yusuke1997/dblp-id-title huggingface dataset:
Lattice methods for fluid animation in games
Hidden agenda year 2 launches
The role of semantics in games and simulations
Transforming your shadow into colorful visual media: multiprojection of complementary colors
Blending realities in game space
IEEE first workshop on networking issues on multimedia entertainment
Experiences with rapid mobile game development using unity engine
The MyHero Project 2nd Annual Short Film Festival
Designing new interfaces for digital interactive television usable by older adults
Exploitation of Contextual Affect-Sensing and Dynamic Relationship Interpretation
China great wall digital cultural heritage
The Third Annual International Conference on Game Design and Technology - GDTW'05: call for papers
Foreword to special issue on music visualization
Online action adaptation in interactive computer games
Interviews with Cynthia Breazeal
Charisma: High-performance Web-based MPEG-compliant animation framework
Interactive stories and the audience: Why empathy is important
Interview with Anne and Steve Berman (UCSB and UCLA)
Nonlinear news production and consumption: A collaborative approach
ACM SIGCHI ACE 2006 Hollywood - International Conference on Advances in Computer Entertainment Technology
Learning through game modding
Move, Beam, and Check! Imagineering Tangible Optical Chess on An Interactive Tabletop Display
Posing 3D Models from Drawings
Natural Walking in Virtual Reality: A Review
Creating entertainment applications for cellular phones
Automating Lighting Design for Interactive Entertainment
Tools for children to create physical interactive storyrooms
How computer gamers experience the game situation: a behavioral study
Consumers, participants, and creators: young people's diverse use of television and new media
Interview with Kerry Shea, The Jim Henson Company
University of Southern California's Institute for Creative Technologies
Building a business simulation for kids: the making of Disney's hot shot business
The emperor's clothes in high resolution: An experimental study of the framing effect and the diffusion of HDTV
Playing with sounds as playing video games
The NVIDIA® championships at QuakeCon 2005
Field - a new environment for making digital art
Design Techniques for Planning Navigational Systems in 3-D Video Games
Playful Interactions for People with Intellectual Disabilities
Shared spaces: Media art, computing, and robotics
The gameplay visualization manifesto: a framework for logging and visualization of online gameplay data
Dean Wright
Poetry mix-up
Preventing bots from playing online games
Liemandt Foundation launches hidden agenda contest: university students vie for a $25, 000 prize by building video games that secretly teach middle school subjects
Stimulating Creative Partnerships in Human-Agent Musical Interaction
An interview with Matt Winston
The "Horse" Inside: Seeking Causes Behind the Behaviors of Music Content Analysis Systems
2nd IEEE International Workshop on Networking Issues in Multimedia Entertainment (NIME'06): call for papers
3rd International Workshop on Pervasive Gaming Applications
Character play: the use of game characters in multi-player role-playing games across platforms
Adoption versus use diffusion of iDTV in flanders - personalized television content as a tool to cross the chasm?
SimCEC: A Collaborative VR-Based Simulator for Surgical Teamwork Education
Interview with Joseph Olin
Parallel culling and sorting based on adaptive static balancing
Scalable personalization of interactive experiences through creative automation
A Method for Wearable Projector Selection that Considers the Viewability of Projected Images
Player experience and technical performance prospects for distributed 3D gaming in private and public settings
Squeakers: a report on real kids using real computers to learn real math
Guest Editorial Preface Deep Learning, Ubiquitous, and Toy Computing
ACM Queue
Around the universe in twelve days
Social and physical interactive paradigms for mixed-reality entertainment
Educating via entertainment media: the Sesame Workshop approach
IMMERSCOM 2007: First International Conference on Immersive Telecommunications
ImproteK: Introducing Scenarios into Human-Computer Music Improvisation
The future of entertainment: how play and engaging experience can contribute to the society
Animated paper: A toolkit for building moving toys
Multimedia tools and applications (MTAP) an international journal: special issue on advances in consumer communications and networking
Machine Improvisation with Variable Markov Oracle: Toward Guided and Structured Improvisation
IMMERSCOM 2007: The First International Conference on Immersive Telecommunications, May 3-5, 2007, Verona Italy
Evaluation of Musical Creativity and Musical Metacreation Systems
MYSQ: : an entertainment system based on content creation directly linked to communication
