yusuke1997/dblp-id-title huggingface dataset:
Redesigning and Implementing Traditional Musical Instrument in Integrated Technology Classroom
Construction of Inductive Explanation Technology in Multimedia Teaching System of Introduction to Physical Education
An Adaptation Model for Personalized E-Assessments
Validation of the Digital Transformation Model of the Universidad Autónoma de Chile
Determination of the Use of Internet of Things Technology in Educational Settings among University Students
Smart Technology Integration in the System of Bachelors' Language Training
Emerging Technologies for Developing Cross-Cultural Competency
Smart Teaching Systems: A Hybrid Framework of Reinforced Learning and Deep Learning
Design and Application of Children's Entertainment Education Software in Preschool Education
The Development and Performance Evaluation of Digital Museums Toward Second Classroom of Primary and Secondary School - Taking Zhejiang Education Technology Digital Museum as An Example
Influence of Sustained Learning on Knowledge Transferability in Distance Learning
Adaptive Training of the Mental Rotation Ability in an Immersive Virtual Environment
A Technological Framework for the Authoring and Presentation of T-learning Courses
Teaching Internship in Math Teacher Education
A Thai Junior High School Students' 21st Century Information Literacy, Media Literacy, and ICT Literacy Skills Factor Analysis
Using Technology Acceptance Model to Discuss Factors in Distance Learning Behavior
Innovation Ability Training Mode of Postgraduates in the Mechanical Discipline Based on Simulation Technology
Challenges of Extended Reality Technology in Higher Education: A Review
Music Learning Based on Computer Software
A Review of Open & Distance Education and Human Development in Nigeria
Fuzzy Evaluation of Physical Education Teaching Quality in Colleges Based on Analytic Hierarchy Process
"The Postman Always Rings Twice": Evaluating E-Learning Platform a Decade Later
Learning With Social Semantic Technologies - Exploiting Latest Tools
An Innovative Media Platform-Supported Blended Methodology in English for Dental Purposes Program
Adoption of Business Strategies to Provide Analytical Systems for Teachers in the Context of Universities
An Exploration Study of RimbaIlmu: A Qualitative Evaluation of Shared Single Display Groupware in Sarawak, Malaysia
Quality Evaluation of Innovation and Entrepreneurship Education Based on Modelling of Students' Behavior Sequences
A Study of Using Smart Book to Enhance Communication Ability for Hearing-Impaired Students
The Development of In-Service Mathematics Teachers' Integration of ICT in a Community of Practice: Teaching-in-Context Theory
Open Educational Resources: The Role of OCW, Blogs and Videos in Computer Networks Classroom
Constraint-based Student Modelling in Probability Story Problems with Scaffolding Techniques
Measuring Students Environmental Problem Solving Ability Across Gender and School Differences Using Paper Based Testing
Virtual Feedback: Exploring and Analyzing Students' Acceptance as a Tool for Developing English Language Skills
Influence of Students' Online Fragmented Learning on Learning Effect: The Mediating Effect of the Internet
Performance Evaluation of Industry-Education Integration in Higher Vocational Colleges: An Evidence from China
Transmedia Storytelling and the Creation of a Converging Space of Educational Practices
Ideals and Virtual Realities
The application of Coarse-Grained Parallel Genetic Algorithm with Hadoop in University Intelligent Course-Timetabling System
Construction of Real-time Interactive Mode-based Online Course Live Broadcast Teaching Platform for Physical Training
A Novel Machine Translation Method based on Stochastic Finite Automata Model for Spoken English
Elearning Systems Based on the Semantic Web
Development of a Database of Educational Games Applicable to Production Engineering
Fostering Cross-Cultural Understanding Through E-Learning: Russian-American Forum Case-Study
An Integrated Model to Enhance Virtual Learning Environments with Current Social Networking Perspective
Engaging Students through Blogs: Using Blogs to Boost a Course Experience
Factors Influencing the Implementation of Data-Driven Techniques for Students' Mental Health
Virtual Tours as Emerging Technologies to Engage Children and Youth with their Country's Historical Conflicts
Developing Students' Learning and Innovation Skills Using the Virtual Smart Classroom
An Empirical Study on the Predictors of the Perceived Quality of Learning at Institutions of Higher Education: 2D Model Approach
Designing and Developing e-Assessment Delivery System Under IMS QTI ver.2.2 Specification
A Virtual Reality Teaching System for Graphic Design Course
Design and Application of a Fuzzy Evaluation Algorithm for Stroke Force in Calligraphy Teaching
Exploring the Impacts of Implementing Block Mode of Teaching in Higher Education
An Error Analysis of the Word Class: A Case Study of Chinese College Students
Impact of Using the Differentiated Instruction (DI) Strategy on Student Achievement in an Intermediate Stage Science Course
Transforming English Language Education in Saudi Arabia: Why Does Technology Matter?
