yusuke1997/dblp-id-title huggingface dataset:
Performance-based testing for ICT skills assessing: a case study of students and teachers' ICT skills in Finnish schools
On accepting smart environments at user and societal levels
Analysing student performance for online education using the computational models
Enhancing child-machine interaction for Indian children speaking English as non-native language using hybrid CNN and customized dictionary
An AI-based English education platform during the COVID-19 pandemic
An automated technique for real-time production of lifelike animations of American Sign Language
The future of smartwatches: assessing the end-users' continuous usage using an extended expectation-confirmation model
Effects of activation method and mental effort on touchscreen task performance for users with and without upper extremity motor control disabilities
Evaluation of in-air hand gestures interaction for older people
Do you know your user group? Why it is essential to put your user-requirements analysis on a broad database
An integrated semantic framework supporting universal accessibility to ICT
User-centred app design for speech sound disorders interventions with tablet computers
Improving social skills in children with autism spectrum disorder using augmented reality and mixed reality technology combined with concept maps
Toward web accessibility for older users
The application of internet of things in healthcare: a systematic literature review and classification
Architectures of contemporary digital platforms in education: analysis of exclusion processes
Universal access to information services-the need for user information and its relationship to device profiles
Evaluating the accessibility and usability of a universal CAPTCHA based on gestures for smartphones
Accessibility of local government websites: influence of financial resources, county characteristics and local demographics
A study on the acceptance of website interaction aids by older adults
A pedagogical example of teaching Universal Access
Accessible privacy and security: a universally usable human-interaction proof tool
Visualising the number of people who cannot perform tasks related to product interactions
Video game accessibility in the top-level genres
Evaluation of authoring tools under ATAG and WCAG recommendations
Understanding the community of blind or visually impaired vloggers on YouTube
Designing accessible experiences for older users: user requirement analysis for a railway ticketing portal
Special section on "emerging trends and challenges in digital learning"
A brain-computer interface for the Dasher alternative text entry system
Factors influencing intention to engage in human-chatbot interaction: examining user perceptions and context culture orientation
Self-efficacy and anxiety as determinants of older adults' use of Internet Banking Services
Human pose estimation solutions: a low cost tool for increasing natural interaction in virtual television sets
Usability and transparency in the design of a tool for automatic support for web accessibility validation
Effects of a collaborative gamification on learning and engagement of children with Autism
Movement time for motion-impaired users assisted by force-feedback: effects of movement amplitude, target width, and gravity well width
Readability of online government information about welfare rights and benefits: the Israeli case
Elderly Japanese computer users: assessing changes in usage, attitude, and skill transfer over a one-year period
Video games for environmental awareness: the accessibility gap
TetraMail: a usable email client for blind people
Large-scale study of web accessibility metrics
Empirical evaluation of Easy Language recommendations: a systematic literature review from journal research in Catalan, English, and Spanish
Accessibility and tangible interaction in distributed workspaces based on multi-touch surfaces
Improving webtoon accessibility for color vision deficiency in South Korea using deep learning
Individualized self-care training systems for type 2 diabetes patients: a systematic review on characteristics of randomized controlled trials (RCTs)
Accessibility analysis of higher education institution websites of Portugal
User study on older adults' use of the Web and search engines
Robots for inclusive classrooms: a scoping review
Practice, systems and technology for seniors
Accessible software development: a conceptual model proposal
Eleuteria App: designing an interactive system to support individuals with mild intellectual disabilities
Systematic literature review of ambient assisted living systems supported by the Internet of Things
First steps in the development of a support application for easy-to-read adaptation
User experience and access using augmented and multimedia technologies: special issue of UXeLATE (2012) Workshop and HCI International Conference (2013) special sessions
How does WeChat's active engagement with health information contribute to psychological well-being through social capital?
Geo-located teaching using handheld augmented reality: good practices to improve the motivation and qualifications of architecture students
Gamification solutions for persons with disabilities: a systematic literature review
Motivation of persons with cerebral palsy through participatory design: where there is a will, there is a way
Understanding the transitions between web interfaces designed to stimulate specific emotions
Bridging the educational divide
Key factors that influence the UX of a dual-player game for the cognitive stimulation and motor rehabilitation of older adults
Impact of face swapping and data augmentation on sign language recognition
Resistance towards wiki: implications for designing successful wiki-supported collaborative learning experiences
Participation in crowdsourcing micro-tasks: what motivates brazilian older adults?
