yusuke1997/dblp-id-title huggingface dataset:
Revisiting the Blended Learning Literature: Using a Complex Adaptive Systems Framework
Teaching in a Wireless Learning Environment: A Case Study
Integrating technology into higher education
Introduction - On-line Collaborative Learning Environments
Adding Innovation Diffusion Theory to the Technology Acceptance Model: Supporting Employees' Intentions to use E-Learning Systems
A 5E Learning Cycle Approach-Based, Multimedia-Supplemented Instructional Unit for Structured Query Language
Using Blogs to Enhance Critical Reflection and Community of Practice
An Ecological Approach to Learning Dynamics
Adaptive Patterns in Authoring of Educational Adaptive Hypermedia
Comparative Study of High-Quality Professional Development for High School Biology in a Face-to-Face versus Online Delivery Mode
A Method of Cross-level Frequent Pattern Mining for Web-based Instruction
Effects of Cueing by a Pedagogical Agent in an Instructional Animation: A Cognitive Load Approach
Supporting Problem Solving with Case-Stories Learning Scenario and Video-based Collaborative Learning Technology
The Influence of an Educational Computer Game on Children's Cultural Identities
A Study of Dynamic Design Dualities in a Web-Supported Community of Practice for Teachers
The Effectiveness of the Flipped Classroom on Students' Learning Achievement and Learning Motivation: A Meta-Analysis
Has Research on Collaborative Learning Technologies Addressed Massiveness? A Literature Review
SEEK-AT-WD: A Social-Semantic Infrastructure to Sustain Educational ICT Tool Descriptions in the Web of Data
Teaching with the Internet: Lessons from the Classroom
An Adaptive Geometry Game for Handheld Devices
Potentials of Mobile Technology for K-12 Education: An Investigation of iPod touch Use for English Language Learners in the United States
Collaborative Inquiry with a Web-Based Science Learning Environment: When Teachers Enact It Differently
Analyzing the Learning Process of an Online Role-Playing Discussion Activity
Using Students' Experiences to Derive Quality in an e-Learning System: An Institution's Perspective
Distilling a Language for Cyberspace
A User-Centric Adaptive Learning System for E-Learning 2.0
Inducing Fuzzy Models for Student Classification
How Does Mozart's Music Affect Children's Reading? The Evidence from Learning Anxiety and Reading Rates with e-Books
Instructional-Design Theories and Models, Volume III: Building a Common Knowledge Base (Book Review)
Authentic Edutainment with Advanced Technologies
Reducing the Impact of Inappropriate Items on Reviewable Computerized Adaptive Testing
Guest Editorial - Learning and Knowledge Analytics
Graphical Interaction Analysis Impact on Groups Collaborating through Blogs
Combining Software Games with Education: Evaluation of its Educational Effectiveness
A Framework for Evaluating the Quality of Multimedia Learning Resources
Distance Learning and University Effectiveness: Changing Educational Paradigms for Online learning
Modeling Academic Education Processes by Dynamic Storyboarding
Contrasts in learning: a collaborative evaluation by practitioners and students
Comment Data Mining to Estimate Student Performance Considering Consecutive Lessons
Understanding Teacher Mindsets: IT and Change in Hong Kong Schools
Self-regulated Workplace Learning: A Pedagogical Framework and Semantic Web-based Environment
Building a Model Explaining the Social Nature of Online Learning
Reuse- and Aspect-Oriented Courseware Development
Uncovering the Provisos behind Flexible Learning
Construction and Evaluation of Animated Teachable Agents
Utilizing a Low-Cost, Laser-Driven Interactive System (LaDIS) to Improve Learning in Developing Rural Regions
A Study of the Efficacy of Project-based Learning Integrated with Computer-based Simulation - STELLA
Understanding Students' Competition Preference in Multiple-Mice Supported Classroom
Tutor Roles in Facilitating Reflection on Practice Through Online Discussion
Visualizing Argumentation -Software Tools for Collaborative and Educational Sense-Making
Teacher Training on Technology-Enhanced Instruction - A Holistic Approach
Instructional Design in the Real World: A View from the Trenches
Evaluating an Intelligent Tutoring System for Design Patterns: the DEPTHS Experience
