yusuke1997/dblp-id-title huggingface dataset:
UI/UX design and usage effectiveness of mHealth applications: review paper
Automatic captions on video calls: a must for the older adults
Exploring factors affecting consumers' adoption of wearable devices to track health data
Pragmatic research issues confronting HCI practitioners when designing for universal access
Predicting older adults' perceptions about a computer system designed for seniors
Aerobic activity monitoring: towards a long-term approach
Designing technology with older people
Game attributes and their relationship with older people's values
Use case modeling in a research setting of developing an innovative pilgrimage support system
An empirical investigation of computer simulation technology acceptance to explore the factors that affect user intention
Integrating Blink Click interaction into a head tracking system: implementation and usability issues
A user-based information rating scale to evaluate the design of technology-based supports for autism
Understanding visually impaired people's experiences of social signal perception in face-to-face communication
Evaluation of the effectiveness of preschool English learning applications based on touch and voice multimodal interaction technique
Interactive testbed for research in autism - the SARA project
Promoting interactive television (iTV) accessibility: an adapted service for users with visual impairments
Exploring knowledge and practices in digital accessibility assessment in the Brazilian software industry
Examining generative AI user disclosure intention: an ELM perspective
Acknowledgement to reviewers for 2004
Can search result summaries enhance the web search efficiency and experiences of the visually impaired users?
Is there design-for-all?
Vocal interaction: beyond traditional automatic speech recognition
Toward a ubiquitous model to assist the treatment of people with depression
Football for all: the quality of the live closed captioning in the Super Bowl LII
Accessibility of university websites worldwide: a systematic literature review
Sherry Y. Chen and George D. Magoulas: Adaptable and adaptive hypermedia systems
Disability-inclusive emergency mobile app requirements
Teaching methodology for people with intellectual disabilities: a case study in learning ballet with mobile devices
Translating gardens into accessible multisensory tours for blind and partially sighted visitors: an exploratory case study
Access to prominent political events on the World Wide Web: the case of the final 2016 US presidential debate
The design of smart homes for people with dementia - user-interface aspects
Decreasing user engagement in clickbait: an ERP study on the effectiveness of warning labels in online platform
Universal design, inclusive design, accessible design, design for all: different concepts - one goal? On the concept of accessibility - historical, methodological and philosophical aspects
Continuity of interaction in nomadic interfaces through migration and dynamic utilization of I/O resources
Modelling social translucency in mediated environments
One year older, but not necessarily wiser: an evaluation of homepage accessibility problems over time
Validation of Toolkits for developing third-generation Android accessible mobile applications
The impact of a mobile personal learning environment in different educational contexts
Where form meets function: the impact of social media platform characteristics on access to online social support
A systematic review of chatbots in inclusive healthcare: insights from the last 5 years
Analyzing behavioral intentions toward Generative Artificial Intelligence: the case of ChatGPT
Systemic evaluation of actions toward developing practical broadband applications for elderly and people with disabilities
Virtual user models for the elderly and disabled for automatic simulated accessibility and ergonomy evaluation of designs
Situating makerspace curricula for students with learning differences within Vygotsky's cultural historical psychology
A multimedia social interaction service for inclusive community living: Initial user trials
Visual authoring of virtual reality conversational scenarios for e-learning
Self-guided interpretation of images for blind users based on multi-layered interaction
Toward the sustainability of mobile learning applications in higher education: an empirical study
Eye-blink detection system for human-computer interaction
Does the impact of GenAI persist in learning? comparing AI and instructor feedback on accessibility
Diversity of experience: action, sensation, and immersion in audio descriptions of (visual) art
GOMS analysis as a tool to investigate the usability of web units for disabled users
Developing a model to evaluate and improve user experience with hand motions in virtual reality environments
Shades of lightweight: supporting cross-generational communication through home messaging
Motion does matter: an examination of speech-based text entry on the move
Drivers of users' intention to keep using wearable healthcare technologies
Information from the past: how elderly people orchestrate presences, memories and technologies at home
Designing user interfaces for "ordinary users in extraordinary circumstances": a keyboard-only web-based application for use in airports
A camera-joystick for sound-augmented non-visual navigation and target acquisition: a case study
Adoption of artificial intelligence artifacts: a literature review
Inclusive speech interaction techniques for creative object rotation
Using emotion recognition technologies to teach children with autism spectrum disorder how to identify and express emotions
Usability and acceptance of a digital screening tool for diabetes in four European countries: the DigiCare4You study
The role of culture in the adoption of mobile applications for the self-management of diabetes in low resourced urban communities
Proactive and reactive e-government services recommendation
Deaf and hard of hearing employees: accessible and AR-based training materials
