yusuke1997/dblp-id-title huggingface dataset:
Automatic parsing of degenerate quadric-surface intersections
Design and fabrication of freeform holographic optical elements
Dynamic hair capture using spacetime optimization
Proxy Asset Generation for Cloth Simulation in Games
Eye-catching crowds: saliency based selective variation
Neural holography with camera-in-the-loop training
DS++: a flexible, scalable and provably tight relaxation for matching problems
A tool to create illuminant and reflectance spectra for light-driven graphics and visualization
Shape space exploration of constrained meshes
Encoded Marker Clusters for Auto-Labeling in Optical Motion Capture
Lazy snapping
Interactive decal compositing with discrete exponential maps
CLIPasso: semantically-aware object sketching
Geometric optimization via composite majorization
Geometric continuity, shape parameters, and geometric constructions for Catmull-Rom splines
Mix-and-match holography
Elastic textures for additive fabrication
Using isometries for computational design and fabrication
Cardinality-constrained texture filtering
Exploratory font selection using crowdsourced attributes
Shape2Vec: semantic-based descriptors for 3D shapes, sketches and images
Automatically translating image processing libraries to halide
Generating dynamically feasible trajectories for quadrotor cameras
Accelerate Neural Subspace-Based Reduced-Order Solver of Deformable Simulation by Lipschitz Optimization
Interactive 3D architectural modeling from unordered photo collections
Two Methods for Display of High Contrast Images
A practical extension to microfacet theory for the modeling of varying iridescence
Patternshop: Editing Point Patterns by Image Manipulation
Wave-based non-line-of-sight imaging using fast f-k migration
All's well that ends well: guaranteed resolution of simultaneous rigid body impact
Projective dynamics: fusing constraint projections for fast simulation
3Dlite: towards commodity 3D scanning for content creation
Make Your Own Sprites: Aliasing-Aware and Cell-Controllable Pixelization
Printing spatially-varying reflectance for reproducing HDR images
An inverse problem approach for automatically adjusting the parameters for rendering clouds using photographs
Interactive Hausdorff distance computation for general polygonal models
3D polyomino puzzle
Factoring repeated content within and among images
Integrated learning for interactive synthetic characters
Isosurface stuffing: fast tetrahedral meshes with good dihedral angles
Practical Hessian-based error control for irradiance caching
Joint shape segmentation with linear programming
All-hex meshing using closed-form induced polycube
Triangulation and Shape-Complexity
TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction
Guest Editor's Introduction: Special Issue on User Interface Software
Combining global and local virtual lights for detailed glossy illumination
Out-of-core compression for gigantic polygon meshes
Online Neural Denoising with Cross-Regression for Interactive Rendering
Nonlinear spectral geometry processing via the TV transform
The Method of Moving Frames for Surface Global Parametrization
Chopper: partitioning models into 3D-printable parts
Model Predictive Control with a Visuomotor System for Physics-based Character Animation
On C 2 triangle/quad subdivision
Bijective Volumetric Mapping via Star Decomposition
Semantic decomposition and reconstruction of residential scenes from LiDAR data
Generative Head-Mounted Camera Captures for Photorealistic Avatars
Interlinked SPH Pressure Solvers for Strong Fluid-Rigid Coupling
Field-aligned mesh joinery
Dinus: Double insertion, nonuniform, stationary subdivision surfaces
AvatarStudio: Text-Driven Editing of 3D Dynamic Human Head Avatars
A novel framework for inverse procedural texture modeling
Cybersickness Reduction via Gaze-Contingent Image Deformation
Shape2Pose: human-centric shape analysis
Image-space control variates for rendering
Interactive shadow generation in complex environments
Automatic reconstruction of tree skeletal structures from point clouds
Geometric Optimisation Via Spectral Shifting
A Fast, Efficient, and Robust Feature Protected Denoising Method
Optimizing dyadic nets
Structure-aware halftoning
LOD Generation for Urban Scenes
Towards passive 6D reflectance field displays
Thin-film smoothed particle hydrodynamics fluid
Geometric modeling in shape space
KISSColor: Kinetic and Intuitive Stroke Stretching for Vector Drawing Colorization
A hardware unit for fast SAH-optimised BVH construction
Modeling human color perception under extended luminance levels
4D frequency analysis of computational cameras for depth of field extension
Canonical Möbius subdivision
Rendering glints on high-resolution normal-mapped specular surfaces
The Visual Language of Fabrics
QuanTaichi: a compiler for quantized simulations
Meshless deformations based on shape matching
Learning efficient illumination multiplexing for joint capture of reflectance and shape
Tailored Reality: Perception-aware Scene Restructuring for Adaptive VR Navigation
Motion sketching for control of rigid-body simulations
Sketch-based implicit blending
