yusuke1997/dblp-id-title huggingface dataset:
Differentiable Geometric Acoustic Path Tracing using Time-Resolved Path Replay Backpropagation
Sequential line search for efficient visual design optimization by crowds
Wetbrush: GPU-based 3D painting simulation at the bristle level
Multiprocessor experiments for high-speed ray tracing
Azimuthal Scattering from Elliptical Hair Fibers
Accommodation-invariant computational near-eye displays
Polarimetric spatio-temporal light transport probing
Sparse localized deformation components
Discrete smooth interpolation
Practical spectral characterization of trichromatic cameras
DAMO: A Deep Solver for Arbitrary Marker Configuration in Optical Motion Capture
Blind video temporal consistency
Rapid deployment of curved surfaces via programmable auxetics
Face identity disentanglement via latent space mapping
CLIP-guided StyleGAN Inversion for Text-driven Real Image Editing
Spoke-Darts for High-Dimensional Blue-Noise Sampling
Theory of Human Tetrachromatic Color Experience and Printing
A data-driven approach to four-view image-based hair modeling
Solution space navigation for geometric constraint systems
Snapshot difference imaging using correlation time-of-flight sensors
Computational multicopter design
Speaking with hands: creating animated conversational characters from recordings of human performance
Video matting of complex scenes
Integer-grid maps for reliable quad meshing
A metric of visual comfort for stereoscopic motion
Real-time polygonal-light shading with linearly transformed cosines
The space of human body shapes: reconstruction and parameterization from range scans
Rapid design of articulated objects
An efficient construction of reduced deformable objects
Physical validation of simulators in computer graphics: a new framework dedicated to slender elastic structures and frictional contact
Parametric wave field coding for precomputed sound propagation
Neural radiosity
Learning temporal coherence via self-supervision for GAN-based video generation
Imperceptible manipulation of lateral camera motion for improved virtual reality applications
GroomCap: High-Fidelity Prior-Free Hair Capture
Monte Carlo Techniques for Direct Lighting Calculations
Vectorization for Fast, Analytic, and Differentiable Visibility
Analytic spherical harmonic gradients for real-time rendering with many polygonal area lights
Image super-resolution via deterministic-stochastic synthesis and local statistical rectification
Dynamic and Robust Local Clearance Triangulations
Geometric Programming: A Programming Approach to Geometric Design
A moving least square reproducing kernel particle method for unified multiphase continuum simulation
Vector graphics animation with time-varying topology
GPU-efficient recursive filtering and summed-area tables
TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Prompts
RigAnything: Template-Free Autoregressive Rigging for Diverse 3D Assets
Blister: GPU-based rendering of Boolean combinations of free-form triangulated shapes
Anatomy transfer
A system for rapid exploration of shader optimization choices
Depth-presorted triangle lists
Multiresolution Analysis for Surfaces of Arbitrary Topological Type
Vector Regression Functions for Texture Compression
Editing Motion Graphics Video via Motion Vectorization and Transformation
Fast Determination and Computation of Self-intersections for NURBS Surfaces
Procedural modeling of buildings
Robust computation of implicit surface networks for piecewise linear functions
Computational Homogenization for Inverse Design of Surface-based Inflatables
On the accurate large-scale simulation of ferrofluids
GarVerseLOD: High-Fidelity 3D Garment Reconstruction from a Single In-the-Wild Image using a Dataset with Levels of Details
Programmable 2D Arrangements for Element Texture Design
Computational design and fabrication of soft pneumatic objects with desired deformations
Simulating liquids and solid-liquid interactions with lagrangian meshes
Multigrid and multilevel preconditioners for computational photography
Volume-encoded UV-maps
Acoustic texture rendering for extended sources in complex scenes
Advanced procedural modeling of architecture
Breaking Good: Fracture Modes for Realtime Destruction
Comprehensive biomechanical modeling and simulation of the upper body
Deep part induction from articulated object pairs
Thallo - Scheduling for High-Performance Large-Scale Non-Linear Least-Squares Solvers
Boosting monte carlo rendering by ray histogram fusion
Interaction-Driven Active 3D Reconstruction with Object Interiors
Continuous penalty forces
Text2Human: text-driven controllable human image generation
One String to Pull Them All: Fast Assembly of Curved Structures from Flat Auxetic Linkages
Domain of Attraction Expansion for Physics-Based Character Control
Deformation-driven shape correspondence via shape recognition
