Is This An IMBA MINDGAME?! | Is It IMBA Or Do I Suck

I just LOVE the Zerg's build order today! It's such a nice mindgame and caught our Terran player completely off guard, leading to this beauty of a complaint form! Enjoy!  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Harstam, I recently discovered a fact that buffed mini ultralisks is actually quite imba. Reduced size while splash damage remains the same makes engagement that used to only fit two or three ultralisks are now have five or six ultralisks attacking at the same time. Double splash damage! Can you even imagine if same changes applies to Arcon? question mark. My opponent used a quite interesting 12 pool opening that caught me of guard, but I defended without taking too many losses. Then my opponent decided to go for fast muta, which I always struggled to deal with, and losses half of my army at third basis, but I managed to survive through it. I attacked my opponent when 2-2 finished, a classic timing attack against Mesmura, and I indeed made some progress, inflicting heavy losses on my opponent. However, I pushed too slow and my opponent managed to make transition into ultralisk. That's where everything went downhill. Here's the thing. I don't think my opponent played better than me. Yes, I do make awful splits and don't know how to deal with mutilisk harassment, but to a race that only knows how to a-click slash move, constantly flowing thousands of minerals in bank. can make 16 workers at the same time, never needs to worry about supply block and walling, using Queen to defend everything. Isn't it too much to having this ultralisk buff? So the question here is, is the ultralisk imba, or do I suck? And that's what we're here to find out. The name is for Ziegtiig from North America, a diamond player at 3.6K MMR. Is the ultra imba, or does he suck? Let's find out together. All right, here we go in Neo-Humanity here, a ZVT, opening up with a 12 pool that get built at 13 supply. So the first small discrepancy between what was written in the IOTIS form and what's actually happening. But 13 pool, 12 pool, who really knows the difference, am I right? Only absolute nerds who study the game all day and that's definitely not me. I completely understand that the 13th. 12 supply thing, you know. It messes with you. It's a barcode jerk, by the way, which is interesting because we're playing at 3.5K MMR. Like, who are you hiding from my friend? I don't think anyone is going to be stealing your strategies. But, ooh, actually, a 13.13. This is a build order. Oh, yo, yo, yo, yo, oh. Oh, I love this one so much. I believe you can actually play it with a 1414 as well. It's close enough. This is a, this is. It's a very high level mind game for this level. That's so cool. So what will happen here is that if the Terran SCV scouts, this hatchery will finish at the same timing as when it's supposed to finish with a hatch first. And most Terran players, when they SUV scout, they only scound the natural and don't go into the main. So the Terran will be completely unaware of the fact that there's lings out on the map. And despite SUV scouting, will actually get a couple of lings in his face and not have the Reaper at home. That is the goal of this build order, at least. And there's an actual SCV Scout. So this is pretty much the dream scenario here. Oh my God, where's this guy going? So in a freaking world tour. Bam, bam, bam, bam, bam. There's Paris over here. Berlin. This is Belgium. So I assume he's going to be going over here. Belgium moved. It's over here now. This is the Netherlands. Look at him. lings want to stand there for a little. while perhaps, wait until the Reaper's gone past. Yeah, having a great time in the Netherlands. Come visit, guys. Oh, it's great. Don't go to Belgium. That sucks. So, Poo is out. Extractor also gets constructed here, and the Reaper makes his way across the map. Oh, look at this. It's a magnet. It's going to pull the Marine out of position. First position, first person view. First person view. There's a queen there. That's weird. That's too early. Oh, my Marine died. Oh, it's six lings. Loses the Marine, loses the SCV. Not a great start. Not a great start quite yet. Reactor, probably is going to fall as well. CC actually in some significant trouble here. SCV now being attacked. The lings made their way into the main. Is this... This CC almost just dies. It's just kind of crazy in my mind. Okay, this Reaper just popping around, having a blast. Bup-d-d-d-d-d-d-d-do. Now, I... I am not entirely sure if I would agree here, it was written on the form, okay? He's lost three workers, ran around with six, seven SEVs, lost the reactor, instead went for a tech lab on this, delayed his command center building by like, now like 45 seconds, now builds a bunker as a response. What did my men write on the form again? I defend it without taking too many losses. It's an optimistic way of writing about what happened or judging your situation. A good salesman, for sure. A good salesman reminds me a little bit of my old landlord. When I told my old landlord that we had a hole in the roof, the size of a large fit. the fist of a giant and that it rained inside every time rain came out of the sky. My landlord told me that a lot of people like falling asleep to the sounds of rain hitting something. So he considered it a feature and now that I mentioned it, actually wanted to raise the rent. Now that ended up being illegal, but that didn't stop him from trying to sell it to me. It feels like you also tried to sell an illusion to me here, because this wasn't a very good start for you at all. good start for you at all. You lost a lot of mining time. You lost three workers. You completely fell for the trick, which is a very good trick, by the way. So I'm not going to blame you for it. But if you fall for a good trick, don't pretend that you didn't fall for it. Like, it doesn't work. Like, you can't go to a magician show. And then despite not having any clue how any of these tricks, there's a mirror in there somewhere. This has to be mirrors. It's all mirrors and smoke. I know their tricks. These guys can't fool me anymore. Like, while you're screaming, your watch is gone if you lost your wallet, magician is, you know, dangling it above your head. You just got tricked. It's okay to get tricked in StarCraft 2. It's a tricky game, you know? This guy played a fantastic build order, this barcode Zurb player. Just be honest about it, okay? I'm not going to flame you. It's not what I do at all here. And here for constructive criticism through the power of analogies. And to end up killing a couple of overlords. I like that a lot. flying around with your little Viking, floating a little bit of money, forgetting to build your third CC, getting three barracks before your third CC, all of these things not being very standard. Executing a build order, that makes absolutely no sense. Yeah, that is, that is key, that is absolutely key. Look at this. My man rushed out Stim and Combat Shield, so that his three marines in this bunker, a little bit extra tankiness once the road rush arrives, or if they try moving across the map with the three Helions and one Reaper, that are Terran player, Versixtig has five minutes and 45 seconds into the game. Verzikig means careful in German, I believe. Well, I know it's German. I think it means careful. And this guy does play very careful. He's someone that's keeping all of his money under his mattress. He doesn't trust any of the banks. He doesn't trust the government. Everything in gold. He buries it under his mattress. Some people, they dig a hole, but this guy he dug a hole under his. mattress, cover that hole with another mattress. He sleeps on two mattresses as a result. That's crazy. It's just what I've heard, though. These are the rumors on the street. Can't actually confirm them. So we do have a muta rush. That part was fairly accurate. This is a fast build. My man, barcode over here. What is this? Opens up with a freaking 1313, follows it up with a muta rush in which the mutas are going to pop at the seven minute mark after a 1313, that is actually kind of impressive. Like, I'm genuinely impressed. And it doesn't happen often when I'm watching Diamond-level games. This looks good. Like, it actually, it looks like a cool build order. Yes, the macro isn't completely accurate, but the creep spread is fairly good. Yeah, I'm loving the way the Zerg is playing. Am I loving the way that the Terran is playing so far? Well, not entirely. We're seven minutes into the game after, according to him, a pretty much perfect start. Right now we have six Marines with Stim and Combat though. Two tanks, three Helions, a Reaper and two Metafax. Which is fairly little for a flawless early game. I know people that are practically maxed out at this point. And have managed to deal damage with their first few units as well. Because so far, well, we haven't had a whole lot of harassment yet. Tenlings and two overlords have gone. Now, where did the Viking go? I still around. She's chilling near the creep. Being intimidating nearby. Okay, the Muta's come in. Take a look at the response here. Out of forzik. Boxes marines to the third base in anticipation of the Mura's killing all of his units. Oh. Oh. Pushes the Muras away. Forget to look at his own army, though. That's very unfortunate. I don't think you can complain about A-clicking or A-moving if all you did so far is A-move to the mutas while losing your entire army at your third base against slow banlings off-creep. But then again, I'm not an expert on what you're allowed to complain about. Technically you're allowed to complain about everything. Technically, yeah. Thor is on the way. We have drilling claws as well coming in, second factory is out. The funny thing here is that the way that the Terran is building is actually correct as well, right? Five barracks, double factory, two e-base, get your armory going and everything. So like the flow of building is accurate, but the execution isn't quite accurate yet. There's now double evas on the way. That's very late here. So upgrades are going to be a very, well, play a fairly big role. They would play an even bigger role if the Terran had remembered to start his two-two when the armory finished. I guess there's not really a lot of gas available either because he lost his refinery. He's only mining with two and this gas. It's technically mining of like two and a half gas at this point. Cirque just continues expanding. Now, theoretically, this game is completely over. But I've learned over the past few years that even in Diamond, anything can happen. Okay, like this is the Wild West of StarCraft, except even wilder than the wilder. Wild West. This is a... The Wild West wasn't actually that wild. It was terrible to live in probably. We also... You know what I learned about the Wild West the other day, by the way? Oh, all that thought. Here's right click the CC. That is a sign of disrespect, I think. It's like he doesn't believe his opponent can pull the SUVs quick enough. He's going to right click the SV with... Right click the CC with Mura's. What is? The CC's been floating. floating. Where's this guy been going? I feel like I've seen him fly around this entire time as well. Okay, now it's going to land. Let me tell you, though, about the Wild West. I thought that jewelling was very common in the Wild West. But then I read that actual jewels, like when the clock hits 12, you shoot each other, weren't so common. And whenever you had a, you know, a fight with someone, you just lure them out and then you'd shoot them like in their back when they weren't paying attention. That was a way more common approach, obviously because it was much safer if you wanted to put a hit out on someone like that rather than challenging them to a proper jewel. Yes, that was interesting. 