yusuke1997/dblp-id-title huggingface dataset:
Challenges for Responsible AI Design and Workflow Integration in Healthcare: A Case Study of Automatic Feeding Tube Qualification in Radiology
Design Guideline for Developing Safe Systems that Apply Electricity to the Human Body
Visual search and mouse-pointing in labeled versus unlabeled two-dimensional visual hierarchies
multithreaded context for robust conversational interfaces: Context-sensitive speech recognition and interpretation of corrective fragments
"I Did Watch 'The Handmaid's Tale'": Threat Modeling Privacy Post-roe in the United States
A study of web usability for older adults seeking online health resources
Chatbots Language Design: The Influence of Language Variation on User Experience with Tourist Assistant Chatbots
HoloSketch: A Virtual Reality Sketching/Animation Tool
Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned Paradigms
Collective Privacy Management in Social Media: A Cross-Cultural Validation
Technological and Organizational Adaptation of EMR Implementation in an Emergency Department
Technology-mediated social arrangements to resolve breakdowns in infrastructure during ongoing disruption
An Activity Centered Approach to Nonvisual Computer Interaction
Interactive Sports Analytics: An Intelligent Interface for Utilizing Trajectories for Interactive Sports Play Retrieval and Analytics
Relief from the Audio Interface Blues: Expanding the Spectrum of Menu, List, and Form Styles
PRISM interaction for enhancing control in immersive virtual environments
Amplifying Quiet Voices: Challenges and Opportunities for Participatory Design at an Urban Scale
Embedded interaction: The accomplishment of actions in everyday and video-mediated environments
A Design Framework for Ingestible Play
Presto: an experimental architecture for fluid interactive document spaces
Towards modeling individual and collaborative construction of jigsaws using task knowledge structures (TKS)
Interaction design for mobile product recommendation agents: Supporting users' decisions in retail stores
SonicAIR: Supporting Independent Living with Reciprocal Ambient Audio Awareness
Prototyping and Evaluation of Emotionally Resonant Vibrotactile Comfort Objects as a Calming Social Anxiety Intervention
The Editor's Spotlight: TOCHI Issue 24: 1
Systems, interactions, and macrotheory
Conceptual Priming for In-game BCI Training
Towards a framework of publics: Re-encountering media sharing and its user
Visual Simple Transformations: Empowering End-Users to Wire Internet of Things Objects
Toward Visual Debugging: Integrating Algorithm Animation Capabilities Within a Source Level Debugger
Conceptualizing and advancing research networking systems
Adopting Diffractive Reading to Advance HCI Research: A Case Study on Technology for Aging
Exploring Sustainable Practices in Workplace Settings through Visualizing Electricity Consumption
Rapid Convergence: The Outcomes of Making PPE During a Healthcare Crisis
"It Must Include Rules": Middle School Students' Computational Thinking with Computer Models in Science
PLIERS: A Process that Integrates User-Centered Methods into Programming Language Design
SAK: Scanning ambiguous keyboard for efficient one-key text entry
Time warp sports for internet television
"We are Researchers, but we are also Humans": Creating a Design Space for Managing Graduate Student Stress
Adult Autism Research Priorities and Conceptualization in Computing Research: Invitation to Co-lead with Autistic Adults
Experiences of User-Centred Design with Agile Development for Clinically Supported Self-Management of Long COVID
Undo as concurrent inverse in group editors
Privacy and Safety on Social Networking Sites: Autistic and Non-Autistic Teenagers' Attitudes and Behaviors
Managing availability: Supporting lightweight negotiations to handle interruptions
TOCHI Editor-in-Chief Transition: Farewell from Shumin Zhai, Welcome Ken Hinckley
FormA11y - Research and Development of a Tool for Remediating PDF Forms for Accessibility
Beyond the handset: designing for wireless communications usability
Providing signed content on the Internet by synthesized animation
Shelfie: A Framework for Designing Material Representations of Physical Activity Data
Introduction to multiple and collaborative tasks
Using while moving: HCI issues in fieldwork environments
Machete: Easy, Efficient, and Precise Continuous Custom Gesture Segmentation
Investigating Usability and User Experience of Individually Verifiable Internet Voting Schemes
No Need to Laugh Out Loud: Predicting Humor Appraisal of Comic Strips Based on Physiological Signals in a Realistic Environment
The Development and (Mis)appropriation of a Digital Kit for Jewellers
Pavlov: An Interface Builder for Designing Animated Interfaces
Designing Technology-Mediated Peer Support for Postgraduate Research Students at Risk of Loneliness and Isolation
