yusuke1997/dblp-id-title huggingface dataset:
Identifying untrusted interactive behaviour in Enterprise Resource Planning systems based on a big data pattern recognition method using behavioural analytics
Cultural issues in developing E-Government in Malaysia
Advertising value and credibility transfer: attitude towards web advertising and online information acquisition
Problematic internet use and the big five personality model: an updated three-level meta-analysis
Understanding individual differences: factors affecting secure computer behaviour
Deconstructing persuasiveness of strategies in behaviour change systems using the ARCS model of motivation
A proposed index of usability: A method for comparing the relative usability of different software systems
An empirical investigation of the novice experience with soft keyboards
Measurement of information processing load and visual load on a dynamic information processing task
The role of attributional judgments when adopted computing technology fails: a comparison of Microsoft Windows PC user perceptions of Windows and Macs
Electronic point of sale scanning in multiple food retailing: a rebuttal to 'Scanning in the supermarket: for better or worse?
The past recaptured: in search of lost paradigms
'Alexa, what do you mean to me?': a scoping review and model of parasocial relationship formation with smart speakers
Information acquisition, emotion experience and behaviour intention during online shopping: an eye-tracking study
Demystifying 'selfie': a rampant social media activity
Do near-bedtime usage of smartphones and problematic internet usage really impact sleep? A study based on objectively recorded usage data
Examination of the effects of computer-based mathematics instruction methods in children with mathematical learning difficulties: a meta-analysis
Reliability and validity of the Cybersecurity Awareness INventory (CAIN)
Learners' psychological needs in online learning environment for executive education: role of cognitive overload and learning self-efficacy
Assistant nurses and orientation to care robot use in three European countries
Should we wear a velvet glove to enforce Information security policies in higher education?
Drivers and effects of enterprise resource planning post-implementation learning
User research and design creativity: three insights for future studies
Understanding knowledge-sharing behaviour in Wikipedia
Improving repurchase behaviour based on relationship marketing: evidence from the message framing of airline in China
Effects of individuals' locus of control and computer self-efficacy on their e-learning acceptance in high-tech companies
User performance and attitude towards schemes for alphanumeric data entry using restricted input devices
Using OWL-VisMod through a decision-making process for reusing OWL ontologies
The impact of security and its antecedents in behaviour intention of using e-government services
Liar, liar, pants on fire! Social desirability bias in software piracy research
'Sound of silence' - changing from an oral to a computer-mediated handover
A prototype Greek text to Greek Sign Language conversion system
Harnessing the power of adaptation: a pre-registered systematic review on executive functions and the adaptation to new technologies
A farewell to pens and keyboards
How drivers respond to visual vs. auditory information in advisory traffic information systems
A comparative study of scores on computer-based tests and paper-based tests
Keeping up with generative AI: effects of engagement characteristics, cognitive appraisals, and affective reactions on user adaptation
Understanding the effects of ubiquitous connectivity on employee well-being and job insecurity: a moderated mediation model
Inattentive, imprudent and inapt: discovering inadequacies of ICT during life-changing events through the lens of non-users
3-D route-planning support for navigation in a complex indoor environment
Less social media use - more satisfied, work-engaged and mentally healthy employees: an experimental intervention study
Ethno-racial identity and digitalisation in self-presentation: a large-scale Instagram content analysis
The influences of four dimensions of perceived fit on individuals' utilisation of SPOCs: an extension of the task-technology fit model
Design trade-offs in cultures of participation: empowering end users to improve their quality of life
An experimental investigation of the impact of NSS and proximity on negotiation outcomes
Adaptive training interfaces for less-experienced, elderly users of electronic devices
Is socially disruptive smartphone use detrimental to well-being? A systematic meta-analytic review on being phubbed
Learning in the wild - exploring interactive notifications to foster organic retention of everyday media content
Factors affecting reposting behaviour using a mobile phone-based user-generated-content online community application among Chinese young adults
Enhancing the understanding of suspicion development across time: two studies on human versus virtual teammates, goal type, impulsivity, and contrast effects
History of WWDU Conferences - A personal view
A gender perspective on the use of mobile social network applications to enhance the social well-being of people with physical disabilities: the mediating role of sense of belonging
Computer-supported reflective learning: how apps can foster reflection at work
Presentation mode matters: examining how patients and healthcare professionals present content text during online health advice interaction
SpaceMaze: incentivizing correct mobile crowdsourced sensing behaviour with a sensified minigame
Evolutionary game analysis of online collective behaviour with the introduction of the degree of psychological identity
