they are to counter, which is why most people prefer having map control and attacking, because it requires slightly less skill. People that All-In, usually at the start of any expansion, were the ones that were most successful as well. The bar that I just raised was laying on my cable. So I wasn't dancing on my chair. I was just trying to get the cable from my. under the bar. This is what happens when you make mediocre jokes at the start of an episode. It's going to annoy you for the rest of the episode. Okay, what do we have here? We have a scout heading towards the other side of the map. We have an interesting nexus timing. We have a later core because of that, I guess. This is just kind of an in-between core. It's probably those Nexus into core here. We see a bunker being built. I kind of do like that. I think that is good against the fast Nexus. This Reaper is out and about on the map already. It's a It's going to go across the map and the marine gets built behind it. Factory, a little bit delayed compared to what it usually is because the bunker is here, so you don't quite have enough minerals, but I can kind of live with it. First two shots were on the Nexus. Not brilliant, but also really not that bad. Did we get a scout? I actually got a scout on the Stargate. That is huge. Fantastic first move. You could say, hey, you're building a bunker in the natural. Why didn't you just initially go into the natural? But I don't actually mind it that much. I actually kind of like this. I think this was a fairly good call. getting that scout because the product was most likely was afraid of the bunker. Good stuff, good stuff indeed. Triple Cc behind this as well. Now that is something I really do like on top of it. That is actually quite cool. Then you can just play TechLab here straight away into Cyclone. You can maybe even deny scouting with that. You put like the cyclone over here or on the very edge. And then the third CC doesn't even get spotted. Actually beautiful. Probably one of the best openers possible here for our, our red tarrant player called Eternity. Well, in game they're both called barcode, but we know he's called Eternity. Even gets to keep the... What? What? What was that? I'm not sure if this bunker would have survived without the grenade, but the grenade definitely didn't help. If you hit the grenade on the stalkers, they don't actually get the shooting again. Look at this. This I don't want the money back. I think the bunker would have died anyway, but it would have been close. That was definitely an error though. That was definitely an error. Another error I'm seeing here is this Helion. First of all, this Helion is way too late. What happened here? What happened here in my absence, my friends? Let's not forget that I mentioned that the factory was already a little bit later than usual by about four or five seconds. Usually it would finish like 257, 256. but this time it finishes at 301 and despite scouting the tech of the opponent already and keeping the Reaper alive we still see a helion here and the helion just doesn't make a whole lot of sense we'll get into that but first of all I also believe that the helion actually was delayed yeah 302 or 301 the factory finished and we're not seeing a single unit being produced until 314 50 okay 312 or 3.3.3.3.3. So that is 10 second delay on a factory unit. That is absolute garbage. That is really, really bad. I understand you were busy with this SCV, but getting a factory unit out would always have priority. Now let's criticize the unit that you pick. Rather than building a Helion, this obviously should have been a Tech Lab. For the simple reason that you have already scouted what Tech your opponent is going for, you probably can already figure out their follow-up as well by the fact that you see two stalkers and not adept. Most likely it's going to be Oracle into Blink. If you see someone open up with two stalkers and a Stargate, 90% of the time that's going to be it. But even if you're not sure, you still have the Reaper alive so you can use that to scout. On top of that, you're playing a fast triple-CC. And fast triple-CC builds don't allow you to respond very much to what you are seeing. It is not like you can decide, okay, I want to build a mine and go for a mine drop. It's impossible because you are not building a star port. You need to build barracks behind this anyway. That is how triple-CC build orders work. So instead of rushing out a helion over here, you should be getting a cyclone. A cyclone helps in the defense against an Oracle or against the Phoenix and can deny the Oracle or the Phoenix from seeing the third base. If you deny vision on the third base, your opponent might be forced to cut probes because they believe something bad is about to happen like a one-one-one push. Instead of that, now because of the initial five-second delay and the 10 second delay because you forgot to build a factory on top of that building a helene which takes 21 seconds. I don't actually think your cyclone is going to be in time for an Oracle which actually would be kind of a travesty. It actually is going to be