yusuke1997/dblp-id-title huggingface dataset:
An Investigation of the Effects of Measuring Authentic Contexts on Geometry Learning Achievement
Introducing Algorithmic Thinking and Sequencing Using Tangible Robots
Corrections to "A Tutorial-Generating Method for Autonomous Online Learning"
Agent Supported Serious Game Environment
LaboREM - A Remote Laboratory for Game-Like Training in Electronics
A Theory-Driven Approach to Predict Frustration in an ITS
An Interactive and Intelligent Learning System for Physics Education
A Frankenstein Approach to Open Source: The Construction of a 3D Game Engine as Meaningful Educational Process
KnowSTU: Diagnosing Students' Problem Behaviors Using Fine-Tuned LLM and RAG
Enhancing Scientific Reasoning and Discussion with Conversational Agents
Hybrid Models for Knowledge Tracing: A Systematic Literature Review
Augmented Reality and Engineering Education: A Systematic Review
Interpretable Multiview Early Warning System Adapted to Underrepresented Student Populations
Design and Evaluation of a Case-Based System for Modelling Exploratory Learning Behavior of Math Generalization
Collaborative Virtual Reality in Higher Education: Students' Perceptions on Presence, Challenges, Affordances, and Potential
Detecting Plagiarism Based on the Creation Process
Capturing Activities and Interactions in Makerspaces Using Monocular Computer Vision
AI-Powered University Admission Counseling: A Use Case of Large Language Models in Student Guidance
Employing the TPACK Framework for Researcher-Teacher Co-Design of a Mobile-Assisted Seamless Language Learning Environment
Empirical Evidence of Priming, Transfer, Reinforcement, and Learning in the Real and Virtual Trillium Trails
Enhancing Learners' Experience Through Extending Learning Systems
LEMON: A Knowledge-Enhanced, Type-Constrained, and Grammar-Guided Model for Question Generation Over Knowledge Graphs
Capturing Movement: A Tablet App, Geometry Touch, for Recording Onscreen Finger-Based Gesture Data
Guest Editorial: Special Section on Social Computing and Social Knowledge for e-Learning
Cosmic Sounds: A Game to Support Phonological Awareness Skills for Children With Dyslexia
Comprehensive Analysis of Discussion Forum Participation: From Speech Acts to Discussion Dynamics and Course Outcomes
Promoting Computational Thinking Skills in Non-Computer-Science Students: Gamifying Computational Notebooks to Increase Student Engagement
Guest Editorial: Special Section on Learning through Wearable Technologies and the Internet of Things
Graph Neural Network Empowers Intelligent Education: A Systematic Review From an Application Perspective
3D Digital Legos for Teaching Security Protocols
Guest Editorial Education in the World of ChatGPT and Generative AI
Novel Approach to Facilitating Tradeoff Multi-Objective Grouping Optimization
Expressing Adaptation Strategies Using Adaptation Patterns
An Agent-Based Simulator Applied to Teaching-Learning Process to Predict Sociometric Indices in Higher Education
Science Education in the Age of Artificial Intelligence: Opportunities, Challenges, and Research
Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial Training
Interoperable Intelligent Tutoring Systems as Open Educational Resources
EIC Team Farewell and New EIC Team Introduction
Evaluation of Recommended Learning Paths Using Process Mining and Log Skeletons: Conceptualization and Insight into an Online Mathematics Course
Automatically Difficulty Grading Method for English Reading Corpus With Multifeature Embedding Based on a Pretrained Language Model
Augmentation of Learning Content With Knowledge Components: Automatic Unit Labeling for Various Forms of Japanese Math Materials
On the Role of Technical Standards for Learning Technologies
Bootstrapping a Culture of Sharing to Facilitate Open Educational Resources
Extended Reality as a Training Approach for Visual Real-Time Feedback in Golf
Embeddings for Automatic Short Answer Grading: A Scoping Review
edCrumble, a Data-Enriched Visual Authoring Design Tool for Blended Learning
Parameter-Efficiently Fine-Tuning Large Language Models for Classroom Dialogue Analysis
MTFeedback: Providing Notifications to Enhance Teacher Awareness of Small Group Work in the Classroom
