yusuke1997/dblp-id-title huggingface dataset:
Social Cloud for Information Technology Skills: An Experience With Universities in Ecuador
Evaluation of an Intervention on Activity Planning in CS1
Society 5.0 and Soft Skills in Agile Global Software Development
Enhancing Industrial Automation: A Practical Study on Communication Protocols and EdMES Software Integration
Online Experiments With DC/DC Converters Using the VISIR Remote Laboratory
ANNA Tool: A Way to Connect Future and Past Students in STEM
An Architecture for a Learning Analytics System Applied to Efficient Driving
Artificial Intelligence in e-Learning Plausible Scenarios in Latin America and New Graduation Competencies
Using Robots and Animals as Motivational Tools in ICT Courses
Diseño de un sistema de teleeducación adaptativo basado en vídeo
Using Raspberry Pi to Create a Solution for Accessing Educative Questionnaires From Mobile Devices
Proposal of a Learning Organization Tool With Support for Metacognition
Utilization of an Automated Guided Vehicle for Physics and Mathematics Teaching in Professional and Technological Education
Dictionary of Computer Terms in LSA With Operational Signs Proposed by and for Hearing-Impaired Students
Internet-Based Performance Support Systems in Engineering Education
Performing Real Experiments From a Remote Learning Management System
Presentación CITA 2009
Modelo Ontológico para la Secuenciación de Objetos de Aprendizaje
Construcción modular de robots móviles. Proyecto basado en portafolio para estudiantes de grado
Open-Source Software Adoption Among University Students in Emerging Countries
Modelo Bayesiano del Alumno basado en el Estilo de Aprendizaje y las Preferencias
Alignment of the Institutional Strategy With the Teaching Action in the Implementation of the Gender Perspective. Design and Implementation in the Case of the UOC
Use of Technologies and Self-Efficacy in Older Adults
Educational Platform for the Development of Projects Using Internet of Things
T-Learning para Personas con Discapacidad
Working Women and Digital Competence in the Spanish Labor Context
Optical Mark Recognition in Student Continuous Assessment
II Congreso Iberoamericano sobre Calidad de la Formación Virtual CAFVIR 2011
Bridge the Gap: Using Challenge-Based Learning to Connect University and Industry
Designing the Pre-Class and Class to Implement the Flipped Learning Model in a Research Methodology Course
Scratch as Driver to Foster Interests for STEM and Educational Robotics
Development of a Virtual Environment to Assist in the Identification and Analysis of Defects in Industrial Control Panels
La asignatura "Expresión Oral y Escrita" dentro del Grado en Ingeniería Informática adaptado al Espacio Europeo de Educación Superior
Transforming Higher Education Using WebVR: A Case Study
MDR Model: Contributions to the Motivation and Sociocultural Integration
Simulador MPLS para la Innovación Pedagógica en el área de Ingeniería Telemática
Relation Between Programming Visual Learning With VILEP and Students' Emotions
Utilizing the Smart City to Train Engineering Students on Network Management Topics During the COVID-19 Pandemic
Promoting Entrepreneurial Education in Doctoral Programs: INVENTHEI's Training for Innovation-Driven Research (2024)
Students' Perceptions of and Behaviors Toward Cheating in Online Education
Educational Pattern Classification Considering Dyslexia in Pupils at Elementary School
Creation of Customized Remote Laboratories Using Deconstruction
An FPGA Integrated 2D Graphic Processor for Enhanced Digital Design and Computer Architecture Education
Initiatives and Strategies to Encourage Women Into Engineering
Cómo Usamos Moodle en Nuestras Asignaturas Adaptadas al EEES
Data-Driven Modeling Through the Moodle Learning Management System: An Empirical Study Based on a Mathematics Teaching Subject
Indicators for Assessing the Quality of a Blended University Course
Toward Educational Sustainability: An AI System for Identifying and Preventing Student Dropout
Experiencias con Repositorios Institucionales de Recursos Educativos: Del Libre Acceso a las Secuencias Guiadas de Aprendizaje
