yusuke1997/dblp-id-title huggingface dataset:
SeqDynamics: Visual Analytics for Evaluating Online Problem-solving Dynamics
Selecting Semantically-Resonant Colors for Data Visualization
Stability of Curvature Measures
Adaptive Physically Based Models in Computer Graphics
Erratum: Non-uniform subdivision surfaces with sharp features
Implicit Decals: Interactive Editing of Repetitive Patterns on Surfaces
Surface Reconstruction from Unorganized Point Data with Quadrics
Survey on Individual Differences in Visualization
Point-augmented bi-cubic subdivision surfaces
Improving Performance of Image Retrieval Based on Fuzzy Colour Histograms by Using Hybrid Colour Model and Genetic Algorithm
A Parallel Approach to Compression and Decompression of Triangle Meshes using the GPU
Automatic Reconstruction of Buildings from Stereoscopic Image Sequences
The Potential Equation and Importance in Illumination Computations
Geometry Aware Tori Decomposition
Constructing 3D CSG Models from 3D Raw Point Clouds
SiamesePointNet: A Siamese Point Network Architecture for Learning 3D Shape Descriptor
In at the Deep End: An Activity-Led Introduction to First Year Creative Computing
Visual Debugging Techniques for Reactive Data Visualization
Efficient Packing of Arbitrary Shaped Charts for Automatic Texture Atlas Generation
MCFTLE: Monte Carlo Rendering of Finite-Time Lyapunov Exponent Fields
1-Lipschitz Neural Distance Fields
Efficient Contrast Effect Compensation with Personalized Perception Models
Shape Decomposition using Modal Analysis
Efficient Environment Map Rendering Based on Decomposition
Real-Time Cloud Rendering
Single-image Tomography: 3D Volumes from 2D Cranial X-Rays
Topological Simplification of Nested Shapes
Bracket Diffusion: HDR Image Generation by Consistent LDR Denoising
Logical Input Devices and Interaction
Evaluation of Attention-Guiding Video Visualization
Extracting Microfacet-based BRDF Parameters from Arbitrary Materials with Power Iterations
Smooth Transitions Between Parallel Coordinates and Scatter Plots via Polycurve Star Plots
A Taxonomy of Visual Cluster Separation Factors
Level of Detail Exploration of Electronic Transition Ensembles using Hierarchical Clustering
Interactive Design of Botanical Trees using Freehand Sketches and Example-based Editing
The Beam Radiance Estimate for Volumetric Photon Mapping
Synthetic Vision and Audition for Digital Actors
Boundary Constrained Swept Surfaces for Modelling and Animation
Style-Controllable Speech-Driven Gesture Synthesis Using Normalising Flows
Curvature Aware Fundamental Cycles
A Framework for Functional Specification and Transformation of Hidden Surface Elimination Alogorithms
SurfNet: Learning Surface Representations via Graph Convolutional Network
MF-SDF: Neural Implicit Surface Reconstruction using Mixed Incident Illumination and Fourier Feature Optimization
Visual Analysis of Spatial Variability and Global Correlations in Ensembles of Iso-Contours
Barycentric Coordinates on Surfaces
Matrix Reordering Methods for Table and Network Visualization
Efficient Path-Space Differentiable Volume Rendering With Respect To Shapes
ADAPT: AI-Driven Artefact Purging Technique for IMU Based Motion Capture
Tessellation-Independent Smooth Shadow Boundaries
Coarse-to-Fine Combinatorial Matching for Dense Isometric Shape Correspondence
Efficient and Accurate Rendering of Complex Light Sources
Physically-based analytical erosion for fast terrain generation
Automatic Correction of Saturated Regions in Photographs using Cross-Channel Correlation
A Deeper Understanding of Visualization-Text Interplay in Geographic Data-driven Stories
Practical Computation of the Cut Locus on Discrete Surfaces
TightCCD: Efficient and Robust Continuous Collision Detection using Tight Error Bounds
A Hybrid Lagrangian/Eulerian Collocated Velocity Advection and Projection Method for Fluid Simulation
Parallel Progressive Ray-tracing
Visual Coherence for Large-Scale Line-Plot Visualizations
Garment Modeling from a Single Image
Detail-In-Context Visualization for Satellite Imagery
