yusuke1997/dblp-id-title huggingface dataset:
The Forthcoming Triennial Meeting
The JAIST Computer Olympiad (Part 4)
Results of the 4th French Computer-Chess Championship
Sargon III
Computer Chess: A Unifying Theme
The Experimental Positions of Ideas in Knowledge Synthesis
Retrograde Approximation Algorithms for Jeopardy Stochastic Games
WSCC 2016: The World Speed Computer Chess Championship
Computer chess: From idea to DeepMind
Summary of the Stockholm Micro 1980 Tournament - December 1980
Chessbase
The SSDF Chess Engine Rating List, 2020-12
Chinook Is World Checkers Champion!
Workshop Report: Theory and Practice in Computer Chess
Programme of the ACC9 Conference
Sakkprogramozásról Mindenkinek
Automated videogame mechanics generation with XVGDL
Chess or Beyond?
Finessing in Games
Correcting Grandmasters' Analyses in Elementary Endgames
Validating a Range of Endgame Programs
The SSDF chess engine rating list, 2023-05
Computer Games Workshop at IJCAI 2018
Chess Computers and Endgame Studies
Exciting news for the 2021 advances in computer games conference
Methods for the Improvement of Search Algorithms (in German)
Report on the IPSJ-SIG-GI Workshop in Hamamatsu
2024 world computer chess championships: The end of an era 1974-2024
H. Matsubara (ed.): Proceedings of the Game Programming Workshop in Japan '95
A Conjecture Challenged
Our Hostile Friend
Three Generations Meeting
Deepest Chess Win Revisited
The Origin of Dynamic Komi
Report on the First Open Computer-Amazon Championship
The FIRA Newsletter
The 10th AEGON Computer-Chess Tournament
Round-by-Round
Diep, Deep Trouble
The QMW "Unifonn Platform" / "Software Intelligence" Computer-Chess Tournament
Toward Opening Book Learning
Using the Loopy Belief Propagation in Siguo
A New Depth-First-Search Algorithm for and/or Trees
Special Issue on Computer Chess Tournaments: The 50-Year Experiment
Report on the 11th World Microcomputer Chess Championship
TCEC Cup 5
Confirmation of the validity of the HLTV ranking
CASTRO Wins Havannah Tournament
KQPKQ and KRPKR Endings
The Computer Olympiads 1989-2021
Brute Force in Chess and Science
Results and Selected Games of the 12th World Microcomputer Chess Championship
Some Comments on Problem-Solving Ability Tests
Solving narrow Konane boards
Endgame Tournament
The Bratko-Kopec Test Recalibrated
Game Over, Arimaa?
Secrets of Chess Endings
The NegaC* Search
Best-First Fixed-Depth Minimax Algorithms (Abstract Only)
Twinkle Chess
A Taxonomy of Parallel Game-Tree Search Algorithms
Verification of Endgame Databases
ICCA: The Treasurer's Report
ICCA Newsletter
ECAI Computer Games Workshop 2014
Inventive Problem Solving
Computer Games Workshop at IJCAI 2013
The Significance of Kasparov versus DEEP BLUE and the Future of Computer Chess
The DouDiZhu tournament of the 2019 Computer Olympiad
Computer-Chess Championship Programs: Software Design, Synthesis of Evaluation Functions, Parallel Searches
FRITZ 5.0 Wins the 1997 Herschberg Best-Annotation Award
Combining Knowledge and Search to Yield Infallible Endgame Programs
Ringing out the old, ringing in the new
The 27 th Dutch Open Computer Rapid-Draughts Championship
Game-Tree Search Using Proof Numbers: The First Twenty Years
Theme Detection and Evaluation in Chess
Improved simulation adjusting
Computers and Intuition
News. Information. Tournaments and Reports
WCSC 2015: The 4 th World Chess Software Championship
Factors Affecting Diminishing Returns for Searching Deeper
Endgame Play in Scrabble
Some Results from a Massively Parallel Retrograde Analysis
TCEC Cup 7
Computer Chess Endgame Play with Pawns: Then and Now
The 2024 Computer Olympiad
Junior Among the Grandmasters
TAAI 2011 Computer-Game Tournaments
The Modern Endgame Manual
A Note on KBBK
Efficient Approximation of Backgammon Race Equities
The Arimaa Challenge: From Inception to Completion
Using Heuristic-Search Based Engines for Estimating Human Skill at Chess
Confidently Selecting a Search Heuristic
Seki with 2 Liberties per Chain in the Game of Go
ACM-78
The 7th World Microcomputer-Chess Championship
The KBBKN Statistics: New Data from Ken Thompson
Comments on the Awari Solution
Developing Opening Strategies by Analyzing an Opponent's Game History
Twelve Chessters against Twelve Dutchies
Man versus Machine for the World Checkers Championship
The Innovated Art of Chess Analysis
ACM'78
Going on while going up?
