yusuke1997/dblp-id-title huggingface dataset:
A board game to improve freshmen on computer networks: Beyond layers abstraction
Learning path recommendation based on modified variable length genetic algorithm
Supporting learning difficulties with e-book based on context-based teaching strategy from social perspective: design and experience
Distance learning impact on the English language teaching during COVID-19
Distance education in COVID-19 pandemic: An evaluation of parent's, child's and teacher's competences
AI in education: The mediating role of perceived trust in adoption decisions of school leaders
Learning Behavior Interest Propagation Strategy of MOOCs Based on Multi Entity Knowledge Graph
Teacher observations of programming affordances for K-12 mathematics and technology
Significance and challenges of computer assisted education programs in the UAE: A case study of higher learning and vocational education
Ethical use of artificial intelligence based tools in higher education: are future business leaders ready?
The Introduction of a Computerised Network to Support Educational Change in Hong Kong
Understanding the "this" reference in object oriented programming: Misconceptions, conceptions, and teaching recommendations
Designing technology entrepreneurship education using computational thinking
How educational chatbots support self-regulated learning? A systematic review of the literature
Transformative learning in designing algorithms for reporting information systems
In search of attributes that support self-regulation in blended learning environments
Cyber-entrepreneurial intention among students in Public Universities: evidence from an Emerging Country
Evaluating the quality of digital education resources based on learners' online reviews through topic modeling and opinion mining
Perceptions of pedagogical formation students about Web 2.0 tools and educational practices
Introduction of two new programming tools in Bengali and measurement of their reception among high-school students in Purba Bardhaman, India with the prototypic inclusion of a vector-biology module
The unified model of task-specific motivation and teachers' motivation to learn about teaching and learning supportive modes of ICT use
The effect of online mentoring system through professional learning community with information and communication technology via cloud computing for pre-service teachers in Thailand
Pre-service teachers' perceptions of technological pedagogical content knowledge in mainland China: A survey of teachers of Chinese as a second language
Fostering changes in teacher attitudes toward the use of computer simulations: Flexibility, pedagogy, usability and needs
BLAKE: A language designed for Programming I
Examining pre-service teachers' acceptance of technology-rich learning environments: A UAE case study
VR technology acceptance for English learning amongst secondary school students: role of classroom climate and language learning anxiety
Language teachers' beliefs about using high-immersion virtual reality
Impact of social comparison on perceived online academic futility: A perspective from parents
A study of readability of texts in Bangla through machine learning approaches
Designing virtual reality tools for students with Autism Spectrum Disorder: A systematic review
The effect of student's online learning readiness to student's engagement, satisfaction and achievement in higher education, Indonesia
Towards teaching analytics: a contextual model for analysis of students' evaluation of teaching through text mining and machine learning classification
A hypermedia system for teaching database design task
Learning in the smartphone era: Viewpoints and perceptions on both sides of the lectern
Exploring factors influencing pre-service and in-service teachers' perception of digital competencies in the Chinese region of Anhui
Forecasting approaches in a higher education setting
Analyzing the effects of Arduino applications on students' opinions, attitude and self-efficacy in programming class
The role of students' relational identity and autotelic experience for their innovative and continuous use of e-learning
Evaluation of information and communication technology in education programs for middle and high schools: GENIE program as a case study
A systematic review: machine learning based recommendation systems for e-learning
Integrating scientific communication into middle school lessons: A curriculum design research
M-learning technology in Arab Gulf countries: A systematic review of progress and recommendations
Integration of knowledge management and collaborative learning by technical supported communication processes
Parental mediation of adolescent Internet use: Combining strategies to promote awareness, autonomy and self-regulation in preparing youth for life on the web
How different are ICT-supported pedagogical practices from extensive and non-extensive ICT-using science teachers?
Information literacy: innuendo or insight?