2-2 is now on the way. We have 2,900 minerals here as the income for the Zerg. We have 2,800 as well here for the Tarrant, despite him being on 46 workers. That is quite interesting. Perhaps it's something to do with these bad boys. They work real hard. The mules, of course. Two more getting thrown down. Man, how many mules that we have saved up? How many SUVs can we queue up as well? Look at that. One, two, three. One, two, three. One, two, three. So, we had three building and then six queued up. Very cool. It's usually a bad sign if you're mulling very hard and you're only barely outmining your opponent. Like 12 mules on the map. Nine. Yeah, it's not great. Four C is coming out. 16. Oh, this is the moment. This is the moment. So he did look into the replay. Because I think he specifically mentioned 16 drums. being built at that time. That must have really bothered him. That must have really bothered him. The 16 drones... 92 workers against 53. I've been macro-ing perfectly. I hardly lost any workers before. Only 26. Well, that doesn't quite fit my narrative, but you know what I mean. Ra! Three more barracks coming out. We have turrets everywhere. There hasn't been any muta-harass in the past 10 minutes. Absolutely no muera at all. Now, the one thing, okay, the one thing I kind of want to give to 460 is the fact that the money has been fairly high for the Zerg player. Okay, there's been a lot of cash in the bank this entire time. And you could say that as poor macro, but on the other hand, it is not completely fair, okay? Because the Zerg player has been mining 34, 35, 100 minerals, entire time, while Versixte has been barely scratching the servers of 2K, sometimes only being like 1.5K. This is really, this is like the guys on Twitter. You know, the Twitter heroes telling Elon Musk how to manage the company. Because, you know, they're also managers. They walk the dog twice a day and they cooked a meal using Hello Fresh the other day. So running a household is basically like managing a company as well. So they know a lot. It's like, well, sure. what's happening isn't perfect but I'm not quite sure if this dog walker's going to do much better. This was a good fight by the way. This is a really good fight for the Terran. Holy ever-living crap! That was a very good fight. Wow. Okay, so we win. Well, it's not quite a win, but that was fairly insane. 2-2 upgrades really helping out here as well against the 1-1 units. The mines doing damage. Like half of that fight was off-crep, that was a legitimately terrible engagement. We can't say that. There's no more Baines in the comp. These Moodas are just kind of idling for now, I guess. They're coming in at this point. They do have plus two upgrades. There's three Vipers as well. Where did these guys come from? Just having a blast. You can't fight this with Moodas. It's not possible. Mudas don't actually dual-div. damage. Like you need lings or bains in front so that the marines need to run. This was an insane fight. There's still 16 larva, but I'm actually starting to believe. This was, this was world's worst engagement in the world. This was actually really, really bad. And now it's kind of over. 2-2, what is it? It's going to be 3-3 against 2-2. Or 3-2 against 2-2? There's 6 Ultralis. Is there Kaiton as plating? There's no Kaitonis plating yet. Are there marauders out? There's 11 marauders on the map. Army supplies 103 against 88. I love this. Look at this. Look at the situation that we're at right now. Okay? We have five lings, seven mutas, three vipers, six queens. Against 38 Marines, 11 marauders, seven medevacs, five mines. The priority here with an army advantage of like freaking 40, because there's a lot still, you know, in production. So we don't count that. It's to take out this extractor. It's a take out this extractor of the seventh base. of the Zerg or the sixth base. I don't even know how many bases the Zerg has. I can't count properly. It's like this is obviously not going to be our priority. Our priority is going to be to clean up a base or something or to scout what our opponent is doing or just kill, completely destroy our opponent. If we had stimmed in here 15 seconds ago, I'm pretty sure you would have cleared every single overlord here and every single drone and this game would now officially be over. Now with these six Ultras popping out in the near future, is there still still a possibility that this goes wrong. No. I don't think so. There's no Kiteness plating yet. The plus three has finished as well. So, no other should absolutely be destroying this. That was not the greatest bit of control there. All right. Well, the good news is that so far the Ultra hasn't done a whole lot yet. All of the damage. has been inflicted by the balings. On top of that, these smaller ultras probably would have done the same amount of damage if they were the bigger ultras because, well, you don't kite at all, you just stand still and you let yourself get surrounded from basically a full, well, 360 or whatever. I can't really, I don't know, the side angles are kind of being covered. Yeah, a 280 degree angle. You got covered. It's a nice little surround there. Mutas are going to end up dying. You did lose your momentum a little bit. Don't forget your opponent had a bang. That was fairly, fairly, big. You know, this is not a bank that's going to go bankrupt anytime soon. At least, I hope not. They have a lot of cash in there. $199 out of 200. 11 more drones. These guys are a macro machine. Five more queens. Also, also, why did you complain in the early game about queens? You hardly harassed. I completely forgot about this part. I was so busy with being confused. is that I forgot to mention that you're, you built three Helions, a Reaper and a Viking, and you kill two overlords. Like, that's pretty much what you're, like, what do you expect from these fights, you know? Like, I don't quite get it. It's an interesting fight as well, by the way. It's going to be partially of creep. This guy can use spellcasters. That is wild and diamond. This guy can't split. It does boost all of his metaphics away after the one matter of fact that was a parasitic bomb died. There comes the next parasitic. Boom! Just want to look at this. It's the most important. Boom. No more metaphics remaining. Half the army gets thrown away for free as well. We get another Stim. Still a pretty decent engagement for the Terran, given everything that has happened. Like, just look at the... Just think about what this fight really was. Like, what was this fight? The Terran was up two upgrades. Had a pure bio army, a Tier 1 army, fighting against a Zurb that was using spellcasters. Ultras, a freaking tier 5 unit. with the Kiteness plating upgrade and had banlings and there were no splits, no micro. And there was more supply as well for the Zerg. And yet, the Terran walks away with a part of his army. What more do you want here? Like, your opponent is out-tacking you, out-supplying you, out-echowing you. Do you feel like you deserve the win in these fights because you press the stim button or because you borrowed the mines all at the exact same spot? I don't quite understand. You say your opponent is just A-moving A-clicking, but I literally haven't seen a single split yet. This entire time, you didn't pull away the damaged met-effect that got parasitic bombed. You don't dare building ghosts because they're so difficult to control. Like you haven't used anything that doesn't require a-move. Legitimately nothing. Not one thing. How can you complain about the other guy A moving if it's all you do as well? You even mention in your form that the splits weren't great or they weren't brilliant or whatever it is that you say. Like how is this game still even, despite your opponent constantly being up five bases? The creature isn't brilliant anymore. The fights actually have been really bad as well out of the Zerg. This is a huge army now out of Tarrant, consisting of 26 marauders, 32 marauds. and six mines as well as six METAX. Two MataVX completely empty, so make that four MataVX. Cheeky little pickup here. Love to see it. Here comes an attack again. I do not trust this Zerg to take good engagement. I really do not. Oh God. Here come the mines. It's actually... Woo! What? You can't come. complain. If this is how you move your units, there's no way, dude. Okay, I want to show this again. What was that move? Okay, I don't mind the not splitting, but this? This is really pushing it. Look at what this army does, okay? Look, look, this army, I want to see this. Oh, I need to run away from the ultras and the bains. I think there was like mines in there as well that weren't burrowed. Hey, this is an absolutely low tier micro. Like, there's literally not a single split that has happened this game. Nice pickup as well, clean and smooth. It's like the... Wasn't there a lady a while back that they picked up with like a... with a helicopter? She just kept spinning at like high speed. Like... It's like that's just what happened to these marauders as well. They are being picked up and being safe. It's like, blasted by Bainlings, is that the metavex are just going back and forth. It's the saddest little thing. Yeah, there's no right. Now this game is truly over. I mean, the ultras are out still. You're going to get more banlings. There's no more eco at all to do anything. And Zerg just continues to expand. I mean, Zerg is so much better here. This Zerg has actually been much superior in this game. Like I'm, if this Zerg knew how to engage, even just a little bit, like how to micro-banelings, I think this Zerg would be legitimately a thousand MMR higher, like 900, 800 MMR higher. Like, the skill difference in this game has been so large. It's