Photorealistic rendering of rain streaks
A procedural object distribution function
Adversarial Monte Carlo denoising with conditioned auxiliary feature modulation
A Safe and Fast Repulsion Method for GPU-based Cloth Self Collisions
Image-space modal bases for plausible manipulation of objects in video
Sketch2CAD: sequential CAD modeling by sketching in context
Language-based Photo Color Adjustment for Graphic Designs
A multi-resolution approach to heat kernels on discrete surfaces
Rotational symmetry field design on surfaces
GCN-Denoiser: Mesh Denoising with Graph Convolutional Networks
Contact-centric deformation learning
Disentangling Structure and Appearance in ViT Feature Space
MaterialGAN: reflectance capture using a generative SVBRDF model
Stylizing video by example
Wrinkled flames and cellular patterns
Accurate dissipative forces in optimization integrators
Simplicits: Mesh-Free, Geometry-Agnostic Elastic Simulation
Subdivision shading
Learned Multi-aperture Color-coded Optics for Snapshot Hyperspectral Imaging
Schur Complement-based Substructuring of Stiff Multibody Systems with Contact
SIMBICON: simple biped locomotion control
A general framework for pearlescent materials
Reusable skinning templates using cage-based deformations
The Continuity of Locomotion: Rethinking Conventions for Locomotion and its Visualization in Shared Virtual Reality Spaces
Example-based damping design
Planar interpolation with extreme deformation, topology change and dynamics
CFC: Simulating Character-Fluid Coupling using a Two-Level World Model
Real-time non-rigid reconstruction using an RGB-D camera
Modeling flower pigmentation patterns
Reflections on simultaneous impact
Matchmaker: constructing constrained texture maps
A photon accurate model of the human eye
Image-based reconstruction of spatial appearance and geometric detail
Gradient-domain volumetric photon density estimation
End-to-end optimization of optics and image processing for achromatic extended depth of field and super-resolution imaging
Manifold Path Guiding for Importance Sampling Specular Chains
SCULPTOR: Skeleton-Consistent Face Creation Using a Learned Parametric Generator
A generalized Ball curve and its recursive algorithm
Complementary dynamics
High dynamic range texture compression
MyStyle: A Personalized Generative Prior
Facial performance enhancement using dynamic shape space analysis
Shadow silhouette maps
Fast proximity computation among deformable models using discrete Voronoi diagrams
Context-based coherent surface completion
Gaussian Wave Splatting for Computer-Generated Holography
Simple and scalable frictional contacts for thin nodal objects
Poisson-Based Continuous Surface Generation for Goal-Based Caustics
Non-line-of-sight Imaging with Partial Occluders and Surface Normals
Rolling guidance normal filter for geometric processing
TwinTex: Geometry-Aware Texture Generation for Abstracted 3D Architectural Models
Clebsch Gauge Fluid on Particle Flow Maps
A realtime GPU subdivision kernel
Light diffusion in multi-layered translucent materials
Color contoning for 3D printing
A Linear Time Oslo Algorithm
Quasi-Newton Methods for Real-Time Simulation of Hyperelastic Materials
Real-time 3D neural facial animation from binocular video
Data-driven Digital Lighting Design for Residential Indoor Spaces
Neural James-Stein Combiner for Unbiased and Biased Renderings
Authoring landscapes by combining ecosystem and terrain erosion simulation
Single scattering in refractive media with triangle mesh boundaries
Simulation of bubbles in foam with the volume control method
Sparse meshless models of complex deformable solids
Extrusion-based ceramics printing with strictly-continuous deposition
Binaural audio generation via multi-task learning
On the support of recursive subdivision
3QNet: 3D Point Cloud Geometry Quantization Compression Network
PopStage: The Generation of Stage Cross-Editing Video Based on Spatio-Temporal Matching
Computational design of metallophone contact sounds
Imperfect shadow maps for efficient computation of indirect illumination
Errata: ACM SIGGRAPH 2002 Papers
Optical computing for fast light transport analysis
Example-based elastic materials
Time-varying weathering in texture space
BRDF importance sampling for polygonal lights
High dynamic range and super-resolution from raw image bursts
Robust realtime physics-based motion control for human grasping
Regularized kelvinlets: sculpting brushes based on fundamental solutions of elasticity
Patch-based high dynamic range video
Appearance-from-motion: recovering spatially varying surface reflectance under unknown lighting
DressUp!: outfit synthesis through automatic optimization
Volume and shape preservation via moving frame manipulation
Path-space differentiable rendering
DesignManager: An Agent-Powered Copilot for Designers to Integrate AI Design Tools into Creative Workflows
Dual contouring of hermite data
Emptying, refurnishing, and relighting indoor spaces
Hierarchical Layout Blending with Recursive Optimal Correspondence
Stereo magnification: learning view synthesis using multiplane images
Cache-oblivious ray reordering
How do people edit light fields?
