yusuke1997/dblp-id-title huggingface dataset:
Videogame Construction by Engineering Students for Understanding Modelling Processes: The Case of Simulating Water Behaviour
Knowledge of ICT of Secondary School Graduates
On motivation to apply odl in adult teachers' education
ICT-based Learning Personalization Affordance in the Context of Implementation of Constructionist Learning Activities
Teaching Ubiquitous Computing Using Simulations Based on Smartphone Sensors
Computer Simulations and their Influence on Students' Understanding of Oscillatory Motion
Multi-Perspective Study of Novice Learners Adopting the Visual Algorithm Simulation Exercise System TRAKLA2
Words are Silver, Mouse-Clicks are Gold? (or how to optimize the level of language formalization of young students in a Logo-based cubics world)
Computer Science Teachers' Perceptions, Beliefs and Attitudes on Computational Thinking in Greece
Application of Resource Description Framework to Personalise Learning: Systematic Review and Methodology
Voice Assistants and Smart Speakers in Everyday Life and in Education
Open Source Software in Education: a Report of Experience
Student Defensiveness as a Threshold to Reflective Learning in Software Design
Affect Recognition through Facebook for Effective Group Profiling Towards Personalized Instruction
Research examination of the options to increase the education effectiveness in the technical subjects at the 7th grade of elementary school using hypertext educational material
The Use of Geogebra Software as a Calculus Teaching and Learning Tool
Aiming at sustainable innovation in teacher education - From theory to practice
Creating and Visualizing Test Data from Programming Exercises
Student and Lecturer Perceptions of Usability of the Virtual Programming Lab Module for Moodle
Crafting, Crafting, Crafting - Extreme Programming in Classroom?
Integration of Python into Science Teacher Education, Developing Computational Problem Solving and Using Information and Communication Technologies Competencies of Pre-service Science Teachers
Visual Analysis of Contact Patterns in School Environments
Student-Centered Support Systems to Sustain Logo-Like Learning
The Current Situation of Informatics Education in Mongolia
Computational Thinking Enrichment: Public-Key Cryptography
A didactic analysis of functional queues
Desktop Tools for Offline Plagiarism Detection in Computer Programs
A Valid and Reliable Scale for Education 4.0 Competency Determination (E4CD)
New Media and Open and Distance Learning: New challenges for Education in a Knowledge Society
Computer Science Outreach Workshop and Interest Development: A Longitudinal Study
Impact of electronic teaching materials on process of education - Results of an experiment
Educating Students in Technology Enhanced Learning Design by Interweaving Instruction and Assessment
Open Educational Resource for Studying Algorithms and Programming Logic: An Approach to the Technical Level Integrated with Secondary School
How to Develop Computational Thinking: A Systematic Review of Empirical Studies
Seeking or Skipping Regularities? Novice Tendencies and the Role of Invariants
Teachers' Self-efficacy for Using Information and Communication Technology: The Interaction Effect of Gender and Age
Learning Analytics - New Flavor and Benefits for Educational Environments
A Methodology to Define Learning Objects Granularity: A Case Study in Software Testing
Students Learning Experience in the Integrated Information Literacy Course Constructed in Virtual Learning Environment
Adapting Scrum for Software Capstone Courses
Tutoring and multi-agent systems: Modeling from experiences
Characteristics of Domain Ontologies for Web Based Learning and their Application for Quality Evaluation
Empirical Evaluation of a Differentiated Assessment of Data Structures: The Role of Prerequisite Skills
The Digital Woodlouse - Scaffolding in Science-Related Scratch Projects
Data visualization: ideas, methods, and problems
Effects of using model robots in the education of programming
Exploring Technologies, Materials, and Methods for an Online Foundational Programming Course
Integrating Computational Thinking and Data Science: The Case of Modding Classification Games
Automatic Content Recommendation and Aggregation According to SCORM
An Educational Tool for Browsing the Semantic Web
Towards Web-Based Education of Demography
Investigating Bloom's Learning for Mastery in Mathematics with Online Assessment
Drivers and Indicators of Innovation to Educational Software
Educational Data Mining and Problem-Based Learning
Future Quality in the Emergent European Higher Education Area Involves the Use of Informatics
Computerized Laboratory in Science and Technology Teaching: Course in Machine Elements
Towards the revolution and democratization of education: a framework to overcome challenges and explore opportunities through Industry 4.0
