yusuke1997/dblp-id-title huggingface dataset:
Efficacy Testing of the Comprehensive Institutional Model (CIM) using Design-based Research: Instrumental Case Study
Towards E-CASE Tools for Software Engineering
Online Business Games in the Insurance Industries - An Attempt to Prepare Attendees for their Later Working Life as Self-employed Workers
Applications and Contents of the papagei.com App "papagei PRONOUNCE" & the Language Training "Business English Expert"
A Model for Improving the Quality of Student Internship Placements in Engineering Degrees
The Role of Facilitation in Technology-Enhanced Learning for Public Employment Services
Concept and Design of Electronic Performance Support System in Industrial Maintenance Work
Atma Insights: A Flexible Learning Tool to Enable Global Learners to Access Essential Business and Cross-Cultural Knowledge
The Use of Information and Communication Technologies in Organizational Learning Practices: A Research Study in an Innovation-oriented Portuguese Organization
Focus E-learning on Specific Small Target Groups
Upskilling for the Modern Workplace: A Case Study on the Most Effective Training Methods and Tools for Bridging the Skills Gap
The Relationship Between Organizational Culture and Knowledge Management in Tequila Companies from Mexico
Generation I(mmersion) - How to Meet Learner Expectations of Tomorrow
Intelligent Avatars, Holographic Tools, Digitized Objects: An Extended Reality Simulation Demonstration
Developing an Engaging Virtual Action Learning Programme for SME Managers - A UK Perspective
Knowledge Management Platform for Online Training
Collaborative Learning in the Workplace: Practical Issues and Concerns
The e-REAL's Time Travelling Immersive Experience Towards a Net-Zero Greenhouse Gas Emissions Economy
The International Telematic University UNINETTUNO A Model of Cooperative & Work-Integrated Education through the New Technologies
Barriers to using E Learning in an Advanced Way
Digital Media as Support for Technical Vocational Training: Expectations and Research Results of the Use of Web2.0
From the Founding Editors of iJAC
Designing e-learning cognitively: TSOI Hybrid Learning Model
eProject User Experience: The Reality
Learning With the Brain in Mind
Gamified Learning of Project Business Skills
Work Process Based Learning and Serious Games - Didactical Concepts and Objectives for Competency Development
Examining the Effectiveness of Corporate E-Learning in Global Talent Management
E-Learning and School Development - Strengths and Challenges of Capacity Building in School Development Projects
Enhancing Communication Between Sonographers and Patients in Diverse Cultural Settings via Digital Human Role-Playing
Call for Papers for a special iJAC issue devoted to cross-cultural communication and diversity in corporate e-learning
Professional Partnerships: Supporting the Preparation of Pre-Service Teachers Through a Tiered Online Mentoring System
E-learning as a Key for Regional Integration through Countries of MERCOSUR
An Educational Model for Asynchronous E-Learning. A Case Study in a Higher Technology Education
The Training Process of SMEs: What Motivates SMEs to Use E-Learning
Re-designing the Traditional University: an Answer to learning-on-demand for employees
Domain Ontology, an Instrument of Semantic Web Knowledge Management in e-Learning
From Skill Gaps to Business Process Oriented Learning - Corporate Learning at ICL
Switching Gears Online Teaching in Higher Education in the First Wave of the COVID-19 Pandemic
Business Leaders' Perception of Digital Transformation in Emerging Economies: On Leader and Technology Interplay
Learning to Connect: a Training Model for Public Sector on Advanced E-Government Services and Inter-Organizational Cooperation
Developing Technical Expertise to Support Synchronous Online Classes: The Columbia University School of Social Work Institute on Technical Skills for Online Event Production
Opening a M. Sc. in Electrical Engineering for non-traditional Students
Applying Business Process Oriented Learning in Industry: The PROLIX Solution Approach Based on a Case Study
High Performance Work Systems as an Enabling Structure for Self-organized Learning Processes
Lean Games Approaches - Simulation Games and Digital Serious Games
Developing Telecommunications eLearning modules: Flexible performance support
E-learning Readiness and Absorptive Capacity in the Manufacturing Industry
Developing the Competences of Generation Z with Innovative Teaching Methods in the Context of the Requirement of Labour Market by Industry 4.0
Case Study: Rapid Training of Community Health Workers Using Enskill®
Clustering Ambiguities: How Companies and Public Bodies Develop a Cluster
Personal development empowerment through ICT in corporate learning: A case study of two developing cities in China
Case Study: Blended Learning Approach in Pool Lifeguard Training
Improving Corporate Governance and Managerial Skills in Banking Organizations
E-Learning as an Important Component in "Blended Learning" in School Development Projects in Norway
Blended Learning Case Study: "New to the Leadership Role"
BreakThrough Communication in a Hybrid World: Amplifying Interactive, Experiential Learning
Designing E-Learning Services: A Case Study
Good Academic Practice During Doctoral Studies - An E-learning Course for Early Career Researchers at the Goethe University, Frankfurt (Germany)
Tobias in the Zoo - A Serious Game for Children with Autism Spectrum Disorders