Applying web-mediated co-curricular learning and phenomenon-based learning to improve students' programming skills and self-efficacy in an online programming course
Developing a pragmatic evaluation of ICTs for older adults with cognitive impairment at scale: the IN LIFE experience
Are electronic white canes better than traditional canes? A comparative study with blind and blindfolded participants
Measuring the difficulty of activities for adaptive learning
Developing multimedia interfaces for speech therapy
Understanding the social adoption of smart TVs: the key role of product coolness
Social and community informatics: humans on the net by Gunilla Bradley (2006), Publisher: Routledge
Assessment of primary school children's inventiveness in creating short stories using the CuentoterApp
Key determinants for intention to use social media for learning in higher education institutions
The use of mixed reality for people with visual impairments: a systematic review
The effect of game playability on avatar identification for mobile role-playing games
An extensible environment for guideline-based accessibility evaluation of dynamic Web applications
Attitudes to telecare among older people, professional care workers and informal carers: a preventative strategy or crisis management?
Evaluating interface layout for visually impaired and mobility-impaired users through simulation
Odd Job Jack described: a universal design approach to described video
The puzzle of RehbeCa: an exergame for assessing cervicalgia
Applications of social networking for universal access in online learning environments
Using disability data to estimate design exclusion
A systematic review of modalities in computer-based interventions (CBIs) for language comprehension and decoding skills of children with autism spectrum disorder (ASD)
Conceptualizing access to and understanding of information
Towards accessible AI for addressing students' academic dropout: an auto machine learning and explainable artificial intelligence approach
Patent information visualization: the use of social media for its selective dissemination and to leverage innovation
A novel heuristic method for quantitative assessment of web accessibility for colorblind
The use of joint coordinates to monitor patients in a movement-based interaction system
How to solve students' problems in a flipped classroom: a quasi-experimental approach
Validation of a usability assessment instrument according to the evaluators' perspective about the users' performance
Right mix of speech and non-speech: hybrid auditory feedback in mobility assistance of the visually impaired
Development of an eye-tracking and voice command interface to facilitate GUI operation for people with disabled upper limbs
Digital assessment in higher education - Promoting universal usability through requirements specification and universal design quality (UD-Q) reviews
Educational processes' guidance based on evolving context prediction in intelligent tutoring systems
Development of a web-based insulin decision aid for the elderly: usability barriers and guidelines
Improving accessibility of CMS-based websites using automated methods
Universal access to technology-enhanced learning
The value of a Patient Access Portal in primary care: a cross-sectional survey of 62, 486 registered users in the UK
Enhancement of English learning performance by using an attention-based diagnosing and review mechanism in paper-based learning context with digital pen support
Context-aware solutions for asthma condition management: a survey
Creating different learning experiences: assessment of usability factors in an interactive three-dimensional holographic projection system for experiential learning
Enhancing engagement and emotional experience for older adults by animated prompts in AI-assisted drawing
A scoping review on serious games as rehabilitation technologies for ankle rehabilitation: game genres, game accessibility, and game usability
Establishing a social entrepreneurial system to bridge the digital divide for the poor: a case study for Taiwan
Universal access to communication and learning: the role of automatic speech recognition
Evaluation of a university website's usability for visually impaired students
Involving domain experts in assistive technology research
Investigating socially assistive systems from system design and evaluation: a systematic review
Evaluation of Web content accessibility in an Israeli institution of higher education
The cluster scanning system
Attentive interfaces for users with disabilities: eye gaze for intention and uncertainty estimation
Productivity, satisfaction, and interaction strategies of individuals with spinal cord injuries and traditional users interacting with speech recognition software
Interaction design: Beyond human-computer interaction by Preece, Sharp and Rogers (2001), ISBN 0471492787
Integrating accessibility, usability and UX in web project management: a systematic review
Bridging the accessibility gap in Open Educational Resources
Accessibility of tourism websites: the level of countries' commitment
A dataset for the recognition of obstacles on blind sidewalk
Text prediction systems: a survey
Agile development of multiplatform educational video games using a Domain-Specific Language
Increasing usability when interacting through screen readers
Intelligibility versus comprehension: understanding quality of accessible next-generation audio broadcast
Are Saudi Arabian banks' mobile applications accessible for blind or partially sighted users?: a customers' perspective and evaluation
Recent advancements in indoor electronic travel aids for the blind or visually impaired: a comprehensive review of technologies and implementations
Involving older people with dementia and their carers in designing computer based support systems: some methodological considerations
Design of an AI-based Language correction system to improve older adults' interaction with voice assistants
Applying online competency-based learning and design-based learning to enhance the development of students' skills in using PowerPoint and Word, self-directed learning readiness, and experience of online learning
Deriving guidelines for designing interactive questionnaires for low-literate persons: development of a health assessment questionnaire
Loosely-coupled approach towards multi-modal browsing
Improving student engagement in a biometric classroom: the contribution of gamification
SNS collaborative learning design: enhancing critical thinking for human-computer interface design
Internet use and non-use: views of older users
Dynamic mix zone: location data sanitizing in assisted environments
Development and assessment of MyAccessible Math: promoting self-learning for students with vision impairment
A reference framework for continuous interaction
Kiosk accessibility challenges faced by people with disabilities: an analysis of domestic and international accessibility laws/guidelines and user focus group interviews
The procurement of usable and accessible software
An analysis of U.S. website accessibility court cases: are standalone websites subject to ADA requirements?