Fighting the Good FIDE
The ACM 20th North American Computer-Chess Championship
Results and Selected Games of the 11th World Microcomputer Chess Championship
Strategy research based on chess shapes for Tibetan JIU computer game
Hither and Thither Moves, and Mates, and Slays ..
ICCA Programmers' Contacts
The Theo van der Storm Cup
Strategies for constrained optimisation
An FPGA Move Generator for the Game of Chess
Oracol, a Chess Problem Solver in Orca
A Chess-Computer Test Set
Pitting Bits against Brains
How to Extract Relevant Knowledge from Grandmaster Games
The Drosophila Revisited
Static Eye Analysis in "The Many Faces of Go"
Youth Team versus Computer Team
Report on the Workshop "Computer Chess and Game Trees"
Fide's Objection Refuted
WCBC 2016: The 20 th World Computer-Bridge Championship
LIST-3-HIRN vs. Grandmaster Yusupov
A Hypothesis concerning the Strength of Chess Programs
Chess Endgames Vol. 1
Deep Thought vs. Hitech Analysed
The Sixth World Computer-Chess Championship. New Directions in Game-Tree Search
The Quad Heuristic in Lines of Action
Go Without Ko on Hexagonal Grids
Machine Learning in Computer Chess: The Next Generation
Rook and Bishop Versus Rook: The Controversial Endgame
Changes in Cognitive Processes and Brain Activity
Limited Computation
Software Development Framework for Job-Level Algorithms
The Computer Olympiad 2000
Millennium's End
Rapid development of computer games in China
The 18th ACM's North American Computer-Chess Championship
Shredder Wins the 17 th World microcomputer Chess Championship
Cray Blitz Versus David Levy
Move Ordering by Time Ordering
8qp Wins Amazons Tournament
GameTable Working Group 1 meeting report on search, planning, learning, and explainability
The ICCA Treasurer's Report for 1998
Real-Time Search Method in Nondeterministic Game - Ms. Pac-Man
On the Relation between Perception and Recognition in Shogi
Kasparov Versus Deep Blue
GameTable COST action: kickoff report
Change of Email Addresses
M. Newborn: Kasparov versus Deep Blue
Research, Re: Search and Re-Search
Call for Participation: Advances in Computer Chess 9 Conference
Position Evaluation in Computer Go
Minutes of the ICCA Triennial Meeting
Games: Planning and Learning
Further to the KRP(a2)KbBP(a3)Database
Marion Tinsley: An Obituary
Recognition of Local Participation
The 15th World Microcomputer Chess Championship
The 20 th Top Chess Engine Championship, TCEC20
Editorial: Ludii, Konane and the Computer Olympiads
Straight on to Kasparov
The SSDF Chess Engine Rating List, 2019-12
1St Mephisto Award for the Best Publication on Computer Chess
Controlled Conspiracy-Number Search
Marvin Wins Awari Tournament
An Appeal
VeryLongCat won the Mahjong tournament
ICGA's activities in Taiwan
The Compact Chessboard Representation
Ricochet Robots is Solved
Fide and Computer Chess
The 20 th World Computer Chess Championship
A Side-Effect of New Database Knowledge
Some Reflections on the Tournament Rules for the Microcomputer-Chess Championship
The Professor Gaetano Salvatore Grant
Calling All Mates
Hitech Again Wins Pennsylvania Chess Championship
Report on the 13th World Microcomputer-Chess Championship
1990 World Microcomputer Chess Championship