Stand up and take your place: identifying narrative elements in narrative adventure and role-play games
Interview with Michael Sanders, Industrial Lights & Magic
Combining gameplay and narrative techniques to enhance the user experience of viewing galleries
NTT's technologies for next-generation video services
Procedural Content Generation for Game Props? A Study on the Effects on User Experience
Narrowstep launches world's first city broadband TV channel
Collaborating with an Autonomous Agent to Generate Affective Music
Towards integrated imitation of strategic planning and motion modeling in interactive computer games
AgriVillage: A Game to Foster Awareness of the Environmental Impact of Agriculture
Level design optimization guidelines for game artists using the epic games: Unreal editor and unreal engine 2
Fourth annual visual effects (VES) awards
The dancing body as a screen: Synchronizing projected motion graphics onto the human form in contemporary dance
Java technologies for games
Empathy and interactivity: Creating emotionally empathic circuits between audiences and interactive arts
Awareness and conversational context-sharing to enrich TV-based communication
Recommending Rides: Psychometric Profiling in the Theme Park
Computers-in-Entertainment Ends Its Run: A Final Word from Its Editor-in-Chief
Component-Based Approach for Prototyping of Tai Chi-Based Physical Therapy Game and Its Performance Evaluations
Pervasive game flow: understanding player enjoyment in pervasive gaming
CyberGames'06: registering interest and sponsorship opportunities
Understanding how the affective quality of motion is perceived in the user interface
Relax or study? A qualitative user study on the usage of live mobile TV and mobile video
The music pattern: A creative tabletop music creation platform
A fast and handy method for skeleton-driven body deformation
Anna Marie Piersimoni
The science and art of computer games development for undergraduate students
Integrating the Wii controller with enJine: 3D interfaces extending the frontiers of a didactic game engine
The Third International Conference on Active Media Technology
Creating emotion in games: the craft and art of Emotioneering TM
Samsung Electronics brings the world cyber games finals to the U.S. for the first time in 2004
Group play: determining factors on the gaming experience in multiplayer role-playing games
Improving Gameplay in First Person 3-D Games using Multiple Displays
As the disc turns
A Comparison of Text-Annotated vs. Purely Visio-Spatial Instructions for Video Game Input Sequences
Visual hierarchical key analysis
How do people really interact with TV?: naturalistic observations of digital tv and digital video recorder users
Design space of networked exertion games demonstrated by a three-way physical game based on Table Tennis
Interview with Elisabeth and Eric Freeman: October 17, 2004
FILA in gameland, a holistic approach to a problem of many dimensions
Local communities and IPTV: Lessons learned in an early design and development phase
Entertaining with science, educating with dance
High resolution live streaming with the HYDRA architecture
Interview with Danny Hillis: (March 29, 2006)
Wildlife rescue as a framework for learning
Interview with George Lucas: (October 4, 2006)
Exploring the Evolution of Mobile Augmented Reality for Future Entertainment Systems
Learn and play with interactive TV
Requirements analysis of presence: Insights from a RPG game
Video games and education: education in the face of a "parallel school"
Creative robotics symposium
Powerful ideas in the classroom: using squeak to enhance math and science learning
Interview with Bran Ferren: (March 29, 2006)
Welcome to China's first multimedia conference
Video interviews
Interview with David Harris, MTV New Media
Specification Mining for Machine Improvisation with Formal Specifications
Your content, your networks, your devices: Social networks meet your TV experience
Understanding entertainment: story and gameplay are one
Atomic actions - molecular experience: theory of pervasive gaming
Contextual information access and storytelling in mixed reality using hypermedia
IOSONO
How games can redirect humanity's cognitive surplus for social good
A report on the crossmedia game epidemic menace
Adaptation of moveable pop-up technique in 3D animation
Interactive tv: dispelling misconceptions in the media
Agents-based modeling for a peer-to-peer MMOG architecture
Security, privacy, and personalization: Informing next-generation interaction concepts for interactive TV systems
Call for short articles: encyclopedia of human computer interaction
Quantitative and visual analysis of the impact of music on perceived emotion of film
Introduction to the Special Issue on Advances in Computer Entertainment Technology
Modeling motivation for adaptive nonplayer characters in dynamic computer game worlds