Designing a Master Course on Architectures for Big Data: A Collaboration between University and Industry
A Survey on Teaching and Learning Recursive Programming
An Application of Structural Equation Modeling for Developing Good Teaching Characteristics Ontology
A Proposal of Model of Emotional Regulation in Intelligent Learning Environments
Measuring and Improving Student Performance in an Introductory Programming Course
Pre-Service Teachers' Experiences in Learning Robotics Design and Programming
Comparative Study of Profiled School Scheduling Programs in Lithuania
Critical Review of Research Findings on Information Technology in Education
Learning analytics and collaborative groups of learners in distance education: a systematic mapping study
Technology-based lesson plans: Preparation and description
Organizational Approach to the Ergonomic Examination of E-Learning Modules
On the use of feedback in learning computer programming by novices: a systematic literature mapping
Northern E-Dimension Action Plan: E-Skills Study in the Baltic Countries and Northwest Russia
The link between technical knowledge of the youth and their technical abilities: The role of gender
The Application of Higher-Order Cognitive Thinking Skills to Promote Students' Understanding of the Use of static in Object-Oriented Programming
Information Technologies for Biology Education: Computerized Electrophysiology of Plant Cells
Some Pitfalls in Introductory Programming Courses
Stumbling Blocks and Barriers to the Use of ICT in Schools: A Case Study of a Hungarian Town
A Proposal for Performance-based Assessment of the Learning of Machine Learning Concepts and Practices in K-12
A Method of Selecting Computer Science Students for the IT Market Based on their Predispositions Resulting from Multiple Intelligence
Teacher Perspectives on Introducing Programming Constructs through Coding Mobile-Based Games to Secondary School Students
A Taxonomy of Future Higher Thinking Skills
On Mobile Device Security Practices and Training Efficacy: An Empirical Study
An Investigation of the Data Collection Instruments Developed to Measure Computational Thinking
Associations among Teachers' Attitudes towards Computer-Assisted Education and TPACK Competencies
Web 2.0 technologies and applications in the best practice networks and communities
Mathematical Logic and Deduction in Computer Science Education
Exploring the Usability of Virtual Robotics Programming Curriculum for Robotics Programming Teaching
Using Technologies as Virtual Environments for Computer Teaching: A Systematic Review
Real or Virtual Laboratories in Science Teaching - is this Actually a Dilemma?
Exploiting Open-source Projects to Study Software Design
A Second Experimental Study the Application of a Teaching Plan for the Algorithms Subject in an Undergraduate Course in Computing using Active Methodologies
To Schedule or not to Schedule: The Effects of Course Structure on Programming MOOC Performance
Effectiveness of Gamification on the Community of Inquiry Development in Online Project-based Programming Courses Conducted on Facebook
Using Facebook as Social Learning Environment
Several Aspects of Technical and Pedagogical Evaluation of Virtual Learning Environments
Prevalence of Direct and Emergent Schema and Change after Play
The Attitude of the College Students to Entrepreneurial Skills Development in the Subject E-commerce
Investigating block programming tools in high school to support Education 4.0: A Systematic Mapping Study
How to Increase the Value of Digital Badges for Assessment and Recognition in Higher Education. A University Case
Computer Simulations in Mechanics at the Secondary School
Effect of an OwlSpace Programming Course on the Computational Thinking of Elementary School Students
Testing Algorithmic Skills in Traditional and Non-Traditional Programming Environments
Testing Programming Skills with Multiple Choice Questions
Programming Language Use in US Academia and Industry
Introduction to 3D graphics through Excel
Use of Drones as Pedagogical Technology in STEM Disciplines
On Recommending Web 2.0 Tools to Personalise Learning
Investigating Parents' Attitudes towards Digital Technology Use in Early Childhood: A Case Study from Croatia
Learning Objects Need Badly Instructional Digital Libraries Support
A Comparative Study of the Multiple Intelligence Profiles of First-Year IT Students and Employed Graduates
Integration of ICT, Drama, and Language for Development of Children's Communicative Competence: Case Study in a Primary School
Analysis of Technical Skills in Job Advertisements Targeted at Software Developers
Development of an information system for diploma works management
The IOI is (not) a Science Olympiad
ICT Teaching Experience Sharing in Higher Education: an Education Development Approach
