yusuke1997/dblp-id-title huggingface dataset:
View-Independent Wire Art Modeling via Manifold Fitting
Hierarchical Vortex Regions in Swirling Flow
Vector Field k -Means: Clustering Trajectories by Fitting Multiple Vector Fields
Consistent Shape Matching via Coupled Optimization
Learning class-specific descriptors for deformable shapes using localized spectral convolutional networks
Eurographics Outstanding Technical Contribution Award
Optimized Generation of Stereoscopic CGI Films by 3D Image Warping
Representative Consensus from Limited-Size Ensembles
A Median Cut Algorithm for Efficient Sampling of Radiosity Functions
A Survey of Several Root-Finding Methods in the Complex Plane
A Biophysically-Based Spectral Model of Light Interaction with Human Skin
iPCA: An Interactive System for PCA-based Visual Analytics
PC-based Real-time Texture Painting on Real World Objects
Lossless Basis Expansion for Gradient-Domain Rendering
Automatic Feature Selection for Denoising Volumetric Renderings
Adaptive Bas-relief Generation from 3D Object under Illumination
Pixel Art Adaptation for Handicraft Fabrication
Scene-Aware 3D Multi-Human Motion Capture from a Single Camera
3D Lip-Synch Generation with Data-Faithful Machine Learning
L4RW: Laziness-based Realistic Real-time Responsive Rebalance in Walking
On-the-fly generation and rendering of infinite cities on the GPU
Progressive Hulls for Intersection Applications
An Application of Geodesic Curves to Sail Design
Robust and Optimized Algorithms for the Point-in-Polygon Inclusion Test without Pre-processing
Free Path Sampling in High Resolution Inhomogeneous Participating Media
A Robust and Consistent Algorithm for Intersecting Convex Polyhedra
Procedural Generation of Rock Piles using Aperiodic Tiling
Analysis of Decadal Climate Predictions with User-guided Hierarchical Ensemble Clustering
A Post Processing Technique to Automatically Remove Floater Artifacts in Neural Radiance Fields
Adaptive Representation of Specular Light
Fast Approximation of Laplace-Beltrami Eigenproblems
Binding Virtual Environments to Toolkit Capabilities
Geometric construction of auxetic metamaterials
Human Motion Synthesis with Optimization-based Graphs
Wind projection basis for real-time animation of trees
Radiosity with Well Distributed Ray Sets
NEREx: Named-Entity Relationship Exploration in Multi-Party Conversations
ROI Scissor: Interactive Segmentation of Feature Region of Interest in a Triangular Mesh
Visualization of Medicine Prescription Behavior
Priority-Driven Acoustic Modeling for Virtual Environments
Robust and Efficient Surface Reconstruction From Range Data
Garment Motion Capture Using Color-Coded Patterns
Sketch-Based Editing Tools for Tumour Segmentation in 3D Medical Images
Learning Style Compatibility Between Objects in a Real-World 3D Asset Database
IlluminationCut
Real-Time Underwater Spectral Rendering
Effective Use of Likert Scales in Visualization Evaluations: A Systematic Review
Practical Appearance Model for Foundation Cosmetics
Binary Ostensibly-Implicit Trees for Fast Collision Detection
SENS: Part-Aware Sketch-based Implicit Neural Shape Modeling
The State of the Art in User-Adaptive Visualizations
Real-Time Analytic Antialiased Text for 3-D Environments
Assessing Effects of Task and Data Distribution on the Effectiveness of Visual Encodings
Functional webs for freeform architecture
Line-Sweep Ambient Obscurance
Real-Time Glints Rendering With Pre-Filtered Discrete Stochastic Microfacets
The Dual-microfacet Model for Capturing Thin Transparent Slabs
A Stochastic Film Grain Model for Resolution-Independent Rendering
Spherical Triangular B-Splines with Application to Data Fitting
Computational design of transformables