Vibrotactile and vibroacoustic communications: pairs in interaction and play - an interactive structure and bodies in an urban environment
Ontological Flip Teaching: a Flip Teaching model based on knowledge management
Student perception on the impact of the Livescribe smartpen as an accommodation
Methodology I'M IN applied to workshop: successful educational practice for consultants in user experience with gamification fields
User acceptance on content optimization algorithms: predicting filter bubbles in conversational AI services
An adaptation of SCRUM for accessible websites development focused on testing
Tracking student progress and generating personalized recommendations using clustering and explainable artificial intelligence
Stories and signs in an e-learning environment for deaf people
Do sentiments of professors feedback change after migrating from in-person to online modalities? Pre- and during COVID-19 experience
Effect of spatial reference and verb inflection on the usability of sign language animations
VR multi-sensory Zaltman's metaphor elicitation technique: a new method for exploring the needs of older adults in social virtual reality
Universities of the Kyrgyz Republic on the Web: accessibility and usability
ChildAR: an augmented reality-based interactive game for assisting children in their education
Assessment of the quality, readability, and usefulness of ChatGPT generated medical information for ten common cancer types
Beyond engagement: an EEG-based methodology for assessing user's confusion in an educational game
Political participation via social media: a case study of deliberative quality in the public online budgeting process of Frankfurt/Main, Germany 2013
Multimodality: a step towards universal access
Accessibility engineering in web evaluation process: a systematic literature review
Remark on digital accessibility: educational disparities define digital inclusion from adolescence onwards
Accessibility of large events: an empirical study of the Expo 2020 Dubai
Assessing continuity and compatibility in augmented reality systems
Come play with me: designing technologies for intergenerational play
Digital competence and internet use/behavior of persons with disabilities in PC and smart device use
A confirmatory factor analysis of the behavioral intention to use smart wellness wearables in Malaysia
Exploring the effects of web-mediated activity-based learning and meaningful learning on improving students' learning effects, learning engagement, and academic motivation
Smart Workplaces for older adults: coping 'ethically' with technology pervasiveness
Using a universal access reference model to identify further guidance that belongs in ISO 16071
What are tutors' perceptions of an online tutoring project - Digital Learning Companion - During the COVID-19 pandemic? A case study in Taiwan
Design and development of a mobile application for deaf and hard-of-hearing persons to create sound awareness
An application of the technology acceptance model to the level of Internet usage by older adults
Municipal web sites accessibility and usability for blind users: preliminary results from a pilot study
Publishing accessible proceedings: the DSAI 2016 case study
Multidimensional changes in digital exclusion among older adults in Korea: evidence from the COVID-19 pandemic
Worth-centred mobile phone design for older users
An Interaction Framework for Designing Systems for Virtual Home Assistants and People with Dysarthria
Sign language applications: preliminary modeling
Empowering soft skills in children with ADHD through the co-creation of tangible tabletop games
Exploring seniors' continuance intention to use mobile social network sites in China: a cognitive-affective-conative model
Factors explaining adoption and implementation processes for web accessibility standards within eGovernment systems and organizations
Developing inclusive e-learning systems
A social robot-based platform for health behavior change toward prevention of childhood obesity
Designing inclusive products for everyday environments: the effects of everyday cold temperatures on older adults' dexterity
Eliciting user requirements with older adults: lessons from the design of an interactive domestic alarm system
Accessibility analysis using WCAG 2.1: evidence from Indian e-government websites
The NERLE model-a tool for assessing the quality of intralingual subtitles at live events
An embodied conversational agent coach to support societal participation learning by low-literate users
Developing a navigation aid for the frail and visually impaired
A scientometric analysis of research on people with visual impairments in the field of HCI design: mapping the intellectual structure and evolution
Can the crowd tell how I feel? Trait empathy and ethnic background in a visual pain judgment task
The Electronic Record in the school-family relationship: perceptions of teachers and guardians
E-Booster Uganda: towards an inclusive digital economy in Uganda through provision of ICT services to the underserved and unserved communities
Speaking, fast or slow: how conversational agents' rate of speech influences user experience
SignText: a web-based tool for providing accessible text book contents for Deaf learners
A systematic examination of universal design resources: part 1, heuristic evaluation
Human-chatbot interaction studies through the lens of bibliometric analysis
Seeing creativity in an augmented experiential learning environment
CineAD: a system for automated audio description script generation for the visually impaired
Designing for pen and speech input in an object-action framework: the case of email
Accessibility of tourism 4.0 - designing more meaningful and inclusive tourist experiences
Evaluating webpage performance and web accessibility of Canadian universities' mental health service webpages
Accessibility of public library websites in the United States
Ontology-based end-user visual query formulation: Why, what, who, how, and which?