Knowledgeable Encoding and Querying of Endgame Databases
Semi-Empirical Quantitative Theory of Go Part I: Estimation of the Influence of a Wall
Los Alamos chess game 2 (after P-K3) is solved; black wins in 21 moves
Not the Mother of All Chess Machines
Ornaments to English Peg Solitaire
The 1st Dutch Rapid Computer-Chess Championship
Report on the Fifth Harvard Cup Human Versus Computer Intel Chess Challenge
The Sixth World Computer-Chess Championship. Report on the ICCA Triennial Meeting
TAAI 2012 Computer Game Tournaments
Comparing Move Choices of Chess Search Engines
TCEC14: The 14 th Top Chess Engine Championship
Guy Haworth, Chess, PuyoPuyo and the Computer Olympiad 2020
The 2021 Computer Olympiad
Corrections on Dap Hartmann's Review of "13 Years of 3-Hirn"
Report Triennial Meeting
A Six-Men-Endgame Database: KRP(a2)KbBP(a3)
Allen Newell 1927-1992, in Memoriam
Editorial: Back to the roots
A Self-Learning, Pattern-Oriented Chess Program
A Program for Playing Tarok
A Test to Compare Human and Computer Fairy-Chess Problem Solving
A Tale of Two Sequels
The Swedish Rating List Updated
The 1995 World Microcomputer Chess Championship
Selected Algorithms from the 2013 Toads-and-Frogs Blitz Tournament
The World Computer Speed Chess Championship 2015
Back to Fifty
Progress of Computer Games in China
The Computer Olympiad
Solution Trees as a Basis for Game-Tree Search
Report on the 5th French Computer-Chess Championship
Report on the 12th World Microcomputer Chess Championship
Elementary Theory Improved, A Conjecture Refuted
Ideas on Knowledge Synthesis ..... a correction
Are there Practical Alternatives to Alpha-Beta?
Using Time Wisely
Monte-Carlo Simulation Balancing Applied to 9x9 Go
WCCC 2016: The 22nd World Computer Chess Championship
Some Benefits of Advances in Computer Chess
FinalGen revisited: new discoveries
US Open Computer-Chess Championship
Localizing Search in Monte-Carlo Go using Statistical Covariance
Wedgitude
Challenging that Mobility is Fundamental
Discoveries in R+2P vs. R+P Endings
The 15th ACM RACCC Anatomized
Planning a Strategy in Chess
ICCA Journal Referees in 1997
Chess is in the Eye of the Beholder
Compressing a Chess-Endgame Database
Hex 2018: MoHex3HNN over DeepEzo
LIST-3-HIRN vs. Grandmaster Yusupov, A Report on a very Experimental Match Part II: Analysis
SHIGA Wins Chinese Chess Tournament
A Rejoinder to I.J. Good's Comments
Computer vs Computer via Computer
Can Black Force a Win?
Hybrid Heuristic Search
Athénan wins sixteen gold medals at the Computer Olympiad
Report on the Session Heuristic Search and Computer Game Playing
A Winner Takes Thought
Pruning Algorithms for Multi-model Adversary Search
New Approximate Strategies for Playing Sum Games
TCEC15: The 15 th Top Chess Engine Championship
Report on the 20 th Open Dutch Computer-Chess Championship
Arthur L. Samuel: Pioneer in Machine Learning
On the Importance of Embracing Risk in Tournaments
SCAN wins Draughts Tournament
ICCA Tournament Rules Revisited
A Test-Bed for Investigations in Machine Learning
Advances in Computer Games Conference 2015: Report on Day 1
From to αβ to ABCD and SMAB
Monte-Carlo Go with Knowledge-Guided Simulations
Playing for Matches?
