The ENDING To This Game Surprised EVERYONE! | Is It IMBA Or Do I Suck

I know this sounds like your generic YouTube clickbait to get some nice watchtime, but trust me: You could not guess in a thousand times how this match will end. It is an unlosable position and he does not throw it away in any way shape or form and yet, he still faces a bitter defeat screen... Also, invest in my new crypto currency Harcoin!  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Captain, I play ProDos because I'm a gentleman and because I want to feel like I've actually earned my wins. If I try a dumb strategy and it doesn't work out, I generally just lose the game. However, Terrans can do whatever strategy they want and then Turtle behind their core three-based setup for an insane amount of time. My opponent had no business being in this game, but because of Terran's ability to Turtle eventually grinded it out to a victory. I played bad in the early game, I walled for the wrong matchup, supply blocked myself on my second pylon and lost four probes to the Reaper. I managed to spot a strange move out of Marine Meneavec Marauder and navigated that engagement to a healthy lead. While working down a small float of excess minerals, I managed to supply block my opponent and then devastate his economy with constant drops, all while improving the quality of my standing army. Instead of leaving like an honorable gentleman, my opponent turtles in his three-base setup with tanks behind walls and on the high ground. I probably could have killed him three different times, but with my imperfect knowledge and the understanding that a turtling Terran can trade extremely efficiently, it was difficult to make that call. After being stuck in his base for the entirety of the mid-game, my opponent is three bases to my five and manages to navigate to a victory while I'm transitioning into carriers. They should have never been in this game, but Terran's ability to Turtle is so strong that they had fate the whole time they could still win. It's not fair. So Captain, is Terran truly imba? Or do I just suck? Dassem. Race Protoss in the Diamond League on the North American server. And the question here is very simple. Is Terran truly imbalanced? Or does he suck? All righty, friends, here we go. Dasem Ulthor versus Miko is going to. to be our match. And Dossum Ulter is the person we're looking at our Protoss player that struggles oh so much with the Terran race for whatever reason, mainly because of the camping, from what I understood. A weird opener out of the Terran. Now sure, Dossum Ulter messes up a little bit in the early game. And he was very honest about this as well. I appreciate that. You know, too often I get these emails. I get these forms filled in. Of people saying, oh, Harsham, I played the perfect game. I've never played better. No one in the world has ever played better. No one does it better than I do. And then I see the game and their course 35 seconds late and they forget their nexus. They don't build a single probe. And it's all garbage. My man Dossam Ulter says, you know what, Kevin, I am not perfect. I'm a human just like you. And is that a bad thing? No. Yes, I lose a couple of workers to a Reaper. Sure. I can't remember what matchup it is. And yes, my build order is probably garbage. But I still manage to get ahead. And I believe that when I get ahead, I'm allowed to. to win. But against Terrence, you're never allowed to just straight up pick to win. Terrence can always fall back on that nasty, nasty, three-based turtle style with tanks, with a good little choke. Moon Dan's beautiful choke, by the way, look at that. Bam, bam, that is hardly any structures you need to build there in order to get that full wall going here. And even if you don't have a wall, it's already a very tight choke, difficult to attack into. And I'm already empathizing here with my man Dassem. Dasum, you know, he struggled here. And I can feel that. I definitely can feel that. Nexus actually at a normal timing, core actually at a normal timing. RECalls the probe as well, a high-level move, very high-level move. Correct move as well, if you believe you're going to lose it. Did recall it a little bit too early, probably could have walked away, but we're going to forget about that here for a second. Gas goes down. The actual early game build order here, the order of things is correct. the timing isn't quite correct. I mean, this adapt is going to start at 212 because of a supply block. That is about 12 seconds too late. That would have been significant if this Reaper was in time. But for whatever reason, the Reaper also is 5 or maybe even 6 seconds late. So this is a diamond level game. And Dossum doesn't say that it isn't. Dossum said that it is. You know, I said, yeah, this ain't perfect. Okay, this is really not perfect. Perfect. There's some interesting adept moves over here. Losing four workers here seems more difficult than losing no workers. Oh my god. Feels like every shade is a miss. That is actually impressive. That is actually very, very impressive. Literally every single shade. He just missed it. And didn't even get the Reaper in the end here. Reaper got the full tour of the base, got every single bit of information that he ever needed, and then balks out alive. Now, I've seen a lot of bad Reaper defenses, but this definitely takes the cake. This was really, really, really poor. This was actual garbage. And he really didn't understate how bad he was in the early game. Did he scout here? What does he get? Okay, seize the barracks, nothing else yet. Has a stalker. Oh, man, Miko has pretty decent Reaper control. I'm gonna be real here. SCV production probably hasn't been brought, and the build order also is really terrible. A double Tag Lab, double marauder production is not good. Especially not if you're going to concussive first. All of this does get scouted, but he's, Desim is already playing blind Robo. So this is, oh wait, blink into Robo. I still think this is practically a free win just because of how bad Miko's build is. You just build any amount of units here. And you, like, this is the type of build you hold accidentally, you know? This is not on purpose. This is if a mosquito is bothering you in your sleep, you roll over and you crush them with the weight of your body. It's like, you didn't even know there was a threat to your blood coming and you just held it. This type of push can be held like this. If you just have any, any normal type of build order, you're going to hold. However, After scouting it, Dossum decides to throw down two more batteries. It's an interesting call. Because technically here, he's fighting a fictional threat. There is nothing coming for him that could do any real damage. Once you have your immortal health and a single battery, you're fine. This is like watching the Twilight movies and then starting to eat like 20 cloves of garlic every single day for the rest of your life. It doesn't really help because, like I said, you're fighting a fictional threat. and you're just going to smell pretty bad. I do believe that if you eat a lot of garlic, that the smell kind of oozes from your sweat and from your skin. It's really not a good type of smell. 20 gloves of garlic is a lot as well. I would really not recommend that. Believe it that that can be good for you, 20 gloves of garlic. Not good for your personal relationships, but also just health-wise. I know garlic's supposed to be healthy, but you can probably die if you eat 20 gloves of garlic. of garlic every single day. I would not recommend it. And that's what you're doing here. Triple battery. I would also not recommend that. Single battery here would have been enough. Would have liked to see a robotic facility being thrown down because robotic facility against three racks openers is 100% the correct call if you're planning on playing blink into Robo anyway. Third base is kind of late for a standard game, but you made this a weird game and not a standard game due to the triple batteries. Now you move out on the map because you have the vision there what the observer. I kind of like that, but at the same time, you're really exposing your main base. What would have happened here if Miko would have just picked up two of these metaphics dropped into the main base? You would have had absolutely nothing in position. Your stalkers were on the wrong side of the fence in that case, and your immortals and zealots, well, you don't even have charged yet. It's not going to be capable of cutting it. Recalling into a drop with stalkers is also something I usually don't recommend. So this was a move that actually had a bunch of risk involved there. There was definitely a lot of risk and you didn't really cover your bases there. Luckily, that didn't happen, but it's still important to point out. Was that a triple stim? Like a double stim? Oh my God. Miko is very keen here on getting stuff done. Look at this. This is the cleanest hold in the world. The super battery by itself would have been enough. Like, I don't think any of the energy of the next two batteries is going to get used. Hardly any. He's like 27 energy right now. That's about it. Could have had more units. It was all floating a magnificent amount of money here. Look at that. Oh my God. It's like a mutual fund manager over here. This guy. He's rich. Oh boy. Now, hold that thought. What is this? It's an interesting micro. This is the type of micromanaging that I really like. You know, this entire interaction. I just kind of want to go into first person for the Protoss here. So Protoss right now is on four gateways, has a robotics facility and is floating 1,800 minerals. 