yusuke1997/dblp-id-title huggingface dataset:
Short term memory demands in processing synthetic speech by old and young adults
The relationship between smartphone use and cognitive function among Chinese community-dwelling older adults: the moderating role of sex
A taxonomy of griefer type by motivation in massively multiplayer online role-playing games
Profiling distance learners in TEL environments: a hierarchical cluster analysis
Exploring the relationship between college students' adaptability and nomophobia
Identifying nonconformities in contributions to programming projects: from an engagement perspective in improving code quality
Are engineers more likely to avoid algorithms after they see them err? A longitudinal study
Investigating the interrelation between attitudes, learning readiness, and learning styles under virtual learning environment: a study among Indian students
The effect of smartphone use on trends in European adolescents' excessive Internet use
A balancing act: how risk mitigation strategies employed by users explain the privacy paradox on social media
Talking to a pedagogical agent in a smart TV: modality matching effect in human-TV interaction
Social function and psychological wellbeing among older Australian users of computer-mediated communication: does social distancing impact use?
A picture is worth a thousand words: an empirical study on the influence of content visibility on diffusion processes within a virtual world
Effective reporting system to encourage users' reporting behavior in social media platforms: an empirical study based on structural empowerment theory
Role of trialability in B2B e-business adoption: theoretical insights from two case studies
A prideful posting a day keeps admiring readers awake: voluntary bloggers in a self-construal framework
Student agency analytics: learning analytics as a tool for analysing student agency in higher education
Shaking the usability tree: why usability is not a dead end, and a constructive way forward
User experience in social commerce: in friends we trust
How social media use is related to student engagement and creativity: investigating through the lens of intrinsic motivation
A benefit-cost perspective of the consumer adoption of the mobile banking system
Playing location-based games is associated with psychological well-being: an empirical study of Pokémon GO players
Distinguishing the adoption of business intelligence systems from their implementation: the role of managers' personality profiles
Towards a full emotional system
Under pressure to sext? Applying the theory of planned behaviour to adolescent sexting
Public awareness and attitudes towards search engine optimization
Formal verification of collaboration patterns in healthcare
Introduction to the special issue on the impact of interface design for soliciting user's feedback
Hidden menu options in automated human - computer telephone dialogues: dissonance in the user's mental model
Visual perception of multi-column-layout text: insight from repeated and non-repeated reading
No browsing, no donating: impact of image emotion and colour on browsing intention in online charitable fundraising
Development of the protective beliefs and behaviours scale (PBBS) of problematic gaming
Identifying managers who need ethics training in using IT at work
Promoting collaborative skills in online university: comparing effects of games, mixed reality, social media, and other tools for ICT-supported pedagogical practices
Exploring people's perceptions and support of data-driven technology in times of COVID-19: the role of trust, risk, and privacy concerns
Do security and privacy policies in B2B and B2C e-commerce differ? A comparative study using content analysis
Using virtual reality for industrial design learning: a methodological proposal
On the pitfalls of bibliographic database searching: comparing successful and less successful users
Design and development of the online career counselling: a tool for better career decision-making
How emotions and issue controversy influence the diffusion of societal issues with imagined audience on Facebook
Internet addiction as a multi-dimensional concept and its relationship with well-being: evidence from PLS-SEM and IPMA analysis
'Um, so like, is this how I speak?': design implications for automated visual feedback systems on speech
Compensation paradox: the influence of monetary rewards on user behaviour
Motivations of collaborative obtainers and providers in Europe
Breaking social isolation for older people living alone with technology
Improving PDF readability of scientific papers on computer screens
Committing to change: a persuasive systems design analysis of user commitments for a behaviour change support system
Composition and role of convergent technological repertoires in audiovisual media consumption
Unravelling the dynamics between smartphone use and psychological well-being: a two-wave panel study
Exploring the impact of students' social and cognitive skills on online Collaborative Problem Solving: empirical evidence from neuroscience
The frequency of the dyadic influence tactics according to communication media
Exploring design trade-offs for achieving social inclusion in multi-tiered design problems
Homophily and peer-consumer behaviour in a peer-to-peer accommodation sharing economy platform
What shapes your livestreaming e-commerce purchasing? Enjoying the social atmosphere of flourishing virtual social servicescapes
Automated telephone answering systems and aging
Content preparation for cross-cultural e-commerce: a review and a model
Exploring temporal behaviour of app users completing ecological momentary assessments using mental health scales and mood logs
Texting and walking: a controlled field study of crossing behaviours and inattentional blindness in Taiwan
Understanding continuance intention to play online games: roles of self-expressiveness, self-congruity, self-efficacy, and perceived risk
Understanding how participating behaviours influenced by individual motives affect continued generating behaviours in product-experience-shared communities
Winning heads and hearts? How websites encourage prosocial behaviour
Automatic babble recognition for early detection of speech related disorders
News reading on smartphones: How do mood, modality interactivity, and news story length influence news engagement?
