yusuke1997/dblp-id-title huggingface dataset:
Automatic Differentiable Procedural Modeling
2011 Eurographics Symposium on Parallel Graphics and Visualization
Packable Springs
ChemoGraph: Interactive Visual Exploration of the Chemical Space
Video Visualization for Snooker Skill Training
Artistic Illumination Transfer for Portraits
Comparing Personal Image Collections with PICTuReVis
Progressive Simplification of Tetrahedral Meshes Preserving All Isosurface Topologies
Once-more scattered next event estimation for volume rendering
Interactive Design and Preview of Colored Snapshots of Indoor Scenes
Hierarchical Functional Maps between Subdivision Surfaces
Practical Radiometric Compensation for Projection Display on Textured Surfaces using a Multidimensional Model
Bias Compensation for Photon Maps
Description and Solution of an Unreported Intrinsic Bias in Photon Mapping Density Estimation with Constant Kernel
Computing Volumes of Solids Enclosed by Recursive Subdivision Surfaces
Adaptive Sampling of Implicit Surfaces for Interactive Modelling and Animation
A Novel Approach for Delaunay 3D Reconstruction with a Comparative Analysis in the Light of Applications
The Matchstick Model for Anisotropic Friction Cones
Turbulent Details Simulation for SPH Fluids via Vorticity Refinement
User Interaction with an Environment for Image Processing and Graphics
Inverse Dynamics Filtering for Sampling-based Motion Control
Evaluating the Impact of User Characteristics and Different Layouts on an Interactive Visualization for Decision Making
Leveraging Topological Events in Tracking Graphs for Understanding Particle Diffusion
Hierarchical Stochastic Neighbor Embedding
Fast Corotated FEM using Operator Splitting
Prefilters for Sharp Image Display
Real-Time Secondary Animation with Spring Decomposed Skinning
Harmonic Shape Interpolation on Multiply-connected Planar Domains
Tracing Tuples Across Dimensions: A Comparison of Scatterplots and Parallel Coordinate Plots
Refinement of Hair Geometry by Strand Integration
SUPQA: LLM-based Geo-Visualization for Subjective Urban Performance Question-Answering
Trivariate Biharmonic B-Splines
Shape-Conditioned Human Motion Diffusion Model with Mesh Representation
Sparse Non-rigid Registration of 3D Shapes
Neural Denoising with Layer Embeddings
Colour Raster Operations
A PatchMatch-based Approach for Matte Propagation in Videos
Data-Parallel Decompression of Triangle Mesh Topology
Error Analysis of Photometric Stereo with Near Quasi-Point Lights
An Experiment In Algorithm Animation using SMALLTALK on a Macintosh
Tunable Robustness: An Artificial Contact Strategy with Virtual Actuator Control for Balance
Stackless Multi-BVH Traversal for CPU, MIC and GPU Ray Tracing
Real Time, Accurate, Multi-Featured Rendering of Bump Mapped Surfaces
Evocube: A Genetic Labelling Framework for Polycube-Maps
Exposure Fusion: A Simple and Practical Alternative to High Dynamic Range Photography
Patch2Vec: Globally Consistent Image Patch Representation
Rendering Gigaray Light Fields
A unified discrete framework for intrinsic and extrinsic Dirac operators for geometry processing
Online Personalised Non-photorealistic Rendering Technique for 3D Geometry from Incremental Sketching
11th International Symposium on Virtual Reality, Archaology and Cultural Heritge: 8th Eurographics Workshop on Graphics and Cultural Heritage
Content-Independent Multi-Spectral Display Using Superimposed Projections
The Compositing Buffer: A Flexible Method for Image Generation and Image Editing
Triangulating Multiply-Connected Polygons: a Simple, yet Efficient Algorithm
Search for the Intersection Polygon of any Two Polygons: Application to the Garment Industry
Wavejets: A Local Frequency Framework for Shape Details Amplification
Occlusion-Driven Scene Sorting for Efficient Culling
BRDF Measurement Modelling using Wavelets for Efficient Path Tracing
