input: Text: (A) The idea that Wayne's end of curfew will mean more trips to the armory. More weapons always. (B) The idea of cat and mouse games. From this point on Wayne thinks of his duty in terms of hunting. The end of curfew. From this point on Wayne wants to live the rest of his life without curfew. (C) The fear of ending up a counter boy like the corporal. From this point on Wayne does everything he can not to end up like the corporal. (D) The exciting and scary power of the.38 and the switch blade. From this point on Wayne feels more powerful than ever THE RECRUIT BY BRYCE WALTON It was dirty work, but it would make him a man. And kids had a right to grow up—some of them! Wayne, unseen, sneered down from the head of the stairs. The old man with his thick neck, thick cigar, evening highball, potgut and bald head without a brain in it. His slim mother with nervously polite smiles and voice fluttering, assuring the old man by her frailty that he was big in the world. They were squareheads one and all, marking moron time in a gray dream. Man, was he glad to break out. The old man said, "He'll be okay. Let him alone." "But he won't eat. Just lies there all the time." "Hell," the old man said. "Sixteen's a bad time. School over, waiting for the draft and all. He's in between. It's rough." Mother clasped her forearms and shook her head once slowly. "We got to let him go, Eva. It's a dangerous time. You got to remember about all these dangerous repressed impulses piling up with nowhere to go, like they say. You read the books." "But he's unhappy." "Are we specialists? That's the Youth Board's headache, ain't it? What do we know about adolescent trauma and like that
  Question: What idea is introduced during the armory scene that becomes a motif throughout the rest of the story? 
  Answer:
output: The idea of cat and mouse games. From this point on Wayne thinks of his duty in terms of hunting. 
  The end of curfew. From this point on Wayne wants to live the rest of his life without curfew.