yusuke1997/dblp-id-title huggingface dataset:
Example-Based Materials in Laplace-Beltrami Shape Space
Interactive Rendering with Bidirectional Texture Functions
Photon Differential Splatting for Rendering Caustics
Perceptual Evaluation of Ghosted View Techniques for the Exploration of Vascular Structures and Embedded Flow
Erratum to "Rational Bézier Guarding"
Learning Part Generation and Assembly for Sketching Man-Made Objects
Graph-Based Transfer Function for Volume Rendering
Specular Highlight Removal for Real-world Images
A GPU-based Streaming Algorithm for High-Resolution Cloth Simulation
A Differential Diffusion Theory for Participating Media
An Object Model for Multimedia Programming
Multiple Views: different meanings and collocated words
Geometrically Exact Simulation of Inextensible Ribbon
Visualizing the Stability of 2D Point Sets from Dimensionality Reduction Techniques
Neural Sequence Transformation
State-of-the-Art Report on Optimizing Particle Advection Performance
Report on the EEC Workshop on Graphics Certification - Defining a Device for Certification (Miltenberg/Darmstadt, FRG, 25-28 April 1982)
Efficient Rendering of Ocular Wavefront Aberrations using Tiled Point-Spread Function Splatting
Stochastic Dynamics: Simulating the Effects of Turbulence on Flexible Structures
Fluid in Video: Augmenting Real Video with Simulated Fluids
Saliency-aware Real-time Volumetric Fusion for Object Reconstruction
Placement of Deformable Objects
SADIST: an Interactive Editor for Structured Analysis
NOVA: Rendering Virtual Worlds with Humans for Computer Vision Tasks
Computation of Offset Curves by the Huygens Principle
A Survey of Indicators for Mesh Quality Assessment
Interactive Fusion and Tracking For Multi-Modal Spatial Data Visualization
Fast Multipath Radiosity using Hierarchical Subscenes
Diversifying Semantic Image Synthesis and Editing via Class- and Layer-wise VAEs
Tactics-Based Behavioural Planning for Goal-Driven Rigid Body Control
Time-varying Extremum Graphs
Finding a Clear Path: Structuring Strategies for Visualization Sequences
HORA 3D: Personalized Flood Risk Visualization as an Interactive Web Service
Reconstruction of implicit surfaces from fluid particles using convolutional neural networks
Volumetric Multi-View Rendering
Incremental Constraint Modelling in a Feature Modelling System
Infographics Wizard: Flexible Infographics Authoring and Design Exploration
A Viewpoint-Dependent Approach to Ray Trace Free-Form Surfaces
Multiscale Biharmonic Kernels
Distilled Collections from Textual Image Queries
Brushing Moments in Interactive Visual Analysis
An Information-Theoretic Observation Channel for Volume Visualization
Hybrid Touch/Tangible Spatial Selection in Augmented Reality
BetweenIT: An Interactive Tool for Tight Inbetweening
Real-Time Oil Painting on Mobile Hardware
Multiphysics Simulation Methods in Computer Graphics
High Reliefs from 3D Scenes
Planned Sampling of Spatially Varying BRDFs
Dual Sheet Meshing: An Interactive Approach to Robust Hexahedralization
An Interactive Visualization System for Large Sets of Phase Space Trajectories
Centroidal Voronoi Tessellation of Line Segments and Graphs
Real-time Depth of Field Rendering via Dynamic Light Field Generation and Filtering
An Approximate Parallel Vectors Operator for Multiple Vector Fields
A Unified Neural Network for Panoptic Segmentation
Why Games Will Be the Preeminent Art Form of the 21stCentury
Detail-Preserving Real-Time Hair Strand Linking and Filtering
The Formal Specification of Level l a of GKS
Visualizing Underwater Ocean Optics
Surface Reconstruction from Unstructured 3D Data
Pre-computed Gathering of Multi-Bounce Glossy Reflections
A Note on 3D Clip Optimization
Scale-aware Structure-Preserving Texture Filtering
An Example-based Approach to Synthesize Artistic Strokes using Graphs
Adaptive Enumeration of Implicit Surfaces with Affine Arithmetic
Artistic Surface Rendering Using Layout of Text
Improved Scene Reconstruction from Range Images
Automatic Cinemagraph Portraits
Efficient Depth-of-Field Rendering with Adaptive Sampling and Multiscale Reconstruction
