This Build Is REAL!! | Is It IMBA Or Do I Suck

Nothing is as real as this build!  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

zergs can come back from incredible damage. They can sit on their bases with their unlimited vision, lose those bases, and it doesn't affect them at all. You think after two bases sniped, they can harass damage while dealing none in return, that you'd be able to kill the Zerg player, but you just can't. My build is nuanced and it's hard to those unexpected. But seriously unfair that someone with zero, awareness that they're going to get hit and can fight it back. This was sent in by Go to You Death, a European player in the Masters League at 4,450 MMR. And there was actually an added note to this as well that reads, if you don't like my real build, do it in beating Grandmaster with stupid stuff, because you'll be shocked at how successful and real it is. No, it's caps in there. So I think what Go To You Death is complaining about here is that Zerg can be unexpecting of a nuanced build order, whatever that is, and still be capable of holding without any trouble whatsoever. So let's investigate that claim. Is it Inba or does he suck? All right, here we go. Go to You Death, our legendary Protoss player versus Toru, the blue Zerg. And this is a pretty high-level game. 4.5k-ish MMR. So I'm really excited for the build orders here, seeing what it is. He said he didn't have a good build order. He said he had a nuanced build order. Now, I'm not quite sure what this means. When it comes to build, I know what the word nuance means, but in a build order, I don't quite understand what that would be, that there's a lot of tiny little things that make it more efficient or that make it slightly better, I guess. I'm just not so sure. I've never heard someone describe a build order like that yet, a nuanced build order. This is like the sophisticated armies. I always like when people call their army sophisticated. It sounds very good, but I don't quite know what it means either. Like a sophisticated army. It's like less primitive, I guess, in a way. I don't know. I'm really looking forward to this. We have a quick gateway. And wait, what was this? Whoa, whoa, whoa. What happened over here, my friend? I completely... Okay, we're going to have to entirely go back into this game. Look at that. This is what happens, you know? We start to quick. So, my good friend, go to you that over here. Now, this is very nuanced as well. This is very special. Let's just start all the way back from the start. Why not? I missed it. You might have missed it. Look at this. It was in the back of my hat that this was going to be a free block here on the other side of the matter. My man opens up with a... This entire... This is a very nuanced opener. I'm going to have to watch this three times. Look at this, okay? The probe starts over here in the main base. You see that? Then go to you that, sends out a worker to go for a 13 pylon, realizes that this worker is not going to be in time for a 13 pylon, doesn't produce the 14th worker, okay, for about three seconds. This worker goes straight across the map, then builds the worker here, and then gets his pylon in his natural 30 minerals too late. Now this is one of the most nuanced openers that I've seen in my entire life. So he wastes a little bit of nexus time, those probes are late. He uses a second probe to ensure that he gets a block on the other side of the map. And then what do we see when we speed up? He still arrives too late. This is like taking the train a day early but going in the incorrect direction. I thought you'll have yesterday. He's like, I accidentally went to Switzerland and I wanted to go to Canada. I don't think you can go to train by Canada if you're in Europe anyway, so maybe that was your mistake after all. You can definitely block your opponent's hatchery on grass van, by the way. That is no problem, especially if you send one of your first workers across the map. So, oh, this build is very nuanced. Look at this. How long was this worker standing there? This is a level of nuance that I have not seen before. Let me tell you that. Rather than right-clicking on the assimilator so that this bad boy goes in automatically, he decides to wait it in front. And then, as a result, has five seconds less of gas mining. I've never seen stuff like this. Oh, where are we going? Building a Nexus, I guess. Pulls into the gas. I do like that. If you're playing Stargate specifically, I think that is generally a very good call to go for. It's pulling some workers into gas. Now pulls one out of gas. Wait, what? I'm not going crazy, am I? I don't think I've ever spent this much time in the first minute of a game. Well, and the world is happening over here. So forgets to mine gas. To make up for it, sends two extra workers in gas. mines a single trip of Vespine and then pulls the worker out. Well, I have never seen something like this before in my life. That is the one thing I do know for sure. Holy crap. The amount of nuance in this build order is flowing out of my ears. And what do we have as a follow-up here? Probe goes back home. We got our second gas, which is a little bit delayed, but not the end of the world. Second pylon could start soon. I'm going to have to pay so much attention to this build order now. Things here are happening that I didn't know where humanly possible. Okay, proxy's a pylon. Some sort of proxy Stargate is what I'm assuming here. Proxy Roeb is not very popular. Proxy Twilight makes no sense. So Stargate is the thing that seems most logical for me. And in that case, actually mining earlier with three workers in games. and keeping the mining makes sense because you want that Stargate ASAP as well. That's going to go home with this probe too, so that is cool. Colons out and adapt. So, I mean, this is a build I generally like. It is just poorly executed because you didn't get the block on your opponent's natural. But I think this is a really good build. This is also not really beating Grandmaster with stupid stuff. Often the point of beating Grandmaster with stupid stuff is that I do a build that is bad. This is stupid, but this is, I mean, proxy Oracle is freaking good. That's an A or an S-tier build in my opinion. Like if you can mix that in every now and again. Yeah. Thumbs up for you, my friend. That's a great plan. It's a great plan. Just not a huge fan of the execution yet. Second gate here is coming out. Adapt is going to be sent across the map as well. That does feel good. Maybe it's going to get a drone kill here. If Zerg isn't paying attention. Zerg did not pay attention. It actually was relatively slow. More drones coming in. Did the Zerg literally build zero lings? Yeah, this is great. I hate jerks like this. Like, this is obviously illegal. If there was double Krono or if the second Adept went across the map at any point, you legitimately just kill the Zerg with two adepts. Get like seven worker kills or something. And it's over. It actually is freaking over. Now the Oracle is going to go in towards the main base where there is no second queen yet. I mean, this is just freaking huge now. It's going to get, what, three, four kills? Three, four. But what? Why did we do three shots on the queen and then damaged two separate drones? I don't quite know. It could have had at least two more drone kills, maybe even three more drone kills. So not the greatest execution, but yeah, this build generally is quite good, I think. Not a huge fan of the massive hole we're leaving in the wall here, but the timing of this nexus is at least correct. Going charge into and forge, cancelled and rebuild. Now, I don't want to be that guy, you know, that I kind of do want to be that guy. So, as Protoss, we have a limited amount of Chrono Boost, hopefully, if you're chronobo boosting well, or you have a limited amount of chronobo boost. I have infinite amounts of chrono boost. If we're going for what seems to me, like this is going to be some type of timing attack with charge, and plus one, we have to allocate this resource, the Chrono Boost, accurately. Now, there is a trick, okay? This is a very high-level trick that only the highest-level pros know about, and I'm about to share it with you for free. So if you want to match two different types of upgrades and make them finish at the same time, a quick trick that you can do is you can hover over the upgrade and, see how long it takes for it to research. So charge takes 100 seconds, while plus 1 takes 121. That means that plus 1 takes 21 seconds more. Now that roughly equals two chronobo boost. That means that you want two more chronobust on your forge than you want on your Twilight Council. So far the plus 1 started later and also has an even amount of chronobo boost as the Twilight Council and thus most likely is not quite going to completely match up. But maybe I'll be proven wrong, you know? Maybe I'll be proven wrong. And I just revealed this massive secret that only the best of the best know about for no real reason. As he has actually stopped cronowing the Twilight Council. So maybe, you know, maybe I spoke too soon. It is possible. I just wanted to put it out there for everyone to know. You know, it's everyone, I think everyone should know about this. As indeed it is going to be a timing push. And this is actually a really high tier build. This, oh, this actually, he's doing it well. Okay, I said nothing. I'm the idiot. Revealing my tricks here. It's still not going to be completely matched up because the plus one, well, it started a little bit late, but I'm okay with that. No, this build is super high tier. Like, if you would ask any Zerg player, and it's like, hey, what do you think is a really good build? I'm sure, I'm actually really sure that they tell you about. Hatch block into proxy Stargate, into single Oracle, followed up by some type of Twilight Council build. like a glave adapt attack, a charge lot all in, or a blink attack. Yeah, that is freaking strong. I, however, do have an issue with your build order, and that is that the execution of it is just severely lacking, I think. It really is. Right now you're pushing five minutes and 51 seconds into the game with two adepts, two zealots, and then four more zealots, so five more zealots, so six zealots, three adepts, now two adepts are over here, and one Oracle. your push, if you open with just a single Stargate unit, you can hit at about 5.30 between 13 adepts, okay? 530 with 13 adepts with Glave upgrade. Now, they don't have plus one, but that hits about 21 seconds earlier and with significantly more units than you are hitting with. So I am pretty sure I've never tried playing a charge-lot rush after a single Stargate unit because I do think that it's kind of weak against high queen counts, which generally Zerg gets high queen counts. But I think your build is just inefficient. This isn't beating Grandmaster with stupid stuff at all. Beating Grandmaster with stupid stuff is me using something stupid, then optimizing that, making sure that, yes, I am playing something really dumb, but it's the most efficient way of playing really dumb. And that allows