Digital Teaching Competence of University Teachers: A Systematic Review of the Literature
Análisis y Comparación de Modelos de Estudiante Abiertos
Teacher Leadership Competencies for Student Inclusion Through the Promotion of Technology
Enhancing Web-Based Learning Resources With Existing and Custom Quizzes Through an Authoring Tool
Nuevos Métodos de Enseñanza en Astronomía
An Extensible Architecture for the Integration of Remote and Virtual Laboratories in Public Learning Tools
Achievements and Challenges of International Academic Cooperation. The Case of VISIR+ Project
Osciladores RC Sinusoidais com AmpOps: Simulação e Realização Prática em Laboratório
Curso Práctico de Sistemas Empotrados Basado en Placas de Desarrollo XUPV2P
Computational Thinking Between Philosophy and STEM - Programming Decision Making Applied to the Behavior of "Moral Machines" in Ethical Values Classroom
Ambiente de Aprendizaje Móvil Basado en Micro-Aprendizaje
Digital Teaching Competence Evaluation of Pre-Service Teachers in Spain: A Review Study
Data-Driven Learning Analytics and Artificial Intelligence in Higher Education: A Systematic Review
On the Experimental Process in Evaluations of Brazilian Conversational Agents in Education
A MOOC-Based Experience in Secondary Education for Student Inclusion
Factors Influencing the Acceptance of Digital Technologies by Teachers in Interactive Learning Situations
Profiling and Archetyping of Higher Education Applicants Using Intelligent Data Analysis Techniques
An Academic Approach to FPGA Design Based on a Distance Meter Circuit
Adaptabilidad de las tecnologías RFID y NFC a un contexto educativo: Una experiencia en trabajo cooperativo
Extending Google Course Builder With Real-World Projects in a Master's Course
Digital Competence in Schools: A Bibliometric Study
Applications of Simva to Simplify Serious Games Validation and Deployment
Data Mining for Enhancing Learning and Assessment to a Microcompetence-Based Methodology in Higher Education
Redefining Inclusive Education: The Transformative Impact of Artificial Intelligence in Students Learning Autonomy
Arquitectura para Utilizar Robots AIBO en la Enseñanza de la Inteligencia Artificial
Metodología para la Mejora Continua de Sistemas de Gestión del Aprendizaje (LMS)
Case Studies About Moral Dilemas to Apply Ethical Theories in Engineering Education
Effects of Social Robotics on Episodic Memory in Children With Intellectual Disabilities
Welcome IEEE-RITA
M-Learning Tools: The Development of Programming Skills in Engineering Degrees
Prólogo. Artículos seleccionados de IEEE ICALT 2008
Gender Differences as Influence Factors to Choose Computer Science as a Professional Career Option
Proposal to Apply a Code of Good Teaching Practice in Engineering
Desarrollo de un EVEA Utilizando Herramientas de Software Libre. El Caso de la Asignatura Inteligencia Artificial
Analysis of the Teaching and Learning Process of the Undergraduate Course in Electrical Engineering at the Federal University of Campina Grande
Teaching Based on Ludic Environments for the First Session of Computer Programming - Experience With Digital Natives
Assessing the Impact of Using Short Videos for Teaching at Higher Education: Empirical Evidence From Log-Files in a Learning Management System
Academic Social Networks and Learning Analytics to Explore Self-Regulated Learning: a Case Study
Propuesta de Mejora en el Proceso de Aprendizaje del Alumno y su Aplicación a una Asignatura de Arquitectura de Computadores
A Systematic Literature Review on Rapid Control Prototyping Applications
Project Management in Engineering Education: Providing Generation Z With Transferable Skills
Proposta de um Modelo Blended Mobile Learning Orientado ao Contexto
Curso de Programación de Sistemas Embebidos con Statecharts
Affordable Human Gait Analysis Using a Virtual Reality-Based Platform
Playing and Interacting Through Technologies (of Gender)
Training Data Scientists Through Project-Based Learning
Analyzing Wooclap's Competition Mode With AI Through Classroom Recordings
