yusuke1997/dblp-id-title huggingface dataset:
DeepQA Jeopardy! Gamification: A Machine-Learning Perspective
Crawling in Rogue's Dungeons With Deep Reinforcement Techniques
Visual Detection of Unknown Objects in Video Games Using Qualitative Stability Analysis
Implicit Coordination Dynamics: A Synchrony-Based Study on Team Positioning and Performance in Competitive Dota 2
Leveraging Privileged Information for Partially Observable Reinforcement Learning
Dynamic Game Difficulty Scaling Using Adaptive Behavior-Based AI
Playtesting Box Art: Player Perceptions and Expectations
Temporal Game Challenge Tailoring
Graph Embedding Augmented Skill Rating System
Spaz! The Effects of Local Latency on Player Actions in a Desktop-Based Exergame
Special Issue on Monte Carlo Techniques and Computer Go
The ASC-Inclusion Perceptual Serious Gaming Platform for Autistic Children
Thinking Style and Team Competition Game Performance and Enjoyment
A Multifaceted Surrogate Model for Search-Based Procedural Content Generation
Modeling Game Mechanics With Ceptre
A Discrete Evolutionary Model for Chess Players' Ratings
Predicting Dominance Rankings for Score-Based Games
Investigating the Effect of Emotional Matching Between Game and Background Music on Game Experience in a Valence-Arousal Space
Wor(l)d-GAN: Toward Natural-Language-Based PCG in Minecraft
MDDP: Making Decisions From Different Perspectives in Multiagent Reinforcement Learning
Evolving Woodland Camouflage
Perceptual Experience Management
Nested Wave Function Collapse Enables Large-Scale Content Generation
Akbaba - An Agent for the Angry Birds AI Challenge Based on Search and Simulation
Job-Level Proof Number Search
Method for Constructing Artificial Intelligence Player With Abstractions to Markov Decision Processes in Multiplayer Game of Mahjong
Statistical Relational Learning for Game Theory
Know Your Game, From in-Real Life Experts to Video Game Experts: Discriminating in-Real Life Experts From Non Experts Using Blinks and EAR-Derived Features
Visualizing Multiplayer Game Spaces
Keep Calm and Aim for the Head: Biofeedback-Controlled Dynamic Difficulty Adjustment in a Horror Game
PEARS: Physics Extension and Representation Through Semantics
On Cost-Effective Incentive Mechanisms in Microtask Crowdsourcing
Automatic Content Generation in the Galactic Arms Race Video Game
Extending Real-Time Challenge Balancing to Multiplayer Games: A Study on Eco-Driving
Automatic Classification of Player Complaints in Social Games
Planning-Based Narrative Generation in Simulated Game Universes
Gender, Gaming Motives, and Genre: Comparing Singaporean, German, and American Players
A Heuristic-Based Planner and Improved Controller for a Two-Layered Approach for the Game of Billiards
Generating Interpretable Play-Style Descriptions Through Deep Unsupervised Clustering of Trajectories
Piecing Together Performance: Collaborative, Participatory Research-Through-Design for Better Diversity in Games
Incentive Learning in Monte Carlo Tree Search
Predicting Events in MOBA Games: Prediction, Attribution, and Evaluation
Rulebook: An Architectural Pattern for Self-Amending Mechanics in Digital Games
A Gospel for MOBA Game: Ranking-Preserved Hero Change Prediction in Dota 2
Avatars of a Feather Flock Together: Gender Homophily in Online Video Games Revealed via Exponential Random Graph Modeling
STEP: A Framework for Automated Point Cost Estimation
Countdown VR: A Serious Game in Virtual Reality to Develop Mental Computation Skills
Editorial Leveling Up!
Personality and Emotion in Strong-Story Narrative Planning
MDou: Accelerating DouDiZhu Self-Play Learning Using Monte-Carlo Method With Minimum Split Pruning and a Single Q-Network
REAL: Reality-Enhanced Applied Games
Mastering 2048 With Delayed Temporal Coherence Learning, Multistage Weight Promotion, Redundant Encoding, and Carousel Shaping
Puzzle-Level Generation With Simple-Tiled and Graph-Based Wave Function Collapse Algorithms
Relevance-Zone-Oriented Proof Search for Connect6
Multiobjective Monte Carlo Tree Search for Real-Time Games
The Text-Based Adventure AI Competition
WagerWin: An Efficient Reinforcement Learning Framework for Gambling Games
Designing Game Feel: A Survey
Mini Honor of Kings: A Lightweight Environment for Multiagent Reinforcement Learning
Orchestrating Game Generation
Video-Based Engagement Estimation of Game Streamers: An Interpretable Multimodal Neural Network Approach
Product Propagation: A Backup Rule Better Than Minimaxing?
