Chinese REFUGEE vs Korean MONSTROSITIES | Is It IMBA Or Do I Suck

Today we learn about the tragic story of the Chinese server and it's population. A truly sad epos...  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

The blizzard brought ruin to our world. Our proud Chinese players became refugees. The server, union of our every thought and emotion, had been shattered. And today, on the Korean server, I encountered a Zerg on the ladder. I tried to block his natural initially, which works out. And after seeing his spawning pool in one gas, I assume he will be vulnerable for the next few minutes and would build a third base soon. So I decided to go for an adept blade attack. I must admit I am not really good at this build order. I am also not quite sure how I should micro such an army. Anyways, it deals some damage to my opponent and makes me stand in a superior position afterward. I did make some mistakes and with slightly better decision-making, I thought I could just kill him. However, it is not the case here. I decide to go back and start tech up. I realize he is messing out Hydra and Roach, so I just built some disruptor with high-tri. Templars as a response. With those Aewees, he couldn't kill me with his army. However, after the lurkers came out, everything changed. Loadsome and terrifying, the corrupted monstrosities with lethal spines that pierced through their flesh, burrowed and moved, and my valorous, exalted, war-forged kin are shed mercilessly as their agonized cries reached my ears. I sensed the unacceptable amount of loss of my most sacred treasure, my vespine and minerals. Yeah, in the form of unit losses. And the war machine of our purifier brothers. Disruptor didn't work so well. Therefore, I decided to make some carriers. In fact, I had anticipated this scenario before, so I had been preparing for air transition for a long time. But I was not fast enough. Before the carriers reach enough numbers, I am dead. The hive mind now has conquered Babylon. and the Protoss had lost. And please don't misunderstand me after all. My opponent plays a decent game. The only thing that I find challenging is Lurkers and how effective they are. I apologize for forgetting to Gigi. So I sent him the message later after the game. We tried to verify that the GG indeed was sent after this, but we couldn't find it. So we're going to have to believe this guy here. All in all, dear Harstem, the leader of our firstborn, is Lurker slightly overpowered? Or do I just simply too? Suck. Ah, by the way, my opponent seems to have an MMR of 3,200, and I once had 3,500 MMR on the Chinese servers, where I only played two carriers and immortal pushes against Zerg. Sincerely, your fan. Airtos. Ertos, playing on the Korean server in the Platinum League at 2,900 MMR, wants to know whether the lurker is imbalanced or if he sucks. And we're here to find out. That was one hell of a story, you must I say, an actual epic written here by Eretos. Remember the last time I read something this long was when I read the book about the prick that was attacking the windmills. Don Quijote, I think he's called in Spanish. I had an English translation, and the first 70 pages of the English translation are the translator explaining why it's so difficult to translate Spanish books to English. And him complaining how, saying, oh, it's hard and some translation good and art of bad. And he was like pooping on some of the previous translators and how they mistranslated some of the intricate little jokes that the Spanish writer meant. It's like, mate, after 70 pages of the translators' notes, I didn't even want to read the book anymore. So I put it back in the bookshelf, started playing Starcraft again. It's a disappointing experience. I honestly felt fairly similar about this epic that my dear friend Erthos just wrote. didn't even really want to watch the replay anymore. I felt content after having read his massive text. Don't really feel like we need to see the rest of the game anymore. Although there were some gems in there that made me still want to tune in. And there was one in particular which made me very happy. He said, and I paraphrase because I'm too lazy to pull it up, said something along the lines of, I scouted a gas and a pool, but just a single gas. So I thought his defense would be weak for the next few minutes. Now, I'm not entirely sure how he got to the conclusion that his defense would be weak. Every single Zerg in the entire world opens up with a pool and one gas. Like, what are they supposed to open up with our like two gases? Are zergs supposed to roach rush on two base every game in order to be safe? It just doesn't make a whole lot of sense. This is the most standard of build order openers, and you somehow think this is a sign from higher beings that it's time for you to pull out your glave adept build order, which apparently you're not very good at. You also manage to delay your cybernetic score by more than 10 seconds. I'm not quite sure what happened in this early game. All I know is that you're going to be supply blocked at 23 out of 23, and your cybernetic scores 8 seconds late without anything having happened in this game. Did you also say you try to go for... What is this build? Holy crap. Good Lord. Is this the guy that called the Zerks Monstrosities and then opens up with a build order like this? Like this is the actual monstrosity here, my friend. Holy cow. Gateway, the same time he starts, his warpgate, chrono boost his warp gate immediately, then goes into a twilight. Now, this means that this. This gateway is going to be done so long before Warp Gate, it is insane. You could probably produce two units out of it. However, I don't think that's going to be the case. I think my man Ertels here is not going to build a single unit out of this gateway, because this always happens and it drives me absolutely nuts. And even if he does make another unit out of this gateway, it would also be incorrect because you want another gateway instead. This is a loose, loose scenario that Erthels here has created for himself. He was also going for some fantastic scouting here, by the way, completely unaware on whether his opponent is taking a third or not, but he did manage to get that information because he saw a single gas in a pool. Maybe he thinks that multiple pools provide Zerg with more production. Maybe I've been looking at it wrong. I thought that the big tell for Airtles was the fact that it was just a single gas. But maybe Ayrtos looked at this and thought, Only one pool, what an idiot. How is he going to produce enough queens with only a single spawning pool? This might just be an ignorant Protoss player that doesn't know that if you have one tech structure as a Zerg, every larva can now turn into the unit that the Zerg tech provides. So if you build a spawning pool, every hatchery becomes a zergling machine, basically. I don't want to try and save this natural, or this third base. This is indeed... What did he say? I'm going to get a quote here. I decided to go for an adept blade attack. I must admit I am not really good at this build order. If there ever was like a Grammys for the understatement of the year, Airtos would win it. I'm not really good at this build order. My man, you have absolutely no clue how this build order works. Okay? When I play this particular build order, I hit at 4 minutes and 40 seconds, which is right now, 12 adepts, a prism, glaves, 38 workers, a third gas mining and a Robo Bay on the way. On the other side of the map, your opponent would have had 11 lings. You haven't even finished your prism yet. You do have a quicker third base than I do. But you also have six less adepts, and we're already 25 seconds later, which is fairly impressive honestly. Sometimes I do believe that just doing random things, like after you do your one gate expand opener and then just doing random things might actually be better than trying to copy something meta because this... This is such a... It's such a weak version of the glaive adapt attack. And the Zerg most likely is going to be somewhat familiar with a glaive adeptic. I say that and the response from the Zerg here is two Evo chambers, a Rochwar and a layer and 11 more drones. Not quite sure if this guy got the memo, how to be Clave Adepts to be honest. Matching the Adept count with lings, guys, is not the hard counter. It's not good enough, all right. Adepts, contrary to popular belief, actually do beat lings in a one-on-one fight. They two shot them. There are spores in every single base in case the Oracles do end up showing up somehow some way. This base is now, this game is now officially over, I guess, or at least this third base is toast. Zerg player decides to take a different third base. It's like, well, I have 52 workers. How bad is it really if I lose this base? Well, usually it would be quite bad, but... Honestly, given the passiveness of these adepts, it might actually be okay. I'm kind of fine with this in a weird way, honestly. I really am kind of fine with this. Does he finish this shade? He does? These are not necessarily great traits anymore. The moment there's more than four roaches. Glaverdebs fall off really, really hard. You don't really want to fight that. You want to fight drones and lings majority of the time. Because now you just end up taking crappy fights. Still going to take out so many drones, though. Just because the damage output of the Zurg is not good enough. But yeah, you don't really want to fight the roaches. You want to fight the drones in this case. I actually do believe that Airtles is doing an okay job at that. Still has the prism around as well. Has a nice savings account as well. He's been saving for the college fund of his kids. Airtles has a lot of kids. That's why he's saving so much. He has 25 kids. He's saving 100 minerals for each kid. That's spend a little bit. Now goes into the main base again. I love that he started producing probes once more as well. And actually has kind of been macroing behind this. There's a legendary SimCity as well. managed to not create a full wall in any of these spots. There's a hole here. There's a hole here. There's a hole here. There's a hole here. Four holes in a wall. He's still going to clear a lot of these drones, though. I always wonder what he's actually doing at this point. Is he just straight up looking at the adepts? Because the micro on the adepts isn't great. Why are we looking in the dead space? Oh, there's a new base there. Let me warp in more adepts to right click it. It's like at this point you're so far ahead. There's a couple of things you can do. You can either just tell your opponent to leave and just kill every single drone he has. Or you can go back Research Storm Plus 1, and then go again once you have that and simply win the game. Why is this guy's camera moving so weird? It makes no sense. It really makes no sense. This hatchery is going to be under some heavy fire. I can't believe this adept attack has been lasting for... It feels like two and a half minutes now. and it's still dealing damage. Okay, now finally it stops. He's drone still being chased. Now, let's take a look at the overall situation here, okay? So here our Protoss player is up 13 workers, has 1,700 minerals in the bank, enough for the college fund of 17 of his many children. Storm basically done, charge on the way, can start producing immortals, already has an immortal, and is fighting against the pure Roach army. Airtos himself describes this, as a superior position. I once again think this is a bit of an understatement. It truly is the age of the understatement with Airtos. Because I think that this is almost unloosable at this point. This is if you're in a gladiator, one versus one fight, you've just stabbed the guy in the stomach, you've cut off both of his legs, and you're like grilling them on a fire. That's the phase we're in right now, you know? the guy's still alive, you offer him a piece of his leg, he's like, no, thanks. Not they're hungry right now, kind of bleeding out. You're just sitting there next to him, it's like, I think I might be winning this gladiator fight. Everyone in the Colosseum is getting proper bored