actually painful to see. Like, this is legit. Like, it's just so much better. Like, build order wise, like thinking wise. There's actually some cute things he was doing. Honestly, the fact that he's using Vipers, understanding what unit comps to get. The muta harass was kind of cute, I guess, as well. It's just the inability to fight properly is really ruining the Zergs MMR. So if you're watching this Barcox Zerg player, around 3.6, 3.7K MMR on the North American ladder. Please look at some replays. Move, command the banlings. This is a quick tip. Don't A-move them. You move, command them. Because then when they dial, though, I explode. so you don't you know they tank a little bit more damage as well it's really really important this is going to improve your game massively yeah gg i i actually don't know what to say you you literally you complain about the a clicking the a moving it's all you do you don't micro at all your build order was kind of balls your response was kind of balls your follow-ups were kind of balls you managed to win a fight here which never should have happened like finally enough moving out there in any situation and in a situation in which the Zerg knew how to fight would have been a very bad call because you would have lost that fight after that early game. So you made the wrong decisions, but they worked out, but they shouldn't have. So even your decision making was off. Even when you did things correctly, it was because you did them incorrectly. Or when things went correctly, they went correctly because you were making mistakes. Like you shouldn't have never been there. If that Zerg had any clue on how to engage, you would have been super dead in that massive fight. Like, I don't know. Like, I look at a game like this, and I think to myself, you either Terrans are truly deranged as just a species, or this is like I'm being, I'm being clowned on. You know, I don't think this is legit. I don't think the form is legit. I don't believe that you can watch this replay, and your takeaway is that is that Zerg is in balance. And specifically the ultra, those were the bailings that killed you. Against the ultra, you could move your entire army in a huge clump, which is what you want to do and just stutters that. But, I mean, this is just poor analysis of all went wrong. Literally everything is incorrect. And the Zerg did a lot correct except the fighting. So, yeah, then you lose. And you still almost managed to win. Like, I don't know. To me, this is simple, my friend. Ultras aren't imbalanced, but it is just. you who sucks and please don't write me again that's going to be it for me today thanks all so much for watching hope you did enjoy this if you did don't forget did the like button subscribe to the channel and i'll see all of you next time for a new video a cheer


Grandmasters And Toiletpaper... | Is It IMBA Or Do I Suck

Don't tell anyone!! What you are about to witness is the one and only truth they don't want you to know. Your life will never be the same again!  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Harstem, as I have played thousands of games over the years, I do have the experience to pinpoint my mistakes that led up to a loss with high accuracy. However, I am utterly clueless as to how I lost this game. I opened up with the new standard double gas, and my following widow mine drops managed to kill 15 workers by six minutes. As a follow-up, I transition into five wrecks, deal with a little stalker harass, and then managed to take down my opponent's fourth base, as well as all of his important tech units. At this point, I'm already up 3K resources in trades and established my own third base behind it, though I could have been a little quicker about it, admittedly. I proceed to macro up to 8 racks, ghosts and 2 starports, while having two armies on the map to keep my opponent at bay. With good army control, I managed to get even better trades, 43 total probe kills and a 8.7k versus 15K or 1.5.000. resources lost at 13 minutes, which results in a 20 supply lead for me. Thinking I'm way ahead, I tried to end the game with a 2-2 push with ghosts and Vikings in the mix. I managed to beat my opponent's army, but the green super battery and constant zealid reinforcements barely save him the game. We both sit back a bit to build up our forces again, and with my fifth base established and 3-3 complete, I tried to end the game once again. However, I get absolutely blasted and eventually A-moved. Searching for the reason where it all went wrong, I asked my opponent as to how I lost the game, but even he was clueless. So tell me, Captain, how is it possible for Protoss to lose bases, tons of probes and crucial tag units over and over and over again, and still make the impossible possible? Could it be imbalanced? Or do I suck? yours sincerely VMG NARA and VMG Nara is a grandmaster Terran player on the European letter with 5,541 MMR at the time of his writing I actually know this fella quite well I played him a lot with my Terran, played him a lot with my off-race he's pretty good I'm very curious whether Protoss is imbalanced or if he sucks let's find out Whoa, look at that. It's not just VMG Nara, but it's also Enigma here in the game. Very young, I at least believe he's very young. Protoss player, not quite sure where he's from. Just know that he's pretty darn good. Played against him a bunch as well. I like this guy. He's a solid understanding of the game. Often realizes what the most standard way is to play, and he'll use that. He's kind of a standard player, I would say. Yeah, I think that's fair to say. I think I haven't played in much in Protoss versus Terran, mainly in TVT and in TVZ when I'm playing Terran or Zerg against him. Pretty standard as well. You know, follows the meta. He's one of these engaged up-and-coming players, you know. So you have players that play their own garbage, you know, they've been proxy touraxing or cannon rushing since the beginning of times, basically, since when Cleopatra was still alive. But VMG Nara is different. You know, he stays in touch with the meta-build. and he'll stalk the match history of Maru on Korea, that type of shenanigans. You know, he definitely knows what's kicking off at the high level. So, as he said, opening up with the two gas opener here, a very standard opener nowadays, which allows the Terran to get a faster factory while still getting that scouting information with the Reaper and having a reasonably timed command center to boot as well. So we actually will have to talk about numbers here. I know most of you are incapable of counting, but let's try anyway. So the standard timing of a command center in TVP with a 1-Rex, 1-GAS expansion is usually 140-ish. If, however, we are talking about a double-gas opener, this often gets delayed to 223, 224, 225. Now, with an SCV taking 12 seconds, we can do the mat there. So from 140 to 225, that is 45 seconds, divided by 12, and we get 102. almost a little bit more than three SEVs, 3.5 or something, 3.6. I don't know how it works. Around that number. So you have three less SEVs. And on top of that, the SEVs that you have earlier will not be capable of having optimal mining because you're natural, there's going to be a little bit of oversaturation in the main. So these are the disadvantages of the double gas build versus the single gas build. That is considered the standard or the old standard. just the most common build order in Terran versus ProDels. Now, what does that mean for this matchup? It means that NARA needs to do at least four or five workers, a little bit more actually, six, five, six workers of damage in order for this to be somewhat of an even game. Okay, so I just want you to have this background information, because often I'll get games from Terran players where they open with one base till the eight-minute mark, and they'll kill 35 works. like, oh, no, not win, my opponent lost 35 workers. It's like, well, it doesn't really matter if your opponent loses 35 workers, if you have 9 and a half workers, while your opponent has 12 and a half. You know, 12 and a half is still better than 9.5. So you always got to keep that type of stuff in mind. Now, all of that being said, of course, Enigma did open up with double battery because of this rather aggressive opener. He's not taking any damage, but that is still a somewhat significant investment that we saw here out of Enigma, the double batteries. What was coming out of Nara here? Fast minddrop seems to be the follow-up. So Reaper- Reaper into Hellion, which kills a single worker and then following it up with a triple mind-drop, I believe. That is a not completely uncommon opener. I've definitely seen this before. Yeah. It's actually hitting surprisingly late. I don't know why. Why is that? I think he might have messed something up a little bit in the build. Because this is the timing you would be hitting with just a standard one one gas expansion. Your barrel, your meta-vect will be hitting at what? 428, 429, 430? I remember a hero marine sometimes would hit me at 425, just playing with a one-gas expansion. This is really, like this is late. Even for a one-gas expansion, this would be late. Why are you late? So you basically have all the cost of playing the two gas and none of the benefits, except I guess double Reaper single Hellion attack. This hits at 445. This is a ridiculous timing. This really is a ridiculous timing. As a point of reference for the people that are not aware, if I am playing a standard blink order, a blink build order as a pro-lost player, a standard blink build order, which is not what Enigma did here. He got some fast sentry, it's some weird shenanigans. Not a huge fan of it. We'll get into that later. If I play a standard blink build order, my blink can finish at 4.30. I would have blink and sick stalkers. This matter of fact would never come in. This was a very poorly executed build order here in the early game. Like very, very poor. It makes absolutely no sense. Now, there is, however, an armory that went down, which means that these mines are invisible, and as the robo was a little bit delayed, it means that these mines get to shoot again. They'll get to shoot at least once more. I'm not sure if Enigma is, aware of it, he seems to be aware of it, kind of miscounted there, pulled away slightly too early. Do we haven't? Where did the mine? Oh, there's still two mines in here. He dropped four mines. Oh, that's probably why he was so late. He waited for four mines. That's kind of uncharacteristic. This is going to take out a bunch of workers. 