So THIS is why noone surrenders in low elo?? | Is It IMBA Or Do I Suck

There simply is an inexplainable beauty in the unpredictability of low elo SC2. And I am here for it!  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #IODIS

Dear Harstam, I have lost so much MMR on ladder tonight to zergs. I feel like this replay shows an example of why Zerg is so broken in Protoss versus Zerg. I almost got a queen with one early stalker of a two-base blink timing. It's very clear that my micro was much better than my Zerg opponents. I almost got his third as well. I had him up against the wall for so long, and then he pulls 50 lings out of nowhere and A moves into my base. Please tell me Zerg is Inba. If not, then what do I do versus Zerg? This replay was sent in by Skystalker, a North American Prolost player in the Diamond League with 3200 MMR who believes that Zerg is imbalanced against the Blinkstalker. Let's see if he's right. And here we go, my dear friend, Skystalker versus Tauri, a Zerg versus Proloss at the 3200 MMR level, which is probably one of my favorite levels. actually. I think anything below 3K often, the games tend to be very long-winded, kind of boring often. And if the games get too high level, then it resembles StarCraft too much. I like that in IOTIS, you know, there's one point in my week where I'll be watching StarCraft that has very little to do with the StarCraft that I play and watch on a daily basis. You know, it's a, it's just different. It feels different. Like you're eating vanilla ice cream all week and then one day a week on the Thursday I get my strawberry ice cream. You know, it's not too wild, it's still ice cream and it's not like one of these crazy flavors. I remember once I went to an ice cream shop and they had spaghetti bolognaz flavor which actually was freaking disgusting. It didn't fit well and it was eerily similar which actually made it worse in a way. You know how with some ice cream flavors, like they don't manage at all to capture the taste. Like, for example, lemon ice cream is quite nice, but lemons are disgusting. People that eat lemons by themselves. That's nasty. But I feel like that would have also been good for spaghetti bolognese if it wasn't very similar at all, but it just was a nice taste. That wasn't the case. It just tasted exactly like spaghetti. Very weird. This is... This wall is about as good as spaghetti bolognaise ice cream. Holy crap. This is two holes over here. Then there's two, one and a half, one and a diagonal. There is two weak spots for bailing bus. I think this man has just managed to create legitimately the worst wall ever made. In the history of mankind, it's also a terrible build. Double gas opener versus Zerg, double pylon, pre-nexas. Zerg, meanwhile, opening with an actual hatch first, good opener, solid stuff, mining some gas as well, which I obviously like. started the gas mining a little bit late. Speed is going to be delayed. I don't think that matters so much because Skystalker here is Krono and out a stalker, which is still going to be delayed by six seconds for whatever reason. And he also started, I guess he started this Krono too late. Now he's floating 188 gas as he realizes that double gas makes no sense. This is such a beautiful build. And this is, okay, let me pause here for a second because I think this is, this so beautifully illustrates, why it's important to understand what you're doing in StarCraft. Okay? So Skystalker thought to himself, you know what I want? I want a build with a lot of gas so I can get quick tech and quick units. And what he got here is a build with a lot of gas in the bank because he doesn't have the minerals to build the tech. Usually a Stargate goes down at two minutes and 22 seconds. Or if you're getting another tech at two minutes and 15 seconds or two minutes and 16 seconds, that is not possible here because the money is simply not there. So despite trying to tack faster, or at least getting the tech resource, which gas is, we see Skystalker getting significantly later tech than you ever would with a standard Nexus before core. This stalker was two seconds faster than a Nexus before core, and as a result, he's given up about 25 seconds in tech timing and maybe six, seven, eight probes. Maybe six probes or so. I think that's an accurate number, six, seven probes. This is a fantastic micro with the stalker. Second stalker is about to show up as well. We have a transfuse soon available. I love that he's flowing 900 resources behind this as well. Okay, use the transfuse. Stalker's going to come back. is going to die? Second stalker is also going to die? I feel like this was a very short form so I can go back into it. I almost got a queen with one early stalker of a two-base blink timing. Now, I don't care too much about the accuracy anymore of the IOLIS complaint forms, but this is really pushing it. First of all, that was two stalkers. And if this is almost getting a queen, look at this. Eighty-one resources lost against 350, queen, nowhere near that. If this is almost getting a queen, then I almost have a bachelor degrees in econometrics and operational research. So if these are the standards that we're living by, then I can start applying for some different jobs in the future saying that I almost have my degree. Because holy crap. This was a terrible early game. He pretended like this was a good early game for him, didn't he? He almost got me. Behind this, though, did drone up or probe up properly, which is important. 39 workers, the 33. So income is actually pretty decent, with the follow-up being six extra gateways on top of the one that's already there. So for the people keeping track at home, it's going to be seven gateways, indeed. Blink. was that 50, 60% done or so? It's going to be 7Gate blink here. With a probe moving across the map hoping to not get spotted by lings or even by these creep tumors, honestly, could be capable, perhaps, of spotting it. One more creep tumor and you see this pile. If you have stalkers being warped in, Sporzer has no clue what's going on, by the way. Is it absolutely no idea. She's getting a layer at this point, 43 drones. Has three spores already in case it's DTs or oracles or carriers or void rays or whatever it could be. 13 drones in production. That's got to be a nice site after you fired up 13 drones. You've seen the eight stalkers move across the map. That ain't nass. It ain't nath, I tell you. Actually, spots the pylon. It's going to send a drone to start a gold base on the far left side as his first. fifth. And we now have our first warpin of seven stalkers. Another gateway. I love that this is being built at home rather than using it for quick reinforcements, adding it at the pylon so that the warpins will be faster. Skystalker actually just builds it at home. So we still have slow reinforcements. Sorry, I got to watch that again. Can we get it one more time? This is, this is Blink, guys would use it if they had no clue how to use blink. Like the, it just, he just blinks instantly basically. Actually, he's doing a pretty okay job there. That was okay. And then this one is beautiful. So that he can get further in range of the queen or what's the, what's the play here? Shoot his own stalker. Big move is all. Another blinking forward. I feel like this is a problem with a lot of Protoss players, is that once they have blink, they kind of forget that they're also capable of still walking. Like, he's just blinking. We should be kiding with this. Not just blinking back individually every single time. That is not entirely what you want. Yeah, you want to be kiding like that. Still, decent enough fight so far. Absolutely decent enough fight. It could be fighting maybe away from the spine crawler and not blinking for it as much, but everything else, it's still good enough. $70 million minerals in the bank built for this, Zerg. That's quite a lot. Target fires the spine, which is good. Blinks this back, which is also good. So one game, because we have nine stalkers versus two lings and two queens. So it's very difficult for me to understand how this possibly can go wrong, especially if you move into this type of area where you can't get surrounded anymore. Now we blink back or, well, well, we don't. Once again, kind of interesting blink that aren't great. We don't have a lot going on at home either. Cirque still has a lot of cash in the bank, which is really potentially an issue. Because as long as this game doesn't end, and there are larva coming out, and there are lings being popped. Like, neither of them have upgrades. And as long as the stalker count doesn't grow too big, these lings actually have a chance. Four queens on the way right now as well. more spines. I love the look here into the future for our Zerg player. Guess this around? This was actually a good blink for once. I would love for these stalkers to just kind of tuck themselves into this corner. I'm not mining from enough gases. Okay, we have an extra gas coming in. We're lacking the gas. Oh, that's not where the fight is happening. It's over here. 41 workers to 28. 1,500 minerals in the back. I think now might be the time to blink forward one more time. You know what these blinks are? They remind me a little bit of when someone gets like a sound path for the first time and every single time you get this everyone that gets a soundpad for the first two days just abuses it. Exactly. So we can keep you from one and a man. You know that happens every time, right? Every single time that happens. Like no exception. Like every single time it's possible. And it's the same with this guy and his blinks. Like he gets the blink research and just blinking forward or blinking back just when it's of cool down. Rather than when it's actually point, like when it's when it's useful, which is the exact opposite of how you want to be using blink. Blink almost always should be used defensively first of all. You almost never want to offensively blink forward. I've actually done research on this. And with my almost degree, I figured out that 87% of all offensive. blinks are bad. Now that doesn't mean that all offensive blinks are bad, but majority of the time, they're freaking awful. I love the positioning here on the Zealots as well. This allows lings, if they ever managed to get here, to get the maximum amount of surface area on these five. It's a very high level play. I'll have to import this into the professional level at some point. This is fantastic. Look at it. All gone. That one, that one. Did he, this, this type of stalker blink, It requires something. It requires something. Okay, just by itself. I don't quite it, I don't think it quite has the impact here. You have a blink like this. So we're here stuck in between the natural and the third, lings coming in. Now we could go to safety and our wall and where we can easily reinforce and we have a wall. Or we could blink towards the left side where we have neither of these things. exactly like that. Leaves the wall open as well. That's an added benefit of the beautiful blink to the left. This is really a game. This is the type of game that makes me believe that combacks are always going to be possible in Starcraft. Wow. Speedling OP. Like you look at this and I understand why players at lower level just legitimately never leave their games because it doesn't make any sense. If at any point you can get a run-by with 20, 30, 40 lings in and you just kill your opponent straight up, then why would you ever leave? This was such a weird game because it was completely over. I feel like I've had this a lot lately where we have these games that are completely over and then you make one or two huge errors and then you lose the game. And that is generally how StarCraft works as well is that you can be outplayed. or you can be winning the game for a long period of time. But then if you wet the bed massively, then you lose. The same that if you're ahead in a marathon the entire time and then you walk into the same wall 15 times in a row, there's a fat chance you're not going to be the winner anymore unless the other guy walks into a wall 16 times in a row or also 15 times you are ahead and it's even in the wall running. That might be the case. Yeah, I'm afraid here, then we're going to have to say, my dear friend, Sky stalker that it wasn't quite imbalanced but it was you who sucked. You had the game completely won. Then you forgot to plug a unit into your wall. You blinked to the wrong side. You didn't macro at all behind your actual build either. You had like 15 hundred minerals at some point. Didn't quite have enough gas. Could have gotten three bases at the same time and it wouldn't have impacted your rush. And if that's the case, then probably also is the case that it is you who saw. and not the zerglings or the speedlings that are in balance, no matter how hard you believe it. That's going to be it for me today. Thanks all so much for watching. I hope you did enjoy this episode. Although, is it Inba? Or do I suck? If you did, don't forget, hit the like button. Subscribe to the channel. We'll see all of you next time for a new video next week. Thank you. And bye-bye.


