yusuke1997/dblp-id-title huggingface dataset:
User bias in online trust systems: aligning the system designers' intentions with the users' expectations
Maternal mental health monitoring in an online community: a natural language processing approach
SWOF - an open framework for shared workspaces to support different cooperation tasks
Translation, adaptation and validation of the German version of the Game User Experience Satisfaction Scale (GUESS-GA-18) for adolescents
Empirical study on continuance intentions towards E-Learning 2.0 systems
The impact of excessive social media use at work: a usage experience-stressor-strain perspective
How virtual reality affects perceived learning effectiveness: a task-technology fit perspective
Studying the effect of symmetry in team structures on collaborative tasks in virtual reality
Information structure and practice as facilitators of deaf users' navigation in textual websites
A modest experiment in the usefulness of electronic archives
User-centred quality of UI interventions aiming to influence online news commenting behaviour
Multiple robot / single human interaction: effects on perceived workload
The search term 'suicide' is being used to lead web browsers to online casinos
Impact of national culture on information technology usage behaviour: an exploratory study of decision making in Korea and the USA
The lesbian, gay, bisexual and transgender community online: discussions of bullying and self-disclosure in YouTube videos
Age and domain specific usability analysis of opinion visualisation techniques
Navigating the social media overload via control abilities: coping strategies and practices
Towards more trusted virtual physicians: the combinative effects of healthcare chatbot design cues and threat perception on health information trust
Computer communication as an aid to independence for older adults
Compliant activity rather than difficulty accelerates thought probe responsiveness and inhibits deliberate mind wandering
Theoretical upper and lower bounds on typing speed using a stylus and a soft keyboard
Social and vocational identity in workers' online posts: a large-scale Instagram content analysis of job-related hashtags
Predicting students' learning style using learning analytics: a case study of business management students from India
Structural equation model (SEM)-neural network (NN) model for predicting quality determinants of e-learning management systems
The role of feedback source and valence in crowdsourced idea innovation
References to personal experiences and scientific evidence during medical multi-disciplinary team meetings
One size fits all- or does it?
Is smartphone addiction different from Internet addiction? comparison of addiction-risk factors among adolescents
Learning to interact with a computer by gaze
Context-aware system for cardiac condition monitoring and management: a survey
Defining and classifying IT interaction disability
The importance of task analysis in Usability Context Analysis - designing for fitness for purpose
Acceptance, emotion and behaviour
Student's perceptions towards using e-learning via Facebook
Device for controlling the phasic relationship between melodic sound and respiration and its effect on the change in respiration rate
A theoretical model of health information technology usage behaviour with implications for patient safety
Exploring the efficacy of video game training in developing adolescent reasoning abilities
Understanding what determines consumers' expanded use of mobile videophones
Smart Cities at Play: Technology and Emerging forms of playfulness
Using Hollywood's greatest film scenes to illustrate concepts of organisational behaviour and management
Effects of information technologies, department characteristics and individual roles on improving knowledge sharing visibility: a qualitative case study
Towards sharing life-log information with society
Describing functional requirements for knowledge sharing communities
Metaverse gaming: analyzing the impact of self-expression, achievement, social interaction, violence, and difficulty
The influence of self-construal on frequency of user activities and advertising involvement in Msg-SN
RAMES - Framework supporting user centred evaluation in research and practice
Perspective-Taking of Non-Player Characters in Prosocial Virtual Reality Games: Effects on Closeness, Empathy, and Game Immersion
The Singapore Government's role in national computerization efforts
Trustworthy interaction model: continuous authentication using time-frequency joint analysis of mouse biometrics
The effects of feedback on performance and retention of skill for a natural language interface
Investigating the use of social media in intimate social relationships
Senua's psychosis in virtual reality: effects on mental health stigma
A personal view
Understanding students' adoption of the ChatGPT chatbot in higher education: the role of anthropomorphism, trust, design novelty and institutional policy
The effect of web add-on correction and narrative correction on belief in misinformation depending on motivations for using social media
The use of information and communication technology in the sea fishing industry
Factors affecting the performance of Enterprise Resource Planning (ERP) systems in the post-implementation stage
Modelling employees' social networking behaviours on enterprise social media: the influence of enterprise social media visibility
Tracking the evolution of crisis processes and mental health on social media during the COVID-19 pandemic
Understanding the impact of self-regulation on perceived learning outcomes based on social cognitive theory
Building HCI partnerships and infrastructure
Automating and informating: roles to examine technology's impact on performance
Denotation and connotation in the human - computer interface: The 'Save as ...' command
Adoption of the Internet and WAP-enabled phones in Singapore
Older adults' use of smart phones: an investigation of the factors influencing the acceptance of new functions
Supporting users in data disclosure scenarios in agriculture through transparency
Enhanced engineering design behaviour using chatbots with user experience
Considering lightness: how the lightness of app icon backgrounds affects consumers' download intention through risk perception
Understanding the inward emotion-focused coping strategies of individual users in response to mobile malware threats
Factor structure of content preparation for e-business web sites: results of a survey of 428 industrial employees in the People's Republic of China
The development of ReGoal, a serious mobile game for young people with conduct problems
Applying eco-visualisations of different interface formats to evoke sustainable behaviours towards household water saving
Building a perceptual visualization architecture
Exploring and comparing pedagogical beliefs of university instructors in relation to their behavioural patterns regarding learning management system use
End-user adoption of animated interface agentsin everyday work applications
Compensatory video gaming. Gaming behaviours and adverse outcomes and the moderating role of stress, social interaction anxiety, and loneliness
What do computer science students think about software piracy?
