Tanks Do NOT Shoot Up. | Is It IMBA Or Do I Suck

I have nothing to say. It is like you guys don't even listen to me!!  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #IODIS

Dear Harstem, I have to say that the ProDOLs is too imba, imba in every aspect, especially the speed of its mass air force. This video is the best proof of this. In the early game, I used the Mindgame Build Order, and the results are outstanding. I managed to spot that the opponent was using the VR Build Order, which is the Robotics Facility Build Order, so it's a Robo Build. I defended against it in advance, but the opponent didn't attack me at all. The Prodals is also Inba in It Cannot Come if it Can't Think of It, but you can't help it. I know all of these are English words. I don't quite comprehend the meaning, but I'm sure it's very deep. I can only camp and mass tanks and help that, because I scouted that the opponents are all ground units at 10 minutes in game. And then guess what? At 12 minutes, the opponent's two aircraft carriers came out, and three aircraft carriers were still under construction. And I'm almost all tanks. Nothing else. I was wiped out. I urgently produced Thor and Mines, but to no avail. I think this game is the best game I've ever played on Terran versus Protoss. But I lost. I used to be a master. But now I can't beat diamonds right. Let person lament. So I wanted to ask, is the Prodos a speed of its mass air force too terrifying? Or are the Terrence producing too slowly? Is Proto's Inba? Or do I? Suck? Inbellus complaint forms sent in by a diamond player with 4,300 MMR on the Korean server has a Chinese name that translates to after the high school entrance examination, things start to get messy. Yes, apparently in nine Chinese characters, You can write out that entire sentence. So we're going to call him the dropout. So imbalanced complaint form sent in by the dropout complaining about ProDos, asking simply, is Proto's imbalanced? Or does he suck? Let's figure it out. All right, ladies and gentlemen, here we have it. The Dropout, as our Red Terran player in the top left, our replay submitter, an angry Terran player. One of many versus Sky, our lovely Proto's who's going for a quick scout. Look at this brilliant mind build order, the mind game build order as the dropout called it. It is this. I always find it very impressive when a player manages to confuse the observer that has full information. Very often that is not a good sign. Okay, what in the hell is this scout? Like, what is he scouting for? The mind game build order. It's not like he can change anything. This is why whenever we see two gas opener, because this is a two gas opener, so this is what we call a fake proxy racks into two gas, which is a good opener. You don't scout with this, and the reason for that is very simple is because there's nothing you can do to play more safe. This is already pretty much the safest opener that exists because you get a factory in the wall, and there's no way you can really die. He's also messing up the build, by the way. you pull out of gas after you start your factory. So you have the fastest possible factory, very quick tech, quick aggression as a follow-up, and then you start getting more minerals. But instead we're getting a later factory. This factory is actually really quite late. So he just went to gas for no real reason. He also is forgetting to send out the Reaper, which makes me very happy to see. And then he's revealing the fact that he has a Reaper, is not killing the probe. Did he reveal that? Did that probe see that? I don't think it did. I think that pro barely missed it. Let's have a quick look at it. Because that's actually pretty interesting. I'm so surprised that that Reaper decided not to go across the map. Why is there three SUVs on the map? Is this a challenge of trying to play a game with the least amount of Eco possible? Okay, he did technically spot it. So I don't think Sky is solid. This is a diamond level game. So I don't think Sky now realizes that there's a barracks here. but if this this is you can't really call this a success I think like this is this is an insane amount of self delusion calling this a success okay I'll just I'll just quickly we already have to pass here that's how bad this is his factory was delayed for no reason whatsoever he scouted for really no reason whatsoever he's going to get the bunker up that's nice he had two extra SCVs on the map on top of the SCV scout already so losing a lot of mining there And also, he gave away the mind game before the first gateway unit was out. All right? That's a nice freaking success. This is one of these things, which I honestly have serious trouble getting used to when it comes to IOTUS. It's really frequent in IOTIS that we get people with just an insane amount of self-delusion. And I just can't get used to it because in real life, this never happens. The only other place maybe in real life where you get this amount of self-delusion is men filling in their height in their Tinder bio. That is literally the only other place where we get this. Like how in the world was this a great start? Like this mind game legit just didn't work. This guy also is honestly appropriately responding here. He's doing everything correct. The only thing I dislike is that the stalkers on the high ground that should be down here. Superbatteries should be utilized with this stalker on the low ground. and this honestly would just have been a pretty much perfect defense it really would have been the perfect freaking defense CC being built on the high ground is a move I kind of understand the tech lab rush with the factory is something I absolutely do not understand and these reapers are the side what did you just kill these two workers here for free huh because he wanted a scout really bad but he could have just gotten the workers and then tried to get for the scout So at the end of the day, he killed two workers, lost one worker, lost a bunker, has a high ground command center that isn't finished, has no real pressure on the map because he forgot to build Marines during this entire period as well. And he's now going into a factory. People that play Mac should never be allowed to be happy with their position anyway. If you ever find yourself in the weird position that you have a second factory against Protoss, that is already not a good position because Mac against Protoss is just a good position. genuinely quite bad. It just sucks. This is like shooting yourself in the food and in complaining that you can't run as fast as the other kids. Like yeah, no crap. Maybe you shouldn't start by getting your gun out and shooting your own foot, you moron. So the self-delusion here is, it is really something. It is beautiful. Four and a half minutes so far of just illusions. But now we have Banshees. I like this. I like Banshees. I really do like Banshees. Love to see Cloak with the Banshees. I think Banshees are a unit that is underrated. I think it's not being used enough, especially in the current meta game at high level, where Stargate is just not as, why the hell do we have a Viking? I hate when I can't finish my sentences because the player is doing something idiotic. He scouted. Wasn't he proud of the fact that he scouted? I'm going to have to read this again. I managed to spoil. that the opponent was using the Robo build order, the VR build order. Like, honestly, why do you bother scouting if you have no clue what to do after scouting? Like, what is this Viking for? It's like shooting the prism? Like, how often do people rush a robot and send a prism across the map? That shouldn't really be happening. And even if it does, there's better ways of de-well, I guess a Viking in that is pretty nice, actually. But building a blind Viking, this is actually insane. Especially if your plan was to go, I was going to say cloak Benchy, but I guess just regular Benchy. The reason why he can't afford Cloak is because he built a second factory, now realizes that factory units cost a crap ton of gas. Like, holy cow, I didn't expect this. I bet this is his first time playing Mac as well. This is legitimately one of the worst build orders I've seen in my entire life. If this is the Mind game Build Order, then I don't want to see a build order where he doesn't use his mind. Maybe I do want to see it. Maybe if he doesn't think, he does great things. like in the zone. Vikings now going to go for a scout. Love to see it. Love to see it. Going to get some robo action as well as a Nexus on the Gold, which I like. Honestly, against Mac, I'd almost always just recommend taking two bases at the same time. Or five bases. You just can die as a ProDos player if you have Blink. Is it legit impossible? Blink stalkers are so good against everything that comes out of the factory if they have to be out on the map. And imagine they move out with a bunch of cyclones. you can always match their cyclone count with four gate blink stalker and you can just double expand if they're going for tanks just go charge and they can't really attack you as long as they're getting a third cc you're most of the time just going to be absolutely fine like mech is really not that good and it's especially not good at attacking so you can you can you have all the freedom in the world literally all the freedom in the world can do whatever you like did he kill that did he kill the observer okay kill the reservoir nice it's quite nice oh this benchy production for the love of god So he built one Benchie four minutes in. This really felt like a Benchie rush, then didn't get Cloke. After the Benchie got scouted by the Observer, maybe this Terran thinks that you can only build a single observer in the game. He's like, ah, now that I killed his one observer that he's allowed to build. I'm going to get Cloke. This is legit the worst mind game I've seen in my entire life. And maybe the initial mind game was worse. Although that mind game in theory is good. The execution was just terrible. So we had the worst executed mind game in the world in this game and the worst actual mind game. Showing a Benchie without Cloke, then killing the Observer and then getting Cloak plus Benchie. You're going to hit so late by the time the Benchie makes it across the map with Cloak. It's going to be like three cannons per base. Because Sky is going to be preparing for freaking battle cruisers. I love the amount of pressure, by the way, that the dropout has been putting on our opponent. He killed two workers. Two. Down, technically, basically, mining from the gold and the rich with spin guys. It's not really down a pace, but it should be down an income. It really should be a fort for the ProDos. The ProDos is not playing this too well. Now, there come the cannons. These are not cannons to deal with with Banshees, by the way. Like this