Evaluating smart speakers as assistants for informal caregivers of people with dementia
Online help for the general public: specific design issues and recommendations
User interface (UI) design issues for multilingual users: a case study
Closing the digital divide: understanding racial, ethnic, social class, gender and geographic disparities in Internet use among school age children in the United States
Universal Access and Inclusion in Design
The effective communication framework: a new approach to hearing assistive communication technologies
Ubiquitous search for smart workspaces
Identifying the relevance of quality dimensions contributing to universal access of social Web applications for collaborative writing on mobile devices: an empirical study
Approach design of an accessible media player
Evaluating the potential of using EEG based BCI method in user experience research
Value of culturally oriented information design
Ethool, a tool to enable legal decision-making in research involving humans using new technologies in Europe: design and usability validation
Does the law make a difference? a longitudinal study on accessibility compliance of Norwegian municipality websites
Modeling decisions under uncertainty in adaptive user interfaces
Technology adoption at individual level: toward an integrated overview
Service-learning for accessibility: understanding WCAG errors and successes in Spanish city council websites
Web accessibility implementation in private sector organizations: motivations and business impact
The effects of web accessibility certification on the perception of companies' corporate social responsibility
Using NVivo to assess a program of goal-corrected empathic attunement skills: a case study in the context of higher education
Ubi-App: a ubiquitous application for universal access from handheld devices
Intelligent non-visual navigation of complex HTML structures
Exploring the social meaning interaction in AIGC audiobooks: a grounded theory study
Universal technologies in ICT
Applying qualitative content analysis to study online support communities
The impact of aging on access to technology
Automated 3D sign language caption generation for video
Using a tangible system to promote inclusive, collaborative activities to learn relational algebra for students with hearing impairment
Examining user switching between social Q&A platforms: a push-pull-mooring perspective
Bengali text input interface design for mobile devices
Technology-enhanced ABA intervention in children with autism: a pilot study
Robots in a domestic setting: a psychological approach
Affective game design elements for deep player engagement in indie games
A guide for making video games accessible to users with cerebral palsy
Diversified users' satisfaction with advanced mobile phone features
Cognitive and learning difficulties and how they affect access to IT systems
Best practices for sign language technology research
Web accessibility in the Mid-Atlantic United States: a study of 50 homepages
Staying connected: smartphone acceptance and use level differences of older adults in China
ECLECTIC as a learning ecosystem for higher education disruption
Innovations in user sensitive design, research and development
Linking the lonely: an exploration of a communication technology designed to support social interaction among older adults
Evaluation of accessibility barriers and learning features in m-learning chat applications for users with disabilities
Text entry for the Blind on Smartwatches
Augmentative and alternative communication devices for aphasia: the emerging role of "smart" mobile devices
Using technology to encourage a healthier lifestyle in people with Down's syndrome
Evaluating the accessibility of E-government websites in the United States: empirical evidence and insights
Web and aging: challenges and opportunities
Advance human-machine interface automatic evaluation
Extending UTAUT2 toward acceptance of mobile learning in the context of higher education
Correction to: Enhancing movie experience by speech rate design of audio description
Automated comprehensive evaluation approach for user interface satisfaction based on concurrent think-aloud method
Accessible presentation of information for people with visual disabilities
Using familiar technologies in unfamiliar ways and learning from the old about the new
Design and evaluation of ECO: an augmentative and alternative communication tool
Constructing a holistic view of shopping with people with visual impairment: a participatory design approach
Identifying critical success factors for wearable medical devices: a comprehensive exploration
Acknowledgement to reviewers for 2012
Usage and impact of the internet-of-things-based smart home technology: a quality-of-life perspective
Exploring human-data interaction: an AI-enhanced systematic mapping
Usability evaluation of an electric-powered wheelchair driven by eye tracking
Towards human-centered AI in speech therapy: perspectives from a low-resource setting
The barriers that older novices encounter to computer use
MoocCast: evaluating mobile-screencast for online courses
Higher education accessibility information in practice. A report on the accessibility of European Universities
Readability of wikipedia pages on COVID-19
"Choose with your eyes closed" instore shopping experience and spatial maps in visually impaired and sighted persons
Facets of prior experience and the effectiveness of inclusive design
The emotional hearing aid: an assistive tool for children with Asperger syndrome
Measuring acceptable input: What is "good enough"?
