yusuke1997/dblp-id-title huggingface dataset:
Learning to Generalize With Object-Centric Agents in the Open World Survival Game Crafter
Machine Learning Approaches to Competing in Fantasy Leagues for the NFL
Evaluating Mixed-Initiative Procedural Level Design Tools Using a Triple-Blind Mixed-Method User Study
Partially Precomputed A *
Trained Behavior Trees: Programming by Demonstration to Support AI Game Designers
A Systematic Review of Model-Driven Game Development Studies
Self-Adaptation of Playing Strategies in General Game Playing
A Progress-Based Algorithm for Interpretable Reinforcement Learning in Regression Testing
A Bayesian Ensemble Regression Framework on the Angry Birds Game
AlphaZero-Inspired Game Learning: Faster Training by Using MCTS Only at Test Time
A Formal Approach to Distinguish Games, Toys, Serious Games and Toys, Serious Repurposing and Modding, and Simulators
Guest Editorial: Special Issue on Human Centered AI in Game Evaluation
VESPA: A General System for Vision-Based Extrasensory Perception Anticheating in Online FPS Games
Creating Autonomous Adaptive Agents in a Real-Time First-Person Shooter Computer Game
Query-Enabled Behavior Trees
A Hyperheuristic Methodology to Generate Adaptive Strategies for Games
Reinforcement Learning in First Person Shooter Games
Profiling and Identifying Smurfs or Boosters on Dota 2 Using K-Means and IQR
Match Our Cities: Cross-Location-Based Games to Enable Simultaneous Multiplayer
Specialization of a UCT-Based General Game Playing Program to Single-Player Games
Deep Game Location Acquisition for Pokemon GO on Mobile Devices
Introducing Individual and Social Learning Into Evolutionary Checkers
Case Study of Player Behavior in a Mobile Free-to-Play Interactive Story Telling Game
Solution Density and Search Strategy in Narrative Generation
Adaptivity Challenges in Games and Simulations: A Survey
Winning Rate Prediction Model Based on Monte Carlo Tree Search for Computer Dou Dizhu
Towards Intelligent Team Composition and Maneuvering in Real-Time Strategy Games
Personalized Interactive Narratives via Sequential Recommendation of Plot Points
Elegance in Game Design
Monte Carlo Tree Search in Hex
Exploring Gameplay and Learning in a Narrative-Centered Digital Game for Elementary Science Education
Evaluation of Game Tree Search Methods by Game Records
Passing a Hide-and-Seek Third-Person Turing Test
More Human-Like Gameplay by Blending Policies From Supervised and Reinforcement Learning
A Framework for Predicting the Impact of Game Balance Changes Through Meta Discovery
EvoCommander: A Novel Game Based on Evolving and Switching Between Artificial Brains
Monte Carlo Beam Search
A Straight Approach to Planning for 14.1 Billiards
Comparison Training for Computer Chinese Chess
Modeling Player Experience for Content Creation
J-POP: Japanese Puzzles as Optimization Problems
Generating Consistent Buildings: A Semantic Approach for Integrating Procedural Techniques
Learning to Play Imperfect-Information Games by Imitating an Oracle Planner
An Automatically Generated Evaluation Function in General Game Playing
Playtesting: What is Beyond Personas
Codeless3D: Design and Usability Evaluation of a Low-Code Tool for 3-D Game Generation
Impact of Visual and Sound Orchestration on Physiological Arousal and Tension in a Horror Game
Beyond Playing to Win: Creating a Team of Agents With Distinct Behaviors for Automated Gameplay
A Novel Evolutionary Algorithm With Column and Sub-Block Local Search for Sudoku Puzzles
WaveFunctionCollapse: Content Generation via Constraint Solving and Machine Learning
Deep Reinforcement Learning Using Optimized Monte Carlo Tree Search in EWN
User-Centric Locomotion Techniques for Virtual Reality Games: A Survey of User Needs and Issues
Game Bot Detection via Avatar Trajectory Analysis
Integrated Approach to Personalized Procedural Map Generation Using Evolutionary Algorithms
Mouse Sensitivity in First-Person Targeting Tasks
Extending the Applicability of Pattern and Endgame Databases
Fuego - An Open-Source Framework for Board Games and Go Engine Based on Monte Carlo Tree Search