Implicit UVs: Real-time semi-global parameterization of implicit surfaces
kDet: Parallel Constant Time Collision Detection for Polygonal Objects
PARC: A Two-Stage Multi-Modal Framework for Point Cloud Completion
Text-Guided Diffusion with Spectral Convolution for 3D Human Pose Estimation
Convolutional Sparse Coding for Capturing High-Speed Video Content
VDub: Modifying Face Video of Actors for Plausible Visual Alignment to a Dubbed Audio Track
Improved Functional Mappings via Product Preservation
Shape Analysis with Subspace Symmetries
Efficient Computation of Blue Noise Point Sets through Importance Sampling
Computer Animation and Art Slide Competition
Complete Tensor Field Topology on 2D Triangulated Manifolds embedded in 3D
Surface Reconstruction From Non-parallel Curve Networks
IISPH-FLIP for incompressible fluids
Importance Sampling Spherical Harmonics
Real-time Indirect Illumination of Emissive Inhomogeneous Volumes using Layered Polygonal Area Lights
Semi-Automatic Editing of Graphs with Customized Layouts
Filtered Quadrics for High-Speed Geometry Smoothing and Clustering
G 2 Surface Interpolation Over General Topology Curve Networks
A New Paradigm for Geometric Processing
Hierarchical opacity optimization for sets of 3D line fields
Designing Robotically-Constructed Metal Frame Structures
Practical Fabrication of Discrete Chebyshev Nets
Harmonic Functions for Rotational Symmetry Vector Fields
Robust Structure-Based Shape Correspondence
Proxy-guided Image-based Rendering for Mobile Devices
Real-time Volumetric Deformable Models for Surgery Simulation using Finite Elements and Condensation
Projective Alpha Colour
Sifted Disks
Decoupled Shading for Real-time Heterogeneous Volume Illumination
A Monte Carlo Approach for ɛ Placement in Fractal-Dimension Calculations for Waveform Graphs
A Methodology And Tool Set For Supporting The Development Of Graphical User Interfaces
Motion Retrieval Using Low-Rank Subspace Decomposition of Motion Volume
Theoretical Developments on Polygonal Approximation of Parametric Surfaces for Ray Tracing
Approximating Parametric Curves With Strip Trees Using Affine Arithmetic
TouchTone: Interactive Local Image Adjustment Using Point-and-Swipe
Large-Scale Integer Linear Programming for Orientation Preserving 3 D Shape Matching
Art-photographic detail enhancement
Multi-scale Iterative Model-guided Unfolding Network for NLOS Reconstruction
Multiple Scattering Approximation in Heterogeneous Media by Narrow Beam Distributions
MotionGlyphs: Visual Abstraction of Spatio-Temporal Networks in Collective Animal Behavior
Visualization Mosaics for Multivariate Visual Exploration
Small MultiPiles: Piling Time to Explore Temporal Patterns in Dynamic Networks
Visual-interactive Exploration of Interesting Multivariate Relations in Mixed Research Data Sets
Optical Image Processing Using Light Modulation Displays
Control Points for Multivariate B-Spline Surfaces over Arbitrary Triangulations
Solving Geometric Optimization Problems using Graphics Hardware
Gromov-Hausdorff Stable Signatures for Shapes using Persistence
ConceptGraph: A Formal Model for Interpretation and Reasoning During Visual Analysis
Screen-Space Constraints for Camera Movements: the Virtual Cameraman
Dynamic Scene Graph: Enabling Scaling, Positioning, and Navigation in the Universe
Visual Comparison of Eye Movement Patterns
Inverse Kinematics Techniques in Computer Graphics: A Survey
Decomposing Single Images for Layered Photo Retouching
Multipla: Multiscale Pangenomic Locus Analysis
Tensor Clustering for Rendering Many-Light Animations
Efficient Caustic Rendering with Lightweight Photon Mapping
Field-Aligned and Lattice-Guided Tetrahedral Meshing
An Algorithmic Interpretation of the GKS TEXT Primitive
Privacy-Preserving Data Visualization: Reflections on the State of the Art and Research Opportunities
Feature preserving Delaunay mesh generation from 3D multi-material images
Real-time Realistic Rendering and Lighting of Forests
Are We There Yet? A Roadmap of Network Visualization from Surveys to Task Taxonomies
