yusuke1997/dblp-id-title huggingface dataset:
LEGO®-Maker: Autoregressive Image-Conditioned LEGO® Model Creation
*Cages: : A multilevel, multi-cage-based system for mesh deformation
Simulating the dynamics of auroral phenomena
ADD: analytically differentiable dynamics for multi-body systems with frictional contact
Faraday Cage Estimation of Normals for Point Clouds and Ribbon Sketches
Interactive motion generation from examples
A general and efficient method for finding cycles in 3D curve networks
SZ Sequences: Binary-Based (0, 2 q )-Sequences
An Extensible, Data-Oriented Architecture for High-Performance, Many-World Simulation
High performance imaging using large camera arrays
Interactive furniture layout using interior design guidelines
VR-Doh: Hands-on 3D Modeling in Virtual Reality
Learning bicycle stunts
An adaptive staggered-tilted grid for incompressible flow simulation
Projective Transformations of the Parameter of a Bernstein-Bézier Curve
Dyadic T-mesh subdivision
Additive light field displays: realization of augmented reality with holographic optical elements
Spectral surface quadrangulation
QickETC2: fast ETC2 texture compression using Luma differences
Interactive relighting with dynamic BRDFs
Programmable aperture photography: multiplexed light field acquisition
A system for retargeting of streaming video
A Heat Method for Generalized Signed Distance
X-Shells: a new class of deployable beam structures
Adaptive progressive photon mapping
Capturing Animation-Ready Isotropic Materials Using Systematic Poking
A practical simulation of dispersed bubble flow
Moving level-of-detail surfaces
2D piecewise algebraic splines for implicit modeling
Path replay backpropagation: differentiating light paths using constant memory and linear time
Guided Learning of Control Graphs for Physics-Based Characters
IDE-3D: Interactive Disentangled Editing for High-Resolution 3D-Aware Portrait Synthesis
Vector solid textures
Avatar digitization from a single image for real-time rendering
Image Shading Taking into Account Relativistic Effects
Text-to-Vector Generation with Neural Path Representation
All-frequency precomputed radiance transfer using spherical radial basis functions and clustered tensor approximation
RL-ACD: Reinforcement Learning-based Approximate Convex Decomposition
Linear Volumetric Focus for Light Field Cameras
Mixed-primary factorization for dual-frame computational displays
A unified interpolatory subdivision scheme for quadrilateral meshes
NeuroSkinning: automatic skin binding for production characters with deep graph networks
Robust Low-Poly Meshing for General 3D Models
Inverse volume rendering with material dictionaries
NeAT: neural adaptive tomography
Image-based procedural modeling of facades
Computing Medial Axis Transform with Feature Preservation via Restricted Power Diagram
Interactive normal reconstruction from a single image
Image-based skin color and texture analysis/synthesis by extracting hemoglobin and melanin information in the skin
Generalized resampled importance sampling: foundations of ReSTIR
Progressive Dynamics for Cloth and Shell Animation
Generative Design of Sheet Metal Structures
A user interface for interactive cinematic shadow design
Visual rhythm and beat
TRACKS: toward directable thin shells
Style transfer for headshot portraits
Skinning cubic Bézier splines and Catmull-Clark subdivision surfaces
Learning to Assemble with Alternative Plans
Solid Knitting
Multi-Material Mesh-Based Surface Tracking with Implicit Topology Changes
Curvature Enthusiasm: Correspondence-Free Interpolation and Matching of Articulated 3D Shapes using Compressed Normal Cycles
Edge-avoiding wavelets and their applications
Compatible intrinsic triangulations
Preserving topology and elasticity for embedded deformable models
Computational rephotography
Real-time BRDF editing in complex lighting
Piecewise Ruled Approximation for Freeform Mesh Surfaces
Robust hair capture using simulated examples
B4M: Breaking Low-Rank Adapter for Making Content-Style Customization
Discrete elastic rods
Temporally coherent local tone mapping of HDR video
3-Sweep: extracting editable objects from a single photo
Rational continuity: parametric, geometric, and Frenet frame continuity of rational curves
A survey of spatial deformation from a user-centered perspective
RoboCut: hot-wire cutting with robot-controlled flexible rods
Height distributional distance transform methods for height field ray tracing
Animating pictures with stochastic motion textures
Perceptual rasterization for head-mounted display image synthesis