Glory or darkness? An empirical examination of understanding users' adoption of ChatGPT via the coping theory: the moderating effect of mindfulness
Investigating the role of identity and gender in technology mediated learning
Identification and characterisation of Facebook user profiles considering interaction aspects
Selective avoidance as a cognitive response: examining the political use of social media and surveillance anxiety in avoidance behaviours
Gestures and multimodal input
Towards an integrated learning analytics framework for quality perceptions in higher education: a 3-tier content, process, engagement model for key performance indicators
Practical applicability of user experience capability/maturity models in the development processes of free and open-source software: a systematic literature review
Pictures tell a story: antecedents of rich-media curation in social network sites
Gender stereotypes and voice assistants: do users' gender and conversation topic matter?
Exploring the influence of user characteristics on verbal aggression towards social chatbots
Displaying meta-information in context
Behavioural responses to risk on remote outcomes
The retrieval of images from image databases: trademarks
Creating names for retrieval by self and others
The right tools for the job: towards preference and performance considerations in the design of virtual reality interactions
A study on tolerable waiting time: how long are Web users willing to wait?
Human behaviour data analysis and noncommunicable diseases: a systematic mapping study
The influence of psychological language words contained in microblogs on dissemination behaviour in emergency situations - mediating effects of emotional responses
Personalised and dynamic image precompensation for computer users with ocular aberrations
Sound information seeking in Web 2.0 virtual communities: the moderating effect of mindfulness
Is the Internet to blame for problem behaviours in early adolescents? The effects of different types of Internet use, depression, and self-control
Untangling the adverse effects of late-night usage of smartphone-based SNS among University students
Making friends in online games: gender differences and designing for greater social connectedness
User preference of cyber security awareness delivery methods
Towards a role-based authentication system based on SSVEP-P300 hybrid brain-computer interfacing
CASSM and cognitive walkthrough: usability issues with ticket vending machines
The application of netnography to the online dating service experiences of female users
Specifying the dynamics of social technologies as social microworlds
Digital nudges: a systematic narrative review and taxonomy
Continuing higher education through the social media-based community of inquiry during the crisis: evidence from Turkey and Pakistan
MapRecorder: analysing real-world usage of mobile map applications
Deixis and points of view in media spaces: An empirical gesture
Dogmas in the assessment of usability evaluation methods
Analysing observer preferences when presenting a product in a rendered scene: 2D vs. autostereoscopic 3D displays
Attitudes towards end-user computing: A structural equation model
Immersive experience framework: a Delphi approach
To buy or not to buy online: adopters and non-adopters of online shopping in Singapore
Segmentation and recognition of continuous gesture based on chaotic theory
Can digital personal assistants persuade people to exercise?
How do mobile app users react to embedded advertising? A perspective from psychological reactance theory
Care and feeding of the usability laboratory at Symantec Corporation: a survival guide
Software developers need help too! Developing a methodology to analyse cognitive dimension-based feedback on usability
Understanding Human-Centred AI: a review of its defining elements and a research agenda
Exploiting personal memories in humanoid robot serious games for mild cognitive impaired older adults
How does participation and browsing affect continuance intention in virtual communities? An integration of curiosity theory and subjective well-being
Internet of Things-based student performance evaluation framework
How does AI use drive individual digital resilience? a conservation of resources (COR) theory perspective
Development of application-based mobile-service trust and online trust transfer: an elaboration likelihood model perspective
In favour of or against multi-lingual Q&A sites? Exploring the evidence from user and knowledge perspectives
Measuring social behaviour as an indicator of experience
Organizational software piracy: an empirical assessment
Identification and prioritization of critical socio-technical factors influencing big data analytics adoption in healthcare using Delphi method
Alone and lonely? How physical and perceived isolation can lead to problematic internet use
Antecedents influencing SNS addiction and exhaustion (fatigue syndrome): focusing on six countries
How compulsive use of social media affects performance: insights from the UK by purpose of use
Users' psychological perception and perceived readability of wearable devices for elderly people
Effects of fear of missing out, smartphone addiction, phubbing, and being phubbed on friendship satisfaction
The perception and measurement of contrast: the influence of gaps between display elements
A comparison of three think-aloud protocols used to evaluate a voice intelligent agent that expresses emotions
Solutioneering in user interface design
Development and validation of a technology acceptance model for safety-enhancing, wearable locating systems
An elaboration likelihood model based longitudinal analysis of attitude change during the process of IT acceptance via education program
How nostalgic feelings impact Pokémon Go players - integrating childhood brand nostalgia into the technology acceptance theory
StencilMaps and EphemeralMaps: spatially stable interfaces that highlight command subsets
Behavioural threshold analysis: methodological and practical considerations for applications in information security
Effective user involvement in product development by improving the analysis of user needs
College students and risk-taking behaviour on Twitter versus Facebook
Predicting user preferences of environment design: a perceptual mechanism of user interface customisation
Smart TV: Are they really smart in interacting with people? Understanding the interactivity of Korean smart TV
Gender role stereotypes at work in humanoid robots
Uncovering the role of optimism bias in social media phishing: an empirical study on TikTok
Complexity of user interfaces: Can it be reduced by a mode key?
