yusuke1997/dblp-id-title huggingface dataset:
How using a response system in blended synchronous seminars encourages online and onsite student participation
A methodology to design, develop, and evaluate machine learning models for predicting dropout in school systems: the case of Chile
A needs analysis study on technological pedagogical content knowledge of faculty members
Correction to: Mobile device use among preschool-aged children in Greece
A praxeological perspective for the design and implementation of a digital role-play game
The value of using ICT in the education of school students with learning difficulties
Digital learning for preschools: Validation of basic ICT competence beliefs of preschool teachers in Hong Kong and the Philippines
Is Gen AI a professor in creativity? A case study in postgraduate students
Co-development of senior primary students' computational thinking concepts and practices: Implications for teaching and learning
Effects of persuasive designed courseware on children with learning difficulties in learning Malay language subject
Healthcare data management conceptual framework for service delivery
How and why do students of higher education participate in online seminars?
Promote collaborations in online problem-based learning in a user experience design course: Educational design research
Cognitive optimism of distinctive initiatives to foster self-directed and self-regulated learning skills: A comparative analysis of conventional and blended-learning in undergraduate studies
Critical antecedents of mobile learning acceptance and moderation effects: A meta-analysis on technology acceptance model
Support for the teacher in technology-enhanced collaborative classroom
Enhancing junior secondary students' learning outcomes in basic science and technology through PhET: A study in Nigeria
The role of constructivist educational software on students' learning regarding mechanical interaction
Technology enhanced learning in programming courses - international perspective
Application of virtual reality for infrastructure management education in civil engineering
UTAUT-2 predictors and satisfaction: implications for mobile-learning adoption among university students
Graph path fusion and reinforcement reasoning for recommendation in MOOCs
Contribution of Continuous Professional Development (CPD) Training Programme on Rwandan Secondary School Mathematics and Science Teachers' Pedagogical, Technological, and Content knowledge
Developing and validating the student learning agency scale in generative artificial intelligence (AI)-supported contexts
The introduction of a software application intended for quality work in four Swedish preschools
Designing and deploying programming courses: Strategies, tools, difficulties and pedagogy
An extended model for assessing E-Services of Iranian Universities Websites Using Mixed MCDM method
Hidden dialogues: The power of informal peer feedback in EFL online reflective blogging
Spatial mental imagery gap of student-studio lecturer and client-designer/architect by virtual reality and non-virtual reality
Effects of an automated evaluation mechanism on students' writing performance and higher-order thinking in an AR-based formative-peer-assessment learning mode
Self-reported TPACK of teacher educators across six countries in Asia and Europe
Digital badges - rewards for learning?
CAI - multimedia approach to farm tractor and machinery safety certification
Collaboration in a Virtual World: Support for Conceptual Learning?
Using the educational tablet: An evaluation study of teachers' and pupils' views in Egyptian primary schools
Correction to: Students' perception and acceptance of web-based technologies: a multi-group PLS analysis in Romania and Spain
Factors affecting Active Flipped Learning on Underrepresented students in Three STEM Courses
On-line learning networks: Framework and scenarios
Personalized review learning approach for improving behavioral engagement and academic achievement in language learning through e-books
Alice in Oman
Utilisation of edutainment aids as augmented packages with selected collaborative instructional techniques in high schools
The potentially counterproductive effects on learning achievement, intrinsic motivation, and extrinsic motivation for ludicization employing Habitica
"What's the Weather Like Today?": A computer game to develop algorithmic thinking and problem solving skills of primary school pupils
Mediating effect of behavioural intention on podcast acceptance
International students' social use of WeChat and sociocultural adjustment: coping self-efficacy as a longitudinal mediator
Judging the Constructive Impacts of Communication Technologies: A Business Education Study
Views of teacher candidates about slowmation: Biology units sample
Estimation of individuals' collaborative problem solving ability in computer-based assessment
Comparative study on emotions analysis from facial expressions in children with and without learning disabilities in virtual learning environment
Investigating the Experiences of Online Instructors while engaging and empowering non-traditional learners in eCampus
A typology for digital leadership in higher education: the case of a large-scale mobile technology initiative (using tablets)
Integrating theories for insight: an amalgamated model for gamified virtual reality adoption by science teachers
The effect of using a game-based translation learning app on enhancing college EFL learners' motivation and learning experience
Determining teacher candidates' levels of twenty-first century learner and teacher skills use
A question-answer generation system for an asynchronous distance learning platform
Exploring patron behavior in an academic library: A wi-fi-connection data analysis
The impact of media diversity and cognitive style on learning experience in programming video lecture: A brainwave analysis
Hybrid models of piano instruction: How combining traditional teaching methods with personalized AI feedback affects learners' skill acquisition, self-efficacy, and academic locus of control
Designing and creating an educational app rubric for preschool teachers
ICT in French Primary Education, Twenty Years Later: Infusion or Transformation?
