yusuke1997/dblp-id-title huggingface dataset:
Teaching Guide for Beginnings in DevOps and Continuous Delivery in AWS Focused on the Society 5.0 Skillset
Levels of Moodle Use to Support University Face-to-Face Teaching
Experimental Study of Ludoeducational Robotics to Teaching of a Second Language: Human-Robot Interaction and Play Among Students in Mexico
Realidade Aumentada e Ubiquidade na Educação
Practical Course of Embedded Systems Based on XUPV2P Development Boards
Educational Tools and Interventional Analysis of Meaningful Learning: Case Studies Applied to Teaching Acoustic Physics in the Discipline of Environmental Comfort
A Content Analysis System That Supports Sentiment Analysis for Subjectivity and Polarity Detection in Online Courses
Webavalia: Algorithm Improvement of an eAssessment Tool Based on a User Survey
Fostering 21st-Century Skills in Constructivist Engineering Classrooms With Digital Game-Based Learning
Impact of the Use of the Video Game SimCity on the Development of Critical Thinking in Students: A Quantitative Experimental Approach
Classification of Lessons Learned Generated by Students in the Practice of Project-Based Learning
Digital Literacy of Teachers, Families, and Students for Virtual Participation in School: A Multiple Comparison Analysis
Tutoring System for the Efficient Driving of Combustion Vehicles
Predicting School Failure and Dropout by Using Data Mining Techniques
A Virtual Repository of Learning Objects to Support Literacy of SEN Children
Digital Competence in Learning Written Academic Argumentation
Plataforma de laboratorio para prácticas de filtrado activo de potencia
Improving the Physics Learning Outcomes of Engineering Students Through Just in Time Teaching (JiTT)
Herramienta para la Teleenseñanza Síncrona en Educación Superior
Revistas en Educación en Ingeniería: Diseminación Global de Innovaciones en la Enseñanza
Fingerprint Verification System in Tests in Moodle
Active Methodologies for Calculus in Engineering Courses (December 2016)
Early Prediction of Dropout and Final Exam Performance in an Online Statistics Course
iLibras: Using Assistive and Collaborative Technology to Support the Communication of Deaf People
Analysis of ChatGPT Performance in Computer Engineering Exams
Um Agente Pedagógico Animado de Apoio à Aprendizagem Baseada em Problema
Metodología Docente Orientada a la Mejora de la Motivación y Rendimiento Académico Basada en el Desarrollo de Competencias Transversales
Telecochips: Promoting Telecommunications and Electronic Engineering Among Young Students
Predicción del Fracaso Escolar Mediante Técnicas de Minería de Datos
The VirtualSign Channel for the Communication Between Deaf and Hearing Users
Educational Inclusion Through ICT
Rethinking Learning Approaches in Digital Electronics Education: Analyzing the Experiential Learning in a Technical Course in Brazil
Supporting Real-Time Decision-Making Under Stress in an Online Training Environment
Caso práctico basado en FPGAs y Sistemas de Telefonía Móvil para la Docencia en la Titulación de Ingeniería Telemática
TrivialCV: Actividades Competitivas en Clase Integradas con un Campus Virtual Moodle
A Two-Stage Assessment of the Remote Engineering Lab VISIR at Al-Quds University in Palestine
Engineering Final Project Supervised in an Adaptive Way With Moodle Support
Using Robotics as a Learning Tool in Latin America and Spain
Diversity and Inclusion: Culture and Perception in Information Technology Companies
The Courtesy of Spain: Theater for the New Generations
Impact of Gamification on Collaborative Learning Development: A Quantitative Experimental Approach
Aprendizaje por Proyectos: Una Aproximación Docente al Diseño Digital Basado en VHDL
A Bibliometric and Cluster Analysis of Blended Learning Literature
Mobile Personal Learning Applied to a Software Engineering Subject
