yusuke1997/dblp-id-title huggingface dataset:
capmo: a computational drawing index of IRL flexibility through captured motion
States of surveillance
Radar sensing in human-computer interaction
A conversation with Brenda Laurel
I am sorry!
Skinner built the internet
Wearable Senses, Department of Industrial Design, TU Eindhoven
IT in healthcare: a body of work
Under Development - Electronic tablecloths and the developing world
Dr. Usability: What's the right thing?
Designing equality
Dan Lockton
Digital government information services: the Bureau of Labor statistics case
What if HCI became a fashion-driven discipline?
On academic knowledge production
Usability and collaborative aspects of augmented reality
Design and public policy considerations for accessible e-book readers
Feature - Time, temporality, and interaction
STEIM: studio for electro-instrumental music, Amsterdam
52 Quintillion Shades of Eno
AppleGuide
Feature - Designing worth---connecting preferred means to desired ends
B00B-Factor Authentication: (Un)making Intimacies and Trust
If we're a team why don't we act like one?
Community calendar 2012
In praise of tweaking: a wiki-like programming contest
Access Work: Laboring with Non-Innocent Authorization
Ecologies of subversion: troubling interaction design for climate care
Data-Driven User Experience Design
My Only Weapon Is My Pen: Black Women Speaking Truth to Power
STC and user experience
When the museum goes native
The MEMO Project Inscription App: Fostering Community Engagement on Biodiversity Loss
Cover Story - Pencils before pixels: a primer in hand-generated sketching
Interaction design and children international workshop
Rooftop garden + fish pond, Jing'an district, Shanghai
Working with standards organizations
Jie Li
Visualizing Historical Whaling Voyages over Time
Design: Designing mobile phones and communicators for consumer needs at Nokia
Places to play
Sustainably ours - Situated sustainability for mobile phones
Twenty-first century priorities
People Want More Sustainable Clouds. Will Cloud Providers Deliver?
Running user studies with crowd workers
Measuring How Data Science Notebooks Evolve Over Time
On the relevance of theory to practitioners..
A flourishing field: a guide to HCI in China, Taiwan, and Singapore
Generative Design Through Selfies
Methods & tools: The activity checklist: a tool for representing the "space" of context
Under Development - Beyond the Benjamins: toward an African interaction design
REALizing our messy futures: toward culturally responsive design tools in engaging our deeper dives
Soft nails ∼♥[ASMR] Kleincomputer robotron KC87♥∼ video still
Rat, rational, or seething cauldron of desire: designing the shopper
Seeing Like a Dataset: Notes on AI Photography
OK/Cancel - Being popular
Mixed-up realities
Ethical dilemmas redux
You are what you tweet
Distressed in a cube
Refuser (centered design): moving on, moving out, moving up
Industry briefs: Cambridge technology partners
Feature - In search of models and visions for the web age
European chapter initiative: more HCI speakers in ACM's DSP
Reflections: abusus non tollit usum
Lessons from working with researchers and practitioners in healthcare
ProbeTools: unconventional cameras and audio devices for user research
Participatory sensing: repurposing a scientific tool for STEM education
Designing through value constellations
The University of Texas at Austin School of Information: deep in the heart of the information age
Design through collective action / collective action through design
Gadget positioning system
There once was a whiteboard in verse..
Group selfie
The State of Large Language Models in HCI Research: Workshop Report
Business: government, business, HCI, and technological development in south Africa
Exploratory Proposals for CHI
July - October 2021
Review of "Cost-Justifying Usability: An Update for the Internet Age (2nd ed.) by Randolph Bias and Deborah Mayhew, Editors, " Morgan Kaufmann, 2005, ISBN: 978-0-12-095811-5
Participatory Design, Beyond
Reflexive design thinking: putting more human in human-centered practices
Inclusive design: accessibility guidelines only part of the picture
Jihan Sherman
The Champaign-Urbana Community Fab Lab
The future of hypermedia
Design and ethics: sealed-off thinking
From stereoscopes to holograms: the latest interaction design platform
Journeying toward extravagant, expressive, place-based computing
Affordance, conventions, and design
Bridging HCI communities
Looking forward: diversity, debate, and days of yore
A conceptual framework for the analysis and visualization of Uruguayan internet for education
Sleeping eyes
The road we're on
Modeling is not the answer!: designing for usable security
Advancing UCD while facing challenges working from offshore
From Menstrual Care to Environmental Care
Quantifying usability
Otherware: how to best interact with autonomous systems
Results are in: fidelity deception ranks high on usability problems
New technologies for human connectedness
Cutting edge today, kitsch tomorrow
Under Development - Kids, education, and cellular handsets
Seeking online health resources: a study of web usability for older adults
Pack wisely and remember the local voltage: connecting across the globe
Exploratory sequential data analysis: exploring continuous observational data
Hotel heartbreak
Business: thoughts from 35, 000 feet: the evolving real-world context of user centered design
Seeking Information with a More Knowledgeable Other
The design of emotionally engaging products
Thinking cities
CHI2006: what is the next generation of human-computer interaction?