A quasi-experiment on using guided mobile learning interventions in ESL classrooms: Time use and academic performance
A systematic literature review of mixed reality environments in K-12 education
Examining the requirements for an intergenerational learning game
Effects of recommendations on message quality and community formation in online conversations
Gamification as technology enabler in SEN and DHH education
Modeling the use behavior of interpreting technology for student interpreters: An extension of UTAUT model
The relationship between academic performance and the interaction patterns of online students in learning management system
The effects of different instructional strategies on the college students' critical thinking learning experience and neural correlates using functional near-infrared spectroscopy
The evolution of IoT education within an IT curriculum
Action protocol for the use of robotics in students with Autism Spectrum Disoders: A systematic-review
The effect of perceived competence on second language communication frequency: the mediating roles of motivation, willingness to communicate, and international posture
Changes in the basic ICT skills of freshmen between 2005 and 2009: Who's catching up and who's still behind?
Scholarly discourse of the fourth industrial revolution (4IR) and education in Botswana: a scoping review
More than just fun: Investigating students' perceptions towards the potential of leveraging esports for promoting the acquisition of 21st century skills
DIAMOND: A tool for monitoring the participation of students in online lectures
Strategic evaluation of the impacts on learning of educational technologies: Exploring some of the issues for evaluators and future evaluation audiences
Online learning: How do brick and mortar schools stack up to virtual schools?
Investigating the main determinants of mobile cloud computing adoption in university campus
Effects of decision-based learning on student performance in introductory physics: The mediating roles of cognitive load and self-testing
Editorial for EAIT issue 8, 2023
Pioneering virtual assessments: Augmented reality and virtual reality adoption among teachers
High school students' acceptance and use of mobile technology in learning mathematics
Impact of generative AI dialogic feedback on different stages of programming problem solving
Computer-based learning to enhance chemistry instruction in the inclusive classroom: Teachers' and students' perceptions
The impacts of multi-modal PowerPoint presentation on the EFL students' content knowledge attainment and retention over time
A framework for heuristic evaluation of mobile learning applications
Mathematics intelligent tutoring system for learning multiplication and division of fractions based on diagnostic teaching
Alignment of educational aspirations and career plans in high school with Mobile app technology
Correction to: Negotiating scientific knowledge in the development of an eHealth MOOC
Optimal professional development ICT training initiatives at flagship universities
Next-Gen Learning: Gamifications impact on higher education
Research of technical knowledge and creativity development of children in pre-primary education through interactive whiteboard
Influence of practical training based on virtual reality on functional scientific literacy of secondary schoolchildren (in biology)
Online learning engagement and operational accounting competencies: the moderating role of digital literacy
Medical students' perceptions of a novel international adaptive progress test
Editorial for EAIT issue 5, 2022
Digital transformation shaping structural pillars for academic entrepreneurship: A framework proposal and research agenda
The effects of online collaborative environments and scaffoldings on student engagement in collaborative problem-solving process
Investigating behavior patterns of students during online self-directed learning through process mining
Student Strategies for Learning Computer Programming: Implications for Pedagogy in Informatics
The role of a teacher in modern music education: can a student learn music with the help of modernized online educational technologies without teachers?
Student Performance Prediction with Eye-Gaze Data in Embodied Educational Context
Supporting Student Discussions: it isn't Just Talk
Matching self-reports with electrodermal activity data: Investigating temporal changes in self-regulated learning
Effect of learning methods and cognitive characteristics on preschoolers' online English attainment
Adaptive teaching of flipped classroom combined with concept map learning diagnosis- an example of programming design course
Design of an instrument to assess students' perception of learning objects in statistics
A vision of the digital future - government funding as a catalyst for 1 to 1 computing in schools
An investigation of online learning challenges and online self-regulated learning strategies of computer science students
Cloud feasibility and adoption strategy for the INDIAN school education system
Through three levels of abstraction: Towards an ecological framework for making sense of new technologies in education
Amplifying children's computational problem-solving skills: A hybrid-based design for programming education
Reading from print, computer, and tablet: Equivalent learning in the digital age
Student attitudes toward instructor assessment in higher education: Does the delivery method matter?