Organizing heterogeneous scene collections through contextual focal points
The Mokume Dataset and Inverse Modeling of Solid Wood Textures
Reparameterizing discontinuous integrands for differentiable rendering
SketchPatch: sketch stylization via seamless patch-level synthesis
Volume parametrization quantization for hexahedral meshing
Pitching a baseball: tracking high-speed motion with multi-exposure images
Interactive authoring of simulation-ready plants
Energy-based self-collision culling for arbitrary mesh deformations
Contact-aware nonlinear control of dynamic characters
Shape from metric
An efficient alias-free shadow algorithm for opaque and transparent objects using per-triangle shadow volumes
Terrain-adaptive bipedal locomotion control
Variational harmonic maps for space deformation
Capturing braided hairstyles
BundleFusion: Real-Time Globally Consistent 3D Reconstruction Using On-the-Fly Surface Reintegration
Inverse texture synthesis
Efficient geometrically exact continuous collision detection
Radiance Fields from Photons
Support-free volume printing by multi-axis motion
Concept Decomposition for Visual Exploration and Inspiration
Encoder-based Domain Tuning for Fast Personalization of Text-to-Image Models
Skeletonization via Local Separators
Content-adaptive parallax barriers: optimizing dual-layer 3D displays using low-rank light field factorization
One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns
Converting stroked primitives to filled primitives
Layout-aware Single-image Document Flattening
3D motion sensing of any object without prior knowledge
StripMaker: Perception-driven Learned Vector Sketch Consolidation
Using moments to represent bounded signals for spectral rendering
Flash photography enhancement via intrinsic relighting
Graphcut textures: image and video synthesis using graph cuts
Medial Elastics: Efficient and Collision-Ready Deformation via Medial Axis Transform
High dynamic range display systems
Anti-Aliasing Through the Use of Coordinate Transformations
Reassembling fractured objects by geometric matching
Shield fields: modeling and capturing 3D occluders
Modeling and Rendering Waves: Wave-Tracing Using beta-Splines and Reflective and Refractive Texture Mapping
Folding and crumpling adaptive sheets
Fabricating reflectors for displaying multiple images
TreeJuxtaposer: scalable tree comparison using Focus+Context with guaranteed visibility
Global non-rigid alignment of 3-D scans
Local motion phases for learning multi-contact character movements
DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact
Field Smoothness-Controlled Partition for Quadrangulation
Poisson image editing
Render me real?: investigating the effect of render style on the perception of animated virtual humans
Corrigendum: Ray Tracing Generalized Cylinders
Bounded distortion harmonic mappings in the plane
Transfer matrix based layered materials rendering
SkyFinder: attribute-based sky image search
Cinema 3D: large scale automultiscopic display
Algebraic Representations for Volumetric Frame Fields
Discontinuity-aware video object cutout
Sparse zonal harmonic factorization for efficient SH rotation
Precomputed acoustic transfer: output-sensitive, accurate sound generation for geometrically complex vibration sources
Learning to Generate 3D Shapes from a Single Example
Co-constrained handles for deformation in shape collections
Unsupervised Learning of Robust Spectral Shape Matching
Spherical averages and applications to spherical splines and interpolation
Variational stokes: a unified pressure-viscosity solver for accurate viscous liquids
Evaluating Gesture Generation in a Large-scale Open Challenge: The GENEA Challenge 2022
Predictive-corrective incompressible SPH
EZ-sketching: three-level optimization for error-tolerant image tracing
Pushdown Automata for User Interface Management
Potentially Visible Hidden-Volume Rendering for Multi-View Warping
Diffusing Winding Gradients (DWG): A Parallel and Scalable Method for 3D Reconstruction from Unoriented Point Clouds
TreePartNet: neural decomposition of point clouds for 3D tree reconstruction
CharacterGen: Efficient 3D Character Generation from Single Images with Multi-View Pose Canonicalization
Manuka: A Batch-Shading Architecture for Spectral Path Tracing in Movie Production
Precomputed local radiance transfer for real-time lighting design
An Object-Oriented Approach to Graphical Interfaces
Coherent intrinsic images from photo collections
Expressive speech-driven facial animation
Multi-Contact Locomotion Using a Contact Graph with Feasibility Predictors
The relightables: volumetric performance capture of humans with realistic relighting
DiffTex: Differentiable Texturing for Architectural Proxy Models
Codimensional surface tension flow using moving-least-squares particles
Eulerian-on-lagrangian simulation