Instruction, Student Engagement, and Learning Outcomes: A Case Study Using Anonymous Social Media in a Face-to-Face Classroom
Implementing On-Call-Tutor System for Facilitating Peer-Help Activities
Prediction in MOOCs: A Review and Future Research Directions
Smart Environment for Adaptive Learning of Cybersecurity Skills
A Tool for Introducing Computer Science with Automatic Formative Assessment
Investigating Engagement with In-Video Quiz Questions in a Programming Course
The Game Effect: Comparison of Game and Nongame Learning Environments Using the Example of "Arctic Economy"
PQSCT: Pseudo-Siamese BERT for Concept Tagging With Both Questions and Solutions
NVLab, a Networking Virtual Web-Based Laboratory that Implements Virtualization and Virtual Network Computing Technologies
Analyzing the Impact of Using Optional Activities in Self-Regulated Learning
Automated Educative Nudges to Reduce Missed Assignments in College
The Development and Evaluation of DEFT, a Web-Based Tool for Engineering Design Education
Gala: An Open-Access Platform for Interactive Learning With Sustainability Case Studies
Ardosia: Simulating Circuits and Robotic Systems in a Single Learning Platform
Editorial: Journey to the Future: Extended Reality and Intelligence Augmentation
Exploring Augmented Reality's Influence on Cognitive Load and Emotional Dynamics Within AAV Training Environments
Editorial Preface: New Leadership New Era
Children's AI Design Platform for Making and Deploying ML-Driven Apps: Design, Testing, and Development
Impact of GPT-Driven Teaching Assistants in VR Learning Environments
Capturing the Process of Students' AI Interactions When Creating and Learning Complex Network Structures
Cloud-Operated Open Literate Educational Resources: The Case of the MyBinder
A Multiparadigm Intelligent Tutoring System for Robotic Arm Training
Facilitating Trust in Privacy-Preserving E-Learning Environments
Guided Game-Based Learning Using Fuzzy Cognitive Maps
Natural Language Processing of Student's Feedback to Instructors: A Systematic Review
Where Does My Augmented Reality Learning Experience (ARLE) Belong? A Student and Teacher Perspective to Positioning ARLEs
EduPlanner: LLM-Based Multiagent Systems for Customized and Intelligent Instructional Design
Adaptive Learning Support System Based on Automatic Recommendation of Personalized Review Materials
Knowledge-Graph-Driven Mind Mapping for Immersive Collaborative Learning: A Pilot Study in Edu-Metaverse
Adaptive and Intelligent Systems for Collaborative Learning Support: A Review of the Field
Effects of an Ambient Learning Display on Noise Levels and Perceived Learning in a Secondary School
LaaN: Convergence of Knowledge Management and Technology-Enhanced Learning
Reimagining STEM Learning: A Comparative Analysis of Traditional and Service Learning Approaches for Social Entrepreneurship
Fifteen Years of Metaverse in Higher Education: A Systematic Literature Review
Introducing Massive Open Metaverse Course and Its Enabling Technology
Application of Competitive Activities to Improve Students' Participation
LD-LP Generation of Personalized Learning Path Based on Learning Diagnosis
Low-Cost Open-Source Robotic Platform for Education
Editorial An Update and A Reflection on TLT's Year of 2023
Reducing English Major Students' Writing Errors With an Automated Writing Evaluation System: Evidence From Eye-Tracking Technology
Evaluating the Impact of Lightboard Videos on College Students' Performance in a Mathematical Optimization Course
How Teachers Make Dashboard Information Actionable
HGCR: A Heterogeneous Graph-Enhanced Interactive Course Recommendation Scheme for Online Learning
Let Them Play: The Impact of Mechanics and Dynamics of a Serious Game on Student Perceptions of Learning Engagement
Toward Human-AI Collaboration: A Recommender System to Support CS1 Instructors to Select Problems for Assignments and Exams
WebART: Web-Based Augmented Reality Learning Resources Authoring Tool and Its User Experience Study Among Teachers
A Digital Coach That Provides Affective and Social Learning Support to Low-Literate Learners
Perception Engineering Learning With Virtual Reality