Guided visibility sampling
GPU Accelerated Path Tracing of Massive Scenes
Lifted bijections for low distortion surface mappings
ELMO: Enhanced Real-time LiDAR Motion Capture through Upsampling
Motion reconstruction using sparse accelerometer data
Optimizing walking controllers for uncertain inputs and environments
Robust repair of polygonal models
Interactive albedo editing in path-traced volumetric materials
Colorization using optimization
Neural-Singular-Hessian: Implicit Neural Representation of Unoriented Point Clouds by Enforcing Singular Hessian
Edge-preserving multiscale image decomposition based on local extrema
Articulated body deformation from range scan data
Deep relightable textures: volumetric performance capture with neural rendering
Model-reduced variational fluid simulation
Synthesizing waves from animated height fields
DeepVecFont: synthesizing high-quality vector fonts via dual-modality learning
Computing the scattering properties of participating media using Lorenz-Mie theory
Screen-space blue-noise diffusion of monte carlo sampling error via hierarchical ordering of pixels
An Implicit Neural Representation for the Image Stack: Depth, All in Focus, and High Dynamic Range
ComplexGen: CAD reconstruction by B-rep chain complex generation
A Primitive for Manual Hatching
Real-time data driven deformation using kernel canonical correlation analysis
Cone carving for surface reconstruction
Computational Design of Planar Multistable Compliant Structures
Dynamic local remeshing for elastoplastic simulation
Grouping and parameterizing irregularly spaced points for curve fitting
Bilateral texture filtering
3D-printing of non-assembly, articulated models
Character controllers using motion VAEs
An unbiased ray-marching transmittance estimator
Designing patterns using triangle-quad hybrid meshes
A Large-scale Benchmark and an Inclusion-based Algorithm for Continuous Collision Detection
NeuralTailor: reconstructing sewing pattern structures from 3D point clouds of garments
TileGAN: synthesis of large-scale non-homogeneous textures
Massively-parallel vector graphics
Gabor noise by example
Curl-Flow: Boundary-Respecting Pointwise Incompressible Velocity Interpolation for Grid-Based Fluids
Object Motion Guided Human Motion Synthesis
Patch-Grid: An Efficient and Feature-Preserving Neural Implicit Surface Representation
A similarity measure for material appearance
A high-performance software graphics pipeline architecture for the GPU
Ray casting of multiple volumetric datasets with polyhedral boundaries on manycore GPUs
The area perspective transform: A homogeneous transform for efficient in-volume queries
Physics-driven pattern adjustment for direct 3D garment editing
A semi-implicit material point method for the continuum simulation of granular materials
Solid representation and operation using extended octrees
Feature-based surface parameterization and texture mapping
Learn to Create Simple LEGO Micro Buildings
Efficient rendering of layered materials using an atomic decomposition with statistical operators
Fast Octree Neighborhood Search for SPH Simulations
Low-cost 360 stereo photography and video capture
Generative modelling of BRDF textures from flash images
Interactive architectural modeling with procedural extrusions
Automatic restoration of polygon models
Differentiable Photon Mapping using Generalized Path Gradients
Color changing effects with anisotropic halftone prints on metal
Procedural facade variations from a single layout
Spatial relationship preserving character motion adaptation
Bilinear spatiotemporal basis models
Streaming computation of Delaunay triangulations
Reconciling Elastic and Equilibrium Methods for Static Analysis
Local, deformable precomputed radiance transfer
Blue noise sampling with controlled aliasing
The layer laboratory: a calculus for additive and subtractive composition of anisotropic surface reflectance
Perception of perspective distortions in image-based rendering
Position based fluids
Appearance-space texture synthesis
Real-time lens blur effects and focus control
Computational network design from functional specifications
"Mind the gap": tele-registration for structure-driven image completion
Animating oscillatory motion with overlap: wiggly splines
Putting Rigid Bodies to Rest
Color imaging and pattern hiding on a metallic substrate
Hogel-Free Holography
An Efficient Surface Intersection Algorithm Based on Lower-Dimensional Formulation
Geometry and tool motion planning for curvature adapted CNC machining
GarmageNet: A Multimodal Generative Framework for Sewing Pattern Design and Generic Garment Modeling
