yusuke1997/dblp-id-title huggingface dataset:
CoScribe: Integrating Paper and Digital Documents for Collaborative Knowledge Work
Mining Sequential Learning Trajectories With Hidden Markov Models For Early Prediction of At-Risk Students in E-Learning Environments
A Tailorable Infrastructure to Enhance Mobile Seamless Learning
Automatic Question Classifiers: A Systematic Review
Augmented Reality Learning Experiences: Survey of Prototype Design and Evaluation
Balancing Performance and Explainability in Academic Dropout Prediction
Technology-Supported Orchestration Matters: Outperforming Paper-Based Scriptingin a Jigsaw Classroom
Embedding Educational Narrative Scripts in a Social Media Environment
Audio Augmented Reality in Smart Learning Environments
A Fuzzy Group Decision Making Model for Ordinal Peer Assessment
Academic Performance Prediction Using Machine Learning Approaches: A Survey
Toward an AI Knowledge Assistant for Context-Aware Learning Experiences in Software Capstone Project Development
Guest Editorial: Special Issue on Early Prediction and Supporting of Learning Performance
ReLOAD: Real Laboratories Operated at a Distance
A Survey of Knowledge Tracing: Models, Variants, and Applications
The Impact of Artificial General Intelligence-Assisted Project-Based Learning on Students' Higher Order Thinking and Self-Efficacy
The Design of Guiding and Adaptive Prompts for Intelligent Tutoring Systems and Its Effect on Students' Mathematics Learning
Teaching Embedded Systems and Internet-of-Things Supported by Multipurpose Multiobjective Remote Laboratories
Harnessing Technology for Promoting Undergraduate Art Education: A Novel Model that Streamlines Learning between Classroom, Museum, and Home
gPhysics - Using Smart Glasses for Head-Centered, Context-Aware Learning in Physics Experiments
To Flow and Not to Freeze: Applying Flow Experience to Mobile Learning
Serious Game Design in Health Education: A Systematic Review
Block-Based Object-Oriented Programming
A Classification Framework for Practice Exercises in Adaptive Learning Systems
Corrections to "Jutge.org: Characteristics and Experiences"
Automatic Trap Detection: A Debugging Mechanism for Abnormal Specification in the IMS Sequencing Controls
ClassroomWiki: A Collaborative Wiki for Instructional Use with Multiagent Group Formation
Representing and Reconciling Personal Data and Experience in a Wearable Technology Gaming Project
A Case Study on Learning Visual Programming With TutoApp for Composition of Tutorials: An Approach for Learning by Teaching
AI-Based Diagnostic Assessment System: Integrated With Knowledge Map in MOOCs
Interfaces Leading Groups of Learners to Make Their Shared Problem-Solving Organization Explicit
Audio Instructional Design Best Practices for an Enhanced Learning Experience. A Mixed Holistic-Systematic Mapping Study
Learning about Social Learning in MOOCs: From Statistical Analysis to Generative Model
WepSIM: An Online Interactive Educational Simulator Integrating Microdesign, Microprogramming, and Assembly Language Programming
Development of an Intelligent Tutoring System That Assesses Internal Visualization Skills in Engineering Using Multimodal Triangulation
Individualization for Education at Scale: MIIC Design and Preliminary Evaluation
Design and Implementation of the Reliable Learning Style Recognition Mechanism Based on Fusion Labels and Ensemble Classification
Artificial Intelligence Models for Assessing the Evaluation Process of Complex Student Projects
Automated Program Repair for Introductory Programming Assignments
The Effects of the Badminton Teaching-Assisted System Using Electromyography and Gyroscope on Learners' Badminton Skills
Be the Data: Embodied Visual Analytics
Using Linked Data to Annotate and Search Educational Video Resources for Supporting Distance Learning