Head-up displays in action video games: the effects of physical and semantic characteristics on player performance and experience
When game design backfires: unintended consequences on psychological needs
Behaviour modelling, instruction and exploration training approaches in group and individual contexts
Exploring user behaviour of emoticon use among Chinese youth
Modelling touch-interaction time on smartphones
The effect of experience and socio-economic status on web searching performance: a South African perspective
A meta-analysis of M-commerce continuance intention: moderating impact of culture and user types
A quantitative diary study of perceptions of security in mobile payment transactions
Emotion labelling strengthens readers' emotional responses to online messages
Extended conceptualisation of perceived usefulness: empirical test in the context of information system use continuance
The effects of generational differences on use continuance of Twitter: an investigation of digital natives and digital immigrants
Divergent deceptions: comparative analysis of Deceptive Patterns in iOS and Android apps
Usability and accessibility of portable document format
Slow and steady wins the race? Three-year-old children and pointing device use
The impact of motivations, health beliefs, and basic human needs on mobile self-management: an extension of the self-determination theory perspective
Development and validation of the online agentic and communal behaviour scale: implications for emotional well-being
The effect of temporal psychological distance on reliance on word-of-mouth for information about destination image attributes
Emotion regulation, need satisfaction, passion and problematic video game play during difficult times
Articulating collaboration in a learning community
Exploring the nonlinear relationship between techno-overload and digital creativity in Industry 4.0 companies: the effects of digital leadership and digital self-efficacy
Shall we play again? The effects of repetitive gameplay and self-efficacy on behavioural intentions to take earthquake precautions
Handbook of virtual environments: design, implementation, and applications, second edition, edited by Kelly S. Hale and Kay M. Stanney, CRC Press, 2014
The influence of different electronic maps and displays on performance and operator state in a geographic orientation task
Algorithmic gender bias: investigating perceptions of discrimination in automated decision-making
Lockdown locomotion: the fast-forwarding effects of technology use on digital well-being due to COVID-19 restrictions
Effects of perceptual complexity on older and younger adults' target acquisition performance
Who is recommended matters: an investigation from a relational perspective
Can social media-based brand communities build brand relationships? Examining the effect of community engagement on brand love
GaitWear: a smartwatch application for in-the-wild gait normalisation based on a virtual field study assessing the effects of visual and haptic cueing
Using mobile devices and apps to support reflective learning about older people with dementia
The effect of Facebook use on office workers' job performance and the moderating effects of task equivocality and interdependence
Mental models and online consumer behaviour
'What do you see now?': lessons learned while integrating a virtual reality application in ambulatory care of a pediatric surgery
Testing Einstein's faux formula: fast computers+slow humans=creative brilliance
'What's up with ur emotions?' Untangling emotional user experience on Second Life and Facebook
Determinants of academic use of the Internet: a structural equation model
Exploring the determinants affecting the usage of blockchain-based remittance services: an empirical study on the banking sector
Extracting behavioural features from smartphone notifications
The role of a location-based city exploration game in digital placemaking
Processing privacy information and decision-making for smartphone apps among young German smartphone users
Adopters and non-adopters of internet stock trading in Singapore
Graphical versus character-based word processors: an analysis of user performance
Interaction design in distributed software development: a systematic mapping study
Thinking beyond the box: designing interactive TV across different devices
Technology-assisted reconstruction: a new alternative to the experience sampling method
Smart data at play: improving accessibility in the urban transport system
Keeping up appearances: testing a moderated mediation path of self-presentation motives, self-efficacy beliefs, social sharing of fitness records and fitness app uses
Virtual handshakes: team emotional intelligence and digital competences in virtual settings
Users in crisis response and recovery: catharsis and social learning among social media users during and after a natural disaster
Controlling information behaviour: the case for access control
Examining the persuasiveness of text and voice agents: prosody aligned with information structure increases human-likeness, perceived personalisation and brand attitude
Towards the development of classes of interaction: Initial illustration with reference to off-load planning
An integrated bibliometric analysis and systematic review modelling students' technostress in higher education
The effect of precisely defined associative distance and stimulus acquisition mode in individual creativity support systems
Tailoring by integration of domain-specific components: the case of a document search tool
Examining online citizenship behaviours in social network sites: a social capital perspective
Computational models as tools for supporting responsive teaching
Sociability and usability in online communities: determining and measuring success
Will teachers continue to teach online post-COVID-19?