What Makes People Watch Online Videos: An Exploratory Study
Serious Games for Early Identification of Developmental Dyslexia
Meeting the Expectations from Brain-Computer Interfaces
Emotive captioning
Towards Machine Musicians Who Have Listened to More Music Than Us: Audio Database-Led Algorithmic Criticism for Automatic Composition and Live Concert Systems
Entering the education arcade
First ever simultaneous release of a Bollywood blockbuster in theatres and on internet: Cinema on Web teams up with Globix to broadcast Bollywood blockbusters on the web
Boids that see: Using self-occlusion for simulating large groups on GPUs
Interactive multi-scale visualizations of tonal evolution in MuSA.RT Opus 2
Adaptive load-balancing for MMOG servers using KD-trees
What went wrong? A survey of problems in game development
Instant messaging in informal learning via interactive television: online communities among children in a "Get Along" program
The impact of the brand in the success of a mobile game: comparative analysis of three mobile J2ME racing games
An extensible framework for interactive facial animation with facial expressions, lip synchronization and eye behavior
Mobile convergence: WINMEC mobile entertainment media forum
Ian Kegel's presentation: December 6-7, 2007
Edutainment: a case study of interactive cd-rom playsets
An aircraft cabin wireless system for games and video entertainment
Interview with Roy E. Disney
Electric Agents: Combining Collaborative Mobile Augmented Reality and Web-Based Video to Reinvent Interactive Television
Have We Met Before? Using Consumer-Grade Brain-Computer Interfaces to Detect Unaware Facial Recognition
"From the Weaker Sex to Hardcore Gaming": Female Gaming Patterns on the Internet
Augmented Reality Enriches Print Media and Revitalizes Media Business
Interview with Lee Jay Lorenzen: (October 2, 2006)
Future entertainment technologies
Non-photorealistic rendering techniques for motion in computer games
Can local avatars satisfy a global audience? A case study of high-fidelity 3D facial avatar animation in subject identification and emotion perception by US and international groups
Towards digital narrative for children: from education to entertainment, a historical perspective
Call for papers: The Fourth Annual International Conference on Game Design and Technology
Game on: an interview with Seamus Blackley
GameFlow in Different Game Genres and Platforms
On the cusp: bridging research and application
Interview with Bill Kinder: January 13, 2005
No new wires
Aspects of Independent Game Production: An Exploratory Study
Player talk - the functions of communication in multplayer role-playing games
Designing universally accessible games
LightTracker: An Open-Source Multitouch Toolkit
Review of "Synthetic Creatures with Learning and Reactive Behaviors by Alex J. Champandard", New Riders Publishing, 2004, 768 pp
Toward an understanding of flow in video games
Connected online and offline safe social networking for children
Design of a body-driven multiplayer game system
The Drop: pragmatic problems in the design of a compelling, pervasive game
User experience test - interactive advertising on N-Tvplus
Entercation : engaging viewers in education through TV
The serious games summit: emergent use of interactive games for solving problems is serious effort
Interviews with Leonard Kleinrock
Active learning systems
Think science!: entertainment education in interactive theaters
Interview with Michelle Hinn
PAC-LAN: mixed-reality gaming with RFID-enabled mobile phones
Homogeneous accelerometer-based sensor networks for game interaction
The women's game conference
An architecture to easily produce adventure and movie games for the mobile scenario
An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU
Using a Social Educational Network to Facilitate Peer-Feedback for a Virtual Simulation
Social television and user interaction
"Fancy a Schmink?": a novel networked game in a cafe
Get in the game: An interview with Phil Frazier
World Cyber Games announces official 2006 tournament rules
Interview with Masa Inakage: (June 13, 2006)
Enhanced physically-based animation of deformable bodies using shape-matching
Makeup Creativity Enhancement with an Augmented Reality Face Makeup System
Design vs. content: a survey of ten popular web sites that made emotional connections with the user
Building a massively multiplayer game for the million: Disney's Toontown Online
DevilTyper: a game for CAPTCHA usability evaluation
GDTW 2006: 4th International Conference on Game Design and Technology
NEAT-o-Games: blending physical activity and fun in the daily routine
iTV handbook: technologies & standards
Meaningful data: Seeker's slow technology approach
Breaking into the universe: computer science is interactive entertainment
You oughta be in pictures