Synergetic Learning Model: The Sum is Greater
Research-Based Practice on the Implementation of a Brand Building Program in Higher Education: A Case Study
Beyond Automation: Understanding AI Adoption, Perception, and Ethics Among Management Students in Silesia - Poland
Using Communities of Practice for the Learning of Students with Poor Vision
Transferable Best Practices and Mutual Learning Opportunities Between Instructional Design in Higher Education and the Corporate World: Shared Insights for Instructional Design in Academia and Business
VIE Special Session at ICL2013 Conference
From the ICELW 2019 Conference Chair
SMEs: How to Make a Successful Transition From Conventional Training Towards e-Learning
Manage Projects Smarter: Picking Tools for Small and Medium-Sized Enterprises
A Human Resource Development Program for Information Technology Engineers using Project-Based Learning
Samaritans and Saffron Interactive, Samaritans Veterans App: Case Study for the Effective Use of Mobile Learning to Deliver Learning, Development and Wellbeing Management Skills
From the ICELW 2011 Conference Chair
Collaborative Work and Interactions in a Closed Discussion Forums. Case of the Tunisian Engineering Students
E-Learning Readiness in Organizations
Mathematical Modeling of Cooperative E-Learning Performance in Face to Face Tutoring (Ant Colony System Approach)
Analyzing Identity Storytelling for On-site Learning in Museums: A Comparative Study of 3 City Museums with an Identity Education Framework
Designing and Implementing a Navicat Database System for a Call Center
Preparing Engineering Students for the Global Sourcing Environment
e-Leadership: A Bibliometric Analysis
15th International Conference on Interactive Collaborative Learning - ICL2012
Factors that Foster Teacher Educators' Engagement in Technology Learning in the Workplace
Impact of Online Consumer Reviews on Buying Intention of Consumers in UK: Need for Cognition as the Moderating Role
Studies of E-Learning in Practice
The Relationship Between Employees' Job Satisfaction and Organizational Culture in Korea's Manufacturing Industry: Focusing on Online Training Participation as a Moderator
Spreadsheet Simulation of Airline Reservation Policy Using Multimedia Software
Scaffolding Successful Mobile Experiences for Frontline ESL Workers: An Exploratory Study
Teaching Inventory Management Simulation Using E-Learning Software: Blackboard, Elluminate Live!, and Jing
The Coherence between Innovative Teaching Methods and Formative Assessment in Higher Education
How to Use e-Learning Activities to Connect with the Introvert Corporate Language Learner
Corporate Digital Literacy Mandates: Using SDT-Based Strategies to Circumvent "Quiet Quitting" Syndrome
Cisco's Flipped-Learning-Peer-Learning Initiative: Learning & Modeling the Best Practices of Top Performers
Combining and Balancing Project-Based and Blended Learning in Education
Tap it again, Sam: Harmonizing Personal Environments towards Lifelong Learning
A New Method for Promoting Critical Thinking in Online Education
E-Learning Strategies in Technical Part-Time Studies at Campus Pinkafeld - A Moderate Constructivist Approach to Learning and Teaching
An Approach to Foster Engineering Skills at Graduation Level: Meeting the Industry Needs
Adaptive Learning Environments: A Requirements Analysis in Business Settings
Approaches and Strategies for Choice of Actions in Self-Paced E-Learning in the Workplace
Using Peer Assessment for Promoting the Learning Process in a Doctoral Blended Learning Program - A Longitudinal Design-based Research Approach
The Design and Development of a Mobile Phone Application for STEM based on a Novel Engineering Approach
Quality of Continuing Engineering Education: DAETE and EFQM
Case Study: Voxy "English for Software Engineering" - The Conception and Creation of an E-Learning English-Language Course Tailored to Learners' Real-World Needs
Choosing a Virtual World Platform for Teaching: "VICERO" - A Scoring Model Aiding the Right Choice
Putting the Education into Educational Simulations: Pedagogical Structures, Guidance and Feedback
Distance Education in the Form of E-Learning in Chile: Training Human Capital for the 21st Century
Career Paths and Talent Management: A Study on Postgraduate Studies of Finnish Engineers
Design Patterns for Visualization of User Activities in a Synchronous Shared Workspace
Contextual Learning On-demand at the Workplace - Strategy, Model, and Practice
The Bank of Georgia Learning Hub
Knowledge Management of E-Government in Jordan
Social Video Learning with a Blended Learning Framework in German Soccer Trainer Education
Crisis Resource Management in Aviation and Healthcare
Working in Increasing Isolation? How an International MOOC for Career Professionals Supports Peer Learning across Distance
Collaborative and Social Learning using Virtual Worlds: Preparing Students for Virtually Anything
The Use of Simulated Scenarios in the Training of the National Police: Pedagogical Innovation in SERÁS FORMACIÓN
E-Learning Readiness in Organisations - Case Healthcare
Immersive Educational Assessments with Augmented Reality as a Tool for Teacher Training Using Synthetic Data
E-Training in Mechatronics for Professionals: Implementation and Experience
The Missing Link: How Lack of Branding Can Drive to Failures in e-Business and e-Commerce Ventures
Using a Random Controlled Trial to Explore the Impact of AI-Enabled Learning
Co-work Between University Teachers: Is it Possible to Build a Common Language?
