PLEASE HELP ME Understand This Replay!! | Is It IMBA Or Do I Suck

I am completely lost. Not only did this guy manage to FAIL uploading the replay in the correct location, but his nothing but confusion complaint text also refers to a unit comp, that NEVER even remotely hits the field. What are we supposed to judge here?!  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #IODIS

Greetings, you're hi Captain. I sent you a replay with the same complaint before, but you've not analyzed it, and whether that's because you didn't feel like doing a video, or you're just being lazy, I don't know, but anyway, here's another one. There's not much to say about this replay as the Protoss destroyed me quickly. I opened up with a hatch first, trying to be economical, when I saw the toss going Warpgate Forge. I immediately started roaches and lings, and this time the Protoss transitioned quickly, not even making more than one zealot out of the gate. Once I attacked, there wasn't much to be done because he had a battery cannon, an immortal defense. I pulled back to regather my army and they kept building more robots and unit. Eventually, the Totsas army got too big and whenever I engaged, it completely destroyed me. Shortly after, they sent their army across the map and I couldn't get any sufficient number of units out, nor any air. Air technically also are units, but we'll let that be for now. if I did manage to get air out, however, the toss would have pulled back and used his many warp gates to build an anti-air regiment in addition to the robo units they already had. I still suck, even though I moved upper rank, but I believe, even more strongly now, that this strategy is unbeatable. And it could also be used as an early timing or cheese to destroy any Zerg player. Now, I'm not entirely sure what the strategy is, but so far what I've gathered is a warpgate forge rush into a single zealot, immortal battery cannon defense, and then more robos and units. And that's it. And with the possibility of making, let me quote, an anti-air regiment with the many warp gates. So I'm really curious, first of all, what this composition or this strategy is that's unbeatable because I haven't quite figured out from this form. And second of all, I'm also curious, where. the hell this guy uploaded his replay. So the imbalance complaint form has a little thing that says your replay. And in the past four years, people uploaded their replay in that little thing. This has never gone wrong. But Bill, which is the name of the submitter here, instead uploaded a document on Google that is called the Starcraft Quiz. And in the StarCraft quiz, we should circle the race that the brute war players play. choose the main race even if they have been playing off race recently. So no replay there. I thought, well, that ruins this imbalance complaint for him. But then I scroll down and we have a little header that says anything else. This is an optional thing that you can fill in. And there, there's more text. In case you have anything else to say or point out, here's your chance. And here goes Bill. I tested out the Colossi Immortal Stalker Arcon in the unit tester. And I found you need at least one upgrade advantage. to win with micro. You should try it yourself with the composition of 10 colossi, 10 immortals, with 20 stalkers and 8 Archons. Now, I think that is a supply of 180 or 170, something like this. And then on the bottom, he sends a one drive link to the replay that I actually have to watch. So this is the first time he mentions the composition, a colossi immortal stalker Arcon comp and if you put this in the unit tester it's unbeatable I tried putting it in the unit tester I believe it was like 172 supply or so this loses to 170 supply of muta if both forces are unupgraded and both of them are unmicrode it also loses to Mest Brutelord it loses to Neurall it loses to a lot of compositions mainly the ones that are in the air because this is an army that is mainly focused on killing ground. But I believe if you play some type of like lurker broodlord or lurker investor, you should be capable of always beating it and I managed to beat it a couple of times. A confused composition for sure. So let's just hop in the replay and take a look at this colossi immortal stalker Arkham ball. All right and that brings us to the game here on equilibrium where we have malice mokrum versus Bill, the imbalanced plain form submitter who's opening up with a never-before seen build. He mentioned the hatch first as an economical opener. This is a 13 hatchery, which I wasn't quite aware of. I never seen this in my entire life, but apparently Bill has a new build. He's also floating larva, two of them right now. This is not the greatest opener. This is not the greatest opener for sure. I forgot to mention, by the way, but Bill. is a gold player with an MMR of 24151. So, yeah, gold bill over here. Into Overlord, we're going to see no pool quite yet. Probably wants to drone up first before he gets the pool. No, just decided that getting the overlord first was more important. There's some interesting plays here being made. Now, as mentioned, this is a completely unique build order. I've never quite seen it in my entire life. It's very inefficient. We have very little mineral mining. We're constantly floating larva. This is not good. Wait, they just cancel the gate now. Okay, the gate finished. So we see a gateway and cybernetics core. Bill in his form mentioned a warp, I think a warp forge rush or a warp gate forge rush, something like that. I haven't quite seen the forge yet. Maybe Bill doesn't know the difference between a cybernetic corps and a forge, which is possible of course and we shouldn't you know we shouldn't joke about that there are people who are incapable of seeing the difference between those two most of them stuck in gold is he goes for a drone scout right now this build is a little bit confused to be quite honest i also am not entirely sure what why the response is building roaches and lings if you scout a gateway and a forge while you already have your natural all you need to do right now is basically not die and you should be fine, I think. You don't have to attack. You can just sit back and drone up. Magically, Bill has managed to fall behind by four workers, mainly due to, I guess, his lack of worker production consistently. This has not been a very economical opening. Okay, we see a third base as well. Still have three larva active at all times. There's some gas mining with a single drone in the gas. Bill is introducing me to a completely new build order. Okay, Twilight Council. You have that one zealot. Bill mentioned that as well. Looking forward to the battery cannon too, which is used as a defensive tool. I'm not sure if that is a battery and a cannon, or if that's just a battery. And Bill doesn't know that it's just a shield battery, not a battery cannon. The entire imbalance complaint from confused me very much, but probably not as much as, you know, the actual form confused Bill. And so far he's the only person over, I think we've had over, well over 5,000 submissions at this point over the years. Although you guys' enthusiasm on this show definitely is very high, the captain is vastly exaggerating here. We did not even get half that with exactly 2,462 send-ins since I joined in May 2020. So yeah, please don't stop sending replays or we will run out in sub-exit-ins. point back to the video i don't think i've ever seen a single imbalance complaint form that that didn't have a replay in it i once had a guy sent me the wrong replay um this is a good story for another time actually there was a guy who sent me a replay he's actually such a good story he sent me a replay of him playing a 2v2 but his complaint firm was written about a 1v1 and in the 2 versus two, he's legitimately just flaming his opponent the entire way through, then gets destroyed by his opponents and flames them a little bit more. It was literally one of the saddest things I've seen him alive. He started from the very start and he ended at the very end. I think the game lasted like four minutes or so. He was very, very rude, very rude. But at least there was a replay in there. You know, we all make mistakes, but Bill managed to, he sent a Starcraft quiz into the replay. He's wild. Bill is wild. The robotics facility is here We have that single salad A third pylon being added in As well as the battery now going down A second gas That is not a fight you really want to take There's probably the smallest joke you could go for A single thing attacking at the same time This is having a blast over here I think his battery is going to finish in time as well Immortal Way we have blink coming out as well. Full wall with a piling, you love to see it. Bill, meanwhile, is floating 11 larva. Could be building 11 drones as a result, but decides against it. And Stats adds another queen and just the three drones here over at the third base. He's kind of walking into a supply block soon. So despite having the third base about as quick as the opponent had the natural, Bill still is down in income, as well as in work. as well as in workers. You have a third gas now being taken, despite the second gas not quite mining yet. This is also not quite... Evo chamber. He legitimately builds his buildings like the AI does as well, like the Easy AI. You know, not Alpha Star. The EasyA always builds all of their buildings kind of in blocks. You know, you have a block over here, block over there. Kind of how American cities look like a massive grid. Except there's no little streets in between here, I guess, which you would have in American cities. That is a Robo Bay. We have no second robotics facility yet. I'm really curious to see how long it's going to take Malisi Mokrom over here to actually get to, what was it, 10 Colossus, 10 immortals, 20 stalkers and 8 Archons. Because the speed we're currently at, we're 5 minutes in and we have a single immortal. Three more robotics facilities now on the way. Okay, I'm starting to dig this a little bit. Well, not really, but... I guess it's a lot of. I guess there's a lot of production, which is nice, maybe. No third base quite yet either. If we were to compare this to regular timings, this all looks very poor. You could probably be hitting right now with an actual immortal in that would have like maybe three or four immortals already. And just adding more production this early on two bases. Usually isn't very good unless you're floating a lot, which I guess Malice Mokrome is doing currently. Bill coming in clutch with a 41 drone all-in that is hitting about as hard as an all-in that should hit at the three-minute mark is going to hit, which means it's not hitting very hard at all. There are two immortals out right now, as well as the battery cannon, as Bill often calls it. You have two colossus being popped out over here. Forge on the way. So we're going to get some upgrades. Investation pit hydrant. I like that we're seeing range upgrades. Though Bill knows that if you're getting range units, you want those range upgrades. So there's a big move here. He... Is he looking for where his opponent spawned? No, he figured it out already, no? Yeah, he scouted with the drone. But maybe he's forgotten? Like, why? Why is he scouting everywhere? And why is he doing it with his entire army? Surely if timing is of the essence, like if you're trying to kill your opponent, because you've seen a warpgate forge rush, which was basically just two gateways and a zealot. You want to kill your opponent. You want to hit as quickly as possible, surely. Still not mining from this gas. Still not mining from this gas either. I feel like this was the Ford extractor that went down. And this one just hasn't been mining, but has been built. We have 18 larva available. This is the thing that always upsets me a lot. We have these people that actually inject and then just sit there with 18 larva, which makes legitimately no sense. I always, I see this happens so often and I don't get it. You have these like gold or platinum Zerg players. This is such a common mistake that makes no sense to me. Maybe it is because they don't hotkey their hatcheries. Maybe they think it like auto producers or something. I have absolutely no clue. Okay, so we now have three immortals and two colossus. Here comes Bill. Looks at that fight. And I like here that Bill, you know, let's do a quick first purpose. person here. Okay, out of Bill. Let's take a look at the thought process. Okay, it's looking at his army. It's looking at his army. It's like, okay, this is my army. What does Bill see? It's like, okay, immortal. Two colossus, three immortals, a salad. Do some counting here. Six roaches. 