is, these are just canon. Like legit, at this point, Sky is afraid of a battle crew. It's like, ah, if 5 BC's, There's transfer. It's called psionic transfer. That's what they adapt to do. Just teleport? I think it's called teleport. Teleport in my main base. I'd rather have some units there. This is the slowest freaking banshee attack I've seen in my life. It's actually upsetting me. It is actually upsetting me. You have a Stargate coming out right now. As well as a stalker attack, this is not a good... Stalker attacks are not bad. Colossus really suck. Well, really suck. Yeah, they really do suck against Mac. They don't serve much of a purpose. They're okay at clearing cyclones. and Helions if they're in small numbers, that's pretty much it. So Banshees try to go in and have to piss off again. Ah, there goes a surprise. I just like to note once again, by the way, that after killing the ops, this move still took two minutes to execute is actual phenomenal play. It's like the decision making here coming out of the dropout is really something else. Meanwhile, plus one. Look at the scouting as well. Good scab. Very nice scan. Like, what is this scan? Actually, what in the hell is this scan? Like, you know there's a third base. So the army most likely is going to be the most frequent base or in between the bases. If you want to know if there's mining from this one, can't you just scout that with both of your, with one of your benches? Like, what are you scanning here? You're not scanning infrastructure. If you think infrastructure is in the natural, do you just scan the natural? Because then you get everything. this is also just the worst can possible again. It is really impressive how many world records that drop out this setting here. It is really something. Triple Stargate meanwhile being built. If only these Banshees could move. Stuck in position. How frustrating. Can't move before they max out in energy. Maybe he thinks this is like one of these turn-based RPGs where you need energy to move your units. It's really confused how to use his tanks because they don't have an energy bar. It's like, dang it. It's going to be stuck here forever. These bansies are just here idling until they have full energy, then start moving. Maybe he does think this is a turn-based RPG. Upgrades are coming along. I mean, we're 10 minutes into the game. Legit zero scouting. They actually is insane. Look at this. There's no clue as to what is going on. Like, legit no clue. This is a good scan. This is a good scan. He's a crono on the cybernetics score. this is a brilliant move as well. It's just getting some attention to the fact that something, look, he's getting scanned. Sky is like, Sky, Sky here is thinking to himself like, oh, he realizes that this scan didn't actually catch the extra Stargates and the fleet peak. And it's like, let me draw some attention to the fact that something's happening in my cybercore. All right, let me just draw a little bit of attention to that. They say, the dropout looks and it's like, interesting. Probably croning warpgate here. Nothing going on, guys. Nothing going on. Absolutely nothing going on. Has one pourout already? Yeah, it should be good enough for the entire air. Should be good enough for the entire. This scouting is legit, like one-star scouting. It's insane. Command center in the main base could be a fort base. Command center over here could be a fort base as well. Work account is actually in favor still of the dropout. Army composition. If they were to fight right now, I think the dropout has a pretty decent chance. I don't think Sky could do anything. I don't actually But the problem is these two carriers, isn't it? These two. That's actually a serious issue. That's actually a very serious issue. Another Stargate as well. Two cybercores? Did that get spotted too? No, I just saw the single cybercore. Sometimes I think that Terrans don't actually know what the buildings do. Like, I think most Terrans know what a Dark Shrine does, but I don't think they know what's in a cybercore in a Robo Bay. Do you think Terrans could name the upgrades in a robo way? I don't actually believe it. Maybe they get thermal lands? God, that would be a quiz. I feel like this could just be a game show by itself, asking Terran's questions about non-Taron things. I don't think they have any clue. What if they know how Inject works? I think they understand creep. Anyway, we have some nice... He scants the... where he scouts the triple stargates here. The four stargates. In fact that there's five stargates he sees. Now scans the carriers as well. Still not really worried about it because he has a raven. Loses it. Seages up all of his tanks, which I don't think is actually a bad move. Although it probably would have been better to just go back home. And just right now realizes what's kicking off. Don't forget at 10 minutes, he scouted the fact that there was a freaking cybernetic score upgrade here. now actually ends up losing his entire army while right-clicking a nexus to two carriers. And while now also the Colossus and the stalkers coming in. Resources lost, 7K to 3.6. Benji's still dealing damage, by the way. He's hilarious to me. Three more carriers coming out. Didn't he say something in the forum as well? I think he said that at the 10-minute mark, he had the perfect army against the ground. And then at 12 minutes, he didn't have the perfect army against the ground toss anymore. Despite him already seeing the fact that the Cyber Corps was researching at 10, if we still forget about that, it's just a hilarious thing to me that you believe that if you have the perfect army for 10 minutes, you also have the perfect army for 12 minutes into the game. Like, tech switches can happen pretty freaking fast. If there's, like, in two minutes, you can get a lot of carriers out there. You know, and especially if you know the fact that there's Stargates because you scouted with Banshees or you see the cybernet security resourcing maybe you should do something about it this is like showing up in the Formula One with like a horse and a wagon and then being surprised when the other guy show up in cars and like wait a second oh this technology over here is like oh man 20 years moves fast my friends yeah now the carriers show up still doors are pretty decent honestly mine's actually dealing quite a bit of damage on the Thor's they got some interceptors i don't even think that the carriers were really the problem anymore you think the fact that he lost all of his tanks was just too much. Because he did have, in total, five tors. Like, if there still was a tank army underneath here, this actually would be a viable defense. Honest to God. Yeah, now it isn't. I don't think this was too early of a leave, by the way. People are going to be like, oh, he's 121 supply. So he was pretty dead. He was pretty dead, right? 71. I mean, at this level, you can always make a comeback, so probably should have stayed in. And especially because Prolos players tend to continuously attack into Mac. It's quite common. Maybe, you know, with his base still, round. You could retake the fort and try to make something of it. But at the high level, this would be 100% over. But, you know, this wasn't a high level game. That's for sure. Because it was very, very mediocre. Actually, it was non-existent scouting. And when there was scouting of the robo in the early game, the problem was that there was no response whatsoever. The early game build order was extremely bad. The overall thinking was bad. The complete lack of pressure, the harassment. I literally think that this was one of the worst games of Mac that I've seen. seen in IOTIS. And on top of that, Mac also isn't viable in Terran versus ProDals. So you're already playing something that isn't technically viable in the matchup, and then you're executing it like a brain-dead idiot. So I think that actually deserves the very rare double-stamp hamster. You suck and you're an idiot. Hit it. I'm sorry, buddy. It's the truth. All right. It's going to be it for me today. Thanks so much for watching. if you do believe that you can do better than the dropout be sure to send in your replay as well if you believe you found and spotted some true imbalance tell us all about it and yeah that's pretty much going to be it thanks so much for watching i hope you enjoyed it hit the like button subscribe all of that good jazz and uh yeah lings in the description bye bye follow me on instagram


Who Is Smarter? | Is It IMBA Or Do I Suck

Mech Players are a species of their own, we all know that already. But today's example is an extraordanary, even for his kind!  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #IODIS

Dear Harstam, I find vipers imbalanced in the current gameplay. The ability to abduct and throw blinding clouds on siege tanks is ridiculously imbalanced, considering those units do not need to accumulate energy like the High Templar and Ghost, but can instead gain energy by trading health from their structures. This inherently gives Zerg a faster out when responding to siege tank and battle-mack pressure as they can simply throw a blinding cloud down, an A-move. This game was wild, it was relatively even at the same time, start, but I managed to get a slight lead in the midgame by splitting my army and pressuring two bases at the same time, allowing me to snipe one of his bases and pressure the other. Everything fell apart when I was caught out of position and the opponent moved this entire army down the middle of the map into my natural and main, sieging it with his lurkers. Since I couldn't break the siege, I decided to attack his natural and main, but he held his main with a single lurker and a couple of hydras at the top of the ramp. The situation stabilized a bit after, but the opponent proceeded to abduct all my siege tanks with his vipers, and that was the end of it for me. I said Viper O.P., and my opponent laughed. It was a good game nonetheless, so I called Gigi and left. Upon watching the replay, I can see two things I could have done better. Number one, get ghost. Number two, better defend the area connecting my natural and third, so the opponent can't waltz right through. However, my interaction with the vipers inherently make me feel like that the The unit is busted and should be nerfed. So Harstem tell me, are Vipers imba? Or do I suck? Yours truly shadow Mamba. That's the person who submitted this imbalance complaint from a North American diamond player with 3,400 MMR, with a simple question, are Vipers imbalanced or does he suck? Let's find out. All right, here we go. Now before we truly get into this, I'd like to make sure that everyone is aware that Blinding Cloud doesn't actually work against Battlemac, at least if the Battle Mac consists of cyclones. Blinding Cloud stops attacks from