Interview with Francois Pachet (May 7, 2008)
GameFlow: a model for evaluating player enjoyment in games
Child-centered interaction in the design of a game for social skills intervention
Investigation of the antecedents and consequences of gamer satisfaction: An individual perspective
A new method for path prediction in network games
Dust to glory: the film
The gamer experience: Investigating relationships between culture and usability in massively multiplayer online games
An Integrated Development Framework for Tabletop Computer Games
The visual effects of The Chronicles of Narnia: the Lion, the Witch and the Wardrobe
The geometry of musical structure: a brief introduction and history
The Development of a Systems Development Methodology for Location-Based Games
A BDI Game Master Agent for Computer Role-Playing Games
A game loop architecture for the GPU used as a math coprocessor in real-time applications
Connections: the digital home conference and showcase
The Effect of Vibrotactile Stimulation on the Emotional Response to Horror Films
Creative practice-based research in interaction design
User-Generated Content in Pervasive Games
Pervasive games: bringing computer entertainment back to the real world
I know you think it's too late
Accessible Multimodal Media Center Application for Blind and Partially Sighted People
Using Text-to-Speech to Prototype Game Dialog
Human trials: an experiment in intermedia performance
Children's music journey: the development of an interactive software solution for early childhood music education
ImpAct: Immersive haptic stylus to enable direct touch and manipulation for surface computing
Review of "Techniques for 21st Century Fiction by A. S. Glassner", A. K. Peters, Ltd., Natick, MA 511 pages, ISBN 1-56881-221-3
A Serious Game for Anesthesia-Based Crisis Resource Management Training
Affective usability evaluation for an interactive music television channel
Efficient evaluations for solving large 0-1 unconstrained quadratic optimisation problems
Cryptanalysis of classical ciphers with ant algorithms
Heuristics for the bandwidth colouring problem
Bio-inspired metaheuristics for the generalised discrete cost multicommodity network design problem
Discrete cuckoo search applied to capacitated arc routing problem
A priority-considering approach for the multiple container loading problem
Simultaneous feature selection and parameter optimisation of support vector machine using adaptive particle swarm gravitational search algorithm
Performance comparison of crossover operators for postfix genetic programming
Enhanced learning classifier to locate data in cloud data centres
A quantum-inspired binary firefly algorithm for QoS multicast routing
Solution attractor of local search in travelling salesman problem (part 2): computational study
Solving crew rostering using metaheuristics, a case study in Indonesia
Nonlinear threshold accepting meta-heuristic for combinatorial optimisation problems
Efficient genetic algorithms for optimising the location of discrete nodes to cover multiple demand points
A tree-block decomposition-based heuristic for the minimum broadcast time
An overview of metaheuristics: accurate and efficient methods for optimisation
An evolutionary programming algorithm for finding constrained optimal disjoint paths for multihop communication networks
Predicting nationwide road fatalities in the US: a neural network approach
Artificial bee colony for the standard cell placement problem
An effort to select a preferable metaheuristic model for knowledge discovery in data mining
A multi-objective dynamic programming-based metaheuristic to solve a bi-objective unit commitment problem using a multi-objective decoder
Generic filtering and removing artefacts from document images using unsupervised PSO optimisation
A unification of the prevalent views on exploitation, exploration, intensification and diversification
A firefly metaheuristic structural size and shape optimisation with natural frequency constraints
Optimal design of PIDA controller for induction motor using Spider Monkey Optimization algorithm
VoIP service model for multi-objective scheduling in cloud infrastructure
An iterated local search approach for carbon footprint optimisation in an intercloud environment
Solving high dimensional multimodal continuous optimisation problems using hybridisation between particle swarm optimisation variants
First-level tabu search approach for solving the multiple-choice multidimensional knapsack problem
Comparison of heuristics for the colourful travelling salesman problem
Applying metaheuristic approaches on the single facility location problem with polygonal barriers
A swarm intelligence approach for the p-median problem
An empirical study of population-based metaheuristics for the multiple-choice multidimensional knapsack problem
Metaheuristics for a crop rotation problem