Introduction to Robotics: Importance of a Summer Camp as a Recruiting Tool for Future University Students
A Proposal Model to Monitor Interdisciplinary Research Projects in Latin American Universities
Tecnología de Semiconductores Orgánicos: Fabricación de Dispositivos Electrónicos en Aulas Docentes
lataforma e-learning para la Gestión Integrada de Documentos Basada en la Digitalización Automática
Campus Kart: An Automated Guided Vehicle to Teach Using a Multidisciplinary Approach
Editorial Computational Thinking
Improvement of Learning Outcomes in Software Engineering: Active Methodologies Supported Through the Virtual Campus
Learning Technologies and Semantic Integration of Learning Resources
Mixed Reality Ecosystem Architecture to Support Visuoconstructive Ability in Older Adults
Functional Resignification and Technological Innovation as a Digital Teaching Competence
A Model to Predict Low Academic Performance at a Specific Enrollment Using Data Mining
Guest Editorial Challenges to the Educational Field - Part II: Digital Competence
Robotics as a Tool to Awaken Interest in Engineering and Computing Among Children and Young People
El Centro Multimedia de Galicia: un modelo de colaboración entre el sector público y el privado en el desarrollo de e-learning
From Project-Based Learning to Service Learning: A Practical Approach
What Determines Student Employability? Educational Data Mining Through Machine and Deep Learning Approach
Female Participation in Hackathons: A Case Study About Gender Issues in Application Development Marathons
Validation of Student Peer Assessment of Effective Oral Communication in Engineering Degrees
Estrategia social para la adopción de herramientas de e-learning por una comunidad universitaria: El caso de la Universidad Pública de Navarra
Development of a Platform for Lean Manufacturing Simulation Games
Editorial en español
Designing Activities to Promote Engineering Studies Among High School Students
Virtual Environment for Assisting Learning of Residential Electrical Installations
Technology Acceptance Model (TAM): A Study of Teachers' Perception of the Use of Serious Games in the Higher Education
Comprehensive Simulation of a Software Project Throughout Several Subjects
Sistema RedTIC Colombia: Un Modelo de Web TV para Apoyar la Formación de Docentes de Educación Básica en Colombia
A New Approach to Learning Basic Medical Device Design Through Challenge-Based and Experiential Learning
MODEBOTS: Environment for Programming Robots for Children Between the Ages of 4 and 6
A Case Study Approach for Teaching Students Sustainability From a Global Perspective
Toward the Achievement of English Language Learning Competencies Through the Use of an Application: A Case Study
Herramienta Audio Visual Sobre Tecnología IP (AVIP) para Alcanzar Estándares de Calidad
Teaching Image Processing in Engineering Using Python
Household Appliances Identification: Hands-On Integrative Workshop and Its Adaptation to a Social Distancing Context
Higher Education Internationalization: A BPMN Global Experience
Applying Active Methodologies for Teaching Software Engineering in Computer Engineering
Editorial Especial: Sección Especial sobre Ingeniería del Software en eLearning
A Systematic Mapping Study on Low-Cost Immersive Virtual Reality for Microbiology
Aprendizaje de Electrónica de Potencia basado en competencias en el Espacio Europeo de Educación Superior
Editorial Especial
Emotions for Virtual Learning Environments
Building Families of Software Products for e-Learning Platforms: A Case Study
Automatic Assessment of Learning Outcomes as a New Paradigm in Teaching a Programming Course: Engineering in Society 5.0
Aprendizaje de Sistemas Digitales Utilizando Tecnologías Interactivas
Un Lenguaje Gráfico para el Modelado de Unidades Didácticas en Ingeniería
BlipBla Mobile and Collaborative App to Teach Lip Reading to Children Who Are Deaf