working, but because the cyclone lock-on, I think, is considered a spell rather than just a straight-up attack. You can still lock on to units despite being blinded clouded. So that is something that Shadow Mamba put in his complaint form, but isn't entirely true. It's that the viper with Blinding Cloud is not actually that great against the cyclone. Abducks are very good against the cyclone, but the blinding cloud actually is fairly useless, or completely useless. It just doesn't do anything. It's good on tanks, however. I'm not going to deny that. So we have a Reaper opening here with a double-gas follow-up, quick factory as well. Let's just have a quick look here at the Reaper Micro. Nice control on these lanes. Whenever I watch Diamond games, there's sometimes certain parts in the game that just look really good. And I think this link control honestly was quite nice. Like the early game fuels relatively smoothly smooth, good overlord spread coming in as well, nice timing on the third base. Like opening-wise, this is actually pretty legit what the Zerg is showing here so far. And so our barcode Zerg, also coming out with a creep tumor, triple CCC. This is obviously incorrect. So our Zerg player with a build order that makes sense and that looks like a real build, our Tarrant player so far doing practically everything wrong, cyclone before reactor finishes, meaning that you can only build one factory unit at the same time. playing double gas, then mining a single SUV in this gas, three in the other, which is inefficient, and then having triple-CC before Third Depot while playing double gas. Like, none of this is a build. This is simply just, this is not real. Like, it doesn't exist. I've never seen this, and that's because it sucks, not because this guy has figured out, like, some, something genius. You know, this is, this is not Isaac Newton. This is an idiot who thinks he is Isaac Nielton. This is a bad build order and you shouldn't play it. Barracks in the Wall. Instantly also broadcasting to the world here. Hey, barracks in the wall not producing anything. I'm playing Mac. So when it comes to the first four minutes of this game, Shadow Mamba has done absolutely everything incorrect, game theory-wise, that you could be doing incorrect. Third base has been scouted, the fact that it's Mac has been scouted. and despite showing everything, he didn't really gain an advantage showing everything. Let me explain that. Sometimes in Starcraft, you can show everything, but because you're playing so extremely greedy or because you're taking certain risk, it is completely fine because, yes, you get scouted, but at the same time your third CC had an insane time, your double e-bays are fast. You know, it sucks that you got scouted, but at the same time you have a massive advantage because you played so greedy. That's not the case here at all. The case here is that his best. built sucked balls, and then despite rushing out a cyclone as fast as possible, still didn't manage to deny the scout on the triple-CC or managed to deny a scout on the fact that he's playing Mac. All of this is extremely obvious right now. I'm not sure if our barcode Zerg here has figured it out, but actually I'm pretty sure this barcode Zerg has figured out. Starting with range upgrades, yeah, that feels like our barcode Zerg knows that it's going to be Mac most likely. A lot of players love opening up with range upgrades, then getting a Roche-Warn in order to deal with Mac. than playing the double-evo melee upgrades, which is more of a standard thing to do against bio gases coming out here as well. And we're going to see more gases being taken for our Terran as well. Once again, just a godawful build order, rushing into four factories, but being incapable of even continuously building out of a single one. Five minutes and 30 seconds in, all we have is six heliants and one cyclone. This is just, quite genuinely, this just sucks. This has been a bad build order. Like the first, I said the first four minutes were terrible, now the first five minutes and 40 seconds are freaking terrible. The early game has been insanely good for the Zerg player, not a single bit of damage. He managed to survive building 18 lings, seven queens, is now already tacking into an infestation pit, five minutes and 50 seconds in, has gotten full information. Like, I'm pretty sure in the imbalance complaint form it says it was pretty even going into a midgame. if this Terran player truly believes that this is an even game, then there's something seriously wrong with this matchup. Like, if a Terran can open like this do absolutely zero damage in the first six and a half minutes while opening this aggressively with a double gas into Triple CC, and then the game is even, there's something wrong with the game. And perhaps we should just consider letting Terran start with 10 or 9 SVs rather than with the 12. with right now. This is not even. This is really nice for the Zerg. Look at this hive timing. That's beautiful. Four base is up as well. Fifth Bays is on the way. Creeb spread. This is not great creep spread, but we're in diamond. This is fine, fine creep spread for a diamond game. I'm kind of okay with this. We're still going to get a pretty aggressive push here. A couple of hydras are out already. Lingra, well, surround is going to connect with some of these cyclones. Hydra's coming in as well. And honestly, despite the very poor early game, Terran moves across the map, Zerg is not completely ready and it's actually in a little bit of trouble. Good control with the transfuses though. Like the scan as well, getting some high ground vision, but cyclone's not really being there. I mean, resources lost are pretty much even. Zerg is up 20 workers. Zerg is at hive. Faster upgrades. I don't understand how you can look at this game and think to yourself, you know what? This looks really nice for me. This is about even. even slightly favored for me. Like, this is absolutely not the case. 80 workers already versus 58. Yeah, freaking viper's coming out, seven minutes and 40 seconds into the game. Like, he pretty much, basically our Zerg player has figured out what the opponent is doing, hasn't died, and rushed right into the unit composition he wants to rush into. Whether that's the correct unit composition, I'm not sure about, if Ling Lurker Hydra is great against Mac. I personally don't really think so. But he really, like, the plan here has been executed completely to a T. Like this is as well as it's going to go. This is literally as well as it's going to go. Piper's now gathering some energy. As the tanks continue moving forward, 4C on position as well, despite having no map control as a wild move. Works out for now. lings coming in with a surround as these vipers hit a blinding cloud on a tank and get an abduct not a great trade for the Zerg but probably good enough for now I think I just saw a third evo okay actually a fifth Evo chamber being thrown down going to rotate this army after scanning this is insanely risky here by Shadow Mumbai he's just aiming his entire army to different sides the entire time no siege tanks at home single link run by would kill every single worker here three lings would kill this base as well if they would be sent. Like a lot of risk is being taken here that isn't even being capitalized on by a desert player. Basically, Shadow Mamba has been playing risky this entire time and got away with it and still was in a crap spot just due to bad macro and bad opening theory, really, and also bad midgame theory. Still only plus one as well, despite having double armories, not researching anything. Once again, two factories, not really producing whatsoever. This factory with a reactor only producing one unit as well. Now get surrounded next to lurkers. Did I make it up? I don't think so, right? No, I didn't make it up. This game was wild. It was relatively even at the start. But I managed to get a slight lead in the mid game. Relatively even at the start. The word relative is doing a lot of work there in that sentence. Relatively even. It's like relative to what? Holy crap. Like if you compare it to a seesaw with a freaking sumo wrestler and a three-year-old baby on it, then yeah, this game might be relatively even. But this is not really what I would call even. This is betraying the word even in my mind. This is not true. 87 workers now to 75. Fort base is up. It's an orbital once again. We haven't had a single tank just defending. any position. This Zerg player, not going for any runbys or any counterattacks, is doing a lot of work here for Shadow Mamba. He's completely unprotected right now. He once hasn't had his hands up, like a single time. He's just standing there with his hands down. And our barcode Zerg just isn't hitting. He's just staying defensive. He's trying to play his own game. I really feel like the Zerg has been playing significantly better. actually significantly better. So far, that hasn't even resulted in that much of a lead anymore. At this point, the game actually is even. Or, well... Okay, maybe it isn't. It is 14 cyclones versus eight lurkers. Lurkers are actually a good counter, by the way, to the cyclone. If you have cyclones and you're fighting against lurkers, you probably want to transition into a much higher tank count relatively quickly because cyclones can't outrange lurkers. Also, at the eight-minute mark, the vipers got scouted already. Okay? The Vipers got scouted already. We have no response yet. Well, the response is just not changing anything. Like, we tried nothing. We're all out of ideas, really. Like, still just pumping tank cyclone. No Vikings. No Ghost. No Thor's. Although I'm pretty happy about the fact that there are no Thor's. I think Thor's are a poor counter to the viper. You need a lot of Thor's for it to be really a counter. But like a couple of Vikings would be doing quite a bit here. I love this split though. I think this is a good split. This is exactly how you should be using cyclone helion, especially against something like a lurker. Then you try to push into this. Could probably morph these helions into halberts to tank a bit more damage and also deal a bit more damage. But these were good moves. This was a very simple tactic here, just having your army in two parts, killing one base on the right, then dealing a lot of damage on the left side. Your first good move, and also the only necessary good move apparently, because your opponent pretty much folds instantly. Did not have an army split. Now, you could be doing the same thing here, once again moving forward, going towards the right side. That would be good because, well, there was quite frankly nothing over here. Instead, you're deciding to stay home. Move everything to the right side. This is like if you're in a boxing max, boxing match, and you just have