Embracing Social Media: A Practical Guide to Manage Risk and Leverage Opportunity (Author: Kristin Magette)
Teaching Online: Tools and Techniques, Options and Opportunities
Mathematics Synchronous Peer Tutoring System for Students with Learning Disabilities
Instructional Design and Professional Informal Learning: Practices, Tensions, and Ironies
National Program for e-Learning in Taiwan
A Fuzzy Logic-based Personalized Learning System for Supporting Adaptive English Learning
User Acceptance of Mobile Knowledge Management Learning System: Design and Analysis
The Impact of Motivation and Personality on Academic Performance in Online and Blended Learning Environments
Cost-Effective Multimedia in On-line Teaching
Game On! Students' Perceptions of Gamified Learning
Translating Constructivism into Instructional Design: Potential and Limitations
Enhancing Social Interaction in Computer-Mediated Distance Education
A WWW Information Seeking Process Model
Education calls for a new philosophy
Positioning Design Epistemology and its Applications in Education Technology
Identifying and measuring individual engagement in critical thinking in online discussions: An exploratory case study
Effects of Touch Technology-based Concept Mapping on Students' Learning Attitudes and Perceptions
Factors Affecting Faculty Web Portal Usability
The Effects of a Computer-Based Instructional ManagementSystem on Student Communications in a Distance LearningEnvironment
The TRICOM Project: an evaluation of the use of communications technology in initial teacher education
Students' Reactions to Different Levels of Game Scenarios: A Cognitive Style Approach
A Two-Dimension Process in Explaining Learners' Collaborative Behaviors in CSCL
Experiences of Advanced High School Students in Synchronous Online Recitations
Educational Games and Virtual Reality as Disruptive Technologies
Instructional Design for Best Practice in the Synchronous Cyber Classroom
A Five Dimensional Model for Educating the Net Generation
Innovative teaching: Using multimedia in a problem-based learning environment
New and Changing Teacher Roles in Higher Education in a Digital Age
Interaction Chain Patterns of Online Text Construction with Lexical Cohesion
Effect of an Interactive Courseware in the Learning of Matrices
The Effectiveness of Using Cloud-Based Cross-Device IRS to Support Classical Chinese Learning
A Multivariate Model of Factors Influencing Technology Use by Preservice Teachers during Practice Teaching
Cooperative Weblog Learning in Higher Education: Its Facilitating Effects on Social Interaction, Time Lag, and Cognitive Load
Recognition-Based Physical Response to Facilitate EFL Learning
The Faculty Connection
A Field Study of a Video Supported Seamless-Learning-Setting with Elementary Learners
Characterization of Educational Resources in e-Learning Systems Using an Educational Metadata Profile
Ontology Mapping and Merging through OntoDNA for Learning Object Reusability
Comparing Learning Performance of Students Using Algorithm Visualizations Collaboratively on Different Engagement Levels
Building Lectures and Building Bridges with Socio-economically Disadvantaged Students
The Difference in the Online Medical Information Searching Behaviors of Hospital Patients and Their Relatives versus the General Public
Beyond Classroom Solutions: New Design Perspectives for Online Learning Excellence
Towards an Enhanced Learning Management System for Blended Learning in Higher Education Incorporating Distinct Learners' Profiles
Blending Face-to-Face Higher Education with Web-Based Lectures: Comparing Different Didactical Application Scenarios
Teacher Collaboration in a Networked Community
University Administrators' Understanding of Multimedia Copyright Guidelines
Sustaining Distance Training
Understanding Social Nature of an Online Community of Practice for Learning to Teach
The Effect of Instructional Techniques on Critical Thinking and Critical Thinking Dispositions in Online Discussion
A Practical Computer Adaptive Testing Model for Small-Scale Scenarios
Seven Problems of Online Group Learning (and Their Solutions)
Am I Extravert or Introvert? Considering the Personality Effect Toward e-Learning System
Developing Learners' Second Language Communicative Competence through Active Learning: Clickers or Communicative Approach?