Mobile well-being in pregnancy: suggestions from a quasi-experimental controlled study
The role of working memory on graphical information processing
The impact of developmental dyslexia on workplace cognition: evidence from a virtual reality environment
Computer-mediated communication and media preference: An investigation of the dimensionality of perceived task equivocality and media richness
New opportunities for services and human-computer interaction
Sleuthing in HyperHolmes : a TM an evaluation of using hypertext vs. a book to answer questions
Determining the causes of user frustration in the case of conversational chatbots
Conservation of resources theory perspective of social media ostracism influence on lurking intentions
A comprehensive evaluation of digital mental health literature: an integrative review and bibliometric analysis
Awareness and handoffs in home care: coordination among informal caregivers
Knowledge processes in virtual teams: consolidating the evidence
Location-based challenges for playful neighbourhood exploration
A case study of three software projects: can software developers anticipate the usability problems in their software?
A study of presentations of mobile web banners for location-based information and entertainment information websites
Effect of AI chatbot empathy and identity disclosure on willingness to donate: the mediation of humanness and social presence
Integrating TTF and IDT to evaluate user intention of big data analytics in mobile cloud healthcare system
Contextualising design: Aspects of using usability context analysis and hierarchical task analysis for software design
Computer-supported co-operative work: research issues for the 90s
Perceived parental rejection and gaming disorder among adolescents: the mediating role of subjective stress and depressive symptoms
Exploring educational immersive videogames: an empirical study with a 3D multimodal interaction prototype
In-Situ exploration of emotion regulation via smart clothing: an empirical study of healthcare workers in their work environment
Validating the distinction between computer addiction and engagement: online game playing and personality
Five years' experience from CID: an interdisciplinary competence centre for design of usable interactive IT applications
Are we overlooking some usability testing methods? A comparison of lab, beta, and forum tests
The actualisation of mobile dating application affordances to support racial digital dating intentions: the case of tinder
Understanding user motivation for evaluating online content: a self-determination theory perspective
Understanding OSS development in communities: the perspectives of ideology and knowledge sharing
The impact of gamified interaction on mobile learning APP users' learning performance: the moderating effect of users' learning style
Digital accumulation behaviours and information management in the workplace: exploring the tensions between digital data hoarding, organisational culture and policy
Making HCI theory work: an analysis of the use of activity theory in HCI research
The relationship between sleep, psychological distress, and problematic use of social networks in older adults: a person-centered analysis
Factors affecting adoption of smart meters in the post-Fukushima era in Taiwan: an extended protection motivation theory perspective
Critical purchasing incidents in e-business
Providing customisation guidelines of mobile phones for manufacturers
Unravelling fame-seeking motive and narcissism: the roles of problematic internet use and acculturation to Western culture
Psychological factors in virtual classroom situations: A pilot study for a model of learning through technological devices
Requirements for community support systems - modularization, integration and ubiquitous user interfaces
Small screen-big information challenge for older adults: a study on visual momentum and gesture navigation
Features and predictors of problematic internet use in Chinese college students
Real-time multidisciplinary team meeting management systems. A comparison with paper records for staging completeness and waiting times
The effect of levels of processing with navigation design types on recall and retention in e-learning environments
Investigating the elicitation of employees' support towards digital workplace transformation
The impact of time pressure on cybersecurity behaviour: a systematic literature review
Correcting menu usability problems with sound
Understanding users with Diabetic Retinopathy: factors that affect performance in a menu selection task
Self-determination theory approach to understanding the impact of videogames on wellbeing during COVID-19 restrictions
Acceptability of a custom-designed game, CityQuest, aimed at improving balance confidence and spatial cognition in fall-prone and healthy older adults
Comparing attitudes towards adoption of e-government between urban users and rural users: an empirical study in Chongqing municipality, China
Evaluation of user interfaces: EVADIS II - a comprehensive evaluation approach
A framework for mobile SNS advertising effectiveness: user perceptions and behaviour perspective
Measuring the quality of computer-mediated communication
Development and validation of an Internet self-efficacy scale
Sharing engineering design knowledge in a distributed environment
RETRACTED ARTICLE: Human behaviour recognition and monitoring based on deep convolutional neural networks
Development and validation of user-adaptive navigation and information retrieval tools for an intranet portal organizational memory information system
Dropout management in online learning systems
Choosing a driverless or conventional taxi: a quick or slow decision?
