yusuke1997/dblp-id-title huggingface dataset:
The Shape Space of 3D Botanical Tree Models
SHRED: 3D Shape Region Decomposition with Learned Local Operations
A Local Frequency Analysis of Light Scattering and Absorption
Using Nesterov's Method to Accelerate Multibody Dynamics with Friction and Contact
Accurate realtime full-body motion capture using a single depth camera
SPOT: sliced partial optimal transport
Magnetization dynamics for magnetic object interactions
New measurements reveal weaknesses of image quality metrics in evaluating graphics artifacts
Full 3D reconstruction of transparent objects
Interactive video stylization using few-shot patch-based training
Global Illumination of Glossy Environments Using Wavelets and Importance
Intersecting Solids on a Massively Parallel Processor
Example-driven virtual cinematography by learning camera behaviors
Fabrication-in-the-loop co-optimization of surfaces and styli for drawing haptics
Cross-parameterization and compatible remeshing of 3D models
Online Scene CAD Recomposition via Autonomous Scanning
Incremental Linear Interpolation
Analysis and synthesis of point distributions based on pair correlation
ChoreoMaster: choreography-oriented music-driven dance synthesis
Accurate Rendering of Liquid-Crystals and Inhomogeneous Optically Anisotropic Media
A Fully-correlated Anisotropic Micrograin BSDF Model
Evaluation of tone mapping operators using a High Dynamic Range display
Robust background identification for dynamic video editing
DeepFocus: learned image synthesis for computational displays
XNect: real-time multi-person 3D motion capture with a single RGB camera
Deep video portraits
Noise brush: interactive high quality image-noise separation
Micro perceptual human computation for visual tasks
Surfaces from Contours
Eigenmode compression for modal sound models
AniMesh: interleaved animation, modeling, and editing
k -d Darts: Sampling by k -dimensional flat searches
Visual simulation of weathering by gamma-ton tracing
Perceptual audio rendering of complex virtual environments
Spectral Total-variation Processing of Shapes - Theory and Applications
StructRe: Rewriting for Structured Shape Modeling
Kirchhoff-Love Shells with Arbitrary Hyperelastic Materials
Stochastic progressive photon mapping
Learned large field-of-view imaging with thin-plate optics
Line drawings via abstracted shading
MIPNet: Neural Normal-to-Anisotropic-Roughness MIP Mapping
Closest point turbulence for liquid surfaces
Mean value coordinates for closed triangular meshes
Linear subspace design for real-time shape deformation
Monster mash: a single-view approach to casual 3D modeling and animation
A thermomechanical material point method for baking and cooking
iMapper: interaction-guided scene mapping from monocular videos
Deep Iterative Frame Interpolation for Full-frame Video Stabilization
Interactive images : cuboid proxies for smart image manipulation
Dual strip weaving: interactive design of quad layouts using elastica strips
City-scale traffic animation using statistical learning and metamodel-based optimization
Continuous aerial path planning for 3D urban scene reconstruction
Freeform quad-based kirigami
A synthetic-vision based steering approach for crowd simulation
iWIRES: an analyze-and-edit approach to shape manipulation
Procedural Material Generation with Reinforcement Learning
Insitu: sketching architectural designs in context
Blockwise Multi-Order Feature Regression for Real-Time Path-Tracing Reconstruction
Efficient elasticity for character skinning with contact and collisions
A Unified MPM Framework Supporting Phase-field Models and Elastic-viscoplastic Phase Transition
Towards Material Digitization with a Dual-scale Optical System
Stylizing animation by example
Physics-inspired topology changes for thin fluid features
Local random-phase noise for procedural texturing
Turning to the masters: motion capturing cartoons
GREIL-Crowds: Crowd Simulation with Deep Reinforcement Learning and Examples
Image and depth from a conventional camera with a coded aperture
Amortizing Samples in Physics-Based Inverse Rendering Using ReSTIR
SpongeCake: A Layered Microflake Surface Appearance Model
Enrichment textures for detailed cutting of shells
Approximate dissections
Decomposing Images into Layers via RGB-Space Geometry
Sketch-based shape retrieval
Joint neural phase retrieval and compression for energy- and computation-efficient holography on the edge
Richness-preserving manga screening
Rational Parametrizations of Nonsingular Real Cubic Surfaces
A perceptually validated model for surface depth hallucination
Dyna: a model of dynamic human shape in motion
Fluid Cohomology
Progressive parameterizations
Autoscanning for coupled scene reconstruction and proactive object analysis
Materialistic: Selecting Similar Materials in Images
Distributed gradient-domain processing of planar and spherical images