Using Simple Design Features to Recapture the Essence of Real-Time Strategy Games
Designing Automated Allocation Mechanisms for Service Procurement of Imperfectly Substitutable Services
Promoting Healthy Behaviors Through an RPG Videogame: An Elaboration Likelihood Model Based Approach
Multi-Armed Bandits for Minesweeper: Profiting From Exploration-Exploitation Synergy
Using Resource-Limited Nash Memory to Improve an Othello Evaluation Function
Optimization of an Evaluation Function of the Four-Sided Dominos Game Using a Genetic Algorithm
Two Online Learning Playout Policies in Monte Carlo Go: An Application of Win/Loss States
Partial Advantage Estimator for Proximal Policy Optimization
Transfer Dynamics in Emergent Evolutionary Curricula
Inside the Group: Investigating Social Structures in Player Groups and Their Influence on Activity
Leveraging Intention Revision in Narrative Planning to Create Suspenseful Stories
A Deconstruction of Expertise and Performance Through Arcade Games
A Robust Learning Approach to Repeated Auctions With Monitoring and Entry Fees
Learning of Behavior Trees for Autonomous Agents
Formal Modeling and Analysis of Slot Machines
Clues About Bluffing in Clue: Is Conventional Wisdom Wise?
Error Analysis in an Automated Narrative Information Extraction Pipeline
Can Deep Networks Learn to Play by the Rules? A Case Study on Nine Men's Morris
Applicability of GPGPU Computing to Real-Time AI Solutions in Games
HearthBot: An Autonomous Agent Based on Fuzzy ART Adaptive Neural Networks for the Digital Collectible Card Game HearthStone
How to Run a Successful Game-Based AI Competition
Optimal Decision Strategies for the Generalized Cuckoo Card Game
Turing Completeness and Sid Meier's Civilization
An Analytic and Psychometric Evaluation of Dynamic Game Adaption for Increasing Session-Level Retention in Casual Games
CuDA2: An Approach for Incorporating Traitor Agents Into Cooperative Multiagent Systems
Learning-Based Procedural Content Generation
Accelerating Board Games Through Hardware/Software Codesign
TOAD-GAN: A Flexible Framework for Few-Shot Level Generation in Token-Based Games
Advanced Lanchester Combat Model for Inhomogeneous Armies in RTS Games
Optimizing Camera Setup for In-Home First-Person Rendering Mixed-Reality Gaming System
Partition Search Revisited
Bayesian-Game-Based Fuzzy Reinforcement Learning Control for Decentralized POMDPs
Runtime Behavior Adaptation for Real-Time Interactive Games
Fun as Moderate Divergence: Evaluating Experience-Driven PCG via RL
Detecting Discrepancies Between Subtitles and Audio in Gameplay Videos With EchoTest
Evaluating a VR Game Featuring Optical Illusion Challenges: A Study on Workload, VR Sickness, and User Experience
Trading Behind-the-Scene: Analysis of Online Gold Farming Network in the Auction House System
Reinforcement Learning to Create Value and Policy Functions Using Minimax Tree Search in Hex
Win Prediction in Multiplayer Esports: Live Professional Match Prediction
Best Reply Search for Multiplayer Games
Evolving Coordination for Real-Time Strategy Games
A Distributed Multiplayer Game to Promote Active Transport at Workplaces: User-Centered Design, Implementation, and Lessons Learned
Real-Time Prediction of Simulator Sickness in Virtual Reality Games
Solving Sudoku With Ant Colony Optimization
A Supervised Learning Framework for Modeling Director Agent Strategies in Educational Interactive Narrative
BaziGooshi: A Hybrid Model of Reinforcement Learning for Generalization in Gameplay
Multiobjective Evolutionary Map Design for Cube 2: Sauerbraten
Winning Is Not Everything: Enhancing Game Development With Intelligent Agents
Learning to Navigate Through Complex Dynamic Environment With Modular Deep Reinforcement Learning
Controlling a Tactile ERP-BCI in a Dual Task
Games for Change - A Comparative Systematic Review of Persuasive Strategies in Games for Behavior Change
