SUPER GM Complains About TvP Being IMBA?! | Is It Imba Or Do I Suck

My dear friend souL - one of the top european players - recently reached out to me, saying that TvP just cannot be right the way it is and that early Probe damage just does not matter. Am I really playing an overpowered and disgusting IMBA race? Or can someone of his caliber suck as well? Hit like & subscribe to find out!  Check out the man himself: https://www.twitch.tv/soulsc2 https://twitter.com/souL_sc2  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Harstam, I would like to know why my opponent can still easily aim of me even after losing 22 workers to few hellions. If I can't win after such damage, what will happen if my opponent wouldn't have micro like my grandma and lose 6 to 7 workers instead of 22? Signed, Sol. Yes. Saul, the top 10 European player, second best player in Poland and one of the most infamous Terunwiner's in all of Europe, rank 30, 31 in the world ranking, put there by Alleghen, not my rankings. So definitely one of the top players sent me a replay where he killed 22 workers with a few Helions, probably four, and he couldn't win after giving that amount of damage to his opponent. And he asked, well, how can I win if I can't even win after killing 22? How many do I need to kill, you know? That's a good question, Sol. Let's have a look at this replay and decide whether. It is Himba or if you suck. All right. Top right we have Sol, the Terran player for Cascade. It always feels like I'm about to cast this game because it's such high level players. And bottom left, we have Christiana. Also a Polish player, but this is a Protoss player. Also one of the better European prox players, I have to admit. Very solid player that likes to be slightly overly aggressive and used to be a little little bit known for bad mannering a little bit, but not much anymore these days. He's grown up. He's now a powerful man rather than just a boy. And he's a very solid protist player. Now, the beauty of watching pro games is that I don't have to worry too much about the early game builder, right? The first three minutes, at least the first five minutes, should be pretty clean. We're playing the absolute highest level. These guys know when to build their first barracks, when to build their first refinery, how their Reaper is supposed to move, etc, etc. So I'm not at all worried about this. What I can't tell you that I'm a little bit worried about is that Saul tends to be slightly greedy. So I'm afraid that he's going to be doing some major damage, be slightly too greedy behind it and then take too much damage behind it to kind of undo that damage. Often people kill a lot of workers with their initial attack, but by doing their attack, they're putting themselves behind in some way because they need to invest so much in defense afterwards. For example, with Terran, what can happen is if you open with a helion drop or you open with four helions, it delays any follow-up factory units. If your opponent plays Stargate and gets like Phoenixes or a couple of oracles, you need to get two, three cyclones and a couple of Vikings, and this can delay your barracks by a lot. So this means that your opponent has a lot of time to basically get back in the game by chrono-boosting their economy or just investing a lot in the economy. Zirc could make a lot of drones, et cetera, et cetera. Ooh, this is nice. This is a cute little first move. So Saul here sees, hey, my opponent is playing Nexus before a core, which means that there isn't going to be a quick adept. It also means that this bunker will largely go unspotted. And even if it gets spotted at this point, Christiana can't do anything about it because this adept is simply going to be too late. So Christiana sees the bunker. He's like, oh, crap, this sucks. It's immediately going to throw down a battery here. and starts a Stargate as well at the same time. So this adapt is going to pop out. You see, you see, Christiana is just actually trying to kind of... It's trying to zone this in some way. Almost got it, but not quite. This battery is going to be good, but it's not going to be good enough, I think. I think you're going to need a second battery here. Or you're going to need to get two stalkers behind this. With just a single stalker, I don't think you're quite going to cut it. We'll see if he decides to get... a second stalker or what he decides to do. So far it doesn't really seem like he's getting a second stalker. Just looks like he's going to be going straight into an oracle. Might be a little painful. Could be looking at maybe a super battery here though, that might be good enough. If he chronoboose this oracle, I'd be very surprised. This is definitely a super battery territory. I'm surprised how well he's doing. I don't think the SCV repair has been doing too great. Now behind this, what do we see Saul do? He's getting heliens, he's getting a proxy star port. So indeed it is going to be a proxy star port and he's also getting a tech lab here. So all of this is looking pretty good. So actually is a fair amount slower than Christiana. Christiana is very rapid. It's very weird. You don't need to click this much, especially not in the early game, but whatever. Let's have a quick look at what Saul is doing. He sells the bunker. Oh, gets salvaged. He gets four aliens. I wouldn't have minded if he had checked what his opponent is really doing. I guess he already saw the Oracle at this point. It doesn't matter too much. Christiana moves across the map with the Oracle. Actually nothing here at home to defend. Look at this. It's actually really sad. Ooh, Cristiano is getting distracted by this Reaper. If he wouldn't have gotten distracted by this Reaper and just straight up went in. I think he would have been able to kill six, seven workers here immediately. That's not the case. I think Saul is a little bit down in workers for whatever reason. It's actually moving into a major supply block, double depots. Christiana could just move in here, but he wants to go home. It doesn't quite know what's happening. Has a third base on the way. It is all of us, well actually triple gate, but triple gate after the third base. Here come the Hellions, no vision of it. So this is going to do a lot of damage. I guess this is going to be like, what, 16, 17 workers, and maybe you get five workers later on with like a mine drop. Meanwhile at home, we saw Seoul, by the way, have to build three depots at the same time because he was so massively supplied what. Gonna get a lot of workers here. This is 100% game over, by the way. Well, 100% game over. this is very likely to be game over. So he loses all of his halions, which is annoying, not the end of the world, gets his starboard back home, and he immediately starts his cyclone. Now, I saw something happening here, which is not great, okay? Especially not at this level. And I'll explain you what it is exactly. So the most important thing for Terran, literally one of the most important things in the world, is to get Stim and Combat Shield very fast. okay this is extremely important there's nothing more important because as long as protels is aware that you're not getting stim and combat shield they can keep producing probes and they can delay their extra infrastructure now these are some rather high high level concept so the longer you see that the barracks are being delayed the longer you can delay your own infrastructure and focus on things like tech getting gases and more workers the moment you know you need to have a influx of units is when you want your own infrastructure to finish, your gates four to eight, basically. This is a very special timing for the ProDos, and at the very high level, this is one of the most important things, is being aware of when that timing of that gate influx needs to hit exactly. And that's why it is so extremely important for Terran to either, well, in this case, if you don't actually get a starboard at home, I think the best thing is to almost always just go into three racks from here and get your barracks as fast as possible so you can get that unit production up and you can be aggressive quickly again after such a push while soul is microing this he is not producing anything at home now for a platinum player for a gold player for a diamond or even for a master's player i can't forgive this but if you have the speed and if you are as good as soul is you need to be capable of macroing and he right now now is floating 500, 600 minerals. He's queuing up, look at this. He's queuing up three SEVs per CC. So that's another 100. He's basically floating 800 minerals and 300 gas at four minutes and 46 seconds in the game. It's about 1,100 resources that he's floating. He's not producing from the barracks. At the moment, he's not producing from this factory either. So he's being very inefficient with his resources, either for future defense against phoenixes and oracles, or he could be cutting these units or cutting some extra of these to get faster barracks to get a faster command center. So he's just being lazy, queuing up a lot of SCVs and not building anything. These extra barracks and these CCs, let's actually see when they could have possibly gone down. So if he wanted to get a fast extra CC, he couldn't have built it at this point yet, right? We're seeing that that's actually not possible. It could have canceled these two workers or at least one of them. It's not possible. If he had wanted a barracks, that probably would have been possible at this point. His barracks could have gone down at 420. Then we continue on. This also is where the double supply block was, by the way. So that's also a little bit painful. Well, the triple supply blocks. So that's another 100 minerals kind of wasted. He didn't need this depot yet. At this point, he could have already added the command center and probably, if you minus the depot and cancel at least one of the SUVs, Probably would have been able to get a command center and a barracks at this point. That's 4.30. Then we continue on. We already saw what happened on the other side of the map. Continues, blah, blah, blah, blah. Still killing workers. He's doing a good job there. That's not what I'm blaming him for. He is about 30 seconds late with his stim timing, with his command center timing. Now, if you get your command center 30 seconds later, that also means you're sacrificing about two and a half workers, as every single SCV takes 12 seconds to build. If you delay this, it basically costs you two workers. Okay? So that's already two workers that you should have been further ahead, that you're not, if you would have built it at 5.30. The stim is delayed by about 30 seconds as well. And I understand that for a lot of you guys watching this, this is going to sound like I'm nitpicking, and I am. But this is the highest level. things like this are important you can't just be queuing up three SEVs at the same time this isn't Masters 1 anymore a low grand master where you can get away with this type of stuff this is the high level baby details matter commencer goes down to late barracks go down to late he did a fantastic job with the Hellions he micro those well he did a good job there sends the Starport back in time gets