Teaching Cybersecurity Using the Cloud
Editorial: A Message from the Editorial Team and an Introduction to the January-March 2016 Issue
Integration of Prediction Scores From Various Automated Essay Scoring Models Using Item Response Theory
Automatic Learning Path Creation Using OER: A Systematic Literature Mapping
LearnEval Peer Assessment Platform: Iterative Development Process and Evaluation
Co-Design and Field Testing of a Platform to Support the Screening of Learning Difficulties
Measuring Cognitive Load in Virtual Reality Training via Pupillometry
Multilevel Learner Modeling in Training Environments for Complex Decision Making
Process Mining Insights From a Student-Generated Questions Tool: Lower Workload and Higher Perceived Usefulness Improve the Learning Process
Designing Learning Technologies: Assessing Attention in Children With Autism Through a Single Case Study
Improving Peer Assessment Validity and Reliability Through a Fuzzy Coherence Measure
Automatic Chinese Multiple Choice Question Generation Using Mixed Similarity Strategy
An Actionable Orchestration Dashboard to Enhance Collaboration in the Classroom
Artificial Intelligence-Based Student Learning Evaluation: A Concept Map-Based Approach for Analyzing a Student's Understanding of a Topic
Learning Object-Oriented Programming Concepts Through Visual Analogies
Effective and Efficient Strategies and Their Technological Implementations to Reduce Plagiarism and Collusion in Nonproctored Online Exams
How Widely Can Prediction Models Be Generalized? Performance Prediction in Blended Courses
Open Remote Web Lab for Learning Robotics and ROS With Physical and Simulated Robots in an Authentic Developer Environment
Building Compliant Pocket Labs With IEEE STD 1876-2019: A Step Forward
Toward Social Learning Environments
Enabling Teachers to Deploy CSCL Designs across Distributed Learning Environments
Is the Latest the Greatest? A Comparative Study of Automatic Approaches for Classifying Educational Forum Posts
Educational Psychology-Empowered Personalized Learning Path Generation Strategy
Knowing, Communication and Experiencing through Body and Emotion
Characterizing Learners' Engagement in MOOCs: An Observational Case Study Using the NoteMyProgress Tool for Supporting Self-Regulation
An Architecture Combining IMS-LD and Web Services for Flexible Data-Transfer in CSCL
A General Purpose Anomaly-Based Method for Detecting Cheaters in Online Courses
Guest Editorial: The Many Facets of Remote Laboratories in Online Engineering Education
Automatic Chinese Factual Question Generation
Web Environment for Programming and Control of a Mobile Robot in a Remote Laboratory
Bees Algorithm for Construction of Multiple Test Forms in E-Testing
Remote Labs for Industrial IC Testing
A Qualitative Case Study on the Validation of Automatically Generated Multiple-Choice Questions From Science Textbooks
Robotics in the Context of Primary and Preschool Education: A Scoping Review
Ranking Metrics and Search Guidance for Learning Object Repository
A Collaborative Virtual Reality Flight Simulator: Efficacy, Challenges, and Potential
Recommender Systems and Scratch: An Integrated Approach for Enhancing Computer Programming Learning
Metafora: A Web-Based Platform for Learning to Learn Together in Science and Mathematics
IP Addressing: Problem-Based Learning Approach on Computer Networks
Logistic Knowledge Tracing: A Constrained Framework for Learner Modeling
Learning From Worked Examples, Erroneous Examples, and Problem Solving: Toward Adaptive Selection of Learning Activities
PERKC: Personalized kNN With CPT for Course Recommendations in Higher Education
Interpretable Engagement Models for MOOCs Using Hinge-Loss Markov Random Fields
Educational Process Mining for Discovering Students' Problem-Solving Ability in Computer Programming Education
To Add or Not to Add Game Elements? Exploring the Effects of Different Cognitive Task Designs Using Eye Tracking
Stable Knowledge Tracing Using Causal Inference
Multiliteracies and Active Learning in CLIL - The Development of LearnWeb2.0
CMX: The Effects of an Educational MMORPG on Learning and Teaching Computer Programming
The Collaborative Lecture Annotation System (CLAS): A New TOOL for Distributed Learning