Robust Detection and Segmentation for Diagnosis of Vertebral Diseases Using Routine MR Images
From Footprints to Animation
JOKR: Joint Keypoint Representation for Unsupervised Video Retargeting
Self-Supervised Humidity-Controllable Garment Simulation via Capillary Bridge Modeling
Some Issues in Designing User Interfaces to 3D Raster Graphics
Exploring Multi-dimensional Data via Subset Embedding
Geometry and Attribute Compression for Voxel Scenes
Evaluation of the Visibility of Vessel Movement Features in Trajectory Visualizations
Generalized Swept Mid-structure for Polygonal Models
Interactive Mesh Smoothing for Medical Applications
Physically-Based Deformations Constrained in Displacements and Volume
Enabling Viewpoint Learning through Dynamic Label Generation
Genuinity Signatures: Designing Signatures for Verifying 3D Object Genuinity
A Layered Particle-Based Fluid Model for Real-Time Rendering of Water
Bidirectional Search for Interactive Motion Synthesis
Real-Time and Controllable Reactive Motion Synthesis via Intention Guidance
Möbius Registration
Anti-aliased Ray Tracing with Covers
Learning from Shader Program Traces
EyeExpand: A Low-Burden and Accurate 3D Object Selection Method With Gaze and Raycasting
Linear Surface Reconstruction from Discrete Fundamental Forms on Triangle Meshes
ShadowPix: Multiple Images from Self Shadowing
Fast Cloth Animation on Walking Avatars
Cartographic Algorithms: Problems of Implementation and Evaluation and the Impact of Digitising Errors
Interactive Visual Analysis for Vehicle Detector Data
A Survey of Perceptually Motivated 3D Visualization of Medical Image Data
An Adaptive BRDF Fitting Metric
Relighting Humans in the Wild: Monocular Full-Body Human Relighting with Domain Adaptation
Getting Rid of Links in Hierarchical Radiosity
A Constrained Resampling Strategy for Mesh Improvement
Adjustable Constrained Soft-Tissue Dynamics
Garment Animation NeRF with Color Editing
ModalNeRF: Neural Modal Analysis and Synthesis for Free-Viewpoint Navigation in Dynamically Vibrating Scenes
Numerical Coarsening with Neural Shape Functions
Pyramid Multi-View Stereo with Local Consistency
Evaluation of Tone-Mapping Operators for HDR Video Under Different Ambient Luminance Levels
SD Models: Super-Deformed Character Models
Groupwise Shape Correspondence Refinement with a Region of Interest Focus
Animation of Human Diving
Comparative Visual Analysis of 2D Function Ensembles
A Transputer Network for Fast Operations on Digitised Images
Data-Driven Facial Simulation
Real-time Virtual-Try-On from a Single Example Image through Deep Inverse Graphics and Learned Differentiable Renderers
Properties of Laplace Operators for Tetrahedral Meshes
Fast Out-of-Core Octree Generation for Massive Point Clouds
Appearance Flow Completion for Novel View Synthesis
Tetrahedral Embedded Boundary Methods for Accurate and Flexible Adaptive Fluids
CorpusVis: Visual Analysis of Digital Sheet Music Collections
A Divergence-free Mixture Model for Multiphase Fluids
Deterministic Linear Time for Maximal Poisson-Disk Sampling using Chocks without Rejection or Approximation
TensoIS: A Step Towards Feed-Forward Tensorial Inverse Subsurface Scattering for Perlin Distributed Heterogeneous Media
Visual Analytics for Correlation-Based Comparison of Time Series Ensembles
Real-Time Rendering Framework for Holography
Symmetry-Aware Mesh Segmentation into Uniform Overlapping Patches
Interactive High-Quality Soft Shadows in Scenes with Moving Objects
APEX and STRETCH: A Practical Form for the Conic Arc
Langevin Particle: A Self-Adaptive Lagrangian Primitive for Flow Simulation Enhancement
Skeleton computation of orthogonal polyhedra
Point-Based Neural Rendering with Per-View Optimization
Interactive Visualization of Generalized Virtual 3D City Models using Level-of-Abstraction Transitions
Selecting Coherent and Relevant Plots in Large Scatterplot Matrices
Decoupled Opacity Optimization for Points, Lines and Surfaces
Reducing Plenoptic Camera Artifacts
Parallel Generation and Visualization of Bacterial Genome Structures