He wins in every category, but then shoots his own foot... | Is It IMBA Or Do I Suck

This guy has some serious potential, but he is looking at the exactly wrong thing.  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #IODIS

Dear Harstam, I'll just get straight to it. I played better than my opponent this game. I was ahead in supply from the start, up to about 60 supply. My initial plan was to do a three-racks timing with Stim, combat and concussive. After defending his first push, I went for a counter-attack, but my attempts at an early win were thwarted. My argument for imbalance is in the effort it takes for ProDos to control their army. If we both have the same level of skill in Army control, the Prodos will win. Just so you're aware, I cursed at him in the replay. And by the way, big win earlier in the year for you. Hope to see more wins coming your way. I hope so too, Mr. Pock, but trying to butter me up there in the end is not going to make me go milder on you. As this is a European Terran in the Platinum League with 3,084 MMR who states that the imbalanced is in the effort it takes for Protoss to control their army. So if there's two equally skilled players when it comes to army control, control, the ProDols will always win because it's just too easy. So the question here is, is Proto's imbalanced? Or does POC suck? And here we go, my dear friends, on Crimson Court, one of the new maps, on the new Map pool. On the new patch, we have Pilly versus Pock. Two, honestly, quite good nicknames. I feel like we should have like a rating for nicknames as well. I rate Pock relatively high. I think it's good. It's a good nickname. Pilly. I'm not a huge fan of the double capital L there in the middle, but Not a bad name whatsoever. Quick Scout coming out of Pili as well, love to see it. I'm a big fan of these relatively quick scouts. Postgate, post gas, whatever it is. I'm happy with it. The other hand, we have a barracks into gas coming out of Pock here, who said his plan was to go for a quick three-rex pressure. Concussive, stimp, and combat shield. Which is interesting, because most of the time we see these types of pushes with just stim and combat shield, because there's simply no time to get conclusive. On top of that, concussive is not so useful because with most of the 3-Rex pushes that I'm familiar with, you're going to have one, two marauders maximum. And that means that getting a relatively expensive upgrade for them this early on, it won't boost the push so much, but it will ruin your follow-up of it. So I'm really curious how POC is actually going to try and execute this. So far, this just looks good. We're going to need to see a CC, which we'll go down here. Look at that. One minute and 40 seconds. Yes, yes, pock, pock. That's how we roll over here. That is a good timing. Nothing wrong with that. Gets the marina should really start the reactor instantly. Kind of pox it up, but manages to get it down anyway. We'd love to see a pull out of gas here as well. The reason for that is because when you're playing a three wrecks build, you're limited always by the minerals. So the moment your opponent can't scout anymore, you pull out of gas to maximize your mineral income. and then you don't need that much gas. You can just have a single worker on gas the entire time and be absolutely fine for getting stim and combat shield. You'll gather enough gas for that, most definitely. And Pock is not doing that. So his push is going to be a bit later because everything is going to be a bit delayed. He just doesn't have the minerals for it. So we have, what is this guy doing? Pilly's on an exploration mission over here. With his stalker as well. Maybe afraid of like a Reaper? He's afraid that he's going to lose probes at home, so he decides to send them across the map in case the Reaper shows up. Not quite sure what this is for. He's just going to go home. Maybe it's for a proxy. We have a second gate on the way. There's no bunker here. Interesting depot placement as well. I'm going to say interesting. I mean, god-awful. He's just fly it off. He's a single stalker. Dude. Pock is the type of guy when the Amazon delivery guy rings the doorbell. He hits the button for the panic. He stuck there for the next six hours. Like, this is some nuclear measures for a single stalker showing up. It just flies away. You could have definitely still started your orbital command if you play Marine into reactor. You know, you're going to get enough Marines. I wouldn't have minded a bunker in a response here either. So far, the response just seems to be to lose Marine HP, which is not much of a response at all. This is exactly what Pilly wants here. Pilly, by the way, behind this is not really macroing. And behind this we see POC also not really macroing, isn't getting a second tech lab, isn't starting Stim quite yet, hasn't built a worker in a while. Overall, those situations actually okay for POC because I believe his macro so far is actually slightly better. Is I going to pull workers offline to chase these stalkers? I mean, this is objectively a terrible move, but at this level it might actually work. No, it won't. Okay, so then even at this level it's a terrible move. Love to see it. Because you know, you can judge moves differently by level. And I think usually that's a terrible move. And here it also ends up being a terrible move. So I'm glad to see that some things are, you know, uniformed throughout the game at all skill levels. Honestly, not terrible control on these stalkers either. I'm kind of impressed by it. Resources lost is 200 to 50 right now. And because there's no bunker being built, this could technically go on forever until stim finishes or unless Pilly makes a big mistake, which this kind of was. there's no conclusive show this marauder should do nothing. He's going to get a kill, it's going to get a second kill. Okay. Paul kind of gets away with murder here. Oh my good, a triple murder. Freaking triple murder over here. This really wasn't supposed to happen at all. But he gets it. I mean, just building a bunker here would have been the correct and the safer play. Getting combat shield also would have been the correct and a safer play. Is that we're going straight into concussive shells? just for reference a standard 3-Rex timing hits right about now with 18, 19 Marines, 1-2 Marauders, Stim and Combat Shield finished on the other side of the map. Pock here is managing to start walking towards his Ford base 5 minutes and 20 seconds into the game with Stim not done yet Combat Shield nowhere to be seen in a factory already on the way and he prioritizes concussive shells over combat shields. which is, once again, objectively, a terrible call. Yes, there are a couple of marauders in here because he's hitting so late. It has more than the standard two marauders. But combat shield is so much more important than conclusive. It's not even funny. You're not actually chasing a whole lot on the other side, but Marines having 10 extra HP would be freaking huge. Super Battery, actually helping out quite a bit. Prove being pulled offline. Please pull them back, please pull them back. Honestly, good defense for how limited the units were, how little units he had. I also would like to state that, what did Pock say again? Pock sat. My initial plan was to do a 3-Rex timing with Stim, combat and concussive. First of all, this timing was way to lose. This truly was the cargo pants of 3-Rex timings when it comes to the tightness of it hitting. And second of all, I don't really care what your plan is if you then don't execute the plan. Like, if your plan was to bring a box of chocolate to your fiancé, and then you get arrested for peeing on a cop's car, it's not a solid defense to tell the cop that your goal at the very start was to just bring these, you know, bring this box of chocolate or some flowers to your fiancé. He's going to be like, well, I don't really care. You're peeing on my car, not wearing any clothes. And you're screaming that New York is the greatest city in the world. And we're not in New York right now. So there's three offenses instantly. Boom, there you go. As we now have a second attack, This is still without combat? How is that even possible? Maybe he... I think he just forgot about combat. Maybe he believed he had combat? This could be one of these games where Combat Shield never gets researched the entire time. You know that? That could actually be the case here. I have a robo bay that stars now? I mean, despite all of this, by the way, despite the... the garbage deer build order, the pretty awful execution and the weird skip of the bunker early on, Pock is still in a great spot. He is extremely far ahead. He has a third base. I was going to say, I saw a third base already. The third base is done. It was constructed in the main base. And then we have another base that is now being built on location. I really like this. So the first CC gets built in the main base in case it's not safe. And then rather than flying it over, he just keeps it safe in the main. It's like a backup. And then builds a risky one on the third base location. What the exact purposes of this move? I'm not entirely sure. And I don't like it either, actually. I think it's garbage. It's terrible. Pilly is still behind. Now, throwing down a second robotics facility. Do we have any upgrades for Pilly at all? Pilly has no upgrades. Charge slots. No blizzard. link. I'm not quite sure who Pilly bought off to be here, but this isn't looking too hot, honestly. Pock is significantly out macroing him and just outthinking as well. And that is, that is rough because Poc isn't doing a whole lot of thinking either. Now we have the fourth base that is on the third base location. Is this out of position as well? This feels far, doesn't it? I sometimes gaslight myself though. But this feels freaking far. Like two and a half depot could fit in between