yusuke1997/dblp-id-title huggingface dataset:
The Impact of Recurrent On-line Synchronous Scientific Argumentation on Students' Argumentation and Conceptual Change
Using Mobile Learning to Support Students' Understanding in Geometry: A Design-Based Research Study
Deep and Surface Processing of Instructor's Feedback in an Online Course
Research Trends in Technology-based Learning from 2000 to 2009: A content Analysis of Publications in Selected Journals
Utilizing Computer-mediated Communication Tools for Problem-based Learning
Using instructional theory to facilitate communication in Web-based courses
A Team of Pedagogical Agents in Multimedia Environment for Children
Effects of WOE Presentation Types Used in Pre-training on the Cognitive Load and Comprehension of Content in Animation-Based Learning Environments
Interactions Between Levels of Instructional Detail and Expertise When Learning with Computer Simulations
Book Review: Research on E-Learning and ICT in Education
Qualitative Assessment across Language Barriers: An Action Research Study
Self-Regulation, Goal Orientation, and Academic Achievement of Secondary Students in Online University Courses
Middle Years Students' Use of Self-regulating Strategies in an Online Journaling Environment
On Improving Spatial Ability Through Computer-Mediated Engineering Drawing Instruction
To wire or not to wire? Encyclopaedia Britannica versus Microsoft Encarta
Pretoria to Khartoum - how we taught an Internet-supported Masters' programme across national, religious, cultural and linguistic barriers
Group Learning Assessment: Developing a Theory-Informed Analytics
Experimenting with Automatic Text-to-Diagram Conversion: A Novel Teaching Aid for the Blind People
Supporting Interoperability and Reusability of Learning Objects: The Virtual Campus Approach
eLSE Methodology: a Systematic Approach to the e-Learning Systems Evaluation
Monitoring distance education students' practical programming activities
Multimedia Authoring Tools: The Quest for an Educational Package
Disabilities and e-Learning Problems and Solutions: An Exploratory Study
Distance Education Students Moving Towards Collaborative Learning - A Field Study of Australian Distance
SourceFinder: Course preparation via linguistically targeted web search
A Framework for Intelligent Virtual Training Environment: The Steps from Specification to Design
The Framework of Viewing and Representing Skills Through Digital Text
Adaptable and Adaptive Hypermedia Systems
How Do Personality, Synchronous Media, and Discussion Topic Affect Participation?
Effects of Gamified Comparison on Sixth Graders' Algebra Word Problem Solving and Learning Attitude
On the Changing Nature of Learning Context: Anticipating the Virtual Extensions of the World
Web Intelligence and Artificial Intelligence in Education
Construction of Multi-mode Affective Learning System: Taking Affective Design as an Example
Modelling and Simulating Electronics Knowledge: Conceptual Understanding and Learning through Active Agency
Using Educational Games for Sign Language Learning - A SignWriting Learning Game: Case Study
An Eye Tracking Study of High- and Low-Performing Students in Solving Interactive and Analytical Problems
The Effect of LEGO Training on Pupils' School Performance in Mathematics, Problem Solving Ability and Attitude: Swedish Data
Unlock the genius within; neurobiological trauma, teaching, and transformative learning
Time Engineers Software
Contextualizing Reflective Dialogue in a Spoken Conversational Tutor
From Learning Object to Learning Cell: A Resource Organization Model for Ubiquitous Learning
Communications Technology and Personal Identity Formation
E-xams: Harnessing the Power of ICTs to Enhance Authenticity
A Role-Play Game to Facilitate the Development of Students. Reflective Internet Skills
Online Learning at Coventry University: You Can Lead a Horse toWater...
A Genre-Based Perspective for the Development of Communicative Computerized Adaptive Tests
Using a Single Authoring Environment across the Lifespan of Learning
Student Hypermedia Composition
National Educational Technology - Standards for Students
Knowledge Infrastructure of the Future (Guest Editorial)
Games Literacy for Teacher Education: Towards the Implementation of Game-based Learning
An Ontology-Based Framework for Bridging Learning Design and Learning Content
A theory for eLearning
Effects of A Peer Assessment System based on a Grid-based Knowledge Classification Approach on Computer Skills Training
Mobile Enhanced Learning in a South African Context
Education Technology and Hidden Ideological Contradictions
A Data Management System Integrating Web-based Training and Randomized Trials
Teaching Formal Languages by an Intelligent Tutoring System
Systems Limitations Hamper Integration of Accessible Information Technology in Northwest U.S. K-12 Schools
Modeling Web-based Educational Systems: Process Design Teaching Model
Student Modelling in an Intelligent Tutoring System for the Passive Voice of English Language
KnowledgePuzzle: A Browsing Tool to Adapt the Web Navigation Process to the Learner's Mental Model
Conceptual Model Learning Objects and Design Recommendations for Small Screens
Old and Current Techniques in Secondary School Teaching: The Eratosthene's Measure
Exploring the Influence of Parental Involvement and Socioeconomic Status on Teen Digital Citizenship: A Path Modeling Approach
Investigation of Organizational Interaction and Support in an NGO through Computer-Mediated Discussions
(Tutorial on) DNA Structure, Replication, Transcription, and Protein Synthesis
Learning from the Web: Are Students Ready or Not?
