yusuke1997/dblp-id-title huggingface dataset:
A Generalized Constitutive Model for Versatile MPM Simulation and Inverse Learning with Differentiable Physics
ACT2G: Attention-based Contrastive Learning for Text-to-Gesture Generation
Multi Layered Autonomy and AI Ecologies in Robotic Art Installations
Sampling-based Rig Conversion into Non-rigid Helper Bones
VRSplat: Fast and Robust Gaussian Splatting for Virtual Reality
Ming Shan Digital Experience: Immersive Technology for Traditional Taoist Meditation
Interactive Physics-Based Virtual Sculpting with Haptic Feedback
Efficient Adaptive Deferred Shading with Hardware Scatter Tiles
Deep Domain Adaptation: A Sim2Real Neural Approach for Improving Eye-Tracking Systems
Sub-triangle opacity masks for faster ray tracing of transparent objects
Motion In-Betweening with Phase Manifolds
Bad Mother / Good Mother: The Poetics and Politics of the Sounds of Invisible Labor
Beauty: Explorations of Machine-Microbial Agencies
Representing Flow Fields with Divergence-Free Kernels for Reconstruction
Interactive Two-Way Shape Design of Elastic Bodies
Post-Render Warp with Late Input Sampling Improves Aiming Under High Latency Conditions
Hybrid Image-based Rendering for Free-view Synthesis
A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Control
The Ghost in The Machine: Digital Stylization and Expressive Re-Materialization of Ancient Ceramics
ReSTIR Subsurface Scattering for Real-Time Path Tracing
Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases
Learning Nonlinear Soft-Tissue Dynamics for Interactive Avatars
SimLOD: Simultaneous LOD Generation and Rendering for Point Clouds
Filtering After Shading With Stochastic Texture Filtering
Physics-based Motion Retargeting from Sparse Inputs
Foveated Animations for Efficient Crowd Simulation
Fast orientable aperiodic ocean synthesis using tiling and blending
Using Experimental Filmmaking to Create an Engaging Brain-Computer Interface
FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces
A Second-Order Advection-Reflection Solver
Lightning Artist Toolkit: A Hand-Drawn Volumetric Animation Pipeline
Dissecting My Data Body: How to Know Thyself as a Virtual Reality in the Digital Age
An Interactive Framework for Visually Realistic 3D Motion Synthesis using Evolutionarily-trained Spiking Neural Networks
Probabilistic Craft- Materialization of generated images using digital and traditional craft
Skill-Based Matchmaking for Competitive Two-Player Games
Lights! Dance! Freeze!: Exploring the dance-musical filmic space using embodied search in an interactive installation
Guided Visibility Sampling++
Real-Time Hair Filtering with Convolutional Neural Networks
Multi-Layer Depth of Field Rendering with Tiled Splatting
Fast and Accurate Parameter Conversion for Parametric Human Body Models
High-Performance By-Example Noise using a Histogram-Preserving Blending Operator
Towards Realtime: A Hybrid Physics-based Method for Hair Animation on GPU
Sonification of a juggling performance using spatial audio
Compacted CPU/GPU Data Compression via Modified Virtual Address Translation
VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points
ESCT3D: Efficient and Selectively Controllable Text-Driven 3D Content Generation with Gaussian Splatting
Importance Sampling of Many Lights with Adaptive Tree Splitting
A Spiral into the Mind: Gaze Spiral Visualization for Mobile Eye Tracking
Hyborg Agency: Fostering AI Agents through Community Conversations in a Digital Forest
A Portable, Low-Cost Eye Tracking System for Predicting Visual Attention During Meal Ingestion
A Fast GPU Schedule For À-Trous Wavelet-Based Denoisers
Zero-Shot Pupil Segmentation with SAM 2: A Case Study of Over 14 Million Images
A Fast Method to Calculate the Volumetric Divergence Metric for Evaluating the Accuracy of the Extracted Isosurface
Transform-Aware Sparse Voxel Directed Acyclic Graphs
Digital Crazing: Applying Quadtree Structures to Simulate Time and Human Intervention
Eye Tracking-Based Stress Classification of Athletes in Virtual Reality
