yusuke1997/dblp-id-title huggingface dataset:
Draft-space warping: grading of clothes based on parametrized draft
Chemical kinetics-assisted, path-based smoke simulation
Time-critical collision handling for deformable modeling
Virtual emotional gestures to assist in the examination of the mental health of the deaf-mutes
Automatic generation of human animation based on motion programming
Using scaffolding theory in serious games to enhance traditional Chinese murals culture learning
Simulating the structure and dynamics of human hair: Modelling, rendering and animation
Specifying and animating facial signals for discourse in embodied conversational agents
Interactive deformation and cutting simulation directly using patient-specific volumetric images
Exploiting coherence in hierarchical visibility algorithms
Weisfeiler-Lehman Kernel Augmented Product Representation for Queries on Large-Scale BIM Scenes
Extension of validity calculation to moving objects within a virtual reality system using frame-to-frame coherence
Virtual titration laboratory experiment with differentiated instruction
Time-critical rendering algorithm with incorporation of LoD, visibility culling and object impostor
Generation of augmented video sequences combining behavioral animation and multi-object tracking
Multiagent evacuation framework for a virtual fire emergency scenario based on generative adversarial imitation learning
Editing noise
Exploring evolution of augmented and virtual reality education space in 2020 through systematic literature review
Skeleton-Based Motion Recognition for Labanotation Generation Based on the Fusion of Neural Networks
SD-T2LM: Long-Sequence Human Motion Generation Based on Dynamic SLERP Interpolation and Dynamic Mask Mechanism
AFF-Dehazing: Attention-based feature fusion network for low-light image Dehazing
Animating strings with twisting, tearing and flicking effects
A physically faithful multigrid method for fast cloth simulation
Image-based authoring of herd animations
Energy-based dissolution simulation using SPH sampling
Target-driven liquid animation with interfacial discontinuities
Using computer vision to simulate the motion of virtual agents
Linked motion image-based dynamic hand gesture recognition
A perspective factorization method for Euclidean reconstruction with uncalibrated cameras
Pipelining image compositing in heterogeneous networking environments
Populating virtual cities using social media
Individual identification of cashmere goats via method of fusion of multiple optimization
A personalized and emotion based virtual simulation model for pedestrian-vehicle collision avoidance
Hierarchical structures for collision checking between virtual characters
Modeling the interaction between objects and cartoon water
Realistic face animation for speech
Video completion and synthesis
A spatial augmented reality based circuit experiment and comparative study with the conventional one
Distributed coordination with connectivity maintenance for nonholonomic robots
Restoration of traditional Chinese shadow play-Piying art from tangible interaction
A method to generate wet and broken-up animal fur
Efficient distribution of emotion-related data through a networked virtual environment architecture
SocialVis: Dynamic social visualization in dense scenes via real-time multi-object tracking and proximity graph construction
Animating by example
The embodied Web: embodied Web-services interaction with an umbrella for augmented city experiences
Crowd evacuation simulation based on hierarchical agent model and physics-based character control
A multiresolution network architecture for deferred neural lighting
Language learning with interactive virtual agent scenarios and speech recognition: Lessons learned
A time-based global path planning strategy for crowd navigation
Struct2Hair: A hair shape descriptor for hairstyle modeling
A motion generator approach to translating human motion from video to animation
Implicit midpoint integration and adaptive damping for efficient cloth simulation
A gesture control system for intuitive 3D interaction with virtual objects
SeTGAN: Semantic-text guided face image generation
Dealing with dynamic changes in time critical decision-making for MOUT simulations
Multimodal expression in virtual humans
A novel template-based automatic rigging algorithm for articulated-character animation
Interactive fluid flow simulation in computer graphics using incompressible smoothed particle hydrodynamics
SPH fluid control with self-adaptive turbulent details
Generalized minimum-norm perspective shadow maps
AIKII: An AI-Enhanced Knowledge Interactive Interface for Knowledge Representation in Educational Games
Capturing human motion using body-fixed sensors: outdoor measurement and clinical applications
Integrated software, process, algorithm and application visualization
