yusuke1997/dblp-id-title huggingface dataset:
"Methodology standards: help or hindrance?" held at OOPSIA 94 October 1994, Portland, Oregon: Report on panel
Prototype-based languages: object lessons from class-free programming
Legacy systems and object technology: workshop summary
Managing the transition to object-oriented technology
Types for the language designer (abstract)
A proposal for object oriented Modula-2
Objects in large distributed applications (OLDA-II)
Hardware support for object-oriented systems (abstract)
Object-oriented engineering of distributed applications (abstract)
Object persistence in heterogeneous databases: workshop addendum
Artificial intelligence for object-oriented software engineering
Comparison of OOA and real-time SA-from the experiment of analyzing an image filing system
Development of reusable test equipment software using Smalltalk and C
Formal techniques for object oriented software development
An experience of representing knowledge and data in mechanical design using Smalltalk-80
Workshop report - flexibility in system software
Object design for communication protocol software
The role of methods and case in OO development
Summary of educators' symposium
Object persistence in heterogeneous database environments
Object management and tool integration mechanisms in object-oriented program development environment
Object-oriented program development using CLOS and CLIM (abstract)
Towards a type theory for active objects
Precise behavioral specifications in OO information modeling
Object-oriented programming languages: the next generation
Using continued fractions for efficient subclass checking
Efficient implementation of concurrent object-oriented programs
ObjVProlog-D: a reflexive object-oriented logic language for distributed computing
Understanding object-model concepts
Software architecture (panel): the next step for object technology
The visual compiler-compiler SIC (abstract)
Moira Mallison, Edward R Perez
Development of distributed and client/server object-oriented applications (panel): industrial solutions
Object-oriented project management (abstract)
An accidental translator from Smalltalk to ANSI C
Object technologies and real-time scheduling
The analysis and design of distributed systems (abstract)
Types for the working programmer (abstract)
A distributed, visual object environment using stages: aggregation objects with local namespaces
Multiple-view CASE support for object-oriented design (abstract)
Using objects to manage in-memory data intensive expert systems
Intermediate Smalltalk: practical design and implementation (abstract)
Equal rights for functional objects or, the more things change, the more they are the same
A taxonomy for distributed object-oriented real-time systems
Smalltalk under the umbrella: the Travelers' Smalltalk experience
Learning object-oriented concepts with multimedia technology
Open distributed processing (panel)
TOOLI: Table Object-Oriented Language Interface
Chembench: redesign of a large commercial application using object-oriented techniques
Dealing with atomicity in object-based distributed systems
Ada electronic combat modeling
Operations on sets in an OODB
Patterns for decision making in architectural design: workshop summary
Dynamics/V (abstract)
The integrated model development environment: an object-oriented approach to modeling (abstract)
Progress in the garbage collection of active objects
Building large distributed software systems using objects
Using natural language as a metaphoric base for OO
Developing HP's Network Advisor using Smalltalk in a large project team
The Mjøner BETA CASE tool
What should we teach?
Metrics for object-oriented software development
Function points in an Ada object-oriented design?
A solution to the explicit/implicit control dilemma
Object-oriented communication server for banking applications (abstract)
Checking timing constraints in distributed object-oriented programs
Teaching "object" with multi-sensory engagement (abstract)
Database model for design data
Object-orientation and Ada: the expected impact of Ada9X on a computer science/software engineering degree
Integrating security technology and object-oriented technology (panel)
Object-oriented development of real-time systems: verification of functionality and performance
Subjectivity in object-oriented systems: workshop summary
Post-mortem assessment of interface changes for an evolving, object-oriented, "not-so-rapid" prototype
How might the object-oriented paradigm change the way we teach introductory programming?