Rethinking Model-Based Gaze Estimation
A Framework for Leveraging LLMs for Scene Analysis and Cognitive Processing
Efficient Visibility Approximation for Game AI using Neural Omnidirectional Distance Fields
Synthesizing Indoor Scene Layouts in Complicated Architecture Using Dynamic Convolution Networks
Deblur-GS: 3D Gaussian Splatting from Camera Motion Blurred Images
3D Sketching using Multi-View Deep Volumetric Prediction
HeterSkinNet: A Heterogeneous Network for Skin Weights Prediction
Temporally Stable Real-Time Joint Neural Denoising and Supersampling
The Kestrel Drone: Reimagining Bird's Eye View with Biomimetic AI-drone for Bird Strike Prevention
Immersive experience of Chinese poems and paintings
Fast Generation of Poisson-Disk Samples on Mesh Surfaces by Progressive Sample Projection
NeuRiPhy: Neural Baking of Physics-Based Deformations for Facial Rigs
Real-Time Procedural Generation with GPU Work Graphs
Virtual Blue Noise Lighting
GigaVoxels DP: Starvation-Less Render and Production for Large and Detailed Volumetric Worlds Walkthrough
Instruments of Vision: Eye-Tracking and Robotics as an Embodied Interface
in(A)n(I)mate - AI-Mediated Conversations with Inanimate Objects
PLOCTree: A Fast, High-Quality Hardware BVH Builder
Reimagining Beckett's Not I in Virtual Reality: The MetaHuman as a Digital Double of the Actor
Interactive Path Tracing and Reconstruction of Sparse Volumes
Deep Precomputed Radiance Transfer for Deformable Objects
Local Optimization for Robust Signed Distance Field Collision
SplatMAP: Online Dense Monocular SLAM with 3D Gaussian Splatting
GPT-ME: A Human-AI Cognitive Assemblage
Data-Driven Particle-Based Liquid Simulation with Deep Learning Utilizing Sub-Pixel Convolution
A Data-Driven Paradigm for Precomputed Radiance Transfer
Movement Quality Visualization for Wheelchair Dance
Pixel-wise Guidance for Utilizing Auxiliary Features in Monte Carlo Denoising
An Aquarium of Machines: A Physically Realized Artificial Life Simulation
Dream Painter: Exploring creative possibilities of AI-aided speech-to-image synthesis in the interactive art context
Supporting Unified Shader Specialization by Co-opting C++ Features
FLAMEFORGE: Combustion Simulation of Wooden Structures
Woven Behavior and Ornamentation: Simulation-Assisted Design and Application of Self-Shaping Woven Textiles
Floating on the Boundary: Perceptions of Reality in a Half-Digital Half-Physical Bunny
Visually Lossless Content and Motion Adaptive Shading in Games
Ray/Ribbon Intersections
A Three-Level Approach to Texture Mapping and Synthesis on 3D Surfaces
Unveiling New Artistic Dimensions in Calligraphic Arabic Script with Generative Adversarial Networks
Bringing Linearly Transformed Cosines to Anisotropic GGX
ReCollection: Creating synthetic memories with AI in an interactive art installation
Efficient Particle-Based Fluid Surface Reconstruction Using Mesh Shaders and Bidirectional Two-Level Grids
Real-Time Triangle-SDF Continuous Collision Detection
PoeSpin: A Human-AI Dance to Poetry System for Movement-Based Verse Generation
InterAct: A Large-Scale Dataset of Dynamic, Expressive and Interactive Activities between Two People in Daily Scenarios
'Sisyphus': A Robotic Vignette of Systemic Conflict and Democratic Endeavors
Discipline Together with the Self in Kendo: Exploring "Qi" through Mixed Reality and Autoethnography
A Multi-Pass GAN for Fluid Flow Super-Resolution
Normal-guided Detail-Preserving Neural Implicit Function for High-Fidelity 3D Surface Reconstruction
Frustum Volume Caching for Accelerated NeRF Rendering
Light Field Display Point Rendering
In Search of the Plastic Image: a Media Archaeology of Scan Processing
NeRFahedron: A Primitive for Animatable Neural Rendering with Interactive Speed
Eye-Based Point Rendering for Dynamic Multiview Effects
Handcrafting in Zero Gravity: Reinventing the Spindle as An Artistic Intervention in Space Research
Iris Style Transfer: Enhancing Iris Recognition with Style Features and Privacy Preservation through Neural Style Transfer
