yusuke1997/dblp-id-title huggingface dataset:
StyleMM: Stylized 3D Morphable Face Model via Text-Driven Aligned Image Translation
The State of the Art in Cartograms
Practical Foldover-Free Volumetric Mapping Construction
A Comparative Evaluation of Metrics for Fast Mesh Simplification
Delaunay Meshing and Repairing of NURBS Models
Cycle Plot Revisited: Multivariate Outlier Detection Using a Distance-Based Abstraction
Curve Complexity Heuristic KD-trees for Neighborhood-based Exploration of 3D Curves
Generating Classic Mosaics with Graph Cuts
LoCoPalettes : Local Control for Palette-based Image Editing
One-Shot Method for Computing Generalized Winding Numbers
A Hybrid Lagrangian-Eulerian Formulation of Thin-Shell Fracture
InSpectr: Multi-Modal Exploration, Visualization, and Analysis of Spectral Data
Homunculus Warping: Conveying importance using self-intersection-free non-homogeneous mesh deformation
An Energy-Conserving Hair Reflectance Model
Fast and Memory-Efficient Voronoi Diagram Construction on Triangle Meshes
Generating Tile Maps
Next Event Estimation++: Visibility Mapping for Efficient Light Transport Simulation
The Problematics of Human Prototyping and Animation
A Camera Engine for Computer Games: Managing the Trade-Off Between Constraint Satisfaction and Frame Coherence
Quantizing Intersections Using Compact Voxels
Multimodal 3D Few-Shot Classification via Gaussian Mixture Discriminant Analysis
Conservative Visibility and Strong Occlusion for Viewspace Partitioning of Densely Occluded Scenes
Visual Analysis of Sets of Heterogeneous Matrices Using Projection-Based Distance Functions and Semantic Zoom
Quadratic Contact Energy Model for Multi-impact Simulation
Exploratory Visual Analysis for Animal Movement Ecology
Hierarchical Raster Occlusion Culling
A General Device Driver for GKS
RGB2AO: Ambient Occlusion Generation from RGB Images
Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenes
On Visualizing Continuous Turbulence Scales
Structure Preserving Manipulation and Interpolation for Multi-element 2D Shapes
A line clipping algorithm and its analysis
The PAG Crowd: A Graph Based Approach for Efficient Data-Driven Crowd Simulation
Part-Based Mesh Segmentation: A Survey
PosterChild: Blend-Aware Artistic Posterization
Finally Everyone Can Work With Highly Complex 3D Models
ProtEGOnist: Visual Analysis of Interactions in Small World Networks Using Ego-graphs
Polygon Laplacian Made Simple
An Information Theory Framework for the Analysis of Scene Complexity
Creating Picture Legends for Group Photos
Image Interpolation by Pixel-Level Data-Dependent Triangulation
Automatic modeling of cluttered multi-room floor plans from panoramic images
Towards Easy Comparison of Local Businesses Using Online Reviews
An Open Model for Hypermedia and Its Application to Geographical Information Systems
BubbleNet: A Cyber Security Dashboard for Visualizing Patterns
Continuous Levels-of-Detail and Visual Abstraction for Seamless Molecular Visualization
An Interactive Designing System with Virtual Sculpting and Virtual Woodcut Printing
A Data-Driven Approach to Analytical Dwivedi Guiding
Printed Patterns for Enhanced Shape Perception of Papercraft Models
Fast and Efficient Skinning of Animated Meshes
Depth for Multi-Modal Contour Ensembles
Time-Discrete Geodesics in the Space of Shells
LOOPS: LOcally Optimized Polygon Simplification
Fast Estimation and Rendering of Indirect Highlights
Multi-Resolution Cloth Simulation
Polygonal Boundary Evaluation of Minkowski Sums and Swept Volumes
Efficient Storage and Importance Sampling for Fluorescent Reflectance
Uncertainty-aware Visualization of Regional Time Series Correlation in Spatio-temporal Ensembles
LightUrban: Similarity Based Fine-grained Instancing for Lightweighting Complex Urban Point Clouds
SimpleFlow: A Non-iterative, Sublinear Optical Flow Algorithm
Multitouch Gestures for Constrained Transformation of 3D Objects
Fast Catmull-Rom Spline Interpolation for High-Quality Texture Sampling
Localized Shape Modelling with Global Coherence: An Inverse Spectral Approach