these patches. Or am I crazy? That might be crazy. Oh well. A little bit crazy. That's not bad. Third base now on the way here for Pilly, who has a single Colossus? I think the amount of marauders here. I think you can just walk over this now. Why are there two cyclones in this composition? What is this micro? Is this the famed Terran Micro? stim the entire army to run away. He still doesn't have combat, by the way. I do like this move. Putting the marauders in front so you can tank the colossus. What is this? What did he think was going to happen? Look at this entire sequence. This is so good. So he goes up here, Armand Pock. Look at this. Goes up here. It's like, oh, that's a big army. I think I'll just run back. He runs back. He hit this area, yeah? This is the area he hit. Then goes around, reinforces with two Matax, gives his opponent 25 more seconds, while continuously being chased by an observer, waits until his stim runs out, then goes with the exact same army, plus two MadaVX, into practically the exact same spot. Like, this is like a sneeze away for Pilly's army. army here. A sneeze away. And they rinses and repeats. Is this what POC thinks constitutes good micro? Is this the hard terrain control that we've been hearing so much about? It's selecting your entire army and running away from a fight while you're up 40 supply. That did look very impressive. Do we have an armory? Nice gas mining is on the main. We'll love to see it. Okay, we have an armory. We're a supply block. And as a result, we're going to throw it on a command center, two command centers to try and get out of that supply block as well. It's an extraordinary amount of stims that we have seen so far out of POC. Phenomenal stuff, really. I'm happy with this. Two tanks have entered in as well. I would have much preferred seeing mines over the tanks. I wouldn't have mind seeing a drop either or just an actual engagement. I think that also would have worked. Is he actually going to wait for these command centers to finish? Okay, he's now adding more depots. That's nice. Meanwhile, Pili is continuing to build a force. This is still not a very good game. It's going to have another big attack coming in. I love that Pock before every fight puts the marauders in front so that when the Marines run away, the Marines are running quickest and they can't accidentally be caught here. Look at this. Look at this. What the hell? Pili knows what he's doing. This honestly pretty okay control. That was a cute move, you know? That actually was a cute move. Pulling back Zealots as well when they're charging. You've stimmed our entire army again. It's nice to see. Maybe you have an... there we go, another stim. This is marines back in front as well. Dude, the Toss is actually pulling back charge slots after they charged. This is better micro that you see in most Masters games. What the hell? So far everything that Tarran has done is just stimming the army. Like the amount of drugs that these guys are using almost makes Charlie Sheen want to enlist in this Taron Force. in this Terran force. What the hell? I don't think he's fought. Have they fought any serious amount? No, they haven't. After the three wrecks. Okay, here we go again. We'll pull back, pull back, pull back. Yeah, pulls back once more. Like, I think this is actually just better. Pili is out micro-crum. This is so stupid as well. This is so stupid because, well, out-micron. Yeah, so far he's micron better. Pili is micro-ing better. This is so stupid because everything else, Poc is just doing. better but the micro is not the one how is this the thing you pick out there's legit no micro you're just moving back and forth at a very high pace that is not what micro is they're just moving your stuff these meta vex are all empty how's even possible eight meta vex are all going to be empty like this control of it's impossible to win this fight if you're if you're pilly i think if you actually engage as POC in any angle. Look, it's he just goes for the same move. Goes for the rotation. Is he hitting the exact same spot? Or practically the same spot? Let's roll the Vikings out of the fight, massive stim again. A Viking flank, so they're more vulnerable. This is legit the worst micro. How does he complain about the micro? Dude! Look at this. You're playing against a guy that hasn't been building workers at all. Upgrades too slow. Doesn't macro. It has a small army. You have so much more supply. You're destroying him in everything except the micro. Why would that be the thing that you point out? Out of all the things you could have picked. You go for the micro, the one thing you actually are significantly worse at. Look at your army is completely overstimmed. This is insane. Also, the army composition is not looking too hot. How is it possible to have this much money and this many terrible units? At this point, we should be getting ghosts and more Vikings. Like, two starports should be pumping Vikings. There is a second starport. We should have a fort base getting gas as well at this point, by the way. Just have random command centers and orbitals. We still have this one in the main too. Over saturation. 35 workers on the third. Like all of this stuff, I would usually flame the ever-living crap out of you for it. But I don't actually care about the 35 workers on this base because you're so far ahead in the macro. Like your army is big. Your macro is actually good, maybe a little bit too good for your own good, because you have 96 workers. You're a bit too keen there maybe on the workers, especially with how slow you are taking bases. But you should be trading. you're too afraid to fight it's like a guy that has been practicing for a fight all his life and then feigns before he has to step into the ring why he just don't understand why he would pick the micro the flame about he's just been getting out microed so far it's the only thing this is like having to roast bill gates and calling him poor like it just makes no sense Bill Gates looked like a nerd. Call him a nerd or something. Why would you... Why'd you call him poor? He's rich. It's the same area. You gotta get to. What was this Viking moving? You have brain damage. This is actually triggering me so much. Because you might have been capable of making a valid case for the macro, actually. He's like, well, you know, my opponent has no macro skills at all. Never moves out. Sits back and stupid Protoss. Good map vision though with this one observer. Ooh, looking at. Thanks just going down pre-fight. Vikings being sent in from a distance again. Stim's entire army and runs back. This is phenomenal stuff. This is actually phenomenal stuff. And now we take a fight. Now that our Marines are back in front, our Vikings have disappeared. This is when we truly want to engage. I still know ghost in the army. Viking-Gound, non-existent. I actually think that the army of Pilly might be big enough now as well, because we have three colossus. We have a couple of immortals in there. It's 102 army supply. I mean, we still have a lot of production and a crap ton of cash. Nine marauders are being built at the time. How many? We have 11 barracks and two starports. Why are we not building any Vikings? I don't understand. This one doesn't even have a reactor yet. Love this drop. This is the first good movement that you've made this game because your army movement has been legit one star so far. absolutely awful. Oh, good defense with a slow warping. Could have actually dropped there as well. Now moving back. Another big stim to run away with the entire army. This is mental. 28 marauders. It's also the easiest to micro army marauders. Because they can all tank stuff, you know? There's no marines that you have to micro to the back anymore. There's no ghost you need to use. You legit made the most brainedat army possible and then managed to miss micro it every time, because you're never fighting. I feel like your army probably took more damage from Stim in this game than from your opponent. Like every fight you enter into the orange. Look at this. Half of your units are gone already. This is insane. This is what self-destruction looks like. This is what it is. You still have so much cash as well. If you just spend your cash now, you probably could still... At this point is hard, actually. At this point I don't think you could do it. anymore. You could have based trade at any point as well. No, shot this guy and I said, your A-mover race? Dude, if only you knew how to A-move, you would have won this game. The problem is you is that you just move commanding back home, like waving the white flag before the fight even start. This is so insane. I mean, in conclusion, the summary is terrible army composition a terrible army movement terrible army control a very good macro you out macroed your opponent so hard it wasn't even funny but then you never fight like I don't even want army control I just want you to aim of your army you're doing too many well you're not doing too many things you're just running back you're stimming and then running back like this is nothing but there's no control there's just nothing no army movement no drops no scouting either, not enough Vikings. I mean, you could have complained about so many things from your opponent, the terrible macro, and you went for the one thing that your opponent didn't just do better than you, but completely outclassed you in. And not because this toss had insanely good micro, because your micro actually legit freaking sucked. Just like you, I'm sorry, buddy. It's not in balance, but it's you who sucks. And that's just the way it is. That's going to be just for me today. I hope you all enjoyed this. If you did, don't forget, did the like button. Subscribe to the channel. Sending your own replays. If you believe that you have found some true imbalanced, and I will judge you harshly but fairly. See you all next week. Ciao, chow.