quite a travesty. You only have four Marines and they can be positioned in the correct location. Now you're building a second barracks anyway because that's literally the only thing you can do from this builder anyway. It's not like you can throw down a star port here. It would just delay everything way too much, would delay your follow-out move-out with Stim and with Combat Shield. Your opponent is immediately going to see the fact that there's a 30C, sees that there's a factory here with a TACLAB and it's like, hey, this is fun. I can just go in. Now, this still wouldn't have been so bad if you would have immediately started your Helion and the TECLAB afterwards, but because you were 10 seconds delayed, your opponent is going to get even more kills here on this Oracle than he ever should have gotten in the first place. This Oracle should have been stopped at the edge. Shouldn't have been allowed to see this freaking command center, but instead, due to your massive failure, now the Protoss player gets to expand for free to a third base, kills five workers for no reason whatsoever. Yeah, it was five. I was afraid there might have been an adept, but it was a stalker opener, never mind. And it's just going to go straight up into Blink, not having to worry about building any phoenixes for potential meta-fax or getting any pylon spread or unit spread around the map for any attacks. So basically you gave away all the info that the toss needed to make informed decisions for the next basically two and a half, three minutes. And on top of that, you also lost five workers. This is a completely terrible start. Losing five workers just feels really, really bad, especially if you're playing a triple-CC opener. That basically is your eco advantage from that triple-cc, you know, down the drain. Well, the opponent right now, look at this. Forge being thrown down. We see just infinite probes being produced as well. Honestly, Protoss at this point could probably go into a fort-based straightaway off of three gateways. I don't think he's going to end up doing this, but I would allow it. And the reason why I would allow it is because he's going to have good map control, good map vision with the blink, with the Oracle. Yeah, we're getting a second force. I really, really like this call. I think that is honestly a perfect call. You could even throw down a robotics facility during this. You could play something like double-forged, Robo Facility, Ford Base, straight into Colossus from this point, and there's literally... there's not nothing you could do about it, but there's almost nothing you could do about. What in the world is this follow-up? Two more barracks before Starport. Three tanks? Like, what actually is this? This is the type of build order that when Blizzard released the game in 2010, already wasn't viable anymore. They figured out, the developers figured out in the pre-Alpha that if you want to play bio, that after three barracks, you want to get some freaking Metafax. You're never going to put any pressure on your opponent here. None. What? Nice one. You need Metafax to scare the Protoss into, honestly, anything. Right now, this Protoss player is just producing, workers infinitely, is getting upgrades, is getting tech, six gateways at the same time. It's like, oh, what are you going to do? Throwing down a dark shrine. I mean, why not? Plenty of time anyway. Pure stalker right now. This is the most insane investment into the future that I've seen in a PVT game and everything is allowed. There is nothing you can say right now about the greed of your opponent. Nothing because he has full information. You gave it to him and your follow-up builder is so insanely bad that your Metafax are going to hit the field at like the nine minute mark. You're not even building a reactor here for your Starport. It's like you're purposefully trying to delay your moveouts because you're afraid of moving out. Why's your upgrade so late? What are you getting quickly here? Like what are the goals of this build? You know what I think it is? I think eternity over here just wanted to see the supply rise as quickly as possible. It's like, wait a second. Barracks are pretty cheap. Don't cost any gas. I can Marines out of those and marauders. They inflate supply pretty quickly, way faster than these stupid metaphics, which are expensive. I think that is actually the plan here. So then when he shows this replay to someone like me, you can say, hey, after seven minutes and 50 seconds, I was up 20 supply, despite losing seven workers in the early game. But the supply is completely irrelevant if you can't move on the map with it. And if you're down in upgrades as well, and you're going to be down in upgrades even further. Look at this. A fifth base is being started already and there's absolutely nothing you can do about it. Is your entire plan just to sit back, you're building turrets already, three turrets in the main before your first two metaphacks are out? It's not like you're going to be caught off guard on the map. Because you don't have meta-fax and you can't be on the map yet. Like your opponent's two two