1,800 minerals, okay? If we translate that into supply, and then we always pick the zealot as a unit, you could warp in 18 zealots. That means you could have 36 extra supply. Now, of course, you don't have the production for that. So maybe it's like four gateways, and then what is it, like a bunch more zeal. Maybe you're going to end up adding 20 supplies. to this army if you macro well. It's definitely possible that right now you would be at 90 supply. Instead of trying to spend any of that money, what does Dassem Ulter do over here? Look at we're going to watch it at half-time speed. Look at this. Ooh, yeah, in the dead space, picking up stalkers, removing the damage output from the stalkers. Like, what is this micro even doing? I don't even, this is not micro, this is just clicking very rapidly at things. I want to go over this again because this is hilarious to me. Like, there is no actual micro that is being done here. Like, he's just picking up, he blinks forward. Then he picks up two full health stalkers. So he lowers the actual damage output of this army, allowing the Terran to get more shots off with the tanks and the marauders. Then look at the following move over here. Then starts dropping the weak stalkers. Picks up the healthy stalkers, starts dropping the weak stalkers. He's absolutely fabulous. This is the type of high-level move that you just don't see at the Grandmaster level anymore. Because a grandmaster would have looked at the bank, thought to himself, maybe I just aim of this fight, it's probably better than what Dossum did here, and I probably have to just add six gateways and a fourth base and a fifth base at the same time, and start a fleet beacon and two stargates, and then still we float in cash, because holy crap, is he rich? And just like in regular life, you never actually want to have money in the bank. Any good money manager, if that's a word, money managers will tell you that. They'll tell you you don't want to have money back. You want to have it in your index funds, in your buy property with it for all I care. Or, of course, you can invest in the very volatile cryptocurrencies. But not so volatile if you invest into Harcoin. Roll the tape. Harcoin is a cryptocurrency based on blockchain neural networks, which explored a natural dichotomy between men and robot. I invested all my hard-earned cash into it and already made over 200% returns on my investment in just the past three days. If you too never want to work again and let your money do the working, be sure to invest in hard coin. And soon your life could be like mine, spending all of your free time on hobbies, like playing guitar. Sounds absolutely great, Kevin, and that could be you in a Hawaii shirt playing guitar. Man, smoke on the water, never sounded so good before. Harcoy for all your blockchain needs. Say it, Dossam. The choice is for you. Where do you want to invest it? Loads of pigs. I'd go for the harcoin. because good Lord, that guy could play some guitar and he can only do that due to the hard practice that he's been capable of putting in. Now, this game, despite every single mistake that Dussam has made in this game, still looks very good for Dossum. I mean, he has a bank that he can eventually, hopefully, use for something. It's getting extra gates, getting a nexus down, robotics bay as well, which I think is a good call. We're lacking gas in a big way. I mean, we technically are on four gas, but we're only mining off... Look at this, what is this? We're only mining off half a gas. Like one gas total, maybe. But one and a third, I guess, technically. We're going to get real annoying about it. Still 2K in the bank. Classic 2K bank. Love to see it. Third base on the way for Miko. Third base is slower, actually, than the Protoss 4th base. So, Proz in... It's actually so far ahead right now. I think it might be impossible to lose this. game. If I look at this, if I look at this game, I don't really see a way for the toss to lose. You always kind of got to think, what is the worst thing that could happen here? Maybe like a drop into the main base could go very wrong. There's not a lot of vision on the map, right? So this is one of the things actually. If you're ahead, you kind of just have to go in your head over the things that you could lose against. So it's like, okay, if I get caught out of position and I lose a base, that would be really bad for me. So you want to get a little bit of map vision, right? Is there any unit comp that I could potentially struggle with you should consider? It's like, okay, my opponent gets ghost and I don't have a solid, consistent way of dishing out splash damage. I might be in trouble. So you're getting Colossi already, second robotic facility as well. I think those are actually very good calls. And I think that that probably lowers the risk of you losing an unloosable game. You could also say, hey, I'm not great at getting map control. Maybe I'm just going to put four or five stalkers in my main base. I'll put a battery. I'll add a cannon in there as well and I'll be safe in my main. I think that is genuinely not a terrible call. I'm loving this harassment as well, A, because it's harassment and it can deal some damage, but B, it also scouts your opponent. It sees, hey, what is my opponent actually doing? Here we go, double drop heading towards the main. I think this is really common. for Terrans to do if they're behind. But I mean, you're also dealing so much damage. Look at this. 34 workers here. 33 workers. 31 workers. Again, 62. And you have plenty of units in position, loads of gateways as well. This is a good enough defense, I think, that this game is becoming less and less likely for me to see the comeback happen. One one. Okay, maybe upgrades. I guess that that is the final thing. There is a world in which the Terran. maxes out on 18 workers and 2-2 upgrades. No, but we already have upgrades on the way. Yeah, I don't actually see a way here for the Tarrant to win. Like, I feel like a lot of the boxes are being checked right now, and the only box that isn't checked is the drop box. Like, we're lacking some vision on the map. That's about it. We have very good vision of what our opponent is doing here. 17 workers against 68. This feels like a close to impossible game to lose. Army supply is quite close, so I guess there is a timing right at this moment. There's one ghost, two more on the way, and there's three callsai. There's no timing here. There's also 10 gateways. And we have a fifth base on the way with cannons coming up. That's a good call. That's definitely a good call. I mean, you have an observer as well, so you see when a major moveout happens. and you're building disruptors after triple colossi. Theory-wise, this is actually a pretty solid play. The only thing that Decim is lacking is vision. Is vision on the edges? That's it. And it's the only thing I can see here that could potentially go wrong. Six racks, seven wrecks for the Terran. Weird builder, by the way. Okay, here we go. Big Stim Ford. No scan. All these. This marines just going to get absolutely blasted. These marines are going to get, yeah, this is not it. Nah, it's too many colossus. It's too many colossus. There's too many units there in general. Also, two immortals are. This is just a really powerful army, honestly. It's a... Like, at this point, you can just aim of and straight up win the game. There's obviously nothing that Terran can do about. There's three tanks. tanks are not that good against zealots though you can aim move or you can get 2-2 and go up to 6 bases you don't have to attack into it i mean if your opponent stays on 3 base forever on 28 workers like you could just add more and more gateways and better upgrades you do need to attack eventually but you're so far up it really doesn't matter you could also scout ahead with the observer to see what's actually going on This army isn't big enough to defend this. But even if you don't see that, then there's still like 50 options that you can go for. That would be completely okay. I like the plus two attack. I like the plus two armor. Fifth base is up and running. Don't want to get more than 77 workers. I don't think so at least. I like the thought of just staying on 77, 76, 75, something along those lines. You can have a large army and you're also creating a bank way faster than your opponent. Now here comes a double drop out again. There's already cannons in position. Double drop into three cannons and two batteries is simply just not going to be enough. And 60 Marines also get spotted by these salads. And you can just send your units over there. Yeah, this is no issue. Fusion Corps being constructed. Is this for BCs or for Liberty? Why is this Terran actually staying in? You know, I wasn't upset initially. I thought that Desham was just meming and said, okay, you know, my opponent is supposed to leave when I get ahead. But in this case, yeah, I'm actually feeling Desham. What did he say exactly here? My opponent had no business being in this game, but because of Terran's ability to Turtle eventually grinded it out to a victory. I kind of agree. This Terran has no business being in this game right now. There's legitimately no chance, but people like Dasum Ulthor apparently give this Terran hope because we know that Dossam Ulter eventually is going to lose. And I bet that Miko has played games like this before, where people like Dossam Ulta are too stupid to transition in time or are too dumb to get the correct unit comp or take an absolutely atrocious fight, giving Miko the win. But right now I'm having a very difficult time seeing how it's going to occur. Stargate transition. I kind of like the Stargate transition here as well. 2-2 upgrades halfway done i mean you're going to be up in upgrades you're going to be up in tech you have static defense everywhere you're maxed out all that we need to do right now is at like six more gateways or more star gates yeah this is this is completely fine this is completely correct there's even cannons in the main base already as well you have zela drumbys being set up honestly you're playing a very solid game here dussum a very solid game game. Is there no thermal lens? Oh, there's no thermal lens. Okay, that's kind of a big error. Not having thermal lens is always bad, usually. I have needs to watch the kit. Tough luck, buddy. More important things going