This Terran Map Is Clearly Zerg Favored!!! | Is It IMBA Or Do I Suck

Wait... Something must be wrong here...  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #IODIS

Dear Hirstam, I hope you're enjoying the spring and that you're in healthy and productive circumstances. For sake of clarity, allow me to start with what I claim to be imbalanced. The claim is as follows. In Terran v. Zerg on the map Crimson Court, LD, Lurker's are imbalanced against Terran bio. Note here that I do not say anything about lurkers in general. However, I believe that the very peculiar layout of the aforementioned map makes lurkers too strong. against Bio. This map has the particularity of being organized in straight narrow corridors. In order to go to your opponent's base, you can't avoid these narrow chokes. Since the AOE of Lurkers works in straight lines, I think that they are overpowered on this map. As in the Battle of Thermopylae, the Zyrgy with a few lurkers, in analogy with the Leonidas led 300 Spartans, are able to hold a much more consequent Terran force in analogy with the Persian army. The replay I've attached to this report is, I believe, a good illustration of this imbalance claim. I would like to conclude by offering some remarks about how this game went. I play the standard triple-CC Reaper Helion Benchy build order. I think my build-order execution was more or less correct, although it might not be entirely perfect. You might argue that I don't harass enough with my Helions, but losing them makes it very difficult to land the third, so I like to keep him safe. My opponent defended very well the midgame and dragged me into the late. game where he was able to brilliantly abuse the lurkers. I might have left a bit too early, but at that point it was for me already clear that lurkers are a bit too strong on the map, and my hands hurt too much as I have weak joints. Let's be honest here. I do suck, but the lurkers are also unbalanced on this map. Thank you for taking the time to read. This lengthy novel was sent into me by Canobi, a North American Diamond Terran player with 3,912 MMR saying that in Terran versus Zerg, on the map Crimson Court, lurkers are imbalanced against Terran Bio. So let's investigate that claim. Now before we truly get into the nitty-gritty of this game, we have to talk about how the claim is set up. What did he say? In TVZ, on Crimson Court, lurkers are imbalanced against bio. There's like so many qualifiers there. that it's almost completely useless. You're always going to find specific scenarios in which a unit will perform extraordinarily well. For example, if you were capable of putting a tank on this particular high ground and then you have 500 zealots on the low ground, in that particular scenario, tanks would be way too good against zealots. But that is such a limited scenario, and that is also kind of how the game is supposed to work, is that every unit kind of has its specialty. So in a map with narrow chokes, if the Terran is idiotic enough to build pure bio, the lurker should be performing well. If the lurker is not performing well at that point, it's never going to perform well, and it's practically a useless unit. Like, basically what Kenobi did was describe the purpose of the lurker in his imbalance complaint for him and said it is imbalanced. But in that case, Voidre is also imbalanced. balanced against ultras and the Oracle is also imbalanced against Ultras. Because it's a melee ground unit that can't attack air. It's like, yeah, the Ultras garbage. In this case, it is true that the Ultras kind of garbage. But just because of that interaction, you can't really say that. That's such a, you're picking such a small part out of it. It makes no sense. Like you wouldn't say that the bailing is bad because it can't kill an Arkon. It's like, the bailing is not a terrible unit. and the Arkon isn't in balance because of that one interaction. There's asymmetrical balance in StarCraft 2, and every unit kind of has its niche purpose. In a way, Terran is the most complete race, and that's maybe why Kenobi is a little bit confused here, because his units do everything most of the time. The tank always good. The Marine, always good. The marauder. Yeah, it works. Thumbs up. The ghosts. Yeah, I get more. All perfect. Metavex. Woo, let's go, baby. It's like, he has units that are good for every single situation. But then he starts complaining about the fact that his opponent's units are okay or good in a single situation on one particular map. So even if I were to grant him that lurkers are overpowered, which I'm not granting yet, by the way. I'm absolutely not granting that yet. It is completely useless. It is meaningless. The next week I'm going to get five complaint forms about the fact that their mass ultras can't beat the 500 void raises. It's like, yeah, I guess in balance in this situation. Like, that's not really how you should view Starcraft. It's just not how it works. Like a unit is in balance if it is too good in too many situations. If the lurker is very powerful in one particular situation in one out of the nine map, by the way, which you can just veto before you hit the freaking find match button. And if you're playing tournaments, you can just veto it because you have three vetoes per person in a standard best of three format. You can veto this map. This is such a non-issue. This is an absolute non-issue. This is like complaining that your feet get wet when you're wearing flip flops outside when it's raining. It's like, well, maybe you should just wear some shoes. Instead of flipflops anyway when it rains. There's something wrong with you in your head then. Either way, Canobi here opening up with a, as mentioned, a triple-cccee cheeky little supply block coming in. He also said, though, that his execution wasn't perfect, but so far, honestly, it looks really good. This is a nice six-heelion double Benchy into three-rex opener. This is one of the most standard openers currently in the tech. Aaron versus Zerg matchup and it is being executed well here. There's not a lot of build order mistakes. Yes, we had some minor depot trouble and maybe still have some minor depot trouble. But I don't mind that. If you're just executing a build well, I don't care whether you're continuously harassing or not. I just want you to not be floating a lot of money. And right now, that's definitely not the case. There's not a whole lot of cash in the bank and it's actually looking good. Double Benches could be used for a bit of harass. I always rather have people focus on their build order rather than their harass. And once you've got the build order down completely, you don't make any mistakes there anymore. You can start focusing a bit on the harass. And that's kind of how Canobi is doing it. And I appreciate that. I also like that the Hellions are just at home. It's making sure that Ling Runbinds can't happen because that's something that's very frustrating if you're a Terran player that doesn't have clam-like helion control, where you're constantly poking and seeing how many lings are moving out. It's very, very difficult for, especially, you know, a bit lower-level Terran player. players to play against Ling Run by. So here come the double Banshees. They're just going to be moving to the dead space for a little bit. So the 30C has landed at this point as well. I also was thinking, by the way, about the battle of Thermopyla. Now, I could be wrong. I'm not a huge history buff. But I don't think the Persians there had ghost in their army with snipes, with sniper rifles, the ability to nuke entire position. I feel like that battle would have been significantly different otherwise. And Canovi does have access to that unit, the ghost. And with its snipe ability outranges, well, similar ranges the Lurker, and with tanks you can outrange the Lurker. So although it's a fun analogy to draw up, because everyone has seen the movie 300 at this point, I don't think it's extremely accurate because you have so many good tools at your disposal to deal with such a kind of a sieged-up setup out of the Zerg. out of the Zerg. I'm actually very impressed by the way by Canobi's early game here. This is really good stuff. I'm also a fan of the double load-up, just sending it across the map. He's keeping his bases defended. He's playing very solid. Honestly, good macro, nice barrack setup as well, is basically in time with his armory and he's hitting relatively tight timings. His harass has been extremely subpar. But as mentioned before, I don't actually care so much about this. If your macro is this good, at this level in diamond i'm like yeah you go for it buddy like you're hitting okay timings here and you know the opponent's going to be struggling with money as well if you're not struggling with money you're going to be in a better spot ford base on the way already second factory he's actually just the theoretical part and actually the executional part is really good so far i'm very very impressed by this not a huge fan of these benches losing all their energy or being in this death space the entire time in general but still this is this is actually quite cool this is nice see. And even then, second, second saddle drops moving towards the right side so we get these split armies, which is exactly what you want to be doing. If the control remains somewhat okay during all of this, I'm actually going to be quite happy here as a, as a Kenobi enjoyer for sure. It sucks that these minerals aren't down yet. Otherwise, you could unload and then stim into this general area. Where the hell are these metaphics going, by the way? Oh, just going to unload over here. At the same time, we have this group towards the right side. Combat Shield has now finished up. One one upgrades are here as well. Spine's going to get targeted down. As Biles do miss this main army, and Link's actually falling. OK fight for Kenobi, who's pulling ahead in supply by quite a lot. That's mainly because Jackal isn't really spanning his cash too well. He is floating about 4K resources, but honestly, credits to Canobi that he isn't floating any resources. He's now doing some minor multitasking, or at least being active on the map with his units, adding in the barracks in time as well. I'm, I think this has been one of the better diamond games that I've seen in a long time coming out of Canobi here. Yes, he's not under pressure, but he's in firm control of this game. He has very, very good supply. The only thing that's really missing here is a pushout. Yeah, but this is perfect. Honestly, so far, you're completely destroying Jekyll. And all of that is just due to the fact that you have a build order that you're executing well, that you're executing and really just putting the buildings down at the right time building the units at the right time your control in the unit has