yusuke1997/dblp-id-title huggingface dataset:
Use of Chat GPT in English for Engineering Classes: Are Students' and Teachers' Views on Its Opportunities and Challenges Similar?
Topic Modeling with Transformers for Sentence-Level Using Coronavirus Corpus
IoT-Based Pulse Oximetry Design as Early Detection of Covid-19 Symptoms
Diagnosing Adoption to Mobile Learning
Neural Network Prediction Model to Explore Complex Nonlinear Behavior in Dynamic Biological Network
Weight Influence of Logarithmic and Exponential Functions on the Selection of Wireless Networks Using Multi-Criteria Decision-Making Methods
Exploring Maladaptive Coping in Young Children Using Smartphones: A Qualitative Study
The Development of Mobile Japanese Halal Gamification (MJHG)
Usage of Smartphone Applications: A Descriptive Study of Top 100 U.S. Retailers
Android Users Privacy Awareness Survey
The Impact of Social Media on the Use of Code Mixing by Generation Z
Assessing Smartphone Addiction among Mexican Students: Insights, Implications, and Interventions in the Era of Mobile Learning and Virtual Environments
A Combined Model for Continuous Intention to Use E-Learning System
Fraud Crime Mitigation of Mobile Application Users for Online Transportation
A Systematic Literature Review on the Relationships between Social Presence, Learning Satisfaction and Persistence in Online Learning
Microlearning: Transforming Education with Bite-Sized Learning on the Go - Insights and Applications
Designing Module E-Complaint System Based on Geotagging and Geofencing
The Impact of Using Blackboard on Student's Grades
The Influence of the Characteristics of Mathematical Outdoor Activities in Mobile Environments on Students' Emotions
The Influence of Mobile Information Systems Implementation on Enhancing Human Resource Performance Skills: An Applied Study in a Small Organization
Mobile Learning Application for Helping Pupils in Learning Chemistry
Effects of "the Selected Smartphone Social-Messaging Applications" Training on Iranian Elderly's Quality of Life: Results of a Qualitative Study
The Potential of the ePortfolio as a Recruitment Tool: From the Perspective of HR Directors
Development and Impact of a Mobile Application that Allows Users to Track Their Location on an Educational Institution Campus
Taxonomy on IoT Technologies for Designing Smart Systems
IoT-Based Intelligent Gas Leakage Detection and Fire Protection System
Putting ePortfolios into Practice: Willingness of School Principals to Use the ePortfolio as a Hiring Tool in Poland and Spain
Development of the MARPEX App Embedding the Mobile Augmented Reality Factors for Learning Motivation in Science Experiments
Evaluation of Mobile Augmented Reality Hearing-Impaired Museum Visitors Engagement Instrument
Enhancing the Quality of Educational Sciences Programs in Jordanian Universities According to CAEP Standards
Android-Based Interactive Media to Raise Student Learning Outcomes in Social Science
Pedagogical Design Patterns in Educational Mobile Apps: A Comparative Analysis of Learning Effectiveness across K-12, Higher Education, and Professional Training
The Elements of Computational Thinking in Learning Geometry by Using Augmented Reality Application
Enhancing Practicality of Web-Based Mobile Learning in Operating System Course: A Developmental Study
An Analysis of the Effect of Price and Quality on Customer Buying Patterns: An Empirical Study of iPhone Buyers
Mobile Technologies and its Impact - An Analysis in Higher Education Context
Mobile Service Providers and M-learning in Nigeria: Mobility in a Contracting Space
Educational Experience in the Mobile Learning Environment: Consumer Behavior Perspective
"Let's Go," A Mobile Learning Application for Social Studies Subjects: Prototype of Application Development
Enhancing the Security of Software Defined Mobile Networks (SDMN) based on Blockchain Technology
International Design Standards and Virtual Learning: Investigations of Teachers' Experiences
Real-Time Defect Detection and Carbon Footprint Visualization in Green Construction Using Mobile Augmented Reality and Building Information Modeling