High-Performance Image Filters via Sparse Approximations
Htex: Per-Halfedge Texturing for Arbitrary Mesh Topologies
Learning Crowd Motion Dynamics with Crowds
Lossy Geometry Compression for High Resolution Voxel Scenes
A functional skeleton transfer
Real-Time Geometric Glint Anti-Aliasing with Normal Map Filtering
MAAIP: Multi-Agent Adversarial Interaction Priors for imitation from fighting demonstrations for physics-based characters
Reversal, Disconnect, and Proposition: Noise and Data Politics in the Work of Julian Oliver and Trevor Paglen
Collaborating with my Doppelgänger: The Effects of Self-similar Appearance and Voice of a Virtual Character during a Jigsaw Puzzle Co-solving Task
Too Stiff, Too Strong, Too Smart: Evaluating Fundamental Problems with Motion Control Policies
Am I Playing Better Now?: The Effects of G-SYNC in 60Hz Gameplay
FaceBlit: Instant Real-time Example-based Style Transfer to Facial Videos
The Posthumous World: Our selves, Our Bodies and a World that Will Continue Without Us
Fast Position-based Multi-Agent Group Dynamics
Using Deep Learning to Increase Eye-Tracking Robustness, Accuracy, and Precision in Virtual Reality
Unpaired Translation of 3D Point Clouds with Multi-part Shape Representation
On-the-fly Vertex Reuse for Massively-Parallel Software Geometry Processing
Eye Strokes: An Eye-gaze Drawing System for Mandarin Characters
Non-periodic Tiling of Procedural Noise Functions
A View-Dependent Metric for Patch-Based LOD Generation 8 Selection
Stochastic-Depth Ambient Occlusion
Revisiting The Vertex Cache: Understanding and Optimizing Vertex Processing on the modern GPU
Sampling Projected Spherical Caps in Real Time
Hierarchical Neural Skinning Deformation with Self-supervised Training for Character Animation
ManiLoco: A VR-Based Locomotion Method for Concurrent Object Manipulation
Neural UpFlow: A Scene Flow Learning Approach to Increase the Apparent Resolution of Particle-Based Liquids
Building Accurate Physics-based Face Models from Data
Interactive Facial Animation: Enhancing Facial Rigs With Real-Time Shell And Contact Simulation
Real-Time Rendering with Lighting Grid Hierarchy
Per-Subject Oculomotor Plant Mathematical Models and the Reliability of Their Parameters
S3PL : Self-Supervised Segmentation for Robust Pupil Localization
DiffXPBD: Differentiable Position-Based Simulation of Compliant Constraint Dynamics
A Unified Simplicial Model for Mixed-Dimensional and Non-Manifold Deformable Elastic Objects
Synplant: Cymatics Visualization of Plant-Environment Interaction Based on Plants Biosignals
Phantom Ray-Hair Intersector
Efficient Energy-Compensated VPLs using Photon Splatting
Fine Motor Skills: Operating standard robotic fabrication as a generative system
Windblown sand around obstacles - simulation and validation of deposition patterns
Three Stage Drawing Transfer: Collaborative Drawing Between a Generative Adversarial Network, Co-robotic Arm, and Five-Year-Old Child
Micropolar Elasticity in Physically-Based Animation
Rendering Layered Materials with Diffuse Interfaces
ReMember: Using Biosignals to Recall Memories of Companion Animals
Bodylab: in virtuo sculpting, painting and performing of full-body avatars
Walk This Way: Imitation-free Reinforcement Learning of Flexibly-Constrained Walking Controllers
Efficient Hyperparameter Optimization for Physics-based Character Animation
Learning Gaze-aware Compositional GAN from Limited Annotations
SAH-Optimized k-DOP Hierarchies for Ray Tracing
Efficient Spatial Resampling Using the PDF Similarity
reconFIGURE: Confronting Audiences with Digital Doppelgängers
FLIP: A Difference Evaluator for Alternating Images
Hierarchical Planning and Control for Box Loco-Manipulation
FAST: Filter-Adapted Spatio-Temporal Sampling for Real-Time Rendering
Jan van Eyck's Perspectival System Elucidated Through Computer Vision
ZH3: Quadratic Zonal Harmonics
Can the Subaltern Speak?: Feminism in Robotic Mask Design
A Perceptually-Validated Metric for Crowd Trajectory Quality Evaluation