double eBay um a little bit debate weather that is completely necessary. I'm not sure. It seems like he went double eBay because he was floating money and I was like, oh, crap, I need to spend it on something. Because right now he is having trouble spending his money. Because he basically has too much saturation for the amount of infrastructure that he has. So he's going to be floating a bit. And that's an issue. And then the double eBay, they work out nicely. So follows up with a couple of cyclones. I'm not even sure. it's not the biggest thing but I think he could have probably swapped at least one of the barracks for this factory and I'm also not entirely sure on siege tanks but I understand why you would want siege tanks maybe I don't even mind this as much it's a different perhaps a difference of opinion that he wants siege tanks here I probably would have said hey I think you're going to be able to survive against your opponent that you've scouted with late tech like you're going to be fine going straight into mines here but tanks it also isn't too bad. You're going to have to be relatively defensive with that though. Now, another thing I'd like to you guys to all pay attention to is the fact that while this is happening, is that the worker production isn't perfect. So right now we're missing five, six seconds on this CC, we're missing like, what, eight, nine seconds on this CC. We're actually missing a fair amount of SUV production on these bases. And usually this wouldn't be a massive issue, except that he's rushing out a fast, 3rd CC. So he actually is going to need those extra workers. Christianer, on the other hand, sees the late timing of these barracks and says, hey, rather than having to spend all my chronobo boost in Twilight and Forge, I can spend all my chronobust on my workers, and he already had a third base. So right now, he's allowed to use all of his chronobo boost on Nexai rather than on a fast charge, rather than having to the chronobo boost to charge two times or three times to get 30 seconds faster, because this barracks was delayed by 30 seconds, your charge can be delayed by 30 seconds. And 30 seconds is exactly three chronobust. So that is three extra chronobust that Christianer gets to put on the Nexus for free, because Saul played poorly there. Combined it with the two SEVs of the command center being too late, and you're already seeing how it's possible that Christianer is getting back into this game. On top of that, Saul not continuously producing SCVs very painful as well. Once again, no workers being produced here whatsoever. Rushing out a fourth and fifth barracks, you could say, well, it's a decision to cut workers at this point. Sure, but if your decision is to cut workers and to attack your opponent, you can't be surprised that your opponent is surpassing you in the worker count. You're just all-inning at that point from an earlier advantage. And at this point, even though not much has happened. Christiana kind of is okayish economically. He's in a bad he's not in a great spot deckwise. Basically everything is kind of late from his plus one, his charge. He has good Phoenix numbers. I'll give him that. But his army also looks like massive crap. So I still think Sol is in a pretty decent lead at this point. Like I like his position overall. It's going to be going into reactor. So he built what? I build a tank. And one of the most important things with Terran is to get mines out as fast as possible, especially against these heavy Phoenix compositions. You want to get a lot of mines out. So we're going to be paying some attention to what the factory is doing. And right now it's not producing any mines. Because if you're playing against this type of army, both zealots and phoenixes are extremely weak, extremely weak against mines because of how the splash works so it's important that these start as quickly as possible now he does start them relatively fast and kind of like that out of him moves back with his tank here moves around and probably starts thinking about attacking now the funny thing here is is that at the same time that Saul wants to attack look at this he scans for a fort base sees the lack of a force base seize the lack of a forward base okay keep this in mind seize the lack of fort base and then decides to attack his opponent is actually alining into him right now worse upgrades no new future four gas Phoenix charge lot okay this is this is an extremely heavy pressure build there's no splash on the way there's no kind of follow up plan as the only type of splash that Saul really had is being picked off as well we'll see if these mines ever make it to the army and here we have another scan so this is a second scan soul making sure scans the lack of a gas at a third base sees eight zealous being warped in okay so right now he's not only aware that there's no fourth base but he's also aware that his opponent is on most likely phoenix charge lot so right now he knows his opponent has worse saturation or equal saturation to him has worse upgrades because he can see, hey, he can click on this and see, hey, plus one isn't even done yet. Right now, Sol sees zero-zero upgrades, sees there's no splash in his opponent's army, his opponent is practically all in, and what does Saul decide to do? Keep going on the rocks, rather than taking a defensive position at the third, starting to make use, perhaps, of the fact that he has two e-base, get an armory going, and maybe not get supply blocked for a third time this game. So instead just keeps going with an army without any splash against an army that does great if there's no splash around. Two mines in the back. So right now sees these zealots, scans one more time, looks at this army and thinks to himself, yeah, I think this is possible. 22 zealots against 20 marines, 10 marauders and two unburrowed mines and three cyclones. Cyclones practically useless. There's also eight phoenixes here and an oracle. If you look at these two armies as a Terran and without having burrowed mines and you think you can fight this, you're missing the plot. I don't know at what part of your Terran education you fell asleep during class, but you got to go back, you know, back to school because this isn't it. Look at this. You're just absolutely getting destroyed. This obviously wasn't going to be a very close fight. Look, he even had like half, what was this, like 15 supply, was just standing at home, chilling at home. And I don't mind 15 supply being at home. But you need to be able to look at this fight and realize that this is going to go poorly. I mean, literally half of his army could get picked up by phoenixes, and then there's 20 zealots on the ground. Yeah, of course the zealots are going to win. That's kind of what happens. Then right now Saul is like, oh crap, I'm gonna need more mines, we're gonna need more units. Start sending things down. Still not in an awful position. It's not a great position right now. His third is under attack. His opponent has a lot of momentum. Mines not burrowed yet. Both of them once again get lived. So once again, the one unit that can really change these fights again is not participating. So far I think we've seen like a single mine shot. Finally, we have an armory on the way. Soo moving way too far away. I don't quite understand why he scans if he's not going to do anything with the information. Look at this. He scans. Wait, what? Let me look at this again. So we have this, okay? We have this move out. He nicely goes back home with everything. He rises, okay, I'm being under attack and I can't right now defend my third base. Then what a soul do? He scans. Okay, look at what he sees. sees eight zealots move in, move in, looks at his army, looks at the zealots, looks at his army, and thinks, oh, it seems okay. This is like buying radar technology for 50 million, and then having a blind guy man it. It's like, there's no point. He keeps just scanning things. It's like this beautiful technology on the orbital called the, what actually is called the sweeper scan or something like that. He uses it, sees the lack of a for it base, he uses it, she's a lack of a gas here, normal probe saturation, sees eight zealids warped in, uses it here, sees his entire opponent army, uses it here, and what is his response here? I think I could change these phoenixes. He's like, no, you can't. You have like three marines. Of course you're gonna die in, now these SEVs are also vulnerable once again. Like finally these mines are actually settling down. Do you want to be building a mine count at this point? You know, you want to be adding on to that area. This, luckily for him, actually goes semi well in that he can, for now at least hold this area, but he lost way too many units for free. Yeah, once again, he's going to lose SUVs here. Now he's forced to push forward because he doesn't want to lose these SUVs. I understand this move out. I didn't understand the one before. He should have kept these SUVs at home, floated the CC for a little bit. His opponent still is on three bases and on a very mediocre worker count and on very mediocre tech. It's still completely possible. Armory isn't done yet. Once again, these mines. Yeah. One of them gets a burrow in. But he's not building a mine count because their armory is also. relatively late. So these mines don't become invisible. Now you're down 14 workers. You're playing against the guy who almost has a fort base. You don't have any SEVs left. Your entire tech advantage has disappeared. You don't have a ghost academy because well you can't afford it. You don't have any extra upgrades on the way. Well, you're still getting a ghost academy because at this point at this point there is no such thing as a good decision anymore. Everything is a bad decision. So I could flame him for getting the ghost academy, but I could also flame him for getting plus two, whoa, you need to finish the game. So I can't even blame him for this. It's like he's down 30 supply. It just doesn't look great. He needs to do something. But it's in the past five minutes where almost every single move that he made was a mistake. He had full information, he had full control, he just didn't macro that great. And then he'd another scan. Now he scans this. Now he scans this. Well, still not Fort Base. Scanning over here with, or he's scouting over here with the other mine. I like this. This is good play. This is genuinely good play. He's figuring out, okay, what is my position? What can I still do? And this mind drop is brilliant because it forces your opponent back. It gives you some breathing room as a Terran. The only problem is, once again, it's not actually building your mind count at home. This is really good, by the way. What he's doing here is absolutely fantastic. I wouldn't mind if one of them stays burrowed. I just want to highlight this because it is really high-level play, and these guys are very good. Here, rather than shooting immediately, you see, Christiana is just throwing one probe forward. He just keeps them unburrowed, and he just wants to burrow on burrow forever, basically. And right now, Saul sees his opponent's army here. At that point, I think you can burrow these. I would probably even just walk one towards