The ICCA Must Live!
Kasparov Versus Deeper Blue: The Ultimate Man Versus Machine Challenge
Bob May Be Missed, but Hardly Forgotten!
New Level, New Beginning: the 2015 NSCGT-CCGC Tournament
The 1986 ACM/IEEE Conference
Landslide Victory for Computers
Systematic n -Tuple Networks for Othello Position Evaluation
Farewell to the Turing Test?
Human vs. Computer Go Competition in FUZZ-IEEE 2011
Rajah: The Design of a Chess Program
How Well Do Computers Play?
A Matchbox Chess Computer
IBM Deep Blue in Copenhagen
Tutoring Strategies in Game-Tree Search
How Trustworthy is Crafty's Analysis of Chess Champions?
The 1993 Uniform-Platform Computer-Chess Tournament
Cray Blitz's Mate-in-10 Position
Second World Microcomputer Chess Championship
(Game-)tree searcher search
Solving Nonogram puzzles by using group-based fully probing
A New Hitech Computer-Chess Success
The 3 th Silesian University Computer Combinatorial Games Tournament
1989 ICCA Elections
The ICCA Journal on Internet: An Investigation
The KPK Database Revisited
A Problem Solved
Solving Checkers: First Result
A Classification of Semeai with Approach Moves
Computer Analysis of a Queen Endgame
Nim variants
Report on the second Open Computer-Amazons Championship
Endgame Source Code Goes Public
The Sacrifice Move
Report on the 1st International Chess-Computer Tournament in the USSR
Disqualification at Portorož
Report on the Match 3-Hirn vs. Christopher Lutz
Looking Back and Ahead
How to Bracket the Truth in Playing Strength
The Legitimacy of Positions in Endgame Databases
Online Interpretation of Chess Columns
Computer Chess: Trick or Treat?
Editorial: Research trends
Pioneer: A Chess Program Modelling a Chess Master's Mind
Results of the Gm vs. Computer Match
FRITZ3 and the Grandmasters
A brighter future for Soviet computer chess?
Information on the 15th World Microcomputer Chess Championship
An Improvement to the Scout Tree Search Algorithm
A Vengeful Return
The ACM 21st North American Computer-Chess Championship
Hitech Wins North American Computer-Chess Championship
Report on the 4th International Paderborn Computer-Chess Championship
Querg Chess
P.Conners Wins the 10 th Grandmaster Tournament in Lippstadt (Germany)
Dvoretsky's Endgame Manual , Edition 5: The bible evolves
A Rejoinder to the Response to a Comment on 'Distributed Game-Tree Search'
Proving Correctness of a KRK Chess Endgame Strategy by SAT-based Constraint Solving
Editorial: Mahjong, Sudoku and Chess
Hope Progressing?
An investigation of strength analysis metrics for game-playing programs: A case study in Chinese dark chess
Stay with Chess
The 8th AEGON Man-Machine Tournament. Results and Selected Games
Parallel Dovetailing and its Application to Depth-First Proof-Number Search
Karpov Amends Timman's Analysis
Report on the Sixth Open Spanish Computer-Chess Championship
The State of the Art in Man vs. "Machine" Chess
Who is the Master?
2533 Points Beaten
Decapus wins Othello 10 × 10 tournament
Natural Developments in Game Research
Solved Openings in Losing Chess
A Diagonal English Peg Solitaire Problem: from 32 to 9 Pegs
A Fine for Speeding
The 9 th World Computer-Chess Championship: The Tournament
An M.Sc. Thesis: An Experiment in Distributed Game Tree Searching
Solving Renju
Epaminondas: Exploring Combat Tactics
The Importance of being Scalable
Three Positions
The Fruitfly on the Fly
Analyzing a variant of Clobber: The game of San Jego
Bits Allowed to Compute?