Mixed Finite Elements for Variational Surface Modeling
Interactive Editing of Discrete Chebyshev Nets
Signing the Unsigned: Robust Surface Reconstruction from Raw Pointsets
A Hierarchical Segmentation of Articulated Bodies
Anomalous Dispersion in Predictive Rendering
Authoring Terrains with Spatialised Style
Virtual Instrument Performances (VIP): A Comprehensive Review
T-SAH: Animation Optimized Bounding Volume Hierarchies
Image Recoloring with Valence-Arousal Emotion Model
Deformable Motion: Squeezing into Cluttered Environments
Progressive Virtual Beam Lights
Selective Visualization of Vector Fields
A Video-Based 3D-Reconstruction of Soccer Games
Versatile Tuning of Humanoid Agent Activity
Capture & Analysis of Active Reading Behaviors for Interactive Articles on the Web
Bubble flower
The POP Buffer: Rapid Progressive Clustering by Geometry Quantization
Data-driven Handwriting Synthesis in a Conjoined Manner
A Survey on Position-Based Simulation Methods in Computer Graphics
Internal and External Visual Cue Preferences for Visualizations in Presentations
Robust Denoising using Feature and Color Information
NSTO: Neural Synthesizing Topology Optimization for Modulated Structure Generation
Shadow Inpainting and Removal Using Generative Adversarial Networks with Slice Convolutions
Interactive Global Illumination for Deformable Geometry in CUDA
Learning Metric Fields for Fast Low-Distortion Mesh Parameterizations
Interactive Geometric Simulation of 4D Cities
The Layout Design Language: A Technique for Generating Layout Plans
Efficient Fitting and Rendering of Large Scattered Data Sets Using Subdivision Surfaces
A Maximum Enhancing Higher-Order Tensor Glyph
Simulating Natural Light
Shading with Curve Light Sources
Volume and Isosurface Rendering with GPU-Accelerated Cell Projection*
On Realism of Architectural Procedural Models
Constrained Texture Mapping using Image Warping
Harmonic Guidance for Surface Deformation
Fine Back Surfaces Oriented Human Reconstruction for Single RGB-D Images
An Edge-Face Relational Scheme for Boundary Representations
Monte Carlo Methods for Volumetric Light Transport Simulation
Perfect Matching Quad Layouts for Manifold Meshes
Development of an Intelligent Wheelchair Using Computer Graphics Animation and Simulation
Modeling Trees with Hypertextures
GPU-Based Nonlinear Ray Tracing
Visualizing Objects with Mirrors
Matching and Interpolation of Shapes using Unions of Circles
3D Posture Reconstruction and Human Animation from 2D Feature Points
The State of the Art in Flow Visualisation: Feature Extraction and Tracking
Variance and Convergence Analysis of Monte Carlo Line and Segment Sampling
Semantic Wordification of Document Collections
Interactive Physics-based Ink Splattering Art Creation
A Key-Pose Caching System for Rendering an Animated Crowd in Real-Time
Bi-Layer textures: a Model for Synthesis and Deformation of Composite Textures
ClusterSets: Optimizing Planar Clusters in Categorical Point Data
A Survey on Bounding Volume Hierarchies for Ray Tracing
Gradient Estimation in Volume Data using 4D Linear Regression
Geometrically-Aware Interactive Object Manipulation
A Sparse Parametric Mixture Model for BTF Compression, Editing and Rendering
Comparative Visual Analysis of Structure-Performance Relations in Complex Bulk-Heterojunction Morphologies
Continuous Processing of Images through User Sketched Functional Blocks
From A Medial Surface To A Mesh
Topologically Exact Evaluation of Polyhedra Defined in CSG with Loose Primitives
Smart Scribbles for Sketch Segmentation
Online Motion Capture Marker Labeling for Multiple Interacting Articulated Targets
Output-Sensitive Filtering of Streaming Volume Data
PVP: Personalized Video Prior for Editable Dynamic Portraits using StyleGAN
Illustrative White Matter Fiber Bundles
Automatic Improvement of Continuous Colormaps in Euclidean Colorspaces
DASS Good: Explainable Data Mining of Spatial Cohort Data
Block Iterations in the Complex Plane
Vector-Based Terrain Modelling
Modelling Solids In Four Dimensions
Experiments in the Parallel Computation of 3D Convex Hulls