is going to almost finish before your first two medifex even start. This is actually the saddest build order that I've seen in my entire life. I've been doing Iiotis for, I think like two and a half, three years at this point. This takes the cake, because you're supposed to be good at this game. Now, do I have anything to criticize the Protoss for? Let's just be, you know, let's be honest here. Yes, I do have a lot of things I want to criticize the Tosfer. Why is this watchtower not taken? Why is there no pylon in the far left? Why is there no pylon over here? Why don't we have... Actually, we have units over here, so I like that. Pylon in the far right position as well. We have batteries. So really the only thing is some vision is lacking on the top side of the map. That's the only thing that I think I would have done different in this entire game so far. You have an entire, you have like a list, a scroll. If I were to enroll a scroll with all of your mistakes, we would be busy for a couple of years. And it's just the first nine minutes. Like, you're not even rushing anything out, which is what makes this even more confusing. You're just delaying things. Like this fort base at nine minutes after a triple Cc, isn't that quick. Your upgrades are very slow. Your Ghost Academy is slow. Your Metavex are late. The only thing you have you have a lot of tanks. But even that is not like an insane... It's not like you have 15 tanks. You have six. Like that is a reasonable number of tanks to have. You just have nothing. Your entire build order is inefficient. Yes, there's high supply numbers, but it sucks. Everything you have sucks right now. Your opponent is going to finish his 2-2 before your plus 1 armor finishes up. You have two MataVex right now on the map. That's it. You have two Menevacs to heal an army of 52 bio units, 20 marauders and 32 Marines. Okay, now you have four maraud. No, you have four Menevats. But one is already empty because you stint your entire army once to deal with a Zellad and a DT. Fantastic. Your opponent is so confident in his position that he's getting Shadow Stride and DTs before your first moveout. Before your first move out. He's on 94 workers. And nothing in this game could have stopped him from it because your builder sucked so hard. Your execution of this potentially powerful triple Cc opener was so bad that your opponent is now maxed out in everything he was. He's tacking into Fleet Beacon and it's the correct call. It's not too fast. It is perfectly timed. Once again, the only thing I kind of want to actually kind of want to insult this toss-fresh, why aren't you in position to stop this move out? Why is there no run by ready when this move? is happening. Surely 5-6 zealots should be heading in towards his third base right now. Surely the Colossus army should be in position to stop this move out from happening in the first place. That actually is kind of bad. And this fight could, despite all of your failures in the first 10 minutes and 34 seconds, could actually still be kind of okay for you. I'd love for these, yep, these tanks to move forward, that is good. Good call here. Although that is a very basic call that you want all your units in the fight. You see the Colossus, maybe Viking production would be some. something that we could consider at this point as well. We're really spending these scans rather liberally as well, just kind of throwing them in there. How many do we have left? Okay, we have zero scans left at this moment. Cool to see, cool to see. You knew the word ETs, yet you just kind of wasted your scans away, like a bit of a prick. One one upgrades against two two, but you kill the fifth base. So far, your fight has been pretty efficient. Took out a base, despite not deserving to take out that base, may I add. And after, this is a classic move as well. After taking out a base and dealing a blow to your opponent, rather than continuing to push on, you just relax for a little bit in this position. Just go back home. Nice scan forward once more. It's like, hey, these DTs are dangerous, but you know, it would be more dangerous. Not knowing at all times what's happening with my opponent, let me just spend the less of my energy on scanning a position I don't even really want to attack. Nice move. These are still on the map. You have a rotation coming in towards the other side. Now, please note, okay, please note as an unbiased observer here that all of this aggression is aimed at bases that the opponent is building that are more than what our Terran has. So yes, you could say Terran just took out a fifth base or just took out a nexus, but the actual amount of base is still the same and the income is extremely favorable for the Prodos player. The Prodos player is investing massively in infrastructure, 12 gates, three Robos, four Stargates. This guy even has two cybernetic scores, okay? Just two cybernetics my man, eternity just now is adding barracks six, seven and eight. Okay, this is different levels, all right? Different levels. A lot more mining has been done already here for our Protoss player. The amount of investment into