Kiss/Crash: Using Diffusion Models to Explore Real Desire in the Shadow of Artificial Representations
Singularity-free Twist Limit Constraints for the Ball Joint
DGF: A Dense, Hardware-Friendly Geometry Format for Lossily Compressing Meshlets with Arbitrary Topologies
Joint Denoising and Upscaling via Multi-branch and Multi-scale Feature Network
VIPER: Volume Invariant Position-based Elastic Rods
Improved Stochastic Texture Filtering Through Sample Reuse
EasyVRModeling: Easily Create 3D Models by an Immersive VR System
Tile-based Pattern Design with Topology Control
Efficient Neural Networks for Real-time Motion Style Transfer
Fast Corotated Elastic SPH Solids with Implicit Zero-Energy Mode Control
GPU-friendly Stroke Expansion
Algorithmic Miner: Humanity in Service - An AI-Driven VR Journey into Machine Logic
Software Rasterization of 2 Billion Points in Real Time
NeuroDog: Quadruped Embodiment using Neural Networks
Communing with Creative AI
VM-BHINet:Vision Mamba Bimanual Hand Interaction Network for 3D Interacting Hand Mesh Recovery From a Single RGB Image
Importance-Based Ray Strategies for Dynamic Diffuse Global Illumination
Real-Time Sand Dune Simulation
HIPRT: A Ray Tracing Framework in HIP
Field of Leaves: An Interactive Installation Sprouting Leaves Out of Public Money
Bounded VNDF Sampling for the Smith-GGX BRDF
A Robust and Generalized Gauss-Seidel Solver for Physically-Correct Simultaneous Collisions
Perceptions of Hybrid Lighting for Virtual Reality
Image-Based Rendering of Cars using Semantic Labels and Approximate Reflection Flow
ProteusNeRF: Fast Lightweight NeRF Editing using 3D-Aware Image Context
Efficient Deformation Learning of Varied Garments with a Structure-Preserving Multilevel Framework
Optimizing Path Termination for Radiance Caching Through Explicit Variance Trading
A High-Resolution Compression Scheme for Ray Tracing Subdivision Surfaces with Displacement
Virtual Reality Sickness Mitigation Methods: A Comparative Study in a Racing Game
ShaderPerFormer: Platform-independent Context-aware Shader Performance Predictor
Interval Shading: using Mesh Shaders to generate shading intervals for volume rendering
A Narrow-Range Filter for Screen-Space Fluid Rendering
A Time-independent Deformer for Elastic-rigid Contacts
Below Victory: Subsurface Radar Advances for Creative Digital Heritage
A Multilevel Active-Set Preconditioner for Box-Constrained Pressure Poisson Solvers
Interactive Sketch-Based Normal Map Generation with Deep Neural Networks
Traditional African Dances Preservation Using Deep Learning Techniques
wave2weave: A Procedural Weave Data Generation
View-Region Optimized Image-Based Scene Simplification
Southern Wind Algorist: Merging Nine Algorithms with Nine Gay Stories Written in Classical Chinese
Light Path Guided Culling for Hybrid Real-Time Path Tracing
Parallel spatiotemporally adaptive DEM-based snow simulation
A General Novel Parallel Framework for SPH-centric Algorithms
Coordinating Multi-Agent Navigation by Learning Communication
Three Dimensional Reconstruction of Botanical Trees with Simulatable Geometry
Subspace Culling for Ray-Box Intersection
Learning to Move, Learning to Play, Learning to Animate: a Multimedia Exploration of the More-than-human Intelligence
Succinct Opacity Micromaps
Simulation and Visualization of Ductile Fracture with the Material Point Method
Investigating the Performance of Various Deep Neural Networks-based Approaches Designed to Identify Game Events in Gameplay Footage
Two-Pass Shock Propagation for Stable Stacking with Gauss-Seidel
A comparison of linear consistent correction methods for first-order SPH derivatives
Two-Way Coupling of Skinning Transformations and Position Based Dynamics
Passthrough+: Real-time Stereoscopic View Synthesis for Mobile Mixed Reality
Talking to the Midnight Broadcast: Reviving 1990s City Memories with AI
A Tale of Two Productions: A Christmas Carol On Stage and in VR
Using Hardware Ray Transforms to Accelerate Ray/Primitive Intersections for Long, Thin Primitive Types
Real-time subsurface scattering with single pass variance-guided adaptive importance sampling