Assessing Digital Competency Levels Among Mexican Higher Education Teachers
Use of a Simulated Social Network as an Educational Tool to Enhance Teacher Digital Competence
Serious Games for Lean Manufacturing: The 5S Game
Remote Experimentation Using a Didactical Elevator
Integration of Self-Learning and Assessment Activities Using STACK in a Course of Mathematics in Engineering
Editorial CcITA 2009
Sistemas de Gestión Integral de Objetos de Aprendizaje
Adaptación de la docencia de una asignatura de criptografía a las recomendaciones del Espacio Europeo de Educación Superior
Teachers' Perspectives on Gender Equity in STEM: Beliefs, Challenges, and Opportunities
Exploring Software Engineering Subjects by Using Visual Learning Analytics Techniques
Implementation of a Challenge-Based Learning Model for Higher Education Under a Modular Education System: A Case Study
Improving Programming Learning in Engineering Students Through Discovery Learning
Um Referencial para o Alinhamento entre Intervenientes na Universidade Ágil e Virtual
Geopolitical Actions and Activities Aimed at Technical-Scientific Training in the Space Sector
Ethics as Transverse Subject in Engineering Education: A Review of Current Efforts
Different Didactical Approaches Using a Remote Lab: Identification of Impact Factors
Analysis of Innovative Approaches in the Class Using Conceptual Maps and Considering the Learning Styles of Students
Analysis and Validity Evidence of the Digital Competence Questionnaire for Peruvian Teachers
Personalization of Tests for Formative Self-Assessment
Women in Telecommunication Engineering: Case Studies
Serious Game Design Using Good Video Game-Based Learning Principles and the Knowledge Generation Model for Visual Analytics
Activities and Technologies to Promote Women Presence in STEAM
Using the Git Version Control System to Replace a Learning Management System
Use of Virtual Reality in the Teaching of Industrial Instrumentation
Kroster-MHP Game for Digital TV. Developing Process, Design, and Programming Considerations Against Technical Issues
Augmented Reality Textbook: A Classroom Quasi-Experimental Study
Editorial en alemán
Influence of Latin American Authors on Engineering Education: A Perspective From the Frontiers in Education Conference
Using Problem/Project-Based Learning for Developing a Mechanical Ventilator in Brazil: The Perception of Undergraduate Students Regarding Their Learning and Satisfaction
Using Artificial Intelligence in School Counseling: Professional Perspectives
Applying Recommendations to Align Competences, Methodology, and Assessment in Telematics, Computing, and Electronic Engineering Courses
An Educational Didactic Machine to Improve the Learning Process of Motor Protection Mechanisms in Electrical Engineering High Education
Introduction to Programming Using Mobile Phones and MIT App Inventor
Defining the Critical Factors in the Architectural Design of Remote Laboratories
A Solution to Manage the Full Life Cycle of Learning Analytics in a Learning Management System: AnalyTIC
Supporting the Dialog of People With Intellectual Disabilities Through Augmentative and Alternative Communication
A Model to Assess the Adoption of e-Learning Tools by Professors in the Context of COVID-19
Dedicación de los estudiantes en un contexto de aprendizaje cooperativo basado en proyectos: medición, análisis e implicaciones
A Block-Based Web IDE to Ease the Smart Contract Programming Learning Curve
Integración internacional de plataformas de enseñanza a distancia de automatización con PLCs
Development of an Interactive Mobile Robot for Playful Learning and Language Teaching
Enhanced Virtual Laboratory Experience for Wireless Networks Planning Learning
E-Learning and Intelligent Planning: Improving Content Personalization
Toward the Implementation of Relevance and Reputation Indicators in Edu-AREA
