yusuke1997/dblp-id-title huggingface dataset:
Chat-bot-based natural language interface for blogs and information networks
A sociologic evaluation: effects of social networking caused e-learning on university students
An empirical model of mobile shopping attitudes and intentions in an emerging market
Does beauty matter? The role of friends' attractiveness and gender on social attractiveness ratings of individuals on Facebook
Critical facilities for active participation in learning networks
Finding community in the comments: the role of reader and blogger responses in a weblog community of practice
Web-based youth communities in the light of cyberspace psychology
Distributed participation in blended learning communities: actors, contexts and groups
Developing learning profiles for web-based communities: towards an interactions-oriented model
Analysing observable success and activity indicators on crowdfunding platforms
An intelligent fuzzy-induced recommender system for cloud-based cultural communities
The more I open up, the more you 'like' me: self-disclosure and intimacy predict engagement in women's Facebook groups
The development of a sense of virtual community
Analytical dimensions for online gift giving: 'other-oriented' contributions in virtual communities
Discovery of user profiles using fuzzy web intelligent techniques
Perceived usefulness of Facebook for teaching and learning: the student teacher's perspective
The 'WeTube' in YouTube - creating an online community through video sharing
A robust methodology for investigating Old Firm related sectarianism online
An experiment in exchanging knowledge chains to build personal knowledge
Learning in social networks and Web 2.0 in SMEs' continuing vocational education
Refereed digital publication to support online communities
Exploring the potential of virtual communities as a business model in banking: the customers' view
Cluster analysis-based big data mining method of e-commerce consumer behaviour
Bridging and bonding in social network sites - investigating family-based capital
How do young people use disclosure in real-time and non-real-time online groups?
A selective publication model for the web: the webograph approach
The boardroom's digital footprint: exploring the impact of diversity on web-based disclosures
Design for co-moderation in online learning communities
Web-based support for creative collaboration
The impact of payment methods on consumer behaviour in the e-commerce environment
Usage factors of location-based social applications: the case of Foursquare
Comparison of multiple different overlapping community discovery algorithms
Perspectives on the evaluation of affective quality in social software
Online social networking services and spam detection approaches in opinion mining - a review
Cultural competence in web-based instruction: a conceptual framework
Attribute reduction algorithm of enterprise credit evaluation and its applications for web-based communities
Social networking: a matter of character?
Significant effects of online news on vote choice: a review
Development of a support group using a virtual space for cancer patients
Understanding online communities on social networks via the notion of imagined communities: the case of Tripdvisor
Broadcasting upon a shooting star: investigating the success of Afreeca TV's livestream personal broadcast model
Racism and social media: a study in Indian context
Comprehensive evaluation method of live streaming business model in online marketing environment
A novel collaboration model for mobile virtual communities
Communication and online business opportunities in virtual environment: Second Life
Web 2.0 project-based learning in higher education: some preliminary evidence
Online forums as a resource for teacher professional development: lessons from a web-based community of practice and influence
Blogs, wikis and social networking sites: a cross institutional survey amongst Greek students
Hybrid feature-based approach for recommending friends in social networking systems
Effect of internet use on depression, loneliness, aggression and preference for internet communication: a panel study with 10- to 12-year-old children in Japan
Facebook likes: a study of liking practices for humanitarian causes
Examining the risks of social networking adoption in the Bhutanese healthcare system
An accurate identification method of abnormal users in social network based on multivariate characteristics
A survey on social network sites to determine requirements for learning networks for professional development of university staff
Engineering a virtual community for breast cancer patients
A secure framework for publishing virtual community contracts
The requirements and design principles for large-scale collaborations and decision-making on the web
Human affordance
The road from community ideas to organisational innovation: a life cycle survey of idea management systems
Moving from MOOsburg