the third base if you see the entire army here. And then you have to lift this and just run back because your opponent is basically, like you can't fight this army, I think, without minds at home. Saul still trying, which I find impressive. He's making some very good plays right now and I'm not even going to you know flame him for that it's just good it's actually just good place yeah I wouldn't have minded if he would have split it one more time so one here one here against the player that doesn't have detection could be good I don't understand this move out at all I really don't he just doesn't have the units it's so obvious that you without the mind count you just can't fight this type of army like you need mines and good EMPs And then I think you can do it. But I think with just one of the two, to me it's obvious that this shouldn't really work. There's just too many phoenixes. You need something that deters the phoenixes from just running it. I don't think any of these mines shot either. And yeah, at this point, phoenixes fly in, pick up everything. Mines here didn't get microed. Now I'm going to be a little bit critical. This is a static freaking unit. You can move it back. It can't shoot you back here. You're forcing your opponent to warp in extra in that case. Same with this. You can move it over here. You can move it to the natural. Like, there's a lot of things you can do. I'm not going to make excuses for that. Maybe it was a little bit rough with this, but I think this also, he shouldn't have been moving out over here. I also think that was a mistake. I understand that he wanted to do that because, like, hey, I have a timing maybe with ghost, but not with this little mines. I still think he actually had a possibility. Same time, he is floating 900 for whatever reason, even though he's only mining with 55 workers. I'm not quite sure how that happens, but I'm not even going to be too upset about that. I mean, that's okay. It's life. You know, sometimes in this type of hectic game, you make that type of macro mistake. That's fine. I can at least understand that. His opponent also isn't perfect. And his third base gets owned. He lifts it. He's like, hey, I don't think I can hold it. Then fly back. Scans. I wouldn't mind if he just leaves at this point. But so far, Saul has been terrible interpreting any information he has gotten through scans. So maybe he thinks he can only see things with the scan on. the mini map he's not aware i can also just look at it with his actual view but yeah i don't know it's hard to say it makes me sad because he genuinely played well at a lot of times during this game you know i really do i i really do think he played well at certain times and i think christianer also made some mistakes you know i'm not sure though guys i'll i need to think about this and yeah christianer just moves in and yeah i mean At this point, it still has a pretty big army. Yeah, problem is just there's a colossite transition. So just, yeah, it doesn't have anything really. Like he has decent army supply, but the army is god awful. And at this point, the mines are becoming a little worse because Colossi are on the way, right? So, yeah. Like, once Colossi pop out against something like this, the mines and the Marines become so much less valuable. Like the Colosai is basically a hard note to mines. It's like the don't do drugs. except instead of your random city cop coming to tell you that at your high school. It's like a guy that comes to your house every night and he shoot you if you smoke to eat that day. And that's what the colossus to the Marine. Gigi and Christiana wins. Yeah, this is a genuinely hard one. And once again, I do want to give the context that right now I'm judging through the lens of watching one of the best players in the world. This is not your average Joe. This is supposed to be one of the top. players. And he did a lot of things very, very well. His build order was super tight. His initial reactions to the Nexus, his micro with the Reaper and the SCV, his helion control was extremely good. First four and a half minutes were practically perfect. Game decision wise, control wise, macro wise, all of this was good. Then we hit 425, 430 in the game and he starts to slip. Overbuilding SCVs, meaning that you basically are faking that you're not floating. It's like 200 minerals and command centers at all times. You're not continuously producing Marines, which could have been afforded if you wouldn't have been overbuilding SCVs. He's delaying not only his command center, but also his extra barracks. He is, he just stops building SUVs for whatever reason, talking about Seoul and delaying his steam and combat shield because his barracks are late. I think these are the main points. Then he scans four times. Sees a lot with those scans, gets a lot of information, not necessarily sees things directly, but indirectly can deduce a lot from the clues that he's getting. He doesn't do that. Straight up scans his opponent's army. Straight up scans the warpins and still decides to take awful fight after awful fight, after awful fight, not realizing when to give up his third base. Huge error. As a Terran, you should know that sometimes in life there are times where you temporarily have to give up your third phase to later take it back and mule it again. Then in the end, with the mind drop, I think if he splits the minds, one, one, rather than two, one, and just holds his own ramp rather than moving out, I still think he can get a push set up with six, seven mines before Colossi, where he can get a very nice army supply, and he's also going to have four to five ghosts. I think at times it can feel very frustrating when you're getting A-moved by Zealots. It can feel that if you do a lot of damage in the early end, it can feel unfair if your opponent can just chrono boost up all those workers. But you gave him this time, you gave him the three extra chronoboos because he didn't need the chronoboge charge because your barracks were laid. You then stopped building workers. So yeah, he pulled ahead in workers again. And then he took terrible fight after terrible fight, not understanding what position you had in the game. I'd love to say that Protoss is in balance. And I'm sorry and ashamed for playing this race. But today is not that day. Saul, you suck. but not that hard, just at small things. You're actually kind of good, but you did suck. Sorry. All right, that's going to be it for this episode of Is It Inba or Do I Suck? If you did enjoy this episode, don't forget, subscribe to the YouTube channel. If you hated this episode, be sure to also subscribe to the YouTube channel, hit the like button, leave down in the comments what you thought of my verdict, what you think of soul, and what you think of the future of Is It Inbao or Do I suck? I see you all next time. Bye-bye. Bye.


TERRANS HATE THIS TRICK!| Is It Imba Or Do I Suck

A very special video with a very special strategy - even without our SpeCial mexican friend! Let the Platinum special of a PartinG build unfold right in front of you eyes. Don't forget to like and subscribe as well, or you might wake up to a Planetary Fortress staring you down through the window tomorrow!  My Guide for the PartinG build: https://www.youtube.com/watch?v=hGKRt_4dqKY  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Edited by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Harstam, you know it, I know it, we all know it. Terran's defensive options are outrageously powerful and require no execution to perform at a high level of efficiency, and I'm not even talking about walls. You'll see what I mean soon. I opened by following your guide on parting's early at that timing. My execution was poor, but I did manage to get in and do some damage without quite sealing the deal. I ran with my advantage, and by the eight-minute mark, I was doubling my. opponent's supply. But the extreme efficiency of widow mines and PFs as both defensive and offensive tools allow him to even up the game after I take one bad fight. From there on out I admit I was outplayed but how is it fair that Terran has tools that can erase such a massive advantage at all at once just by sitting there. If you had any doubts before I'm a hundred percent confident that this replay will convince you that Terran is indeed Imba and that I not suck. Love, weirnful. All right, so he says, widow mines and planetaries are too strong defensively and offensively. He had one line which I found very interesting, and that's that he said. The defensive options are powerful and require no execution. But that is always the case with static defense, is that they just shoot by themselves. Spine crawlers, spores, cannons, batteries, they all do what they do. without requiring any execution to perform at a high level of efficiency. If anything, the battery probably has the highest level of efficiency. I guess you do need to do something there. You need to click the nuclear battery to make sure that it spins like a madman. But anyway, enough talking. Let's just hop straight into this replay. Wormhole versus Cringer. Cringer is our Terran player. Wormhole is the man who sent us the email. And he said he opened up with the part. parting build order. Now, the beauty of the parting build order is that I know its timings. If he told me about the wormhole adept attack, I wouldn't be able to judge it as well, because I don't know quite when he wants to hit with the wormhole adapt attack. But part thing, I know, we want the three adept warpin at 3.80. Yeah, 318 and 3 adept warpin. Then we have five adepts total, one stalker at home. And that basically is it. Like, I'm familiar with this build order and I can really judge this build order because I know what is good and what is bad about it so let's see he's already doing a good job not chrono boosting his first thing is rallying this uh this nexus down to the i'm not quite sure what cringer is doing I think he's gonna play cc first but then I'm not sure maybe cc first in my god okay it's happening everybody stay calm what's the procedure everyone what's a procedure all right i thought it was going to be cc first into proxy barracks which i mean this is platinum level so this type of stuff is still possible but it's going to be proxy cc first into barracks at home so kind of the opposite what i expected um this could be for a hidden base in theory but I'm not question anyway we'll deal with what cringer is doing later okay first we have a look at how wormhole performs so so far he isn't performing too poor second pylon is being proxied all looking very very tight this could be an eBay as well and that he tries to fly this in to turn it into a planetary I've heard of this build at lower levels I am not I haven't really seen it executed yet At least not that I can recall, not in IOTUS. I don't really watch low-level games in general, but this... Okay, it's going to be in eBay, so this has to be a floating planetary. Okay, Cringer. Oh, wait, one second. Let me pull up the imbalance complaint for him. There was some foreshadowing here. You'll see what I mean soon. And then he also said, the extreme efficiency of widow mines and PFs as both defensive and offensive tools. When I read that, I