stuff is so much bigger. Now once again, this should be a fight that actually I think it... That should be fairly good, is what I was going to say. I just want to take a look at the ghost movement here. Paparapa running away from a purification Nova could pick it up with my MEDAVAC or I could just keep running away or I could walk them into it as well. Poof! Two ghost marauder, two marines. Bam, down the train. Very cool. What did you say in your complaint form about it? Perfect micro on those disruptors in the engagement. Perfect micro on those disruptors. Wait, on the disruptors. Maybe he meant that the Protoss had perfect micro, because what the Terran has shown so far is absolutely not perfect micro against the disruptors. Okay, move forward, another great scan over here. Now let's take a look at the scan energy. One, two, three, and no scans available over here for my good friend Eternity, uses it to scan a position. I love to see it, like, ah, maybe he forgot about the fact that TTs exist, no ghost in the army anymore either after that last maneuver, so can't even EMP anymore. This tank position honestly is quite dangerous for the Protoss. Like I would not be willing to bet that the TOS necessarily wins an incoming engagement here. Like this is honestly quite scary. This army shaving off towards the top side. Do I like that? Do I like this move? I guess the Protoss can't engage into the army anyways. You're just taking out a base for free. Yeah, I like the move. Good, good job, I guess. I liked it. Oh, get another scan over here. Beautiful stuff. Nice. Meanwhile, this DT is still slamming away at your tanks. Oh, no, no scans available anymore. God, I'm glad I scanned this army for the fifth time to make sure it's still only Colossian Disruptors. That is just great to see. Big drop in the main base. Man, I sure do hope that the opponent doesn't have any DTs here. But it's insane. This is like imagine you're stuck on a deserted island and you have three road flares and you use two of them to shoot at a mosquito nest. And then the other one doesn't work by the time a ship comes by. It's like, well, can you really blame that one flare for not working anymore by the time the ship comes by after you shot two at mosquito nest? First of all, why would you use flares to shoot at mosquito nest? Is that even a fact? Actually, it probably would be a fact of the need it. Probably burned the nest real nice. But then again, is that really the priority when you're on a deserted island and only have three flares? It's also a fantastic move. This is cutting off the head of the snake while the rest of the snake is eating you. And there's five heads of the snake. The snake can just regrow a head. Like you can literally just build a new Dark Shrine. My man just lost like 25 supplies sniping a pretty cheap building. Great stuff. I do like this redrop though. If there's invisible units slashing your bio, perhaps the better call is to actually just pick them up and fly to a different. front base or wait until you have a scan available. Pick them up and then drop them once you have a scan available. Like the fact that you're building more command centers, I think that is a good call. You need orbital commands for scans. You also need to be a little bit less, you know, loose with using your scans. I mean, this was a single DT, there was an EMP available there as well. Probably could have just EMPed that DT rather than going for the EMP on these two stalkers. No matter how much you hate these two stalkers, surely. Oh, nice. Another scan for. another scan forward and a scan for a single d t should just waste two scans to kill a single d t the type of stuff i love to see and now we'll get into a situation where these two dts yep there's nothing to scan them anymore and you leave another 15 supply behind god this is this is insane this is like seeing a man walk into the same wall five times and complain about the position of the wall yes the wall might not be in the most perfect perfect location because you keep walking into it but Maybe you should also just walk around the wall rather than try to go through it because that obviously isn't working. Hey, Morty Ts cleaning up my drops. What a surprise. Are building more command center, so you should get more scans at least. These orbitals are becoming pretty ready. But with these last few moves, you know what you did? You gave up the one tool that you actually had in this game. And that was map control. Your army isn't necessarily better. You have almost no Vikings against the Colossite Tempest army. You have a lot of tanks which aren't so brilliant. You don't have too many marauders. You're not even maxed right now. But you did have map control for a very long time. And that didn't allow the Protoss to move out, especially given his very high worker count. The most important thing you could have kept doing is multitasking, which you actually, you were doing a good job splitting off armies into different groups. You were not doing a good job managing those groups. Not at all, actually. You lost everything to DT warpins every single time. Fool me