12 lings. They looks at this fight. It's like, yeah, let me try. Snipes the zeal. It's like, oh, that was a mistake. Quickly runs back. Good micro, honestly. Only lost the lings, but the decision-making wasn't great. You probably could have figured out if you see two colossus and even just one immortal that there's nowhere going to win the fight, loses his entire army, which really shouldn't be the end of the world, because we're seven minutes and 40 seconds in, and it was like five roaches and ten lings. The problem is that there's really nothing else. I'm also kind of surprised how the overall money is so low, or well, I guess why the gas is so low is because we only have two extractors currently mining out of the four. the mineral count is actually relatively high, but in general it feels like if you're just mining, you just get more minerals than he currently has and more army as well. It's not like he's lost a whole lot. His army is just tiny for some reason. And even his bank isn't that big. He had one of the worst openers I've seen in my life, like the least economical openers, despite himself calling it economical, it's now going to defend against two colossi and three immortals with four hydras and two roaches. I'm not entirely sure what the imbalanced part is here are zergs all around really this delusional that they look at the cost of a colossal like 300, 200, and then they look at a roach, 7525. And they're like, yeah, he has one colossus, I have one roach. You know, he just does the counting. He's like he's four roaches against three colossos. I have more units. Should be winning that fight. Now they're freaking five colossus. Two mere mortals also being produced. Also, air units definitely would work here. Like, yeah, your opponent could build an anti-air regiment. But you could also have 78 workers at this point, a buzzing economy and 10 Brutlords on the way. Like, if we're playing the what-if game, then we'd be here until the morning comes. Queen dies. I would say that this is a weird joke, this entire imbalance complaint form, but all the clues kind of fit together, like the kind of weirdly written imbalance complaint form, the fact that the replay hasn't been entered properly, Bill just making up a composition that isn't even in the replay. And also, even the made-up composition is so ridiculous that even if it was in the replay, it wouldn't be capable of being in the replay because it's just made up and fake. Like, I've never seen 174 supply consisting of 10 colossi and 10 immortals, eight Archons and 20 stalkers. And then he mentions there, what did he say again? He says, try anything the Zerg has with micro and no upgrades. You will surely lose, as long as it is not so much Zerg. So basically what he's saying is if the Protols has a much bigger army than the Zerg, the Zerg cannot win, which in my mind sounds like good game design and well balanced. If one guy has a way bigger army, then that is good. And if the armies are equal or you counter your opponent's army, you can win. He's complaining about a composition that wasn't even in the game. he played legitimately the worst and least efficient opener. I've probably seen in, I think my entire life, at least in IOTUS, I don't think I've seen an opener being worse. I almost feel like he had like negative income at certain points. He had so little cash. It's almost unbelievable. His opponent also had zero anti-air. So a single muta probably could have won the game here, or five mutas could have at least been capable of holding your base. no gas mining despite having four gases, infestation pit that didn't get used either, and then having three roaches and four hydras against six colossus and three immortals. I don't even see what we're complaining about here. Like, at no point during this game, do I understand what you could complain about? He isn't even complaining about the battery, which also wouldn't make sense because there was a wall and there was two immortals against like, what, six roaches and 12 lynx? Actually, at that point, there was already two colossus and three immortals. It's like, the only thing he could complain about is that a zealid in a wall could kill 12 lynx. Which is, is that really the fight you want to take? That's the only thing where it's even remotely an unfair interaction, because the lings are slightly more valuable than the zealot is by itself. But then if you factor in the wall, that is actually, you know, that is more of an investment. So I am just very confused. I think even more confused than Bill was when filling in this form. And I mean, he sucks, I guess. So you suck Bill, but you also mention that already. I just don't quite know what to say. I just don't quite know what to say. If you have any theories at home as to what all of this meant, what it is that we're supposed to be looking at, be sure to leave them down in the comments. And maybe we'll revisit this at some point. but for now yeah keep fighting the good fight bill and I agree or I'm sorry and it's awful that that happened to you and we'll see you all next week thank you all so much for watching this week's episode and bye bye


The Very BEST Chinese Amateur Zerg Reports A TRUE IMBALANCE!! | Is It IMBA Or Do I Suck

This description was written by a Diamond pleb. I am not worthy of commenting on this game!  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #IODIS

Hello, Harston. I am a 5,400 MMR Zerg Grandmaster. And many Chinese players think I am the strongest amateur Zerg in China. I am facing a 5,600 ProDos player, also from China. After I lose many times to him, I think ProDos is just too imba. They don't need any micro, they just need to press F2 and A to win. Normally, you just need to do things better than your opponent, make few. You were mistakes than your opponent and you can win the game. But this game doesn't seem to be the case. Every game against Prol's seems to be like this. I believe that in this game, even if Serral came, he wouldn't defend much better than me in the early and midgame. Facing two oracles harassing for the whole game, I only lost one drone very late. Facing charged zealot pressure, I also held off the opponent's aggression with acceptable losses. Although it was mainly because of the opponent's mistake, but overall my early game. macro should be close to perfect. The only thing I can think of that I was affected by the opponent was that I lost three buildings to a void ray, but that was inevitable. After my perfect early and midgame macro, he suddenly one punched me to death. And my opponent didn't even all in. He had four bases and a lot of probes. Even if this punch didn't kill me, he could still go back to his economy and make a stronger punch. If it was because of some mistakes I made that led to the game loss, I wouldn't think Proto's is Imba, but when you do everything right and you can't find any problems and you still get one punched by the Protoss, I can't think of any other explanation than Imba. Or is that Protoss can make countless mistakes, but Zirc only has the chance to lose three overlords. I believe that as a Protoss player, you will try to defend your race. But facing this replay, I believe you can't find any excuse for Proos, not being Imba. please tell me did I have any other major mistakes in my macro, micro or even transitions? If not, I think you can finally admit that P is imba. Tips, before I sent this letter, I searched for him again on the ladder and he once again used the same build order to easily defeat me. This might be the single most convincing in balanced complaint form that I've read in my entire life. This guy is not only the strongest amateur Zerg in China, according to many other Chinese players, he also played again against the same opponent and lost to the same build once more. His name is Chang'an, plays on the Korean server, and he's a 5,400 MMR Grandmaster. And he says that ProDos is in by, and just based on this imbalance complaint form. I'm kind of feeling like agreeing. But as always, let's do our due diligence and let's investigate together. All right, and here we go in our game. It is between a flash bomb, I googled his name, and in the bottom right, Chang'an, the replay Submitty. And according to many Chinese players, not just the greatest Chinese Urg, no, the greatest Chinese amateur Zerg in the entire world. So first of all, I'm honored that the greatest amateur Chinese Zerg sends in this replay, and that he even is aware that I exist. You know, you've made it in the world when people in big places, you know, like this, you know, people high up in the world start sending you replays. It feels good, okay? This is also confirmation that I'm on the right track of making big things happen on this channel over here. People like him care about my opinion. It's like no one has ever called me the greatest Chinese amateur jerk before, at least not that I'm aware of. It would be possible, but I'm not sure if many other Chinese players think that I don't think I'm the greatest Chinese amateur jerk. But let's focus here on the facts, all right. The problem that Chang'an had against flash bomb was that Protoss can just make very many mistakes. Look at that gnarly pro paras over here. You see that? This guy pulled a drone off. That is a sign of weakness. You know that? So pulling off a drone is basically saying, hey, I'm too slow to right click on the mineral patches every single time myself. At the highest level, this really is a... This is showing that you're slower than the opponent. And this pro per se, honestly, so far, is looking very solid. I'm not surprised at someone who has the word flash in his name. is very quick, of course. As FlashBomb here is winning the first two minutes. If I were to look at this from an objective point of view, not knowing the backstory of this guy being one of the top amateur players, I am not entirely sure. I'm not entirely sure if I'd say that the ProDos is worse. I think the Protoss played faster. I think the drones didn't mine as much as they should have. It's natural also got blocked, but of course you can't help that too much. You have an adept coming out here as well as a stunt. target for the Protoss player. So we have an exciting little game on our hands. Speed coming out as well. Let's see if build order-wise, everything is looking solid here for both players. Splits off a link to go for a scout. I like that personally. This was a weird... This was weird. I don't quite know what happened here. I think what happened here is that... Now, usually I wouldn't do