yusuke1997/dblp-id-title huggingface dataset:
A comparative analysis of the consistency and difference among teacher-assessment, student self-assessment and peer-assessment in a Web-based portfolio assessment environment for high school students
Effects of interactivity in E-textbooks on 7th graders science learning and cognitive load
The role of technology in reading literacy: Is Sweden going back or moving forward by returning to paper-based reading?
Developing an efficient computational method that estimates the ability of students in a Web-based learning environment
Web-based Personalised System of Instruction: An effective approach for diverse cohorts with virtual learning environments?
Emanant themes of blended learning in K-12 educational environments: Lessons from the Every Student Succeeds Act
Contrasting levels of student engagement in blended and non-blended learning scenarios
Regulation of tool-use within a blended course: Student differences and performance effects
The impact of different collaboration formats on mathematical problem-solving in augmented reality
Understanding the gender divide in digital literacy in four European countries: A comprehensive decomposition analysis using unconditional quantile regression
Collaborative AI-in-the-loop pedagogical conversational agent to enhance social and cognitive presence in cMOOC
Authoring diagram-based CBA with CourseMarker
How digital scaffolds in games direct problem-solving behaviors
Distance learning in advanced military education: Analysis of joint operations course in the Taiwan military
Alignment of game design features and state mathematics standards: Do results reflect intentions?
One year of ICTP diploma courses on-line using the automated EyA recording system
Teacher clusters and their perceptions of technological pedagogical content knowledge (TPACK) development through ICT lesson design
Mediating Media Studies - Stimulating critical awareness in a virtual environment
Accumulating and visualising tacit knowledge of teachers on educational assessments
Analyzing collaborative knowledge construction: multiple methods for integrated understanding
Physics students' performance using computational modelling activities to improve kinematics graphs interpretation
Online instruction for a humanized learning experience: Techniques used by college instructors
Saving time or innovating practice: Investigating perceptions and uses of Learning Management Systems
Enhancing nursing students' medication knowledge: The effect of learning materials delivered by short message service
CAL'05: Virtual learning?
Difficulties with design: The challenges of teaching design in K-5 programming
Quality Education @ a Distance Davies, Gordon and Stacey, Elizabeth (Eds.) (2003), Australia: Kluwer Academic Publishers, 304pp ISBN 1-4020-7568-5
Scripts and mastery goal orientation in face-to-face versus computer-mediated collaborative learning: Influence on performance, affective and motivational outcomes, and social ability
Student acceptance of virtual laboratory and practical work: An extension of the technology acceptance model
Are heavy users of computer games and social media more computer literate?
Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis
A Web 2.0-based collaborative annotation system for enhancing knowledge sharing in collaborative learning environments
Virtual CEOs: A blended approach to digital gaming for enhancing higher order thinking and academic achievement among vocational high school students
How instructors frame students' interactions with educational technologies can enhance or reduce learning with multiple representations
Learner readiness for online learning: Scale development and student perceptions
When to jump in: The role of the instructor in online discussion forums
A case study of online instructional collaborative discussion activities for problem-solving using situated scenarios: An examination of content and behavior cluster analysis
A design to promote group learning in e-learning: Experiences from the field
Tool, Toy, Telephone, Territory, or Treasure of Information: Elementary school students' attitudes toward the Internet
Representation sequencing in computer-based engineering education
Electronic Literacies - Language, Culture and Power in Online Education: Mark Warschauer. Erlbaum, London, 1999, 220 pp., ISBN 0-8058-3119-3 £17.95 (paperback)
Automatic detection of expert models: The exploration of expert modeling methods applicable to technology-based assessment and instruction
Revisiting cyberbullying: Perspectives from Taiwanese teachers
Ten years of augmented reality in education: A meta-analysis of (quasi-) experimental studies to investigate the impact
Improving children's cognitive modifiability by dynamic assessment in 3D Immersive Virtual Reality environments
Unpacking teachers' acceptance of technology: Tests of measurement invariance and latent mean differences
Key factors mediating the use of a mobile technology tool designed to develop social and life skills in children with Autistic Spectrum Disorders
The TriLab, a novel ICT based triple access mode laboratory education model
Could the mobile and social perspectives of mobile social learning platforms motivate learners to learn continuously?
A study of learning performance of e-learning materials design with knowledge maps
Think digital, thrive digital: A multilevel exploration from school principals' digital mindset to teachers' digital flourishing
Learning communities, social media, and learning performance: Transactive memory system perspective
Can the grammar of schooling be changed?