Variational Pruning of Medial Axes of Planar Shapes
Naturalness-Preserving Image Tone Enhancement Using Generative Adversarial Networks
A Screen Space Quality Method for Data Abstraction
CoreFlow: Extracting and Visualizing Branching Patterns from Event Sequences
Modelling the Texture of Paint
A Quantized Boundary Representation of 2D Flows
Six methods for transforming layered hypergraphs to apply layered graph layout algorithms
Spectral Gradient Sampling for Path Tracing
Parameterization, Feature Extraction and Binary Encoding for the Visualization of Tree-Like Structures
The State of the Art in Visual Analysis Approaches for Ocean and Atmospheric Datasets
Bilinear Accelerated Filter Approximation
Illustrative Multivariate Visualization for Geological Modelling
Guided Fine-Tuning for Large-Scale Material Transfer
Rendering NURB Regions For 2D Animation
The State of the Art in Sentiment Visualization
IPFNet: Implicit Primitive Fitting for Robust Point Cloud Segmentation
2014 Cover Image: Supernova
Integration of Multidimensional Interaction Devices in Real-Time Computer Graphics Applications
Guided Real-Time Scanning of Indoor Objects
Topic Tomographies (TopTom): a visual approach to distill information from media streams
Designing and Implementing a Grid-Distortion Mapping Based on Variational Principles
Refinery: Visual Exploration of Large, Heterogeneous Networks through Associative Browsing
Realistic Animation of Fluid with Splash and Foam
Importance Driven Automatic Color Design for Direct Volume Rendering
Differential Representations for Mesh Processing
SketchZooms: Deep Multi-view Descriptors for Matching Line Drawings
The CGM Today and Tomorrow
Illustrative Visualization of a Vortex Breakdown Bubble
Context-based style transfer of tokenized gestures
Curve Reconstruction with Many Fewer Samples
Evolutive 3D Urban Data Representation through Timeline Design Space
Seamless, Static Multi-Texturing of 3D Meshes
On-the-Fly Power-Aware Rendering
RouteVis: Quantitative Visual Analytics of Various Factors to Understand Route Choice Preferences
Using Multimedia to Support Cooperative Editing
Core Lines in 3D Second-Order Tensor Fields
Principal Geodesic Analysis in the Space of Discrete Shells
StyleProp: Real-time Example-based Stylization of 3D Models
HyperFLINT: Hypernetwork-based Flow Estimation and Temporal Interpolation for Scientific Ensemble Visualization
Line Integral Convolution for Real-Time Illustration of Molecular Surface Shape and Salient Regions
GKS in Pascal
Interactive Rendering of Deforming NURBS Surfaces
Visual Highlighting for Situated Brushing and Linking
Disk Density Tuning of a Maximal Random Packing
Efficient Self-Collision Detection on Smoothly Discretized Surface Animations using Geometrical Shape Regularity
Quad-Mesh Generation and Processing: A Survey
A Lagrangian Approach to Dynamic Interfaces through Kinetic Triangulation of the Ambient Space
Nonrigid Matching of Undersampled Shapes via Medial Diffusion
A wave-optics BSDF for correlated scatterers
Pairwise Registration by Local Orientation Cues
Facial Image Shadow Removal via Graph-based Feature Fusion
Modelling Surround-aware Contrast Sensitivity for HDR Displays
PointCleanNet: Learning to Denoise and Remove Outliers from Dense Point Clouds
Motion Compression using Principal Geodesics Analysis
High Performance GPU-based Proximity Queries using Distance Fields
Rendering Point Clouds with Compute Shaders and Vertex Order Optimization
Measuring Symmetry in Drawings of Graphs
DIGIS: A Graphical User Interface Design Environment for Non-Programmers
Mesh-Free Discrete Laplace-Beltrami Operator
Techniques for Animation on Microcomputers
A Resolution Independent Approach for the Accurate Rendering of Grooved Surfaces
Adaptive Ray-bundle Tracing with Memory Usage Prediction: Efficient Global Illumination in Large Scenes
Dynamic Change Arcs to Explore Model Forecasts
Digital Camouflage Images Using Two-scale Decomposition
Cyclostationary Gaussian noise: theory and synthesis
Coordinated Crowd Simulation With Topological Scene Analysis
