yusuke1997/dblp-id-title huggingface dataset:
The Convergence of Deep Learning and the Metaverse: A Multidisciplinary Survey of Current Research and Future Directions
Real-time path planning in heterogeneous environments
Coherence aware GPU-based ray casting for virtual colonoscopy
Augmented Reality-Based Interactive Scheme for Robot-Assisted Percutaneous Renal Puncture Navigation
On modelling and rendering ocean scenes
Facetons: face primitives for building 3D architectural models in virtual environments
Computer animated visual translation from natural language to sign language
Efficient construction of bounding volume hierarchies into a complete octree for ray tracing
Adaptive cloud simulation using position based fluids
Haptic ventriculostomy simulation in a grid environment
Fast animation of debris flow with mixed adaptive grid refinement
MarkerNet: A divide-and-conquer solution to motion capture solving from raw markers
A Symbolic Approach to Freeform Parametric Surface Blends
Approximate resolution of asynchronous conflicts among sequential collaborations in dynamic virtual environments
Immersive singularity-free full-body interactions with reduced marker set
Combining inverse blending and Jacobian-based inverse kinematics to improve accuracy in human motion generation
A radiosity solution for random fractal surfaces
Sketch2VF: Sketch-based flow design with conditional generative adversarial network
Hybrid-based snow simulation and snow rendering with shell textures
A scalable geometrical model for musculotendon units
Subvolume projection: A full exploitation of function coherence for volume rendering
Efficient rendering of multiblock curvilinear grids with complex boundaries
Underwater image enhancement method based on entropy weight fusion
A translucent display algorithm for G-octree represented grey-scale images
ORCANet: Differentiable multi-parameter learning for crowd simulation
Virtual reality technology (2nd edn). Grigore C. Burdea and Philippe Coiffet, Wiley, New York, 2003. No. of pages: xvi+444. ISBN 0-471-36089-9
Weighted local shape blending for facial motion retargetting
Layered lumigraph with LOD control
Exploring the influencing factors of wall-following behavior in a virtual reality fire evacuation game
Modeling craftspeople for cultural heritage: A case study
Building information modeling indoor path planning: A lightweight approach for complex BIM building
Vectorizing binary image boundaries with symmetric shape detection, bisection and optimal parameterization
Editorial Issue 23.5
From 360° camera toward to virtual map app: Designing low-cost pilot study
Predictive compression of animated 3D models by optimized weighted blending of key-frames
Human body reconstruction from limited number of points
DeepORCA: Realistic crowd simulation for varying scenes
Human posture tracking with flexible sensors for motion recognition
Robust continuous collision detection for interactive deformable surfaces
A novel method for automated human behavior segmentation
A Multi-Model Approach for Attention Prediction in Gaming Environments for Autistic Children
Using particles for 3D texture sculpting
Density-enhanced perceptual mosaic on GPU
The virtual interaction panel: an easy control tool in augmented reality systems
Just-in-time, viable, 3-D avatars from scans
Dual Laplacian morphing for triangular meshes
An L-systems approach to the modelling of fungal growth
Dense multiview stereo based on image texture enhancement
An integrated perception for autonomous virtual agents: active and predictive perception
Graph-based control framework for motion propagation and pattern preservation in swarm flight simulations
A local adaptive Catmull-Rom to reduce numerical dissipation of semi-Lagrangian advection
Non-linear Data Representation for Ocean Exploration and Visualization
A vision-based approach to behavioural animation
Volume seeds: A volume exploration technique
SADNet: Generating immersive virtual reality avatars by real-time monocular pose estimation
Fast constrained optimization for cloth simulation parameters from static drapes
Animating explosion with exploding sound and rigid-body sound
A computer vision approach for textile quality control
Inexpensive indoor acoustic material estimation for realistic sound propagation
Deformable polygonal agents in crowd simulation
Real-time generation of smoothed-particle hydrodynamics-based special effects in character animation
2D shape manipulation via topology-aware rigid grid
Physically based animation of sandstorm
A survey of research work in computer science and cognitive science dedicated to the modeling of reactive human behaviors
Deformed cross-dissolves for image interpolation in scientific visualization
