yusuke1997/dblp-id-title huggingface dataset:
ICT Security Tools and Techniques among Higher Education Institutions: A Critical Review
The Effect of Virtual Reality Game Teaching Technology on Students' Immersion
Influence of Experiential Teaching and Itinerary Assessment on the Improvement of Key Competencies of Students
Personalized Allocation of English Teaching Resources through Weight Calculation Based on Term Frequency-Inverse Document Frequency
The Influence of Policy on Emotional Labour and Burnout among Further and Adult Education Teachers in the U.K
KinFit: A Factual Aerobic Sport Game with Stimulation Support
The Optimum Equilibrium when Using Experiments in Teaching - Where Virtual and Real Labs Stand in Science and Engineering Teaching Practice
How do we learn models? Introducing the supposed range vs. real range hypothesis
SMS Language and College Writing : The languages of the College Texters
Students Engagement and Development of Generic Skills in Gamified Hybrid Service-Learning Course
Enhancement of Online Education in Engineering College Based on Mobile Wireless Communication Networks and IOT
Intelligent Content Distribution System: A Machine Learning-Based Teaching Content Customization Method
On the Role of Social Media in Spanish Language Learning in Indian Context
Competency Based Approach: Modeling and Implementation
Emerging Technologies (ETs) in Education: A Systematic Review of the Literature Published between 2006 and 2016
Developing an Electronic Device to Teach English as a Foreign Language: Educational Toy for Pre-Kindergarten Children
The Use of Virtual Reality in Geo-Education
University Students' Perceptions on the Use of Google Translate: Problems and Solutions
Secure E-Test Scheme
Web Technologies in the Development of Computational Thinking of Students with Mental Disabilities
A Framework for the Use of Immersive Virtual Reality in Learning Environments
A Blended Learning Solution and the Impacts on Attendance and Learning Outcomes
Motivational Impact and Promotion of Research Culture Through the Development of Deep Learning Models
Influence of Teachers' Effective Teaching Behavior on Knowledge Transfer of Students in Online Teaching
Investigating Language-related Tasks in EFL Settings in Light of Tele-Collaboration Phenomenon and Sociocultural Theory
The Incentive Mechanism of the Subject Librarians with Computer Information Retrieval Under Competition
Digitalization of Modern Education: Problems and Solutions
The Grading Multiple Choice Tests System via Mobile Phone using Image Processing Technique
Object-Based Trace Model for Automatic Indicator Computation in the Human Learning Environments
Design and Development of an Industrial Network Laboratory
Time Series Study of Problem Solving Ability of Tadulako University Students Using Metacognitive Skill Based Learning Model
ICT and Lifelong Learning: Hong Kong's Experience for Elderly Learners
Effectiveness of Blended Learning for Civil Engineering Students' Performance during COVID-19: A Case Study of a Rural University in South Africa
Sharing and Adaptation of Educational Documents in E-Learning
Development of a Chatbot App for Interactive German Grammar Learning
Relationship between Knowledge Flow of Scientific and Technological Innovation and the Collaborative Innovation Ability of Students
Emotional Tendency Dictionary Construction for College Teaching Evaluation
A Conceptual Framework for Integrating Gamification in eLearning Systems Based on Instructional Design Model
Online Learning Platforms: Reconstructing Modern Higher Education
The Science-Math Stories Based on Digital Learning: Digital Literacy Innovation in Increasing Ability to Solve Problems
Using Facebook for Leveraging Sense of Community in Self-Paced Open and Distance Learning Courses
The Integration of the "Floop" Platform for Enhancing the Effectiveness of Feedback in the Postsecondary Education Context
The Management of eLearning at University of KKU, Abha
Modeling and Capturing Users' Actions in CSCL Systems for Collaboration Analysis Purposes
Toward Smart and Immersive Classroom based on AI, VR, and 6G
Application of a Gamified Approach to Learning in the Treatment of Problems in Software Process Improvement: Analysis and Discussion of Results
Interactive Teaching of Digital Electronics in Agricultural Universities in China
Application of Computer-Based Auto Accompaniment in Music Education
An Evaluation Model for the Cultivation and Improvement of the Innovation Ability of College Students
Improved Evaluation Index Systems for Public Physical Education
Evaluation Methods and Techniques for E-Learning Software for School Students in Primary Stages
Application of Modern Simulation Technology in Mechanical Outstanding Engineer Training
An Analysis of Emotional Responses of Students in Bilingual Classes and Adjustment Strategies
Improving Students' Mathematical Reasoning Abilities Through Social Cognitive Learning Using GeoGebra