Promoting Students' Generic Skills with the Integration of e-Service Learning Platform
Blended Learning Perception among Undergraduate Engineering Students
Structural Equation Model of Acceptance Cloud Learning for Sustainability Usage in Higher Education Institutes
Perception and Attitude Toward Self-Regulated Learning of Thailand's Students in Educational Data Mining Perspective
A Systematic Review of Augmented Reality Applications in Language Learning
Digital Economy and Digital Logistics as New Area of Study in Higher Education
Classroom Teaching Decision-Making Optimization for Students' Personalized Learning Needs
Factors Affecting the Deployment of Learning Analytics in Developing Countries: Case of Egypt
Constructionist Approach Instructional Model in the Digital Learning Ecosystem to Promote Self-Directed Learning Skills
Forming the Basic Mathematical Knowledge among Technical Students
Promoting Algorithmic Thinking in an Introductory Programming Course
A Chatbot as a Natural Web Interface to Arabic Web QA
Situational Cognition of College English Education Based on Image Block Gain Optimization in Pseudo-haze State
Technology Attractiveness and Its Impact on MOOC Continuance Intention
Construction Quality Evaluation of Teacher Development Schools Based on Improved Artificial Neural Network
Application of a New Cultivation Model in an Undergraduate 'Convention and Exhibition Management' Study Program
Teacher Perceptions of the Effectiveness of Using Handheld Devices in Saudi EFL Classroom Practices
The Effect of Using iPad Apps in Developing Components of Cooperative Learning Among Students During the COVID-19 Pandemic
A Cognitive Assistant that Uses Small Talk in Tutoring Conversation
Hybrid Learning by Using Brilian Applications as One of the Learning Alternatives to Improve Learning Outcomes in College
Design Gamification Models in Higher Education: A Study in Indonesia
Effect of Augmented Reality Technology on Spatial Intelligence among High School Students
Application of Analytical Hierarchy Process in Teaching Quality Analysis of English Writing
Bayesian Model for Optimization Adaptive e-Learning Process
What Motivate Students to Continue Using Online Collaborative Tools: Post-Acceptance of Information System Approach
Mathematical HOTS Cultivation via Online Learning Environment and 5E Inquiry Model: Cognitive Impact and the Learning Activities
Collaborative Filtering Recommendation of Online Learning Resources Based on Knowledge Association Model
An Online Interactive Courseware for the Course of Textile Materials
Effects of Teaching Behaviors on the Effectiveness of Classroom Learning Time
Towards a Competence-Based Course Authoring Tool Supporting Learning Management Systems
A Rule Induction Framework on the Effect of 'Negative' Attributes to Academic Performance
The Effect of WeChat-assisted Problem-based Learning on the Critical Thinking Disposition of EFL Learners
Socio-Economic Profiling of Students and its Impact on Learning Outcomes
A Study on the Application of Automatic Scoring and Feedback System in College English Writing
A Low Memory 3D Animation Technology for "Animation Design" Course
The Efficacy of REV-OPOLY Augmented Reality Board Game in Higher Education
The Effectiveness of Educational Pillars Based on Vygotsky's Theory in Achievement and Information Processing Among First Intermediate Class Students
Higher Education Transformation for Artificial Intelligence Revolution: Transformation Framework
Optimization of Teachers' Teaching Behaviors in the Virtual Digital Graphic Design Teaching Environment
An Artificial Neural Network Based Early Prediction of Failure-Prone Students in Blended Learning Course
Higher Vocational Students' Innovation and Entrepreneurship Ability Demand Prediction
U-SEA: A Learning Environment Ubiquitous Using Cloud Computing
Functionalities provided by Annotation Systems for Learners in Educational Context: An Overview
Innovative Methods in Medical Education in Bulgaria: Video Materials and Serious Games
Content Analysis of Studies Conducted on STEM Education from 2010 to 2020: Perspective of Emerging Technologies in Learning