Measuring success of electronic trading in the insurance industry: operationalising the disconfirmation of expectations paradigm
How to evaluate emotional experiences in television drama series: improving viewer evaluations using a combination of psychophysiological measurements and self-reports
The co-creation design process of 'You & I': a serious game to support mentalizing and stress-regulating abilities in adults with mild to borderline intellectual disabilities
Sleeping with the smartphone: a panel study investigating parental mediation, adolescents' tiredness, and physical well-being
Graph theory application and web page ranking for website link structure improvement
Polarised social media discourse during COVID-19 pandemic: evidence from YouTube
Pen pressure control in trajectory-based interaction
Rejected or ignored?: the effect of social exclusion on Instagram use motivation and behaviour
A framework for informing consumers on the ecological impact of products at point of sale
Cultural influences on the comprehensibility of icons in mobile-computer interaction
Exposure to a pleasant odour may increase the sense of reality, but not the sense of presence or realism
Phishing for phishing awareness
Ontology engineering step in design science research methodology: a technique to gather and reuse knowledge
Training software developers and designers to conduct usability evaluations
Computer user training and attitudes: a study of business undergraduates
Preventing user interface disasters
Sociable robots or focused speakers? Transforming customer experience with communication style and embodiment type in smart home devices adoption
Assessing the impact of persuasive features on user's intention to continuous use: the case of academic social networking sites
Collaboration and learning in medical teams by using video conference
The moderation effect of multifunctionality between consumers' shopping experience and embarrassment leading to non-adoption of innovations
The cognitive task analysis methods for job and task design: review and reappraisal
Assessing the usability of on-line library systems
How to mitigate the significant negative influence of computer anxiety on ease of use perceptions
How do end-users program the Internet of Things?
Bellcore's user-centred-design support centre
Nudging users towards better security decisions in password creation using whitebox-based multidimensional visualisations
Usability, expectation, confirmation, and continuance intentions to use electronic textbooks
Anxiety scale for distance education: development and validation
The effects of technostressors on work and non-work outcomes in hybrid work
User agreement with incorrect expert system advice
How virtual community participation influences consumer loyalty intentions in online shopping contexts: an investigation of mediating factors
From forceful compliance to motivated endorsement: effects of gamification on policy compliance during COVID-19
User certification of workplace software: assessing both artefact and usage
Development and validation of a formative and a reflective measure for the assessment of online store usability
Unfolding the privacy paradox among mobile social commerce users: a multi-mediation approach
Foggy fun: an exploration of mid-air gestural interaction with a fogscreen by children with attention-deficits
The association between internet non-use and multidimensional frailty in older adults: a three-wave cross-sectional study from 2004 to 2021
The dissemination and impacts of deceptive eWOM: a dynamic process perspective
An empirical investigation of the Gamer's Dilemma: a mixed methods study of whether the dilemma exists
From skeuomorphism to flat design: age-related differences in performance and aesthetic perceptions
Perceived security determinants in e-commerce among Turkish university students
Effect of display factors on Chinese reading times, comprehension scores and preferences
Student teachers' satisfaction for blended learning via Edmodo learning management system
Shared 3-D workplace exhibitions as sites for community meetings
Early phase design process of an intelligent coaching system for behaviour change related to stress management
Motivating creativity through a computer-mediated employee suggestion management system
The role of presence awareness in organizational communication: An exploratory field experiment
Two lingering delays in a go/no-go task: mind wandering and caution/uncertainty slow down thought probe response times
Spatial metaphors and disorientation in hypertext browsing
Design concerns in the engineering of virtual worlds for learning
Dialogue modelling of graphical user interfaces with a production system
Shifting roles and slow research: children's roles in participatory co-design of critical machine learning activities and technologies
Making time perception shorter with pitch and interval patterns
Digital inclusion of people with disabilities: a qualitative study of intra-disability diversity in the digital realm
Constructing a hybrid hierarchical value map to understand young people's perceptions of social networking sites
Breadth and orientation of pie menus for mid-air interaction: effects on upper extremity biomechanics, performance, and subjective assessment
Evaluating and improving the usability of a user manual
An empirical analysis of a maturity model to assess information system success: a firm-level perspective
Beliefs about the social roles and capabilities of computing technology: development of the computing technology continuum of perspective
User acceptance of location-aware mobile guides based on seven field studies