Group Processes Online: Teaching collaboration through collaborative processes
Learning through Blogging: Students. Perspectives in Collaborative Blog-Enhanced Learning Communities
Analysis of Peer Interaction in Learning Activities with Personal Handhelds and Shared Displays
Determining the Impact of Training on Teacher Use for a Web-to-Database System
Distance Education and Distributed Learning
Current and Future Directions in TELL
Adaptive Formative Paths in a Web-based Learning Environment
Philosophy of Technology Assumptions in Educational Technology Leadership
The Effects of web-based Instruction Navigation Modes on Undergraduates' Learning Outcomes
Experienced and inexperienced Internet users among pre-service teachers: Their use and attitudes toward the Internet
A Framework for Simplifying Educator Tasks Related to the Integration of Games in the Learning Flow
Exploring Learner Attitudes toward Web-based Recommendation Learning Service System for Interdisciplinary Applications
Scripting For Collaborative Search Computer-Supported Classroom Activities
Web-Supported Emergent-Collaboration In Higher Education Courses
Learner Centred Development of a Mobile and iTV Language Learning Support System
Enhancing Post-secondary Writers' Writing Skills with a Chatbot: A Mixed-Method Classroom Study
Training issues for successful ICT innovation in companies - Introduction
A Web-Based Authoring Tool for Algebra-Related Intelligent Tutoring Systems
Why and How Serious Games can Become Far More Effective: Accommodating Productive Learning Experiences, Learner Motivation and the Monitoring of Learning Gains
Disruptive Pedagogies and Technologies in Universities
Developing Domain Ontologies for Course Content
Acceptability and Satisfaction of an ICT-based Training for University Teachers
Modeling and Intervening Across Time in Scientific Inquiry Exploratory Learning Environment
Evaluation of Computer-Assisted Instruction in Principles of Economics
ICT innovation: starting with the team - A collaborative design workshop on selecting technology for collaboration
Augmenting Traditional Books with Context-Aware Learning Supports from Online Learning Communities
A New Paradigm for Constructing Children-Oriented Web-sites of Art Museums
A Mobile Context-aware Framework for Managing Learning Schedules - Data Analysis from a Diary Study
A Review of Technological Pedagogical Content Knowledge
Integration of External and Internal School Activities: Support from New Technologies
Through the Lens of a Tetrad: Visual Storytelling on Tablets
Introducing the Strawberry Discovery and Niche Process
Evaluating an interactive learning environment in management education
Exploring a Community of Inquiry Supported by a Social Media-Based Learning Environment
Using Online EFL Interaction to Increase Confidence, Motivation, and Ability
Integrating the SOP2 Model into the Flipped Classroom to Foster Cognitive Presence and Learning Achievements
Understanding Complex Natural Systems by Articulating Structure-Behavior-Function Models
Principles of Best Practice for 21st Century Education
Adaptively Ubiquitous Learning in Campus Math Path
Exploring the Impact of Teachers' Verbal Immediacy as an Emotion Mediating Factor on Adult E-learners' Language Learning
Efficacy of Simulation-Based Learning of Electronics Using Visualization and Manipulation
Factors Affecting Teachers' Perceived Readiness for Online Collaborative Learning: A Case Study in Malaysia
Center 'Computer Technologies in Education': Its Role in the Technical University Educational Process
General Practitioners and Online Continuing Professional Education: Projected Understandings
The Effect of Video Presentation in a CBT Environment
Guest Editorial: Innovative Technologies for the Seamless Integration of Formal and Informal Learning
Marking Strategies in Metacognition-Evaluated Computer-Based Testing
Barriers and Enablers to the Use of Virtual Worlds in Higher Education: An Exploration of Educator Perceptions, Attitudes and Experiences
Foreword: Quality Research for Learning, Education, and Training
Guest Editorial - One-to-One Learning in the Mobile and Ubiquitous Computing Age
The Knowledge Medium: Designing Effective Computer Based Learning Environments
Spatial Visualization Learning in Engineering: Traditional Methods vs. a Web-Based Tool
Evaluation of Teaching the IS-LM Model through a Simulation Program
Computer Games for the Math Achievement of Diverse Students
Handbook of Research on Educational Communications and Technology (Book Review)
A Framework for Conceptualising the Impact of Technology on Teaching and Learning
Leveraging Students' Knowledge to Adapt Science Curricula to Local Context
Student Alienation, Academic Achievement, and WebCT Use