Robust and Efficient Wave Simulations on Deforming Meshes
Spatio-temporal Keyframe Control of Traffic Simulation using Coarse-to-Fine Optimization
Deformation-Driven Shape Correspondence
Visualization of Delay Uncertainty and its Impact on Train Trip Planning: A Design Study
Normal Computation for Discrete Surfaces in 3D Space
LOCALIS: Locally-adaptive Line Simplification for GPU-based Geographic Vector Data Visualization
Projection and Parallax
Test-Time Optimization for Video Depth Estimation Using Pseudo Reference Depth
Limit Shapes - A Tool for Understanding Shape Differences and Variability in 3D Model Collections
Symmetrical Patterns from Dynamics
Integration of Town Planning, Landscaping and 3D-Architecture: Results and Future Enhancements since Camp '83
Generating Upper-Body Motion for Real-Time Characters Making their Way through Dynamic Environments
Practical CFD Simulations on Programmable Graphics Hardware using SMAC
Context-Aware Mixed Reality: A Learning-Based Framework for Semantic-Level Interaction
An Object-Oriented View of the User Interface
Morphology-independent representation of motions for interactive human-like animation
Piecewise-Planar 3D Reconstruction with Edge and Corner Regularization
Sketching Vocabulary for Crowd Motion
Positional, Metric, and Curvature Control for Constraint-Based Surface Deformation
One Point Isometric Matching with the Heat Kernel
BOXTREE: A Hierarchical Representation for Surfaces in 3D
State of the Art in Time-Dependent Flow Topology: Interpreting Physical Meaningfulness Through Mathematical Properties
State-of-the-art in Multi-Light Image Collections for Surface Visualization and Analysis
Recurring part arrangements in shape collections
Advances in Interaction with 3D Environments
Dirichlet Harmonic Shape Compression with Feature Preservation for Parameterized Surfaces
RAS: A Data-Driven Rigidity-Aware Skinning Model For 3D Facial Animation
Watercolor Woodblock Printing with Image Analysis
The State of the Art in Vortex Extraction
DuctTake: Spatiotemporal Video Compositing
Effective Annotations Over 3D Models
Metamorphosis of Polyhedral Surfaces using Decomposition
iShapEditing: Intelligent Shape Editing with Diffusion Models
A Motion-guided Interface for Modeling 3D Multi-functional Furniture
EUROGRAPHICS UK Chapter Conference
KADMOS: A Clausal Language for CAD Modeling Systems with Morphological Constraints
Image Representation on Curved Optimal Triangulation
Reproducing Spectral Reflectances From Tristimulus Colours
LCTS: Ray Shooting using Longest Common Traversal Sequences
Generating Texture for 3D Human Avatar from a Single Image using Sampling and Refinement Networks
Free Form Incident Light Fields
Multiview Geometric Regularization of Gaussian Splatting for Accurate Radiance Fields
Exploratory Stage Lighting Design using Visual Objectives
An Interactive Analysis and Exploration Tool for Epigenomic Data
Text-to-3D Shape Generation
StyleBlend: Enhancing Style-Specific Content Creation in Text-to-Image Diffusion Models
The Stringed Haptic Workbench: a New Haptic Workbench Solution
Fast Numerical Coarsening with Local Factorizations
A Semi-Lagrangian Closest Point Method for Deforming Surfaces
A New QEM for Parametrization of Raster Images
Fast and Robust Inversion-Free Shape Manipulation
Intrinsic Image Decomposition Using Multi-Scale Measurements and Sparsity
ShapeGenetics: Using Genetic Algorithms for Procedural Modeling
Bidirectional Importance Sampling for Unstructured Direct Illumination
Standardization of Graphics Metafiles
Data Intermixing and Multi-volume Rendering
Filtered Jitter
Enhancement of Bright Video Features for HDR Displays
v-plots: Designing Hybrid Charts for the Comparative Analysis of Data Distributions
Coarse-to-Fine Normal Filtering for Feature-Preserving Mesh Denoising Based on Isotropic Subneighborhoods
Polygonal Surface Advection applied to Strange Attractors
A Comprehensive Theory and Variational Framework for Anti-aliasing Sampling Patterns
Retailoring Box Splines to Lattices for Highly Isotropic Volume Representations