was thinking, I don't think widow mines are that good offensively, but whatever. But my man is talking about the aggressive planetary float. This game just got a lot more interesting. And I'm really curious, actually, because this sounds stupid, but I'm not even sure how bad this is if the planetary lands. I think the main thing is that there is this one trick that planetary landers hate. and that is when you walk under their command center with a probe. Like, it's just a hard counter to what they do. And it's also not easy to hide a planetary or to hide a command center. Like, a barracks is relatively small, can fit in many locations. But it's not like you can just put the planetary behind the mineral line, you know, like, put it over here and then float it. Tadda, I'm here. Don't like. It's a huge building. So if you scout for it, when you see nothing on the other side, he sees an eBay as well. He's going to be so confused. He's actually really confused. His early game actually isn't too bad, by the way. Like he forgets, I think he forgot one chrono, but it's not the end of the world. Now he's going to need to respond quickly. So on the mini-map, he sees the command center. Okay, you pull workers and you walk under it. That is the trick here, my friend. You pull workers, walk under it. Okay, grabs an adept. At this point, I don't actually know if there's anything you can do as provost. Like, the planetary just goes up. I think this is just a bad situation. I'm not saying that the game is over, but I don't think you're going to be taking your natural anytime soon. So then you just counterattack, I guess, and you get like a Stargate or something like that. This is a brilliant building. Take a Nexus here. This is beautiful. Is he going to get range as well for it? I know there's a range upgrade. Increases the range of the planetary by like one. Okay, walks in with the adepts on the other side. Has two bunkers here as well. This is a great build, though. a great build though. You know props to Cringer for for making a play like this. This is good. Floats the planetary in and says all right this natural now is mine. Didn't really think about having anything at home though. Two adepts. Going to finish up the shade. Nice. In this type of situation, I wouldn't mind if it just, he has a lot of money, 900 minerals. I feel like he's just sitting and not doing much of anything. I just microing the adepts, I guess. Yeah, he's just microing the adepts. Now, very often microing things is good, but what's even better is if your opponent only has a single Marine, is to warp in three more units and just kill him. Like, he's been floating a lot of money for a long time already. This warping probably could have happened 45 seconds ago. He would have had, like, it's nice that your opponent has a planetary in your natural, but it's not like he's gone a long-distance mine with 20 workers at your natural. You know, like it's just not as effective as you being on one base. So if you deny this base, you're going to be completely fine. There is a mine here I'm surprised how slow he is with walking up Actually I'm very surprised how slowly he is with walking up Oh gets hit by one mine but I mean There's no armory so it's still going to be visible I wouldn't mind if Cringer does build an armory here I did another factory it's a bunker as well This is a fantastic set I love this setup One Marine per bunker a turret a planetary He's building workers I'm not sure if that's for repair or if he wants to kill these things And he's like well that's the only unit I can really build here this mine well well not not quite the most brilliant thing that I've seen in my life but it's also not the worst I can put on the sound by the way I forgot about that armory is on the way and once that armory is out I'm actually gonna be a little bit afraid because then these mines don't die as fast anymore needs to be very careful because these salads can't walk up there's three more what is the gate okay is five gateways he has a star I still think Wormhole is just winning really hard. And you know what is so great about this bunker? This is a bunker that is defending nothing, okay? Let me just pause here for a second. This bunker doesn't defend the ramp. It doesn't defend this area. You can just walk by into the mineral line. It doesn't defend any of the factories either. You can attack it with stalkers while being out of range of the bunker. this bunker is really just keeping the Marines and an SUV safe. This bunker is just acting like an idiot magnet. And it seems like Wormel is very attracted to it currently, which, yeah, I'm not quite sure how happy you're going to have to be with that. You know? That is not a positive. I mean, he's going to get a lot of worker kills. At this point, the armory is done, so these mines are just going to keep shooting. A good trick, by the way. against mines is if you can't see them and they keep shooting at your units is to not walk into them anymore. This is kind of an advanced move though. It's where if your opponent has a fortified area and a non-fortified area, what you can do is you just say, hey, rather than attacking into this meaningless bunker and these three mines, instead what I'm going to be doing is I'll just walk by and keep killing all your workers and make sure you don't have income. Okay, this is the famous eight minutes that we're about to enter. He said after eight minutes, I'm doubling the supply. Do you know what the worst thing is, is that he walks into a position pretending like he wants to go through with it? Like if you want to attack the bunker, you can tank two mine shots and attack the bunker. But instead what he keeps doing is he walks into a position, then gets attacked by a mine, and then doesn't even go through with the move. This is... He lost so many units already to these mines. There are mines with four kills here. Well, there's a mine with four kills here. Four kills, one, one. What's this? Also one. There's like ten kills on these mines divided. Like eight, I don't know. Counting's never in my strong suit. There's no drilling clause on this, right? No, no. He could also... Just walk to the right. Like, oh, whatever. If we now would evaluate this situation, okay? What, you run out of Marine? Oh, that's just great. He actually did it just to kill the pilot. He built 10 workers to build a pilot. What I was going to say is if we evaluate this situation, we're in a situation where you're up probably about double supply, double the workers, but your opponent actually is mining more because he's going to be able to long distance mine. He has mules at home. And he has a planetary in your natural. Oh, he's going to run up to this. He has an or he has a starlet. He could just build an oracle and revelate all of this. Stalkers outrange mines. Fun fact, actually. Stalkers do outrange mines. Mines have five range. Stalkers have six. Centries have five. Centries are not a good counter to mines. Stalkers are. There's an observer on the way. He built a... Stargate? You didn't build anything from the Stargate, right? I can say I've ever seen this before. Yeah, I mean, the planetary I can agree with. I understand that you didn't know how to respond to the planetary, but the mines, I thought I trying to change it up a bit. My man, Cringer. I'm a fan of this guy. Cringer, you're cool. I like you. I do really like you. Um, I thought to try to change it up a bit. All right, observer is coming in. I should tank on the high ground though. So at this point, it's going to be really tricky actually to kill the mines from a distance. I mean, you can probably still do it. You have about eight stalkers. It's going to take a while, but eventually you should be capable of doing it. But it's now 11 stalkers. And you could just aim of this. Just make sure you don't right click on top of the ramp. Yeah, they shoot from a distance. It's quite nice. Make sure you don't get scanned and lose it. Yeah, he moves back with the mines. I think I can just go in. What army is there really here? There's four mines. Yeah, you just go in and you win the game. Exactly what he's doing right now. Just right click... No, just write the tank. What? He actually acted like an AI. This is... Have you guys ever played like a tower defense where you need to make mazes? This completely works on Wormhole. He just went all the way around the maze and even got stuck for a bit like a bad 20... 2005 AI. He was like, wasn't sure if you should go here or here. This is ridiculous. He's a tower defense AI. The tank was here. He could have moved the stalkers here, right-click the tank. 11 stalkers, one shot a tank. At least five stalkers would have been able to shoot. Even in the worst case scenarios, if it only would have been four stalkers. I think it actually was like seven or eight, but even if it's only four stalkers that can shoot, you're still going to three-volley the tank. That's better than taking 12 shots while you're finishing the maze. And then once you reach the end of the maze, not having enough power anymore to kill anything. He did eventually get the tank. That was an awful fight. He's down 4.5, 4K resources. And he's being outmined because there's a planetary in his natural. Now he builds a void ray. He's like, huh, maybe if I get a void ray out, I can clean up this building that doesn't attack air. By the way. Planetaries don't shoot up. This is a high level game. Vehicle plating. Okay, I dig it, I dig it. I dig it. I get a... Let's see if he's going to try to right click this turret as well and go like this, fioril all the way around. I can't believe it, the personification of a tower defense AI. I didn't know these people actually existed. Now I wonder if this guy just based his life around the AI or if the people who made that initial AI based their AI on Wormhole. These are really the questions. Kind of like what was first the chicken or the egg, the wormhole or the tower defense AI. That is ridiculous. I love this so much. Look at it. I really like that he only has three units to micro and he keeps stacking them up so that the planetary can really splash on it. This is actual quality. He could have done this eight minutes ago by the way. His Stargate finished at like the five minute mark and he constantly, he constantly, he could have done this eight minutes ago by the way. His Stargate finished at like the five minute mark. constantly has been having money he's still up in supply which is pissing me off even more like everything so far in this game has just annoyed me does it have range no right plant every range is pretty big actually no buddy it's good cycle on micro nice come on right click it uh almost had it that actually would have been nice if he had gotten that how many more times is he gonna walk from up here to down there to up here to down there it really is impressive he has no clue where he wants to be in life he's the type of guy that starts four different studies in a year you know and has three part-time jobs at the same time completely different fields confused why he's never getting anywhere in life because he keeps quitting his job after two and a half weeks because he's going to look for something more challenging or