TrivialCV: Competitive Activities for the Classroom Integrated in a Moodle Virtual Campus
The Perception of Teachers' Digital Competence of Preservice Pre-Primary and Primary Education Teachers. The Influence of Degree and Entrance Path
Three Techniques for Competitive Lab Activities Based on Project-Oriented Learning in Information and Communication Technologies
Utilização de NTIC's Aplicadas a Dispositivos Móveis
Sucre4Stem: Collaborative Projects Based on IoT Devices for Students in Secondary and Pre-University Education
Academic Analytics: Mapping the Genome of the University
Special Issue on Strategies to Improve the Usability of Learning Object Repositories
Collaborative Programming as a Didactic Learning Strategy in CS1 Courses
Early Introduction of Robust Control Concepts: Hands-On Experience and CAD
Especificación Metodológica de la Implementación y Desarrollo de Entornos de Experimentación
Procesamiento de Documentos XML Dirigido por Lenguajes en Entornos de E-Learning
Herramienta educacional para el diseño y configuración de redes de comunicaciones
Hacia una Arquitectura para Sistemas de e-learning Basada en PoEML
Using UML for Learning How to Design and Model Cyber-Physical Systems
Development of e-Learning Solutions: Different Approaches, a Common Mission
Teaching Parallelism With Gamification in Cellular Automaton Environments
Sistema de Verificación por Huella Dactilar en Exámenes en Moodle
Models of Technology Acceptance in Education: A Bibliometric Analysis
Use of a Symbolic Computation Program to Reinforce the Spatial Abilities of Engineering Students
Improving Student Engagement With Project-Based Learning: A Case Study in Software Engineering
Máquinas algorítmicas: una metodología para su aprendizaje práctico a través de LittleProc
Building Institutional Capacity for Learning Analytics: Top-Down & Bottom-Up Initiatives
A New Curriculum in Fluid Mechanics for the Millennial Generation
A.I.P.O.: Aula Interactiva para Prácticas con Ordenador
VIII Congreso de Tecnologías Aplicadas a la Enseñanza de la Electrónica, TAEE 2008
Proceso de Evaluación en Títulos Universitarios con Modalidad Virtual
An E-Learning Platform for Integrated Management of Documents Based on Automatic Digitization
Teaching Analytics: Current Challenges and Future Development
Estudio del comportamiento de la máquina asíncrona utilizando MATLAB©/Simulink
SIAPE: Sistema Integrado para el Aprendizaje de la Electrónica para Técnicos e Ingenieros
Experiencia Piloto para la Provisión de Formación Personalizada en Televisión sobre la Plataforma T-Maestro
Online Evaluation Methodology of Laboratory Sessions in Computer Science Degrees
Um Modelo conceitual para Aprendizagem Colaborativa Baseada na execução de Projetos pela Web
Interactive AR App for Real-Time Analysis of Resistive Circuits
As Early as Possible: Training Medical Students to Deliver Bad News
Learning Opportunities for Mass Collaboration Projects Through Learning Analytics: a Case Study
ISO/IEC 19788 MLR: Un Nuevo Estándar de Metadatos para Recursos Educativos
The Dual Use of Didactic Videos in STEM Education and Dissemination: A Survey-Based Analysis
Development of an Integrated Virtual-Remote Lab for Teaching Induction Motor Starting Methods
Towards Breaking the Gender Gap in Science, Technology, Engineering and Mathematics
Students' Behavior When Connecting to the LMS: A Case Study at UNED
Maker in Electrical Engineering Education Based on Emergent Technology: Mapping Study
A Project-Based Learning Approach to Teach Identification and Control Systems
Editorial FINTDI 2009
LooKIng4LO: Sistema Informático para la Extracción Automática de Objetos de Aprendizaje: Caso de Estudio
Toward Enhanced Quality Assessment in Software Engineering MOOCs
Can the Type of Content You Share on eLearning Forums Reveal What Kind of Student You Are?