Towards an Object-Oriented Interaction Model for Graphics User Interfaces
Interactive Volumetric Visual Analysis of Glycogen-derived Energy Absorption in Nanometric Brain Structures
Reduced Aggregate Scattering Operators for Path Tracing
A Stereo Matching Algorithm for High-Precision Guidance in a Weakly Textured Industrial Robot Environment Dominated by Planar Facets
Simplification of 2D Polygonal Partitions via Point-line Projective Duality, and Application to Urban Reconstruction
Learning Spectral Unions of Partial Deformable 3D Shapes
A GPU-Adapted Structure for Unstructured Grids
Meshless Shape and Motion Design for Multiple Deformable Objects
Hierarchical Deformation of Locally Rigid Meshes
Efficient Optimal Overlap Removal: Algorithms and Experiments
A Generative Adversarial Network for Upsampling of Direct Volume Rendering Images
MesoGAN: Generative Neural Reflectance Shells
Detection and reconstruction of freeform sweeps
Visualization Support for Developing a Matrix Calculus Algorithm: A Case Study
Partitioning Surfaces Into Quadrilateral Patches: A Survey
Texture Synthesis using Exact Neighborhood Matching
A -ULMPM: An Adaptively Updated Lagrangian Material Point Method for Efficient Physics Simulation without Numerical Fracture
Adaptive and Feature-Preserving Subdivision for High-Quality Tetrahedral Meshes
Computer Art
Silhouette Extraction in Hough Space
A Scalable System for Visual Analysis of Ocean Data
Applied Geometry: Discrete Differential Calculus for Graphics
Urban Walkability Design Using Virtual Population Simulation
Collaborative Brushing and Linking for Co-located Visual Analytics of Document Collections
Multi-layer Lattice Model for Real-Time Dynamic Character Deformation
Interactive Mechanical Design Variation for Haptics and CAD
Improved Stochastic Progressive Photon Mapping with Metropolis Sampling
Video Relighting Using Infrared Illumination
Group Representation of Global Intrinsic Symmetries
A Study On Designing Effective Introductory Materials for Information Visualization
Coherent Spatiotemporal Filtering, Upsampling and Rendering of RGBZ Videos
Texture Particles
Fiber Surfaces for many Variables
SQuad: Compact Representation for Triangle Meshes
Collision Detection for Animation using Sphere-Trees
Interactive Generation of Time-evolving, Snow-Covered Landscapes with Avalanches
Interactive Generation of Realistic Facial Wrinkles from Sketchy Drawings
Real-time Biomechanically-based Muscle Volume Deformation using FEM
Real-Time Importance Deep Shadows Maps with Hardware Ray Tracing
Feature of Interest-Based Direct Volume Rendering Using Contextual Saliency-Driven Ray Profile Analysis
Learning a Generative Model for Multi-Step Human-Object Interactions from Videos
Quantitative Evaluation of Time-Dependent Multidimensional Projection Techniques
Polygonal mesh watermarking using Laplacian coordinates
Orthogonal Decomposition of Non-Uniform Bspline Spaces using Wavelets
Systolic Architecture for Boolean Operations on Polygons and Polyhedra
Strictly Conservative Neural Implicits
Contrast Restoration by Adaptive Countershading
Afrigraph: The African Computer Graphics Association and its Activities
Strongly Coupled Simulation of Magnetic Rigid Bodies
A Multilevel SPH Solver with Unified Solid Boundary Handling
A Fast Simulation Method Using Overlapping Grids for Interactions between Smoke and Rigid Objects
Human-Computer Collaboration for Visual Analytics: an Agent-based Framework
Opacity Optimization for Surfaces
SRNet: A 3D Scene Recognition Network using Static Graph and Dense Semantic Fusion
Disk B-spline on 𝕊 2 : A Skeleton-based Region Representation on 2-Sphere
Visibility Sampling on GPU and Applications
A Complex View of Barycentric Mappings
A Subspace Method for Fast Locally Injective Harmonic Mapping
Visualizing the Uncertainty of Graph-based 2D Segmentation with Min-path Stability
Parametric Generation of Facial Expressions Based on FACS
Character Motion Synthesis by Topology Coordinates
Scalar Field Comparison with Topological Descriptors: Properties and Applications for Scientific Visualization