Solving the Physical Traveling Salesman Problem: Tree Search and Macro Actions
Leveraging the OPT Large Language Model for Sentiment Analysis of Game Reviews
Games, Gameplay, and BCI: The State of the Art
Effective and Diverse Adaptive Game AI
RFM-LIR Feature Framework for Churn Prediction in the Mobile Games Market
Investigating Efficiency of Free-for-All Models in a Matchmaking Context
s-Birds Avengers: A Dynamic Heuristic Engine-Based Agent for the Angry Birds Problem
Evolutionary Optimization of Cooperative Strategies for the Iterated Prisoner's Dilemma
Biosignal Sequence Real-Time Prediction for Game Users Based on Features Fusion of Local-Global and Time-Frequency Domain
Gamifying Cultural Immersion: Virtual Reality and Mixed Reality in City Heritage
Competitive Algorithms for Coevolving Both Game Content and AI. A Case Study: Planet Wars
Infrared-Visible Synthetic Data from Game Engine for Image Fusion Improvement
Effects of Gender on Perception and Interpretation of Video Game Character Behavior and Emotion
Solving Nonograms Using Integer Programming Without Coloring
Reinforcement Learning With Dual-Observation for General Video Game Playing
Rapid and Reliable Adaptation of Video Game AI
Examining the Usability of the Moirai Serious Game Authoring Platform
Automated Gameplay Testing and Validation With Curiosity-Conditioned Proximal Trajectories
A Neurally Controlled Computer Game Avatar With Humanlike Behavior
Cooperative Multiagent Transfer Learning With Coalition Pattern Decomposition
Development of an Indoor Exergame Based on Moving-Target Hitting Task for COVID-19 Epidemic: A Comparison Between AR and VR Mode
The Complexities of Random-Turn Hex, Square, and Triangle Games
Dual Indicators to Analyze AI Benchmarks: Difficulty, Discrimination, Ability, and Generality
Toward Designer Modeling Through Design Style Clustering
A Mobile Game for Automatic Emotion-Labeling of Images
Large Language Models as Narrative Planning Search Guides
Hyperstate Space Graphs
Subjective and Objective Analysis of Streamed Gaming Videos
Investigating the Relation Between Playing Style and National Culture
Dungeons & Replicants II: Automated Game Balancing Across Multiple Difficulty Dimensions via Deep Player Behavior Modeling
GAILPG: Multiagent Policy Gradient With Generative Adversarial Imitation Learning
A Survey on the Development of Human-Centered Artificial Agents for Fighting Games
Intelligent Game Engine for Rehabilitation (IGER)
On Learning From Game Annotations
Learning and Motivational Impact of Using a Virtual Reality Serious Video Game to Learn Scrum
WemiEnv: An Open-Source Reinforcement Learning Platform for WeChat Mini-Games
A Dynamical Systems Approach for Static Evaluation in Go
Memory-Efficient Method for Fast Computation of Short 15-Puzzle Solutions
Compressing Chinese Dark Chess Endgame Databases by Deep Learning
Searching Bug Instances in Gameplay Video Repositories
Measuring Player Retention and Monetization Using the Mean Cumulative Function
An Experimental Survey on Methods for Integrating Scripts Into Adversarial Search for RTS Games
Solving a Complex Language Game by Using Knowledge-Based Word Associations Discovery
Effects of Shared Perception on the Evolution of Squad Behaviors
Learning to Generate Video Game Maps Using Markov Models
Exploration in Continuous Control Tasks via Continually Parameterized Skills
Suspenser: A Story Generation System for Suspense
Progress Through Uncertainty in Some Kriegspiel Endings
StarCraft AI Competitions, Bots, and Tournament Manager Software
Simulation of the Dynamics of Nonplayer Characters' Emotions and Social Relations in Games
Interactive Constrained MAP-Elites: Analysis and Evaluation of the Expressiveness of the Feature Dimensions
Automated Playtesting With Procedural Personas Through MCTS With Evolved Heuristics
Playing Against the Board: Rolling Horizon Evolutionary Algorithms Against Pandemic
Guest Editorial: Computational Narrative and Games
