yusuke1997/dblp-id-title huggingface dataset:
Addressing cartels in emerging markets: a critical analysis of legal implications and policy reforms
On the drivers of extended enterprise and the problems of integration and governance
Rule-based business process modelling and enactment
A framework for improving continuous awareness: moving from centralised to distributed teams
Polymorphic type framework for scientific workflows with relational data model
An abstract machine architecture for web service based business process management
Robust collaborative process interactions under system crash and network failures
Monte Carlo simulation as a service in the Cloud
Applying data mining techniques to business process reengineering based on simultaneous use of two novel proposed approaches
Aspect-oriented techniques for web services: a model-driven approach
Preparing and compiling a model to identify the outsourcing activities of Khorasan Regional Electricity Company
WL++: a framework to build cross-platform mobile applications and RESTful back-ends
Reengineering the certification process for aircraft equipment
Business process families using model-driven techniques
A non-repudiation message transfer protocol for collaborative e-commerce
Method of grouping units of organisation by using fuzzy design structure matrix
The role of quality aspects for the adequacy of business processes and business information systems
Comparing SQL and NoSQL approaches for clustering over big data
Model-driven rule composition for event-based systems
Auditable WSBPEL: probing and monitoring of business processes with web services
Analysing supply chain risk management capabilities through collaborative and integrative approach
Semantically-enabled business process models discovery
Stochastic modelling of taxpayer assistance centre for performability evaluation
Effectiveness of enterprise resource planning systems (case study: Shirin Asal Company)
A search engine for QoS-enabled discovery of semantic web services
Specifying the business collaboration framework in the Contract Expression Language
Defending against malicious insiders: a conceptual framework for predicting, detecting, and deterring malicious insiders
Business process management enabled compliance-aware medical record sharing
Determinants associated with the application of strategic project management: empirical evidence on research and development projects
Towards supporting the life cycle of large scale scientific experiments
Aligning goal analysis and business process modelling: a case study in healthcare
Analytics-as-a-service framework for terms association mining in unstructured data
DynaFlow: a dynamic inter-organisational workflow management system
Performance modelling of a business process integration middleware
People management: modelling the work of an ICT team in a coordination and governance organisation of state-owned enterprises
Creating self-healing service compositions with feature models and microrebooting
A framework for evaluating migration strategies of evolving business processes
Knowledge-based decision support system: a structure for performance improvement in a manufacturing process
Towards a reusable business process modelling approach
Model-driven and pattern-based integration of process-driven SOA models
A high-level specification for virtual providers
Towards a formal framework for product level agreements
Enhancing delivery of information technology projects through stakeholder sense-making
Automated derivation of executable business processes from choreographies in virtual organisations
Data-driven insights: exploring the influence of enterprise resource planning systems on managerial decision processes
Impact assessment of COVID-19 on digital payment: an Indian perspective
Foundations for an intelligent business logic engine using genetic programming and RuleML-based services
Towards an integrative view of AIS: using integrated business processes approach to framework the paradigm shift of AIS
A supervisory control method of upper limit constraints for workflow nets
Does artificial intelligence-based advertising improve the marketing and sales of a business? An outlook from e-commerce perspective
Unveiling the power of shared leadership in project realms: a synergy of planning, knowledge, cohesion, and trust
Digital transformation in managing outgoing student applications: enhancing administrative efficiency in higher education institutions