Botanical-Based Simulation of Fruit Shape Change During Growth
Design and animation of volume density functions
Caricature video
Facial actions as visual cues for personality
Constructive texturing based on hypervolume modeling
Real time automatic skeleton and motion estimation for character animation
High-performance virtual globe GPU terrain rendering using game engine
A motion-field-based data-driven method for hair animation
EasyHome: an online virtual home decoration system
A kaleidoscope as a cyberworld and its animation: linear architecture and modeling based on an incrementally modular abstraction hierarchy
An optimization on water wave diffraction approximation based on wave packets
Simulation of Ocean Waves With Spectrum-Based Wave Particle
AA-FVDM: An accident-avoidance full velocity difference model for animating realistic street-level traffic in rural scenes
Interactive scenario generation for mission-based virtual training
PainterAR: A Self-Painting AR Interface for Mobile Devices
Computational mental simulation: A review
Expressive audio-visual speech
A framework for fusion methods and rendering techniques of multimodal volume data
Data-driven retrieval of spray details with random forest-based distance
Creative parameter selection for volume visualization
Realistic and efficient rendering of free-form knitwear
Anticipatory behavior in virtual universe, application to a virtual juggler
Hand-drawn anime line drawing colorization of faces with texture details
Single-view modelling of free-form scenes
Dance performance evaluation using hidden Markov models
Controllable automatic generation of non-player characters in 3D anime style
Advanced techniques for interactive visualization of multi-resolution meshes
Editorial Issue 25.2
Toward Fluoroscopy Guided Robotic Needle Insertion for Radio Frequency Ablation
Empowerment and embodiment for collaborative mixed reality systems
Source-enhanced prototypical alignment for single image 3D model retrieval
Multitask learning on monocular water images: Surface reconstruction and image synthesis
Modeling human affective postures: an information theoretic characterization of posture features
A sketch interface to empower novices to create 3D animations
Sawtooth cycle revisited
Anticipatory balance control and dimension reduction
Real-time interactive volumetric animation of the heart's electrical cycle from automatically synchronized ECG
Environmental abstraction and path planning techniques for realistic crowd simulation
Gradient-based shell generation and deformation
SCANET: Improving multimodal representation and fusion with sparse- and cross-attention for multimodal sentiment analysis
Social context cognition crowd-sourcing and semi-automatic parametrization
Back-face culling applied to collision detection of polyhedra
Sequential-goal constraints for computer animation
An artificial life environment for autonomous virtual agents with multi-sensorial and multi-perceptive features
A genetic algorithm approach to human motion capture data segmentation
The semantic space for motion-captured facial expressions
Local control editing paradigms for part-based 3D face morphable models
Two-dimensional visual simulation of flames, smoke and the spread of fire
A novel refocusing distance measurement method using super-resolved light field images
State-of-the-art improvements and applications of position based dynamics
Particle-mesh coupling in the interaction of fluid and deformable bodies with screen space refraction rendering
Multi-group motion planning in virtual environments
Characteristics preserving racer animation: a data-driven race path synthesis in formation space
Human gait simulation with a neuromusculoskeletal model and evolutionary computation
Densely connected GCN model for motion prediction
Design and evaluation of postural interactions between users and a listening virtual agent during a simulated job interview
Super TEX-SIM: Interactive textile design and simulation
UGSC-GAN: User-guided sketch colorization with deep convolution generative adversarial networks
Interactive authoring of bending and twisting motions of short plants using hand gestures
Trajectory-BERT: Pre-training and fine-tuning bidirectional transformers for crowd trajectory enhancement
Real-time fluid simulation with adaptive SPH
Procedural rhythmic character animation: an interactive Chinese lion dance
The role of digital interactive technology in cultural heritage learning: Evaluating a mid-air gesture-based interactive media of Ruihetu
Implementation of grey wolf optimization controller for multiple humanoid navigation
GPU-friendly shape interpolation based on trajectory warping