Business object design and implementation workshop
Representing concurrent communication systems
Graphical animation of object-oriented software designs (abstract)
Introduction to the literature on object-oriented design, programming, and languages
Concurrent organizational objects
Managing an object-oriented project using an iterative approach
How to make a recoverable server by synchronization code inheriting
Applying classification and inheritance into compiling
Specification of behavioral semantics in object-oriented information modeling
Schema updates for object-oriented database systems (abstract)
Actor reflection without meta-objects
Object design of modularity, reuse and quality (abstract)
Object-oriented geometry and graphics (abstract)
Objects in real-time systems: issues for language implementors
Writing efficient Smalltalk programs (abstract)
Processes and metrics for object-oriented software development
Interfacing different object-oriented programming languages
The object engine: foundation for next generation architectures
An algebra approach to the deduction of data flow diagrams and object oriented diagrams from a set of specifications
A note on type composition and reusability
Evaluating reusable class libraries (abstract)
Object-oriented real-time systems analysis and design issues
Finding objects: practical approaches
Object-oriented real-time systems: report on the workshop
Teaching object-oriented concepts to graduate and professional software developers
Application of domain analysis to object-oriented systems
HotDraw: a structured drawing editor framework for Smalltalk (abstract)
Object oriented modelling
CORAL: a concurrent object-oriented system for constructing and executing sequential, parallel and distributed applications
Object-oriented technology for health care and medical information systems
An adaptive load balancing method in the computational field model
Constraints in concurrent object-oriented environment
Applying Object-Oriented Software Engineering Methods to the development of call center software: a case study
OOPSLA '95 Doctoral Symposium
Object oriented experiences
A case for, and an instance of, objects in CS1
G++: an object-oriented design and prototyping environment for manufacturing systems (abstract)
A note on "Towards a type theory for active objects"
Integrating analysis and design methods (abstract)
The end of objects and the last programmer (Invited talk)
Supporting the evolution of class definitions
An expanded view of messages
Integration of different system engineering methods using an object-oriented model
Composition based object-oriented software development (COOSD) methodology and supporting tools (abstract)
From events to objects: the heresy of event-orientation in a world of objects
High-level dynamic memory management for object-oriented real-time systems
Audition: a tool for visual interactive modeling (abstract)
Testing object-oriented software (abstract)
Concurrent aggregates: using multiple-access data abstractions to manage complexity in concurrent programs
Object oriented (domain) analysis
Introduction to object-oriented database management systems (abstract)
Graph interpretation of methods: a unifying framework for polymorphism in object-oriented programming
Animating an actor programming model
Spacetalk: object-oriented environment and tools for building open object-based GIS environments (abstract)
Iterators: signs of weakness in object-oriented languages
Embedded object-oriented production systems (OOPS): workshop report
Teaching object-oriented software architecture by example: the games factory
Workshop on design patterns for concurrent, parallel, and distributed object-oriented system
PhD research in object-oriented systems
The role of a corporate object technology center
Object model patterns: workshop report
Constraint-based languages and systems (abstract)
A performance evaluation on caching mechanisms for a persistent object system
The WyCash portfolio management system
Concepts and paradigms of object-oriented programming
Martin Flower, Thomas Cairns
AUTOSPEC: Automatic Motor Specification System
TermWorks: a flexible framework for implementing (nearly) arbitrary kinds of terms (abstract)
Applications in CoSIDE
Methods and CASE tools - Peter's cartoons
The ObjectWorld, a classless, object-based, visual programming language
How do teams shape objects? - How do objects shape teams?
CLAP: an object-oriented programming system for distributed memory parallel machines
The OO software development process (abstract)
The Geneva convention on the treatment of object aliasing
CLOStrophobia: its etiology and treatment
OOPSLA panel on object-based concurrent programming
Iterative development/OO: the bottom line
The class storage and retrieval system: enhancing reusability in object-oriented systems
The society of objects
Finding an educational perspective for object-oriented development
End-user object-oriented programming by means of an object-oriented interface
Introduction to OOP: teaching object-oriented programming concepts and skills using multi-media, computer-assisted instructions (abstract)
Taking an object-oriented methodology into the real world
OO compilation - what are the objects?
