yusuke1997/dblp-id-title huggingface dataset:
The Measurement of University Students' Intention to Use Blended Learning System through Technology Acceptance Model (TAM) and Theory of Planned Behavior (TPB) at Developed and Developing Regions: Lessons Learned from Taiwan and Indonesia
Educational Content Development to Enhance STEM Learning
Answer-Aware Question Generation from Tabular and Textual Data using T5
A Systematic Review of Personalized Learning: Comparison between E-Learning and Learning by Coursework Program in Oman
Study on the Effectiveness of the ASR-Based English Teaching Software in Helping College Students' Listening Learning
Students' Perceptions of Online Lecture Delivery Modes: Higher Education During Covid-19 Pandemic and Beyond
Self-Regulation Students' Online Learning Behavior in General Education Courses of University of Phayao
Screen Recorder for Guiding Distance Learning: Case Study of Teacher Professional Education Program
A Comparative Study of Different Online Teaching Video Modes
The Impact of Using Drama in Education on Life Skills and Reflective Thinking
Kaanbal: A Mobile Learning Platform Focused on Monitoring and Customization of Learning
Synthesis of Problem-Based Interactive Digital Storytelling Learning Model Under Gamification Environment Promotes Students' Problem-Solving Skills
Construction of Multimedia Teaching Resource Management Evaluation Model in the Big Data Environment
Teacher Educators' Attitudes Towards Using Digital Technologies for Learning and Teaching: The Case of Slovenia
The Role of Games in Special Preschool Education
Predicting Learners' Performance in Virtual Learning Environment (VLE) based on Demographic, Behavioral and Engagement Antecedents
Effect of Students Attitude Towards Mathematics on their Mathematical Achievement at Secondary School Level
Analysis of the Sentiment in the Evaluation Texts of University Students by Means of the Concept of Flexible Management
Analysis on WeChat-Based Blended Learning in Network Marketing Course
Measuring Learner Satisfaction with Formative e-Assessment Strategies
Application of Virtual Scenario Teaching in Spoken English Teaching
Effects of Multimedia Video Integrated STEM Curricula on Learning Attitude and Learning Achievement
Technology-Supported Models for Individuals with Autism Spectrum Disorder
Collaborative Problem Based Learning Integrated with Online Learning
A Practical Approach to Lighting Design Course in an Electrical Engineering Programme
Empowering Learners for Lifelong Competence Development: Pedagogical, Organizational and Technological Issues
System Architecture of a Student Relationship Management System using Internet of Things to collect Digital Footprint of Higher Education Institutions
Analyzing Student Performance in Programming Education Using Classification Techniques
Optimizing E-Learning Cognitive Ergonomics Based on Structural Analysis of Dynamic Responses
Towards an Implementation of the Concepts of E-Learning 2.5 Through one Group of Ten Master's Learners: Case of the UML Course
The Classroom as a Makerspace: Use of Tablets and Cutting Plotter to Create Pop-Up Cards in Educational Environments
Study Results of University Students in the Context of Experiencing Positive Emotions, Satisfaction and Happiness
Study on the Impact of Gamified Teaching Using Mobile Technology on College Students' Learning Engagement
Social and Cognitive Determinants in Participating in a Collaborative Platform
Social Networking Site Usage, Intensity and Online Social Capital: A Comparative Study of LinkedIn and Facebook Users with Implications on Technology-Assisted Learning
The Importance of Using the Internet of Things in Education
A New Machine Learning Framework for Effective Evaluation of English Education
Microblogging Practices of Scientists in E-Learning: A Qualitative Approach
The Application of Computer Technology in Mongolian College English Teaching
Cosine Similarity - A Computing Approach to Match Similarity Between Higher Education Programs and Job Market Demands Based on Maximum Number of Common Words
Adaptive MOOCs Based on Intended Learning Outcomes Using Naïve Bayesian Technique
Use of Games in ESP Classes: Perceptions from Students and Teachers
Study on the Design of Campus Network-based Personalized English Teaching Platform
The Machine Translation of Literature: Implications for Translation Pedagogy
Students and the Risk of Virtual Relationships in Social Media: Improving Learning Environments
Stimulating Learners' Motivation in Primary Education in Sri Lanka - A Literature Review
Influences of Environmental Perception on Individual Cognitive Engagement in Online Learning: The Mediating Effect of Self-Efficacy
Software Architecture for Planning Educational Scenarios by Applying an Agile Methodology
Design and Implementation of a Computerized User Authentication System for E-Learning