on right now. Do you really think you can win? This guy's a bit of a prick. This guy's a massive prick. Yep. Okay, Miko is delusional. So that is how he loses. So that is how he loses. Yeah, yeah, yeah, yeah, yeah, yeah, yeah. Yeah. Ha ha ha ha ha ha ha. Very funny, Dossum Ultour. Let's send a replay to YouTube man and write a nice little story. So YouTube man gets tricked into reading my form. And YouTube Man uses two fantastic or maybe three fantastic anecdotes on your game. And then I leave the game and my opponent doesn't actually win. And YouTube Man is going to be confused and I beat the system. No, my friend, you didn't beat the system. The system is about to beat you. Because you are going to get a suck stamp. But Hamster, wait with it. Ah, shit. Now I need to fix it. Kevin! Where's the glue? A few moments later. All right, should be good enough. I know you're usually a bit trigger-happy with that suck-stamp hamster, but here we have to hold off. Because usually we give a suck-stamp to people because they're not good at the game. But you actually played a fine game. You played well. You outplayed your opponents. You won. Congratulations, Desham. I hope you're happy with yourself. But you still get the suck stamp because you suck as a human being. wasting my time, wasting everyone's time, and being a dick, the poor old Miko. Miko doesn't feel like he deserved this win. He's going to watch the replays like, oh, I didn't want this win. He'll feel dirty getting this MMR. And it's because you, my friend, suck as a person. Hit it Hamster. Twice. Trice. Four times. All over that form. Perfect. If you're sitting at home and you're thinking to yourself, ha ha, very funny, Dassem. I bet I could also pull a prank on YouTube man. Don't do it. I'm not interested in it. This was a one-time thing. And people like Dassem is not okay. Okay? I do not approve of this. The last time we're doing this. This is the last time. Next time I'm sending an angry email and making sure that this won't happen again. Come on you, Dossum. If you do, however, have a replay where you truly believe that something was in balance, then be sure to let me know. In the comment section, no, in the description, there's a form that you can fill in. You can send it over and we'll have a look at it and we'll figure it out together. Thanks so much for watching. Hope you to enjoy this. If you did, smash like and subscribe. I'll see you next time. Bye-bye. Thank you.


He SABOTAGES His OWN Build Order To CONFUSE The Opponent?! | Is It IMBA Or Do I Suck

In this video, Harstem showcases a unique and unexpected build order in a Starcraft II match. Despite initially appearing to follow a standard strategy, Harstem makes a series of unconventional choices that throw off his opponent and ultimately lead to victory. The video title poses the question of whether these tactics are overpowered or if the opponent simply played poorly, leaving it up to the viewer to decide. Whether you're a Starcraft II player looking for new ideas or just a fan of exciting matches, this video is sure to provide entertainment and maybe even a few tips for your own gameplay. (written by ChatGPT)  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Harstam, Protoss is imba. Each unit is imbalanced, like this game. I used unclear meaning construction process. As long as you can't understand it, your opponent can't understand it even more. I think what this guy means with this sentence is that he purposefully plays terrible build orders so that his opponent gets confused. Kind of like it actually. Then, in the midgame, the opponent gathers imbursed. Baselots to attack, but I am perfectly defended. After that, he chose to transform into a high quality army, carrier and disruptor. I choose to fight him. The Liberator destroys his disruptors, but not his carriers. Tor also can't beat an aircraft carrier. G-G. My Terran versus Protoss win rate is only 37%. Protoss will not be able to play. There is no need to play this game. Now, these last few sentences made very little sense. Overall, highly confusing balance complaint form. The name is Iceland. Race is Terran. The leak is diamond at 4.5K MMR. And the server is Korean. Oh, yes. We got a Korean diamond player at 4.5K MMR. And he says that every single Protoss unit is imbalanced. Or perhaps, he sucks. Let's figure it out. Now, before we truly get into it, I want to note two things. In the loading screen, I saw that the opponent of Iceland is actually a 5.1 or 5.2K Korean Grandmaster Protops player. So a solid, what, 6, 700 MMR above Iceland. That is going to be the first note that I will make. And on top of that, there was a couple of things that confused me a little bit. The way the form was written was, they were sentences, but sometimes they didn't make complete sense. And it reminded me a little bit of how the chat GPT would talk to you. You know, sometimes there are just sentences and words in there that don't quite belong there. Then the second clue that we might actually be dealing with an AI and not a real person is the fact that Iceland's email address, the one that they need to submit on the imbalance complaint form, consists of pure numbers. Now, my theory is that is because that is his microchip number and not because for whatever reason he decided to pick a number. Because I actually, I've met many people in my life. I've exchanged many email addresses. Not once in my entire life have I met someone whose entire email address consisted of pure numbers. That makes absolutely no sense. And from now on I will be treating this game as if we are watching an AI. And if you're a little bit familiar with my videos, you know, then I'm not super fond of AI's. I mean, Chad GPT was incapable of providing a decent build order to me. Alpha Star took like three years to figure out that oversaturating your main base with 35 workers wasn't the most optimal place. So whenever we take a look at these build orders, we kind of have to keep the limitations of regular artificial intelligence in mind and that it doesn't function optimally. They don't have the big human brains. You know, it's a little bit different. They work in different ways as well. So we've got to keep that in mind. Perhaps that is also like the cool creative thing that my man Islin wrote. in the complaint form saying that his build order makes no sense, so his opponent doesn't know what he's doing either. That's the type of logic you love to hear from a bot. And indeed, this build order makes absolutely, well, actually, this build is not that bad. I actually kind of like this one. Just a pretty fast helion from a marine, really quick factory, with an armory as well. I'm actually kind of a fan of this build. Good creativity here. Double helion into mines, because we are seeing the armory, and then you just go for a four or a triple mine drop and it should be fine. I even, well, do I like that we have the CC on the high ground? I actually don't. The two helions should give you, oh, okay, that's a lot worse actually. Yeah, that's not good doing a supply drop like this. But we'll get into it later. The two helions should give you enough presence together with the marine that you can clear any units that come towards your side of the map until your mines finish up. And the moment your mines finish up, I mean, you can just borrow them out the ramp and your CC should be absolutely safe. So, yeah, I'm not a huge fan of this, but maybe I understand it. Maybe he's afraid of like a proxy gate or something like this. He's lost too many times to proxy gate. It's like, all right, every single time that I can, I'm going to build my CC on the high ground. Now, the depot drop is always bad. A depot drop saves you 100 minerals, but an actual mule could get you 225 minerals. So every time you see a depot drop, that means that someone just lost 125 minerals, although I guess you can also count the building time that the SCV has added on top of it, which I didn't do. So maybe 100 minerals, but it does cost a fair amount. It's really, really bad for Taron, especially in the early game. It's almost an entire barracks that you can produce due to being delayed. Luckily for Ice Lin, the one thing he doesn't need right now is money, because despite it only being four minutes into the game, he was already floating a solid 500. It's going to move this out. Although this matter of fact has already been damaged and we didn't quite see a repair, He's still just moving out with it straight away. No, goes back, sends it across the map. Not entirely sure what he wants to do with this, but it doesn't look very solid so far. Not a huge fan of this build order. Not a huge fan of the fact that this Helion just morphed into a hellbat eater and then didn't attack any workers. Surely, if you do have a Helion, you want to kill the workers. Now, I know AIs have trouble with object permanence and also kind of understanding that if something isn't in one position, that it probably is in a different position. But this is really taking the crown in bad decision making. Look at this. Just look at this, okay? What are we seeing here? Now, technically, phoenixes could be in three locations, logically. Either the phoenixes are harassing the Terran. player or they are defending. That leaves two locations left for the phoenixes. Either they're defending the main base or they're defending the natural. The hellbat in the natural sees a complete lack of phoenixes in the natural. So what would the logical thing be to do is to send something in the natural. If you're not sure where the phoenixes are and you're afraid of them being in between what you could do is you drop one mine at this location, you walk it into the natural as you boost into the main. You split your chances that way. The worst thing to do is to boost your meta-vec into location where, according to my logic, 95% of the time the phoenixes, and in this time, in this case also an Oracle, are just going to be waiting for you. Not a very fantastic move. Quite a bad