because this guy is just grilling some meat for hours. It takes hours, I bet, and grilling a fat leg as well. Never actually grilled a leg. That would be a weird admission to make as well if I had. Not sure if this would be the proper platform to do that on. Okay, I love this. It's like, okay, I'm so far ahead right now. My opponent has no legs anymore. I'm just going to add a Stargate, go into my late game transitions, second robotics facility, four more cannons in case he manages to pull 30 roaches and 15 lurkers out of his high hat in the next five seconds. Like, he's so far ahead right now, but he's giving his opponent some opportunity. you know, he's taking a bite of the leg and he leaves his sword on the floor, the other guy's like crawling towards it, grabs him, and starts trying to stab him in the nose or something. It's not quite working still, but slowly but surely the Zerg is getting back there, you know? Slowly but surely, very slowly, may I add. At any point, I still think Erthos can probably move out as he has a composition that actually fights. He has disruptors, pretty much the heart counter to the roach. He has Storm, which is also very good against high roach numbers. Archons for some meat shields and he can add more and more immortals. Prism is being added. The gateway count is absolutely fabulous. The one thing we're lacking are upgrades, but those are honestly on the way as well. The Zerg doesn't really have upgrades either. Supplies are even against a Roach Hydra player. His bases are, well, I guess completely secure. There's six cannons here. I think the Zerg would literally need to throw its entire army into that base. still lose like seven or eight roaches into that particular position out expanding the Zerg simultaneously 78 workers and adding void raisin as on it's a little bit confusing I think I've already no okay I didn't see a fleet beacon I thought I saw a fleet beacon already but this is just the Stargate that I saw I wouldn't so once again there's two things you can do in this case okay there's two options option number one is you attack and kill your opponent there's many ways in which you can do that and I will explain to you the most optimal way in which you can do that. Okay? How I would have done it. I would have sent five zealots towards this base. I would have sent three zealots towards this bottom base and I would have stood on top of this general ramp with my entire army waiting for my opponent to either send large portions somewhere else, then you can move forward, or to engage into your position to remove your army from that threatening spot. It's really difficult to deal with that type of multitask as a Zerg player. That is a very fair option. That's a very fair way to approach this fight. Another thing you can do, because there are no bailings, is keep everything together and just use your storm on top of your opponent's army and just kind of take it from there. If you storm your opponent's army completely, you should be fine. Now, actually, we have another option, and that is not fighting, as your opponent is completely all in. Your opponent has 73 workers, which means he's down 12 workers, and he's on a roach army. He has like four hydras, seven hydras with it, which he can use. But it's not like hydras are absolutely brilliant just by themselves. What you can do instead is you tack into carriers and you win the game with your carriers. It gets like three Stargates, all of that good jazz, blah-de-bladie-blad-blah. Congratulations, you've won the game. Three options. Now, what does Airtos do instead? First storm kills one hydra. A moves in. Second storm. It's pretty decent. I'm okay with it. Disruptor shot kills six or seven of his own. Zealots, decent storm hitting Zealots and Roaches about evenly. I feel like when I say decent storm, that's being a little bit deceptive. Because it wasn't, they weren't actually good storms, but what I mean with a decent storm when I'm watching Airtals play is that a good storm doesn't have negative value. So if at any point in time a storm hits one Zerg unit and deals 10 damage and doesn't hit a Zellet, that is a good storm. because it's a net positive. I know the bar is very low when it comes to that for Airtos, but so far his control has disappointed me so much that I think this is where I put the line. So that one disruptor had negative value. That was a bad disruptor. But all the other Templar, I think, have dealt more damage to the Zerg army than they have dealt to the Protoss army. So that's solid. Honestly, it's kind of winning this engagement. Can't just warp in anything and continue A moving in. I'm not so sure why we have so little gas. There's no gas mining. Well, there's very little gas mining at the 4th. There should be enough gas here. I'm very surprised by this, because he does have a lot of Templar. Now this is really where a small Zellodrombi would help so much, because then you force your opponent to attack into your position often. Once again, more storms coming in. Can't just wait till you're maxed out and go once more. Or stand on top of this ramp. This is working perfectly. All this game is completely over. Once again, good storms. Good storms all around. Only hitting his opponent. Army. Not really dealing any damage, but you are trading slightly better than your opponent, or maybe even significantly better than your opponent at this point. Kind of like that. Now, this was a lot of move commanding, but probably still negative disruptor shot. Probably still okay. I don't entirely see how you're going to lose the incoming fights. I guess throwing away your disruptors for free as a start. Not using Storm anymore altogether. Look at this immortal going ham. The immortal has dealt how much? 310 damage to this one extractor. 307 damage to that one extractor. First a recall. Overall, probably still an okay trade. Resources lost probably was somewhat close. However, your unit count did kind of get reset and you lost most of your Templar. Your Zellat run by was a little bit late. But you still have 91 workers. You have 14 gateways. gateways. Technically still impossible to lose this game. If that's going to be the same in practice, I don't know. Good disruptor hit once more. Like roaches really freaking suck. And micro at the lower levels also isn't quite ruined. So dodging these disruptor shots hasn't been going too hot either. This game honestly feels completely over. Still. I'm very curious what's about to happen. I can't quite recall this part in the imbalance complaint form where he's just... He's fighting against a pure Roach army with 93 probes against 74 workers. He's getting somewhat beneficial traits as he's out-expanding his opponent, simultaneously tacking. Building void rays makes no sense though. This isn't really preparing for an Airtos transition either, is it? He said he was preparing for an Airtos transition, but building Voidrace prepares a opponent for an Airtles transition. It doesn't prepare you. It makes your Airtles transition worse because Voidrex freaking suck at everything they do, except in the very late, late game when they can fight against corruptors. They might be quite useful. There's a lot of disruptors in this army. Really do believe this game to be completely over still. You could just move out when you're maxed. You could also not do that and wait until your opponent has a new type of tech. In this case, the Lurker. It's an interesting call. Not a call that I necessarily agree with. Most of the time when I call something interesting in IOTIS, it is not a positive thing. Well, first person might be useful here. One, two, three, four, one... Honestly, not that bad. I had expected so much worse. I thought now we're gonna get it, but he microed back. This was a fine engagement as far as engagements go in this game. Now he just got a run and counter- attack maybe? Just use your void rays? Now there's not enough, there's enough anti-R, so you can't really do that, I guess. I think you just counter-attack at this point. Like, there's nothing at home here for the Zerg. Everything is here fighting you. This is the one thing you probably shouldn't do. This is an absolutely classic mistake. People, oh, okay, this was painful. Look at that. I want to, I want to have another look at just how bad this trade is, okay? And why this trade is so bad and why this was garbage. So this was 180 supply against 170 and at the end it is 173 supply against well about 120 and this base is still gone. Now this is something that Protoss players at lower levels very commonly do, especially when they have a lot of disruptors in their army. The disruptor is a siege unit. You shouldn't forget this. A disruptor is a unit that gets a lot of value over time. If you can use it again and again and again, you can really whittle down someone's defenses. Now, giving up a base when you're up a base against the Zerg is completely fine, especially if you have 5K in the bank. It is okay to do that. What you're doing is you're just throwing eight, seven disruptor balls, then you wait and then you do the same thing again. You're going to lose this base anyway. Like move commanding your army into the lurkers is just going to make the lurkers more useful. It will not make your disruptors more useful. And the only way you're breaking this army with the army that he previously had is with the disruptor. So you're looking at an army thinking, okay, my main strength is the disruptor. They fire once every 18 seconds. Let me move command in. Like the logic there just simply, it doesn't compute. It makes no sense at all. This also is a retreat path that I'm not quite sure if I would be taking that one. But then again, who am I? Who am I? Here comes some nice disruptor shots. poof. This would also be a prime prime time, by the way, to send in a little bit of a zealot run by. Like just you have 14 gates, warp in 10 zealots, send them across the map. It is really difficult to deal with zealots if you're rallying all your units across the map as a Zerg player. This Zerg is uber poor as well, so it should be good. There's still not a single carrier in production. We're still working off, I think, a single Stargate here. Nice preparation for the Stargate late game, my friend. Just having a... Maybe he meant mentally prepared. He was like, he like Googled the hotkey for the carrier or something, in case he needs it this game. I swear that he said that he was prepared for the late game. No, I'm going to check it. Yeah, here we go. Therefore, I decided to make some carriers. In fact, I had anticipated this scenario before, so I had been preparing for the air transition for a long time. You guys tell me what preparation has been making, but I mean, I guess he had the plus one done. But he's working of a single Stargate. I feel like this. the air transition is long overdue at this point. He's been floating 9K resources for the past four minutes. Now finally he's adding his second Stargate. This is not prepared well in advance. This is saying, oh crap, I lost a massive fight. I need to do something different. That is actually the opposite of preparation. Preparation means that you have something ready, like anticipation is you have something ready before the thing becomes a threat. You start the transition after there already is a threat out on the map, an army that you can't deal with. And the funny thing here is that this is not an army you can't deal with because the units are good, but because you have not enough control. Your control over your units, over your current army is too poor. And as a result, you need to transition. Now, if you know that, I would be way more willing to shoot a Stargate transition a bit quicker, to go for it faster, pull the trigger on that. if you know that you can't control an army like this with this much AOE, because it just hasn't been great. It really hasn't been. I mean, you're making losing traits against an army that consists of 20 roaches, which by itself is quite impressive, because the roach is just a terrible unit once armies are maxed. It is garbage against AOE, deals very little damage, it dies quickly against everything, and yet you keep