Efficient Homology-Preserving Simplification of High-Dimensional Simplicial Shapes
ModelWise: Interactive Model Comparison for Model Diagnosis, Improvement and Selection
Simplification of Global-Illumination Meshes
Anisotropic Diffusion Descriptors
Filling Complex Polygons by Region-Fill Methods on Raster Graphics Terminals
Hair Modeling and Simulation by Style
Feature-guided Image Stippling
Pixel History Linear Models for Real-Time Temporal Filtering
CGForum 2009 Cover Image
Perceptually Guided Corrective Splatting
Stochastic Volume Rendering of Multi-Phase SPH Data
Shadowing Dynamic Scenes with Arbitrary BRDFs
Interactive Construction and Animation of Layered Elastically Deformable Characters
Estimation and Modeling of Actual Numerical Errors in Volume Rendering
EvIcon: Designing High-Usability Icon with Human-in-the-loop Exploration and IconCLIP
Fast Operations on Raster Images with SIMD Machine Architectures
Unpopping: Solving the Image-Space Blend Problem for Smooth Discrete LOD Transitions
Local Volume Preservation for Skinned Characters
Modeling the Motion of Dense Smoke in the Wind Field
River Networks for Instant Procedural Planets
Audiovisual Resource Allocation for Bimodal Virtual Environments
Cultural Heritage As a Vehicle for Basic Research in Computing Science: Pasteur's Quadrant and a Use-Inspired Basic Research Agenda
An Algebraic Approach to the Standardization and the Certification of Graphics Software
Quality Control of an Interpolation Method for Discontinuous Parametric Surfaces
Topological Function Optimization for Continuous Shape Matching
Graph-Based Wavelet Representation of Multi-Variate Terrain Data
Action Unit Driven Facial Expression Synthesis from a Single Image with Patch Attentive GAN
DynTrix: A Hybrid Representation for Dynamic Graphs
ARAPLBS: Robust and Efficient Elasticity-Based Optimization of Weights and Skeleton Joints for Linear Blend Skinning with Parametrized Bones
Real Time Multiscale Rendering of Dense Dynamic Stackings
Visualizing Probabilistic Multi-Phase Fluid Simulation Data using a Sampling Approach
Targeting Shape and Material in Lighting Design
Robust Articulated-ICP for Real-Time Hand Tracking
Visual Composition and Multimedia
Filtering Edges by Pixel Integration
A GPU-based Approach for Massive Model Rendering with Frame-to-Frame Coherence
Integrating Occlusion Culling with Levels of Detail through Hardly-Visible Sets
Transformation and Normal Vector Calculation of Parametrically Defined Surfaces Based on Dual Vectors and Screw Theory: Application to Phong's Shading Model
Semi-automatic Vortex Flow Classification in 4D PC-MRI Data of the Aorta
Pose-to-Motion: Cross-Domain Motion Retargeting with Pose Prior
Stylize My Wrinkles: Bridging the Gap from Simulation to Reality
A Generic Pigment Model for Digital Painting
Elastic Tubes: Modeling Elastic Deformation of Hollow Tubes
Modelling Material Microstructure Using the Perlin Noise Function
A multimodal personality prediction framework based on adaptive graph transformer network and multi-task learning
Towards Scaling-Invariant Projections for Data Visualization
Understanding Interactive Legends: a Comparative Evaluation with Standard Widgets
Real-Time Fluid Effects on Surfaces using the Closest Point Method
The Implementation of a 2D Convex Hull Algorithm Using Perturbation
Edge-Aware Volume Smoothing Using L 0 Gradient Minimization
Progressive Refinement Imaging
A Scanline Method for Solid Model Display
Planar Minimization Diagrams via Subdivision with Applications to Anisotropic Voronoi Diagrams
Hybrid Touch/Tangible Spatial 3D Data Selection
Recovering a Smooth Boundary Representation from an Edge Quadtree and from a Face Octree
Estimating Garment Patterns from Static Scan Data
Map Displays for the Analysis of Scalar Data on Cerebral Aneurysm Surfaces