Development and evaluation of granular simulation for integrating computational thinking into computational physics courses
Effect of explanation videos on learning: The role of attention and academic performance
Development of online education satisfaction research in 2011-2022: A systemic review based on bibliometric and content analysis
Application of learning analytics using clustering data Mining for Students' disposition analysis
Creating individual learning paths in the Moodle plugin for undergraduate students to study English grammar
"Extending the Technology Acceptance Model (TAM) to Predict University Students' Intentions to Use Metaverse-Based Learning Platforms"
Longitudinal study of Kyrgyz students' general physics course performance in paper-based versus online-based tests
Exploring computer science students' continuance intentions to use Kattis
Educational transformation: Is it, like 'beauty', in the eye of the beholder, or will we know it when we see it?
Leading teachers' perspective on teacher-AI collaboration in education
The effect of Voki application on students' academic achievements and attitudes towards English course
The relationship between students' psychological security level, academic engagement and performance variables in the digital educational environment
Promoting self-paced learning in the elementary classroom with interactive video, an online course platform and tablets
Census data as educational resources
What critical factors forecast student-teachers utilization of online learning system in the University of Education, Ghana during the Covid19 pandemic?
English as a medium of instruction (EMI) in computing undergraduate programs
Enhancing active student engagement in chemistry learning: a case study on the role of e-portfolios in postgraduate education in Rwanda
Effectiveness of the use of the E-Gamification strategy to develop the educational achievement of the preparatory students in Dammam City and their attitudes towards it
The role of project-based learning with activity theory in teaching effectiveness: Evidence from the internet of things course
The influences of ChatGPT on undergraduate students' demonstrated and perceived interdisciplinary learning
A design-based research approach for developing data-focussed business curricula
Factors impacting special education teachers' acceptance and actual use of technology
Exploring the influences of online assessments on teaching practice at a language school in Vietnam
The impact of an adaptive e-course on students' achievements based on the students' prior knowledge
Development and evaluation of a modular experiential learning curriculum for promoting AI readiness
Effects and acceptance of precision education in an AI-supported smart learning environment
Antecedents of university lecturers' intentions to adopt information and communication technology in Zimbabwe
A strategy for detection of inconsistency in evaluation of essay type answers
Analyzing factors influencing students' decisions to adopt smart classrooms in higher education
Demographic, gadget and internet profiles as determinants of disease and consequence related COVID-19 anxiety among Filipino college students
Research on the impact mechanisms of immersive virtual reality technology in enhancing the effectiveness of higher folk dance education: Base on student perspective
Using interpretable machine learning approaches to predict and provide explanations for student completion of remedial mathematics
MetaMaps: Assessing understanding of large, complex or distributed knowledge domains
"Kian Santang" game as historical educational media using digital storytelling concept
Potential predictors of student attainment: A longitudinal study at global level
Examination of factors influencing the use of mobile learning system: An empirical study
Using process mining for Git log analysis of projects in a software development course
Effect of community of inquiry method on media literacy competencies in elementary students
Computing and STEM in Greece: Gender representation of students and teachers during the decade 2002/2012
The effect of digital game-based learning on secondary level students' learning of Internet literacy
Patterns of participation and performance at the class level in English online education: A longitudinal cluster analysis of online K-12 after-school education in China
Different patterns of university students' integration of lecture podcasts, learning materials, and lecture attendance in a psychology course
Health informatics program design and outcomes: Learning from an early offering at a mid-level university
A valid and reliable tool for examining computational thinking skills
Effectiveness of an online training course for trainee translators: Analysis of keylogging data
Implementing educational technology in Higher Education Institutions: A review of technologies, stakeholder perceptions, frameworks and metrics
The perceived effectiveness regarding Immersive Virtual Reality learning environments changes by the prior knowledge of learners
Improving monitoring and evaluation of undergraduate curriculum: A case of Software Requirements Engineering course
Disconfirmation effect on online reviews and learner satisfaction determinants in MOOCs
Latent class profiles of teacher use of digital tools in PISA 2018 data
Tablet use in primary education: Adoption hurdles and attitude determinants
Guest editorial for special section on teachers and learning with social network sites
Factors enabling the acceptance and use of a podcast aggregator in accounting education
Game over or continue? How gamification can improve completion rate in adaptive learning
Splitting Clips and Telling Tales: Students Interactions with Digital Video
A critical deconstruction of computer-based test application in Turkish State University
RETRACTED ARTICLE: COVID 19 response: An analysis of teachers' perception on pedagogical successes and challenges of digital teaching practice during new normal
Reconsidering change and ICT: Perspectives of a human and democratic education
The effect of flipped learning on EFL students' writing performance, autonomy, and motivation
Enhancing ICT for quality education in sub-Saharan Africa
Incorporating new literacies in designing a mobile learning application for secondary/middle school students
The combined effect of self-efficacy and academic integration on higher education students studying IT majors in Taiwan
Acceptance of learning management system: The case of secondary school teachers
The effects of students' self-efficacy, self-regulated learning strategy, perceived and actual learning effectiveness: A digital game-based learning system
Decision support system to reveal future career over students' survey using explainable AI
Digital literacy and online video: Undergraduate students' use of online video for coursework
Leveraging science fiction to enhance technological literacy and critical thinking in higher education
Unmasking academic cheating behavior in the artificial intelligence era: Evidence from Vietnamese undergraduates
Learning through chemistry simulations: an analysis of cognitive skill levels
21st century digital skills of higher education students during Covid-19 - is it possible to enhance digital skills of higher education students through E-Learning?