Review of Research on Student-Facing Learning Analytics Dashboards and Educational Recommender Systems
Feature Engineering and Ensemble-Based Approach for Improving Automatic Short-Answer Grading Performance
Adaptive Question-Answer Generation With Difficulty Control Using Item Response Theory and Pretrained Transformer Models
A Practice-Oriented Review of Learning Objects
EIC Editorial: Vision Issue
Contextualizing Learning Scenarios According to Different Learning Management Systems
Interpretable Cognitive State Prediction via Temporal Fuzzy Cognitive Map
Evaluating Recommender Systems for Technology Enhanced Learning: A Quantitative Survey
Challenges and Opportunities for the Web 3.0 Metaverse Turn in Education
Controller Effect in Online Laboratories - An Overview
Virtual-Reality-Based Supermarket for Intellectual Disability Classification, Diagnostics, and Assessment
Browsing within Lecture Videos Based on the Chain Index of Speech Transcription
Specialized Intervention Using Tablet Devices for Communication Deficits in Children with Autism Spectrum Disorders
Evaluating Cognitive and Affective Outcomes of a Digital Game-Based Math Test
Using Machine Learning to Detect 'Multiple-Account' Cheating and Analyze the Influence of Student and Problem Features
An Introduction to the October-December issue
Editorial: A Message from the Editorial Team and an Introduction to the April-June 2017 issue
A Dynamic Social Feedback System to Support Learning and Social Interaction in Higher Education
Quantum Algorithm Design and Its Implementation for Solving Test Sheet Composition Optimization Using a Quantum Annealing Approach
Space Adventure Game-Based Learning: How Games and Scaffolds Affect Eighth Graders' Physics Learning and Game Immersion
Design and Implementation Issues for Modern Remote Laboratories
Video Collaboratories for Research and Education: An Analysis of Collaboration Design Patterns
Can Students With Dyslexia Learn Independently? A Seven-Week Study of Chinese Character Learning in an Informal Learning Environment
Navigating the Textual Maze: Enhancing Textual Analytical Skills Through an Innovative GAI Prompt Framework
Multi-User Virtual Environments for Learning: Experience and Technology Design
Disengagement Detection in Online Learning: Validation Studies and Perspectives
Automatic Creativity Measurement in Scratch Programs Across Modalities
A Modular Serious Game Development Framework for Virtual Laboratory Courses
Exploring ChatGPT's Ability to Classify the Structure of Literature Reviews in Engineering Research Articles
Assessment of Kinematic and Kinetic Attributes of Graphic Execution of Children With Autism and Typically Developing Children Using a Digitized Platform
Trace-SRL: A Framework for Analysis of Microlevel Processes of Self-Regulated Learning From Trace Data
Group Scribbles to Support Knowledge Building in Jigsaw Method
Towards Actionable Learning Analytics Using Dispositions
Adaptive Gamification for Learning Environments
Framing Professional Learning Analytics as Reframing Oneself
New Methods for Confusion Detection in Course Forums: Student, Teacher, and Machine
A Study on the Adoption of Virtual Reality in Industrial Design Education
Affordances and Core Functions of Smart Learning Environments: A Systematic Literature Review
An Approach to Group Formation in Collaborative Learning Using Learning Paths in Learning Management Systems
From Discovery to Design and Implementation: A Guide on Integrating Immersive Technologies in Public Safety Training
Evaluating Spatial Representations and Skills in a Simulator-Based Tutoring System
An Integrated Virtual Environment for Active and Collaborative e-Learning in Theory of Computation
Predicting Students' Disengaged Behaviors in an Online Meaning-Generation Task