Men Versus Chess Microcomputers in Paris
CHE: A Graphical Language for Expressing Chess Knowledge
Computers and games (CG 2022) conference report
Construction and investigation of Cram endgame databases
The 11th AEGON Computer-Chess Tournament
Reconstructing Turing's "paper machine"
Automatic Generation and Evaluation of Recombination Games
The 1996 World Microcomputer Chess Championship
The laughing is over
Computer Go: Knowledge, Search, and Move Decision
The Treasurer's Report for 1994 (continued)
Editorial: Follow-ups
Hydra: Report and technical overview
The 4 th Annual U.S. Open Computer-Chess Championship
JadeHare wins Honeymoon Bridge tournament in ICGA 2022
Letter to David Levy
Report on the First International Shogi Forum
Methoden zur Konstruktion von Bewertungsfunktionen
Mephisto Amsterdam First in Swedish Rating List
Workshop in Cognitive Sciences - Computer Chess
A Win by Karpov Justified
Fritz and the Giants
P. Schreiner (ed.): Der Schachcomputerkatalog 1996
The 8th World Computer-Chess Championship Report on the Tournament
B* Probability Based Search (Abstract Only)
Report on the First Meeting of the Special Issue Group on Games Informatics (IPSJ-SIG-GI)
Superb Bronstein Eats Computers for Breakfast
Butterfly Boards
Broad Brush or Fine Nib?
The SSDF Chess Engine Rating List 2019-02
The IEEE SSCI 2011 Human vs. Computer Go Competition
ICGA treasure's report for 2023
Athénan Wins 11 Gold Medals at the 2024 Computer Olympiad
Thoughts on RoShamBo
Kqnkrr
The SSDF Rating List, 2020-07, in memoriam Tony Hedlund
Dues, Membership and the Next World Championship
Invader wins eighth Amazons gold medal
Wissensdarstellung Und -Verarbeitung in Strategischen Spielen
Learning the Piece Values for Three Chess Variants
The 5th World Microcomputer-Chess Championship
An Examination of the Endgame KBNKN
Some Comments on Realization Probabilities and the SEX Algorithm
Intermediate Fredkin Prize Awarded to Ken Thompson and Joe Condon
Experiments in Chess Capture Search
Extrapolation and Speculation
The Truth about their Strength
Studies of Winning Tactics for the Chinese Chess KN P kgm Endgame
Static Exchange Evaluation with αβ-Approach
The 50-Move Rule Adapted (1)
Pool Physics Simulation by Event Prediction 1: Motion Transitions
The ABDADA Distributed Minimax-Search Algorithm
Rating Super Constellation
A Proposed Revision of the '50-Move Rule'
A Hypothesis on the Divergence of AI Research
A Note for Chess Problem Solvers
Computing Deep Perft and Divide Numbers for Checkers
Search Tables in Computer Chess
Obituaries: Dennis A. Ritchie
The Novag Award
On the Difficulty of Nonograms
Report on the 16th Open Dutch Computer-Chess Championship
Pool Physics Simulation by Event Prediction 2: Collisions
Christiaan Huygens Computer Chess Day
Reprint of ICCA Chapter Support Policy
A la Recherche du Temps Perdu: 'That was easy'
The 7th World Computer-Chess Championship Report on the Tournament
Hitech Update
DARKKNIGHT wins Chinese Dark Chess Tournament
Ein korrektes Programm für das Endspiel König und Bauer gegen König und Bauer
Knowledge-Based Move Selection and Evaluation to Guide the Search in Chess Pawn Endings
Fundamental Concepts in Search
Potential Applications of Opponent-Model Search
Hitech Challenged Levy
Editorial: Get serious
Chess endgame news: Understanding minor piece endgames
The 9th Dutch Computer-Chess Championship
Perception and Memory in Chess
ICCA Activities for 1983
Computer Diaballik
Chess Endgame News: The World Chess Championship, 2018
The 6th International Paderborn Computer-Chess Championship