me to win with it. This is playing something that is genuinely quite smart and then doing the opposite of optimizing it. They're like having a really good concept, a really good idea, and then completely throwing out of the window, pretty similar to what Twitch is doing with our platform right now, which is something I wouldn't generally recommend. You do get a kill here on the hatchery, but if we really look at the current situation, if we closely analyze it, aka take a look at the drone count, we'd realize that we're still behind. you're down 16 workers, you are at an even amount of bases. Yes, your upgrades are better, but only ever so slightly. You don't have any follow-up tech yet. Your gas count is extremely late, which means that your follow-up tech is going to be most likely relatively late. There's no fort base. So I don't entirely know where you believe, like, you should have had an advantage now. It is very standard for Zerg to have a fort base done at the 630 mark, or 620, sometimes even earlier already, sometimes they already have a fifth base as well. Like, there would be no problem at all. You didn't really kill any drones. Well, you killed seven total so far in this game. And six of those were by this Oracle, I think. At least four in the early game. So you didn't really do any damage. You basically invested a significant portion of your eco and your aggressive resources into right-clicking a hatchery. And I guess clearing a couple of roaches. There were queens in the process as well. Like this was a largely unsuccessful trade. Absolutely. Like not a successful trade at all. If the Zerg had been spending money throughout, you would be completely dead. Well, not completely dead, but I think you would be severely behind. This is a very good run by. I do enjoy that. And this is okay-ish micro as well. Well, never mind. It's okayish micro on the stock. It's good enough. Once again, going for a kill here on the hatchery, which is nice. But there's a base over here. there's a base over here, is not really the end of the road. Yes, you kill two hatcheries, but you also end up losing nine zealots for it, or eight zealots, or however many zealots that was. So I don't actually that that particular trade was necessarily brilliant. Like you lose a bit of momentum with the zealots. You lose a bunch of money, and you delay your opponent's mining. And this hatch is about to finish up, so it's not really the end of the world here for the Zerg, is it now? You're still fairly slow with transitioning into something else, But I do believe that your overall position is good, mainly due to the Zerg not macroing and having a creptone of cash. Injects are fairly mediocre here so far. But usually once plus two finishes up and Bainlings come into play, all of these fights that Zerg has been taking so far will get better and better for the Zerg as well. So, got to be kind of careful about that 15 bains. It's going to be annoying to deal with if you have a lot of zealids, which you are building. Centries. God. Okay. No, no, Kevin. Restrain yourself. Let's first see what these sentries are going to achieve. Okay? Now, I will say that building five Sentries in this phase of the game, where you're probably wanting to look into some type of follow-up tag, whether it's going to be Templar or, well, really just Templar. this point, I would say, maybe get some disruptors in there, but you need some type of Arcon presence. Spending 500 gas in sentries with an army that consists of 13 salads. I don't think this is necessarily wise, okay? Especially given the fact that you know your opponent was going for melee upgrades because you've clicked his lings yet, right? You've clicked it and you know that you're fighting against melee upgrades, which means bay lings as well. Yeah. Well, at least there's 500 less gas on the map. That's nice. And that's gas that's not coming back. It's a non-renewable resource, you know? This is not great. This was really not a great fight. Like this fight, I think, really shows that you don't completely understand the purpose of each unit in this composition. So if you're playing very stalker heavy like you're doing, you probably want to be trading on the edge of creep or of creep altogether. What is the value of the stalker? What does the stalker do so darn well? It can attack and then when it gets low, it can blink back and it escapes. So it basically gets free trades the entire time. That's what you want to do with the stalker. It doesn't have great GPS. It doesn't. It isn't great at fighting one massive fight. No, it's great at standing on the edge of creep and moving back. Now, what are zealids great at? Zealots are great at fighting once. They charge in and hope that there are no banlings and they can clear. They're great at harassing as well. having these two against a baling army and going for a direct engagement makes no sense stalkers are not meant to be used like a battering ram zealots are meant to be used as a battering ram but not when there's bains around because then zealots are supposed to be used somewhere else don't have them in your main army if you would have played pure stalker sentry and stood on the edge of creep trying to force field of portions of your opponent's army while there's no revengers I would have said okay maybe that sentry investment was okay but the way that you used the sentries here was quite frankly terrible and the way that you used the stalkers well is like using the stalkers as a battering ram is fairly similar to using a guitar pick as a replacement of toilet paper not only is it just fairly inefficient it also is very likely to get your hands dirty which is not something you'd usually want or something you're into then go ahead use a guitar pick my friend Play the music. Yeah, you just continue to just practically move command into your opponent's army. And from a position where you were even in supply, equal on upgrades, having denied all your opponents creep the entire time, you're now in a position where you're significantly down in supply, you still have no real tech. I mean, a single disruptor is not a game-changing unit against banlings. Disruptors are really good against Roach Hydra, and they also have their uses against Revergerlink Bane in larger numbers when you have Archons to tank in front of you. But just a single Disruptor by itself when you're down 40 supply is not going to make up a supply deficit of 40-50 supply. Now, these Bainlings get significant hits here as well, and that is kind of forcing you all in. Look at it. Disruptor killed one stalker and a Reveger so far. Some brilliant tech that we're getting out here. And now you're trying to do the kiting off creep, And you realize, wait a second, I don't have any oracles left to actually make sure that my stalkers remain secure against higher link counts. And I also just don't have enough units anymore. And I think this is the point where in my mind the Zerg is so far ahead that it's almost impossible for Protoss to win. Zerg has plus two on melee. Zerg has the ability to move across the map because there are no bailings anymore. And Zerg's army isn't being encountered right now or in the near future. future being the next three minutes. There's no Templar archives on the way yet. There's no large amount of disruptors. There's no Colossi. There's no carriers coming in. There's just nothing. It is pure gateway units that are going to get completely destroyed here again and again and again and again. Because these are just not going to be good traits. It's not possible. The roach count is getting a little bit high. I would prefer to see more lings and more bainlings, but perhaps it doesn't matter. Nice run by as well. No static defense here. No walling. whatsoever either. Go to you that really wanted his build damage because he had nothing prepared back home. No, no defense whatsoever to speak of. How many gates is this? That's six gate. It's eight. Six gates in the main. I can understand one gate in the main, accidentally, but everything else should always be at your third and fourth, helping to wall out against bailing run bys. Otherwise, it's just impossible to deal with. Prodels does not, does not deal well with bailing runbys unless you have walls. And we've seen that so far. Go to you that? Or is it go Tao that? Go to you. Go to. Go to death. It's fairly dead, honestly. I don't think there's much you can do. There's no super battery available. Even if there was, it literally doesn't matter. You have pure stalkers. 1,500 gas in the bank. Now it's like, ah, maybe Templar Archives. Yeah, that would be pretty sick to have. So lings are going to be moving in. I thought there was a bailing there, but I guess not. Everything here goes down. And nice little zealot warping right in front of all of the units. going to be a nice splits out of the Zerg. Taurus actually played relatively well. I didn't like the macro in the early stages, but everything else was fairly good. Back to the complaint. What did we read again? You think after two bases sniped, taken harass damage while dealing none in return, that you'd be able to kill the Zerg player, but you just can't. Well, you dealt harass damage on 52 workers, if I recall correctly. You killed two bases while you were... Well, you killed them one at a time, really. Like, you can't say that your one attack killed two bases. Like, you killed one base, your opponent had a backup base. They killed another base, and your opponent had a backup base. Never really dropping your opponent's overall income whatsoever, like maybe by a little bit, but at that point, you still was at 70 workers, and 70 workers on three-based saturation is completely fine. You're hardly oversaturated. So you didn't actually deny any real eco there, at least, yeah, maybe 200, 300 minerals a minute. And that was the second trade with the zealots actually wasn't all that good, because you right-clicked on that hatchery, you lost nine zealots, and you didn't kill any drones whatsoever. And you believe that you're so far ahead. You take an absolutely atrocious engagement and you throw the game in which you did have some control. You completely throw it out. You had a good build order, terrible execution, and no follow-up plan. It's like, oh, this is my build order. I win. Give me the win. No, you don't want to give me the win. Give it again. It's just doing the same trick again and again. And it just doesn't work like that. We're at a 4.5K MMR. people know how to play. You're going to need to try a little bit harder than just executing your build order that is inefficient. I'm sorry, my friend. You suck. That's it. I can't help it, guys. I can't help it. Seven Zele as at a six-minute mark with plus one. It's not going to be enough. That is going to be it for me today, though. I do hope you enjoyed this episode of Is it in Mardi-Du-Suck. Don't forget to the like, but subscribe to the channel. And of course, good luck to go to you that in your next games. I do hope to see you in Grandmaster one day. Keep finding the good fight. All right, thank you, hit the like button, subscribe, comment. Adios.