Residual Networks for Computer Go
Spread-It: A Strategic Game of Competitive Diffusion Through Social Networks
A Computational Model of Narrative Generation for Surprise Arousal
Guest Editorial Special Issue on Game Competition Frameworks for Research and Education
Relationship Between Generalization and Diversity in Coevolutionary Learning
A Tool to Design Interactive Characters Based on Embodied Cognition
Do Mistakes Provoke New Mistakes? Evidence From Chess
Thinking Penguin: Multimodal Brain-Computer Interface Control of a VR Game
Exergaming Training Experience for Children: A Systematic Review of Qualitative Assessments With Meta-Synthesis
N-Grams and the Last-Good-Reply Policy Applied in General Game Playing
From Mechanics to Meaning
Virtual Environment Positioning Utilizing Play-Script Spatiotemporal Reasoning
A Survey of Monte Carlo Tree Search Methods
GCMA: An Adaptive Multiagent Reinforcement Learning Framework With Group Communication for Complex and Similar Tasks Coordination
Procedural Generation of Game Maps With Human-in-the-Loop Algorithms
A Deep Learning-Based Multidimensional Aesthetic Quality Assessment Method for Mobile Game Images
Learning Behaviors of and Interactions Among Objects Through Spatio-Temporal Reasoning
Benchmarks for Grid-Based Pathfinding
Generating Role-Playing Game Quests With GPT Language Models
Static Rectangle Expansion A * Algorithm for Pathfinding
Detecting Predatory Behavior in Game Chats
A Novel BS-UCT Algorithm With Deep Reinforcement Learning for the Game EWN
A User Trust System for Online Games - Part II: A Subjective Logic Approach for Trust Inference
Traditional Wisdom and Monte Carlo Tree Search Face-to-Face in the Card Game Scopone
Learning Constructive Primitives for Real-Time Dynamic Difficulty Adjustment in Super Mario Bros
An Accessible Version of the Foodbot Factory Serious Game for Nutrition Education
Deep Multitask Multiagent Reinforcement Learning With Knowledge Transfer
Game Tree Search Based on Nondeterministic Action Scripts in Real-Time Strategy Games
PyTAG: Tabletop Games for Multiagent Reinforcement Learning
Toward Personalized Adaptive Gamification: A Machine Learning Model for Predicting Performance
Danesh: Interactive Tools for Understanding Procedural Content Generators
CreativeStone: A Creativity Booster for Hearthstone Card Decks
Dynamic Intelligent Lighting for Directing Visual Attention in Interactive 3-D Scenes
Rolling Horizon Evolutionary Algorithms for General Video Game Playing
Hybrid Encoding for Generating Large Scale Game Level Patterns With Local Variations
Machine Learning Methods for Predicting League of Legends Game Outcome
Creating Pro-Level AI for a Real-Time Fighting Game Using Deep Reinforcement Learning
Search-Based Procedural Generation of Maze-Like Levels
ViZDoom Competitions: Playing Doom From Pixels
Computer Shogi Tournaments and Techniques
Using Reinforcement Learning to Generate Levels of Super Mario Bros. With Quality and Diversity
Versu - A Simulationist Storytelling System
Improving Solvability for Procedurally Generated Challenges in Physical Solitaire Games Through Entangled Components
A Game Design Plot: Exploring the Educational Potential of History-Based Video Games
Guest Editorial: Procedural Content Generation in Games
Cultural Insights in Souls-Like Games: Analyzing Player Behaviors, Perspectives, and Emotions Across a Multicultural Context
AI World Cup: Robot-Soccer-Based Competitions
Conceptual Game Expansion
Guest Editorial: Physics-Based Simulation Games
Video Game Development in a Rush: A Survey of the Global Game Jam Participants
Current Frontiers in Computer Go
Analysis of Agent Expertise in Ms. Pac-Man Using Value-of-Information-Based Policies
Skald: Minstrel Reconstructed
Time Management for Monte Carlo Tree Search
Monte Carlo Tree Search for the Hide-and-Seek Game Scotland Yard
Rediscovering the Past: Serious Games for Archaeology
Generating and Adapting to Diverse Ad Hoc Partners in Hanabi
Discriminative Neural Network for Hero Selection in Professional Heroes of the Storm and DOTA 2