High-order diffraction and diffuse reflections for interactive sound propagation in large environments
Subspace fluid re-simulation
Two-shot SVBRDF capture for stationary materials
Proactive 3D scanning of inaccessible parts
The shape space of discrete orthogonal geodesic nets
ProSpect: Prompt Spectrum for Attribute-Aware Personalization of Diffusion Models
Detailed spatio-temporal reconstruction of eyelids
Imaginarium: Vision-guided High-Quality 3D Scene Layout Generation
Architectural Co-LOD Generation
Modeling by example
Subspace clothing simulation using adaptive bases
NodeGit : Diffing and Merging Node Graphs
Using Multivariate Resultants to Find the Intersection of Three Quadric Surfaces
Interactive hair rendering and appearance editing under environment lighting
Plushie: an interactive design system for plush toys
Edge-based image coarsening
Improving Chen and Han's algorithm on the discrete geodesic problem
The virtual mesh: a geometric abstraction for efficiently computing radiosity
Image features influence reaction time: a learned probabilistic perceptual model for saccade latency
Flow-guided warping for image-based shape manipulation
Frame field generation through metric customization
PCO: Precision-Controllable Offset Surfaces with Sharp Features
Compressive epsilon photography for post-capture control in digital imaging
Dynamic closest color warping to sort and compare palettes
Automatic stylistic manga layout
Accelerated complex-step finite difference for expedient deformable simulation
Enhancing the Aesthetics of 3D Shapes via Reference-based Editing
From Skin to Skeleton: Towards Biomechanically Accurate 3D Digital Humans
Surface flows for image-based shading design
Virtual rephotography: novel view prediction error for 3D reconstruction
Continuous multiple importance sampling
Ships, splashes, and waves on a vast ocean
Tree Visualization with Tree-Maps: 2-d Space-Filling Approach
Image-based 3D photography using opacity hulls
Coherent stylized silhouettes
Differentiable programming for image processing and deep learning in halide
Hex-Mesh Generation and Processing: A Survey
Progressive point set surfaces
Handle-aware isolines for scalable shape editing
cSculpt: a system for collaborative sculpting
Consistent functional cross field design for mesh quadrangulation
Real-time Global Illumination Decomposition of Videos
Audio Matters Too! Enhancing Markerless Motion Capture with Audio Signals for String Performance Capture
In Search of Empty Spheres: 3D Apollonius Diagrams on GPU
Semi-analytic boundary handling below particle resolution for smoothed particle hydrodynamics
Vector graphics complexes
Automatically scheduling halide image processing pipelines
Synthetic turbulence using artificial boundary layers
A moving eulerian-lagrangian particle method for thin film and foam simulation
CAD2Sketch: Generating Concept Sketches from CAD Sequences
Color Image Quantization by Minimizing the Maximum Intercluster Distance
Least squares conformal maps for automatic texture atlas generation
Laughing out loud: control for modeling anatomically inspired laughter using audio
Quadrature Prefiltering for High Quality Antialiasing
Single-photon 3D imaging with deep sensor fusion
Exploring quadrangulations
K-Surfaces: Bézier-Splines Interpolating at Gaussian Curvature Extrema
A Closest Point Method for PDEs on Manifolds with Interior Boundary Conditions for Geometry Processing
SAGNet: structure-aware generative network for 3D-shape modeling
Parameterization-free projection for geometry reconstruction
Lightweight, Edge-Aware, and Temporally Consistent Supersampling for Mobile Real-Time Rendering
Cyclic plain-weaving on polygonal mesh surfaces with graph rotation systems
Imagining the unseen: stability-based cuboid arrangements for scene understanding
EgoLocate: Real-time Motion Capture, Localization, and Mapping with Sparse Body-mounted Sensors
Accurate face rig approximation with deep differential subspace reconstruction
Context-based surface completion
Large mesh deformation using the volumetric graph Laplacian
A connection between partial symmetry and inverse procedural modeling
Ridge-valley lines on meshes via implicit surface fitting
Data-driven image color theme enhancement
Inverse Geometric Locomotion
Directing Cinematographic Drones
Antialiasing Complex Global Illumination Effects in Path-Space
Feature-preserving triangular geometry images for level-of-detail representation of static and skinned meshes
Foldsketch: enriching garments with physically reproducible folds
Fine-Grained Spatially Varying Material Selection in Images
Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-Number Field
Computational Parquetry: Fabricated Style Transfer with Wood Pixels
Precomputed wave simulation for real-time sound propagation of dynamic sources in complex scenes
Shape matching and anisotropy