Discrete Distortion in Triangulated 3-Manifolds
SurgeryCuts: Embedding Additional Information in Maps without Occluding Features
Compressive Volume Rendering
Visualizing a Sequence of a Thousand Graphs (or Even More)
Film Directing for Computer Games and Animation
Selecting texture resolution using a task-specific visibility metric
Visual and quantitative analysis of great arteries' blood flow jets in cardiac 4D PC-MRI data
Computer-assisted Relief Modelling: A Comprehensive Survey
Evaluation of illustration-inspired techniques for time-varying data visualization
Trends & Opportunities in Visualization for Physiology: A Multiscale Overview
In Memoriam: Jürgen Schönhut
Real-Time Linear BRDF MIP-Mapping
Investigating the Role and Interplay of Narrations and Animations in Data Videos
Localized Delaunay Refinement for Volumes
A 4D Ray Tracing
Nonphotorealistic Rendering by Q-mapping
Distributing and Load Balancing Sparse Fluid Simulations
Polycube Simplification for Coarse Layouts of Surfaces and Volumes
MOTIV: Visual Exploration of Moral Framing in Social Media
A framework for quad/triangle subdivision surface fitting: Application to mechanical objects
Fully Spectral Partial Shape Matching
Analytic Spectral Integration of Birefringence-Induced Iridescence
Direct (Re)Meshing for Efficient Surface Processing
Social Network Clustering and Visualization using Hierarchical Edge Bundles
Increasing the Spatial Resolution of BTF Measurement with Scheimpflug Imaging
Semi-regular Quadrilateral-only Remeshing from Simplified Base Domains
Re-Weighting Firefly Samples for Improved Finite-Sample Monte Carlo Estimates
Spanning A C1-Surface over a Given Wireframe
Piecewise smooth reconstruction of normal vector field on digital data
A Survey on Cross-Virtuality Analytics
Improving the Parameterization of Approximate Subdivision Surfaces
Sketching and Composing Widgets for 3D Manipulation
Multi-Variate Gaussian-Based Inverse Kinematics
The Visualization Input Pipeline - Enabling Semantic Interaction in Scientific Visualization
Temporal Upsampling of Point Cloud Sequences by Optimal Transport for Plant Growth Visualization
Pixel-wise Dense Detector for Image Inpainting
Real-Time Deformation with Coupled Cages and Skeletons
Semi-sharp Creases on Subdivision Curves and Surfaces
Cultural Heritage Preservation Using Constructive Shape Modeling
Thoughtful Drawings: A Computational Model of the Cognitive Nature of Children's Drawing
ChoreoVis: Planning and Assessing Formations in Dance Choreographies
An Efficient Algorithm for Determining an Aesthetic Shape Connecting Unorganized 2D Points
BareSkinNet: De-makeup and De-lighting via 3D Face Reconstruction
EGGS: Sparsity-Specific Code Generation
Efficient Smoke Simulation on Curvilinear Grids
Sparse Iterative Closest Point
A New Interpolatory Subdivision for Quadrilateral Meshes
Procedural Modeling of a Building from a Single Image
A VLSI Implementation of the Graphics Standard GKS
Object Calibration for Augmented Reality
Interactive 3D Force-Directed Edge Bundling
Making Shaders More Physically Plausible
Dynamic Sampling and Rendering of Algebraic Point Set Surfaces
A Flexible Kernel for Adaptive Mesh Refinement on GPU
A Weighted Error Metric and Optimization Method for Antialiasing Patterns
Exploring How Visualization Design and Situatedness Evoke Compassion in the Wild
A Method for Choosing Tickmarks on a Nonlinear Scale
Analogy-driven 3D style transfer
Improving Sampling-based Motion Control
Energy Duality Methods for Piecewise Bézier Curve Construction
Mapping Mental Models of Uncertainty to Parallel Coordinates by Probabilistic Brushing
AFRIGRAPH: Computer Graphics in Africa
Predicting Perceived Gloss: Do Weak Labels Suffice?