managing to have poor traits against it. This is actually quite impressive in a way. Here comes the well-prepared air transition with the single Stargate. No plus two yet starting either, despite still floating, about 4,500 resources. Absolutely no problem. Not a single unit has been sent across the map to harass. I don't actually think I've ever seen multi-control group usage yet. So far, I don't... I think he actually only uses F2. This observer is the only unit that... I mean, it's probably in the control group, whereas in the... F2 group is just... Yeah, you see, it's being selected. It definitely is. This is being selected. It was earlier at least. Yeah, it's always being selected. I think he only uses F2. I've never seen this with a toss. An exclusive... That means there's never a unit in the wall either. Oh, here comes the anticipated air transition. Man, that was a hell of an air transition. That was sick. He really was mentally prepared for losing that one carrier. losing that one carrier there. My man is legit losing to pure Roach Hydra, despite having void-ray Templar Disruptor. I didn't even know this was possible. I thought that Hydras would poop themselves just seeing the disruptor show up or seeing this many Templar. I just... Like you really need to try hard to lose these fights. See, you just storm everything and it's always always fine. Hydras have no HP, roaches die so quick. It is uncanny. Melee upgrade here for a Zerg, also an interesting call. This move-in is also an interesting call. Oh, Disruptor. Clears it. Nice, this is a good move. Nice one. Actually dealing with the threat appropriately. Very cool. F-2ing his entire army to the top side. Still has plenty of cash in the bank as the air transition now truly starts to kick off. You know what's funny here is that I look at this situation and I think to myself, yes, the Protoss army, or sorry, the Protoss Eco sucks, but his army is really big and his army is still kind of good as all, like Ford is, well, I guess these two disruptors that are stuck here are not really helping, but just the Templar and the carrier Voidray, if you clear the Hydros, there's no anti-air, it should technically be possible. It's difficult. You need to control your army and so far he has been trading 6K resources worse than his opponent against pure Roach Hydra. So we know that efficient trading hasn't been his forte, so to say. Disruptor moving forward. Can we get a shot? Can we get a shot? No, we can't. Can we get a storm? Can we get a storm? No, we can't. Can we get a prismatic alignment for the roaches? No, we can't. More storms? Okay. That's something. This is... That's an interesting last storm there. I mean, technically a win in a fight, but at this point the Zerg has Eco again and simultaneously staking out your base and as you use F2 every single time you do something, there's not going to be anything there, is there? Cirque still has 90 larva as well. I have a feeling this game might actually be over. I believe this... This is a magnificent game. This is... You know what this was? You know what this was? This was a Protoss player. misidentifying a weakness of the Zerg, playing a build order that he has no clue how to execute, accidentally being up so far that it becomes impossible to lose, and then the Protoss player getting outplayed for 18 minutes straight, legitimately for 18 minutes straight, just getting outplayed again and again and again and again, and again, just the entire time, no matter what he does, he's getting outplayed. Like his army is literally always out of position. He doesn't harass once. He's losing bases, left, right and center. And then he looks at the game and thinks to himself, the only reason I lost this is because of imbalance. Mate! You're losing to someone messing Hydras. This is not even a composition. Like this is a unit tester for EO at this point. No Gigi. But according to Airtos, he did message after the game. And as Airtles has been nothing but truthful so far to us, we will believe him. Definitely said Gigi. Now, he might have been truthful. The gameplay was truly, well, kind of horrific, honestly. The glave at that build order was terrible. It really was bad. You played it due to not understanding how the regular meta game in PVZ plays out. Despite that, you do a lot of damage. Get really far ahead. get multiple types of AOE, which you know how to use, but also you don't know how to use it effectively. I'm not quite sure how to play. You storm, but for whatever reason, you don't ever really win fights once your opponent gets maxed out or once the fight happens to quick. I'm not even sure if the lurker was the problem, or if the thought of the lurker was really the problem. It's like, oh, lurkers are scary, and you just forgot that you had to storm your opponents Hydras or forgot you had to use your disruptors. People see the lurkers and they just completely freak out. I feel like that's what happened. You're like, you were fighting against the ghost of the lurker, more so than against the lurker in my mind. There was one absolutely awful fight where you lost all of your disruptors. But even after that, you had plenty of opportunities. You had the entire game to transition into a composition that you could have controlled. I mean, mass carrier, if you can't control that, you have to be legitimately brained at. So I feel like you had so many opportunities. to redeem yourself in this game after your many failures because of your fantastic early game or the Zerks' horrible early game. You didn't take any of those, and that can only lead me to one conclusion. And that is that you suck. I'm sorry, my friend. I loved your little essay you wrote to me, but you suck. Stick with immortal all-inning and two carrier-rushing Zerks, because this macro game, this macro life, it ain't for you, brother. it ain't for you. All right. That's going to be it. Got some windmills to fight. Thanks all so much for watching. I hope you to enjoy this episode of Aiotis. If you didn't forget to like, but subscribe to your channel, and I'll see all of you next time for a new video. Adios, my friends. Adios.


This Is Why I HATE 1-1 Roach Players... | Is It IMBA Or Do I Suck

Ahh... My old nemesis... 1-1 Roach players - the mechs of the swarm. Don't have much to say about them. Just hat'em. For real.  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Harstam, simply put, Terran is Inba. The comeback mechanics of this race are ridiculous. On top of that, the marauder trades unbelievably well against roaches. It's like some kind of superhero. This Terran floated more than a ping-pong ball in a swimming pool and still came out on top. The early midgame had both of us floating some resources and hitting supply blocks, which he will certainly be quite critical of. But I didn't take too much damage despite my delayed third and decided to go for a three. three-based roach attack. I completely shut down his halberts and counter-attacked his third. At the 8.30 mark, I'm sure you're going to pause the replay and wonder how I could have possibly thrown away my massive lead. My attack into his natural certainly could have been better controlled. Better and done more damage, but it shouldn't matter. The end result was me being up 78 drones to 29 SUVs. I macro up, rebuild my army and get ready to go finish the game, or so I thought. His army of equally upgraded 20 marauders and two tanks were like the Avengers coming to save New York and just wiped the floor with my roaches. After killing his army I assumed that since I was so far ahead economically I should be able to go win the game now since my army should be much larger. But no, a second wave of marauders and some tanks was enough to wipe everything out again and push back to my base, winning the game. So tell me, Captain, does this imbi unit that is the marauder have a kryptonite or do i just suck this was sent in by tater a north american server player stuck in the diamond league at 3.6k mr and the question is fairly simple is the marauder imbalanced or does he suck well taylor let's find out and here we go taylor versus a uh a Terran barcode actually i i've seen this before It'll be like a 4.2K player or in this case a 3.6K player. Then they play on a barcode. It's like who are they hiding for in tournaments? You know, this is the reason why professional players play on barcodes. I have a theory that when people barcode on a lower level, it's when their significant other knows about their battle net account and they promised their significant other. They wouldn't be wasting any more time playing that stupid StarCraft 2 game. To get conversations like this, like, oh, what are you? you're doing something? No, no, administration. Don't worry. All right, I'll check your, I'll check your battle on that account again. And you're like, he, go ahead, check the battle net account all you want, buddy. I'm playing on a barcode. Because that's what's happening here. And Tater is playing against one of these unfaithful barcodes over here. Now, fate was unfaithful. Tater was honest in his complaint form. And I did enjoy that. I always enjoy seeing an honest person in my inbox. He said, you know what? I flowed a little bit of money. And yes, I could have controlled better. But despite all those things, you know, I was very far ahead. I should have been able to just pick up this game. It was the marauder who took it away from me. And that's important as well. So we'll have a look at everything and, you know, we'll put it all together. We'll combine it and then we'll see what comes out. But I do think he makes some reasonable arguments. I mean, the roach is generally quite bad against the marauder. And if you don't have the cash to transition into anything else, it can feel very frustrating. Same with tanks. Roach is a real commitment, right? It's difficult to build 10, 20 roaches or so in the early to midgame and then transition out of it. Even if you're ahead, it can sometimes feel like you deal so much damage. And then the Terran just saves up tanks and they move out with 9, 10, 12 tanks before you have vipers out. And boom, you're completely dead. Oh, this is a nice start out of the Terran. I like this a lot. I'm not a huge fan of the bunker here. We've seen this with Ebays before. I haven't particularly seen this with bunkers, but I guess you could sell them as well and you could put a Reaper in it, so maybe it's not the end of the world. This is usually done when there's only one viable location though, because now there's two viable locations to expand to. So even if you block one, the Zerg can just take the other location eventually, right? And that's exactly what happens. So this bunker now needs to be salvaged. You kind of ruin your own build order as well behind it. I mean, his third CC is extremely delayed. I assume he's playing triple-cc at least because there's no second gas. And the Reaper here continues attacking this hatchery. Now, third hatch has gone down. The interesting thing is that this type of move, if you're the Zerg player, it really separates the cream from the crop. You know, crappy Zerg players, they'll panic like, oh no, my third has been blocked. They'll throw down rojoir in a bainling nest, two Evo chambers. They'll tack the lair and to hive on two bases and three gas. And then eventually seven minutes in, they finally clear the Reaper and get their third base. But this actually was kind of a calm response. I don't think it was necessarily the appropriate response. You're not supposed to send slowlings into chasing a Reaper. But it did the job. And if it did the job at this level, I'm not going to complain about it. Two tumors are out as well. This is almost looked like an actual build order that the Zerg is using over here. as a little bit supply blocked, but the queen count is looking healthy, which is really important. And also, he seems to know when to build the queens, how to build the queens. Like, this actually feels kind of correct from what I know about Zerg. This actually looks pretty correct. Of course, the crease spread isn't as brilliant, but we're watching a diamond game. I mean, got the guy some slack. Meanwhile, the