Stochastic structural analysis for context-aware design and fabrication
Lie group integrators for animation and control of vehicles
Toward evaluating material design interface paradigms for novice users
Radiance interpolants for accelerated bounded-error ray tracing
Repairing man-made meshes via visual driven global optimization with minimum intrusion
Displacement interpolation using Lagrangian mass transport
Gigapixel Panorama Video Loops
Speech gesture generation from the trimodal context of text, audio, and speaker identity
NAM: Neural Adjoint Maps for refining shape correspondences
Constraint-based motion optimization using a statistical dynamic model
The light field stereoscope: immersive computer graphics via factored near-eye light field displays with focus cues
Multiple scattering from distributions of specular v-grooves
Manga filling style conversion with screentone variational autoencoder
HFH-Font: Few-shot Chinese Font Synthesis with Higher Quality, Faster Speed, and Higher Resolution
Differentiable Rendering Using RGBXY Derivatives and Optimal Transport
Fast diffraction pathfinding for dynamic sound propagation
A path space extension for robust light transport simulation
Color gamut mapping and the printing of digital color images
Interference-aware geometric modeling
Computational inverse design of surface-based inflatables
Composite control of physically simulated characters
Fast evaluation of smooth distance constraints on co-dimensional geometry
Synthesis of progressively-variant textures on arbitrary surfaces
On-line learning of parametric mixture models for light transport simulation
Compression of motion capture databases
Real-time prosody-driven synthesis of body language
Constrained palette-space exploration
DreamUDF: Generating Unsigned Distance Fields from A Single Image
GenAnalysis: Joint Shape Analysis by Learning Man-Made Shape Generators with Deformation Regularizations
A general two-stage initialization for sag-free deformable simulations
Free-viewpoint video of human actors
Soft shadow volumes for ray tracing
Relief analysis and extraction
Space-time planning with parameterized locomotion controllers
Editing arbitrarily deforming surface animations
Deformation Recovery: Localized Learning for Detail-Preserving Deformations
Direct visibility of point sets
Snapping Deployable Toroids for Modular Gridshells
A Software Testbed for the Development of 3D Raster Graphics Systems
Physical face cloning
Scalable Locally Injective Mappings
Sag-Free Initialization for Strand-Based Hybrid Hair Simulation
GradNet: unsupervised deep screened poisson reconstruction for gradient-domain rendering
RenderMan: An Advanced Path-Tracing Architecture for Movie Rendering
3D hodge decompositions of edge- and face-based vector fields
Driving High-Resolution Facial Scans with Video Performance Capture
Computational Exploration of Multistable Elastic Knots
Pareto gamuts: exploring optimal designs across varying contexts
DeepFovea: neural reconstruction for foveated rendering and video compression using learned statistics of natural videos
A Parametric Kinetic Solver for Simulating Boundary-Dominated Turbulent Flow Phenomena
Rapid, detail-preserving image downscaling
Precomputed shadow fields for dynamic scenes
Binocular tone mapping
Mitsuba 2: a retargetable forward and inverse renderer
Wire mesh design
3D Bézier Guarding: Boundary-Conforming Curved Tetrahedral Meshing
Adaptive sampling and reconstruction using greedy error minimization
Reliefs as images
Real-time 3D reconstruction at scale using voxel hashing
An edge-based computationally efficient formulation of Saint Venant-Kirchhoff tetrahedral finite elements
Context-aware textures
Large Scale Farm Scene Modeling from Remote Sensing Imagery
Discovering structural regularity in 3D geometry
Position-Based Nonlinear Gauss-Seidel for Quasistatic Hyperelasticity
Locking-Proof Tetrahedra
Interactive example-based terrain authoring with conditional generative adversarial networks
Interactive reflection editing
K-clustered tensor approximation: A sparse multilinear model for real-time rendering
Design and fabrication of flexible rod meshes
DMHomo: Learning Homography with Diffusion Models
Interactive simulation of surgical needle insertion and steering
Gesture3D: posing 3D characters via gesture drawings
Eulerian-on-lagrangian cloth simulation
NU-NeRF: Neural Reconstruction of Nested Transparent Objects with Uncontrolled Capture Environment
Discrete Derivatives of Vector Fields on Surfaces - An Operator Approach
SMASH: physics-guided reconstruction of collisions from videos
A stiffly accurate integrator for elastodynamic problems
Coupling Conduction, Convection and Radiative Transfer in a Single Path-Space: Application to Infrared Rendering
Temporal light field reconstruction for rendering distribution effects
ICTree: automatic perceptual metrics for tree models