A Graphic Programming Environment Based on KAAMOS
DMAT: Deformable Medial Axis Transform for Animated Mesh Approximation
Example-Based Fractured Appearance
Capturing and Re-Using Rendition Styles for Non-Photorealistic Rendering
Progressive Acquisition of SVBRDF and Shape in Motion
Learning Dynamic 3D Geometry and Texture for Video Face Swapping
Visualization of 4D Blood-Flow Fields by Spatiotemporal Hierarchical Clustering
Illustrative Molecular Visualization with Continuous Abstraction
Nonlinear Deformation Synthesis via Sparse Principal Geodesic Analysis
The Input Model of Standard Graphics Systems Revisited by Formal Specification
An Integer One-Pass Algorithm for Voxel Traversal
Synthesis of Responsive Motion Using a Dynamic Model
Impressions of EUROGRAPHICS '82
Symposium on Computer Animation 2010
Real-Time Defocus Rendering With Level of Detail and Sub-Sample Blur
Steering the Craft: UI Elements and Visualizations for Supporting Progressive Visual Analytics
Multi-Modal Perception for Selective Rendering
Extending the CSG Tree - Warping, Blending and Boolean Operations in an Implicit Surface Modeling System
Sparse q-ball imaging towards efficient visual exploration of HARDI data
State-of-the-art in Large-Scale Volume Visualization Beyond Structured Data
Adaptive Ray Tracing of Subdivision Surfaces
Dihedral Angle Mesh Error: a fast perception correlated distortion measure for fixed connectivity triangle meshes
Synthesizing Geologically Coherent Cave Networks
Beyond Alternative Text and tables: Comparative Analysis of Visualization Tools and Accessibility Methods
Hierarchical Structure Recovery of Point-Sampled Surfaces
Adversarial Interactive Cartoon Sketch Colourization with Texture Constraint and Auxiliary Auto-Encoder
Filling N -Sided Regions by Quad Meshes for Subdivision Surfaces
Seamless Montage for Texturing Models
Visualization of Coherent Structures of Light Transport
Field-aligned Quadrangulation for Image Vectorization
Placing Arrows in Directed Graph Layouts: Algorithms and Experiments
Undersampled Light Field Rendering by a Plane Sweep
Efficient Variational Light Field View Synthesis For Making Stereoscopic 3D Images
Generating Design Suggestions under Tight Constraints with Gradient-based Probabilistic Programming
A Variational Loop Shrinking Analogy for Handle and Tunnel Detection and Reeb Graph Construction on Surfaces
MyEvents: A Personal Visual Analytics Approach for Mining Key Events and Knowledge Discovery in Support of Personal Reminiscence
A Survey of Image Statistics Relevant to Computer Graphics
Quantitative Comparison of Time-Dependent Treemaps
Fuzzy Contour Trees: Alignment and Joint Layout of Multiple Contour Trees
Adaptive Space Deformations Based on Rigid Cells
Realistic Ultrasound Simulation of Complex Surface Models Using Interactive Monte-Carlo Path Tracing
Locally Adapted Projections to Reduce Panorama Distortions
Seeheim Workshop on User Interface Management Systems First Report
Metropolis Instant Radiosity
Stroke-Based Drawing and Inbetweening with Boundary Strokes
High-Quality Adaptive Soft Shadow Mapping
Mesh Simplification for Unfolding *
Pedestrian Reactive Navigation for Crowd Simulation: a Predictive Approach
Instant Propagation of Sparse Edits on Images and Videos
HidingGAN: High Capacity Information Hiding with Generative Adversarial Network
An Interactive Visual Analytics System for Bridge Management
Projected Field Similarity for Comparative Visualization of Multi-Run Multi-Field Time-Varying Spatial Data
Luminance Attentive Networks for HDR Image and Panorama Reconstruction
An Implementer's View of CGM in GKS Environment
Memento: Localized Time-Warping for Spatio-Temporal Selection
On-The-Fly Tracking of Flame Surfaces for the Visual Analysis of Combustion Processes
A Statistical Comparison of Two Hidden Surface Techniques : the Scan-line and Z-buffer Algorithms
IBL-NeRF: Image-Based Lighting Formulation of Neural Radiance Fields
Effective Derivation of Similarity Transformations for Implicit Laplacian Mesh Editing
MoMaS: Mold Manifold Simulation for real-time procedural texturing
Function Representation of Solids Reconstructed from Scattered Surface Points and Contours
Improving Photo Composition Elegantly: Considering Image Similarity During Composition Optimization
An Advanced Color Representation for Lossy Compression of CMYK Prepress Images
Intrinsic Images by Clustering