something new has a sick resume though it's the same with He's immortals. They've seen a lot of the world, but they feel at home nowhere. Always on the road. Aye, aye, aye. Through globetrotter. Painful stories. Starting a planetary at home as well. See if these mines get another three shots. Five kills, two kills, three kills. These three mines have 10 kills. What do we think? What is the chance that he walks, oh, well, by the way, I ask. Yeah, send this one in as well. Like, how does he not realize at this point that if there's an armory, you can't actually see it after you activate it? Maybe Wormhole doesn't actually know. Maybe he isn't aware of this. So for the people who don't know, if there's an armory on the map, after mines shoot, they stay invisible. Well, usually if there isn't an armory on the map, the mines do become visible. And it, no, please no. Okay, I was really afraid he was gonna send in the sentries to tank a couple of extra shots. It would have made me so sad. It really would have made me so sad. This one goes down. Command center and the top right, of course. Makes sense. I missed what happened and I want to know. It's rewind time. Well, we figured out what happened. I'm not sure if I'm too happy I wasted another 15 seconds on that though. Loses his air, but I mean, I feel like I don't even really mind. Usually I'd make a big deal out of someone flying a void ray into a turret. But I've seen this guy walk into planetary fire 12 times, finish an entire maze before realizing he could have just shot from here behind the depots. and I have a feeling the party isn't over yet if you know what I'm saying I have you know I would criticize this usually I say why would you build a turret here but it wouldn't even surprise me if this turret is going to kill three void rays or seven observers that fly by it like it is an actual possibility here and it makes me very sad oh he's getting the range this I like this is the high sack auto tracking it increases The range of missile turrets, auto turrets, and planetary fortresses. It's crazy. Actually, the turret range looks so wild with it. They get insane range. Even though it's only one extra range, it really does look kind of silly. And tourists are really powerful. People underestimate this. Well, push. There goes another widow mine. Hate to see it. Hate to see it. Templar Archives. I'm not even sure about the Templar Archives. Usually I always say, hey, against Mac guys, Immortal Arcon Zelead is really good. But this is not standard Mac. This is the type of Mac where you need to range against it, you know? Like this is not even Mac, it is just widow mines and two accidental tanks. I bet this is not confirmed, but I bet that these tanks were misclicks, you know? Just fat fingered them. And that's fine. I'm not here to criticize. cringer I'm here to criticize veraum hole I do like the name though we're wormhole wormhole sounds so boring but the wormhole I don't know it sounds kind of spicy I like it I do kind of like it oh look at it cringer's gonna send a couple of mines on the map meanwhile on the other side we have Vierm hole oh no it's actually gonna happen look at him he's controlling his observer is he gonna fly into the turret no shot He doesn't see the turret yet. Come on. Fly further, fly further. What is the chance that this guy flies into this turret? I actually really wonder. How's he not seeing this? It walks straight into his vision. What's he looking at? I really wonder what the odds would be. If we were to ask like a, if we were to ask like a boogie, the chances of this observer flying into a turret, Like what would the payout be, you know? 2.05, 1.8? God, I wish I had a boogie on the line. I could show him this replay and ask him this question. If you're a professional bookie and you're in the comments, be sure to let me know what you think the actual odds would be that you would give me. I think I would take the bet, no matter what. I think the likelihood of at least one observer flying into this before it gets taken out by units? I think it's bigger than 80%. than 80%. I'm I actually think it's bigger than 80%. And that number I just made up, but that's fine. Like he sees the turret as all, which is what is getting to me. He sees, he's been seeing this turret for a long time and he's just ignoring it. Okay, now it's actually getting dangerous because he's fortifying the turret. The odds are going up. Ah yeah, yeah, look at this, look it is. It's in the army, Holtki. You can feel it already. You can smell it happening. Look at this. Same army hold key. It's going to go into storm. I mean, it is a splash that can kill mines. Fun fact, you need two storms to kill a mine. Mines have 90 HP and storms only do 80 damage. So two storms usually is good enough. Unless they preemptively start microing their mines or you miss a storm accidentally cast on your own probes. Happens to the west. I'm not going to lie. Might have happened to me. some time in the past. I'm very surprised he's not getting the turret though. I'm very surprised he's not doing much of anything. Actually, what is he doing? This has been one of my new things that I have really been enjoying. It's just taking in the calm and serenity of low-level games. It's when you see these guys just moving their army around, just clicking on the map, you know, just probably using the arrow. Oh, look, look, look, he saw that. You saw that? You can see the actual thought. Wait, what? I want to see this again. Okay, look at this. So he looks at it, then goes back to his army, and you can see him do a double take. Like a turret here, army here. Is there anything I can do there? And then he decides, you know what? I think it might be better if I just flank it from the side? What? Is he gonna flank a turret? A static structure that can't run away or move. This is just highly impressive. How did he come up with this move? Okay, he knows there's gonna be one mine there. He's gonna send in... No, okay. Ah, quiz time, quiz time, quiz time, quiz time, quiz time. Put the screen on Black Hamster. We have three options. Option number one. Is he going to send in a unit to tank the mine shot and don't go with his entire army? That's option A. Option B. He's going to use his observer and utilize the range advantage of the immortal to take out the mines. So it takes a bit longer, but he won't lose any units. That's option B. Or option C, the final one, is he right clicks his army onto the turret, loses his observer, and walks into mine. Or mines. Maybe there's more at this point. I haven't seen the overall vision. That's option C. Make your decisions. it's the drums but I'm done with my tongue okay let's have a look okay Arcon goes in tanks there's actually more minds now so he tanked two shots then gets distracted by three cyclones but look you can't distract this man he's like these these cyclones are annoying and I wish I could do something about it but he's probably gonna go back to the task at hand now Or no? He's just chasing this. He's actually like a corgi. What do you call the guys? The dog? Oh no. Option A and C at the same time. He didn't lose an observer, though. I would have lost my bet. Didn't lose an observer. Lost half an army into these mines. Okay, well, I'm actually kind of sad that I lost that bed. I really thought it was a very high percentage. But he accidentally killed the turret before with an army that he forgot he had on the left side. I can't actually believe that he surrounded the turret, you know? A 360 surround all the turret tasteless. That is something I haven't heard before. But a first for everything. Robo Bay, now I like this, okay? He is realizing, okay, I'm not having a great time with my Archons because Archons don't have enough range to kill mines. And I can't micro my immortals individually. Instead, what I'm going to do is I'm going to get disruptors or colossi. And both of these units have such a long range that is really easy to destroy mines from a distance. I'm looking forward to it. I forgot about this base. I've been in his vision for so long that I completely forgot the fact that there was a base on the right. I'm surprised that Wormhole is still ahead. How much did he lose? It's actually been getting closer. That turret with the mines wasn't it here for Cringer. Okay, there's Liberators on the map. Oh, here we go. We're Mholm hole. Do, do, do, do, do, do, do, de, do, de, do, de, do, de, bram, bro. Didi de, de, de, de, de, de. Look, this is that. Oh, it's going to die. Dush. Is there an observer with this army? Oh, there is. Okay, good. I like that so far in this game, literally the only unit that has been built on the other side has been the mine. Like, you look at the units lost. 20 mines. more mines have gone down than Marines okay this is not you're not supposed to send in an arcone to scout okay the arcone is a highly expensive unit you send in a zealad or a probe how is this possible what happened with the observer oh it's here No shot. This one will fly, yeah, of course. Oh. Hey. That's great. How many observers have gone down? Three so far. I think, personally, I think we'll see more than six observers lost this game. Personally, oh. Oh. It remains funny. Oh. Ah. People around the world sad. It looks a bit like a... What do you call these guys in the sea? Like a jellyfish, doesn't it? The other day I went to the beach, actually. It was loads of jellyfish in the sea. But no one was afraid of them, so I figured they don't do any damage. I always thought that jellyfish can shock you or something like that. But these guys, they didn't look very scary at all. Like, I saw like kids just jumping. There's loads of like this big as well. The jellyfish was very close to... And he was like, dodged him because I'm too fast. You just see me in the water, man. I'm fast like a shark. Also big like a shark. The people are afraid of me like a shark. When I get too close to them, they tell me to go away. Like a shark. But yeah, people didn't seem to really appreciate me just putting my towel down next to them. You guys, it's okay if I join you. Grab one of their beers. Ha ha ha ha. Grab the aukscape. the aux cable, well now there's everyone, everyone uses Bluetooth. Push their phone out of it and my tunes. Yeah, wasn't really appreciated but I think it's because I have such intimidating looks. You know, big like Arnold, that type of stuff. Maybe intimidated by my intelligence as well. Also possibility. I love that this guy is just sending mines all around the all around the bases just turrets. He really hasn't done much of anything, I have to admit. He's getting battle cruisers now. Plus one ship weapons, plus one vehicle planning. Both of them at the same time realized, hey, you know what would be cool? If you get air units. I really like that wormhole decided now. He got the robot baby. Didn't get anything out of it, right? No upgrades, no. How do you do units? You? No, nothing. He hasn't used it, but... How many kills this going to get? Well, all kills. He's going to kill every probe. One. And a two. and a three and four and a five six eight nine ten yep eleven oh oh nice oh nice yeah by the time oh you know oh nice yeah by the time all the pros died he decided to respond 12 workers here comes a mine look at the multitasking here though well the lack of multitasking from wormhole really look at still making sure oh trying to chase the liberator oh gets the final shot off Oh, no, see, another thing under attack. Did he realize? How many kills did that mine got? Five. No shot. There's no way he's actually going to go there. So, yeah, what I would say against mines is you just get a single disruptor. And what you can do is you can just, or two disruptors, and you just shoot at the mines from a distance. And it can kill multiple mines at once. And there's actually nothing that Terran can do. If this entire army consists of mines. It is this one trick that. scientists hate or Terran's hate that only build mines. Is this going to get tectonic destabilizers? What's the up? He has no upgrades from his army. How is that possible? 