Virtual Reality With Sensory Feedback Gloves: A Pedagogical Strategy for Medical Training
Accessibility Services and Interactive Digital Television: An Opportunity to Reduce the Digital Gap
Tecnologías Aplicadas a la Enseñanza de la Electrónica TAEE 2012
Análise de um Estudo de Caso para Aprendizagem de Programação em Grupo
Empirical Experiment to Validate Guidelines for Video Game Users With ADHD
Computational Assistant for the Assessment University Competencies in B-Learning Environments
Competencies of Information Technology Professionals in Society 5.0
Implantación de un Campus Virtual de Grandes Dimensiones: el Campus Virtual de la UCM
Teaching Physical Sciences Using Arduino Physics Lab at the Universidad Del Cauca
Inclusive Educational Resources
Utilization of NICTs Applied to Mobile Devices
Learning Content Development With Social Tools: Learning Generated Content in Engineering
Fifteenth International Symposium on Information and Communication Technologies in Education (SINTICE)
Prog-Poly: A Board Game for Project-Based Learning in Programming and Software Engineering
Editorial ICT for Education on no ICT
Trends in Computers in Education
Didactic Switchgear for Teaching Thermographic Inspection for Electrical Maintenance
Mate Marote: Video Games to Stimulate the Development of Cognitive Processes
Framework to Evaluate M-Learning Systems: A Technological and Pedagogical Approach
La Evaluación de Competencias en los Trabajos Fin de Estudios
Support Platform for IoT-Based Chemistry Laboratory Activities
Unplugged Teaching Activities to Promote Computational Thinking Skills in Primary and Adults From a Gender Perspective
Orientaciones en el diseño y evaluación de un curso virtual para la enseñanza de aplicaciones informáticas
Cooperative Development of an Arduino-Compatible Building Automation System for the Practical Teaching of Electronics
Exploring Risk of Delay in Academic Trajectories in Two Undergraduate Programs
Social and Scientific Relevance of Systems Engineering Undergraduate Theses in Latin America
Diversity and Equity in STEM: Second Part
Remote Laboratories for Physics Education: A Proposal Toward Interactive Learning for Engineering Students
Los recursos tecnológicos para la teleformación en España: Comparativa e implantación
Systematic Review for the Construction of an Architecture With Emerging IoT Technologies, Artificial Intelligence Techniques, Monitoring and Storage of Malicious Traffic
Editorial Especial: Nuevos Retos en las Enseñanzas Universitarias de Informática
Engineering Education Journals: Global Dissemination of Innovations in Teaching
Students Teaching Students: A Look at Their Teaching Motivators
Desarrollo de un Laboratorio Integral Virtual y Remoto para la Enseñanza de Arranques de las Máquinas Asíncronas
Bridging the Gap Between Theory and Active Learning: A Case Study of Project-Based Learning in Introduction to Materials Science and Engineering
Digital and Global View of Engineering Education Using Remote Practical Competences
Educational Robotics Intervention in the Motivation of Students
Adapting Remote Labs to Learning Scenarios: Case Studies Using VISIR and RemotElectLab
Editorial Strengthening the Open Character in Spanish/Portuguese of IEEE-RITA
Learning Process of Agile Scrum Methodology With Lego Blocks in Interactive Academic Games: Viewpoint of Students
Producción de Contenidos y Autoría Basada en Estándares de e-learning
SOMP-QR: Una Plataforma de Investigación Cualitativa Móvil para el Aprendizaje
E-Learning Takes the Stage: From La Dama Boba to a Serious Game
Editorial Especial: La Formación en Electrónica en los Nuevos Grados: Acercando el Futuro
Bem-vinda IEEE-RITA
Using Electronic Voting Devices for Increasing Students' Participation in the Classroom and Easing Their Continuous Evaluation
Game Learning Analytics, Facilitating the Use of Serious Games in the Class
Evaluation of Generative AI Use to Foster Critical Thinking in Higher Education
Remote Laboratory eLab3D: A Complementary Resource in Engineering Education