An Overview of Competency Management for Learning and Performance Support: A Canadian Perspective
Agile Leadership - An Online-Based Advanced Training Programme for Leaders Including Personal (online) Coaching Sessions
The Management Challenge Online: e-Learning in Practice
Online Learning Before, During and After COVID-19: Observations Over 20 Years
Automatic Assessment of University Teachers' Critical Thinking Levels
A Participatory Design Approach for the Support of Collaborative Learning and Knowledge Building in Networked Organizations
"Build It and They Will Come?" A Case Study of the Use of a Wiki in a Higher Education Research Unit
Babbel Language Learning Podcasts
Mistakes as Shadow Capital in Human Ventures
Detecting and Preventing Plagiarism in a Foreign Language E-Learning Course
The Changing Landscape of Ageing Workforce in Hong Kong - The Importance of ICT Training in Lifelong Corporate Learning
Understanding the Culture of Collaborative Attempts Among Academicians in Malaysia
GEDIFO: A Cross-Organizational Approach to Learning in Communities of Practice
E-Learning Degree Programs - A Better Way to Balance Work and Education?
Learning from Mistakes Results in Increase of Corporate Value
Missing Actions in Cluster Innovation
Virtual Reality Platforms For Education and Training in Industry
Designing Collaborative Learning Environments Using Educational Scenarios Based on SR
Online Instructional Design Approaches Utilizing a Tablet PC
Work, Family and School - Balanced Postgraduate Programs for Full-Time Workers in Finland
How can Socratian Methods facilitate e-learning in the Business Environment?
Microlearning in Practice: Contemporary Insights on Its Design, Application, and Impact
Organizational Intelligence: Ontological Modeling of Skills
Alliances for Knowledge: MOOCs to Create New Professional Skills in a New Model of University (Positive and Negative Aspects)
Expanding Multilingual Learning as a Pathway to Equity during the COVID-19 Pandemic: A Geographical Analysis of a WHO Online Course in 45 Languages
openSAP: Evaluating xMOOC Usage and Challenges for Scalable and Open Enterprise Education
World Cup 2014 - Professional Training Program for Brazilian Hotels
Web 2.0 in Corporate Training: New Possibilities for Implementing e-learning within Organisations
The 2013 International E-Learning Awards - Business Division
openSAP: Why Are Enterprise MOOCs Working?