Hybrid metaheuristics for the periodic open arc routing problem
Parametric optimisation of abrasive water jet machining of glass fibre reinforced plastic composite using non-dominated sorting genetic algorithm-II
A structural taxonomy for metaheuristic optimisation search methods
Extending the bat foraging metaphor for optimisation algorithm design
A two-phase local search algorithm for the ordered clustered travelling salesman problem
A genetic algorithm for multi-objective optimisation in workflow scheduling with hard constraints
A Tabu search approach for a virtual networks splitting strategy across multiple cloud providers
Prediction of the bottled propane gas sales using a neural network-based model
A tabu search with vocabulary building approach for the vehicle routing problem with split demands
Free Search - comparative analysis 100
Comparative analysis of evolutionary algorithms for image enhancement
Variable neighbourhood search for binary integer programming problems
Evaluating the influence of parameter setup on the performance of heuristics for the graph colouring problem
Complex constrained design optimisation using an elitist teaching-learning-based optimisation algorithm
Multi-objective ACO algorithm for WSN layout: performance according to number of ants
Metaheuristic algorithms for optimisation of infrared heating in thermoforming process
Iterative merging heuristics for correlation clustering
Bi-criteria parallel machine scheduling using nature-inspired hybrid flower pollination algorithm
Genetic operators' significance assessment in multi-population genetic algorithms
A simulated annealing-based heuristic for the single allocation maximal covering hub location problem
Genetic algorithms with different representation schemes for complex hybrid flexible flow line problems
Parameter identification of an E. coli cultivation process model using hybrid metaheuristics
Simple population-based metaheuristics for the multiple demand multiple-choice multidimensional knapsack problem
An adaptive optimisation algorithm based on modified whale optimisation algorithm and Laplace crossover
DOE-based parameter tuning for local branching algorithm
A unified framework for routing problems with a fixed fleet size
Makespan minimisation for pre-emptive scheduling of mobile robots in FMS environment
Solution attractor of local search in travelling salesman problem: concept, construction and application
Network topology optimisation for data aggregation using multiple paths
A multi-stage genetic algorithm for instance selection dedicated to k nearest neighbours classification: application to robot wall following problem
Multi-objective optimisation of grinding process parameters using NSGA-II
Parallel artificial immune system for the constrained graph list multicolouring problem
An artificial bee colony algorithm for the p-median facility location problem
Solving the capacitated vehicle routing problem with two-dimensional loading constraints using a parallel VNS approach
Using GRASP for designing a layered network: a real IP/MPLS over DWDM application case
Polynomial unconstrained binary optimisation - Part 2
Research note: the point of diminishing returns in heuristic search
Fast two-flip move evaluations for binary unconstrained quadratic optimisation problems
New upper bounds for the multi-depot capacitated arc routing problem
Hybridisation of genetic algorithms and tabu search approach for reconstructing convex binary images from discrete orthogonal projections
Examining the effects of construction heuristics and problem structure on solution quality of the vehicle routing problem with split deliveries and time windows
Induction motor parameter estimation using disrupted black hole artificial bee colony algorithm
An ant-colony approach for the design of optimal chunk scheduling policies in live peer-to-peer networks
Seasonality and neural networks: a new approach
Particle swarm optimisation with population size and acceleration coefficients adaptation using hidden Markov model state classification
Azeotropy in a refrigerant system: a useful scenario to test and compare metaheuristics
Teacher training enhances the teaching-learning-based optimisation metaheuristic when used to solve multiple-choice multidimensional knapsack problems
An intelligent novel tripartite - (PSO-GA-SA) optimisation strategy
Assessment of modern metaheuristic algorithms - HS, ABC and FA - in shape and size optimisation of structures with different types of constraints
Differential evolution for a constrained combinatorial optimisation problem
Dynamic machine layout for press tool operations using real coded genetic algorithm
A new hybrid metaheuristic for medical data classification
Tabu search-enhanced artificial bee colony algorithm to solve profit-based unit commitment problem with emission limitations in deregulated electricity market