The MOST PRECISE Colossus Ever! | Is It IMBA Or Do I Suck

Keep your head down guys, this Colossus is a sharp-shooter!!  LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Captain, Terran is Imba. Their advantages in strategy choosing in the early game and the ability to turtle since midgame is insane. In this game I opened up with a Stargate, which in my opinion would be a good reactive call against Terrans who walled off the ramp. I scouted and defended the early Reaper slash Hellion harassed with acceptable losses and cleared out the following mind drop with only a single worker loss. Despite my huge lead in the early game, I barely survived the tank push, but I thought to myself, at least I survived and the game was somewhat playable. We then went into a macro game, some fights here and some mind drops there. Situation was overall even for both of us. I basically had map hack vision and map control since midgame. Then the devil came. Lips plus tanks. It was impossible to break through a Terran who decided to just turtle at home with this composition. My attempt of prism attack and transition into air also seemed futile. Once maxed out with full upgrades, Terran just moved across the map and brutally executed me. Please enlighten me, Captain. Is Terran Inba, or do I just suck? Sincerely, Hitoa. A Protoss player from North America with 4,700 MMR, asking me whether Teran is Inba or if he sucks. Well, Hitoa, we're here to find out, my friend. 4,700 MMR Protoss player. Now I am excited for this because the beauty of 4.7K is that everything kind of, you know, it kind of just starts to work. You know, people have real build orders. They might even know how to build a Reaper wall. Oh, this is, I'm really looking forward to this. PVT in particular, because there's so many cool decisions, there's so many nice build orders. Oh, this is going to be a game. Oh, there's going to be a game. For the people who just missed that, we saw some nice probe stacking here in the middle part. This probe, he was going to get blocked, and then he pulled it back up, and then popped it back down so that the probes don't bounce around. Because the one thing you don't want is bouncing probes. That's absolutely terrible. And as I say that, we have some probe bouncing going on. Not the greatest probe microwave. Wait, he's trying, you know, he's trying. This is 4,700 really is kind of. of on the edge where you should be doing it but it's not the end of the world if you don't. It's kind of comparable to shying your two, your shying, tying your shoe laces. You know, if you're 11, you really should be capable of tying your shoelaces. Now personally, my mom still did it till I was 17, but for most other people, you know, 10 really is the hard cut. If you don't know how to tie your own shoelaces yet when you're 10 years old, there probably something not entirely correct there. and it's the same I feel like 5K really is the hard cutoff from there and out your probes in the first two minutes should be bouncing back and forth as little as possible really no bouncing over here there's not a bouncy house there's a freaking mineral line we put in the work here you clowns that's what we do let's have a look at the theory though because this is going to be the scout scouts a full wall leaves his probe upstairs till 148. Now why do I like that so much? Because at 148 the Marine is supposed to pop out. So this Protoss player here, this 4,700 barcode, knows the marine timings. And as a result, knows that now it's a Reaper first and doesn't need to rush out a battery really quick in the natural. Because if the first unit is a Marine, it could have been a second barracks proxy with a marauder. Now, that battery is not necessary yet. You can build it after you throw down your attack, which, I love the fact that that got scouted. I love that this probe stayed up just a tiny bit longer. God, high-level games are so much, so much more fun to watch than these clowns that don't even know the first three minutes properly. Come on, get it together. Pops back in as well here. Look at this. With the probe, seize the reactor. And now this is actually kind of difficult. What do you do here? You scout the reactor. That can mean two things. It either could mean that your opponent, the Terrant, is going for like some type of mine drop or a tank attack, and it just wants to produce very fast marines. However, this Terran run a mock is going for a really quick Triple Reaper double Helion build. Okay? And this is the most aggressive build that Terran can do. There's almost no build order that hits harder than this at this point. So according to the Protoss theory books that I've read in my time, You need to throw down a battery. If you see Reaper Interreactor, you still need a battery on the low ground. It is absolutely necessary. Yes, yes it is. Second gateway here, what is this second gateway going to do for you? This should be a battery here, my dear friend. Warpgate is 18 seconds in. Are you, am I really going to believe that you will slow build a unit from this gateway pre-warpgate? You and I both know that this isn't true. No, this money should have been spent into a freaking battery. You know it, I know it, but you didn't do it. You're getting the battery, but it's a little bit too late. Well, it is fairly... Actually, this battery is at the perfect timing to be completely useless. This is like taking an anti-conception pill after you got pregnant. It is too early for your next kit and too late for your first. If you were going to get tank pushed, this is about... 45 to 50 seconds too fast. If you're being double Reaper Heliant or Triple Reaper double heliant, it is too late. So there's literally no purpose for the timing of this battery. It had to be earlier so that it finishes at about 320, 325. Or it should be way later where you're ready for a tank push. Right now you scouted something and responded completely incorrect. Now the damage that you took is actually pretty big. You mentioned in your form, let me actually, you know, let me I quote the form here today. I'm feeling like quoting. Despite my huge lead in the early game, I barely survived the tank push. Huge lead in the early game. You're up two workers against a Terran with two orbital commands. My dear friend, at this moment, you're behind. You're not ahead at all. Your opponent has really quick tag. Like what is it really that you have? You're late robo. This is a sexy build order. pooh, sheesh. Ooh, do like the will. But you're not that far ahead, is what I'm trying to say. You should be up six, seven workers. But because you lost five, that's not quite the case. You do end up getting one, which is, well, a woo-hoo for you. Then you fly your Oracle into a mine, which is woo-hoo for the Tarran. And I think you managed to clear one more. I'm not sure what that was. Was it a mule that just exploded or wasn't an SUV that you killed? Whatever it was, this is not really that great of an early game for you. Let's just get that out there first. Okay, you're playing, I guess, Phoenix Colossus after double Oracle. Your robo bay is not going to start until freaking five minutes and 20 seconds in. That is about a minute later than we usually would see. Your third base is very quick, which is cool. So if you survive, it's not that big of an issue. But this is an extremely greedy build order. And I don't really think you're ahead at all. I don't really, yeah, I don't think so. whatsoever. There's one Phoenix out. You are fairly blind, but you're keeping the Phoenix at home, which I like. I think that's a good call. I mean, if your opponent, just, if your opponent had actually pushed out with like a cyclone, a tank, the Madovac and like 12 Marines, your third base would be toast, right? Let's take a look at this situation. Triple adapt, Phoenix Oracle. Like, how are you going to hold this? You don't have a battery. You don't have a pylon here. No immortal on the way. everything you do from now on in this game, please do know that this was an illegitimate game. You should have lost already if your opponent had actually just pushed out at any point. So you're living on burrow time here. You're not supposed to be alive anymore. It's an interesting way of dealing with it, but it seems to be working out. Gonna drop it. Ooh, nice pickup, run and mock. Look at you. This is a fun game so far. The Phoenix micro has not been brilliant, we haven't produced a worker during this mine drop, but it has been a pretty cool game. I like this. Kind of chaotic. All right. How's the tech looking? Where are we at with the Robo Bay? Robo Bay is now done. Colossus hasn't started yet. You're floating 800 minerals for no reason. And in order to spend those minerals, you now add four gateways. Now... I'm conflicted here. I really am kind of conflicted. Usually I say, if you're floating money, add production. But we're now at an MMR where just blindly adding production, like a chicken without a hat, isn't necessarily always good. I want you to think about what you're adding. Like, if you're floating 1K and your master's 1 or you're on the edge of Grand Master, like a solid response is not just always adding six gateways. You know, like, we probably would have wanted a forge or a Twilight a bit quicker, maybe get a battery or a cannon and spread out some more pylons. You use it in a different way, maybe go up to six gas. I don't think that going up to eight gates actually really does something for you, and I do believe right now you're at the skill level, where you should be capable of spending that money in a more productive way. It's specifically in better tech. Your forge and twilight is insanely late. Like, we're eight minutes into a game, and you don't have a forge yet. You don't have a Twilight. The only reasonable follow-up from here is going to be like an Eightgate Phoenix stalker Colossazole in, which used to be really popular in 2017, and hasn't been very popular for the past six years, because it sucks. Yeah, I don't recommend that. We're now going into Forge Twilight. It is just really, really late. Defensive setup should be good enough. There's infinite marines. And there's two tanks. Raven might be annoying, but with a super battery and some good positioning, I do believe you should be capable of dealing with this. Now, there's an interesting move almost. Snipe the Raven. I was gonna flame you for it, but this almost worked out. Now, what do you really want to do at this point with the Phoenixes? I think ideally you'd be picking off reinforcements. Like these Marines, these mines should not be able to. allowed to join in. Your opponent is going for a tank push, which means that it's really unlikely that he's going to drop into your main base with the tanks. You can't just leave those tanks alone they'll die. So actually cutting off reinforcement with Phoenixes, as you continue having vision with revelation on your opponent's army, I think is the correct move here. I don't always think that it's the correct move. Sometimes it is really risky to send the phoenixes across the map or to pick off reinforcements because if they have three, four metaphors and Marine Marauder, they'll pick up, go into your main. But because you have constant vision with revelation and because his army is basically pure marine, if he does send Metafax into your main base, a single colossus should be capable, a single colossus should be capable of basically dealing with this. So I think the movement here of the Phoenix is trying to snipe the raven is cool, but I think picking off the reinforcements would have been more consistent as a response. In my opinion, but I think if you ask multiple prognosis, they might give different answers to this. I'm not going to go too hard on you for that, okay? I think we'll try to keep it fair. I'm not quite sure what this is, but you did throw away a bunch of zealads. I guess that's why you need the 8 gates to throw away all these salads. Now here comes the fight, and you can't allow your opponent to take out your super battery. So you need to defend this. Like this is an absolute key moment, because here comes the Yon Siege. Now you need to jump. Ideally, you have a guardian shield. You don't... This is go time. This is go time. Yep, and it is go time indeed. Okay, single in... interference. Get used. Super battery gets activated as well. We're going to work in this fight again because I saw something that some people would consider very interesting. Okay. Yeah. You should still be capable of holding. This Terran should go back home because it's best, you know, the time is running out. He's done his damage. Should go home and Macrope is floating quite a bit. I just want to analyze this fight so bad. Oh, no. Oh, this is a nice pickup going into the main. I think we've waited long enough. I can't wait any longer. Now, I just want to have a quick look at the actual unit counts here. Okay? A quick look at the actual unit counts before this fight commences. Okay, when does it start? When does it start? 