Using RoblockLLy in the Classroom: Bridging the Gap in Computer Science Education Through Robotics Simulation
SciChallenge: A Social Media Aware Platform for Contest-Based STEM Education and Motivation of Young Students
Editorial: A Message from the Editorial Team and an Introduction to the April-June 2014 Issue
Exploring the Use of Multiagent Systems in Educational Robotics Activities
Information Architecture and Design Solutions Scaffolding Authoring of Open Educational Resources
From Hesitant Beginners to Confident Experts: Profiles and Predictors of AI Literacy Among Preschool Teachers in Guangxi, China
Characterizing Learning Mediated by Mobile Technologies: A Cultural-Historical Activity Theoretical Analysis
Adaptive 3D Virtual Learning Environments - A Review of the Literature
A Flipped Remote Lab: Using a Peer-Assessment Tool for Learning 3-D Modeling
Cybersecurity Matters for Primary School Students: A Scoping Review of the Trends, Challenges, and Opportunities
nQuire: Technological Support for Personal Inquiry Learning
Motivating Students With Different Needs to Learn Chinese in a Mixed-Background Classroom by Robot-Assisted Learning
Student Action Recognition for Improving Teacher Feedback During Tele-Education
Pedagogical Intervention Practices: Improving Learning Engagement Based on Early Prediction
Automatic Generation of Multimedia Teaching Materials Based on Generative AI: Taking Tang Poetry as an Example
Early Detection Prediction of Learning Outcomes in Online Short-Courses via Learning Behaviors
Individualized Skill Assessment in Digital Learning Games: Basic Definitions and Mathematical Formalism
A Comparison of Procedural Safety Training in Three Conditions: Virtual Reality Headset, Smartphone, and Printed Materials
An Automatic Reference Aid for ImprovingEFL Learners' Formulaic Expressionsin Productive Language Use
Pedagogical Interventions in SPOCs: Learning Behavior Dashboards and Knowledge Tracing Support Exercise Recommendation
Engaging Students in Distance Learning of Science With Remote Labs 2.0
Delving into Participants' Profiles and Use of Social Tools in MOOCs
Experimenting With Soft Robotics in Education: A Systematic Literature Review From 2006 to 2022
A Case Study in User Support for Managing OpenSim Based Multi User Learning Environments
Maximum Clique Algorithm and ItsApproximation for UniformTest Form Assembly
Organizational Learning from the Perspective of Knowledge Maturing Activities
Evaluating Learning Style Personalization in Adaptive Systems: Quantitative Methods and Approaches
T-VLC: A Trust Model for Virtual Learning Communities
Silent Collaboration with Large Groups in the Classroom
Lifelong Learner Modeling for Lifelong Personalized Pervasive Learning
Assessing Learner Facilitation in MOOC Forums: A Mixed-Methods Evaluation Study
Augmented Reality With Authentic GeometryGo App to Help Geometry Learning and Assessments
Virtual Reality Based Joint Attention Task Platform for Children With Autism
The Descriptive Features and Quantitative Aspects of Students' Observed Online Learning: How Are They Related to Self-Reported Perceptions and Learning Outcomes?
A Clustering-Based Computational Model to Group Students With Similar Programming Skills From Automatic Source Code Analysis Using Novel Features
Understanding Social OER Environments - A Quantitative Study on Factors Influencing the Motivation to Share and Collaborate
Using Wikipedia and Conceptual Graph Structures to Generate Questions for Academic Writing Support
On the Supervision of Peer Assessment Tasks: An Efficient Instructor Guidance Technique
Design and Evaluation of a Set of Methodological Strategies for Learning a Second Language in Students With Down Syndrome Using Computer-Based Instruction
Mobile Learning in School Contexts: Can Teachers Alone Make It Happen?