Using process mining to learn from process changes in evolutionary systems
Scientific workflow management systems and workflow patterns
Collaboration analysis among stakeholders in strengthening the export-oriented ceramic industry centre: study in Puwakarta Regency in Indonesia
Cross-cultural branding strategies in Dubai's economic free zones: a mixed-methods study
A semantic approach to the discovery of workflow activity patterns in event logs
Estimating and applying service request effort data in application management services
Identifying opportunities for enhancing collaboration in the Australian health insurance sector
Cloud service negotiation: a research report
Assessment of business process information security
Business process management: from a critical review to a contemporary ontological entity
Exploit unstructured data using deep analytics to optimise enterprise IT asset management
AMFIBIA: a meta-model for integrating business process modelling aspects
Unveiling the impact: how lantern product value attributes drive purchase intentions among peoples
Scenario-driven approach for business process development
Cloud security auditing based on behavioural modelling
Reverse Engineering North Korea's Gaming Economy: Intellectual Property, Microtransactions, and Censorship
Cheesers, Pullers, and Glitchers: The Rhetoric of Sportsmanship and the Discourse of Online Sports Gamers
Optimizing Play: How Theorycraft Changes Gameplay and Design
Making the Water Move: Techno-Historic Limits in the Game Aesthetics of Myst and Doom
A Typology of Imperative Game Goals
Paratextuality in Game Studies: A Theoretical Review and Citation Analysis
Hackers, History, and Game Design: What Racing the Beam Is Not
Dance With Me, Claude: Creators, Catalyzers and Canonizers in the Fire Emblem: Three Houses Slash-Ship Fandom
Sim Sin City: some thoughts about Grand Theft Auto 3
The repeatedly lost art of studying games
Playing Games with Gadamer: Language for the Player and Protagonist's Interpretive Journey
"Honestly, I Would Stick with the Books": Young Adults' Ideas About a Videogame as a Source of Historical Knowledge
Unplaying an Unreview of Critical Play
Narrative, Games, and Theory
Genre, Prototype Theory and the Berlin Interpretation of Roguelikes
The Ending is Not Yet Written: A Conversation with Rand Miller
Bishōjo Games: 'Techno-Intimacy' and the Virtually Human in Japan
"Deathloop": the Meta(modern) Immersive Simulation Game
The Dungeon and the Ivory Tower: Vive La Difference ou Liaison Dangereuse?
Rarity and Power: Balance in Collectible Object Games
How to Interpret Digital Games? A Hermeneutic Guide in Ten Points, With References and Bibliography
Congenial by Design: A Review of A Casual Revolution
Defining the Videogame
Engineering Queerness in the Game Development Pipeline
Combat in Context
It's Hard to Play in the Trenches: World War I, Collective Memory and Videogames
Coin of Another Realm: Gaming's Queer Economy
"Interactive Cinema" Is an Oxymoron, but May Not Always Be
A Procrustean Probe
Playing and Gaming - Reflections and Classifications
"It's got that power over you": Negotiating Projective Identities in the English Classroom
The Accidental Carjack: Ethnography, Gameworld Tourism, and Grand Theft Auto
When Seeing is Playing: The History of the Videogame Camera
Beyond Winning: A Situational Analysis of Two Digital Autobiographical Games
Queering Control(lers) Through Reflective Game Design Practices
Book Review: Experimental Games: Critique, Play, and Design in the Age of Gamification
Uneasy lies the head that wears a crown - Interactivity and signification in Head Over Heels
Everything Merges with the Game: A Generative Music System Embedded in a Videogame Increases Flow
Review: Transnational Play: Piracy, Urban Art, and Mobile Games
A Concise Introduction to the Study of Analepses in Video Games: Approaches and Possibilities through The Last of Us: Part II
The Positive Discomfort of Spec Ops: The Line
Gaming (Ad)diction: Discourse, Identity, Time and Play in the Production of the Gamer Addiction Myth
Just Games
Game Studies: How to play - Ten play-tips for the aspiring game-studies scholar
Latin America's New Cultural Industries still Play Old Games, From the Banana Republic to Donkey Kong
The Indiepocalypse: the Political-Economy of Independent Game Development Labor in Contemporary Indie Markets
The Haunting of Ancient Societies in the Mass Effect Trilogy and The Legend of Zelda: Breath of the Wild