this, right? Usually, I'm not going to be very nitpicky on tiny little mistakes, but this guy said that even Serrell wouldn't be capable of having a better early game than our men Chang on over here. Now, I play quite some games against Serral in my life, and I don't think I've ever seen Serol float two larvae, two minutes and 30 seconds into the game. Look at this. 350, 360, gets the hatchery, queues it up at 28, and then builds the two drones, to pretend to still build a 30 hatch. This is obviously inefficient. Floating larva is actually really bad in the early game for Xerkes. Well, every even, what is it? A couple of seconds you float it, you just lose a bunch of minerals. This is a mistake. And it just slows that he's sloppy. It really just saw the ears, floating two larva again. It's kind of weird. It's kind of weird. It's kind of weird. This is one of those things where it's like that isn't really necessary at all. It's also not so hard. But, okay, it's fine. It's fine. Maybe Protoss at the same time also was making similar mistakes. For example, why is this Gateway not doing anything? Well, maybe he only wants to adapt. Which would be fair. That would actually be okay. Kronos instantly. So far, Probe production has been looking solid. He gets probes at like the last second as well to have the maximum amount of money. That's like the last second as well. throws down that gateway third pilot. Build order out of Toss so far is actually perfect. It actually has been perfect. So far. I'm loving it. I really am loving it. Gas mining returns. This is normal, of course, with this build. We have five lings total, which is also fair. And now there is a void ray that's being produced, as well as a relatively quick third base. Oh, what a huge blunder here by Toss sending over two probes. Ugh. What a mistake. What a mistake. I understand what Chang'an was saying in his form now. This prodig is indeed making blunder upon blunder so far in this game. setting two probes to the third base is, of course, a complete rookie move. For the people that are not aware, Protoss has the ability to build structures without having to go in them. So with Zerg, if you build a hatchery with a drone, for example, your drone goes in there. So if you want to build, let's say, an extractor and hatchery, you'll require two drones. Now, same thing counts for Tern. If you want to build a command center and a depot, you need two SEVs because the SUV goes into the structure to build it. But Proto has this ability here to build. structures with a single probe. So even if you want the pylon and a nexus, you can just plop it down with a single probe. Now, it is very embarrassing here for this Protoss player to not realize that. I mean, he's a grand master player. Surely he should possess this knowledge. I'm starting really seriously here to side with Chang'an. If you have this level of mistakes as a Protoss, that is not okay. That is not okay. I'm also surprised. Oh, I like this actually. So he's going to send the overlord across the map first. So many people, their first instinct when they build an overlord, when they build a void ray, is to go and kill the overlord that is the sure kill. But he says no, because the moment I do that, all the other overlords get pulled back. So he first is going to go for the most, practically the safest overlords. And he says, hey, if I can clear that one, maybe I can clear another one around the map. Look, he's just scouting with his Oracle over here. That is so sick. That is actually such a nice little move. Moves off creep here with the queens, and as a result, can transfuse this overlord. This is actually a pretty big blunder, because now my man is in some serious trouble. Look at it. Look at his supply block over here. That is a serious supply block, and it was going to be a regular supply block. Now it's a serious one. Like my man, Bob Geldof called at this point, wanting to host a live aid to help Chang on out over here. That is how serious this supply block. block is. Like this is, he could have transitioned to build seven overlords. He's doubling his overlord count at once, more than doubling. He had five before. He's going to go up to 12. That is not a very tight early game. He's floating eight larvae. And it's not even because he can't afford building anything after the overlord, uh, ever the, the overlord thing, the overlord event. The event that shall not be. named. He's just floating larva the entire time. And not droning. Now we're getting some roaches. We're not entirely sure what we're getting roaches against. Because we haven't scouted anything really. It's a triple Stargate unit built, which means that any type of Twilight follow-up is going to be much, much later than usual. So a lot of the time we see like two Stargate unit attacks or sometimes even a one Stargate unit Twilight attack. That's going to hit quite tight. What is is a wild little zealot move out? Queens completely caught off guard. You know what's interesting? Is that I don't think you actually need to defend on this. This is a bad position, by the way. No kiting possible, completely surrounded. I think this is the worst possible fight. It's still going to be fine. It's just so wild that he only. has 62 drones. Seven minutes into the game and then eight roaches. Like this is actually just really poor macro so far. You should have had a way higher drone count defending a triple Stargate unit, mediocre twilight attack. Like this is awful. There's also zero scouting here, by the way. Completely unaware of the fact that there's a fork base. So if you've just seen this though, you just killed like eight, nine dudes. You just need the drone up. You probably want to get some confirmation, but you still just need to drone up. Oh, he was supply blocked again. Why? Maybe he just has like periods in which he mentally is allowed to build Overlord. So like get supply blocked at like 68 every year, 66 every game, builds 10 of them, then get supply blocked at like 120 and builds the rest of his overlord. He's just continuing to build overlord. He's once again floating 12 larvae here. isn't droning up once again 15 larva injects are looking tight nothing else is he builds 15 drones at once kind of a wild move this laid into the next inject already for a player that is often considered by many other Chinese players to be the greatest Chinese amateur Zerg Lurker then going down I'm not a huge fan usually of straight lurker place but it's playable, it's playable. You can definitely go, you know, you can get away with it. It's also not the end of the world, especially if you had a bad early game, which you really did. The thing is, okay, the thing here is, is that I like Lurker Place if you're behind, but I don't like Lurker Place as much when you're ahead. The Lurker is kind of a unit that makes the game very calm, and then it allows the player that's behind to kind of come back to a more stable state most of the time. That's what the lurker tends to. But so in this actual game, I like the call, but you thought you had the perfect early and midgame, and then you did it. So then I don't like the call. So although it is the correct call, I think it is the wrong call, because your logic is wrong. This is why, you know, when you have your math test, you can't just write out the answer. You can't just gamble 36. and if the answer is actually 36, it doesn't count unless the logic also checks out behind it. The logic is the important part. And it's the same with decisions in StarCraft too. Although at a tournament, I much rather have the correct answer than the correct logic. Too many times have I lost with brilliant logic while the other guy just gambling 36, you know, stands there with the trophy and a $100,000 check. But I really do believe that it's important to check your logic. If you think you're a hat, why the hell would be playing a stable lurker game at this point? That makes absolutely no sense in my mind. But let's get back to the game. Let's get back to the game. The spine's going down as well over here. Mr. Ahead sends out a link run by. Of course, these lings have no upgrades. They should be incapable of dealing any damage whatsoever. The moment there's even just a single cannon. And indeed, there is a single cannon. That's going to stop this link run by. Real nice and easy. Third, however, is completely exposed. Perhaps could have sent them there, at least gone in for a cheeky little scout. But as we have a Roach Hydra Army, 93 Army supply. I'm surprised how high your supply is. I guess a lot of that is because you have 28 roaches, which tend to inflate supply. They're very cheap and they cost to supply. So if you compare the cost to a stalker, which is also two supply, the roach is 7525, the stalker is 125. So much, much more expensive, making the roach a perfect unit for supply inflation. Now, this Arkon immortal attacks should not be capable of doing anything. whatsoever. You have plenty of creep. You have good vision. Easy rotations. Do you have seismic? Not quite. It's close though. And... Ooh, no! Too far back! Hmm. Okay. These are things where I'd expect this at like diamond level, where the anticipation of what's about to come is not there, basically. But really StarCraft 2 is all about anticipate. So the moment you see a rotation towards this side, you shouldn't just be thinking, oh, I want to hold my natural and third. This ramp is what's important. This ramp is all that really matters at this point, because it gives access to your fifth and to your third base at the same time and access to all of this creep, which you want to keep alive as well. You know that there's an observer there. So the moment you see this, this is the important area you want to keep. Who gives a crap about this spot right now? No one. You don't even have the range. So you're moving in forward with two lurkers in a somewhat okay position and the rest is too far back, hardly really working whatsoever. At the same time a zealot run by comes in. Transfus aren't really being used here at all against these zealots. Lurker slightly out of position. So now we need to move towards the left side. Instead we go and deal with this. Drones should have been pulled. Okay, we have one lurker here, which just is good one lurker and drone pool. Drones coming in for a flank right now. It's at the same time you're fighting outside of lurker range with all of your roaches into an army that consists of five immortals. You also transferred your drones from the only location that was under attack to the only location that was in more danger, which was the fifth base, and you weren't ready for the prison. Now, this isn't looking very good. And I actually think it's in Poyake. It's a Gigi. Understandable. This is not very good. Now, there's two things here that possibly have happened. Okay. Number one is, is that China is in serious trouble. if this guy is truly the best Chinese amateur Zerg player, there is a chance that he also is the only amateur Chinese serk player. He's the last month standing and automatically he wins by default basically. There is, however, another scenario. There is a scenario in which when Chang'an says many Chinese players, what he actually means is his parents once told him that he's the greatest, kid around you know it's like son i think you're the greatest son in the entire well not the entire world but at least in china out of the zergs and the amateur players and the guy's like oh thanks dad that means that means so much to me like don't worry son now back to beating 5.5k tosses oh no yeah that type of conversation it might have been had and then he thought well