Toward digital inclusion of older adults in e-health: a case study on support for physical activity
Applying online externally-facilitated regulated learning and computational thinking to improve students' learning
Computer vision and GIS for the navigation of blind persons in buildings
Technology-enhanced and game based learning for children with special needs: a systematic mapping study
Usability and accessibility-based quality evaluation of Indian airline websites: An MCDM approach
Web accessibility guideline aggregation for older users and its validation
Kawaii/Cute interactive media
BlinkWrite: efficient text entry using eye blinks
To keep or to delete: exploring the influencing factors of information deletion intention among social music platform users
Web accessibility of healthcare Web sites of Korean government and public agencies: a user test for persons with visual impairment
The utilisation of social media among users with hearing loss: an analysis of Facebook communities
Development and validation of progressive web application usability heuristics (PWAUH)
User diversity and design representation: Towards increased effectiveness in Design for All
Enhancing accessibility in cultural heritage environments: considerations for social computing
Evaluating the performance of websites from a public value, usability, and readability perspectives: a review of Turkish national government websites
Accessibility barriers in arabic news websites for visually impaired users: a mixed-method evaluation approach
Usability of a telehealth solution based on TV interaction for the elderly: the VITASENIOR-MT case study
Understanding and supporting individuals experiencing severely constraining situational impairments
Self-assessed and actual Internet skills of people with visual impairments
Visibility of Moodle applications in Central Asia: analysis of SEO
A diversity-sensitive evaluation method
On modeling the quality of concept mapping toward more intelligent online learning feedback: a fuzzy logic-based approach
Speech-based navigation and error correction: a comprehensive comparison of two solutions
Engagement and accessibility tools for pro-environmental action on air quality: the SOCIO-BEE paradigm
A framework to improve the accessibility of social media account content
Collaborative Control of the Manus Manipulator
Evaluating the benefits of introducing "BIM" based on Revit in construction courses, without changing the course schedule
Console gaming across generations: exploring intergenerational interactions in collocated console gaming
Distributed accessibility control points help deliver a directly accessible Web
Multi-target modeling of spine movements for signing Avatar
Falling through the net again: exploring the characteristics of internet dropout in China
Technology learning and use among older adults with late-life vision impairments
Evaluation of the Fanpages of Spanish universities: public versus private institutions
An inclusive framework for automated web content accessibility evaluation
A novel context-aware system to support healthcare environments
Evaluating the effectiveness of automatic image captioning for web accessibility
Toward automatic motivator selection for autism behavior intervention therapy
Closed captioning quality in the information society: the case of the American newscasts reshown online
Usability test of 3Dconnexion 3D mice versus keyboard + mouse in Second Life undertaken by people with motor disabilities due to medullary lesions
Website accessibility: a cross-sector comparison
Senior users of the internet: lessons from the cybernun study
An investigation of the approaches for integrating learning materials and digital games: a prior ability perspective
A study of the acceptability of smart homes to the future elderly in China
Hybrid gaming environments: keeping the human in the loop within the Internet of things
Interactivity and multimodality in language learning: the untapped potential of audiobooks
Looking deeper into academic citations through network analysis: popularity, influence and impact
Braille learning materials for Braille reading novices: experimental determination of dot code printing area for a pen-type interface read aloud function
Exploring young students' learning experiences with the iPad: a comparative study in Hong Kong international primary schools
Hefestos: an intelligent system applied to ubiquitous accessibility
Video connecting families and social robots: from ideas to practices putting technology to work
Web accessibility evaluation from the perception of people with disabilities: case of Argentina
Usability and accessibility evaluation of Libyan government websites
An exploratory study of the accessibility of state government Web sites
Affording inclusive dyslexia-friendly online text reading
Private post-secondary library websites and the ADA: compliancy and COVID-19
A web browsing system for cellular-phone users based on adaptive presentation
Speech-based cursor control: understanding the effects of target size, cursor speed, and command selection
Accessibility, usability, and security evaluation of universities' prospective student web pages: a comparative study of Europe, North America, and Oceania
Visual interface for searching and browsing children's WebOPAC
Interactive editing in French Sign Language dedicated to virtual signers: requirements and challenges
Learning subtraction and addition through digital boards: a Down syndrome case
Website accessibility: a survey of local e-government websites and legislation in Northern Ireland
Accessible design and testing in the application development process: considerations for an integrated approach
The Streitz perspective: computation is ubiquitous, yet must be designed for human use (a festschrift for Norbert Streitz)
Understanding users and their needs
Usability perception of different video game devices in elderly users
The Metis project - education for health: a project report
Voice assistants' user-friendly response strategies considering information density, response time and response turns
Usability investigation of an educational mobile application for individuals with intellectual disabilities
Influences of time perspectives and perceived values on continuance intention to engage in social media amongst older adults for healthcare-related purposes
A process for improving the quality and interpretability of data visualizations
The effect of learning analytics-based interventions in mobile learning on students' academic achievements, self-regulated learning skills, and motivations
Privacy paradox and location sharing: why do young people invite others to monitor their movement and activities?