As Redes Sociais e a Qualidade de Vida: os Idosos na Era Digital
Una Experiencia de Evaluación Continua en la ETSIT: Nuevos Costes para el Profesor
Learning About Student Performance From Moodle Logs in a Higher Education Context With Gaussian Processes
Editorial (en español
Conditions for the Development and Certification of Industry 4.0 Technical Competencies
Identification of Learning Styles in Distance Education Through the Interaction of the Student With a Learning Management System
A Virtual Learning Environment for the Study of the Discovery of the Electron
Telesimulation, Strategy for Academic Continuity and Interprofessional Training in Health Sciences
A Hybrid Teaching Model for Engineering Courses Suitable for Pandemic Conditions
Una Revisión de Herramientas Asistidas por Ordenador para la Evaluación del Conocimiento
Development of a Spanish Standard for Quality Assessment of Digital Educational Material
A Machine Learning Model to Predict Standardized Tests in Engineering Programs in Colombia
Spreading Remote Laboratory Scope Through a Federation of Nodes: VISIR Case
Analysis of Good Teaching Practices With Mobile Devices at the University: Design and Validation of the APMU Scale
Impact of Interactivity and Active Collaborative Learning on Students' Critical Thinking in Higher Education
PLEs in Mobile Contexts: New Ways to Personalize Learning
Technology Courses for Non-STEM Degrees: A Project-Based Learning Case Study
Personal Learning Environments and Online Classrooms: An Experience With University Students
Innovative Approaches to Serious Games
Virtual Placements Management Process Supported by Technology: Proposal and First Results of the Semester of Code
Educational Repositories
The Use of ChatGPT in Improving and Reviewing Scientific Paper Writing: An Exploratory Study
Edição Especial: Computação Social Aplicada a E-learning
Selection and Use of Search Mechanisms in Learning Object Repositories: the Case of Organic.Edunet
Computing Labs on Virtual Environments: A Flexible, Portable, and Multidisciplinary Model
AutismAR Discovery: Evaluation of an Augmented Reality Application to Support the Learning of Children With Autism Spectrum Disorder in Panama
RaspyLab: A Low-Cost Remote Laboratory to Learn Programming and Physical Computing Through Python and Raspberry Pi
Low Cost Didactic Robotic Platform Based on Player/Stage Software Architecture and La Fonera Hardware
Virtual Environment for Teaching and Learning in Residential Electrical Installations Projects
An Experience of the Application of Glossaries and Wikis for Collaborative Learning of the Materials Science Subject
Cole-Programming: Shaping Collaborative Learning Support in Eclipse
Integration of Virtual Instrumentation in the Teaching of Data Acquisition and Interface Systems Course
From Analysis to Improvement: Challenges and Opportunities for Learning Analytics
Implementación Coordinada de un Nuevo Grado en Ingeniería Electrónica y Automática
Analyzing Intervention Strategies Employed in Response to Automated Academic-Risk Identification: A Systematic Review
Aplicación de Recomendaciones para la Alineación de Competencias, Metodología y Evaluación en Asignaturas de Ingeniería Telemática, Informática y Elect
Self-Regulated Learning in a Computer Programming Course
An Exploratory Study of Brain Computer Interfaces in Computer Science Education
Entorno de Interacción Colaborativa mediante Debate Virtual
Usalpharma: A Software Architecture to Support Learning in Virtual Worlds
Una Asignatura on-line de Historia de los Algoritmos
Algorithmic Thinking and Extension of its Definition for Trainee Software Developers: A Systematic Literature Mapping
Characteristics and Functions of a Virtual Laboratory of Induction Machines in the Teaching Environment
O Uso do Moodle como Ferramenta de Ensino Colaborativo: um Estudo Focado no Wiki
Ingeniería del Software en eLearning
Evaluation of the Perception of Use of a Serious Game to Assess the Digital Competence of Secondary School Students
Innovative Active Blended Learning Pedagogy in Software Requirements Engineering Education
