yusuke1997/dblp-id-title huggingface dataset:
The Virtual Studio: Collaboration through digital networks
MediaSpace 7 (part 4)
Action to process: constructing functions from algebra word problems
On the belief in avatars: what on earth have the aesthetics of the Byzantine icons to do with the avatar in social technologies?
Easiness and amount. Contribution of digitalization to the act of listening and its possibilities
3D on the net
Physical web interfaces
Spatial-technological experiments in the environment: eliciting and representing experiences of urban space
The construction of locative situations: locative media and the Situationist International, recuperation or redux?
Coherent visual design through attribute-specific feedback: a hybrid approach to intelligent design agents
Design and computational flexibility
Embodied interfaces: dancing with digital sprites
The possibilities of illness narratives in virtual reality for bodies at the margins
Exploring the child's mind - contextmapping research with children
Internet as a vehicle for teaching
A bibliometric analysis of cultural and creative industries in the field of arts and humanities
Artist space
Towards a theory of pervasive ludology: reflections on gameplay, rules, and space
Light Harvest: an interactive sculptural installation based on folding and mapping proteins
Artist Space 4 'Tradigital imaging'
Drama in the Digital Domain: Commedia dell'Arte, Characterisation, Collaboration and Computers
Unpacking the resource impacts of digitally-mediated domestic practices using resource trace interviewing
Simple mappings, expressive movement: a qualitative investigation into the end-user mapping design of experienced mid-air musicians
The eye of the user: the influence of movement on users' visual attention
Slots and epochs: Ethereum alignment in the State Machine One (SMO) gigalopolis
Planet Anima: a virtual graduation experience in the metaverse
The Picturing Sound multisensory environment: an overview as entity of phenomenon
The kitchen as a graphical user interface
Uses and abuses of User-Centered Design: literature review and proposal of a tool for evaluating ethics in the design of mobile applications
From imagining to image: An examination of visual realisation of 3D forms
Sonic boundary objects: negotiating disability, technology and simulation
Tangible possibilities - envisioning interactions in public space
The Imaginary Voyage : an online opera
Domes and creativity: a historical exploration
Cybersonica: sound and music challenging digital systems and arts
Provoking the city - touch installations for urban space
Game attributes and their relation to the values considered relevant for women
What is a Human?
Empowering the user as the new media participant
Artist Space 6: Generative computation and the arts
A change of space: implications of digital fieldwork in connected homes during the COVID-19 pandemic
Review of: Writing as a Visual Art. Graziella Tonfoni (with James Richardson). Foreword by Marvin Minsky. Intellect Books, Oxford, 1994 ISBN-1-871516-38-2. Price: [euro]19.95
OSMOSE: Notes on being in Immersive virtual space
Facilitating the experience of agency through an intersensory interactive environment
Embodied imagination: a hybrid method of designing for intimacy
RE/F/r.ACE: a participatory media artwork
Combining Digital and Traditional Visualisation Techniques in Community-Based Planning and Design
Hyper-twist
Doing thinking: revisiting computing with artistic research and technofeminism
Hatsune Miku: an uncertain image
Installation art: actual meets virtual
Fit for purpose? Pattern cutting and seams in wearables development
Towards computer game aesthetics
Musical creativity support tools for bereavement support
Quantifying co-creative writing experiences
Towards a science of consciousness 1996 "Tucson II"
Snapshots of complexity: using motion capture and principal component analysis to reconceptualise dance
An architectural counterpoint in Universal Everything: Fluid Bodies exhibition
CAL 97
The uncertainty of the uncertain image
Pop Up Play: a digital creative play space
Need I repeat myself? Non-repeating computer-aided designs for printed textiles
A proposal of virtual museum metaverse content for the MZ generation
Introduction to the special issue DAC09 After media: embodiment and context
In Memoriam : Diana Domingues (May 3, 1947-June 5, 2025)
DynamIcons as dynamic graphic interfaces: Interpreting the meaning of a visual representationPA
Programming and creativity
Handheld controller-based locomotion in Virtual Reality as an approach to interactive music composition: insights from composers' preferences
Crafting animated parables: an embodied approach to representing lifestyle behaviours for reflection
e-skin : research into wearable interfaces, cross-modal perception and communication for the visually impaired on the mediated stage
Enhanced gesture capture in virtual interactive space (VIS)
Spectrum of creative agencies in AI-based art: analysis of art reviews
Reversing the spectator paradigm: symbiotic interaction and the 'gaze' of the artwork
Dance and digital media: Troika Ranch and the art of technology
SIGGRAPH 2004 Art Gallery: Synaesthesia