A Comprehensive Review of Multiagent Reinforcement Learning in Video Games
Physics-Based Novel Task Generation Through Disrupting and Constructing Causal Interactions
Machine Learning Techniques for Analyzing Training Behavior in Serious Gaming
Serious Games for Training Social Skills in Job Interviews
Automatic Track Generation for High-End Racing Games Using Evolutionary Computation
A Model-Based Approach to Optimizing Ms. Pac-Man Game Strategies in Real Time
Proof Number-Based Monte Carlo Tree Search
Identifying Strategies in Dominion Using Playtrace Clustering
Pac-ManConquers Academia: Two Decades of Research Using a Classic Arcade Game
Preference-Learning Emitters for Mixed-Initiative Quality-Diversity Algorithms
Overtaking Uncertainty With Evolutionary TORCS Controllers: Combining BLX With Decreasing α Operator and Grand Prix Selection
General Video Game AI: A Multitrack Framework for Evaluating Agents, Games, and Content Generation Algorithms
Real-Time Player Tracking Framework on MOBA Game Video Through Object Detection
Optimization Using Boundary Lookup Jump Point Search
An Efficient Approach to Solving Nonograms
Guest Editorial Intelligence in Serious Games
Multiple Opponent Optimization of Prisoner's Dilemma Playing Agents
Neural Correlates of Cognitive Load While Playing an Emergency Simulation Game: A Functional Near-Infrared Spectroscopy (fNIRS) Study
Exception-Tolerant Hierarchical Knowledge Bases for Forward Model Learning
Authoring Adaptive Game World Generation
Peer Incentive Reinforcement Learning for Cooperative Multiagent Games
Educating Youth About Human Impact on Freshwater Ecosystems Using an Online Serious Game
Move Prediction Using Deep Convolutional Neural Networks in Hex
Sequential Halving Applied to Trees
Efficiency of GDL Reasoners
Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution
Goal-Oriented Interactions in Games Using LLMs
A Survey on Story Generation Techniques for Authoring Computational Narratives
AutoRhythm: A Music Game With Automatic Hit-Timing Generation and Percussion Identification
Postprocessing Gameplay Metrics for Gameplay Performance Segmentation Based on Audiovisual Analysis
Predictive Dead Reckoning for Online Peer-to-Peer Games
A Comparison of Mobile VR Display Running on an Ordinary Smartphone With Standard PC Display for P300-BCI Stimulus Presentation
Adaptive Music Composition for Games
CECILIA: A Toolkit for Visual Game Content Exploration and Modification
Preference Learning for Move Prediction and Evaluation Function Approximation in Othello
Combining Tree Search With Value Prediction Models Capable of Estimating Their Uncertainty
Dota 2 Bot Competition
Twin Sudoku Puzzles and Triplet Solid Sudoku Cubes From Strongly Mutually Distinct Twin Sudoku Tables
Video Game Automated Testing Approaches: An Assessment Framework
The 2016 Two-Player GVGAI Competition
Dynamically Interrupting Deadlocks in Game Learning Using Multisampling Multiarmed Bandits
Computational Intelligence and AI in Games: A New IEEE Transactions
Developing Agents for Complete DouDizhu Game Enhanced With Concurrent and Multistage Training Methods
How the Business Model of Customizable Card Games Influences Player Engagement
Designing User-Character Dialog in Interactive Narratives: An Exploratory Experiment
Guest Editorial: Special Issue on Computational Aesthetics in Games
Only-One-Victor Pattern Learning in Computer Go
Guest Editorial: General Games
An Adversarial Approach for Automated Pokémon Team Building and Metagame Balance
Decaying Simulation Strategies
Tension Space Analysis for Emergent Narrative
Multiagent Narrative Experience Management as Story Graph Pruning
Algorithm Selection in Adversarial Settings: From Experiments to Tournaments in StarCraft
Identifying Regional Trends in Avatar Customization
PokerKit: A Comprehensive Python Library for Fine-Grained Multivariant Poker Game Simulations
Stress Assessment in Virtual Reality Horror Games Using Players' Behavioral and Physiological Data