The Use of Interactive Narratives in Educational Games to Assess Vocational Interests: An Application of the RIASEC Test Integrated With OpenAI
Learning to Estimate Slide Comprehension in Classrooms with Support Vector Machines
Personalized Affective Feedback to Address Students' Frustration in ITS
Game of Blazons: Helping Teachers Conduct Learning Situations That Integrate Web Tools and Multiple Types of Augmented Reality
A Systematic Review of Research on Immersive Technology-Enhanced Writing Education: The Current State and a Research Agenda
A Flexible and Configurable Architecture for Automatic Control Remote Laboratories
Enhancing Sand-Table-Based Incident Command Training With Extended Reality and Interactive Simulations: A Use Case in Forest Firefighting
Validation of a Cyberbullying Serious Game Using Game Analytics
Technology Solutions to Reduce Anxiety and Increase Cognitive Availability in Students
Assigning Students to Groups Using General and Context-Specific Criteria
Providing Collaborative Support to Virtual and Remote Laboratories
Bridging the Bandwidth Gap: Open Educational Resources and the Digital Divide
Recommendations in Online Discussion Forums for E-Learning Systems
Design of an Intelligent Agent to Measure Collaboration and Verbal-Communication Skills of Children With Autism Spectrum Disorder in Collaborative Puzzle Games
Knowledge Construction in Computer Science and Engineering when Learning Through Making
Rewrite Rules for Debugging Student Programs in Programming Tutors
A Digital Learning Ecosystem to Scaffold Teachers' Learning
Using Speech Recognition for Real-Time Captioning and Lecture Transcription in the Classroom
Improving Sensor-Free Affect Detection by Considering Students' Personality Traits
Introducing IoT and Wearable Technologies into Task-Based Language Learning for Young Children
Serious Video Games for Agricultural Learning: Scoping Review
Storytelling With Learner Data: Guiding Student Reflection on Multimodal Team Data
Linked Data in Education: A Survey and a Synthesis of Actual Research and Future Challenges
BabeLO - An Extensible Converter of Programming Exercises Formats
Embedding Spatial Augmented Reality in Culinary Training: A Comparative Evaluation of sAR Kitchen and Video Tutorials
Creating Usage Context-Based Object Similarities to Boost Recommender Systems in Technology Enhanced Learning
Learning Outcome Modeling in Computer-Based Assessments for Learning: A Sequential Deep Collaborative Filtering Approach
Motivating Students in Collaborative Activities With Game-Theoretic Group Recommendations
Transforming Education With Generative AI (GAI): Key Insights and Future Prospects
Predicting Student Actions in a Procedural Training Environment
Improving Predictive Modeling for At-Risk Student Identification: A Multistage Approach
Scaffolding Computational Thinking With ChatGPT
Evaluation of Telerobotic Interface Components for Teaching Robot Operation
When Does Collaboration Lead to Deeper Learning? Renewed Definitions of Collaboration for Engineering Students
Gamification to Help Inform Students About Programming Plagiarism and Collusion
A Bibliometric Overview of the IEEE Transactions on Learning Technologies
Developing Early Detectors of Student Attrition and Wheel Spinning Using Deep Learning
A Novel Wiki-Based Remote Laboratory Platform for Engineering Education
Automated Essay Feedback Generation and Its Impact on Revision
Approaching Sustainability Learning Via Digital Serious Games
Editorial: Special Section on Social Web Technologies in E-Learning
Enhancing Medical Training Through Learning From Mistakes by Interacting With an Ill-Trained Reinforcement Learning Agent
A Virtual Reality Training System for Automotive Engines Assembly and Disassembly
Training Control Centers' Operators in Incident Diagnosis and Power Restoration Using Intelligent Tutoring Systems
Investigating the Efficacy of ChatGPT-3.5 for Tutoring in Chinese Elementary Education Settings
A Novel Approach to Diagnosing Motor Skills
CASE: A Configurable Argumentation Support Engine
Wikibooks and Wikibookians: Loosely Coupled Community or a Choice for Future Textbooks?
