input: Text: Project Manager: Okay um, welcome to our detailed design meeting. I'm pretty excited. Let's start it's approximately fifteen forty or something like that. Okay um the agenda <unk>disfmarker<unk> we're gonna do an opening and then um I'll talk about the minutes from the last meeting, what we d discussed um, then we'll have the prototype presentation and a look at the evaluation criteria. We'll look at the finances and finally a <unk>disfmarker<unk> do a production evaluation and close. So, starting off with the um last <unk>disfmarker<unk> the last one, oh I don't have it here um, but we talked about energy, we're gonna use a kinetic battery um, we want to use a simple chip, because we're not gonna need a a shuffle um, we're gonna need a scroll um, we're choosing a latex case w in fruity colours that's curved and um we're using push buttons uh with a supplement of an on-screen menu. And it sounded like we had set um like eight or nine buttons, including five pre-set channels. Okay? Let's do the look and feel design presentation first. User Interface: Right, do you wanna start? Industrial Designer: Right, well we made three different prototypes and I guess we'll start with with this one. Um we have our colours not <unk>disfmarker<unk> are not fixed, but this is the general shape. Um it's <unk>disfmarker<unk> you hold it sort of either like like this in your left hand or you switch it over and uh it's easily adaptable to either hand. You can push the buttons with your thumb like a mobile phone, or you can push them with your index finger of your other hand, or even <unk>disfmarker<unk> I mean there's a whole variety, you can hold it like this and press it with your same index finger. Uh we
  Question: Why did User Interface give four in ease of learning when discussing the evaluation criteria?
  Answer:
output: Marketing firstly took the iPod as an example when illustrating the ease of learning the new remote. However, User Interface mentioned that it would be harder because users had to use the menu system and need to tell it what their favourite channels were. And it was a high learning curve, so User Interface gave four out of seven.