Does Improved Sound Rendering Increase Player Performance? A Graph-Based Spatial Audio Framework
Search-Based Procedural Content Generation: A Taxonomy and Survey
Multistage Temporal Difference Learning for 2048-Like Games
Attention-Based Intrinsic Reward Mixing Network for Credit Assignment in Multiagent Reinforcement Learning
On the Use of Games for Noninvasive EEG-Based Functional Brain Mapping
Multimodal Student Engagement Recognition in Prosocial Games
The Power of Forgetting: Improving the Last-Good-Reply Policy in Monte Carlo Go
Database-Driven Real-Time Heuristic Search in Video-Game Pathfinding
Impact of Multiple Sensory Cues in Immersive Virtual Reality: Evidence From a Full-Body Haptic Suit
Strategy Generation for Multiunit Real-Time Games via Voting
Markov Decision Process-Based Artificial Intelligence With Card-Playing Strategy and Free-Playing Right Exploration for Four-Player Card Game Big2
EvoMCTS: A Scalable Approach for General Game Learning
Two-Stage Monte Carlo Tree Search for Connect6
Guest Editorial Special Issue on Deep/Reinforcement Learning and Games
The Influence of Social Ties on Performance in Team-Based Online Games
Guest Editorial Special Issue on AI-Based and AI-Assisted Game Design
The ANGELINA Videogame Design System - Part I
Learning to Play Othello With Deep Neural Networks
Hierarchical Reinforcement Learning With Monte Carlo Tree Search in Computer Fighting Game
Evaluating the Influence of Imperfect Information in Geister Using DREAM Trained Agents
Lamarckian Platform: Pushing the Boundaries of Evolutionary Reinforcement Learning Toward Asynchronous Commercial Games
Neuroevolution in Games: State of the Art and Open Challenges
Effective Racing on Partially Observable Tracks: Indirectly Coupling Anticipatory Egocentric Sensors With Motor Commands
Beyond Skill Rating: Advanced Matchmaking in Ghost Recon Online
An Extensible Description Language for Video Games
From Pixels to Titles: Video Game Identification by Screenshots Using Convolutional Neural Networks
Zero-Shot Reasoning: Personalized Content Generation Without the Cold Start Problem
A Neuroevolution Approach to General Atari Game Playing
Ahura: A Heuristic-Based Racer for the Open Racing Car Simulator
AntBot: Ant Colonies for Video Games
MCTS-Minimax Hybrids
From Generation to Gameplay: Authoring Race Tracks With Repulsive Curves
A Comparison of Self-Play Algorithms Under a Generalized Framework
Adaptive Shooting for Bots in First Person Shooter Games Using Reinforcement Learning
A Micromanagement Task Allocation System for Real-Time Strategy Games
Editorial: IEEE Transactions on Computational Intelligence and AI in Games
Distributed Monte Carlo Tree Search: A Novel Technique and its Application to Computer Go
Belief-State Monte Carlo Tree Search for Phantom Go
BenchING: A Benchmark for Evaluating Large Language Models in Following Structured Output Format Instruction in Text-Based Narrative Game Tasks
Improving Conditional Level Generation Using Automated Validation in Match-3 Games
Research on the Imperfect Information Game of Four-Player Mahjong Based on Mix-PPO
Generation of Adaptive Dilemma-Based Interactive Narratives
A Modular Framework for Automated Evaluation of Procedural Content Generation in Serious Games With Deep Reinforcement Learning Agents
Generating Missions and Spaces for Adaptable Play Experiences
Backward Induction and Repeated Games With Strategy Constraints: An Inspiration From the Surprise Exam Paradox
MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games
Real-Time Monte Carlo Tree Search in Ms Pac-Man
Modeling Users' Collaborative Behavior With a Serious Game
Multilabeled Value Networks for Computer Go
GAMEREHAB@HOME: A New Engineering System Using Serious Game and Multisensor Fusion for Functional Rehabilitation at Home
Procedural Generation of Multistory Buildings With Interior
On Scalability, Generalization, and Hybridization of Coevolutionary Learning: A Case Study for Othello
MCMARL: Parameterizing Value Function via Mixture of Categorical Distributions for Multi-Agent Reinforcement Learning