A fanpage of sexual and reproductive health education with good information quality: youth perception
Remote working in the time of covid-19: developing a web-based community
Digital games get viral on social media: a social network analysis of Pokémon Go on Twitter
'Going blended': experiences from the implementation of blended learning design and the perspective of a model
Impression management via content-dependent 'liking' on social media
Maturity in decision-making: a method to measure e-participation systems in virtual communities
Shared decision-making: case study analysis to promote cross-programme dialogue between administrators and media coordinators
Characterising and modelling social networks with overlapping communities
Self-organised virtual communities: bridging the gap between web-based communities and P2P systems
A web community to foster science in developing countries: www.ictp.it
Virtual Tourist: knowledge communication in an online travel community
SME fashion brands and social media marketing: from strategies to actions
Analysing student engagement with learning and tutoring activities in networked learning communities: a multi-method approach
Accurate prediction of purchasing behaviour of cross border e-commerce consumers under social media marketing
Fractures between an online and offline community (and the ethical responses)
The role of an online peer-to-peer health community in addressing psychosocial concerns and social support in polycystic ovary syndrome
User recommendation for collaborative and personalised digital archives
Towards realistic artificial benchmark for community detection algorithms evaluation
Virtual communities and social activities: reframing the online experience
An empirical study of factors impacting on knowledge processes in online forums: factors of interest and model outline
Dynamic collaborative mining method of user perceived interest points in mobile e-commerce platform
Cluster analysis of perceptual demands of users' internet consumption behaviours based on improved RFM model
Social media as a proxy for intellectual capital: Twitter posts in the cryptocurrency market
Polarisation, filter bubbles and radicalisation on YouTube: a systematic literature review
Learning to share knowledge for global agricultural progress
Decision-making method of e-consumption behaviour and attitude based on social network trust model
Students' approach to social network in educational context
WebRogue: rendezvous in a web place
We learn from each other: exploring interpersonal communications in online communities
Managing virtual communities of practice to drive product innovation
A method for identifying consumer emotional tendency in the 'live streaming+e-commerce' mode
Exploring cognitive processing and behavioural patterns in a seamless online learning integrated discussion environment: a progressive sequential analysis
Online consumer behaviour anomaly recognition method based on limit learning machine
Community-based learning in the networked society
The effects of tourism websites' attributes on e-satisfaction and e-loyalty: a case of American travellers' to Jordan
User generated content in destination marketing organisations' websites
Competence mining for virtual scientific community creation
Personal profiles: enhancing social interaction in learning networks
From Humboldt to Bologna: using peer feedback to foster productive writing practices among online Master students
Supporting participation in online learning communities with awareness information
Mediating role of social support on the relationship between social commerce constructs and buyers' trust
Combining accessibility and credibility in website design
A member interface approach to a mobile virtual community of practice
Patients' learning in cyberspace: a thematic analysis of patient-patient discussions in a chronic illness Facebook page
Social e-commerce consumer behaviour prediction model based on hierarchical polarisation characteristics
Community structure in interaction web service networks
Honour, hate and violence in social media: insights from India
Structural equation modelling for influencing virtual community networks
Creativity in web-based communities
A study of friend recommendations for gaming communities
Towards mobile communities for cancer patients: the case of krebsgemeinschaft.de
Emerging technologies as change agent within and across organisational cultures
Motives and relevance of online friendships
Developing a loyal community: an empirical analysis evaluating antecedents to loyalty in social networking
A rough set-based consumer buying behaviour prediction method in online marketing system
Social tribe culture case study: geocaching game
Social networks as an approach to the enhancement of collaboration among scientists
WikiVet: building a community of practice to support a self-sustaining wiki for veterinary education
Web 2.0 goes academia: does Web 2.0 make a difference?