move, actually. It's not going to get a single mine to burrow. This product is quite fast. Not a surprise because he's about 6, 700 MMR above Islin over here. And at this point, I would almost say that the game is completely over. If you play a Thor rush, one of the most important things is to have a very high Marine count with it, and then you pull SEVs and you go ASAP. The timing of this Thor rush is hot garbage. There's no, no, there's still Medevac alive. I was going to say there's no Medevac alive anymore, but this one's still barely alive. Never mind. Just died. There's no Medevac alive anymore, which means that Marines can't attack. So this Thor rush has already been stopped, despite it never having left the base. And Thor rushes are generally quite bad to go into a later game because Thor's are really expensive and they don't really contribute anything. I mean, they're okay anti-air, but so is a cyclone and a cyclone is a lot cheaper. You don't require an armory for it. So in this game so far, we've seen a lot of investment into units that aren't being used whatsoever, which most of the time is not the ideal thing to do in StarCraft 2. Another Viking coming out. I'm also not entirely sure if this is a macro build or an all-in. It is really difficult because the Eco sucks, but the unit count also sucks. So it can't really be an all-in. It can't really be a macro build either. And he's taking four gases. Oh. He's taking four gases before infrastructure. He plays Mac. It is a Mac player. And I should have figured it out as well. That's this... All the clues were there. All the clues were there. The imbalance complaint form made absolutely no sense. The email address was an... number. Hey, this guy was different than other people. I could have figured it out. He dropped as a third depot. He dropped it on top of his depot because he couldn't remember to build depots. People that play Mac, play Mac for the simple reason that Mac units give more supply and thus it's easier to spend your money. They're also more expensive. Mac players are basically Protoss players in disguise, but then playing the human race. They wish they were Protoss. The funny thing is, is that Mac players complain the most about Protoss, despite them being the exact same thing. You know, they wish they picked Propos when they were young. Oh, they wished it so much. Oh, they would have loved to be a Prolis player, sitting back at home, building big bulky units, winning games they don't deserve to. That is the Mac player standard. Aye, aye,oy, yoy, yoy. This feels absolutely terrible right now here for Iceland. Honestly. Technically, this game is already over. Except Iceland isn't aware of it yet. And the reason why this game is already over is because he doesn't. meet the requirements to win a game a game with Mac has never been won a woman has never been won has never been winner at a high level and I'm going to explain this to you the it just doesn't cut the requirements it's as if imagine you're entering a competition in which the goal is to draw Donald Duck you know the Disney character and make it look as much like Donald Duck as possible everyone you know draws Donald Duck colors it in as well and you show up with a dog turd on a plate and you painted it blue the judges are not going to judge your your doctor because it is not a drawing of Donald Duck just like this game isn't an actual game you're you're not meeting the requirements of what it takes to be competitive in Terran versus prolos because what it takes to be competitive in Terran versus prolose is to play bio Mac simply doesn't work it's a composition that has been tested again and again by many people, and it is always shown to be incapable of winning games, at least at the higher level. Now, I'm going to assume that the same issues are still here for Mac that there are at the higher level. Yes, you can win individual fights, but you can do that while having high eco, and it's also impossible to kill Protoss players or close to impossible to kill Protoss players. Protoss players really need to mess up in order to die against Mac, so you're making life extremely difficult for yourself. The funny thing is that if Islin were to play bio, he probably would be lower MMR, but he'd have more potential to grow further because Mac, there's like a hard cap to where you can grow. It's like a Mac glass ceiling, basically. Like, you can't get through it because Mac freaking sucks. And, I mean, we're already kind of seeing it. Not much has happened this game. Any Mac opener always is going to be behind in supply, majority of the time. Or it's going to be extremely unsafe. of the way how the production works. You can't get that many Marines or Marines that you do build if you build a lot of them are going to be useless. How is it possible that legitimately out of the seven depots that we currently have, four of them have a hat on top of them and have like the super depot drop? That's a lot of money that has been wasted here. Now we get one of the worst attacks that I've seen in a while into a Mac army. And I still believe that it's kind of okay for the Prodos, just purely based on the fact that he's upper base already, that he understands that immortals are good and okay this game is practically just over isn't it just target down some of these immortals just wait for your next round of zealots and you're going to kill 10 15 workers here and the beauty of this is that you reset a lot oh actually this is an okay defense 57 yeah even after this it doesn't matter that much you can rebuild very quickly as protels you have superior eco still you can expand to a fifth base and Terran actually needs a very large amount of units to continue expanding because their defensive rotations are so slow. They just need a lot of units. So there's always some units in every position. Sensor towers are a great tool, but aren't being used at all. Tudits aren't being used in the main base either. One of the easiest ways to die with Mac is to have a zealot happen into your main... a zealot warpin happen into your main base. That didn't quite kick off here. Now, transition is going to be triple Stargates, a fleet beacon and plus 1. We already have a Stargate. Is that a second Cybercore? I love this. This Proos player is actually quite good. If it wasn't for that terrible fight that he just took here, this game actually would have ended already. And you and your dog turd would have been kicked back to the lobby screen. But instead, you're still in the game here, Islin. Okay, let's have a look. Robo Bay, good decision. This pro is actually making a lot of correct calls. You should have taken a fifth base already, maybe even a sixth. I think double expanding against Mac is almost always worth it as well. Double Disruptor is good if you see a what you call it, a high Thor count. Now, I just kind of want to... also take a look at what both players have seen so far in this game. So for our Protoss player, he's fairly aware of production facilities, the army composition of the opponent, the amount of bases, all of that good jazz. Iceland knows nothing. The last thing Iceland scouted was the fact that there were three gases, two gateways, and a Stargate. That is it. Not aware of any of the transitions coming in. Not aware of the amount of bases. How can you make a solid decision without knowing anything in the game? How can you change your unit composition based on what you scout if you don't scout? How can you stop your opponent's eco from absolutely snowballing if you never harass? You only have 67 workers, 12 minutes into the game. Your opponent could have anything from 45 workers at this point to 96. Like, you haven't stopped your opponent at any point. You haven't killed any workers. Zero, none, Nara, Niantos. You tried initially with the mind drop, but there you failed. And since then you haven't tried it. And you have plenty of aliens to try and get some map control. plenty of aliens to try and deal some damage. There's not even cannons here. Honestly, the one weakness that this Protoss has is the lack of static defense. And the fact that the fifth base was actually kind of late, making him economically a little bit vulnerable. Maybe you even had a push-out timing here. Look at this. You have seven Tours, ten helbits, four liberators. Maybe you were the one, the King Arthur of Terence, the one player that could make Mac work at least one time during this transition. But you didn't scout, you didn't scan, you did absolutely nothing, you defend that, and then you allowed your opponent to build up an entire army again, go up to 90 freaking workers, and transition into carriers all at the exact same time. Fantastic job. You have to be the most passive person in the entire world. You're the type of guy that gets a drink spilled on him in a restaurant and then apologizes to the waitress. It's a little bit pathetic, my friend. You're getting abused over here by this Protoss. Fusion Corps going up on the third base. We have two. How many planetaries are you building? What is this? Why are you defending your third base with two planetaries? If this is also going to be a planetary, I'm going to be really upset. This just makes absolutely no sense. Why would you even want to defend three-bay? Like, you get the third base for free. You don't have to set this. Like, this is something you do once you have the fifth over here, and you need to spread out your army. But right now, your entire army was in this location. You don't need planetaries in every single base. And still leaving your main vulnerable to drops. Like, my man is, my prox man is going to walk up here and see, hey, oh, well, there's a planetary, a couple of tourists there. Hmm, wonder if there's a way around it. Surely the main has tourists on. A boom. Prison flies in, 10 Zalazwarp in. you instantly lose the game. Literally nothing you can do anymore. Plus three, your upgrades are actually very good compared to your opponent. But you're still playing with a composition