This Guy Is Playing SO GOOD, What The Heck?! | Is It Imba Or Do I Suck

I think I fell in love with today's opponent... This guy just did so well! I really enjoyed casting this one! Like and subscribe so I get paid and can take him out on a date!  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Harstam, this complaint is a little different because I don't know what was imbalanced about the Terran race. All I can do is give you the facts. I was up in income for majority of the game, had a good early game dealing a lot of eco damage and defending his two-base push, with minor losses that put me in a great spot for the mid-game. I sent spotting units around the map giving me map control and my upgrades were even better than his. I truly believe I was outplaying my opponent, even though he is a full, a thousand MMR above me. I was playing the game of my life. And yet, somehow lose, question mark. Please, Captain, tell me, did I outplay my opponent and still lose, or do I suck? Name, topspin, race, Protoss, the Grand Master League 5.1K MMMR on North America. And the question is relatively simple. Did he outplay his opponent and still lose due to imbalance? Or does he suck? All right, and here we are in the game between top spin and ratio plus L. And we see top spin with an early scout, ratio plus L also with an early scout, while playing a two gas opener. Not a huge fan of this, personally. And the reason for that is because the two gas opener already provides a lot of safety. Right? You can scout if you're doing a one-rex expand with a single gas as a term, but with two gas, it is extremely uncommon. It's kind of like putting on a fourth helmet. if you're going for a bike. Maybe the first two or the first three helmets actually provide some added security to your head and to your skull, to your brain. But the fourth helmet, it probably just makes it more likely that you're going to topple over because it's quite a tower on top of your head. It makes it difficult to balance. And that's why I don't really like it too much. You're already cutting so heavily in Eco here if you're the Terran player that by scouting, you're cutting even more into your eco for no real reason in my mind. So yeah, I'm just not really a fan of it. We'll have to wait and see exactly what the follow-up is going to be to truly judge it. But yeah, I'm not a great supporter of this move. But the Terran is not who we're paying attention to. We're paying attention to our Protoss player who opens up with a stalker first and follows it up with a second stalker. This means that the tech is going to be pretty darn delayed. And usually you get one adapt at least. that way your tech is a little quicker, or you go for a no scout and mine more gas in the early game. But here we see not a lot of gas being mined in the early game, and because the tech is actually going to be delayed by 25 seconds or so. Usually you see a tech building going down at 218, 217, this time it was at 2.45. So, yeah, it's like 26, 27, 28 seconds or so. That's a long delay on tech. I think we also had a pretty long delay on this starboard, actually, for no real reason. So our good friend Topspin is going to be lucky here. Because that starport could have gone down about, what, 15 seconds faster. He's going to spot the timing on that star port. Built a Twilight and a Robo here. And I hate to do this, but I'm going to have to pass the replay here just for a millisecond. Now, if you're playing against a two gas opener out of the Tarran, that means that the fastest possible factory is going to be out, which means that any type of aggression out of the turn is going to hit way quicker than it usually would. As a Protoss player, what you want in that case is gateway units in response to that. You want safety. You don't want to be losing any of your workers. If your opponent plays a two gas opener, most of the time there's going to be fast aggression. If you play Twilight into Robo, you will not have a second gateway out by the time your warpgate finishes. That means you're going to have less gateway unit. that you need in order to defend anything. Technically, at 345 or I think maybe even 342 on certain maps, you could be getting hit by a triple helion drop. That would be a huge issue, which is why often we see three gateway units pre-warpgate and a second gate before the robotics facility. Now, this is a little technical, but basically what it means is that you're going to have two extra units over what topspin would currently have after the first warp in. This is extremely unsafe. despite there being a battery in the natural and a good position, this would die against a fast mind drop. It would practically die against a fast Helion drop as well. We're lucky that Ratio Plus L forgot his starboard for a little bit, but otherwise stop spin would be in a world of trouble. If this was anything really aggressive, could even consider something like a proxy starport added in there as well. Like there's so many things here where this setup would have been terrible that it feels like a bad gamble. A little bit similar as if you were to go to a casino, You sold your house and then with the money and all of the house and your life savings, you put everything in roulette on the number 33. Now, roulette spins and it actually hits 33. That doesn't necessarily mean that selling your house and putting all your money on 33 was a good decision. No, it's a decision that worked out for you despite it being an extremely risky decision. And if you were to do this move every single week, putting all your life savings on number 33 on the roulette, within a couple of weeks, probably within two weeks, you would be completely broke. It's the same in StarCraft 2. If you were to play like this every single time you play against the 2 gas opener, you're probably going to lose way more MMR than you're going to win MMR. This is not a consistent way to win against 2 gas openers. A DT drop definitely isn't, because with a DT drop you want to cut even the third gateway unit. The moment your warp gate finishes, you don't even want to warp in a stalker because it delays your initial 3DT warp in. This is legitimately the riskiest build that you can have in the entire world, and you're playing it against the most aggressive opener out of the Terran, which is, in my mind, pure insanity. You absolutely hit the jackpot here when it came to build orders and build order execution, because your opponent dropped the ball a little bit on that. So you're already naturally up 11 workers for no reason whatsoever, and your DTs are going to deal some damage because the raven comes out after the mine drop, and it does a little bit delayed. So, at this point, the game is officially over. If you were to give, ooh, hold that thought. No, you pull your workers away, okay. The game has now actually ended. There's more workers than you probably would have wanted to lose. Also lose all of your DTs, I guess. But it's 42 workers against 26. There is no stim out or stim on the way even yet. Like, this game is so insanely over right now. It's not even funny. You're up practically 20 workers. You have a third base going up already. You have enough unit to defend anything that the Terran can throw at you in the next four minutes, practically. Like, there's no risk of you dying at all. You could probably double expand on top of getting your third. You could take five bases right now, deck into carriers, and you would still have enough units to hold your opponent's incoming three-recks push or, well, two-recks push, whatever it is going to be. Like, the Terran is completely dead. It's over, like over, over. There's absolutely no chance at this point anymore. No chance whatsoever. The one thing that the Terran could do, which could be considered a good decision, is sending the Raven across the map or sending eight Marines in a Madovac to either try and catch your prison. Oh, look. Or to go across the map to try and harass. This is an interesting move as well. It's attacking the tank. You have a bunch of soft targets here. in the Marines and you decide to let your only arc on that you have attack a tank with which is what, 175 HP, you managed to hit it twice and then you lost the arc on. Not great decision making. That's if you know that you have weak teeth that you then start biting rocks. It just doesn't make a lot of sense. Might want to go for something softer like beans or pineapples if they're very juicy. Relatively easy to bite into as well. I like this eight marine drop by the way. I think it's a good call out of the Terran. Terran right now is in a mode, what we call survival mode in StarCraft 2. You know you're infinitely better than your opponent, and you need to artificially find ways to create openings that will allow you back into the game. But in reality, there are no openings here. Like, like I said, the game is actually over. Tosses up 20 supply, superior tech. Thermal lens is going to finish before stim. That is usually a pretty bad sign, especially if it wasn't even a Robo Bay or Robo into Robo Bay opener. No, this was a DT drop opener into charge, into Robo Bay. It's an insanely late Robo Bay, and Thermaland still is going to finish faster than Stim. That is generally a bad deal here for the Terran. It is a terrible deal for the Terran. I like this, just kind of idling here. This is kind of an insurance policy in a way. The Raven is here for arrest, but this is an insurance policy. The moment the Protoss decides to attack across the map right now, as a Terran, you can send this in, kill a bunch of workers and then hopefully defend with tanks. Like that probably is the plan. Get some zealot spread going on. That actually is quite nice. I like that. We'll provide you a bit of vision. Give you some response time as well. Here comes the Marine drop in towards the main base. At least you pull your workers away. But it's not the quickest response. There also were no units ready in the main. Piling gets taken out. Some DTs get blasted as well. Terran is actually playing this out quite well, honestly. It really is. Somewhat impressed even. Attacking into this is probably not going to be it though. It's too many marines in this army. Super battery could get activated as well. Yeah, this feels very good for it close. Still, this game is actually completely over. Raven here. Metafax still stuck up here. Yeah, this is just going to get destroyed. The funny thing is that you kind of mention destroying your opponent in the midgame and outplaying your opponent. far, it feels like your opponent has actually been playing faster, you know, with these drops and with the raven harass and actually