yusuke1997/dblp-id-title huggingface dataset:
Technology planning: A roadmap to successful technology integration in schools
The lifelong learning game: season ticket or free transfer?
Student enrollment, motivation and learning performance in a blended learning environment: The mediating effects of social, teaching, and cognitive presence
Assessment of cognitive, behavioral, and affective learning outcomes in massive open online courses: A systematic literature review
Empowerment beyond skills: Computing and the enhancement of self-concept in the go_girl code+create program
Transformative instruction or old wine in new skins? Exploring how and why educators use HyperDocs
Wireless Internet and student-centered learning: A Partial Least-Squares model
Using 360-degree video to explore teachers' professional noticing
Trainee teachers' mental effort in learning spreadsheet through self-instructional module based on Cognitive Load Theory
Remote laboratory and animal behaviour: An interactive open field system
WorldCALL: Global Perspectives on Computer-Assisted Language Learning: Edited by Robert Debski and Mike Levy, Swets & Zeitlinger, Lisse, The Netherlands, 1999, 363 pp. ISBN 90-265-1555-3
The factors that predispose students to continuously use cloud services: Social and technological perspectives
Empowering teachers to create educational software: A constructivist approach utilizing Etoys, pair programming and cognitive apprenticeship
Computer literacy and applications via distance e-learning
MOOC learners' demographics, self-regulated learning strategy, perceived learning and satisfaction: A structural equation modeling approach
Cognitive-metacognitive and content-technical aspects of constructivist Internet-based learning environments: a LISREL analysis
Re-designed flipped learning model in an academic course: The role of co-creation and co-regulation
An examination of interactions in a three-dimensional virtual world
The role of perceived teacher support in students' attitudes towards and flow experience in programming learning: A multi-group analysis of primary students
A Comparison of learning gains when using a 2D simulation tool versus a 3D virtual world: An experiment to find the right representation involving the Marginal Value Theorem
Providing adaptation and guidance for design learning by problem solving: The design planning approach in DomoSim-TPC environment
Effects of a human-robot collaborative teaching approach on preschoolers' social-emotional competence and learning behaviors
Applying the technology acceptance model in a study of the factors affecting usage of the Taiwan digital archives system
Influence of group size on students' participation in online discussion forums
Utilizing vector space models for user modeling within e-learning environments
Evaluating a tactile and a tangible multi-tablet gamified quiz system for collaborative learning in primary education
Collaborative storytelling experiences in social media: Influence of peer-assistance mechanisms
Factors that influence secondary mathematics teachers' integration of technology in mathematics lessons
The effect of gender and Internet usage on physical and cyber interpersonal relationships
Chatbots in education: A systematic review of objectives, underlying technology and theory, evaluation criteria, and impacts
eTeacher: Providing personalized assistance to e-learning students
Co-constructing adaptive lesson plans with GenAI: Pre-service teachers' Intelligent-TPACK and prompt engineering strategies
The interactivity effect in multimedia learning
A game-based learning system based on octalysis gamification framework to promote employees' Japanese learning
A knowledge engineering approach to developing mindtools for context-aware ubiquitous learning
Harmony in diversity: Digital literacy research in a multidisciplinary landscape
Breaking up friendships in exams: A case study for minimizing student cheating in higher education using social network analysis
Modelling Serbian pre-service teachers' attitudes towards computer use: A SEM and MIMIC approach
From design to reflection: Effects of peer-scoring and comments on students' behavioral patterns and learning outcomes in musical theater performance
Successful design and delivery of online professional development for teachers: A systematic review of the literature
A theory-informed framework for designing software to support reasoning about causation in history
Children's engagement with educational iPad apps: Insights from a Spanish classroom
Advancing young students' computational thinking: An investigation of structured curriculum in early years primary schooling
The impact of trace data and motivational self-reports in a game-based learning environment
Additional key factors mediating the use of a mobile technology tool designed to develop social and life skills in children with Autism Spectrum Disorders: Evaluation of the 2nd HANDS prototype
The effect of emotional feedback on behavioral intention to use computer based assessment
Lessons learned from the design of situated learning environments to support collaborative knowledge construction
The role of teachable agents' personality traits on student-AI interactions and math learning
Is facebook involvement associated with academic engagement among Filipino university students? A cross-sectional study
Understanding socio-technological challenges of smart classrooms using a systematic review
Effects of audio support on multimedia learning processes and outcomes in students with dyslexia
The educational electronic book as a tool for supporting children's emergent literacy in low versus middle SES groups
A blended learning lecture delivery model for large and diverse undergraduate cohorts
Self-regulated learning support in flipped learning videos enhances learning outcomes
A validity and reliability study of the Online Cooperative Learning Attitude Scale (OCLAS)
The need for virtual information managers in education