Exploring Students' Knowledge and Practice of Digital Citizenship in Higher Education
Effectivity of Augmented Reality as Media for History Learning
Natural Language Processing for Mapping Exam Questions to the Cognitive Process Dimension
Using Cryptocurrency to Increase Student Motivation and Agency: Thoughts from Vietnam
The Future of Technology-Based Learning at the Open University of Tanzania
Analysis of Factors Affecting User Willingness to Use Virtual Online Education Platforms
Exploring attitudes of learners with respect to different learning strategies and performances using statistical methods
Convergent Publishing Workflow for Online Classes - Teaching Materials from Meta Formats
Development of an Information-Based Online Foreign Language Teaching Platform with ASP.NET
Intervention and Diagnostic Tools in Preschool Education
Impact of Peer Review on Learning Performance in a Smart Classroom Teaching Environment
Cloud Computing and Its Application in Big Data Processing of Distance Higher Education
A High Security Distance Education Platform Infrastructure Based on Private Cloud
Use of Microblogging, Social Networking, and Short Messages in E-learning for Information Culture Building
Enhancing Finance Students' Learning Effectiveness and Motivation: Application of Financial Simulation Game
The Character of Successful Trainings with Serious Games
Bibliometric Analysis of Online Learning Emotions from 2006 to 2023
Michael Hansmeyer's Algorithmic Architecture: The Transformative Impact of 3D Printing on Architectural Design and Education
E-Textbooks and Their Application Levels, from the Perspective of Faculty Members at Ajman University, U.A.E
Student Evaluation of Online Teaching Quality, Their Own Engagement and Success Expectancy in the Future Profession
Designing Educational Game to Increase Environmental Awareness
Comprehensive Evaluation of Music Course Teaching Level Based on Improved Multi-attribute Fuzzy Evaluation Model
Need Analysis for Higher Educational Institutions for using Virtual Reality-TESLA Project: Staff Willingness and Readiness for Using VR in Teaching
Usage of Technology Enhanced Educational Tools for Delivering Programming Courses
Cloud Synergetic Recommendation Model for Overseas Chinese Education by Modeling Multi-Source User Metaphor Information
Innovation and Use of New Teaching Technologies in Undergraduate Learning and Empowerment for the Labour Market
A Study on the Construction of a Culture Pedagogical Network Learning Space - The CASH Curriculum Idea
Collaborative Innovation Ability Cultivation of College Students by Improving Achievement Transformation Efficiency
Exploring Dysphasia Learners' Vocabulary Acquisition through the Cognitive Theory of Multimedia Learning: An Experimental Study
Ubuntunet Alliance: A Collaborative Research Platform for Sharing of Technological Tools for Eradication of Brain Drain
Re-conceptualizing Techno-Linguistics: Using Technology for English Language Teaching?
Exploring the Impact of Peer Mentoring on Computer-Supported Collaborative Learning among Undergraduate Students
Design of An Adaptive E-learning Model Based on Artificial Intelligence for Enhancing Online Teaching
Development and Application of Computer-Aided Innovative Learning Mode of Undergraduate Entrepreneurship
Development of a Technology-Assisted Assessment for Sign Language Learning
Research on Key Techniques for Enginery Teaching Platform Based on Computer Dynamic Simulation Technique
Educational Content Development Process in "CleverUniversity": Our Dynamic Adaptive Hypermedia Environment
Evaluation of Innovation and Entrepreneurship Ability of Computer Majors Based on Neural Network Optimized by Particle Swarm Optimization
A Big-Data Oriented Recommendation Method in E-learning Environment
An Evaluation Model of Online Autonomous English Learning Efficiency Using an Artificial Neural Network
Integrating ICT in English for Academic Purposes Materials through Task-Based Approach
Effect of Augmented Reality and Simulation on the Achievement of Mathematics and Visual Thinking Among Students
The Formation of Intercultural Communicative Competence of Future Teachers in a Trilingual Educational Environment
Choosing the Right Learning Management System (LMS) for the Higher Education Institution Context: A Systematic Review
Design of English Multimedia Teaching System Based on Diversification Theory
Design and Realization of a Fuzzy Comprehensive Evaluation System for Music Teaching in Higher Education
KMUT - Project Management Toolbox
Implementation of Emergency Management Exercises as Alternate Reality Games - Students' Perceptions
The Influence of E-Learning towards Metacognitive Enhancement in Mathematical Problem Solving
Providing a Multi-fold Assessment Framework to Virtualized Collaborative Learning in Support for Engineering Education