Review of: Network-Based Classrooms - Promises and Realities Edited by Bertram Bruce, Joy Kreeft Peyton and Trent Batson Cambridge University Press . ISBN: 0-521-45702-5
Living media interfaces: a multi-perspective analysis of biological materials for interaction
Reading computer-generated texts: examining code as a reading strategy
Computer assisted composition
Work, care and creativity in a time of COVID-19: creatively mapping presence bleed in the home
The anatomy of FITS: A mathematics tutor
A hybrid expert system as an embedded module in tutoring systems
Visualizing style differences through 3D animation
Additive race: colorblind discourses of realism in performance capture technologies
Visualising interactive graphics design for testing with users
Surveying the literature on technoscience art: from pioneer stories to collaborations between artists, scientists and engineers as the object of study
Dynamics of creativity and technological innovation
Designing and Implementing a Rural Telemedicine Project
The anthropophagic studio: towards a critical pedagogy for interaction design
Art Space: ACM SIGGRAPH Art Gallery 2014
Rethinking agency and immersion: video games as a means of consciousness-raising
Media space
Tweet for help: the role of social media in disaster events and the case of the 2015 Mina stampede
Using artificial intelligence in craft education: crafting with text-to-image generative models
The Beatbug - evolution of a musical controller
The virtual sky is not the limit: ethics in virtual reality
Comedy Machine : interactive comedy as rule-based genre
What is creativity in web portfolio design?
Designs for learning and ludic engagement
Space shaping in the design process for creative coding: a case study in media multiplicities
Virtual writing: an author at play in a computer-simulated world
Immersive storytelling experiences: a design methodology
CRUX: a creativity and user experience model
Designing in virtual reality: a comparison of problem-solving styles between desktop and VR environments
Future home stories: participatory predicaments and methodological scaffolding in narrative speculation on alternative domestic lives
Courting emotional contagion: Tina Gonsalves' Chameleon
Creativity and evolution: a metadesign perspective
Understanding performative behaviour within content-rich Digital Live Art
Suitability of genetic based exploration in the creative design process
Remediating tradition with technology: a case study of From Tangible to Intangible: A Media Showcase of Kisa chin p'yori chinch'an uigwe
Multimedia mess
Introduction to the special section Innovative Interactions, papers from Create10 Dialogues in interaction design: complexity, hybridity and the relationship between research and practice
Playful gender swapping: user attitudes toward gender in MMORPG avatar customisation
Proposals for creative uses of computer graphics in architectural design
Programming in the world
Curating the Everywhere Museum of Everything
Interaction design as understanding and transforming place
Utopian social media
Review of: The Multimedia Encyclopedia of Mammalian Biology
Disquiet in the plasma
Computational and spatially-organised narrativity
Data-driven creativity for screen production students: developing and testing learning materials involving audience biometrics
An interactive computerised assessment system
Cooperation Game
Creative collaboration between audiences and musicians in Flock
Layering community media in place
Ephemeral architectures: the body and landscape in augmented reality
Art Space: editorial
Cooking in the Crucible
Social viscosities: mapping social performance in public space
MR x as a performative and theatrical stage
The Boca Bauhaus Marcel Breuer, BRiC and Lynn University's NFT museum
A support platform for distributed multimedia applications
The collaboration of two different working practices enabling autonomous virtual reality artwork
Generating guidelines for choosing appropriate metaphors in GUIs through the analysis of cross-cultural understanding of metaphorical icons: an explorative study with French and Turkish users on an e-learning site
Artistic communication for a-life and robotics
Designing mixed-reality narratives for life routines: a divergence-convergence approach
From Counter-Strike to Counter-Statement : using Burke's pentad as a tool for analysing video games
Art Space
Artist Space
A generative evolutionary design method
Daisy's amazing discoveries: Part 2 - learning from interactive drama
Call for Papers on Special Issue: Hybrid pedagogies
Blue Bloodshot Flowers: interaction, reaction and performance
Digital prototyping, open design, and sustainability in industrial design education: a case study
A psychological perspective on the sociotechnical enablers of knowledge worker digital creativity
The evaluation of an intelligent tutoring system
At the edge of my-self
The design and evaluation of an interactive calculator for children
The Cacheian Objectile: design fictions of the furnishing of territories
Octonic: an accessible electronic musical instrument
Computers in art and design education-CADE 2004
Review of: Maybury, Mark (ed.) 1993 Intelligent Multimedia Interfaces Cambridge, MA: The MIT Press. ISBN 0-262-63150-4. Price £35.95
Knowledge-Based Systems: Do they have a future?