Optimizing global injectivity for constrained parameterization
ZeroGrads: Learning Local Surrogates for Non-Differentiable Graphics
Mood swings: expressive speech animation
Micro-rendering for scalable, parallel final gathering
Differentiable refraction-tracing for mesh reconstruction of transparent objects
Neural monocular 3D human motion capture with physical awareness
A low-parametric rhombic microstructure family for irregular lattices
Sounding liquids: Automatic sound synthesis from fluid simulation
An advection-reflection solver for detail-preserving fluid simulation
Parsing-Conditioned Anime Translation: A New Dataset and Method
GS-PAT: high-speed multi-point sound-fields for phased arrays of transducers
A tangent subdivision scheme
Single image HDR reconstruction using a CNN with masked features and perceptual loss
Dynamic terrain traversal skills using reinforcement learning
Convex Decomposition of Simple Polygons
Locally Controllable Conic Splines with Curvature Continuity
MoGlow: probabilistic and controllable motion synthesis using normalising flows
HodgeNet: learning spectral geometry on triangle meshes
Computing locally injective mappings by advanced MIPS
Consistent shepard interpolation for SPH-based fluid animation
BRDF models for accurate and efficient rendering of glossy surfaces
A Reflectance Model for Computer Graphics
Single-view reconstruction via joint analysis of image and shape collections
Neural 3D holography: learning accurate wave propagation models for 3D holographic virtual and augmented reality displays
Fabricable Discretized Ruled Surfaces
ARAnimator : in-situ character animation in mobile AR with user-defined motion gestures
Learning skeletal articulations with neural blend shapes
Rapid Face Asset Acquisition with Recurrent Feature Alignment
Near-optimal character animation with continuous control
A visibility algorithm for converting 3D meshes into editable 2D vector graphics
RoboGrammar: graph grammar for terrain-optimized robot design
Efficient synthesis of physically valid human motion
IMESH: A DSL for Mesh Processing
Linear-Time Transport with Rectified Flows
Tiny is not small enough: High quality, low-resource facial animation models through hybrid knowledge distillation
Printed Perforated Lampshades for Continuous Projective Images
Assembling self-supporting structures
Toward evaluating lighting design interface paradigms for novice users
Temporally coherent completion of dynamic shapes
Neural Categorical Priors for Physics-Based Character Control
Fairy Lights in Femtoseconds: Aerial and Volumetric Graphics Rendered by Focused Femtosecond Laser Combined with Computational Holographic Fields
Efficient Solver for Spacetime Control of Smoke
The implementation of an algorithm to find the convex hull of a set of three-dimensional points
Closed-form Generalized Winding Numbers of Rational Parametric Curves for Robust Containment Queries
Knowledge and heuristic-based modeling of laser-scanned trees
Synthesis of tiled patterns using factor graphs
SWAGAN: a style-based wavelet-driven generative model
Streaming-Aware Neural Monte Carlo Rendering Framework with Unified Denoising-Compression and Client Collaboration
MV2MV: Multi-View Image Translation via View-Consistent Diffusion Models
Gradient-domain processing within a texture atlas
Action-driven 3D indoor scene evolution
Motion-driven concatenative synthesis of cloth sounds
Probabilistic reasoning for assembly-based 3D modeling
Structure-aware synthesis for predictive woven fabric appearance
Stochastic Sampling in Computer Graphics
Computational design of skintight clothing
Slippage-Preserving Reshaping of Human-Made 3D Content
EgoHDM: A Real-time Egocentric-Inertial Human Motion Capture, Localization, and Dense Mapping System
Formal specification of a small example based on GKS
Surface2Volume: surface segmentation conforming assemblable volumetric partition
Appearance Modeling via Proxy-to-Image Alignment
Perceptual evaluation of liquid simulation methods
Transfiguring portraits
Microgeometry capture using an elastomeric sensor
Active co-analysis of a set of shapes
Direct manipulation of subdivision surfaces on GPUs
Scratch iridescence: wave-optical rendering of diffractive surface structure
Real2Sim: visco-elastic parameter estimation from dynamic motion
Enabling warping on stereoscopic images
Boolean Operations of 2-Manifolds through Vertex Neighborhood Classification
Large-scale fluid simulation using velocity-vorticity domain decomposition
Efficient GPU rendering of subdivision surfaces using adaptive quadtrees
On filtering the noise from the random parameters in Monte Carlo rendering
AR-DAVID: Augmented Reality Display Artifact Video Dataset
Deformation capture and modeling of soft objects
PhysicsFC: Learning User-Controlled Skills for a Physics-Based Football Player Controller
Structured Graphics for Distributed Systems
