yusuke1997/dblp-id-title huggingface dataset:
A Cross-Layer Optimization Approach for Lower Layers of the Protocol Stack in Sensor Networks
TagFocus: Towards Fine-Grained Multi-Object Identification in RFID-based Systems with Visual Aids
Dynamic Edge-coded Protocols for Low-power, Device-to-device Communication
DRL-based Content Caching Strategy With Efficient User Preference Predictions in UAV-assisted VEC
Harmony or Involution: Game Inspiring Age-of-Information Optimization for Edge Data Gathering in Internet of Things
Duty-cycle optimization for IEEE 802.15.4 wireless sensor networks
Full View Maximum Coverage of Camera Sensors: Moving Object Monitoring
Asynchronous in-network prediction: Efficient aggregation in sensor networks
EM-Rhythm: An Authentication Method for Heterogeneous IoT Devices
Adaptive k -coverage contour evaluation and deployment in wireless sensor networks
A Liquidity Analysis System for Large-scale Video Streams in the Oilfield
Collaborative Mobile Crowdsensing in Opportunistic D2D Networks: A Graph-based Approach
Spray: A Spectrum-efficient and Agile Concurrent Backscatter System
Latency-efficient Data Collection Scheduling in Battery-free Wireless Sensor Networks
An Efficient Data Protection Scheme Based on Hierarchical ID-Based Encryption for MQTT
Robust Optimal Selection of Radio Type and Transmission Power for Internet of Things
Barrier Coverage by Sensors with Adjustable Ranges
A canonical seed assignment model for key predistribution in wireless sensor networks
Tracking Human Motions in Photographing: A Context-Aware Energy-Saving Scheme for Smart Phones
Introduction to the Special Section on Energy-efficient and Secure Computing for Artificial Intelligence and Beyond
Unsupervised Residential Power Usage Monitoring Using a Wireless Sensor Network
S×C4IoT: A Security-by-contract Framework for Dynamic Evolving IoT Devices
DPShaping: Balancing Privacy Guarantee and Communication Cost in IoT Traffic Shaping
SNAKE: Harnessing Human Touch for Produce Quality Estimation to Foster Sustainable Retail Practices
Interleaved hop-by-hop authentication against false data injection attacks in sensor networks
Dealing with random and selective attacks in wireless sensor systems
Modeling spatially correlated data in sensor networks
STARR-DCS: Spatio-temporal adaptation of random replication for data-centric storage
DMCP: A Distributed Mobile Charging Protocol in Wireless Rechargeable Sensor Networks
The Tenet architecture for tiered sensor networks
Connected Coverage in Wireless Networks with Directional Antennas
Hierarchical Spatial Gossip for Multiresolution Representations in Sensor Networks
Graph Neural Networks in IoT: A Survey
Following Targets for Mobile Tracking in Wireless Sensor Networks
Survey and benchmark of block ciphers for wireless sensor networks
Nondeterministic Evaluation Mechanism for User Recruitment in Mobile Crowd-Sensing
Multi-User Room-Scale Respiration Tracking Using COTS Acoustic Devices
Driver Behavior-aware Parking Availability Crowdsensing System Using Truth Discovery
Defending against Frequency-Based Attacks on Distributed Data Storage in Wireless Networks
A Measurement Framework for Explicit and Implicit Urban Traffic Sensing
AirContour: Building Contour-based Model for In-Air Writing Gesture Recognition
Coverage breach problems in bandwidth-constrained sensor networks
Hybrid Mode of Operation Schemes for P2P Communication to Analyze End-Point Individual Behaviour in IoT
D3QN-TD3-Based User Association and Resource Allocation in ISAC-Aided Vehicular Edge Computing
Performance evaluation of sensor networks by statistical modeling and euclidean model checking
A General Framework for Spectrum Sensing Using Dedicated Spectrum Sensor Networks
Sensor activation and radius adaptation (SARA) in heterogeneous sensor networks
Programming models for sensor networks: A survey
An interrelational grouping abstraction for heterogeneous sensors
Evaluating Compressive Sensing on the Security of Computer Vision Systems
Optimally balancing energy consumption versus latency in sensor network routing