Film and theatre-based approaches for sonic interaction design
Mobile after-media: trajectories and points of departure
Marketplace: From agents and avatars to the information personae
Computer supported cooperative work: an overview
CG03: The art of SIGGRAPH 2003 and visual literacy
Identifying graphic conventions for genre definition in web sites
Beyond use and design: the dialectics of being in virtual worlds
Observed bodies and tool selves: kinaesthetic empathy and the videogame avatar
How far beyond human-computer interaction is interaction design?
Critical computational relations in design, architecture and the built environment: editorial
Designing with words: exploring the integration of text-to-image models in industrial design
Abstraction and Organisation in Signs and Sign Systems
Twenty years of artificial life art
A Perspective of Human-Computer Communication based on Knowledge Separation
The making of the Xian terra-cotta soldiers
Review of: The Elephants Memory
Making art in a digital/cyber culture: exploring the dialectic between the manual creator and the digital self
Software Techniques for Printmaking
Visual communication and interaction
Understanding children's use of a mobile digital storytelling app
Performances of the self
3-D projection installations - three design strategies for a new medium
VALENCE: affective visualisation using EEG
Exploring creative intersections: Ernest Edmonds and his time-based generative art
Beyond destinations: exploring tourist technology design spaces through local-tourist interactions
Art Space: CAS50
The future of wiggling things
Exploring the role of immersive technology in digitally representing contemporary crafts within hybrid museum exhibitions: a scoping review
Developing, exploring and evaluating tools and resources
Facilitated and performed 'happenings' as resources in ubiquitous computing design
Pending recognition of media art: a case study of themes in media art festivals 2006-2021
The CHIPS Project: Integrating Libraries into the Curriculum
The phenomenology of writing by hand
Causal Modelling for Structuring Case-Based Learning Environments
A knotwork for alternative AI: pursuing community-centred and co-creative technological practices
Explorascope : stimulation of language and communicative skills of multiple handicapped children through an interactive, adaptive educational toy
Exploring virtual classrooms: network communication in a cross-cultural context
Cybiog and sexed digitalia
Using the web to increase awareness of design in future applicants
Modelling Problem-solving for an Educational System
Type IV culture or, is it possible to define a framework for universal creativity?
A 'speculative pasts' pedagogy: where speculative design meets historical thinking
Logics for constructing generative art systems
Reviwe of: Artist Space SIGGRAPH 2008 Editorial
Paper Made Computer Icons
Keynote Address to CADE 99
Rethinking digital industrial design: a mandate for virtual workshops and intelligent environments
OM: an intelligent tutor based on a qualitative model
The algorithmic mark: A constraint-based approach to digital printmaking
Expert Systems for Teaching
Meta-art: art of the 3-D user-created virtual worlds
Designing a virtual gallery of contemporary jewellery: the realities of the virtual
Self-Explaining Icons
Ekkomaten - exploring the echo as a design fiction concept
User-centred design and writing tools: designing with writers, not for writers
Flying Cities : building a 3D world from vocal input
Emergence: the generation of material spaces in Anthony Mc-Call's Line Describing a Cone
What is consciousness for?
After the Anthropocene: the photographic for earthly survival?