Designing for Emotion Regulation Interventions: An Agenda for HCI Theory and Research
Engagement by Design: An Empirical Study of the "Reactions" Feature on Facebook Business Pages
Working-Memory Failure in Phone-Based Interaction
Papiercraft: A gesture-based command system for interactive paper
Are we there yet?: The role of gender on the effectiveness and efficiency of user-robot communication in navigational tasks
Editorial: End-User Development for the Internet of Things
Batman and Robin in Healthcare Knowledge Work: Human-AI Collaboration by Clinical Documentation Integrity Specialists
WindowScape: Lessons learned from a task-centric window manager
Augmenting Scientific Creativity with an Analogical Search Engine
Exploring the Lived Experience of Behavior Change Technologies: Towards an Existential Model of Behavior Change for HCI
Spreadsheets on Interactive Surfaces: Breaking through the Grid with the Pen
ContactMap: Organizing communication in a social desktop
Integrality and Separability of Input Devices
HeadShift: Head Pointing with Dynamic Control-Display Gain
Demonstrating Interaction: The Case of Assistive Technology
Exploiting space and location as a design framework for interactive mobile systems
The Effect of Audio-Visual Smiles on Social Influence in a Cooperative Human-Agent Interaction Task
Expressing the Needs in Smart Home: What Is the End Users' Favorite Way
CLERA: A Unified Model for Joint Cognitive Load and Eye Region Analysis in the Wild
Blended interaction spaces for distributed team collaboration
Predictable Robots for Autistic Children - Variance in Robot Behaviour, Idiosyncrasies in Autistic Children's Characteristics, and Child-Robot Engagement
Prompt2Task: Automating UI Tasks on Smartphones from Textual Prompts
Local Decision Pitfalls in Interactive Machine Learning: An Investigation into Feature Selection in Sentiment Analysis
Text in Talk: Lightweight Messages in Co-Present Interaction
Predictive Engineering Models Based on the EPIC Architecture for a Multimodal High-Performance Human-Computer Interaction Task
How Engineers' Imaginaries of Healthcare Shape Design and User Engagement: A Case Study of a Robotics Initiative for Geriatric Healthcare AI Applications
Natural Contextual Reasoning for End Users
Using context to reveal factors that affect physical activity
Introduction to the Special Issue on HCI and the Body: Reimagining Women's Health
Global Filter: Augmenting Images to Support Seeing the "Big Picture" for People with Local Interference
Exploring Low-Cost, Internet-Free Information Access for Resource-Constrained Communities
A probabilistic approach to modeling two-dimensional pointing
Rural Uncommoning: Women, Community Networks and the Enclosure of Life
Historically Informed HCI: Reflecting on Contemporary Technology through Anachronistic Fiction
Influence of personality on satisfaction with mobile phone services
High reliability virtual organizations: Co-adaptive technology and organizational structures in tsunami warning systems
The design collaboratorium: a place for usability design
Large-Scale Educational Campaigns
Touching Our Breathing through Shape-Change: Monster, Organic Other, or Twisted Mirror
Unmake to Remake: Materiality-Driven Rapid Prototyping
Reciprocal Drag-and-Drop
Diagramming information structures using 3D perceptual primitives
BotMap: Non-Visual Panning and Zooming with an Actuated Tabletop Tangible Interface
Introduction to special issue on the aesthetics of interaction
Crafting technology: Reimagining the processes, materials, and cultures of electronics
Collaborating with Bots and Automation on OpenStreetMap
A Multi-Factorial Comparative Analysis of Perceived Privacy Violations Caused by Smart Speakers in Germany and the UK
Potential for personalization
Intercorporeal Biofeedback for Movement Learning
Introduction to the new usability
HyperActive: Extending an Open Hypermedia Architecture to Support Agency
Let's jam the reactable: Peer learning during musical improvisation with a tabletop tangible interface
Designing LLM Chains by Adapting Techniques from Crowdsourcing Workflows
Visualizing Topics and Opinions Helps Students Interpret Large Collections of Peer Feedback for Creative Projects
Examining Narrative Sonification: Using First-Person Retrospection Methods to Translate Radio Production to Interaction Design
Social Contexts, Agency, and Conflicts: Exploring Critical Aspects of Design for Future Smart Home Technologies
Designing mediation for context-aware applications
The Reuse of Uses in Smalltalk Programming
Towards a Unified and Efficient Command Selection Mechanism for Touch-Based Devices Using Soft Keyboard Hotkeys
Object-focused interaction in collaborative virtual environments
Guiding the Design of Inclusive Interactive Systems: Do Younger and Older Adults Use the Same Image-schematic Metaphors?