A New Fuzzy Comprehensive Evaluation Model for Influencing Factors of Physical Education
The Impact of Gamification - Recommending Education Scenarios
A Fundamentals of Financial Accounting Course Multimedia Teaching System based on Dokeos and BigBlueButton
Investigation of Mobile Learning Readiness of Students According to Tablet Usage
Computer Adaptive Practice for a Foundation Mathematics Course
A Knowledge Testing Production Model Based on a Cognitive Map for SWI-Prolog Applications
A Space Design Teaching Model Using Virtual Simulation Technology
Professional Learning in Unlikely Spaces: Social Media and Virtual Communities as Professional Development
Hybrid Approach Using Multi-Relational Weighted Matrix Factorization (WMRMF) and Cohen's Kappa (Sk) to Refine Educational Items Clustering
Using Digital Game, Augmented Reality, and Head Mounted Displays for Immediate-Action Commander Training
Evaluating the Practice of ICT-Based E-Leadership: The Experiences of Private-Based Secondary Teachers
Effect Evaluation and Influencing Factors of E-Learning Training in Colleges
Investigation and Research on the English Learning Status of University Students Based on Computer Network
Using Open-Source Software for Sign Language Learning and Assessment
Analysis of Online Teaching Mode and Effect of Computer Network under Large-Scale Users
Application of Courseware Based on Information Retrieval Technology
Measurement of Coupling Coordination Between Vocational Happiness and Affective Education Ability of Young Teachers
Teaching Technologies Online: Changes of Experience in Wartime in Ukraine
Enhancement Strategies for Classroom Teaching Effect of Professional Art Education
Detecting Incomplete Learners in a Blended Learning Environment Among Japanese University Students
Practical Knowledge Level Characteristics and Innovative Practice Achievement Transformation Mechanism of Vocational College Students
Providing Learning Computing Labs using Hosting and Virtualization Technologies
Gaining Hands-on Experience via Collaborative Learning: Interactive Computer Science Courses
Features and Influencing Factors of Mobile Learning Behavior of Employees in Accounting Profession
Auditory Display as a Tool for Teaching Network Intrusion Detection
Video-Mediated Interpreting: A Systematic Critical Review and Pedagogical Implications for Interpreter Education
Three Track Teaching Mode of Sports Anatomy Based on Innovative Theory
Teaching ePortfolios in Teacher Education
The Extended Technology Acceptance Model (ETAM): Examining Students' Acceptance of Online Learning During COVID-19 Pandemic
Tracking Student Performance Tool for Predicting Students EBPP in Online Courses
Influence of a Distributed Learning Environment on Learners' Performance
Online Learning Through LMSs: Comparative Assessment of Canvas and Moodle
The Effect of Strengths/Opportunities and Weaknesses/Challenges on Online Learning during the COVID -19 Pandemic
Design and Implementation of Experiment Online Teaching Platform for Oil and Gas Storage and Transportation Based on WeChat Mini-Program
Students' Adoption of Social Networks as Environments for Learning and Teaching: The Case of the Facebook
Virtual Lab Model for Making Online Courses More Inclusive for Students with Special Educational Needs
A Life-long Learning Recommender System to Promote Employability
The Impact of Lecture and Interactive Methods on Student's English Competency
The Influence of Multimedia Supported Courseware with Collaborative Learning in Algebraic Fractions and Problem Solving Skills among Pre-University Students
Comprehensive Evaluation and Analysis of Teaching and Research Performance of Art Majors
Application of Big Data Technology in Blended Teaching of College Students: A Case Study on Rain Classroom
A Machine Learning Based Method to Evaluate Learning in Gamification Practices
Factors that Influence the Application of Web 2.0 Based Techniques for Instructional Purposes - A Case Study
The Effect of Switching the Order of Experimental Teaching in the Study of Simple Gravity Pendulum - A Study with Junior High-school Learners
A Social Profile Ontology to Enhance Learner Experience in MOOCs
Value Assessment of Online Educational Resources in the Context of Blended Learning
Using Data Expedition as a Formative Assessment Tool in Data Science Education: Reasoning, Justification, and Evaluation
Printed Textbooks Versus Electronic Textbooks: A Study on the Preference of Students of Gulf University in Kingdom of Bahrain
Honorable Mention for CNUR816: Health Assessment at Ryerson University
Accessibility of Educational Multimedia: in search of specific standards
Prototyping Text Mining and Network Analysis Tools to Support Netnographic Student Projects
Implementation of Interactive Conceptual Instruction (ICI) Learning Model Assisted by Computer Simulation: Impact of Students' Conceptual Changes on Force and Vibration