Imaginary Stroke Movement Measurement and Visualization
Projective Skinning
Real-Time Stochastic Lightcuts
Hierarchical Visibility for Virtual Reality
Better Fixed-Point Filtering with Averaging Trees
Fast reconstruction of implicit surfaces using convolutional neural networks
Critical Climate Machine: A Visual and Musical Exploration of Climate Misinformation through Machine Learning
XTar: entropy-based target expansion for high density gaze-based interfaces
Mimicry: Genetic-algorithm-based Real-time System of Virtual Insects in a Living Environment-A New and Altered Nature
Real-Time Fluid Simulation on the Surface of a Sphere
Erratics on the Road to Wigan Pier: The Creation of TouchAR
Non-uniform Point Cloud Upsampling via Local Manifold Distribution
Spinning the Conductors of an Indigenous Tradition: Toward a Continuity of Traditional Andean Weaving with New Electronic Technologies
Efficient Algorithms for Rotation Averaging Problems
Cangjie's Poetry: An Interactive Art Experience of a Semantic Human-Machine Reality
Zero-Shot Segmentation of Eye Features Using the Segment Anything Model (SAM)
A Unified Analysis of Penalty-Based Collision Energies
Cell Space: Augmented Awareness of Intercorporeality
GazeFollower: An open-source system for deep learning-based gaze tracking with web cameras
Neural Denoising for Path Tracing of Medical Volumetric Data
The Woods: A Mixed-Reality Two-Player Cooperative Game
Alpha Distribution for Alpha Testing
Diffusion-based Planning with Learned Viability Filters
Photon-Driven Manifold Sampling
GPU-accelerated depth codec for real-time, high-quality light field reconstruction
An Efficient Geometric Multigrid Solver for Viscous Liquids
Joint Audio-Text Model for Expressive Speech-Driven 3D Facial Animation
Training and Predicting Visual Error for Real-Time Applications
Global Position Prediction for Interactive Motion Capture
Becoming Space: Exploring Agential Materiality through AI-Generated Metamorphosis in Artistic Practice
Enhancing the Precision of a User's Hand When Sliding on Objects in VR
PLOC++: Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction Revisited
Real-time Subsurface Control Variates: Temporally Stable Adaptive Sampling
Real-time Apparent Resolution Enhancement for Head-mounted Displays
GROUPTHINK: Telepresence and Agency During Live Performance
Effect of Render Resolution on Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games
Leveraging Temporal Gaze Patterns for Intelligent Segmentation in Mobile Eye-Tracking
A Concert in a Vanished Church: Contextualizing Peace Island's Auditory History with Modern Technology
Real-time Approximation of Photometric Polygonal Lights
Real-Time Markov Chain Path Guiding for Global Illumination and Single Scattering
Real-Time Ray-Traced Soft Shadows of Environmental Lighting by Conical Ray Culling
Hardware-Accelerated Dual-Split Trees
Lifted Curls: A Model for Tightly Coiled Hair Simulation
Joint Neural Denoising of Surfaces and Volumes
Thunderscapes: Simulating the Dynamics of Mesoscale Convective System
Intersection of Seeing: New Ways of Experiencing Reality using Autonomous Volumetric Capture System
Generalized Light Portals
Flexible Motion Optimization with Modulated Assistive Forces
Interactive simulation of plume and pyroclastic volcanic ejections
Simulating Ant Swarm Aggregations Dynamics
An Incompressible Crack Model for Volume Preserving MPM Fracture
Gradient Estimation for Real-time Adaptive Temporal Filtering
Concurrent Binary Trees (with application to longest edge bisection)
Quadratic Approximation of Cubic Curves
Interaction Based Redirected Walking
Policy-space Interpolation for Physics-based Characters
DCGrid: An Adaptive Grid Structure for Memory-Constrained Fluid Simulation on the GPU
Rig My Ride: Automatic Rigging of Physics-based Vehicles for Games
Permutation Coding for Vertex-Blend Attribute Compression
An Eigenanalysis of Angle-Based Deformation Energies
Adaptive Rigidification of Discrete Shells
Spatiotemporal Variance-Guided Filtering for Motion Blur