Development of Student Worksheet-Based College E-Learning Through Edmodo to Maximize the Results of Learning and Motivation in Economic Mathematics Learning
Design and Implementation of the Online Computer-Assisted Instruction System Based on Object-Oriented Analysis Technology
Personalization and Contextualization of Learning Experiences based on Semantics
The Impact of Formal Education on Computer Literacy
Classification Technique of Interviewer-Bot Result using Naïve Bayes and Phrase Reinforcement Algorithms
Classification Method of Teaching Resources Based on Improved KNN Algorithm
Perceptions of Foreign Language Teachers for M-Learning
Construction of Electronic Examination and Education Platform for Financial Management
Challenges and Opportunities in Cloud Computing Education: Saudi Arabia Case Study
Comparing Efficiency of Web Based Learning Contents on Different Media
Implementation Strategies for Improving the Teaching Quality of Foreign Language Courses
What Matters the Most?: Exploratory Analysis of Environmental and Situational Variables Influencing Performance of Students During COVID-19 Pandemic
WEB COHERENCE LEARNING
Enhancing Language Learning Experience with Augmented Reality Games: A Systematic Review of Empirical Studies from 2019-2023
Research on University Track & Field Web Course's Basic Attributes Columns
Investigation into Undergraduates' Experiences of Social Presence in Online Learning
Intelligent Support for Low Literacy Adults: The European Portuguese iRead4Skills Corpus
Automatic Generation and Evolution of Personalized Curriculum Based on Genetic Algorithm
The Learning Method of Peer Review in College English Writing Course
The Effects of the Use of Renzulli Learning on Student Achievement in Reading Comprehension, Reading Fluency, Social Studies, and Science
Empirical Research on the Application of Online Teaching in Chinese Colleges and Universities Under the Situation of Novel Coronavirus Pneumonia Prevention and Control
Effect of Blended-Learning on Academic Achievement of Students in the University of Jordan
Towards an Intelligent Model for Evaluating Serious Games
"Defense of the Ancients", Gamification in Learning: Improvement of Student's Social Skills
Improvement in Student Achievement through a Flipped Database Management Classroom: Shifting from Passive Traditional to Active Learning
Effects of Digital Media on Education (Meta-Thematic Analysis)
An Empirical Study on the Effect and Quality of Situational English Teaching
Effect of Macro Environment on the Development of College English Teachers' Information-based Teaching Ability
Proposed Framework for Human-like Language Processing of ChatGPT in Academic Writing
Fuzzy Comprehensive Evaluation of Students' Classroom Experience in Online Teaching
Multidisciplinary Project Based Learning Within a Collaborative Framework: A Case Study on Urban Drone Conception
Evaluating the Impact of Japanese English-Language YouTubers on Learners: A Teaching Material Perspective for Enhancing English Proficiency and Cross-Cultural Understanding
An Accent Marking Algorithm of English Conversion System Based on Morphological Rules
Realization and Application of Multimedia Video System Based on Web Server in Teaching of Engineering Measurement
Fifth International Workshop on Adaptive Learning via Interactive, Collaborative and Emotional Approaches (ALICE 2015)
Trends of Augmented Reality Applications and Research throughout the World: Meta-Analysis of Theses, Articles and Papers between 2001-2019 Years
Attitude and Behavioral Intention to Develop and Use MOOCs among Academics
Application of Brain Neural Network in Personalized English Education System
Influencing Factors of the Blended Teaching Effect of SPOCs: A Comprehensive Evaluation Technology Based on the Kirkpatrick Model and Interpretive Structural Modeling
Design and Implementation of English for Academic Purpose Online Learning System Based on Browser/Server Framework
Interactive Numerical and Symbolic Analysis: A New Paradigm for Teaching Electronics
Challenges in Emergency Remote Teaching Among Malaysian Public Elementary School Teachers
Augmented Reality and Virtual Reality in Education. Myth or Reality?