Digital Recycling: Retrotopia in representations of warships in World of Warships
Moral Decision Making in Fallout
Ability, Disability and Dead Space
The Playful and the Serious: An approximation to Huizinga's Homo Ludens
Screw the Grue: Mediality, Metalepsis, Recapture
Daddy's Play: Subversion and Normativity in Dream Daddy's Queer World
Let's not be Cultural Pessimists: The Social Construction of Nintendo's Game Boy and the Need for Console-Specific Game Studies
Special Issue - EQ: 10 Years Later
Language, Identity and Games: Discussing the Role of Players in Videogame Localization
Sex and the City: A Sonic Analysis of Sex Work and Socioeconomic Class in Watch_Dogs 2
Not a Casual Review: Reading Jesper Juul's A Casual Revolution
No Mastery Without Mystery: Dark Souls and the Ludic Sublime
Contested Memories of War in Czechoslovakia 38-89: Assassination: Designing a Serious Game on Contemporary History
The New Lara Phenomenon: A Postfeminist Analysis of Rise of the Tomb Raider
Defining Game Mechanics
The Child in Games: Representations of Children in Video Games (2009-2019)
Working Out Memory with a Medal of Honor Complex
Review: Game: Animals, Video Games, and Humanity
Guest Editor's Introduction: Selected Papers from the Game Cultures Conference at Bristol 2001
The Semiotics of the Game Controller
Disciplining Games
To the (fictional) concentration camp: Wrestling with Jewish Pain and Emptiness in Brenda Romero's Train
Halo and the Anatomy of the FPS
Audio and Gameplay: An Analysis of PvP Battlegrounds in World of Warcraft
The Gaming Situation
Janky Controls and Embodied Play: Disrupting the Cybernetic Gameplay Circuit
Dynamic Lighting for Tension in Games
Victorian Snakes? Towards A Cultural History of Mobile Games and the Experience of Movement
A Too-Coherent World: Game Studies and the Myth of "Narrative" Media
Regional Game Studies
"Understanding" Narrative; Applying Poetics to Hellblade: Senua's Sacrifice
A Kinesthetic Theory of Videogames: Time-Critical Challenge and Aporetic Rhematic
The Wasteland of the Real: Nostalgia and Simulacra in Fallout
Interpretative Phenomenological Analysis of Hero's Journeys in Zelda: Opportunities & Issues for Games Studies
Review: Player vs. Monster: The Making and Breaking of Video Game Monstrosity
Time and Reparative Game Design: Queerness, Disability, and Affect
Towards a Critical Aesthetic of Virtual-World Geographies
"If You Can See Something for its True Essence": Exploring the Origins of the Personal Computer in TIS-100
Tragedies of the ludic commons - understanding cooperation in multiplayer games
Can A Table Stand On One Leg? Critical and Ludological Thoughts on Star Wars: Galaxies
The Vitruvian Thumb: Embodied Branding and Lateral Thinking with the Nintendo Game Boy
Motivations for Video Game Play And Political Decision-Making: Evidence from Four Countries
Playing Against Real Time: Queer(ing) Temporalities in Bury me, my Love
The Demarcation Problem in Multiplayer Games: Boundary-Work in EVE Online's eSport
Post-apocalyptic Games, Heroism and the Great Recession
Should the Monster Play Fair?: Reception of Artificial Intelligence in Alien: Isolation
The Open, the Closed and the Emergent: Theorizing Emergence for Videogame Studies
The Games Economists Play - Implications of Economic Game Theory for the Study of Computer Games
Planes of Power: EverQuest as Text, Game and Community
The Heuristic Circle of Real-Time Strategy Process: A StarCraft: Brood War Case Study
Cultural Framing of Computer/Video Games
Unexceptional Consoles
A Conversation with Raph Koster
Myths, Monsters and Markets: Ethos, Identification, and the Video Game Adaptations of The Lord of the Rings
Play Your Own Way: Ludic Habitus and the Subfields of Digital Gaming Practice
The Need for Recategorized Video Game Labels: A Quantitative Approach
Separation Anxiety: Plotting and Visualising the Tensions Between Poetry and Videogames
Video Games as Public History: Archives, Empathy and Affinity
Strategy in Games or Strategy Games: Dictionary and Encyclopaedic Definitions for Game Studies
Ellie's Journal: Para-Narratives in The Last of Us Part II
The Ontology of Game Spatiality
Tags, Threads, and Frames: Toward a Synthesis of Interaction Ritual and Livejournal Roleplaying
Special Issue - War/Game: Studying Relations Between Violent Conflict, Games, and Play
Do Gender Stereotypes Affect Gaming Performance? Testing the Stereotype Threat Effect in Video Games
Improving video game conversations with trope-informed design