Stimulating community building using mobile 2.0 technology
In search of disruptive ideas: outlier detection techniques in crowdsourcing innovation platforms
Privacy protection of multiple sensitive attribute data for users on e-commerce social media platforms
Community-supported collaborative navigation with FoxPeer
Research on purchasing behaviour prediction of e-commerce platform users based on multidimensional data mining
What is an online community? A new definition based around commitment, connection, reciprocity, interaction, agency, and consequences
The community structure of a multidimensional network of news clips
SIOC: an approach to connect web-based communities
Crowdfunding: exploring the factors associated with the users' intention to finance a project online
Views versus subscriptions: which one matters to a YouTuber's monetisation success?
The portable community: envisioning and examining mobile social connectedness
Establishing and maintaining an online community of academics: longitudinal evaluation of a virtual conference series
A deep mining method for consumer behaviour data of e-commerce users based on clustering and deep learning
Designing networked learning environments to support intercultural communication and collaboration in science learning
A study on the competition in social network services on the theory of Niche: gratification analysis in relationship and information
Cross-modal retrieval of large-scale images in social media based on spatial distribution entropy
Citizens' electronic participation: a systematic review of their challenges and how to overcome them
Network social media information leakage detection based on link state awareness
Enhancing a web-based community: the case of SIG-GLUE
Case study: recommending course reading materials in a small virtual learning community
The give and take of online professional community
Mothers influencing mothers: the use of virtual discussion boards and their influence on consumption
Social media user information security encryption method based on chaotic algorithm
CAPTCHA accessibility study of online forums
Information design to support 'an emergent type of local governance'
Customer participation in brand communities on social media: a systematic literature review
Fostering online social capital through peer-support
Use of social networking sites for knowledge exchange
A web-based virtual community
Sharing to be sociable, posting to be popular: factors influencing non-static personal information disclosure on Facebook among young Dutch users
The advent of the 'social moment of truth' in online communities
Electronic word-of-mouth: a genre approach to consumer communities
Customer relationship value evaluation method for e-commerce platform based on fuzzy clustering
International Efforts for Children Online Safety: A Survey
Dynamic encryption method of personal privacy information in social network based on blockchain technology
Addressing the social components of knowledge to foster communitary exchanges
Virtual eBMS: a virtual learning community supporting personalised learning
Can forming a virtual learning community enhance learning on a face-to-face learning programme?
Virtual active IP node for collaborative environments
Study on news recommendation of social media platform based on improved collaborative filtering
Security information sharing via Twitter: 'Heartbleed' as a case study
Fan moderation of professional sports organisations' social media content: strategic brilliance or pending disaster?
A business privacy model for virtual communities
Research on personalised short video push on social media platforms based on affinity propagation clustering
Multiple evaluation methods of MOOC online English teaching quality based on social network
When the web supports communities of place: the 'Social Street' case in Italy
Interaction in web-based communities: a case study of Last.fm
Organisations as virtual communities: a sense-making approach for uniting knowledge consumers and knowledge workers
Consumer behaviour data mining of social e-commerce platform based on improved spectral clustering algorithm
Using mobile phones to map online community resources to a physical museum space
Participation in blended learning: settings and intersections of a master programme in healthcare