15 workers total here. But what I'm really paying attention to during this time is the overall income, right? The income earlier was higher for Enigma. Now he lost a bunch of workers. workers, but it's still going to be relatively even, especially once he starts saturating this third base. So yeah, this sucks, but it's really not the end of the world. And because so many factory units were built, four mines, one helion, then a tank, Stim and combat are actually insanely late. This is not a normal timing for Stim and combat. These barracks have not been building any units. Look, we are six minutes in, and there are six marines out, and a Reaper from the early game, plus one tank, one raven, that's it. This is very little units, even for the build that he went for. I'm not quite sure where it went wrong, maybe the fast armory into... Vehicle weapons? All right. Let's ignore that for now. Maybe he's going to build a lot of things. I think the execution here of the build order so far in this game has been extremely subpar. I really mean extremely subbar. Too late with the Metafax. Improper follow-up as well. It seems like these tech labs are way to late. Stim and combat are hitting so late that by the time this push is going to hit, I think that Enigma can be on full saturation on three bases with good tech and with good infrastructure, which means he's going to be just fine. There's no supply at all for Nara. Nara should never be down in supply at this point in the game, especially not if he dealt this much damage. He opted for five wrecks as well, and five wrecks is interesting. It's actually very interesting. For a specific reason, is that I often believe that Terrans have no clue why they're playing five wrecks. And this is a conspiracy, the Harstom Conspiracy, that goes all the way to the top of the Terrans. I believe that most Terrans are incapable of counting, or just incapable of seeing what it does to a build order. 85%, this is a number I just made up, 85% of the time, when I see Terrence play 5 racks, the 5 racks hardly contributes to their push, their big spike push, basically, and they're better off building a 3rd C.C. So what I want to do this game is I want to see how many units will pop out of these barracks and for about how long did he delay his command center. So a command center is 400 minerals. Barracks, these two are 300 minerals. You include the Tech Labs. It comes to about 400. And he's been floating money this entire time. So let's just say that Naira was capable of building a command center about 40, 50 seconds ago. I think that is fair, right? He could have had a third base 50 seconds ago. Let's see how much these two barracks are going to contribute to the incoming push. Please do note that Stim and Combat are done right now, plus one. is done right now, this is the peak that Terrans usually are fighting for. So this would be the timing where as a Terran you want to hit with your first two metaphacks, which would have meant that the five wrecks would have contributed absolutely nothing so far into this push. Nothing. Nara, zero, niente. Okay? Just none. We see Enigma meanwhile adding more gateways because he's like, well, my opponent still isn't pushing out or eight minutes into the game. There's no third base. Like maybe I just, you know, macro up a little more. Can I get away with it? Yeah, I guess so. I'll build more stalkers, zealots. Freaking has a Colossus out here despite playing against the Raven. Not a huge fan of it. I think I would have preferred seeing Storm here, or just a heavier arc on count, slightly less stalkers. But I do appreciate the Coloss as well. And now we have a fourth base coming up the same time as this third. What have we seen? Is this the first unit? I think he built a marauder from here already. God, I should have kept track. Hamster cap track of how many units popped out. I'm going to guarantee you it won't be very many. It won't be a very impactful number. It's going to be like three or four units. Majority probably going to be Marines as well. Because he built a marine out of this. Now he supply blocked. And this command center, what did I say? It should have gone down at maybe 610, 620. It now starts 8 minutes in. So we're a solid 1.5 minutes delayed with our third base. I have less mining as a result. We're oversaturating stuff. We have less gas, which means that Ghost Academy, are going to be delayed, 2-2 is going to be delayed, all the types of SUV production will be delayed. Overall, a pretty crap situation. In general, this entire game has been crap. I don't even want to talk about the vehicle weapons, because my man started vehicle weapons and then swapped his factory to a reactor to start building mines. I literally have no words for this. Loses his raven without using the interference matrix as well on the colossus. So, So I criticized Enigma for building a Colossus, blink into Colossus against a Raven build, but perhaps if your opponent, if you know that your opponent has crap control, which Nara apparently has, maybe it's completely fine to build a Colossus. I'm okay with it. If you know your opponent can't control Ravens, go ahead, build Colossus. They're not going to get interference matrix anyway. It really doesn't matter. This is a wild thing to defend, by the way, if you're Enigma. Like, this is not a good fight for him. He... He's on four bases, full saturation. Like, he's bawling in life right now, okay? He's doing fantastic. He's owning so hard. He did not need to defend this fort base. He does it, lose a colossus sucks a little bit. Now it's going to be forced to defend in the main base. Super battery in there. So I'm going to hold this for sure. This fourth base is actually in a bit of trouble. Yeah. I think you honestly just give up this fort base. would have been the correct call here out of Protols. He's still in a fine, finish position because he has a lot of cash. He's just been outmining his opponent for the past, well, three and a half minutes. He's been up a base. He took 2,700 minerals a minute against 1,500. C.C. flies over finally. Took a freaking wild, didn't it? These fights are actually going in favor of Nara, which isn't a miracle, considering that Enigma has been floating a crept on the money for a little while already. I wonder why that is. He does have the correct amount of production. Must have just made some mistakes there. I don't actually think that Nara can finish this. And what did he say? What did he say about this in his thing? I actually want to read this again. I transition into five wrecks, deal with Stalker, Rass, and then manage to take down my opponent's fort base, as well as all of his important tech units. When he said important tech units, he meant the single Colossus that was there. At this point, I'm already up 3K resources in trades and established my own third base behind it. This is just kind of funny to me, because it sounds like he's proud of canceling his opponent's fourth base as like a goal on itself. Well, he was basically two base al-inning. He was five racks. His third base landed and started into an orbital at the 10-minute mark. Like denying a fourth base is not enough. This is like saying your, imagine your goal is to starve someone for whatever reason, okay? I'm not judging. They go into a restaurant, they order as a starter, small Caesar salad. eat it, order family-sized pizza for the main course, eat it, finish it. You're just watching there with your binoculars, you know. Order two servings of tiramisu for dessert. Chomp it all down, you know, still watching through your little binoculars. Might have zoomed in. Then they bring out the coffee. And with the coffee comes a little piece of pastry, you know, maybe a sand cookie or something. You see that? Throw your binoculars away, go in, smash the pastry out of the guy's hand, jump in it on the floor while you're screaming, you will die out of starvation, you will die out of starvation. This is kind of what Nara has been doing this game. He was so happy with denying a fourth base, while he didn't even have full saturation on his own third base himself. His opponent was bawling on like five gas, boom, boom, boom, money, money, money. He was struggling. He's still behind in army right now, or in just overall supply. That should never really be the case in TVP. usually Terran is up in supply, except in the rare case of a four-gate blink or a three-gate blink where Protoss delays his infrastructure to get a high supply counterstop the first push. But yeah, that wasn't the case here because this was a three-based blink build. So this actually never should happen. And especially not if Protoss also has good tech in this case of Colossus. And this especially shouldn't happen if you kill 15 freaking workers in the early game. It just shows that you're doing things incorrectly. Once again, Enigma completely outmining his opponent, three, four, five hundred minerals a minute, and it's been like this for the past five, six minutes. Yes, it's great if you're up, 3K in resources lost, but if you've been mining four or 500 minerals less, then that basically just makes you even. Ship weapons? Wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait. I missed something important here. I missed something important. This guy got ship weapons before he got a single ghost out. Now, this is getting your priorities all wrong. The ghost is one of the most essential things in the PVT matchup. Okay. It allows you to take away the shields of every unit that Protoss has, because ProDos only has units with shields, with a single click of the mouse. It is the most important thing. Ship weapons, ship weapons is like rituals hand soap, you know. If you have a lot of cash, if you can afford it, you can go to the ritual store and buy some rituals hand soap. The Ghost Academy is more like toilet paper. Okay? If you don't have toilet paper, your hands are going to smell. All right. Right now, Nara has smelly hands. There should be ghost in this push. There should be ghost in each army here. And this fight would be going fantastic. You have 2-1 upgrades against plus 2, you have decent splits as well. If there was a ghost here, I actually believed that this game, despite his earlier failures, would still be completely over. And the reason why it would be over is because Enigma hasn't been macroing so well. Because in reality, I don't think Enigma should be dying. But he kind of is, because there's no ghost in this army, for inexplicable reasons. My man went for the ship weapons first to build two Vikings. Didn't add these Vikings in the push, he said he went for a 2-2-timing push to try and kill his opponent. And he's maximizing damage output for a future push because he was still adding a second star port. Like if your actual goals to kill your opponent with a 2-2 push, you want that 2-2 push to be as strong as possible, and then you add Ghost because Ghost always make any push stronger against Prodels. There is no bigger power