Edición Especial: Sistemas y Tecnologías de Televisión Digital Interactiva para la Educación
Use of Repositories of Digital Educational Resources: State-of-the-Art Review
Comunidades de Investigação em Programação: Uma Estratégia de Apoio ao Aprendizado Inicial de Programação
A Learning Object Model for Chemistry Courses
Is the Gender Gap Narrowing in Higher Education Computing Studies? The Case of Norway, Spain, and Tunisia
User Recommender System Based on Knowledge, Availability, and Reputation From Interactions in Forums
Higher Education and Internationalization: Lessons Learned From the Study of a University Centre in Computing Science
Guía para Investigadores en Educación
Cocreation and Evaluation of Inclusive and Accessible Open Educational Resources: A Mapping Toward the IMS Caliper
Teaching Emotions in Children With Autism Spectrum Disorder Through a Computer Program With Tangible Interfaces
Feasibility of a Virtual Campus Decoupled From the Underlying e-Learning Platform: The VCAA Virtual Campus
AI in Higher Education: Initial Teacher Training in the Critical and Didactic Use of Artificial Intelligence
Developing Leadership and Global Professional Engineer Competences in Our Students
Sistema recomendador colaborativo usando minería de datos distribuida para la mejora continua de cursos e-learning
An Emulator Software Tool for Improving Learning of DC-DC Converters
On Incorporating Affective Support to an Intelligent Tutoring System: an Empirical Study
Guest Editorial Learning Analytics in IberoAmerica
Enhancing STEM Skills With the Design of Mobile Robots: An Experience With Technical Secondary School Students
Digital Transformation in the Educational Community of the Dominican Republic: Exploring the Role of Sociodemographic Environments and Gender in Digital Competence
Assessing Fundamentals of Analog-to-Digital Conversion Using Virtual Experiments in Electrical Engineering
Teachers and Digital Educational Inclusion in Times of Crisis
Editorial SIIE 2009
Application of New Assessment Tools in Engineering Studies: The Rubric
Building a Scalable Game Engine to Teach Computer Science Languages
Teaching Integration, Trust, Communication, and Collaboration Competencies Using Challenge-Based Learning for Business and Engineering Programs
Technological Satisfaction About Moodle in Higher Education - A Meta-Analysis
A Survey of Research in Microcontroller Education
Fostering Accessibility Through Problem-Based Learning - Developing Serious Games in HCI Education: Experience Report in Developing for Older Adults
Bienvenida IEEE-RITA
DidaktosOnLine: uma Ferramenta para a Construção Social do Conhecimento
Evaluation of the Impact of an Online Educational Platform on the Development of Mathematical Competencies in Elementary School Students
COMPETENT: A Game for Teaching Competencies Related to Software Development Teams
Learning Activities Management Web Platform to Support the Flipped Classroom Model in Secondary Education
A Monitoring System to Ease Self-Regulated Learning Processes
A Keyword Recommendation Experiment to Support Information Organization and Folksonomies in Edu-AREA
Módulo Moodle para Gestionar Trabajos Final de Grado o Máster
Online Learning in Times of COVID-19 With Engineering Students From Marginalized Rural Areas in Mexico
Rethinking the Creation of Open Educational Resources: A Model for Virtual Learning Platforms in Higher Education
Evaluation Experiences of the Representation Techniques of Greedy Programs: Application to the GreedEx Tool
Desarrollo e Integración de un Modelo de Comportamiento Afectivo a un Sistema Tutor Inteligente
Computational Thinking Through a Dynamic Simulation of the Electron Charge-Mass Ratio
Design for Sustainability of Open Education Resources in the Era of AI: A Case Study
Servicios Interactivos y Accesibilidad en la Televisión Digital, una Oportunidad para Reducir la Brecha Digital
Exploring the Efficacy of Practicing With Wiris-Quizzes in Online Engineering Mathematics
Machine Learning: A Contribution to Operational Research
An Investigation Into Dropout Indicators in Secondary Technical Education Using Explainable Artificial Intelligence
Una Experiencia en el Desarrollo Masivo de Objetos de Aprendizaje Empleando Parámetros de Calidad y un Proceso de Gestión Bien Definido
Personalización en Recomendadores Basados en Contenido y su Aplicación a Repositorios de Objetos de Aprendizaje