Improving Teaching and Learning at Universities - The Use of Knowledge Management
SkillGym AI Digital Role Play to Support Leadership Soft Skills Development Through Practice: A Case Study: Learning Outcomes of a Practice-Based Methodology to Boost People's Self-Awareness in Managing Key Conversations
A Cloud Based Interactive Setting for Medical Simulation
Enhanced Learning Outcomes with Audio in E-learning: An Analysis
Open Source LMS
Deconstructing Paper-Lined Cubicles: Digital Literacy and Information Technology Resources in the Workplace
Leadership 5.0: An Agile Mindset for a Digital Future
From the ICELW'2008 Conference Chair
Chatbot Maxi: A Virtual Certification Trainer in a Blended-Learning Concept
Skill Scanner: An AI-Based Recommendation System for Employers, Job Seekers and Educational Institutions
Potential Pedagogical Benefits and Limitations of Multimedia Integrated Desktop Video Conferencing Technology for Synchronous Learning
Cost-Effective Strategies for Developing Formative Assessments in Online Workplace Training
Overview of Preliminary Study Findings: Evaluating the Efficacy of the Comprehensive Institutional Model in a Post-COVID-19 HyFlex Higher Education Setting
"Computer Engineering Online" using the novel eLearning 3.0 platform Wiki-Learnia
E-Learning with an AI Learning Assistant for Legal Education in Public Administration
Emotional Intelligence as an Important Asset for HR in Organizations: Leaders and Employees
The Learning Continuum: formal and informal learning experiences - enabling learning and creation of new knowledge in an organization
Gamification in E-learning: Bridging Educational Gaps in Developing Countries
Skill-based Medical English Teaching in a Corporate Environment
Managing Virtual Team Work in IT Projects: Survey
A Design for Gamified On-the-job Training
Uncommon Sense Teaching: A 3-Course Online Specialization on the Coursera Platform to Share Advances in Effective Teaching
Teaching Technology Usage in the ENT Medical Subdomain via a Flipped Classroom Approach
An Immersive and Interactive Setting to Practice Emotional Intelligence
A Socratic E-Learning Approach
AI-Driven Education, Careers, and Entrepreneurship for a Transformed Tomorrow: A Case Study Unlocking Success
Conceptual Approach to an AI-Based Adaptive Study Support System for Individualized Higher Education
Using Second Life for Just-in-Time Training: Building Teaching Frameworks in Virtual Worlds
From Cherry Picking to Convergence - Migrating E-Learning Delivery to an LMS (Learning Management System) - the COLeLIO Experience
From eLearning to Digital Transformation: A Framework and Implications for L&D
A Case Study in Corporate E-Learning
A Conceptual Model for Meeting the Needs of Adult Learners in Distance Education and E-Learning
Transforming Computer Science Educators Landscape Using the Greek School Network
A Learner-Centered Design, Implementation, and Evaluation Approach of Learning Environments to Foster Acceptance
Gaining Cultural Intelligence through Second Life Learning Interventions
Federated Governance: A successful model for e-learning
E-Learning in Kazakhstan: Stages of Formation and Prospects for Development
Staying Relevant and Current with Online Learning in an Increasingly Global and Competitive Environment
Learning to Lead from a Distance: Reflexive Learning during a Pandemic
Advanced Medical Simulation: Interactive Videos and Rapid Cycle Deliberate Practice to Enhance Teamwork and Event Management - Effective Event Management During Simulated Obstetrical Cases
Computer Based Technology (CBT) Assessment implementation in a Nigerian Higher Institution and a Lecturer's Work Stories: Implication for E-Counselling
An e-REAL Lab in Dubai. Immersive Experiences, Visual Communication and Augmented Reality
Dell Education Services Topic-Based Learning: Using Topic-Based Learning (TBL) to Improve the Learning Experience for our Data Protection Certification eLearning Course
Third Place Learning Environments: Perspective Sharing and Perspective Taking
Mindset Trek Elearning for Developing Personal Innovativeness - A Case Study
The 2012 International E-Learning Awards - Business Division
A New Approach to the Use of Semantic Technologies in E-Learning Platforms
The Science of Intelligence for Big, Complex Work
Bringing the Everyday Life into Engineering Education
Customized E-Learning for B2B Companies
E-learning use patterns in the workplace - Web logs from interaction with a web based lecture
E-Learning as a Core Component of the Instructional Design Profession
A Model for the Application of Interactive Digital Television to Communities of Practice
Chat Me Out of Here! Pit in the Warehouse: An Interactive Fiction Game with an Instructional Mission
IBM Center for Cloud Training Helps Close the Cloud Talent Gap
Blue Ocean Shift: Evidence-Based Practice in the Professional Development of Teachers
Concepts of Experiential Learning in Digital Collaboration: New Perspectives for the Higher Education Sector
Modeling and Simulation of Relocation of a Production in SIMPRO-Q Web Based Educational Environment
A Framework for Contextualized Visualization supporting Informal Learning
Metaverse Applications in Education 4.0: A Decade of Systematic Literature Review
Richemont, The Right Choice: Case Study for Effective Creation of Mobile Learning
Students' Attitudes toward Using Innovative Information Technology for Learning Based on Theory of Planned Behavior
Total Challenge: A Serious Game for Stimulating Cognitive Abilities
Teaching Software Engineering with Gamification Elements
Fostering Diversity and Inclusion in Medicine: Collaborating with Extended Reality and Medical Simulation in the Metaverse
D-learning Model for for Knowledg Management in Enterprise 2.0
International Conference on E-Learning in the Workplace - ICELW2014
The Use of WhatsApp for Flexible Learning: Its Effectiveness in Supporting Teaching and Learning in Sierra Leone's Higher Education Institutions
Best Practices for Increasing Employee Engagement and Completion Rates in Online Courses: A Case Study on Creating a Culture of Learning
Empowering Corporate Lawyers: AI-Driven Training for Strategic Leadership and Behavioral Mastery
Visualization Cockpit: Orchestration of Multiple Visualizations for Knowledge-Exploration
Designing and Evaluating Collaborative Projects in Learning Communities: Innovative Practices and Strategies
Digital Transformation of Music Education in Perspective of Internet-Assisted Signature Pedagogy
A survey of E-learning Implementation Best Practices in Jordanian Government Universities
Certainty-Based Self-Assessment in Higher Education: A Strategy for All?