How employee resilience contributes to digital performance: moderating role of enterprise social media usage
An eye-tracking paradigm to explore the effect of online consumers' emotion on their visual behaviour between desktop screen and mobile screen
Understanding the motivators affecting doctors' contributions in online healthcare communities: professional status as a moderator
Information systems and performance: the role of technology, the task and the individual
A sociotechnical approach to smart card systems design: An Australian case study
User involvement in the early stages of the development of an aircraft warning system
A model of e-commerce adoption (MOCA): consumer's perceptions and behaviours
Sidestepping Implementation Traps When Implementing Knowledge Management: Lessons Learned From Siemens
Problematic smartphone use on mental health: a systematic mapping study and taxonomy
Information technology levels, competence development and performance in Swedish small business enterprises
Social systems that marginalize the psychological and organizational aspects of information technology
An empirical study on the effect of a driving companion bot on anger coping behaviors
The 'fourth wall' and other usability issues in AI-generated personas: comparing chat-based and profile personas
Exploring the predictors and the role of trust and concern in the context of data disclosure to governmental institutions
On the search behaviour of users in the context of interactive social book search
A blackboard framework for the design of group decision support Systems
Adoption of information and communication technologies and dominant management orientation in organisations
End-user engineering of ontology-based knowledge bases
The shadows of digitisation: on the losses of health-oriented leadership in the face of ICT hassles
Pre-Implementation evaluation of a nationwide information system for university hospitals: lessons learned from a study in Brazil
Towards an account of intuitiveness
Social media use, social bot literacy, perceived threats from bots, and perceived bot control: a moderated-mediation model
Descriptive and visual summaries of disaster events using artificial intelligence techniques: case studies of Hurricanes Harvey, Irma, and Maria
Propensity for technological adoption: an analysis of effects size in the banking sector
To what extent does time perspective predict online security behaviour?
When communicative AIs are cooperative actors: a prisoner's dilemma experiment on human-communicative artificial intelligence cooperation
An observation of adults with visual impairments carrying out copy-typing tasks
The reasons why people continue editing Wikipedia content - task value confirmation perspective
Serious gaming as a means of facilitating truly smart cities: a narrative review
Late-night smartphone usage and job performance: unlocking the missing links
From PhotoWork to PhotoUse: exploring personal digital photo activities
Consumers' purchase intention and decision-making process through social networking sites: a social commerce construct
Interaction styles and input/output devices
Incidental learning of links during navigation: the role of visuo-spatial capacity
Text entry using soft keyboards
Separating the Siamese twins: a proposed methodology for differentiating between privacy and security
Understanding the privacy protection disengagement behaviour of contactless digital service users: the roles of privacy fatigue and privacy literacy
Using smartwatches for fitness and health monitoring: the UTAUT2 combined with threat appraisal as moderators
Charismatic leadership and tacit knowledge sharing in the context of enterprise systems learning: the mediating effect of psychological safety climate and intrinsic motivation
What is the role of IT in innovation? A bibliometric analysis of research development in IT innovation
The ergonomics lab: a practical approach
Engaging head and heart: effect of marketer-generated content on social media engagement
How to unite the power of the masses? Exploring collective stickiness intention in social network sites from the perspective of knowledge sharing
Collaboration processes, outcomes, challenges and enablers of distributed clinical communities of practice
Technostress and work-family conflict in ICT-user employees during the COVID-19 pandemic: the role of social support and mindfulness
Multiple voices in ICT design with children - a nexus analytical enquiry
Distance learning success - a perspective from socio-technical systems theory
What drives students to adopt m-learning apps? The role of e-WOM in signalling theory perspective
A problem-based approach to the advancement of heuristics for socio-technical evaluation
The expressive and conversational affordances of mobile messaging
Classifying computer-mediated communication (CMC) interruptions at work using control as a key delineator
Positive and negative aspects of the work of information technology personnel: An exploratory analysis
A design-oriented framework for modelling the planning and control of multiple task work in secretarial office administration
The dilemma of renqing in ISD processes: interpretations from the perspectives of face, renqing and guanxi of Chinese cultural society
Data physicalization in the wild
Harnessing knowledge workers' participation for IT planning effectiveness: the informational and motivational mediating effects of users' microplanning behaviour
Systematic review of determinants and consequences of bystander interventions in online hate and cyberbullying among adults
Attitudes, satisfaction and usage: Factors contributing to each in the acceptance of information technology