Automatic Multiple Choice Question Generation From Text: A Survey
Guest Editorial: Special Section on Game-Based Learning
Generative AI in Curriculum Design: Empirical Insights Into Model Performance and Educational Constraints
DEDOS: An Authoring Toolkit to Create Educational Multimedia Activities for Multiple Devices
Understanding Depth of Reflective Writing in Workplace Learning Assessments Using Machine Learning Classification
Guest Editorial: Designing Technologies to Support Professional and Workplace Learning for Situated Practice
Goal Ontology for Personalized Learning and Its Implementation in Child's Health Self-Management Support
Theory-Driven Design in Metaverse Virtual Reality Learning Environments: Two Illustrative Cases
Digital Twins of Pet Robots to Prolong Interdependent Relationships and Effects on Student Learning Performance
Authoring and Reengineering of IMS Learning Design Units of Learning
An Integrated Reusable Remote Laboratory to Complement Electronics Teaching
Automated Multimode Teaching Behavior Analysis: A Pipeline-Based Event Segmentation and Description
Young Children Can Learn Scientific Reasoning with Teachable Agents
Impact of Using a Robot Patient for Nursing Skill Training in Patient Transfer
A Novel Tangible Interaction Authoring Tool for Creating Educational Activities: Analysis of Its Acceptance by Educators
MOCA: A Motivational Online Conversational Agent for Improving Student Engagement in Collaborative Learning
Predicting Student Engagement Using Sequential Ensemble Model
COALA - System for Visual Representationof Cryptography Algorithms
Design and Implementation Framework of Game Activity Generators for Declarative Knowledge Training
A Social Network Simulation Game to Raise Awareness of Privacy Among School Children
Student-AI Question Cocreation for Enhancing Reading Comprehension
Human-Machine Cocreation: The Effects of ChatGPT on Students' Learning Performance, AI Awareness, Critical Thinking, and Cognitive Load in a STEM Course Toward Entrepreneurship
Control Your eLearning Environment: Exploiting Policies in an Open Infrastructure for Lifelong Learning
Semantic Social Scaffolding for Capturing and Sharing Dissertation Experience
Automatic Method to Identify E-Learner Emotions Using Behavioral Cues
Evaluating the Effectiveness of Accommodations Given to Students With Learning Impairments: Ordinal and Interpretable Machine-Learning-Based Methodology
Personalization in Graphically Rich E-Learning Environments for K-6 Mathematics
A Petri-Net-Based Approach for Enhancing Clinical Reasoning in Medical Education
A Semantic-Oriented Approach for Organizing and Developing Annotation for E-Learning
Adapting the eBlock Platform for Middle School STEM Projects: Initial Platform Usability Testing
Exploring the Effectiveness of a SPOC Learning Analytics System Based on Attribution Theory: Evaluation Framework and Educational Experiment
Using Augmented Reality to Improve Learning Efficacy in a Mechanical Assembly Course
Designing and Evaluating an Interactive Learning Technology to Foster Privacy Literacy
Facilitating Physics Learning Using Ubiquitous-Physics App With Learning Guided Map (gMap) in Authentic Contexts
Unleashing ChatGPT's Power: A Case Study on Optimizing Information Retrieval in Flipped Classrooms via Prompt Engineering
Immersive Learning Frameworks: A Systematic Literature Review
Digital Game-Based Technology for English Language Learning in Preschools and Primary Schools: A Systematic Analysis
An Interactive Table for Supporting Participation Balance in Face-to-Face Collaborative Learning
ToothPIC: An Interactive Application for Teaching Oral Anatomy
Predicting the Risk of Academic Dropout With Temporal Multi-Objective Optimization
Adopting Coding in Early Childhood Education: Teachers' Perspectives
Automatic Short-Answer Grading via BERT-Based Deep Neural Networks
Tag-Based Collaborative Filtering Recommendation in Personal Learning Environments
The Extent of AI Applications in EFL Learning and Teaching
Multiuser Digital Platform to Promote Interaction Skill in Individuals With Autism
Towards Optimization of Learning Analytics Dashboards That are Customized for the Students' Requirements
Using ChatGPT for Science Learning: A Study on Pre-service Teachers' Lesson Planning
Large Language Models (LLMs) in Programming Learning: The Current Research State and Agenda
Improving Knowledge Tracing via Considering Two Types of Actual Differences From Exercises and Prior Knowledge
Can Autograding of Student-Generated Questions Quality by ChatGPT Match Human Experts?