The impact of ICT on literacy education
Technological solutions for promoting employees' knowledge levels and practical skills: An SVVR-based blended learning approach for professional training
Evaluating educational technology: Consolidating across multiple impact indicators and rating systems
Evaluating the reliability and impact of a quality assurance system for E-learning courseware
Towards teaching as design: Exploring the interplay between full-lifecycle learning design tooling and Teacher Professional Development
Gender differences in e-learning satisfaction
A mixed-methods study to identify effective practices in the teaching of writing in a digital learning environment in low income schools
Academic effectiveness of podcasting: A comparative study of integrated versus supplemental use of podcasting in second language classes
The Creativity Challenge Game: An educational intervention for creativity enhancement with the integration of Information and Communication Technologies (ICTs)
Closing the gender gap in STEM with friendly male instructors? On the effects of rapport behavior and gender of a virtual agent in an instructional interaction
Khan academy effectiveness: The case of math secondary students' perceptions
The design and implementation of a holistic training model for language teacher education in a cyber face-to-face learning environment
Evaluating the use and impact of lecture recording in undergraduates: Evidence for distinct approaches by different groups of students
Relationship between digital development and subjective well-being in chilean school children
A mixed-methods approach to understanding laptop-free zones in college classrooms
The effect of computer science on physics learning in a computational science environment
Learning objects in theory and practice: A vision from Mexican University teachers
Instructional efficiency of integrated and separated text with animated presentations in computer-based science instruction
Researching instructional use and the technology acceptation of learning management systems by secondary school teachers
A meta-analysis addressing the relationship between teaching presence and students' satisfaction and learning
Students' perceptions of instructors' roles in blended and online learning environments: A comparative study
A meta-analysis on the effect of technology on the achievement of less advantaged students
Video-based analytics-supported formative feedback for enhancing low-achieving students' conception of collaboration and classroom discourse engagement
Performance analysis of GAME: A generic automated marking environment
The synergetic effect of learning styles on the interaction between virtual environments and the enhancement of spatial thinking
Using a mixed research method to evaluate the effectiveness of formative assessment in supporting student teachers' wiki authoring
An integrated decision model for evaluating educational web sites from the fuzzy subjective and objective perspectives
Fuzzy cognitive map modelling educational software adoption
Fostering collaborative learning in Second Life: Metaphors and affordances
Employing virtual humans for education and training in X3D/VRML worlds
Interpersonal exchanges in discussion forums: A study of learning communities in distance learning settings
Teachers' perceptions of the barriers and drivers for the integration of Informatics in primary education
An eye-tracking study of how color coding affects multimedia learning
The foundations of a theory-aware authoring tool for CSCL design
The effects of computer-based games and collaboration in large groups vs. collaboration in pairs or traditional methods
Revisiting the Flynn Effect through 3D Immersive Virtual Reality (IVR)
Interactive Videoconferencing for collaborative learning at a distance in the school of 21st century: A case study in elementary schools in Greece
Quality enhancement for e-learning courses: The role of student feedback
The DynaMap Remediation Approach (DMRA) in online learning environments
Exploring communities of inquiry in Massive Open Online Courses
A low-tech, hands-on approach to teaching sorting algorithms to working students
Exploring the social competence of students with autism spectrum conditions in a collaborative virtual learning environment - The pilot study
Evaluating the learning process of mechanical CAD students
The indirect effects of online social entertainment and information seeking activities on reading literacy
Different identity revelation modes in an online peer-assessment learning environment: Effects on perceptions toward assessors, classroom climate and learning activities
A strategy for the integration of IT-led methods into physics - the SToMP approach
Using game theory and Competition-based Learning to stimulate student motivation and performance
Cross-repository aggregation of educational resources
Does technology have an impact on learning? A Fuzzy Set Analysis of historical data on the role of digital repertoires in shaping the outcomes of classroom pedagogy
A formative assessment-based mobile learning approach to improving the learning attitudes and achievements of students
The effect of the "Prediction-observation-quiz-explanation" inquiry-based e-learning model on flow experience in green energy learning
Examining the TPACK framework through the convergent and discriminant validity of two measures
Patterns of email use by teachers and implications: A Singapore experience
Implementing computer supported cooperative learning: David McConnell, 2nd Edition, Kogan Page, London & Stylus Publishing Inc, Sterling, VA, 2000, 265 pp, ISBN 0-7494-3135-0
Comparing the effects of intelligent personal assistant-human and human-human interactions on EFL learners' willingness to communicate beyond the classroom
Sage, guide, both, or even more? An examination of instructor activity in online MBA courses
Teaching CAD at the university: Specifically written or commercial software?