The Social Life of Avatars: Presence and Interaction in Shared Virtual Environments
Students' attitudes toward the use of the Internet for learning: A study at a university in Malaysia
Blogging for Information Management, Learning, and Social Support during Internship
Utilizing Learners' Negative Ratings in Semantic Content-based Recommender System for e-Learning Forum
Guest Editorial - Technology Supported Cognition and Exploratory Learning
Understanding New Media Literacy: An Explorative Theoretical Framework
COLLAGE: A collaborative Learning Design editor based on patterns
Usefulness of Social Network Sites for Adolescents' Development of Online Career Skills
The Design of Social Agents That Introduce Self-reflection in a Simulation Environment
Learning Portfolio Analysis and Mining for SCORM Compliant Environment
Pedagogical Change in Mathematics Learning: Harnessing the Power of Digital Game-Based Learning
Breaking Down Perceived Barriers to Lifelong Learning
Potential Negative Effects of Mobile Learning on Students' Learning Achievement and Cognitive Load - A Format Assessment Perspective
Complex Course Generation Adapted to Pedagogical Scenarios and its Evaluation
Designing and Learning: joining the concepts in work practices
Future developments of IMS Learning Design tooling
Internet Technology for Schools
Applying Learning Analytics for the Early Prediction of Students' Academic Performance in Blended Learning
Self-efficacy in Internet-based Learning Environments: A Literature Review
User-Oriented EFL Speaking through Application and Exercise: Instant Speech Translation and Shadowing in Authentic Context
Pedagogically-Driven Ontology Network for Conceptualizing the e-Learning Assessment Domain
Concept Mapping as a Collaborative Tool for Enhanced Online Learning
Development and Use of an Adaptive Learning Environment to Research Online Study Behaviour
Integration of Multimedia Courseware into ESP Instruction for Technological Purposes in Higher Technical Education
Structure and Discourse in a telematic learning environment
Enriching Formal Language Learning with an Informal Social Component
The Relationships among Chinese Practicing Teachers' Epistemic Beliefs, Pedagogical Beliefs and Their Beliefs about the Use of ICT
The Effectiveness of Adopting E-Readers to Facilitate EFL Students' Process-Based Academic Writing
Effects of Person-Centered Attitudes on Professional and Social Competence in a Blended Learning Paradigm
Value-Added Results for Public Virtual Schools in California
Editorial: Authoring of Adaptive Hypermedia
Platform Support for Pedagogical Scenarios
How Augmented Reality Enables Conceptual Understanding of Challenging Science Content
A Coursework Support System for Offering Challenges and Assistance by Analyzing Students' Web Portfolios
WordChamp: Learn Language Faster
Conceptualizing "Homework" in Flipped Mathematics Classes
The STIN in the Tale: A Socio-technical Interaction Perspective on Networked Learning
Computer Based Assessment Acceptance: A Cross-cultural Study in Greece and Mexico
The role of student knowledge in the design of computer-based learning environments
Knowledge base for automatic generation of online IMS LD compliant course structures
The Beast of Aggregating Cognitive Load Measures in Technology-Based Learning
Fostering 5th Grade Students' Understanding of Science via Salience Analogical Reasoning in On-line and Classroom Learning Environments
Active Learning Spaces: New Directions for Teaching and Learning (Author: Paul Baepler et al.)
A Contribution-Oriented Self-Directed Mobile Learning Ecology Approach to Improving EFL Students' Vocabulary Retention and Second Language Motivation
Advancing Mobile Learning in Formal and Informal Settings via Mobile App Technology: Where to From Here, and How?
Supporting Teachers in Designing CSCL Activities: A Case Study of Principle-based Pedagogical Patterns in Networked Second Language Classrooms
Digital Performance Learning: Utilizing a Course Weblog for Mediating Communication
Guest Editorial: Technology Enhanced Contextual Game-Based Language Learning
Hypermedia as a Cognitive Tool: Student Teachers\u2019 Experiences in Learning by Doing
Student-Centered Teaching Meets New Media: Concept and Case Study
Using Exaggerated Feedback in a Virtual Reality Environment to Enhance Behavior Intention of Water-Conservation
Discriminating Factors in Faculty Use of Instructional Technologyin Higher Education
An Integrated Contextual and Web-based Issue Quest Approach to Improving Students' Learning Achievements, Attitudes and Critical Thinking
Digital Game-Based Learning Supports Student Motivation, Cognitive Success, and Performance Outcomes
Synchronized Pair Configuration in Virtualization-Based Lab for Learning Computer Networks
Application and Analysis of a Mobile E-Book System Based on Project-Based Learning in Community Health Nursing Practice Courses
Predictive Effects of Online Peer Feedback Types on Performance Quality
Computing Technology for Learning - in Need of a Radical New Conception
Athens 2004 Team Leaders' Attitudes toward the Educational Multimedia Application "Leonidas"
Technology and the Biological Basis of Learning
Redesigning a Web-Conferencing Environment to Scaffold Computing Students' Creative Design Processes