his dad technically is also a a Chinese player, plays in Platinum 2, 2 versus 2, sometimes with his little brother or something like that, you know, a nice family event. That is a realistic possibility. It's one or the other, because if this is actually the best Chinese amateur Zerg player, we're in trouble all around. All right, we're in trouble all around. Early game, this was not even close to being perfect. Calling this perfect is an insult to the word perfect. It really is. This was god-awful. You supply blocked. You kept missing your larvae spans the entire time, which I don't even understand is possible. Literally the entire Zerg early game just consists of moving overlords around and holding down the S button, which is select larva, and then pressing down D at a very high pace. Macro! Having a great time doing that. That is literally all it is. If you're 5.5K MMR on the Korean server, you should be capable of using a larva and turning it into a drone within half a second after that stupid larva spawns. It should be faster, but I'm giving you half a second. It took you five seconds every now and again. Then on top of that, you forgot that Queens can transfuse off-crep. It's a mistake we all can make. I mean, it's only been in the game for about the past 12 months. So you get supply blocked massively. You build freaking seven overlords. at a time. Then you get supply blocked again, build another five overlord. Your drone count at six minutes and 30 seconds was similar to the drone count of Cerro at four minutes and 35 seconds. Well, that's a bit, maybe five minutes and 20 seconds. Like, you're like a minute behind an actual early game. If you ever had played with any benchmarks in your entire life, you would have realized that. So it shows me that you've never actually benchmarked yourself. If you think this was a good early game, you have no clue what a good early game actually looks like. You're going to get your mind blown, you know? This is like a guy eating potatoes every single day in his life without any seasoning at all, just pure potatoes. Oh, potatoes, the greatest meal in the entire world. He's coming into office every day. The greatest dish. My wife cooked something yesterday. You're not going to believe it. Potatoes. And they're like, with seasoning. No, no seasoning. I'm going to introduce this guy to some freaking Korean barbecue food. His mind is going to explode. Like, mate, watch some serral replays. Look at what this guy is doing, okay, with the drone count, with his queen movement, with not losing overlords against the single void ray, and just having drones just all around, scouting as well. Let's not forget about that. My man had legitimately no information about the chargehold attack. He just blindly built the roaches, was completely caught of guard as well. He could have had way less units and defended that. He got surrounded perfectly by those zealots. out in the open at his fort base, which honestly was great for the toss. Toss, I actually kind of like the way the Toss plays. Yeah, he played a little bit Brain Dead. I don't think the build was great, but I think it's a good catch-all build. If you're playing against the player that is significantly worse than you, and you play this build, I think you're going to win 95% of the time. And I think Flashpom just realized it like, Chang'an, that guy, you see the greatest Chinese amateur Zerg. I think you can take him out with the Noob Killer. You know, we all have the Noob Basher build. We all have it. We all know it. If you play, it also is there at every level. You ask like a diamond one player, like, hey, you're in the loading screen and you're playing against someone with a platinum portrait. They have this build that they're going to do, which is the noob basher. You know, they know 100% of the time it's safe, it's solid. They're going to repeat that build freaking 20 times in a row against the same guy. It's a noob basher, all right? Flash bomb used the noob basher on you. And that, my dear friend, makes you the noop because you got bashed. And it also means that ProDol's ain't imbalanced, my friend. No, it means that you suck. And that's just the way it is. All right, that's going to be it for me today. Thanks all so much for watching. I hope you did enjoy this. If you didn't forget, the like button, subscribe to the channel. And I'll see all of you next time for more and new videos as well. Don't forget, it's not just more videos, but I also create new ones every time. You can always watch back the old ones as well. They're all on the channel. If you want new ones, you have to check for tomorrow, because that's when the new ones come out. All right. Ciao,


FAKE GRANDMASTER ALERT?!

Yes, according to some people, there are FAKE GMs! So let's investigate!  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #IODIS

Dear Harstam, Phoenix Colossus Carrier is an unbeatable unit composition. Terran versus Prolos is not my favorite matchup at a 38% win rate, but even I know that the reason is because my mechanics, macro and game knowledge are not good. However, in this game I had a playable but suboptimal late game setup because of my poor midgame. Despite that, I made some good plays and killed a ton of probes with nukes. I saw my opponent building Mass Phoenix, Carrier and Colossus. So I thought to myself that making a ton of Vikings and a few goes with my pileball was the correct decision. I went up to three starports and maxed out with a ton of Vikings. I saw my opponent's army clumped up and rapid fire EMPD a ton of his army and thought, now I go in for the kill, only to realize that the Terran cannot defeat Mass Phoenix. All my Vikings and Ghost and Bio died and the game was over. Tell me, dear Harstam, how is Terran supposed to defeat the undefeatable protost composition which counters air and ground? Is it Inba or do I suck? And this was sent in by Tear Drop, a North American Grand Master Terran player at 4,78085 MMR with a simple question, whether that. That undefeatable Protost composition is in balance or if he sucks. So let's figure it out. Now before we truly get into this game, we have to investigate the claim whether this guy is truly a Grandmaster. And yes, he has the Grandmaster border. Of course, I checked. But his MMR is relatively low. And a lot of people will look at someone with 4785 MMR and say, oh, you're a fake Grandmaster. the reason why he's a Grandmaster is in the new season, in order to qualify for a Grand Master spot, you need to have played and won a certain amount of games. I think it's 30 games over the past three weeks. A lot of players don't have that on their account. So despite them having higher MMR than Teardrop, they are not in Grand Master because they don't meet the other requirements. So a lot of people go like, 4,785 MMR, you're not a real GM. These people are what we know as Dix. often jealous. They're just overall pricks. If someone reaches Grandmaster, they are a Grandmaster. Whatever the requirements are at that moment doesn't really matter. If they get the Grandmaster border, they're a Grandmaster. And it counts. And if you think different, you're wrong. You can say, well, he's not 5K MMR, and that's true. Yes, he was Grandmaster, but not 5K MMR, which is why usually when talking about skill level, it's much more useful to talk about MMR, rather than actual leagues because the boundaries of the leagues change over time. And at the start of the season, it's often easier to get higher leagues. Which is why I prefer talking about MMR. But saying that they're not Grandmaster is incorrect. This guy is not a fake GM. And people that call him, oh, fake GM, you're a prick. It's as easy as that. All right. Enough about that. We have Teardrop here who says he struggles with a particular composition. I think he mentioned the Phoenix, the carrier. there might be some Colossus in there as well. So I'm looking forward to this. Now, Phoenix Carrier Colossus is a very powerful composition that requires a particular response out of the Terran player. And it requires what I like to call a chrono-boasted response in which you skip a couple of steps. And this is difficult to comprehend for the Terran mind. Terran is the race kind of by default for true people. And I'm not saying that to be funny. I say that because I'm brain that. As a Terran, you don't really ever have to think. The game strategically kind of plays itself. You start with Marines, then you get marauders, you get Metavex and Mines. Then eventually you get Ghost, Vikings and Liberators. You know, there's steps in that entire process. And usually in games against Protoss, you naturally fall into the next step. You know, like your factory finishes with a reaction, oh, I can build some mines now. Your Starport is done. Okay, build some MetavX. I see Colossus. Oh, some Vikings. But because you're playing. against someone that goes straight into carriers, the Terran brain needs to realize that something is different and they can't just follow their default script anymore. You know, where usually this, you have like these dialogue trees for NPCs sometimes. Usually the dialogue tree for Terran is just one massive branch to the top. It's like, is he Protoss? Yes, open with Marines. Did he build a stalker? Yes, get a marauder. Is the game still going on? Yes, build meta facts. You know, it's like a massive tree trunk that just shoots to the sky. But But when the Protoss player decides to go for quick stargates and carriers, a second branch pops up and the slow Tarran brain has difficulty understanding this. And often the reason why they're losing to carrier build is not so much because the carrier is really powerful, but because Terran is still going up that trunk that they usually go, you know, they're shooting up on that trunk of the three and they don't see the branches. They have their eyes closed because they've climbed this. street so many times already. They know where the trunk is because it's right in the middle. This is why Terran generally is for brain-debt people. All right. We have a barcode here, barcode pros player opening up with a Phoenix Colossus start, battery a little bit far in front. Not a huge fan of that. I do like the robo being in the back. I would have loved to see this pylon maybe a bit further forward. I always love having double power for my robotics facility because often it can be very important getting an immortal out. Your forward pylon ends up getting sniped. Having that backup pylon can definitely win you some games. I think this is just barely out of range. I think if you build a little bit further to the back, it might be fine. But, well, we're not really looking at the pros. Well, we are looking at the pros as well, of course, but not quite as much. Teardrop here opened up with a double cyclone build order. I think he scouted a Stargate and decided, you know what I'm going to do? I get two factory units. These are going to be cyclones, and I get one Starport unit. This allows me to get very fast stim and very fast combat shield and does a quick push, while also simultaneously defending against any potential air threats. And I think this is really freaking, actually quite smart. This is actually a proper way of playing. You split your Marines in one base, your factory starboard units in another base, and then from that point out you start rallying your Marines onto your Cyclone Viking. And you should be safe. You shouldn't take any damage. Another thing here that Teardrop is doing well is building all of the depots, in a safe location. Very often you see Terrans just kind of randomly building depots wherever they