Terran player is doing a completely unique build order. He's rushing out Stim with a meta-vac. and for, no, two helions so far. I guess his plan here is to go for some type of hellbat attack, but he doesn't have an armory yet. So it's going to be world's latest helbat attack that also will be hitting quite weak. Link speed has also been delayed a fair amount. I don't entirely mind it. He hasn't seen a single helion yet. I mean, if there's no helions, you don't really need link speed, do you? What are you going to use the lings for? The pop and do this wall? No, don't think so. Zerg so far is impressingly a lot more than this Terran has although the moment you see it as a third CZ being built on the low ground if you had Lingx speed you might have been capable of doing something about it even now it could have been closed if it just floods like 20 lynx or so across the map you kill this 3rd Cc I don't want to say that the game ends but the game pretty much ends right it's actually pretty much over now link speed is about the finish and as it finishes Tater here starts this Roach Warren which is a an interesting move. I've seen a lot of people just skip link speed if they're going to get it this late and then they want to go into roaches after. So that is somewhat confusing, but maybe for the initial defense, link speed is still going to be useful. Who knows? First few roaches could be produced soon, though. Extra gases are also on the way. Oh, here comes a drop. Overlord spread wasn't perfect, so this has been scouted pretty late. Tater also is responding pretty darn late. He now sees the matter. It's like, oh, matter of fact. Oh, Helions. He just panned back to the MataVac? He wasn't sure which one had the higher priority. I was like, there's four Helions in my mineral line, and there's a METAVec staring menacingly at my overlord. He was like, all right, Helions it is, and he moved his camera back to the left side. I wonder what that double take was. It's always interesting to see. I mean, he took way less damage than I think he should have. He lost seven workers, which is genuinely bad for him, especially because he only killed two drones, or two helions, so lost seven drones for two helions. But because the Terran builder is so inefficient, I actually think he's in an okay position. He's fine. He's playing 1-1-Rodge, which, by the way, is kind of ironic, I think, is complaining about things when you're playing 1-1-Rodge. Now, there is some personal bias here, but people that play 1-1-Rodge are probably the most dishonorable people in the world. Like this 1-1-Rodge, the 1-1-Rodge players are the phone scammers of StarCraft 2. Okay? This is like a phone scammer, a phone scammer complaining about the high prices of international calls. It's like, well, you know, you're a piece of crap. Maybe you shouldn't be complaining about this. You know, just look at yourself first, all right? One-1-Rodge is these are people that don't really want to play Zerg and then play Zerg and pretend that they're playing ZERC. You know, they'll watch Sarah. I was like, I want to be like that. And then I play One One Roach. Like, no, you don't want to be like Serrell at all. You wanted to be a Mac player. 1-1 Roach is the Mac of Zerg, but then pretending that you're still a regular zerge. That's what really gets me. Mac players have given up pretending that they're something else, you know? You ask a Mac player, they're kind of proud of being a Mac player. But these 1-1-Roge players, they get 66 drones, 1-1-Rodge. You'll be like, no, I play Macro. I have a Ford Base. I see my fort base and my injects and I almost have three creepsumers being sent out you know I'm only supplied like half of the time you're like well well this is this is this is not okay okay from now on new rule if you play 1-1 roach against Terran you don't suddenly complain from I'm not reading them anymore it's over for you all right it's over this is also an interesting move is continuing to attack the rocks for a little bit while you're being attacked by halbatts this just this is shows how similar this is the Mac. You know, these units fight for themselves. You don't have to really control it at all. Poof! A bit of a mine shot over here as well. Clow Reconstitution finishes up and the Tarrin hasn't macroed that well. I'll admit to that immediately. Might have forgotten to spend a couple of thousand minerals and five, six hundred gas. It's now adding his barracks. Everyone does have a lot of units. Let me add some barracks. See if that's in time. This game is actually over. I think he mentioned the 830 mark in his complaint from, didn't he? And we're very close to approaching, or we're approaching that 8.30 mark. He wanted me to pass there. And then ask, how the hell does someone lose this game? Let's analyze. 42 roaches, four ravagers, versus five marauders, one tank and five marines. No new tank on the way yet, and two marauders about to pop out. Now, how the hell does someone lose this? Like, holy crap, this is a dream scenario. Even a 1-1 Roach player should be capable of winning this. Okay, one shot of the tank. So he knows there's a tank here. Now, there are two correct decisions here. All right? Let's go over them. The first correct decision is you look at this and you think to yourself, my opponent is stuck on two bases. I have four bases. I have way more supply. He can probably never take this third base as long as I stand here for the next 15 minutes. What if I just build 20 drones, take eight gases, go into Hive, play Lurker, or even just start melee upgrades and go into Raverger Lingbane, go into Ultras, just literally anything late game related. That is the first thing that you can do. That would be the safe play. Now, the second play would be walking up this ramp and just killing your opponent because you're so far ahead. This carries some risk with it, but in this particular scenario seems difficult to fail. Very difficult. That's of course given that the roaches are somewhat controlled. Vravages are going to hit that tank, tank goes down. This is an extraordinarily bad fight. Half of the roaches just aren't fighting, I feel like 80% of the time. Okay, now they start taking out SCVs and new tanks shows up. I have no clue how the Terran survived this. I have no clue how the Terran survived this with Marauders staying alive. What was it before the fight? I think we started this fight with, what is it, five Marauders, five marines and a tank, 42 roaches and two Reveders. We now have four roaches, eight. Eight marauders and one tank. This is what in... So this is a bit lingo. This is jargon. It's StarCraft lingo. So be careful. This is what we call a bad trade in StarCraft 2. Now, a bad trade for the people who haven't heard that yet is, for example, if I hand you an eaten lollipop and you give me 10 grand, that would be a bad trade for you. Now, the same thing can also happen in StarCorp. aircraft 2, where you give 42 roaches and the other guy gets three marauders and loses five marines. That's what we would consider a bad trade as well. So just whenever you're watching your own replays and you catch yourself in one of these so-called bad traits, be like, aha, I should not be doing that again in the future. Just some words of advice here. Now, do not worry, Tater is still in an absolutely fantastic position. He's completely fine. What is extraordinary, though, as Thater so far has shown us that he is an extraordinary person that managed to build one-one roach is that he decided to build more roaches. Tater looked at that last fight, looked at the resources lost mentally and was like, that's the trade I want to go for again. It's like, my opponent's army consists of pure marauder tank. Let me remix on 28 roaches. Now, I'm not entirely sure about this call. I'm just going to go ahead and say it. This is as if you're trying to break down a wall in your garden to make your garden look bigger than your neighbors. And your first attempt is by throwing a plate at it. The plate breaks, and your wife is starting to wonder why you were the man she picked to marry. And then you throw a second plate against it as well, which, well, as we're about to see, shouldn't really work. Because plates generally don't take down walls too well. However, the supply lead is so big that maybe... Nope, no, again. The plate breaks! What is this? Your wife right now is Googling hotels nearby to stay for the night. Well, she finalizes the divorce. They just started throwing plates against the wall. This is unbelievable. He saw that fight and just... legit started building more roadshed. Did I add in some Hydra? I said maybe the Hydra is good. I do want to actually point out something that I hadn't personally noticed before... Nice, 13 more roaches. There we go, buddy. A true 1-1 roach player. Ah, my 1-1 roach attack didn't kill him. Maybe my 2-2 roach attack will take him out. Unbelievable. I don't quite know what this is. We're watching a Terran who's playing... Beach tanks, get a second vehicle plating upgrade before the infantry gets its armor upgrade. Now, this is, this I've actually never seen before in my life. You sometimes do this with widow mines where you get vehicle plating. I still believe it's garbage in that case. High-level Terrans do it. I've been telling high-level Terrans to stop doing it. They've been starting to listen to me. Just get vehicle, vehicle, it's useless. If your tanks are being attacked, if your mines are being attacked, they're going to die. It doesn't matter. Just give up. You want more damage. That's what you want. Damn you... You're tearing, you're powerful, you're going to shoot stuff. That's what you're born to do. Or if you're a tater, you're born to throw roaches into your opponent. At a high pace. Or half of your army first into the command center that can lift. This is a fantastic fight again. What am I watching? This is another... This is another word that you guys haven't heard of. This is what we call trickle flanking. It's where you're flanking, but rather than hitting simultaneously, is when you just hit with one side first and then the other side. So you just trickle in the units one by one, so it's easier to kill for your opponent. This is actually unbelievable. Also, may I just note that before this fight, okay, before this fight, We're in a situation in which a Zerg player is on 86 workers against a 51 worker, Terran. This Terran is all in, okay? This Terran needs to kill you soon. Otherwise, you're going to have the best late game in your entire life. You're on hive. You can transition into a lurker. You can throw down another Evo chamber, start melee upgrades. I don't care. But you're... This is the 1-1-Roge player mindset. His entire life is just attacking with 1-1 roaches. He doesn't see perspective. anymore, just thinks he needs to go. This is almost as if your entire ground is covered in poop. And rather than waiting for your shovel to arrive, you start eating it just because you want the floor to be clean. It's like, this army, it can wait. You know, it's just laying there. It's better to be on your opponent's side on the map than on your side of the map, which is, I just don't get it. Why would you fight here? Why wouldn't you just wait for creep or your opponent to attack into you? maybe get some extra attack or get some vipers for all I care. Parasitic bomb, blinding clouds on the marauders or anything. Like you can't seriously be complaining about marauders if all you do is build roaches. Like you're literally building into the country, 10 more roaches, yes. Your opponent's building nine marauders and... I've never seen this either in my life. This guy has nine tech labs on barracks. These... This is a godless... Man has all this terror, that's for sure. No one builds an army filled with marauders like this. He has no religion. Absolutely not. Doesn't believe in anything. He wants the world to burn this guy. Nine tech labs! Now builds nine marines from barracks with taxes. This is unheard of. This entire game has just been blowing my mind on a different level. There's on a plus three vehicle playing as well. I want to get in contact. with this Terran. I just want to grill him, you know? Get into the nitty gritty stuff, the decision making. I don't want to get in contact with Tater. This is a 1-1 Roach player, now attacks upper ramp. From one side into tank marauder. Yeah, I mean, sometimes I feel like my leg is being pulled by many people at the same time. You know, with everyone that submits their IOTIS complaint, Because I find it very difficult to believe that anyone with more than three brain cells watches this game, watches this replay and thinks to themselves, the marauder is the problem. It's like, no, you're the problem. This is an issue on the user side, my friend. Not on the game, all right? They usually, they say, don't hate the player, hate the game, but in this case, hate the player. This is terrible. I do not approve of this stuff. Yeah, now you die. Yeah, of course you're dying. What is this transition? 