Turning Point Preserving Planar Interpolation
Removing camera shake from a single photograph
The Design Space of Kirchhoff Rods
The design space of plane elastic curves
Efficient preconditioning of laplacian matrices for computer graphics
Deep context-aware descreening and rescreening of halftone images
Packing circles and spheres on surfaces
Decaf: Monocular Deformation Capture for Face and Hand Interactions
OctFormer: Octree-based Transformers for 3D Point Clouds
Material-minimizing forms and structures
Fast and detailed approximate global illumination by irradiance decomposition
Evaluating Stereo and Motion Cues for Visualizing Information Nets in Three Dimensions
Panoramic video textures
CrossGen: Learning and Generating Cross Fields for Quad Meshing
A hardware architecture for surface splatting
Scene mover: automatic move planning for scene arrangement by deep reinforcement learning
Fast Galerkin Multigrid Method for Unstructured Meshes
Video object cut and paste
Rendering biological iridescences with RGB-based renderers
Optimized shock-protecting microstructures
Numerical coarsening using discontinuous shape functions
Aesthetic-guided outward image cropping
audeosynth: music-driven video montage
Winding Numbers on Discrete Surfaces
Centimeter-wave Free-space Neural Time-of-Flight Imaging
To stylize or not to stylize?: the effect of shape and material stylization on the perception of computer-generated faces
Learning symmetric and low-energy locomotion
ReShader: View-Dependent Highlights for Single Image View-Synthesis
Jackknife Transmittance and MIS Weight Estimation
Tangent-space optimization for interactive animation control
Practical temporal consistency for image-based graphics applications
Simulating the structure and texture of solid wood
Simulating articulated subspace self-contact
Accommodation and comfort in head-mounted displays
Augmented Vertex Block Descent
Particle Systems - a Technique for Modeling a Class of Fuzzy Objects
Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Models
Sparse cholesky updates for interactive mesh parameterization
Interactive design of animated plushies
Error-resilient transmission of 3D models
Power diagrams and sparse paged grids for high resolution adaptive liquids
A psychophysically validated metric for bidirectional texture data reduction
Thin On-Sensor Nanophotonic Array Cameras
Anisotropic simplicial meshing using local convex functions
Intuitive and efficient roof modeling for reconstruction and synthesis
FrameFab: robotic fabrication of frame shapes
Rectangling panoramic images via warping
A mass spring model for hair simulation
Motion-invariant photography
Exact Predicates, Exact Constructions and Combinatorics for Mesh CSG
MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes
Path differential-informed stratified MCMC and adaptive forward path sampling
Spiral-spectral fluid simulation
PATEX: exploring pattern variations
Discrete stochastic microfacet models
Fast multiple-fluid simulation using Helmholtz free energy
Time-travel rephotography
True2Form: 3D curve networks from 2D sketches via selective regularization
Versatile Control of Fluid-directed Solid Objects Using Multi-task Reinforcement Learning
Bilateral Guided Radiance Field Processing
Continuum Foam: A Material Point Method for Shear-Dependent Flows
Real-time planning for automated multi-view drone cinematography
RPU: a programmable ray processing unit for realtime ray tracing
stelaCSF: a unified model of contrast sensitivity as the function of spatio-temporal frequency, eccentricity, luminance and area
The effect of shape and illumination on material perception: model and applications
VoCo: text-based insertion and replacement in audio narration
Star-contours for efficient hierarchical self-collision detection
Skippy: single view 3D curve interactive modeling
Image-based reconstruction of wire art
Poly-Spline Finite-Element Method
Data-driven suggestions for creativity support in 3D modeling
Photographic tone reproduction for digital images
Flexible muscle-based locomotion for bipedal creatures
Designing effective step-by-step assembly instructions
Single image tree modeling
High-fidelity facial reflectance and geometry inference from an unconstrained image
Directional Dipole Model for Subsurface Scattering
One-shot Embroidery Customization via Contrastive LoRA Modulation
Adaptive wavelet rendering
Flow reconstruction for data-driven traffic animation
Sobol' Sequences with Guaranteed-Quality 2D Projections
Algorithms for Degree-Raising of Splines
Harmonic triangulations
Robust inside-outside segmentation using generalized winding numbers