Computational Mirror Cup and Saucer Art
Compact character controllers
Invertible grayscale
Interactive design of probability density functions for shape grammars
All-frequency interactive relighting of translucent objects with single and multiple scattering
Simulation and control of skeleton-driven soft body characters
One Model to Rig Them All: Diverse Skeleton Rigging with UniRig
Split-Lohmann Multifocal Displays
Differentiable surface splatting for point-based geometry processing
An Empirical Study of Algorithms for Point-Feature Label Placement
LayerCode: optical barcodes for 3D printed shapes
Simulation, modeling and authoring of glaciers
Combining edges and points for interactive high-quality rendering
A Survey of Three Dialogue Models
Instant convolution shadows for volumetric detail mapping
Data-driven control of flapping flight
DAG amendment for inverse control of parametric shapes
Building a Virtual Weakly-Compressible Wind Tunnel Testing Facility
Learning to reconstruct botanical trees from single images
RealBrush: painting with examples of physical media
Interactive Design of Developable Surfaces
Single Depth View Based Real-Time Reconstruction of Hand-Object Interactions
Analytic rotation-invariant modelling of anisotropic finite elements
SoftCon: simulation and control of soft-bodied animals with biomimetic actuators
High-performance CPU Cloth Simulation Using Domain-decomposed Projective Dynamics
Ray Tracing Harmonic Functions
Adaptive nonlinearity for collisions in complex rod assemblies
OmniPhotos: casual 360° VR photography
Finding paths through the world's photos
MiGumi: Making Tightly Coupled Integral Joints Millable
IGT: inverse geometric textures
Flycon: real-time environment-independent multi-view human pose estimation with aerial vehicles
Incremental potential contact: intersection-and inversion-free, large-deformation dynamics
Simulating knitted cloth at the yarn level
Triple product wavelet integrals for all-frequency relighting
Construction and fabrication of reversible shape transforms
Why New Programming Languages for Simulation?
Seam carving for content-aware image resizing
A compact random-access representation for urban modeling and rendering
Interactive hair rendering under environment lighting
Topology driven approximation to rational surface-surface intersection via interval algebraic topology analysis
Perception of letter glyph parameters for InfoTypography
Unified particle physics for real-time applications
EMS: 3D Eyebrow Modeling from Single-View Images
Voxel cores: efficient, robust, and provably good approximation of 3D medial axes
Transformer IMU Calibrator: Dynamic On-body IMU Calibration for Inertial Motion Capture
Aerial path planning for urban scene reconstruction: a continuous optimization method and benchmark
Efficient ray tracing of volume data
Motion In-Betweening via Two-Stage Transformers
Inter-surface maps via constant-curvature metrics
A sort-based deferred shading architecture for decoupled sampling
Flexible Isosurface Extraction for Gradient-Based Mesh Optimization
Connected fermat spirals for layered fabrication
There are 174 subdivisions of the hexahedron into tetrahedra
MonoPerfCap: Human Performance Capture From Monocular Video
High-quality computational imaging through simple lenses
HoLa: B-Rep Generation using a Holistic Latent Representation
Using the visual differences predictor to improve performance of progressive global illumination computation
Comparative Analysis of the Quantization of Color Spaces on the Basis of the CIELAB Color-Difference Formula
An interactive approach to semantic modeling of indoor scenes with an RGBD camera
Unmixing-Based Soft Color Segmentation for Image Manipulation
Modular primitives for high-performance differentiable rendering
Learning Multimodal Affinities for Textual Editing in Images
High-quality streamable free-viewpoint video
Modeling n -Symmetry Vector Fields using Higher-Order Energies
ImageSpirit: Verbal Guided Image Parsing
ArrangementNet: Learning Scene Arrangements for Vectorized Indoor Scene Modeling
Compression and direct manipulation of complex blendshape models
Worst-case stress relief for microstructures
An adaptive variational finite difference framework for efficient symmetric octree viscosity
Preserving geometry and topology for fluid flows with thin obstacles and narrow gaps
Learning part-based templates from large collections of 3D shapes
A symmetric objective function for ICP
Aerial Path Planning for Urban Geometry and Texture Co-Capture
Motion-based video retargeting with optimized crop-and-warp