8.50, I think, somewhere around it. Okay, here. What do we have? We have 36 Marines. And we have three marauders. One of those marauders is at home. So we have about 30 Marines over here. We have two tanks. And we have two marauders. Now, the Colossus ideally wants to fight the Marines. Because the Colossus freaking eats Marines for breakfast. Okay? It destroys it. Let's take a look at the one Colossus that is still allowed to attack. What does it do with it first, three, four swipes? Just pay attention to this. So this Raven. comes in, uses interference matrix on the one Colossus. Now have a look at this guy. First of all, both of them at this point, we're just shooting the one marauder here that was in front. It's difficult to see. If we do some nice zooming, you see, this marauder is really getting it. So we get that one interference matrix. Look at this marauder just getting blasted. That is like four swipes on the marauders. Legitimately four swipes. If those would have been targeted on the Marines, half of the Marines would be. gone right now. Now, what makes this so hilarious for me is the fact that there was only two marauders and you managed to pick them out. Now, it doesn't stop there because look at this colossus. Okay, he's going, he's going, and he gets this clump of marines, gets this clump, retargets, moves back and forth, and where does he go back to? Well, first the mine, I'm not quite sure why that is, and then goes back to the freaking marauder, finds the second marauder. Like, this guy is to be the most, if you were to just micro at random, it would be less likely to pick the marauders out of this. This product has to be the unluckiest prolos. Poor micro, but also unlucky. Because usually if you aim, at least you're going to get some amount of marines here. It feels like the marauder just keeps tanking in front. You know how in the, when you buy like, you get like a prescription medicine for something. You know, because you have low IQ, for example. They give you a prescription medicine. and on the little paper, the little information leaflet next to it, it says like, there's a one in five million chance that tomorrow you wake up and you'll start growing until your skin turns pink and you make an oink-oink noise. Look at that, go like, what are the chances, you know? If I am this prox player and it says that on my freaking medicine prescription, I'm not taking it because you're waking up as a pig the day after 100%. This freaking guy managed to pick out two marauders in an army of freaking 37 units. This is phenomenal stuff. Absolutely phenomenal stuff. It does have a fort base though. Still no upgrades. With all that behind us, we still actually have a game. Yeah, we're still in the game. It's not looking great because you're down in upgrades and you lost all your phoenixes as well as your oracles, but your colossi count is intact, which is huge. If you lose your colossus, usually you just lose the game. You actually have decent infrastructure because you started that party fairly early. And you're adding a second forge, which I like. You're adding in cannons now. So from this point on out, I'm actually liking the moves that you're making. I'd love to see just 10, 12, 13 workers being added. I want to see pylon over here. I want to see a probe or a zelet, a pylon over here. I just want you to have map control. Because isn't that what you said in your IOLIS form as well? Let me quote him again. Look at this. I basically had map hack vision and map control since midgame. Let's just hope that this guy never becomes an eye doctor. You have a guy coming in. Can't see anything. 2020, looks good to me. Next. It's like, mate, you legitimately have no vision right now on the map. Don't talk about vision. You're practically blind. This is nothing. It's all dark on the map. Maybe he believes that if you remove, like the, if you've scouted a location that you can see it forever doesn't understand how the fog of war quite works you know how you like the the super dark areas and then just the the kind of shadowy areas like oh i've spotted most of the map you would have been a great explorer a columbus eat your heart out this guy's coming for you my friend like is it a good explorer but not great when it comes to my problem oh actually oh i spoke to soon didn't i oh no i looked like the idiot oh this is a nice ring this actually is a really really nice ring of vision. It took you about a minute, but it is pretty. I take it back. My little jokes and my pokes. No, this is nice. This is actually, this is good. But the one thing we shouldn't forget about vision is that vision isn't just important to have so you can react when you're being threatened, but it's also important to set up your own attacks. So ideally I would like to have a couple of Zealots over here, a couple of Zealots over here, I'd want to maybe have a prism right now in the dark space. I think something that a lot of Protoss is underestimate is how useful prism speed is. After you finish your thermal lens, your Robo Bay most of the time is going to be, well, not doing very much of anything. I think getting prism speed and a prism after triple colossus, especially when you're playing Phoenix Colossus often is a very, very good call. One of the things that is really difficult with heavy colossi armies is to move out on the And a prism in your opponent's base definitely tends to help with that. This is a good fight as well for you, by the way. This is a really good fight. You're freaking destroying your opponent. Run amok, by the way. I think it's a... It's a... It's a... ...itrynging a... ...it's a cannibal! I was going to say he's a 5,300 Terran player. That's Grand Master, but he also just killed one of his own tanks. What was that? It's going into very quick Liberators. This is not very good as a strategy. Like, it is annoying to play against this heavy turtle, but it's not good as a strategy. And I'm about to explain why. One of the biggest advantages that Terran has over Protoss in the midgame is that they can have map control. They can move around the map with either ghost Viking armies or with like big Metafax splits, having map control, quickly expanding, maybe even getting a bit of an eco-lead. The moment you set yourself up defensively with Liberators, you're basically giving the ProDos a free pass to go up to 85 workers, 5, 6 bases, infinite gateways, and basically what you do as a Terran, you're telling the TOS, hey, I'm going to fight you later on in the game, but it's going to be a single fight. Okay, that's it. If the Terran wins that fight, Terran most likely wins the game. If the Protoss can force the Tarran to stay at home and maybe pick off units on the side the entire time, Protoss can have such an insane infrastructure. However, despite the complete map control that is basically here for our barcode player, our Protoss, he isn't really using it. He's just staying at home. He's defending against an army that shouldn't be allowed to really move on the map. I mean, with this many siege units, you simply can't be competitive out on the map. He has full vision everywhere as well. Run by setup? Like, this setup is perfect, but the work account right now is pretty much, even, and if you include the mules, we actually have worse income right now for the Protoss than for the Terran. That should never be the case. While this is happening, though, the ProDos is stacking up into Stargate and wants to get DTs out. So our Protoss is pretending like he has superior economy, and I think this is copying, you know, but it's copying incorrectly. Our Protoss player has seen other Protosus do this. Like, oh, DT run bys and Prisms in the main and Carrier. and many gateways, you know, this type of stuff, except you forgot to copy a very important thing, and that's gathering the resources for them. You need to be at a superior eco-count at that point. You can't be throwing away massive amounts of units if you have inferior economy. Then you need to trade better than your opponent. It's one or either you're trading better, or you have better eco, and then you can afford to trade poorly. But right now, I don't actually think you have a better army, and you're most likely also not going to be trading. Well, you'll have no... Let me pass so I can try this sentence again, but slowly. You don't have better eco. And I also don't think you're going to be capable of having a very efficient fight. That wasn't so hard now, was it, Kevin? I have to prolong with these prescription medicines. It says one in 10,000 your brain becomes a little bit scrambled, and here I am. I thought I'd take the risk. Tough luck for me. Triple Stargates on the way. Once again, this is way too much infrastructure for 69 workers. Nice. He has no cash in the bank. This is fine if you're 86 workers, and you've been mining from 10, 12 gas. You have cannons everywhere. This is another thing, by the way, that I would like to add on to it. If you have 85 workers, it allows yourself to build cannon walls, which can win time, which can help you win a fight. And if you only need to win a single fight, which... is what you will need to do later on against this Terran army, because the Terran Eco also sucks, then yeah, having a little bit of extra time allowing you to rebuild your army, if you've lost it on your opponent's side of the map, is absolutely fantastic, or it maybe allows you to go for a massive DT run by, and then the cannons can buy a lot of time. Right now, you can't really build a cannon wall of 10 cannons, you can barely afford these two cannons. Like this is, it is painful to watch. You don't have good upgrades for your air yet, either. You're transitioning into carriers right now, but, if you're, if you're, If you're transitioning into carriers, you need a lot of time and you need to buy time. Right now you're not in a position to buy time. You're on your own side of the map. Yes, you have great vision, but you have no cannons. You have no counterattack set up. Oh, actually, Double Prism is an okay counterattack. There's like no DTs roaming around, which I think is one of the key things you need to do if you're playing a heavy disruptor stalker style against Liberators. The moment your opponent moves out, you go in with DT, sniper base. and you force the Tarrant to either all in into you or to go back home. And if they go back home, you can recall the DTs or blink away. That really is how the style works, but you're not really doing very much of any of that. I love this double prism though. This is really cool. I wish more ProDos players would do this, especially higher level tosses. The thing I don't like as much though is that both prisms are empty. I would love for the second prism to have four zealots in it. And I also think going up to like 12 to 16 gateways would be good, given that you actually have the money for it, but which you still don't, because you literally haven't built a single extra worker in the past 35 minutes. This is also ridiculous, obviously. Like, this was not a timing to go in. Your timing is just off, okay? Let me just take a look at this. So, what do we have here? I have these two prisms. Observer spots, a very minor move out, okay? this is like hardly any army. You can't go in then saying, okay, this is 40, maybe 45 supply that's moving out. You can't expect there to be nothing defensively. You could make this play, go in with these prisms, if your main army is threatening something else at the same time. So if you're threatening this third base or you're threatening this fourth base, this double prism move at this moment would be great, but your main army is threatening nothing. So you're sending in your one potential counterattack that you have and you're wasting it for nothing. Absolutely nothing. You're doing, you're achieving nothing with it. Congratulations. Your opponent didn't even really need to return back home. He's going to because he feels bad for you. It's like, well, those prisms are completely useless. Let me pretend like I care and steams back home to his third. I don't know why, but it happened. It's like there was plenty of units here. This is completely useless. Now, your opponent is getting closer and closer to the moveout timing. Well actually, I think, We are a little bit past the move-out timing, and right now, after losing both of your prisms, you have absolutely nothing that can counterattack. And thus your opponent can move across the map. Oh, you see it with a zealot. That's great for you. What can you do? You can only go for a full-on base trade. That's literally the only thing you can do right now. Nothing else. And your opponent says, well, that's great on all those full-on base trade. But I can actually defend with two, three liberators here, have a couple of Vikings behind it, and catch your... your carriers in the middle of the map, like I can still start setting up on your side of the map. And you're going to be forced back home right now, and you're out of position. Look. Boom. Great rotations here by the Terran, by the way. Really nice movement. This is really a masterclass in movement here out of it. Very well done. I love how this looked. Very properly done. Nice scans as well now coming in. Oh, and there you are. The Terran basically gave you map control in the midgame, and the moment the Terran wanted it back, he took it. You know? This is like giving your little cousin the GameCube controller that isn't plugged in. You go, he let you play. Yeah, I played Call of Duty for seven hours last night. Like, well, sure you had a great time. Say, this is nothing. He just gave it to you and pretended it was something, but it wasn't. He just wanted you to be happy with your stupid map control and you didn't use it, not one bit. And now he just rotates twice, you lose this base. Once again, he rotates to a different side. You now lose... Look at this. Look how is cutting this up. This is the difference here. 5300 player, 4,700 player. Cuts off this area. Now, you might say, well, this isn't really even threatening this base, but it is threatening this base. So you will be forced to attack into this right now. You're forced into defending this base. So this looks stupid, and it is stupid. You probably still shouldn't just move into the Liberator, but I understand why you feel you have to, because this base is now vulnerable. This is Terran completely outplayed you. Holy crap. He said, well done by the Taron, honestly. He's nice. He lost five supply in that last fight. Gigi? I mean, you can't complain about the game like this because you weren't participating. It felt like you were beating the Tarran, but the Tarrant was just giving you whatever he wanted you to have. And you had no clue what to do with it. You just had no clue. It's like your first time playing football. You're just fumbling the ball. again and again. Your opponent kept on handing it to you. It's like, yeah, give it to the idiot again. He'll fumble it. Like, that was it. You had the most valuable resource in PVT, which is map control, and you also had vision, which often comes with map control, and you had no clue what to do with it. You were like handed 50,000 bitcoins in 2012, and you lost the password. You know, this is what happened. He didn't know how to sell them. Flushed them down the toilet. I don't know what to do. This is nothing to do with imbalance, my friend. This is legitimately nothing. It's a very good game by the Terran, by the way. I don't see more of this dude. Run amok. Not a bad player at all. Now, Terran is not imbalanced. It is you, my dear friend. That sucked. And that is the way of the world. All right. I actually think that's going to be it for today's episode of is it Inba or do I suck? I do hope you had a good time. I hope you'll learn something as well. I always feel like that we learn a little bit more when we get these high-level games. So if you're a higher-level player, be sure to send it in. If you're a lower-level player, be sure to also send it in. I do enjoy the platinum leaguers every now and again. Some bronzes in there. Oh, yeah. All right. Well, that's it. Thanks so much for watching. And, uh, Joe, Joe.