Formative assessment tasks as indicators of student engagement for predicting at-risk students in programming courses
Competency Assessment in Problem-Based Learning Projects of Information Technologies Students
A method for rational provision of learning syllabus
Score calculation in informatics contests using multiple criteria decision methods
IoT Security Risk Management: A Framework and Teaching Approach
Development of Multimedia Authoring Tool for Educational Material Disseminations
Experiences on using ICT in university education
The Two Powers: How Pascal and Python Shaped Programming Education
Results of a Research Evaluating Quality of Computer Science Education
Pedagogical Strategies Based on Socio-affective Scenarios: An Outlook Based on Personalized Teaching in a Virtual Learning Environment
Bioinformatics as a Means to Attract Women to Computer Science
Problems in Problem-Based Learning - Experiences, Analysis and Lessons Learned on an Introductory Programming Course
Some Competition Programming Problems as the Beginning of Artificial Intelligence
Computational Thinking in Primary School: An Examination of Abstraction and Decom-position in Different Age Groups
Applying a contest to improve learning in the information systems development - An interdisciplinary and extracurricular approach
Turtle's Navigation and Manipulation of Geometrical Figures Constructed by Variable Processes in a 3d Simulated Space
Abstraction in Computer Science Education: An Overview
Data Science and Machine Learning Teaching Practices with Focus on Vocational Education and Training
Half-Baked Logo Microworlds as Boundary Objects in Integrated Design
The Experience of Using the Scrum Process in the Production of Learning Objects for Blended Learning
High-School Computer Science - Its Effect on the Choice of Higher Education
Operation of Educational Software in the Process of Teaching Natural Sciences in Lithuanian Comprehensive School
Fostering an English Teaching Environment: Factors Influencing English as a Foreign Language Teachers' Adoption of Mobile Learning
Introduction to the First Special Issue
Verificator: Educational Tool for Learning Programming
A Stochastic Approach for Automatic and Dynamic Modeling of Students' Learning Styles in Adaptive Educational Systems
Finnish Teachers and Pupils as Users of ICT
Mapping the Evolution of Computational Thinking in Education: A Bibliometrics Analysis of Scopus Database from 1987 to 2023
An experimental study on a conversational agent in software testing lessons
Long Term Effects on Technology Enhanced Learning: The Use of Weekly Digital Lessons in Mathematics
A Model for Developing Computational Thinking Skills
Using Alice Software with 4C-ID Model: Effects in Programming Knowledge and Logical Reasoning
Understanding complex adaptive systems by playing games
A data-driven approach to assess computational thinking concepts based on learners' artifacts
Integrated Systems in the Role of Integration of Education
Mediation of Knowledge Transfer in the Transition from Visual to Textual Programming
Computer Use and Its Effect on the Memory Process in Young and Adults
SelMa - Self-guided Learning in Teaching Mathematics
Kid's club as an ICT-based learning laboratory
Gamification Design Patterns for User Engagement
Process Model Improvement for Source Code Plagiarism Detection in Student Programming Assignments
Teaching Mathematics in University Education through Internet
Settling Multiple Debts Efficiently: An Invitation to Computing Science
Computer Aided Modelling Exercises
The Effect of Creating 3D Objects with Block Codes on Spatial and Computational Thinking Skills
Application of cloud computing at KTU: MS live@edu case
STEAM Teacher for a Day: A Case Study of Teachers' Perspectives on Computational Thinking
Novices' Progress in Introductory Programming Courses
Designing informatics curriculum for K-12 education: From Concepts to Implementations
Conducting a Joint Course on Software Engineering Based on Teamwork of Students
Integrating Open Challenges in the Curriculum: Lessons Learned from an Experience with NASA
Creative programming in architecture: a computational thinking approach
Some Ways to Improve Olympiads in Informatics
Which way with informatics in high schools in the netherlands? The dutch dilemma
Connectivity between Abstraction Layers in Declarative ADT-Based Problem-Solving Processes
An Assessment of the Teaching-Learning Methodologies Used in the Introductory Program-ming Courses at a Brazilian University
A Holistic Digital Game-Based Learning Approach to Out-of-School Primary Programming Education
Teachers' Interpretations of the Internet. An Applied Case Study for the Evaluation of Technological Frames of Reference
Factors Affecting Students' Attitudes toward Computer Programming
An Adaptive Test Analysis Based on Students' Motivation
Engaging students of senior high school in simulation development