Anisotropic Gauss Reconstruction and Global Orientation with Octree-based Acceleration
Partial Shape Matching Using Transformation Parameter Similarity
Splicing Upper-Body Actions with Locomotion
Rendering and Extracting Extremal Features in 3D Fields
DeepGarment : 3D Garment Shape Estimation from a Single Image
Condenser-Based Instant Reflectometry
Primal-Dual Optimization for Fluids
Semantic Reconstruction: Reconstruction of Semantically Segmented 3D Meshes via Volumetric Semantic Fusion
Travel-Route-Centered Metro Map Layout and Annotation
Sparse Modeling of Intrinsic Correspondences
Detection of Geometric Temporal Changes in Point Clouds
Surface Reconstruction Based on Lower Dimensional Localized Delaunay Triangulation
Egocentric Object Manipulation in Virtual Environments: Evaluation of Interaction Techniques
Reusable Visualizations and Animations for Surgery Planning
Exploring the Visualization Design Space with Repertory Grids
OptFlowCam: A 3D-Image-Flow-Based Metric in Camera Space for Camera Paths in Scenes with Extreme Scale Variations
PCPNet Learning Local Shape Properties from Raw Point Clouds
A Projective Framework for Polyhedral Mesh Modelling
The Hybrid World of Virtual Environments
Edge-Friend: Fast and Deterministic Catmull-Clark Subdivision Surfaces
State of the Art on Monocular 3D Face Reconstruction, Tracking, and Applications
Topology-based Smoothing of 2D Scalar Fields with C 1 -Continuity
GKS-implementations - Overview and inquiry
Integrated Structural-Architectural Design for Interactive Planning
Tablorer - An Interactive Tree Visualization System for Tablet PCs
Atomizer: Beyond Non-Planar Slicing for Fused Filament Fabrication
Per-Vertex Defocus Blur for Stochastic Rasterization
Weighted Multipass Methods for Global Illumination
Co-Segmentation of 3D Shapes via Subspace Clustering
On Floating-Point Normal Vectors
Virtually Documented Environments: A New Interface Paradigm for Task-oriented Access to Information
MaterIA: Single Image High-Resolution Material Capture in the Wild
A High Performance Solver for the Animation of Deformable Objects using Advanced Numerical Methods
Interactive Shape Control of Interpolating B-splines
A Framework for Synchronized Editing of Multiple Curve Representations
Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights
Importance Sampling Techniques for Path Tracing in Participating Media
Online Avatar Motion Adaptation to Morphologically-similar Spaces
Surface Map Homology Inference
Exploiting Visibility Correlation in Direct Illumination
Broadmark: A Testing Framework for Broad-Phase Collision Detection Algorithms
On-line real-time physics-based predictive motion control with balance recovery
Interactive Glossy Reflections using GPU-based Ray Tracing with Adaptive LOD
Reusable Radiosity Objects
StylePortraitVideo: Editing Portrait Videos with Expression Optimization
Filtering Multi-Layer Shadow Maps for Accurate Soft Shadows
Distributed Out-of-Core Stochastic Progressive Photon Mapping
GTMapLens: Interactive Lens for Geo-Text Data Browsing on Map
Least Squares Subdivision Surfaces
A Multi-layer Solver for XPBD
Exploring High-Dimensional Structure via Axis-Aligned Decomposition of Linear Projections
Executive Committee Elections
Exploratory Analysis of Scientific Publications for University Governance
Architecture of Graphic Processors for Interactive 2D Graphics
Interactive Multiresolution Editing and Display of Large Terrains
HPRO : Direct Visibility of Point Clouds for Optimization
Robust Fitting on Poorly Sampled Data for Surface Light Field Rendering and Image Relighting
Simulation of Facial Muscle Actions Based on Rational Free Form Deformations
Simulation of Tearing Cloth with Frayed Edges
Inertia-based Fast Vectorization of Line Drawings
Dynamic Visual Abstraction of Soccer Movement
Fast Feature-Based Metamorphosis and Operator Design
A Survey of Tasks and Visualizations in Multiverse Analysis Reports