Digital Skills for Empowering Migrant Women: A Basic Education Program
Risks Associated With Posting Content on the Social Media
A Visualization and Human-Computer Interaction Proposal in the Context of Pronunciation Information
Serious Games for the Development of Employment Oriented Competences
Modelos de Aprendizaje Colaborativo en Entornos a Distancia con Learning Design: Un Caso de Estudio
Influence of Pedagogic Approaches and Learning Styles on Motivation and Educational Efficiency of Computer Science Students
Plataforma Robótica Didáctica de Bajo Coste Basada en la Arquitectura Software Player/Stage y en el Hardware de La Fonera
Augmented Reality: A New Way to Build Knowledge. Bibliometric Analysis and Apps Testing
Sistema Tutor para la Conducción Eficiente de Vehículos de Combustión Superior
Multimodal Data Value Chain (M-DVC): A Conceptual Tool to Support the Development of Multimodal Learning Analytics Solutions
Gamification of the Learning Process: Lessons Learned
Prototipos de Mobile Open Education: Una breve selección de Casos
Tres Técnicas de Prácticas Competitivas Basadas en el Paradigma Project-OrientedLearning para las Ingenierías TIC
Analysis, Deployment, and Evaluation of the Use of Network Simulation as a Learning Resource
Introducing Big Data to Undergraduate Students: A Novel Approach in a Distance University
La Extracción de Objetos de Aprendizaje con Metadatos de Diseño Pedagógico
A Low-Cost Multicomputer for Teaching Environments
What Students Say About the Flipped Classroom
Editorial A Broader Coverage of the IEEE Education Society IEEE-RITA Electronic Journal: Latin American and Caribbean Consortium of Engineering Institutions (LACCEI) Collaboration
Digital Learning Object Production in Engineering Courses
Desarrollo de Contenidos de Aprendizaje con Herramientas Sociales. Learner Generated Content en Ingeniería
Validación de Competencias en Titulaciones Universitarias Usando Minería de Datos
Basic Concepts of Computer Architecture Through Games and Game Development
Guest Editorial Diversity and Equity in STEM
Students' Perception of Scrum in a Course Project
A Project-Based Learning Experience in the Teaching of Robotics
Learning Achievements Using a PBL-Based Methodology in an Introductory Electronics Course
Localization and Navigation of an Omnidirectional Mobile Robot: The Robot@Factory Case Study
Nuevas Tecnologías en la Docencia de la Ingeniería. Fomento e Innovación
Experiencia PBL en una Asignatura Básica de Electrónica
Agile Production of Inclusive Learning Environments With Virtual Reality to Support Bachelor Students With Disabilities
Instrumentación Virtual Aplicada al Diseño de Sistemas Digitales de Control
The Safety Area of Digital Competence: A Mixed Method Study in Galician Primary Education Students
Tecnoetica: Inclusion and Assessment of the Ethical Competence in Engineering Final Degree Projects
Accessibility and Positive Applied Uses of Extended Reality for Users With Reduced Mobility
Editorial IEEE-RITA Electronic Journal - A Selection of Papers From LACCEI General Conference 2015
Project-Based Learning in "Practical Development of Electronic Systems" Course, Weaknesses and Strengths in the Context Imposed by the COVID-19 Disease
Innovating in the Engineering Processes: Engineering as a Means of Innovation
Evaluation of the Use of Technology to Improve Safety in the Teaching Laboratory
Instrument SmartUsability - Complexity, Usability, and AI-Driven Educational Platform: Validation With Pilot Study
Realidad Aumentada: Una Alternativa Metodológica en la Educación Primaria Nicaragüense
Effect of PK, TK and TPK on the Efficacy of Teaching Practice in Covid-19 Times
Continuous Training of Mathematics Teachers to Attend Populations in Contexts of Diversity
Editorial JENUI 2009
Assessment of Competencies Required for Society 5.0 for Engineering Graduates
Editorial REV2014 - Special Track on Experimental Teaching Based on Remote and Virtual Labs
Integrated Infrastructure for Ubiquitous Learning
Perception Disparity Between Women and Men on the Gender Gap in STEM at a Spanish University
