yusuke1997/dblp-id-title huggingface dataset:
An Empirical Investigation of the Mentor-Mentee Relationship Among Female Architects and Female Architectural Students
Research Trend of Big Data in Education During the Last 10 Years
Analysis and Prediction of Student Performance Based on Moodle Log Data using Machine Learning Techniques
Peer Learning in Social Media Enhanced Learning Environment
College Students' Behavior Initiative, Psychological Availability, and Innovation and Entrepreneurship: The Mediating Effect of Interest Orientation
A Talent Cultivation Model for Improving the Innovation Ability of College Students in Scientific Research
Personalized Recommendation Service of Educational Media Resources Based on Multi-dimensional Feature Fusion
Threats Posed by Social Media and Computer and Video Games from the Perspective of Sport Education
Developing Student Creative Problem-Solving Skills (CPSS) Using Online Digital Storytelling: A Training Course Development Method
Innovative Applications Mode of Network Learning Space in Exercise Physiology Based on Ubiquitous Learning
Aligning Curriculum and Evidencing Learning Effectiveness Using Semantic Mapping of Learning Assets
A Diagnosis Model for College Teachers' Teaching Ability Based on Big Data and its Evaluation
E-Learning Materials for 3rd Grade of Primary School - Physics
Evaluation of Sports Visualization Based on Wearable Devices
The Effect of Peers' and Teacher's E-Feedback on Writing Anxiety Level Through CMC Applications
Application of Practical Curriculum for College Specialty of Economic Management under TPACK Framework - Taking "Enterprise Operation and Decision Simulation System" Curriculum as an Example
Machine Learning-Based Student Emotion Recognition for Business English Class
Analysis of Learning Management System towards Students' Cognitive Learning Outcome: A Systematic Literature Review
Egyptian Instructors and Massive Open Online Courses: An Attitudinal Intentional Study
Learning Management Systems: A Shift Toward Learning and Academic Analytics
Influences of Problem-Based Online Learning on the Learning Outcomes of Learners
Influence Study of Learners' Independent Learning Ability on Learning Performance in Online Learning
An Approach to Create Multiple Versions of the Same Learning Object
Impersonation Attack-Defense Tree
A Web-Based Knowledge Hub for Special and Inclusive Education
Motivational Readiness of Future Teachers-Philologists to Use the Gamification with Elements of Augmented Reality in Education
Usability Metrics for Gamified E-learning Course: A Multilevel Approach
Improving the Creative Thinking Skills of the Next Generation of Mathematics Teachers Using Dynamic Mathematics Software
Optimal Allocation of Mobile Learning Resources Based on a Complex Network
Cognitive Development, Learning Strategies and Academic Performance in The First Stage of University Education
Teachers' Perceptions on Using Augmented Reality for Language Learning in Primary Years Programme (PYP) Education
A Fuzzy Information Evaluation Model for Scientific Innovation of Art Talents in Colleges
Higher Educational Information Resource Sharing Model Based on Blockchain
University Students' Perceptions and Practices of Online Co-construction of Digital Citizenship Competencies
From the IMCL2006 Chair
Developing Scale for Assimilate the Integration between Learning Theories and E-learning
A Connectivist Perspective of the Transition from Face-to-Face to Online Teaching in Higher Education
XML and Databases for E-Learning Applications
Development of Mobile Self-Monitoring Tool Prototype Based on User-Centered Design
Formation of Design and Research Competencies in Future Teachers in the Framework of STEAM Education
Development of Motivation for Achieving Professional Success of Technical Specialties Students in Russia during Practical Training at Industrial Enterprises
The Current State of The Art in Learning Spaces: A Systematic Review Study
Implementing Bloom's Taxonomy Tool for Better Learning Outcomes of PLC and Robotics Course
A New Evolution Model for Collaborative Management of Knowledge Resources
Cultivation Path for Innovation Ability of Sci-Tech Talents in the Background of Big Data
Students' Perceptions Towards Using Web 2.0 Technologies in Education
Evaluating the Effectiveness of m-learning in the Teaching of Multi-media to First Year University Students
MAPSS an Intelligent Architecture for the Pedagogical Support: Experiment, Results & Discussion
Adaptive E-learning System in Secondary Education
Restructuring Educational Institutions for Growth in the Fourth Industrial Revolution (4IR): A Systematic Review
The Use of Tangible User Interface in Interactive System to Learn about Countries
Developing an Art Design Courseware Based on Visual Communication Technology and Computer Aided Instruction Technology