Behaviour-based multiplayer collaborative interaction management
Angle based hand gesture recognition using graph convolutional network
Parametric animation of performance-captured mesh sequences
Joint-Learning: A Robust Segmentation Method for 3D Point Clouds Under Label Noise
Multilayer feature descriptors fusion CNN models for fine-grained visual recognition
Mobile-powered head-mounted displays versus cave automatic virtual environment experiments for evacuation research
AeS-GCN: Attention-enhanced semantic-guided graph convolutional networks for skeleton-based action recognition
Gaze and task performance in shared virtual environments
Robust standing control with posture optimization
Morphing based on strain field interpolation
Guidance path scheduling using particle swarm optimization in crowd simulation
Simulating colliding flows in smoothed particle hydrodynamics with fractional derivatives
A Strategy and a Tool, Ferret, for Closely Integrated Visualization and Analysis
Combined compression and simplification of dynamic 3D meshes
Populating semantic virtual environments
An improved rendering technique for ray tracing Bézier and B-spline surfaces
Image-inspired haptic interaction
Shape-constrained flock animation
Physical based motion reconstruction from videos using musculoskeletal model
Projected slabs: approximation of perspective projection and error analysis
Psychological Evidence for Unconscious Processing of Detail in Real-time Animation of Multiple Characters
HapticFlow : PDE-based mesh editing with haptics
Supporting foot interaction of reaction time training system
AEGAN: Generating imperceptible face synthesis via autoencoder-based generative adversarial network
Tooth instance segmentation based on capturing dependencies and receptive field adjustment in cone beam computed tomography
Animating song
Optimal close-up views for precise 3D manipulation
Multi-resolution collision handling for cloth-like simulations
From dance notation to human animation: The LabanDancer project
Human motion reconstruction from sparse 3D motion sensors using kernel CCA-based regression
Atlas of Visualization, Edited by The Visualization Society of Japan, Pergamon Press, 1993. No. of pages: 329
Fast and learnable behavioral and cognitive modeling for virtual character animation
An annotated bibliography of scientific visualization. Part 1
Flexible editing of human motion by three-way decomposition
Facial performance illumination transfer from a single video using interpolation in non-skin region
Augmented reality agents for user interface adaptation
Template-based rendering of run-length- encoded volumes
A Retrieval-Augmented Generation System for Accurate and Contextual Historical Analysis: AI-Agent for the Annals of the Joseon Dynasty
HAO-CNN: Filament-aware hair reconstruction based on volumetric vector fields
From MRI to anatomical simulation of the hip joint
POST: Prototype-oriented similarity transfer framework for cross-domain facial expression recognition
Style subspaces for character animation
A unified structure for crowd simulation
Hand-painted yuzen-dyeing simulation for online handcraft experience
A fast triangle to triangle intersection test for collision detection
The modelling of large waterfalls using string texture
A study on finger vein recognition with few samples based on residual connected meta-learning
Improving realism of a surgery simulator: linear anisotropic elasticity, complex interactions and force extrapolation
An improved study of real-time fluid simulation on GPU
Human hand adaptation using sweeps: generating animatable hand models
A customized deep learning framework for skin lesion classification using dermoscopic images
FrseGAN: Free-style editable facial makeup transfer based on GAN combined with transformer
Basis enrichment and solid-fluid coupling for model-reduced fluid simulation
3D shape retrieval using viewpoint information-theoretic measures
Game-ready 3D hair model from a small set of images
Entropy-based motion extraction for motion capture animation
Guest editors' introduction: Special issue on gaming
KDPM: Knowledge-driven dynamic perception model for evacuation scene simulation
Parallel realistic visualization of particle-based fluid
Behavioral programming of autonomous characters based on probabilistic automata and personality
Simple cellular automaton-based simulation of ink behaviour and its application to Suibokuga-like 3D rendering of trees
Neural foveated super-resolution for real-time VR rendering
Modeling crowd emotion from emergent event video
Special issue on computer graphics international 2022 part 1
Impulse-based dynamic simulation in linear time
A grasp-based motion planning algorithm for character animation
A framework for interactive responsive animation
Mastering broom-like tools for object transportation animation using deep reinforcement learning
Editorial Issue 28.5