been okay not brilliant but definitely good enough as uh we see a couple more marines here most likely being taken out we'll lift the rest of these up rocks now being blasted here as well we have a single drop heading towards the main base at the same time fort base not quite mining yet i'd love to see a couple more workers there's three vipers and a lurker then are now on the way and here comes to push so what do we have army wise we have 54 marines against 13 roaches two hydras eight ravagers and that's it really this feels like a win if the tanks were siege pre-fight this definitely would have been a win even now without the tanks being siege pre-fight this is a massive double you here for what why are we unseaging please don't do that okay i feel like if he had siege properly before the fight and it's unseaged midway through the game would already be over, although the game is already over. So the game has officially, well not officially, but unofficially has now ended. This should technically be impossible for Kenobi to lose. Because Kenobi is up about 30, 40 supply, he's dealing quite a bit of eco damage, he has a massive army, got majority of his tanks alive, has the ability to now start transitioning into Ghost as well. That should really continue his upgrades. It has been dropping the ball a bit on the macro in the past minute or so, now starts SCV production up again. I'd love to see a fifth base as well. Maybe over here. I think that's a good spot for a fifth and you can take out these rocks. And you kind of, you hold this area. It's really funny, by the way, that a Terran talks about narrow chokes being good for Zerg. Because narrow chokes are actually really good for Terran. So it's not even true. I didn't even catch that. I feel like I'm just being gaslit because there's so many crap claims being thrown around here by Kenobi that I forgot about the fact that small chokes are actually good for Terran, not for Zerg, as Kenobi now is going to siege up all five of his tanks in the exact same spot, which is impressive. Now, if this was a stacking competition, I think Kenobi would have definitely won, because these tanks are well stacked. Look at that. Freaking three blinding clouds disabling, like 90% of the tanks in this army for majority of it. Despite that, Kenobi with an un-stimmed army is still just going to roll him forward and take out this base. He's going to reset his opponent. There's just four tanks here in the back. holding the flank in case the rocks start moving. Canobi recently watched Lord of the Rings and you remember what those threes could do. It's like, what if these rocks also can do it? That looks scary. He's Saruman over here, pooping his pants. Okay, we have three ghosts on the way. I mean, we're still winning extremely hard. And funnily enough, now that I think about it, I mean, I just keep... My brain is not working so fast yet today, but... This map is actually considered one of the best terra maps due to the small chokes. Whenever I talk with other Zerg players, it's really hard for them. Because there's so many sick positions you can put tanks in, behind mineral patches, and you can spread it out. And then there's really only a single area you can attack from, and like a single flank that you have. Once again, no pre-seech here, and the siege is right on top of one another. So a single blinding cloud disabling three tanks. Now, these tanks are going to activate at this point, as we have some random unseech tanks coming in from the side. We still have four tanks in the far back guarding this Milkarak. the 12 meta-facts now boost back. Don't pick up the unseech tank. No, no, no, no, no, no need. Absolutely not. That was a god-awful fight. But, despite it being a god-awful fight due to the stellar macro of Canobi over here, I'm actually somewhat okay with it. Like, these fights, they should have been absolute wins for Canobi. He should be up like 7K in the resource loss. He's only up 5k, actually. It's not as bad as I thought it was. but he fought most of his fights without majority of the tanks and also with them not caged up so actually maybe it should have just been double honestly I mean he's been fighting what mainly roach armies so far a couple of lurkers have gone down couple of hydras some vipers yeah mainly roach armies 3,400 minerals only 100 gas in the bank here for jackal who now has the imba lurker setup on the right side another funny thing here by the way is that Kenobi's army isn't actually really a Terran bio army. This is just ghost. Well, I mean, there's a lot of bios still around, but the units that should be doing the heavy lifting here are definitely going to be the tanks and the ghost. You know? The Marines are not meant to deal with lurkers, in my mind at least. In the mind of the Terran, the Marine is supposed to deal with everything. That's a nice move as well. I want to just slowly do that one again. Slowly. Yeah, for Terrans, for Terence, it's a bit the opposite of Einstein. What did Einstein say again? It was, if you judge a fish, a goldfish by its ability to climb, you're always going to think you have a stupid goldfish. Terran players are people that would flame their goldfish. Because they want their marine to be capable of doing everything. You know, they're like, oh, I can't kill the Lurker. It sucks. This is a beautiful move. Look at that. There's like seven ghosts at once. That was good. I also laugh, by the way. I think this is the choke that Canobi is thinking about. Look at this. He's walking through an area where one mineral patch has been removed in a line. This is what he had in mind. What did he say? What did he say? This map has the particularity of being organized in straight narrow corridors. In order to go to your opponent's base, you can't avoid those narrow chokes. You can't avoid those narrow chokes. Bro, you can mine them. They're literally single patches. They're single trip mines. You could send five SUVs here and in two trips have all of this gone. How is this possible? You can't avoid these narrow chokes? But not if you come from the left side and didn't bring SUVs. You just walk through the choke of all chokes, didn't use the snipe ability until he was in range of every single lurker, then loses six ghosts and then starts complaining. Oh, the brain damage. It's like, yeah. you do. Tanks in the far back, perfectly incapable of shooting anything as well. Love to see it. Love to see it. That is so smart. God, you're just so brilliant, aren't you? Parasitic bomb is going to connect to this meta-fac. Beautiful to see. This actually frustrates the ever-living crap out of me, especially because even with this choke, you could still just use the ghost snipe ability. You actually could. You actually could just snipe these lurkers. You could scan, queue up five snipes, then shift click them back right after, and you would just win the fight. I do like this move. I wish there were Matterfax going. There's one matter of fact. I think this is a good move. Canobi is a man of two minds. You know how they always talk about like the two halves of your left and the right side of the brain? I think Canobi just has two brains in general, one that works and one that doesn't. And every now and in the bad one gets turned on whenever fights start. The macro brain is working extremely well here. And just the general unit movement is also quite good. It's just whenever we start fighting, it's like he just forgets everything about StarCraft altogether. Like, what am I watching here? And what is this excessive? Like, this guy has all the vision in the world. He sees the spore over here. Like, I just don't understand what the point is. of trying to stim nine marines two marauders into this spore lurker spine wall. I like the play going in with the lurkers and you could unseach them and siege them again and deal with the lurkers and then maybe go with this or you could just try and harass these drones. But I just don't get the point of what we just saw here. I just don't get it. Despite all of this by the way, I would once again like to stress that Kenobi, it's practically in an unloosable position. He has an army consisting of 17, tanks, three goes, nine marauders, 20 marines, against 11 lurkers, 10 hydras. He has about 20 more workers. He has exactly 20 more workers. He is five base against five base, but he also has an extra backup already here with his orbital command. It's now going to take out this fifth base, which hasn't mined a single penny quite yet. Like, he's freaking cruising right now, all right? Jacko is cruising. I'd love to see Liberator Range, by the way. Fusion Corps. Liberator Range, yes, sir. Do like that. Let me stack up those tanks a little bit further as well. Maybe we can put all seven on the exact same location. So a single blinding cloud is all that's necessary to clear it. More lurkers now on the way. This is so funny to me. Because whenever I talk with other Zerg players or whenever I watch Zerg games, the Lurker is a unit that once tank, Ghost comes out, is not being used defensively in defending chokes anywhere. It's used in Nidases or to hold like a base with like one or two lurkers while you're doing big hydraling bane attacks. Like the lurker is not like this super ultra-tlenex. turtle unit. The siege! Okay, sieges. Nice. Takes out the Lurker. Honestly, decent fight. As a Hydra drop is now clearing the entire main base. Big scan forward. We could leapfrog with portions of our tanks. This is an advanced move. How is it possible that he moves into Lurker range? Just, Amscanning, he's gonna still win. This is so frustrating to watch because this all of these mistakes, he's still destroying his opponent. He's owning his opponent. It's not even close. EMP, EMP, EMP, EMP, EMP, or Snipe? What are we looking at at this point? Like, seriously. Marines. Okay, scan. Moves his army forward. Snipes. Snipes. Snipes. Then move. back. Main base Hyras are they being cleaned up? Still not quite the case. Looks at his main base for a little longer. Oh, and here they go. It's just like he's not paying attention to his army. Does he not know that he can move the screen up so he can see further? It's like he's continuously just just locked into his army. He's still winning. I shouldn't be complaining about this. I am getting upset though. I am actually getting upset. Loving this rally towards the top left. Love that this was cleaned up. We'd like a little bit of repair here as well. This game is so Uber over. It actually hurts me. We now have 15 lurkers though. That is a decent lurker count. But let's not forget about the fact that we're right now on four base versus soon to be six. Canobi is up in Eco, is up in upgrades, is up in army composition. Really liberate a range here would be fantastic. Oh, nice one. Oh, that's beautiful. Yeah, stim forward again. the