Electures-Wiki - Toward Engaging Students to Actively Work with Lecture Recordings
Humor and Fear Appeals in Animated Pedagogical Agents: An Evaluation in Aviation Safety Education
Architecting Analytics Across Multiple E-Learning Systems to Enhance Learning Design
An Online RFID Laboratory Learning Environment
Editorial: A Message from the Editorial Team and an Introduction to the July-September 2014 Issue
Increasing Students' Awareness of Their Behavior in Online Learning Environments with Visualizations and Achievement Badges
Semantic Annotation of Ubiquitous Learning Environments
From Study Tactics to Learning Strategies: An Analytical Method for Extracting Interpretable Representations
Automated Essay Scoring and Revising Based on Open-Source Large Language Models
Data-Driven Artificial Intelligence in Education: A Comprehensive Review
SkillsLab+ - A New Way to Teach Practical Medical Skills in an Augmented Reality Application With Haptic Feedback
The ASSISTment Builder: Supporting the Life Cycle of Tutoring System Content Creation
Write-Curate-Verify: A Case Study of Leveraging Generative AI for Scenario Writing in Scenario-Based Learning
Leveraging Extended Reality for Autistic Individuals: A Scoping Review of Technical Features and Technology Affordances
A Knowledge Diffusion Model in Autonomous Learning Under Multiple Networks for Personalized Educational Resource Allocation
MOOCs as a Remedial Complement: Students' Adoption and Learning Outcomes
Empowering Preservice Teachers Through Textbook Design Activities With GAI-Based Chatbot
Educational Practices and Strategies With Immersive Learning Environments: Mapping of Reviews for Using the Metaverse
A Contextualized System for Supporting Active Learning
Microlearning in Immersive Virtual Reality: A User-Centered Analysis of Learning Interfaces
Polarity in the Classroom: A Case Study Leveraging Peer Sentiment Toward Scalable Assessment
Modeling Engagement in Self-Directed Learning Systems Using Principal Component Analysis
An Immersive Virtual Field Experience Structuring Method for Geoscience Education
Building Trust in AI Through Dialogues With Eastern Ethics: Toward Ethical Partnerships in Education
Group Optimization to Maximize Peer Assessment Accuracy Using Item Response Theory and Integer Programming
Hybrid Maximum Clique Algorithm Using Parallel Integer Programming for Uniform Test Assembly
A Framework for Constructing a Technology -Enhanced Education Metaverse: Learner Engagement With Human-Machine Collaboration
The Future of Educational Technologies for Engineering Education
Guiding Learners into Reengagement through the SCALE Environment: An Empirical Study
IRT-Based Adaptive Hints to Scaffold Learning in Programming
Creating a Corpus of Targeted Learning Resources with a Web-Based Open Authoring Tool
Detecting Self-Regulated Learning in Online Communities by Means of Interaction Analysis
Automated Assessment of Complex Programming Tasks Using SIETTE