Beyond mie theory: systematic computation of bulk scattering parameters based on microphysical wave optics
Three-dimensional alpha shapes
Designing chain reaction contraptions from causal graphs
A precomputed polynomial representation for interactive BRDF editing with global illumination
Fully perceptual-based 3D spatial sound individualization with an adaptive variational autoencoder
Revisiting Tradition and Beyond: A Customized Bilateral Filtering Framework for Point Cloud Denoising
SketchDream: Sketch-based Text-To-3D Generation and Editing
Understanding the role of phase function in translucent appearance
NFPLight: Deep SVBRDF Estimation via the Combination of Near and Far Field Point Lighting
DeltaConv: anisotropic operators for geometric deep learning on point clouds
X-SLAM: Scalable Dense SLAM for Task-aware Optimization using CSFD
ElastoMonolith: A Monolithic Optimization-Based Liquid Solver for Contact-Aware Elastic-Solid Coupling
Perception-motivated high dynamic range video encoding
Real-time user-guided image colorization with learned deep priors
DeformSyncNet: Deformation transfer via synchronized shape deformation spaces
Bézier guarding: precise higher-order meshing of curved 2D domains
Discrete bi-Laplacians and biharmonic b-splines
A Time-Dependent Inclusion-Based Method for Continuous Collision Detection between Parametric Surfaces
Vidgets: modular mechanical widgets for mobile devices
A PML-based nonreflective boundary for free surface fluid animation
Creating models of truss structures with optimization
GRAMPS: A programming model for graphics pipelines
Predicting Appearance from Measured Microgeometry of Metal Surfaces
Two-scale topology optimization with microstructures
TextureMe: High-Quality Textured Scene Reconstruction in Real Time
Coding Scheme Optimization for Fast Fluorescence Lifetime Imaging
A computational design tool for compliant mechanisms
EyeNeRF: a hybrid representation for photorealistic synthesis, animation and relighting of human eyes
Bijective maps from simplicial foliations
Visual transcripts: lecture notes from blackboard-style lecture videos
Real-time 3D eyelids tracking from semantic edges
Movie editing and cognitive event segmentation in virtual reality video
Highlight-aware two-stream network for single-image SVBRDF acquisition
Real-time texture synthesis by patch-based sampling
Synchronized multi-character motion editing
Force-Aware Interface via Electromyography for Natural VR/AR Interaction
ScanBot: Autonomous Reconstruction via Deep Reinforcement Learning
Multidimensional adaptive sampling and reconstruction for ray tracing
Lapped solid textures: filling a model with anisotropic textures
Bounded distortion mapping spaces for triangular meshes
Skipping steps in deformable simulation with online model reduction
Neural volumes: learning dynamic renderable volumes from images
Interactive and anisotropic geometry processing using the screened Poisson equation
Super-Resolution Cloth Animation with Spatial and Temporal Coherence
CofiFab: coarse-to-fine fabrication of large 3D objects
Fab forms: customizable objects for fabrication with validity and geometry caching
Computational imaging with multi-camera time-of-flight systems
Layered Light Field Reconstruction for Defocus Blur
Bilateral guided upsampling
Rigel: flexible multi-rate image processing hardware
Globally optimal direction fields
Interactive spacetime control of deformable objects
Homogenized yarn-level cloth
Accurate multidimensional Poisson-disk sampling
Integer-only cross field computation
Automatic unpaired shape deformation transfer
GRASS: generative recursive autoencoders for shape structures
The Application of Scene Synthesis Techniques to the Display of Multidimensional Image Data
End-to-end Surface Optimization for Light Control
Spatio-temporal extrapolation for fluid animation
Apparent display resolution enhancement for moving images
Adaptive rendering with non-local means filtering
Opening and closing surfaces
Facial Appearance Capture at Home with Patch-Level Reflectance Prior
Split4D: Decomposed 4D Scene Reconstruction Without Video Segmentation
Physically-accurate fur reflectance: modeling, measurement and rendering
Multiscale vector volumes
An inverse method for the exploration of layered material appearance
Glare Pattern Depiction: High-Fidelity Physical Computation and Physiologically-Inspired Visual Response
A simple manifold-based construction of surfaces of arbitrary smoothness
Frame-based elastic models
Representing and scheduling procedural generation using operator graphs
Efficient Cone Singularity Construction for Conformal Parameterizations
Editing operations for irregular vertices in triangle meshes