Theory and application of specular path perturbation
A level-set method for magnetic substance simulation
Lossless Compression of Computer Generated Animation Frames
Water Wave Animation via Wavefront Parameter Interpolation
GoLD: interactive display of huge colored and textured models
Computational video editing for dialogue-driven scenes
Synthesis of Complex Image Appearance from Limited Exemplars
On-the-fly multi-scale infinite texturing from example
Band-Sifting Decomposition for Image-Based Material Editing
Capture of hair geometry from multiple images
Optimizing content-preserving projections for wide-angle images
PantaRay: fast ray-traced occlusion caching of massive scenes
Stair blue noise sampling
Geometric surface processing via normal maps
A polynomial particle-in-cell method
Body talk: crowdshaping realistic 3D avatars with words
Large-scale dynamic simulation of highly constrained strands
Sequential point trees
Detecting viewer-perceived intended vector sketch connectivity
Adaptive partitioning of urban facades
Mixing sauces: a viscosity blending model for shear thinning fluids
Real-time collision culling of a million bodies on graphics processing units
The cartoon animation filter
Visualizing quaternion rotation
Controllable Complex Freezing Dynamics Simulation on Thin Films
SymX: Energy-based Simulation from Symbolic Expressions
EXIM: A Hybrid Explicit-Implicit Representation for Text-Guided 3D Shape Generation
Feature matching and deformation for texture synthesis
Realistic perspective projections for virtual objects and environments
Geometry and context for semantic correspondences and functionality recognition in man-made 3D shapes
Multi-perspective stereoscopy from light fields
Neural rendering in a room: amodal 3D understanding and free-viewpoint rendering for the closed scene composed of pre-captured objects
MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representations
Bi-scale radiance transfer
Intersection-free rigid body dynamics
High resolution étendue expansion for holographic displays
Learning to manipulate amorphous materials
Deep view synthesis from sparse photometric images
MIKE: The Menu Interaction Kontrol Environment
A Non-Parametric Factor Microfacet Model for Isotropic BRDFs
Near-eye light field holographic rendering with spherical waves for wide field of view interactive 3D computer graphics
Factored axis-aligned filtering for rendering multiple distribution effects
A data-driven reflectance model
Robust modeling of constant mean curvature surfaces
Tensor displays: compressive light field synthesis using multilayer displays with directional backlighting
A Light Transport Framework for Lenslet Light Field Cameras
SPCBPT: subspace-based probabilistic connections for bidirectional path tracing
A multisided generalization of Bézier surfaces
Augmented MPM for phase-change and varied materials
Depth-of-field rendering with multiview synthesis
Real-time Image Smoothing via Iterative Least Squares
Interactively controlled quad remeshing of high resolution 3D models
A variational approach to Eulerian geometry processing
Order Matters: Learning Element Ordering for Graphic Design Generation
Detail Enhanced Gaussian Splatting for Large-Scale Volumetric Capture
Ambient sound propagation
Mid-Air Drawing of Curves on 3D Surfaces in Virtual Reality
Modeling Pigmented Materials for Realistic Image Synthesis
Computational Light Routing: 3D Printed Optical Fibers for Sensing and Display
Spectral quadrangulation with orientation and alignment control
User interface specification using an enhanced spreadsheet model
DisCo: Display-Camera Communication Using Rolling Shutter Sensors
4D Gaussian Videos with Motion Layering
Real-time control of physically based simulations using gentle forces
The holodeck ray cache: an interactive rendering system for global illumination in nondiffuse environments
A Markovian Framework for Digital Halftoning
Naive ray-tracing: A divide-and-conquer approach
Approximate convex decomposition and transfer for animated meshes
Multi-class inverted stippling
Patch-based optimization for image-based texture mapping
Seeing is believing: body motion dominates in multisensory conversations
Near-eye varifocal augmented reality display using see-through screens
BoolSurf: Boolean Operations on Surfaces
SIERE: A Hybrid Semi-Implicit Exponential Integrator for Efficiently Simulating Stiff Deformable Objects
KRISM - Krylov Subspace-based Optical Computing of Hyperspectral Images
Self-supervised High Dynamic Range Imaging: What Can Be Learned from a Single 8-bit Video?