Facilitating the development of preservice teachers' geometric thinking through artificial intelligence (AI) assisted augmented reality (AR) activities: The case of platonic solids
Transforming support for individuals with severe ID and/or ASD with an AI-assisted APP: the framework and the pilot research
Learner behavior prediction in a learning management system
Designing a classroom-level teacher dashboard to foster primary school teachers' direct instruction of self-regulated learning strategies
Correction to: Improving the effectiveness of video-based flipped classrooms with question-embedding
The Effect of a training program based on the (TAWOCK) model for teaching computational thinking skills on teaching self- efficacy among female computer teachers
The effects of metacognitive scaffolding of project-based learning environments on students' metacognitive ability and computational thinking
Structural and conceptual user interfaces and their impact on learning
Knowledge articulation dialog increases online university science course outcomes
Exploring the possibilities to implement metaverse in higher education institutions of India
ChatGPT-supported collaborative argumentation: Integrating collaboration script and argument mapping to enhance EFL students' argumentation skills
Modeling the factors that influence schoolteachers' work engagement and continuance intention when teaching online
Empowering first graders with computer-based training to master pre-reading skills and bridge the learning gap
Mind the gap: Cognitive active learning in virtual learning environment perception of instructors and students
The effects of self-efficacy, academic stress, and learning behaviors on self-regulated learning in blended learning among middle school students
Critical factors influencing secondary school pupil's decisions to study computing in tertiary education: Gender differences
Perceived effective online learning pedagogies and middle schoolers online learning: A qualitative study
The potential of dynamic mathematics systems to promote mathematical abstraction levels of secondary school students
Interplay of perceived organizational and external e-readiness in the adoption and integration of augmented reality and virtual reality technologies in Malaysian higher education institutions
Measuring the (dis-)similarity between expert and novice behaviors as serious games analytics
A study of the effects of different animations on germane cognitive load during intangible cultural heritage instruction
The impact of the first millennial teachers on education: views held by different generations of teachers
The editorial of special issue on education, IT, and the COVID-19 pandemic
Students' perceptions of e-learning ESP course in virtual and blended learning modes
An assessment of student satisfaction with e-learning: An empirical study with computer and software engineering undergraduate students in Turkey under pandemic conditions
Emerging Digital Practices Supporting Student-Centered Learning Environments in Higher Education: A Review of Literature and Lessons Learned from the Covid-19 Pandemic
Improving teachers' skills to integrate the microcontroller technology in computer engineering education
Development of intellectual and scientific abilities through game-programming in Minecraft
Cyberbullying attitude, intention and behaviour among Malaysian tertiary students - A two stage SEM- ANN approach
Online collaboration and cooperation: The recurring importance of evidence, rationale and viability
Student and in-service teachers' acceptance of spatial hypermedia in their teaching: The case of HyperSea
ChatGPT in self-directed learning: Exploring acceptance and utilization among undergraduates of state universities in Sri Lanka
Virtual reality and augmented reality-supported K-12 STEM learning: trends, advantages and challenges
Technology-driven support: exploring the impact of artificial intelligence on mental health in higher education
Relationship between motivations, personality traits and intention to continue using MOOCs
Assessing the effectiveness of a chatbot workshop as experiential teaching and learning tool to engage undergraduate students
Delving into primary students' conceptions of artificial intelligence learning: A drawing-based epistemic network analysis
The Online Educator. A Guide to Creating the Virtual Classroom, M. McVay Lynch
Constraints and strategies for effective use of social networking sites (snss) for collaborative learning in tertiary institutions in nigeria: perception of tvet lecturers
Taxonomy of competence models based on an integrative literature review
Contradictions in mathematical modeling with digital technologies
A research of analysing the effectiveness of speaking-pen on English learning in consideration of individual differences using a linear mixed-effect model
Blogging pragmatics and pedagogy: An adventure in faculty development
Exploring the metacognition of self-directed informal learning on social media platforms: taking time and social interactions into consideration
How can we help children adopt healthy sun protection habits? A quasi-experiment using Internet of Things (IoT), gamification, and a social mission
Understanding teachers' attitude towards computer technology integration in education: A review of literature
Do teamwork experience and self-regulated learning determine the performance of students in an online educational technology course?
Design and implementation of a SMART Learning environment for the Upskilling of Cybersecurity professionals in Mauritius
From games to gains using geogebra: investigating microgames and augmented reality in affecting student motivation, confidence and problem-solving strategies in learning mathematics
Correction to: Designing learning technology collaboratively: Analysis of a chatbot co‑design
Teaching-learning via telepresence classrooms: does telepresence really provide 'presence'?