The digital library
[Blank] my [blank]: mad libs for designers
Interaction design gone wild: striving for wild theory
Under Development - One year of experiences with XO laptops in Uruguay
Before We Can Lead in AI Design, We Must Believe We Can Affect AI
Afrofuturism, inclusion, and the design imagination
Talking about games experiences: a view from the trenches
Locating the 'big hole' in HCI research
The Omni project
There's an automobile in HCI's future
The cauldron
Meaningful interactions lab (Mintlab)
Design and fiction: imagining civic AI
Big spaces, big lives, big challenges
Cybcérone: a kiosk information system based on WWW and Java
Our hidden UX design abilities
AI Through Gen Z: Partnerships Toward New Research Agendas
Cover Story Supplement - Project Masiluleke
User centered design: quality or quackery?
Culture eats UX strategy for breakfast
Mixing disciplines in anticipation of convergence: a curriculum for teaching interaction design to industrial designers
Reflecting on being black in computing
Socially just design and engendering social change
Understanding and empowering interactions between streamer and audience in game live streams
Fair fares and the digital divide
Being a First-Year Undergrad in Human-Centered Research
Making public transport information accessible through ICT
When good things happen to bad products: where are the benefits of usability in the consumer appliance market?
Toward Reuser Experience
Social work thinking for UX and AI design
Beyond interfaces and flows: abstractions for mapping organic architectures
Can HCI shape the future of mass communications?
Values, Ethics, and Intersectional Language Modeling in AI
A cry for more tech at CHI!
Building a bridge between research and practice
City spaces and spaces for design
Carrying Capacity
User-interface design and China: a great leap forward
Grounding blue-sky research: how can ethnography help?
Ephemeral user interfaces: valuing the aesthetics of interface components that do not last
Toward a playbook for UX leaders
Hope for the best and prepare for the worst: interaction design and the tipping point
Use is beauty, beauty use
Unleashing Immersive Experiences: The Power of Gesture-Based VR Interaction
Supporting accessibility at SIGCHI conferences
Persuasion as an ingredient of societal interfaces
The HCI bibliography: ten years old, but what's it done for me lately?
The fog phone: water, women, and HCID
An introduction to casual data, and how it's changing everything
Emotionally centered design
Feature - Taken for granted: the infusion of the mobile phone in society
The problem with usability problems: context is critical
Smart societies: from citizens as sensors to collective action
How Far Can We Go with Synthetic User Experience Research?
Is AI Going to Replace Creative Professionals?
Valorize this!: making HCI even more worthwhile
Functional fictions for multispecies cooperation
The cult of cute: the challenge of user experience design
Metaphors and user interfaces in the 21st Century
Indiana University-Purdue University Indianapolis (IUPUI)
Product strategy: clinging to assumptions
Sharing data while protecting privacy in citizen science
Business: designing the product interface
Multiples x 1
Fighting coronavirus with faith: religious and parareligious responses to Covid-19 in Bangladesh
From the BBC micro to micro: bit and beyond: a British innovation
Entangling space, form, light, time, computational STEAM, and cultural artifacts
Digital crafts-machine-ship: creative collaborations with machines
Reseach alerts
Business: Learning the ropes of conference and meeting organization
Conference preview: HCI 2000: usability or else!