imba.

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Today's imbalance complaint form comes from Magus, a 2.7k platinum player from the North American server who plays Protoss. And this is what it says. Zerg Tech. O.P. That's it. Three words. A man of little words. But these words had an impact on me. I read this and I thought, oh, I got to see this replay. So let's hop into it. Zerg tech op. Alright, here we go, a game between Magas and Canaral, Gnarl. I always find the Gn very difficult to pronounce, so we're going to put the G and the N together. And then you get the K, this is higher level linguistics. Eat that, Noam Chomsky. So Carl over here in the bottom left, opening up with an extractor first, into a spawning pool. I like it. Cheeky little pool first. A bit of a speed rush and either going to be a proxy hatch or a drone scout towards the third pace. Perhaps. Is it possible? Is it possible? I think this is a proxy hatch, to be quite honest. I think Carl thinks the same thing. Carl is a proxy hatch over here. 17 boom, this is a build order. Well, almost a build order. 30 seconds later, or 30 minerals late. It's okay. Gateway on the high ground here for Magus. And follows up with a cybercore, 18 supply. What was this? 18 Nexus? 18 core. This is a completely unique build, as the chess players would call it. So we have... Yeah, I've never seen this before in my entire life. We're going for... This isn't even really a wall either. I'm not quite sure what this is. It is not a wall though. It's somewhere in between. Like it tried to create a wall and then it filled and just kind of gave up. Probably really needs a door here, that's for sure. Second gate on the way on the low ground as well, and opening with a stalker. I'm curious to see how he's going to respond to, well, honestly, anything. Because so far there is zero information coming out of Magus. Magus has not scouted. Magus is starting a forge which actually is probably an okay call against this, despite him making the call without having information. I have a suspicion that Magus made the correct call because he didn't have information. I feel like if he would have had information, the call probably would have been inferior. Pulling some probes here to try and stop the lings, it didn't work. Apparently six lings kill four probes. Who would have thought? Stalker is now kind of running away, probes get pulled again, how many workers have gone down total, five workers have gone down total, Gateway has been unpowered, forge is unpowered, but that doesn't really matter, you still can build cannons despite it being unpowered, but where do you want to build it? On top of that Magus isn't quite aware of what's happening. Well, technically he is aware, like he can see it on the mini map, but Magus right now is not doing much of anything. Okay, he sees the creep. Does he respond? No, not really. Goes into the main base to make sure there's no Naitis there or an overlord. This is the real priority as the creep is creeping up outside the race. Maybe actually Magus thought that Zerg players these days, even at the platinum level, just really getting good at creeps thread. He looked at the creep on the menu. I was like, man, this guy is crazy creep. That's real impressive. Now I realize, wait a second. There's spines already as well. I wonder what's going on over there, huh? I wish I would have scouted. Let me just fool wall here for a second. I'm not quite sure if that is the correct call. I much prefer seeing a couple of cannons being thrown down. Yes, I like that gate being cancelled. I don't like this stalker being sent in to die for free. Meanwhile, on Carl's side of things, we have two sport crawlers being added in. I guess in case of a void ray response, or maybe he's really afraid of DTs. I'm not so sure why the spores are this far forward. Maybe the tank. And spores do have more HP than spine crawler, so perhaps that's important. Fairly odd opener here for both players. Well, I mean, this is tactically a build, right? I've seen this build before, but not with this amount of spine crawlers. Usually it's three spine crawlers. The rest is Ling Queen. And then if you can't spend your money, you get a hatchery. It seems like Carl is really keen on just, just add more, brother. Boom, four sport crawlers, there we go. Two more spines as well coming in. It's going to bring that total up to eight. I like it. Meanwhile, we have Magus, continuing to mine from his natural, which is probably not even that bad of a call. I mean, get all the money that you can while, you know, this base is still up, and then you just transfer the probes in towards the main base. Follow us this up with double robotics facility. I think this is a... Not a good call. Inefficient is what I'd say. So if you're going to be stuck for an extended time on one base, you've got to think about the mineral gas ratio that you will be getting, right? You can't afford too many gas units from just two gases. You're going to need some type of mineral sink. The mineral sink doesn't come out of the robotics facility unless you're planning on building for Prisms. That doesn't seem to really be the case. One of the first units here is an observer to make sure that the spines are still outside. I don't quite sure what this object is doing. Well, suicide. He observed the situation that his commander was in. It's like, I'm out of your voice. I'm not staying around for this. I know how this story ends. He saw the seven spines and the three spores. He saw his opportunity when head first. He's like, I'm out, boys. No shot, I'm staying around. There's still no information really for Magas. Technically, he could be a hat. Technically, he is a hat. He's up 15 supply. He has 700 minerals in the bank, 800 minerals in the bank, 200 gas as well. He is controlling these immortals in such a way that they're taking more damage than they ever really should. There's no prism either, which makes these moveouts a little bit scary, in my opinion. The one thing he does have is mineral, so I think a prism would be a logical follow-up step, but instead we see the observer sieged up in such a way that I'm not even sure if it provides more vision than the pylon would have by itself. I think just barely more vision. This is not entirely brilliant. I'm not quite sure about these batteries either, like what value they provide, but Magus is definitely feeling it. He's managing to micro this in such a way that It almost feels like the spine crawler is the counter to the immortal rather than the other way around. Have a Robo Bay on the way. Two more pylons as well. This is just a very weird setup. And technically Carl is still not that far ahead. It's going to come in for surround now though. It gets one immortal. There's no prism. These can't be saved. Second immortal will go down. Third immortal in trouble as well. Shield gets activated, it's fairly lucky there. It means that this immortal will survive. Two immortals go down, so will a bunch of lings, 36 lings died. But at this point Carl actually is pulling out. He's building nine drones and at this speed, the speed that Magus has been clearing this spine wall with means that, well, he's going to be stuck here for a little while. So far he's killed one spore and lost two immortals and an observer. And now he's producing two more observers. I've seen what the previous one did. I don't trust these guys. This guy is having a blast though. He's like, I'm safe. I'm good. This guy sees the spore. He's like, okay. Also fine. Getting some information. Not a whole lot of information, but at least a little bit of information. You know, there's a spore over here as well. There's plenty of opportunities for suicide if you truly want to. Spore here. Spore on the bottom side. I like to bring your attention to something special as well, here and that is the money that that maggis has been floating during all of this he currently has 1700 minerals and a hundred gas which by itself is a fairly impressive feat i do have to admit that um this fuels a little bit as if you were to be locked into prison for let's say a year so you're locked into prison for a year and the security guard gives you a rubyx cube okay and the security guard says, if you finish this Rubik's Cube, by the end of your prison sentence, you will be rewarded $15 million. Okay, $15 million. So, close the thing. One year later, open a prison cell. Guy comes out, Rubik's Cube, nowhere to be found. All the stickers have been peeled off very well and used on the wall to create a, I don't know, the drawing of a penis or something with stickers. And I don't know else what he did with the ruby soup. All we know is it ain't there anymore. I flushed it down the toilet. This kind of feels like what Magus is