spike Terran has than when the Ghosts come out. So if you're trying to optimize some type of timing and you don't have Ghost, probably want to add ghost if you have more than three barracks at that point already. That tends to be the correct answer. It's not that difficult of a question. People should not be struggling with this, especially not if you're a 5.5k Terran player that is in the Grand Master League. Now, finally, we do have a couple of ghosts being brought in here to help out. Immortals as well being pumped out. Still a favorable situation here for Nara, who's loading a little bit of cash, can indeed put that money into these three-three upgrades. I love that. I think that is a very, very good call here. Despite him being relatively low Eco, 62 versus 56, getting the upgrades is almost always correct. Nice. Loses three Vikings before the fight really starts. Then attacks into the Super Battery. This is legitimately one of the worst fights he could have had. He lost six Vikings, and I think he killed three stalkers, so you have nothing against Colossi anymore. I... This is the type of stuff I don't understand. I just don't get it. This is potentially still a fine fight for Nara though. Can't probably chase through this choke point. Maybe you can? Holy crap, Terran units are good. Freaking EMPs, man. This is actually ridiculous. Oh, no super battery available. I guess he was up one upgraded. EMP is so strong. If there's no secondary splash, uh, no Disruptor, no storm, just colossal. I don't really cut it against high marauder counts. Holy crap. That was an insane fight. That was actually mental. Okay, now you do need to move back a little bit. Still have one EMP available. You can probably, probably just needs to run. Because Medavex also empty. Yeah. Oversaying is welcome a tiny tad. I feel like Nara's had like do. Do you really want to do this? I don't know about this one. There's no more ghost available and you have no more healing. So eventually TOS will just hold now. Often it's better in these cases if you cleared all the expensive tech units to just go back and you just build up again as the Tarrant player. Also probably could have built a fifth base at some point behind this. I wouldn't have minded that. Eco actually in favor at this point of Nara as well. I would just love to see a fifth base. And a couple of extra meta-vacs and just go again with 3-3 when you have 4-5 ghost. And that would be huge. Another cool thing that you can do in this case is to split up your army again. So a lot of Terrans, it's kind of weird. They often initially split up their army in two parts. And then once they put the army together, they feel like they can't split it anymore. And I think that often is the difference between high-level players and top-level players. The top-level players, they'll recognize in certain situations the use, A, of rebuilding minds, which right now I think rebuilding minds would be pretty sick. like observer count is low, there's no disruptors in this army, which means it's difficult to clear mines. And Protoss always wants to rebuild Colossi first as a robo unit. So mines would be great. And then splitting the army in two parts makes it really hard for Prolost to kind of split that up. If you have ghost in both armies, you have mines in both armies, that type of play can be so, so difficult to deal with. Honestly, so difficult. Flies this base over to be a fifth? Personally, not a use. fan of this move. And that is mainly because I think the money is here to construct the fifth base, make this a planetary, to kind of give it a, give Terran a more stable backbone. Now there's two bases that are very vulnerable to Zellat harass, which if there's two sides vulnerable to Zellate harass, Zillot harass can become a little bit too strong. It's really difficult to deal with if you're a Terran player without planetaries. Like the Zillet is extremely overpowered in killing SEVs, if there's nothing stopping it. There's no bunker here, no DECD, no DECD, depots, no sensor tower, no nothing. So yeah, this could actually suck. I'm following this up with Liberators. I'm not a huge fan of this call. Liberators are very good against high disruptor numbers, but they're simply not necessary against no disruptors. Like, the Terran army is better if there is no disruptors in an army. Like, it's just simply better. You want higher ghost count in that case, more marauders and Vikings to do with Colossi. This is a weird army in general. No units are being produced or hardly any. There's lots of cash in the bank, no extra bases. Why are we floating so much cash? Actually, there's an extra base. Why are we floating so much cash? I don't quite understand. There's not up EMPs in this army, is there? Didn't use one EMP there. Still gets a somewhat of a fight, despite 12 supply attacking a pylon and two zealots and his nexus. Still managed to trade almost even. like legit, what is this? Six marauders and a matter-of-act. Fourteen supply was not really in the fight. And that's pretty significant if your army is only 60 supply. It's like, there's like 25% of your army not really doing much. I'm still on okay fight. Why is there so much cash in the bank? Can we spend it? For the love of God, there's two starports made. You have a factory, just use your, use your stuff. Build things and build ghost. What is this? You have money for the toilet paper right now, my friend. There's no need to use the hands no more. These times are behind us. We're rich. Orbital here? Come on, just take a sixth. There's some weird choices here being made. Starboard unit count is extremely low due to just no production there for a long time. Ghost count is non-existent, which is a huge mistake. Like, I often say this about the ARCON. I think the ARCON is the most broken unit in PVT. By far, it is insanely good. It is cost efficient. It is supply efficient. It does everything well, except when there's more than a two-goes-out. The moment there's goes-out and you can EMP clumps of Archons, the AR-con becomes the least efficient unit in the entire game because it's made entirely of shields. 350 shields and 10 HP. Which means if there's three, four, five Archons in a composition and you can just pop them like balloons, that is 12 supply in Archons that you'll never see again. But that's not the case. That's a big disruptor shot. Holy crap. It was like 15 supply. You can't even chase this down the ramp. That was bad micro. That really was bad micro. Now the ghosts are coming out. Okay, I do like that. Now he wishes that this was a planetary as well. Can't ever break this if this is a planetary. It's impossible. So you can do things like base trade. Like imagine this is a planetary and you have a tiny army there that you can just send two metaphax across the map. No ghost here to use EMPs. You just shoot at his own MEDAX? Hello? What is that EMP? I often joke that it's impossible to miss, but... Okay. First EMP hits three stalkers. Second EMP hits... A sentry. an Rcon? Does it hit the Mettax or are they empty already? I can't even see. So two units there and that's it for the EMPs. Then there's not enough Vikings to deal with the Colossi. And then you lose the fight. All right. Yeah, I think like now Produs has won. It isn't the first time that Produs is up in supply but it's the first time that Produs is up in supply, but it's the first time that Produs is up. in supply. Whoa. You know, I've had this exact scenario happen so many times where someone asked me, how did I lose this? And Enigma is like, probably like 300, 400 MMR better. And Igma is thinking to himself, what do you mean? How did I lose? It's like, you're like half my ranking. Like I'm like rank, rank 30. Like rank 120 mate. Like we're not the same skill level. So just, I don't know. Because he doesn't really care. Nara goes, wow. Like it's some big revelation. Even the Protoss player doesn't know why he lost. Oh, that race must be way too easy. Oh, I love this. This is so good. Poor guy. Oh, no. So Enigma, finally admitting that Toss is imbalanced. Yeah, you can be serious, of course. This entire game from start to finish. This wasn't, I don't think it was good from, I think Enigma made a lot of mistakes. I really do believe that Prolos failed in multiple areas in the early game at the defense, spending his money at the early stages of the mid game. But nothing compared to the Terran, right? Terran just laid on the third for no reason. Barracks being added and then not going for. and all in, just overall build order being balls, just garbage. How can you kill 15 workers in the early game, go for a five racks, and barely be capable of denying your opponent's force base? Like, your build order is just not good. You don't have enough units, then. Your macro is off. Then your entire eco is garbage from like minute 7 until minute 11, 1130 or so. Take some good fights, but army composition often in. incorrect, ghost numbers too low, ghost being used incorrectly with bad EMPs the entire time, your Viking micro with the first push was garbage. The fact that you engaged into a super battery upper ramp, despite just being capable of waiting and going around, which you did later, then almost winning you the game. Like, there were so many opportunities to win the game. There were so many times where you basically had the game, then went a bit too deep, when the bit too far, or I don't think you actually can watch this replay and truly believe that Prothos is invalid. Like you lost to Archons in a game where you had five bases. That should tell the till. You can't lose to Archons. Archons disappear. They're free. If you're a Terran and you have a Ghost Academy, you have eight barracks with how many tech labs do you have in total? You have four tech labs, five. You have six barracks with tech labs. You have plenty of gas available and you have a Ghost Academy. Archons are a godsend. When you see an Archon, you thank everyone around you. You start praying and going to church again because you're a believer. once again. Like, Archons are a godsend. You want those because you click them and they disappear. For supply, boom, out of this game. Disruptors are way scarier. The fact that you lost to this in such a game tells me everything I need to know. And everything I need to know, my friend, is that you suck. That's just what it is. I'm sorry, Nara. Looking forward to playing you again on the ladder. All right. That's going to be it for me today. Thanks all so much for watching. Hope you did. Enjoy this episode of Is it Inba or do I suck? If you do, if you did, if you do, And if you're still enjoying it, be sure to hit the like button, subscribe to the channel or check out more episodes of Is It Inba or Do I Suck? Thank you so much for watching and bye-bye.