Visualization of Biomolecular Structures: State of the Art Revisited
Feature-Preserving Surface Completion Using Four Points
Resolving Conflicting Insights in Asynchronous Collaborative Visual Analysis
Accurate fitting of measured reflectances using a Shifted Gamma micro-facet distribution
Cloth Animation with Time-dependent Persistent Wrinkles
Prostate Cancer Visualization from MR Imagery and MR Spectroscopy
Synthetic Brainbows
Fitted BVH for Fast Raytracing of Metaballs
An Adaptive Multi-Grid Solver for Applications in Computer Graphics
A Novel Plastic Phase-Field Method for Ductile Fracture with GPU Optimization
Curve Skeleton Extraction From 3D Point Clouds Through Hybrid Feature Point Shifting and Clustering
Repetition Maximization based Texture Rectification
Cuttlefish: Color Mapping for Dynamic Multi-Scale Visualizations
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces
Interactive Large-Scale Procedural Forest Construction and Visualization Based on Particle Flow Simulation
Open Issues in Photo-realistic Rendering
Geometric Snakes for Triangular Meshes
The Development of Programs for the Processing of Parametric Curves
MIQP-based Layout Design for Building Interiors
Perceptual Evaluation of Color-to-Grayscale Image Conversions
Scale-Invariant Minimum-Cost Curves: Fair and Robust Design Implements
Ray Specialized Contraction on Bounding Volume Hierarchies
From Faces to Outdoor Light Probes
Automatic Light Source Placement for Maximum Visual Information Recovery
Deep Separation of Direct and Global Components from a Single Photograph under Structured Lighting
Microsurface Transformations
Dye Advection without the Blur: A Level-Set Approach for Texture-Based Visualization of Unsteady Flow
Path Guiding with Vertex Triplet Distributions
Immersive Free-Viewpoint Panorama Rendering from Omnidirectional Stereo Video
Mixing Yarns and Triangles in Cloth Simulation
DataWeaver: Authoring Data-Driven Narratives through the Integrated Composition of Visualization and Text
Animated 3D Line Drawings with Temporal Coherence
DenseCut: Densely Connected CRFs for Realtime GrabCut
Seamless Satellite-image Synthesis
Efficient Neural Representation of Volumetric Data using Coordinate-Based Networks
Optimizing Object Decomposition to Reduce Visual Artifacts in 3D Printing
Quadratic-Attraction Subdivision
Tree Branch Level of Detail Models for Forest Navigation
GosiP: A GKS-3D Shell for PHIGS
Bridging the Data Analysis Communication Gap Utilizing a Three-Component Summarized Line Graph
Variational Design and Fairing of Spline Surfaces
Simulating analogue film damage to analyse and improve artefact restoration on high-resolution scans
Near-Instant Capture of High-Resolution Facial Geometry and Reflectance
4-LEGS: 4D Language Embedded Gaussian Splatting
Multirate Shading with Piecewise Interpolatory Approximation
BRDF Importance Sampling for Linear Lights
Patch Erosion for Deformable Lapped Textures on 3D Fluids
Computer Graphics Metafile Coding Efficiency
Preserving the Area of Regions
Enhancing Low-Light Images: A Variation-based Retinex with Modified Bilateral Total Variation and Tensor Sparse Coding
Eigenvalue Blending for Projected Newton
Dynamic Polygon Visibility Ordering for Head-Slaved Viewing in Virtual Environments
A Bidirectional Light Field - Hologram Transform
An Interactive Approach for Identifying Structure Definitions
Analysis of Reproducing Real-World Appearance on Displays of Varying Dynamic Range
Neural Shading Fields for Efficient Facial Inverse Rendering
Scalable Behaviors for Crowd Simulation
Tone Mapping Operators on Small Screen Devices: An Evaluation Study
STALP: Style Transfer with Auxiliary Limited Pairing
Image Categorization using Color Blobs in a Mobile Environment
Anderson Acceleration for Nonconvex ADMM Based on Douglas-Rachford Splitting
A Million Polygons, a Million Pixels: Which is Heavier?