Environment optimization for crowd evacuation
The impact of locomotion techniques on user experience on virtual reality on light of different scene contrasts
R-trees for organizing and visualizing 3D GIS databases
Editorial Issue 24.5
Towards more behaviours in crowd simulation
Inviscid and incompressible fluid simulation on triangle meshes
Synthetic fluid details for the vorticity loss in advection
Image-based embroidery modeling and rendering
Particle-based simulation of bubbles in water-solid interaction
FFT-based efficient Poisson solver in nonrectangular domain
Editorial issue 30.1
A computational approach for spider web-inspired fabrication of string art
Multi-level crowd simulation using social LSTM
PCMD: personality-characterized mood dynamics model toward personalized virtual characters
Towards a quantitative approach for comparing crowds
Augmented Reality in Engineering Education: An Application for Electronic Circuits Laboratory
A personality model for animating heterogeneous traffic behaviors
High-quality texture reconstruction from multiple views
Emotional facial expression transfer from a single image via generative adversarial nets
A PDE-based head visualization method with CT data
Mesh-free deformations
Visualizing complex biological interactions in the soil ecosystem
Editorial Issue 28.2
Real-time reconstruction of pipes using RGB-D cameras
SCPA-Net: Self-calibrated pyramid aggregation for image dehazing
Computation of global illumination in a participating medium by monte carlo simulation
Efficient and validated simulation of crowds for an evacuation assistant
Commercial animation using a solid modeller
Dynamic disk B-spline curves
Image Processing for Sequences of Oceanographic Images
Controlling StyleGANs using rough scribbles via one-shot learning
Person re-identification with local descriptors across multicameras
A high-speed integrated renderer for interpreting multiple 3D volume data
Parallel SPH fluid control with dynamic details
Computer animation of human walking: a survey
Semantic interaction learning for fine-grained vehicle recognition
Interactive venation-based leaf shape modeling
Agent navigation using deep learning with agent space heat map for crowd simulation
Interconnecting distributed virtual worlds using Metabots: performance evaluation against the traditional client-server model
Emulating human perception of motion similarity
Combining path planners and motion graphs
Interacting with virtual instructors: The effect of gender and years of study on the perception of in-game instructors
DSANet: A lightweight hybrid network for human action recognition in virtual sports
Dynamic skin deformation with characteristic curves
Motion capture data segmentation using Riemannian manifold learning
Visual simulation of water currents using a particle-based behavioural model
A finite state machine based on topology coordinates for wrestling games
Computing swept volumes
The same origin ray set query for realistic illumination: Algorithm and analysis
Human-virtual character interaction: Toward understanding the influence of haptic feedback
Location of acupuncture points based on graph convolution and 3D deep learning in virtual humans
Human motion retrieval based on freehand sketch
Dynamic leader role modeling for self-organizing crowd evacuation simulation
Believable interaction with a quasi-tangible tabletop interface
Spatially distributed lane planning for navigation in 3D environments
Inversion alleviation for stable elastic body simulation
Efficient rendering of animated characters through optimized per-joint impostors
Spatial adaptivity with boundary refinement for smoothed particle hydrodynamics fluid simulation
Animating smoke with dynamic balance
Determining personality traits of racing game players using the open racing car simulator: toward believable virtual drivers
De-NeRF: Ultra-high-definition NeRF with deformable net alignment
A novel transformer-based graph generation model for vectorized road design
A semantic feature for human motion retrieval
Crowd motion capture
Implementation of 3D mesh streaming and compression techniques in NVEs
Natural head motion synthesis driven by acoustic prosodic features
A hybrid SDF for the detailed representation of liquid-solid mixed surfaces
Coupling agent motivations and spatial behaviors for authoring multiagent narratives
GiantScope: A simulation microscopy for middle school biological experiment education
CLPFusion: A Latent Diffusion Model Framework for Realistic Chinese Landscape Painting Style Transfer
Conditional stochastic simulation for character animation
An embodied approach to arthropod animation
Extracting roads from satellite images via enhancing road feature investigation in learning
Editorial Issue 33.2
Sketch-based modeling with a differentiable renderer
Real-time Simulation of Catheterization in Endovascular Surgeries