Investigating Student and Teacher Perceptions in e-Learning with Learning Analytics and Ontologies
Use of Information Technologies in Developing Foreign Language Competence for Professional Interaction of Undergraduate and Postgraduate Students Specializing in Mineral Resources
Analysis of Articles on Education and Instructional Technologies (Scopus)
Geogebra and Grade 9 Learners' Achievement in Linear Functions
Teachers Technological Capability as Digital Immigrants in Learning from Home Activities
Opinions of Future Prospective Teachers on Coding Technique
Designing Effective Serious Games: Opportunities and Challenges for Research
The Application of Augmented Reality Visual Communication in Network Teaching
Implementing the Flipped Classroom Model in Science Lessons for Junior High School Students
Treating metadata as annotations: separating the content markup from the content
Experience with Online Learning of Mathematics in Primary Education
Examining Individual Demographic and School Support Factors Regarding Teachers' Intention to Use Technology: A Hierarchical Regression Analysis
The Case for a Cost-Effective General-Purpose Computer Cluster for Small Colleges
Design of a Visual Training System for Software Engineering Education Based on Knowledge Graphs
Open and Distance Learning (ODL): A Strategy of Development through its Potential Role in Improving Science &Technology Knowledge
Effectiveness of AutoCAD 3D Software as a Learning Support Tool
Development of an Information System to Enhance Students Reading Literacy
Influencing Factors of Learners' Cognitive Engagement in an Online Learning Environment: A PST Model
Scratch Teaching Mode of a Course for College Students
Emotion Recognition of College Students' Online Learning Engagement Based on Deep Learning
Multimedia Teaching Platform Construction for Fashion Design Based on Simulation and Synchronous Teaching System
An Experience on the Correlation Analysis Between Academic Marks and Emotions
Influence of Road Traffic Noise on English Reading Comprehension of Chinese College Students Majoring in English
Assessment of E-learning System in Higher Education Based on Hesitant Fuzzy Information with Incomplete Attribute Weights
An Online Interaction Mode for International Trade Practice Course under Network Environment
In search of a smile: SMIL indexing system for multimedia learning
Trends of Augmented Reality Applications in Science Education: A Systematic Review from 2007 to 2022
Design of an Information Management System for the Case Library of Business Management Courses
Game Programming Course - Creative Design and Development
A Framework for Creating Semantically Adaptive Collaborative E-learning Environments
Assessing Usability of Learning Experience Prototype
Online Learning as a Panacea? An Empirical Study to Discuss Problem-Based Cooperative Learning in Taiwan
Measuring Video Conferencing System Success in Higher Education: Scale Development and Evaluation
Establishment of Policy Support System for College Students' Entrepreneurship in Suzhou
The Use of Bring Your Own Device-based Learning to Measure Student Algebraic Thinking Ability
Project-Based Research Learning (PBRL) Integrated With E-Learning in Projects Completion
ICT Projects and Planning: From Equipments to Activities
Learning Algebra using Augmented Reality: A Preliminary Investigation on the Application of Photomath for Lower Secondary Education
Effect of Computer Multimedia Assisted Word Annotation on Incidental Vocabulary Acquisition of English Reading
Automated Assessment, Face to Face
The Competitiveness of Master of Education Graduates: Porter's Diamond Analysis
Diagnostic models of intelligent tutor system for teaching skills to solve algebraic equations
Conception of a Conversational Interface to Provide a Guided Search of Study Related Data
Research on the Ranking of University Education based on Grey-TOPSIS-DEA Method
Partnership of University and Schools Within the Preparation of Future Teachers
The Effect of a Proposed Strategy according to the Design Thinking Model in Mathematics Achievement and Personal Intelligence among Students of Sixth-Class Scientific
Design and Implementation of an Intelligent Online English Learning System Based on Mobile Internet Technology
Representation and Construction of Discipline Knowledge Systems Based on Cognitive Sequence Relationship
Automated Reading Detection in an Online Exam
Application of Kinect Technology in Blind Aerobics Learning
Evaluation of Virtual Reality Technology and Online Teaching System for Medical Students in Ukraine During COVID-19 Pandemic
A new automated method of e-learner's satisfaction measurement
The Challenges in Developing E-Content
Evaluation of Collaborative Learning Settings in 3D Virtual Worlds
Analysis of Empathic Experiences in Video Games with Microblogging
A Scenario of the Formative E-assessment Based on the ARCS Model: What Is the Impact on Student Motivation in Educational Context?