Tensor Topology Tracking: A Visualization Method For Time-Dependent 2D Symmetric Tensor Fields
Stackless KD-Tree Traversal for High Performance GPU Ray Tracing
Raytracing Triangular Bézier Patches
Compression of 2D Vector Fields Under Guaranteed Topology Preservation
Automating Transfer Function Design with Valley Cell-Based Clustering of 2D Density Plots
Designing large-scale interactive traffic animations for urban modeling
Been There, Seen That: Visualization of Movement and 3D Eye Tracking Data from Real-World Environments
Towards Interactive Real-Time Crowd Behavior Simulation
A Muscle-based Feed-forward Controller of the Human Body
Real-time Locomotion Controller using an Inverted-Pendulum-based Abstract Model
VideoMat: Extracting PBR Materials from Video Diffusion Models
SAHLUT: Efficient Image Enhancement using Spatial-Aware High-Light Compensation Look-up Tables
Practical Product Sampling by Fitting and Composing Warps
Decoupled Space and Time Sampling of Motion and Defocus Blur for Unified Rendering of Transparent and Opaque Objects
Compression of Dense and Regular Point Clouds
Hybrid Data Visualization Based on Depth Complexity Histogram Analysis
Perceived quality of BRDF models
Fast Force Field Approximation and its Application to Skeletonization of Discrete 3D Objects
An Optimizing Compiler for Automatic Shader Bounding
Implicit Surface Modelling with a Globally Regularised Basis of Compact Support
Topology Aware Stream Surfaces
Discrete Critical Values: a General Framework for Silhouettes Computation
Polygon Laplacian Made Robust
Interactive Authoring of Terrain using Diffusion Models
Visual Analytics on Network Forgetting for Task-Incremental Learning
IntelliCircos: A Data-driven and AI-powered Authoring Tool for Circos Plots
Semi-analytical Solid Boundary Conditions for Free Surface Flows
Deep SVBRDF Acquisition and Modelling: A Survey
Visual Analysis of Governing Topological Structures in Excitable Network Dynamics
Purkinje Images: Conveying Different Content for Different Luminance Adaptations in a Single Image
Progressive Lossless Mesh Compression Via Incremental Parametric Refinement
Visualization of Advection-Diffusion in Unsteady Fluid Flow
Biologically-Inspired Visual Simulation of Insect Swarms
A Shape-Preserving Approach to Image Resizing
Desertscape Simulation
Blue-Noise Remeshing with Farthest Point Optimization
Synthetic Vision and Memory for Autonomous Virtual Humans
Reconstructing Recognizable 3D Face Shapes based on 3D Morphable Models
PencilArt: A Chromatic Penciling Style Generation Framework
Particle Level Set Advection for the Interactive Visualization of Unsteady 3D Flow
GWCNN: A Metric Alignment Layer for Deep Shape Analysis
Inverse Simulation of Radiative Thermal Transport
GKS-9x: The Design Output Primitive, an Approach to a Specification
Rapid high quality compression of volume data for visualization
Hairy Slices II: Depth Cues for Visualizing 3D Streamlines Through Cutting Planes
SCARF: Scalable Continual Learning Framework for Memory-efficient Multiple Neural Radiance Fields
Opacity Peeling for Direct Volume Rendering
Generation of Smooth Surfaces by Controlling Curvature Variation
Fair Surface Reconstruction Using Quadratic Functionals
Sample Based Visibility for Soft Shadows using Alias-free Shadow Maps
A Survey of Visualization for Live Cell Imaging
An Efficient Approach to Correspondences between Multiple Non-Rigid Parts
All-frequency Full-body Human Image Relighting
Adding Depth to Cartoons Using Sparse Depth (In)equalities
Fast Soft Self-Shadowing on Dynamic Height Fields
UnderPressure: Deep Learning for Foot Contact Detection, Ground Reaction Force Estimation and Footskate Cleanup
CubeGAN: Omnidirectional Image Synthesis Using Generative Adversarial Networks
Adaptive Surface Texture Synthesis Using Round-Shaped Neighbourhoods
Approximating Gradients for Meshes and Point Clouds via Diffusion Metric
Robust Computation of Intersection Graph between Two Solids
Generalized Use of Non-Terminal Symbols for Procedural Modeling
LucidFusion: Reconstructing 3D Gaussians with Arbitrary Unposed Images