one, shame on me, fool me twice. Shame on you. Fool me three times. Shame on me. Fool me four times. Shame on me. Fool me five times. Shame on me. For me six times. Shame on me. Fume seven times. Shame on me. Shame on me. Et cetera. Fool me nine times. Shame on me. There's just a lot of shame on you right now because you just keep getting fooled again and again and again and again and again. And it's a little bit sad to see. Also, just now you're starting three, three, 15 minutes into the game. Just kind of want to talk about it. Nice. Can, great one. Just absolutely love it. After having a massive scarcity of scans this entire game. Okay, this scan, definitely good. I like it. Initial good scan. Beautiful stuff. EMP, bam, hitting that single starter, huge play. Can we get another scan? Oh wait, that was still the first scan? No, you just scanned again, no? The exact same spot. Am I an idiot? I think I am an idiot. That was just, man, scans lessed forever. How can you ever complete? about scans. See how quickly I switched that? I made a mistake, but should have made me look stupid, but now instead I'm complaining about Terran imbalance. God, I'm so quick at this. Maybe he'll make another stupid scan in the future. Yep. My man, Eternity never disappoints. Almost made myself look bad, but Eternity, no one can look bad when you're around. You're the ultimate distraction. Did you just poop yourself? No problem. Eternity pooped himself twice in a row. And wet himself as well. Beautiful. Absolutely beautiful. Actually did manage to take out this. Another good scan here. God, I love this so much. Let's hope our opponent doesn't warp in DTs again to take out our entire army. Because that would really set up. Wait, where's this scan? I want to see it. I heard a scan happen. Here. Is this really an essential scan? When we have... One scan remaining. Onscan is being used where your liberator is harassing. Surely a liberator with 36 HP is not going to be the main priority. When you have a massive army that's going to be stuck into a corner and perhaps another warpin of 3DTs will clear your entire army. Fool me 10 times. Shame on you eternity. We should have like a shame on you meter. Like a fool me five times. You know, ping-ing-ding-ing. it all the way up into the sky. Ship weapons level 2 on the way. I do like that. Plus 3 armor finishing up as fast as plus 2 air weapons for the Protoss. We have a base over here as well. Command center upgrade complete. Command center upgrade complete. Probably would like a second starport here too. Do we have that already? Yeah we do. Okay, nice. I'd like some Viking production against these tempest. I'd like some Viking production against these colossus. I'd like some ghost against the rest of the army. Oh, single DT. bad boy. Oh my god. I can't believe that the Protoss player is more effective at killing his own dTs than eternity has been at killing these DTs the entire game. This has been a very disappointing one so far. I just have to admit it. This is the okay this is actually kind of funny to me because despite all of that, despite everything being cleaned up by invisible units, the resource lost is still in favor of the Terran down in upgris. Down in upgrades, the entire game, worse tech the entire game as well, there's still no answer for the tempest, no real answer for basically anything in the entire army, the entire game, and invisible units never being spotted and thus probably contributing to about 5K of the resources lost on the Terran side. Despite all of that, Terran has still been training efficiently. And it's not because of the Micro either. Let's not trick ourselves here, okay? Let's not trick it. This actually was good control. Oh, that was nice control. That was bad purification of our Micro. Here, the Terran out-controlled the opponent for a little bit until he moved into those last two purification novas. That was a little bit unfortunate. The timing of when I said the Terran out micro the Protoss and then we all looked at the supply and all that the Protop is winning. Is that imbalanced? Yeah. Not really. Shouldn't stand on the ramp and there's still two purification novas available. Resources lost, still in favor of our Terran player, of course. Massive Zellad run by heading up towards the top side. You absolutely love to see it. Good move. out of the Toss, distracting away from an area, Terran F2ing into this position, making sure that it's not going to happen again, and then you can move forward once again with this army. I love that this base is still alive, it isn't mining. You know what's actually kind of interesting? As right now, we're really just one good fight away from equalizing the game. Despite the insane eco that Tos had the entire time, the fights weren't good enough for the Protoss. They really weren't. Isn't that interesting? Isn't that interesting? Purification Nova is gonna hit. A single Marine? I guess these are the purification Nova batteries that the Terran was thought that eternity was talking about. The disruptor batteries, but his army also isn't really that large. Don't think even without the super