Probabilistic Marching Cubes
Palette-Based Recolouring of Gradient Meshes
2008 Eurographics Symposium on Parallel Graphics and Visualization
Embedding QR Code onto Triangulated Meshes using Horizon Based Ambient Occlusion
Modelling and Programming Evolutions of Surfaces
Selecting good views of high-dimensional data using class consistency
TopoAct: Visually Exploring the Shape of Activations in Deep Learning
Selective Padding for Polycube-Based Hexahedral Meshing
SkyGAN: Realistic Cloud Imagery for Image-based Lighting
Multiphase Viscoelastic Non-Newtonian Fluid Simulation
Peridynamics-Based Fracture Animation for Elastoplastic Solids
Clear Skies Ahead: Towards Real-Time Automatic Sky Replacement in Video
Partial Functional Correspondence
3D Video Recorder: a System for Recording and Playing Free-Viewpoint Video
Simpler Quad Layouts using Relaxed Singularities
Event Report: The John Lansdown Award
Semantics-Guided Latent Space Exploration for Shape Generation
Winding Roads: Routing edges into bundles
Goal-based Caustics
Scalable Detection of Spatiotemporal Encounters in Historical Movement Data
Sketching 3D Models with 2D Interaction Devices
Balancing Rotation Minimizing Frames with Additional Objectives
DAFNet: Generating Diverse Actions for Furniture Interaction by Learning Conditional Pose Distribution
Progressive Iso-Surface Extraction from Hierarchical 3D Meshes
Time-Domain Parallelization for Accelerating Cloth Simulation
Virtual Reality Course;A Natural Enrichment of Computer Graphics Classes
An Incremental Alignment Algorithm for Parallel Volume Rendering
Modeling with Time and Events in Computer Animation
MatplotAlt: A Python Library for Adding Alt Text to Matplotlib Figures in Computational Notebooks
QuadCover - Surface Parameterization using Branched Coverings
Interaction Retrieval by Spacetime Proximity Graphs
Boosting Techniques for Physics-Based Vortex Detection
Bayesian Scheme for Interactive Colourization, Recolourization and Image/Video Editing
Real Time Local Approximation of Deformations using Rotations
Conceptualizing Visual Uncertainty in Parallel Coordinates
SREC-RT: A Structure for Ray Tracing Rounded Edges and Corners
Deformable Objects Collision Handling with Fast Convergence
Reducing the Latency in Head-Mounted Displays by a Novel Prediction Method using Grey System Theory
Visibility Driven Rasterization
Thin Structures in Image Based Rendering
A Statistical Model of Human Pose and Body Shape
Nonlinearly Weighted First-order Regression for Denoising Monte Carlo Renderings
Swept Volume Computation with Enhanced Geometric Detail Preservation
Closed space-filling curves with controlled orientation for 3D printing
Fully Convolutional Graph Neural Networks for Parametric Virtual Try-On
High-Resolution Volumetric Computation of Offset Surfaces with Feature Preservation
Transfer Deep Learning for Reconfigurable Snapshot HDR Imaging Using Coded Masks
3D Metamorphosis Between Different Types of Geometric Models
Sketching Clothoid Splines Using Shortest Paths
Light Distribution Models for Tree Growth Simulation
SnakeBinning: Efficient Temporally Coherent Triangle Packing for Shading Streaming
BoxFusion: Reconstruction-Free Open-Vocabulary 3D Object Detection via Real-Time Multi-View Box Fusion
Cable Joints
Neural Path Sampling for Rendering Pure Specular Light Transport
Practical Measurement and Reconstruction of Spectral Skin Reflectance
Fast GPU-based Adaptive Tessellation with CUDA
Quad Layouts via Constrained T-Mesh Quantization
Optimizing BRDF orientations for the manipulation of anisotropic highlights
Unsupervised Template Warp Consistency for Implicit Surface Correspondences
Web 2D Graphics File Formats
Gradient-Guided Local Disparity Editing
High-Performance Elliptical Cone Tracing
Modelling the Appearance and Behaviour of Urban Spaces
Teaching, Exploring, Learning - Developing Tutorials for In-Class Teaching and Self-Learning
Interactive Videos: Plausible Video Editing using Sparse Structure Points
Dancing-to-Music Character Animation