Supporting intergenerational groups in computer-supported cooperative work (CSCW)
RETRACTED ARTICLE: The intelligent method of public opinion polarisation modelling and simulation analysis based on multi-dimensional and multi-level evaluation
Barefoot usability evaluations
Sense of community, social support and social media use in the post-pandemic world of work
Shifting knowledge from analysis to design: requirements for contextual user interface development
Evaluation of the interactivity of students in virtual learning environments using a multicriteria approach and data mining
The relationship between monochronicity, polychronicity and individual characteristics
Video-based person recognition using fovea intensity comparison code
Thematic exploration of online privacy literacy and examination of its future agenda
Learning in asynchronous discussion groups: a multilevel approach to study the influence of student, group and task characteristics
Impact of cognitive abilities of experts on the effectiveness of elicited knowledge
Conducting online participatory design from the United States with children in South Korea with a focus on cultural awareness
Unblurring the boundary between daily life and gameplay in location-based mobile games, visual online ethnography on Pokémon GO
Study on relationship between adversarial texts and language errors: a human-computer interaction perspective
Improving the availability and cost-effectiveness of guidelines for guideline-users: Towards a structured approach
A serious game to improve engagement with web accessibility guidelines
Perceived quality factors of location-based apps on trust, perceived privacy risk, and continuous usage intention
Adopting information systems at work: a longitudinal examination of trust dynamics, antecedents, and outcomes
Does working memory capacity influence learning from video and attentional processing of the instructor's visuals?
Tailoring eHealth design to support the self-care needs of patients with cardiovascular diseases: a vignette survey experiment
How does a team's virtuality impact knowledge transfer effectiveness among its members?: A multi-mediator-moderator model
A management strategy for innovation and organizational design: the case of MRP2/JIT production management systems
Improving deaf users' accessibility in hypertext information retrieval: are graphical interfaces useful for them?
Use of Facebook, Tuenti, Twitter and Myspace among young Spanish people
Using norm activation model and theory of planned behaviour to understand the drivers of cyberharassment among university students
Susceptibility to social influence strategies and persuasive system design: exploring the relationship
Crossing the line: a field study of inhabited television
Privacy perceptions and the role of countermeasures on the usage of in-app commerce
Extending Rice et al. (2017): the measurement of social media affordances
Use of information and communication technology to supply health-care services to nomadic patients: An explorative survey
Music learning in preschool with mobile devices
Meditating in a neurofeedback virtual reality: effects on sense of presence, meditation depth and brain oscillations
Emotion and memory model for social robots: a reinforcement learning based behaviour selection
Gamification of query-driven knowledge sharing systems
Pull-down versus traditional menu types: An empirical comparison
An empirical investigation of the consumer demand for digital television application services
BIT in an evolving technological landscape: continuity and advancement
Achieving a more usable World Wide Web
Transparency of privacy notices and contextualisation: effectively conveying information without words
New forms of organisation and communication
Duration of daily smartphone usage as an antecedent of nomophobia: exploring multiple mediation of loneliness and anxiety
Eliciting positive user experiences with self-service kiosks: pursuing possibilities
Performance of mobile users with text-only and text-and-icon menus in seated and walking situations
Navigational abilities in audial voice-controlled dialogue structures
Finding influential users in microblogs: state-of-the-art methods and open research challenges
A theory of personalisation of appearance: quantitative evaluation of qualitatively derived data
The MUSiC performance measurement method
Understanding and supporting histopathology slide sorting
Influence of traits and emotions on boosting status sharing through microblogging
'How should my family assistant be?': initial perceptions about prospective and anticipated use of in-home virtual assistants in an emerging context
User-based assessment of website creativity: a review and appraisal
Why don't consumers go internet shopping in Korea? Segmentation of consumer lifestyle approach
Cross-cultural moral judgments and emotions in preschoolers: human and robot transgressions in Japan and Italy
Walking in the jungle with a machete: ICT leaders' perspectives on user-Centred systems design
You look so young, you look so cute. The relationship between physical appearance, age and mental abilities in social robots
Promoting in-depth reading experience and acceptance: design and assessment of Tablet reading interfaces
Enhancing wayfinding and route learning: a human-centred study of the route-defining locations algorithm
Social media and employee voice: a comprehensive literature review
An exploratory study of moral intensity regarding software piracy of students in Thailand
What drives users' knowledge payment behaviour? The moderating role of knowledge expertise and social identity