Visual Simulation of Leaf Arrangement and Autumn Colours
Relighting abstracted image via salient edge-guided luminance field optimization
Animating reactive motion using momentum-based inverse kinematics
Animation of water droplets moving down a surface
Editorial Issue 22.4
Robust simultaneous localization and mapping in low-light environment
Function-based flow modeling and animation
Soccer match broadcast video analysis method based on detection and tracking
Mesh pose-editing using examples
3D street art illusions: embedding chalk stylized rendering of 3D objects into a pavement photo
High-fidelity iridal light transport simulations at interactive rates
Data-driven projection method in fluid simulation
RGB-D salient object detection via deep fusion of semantics and details
Asymmetric facial expressions: revealing richer emotions for embodied conversational agents
Simulators for medical training: application to vascular ultrasound imaging
Real-time cutting simulation of meshless deformable object using dynamic bounding volume hierarchy
Fast rendering of relativistic objects
Music conditioned 2D hand gesture dance generation with HGS
Cascaded network with deep intensity manipulation for scene understanding
Realistic surface reconstruction of 3D scenes from uncalibrated image sequences
Multi-core scalable and efficient pathfinding with Parallel Ripple Search
MotionBlend GAN : An Approach for Realistic Video Content Creation With Embedded Approach for Human Subjects
Application paper. Applying ray casting to the flow visualization data using linear and B-spline hyperpatch interpolation
Perception of collisions between virtual characters
Performance-driven motion choreographing with accelerometers
Collision response for deformable models based on hertz's contact theory
Learning-based 3D face detection using geometric context
Editorial: Special Issue of Pacific Graphics 95
3Desque: interface elements for a 3D graphical user interface
Stereoscopic 3D teaching material usability analysis for interactive boards
Botanical-based simulation of color change in fruit ripening: Taking tomato as an example
Coarse-To-Fine 3D Craniofacial Landmark Detection via Heat Kernel Optimization
DreamWalk: Dynamic remapping and multiperspectivity for large-scale redirected walking
Functionally based augmented sculpting
A modelling system for complex deformable bodies suited to animation and collision processing
Genetic programming for articulated figure motion
Anticipated velocity based guidance strategy for wheeled mobile evader amidst stationary and moving obstacles in bounded environment
A "magic world" for children: Design and development of a serious game to improve spatial ability
Point cloud synthesis with stochastic differential equations
Example-based image recoloring in an indoor environment
The realm of metaverse: A survey
A framework for locally retargeting and rendering facial performance
Limbless movement simulation with a particle-based system
Sketch-based shape-preserving tree animations
SCNet: A Dual-Branch Network for Strong Noisy Image Denoising Based on Swin Transformer and ConvNeXt
Real-virtual fusion model for traffic animation
Real-time rendering of sky scene considering scattering and refraction
Facial emotion recognition with a reduced feature set for video game and metaverse avatars
PIPformers: Patch based inpainting with vision transformers for generalize paintings
Exploring the Impact of Multimodal Long Conversations in VR on Attitudes Toward Behavior Change, Memory Retention, and Cognitive Load
Image guided medialization laryngoplasty
'Give me a hug': the effects of touch and autonomy on people's responses to embodied social agents
Real-time hybrid solid simulation: spectral unification of deformable and rigid materials
Energized soft tissue dissection in surgery simulation
Combining light animation with obscurances for glossy environments
Enhancing Front-End Security: Protecting User Data and Privacy in Web Applications
Comparing three XR technologies in reviewing performance-based building design: A pilot study of façade fenestrations
Efficient rendering of deformable objects for real-time applications
Rendering of forest scenery using 3D textures
Computer simulation and animation of muscle cross-bridge motion
A 3D visualization-based augmented reality application for brain tumor segmentation
Learning-based pose edition for efficient and interactive design
A language for the classification and shading of multivariate volume data
Simulation and visualization of adapting venation patterns
Ballerinas generated by a personal computer
Can manipulating control-display ratio dynamically really work in changing pseudo-haptic weight?