Volumetric subspace mesh deformation with structure preservation
Efficient normal estimation using variable-size operator
Variety decorative bas-relief generation based on normal prediction and transfer
Real-time suturing simulation for virtual reality medical training
Sky detection- and texture smoothing-based high-visibility haze removal from images and videos
Cover Image, Volume 29, Issue 3-4
Reproducing works of Calder
Landscape Rippling: Context-based water-mediated interaction design
Editorial Issue 27.6
Temporal alignment of communicative gesture sequences
Editorial Issue 29.2
Easy acquisition and real-time animation of facial wrinkles
Toward a head movement-based system for multilayer digital content exploration
Navigation of multiple humanoid robots using hybrid adaptive swarm-adaptive ant colony optimisation technique
Virtual humans elicit socially anxious interactants' verbal self-disclosure
Human motion reconstruction from monocular images using genetic algorithms
TFAN: A low complexity 3D mesh compression algorithm
Human motion generation with multifactor models
A linear wave propagation-based simulation model for dense and polarized crowds
Enhancing Emotional Experience by Building Emotional Virtual Characters in VR Volleyball Games
A dynamic animation engine for generic spline objects
Kernel triplet loss for image-text retrieval
Image-based detail reconstruction of non-Lambertian surfaces
Speeding up the simulation of deformable objects through mesh improvement
Ray casting free-form deformed-volume objects
Bulging-free dual quaternion skinning
Automatic confidence adjustment of visual cues in model-based camera tracking
Robust morphing of point-sampled geometry
Real-time locomotion control by sensing gloves
Example-based inverse kinematics using cage
Euler angles: conversion of arbitrary rotation sequences to specific rotation sequence
Generation of coherent mosaic animations: enhancement and evaluation of temporal coherence
Graphical Autonomous Virtual Humans - Editorial
A new approach to outdoor illumination estimation based on statistical analysis for augmented reality
Evaluating enjoyment, presence, and emulator sickness in VR games based on first- and third- person viewing perspectives
Path planning for multiple agents in an unknown environment using soft actor critic and curriculum learning
Correlation as a measure for alignment and similarity of human motions
Visualization techniques for 3D vector fields: an application to electrostatic fields of molecules
More Than Following: Introducing Reversing Behavior for Irregular-Aware Traffic Simulation by Interactive Editing
Interactive sign language synthesis based on adaptive display resolution visibility for ubiquitous devices
Synthesis of 3D faces using region-based morphing under intuitive control
Responsive listening behavior
An integrated VR-GIS navigation platform for city/region simulation
Polygon Inflation for Animated Models: a Method for the Extrusion of Arbitrary Polygon Meshes
Research on Multi-Feature Fusion Shadow Puppet Motifs Generation Based on CSPMotifsGAN and Cultural Heritage Preservation
Physics-based assistive grasping for robust object manipulation in virtual reality
Controlling fluid animation with geometric potential
Automatic text-to-gesture rule generation for embodied conversational agents
Realistic and stable animation of cloth
Foot-constrained spatial-temporal transformer for keyframe-based complex motion synthesis
Animation transplantation
Application of multimedia techniques in the physical rehabilitation of Parkinson's patients
Physically inspired, interactive lightning generation
Physics-based trajectory optimization with automatic time warping
An integrated approach to motion and sound
Interactive motion synthesis with optimal blending
Fast display of large-scale forest with fidelity
A Two-Stage Controllable Co-Speech Gesture Generation Method
Anchor-based crowd formation transformation
Angular momentum guided motion concatenation
Physically-based facial modelling, analysis, and animation
Regression modeling of motion with endpoint constraints
Programming mechanical simulations
BACH: Bi-Stage Data-Driven Piano Performance Animation for Controllable Hand Motion
Efficient sketch-based creation of detailed character models through data-driven mesh deformations
Simulation of multiple fluids with solid-liquid phase transition
Split and join: An efficient approach for simulating stapled intestinal anastomosis in virtual reality
Key-point-guided adaptive convolution and instance normalization for continuous transitive face reenactment of any person
Haptic collision handling for simulation of transnasal surgery
Realistic, fast, and controllable simulation of solid combustion
A unified particle model for fluid-solid interactions
A new approach to haptic rendering of guidewires for use in minimally invasive surgical simulation