The Making of Meaning through Dyadic Haptic Affective Touch
Reciprocal Habituation: A Study of Older People and the Kinect
Awareness, Intention, (In)Action: Individuals' Reactions to Data Breaches
Experiences with recombinant computing: Exploring ad hoc interoperability in evolving digital networks
Translations and Boundaries in the Gap Between HCI Theory and Design Practice
(Re)Connecting History to the Theory and Praxis of HCI
Model-based evaluation of expert cell phone menu interaction
Effects of facial similarity on user responses to embodied agents
Fitts' law and expanding targets: Experimental studies and designs for user interfaces
Mobile Phones as Amplifiers of Social Inequality among Rural Kenyan Women
Beyond Self-diagnosis: How a Chatbot-based Symptom Checker Should Respond
Iteratively Designing Gesture Vocabularies: A Survey and Analysis of Best Practices in the HCI Literature
The Three Steps to Trans Death: Introducing Trans Cyber-Necropolitics in Digital Media
Are you looking at me? Eye contact and desktop video conferencing
Participatory Design in Emerging Civic Engagement Initiatives in the New Public Sector: Applying PD Concepts in Resource-Scarce Organizations
The reification of metaphor as a design tool
The Moderating Effects of Utilitarian and Hedonic Values on Information Technology Continuance
A Unified Model for User Identification on Multi-Touch Surfaces: A Survey and Meta-Analysis
Enabling the blind to see gestures
Opportunities with Multi-Layer Weave Structures in Woven E-Textile Design
Peer and self assessment in massive online classes
Teamwork Errors in Trauma Resuscitation
Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays
Understanding the Interplay between the Digital and the Physical in Shared AR Gaming: Probing through Urban Legends
Socio-Cognitive Framework for Personal Informatics: A Preliminary Framework for Socially-Enabled Health Technologies
An Exploration of Freehand Crossing Selection in Head-Mounted Augmented Reality
An investigation into the effects of Text-To-Speech voice and 3D avatars on the perception of presence and flow of live help in electronic commerce
LGBTQ Persons' Use of Online Spaces to Navigate Conception, Pregnancy, and Pregnancy Loss: An Intersectional Approach
Rural Islandness as a Lens for (Rural) HCI
The Placebo Effect of Artificial Intelligence in Human-Computer Interaction
Adding Human Learning in Brain-Computer Interfaces (BCIs): Towards a Practical Control Modality
Action-Transferred Navigation Technique Design Approach Supporting Human Spatial Learning
Detecting Covert Disruptive Behavior in Online Interaction by Analyzing Conversational Features and Norm Violations
Beyond Intrinsic Motivation: The Role of Autonomous Motivation in User Experience
Symmetric and asymmetric action integration during cooperative object manipulation in virtual environments
Diversifying Future-Making Through Itinerative Design
Developing A Reflective Model of Collaborative Systems
A Bayesian Approach for Quantifying Data Scarcity when Modeling Human Behavior via Inverse Reinforcement Learning
Uncertainties as Generative Resources in Research through Design: Three Dynamics for Moving in a Design Space
Intermittent Control as a Model of Mouse Movements
User interface design with matrix algebra
Personalization of Context-Dependent Applications Through Trigger-Action Rules
Managing Tasks across the Work-Life Boundary: Opportunities, Challenges, and Directions
Physiopucks : Increasing User Motivation by Combining Tangible and Implicit Physiological Interaction
Emotions in Fandom Crowdfunding: Investigating How Online Interactions Affect Collaborative Monetary Activities
Collaborating around Digital Tabletops: Children's Physical Strategies from India, the UK and Finland
Computer-supported access control
Clinician-Facing AI in the Wild: Taking Stock of the Sociotechnical Challenges and Opportunities for HCI
Internet Censorship in China: Examining User Awareness and Attitudes
The Editor's Spotlight: TOCHI Issue 23: 3
All You Need is Love: Current Strategies of Mediating Intimate Relationships through Technology
Distributed cognition: toward a new foundation for human-computer interaction research
Physical Activity Motivating Games: Be Active and Get Your Own Reward
Internal Representation and Rule Development in Object-Oriented Design
Web accessibility for individuals with cognitive deficits: A comparative study between an existing commercial Web and its cognitively accessible equivalent
Evaluating the boundary conditions of the technology acceptance model: An exploratory investigation
Toward a Geographic Understanding of the Sharing Economy: Systemic Biases in UberX and TaskRabbit
Household Wattch: Exploring Opportunities for Surveillance and Consent through Families' Household Energy Use Data
Controlling Access in Multiuser Interfaces