battery, I don't think you can really break this. This is a better move anyway. This isn't potentially a nice flank we have to wait and see what happens with the purification novas nice nice flank no yeah yeah i can live with this this is nice this is a good move you always judge moves after they happened you know so it looked like a nice flank but if he then walks into five five disruptor shots all of a sudden it's less of a nice flank this is actually a good flank i i really do appreciate that and now the last money of the protest has been spend into a distraction technique. Waste format? What is this? How many? We have no scans available. And we blindly scan two locations adjacent to each other. I... Explain it to me. If you can explain it to me, please do in the comments. Terran players, just tell me. I'm so curious. because this doesn't make any sense me. The entire game these guys have been getting on your nerves. That was a good EMP. That was a nice EMP. Now you can continue pushing this location if there wasn't a rum. This pro is playing quite well. I really like the movement of this protels actually. Yes, it's a little bit risky and it's a little bit riding your face, but I honestly think this toss is quite good. I want to what the MMR of this toss is. I think it's probably like 6K, 6.1. It wouldn't surprise me if this is a GSL Protoss. This guy is playing quite... Maybe a bit too low for a G.S. Proto, but... Good player. Good player. I like that. Good split off on the army. That was a terrible move by the ProDals. Now, if you had a scan available here... Hoohoo, these all would have died! If you had a... Oh no, no. There was no scan available. Maybe there was no scan available. You know why there was no scan available? Because you scanned this area twice. You could have killed seven DTs there for free. You actually could have. But instead, you killed none. Because you wasted your scans. Like a... Wasteful little baby. Meem, me, me, me. No vision. Nice one. Where are we scanning? I just don't understand it. It's like he has like a roulette wheel that he spins every time he needs to scan. It's like what other useless location can I scan today? Let me scan the fort base that has been mining since minute seven or minute six. That probably is mined out to make sure there are still mineral patches. There. Like, what is the point? What is this information going to give you? Please, tell me, what does this information give you? But, like, what decision are you going to make based on this? Now, rather than not dying against the DTs, you're going to aim off across the map and kill this base? No, there's easier bases to pick off on the right side, which you haven't dropped in a while, by the way, Mr. Multitask. When's the last time we've seen any real multitask? We've seen some army splits, but no attacks coming out of you. One of these bases are. are actually being defended. None of them. There's no cannons. This base doesn't even have a pylon. This one at least is a pylon. This one is free for you. If you would have scanned this, see no pylon. Probably would have dropped there. Like, oh no DTs. That could be good. Lift it? Lift. No, don't lift it. You know why he didn't lift it here? Because he's slow. That's why. There's no other reason. Loses the planetary at the same time as well. Curification of us start hitting. 20 of X2 supply against 86. The problem is that the income is extremely bad, that we have currently a single scan available, that's it, a single scan, and there's DTs. There's only two orbitals, so scans aren't coming back quick, and there's like seven bases that are mining from the ProDos. Resources lost? Still in favor of the Taron. God, I love it when, you know, there's certain consistencies in life. Eternity will use scans on useless crap, Terran players will complain about everything that exist, and... I can't remember where my joke was heading. Oh, and Terran trades efficiently against ProDos in the late game, despite Terran is always complaining about the late game. God, I hate it when I forget my punchline. Such a great setup. Hmm, absolutely the best, I guess. Four Liberators, what are you doing here, buddy? Move on, nice, quick scan. Great scan. love to see it. Hitting absolutely nothing. When's he going to realize that he only has two orbitals and one of them is flying? Oh, this one's going to have one scan. Look at his DTs. If my man, barcode proles, would be aware of the fact that Eternity is completely devoid of any scans right now. This game would be so much better. Just send a single DT in every single time. Oh no, there goes one of your two orbitals. Two scans available. That's it. Two scans for the rest of the game. Maybe we'll get a third one as well. Maybe we'll get a third. There's way too many D. I thought these were DTs. These were Pro. There's way too many DTs still alive. Oh, dick. He's a great scam. That's just a brilliant one. I love it. Fool me 15 times. Shame on you. Hamster, you just make up the other four that I skipped. Just add it somewhere random. I don't care. He sees these observer and thinks to himself, you know what? I