Blended Learning of Management Courses Based on Learning Behavior Analysis
Upbringing of Student Teachers in Extracurricular Activities in the Context of Distance Learning
Postsecondary Instructors' Perspectives on Teaching English as a Foreign Language by Means of a Multimodal Digital Literacy Approach
Data Mining-based Design and Implementation of College Physical Education Performance Management and Analysis System
College English Teaching Design and Practice Based on Cross-cultural Theory
Application of Virtual Reality Technology in Swimming Teaching
A New Learning Resource Recommendation Method for Improving the Efficiency of Students' Online Independent Learning
Issues of Educational Technologies and Authenticity Synergy in a Content and Language Integrated Learning Course at Technical University
New Technologies in Educational Solutions in the Field of STEM: The Use of Online Communication Services to Manage Teamwork in Project-Based Learning Activities
The Practice and the Reflection of Network-Assistance Teaching based on the Platform of Blackboard
A New Project-based Learning Concept in English Writing
Educational Recommender System based on Learner's Annotative Activity
The Impact of Flipped Project-Based Learning on Self-Regulation in Higher Education
Barriers Effecting Successful Implementation of E-Learning in Saudi Arabian Universities
Effectiveness of Augmented Reality-Based Learning Media for Engineering-Physics Teaching
Internet for the Youngest: Computer Usage and Web Design for the Early School Age Children
Research on the Influence of Invisible Knowledge Learning in Online Learning on Students' Entrepreneurial Orientation
Investigating the Iranian EAP Stakeholders' Ideas Apropos of Applying the Internet in EAP Curriculum
Optimizing Participation with Helpers to Enhance Interaction in a Blended Learning Environment
Linked Open Data Framework for Ethnic Groups in Thailand Learning
Integration of Logistics Simulation Technology and Logistics Learning Factory in a Two-stage Teaching Method for Logistics Management Courses
Journal Ranking based on Publication Difficulty Factors (JRpDF): A Proposed Mathematical Algorithm
ERP Adoption and Acceptance in Saudi Arabia Higher Education: A Conceptual Model Development
A Development of the Blended Learning Model Using Edmodo for Maximizing Students' Oral Proficiency and Motivation
The Impact of a Scenario-Based Learning Model in Mathematics Achievement and Mental Motivation for High School Students
Application of Dynamic Image Fusion Technology in Development of Innovation Capabilities of College Students Majoring in Art Design
Use of Data Mining Technologies in an English Online Test Results Management System
Work with Gifted Young People: A Survey of Practices of the Leading Russian Universities
Analysis and Prediction of the Trend Features for Teaching Development Based on Knowledge Discovery
A Student Grouping Method for Massive Online Collaborative Learning
ICT Staff Development in Jordanian Secondary Schools
Teachers' Perceived Value, Motivations for and Adoption of Open Educational Resources in Animal and Food Sciences
Study of Construction of Network English Teaching Platform Based on Multimedia
Longitudinal Reading Performance Comparison and its Variation with Print, Mobile and Social Media Tools
Competency-based Approach to the Assessment of Professional Training for a Medical Student to Work with Medical Equipment
The Intention to Study Using Zoom During the SARS-CoV-2 Pandemic
The Use of Electronic Educational Resources of The University as A Means of Increasing The Educational Motivation of Students
Study on Cultivation of Intercultural Communication Competence of College English Based on Modern Information Technology
A neuropsychological perspective on measuring sign language learning and comprehension
Self-Regulated Learning Model in Educational Data Mining
The Student-centered STEM Learning Model Based on Artificial Intelligence Project: A Case Study on Intelligent Car
Mathematics Teachers' Readiness to Integrate ICT in the Classroom: The Case of Elementary and Middle School Arab Teachers in Israel
How Communion and Agentic Beliefs Predict Technology-Supported Formal and Informal Learning: The Implications for Educational Technology
E-Training Acceptance Factors in Business Organizations
Didactical Ontologies
Application of Automatic Choreography Software Based on Virtual Technology in the Gymnastics Teaching
Studying the Impact of Web-Based Learning (Weblog) With a Problem Solving Approach on Student's Reflective Thinking
Innovative Authoring Tools for Online-Courses with Assignments - Integrating Heterogeneous Tools of e-Learning Platforms into Hybrid Application Solutions
Features of Group Online Learning Behaviours Based on Data Mining
Research on the Impact of Innovative Interactive Technologies in the Education of Health Care Students