27 minutes in. He has an observer here and he decides it's better to use one storm. He's going to lose another unit into it. This is unbelievable. Does he see it happen? What is he doing? Oh, he looks at it. He's like, oh, he's still there. Oh, no. Prism, observer, observer, observer. I'm just so confused what's happening in this game. I'm actually so extremely confused. Because nothing is happening. They're just, both of them are sitting. And the weird thing is, is that, oh, Wormhole isn't even losing. I actually think Wormhole is winning. He's freaking 13 Tempest against two battle cruisers and nine Vikings. If he gets like 10 stalkers underneath his army, these Vikings will be useless. He can get a couple of stormers to storm the Vikings. Like how in the world is he going to lose? This is this cringer just keeps going with the mines, man. This guy has no chill. A couple of bases on the outside. I'm a, personally, I'm a cringer fan. As the zoomers call it, the cringer Stan. I am, uh, be following him on TikTok for a while. now. It's some legendary place. Here go to Battlecruisers. Here go to Vikings. I mean, this can't really work, this type of fight, just with this army. Like, you're going to need some mines with it, because tempest are just completely going to stomp you. Like, actually just blast you, especially if there's one or two Archons underneath. Like, it's just going to be complete onage. You'd actually be surprised how good tempest are against Battlecruise. Like you have one shot all of these BCs, and then your ground units will just own. the Vikings. It's not even going to be close. I guess the problem here is, is that Viramol isn't aware and he might just lose like a base before he responds. Or maybe he walks through this. At least it's a zealot. Nothing else. Yeah, yeah, this is, this. Okay, teleports half his army. This move I'm not too sure about. I like the stalker warpin. I do like the stalker weapon. Look at this. I don't even know what hotkey you need to press for half of your army to stop moving to the location. And he's still winning the fight. Half of his army wasn't there, half of his tempest just didn't arrive and he still destroyed his opponent. Now what you could say is hey like maybe we want to see, oh he knows about his base. Why doesn't he just go there to kill it? That actually is Sam... Oh, he's gonna go. No, he's gonna go. Five more tempest on the way. He has stormers. And he says, okay, I'm gonna move towards the top right side. And I'm gonna win there. Or I'm gonna move towards the top right side, walk into mines and turrets. And lose. There's two possibilities here. And I'm really curious to see what it's going to be. And it's utilizing his range. Even the observers being used here. This is good. This is actually really good. I like this. We're officially 30 minutes and 37 seconds in game. And this is the first move that Wormhole did that I think wasn't bad. This is a good move. This is a game-winning type of move. Okay, needs to be careful. Is there drilling class? Yeah, there's drilling class. Actually really needs to be careful. This was perfect. Why couldn't we do this before with Immortals? Oh, no, wait, is that the sixth? Number five. I said six, I think. He could have done this like half a year ago with an immortal and a single observer as well. You just need to pay attention to your units. Make sure they don't walk into things and you're going to be completely fine. Oh, more stalkers? I actually wonder what the upgrades are going to be at 1-1. Plus 2 for air only. That's the one thing that Cringer really does have been doing a better job at, huh? Oh, 16 Vikings. He's actually, Cringer's getting a scary air army. You need to be careful, because if they get a too big air army and you don't storm well and you don't... You know what's really sick? Guardian Shield here. Because Guardian Shield gives you armor, and battle cruisers attack very quickly. Armour is really good. Also really good against Vikings, obviously, with their pew-pews. But yeah, if you just hit like one or two storms, he saw his opponent move out, like he's seeing this, you know? He's seeing this move. He saw it, well, I'm not sure if he saw it, but potentially he could have seen it. There is a possibility. There is an alternate world, maybe, a different dimension in which Wormel could have responded to this. Instead, he's not responding to it. He's going to lose this base. No, no, no, no. I know what's going to happen. He's going to move command here, and then he's going to walk into the Vikings. No, he's actually, this is also not good because you need these units. Okay, he's actually moving back, nice. Hey, he doesn't have blink? I mean, yeah, we're only 30 minutes in the game. I mean, that's not completely surprising, I guess. He's not even microing this too poor, it's just the stalkers really would have helped there. Wurps in six more, slow warping pilot. This army is just relaxing for a bit. He's going to recall half of his army again. He's going to recall half of his army again. Isn't he? Oh my god he lost 35k this game already. He lost 35k. At this point I'm not even sure if he can still win this fight. Not especially like this. Hello, can we get the stalkers on the Vikings? Storm hasn't been cast yet, the second storm. This is not it. The tempest need to clear the battle cruisers because they do extra damage to battle cruisers because they're massive air. Yeah, he just lost. What a stupid game. What a stupid game. What a annoying way to lose. I'm not even sure if he lost because of planetaries and mines. It felt like he just had terrible fights in the late game. I mean, walking into the same planetary and the same mines over and over definitely didn't help. Don't get me wrong. I feel like the speed at which things were happening was a bigger issue, no? Maybe I'm wrong? No, I don't think I'm wrong actually. I think I'm completely on point there. I like that now that he has 40 supply left, he decides that maybe it's okay to start attacking planetaries. I probably could have gotten it if he killed the Zellatis or the SVs as well. I mean, this game is actually just over now. G.G. I guess. Yeah, I guess. Is this actually what games look like? Not sure what happened here? Would you mean not sure what happened there? Let me tell you. Exactly what happened there, Grincher. Uh, Wiram Hol. So, first of all, let's take a quick look again at your balance complaint. Terran's defensive options are outrageously powerful and require no execution to perform at a high level of efficiency. Okay. the defensive options weren't really the problem, were they? They were part of your problem. But I think a bigger problem that you had here was that you kind of executed like a tower defense AI walking into mazes, and then he just optimized where he put his freaking towers to shoot as long as possible. And you just, you follow the script completely. like there was nothing you did to try and change the script which is a mistake let's actually let's have a little list all right as always we're going to judge you on three different things and if the average of those things comes out as you suck then you suck first of all build order execution okay build order execution wasn't bad the first three and a half minutes were pretty much perfect. You didn't block the command center, but I can forgive you for that. That's not really part of the build order. You knew when to Kronoboose, I think you forgot one Krona boost. Your first warping was a little late, but you did that fine. The problem with your build order is that the game continues on after the first three and a half minutes. After three and a half minutes, you stopped warping in. You just stopped doing things altogether. It's like your little brother that is like two and a half years old took over from that point on. The first three minutes, beautiful, almost perfect, great. And then the next, the 10 minutes after, it's like you just stopped doing things. You had a Stargate ready that didn't do anything. Your war pins on the other side are extremely late. Your build order gets a small suck, because you did, you know, you did do well. So small suck, still was suck, but very close to being neutral. Second, your unit control. Your unit control, unironically, is some of the worst that I've seen in my life. And I know I say that, oh, the unit control is awful, a lot. But I don't think I've seen anyone actually with worse unit control than this. It is because you're actively looking for ways to kill your units. Like, whereas most people, they just don't control their units well, or they move command a bunch, you just keep walking into your opponent's range of the planetary or into the same mines for a seventh time. It's a bit like if you play against the easy AI and he doesn't have detection. He just keeps walking back and forth. It really is uncanny. I don't think I've seen this before. It's really either a lack of object permanence or... Well, I don't actually know. You can put your theories in the comments, whatever you have. For your unit control, I'm giving you a massive suck. That is above a big suck and is the big type of suck that you can receive in this show. Congratulations. Number three, your game plan. It is very difficult to judge something that isn't there. So I would say your game plan was awful, but in order to criticize a game plan, I would need to see something. I will fill you on this. I'm not going to say you sucked. I will fill you because I didn't receive anything. I say, you know, sometimes for school you need to send in a paper and then the teacher didn't receive it in their email by 12. You just get a fill. You don't get a grade. You don't get a grade on this. It just wasn't there. So, you had a lack of a plan. That was a fail. You had a massive suck on unit control and on build order. You had a small suck. Put all of these together and you, my friend, suck. Congratulations. Welcome to the team. If you like this episode of Is It Inbao Do I Suck? Smash the like button. If you didn't like this episode of Is It Invar Do Suck? Be sure to tell me why in the comments below. Don't forget to hit that subscribe button. Do you want your replay in Is It Inbar or Do I Suck? Be sure to fill in the form down below as well in the description. And maybe your replay will be next week's episode. Left finger as well. Bye bye. Thank you.