Exploring students' digital informal learning: the roles of digital competence and DTPB factors
Digital inclusion and online behaviour: five typologies of Australian internet users
Saving face on Facebook: privacy concerns, social benefits, and impression management
Boosting trainees' expectations of success through knowledge of performance norms
Nomopobia and phubbing: examining affective smartphone communication and family cohesion among youths
How social media facilitate health knowledge sharing among physicians
Making Mii: studying the effects of methodological approaches and gaming contexts on avatar customization
Age as a moderator of attitude towards technology in the workplace: work motivation and overall job satisfaction
Personalisation and Recommendation for Mental Health Apps: A Scoping Review
Development of usable applications featuring QR codes for enhancing interaction and acceptance: a case study
Effect of typeface, letter case and position on recognition of short words presented on-screen
Tangible interventions for office work well-being: approaches, classification, and design considerations
Internet privacy concerns and their antecedents - measurement validity and a regression model
Effects of data preprocessing on detecting autism in adults using web-based eye-tracking data
Effects of hedonic components and user's gender on the acceptance of screen-based information services
The use of computers among the workers in the European Union and its impact on the quality of work
Seeking information online: the influence of menu type, navigation path complexity and spatial ability on information gathering tasks
Pathways from bullying victimisation to problematic media use in primary school students: do depression and teacher-child relationships matter?
A conceptual framework for developing solutions that organise social media information for emergency response teams
Effects of social-interactive engagement on the dropout ratio in online learning: insights from MOOC
Lowering the line of visibility: incidental users in service encounters
Gender, culture and determinants of behavioural intents to adopt mobile commerce among the Y Generation in transition economies: evidence from Kazakhstan
Social capital: the benefit of Facebook 'friends'
Effects of meta-human characteristics on user acceptance: from the perspective of uncanny valley theory
Integrating discrete events and continuous head movements for video-based interaction techniques
EmoVis: exploring data-enabled analogue journaling to promote self-reflection for mental wellness among college students
Factors affecting continued purchase intention in live streaming shopping: parasocial relationships and shared communication networks
How enterprise social media usage contributes to employee resilience: moderating role of individual adaptability
Redressing the anxiety imbalance: Computerphobia and educators
The perceived rudeness of public cell phone behaviour
Crowdsourcing contests: understanding the effect of competitors' participation history on their performance
Communicability of traditional interfaces VS chatbots in healthcare and smart home domains
Use of latent profile analysis to characterise patterns of participation in crowdsourcing
Acceptance of the phone-based interface for automated call direction
Psychological insights into the research and practice of embodied conversational agents, chatbots and social assistive robots: a systematic meta-review
Using gamification elements for competitive crowdsourcing: exploring the underlying mechanism
Stakeholders' design preferences for instructional gamification
Predicting electronic service continuance with a decomposed theory of planned behaviour
Content tracing: examining fact-checking via a WhatsApp group during the COVID-19 pandemic
A scoping review of BCIs for learning regulation in mainstream educational contexts
Trading off usability and security in user interface design through mental models
Impact of negative emotions on violations of information security policy and possible mitigations
Internet of Things and social platforms: an empirical analysis from Indian consumer behavioural perspective
Passive resistance to health information technology implementation: the case of electronic medication management system
Software development: Some critical views
Designing an MOOC as an agent-platform aggregating heterogeneous virtual learning environments
'Age Matters': A panel study investigating the influence of communicative and passive smartphone use on well-being
Application of TPB to punctuation usage in instant messaging
Predicting users knowledge contribution behaviour in technical vs non-technical online Q&A communities: SEM-Neural Network approach
Determinants of success for online communities: an analysis of three communities in terms of members' perceived professional development
Merging social computing with content: a proposal of a new film platform, Avids
Critical design factors for successful e-commerce systems
An effective online teaching method: the combination of collaborative learning with initiation and self-regulation learning with feedback
Cognitive abilities and visual complexity impact first impressions in five-second testing
Using the usability laboratory: BT's experiences
The study of perceived adverse effects of digital piracy and involvement: insights from adult computer users
Identifying and understanding digital exclusion: a mixed-methods study
An investigation of handheld device use by older adults with age-related macular degeneration
Measuring the adaptability of universal accessible systems
Assessing roles of people, technology and structure in emergency management systems: a public sector perspective
Factors influencing behavioural intention to patronise restaurants using iPad as a menu card
Cyberloafing at the workplace: gain or drain on work?