Sort Elements Based on Priority, in order to Improve the Quality of E-Learning in Health Using Difficulty-Usefulness Pyramid with Weighting (DUP-We)
Microblogging with Padlet: Students' New Writing Experience on A2-B1 Common European Framework of Reference for Languages (CEFR)
Factors Affecting the Acceptability of Online Degrees: Evidence from Two Arab Countries
Analysis of Peculiarities of Using Digital Technologies in the University Professional Training Content
The Effectiveness of Students' Use of Computer Modeling in Learning Engineering Mathematics
Application of Browser/Server Architecture in College English Online Learning System Design
Knowledge Structure, Characteristics, and Global Research Trends Study of Smart Education Research: Bibliometric Analysis
Data warehousing for Improving Web-based Learning Sites
Research on Innovative Teaching Mode of Art Education in the Age of Convergence of Media
Evaluation Criteria for Quality Education of Physical Education Lessons Based on Logical Analysis
Analysis of STACK Answer Data Using Pen-Stroke Data from a Calculation Notebook and Item Response Theory
Authoring Systems Delivering Reusable Learning Objects
Influence of Gamification on Students' Motivation in using E-Learning Applications Based on the Motivational Design Model
Simple Technology is an Improved Solution for a Post-Pandemic Informative System: A Reference Model
Teaching Mode of Thinking Development Learning Based on Mind Mapping in the Course of Health Fitness Education
The Impact of Blended Learning Assisted with Self-Assessment toward Learner Autonomy and Creative Thinking Skills
Modelling Students' Adoption of E-Learning During the COVID-19 Pandemic: Hungarian Perspective
Comprehensive Application of Spatial and Reasoned Thinking in Physical Education
Teaching Domain-Specific English to Engineering Students through SPRE Model-Based Projects
The Use of Ladder Snake Games to Improve Learning Outcomes in Computer Networking
Development of a Set of Requirements for the Hardware and Software of LMS Services of the University
Efficiency of Outsourcing and Outstaffing Mechanisms Based on MOOCs in the Market of Entrepreneurial Education Services
A Training Program According to Interactive Teaching Strategies and its Impact on Achievement and Creative Problem Solving for Fourth-Grade Preparatory Students in Chemistry
The Implementation of Blended Learning with Kelase Platform in the Learning of Assessment and Evaluation Course
University English Language Teachers' Use of Digital Platforms for Online Teaching
A New Collaborative Filtering Recommendation Algorithm for Course Resources Based on Language-Scoring Data
Influence of Blockchain Implementation for Virtual Meetings at Home Learning Indonesia
Entrepreneurship Education and Design Thinking: A Conceptual Threshold for Their Integration in Indonesian Higher Education
Analysis of the MOOC Capabilities for Student Training in the Humanities
Teaching Quality Monitoring and Evaluation in Higher Education through a Big Data Analysis
Enhancing Motivation and Engagement: A Top-Down Approach for the Design of a Learning Experience According to the S2P-LM
Design and Application of Micro Course in Fundamentals of Computers
The Effectiveness of STEM Education Applied with a Distance Education Approach
Analysis of Blended Learning Scheme Based on Cloud Computing Assisted Instructions
Development of an Instructional Design Model for Mobile Blended Learning in Higher Education
Effectiveness of Question-Based Instructional Video (QBIV) for an Automotive Engineering Study Program
Virtual Museum Space as the Innovative Tool for the Student Research Practice
An Evaluation Model of the Online Learning Effect Based on Fuzzy Mathematics
Using Variation Theory as a Guiding Principle in an OOP Assisted Syntax Correction Learning System
Supporting College Students with Disorder of Written Expression: A Web-Based Model for Teachers in Under- Resourced Contexts
Research on the Teaching Method of College Students' Education Based on Visual Question Answering Technology
Teachers' Perspective on Personal Learning Environments via Learning Management Systems Platform
Using Blended Learning Approach (BLA) in Inclusive Education Course: A Study Investigating Teacher Students' Perception
Development and Application of Offline Learning System in College Teaching
Using Broadcasting Learning Design to Enhance Student's Experiential Skill
The Effect of Problem-Based Learning with Character Emphasis toward Students' Higher-Order Thinking Skills and Characters
The Effect of English Vocabulary Learning with Digital Games and its Influencing Factors based on the Meta- Analysis of 2, 160 Test Samples
JeuTICE: An Arabic Serious Game to Enhance Mathematics Skills of Young Children
Teaching System of Smart Learning Environment for Aerobics Course
Information Technology Integration in Higher Education: A Novel Approach for Impact Assessment