dealing some damage, like really squeezing water out of stone. And the only reason why you're still so far ahead is just because you hit the jackpot in the early game. This is basically as if you were in a fight to death with another person, you have a gun, body armor and a massive sword as well at the same time, and your opponent has like a wooden stick, like one of the twigs, like a small branch that fell down from a tree, still has the leaves on it as well. And every single time, like, you shoot him in the foot, like you're, you know, half of your shots they miss in the air or you're shooting your own leg. And every single time you hit them, you go, man, I'm so much better than you. I'm completely outplaying you. Man, I'm so strong. I can't believe how good I am at fighting. It's like, well, this is just inherently an unfair fight and you're really far ahead already. Like, you should be kind of ashamed that you took damage to eight Marines in a Medivac, despite being up 20 supply against the Terran. Usually you're down 20 supply against the Terran. That's a 40 supply difference there. And yet you're still taking damage here. Once again, the Raven comes in. You could leave five stalkers on each side if you would want to, and you would still have no problem stopping this army. You shouldn't have to leave five stalkers. One or two stalkers should be enough. Or you could kill this Raven? I didn't even know you could attack that. I feel like you should be capable of attacking this as well. At least use a feedback on it. that would be possible. These five marines have honestly done so much already. It's insane. Used to be eight marines back in the day though. Fairly impressive. So at this point we're at a stage in the game where you're taking a fort base. What is this? Huh? What is this spotter unit doing here? What is he? He's spotting like two meters extra. than your cannon is. What is this? It's the same. How are you going to make any type of intelligent defensive rotations? That's not possible. You get no information. This is like installing an alarm system at your bed. So when the burglar enters your bedroom, the alarm won't go off. But when he touches your sheets, it will start ringing. Like most normal people, they want an alarm system at the front door. So when the burglar enters it goes off. They would be over here. You place zealots over here. You place zealots in areas where. your opponent will move through if he wants to get to any of your bases. On this map, these areas can be identified very easily. It would be this general area. It would be this general area and it would be this general area. Because you're up in supply, you naturally should have map control. And your opponent can't easily push those units away. You should use that map control and put those units further forward. What is this stalker going to do? If you want to spot early, at least put it over here. That's the least you can do. Might as not just put it here. You're building pylons everywhere as well. These units are completely useless practically for spotters. You brag about sending out spotters and your initial spotters were fine because you were still on three base, but at this point they need to move way further on the map, especially given the current situation. The reality of the situation is that you're extremely far ahead. You probably should even have your main army on the map right now and have vision with all your other units, which allows you free movement on the map. Terran is just going to be sitting back home, at least for a little bit. I think that is the correct call. Right now the only thing the Terran can do is sit at home behind tanks and then counterattack with drops. And if you're a Protoss player or if you're just any player in general and you're ahead in a game, you always want to be thinking in the back of your head, hey, I am ahead currently. How could I fall behind or how could I lose the game? What are my opponent's wind conditions? And then you want to minimize the chance of these things happening. And one of the important things here would be to be capable of spotting any incoming drops, any incoming army movement. while keeping pressure on your opponent to make it difficult to expand to a fort base. That is important. So I like that you have a DT over here that really provides a lot of value, spotting the fourth base timing, allows you to know when to move out if you want to kill that fourth base. You'd also want to know when they're moving out. You're doing way less good of a job when it comes to that. I could also just build an observer at this point, honestly. You already have three colossi and three disruptor. There's an observer with this army, which is not necessary anymore. Usually you want to keep an observer with your army in case of mines, but because you have disruptors already, you have a way to clear mines without needing detection. You have the purification Nova, which is a great tool, by the way, for that. Absolutely fantastic tool. Viking here is spotting. This terrain is playing exactly how he should, by the way. If you're playing against someone that is worse than you, you want to drag it into a longer game so that the supplies even up, and then with your experience of taking better fights or perhaps some multitasking in a longer game, you can drag back the game and probably win it. A bunch of Vikings are out here. Supply Depot drop, fourth base on the way, some oversaturation as well. You get a fifth base. I would like to see more cannons being produced and more gateways as well. So the one way that you possibly could lose right now is by taking a really bad fight and then losing your bases subsequently and not being capable of reinforcing quick enough. There's also no rush whatsoever for you and there would be even less rush if you had full vision of the map. Because then you can very slowly just throw one purification Nova into your opponent at a time. You know that base trades can't happen. The moment your opponent base trades, you can actually pull the trigger and properly kill him, or you can go and defend against the army that's trying to base trade. But taking very aggressive traits right now is the one thing you don't want to be doing. So I kind of like how passive it is that you're playing here, top spin. Taking out a couple of Vikings as well, you still have three colossi alive. Wouldn't have mined a second forge a bit faster? I mean, you're floating practically 4K as resources. As I say that you warp in a bunch of units, so it's more like 2.5,000 resources. DTs make their way towards the right side. I mean, if you have a DT squad ready before the fourth base even lands, you know you're going to be in a good spot. Scan 1DT gets taken out. Where's all the DTs actually? You still have 3 DTs in the main as well. It's kind of sick. Not completely useful. This ghost are going to actually take a bit of a beating as well. No DT blink either, which does pain me. You're taking some okayish traits, I think, these were. Any trade really is somewhat of an okay trade at this point. You're outmining your opponent by so many. Okay. When I said any trade at this point probably is going to be an okay trade. I meant a trade that falls within the realm of like one to one and a half. one to two, maybe even, because you're almost doubly outmining your opponent. What I didn't mean is lose 9 DTs to kill three SEVs. That is not even really a trade. That is just giving stuff away for free. And it's not a very good business model. I would not recommend that, my friend. You're going to go bankrupt sooner rather than later. Do throw a couple of good purification of. Has control on the disruptors is a little bit sloppy, honestly. But I mean, you're hitting anyway. You're still in a fine spot. Despite these few mediocre traits, the purification novas made up for a lot of it. You're down in resources lost, which is impressive because you have a lot of disruptors. And disruptors tend to just trade slightly better, especially against armies that aren't very well upgraded. If you're well upgraded yourself. But I guess that DT loss really hurt you. You still have three DTs. They're idling in the main base. No blink on the dark frine whatsoever. And you also have a bunch of random stall. in the main base. Not really necessary in my mind if you just have good map vision. But then again, right now you're securing your bed sheets. It's not, here you're not even securing any vision whatsoever. So you're honestly kind of blind for how dominant your position is in this game, which is painful to see. Sallet run by heading towards the right side as well. The red side. To be fair, it's also the red side, isn't it? Gateway. What a huge fan of that. Obviously get spotted by the center tower here but if you're going to build it you might as well build it outside of vision range then like this is yeah who could have predicted that not me that's for sure who pick disruptor i kudu lord these are some engagements i was going to say this started quite well but This ended a freaking disaster. I'm gonna, I need to watch this again. I had the words, this looked quite well in my mouth. You know, they were on the tip of my tongue. I was gonna say them. When this Disruptor shot hit, I was like, man, that's literally a 30 supply or so. And I'm like, this game is practically over at this point. And then this link, look at this. This is what, like 14 stalkers. They kill one tank. A Viking? Have an SCV. And then all of a sudden there's only four left. It's an interesting trade, once again, given that, okay, it's 2-2 against 3 plus 3. So it's not even that much... It's actually better for the Terrans up one upgrade technically, if we count armor upgrades. Which we do, by the way, we can't armor upgrade. Still, an absolute win scenario for you. Like you're so far ahead, it actually hurts me. However, at the same time, you also have no map vision, which means that this type of move will not be spotted ahead of time. not be spotted ahead of time. With your reaction time, that's actually quite bad because it means you're going to lose, well, 80% of your zealots that were over here. Resources lost, once again, going to increase. And usually numbers going up is a good thing. Bank account, resource tab, income, all of that would be really nice for you to go up, but the resources lost, ideally you want to keep low. I can't believe that this... I need to see this again. I'm sorry, we'll need to go back once more. How is this possible? that you have six stalkers in your main base ready for this. You see the move out or the load up. I guess you don't see it, but your unit spotted it. I