that is practically being hard-countered right now. The Thor does get hard-countered by disruptors usually, and you don't have Vikings to deal with carriers. I guess if you have a lot of Liberators, I'm not even quite sure what is the ideal comp here against Carrier Disruptor if your plan is to play Mac, because I've never seen this before. Like usually it would be like ghost Viking maraud or MataVac, a bunch of liberators there as well, and you're probably going to be fine against an army like this. But if your entire goal in life is to play a non-viable unit composition, I'm actually, I'm just not entirely sure what the plan should be either. Like, if you put such strong limitations on yourself, it's really difficult. Okay, we are going to see a pushout now at 1450. Is this the first time you actually maxed? No, you've been maxed here, you've been maxed here. Okay, so you basically maxed out at the 14 minute mark. And then you waited for a minute so that your opponent also gets his final carriers out. Plus two is almost done for the toss. And that is the timing where you decide to actually push out. Oh, I like that. Okay. Good call. Very, very good call. So your opponent is completely set up. Look at these disruptors. If they actually get controlled semi decently, yeah. Disruptors are so good against Thor's honestly. So, so good against Thor's. Just lose a couple of disruptors, but as long as you lower the Thor count, say, you know, a decent amount, your carriers are going to end up winning. That's always what happens. And also, if you clear a lot of the hellbats, a zealot warping can do the job for you. Because there's nothing to really tank for the zealots, yeah, to tank the zealids with anymore. Who sets up all of the liberators in positions that aren't really fighting anything? It's an interesting call. Some disruptors is awesome. Not a good fight out of the toss, honestly. Some disruptors are going to hit. This wasn't great. I would love to see these liberators actually being unseed so you can fight the interceptors with them. That would have helped massively. Because it really lowers the interceptors down significantly at a very high pace. This fight, honestly, was actually quite good. Look at this. Resources lost overall. It's like 8K in favor for Iceland right now. I can't believe you're still in this game despite playing Mac. You're also expanded to a fifth base. I can't actually believe, my gosh. You're almost winning with Mac against someone that's 700 MMR higher than you. You're playing a completely nonsense build order with like some weird Thor rush, which you don't actually attack with. Then you play a non-viable unit composition in which you hit a timing that is 50 seconds delayed. And you're still... I'm not sure if you're ahead, but you're alive. I mean, have you figured something out yet? Okay, you're now aware of the fact that there's a third base. Not aware yet if there's gases or not. I guess you have figured out your opponent's unit composition as well, but I don't actually think you care. I think your entire play from the start was to go into Thor Hellbad, Liberator, and then eventually add Battlecruisers. Like, there's no countering here. Your unit comp doesn't change based on what you scout. your unit comp changes based on what time it is in the game just like with most AIs. Most AIs they just have like a progression level you know they start with lings in the early game the three minute mark they get some roaches at a five minute mark they'll start adding in some other units you're like one of the very primitive AI still that's what you are here Iceland B-boop Fifth base is up Raven now I know for sure you're not a real Terran human because there is no Terran in the world that would admit to a raven being useful in the late game. Despite them being useful, they're very, very good, and I would compliment you on this play, but it also immediately supports my theory that you're not actually a human. Because Terrans have a single control group. You can't have battle cruisers and liberators and Helions and Thor's and a raven. You need more than one control group. It's not possible. Do we have any upgrades here for this? You have ship weapons level one. flying around. Honestly, still somewhat a viable game here for you. It just... It didn't blink away. It kind of... Oh, there's no blink. No wonder it didn't blink away. It still kind of pisses me off that you haven't tried to harass once with Helions. A lot of these bases would have actually been quite vulnerable to Helions. Like if you just run around them rather than running into the cannons, even here if you go towards the left side, you could actually kill a lot of workers. And if you done it a bit earlier, it's maybe one of the ways you can win is you take a very good fight and your opponent doesn't. doesn't have the Eco to rebuild. Yeah, then you can actually win the game. Oh, this is a cool move. He attacks the Rockstar to then try and go into this. What's happening here? Why these BCs dealing so much damage? This is a cool move by the way. This is actually a really nice move here out of Islin. This is good. Completely tricking the Protoss player into going to the bottom right with a simple two BCs, then teleporting top left while also pushing out with loads of Thor's, and then taking out this base. This was a very good move. Now, an even higher level play is that then if your next BCs go to the far bottom right again, the moment this army moves away. So that way you're killing two bases still. You're going to get this one for free and then either your BCs are going to get a kill here or you're not going to get attacked and you know it for sure. I almost feel like that if you hold the next push, which seems somewhat impossible, you're going to be in a good spot. There are three to two, two upgrades. BCs are just getting owned, aren't they? Freaking Voidraiser are really not that bad. Who? Liberators, though. Look at an interceptor count. It's not actually going down at all. Still lots of disruptors. Yeah, I feel like the Protoss really just kind of figured out that Mac at this point isn't a viable composition. To be fair, with the amount of time that Islin gave to our Protoss player, Protoss probably could have just tapped down and looked for some guide online. Like, hey, how do I beat Mac? Because Islin decided to absolutely do nothing with his lead. I'm a huge fan of that. Third base died. It's like, ah, okay. So, give my art. A lot of time he crafted the perfect army, took out my base. Let me see if I can keep everything together and then just have a better fight, despite absolutely nothing changing. Another Raven on the way? You think we'll ever see an anti-armor missile? I'd love to see that. Or just interference matrixes, that would be the sickest thing. A Terran that actually uses like 10 interference matrices on an entire air army would be so cool. That actually would be super sick. A couple of scans. I love that he's scanning around the map right now. Yeah, it's just gonna lose his base again. His army is just garbage. It actually, I don't understand how you got to this level by playing Mac just straight thores every single game. It legitimately makes no sense. And I love that he kind of tried to deflect criticism of that move already by saying he played a nonsense build order. So there's a opponent also... This is not how it works. It's like saying at the start of it. at the start of a football match that you're going to score in your own goal to confuse the opponent. It's like, yeah, they might be confused, but they're also just up. It's like confusion is only good if it's followed up by, you know, something strong. If you knock yourself out in the first round in boxing, your opponent is really confused, but you're also knocked out. I can draw infinite analogies with real-life situations here that would confuse the opponent, but would also just be bad. walk into a Starbucks buy a drink pay for it throw it on the floor Starbucks barista is going to be insanely confused but you're without coffee do you want more I could I could keep going all day going to the grocery store grab a bottle of milk smash it on the floor then punch all the wine bottles in your side and break them you're probably going to get arrested but I bet both the police officer and everyone working in that grocery store are going to be extremely confused good job confusion isn't a positive just because someone else is confused doesn't mean that's necessarily a good situation oh my god this is a sick fight that did now that was confusing and almost worth but then again it it didn't uh maybe because eight of your tors weren't you know weren't really in the fight maybe because you have slightly too many liberators but you almost got your opponent and i'm kind of proud of that now the game is completely over you're flying over with a command center from over there. I mean, Tosius has too much money. Overall, resources lost is now even as well. So after ProDos realized how to fight, I think this game pretty much ended. Gigi gets called. I'm happy to see that, I guess most bots are capable of typing out Gigi, so maybe not too surprising. But yeah, it is a ridiculous game. I don't even know what to say. How can you say that every single unit is imbalanced? If you've been training perfectly fine in this game with freaking Thor Hellbad Liberator, until your opponent got the exact counter against that composition. You didn't change your comp once. You just continued playing the same thing. Like, I think in this case, you seriously just, you're just not allowed to complain at all. You don't deserve it, my friend. You just do not deserve it. You sucked. Prado's an imbalance. And that's my verdict here today. That is going to be it as well for this video. Thanks all so much for watching. I hope you to enjoy this game. If you did, don't forget to the like, subscribe to our channel, and hopefully I'll see all of you next time. for a new video. Thanks so much and bye-bye.