A Virtual Laboratory Structure for Developing Programming Labs
Effectiveness of an Adaptive Learning Chatbot on Students' Learning Outcomes Based on Learning Styles
College Students' Usage of and Preferences for Print and Electronic Textbooks
A Data Mining Method for Students' Behavior Understanding
Adult Literacy using Information Technology
Influencing Factors of University Students' Use of Social Network Sites: An Empirical Analysis in China
Develop Academic Question Recommender Based on Bayesian Network for Personalizing Student's Practice
Embedded System and Robotic Education in a Blended Learning Environment Utilizing Remote and Virtual Labs in the Cloud, Accompanied by 'Robotic HomeLab Kit'
The Use of Social Media for the Development of Digital Literacy of Students: From Adequate Use to Cognition Tools
Measuring User Satisfaction of Educational Service Applications using Text Mining and Multicriteria Decision-Making Approach
On China's English Teaching Reform: From Micro-lesson and MOOCs to Flipped Class
Moving towards a Fully Automatic Knowledge Assessment Tool
Ceci N'Est Pas Une Publication: The Art of AI-Generated Research Papers
Intelligent Chatbot-LDA Recommender System
The Online Teacher-Student Interaction Level in the Context of a Scenario-Based Multi-Dimensional Interaction Teaching Environment
Open Educational Resources and the Opportunities for Expanding Open and Distance Learning (OERS-ODL)
An Enhanced Learning Technology System Architecture for Web-Based Instructional Design
Design of 3D Animation Special Effects in Animation 3D Modeling Teaching Based on QFD Theory
Optimizing Vocational Education Design with Big Data and Educational Technology
Intelligent Interactive Learning Platform for Seamless Learning Ecosystem to Enhance Digital Citizenship's Lifelong Learning
Working Memory and ADHD in Preschool Education. The Role of ICT'S as a Diagnostic and Intervention Tool: An Overview
The Perceived Usefulness of Digital Simulators in the Acquisition of Professional Competencies by Undergraduate Nursing Students
Construction and Application of a Competence Model of Accounting Vocational Education
Mini Studio: an Online Learning Solution
Impact of Deep Learning Strategy in Mathematics Achievement and Practical Intelligence among High School Students
A Reappraisal of Online Mathematics Teaching Using LaTeX
Adapting Competitiveness and Gamification to a Digital Platform for Foreign Language Learning
The Influence of Immersive Virtual Reality (IVR) on Skill Transfer of Learners: The Moderating Effects of Learning Engagement
Analysis on the Regional Spatial Distribution of Employment of College Students and Evaluation of Employment Quality
Program Outcomes Assessment Method for Multi-Academic Accreditation Bodies: Computer Science Program as a Case Study
Young Academics in E-Learning Research - Editorial
Evaluation of Comprehensive Services of an Online Learning Platform Based on Artificial Intelligence
Big Data-Assisted Recommendation of Personalized Learning Resources and Teaching Decision Support
Strategies to Enhance the Teaching Competence of University Teachers in English Major
An Approach to Evaluate Program Outcomes and Program Educational Objectives through Direct and Indirect Assessment Tools
Evaluating Cognitive Aspects of ADHD Students Using Brain-Computer Interface and a Digital Game: A Study in Brazil
Authoring for Adaptive Web-Based Learning Systems: A Case Study
Inquiry-Based Education: Innovation in Participatory Inquiry Paradigm
Teaching German as a Foreign Language with Open Educational Resources (OER): Implementation in and Experiences from an Indonesian University
ChatGPT in Ukrainian Education: Problems and Prospects
Evaluating Web Accessibility of Educational Websites
A Comparative Study of Gamified and Conventional Online Quizzes
Comparison of Effectiveness of Different Learning Technologies
The Role of Summer Intensive Programmes on Improving Students' Learning Outcomes in Rural Areas
A Neural Networks Based Model to Predict the Interest of College Students in Sports Activities
A New Methodology of Knowledge Point Sequence Generation and Learning Path Recommendation by Knowledge Reasoning
Voice Analytics for the Identification of University Student Satisfaction, from WhatsApp Audio Messaging
Impact of Information System and Blockchain on Organizational Learning Effectiveness
Young Language Learners' Collaborative Learning and Social Interaction as a Motivational Aspect of the iPad
Adding Social Elements to Game-Based Learning
Teachers' Roles in Online Environments: How AI Based Techniques Can Ease the Shift Challenges from Face-to-Face to Distance Learning
Engagement of Students in Data Visualization for the Purpose of E-Learning Improvement
Students' Identities and its Relationships with their Engagement in an Online Learning Community