Real-Time Simulation of Thin Shells
EasyXplorer: A Flexible Visual Exploration Approach for Multivariate Spatial Data
High-Quality Screen-Space Ambient Occlusion using Temporal Coherence
Deep Reconstruction of 3D Smoke Densities from Artist Sketches
Concerning the Specification of User Interfaces
Efficient Caustics Rendering via Spatial and Temporal Path Reuse
Color Sequence Preserving Decolorization
Enriching Facial Blendshape Rigs with Physical Simulation
Accelerating Distributed Graphical Fluid Simulations with Micro-partitioning
Immersive and Interactive Learning With eDIVE: A Solution for Creating Collaborative VR Education Experiences
HyperNP: Interactive Visual Exploration of Multidimensional Projection Hyperparameters
Efficient Parallel Gouraud Shading and Linear Interpolation over Triangles
A New Approach for Direct Manipulation of Free-Form Curve
The State of the Art in Topology-Based Visualization of Unsteady Flow
VMF Diffuse: A unified rough diffuse BRDF
eNVyMyCar: A Multiplayer Car Racing Game for Teaching Computer Graphics
Scale Space Meshing of Raw Data Point Sets
Mesh Denoising using Extended ROF Model with L 1 Fidelity
Evaluating the Quality of Face Alignment without Ground Truth
The Winchester Graphics System: A Technical Overview
2017 Cover Image: Mixing Bowl
Designing a Highly Immersive Interactive Environment: The Virtual Mine
An Objective Deghosting Quality Metric for HDR Images
CP-NeRF: Conditionally Parameterized Neural Radiance Fields for Cross-scene Novel View Synthesis
ConToVi: Multi-Party Conversation Exploration using Topic-Space Views
State of the Art in Edge and Trail Bundling Techniques
VIAN: A Visual Annotation Tool for Film Analysis
Enhancing Scatterplots with Multi-Dimensional Focal Blur
Rich Screen Reader Experiences for Accessible Data Visualization
A Flip-book of Knot Diagrams for Visualizing Surfaces in 4-Space
Interactive sound propagation for dynamic scenes using 2D wave simulation
Location-dependent generalization of road networks based on equivalent destinations
Olfaction and Selective Rendering
Ray Tracing Animated Scenes using Motion Decomposition
InsideInsights: Integrating Data-Driven Reporting in Collaborative Visual Analytics
Unconditionally Stable Shock Filters for Image and Geometry Processing
Customized Summarizations of Visual Data Collections
Towards a Better Evaluation of 3D CVML Algorithms: Immersive Debugging of a Localization Model
Optimized Processing of Localized Collisions in Projective Dynamics
Learning Probabilistic Transfer Functions: A Comparative Study of Classifiers
Angle-Analyzer: A Triangle-Quad Mesh Codec
Stability for Inference with Persistent Homology Rank Functions
General and Robust Error Estimation and Reconstruction for Monte Carlo Rendering
Visual Exploration of High-Dimensional Data through Subspace Analysis and Dynamic Projections
Flexible Live-Wire: Image Segmentation with Floating Anchors
Symmetric Piecewise Developable Approximations
HAGI, a High-level Application/Graphics Interface
BDAM - Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization
Visual Recommendations for Network Navigation
Automatic Reconstruction of Unstructured 3D Data: Combining Medial Axis and Implicit Surfaces
Graphics Systems
State-of-the-Art in GPU-Based Large-Scale Volume Visualization
An Efficient Hybrid Incompressible SPH Solver with Interface Handling for Boundary Conditions
Hybrid Booleans
Spatio-Temporal Contours from Deep Volume Raycasting
Particle-Based Simulation of Fluids
Implicit Brushes for Stylized Line-based Rendering
SurpriseExplora: Tuning and Contextualizing Model-derived Maps with Interactive Visualizations
An Inexpensive BRDF Model for Physically-Based Rendering
Exploring Contextual Relationships in 3D Cloud Points by Semantic Knowledge Mining
Latent-space Dynamics for Reduced Deformable Simulation
A Physically-Based BSDF for Modeling the Appearance of Paper
Measurement-Based Synthesis of Facial Microgeometry
Visual Multiplexing
Controlling Material Appearance by Examples
Variable Resolution 4-k Meshes: Concepts and Applications
Experimental Feedback on Prog&Play: A Serious Game for Programming Practice
Color Distribution - a new approach to texture compression
NCD: Normal-Guided Chamfer Distance Loss for Watertight Mesh Reconstruction from Unoriented Point Clouds
LoVis: Local Pattern Visualization for Model Refinement
Deep-learning the Latent Space of Light Transport