CS1: Intrinsic Motivation, Self-Efficacy, and Effort
Virtual SceneBean: a Learning Object Model for Collaborative Virtual Learning Environment
Comparing the efficiency of different approaches to teach informatics at secondary schools
Preface - Designing or Choosing Languages for Teaching Programming
Open Source Software in Slovenian Primary and Secondary Schools
Electrical Storm Simulation to Improve the Learning Physics Process
The Effect of Gender, Grade, Time and Chronotype on Computational Thinking: Longitudinal Study
Empowering Students for the Data-Driven World: A Qualitative Study of the Relevance of Learning about Data-Driven Technologies
eLearning Informatics: From Automation of Educational Activities to Intelligent Solutions Building
Capacity Building for Lifelong Learning: A Study of Practitioners' Perceptions on Information Literacy Framework
An Iterative Methodology for Teaching Object Oriented Concepts
Virtual Learning Environments as a Supplement to Traditional Teaching
SplashCode - A Board Game for Learning an Understanding of Algorithms in Middle School
A Systematic Mapping Study about Learner Experience Design in Computational Systems
A Transformation of the Way of Thinking: Key Principles in Programming Education Inspired by Pascal
Various Utilizations of an Open-Source Program Visualization Tool, Jeliot 3
Teaching Service Modelling to a Mixed Class: An Integrated Approach
Snapshot of Computational Thinking in Turkey: A Critique of 2019 Bebras Challenge
Interactive Methods of Teaching Physics at Technical Universities
Abstraction, Declarative Observations and Algorithmic Problem Solving
Collaborative Learning: Group Interaction in an Intelligent Mobile-Assisted Multiple Language Learning System
An Educational Setting to improve Students' Understanding of Fundamental Computer Architecture Concepts
Promoting Different Kinds of Learners towards Active Learning in the Web-Based Environment
An Unplugged Didactical Situation on Cryptography between Informatics and Mathematics
Improving the evaluation model for the lithuanian informatics olympiads
Visual Algorithm Simulation Exercise System with Automatic Assessment: TRAKLA2
SCORE - A Model for the Self-Assessment of Creativity Skills in the Context of Computing Education in K-12
Baseline Analysis on ICT in General Education of Mongolia
Relationships between middle school students' digital literacy skills, computer programming self-efficacy, and computational thinking self-efficacy
AM-OER: An Agile Method for the Development of Open Educational Resources
A Comparison of Abstraction and Algorithmic Tasks Used in Bebras Challenge
Students Designing Software: a Multi-National, Multi-Institutional Study
Using Facebook as a Learning Management System: Experiences of Pre-service Teachers
Effect of Using Metacognitive Strategies to Enhance Programming Performances
Problems in Choosing Tools and Methods for Teaching Programming
Approaches to Assess Computational Thinking Competences Based on Code Analysis in K-12 Education: A Systematic Mapping Study
Using Digital Game-Based Learning for Students with Intellectual Disabilities ? A Systematic Literature Review
The Expectancy-Value-Cost Light Scale to Measure Motivation of Students in Computing Courses
Values of Upper Secondary Learners and Role of Mathematics in their Development
Visual nnet: An educational ann's simulation environment reusing matlab neural networks toolbox
Distributed social bookmarking web service architecture. Soap vs. Icamp feedback
Integrating Computational Thinking with a Music Education Context
A Sequence of Assignments to Teach Object-Oriented Programming: a Constructivism Design-First Approach
Data Mining of Undergraduate Course Evaluations
MEMORE: an Environment for Data Collection and Analysis on the Use of Computers in Education
Algorithm Animations for Teaching and Learning the Main Ideas of Basic Sortings
Teaching programming in secondary school: A pedagogical content knowledge perspective
Assessing the Learning of Machine Learning in K-12: A Ten-Year Systematic Mapping
The Analysis of the Informatics Exam of Secondary Education in Lithuania
Exploring Individual and Collaborative Dimensions of Knowledge Building in an Online Learning Community of Practice
Productive Failure-based Programming Course to Develop Computational Thinking and Creative Problem-Solving Skills in a Korean Elementary School
Dynamic Programming Strategies on the Decision Tree Hidden behind the Optimizing Problems
Teaching Nondeterminism Through Programming
Multinational, Intercultural, Multidisciplinary and Intensive (MIMI) Methodology to Enrich Soft Skills Development in Computer Science Students
On Application of Case-Based Reasoning to Personalise Learning
Is ICT a Lever for Educational Change? A Study of the Impact of ICT Implementation on Teaching and Learning in Hong Kong