mules in as well. Why did we lose? It doesn't matter. It literally doesn't matter. Even losing these last like 20, 25 supply for free, I don't think it matters. Although at this point, no more ghost. Tank counted for Liberators, only two. Yes, he's still very far ahead and outmining his opponent by a factor of three. Right about there. Oh, I'm just going to manage the siege of these tanks in the same spot. Another Liberator gets seats right into a spore, and he walks with Bio into Lurkers. It's like he has a checklist of the worst moves possible. It's like someone gave him a list of like the top five mistakes to avoid. Like you watched a YouTube video and he believes it's a checklist. It's like it's unbelievable. Bio into Lurker, check. Thanks all in the same spot. So Vipers can hit Clining Cloud. Check. Ghost, move commanded into Lurkers too. Check. All right. I think I'm ready to win the game now. It's absolutely unbelievable. And the funny thing is that he's doing a good job denying. Like, the general thoughts behind the unit movement are so good. Like, just the two sides and knowing what to do in the game. Until any type of unit control comes into play. Like, legit, any type of unit. Oh, he splits him! Hey, confetti. That is fantastic. That is fantastic What a great split Sadly, this army Well, actually that went pretty well Not gonna lie I thought it was gonna go worse That went pretty well Freaking Terran units, hey Did you imagine Even just a tiny Pre-pren units Oh come on Why would he focus down The freaking spore first Doesn't matter It doesn't matter Kevin This game is still over It actually doesn't matter Took out this base Yes he's gonna lose this one Planetary Yeah, he's getting a couple of kills Oh did he just try to micro One of his own hydros back That's kind of cute okay this is all up repaired as well this has been taken out 700 700 minimum income against 1800 it is really difficult for me to imagine how canobi is actually going to manage to lose this game because at this point there's also only a single lurker remaining three more four more on the way but right now there's a single lurker i wouldn't mind seeing some more s evis by the way loving the getting the rich vespine guys are here by the way as well as these extra gases He looks at his resource count. He's like, ah, 4,200 gas, 300 minerals. I know where my real priorities are right now. It starts two more gases. He says, and he wants gas so badly. He's putting five SUVs into this one. Very neat. Four more ghost on the way. What's the Lurker Count now? 11 actually has grown quite a bit again. That's good. 108 supply to 190. Gets a full scannier of this army. Full scan. That's big. Outranges the Lurker Force. with tanks, not with the bio, you outrange just with the tanks, my friend. No ghost here to snipe, by the way. It means that these tanks can be pulled in. He's going to move command some more bio forward. He's not actually thinking of attacking into this, is he? Oh, good split. Don't do it. A turret? You know this. feeling in your stomach when you know something bad is about to happen. Like he's here for too long. Like this, if you don't have tanks or ghost here, like this is, this is not where we're going with our army, you know? Like, there's four more paths we can attack here, my friend. Okay, Liberator move forward. I like this. Ghost, ghost, ghost from a distance with a snipe. Honestly, I feel like we could have given Kenobi a freaking sniper rifle in the battle of, what was it called, Thermopuli. He would have just walked up to his opponent and tried to smash him with the rifle and then get destroyed by one of these well-trained Spartans. Holy crap. Holy crap. This guy is capable of losing a void rate to. an ultra. Like he actually could do it. I'm not gonna lie. I feel like I'm getting scammed. By who? Who is scamming you? You're scamming yourself with these fights. This is like buying 500 lottery tickets? No! You're not even dead! He has more... There's five orbital commands, 60 workers, the 50 workers, the 50 He just scanned the same spot seven times. You could have just dropped on the left side, come back into ghost and tanks. At some point, there were 17 lurkers on the map, or 20 or something like that, and you won that. You know how to do it. This guy's delusional. Oh, no. What I was going to say is that the only scam is you. This is like buying 500 lottery tickets and then winning the lottery. eating the winning lottery ticket and then complaining that you've been scammed by the lottery. And the guy behind the counter will look at you like you're insane because you are insane. These fights were so bad. They really sucked. They really, really sucked. Which is crazy because it's so easy because you outrange everything. Like, snipe plus tanks, that is very good against Lerkes. And just tanks is really good too. If you just would have caged up your tanks at any point, even if you just, in the smallest specific scenario that you sketched here in TVZ on the map crimson court with lurkers, I'm not even sure if I would say that they're imbalanced against Terran bio. I think they're really good against Marine Marauder, but the ghost is also bio. And if you would have just used your ghost somewhat correctly, I think you would have won this game so easily. So I'll say I'll partially grant this. I'll say that lurkers are good against Terran Bio. But that's not really imbalanced. That's just what, I mean, that's just what it is. There's so many other counters to the lurker. But yes, if you're only building Marines and marauders and you're running at them at full speed in a line, the lurker might just be the best unit in the game. But everything else, absolutely no way. Like you actually freaking sucked in all fights. And despite that, you probably still had a win when you left the game. So a rage quit, insanity, and you suck. And that's it, my dear friend. I think that's actually just going to be it for me today. This one's not going to be good for my blood pressure. Thanks all so much for watching. I hope you all enjoyed this one. If you did, don't forget, hit the like button. Subscribe to the channel and we see all of you next time for a new video. Bye-bye.


Toxic Guy Uses IMBA Spells For Free MMR?! | Is It IMBA Or Do I Suck

This guy really was something else. What a prick...  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #IODIS

Dear Harstam, I find Storms very imbalanced against Terran Bio. My opponent was extremely toxic guy, played so bad but managed to win just because of this imbalance spell. Early games seemed to start bad for me, but I killed 20 probs with my liberators. Mike wrote better than my opponent, traded better, but still lost because he just had too many bases. What is this spell if you can be toxic, really stupid, and still win just A-moving and pressing the T button, which is Storm? So tell me, is it Inba or do I suck? His imbalance complaint from was sent to be by Nick Wellick, a European Terran player in the Diamond League with 4,000 MMR, with the easy question of whether Storm is imbalanced or if he sucks. Let's figure it out together. And there we go, Nick Wellick versus Spence. Nick Wellick is one of these names that is either an anagram of something else, or like if you read it backwards, it means something kind of. Liyu Kinn. No, it doesn't mean anything backwards. Either way, our pros players called Pants. That is a real thing, of course. That's what most people wear when they go outside. And I'm going for a little bit of worker harass here, trying to take out this SCV, for starters. So far, not doing a great job of that. It's taking a lot of damage. Taking some serious whole damage as well, which is always scary. We have somewhat of a serious build order. And, look at Nick over here. Or Nick Velik. Or maybe he's French. The Nick Velik managed to take. out that first probe there and that means Pance is not going to get the full-on scout. You got the initial scout that it's a barracks. You didn't even see that there's a gas, but I think you can assume that there's going to be a single gas. Won't know whether the version is going to be a Reaper or Marine, whether it's going to be a high ground or a low ground. Either way, both players with very standard openers, Corby for Nexus for the Protoss, which is the absolute standard and a Reaper expansion, which is what most Terran players would consider standard. There's some of the higher level Terran players that love going for two gas, openers or even Marine into factory for some quicker aggression with maybe mines. But I'm completely okay with this build. Klam plays it like 85% of the time. If Klam plays something 85% of the time, you can be pretty sure it's solid, it's strong, and you can definitely beat anyone with it as well. So I'm happy with this build. It's going to take the gas before the bunker. This is rare. Yeah, we don't really see that. Perhaps he's just going to go on a complete skip here on the bunker, which I also don't completely mind. It's a map with a ramp, which often is easier to defend on. Actually going to get some control on this Reaper. Let's take a look at how well the money is being spent behind all of this. One of my favorite things in life is watching Diamond players control a Reaper and then kill nothing while floating 12,000 minerals. We are floating a little bit here, 400 to be except. It could live if you. So? It could lie, live if you. Banz is a man that speaks in a very cryptic form. I'm not sure if Nick understand here what happened, but I definitely don't. These guys maybe seem to have some report already from earlier games. Cyclone is the first unit coming out of this factory, Starport behind it. Now we have a bunker going down, which honestly feels like this bunker doesn't serve a purpose anymore. It's too late to hold the first adapt and it's too early to hold a blink all in. So it's really here for banter, spending 100 minerals, putting it in the bunker bank. You can always get it back at any point anyway, so it doesn't matter too much. Or we'll get a portion back of it. No second barracks. Is that we're building the CC? Spit. Speaking with a lot of extra features here, some water came out of my mouth. But I couldn't believe that out of all the positions you would choose for your command center, You would pick the one that is a vulnerable from the low ground and the easiest to scout rather than two other completely fine locations either over here or over there. This is honestly a wild spot. I can't believe that this is a location you can put it in. But apparently it is. Barracks position also is odd. You kind of want to have it closer to your factory in Starport so you can make it flip, make it switch with the tech labs to start your stim quicker. technically Nik had the units ready except they weren't in the correct