Elevating Physical Education Teacher Through Technology Integration
Application of Smartwatches in Elderly Care with Indoor Localization Functionality
An Efficient Cluster Head Selection and Routing in Mobile WSN
Pervasive Personal Healthcare Service Designed as Mobile Social Network
From Paper to Screen: Encouraging Theory of Sociology through Sosiopedia by Heutagogy Approach
Artificial Intelligence Tools Applied to Education: A Systematic Literature Review
Determinant of Optimal and Inhibited Mobile Language Learning Activity: Quiz Level Length
Predicting Preservice Teachers' Intentions to Integrate AI-Based Mobile Applications in Special Education: Examining the Role of Technology Self-Efficacy and Attitudes
MOOCMaven: Bridging M-Learning and Open Data for Enhanced Unified MOOC Exploration
Mobile Application Design Oriented to Students with Deaf Mute Disabilities
Methods for Detecting Android Malware: Employing Mobile Devices to Improve Procedures for Inquiry-Based Learning
Efficient RTS and CTS Mechanism Which Save Time and System Resources
Context-Aware Browsing for Hyper-Local News Data (CABHLND)
A Holistic Model for Recognition of Handwritten Arabic Text Based on the Local Binary Pattern Technique
Digital Competencies in Higher Education Students: Analysis of Attitude, Knowledge, and Use of ICT
Analysis of Device Mismatches Effect on the Performance of UWB Receiver Front-End in Wireless Body Area Network Sensor Nodes
Near Field Communication - Which Potentials Does NFC Bring for Teaching and Learning Materials?
Towards an Efficient Integrated Distance and Blended Learning Model: How to Minimize the Impact of COVID-19 on Education
Evaluation of Mobile Apps Effectiveness in Children with Autism Social Training via Digital Social Stories
Virtual Reality for Learning Fish Types in Kindergarten
Readiness for the Implementation of Ubiquitous Learning in Programming Course in Higher Education
Enhancing Educational Design Capabilities through Interactive Mobile and Adaptive Learning Platforms: An Empirical Study
Credit Card Fraud Detection Using Fuzzy Rough Nearest Neighbor and Sequential Minimal Optimization with Logistic Regression
Character Education Based On Digital Comic Media
Assessment of the Impact of Cloud Technologies on Social Life in the Era of Digitalization
Implementation of Tree Structure and Recursive Algorithm for Balinese Traditional Snack Recipe on Android Based Application
Towards Designing Tools for Universities' R&D Performance Measurement on Mobile Platform
Study of the Hand Anatomy Using Real Hand and Augmented Reality
Motor Learning Measuring Tools: A Design and Implementation Using Sensor Technology for Preschool Education
Gender Differences in Perceptions of Conventional Video, Virtual Reality and Augmented Reality
Development of Edu-Kit Media for Entrepreneurship Learning based on Gamification Model Toward Disruptive Education
Intelligent Tourism: Innovative Applications of Mobile Technology in Personalized Travel Planning
Fake Accounts Identification in Mobile Communication Networks Based on Machine Learning
Analysis of the Recognition of Facial Movements of App Designed for Rehabilitation of People with Facial Paralysis
4G Network Security Algorithms: Overview
The Effectiveness of Dynamic Geometry Software Applications in Learning Mathematics: A Meta-Analysis Study
Enhancing Information Literacy for Spotting Fake News: A Study on the Efficacy of a Serious Game for M-Learning Across Different Age Groups
Contextual Based E-learning (CBE): A New Model for Online Teaching in Public Health Department for Learning During the Covid-19 Pandemic
Learning Mathematics in an Authentic Mobile Environment: the Perceptions of Students
Your MAC Address Can be Detected Easily When Your Smartphone Connected to the Wi-Fi
LRAP: Layered Ring Based Adaptive and Personalized Usability Model for Mobile Commerce Apps
Multimedia Learning Modules (MLMs) Based on Local Wisdom in Physics Learning To Improve Student Diagram Representations in Realizing the Nature of Science