was like, yeah, where did the units go? Oh no! And then you don't even manage to target fire on any of the medevacs. The one medevac that went down here was because of the auto target fire. You could have targeted at least two Madovex down, Super Battery could have been activated immediately, DTs that were in the back could have been pulled. You didn't even have to recall for this, honestly. It wouldn't have been necessary. Now, you actually lost some stuff, you lost your map control again, and losing map control against players, which are better than you, is usually very bad, because it allows them to make plays. And this is the one thing that the Terran player is just looking for. He's looking to make plays. Really, that's all he wants. right now. It's like, okay, if I can be fast, if I can take superior traits and eventually somehow secure a fifth base, there is a chance that I win. And this is literally the only way that he can win. Or if you decide to never upgrade your armor again and eventually fight 3-3 against 3-1, that's also a possibility, of course. So again, another mediocre fight from your side over here. Terran once again is going to actually get some control of the map right now. And this is the first time in the game where I'm actually scared for you, not because you're behind, but because you were so far further ahead and didn't manage to win yet that I really have zero trust in your abilities to finish a game oh my god these disruptor shots are too good I don't understand how you can have this many good disruptor shots and still not win fights it is magical it actually makes no sense to me whatsoever okay give up some disruptors here lose the right side base actually starting to lose control of this game a little bit at this point actually starting to lose control a little bit. Income, pretty equal right now. Once this fifth base actually gets flown over to the right side or to the left side, I think the Terran is in a playable position. Now once again with the caveat that he's playing against you, because otherwise it would not be a playable position. If this Terran were playing against someone else, that's slightly more competent. He would be getting blasted from four different sides at the same time. 42 stalkers, 6 disruptors, plenty of money to warp in 15D2. DZV wants to. Great call. Sending in the DTs. Managing to lose six and killing. I think maybe one XEV went down due to splash, but it could be incorrect there. It's possible that six DTs killed nothing, which honestly is quite impressive. I think if you would aim or randomly on the map, they would get more than that. They accidentally find a Marine. And do manage to take out a Liberator there. It only cost you five stalkers. Ooh, look at his flank. It's actually kind of a good flank. And now you get caught. Yeah, because you had no map vision of this side. Your flank was practically open. Your disruptor shots didn't hit. You get absolutely blasted. Yeah. I actually can't believe that you were bragging about outplaying your opponent. I don't think I've ever seen someone get outplayed this hard in a game. This was an insanely impressive performance out of the Terran. If you would have sent me this replay with the title, throw of the century, I would have been like accurate tight. Or if you would have said, the sickest comeback with solid map control, beautiful Terran play, I would be like, yeah, this was good Terran play. This was a solid guide, basically, on how to come back into a game. It was beautiful. Perfect play out of the Terran when it comes to that. And immediate, the moment he gets ahead, you see what he does? Straight up wins the game. Superior fighting, great decision making, also better upgrades somehow, some way. despite being behind an eco from minute 3 till minute, well, 19.5 or so. He only needed to get ahead once in this game, just for a little bit. Just be even, it's all he needed, and he won the game there. Fantastic stuff. Outplay him. If man hit the freaking jackpot, then try his best to throw the game for the next 20 minutes, and then when he finally succeeds in throwing, complains about imbalance. It's absolutely insane. Gigi at least. I'm happy to see that. Because this Terran deserved a freaking Gigi. Holy crap. Rachio plus L. Very well done. Very nice game. Top spin. This complaint is a little different because I don't know what was imbalanced about the Terran race. The reason that you don't know what is imbalanced about the Terran race is because the issue here obviously wasn't with the Terran. These units are fine. You managed to kill them many times over with disruptor shots. You had an okay. composition during large periods of the game. Maybe you're lacking Colossi a little bit at the end. But overall, all of that was fine. It's just your overall unit control, your complete lack of map control, your inability to control DTs whatsoever. Like, how many DTs did you lose this game? You lost 24 DTs, this entire game. And the DTs that were the most successful were the first three that you warped into your opponent's main base. And they killed seven workers and then died. That's not even successful for three DTs, but those were the most successful DTs in the entire game. That says something about your DT control. If you don't understand how to control DTs, you don't actually have to use them. You can also just build different. You can build carriers. They're very amovable. Seems to be more in your lane. Because the control in this game was actually atrocious. Fantastic play out of ratio plus L. But Terran, my friend, is not imbalanced. No top spin. It is you who sucks. And that's the truth. All right. That's going to be it for today's episode of Is It Inba or Do I Suck? If you believe that you've struck gold, and when I say struck gold, I mean, you played against something that's so extremely imbalanced that my eyes need to witness it. Be sure to send it through the form down in the description below. And I'll hope to see all of you next time for a new video. Don't forget to like button, subscribe to the channel and I'll see you next time. Cha-cha-cha.


He Sent In Only HALF A COMPLAINT?! Where Is The Rest Of It? | Is It Imba Or Do I Suck

PLUS, that's why you should like and subscribe!  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Plus, I thought Protoss was the AMOV race. I don't think you can actually start a sentence with a plus sign and then having a statement that makes no sense. I think what happened here is that he accidentally removed the first part of the balanced complaint form. Now, that doesn't show a great deal of intelligence, and it only took me five seconds to realize that. So I have a feeling this is going to be a banger of an episode. Let's continue. I have more than 100 APM more than my opponent. I have 400 more MMR, I bounced back harder. Sure, I took some damage in return, but I gave as good as I got, with my fast forge plus one adapt attack. After the mess of the early game, he just sits on his bases and wait till he has ghost and Vikings to counter my army. In a straight-up engaged Protoss just crumbles. How could I play faster, be higher ranked, and play the A-move race, and still lose? while my complaints might be a bit exaggerated, there is no doubt that is how it views in the moment. And my frustrations are real. And yes, I watched the replay four times before sending it in to answer that ever-looming question. All right. A.S. Conviction. A Protoss player from North America, who is in Masters with 4.6K MMR last season. Let's hop into the game and answer the ever-looming question. Are Ghost and Vikings imbalanced or does he suck? Before we get into the build orders and all that good jazz, I just want to talk about what he actually sat there in his little form. He said, hey, I have 400 more MMR than my opponent, so I deserve to win. That doesn't really make a lot of sense. Like results that are gotten in the past are no guarantee for the future. Of course, often people with higher MMR have better skill as well. But if I'm analyzing a current game either of myself or of someone else, else, I never for a second think about the MMR. I don't look at a Protoss versus Zerg that I played and then think to myself, oh, I'm 600 MMR better. I should have won that game. No, I see, okay, my Oracle movement is poor. That is why I lost the game, not, oh, I lost the game because of 500 less MMR. It just makes absolutely no sense. It's honestly kind of similar with APM. Once again, if you're a very high-level player and you're very quick, you're very precise, that is generally a good thing if you really know what you're doing with that APM but if you're just smashing your keyboard to get as many button clicks as possible, there really is no point. I'm pretty sure we could train a gorilla or a chimpanzee to smash the keyboard at maybe 6 or 700 APM and I could give him one of my accounts that probably is 1,200 MMR higher than you are AS conviction. That wouldn't necessarily mean that he is better. It just means that he smashes the keyboard faster and that he managed to secure my account by maybe threatening me with some fresh poop that he was going to throw at me otherwise. You never know. I haven't communicated a whole lot with gorillas or chimpanzees in my life. I'm not quite sure how well-mannered they are. Anyway, let's take a look here of what's actually going on. So we see a double gas opener out of the Terran. Now, that is interesting because double gas openers have become a lot more common in the Protoss versus Terran matchup from the Terran side. It allows Terran to put on early pressure being relatively safe. get a quick mine drop. There's a lot of variation behind this as well so they can get a reactor, a second Reaper, or maybe even get a Tech Lab and do some weird marauder play. Maybe something Gumiho would do. I don't think this is a wall. This one's supposed to be over here. This one is supposed to be further to the right. Reaper's not going to try it out though. It's just going to move in. You don't have a unit yet. I'm not entirely sure why that is the case. and you're rushing out a forge as well, which also is fairly odd. Now, I always say don't knock it till you rock it, but I like to make an exception, and that is with builds that have a forge before a real tech structure. This I can... I want to see that again. I mean, specifically, you always got a look at the first, whenever stuff like this happens, you always got to look at the first person of the person that messed up. Because he thinks he's safe. So he sees this maybe on the mini map, you know, he's looking at it. He's like, I'm good. Nothing to worry about. And