doing here. He had one job, sit in his base and spend money because, let's face it, he hasn't been really doing a whole lot else. But he hasn't moved down with these immortals for a bit. And he just isn't doing it. He's not spending his money. He's floating 2K, which on an income of 500, once again, is very impressive. That means he hasn't been spending any of his minerals basically four or three minutes of his income. He hasn't been spending that at all. Impressive, really quite impressive. Disruptors are moving forward. And I love the way that they're spreading out their purification novice. This is really smart. This is a trick. It allows the Zerg player to transfuse all of the spines back to health before your purification novas are off of cool down again. So this is like bringing water to the sea. Not very useful. Some more purification novice. I think one of those managed to hit a building. The others missed. Oh! The observer died. Oh, no, I died. Was that the second one? Yeah, second one. Poor guy. drones on the way. Meanwhile, Carl over here in the bottom left is honestly giving his opponent as many chances as possible. He's like, all right, what does my opponent have for army? Four disruptors and three immortals. Let me build the one unit in the Zerg Arsenal that is really bad against that, the Lurker. I guess he also could have massed roaches or, I guess out of all the units he could have built, the corruptor would have been the worst. It would have provided no value here whatsoever. So in a way, you know, the Lurker ain't all that bad. And there's also a bunch of lings out already. We have 16 lings. I think they have one one upgrade. Yep, one upgrades as well. So he's feeling good about all of this. Proification Nova. Boom. Gonna hit that spore. That's some good stuff. That's some real good stuff over here. Oh, three observers. Can't have enough vision in your own main base. Loving the fact, by the way, here, that he hasn't scouted anything on the other side of the map quite yet. Legitimately nothing. He hasn't seen past his own half. This man has built six observers so far in this game and has negative information. Impressive. Hive is now on the way here for Carl. It's a couple of overlars just running around. What are we actually doing at this point? Not a whole lot it feels like. I think we've just been idling for the past like 25 seconds. It's going to have the APM tab open for a little bit, just to make sure that nothing's going on. That Carl's going on. Look at it. With up the 400 over there. Oh, one observer managed to escape from this hell that they call the Protoss live with Magus. Two necksi on the way. Okay, he's getting rid of his money at a pretty high pace. The immortals will clear this, uh, this zirc cocoon. What's the resources lost for for? 2,800 to 3,600. This isn't looking so good for Magas. And also something that is quite interesting here. May I just say something that is really quite interesting? Is the fact that Megas, its only thing that was on the imbalance complaint form, was zergtec OP. And so far, all the Zerktec that Magus has seen came from the spawning pool, which is the most primitive tech structure that Zerg has. If Magus already gets upset because of the spawning pool, imagine how angry a roadrun must make him or a bainling nest. Bailing nest costs gas. Like that really gets his blood boiling. This entire experience is kind of wild because he hasn't scouted once. He's not aware of anything. Wait, wait. I have a theory about the move out that we just saw. Look at this. I think Magus believes that you can spawn at any base on the map. I think Magus believes that this was the main base. He thinks this is where the zergs spawned. He believes he just killed the main base of his opponent, I think. I think that's what happened. That's why he's so confident in. He's like, man, I just destroyed my opponent's main. And then he checked to see if he expanded to a natural or not. This makes so much sense. This completely puts a, it sheds a new light on this game. I thought this was the worst replay I've ever received in my life. It probably still is, but at least we now understand the mindset here of Magus. Meanwhile is making sure that every rock gets taken out on the on the map stars his two two upgrades for the carapace Man, this is a freaking game and a half isn't it? Holy cow 94 supply against 171 CERTEC-tech opi Observers What's the game we've got how many have you lost so far? 4 Okay, these guys, they're joining forces. They're looking for a sport to fly in, but they can't find any. Boys, have you seen any forces? Like, no. I want to go ahead first as well. I was like, yeah. It's like talking about how jealous they are of the other observers that manage to escape already. They're just lurkers, but they can't attack up. They don't have any detection. Any overseers around over here, no. Neither. God, that's so frustrating. How do we get a lot? out of this game. How do we leave it? Good Lord. Three overlords are on the way, or sorry, overseers are on the way for Carl. It also throws down a bailing nest. It's on 74 workers. I just can't believe that we're in a game with a Protoss that built 10 observers, 14 minutes and 15 seconds into the game, and he hasn't seen past the halfway point of the map. It is just magnificent. Here comes a, well, a, a, a major. with the entire army disruptor usage has almost been pretty okay disruptor usage has almost been pretty okay disruptor uses has almost been pretty okay these two hydras will go down good lord I'm not quite sure why anyone would send this replay Okay, first thing, I have no clue anyone would send this replay. And second, why in the world would you write ZyrkTac OP? Like, was this like a random word generator and these came out? It just doesn't make any sense. He legitimately lost the lings and spines. He lost the spines and then lings did the majority of the damage. Is it possible that the impact? that the imbalance complaint form was Magus's way of showing off his entire vocabulary. Like, this is all he knows when it comes to English, or just any language in general. Zerg tech, these were the three words. He went to Duolingo. You know, sometimes at Duolingo, you get these sentences. This football tastes delicious like grass. It's like, ah, that's a great first sentence to learn, duolingo, thank you so much. Maybe that's what his duolingo. was. It just had zergTech OP. And it's like, hey, Zerg Tech OP. Let me put that in here. The boys are going to be so jealous. And let me just add this random replay that I played on the ladder the other day. My opponent spawned in a really weird location. Like what in the actual living crap was this? This was one of the worst games I think I've seen in my life. I don't understand how Carl and Magus can be matched up either. Like the skill difference was so massive. Carl was legitimately macroing and doing things his eco was good. His eco was good. He understood what to do. He borrowed his lurkers. His micro wasn't brilliant all the time, but he also had an all-in in the early game, which probably should give you higher MMR. Like, the thing that I really want here is a replay which Magas wins. I want to see what that looks like, because it's difficult for me to imagine. He doesn't really seem keen on. Maybe his way of winning is just by mining his entire side of the map and his opponent suicides into him or something. She doesn't seem so keen on attacking. I actually have nothing useful to say about this game. Like, this was legitimately one of the worst games I think I've seen. Like, really nothing from the prologos here made sense. It just felt like a completely unevenly matched game, despite this being at 2.7K MMR, which is probably one of the lower MMRs that you can get on the North American ladder. Like, this is the bottom of the barrel. and Magus just fell through it. Like he truly hit rock bottom. It's kind of inspirational in a way. Like Magus said, zergTech isn't O-P. You suck. But I have no clue what this was. Is this a recall that he just used here in the end as well? This Nexus looks weird. No, probably something else. I have no clue what this was. I don't want to replace like this anymore. I'm done with this. I appreciate all of you for sitting through with me through this, through this replay. If any of you have a replay of losing to Magas, I'd like to see it just for my own entertainment. If you're Megas and you have a replay of you winning, I would like to have it as all. Just send it to my email and I'm just fairly curious. Well, it looks like. Yeah, you sucked, obviously. That's it. Like the video and subscribe. See all. all next week or tomorrow because I have videos every day. It's multiple series. It's not just I owe this guys. Bye-bye.