AAKT: Enhancing Knowledge Tracing With Alternate Autoregressive Modeling
Predicting Student Performance in Future Exams via Neutrosophic Cognitive Diagnosis in Personalized E-Learning Environment
Design and Evaluation of Trustworthy Knowledge Tracing Model for Intelligent Tutoring System
Automatic Syllabus-Oriented Remixing of Open Educational Resources Using Agent-Based Modeling
The Impact of Mobile-Assisted Social Language Learning Activities on Speaking Skills and Self-Efficacy Development
Second Language Learning Through an Emergent Narrative in a Narrative-Rich Customizable Metaverse Platform
Language and Discourse Are Powerful Signals of Student Emotions during Tutoring
Semantic Navigation of PowerPoint-Based Lecture Video for AutoNote Generation
Predicting Student Performance in a Programming Tutoring System Using AI and Filtering Techniques
MSC-Trans: A Multi-Feature-Fusion Network With Encoding Structure for Student Engagement Detecting
Design of Large Scale Virtual Equipment for Interactive HIL Control System Labs
The Effect of the Integration of Metacognitive and Motivation Scaffolding Through a Pedagogical Agent on Self- and Co-Regulation Learning
A Competition-Oriented Student Team Building Method
Multisource Soft Labeling and Hard Negative Sampling for Retrieval Distractor Ranking
Predicting Student Performance from LMS Data: A Comparison of 17 Blended Courses Using Moodle LMS
VirTUal remoTe labORatories Management System (TUTORES): Using Cloud Computing to Acquire University Practical Skills
A Systematic Literature Review of Game-Based Assessment Studies: Trends and Challenges
Teaching Plan Generation and Evaluation With GPT-4: Unleashing the Potential of LLM in Instructional Design
An Infrastructure to Deliver Synchronous Remote Programming Labs
EIC Editorial and Introduction of New Associate Editors
Reinforcement Learning-Driven Optimization of Picture Book Paths for Aesthetic Perception Enhancement
Evolving Remote Laboratory Architectures to Leverage Emerging Internet Technologies
Impact on Student Motivation by Using a QR-Based U-Learning Material Production System to Create Authentic Learning Experiences
The Development of an Interaction Support System for International Distance Education
Towards New Multiplatform Hybrid Online Laboratory Models
Understanding Learning Resources Metadata for Primary and Secondary Education
Development of Design Principles for AR Authoring Tools for Education Based on Teacher's Perspectives
The Middle East Higher Education Experience: Implementing Remote Labs to Improve the Acquisition of Skills in Industry 4.0
Using Process Mining to Analyze Time Distribution of Self-Assessment and Formative Assessment Exercises on an Online Learning Tool
Analyzing Large Collections of Open-Ended Feedback From MOOC Learners Using LDA Topic Modeling and Qualitative Analysis
Are You Still There? An Exploratory Case Study on Estimating Students' LMS Online Time by Combining Log Files and Screen Recordings
Benchmarking In-Context Learning Strategies of Large Language Models for Math Reasoning Tasks
XR Vest: A Novel System for Demonstration-Based Learning of Safety Skills
Learning by Conceptual Modeling-Changes in Knowledge Structure and Content
"Let's Set Up Some Subgoals": Understanding Human-Pedagogical Agent Collaborations and Their Implications for Learning and Prompt and Feedback Compliance
Facilitating the Learning Engineering Process for Educational Conversational Modules Using Transformer-Based Language Models
AssignmentWatch: An Automated Detection and Alert Tool for Reducing Academic Misconduct Associated With File-Sharing Websites
Developing and Usability Testing of an Augmented Reality Tool for Online Engineering Education
Implementing Artificial Intelligence in Physiotherapy Education: A Case Study on the Use of Large Language Models (LLM) to Enhance Feedback
Can You Help Me with My Pitch? Studying a Tool for Real-Time Automated Feedback
Uncertainty Representation in Visualizations of Learning Analytics for Learners: Current Approaches and Opportunities
Metaverse for Education: Technical Framework and Design Criteria
Introduction to the IEEE Transactions on Learning Technologies
Teaching Compilers: Automatic Question Generation and Intelligent Assessment of Grammars' Parsing
