yusuke1997/dblp-id-title huggingface dataset:
Educational inequity in prolonged online learning among young learners: A two-year longitudinal study of Chinese cross-border education
AI-driven knowledge discovery: Developing a human-machine collaborative framework for learning Japanese sentence patterns
Opinion: 'Learning Technologies'? 'Convergent Technologies'? What Do These Mean?
The impact of thematic teaching on student learning outcomes in computer programming applications
An empirical study of the effects of intelligent cognitive diagnostic feedback strategy on L2 writing performance, epistemic structure, and transferability
Is artificial intelligence use related to self-control, self-esteem and self-efficacy among university students?
Using Google voice search to support informal learning in four to ten year old children
Classroom dialogue and digital technologies: A scoping review
Recognizing competencies vs. completion vs. participation: Ideal roles for web-enabled digital badges
Digital competences in chilean Year-1 university students from technical-vocational secondary education (TVSE) and scientific-humanistic secondary education (SHSE)
From novice to navigator: Students' academic help-seeking behaviour, readiness, and perceived usefulness of ChatGPT in learning
Correction to: Time to engage: Implementing math and literacy blended learning routines in an Indian elementary classroom
Accelerated HE digitalisation: Exploring staff and student experiences of the COVID-19 rapid online-learning transfer
Nursing students' experiential learning processes using an online 3D simulation game
Correction to: Analysis of cyber security knowledge gaps based on cyber security body of knowledge
Editorial: EAIT 21 - 7 (August 2022)
Appreciation to EAIT reviewers
Unlocking student engagement and achievement: The impact of leaderboard gamification in online formative assessment for engineering education
An IT Bachelor Degree Using Modern Technologies to Illustrate Core Concepts and Principles and Building Generic Skills
How remote learning impacted elementary students' online self-regulation for learning: A COVID-19 natural experiment
Pilot study of an intervention based on an intelligent tutoring system (ITS) for instructing mathematical skills of students with ASD and/or ID
Students' perceptions of clickers as an instructional tool to promote active learning
The eventful genesis of educational media
A two-phase machine learning approach for predicting student outcomes
Does computer confidence relate to levels of achievement in ICT-enriched learning models?
Improving World Wide Web educational uses promoting hypertext and standard general markup language content-based features
Learning robot differential movements using a new educational robotics simulation tool
An exploration into the impact of augmented reality on EFL learners' Reading comprehension
Humanoid robot-empowered language learning based on self-determination theory
Understanding the relationship between ICT and education means exploring innovation and change
Perceived learning in virtual reality and animation-based learning environments: A case of the understanding our body topic
Understanding undergraduates' computational thinking processes: Evidence from an integrated analysis of discourse in pair programming
Prediction of student academic performance based on their emotional wellbeing and interaction on various e-learning platforms
AI anxiety and awareness of German teacher candidates
Teaching computational thinking in Mexico: A case study in a public elementary school
Modeling the effect of new media literacy levels and social media usage status on problematic internet usage behaviours among high school students
Mobile technology usage in early childhood: Pre-COVID-19 and the national lockdown period in North Cyprus
Pre-service teachers' experiences of ICT in daily life and in educational contexts and their proto-technological pedagogical knowledge
Teachers' digital competency level according to various variables: A study based on the European DigCompEdu framework in a large Turkish city
Exploring a self-directed interactive app for informal EFL learning: a self-determination theory perspective
An empirical investigation of campus portal usage
Fine-grained affect detection in learners' generated content using machine learning
Drivers of teachers' intentions to use mobile applications to teach science
The effective combination of hybrid usability methods in evaluating educational applications of ICT: Issues and challenges
Deep neural networks for the automatic understanding of the semantic content of online course reviews
MOOCs as a massive learning resource for a Higher Education Community. The Universitat Politècnica de València experience using the EdX remote access program
Digital media in informal learning activities
Influencing factors in M-learning adoption in higher education
Embedding interactive whiteboards in teaching and learning: The process of change in pedagogic practice
Teaching bioengineering using a blended online teaching and learning strategy: a new pedagogy for adapting classrooms in developing countries
'Dreaming in colour': disabled higher education students' perspectives on improving design practices that would enable them to benefit from their use of technologies
Medical student's acceptance of mobile learning: Integrating TAM model with perceived reusability
Generative AI as a learning assistant in ICT education: student perspectives and educational implications
A computer design method of an effective educational trajectory in blended learning based on students' assessment
Redefining computational thinking: Synergizing unplugged activities with block-based programming
Enhancing historical thinking through learning analytics in Primary Education: A bridge to formative assessment
Educational Technology Adoption in Instructional Delivery in the New Global reality
Engaging future engineers: the case study of a serious game implementation
Knowledge tracing with an intelligent agent, in an e-learning platform
Investigating student acceptance of an academic advising chatbot in higher education institutions