A contextual game-based learning approach to improving students' inquiry-based learning performance in social studies courses
Exploring relationship between students' questioning behaviors and inquiry tasks in an online forum through analysis of ideational function of questions
Associations between learning analytics dashboard exposure and motivation and self-regulated learning
Effects of integrating self-regulation scaffolding supported by chatbot and online collaborative reflection on students' learning in an artificial intelligence course
On the role of engagement in automated feedback effectiveness: Insights from keystroke logging
Assessing children's understanding of basic time concepts through multimedia software
Innovative ongoing support within a multifaceted computational thinking professional learning program improves teachers' self-efficacy and classroom practices
Cognitive and emotional engagement while learning with VR: The perspective of multimodal methodology
Effects of ASQ-based flipped learning on nurse practitioner learners' nursing skills, learning achievement and learning perceptions
ICT & learning in Chilean schools: Lessons learned
Does the use of educational technology in personalized learning environments correlate with self-reported digital skills and beliefs of secondary-school students?
Online vs traditional homework: A systematic review on the benefits to students' performance
Teachers in school-based technology innovations: A typology of their beliefs on teaching and technology
Making versus observing manipulations of geometric properties of triangles to learn geometry using dynamic geometry software
Empowering EIL learning with a Web 2.0 resource: An initial finding from the cross campus Storybird feedback study
The formation of learners' semiosphere by authentic inquiry with an integrated learning object "Young Scientist"
Computer conferencing; discourse, education and conflict mediation
PhD students' presenting, staging and announcing their educational status - An analysis of shared images in social media
Automatic detection of learning styles for an e-learning system
A moderate constructivist e-learning instructional model evaluated on computer specialists
Direct and indirect ways of being helpful in online peer help-giving interactions
Using a voting system in conjunction with interactive whiteboard technology to enhance learning in the English language classroom
Child-driven, machine-guided: Automatic scaffolding of constructionist-inspired early literacy play
Implementation fidelity in computerised assessment of book reading
A framework to analyze argumentative knowledge construction in computer-supported collaborative learning
Authority and convergence in collaborative learning
A consortium approach to courseware design in mathematics
Computer simulations in physics teaching and learning: a case study on students' understanding of trajectory motion
Evaluating Bayesian networks' precision for detecting students' learning styles
Computer use levers power sharing: multicultural students' styles of participation and knowledge
Investigation of community of inquiry framework in regard to self-regulation, metacognition and motivation
Learning analytics to support self-regulated learning in asynchronous online courses: A case study at a women's university in South Korea
When barriers are not an issue: Tracing the relationship between hindering factors and technology use in secondary schools across Europe
Modelling and statistical analysis of YouTube's educational videos: A channel Owner's perspective
Online lecture accessibility and its influence on performance in skills-based courses
The indirect relationship of media multitasking self-efficacy on learning performance within the personal learning environment: Implications from the mechanism of perceived attention problems and self-regulation strategies
Learning to Evaluate (Mis)information in an Online Game: Strategies Matter!
Development of an adaptive learning system with two sources of personalization information
An activity theory-based model for serious games analysis and conceptual design
Assessment of the NEOTHEMI virtual museum project - An on-line survey
Pre-class video watching fosters achievement and knowledge retention in a flipped classroom
Efficiency of learning environment using GeoGebra when calculus contents are learned in collaborative groups
Investigating learners' attitudes toward virtual reality learning environments: Based on a constructivist approach
Facilitating student-driven constructing of learning environments using Web 2.0 personal learning environments
A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda
Self-referenced vs. reward-based feedback messages in online courses with formative mastery assessments: A randomized controlled trial in secondary classrooms
Seeing the instructor's face and gaze in demonstration video examples affects attention allocation but not learning
High school computing teachers' beliefs and practices: A case study
Course ontology-based user's knowledge requirement acquisition from behaviors within e-learning systems
Developing students' digital competences through collaborative game design
Transparent and opaque boxes: do women and men have different computer programming psychologies and styles?
Going outside the box: skills development, cultural change and the use of on-line resources
To reward and beyond: Analyzing the effect of reward-based strategies in a MOOC
Computer use at schools and associations with social-emotional outcomes - A holistic approach. Findings from the longitudinal study of Australian Children
Using pedagogical dialogue as a vehicle to encourage faculty technology use
An analysis of student collaborative problem solving activities mediated by collaborative simulations
The impact of a flipped classroom design on learning performance in higher education: Looking for the best "blend" of lectures and guiding questions with feedback
The relationship between technology leadership strategies and effectiveness of school administration: An empirical study
Modeling student teachers' self-regulated learning of complex professional knowledge: A sequential and clustering analysis with think-aloud protocols
Lecture recordings to support learning: A contested space between students and teachers
Employing intergroup competition in multitouch design-based learning to foster student engagement, learning achievement, and creativity
An evaluation of the use of computer supported peer review for developing higher-level skills
Barriers to adopting technology for teaching and learning in Oman
Does exposure to open educational practices foster open thinking? Exploring direct and indirect effects and other influential factors
Skill assessment in learning experiences based on serious games: A Systematic Mapping Study
The added value of a gaming context and intelligent adaptation for a mobile learning application for vocabulary learning
Personalized messages in a brewery educational simulation: Is the personalization principle less robust than previously thought?