Artificial everyday creativity: creative leaps with AI through critical making
The Tyranny and the Liberation of Three-Space: a Journey by Ray-Tracer
Maintain radio silence: listening to the gaps between the words 2000-2003
Electronic Data Interchange and Computer Crime
Iconic Communication Revisited
Exploring the impact of creative expression through interactive art making on older adults' well-being
Using music and motion analysis to construct 3D animations and visualisations
Beyond costume tradition and physical computing: characterizing the profile of interactive costume creators
Light fountain - a virtually enhanced stone sculpture
Machinima as a learning tool
Digital libraries for creative communities
Analyzing public interventions through the lens of experimentalism: the case of the Museum of Random Memory
MediaSpace 7 (part 3)
Using Function Machines to model stochastic systems
An internet of old things
Silent architecture - narrative technology
A story between storeys: algorithmic and audience control of video segments in an experimental interactive television programme
Adult play, psychology and design
Art and the mirror of nature
virtual_Stages: an Interactive Model of Performance Spaces for Creative Teams, Technicians and Students
A definite or an indefinite article?
MR x and the aesthetics of locative writing
The Sun Is in Your Hand(held): mediating solar imaginaries and technological ambivalence
Marina's Garden: interactive narrative as a drama of responsibility and interruption
Digit to the digital: integrating computer-aided design into the craft of contemporary jewellery
Cognitive modelling
How do you play? Identity, technology and ludic culture
Convergence cameras and the new documentary image
Digital style history: the development of graphic design on the Internet
The further away they are: creative approaches to recording bird flight paths
Capturing and visualising colour choice history in document design
Participatory design in interactive media design education for the solution of unfamiliar design problems: a case study on a disabling environment and an emerging technology
Wanna form a virtual band?
Navigating equity work in engineering: contradicting messages encountered by minority faculty
Composing along continuums of technology and purpose
The art of interaction
Back to the future: interactivity and associational narrativity at the Bauhaus
Morphogenetics: generative processes in the work of Driessens and Verstappen
, virtual reality embodying philosophical and conceptual heritage
The Visual Dimension of Writing
From natural language to mathematical representations: A model of 'mathematical reading'
Digital mnemonics
Defining an alternative picture space
Quake® goes the environment: game aesthetics and archaeologies
Design thinking and imitatio in an educational setting
The role of digital technologies in recording values of human settlements: testing a practical Historic Urban Landscape approach in China and India
Taking a chance on losing yourself in the game
The art of the thinking space - a space filled with data
Defining basic archetypes of an intelligent agent's behaviour in an open-ended interactive environment
CADE'97
Post-anthropocentric creativity
Vibrating tectonics: gestural trajectories, energy mappings and self-conditioning design strategies
Digital eco-art: transformative possibilities
MediaSpace 7 (part 1)
Plan recognition in intelligent tutoring systems
Designing digital and creative scaffolds to strengthen Indigenous nations: being Wiradjuri by practising sovereignty
Synaesthesia and cycling data art: towards cross-modal representations of self-tacking cycling data
End, means and method: three roles of design(ing) technology in design research
What chess games and chess problems tell us about digital games and art
The body of the gamer: game art and gestural excess
Digital sculpting for historical representation: Neville tomb case study
Experimenting with non-fiction VR storytelling: micronarrative, abstraction and interactive navigation. The case of In Pieces VR
Social movement documentary practices: digital storytelling, social media and organizing
Mime-based creative drama implementations for exploring gestural interaction
eL: using AI in CALL
Cinematic interaction: From kinoautomat to cause and effect
'Ere Be Dragons : heartfelt gaming
Reinventing the archive in the age of digital reproduction: Walid Raad's the Atlas Group
Alice in Academialand
Innovative potential of 3D software applications in fashion and textile design
The effects of the sound-image relationship within sound education for interactive media design
Augmenting television narratives using interactive home appliances
On scratching your own itch
The ID-Online Asynchronous Learning Network: a 'Virtual Studio' for Interdisciplinary Design Collaboration
Interactive performance environments and the visualisation of actor movement
Visual-music vibrations
Algorithms and allegories
Epistemologies of prototyping: knowing in artistic research
Playing on a holo-stage: towards the interaction between real and virtual performers
Re-presenting the Batwa: The archive and the computer
From agency and subjectivity to animism: phenomenological and Science Technology Studies (STS) approach to design of large techno-social systems
Iconic Communication
Are you seeing what I'm seeing? An eye-tracking evaluation of dynamic scenes
Participatory heritage innovation: designing dialogic sites of engagement
A model for computer supported collaborative work and document re-use
Ubiquitous apps: politics of openness in global mobile cultures
On the origins of a 13-second segment of Primordial Dance: a brief Karl Sims interview with commentary
Social implications of virtual worlds
Systems of representation: a pedagogical model for design education in the information age
Objects and interaction
Crafting sustainability: approaching wicked environmental problems through high-low tech practice
Bringing the colour senses of personal photos to everyday living environment: the design and deployment of a tangible interactive lighting artifact
Student activity in an intelligent learning environment
The artist's experience of the creative activity as a process of subjectification, within the context of digital art
There is no dome?