Empowering Computational Thinking through Personalized Robotics: The Odysseus Model
Enhancing Mobile Learning Platforms through Meaningful Gamification: Heatmaps, Quizzes, and Time-Based Rewards
Digital Healthy Lifestyle Application for UUM Computer User
Interactive Tangible User Interface for Early Childhood Education: A Usability Study on Teaching Geometric Shapes in Kindergarten
Study and Simulation of Transporting Radio Frequency Signals over Free Space Optics for Achieving High Data Rate and Power Saving
Digital Integration of Traditional Craft Motifs in Mobile AR/VR Interactive Art Creation
Efficient Mobility in Next Generation Heterogeneous Wireless Networks Based on Enhanced Vertical Handoff Approach
GeoGebra Integration in Elementary Initial Teacher Training: The Case of 3-D Shapes
A Proposal of a Scenario to Integrate Active Pedagogical Approaches to Teach Scratch in Primary School
Top 10 Most-Cited Articles Concerning Blended Learning for Introductory Algorithms and Programming: A Bibliometric Analysis and Overview
The Use of Online Marketplace Website in Indonesia: A Study of Consumers' Motives and Gratification
Engaging Teens in History through a Mobile Game Utilizing the Fisher-Yates Shuffle Algorithm and Honeycomb UX Design
A Conceptual Framework to Aid Attribute Selection in Machine Learning Student Performance Prediction Models
An Approach to Implement Cryptographic Protocol Version Downgrade Within a Secure Internal Network: TLS 1.x to SSL
Developing a Virtual Nature Laboratory of Faculty Social Science (LAV-FIS) to Assists Field-Based Learning during Pandemic: A Need Analysis Review
Affective Characteristics for 21st Century Learning Environments: Do They Matter?
From E-Learning to M-Learning - the use of Mixed Reality Games as a new Educational Paradigm
Low-Cost and Energy-Efficient Alternatives for Home Automation using IoT
AI and Mobile Technologies for Driver Fatigue Detection: Sex Differences Revealed by Eye-Tracking Metrics
Design of Mobile 3D Augmented Reality on Marker Visual Inspection Mask
Integrating Escape Rooms and E-Learning Technologies for Smart Cities Development: A Simulation Study
Mobile Context-Aware Systems: Technologies, Resources and Applications
Development of Jawi Spelling Skills Mobile Applications, 'Oh Jawiku'
The Development of an Android-Based Anggah-Ungguhing Balinese Language Dictionary
Mobile Application System Supported BUC Students Services and Learning
Mobile Application of Inductive Multi-Strategies for Virtual Teaching of Research to Engineering Students
One Stop Center For Disaster Training Information In Smartphone Platform: A Mobile Prototype
Promoting Virtual Learning Management Competencies in the Metaverse with Mobile Technology to Support Competency-Based Learning for Computer Major Preservice Teachers
The Potential of Computer-Assisted Direct Observation Apps
Improving Students' Motivation for Physical Activity Using Digital Media: A Quasi-Experimental Study in Physical Education Using Smartphones and Tablets
Mobile Based Decision Support System of Supplier Evaluation
Enhanced Data Security of Communication System Using Combined Encryption and Steganography
The Development of E-Worksheet Using Kvisoft Flipbook Maker Software Based on Lesson Study to Improve Teacher's Critical Thinking Ability
Web Application with Machine Learning for House Price Prediction
Finding a Parked Car Location in a Multi-Storey Building without GPS Service
Impact of Youtube and Video Podcast on Listening Comprehension Among Young Learners
Machine Learning Models Monitoring in MLOps Context: Metrics and Tools
The Impact of Implementing a Moodle Plug-in as an AI-based Adaptive Learning Solution on Learning Effectiveness: Case of Morocco
Dynamic Prediction and Optimization of Energy Consumption in Mining Equipment Using Mobile Computing Platforms
Learning Management System in Education via Mobile App: Trends and Patterns in Mobile Learning
Social Perceived Value on Social Media and Online News Portal: Benefits to The Aborigines Women in Malaysia