your right arm up. And the other one is just behind your back. It's like if the other guy starts punching the left side of your face right now, you're going to be in serious trouble. Like some serious, serious trouble. Okay, Cyclone's moving in. This is once again a good move. I actually really like this move. This is good movement. I completely appreciate this. 100%. Then at the same time, you also have this one coming in. This is also a good move. So that's two good moves here in a row. This fight should be okay-ish for you if you scan. Even if you don't scan, apparently. Blinding clouds here are fine-ish. This is an okay trade though for the term because you're also dealing damage here. This is a winning move. This is absolutely a winning move. So what you want to do right now is probably get some sensor towers, some turrets, make sure that you know where your opponent's army is coming from, and then make sure that you have a proper tank spread out. Because right now, your third, your natural and your main base, really the bases where the Zerg probably should be considering attacking, are all extremely exposed. There's just no sense of anticipation here. Like, what if he attacks into my third base? I don't think you've ever asked the what-if question in your entire life. You just kind of take it as it goes, you know? And so far it's surprisingly working out. You're the luckiest man alive. You didn't have money for rent this, you know, this month. And when people ask you, as soon as you start working, he's like, no, no, don't worry. Get these two lottery tickets. And they're like, ah, come on, you can be serious. And then the lottery comes around and you actually do end up winning enough money for rent. Like, this is your life right now. is what's happening. Your entire army was positioned on the right side, and that is luckily where your opponent decided to attack. Had it been the third or the natural, you would have just straight up died. You still have nothing to really deal with the vipers. Your tank count, however, is growing, which I do appreciate. I think even a heavier focus on tanks here would be good. Double starports are out, so Viking production could start, Liberated production could start, and as you're building fusion corps, I'm expecting this to be liberated production with advanced ballistics. Either way, you're in a spot right now where it's practically, I would say un-loseable. The only way that you could lose is if your opponent realizes that you never defend, well, majority of your bases and everything is positioned on the right. You also have no vision in the middle part, by the way. Actually, you have no vision anywhere. You have vision on the bottom side, and that's it. If your opponent attacks you here, if your opponent attacks you here, if your opponent attacks you here, even if it comes from the left side, you're going to be in serious problems. And right now, Zerg is moving towards that area. There's going to be four lurkers in this spot. You manage to take them out. Good scan. And nice tank fire, I guess. I'm not sure if these are real compliments, but I'm giving them to you. This is like complimenting someone on managing to step out of bed without killing themselves in the morning. It's like, I guess, good job, but... Yeah, I mean, good job. I'm proud of you. You saw that the lurkers were there earlier and you managed to remember... We're all proud of you, son. You're going to make it big sometime. With your next lottery tickets, okay. defensively at home as we saw before. Four Tours were stuck in the main base for whatever reason the Liberators try to get back home. We have a pure cyclone army that's now going to town on this Evo chambers. This is actually some really good thinking here by Shadow Mumbai is that whenever you're finding yourself in a base tray where speed is of the essence, it's really important to start taking out Evo chambers that aren't researching anything. Just in case your opponent decides to start researching plus three carriages, You wouldn't want your opponent to all of a sudden have plus three carapace. This mining is not so important, but the potential of plus three carapace, that is some serious crap. And I'm glad that Shadow Mamba here managed to keep that in mind. Send all of the tanks back home as well, I like that. Scans this lurker. Walks up anyway. I love these types of moves. Like, oh, that single lurker? Let me use all my units in a line. Good move. Also, while seeing Scympers. Six more lurkers being more thin. We could have probably just taken out this base with this lurker. Instead, tried to go up the ramp, lost everything, and now you're pretty much losing in the base rate. Another cool thing to realize here is that all the production went down. Like, not a single building tried to fly away. They all just got blasted. There's like freaking what? Eight factories here? There's eight factories, two starports and a barracks. Every single building here has died. They're all gone. Dead. Now, we do see the next barracks coming up right now. That I do love to see, because you're probably going to need a barracks to start building the factories again. I love the anticipation here once again, by the way. This is just beautiful stuff. You see your entire base being ripped the shreds. No extra factories here being built while you still have a barracks. No barracks being built while you still have the factories. No buildings flying away. Just casually floating, what, 8K resources? Like, oh, dang it, I can't spend it. Let me just build this barracks real fast. In general, the anticipation level in this game has been the level of a freaking duck. Oh, there's bread there. And then in the winter, you know, there's no ice everywhere. That looks annoying. Where's the bread? It's like, holy crap dude. It's like on the scale from duck to squirrel, you're to the left of the freaking duck. It's actually insane. It's like, oh, factory, I don't have so much money, can't spend it. That is difficult. We have advanced ballistics. Still no advanced ballistics. That's just lovely as well. What are you doing right now? What is this? Okay, he builds the factories, then sees these lurkers. It's not like we're doing some crazy multitasking here, yeah? Okay, see these lurkers? See these lurkers? See these lurkers? See these lurkers? No anti-air? But because he only has a single control group, he moves the Liberators like their ground units. God, this is why I hate all Terran players equally. No, actually I hate some Terran players more. And I specifically hate you more, Shadow Mamba. Scan, scan, nice. I feel like if these Lurkers wouldn't have moved into the unseached tanks, these lurkers never would have died. I don't think Shadow Mamba ever would have managed to gather the courage to go there. I don't think it would have been possible. We're about to hit something else, beautiful. Look at this. This is the freaking duck in shadow Mamba, once again just coming out of play. Look at this. All factories here are about to finish up? He's like, he! Factories, nice. All right. Time to produce some units. Oh, supply vlog. Then he'll have to start building freaking six depots at the same time. Oh, no, first a star port. First, two starports. Yes, very nice. Let's see when it is that you. Shadow member will realize that he ran out of bread. Let's see when he realizes. Good Lord. Pumpidum, let me build my star port. Oh, that was Reactor. Okay, so now, 10 seconds before the reactor's finish. Actually, that is only 8 seconds too late. No, 21 seconds for a depot. So that's only... I can't do math. This is so sad. 11 seconds too late. That took way too long. 21 minus 10 remains difficult. Kevin. As we see, triple depots being built right now. Star Wars on the way. Some nice unseaging. Oh, this is beautiful as well. This is complaining about blinding cloud the entire game and then making sure that your tank stack so much that a single blinding cloud could kill them all. Now, at this point, Abdux got used, which I think is actually the correct call. But still, the fact that you manage to clump every single tank right on top of each other is quite honestly, impressive. Damn. You only had double my supply. And you just managed to destroy me. What they say? I really think Vipers need a nerve. 2-op. G-G. Like, what did Shadow Mamba want to happen in this game? Sometimes I imagine a world that the Terrans want, and I can't imagine what it looks like. He played Cyclone Tank the entire game against Viper Lurker Hydra. Like, no unit counter at all there. And this game was still relatively close. Had he had any tanks in position with turrets at home, he probably would have just straight up won this game, despite building the complete wrong unit composition the entire game. Like, how many mistakes are you allowed to make in the mind of a Terran and you still should be winning? I feel like Terrans literally are people that need a freaking trophy for everything. It's like, oh, you manage not to get supply blocked in the first two minutes? Good job, Mr. Terran. And we're all so proud of you. It's like meanwhile his build order is complete garbage, third CC double gas, third depot in there as well, manages to have six heliants five minutes and 30 seconds in. Then he still wants to compliment because he almost had perfect SUV production during it. Like he literally does everything wrong, has zero map vision, has no build order, macros like a squirrel, has the anticipation sense of a freaking duck, and the spine of a teabre. Like, how, I just don't understand what Terran players think is difficult. Is it just because you manage to pick Terran in the lobby screen that you deserve MMR? No, that's not how it works, my friend. That's not how it works. Viper is a really good unit if you don't build anything to counter the Viper. Let me tell you, the tank is a great unit if the Zerg doesn't build anything to counter the tank. If this Zerg would have run 500 roaches into 20 tanks the entire game, I don't think the Zerg would have gone like, oh, thanks very strong. Like, no, we build vipers then, you idiot. Or brute lords. Like, like no other race, but Terran looks at this replay and things that somehow the viper here is imbalanced, despite making zero attempts to kill it. So no, I don't think that the viper is imbalanced. No, Mamba, shadow Mamba. I think it is you who sucks. That's just the way it is. All right, it's going to be it for me today. If you believe you have some true imbalanced and you want to put yourself to the test, be sure to submit a replay with the form down here in the description. Google form, just fill it in, put it up, make a little drawing if you want to. If not, don't make it wrong, we don't care. And we'll see all of you next time for more videos. Thanks so much for watching. And bye-bye.