Isotopic Reconstruction of Surfaces with Boundaries
Spectralization: Reconstructing spectra from sparse data
Global Illumination using Photon Ray Splatting
Approximating Procedural Models of 3D Shapes with Neural Networks
A primal/dual representation for discrete Morse complexes on tetrahedral meshes
Hierarchical Convex Approximation of 3D Shapes for Fast Region Selection
Dynamic Combination of Crowd Steering Policies Based on Context
Fast Generation of Leakproof Surfaces from Well-Defined Objects by a Modified Marching Cubes Algorithm
Completion and Reconstruction with Primitive Shapes
Automatic 3D Indoor Scene Updating with RGBD Cameras
LEAD: Latent Realignment for Human Motion Diffusion
Using Procedural RenderMan Shaders for Global Illumination
Raster Graphics
The Review of GKS Version 7.0, The Finishing Touch
Visual Reconstructability as a Quality Metric for Flow Visualization
A General-Purpose Multi-Microprocessor Raster Graphics Display System with Anti-Aliasing
Smart Motion Synthesis
Guest Editorial: Selected Papers from the 18th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI' 2005)
Implicit Contact Handling for Deformable Objects
Synthesizing Get-Up Motions for Physics-based Characters
Virtual Garments: A Fully Geometric Approach for Clothing Design
Multi-scale Geometric Modeling of Ambiguous Shapes with : oleranced Balls and Compoundly Weighted alpha-shapes
Comprehensible Video Thumbnails
Autonomous Particles for Interactive Flow Visualization
Fitting Polynomial Volumes to Surface Meshes with Voronoï Squared Distance Minimization
IMAT: The Iterative Medial Axis Transform
Constructing Human Motion Manifold With Sequential Networks
State-of-the-Art Report on Temporal Coherence for Stylized Animations
From 2.5D Bas-relief to 3D Portrait Model
Semi-Automated Video Morphing
Variable offsets and processing of implicit forms toward the adaptive synthesis and analysis of heterogeneous conforming microstructure
Example-Based Colourization Via Dense Encoding Pyramids
A Multiprocessor Implementation of Radiosity
Online Global Non-rigid Registration for 3D Object Reconstruction Using Consumer-level Depth Cameras
Visual Comparison of Hierarchically Organized Data
Cosine-Weighted B-Spline Interpolation on the Face-Centered Cubic Lattice
Capturing Intention-based Full-Frame Video Stabilization
IGM-Vis: Analyzing Intergalactic and Circumgalactic Medium Absorption Using Quasar Sightlines in a Cosmic Web Context
Visualization of Equivalence in 2D Bivariate Fields
Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful
Single-Strip Triangulation of Manifolds with Arbitrary Topology
Normal-Driven Spherical Shape Analogies
Recent Advances in Facial Appearance Capture
Real-time Neural Denoising for Volume Rendering Using Dual-Input Feature Fusion Network
Towards an Unbiased Comparison of CC, BCC, and FCC Lattices in Terms of Prealiasing
Continuous Toolpath Optimization for Simultaneous Four-Axis Subtractive Manufacturing
Event Report: Computational Aesthetics 2010 in London, England, June 14-15, 2010, sponsored by Eurographics, in collaboration with ACM SIGGRAPH
Inverse Modelling of Incompressible Gas Flow in Subspace
Scalable Multi-view Registration for Multi-Projector Displays on Vertically Extruded Surfaces
High Resolution Acquisition, Learning and Transfer of Dynamic 3D Facial Expressions
Texture Browser: Feature-based Texture Exploration
Nonparametric Models for Uncertainty Visualization
Hi3DFace: High-Realistic 3D Face Reconstruction From a Single Occluded Image
Empirically Measuring Soft Knowledge in Visualization
DocuBurst: Visualizing Document Content using Language Structure
A Drone Video Clip Dataset and its Applications in Automated Cinematography
Rigid Registration of Point Clouds Based on Partial Optimal Transport
Frame Rate vs Resolution: A Subjective Evaluation of Spatiotemporal Perceived Quality Under Varying Computational Budgets
A Time Model for Time-Varying Visualization
Discovery of Intrinsic Primitives on Triangle Meshes
Progressive Discrete Domains for Implicit Surface Reconstruction
A Global Parity Measure for Incomplete Point Cloud Data
Texture Design and Draping in 2D Images
The Method of Dynamical Palette Construction in the Realistic Visualization System