Is NA Strong After All?! Chinese Top 100 GM vs NA Diamond Pleb | Is It IMBA Or Do I Suck

An inter-server duell. That's a first! A fellow chinese GM recently started playing on the north american server and apparently got stuck in Diamond? Now that would be a wild confidence boost for our NA friends! But maybe Marines and Marauders are just IMBA over there. They have THE nation of guns after all.  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Harstam, I am a super fan of you from China. Terran Liberators and Sensor Towers are just to Inba and Marauders. My BG unit, also known as Gateway Units, is as fragile as paper in front of them. I came to study in Canada, so I had to create a new account on the NA server to play. This game happened again before I was promoted to Master Tree. I have reached the top 100 of the Grandmaster in the Chinese server, 5,200 MMR. But as of the time I emailed you, I only hit 4.3K MMR on the NA server. And my record is 19 wins and 4 losses. I also often watch a rang roulette show. I thought I could come to North America to show my strengths, but this 4,000 MMR diamond tarrant beat me back to Iyer. I'll admit that I made a few small mistakes in my early game defense. But the timing of his first airdrop was so weird that I lost seven probes at 5.5 minutes. But I countered immediately and destroyed his raven and perfectly defended his first push with tanks. Maybe I underestimated the enemy. I saw a 4,000-em-mar diamond Terran. I think I just need to complete a normal build here, build some gateway units, block his first push and end the game quickly, like on the Chinese server. But this dude's macro and micro are beyond my understanding of diamonds. So I tried multitasking with DTs and Prisms to weight my high-tech AOE units, such like high-tech Templar and Disruptor. I laughed at the screen when I saw that he couldn't even operate his own bio to avoid the disruptor's attack. God, what a loser? But what does it matter? When I saw swarms of Liberators drawing circles over the heads of my people, when I saw my multitasking was easily blocked by the sensor tower, missile tower and the fortress. When the ghost hides behind the tank and the Liberator and releases an EMP bigger than a ball, I skillfully press F10 plus N. So please tell me, Captain, it is Inba, or do I suck? Sincerely, Kwan Li Liu, also known as Sergio, and the in-game name is 6KM, a Protoss player right now in Masters 3 in North America, Chinese top 100 grandmaster, struggling to beat a North American diamond Terran. player with EMPs bigger than a ball. And he asked, is it Inba or do I suck? And we're going to find out today. All right, here we go inside and out. Six kilometers versus Echo. And this seems to be a diamond TVP on the North American server. So far, I'm not that disappointed honestly by the builder. Look at this. CC went down at a normal timing. Reaper started at an okay time. as well. We have an SCV patrolling this area. Why I'm not so sure. But these players seem to have some idea of what to do in life and in this game in general. Well, opener did we play? Oh my god, a core first and the core finish is at 201. Pylon finished a bit too late, but I can live with that. This is a very impressive thing to do this wall, all right? is I think currently the only map in the map that has two Reaper jump-in spots. Which means if you're going to wall a Reaper jump-in spot, there's still another one left, which is annoying, but yet we still see it done a lot. What I haven't seen before, however, is out of the three locations that are wallable, is to pick the one location that is not actually a Reaper jump-in spot. There is debris here, we can see it better on this side, that blocks the Reaper from jumping in. This is a Reaper jumping spot. This is a Reaper jumping spot. And if you want to block it, usually block this entire area. This does absolutely nothing. This is as if you have two cold feet, you have one sock and you decide to put it on your dung. It's like, well, that's not going to keep your feet warm for a very long time, my friend. Trust me on that. We have blink, okay, at a decent time. Wait, this is a third unit blink. No. Not a huge fan of this personally. Blink starts very late with this type of opener. If you get a third gateway unit before you start the blink. You might as well just not throw the tech down as fast in that case. I just don't quite understand why people would play like this. I also saw some minor cuts already in the work account. Chroneboos not being spent nor on Blink or on Probes, which is bad as well. So yeah, this hasn't been the most. tiding opener here out of 6KM or the greatest opener in general. Gateway timing is solid. The robotics facility timing technically is solid as well. It's not getting supply blocked. So, I mean, it is an opener, but it's just not very tight. Once again, Chrono boost very late, Prokound a little bit lower than it should be. We have no pylon spread at all around the map. We have nothing here on the bottom. Usually, your third pylon is in a location where it helps you spot something. So you want to think about your buildings and your pylons. as things that actually can have a purpose as well. So your first buildings will create a wall often in the main base, either on the ramp or around your mineral line in case of like a Reaper jumping in. You can block that off. Maybe it's easier to hide your tech as well. Then your second pylon is often used in your natural to create a bit of a wall there. So you have a gateway, a robo, in case of like some massive halion attack, or it can even be nice against TREX build orders as well, where you just have a bit of a wall. It makes it harder for your opponent to just straight up run in. Now, once we get to the third pylon, the third pylon is often used to provide extra vision on the map. So we see it on the very, like, the six o'clock over here on the very bottom part of this base. So the moment a matter of fact flies in through this angle, you can actually spot it. And then the fourth pylon often gets positioned over here. It's like a double purpose. One, it spots this general area. And on top of that, it can provide a position for a battery to defend your third base, as well as just have a fast warping possibility for your third. And all the pylons really serve a bit of a purpose. Now, in this case, this third pylon doesn't serve a purpose at all. This fourth one at least spot something on the side, but still, complete blindness on the far right side of this map, and it forces these stalkers to be in this position. Ideally, you want the stalkers to be kind of in between, and then you have a spotter over here and a spotter over here, and depending where the MataVec shows up, you can quickly move into position to figure out, hey, what's going on here? Where do my units need to be? I have blink. I can probably still catch it. Blink is really late. If this was a standard mine drop, this would have absolutely not been in time. And the matter of fact, drop would have just gone in and gone out with all their mines still completely intact, most likely. Because the stalkers are severely out of position. Well, unless the matter of fact comes from the bottom side, of course. Like this has been a pure gamble so far out of 6KM. man, let me just read what he said again in his thing. He said, I'll admit that I made a few small mistakes in my early game defense, but the timing of his first airdrop was so weird that I lost seven probes at five and a half minutes. Now, I'm going to say to you right now, 6KM, that you should be very, very happy with the fact that the air drop or the mind drop wasn't any quicker. Because rather than losing seven workers at five and a half minutes, you would have lost seven workers at four and a half minutes or four minutes and 20 seconds because you simply just weren't in people. position and did not have the correct tools, the correct vision, the blink in time to deal with it. And now you had a little bit more time. Losing seven workers, if you have 49 workers, is a lot less bad than if you were to lose seven workers, if you have 35, because the percentage of your income that you lose is just a little bit smaller. And it's also easier to reproduce as you have a third, as you have a third base finishing up soon. So workers are already kind of easy to reproduce. This sucks, don't get me wrong, you don't want to lose it. But you can just rebuild them. You have plenty of kronoboose saved up in case you want to krono boost your carrier switch, I guess. I'm not quite sure why we're not chronobusing anything at all. I'm also not quite sure we're building a cannon in our mineral line. That seems like a massive waste of money. This is the famed raven snipe. So loses two stalker, kills a four stalker, kills a bunch of marines and kills a raven. Now, I have to say that is a little bit different. than what you said here in your balanced complaint form, I'm not entirely happy with this one yet, I countered immediately and destroyed his raven. Although that information is technically true, it's technically correct information you countered and destroyed his raven, you admitted a very important part is that you also lost four stalkers here, which in my mind just isn't completely fair. It's basically if you told your parents you came home, you know, after a night of drinking, you came home and fed the dog. And