Deep Learning for Cultural Heritage: A Mobile App for Monument Recognition Using Convolutional Neural Networks
Exploring Blended Learning Models Enhanced by Mobile Interactive Technology in Higher Education
Mobile/VR/Robotics/IoT-Based Chatbots and Intelligent Personal Assistants for Social Inclusion
Adaptive Smart Traffic Accidents Management System
Improved Methods for Automatic Facial Expression Recognition
Quality Practitioners' Differing Perspectives on Future Software Quality Assurance Practices
Feature Selection for Analyzing Data Errors Toward Development of Household Big Data at the Sub-District Level Using Multi-Layer Perceptron Neural Network
Exploring the Potential of Mobile Learning Use Among Faculty Members
Implementing a Data Mining Solution Approach to Identify the Valuable Customers for Facilitating Electronic Banking
E-Assessment as a Vector for Identifying and Increasing the Validation of Advice Within Professional Organizations
Responsible AI in Security Pedagogy: A Proactive Ethical Framework for Mobile Learning and Simulation Platforms
Adaptive Learning Systems Based on Deep Learning for the Diagnosis and Support of Learning Disabilities
Factors Influencing Pre-service Teachers' Satisfaction and Intention to Use the Internet: A Structural Equation Modeling
Smart System to Recapitulate Student Attendance on Virtual Meeting Platforms During Covid-19
An Android Mobile-based Measurement Application - Object and Interior Room Measurement App
Mobile Media: Towards a Definition and Taxonomy of Contents and Applications
Divergence Based Feature Selection for Pattern Recognizing of the Performance of Intrusion Detection in Mobile Communications Merged with the Computer Communication Networks
The Role of Mobile Games and Environmental Factors in Improving Learning and Metacognitive Potential of Young Students
Low-Cost Gas Leak Detection and Surveillance System for Single Family Homes Using Wit.ai, Raspberry Pi and Arduino
Bringing Remote Labs and Mobile Learning together
Path Selection Optimization Algorithms for Mobile Agent Based on Push-All-Data Strategy
What My Friends Are Up To? The Relationship between Social Media Usage and Fear of Missing Out among Undergraduates
Mobile Learning in Higher Education: A Bibliometric Review
Interactive Mobile Technology in Education: A Systematic Mapping and Bibliometric Analysis
CLR: Cloud Linear Regression Environment as a More Effective Resource-Task Scheduling Environment (State-of-the-Art)
Evaluating Future Trends of Digital Storytelling in Higher Education: A Bibliometric Analysis
An Interview Report on Users' Perception about the Usability Performance of a Mobile E-Government Application
An Experimental Investigation of 'Drill-and-Practice' Mobile Apps and Young Children
Antecedents That Influence the Intention to Use the Uber Mobile Application: Customer Perspectives in South Africa
Situated Simulations: A Prototyped Augmented Reality Genre for Learning on the iPhone
Driving the Integration of Mobile Learning and Blended Learning Models in Higher Education
The Adaptation of Contents for the Creation of Foreign Language Learning Exams for Mobile Devices
Training in Digital Skills in Early Childhood Education Teachers: The Case of the University of La Laguna
Design of a Virtual Reality-Supported Immersive English Learning Environment and Interaction Behavior Analysis
The Innovation of Augmented Reality Learning Media with Interactive Component Model to Improve Special Ability of Vocational Education Knowledge in the Digital Era
Emotion Detection based on Column Comments in Material of Online Learning using Artificial Intelligence
Interactive Design and Gamification of eBooks for Mobile and Contextual Learning
Implementation of RWP and Gauss Markov Mobility Model for Multi-UAV Networks in Search and Rescue Environment
Projects Management in Technology Start-ups for Mobile Software Development
Mobile Game Design for Learning Chemical Bonds with Endless Run Approach