here he still thinks he's good. And now he sees it in the bottom, all of a sudden. He's like, oh, the Reaper? How did that happen? It's fairly odd. He's a Reaper in my natural as well. This is an unfortunate situation what's going on over here. It's like, ah, this Reaper. How did that get in? Very unfortunate. Then he's going to chase it away. He's going to jump down again, obviously. If the Terran pays a little bit of attention, it's going to be slightly upset. It's funny. It's a little bit like putting in contact lenses or taking out contact lenses, actually, with walls. Sometimes, you know, you have the motion of the two fingers. You squeeze. You think you have it, and there's like a moment of elation. Then you look at your fingers, and it's empty, and it's still stuck in your eye. It's the same with walls. Sometimes you think you build a perfect wall and then three reapers jump in and kill seven workers. Trust me, it's not a great moment. This is a build order, like I was saying, don't knock it till your rocket unless it's a fast forge. It's just one of the many rules that I have for myself. These type of build orders, they sound very good in theory, fast upgrades or units deal more damage. My adepts will be capable of two-shotting, but you simply have no cash for anything else if you rush out a forge this fast, and it takes really long as well to get the plus one going. This is also a god-awful defense. The funny thing here is, is that the Reaper and the Hellions would have attacked the adept. There would have been no units to defend and they actually would have been capable of dealing more damage. This is a little bit the empty fort strategy, which basically, if you don't know what this is, I think the story is that Zougal Yang, a Chinese army commander, he had to defend a fort, and he only had 2,500 men or so, or 2,000 men defensively. And in front of the fort were like 100,000 soldiers of the opposing army or whatever, opposing tribe, I don't know what it was. So what he did is he opened the gates and he grabbed like some special guitar, like some Chinese guitar. And he started playing on some platform. I think he also had two boys with him and he looked really relaxed and calm. And the army commander on the other side saw it. I was like, hey, this guy is way too calm. Surely it is a trap. If we go in there right now, we're going to get absolutely destroyed. Well, in reality, they just didn't have enough defenses, and it was a major bluff. The reason why this worked so well is because Zougal Young was known to be a fantastic army, a very competent commander that would never make such a huge strategical blunder. The problem with AIS conviction is that so far, he hasn't really looked to be a very competent leader or army commander. So despite it semi-working, it didn't completely work. He still lost a lot of workers. I mean, 10 workers against what was it? Three reapers, four reapers and two Halleons is a little bit much. Now he's going to get... Maybe he's going to go in. No, it's not going to go, no. Prism dice, cyclone dice as well. This is a trait I honestly would be okay with if I was A.S. conviction. He doesn't know it, but he's still up four-ish workers. He's up way in supply because he honestly hasn't won. lost that many units his opponent has. There's triple CCC already. Holy crap, what is this build? That's a really fast third CC, honest to God. It's rare to see that. So, yeah, so far this forge has not really achieved much of anything. Defensively, a forge is just so bad. Like I said, it feels great to have very quick upgrades, and theoretically it often makes sense, but it's a huge investment that pays off so late in the game that against any type of early game shenan against, you're often just going to fall behind. And being equal in workers, while your opponent has triple-CC and you're still building your third base just barely finished, that's usually not a very good thing. Double e-base going down right now. Benchy on the way as well with Cloke. Let's not forget that our good friend A is conviction is completely unaware of the fact that there is cloak right now, which could definitely be an issue. As for Cloak, you need observers and you need to have units in position to deal with the Benchie as well, two stalkers, one stalker just dies. Even with two stalkers, kill a couple of workers. This is nice though. Like this feels really good. You're two shooting SCVs, which is obviously great. But yeah, it's just not a very viable strategy. Let's not talk too much about that. See what's happening on the other side? Okay. Cloke Benchie is just idling right now. If that would be going in, that would be big trouble in my mind. But plenty of damage has been done. Prism is still alive as well, which means you can go in once more. Now the Benchie comes in and I don't think there's anything quite ready, no observer. The other good friend spotted. Did spot that something was researching here but honestly in the chaos of the moment I can kind of understand that you don't see it. It was busy shading, it was busy microing, busy doing things that basically weren't checking the tech lab whether it was green or not. It's going to kill a couple of SCVs here anyway. I still think this is a completely fine situation for the Protoss player. Protus is floating a lot of money. But once again, a lot was happening here. I don't actually mind it so much if you float a lot if a lot of things are happening. I mind it when you start floating money when nothing is happening. And right now, not much is happening anymore. So you need to send these workers back to mining. You need to start building gateways. I mean, you're floating 13, 14 other minerals. You have a crap ton of gas as well. Start an upgrade. Okay, plus two. One one's already done seven minutes and 30 seconds into the game, which is kind of cool. but yeah, it's really need extra production at this point and at this point there's no real excuse anymore. There's no way that cannons are more important than increasing your production at this point. It is super obvious to me. Production should be the absolute priority right now. And you also can't have the, you know, at first I gave you the excuse where I said, okay, it was chaos, you know, things went bad and you know, you were a little bit stressed out. I understand that you delayed your gateways. But at this point, you're pretty much like the friend who stopped his toe three months ago and says he can't help you move because it still hurts. And, you know, he doesn't want to inflame the toe again or something or I don't know what toes do. Don't want to hurt it again. You know those people. They always have an excuse ready. I hurt a bit here. A little bit of a headache. Headache lasts for like five weeks as well. No matter what date you suggest, they're never going to be capable of helping you move. That type of friend. That's you, AS conviction. That is you. Okay, charge on the way. Gateway is being thrown down. What is this? Six, seven, eight gateways, nine gateways. That's good. More production than you can maybe afford, but I'm okay with that as well at this point. You're aware of your opponent moving out, despite your map vision being horrific, quite frankly. Guardian Shield Super Battery can be activated. No, no energy for the Super Battery, which means this could be a pretty difficult fight actually to take. The only nice... That was not very smart, was it? I want to see that again. I'm sorry. We're just going to have to re-watch it. It's going to be a difficult fight to take, but you need to make a decision at some point, right? You either need to decide the fight, the force field, or to stay away from the fight. You can do 30% of this, 30% of this, 30% of this, and then the leftover 10% is you're just idling. is simply not possible. You need to make a decision. If you're fighting here, you're most likely just going to be fighting. You throw down some force fields, you grab some units, you're fighting here. But what you can do is half fight and then start running away without actually kiting because you're just going to be losing a lot of units for no reason or just gaining a lot of damage, especially from the tank for no reason. I actually think you could have won this fight given that you're up to upgrades and you still had a guardian shield to work with as well. At this point you have the super battery as well. and the tank was shooting the entire way through. So it feels like you still took all the damage and you dealt none of the damage during this. It's not going to matter because you have plenty of units, so you're still going to be capable of defending. But this fight should have probably been fairly easy for you to win, and all of this should have died. And now, well, that's not quite the case. I also don't understand why you keep warping in stalkers, despite not having blink and charge lots being a way better solution to the problem that this army posed to you. So A, it makes no sense with the upgrades that you build, and B, it makes no sense because charts or even just zealots would have just been better than stalkers in this situation. Even if you would have had blink, it still would have been better to get zealots here. But you didn't have blink and still don't have blink. This is extremely risky and also needlessly risky. You still do not have blink, which means if your opponent stims, he's just going to catch literally every single stalker. This army is just going to outrun you. You're lucky that he didn't continue. chasing or split off half of his army, you should have lost all five of these. Why would you be on the map at this point? You just hell it? You know what your opponent... Please tell me this vision was... Okay, you had the vision before. You see what is here. This makes absolutely no sense. This is like robbing the police station while the entire police force is there and you see it. You see the police force sitting there. And you try to rob the speaker. in their meeting. It's like... It makes absolutely no sense why you would do this. You had full vision. You know you have no blink. If you have blink, this is a fine move because you can escape. But you have no blink. You're just going to get caught red-handed. You lose five stalkers for nothing. They're completely useless. Completely useless. Your follow-up tech is Templar Archives as well as a robot bay. I much rather have you usually just focus on one of those initially, because it's rather expensive to get both at the same time. The moment you warp in two Archons, you don't really have enough anymore to get your thermal lens and to get your colossi going. And it's the