16 lynx with 03 upgrades. No bains, no nothing. Honestly, this base has been empty. If you send 10 lings here, you probably also win the game. This is the thing. There was so many paths to win. It's like how you have like these massive decision trees, you know? Like you started like the trunk of the tree and the trunk of the tree for this guy is one-one roach and then it's like attack or sit back and go into ultras or going to lurkers and every every branch of the tree eventually leads to a win after an early game like this right but tater managed to jump out of the tree this has never been done before he had a decision tree and he jumped out of it and he fell head first and now he died is it just unbelievable to watch this game gigi When I look at this game, the marauder is too strong. He's like, no. Of course not the marauder. What was this garbage? What did he lose this game? 160 roaches. He lost 160 roaches. You'd figure that a guy, after losing the first hundred roaches, might, you know, by some scratching it, like, man, the roach, I lost a hundred. They haven't been too efficient. maybe need to add something in like a viper or lurker. Like, nah, let me try one more time. Maybe the 17th time is going to be the charm. Like, come on, it'll be serious. It's the last time I'm doing this stuff, okay? It is so obvious to me that the marauder isn't imbalanced and that you suck. But I don't want to do this anymore if this is how it's going to be. I won't, I want, like, you can't look at this game and think that the marauder was truly the issue. I don't believe that that's the case. I want you to believe what you write. Okay? That's important to me as well. I feel like my leg is being pulled there. I feel like I'm being trod. I'm not okay with that. So if you truly believe you have some imbalanced and you want me to judge it, then please send me your replay. Send me your imbalance complaint form down in the description below and I'll have a look at it. Thanks so much for watching this episode of IOTIS and I hope to see you all next time. Bye-bye. Thank you.


How To Beat 5 YEARS Of Mech Experience | Is It IMBA Or Do I Suck

Mech. A style as hated as it is old. Strong defensive siege units, giant cannon-wielding Thors and various forms of flamethrowing maniacs. But there must be a way to beat it, even as Zerg, right? Or is in indeed.. IMBA?  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Harsden, I am here to say that nothing gets my blood boiling more than Terran Mac players. My opponent in this game is a prime example of the issue. Throughout the game he displays no skill at all and shows that with tank Thor Hellbat, you can just collect three wins up to Master One MMR. My complaint is that the only way to defeat Terran Mac is by playing like Serro, micro units on not one, not two, but three different screens. Alas, I am not an octopus. and therefore I am unable to win this game. Because I am not this octopus, I know that I suck. However, I think my opponent sucks more, and the only reason he wins is because he plays Mac. Name HDAC on the North American server Masters League with 4.3K MMR. And the question here is a little bit more complex than usual. Usually it is my opponent sucks, and I'm great and this is in balance, but this time it's, yes, I suck, but my opponent sucks more. And the only reason he wins is because he plays Mac. So an interesting claim and one we're about to investigate. All right, and there we go on a Dragon Skills Ladder Edition. HGAC in the bottom right here, our beautiful Red Cirque player. In the top left, we have Net Mac. This is the brilliance of Mac players, isn't it? Just the intelligence here being showcased. I love that he just has Mac in his name as well. He's not afraid to admit that he's a Macer, and he's not afraid to give his opponent a little bit of an edge. Because this guy is so darn good, he doesn't need to hide that he's playing Mac, okay? If it wasn't in his nickname, he would just say it at the start of the game. Hey, I'm planning on building tanks and Thor's this game, and that's going to be about it. Now, HGAC did not have enough help with that because he's going to end up losing this game eventually to the macaroni's, which is very unfortunate. We're here to investigate who sucks more. Now, I don't usually like doing that because comparing yourself to your opponent in StarCraft 2 tends to be a bit odd because most people have different skills and different races require different skills, right? at certain levels, just being capable of making a good unit composition is good enough. Now, you could have someone who's building a creptone of lynx at 500 APM and microwing those lings properly, but if they're playing against someone that rushed plus three vehicle weapons and is messing hellbats and then the link person continues building lings, then yeah, you're going to lose just based on the composition. Did you technically play better? I mean, in a way you did, I guess, because you're way faster. and you obviously have more skills, but your army composition is so bad that you manage to lose. And this is often the case in StarCraft. You can outplay someone in many different ways, like you can out-eco them, have better multitasking. But if you're terrible at fighting, for example, you can still lose games. And it doesn't mean that you've lost that game due to imbalance. It means that you've lost the game due to that one particular skill. So it's always really difficult to compare players like that. So it's going to be a difficult episode for me, which HDAC managed to, you know, create a hard task here, for starters. Opens up with a little bit of a tumor here on the low ground, fairly standard opener, except for the fact that he's rushing overlord speed, which is kind of an odd thing to do. Honestly, we don't see this a whole lot at the high level. Sometimes we see it against CC first openers, but honestly, otherwise. I don't think we ever really see it. This might have been a CC first opener, actually. Was it? No, it wasn't. No, it most definitely wasn't. He just opened up with a really... Pretty weird. What is this, actually? I have no clue what this was. It looks odd. And I don't enjoy it. Pure Marine into Triple Factory. Now, this is going to get scouted. So despite Overlord Speed being very uncommon and generally considered to be crap, It does pay off because he scouts a two-based mechall-in here. This is not just Mac. This is a two-based Mac-all-in with three factories before the third C-C. That means he wants to produce a lot of units. We immediately see a Roche Warren go down, which I like. I would love to see LinkSpeak being cancelled. You get the full scout. You know what you need. You know what you don't need. You see no reactor on any of these factories. So it's going to be a relatively low Helion count and probably a bigger focus on units like cyclones or tanks. And so you won't need to deal with any early game harassed. Just straight up rushing roaches here, going into road speed and canceling link speed, I think, would be a very fair thing to do. I'm not necessarily opposed to rushing into Laird to get quick glial reconstitution. I also don't think it's entirely necessary, though. This timing push is not going to hit before you would have road speed out anyway. So it seems like a little bit much, in my opinion. Armory here is on the way as well. also is probably going to be a plus one timing attack. And as I say that, we also have a third CC. So I'm not entirely sure what this build out of NetMack is going to be. What I do know is that HDAC has full vision of whatever this, well, honestly, an abomination of a builder there is so far, what this is. He knows what's coming. He has the exact timings. I like that a couple of roaches here are being produced, like three, four, just to make sure you don't die against any halions. And after this, we should straight up see. droning all the way up to 66 maybe even 75 with a fort base i think 66 for starters would be actually a really reasonable number is that we see a spire and double evos all right um Mac. So, usually against Mac. Mac opens up with either Benchy. We've seen that a lot as of late, like heavy Benchy usage, five, six Banshees with the Benchie speed, and then into like Helion Cyclone stuff, eventually adding in tanks, that type of stuff. Or we've seen in the past a lot of Battle Cruiser openers out of Terran, I'm throwing in Battle Cruiser, Battle Cruiser, Battle Cruiser, and then eventually transitioning into like Tank Mac, like more solid. ground-based Mac. This, however, is just pure triple factory. It's more of like a Mac push that's coming at you. So building a spire is not necessary. It feels to me like HDAC has two modes in his hat, and that is bio and Mac. And against Mac, you get a spire for corruptors, and then you go Ravager Lingbane or you get roaches, roach lingbane, whatever it is. He's actually getting the correct upgrades. but there is different types of Mac. You can just have these massive categories and pretend that there's nothing different inside of those tiny categories. It is simply not true. It's like having like brown chocolate and white chocolate. Like you have very dark types of chocolate. You have these, you know, I think it's called milk chocolate, you know, the ones with a lot of cacao and with less. You know, it's different variations. and you need to mentally prepare differently for the chocolate. You know, you get one of these chocolates with 98% cacao. It's like you want to puke straight after, so you get like one of these puking bags ready. And it's the same against Mac. If your opponent isn't building any air unit, this fire seems like a waste of resources, especially if you're being pretty much 2.5 based all-in here, which is actually what's happening. And funnily enough, despite having full information, HDAC is completely non-ready, it feels like. He has an insanely low amount of units. I don't quite understand why. It felt like, has the opponent even scouted anything? This is seven minutes in. This is the first move out on the map. I've seen people at 180, 170 supply at this point as a Zerg while they were being harassed by Helians, if they're roachmaxing. Like, the fact that he only managed to get to 120. while being completely aware that nothing was going to hit him, until the seven-minute mark, is a little bit surprising to me. And yes, there are some money here in the spire. There's some money in these upgrades as well. It is just a really odd start of the game. The way you would want to fight this right now is probably by, kind of like this. You just attack into the hellbatch, throw a couple of miles, and then you move away. Make sure you stay out of ten. I wouldn't even mind if he sends like five roaches around to pick off any potential reinforcements. I think they actually would be quite smart. Or a ling run by, I think is also quite smart. Three mutas? However, I'm not entirely sure of. There are no cyclones, but there, well, there's one cyclone and two marines. They might actually be good enough against three mutas. What in the world are three mutas gonna do here? I am so curious. Is it like harassing mutas or? I hope my opponent has no anti-air whatsoever, Moodas. Okay, here comes the attack. A little bit of a flank, just straight up walking into the halberts. The same time, though, Ling runbys are killing a lot of workers on the other side. The Roach Ravager will just clean up this push in the end, while floating simultaneously, about 2K as well. These mutas are still just idling. This makes absolutely no sense. Like this... He accidentally built a spire, and I was like, okay, I'll build three. Muda's. Honestly, Lingbane Muda is a viableish composition against Mac, but then you do need to kind of start with that and you can't go Roach into three Muda, then back into Rode or four Mura, excuse me. Turret is out. It's going to take out one. No, almost look out of Muda there. This is so weird. This is such an odd way to start as well. It just makes no sense. Like the Muras don't achieve anything here. achieve that your opponent starts building Thor's quicker, which I'm not even sure if that's something you want. Roach into muta while getting melee upgrades and also getting the upgrades for the air. Bailing nest infestation pit, low drone count still. I'm really not a fan of these mutas. 