Online Teaching Quality Evaluation: Entropy TOPSIS and Grouped Regression Model
3D Course Teaching Based on Educational Game Development Theory - Case Study of Game Design Course
Social Networks as Technology-Enhanced Learning Environments for Second Language Teaching in Higher Education
Learners' Satisfaction, Learning Style Preferences and Effective Use of an OLE
An Efficient Framework for Intelligent Learning Based on Artificial Intelligence and IoT
Students' Continuance Intention to Experience Virtual and Remote Labs in Engineering and Scientific Education
Study on Improving English Reading Ability of the Electrical Automation Specialty Students in Multimedia-assisted Self-learning
Developing an Audiobook for Listening Courseware
Technology and Products Supporting E-learning by Knowledge Management - A Review
Project-Based Learning Approach for Teaching Mobile Application Development Using Visualization Technology
The Moderation Examination of ICT Use on the Association Between Chinese Mainland Students' Socioeconomic Status and Reading Achievement
The Practice of a New Maker Teaching Model in Vocational and Technical Education
The Application of KINECT Motion Sensing Technology in Game-Oriented Study
Establishing Teacher-Student Communicative Empathy in a Multimodal Interactive Environment and Skill Enhancement
Evaluation of E-Portfolio Software
Design of a College English Mobile Learning System Based on CAD Model
Pre-Service and In-Service Teachers' Views on Gamification
Usability of M-PA21 Module to Improve Teachers' Metacognitive Regulation in Teaching and Application of 21st Century Basic Skills
Learning Motivations and Learning Behaviors of Sports Majors Based on Big Data
Discovering Student E-Learning Preferred Navigation Paths Using Selection Page and Time Preference Algorithm
Approach for Eliciting Learners' Preferences in Moocs Through Collaborative Filtering
OARLCAM : An Ontology-based Approach for Reusing and Learning through Context-aware Annotations Memory
A Research into Factors that Influence College Students' Enthusiasm for Learning in an Online Learning Environment
Using Web Content Management Systems in University E-Commerce Courses
Rejuvenating the HELM Workbooks as Online STACK Quizzes in 2020
Assessing Using Technology: Is Electronic Portfolio Effective To Assess the Scientific Literacy on Evolution Theory
Implementing Microsoft PiL in Australian Schools
Automated Activity Scheduling Tools for Improving Learning and Evaluation of Cybersecurity Competencies in Computer Engineering Courses
Impact of Students' Online Learning Burnout on Learning Performance - the Intermediary Role of Game Evaluation
EyApp & AndrEyA - Free Apps for the Automated Recording of Lessons by Students
Application of a Teaching Plan for Algorithm Subjects Using Active Methodologies: An Experimental Report
Evaluate Students' Perceptions of the Virtual Learning Environment at Paisley University
A Network Digital Teaching Mode of Basketball Based on Ecological Learning Space
Autonomous Learning Mode based on a Four-Element Teaching Design for Visual Communication Course
Encouraging Student's Soft-Skill by Web-Based EColloquium Learning Approach to Enhance Advance Feedbacks
Dropout Situation of Business Computer Students, University of Phayao
Discovery and Recommendation of First-Hand Learning Resources Based on Public Opinion Cluster Analysis
Determination of Student Opinions on Usage of Social Media and Mobile Tools in Student-Teacher, Student-Student Communication
Psychological Health Course Teaching Mode Based on Students' High-order Thinking Ability Development
Threats, Challenges, And Opportunities for Open Universities and Massive Online Open Courses in The Digital Revolution
Effects of a Blood Transfusion Course Using a Blended Learning Approach on the Acquisition of Clinical Reasoning Skills among Nursing Students in Morocco
3D Map of Dry Land Use Based Aerial Image as Learning Media in Era of Education 4.0
Intercultural Communication Competence Improvement of Students under the International Education Management Model
Gamers' Total Experience and Game Motivation for Further Education Digital Manpower
Students' Perception Towards Learning Massive Open Online Courses on Coursera Platform: Benefits and Barriers
Social Robotics in Education: A Survey on Recent Studies and Applications
Remote Academic Platforms in Times of a Pandemic
Prediction, Monitoring, and Management of the Classified Training Quality of English Majors Based on Support Vector Machine
Peoples-uni: Developing public health competences - Lessons from a pilot course module
A Study of Applying Automated Assessment in Teaching College English Writing Based on Juku Correction Network
From Classroom to Career Development Planning: Eportfolio Use Examples
Agents in E-learning
The Trade Fair: Introducing ESP Multimedia at a Technical University in Taiwan
The Effect of Learning Motivation, Self-Efficacy, and Blended Learning on Students' Achievement in The Industrial Revolution 4.0
Effectiveness of the Partial Implementation of a Cloud-Based Knowledge Management System
Elements of Algorithmic Thinking in the Teaching of School Geometry through the Application of Geometric Problems
Track and Field Online Curricula Evaluation System Design for Universities Physical education
Information Dissemination Prediction of College Students' Learning Requirements Based on Mobile Social Network