position which is fairly important that scans shouldn't work and it won't this used to work about two patches ago Nick is a little bit slow in the brain when it comes to that now has an anti-air unit which he could be using to clear that Oracle but he could also use it to stare at the command center and so far that is the I guess that is the use that Nick wants most Nick Nick I call him Nick Nick prefer staring I guess this oracle is going to regain shields at this point and now it's going to be capable of escaping. This is what giving your opponent a fair chance looks like. The Oracle is still going to be stuck here. We're going to get a recall and actually manages to escape. Had this happened about 30 seconds earlier when the lip popped out, it would have worked. But yeah, I guess Nick wanted to keep that Oracle alive for whatever reason. Going into two more barracks, so it's going to be five racks, semi-continued tank production? Zero e-base. It also feels like he hasn't built a worker in quite a while, or maybe not even a single time from his natural. There's lost a lot of workers as well. Come on, scan one more time. Maybe you'll get it this time. No, no. Okay, it won't do that. It would have made me very happy if he would have, though. As the Liberator is now going to get sent out, this is one of the quickest Liberator send-outs I've seen in my life. I think this guy popped at like four minutes and 30 seconds in, and she's been idling in the main base, then trying to chase an Oracle that got recalled, and then another 30 seconds of idling. Now it's finally going to go across, but by the time it arrived, there's going to be a void ray out. Honestly, Pence here could have tacked into carriers, and the carrier would have been in time to defend the freaking Liberator. That's how slow the move out was. There's a second Liberator out as well. Both of these are now going to set up, but they're going to need to deal a lot of damage, because Nick hasn't really been producing any workers at all, which is definitely a mistake. It's this lip... What? I like that his priority is sending six question marks here rather than pulling the workers away. I want to know the logic behind all this. I actually do believe he has mental issues as well. But there's actually an explanation for that for why Pence has mental issues. What is he doing? He keeps stacking his own buildings. He really the assimulator in the gate. It's because in Pence's house, when he was a baby, they had a tradition that whenever a visitor came by into the house, is that the visitor would be allowed to drop the baby on its head and thus over time incurring brain damage. And a lot of visitors came because his father actually had the oldest profession in the world. Pans's father was a tailor. So businessmen from far and wide came by to the house to get their suits tailored. And then, you know, when they come in, they drop the baby on the head. Then they sleep over as well because Pants's mom was a prostitute. And then in the morning when they left, they dropped the baby on the head again. So double drops per visitor. And there were a lot of businessmen coming by, let me tell you. So that explains some of the chatting that we've seen so far in the game. It also explains the constant need to attack his own stuff. Like, what is this? Good move command here. Nice scan. Okay, these three question marks, I can understand because what the hell was this? First of all, what is this attack? 1,200 minerals in the bank. No MataVX. He managed to hit the absolute timing where nothing is done. No plus one. No meta facts. He's been investing all of this money in like two e-base, this third base that had hardly been mining. Like, he put in all the investments. There's no pay of quite yet at this moment. And Nick decides that this is the perfect time to attack. Meets two zealots who have plus one armor here already, by the way. Stimms in. Then sees pretty much the majority. Ah, maybe he doesn't see all of it. Now, he sees pretty much the entire army and then scans the bushes in case there's some gorillas hiding in here? Like, not entirely sure what the point is of this, but I'm a fan nonetheless. I... The earlier six question marks, I don't agree with, but these three, I can kind of feel. I understand those, all right? I can empathize with that. I absolutely can't. Boyter's actually going to get taken out. I can't believe he's winning this fight. Holy crap, Protoss is too weak. We need more buffs. This is actually surprising to me. I guess Stim is going to run out. It's still going to get cleared up, but it felt like this should be a, a, much bigger bust here rather than what this was. I mean, it's still, it actually looks good for Nick now. Because there's only 45 workers for pants. And there's 54 for Nick. Doesn't have any gases on the natural. This is a new way of playing. It's a completely new way of playing. Armory, pure marine, no gas needed. Love to see it. Okay, now, I like this. Nick is someone that doesn't have the ability to anticipate for the future. He just lives completely in the moment. He's the guy blasting $500 in a club on bottles of gray goose while he has rent you tomorrow and only $500 in total in his bank account. That is not a good financial decision. But Nick really lives in the moment. He's like, oh, I need gas. Let me throw down refineries. Can't look into the future. Not at all. I also couldn't have seen this one coming. Decided to put himself in the best possible position. and forgot to use Stim as well. Gets absolutely destroyed by this attack. How fast was this response? Holy crap. I just kind of want to first person this, okay? 8.56 is when we spotted on the Mimab. Maybe even a second earlier, but I'm going to give that to him. Okay? I'm going to give that to him. So here we go. 857. Boom. Be don't be don't. So did it up a depots. To do barracks. Lala, Sisi. Another ghost academy. We've been fighting for 15 seconds. How can you not look at your army? For 15 seconds. When you're 4,000 MMR. Like, this can be real. Like, this is how nukes hit. It's like you're just standing there here the nuclear launch detected. And then freaking 15 seconds later, the nuke. comes down on your army and you're just in time to see it land. Holy crap. I don't think I've ever seen this in my life. Even silver players most of the time, they look at their army like every... hopefully more than four times a minute. Oh, 15 seconds. That's not a good look. He also didn't tap out. Like if he was stabbed out and hit zero OPM, but he was doing things. He was building Ghost Academies. He was re-centering his camera hotkeys in the main. Base. A fantastic play here by Nick. Lost it, he loses third now. I had to lift it. He's now down in workers. He's trying his best to take out that prism. He's trying to maneuver around how dead space works. Like, oh wait, it's over here. I can't shoot it. Pence is just baiting him as well. Look at this. This is pure baiting. I feel like you can still shoot from here now. Like a marine here. Is that range? Whatever the range is there. He just like it might be. It probably isn't, but it might be. Looks close. So we're going to get our plus two attack right now. Meanwhile, we already have plus two armor here for Pence, who is once again going for a zealot attack after the success of the last one. We realized this opponent didn't even use Stim for the entirety of the duration of that fight. We're going to go for a drop. Love to see those blind drops. Oh, never mind. There's an army here. What is this decision making? What? Look at this. This can be real. Look. Okay, so I could almost forgive him for blindly dropping across the map. Look how little map vision he has. He has legit none. It's like zero stars for the freaking map vision here. It's like negative. Absolute negative map vision. But then his drop accidentally scout something and he responds to it. He sees the army here. So I'm like, okay. he realizes he's about to be attacked. He's going to move his entire army into a choke, unload. What does Nick do? He sends the eight Marines, which is like 25% of his army, across the map, but not even in a direct line. Like, where the hell is he going? He's going to the bottom and then to the right to take the longest detour that mankind has ever known. This guy is freaking balls of steel. Holy cow. He got so low. lucky here. Because honestly, if Pants would have attacked with a guardian shield, this would have just been game over. Two on upgrades plus guardian shield against this tiny little army. There's only a single tank in position. No shot. Lovin, by the way, the use of the Viking here. Just in the main army rather than using it to kill this prism. A bunch of Marines also in the main base in case the prism shows up. Lovely stuff. And now we're going to get a drop. Doesn't know if there's a fort base, but it's going to find it right here. It's going to go for the main instead. It's a wild move. the Templar warping in next to the Templar archives. It pence is. God. His dad was one hell of a tailor. Let me tell you. God, one hell of a tailor. Everyone came by. Doof. There goes little pens again. Ah. I hate to see it. There is a dent on the top of his head as well. You can put him down on his head and he will stand still. You know how some people make a big deal of being capable of standing on their head? For Pence, that's no problem. because it's like such a massive dent. He's stable as a rock. I actually heard that they model earthquake-proof buildings after how his head is, like how dented it is. That's how they build them now, like these earthquake vulnerable areas. They have like a life-sized, what do you call these? Like statues of pants. These freaking question marks are driving me nuts. If I was Nick, I actually would have flame them back. Drop some mules at this point. His Nick right now thinks he's winning. Let me just move this tank here on the low ground real fast. Okay, that didn't work out. Maybe let's try again. I love that, by the way. That fight earlier, he was building a Ghost Academy. Hasn't created a single ghost yet. Legit not a single one. Beautiful little stack of the Marines here against these storms. Oh, yes. Yeah, no stim, no need for that. Poof. Is there a way where I can clump on my Marines any further? No, I think this was the max. These were some of the best storms I've seen. in my life. And I think none of the credit there goes to Pence and all of the credit goes to Nick. Holy cow. This is really something. Two, three, four more gateways coming out right now. You know, sometimes when I watch these games, I start to gaslight myself into thinking that the speed is too low. No, it wasn't. The speed was correct. These players just play really slow. It's like nothing is happening. There's no matter. Still no ghost. It's getting shield