same. If you get your thermal lens and a colossi going, you can't really warp in two Archons anymore. So usually you make a decision, and once you get a higher gas count or your first few colossi are out, you can transition into Archons or the other way around. Initially, you start with Archons, they transition into something. I'm going to make you a suggestion here. And I don't want you to think of this as an offensive suggestion. But I think you should just not get blink anymore or stalkers. Because you use them like you think pro gamers use them. You know, you want to be active on the map. You've seen it. You've seen in like a pro match. You see heroes. Like, oh, I've picked off like three Marines here. That's great. This is kind of like the do not try it at home when you were working. watching Jackass as a kid, you know. I'm just giving it to you. Just don't try it at home. Stick with the safe charge lots. They kind of micro themselves. Don't do any of the fancy stuff. Just please. It really hasn't gone well. I think you've picked off three marines. That's the thing that you copied from here. Very well done. Three marines. And you've lost about 10 stalkers for that. It's not a very efficient rate. So you can just stop it. There's no need, my friend. Okay. You've shown enough already. It's time to sit down and let the, you know, know, that the people who know what they're doing do that type of move. Charcelal army, it's going to do absolutely fine. It's a good A-moving army for you. Can't go too much wrong. Blink, yeah, that's fine as well, you know. He's trying to catch up. I'm all for it. Half your army chasing two minds that aren't burrowed. Doesn't really matter. I like that you put the A-move army in the, what you call these? In air quotes? Except you did it on paper, so it's actual quote. That's just called quotation marks, isn't it? Yeah. Nice. You put the A-Move army in quotation marks. But actually all you do is A-Move. Like, you're not telling me that this Colossi and the two Zalads really wanted to go fight these two widow mines that were unburrowed. I just, yeah. I just have my doubts, personally. I just have my doubts. Ghosts are on the way. It's also kind of sick that you had one-one at seven minutes, and now you're actually being surpassed. upgrades. Now this is a it's a marathon not a sprint. So you got them very quick. I would have loved to see a second forge at some point. Honestly, I think it's a very good call for TOS to make a second forge. You still have a good army though. You have an army that it like this game, this position in the game is better for the Toss than it is for the Terran. Terran is on eight barracks which is kind of big. A second starboard on the way which is also kind of big. Three three starting and ghost are out, which means that Archons aren't going to be super useful anymore, you probably need to start adding, well, second forge, second robotics facility, start thinking of things like a prism, disruptors, that type of stuff is really something that you want. Okay, I... I know what this is. I know what this is. I absolutely know what this is. You've read somewhere... Oh, hold that thought. actually. It's an interesting fight. This is not an interesting, it's a terrible fight. This is an absolutely terrible fight. Holy crap. Now let me explain to you what this was, these five adepts. You've read somewhere or you realize by yourself that if adepts have upgrades, that they can two-shot SUVs and this made you really happy. And now you're just finding excuses to bring these adepts up in some way. You know, you want to get these adepts in there. You want them even if they're not good anymore at this point, you much rather have zealous running by. They deal way more damage. You don't have to look at them, which for you probably is quite good. But you know that adepts, you know, they have this special property. You're like the friend that has like one fact about the Romans, and whenever something slightly related to the Romans comes up, he'll try to bring up this fact, you know? And you'd be like, ah, I went on holiday to Italy. And then your friend goes, Italy, do you know that the Romans were there? And the Romans, you know, they had these aqueducts where they transported water with. They were the first to do that. And no matter what you do, he'll always find a way to bring up the aqueduct. And it's the same with you, with these adepts with plus one or plus two. You don't even have glaves on them. You build these adepts specifically because you know that it makes you kind of interesting. You know, it's kind of like your thing, your gimmick. It's a bad gimmick, though. I've seen better gimmicks than that. This is like the gimmick of peeing yourself and the clock hits nine. It's like you might find it interesting and funny, but the people around you probably just find it annoying to go out with you. So don't do it anymore. It's over, my friend. No more adept harassment. This is also why you made that fast forge. It's just for these adepts. I bet you play this will every game as well. It's pissing me off just thinking about it. Especially when it works. You probably watch the replay feel so smug about it as well. Yeah, they two-shot. I hate Adepts. You know, back in the day, Adepts without upgrades with two-shot SEVs and Marines. That was insanely broken. It's the first tournament and Legacy of the Void. Fun fact. Well, not a very fun fact if you were a Terran, but... Sometimes Terran still wake up, you know, in the middle of the night, they're screaming... adepts! 2016! It's another great fight. Then you know that they're thinking about the Adepts that two-shot everything that they had basically, at least in the early game. A three adept pressure could kill a Terran back then. Oh, the golden days. Yeah, you really need to add some disruptors at this point. Your opponent completely has your army countered. Huh. I wonder if you use one control group and do it poorly with the disruptors, or if you use two different control groups and use both of them poorly. I feel like it's one control group. The way that that disruptor moved was very unnatural. You really need a second robot at this point, by the way. Disruptors are an absolute must against ghost Viking armies. Like, you can't always keep the same army. This is a very primitive type of army that does great against armies that don't have ghost and don't have Vikings. If there's either ghost or Vikings, you need to transition out of this. If they only have Vikings, you can often make do with adding a couple of Archons. But if they have ghost and Vikings, you need to get disruptors, or you're just going to get absolutely blasted, especially given that you're still down and upgrade as well. So yeah, you're just going to get destroyed. Like, this is just kind of how StarCraft 2 works. I don't think this is necessarily a bad thing that there's such a thing as unit counters. If there was no such thing as unit counters, you would literally never be capable of getting back into a game by tacking into something better or surviving to a superior tech. If you were to win the early game then, you would also win the mid-game. because your army would just be better always. It makes no sense. Why have different types of units then? Everyone should just get pure marines. That would not be very interesting or very fun. Like playing chess, but only having pawns. It would practically be Checkers, I guess. Checkers is a pretty mediocre game. I mean, I'm impressed that they managed to invent it so long ago, but it also shows that it's kind of crap. Checkers feels like it could be an American source. sport with how poorly designed it is, you know? Think of like baseball. It's like, how did they come up with that? He's freaking American football. It's really not that all that interesting, is it? Sorry, Americans. I'm sorry, baseball fans. I know I go hard on you every now and again. Yeah, I mean, this game is fairly over at this point, at least I think so. You just lost one big engagement because you had an inferior army, despite being ahead the entire game, and plenty of time, plenty of resources to get a better army. I always find it fairly difficult to say something too useful about this. Your early game wasn't great, your midgame wasn't great. There were lots of mistakes made, but despite all of your mistakes, you still were in an okay spot, and you were in an okay spot because you probably have a decent idea of what you need to do in general in the game. You know, building units. You had a lot of workers all the time. You expand it pretty quickly. didn't fall behind in upgrades. It's just you kind of missed the final step in your army. Just disruptors. That's truly the only thing. You can also, you could have done it with actually a very big gateway colossi army, but then you would have needed the micro and sniped the Vikings and kite back. And honestly, I'm not going to see it happening with the control that you've showcased so far this game. It's mainly just been a moving, even with disruptors. That's why you lost most of your disruptors as well. How many is you built? Like two, three. Okay. Because you aim of them after you shot the purification of, yeah. Gigi gets put out giant orange wins. You know, I'm just going to take another look at your imbalance complaint for him because you complained about ghost and Vikings, but these are actually just the straight up counters to the units, the tech buildings that you build at like the eight minute mark. When I said, I would not recommend throwing down a robo-base. and a Templar Archives at the same time. That is the moment when you last kind of improved your tech. It feels like you didn't go into Erictals, you didn't go into carriers, and you didn't go into disruptors. And disruptors really is the first step. It's a very basic step. After two, after three Colossi, you automatically go into Disruptor of Double Robo. You just have to. There is no way for ProDOS to win fights without that. You need a second type of AEOE. Archons are going to get destroyed by EMP. Vikings are absolutely going to destroy Colossi. maybe you can do it if you build like eight, nine immortals, but disruptors are just better. It's such a powerful unit and you really need it. I don't think that the Terran late game army is imbalanced, my friend. I think it is you instead. Who sucks? That's just the truth. I'm sorry. All right. So I'm here. That's going to be it for me today. Thanks everyone for watching. I hope you did. If you did, don't forget to hit the like button. Subscribe to the channel and hopefully I'll see all of you next time for a new video. Yeah, bye-bye.