VideoDoodles: Hand-Drawn Animations on Videos with Scene-Aware Canvases
Curve Fitting with Conic Splines
Animating sand as a fluid
Artifact-Resilient Real-Time Holography
Precision Requirements for Digital Color Reproduction
Toward wave-based sound synthesis for computer animation
Spline Interface for Intuitive Skinning Weight Editing
3D weaving with curved ribbons
Efficient traversal of mesh edges using adjacency primitives
Data-driven curvature for real-time line drawing of dynamic scenes
Assemble Them All: Physics-Based Planning for Generalizable Assembly by Disassembly
Surface-only ferrofluids
Axial-cones: modeling spherical catadioptric cameras for wide-angle light field rendering
Semantically supervised appearance decomposition for virtual staging from a single panorama
Learning to cluster for rendering with many lights
Quantized global parametrization
Geo-Metric: A Perceptual Dataset of Distortions on Faces
Birefractive stereo imaging for single-shot depth acquisition
Efficient Image-Space Shape Splatting for Monte Carlo Rendering
Neural complex luminaires: representation and rendering
Dynamic ray stream traversal
An L 1 image transform for edge-preserving smoothing and scene-level intrinsic decomposition
Capturing detailed deformations of moving human bodies
Single-view hair modeling for portrait manipulation
Optimal multiple importance sampling
Fluid control using the adjoint method
Categorical Codebook Matching for Embodied Character Controllers
The Bisector Surface of Rational Space Curves
Spectral style transfer for human motion between independent actions
TokenVerse: Versatile Multi-concept Personalization in Token Modulation Space
High-quality motion deblurring from a single image
Anisotropic blue noise sampling
A two-dimensional view controller
Subdivision Directional Fields
On the construction of surfaces interpolating curves: I. A method for handling nonconstant parameter curves
Optimal feedback control for character animation using an abstract model
Position-normal distributions for efficient rendering of specular microstructure
Latent L-systems: Transformer-based Tree Generator
Terrain runner: control, parameterization, composition, and planning for highly dynamic motions
Combining 4- and 3-direction subdivision
Connectivity editing for quadrilateral meshes
DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays
Versatile rigid-fluid coupling for incompressible SPH
Complementme: weakly-supervised component suggestions for 3D modeling
Dispersion kernels for water wave simulation
NeuralSound: learning-based modal sound synthesis with acoustic transfer
Video Extrapolation Using Neighboring Frames
ScaNeRF: Scalable Bundle-Adjusting Neural Radiance Fields for Large-Scale Scene Rendering
Robust epsilon visibility
Procedural voronoi foams for additive manufacturing
Boxelization: folding 3D objects into boxes
Modular flux transfer: efficient rendering of high-resolution volumes with repeated structures
Physically-based real-time lens flare rendering
Obscuring length changes during animated motion
OptiX: a general purpose ray tracing engine
Image-based street-side city modeling
Real-Time Nonlinear Shape Interpolation
Roto++: accelerating professional rotoscoping using shape manifolds
3DFlow: continuous summarization of mesh editing workflows
Neural Image abstraction using long smoothing B-splines
3D Morphable Face Models - Past, Present, and Future
Physically based modeling and animation of fire
Color2Gray: salience-preserving color removal
Reliable feature-line driven quad-remeshing
Resolution-matched shadow maps
Overlap Region Extraction of Two NURBS Surfaces
Unsupervised learning for cuboid shape abstraction via joint segmentation from point clouds
Approximating Polyhedra with Spheres for Time-Critical Collision Detection
Image deformation using moving least squares
Procedural modeling of structurally-sound masonry buildings
Bounded distortion tetrahedral metric interpolation
Perspective-aware warping for seamless stereoscopic image cloning
Many-worlds browsing for control of multibody dynamics
Gloss perception in painterly and cartoon rendering
Semantic soft segmentation
Reflectance modeling by neural texture synthesis
Interactive geometry remeshing
Robust Rendering of General Ellipses and Elliptical Arcs
Efficiency-aware multiple importance sampling for bidirectional rendering algorithms
Joint UV Optimization and Texture Baking
Space-time editing of elastic motion through material optimization and reduction
Computational Object-Wrapping Rope Nets
Kinematic Motion Retargeting for Contact-Rich Anthropomorphic Manipulations
Computational image marking on metals via laser induced heating
Temporally Adaptive Shading Reuse for Real-Time Rendering and Virtual Reality
DEF: deep estimation of sharp geometric features in 3D shapes
Chebyshev nets from commuting PolyVector fields