Integrated coverage and connectivity configuration for energy conservation in sensor networks
Akte-Liquid: Acoustic-based Liquid Identification with Smartphones
Convex Partitioning of Large-Scale Sensor Networks in Complex Fields: Algorithms and Applications
Elliptical anomalies in wireless sensor networks
Dynamic Enhanced Field Division: An Advanced Localizing and Tracking Middleware
Semi-supervised Intrusive Appliance Load Monitoring in Smart Energy Monitoring System
Analysis of a prioritized contention model for multimedia wireless sensor networks
A distributed and self-organizing scheduling algorithm for energy-efficient data aggregation in wireless sensor networks
Distributed and compact routing using spatial distributions in wireless sensor networks
Reconfiguration methods for mobile sensor networks
Improved Ahead-of-time Compilation of Stack-based JVM Bytecode on Resource-constrained Devices
Emstar: A software environment for developing and deploying heterogeneous sensor-actuator networks
A Hybrid Approach for Localisation of Sensor Nodes in Remote Locations
Towards Smartphone-based 3D Hand Pose Reconstruction Using Acoustic Signals
SearchAuth: Neural Architecture Search-based Continuous Authentication Using Auto Augmentation Search
SenseLens: An Efficient Social Signal Conditioning System for True Event Detection
MORE: Multi-node Mobile Charging Scheduling for Deadline Constraints
WiVelo: Fine-grained Wi-Fi Walking Velocity Estimation
Self-Supervised EEG Representation Learning for Robust Emotion Recognition
Obstacle discovery in distributed actuator and sensor networks
Maintenance of Smart Buildings using Fault Trees
On-device Training: A First Overview on Existing Systems
Adaptive Monitor Placement for Near Real-time Node Failure Localisation in Wireless Sensor Networks
Urban Scale Trade Area Characterization for Commercial Districts with Cellular Footprints
ForETaxi: Data-Driven Fleet-Oriented Charging Resource Allocation in Large-Scale Electric Taxi Networks
Identification of low-level point radioactive sources using a sensor network
Robust and distributed stochastic localization in sensor networks: Theory and experimental results
AQMon: A Fine-grained Air Quality Monitoring System Based on UAV Images for Smart Cities
Computation Offloading with Multiple Agents in Edge-Computing-Supported IoT
QoS for Long-Range Wireless Sensors Under Duty-Cycle Regulations with Shared Activity Time Usage
Navigation protocols in sensor networks
Introduction to the Special Issue on Artificial Intelligence for Underwater Sensor Networks
Distributed localization for anisotropic sensor networks
Activity recognition via user-trace segmentation
Rethinking Privacy Risks from Wireless Surveillance Camera
LMAC: Efficient Carrier-Sense Multiple Access for LoRa
Train Once, Locate Anytime for Anyone: Adversarial Learning-based Wireless Localization
Generalized Zero-Shot Activity Recognition with Embedding-Based Method
Inflatable Icons: Diffusion-Based Interactive Extrusion of 2D Images into 3D Models
Clustered Backface CUlling
Slicing-Based Volumetric Collision Detection
Generalized Stratified Sampling Using the Hilbert Curve
A Stratified Sampling Technique for an Ellipse
Fast 3D Triangle-Box Overlap Testing
Multi-Stage N-rooks Sampling Method
Efficient Cubic B-spline Image Interpolation on a GPU
Exact Two-Dimensional Integration inside Quadrilateral Boundaries
Techniques for Interactive Ray Tracing of Bézier Surfaces
Reconciling Circular and Elliptical Arcs
An Alternative Algorithm for Line Clipping
Fast Equal-Area Mapping of the (Hemi)Sphere using SIMD
A Procedural Thread Texture Model
Handling Rapid Interference Detection of Progressive Meshes Using Active Bounding Trees
Real-Time Collision Deformations using Graphics Hardware
Multi-Band Fourier Synthesis of Ocean Waves
ERIT - A Collection of Efficient and Reliable Intersection Tests
Sampling with Hammersley and Halton Points
One-Dimensional Resampling with Inverse and Forward Mapping Functions
Real-Time Halftoning
GPU Rainfall
Wrap Shading