Accessible haptic user interface design approach for users with visual impairments
Managing accessibility in local e-government websites through end-user development: a case study
Toward emotional interactive videogames for children with autism spectrum disorder
Inclusive access to emergency services: an action research project focused on hearing-impaired citizens
Distributed Web browsing: supporting frequent uses and opportunistic requirements
Evaluating a modified Google user interface via screen reader
Evaluation of accessibility in Mexican cybermedia
Special issue on design for a more inclusive world
Unleashing the potential of Turkish chatbots: a study on the validity and reliability of the bot usability scale
Intelligent environments for all: a path towards technology-enhanced human well-being
What do faculty members know about universal design and digital accessibility? A qualitative study in computer science and engineering disciplines
Guiding situated method transfer in design and evaluation - Exploring concepts, activities and process
Assessing touchscreen operations under vibration: effects of vibrational environments, button size, and button spacing on digit- and letter-entry task performance
Significance of culture toward the usability of web design and its relationship with satisfaction
Technological ecosystems and ontologies for an educational model based on Web 3.0
Evaluating and monitoring digital accessibility: practitioners' perspectives on challenges and opportunities
How people use presentation to search for a link: expanding the understanding of accessibility on the Web
Technology support for the inclusion of deaf students in mainstream schools: a summary of research from 2007 to 2017
Understanding barriers to online experience for people with physical and sensory disabilities using discursive social psychology
A commercial perspective on universal access and assistive technology: towards implementation
Assessing the usability and ergonomic considerations on communication technology for older Malaysians
A review and reappraisal of information technologies within a conceptual framework for individuals with disabilities
Adaption of user experience questionnaires for different user groups
Exploring an intelligent product service system for early cognitive intervention for Alzheimer's disease
Design and evaluation of distributed user interfaces between tangible tabletops
The Easyline+ project: evaluation of a user interface developed to enhance independent living of elderly and disabled people
Introducing COGAIN: communication by gaze interaction
Development of an integrated conceptual path model for a smart elderly care information system
Individual differences and behavioral metrics involved in modeling web navigation
Changing patterns of social media use? A population-level study of Finland
AnAbEL: towards empowering people living with dementia in ambient assisted living
Limitations in speech recognition for young adults with down syndrome
Culture effects in online social support for older people: perceptions and experience
Accessing access: the importance of pre-visit information to the attendance of people with sight loss at live audio described events
Towards computer-vision software tools to increase production and accessibility of video description for people with vision loss
A taxonomy of novice user perception of error on the Web
Aspects of HCI research for older people
Quality of the captions produced by students of an accessibility MOOC using a semi-automatic tool
Understanding visitors' switch from online museums to physical museums: a push-pull-mooring framework
Gaze controlled games
Editorial Note to the Special Section on "Media Accessibility: Current and Future Trends"
Mobile accessibility
Evaluation of multimodal graphs for blind people
Whom to talk to? A stakeholder perspective on business process development
Online training for business plan writing through the World Café method: the roles of leadership and trust
The accessibility of university web sites: the case of Turkish universities
In memory of Professor Hiroshi Tamura
Understanding developer challenges and trends in web accessibility: a stack overflow analysis
Does Facebook use influence users' psychological well-being (PWB)? A literature review on trends and psychological well-being effects of Facebook use
A low-level approach to improve programming learning
Special section on new trends in HCI for improving communication, education and integration of people with disabilities
On the transferability of a meta-design model supporting end-user development
e-Document management in situated interactivity: the WIL approach
The impact of reading fluency level on interactive information retrieval
Inclusive AR/VR: accessibility barriers for immersive technologies
e-Government in Rhode Island: what effects do templates have on usability, accessibility, and mobile readiness?