Harstem flames Korean Superweeb | Is It IMBA Or Do I Suck

This episode might not be 100% PG...  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #IODIS

Dear Captain, the Terran versus Proto's balance is very poor. Early in the legacy of the void, stalkers were weakened. Marauders were strengthened and void rays were strengthened, giving the impression that void rays were used against marauders. Soon, the void ray was weakened again, but the marauders survived. Back in the game seeing T's fatal miss in the opening, my happiness flew like the opponent's base. but soon I stopped laughing because two phoenixes and three masters can't solve two cyclones. Under my harassment, the crow was intercepted but still could not stop its advance. Even though I lifted his tank with the phoenix, I was forced to abandon a base. Then there's the scene that embodies the colossus where the marauders don't need any Vikings to fight the superbattery, taking out five colossus and two archons. I can't help but think that the Colossus is limited by all the air forces, tanks, Thor's, Raiders, and even anti-aircraft towers. I think he means turrets there. As the ultimate army unit, does it really have a reasonable balance? When will there be a Protoss in Intel Extreme Masters top eight? This imbalance complaint from what was sent in by coincidence, a player on the Korean server in the Masters League, at 4,400 MMR, with the question being very simple. Is Terranne imbalanced? Is the colossus too weak? Or does he suck? Let's find out. Now, before we truly get into the game, I'd like to point something out. As you can see right now, we have this beautiful man flying around on the tooltip here around the Nexus. The decal has been replaced. Usually that happens when you press the B button in a replay. You go back in the replay and the replay struggles getting the images like, oh, here's a placeholder. This is the standard placeholder image. This time, however, I was forced into doing this because coincidence has a naked anime lady floating around as the decal on his nexus. And as I like my YouTube channel quite a bit, I'm going to have to blur it by putting this placeholder on top. But this is already a first clue, is I think people that have to. have a naked anime lady as their decal on their nexus, I'm not saying necessarily that you have brain damage, but I think it's a first indication. You know what I mean? I think if you have like a requirement list, that would probably be beyond there. It's like a symptom, basically. It's one of the symptoms. You know, if you have two or three of symptoms on that list, you definitely have brain damage and coincidence so far has definitely hit that first requirement just right on the hat just beautiful that's a quick clue already here that coincidence there might be something wrong just a little bit this is a master's player by the way i mentioned that already but i figured i just want to mention it again a master's player with an anime naked lady flying around his nexus i'm not sure what the opponent had around the command center but i doubt it was an anime lady All right, Coincidence versus JV. Jion. I'm just going to call this Terran JV for now. So we're all just, you know, aware as to what the naming conventions are going to be in this game. Reaper first opener, very standard stuff, Reaper CC. We have a... That was... Okay. This is a very confusing build. Sorry, we need to go back a little bit because I completely miss this. So we have a standard gate opener going into a one gate expansion. Lots of gas mining as well, by the way. Probe being sent down. I don't know why this is being sent down, but it is being sent down. Nexus could be thrown down right now, but instead, we see co-insuit. here wanting to actually get a cybernetics core. So since the worker that's already downstairs back to build a cybercore, I think is what happens. Then realizes no, that's wrong, goes back to here, uses another worker to build a cybercore. This cybernetic score is usually it goes down at one minute and 24 seconds. Right now it went down at one minute and 38 seconds, which is 14 seconds too late. Don't forget, this is 4,600 MMR on the core. on the Korean server. These are serious players. They're not jokers. So the Nexus went down while there was enough money for a Nexus and a core. This might as well have been a Nexus before core. And then your Nexus would have been 15 seconds faster. Even then the core would have been quicker. This has been one of the worst openers that I've seen in a very long time at this level. This makes absolutely no sense. He just forgot his first two structures. And now is forgetting the assimulator as well. One more symptom, by the way, of brain damage is building a cybernetic score 12 seconds late for no real reason. So it's the second requirement. All we need right now is just one more and we're there. And actually, I think we might be getting there. I think we might be getting there. So we see this adept 15 seconds too late. Reaper doesn't manage to get a second kill because already did get one kill, but not a second one. We don't have a second gas yet. I'm not sure if this has been forgotten. or if this is some new more efficient way of playing. It's the double gas. Very nice. I just... Sorry, we're going to have to go back again. This is just too beautiful to miss, okay? So look at this. I bet that coincidence set studying. You know, he was thinking about this particular setup. He's like, okay, what I'm going to do is I'm going to long distance mine from the natural, increase my mineral income, then with, the increased mineral income, I'm going to get two assimilators at the same time and increase my gas income later on. But first, more minerals, then more gas. What in reality he should have done, if this was his entire plan, is just continue mining from the main base. Long distance mining is less efficient than oversaturating your main base till 20 workers. So this is extremely inefficient. Taking double gas is not just inefficient, but it's also just bad. You cannot afford everything if you don't have a quick second gas. You can't afford your fast warp gate, while also getting a Stargate unit out. You're not going to be having a serious amount of, what you call it? Serious amount of gas in the bank the moment your Stargate finishes, and that just freaking sucks. So this has absolutely been a god-awful start. I am not... What the hell happened here in the mirror? Oh, he lifted his base, I guess, accidentally. Okay, both players are really making a massive mess of this game. I feel like if I would have gotten this particular game in Wrang roulette, I'm not sure if I would have raided this above Platinum. Because holy crap so far has been bad. Like extremely bad. Once the dust settles though, no mining on the natural gas. So this gas is just for banter, I guess. Once the dust settles, I'm not even sure who's ahead here. I want to say it's coincidence. But I'm not entirely sure if this is true. Double cyclones popping out. Now moving across the map. A third Nexus on the way as well. I wonder what's being said here. Flaming each other a little bit. No worker production. Actually, I think our Terran is just ahead at this point. I think our Terran might just be ahead. Third CC on the way, Starport coming out. There's nothing really to deal with these two cyclones either. Do we have the Phoenix? Here we have one Phoenix. I'm not sure how it's possible to only have one Phoenix four minutes and 20 seconds into the game, but it is what has happened here. Cyclones moving back. The two phoenixes are going to be capable of probably dealing with at least one of these cyclones. Two adepts have now gone down. 700 minerals in the bank for our Terran. 300 minerals in the bank for our Protoss. Still doesn't have a Ford gas. Still only on 37 workers. Now we're going to get another pushout. Immortal on the way. extremely late Robo Bay. I just don't quite understand what happened in this game. It feels like coincidence has tried reinventing the wheel and came out with a triangle here because this is one of the worst Phoenix Colossus builds that I've seen in my entire life. Actually feel like that reinventing the wheel and making it a triangle is probably the third requirement for having serious brain damage. Congratulations, coincidence. You didn't need an EEG scan. We just figured it out like this. Yeah, save the third requirement. a little bit of cash. In the future, when you're struggling, you know why it is. Robo Bay about to finish up right now. Immortal is out. 41 workers to 40. This bay is not mining. Extra barracks on the way already. As a ravens being popped out. Tanks coming out. So, once again, let's just analyze the situation here. We have one gateway, one Stargate and one Robo as production for our Protoss. We have pretty much an even worker count. while there's a third cc which is definitely favorable for the Terran didn't coincidence mention that the early game went quite well or maybe he just meant the first three and a half minutes maybe coincidence always believes that the early game goes well because he has such a smart build order so he's just naturally ahead of his opponent because his builder is so much smarter and efficient so all these other proclos players have no clue how to make builds coincidence however has figured it out every time he wins the game and shoot to his broilings and when he loses it's due to his opponents in balance race is the only solution because the builds are just so darn efficient good lord i wish i could make built