ACM SIGCHI/EIT health summer school on user-centered design in e-health
Managing UCD within agile projects
Making social impact commonplace
Lifelong Interactions - Let the experts talk: an experience of tangible game design with children
less lurid less the sky
Remote possibilities?: international usability testing at a distance
Evolutionary gestures: when a gesture is not quite legacy biased
Extensions from the 'field': exploring alternative methods of research communication
Designing a design-a-hack-a-thon: augmenting hackathons with human-centered design
The design case: rigorous design knowledge for design practice
Platform workers as infrastructures of global technologies
Did you ever know that you're my hero?: the power of storytelling
Fabulating Otherwise
Between The Lines - The taxonomy of the invisible: counting emerging urban forests
The emperor has no lab coat
Cybersecurity needs you!
iSoft
Feature - The incidental user
We Won't Be Talking About GenAI in 2035, and That's a Problem
Beyond the visible: sensing with thermal imaging
Clothing the naked emperor: the unfulfilled promise of the science of usability
Feature - Reflections on representation as response
Immersive performance and inclusion through a lens of the social model of disability
Feature - An ode to TomTom: sweet spots and baroque phases of interactive technology lifecycles
The wicked problem of making SIGCHI accessible
The how and why behind a multisensory art display
Robotic products to assist the aging population
The studio for critical making, Emily Carr University of art and design
Patchwork living, rubber duck debugging, and the chaos monkey
True Tales - Persona non grata
Sample sizes for usability tests: mostly math, not magic
New wave prototyping: use and abuse of vacuous prototypes
Methods & tools: the rich picture: a tool for reasoning about work context
'Together, we dance alone': building a collective toolkit for creatives in a pandemic
Interactions with big data analytics
Feature - The theory of conservation of complexity
WELCOME: If you choose to pay attention
WELCOME: Innovation and history
Letter writing, telephones, and television
Community calendar 2013
Austin Center for Design
Coronavirus and the carnivalesque: what speculative methods can tell us about Covid-19
Welcome - Interactions : having an impact
Exploring design trade-offs for quality of life in human-centered design
Sandbox: scientists assessing necessary data based on experimentation
Changing the career outcomes of design education
Sealing the envelope
Games and play leading the way to better shared experience
Ergonomics and U.S. public policy
Feature - Designing for disagreement
Using black feminist epistemologies and activist frameworks to counter structural racism in design
Designing for aspirations
Alben Design by Lauralee Alben
Accessing the data warehouse: designing tools to facilitate business understanding
Voicing Puberty: Exploring Conversational Agents for Intimate Taboos
Timelines - The information school phenomenon
Technology as experience
Open source communities of competitors
The business of UX strategy
House memory: on activity traces as a form of cultural heritage
How to cope with success
Research contributions in human-computer interaction
On methods
Feature - Simplistic slowdown meets techno acceleration: a new branding paradigm
Experience uber alles?
Can interaction design civilize the experience economy?
Universal usability statements: Marking the trail for all users
Sustainably ours - The new energy interface
A taxonomy of models used in the design process
Pemberton's PDA
Brains, computers, and drones: think and control!
What If We Don't Accept the Cookies?
Know your experimental uncertainty
Feature - Implications of user choice: the cultural logic of "MySpace or Facebook?"
Are we having fun yet?: computers as entertainment objects
Common ground: hypermedia, human augmentation, and the Web
Maximize business impact with JTBD
The IX Questionnaire: Naomi Yamashita and Vanessa Evers
Stories & scenarios: Home truth
SIGCHI: the state of our world
Connecting through play
Swamped by the Internet of Things
From tracking to personal health
Industry briefs: Reactivity
It's getting real. Virtually real
The remarkable illusions of technology for social good
Dr. Usability: Chain of command
User stories don't help users: introducing persona stories
Come on down!: a game show approach to illustrating usability evaluation methods
Exploring personal data for public good research
My learning assistant: question-asking and -answering in synthetic game environments
HCI without borders?
Tech break ups: a research method for understanding technological attachment
The voice of the people
Tarot as a technology of care
Salvage Anthropology and Low-Resource NLP: What Computer Science Should Learn from the Social Sciences
WELCOME: Promoting peace
Motion games in real sports environments
Next steps for sustainable HCI
Antibiotic-responsive bioart: drawing, growing, and screenprinting matters of concern
Design without a future
Designing from the rural
Breaking stereotypes: Islamic feminism and HCI
Laura Forlano
Supporting the uninitiated in user-centered design
Glimmers and half-built projects
Brand UX
Service design and blind mice
WHCI Lab, Wellesley College
Computer-related design at the Royal College of Art: 1997 graduation projects
Open sesame!