Influence of spatial ability in navigation: using look-ahead breadcrumbs on The Web
Scenario-based orchestration of Web 2.0 applications in university teaching and learning processes: a case study
Web 2.0 and digital art communities: applications and potentialities
A description language for chess
The 2022 Ludii AI competition
The ICGA's renaissance
This Old Mainframe
The Impact of Safe Moves on Perfectly Solving Domineering Boards
SIA Wins Surakarta Tournament
B. Balkenhol: K-reguläre Minimax-Bäume mit distinkten Blattwerten, die bei beliebiger Sortierung "leicht" für den alpha-beta Algorithmus sind
Rook vs. Bishop
The Jungle and the Polder
2017 "CITIC Securities Cup" - The 1 st World AI Go Open
Aegonics
Analysis of ACM's Twelfth North American Computer Chess Championship
The 10th AEGON Man-Machine Tournament
Chess Endgame Knowledge Advances
David Hooper (1915-1998): A Tribute
The 12th World Microcomputer Chess Championship
The GBR Code
The Swedish Rating List
Solving Go on Small Boards
A Report on the Fredkin Prize for Computer Chess
Of Triskaidekaphobia and Board-Filling Games with Random-Turn Order
MeowCaTS won the Mahjong tournament
Chess Endgame News
Games in AI Research
Design of a Block Go program using deep learning and Monte Carlo tree search
Memory versus Search in Games
An "Intelligence" Computer Chess Tournament
Report on the 14th Dutch Computer-Chess Championship
MOHEX Wins Hex Tournament
Deep Preparation
Connect6
Brains of the Earth
News, Information, Tournaments and Reports
MORPH, an Experience-Based Adaptive Chess System
New Trends in Clobber Programming
A tribute to Guy Haworth
Self-Annotating Elementary Endgames
Technology Transfer from One High-Performance Search Engine to Another
The 1991 AEGON Man-Computer Tournament
Searching for Chess
Workshop Report on New Technologies for Chess
Riding High: The ICCA Treasurer's Report for 1996
Anand versus Rebel 10 Exp
ICGA General Meeting
Man Equals Machine in Chess
Identifying the Three Types of Zugzwang
6×6 LOA is Solved
The 17 th World Computer Bridge Championship
How Darkthought Plays Chess
Times Past and Times Future
Computers and Games
Time Management During a Chess Game
A Special Session on Heuristic Search and Computer Game Playing
PAN Wins Clobber Tournament
Pfleger versus Deep Thought
The Intel World Chess Express Challenge
Gradual Abstract Proof Search
Tablebase of Contents, continued
Sören W. Perrey: Mathematische Methoden der Künstlichen Intelligenz: Zur Quiescence-Suche in Spielbäumen
Gardner's Minichess Variant is Solved
Deep Thought's Characteristics Clarified
Acyclic Constraint Logic and Games
The 16 th Olympiad
Materials Received
The 23rd International Computer-Chess Championship Results and Games
Queen Versus Rook and Pawn
TCEC12: The 12 th Top Chess Engine Championship
...Cape May be a slip
An ICGA evaluation function
Ton Tillemans (1956-2024)
Let players evaluate serious games. Design and validation of the Serious Games Evaluation Scale
Ultimates in KQKR and KRKN
Stalemate and 'DTS' depth to stalemate endgame tables
*Socrates 2.0 Beats Grandmaster Sagalchik
GOLOIS Wins Phantom Go Tournament
The Future of Computer Chess
Chess Master Versus Computer
Report on the 17th Open Dutch Computer-Chess Championship
Large Endgame Databases with Limited Memory Space
A One-Sided Advanced Chess Match
Crafty Goes Deep
Editorial: Commemorating computer chess
KQQKQP and KQPKQP≈
Uniqueness in Game Trees
The TCEC17 Computer Chess Superfinal: A perspective
On aggregate and comparison functions for Motus/Lingo playing
Discarding Like Pieces
The Sixth World Computer-Chess Championship. Invited Speakers: Donald Michie and John McCarthy
Twilight Chess - A Chess Variant Designed to Rehabilitate Human vs. Computer Challenge
TCEC13: The 13 th top chess engine championship
More, and More Perfect Prose
The Kasparov-World Match
Heuristic Theories on Game-Tree Search
Retrograde Analysis and Two Computerizable Definitions of the Quality of Chess Games
Results and Selected Games
Pragmatic Navigation: Reactivity, Heuristics and Search
DISTANCE: Toward the Unification of Chess Knowledge
Kasparov versus Deep Blue: The Rematch
A New Implementation of Error Analysis in Game Trees
Search-based opening book construction
The Computer Olympiad 2020
The Five Powers
A Solution to Short PVS Caused by Exact Hash Matches
Table of Contents / Editorial
Allen Newell: An Adieu
Gentlemen, Stop Your Engines!