as efficient as this i wish i would have invented long distance mining from the natural while being on a single gas god i wish that was me but it ain't colossus on the way stim and combat as well coming out not a whole lot going on we have how many phoenixes have we had okay we lost zero phoenixes and currently there are four phoenixes out on the map seven minutes into the game which is an extremely low number and also they haven't done anything yet usually with Phoenixes you want to try and harass a little bit because they are not great fighters they're good at controlling airspace and they're good at harassing so far they have really done neither at least in my mind let's take a quick look here at the map vision is all absolutely beautiful neither of the towers being taken no observer on the map to scout where the opponent is coming from Phoenix is he aware of the third base now not yet aware of the third base right now coincidence down five workers as well which once again quite frankly impressive just purely because of the the lack of building workers in the early game he hasn't lost two workers killed three SEVs technically should have been up but it's definitely not up here Phoenix has could be rotating here in this base trying to kill some workers instead they're just going to be idling for a bit longer we still have absolutely Zero vision right now on the map. No adept, no nothing here being pushed out. Okay, we're going to get some kills at least. That's nice. Got two, got three, got four, five kills that Raven as well. Yep. That is the intercepted crow. The raven was the crow. Crow? Crow. Yeah, whatever. However you pronounce it, that's what he killed. Double forges coming in. So right now, eight minutes into the game, we have three gateways, two forges which have researched nothing. A Ford base. two more gateways in position, walling against zergling attacks. If JV at some point in this game decides to switch to Zerg, then this is going to be really useful. If however, JV decides to ever attack this with range units, I think it's going to create a better aggressive Concave for JV, as well at the same time, make these two buildings massive liabilities here, where you kind of need to defend them because he doesn't have so much production. He's getting a fifth base. opponent currently still mining on three bases. Fifth base on five gates. That is something that we very rarely see. That's actually something that we never see. Especially not if you're being, what feels like pretty much a one-one timing all in here, coming out of JV. Now, of course, if coincidence has scouted anything, even... Wait, this makes even less sense. Holy crap, look at this. I'm going to pause the game. I thought for some reason that this was... a response to seeing the third and the fourth base. But JV scouted a two base all in so far. And as a response goes up to five bases and air weapons. Make it make sense. Because I freaking can't. I just cannot understand this. No vision on the map. Now we're going to get our first vision. Seize this army. Otherwise, what could have happened here, usually one of the things that you want to do against tanks. Now this is a revolution. Oh my God, this is a terrible fight. This might be a revolutionary thought, but imagine you have a scout, okay, listen to this. Imagine you have a scout, you see your opponent moving out. You see a lack of Vikings, a complete like zero Vikings, and a low marauder count. Okay? What you can do is move forward with your colossus to meet this army in the middle of the map and then start shooting, forcing a slow sea job, a small leapfrog forward coming out of the tanks, allowing you maybe to transfer workers away from this base, towards your fifth base. Instead, what Coincidence does here, sends all the units that can be sent in right into their death, uses the Colossus range while also losing the immortals into the tanks. And then continues fighting here. This is phenomenal play. This is actually phenomenal play. Using all units exactly how you don't want to be using them. Okay, Phoenix is now coming in with a flank. Super Battery is active. This fight is going so well, for a coincidence. If JV. had just right-click the Colossus with the Marauders, this would have been a win already. Because it was just three Colossus without any backup here whatsoever. This is an insanely terrible fight. Colossus range once again could have been used there. Tanks were not in range to shoot at the Colossus. Now I hope the probes are being sent over towards the Ford base. That would be the correct call. As well as maybe sending out a Zellad Rambite to either kill some workers or pick of reinforcements. Would have been a good play. This game theoretically is over. but in a game of the level that we've seen so far, I think anything is possible. Like, this is what you want to be doing. Going in, which are Colossus, and then pulling back, forcing a siege up. Now, imagine if you had scouted with this observer, the moment it moved out, you could have repeated that move freaking 15 times, okay? You would have cleared every single Marine before it came out, and while you're doing that, a Zealad Rambi could have killed every single SCV on the other side of the map. You could have maybe been spending some of that 1K gas that you have into some more Argonnes before the fight happens. Don't forget the opponent moved out, initially but I think seven marauders. At this point there are 19 marauders and the only thing that you did here is adding in more colossus into your army rather than adding disruptors or adding more immortals which are actually counters to the marauder. Especially at lower levels disruptors are an insanely good counter to marauders. Yeah now you're just going to get absolutely eaten. Like how many colosses did he go for total? He lost three already now still has three builds another one so went up to seven colossus. before getting different robo units. I think there were two immortals from the early game, but never disruptors. Fights inside of tank range once more. And yes, the Colossus is not a serious counter to the Marauder, but it is definitely a unit that helps against Marauders because you can provoke the Marauder from a range, and when the Marauder is forced into going into the Colossus, you have either Immortals or Disruptors or Arcon and Zellet helping you out. The problem here isn't so much that the Colossus is terrible, it is that the Colossus by itself is pretty terrible. You legit had zero backup this entire game because your early game was very bad. You then didn't meet your opponent on the map except when you send in the zealots and lost them for free. But we're still actually alive. Despite all of these mistakes, Coincidence still continues playing. He's fighting a very large tank count. I still believe that a zealot run by here would be fantastic. Loving this move out, by the way. Just phenomenal play, really. Oh my God, JV, please just kill this. There we go. Yeah. Very nice. Unseecherunish. tanks here killing Colossus. Luckily, two more Colosses are showing up, which would have brought the total up to eight Colosses if they hadn't died. You know, I have another Colossus coming out. I also love that coincidence realizes that Colossus are not the answer to Marauders, yet the only thing that he keeps building is the Colossus. Like, if this were a Colossus only challenge, I'd actually have some, you know, I could empathize, empathize, empathize with the situation here, but he could have built any other unit at this. point and just decided not to. And then complaints that it didn't work. It's like, yeah, if you're trying to kneel and nil into the wall with a vacuum cleaner, it's not going to do so well. Probably should have used a hammer. The hammer is right next to you. You had the tech for the disruptor available. You just didn't use it. It doesn't leave you to G.G., which is something. But I mean, if you start with an anime lady on your nexus, you don't know, you don't follow up with the most inefficient build order that I've seen in my entire life, you then go into almost no worker production, no harassment with the Phoenix, zero map control and terrible fighting, and then the game still feels remotely closed despite going to five base against what you believe to be a two base. Then I think you're very happy that I don't say that Protoss is in balance, my friends. You should be very happy with that because holy crap, you sucked, Terran was not imbalanced. Not in this game. Didn't even use any ghost. Not a single ghost was built. How can you lose against the Terran that doesn't build ghost if you had Archons and colossus? This doesn't even make any sense. Yeah, once again, you sucked. Congratulations. You did it. All right. That's it for me today. Thanks all so much for watching. Hope you didn't enjoy this episode of Is It Inba or Do I Suck? In which once again, sadly, we had a sucker and an anime-loving sucky proto-player. It happens to the best. And I now also understand why he had a naked lady decal around his nexus, because that's the closest that he's going to get to a lady at any point if the gameplay is off this level. That was mean, and I apologize for that. I take that last part back. Thank you for watching. I hope you enjoyed it. And bye-bye. You will find love. Don't worry about it. Love, your skill in StarCraft doesn't matter for love. If she had the first thing a lady asks is your Starcraft rank, you're dealing with a rank digger. Trust me, you don't want none of that. All right. Thanks for watching. And bye-bye.