800 resources waste into that. To be fair, I guess it doesn't really matter too much because they're still about, what is it? 2K, 2.2K resources in the bank here for HDAC. Has a Ling run-by setup as well. And he killed a lot of workers there initially with that first Ling run-by. Eight workers killed. That's nice if your opponent only has 62. It's pretty low on his own worker count, though. It's very late with the bailing speed as well. This Terran Mac player also hasn't quite received a memo yet. Seven factories. One, two, three, four. Seven factories, six of which have a tag lab. And my man has created an army consisting of 23 halbats, which can be reactored. One cyclone, four tanks, and a thor. This is like becoming a professional football player so you can smell grass. It's like, well, if you really want to smell grass, you can literally do anything and just buy a bit of grass. You know, take it with you everywhere you go. Some pocket grass. Smell it whenever you get lonely or whenever you feel like you need it. It's like you can mix in halberts with your bio if you really want to build helbets this bad, but this makes very little sense. Here, banlings would be absolutely fabulous, of course, dealing with those bad boys. Instead, we see a very high reverger roach count, and after spotting the fact that his opponent has infinite halberts, rather than adding in lings to build banlings, our friend HDAC creates 11 roaches and three vipers. I like the vipers against the large units. I do not like the roaches. and I also, there's not that many large units. There's not a lot of tanks here. Like the main issue is obviously the halberts. If you deal with the halberts, there's like five units left over. And you can deal with the halberts pretty easily by just morphing in, what, 10, 15, 20 bailings and going for it. Work account should have been a lot higher during all this time. It really feels like HDAC kind of knows what he's doing, but he's only been shown like part of the puzzle. You know, he doesn't entirely know what the end picture has to look like. He knows that roaches are pretty okay and he's heard that a spire is necessary. You probably want to go into a hive and get bailings as well, but he's not really on that high drone count, that 95-96 worker drone count. And he's also not tacking very fast. So he's kind of stuck in between tacking really quick into, for example, Brutlord, and massing out units, continuously attacking into your opponent. He's also not doing that. Now this is a terrifying pushout until you realize that there's 30 helbats in here. There is 60 supply of units that will die against bainlings. If there were enough bainlings, that is, of course. I thought the Vipers were out as well. Yeah, they are. I'm loving these moves. This is absolutely fabulous. Here come the bains. Actually good. Yeah. Every single halberd there got taken out by about... 15 supply worth of banlings. Now the vipers move forward. Blinding clouds rather than abducts. I'm not entirely opposed to it honestly. I mean, I feel like maybe a couple of abducts would have lost him less ravagers. If there were a bunch of lings behind this now that all hellweds are cleared up, that probably also would have been good. This was some atrocious control out of the Zerg. Some legitimate atrocious control of Zerg. But still a completely fine fight. If you're a Zerg player and you're down only 3K fighting against the Mac armies, you're Usually fine, except for the fact that this time around HDAC just has too low of a worker count. And by killing all those hellbats, he's actually improving his opponent's army. I feel like right now NetMack already has more tanks on 130 supply than he had tanks last time when he was completely maxed. It's kind of wild, honestly. I also like the expanding to the sidebase here. Look at this. That has one. There is a two. That's a three. just taking every single base on the map because he's seen this, you know, he's heard about it, but he hasn't seen the entire picture. No one's told him that bases don't generate any income without drones. Like you need to saturate bases as well in order to use it. It's continuously low on gas as well because of his weird fetish to more of every single roach that he's ever had into a reverger. He's built like 20 revergers so far this game. Lost 15 already as well. It's not entirely brilliant. now we have a greater spire on the way and then the lower drone count makes sense but for a brute rush this is kind of hitting too late as well like it's not really a rush anymore it's just a a brood lord attack except there's no brute lord yet either I do like this move by the way mining from the corner basis first once again this is just better if you have more workers it really is just better if you have more workers Also, this entire style, like this style that HDAC is playing here is so focused around trading and then denying bases of your opponent. And neither of these things are happening. HDAC is maxing out and then standing at home, but you want to throw your units away and then hope that you can remix faster with the help of your higher eco. This third base has been opened the entire time as well, not a single Ling run by after the first one, despite nothing being there. Bainlings, lings, anything could have cleared this. Now once again we have a massive move out with, what is that? 14 halberts. This time though there's also 15 tanks. So sending in 30 bains won't quite do it anymore. And yes, if Mac is maxed out and you have a hatchery-tier army, life usually is actually going to be pretty darn difficult. Vipers decided to not get any energy either, just using single-up ducks here. And we get a very interesting decision to attack into this. losing 50 supply before realizing that perhaps this isn't the fight. Meanwhile, the Terran lost five heliands. I want to see that one in slow motion one more time. Because that bailing move was kind of interesting. Let's just focus here on these balings. Where? Okay, okay. I want to kind of go to the first person view of the bailing. So we go over here. Nice and slow, nice and slow. Bumpi-on tank. Ooh, look at that. Lots of nice halberets on the far. right side of the screen that looks beautiful oh look at that hellbiz oh oh oh wait all right i just want to do this kind of first person view from the bannings here so they see this it's like oh a bunch of halbas that looks juicy that looks juicy and then here more helbets to the right or a massive thor with infinite hbp that i could burst myself into let's do that a couple of helmets stay alive as a result and these 60 lings which should be absolutely fantastic after you clear every single halbat are now going to be a little bit little bit more useless. Ravager is actually doing an okay job, but don't forget, he also lost about 50 supply were of Rodes Ravager already at this point. So yeah, life sucks. Life actually does suck. There's no follow-up tech here yet either. Tarran has been doing this off of four bases, which is fairly impressive. I guess that's what happens if you just invest your entire force into hellbats, your entire mineral income into hellbets, rather than having to build so many expensive gas units early on. Oh. Banings there prioritizing the tank, overgoing for the Hellions and Hellbats again. At this point, I feel like the game is honestly pretty much over. It's really not that much you can do anymore. There's Thor's Thor's for a potential anti-air change. There's a single Viking. There's plenty of tanks. We've seen your fights against a maxed out Terran army. I'm not even sure if this terrain ever fell below 180 supply in the past few minutes. He has been micron behind it as well. No fifth base has been constructed. This third base is still completely open. I wonder if we were to give this game to Serral against Netmec. I feel like Sarah would still be capable of winning. I just, I feel like that would be the case, right? I'm not sure if it's true, but I... My gut, it tells me that it's true. It really does tell me that it's true. However, for our boy, HDAC, who decides to morph another seven ravagers. I don't think it's entirely true. Brutlors now coming in with a flank, I do like that move, that's nice. Roaches here died into the natural. Maybe we'll some lings, I quite recall. Double Thor's are out. Bum, Bidum, just moving over. And you can even just ignore these brutes at this point, can't you? If you're NetMack, yeah, you completely can. This is a ridiculous game. So it started with 10K against 13K. After that, NetMack lost 5,000 resources, and HDAC lost 18,000. That is about a 1 to 3 ratio, and a single G. They don't deserve 2Gs. Didn't deserve it. Now, let's actually investigate this claim a little bit, okay? Let's think back about this game. And the question is, who was worse? The question isn't, does HDAC suck? Because he already said he sucked. So, congratulations, HDAC. You sucked. You absolutely sucked. Now, who played worse? Netmax build order wasn't a real one. It was honestly pretty darn bad, and it should have dealt absolutely no damage, as HDAC completely scouted it. However, despite scouting absolutely everything in the early game, HDAC still only managed to survive with 62 workers, which is a very low drone count, while also getting a spire and muras. A couple of incorrect choices in my mind. To follow it up, Netmac went into a massive hellbath push, which, honestly, by any stretch of the imagination, is terrible because Bainling should be capable of completely clearing it up. Now, Bainlinks partially did clean it up. It still felt like HDAC lost a little more than he should have, in the end. But at this point, I'm actually kind of feeling okay-ish for HDAC. If you can continue getting trades like this, if he gets 15 more workers, he's going to be just fine. Instead of continuously trading, HDAC sits back, gets no extra workers, then gets aim moved while he's on a hatchery tech army, while his opponent actually added 15 tanks. And in that case, I think you're pretty much supposed to lose. You're fighting with a very low-tech army against a high-tech army, And then it doesn't matter how fast your APM is or how clean your bailing splits are against the tank shots. You just have the wrong composition at the wrong time or you're using your composition incorrectly. You should not allow your opponent to get to such a high tank count completely uncontested. Without ever attacking a completely open third base, I've been trying to deal some damage onto the planetary. So even to your question, after already telling you that you sucked, yes. You also sucked more. So you get the double suck stamp. Regular suck and you suck more. It's the extra one with a golden shiny border. Congratulations, HDAC. You massive sucker. All right. That's actually going to be it for me today. If you did enjoy this episode of Isdh Marduerd-Du-Suck, be sure to subscribe to your channel. Hit a like button. Leave a comment down below. And also please send me a replays in the form down below, Google form. And perhaps next week, you'll be the one to be judged. Adios.