From KidCHI to BabyCHI
Bridging the gap between material science and human-computer interaction
Reflections on HCI for development
Feature - User experience design for ubiquitous computing
How Tall Can Wood Be?
Origins (and Future) of the Participatory Design Conference
Interactions : looking broadly to the future
WELCOME: Recognition and empowerment
A book to inspire the pursuit of mystery and enchantment in HCI
Universal, ubiquitous, user-interface design for the disabled and elderly
Design brief: IDEO
Human-centered design charrettes for K-12 outreach
Traversing the insider's path toward equitable research practices for migrants
Data-ing and Un-Data-ing
Design brief: Carnegie Mellon
Creating user interfaces with electrical muscle stimulation
Feature - Empowering kids to create and share programmable media
Grant Jun Otsuki
What we say, what we do: third annual special issue on interface design
Six speaking chairs (not directly) for people who cannot speak
Climate beacons: creative collaboration and public engagement
The way I see it - Memory is more important than actuality
Human factors: does your management hear you?
Intersectional computing
The "Swiss Pattada"
OCTO or how the net was won
Data excellence for AI: why should you care?
Designing data practices
WELCOME: The next 20 years... in HCI education
WELCOME: Lassoing research
On the dangers of shadow UX
Imagine lab, Hanyang University
Sugared puppy-dog tails: gender and design
Feature - Think before you link: controlling ubiquitous availability
The ubiquitous and increasingly significant status message
Augmenting Media Experiences with Affective Haptics
User-centered processes and evaluation in product development
A "Survivor"-like designer reality show?
A look into the interaction design of the new Yahoo! mail ...: and the pros and cons of AJAX
Designing for Uncertain Futures: An Anticipatory Approach
Cultivating Intrinsic Motivation in Children: Setting Goals for Interaction Design
The role of tool support in public policies and accessibility
Tangible Interaction Design for Cervical Spondylosis Prevention
Methods & tools: context: an active choice in usability work
Never mind the ethno' stuff, what does all this mean and what do we do now: ethnography in the commercial world
User-centered design for development
Visualization for the Blind
AM+A
Whose stories underpin design?: reworking our methods with design fabulations
What's happening: programs for professional design
The business of betas
The computer-mediated living group, Microsoft Research Cambridge
Feature - Taking a broader view of the human experience
Feature - Identity theft and the challenges of caring for your virtual self
Hand in hand: a situated reflection about knowledge mobilization between textile and digital
Feature - Realizing the vision of mobile spatial interaction
Engaging different worlds, one field trip at a time
Cat exploit
Conference preview
Design brief: Play
Chatbots: changing user needs and motivations
A conversation with Ted Selker
How to get to the end of the world
Globally yours
UNC Charlotte HCI/InDe lab
Co-design in health: what can we learn from art therapy?
Reflections: Photocopy this article!
Tangible augmented reality for air traffic control
Dear notebook: font memoirs
Enterprise information architecture: strategies for the real world
Diversity, empathy, and civics: challenges and opportunities in design research and education
Welcome - Interactions : the need to consider the lasting human consequences of our work
Why project Q is more than the world's first nonbinary voice for technology
Redesigning Success: How Post-Growth Economics Can Reshape the Games Industry
Information and social support for semi-literate people living with HIV
HCI is in business---focusing on organizational tasks and management
Lumi: Experiencing Energy as a Discrete Element
Reclaiming attention: Christianity and HCI
Large-scale and long-term co-design of digital health
Game-inspired architecture and architecture-inspired games
Mosaics of Personal Data: Digital Privacy During Times of Change
The vision of good user experience
What's NeXT for Apple?
Notes on running an online academic conference or how we got zoombombed and lived to tell the tale
The best tech for contact tracing?: systems designed for healthcare workers
Book preview: The design of computer supported cooperative work and groupware systems
Connected everyday lab
A little personalization goes a long way
Indigenous language and culture visibility in the digital age: examples from Zapotec activism
Cyprus interaction lab
Defining Green UX
On attention to surroundings
Using HCI to leverage communication technology
Tech labor: a new interactions forum
The development consortium
Experimental design: does external validity trump internal validity?