Alias-Free Shadow Maps using Graphics Hardware
A One-Pass Version of Two-Pass Image Resampling
Message from the Editors: SIGRAD 2014 Special Issue of the Journal of Graphics Tools
An Efficient and Robust Ray-Box Intersection Algorithm
Avoiding Buffer Clears
Improved Ray Casting of Procedural Distance Bounds
The Close Objects Buffer: A Sharp Shadow Detection Technique for Radiosity Methods
Hardware-Accelerated Real-Time Rendering of Gaseous Phenomena
Realistic and Fast Cloud Rendering
CAB: Fast Update of aBB Trees for Coil ision Detection Between Articulated Bodies
PB-FFD: A Point-Based Technique for Free-Form Deformation
A Fast Triangle-Triangle Intersection Test
Color Waves: A Simple Heuristic for Choosing False Colors
Fast Voxelization of Three-Dimensional Synthetic Objects
Enhanced Color-to-Gray Conversion
Two Tricks for the Price of One: Linear Filters and Their Transposes
A Shadow-Volume Algorithm for Opaque and Transparent Nonmanifold Casters
Fast Polygon Area and Newell Normal Computation
Calculating Center of Mass in an Unbounded 2D Environment
Optimized View Frustum Culling Algorithms for Bounding Boxes
MPEG-Encoded Light Fields
Using ChromaDepth to Obtain Inexpensive Single-image Stereovision for Scientific Visualization
Coherent Path Tracing
An RGB-to-Spectrum Conversion for Reflectances
High Quality Hardware Line Antialiasing
Rendering Tubes from Discrete Curves Using Hardware Tessellation
Star-Vertices: A Compact Representation for Planar Meshes with Adjacency Information
Sampling Precomputed Volumetric Lighting
Direct Spherical Harmonic Transform of a Triangulated Mesh
Efficient Computational Noise in GLSL
A Free-Viewpoint Video Renderer
Inverse Kinematics - Cyclic Coordinate Descent (CCD)
Extended Ambient Term
Non-Intrusive Debugging and Incremental Visualization with the Geometric Stethoscope
Efficiency Issues for Ray Tracing
Temporally Coherent Interactive Ray Tracing
Building an Orthonormal Basis from a 3D Unit Vector Without Normalization
Lighting Controls for Computer Cinematography
Fast and Accurate Computation of Polyhedral Mass Properties
The Deferred Accumulation Buffer
Fast Distance Computation Between a Point and Cylinders, Cones, Line-Swept Spheres and Cone-Spheres
Reducing Noise in Image-Space Caustics with Variable-Sized Splatting
A Triangle Product for Texture Stretch
Stratified Sampling of Convex Quadrilaterals
A Subdivision Algorithm for Generating Rational Curves
GPU-Based Neighbor-Search Algorithm for Particle Simulations
Lightweight Bounding Volumes for Ray Tracing
Hardware-Assisted Rendering of Cylindrical Panoramas
Irradiance Rigs
Real-Time Depth-Cueing beyond Fogging
Convolution Surfaces for Line Skeletons with Polynomial Weight Distributions
Fast 3D Line Segment-Triangle Intersection Test
A Voxel-Based Approach to Approximate Collision Handling
Mipmapping Normal Maps
Calculating Hierarchical Radiosity Form Factors using Programmable Graphics Hardware
Separating-Plane Perspective Shadow Mapping
Computing the Moment of Inertia of a Solid Defined by a Triangle Mesh
Intersection Test for Collision Detection in Particle Systems
Adaptive Slice Geometry for Hardware-Assisted Volume Rendering
Soft Planar Shadows Using Plateaus
Efficient Curve Fitting
A Tri-Plane Cursor
Practical Shadow Mapping
A Shaft Culling Tool
Integer Ray Tracing
A Practical List-Priority Algorithm for 3D Polygons
Three-Dimensional Deformation Using Directional Polar Coordinates
Improving the Reliability/Cost Ratio of Goniophotometric Comparisons
Simple Nested Dielectrics in Ray Traced Images
A Derivation of Image-Based Rendering for Conventional Three-Dimensional Graphics
Factorization of the Ashikhmin BRDF for Real-Time Rendering
Practical Ray Tracing of Trimmed NURBS Surfaces
Fast, Robust Image Registration for Compositing High Dynamic Range Photographs from Hand-Held Exposures
Fast and Accurate Circle-Circle and Circle-Line 3D Distance Computation
Fast Normal Map Generation for Simplified Meshes
Twelve Characteristics of Correct Antialiased Lines
Pseudo-Shadowed Cursors for 3D Interaction