Comparison of cultural preferences and cultural practices in website design in Pakistan
Pervasive technologies and assistive environments: social impact, financial, government and privacy issues
Effects of formative assessment in an augmented reality approach to conducting ubiquitous learning activities for architecture courses
HCISLS: innovative sign language recognition system utilizing multi blocks convolutional method
Enhancing movie experience by speech rate design of audio description
Mapping current practices, challenges, and opportunities in E2U news: a survey of European organisations
Is it easy to understand breast cancer treatment information on WeChat public accounts? Readability assessment on text and non-text factors
Seamless semantic enrichment of services in assistive environments
Characterisation of accessibility guidelines for digital technologies
Assessing the usability, accessibility, and mobile readiness of e-government websites: a case study in india
Investigating the effects of ubiquitous self-organized learning and learners-as-designers to improve students' learning performance, academic motivation, and engagement in a cloud course
Extending keyboard adaptability: An investigation
Same film, different audio descriptions: describing foreign films from a functional perspective
Quantitative support for UX methods identification: how can multiple criteria decision making help?
Optimizing inquiry-based science education: verifying the learning effectiveness of augmented reality and concept mapping in elementary school
Digital accessibility in disaster periods in Turkey: investigation of accessibility of web pages and mobile applications of the relevant organisations
An empirical study of factors affecting the perceived usability of websites for student Internet users
Machine translation from text to sign language: a systematic review
Understanding older adults' continued-use intention of AI voice assistants
Needs and attitudes of Singaporeans towards home service robots: a multi-generational perspective
Personas and socially aware design in the characterization of children and adolescents with attention-deficit/hyperactivity disorder: a technological and social approach
Tablet computer-supported conversation between people with dementia and their carers: technology as interactional focus
New methods and technologies for enhancing usability and accessibility of educational data
Use of voice input to enhance cursor control in mainstream gaming applications
CWUAAT 2nd Cambridge Workshop on Universal Access and Assistive Technology: "Designing a more inclusive world"
Robot usability in the wild: bridging accessibility gaps for diverse user groups in complex forestry operations
Regional differences in public perceptions of autonomous vehicles facing moral dilemmas: a comparative study between the United States, Hong Kong, and China
Optimizing a digital health education platform for the elderly: influences on annotation and interaction design
Age-related difference in the use of mobile phones
Investigating pay-as-you-go to address issues of trust, privacy and security around media use at home
AET tool for hybrid accessibility evaluation
KitVision toolkit: supporting the creation of cognitive activities for tangible tabletop devices
Utilizing Wiki-Systems in higher education classes: a chance for universal access?
Attuning speech-enabled interfaces to user and context for inclusive design: technology, methodology and practice
Special issue on "Cognitive and learning difficulties and how they affect access to IT systems"
Personal access to documents using different literacy levels
Augmentative and alternative communication: the future of text on the move
An evaluation of web-based voting usability and accessibility
Improving the user experience of a gambling support and education website using a chatbot
Design and development of Medication Assistant: older adults centred design to go beyond simple medication reminders
QUEST e-learning portal: applying heuristic evaluation, usability testing and eye tracking
Emotional facial expressions in synthesised sign language avatars: a manual evaluation
A large-scale web accessibility analysis considering technology adoption
A blueprint for integrated eye-controlled environments
Accessibility and interoperability in e-government systems: outlining an inclusive development process
Pre-vocational skills laboratory: designing interventions to improve employment skills for students with autism spectrum disorders
Usability considerations for open data portals
Measuring the impact of haptic feedback in collaborative robotic scenarios
Study of sign segmentation in the text of Chinese sign language
Empowering deaf communication: a novel LSTM model for recognizing Indonesian sign language
A rule triggering system for automatic text-to-sign translation
Developing a multimedia encyclopedia for little people and their families
A new concept of 3D DCS interface application for industrial production console operators
Person-centered accessible technologies and computing solutions through interdisciplinary and integrated perspectives from disability research
Interaction of visual interface and academic levels with young students' anxiety, playfulness, and enjoyment in programming for robot control
Effect of gestures and smartphone sizes on user experience of text input methods
Gaining insight for the design, development, deployment and distribution of assistive navigation systems for blind and visually impaired people through a detailed user requirements elicitation
User profiling and virtual agents: a case study on e-commerce services
Web accessibility legislation in Italy: a survey 10 years after the Stanca Act
Barriers to creating value with cognitive accessibility features in digital services
A microservice-based architecture for enhancing the user experience in cross-device distributed mashup UIs with multiple forms of interaction
Painting the ideal home: using art to express visions of technologically supported independent living for older people in north-east England
Is there an imbalance in the supply and demand for universal accessibility knowledge? Twenty years of UAIS papers viewed through the lens of WCAG
EMMEL: a framework for historical manuscript analysis and presentation