90 % of units need to be REMOVED?! | Is It IMBA Or Do I Suck

Today's protagonist of IODIS just wants to remove about 80-90% of all StarCraft II units - including 2 whole races! Is he right? Should SC2 really only include bio TvT? Or does he just suck?  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #IODIS

Dear Hirstimer, Protoss needs to be nerfed. First, they start with a cannon rush. I somewhat ignore it and make triple racks assuming I will be able to hide a lot of Marines before they get that something is not right and assuming it will give me boost as they waste resources on multiple cannons and violence. Stupid cannons get made at their base just in time to counter even if they do not see my evil plan. How? Okay, wipe my tears. And after that, I make some stuff of those snipers on wheels and tanks to go through the cannon barricade at their base and defend from the flying stuff Protoss love to make always. That's why I did not waste can, as they are easy to win with. But no, they have too much resources and have just enough flying lasers to kill my snipers on wheels and everything else. And then some. Just in time for my third attack of many Marines, they make flying ships. that send small irritating ships from them and kill everything. P.S. This Protoss race is obviously O.P. I wish there was only TVT and TVZ. But maybe even Zerg is OP a little. But at least it needs control, not only F2 like Toss and send flying ships away without looking. Maybe StarCraft needs TVT mode only. That would sure be fun and balanced. Also, without battle cruisers. Is Protoss really imba or do I suck? Ha ha. This was sent in to me by Fat Beaver from the European server with bronze and an MMR of 2100. And the question is, is Protoss really imba or do I suck? He-he. All right, ladies and gentlemen, so here we are on Radhuset Station with Fat Beaver taking on Red Oper. It's sure to be an epic Protoss verse there. and I think this is one of my first bronze games that I've done in an extremely long time. It really has been a while. So I'm curious to see what the bronze level is like these days. I am hopeful, though. It sounded like an actual game. It sounded like there was a cannon rush, which is, ooh, the wall's not on time. Oh, never mind. I saw the depot queued up. I was like, oh, this guy, you know, he got away with murder. but this depot was queued up from the guy that's building the barracks so he got away with murder for about you know 30 35 seconds or so gateway into forge classic cannon rush you have a second probe in the natural to make sure that the gases aren't being taken in the gold not entirely sure what this is for the probe has been spotted um and fat beaver goes for for the barracks spot. I'm not sure if this probe has been spotted. Welcome to the first person analysis. If Fat Beaver saw that probe indeed on the top right, we can barely see the ramp and we briefly see the probe. We briefly see it again. And there is camera movement in its direction. But we don't see any SCV being sent out until we build that barracks. So actually he might have seen the probe and it might actually have been a response. Back to you, Kevin. So in the complaint form, Fat Beaver says that this is a response to the cannon rush. But surely a better response to the cannon rush would have just been to pool three workers and to kill this probe or to send the marine over. This is a, I feel like Fat Beaver might have lied. I feel like what might have happened here is that Fat Beaver wanted to play a one-based three-recks build, messing Marines, while also getting a lot of gas in the bank, then Saul he was getting cannon rush, and after the fact justified why he went for the two extra barracks. But if this was a response to the cannon rush, this must have been one of the worst responses movement-wise that I've seen in my life. Okay, well, it gets worse. Let's move away out of the cannon range. It's going to start attacking this pylon. I don't think this pylon is the one that's powering both of these cannons, though, is it? So this is cute. It's going to, well, actually not do anything. This was practically useless. Unless the goal was to free up supply for more Marines. No, no, no, don't put SMEs. You know, the funny thing is that I understand this in a way. Because Fat Beaver doesn't understand the range of the pilot. So it looks at this pie. It's like, oh, 7 HP. I'm maybe going to lose 3, 4 SEVs. I'm going to keep my refinery alive. That surely is a good deal. Right clicks it. Loses the 3. Actually only 2. This was a pretty tight move. Yeah, and then still gets attacked here by the cannon. Very unfortunate. Happens to the best, though, Fat Beaver. I'm not going to blame for that. Continues marine production. After a small break, by the way, now has skewed up five Marines in two out of the three barracks and four Marines in one out of the three. So continuing with some swift marine production in a way that second gas also wasn't necessary because Fat Beaver isn't building any gas units either. he's just building marines. So the gas remains a mystery to me, although factory does go down. The second gas still remains a mystery for me, because do you really need a second gas to build a factory, three minutes and 44 seconds in? I think all of us know that the answer is a fat and resounding no. Second factory now coming down. So it seems like we might be going into... I actually don't know what we're going. Like maybe Mac. I want to say Mac. but we have pure marine product. So I think of a hybrid style maybe. These cannons are still here. They're not achieving anything. They can actually just be safely ignored. Marines haven't done anything yet either. So now we're going to get a CC on the low ground, though. Actually spots this cannon. Is he going to shoot that down? No, he's not. I like that he just gives up as well. He's like, yeah, sure, I have, what is it, 12 Marines at this point? I just, this game actually shocks me. Because neither of these cannon rushes are really achieving anything. Red Oprah just wasted, well, it should have been a waste, but because Marines and SEVs got sacrificed onto the altar, that's not quite the case in her. But it should have just been wasting, like, 1200 minerals or so. Forge as well. Like all your tech super delayed. Now there's going to be two more gateways on the way. There's already one out. So it's going to bring the total up to three. We have a Stargate coming out. As well as having two cannons here. Two cannons and a battery. Be 12 Marines. I die, die. I'm owning. I think so, right? Today I actually don't know. I think maybe if you wait for arm marines. Probably actually, you can probably, you can just, can you run by this? I'm not so sure. Cannots have a lot of damage output and with a battery they get a lot of health. So I'm not entirely sure who should be the one winning here. Either way, it doesn't really matter because Fat Beaver has decided that attacking is not for him yet. He's currently up 33 army supply to zero army supply. So if he does manage to get through, should just be a win. Even now, use the tank ability, please. There we go. Seizes it up and starts outranging the cannon. That's a big move. Okay, at this point I'm pretty sure he can break this. Canon on the low ground as well. It's going to take out that one cannon over there. So slowly but surely six minutes in this cannon rush beam. cleaned up. Do you just lose a marine? Yeah? That's just a test. Start by attacking the pylon. Now attacks the second pylon. And now starts attacking a building cannon. This is... I feel like not micro in here would have been much better. I recall this probe. What was the thought process there? And also, what was the thought process here with the micro? This is a... Look at this. I'm just going to keep watching this fight again. This is mesmerizing. Just this entire interaction. How many Marines? We have... What is this? I can't count. There's 18 Marines. 18 Marines against two cannons. A pylon has 200 HP and 200 A cannon has 150 and 150. You would say you first attack the battery and then the cannon or first the cannon and then the other cannon. That to me sounds like a normal thing to do. Also scouting with two marines, losing them, then going back in, doesn't seem very bright. Instead he goes for the first pylon, losing a lot of marines. Then goes for the second pylon. Once again, losing almost all the marines. Then we get the probe pool here. Then we get the probe recall. Now this probe recall is so confusing. is so confusing that Fat Beaver here decides to then right-click a building cannon, which isn't being powered by the way, because he probably believes that this is a pylon which might once again power these cannons and the battery, gets killed by a ProPoole, still manages to snipe this cannon, and then starts moving back. Rather than shooting, just runs away, taking a lot of damage, and now finally starts killing some workers. I feel like this must have been one of the worst executed engagements that I've seen in my entire life. Just everything about it was wrong. And at this point, the stalkers are out, as well as an Oracle, and then the fight ends. And we went from 33 army supply to zero to 12 army supply for a Protoss, and 10 for the Terran. Phenomenal gameplay. Tank still struggling here with the question of, range. He almost lost two tanks to three static defenses. The one thing that the cannon is good against. Or sure, the one thing that the tank is good against. This tank is also, okay, still blocking the naturals who's going to piss off right now. Natural is flying over indeed. We still have a one marine contain on the outside. More cannons being built. We have double Stargate void ray now being produced. High level moves. We have We still have two tech labs here on the factories. I like the button. Oh my God. Every time I click a building, I just see, freaking four units being queued up the entire time. Isn't it great that despite only mining from one gas, fat beaver has been capable of basically building factory units whenever he wanted to? It also probably has something to do with that the production isn't that constant out of the fat beaver. But, yeah, the defending of the initial second refinery, perhaps not so necessary. The tank is going to finally clean up this cannon rush. It only needed eight minutes and about 30 seconds to clean up those five and a half cannons that Red Oprah went for. As Fat Beaver has another plan. After the initial attack, he now decides that the next move is going to be to rally cyclones and marines across the map. Or at least, yeah, yeah, two marines, four cyclones. as well as the tanks, or at least at least one of the tanks is going to be sent across the map. Oracle is making their way towards the main base. It does mean he's going to probably lose every single worker that he's ever had because there's really no defense here. So cyclones coming out now. Could be used in defense. It could also be used for running across the map while you're losing your workers. Okay. Gonna send it back. That's a good move. I like that. Cyclones going to stay alive. We'll take both of these out. as meanwhile our contain is setting up. Now this is exactly what we need right now. A long and never-ending contain. Because there's only one more base inside here for Fat Beaver. Fat Beaver is containing his opponent on three bases, while Fat Beaver himself only has practically one mining base with 24 workers. I know there's a second