Fast Texture-Based Form Factor Calculations for Radiosity Using Graphics Hardware
Continuous Distance-Dependent Level of Detail for Rendering Heightmaps
Adaptive Thresholding using the Integral Image
Visualizing High Dynamic Range Images in a Web Browser
Accelerating 'Intelligent Scissors' Using Slimmed Graphs
Fast and Stable Conformal Mapping Between a Disc and a Square
Rendering Cubic Curves on a GPU with Floater's Implicitization
A Spatial Post-Processing Algorithm for Images of Night Scenes
Generation of Stratified Samples for B-Spline Pixel Filtering
Building an Orthonormal Basis from a Unit Vector
A Bidirectional Generating Algorithm for Rational Parametric Curves
Efficient, High-Quality Bayer Demosaic Filtering on GPUs
An Evaluation Framework for Ray-Triangle Intersection Algorithms
Computer-Assisted Generation of Bas-and High-Reliefs
A Nonoriented, Nonmanifold Boundary Representation for Geometric Applications
Ray Tracing with Selective Visibility
Subtractive Shadows: A Flexible Framework for Shadow Level of Detail
Versatile Decorative Halftoning
TESTIMAGES: A Large Data Archive For Display and Algorithm Testing
Closest Point Query among the Union of Convex Polytopes Using Rasterization Hardware
Hexahedron Projection for Curvilinear Grids
Triangle-Based View Interpolation without Depth-Buffering
A Simple Fluid Solver Based on the FFT
On the Evaluation of the Complex-Valued Exponential Integral
Adapting Splat-based Models to Curved Sharp Features
Efficient GPU-Based Texture Interpolation using Uniform B-Splines
A Fast and Accurate Algorithm for Computing SLERP
Constant Time Queries on Uniformly Distributed Points on a Hemisphere
Parameter Estimation for Photographic Tone Reproduction
Approximate Radiosity Using Stochastic Depth Buffering
Exact Evaluation of Catmull-Clark Subdivision Surfaces Near B-Spline Boundaries
An Anisotropic Phong BRDF Model
Hi-speed, Hi-fi, Hi-lights: A Fast Algorithm for the Specular Term in the Phong Illumination Model
iSlerp: An Incremental Approach to Slerp
Hardware-Accelerated Point Generation and Rendering of Point-Based Impostors
Real-Time Hierarchical Binary-Scene Voxelization
Displaying Readable Text in a Head-Tracked, Stereoscopic Virtual Environment
Computing a View Frustum to Maximize an Object's Image Area
Fast Ray-Tetrahedron Intersection Using Plucker Coordinates
Plane Sampling for Light Paths from the Environment Map
Ray Queries with Wide Object Isolation and the DE-Tree
Accelerating Unstructured Volume Rendering with Joint Bilateral Upsampling
Self-Shadowing Bump Map Using 3D Texture Hardware
Generating Random Points in a Tetrahedron
Stochastic Billboard Clouds for Interactive Foliage Rendering
Perceptual Metric for Production Testing
A Low Distortion Map Between Disk and Square
Pixel Patterns from Quantization Artifacts of Forward Affine Mapping
Crooked Wallpaper
Observations on Silhouette Sizes
Improving Accuracy in a Robust Algorithm for Three-Dimensional Voronoi Diagrams
A Fast Method for Local Penetration Depth Computation
Real-Time Image-Based Rendering Using Surface Proxies and Texture Packing
Fast Projected Area Computation for Three-Dimensional Bounding Boxes
Fast Relabeling of Deformable Delaunay Tetrahedral Meshes Using a Compact Uniform Grid
Improving the Two-Pass Resampling Algorithm
BMRT: A Global Illumination Implementation of the RenderMan Standard
An Inexpensive Light Stage Dome
ChoreoGraphics: An Authoring Tool for Dance Shows
Efficient Construction of Perpendicular Vectors without Branching
An Efficient Ray-Quadrilateral Intersection Test
Bijective Mappings with Generalized Barycentric Coordinates: A Counterexample
Fast, Low Memory Z-Buffering when Performing Medium-Quality Rendering
Efficient Polygon Edge Enumeration
Cylindrical and Toroidal Parameterizations Without Vertex Seams
Fast and Accurate Parametric Curve Length Computation
Selectively Damped Least Squares for Inverse Kinematics
Fast, Minimum Storage Ray-Triangle Intersection
Real-Time Animation Using a Mix of Physical Simulation and Kinematics
Efficient Generation of Poisson-Disk Sampling Patterns