2D Neural Fields with Learned Discontinuities
Pixel Art with Refracted Light by Rearrangeable Sticks
Creating and Preserving Vortical Details in SPH Fluid
Modeling Luminance Perception at Absolute Threshold
Long-term Motion In-betweening via Keyframe Prediction
Reliable Rolling-guided Point Normal Filtering for Surface Texture Removal
Comprehensive Halftoning of 3D Scenes
Stereo Inverse Brightness Modulation for Guidance in Dynamic Panorama Videos in Virtual Reality
Non-Local Low-Rank Normal Filtering for Mesh Denoising
Occluder Shadows for Fast Walkthroughs of Urban Environments
Single user workstations
Isosurfaces Over Simplicial Partitions of Multiresolution Grids
Analytic Tangent Irradiance Environment Maps for Anisotropic Surfaces
Construction of Interactive Programs in Computer Graphics
Photon-driven Irradiance Cache
Interactive Character Animation Using Simulated Physics: A State-of-the-Art Review
Making Drawings Talk: Pictures in Minds and Machines
MDNF: Multi-Diffusion-Nets for Neural Fields on Meshes
Interactive Photo Editing on Smartphones via Intrinsic Decomposition
Scale-adaptive Structure-preserving Texture Filtering
Perceptually Linear Parameter Variations
Separatrix Persistence: Extraction of Salient Edges on Surfaces Using Topological Methods
Translational Covering of Closed Planar Cubic B-Spline Curves
Efficient Impostor Manipulationfor Real-Time Visualization of Urban Scenery
A High-Scalability Graph Modification System for Large-Scale Networks
Mobility Fitting using 4D RANSAC
Perceptual Principles and Computer Graphics
Parametric Surfaces in PHIGS PLUS a New Chance for Patterning and Hatching?
A Hand Control and Automatic Grasping System for Synthetic Actors
Realtime Two-Way Coupling of Meshless Fluids and Nonlinear FEM
Geodesic-Controlled Developable Surfaces for Modeling Paper Bending
TimeArcs: Visualizing Fluctuations in Dynamic Networks
Pre-convolved Radiance Caching
Feature Preserving Octree-Based Hexahedral Meshing
Expression Synthesis and Transfer in Parameter Spaces
User-Controllable Latent Transformer for StyleGAN Image Layout Editing
Procedural Interpolation of Historical City Maps
Time Line Cell Tracking for the Approximation of Lagrangian Coherent Structures with Subgrid Accuracy
Curvature-driven Multi-stream Network for Feature-preserving Mesh Denoising
RigidFusion: RGB-D Scene Reconstruction with Rigidly-moving Objects
State-of-the-Art in Compressed GPU-Based Direct Volume Rendering
An adaptive Discretization Method For Radiosity
Interior Distance Using Barycentric Coordinates
ShutterApp: Spatio-temporal Exposure Control for Videos
Spatial Patches - A Primitive for 3D Model Representation
Trivial Connections on Discrete Surfaces
Incident Light Metering in Computer Graphics
Surface Cutting and Flattening to Target Shapes
Player-Centric Shot Maps in Table Tennis
Applying Visual Analytics to Physically Based Rendering
Programming Paradigms in an Object-Oriented Multimedia Standard
Analytic Rasterization of Curves with Polynomial Filters
A Randomized Approach for Patch-based Texture Synthesis using Wavelets
Generalized As-Similar-As-Possible Warping with Applications in Digital Photography
Spherical Visibility Sampling
Fast Grayscale Morphology for Circular Window
Consolidation of Low-quality Point Clouds from Outdoor Scenes
HiFiVE: A Hilbert Space Embedding of Fiber Variability Estimates for Uncertainty Modeling and Visualization
A combined scattering and diffraction model for elliptical hair rendering
High-resolution 360 Video Foveated Stitching for Real-time VR
A Particle-Based Approach to Extract Dynamic 3D FTLE Ridge Geometry
Motion Balance Filtering
Barrio: Customizable Spatial Neighborhood Analysis and Comparison for Nanoscale Brain Structures
Progressive Denoising of Monte Carlo Rendered Images
Surface Patches from Unorganized Space Curves
An Occlusion-aware Edge-Based Method for Monocular 3D Object Tracking using Edge Confidence
Learned Inference of Annual Ring Pattern of Solid Wood
Illuminant Aware Gamut-Based Color Transfer
Physically-Based Patination for Underground Objects
An Analysis of Region Clustered BVH Volume Rendering on GPU
Reanimating Faces in Images and Video
Generalized Stochastic Sampling Method for Visualization and Investigation of Implicit Surfaces
Controlled Metamorphosis Between Skeleton-Driven Animated Polyhedral Meshes of Arbitrary Topologies