A benchmark for 3D mesh segmentation
StyleCrafter: Taming Artistic Video Diffusion with Reference-Augmented Adapter Learning
Residual ratio tracking for estimating attenuation in participating media
Procedural Design of Exterior Lighting for Buildings with Complex Constraints
Adaptive manifolds for real-time high-dimensional filtering
Constraint-Based Tools for Building User Interfaces
Shadow theatre: discovering human motion from a sequence of silhouettes
Dehazing Using Color-Lines
Computing a high-dimensional euclidean embedding from an arbitrary smooth riemannian metric
Accurate markerless jaw tracking for facial performance capture
A Smoothness Energy without Boundary Distortion for Curved Surfaces
Automatic rigging and animation of 3D characters
Neural style-preserving visual dubbing
Dynamic response for motion capture animation
Style and abstraction in portrait sketching
Depth of Field Aware Differentiable Rendering
Learning meaningful controls for fluids
PolyCut: monotone graph-cuts for PolyCube base-complex construction
DeepFormableTag: end-to-end generation and recognition of deformable fiducial markers
Practical SVBRDF capture in the frequency domain
Semi-supervised reference-based sketch extraction using a contrastive learning framework
Partial intrinsic reflectional symmetry of 3D shapes
Focus 3D: Compressive accommodation display
2PAC: Two-Point Attractors for Center Of Mass Trajectories in Multi-Contact Scenarios
A Neural Reflectance Field Model for Accurate Relighting in RTI Applications
360-degree Human Video Generation with 4D Diffusion Transformer
Modeling and rendering non-euclidean spaces approximated with concatenated polytopes
Algebraic Surface Design with Hermite Interpolation
Local barycentric coordinates
DSG-Net: Learning Disentangled Structure and Geometry for 3D Shape Generation
VOODOO XP: Expressive One-Shot Head Reenactment for VR Telepresence
Palette-based photo recoloring
Guaranteed globally injective 3D deformation processing
Collaborative On-Sensor Array Cameras
Mesh Ensemble Motion Graphs: Data-driven mesh animation with constraints
Authoring consistent landscapes with flora and fauna
Discontinuity-Aware 2D Neural Fields
Fabricable eulerian wires for 3D shape abstraction
Rasterization of nonparametric curves
Synthetic silviculture: multi-scale modeling of plant ecosystems
Beta-connection: Generating a family of models from planar cross sections
Laplacian kernel splatting for efficient depth-of-field and motion blur synthesis or reconstruction
WrapIt: computer-assisted crafting of wire wrapped jewelry
SANM: a symbolic asymptotic numerical solver with applications in mesh deformation
Parallel Poisson disk sampling
Light field microscopy
Mesh editing with poisson-based gradient field manipulation
Fast Complementary Dynamics via Skinning Eigenmodes
Rigid fluid: animating the interplay between rigid bodies and fluid
Displaced dynamic expression regression for real-time facial tracking and animation
Projective Sampling for Differentiable Rendering of Geometry
Interspatial Attention for Efficient 4D Human Video Generation
Feature-adaptive GPU rendering of Catmull-Clark subdivision surfaces
Feature Matching with Bounded Distortion
RFEPS: Reconstructing Feature-Line Equipped Polygonal Surface
Mesh arrangements for solid geometry
Photo2clipart: image abstraction and vectorization using layered linear gradients
Specular manifold sampling for rendering high-frequency caustics and glints
Skinning mesh animations
Large-scale Terrain Authoring through Interactive Erosion Simulation
Robust Polylines Tracing for N-Symmetry Direction Field on Triangulated Surfaces
Bounding proxies for shape approximation
DeepFaceDrawing: deep generation of face images from sketches
An adaptive parameterization for efficient material acquisition and rendering
Articulated mesh animation from multi-view silhouettes
Line drawings from volume data
A Generalization of Algebraic Surface Drawing
Accelerating vector graphics rendering using the graphics hardware pipeline
3D printing spatially varying color and translucency
StyleTex: Style Image-Guided Texture Generation for 3D Models
A new grid structure for domain extension
Energy-preserving integrators for fluid animation
Adaptive O-CNN: a patch-based deep representation of 3D shapes
Controllable morphing of compatible planar triangulations
Film Grain Rendering and Parameter Estimation
FLARE: Fast Learning of Animatable and Relightable Mesh Avatars
ParSEL: Parameterized Shape Editing with Language
LookOut! Interactive Camera Gimbal Controller for Filming Long Takes
A Function-Based Approach to Interactive High-Precision Volumetric Design and Fabrication
Dynamic facial asset and rig generation from a single scan
Offsite aerial path planning for efficient urban scene reconstruction
Image-based spatio-temporal modeling and view interpolation of dynamic events