Development of intelligent tutoring systems using knowledge structures
Using a virtual learning community (VLC) to facilitate a cross-national science research collaboration between secondary school students
Using digital video to measure the professional vision of elementary classroom management: Test validation and methodological challenges
It ain't what you learn but the way that you learn it
The influence of LinkedIn group community on postgraduate student experience, satisfaction and grades
Computer games development and appreciative learning approach in enhancing students' creative perception
The identification, implementation, and evaluation of critical user interface design features of computer-assisted instruction programs in mathematics for students with learning disabilities
Empirical user studies inform the design of an e-notetaking and information assimilation system for students in higher education
Artificial intelligence approach to support statistical quality control teaching
Understanding academics' adoption of learning technologies: A systematic review
Educational virtual environments: A ten-year review of empirical research (1999-2009)
Technology-based reading intervention programs for elementary grades: An analytical review
Introducing tablet computers to a rural primary school: An Activity Theory case study
Learning analytics in European higher education - Trends and barriers
A co-creation blended KM model for cultivating critical-thinking skills
Corrigendum to "Evaluation of learners' attitude toward learning in ARIES augmented reality environments, Computers & Education 68 (2013) 570-585"
E-portfolios supporting primary students' writing performance and peer feedback
A blended learning Approach to teaching foreign policy: Student experiences of learning through face-to-face and online discussion and their relationship to academic performance
Student perception of academic writing skills activities in a traditional programming course
Exploring the potential of adopting an interactive mixed-reality tool in teacher professional development: Impact on teachers' self-efficacy and practical competencies of dialogic pedagogy
Implementing flexible hybrid instruction in an electrical engineering course: The best of three worlds?
How pre-service English teachers enact TPACK in the context of web-conferencing teaching: A design thinking approach
iTunes University and the classroom: Can podcasts replace Professors?
Using ICT in primary mathematics: practice and possibilities: B. Fox, A. Montagu-Smith, S. Wilkes, David Fulton Publishers, London, 2000, 153 pp ISBN 1-85346-647-6 (paperback) GBP13.00
Writing by hand or digitally in first grade: Effects on rate of learning to compose text
Investigating social vulnerability in children using computer mediated role-play
The Jeliot 2000 program animation system
Fostering both extensive and intensive threaded discourse - Discussion thread development and class size
Who assigns the most ICT activities? Examining the relationship between teacher and student usage
Digital learners and the overlapping of their personal and educational digital engagement
Stability of attitudes and participation in online university courses: Gender and location effects
A meta-analysis of media literacy interventions for deviant behaviors
Extending the learning experience using the Web and a knowledge-based virtual environment
Personalization in educational gamification: Learners with different trait competitiveness benefit differently from rankings on leaderboards
Instructors' pointing gestures improve learning regardless of their use of directed gaze in video lectures
Mapping the prevalence of mixed methods research in educational technology journals
Constructing a community of practice to improve coursework activity
Facilitating critical thinking in decision making-based professional training: An online interactive peer-review approach in a flipped learning context
Examining the role of learning support in blended learning for adults' social inclusion and social capital
Online collaborative problem-solving as a tangible outcome of digital skills in technical and vocational higher education
Identifying students' mathematical skills from a multiple-choice diagnostic test using an iterative technique to minimise false positives
An investigation of course-level factors as predictors of online STEM course outcomes
Niche-based success in CAL
The effect of multiple scaffolding tools on students' understanding, consideration of different perspectives, and misconceptions of a complex problem
Challenges to assessing motivation in MOOC learners: An application of an argument-based approach
Visual search patterns, information selection strategies, and information anxiety for online information problem solving
Multimedia Learning: Cognitive and Instructional Issues: Edited by J. F. Rouet, J. J. Levonen and A. Biardeau, Pergamon, Amsterdam, 2001, 203pp, ISBN 080438547
Inoculating students against misleading data visualizations with perceptual training and informative feedback
Learning chemistry nomenclature: Comparing the use of an electronic game versus a study guide approach
Examining the effect of the computational models on learning performance, scientific reasoning, epistemic beliefs and argumentation: An implication for the STEM agenda
Guiding student learning in video lectures: Effects of instructors' emotional expressions and visual cues
An analysis of the relationship between information and communication technology (ICT) and scientific literacy in Canada and Australia
Beyond threaded discussion: Representational guidance in asynchronous collaborative learning environments
A comparison of the misconceptions about the time-efficiency of algorithms by various profiles of computer-programming students
Automatic classification of activities in classroom discourse
Determining the effects of computer science education at the secondary level on STEM major choices in postsecondary institutions in the United States
A quantitative multimodal discourse analysis of teaching and learning in a web-conferencing environment - The efficacy of student-centred learning designs
The influence of student characteristics on the use of adaptive e-learning material