Negotiating food waste: Using a practice lens to inform design
Estrellita: A Mobile Capture and Access Tool for the Support of Preterm Infants and Their Caregivers
Crowdsourced Monolingual Translation
First Impressions in Human-Agent Virtual Encounters
Decoding Realism of Virtual Objects: Exploring Behavioral and Ocular Reactions to Inaccurate Interaction Feedback
Drawing Graphs to Convey Proximity: An Incremental Arrangement Method
Designing for Awareness in Interactions with Shared Systems: The DASS Framework
Reducing Perceived Waiting Time in Theme Park Queues via an Augmented Reality Game
Improving Workflow Integration with xPath: Design and Evaluation of a Human-AI Diagnosis System in Pathology
Understanding the User Perception and Experience of Interactive Algorithmic Recourse Customization
Introduction to the special issue on UIDL for next-generation user interfaces
Toward Understanding the Design of Intertwined Human-Computer Integrations
TickleFoot: Design, Development and Evaluation of a Novel Foot-Tickling Mechanism That Can Evoke Laughter
Digital Behaviour Change Interventions to Break and Form Habits
Performance-Led Research in the Wild
Interfaces with the ineffable: Meeting aesthetic experience on its own terms
Entity Recommendation for Everyday Digital Tasks
DateLens: A fisheye calendar interface for PDAs
Around-the-Head Tactile System for Supporting Micro Navigation of People with Visual Impairments
Towards Clinically Useful AI: From Radiology Practices in Global South and North to Visions of AI Support
Browsing and Querying in Online Documentation: A Study of User Interfaces and the Interaction Process
The relative contributions of stereo, lighting, and background scenes in promoting 3D depth visualization
Shifting the focus from accuracy to recallability: A study of informal note-taking on mobile information technologies
Strategy-Based Instruction: Lessons Learned in Teaching the Effective and Efficient Use of Computer Applications
Representation of Invisible Disability: Exploring the Lived Experience of Teenagers with ADHD to Inform Game Design
An interface for melody input
Uncovering Parental Struggles: Using Digital Probes to Analyse Challenges in Applying Online Parenting Content
Agency of Autistic Children in Technology Research - A Critical Literature Review
Making Maps Available for Play: Analyzing the Design of Game Cartography Interfaces
Crane: An Integrated Computational Design Platform for Functional, Foldable, and Fabricable Origami Products
Leveraging data complexity: Pupillary behavior of older adults with visual impairment during HCI
What Did My AI Learn? How Data Scientists Make Sense of Model Behavior
The ModelCraft framework: Capturing freehand annotations and edits to facilitate the 3D model design process using a digital pen
The Editor's Spotlight: TOCHI Issue 23: 2
Graphical Definitions: Expanding Spreadsheet Languages Through Direct Manipulation and Gestures
Of Dolls and Men: Anticipating Sexual Intimacy with Robots
Holding AI to Account: Challenges for the Delivery of Trustworthy AI in Healthcare
Sharing Stories "in the Wild": A Mobile Storytelling Case Study Using StoryKit
An Age-Old Problem: Examining the Discourses of Ageing in HCI and Strategies for Future Research
An impact analysis method for safety-critical user interface design
Experiments in social data mining: The TopicShop system
Moderated online social therapy: Designing and evaluating technology for mental health
A Software Model and Specification Language for Non-WIMP User Interfaces
Blur filtration fails to preserve privacy for home-based video conferencing
Understanding changes in mental workload during execution of goal-directed tasks and its application for interruption management
TimeToFocus: Feedback on Interruption Durations Discourages Distractions and Shortens Interruptions
An Approach to Natural Gesture in Virtual Environments
Deterring Cheating in Online Environments
"It's a girl thing": Examining Challenges and Opportunities around Menstrual Health Education in India
MASSIVE: A Collaborative Virtual Environment for Teleconferencing
Identities in Flux - Exploring Children's Emerging Identities in Design and Making
Designerly Tele-Experiences: A New Approach to Remote Yet Still Situated Co-Design
Hypothesis Formalization: Empirical Findings, Software Limitations, and Design Implications
Older Adults' Deployment of 'Distrust'
Constructing reality: A study of remote, hands-on, and simulated laboratories
Usability analysis with Markov models
Shared family calendars: Promoting symmetry and accessibility
Editorial: Welcome to a New Era for TOCHI
Brief encounters: Sensing, modeling and visualizing urban mobility and copresence networks
Moving and making strange: An embodied approach to movement-based interaction design
Exploring Low-Occlusion Qwerty Soft Keyboard Using Spatial Landmarks