Computer Generation of Penrose Tilings
FashionGAN: Display your fashion design using Conditional Generative Adversarial Nets
A Hybrid Approach for Stroke-Based Letterform Composition Including Outline-Based Methods
Analysis and Visualization of Maps Between Shapes
Line Integration for Rendering Heterogeneous Emissive Volumes
Line Clipping Using Semi-Homogeneous Coordinates
3D Motion Completion in Crowded Scenes
Local Exact Particle Tracing on Unstructured Grids
Fast Updating of Delaunay Triangulation of Moving Points by Bi-cell Filtering
Multiresolution Random Accessible Mesh Compression
Translucent Image Recoloring through Homography Estimation
GPU-based Fast Ray Casting for a Large Number of Metaballs
Point-Based Rendering of Non-Manifold Surfaces
DiffusionPointLabel: Annotated Point Cloud Generation with Diffusion Model
Physically Based Shape Matching
Data Driven Surface Reflectance from Sparse and Irregular Samples
Incremental Updates for Rapid Glossy Global Illumination
Hierarchical Spherical Cross-Parameterization for Deforming Characters
Projection Mapping on Arbitrary Cubic Cell Complexes
A Skeleton-based Approach for Detection of Perceptually Salient Features on Polygonal Surfaces
A Probabilistic Steering Parameter Model for Deterministic Motion Planning Algorithms
Higher Order Ray Marching
Mass-Spring Simulation using Adaptive Non-Active Points
Physically Meaningful Rendering using Tristimulus Colours
A Sketch-Based User Interface for Reconstructing Architectural Drawings
Instructional Comics for Self-Paced Learning of Data Visualization Tools and Concepts
Ferret: Reviewing Tabular Datasets for Manipulation
Uncertainty Footprint: Visualization of Nonuniform Behavior of Iterative Algorithms Applied to 4D Cell Tracking
Texture Inpainting for Photogrammetric Models
A Data-Driven Approach to Functional Map Construction and Bases Pursuit
Beyond Hershey: A Representation of Fonts for Computer Graphics
Autostereoscopic Rendering of Multiple Light Fields
TimeRadarTrees: Visualizing Dynamic Compound Digraphs
3D Video Billboard Clouds
State of the Art in Global Illumination for Interactive Applications and High-quality Animations
Pinchmaps: textures with customizable discontinuities
A Survey on SPH Methods in Computer Graphics
WaveMap: Interactively Discovering Features From Protein Flexibility Matrices Using Wavelet-based Visual Analytics
Combined Direct and Inverse Kinematic Control for Articulated Figure Motion Editing
Application of Visual Analytics for Thermal State Management in Large Data Centres
Two-Finger Gestures for 6DOF Manipulation of 3D Objects
Where did my Lines go? Visualizing Missing Data in Parallel Coordinates
BlendForces: A Dynamic Framework for Facial Animation
G-SplatGAN: Disentangled 3D Gaussian Generation for Complex Shapes via Multi-Scale Patch Discriminators
Fast Particle-based Visual Simulation of Ice Melting
CustomSketching : Sketch Concept Extraction for Sketch-based Image Synthesis and Editing
CAMA: Contact-Aware Matrix Assembly with Unified Collision Handling for GPU-based Cloth Simulation
Dynamic Maps for Exploring and Browsing Shapes
Symbolic and Numeric Computation in Curve Interrogation
An Eulerian approach for constructing a map between surfaces with different topologies
Isotropic Remeshing with Fast and Exact Computation of Restricted Voronoi Diagram
Interactive Multi-perspective Imagery from Photos and Videos
Colouration Issues in Computer Generated Facial Animation
Fast and Robust Stochastic Structural Optimization
Physically Based Real-Time Rendering of Teeth and Partial Restorations
Structure-Preserving Reshape for Textured Architectural Scenes
Surface reconstruction based on a dynamical system
Fat curves
Lighting and Occlusion in a Wave-Based Framework
Visual Narrative Flow: Exploring Factors Shaping Data Visualization Story Reading Experiences
Principles and Applications of Computer Graphics in Medicine
Classifier Guided Temporal Supersampling for Real-time Rendering
Motion Sickness Simulation Based on Sensorimotor Control