MOST WHOLESOME Viewer Gets TRASH TALKED - But He Stays STRONG! | Is It IMBA Or Do I Suck

Please guys, take our boy Kilby here as an example. The StarCraft II community is toxic enough as it is - I mean, just monitor the Geneal Chat or the Battle.net Forums for 5 minutes. We need more people like him - a strong spirit, head held high and amazing manners!   LIKE & SUBSCRIBE!  If YOU want to file a report feel free to use this form: https://forms.gle/Y2vBMwFCvaRdSorX8  IODS Playlist: https://www.youtube.com/playlist?list=PLbVNzAA7sXzCMxebUrgKN9dcsWlgQQmGf  Discord: https://discord.gg/uMssEXf5g7 Patreon: https://www.patreon.com/harstem My second youtube channel: https://www.youtube.com/channel/UCmwOm-YjCmcddE9xe9sEpUg Twitter: https://twitter.com/HarstemSc2 Twitch: https://www.twitch.tv/harstem Instagram : https://www.instagram.com/harstemsc/  Editing and Thumbnail by Hamster_Designs: https://twitter.com/Hamster_Designs  #harstem #SC2 #StarCraft2

Dear Harstam, is there any way for Zerg to win when a Terran gets multiple planetaries with turrets? Please enlighten me. In this replay, I am quite sure you'll agree that my opponent sucks. He starts off with a failed proxy tree racks and then proceeds to suicide battle cruisers into my base repeatedly for the rest of the game. This is low diamond, so it's not like my defense was perfect, but I feel like I was coming out on top. The only problem? All of my opponent's expansions were planetary surrounded by mass turrets. I could not find a way to capitalize on my army advantage because any harassment would result in a bad trade. All I could do was defend and keep up with my macro until he arrived at a composition I wasn't prepared for. Is it possible to harass fortified expansions efficiently? It seems like the answer is no, but maybe I just suck. Cheers. Killby. And the server this was played on was the North American server and the Diamond League at 3200 MMR. And the question here is, is it possible to harass fortified expansions efficiently? Or do I suck? And we're here to find out. Before we truly get into the game, I just want to say that I don't think it's a fair question or a fair statement to make that zergs can trade efficiently against planetary fortresses, thus Taron is in balance. No, there's a lot of things in which you can sketch specific situations, and in those situations, you might make it look in balance. So if you have a situation where there's a zealot against six lings, and the zealot has a battery with it, and then you ask, is it okay that six lings die and the zealot survives if you fight in the battery? It's like, well, is it fair? I don't know if it's fair. That's an interaction that's currently happening in the game. I don't think it's a very problematic thing. But asking the specific question whether you can ever get a good trade against that zealot with the six lings, it doesn't really answer whether it's imbalanced or not. Like, there's a lot of scenarios. Like, is it ever possible for an Ultralisk to be the muta list? It's like, no, that's not possible. but that doesn't mean that the muralisky is overpowered or in balance. Like certain things, despite them feeling unfair or at first glance being unfair, don't necessarily have to be unfair. Sometimes having a bad trade is completely okay. So we're looking at a three-recks opener. For example, if you've ever played the game Catan, in Katan, you can be in a situation where, for example, if you require one more victory point and you have eight sheep, you know, you have eight sheep. You know, you have eight sheep, and you have two oars and one grain. I think you need three oars and two grain to build a city. You could trade six sheep that you have in your stack for one more ore to get the final victory point. But then if you say, well, that's an unfair trade, you know, unfair trade. I don't want to trade six sheep for one oar. That is not cool. Then you're never going to win the game. Maybe another guy, it does do it. And boom, sheep gone, ore builds a city. Now you've lost your game of Catan. everyone in your family hates you, never inviting you again for game night. Yann also is not getting invited for game night anymore. What is this? Hi? You can't do this. Yann. Come on. No. This guy has to be the worst to play board games with. Every time you... It's like the guy that every time you land on his hotels in Monopoly, just starts clapping and dancing, like, hey, you have to pay, you have to pay. Like, mate, it's not cool. Like, you're already feeling bad enough as a Zerg if you're being three racks, right? Like, this is, it's not okay to then also start, start saying hi. Bad? Nah. I don't approve of this. This is behavior I do not approve of. This is also a spine position. I do not approve of. Like, let me defend my two extractors, which don't have, uh, uh, any drones on them yet. Okay, just put the freaking spine in the middle please. Yeah, there we go buddy. That's the good stuff. That's the good stuff. This honestly looks really, really bad here for Kilby. Hardly has any drones remaining. I think I actually mentioned this in his I owe this complaint for him as well. Let me have a quick look. He starts off with a failed proxy three racks and then proceeds to suicide battle cruisers into my base repeatedly. Right, not a completely accurate representation. He starts with a failed proxy 3 racks. I'm actually not sure if this is failed or not. Has this failed? It's killed a lot of workers. Seven. Like the proxy 3 racks hasn't filled. I think the follow-up might have failed. There's no natural command center yet that should have probably been going up a while ago. In that case, I actually do believe that Teram would be pretty okay. I don't really find this stuff funny. The constant speaking, like the epic trolling. This is like a guy that really wasn't a nine gag in 2008 or something. The epic troll. These bad memes. I actually thought that was funny as well when it was like 16 or something. I thought the epic troll face guy, he was so funny. He said, I would read those memes all days. Another meme with the troll face. So good. Yann stills like that. Yann, however, is a 55-year-old man right now living in the basement. The basement of his sister. Who does have a happy marriage, but Yann is playing three wrecks every night against jerk players and then doing some epic trolling on the side. Very fun, Yann. I might find Yann is German as well. Yann, are you coming upstairs? We're eating. No, sweetie. I'm doing some epic trolling on the ladder. Okay, Yann, enjoy yourself. Ready? I just asked him if he's ready. Epic troll. He's got piss off, Yann. You don't want this. What's he doing? You took a gold hair? I... I actually, I don't think this is funny behavior either. I actually don't like that. I don't like the... the like the like this type it's just not so cool i really don't think it's so cool it uh kilby seems like a well put together person though he's not really responding very much uh this just yeah ready like i if i was losing and some guys started doing this stuff i'm not quite sure if i i had the self-restraint to the to type in a normal way you know i i think i might be flaming him back a little bit I'd be telling him some stories about getting out of the basement. I'm not happy with this. I'm also not happy with the way Kilby is playing. The defense was quite bad. I hate to agree with Yann here. But now too many spines are being added in as well. I really do believe that. There's no scouting really going on, hasn't confirmed this base quite yet. There's no third base on the way yet for Kilby either. So this position generally is really, really bad. I feel so bad for Kielby. kill me now. This game is hard. Yeah, this game is hard. Piss off, Yann. Leave him alone. Leave Kielbi alone. Doesn't deserve this. Five overlords. Well, another overlord. Not entirely sure about this. I really do think we need a third hatchery at some point in the near future. Yeah, there we go. To call out four turrets on the way. Good Lord. It's just interesting to me that the Yann is disconfident. I mean, if the game plan is to build four gases and eight turrets, despite the opponent being stuck on two bases, I'm not entirely sure how much trust I have in Yann's ability to actually get this game to a solid ending. I don't actually think there's any way that that's going to happen here. Building armor as the first eBay upgrade, you're kind of weird. He's not angry. He just, he calls it as he sees it, Kilby. This guy should run for president. Yeah, he says what the common man thinks. Kilby, my man over here, look at this. You're kind of weird. I love that. That's such a good response as well. You know, you're kind of an odd duck. The things you do are quite all. I love that. That's so good. Kilby himself is also an odd duck in the pond. All the other duckies, he looks more like a chicken. He's building out two spores in the main base. The spine did go to the main. I like that in case there's a drop there. I'm not quite sure what the double spores are for. You're playing against the guy that is more keen on building turrets than units, honestly. Now we're getting the classic triple starport plus armory transition. So this is most likely for the battle cruisers that we were. talking about. So really what has happened so far in this game is that we've had a 3-Rex attack that, well, it didn't fail but it didn't kill him and then nothing for six minutes. Kilby should have been at a way higher worker count at this point already. He's going into Muteylusk which I have no opinion on because in a normal game he would have been dead. Right if your opponent gets Stim and gets 300 Marines rather than getting 500 turrets and 18 different command centers around the map. Then, yeah, I think this game would have been over. I love this scout though. Catches this refinery as well. Saw this base being set up over here. Work account still very low. But so is the work account of Yann. And don't forget, usually you have mules to make up for that. But Yann actually decided that mules are for a complete idiot. Yann is doing an energy-saving competition against himself here. He's saving the most energy out of anyone in this game. He's the only Terran. This command center is also the sole winner. Everything else is a planetary? So yeah, there's no mules. It's going to be a game with zero mules. Is that possible? I'm going to keep an eye on this orbital command. The zero mule game, that would be impressive. Turus are going up here as do we have our first mucus out yet? Not quite. Plosmon ship weapons is coming in. Second Armory popping in as well here. As now Kielby finally starts to expand a little bit. In this case, I really do believe... Well, I was going to say it would be wise to add in more hatcheries so you can get more larva. But he actually had a lot of larva available. Inject seemed to be quite good. It just wasn't producing. Now it's nine overlords? And five muras. Not a fan of that. Not a fan of the nine overlords. It's a little bit too many. Killing up the 170 supply. out of 1990, 99 out of 170. It's going to add in seven more Mudos as well. This base is, well, completely unprotected at this point. This base is unprotected. These turrets honestly are in terrible positions as well. You could just snipe one. Now, there is the plus two building armor as the first upgrade. There's no turret range yet, so only one of the two has been built. This is an interesting little setup that we have here. Plus 1 is about to finish up. This is a really slow transition into Mudos by you. the way. We're really just lacking the drone count. You know what the beautiful thing is with Muras against the player that does absolutely nothing? Is that you can invest all of your gas in Muras and into Mura upgrades and then the moment you have minerals left over, you just build more drones until you have like 10 gases, 95 drones. And then what you do is you just throw Ling Bane into planetaries. And throwing Ling Bane into planetaries is really trading the seven sheep for the one ore to win the game. Because if they can't repair their planetary, the Planetary is just going to go down, right? And if you take out a planetary, your opponent doesn't have mining anymore. And if you have 95 workers, which you should have if you're playing Lingban, Mura. Then that also shouldn't be much of an issue. You're just, yes, the individual traits are bad, but because you're so far ahead, it doesn't really matter very much. You can. Oh my God, that was Micro. What? Did you just individually micro back for Mutalisk? Freaking Dark doesn't even do that. That was mad. Why is this guy sending question marks? He's down 60 supply. Like he's legitimate. Ah, maybe the question mark was because he was about to blink him at 5 BCs. I mean, this is still not the end of the world. This is bad at losing the spire. That is actually 224 mutas with plus 1. Do they beat 1-1 battle cruisers? I don't actually know. I bet, I bet Muras are fine, no? 24 is a lot. He managed to get three corruptors out as well. That's nice. So all of these are going to get taken out. And only five BCs teleported over, right? It wasn't six that TPed over. Or was it? No, there's one still somewhere at home. You forgot the Bessand across the map. This was not a great trait necessarily for Kilby. I mean he lost how many muras they will lose? About 14, 13, 14 muras And a bunch of drones went down as well. Drones need to be produced back immediately. Gases are being added in. I love that. Problem is that there's no spire right now. That means that it is a little bit scary. So, if