know there's still 9 DTs on the map and I know I only have one scan remaining. But the real issue right now is that my opponent sees the position of my army. No, that's not the real issue. Oh my God, these DTs. He's actually making this scan seem good. I hate it when that happens. This protels should be just standing in a single DT at the time and this game would be Uber over. I will blame the ProDals for that. Instead, what we're getting here is a tempest flank from the left, disruptors from the top, and DTs from the bottom. This is almost as good. And now there's no scan available. Oh no! And there's observers on top of your army. Ah, when it rains it pours, doesn't it? Eternity. Oh, when it rains, it pours indeed. And when it pours, you get wet and you might friend are drowning right now in the water. I'm not sure why this orbital is lifted, but that means that no scans are going to be available. There's also like nine bases still mining for our barcode Protoss player. This has been one hell of a game to watch. Resources lost. Yes. Terran does it again. Lower in the resources lost. It is... What? Hello, Mr. Protoss? I bet he has rapid fire on purification nova or something like that. You read that on the internet once that it's good. Literally shot seven purification novas and killed half a marine. That's to be the worst purification nova to kill ratio that I've seen in my life. Almost making this game close. There we get another good scan. Don't want these observers to get away. Out of range. Nice moves. Nice moves. Very nice moves. Still have 57 army supply actually. A lot of that in Vikings though. Yeah, it's getting pretty over. This game is pretty over. Bang, bang, bang, bang. Curification over, micro really hasn't been that great this game. Gigi. At least he taps out. Holy crap. All right. Let's go over that imbalance complaint for him again. So what they say, I was trading efficiently in the whole game, doing great in multitasking, expanding, and macroing rapidly in the behind. Now, you were trading efficiently in the whole game. That actually is correct. I'll give you that. You're doing great in multitasking. if by doing great in multitasking you mean that you had more than one group, then yes, you were doing great in multitasking. If by meaning doing great in multitasking, you were getting stuff done with your second groups, then no, you weren't doing great in multitasking. You said you were expanding and macroing rapidly in the behind, compared to like a silver player or I don't quite understand. Is this like your personal record? Because the game that I watched, we saw a ProDos player that had like 12, different bases. And I think you barely mine from a fifth at some point. Like, I'm not sure if we, maybe you send in the wrong replay. That's possible. Maybe. Perfect macro on those disruptors in the engagement. Well, the Protoss didn't micro those disruptors properly. So that definitely isn't the case. And you didn't micro your army perfectly against the disruptors. So it's doubly not the case. Double wrong. Proto's armies and units were just too good to beat. This contradicts when you said you were trading efficiently. They were too good to beat. You beat the army and the units again and again and again. That's why you traded more efficiently. Like literally everything you complain about in the first three lines is either not true or self-contradictory. And thus also probably not true. Well, if you contradict yourself, you're going to be correct one time. You know, if you say I trade it efficiently and I trade it inefficiently, one of the two is going to be correct unless you trade it evenly in the end but that's not the case. Terran actually traded better. Your main complaint seemed to be about the DTs that probably has something to do with your scan allocation. If your opponent is on 12 bases and he's been mining from the Ford base for about 12 minutes already, you probably don't want to scan there if you only have one scan remaining. Maybe in the future DTs will be less of an issue. DTs actually are pretty strong but they also die quite quick. against bio if you see them. They're good when there's no bio around. They're bad when there's bio around. You manage to make DTs look good when there is bio around. That is an accomplishment by itself, and I'll congratulate you on that. What I'll also congratulate you on is getting the suck stem because you, my friend, sucked massively in this game. The Protols completely outplayed you. Way more bases, way better macro, great run-bys. Your fights were quite okay, but that was about it. You, my friend, suck. and that is the reality of things. All right. If you believe that I am wrong and our Terran player didn't suck, be sure to let me know in the comments. I love reading wrong opinions all the time. And yeah, smash the like. If you believe that you have a replay where ProDolz really was imbalanced or Zerg really was in balance or Terran, perhaps, is really imbalanced. Sure to put it in the Google forums down below and I'll see all of you next time for a new one. Thanks so much for watching and bye-bye. Thank you.