Learning Style Identification Using Semisupervised Self-Taught Labeling
Analysis and Prediction of Students' Performance in a Computer-Based Course Through Real-Time Events
A Gamified Platform to Support Educational Activities About Fake News in Social Media
Emulating Human Supervision in an Intelligent Tutoring System for Arithmetical Problem Solving
Empowering Instructors With AI: Evaluating the Impact of an AI-Driven Feedback Tool in Learning Analytics
Constraint-Based Validation of Adaptive e-Learning Courseware
Automatic Evaluation of Instructional Videos Based on Video Features and Student Watching Experience
Early Prediction of Student Profiles Based on Performance and Gaming Preferences
Constructing Interpretative Views of Learners' Interaction Behavior in an Open Learner Model
Privacy-Preserving Learning Analytics: Challenges and Techniques
Guest Editorial: Special Section on Learning Analytics
Predicting Contextual Informativeness for Vocabulary Learning
Systematic Review of Discussion Forums in Massive Open Online Courses (MOOCs)
Annotation Guideline-Based Knowledge Augmentation: Toward Enhancing Large Language Models for Educational Text Classification
Educational Functions and Design of Badge Systems: A Conceptual Literature Review
Addressing Student Fatigue in Computer Architecture Courses
Educational Escape Rooms Are Effective Learning Activities Across Educational Levels and Contexts: A Meta-Analysis
From the Acting Editor-in-Chief
Student-Facing Learning Analytics Dashboard for Remote Lab Practical Work
Collaborative Human-AI Research Practices: Identifying Critical Touchpoints for Human Intervention in Educational Research
From Learners to Earners: Enabling MOOC Learners to Apply Their Skills and Earn Money in an Online Market Place
Dynamic Group Formation as an Approach to Collaborative Learning Support
Flexible Querying of Lifelong Learner Metadata
Learning Automated Essay Scoring Models Using Item-Response-Theory-Based Scores to Decrease Effects of Rater Biases
Dynamic Bayesian Networks for Student Modeling
The Impact of Game Elements on Learner Motivation: Influence of Initial Motivation and Player Profile
Deep-Learning-Empowered Detection of Large-Language-Model-Based Generative Content in Educational Tasks
Design of Teacher Assistance Tools in an Exploratory Learning Environment for Algebraic Generalization
ST_OS: An Effective Semisupervised Learning Method for Course-Level Early Predictions
Understanding the Role of Micro-Blogging in B-Learning Activities: Kelluwen Experiences in Chilean Public Schools
Orchestration Load Indicators and Patterns: In-the-Wild Studies Using Mobile Eye-Tracking
Should Learning Analytics Models Include Sensitive Attributes? Explaining the Why
Quantifying Effects of Exposure to the Third and First-Person Perspectives in Virtual-Reality-Based Training
Four Stages of Research on the Educational Use of Ubiquitous Computing
Operationalizing the Continuum between Well-Defined and Ill-Defined Problems for Educational Technology
Developing an E-Learning Platform Capable of Being Aware of Self-Regulated Learning Behaviors of Role Models
Mining Online Discussion Data for Understanding Teachers' Reflective Thinking
Supporting Student Engagement Through Explorable Visual Narratives
Developing "Learningverse" - A 3-D Metaverse Platform to Support Teaching, Social, and Cognitive Presences
Design Tradeoffs of Interactive Visualization Tools for Educational Technologies
Building a General Purpose Pedagogical Agent in a Web-Based Multimedia Clinical Simulation System for Medical Education
Case-Based Learning, Pedagogical Innovation, and Semantic Web Technologies
Supporting Semantic Annotation of Educational Content by Automatic Extraction of Hierarchical Domain Relationships
An Introduction to the April-June 2018 Issue
An Intelligent Simulator for Telerobotics Training
Designing Technology for Content-Independent Collaborative Mobile Learning
Assessing the Quality of Student-Generated Content at Scale: A Comparative Analysis of Peer-Review Models
Pilot Study Using Decision Trees to Diagnose the Efficacy of Virtual Offshore Egress Training
Exploring Intergenerational Interactions Through an Online Storytelling Experience
Reducing Cognitive Load During Closed Concept Map Construction and Consequences on Reading Comprehension and Retention