Editorial issue 32.5
A Fast Display Method of Sky Colour Using Basis Functions
The uncanny valley of a virtual animal
An encoder-decoder based CNN architecture using end to end dehaze and detection network for proper image visualization and detection
Efficient and effective cage generation by region decomposition
Perception-based animation rendering
Interpolating Polyhedral Models Using Intrinsic Shape Parameters
Editorial Issue 29.5
Design and evaluation of Elva: an embodied tour guide in an interactive virtual art gallery
Evaluation of particle-based smoothed particle hydrodynamics boundary handling approaches in computer animation
Report on the ottawa international animation festival and the society for animation studies conference
Effective skeletons extraction for animated surfaces based on geometry propagation
Behavior generation for interactive virtual humans using context-dependent interaction meshes and automated constraint extraction
Perceptually validated global/local deformations
A model for social spatial behavior in virtual characters
Bas-relief layout arrangement via automatic method optimization
An interaction design model for virtual reality mindfulness meditation using imagery-based transformation and positive feedback
Skill learning based catching motion control
Planning approaches to constraint-aware navigation in dynamic environments
Predicting brittle fracture surface shape from a versatile database
Image-based modeling of 3D objects with curved surfaces
Modelling selective visual attention for autonomous virtual characters
Interactive thin elastic materials
Efficient view selection by measuring proxy information
Rigid-motion-inspired liquid character animation
The effect of task specific aids on students' performance and minimization of cognitive load in a virtual reality chemistry laboratory
R-CTM: A data-driven macroscopic simulation model for heterogeneous traffic
Editorial issue 34.6
Position-based rigid-body dynamics
Mobility culling: an efficient rendering algorithm using temporal coherence
Procedural locomotion of multilegged characters in dynamic environments
A new marker design for a robust marker tracking system against occlusions
Hierarchical planning-based crowd formation
Realistic modeling of porous materials
A new assessment methodology for virtual reality surgical simulators
Deferred shadowing for real-time rendering of dynamic scenes under environment illumination
Multi-layer structural wound synthesis on 3D face
iCutter: a direct cut-out tool for 3D shapes
Sketch-based shape-constrained fireworks simulation in head-mounted virtual reality
As-consistent-As-possible compositing of virtual objects and video sequences
Rigging transfer
Controllable local monotonic cubic interpolation in fluid animations
A novel jigsaw game with eye-tracking: A multimodel interaction based on psycholinguistics for ADHD therapeutic
Personalized facial makeup transfer based on outline correspondence
Audio-driven emotional speech animation for interactive virtual characters
Performance-driven muscle-based facial animation
How Are Researchers Evaluating the Effectiveness of Educational VR Applications and What Outcomes Are They Obtaining? A Systematic Literature Review
A Terrain Rendering Method Using Vertical Ray Coherence
N -body spacetime constraints
Online motion retargetting
PhyCoVIS: A visual analytic tool of physical coordination for cheer and dance training
Synthetic vision-based perceptual attention for augmented reality agents
Real-time cartoon water animation
Modeling and simulating the deformation of human skeletal muscle based on anatomy and physiology
Human walking animation based on foot reaction force in the three-dimensional virtual world
On-line motion blending for real-time locomotion generation
Editorial Issue 34.5
GestureTeach: A gesture guided online teaching interactive model
Fire pattern analysis and synthesis using EigenFires and motion transitions
A generic framework for editing and synthesizing multimodal data with relative emotion strength
Generation of cart-pulling animation in a multiagent environment using deep learning
Position-based facial animation synthesis
The render button: How a high-end graphics company developed a personal graphics product
X-person asymmetric interaction in virtual and augmented realities
An efficient control over human running animation with extension of planar hopper model
Image Morphing Using Deformation Techniques
A synergy-based control solution for overactuated characters: Application to throwing
A hybrid condensed finite element model with GPU acceleration for interactive 3D soft tissue cutting
Motion capture and visualization of the hip joint with dynamic MRI and optical systems
A visual simulation of ocean floating wind power system
Image and video retexturing
Hybrid features for skeleton-based action recognition based on network fusion
Is the avatar scared? Pupil as a perceptual cue
Motion recognition of self and others on realistic 3D avatars
Interactive shadowing for 2D Anime
Real-time visual and physical cutting of a meshless model deformed on a background grid