like. It's a bit of vision over here. You can do that before Phoenixes are out, not after they are out. So I love this move. I think this is really freaking smart. I think it's good. I think even some high level Terrans don't quite do it like this. They're like, oh, let me build a depot over here. And then they lose that SCV five times in a row to the three Phoenixes that are idling in the dead space. Like, well, wonder if that could have been done any better. It's like, yeah. It definitely could have been any better. First Colossus here now on the way. Two Immortals have already been cronod out. This Protoss player is doing absolutely nothing, which is just beautiful to see. There's one thing I love is Protoss players just sitting back, relaxing, having a good old time. Now, one thing I will immediately say is that the Phoenix Colossus composition that Protoss plays, and especially the passive Phoenix Colossus, so Phoenix Colossus into Carrier and kind of skipping charge, is by far the most brain dead comp that exist in the Proto's arsenal. There's nothing easier to play than that when it comes to the strategic thinking. It is truly the Terran build of Protoss. You just build Phoenixes and Colossus. There's really no way of going wrong. I love playing this myself because of that particular reason. If you're playing against someone that is worse than you, Phoenix Colossus is a very easy way to make sure that it becomes a standard and boring game, which you then often end up winning. Third base is now up. Thermal lens is on the way, plus one halfway done as well. It's not actually rushing into the second Stargave. We don't even have plus one research yet. Phoenix count honestly isn't all that high. This doesn't really feel like a massive rush into carriers. Oh, another thing that I'm not a huge fan of. What is this? It's protecting the, I guess, the very left side of this. All right. This is God-awful. I think I'm not really fun of is just a complete lack of turrets altogether. Whenever you move out, you need turrets. Otherwise, it's really easy for Protoss to say, hey, I'm going to kill 7, 8, 9, 10 workers with my phoenix. This post isn't doing it. But this Tost could have done it because look at the freaking energy on these phoenixes, are going to catch the Viking instead. There's a cyclone drop now heading in towards the net as well. Should be capable of at least getting a couple of kills. Phoenix can, of course, lift one of them. Then the rest of the phoenixes will show up. So it's what, three, four kills or so. Same time I hear a scan, moving in forward. I'm going to try and take out a cannon. Takes out a cannon loses six marines. It's not a very valuable trade here. Let's fall up as a second robot? Wait, did I see that correct? Second Robo and a Twilight. It's not quite the carrier rush that I had expected. It also gets a fleet beacon. So he's literally getting every single building at the same time right now. You can say, well, it's broken that Toscan do that. What is Tarran supposed to do? You can't even kill them. It's like, well, if you can't kill an opponent that is tacking very heavily, there usually are other advantages that you can establish. And whether that is going to be map control, taking a faster forward base, denying all the vision of your opponent or setting up for some type of timing attack, all of these things can be very valuable. Just because someone is building a fleet beacon and Twilight Council right now doesn't mean you get to pick up a free win right at that moment, especially if your build order doesn't make a whole lot of sense. We're playing double Starport. They're not producing the entire time because the cash isn't really there. I think we've been lacking some gas. Okay, now we can start them again. You really just waited with producing altogether because you couldn't start all four at the same time. It's not a very good move. But so far, I honestly don't mind the plan so much. Actually, you know what's funny? You know what's funny? I actually do mind this plan. Because with the information that Teardrop has, this plan isn't a very good plan at all. Why would you be playing double star port Vikings against a Protoss that has a Twilight Council, a forge, single Stargate, and probably more gauge. You haven't scanned or scouted the main in quite a long time. Last time you scouted there was when the Stargate still was going up. So with the information that TherDrop has, getting a Ghost Academy would have been much better of a call than getting a second Starport. This second Starport is a stroke of luck. This is buying 100 lottery tickets and then winning the lottery tick and then winning the lottery, pretending that you made good financial decisions. No, mate, you got lucky, all right? this is not good. I do not enjoy this. This does not spark joy. Another thing that doesn't spark joy over here, by the way, is the complete lack of map control. That teardrop is just denying. He says, you know what? I know Terran has complete control usually in the midgame, but I'm working on a different plan here, and that's staying home. This is a very odd call, okay, this is basically, okay, imagine you're playing a game of ice hockey. Now, I don't know the rules of ice hockey, but imagine in ice hockey one of your dudes get sand off because he beat up the referee or something all right and then your team because you're down the man decides to just stand in front of the goal together with the goalie to make sure the little hockey puck the little ball the round thing it doesn't go in the goal okay as the opposing team you see that you're up a man because one got you know from the other team got sent out and then what you do is you do the same thing you're just standing there in the goal with your goalie but you're up a man you're like well they're doing it so why don't we do it as all. Like, yeah, I'm sure they're not going to score against you, but your advantage right now is in your opponent, tacking up very heavily, investing in this type of stuff. You should have been taking map control much easier or taking many more bases. How is it possible that this Prodolz is expanding faster than you are while you are, you know, you're the one in control, your opponent is tacking up hard. He's getting freaking third Stargate, carriers, mothership in production. I don't quite understand how this is possible. Now you're completely getting pushed back, six Vikings have gone down without actually dealing any significant damage. There are nine phoenixes. Having some amount of ghosts here would be huge as well. So even though this is not a charge world, I still actually think that going single starboard and getting quick goes would have been much, much better here. This is an interesting flank as well. Look at this flank. Just look at the timing of this flank, okay? This flank leaves or starts thinking about flanking when it is like 160 supply to 144. Okay? Now usually when you set up a fight, you want all forces to attack simultaneously. Look what happens here to Mr. Teardrop. He starts fighting with half of his army, then starts moving as he's already lost 20 supply, doesn't stim this either. There's no metaphics with it. Okay, now stims it, arrives at the fight after all of the cannon fodder, the SUVs that he's already pulled, end up dying. This is one of the world. first-time fight that I've seen in my entire life, it is very impressive. In a way I'm kind of proud. You call up the Guinness Booker World Records and you'll get the world's most botched fight. This is awful. Absolutely butchered it. I'm sorry, I'm gonna... Look at the information here that we have. And then look at this, this is beautiful. This is actually beautiful. Look at this. He forgot that he had... First of all, this is great as well. He just forgot about the fact that he had eight Vikings idling on the right side. I didn't see them either, but I mean, I wasn't the one playing. The one thing that we can say is that he doesn't use the F2 Hockey, the All-Army Hockey. He comes in with eight Vikings. Here he looks at the situation. It's like, okay, three stalkers, one immortal, two Archons that are fake. He sees that with a turret, by the way, he's aware of it, and one adept. There's three marauders on the floor. His immortals practically dead. I wonder what the best use of those eight. eight air fighters would be while being covered by a turret at the same time. And here he decides, my man decides, to land all Vikings so he can start shooting at the immortal and the stalkers. While simultaneously giving these phoenixes still the ability just to fight because you're just picking up phoenixes, disabling them. You're denying your own damage output because now you're getting lifted by phoenixes, which is not possible with air units. And you're losing an air fight that should have been an easy win. So rather than clearing the phoenixes, and then with reinforcements and a quick Viking land clearing the ground, you now lost all of your Vikings. The phoenixes stay alive, and yeah, you did clear the ground, but that would have happened anyway. There was two decisions in a row there. They were so god-awful that perhaps you are a fake Grandmaster. I'm just kidding. You're a Grandmaster, buddy. I believe in you. I truly do believe in you. Mother ship is about to pop out over here, as these two mines also go down, finally. did deal some damage though overall the situation how do we view this all right so you're down about eight workers you have a worse army you have similar upgrades to your opponent except he is starting plus two already you're not continuing upgrade for your vikings adding in barracks i love that your analysis of the situation here is it's like you know what my opponent at this point i think you're aware that he's messing air units you probably are aware as well that you could have seen that he had plus one. So it's like, okay, maybe there's going to be carriers of some sort. And you saw the Anian Pulse Crystal, so you know there's a fleet beacon. And you add three barracks as your priority, while you're not producing from any of your five barracks. This was not the priority. All right. Your priority here should have been getting a fifth base, getting your army out on the map, because the moment your opponent moves out, you want to be capable of base trading, spreading minds around the map for map vision. These are all the things you want to be doing right now. You're doing none of that. Instead, you invested in. in three barracks. These barracks hadn't produced anything. Really the only thing you need to be thinking about is getting upgrades for your Vikings when it comes to unit production and getting more Vikings. Getting a couple of ghosts in there as well would probably be a very good call. Now, Cloak is being researched. I do like that. I don't even really mind the upgrades on the bio because you probably still want to have some type of bio army. You want to have some ghosts at least. They of course benefit from those upgrades as well. So I don't entirely mind that. I'm not so sure if it had priority overtaking extra bases, though. And these three extra barracks are definitely a waste in my mind. Second armory is not here. And one of the things that people forget is that carriers have very many small attacks. Like they have a lot of DPS, one carrier, because they send out freaking eight interceptors. But all these interceptors fire individually, and thus armor counts multiple times, basically, against one carrier. So, yes, Viking ship weapons is huge because Vikings also shoot multiple times. but having freaking Viking armor against