A New Multiple Criteria Decision Making Method and its Application in Cloud Computing for Education
The Influence of Community Structure on the Diffusion of Knowledge - A View Based on Market Segmentation
Influencing Factors of Innovation and Entrepreneurship Education Based on the Theory of Planned Behavior
EEG Spectral Feature Markers as an Indicator of Human Cognitive Process
The Potentiality of the Teaching-Learning Objects (T-LO) and Teaching-Learning Virtual Environments (T-LVE)
Teaching Quality Evaluation of Engineering Cost Courses Based on Fuzzy Analytic Hierarchy Process
E-learning within the Field of Andragogy
Education and Music Culture in the Context of Web 2.0
Design and Analysis of Online Micro-course of Garden Architecture Design Based on CPC Model
The Importance of Using Metaverse Technology in Education from the Point of View of University Teachers
Online Education During the Pandemic: A Systematic Literature Review
Supply Chain Management in Higher Education: A Conceptual Model within COVID-19 Outbreak, Building a Proposed Conceptual Model
Comparative Study to Develop a Tool for the Quality Assessment of Serious Games Intended to be Used in Education
A Painting Teaching Mode Based on STEM Theory
Enhanced Peer Assessment in MOOC Evaluation Through Assignment and Review Analysis
Hyperbook: an on-line hypermedia editor and SCORM wrapper
Knowledge Mapping of Blended Learning Classroom Environment Studies (1996-2023): A Bibliometric Analysis
A Modified Evaluation Approach for Direct Assessment of Program Outcomes: Medical Equipment Technology Program as Case Study
Analysis on the Man-Machine-Environment Collaborative Teaching Method for Mining Engineering Major
Artificial Intelligence Awareness Levels of Students
Sustainable Development of College and University Education by use of Data Mining Methods
Instructor Attribute and Feedback to Empower Mature Learners in ODL Education
Design and Implementation of a Blended Learning System for Higher Education in the Democratic Republic of Congo as a Response to Covid-19 Pandemic
Correlations Between Teaching and Scientific Research Ability and Professional Development of College Teachers
Factors Influencing Students' Intention to Use E-learning System: A Case Study Conducted in Vietnam
Big Data Emerging Technology: Insights into Innovative Environment for Online Learning Resources
The Advent of ePortfolios in Europe
Formative E-Assessment and Behavioral Commitment of Students: Case of the Faculty of Science Ben M'sik
Mobile English Teaching System Based on Adaptive Algorithm
Virtual Reality and Augmented Reality for Immersive Learning: A Framework of Education Environment Design
Ubiquitous Pointing and Drawing
Reading Preferences of ESL Students: Electronic Texts vs. Printed
A Probabilistic Approach for the Generation of Learning Sessions Tailored to the Learning Styles of Learners
Design of an Intelligent Educational Resource Production System
ICTs in Kindergarten
Enhance Students' Motivation to Learn Programming Through Projects
Views of University Administrators on Online Education During the Epidemic Period
Implementation of "ADAB" to Hearing Impaired Student as Learning Innovation in the Data and Text Mining Course, Information System Distance Learning, Binus Online Learning
3DBody Software Experimental Platform for Course of Sports Anatomy
Purpose and Design of a Digital Environment for the Professional Insertion of Students Based on the E-portfolio Approach
Testing an Immersive Virtual Environment for Decreasing Intergroup Anxiety among University Students: An Interpersonal Perspective
Student Experiences of Using Online Material to Support Success in A-Level Economics
Intelligent Automation of Student Performance Assessment based on Cloud Services
Implementation of E-Portfolio in the First Academic Year at the University of Teacher Education St. Gallen
Active Learning Strategies: An illustrative approach to bring out better learning outcomes from Science, Technology, Engineering and Mathematics (STEM) students
Internship Effect Prediction for Physical Education Majors Based on Artificial Neural Network
Assessment of E-Portfolio in Higher Education
Sharing Resources in Educational Communities
Second International Conference eLearning-2011 Belgrade
Smartphone Habits and Behaviors in Supporting Students Self-Efficacy
Construction of A Mobile Learning Environment Based on Complex Network
Evaluation of the Effectiveness of Hybrid Learning Activities Based on a Learning Community Network
ImALeG: A Serious Game for Amazigh Language Learning
Secondary School Students' Perceptions on the Use of Google+ towards Improving ESL Writing Skills
Design of a Media Resource Management System for Colleges Based on Cloud Service
Application of E-Learning Assessment Based on AHP-BP Algorithm in the Cloud Computing Teaching Platform