Best Practices in Technology-Mediated Learning in American Business Education
A Project-based Digital Storytelling Approach for Improving Students' Learning Motivation, Problem-Solving Competence and Learning Achievement
'Computer' and 'Information and Communication Technology': Students' Culture Specific Interpretations
Dealing with the Students' Attention Problem in Computer Supported Face-to-Face Lecturing
Student Satisfaction, Performance, and Knowledge Construction in Online Collaborative Learning
Internet Self-Efficacy and Preferences Toward Constructivist Internet-based Learning Environments: A Study of Pre-school Teachers in Taiwan
Establishing Connections: Interactivity Factors for a Distance Education Course
Flexible Pedagogy, Flexible Practice: Notes from the Trenches of Distance Education (Book Review)
Orchestration: Providing Teachers with Scaffolding to Address Curriculum Standards and Students. Pace of Learning
Leadership for Technology Integration: The Role of Principals and Mentors
Modeling with Technology: Mindtools for Conceptual Change
Perceptions of Instructional Technology: Factors of Influence and Anticipated Consequences
Examining the Factors Influencing Participants' Knowledge Sharing Behavior in Virtual Learning Communities
A Structural Equation Modelling Approach for Massive Blended Synchronous Teacher Training
Using Magic Board as a Teaching Aid in Third Grader Learning of Area Concepts
Supporting the Collaborative Learning of Practical Skills with Computer-Mediated Communications Technology
Distance Education at a Glance
Modeling Spaces for self-directed Learning at University Courses
Motivation and Satisfaction in Internet-Supported Learning Environments: A Review
Panning for Gold: Designing Pedagogically-inspired Learning Nuggets
Semantic Web and Education
Evaluation of the Basic Life Support CD-ROM: Its effectiveness as learning tool and user experiences
Content-Free Computer Supports for Self-Explaining: Modifiable Typing Interface and Prompting
A Large-scale 'local' evaluation of students' learning experiences using virtual learning environments
Elementary School Students' Perceptions of the New Science and Technology Curriculum by Gender
A Knowledge based Navigation System with a Semantic Map Approach
Evaluating information and communication technologies for learning
A Systemic Activity based Approach for Holistic Learning & Training Systems
Structural Relationships among E-learners' Sense of Presence, Usage, Flow, Satisfaction, and Persistence
Effects of Annotations and Homework on Learning Achievement: An Empirical Study of Scratch Programming Pedagogy
A Motion-Sensing Game-Based Therapy to Foster the Learning of Children with Sensory Integration Dysfunction
Academics in Academia: the Forgotten Resource in the Rush to New Technologies
Identification of Action Units Related to Affective States in a Tutoring System for Mathematics
Investigating the multiple worlds of teaching through multiloguing
Concept Maps as Cognitive Visualizations of Writing Assignments
Teaching for flexible learning: Learning to apply the technology (MOLTA)
Classroom e-Science: Exposing the Work to Make it Work
Attitudes, Openness to Multiculturalism, and Integration of Online Collaborative Learning
A Tutoring System for Solving Graph Problems
Quality Literacy - Competencies for Quality Development in Education and e-Learning
Implementing an Innovation Cluster in Educational Settings In Order to Develop Constructivist-Based Learning Environments
Recency Effect on Problem Solving in Interactive Multimedia Learning
Reengineering Framework for Systems in Education
Using Lean in the Flipped Classroom for At Risk Students
On the Emergence of New Computer Technologies
Guidelines for the Development of Computer-based Instruction Modules for Science and Engineering
Advancing Adventure Education Using Digital Motion-Sensing Games
Online Learning: Social Interaction and the Creation of a Sense of Community
Designer Support for Online Collaboration and Knowledge Construction
Guest Editorial: Managing Cognitive Load in Technology-Based Learning Environments
Using the BookRoll E-Book System to Promote Self-Regulated Learning, Self-Efficacy and Academic Achievement for University Students
Addizionario: a Pupil's Innovative Tool for Language Learning
Innovative Use of Mobile Video Conferencing in Face-to-Face Collaborative Science Learning: The Case of Reflection in Optics
Designing and implementing a personalized remedial learning system for enhancing the programming learning
Testing Principles of Language Learning in a Cyber Face-to-Face Environment
Test Anxiety Analysis of Chinese College Students in Computer-based Spoken English Test
Mobile Seamless Technology Enhanced CSL Oral Communication
A Framework for Semantic Group Formation in Education
Visualisation of Interaction Footprints for Engagement in Online Communities
An Exploration into Improving Examinees' Acceptance of Participation in an Online Exam
Intelligent Tutoring Tools for Cognitive Skill Acquisition in Life Long Learning
The Impact of a Principle-based Pedagogical Design on Inquiry-based Learning in a Seamless Learning Environment in Hong Kong