Carrier that is an extremely big deal and your opponent is aware of the fact that armor is pretty good to have of course he's not getting well he's actually getting the shields which is usually useless because EMP is always going to blanket your army but so far you haven't built a ghost so I kind of understand why your opponent is actually getting the shield upgrade which makes me sad to say Proz has legitimately zero vision on the map but honestly he's not really allowed to have vision on the map unless it's with observers. You also have zero vision on the map. You're not really allowed not to have vision on the map. You have to have vision on the map. Where you're playing against this army, one of the main strategies that you employ against a very big, clumpy army is the base rate strategy. The moment you are not ready yet, what you want to do. It's the same, literally against everything. It's the same against Mac. It's the same against camping Protoss players. I guess it's the same against some type of brute lord push if Zerg goes for that. if you're not ready to deal with the army, you base trade. Okay, that is what you do. Hello. Recall. Hello. Okay, snipes the first mothership. An interesting fight that honestly didn't start so poor, but I don't think you ever should have taken it in my mind. Now, the reason why you shouldn't have taken it, I'm going to explain, I was in the middle of a story anyway. If we take a look at the situation right now, it is completely unrealistic for your opponent to ever move out on the map. Okay? The moment he moves out on the map, you have a massive army that can immediately base rate. You can clear through cannons really quickly. That's no problem. On top of that, you're producing two extra command centers. You're getting your upgrades. You're nowhere close near finishing all of your upgrades. While your opponent has pretty much maxed out in power right now, he's maxed on 187 supply, has good upgrades. Like, he is not going to increase much in power. You can still increase in power and more you can also increase in production. So the moment you take a fight at your opponent base and you have very good eco and very good production, you can instantly reproduce all of your units, which is a huge deal if you're fighting against a better army. And if you say, well, whatever moves out across the map? Very easy. You just go for a base trade. This move was good, but you should have ran away. You really should have. And now, well, you just get caught and you make it very difficult for yourself because it makes it harder for you to take more eco, to get extra starports out because you're so full. focused on producing right now in this moment. Now of course, you also clear a lot of units out of your opponent, but at the same time, if he was capable of moving across the map with a single observer here, which he actually is, I think you probably would just straight up die. There are 10 phoenixes and four carriers, they're still colossus as well. It's going to be hard for you at least to establish new outside bases. I don't actually think this is viable whatsoever. And that means that you're even in economy against a player that has literally been turtling the entire time. you've also been turtling the entire time but you shouldn't have so there definitely is a difference there he had to you didn't have to you just did it because you're slow or because you didn't know what to do um i like this nuke this is good nuke's always cause chaos so we can just take a look at the first person here of this brother like what the heck's happening here you heard the nuke sound you know he's playing some banging heart style music during this dooooooo it's like a nuclear missile has been launched oh no yeah didn't pull stuff away not in time at least but now he does feel confident enough to be out on the map, which is bad. This is actually quite bad. This is real freaking bad, actually. If the ProDos has confidence to be out on the map with an Airtos army, you're usually going to be in trouble. You're now adding your third starport. At this point, honestly, you should be on freaking eight bases. You should have five starports with reactors, all of them out there. You should have the ship weapons level three upgrades, plus two ship armor as well. The fact that you don't have any of that, just shows you have a weak economical position. You're struggling maxing out on top of that as well. This is just painful. This move I really like. Splitting off the bioforce from your Viking ghost force saying, hey, this is my counterattack army. Probably do want to have one or two ghosts in this army in general. Okay, we get a big scam for it. I like that. Making sure that there's nothing there. Also making sure that there's nothing on the far left side. And I'm going for a rotation. I still believe that having a mine at every exit would be very nice because it allows you to get some information on whether your opponent is moving out or not. This is another good scan. See, hey, getting that confirmation as to what your opponent is doing. Recall is once more available. But if you force out the recall, it would be huge. Now, one more scan over here. Yes, perfect. Very nice rotation, I think, well, it's a little bit confusing. Okay, I'm just going to go back in time once more. A perfect scan to gather information that then doesn't get used. Like, we get this. The info that the main army is still about what, eight, nine seconds away? You could definitely take out this base. I at least send forward five marines to clear a bunch of these guys. I think I would have cleared the base. I definitely would have cleared the base. Then moving back home entirely, should be out on the map. Yep, there we go. Stay out on the map. And a thing that should be happening right now, but isn't really, is while you're continuously base trading, is you should make your base defenses stronger. So you should have better eco and then add turrets at bases so that Viking Ghost plus turret can either delay or win fights. And most of the time if you have like 20 turrets with freaking turret range and building armor, you're actually going to be fine against this type of composition and you can use a base rate with your bio army while defending with the Ghost Viking and continuously expanding. It becomes really difficult for ProDos to ever truly move out because they're always dealing with stuff. And if they go for a desperation all out attack, there's so much static defense that they feel super all in and you have a lot of time to reproduce units if you lose some it's just this is exactly how you'd want to be playing like i'm i'm giving you the freaking you know the timetable on what to do at that at what timing and so far you're semi doing it sometimes okay got a scan here on this observer i like that another scan a bit further towards the top i'd love to see another scan over here so important really freaking important i also wouldn't mind having a secondary army just moving towards the right side because this guy moves in massive clumps the entire time. It should be capable of kind of seeing that that's the case. And Protoss will do this majority of the time because a split Airtos army is hot garbage. So you often rely heavily on static defense, very heavily. So now we're getting these turret setups. But it's slightly too late and also... I just 25 Vikings and 10 ghosts right now are on the far right side of the map 25 Vikings and 10 ghosts that means you have 22 Marines and 9 marauders in this army you have no static defense whatsoever your opponent has a higher tech army which also you can assume is much higher in supply due to them having a lower work account and B, having their entire freaking army together. This has to be the worst decision after seeing what you're fighting against. Like, how is your guesstimation of this fight? I think I might take it. You see 12 carriers. You see four colossus. Like, if this army just consisted of the colossus and the phoenixes, you still would lose. If this army consisted of the phoenix and the carriers, you still would lose. If this army consisted of the final combination that I've now forgotten, you also still would lose. You lose, with like 30 supply missing in this army, with 40 supply out of this army, you'd still get absolutely destroyed and it's not even going to be close, even in those cases. Like, with this level of estimation, I'm just happy that in your free time, you don't have base jumping or parkour as a hobby, because I don't think you would last very long. Holy crap. Ghost here, nuke is good. Like, all of this was actually kind of good. You kind of got online here as well. It's like you were making some semi-correct moves. Like the decision-making was getting better, but then you take such a god-awful fight. Here you should be counter-attacking for base trading while simultaneously building 30 turrets over here, saying, hey, I'm going to give up this base for now. I'm going to counter-attack with my bio-force, either force my opponent completely all in and thus incapable of reproducing, or they have to go back home, and then I can just set up again. This is obviously a terrible fight because there's no static defense backup. You're not maxed out while your opponent is and your opponent has better eco and sorry, better upgrades. Your opponent had a better, bigger army that was completely ready to deal whatever you had. Now you're forced to tap out. Like you can undo all of this by just adding in more static. How do I even beat that comp? This is an insult. Like, this is the kid that gets a difficult mathematical question and doesn't even think about it. just instantly goes up to the teacher. I have no clue how to do this? It's like, oh, have you thought about yet? No, I haven't thought about it, but I also have no clue about it. It's like, well, how about you think about it a little bit, mate? Like, was there anything in this entire game that perhaps you could have done different? I don't think even this composition was necessarily the issue. Sure. Phoenix Carrier Colossus is a very good composition that's easy to execute, difficult to fight against. But you were fighting every single time you fought a serious fight. You fought either with half of your army or you fought with a serious supply deficit or a serious upgrade deficit. You didn't even make a serious attempt over here. The entire time, you're just behind. You have low eco. Your production is three starports against four stargates. So your production is legitimately worse. It should never happen against the turtling player. It's not possible that this is the case. How is it possible that the main unit you want to be building, the Viking, A, only has, well, only has weapons upgrades, and B, you only have three production structures for it. That doesn't make any sense. It really doesn't. Like, your eco and production should be so much better if you're playing against a turtly army. That is just the case. You should be employing base trade tactics way more. And if you are a true grandmaster player, my friend, you would know all of these things. And now you do, and as you can call yourself a true GM. But sadly, it also means that in this particular game, composition wasn't undefeatable or imbalanced. But you just sucked. And that's the way it is. Thanks so much for watching. I hope you did enjoy this episode of is the Inba or do I suck? If you did, don't forget to hit the like button. Subscribe to the channel. And hopefully I'll see all of you next time for a new video. Thank you for watching. And bye-bye.


This Zerg Is ALLERGIC To Upgrades!!