Understand users' comprehension and preferences for composing information visualizations
Selection Using a One-Eyed Cursor in a Fish Tank VR Environment
Transitioning Cognitive Aids into Decision Support Platforms: Requirements and Design Guidelines
The importance of translucence in mobile computing systems
Rivalry and interference with a head-mounted display
Computational Model of the Transition from Novice to Expert Interaction Techniques
Mining problem-solving strategies from HCI data
"Without the clutter of unimportant words": Descriptive keyphrases for text visualization
Confident Privacy Decision-Making in IoT Environments
The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas
Effects of motor scale, visual scale, and quantization on small target acquisition difficulty
Reading AI and Reading the World: Using an Interactive AI System to Promote Children's Understanding of AI Bias
ICOs: A model-based user interface description technique dedicated to interactive systems addressing usability, reliability and scalability
Socio-technical environments supporting people with cognitive disabilities using public transportation
Analysis of navigability of Web applications for improving blind usability
Making by making strange: Defamiliarization and the design of domestic technologies
The Challenges of Using Biodata in Promotional Filmmaking
Empowering End Users to Customize their Smart Environments: Model, Composition Paradigms, and Domain-Specific Tools
MARIA: A universal, declarative, multiple abstraction-level language for service-oriented applications in ubiquitous environments
Remote VR Studies: A Framework for Running Virtual Reality Studies Remotely Via Participant-Owned HMDs
Differences and Similarities between Finger and Pen Stroke Gestures on Stationary and Mobile devices
Is paper safer? The role of paper flight strips in air traffic control
Beyond Just Text: Semantic Emoji Similarity Modeling to Support Expressive Communication 👫📲😃
RadarHand: A Wrist-Worn Radar for On-Skin Touch-Based Proprioceptive Gestures
Transcending the individual human mind--creating shared understanding through collaborative design
Fast and Secure Authentication in Virtual Reality Using Coordinated 3D Manipulation and Pointing
Interaction design for and with the lived body : Some implications of merleau-ponty's phenomenology
Introduction to mobile and adaptive conversational interfaces
RunMe: An Adaptive Sound System for Running Meditation
Attention Regulation Framework: Designing Self-Regulated Mindfulness Technologies
Blending Human and Artificial Intelligence to Support Autistic Children's Social Communication Skills
Beyond Words: An Experimental Study of Signaling in Crowdfunding
Filtering and Informing the Design Space: Towards Design-Space Thinking
Speculative Design as a Collaborative Practice: Ameliorating the Consequences of Illiteracy through Digital Touch
Investigating Expressive Tactile Interaction Design in Artistic Graphical Representations
Practitioner Motives to Use Different Hyperparameter Optimization Methods
Designing with Data: An Annotated Portfolio
Mid-Air Pointing on Ultra-Walls
Factors Influencing Engagement in Hybrid Virtual and Augmented Reality
Tell Me About Yourself: Using an AI-Powered Chatbot to Conduct Conversational Surveys with Open-ended Questions
Demonstrational and Constraint-Based Techniques for Pictorially Specifying Application Objects and Boundaries
Managing Level of Detail Through Peripheral Degradation: Effects on Search Performance with a Head-Mounted Display
SMELL SPACE: Mapping out the Olfactory Design Space for Novel Interactions
Wording Matters: The Effect of Linguistic Characteristics and Political Ideology on Resharing of COVID-19 Vaccine Tweets
Using direct and indirect input devices: Attention demands and age-related differences
OverCode: Visualizing Variation in Student Solutions to Programming Problems at Scale
Patient Acceptance of Self-Monitoring on a Smartwatch in a Routine Digital Therapy: A Mixed-Methods Study
Cooperative visual manipulation of music notation
Epilogue: Where the action was, wasn't, should have been, and might yet be
Taking the Long, Holistic, and Intersectional View to Women's Wellbeing
Sense of Agency and User Experience: Is There a Link?
Mapping User Preference to Privacy Default Settings
Use of Intelligent Voice Assistants by Older Adults with Low Technology Use
Objects with Intent: Designing Everyday Things as Collaborative Partners
Coupling Interactions and Performance: Predicting Team Performance from Thin Slices of Conflict
Two Years or More of Co-speculation: Polylogues of Philosophers, Designers, and a Tilting Bowl
Opening up the Design Space of Neurofeedback Brain-Computer Interfaces for Children
Improving graphical information system model use with elision and connecting lines