WE HAVE A WINNER!!! | Is It Imba Or Do I Suck

Yes guys, we have a winner! But to be honest, he definitely might NOT like his price... Also, what do you think about the newest  employee decision? Let me know in the comments right after that like and subscribe!  Moles smell in stereo: https://www.nationalgeographic.com/adventure/article/130205-moles-smell-stereo-animals-weird-science Vacuum Cleaner Footage: https://www.youtube.com/watch?v=KilQtE5Nl90  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Edited by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Harstem, today I encountered a Zerg that went three hatch before even getting a pool. After scouting, I cancelled my nexus and decided to all in. However, his overlord watched me put down three gates, so I did a weird three gate rush, then nexus. It's not a build. Regardless, I put on heavy pressure, destroying his army and tech buildings, hit after hit, after hit. As his unit lost that doubles mine, and I move up to four, to five. Almost six base, which is five. That's already almost six. There's nothing in between five and almost six. Whatever. Versus his two and a half. He starts producing lurkers, in which I have zero answer for due to lack of detection. However, after quickly popping out some ops, I still can't touch him. Sure, my upgrades were non-existent, but I didn't invest, because he was constantly on death store, and he killed my forges. Zerg's ability to mass-produce workers slash units on less basis is simply imba or dot dot, dot, do I suck? Name, Zui, race, Protoss, league, diamond, and last but not least, he is an American. So from the American server, replay is titled, Zerg is Inba. Let's open up this bad boy. So we have top right, Zui, the man, the mid, the legend. He says, lurkers. No, he didn't say Lurkers or Inba, he said he lost the lurkers. What he said, however, is that it is Inba that Zerg can produce infinite units from two and a half base. He also mentioned that his opponent was doubling his unit lost step. I don't quite understand how I can square these two things, but I'm looking forward to this game. I really am looking forward to this game. Usually when people talk about the power of Zerg production, they talk about them having too many hatcheries and just being able to just drone up and with larvae, just pop out units whenever they want. But this guy is complaining about how effective the Zerg army can be of two and a half basis while bragging about. having better units lost that. So these in my mind are two claims that completely contradict each other inherently. But Zui figured out a way in which these two worlds don't collide, but they can coexist peacefully. And that is something that I would like to see. So here we are. Zui versus Deaver on the American server. So we puts a second Corona Boost on workers and doesn't use it it's one of my all-time favorites first of all the second chronobo boost before Nexus is not a thing and if you are going to do it at least build your 20th probe in time all right buddy just write it down real quick in your notebook gets a Corby for Nexus okay then throws down a Nexus himself Corby for Nexus is very popular if you're playing against pool first, but my man hasn't even scouted the pool yet. Now, according to him, he's going to cancel his nexus here and then add two more gateways. Now, this makes no sense. The reason why this makes no sense is because Zerg always gets three hatcheries. They always do. By the timing you're hitting with a three-gate attack, the triple hatch will already have kicked in. The weakness of triple-haping of triple hatch before pool is against things like a single adept crow node out. Because you don't have enough queens to fight them, basically. Your lings might be a little bit late. These are the things that are good against it. Triple hatch before pool isn't even great economically for Zerg. A lot of people actually believe it's worse for Zerg, and thus they don't play it because it's just, it doesn't serve a big purpose at all. He even blocked the first base and he forced the Zerg to expand over. here now if you just sense the first adept to this base look at it this queen isn't even going to be done yet and he's already like 30 seconds too late with his adept from a core first a core first adept nah it's gonna hit at around like what 340 335 then he goes into the natural rather than going into where the drones are going to be which is this base could have checked that with a probe as well of course he finishes the shade doesn't kite with the adapt be shading. That was some nice guiding. It was nice. Shade out, shade out. Keep cutting. Shit out. Keep guiding. Shade out. Keep guiding. It's going to lose the adept now. It was not the worst trade though. If he hadn't lost it and his opponent built 12 workers. The problem is that he cancelled his nexus. So his nexus delayed. These two extra gates have done nothing whatsoever yet. He could have built this amount of units from a single gate. And then his nexus would have been done a long time ago already. He would have been up five workers at this point. usually around this time you have like nine to ten workers here already on your natural and you're busy taking your third base and really all he got so far that inflicted damage on his opponent was a single adept which you could have gotten from a single gate as well so i agree with him when he said this is not a build i have a feeling i'm not going to agree with a lot else in his email but he was right when he called his own build not a build it's slightly over saturated in the main by the way you want to say slightly oversaturated i mean seven too many workers here he's not saturating his gas he's not producing any workers and actually know what he is doing one of my favorite things in starcraft is checking out what people are doing when nothing is happening and in this case i have absolutely no clue selecting his gateways okay am i actually on his vision he's just okay yeah i was on his vision he just wasn't moving the camera for this long Okay, he's getting charged. Right now sees the extreme oversaturation in his main base, starts rallying into his natural, has a third gas, even though he's researching charge and only warps in zealots. Five extra probes from your main base should be sent to your natural right now for more optimal saturation. Continuous worker production is of the essence, very, very important. You don't need this much gas when you're playing pure zealot builds or builds mainly focused around zealots, which definitely is the case. It's just going to be floating a lot of gas and rather than getting that extra simulator, perhaps you could have gotten an extra gateway or something like a robotics facility to reinforce quicker with a prism, for example. Staying at home got supply blocked. You love to see it though. Here comes the transfer, nice. Very timely. Only took him two minutes. And I guess we're going to see the push soon that will... will what did he say that will put the Zerg on death's door i never heard that before i kind of like that sounds uh sounds nice like that type of uh that type of speech puts him on death's door so that's nice case gonna move out here it's a bunch of zealids his opponent has a bunch of workers not a whole lot of units better upgrades though for the jerk look at already getting one-one plus one melee and plus one range a couple of roaches on the way this is the fort bay is going to get taken out. This is an extremely late push by the way. Six minutes with this. It's not very good. It's not a very good timing. There's no reinforcements. He's only on five gates. There's no upgrades behind this. You could hit way harder, way faster with this. Trust me. Could probably hit at like 440 with something like this or like 4.450. This amount of zealous, a couple of stalkers. It's actually just winning the game though. The game actually is kind of over, especially if he would have had reinforcements or would have sent these across the map. Another thing you could do is force fuel this area and move towards the third base to kill all of these workers. Another thing you can do is while roaches are killing your zealids is to start focusing the Evo chambers with parts of your army. So right now we see what is the Evo chamber I believe is 900 HP. So he did about what? 450 on this. Is it 200 on this? 300 on this. I can't count. It's about 800 damage on Evo chambers. Now, a roaches 145 HP. So that would be about, what, six roaches, I guess? Five to six roaches of damage that he put into this Evo chambers instead. And add on the snowball effect of losing roaches faster. You can see that this push had a lot more potential. Then, what, we add four gateways. So fill this push, but he's still kind of okay, right? Work accounts pretty equal. Just the upgrades of his opponent are a lot better. Okay, it's gonna go again. Still not quite realizing that perhaps having closed by reinforcements might be valuable. Even just a pylon with like a gateway would be sick, you know? Now everything needs to walk so far. He's adding the four gateways as well. Like this is the type of timing that makes no sense. Like absolutely no sense. It's like starting a war after you just invested your entire economy. building more schools in your country. Like he just, he just built what? Four gateways started Blink and started a third nexus. Okay? 600 minerals, 400 minerals, 150 minerals, like 1,150 minerals, a bunch of gas. None of that is invested in this army right now. And none of that is going to help in this attack. Can you imagine this attack with 1,200 minerals more of units? I can't imagine that. There would be 12 more zealots. So 100 to 1 zealot. So it's always very easy met for someone like me who didn't finish elementary school. It's very nice of Blizzard to do these nice, big round numbers. 12 more zealots in this army would make this. 23 zealots, two archons and one stalker against 17 roaches. That would have been an extremely big win for the ProDos, okay? But instead he's investing in things that will feel good for him, right? He'll be like, oh, like, look at me, I'm macron behind this, good infrastructure, I can spend my money. But it didn't at all assist him in this push. This push benefited zero from that, especially because he's keeping these units at home. I don't like, I don't like recommending people to use F2. But when this type of stuff happens, the all-army hotkey is so useful because these guys are just chilling. They're just chilling. You could warp in the next warpin already as well. Look at this. And he's still almost winning these fights, which is what's messing me up even more. I also am not really feeling like he's dealing hit after hit blow after blow or whatever he said. It's like he traded with his opponent and he traded well. Okay, I'm going to give him that. But his opponent was ahead in workers the entire time and does in Eco. The opponent is still mining more. And his opponent has been up in upgrades. is getting better tech right now. Like, he hasn't been doing any hits. He's been trading army while being behind an eco. His opponent is on four base. He's on two and a half base, which is weird because, yeah, okay, he's extremely oversaturated. I'm looking at the worker count of like 64. That means this base should be saturated and these gases should be saturated. But instead, what I'm seeing is seeing 10 workers here, some slight cases of oversaturation here. My man, Zui's knowledge of efficiency, all of the knowledge he has on the subject could probably be put on the back of a stamp. Like, it's actually pathetic. Look, here we go again. Look at this. These archons. Making sure that this hatchery goes to half half. Health, health. Look at this. If he gets the hatchery with this, I'm actually going to be pissed. Because this is not how your archons should be used. Okay, halfway through, he decided. it's not worth it anymore how much damage wasted like 1k damage wasted wait how many HP does actually yeah 1500 thank god that was right we're playing this game for 11 years don't even know for sure what amount of HP and hatchery has but 1500 was correct forget he literally just dealt a thousand damage with these Archons and Archons have splash don't forget he could have used that to splash thousand damage he just wasted it's unbelievable did kill a lot of workers this time around though insanely far ahead at this point when it comes to Eco. Not so far ahead when it comes to Army. Actually, he has a pretty small army. Luckily, his opponent is giving away a couple of units. Is there Storm yet? No Storm? It's getting double forge. To the left side here. Okay, interesting. 