Who needs Ghosts against Protoss? It's IMBA anyways! | Is It IMBA Or Do I Suck

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Captain, while it is true that Protoss struggles at the very highest level, meaning the top 30 or so people across the whole world, you cannot deny that at any level lower than that, Protoss is easy-peasy. It's so brain-dad to play that with mediocre skill, you can get to Grandmaster with it, and I will demonstrate that to you today. This game I play versus A Protoss, who is about 600 MMR higher than me, almost 5K. Naturally, I was nervous and made some early errors. At first, he thought he could troll me by killing me with mass adapt, but he underestimated me. We proceeded to have a very long macro game where I dominated him at every turn. For someone barely in Masters 3, I think you would be impressed how much of a fight I put up against his Grand Master. I was expanding, upgrading, multitasking, and micro-ing, completely outplaying him. But it didn't matter. His ridiculous, poorly upgraded A-Move army of carriers, Colossi and other nonsense was simply unengageable. The only game-changing mistake I made was producing trash lips instead of Chad Vikings. But even so, that should have been more than enough to close the game out against his pitiful economy. Please, Captain, I'm genuinely confused and tilted beyond belief. How did I not severely outplay my opponent? Do I just suck? Signed, I Vanilla, a Terran player on the European server, that is 4.3K MMR in the Masters League. And the question is simple. Is ProDol's imbalanced? Or does I Vanilla suck? And we're here to find out. All right, here we go. T.C. Ultimate, that's a player who I definitely do know, versus I Vanilla. Kisi Ultimate is a Protols that I often play on the ladder with my off-race as well. So fairly familiar with this fella, you could definitely say. He opens by scouting around. Just making sure he isn't being proxied and seems to be going for, what is this, 21? Okay, 21 Cybercore, a Krono boost. Wait, what? And then a Nexus at 22? I have never seen this before. This is a completely unique build order here out of 23 Nexus. I think you forgot about the next pylon or you're just going to get supply blocked here, no? Pretty significantly as well, may I say, but we're not here to look at our Protoss player. We're here to look at the Terran and our Terran is opening up with a reactor first. Now Reactor First is kind of a beautiful build order opener here. Ooh, single, yeah, single dude in gas. here while you're being scouted. I'm not a huge fan of this. So if you're wondering why I'm not a fan of showing this to a Protoss player that obviously has a brain, which TC Ultimate does, is because the moment you see something like this, the possibility of this being a factory opener is practically zero. And even if it is a factory opener, that factory is going to start so extremely late that it wouldn't really be much of a threat. Either your blink would be done or your phoenixes will be there or whatever it is your building is going to be in time. right now as a Protoss player you know it's either going to be a three wrecks or it's going to be a triple cc these are the only two realistic options after seeing reactor first into someone pulling out of gas so you're already showing giving way too much information away for free and you should never give away anything for free in starcraft two if you can you know sell it more expensively um also in real life of course never give away something for free that you can sell it's a good word that's why i always sell my uh my second hand product as well on things like eBay. Although, in a way, you're kind of selling your time for free to those websites as well. You know, no one ever shows up in time. Who are the people? I always wonder this. Who are the people that agree to a price online? And then when showing up to your house, decide that they try and knock off another two, two and a half or five euros of the price. This has happened multiple times. I'll be selling a lamp. or a chair. And I'm already selling it for too little. You know, this was a fine chair. I've used it a lot, but I took good care of my chair as well. And I'm selling it for 10 bucks. We agree to the price of 10 bucks online over, you know, the Dutch version of eBay. You show up to my house and then you try to pay 750. The problem with me is that I can't go through the hassle of saying no and I'm finding another buyer. So I always go like, yeah, whatever, 750. I don't really care enough. I just don't want to, you know, bring it to the trash myself. But people that do that are honestly evil. And if I ever become, you know, president or an authority figure anywhere, these people would be thrown into jail for an indefinite amount of time. But this is completely unrelated to this game. What is related to this game is the fact that there's no React here? This is a non-build order as well. What in the world is this? 13 Marines, 4 minutes and 30 seconds. This is world's worst. 3-Rex opener. Combat Shield is going to finish too fast. Tim is going to finish too late. This pushes hitting way too late. We're kind of in between a 3-Rex with Meta-V-X and a 3-R-R-X without Meta-V-X. I feel like you want to hit still before a Meta-V-X with this army, but you don't really have a lot of Marines. So for a little bit of context here, the current time reads 501. We have 17 Marines out. Now, usually at this exact timing, you would be across the map with about 18 Marines, Stim and Combat Shield done, and you'd be fighting at this point. That is a standard 3-Rex build order. Another builder you could be going for is for something like Metavax from a 3-Rex. It's not so popular because, well, kind of sucks. But in that case, you do want to get a faster eBay as well. So you're kind of in between two okay build orders and you mix them together and got something terrible. And that is often the case with build orders. Build orders are a lot like food, a lot like recipes in a way, you know? You have two delicious things, but you mix these two together. It doesn't necessarily create something better. Like if you have a mango salad and, let's say, a pasta carbonara, if you mix the two, you're not going to get a better recipe or a better dish. Most of the time you actually get a worse dish that kind of takes away the strength of each dish. Now, despite your early game failures, you still get some damage here, decent damage you could even say. You managed to cancel this third base, which is fairly frustrating for the Protols. And I think the reason why this happened is because the Protoss didn't believe you're still going to hit with a 3-Rex. So he probably made the read that you were going for a triple-CC. I mean, this scout now confirms that that's not the case. Although at the end, I'm not even sure if this is good for you. 86 supply to 67. No, I think it's really bad for the Terran. So, yeah, you made a crappy dish and the Protoss punished you for making a crappy dish. Protoss, uh, cosplaying Gordon Ramsey right now, calling you an idiot sandwich. And decides to move across the map as well. Is there a forge yet? This prolus built ars. It doesn't make a whole lot of sense, but I feel like you can just actually shade on top of this army and win the game at this point, no? Is there really anything here? I think you just finished this and the game is over. Congratulations. Like, it's 15 adept. with glaves against nine marines and six marauders. There's no upgrades on this either. Like they're stim, but that's it. Double eBay's just get cancelled. Also an interesting move and then rebuild in the back. Now I want to get the logic of this explained to me. I... So let's just catch the scenarios. Like why would this be better? to be in the back than in the front. So the one reason why you wouldn't want them in the front is because they could potentially die against the glaive adepts. Now, the only way that glaive adepts could be killing the e-base in front is if the glaive-adepts are stronger than your bio-armie. If the glaive-adepts are stronger than your bio-army, you rather have the glaive-adepts attack the e-base than your main army. and thus leaving the eBay's in front is the correct call. If the adepts go back home, you also rather have the eBay's in front because they provide a wall for later on, and also you already started them, so it's more efficient with your money. Now you cancel it, lose 25% and you have to rebuild them in the back. Also, the building time you already did over here pretty much gets undone. So no matter what scenario I imagine here, the eBay's in front are better than canceling them and putting them back in the back. But then again, I'm only a brain-dead Protoss player who's where he is because of his superior race. So what do I know about this game? This is not a good fight here for Tos. Yeah, that should have been a recall probably a little while ago. And now, yeah, this is not... This is too late, mate. Yeah, good trade for the Tarrant. Protoss still pretty far up in workers. Is transitioning into Stargate Colosses? I have absolutely no clue what this build is. I... I just don't quite understand this. I've never seen this particular build order out of a toss. Was it like six-gate glaive-adapt without a forge? Into double Stargate, double-robobo Colossi Phoenix, no upgrades. This is a really, really bad build order in my opinion because you're investing a lot in infrastructure. That doesn't provide a whole lot for you any. The main strength of the phoenix is in the early game where it can harass and it can deal with Terran harass quite easily. So it feels like you're now investing in a unit as a Protoss player that doesn't really do anything anymore for you. So yeah, the Terran definitely is getting ahead further and further or at least getting back into the game because let's face it, he's still down 30 workers. How that is possible? I'm still not entirely sure. I mean, seven SEVs did get killed, but three workers got killed on the other side as well. So there must have been some very mediocre worker-person. production. As we see no workers being produced at this point as well. I haven't been paying attention to it, but I assume that in the past nine minutes, there have been a couple of, you know, holes in the constant SUV production that there should be, or the near constant SUV production. Armory is being constructed, so the focus on upgrades here is correct over saturation. And the main sucks, obviously, now we have worker production going on. But in my mind, if TC Ultimate here was playing any build that resembled a real build, this game would be over, just purely based on the worker production. Like, StarCraft 2 is a game where being bad at one skill can be quite detrimental for you in the game. And the thing about being a good player is that you're at least decent at every single of the important skill. You know, you know how to fight. You have a little bit of Map vision at least, you know, you know correct decision making, you know how to craft an army as well, but also just general macro. So building buildings, when to build them, how to build them, and of course constant SUV production. This also includes not getting supply blocks, so you have to build five depots at