Supporting children's online identity in international communities
A virtual ethnography study of Indonesian migrant domestic workers' empowerment in online communities
Development of an adoption model to assess user acceptance of e-service technology: E-Service Technology Acceptance Model
Public websites and human-computer interaction: an empirical study of measurement of website quality and user satisfaction
Evaluation of fostering students' creativity in preparing aided recalls for revision courses using electronic revision and recapitulation tools 2.0
How can level of trust in conditional driving automation vehicles be improved? Road condition feedback strategies and the mediating role of anxiety
Attitudes and preferences of digitally skilled dementia caregivers towards online psychoeducation: a cross-sectional study
Active learning through collaborative knowledge building using an automatic free-text scoring system in a b-learning environment
The psychology of password management: a tradeoff between security and convenience
The moderating role of sensation seeking tendency in robotic haptic interfaces
Using Hollywood one-liners to illustrate the communication process: an interactive approach
Object-oriented modelling with unified modelling language 2.0 for simple software application based on agile methodology
Sound effects as an interface element for older users
Statistical model for predicting roles and effects in learning community
The effect of motor difficulty on the acquisition of a computer task: a comparison between young and older adults
Safe use of symbols in handover documentation for medical teams
Understanding the roles of signs and norms in organizations - a semiotic approach to information systems design
Workplace digitalisation and work-nonwork satisfaction: the role of spillover social media
The role of information and communication technologies in the relationship between group potency and group maintenance outcomes: a longitudinal study
An investigation of the impact of cognitive absorption on continued usage of social media in Taiwan: the perspectives of fit
Enhancing augmented reality with cognitive and knowledge perspectives: a case study in museum exhibitions
Understanding the relationship between the Proteus effect, immersion, and gender among World of Warcraft players: An empirical survey study
Play in the smart city context: exploring interactional, bodily, social and spatial aspects of situated media interfaces
Keeping our network safe: a model of online protection behaviour
Technology adoption as process: a case of integrating an information-intensive website into a patient education helpline
Technology and social behaviour
Benefits for thee, not for me? mHealth engagement through the lens of privacy calculus theory and trust
Effects of dialogue design on automatic teller machine (ATM) usability: Transaction times and card loss
The effect of online store atmosphere on consumer's emotional responses - an experimental study of music and colour
Determinants of online safety behaviour: towards an intervention strategy for college students
On keys' meanings and modes: the impact of different key solutions on children's efficiency using a mobile phone
Comparison of 2D and 3D representations for visualising telecommunication usage
Width guidelines for rectangular objects with penetrable and impenetrable borders
The role of innovation type and country context in diffusion of innovative technologies in organisations - a meta-analytic review
Task analysis for knowledge descriptions (TAKD): a requiem for a method
Mitigating information overload in social media during conflicts and crises: design and evaluation of a cross-platform alerting system
Changing the dynamics of preschool children's social play with technology: evaluation of technology-based supports for tools of the mind style play
Requirements for software-support in concurrent engineering teams
Satisfaction with health status among cyber patients: testing a mediation model of electronic coping support
Designing an electronic performance support system for technology-rich environments
Making knowledge machine-processable: some implications of general semantic search
Exploring the design of physical artefacts to visualise household consumption for encouraging sustainable practices
Impact of top management team on firm performance in small and medium-sized enterprises adopting commercial open-source enterprise resource planning
Tracking precursors of learning analytics over serious game team performance ranking
Detrimental effects of earphone conversation on auditory environmental monitoring of visually impaired people
Usability and software architecture
Night optimised care technology for users needing assisted lifestyles
An exploratory study on how children interact with pedagogic conversational agents
The importance of interface complexity and entropy for online information sharing
Development and validation of a computer expertise questionnaire for older adults
The impact of psychological climate on employees' innovative use of information systems: The moderating role of goal orientation
End-user development in industrial contexts: the paper mill case study
Under watching eyes in news comment sections: effects of audience cue on self-awareness and commenting behaviour
The effect of language inconsistency on performance and satisfaction in using the Web: results from three experiments
Effects of auditory, haptic and visual feedback on performing gestures by gaze or by hand
Studying the effect of perceived hedonic mobile device quality on user experience evaluations of mobile applications