Generalizing Shallow Water Simulations with Dispersive Surface Waves
Variance-aware path guiding
Foldabilizing furniture
Curved folding
Retinal 3D: augmented reality near-eye display via pupil-tracked light field projection on retina
Multi-aperture photography
Editable free-viewpoint video using a layered neural representation
Joint embeddings of shapes and images via CNN image purification
Three-dimensional proxies for hand-drawn characters
Continuous curve textures
A unified approach for hierarchical adaptive tesselation of surfaces
Differentiable time-gated rendering
Shading Rig: Dynamic Art-directable Stylised Shading for 3D Characters
Capturing and animating the morphogenesis of polygonal tree models
Data-driven finger motion synthesis for gesturing characters
Interactive localized liquid motion editing
A method for animating viscoelastic fluids
Curvature continuity and offsets for piecewise conics
Active zones in CSG for accelerating boundary evaluation, redundancy elimination, interference detection, and shading algorithms
Selectively metropolised Monte Carlo light transport simulation
2.5D cartoon models
Consistent video depth estimation
Lighting hair from the inside: a thermal approach to hair reconstruction
A vectorial solver for free-form vector gradients
Inverse-Foley animation: synchronizing rigid-body motions to sound
Topology-varying 3D shape creation via structural blending
Depicting stylized materials with vector shade trees
Learning shape placements by example
Loki: a unified multiphysics simulation framework for production
Stitch meshing
Adaptive image synthesis for compressive displays
Towards virtual reality infinite walking: dynamic saccadic redirection
Frequency-domain smoke guiding
Online reconstruction of 3D objects from arbitrary cross-sections
Position-free monte carlo simulation for arbitrary layered BSDFs
Implicit Bonded Discrete Element Method with Manifold Optimization
Interactive manipulation of large-scale crowd animation
V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians
Dextrous manipulation from a grasping pose
Multi-resolution isotropic strain limiting
Implicit Conversion of Manifold B-Rep Solids by Neural Halfspace Representation
S3: Speech, Script and Scene driven Head and Eye Animation
Synthesizing scene-aware virtual reality teleport graphs
Deep Sketch Vectorization via Implicit Surface Extraction
Inverse shade trees for non-parametric material representation and editing
User-assisted intrinsic images
Object Representation by Means of Nonminimal Division Quadtrees and Octrees
AMP: adversarial motion priors for stylized physics-based character control
Volume Path Guiding Based on Zero-Variance Random Walk Theory
Modeling and estimation of internal friction in cloth
Local light field fusion: practical view synthesis with prescriptive sampling guidelines
Dynamic optimal space partitioning for redirected walking in multi-user environment
An Efficient B-Spline Lagrangian/Eulerian Method for Compressible Flow, Shock Waves, and Fracturing Solids
Path-space differentiable rendering of participating media
Restoring the missing vorticity in advection-projection fluid solvers
Topology Type Estimation of Simulated 4D Image Data by Combining Downscaling and Convolutional Neural Networks
Boundary aligned smooth 3D cross-frame field
Inverse elastic shell design with contact and friction
Active refocusing of images and videos
Perceptually based brush strokes for nonphotorealistic visualization
PiCam : an ultra-thin high performance monolithic camera array
Interactive Monte Carlo denoising using affinity of neural features
Reference Based Sketch Extraction via Attention Mechanism
Dynamic Mesh Processing on the GPU
Motion recommendation for online character control
Möbius voting for surface correspondence
Implicit crowds: optimization integrator for robust crowd simulation
Self-organizing tree models for image synthesis
ShapeMOD: macro operation discovery for 3D shape programs
Understanding and improving the realism of image composites
Mesh quilting for geometric texture synthesis
A time-independent deformer for elastic contacts
The graph camera
Design and volume optimization of space structures
Fourier Volume Rendering
RenderAnts: interactive Reyes rendering on GPUs
Guest Editor's Introduction to Special Issue on Computational Geometry
Deep high dynamic range imaging of dynamic scenes
Neural best-buddies: sparse cross-domain correspondence
Display supersampling
Light Pipe Holographic Display: Bandwidth-preserved Kaleidoscopic Guiding for AR Glasses
Scalable muscle-actuated human simulation and control
Time-varying surface appearance: acquisition, modeling and rendering
Metropolis procedural modeling
Learning time-critical responses for interactive character control
Dynamic neural garments
CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image