Testing Smalltalk applications
Design and construction of large-scale components: main insights of OOPSLA'95 workshop 10
A concurrent object-oriented framework for the simulation of neural networks
Measurement-driven restructuring of object oriented applications
The object in perspective
Texas: good, fast, cheap persistence for C++
Applying text and graphic tools in parallel: exploring multimedia approaches for accelerating "Object Think" (abstract)
Evolving toward object-oriented technology in large organizations (panel)
Concepts of object-oriented programming (abstract)
Re-engineering design trade-offs in a legacy context
Three discussions on object-oriented typing
Workshop on multi-language object models
Tailoring OO analysis and design methods (panel)
The standards are coming! Standards for security in object-oriented systems
Introduction to object-oriented design (abstract)
Garbage collection in object oriented systems
Next generation object-oriented programming languages: extending the paradigm
The design of an object-oriented operating system: a case study of choices (abstract)
Developing software for large-scale reuse (panel)
Object-based visual programming languages
Reengineering legacy systems using GUI and client/server technology
A metrics-driven approach for utilizing concurrency in object-oriented real-time systems
An object-oriented hypermedia framework for command and control information system
Formal object-oriented methods in communication standards
Experiences building large OO frameworks at BNR
Object-oriented reflection and metalevel architectures (fourth annual)
A multiple-platform multi-language distributed object-oriented messaging system5
Object engineering (abstract)
Object-oriented software development with the Demeter Method (abstract)
Constructing a class library for Microsoft Windows
Visual object-oriented programming
Towards a discipline of class composition
Operations and collections, some architectural choices
Why C++ is not just an object-oriented programming language
Workshop 22: OO technology in large financial institutions
Verification and testing in an object-oriented CS2 course
How to adapt OO development methods in a software development organization - a case study
Retraining procedural programmers: a case against "unlearning"
Actra - an industrial strength concurrent object-oriented programming system
Propagators and concurrent constraints
Object-oriented reasoning in information modeling
Simulation with DEVS-CLOS (abstract)
Using Smalltalk for wait-free implementation of highly-concurrent objects
The impact of object-oriented software engineering in the introductory computer science curriculum
Sniff: a pragmatic approach to a C++ programming environment (abstract)
The object-oriented data structures course
The emergent approach to object allocation in computational field
A structured approach to object-oriented design
ADL: a dynamic object-oriented modeling language
Delegation versus Concatenation or Cloning is Inheritance too
Workshop on object-oriented legacy systems and software evolution
Reflection and metalevel architectures in object-oriented programming
A new set interpretation of the inheritance relation and its checking
Teaching practical object-oriented software engineering
Object-oriented real-time system analysis and design issues
Teaching object-oriented programming or using the object model to teach software engineering
Guest editor's introduction: ACM OOPS Messenger special issue on object-oriented real-time systems
Rewriting as a unified model of concurrency
A programming language based on the concepts of objects and fields
Advanced CLOS and meta-object protocols (abstract)
The validation and implementation of real-time robotics systems using Cleopatra object-oriented physically-correct specifications
The object oriented real-time systems (OORTS) workshop: meeting summary
Patterns (Panel): cult to culture?
Team approaches to OO design
The Navigation Toolkit project revisited
Object-oriented software development in a commercial environment: the evolution of ET++
A comparison of object-oriented analysis and design methods (abstract)
A Leaf-Cell Generator for Silicon Compilers
Subjectivity in object-oriented systems
The object oriented model and its advantages
The OOA process
The impact of selected concurrent language constructs on the Sam run-time system
Security for object-oriented systems
A framework for using formal methods in object-oriented software development
Iterate applications not just prototypes
A methodology and toolset for the design of parallel embedded systems
Game Portability Using a Service-Oriented Approach
30 : 2: A Game Designed to Promote the Cardiopulmonary Resuscitation Protocol
Venation Skeleton-Based Modeling Plant Leaf Wilting
Performance Simulations of Moving Target Search Algorithms