Beyond Tone Mapping: Enhanced Depiction of Tone Mapped HDR Images
Efficient Parallel Vectors Feature Extraction from Higher-Order Data
A Fusion Crowd Simulation Method: Integrating Data with Dynamics, Personality with Common
GSEditPro: 3D Gaussian Splatting Editing with Attention-based Progressive Localization
An Efficient Feathering System with Collision Control
Regularizing Image Reconstruction for Gradient-Domain Rendering with Feature Patches
An algorithm for triangulating multiple 3D polygons
Displaying Relevant Features of Protein Molecules
Semi-Supervised 3D Shape Recognition via Multimodal Deep Co-training
Video-based Approach to Human Animation
Break and Splice: A Statistical Method for Non-Rigid Point Cloud Registration
Image Composition of Partially Occluded Objects
A Linear Variational System for Modelling From Curves
Visual Analytics of Text Conversation Sentiment and Semantics
Displacement Mapping on the GPU - State of the Art
An Operator Approach to Tangent Vector Field Processing
A Prism-Free Method for Silhouette Rendering in Inverse Displacement Mapping
An Efficient Method for Rendering Underwater Optical Effects Using Graphics Hardware
A Survey of Visualization and Analysis in High-Resolution Connectomics
Surface Reconstruction Using Alpha Shapes
Polar NURBS Surface with Curvature Continuity
BqR-Tree: A Data Structure for Flights and Walkthroughs in Urban Scenes with Mobile Elements
ParaDime: A Framework for Parametric Dimensionality Reduction
Anatomy-Guided Multi-Level Exploration of Blood Flow in Cerebral Aneurysms
Cascading upper bounds for triangle soup Pompeiu-Hausdorff distance
Illuminated 3D Scatterplots
Design Patterns and Trade-Offs in Responsive Visualization for Communication
ReSTIR GI: Path Resampling for Real-Time Path Tracing
Computational Aesthetics 2011 in Vancouver, Canada, August 5-7, 2011, Sponsored by Eurographics, in Collaboration with ACM SIGGRAPH
Deep Deformation Detail Synthesis for Thin Shell Models
Multilevel Robustness for 2D Vector Field Feature Tracking, Selection and Comparison
Rapid and Accurate Contact Determination between Spline Models using ShellTrees
Many-Light Rendering Using ReSTIR-Sampled Shadow Maps
Distinctive Approaches to Computer Graphics Education
DTI in Context: Illustrating Brain Fiber Tracts In Situ
EcoBrush: Interactive Control of Visually Consistent Large-Scale Ecosystems
Stream Surface Parametrization by Flow-Orthogonal Front Lines
Guided Image Filtering for Interactive High-quality Global Illumination
ZoomShop: Depth-Aware Editing of Photographic Composition
A Finite Element Formulation of Baraff-Witkin Cloth
Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments
Scalable Music: Automatic Music Retargeting and Synthesis
Perceptually Based Appearance Modification for Compliant Appearance Editing
Parallel Reinsertion for Bounding Volume Hierarchy Optimization
Optimizing LBVH-Construction and Hierarchy-Traversal to accelerate kNN Queries on Point Clouds using the GPU
Control of Feature-point-driven Facial Animation Using a Hypothetical Face
Contrast-Enhanced Black and White Images
Stream Line-Based Pattern Search in Flows
Using Perceptual Texture Masking for Efficient Image Synthesis
A Multiscale Microfacet Model Based on Inverse Bin Mapping
Stroke Pattern Analysis and Synthesis
Interactive Fibre Structure Visualization of the Heart
Accelerating Volume Raycasting using Proxy Spheres
A Direct Manipulation Interface for 3D Computer Animation
Interactive Dimensioning of Parametric Models
Consistent Scene Editing by Progressive Difference Images
Path Guiding Using Spatio-Directional Mixture Models
Real-Time FE Simulation for Large-Scale Problems Using Precondition-Based Contact Resolution and Isolated DOFs Constraints
Fast Mean-Curvature Flow via Finite-Elements Tracking
Bladder Runner: Visual Analytics for the Exploration of RT-Induced Bladder Toxicity in a Cohort Study
Anisotropic Superpixel Generation Based on Mahalanobis Distance
Making Imperfect Shadow Maps View-Adaptive: High-Quality Global Illumination in Large Dynamic Scenes
A Systematic Literature Review of User Evaluation in Immersive Analytics
Surface Maps via Adaptive Triangulations