Addressing gender in STEM classrooms: The impact of gender bias on women scientists' experiences in higher education careers in Germany
Interactive notebooks for achieving learning outcomes in a graduate course: a pedagogical approach
An advanced modeling approach to examine factors affecting preschool children's phonological and print awareness
Toward a new educational reality: A mapping review of the role of e-assessment in the new digital context
Applications of blogging in problem based learning
The study of blended teaching based on knowledge graph: the case of clinical microbiology examination course
AI-assisted automated scoring of picture-cued writing tasks for language assessment
Teaching collaborative skills with a group leader computer tutor
EAIT special issue: Valuing individual and shared learning: The role of ICT
Capturing knowledge trajectories of mobile learning research: A main path analysis
Copyrighted Internet material in education - teacher needs and use arrangements
Intercultural communicative competence in higher education through telecollaboration: typology and development
Quality of service acceptance in cloud service utilization: An empirical study in Palestinian higher education institutions
Smart school project in Iran: Potentials and barriers
Augmented reality games in linguistic education: model of cultural concepts in the linguistic worldview of philology students
Perspectives on cyberlearning: A case study by students, about students
How and why Brazilian and French teachers use learning objects
Promoting communication skills for information systems students in Australian and Portuguese higher education: Action research study
ELT Teachers' perception and usage of ChatGPT as a teaching tool in the Bangladeshi EFL context
A study of usage of symbols and opinionated words in annotation for modeling literature survey experiences
Interactive methods for improving musical literacy among students with preschool education Majors at Teacher Training Universities: The effectiveness of the Kodály method
Editorial for EAIT 2016, Issue 5
Automated writing evaluation systems: A systematic review of Grammarly, Pigai, and Criterion with a perspective on future directions in the age of generative artificial intelligence
A longitudinal study to understand students' acceptance of technological reform. When experiences exceed expectations
The effect of amount, type and reoccurrence of interactions in electronic books on word learning and story comprehension by kindergartners
Free doesn't mean access to the Wi-Fi facility: The south African experience
Correction: Higher education strategy in digital transformation
How to build better environments that reinforce adaptation of online learning? - - Evidence from a large-scale empirical survey of Chinese universities
College education: Problem-solving creativity in an interactive learning environment
IFIP TC3 Working Group 3.6 - Distance Learning
Editorial for EAIT Issue 1, 2017
The effect of computational thinking skill program design developed according to interest driven creator theory on prospective teachers
Augmented reality (AR) as a learning material in special needs education
Correction to: "Extending the Technology Acceptance Model (TAM) to Predict University Students' Intentions to Use Metaverse-Based Learning Platforms"
A multidimensional taxonomy for learner-AI interaction
Exploring the effects of sudden institutional coercive pressure on digital transformation in colleges from teachers' perspective
Emergency remote teaching of foreign languages at Saudi universities: Teachers' reported challenges, coping strategies and training needs
Beyond digital competence and language teaching skills: the bi-level factors associated with EFL teachers' 21st-century digital competence to cultivate 21st-century digital skills
ICT integration in Fiji schools: A case of in-service teachers
Leader support and the integration of innovative teaching-learning technologies: the mediating role of technological level of knowledge
Design of an e-diploma system based on consortium blockchain and facial recognition
The effect of a technology-enhanced collaborative learning environment on secondary school students' mathematical reasoning: A mixed method design
Prediction of educational institution using predictive analytic techniques
The pedagogical agent enhances mathematics learning in ADHD students
A needs analysis study for the development of augmented reality applications in science and mathematics teaching for individuals with special educational needs
Examining middle school students' views on text bullying
Nursing student's attitudes toward e-learning: a quantitative approach
The influence of personal attitude on instructor intent to integrate online collaborative activities
Indicators to assess preservice teachers' digital competence in security: A systematic review
Adoption of mobile applications for teaching-learning process in rural girls' schools in India: an empirical study
Achieving a World-Wide Software Engineering Profession: A Report on the CSEET 2001 Workshop
Digital information and communication technologies in political education in universities: conflict of pragmatic and civilizational goals
Exploring the configurations of learner satisfaction with MOOCs designed for computer science courses based on integrated LDA-QCA method
Investigation of classroom management skills by using eye-tracking technology
Exploring learners' experiences and perceptions of ChatGPT as a learning tool in higher education
ICT resources for research: an ANOVA analysis on the digital research skills of higher education teachers comparing the areas of knowledge within each gender
Effects of B-learning and F2F on college students' engagement and retention in QBASIC programming
How do autonomy and learner characteristics combine to influence learners' learning outcomes and cognitive load in virtual reality learning environments? A fuzzy-set qualitative comparative analysis approach
Future metaverse-based education to promote daily living activities in learners with autism using immersive technologies
Examining learning management system success: a multiperspective framework
Virtual simulation in teacher education across borders
Flipped TRIZ-STEM: Enhancing teacher training through innovative pedagogy?