The Mario AI Benchmark and Competitions
A Hetero-Relation Transformer Network for Multiagent Reinforcement Learning
Evolutionary Design of FreeCell Solvers
Development of Classifiers to Determine Factors Associated With Older Adult's Cognitive Functions and Game User Experience in VR Using Head Kinematics
Full DouZero+: Improving DouDizhu AI by Opponent Modeling, Coach-Guided Training and Bidding Learning
Petalz: Search-Based Procedural Content Generation for the Casual Gamer
General Self-Motivation and Strategy Identification: Case Studies Based on Sokoban and Pac-Man
Go-Explore Complex 3-D Game Environments for Automated Reachability Testing
Informed Hybrid Game Tree Search for General Video Game Playing
Heuristic Search Value Iteration for Zero-Sum Stochastic Games
Coevolving Robust Build-Order Iterative Lists for Real-Time Strategy Games
EEG-Induced Autonomous Game-Teaching to a Robot Arm by Human Trainers Using Reinforcement Learning
Creating Affective Autonomous Characters Using Planning in Partially Observable Stochastic Domains
Evolutionary Algorithm for Parameter Optimization of Context-Steering Agents
Elastic Monte Carlo Tree Search
Reinforcement Learning in Video Games Using Nearest Neighbor Interpolation and Metric Learning
HoningStone: Building Creative Combos With Honing Theory for a Digital Card Game
Continuous Recognition of Player's Affective Body Expression as Dynamic Quality of Aesthetic Experience
Controlling Melody Structures in Automatic Game Soundtrack Compositions With Adversarial Learning Guided Gaussian Mixture Models
Lightweight Procedural Animation With Believable Physical Interactions
HyperColor: A HyperNetwork Approach for Synthesizing Autocolored 3-D Models for Game Scenes Population
Distributed Resource Allocation for Delay-Sensitive Services in Satellite Networks Using Game Theory
A Dive Into the State of the Practice of the Brazilian Game Software Ecosystem
RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid Games
Prolog-Scripted Tactics Negotiation and Coordinated Team Actions for Counter-Strike Game Bots
Deployment of Causal Effect Estimation in Live Games of Dota 2
A User Trust System for Online Games - Part I: An Activity Theory Approach for Trust Representation
Opponent Modeling by Expectation-Maximization and Sequence Prediction in Simplified Poker
The Parametrized Probabilistic Finite-State Transducer Probe Game Player Fingerprint Model
Lessons on Using Computationally Generated Influence for Shaping Narrative Experiences
Deep Learning Competition Framework on Othello for Education
Learning Individual Potential-Based Rewards in Multiagent Reinforcement Learning
Systematic Review and Meta-Analysis: The Effect of Virtual Reality Gaming or Exergaming on Overall Recovery of Individuals With Musculoskeletal Injuries Involving the Upper Extremities
On Mixed-Initiative Content Creation for Video Games
Design and Evaluation of a Data-Driven Scenario Generation Framework for Game-Based Training
Controlled Procedural Terrain Generation Using Software Agents
A Computational Model of Plan-Based Narrative Conflict at the Fabula Level
Genetic-WFC: Extending Wave Function Collapse With Genetic Search
Predicting Opponent's Production in Real-Time Strategy Games With Answer Set Programming
Exploiting Evolutionary Modeling to Prevail in Iterated Prisoner's Dilemma Tournaments
Novelty in Monte Carlo Tree Search
Rinascimento: Playing Splendor-Like Games With Event-Value Functions
Impact of Using Active Locomotion Interfaces for Gameplay: A Study on Exertion Levels and Presence
Artificial Intelligence With Graph Neural Networks Applied to a Risk-Like Board Game
Procedural Content Generation via Machine Learning (PCGML)
GamiDOC: The Importance of Designing Gamification in a Proper Way
Bounded-Search Pathfinders Based on Influence Maps Generated by Attractors and Repulsors
Seeding for Success: Skill and Stochasticity in Tabletop Games
Gamification of Online Surveys: A Systematic Mapping
A System for Orchestrating Multiple Procedurally Generated Content for Different Player Profiles