Realistic Generation and Real Time Animation of Images of the Human Colon
ShapeSynth: Parameterizing model collections for coupled shape exploration and synthesis
Fast Extraction of High-quality Crease Surfaces for Visual Analysis
Mutable elastic models for sculpting structured shapes
The EUROGRAPHICS 82 Computer Art Competition
GLTScene: Global-to-Local Transformers for Indoor Scene Synthesis with General Room Boundaries
Compact, Fast and Robust Grids for Ray Tracing
Factorized Point Based Global Illumination
PCLC-Net: Point Cloud Completion in Arbitrary Poses with Learnable Canonical Space
A New Radiosity Apporach Using Area Sampling for Parametric Patches
Reducing Lateral Visual Biases in Displays
Making Sense of Scientific Simulation Ensembles With Semantic Interaction
Convolution Filtering of Continuous Signed Distance Fields for Polygonal Meshes
Precomputed Atmospheric Scattering
Interactive Learning for Point-Cloud Motion Segmentation
Smooth Interpolating Curves with Local Control and Monotone Alternating Curvature
Data Assimilation for Full 4D PC-MRI Measurements: Physics-Based Denoising and Interpolation
Imitating Popular Photos to Select Views for an Indoor Scene
Curve Density Estimates
A Rendering Equation for Specular Transfers and Its Integration into Global Illumination
Spectral Analysis on Medial Axis of 2D Shapes
Multi-Modal Instrument Performances (MMIP): A Musical Database
Neural Flow Map Reconstruction
Adaptive multi-scale analysis for point-based surface editing
Reference Models for Distributed Cooperative Visualization
GEMSe: Visualization-Guided Exploration of Multi-channel Segmentation Algorithms
Dynamic Deep Octree for High-resolution Volumetric Painting in Virtual Reality
Drawing Large Graphs by Low-Rank Stress Majorization
Splines in the Space of Shells
Interactive Volume Rendering with Dynamic Ambient Occlusion and Color Bleeding
Visualizing Proximity-Based Spatiotemporal Behavior of Museum Visitors using Tangram Diagrams
Exploring and Comparing Clusterings of Multivariate Data Sets Using Persistent Homology
3D Reconstruction and Semantic Modeling of Eyelashes
Geometric Detection Algorithms for Cavities on Protein Surfaces in Molecular Graphics: A Survey
Visualizing the Positional and Geometrical Variability of Isosurfaces in Uncertain Scalar Fields
Learning to Transfer In-Hand Manipulations Using a Greedy Shape Curriculum
PAVED: Pareto Front Visualization for Engineering Design
A Progressive Algorithm for Three Point Transport
Fast Neural Representations for Direct Volume Rendering
Fluid Reconstruction and Editing from a Monocular Video based on the SPH Model with External Force Guidance
iFUNDit : Visual Profiling of Fund Investment Styles
A Survey on Discrete Laplacians for General Polygonal Meshes
Combinatorial Construction of Seamless Parameter Domains
Implicit Hierarchical Quad-Dominant Meshes
Practical Methods to Estimate Fabric Mechanics from Metadata
Exploring Shape Variations by 3D-Model Decomposition and Part-based Recombination
Robust Extraction and Simplification of 2D Symmetric Tensor Field Topology
Buoyancy Optimization for Computational Fabrication
Visual Boosting in Pixel-based Visualizations
Data Reduction Techniques for Simulation, Visualization and Data Analysis
A Multiscale Approach to Optimal Transport
Semi-supervised Mesh Segmentation and Labeling
From Noon to Sunset: Interactive Rendering, Relighting, and Recolouring of Landscape Photographs by Modifying Solar Position
Locally supported tangential vector, n-vector, and tensor fields
Surface Reconstruction through Point Set Structuring
NICOGRAPH'83 Conference Report
A Bidirectional Deposition Model of Wax Crayons
MatUp: Repurposing Image Upsamplers for SVBRDFs
CPH: A Compact Representation for Hierarchical Meshes Generated by Primal Refinement
Efficient Depth Propagation for Constructing a Layered Depth Image from a Single Image
Gestaltlines
MoleCollar and Tunnel Heat Map Visualizations for Conveying Spatio-Temporo-Chemical Properties Across and Along Protein Voids
Template-Based Sampling of Anisotropic BRDFs