Visualization of connectivity in octree based models
Humanoid navigation: A firefly based approach
A parsimonious model for locomotor in virtual agents based on dynamical coupling with the environment
Interactive mesh deformation with pseudo material effects
Automatic construction of 3D animatable facial avatars
Object-oriented 3D Modelling, Animation and Interaction
GSFaceMorpher: High-Fidelity 3D Face Morphing via Gaussian Splatting
MPM-driven dynamic desiccation cracking and curling in unsaturated soils
Topology-aware moving least square deformation for 2D characters
RAIF: A deep learning-based architecture for multi-modal aesthetic biometric system
A multi-GPU finite element computation and hybrid collision handling process framework for brain deformation simulation
The program animation system PASTIS
Efficient and high precision target-driven fluid simulation based on spatial geometry features
Real-time mocap dance recognition for an interactive dancing game
Painterly rendering techniques: a state-of-the-art review of current approaches
3D skeleton-based action recognition by representing motion capture sequences as 2D-RGB images
Editorial Issue 31.6
Multi-resolution parametric synthesis of manipulative dynamic textures
Automatic background music generation based on actors' mood and motions
Mobility impaired users respond differently than healthy users in virtual environments
Dynamic touch-enabled virtual palpation
Thickness-aware voxelization
Editorial Issue 25.1
I feel a moving crowd surrounds me: Exploring tactile feedback during immersive walking in a virtual crowd
Dimension Expansion for Untangling Mass-Spring System
Experts' review of a virtual environment for virtual clinical simulation in South Africa
VDN: Variant-depth network for motion deblurring
A collision avoidance behavior model for crowd simulation based on psychological findings
On multiuser perspectives in passive stereographic virtual environments
Managing coherent groups
Patches: character skinning with local deformation layer
State-of-the-art in orthopaedic surgical navigation with a focus on medical image modalities
Example-based motion cloning
Low Cost 3D Motion Capture of Rapid Maneuvers Using a Single High Speed Camera
Approximating character biomechanics with real-time weighted inverse kinematics
Designing deployable 3D scissor structures with ball-and-socket joints
Editorial issue 30.2
Extending FABRIK with model constraints
Efficient lookup table based camera pose estimation for augmented reality
Fast smoke simulation of moving object
Predictable behavior during contact simulation: a comparison of selected physics engines
CoPadSAR: A Spatial Augmented Reality Interaction Approach for Collaborative Design via Pad-Based Cross-Device Interaction
Vehicle-pedestrian interaction for mixed traffic simulation
Object-oriented motion abstraction
Motion synthesis and editing in low-dimensional spaces
Real-time depth-of-field rendering using single-layer composition
Multiscale motion saliency for keyframe extraction from motion capture sequences
S-LASSIE: Structure and smoothness enhanced learning from sparse image ensemble for 3D articulated shape reconstruction
Time-dependent 3D Data Sets Rendering: an Extension of the Morphing Technique
Editorial Issue 24.6
Vision sensor-based SLAM problem for small UAVs in dynamic indoor environments
A path browser for exploratory motion assembly
Power-VR: Interactive 3D virtual environment to increase motivation levels of powerlifters during training sessions
Editorial issue 32.3
Building blocks for goal-directed motion
Simple and parallel proximity algorithms for general polygonal models
Animating real-time explosions
Porous deformable shell simulation with surface water flow and saturation
Procedural modeling of urban zone by optimization
Realistic deformation of 3D human blood vessels
A multi-species material point method with a mixture model
Remote collaboration on desk-sized displays
Analytical solutions for tree-like structure modelling using subdivision surfaces
Simultaneous estimation of elasticity for multiple deformable bodies
A navigation mesh for dynamic environments
Talk With Socrates: Relation Between Perceived Agent Personality and User Personality in LLM-Based Natural Language Dialogue Using Virtual Reality
Generation and visualization of emotional states in virtual characters
Truth and credibility as a double ambition: reconstruction of the built past, experiences and dilemmas
Heating and melting deformable models
Direct volume rendering of multiple scalar fields
Cover Image, Volume 29, Issue 5
Eye movements and attention for behavioural animation
On Animating Whip-type Motions
Decoupled Edge Physics Algorithms for Collaborative XR Simulations
Reconstructing 3D human models with a Kinect
Heterogeneous volume deformation and animation authoring with density-aware moving least squares