An outcome of expert-oriented digitalization of university processes
Introducing a twitter discussion board to support learning in online and blended learning environments
Analyzing the outcomes of a robotics workshop on the self-efficacy, familiarity, and content knowledge of participants and examining their designs for end-of-year robotics contests
Using computer-assisted pronunciation teaching (CAPT) in English pronunciation instruction: A study on the impact and the Teacher's role
The effects of blended teaching approach on university students' English learning outcomes: A three-level meta-analytic review
The influence factors of students' transferable skills development in Blended-Project-Based Learning environment: a new 3P model
A working memory reversal effect on design principles? Evidence on pauses in video among children
A peer assessment approach to project based blended learning course in a Vietnamese higher education
Text mining applied to distance higher education: A systematic literature review
The impact of social media as an instructional tool in Japanese culture teaching
The use of Twitter and Youglish for the learning and retention of commonly mispronounced English words
The difference in views of educators and students on Forced Online Distance Education can lead to unintentional side effects
Middle school students' reactions to a 1: 1 iPad initiative and a paperless curriculum
Game-based learning in metaverse: Virtual chemistry classroom for chemical bonding for remote education
The effect of badges on the engagement of students with special educational needs: A case study
An empirical study of using sequential behavior pattern mining approach to predict learning styles
Artificial Intelligence (AI)-enhanced learning analytics (LA) for supporting Career decisions: advantages and challenges from user perspective
Predicting preschool children's digital play addiction tendency during Covid-19 pandemic: Regarding the mother-child relationship, and child- and family-related factors
Effect of interactive e-book use on learning engagement, satisfaction and perceived learning
SBS feature selection and AdaBoost classifier for specialization/major recommendation for undergraduate students
The effect of integrating STEAM and virtual reality using PjBL on scientific literacy in elementary schools
The silent struggle and resiliency: exploring academic dishonesty and statistics anxiety, pre-, peri-, and post-pandemic landscape
mLearning: Anytime, anywhere learning transcending the boundaries of the educational box
Factors influencing instructors' intentions to use information technologies in higher education amid the pandemic
Case study of a TeaM challenge game - e-PBL revisited
Pupils' attitudes towards school science as they transfer from an ICT-rich primary school to a secondary school with fewer ICT resources: Does ICT matter?
An exploratory study on academic staff perception towards blended learning in higher education
OGRE: Three-Dimensional Program Visualization for Novice Programmers
Using expansive learning to design and implement video-annotated peer feedback in an undergraduate general education module
A concept map-based community of inquiry framework for virtual learning contexts to enhance students' earth science learning achievement and reflection tendency
Investigating teacher perceptions of teaching ICT in Wales
Digital competence - an emergent boundary concept for policy and educational research
Learning with the media of their time
Adopting MOOCs for afforable quality education
Intelligent personal assistants in self-access L2 vocabulary learning
Author Correction: Teachers' narrative of learning to program in a professional development effort and the relation to the rhetoric of computational thinking
High school learners' continuance intention to use electronic textbooks: A usability study
Computer science (CS) in the compulsory education curriculum: Implications for future research
Correction to: Preservice teachers' professional knowledge for ICT integration in the classroom: Analysing its structure and its link to teacher education
Effects of multimodal peer-feedback-based peer-teaching on pre-service teachers' professional development
Are we leaving students behind? Self-directed learning in an ICT challenged country
How do computational thinking self-efficacy and performance differ according to secondary school students' profiles? The role of computational identity, academic resilience, and gender
Fostering intuitive competence in L2 for a better performance in EAP writing through fraze.it in a Turkish context
Promoting students' higher order thinking in virtual museum contexts: A self-adapted mobile concept mapping-based problem posing approach
Modeling primary school students' behavioral intention to use GenAI-augmented pedagogical agents: a hybrid SEM-ANN method
Meta-analysis on effects of artificial intelligence education in K-12 South Korean classrooms
A stacking ensemble machine learning method for early identification of students at risk of dropout
Trends and Issues in MOOC Learning Analytics Empirical Research: A Systematic Literature Review (2011-2021)
Game-based learning platform to enhance cybersecurity education
How to help digital-native students to successfully take control of their learning: A return of 8 years of experience on a computer science e-learning platform in higher education
How artificially intelligent conversational agents influence EFL learners'self-regulated learning and retention
Information and Communication Technologies Usage by Students in an Israeli High School: Equity, Gender, and Inside/Outside School Learning Issues
The Frontier of Web-based Instruction
Leadership and school integration of ICT. Teachers perceptions in Spain
Prediction of student exam performance using data mining classification algorithms
School and teacher factors associated with frequency of ICT use by mathematics teachers: Country comparisons
Exploring the influence of ChatGPT on student academic success and career readiness
Evaluating students' experiences in self-regulated smart learning environment
Understanding teachers' routines to inform classroom technology design
Development and implementation of an arduino-based digital logic circuit practice board module
The effect of incorporating large language models into the teaching on critical thinking disposition: An "AI + Constructivism Learning Theory" attempt
Learner classification based on interaction data in E-learning environments: the ELECTRE TRI method
Toward a model of learning innovation integration: TPACK-SAMR based analysis of the introduction of a digital learning environment in three Russian universities
Drivers of undergraduate students' learning perceptions in the blended learning environment: The mediation role of metacognitive self-regulation
Development of the smartphone and learning inventory: Measuring self-regulated use
Factors affecting cloud computing adoption in the Indian school education system
Digital competence of teachers in the use of ICT for research work: development of an instrument from a PLS-SEM approach