Special Issue on Hardware-Accelerated Rendering Tephniques
Golden Ratio Sequences for Low-Discrepancy Sampling
Would your characters rather go naked?: Cloth Modeling and Animation
A Fast Triangle-Triangle Overlap Test Using Signed Distances
Prediction of Physics Simulation using Dimensionality Reduction and Regression
Fast Detection of the Geometric Form of Two-Dimensional Cubic Bézier Curves
A Dynamic Adaptive Mesh Library Based on Stellar Operators
Real-time Rendering of 3D Clouds
Region-Based Simplification of Laser Scanned Meshes
A Simple Recursive Tessellator for Adaptive Surface Triangulation
Fast Computation of Vertex Normals for Linearly Deforming Meshes
A Fast Depth-Buffer-Based Voxelization Algorithm
LogLuv Encoding for Full-Gamut, High-Dynamic Range Images
Linear Grouping - A Method for Optimizing 3D Vertex Transformation and Clipping
Tightening the Precision of Perspective Rendering
Weights for Computing Vertex Normals from Facet Normals
Deforming Geometric Models Based on a Polygonal Skeleton Mesh
Chordlength Texturing of Spline Surfaces
GPU-Based Multiresolution Deformation using Approximate Normal Field Reconstruction
Automatic Differentiation, C++ Templates, and Photogrammetry
Textured Shadow Volumes
Linear-Time Poisson-Disk Patterns
The Stair Algorithm
Accurate B-spline Free-Form Deformation of Polygonal Objects
The Three-Dimensional Parametric Ellipse
An Improved Circle Drawing Algorithm on a Hexagonal Grid
Optimal Polynomial Filters
Accelerating Accurate B-spline Free-form Deformation of Polygonal Objects
Unconstrained Spherical Parameterization
Camera Control in Three Dimensions with a Two-Dimensional Input Device
Single-Monitor-Mirror Stereoscopic Display
Using Graphics Hardware to Speed Up Visibility Queries
Bidirectional Adaptive SQUARE ROOT 3-Subdivision
An Efficient Ellipsoid-OBB Intersection Test
Rapidly Visualizing Isophotes
Building Interactive Multi-Touch Surfaces
Directed Edges - A Scalable Representation for Triangle Meshes
Computing the Barycentric Coordinates of a Projected Point
Faster Approximation of Minimum Enclosing Balls by Distance Filtering and GPU Parallelization
Using Semi-Regular 4-8 Meshes for Subdivision Surfaces
Efficient Implementation of Marching Cubes' Cases with Topological Guarantees
GPU-Based Tiled Ray Casting Using Depth Peeling
Simple Empty-Space Removal for Interactive Volume Rendering
Accurate Spectral Analysis of Two-Dimensional Point Sets
Triangulating Convex Polygons Having T-Vertices
Fast Image Segmentation and Smoothing Using Commodity Graphics Hardware
Improving Motion Blur: Shutter Efficiency and Temporal Sampling
Efficiently Building a Matrix to Rotate One Vector to Another
Faster Photon Map Global Illumination
Depth-Based Selective Antialiasing
Smooth Penumbra Transitions with Shadow Maps
General Voxelization Algorithm with Scalable GPU Implementation
A Hierarchical Hashing Scheme for Nearest Neighbor Search and Broad-Phase Collision Detection
On Faster Sphere-Box Overlap Testing
A GPU-Based Implementation of Position Based Dynamics for Interactive Deformable Bodies
Efficient Shadow Antialiasing Using an A-Buffer
High-Frequency Shadows for Real-Time Rendering of Trees
Advanced Reaction-Diffusion Models for Texture Synthesis
A Practical Approach to Direct Manipulation Blendshapes
Consistent Subdivision of Convex Polyhedra into Tetrahedra
A High-Performance Method for Calculating the Minimum Distance between Two 2D and 3D NURBS Curves
Creating Union of Spheres Models from Multiple Views
Normal Mapping with Low-Frequency Precomputed Visibility
Spherical Harmonic Transforms and Convolutions on the GPU
Approximate Simulation of Elastic Membranes by Triangulated Spring Meshes
Per-Pixel Divisions
An Improved Normalization for the Ward Reflectance Model
Fast and Easy Reach-Cone Joint Limits
Generalized Barycentric Coordinates on Irregular Polygons
Determining the Lines Through Four Lines
Rendering Radiosity Solutions by Adaptive Gathering
A GPU-Based Method to Approximate Acoustical Reflectivity
Enhanced Breadth-First Ray Tracing