Exploring the impact of a 'confining' imaginary of user-recommendation systems on platform usage and relationship development among dating app users
Multilevel influences of team social media usage on creativity: the moderating effect of knowledge leadership
Cognitive modelling of web navigation
Motivation factors and barriers to the continuous use of blended learning approach using Moodle: students' perceptions and individual differences
Disease surveillance and patient care in remote regions: an exploratory study of collaboration among health-care professionals in Amazonia
Effects on cognition of the burn after reading principle in ephemeral media applications
Using multidimensional scaling and PLS-SEM to assess the relationships between personality traits, problematic internet use, and fear of missing out
Cloud computing adoption and usage in community colleges
Software evaluation using the 9241 evaluator
Trust me, if you can: a study on the factors that influence consumers' purchase intention triggered by chatbots based on brain image evidence and self-reported assessments
Usability testing in a competive market: lessons learned
Investigating the problems faced by older adults and people with disabilities in online environments
A defeasible reasoning framework for human mental workload representation and assessment
Disentangling the relation among trust, efficacy and privacy management: a moderated mediation analysis of public support for government surveillance during the COVID-19 pandemic
Observing the use of an input device for rehabilitation purposes
Direct activation: a concept to encourage tailoring activities
Iterative process of design and evaluation of icons for interactive TV menu
Do not allow pop-up ads to appear too early: Internet users' browsing behaviour to pop-up ads
Where inquiry-based science learning meets gamification: a design case of Experiverse
Persuasive strategy implementation choices and their effectiveness: towards personalised persuasive systems
The mediating role of social presence in the relationship between shadow IT usage and individual performance: a social presence theory perspective
Unveiling mechanism of SNSs addiction on wellbeing: the moderating role of loneliness and social anxiety
Advancing the presentation of IS certifications: theory-driven guidelines for designing peripheral cues to increase users' trust perceptions
AR technology-based marketing service and the determinants of consumer self-disclosure intention
Social mechanisms in crowdsourcing contests: a literature review
Time effect of disconfirmation on online shopping
The influence of the search complexity and the familiarity with the website on the subjective appraisal of aesthetics, mental effort and usability
The use and acceptance of new media entertainment technology by elderly users: development of an expanded technology acceptance model
Design, development and evaluation of a human-computer trust scale
User-friendly visualization of object versions and archives in collaborative computer work
Evaluating the effect of face recognition technology on citizens' happiness
Prioritizing usability problems: Data-driven and judgement-driven severity estimates
Selective attention in web forms: an exploratory case study with older people
User-centred design and evaluation of an mHealth app for fathers' perinatal mental health: a feasibility, acceptability, and usability study
Comprehending user behaviour using psycholinguistics
Effects of using a force feedback haptic augmented simulation on the attitudes of the gifted students towards studying chemical bonds in virtual reality environment
Exploring the influence of gender on the web usage via partial least squares
Human factors in the design of a personalizable EPG: preference-indication strategies, habit watching and trust
An investigation of the intention to share media files over peer-to-peer networks
Management of system development knowledge: a cognitive approach
Physical appearance comparison mediates the relationship between passive social network use and body image: mitigating effects of sense of self
Exploring the variability of media multitasking choice behaviour using a network approach
User experience - a research agenda
Normalised fuzzy index for research ranking
Gender and task effects of human - machine communication on trusting a Korean intelligent virtual assistant
Innovative virtual and collaborative teaching methodologies
Why to purchase health knowledge on online platforms? A two-phased SEM-ANN approach
User experiences of virtual reality technologies for healthcare in learning: an integrative review
'Social media is their space': student and teacher use and perception of features of social media in language education
Exploring the effect of green gamification on users' low-carbon awareness: a cognitive dissonance perspective
Machine learning in emotional intelligence studies: a survey
Opera-oriented character relations extraction for role interaction and behaviour Understanding: a deep learning approach
Effects of mobile news interface design features on users' gaze behaviours and behavioural performance: evidence from China
Understanding security behaviour among healthcare professionals by comparing results from technology threat avoidance theory and protection motivation theory
Social presence in distributed group environments: the role of social identity
Information sharing as strategic behaviour: the role of information display, social motivation and time pressure
A network analysis approach to understand the relationship between online problematic gaming, defense mechanisms, and psychopathological symptoms
Navigating fairness and boundaries: parental rule strategies and indicators of adolescents' media overuse
The sound of silence: The case of virtual team organising
Qudwa: STEM e-mentoring for young women in Saudi Arabia
Virtual communities - a virtual session on virtual conferences
Cyberconnecting: the three lenses of diversity, by Priya E. Abraham, Gower, 2015
A UK study into the potential effects of virtual education: does online learning spell an end for on-campus learning?
The influence of hardiness and habit on security behaviour intention
Understanding the intentions of users to 'stick' to social networking sites: a case study in Taiwan
The effects of reading on pixel vs. paper: a comparative study
Some insights into the impact of affective information when delivering feedback to students
The influence of goal clarity, curiosity, and enjoyment on intention to code
Understanding consumers' continuance intention towards mobile advertising: a theoretical framework and empirical study
The influence of ICT-driven innovation: a comparative study on national innovation efficiency between developed and emerging countries
Exploring how children use their hands to think: an embodied interactional analysis