Korean Matrix Agent Against A FILTHY Terran! | Is It IMBA Or Do I Suck

You have 2 options. Pick the red pill. Go back to laddering, pretending Terran is a balanced race. You'll stay one of the sheep and live your pathetic excuse of a simulation. Or... You take the blue pill and I show you, how deep this rabbit hole goes.  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Harstam, I have quite the complaint about the race that's supposed to represent us humans. How is it even possible for them to surpass so easily a technologically advanced race, such as the magnificent Protoss? Let me explain myself. My opponent is a filthy 4K6 Terran. He goes marine first and builds its first base at three minutes, because you don't need that many units to defend as a Terran. Then does a scan when he sees it fit to review all my strategy, As I was going to drop D-Tee, and even so, I reckon I was 30 seconds late because he scanned my dark shrine. I couldn't do as much damages as intended. After that, he filled two MataVex to drop my main and even though I was expecting it, my stalkers were a bit late, resulting in losing them and some probes. Yet, at that point of the game, I didn't thought I was that behind. We were quite even. Turns out, I even was a bit ahead in terms of economy. I could have made some more probes and technologically. But then he decides to heavy drop me after a scan on my third base to localize my army, which led no chance to my defensive stalkers sacrificing themselves to its four meta-fax. He ends up not doing that much damage except for my stalkers, my cyber and a gate, and at the same time I dropped some DTs doing economical damage as well, so I thought we were even. But I knew I had the counterattack as I had three Colosses. Zealots and an upgrade advantage, but no stalkers to counter the upcoming Liberators. But I underestimated his late drop and as my zealots were attacking his main army, his Marauders flanked my Colossus, utterly defeating my attack. After that he immediately countered by heavy dropping me again, while I tried to use some zealots on his third to gain some time by distracting him, but I knew I was defeated. He even put his rally point directly in my main, losing some Marines and Marauders who were surely not seeing him fit as a commander. I tried to dodge the mines to defend my main with freshly warped zealots and a colossus, but his marauder heavy army just crushed my hope, leading me to Gigi. So, Captain, my question is quite simple. Is the marauder, Imba, or is it the scan? Or do I suck? There we go. So an easy question here by IMData, a protost player in the Diamond League 4.2K MMR himself on the Korean ladder. Is the Marauder or the Scan Inba or does he suck? Let's figure it out together. All right, and here we go between Luna Vavilia, our filthy 4.6K Terran player and IMData, the submission man of the form that I have just read. And in that form, there were a couple of things that I found interesting immediately. That caught my eye. The first thing was the fact that Luna Vavilia said that the first base went down at three minutes, and three minutes is not a very fast timing for a first base to go down. And I think he might have meant third base instead, because, I mean, this first base just went down at, what is it, one minute and 15 seconds into the game. It's going to scout that there's no gas here as well. So interesting opening out of the term, we'll come back to that later. After I tell you the second thing that I found interesting, IMData also said that he expected a drop to the main base, but yet his stalkers were too late. and as a result he took some damage, which is kind of a weird thing to say. It's like admitting that you knew what was happening, but just not preparing for it, which doesn't make a whole lot of sense in my mind. Like if I'm about to tell you, I'm going to punch you in the face, it's probably a wise decision to run away or to protect your face, then I hit you straight in the face and it hurts. You can't go complaining, well, I saw it coming, but it's still too powerful. Like my punches aren't that hard. Like if I announced I'm going to punch you, there's multiple things you can do about it. One of the things you could probably do about is just talk to me, tell me, please don't do it. I mean, yeah, fair point. Why was I going to punch you in the face again? That's a good question. Or maybe IMData is going to give me a good reason to, you know, punch him in the face over the internet here. That's of course, do not condone real violence, but over the internet, I'm allowed to do it to IMData. Opens up with a Twilight Council. I'll absolutely love this, going for a very fast dirtbase. This is really smart, okay? I just want to... I told you that I was going to talk about this double gas, but this is a really cool move. So we see that IMData scouted the lack of gas early on and saw the quick CC. This means that there's only two viable follow-ups here from the Terrant player. Viable follow-up number one is going to be a quick triple-CC, and viable follow-up number two will be a T-Rex. And the T-Rex is what we're playing here. Either way, if you're getting a couple of stalkers with blink across the map and a quick third base, there's absolutely nothing that Terran can do, and Protoss will be ahead economically. So I absolutely love the idea here of getting a very quick third base. And then, yeah, first unit of Stalker, second unit of Stalker. This is actually really smart. I really like this opener. I like the DT opener a little bit less. And also, it looks like this probe wasn't actually building a third base. So I would like, like to retract everything I've said so far when it came to giving compliments. Because this is actually the opposite of brilliant in my mind. This is the opposite of brilliant. Like I said, very likely that it's going to be a 3Rex or a triple CCC or in this case a combination of the two. Now what is the main advantage that triple Cc has is good ego and a creptone of scans, which means that DTs are probably the worst tech option that you could go for because you're doing very minimal pressure that has a hard counter in detection while your opponent very likely is going to have loads of detection. If you believe it's going to be triple-CC, you could do something like a blink-all-in or play very greedy yourself. If you think it's like a 3-Rex, you just want to position yourself on the other side of the map and maybe tech into a robotics facility. So against the two most common options, there are different responses that are optimal. This is very far from optimal. And it was clear as well. Like this was as clean info as you could get. Like you see the CC. You see the no gases. My man, IM Data has the processing power of a Tamaguchi here that he didn't quite realize what was going on. Because I'm not a fan of that. It's not just the processing power of a Tamaguchi. She also has the executional ability of a Furby, because this is a really, really bad execution of the DT drop. What is this timing? Usually you're supposed to be hitting at 4.30, 425. You can do your first DT warping on the other side of the map with the prism, and then you go in. He said he was 30 seconds late. He's going to be almost a whole minute too late here. So despite him picking a, like, well, he, He picks a terrible build and then on top of that, he executes it in an awful way as well. I just don't quite understand it. It's not like there was pressure on him. His opponent has barely managed to hit the other side of the map with anything. Now gets a scan in, scans that it's a dark strike. That's kind of lucky, but this scan should have been completely irrelevant because this scan hit an entire minute after this DT drop is supposed to hit. Like, the DTs have already killed every single SUV. This scan is... It doesn't matter anymore. It literally doesn't do anything, or it shouldn't do anything. In this case, it actually does do something because it allows him to prepare properly, get turrets down and everything. But that should have not done anything. It's a very weird world we live in. Like, it feels like IMData had a green light to literally do whatever he wanted in the early game after seeing what he saw. You know, he literally could have done what everyone, could have played world's most greedy build, could have gone for a very low unit count, or could have gone for an actual all-in. Instead, what he picks is a high-tech, low-eco build order. This just doesn't make any sense. This is like being allowed at an exam to use a book, and then spending the first 30 minutes of the exam eating the book. First of all, you're wasting your time, and second of all, now you don't have a book anymore. And that's pretty much what happened there. He doesn't have an eco lead. He doesn't have a real tech lead because DTs aren't a tag lead in the way that a colossus would be or having extra upgrades. DTs are there for a very specific type of harassment. It's not actually that good against what his opponent did. He had three stalkers out of position. Did you have blink at least? Without blink? And then it's surprised that this drop gets in. If there was a scan used here slightly quicker, the game would have simply ended here. The game actually would have been over right now. Game still is looking bad for IMData. He's taking quite a bit of damage, going to lose two more DTs and probably a couple more works as well. Now realize that maybe these slow Zellas also need to come in and help out. Colossi pops out, luckily for him, and does have plus one. So it's a terrible position, but it's a playable one. We're lucky that this Terran did not build enough workers. If this Terran had continued worker production, I actually think IMData would be completely better here. Like, there should be 60 workers right now. The fourth base should practically be done at this point for the Tarr. And then IMData is very, very lucky that that's not the case. So he held the drop, loses this pylon, positions three stalkers into the main base. What's our vision status like right now? Okay, we have some vision here with an observer at the front, which is quite nice. Yeah, yeah, yeah. This is a brilliant move. Look at this. This is brilliant. I freaking love this move here, AMData. This is how you know he's a nice person, a true philanthropist. He says, you know what? I could harass with one DT and force a scan out and then pick up this DT, but I could also do something else. I