Staff and Students Views on Industry-University Collaboration in Engineering
Developing Complex Problem-Solving Skills: An Engineering Perspective
E-Learning and Comprehensive School and Kindergarten Development
Resisting Organizational Change
Gamify Your Teaching - Using Location-Based Games for Educational Purposes
What Drives Student Engagement?: A Community Engagement Framework for Online Education
Creating a Positive Attitude towards e-learning at Work Posts
Mapping the Corporate Learning Research Landscape: A Bibliometric Analysis of Trends, Themes, and Collaborations
Tailoring Technology-Enhanced Learning Arrangements to Individual Needs
Integration of Universities and Business
How to Manage the Inclusion of E-Learning in Learning Strategy: Insights from a Turkish Banking Institution
Absorptive Capacities and Innovation in Graduated Companies from a Business Incubator in the North of Mexico
Social Media to Foster Self-organized Participatory Learning for Disengaged Learners
Reimagining STEM Education and Training with e-REAL. 3D and Holographic Visualization, Immersive and Interactive Learning for an Effective Flipped Classroom
The E-learning Enterprise - Sourcing Opportunities and Ensuring Sustainability
Sponsor of this Journal: International E-Learning Association (IELA)
Mobile Collection and Dissemination of Seniors' Skills
International Conference E- Internationalization for Collaborative Learning â€" EICL
Applying Participatory Methods to Address Motivational Aspects in Informal Workplace
A Course Design for Individualized Learning Leveraging Didactic Functions of Mobile Learning Devices
What Use Do Multi-Touch Mobile Devices Have in Workplace Learning?
The Usage of Telecommunication Technologies in the Integration of Universities and Business
The Impact of XML Databases Normalization on Design and Usability of Internet Applications
Keep It Simple: Challenges, Solutions, and Best Practices for Global eLearning Initiatives
New Learning Scenarios with Chatbots - Conversational Learning with Jix: from Digital Tutors to Serious Interactive Fiction Games
ELabMate: A Tool for Delivering Programming Courses Effectively
How Do Mixed Teaching Teams Influence Learning in IT MOOCs?
Constructing Pedagogical Models For E-learning
Cloud-Based Content Synchronization Method for Collaborative Learning Environment
Educational Network Projects as Form of E-Learning
Experiential Learning at Scale with Computer-Based Roleplay Simulations
Online Games for the Next Generation of Workers
Technology, Socioeconomics and Education
Let Computing Be a Powerful Tool for Teaching Conceptual Biostatistics to Public Health Students
ColScript a New Scripting Language for Collaborative Learning
VideoDL: Video-Based Digital Learning Framework Using AI Question Generation and Answer Assessment
Case Study: Engaging Learners Through Curiosity, Community, and a Sense of Exploration
How Metacognition Supports Giftedness in Leadership A Review of Contemporary Literature
Collaborative Learning & Collective Sensemaking on Generative AI & Its Impacts on Adult Learning
Online Research for the Impact of ICTs on Greek Women's Employability and Entrepreneurship
Stochastic finite element methods for partial differential equations with random input data
Topological pattern recognition for point cloud data
Ensemble Kalman methods: A mean-field perspective
Algebraic multigrid methods
Numerical analysis of strongly nonlinear PDEs
Fit without fear: remarkable mathematical phenomena of deep learning through the prism of interpolation
Numerical methods for nonlinear equations
Solving inverse problems using data-driven models
Reduced basis methods for time-dependent problems
Topics in structure-preserving discretization
Numerical algebraic geometry and algebraic kinematics
Optimal experimental design: Formulations and computations
Contents List and front matter/prelims
The discontinuous Petrov-Galerkin method
Finite-volume schemes for shallow-water equations
Atomistic-to-continuum coupling
Randomized numerical linear algebra: Foundations and algorithms
An introduction to continuous optimization for imaging
Approximation of high-dimensional parametric PDEs
Solving PDEs with radial basis functions
Numerical tensor calculus
Tsunami modelling with adaptively refined finite volume methods
Probabilistic analyses of condition numbers