CollabSS: a Tool to Help the Facilitator in Promoting Collaboration among Learners
Transforming a Magazine into a Video Involving a Target Audience: A Multiliteracies Case Study in an EFL Context
Dynamic Goal-Based Role-Play Simulation on the Web: A Case Study
Organization of introductory-motivational stage of activity in computer-based tutoring system
Preferences toward Internet-based Learning Environments: High School Students\u2019 Perspectives for Science Learning
A Model-Based Behavior Analysis Approach for Open-Ended Environments
The Instructional Effect of Online Reading Strategies and Learning Styles on Student Academic Achievement
Diffusion of Web Supported Instruction in Higher Education - The Case of Tel-Aviv University
Editorial - Crafting Learning in Context
Effectiveness of a Learner-Directed Model for e-Learning
The Education and Training of Learning Technologists: A Competences Approach
Exploring Elementary-School Students' Engagement Patterns in a Game-Based Learning Environment
Instructional Technology for Teaching and Learning: Designing Instruction, Integrating Computers, and Using media
Students' Perceptions on Effective Dimensions of Interactive Learning in a Blended Learning Environment
Language Learning in Virtual Reality Environments: Past, Present, and Future
Context Aware Ubiquitous Learning Environments for Peer-to-Peer Collaborative Learning
I Design; Therefore I Research: Revealing DBR through Personal Narrative
Vista Compass
iAbstract: Game-driven Keyword Auction and Summarization for Academic Reading
A New Assessment for Computer-based Concept Mapping
Facebook Groups as an Academic Teaching Aid: Case Study and Recommendations for Educators
The Unexpected Connection: Serendipity and Human Mediation in Networked Learning
An ICT-mediated Constructivist Approach for Increasing Academic Support and Teaching Critical Thinking Skills
The Culture Based Model: Constructing a Model of Culture
A Wiki-based Teaching Material Development Environment with Enhanced Particle Swarm Optimization
A New Approach Toward Digital Storytelling: An Activity Focused on Writing Self-efficacy in a Virtual Learning Environment
Multimedia as a Cognitive Tool
From Motivation to Engagement: The Role of Effort Regulation of Virtual High School Students in Mathematics Courses
Effects of Thinking Style and Spatial Ability on Anchoring Behavior in Geographic Information Systems
Campus Laptops: What Logistical and Technological Factors are Perceived Critical?
An Evaluation of the ELNP e-Learning Quality Assurance Program: Perspectives of Gap Analysis and Innovation Diffusion
The Knowledge Management Yearbook 1999-2000
Exploring the Relationship between Sanctioned and Unsanctioned Laptop Use in a 1: 1 Classroom
Review of Mobile Learning Trends 2010-2015: A Meta-Analysis
A Review of Case-based Learning Practices in an Online MBA Program: A Program-level Case Study
If only my intelligent pedagogical agent could ... !
Interactions in Online Education
Digital Competition Game to Improve Programming Skills
Internet Abuse among Teenagers and Its Relations to Internet Usage Patterns and Demographics
Reliability and Validity of Authentic Assessment in a Web Based Course
Generic Educational Knowledge Representation for Adaptive and Cognitive Systems
A Review of Research on Mobile Learning in Teacher Education
A model for an open and flexible e-training platform to encourage companies' learning culture and meet employees' learning needs
Integrating computer technology into the classroom
Creating Lifelong Learners through Quality Assurance
Flexible Lifelong Learning in Professional Education
Learning as 'Knowing': Towards Retaining and Visualizing Use in Virtual Settings
Applying Web-Enabled Problem-Based Learning and Self-Regulated Learning to Add Value to Computing Education in Taiwan's Vocational Schools
The Effects of Positive and Negative Mood on Cognition and Motivation in Multimedia Learning Environment
Ebook Readers in Higher Education
An Automatic Multimedia Content Summarization System for Video Recommendation
Framing Work-Integrated e-Learning with Techno-Pedagogical Genres
Promoting Internet Safety in Greek Primary Schools: the Teacher's Role
Effective Trust-aware E-learning Recommender System based on Learning Styles and Knowledge Levels
E-Learning in Portugal
Time-Compressed Audio on Attention, Meditation, Cognitive Load, and Learning
Influence of Game Quests on Pupils' Enjoyment and Goal-pursuing in Math Learning
The World Lecture Hall
DYNAMO: A Dynamic Architectural Memory On-line
Collaborative multimedia development teams in higher education
Goals, Motivation for, and Outcomes of Personal Learning through Networks: Results of a Tweetstorm
Exploring How YouGlish Facilitates EFL Learners' Speaking Competence
Predictive Effects of the Quality of Online Peer-Feedback Provided and Received on Primary School Students' Quality of Question-Generation
Effects of Segmented-Animation in Projected Presentation Condition
Serious and Playful Inquiry: Epistemological Aspects of Collaborative Creativity
Introduction - Evaluation of Learning Technologies in Higher Education
Avoiding holes in holistic evaluation
An Integration Architecture of Virtual Campuses with External e-Learning Tools
Focus on Form in Live Chats