A Hybrid Course for Probability and Statistics for Engineers: An E-Readiness Study at Shahid Beheshti University
Technology Enabled Integrated Fusion Teaching for Enhancing Learning Outcomes in Higher Education
Data-Driven School Improvement and Data-Literacy in K-12: Findings from a Swedish National Program
Using Online Discussions in a Blended Learning Course
Identifying Mathematics Anxiety Through Automated Process (IMATAP): A Web-Based Screening Tool for Teachers
Research of Flipped Teaching to MICE Students' Learning Interests and Learning Effectiveness
Online Music Teaching Resource Sharing Algorithm Based on Blockchain Technology
Teaching Mode of Mechanical Design Course based on Simulation Analysis Technology
A Learning Process Model to Enhance Digital Literacy using Critical Inquiry through Digital Storytelling (CIDST)
Preparing Teachers to Use New Media Visual Communications in Education
A Study on the Impact of Anxiety on the Perception of Communication Engineering Teachers about Self-Efficacy
Conceptual Metaphors and Tacit Models in the Study of Mathematical Infinity
Organization of Student Project Based Activities through Individual Learning Routes
Critical Thinking Process in Online Collaborative Learning Based on Different Group Metacognitive Regulation Levels
The Influence of Group Size in the Asynchronous Online Discussions on the Development of Critical Thinking Skills, and on Improving Students' Performance in Online Discussion Forum
The Effect of Interactive Computer Animations Accompanied with Experiments on Grade 6th Students' Achievements and Attitudes toward Science
Mashups for Learning - Editorial
Looking at MOOCs Rapid Growth Through the Lens of Video-Based Learning Research
The Hofmethode: Computing Semantic Similarities between E-Learning Products
The Use of Mobile Phones in Classrooms: A Systematic Review
Study on the Influencing Factors on Network-based Autonomous Learning in Mechanical Engineering English
A New Analytical Approach on Continuous Improvement Evaluation-A National Presentation Case
Integrated Art and ESP Project in Ukraine
An Inquiry into Students' Metacognition and Learning Achievement in a Blended Learning Design
Virtual City as a Place for Educational and Social Activities
Multi-Attribute Fuzzy Evaluation of the Teaching Quality of Dancesport Major
Development of Intelligent Teaching System Based on 3D Technology in the Course of Digital Animation Production
ARS Interactive Teaching Mode for Financial Accounting Course based on Smart Classroom
Smart Model for Classification and Orientation of Learners in a MOOC
Building E-learning Content Repositories to Support Content Reusability
Mobile Application Development for Technology Enhanced Learning: An Applied Study on the Students of the College of Mass Communication at Ajman University
Enhancing Classification Skills Using i-Bird Apps in Zoology Vertebrata Course
Institutionalizing Technologies in South African Universities towards the Fourth Industrial Revolution
Promoting Social Cohesion: The Development of E-Learning Management System Materials through Life Based Learning for Sociology of Religion Course
Determination of Mobile Addiction and Social Media Addiction Level of Parents and Their Attitudes Towards Usage of Technology
Exploring the Convergence of the Mobile Learning Mode in Network Environment and the Traditional Classroom Teaching Mode
Evaluation of College Students' Innovation and Entrepreneurial Ability for the Science and Technology Service Industry
Social Innovations Based on a Value-Driven Training Model
Impact factors for learner motivation in Blended Learning environments
A Ubiquitous Learning Model for Education and Training Processes Supported by TV Everywhere Platforms
Modelling as the Basis for Building a Competency Model of a Specialist Demanded by Industrial Enterprises in Priority Social and Economic Development Area (PSEDA)
A Model for Scripting and Designing a Digital Textbook
A Formative Assessment Tool for Conceptual Database Design Using UML Class Diagram
Visual Education of Music Course for College Students Based on Human-Computer Interaction
Numeracy as a Part of Financial Literacy: Student Case Study in Slovakia
Visualization Analysis of Artificial Intelligence Technology in Higher Education Based on SSCI and SCI Journals from 2009 to 2019
Impact of Agricultural Education on Students' Career Choice: A Survey
Use of Information and Communication Technology (ICT) for Effective Open and Distant Learning (ODL)
Using Recommender Systems for Matching Students with Suitable Specialization: An Exploratory Study at King Abdulaziz University
Enhancing the Interoperability of Multimedia Learning Objects Based on the Ontology Mapping
Improving Peer Grading Reliability with Graph Mining Techniques