in the morning they wake up and they see like a yellow lining on the car because you decided last night in your drunken haste to also, you know, pee on the car. In theory, you didn't lie to your parents when you said that you came home and fed the dog. But you kind of forgot a very important part is that the car now smells terrible and your dad can't drive it to work anymore. It's the same here. You lost four stalkers. Yes, he killed a raid. and a couple of marines, but this actually wasn't that great of a trade for you at all. You pretty much lost your aggressive presence on the map. Your opponent feels solid enough now, or strong enough, to go with a counter mine drop already as well. So I'm not so sure if that was a biggest win as you made it out to be. Observer still providing vision. Of course, it's nice because the raven is gone. Upcrites are really fast for this Terran, by the way. I honestly feel like this Terran maybe got a little bit lucky in the early game and perhaps got away with a build that shouldn't be completely viable, a really late mindrop into a really quick third CC, but he got away with it. He's now trying to spend this money the best that he can. He's getting quick extra upgrades, getting an armory, Ghost Academy on the way as well. Pretty solid macro all around. I really like the call of a fast fort base again, something like this. Fast-forth base going up to 10, 8 or 10 gateways. Was this 8? So I think if you're playing a build that is so focused on minerals, it is not necessarily bad to go up to 10 gateways very quickly. Because you're mining very little gas. And the reason why your army is going to be good is because it's going to be big, not because your army comp is necessarily going to be strong. You kind of want to destroy your opponent with lots of zealots and Zellet run by, Zellet attacks in the main base with prisms once he moves out, maybe going into the natural with a bunch of zealot or going into the third, and the moment you meet on the map, oh, this is not a good army either, is it? No, this is really not. The Stalker is a unit that you have to make, but you don't want to make, like at least in the mid-game stage against Darren. There's no real purpose to the Stalker. It doesn't fight very well. It dies kind of easily. It's nice for kiding. It's nice for catching. Drops, initially you can use it for solid aggression as well, but in defending attacks in the midgame or going for attacks in the midgame, you much rather have zealots and invest your gas into something that is way more useful, whether there's going to be a Robo Bay or Templar Archives or just a sentry or, you know, the Tamp-Archons, I don't know, I think I already said Archon, but I said it twice. Like, this army doesn't trade well at all against Terran armies, because if there's even any amount of marauders in the Terran force, your stalkers are absolutely going to melt, and even more so if you're down in upgrades. So here, you're getting completely blasted for no real reason, except for the fact that, A, you had two little gateways, and B, you decided to build 22 stalkers rather than, and like five zealots, rather than the other way around. Usually you see five stalkers, and then the rest is going to be zealots. The rule that I would use here, 6KM, is that you want to build as many stalkers as you need, too defensively. And then the rest is just going to be zealots and immortals and maybe a century or so and then quicker attack. Because the more stalkers you build, the less gas you have for actual good units. Stalkers are a unit that keeps you alive. Loving this vision here, by the way. Making sure that whenever there's an eruption of lava coming out of this whatever... Is this not really a volcano, is it? Whenever this lava erupts, this volcano erupts, you have double vision on it with these observers. which is just really nice. You could, for example, instead of just looking intensely at this lava, you could have an observer over here, or you could have one in this position, one in this position, and then just a zealot in the middle. You'd be capable of covering pretty much the entire map. Right now, despite having vision of this third base completely, you still kind of managed to miss the move out. I'm not sure how it is possible. You've also been floating an insane amount of money due to the complete lack of having extra production. facilities. Currently you're on eight gateways and one robotic home. Interesting synchronized attack. Loving the stalker flank here. Didn't come quite at the same time as the zealots, but I'm sure you tried your best. Yeah, you basically have the production for someone that is on on three bases. That's it. And even on three bases, you'd probably be struggling spending your money with eight gateways and one robo. But you have an extra fort base that was entirely mining with 16 probes and you had a fifth on the way that is now done. Like you had absolutely zero preparation for the money that you were getting. It makes absolutely no sense at all. Like so much cash coming. There's no point in getting extra bases if you can't spend the money. Like then it's just an investment that that doesn't really pay off at all. Not a huge fan of that usually. I think increasing production in general is a great way to improve at the game. Like when you're a strong, struggling. Like often it is, if you're struggling spending your money, often it's a, it's a lack of production that you have. DTs. Okay. Now this is, this is just really interesting. Okay. This is really interesting because a dark shrine is one of the slowest transitional tools that there is. It takes a really long time for a dark shrine to build. You also need a shadow stride, the Dark Templar blink, in order for the DTs to be very useful at this phase in the game against Darren. So it's a very slow transition and it doesn't add anything in. your actual army composition. While the main issue right now for 6KM is the fact that his army comp is so completely terrible. Like, there's nothing in here that couldn't have been built at the freaking three minute mark. All of these units are pure gateway units. No colossine, no disruptor, no high templar. And yes, maybe on the Chinese server, this is good enough for top 100 Grandmaster, but this is North America, baby. And it's different here. I can't believe. and I'm defending North America. The one thing that I vowed not to do in my life is not become a North American fanboy, and here we are. It's actually kind of painful to watch. This is also painful to watch because there's no scan yet. This defense shouldn't have worked. It upsets me. This DT run by is also not going to work. I do hope you send them away. Nice. Actually, pretty quick responses. Still way too much money in the bank as well as you get a proper clean on this entire army. Terran is still just outmining you better upgrades as well. Currently 2-2 against 2-1 with 3-3 on the way. More command centers coming in as well. So yeah, overall, I still think Terran is in a good spot, especially given the fact that it's 13 or almost 13 minutes in the game. You don't have a single disruptor out. You don't have any colossal. You don't even have a single immortal. Like, your army composition crafting is some of the worst in the world because you just built zealots and stalkers. Maybe 6KM only played like the first campaign mission. You know how in the campaign mission in order to help you tutorialize? They usually only give you one or two types of units. And it's like 6KM played the first campaign mission. I was like, all right, I like these two. This is going to be my life from now on. Like what have we lost? We have lost 57 zealots, 17 stalkers, one adept, and then 3DTs just now. Not even a single Sentry. Sentry, by the way, with the Guardian Shield, is a 100 gas investment that allows your entire army to gain plus two armor that can't be gained from any other source. It's one of the most amazing spells, one of the most broken spells in the entire game, together with the Raven anti-armor missile. These two spells are so insanely good. The fact that you're not using any of this is actually quite upsetting. Now we have 12 gateways, finally. That's a good amount. Maybe still too low even because you already had such a backlog of money in your bank. that you couldn't really spend. Not really warping in either. Once again, more stalkers being warped in. I'm not sure why your army is split. God, I wish I could see what your hotkeys look like. Because it's obvious to me you have some hotkeys. Like, very different types of hotkeys. You have your stalker separate. Then you have your zealot d. No, just your dT separate. Your zealots are separate from the stalkers and separate from the DTs. Maybe they're together. It's so hard to say. Disruptors are. in the Stalkers group, they have random Zellas just set up around the map. Oh my god, these disruptor shots were huge, or one of them at least was pretty huge. Base is still going to end up falling because half your army wasn't in position. These three Zellis not doing very much of anything. This seems like a massive F2 move in which every unit is going to now show up to this fight. There is this is a fight you can win? I wouldn't have thought so. God, this really is powerful if the Toss wins this. Okay, never mind yet. This is not going to do this. Holy crap. of the slaughter. One more disruptor shot. Not bad. I mean, I guess this is the fight where he said that he was laughing, that his opponent couldn't even operate the bio, but Terran is still very far ahead right now. Like 160 supply, a pretty sizable bank as well, decent enough production. Seven racks, would have loved to see in eight racks here. Double Starports done already. Fifth base on the way. I mean, this just looks fine to be. be honest, still with this terrible vision out of the Protoss player. I mean, the TOS still just has a garbage army as well. Like, I... It is literally just four disruptors, that's it. There is no runbyes that are happening. He mentioned that the sensor towers and the missile turrets really annoyed him, but... He also didn't really try to do anything aggressive all game. So you can't really complain about being annoyed by the sensor towers and missile turrets, especially not if you park your zealot straight into a missile turret. or into a sensor tower range for the past minute and a half. Okay, now you do have some vision. Here we go. This looks like a fight with no potential whatsoever. 