Filament-based realistic turbulent wake synthesis
Encountered-type haptic display for large VR environment using per-plane reachability maps
Contour-based polygonal ambient occlusion using a single-depth texture
Animation in Italy
NPSNET: Real-time collision detection and response
Synthesizing affective virtual reality multicharacter experiences
Editorial Issue VRCAI'08
The role of image size in the recognition of conversational facial expressions
Deformation and fracturing using adaptive shape matching with stiffness adjustment
Supervised coordinate descent method with a 3D bilinear model for face alignment and tracking
Interactive visualization of three-dimensional magnetic fields
Thickening: an operation for animation
Folding by Skinning
Facial shape and 3D skin
Quartz : an autonomous navigation system for MOUT simulations
R&D Productivity in the Pharmaceutical Industry: Scenario Simulations Using a Bayesian Belief Network
The Impact of Legal Advocacy Experience Within the US Supreme Court on Trial Decision Outcomes
OKR Methodology: Case Study in Sebrae Meier
Personalized Elective Selection: A Multi-Criteria Perspective in Academia
An Entropy-based Mathematical Formulation for Straight Assembly Line Balancing Problem
A Quality and Partnering-Based Model for Improving Supply Chain Performance
VIKOR and its Applications: A State-of-the-Art Survey
The Quality Amplification Challenge: Throughput Time's Effect on Quality Variability and Quality Loss
An Unified Analytical Network Process (ANP) and Data Envelopment Analysis (DEA) Approach for Manufacturing Strategy Decision
Exposing "Pluralistic Ignorance" to Reduce Youth Violence in Political Spaces
Ordering Policy in a Two-Warehouse Environment for Deteriorating Items with Shortages under Inflationary Conditions
Management Theory: A Systems Perspective on Understanding Management Practice and Management Behavior
Uncertainty Aversion and Its Role in Travel Decision Making Under Uncertainty
Robust Option through Binomial Tree Method
Explicit Knowledge Transfers in New Product Development
A Hybrid Decision Support System for Holistic Evaluation of Material Alternatives
Conceiving Perfectible Theories in Management Through Adaptive Framing
Exploring the Determinants of Success among Ladies Golfers by DEA-SBM Model
Meeting Correlated Spare Part Demands with Optimal Transshipments
Effective and Efficient Classification of Topically-Enriched Domain-Specific Text Snippets: The TETSC Method
Internet Banking Service Quality, Customer Satisfaction and Customer Loyalty: The Case of Vietnam
Impact of Stakeholders' Analysis on Organizational Performance: A Study of Nigerian Financial Organizations
Performance Efficiency Measurement of Airports: A Comparative Analysis of Airports Authority of India and Public Private Partnership
A Bi-Objective Vehicle Routing Problem with Time Window by Considering Customer Satisfaction
An Uncertain Decision Making Process Considering Customers and Services in Evaluating Banks: A Case Study
Analysis of Finite Buffer Markovian Queue with Balking, Reneging and Working Vacations
Decision Insights for Shipbreaking using Environmental Impact Assessment: Review and Perspectives
Testing and Enhancing a Pivotal Organizational Structure Decision-Making Model
The Integrative Time-Dependent Modeling of the Reliability and Failure of the Causes of Drivers' Error Leading to Road Accidents
Thinking in Terms of Design Decisions When Developing Maturity Models
Manufacturing Complexity Analysis with Fuzzy AHP
Compliance with International Soft Law: Is the Adoption of Soft Law Predictable?
A Comparison of Multi-Criteria Decision Making Approaches for Maintenance Strategy Selection (A Case Study)
Identity Management Systems: A Comparative Analysis
NegotiAuction: An Investigation of Its Possible Adoption
Representative Case-Based Retrieval to Support Case-Based Reasoning for Prediction
Assessing Attributes of Social Entrepreneurship Across Non-Profit Organizations: Analytical Hierarchical Approach
Business Models in Modern Competitive Scenarios: The Role of Information in the Formulation of the Strategy
Juxtaposition of Evolution of Leadership Theories and Foucault's Power Knowledge Dynamics
Estimating the Global Demand of Photovoltaic System
Dynamic Capabilities and New Product Development Performance: A Conceptualization and an Empirical Test
An Optimal Equipment Replacement Model Using Logical Analysis of Data
A Systematic Literature Review on Studying Energy Consumption Assessment in Heritage Buildings
A Product Feature Prioritization-Based Segmentation Model of Consumer Market for Health Drinks
Explaining Involuntary Spinoffs from Teams
Mapping Ground Penetrating Radar Amplitudes Using Artificial Neural Network and Multiple Regression Analysis Methods
Analysis of Risk and Reliability in Project Delivery Methods
Closed-Loop Supply Chain Network Design with Recovery of Glass Containers
Fast-Track Product Evaluation From Text Reviews in M-Commerce: A Fuzzy VIKOR and Text Classification Approach
Optimal Thresholds of an Infinite Buffer Discrete-Time Two-Server System with Triadic Policy
Knowledge Sharing in Supply Chain