EARS: efficiency-aware russian roulette and splitting
Interactive modelling of volumetric musculoskeletal anatomy
Jigsaw image mosaics
Immersive light field video with a layered mesh representation
Layered 3D: tomographic image synthesis for attenuation-based light field and high dynamic range displays
Optimized scale-and-stretch for image resizing
Topology-adaptive interface tracking using the deformable simplicial complex
Volume-aware design of composite molds
Triangle surfaces with discrete equivalence classes
Automatic Scene Inference for 3D Object Compositing
Learning Local Shape Descriptors from Part Correspondences with Multiview Convolutional Networks
Synthesis of bidirectional texture functions on arbitrary surfaces
Quality prediction for image completion
Algebraic point set surfaces
Sketch-based Dynamic Illustration of Fluid Systems
Image based flow visualization
A Vortex Particle-on-Mesh Method for Soap Film Simulation
Physically-based statistical simulation of rain sound
Disentangled Image Colorization via Global Anchors
Self-Sampling for Neural Point Cloud Consolidation
NeST: Neural Stress Tensor Tomography by leveraging 3D Photoelasticity
Automatic noise modeling for ghost-free HDR reconstruction
On numerical solutions to one-dimensional integration problems with applications to linear light sources
Developability-driven piecewise approximations for triangular meshes
Efficient multiple scattering in hair using spherical harmonics
Efficient content-based retrieval of motion capture data
Hexahedral-Dominant Meshing
Closed-Form Construction of Voronoi Diagrams with Star-Shaped Metrics
Character articulation through profile curves
Real-time smoke rendering using compensated ray marching
An interactive tool for designing quadrotor camera shots
Discrete Geodesic Nets for Modeling Developable Surfaces
Environment-aware Motion Matching
Kelvin transformations for simulations on infinite domains
An Algorithm for Filling Regions on Graphics Display Devices
Polynomial 2D Biharmonic Coordinates for High-order Cages
Mesh saliency
Evolutionary Piecewise Developable Approximations
Reflectance model for diffraction
PolyDepth: Real-time penetration depth computation using iterative contact-space projection
Billboard clouds for extreme model simplification
Quadric-Based Silhouette Sampling for Differentiable Rendering
P2M: A Fast Solver for Querying Distance from Point to Mesh Surface
Scalable Multi-Class Sampling via Filtered Sliced Optimal Transport
Seamless Parametrization in Penner Coordinates
High-quality hair modeling from a single portrait photo
Generalizing wave gestures from sparse examples for real-time character control
Appearance-mimicking surfaces
Simple constrained deformations for geometric modeling and interactive design
Fabrication of freeform objects by principal strips
Fractional gaussian fields for modeling and rendering of spatially-correlated media
Computational design of stable planar-rod structures
Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generation
Sequential gallery for interactive visual design optimization
FlexMolds: automatic design of flexible shells for molding
High-quality passive facial performance capture using anchor frames
BrepGPT: Autoregressive B-rep Generation with Voronoi Half-Patch
Perceptual model for adaptive local shading and refresh rate
Set-in-stone: worst-case optimization of structures weak in tension
Multiscale shape and detail enhancement from multi-light image collections
Generating Digital Painting Lighting Effects via RGB-space Geometry
Combining Constructive and Equational Geometric Constraint-Solving Techniques
Generic objective vortices for flow visualization
Elasticity-inspired deformers for character articulation
Extending the radiosity method to include specularly reflecting and translucent materials
Evaluation of reverse tone mapping through varying exposure conditions
Robust field-aligned global parametrization
As-locally-uniform-as-possible reshaping of vector clip-art
Spatial-spectral encoded compressive hyperspectral imaging
GazeStereo3D: seamless disparity manipulations
Scalable laplacian eigenfluids
A comprehensive theory of volumetric radiance estimation using photon points and beams
Hidden Degrees of Freedom in Implicit Vortex Filaments
Perceptually-guided foveation for light field displays
Perceptual illumination components: a new approach to efficient, high quality global illumination rendering
Reduced-order shape optimization using offset surfaces
Marching Neurons: Accurate Surface Extraction for Neural Implicit Shapes
Weighted averages on surfaces
Subspace integration with local deformations
Parallel chen-han (PCH) algorithm for discrete geodesics
Light in power: a general and parameter-free algorithm for caustic design
Intrinsic Girth Function for Shape Processing
User-assisted image compositing for photographic lighting