upgrades. I, okay. You know, I was actually going to flame pants here for getting shield upgrades. But, but I won't. Because he identified that his opponent, Nick here, is too dumb to build the ghost. So the shield is genius. Except Nick has now started two ghosts. So not as genius after all, but, you know, you can only work with, what you've seen in the past, you know? They always say this, that results achieved in the past are no guarantee for the future, and Pence just forgot to read that little, you know, the small text there, the fine print. Forgot to read that for a second. He thought, you know what, shield upgrades, let's go for it. He actually has the most EMP counterable army that I've seen in my life. He's like, you know what, purely relying on Templars not good enough, let me also add in a bunch of Archons, an impure zealot for the rest. The ghost would legit poop on this army so hard, It's not even funny. Oh, we get a stim. That's better than the other fights we've seen so far. The stim started as the fight started, not midway through or after the fight has ended. Zellet run by, or Zellet drop in the main base, is going to take out all the upgrades. This is still the same prism, I believe, from earlier that there's been idling here for five hours, despite a Viking being around. I think it is the same one. 90% sure. 87% sure. I'm getting less sure, the more I talk. Either way, this fight is going quite well here for pants, as in he's about to get cleaned up, but I think he dealt enough damage. There's a brilliant recall. Got two units back home, lost four more. Love to see it. As he's currently on five paces, has 11 gates. And Nick actually correctly identifying in this case that the best thing that he can do is going for a counteract. I love the SUV pool here. In case the SUVs suddenly gain the ability to attack air. does a high tier move. It's not really healing this up quite yet, just boosted all of his meta facts. It's also a good move. Shoot scan upwards here and an EMP. Sorry, one more time. I want to see that EMP once more. My man has a single EMP and he's playing against someone that only makes Templar and Archons. Look where he carefully places this EMP. Beautiful stuff, None of the Templar, which all are getting pretty darn close to having a storm right now. I think he did manage to hit the Arkhand. Come on, come on, run up the ramp. Run up the ramp, man. Let's get down to business and freaking destroy this clown. It's time to go. I feel like sometimes people really lack a sense of urgency. Like, after you lost all of your workers and you know your opponents on like 12 bases. The goal is to kill them ASAP. Yeah, this is not really working out. Get a piling, kill the pylon. Don't kill the pylon. It's not that important. Managed to lift some units in this Matafax earlier as well. We have a Ford base, so that is nice. No extra E-base are coming down. Now these Metafax will be boosting back home. Here once again, Nick, not capable of anticipating for the future. Doesn't want to drop his units. Like, no, they're saving the Metafax, at least for now. Realize they're taken out by the Phoenixes at some point. It's gone, I guess. Fort Bay is going to turn into a command center. Good move. We definitely need some. type of cash and mules are a good way to regenerate some cash. The lack of ebace is still hurting me. The lack of ghost is hurting me. Maybe he thinks the ghost is like a hero unit. Which is honestly not a weird thing to think, you know? As a Terran, imagine you're a Terran player and your only diamond. The power of the ghost is so surreal that you might believe is like the mothership. You can only build one at the same time. You know, when it loses you can rebuild it. Maybe that's what Nick thinks here. And I think that's, I'm not even going to complain about that. because I think that's a very reasonable thought. Logically, that makes sense, because the ghost is freaking powerful. Would I rather have a ghost or a mothership in my army? Honestly, majority, I think I'd rather have a single ghost in my army than a mothership. So, yeah, I completely feel the vibe here. Once again, Stim fairly late coming out of Nick. Fights have to fight without it. Has a couple of zealots in the main base, and at this point, one could consider this game completely over, but Nick has different plans. I was going to say ignorance is bliss, but he actually is aware of the fact that there are five bases out, at least. There's currently six bases out. He believes there are five. Well, he knows there's at least five. And he's currently on, technically on four, but he has the saturation of two. So not a great look. One of the funny things here is that Pants is very good at expanding too many bases, but actually isn't so great at saturating these bases. So he only has 71 workers, not a whole lot of gas mining, which I'm kind of happy for. because I think often mineral units in these type of games are much better, especially if the Terran is incapable of building Ghost for whatever reason. Ford Base has landed, once again, no worker production. The funny thing is, is that only 45 workers have gone down. That means that the total amount of workers that have been built was 83. Yeah, was 83, which is a very low amount for someone that has been in the game for this long. Like, that is actually very little. And we can notice this entire time. There is no SCV reproduction. Also some oversaturation on the natural, but that's the story for another time. Command Center is being built in position is a balsy move. This prism really is the arch rival of Nick over here. Holy crap. He built a Viking for it earlier, but never quite understood how to use it. Maybe he just hates air units, or doesn't understand how they work. I'm telling you, this prism could have been attacked earlier as well. It was fake safe. It was pretending to be safe. It's like, it's unbelievable. It's like a candy condom. It doesn't work. Get it together, man. Shields over here. What is this? Plus two. CC is going to be taken out at this point as well. Seventh base now on the way. More Phoenixes. And this is legit, the most primitive army that I've seen in my entire life. But somehow some way it's working. I do like the grid that. Nick is showing here. I don't like the fact that his units are not allowed better weapons or better upgrades. I'm also not a huge fan of splitting off these ghosts. Like there's some elite sniper force that are very good by themselves. Ghosts are insane with an army. But you always need some type of backup with them. TVZ that's tanks and mines and other ghost. And in this matchup, it's just regular bio. I think that's the trick majority of the time. So really, at this point, we see. Pants is about four upgrades. Also has a... actually has a smaller army. But if he can get any storms off here, which he won't. You might just be in a better spot. This actually is a fight that Nick potentially could win unless Pence realize he still has three Templar in this prism. Snap the prism, snap the prism. God, this guy has balls of steel as well. Look at that. Clumping the entire army. Okay, now he knew what was in the prism. Dude, there used to be the steep. show with a kid that would say everything twice. That was his gimmick. What was the name of that show? Where he just repeat the same sentence. Maybe that's what Pence is. There's a weird gimmick as well for a TV show. Like superhero shows in this kid's gimmick is that he says things twice. What was that called? A hamster will have it figured out. Maybe it was a Dutch show. Jacob Double. I think that's what it was called. I'm not sure there's an English or I'm sure there was. I don't think we made any TV shows ourselves in the Netherlands. Especially with such a bad premise. Saying everything twice. That's probably the worst superpower you could have. Imagine rubbing a lamp and you get a genie and you have two wishes. You accidentally wish the same thing twice. God, that would suck. Awful superpower. Okay, five Archons are out. Go still acting like an elite squad. here by themselves. Come on send these over to the simulator mate. I know you can do it. There's a random orbital here. It's like, ah, my main base isn't safe anymore. Let me put it further forward near my fifth base. God, I love the logic of these guys. Can I get the eBay finally? We also have, I think, this is nine bases. Can I count that correct? One, two, four, five, six, seven. No, I didn't. It's eight bases. Yeah, honestly, at this point, I think the question marks are warranted. The question marks actually are warranted. Because what the hell are we still doing in this game? I guess it's also partially on pants though. Partially on pants for not really finishing the game. Also it keeps getting everything EMPed at once. It's like the clump everything challenge in this game. We saw Nick trying to catch as many storms as possible. This guy is a real prick. You know that? This guy's a real prick. Pants. no one likes you all right it's not nice what are you doing here man you don't deserve the GG type it anyway oh you should have typed it anyway you don't deserve it but I'll give it to you anyway that's what I would have said I wouldn't have said that I would just type GG and I would smash my keyboard holy crap though Nick look I understand you were upset after this game because Pants is a prick okay let's get that out of the way he gets the freaking prick stamp you are a massive prick But holy crap, the complete lack of an actual build order with your 3C 38 workers 7 minutes into the game, the worst initial pushout I've seen in my life, the fact that you don't look at your army for 15 seconds after multiple alert is absolutely mind-blowing to me at this level as well. Freaking 4K MMR, like, that's not bad. That's actually not that bad, 4K MMR. Like I thought I respected people that had 4K MMR, but now I probably have to rethink my stance. Then the complete lack of rebuilding your upgrades for eight minutes after losing to the eBay, the fact that you don't understand how air units work. Like, I don't think that Pence deserves to win the game. But that's only because I think he's a terrible human being. The way that he played, he definitely deserves to win the game. Actually, I think he should take double your points. That's how freaking poor you played. Because, Nick, let's face it, you freaking sucked. This wasn't in balance. That's the way it is. All right, that is actually going to be it for me today. I hope you all enjoyed this episode of Is It Inba? Or do I suck? If you think you found some imbalanced in the new patch or on the new maps, be sure to tell me all about it. Send me an imbalance complaint firm through the Google form in the description and we'll be getting back to you ASAP. This was it for this week. Thanks so much for watching and bye-bye.