A Learning Analytics Methodology for Understanding Social Interactions in MOOCs
Deploying a Wearable Computing Platform for Computing Education
Assessing Antecedents of Behavioral Intention to Use e-LMS: A Case From a Private Institution in the Northern Region of India
Designing Engaging Games for Education: A Systematic Literature Review on Game Motivators and Design Principles
Determinants of Teacher Attitudes and Innovative Use of Wearable Technology
PythonPal: Enhancing Online Programming Education Through Chatbot-Driven Personalized Feedback
Assessing Learning Outcomes in Extracorporeal Membrane Oxygenation Simulations With a Novel Simulator and Instructor Application
Automatic Deictic Gestures for Animated Pedagogical Agents
Ontology Extraction Tools: An Empirical Study with Educators
Learning Buckets: Helping Teachers Introduce Flexibility in the Management of Learning Artifacts Across Spaces
Preparing Student Teachers for Professional Development: Mentoring Generative Artificial Intelligence (AI) Learners in Mathematical Problem Solving
Exploring the Development of Personalizing Learning in Chinese Higher Education: A Systematic Review of Cognitive Evolution Engine by AI
Assessment of (Computer-Supported) Collaborative Learning
Fidelity in Simulation-Based Serious Games
Supporting the Learning of Evolution Theory Using an Educational Simulator
ReST-Based Web Access to Learning Design Services
Machines that Learn and Teach Seamlessly
Multimodal Teacher Dashboards: Challenges and Opportunities of Enhancing Teacher Insights Through a Case Study
Editorial: A Message from the Editorial Team and an Introduction to the July-September 2015 Issue
Gea2: A Serious Game for Technology-Enhanced Learning in STEM
EJS, JIL Server, and LabVIEW: An Architecture for Rapid Development of Remote Labs
Using Convolutional Neural Network to Recognize Learning Images for Early Warning of At-Risk Students
The Effect of Different Features for Educational Computer-Based Competition Environments
Facilitating Online Self-Regulated Learning and Social Presence Using Chatbots: Evidence-Based Design Principles
A Web-Based Educational System for Teaching Compilers
Introduction of New Editorial Board Members
Learning UI Functional Design Principles Through Simulation With Feedback
Sequential Behavior Analysis of Interdisciplinary Activities in Computational Thinking and EFL Learning With Game-Based Learning
Automating the Evaluation of Education Apps With App Store Data
Student Perceptions of ChatGPT Use in a College Essay Assignment: Implications for Learning, Grading, and Trust in Artificial Intelligence
A Tool to Support Students-to-Teacher Feedback in Asynchronous Online Contexts
AI-Based Automatic Detection of Online Teamwork Engagement in Higher Education
Introduction to the Special Issue on Personalization
Boundary Conditions of Generalizing Predictive Models for Academic Performance: Within Cohort Versus Within Course
Jutge.org: Characteristics and Experiences
Hands-On Remote Labs: Collaborative Web Laboratories as a Case Study for IT Engineering Classes
Rethinking the Impact of Activity Design on a Mobile Learning Trail: The Missing Dimension of the Physical Affordances
Persuasive Technologies in m-Learning for Training Professionals: How to Keep Learners Engaged With Adaptive Triggering
LOsMonitor: A Machine Learning Tool for Analyzing and Monitoring Cognitive Levels of Assessment Questions
A Virtual Reality Dance Training System Using Motion Capture Technology
Enhancing Self-Regulated Learning Using Generative AI: Development and Evaluation of SRLMentor
Interactive Problem Solving Support in the Adaptive Educational Hypermedia System MATHEMA
Automatic Dance Lesson Generation
A Novel Group Engagement Score for Virtual Learning Environments
Lifetime Enhancement of Wireless Multimedia Sensor Networks Using Data Compression
On the Selection of Optimum Threshold Bound of Body Surface to External Communication in Body Area Network
Survey and Evaluation of Advanced Mobility Management Schemes in the Host Identity Layer
WiFiMon: A Tool for Wi-Fi Performance Monitoring and Verification
An 802.11p Compliant System Prototype Supporting Road Safety and Traffic Management Applications
Analysis of Bandwidth Efficiency in IEEE 802.11 and 802.16 Interworking Networks