Have you ever wondered what this giant shadow on Oceanborn is? Today we will scan for the truth!  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #IODIS

Dear harsh them. Why do Zerg units suck so much against Protols? Don't get me wrong, I know I suck. The thing is, the Ultralis sucks even more. I opened up with a standard hatch first in the three hatch. My early game wasn't the best as I forgot spores and sure lost a decent amount of drones to an Oracle. However, I managed to stabilize and go into Hydra Ling as I knew my opponent was going for an Oracle Blink stalker timing since my overlord saw the stalker count and he was building three oracles. I crushed his push and he recalled back home, so I counter-attacked. Somehow a handful of stalkers with a single super battery can hold like 30 lings, so I backed off to cut my losses and macro into lurkers, as I knew I was either even or ahead and the stupid zealot rumbies were bound to come soon. I defended all of his dumb attacks and was so far ahead, I looked at going into Ultras, since I already had melee up. Grades. Somehow, stalker zealot with literally two colossi, killed like 10 ultras, and from that point I lost the game as I exhausted my bank and couldn't rebuild. I really don't understand how gate units can destroy an army like I had, but I think it's brain dead. So, am I really that bad? Or am I brain dead? Or is perhaps Protoss imbalanced? This imbalance complaint form was sent into me by Maggot, a Korean diamond player at 3,800 MMR, asking whether Protoss is imbalanced, or if he sucks. And we're going to find out. All righty, here we go. Meggat versus a blue Protoss player whose name I can't read. So we're going to refer to this person as the Blue Protoss player. Hatch First goes down. That's a nice little start here, actually. as we saw the Protoss attempt a hatch block. Didn't of course work out because the hatch went down in time. It was a little bit too late when that Probe Scout. Happens to the best Mr. Proto. Don't worry about it. Don't worry about a little buddy. We're going to most likely see a gas into a pool from here and out. Look at that. Probe is actually running around trying to deny some mining. I didn't know this was happening at the diamond level as well. Sometimes it feels like diamond players have actual brain damage, all of them. And then other times I watched them play, I'm like, wow, this is actually quite nice. This is, you know, this feels correct. This feels good. Like, moves are being done. You know, moves are being made. Builds are being played. It just feels right. It's kind of correct here. You see the Protoss forgetting to build the Nexus at 20 supply. It's one supply too late, but we're going to not be too critical of that. I don't think I care enough about it altogether. There were some interesting things, of course, that I already saw in the imbalance complaint for. that I just kind of want to point out ahead of time already. For example, we saw Maggot mention that he knew there was a blink stalker oracle attack coming and that his response was going to be Hydra Ling, as if this was well known to be the hard counter to stalker Oracle attacks. To my knowledge, and I of course have limited knowledge, but to my knowledge, Hydra Ling isn't the hard. counter or a blind counter or even the preferred counter by a lot of zergs to any type of blink stalker attack or any type of stalker oracle attack. The reason for that is because the hydra is very gas intense and the moment you're investing a lot in gas, it usually means that your eco is a little bit worse. And most blink stalker or most stalker oracle attacks can be held with either Pureling Queen if you have melee upgrades on the lings specifically or with Ling into roaches, which is lower gas and thus allows you to get more drones out. So he made it, Magid made this seem like this was like such an obvious call. And I kind of fell for it. It was like, ah, right, of course. He goes for the Hydra Ling. And I was like, wait, why does he go for the Hydra Ling against the Blink stalkers? Like, I'm sure it's going to work as a defense. But there's a lot of things that could work as a defense. You could also stay on two bases and tack to lurkers and build 12 spines. Like, you probably wouldn't die against the three-based blink stalker attack if you're tacking into two-based lurker, but it just puts you in a very poor position. So, just kind of, you know, keep an eye on some of these things here, that we don't get tricked by his sweet words. Because Maggot, he's a writer. You can feel that, you know, that it was poetry, poetry in an imbalance complaint for him. That's what that was, all right? He was sweet-talking us. Well, not really sweet-talking, but he was talking, you know, Beautiful. I like that form. I like this one I'm trying to say. You can see I'm not a poet. I'm struggling with the words. Maggot would have phrased that way nicer. Here comes an oracle. This is perhaps the oracle that is going to go into the main and kill some stuff, as mentioned in the form as well. Queens, convincingly out of position. There are four queens out, which is a good amount. Two are in the front. One is in the main. One is in the natural. This is a completely incorrect split of the queens here. There should be two in the main. There should be. one in the natural with a spore and two at the third base right now. That is not the case whatsoever. Instead, we have, well, one queen too little and two queens completely out of position. I mean, he said the reason why he took so much damage is because he didn't have spores. The reason why he took so much damage is because his queens were out of position, really, and also because he was lacking one spore. Really, you only need one spore early on against a single Oracle. Delt significant damage. Seven worker kills in the first five minutes. But yeah, that is pretty darn big. It's annoying. It sucks. Follow up for the ProDos players going to be Forge and Twilight. As both of the oracles are still alive, it's a double Oracle into Forge Twilight. I'm expecting two more gates to be added, at least two more gates. I think this Protoss might have copied Hero, and in that case we might even go up to six gateways. That is the preferred gateway number for Hero majority of the time. Pro production is looking okay. Drone production is looking fine as well. Double gas is being taken in the natural. very early on, by the way. These bad boys have been... Is it very early on? It's quite early on. It's not very early on. It's quick, quick, quick gases for sure. Bailing nest coming down. This was a double Oracle opener. A bailing nest went down at 5.30. I just, once again, I just want to make sure that we're all aware here that if this was any type of timing attack as a follow-up. So, okay, I need to explain something here first. A lot of the time, if Protoss opens up, with two oracles into a Twilight Council, it can go into either glaive adepts or it can go into very fast blink stalker timings or even charge slot timings. And these timings can hit really freaking hard. In order to beat that, I believe you need to have a roach warren that starts latest at, what is it, 440, 445, something like this, or a bailing nest that starts at that particular time because both bailings and roaches are good counters against either glaive adepts or against charge lots. If you started at 5.30, your bailing nest is going to be halfway done. and there will be 12 adepts dancing in your natural. So in a way, Maggot got very lucky here that his opponent wasn't doing anything of the sort. His opponent went for a more standard blink stalker build. But Maggot is theoretically dead already. If a different build would have been played here from a two Oracle opener, then yeah, he would have died. Against three Oracle openers, I think you can get away often with a 5 minute and 10 or 5 minute and 15 second road war. or whatever or a bainly has maybe just a five minute mark don't want to have it too late in general we're going to get a real quick hydra then here and we see the work account is 55 to 57 as the gas mining is going look at this this is what i was talking about earlier already right we have that insane investment in gas he wants to be building lings because you need lings if you're only building hydras you can't hold blink stalkers you'll just lose the hydras and never kill anything you need lings for the surround keep them in place and for tanking as well as a result you're not maximum mining on the minerals here so it loses the fort base as well maybe kills an oracle no it doesn't quite 12 workers have been killed already and they stop to this is so funny to me this is okay just just look at what happens here okay just look at what happens here okay just look at what happens here. This is not a halt with Hydra Ling. This is a halt with Queen Ling. These hydras completely useless. The gas that is being invested in here, the larva that is being invested in here, all could have been something different. Like he could have had way more minerals, which is not something you really needs because he's floating 1K as well. But this is a defense with Ling Queen. This is not a high, like the hydras are here for moral support from the X. They're screaming. whatever noise hydras make. And despite holding, without taking any damage, my man Maggot over here is still down 10 workers. He is absolutely down 10 workers. Blink here is about to be done. This isn't even really a blink stalker push. This was a push with stalkers. Now he goes for a counterattack, fights without his hydras. So these hydras have been rushed out just for a moral support. That has been it. This has literally been it. Double evils now going down. There wasn't even melee upgrades yet. I hadn't realized that. I thought this was going to be some type of melee errors. Playing HydraLink Bane without having quick melee upgrades is kind of a big move, as in a very bad move. So not a very big move at all. It is just bad. It really is just kind of bad. Both players floating on an astronomical amount of money over here as well, which also isn't quite brilliant. At least I'm not as usual fan of it. Can I get an Oracle Stasis? going to get a revelation on this army. The pro is taking a little bit of map control. I'd love to see a fortbase word tools as well as a Templar Archives. This is such a classic Templar Archives timing. This I'm not a fan of the Robo Bay. So if you're playing Robo Bay, you really want to get that Colossus as fast as possible out because the Colossus is a unit with a timer on it, whereas the Templar is a unit that has no timer. The hell, the Templar puts a timer on the opponent most of the time. So if you want to get Colossus out, you'd rather get them quicker. This is really late for a Robo Bay. And if the Lurker then is already producing as your Robo Bay is producing, that's a very, very bad sign. So although I like the overall position here for the Protoss player, I actually do believe that to be a pretty major error. I think it's bad. I really don't think that is good whatsoever. I'm liking this Zellet setup, though. Zellet run by setup. That's good. Oracle scouting around. I'm going to throw down a revelation on this once. A couple of Stasis Wars wouldn't hurt. As there's no charge quite yet, this is a tiny army, but I think big enough to deal with. with this, especially of the zealous, your straight-up walk into them banlings. Good kind of thing, though, with the stalkers as well, this fort base is still going to go up. I'm surprised that Magot doesn't really feel the need to scout whatsoever. Like, Maggot is completely in the dark about literally everything in life. He's like, how many base is my opponent on, what type of tech is there? No Overseer has been built yet in this game. I like that he pretended that the Hydroling was a response as well. I don't actually... You know what I actually, you know what I think happened? It's like he had to justify after the replay why he went for Hydra Ling. And then in the replay, he saw that his Overlord scouted Stalkers. And he was like, oh, I saw Stalkers show I went Hydras. I don't actually believe that was a response. I don't buy it because this guy just doesn't scout. This guy is completely, he just doesn't care what the opponent is doing. He has a plan. Hydra Ling, Bane, Interlurker, every single game. I don't think there's any strategy involved here. You know, he believes, he thinks he's playing a strategy game, but he's like, this is like the guys that can, they can finish one of them, uh, them Rubik's cubes very fast, you know? And the, the first time you heard about it's like they can fix it in five seconds, like, oh, they're genius, they're intellectual smart, but no, they just