Adaptive Learning Environment System Based on Multi-event Driven Technology
An Advanced eLearning Environment Developed for Engineering Learners
Application of Virtual Environment in the Teaching of Basketball Tactics
Teachers' Perspectives on Using Technology to Facilitate Pupil Participation
Construction and Application of a Complex Network-Based Case Knowledge Base in an Assisted Instruction System
Developing a Framework for Creating Effective Instructional Video Podcasts
A Inquiry Teaching Mode Based on STEM Education
The Synthesis of a Model of Problem-Based Learning With the Gamification Concept to Enhance the Problem-Solving Skills for High Vocational Certificate
Analysis of a Self-learning System of English Flipped Classroom Based on Adaptive Algorithm
Evaluation of Learning Management Systems: A Comparative Study Between Blackboard and Brightspace
Exploring the Effectiveness of Glog in Language Learning
Students' Beliefs Regarding the Use of E-portfolio to Enhance Cognitive Skills in a Blended Learning Environment
The Effect of Google SketchUp and Need for Achievement on the Students' Learning Achievement of Building Interior Design
Do IT And Medicine Students E-Collaborate In The Same Way: Comparison Regarding Forums And Wikis
Organization of Project Work with the Help of Digital Technologies in Teaching Russian as a Foreign Language at the Initial Stage
Universal Models and Platforms in E-Learning
The Effect of Using Songs on Young English Learners' Motivation in Jordan
The Cultivation of Teamwork Quality from the Perspective of Competitive-Complementary Relations
Serious Games in Preschool and Primary Education: Benefits And Impacts on Curriculum Course Syllabus
A Study on "Double-subject" Teaching Mode of Sport Statistics Course
Enhancing Oral Production in Integrated English Blended Teaching through a Production-Oriented Approach: An Action Research Study
The Effects of Handwritten Feedback on Paper and Tablet PC in Learning Japanese Writing
A New Resource Recommendation Method for Experiential Leaching Based on the Completion Degree of Online Learning Tasks
Smartphone Applications as a Teaching Technique for Enhancing Tertiary Learners' Speaking Skills: Perceptions and Practices
Construction and Implementation of Wireless Network Online Learning System Based on Edge Computing
Does Flipped Classroom Model Affect EFL Learners' Anxiety in English Speaking Performance?
How do Students Perceive Artificial Intelligence in YouTube Educational Videos Selection? A Case Study of Al Ain City
Academic Performance Prediction Method of Online Education using Random Forest Algorithm and Artificial Intelligence Methods
A Proposed Heutagogy Framework for Structural Steel Design in Civil Engineering Curriculum
Design of IoT Based Remote Renewable Energy Laboratory
Online design of Matlab/Simulink block schemes
School Readiness From Kindergarten to Primary School
Serious Game Design: Presenting a New Generic Creative Reflection Framework
Design of a Digital Art Teaching Platform Based on Automatic Recording Technology
From Learning Game to Adaptive Ubiquitous Game Based Learning
Analysis of an Extensible Teaching Mode for Cultivating College Students into Innovative Talents
English Teaching Platform Based on Online Education Technology and Licensure and Master's Program Technology
From the ASEI2013 Organizers
Construction and Implementation of Curriculum Knowledge Bases by Integrating New Educational Resources
Intelligent Student Relationship Management Platform with Machine Learning for Student Empowerment
Distance Learning of a Foreign Language - Necessity or Future
Designing and Evaluating the Use of Smartphones to Facilitate Online Testing in Second-Language Teacher Education (SLTE): An Auto-Ethnographic Study
Data Collection and New Technology
Practical Teaching System Reform for the Cultivation of Applied Undergraduates in Local Colleges
Effect of Jigsaw Strategy and Learning Style to Conceptual Understanding on Senior High School Students
Teachers' Perception on the Benefits of Using Online Resources
Digital Libraries and Educational Resources: the AquaRing Semantic Approach
The Camera-on or Camera-off, Is It a Dilemma? Sparking Engagement, Motivation, and Autonomy Through Microsoft Teams Videoconferencing
Managing CSCL Activity through networking models
Exploring the Dimensions of E-learning Maturity Model
Japanese Informatization Teaching Model Based on MOOC
Construction and Application of MOOC-based College English Micro Lesson System
Contextual Diversity and Rule-based Adaptive E-learning System Scheme
Development of Projo Bale Model Based on Android Application in History and Local Wisdom Studies of Malang
Virtual Reality Training in Aid of Communication Apprehension in Classroom Environments
Blended Web Mobile Learning (BWML) Model to Improve Students' Higher Order Thinking Skills