base and he can drop mules and a lot of mules at that. But he only has 24. Worker is going to lose a couple more. The double void rays now pop in. Marines probably need to be used to deal with that. I also love that he just dropped all the mules. Well, the only way to reliably get vision on the high ground right now is going to be to use scans. So using those five mules wasn't entirely brilliant. I do love all the turrets here that are being placed down. It's a good move if you just want to be mining from one base for the rest of your life. A better move probably would have just been to send the cyclones back for, you know, a little bit, just to deal with the air threats that are coming to your base semi-frequently. As none of these terms are actually going to end up finishing up. We have three tanks now that are being sent out. Actually, we think that would be in range of the cannons. Holy crap, how did he calculate that? This is like a warning to the opponent as well. It's okay, I'm containing you with tanks. If you don't have the unit right now, that doesn't matter. I'm not planning on attacking you yet. But, be warned. Okay. I'm coming for you with scans. How many more scans? Okay, he actually managed to save up once again. And he's only been in for a minute and a half. It's now the void rays. I have actually already materialized. They're just going to burst through all of these cyclones. I think that might just be the end of this almost. successful contain. Now, it would be easy here to make fun of Fat Beaver and say, you know, maybe he should have moved quicker, maybe he should have had different units, maybe keeping your opponent contained while you have half of your opponent's eco isn't good. But those are all cynical comments, and I'm not much of a cynic. Because how in the world could Fat Beaver have known that if he just parks outside here for two and a half, three minutes, that his opponent was going to build more air units after already having done that. He can't look into the future. He's not Nostradamus. It's just not possible. Although in the form, he actually did mention that he didn't require scans because he already knew air units were going to be built. So maybe we actually can blame him because maybe he can't look into the future. He just has such a good read at the bronze level prolos players. He knows exactly what to expect. Our follow-up is going to be a carrier and more void rays, while Fat Beaver has temporarily halted factory production and is back on the marine grind. I really like his kind of binary nature of thinking here, is that if he needs anti-air, he's building marines. Actually, I don't know why he thinks the cyclone is good, because he built cyclones, but I'm not sure. You know, very often lower-level players, they have one unit. that deals with a very large group of threats. And I feel like for Fat Beaver, the Marine is the unit that deals with anything air-related. The tank is the unit that deals with static defense. And then the cyclone, I think he probably just mixed in because it was there in the factory. I don't quite know. And you can build it with and without a tech lab, which is a versatile unit. We're now seeing a starboard being thrown down, as well as vehicle plating starting, which is good because not only does he have 22 marines but he also has two cyclones and you wouldn't want those to stay unupgraded. I like the prioritizing of upgrading the vehicle plating for the two cyclones over upgrading the armor on the marine. This is a high level move. It's so high level that we don't actually see it very much. And Sarah right now also scratching is that. Not entirely sure what's kicking off yet. But he's investigating, that's for sure. That sounds interesting. Plus one attack starting for Red Oprah, who's decided to add another Stargate to add into his massive void ray amount that he already has here in the naturals. The carrier, Ford Base is done. 74 workers. His macro is actually not bad. He's not mining a whole... Wait, how does he have 74 workers? And is he mining 1,400 minerals? Is it perhaps, because he has 26 workers in the main base? Where's all the other workers, though? I feel like I'm just missing workers. 26, what is this, like 18? There's a couple over here. Is this number correct? That's 74. I guess he just has a lot of idle workers as well, just kind of standing around. One more worker over here. We have a random void ray just sent out. Well, we're going to get our combat shield. 15 minutes in. After having lost 46 Marines, decided that maybe combat shield would be a word while investment. Two Manifax are also out. Manifax are also out though. I do like that. Some healing for the Marines. Stim also has started. As cannons once again being built. This game, I'm not going to lie, feels fairly over. I would be shocked. I would be shocked if Fat Beaver is going to be capable of making even anything remotely close to a comeback here. Let's figure it out. He's going to go in for a scout. I wonder if this scout will trigger something. I wonder if he thinks he's being cannon rushed again. He's like, oh, cannons. And they're crawling forward. Let me build some tanks. If he starts tanks now, then my theory was correct. Then my theory 100% was correct. I was not like that he slopped the factory onto the reactor. All right, that might have just been to get this tech lab to start researching things. Marine counts also pretty decent, by the way. 57 Marines against 11 void rays and four carriers. I'm not even sure if the carrier Voidre player wins that. If they fight straight up, you know? I almost never see just... Like pure Marine actually has a lot of damage out. And this is a lot of marines. Yes, the upgrades kind of suck, but plus one armor is also on the way right now. It might be somewhat possible as long as there's not too many cannons. As we just continue to sit here. Oh, no, we're not. I move out. Two Madfax. Oh, both players moving out at the same time. As they say, great minds think alike. And apparently the opposite is also true. As we're going to have... Oh, they're going to miss each other. just barely. Matter of fact, might be capable of scouting these carriers and by scouting my, I mean, flying into them and then dying. Stim isn't done yet though. That might be a huge issue. And the fact that he's down 80 supply might also be a huge issue. But you can't catch the carriers. Being outspat by a carrier's, uh, it's not on the bucket list of the average marine, let me tell you. I actually really wonder if Stim is here, who wins this fight. I think without Stim, it's going to be very, and so I also have. the army wasn't there and the Madovacs weren't there. Loving the prismatic alignment. That's beautiful. Doesn't work, of course, on units that aren't armored, but... There was a cyclone in there, so we'll count it. That was a god-awful fight. I can't believe I waited for three minutes of nothingness just to see that fight. Because this is the game, isn't it? Jesus. Christ. You know, for a bronze game, though, this was honestly relatively action-packed. Very often, when I get bronze games, and I try to do a video on them, and then there's like something happening at the five-minute mark, and then something happens at the 12-minute mark, and then nothing happens for 38 minutes, where both players are building up a massive army. One guy is messing ultras in the corner, and the other dude is messing. battle cruisers. And then they fight and the guy that has the Ultras goes, dang it, I can't shoot up. Well, nice 45 minutes of my life. And I'm just sitting there. Like, why did I do this to myself? And then you decide not to upload it because it's garbage. But this, this game honestly was relatively action-packed, you know? This is one of these games where we'll look back on in the future, the historians of the future. They'll look back on this and think to themselves. That was a game of StarCraft too. Was it high level? We don't know because this is the only surviving game that was left over from the Iodius era of time. But boy, Starcraft sure was being played back then. That's what they'll say. And it indeed sure was being played back then. I am just waiting for what Fat Beaver is about to tell us. Because Fat Beaver, I feel like he's the type of guy that has some strong opinions here as to what happened in this game. I'm feeling very good about a minor flame here coming out. Well, he's the right to evacuate the SEVs as well. Maybe if I start a new somewhere else. Oh, at the top left corner, I heard there's good resources there. It's like the freaking gold rush over here. He's actually just going to wait until he's completely dead. This is my... This is a peak experience. This is actually a peak experience. He-he. Isn't this also how he ended his imbalance complaint for him? He actually just sat there waiting for all those buildings to die. Now usually, I'd say that's disrespectful, but I have a strong belief that Fat Beaver doesn't know that you can manually leave the game. So Fat Beaver, if you're watching that, F10 is to pull up the menu, and then N is for the surrender button, the hotkey N. You can also click it with your mouse. That's also allowed. That way you don't have to wait until all your buildings are not. This was an absolutely atrocious game. Out of both. But Red Oper played significantly better. It wasn't good, but really, really significantly better. Good pro production, good unit production, lots of static defense, combined static defense as well, as the battery and the cannon work together synergizing, creating super static. when it comes to our good friend Fat Beaver. What happened in the early game there, my friend? You let the probe in, you saw it, you even told us that you knew that your opponent was cannerrushing because you responded with the double barracks. So that was absolutely terrible. If that was your actual response, rather than just sending one Marine five SUVs to instantly kill it, then as a follow-up, you went for a marine attack that focused on-powered cannons rather than killing all of your opponent's probes pretty much for free. your follow-up cyclone tank attack took so long to materialize that you ended up with another like 150 energy on your command center after mulling when your attack hit. So you probably stood there for two and a half, three minutes doing nothing and then started killing cannons. By that time your opponent had six void rays. And from that point on out, the game was pretty much over because your opponent had about triple your eco. You never defended any of the harass. like building five cannons in your natural and a battery is not a very efficient play but losing your entire main base to two oracles and a void ray is also not a very efficient play and I much rather build the cannon in this case because at least it allows you to continue mining so lower worker production worse armies and not researching upgrades for the army that you did end up getting bad composition bad upgrades, not dealing with harass, no vision, no scouting, slow pushing, and awful against scanner rushes. Ten mistakes and ten reasons why you, my dear friend, freaking suck. And that's the truth. All right, it's going to be it for me today. I hope you all enjoyed this bronze special of the Is It Inbar, Do I suck. If you did, don't forget, they'll like, but subscribe to the channel. Hopefully, I'll see all of you next time for a new video. Thank you so much for watching. Bye-bye. Thank you.