IMBA Shield Regeneration and Ronnys Convertible | Is It Imba Or Do I Suck

Today I will introduce you to my uncle Ronny! He has a very cool car and some very.... let's call them interesting habits regarding said car. Ohh, also we have a Plat Terran, who might actually have found a true imbalance. But who cares about that, am I right? Smash like and subscribe so you'll get invited to Ronnys next big barbecue. Trust me, those are awesome!  If YOU want to file a report feel free to use this form: https://forms.gle/UMK1udoo8Cfunnpt6  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Harstem, my complaint is about carriers and the mothership. Those units are broken. My opponent opened the game with a cannon rush. Maybe I overreacted pulling all of my SCVs, but I managed to stop him. After that, I tried to push his natural expansion, but he had cannons in defense. And by the time my tank arrived, he had already four void rays, which I couldn't stop with my army because of shield batteries and cannons. Then he attacked with his void rays and took one of mine CC, but he was. wasn't a problem. I had more bases than him and I had the map control, so I tried to harass him with Vikings and Marines. I ended up doing a good job, I guess, but when the carriers were too much, I had to retreat. In this game I thought I was ahead from the start to my opponent's last push. I had better economy, better map control, and overall I think I played better than him. But anyway, in his last push, his carriers, in combination with the mothership, were unstoppable by my forces. Maybe I lacked. in upgrades, or maybe I just wasn't able to micro properly. Please tell me, are Skaitos imba, or do I suck? Name, Vida Lorso, Race, Terran, League Platinum at 2.9K MMR, and the server is Europe. This very Italian sounding name, Vita Lorsso, asked the most important question, and that is Are Skaitos Inba, or do I suck? And we're about to find out and investigate. All right, and that leads us to the actual game. Pencroft as our Prodos player here on Tropical Sacrifice. Well, in the bottom left, we have the man the mid the legend. Vital Orso. Look at that. Looks like some Halo figure over here. But I feel like this might also be like some StarCraft dude. Halo and StarCraft share a lot of similarities. Both of them, I believe, are in space. It's pretty big. Forge, right, it was a cannon rush. He mentioned this in his imbalance complaint form. What did he say exactly again? Maybe I overreacted pulling all of my SCE. of my SEVs, but I managed to stop him. Now, when it comes to stopping cannon rushes, I like to say rather an overreaction than an underreaction. It's a little bit as being very, you know, being very scared of someone's dodgy behavior when you're in like a train or something like that, you know, if there's a guy screaming, I'm going to stab you, I'm going to stab you. Then I rather have you leave the train at the next station, then try and find out if he actually means it or not. So oftentimes, if your life is on the line, overreacting is better than underreacting. I almost ate my own tongue there. That would be quite the overreaction to having a bit of a dry throat. But once again, that would have been good. I should have eaten my tongue. Mistakes happen, though. So, yeah, this actually went pretty well. He takes out the probe. I mean, he pulls his workers off the line, but it's not that big of a deal. It really isn't. You lose like maybe 150 minerals or so, but you completely. deny this cannon rush. And don't forget, the investment in a cannon rush is way more than just 150 minerals. Not only, I just want to make this clear, not only is it just the money you actually invest in the cannon rush, but it's also kind of the lost opportunity of putting any type of pressure early on as a Protoss player. Your gateway is delayed and thus your tech is delayed. Your defensive forces are later. Any type of tech, like a dark shrine or an Oracle will be way later as well. So it is more than just the actual minerals, but even mineral-wise, the forge, and the aggressive cannon are already 250 minerals. So you can pull 15 SEVs for, you know, 10, 10, 12 seconds, and you'll probably be okay. A little bit longer, especially if there's like a second pylon and this type of stuff shows up. This is actually a perfect response right now. You have the Marine setting two SUVs to the left cannon, three SUVs to the right cannon. Oh, Protoss does cancel it. That's actually a high level move for a platinum game. Not gonna lie. Actually canceling the cannons and everything. cannons and everything. Look at that. Absolute triarts. Now, from this point on, there's two things that I would like to see. One is an orbital command, and two would be a Reaper here. Now, the reason why I say a Reaper is because very, very often, Protoss players, they build a pylon on the low ground to get a couple of cannons so they can safely expand. Without cannons, they can't really expand. They might be against like a couple of Marines or the Terran can build a bunker here and basically deny their natural base forever and ever. However, a Reaper also, forces a cannon in the main mineral line. And a single cannon also isn't quite enough. Because a single cannon, imagine you put it over here in the middle, it would not cover this spot or this spot, which means that a Reaper could hold position here and deny mining on the outside mineral patches. Now, I don't really imagine Pencroft, the platinum player that he would pull away these five workers and let them mine from somewhere else and properly manage that. So he probably would end up losing a couple of workers for free. The Reaper also provides free scouting, which once again, is very tricky to get. at the moment there are two cannons on the high ground waiting to kill you. So potential for damage, free scouting, all of that good jazz basically. Orbital command, it's a little bit late. I think it was about a minute late over here, maybe like 50 seconds. And that's actually kind of a big deal for the economy of Vidalur. The reason for that is because with an orbital command you can throw down a mule. A mule gets between 200 and 225 minerals in its lifetime. lifetime of a mu is 64 seconds, and every 64 seconds, I think it's 63 and a half seconds, you can throw down a new mu. So basically what I'm saying is every 60 seconds that you're delaying your orbital command costs you about 200 to 225 minerals. So it's extremely important that you get it as quickly as possible. If you delay it by two minutes for no reason whatsoever, that's already an entire command center that you're missing. So far, he's missed it, I think, for like about a minute. And right now when natural is also not building one. So that is a little bit painful. And this is really also the only reason why usually Terran is even in income while being behind in workers. Protoss of course has the chronobost ability, which allows them to get more workers than the Terran. But that is fine because a mule counts for, what is it, like three and a half to four SCVs, depending on a far or a close-by mineral patch where the mule is mining. So six Marines are going to march across the map. You already know that there's two cannons here. these two marines are going to be completely useless and will be incapable of dealing any damage whatsoever. You already know this. There's no way you don't know this. You can poke up here. You just got the basically the information confirmed that he didn't cancel these two cannons. I don't think you have to sacrifice a Marine for that. Then again, your opponent also, I think just gifted you two probes total here. I think he sent one in before as well. Very, very cool. Tank is coming out right now. Once again, this is just not enough to break onto a high ground. I'd much rather have you wait for a meta-fax with a reactor here. Okay, very odd build order. I'm not going to focus too much on that. I'm really not that interested in improving your build order. You can do that by yourself by just looking at any replay, but getting a reactor at this time on your starboard, especially while you already have a factory with a tech lab, is completely useless. You simply do not have the gas income for it. Still don't have an orbital command here. So at this point, I think you're down like four to 600 minerals or so, where you should have been. You're still ahead. Don't get me wrong. You're still out mining your opponent in a big way because your opponent is mining a crap ton of gas. Mining gas cuts big into your mineral eco. And minerals are the only thing that increases your actual economy. Everything that increases your eco can be paid for indeed by minerals. Gas, command centers, depots, SUVs, all that good jazz. Two more gases on the way for you. Relatively okay call. Metafact is here right now, could provide you a high ground vision, but rather than doing that, you're just kind of idling here for at least a little bit longer. Okay, here we go. Somewhat of a good move. You are in range of a cannon, so it's not absolutely brilliant. One tank gets taken out. Matterfax is almost dead as well. This has not been the greatest micro. Actually, this is probably the worst you could have microed this situation. I'm not quite sure how it happened, but you managed to lose two tanks and Metafac. and all you did was deal a little bit of damage on one void, right? If, okay, I'm very big on people kind of, you know, playing, playing to their own power. So if your strength is macro, then I'd focus a lot on that. If your weakness is micro and attacking