Development of Embedded CAPTCHA Elements for Bot Prevention in Fischer Random Chess
Ecologically Sound Procedural Generation of Natural Environments
Towards a Serious Game to Help Students Learn Computer Programming
Localization Tools in General Purpose Game Engines: A Systematic Mapping Study
User Experience Techniques Adopted by Brazilian Game Development Studios: An Exploratory Study
The Impact of Virtual Reality Technology on Jordan's Learning Environment and Medical Informatics among Physicians
A Guideline for Game Development-Based Learning: A Literature Review
Mining Experiential Patterns from Game-Logs of Board Game
Auto Coloring with Enhanced Character Registration
A Comprehensive Review of Serious Games in Health Professions
A Framework for Adaptive Game Presenters with Emotions and Social Comments
Development of a Gesture-Based Game Applying Participatory Design to Reflect Values of Manual Wheelchair Users
Dead Reckoning Using Play Patterns in a Simple 2D Multiplayer Online Game
Across Economics and Psychology: Development and Validation of the In-Game Purchase Motivation Scale
SIDH: A Game-Based Architecture for a Training Simulator
Enhancing a Commercial Game Engine to Support Research on Route Realism for Synthetic Human Characters
Hierarchical Pathfinding and AI-Based Learning Approach in Strategy Game Design
Recognition of Emotions for People with Autism: An Approach to Improve Skills
Cyber Games and Interactive Entertainment
Artificial Intelligence for Computer Games
Tactical Agent Personality
Usability Assessments for Augmented Reality Motor Rehabilitation Solutions: A Systematic Review
Narrow Artificial Intelligence with Machine Learning for Real-Time Estimation of a Mobile Agent's Location Using Hidden Markov Models
Model for Educational Game Using Natural User Interface
Immersion and Gameplay Experience: A Contingency Framework
Interactive Digital Serious Games for the Assessment, Rehabilitation, and Prediction of Dementia
Turn-Based War Chess Model and Its Search Algorithm per Turn
Visualizing Changes in Strategy Use across Attempts via State Diagrams: A Case Study
Determining Solution Space Characteristics for Real-Time Strategy Games and Characterizing Winning Strategies
Real-Time Incompressible Fluid Simulation on the GPU
Gamer's Facial Cloning for Online Interactive Games
A Constraint-Based Approach to Visual Speech for a Mexican-Spanish Talking Head
ALTRIRAS: A Computer Game for Training Children with Autism Spectrum Disorder in the Recognition of Basic Emotions
3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based Games
An Assessment of Serious Games Technology: Toward an Architecture for Serious Games Design
Artificial Intelligence in Video Games: Towards a Unified Framework
Rigid Body Interaction for Large-Scale Real-Time Water Simulation
User Experiences While Playing Dance-Based Exergames and the Influence of Different Body Motion Sensing Technologies
Strategic Team AI Path Plans: Probabilistic Pathfinding
A Dynamic Platform for Developing 3D Facial Avatars in a Networked Virtual Environment
MEnDiGa: A Minimal Engine for Digital Games
An Inheritance Mode of Rural Cultural Heritage Based on Virtual Museum in China
Pose Space Surface Manipulation
Concert Viewing Headphones
KioskAR: An Augmented Reality Game as a New Business Model to Present Artworks
Fast and Reliable Mouse Picking Using Graphics Hardware
Schoolcube: Gamification for Learning Management System through Microsoft SharePoint
Which Gating System Can Prevent Addiction to Online Games?
Computerized Interactive Gaming via Supporting Vector Machines
Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud Recognizer
A Comprehensive Study on Pathfinding Techniques for Robotics and Video Games
An Efficient Sleepy Algorithm for Particle-Based Fluids
A Practical Approach for Identity-Embodied 3D Artistic Face Modeling
Face to Face: Anthropometry-Based Interactive Face Shape Modeling Using Model Priors
Evolving Camouflages: A User-Centric AI Approach for Game Aesthetics
Designing and Developing an Educational-Therapeutic Game for Improving Healthy Lifestyle in Children and Adolescents
Video Game Engagement: A Passkey to the Intentions of Continue Playing, Purchasing Virtual Items, and Player Recruitment (3Ps)
Time and Space in Digital Game Storytelling
Comparative Effectiveness of Simulation versus Serious Game for Training Nursing Students in Cardiopulmonary Resuscitation: A Randomized Control Trial
Epitomize Your Photos
Issues in the Development of Location-Based Games
A Hybrid Fuzzy ANN System for Agent Adaptation in a First Person Shooter
Games and Agents: Designing Intelligent Gameplay
Can We Enhance Respectful Behaviors toward Parents with Gamification? An Observational Study of Gamification Elements and Child Attitudes toward Parents