the same time. It's... What? Vehicle plating here. Okay. Interesting. I've never seen this as the first upgrade in Terran versus Protoss, but it is happening here. These units are now trying to get in here. Wanting to deal a little bit of damage. We got a good split out of T.C. Ultimate though. Sending his units towards the bottom while also keeping an army over here. Mine gets taken out a little bit of a move command out of I-Vanilla, or Ivanilla, whichever way you want to pronounce it. No battery here. This actually could be a fight that you might. might want to take now with this marauder count i think so might be something you wanted to take oh well don't mind waiting for two-two either ghost academy should be thrown down at any point fort base probably should be on the way they were still on a very low work account and a very late fourth base so not a huge fan of those things i vinela did do a very good job here denying all vision on the map so if you take a look here at tc ultimates vision he hardly knows what's kicking off here. Still going to send this disruptor forward. Ooh. Could have lifted up but didn't. That's life, I guess. Disruptor is going to fall down. Do you really want to engage this? No, I don't think you do. So have this army as well trying to run forward, but there's nothing really happening in the game. Like, you often need a distraction or some type of rotation. You can't just do the same trick five times in a row against the Grand Master player and expect it to work five times in a row. And this time he's actually going to get cleaned up as a result. Like, well, this is working a lot better than it should have, but still good cleanup here for TC Ultimate. This is something that I see a lot is where lower level players will just kind of keep headbutting the same situations over and over being surprised that it doesn't work. And as I say that, headbutting the same situation actually does start to work. So maybe I should just get my mouth shut until I saw it would have happened with this drop. Although this drop is going to get cleaned up. No, there's still nine phoenixes out. Marine count isn't going to be sufficient. I'm really surprised by the complete lack of upgrades here out of TC Ultimate. I'm not sure if he maybe has his own YouTube channel where he's doing challenges where he tries to not get any upgrades and win games. That is a distinct possibility. But, yeah, I'm actually not sure. Well, he's getting plus one now, so this doesn't make a whole lot of sense. Even if he were to have a YouTube channel where he did his own version of beating Remaster with stupid stuff, this isn't quite it. 60T is being warped in as well. For the first time, Eco is somewhat even. I'm still surprised that we basically have the same work account as we did for the past four minutes now, or at least kind of close in the work account. Eight barracks are up. Fifth base is going to be sent out here. At least, SUV is being sent out to be built. Still no ghost here. And, yeah, this is what I like to call an auto-cue Terran. Okay? This is a Terran that has a piece of paper next to his monitor maybe on the wall. Maybe it's in a notebook that's standing up against one of the glasses of milk that he consumes on a daily basis and these big jugs of milk. You know, it brings the entire jug upstairs or downstairs, I guess, because most of them live in the basement. And on that piece of paper, what does it say? It says his initial build order, three wrecks, build Marines, a move across the map, and then Marine Marauder, Mendevac, you know? And no matter what the situation is, no matter what the situation is, they will always go Marine Marauder Mettavec. Basically till the end of time. They don't really entirely know how to micro it yet, but they just try their best, you know. And it just reminds me of like a news reader that will read from the auto queue no matter what it says, even if it says do not read this before, you know, he'll just read out the do not read this out loud as well. It feels very similar here with this terror. Like, there's no... Like, let's just take a look here at the actual army compositions. Okay? We have 11 phoenixes, three colossi. Now, you could say this requires a response out of the Terran, maybe in the form of Vikings, maybe in the form of Liberators. Perhaps, yeah. Then there is a significant arc on force. There's a lot of immortals, and both of these units, and also just zealous in general, are usually well-countered by having EMPs. So we're already missing like two major unit counters in this composition from the Terran that just haven't been built. He's just really spamming one comp. And it's a low-cost comp that usually trades quite okay. But once you get closer to maxing out and you have these more sophisticated armies from the Protoss player, you really do need to mix something else in. So we have the Protoss actually going into a fleet beacon and a second Stargate here. Oh, sorry, third Stargate, of course. He already had two Stargates. I don't forget about, right? He must have lost one. Yeah, I did lose one. Nice. So he's rebuilding his second Stargate. The Ts are putting in some work as well. Disruptors going hard. Now, this is actually a terrible timing to engage on top of that because 3-3 isn't quite done yet. So we're fighting 2-2 versus 1-1 with a Protoss army that probably before this fight was also 2-3-3-3-1. maybe even 4K higher in gas when it comes to the army value. So I'm just not a huge fan of how Ivanilla is playing this currently. I am a fan of this though. This is a really, really good move. Also scanning and figuring this out saying, hey, this is an army that I can't fight. This army is way too large. It is way too complex. Why don't I just go for a base trade? And I think that is the completely correct call here. Keeps a significant portion of his army at home to try and defend or the lady other army and then with these bad boys just goes for kills on outside bases so if he ever ends up cleaning this up eco is actually going to be favorable here for ivanilla which i really really like i think this was a good call where did we just do a scan okay put a scan on top of this army now another thing you can do is you can come back with this army and kind of use it as a flank in general okay there goes a first hit on that disruptor goes down these disruptors all going down as well so three disruptors fall for free well not quite for free two marauders do end up falling, more mora rush going down, perhaps don't chase if you don't know how the micro. Still not a single EMP has been used, not a single ghost has been built. And now we're going into the Liberator. So the Liberator usually is a unit when the Terran is being pushed back and you want something defensively and eventually perhaps attack across the map with you get your advanced ballistics, you get your plus two ship weapons, you send a dropout and then boom quickly go across the map with 10, 12 Liberation, take a position and you'll never ever lose a fight in a million years. It's simply impossible. The Liberator is too strong. It's the highest damage output unit in the entire game, the highest DPS out of any unit. And fighting into a Siege-up Liberator is practically impossible if there's more than four, and they have plus two. It really is extremely, extremely difficult. TC Ultimate, however, is going to try. He still wants 72 workers somehow, but he's mining less because he only has, well, one mining base here, five patches over here, four patches over here. He's retaking this bad boy as well. And actually he's getting up his own upgrades. Does not have any air upgrades. But to be honest, the Terran also doesn't have brilliant air upgrades. One one right now. Plus one on ship weapons and plus one on vehicle plating. On top of that, there's not a single Viking, despite there still being four Colossi and five phoenixes, and now carriers also being produced. So really feels like, honestly, just any type of tech would have been great. Liberators are okay. I don't even mind it, but not having ghost is... I just can't understand that. The ghost is by far the best unit that the Terran has against ProDol's, right? Good Lord, this was a move and a half. Okay, this was... This was crazy. The only unit in this army that could fight this army, and he just sensed them in by themselves. This was eight liberators that just moves forward. If these phoenixes and carriers had just targeted it down, in combination with that one arc on, this game would have been over right now. Okay? That move was great. Once again, it just goes for it. Needs to be so careful. Can you just unseach everything at the same time? You just leapfrog it forward. Why are all your units so far back as well? Like, disruptors have a long range, but this really is pushing it, my friend. These units are just by themselves. Phoenixes could just go and deal with it. Like, everything is so far back. Now finally we get some defense of these liberators. We do get another split off, which once again is absolutely the correct call over here. Doing these split-offs is really smart against these kind of clumpy Protoss armies. Now, yeah, a brilliant thing that you do need to do is attack a base further away and not going for some type of flank here. I think that would indeed be the correct call. I'm not quite sure what this army is doing, but it's a decent chance it is going to end up dying. 163 supply to 197. Now we get a big move forward, Liberators, sieging up. On top of this arm, no. Move commanding away from this army. now taking out one Colossi and focusing down interceptors. Okay, now we get the siege up, but the army isn't really here on the ground anymore, I guess. So we unsege again and start fighting Phoenixes and then lose every single Liberator. But despite the weird moves of the Liberators, this still was a very successful engagement, right? The 171 supply against 130 tosses down in the resources lost by a significant portion. does hardly as any basis, now trying to get this bottom base, this 6 o'clock to do something. Gas needs to be saturated here for Terran, because that's the one resource he really is lacking, and continues lip production, rather than going for Vikings, still continuing with the Liberators. Now, do I mind this? Yeah, actually. Yeah, no, yeah, I completely mind this. If there's any amount of Vikings here, I think the game pretty much ends in favor of the Terran. And the reason for that is because there's no ground anti-air. All anti-air comes from air units themselves. And Vikings deal really well with air units, whether that's phoenixes or carriers. They do tend to suck a little bit against things like stalkers and storms or Archons. But a lot of that can also just be stopped by E&Ping still. Not a single ghost has been built and does not a single ghost has died. Do we even have a ghost academy at this point? No, we don't. important structure for the Taron, of course, isn't here, because why in the world Wuchu build a freaking Ghost Academy? If you can just continuously spam marauders and Marines, isn't that way more fun? Oh, that one's invisible. Actually, get a recall on the mothership. It's kind of cute and cool, but also pretty risky, honestly. I feel like you can fight this, no? Just