Exploring the structure of TPACK with video-embedded and discipline-focused assessments
An interactive teaching and learning environment for graph sketching
TPACKing: A constructivist framing of TPACK to analyze teachers' construction of knowledge
The influences of self-regulated learning support and prior knowledge on improving learning performance
On the relationships between behaviors and achievement in technology-mediated flipped classrooms: A two-phase online behavioral PLS-SEM model
An examination of teachers' views on video games and learning: Establishing the Games and Literacy Education (GALE) scale
Gender, computers and other school subjects among Japanese and Swedish students
EmoFindAR: Evaluation of a mobile multiplayer augmented reality game for primary school children
The school computer administrator's (new) role impact on instruction administration in a high-school - A case study
Scaffolding collaborative argumentation in asynchronous discussions with message constraints and message labels
An algorithm for automatic checking of exercises in a dynamic geometry system: iGeom
Understanding feedback in online learning - A critical review and metaphor analysis
Unlocking conceptual learning in mathematics and science with effective representational systems
Development and implementation of a generative artificial intelligence-enhanced simulation to enhance problem-solving skills for pre-service teachers
Web-based teaching and learner control: a research review
Limits of PowerPoint's Power: Enhancing students' self-efficacy and attitudes but not their behavior
Student engagement with simulations: a case study
Identity profile of young people experiencing a sense of risk on the internet: A data mining application of decision tree with CHAID algorithm
Blended learning in higher education: Students' perceptions and their relation to outcomes
Exploring teachers' perceptions on different CSCL script editing tools
Students' reflection on online self-correction and peer review to improve writing
Contextually relevant pedagogical agents: Visual appearance, stereotypes, and first impressions and their impact on learning
The effects of different interventions on self-regulated learning of pre-service teachers in a blended academic course
An application of fuzzy AHP for evaluating course website quality
Designing and evaluating collaboration in a virtual game environment for vocational learning
Let us read together: Development and evaluation of a computer-assisted reciprocal early English reading system
Leaderboards in an EFL course: Student performance and motivation
Developing a short assessment instrument for Technological Pedagogical Content Knowledge (TPACK.xs) and comparing the factor structure of an integrative and a transformative model
A study of building a resource-based learning environment with the inquiry learning approach: Knowledge of family trees
Understanding what determines university students' behavioral engagement in a group-based flipped learning context
Programming assistance tools to support the learning of IT programming in South African secondary schools
Advanced multimedia telecommunications using a high speed broadband backbone network beyond all aspects of the current internet (revised)
An apprenticeship-based multimedia courseware for computer graphics studies provided on the World Wide Web
Evaluating the use of problem-based video podcasts to teach mathematics in higher education
Development of an interactive computer-based learning strategy to assist in teaching water quality modelling
A conceptual framework mapping the application of information search strategies to well and ill-structured problem solving
Environmental support hypothesis in designing multimedia training for older adults: Is less always more?
Gender differences in computer attitudes and the choice of technology-related occupations in a sample of secondary students in Spain
Information and communication technologies in the life of university freshmen: An analysis of change
Effects of multidimensional concept maps on fourth graders' learning in web-based computer course
Assessment of 21st century ICT skills in Chile: Test design and results from high school level students
Building a user-based model for web executive learning systems - a study of Taiwan's medium manufacturing companies
Embedding game-based problem-solving phase into problem-posing system for mathematics learning
Boosting self-regulated learning with mobile interventions: Planning and prompting help children maintain a regular study routine
Researching the use of communication technologies in teacher education
Effects of a graphic organizer-based two-tier test approach on students' learning achievement and behaviors in spherical video-based virtual learning contexts
A new environment for education? The computer in the home
Does "Measure Up!" measure up? Evaluation of an iPad app to teach preschoolers measurement concepts
Supporting information and communications technology - a handbook for those who assist in early years settings: Mike Farmer, Gina Farmer, David Fulton Publishers, London, 2000, 106 pp. ISBN 1-85346-626-3, (paperback) GBP14.00
Cognitive load in multimedia learning environments: A systematic review
Virtual collaborative learning environments for music: networked drumsteps
Rapid in-class assessment of handwriting using a digital tablet: Multidimensional analysis of gender and socioeconomic status
Human-GenAI interaction for active learning in STEM education: State-of-the-art and future directions
Graphic organizers' optimized design through segmenting and signaling principle: Based on generative learning theory
Sage, guide or ghost? The effect of instructor intervention on student participation in online discussion forums
Prezi versus PowerPoint: The effects of varied digital presentation tools on students' learning performance
Development of a reading material recommendation system based on a knowledge engineering approach
Do feedback strategies improve students' learning gain?-Results of a randomized experiment using polling technology in physics classrooms
The effects of augmented virtual science laboratories on middle school students' understanding of gas properties