Fast Approximation of High-Order Voronoi Diagrams and Distance Transforms on the GPU
Real-Time Global Illumination on GPUs
Computing Tight Bounds for a Bézier Curve
Proximity Cluster Trees
Removing Polar Rendering Artifacts in Subdivision Surfaces
Optimized Interpolation for Volume Ray Casting
Fast Ray-Axis Aligned Bounding Box Overlap Tests with Plucker Coordinates
Implementing the IBar Camera Widget
Practical Parameterization of Rotations Using the Exponential Map
Simple and Efficient Polygonization of Implicit Surfaces
Efficient Shadows for Sampled Environment Maps
The Minimum Energy Expenditure Shortest Path Method
Adaptive Incremental Stippling using the Poisson-Disk Distribution
An Image Inpainting Technique Based on the Fast Marching Method
An Efficient and Controllable Blob Function
Maya™ Assets: A Shot Content Management System
An Improved Adjacency Data Structure for Fast Triangle Stripping
Controlled Texture Pushing and Crossing Seams in UV Space Using Maya and Photorealistic Renderman
Implementing As-Rigid-As-Possible Shape Manipulation and Surface Flattening
Ray Tracing with Shared-Plane Bounding Volume Hierarchies
Line Selection Tool for 3D Artists
Query Sphere Indexing for Neighborhood Requests
Simple and Efficient Traversal Methods for Quadtrees and Octrees
Transition Cells for Dynamic Multiresolution Marching Cubes
A Fast and Robust GJK Implementation for Collision Detection of Convex Objects
Continuous Cube Mapping
Prefiltering Two-Dimensional Polygons without Clipping
Faster Relief Mapping using the Secant Method
Banishing Bad Buckling
Fast Robust BSP Tree Traversal Algorithm for Ray Tracing
Fast and Robust Triangle-Triangle Overlap Test Using Orientation Predicates
Optimized Shadow Mapping Using the Stencil Buffer
Line Clipping by Managing Polygon Edges in Convex Polylines
Simple Blurry Reflections with Environment Maps
Computing Vertex Normals from Polygonal Facets
HWB - A More Intuitive Hue-Based Color Model
An Efficient Point Classification Algorithm for Triangle Meshes
Construction of Small Circular Arcs on a Sphere of Unit Quaternions
Fast Ray/Axis-Aligned Bounding Box Overlap Tests using Ray Slopes
Fast Tetrahedron-Tetrahedron Overlap Algorithm
GPU Color Constancy
Encoding Three-Dimensional Surface Information in a Texture Vector
Complete Polygonal Scene Voxelization
Contour Extraction of Compressed JPEG Images
Robust Soft Shadow Mapping with Backprojection and Depth Peeling
Arbitrary-Degree Subdivision with Creases and Attributes
Special Issue on Computer Graphics for Motion Picture Production
Unified Distance Formulas for Halfspace Fog
Conservative and Tiled Rasterization Using a Modified Triangle Set-Up
Ray Bilinear Patch Intersections
Efficient Triangle and Quadrilateral Clipping Within Shaders
On the Degree of Vertices in a Shadow Volume Silhouette
Simple Divergence-Free Fields for Artistic Simulation
A Fast Algorithm to Decide the Inclusion of a Point in the Convex Hull of a Two-Dimensional Point Set
Interactive Screen-Space Surface Rendering of Dynamic Particle Clouds
Efficient Collision Detection of Complex Deformable Models using AABB Trees
Bump Mapping Unparametrized Surfaces on the GPU
Toward Improved Batchability of 3D Objects Using a Consolidated Shader
Efficient Splatting Using Modern Graphics Hardware
Marching Cubes in Cylindrical and Spherical Coordinates
Incremental Polygonization of Deforming NURBS Surfaces
Tiled Shading
Simple and Efficient Mesh Layout with Space-Filling Curves
Backface Culling for Motion Blur and Depth of Field
Smooth Two-Dimensional Interpolations: A Recipe for All Polygons
Fast Precomputed Ambient Occlusion for Proximity Shadows
A Simple Algorithm for Managing Color in Global Tone Reproduction
A New Method for Polygon Edging on Shaded Surfaces
SilkBase: an integrated transcriptomic and genomic database for Bombyx mori and related species
Effective biomedical document classification for identifying publications relevant to the mouse Gene Expression Database (GXD)
PyDISH: database and analysis tools for heme porphyrin distortion in heme proteins