Preserving the autocovariance of texture tilings using importance sampling
Neural Two-Level Monte Carlo Real-Time Rendering
OutCast: Outdoor Single-image Relighting with Cast Shadows
On approximation of the Laplace-Beltrami operator and the Willmore energy of surfaces
Maximum Entropy Coordinates for Arbitrary Polytopes
Multiple Scattering in Inhomogeneous Participating Media Using Rao-Blackwellization and Control Variates
Erratum: Artistic Surface Rendering Using Layout of Text
Sparse representation of terrains for procedural modeling
Multiprocessor Ray Tracing
Retargeting 3D Objects and Scenes with a General Framework
Efficient RANSAC for Point-Cloud Shape Detection
Interactive Ray Tracing of Large Models Using Voxel Hierarchies
Visualizing the Evolution of Community Structures in Dynamic Social Networks
Fast Surface Modelling Using a 6th Order PDE
Dynamic Comics for Hierarchical Abstraction of 3D Animation Data
Dart Throwing on Surfaces
Perceptual quality of BRDF approximations: dataset and metrics
Modelling Megalithic Sites
Recurrent Motion Refiner for Locomotion Stitching
Deep and Fast Approximate Order Independent Transparency
Simulation of two-phase flow with sub-scale droplet and bubble effects
Transparent Risks: The Impact of the Specificity and Visual Encoding of Uncertainty on Decision Making
Semi-Stochastic Tilings for Example-Based Texture Synthesis
Selective Degree Elevation for Multi-Sided Bézier Patches
Multi-Scale Kernels Using Random Walks
Real-time Rendering of Dynamic Scenes under All-frequency Lighting using Integral Spherical Gaussian
3D Display: Synthetic Image Generation and Visual Effect Simulation
Reshaping the Coliseum in Rome
An Evaluation of Glyph Perception for Real Symmetric Traceless Tensor Properties
Compressive Image Reconstruction in Reduced Union of Subspaces
Example-Based Colour Transfer for 3D Point Clouds
Metering for Exposure Stacks
Deep Kernel Density Estimation for Photon Mapping
Multiscale Spectral Manifold Wavelet Regularizer for Unsupervised Deep Functional Maps
Computers and Art
Image-based Material Weathering
A Data Structure for Artificial Terrain Generation
Real-time Texture Synthesis and Concurrent Random-access Rendering for Low-cost GPU Chip Design
Critical Points of Gaussian-Distributed Scalar Fields on Simplicial Grids
Sketch-Based Interfaces and Modeling 2009 Co-Sponsored by Eurographics and ACM SIGGRAPH New Orleans, Louisiana, August 1-2, 2009
Reduced Depth and Visual Hulls of Complex 3D Scenes
Optimizing Ray Tracing of Trimmed NURBS Surfaces on the GPU
Integrating PHIGS and User Interface Systems
EUROCRAPHICS UK 1986: Clasgow Conference
Joint Hand and Object Pose Estimation from a Single RGB Image using High-level 2D Constraints
Visual Analysis of Trajectories in Multi-Dimensional State Spaces
Graphical Analysis of Complex O.D.E. Solutions
Efficient Hierarchical Refinement and Clustering for Radiosity in Complex Environments
Smooth Shape-Aware Functions with Controlled Extrema
Multi-Perspective Modelling, Rendering and Imaging
Flexible Image-Based Photometric Reconstruction using Virtual Light Sources
Coupling 3D Liquid Simulation with 2D Wave Propagation for Large Scale Water Surface Animation Using the Equivalent Sources Method
Feature Representation for High-resolution Clothed Human Reconstruction
Implicit Visualization and Inverse Modeling of Growing Trees
Generation and Visual Exploration of Medical Flow Data: Survey, Research Trends and Future Challenges
Algorithm for Clipping Arbitrary Polygons
iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting
A Directional Occlusion Shading Model for Interactive Direct Volume Rendering
Walking On Broken Mesh: Defect-Tolerant Geodesic Distances and Parameterizations
Modelling of Non-Periodic Aggregates Having a Pile Structure
Scalable Ray Tracing Using the Distributed FrameBuffer
Interactive Visualization for Memory Reference Traces
A Dimension-reduced Pressure Solver for Liquid Simulations
Approximate Conversion of Parametric to Implicit Surfaces
Ray Tracing Animated Displaced Micro-Meshes
Multi-Pose Interactive Linkage Design