Acquisition, Synthesis, and Rendering of Bidirectional Texture Functions
The GKS Input Model in MANIFOLD
ShadowPatch: Shadow Based Segmentation for Reliable Depth Discontinuities in Photometric Stereo
Physically Based Simulation and Rendering of Urban Thermography
A Significance Cache for Accelerating Global Illumination
Vector Field Based Texture Mapping of animated Implicit Objects
Lazy Visibility Evaluation for Exact Soft Shadows
Resampling Strategies for Deforming MLS Surfaces
Multi-style paper pop-up designs from 3D models
Simplification of Articulated Meshes
Data-Driven Shape Interpolation and Morphing Editing
InverseVis: Revealing the Hidden with Curved Sphere Tracing
Drawing for Illustration and Annotation in 3D
Discrete 2-Tensor Fields on Triangulations
Visualisation Techniques for Using Spatial Augmented Reality in the Design Process of a Car
CustomCut: On-demand Extraction of Customized 3D Parts with 2D Sketches
Novel-View Synthesis of Outdoor Sport Events Using an Adaptive View-Dependent Geometry
Visualization of 4D Vector Field Topology
Automatic Facsimile of Chinese Calligraphic Writings
A Descriptive Framework for Temporal Data Visualizations Based on Generalized Space-Time Cubes
Space-in-Time and Time-in-Space Self-Organizing Maps for Exploring Spatiotemporal Patterns
Automatic Band-Limited Approximation of Shaders Using Mean-Variance Statistics in Clamped Domain
Quantitative Measures for Cartogram Generation Techniques
VISLIX : An XAI Framework for Validating Vision Models with Slice Discovery and Analysis
Computer Graphics System for Reproducing Three-dimensional Shape from Idea Sketch
Simulation of Morphology Changes in Drying Leaves
Optimizing Environment Maps for Material Depiction
Designing Personalized Garments with Body Movement
Facial Expression Synthesis using a Global-Local Multilinear Framework
Using GKS Concurrently: a Practical Solution
SimSelect: Similarity-based selection for 3D surfaces
Advanced Radiance Estimation For Photon Map Global Illumination
Implementations using GKS Pascal Binding Appeal for Information
Learning to Generate and Manipulate 3D Radiance Field by a Hierarchical Diffusion Framework with CLIP Latent
Real-Time Shape Editing using Radial Basis Functions
A Topological Approach to Voxelization
Robust and Artefact-Free Deformable Contact with Smooth Surface Representations
An Overview of 3D Graphics
Deep Learning for Scene Flow Estimation on Point Clouds: A Survey and Prospective Trends
MultiClusterTree: Interactive Visual Exploration of Hierarchical Clusters in Multidimensional Multivariate Data
Proposal for GKS Output Level 3 Segment Hierarchy and Editing
Real-time Shading with Filtered Importance Sampling
Neural Geometry Processing via Spherical Neural Surfaces
EL-GAN: Edge-Enhanced Generative Adversarial Network for Layout-to-Image Generation
Visual-Quality Optimizing Super Resolution
AI-ChartParser: A Method For Extracting Experimental Data From Curve Charts in Academic Papers
Towards Perceptual Simplification of Models with Arbitrary Materials
High-Resolution 3D Shape Matching with Global Optimality and Geometric Consistency
A Rigging-Skinning Scheme to Control Fluid Simulation
Modeling and Rendering of the Atmosphere Using Mie-Scattering
HPSCAN: Human Perception-Based Scattered Data Clustering
TrayGen: Arranging Objects for Exhibition and Packaging
Smoothing of Partition of Unity Implicit Surfaces for Noise Robust Surface Reconstruction
Learning to Predict Localized Distortions in Rendered Images
Photosimulation: Interreflection with Arbitrary Reflectance Models and Illuminations
COVRA: A compression-domain output-sensitive volume rendering architecture based on a sparse representation of voxel blocks
Splatting the Lines in Parallel Coordinates
Stable Region Correspondences Between Non-Isometric Shapes
Rendering Trees with Indirect Lighting in Real Time
Multi-Level Memory Structures for Simulating and Rendering Smoothed Particle Hydrodynamics
Liquid Splash Modeling with Neural Networks
Latent Doodle Space