A Research-Oriented Teaching Model for Public Physical Education in Colleges Based on Extenics Theory
Guest Editorial - From the MIPRO CE 2009 Conference Publication Chair
Evaluation of the Information-based Teaching Design Abilities of Educators in Blended Teaching
Determining the Readiness Status of University Students in STEM Education and Distance Education Course
Influences of Anchored Instruction on Fragmented Learning Outcomes of University Students
The Importance of Learning Resources for University Students During Emergency Remote Learning
Application of IT-integrated Project-Based Learning in the Teaching Reform of Undergraduate Education
Development of Students' Pedagogical Abilities through Socio-Psychological Training
Application of Virtual Starry Night Teaching Technology in Aesthetics Teaching
Large Student Groups Assessment During the Semester Term
Design and Application of Multimedia Teaching Video System for Dance Major Based on Cloud Computing Technology
From the EDUCON2013 Conference Chair
Mind Mapping in Learning Models: A Tool to Improve Student Metacognitive Skills
Enhancing Learners' Writing Performance through Blog-Assisted Language Learning
Static and Dynamic Evaluations of College Teaching Quality
Influence Analysis of Computer Modular Learning Environment on College English Listening Teaching Effect
Perspectives and Challenges of Online Language Learning: Slovak University Students' Viewpoints
Cooperative Learning Web Application for Water Care in Colombia - Manglar: Actor-Network Theory Software Solution
Training and Educational Innovation: An Evaluative Perspective of the Digital Teaching Competence
The Use of Duolingo Apps to Improve English Vocabulary Learning
Roblox in Higher Education: Opportunities, Challenges, and Future Directions for Multimedia Learning
Pervasive Learning and Technology Usage for Creativity Development in Education
Evidence-based Smartphone Use among Engineering Students in an Academic Writing Course
A Graphical Tool for Visualizing Bernoulli Stochastics
Designing and Researching Virtual Learning Communities
A Multi-Attribute Fuzzy Evaluation Model for the Teaching Quality of Physical Education in Colleges and Its Implementation Strategies
Application of Virtual Reality in Music Teaching System
Effectiveness of Online Collaborative Learning in Gamified Environments
Learning Style Preferred by English and Computer Students in Indonesia Context
Computer English Speech Independent Evaluation System of the Fusion Discrimination Training Algorithm
Influence of Learning Engagement on Learning Effect under a Virtual Reality (VR) Environment
Innovation of Art Design Education in the New Era
A Study on the Usage Intention of Japanese Learning Mobile Applications
Network Optimization of Online Learning Resources from the Perspective of Knowledge Flow
Multimodal Approach to Identify Learning Strategies of Visual and Verbal Learners
Construction and Application of a Major-Specific Knowledge Graph Based on Big Data in Education
Influence of Teacher-Student Matching on Knowledge Innovation of College Students
Engaging Virtual Learning Environment System to Enhance Communication and Collaboration Skills among ASEAN Higher Education Learners
VeSMEL: A Novel Approach for Distance Management of E-Learning Platforms
Influencing Factors of Distance Learning Students' Support Services in a Smart Education Environment
The Influence Mechanism of Virtual Experiment Teaching on the Behavioural Intention of Distance Learners
Personalized Combination Recommendation of Short Video Online Learning Resources
Influence of Learning Intervention on Online Learners' Performance
Philosophical Background of Computational Thinking
Prediction and Evolution of Distance Education Learners' Feedback Attitudes by a Deep Learning Approach
Investigating the Validity and Reliability of a Comprehensive Essay Evaluation Model of Integrating Manual Feedback and Intelligent Assistance
Application of Artificial Intelligence in Modern Art Teaching
The Effects of Psychological Sense of Community in Online and Face-to-Face Academic Courses
The Perception by University Students of the Use of ChatGPT in Education
Design and Implementation of A New-type Cloud Computing Examination System
College Students' Open Educational Resources (OER) Experience and Their Perceived Attributes: A Study from Zhejiang University
Development of 'Video Bank' Based on Prehistoric Community Life at The Sangiran Site as an Independent Learning Media
E-learning Text Sentiment Classification Using Hierarchical Attention Network (HAN)
A Theory-Based Approach of Feedback in STACK-Based Moodle Quizzes Taking into Account Self-Regulation and Different Proficiency of Learners
Application of a Computer-Assisted Instruction System Based on Constructivism
Effects of Immersive Virtual Reality Technology on Online Learning Outcomes