Visualizing Genome Expression and Regulatory Network Dynamics in Genomic and Metabolic Context
Resampling Feature Regions in Polygonal Meshes for Surface Anti-Aliasing
An analytic BRDF for materials with spherical Lambertian scatterers
PartwiseMPC: Interactive Control of Contact-Guided Motions
Ray Tracing Generalized Tube Primitives: Method and Applications
Handling Fluorescence in a Uni-directional Spectral Path Tracer
Stochastic Heat Kernel Estimation on Sampled Manifolds
Feature Oriented Progressive Lossless Mesh Coding
By-example synthesis of curvilinear structured patterns
An Implicit SPH Formulation for Incompressible Linearly Elastic Solids
Spatial Directional Radiance Caching
Robust Image Denoising Using a Virtual Flash Image for Monte Carlo Ray Tracing
Greedy Cut Construction for Parameterizations
Stochastic Light Culling for VPLs on GGX Microsurfaces
Continuous Matching via Vector Field Flow
Vessel Visualization using Curvicircular Feature Aggregation
Robust Segmentation of Multiple Intersecting Manifolds from Unoriented Noisy Point Clouds
Survey of Models for Acquiring the Optical Properties of Translucent Materials
Interactive Rendering of Non-Constant, Refractive Media Using the Ray Equations of Gradient-Index Optics
Learning to Stabilize Faces
Local Scale Adaptation to Hand Shape Model for Accurate and Robust Hand Tracking
Generative Deformable Radiance Fields for Disentangled Image Synthesis of Topology-Varying Objects
Improved Surface Quality in 3D Printing by Optimizing the Printing Direction
Gradient Outlier Removal for Gradient-Domain Path Tracing
IDECAP Interactive Pictorial Information System for Demographic and Environmental Planning Applications
Efficient Image-Based Proximity Queries with Object-Space Precision
Topological Structures in Two-Parameter-Dependent 2D Vector Fields
Neural Denoising for Deep-Z Monte Carlo Renderings
Hoops: 3D Curves as Conservative Occluders for Cell Visibility
Progressive Real-Time Rendering of One Billion Points Without Hierarchical Acceleration Structures
A framework for GPU-accelerated exploration of massive time-varying rectilinear scalar volumes
Perceptually Optimized Coded Apertures for Defocus Deblurring
A Dynamic Gesture Language and Graphical Feedback for Interaction in a 3D User Interface
Wavelet Representation and Sampling of Complex Luminaires
Interactive Parameter Retrieval for Two-Tone Procedural Textures
Deriving Spectral Reflectance Functions of Computer-Simulated Object Colours
Constrained Convex Space Partition for Ray Tracing in Architectural Environments
Comparing Parameter Manipulation with Mouse, Pen, and Slider User Interfaces
Neural Modelling of Flower Bas-relief from 2D Line Drawing
Automatically Rigging Multi-component Characters
Interactive High-Quality Visualization of Higher-Order Finite Elements
A Survey of Haptic Rendering Techniques
The Virtual Director: a Correlation-Based Online Viewing of Human Motion
Guided Exploration with Dynamic Potential Fields: the CubicalPath System
Non-Orthogonal Reduction for Rendering Fluorescent Materials in Non-Spectral Engines
Partial 3-D Correspondence from Shape Extremities
Compressed Neighbour Lists for SPH
Generating Reflected Directionsfrom BRDF Data
A Shrink Wrapping Approach to Remeshing Polygonal Surfaces
Semantizing Complex 3D Scenes using Constrained Attribute Grammars
Towards Blind Detection of Robust Watermarks in Polygonal Models
Viewfinder Alignment
Creating and Animating Subject-Specific Anatomical Models
Levitating Rigid Objects with Hidden Rods and Wires
Uncertainty-Aware Exploration of Continuous Parameter Spaces Using Multivariate Prediction
Computational Design of Steady 3D Dissection Puzzles
Efficient Modeling of An Anatomy-Based Face and Fast 3D Facial Expression Synthesis
As-Conformal-As-Possible Surface Registration
VISITOR: Visual Interactive State Sequence Exploration for Reinforcement Learning
A Functional Approach to the Visual Simulation of Gaseous Turbulence
Seeheim Workshop on User Interface Management Systems Report of the Working Group on the User's Conceptual Model