VOTS: VOlume doTS as a Point-Based Representation of Volumetric Data
Special Effects with Half-toning
Optimization of a Priority List Algorithm for 3-D Rendering of Buildings
Geometric and Group-theoretic Methods for Computer Graphic Studies of Islamic Symmetric Patterns
Extraction of Dominant Extremal Structures in Volumetric Data Using Separatrix Persistence
Point Cloud Collision Detection
4D Model Flow: Precomputed Appearance Alignment for Real-time 4D Video Interpolation
Glyph-Based Comparative Stress Tensor Visualization in Cerebral Aneurysms
Efficiently Simulating the Bokeh of Polygonal Apertures in a Post-Process Depth of Field Shader
Using Wavefront Tracing for the Visualization and Optimization of Progressive Lenses
Spectral Affine-Kernel Embeddings
Position-Based Simulation of Elastic Models on the GPU with Energy Aware Gauss-Seidel Algorithm
Visual Exploration of Dynamic Multichannel EEG Coherence Networks
Perceptually-motivated Real-time Temporal Upsampling of 3D Content for High-refresh-rate Displays
Computer Graphics Forum - Algorithm Section
Pathline: A Tool For Comparative Functional Genomics
Detecting Symmetries and Curvilinear Arrangements in Vector Art
Neural Impostor: Editing Neural Radiance Fields with Explicit Shape Manipulation
Real Time Edit Propagation by Efficient Sampling
Ray Tracing Surfaces with Contours
Space-Time Co-Segmentation of Articulated Point Cloud Sequences
Developing an Animated Local Network Simulator
A Progressive Approach for Uncertainty Visualization in Diffusion Tensor Imaging
Appearance Stylization of Manhattan World Buildings
Transmittance-based Extinction and Viewpoint Optimization
Economic Upper Bound Estimation in Hausdorff Distance Computation for Triangle Meshes
Scripting Interactive Physically-Based Motions with Relative Paths and Synchronization
Generating Consistent Motion Transition via Decoupled Framespace Interpolation
The Specification and Implementation of GKS Application Software in ADA (R)
Noise Reduction on G-Buffers for Monte Carlo Filtering
Sketch Video Synthesis
New Bounds on the Size of Optimal Meshes
Scale Normalization for Isometric Shape Matching
Fine-Grained Memory Profiling of GPGPU Kernels
Physically-based Dye Advection for Flow Visualization
A New General Purpose Method for Large Volume Production of Contour Charts
LGSur-Net: A Local Gaussian Surface Representation Network for Upsampling Highly Sparse Point Cloud
Measuring Privacy and Utility in Privacy-Preserving Visualization
Ausgraph '86
Group-in-a-Box Meta-Layouts for Topological Clusters and Attribute-Based Groups: Space-Efficient Visualizations of Network Communities and Their Ties
Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping
CommAID: Visual Analytics for Communication Analysis through Interactive Dynamics Modeling
Dressi: A Hardware-Agnostic Differentiable Renderer with Reactive Shader Packing and Soft Rasterization
Mixing Fluids and Granular Materials
Efficient Non-linear Optimization via Multi-scale Gradient Filtering
Application-Specific Tone Mapping Via Genetic Programming
Vortex Tracking and Visualisation in a Flow Past a Tapered Cylinder
Accurate Specular Reflections in Real-Time
2019_editorial_v2
Prior Knowledge for Part Correspondence
Distortion-Guided Structure-Driven Interactive Exploration of High-Dimensional Data
Temporal Glare: Real-Time Dynamic Simulation of the Scattering in the Human Eye
Fast Insertion-Based Optimization of Bounding Volume Hierarchies
A Functional Approach to Animation
Exploring the Design Space of BioFabric Visualization for Multivariate Network Analysis
Spatio-temporal geometry fusion for multiple hybrid cameras using moving least squares surfaces
Expression Packing: As-Few-As-Possible Training Expressions for Blendshape Transfer
Time-Series Plots Integrated in Parallel-Coordinates Displays
SPG: Style-Prompting Guidance for Style-Specific Content Creation
Visualizing the Evolution of Compound Digraphs with TimeArcTrees
A Curvature and Density-based Generative Representation of Shapes
Large-Scale Worst-Case Topology Optimization
Modelling the Soft Robot Kyma Based on Real-Time Finite Element Method
Hybrid mesh-volume LoDs for all-scale pre-filtering of complex 3D assets