Adoption of Communication Technologies in a Texas Health Setting
Effects of Verbal Components in 3D Talking-head on Pronunciation Learning among Non-native Speakers
Introducing 1 to 1 in the classroom: A large-scale experience in Chile
The experience of practitioners with technology-enhanced teaching and learning
Learning to become a teacher in the 21st century: ICT integration in Initial Teacher Education in Chile
Twitter as a Learning Community in Higher Education
Metacognitive Load - Useful, or Extraneous Concept? Metacognitive and Self-Regulatory Demands in Computer-Based Learning
A Mobile Device and Online System with Contextual Familiarity and its Effects on English Learning on Campus
Guest Editorial: Game Based Learning for 21st Century Transferable Skills: Challenges and Opportunities
A Learning Analytics Approach to Investigating Factors Affecting EFL Students' Oral Performance in a Flipped Classroom
Effects of Computer-Based Visual Representation on Mathematics Learning and Cognitive Load
A Performance-Oriented Approach to E-Learning in the Workplace
Discovery and Use of Online Learning Resources: Case Study Findings
Mediating Effects of Individuals' Ability Levels on the Relationship of Reflective-Impulsive Cognitive Style and Item Response Time in CAT
Effects of Practice in a Linear and Non-linear Web-based Learning Environment
How Concept-mapping Perception Navigates Student Knowledge Transfer Performance
Creating Shared Knowledge: Instructional Knowledge Management Systems
Representations of Animal Companions on Student Learning Perception: Static, Animated and Tangible
Contextualised Media for Learning
The Future of Learning Technology: Some Tentative Predictions
Creativity, Imagination and the World-Wide Web
Teaching Classical Mechanics Concepts using Visuo-haptic Simulators
An Empathic Avatar in a Computer-Aided Learning Program to Encourage and Persuade Learners
Are the Functions of Teachers in e-Learning and Face-to-Face Learning Environments Really Different?
Review of Computer-Supported Collaborative Work Systems
Studying Research Collaboration Patterns via Co-authorship Analysis in the Field of TeL: The Case of Educational Technology & Society Journal
The Relationship between Educational Ideologies and Technology Acceptance in Pre-service Teachers
Cohort Learning Online in Graduate Higher Education: Constructing Knowledge in Cyber Community
Math Goodies
Support services for distance education
The Search for Pedagogical Dynamism - Design Patterns and the Unselfconscious Process
Identifying Effective Design Features of Technology-Infused Inquiry Learning Modules: A Two-Year Study of Students' Inquiry Abilities
The Impact of Computer Augmented Online Learning and Assessment Tool
Sustainable e-Learning: Toward a Coherent Body of Knowledge
Frameworks for Sharing Teaching Practices
Exploring the Effects of Online Academic Help-Seeking and Flipped Learning on Improving Students' Learning
Guidelines and Taxonomy for Educational Game and Gamification Design
Institutional Potential for Online Learning: A Hong Kong Case Study
The Effect of an Example-Based Dynamic Program Visualization Environment on Students' Programming Skills
Serious Game Design for Children: A Set of Guidelines and their Validation
Instructional Suggestions Supporting Science Learning in Digital Environments Based on a Review of Eye Tracking Studies
Keeping it flexible: integrating technology into distance education in the South Pacific
Effects of Cognitive Styles on an MSN Virtual Learning Companion System as an Adjunct to Classroom Instructions
High Technology and Low-Income Communities
VIDET: a Visual Authoring Tool for Adaptive Websites Tailored to Non-Programmer Teachers
Exploring Long-term Behavior Patterns in a Book Recommendation System for Reading
Automatic Speech Recognition: Reliability and Pedagogical Implications for Teaching Pronunciation
Using Podcasting to Facilitate Student Learning: A Constructivist Perspective
A Clustering Methodology of Web Log Data for Learning Management Systems
Introduction Developing Creativity and Large Mental Outlook in the Computer Age
Personal Journeys: an examination of the use of text based role play in constructing knowledge
Journalogue: Voicing Student Challenges in Writing Through a Classroom Blog
Social Networking as a Tool for Lifelong Learning with Orthopedically Impaired Learners
M-AssIST: Interaction and Scaffolding Matters in Authentic Assessment
A Web-based personal and professional development tool to promote life-long learning within the construction industry
Using Mobile Learning to Improve the Reflection: A Case Study of Traffic Violation
The Encyclopedia of Educational Technology
Interactive E-learning - Why Can\u2019t We Get Beyond Bulletin Boards?