remember a little trick. And it's the same here with maggot. Maggot pretends like he's making decisions, but he's just, he's not. He's just following the steps. He is absolutely just following the steps here. Zellid Rumb by being set up. That's nice. We have a bunch of lurkers out now. Actually, let's do it. It's time. We haven't used this in a long time. It's time for Harshdom's Midgame Review. It's time for Harstom's Midgame Review. All right. So, so far, what have we seen? We've seen mediocre counterattacks. We've seen bad unit compositions and low drone counts. all around. However, despite those mistakes, Maggot, I think right now is in a position where he has a lot of momentum or should have a lot of momentum. There are seven lurkers out on the map. There is a bailing Hydra army and there is nothing in the entire Protoss force that could potentially deal with lurkers. So what should the Protoss be doing right now? The Protoss' only chance is to consistently counterattack, send in Zealot Rumbies and counterattack. Because is the moment Maggot gets across the map and burrows any amount of lurkers over at the third or over at the fourth, if Maggot were aware of that four base, of course. But even if he just burrows them at the third base, he kills his opponent 100%. Like there's nothing in this army that can fight into seven lurkers. You can't even fight into four lurkers at this point with this army. It is simply impossible. Bealings deal with the zealots. Lurkers deal with literally everything else that is on the map, which is mainly just stalkers. So, in my mind, this game should end in the next 45 seconds to one minute. That's the end of harsh and midgame review. Woo! Let's see what Magid is going to do, actually. Let's see if he realizes, okay, he gets F2's his entire army to the left side, wants to clear these salads. Perhaps not a bad move, okay? At the 10 minute mark is really when the timer started ticking. It's like, tick-tuck, tick-tok. Produs decides to go back home, which is a clear mistake. a very clear mistake because he can't actually defend that home. There are seven lurkers out on the map. Currently, three of them are defending these creep tumors and giving some coverage to these spines. Two of them are over here on the right side defending the two spines and the... These as well, where's the other two? I was on the left side. So he's just defending with them. It's an interesting move that I don't necessarily agree with. Now, if you want to deal... Like, this is really stupid. I don't like this. Because he's dealing with the Zellad Rambai is just fine, but at the same time, at the same time he could have killed his opponent completely. Like, even if there's just three lurkers here, it's just a free win. This is like having a gun on someone and then shooting in their shoe because they're very good at kicking. If your goal is to kill the other guy, just shoot him in the chest or in the header or whatever. It's like, oh, these kicks are so annoying. Let me shoot the legs. Like, no! It's got to punch you to death now. Well, actually, this game is still pretty over. Really, at any point, these lurkers can move across the map and finish the game. Okay, seven, nine more lurkers get constructed here. I do like that as well. I mean, you still have freaking 50 supply. That's fine. Don't forget, I guess, that a lot of the supply here is in these lurkers, the seven lurkers that will. remain at home at all times. But still, nine more lurkers, brings the total up to 16. Good Lord, that's a lot of lurkers. Let's not forget that Magid is also completely unaware of the fact that there's a fourth, as well as a fifth base right now going up. These might be, you know, important information to know. I was going to say prime locations to attack, but really the third base is the prime location. There's no cannon, there's a battery. Magot has been standing still here now for about 20 seconds. Not entirely sure why that is. She sets up shop on the ramp. Okay, now we're moving forward again. Burrows in, this is good. This is actually good. Needs to go a little bit quicker. Doesn't actually have seismic spine shed, by the way. Good Lord, I didn't even realize. That might turn into a bit of an issue. She now rotates towards the bottom side to cancel his opponent's sixth base. Of course, Magot isn't aware of that. megat thinks this is the fourth, ha ha, I'm up five bases, lo, take two more, lo, this is a macro game. This is the Zerg pretending to macro as well, by the way, 72 work is not really a macro game. Like this is a, this is a concealed all-in. Loses a couple of these lurkers, now tries to move forward, probably wants to get a couple of bains in this compass all to deal with them zealots, moves forward, moves back, loses two lurkers for free over here, beautiful stuff. Not entirely sure what the goal here was for a maggot, but if the goal was to lose lurkers and not achieve anything. I think we can consider that goal achieved. We definitely can consider that. This was a successful mission. Operation has been accomplished, my dear friend. For sure. Okay, queens go down. Lurkers are going to take care of this, obviously. Um, burrows, burrows again. Yeah, this is not much of an issue. Still have this position as well. Here come a couple of purification of us. Don't move away from them. It's much more fun to hit them head first if you're a hydrolysk. Ultraliscavern Now he realizes Wait a second My Lurkers with 8 range aren't working against these disruptors Now Magad here could have gone for the direct counter of the disruptor in the Viper that would have potentially been a good move but instead he's going for the Ultralisk Now the Ultralisc is very good if you have a lot of creep and there's not a whole lot of creep I guess it can also be helpful without creep but the Ultralis and the Lurker they fulfill a very similar role most of the time in the late game they're good at taking fights against gateway units and they're good at taking out bases. So they have, yeah, like I said, very similar roles. So it's now finally Magid realized, hey, wait a second, there's a freaking base over here as well. What is this? Your fifth? Yeah, probably. It's now going to scout this fourth as well. It's going to leave the base alive. This is a very high tier move in a base trade. It's pretending to go for a base trade, attack your opponent's base, leave your lurkers behind, then go back home with half of your army while not killing the base. Okay, lurkers now are going to move forward. Eventually, I can probably just warp in two Zealots and deal with that. Oh, Colossus coming in with a flank. This is the first time in my life I've seen a Colossus flank. High tier move though against pure Hydra. Nine Ultras on the way, do we have Kiteness plating? No, do we have... What's the, anabolic synthesis? No, we also don't really have that. There's a bunch of disruptors in this army as well. Lurker's still active, here come the Zellet's going to deal with that. That's a pretty decent purification over. This one's also going to connect with a bunch of Hydra. of hydras. Not quite sure if you want to run down this ramp. There's another purification Nova hits. This is one hell of a retreat here. There's still, what is that? One, two, three. Still five lurkers just sitting at home. During the all-in attack that Magid is doing here, don't forget, this is an all-in attack, 69 workers, no money in the bank. This isn't really the fight that I was promised. I was promised. I was promised a fight with 10 ultras against a gateway army of similar size and two colossus. I hadn't expected that the ultras weren't going to hit these units a single time, because that is really what's happening here. Like for how little these ultras are fighting, they're honestly doing a pretty okay job. Yes, they're getting completely destroyed and not really killing much of anything, but there was nothing to keep this army in place. In my mind, I hadn't imagined just a pure nine ultras. I thought there was going to be units there. The thing with the ultra is, is that it is very powerful if it gets up close and starts fighting. It has good tanking power, good damage output and lots of HP. But you do need to get close to the opponent. So usually you surround with lings or you hit a fungal or you have like a bainling coming in from the side or you come with the Ultras from two sides. The Ultralisk is kind of as if you're in a fight and you have an anvil in your hands, all right? And you're running at your opponent, or well, speedwalking at your opponent with the anvil and saying things like, I'm going to drop it on your toes. It's like, it's very unlikely your opponent is going to stand there and take it. It's like, oh, you're going to drop it on my toes. That sounds pleasant. It's like, no, it's got to run for his life. It's the same against the Ultra. If you give your opponent the ability to kite away, he's obviously going to kite away, I'm not sure what these lurkers are doing here, but I guess dying is the correct answer. Like the issue with none of the armies that Magid has had is that they were too weak. It's just the fact that his opponent realized that his opponent's army was better, that Maggot's army was better. He would just run away against the lurkers. He just ran away. And then Maggot is like, oh, that sucks. Well, I guess I'll do nothing then here for 30 seconds. And now with the Ultras, it's the same. He's just kiding. He also doesn't have to speed upgrade. The speed upgrade finishes after the fight, after he complains. about Ultras being so bad. It's like, oh, I wonder why the ultras are so bad. If you don't get the freaking speed upgrade, like, if you had the speed upgrade, that first fight would have gone significantly better as well. Wasn't resources lost there? That's going to be wild. Yeah, it's going to be wild. That's what I was thinking already. This is the type of game where I look at it and I think to myself, why? First of all, why do we hate Spellcaster so much? All right? the disruptor was countering the lurker and rather than saying oh that's annoying I wonder if there's anything I can do about the disruptor and maybe a viper could help me and pull the disruptors into my army and the lurks are freaking boosto it's like no he's like okay lurker don't work anymore what's next ultra ultra fulfills pretty much the same freaking role as the lurker so you're just replacing a unit that's on a bit of a timer with another unit that's on a bit of a timer on top of that your upgrades are significantly worse than your opponent. The protest player went for double forges. I think at the first fight it was like 3-1-1-1 upgrades against freaking 2-1. I don't even think there was Kaitanus playing. There was no anabolic synthesis. Also with your first like four lurker pushes that you did, there was no seismic spines, there was no adaptive talons. Half of your lurkers are staying at home the entire time. It's really just kind of sick to watch how far ahead you got at certain points despite playing significantly worse the entire time. Like your calls are incorrect. your hydrolink counter was incorrect. Your drone count is consistently too low. The opponent actually was playing pretty okay StarCraft. He was kind of mirroring pro players. And you literally just sat there and at some point roll in 10 banlings killed 30 zealads because neither of you know how to micro. And then you believe that you deserve to win the game. No, you didn't. Your opponent has honestly outplayed you the entire game. I actually do believe that your opponent played better. Had better army movement, had significantly better understanding of what units to build, what counters to go for. you just went through your plan and then at the end of the game you look back at the replay and then you try to justify why you made those calls it's like oh he had stalkers so I went hydras oh he went colossus and stalkers so I went ultras instead of just getting lurker vipers like there's no thinking at all and it really shows in your gameplay as well you have no clue what your goals are you have no objectives whatsoever and then the only thing you can do at the end is complain about the ultralisk that my friend is not the Ultralisk sucking it is you who sucks. And ProDos ain't imbalanced. And that's the way it is. All right, that's going to be it for today's episode of Is It Inba or Do I Suck? If you did enjoy this episode, don't forget to like button. Send in your own replay if you believe that you have found the holy grill of IOTIS and that there's something truly imbalanced in this game. Please send it over to me and I'm going to have a look at it. That's going to be it for me today. Thanks so much for watching. And bye-bye. Smash like.