Recruitment of Teachers for Cooperative Education in Educational Institutions
Offline Support Model for Low Bandwidth Users to Survive in MOOCs
Influence of Teacher Intervention on College Students' Metacognition in an Online Collaborative Learning Environment
Virtual Reality and Museum: An Educational Application for Museum Education
Enhancement the Educational Technology by Using 5G Networks
Chatting, Chatten or Chattare: Using a Multilingual Workspace for Language and Culture Learning
A Bibliometric Analysis of Computer-assisted English Learning from 2001 to 2020
Effects of Different Educational Interaction Modes on Students' Independent Online Learning Ability
Concepts for E-Assessments in STEM on the Example of Engineering Mechanics
Strategies and Implementation Paths for Curriculum Setting of Digital Media Major in the Digital Age
Blended Learning Integrated Fieldwork on Fundamentals of Geology Learning During The Covid-19 Pandemic
Evaluating the Quality of Social Media in an Educational Context
Online Learning Engagement Factors of Undergraduate Students' Learning Outcomes: Effects on Learning Satisfaction and Performance
Evaluation of Blackboard Learning Management System for Full Online Courses in Western Branch Colleges of Qassim University
Popularizing Natural Sciences by Means of Scientific Fair
Project-Based Learning Technology: An Example in Programming Microcontrollers
University Students' Attitudes towards the Application of Quizizz in Learning English as a Foreign Language
An Online Learning System Based on Panoramic Technology for Sport Psychology
Mapping Algorithm Design and Maturity Model Construction of Online Learning Process Goals
Evaluating the Effects of Virtual Pair Programming on Students' Achievement and Satisfaction
From the ALICE2013 Chair
Effects of Mobile Augmented Reality and Self-Regulated Learning on Students' Concept Understanding
Ontological Representation of Academic Programs
Distributed Digital Book
Developing an Online Self-learning System of Indonesian Pronunciation for Foreign Learners
A Ship Driving Teaching System Based on Multi-level Virtual Reality Technology
Updating STACK Potential Response Trees Based on Separated Concerns
Analysis of Three Different Models Used to Acquire Three E-Learning Solutions at the Same University
Training Mode and Quality View of High-Class Talents
Information Theoretic Clustering for an Intelligent Multilingual Tutoring System
Enhancing University Education Quality through MOOCs: Effective Learning Strategy Combinations and Pedagogical Innovations
Application of Educational Games for Formation and Development of ICT competence of Teachers
Virtual Classroom Usage and User Perception for English Learning as a Second Language at Universities in Lima, Peru
Conceptual Approaches of Prospective Pedagogy
Classification of Online Course Teaching Cases Based on an Improved Clustering Method
Design and Development of a Safety Educational Adventure Game
The Formation of Self-Organizational Skills of Student's Academic Activity on the Basis of 'Time Management' Technology
Learning Behaviors and Cognitive Participation in Online-Offline Hybrid Learning Environment
Effectiveness of College Student English Writing Teaching Based on Data-driven Learning
Assessment-for-Learning Teaching Mode Based on Interactive Teaching Approach in College English
Research in Online Teacher Professional Development: A Systematic Mapping Review
Enhancing Teachers' Professional Identity in a Reflective Learning MOOC
Identifying Students' Attitudes Regarding Augmented Reality Applications in Science Classes
Implementation of the Analytic Hierarchy Process for Student Profile Analysis
Intelligent System for College English Listening and Writing Training
A Case Study of Using Edmodo to Enhance Computer Science Learning for Engineering Students
An Evaluation Framework for Online Courses Based on Sentiment Analysis Using Machine Learning
Model of Incorporation of Emerging Technologies in the Classroom (MIETC)
Students' Perceptions of Social Presence in Blended Learning Courses in a Tanzanian Medical College
Experimental Study on Neural Feedback in Embedded System Teaching Processing Based on ERP Signal Analysis
Evaluation of Information Skills and Innovative Literacy Cultivation of Digital Talent in Universities
A Semantic Representation of Online Teaching Business Process Architecture
Building Learning System for Content Knowledge and Social Knowledge
A New Evaluation Technique Through Serious Games for Children with ASD
Flipping the Classroom for English Language Learners: A Study of Learning Performance and Perceptions
College English Listening Teaching Design Based on Computer Multimedia Teaching Platform
E-learning Competencies for Teachers in Secondary and Higher Education
The Reflective Teaching Practice of Teachers Based on Optimal Teaching Quality