could drop my DT in the same circle space where this observer also is, so that a single scan doesn't just get a single invisible unit. No, it gets two invisible units. Then I don't pick up the prism to make sure my DT dies. I lose all my vision on the other side of the map, and I make sure my opponent is aware where my prism is as well, so he can chase it away. This is a brilliant little move here out of IM data, completely ruining his already fragile position in this game. Even further, it is impressive how little he can accomplish every single time with the units that he has. He's a magician of source, you know, making his own units disappear. It's a truly impressive feat. Now, Prism is going to go in. I do like this move, actually. I think this is a... I don't like the DT warp in because there's turrets everywhere already, but I would have loved if this were like six, seven Zellish is being warped in. I think the prism in general is a good move. Now, because the observer has been denied, and also because there's absolutely zero vision on the map right now, one, two, three, 4. Every single attack path is dark. It's pure blackness. Not necessarily, well, yeah, just all fog of war. Look at that. Three stalkers in the main base. This wouldn't stop a single meta fact. It wouldn't stop two metaphacks. It wouldn't stop three metaphs. And it most definitely will not stop four metaphs. Every unit is going to pop out of here before these stalkers are going to even damage one of them meta facts. So nice little preemptive scan here as well. Darks find being targeted first is a mistake. 100%. Every probe could have died here. Once again, Luna Vavella actually helping out IMData a little bit in this case, because here the game should have been pretty much over. Luna Vavalia, however, does not lose a whole lot. Oh my God, came back. What is this? Did you just fly back with this meta-fac to save that one Marine? Oh my God. Some hell of a lucky Marine. This is the meta-fax that Nova deserved. Is it Nova or Kerrigan? Is it the same person? No. I never remember. I'm so bad at StarCravlar. Well, okay, maybe not quite. It's a little bit over-eager there. Some okay harassment behind this, and actually a lot of cash in the bank as well right now for IM Data. So despite his pretty terrible early and mid-game, well, yeah, his early part of the mid-game, he still was in a playable position somehow. I'm not entirely sure why. I think it has something to do with the complete lack of SCV production on the side of our Tarran player. But it has been a fairly disappointing game. Okay, now we have an attack coming out here. Upgrades are favorable as well for IMData. Starts by taking out that turret and losing one or two zealots for free. Nice moves. An A moves into this position. Get some guiding. Ooh, this is a nice flanker out of the Taron, yeah. I mean, let's just take another look at this fight, okay? See what is there and what isn't there. It's always important to do that, you know? So do we have anything at home? No. Every single unit that's on the map is currently here. That still means that IMData is 20 supply behind while floating 1,400 minerals and 500 gas. Now, I always like to do a little game of translating the mineral. into supply and I like to use the zealot in general. I think it's a good unit. So we could be building 14 zealots. Zealots are two supplied. That means we could increase our supply by 28 still, if we had macroed a little bit better. Now, there's also some gas units here. Maybe we could have even added in an ARCOM as well. This is a pretty realistic thing that we could have had with this push. That is not here. Okay, those are the effects of this push. The prism is very far back, which means that reinforcements are difficult, and Colosite pickup micro is hard. When you're engaging into a Terran like this, one of the things you always want to do is you want to send three zealots into the third base. Why do you want to do this? Okay, let me tell you. If you send three zealots into this base, you force the Terran to attack into you rather than you having to chase the Terran into his natural where they can often make a nice concave. This is where you want the Terran army to be, which are colossi spraying all over them while they're kind of clumped up. Another advantage of sending three zealids into this, base is that you know whether there are any units there. If you send three units here, you know that there's a flank waiting for you from that side. Instead what happens is all the zealots are now just running after Marines marauders trying to right click a bunker, and you lose all your colossi to a flank, which you could have scouted by simply sending three zealots into this third base. Sounds like pretty decent moves. Now you're still floating a magnificent amount of money, so despite the terrible start of this fight, I don't actually think it's necessarily over. Something you can do now is pick up a couple of zealots and pretend like you're going to counterattack the moment your opponent moves out. It's really difficult for Terran to move across the map if there's 12 zealots in their natural. It's one of the things that Terran players generally don't like quite as much. Now, there is a colossus on the way. We're not continuing upgrades for whatever reason. And Luna Vavella scans the fort base and says, you know what worked pretty well the last two times? It drops to the main base. Once more IMData, let's have a quick look. completely in the dark has absolutely no clue what's happening and is going to be caught somewhat out of position. Now, I do actually like that he's sending these zealots across the map. I think this is genuinely a good call. If you can warp in some dets at home as well at the same time, send them in one by one, so multiple scans need to be used. I think that would be a pretty good call. Colossi is going to stay alive. This is, of course, a fantastic engagement here as well. This is what we call the trickle defense. Now, the trickle defense is very famous for never working. I want to show you why it never works. The trickle defense is basically issued trickle units onto your opponent's army as they're warping in. Rather than getting a big clump together and then using your entire army, you just go, okay, I have five zealots here, two DTs and one colossi. I still have 900 minerals in the bank and probably warp gates are off of cool down pretty soon. I could lose all these units for free into this army right now, or I could wait for another warp in and try to you. the stall by using the range of my Colossi. IAMData obviously goes for the trickle defense here as he sends everything in to die, almost manages to kill a whole marauder here. Yeah, almost. Not quite though. Did get healed by the Metavex of course. And now gets the next Warpinion. So that's fantastic play. Meanwhile the Colossi was busy running away and now starts attacking his own Nexus. Interesting moves did manage to kill his opponent's third base. So if he had just killed his third base, recalled home and still had all those units alive, I think he actually would be making a defense at this point, but instead what we're doing is, well, losing more zealots for free, waiting for these bad boys to show up. Honestly, still almost the defense. If any of this money was being spent at this moment, if there was enough production or if there was sufficient macro skills, I think we might still have a win on our hands. I truly do believe that. Still observers on the map as well to eventually deal with these mines, who have like three to two kills each. So like seven zealots that have been killed between these mines. fantastic stuff. And then here the game, I guess, pretty much ends. Yeah. G-G. Nice. I find it difficult. Very difficult to look at a game like this and truly believe that AM Data, IMData, watch this and believes that there were no opportunities in this game. I understand if you don't have the strategical knowledge, okay? It is possible that as a ProDos player, you simply do not know what you need to do. And that would explain the early game. He's like, okay, gasless expand out of the T-Taron. What is that? That is really odd. I don't know what to do. What do I need to do? Well, I'll do a DT drop because I'm familiar with that build. But he wasn't familiar with this build because he managed to hit an entire minute too late. So why the decision for DT drop was the incorrect decision, execution, complete garbage. We're a 4.2K MMR playing again the 4.6K player. Like this is a decent level. This is not the Garbo tier anymore. you know we have we have actual builders at this point um that following it up never have any map vision whatsoever tricking your opponent into scanning your observers removing even more vision from your side harassing with dTs which are 125 gas despite they're already being turrets rather than using zealots like i think every decision that gets made in this particular game was a mistake another funny thing to me is that he complains against the marauder or about the marauder and the scan and I don't think either neither of these units really had an impact on the game very much the marauders had a nice flank against the colossi I guess but the main issue here were just drops that came in unscowled and bad decision-making of one to engage into your opponent poor micro in the main fight poor control in your own main base at the very end There were so many things that went completely wrong from start to finish. It's a miracle that you were in this game. This almost makes me believe that Protoss is the broken one in Protoss versus Theron because you were constantly floating money. You had a terrible build order. You had no understanding of what to do. And yet you were kind of in it. You were floating money literally always. If you had ever spent that, you would legit be winning this game. And why? because you managed to produce probes at a decent rate. Is that good enough to be 4.6 at this point? I'd hope not. So, yeah, it's not the marauder. It's not the scan. You just freaking suck data. It is what it is. And that's life. All right. That's going to be it for me today. Short little episode. Be sure to send in your own submissions using the form down below. If you did like this episode, also hit the like button. Subscribe to the channel. And hopefully I'll see all of you next time for a new one. Be sure to check out last week's I. us as well in yesterday's video, which doesn't exist. Adios.