Guest Editorial Special Issue on Team AI in Games
Game Strategies for Physical Robot Soccer Players: A Survey
Adapting Models of Visual Aesthetics for Personalized Content Creation
Experiencing BCI Control in a Popular Computer Game
PandaSkill - Player Performance and Skill Rating in Esports: Application to League of Legends
The 2017 AIBIRDS Level Generation Competition
Multiscale Bayesian Modeling for RTS Games: An Application to StarCraft AI
Design and Implementation of Chinese Dark Chess Programs
ARTigo: Lessons From Social Image Tagging in an Art-Historical Game With a Purpose
Toward Real-Time G-Buffer-Guided Style Transfer in Computer Games
Neurovisual Control in the Quake II Environment
Combining UCT and Nested Monte Carlo Search for Single-Player General Game Playing
Churn Prediction in Online Games Using Players' Login Records: A Frequency Analysis Approach
Exploration in NetHack With Secret Discovery
Bespoke Exergames for Balance Improvement and Fall Risk Reduction in Community-Dwelling Older Adults: A Systematic Review and Meta-Analysis of Randomized Controlled Trials
Evolving Effective Microbehaviors in Real-Time Strategy Games
Play With One's Feelings: A Study on Emotion Awareness for Player Experience
Adapting the P300-Based Brain-Computer Interface for Gaming: A Review
Learning Finite-State Machine Controllers From Motion Capture Data
Public Goods Provision: An Evolutionary Game Theoretic Study Under Asymmetric Information
Relation-Aware Learning for Multitask Multiagent Cooperative Games
Are Exergames Exercise? A Scoping Review of the Short-Term Effects of Exertion Games
Discovering Multimodal Behavior in Ms. Pac-Man Through Evolution of Modular Neural Networks
The Effects of Social Presence on Gaze, Movement, Arousal and Blink Rate in Autism: A Cooperative Virtual Reality Game-Based Approach
On the Robustness of Stealth Assessment
Guest Editorial: Special Issue on Serious Games for Health
Evaluation and Comparison of a Multimodal Combination of BCI Paradigms and Eye Tracking With Affordable Consumer-Grade Hardware in a Gaming Context
Increasing Engagement With Engineering Escape Rooms
Deep Reinforcement Learning With Part-Aware Exploration Bonus in Video Games
Procedural Generation of Narrative Worlds
Automated Video Game Testing Using Synthetic and Humanlike Agents
Mobile Networks for Computer Go
Learning How Design Choices Impact Gameplay Behavior
Guest Editorial: Special Issue on Evolutionary Computation for Games
Game Factors Influencing Players to Continue Playing Online Pets
Bayesian Inference for Predicting the Monetization Percentage in Free-to-Play Games
Evolutionary Behavior Tree Approaches for Navigating Platform Games
Elicitation of Strategies in Four Variants of a Round-Robin Tournament: The Case of Goofspiel
Infinite Loot Box: A Platform for Simulating Video Game Loot Boxes
Seeing the Invisible: A VR Approach to Radiation Attenuation Visualization for Nuclear Engineering Laboratory Practices
Unsupervised Modeling of Player Style With LDA
Asynchronous Controlled Single-Channel EOG-Based Puzzle Solver Robot
Generation of Game Stages With Quality and Diversity by Reinforcement Learning in Turn-Based RPG
Tanagra: Reactive Planning and Constraint Solving for Mixed-Initiative Level Design
Hierarchically Composing Level Generators for the Creation of Complex Structures
Image-Based Video Game Asset Generation and Evaluation Using Deep Learning: A Systematic Review of Methods and Applications
Cognition-Driven Multiagent Policy Learning Framework for Promoting Cooperation
Hexagonal Grid Numbering
Information Set Monte Carlo Tree Search
Emulating Human Play in a Leading Mobile Card Game
LLM-Integrated VR NPCs to Support Social Presence and Engagement in a Viking Museum
AutoGT: Automatic Generation of Game Trees for Algorithm Benchmarking
Non-Euclidean Video Games: Exploring Player Perceptions and Experiences Inside Impossible Spaces