Say it with a Computer Game: Hobby Computer Culture and the Non-entertainment Uses of Homebrew Games in the 1980s Czechoslovakia
Playing Games with Shklovsky, Brecht, and Boal: Ostranenie, V-Effect, and Spect-Actors as Analytical Tools for Game Studies
An Enactive Account of the Autonomy of Videogame Gameplay
Negotiating Textures of Digital Play: Gameplay and the Production of Space
Creative Player Actions in FPS Online Video Games - Playing Counter-Strike
Review: Who Are You? Nintendo?s Game Boy Advance Platform
Playing with Gender: Women in Assassin's Creed Odyssey
The Sims: Grandmothers are cooler than trolls
Sorry, Wrong Apocalypse: Horizon Zero Dawn , Heaven's Vault , and the Ecocritical Videogame
Hats of Affect: A Study of Affect, Achievements and Hats in Team Fortress 2
From Dead-end to Cutting Edge: Using FMV Design Patterns to Jumpstart a Video Revival
Play and Possibility in the Rhetoric of the War on Terror: The Structure of Agency in Halo 2
"I Harbour Strong Feelings for Tali Despite Her Being a Fictional Character": Investigating Videogame Players' Emotional Attachments to Non-Player Characters
Is It Possible to Build Dramatically Compelling Interactive Digital Entertainment (in the form, e.g., of computer games)?
Dungeon Pirates of the Postcolonial Seas. Domination, Necropolitics, Subsumption and Critical Play in Pillars of Eternity 2: Deadfire
The Pastoral and the Sublime in Elder Scrolls IV: Oblivion
The Gamification of Gambling: A case study of the mobile game Final Fantasy Brave Exvius
At the Edge: Periludic Elements in Game Studies
What WarioWare can teach us about Game Design
Beyond the French Touch: The Contestataire Moment in French Adventure Digital Games (1984-1990)
Reading Processes: Groundwork for Software Studies
Novices, Gamers, and Scholars: Exploring the Challenges of Teaching About Games
The Myth of the Ergodic Videogame - Some thoughts on player-character relationships in videogames
A Study of User Interface Modifications in World of Warcraft
Inspecting Video Game Historiography Through Critical Lens: Etymology of the First-Person Shooter Genre
Lara Croft: Feminist Icon or Cyberbimbo? On the Limits of Textual Analysis
"eXplore, eXpand, eXploit, eXterminate": Affective Writing of Postcolonial History and Education in Civilization V
Brutally Unfair Tactics Totally OK Now: On Self-Effacing Games and Unachievements
Beyond Myth and Metaphor - The Case of Narrative in Digital Media
Diversion Drives and Superlative Soldiers: Gaming as Coping Practice among Military Personnel and Veterans
Against Procedurality
Balancing Risk and Reward to Develop an Optimal Hot-Hand Game
Subjective Measures of the Influence of Music Customization on the Video Game Play Experience: A Pilot Study
Press X to Wait: The Cultural Politics of Slow Game Time in Red Dead Redemption 2
Virtual Worlds Don't Exist: Questioning the Dichotomous Approach in MMO Studies
Loading the Dice: The Challenge of Serious Videogames
Towards a Comprehensive Model of Mediating Frustration in Videogames
The Leisure of Serious Games: A Dialogue
"Take That, Bitches!" Refiguring Lara Croft in Feminist Game Narratives
Red Threads: Robert Maxwell and the Early UK and International Videogames Industry
Videogames and the Technicity of Ideology: The Case for Critique
Novel Subjects: Robinson Crusoe & Minecraft and the Production of Sovereign Selfhood
Bioshock: Complex and Alternate Histories
Getting Into the Game: An Examination of Player Personality Projection in Videogame Avatars
Diminutive Subjects, Design Strategy, and Driving Sales: Preschoolers and the Nintendo DS
Special Issue - Game Reward Systems
Computer Games as a Part of Children's Culture
Self-Portrayal in a Simulated Life: Projecting Personality and Values in The Sims 2
Two Decades of Game Studies
Experiential Play as an Analytical Framework: Empathetic and Grating Queerness in The Last of Us Part II
The right way to play a game
The Economics of Decision-Making in Video Games
How are Games Interpreted? Hermeneutics for Game Studies
Between Indie and Doujin: The creation of the Japanese indie
Games Built the Computer: Babbage, Lovelace and the Dawn of the Ludic Age
Interactivity, Inhabitation and Pragmatist Aesthetics
Videogame Adaptations as Opportunities for Remembering Gameplay
Grades on Games: Gaming Preferences and Weekly Studying on College GPAs
A Practiced Practice: Speedrunning Through Space With de Certeau and Virilio
"Twere Well It Were Done Quickly": What Belongs in a Glitchless Speedrun?