Guest Editorial: Challenges to the Educational Field: Digital Competence the Emperor has no Clothes: The COVID-19 Emergency and the Need for Digital Competence
Use of Moodle as a Tool for Collaborative Learning: A Study Focused on Wiki
A Set of Laboratory Experiments for the Proper Understanding of the Photoelectric Effect Within a Teaching/Learning Context
Editorial Especial: Adoptando Estándares y Especificaciones para Contenidos Educativos
The Efficacy of Online Higher Education in Latin America: A Systematic Literature Review
Cole-Programming: Incorporando Soporte al Aprendizaje Colaborativo en Eclipse
Platform for Testing and Measuring Based on Virtual Instrument
Educational Plans and Programs for Digital Competence: A Geographical Analysis From an Educational Equity Perspective
An Assistant to Populate Repositories: Gathering Educational Digital Objects and Metadata Extraction
Augmented Reality in a Smart Classroom - Case Study: SaCI
Serious Games and Computer Programming Competencies Development in Educational Contexts
Integrating Formative Feedback in Introductory Programming Modules
Desarrollo de un sistema ARS para enseñanza on-line
An Alternative Way of Teaching Operational Amplifiers Using a Reconfigurable and Expandable Kit
Learning Scenarios for the Subject Methodology of Programming From Evaluating the Computational Thinking of New Students
Developing Teachers' Digital Competence: Results From a Pilot in Portugal
Una Experiencia de Aprendizaje Basado en Proyectos en una Asignatura de Robótica
Teaching Electronics to Aeronautical Engineering Students by Developing Projects
Aplicación de Metodologías Activas en la Enseñanza de Informática en la Licenciatura en Matemáticas
Using Feedback for Improving the Learning Process in Programming Courses
Aumentando a Flexibilidade de um Sistema e-learning Adaptativo através da Abordagem Responsive Webdesign
Learning Object Metadata Mapping With Learning Styles as a Strategy for Improving Usability of Educational Resource Repositories
The Impact of E-Learning Ability on Students' Academic Performance: Using Regression Analysis
Application of Active Learning Techniques to the Teaching of Introductory Programming
Adaptation Model of Mobile Remote Experimentation for Elementary Schools
Sistema para la realización y evaluación de prácticas de protocolos de nivel de aplicación
Preparing Biographies of STEM Women in the Wikipedia Format, a Teaching Experience
Red de Innovación: La Videoconferencia como Recurso en el Apoyo Tutorial y en el Aprendizaje Autónomo
Applications With Mathematical Content for Users With Autism
Registro de Aprendizaje Móvil en Moodle mediante Servicios Web
Una Herramienta de Soporte a la Educación Infantil a través de la Televisión
Designing a Project for Learning Industry 4.0 by Applying IoT to Urban Garden
Editorial CAFVIR 2010
Modeling the Collaborative Instructional Framework for LMSs Using Educational Modeling Languages
Aprendizaje Autónomo Utilizando Vídeos Docentes
En Memoria del Profesor Tomás Pollán Santamaría (1949-2009)
Online Course on the History of Algorithms
Plataforma para el Aprendizaje de Tecnologías Inalámbricas y Redes de Sensores Basada en el Sistema Open Hardware Denominado Openmoko
Diseño de un Entorno Colaborativo Móvil para Apoyo al Aprendizaje a través de Dispositivos Móviles de Tercera Generación
Editorial A Selection of Papers from LACCEI General Conference 2016
Longitudinal Study on Higher Education Engineering Students: How Their Competency-Evaluations Evolve?
IEEE-RITA. Una iniciativa modélica
Systematic Review of Quality in Class Diagrams for Software Engineering Competencies
Trends in Business Analytics Education: Innovation, Learning, and Pedagogy
Use of Learning Paths Through a Digital Ecosystem to Support Children With Learning Problems in Basic Math
IEEE-RITA. Uma iniciativa exemplar
Implementación y Uso de Estándares para la Descripción y el Intercambio de Recursos Educativos Digitales
Addressing the Gender Gap in Computer Programming Through the Design and Development of Serious Games
Designing the Didactic Strategy Modeling Language (DSML) From PoN: An Activity Oriented EML Proposal
OER Recommendation for Entrepreneurship Using a Framework Based on Social Network Analysis
Engineering Contributions to a Multicultural Perspective of the Knowledge Society
La Experiencia de ARIADNE: Creando una Red de Reutilización de Objetos de Aprendizaje a través de Estándares y Especificaciones
Project-Based Learning Example: Controlling an Educational Robotic Arm With Computer Vision