Factors influencing the adoption of the Internet as a teaching tool at foreign language schools
Can more interactivity improve learning achievement in an online course? Effects of college students' perception and actual use of a course-management system on their learning achievement
First inspire, then instruct to improve students' creativity
Student positions and web-based argumentation with the support of the six thinking hats
Drawing the big picture of games in education: A topic modeling-based review of past 55 years
Investigating the impact of research-based professional development on teacher learning and classroom practice: Findings from computer science education
Re-thinking physics teaching with web-based learning
e-Learning process management and the e-learning performance: Results of a European empirical study
The development and evaluation of a software prototype for computer-adaptive testing
Using short message service to encourage interactivity in the classroom
Integrating the interactive whiteboard and peer coaching to develop the TPACK of secondary science teachers
The affordances and limitations of collaborative science simulations: The analysis from multiple evidences
Deconstructing and reconstructing: Transforming primary science learning via a mobilized curriculum
Storyboarding: A method for bootstrapping the design of computer-based educational tasks
The role of design and enactment patterns in orchestration: Helping to integrate technology in blended classroom ecosystems
Interpreting the externalised images of pupils' conceptions of ICT: methods for the analysis of concept maps
Multimedia and the learner's experience of narrative
Tool, tutor, environment or resource: Exploring metaphors for digital technology and pedagogy using activity theory
A mixed-method cluster analysis of physical computing and robotics integration in middle-grade math lesson plans
Class size affects preservice teachers' physiological and psychological stress reactions: An experiment in a virtual reality classroom
Social gaming is inSIDE: Impact of anonymity and group identity on performance in a team game-based learning environment
Integration of simulation into pre-laboratory chemical course: Computer cluster versus WebCT
Design and usability testing of a learning and plagiarism avoidance tutorial system for paraphrasing and citing in English: A case study
Interactive learning environments to support independent learning: The impact of discernability of embedded support devices
DELYS: a novel microworld-based educational software for teaching computer science subjects
Two decades of game concepts in digital learning environments - A bibliometric study and research agenda
Using multimedia to reveal the hidden code of everyday behaviour to children with autistic spectrum disorders (ASDs)
Assessing online collaborative learning: process and product
Technological impact on language anxiety dynamic
Learner expertise and mathematics different order thinking skills in multimedia learning
The effects of blended learning with a CMS on the development of autonomous learning: A case study of different degrees of autonomy achieved by individual learners
The functions of multiple representations
Harmonizing technology with interaction in blended problem-based learning
Challenge of supporting vocational learning: Empowering collaboration in a scripted 3D game - How does teachers' real-time orchestration make a difference?
The effects of privacy-non-invasive interventions on cheating prevention and user experience in unproctored online assessments: An empirical study
A ubiquitous English vocabulary learning system: Evidence of active/passive attitudes vs. usefulness/ease-of-use
Technology-enhanced feedback for pupils and parents in Finnish basic education
Detecting cognitive engagement using word embeddings within an online teacher professional development community
TPACK-in-Action: Unpacking the contextual influences of teachers' construction of technological pedagogical content knowledge (TPACK)
Key factors in MOOC pedagogy based on NLP sentiment analysis of learner reviews: What makes a hit
Understanding science teachers' enactments of a computer-based inquiry curriculum
Teaching and technology in higher education: student perceptions and personal reflections
Multi-dimensional students' evaluation of e-learning systems in the higher education context: An empirical investigation
Controlled experiment replication in evaluation of e-learning system's educational influence
The effects of coding on children's planning and inhibition skills
Social media-based learning in the design studio: A comparative study
Exploring the evolution of two girls' conceptions and practices in computational thinking in science
Haptic feedback and students' learning about levers: Unraveling the effect of simulated touch
Actual friends matter: An internet skills perspective on teens' informal academic collaboration on Facebook
Are distinct modes of using digital technologies evident by age eight? Implications for digital divides
The NISPI framework: Analysing collaborative problem-solving from students' physical interactions
The impact of the computational inquiry based experiment on metacognitive experiences, modelling indicators and learning performance
The effect of scaffolding students' context-generating cognitive activity in technology-enhanced case-based learning
"Finding our time": Predicting students' time management in online collaborative groupwork
Interactive multimedia animation with Macromedia Flash in Descriptive Geometry teaching
Creative thinking in digital game design and development: A case study
Use of Facebook for the Community Services Practices course: Community of inquiry as a theoretical framework
The phenomenon of blogs and theoretical model of blog use in educational contexts
Active, collaborative and case-based learning with computer-based case scenarios
Integrating augmented reality into problem based learning: The effects on learning achievement and attitude in physics education
Gender differences in students' mathematics game playing
An intelligent tool to aid students in learning second and subsequent programming languages