Computing discrete shape operators on general meshes
Modelling Clip: Some More Results
PREMO - An Initial Approach to a Formal Definition
Distortion-Free Displacement Mapping
DeforestVis: Behaviour Analysis of Machine Learning Models with Surrogate Decision Stumps
Realtime Performance-Driven Physical Simulation for Facial Animation
On evaluating consensus in RANSAC surface registration
Graphics Standards: The Pace Quickens
Exchanging Faces in Images
Image-Based Edge Bundles: Simplified Visualization of Large Graphs
Using Visualization to Explore Original and Anonymized LBSN Data
First Time Classroom Computer Graphics
Interactive Exploration of Protein Cavities
Comparative Visualization of Tracer Uptake in In Vivo Small Animal PET/CT Imaging of the Carotid Arteries
Kelp Diagrams: Point Set Membership Visualization
Connectivity Editing for Quad-Dominant Meshes
Texture Compression using Wavelet Decomposition
An Image Degradation Model for Depth-augmented Image Editing
Smart Variations : Functional Substructures for Part Compatibility
Free-form sketching with variational implicit surfaces
Interactive Facades Analysis and Synthesis of Semi-Regular Facades
Report on: SIGGRAPH Workshop on Graphics Input Interaction Techniques
FlowCapX: Physics-Grounded Flow Capture with Long-Term Consistency
LayerFlow : Layer-wise Exploration of LLM Embeddings using Uncertainty-aware Interlinked Projections
Formalizing Emphasis in Information Visualization
Deconstructing Human-AI Collaboration: Agency, Interaction, and Adaptation
Stylized Image Triangulation
Divergence-Free Shape Correspondence by Deformation
Interactive Rendering of Interior Scenes with Dynamic Environment Illumination
Isometric Piecewise Polynomial Curves
UltraPaint: A New Approach to a Painting System
GPU-Based Spherical Light Field Rendering with Per-Fragment Depth Correction
Thin Cloud Removal for Single RGB Aerial Image
Learning A Stroke-Based Representation for Fonts
A Physically-based Appearance Model for Special Effect Pigments
Analysis and Controlled Synthesis of Inhomogeneous Textures
Matting and Compositing for Fresnel Reflection on Wavy Surfaces
DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks
A Multi-sided Bézier Patch with a Simple Control Structure
Linear Discriminative Star Coordinates for Exploring Class and Cluster Separation of High Dimensional Data
An Optimal Control Approach for Texture Metamorphosis
Self-Supervised Image Harmonization via Region-Aware Harmony Classification
Misinformed by Visualization: What Do We Learn From Misinformative Visualizations?
Factored Neural Representation for Scene Understanding
3D Slit Scanning with Planar Constraints *
Boundary Handling at Cloth-Fluid Contact
Local Light Alignment for Multi-Scale Shape Depiction
Cloth Motion Capture
Brushables: Example-based Edge-aware Directional Texture Painting
Interaction Fields: Intuitive Sketch-based Steering Behaviors for Crowd Simulation
Neural Acceleration of Scattering-Aware Color 3D Printing
Visualizing Co-occurrence of Events in Populations of Viral Genome Sequences
A Free Form Feature Taxonomy
Diamond Hierarchies of Arbitrary Dimension
Visualizing and Interacting with Geospatial Networks: A Survey and Design Space
Computing the Bidirectional Scattering of a Microstructure Using Scalar Diffraction Theory and Path Tracing
3D Surface Reconstruction Using a Generalized Distance Function
Data-Driven Bending Elasticity Design by Shell Thickness
Dispersion-based Color Projection using Masked Prisms
State of the Art in Example-Based Motion Synthesis for Virtual Characters in Interactive Applications
Symbiosis of Virtual Reality and Scientific Visualization System
Frame Sequential Interpolation for Discrete Level-of-Detail Rendering
Factored Facade Acquisition using Symmetric Line Arrangements
Computing Schematic Layouts for Spatial Hypergraphs on Concentric Circles and Grids
Multi-agent Path Planning with Heterogenous Interactions in Tight Spaces
Nested Papercrafts for Anatomical and Biological Edutainment
Report on the 6th Meeting of ISO/TC97/SC5/WG2 Computer Graphics