Interview with Chris Lena
The Worldness of EverQuest: Exploring a 21st Century Fiction
The Battle for Open Access Publishing - And how it affects YOU
Glory to Arstotzka: Morality, Rationality, and the Iron Cage of Bureaucracy in Papers, Please
Introducing Mad Studies and Mad Reading to Game Studies
How's the Weather: Simulating Weather in Virtual Environments
Thinking Ecologically with Battlefield 2042
In the Double Grip of the Game: Challenge and Fallout 3
Review: Germans at Play
Parasocial Relationships in Social Contexts: Why do Players View a Game Character as Their Child?
The Player with Many Faces - A Conversation with Louis Castle
Queer Games After Empathy: Feminism and Haptic Game Design Aesthetics from Consent to Cuteness to the Radically Soft
Gothic Gaming: The Ill Body and the Haunted House in Kitty Horrorshow's Anatomy
The Liminoid in Single-Player Videogaming: A Critical and Collaborative Response to Recent Work on Liminality and Ritual
Interaction Forms and Communicative Actions in Multiplayer Games
Tombstones, Uncanny Monuments and Epic Quests: Memorials in World of Warcraft
Game analysis: Developing a methodological toolkit for the qualitative study of games
Identifying with Lack: The Enjoyment of Nonbelonging in Her Story
"Sexuality does not belong to the game" - Discourses in Overwatch Community and the Privilege of Belonging
A Survey of First-person Shooters and their Avatars
Pastiche and Parody in Red Dead Redemption and Red Dead Redemption II
Proving Grounds: Performing Masculine Identities in Call of Duty: Black Ops
(Re)Mastering Dark Souls
Life Is Bleak (in Particular for Women Who Exert Power and Try to Change the World): The Poetics and Politics of Life Is Strange
Computer Game Studies, Year One
A Meaningful Read: Rules of Play reviewed
Meet the New Boss, Same as the Old Gods: Reading Night in the Woods through Mark Fisher
The Game I Mean: Game Reference, Citation and Authoritative Access
Wrap Your Troubles in Dreams: Popular Music, Narrative, and Dystopia in Bioshock
Virtual Torture: Videogames and the War on Terror
Social Realism in Gaming
Death Road to Capitalism: Business Ontology of the Zombie Apocalypse in Death Road to Canada
The Digital Game Analysis Protocol (DiGAP): Introducing a Guide for Reflexive and Transparent Game Analyses
Like Seeing Yourself in the Mirror? Solitary Role-Play as Performance and Pretend Play
Rendering in Analog Games: Dissected Puzzles and Georgian Death Culture
Self-Reflexivity and Humor in Adventure Games
Why Do Players Misuse Emotes in Hearthstone? Negotiating the Use of Communicative Affordances in an Online Multiplayer Game
Perspectives of Computer Game Philology
"I Hope You Never See Another Day Like This": Pedagogy & Allegory in "Post 9/11" Video Games
Don't Fear the Reapers, Fear Multiculturalism: Canadian Contexts and Ethnic Elisions in Mass Effect
Befriending Ogres and Wood-Elves: Relationship Formation and The Social Architecture of Norrath
Unlocking the Gameworld: The Rewards of Space and Time in Videogames
Assessing Toxic Behaviour in Dead by Daylight: Perceptions and Factors of Toxicity According to the Game's Official Subreddit Contributors
In Pursuit of Ourselves: Roleplaying (Self-)Control and the Doppelgänger Trope in Videogames