Procedural Content Generation via Knowledge Transformation (PCG-KT)
Procedural Content Generation for Cooperative Games - A Systematic Review
Human-Like Bots for Tactical Shooters Using Compute-Efficient Sensors
The Professional Go Annotation Dataset
Past Our Prime: A Study of Age and Play Style Development in Battlefield 3
Beyond Genre: Classifying Virtual Reality Experiences
Shall I Compare Thee to Another Story? - An Empirical Study of Analogy-Based Story Generation
State-Space Closure: Revisiting Endless Online Level Generation via Reinforcement Learning
Equivalence Classes in Chinese Dark Chess Endgames
Repeated Goofspiel: A Game of Pure Strategy
RL-DOT: A Reinforcement Learning NPC Team for Playing Domination Games
An Empirical Study of Trends of Popular Virtual Reality Games and Their Complaints
Angry-HEX: An Artificial Player for Angry Birds Based on Declarative Knowledge Bases
Harnessing Language for Coordination: A Framework and Benchmark for LLM-Driven Multiagent Control
Leveraging Joint-Action Embedding in Multiagent Reinforcement Learning for Cooperative Games
An Examination of the Hidden Judging Criteria in the Generative Design in Minecraft Competition
Social Story Worlds With Comme il Faut
Tabletop Escape Room Activities for Engaging Outreach in Engineering - A Preliminary Approach
Automated 3-D Animation From Snooker Videos With Information-Theoretical Optimization
Optimistic Temporal Difference Learning for 2048
Guest Editorial Special Issue on User Experience of AI in Games
Olivaw: Mastering Othello Without Human Knowledge, nor a Fortune
The Fittest Wins: A Multistage Framework Achieving New SOTA in ViZDoom Competition
Considerations and Concerns of Professional Game Composers Regarding Artificially Intelligent Music Technology
Fammeal: A Gamified Mobile Application for Parents and Children to Help Healthcare Centers Treat Childhood Obesity
Utilizing Players' Playtime Records for Churn Prediction: Mining Playtime Regularity
Latent Combinational Game Design
Two Brains, One Game: Design and Evaluation of a Multiuser BCI Video Game Based on Motor Imagery
An Augmented Reality Implementation of the Pong Game
Does Winning or Losing Change Players' Engagement in Competitive Games? Experiments in Virtual Reality
An Adaptive System for Emerging Serious Games Using a Swarm Intelligence Algorithm
Exploring Emotional Intelligence Across Job Roles in Video Game Development Teams
A Local-Pattern Related Look-Up Table
Balancing Turn-Based Games With Chained Strategy Generation
Interpretable Real-Time Win Prediction for Honor of Kings - A Popular Mobile MOBA Esport
Automated Planning and Player Modeling for Interactive Storytelling
Opponent Exploitation Based on Bayesian Strategy Inference and Policy Tracking
Symbolic Reasoning for Hearthstone
Bidding Efficiently in Simultaneous Ascending Auctions With Budget and Eligibility Constraints Using Simultaneous Move Monte Carlo Tree Search
Enhancing AI-Bot Strength and Strategy Diversity in Adversarial Games: A Novel Deep Reinforcement Learning Framework
Using Evolutionary Algorithms to Target Complexity Levels in Game Economies
Answer Set Programming for Procedural Content Generation: A Design Space Approach
Monte Carlo Search Algorithm Discovery for Single-Player Games
Toward Stress Detection During Gameplay: A Survey
Procedural Generation of Dungeons
The Iceberg Profile Does Not Influence the Performance of Elite League of Legends Players, but Changes With the Events of the Game
Impact of Full-Body Avatars in Immersive Multiplayer Virtual Reality Training for Police Forces
Learning the Game of Go by Scalable Network Without Prior Knowledge of Komi
Bidding Efficiently in Simultaneous Ascending Auctions With Incomplete Information Using Monte Carlo Tree Search and Determinization
Changing Resources Available to Game Playing Agents: Another Relevant Design Factor in Agent Experiments
What Causes Wrong Sentiment Classifications of Game Reviews?