Modeling the Dynamics of Coalition Formation Games for Cooperative Spectrum Sharing in an Interference Channel
Stronger Virtual Connections in Hex
Hybrid Pathfinding in StarCraft
Job-Level Alpha-Beta Search
Review of the Use of AI Techniques in Serious Games: Decision Making and Machine Learning
Playtime Measurement With Survival Analysis
An Enhanced Particle Swarm Optimization Method Integrated With Evolutionary Game Theory
Predicting Wargame Outcomes and Evaluating Player Performance From an Integrated Strategic and Operational Perspective
Integrating Skills and Simulation to Solve Complex Navigation Tasks in Infinite Mario
Launchpad: A Rhythm-Based Level Generator for 2-D Platformers
Designing a Motion-Onset Visual-Evoked Potential-Based Brain-Computer Interface to Control a Computer Game
Pacman Capture the Flag in AI Courses
Recent Advances in Procedural Generation of Buildings: From Diversity to Integration
SuSketch: Surrogate Models of Gameplay as a Design Assistant
Gamorithm
Baba is Y'all 2.0: Design and Investigation of a Collaborative Mixed-Initiative System
Multiattribute Decision-Making in Wargames Leveraging the Entropy-Weight Method in Conjunction With Deep Reinforcement Learning
Electroencephalogram and Physiological Signal Analysis for Assessing Flow in Games
Will GPT-4 Run DOOM?
Gamification of Citizen Participation: A Systematic Mapping
The 2010 Mario AI Championship: Level Generation Track
The Design of Puzzle Selection Strategies for ESP-Like GWAP Systems
Exp3.P-Based Autonomous Decision Algorithm Against Nonstationary Opponents With Partially Known Policies
Gaming Beyond the Novelty Effect of Immersive Virtual Reality for Physical Rehabilitation
Intentionality and Conflict in The Best Laid Plans Interactive Narrative Virtual Environment
Simulation-Driven Balancing of Competitive Game Levels With Reinforcement Learning
Opening the Black Box of Team Performance With Open-Source Games: A Review and Recommendations
Multimodal Measurement of Cognitive Load in a Video Game Context: A Comparative Study Between Subjective and Objective Metrics
Good Machine Performance in Turing's Imitation Game
Ten-Scenarios of Tablet-Based Virtual Environment Game for Instrumental Activities of Daily Living in iRBD Patients
Learning to Extract Action Descriptions From Narrative Text
Model-Free Neural Counterfactual Regret Minimization With Bootstrap Learning
Learning to Play Football From Sports Domain Perspective: A Knowledge-Embedded Deep Reinforcement Learning Framework
Explainable AI for Cheating Detection and Churn Prediction in Online Games
More Trees or Larger Trees: Parallelizing Monte Carlo Tree Search
User-Centered Design of a Scenario-Based Serious Game: Game-Based Teaching of Future Healthcare
DIJS: Methodology for the Design and Development of Digital Educational Serious Games
Improving Deep Reinforcement Learning With Mirror Loss
Full-Body Motion Recognition in Immersive- Virtual-Reality-Based Exergame
Evolving Multimodal Networks for Multitask Games
Predicting Students' Decisions in a Training Simulation: A Novel Application of TrueSkill
Biosignal Contrastive Representation Learning for Emotion Recognition of Game Users
The Age of Analytics
Which Heroes to Pick? Learning to Draft in MOBA Games With Neural Networks and Tree Search
Evaluating Root Parallelization in Go
Evolution of Strategies With Different Representation Schemes in a Spatial Iterated Prisoner's Dilemma Game
Combat Models for RTS Games
A Pattern Mining Approach to Study Strategy Balance in RTS Games
Player Preference and Style in a Leading Mobile Card Game
Creating AI Characters for Fighting Games Using Genetic Programming
A Panorama of Artificial and Computational Intelligence in Games
Altruism and Selfishness in Believable Game Agents: Deep Reinforcement Learning in Modified Dictator Games
DanZero+: Dominating the GuanDan Game Through Reinforcement Learning
Bitwise-Parallel Reduction for Connection Tests
Personality Assessment System Using Artificial Intelligence in a Game Environment
Rapid Skill Capture in a First-Person Shooter