Minecrafting Masculinities: Gamer Dads, Queer Childhoods and Father-Son Gameplay in A Boy Made of Blocks
Play Along - An Approach to Videogame Music
On Virtual Economies
"Stuttering Matt": Linguistic ableism and the mockery of speech impediments in video games
"Bursting Circuit Boards": Infrastructures and Technical Practices of Copying in Early Korean Video Game Industry
Play Dead - Genre and Affect in Silent Hill and Planescape Torment
Player Dossiers: Analyzing Gameplay Data as a Reward
Watching People Is Not a Game: Interactive Online Corporeality, Twitch.tv and Videogame Streams
The Character of Difference: Procedurality, Rhetoric, and Roleplaying Games
Mustaches, Blood Magic and Interspecies Sex: Navigating the Non-Heterosexuality of Dorian Pavus
Liminal Rhetoric in Girlhood Games: Developmental Disruption in Night School Studio's Oxenfree
Older adults' digital gameplay, social capital, social connectedness, and civic participation
Queer Easter Eggs and their Hierarchies of Play
Constitutive Tensions of Gaming's Field: UK gaming magazines and the formation of gaming culture 1981-1995
"theyre all trans sharon": Authoring Gender in Video Game Fan Fiction
Sims, BattleBots, Cellular Automata God and Go - A Conversation with Will Wright
Sick, Slow, Cyborg: Crip Futurity in Mass Effect
The Historical Problem Space Framework: Games as a Historical Medium
Reconsidering The Grasshopper : On the Reception of Bernard Suits in Game Studies
Towards a Model of Objective-Based Reward Systems
The Intellectual Structure of Game Research
Battle on the Metric Front: Dispatches from Call of Duty's Update War
"There Has To Be More To It": Diegetic Violence and the Uncertainty of President Kennedy's Death
Living a Virtual Life: Social Dynamics of Online Gaming
Game Definitions: A Wittgensteinian Approach
Game Sound in the Mechanical Arcades: An Audio Archaeology
When (and What) Queerness Counts: Homonationalism and Militarism in the Mass Effect Series
Two Players: Biography and 'Played Sociality' in EverQuest
"Gotta Catch 'Em All" - Can Playing Pokémon Go Influence Mood and Empathy?
Critical Theory, Political Economy and Game Studies: A Review of "Games of Empire: Global Capitalism and Video Games"
Where the Action is
World of Warcraft: Service or Space?
Quests in Context: A Comparative Analysis of Discworld and World of Warcraft
Pretty Hate Machines: A Review of Gameplay Mode
Player customization, competence and team discourse: exploring player identity (co)construction in Counter-Strike: Global Offensive
Observant Play: Colonial Ideology in The Legend of Zelda: Breath of the Wild
I'd Like to Buy the World a Nuka-Cola: The Purposes and Meanings of Video Game Soda Machines
A "Digital Culture, Play and Identity: A World of Warcraft Reader" Reader
Same but Different: A Comparative Content Analysis of Trolling in Russian and Brazilian Gaming Imageboards
Formal Models and Game Design
The Productive Paradox of Critical Play
Improving Computer Game Narrative Using Polti Ratios
Is Every Indie Game Independent? Towards the Concept of Independent Game
Book Review: Playing the Middle Ages: Pitfalls and Potential in Modern Games
Through the Ludic Glass: Making Sense of Video Games as Algorithmic Spectacles