Evaluating the Texas Woman's University distance education program: A case study
Designing and Generating Educational Adaptive Hypermedia Applications
Teachers' Belief and Use of Interactive Whiteboards for Teaching and Learning
Evaluating Collaborative Learning Processes using System-based Measurement
The Impact of Externalizing Readers' Mental Representation on the Comprehension of Online Texts
Exploring the Profiles and Interplays of Pre-service and In-service Teachers' Technological Pedagogical Content Knowledge (TPACK) in China
Exploring Effects of Multi-Touch Tabletop on Collaborative Fraction Learning and the Relationship of Learning Behavior and Interaction with Learning Achievement
Electronic textbook
Effects of a Personalized Navigation Support Approach on Students' Context-Aware Ubiquitous Learning Performances
Free Resources for Online Educators
Mining Learning and Crafting Scientific Experiments: A Literature Review on the Use of Minecraft in Education and Research
Design and Use of Collaborative Network Learning Scenarios: The DoCTA Experience
Guest Editorial: Advanced Learning Technologies
A Multidimensional Analysis Tool for Visualizing Online Interactions
Concept Mapping in Science Class: A Case Study of Fifth Grade Students
Effects of Prior Knowledge on Learning Performance and Anxiety in an English Learning Online Role-Playing Game
Analysis of Students' Performances during Lab Sessions of Computer Networks Course
A Comparison of Teacher and Student Attitudes Concerning Use and Effectiveness of Web-based Course Management Software
A Boosting Approach to eContent Development for Learners with Special Needs
Can a teacher do it alone?
Toward Educational Virtual Worlds: Should Identity Federation Be a Concern?
Integrating Internet in Adult Education Schools: The RedVEDA Project
Review of the Tools for the Cognitive Task Analysis
Prompts-based Scaffolding for Online Inquiry: Design Intentions and Classroom Realities
Flexible Learning: Can we really please everyone?
E-tivities: The key to active online learning
Correcting Misconceptions on Electronics: Effects of a simulation-based learning environment backed by a conceptual change model
A 'Uses and Gratification Expectancy Model' to Predict Students' 'Perceived e-Learning Experience'
The Impact of Supported and Annotated Mobile Learning on Achievement and Cognitive Load
Acquiring Working Knowledge through Asynchronous Multimedia Conferencing
Towards a Philosophy of Instruction
Embedding the Acquisition of Technological Literacy: A CaseStudy
Effects of Worked Examples Using Manipulatives on Fifth Graders' Learning Performance and Attitude toward Mathematics
The Effects of Competitive Gaming Scenarios and Personalized Assistance Strategies on English Vocabulary Learning
Learning through Collaboration in a Distributed Education Environment
Can Speaking Activities of Residents in a Virtual World Make Difference to Their Self-Expression?
Role of Parents and Annotation Sharing in Children's Learning Behavior and Achievement using E-Readers
Contingent innovation-decisions, infrastructure, and information technologies
Educational Technology and Practice: Types and Timescales of Change
A Comparison of Single- and Dual-Screen Environment in Programming Language: Cognitive Loads and Learning Effects
The Wisconsin School of the Air: success story with implications
Learning Design, generic service descriptions and universal acid
Can Students Identify the Relevant Information to Solve a Problem?
Key Design Considerations for Personalized Learning on the Web
A Systematic Understanding of Successful Web Searches in Information-based Tasks
Effects of Thinking Style on Design Strategies: Using Bridge Construction Simulation Programs
Students' Satisfaction and Perceived Learning with a Web-based Course
Student Engagement in Long-Term Collaborative EFL Storytelling Activities: An Analysis of Learners with English Proficiency Differences
Deriving Process-driven Collaborative Editing Pattern from Collaborative Learning Flow Patterns
User Acceptance of a Proposed Self-Evaluation and Continuous Assessment System
The role of computer programming in education
Assessing a Collaborative Online Environment for Music Composition
Integration of Mobile AR Technology in Performance Assessment
Developing Teachers' Competences for Designing Inclusive Learning Experiences
WebCT and Online Assessment: The best thing since SOAP?