I am Kilby here, what am I thinking? I've seen six or five battle cruisers teleport in once at a time. What should the follow-up plan be? Yes. rebuilding a spire, perhaps getting a spore or two spores per base, because you know your opponent, yep, there we go, has multiple starports producing these units. And then I don't think that you actually want to harass with your corruptor muta anymore. I think you just want to kill bases with Ling Bane. So you look at a base like this, you're like, all right, I'm going to send in Ling Bane over there. You want to test if there's any tanks here. Otherwise, you can just take this base out as well with pure Ling Bane. and then your opponent doesn't have any mining anymore, and all you have to do is sit back. I think a mistake would be is to fly these units across the map before you're properly set up anyway. Right now it's still not really properly set up. There's no spore over here. There's no spore over here. We don't have a spore in this area really either. And the drone count is still fairly low as well. Now, despite this low drone count, that doesn't mean you can't use your lings to turn them into banlings. I'm not quite sure what we're waiting for at this moment, I guess another round of 15 drones. Injects have honestly not been terrible. I'm somewhat surprised by that. Here come two BCs. They have been spotted. They're also going to be taken out here, I think. Kilby is not the sharper stool in the shed when it comes to finding BCs. They now teleport in towards this base. Quick pull away with the drones. I do like that a lot. Queens also being pulled away. I think the control of Kilby is actually quite good here. as these badweds are being taken on. Meanwhile, on the mini-map, I'm seeing three more BCs teleporting in. And once again, drones being forced to pull away. This time, 10, 12 workers do end up falling. Yeah, the BCs go down, but if you have two spores here, I'm not saying that all your drones stay alive. But at this level, like, in order to target down the drones, he'd need to right-click drones individually then. Because otherwise he automatically attacked the spore. The spore is kind of like an attention seeker. You know, like, hello, I'm here. Like a young in the basement, you know, and he didn't get his food in time. His mountain dew, new mountain dew, didn't arrive in time. Schneller sister, I need the mountain dew. I'm thirsty again. You can take the Fulcans back upstairs. All right. These battle cruisers are going to get taken out as well. Teleport to the other side of the map. There's just not that many drones. There's just not that many drones. This is the real issue, I think. Is it so... Okay. Now, this is actually perfectly... describes my problem with what Kilby was talking about, is that planetaries are always efficient. Yes, or it's difficult to kill them efficiently. It's the same with these BCs. Like, losing 10 BCs to kill 20 drones isn't really worth it. It really isn't in almost no situation. However, you're also denying a little bit of mining time and your opponent isn't mining while you are still mining. So now we see the Tarran actually just continuing to expand, getting more and more money, Like the Terran is basically saying, all right, I'm just going to throw away these very expensive units to kill the cheapest of your units, the drone, but it means you won't have enough money, you won't have enough mining. And over time as I keep expanding and you don't have time to look at my expansions, I'm just going to end up winning. And that's the exact thing that the zergs should be doing here. The zergs should be throwing units into these planetaries, throwing a Ling Bane in there, making sure that they can one shot it, making sure that they kill it. and then just continuously deny these bases with your ground force, while your Air Force takes care of the BCs. With your Air Force, you'd be doing the good trades, and with the Ling Bane should be doing the inefficient traits, but the very important ones, so that the battle cruisers can't continuously teleport across the map. Here we go. Another teleport, this time plus two is going to be in, well, more than just a little bit of throw. I'm not sure why all of the corruptors were across the map. Like we've seen how many BCs have gone down so far? 14 BCs have gone down. 14 BCs have teleported across the map in the past 4.5 minutes. Like, unless there is a good reason to believe that that's not going to happen again, it might be the best plan to just stay at home. I think that might just be the case. Like, I don't understand why you would not want to stay at home with the corruptors, just waiting for these BCs to teleport back in again, because you're killing these BCs so darn fast, my friend. You're taking them out at a very, very high pace. Look at this. Boom. If these corruptors had just been idling over here when he teleports in, you're taking out what, what is it? Oh, math is so difficult. Holy crap. Like 2,100 resources or so? Basically for free, you lose five drones. That's a good trade. Now, at this point, there's 94 workers for the Terran. Terran is actually slowly but surely transitioning into the factory. You know what's kind of interesting as well? Is that Yann hasn't actually said anything in the past 10 minutes. I think he realized after losing this base and only being stuck on this one, so that when he had four bases total, that he probably was losing. And Yann immediately went quiet. He was like, okay, time to play the game again. Try his best. And actually, it is working out. This makes me more sad than happy. Usually I find it kind of fun when people like Kilby, you know, he doesn't quite manage to win or something stupid. We all have a good laugh. But here, I'm kind of rooting for him, you know? Oh, he's back. Oh, he feels comfortable now. That was a really bad trait. That actually was a really bad trait. I want to see that again. But I also look at this. How many lings do we have? 55. How many cars does he have six? Like at some point, after losing the first 40 lings, you have to be looking at this fighting thing to yourself. Maybe this isn't the position I want to fight it. Like, he killed one Helion and lost 55 lings. That is a bad trait. I don't think you can compare, you can complain about bad traits against planetaries if you don't complain about this. Like you killed one Helion, one. He lost 55 lings. Usually I always say that it is difficult to make. mess up a fight if you just A move, but I'm pretty sure you just a move there. That was really bad. That was really, really bad. Now, corruptors do take out a base. At the same time, though, Hallion's absolutely running rampant here. BC is moving in. I think the game is over. And usually I would flame you for staying in and wasting this guy's time. But this time I'm not flaming you for wasting this guy's time. I'm flaming you for wasting your own time. Okay, like your time killby is obviously more valuable than Yann's time. He's loving this epic trolling. This is what he was born to do. You should just leave, block him and move on. Not think about this game anymore. If this got you anger, because you know he's going to continue talking. This is just some life advice. There's nothing to do with StarCraft 2. You know, it's going to continue talking. He's going to get to you a little bit, even if you don't want to admit it. You know, it pains you a little bit that you lost to this guy. I understand that. I really do understand that. Ah. You're profusely sweating right now. I've had this as well against these crap talkers. Like you're losing the game and there's nothing you can do anymore. You're just sitting there hoping that somehow his PC disconnects or something. The worst is if they start pausing. Because you don't want to be a prick either and unpause. So then you wait for them to say that they're back. But they're never coming back. Then you have to unpause and you feel even bad about it. Because you're a decent person, Kilby. I can feel it. You're a decent person. You don't want to spend too much time with pricks like this. It's mean. It's mean, Yann. Do not approve of this. I do not. Six more turrets on the way unless... these doors stuck. Like, this is the worst thing, isn't it? Hey, this guy's talking so big. He doesn't realize that there's been 80 supply stuck behind the planetary for the past four minutes. Now he realized they're taking out of their own planetary. I think the game is really over. Maybe we should move out. What's happening? What's the APM of this guy actually? 90. God, this must have been a frustrating game to lose. This must have actually been a frustrating game to lose. Mine's coming in, vehicle weapons. This guy isn't even producing properly either. Sadly, manners are not necessarily a great, what you call it? A great predictor of how good someone is. You can be very mean and very good. It can be a great person and terrible at the game. It can be a nice person and... Oh my God, Gigi's even. This guy typed out dance. Holy crap. Okay, before we get into the negative part, my absolute kudos to you, Kilby. This is very, very impressive self-control. I am just, it actually is impressive. I think we've all been in a situation where we play against the Yan. We all know Yan's in our life as well. You know, everyone has a Yan in their life. It's not fun to be around, but sometimes you have to. You're forced into it. And, wow, the way you carried yourself in this game, Kielwee, nothing but credits to you when it comes to that. The way you played in this game, however, That is a different story. You hold of the three racks, you yourself thought that it was a proper hold of a three wrecks. I don't agree with that. I don't think it was such a great hold. But I do believe that your opponent gave you about six minutes afterwards in which you did very little. You did no scouting. You did no droning up. You didn't really build any units. You didn't take up quickly either. It took you freaking 10 minutes to get into Mura's. It then took you a long time to get the Moodas out because you were massively supply blocked, which is weird because really nothing was going on at all. Your creep spread was obviously kind of horrific. Your scouting came at some point and then you scouted all the bases. That was nice. I really did like that part. But in the moment you saw the planetaries, you kind of just froze. It's like you saw the planetaries like, oh, I can't trade efficiently. Just sit at home and do nothing. If you're afraid of trading inefficiently, Zerg is not your race. okay Zerg is always going to be trading inefficiently mainly because of the bainling the bainling takes inefficient trades but because Zerg is always up in eco that is completely fine like you're never going to win a game against protols if you don't want to make inefficient trades it is that's an okay thing to do we're all fine with it especially if it comes to targeting eco very often it is inefficient to to target away the eco in a direct sense like if you lose five zealots to kill 12 workers that actually is efficient if you lose five zealots to kill eight workers and technically it's well in a direct trade it's inefficient but it's good because they lose mining time and maybe you force the army back you know you there's loads of little factors in and if you take out enough eco eventually they don't have money anymore and if you have a massive bank then you rather use that bank in a fight rather than just having it sit there, right? Having a bank of 12K versus someone having a bank of 4K, like the 12K bank wants that bank to be active because they have more. They want money to be spent the entire time. And if you're trading a little bit worse in order to do that, that is okay because your opponent's bank is going to run out faster anyway, unless you take absolutely horrific trades. But planetaries aren't that good. Even if they're going to be trading two to one, which is I don't think going to be the case, especially given that most of these planetaries were undefended. it still would have been okay traits. It actually would have been at certain points in this game. I really don't like that you kept moving out with your Muda Corruptor. You should have at some point kind of established the pattern that he's just going to keep blinking in or teleporting in with his battle cruisers, and you just could have picked up all of those battle cruisers for free. Like, well, you kind of know what's going to happen now. You know, like you shouldn't be taking damage against it anywhere. It should be happy because he's just throwing them right into your face. It's like someone throwing coins at you, you know? After all, you're just, okay, you just keeps throwing coins at me. And rather than just turning your back to the guy that's throwing coins at you, you can just catch them and it gives you money. So, oh, no, not more free money. Please, not more coins. Well, you're getting rich. This is your way of getting rich. And it's your way of possibly could have, you know, beating Yann and making all of us happy. Sadly, you didn't. But it wasn't because of the planetary, because it was imbalanced. No kill we. It was because you sucked. And that's live. All right. That's going to be it for me today. I do hope you enjoyed this episode. Of is it Emma or do I suck? If you did, don't forget to like, but subscribe to your channel. Subit your own down in the description. Use the Google Sheet, Google Form, whatever it's called. And perhaps next week, you'll be up here. And maybe it's in balance. Who knows? All right. Chow-cha.