140 supply against 190s. Holy crap. Okay, this might have been the fight. Okay, that was a fight with no potential. That went way better than it ever should have been. Way, way better. Holy cow. Eight disruptors are out, so I'm starting to believe again. Almost starting to believe again. Sadly, I always know that whenever I watch an IOTIS, this is a good catch. That actually was good. Nice, nice awareness here. I love that these two observers actually proving their value. Here I was making fun of you for having two observers at the exact same place, but who's laughing now? Well, still me because you would have seen the same thing with one ops, but whatever. The sad thing about Iota is that I know that this Protoss player is going to end up losing. But there's actually some potential. These moves right now honestly aren't that bad. Look at this. You have some rotations coming in. You have some disruptor use, maybe a little bit slow at times. Maybe very slow. The zoning hasn't been brilliant here at all. Oh my God. Just threw away like five disruptors for free. That was actually really painful. It's going to be like seven disruptors for free. Holy crap. I kind of want to go over that fight again. Okay? Because that fight, the start of it went so well, and this rotation was good. This is the fight where I think you could have just straighted up won the game. If you do this well. There's no ghost in this army. There's not a large Liberator count. The army consists of a lot of metaphics. And you have freaking, what is this? Seven? Seven disruptors in this army. Okay. So how does it start? It starts by you blinking back, sending in a disruptor shot that most likely is going to hit. Your next disruptor shot should already be coming out. The problem with Protoss armies that don't have immortals, that don't have Archons, that don't have zealids, that don't have colossal, is that there is no backbone in this army. This is an army where the only reason why the Terrant can jump on you is because you have disruptor shooting purification Nova. The moment there's not a disruptor that is threatening the life of the bio, the bio is not afraid of this army because stalkers once again freaking suck at fighting. They're okay at shooting from a distance while your opponent is running away from your purification Nova or trying to run out of the colossi range. But stalkers are complete garbage in a straight-up engagement. So the moment there is no purification Nova active, like there is half of this fight or they're missing, you're not winning. You need your opponent to be running away for your stalkers to be effective. They can't be trading. They need to be shooting for free. I'm not sure if you ever had a... If you've ever had a bachelor party, I'm not sure if they do bachelor parties in China, like we do them in the Netherlands. I would play paintball at a bachelor party. And then at some point, what they do is they put the bachelor, so the fella that's getting married. I'm not sure where they call him the Bachelor, but they put him in a bunny suit and they make him go around the entire paintball area. And then all of his friends that are at the Bachelor party shoot at him. Okay? Now, the friends of the Bachelor are very similar to the stalkers. You know, they don't actually want to be shot at by the Bachelor with a paintball. They're just standing there while the guy in the bunny suit is running around. It's the same with stalkers. While the marauders and Marines are running away from the purestores, purification Nova, your stalkers are standing there with your paintball gun shooting at him. The moment the bachelor turns around and starts shooting the stalkers, all of a sudden the bachelor party isn't fun anymore. Trust me, I've tried as well. So yeah, make sure that whenever your army consists of pure stalkers to always have purification Nova active, because you didn't do that, you got completely blasted here in the fight, which is a bad thing. Obviously, because you got destroyed in this fight. Which is why often I prefer to at least have some type of zealots in an army because A, they're a little bit cheaper, and B, they tank relatively well against high marauder force. It sucks a bit if there's ghosts nearby, but ghosts are also not great against disruptor, so, you know, it is what it is. On top of that, whenever you have pure stalker disruptor, you're really forced to keep your entire army together because both of those units suck without the other. They have pretty good synergy. They keep each other safe in a way. But at the same time, it's very vulnerable, and also you definitely can split it up. And also, the moment you're caught out of position, it's impossible to engage into a position, which is probably what you're about to find out over here, is that it's legitimately impossible that if one of your bases is under siege, that you can do anything about it whatsoever. Now, these liberators are annoying, but I don't really feel like liberators have been the problem here whatsoever. In this game, like, you literally just lost a massive fight over here, and you lost every single fight before this all, because you're probably. building pure stalker against a bio army. You're really lucky your opponent doesn't feel comfortable enough having more than half a control group. Otherwise, if there were ghost in this army again and a couple of EMPs would have hit you, you'd have been completely blasted even harder in every single fight. And now we're seeing the ghost being built again. Okay, now the game ends. This had nothing in no, Gigi. The fact that this is a no GG actually kind of upsets me because it makes me believe, that 6KM looked at this fight and thought to himself, this is reasonable for me to expect to expect a win here, basically. Well, I think that is extremely unreasonable. There's seven liberators. There's a decent chunk of marauders. There's a decent amount of Marines as well, more reinforcements coming in. And all you really have is 24 stalkers and seven disruptors. I think none of these purification novas actually end up hitting. And you fight consistently into the Liberator zone. without moving away. So you're attacking into a siege drop. Actually, these purification hours were good. You attack into a siege drop position. You blink into marauders and liberator freedom zones. And then you lose the game. And then you're surprised that you lost. And then you tap out without saying Gigi, which is just a little bit silly. I think with your, the problem here, my friend, wasn't so much that the liberators or the marauders or what else did you complain? There was one more thing. Right. Censor. Tensor Towers are absolutely nothing to do with your loss. I don't even want to talk about that. It's just a massive cross to the Sensor Tower complaint. But even the Liberators and the Marauders is like the only reason you lose the liberators and Marauders is because A, you don't constantly have purification over out to zone out the Marauders. And B is because your army composition is legitimately extremely bad. You just get pure stalker. It gets countered by Marauders and you don't have any real backbone in your army. You never build any R-Cons. you never build a good amount of zealots. The only time you built zealots was, I think, here on the bottom side, and then you send them in by themselves. Every single time you actually build zealots, you just kind of lost them randomly before any fighting actually happened. Even in this last fight, I think you had some zealots initially up here. It's like the zealots are there for tanking, and if you lose them before there are units that can actually deal damage, then the tanking just doesn't make a whole lot of sense in a way. It's just like a guy getting hit. It's basically, if you're a real, boxer and your only skill is being able to tank hits but you can't actually hit them back. So yeah, basically what I'm trying to say is that my friend, it is you who sucks and not the marauders, liberators or censor towers that are imbalanced. And that is going to be my verdict. Thank you all so much for watching. I hope you enjoyed this episode. If you did, don't forget hit the like button, subscribe to the channel and I'll see all of you next time for a new video. Thanks so much. And bye to the bye. Thank you.