3D Material Style Transfer
EUROGRAPHICS 2nd UK Conference
Sub-Voxel Topology Control for Level-Set Surfaces
Temporally Consistent Motion Segmentation From RGB-D Video
ExPlates: Spatializing Interactive Analysis to Scaffold Visual Exploration
How to Render Frames and Influence People
Efficient and Stable Simulation of Inextensible Cosserat Rods by a Compact Representation
A Survey on Deep Learning for Skeleton-Based Human Animation
Semi-Automatic Conversion of 3D Shape into Flat-Foldable Polygonal Model
The State of the Art in Visualizing Multivariate Networks
Reevaluating Reconstruction Filters for Path-Searching Tasks in 3D
MetapathVis: Inspecting the Effect of Metapath in Heterogeneous Network Embedding via Visual Analytics
A Multi-Person Selfie System via Augmented Reality
Modeling 3D Curves of Minimal Energy
Comparative Visualization of Molecular Surfaces Using Deformable Models
Visual Analysis of Confocal Raman Spectroscopy Data using Cascaded Transfer Function Design
Stable and efficient differential estimators on oriented point clouds
A Visual Tool for the Analysis of Algorithms for Tomographic Fiber Reconstruction in Materials Science
Interactive Multiresolution Editing of Arbitrary Meshes
Performance Capture of High-Speed Motion Using Staggered Multi-View Recording
The Mesh Propagation Algorithm for Isosurface Construction
Coherent Mark-based Stylization of 3D Scenes at the Compositing Stage
ShellNeRF: Learning a Controllable High-resolution Model of the Eye and Periocular Region
Spatio-Temporal Filtering of Indirect Lighting for Interactive Global Illumination
HyperMoVal: Interactive Visual Validation of Regression Models for Real-Time Simulation
Feature Model Visualization
Multi-scale Feature Extraction on Point-sampled Surfaces
Structural Decomposition Trees
Adversarial Single-Image SVBRDF Estimation with Hybrid Training
Image and Video Abstraction by Anisotropic Kuwahara Filtering
Learning Image Fractals Using Chaotic Differentiable Point Splatting
Real-Time Multi-View Facial Capture with Synthetic Training
PhysioEx: Visual Analysis of Physiological Event Streams
The Line-Picture Attribute
Unerosion: Simulating Terrain Evolution Back in Time
The Development of the NAG Graphical Supplement
Variational Image Fusion with Optimal Local Contrast
Irregular Polygon Fill Using Contour Encoding
A Survey on Cage-based Deformation of 3D Models
Visual Parameter Space Exploration in Time and Space
Efficient Multi-image Correspondences for On-line Light Field Video Processing
Anti-aliasing with Stratified B-spline Filters of Arbitrary Degree
Scalable Virtual Ray Lights Rendering for Participating Media
A User-based Visual Analytics Workflow for Exploratory Model Analysis
SATO: Surface Area Traversal Order for Shadow Ray Tracing
Authoring Hierarchical Road Networks
Projective Displacement Mapping for Ray Traced Editable Surfaces
ARAP Revisited Discretizing the Elastic Energy using Intrinsic Voronoi Cells
Integrating High-Level Features for Consistent Palette-based Multi-image Recoloring
DeepBRDF: A Deep Representation for Manipulating Measured BRDF
A Deep Residual Network for Geometric Decontouring
Evaluation of an Augmented Reality Supported Picking System Under Practical Conditions
Parallel BVH Construction using Progressive Hierarchical Refinement
Social Media Visual Analytics
Lazy Solid Texture Synthesis
Controlling Stroke Size in Fast Style Transfer with Recurrent Convolutional Neural Network
Optical Flow Rendering
Teaching Workshop - December 1985
Few-shot Learning of Homogeneous Human Locomotion Styles
Boundary-Aware Extinction Mapping
Glyphs for Exploring Crowd-sourced Subjective Survey Classification
Interactive Regression Lens for Exploring Scatter Plots
Panoramic Video from Unstructured Camera Arrays
Isosurface Extraction for Signed Distance Functions using Power Diagrams
Adding Namesets and Workstation Filters to GKS: a Future Extension
Evolving Guide Subdivision
Higher Dimensional Graphics: Conceiving Worlds in Four Spatial Dimensions and Beyond
Least Squares Vertex Baking