Preparation of speciality-integrated assignments in informatics study courses at the higher education level
Inclusive Model Application Using Accessible Learning Objects to Support the Teaching of Mathematics
Ethics and Law on the Electronic Frontier
Mobile Learning Tools to Support in Teaching Programming Logic and Design: A Systematic Literature Review
Integrating the Constructionist Learning Theory with Computational Thinking Classroom Activities
State-of-the-art in open courseware initiatives worldwide
Recognizing Algorithmic Concepts in New Contexts: An Analysis of Students' Reasoning
The Non-Deterministic Path to Concurrency - Exploring how Students Understand the Abstractions of Concurrency
Variation in Approaches to Lab Practical Classes among Computing Academics
Investigation of Q-Learning in the Context of a Virtual Learning Environment
Assessing Product Creativity in Computing Education: A Systematic Mapping Study
Effects of Scratch-based activities on 4th-grade students' computational thinking skills
On the Suitability of Programming Tasks for Automated Evaluation
Integrating SPOCs in Software Testing Education: Evidence in Emergency Remote Courses
An Instructional Feedback Technique for Teaching Project Management Tools Aligned with PMBOK
The Unfortunate Novice Theme of Direct Transformation
MateOnLine: Web Application to Use Mathematica Locally
Using Short Video Lectures to Enhance Mathematics Learning - Experiences on Differential and Integral Calculus Course for Engineering Students
A System Employing Peer Review and Enhanced Computer Assisted Assessment of Querying Skills
Towards the Construction of a Language for Describing the Learning Potential of Computing Activities
Constructivist Dialogue Mapping Analysis of Ant Adaptation
Programming: Teachers and pedagogical content knowledge in the netherlands
Exploration of Augmented Reality in Spatial Abilities Training: A Systematic Literature Review for the Last Decade
Teaching and Learning School Informatics: A Concept-Based Pedagogical Approach
Heuristic Evaluation of Three Jordanian University Websites
Neuroinformatics I: Fuzzy Neural Networks of More-Equal-Less Logic (Static)
Object-Oriented Programming in Bulgarian Universities' Informatics and Computer Science Curricula
Program and Evaluation Planning Light: Planning in the Real World
Teaching Loops Concept through Visualization Construction
Object-Oriented Software Development Education: a Constructivist Framework
Use of GeoGebra in Primary Math Education in Lithuania: An Exploratory Study from Teachers' Perspective
Exploring the effects of near-peer teaching in robotics education: The role of STEM attitudes
Research and prediction of the application of multimedia teaching aid in teaching technical education on the 2nd level of primary schools
Scratch-Based User-Friendly Requirements Definition for Formal Verification of Control Systems
Data Mining Application in Higher Learning Institutions
The Experience of Teachers in the Application of ActivInspire Interactive Evaluation System in Classroom: A Case of Teachers in Lithuania
Active Methodology, Educational Data Mining and Learning Analytics: A Systematic Mapping Study
Number of program builds: Another criterium for assessing difficulty of a programming task?
Development of Generative Learning Objects Using Feature Diagrams and Generative Techniques
Finding the median under IOI condition
Programming Approaches to Computational Thinking: Integrating Turtle Geometry, Dynamic Manipulation and 3D Space
Computational Thinking: A Disciplinary Perspective
Improving Organizational Learning: Defining Units of Learning from Social Tools
Teaching web application development: A case study in a computer science course
Situating Programming Abstractions in a Constructionist Video Game
Delphi Study of the Cognitive Skills of Experienced Software Developers
Digital footprints in the context of professional ethics
Design of Learning Objects for Collaboration Promotion and their Effects on Students' Behaviour
Investigating the Perceived Player Experience and Short-term Learning of the Text-based Java Programming Serious Game "Rise of the Java Emperor"
Distributed Pair Programming Using Collaboration Scripts: An Educational System and Initial Results
Interdisciplinary Integration of Computational Thinking in K-12 Education: A Systematic Review
Collaboration, Collusion and Plagiarism in Computer Science Coursework
Structure, Scoring and Purpose of Computing Competitions
Experience in Teaching C++11 within the Undergraduate Informatics Curriculum
Readiness of Adults to Learn Using E-learning, M-learning and T-learning Technologies
Teaching Some Informatics Concepts Using Formal System
dETECT: A Model for the Evaluation of Instructional Units for Teaching Computing in Middle School
Developing Middle School Students' Computational Thinking Skills Using Unplugged Computing Activities