Automatic Real-Time Generation of Floor Plans Based on Squarified Treemaps Algorithm
Kinect-Based Exergames Tailored to Parkinson Patients
Immersion in Computer Games: The Role of Spatial Presence and Flow
Perception-Based Filtering for MMOGs
A Meta-Analysis of Use of Serious Games in Education over a Decade
A New Methodology of Design and Development of Serious Games
A Real-Time Facial Expression Recognition System for Online Games
Combining AI Methods for Learning Bots in a Real-Time Strategy Game
How Color Properties Can Be Used to Elicit Emotions in Video Games
Dynamic Projection Mapping with a Single IR Camera
A Study of Interaction Patterns and Awareness Design Elements in a Massively Multiplayer Online Game
Networking for Computer Games
Game Play Schemas: From Player Analysis to Adaptive Game Mechanics
Towards an Information Model of Consistency Maintenance in Distributed Interactive Applications
Evaluating Multiple Aspects of Educational Computer Games: Literature Review and Case Study
Using a Camera Phone as a Mixed-Reality Laser Cannon
Investigating Variations in Gameplay: Cognitive Implications
Generation of Variations on Theme Music Based on Impressions of Story Scenes Considering Human's Feeling of Music and Stories
A Study of Physical Fitness and Enjoyment on Virtual Running for Exergames
Using Game Development to Teach Software Architecture
The Playing Session: Enhanced Playability for Mobile Gamers in Massive Metaverses
Unlocking Learning: Investigating the Replayability of Educational Games
Adaptive-AR Model with Drivers' Prediction for Traffic Simulation
Business Intelligence Challenges for Independent Game Publishing
A Shortest-Path Lyapunov Approach for Forward Decision Processes
Stability, Bifurcation, and Chaos Control of Two-Sided Market Competition
Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games
Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering
Analysis of Motivational Elements of Social Games: A Puzzle Match 3-Games Study Case
Declarative Terrain Modeling for Military Training Games
Game Technology for Training and Education
Real Time Animation of Trees Based on BBSC in Computer Games
Difficulty Modelling in Mobile Puzzle Games: An Empirical Study on Different Methods to Combine Player Analytics and Simulated Data
Deep Generative Modeling Based on VAE-GAN for 3D Indoor Scene Synthesis
Evaluating the Stability of Numerical Schemes for Fluid Solvers in Game Technology
A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines
Procedural Audio in Computer Games Using Motion Controllers: An Evaluation on the Effect and Perception
A Fuzzy Set-Based Model for Educational Serious Games with 360-Degree Videos
The Interplay between Real Money Trade and Narrative Structure in Massively Multiplayer Online Role-Playing Games
Automatic Quality Assessment of Speech-Driven Synthesized Gestures
Out of the Cube: Augmented Rubik's Cube
Impact of a 1-Month Exergaming Intervention on Blood Glucose, Strength, and Body Composition in Office Workers With Overweight or Obesity
Knowledge Encoding in Game Mechanics: Transfer-Oriented Knowledge Learning in Desktop-3D and VR
Evaluating Affective User-Centered Design of Video Games Using Qualitative Methods
Ambient Games, Revealing a Route to a World Where Work is Play?
Building Community and Collaboration Applications for MMOGs
Integrated Solution of a Back Office System for Serious Games Targeted at Physiotherapy
Real-Time Large Crowd Rendering with Efficient Character and Instance Management on GPU
Visualization of Online-Game Players Based on Their Action Behaviors
Comparison of Learning Software Architecture by Developing Social Applications versus Games on the Android Platform
Player Profile Management on NFC Smart Card for Multiplayer Ubiquitous Games
Procedural Content Graphs for Urban Modeling
Assessing the Students' Usability of e-Learning Management System: Case in Hawassa University, Ethiopia
Real-Time Human Motion Capture Driven by a Wireless Sensor Network
Perceptually Valid Facial Expressions for Character-Based Applications
Enhancing Artificial Intelligence on a Real Mobile Game
Reconstructing 3D Tree Models Using Motion Capture and Particle Flow
Nowcasting Mobile Games Ranking Using Web Search Query Data
Comparing Expert Driving Behavior in Real World and Simulator Contexts
A Gameplay Definition through Videogame Classification
Hall of Heroes : A Digital Game for Social Skills Training with Young Adolescents
High-Level Development of Multiserver Online Games
Desirable Elements for a Particle System Interface
Enhancing the Achievement of Learning Outcomes for Foreign Language Learners Based on Gamification and Card Games
Usability Heuristics for Evaluating Arabic Mobile Games
Dynamic Difficulty Balancing for Cautious Players and Risk Takers