An empirical assessment of pedagogical usability criteria for digital learning material with elementary school students
Digital Assessment Literacy - the Core Role of the Teacher in a Digital Environment
Supporting Empathy in Online Learning with Artificial Expressions
The Crisis of Educational Technology, and the Prospect of Reinventing Education
Using Computer-Assisted Multiple Representations in Learning Geometry Proofs
An Analysis of Interaction and Participation Patterns in Online Community
e-Lectures for Flexible Learning: a Study on their Learning Efficiency
Learning Cultures on the Move: Where are we heading?
Overcoming the Technological Hurdles Facing Virtual Worlds in Education: The Road to Widespread Deployment
A Use-Case Based Model for Learning Resources in Educational Mediators
Quality Indicators for Learning Analytics
The Effects of Meta-Cognitive Instruction on Students' Reading Comprehension in Computerized Reading Contexts: A Quantitative Meta-Analysis
The Online Ecology of Literacy and Language Practices of a Gamer
Guest Editorial: Technology Support for Fostering Life-Long Learning of Learners with Disabilities
Development of an Inquiry-Based Learning Support System Based on an Intelligent Knowledge Exploration Approach
The Living Schoolbook (LSB)
Volunteers in Wikipedia: Why the Community Matters
FODEM: Developing Digital Learning Environments in Widely Dispersed Learning Communities
Activities with Parents on the Computer: An Ecological Framework
Using a Multimodal Learning System to Support Music Instruction
Transforming Online Learning through Narrative and Student Agency
Unpacking Transnational Policy: Learning to Bridge the Digital Divide
Impacts of Concept Map-Based Collaborative Mobile Gaming on English Grammar Learning Performance and Behaviors
Using Game-Based Learning with Kinect Technology in Foreign Language Education Course
Blog-Assisted Learning in the ESL Writing Classroom: A Phenomenological Analysis
Classic Conversational Norms in Modern Computer-Mediated Collaboration
Curriculum Integration of MALL in L1/L2 Pedagogy: Perspectives on Research
Wikis for a Collaborative Problem-Solving (CPS) Module for Secondary School Science
Teaching ICT to Teacher Candidates Using PBL: A Qualitative and Quantitative Evaluation
To See or Not to See: Effects of Online Access to Peer-Generated Questions on Performance
The Effects of a Constructivist Intervention on Pre-Service Teachers
Engaging Students in Multimedia-mediated Constructivist Learning - Students' Perceptions
Computerized Dynamic Adaptive Tests with Immediately Individualized Feedback for Primary School Mathematics Learning
An Online Assistant for Remote, Distributed Critiquing of Electronically Submitted Assessment
Aptitude-Treatment Interactions during Creativity Training in E-Learning: How Meaning-Making, Self-Regulation, and Knowledge Management Influence Creativity
PERKAM: Personalized Knowledge Awareness Map for Computer Supported Ubiquitous Learning
A Case Study of Enabling Factors in the Technology Integration Change Process
A Structural Equation Model for ICT Usage in Higher Education
Comparing Design Constraints to Support Learning in Technology-guided Inquiry Projects
Valuation of Online Continuing Medical Education and Telemedicine in Taiwan
Effective Use of a Range of Authentic Assessments in a Web Assisted Pharmacology Course
Defining Mobile Learning in the Higher Education Landscape
An Interactive Teaching System for Bond Graph Modeling and Simulation in Bioengineering
Digital Students in a Book-Oriented School: Students' Perceptions of School and the Usability of Digital Technology in Schools
Developing Digital Courseware for a Virtual Nano-Biotechnology Laboratory: A Design-based Research Approach
An Interactive and Collaborative Approach to Teaching Cryptology
A Multimedia English Learning System Using HMMs to Improve Phonemic Awareness for English Learning
Development and Evaluation of an Interactive Mobile Learning Environment with Shared Display Groupware
Developing an Asynchronous Learning Network
From Usenet to CoWebs - Interacting with social information spaces
Make E-Learning Effortless! Impact of a Redesigned User Interface on Usability through the Application of an Affordance Design Approach
The Transformational Promise of Information and Communications Technologies (ICTs) for the Professional Education of Architects
What is the Relationship between Technology and Mathematics Teaching Anxiety?
Considering Students' Perceptions: The Distance Education Student Satisfaction Model
Implementation of an Improved Adaptive Testing Theory
Moving Apart and Coming Together: Discourse, Engagement, and Deep Learning
Learning Achievement in Solving Word-Based Mathematical Questions through a Computer-Assisted Learning System