Understanding Fear Responses and Coping Mechanisms in VR Horror Gaming: Insights From Semistructured Interviews
A Quantum Adaptation for the Morra Game and Some of Its Variants
The Game Description Language Is Turing Complete
Clustering Game Behavior Data
Toward Contextual SSVEP-Based BCI Controller: Smart Activation of Stimuli and Control Weighting
CovLBCG: A Covert Communication Framework Using Live Broadcast Bullet Comment Game
Game Data Mining Competition on Churn Prediction and Survival Analysis Using Commercial Game Log Data
Evolving Roguelike Dungeons With Deluged Novelty Search Local Competition
Qualitative Physics in Angry Birds
The MP-MIX Algorithm: Dynamic Search Strategy Selection in Multiplayer Adversarial Search
Profit Optimizing Churn Prediction for Long-Term Loyal Customers in Online Games
Evaluating the Aesthetics of Endgame Studies: A Computational Model of Human Aesthetic Perception
An Enhanced Solver for the Game of Amazons
Game or Watch: The Effect of Interactivity on Arousal and Engagement in Video Game Media
Coevolutionary CMA-ES for Knowledge-Free Learning of Game Position Evaluation
A Genetic Algorithm for Solving Sudoku Based on Multiarmed Bandit Selection
The 2009 Simulated Car Racing Championship
A Problem Case for UCT
Learning the Rules of the Game: An Interpretable AI for Learning How to Play
Modeling Player Knowledge in a Parallel Programming Educational Game
Unraveling Player's Insights: A Comparative Analysis of Topic Modeling Techniques on Game Reviews and Video Game Developers' Perspectives
A Game AI Competition to Foster Collaborative AI Research and Development
Multigoal Reinforcement Learning via Exploring Entropy-Regularized Successor Matching
Curriculum Goal-Conditioned Imitation for Offline Reinforcement Learning
Find Your Organization in MMORPGs
Procedural Level Generation for Sokoban via Deep Learning: An Experimental Study
Generating Stable Building Block Structures From Sketches
Automated Team Assembly in Mobile Games: A Data-Driven Evolutionary Approach Using a Deep Learning Surrogate
GAN-Aimbots: Using Machine Learning for Cheating in First Person Shooters
Toward Immersive Computational Storytelling: Card-Framework for Enhanced Persona-Driven Dialogues
Real-Time Game Adaptation for Optimizing Player Satisfaction
Efficient Adversarially Guided Actor-Critic
"Bad Vibrations": Sensing Toxicity From In-Game Audio Features
Enhanced Rolling Horizon Evolution Algorithm With Opponent Model Learning: Results for the Fighting Game AI Competition
Training a Gaming Agent on Brainwaves
Using Behavior Objects to Manage Complexity in Virtual Worlds
Multiagent Systems on Virtual Games: A Systematic Mapping Study
CadiaPlayer: A Simulation-Based General Game Player
The ANGELINA Videogame Design System - Part II
Applying Importance Sampling to MCTS for Mahjong
Comparing Heterogeneous and Homogeneous Flocking Strategies for the Ghost Team in the Game of Ms. Pac-Man
Measuring Control to Dynamically Induce Flow in Tetris
Understanding the Interplay of Model Complexity and Fidelity in Multiagent Systems via an Evolutionary Framework
Playing Multiaction Adversarial Games: Online Evolutionary Planning Versus Tree Search
The Computational Intelligence of MoGo Revealed in Taiwan's Computer Go Tournaments
Exploring Game Space of Minimal Action Games via Parameter Tuning and Survival Analysis
The Anesthesia Crisis Scenario Builder for Authoring Anesthesia Crisis-Based Simulations
Automated Story Selection for Color Commentary in Sports
Measuring Diversity of Game Scenarios
Multiagent Path Finding With Persistence Conflicts
Engineering Design of Strategies for Winning Iterated Prisoner's Dilemma Competitions
The Game Boy Learning Environment
Implementing Adaptive Game Difficulty Balancing in Serious Games
Monte Carlo Tree Search for Collaboration Control of Ghosts in Ms. Pac-Man
Qigong Master: A Qigong-Based Attention Training Game Using Action Recognition and Balance Analysis
Hybrid Architecture for AI-Based RTS Games
The First ChatGPT4PCG Competition
Tanager: A Generator of Feasible and Engaging Levels forAngry Birds
Fast Approximate Max-n Monte Carlo Tree Search for Ms Pac-Man
AdvMap: Crafting Adversarial Maps to Counter AI Aimbot in First-Person Shooter Games