Educational data mining to predict students' academic performance: A survey study
Revealing primary teachers' preferences for general characteristics of ICT-based teaching through discrete choice models
Effects of using educational technology tools to enhance EFL students' speaking performance
An in-depth analysis of humanoid robotics in higher education system
Unpacking perceived risks and AI trust influences pre-service teachers' AI acceptance: A structural equation modeling-based multi-group analysis
Google glass adoption in the educational environment: A case study in the Gulf area
Development an instructional design model selection approach for maritime education and training using fuzzy axiomatic design
Perceived usefulness predicts second language learners' continuance intention toward language learning applications: a serial multiple mediation model of integrative motivation and flow
The evaluation of chatbot as a tool for health literacy education among undergraduate students
The effect of E-books on Preservice student teachers' achievement and perceptions in the United Arab Emirates
Blended learning and traditional learning: A comparative study of college mechanics courses
Development and validation of the MOOC success scale (MOOC-SS)
Technology and adolescents: Perspectives on the things to come
"This wouldn't be possible in a 40-student classroom": A case study of transformative 1:1 device integration in India
An adaptable and personalised E-learning system applied to computer science Programmes design
Using a wiki to facilitate an online professional learning community for induction and mentoring teachers
Virtual Laboratories- A historical review and bibliometric analysis of the past three decades
Exploring special need students' perceptions of remote learning using the multimodal model of online education
Contemporary american literature in Online Learning: fostering Reading Motivation and Student Engagement
Embodied AI in education: A review on the body, environment, and mind
Learner satisfaction, engagement and performances in an online module: Implications for institutional e-learning policy
Information Systems Education in the USA
Distance education: relationship between academic performance and technology-adept adult students
Digital literacy skills of university students with visual impairment: A mixed-methods analysis
Enhancing lecture video navigation with AI generated summaries
Early prediction of Student academic performance based on Machine Learning algorithms: A case study of bachelor's degree students in KSA
The knowledge quest: navigating the Learner-Intention Continuum from curiosity to achievement
cpm.4.CSE/IRT: Compact process model for measuring competences in computer science education based on IRT models
A cross-cultural validity of the E-learning Acceptance Measure (ElAM) in Lebanon and England: A confirmatory factor analysis
The effects of robotics training on students' creativity and learning in physics
M-learning in the COVID-19 era: physical vs digital class
Comprehending complex chemistry problems in a structured and enjoyable manner: A concept mapping-based contextual gaming approach
A new learning environment for improving pre-service science teachers' views of nature of science: Triple blended learning environment
Developing a digital competence scale for teachers: validity and reliability study
Social teaching: Student perspectives on the inclusion of social media in higher education
Design and Development of a Multimedia Educational Tool for Interactive Visualization and Three-Dimensional Perception of Vibrational Spectra Data of Molecules
Smartphone applications for physical activity promotion from physical education
Mobile learning: Pre-service teachers' perceptions of integrating iPads into future teaching
From Freytag pyramid story structure to digital storytelling: Adventures of pre-service teachers as story writers and digital story tellers
Digital transformation initiatives in higher education institutions: A multivocal literature review
Voice Recognition for On-line Literacy: Continuous Voice Recognition Technology in Adult Literacy Training
Exploring a construct model for university makerspaces beyond curriculum
Cultivating children's online self-regulated learning: the role of parental mediation and support
The evaluation of the cognitive and language abilities of autistic children with interactive game technology based on the PEP-3 scale
Investigating the impact of technology-supported 3E learning model in disaster education
Enhancing collaborative learning in Web 2.0-based e-learning systems: A design framework for building collaborative e-learning contents
An evaluation of assessment stability in a massive open online course using item response theory
Exploring the role of gamified information security education systems on information security awareness and protection behavioral intention
Adaptation of the artificial ıntelligence literacy scale into Turkish: A cross-sectional application among healthcare workers, students, and children
Perspective of dental medicine students learning in remote biochemistry laboratories during COVID-19
Learning Objects Based Framework for Self-Adaptive Learning
A systematic meta-analysis of blockchain technology for educational sector and its advancements towards education 4.0