16th International Conference on Interactive Collaborative Learning - ICL2013
Database Administration Practical Aspects in Providing Digitalization of Educational Services
A Genetic-algorithm Approach for Balancing Learning Styles and Academic Attributes in Heterogeneous Grouping of Students
Influence of Blockchain Technology Application in Education on Online Teaching Resources Sharing
Employing Collaborative Learning Strategies in Online Conflict Resolution
Web System to Support the Teaching of an Undergraduate Distributed Systems Course
Digital Literacy and Digital Didactics as the Basis for New Learning Models Development
Mapping the MOOC Research Landscape: Insights from Empirical Studies
Effectiveness of Collaborative Constructivist Strategies to Minimize Gaps in Students' Understanding of Biological Concepts
Design Flow of English Learning System Based on Item Response Theory
Computational Estimate Visualisation and Evaluation of Agent Classified Rules Learning System
Expanding Usability of E-Training System in ERP Education
Meta-model of EPortfolio Usage in Different Environments
E-Learning as an Educational Strategy on Islands with Low Population Density: Case Study in the Autonomous Region of Azores
Approaches and Tools for Quality Measurement Scales Validation in Education: An Initial Systematic Literature Review Collection
From the EDUCON2011 Conference Co-Chairs
Social Learning in Disadvantaged Municipalities in Hungary
ReCa: A Social Relationship Mining Tool in Virtual Learning Environment
A Framework for Enhancing ICT Competency of Universities in Sri Lanka
Towards a New Generation of Intelligent Tutoring Systems
Cooperative Student Assessment Method: an Evaluation Study
Comparative Analysis for Boosting Classifiers in the Context of Higher Education
Effects of Touch-type Online Educational Games on Learners' Learning Motivations
Development of a Quiz - Implementation of a (Self-) Assessment Tool and its Integration in Moodle
Smart Device Usage Frequency and Usage Level for Learning English
Prediction Model on Student Performance based on Internal Assessment using Deep Learning
Massive Open Online Course Platform Blended English Teaching Method Based on Model-View-Controller Framework
Implementation of Information-Based Teaching System for Young College Teachers based on iOS Platform
Design of Programming Experiment Course Platform Based on MOOCs
Flow Paths: A Standalone Tangible Board System to Create Educational Games
Formation and Open Access of Institutional Electronic Research Corners for Promotion of Communication Facilities and Quality Research
E-Learning for SMEs
Integrating Educational Technologies to Augment Learners' Academic Achievements
Students' Perceptions of a Learning Support Initiative for b-MOOCs
Factors Influencing the Quality of Online Teaching: Application of DEMATEL and Cluster Technology
Features of a Good Story for Non-Technical Adults to Learn Emerging Technologies
Webquest-Based Role Play as a Way of Raising Students' Motivation to Studying Foreign Languages
Mode and Effect Evaluation of Classroom Regulation Under Hybrid Teaching Mode in Colleges
Application of an Artificial Neural Network to Evaluate the Integration Effect of Quality Education and Skill Education
Implementing Sakai OAE
The Effectiveness of ECOLA Technique to Improve Reading Comprehension in Relation to Motivation and Self-Efficacy
Changes in Student Autonomy via E-Learning Courses
Building Consistent Characters through Open-Source Generative AI
Students' Decisions in the Context of Social Network Learning Interaction
On Data Sharing in Educational Processes
From the IMCL2007 Chairs
Implementation of Data Analytics and Machine Learning in Thailand Education Sector
A New Hybrid Teaching Model for a Psychology Course
A Systematic Review on Open Educational Games for Programming Learning and Teaching
Utilization of Contextual Knowledge Elements in 3D CAD Model Visualization from the Perspectives of Practicing Engineers
Factors Influencing Intention to Use Web 2.0 in Indonesian Vocational High Schools
Online Teaching Effect Evaluation and Analysis Using Combined Weighting Technique
A Study on Digital Literacy Skills of Faculty of Letters Students: Use of University Library
Toward an Adaptive Learning System Framework: Using Bayesian Network to Manage Learner Model
Students' Attitudes on Social Network Sites and their Actual Use for Career Management Competences and Professional Identity Development
IPad in Elementary School Math Learning Setting
Students Perception on the Level of Classroom Engagement at a Korean University
A Fuzzy Evaluation Model of College English Teaching Quality Based on Analytic Hierarchy Process
Using Cloud Infrastructure to Support Higher Education: A Case Study of Managing a Course Web Page with the Google Sites