The 2 nd World Chess Software Championship
Experience with the Second Human-Computer Problem Test
Exploring the Search Space of Texas Hold'em
Strategies for Single-Player PuyoPuyo
DARKNIGHT Wins Chinese Dark Chess Tournament
Initial state diversification for efficient AlphaZero-style training
KBBKN on a Micro
An Answer
CLAP_CDC wins Chinese dark chess tournament
Chess Endgames and Neural Networks
Advances in Computer and Games Conference (ACG2019)
H. Matsubara (ed.): Proceedings of Game Programming Workshop in Japan '97
2048-KHYEH wins 2048 Tournament
Tablebases, Fermat, Knights and Knightmares
Fredkin Chess Tournament at AAAI-82
WSCC 2019: The World Speed Chess Championship
Memory Efficiency in Some Heuristics
The ACG 2019 Conference
On the Tactical and Strategic Behaviour of MTCS when Biasing Random Simulations
Compressing Chess Games with the Help of a Fast Deterministic Chess Program
The SSDF chess engine rating list, 2022-12
Don't Fear Intelligent Machines: Work with Them
Help Wanted: KRP(a)KB
The 15 th Annual World Computer-Bridge Championship
Hans Berliner: A life in chess, computer chess and much more
The TCEC20 Computer Chess Superfinal: A perspective
The International Colloquium Board Games in Academia
Computing Tigers and Goats
An Example of QPvQ
The 1992 QMW Uniform-Platform Autoplay Computer-Chess Tournament
Reply to D. Hartmann's Review of
Thank You, Dr. Shannon
Über den Schachalgorithmus und dessen Anwendung in der Langzeitplanung
13th World Microcomputer-Chess Championship
Games: The Next Challenge
Call for Papers. Workshop on Game-Tree Search in the Past, Present, and Future
Massively Parallel Retrograde Endgame Analysis
Ben Mittman - an appreciation
The Man-Machine Contest
International Computer-Chess Tournament in the Netherlands
ICGA tri-ennial meeting
The Netherlands Versus the Computer World
Fourth World Computer-Chess Championship
Intuition in Chess
Recent Advances in Computer Chess Workshop The 1996 ACM Computer Science Conference
On Asymmetries in Chess Programs
Second player's cannot-lose strategy for Cylinder-Infinite-Connect-Four with circumference 11
Human vs. Machine Go Competition in IEEE WCCCI 2012
Editorial: New horizons
TCEC Cup 2
Computer Games and Intelligence Workshop
Computer Chinese Chess
Self Play: Statistical Significance
A Database as a Second
The 16 th Computer Olympiad (Part 3)
Mephisto, the Sly Kibitzer
What Can Game AI Teach Us?
Fritz SSS* and Loek van Wely
The Dangers of Random Playouts
In tuition - hi-fi and high fee?
The future of computer chess tournaments
On the K-Best Mode in Computer Chess: Measuring the Similarity of Move Proposals
The Saitek Challenge: Human-Computer Match
From Computer Games to a Global Brain
Expectations on Chess, Computer Chess and AEGON
Database Results for KQKRN and KQKRB Annotated
Technical Proposals on "Advanced Chess"
An Examination of the Endgame KBBKN
AND/OR-Tree Search Algorithms in Shogi Mating Search
New Results in Deep-Search Behaviour
Future Ideas for the ICCA
Distributed Searches: A Basis for Comparison
Improving the Performance of Endgame Databases
Neural Networks as a Guide to Optimization
KPK Endgame Databases: A Response from the Source
Depth by the Rule
Evaluation-Function Factors
The Crossword Solver DR.FILL
The TAAI 2012 Computer Go Tournaments and Human vs. Computer Go Competition
Adjusting the evaluation function for weakening the competency level of a computer shogi program
A Decennium of Computer Chess in the Netherlands
A Use for Endgame Databases?