Empowered interaction through creativity
Networks and artworks: the failure of the user friendly interface
Designing multimodal tracks for mobile users in unfamiliar urban environments
An analytical framework for facilitating interactivity between participants and interactive artwork: case studies in MRT stations
Products that love people
Dialogue and carnival: understanding visitors' engagement in design museums
ReActivities © : autism and play
What is Mindplay ?
Speculative design: crafting the speculation
Real-time composition of image and sound in the (re)habilitation of children with special needs: a case study of a child with cerebral palsy
Uses of animated imagery within the software learning environment
Artist, evaluator and curator: three viewpoints on interactive art, evaluation and audience experience
Tony Fry and Liam Young: de- and re-futuring the powers of the false
Mining data, making art
Narrative logic of enactive cinema: Obsession
House of Affects - time, immersion and play in digital design for spatially-experienced interactive narrative
A computer-based iconic language
Contrasting two CDROMs: Oxford Textbook of Medicine versus Multimedia '93
The NFT memento: digital thingness and NFTs in exhibition design
Mobile innovation: designing and evaluating situated simulations
Wearable performance
Utilization of material-focused paintings in interactive art through the analysis of immersive elements
Art practice augmented by digital agents
Designing infrastructures for creative engagement
Building on diversity: crafting a paradigm for digital design environments
The (St)Age of Participation: audience involvement in interactive performances
Re: thinking and designing a digital sketchbook
Avatars of the tortoise: life, longevity and simulation
Introduction to Mobile ubiquity in public and private spaces
Infrastructures of abstraction: how computer science education produces anti-political subjects
Text collage for the future home stories: a cyberpunk-inspired storytelling from the perspective of a daily object
SoundTag: children's interactive play based upon RFID employed wearable computer
Screens as an archipelago: analysis of screen-based public art as expanded cinema in Chinese metropolises
Museums and virtual reality: using the CAVE to simulate the past
Feminism and procedural content generation: toward a collaborative politics of computational creativity
Art by computer program == programmer creativity
A two-stage evolutionary model for the computer-aided design of colour combinations
Urban fictions: a critical reflection on locative art and performative geographies
'Eternal Recurrence': development of a 3D water curtain system and real-time projection mapping for a large-scale systems artwork installation
When technology goes out of control
Avatar Body Collision: enactments in distributed performance practices
Performance art and digital media
Labyrinth 3D. Cultural archetypes for exploring media archives
Gestural systems for the voice: performance approaches and repertoire
Iterative sound synthesis by means of cross-coupled digital oscillators
Swarm grammars: growing dynamic structures in 3D agent spaces
Advancing interactivity: graphic designers' practice-based contribution to developing the Web
Computer music and human expression
Dreaming of e-reading futures
Building magical realms: responses to pervasive and locative media technology
Bird in the wire: creativity, resistance, networked citizenships
The software word: digital poetry as new media-based language art
Reflections on practice as research: the university, the artist, the research endeavour
VR - promises, promises!
Compositional interaction design - changes in design practice and its implications for teaching and research
MR x design and criticism: the confluence of media studies, performance and social interaction
Form and the computational object