The Replate
Generalized, Dynamic Multi-agent Torso Crowds
Aokana: A GPU-Driven Voxel Rendering Framework for Open World Games
Robust Vision-Based Cheat Detection in Competitive Gaming
Volume Preserving Simulation of Soft Tissue with Skin
Impact of Tutorial Modes with Different Time Flow Rates in Virtual Reality Games
Aquaterrestrial Recolonization: AI Environmentalist Toward Design For Climate Action Related Behaviour Change
Data Parallel Path Tracing with Object Hierarchies
The Olympus Programming Language
PSCC: Parallel Self-Collision Culling with Spatial Hashing on GPUs
Energized Rigid Body Fracture
Speculative AI Re-enactment of the Figurists' Encounters with the I Ching
Converging Algorithm-Agnostic Denoising for Monte Carlo Rendering
A Linear and Angular Momentum Conserving Hybrid Particle/Grid Iteration for Volumetric Elastic Contact
High-Performance Polynomial Root Finding for Graphics
Stereo-consistent screen-space ambient occlusion
H-PLOC: Hierarchical Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction
Latency-Sensitive Edge/Cloud Serverless Dynamic Deployment Over Telemetry-Based Packet-Optical Network
HMM-Based Malicious User Detection for Robust Collaborative Spectrum Sensing
Techniques for Packet Voice Synchronization
Rate Control for VBR Video Coders in Broad-Band Networks
Joint Beamforming and Scheduling for a Multi-Antenna Downlink with Imperfect Transmitter Channel Knowledge
Federated Learning Over Wireless Device-to-Device Networks: Algorithms and Convergence Analysis
ASN.1 and ROS: the impact of X.400 on OSI
Achieving Multimedia Communications on a Heterogeneous Network
Digital Twins-Enabled Federated Learning in Mobile Networks: From the Perspective of Communication-Assisted Sensing
Space-time iterative and multistage receiver structures for CDMA mobile communication systems
The impact of the ATM concept on video coding
Interactive IP-network via satellite DVB-RCS
Detection of physics-based ultra-wideband signals using generalized RAKE with multiuser detection (MUD) and time-reversal mirror
Resolving mobile database overflow with most idle replacement
Joint Optimization of BS Operation, User Association, Subcarrier Assignment, and Power Allocation for Energy-Efficient HetNets
A multimedia front-end for an expert network management system
Fiber Optic Configurations for Local Area Networks
The Role of Caching in Future Communication Systems and Networks
Space-Time Codes for MIMO Ultra-Wideband Communications and MIMO Free-Space Optical Communications with PPM
Routing of multipoint connections
Energy Efficiency Optimization for NOMA UAV Network With Imperfect CSI
Joint iterative decoding of serially concatenated error control coded CDMA
A generic platform for scalable access to multimedia-on-demand systems
Digital Coding of TV Signals for ISDN-B Applications
Predictive Precoder Design for OTFS-Enabled URLLC: A Deep Learning Approach
Computing and Network Load Balancing for Decentralized Deep Federated Learning in Industrial Cyber-Physical Systems: A Multi-Task Approach
Robust Coordinated Reinforcement Learning for MAC Design in Sensor Networks
Differential M-ary orthogonal signaling for DS/CDMA land mobile satellite communications
Separating resource reservations from service requests to improve the performance of optical burst-switching networks
Network Configurations for Seamless Support of CDMA Soft Handoffs Between Cell Clusters
A multimode CDMA with reduced intercell interference for broadband wireless networks
Reduced-feedback linear precoding with stable performance for the time-varying MIMO broadcast channel
Adaptive multidimensional coded modulation over flat fading channels
Interference Mitigation via Joint Detection
Optical Heterodyne Binary-DPSK Systems: A Review of Analysis and Performance
LMMSE turbo equalization based on factor graphs
Cooperative Secret Key Generation from Phase Estimation in Narrowband Fading Channels
Cross-Modal Stream Scheduling for eHealth
Monte Carlo simulation and random number generation