Factors affecting ICT integration in TURKISH education: a systematic review
Evaluating electronic gaming addiction impact on middle schoolers: Parental views
Who will benefit from AIGC: An empirical study on the intentions to use artificial intelligence generated content in higher education
Correction note: Learning analytics in programming courses: review and implications
WGL , a web laboratory for geometry
Artificial intelligence in online higher education: A systematic review of empirical research from 2011 to 2020
Correction to: "Watching the backstage of your mind": redesigning Learning how to learn
Technology integration in emergency remote teaching: teachers' self-efficacy and sense of success
Assessing young Korean children's computational thinking: A validation study of two measurements
Fostering information technology students' internship program
Categories for barriers to adoption of instructional technologies
Classcraft: from gamification to ludicization of classroom management
Next-generation learning experience: The effect of technology-assisted and printed context-based vocabulary activities on vocabulary knowledge and learning motivation
Proactive personality, interaction, and teaching strategy alignment: A conceptual-level analysis of interaction in distance learning
Behavioral, normative, and control determinants of in-class off-task multitasking and its association with perceived learning
Automating the mapping of course learning outcomes to program learning outcomes using natural language processing for accurate educational program evaluation
A blended learning course for playfully teaching programming concepts to school teachers
A model for enhancing creativity, collaboration and pre-professional identities in technology-supported cross-organizational communities of practice
Development of UTAUT-based augmented reality acceptance scale: a validity and reliability study
Adapting video-based programming instruction: An empirical study using a decision tree learning model
The internet as a context for participatory action research
A hybrid approach for automatic generation of named entity distractors for multiple choice questions
Impact of e-portfolios on teacher assessment and student performance on learning science concepts in kindergarten
Empirical research on the application of AI mock interviews in enhancing graduate perceived employability: a case study in Hangzhou, China
The contribution of distress factors and Coping Resources to the motivation to use ICT among adults with intellectual disability during COVID-19
Does perceived risk of AI matter? Teachers' AI literacy and institutional support: perspective from self-determination theory
The development of the student online learning patience scale (SOLPS)
Effects of a peer assessment-based scrum project learning system on computer programming's learning motivation, collaboration, communication, critical thinking, and cognitive load
CNN-Transformer: A deep learning method for automatically identifying learning engagement
Application of machine learning and data mining in predicting the performance of intermediate and secondary education level student
Gender and student course preferences and course performance in Computer Science departments: A case study
Information Technology as Cultural Capital: Shifting the Boundaries of Power
Children's social problem-solving skills in playing videogames and traditional games: A systematic review
Editorial on ICT and education internationally
WhatsApp usefulness as a communication tool in an educational context
EIKON: Teaching a high-school technology course with the aid of virtual reality
The impact of virtual teachers on learners in collaborative inquiry activities: An experimental study
Feasibility study on virtual reality-based training for skin cancer screening: Bridging the gap in dermatological education
Are we ready for Gamification? An exploratory analysis in a developing country
Ecological aspects of online learning in higher education: a qualitative multi-level exploration in a developing country
Student Perceptions of Web-based Course Quality and Benefit
Technological factors of students' persistence in online courses in higher education: The moderating role of gender, age and prior online course experience
A Method to Increase Student Interaction Using Student Groups and Peer Review over the Internet
A novel methodology using RNN + LSTM + ML for predicting student's academic performance
Teachers and Computers for Secondary Mathematics
Psychological capital development effectiveness of face-to-face, online, and Micro-learning interventions
Designing and implementing an undergraduate program in information systems security
Correction: Valuable unintended learning outcomes when practicum for student teachers in kindergartens is carried out online
The effects of human-computer interaction-based interventions for autism spectrum disorder: a meta-analysis
Principles for Designing Web Searching Instruction
Information Technology Classrooms and Elementary School Principals' Roles: Turkish Experience
The relationship between task structure and collaborative group interactions in a synchronous peer interaction collaborative learning environment for a course of Physics
Students' and facilitators' experiences with synchronous and asynchronous online dialogic discussions and e-facilitation in understanding the Nature of Science
Gender differences in an introductory programming course: New teaching approach, students' learning outcomes, and perceptions
Coding skills as a success factor for a society
An adapted pedagogical framework in utilizing WhatsApp for learning purpose
Examining cultural background as context and in-service teachers' perception of TPACK: A mixed-method study
The impact of integrating technology into students' presentations on peer evaluation in higher education
Examining the antecedents of social networking sites use among CEGEP students
Shared digital artifacts - Co-creators as beneficiaries in microlearning development
The model for middle school students' computational identity
Do project-based learning, hands-on activities, and flipped teaching enhance student's learning of introductory theoretical computing classes?