Generating Mobile Virtual Tour Using UAV and 360 Degree Panorama for Geography-Environmental Learning in Higher Educationw
The Effect of Modeling Learning, Audio-Visual Media, and Intellectuals on Pencak Silat Learning Outcomes
Heterogeneous Convolutional Neural Networks for Emotion Recognition Combined with Multimodal Factorised Bilinear Pooling and Mobile Application Recommendation
Towards the Development of an M-Learning System: A New Stage to Enhance Higher Education
Math Trainer as a Chatbot Via System (Push) Messages for Android
Building Reading Fluency with Mobile Assisted Extensive Reading
Mobile Game Development for Children with Down Syndrome
Computer Literacy with Skills of Seeking for Information Electronically among University Students
The Effect of Privacy Concerns on Smartphone App Purchase in Malaysia: Extending the Theory of Planned Behavior
Boosting Motivation to Help Students to Overcome Online Learning Barriers in Covid-19 Pandemic: A Case study
CARA-OHT: Collision-Aware Rate Adaptation for Optimal High-Throughput in IEEE 802.11s Wireless Mesh Networks
Laptops vs. Desktops in a Google Groups Environment: A Study on Collaborative Learning
5G Enhanced Mobile Broadband (eMBB): Evaluation of Scheduling Algorithms Performances for Time-Division Duplex Mode
Optimizing Android Malware Detection Via Ensemble Learning
Securing the Mobile Future: An Extensive Analysis of the Threat Landscape from Mobile Devices User Perspectives
Mobile Technology-Enabled Classroom Interaction: Advancing Interactive Learning in Higher Education
Analysis of Students' Ability to Accept M-Learning Technology: An Exploratory Study from High Schools in Vietnam
A Concept Analysis Scheme of Simple Stories for Learning Resources through Extraction of Domain-based Multimedia Elements
Auto Mechanic Students' Perceptions and Readiness toward Mobile Learning in Thailand
Development of a Collaborative Learning Game Using External Plastic Cards as an Input Device on an iPad
The Transformation of English Teaching Models and the Development of Intelligent Learning Environments in Higher Education Enabled by Mobile Technology
Design and Implementation of a Smart Traffic Light Management System Controlled Wirelessly by Arduino
Investigating the Potential of Integrating Augmented Reality into the 6E Instructional 3D Geometry Model in Fostering Students' 3D Geometric Thinking Processes
Mobile-Based Driver Sleepiness Detection Using Facial Landmarks and Analysis of EAR Values
Anomaly Detection in Wireless Sensor Networks: A Proposed Framework
A Secure Encrypted Protocol for Clients' Handshaking in the Same Network
Design of Children's Motor Training Tools Using Sensor-Based Agility Components in Physical Education Learning
A Performance Evaluation of a Multi-Agent Mobile Learning System
Technology in Childhood: Mobile Application for Managing Screen Time
Pro-active Multi-Dimensional Recommender System using Multi-Agents
The Design of Android-Based Interactive Lean Manufacturing Application to Increase Students' Work Skill in Vocational High School: The Development and Validity
Success Factors of Online Learning Videos
SE-GPSR: Secured and Enhanced Greedy Perimeter Stateless Routing Protocol for Vehicular Ad hoc Networks
The Relationship Pattern of Internet Usage Frequency, Generation Z Characteristics, and Teaching Method in the Millennium Era
Opinions of Pre-Service Teachers Toward Positions of Visual Elements in Instructional Videos
Smartphone Based Image Color Correction for Color Blindness
How Virtual Reality Impacts Science Learning? A Meta-Analysis
Feature Selection Strategy for Network Intrusion Detection System (NIDS) Using Meerkat Clan Algorithm
Mobile Data Usage on Online Learning during COVID-19 Pandemic in Higher Education
Interactive Visual Communication Design of Mobile App Interface Based on Artificial Intelligence Technology
IOT Based Integrated COVID-19 Self-Monitoring Tool (COV-SMT) for Quarantine
M-learning for the Art of Drawing: Informal Learning for a Digital Age
Teachers' Perceptions and Readiness for Mobile Artificial Intelligence Integration in Elementary Education