into canon positions, I would not do that again. So I would suggest at this point you pick up these eight marines, drop them in towards the main base, continue macroing at home, then the moment Stim finishes or before Stim finishes, you scout with them to see what's going and maybe you kill a couple of workers. That's really all you're going to be doing. I would not recommend going for the same trick again. It didn't work before. It's probably not going to end up working now. So it was just my humble suggestion. And this guy has balls of steel as well. He sends four Voidreys across the map while he's being practically. two and a half base all-in. I also would like to stress, by the way, that there's absolutely no need for our Terran player to actually be on the other side of the map right now. He's up an entire base. Probably has better infrastructure, has more workers as well. Technically, you could just be preparing for a two-base all-in that has to be coming, or you can just deny your opponent's third base forever. You can just keep a unit on each third base. In the moment it gets taken, you start moving across the map. So I wouldn't have much. mind having a couple of extra units at home. Then again, I don't think anyone could have really predicted this move, so I'm not going to blame you for it. You lose a command center. This still wasn't an orbital, by the way. So that's like what? Like legit, like a thousand minerals that you've missed with lacking mules. This hasn't turned into an orbital yet either. I'm not quite sure how long this has been done. But it's also been done for at least 45 seconds or so. It's not been great. At least you're going to get these void rays, I guess. For whatever reason, Pencroft decides that damaging the star port to 517 HP is more important than flying away and perhaps keeping these very expensive units alive. There's a response you build five turrets in mediocre positions. The building placement and the order in which you build the buildings hasn't been brilliant so far. You get a second reactor on a star port. You continue Viking production. Despite going for a big bio army, you still only have a single meta vac. These are all the types of decisions that I'm usually not a huge fan of. If you're planning on going for a bunch of bio, which you obviously were because you had two racks, now you get a second star port. I would say get a couple of meta-vac so they actually have some real sustained to them. There's absolutely nothing right now that could kill these 22 marines. almost believe at this point you could just actually walk up the ramp and kill your opponent. But what you could also do is fly forward with two Vikings. Try to take out, I can't believe you actually got that carrier. I was going to make fun of you for this move, but it worked out so then I can't really make fun of it. That was a very good trade. That actually was a very good trade. Oh, a Viking still alive as well. I love that you're flying away from one interceptor. It's like, oh, the two carriers earlier was fine with the two Vikings, but now there's a single interceptor left. We decided to move the Viking back and actually let it die. That was a mistake. You also have been supply blocked at 78, 78 for the past, I think, minute and a half. Have you even produced anything? I love the focus here on the drop. Like I understand that you really want to micro this well and you probably do have the opportunity to kill your opponent. it's not the most important thing. Like you've been supply block now for almost an entire minute. And StarCraft 2 is a lot about prioritizing often. And what you're doing at this moment is rearranging your shoelace collection in alphabetical order while your house is on fire. I'm sure there are some sneaker freaks out there that would kind of understand it, but I don't think I have enough empathy to truly get behind that decision. More Vikings across the map. The only reason why you're capable of producing by the way is because you're losing units, not because you've been building depots. At any point during this you could have continued producing workers or build depots, hello. We're landing and we're going up in the sky. Maybe land another time. You show it off one more time real good. No, okay. This also is an interesting decision. You brought the marauder upstairs with all the marines that can actually shoot up are downstairs. Now you're fighting into a super battery. Ah! You can't see the super battery. What's healing him? What's happening here? This has to be the most confusing 14 seconds of his life. He's like, man, the mothership. I'm attacking it with four Vikings. No wonder he thinks the mothership is really broken. I already was confused how he could complain about the mothership being too good. But it all goes back to the super battery being invisible. And Vita Lorso and not really... Once again, he's like, man, this guy has insane shield regeneration. I can't remember it being that good. Once again, we get a... What do you call this? The assault mode, I think it's called of the Viking. Once again, just microing his heart out while floating 1,300 minerals. Now, don't get me wrong. Protoss player also is floating 3K minerals and 1,800 gas, which is also not brilliant. But what you are doing is definitely not brilliant. You're way, you should be way out mining him. You're still doubling his income, which honestly is fine. You haven't built any upgrades out of these eBay. You haven't built any upgrades or any armories even yet for the Vikings. Now you're going to lose out your army. The one thing that is true about the carrier, and that a lot of people dislike as well, is that it's often harder to micro against than it is to micro width. So the carrier can a-move, and your units, if they aim move, will target down the interceptors, which is a win for the carrier often, because if you kill the interceptors, the carriers go back home, recharge on interceptors, and then they go again. Now, if you actually make an army of mass marine and you're fighting against pure carrier, that usually isn't much of an issue because Marines actually are better than carriers, especially with good upgrades, and if they're being healed, maybe you get some ghosts with it as well, and it's all good. But if you're building Vikings as the main counter, there's one thing that I expect you to do, and that is to properly right-click on the carriers so that they're all targeting the carrier and not the interceptor. Because every time you kill a carrier, the interceptors automatically die with it as well. If you have a massive Marine army, very often you can just kill the interceptors because your damage output is so ridiculously good. And once again, you're going in with the Vikings. By continuously attacking up this ramp, by the way, this is kind of funny. So you wanted to stay in control this game and you wanted to put on a lot of pressure. But sometimes the best way to put on pressure is just by standing outside of your opponent's base and not allowing him to ever take a third. By actively pushing into his main base, into the battery, he gave your opponent a chance to hold with enough units and gave your opponent a chance to basically get a nexus out and start three cannons as well, which never would have been possible if you just idled your entire army in this exact location. So this once again, it kind of shows that putting on constant pressure often isn't the greatest thing. And you also mentioned map control a couple of times in your imbalance complaint form as a thing that is very useful. But map control, it isn't an actual resource. It's not like being up in supply. It only has real value if you can use it well. Like if you have complete map control, but then with that map control, you just boost map. Metafax into your opponent's cannons, like the map control did nothing for you. And despite you having map control and having good map vision even because you're spreading out Marines, I don't feel like you've actually been using it for good. You've just been, you've just had it and that's it. Like there's no real point. Don't forget, it's not about the size of the wave, but it's about the motion of the ocean. Vikings attacking the carriers and up and down and up. And now attacking the interceptors and then the carrier. This reminds me a little bit of my uncle Ronnie. My uncle Ronnie has a convertible car and if you go for a drive with Uncle Ronnie in his convertible car, the rooftop is coming off. No matter the weather, it can be hailing, there can be rain. Uncle Ronnie I'm getting wet. Kevin, I have a convertible. I feel like you have the same issue here with your Vikings. You just want to show off that they have two different modes. You know, they can fly, they can land, they can fly, they can land. If your opponent, however, has three or four carriers, it's probably the best thing just to keep them in the air. Just like if it's raining, Uncle Ronnie, we keep the roof up. So our heads are covered. That's what the roof was invented for. They figure this out in caveman times. No one cares about your convertible car. So now with all of this behind us, you manage to give your opponent a third base, lost all of your Vikings, realize that you need upgrades as well after seeing your opponent going for upgrades. I'm not quite sure if people in Platinum click your opponent's units. If you click your opponents usually, and you don't have a weird replay overlay like I have, you usually see the, you know, you can see the upgrade numbers on your opponent's units. Oh, there