A-move into it? There's nothing here. This is three carriers, or sorry, three colossi to fight ground. like marines are really good against carriers and marauders completely destroy everything on the ground here I don't quite understand what we're so afraid of this is also the peak of your army right now you know like you're maxed your opponent isn't maxed and you're maxed now now you're outmining your opponent why would you want your opponent to be capable of maxing out I I appreciate this this run by once more but I actually think a straight up trade right now or would just first of all I think you would win the fight even if you weren't to necessarily straight up win a fight, you probably get close to an even trade. Because that's what you've been doing so far in this game. You've been trading better than your opponent. You're mining more, you have more resources in the bank, and you have more supply. This is legit. This is where decision-making really comes in, right? If you know what to do, you're fighting. You're fighting a minute ago. You're fighting a minute and a half ago probably already, because you're not going to get better than this. Throwing down triple command centers. This is nice and it's definitely preparing you for a longer game, but... I think trading here just makes so much sense. Vehicle playing level 2 makes very little sense, and that is something that you are doing. So, incorrect calls here. I do like this move. Good Liberator harass. As every single Phoenix just got taken out, or majority of the Phoenix has just got taken out over here. Army comes back. How many carriers do we have? We have six without any upgrades. Don't forget that. So I just don't quite understand why we aren't fighting. Why aren't we fighting? Hello? Another thing that pisses me off here is that I'm afraid that the Terran is going to be running away from this army until he goes back to his own base. And the thing that often happens is that what Protoss wants right now is they want to fight on the Terran side. They want to win one fight and encamp your production. So you can't accumulate a second art. me. So they're basically saying, hey, whatever you have in the bank as a Terran at this point, I want to make useless. And the way of doing that is by attacking nearby the Terran main base and encamping the production because, yes, it's nice if a Terran has four or five, six-k resources in the bank. If you're killing them as they come out, it's not that useful. And if you start killing the production, then they need to start building barracks here. That never really works. So as a Terran, there's like literally every incentive right now. There's so many incentives just waiting for you to pick them up. It's like a daily freemium game. You know, you have like five chests that you can open up for free, my friend. You don't have to buy any new diamonds anymore. You know, this is it. This is your time to shine. This is what you've been grinding for. You know, it's all free until you have to buy more diamonds. But you're just letting them sit there. And that's a mistake. That actually is a mistake. Protoss is getting a bigger army here. Protoss could also wisen up and get some air weapon upgrades. but that's not quite what is happening here. Three more orbitals. Could start maybe sacrificing some SUVs to grow a bigger army. Maybe add a couple of production structures as well. So rather than having just eight barracks go up to 11 or 12, rather than just having two starports, go up to three. Like, there's a lot of things you can. Oh, wait, what? No. No. No, this is not good, is it? Is it? This feels incorrect. But you're going to be taking out your opponent's production. You're going to be fighting on your opponent's side as far as possible. Maybe it's not so bad. Seedrop in a position. Oh, recall. Hello? Set them up, set them up? Set them up? Or don't? Fight? This is a good fight. Produce. Now we produce. Wasn't a brilliant fight? I'm not sure what this Liberator is looking for. He's waiting for one of these fish to pop out. Shoot it, this guy's a hunter. It doesn't like aggression against the, you know, against the aliens. Doesn't mind shooting a fish. I think there's some fish in here, no? Sometimes you see one jump out. If you wait long enough, I swear. You can try this by yourself. Just go in the map and wait for the fish to jump out. Take a screenshot of it when it happens. And send it to me. And very curious. I'm looking forward to some fish screenshots here. shots here. Okay, now we see the production start again. Four meta-fax at a time. Okay. Some marines are being sent out as well. The orbital count is at eight, which means that vision should be good. You see this army? See this army? No. Loses all the marines for free. As if he's being sent over. So you know where your opponent's army is right now. And I think you need to kind of make a realization at this point. It's like, okay, I don't think I can fight this army straight up if I don't have the perfect army comp. So you can try and go around, maybe kill the side bases or have a double drop into the main base and your main army positioned over here. So when there is a major recall, you know, boom, you start attacking these bases with your main army. But none of that is happening right now. Instead, we're just sitting at home waiting for the Protoss to kind of move across the map, Protoss? Yeah. Very nice. 25 minutes and 30 seconds into the game, we get the air weapons, level one. Woo! Very nice. I mean, we only have six carriers, seven phoenixes and one mothership. That is beautiful. Mother ship's still chilling here as well. Actually with some energy to recall too, which is cute. Or to put a time warp not to recall. Could also recall. Has the energy for anything. Because there hasn't been a single ghost yet on the map, of course. Okay, here we go. Seize this army. Knows exactly where it is. So either you're setting up the perfect fight or you're you're going for a base trade. Or you stim your entire army, which only has six metaphacks, and take out these rocks at very high speed. That is also cool, isn't it? Okay, another scan forward? I am so curious how Ivanilla wants to fight this. Okay, scans the army? Does he want to fight this? I don't think he's sure himself. Okay, now he does. Now he doesn't. Now he does. No, he doesn't. He's moving back, so... Ooh, siege is up in the wrong side. Very cool. We'll lose every single liberator before anything happens here. Disruptor shots are empty, but losing those lips is actually kind of bad. He's just moving back and forth. Now the time warp actually gets cast. We're seeing a time warp here. Manor Mule? Sorry? Hello? This is not the time to type. So this was the game deciding fight. Politeness can wait till after the fight, my friend. You're running the hundred meters in the Olympics and you look angry at Bolt. You don't apologize during the race, you do it after you got the gold, my friend. This was a very weird. It once again, just fighting without the lips. Maybe he doesn't want the lips to shoot. Doesn't want pro-lose players to know how good they're really are? I don't quite understand it. Like over here, he felt like a guy that bought a ticket to go bungee jumping and then just looked over the edge. I was like, nah, that's too high. And then he was like, well, I paid 150 euros and looks over the edge again. It's like, nah, that's too high. Until eventually someone pushes him down, but his leg gets stuck in the rope and you get split apart, which, let's face, it isn't entirely ideal when it comes to the bungee jumping. It wasn't entirely ideal either when it comes to taking a fight against against this Protoss army. And now all of a sudden, ProDol is on your side of the map. And exactly what I said would happen is going to happen. You don't have enough time to actually remax. Don't continuously engage into this army either, though. You want to actually get your army back up. Why would you not wait until your next production wave? You had so much time left. Protoss still needs to walk up this ramp. Oh, he actually did build extra Starboard and extra barracks. That's nice. You can just wait for production waves. He's just sending in half an army after half an army after half an army. And half armies this Protoss can deal with. but oh my god you can't actually be serious G G G there was the ability to base trade still at any point as well he could have literally just walked around and tried at least and could have sent liberators to siege at individual bases like every fight that he took felt pretty poor and the only reason he won any fights was because of his superior upgrades ends up actually with resources lost higher than his opponent which is kind of sad because at the start that wasn't the case and he played his entire game without Ghost. According to a lot of people, and according to me, I think the Ghost is probably the best unit in the entire game. If you don't decide to build the best unit in the entire game, especially against ProDos, right? Every ProDos unit has shields. And also, Ghosts are just kind of tanky. They have a lot of auto attack damage as well. Like, I don't understand why you wouldn't build them. They're not difficult to use either. Like, you click anywhere on the screen and the shields just disappear, you know, the radius of the EMP is so ridiculously large. It is harder to miss than it is to hit. And then on top of that, it feels like you just make incorrect decision, like indecisiveness here in the middle of nowhere. Like, this is very little to do with the ease of protols. I actually think in the first eight minutes, the prolose completely destroyed you. Pure worker production, build order wise as well, despite his build order and being wonky, at least this build order was a decisive build order. You kind of played a middle-of-the-road in between a three-recks without starboard and a three-ricks with a quick star port. You hit way too late with your initial push, which dealt damage. It felt like the entire game is just you trying to go bungee jumping, but being too afraid to jump. There were so many times where you could have taken fights, and then you waited and waited until the fight wasn't good anymore, and then you were forced to take it because the toss started moving across the map, like my friend make up your mind at some point going grocery shopping with you must be a blast like do I want the tomatoes now I'm not sure it takes like five hours for you and then you walk out with nothing this is terrible this is this is nothing to do with prolos imbalance like the prox don't get me wrong I think the prox actually did play very poor and in certain ways you were better but when it mattered your decisions and your army compositions were completely off and in that case you just don't deserve to win some things were good but too many things were very, very bad. I'm sorry, my friend. You suck. And that's live. All right. That is going to be it for me today. If you didn't enjoy this episode of Is It Inba or Do I Talk? Be sure to check out all the others that I've done in the past. There'll be somewhere over here, over here, wherever we decide to put them. And I'll see all of you next time. Hit the like button, subscribe to the channel. And adieu.