Stacking: An ensemble learning approach to predict student performance in PISA 2022
Systematic literature review and bibliometric analysis on virtual reality and education
The potential of extended reality in Rural Education's future - perspectives from rural educators
A comprehensive analysis of the role of artificial intelligence in aligning tertiary institutions academic programs to the emerging digital enterprise
The curvilinear relationship between cyberloafing and academic performance among college students: an empirical evidence from China
Exploring the influence of instagram use on materialism and situational intrinsic learning motivation: An online experimental study
Gamification of student peer review in education: A systematic literature review
An AI-powered conversational system for college students learning English as a second language
A systematic review of the use of gamification in flipped learning
Virtual reality technologies to provide performance feedback for motor and imagery training
Editorial for EAIT issue 3, 2021
Explanatory model of barriers to integration of digital technologies in higher education institutions
Are university teachers ready for generative artificial intelligence? Unpacking faculty anxiety in the ChatGPT era
Disseminating digital innovation in school - leading second-order educational change
Modelling online community constructs through interaction data: A learning analytics based Approach
Connecting to the digital age: using emergent technology to enhance student learning
The who, why, and how of ai-based chatbots for learning and teaching in higher education: A systematic review
Systematic literature review on critical success factors in implementing augmented reality for science learning environment (2006-2021)
Impacts of ICT-related factors on students' digital reading literacy: Evidence from high-performing Asian countries and regions
Immersive technologies for providing a high-quality learning experience in the study of ethnic culture
Effect of chatbot-assisted language learning: A meta-analysis
The finite element method magnetics (FEMM) freeware package: May it serve as an educational tool in teaching electromagnetics?
Gamification and Game Based Learning for Vocational Education and Training: A Systematic Literature Review
Actual use of social media for engagement to enhance students' learning
Enhancing Student Success Prediction with FeatureX: A Fusion Voting Classifier Algorithm with Hybrid Feature Selection
A Robot-assisted real case-handling approach to improving students' learning performances in vocational training
Perfect presence: What does this mean for the design of virtual learning environments?
Evaluation of a virtual reality training tool for firefighters responding to transportation incidents with dangerous goods
Chatbots and messaging platforms in the classroom: An analysis from the teacher's perspective
Academic ICTs training in South Africa, Cameroon, and Nigeria. Strategies for ICT training course design
Identification and evaluation of technology trends in K-12 education from 2011 to 2021
Perspectives for effective integration of e-learning tools in university mathematics instruction for developing countries
Investigating the effects of peer instruction on preservice mathematics teachers' achievements in statistics and probability
Progress is impossible without change: implementing automatic item generation in medical knowledge progress testing
E-learning readiness of universities in Nigeria- what are the opinions of the academic staff of Nigeria's premier university?
Adaptive learning in university students' opinions: Cross-border research
The influence of learning analytics dashboard information design on cognitive load and performance
The effect of 5e learning model enriched with coding on primary school mathematics lesson
Gender differences in attitudes towards learning oral skills using technology
The effectiveness of a virtual fitness trainer app in motivating and engaging students for fitness activity by applying motor learning theory
A survey of special education teachers and specialists in Saudi Arabia on the use of collaborative practices to support the mental health of students with disabilities
Studying the effects of teaching programming to lower secondary school students with a serious game: a case study with Python and CodeCombat
An inquiry into the current and future uses of digital video in University teaching
Shifting from traditional engineering education towards competency-based approach: The most recommended approach-review
The potential of information technology in support of teachers and educational managers managing their work environment
Exploring the influence of regulated learning processes on learners' prestige in project-based learning
Effects of Collaborative and Individual Learning in a Blended Learning Environment
The use of mobile learning applications in higher education institutes
"Simply the best": Professors nominated by students for their exemplary technology practices in teaching
Application of machine learning in higher education to assess student academic performance, at-risk, and attrition: A meta-analysis of literature
Integrating AI chatbots into the metaverse: Pre-service English teachers' design works and perceptions
Exploring college students' utilization of generative AI for career information seeking: an integrated model with PLS-SEM and FsQCA approach
A Web adaptive educational system for people with hearing difficulties
The impact of a multimodal professional network on developing social capital and research capacity of faculty at historically black colleges and universities
Education, Entertainment, and Learning in the Home
Designing a gamified e-learning environment for teaching undergraduate ERP course based on big five personality traits
Exploring instructors' technology readiness, attitudes and behavioral intentions towards e-learning technologies in Egypt and United Arab Emirates
Screenplay: Children and Computing in the Home
Student translators' web-based vs. GenAI-based information-seeking behavior in translation process: A comparative study
Student attitude and learning outcomes of multimedia computer-assisted versus traditional instruction in basketball
How to improve the design of experimental studies in computing education: Evidence from the international assessments
Impact of digital game-based learning on the social competence and behavior of preschoolers
Loneliness and intrinsic motivation levels of distance learners in virtual environments
Teacher implementation profiles for integrating computational thinking into elementary mathematics and science instruction
Academic library MOOC services and success scale
Technology's Non-Neutrality: Past Lessons Can Help Guide Today's Classrooms
Incorporating desire and persistence into understanding Gen Z learners' continuance intention toward using Youtube for learning in digital learning context
The mediating effect of digital literacy in the relationship between media literacy and digital citizenship
A novel optimization based deep learning with artificial intelligence approach to detect intrusion attack in network system
Is M-learning acceptance influenced by knowledge acquisition and knowledge sharing in developing countries?