The Sixth World Computer-Chess Championship. Deep Thought vs. Spraggett Exhibition Games
From beginner to over champion
Advanced Shuffle Chess with Technical Improvements
Descent wins five gold medals at the Computer Olympiad
Conference Report Day 3
WSCC 2017: The World Speed Computer Chess Championship
TCEC Cup 8
Report on the Digital Ludeme Project
KANI wins the 5x5 Shogi Tournament at the TCGA 2012
Bright and Beautiful, Great and Small
'Twixt Cup and lip...'
Computer Analysis of World Chess Champions
Relative Performance of the Alpha-Beta Algorithm
Computer-assisted puzzle design
The Choice of a Research Direction
The Complexity of Searching Implicit Graphs (Abstract Only)
The 8 th Computers and Games Conference (Part 2)
An Integrated-Bounds-and-Values (IBV) Numeric Scale for Minimax Searches
MuMu Won the EinStein Würfelt Nicht! Tournament
Further to "Computers, Chess, and Cognition"
Report on the CSVN 11th Dutch Computer Chess Championship
The 8th ICCA World Computer-Chess Championship
ACM'S Sixteenth North American Computer-Chess Championship
Heisman's Residence
Analysis and efficient solutions for 2 × 4 Chinese dark chess
Composers and Computers
Pentium Genius Beats Kasparov: A Report on the Intel Speed Chess Grand Prix in London
Selection Search for Mean and Temperature of Multi-Branch Combinatorial Games
WCCC 2018: The 24 th World Computer Chess Championship
Botvinnik in Delft
Programme für Korrekte Schachendspiele und deren Validierung
The Connect6 tournament of the 2019 Computer Olympiad
A Framework for Computer Mahjong Competitions
Heuristic Programming in Artificial Intelligence 3
Again: How Many Moves to the Rule?
Ingo Althöfer's 13 Years of 3-Hirn
Yss Wins Shogi Tournament
A Critique of Problem-Solving Ability
An Interview with Robert Byrne
Rejoinder to Seidel's Reply
Board Games in Academia: Platform of International Board Games Research
The TCEC19 Computer Chess Superfinal: A perspective
Drifting Down Slightly - ICCA Treasurer's Report for 1997
North American Computer Chess Championships 1970-1979
The 8 th Computers and Games Conference
The TCGA 2011 Computer-Games Tournament
Should Computers Participate in Chess Tournaments?
Report on the 14th World Microcomputer Chess Championship
Uniqueness in Chess Studies
Some improvements in Monte Carlo tree search algorithms for sudden death games
The History Heuristic
A Eulogy for Bob Herschberg
Design and implementation aspects of a Surakarta program
The 1989 CSVN-AEGON Tournament
The 2023 Computer Olympiad
FRITZ 5.32 Wins the 1998 Herschberg Best-Annotation Award
Little to Fear from Chess Computers
The Beckoning Horizon
A Tool for the Direct Assessment of Poker Decisions
6-Piece Endgames
Selective Search without Tears
Chess and explainable AI
Bishop or Knight?
S2S - A Package for Computer-aided Matching of Entrants in Chess Tournaments
Genetic Algorithms for Automatic Search Tuning
Konrad Zuse: An Obituary
An analysis of games played in world computer chess championships over the years
Building Controllers for Tetris
ICCA Incoming Treasurer's Report
Report on the 8 th CSA World Computer-Shogi Championships
A program for analyzing two move chess problems
A Survey of NP-Complete Puzzles
KQKR: Awareness of a Fallible Opponent