Investigating EFL Learners' Readiness of Using Smartphone and Problems for Learning Oral English Communication Skills at Tertiary Level in an EFL Context
Thai Pregnant Mobile Application: Review and Development Report
A New Classification for Ad-Hoc Network
The Readiness of Applying m-learning among Saudi Arabian Students at Higher Education
Effectiveness of Gamification in Mobile and Interactive Learning: Analysis of Approaches and Outcome
JKRW Link Prediction - A New Ensemble Technique Based on Merging Other Known Techniques in The Social Network Analysis
The Effect of Problem Based Learning Approach in Enhancing Problem Solving Skills in Chemistry Education: A Systematic Review
Interactive Learning through Mobile GBL: A Decade of Research Insights
Accuracy Improvement of RSSI-based Distance Localization using Unscented Kalman Filter (UKF) Algorithm for Wi-Fi Tracking Application
Implementation of Deep Learning Predictor (LSTM) Algorithm for Human Mobility Prediction
Virtual Trainer for Mobile Augmented Reality Based Electrical Lighting Installation
Acceptance on Mobile Learning via SMS: A Rasch Model Analysis
"Bring-Your-Own-Device" (BYOD) and Productivity: Instrument Development and Validation
Mobile Devices in Technical and Engineering Education with Focus on ESP
A Systematic Review of Mobile-Assisted Language Learning Research Trends and Practices in Malaysia
The Impact of Teaching by Using STEM Approach in The Development of Creative Thinking and Mathematical Achievement Among the Students of The Fourth Scientific Class
Transformation the Meaning of Learning for Millennial Generation on Digital Era
Using Modern Education Technique in Wasit University
The Effect of Mobile Digital Content Applications Based on Gamification in the Development of Psychological Well-Being
A Framework for Building an Interactive Satellite TV Based M-Learning Environment
The Viability of Mobile Services (SMS and Cell Broadcast) in Emergency Management Solutions: An Exploratory Study
A Network Intrusion Detection Approach Using Extreme Gradient Boosting with Max-Depth Optimization and Feature Selection
Machine Learning Models to Predict Students' Study Path Selection
Can web thin clients be used to create flexible assessment spaces in a higher education setting?
A Teaching Practice Design Based on a Computational Thinking Approach for Prospective Math Teachers Using Ed-tech Apps
A Study on Influencing Factors of Willingness to Use E-CNY Based on Logistic Model
E-Learning over Mobile Phone Technology: Best Practices and Guidelines
Estimating the Cost of Wasted Energy During Overcharging Smartphones and Using COVID19 Apps
Design of a Mobile Application to Improve the Therapy Process in Children with Autism
Acquiring Knowledge through Mobile Applications
Exploring the Use of Mobile Instant Messaging for Parent-Teacher Communication
Mobile Virtual Reality to Develop a Virtual Laboratorium for the Subject of Digital Engineering
The Role of ERP Information to Support Decision Making Process: Field Study on Panda Retail Company (Mobile Inventory Management System)
Mobile-Driven Deep Learning Algorithm for Personalized Clothing Design using Multi-Feature Attributes
Mobile-Heutagogical Practices among Student Teachers: Its Pedagogical Affordances and Challenges
Hybrid Approach for User Reviews' Text Analysis and Visualization: A Case Study of Amazon User Reviews
A Support Vector Machine Classification of Computational Capabilities of 3D Map on Mobile Device for Navigation Aid
Exploring the Impact of Artificial Intelligence on University Students' Perception of Slow Employment: A Psychological and Behavioral Analysis
Performance Analysis of Stationary and Deterministic AODV Model
Assessing the Effectiveness of Mobile Learning Devices in Tertiary Institutions: The Experience of Undergraduates in a Nigerian Private University
Generate a Meta-Model Content for Collaboration Space of Learning Management System Compatible with IMS-LD
Online Module for Acid and Base Topic Based on 5E Model