Geometry-aware direction field processing
Video tooning
Edge-aware point set resampling
Multiscale cholesky preconditioning for ill-conditioned problems
Polyhedral Subdivision Methods for Free-Form Surfaces
A reflectance display
Point2Mesh: a self-prior for deformable meshes
Optimal Discrete Slicing
Stochastic tomography and its applications in 3D imaging of mixing fluids
End-to-end complex lens design with differentiate ray tracing
Generative Portrait Shadow Removal
LOGAN: unpaired shape transform in latent overcomplete space
Point morphology
Chromium: a stream-processing framework for interactive rendering on clusters
A framework for transient rendering
Painting style transfer for head portraits using convolutional neural networks
Generating Activity Snippets by Learning Human-Scene Interactions
MergeTree: A Fast Hardware HLBVH Constructor for Animated Ray Tracing
Enhanced Interactive 360° Viewing via Automatic Guidance
Box cutter: atlas refinement for efficient packing via void elimination
Human-in-the-loop differential subspace search in high-dimensional latent space
A BSP-based algorithm for dimensionally nonhomogeneous planar implicit curves with topological guarantees
A Genetic Isometric Shape Correspondence Algorithm with Adaptive Sampling
Adaptive Isocurve-Based Rendering for Freeform Surfaces
Neural actor: neural free-view synthesis of human actors with pose control
Efficient reconstruction of nonrigid shape and motion from real-time 3D scanner data
Hierarchical pattern mapping
CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets
A massively parallel and scalable multi-CPU material point method
Progressive photon beams
Using Program Transformations to Derive Line-Drawing Algorithms
The Shortest Route is Not Always the Fastest: Probability-Modeled Stereoscopic Eye Movement Completion Time in VR
Digital Halftones by Dot Diffusion
Simultaneous acquisition of polarimetric SVBRDF and normals
Elements of style: learning perceptual shape style similarity
Sketch classification and classification-driven analysis using Fisher vectors
Shape Space Spectra
A wave-based anisotropic quadrangulation method
Interactive augmented reality storytelling guided by scene semantics
DiffCAD: Weakly-Supervised Probabilistic CAD Model Retrieval and Alignment from an RGB Image
Direct delta mush skinning and variants
Temporal upsampling of performance geometry using photometric alignment
An adaptive generalized interpolation material point method for simulating elastoplastic materials
Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes
Global parametrization of range image sets
Auto Hair Card Extraction for Smooth Hair with Differentiable Rendering
Geometry-aware metropolis light transport
Cyclogenesis: Simulating Hurricanes and Tornadoes
Nonconvex rigid bodies with stacking
Quality-driven poisson-guided autoscanning
Analysis, reconstruction and manipulation using arterial snakes
Pop-up light field: An interactive image-based modeling and rendering system
Exposing photo manipulation with inconsistent shadows
Aggregate dynamics for dense crowd simulation
A theory of monte carlo visibility sampling
Alignment conditions for NURBS-based design of mixed tension-compression grid shells
Energy redistribution path tracing
The Hierarchical Subspace Iteration Method for Laplace-Beltrami Eigenproblems
Unbiased inverse volume rendering with differential trackers
Fast frictional dynamics for rigid bodies
Robust Simulation of Sparsely Sampled Thin Features in SPH-Based Free Surface Flows
Sparse PDF maps for non-linear multi-resolution image operations
Corrigenda: intersection algorithms for lines and circles
Controllable smoke animation with guiding objects
Rendering surface details with diffusion curves
Projective dynamics with dry frictional contact
Kinetic Simulation of Turbulent Multifluid Flows
A System for Efficient 3D Printed Stop-motion Face Animation
Controllable conformal maps for shape deformation and interpolation
Efficient simulation of inextensible cloth
Beating Shapes Relying on Moiré Level Lines
Virtual ray lights for rendering scenes with participating media
Some Characterizations of Families of Surfaces Using Functional Equations
A quantized-diffusion model for rendering translucent materials
On the optimality of spectral compression of mesh data
Sprite-from-Sprite: Cartoon Animation Decomposition with Self-supervised Sprite Estimation
Design and structural optimization of topological interlocking assemblies
Optimization-based interactive motion synthesis
Spacetime faces: high resolution capture for modeling and animation
A planar-reflective symmetry transform for 3D shapes
Analogist: Out-of-the-box Visual In-Context Learning with Image Diffusion Model
One shot 3D photography
Axis-aligned filtering for interactive sampled soft shadows
Semi-Supervised Co-Analysis of 3D Shape Styles from Projected Lines
Video-based hand manipulation capture through composite motion control
Higher-Order Interpolation and Least-Squares Approximation Using Implicit Algebraic Surfaces
General planar quadrilateral mesh design using conjugate direction field
VolCCD: Fast continuous collision culling between deforming volume meshes
Synthetic depth-of-field with a single-camera mobile phone
Surface compression with geometric bandelets
The irregular Z-buffer: Hardware acceleration for irregular data structures
Metasilicone: design and fabrication of composite silicone with desired mechanical properties
Approximate Translational Building Blocks for Image Decomposition and Synthesis
Interactive design of smooth objects with probabilistic point constraints
LinkEdit: interactive linkage editing using symbolic kinematics
Massively parallel rendering of complex closed-form implicit surfaces
Practical pigment mixing for digital painting
Graphics for the masses: a hardware rasterization architecture for mobile phones
CWF: Consolidating Weak Features in High-quality Mesh Simplification
Weatherscapes: nowcasting heat transfer and water continuity