Crossword Puzzle: Clues and solutions
Dive into the sea of inspiration
Common pitfalls in customer journey maps
The narrative storyboard: telling a story about use and context over time
(P)Review - Of memories and memorials: a conversation with Jake Barton about the Make History project
The future of HCI education: a flexible, global, living curriculum
Storytelling evolves on the web: case study: EXOCOG and the future of storytelling
The loupe
Attentive objects: enriching people's natural interaction with everyday objects
How to organizationally embed UX in your company
Brainstorming pitfalls and best practices
NordiCHI 2004
WELCOME: Interactions : Our past, present, and future
Understanding human reactivites and relationships: an excerpt from Leonardo's laptop
The future of user experience education
Personalizing shared ubiquitous devices
User-centered design in the enterprise
DateLens: a fisheye calendar interface for PDAs
Who Creates for the Creators?
Minimal-feedback hints for remembering passwords
Practical routes in the UX of AI, or sharing more beaten paths
Systemic and meta-systemic laws
Feature - Automated journeys---automated connections
(P)review - Merging design, business, and sustainability: the designers accord
Borrowed Matter/Materia Prestada
Erratum: "Assisting E-Government Users with Animated Talking Faces" by P. Foglia, F. Giuntoli, C. A. Prete, and M. Zanda
A professional empiricist manifesto
Dashboards in your future
In memory of Gary Marsden
The gift of the maker
Elevating strengths and capacities: the different shades of assets-based design in HCI
Challenges of HCI design and implementation
Public policy and HCI in the U.S. context
Design as a political activity: borrowing from classical political theories
On Modeling - The language/action model of conversation: can conversation perform acts of design?
Under Development - Involving local undergraduates in fieldwork
Reflection through visibility
Interactions : a quiet call to arms
A conversation with Kamela Heyward-Rotimi: part 2
On Modeling - Building support for use-based design into hardware products
Dr. Usability: Hunting for patterns and contradictions
Making programming easier for children
Working around the system
Coasts to coasts, Mumbai to Chicago: (via Rio, hope, CX, crisis, voice readers, arts, etc.)
Things that stay us from the swift completion of our appointed tasks (revisited)
Ten years of interactions
Greeking and internationalization
Premium usability: getting the discount without paying the price
HCI can raise the level of discourse on the Web
Polymetros
How to survive creating an intergenerational co-design group
Usability engineers: who do too much!
Feature - Organic digital marketing 2.0
Making waves and combining strands at CHI 2021
Since you were born (2019)
Feature - Myth of the design process
Software design teams at Iomega
Interactivation Studio, University of Technology, Sydney
Analyzing online programming communities to enhance visualization languages
PS and QS - Research automation as technomethodological pixie dust
HOSPITAbLe: new domestic landscape and the geographical shift of care
Designing AI systems that make organizational knowledge actionable
Perspectives: UTech
Framing IxD knowledge
Climate care
Fine-tuning user research to drive innovation
Where is the thinking in systems thinking?
Feature - Can "wow" be a design goal?
Sonic Dancer: A Low-Cost, Sound-Based Device to Explore Shared Movement and Dance Through Generative Live Soundscapes
Designing against the status quo
Designing superstructures for interaction
Making the office catch up: exploring interaction qualities at home and at work
Interactions Cafe - On marketing, words..
Play it seriously: fostering innovative engagement with sustainability
Beyond the Binary - Queering AI for an Inclusive Future
Sustainably ours - Two digital divides and four perspectives
Do you believe?: our faith-based initiative
A guerrilla usability lab with free software
The Inflammable Space Between AI and Art
'Let me finish': mirror neurons and empathy in interaction design
Sustainably ours - Images of sustainable interactions: seeing with the lens of sustainability
Maker paper: folded light art + design
Usability as risk management
Design: principles of typography for user interface design
From plastic to pixels: in search of touch-typing touchscreen keyboards
Aadhaar and the creation of barriers to welfare
The CHI97 CHIkids program: a partnership between kids, adults and technology
Managing health with mobile technology
What can Steve Jobs and Jonathan Ive teach us about designing?
In big data we trust?
The Hawthorne studies and their relevance to HCI research
From Immersive Experiences to the Metaverse: How Can We Engage More Users?
Umeå University
Humanizing the experience in the era of automation
Tattio
Visualizing the future of information visualization
Laser origami: laser-cutting 3D objects
co-design lessons with children
Dr. Usability: New math