Developing an Entrepreneurial Mindset Among Engineering Students: Encouraging Entrepreneurship Into Engineering Education
Scope and Limitations of Open Assessment: An ICT-Based Case Study
Uso de Simuladores en Docencia de Robótica Móvil
An Animated Pedagogical Agent to Support Problem-Based Learning
SmartFC: Mobile Application for High School Students Supported in Flipped Classroom With Low Connectivity Conditions
The Impact of Minecraft on the Development of Prosocial Behaviors in Regular Basic Education Students
Innovation in the University: Perception, Monitoring and Satisfaction
Adaptive Blockchain Technology for a Cybersecurity Framework in IIoT
Using IF-AT Cards to Engage Students in Deeper Learning of Course Content
Assessment of Digital Graduation Competences for Programs Degrees in Computing and Information Technology Under the Society 5.0 Paradigm
Multidomain Systems Modeling With SPICE: Equivalent Circuit and Bond Graph Approaches
Study of Motivation of Engineering Students on Multinational Design Projects
Generador Sc@ut: Sistema de Creación de Comunicadores Personalizados para la Integración
M2Learn: Framework Abierto para el Desarrollo de Aplicaciones para el Aprendizaje Móvil y Ubicuo
A Methodology Proposal Based on Metaphors to Teach Programming to Children
Metadata for Serious Games in Learning Object Repositories
10 Years of MOOC Initiative at the Universitat Politècnica de València. Student Profiles, Preferences and Satisfaction
Mystery of the Runaway Letrabytes: Inclusive Assessment of Phonological Awareness With Tangible Gamification
"Evolution": Design and Implementation of Digital Educational Material to Strengthen Computational Thinking Skills
Why Do CS1 Students Become Repeaters?
Curriculum Design Assistant System Based on Automatically-Generated Educational Ontologies
Mejores Prácticas de Aprendizaje Móvil para el Desarrollo de Competencias en la Educación Superior
Educational Technology in the Age of Natural Interfaces and Deep Learning
Development and Evaluation of an Authoring Tool Taxonomy
Assessment of Computational Thinking Skills: A Systematic Review of the Literature
Creating a Network for Employability: The Creation of Useful Networks to Help University Students Enter the Labor Market
A Contribution to the Establishment of Reference Architectures for Mobile Learning Environments
Asistentes Interactivos para el Aprendizaje de Algoritmos Voraces
Activity and Dropout Tracking in Moodle Using UBUMonitor Application
Virtual Laboratory for Learning Asynchronous Motors in Engineering Degrees
The Challenge of the Gender Gap and the Lack of STEM Vocations in ESO and Baccalaureate
Development of Experimental and Collaborative Work Skills in the Students of Mechanics of Solids by Implementing a Low-Cost Torsiometer and Digital Image Correlation
Influence of Arduino on the Development of Advanced Microcontrollers Courses
Design and Validation of Guidelines for Creating Mathematical Applets for Students With Autism
Diseño de Videojuegos Colaborativos y Educativos Centrado en la Jugabilidad
Integrando a Produção de Documentos Didáticos com Ontologias: o Sistema e-Nsino
USR as a Tool for Meeting the SDGs: A Systematic Review
Quantitative Analysis of Users' Agreement on Open Educational Resources Quality Inside Repositories
Using Professional Resources for Teaching Embedded SW Development
Adoption of Digital Tools Among Geoscience Students Based on the TAM Model
Diseño de un Curso de Programación Avanzada a través de Aprendizaje Basado en Proyectos: Una Aplicación Geoinformática
Inclusive Interactive Multimedia Experiences in School Contexts With Learning Analytics Integration
Society 5.0 Competences in Telecommunications Engineering Graduates, UNED, Costa Rica
An Innovative Moodle Final Project Management Module for Bachelor and Master's Studies
An Analysis of Printed Illustrations of Three Algorithm Design Techniques
A LdShake-Based Platform for Teaching Integrated Journalism
Students' Perception of the Effect of Formative Assessment on Their Learning