11 minutes in game, double forge. His opponent now is on two and a half bases, and he is going from four. Soon we'll see five, and then almost six. So I think he's just going to stay on six, a five base forever. This is beautiful. 129 supply. No upgrades. No real vision of the opponent either. His opponent is setting up for a desperation attack. 38 workers, doubling the economy every minute that goes by. He just doubles the money of what his opponent made in that minute. Look at this. The supply difference already. How is it a good idea to attack right now? It's not. It's not a good idea to attack right now. It takes out this base as well. the funny thing is is that he could be mining so much more sure he's on four base but he's freaking 12 too many workers over here he's what 11 too many workers on here he's barely mining this gas he's already so rich he's already outmining his opponent so far so much and he still could be doing more if he just transferred workers oh hamster ding ding ding ding ding ding ding ding ladies and gentlemen we have a winner among us our first three nexus I have 200 energy. None of the Kronoboos have been used in over four minutes. Big congratulations to the winner. Your big prize is going to be. Immortalized in an IOTIS episode. And on top of that, every letter opponent you will play against, who recognizes your name, will make a joke about your lack of Kronobo's usage. Congratulations to... Zui. Wow, wasn't that exciting? Even though he's saving all of his chronobo boost, and he's completely oversaturated, he's up 20 supply, he has an army that's pretty massive, he's outmining his opponent. These things went down at 10, by the way. Let's not forget about that. These things went down at 10. He could have already finished 1-1 if he would have started 1-1 the moment they finished. Let's pretend that didn't happen though. Let's just pretend. Not aware of his opponent's army. I think he might know that there's lurkers, but I'm not sure if he knows yet. I think he's seen it, but I'm not sure if he's seen, seen it, you know, if he, if he truly ate the information, you know, he digested the information. He already ate it, but he didn't digest it yet. That's the most important thing, the digestion. Something goes wrong there. You're going to be in trouble. Trust me with that. Just going to get a dark shrine. Okay, storm. Always smart when behind dark shrine, when equal dark shrine. and infamously said as well, went ahead Dark Shrine. So Zui definitely sticking to the rules here. Okay. Decides it's time to kill that base, but not really walks up here. Okay, he sees Lurkers. Now he truly has seen Lurkers. He's seen the spikes hit his units. He moved out of it. So I know that he's aware of it. Let's take a look at the reaction time that it takes for him. Does he even have a robot? He has no robot. For him to even start a robot, what was it? 1330. You know what? We'll give him 1345. Oh. Well, and if I gave him 1345, it took him only two seconds. Back to 1330, boys. Remove the lame reverse effect. I will end you, hamster. Unbelievable. 13 overlords? Huh. There's like a dinner date setup, like speed dating and he needs more people in there or something like that. Bainling nest on the way right now. Okay. Upgrades are actually looking kind of spicy on the side of the Proloss. You like to see it. 2.1.2. Or of the Zerg, sorry. The Prodo is getting 1-1. 14 minutes in game. Four minutes after he started the Forges. Has seen Lurkers? Okay. I wonder if he's going to attack Inton2. lurkers one more time or what the plan is he has storm he's getting 90 T's right now okay can we get a couple of storms why did he run from the hydras oh my god he has so much money you think he's gonna spend the money on anything was his gateway count is nine gateways we probably add 10 and still be fine okay these guys oh observer starts nice nice gets caught completely out of position also nice Where's the DTs? Sniped overs here! Snipe the overs! Oh, but the Lurkers! They just killed the DTs anyway. That's a pretty terrible idea. Imagine if you would have sent the DTs to the other side of the map what they could have done. Right now the amount of defensive units is... Well, there's a Hydra there, two queens. Very close to zero. And now these DTs, defensively, are also doing something. That's nice. Five more overshears here. on the way, they're going to take a while. Okay. He's using the DTs wisely. I like it. Perhaps start tacking into something as well. Like he has the key to victory here and it's in the bank. He actually has the key to victory and it's in the bank. I don't understand what he's doing. Why isn't he just building gateways or adding a robo way for disruptors? Disruptors are such a good counter to this. You can also just make infinite zealots and get immortals. Did he lose his upgrades before they finished? Probably could rebuild the Forges. And with the speed that he starts research, though. Probably will take another 10 minutes before 1-1 is finished. I'm not sure about moving into this. This opponent does have way better upgrades, no? Look at the money, though. This is like if you're extremely sick, and in order to get treated, you need to pay the doctor, like 5K. And in your bank account, you literally have $5 million, except you forgot your pincode and you can't access it. I feel like that's what's happening here. He's just not accessing his bank. He literally lost his card and his ID card. And he doesn't know where his bank office is. And he doesn't know how to use a phone. That's what this game is like. He has so much cash. And his response is to build another... Oh, this is almost sixth. Look, this... This makes sense. Okay, I think I understand it. One, two, three, four, five. And if this base would have been alive, there would have been six. So it's almost six. This is different than five. Mystery solved. Good storms. Actually, good storms. Too cool. Those are really good storms, actually. These are fantastic storms. That was really nice. That was great. That actually was very, very well done. These storms were good. It says, okay, these storms did a lot of damage. I know my opponent still has four overshares because I see them with my observers. You know what would be a good idea? Rather than adding a couple of Templar again, how about I warp in 40 Ts? Oh, this seem smart. It's actually going to be able to clean this army as well. Look at the money, 5K in the bank. That's 50 zealots. 50 zealots, guys. Can't imagine what 50 zealists will do in this army. Six lurkers. three hydras and 32 lings against 50 zealots even with the upgrades that we're currently at which is 221 two range attack and one carapace and two Malay attack I still think the 50 zealot would be able to win unless you come in in a line and you hold position in a line like in formation you know which wouldn't even surprise me too much if Zui would do that at this point Like this, six lurks just going ham. It's getting bailing speed. Five more overs here, just in case another single DT shut up. I feel like overlord speed would be good. He's getting so many upgrades. This guy also hasn't been on two and a half bases at all. Like, he's actually been on like decent base count, just low drone count. Unit Loss tap is even. So literally the only thing that matters is that he has a massive bank. Oh, but this is the sixth. This is the ALMO 7 then? Or is this almost 6? He tried to get a 6th, but it didn't finish. That makes even more sense. I was losing all of his observers? Like, oh, freaking lurker, so broken. I fly my observers straight into hydras and... Okay, I take back what I said earlier. Maybe the three hydras would have been able to snipe an observer, even if there were 50 zealots. What does he keep adding on stalkers? Another quick tip, by the way, if you're really struggling with lurkers, and you have 3K in the bank, What you also could do is you can counterattack. Because lurkers are not good when they're not burrowed. So if you force the lurkers to move constantly and you just run away and attack bases of your opponent, that's real nice. What's less nice is if you're just constantly running away from them while you're losing a base. You could be doing this on the other side of the map, where he's constantly trying to defend his bases and you're constantly trying to attack into them. You just run away once you see the lurker spines. That's an advanced. That's an advanced setup. though it's an advanced trick you need to buy the the course on my website right now it called harsdam for 35% off www harsdam.com for my advanced trick guide it's a single storm here single observer the observer is going to get sniped isn't it again no vision oh gosh darn it it's a opponent is just a mining fines actually outmining him right now units lost opponents also had by 6k honestly honestly i feel like he lied a little bit in his imbalance complaint for him no or did he mean with the double the units lost just the first attack in that case he didn't lie but it just doesn't have observers like he has no detection Like, just because you really want to see the lurkers doesn't mean you're gonna see them. Like you need an observer. It's just one of these things, you know? This guy would have been the world's worst inventor. Just thinking that if you just hope long enough that it will happen. If we have to trust on this guy to create our first plane, like air flight, like commercial airlines definitely would not be a thing. Or any type of airlines wouldn't be a thing. It just walks in. Oh, still no detection. Let me try to bump into it one more time. He forgets GG. Well, just leaves without Gigi as well. Zooey, zoooy, zoooy, zoooy, zooey, zooey, zooey, zoey, zoey, zoey, zoey, zoe. This wasn't it, my friend. This wasn't it. I'm not entirely sure what you're going to get. I'm going to leave that to the new reporter. Joe? Are you there, Joe? Joe? Hello? All he does is eat vegetables. Never ready for work. Joe, you're fired. All right. I'll have to do it then, I guess. So, what I want? What do we want? Three things. We'll judge you on three things here. Build order. Macro. So your money spending habits. And last but not least, let's just do vision. slash detection. Detection is part of vision, right? Let's start with a first on build order. You open with something I've never seen before. You cancel your Nexus to go three gate, but then you don't use the three gate. You just have them. Then you get your Nexus again. It makes absolutely no sense. Your entire early game was pretty hot garbage. You can literally just follow any guide, any build order, and you're going to get more units. You're going to get better units and a better ego. I'm pretty sure I could hit at the timing that you hit, but have like an extra base and 30 extra probes. So for the build order, you're going to get a big fat, boom, no stamp. You suck. Your build order sucks. Second, your money spending. Well, as you were saving more than the average person on the Swiss bank, I'm going to have to go ahead and say, well, your money spending habits also weren't great. You were constantly floating 5K, somewhere between 4 and 5K. It just wasn't looking tight, my friend. It wasn't looking tight, okay? Money spending. Boom. Big suck. First one was a medium suck. Medium suck, big suck. When it came to vision, I don't actually think you once managed to get any vision on the map. You were constantly out of observers. You were constantly out of position. I don't think you were aware what was happening at all. You're a bit like a mole, but at least moles have good other senses, you know. They can, I think they feel with their nose or something like that. They're also underground, but they can't see. Moles are blind. So that's why they look a little bit odd as well, blind animal. Beds also are blind, but bats have echolocation. Did you know that echolocation first got denied that it existed by, I believe, the US military? Because they couldn't believe that an animal could have such a... sophisticated technology that it took humans so long to invent. That might be a lie, but it could also be a fact. Wait, this I owe this. Crap detection, no bad echo location, blind as a mall, big suck. What do we get if we put a small suck, a medium suck and a big suck together? You suck. Just in general. It sucked. You weren't good. my friend Zerg isn't broken 2 and a half base Zerg isn't broken you just suck gonna have to live with it alright that's gonna be it thanks for watching I hope you didn't enjoy this episode of is it Inba or do I suck if you're sad that I fired Joe be sure to leave that down in the comments below be sure to hit the thumbs up button if you think that firing Joe was a good call that improved this segment bye bye Thank you.