Interactive design of periodic yarn-level cloth patterns
Knittable Stitch Meshes
A Neural Network Model for Efficient Musculoskeletal-Driven Skin Deformation
ZoomOut: spectral upsampling for efficient shape correspondence
Efficient Polygon-Filling Algorithms for Raster Displays
Imperceptible relaxation of collision avoidance constraints in virtual crowds
Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos
Warp-and-project tomography for rapidly deforming objects
Capacitive Touch Sensing on General 3D Surfaces
Content-aware generative modeling of graphic design layouts
Fast parallel surface and solid voxelization on GPUs
Multiresolution stochastic hybrid shape models with fractal priors
OverCoat: an implicit canvas for 3D painting
Planning biped locomotion using motion capture data and probabilistic roadmaps
Portrait3D: Text-Guided High-Quality 3D Portrait Generation Using Pyramid Representation and GANs Prior
Eyes for relighting
Depth from motion for smartphone AR
Automating Image Morphing Using Structural Similarity on a Halfway Domain
Barbershop: GAN-based image compositing using segmentation masks
Authoring and Simulating Meandering Rivers
Video puppetry: a performative interface for cutout animation
Path graphs: iterative path space filtering
Efficient Clipping of Arbitrary Polygons
Microfacet-based normal mapping for robust Monte Carlo path tracing
Blended Latent Diffusion
Data-driven biped control
Fast linking numbers for topology verification of loopy structures
ScalarFlow: a large-scale volumetric data set of real-world scalar transport flows for computer animation and machine learning
Curve-pleated structures
A novel discretization and numerical solver for non-fourier diffusion
Activity-centric scene synthesis for functional 3D scene modeling
Bicubic polar subdivision
ASSET: autoregressive semantic scene editing with transformers at high resolutions
Animating developable surfaces using nonconforming elements
Subdivision-based Mesh Convolution Networks
Real-time neural radiance caching for path tracing
Detail preserving shape deformation in image editing
Asymptotic analysis and design of linear elastic shell lattice metamaterials
Dynamic hair manipulation in images and videos
Putting holes in holey geometry: topology change for arbitrary surfaces
C-Shells: Deployable Gridshells with Curved Beams
Backward compatible high dynamic range MPEG video compression
Monte Carlo geometry processing: a grid-free approach to PDE-based methods on volumetric domains
Deep relightable appearance models for animatable faces
Modeling Character Canvases from Cartoon Drawings
An Adaptive Fast-Multipole-Accelerated Hybrid Boundary Integral Equation Method for Accurate Diffusion Curves
Intuitive and efficient camera control with the toric space
Interactive digital photomontage
Tactile rendering based on skin stress optimization
Symmetric architecture modeling with a single image
Write-a-video: computational video montage from themed text
Computational Design of Knit Templates
3D Wikipedia: using online text to automatically label and navigate reconstructed geometry
Estimating tessellation parameter intervals for rational curves and surfaces
Updated sparse cholesky factors for corotational elastodynamics
Texture-based visibility for efficient lighting simulation
Surface turbulence for particle-based liquid simulations
Semantic deformation transfer
Exploring collections of 3D models using fuzzy correspondences
Foids: bio-inspired fish simulation for generating synthetic datasets
Anisotropic diffusion for Monte Carlo noise reduction
Authoring and animating painterly characters
blue-c: a spatially immersive display and 3D video portal for telepresence
Seamless manga inpainting with semantics awareness
Approximating subdivision surfaces with Gregory patches for hardware tessellation
A practical microcylinder appearance model for cloth rendering
Brook for GPUs: stream computing on graphics hardware
A hybrid iterative solver for robustly capturing coulomb friction in hair dynamics
TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians
Anisotropic Gaussian mutations for metropolis light transport through Hessian-Hamiltonian dynamics
Generalized Stochastic Subdivision
Hyperparameter optimization in black-box image processing using differentiable proxies
VideoSnapping: interactive synchronization of multiple videos
PolyCube-Maps
Device-Directed Rendering
SCAPE: shape completion and animation of people
Interchangeable components for hands-on assembly based modelling
Enlighten Me: Importance of Brightness and Shadow for Character Emotion and Appeal
Adaptive merging for rigid body simulation