we go again. Yes. Of course, put them on the floor again. There we go. I can't wait to tell my uncle that he, that I know a new friend. Yes, he's an Italian, but he's a great guy. I bet you and him will get a long grade, Ronnie. Unbelievable. Okay, four more Vikings on the way. These are in the air. Do these have Stim? Yeah, no combat. No upgrade still, despite of being two e-base. It's just a very interesting game altogether. Oh, Vikings accidentally got found on the ground again. But honestly, how could Vita Lorsel have known that there would be more carriers? After so far in the entire game, there have already been three zealots and only, what is it, 12 other air units. This must have come as a massive surprise for Vita Lorsel. And the result losing six Vikings, or what was it, eight Vikings for free, and now losing this fight because he lost eight Vikings for free. Another thing I would like to draw the attention to is the money that they're going to. Vida Lorso has. And I often say this about Zerg, if you have trouble spending your money, there's absolutely no shame in building a macro hatch whatsoever. It's actually a good thing if you have too much money to spend your money on a macro edge. It's the same with Terran. If you have too much money, spend it on more production so you can more easily produce. So the beauty of extra production is that you can just spend so fast extra and extra and it saved me from many situations in my life as well. Three hours later. And that kids is how a macro hatch helped me survive a Jaguar attack in Belgium. Where was I? Right. Extra starports. I actually kind of like it that we already have these three extra starports here. It feels somewhat good. You can continuously be building Vikings if you want to, which apparently is definitely what a good friend Vita Lorsa wants to. because he's also getting the ship weapons as well as the vehicle plating upgrades. Now, like I mentioned before, I'm not necessarily a huge fan of Vikings as a counter to carriers. Ooh, look at that. Extra Star-Pors. Beautiful stuff, beautiful stuff. It's actually lacking a little bit in gas. He's really pushing it now with the extra Star Wars. Okay, I'm a big fan of it, but getting three extra. Also, queuing one up is a big move. It's not a big move. It's a mistake. It's anything but a big move. Ship weapons level 2 No real vision on your opponent but doesn't matter In case you could have like a marine over here Marine over here Marine over here Of course that would be the only possible if you actually had marines What is this scan? Does he not realize there's also potential for a base here? I'll say it's not like he's under some heavy pressure Like he could just send an SUV over Once again A scan is extremely expensive A scan is practically the equivalent of a mule. Like, it's just as much energy. It's 200 minerals you just wasted. It's really not cheap. Like, it's legitimately expensive. No memes. Ship weapons level 2. More Vikings still coming in. The problem with going for a full Viking battle cruiser composition is that you might just... You need a lot more gas. Like, you need to saturate every single gas you have. or you're just going to be floating minerals. Okay, here we go. There's a fight. Look at that. Beautiful. Shoots the interceptors once. Loses five Vikings. Shoots the interceptors another time. No target fire, no target fire. Okay, now we get target fire on the mothership. Mother ship dies. As every single Viking has gone down. Very nice. Now, this was beautiful. The funny thing here is, is that this actually showcased the power of carrier in a lower level game. Both of these players literally just A-moved. And in this case, the carriers win. Because against the carrier, like I mentioned before, you need to actually right-click on the carrier to kill them rather than go for the interceptors. So you could say that the only thing, or the only thing that Vidal-Lorso had to do more here, was the right click or shift click on individual units. Seven clicks is what it would have been. Is this seven? No, this is six. Six clicks. Just a right click on six different units. That was all the micro that I've asked in this entire game for Vita Lorso. Literally all of it. That's the only thing I would have wanted. And he didn't do that. And that's not good. If that is literally the only mic, at this point the game is extremely over. There is, you have, I guess, the production over here. But there's still triple carriers coming out as well. I'm not too interested in watching every single building burn down. I'm just going to speed this up a little bit. More turrets as well. I love that his initial instinct was to defend this base, which had three SEVs mining, and throw entire turret rings around it. Turret rings also are not actually that useful. If you want tourists to be more useful, you have to cluster them, because then more can attack at the same time. The reason why we often build turret rings is against things like prisms. So if you're afraid of a prism going into your main base, you can build a turret here, a turret here, a turret here, a turret here, and then the prism can't get in. But if you're fighting against an air army that does air attacks, you want all the anti-air to be as clustered as possible. Otherwise, in this case, the carriers can just attack turrets here on the right side and then slowly move over to different sides, while only a small portion of the turret, turrets at each time are shooting. Yeah, this game is actually completely over. It's a late game Battlecruiser transition, which funnily enough also could have worked this game. Look, against carriers, if it's just a pure carrier army, there's about 50 things that Terran can do. Mass Viking works, mass battle cruiser works, mass marine works, mine marine works, marine ghost works, marine mind ghost works. anything basically but rallying Vikings in what were they called again assault mode into your opponent would have worked especially given the eco advantage that Vita Lorsso has had this game and I'm actually I'm also a bit surprised that he complained about the carriers and the mothership equally what in the world is he doing here so he's flying the orbital away this is one of the things that I never quite understand and it It tends to be Terence the most. But if you just played a game where you were up legit four or five bases, and you couldn't win the game being up four bases and up 35 or 40 supply, how do you imagine you're going to win the game by saving this command center while being down 130 supply? It just never made any sense to me whatsoever. And you could say he's just angry and he wants to waste his opponent's time, but he's also wasting his own time. So by doing that, you're basically saying that your time is less valuable than your opponent's time. Because only then would it be a good trade. You're basically calling yourself a loser if you pull a move like this. And you could say, well, he just flows his buildings away and then there's nothing. But right now he has 100 APM. This is more than his average. How is it possible that Vita Lorsso is currently doing more than he did on average in the entire game? I don't understand that. This is the point where you should be doing nothing anymore because you're dead. It makes no sense. It's over my friend. You have lost. It's time to leave. Get into the next game. You know, get that respawn button going. I just don't understand this type of thinking. Impressive. No, what's impressive was your ability to stay in after a game finished five minutes. ago. That's the most impressive thing. All right. Let me take a quick look at that balance complaint again. The carrier and the mothership. Now, I understand why he was upset about the mothership. The mothership has insane shield regeneration, according to Vita Lorso, because the super battery was invisible. I wonder if you watched the replay. Saw it happen? I was like, ah, that's how it. Or if he never actually watched the replay because he was too impressed by his opponent's play style. What else? Unstoppable by my forces. Maybe I lack in upgrades or maybe I just wasn't able to micro properly. So I mentioned the micro a little bit is that you have to shift click, which I'm not even quite sure if I would really consider that massive micro, like you're not pulling back weak units, you're not even kiting. It's just, this is like the most basic thing. It's just target figuring stuff down. It's not like it's bailing some creep or zirgling some creep. Like these things are, they're kind of static, you know. It's like right-clicking static buildings. It's like it shouldn't be too hard. And you kind of did like that. But the thing that I'm the most upset about is the constant landing of the Vikings without any purpose. Every single time after you killed a carrier, you felt the need to land four or six or eight Vikings. Or even if you hadn't killed a carrier, you would just idle outside of your opponent's base with eight landed Vikings. And I honestly believe that even without Target Fire Micro, if just all of your Vikings during the entirety of the game stayed in the air, you probably would have won this. So no, carriers and motherships aren't actually in balance. It is you, my friend, who sucks. And that's the cold truth. All right. Thanks everyone for watching. Uncle Ronnie, I'm looking forward to the next car riding your convertible. And if you did like this video, don't forget to like, but subscribe to the channel. I'll see all of you next time for a new video. Thank you. And bye-bye.