Construct3D: A Virtual Reality Application for Mathematics and Geometry Education
One intervention, two benefits: A qualitative analysis of students' use of reflective prompting for self-regulated learning in an online course
Editorial for EAIT Issue 2, 2018
Exploring the effectiveness of augmented reality in enhancing spatial reasoning skills: A study on mental rotation, spatial orientation, and spatial visualization in primary school students
Using eye-tracking technology to identify learning styles: Behaviour patterns and identification accuracy
Exploratory study on the potential of ChatGPT as a rater of second language writing
Unpacking smart education's soft smartness variables: Leadership and human resources capacities as key participatory actors
WVREA heuristics: A comprehensive framework for evaluating usability in wearable virtual reality educational applications (WVREA)
Assessment of computer-mediated module intervention in a pharmacy calculations course
Improving students' learning performance through Technology-Enhanced Embodied Learning: A four-year investigation in classrooms
Putting the flesh on the bones: using a fishbone digital learning design method to align educational objectives
Does the internet lead to surface searching and a deficiency of discovery in student learning?
Analysis of influencing factors on teachers' AI literacy under the SOR framework: An empirical study based on PLS-SEM and fsQCA
Exploring secondary school teachers' TPACK for video-based flipped learning: the role of pedagogical beliefs
Implementation of real-time online mouse tracking on overseas quiz session
Smart proctoring with automated anomaly detection
Investigating the role of socially shared regulation of learning in fostering student teachers' online collaborative reflection abilities
Abstractive video lecture summarization: applications and future prospects
Construction of "three-stage asynchronous" instructional mode of blended flipped classroom based on Mobile learning platform
Goal-oriented student motivation in learning analytics: How can a requirements-driven approach help?
Teachers' acceptance of an open-source, collaborative, free m-learning app: The predictive role of teachers' self-approach goals
Insights for improvement: how lecturers' digital leadership drives student engagement in language learning
How is distance learning viable for the development of dance education in colleges and universities?
The influence of ICT on the interactivity of teaching
Brain-imaging techniques in educational technologies: A systematic literature review
Teacher development in integrated STEM education: Design of lesson plans through the lens of computational thinking
Toward a model for acceptance of MOOCs in higher education: the modified UTAUT model for Saudi Arabia
Implementing government policy on ICT in education: Lessons learnt
Going beyond access: On-line education in Hawaii and the Pacific Islands
Academic analytics: Anatomy of an exploratory essay
Supplemental role of ChatGPT in enhancing writing ability for children with dysgraphia in the Arabic language
Integrating augmented reality in language learning: pre-service teachers' digital competence and attitudes through the TPACK framework
Changes in university students' behavioral intention to learn online throughout the COVID-19: Insights for online teaching in the post-pandemic era
Correction to: Modelling the relationships between STEM learning attitude, computational thinking, and 21st century skills in primary school
The effect of integrating computational thinking (CT) components into science teaching on 6th grade students' learning of the circulatory system concepts and CT skills
How should we change teaching and assessment in response to increasingly powerful generative Artificial Intelligence? Outcomes of the ChatGPT teacher survey
Editorial for EAIT Issue 5, 2017
Google Classroom for mobile learning in higher education: Modelling the initial perceptions of students
Artificial intelligence self-efficacy: Scale development and validation
Effect of project-based Arduino robot application on trainee teachers computational thinking in robotics programming course
Teaching and learning cybersecurity for European youth by applying interactive technology and smart education
Characterisation of teachers' use of computers and Internet inside and outside the classroom: The need to focus on the quality
Evaluating the impact of ICT on teaching and learning: A study of Palestinian students' and teachers' perceptions
ICT-related training and support Programmes for information professionals
Exploring strategies for including visually impaired students in online learning