Using Signals for appropriate feedback: Perceptions and practices
The effect of preservice teachers' ICT integration self-efficacy beliefs on their ICT competencies: The mediating role of online self-regulated learning strategies
An experimental study of cyber face-to-face vs. cyber text-based English tutorial programs for low-achieving university students
Generative AI: A double-edged sword for creative thinking learning - Evidence from facial expressions and fNIRS
Modeling a learning organization using a molecular network framework
Designing productively negative experiences with serious game mechanics: Qualitative analysis of game-play and game design in a randomized trial
Learning English with Augmented Reality: Do learning styles matter?
From 'Feel-Good' to 'Fits-Me': Task relevance as the key driver in older adults' video-based learning
Applying Web usage mining for personalizing hyperlinks in Web-based adaptive educational systems
Computer instruction in handwriting, spelling, and composing for students with specific learning disabilities in grades 4-9
Information and digital technology-assisted interventions to improve intercultural competence: A meta-analytical review
Students learning pathways in higher blended education: An analysis of complex networks perspective
A LEGO Mindstorms NXT approach for teaching at Data Acquisition, Control Systems Engineering and Real-Time Systems undergraduate courses
Digital badges in afterschool learning: Documenting the perspectives and experiences of students and educators
Evaluating CAL at the open university: 15 years on
Automated detection of cognitive engagement to inform the art of staying engaged in problem-solving
How media choice affects learner interactions in distance learning classes
Reflection-in-action markers for reflection-on-action in Computer-Supported Collaborative Learning settings
Higher education sub-cultures and open source adoption
Digital literacy and the national curriculum for England: Learning from how the experts engage with and evaluate online content
A context-aware video prompt approach to improving students' in-field reflection levels
From face-to-face to online: Teachers' perceived experiences in online distance teaching during the Covid-19 pandemic
Teaching and learning activities in Chilean classrooms: Is ICT making a difference?
Re-visiting college students' attitudes toward the Internet-based on a 6-T model: Gender and grade level difference
Intelligent assistance for teachers in collaborative e-learning environments
Scaffolding argumentation in intact class: Integrating technology and pedagogy
Relate-Create-Donate: a teaching/learning philosophy for the cyber-generation
Automatic summary assessment for intelligent tutoring systems
Effects of belief generation on social exploration, culturally-appropriate actions, and cross-cultural concept learning in a game-based social simulation
Can tablet apps support the learning of handwriting? An investigation of learning outcomes in kindergarten classroom
The structure of the help-seeking process in collaboratively using a computer coach in problem-based learning
The role of bilingual discussion prompts in shared E-book reading
Cognitive resources allocation in computer-mediated dictionary assisted learning: From word meaning to inferential comprehension
Three different roles, five different aspects: Differences and similarities in viewing school mobile phone policies among teachers, parents, and students
Does online learning impede degree completion? A national study of community college students
Does technology empower urban youth? The relationship of technology use to self-efficacy
Effects on the learning achievement, approaches to learning, and multi-stage reflection quality of students with different levels of digital self-efficacy in a data literacy course: An ARCS-based self-reflective online learning model
Learning the attachment theory with the CM-ED concept map editor
The design of personal mobile technologies for lifelong learning
Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness
246 reasons to cheat: An analysis of students' reasons for seeking to outsource academic work
The impact of an exergame-based intervention on children's fundamental motor skills
Factors that influence student teacher's interest to achieve educational technology standards
Online social networking and subjective well-being: Mediating effects of envy and fatigue
Junior high school students' Internet usage and self-efficacy: A re-examination of the gender gap
Team knowledge with motivation in a successful MMORPG game team: A case study
Read Create Share (RCS): A new digital tool for interactive reading and writing
Self-directed learning in video games, affordances and pedagogical implications for teaching and learning
Modeling the intention to use machine translation for student translators: An extension of Technology Acceptance Model
Using collaborative filtering to support college students' use of online forum for English learning
Are integrated learning systems effective learning support tools?
University students' achievement goals and help-seeking strategies in an intelligent tutoring system