Factors Affecting Students' Perspectives on the Usefulness of Learning Online
Portrait-Based Academic Performance Evaluation of College Students from the Perspective of Big Data
Cloud Computing Issues for Higher Education: Theory of Acceptance Model
Blended Learning of Physics in the Context of the Professional Development of Teachers
Satisfaction of University Students with Teaching Performance, When Applying Virtual Teaching in the Context of COVID-19
ReMashed - An Usability Study of a Recommender System for Mash-Ups for Learning
Constructing Automated Scoring Model for Human Translation with Multidisciplinary Technologies
A Novel Method of Teaching Quality Monitoring and Evaluation from the Perspective of Educational Balance
Cultivation Strategies for Scientific Research and Innovation Ability of College Students Majoring in Sports
An Empirical Study of Students' Intention to Use Cloud E-Learning in Higher Education
Evaluation of College English Teaching Quality Based on Grey Clustering Analysis
Information Technologies that Help Improve Academic Performance, A Review of the Literature
An Application of the Semantic Web Inspired by Human Learning and Natural Language Processing
Improving Strategies for Information-based Educational and Teaching Abilities of Newly Appointed College Teachers Using the TPACK Hierarchical Model
Bayesian Statistics as an Alternative to Gradient Descent in Sequence Learning
Collaborative Learning at Engineering Universities: Benefits and Challenges
Adapt Learning Path by Recommending Problems to Struggling Learners
The Impact of Artificial Intelligence-Based Virtual Laboratories on Developing Students' Motivation Towards Learning Mathematics
Development of a Cloud-based Network Teaching Platform
The Flexible Scheduling Paradigm: The Prototype School
An evaluation of web-based homework (WBH) delivery systems: University of Sharjah Experience
The Effective Use of Online Resources in Improving Students' English Grammar Skills in the EFL Classes at the Tertiary Level
Implementation of Cooperative Learning Model on E-Assignment Responsiveness at Higher Education
On Spoken English Phoneme Evaluation Method Based on Sphinx-4 Computer System
Prototype Digital Signage System for Learning Material Delivery Focusing on Student Friendship
Mobile Game Development for Multiple Devices in Education
Art Education in the Era of Artificial Intelligence: Advancing the Elimination of Technological Anxiety
An Advanced Authentication Scheme for E-evaluation Using Students Behaviors Over E-learning Platform
Traditional Classroom vs E-learning in Higher Education: Difference between Students' Behavioral Engagement
Impact of the Blended Teaching Model on Learning Outcomes
Symbian OS for Developing Mobile Multimedia Software Platform for Gymnastics
The Set-Up and Implementation of Fully Virtualized Lessons with an Automated Workflow Utilizing VMC/Moodle at the Medical University of Graz
Constructing of Multimedia Resources for Second Language Teaching Based on Intelligent Information Processing of Movie Resources
Towards an Approach Based on Adjusted Genetic Algorithms to Improve the Quantity of Existing Data in the Context of Social Learning
Proposing a Feature Selection Approach to Predict Learners' Performance in Virtual Learning Environments (VLEs)
Using Assessment for Learning Mathematics with Mobile Tablet Based Solutions
Agent-Based Approach for E-Learning
Application of Exercise-Correlated Knowledge Proficiency Tracing Model based on Multiple Learning Objectives in English Teaching Curriculum Resources
Participation under Compulsion
An Experience of Using a Canvas-Based Template for Blended-Learning in a Master in Drug Discovery
Can a Technology Teach Meditation? Experiencing the EEG Headband InteraXon Muse as a Meditation Guide
Speech Recognition of Oral English Teaching Based on Deep Belief Network
Semantic Web for Program Administration
The Impact of Online Learning during the COVID-19 Pandemic on Language Learning Strategies, Proficiency, and Enjoyment among Thai EFL Students
E-commerce Curriculum Design Based on Distance Learning System
Undergraduate Students' Perceptions on the Use of Padlet as an Educational Tool for an Academic Engagement: Qualitative Study
Digital Mining Technology-Based Teaching Mode for Mining Engineering
Study on the Integration Mode of Computer Network Technology and College English Curriculum
The Role of Cloud Computing for the Enhancement of Teaching and Learning in Saudi Arabian Universities in Accordance with the Social Constructivism Theory: A Specialist's Point of View
Study of the Relationship Between Simulation and Clinical Internships for Nursing and Technical Health Professions Students
A Virtual Reality Teaching Simulation for Exercise During Pregnancy
Towards a Generalized Architecture for the Integration of Tools in LMSs
An Efficient Approach for Exchanging Exam Contents in E-Learning Institutions
Design, Construction and Evaluation of a Web Application for the Teaching-Learning Process on Financial Mathematics
An Irish Cross-Institutional User Needs Analysis of Undergraduate Programming
Use of a Deep Learning Approach for the Evaluation of Students' Online Learning Cognitive Ability
Factors that Influence the Adoption of Postgraduate Online Courses
Attention and its Role: Theories and Models
A Review on ICT Based Applications for Intervention and Assistance of People with Memory Deficits