An Interview with Richard D. Greenblatt
INVADER prolongs Amazons Title
Mad Monty Chess
The Impact of the Search Depth on Chess Playing Strength
A Single Position
Hex 2017: MoHex wins the 11x11 and 13x13 tournaments
The Amateurs' Book-Opening Routine
Pre-Searching
Polygames: Improved zero learning
Algorithms for Games
The iCCA Treasurer's Report for 1999
The 5 th GPW Cup 9x9 and 13x13 Go Tournaments
Results and Games of the 22nd ACM International Computer Chess Championship
Comment on 'The Guard Heuristic'
Replacement Schemes and Two-Level Tables
Deep Thought: In Amplification
Programmers' Representative in ICCA Board
Losing Chess: 1. e3 Wins for White
3-5-Man Chess: Maximals and Mzugs
Null Move and Deep Search
Five Visualisations of the k-best Mode
The First Mind Sports Olympiad
Rank Discrimination
I. Althöfer: On Pathology in Game Tree and Other Recursion Tree Models
KQQKQQ and the Kasparov-World Game
Chess on Non-Standard Architecture
Tournament Rules of the 8th World Computer-Chess Championship
An Enhancement to the Iterative, Alpha-Beta, Minimax Search Procedure
Rules for Awarding the Fredkin Prize for Chess
The ACM'S 24th International Computer-Chess Championship
The 16 th Annual World Computer-Bridge
Special Issue on Combinatorial Games
A Summary of Parallel Alpha-Beta Search Results
Real-time optical dart detection and scoring algorithm for steel tip dartboards
Solving 7, 7, 5-game and 8, 8, 5-game
Yavalath: Sample Chapter from Evolutionary Game Design
Editorial: Rankings and ratings
Deep learning for general game playing with Ludii and Polygames
Solving the Game of Sudoku
SHIGA wins Chinese Chess Tournament (again)
The Fifth World Computer-Chess Championship
Estimating Asymmetry and Selectivity in Chess Programs
Aesthetics in Mate-in-3 Combinations (Part II: Normality)
Distributed Game-Tree Search
Team Omid E. David wins the 11 th Annual "Humies" Award
Grammatical Description of Chess Positions Data-Base Versus Human Knowledge
Benefits of using Multivalued Functions for Minimaxing
Designing a Winning Arimaa Program
WCSC 2019: The 9 th World Chess Software Championship
Report on the QMW 1993 Uniform-Platform Computer-Chess Championship
Time to Evaluate
Zugzwangs in Chess Studies
Book Learning - a Methodology to Tune an Opening Book Automatically
The KPKP Endgame: An Amplification
Mixing Heuristic and Perfect Evaluations: Nested Minimax
Multiple Probes of Transposition Tables
Exhaustive and Heuristic Retrograde Analysis of the KPPKP Endgame
The Software Toolworks Open Championship
Chinese Dark Chess
2048-like games for teaching reinforcement learning
Computer Chess Reviews
TCEC Cup 1
THE GAME-ON 2000 CONFERENCE
Report on the 18 th Open Dutch Computer-Chess Championship
Chimo wins Chinese chess tournament
Equal at Last
Evaluation Tuning for Computer Chess: Linear Discriminant Methods
2048-Bot Tournament in Taiwan
Exploring effects of fully probing sequence on solving nonogram puzzles
Never-Ending Moves in Bao
An Informal Meeting of ICCA Members
The AST 4th Conference on Computer Games
A Wager for Paradise
The 15th Dutch Computer-Chess Championship
Weak Zugzwang: Statistics on some Chess Endgames
Proof-Number Search and Transpositions
Mijnlieff Solved
Efficient Interior-Node Recognition
Union-Connections and Straightforward Winning Strategies in Hex
The Nature of Retrograde Analysis for Chinese Chess - Part 2
TCEC Cup 3
The Man-Machine Connect6 Championship 2011
The Kasparov - Deep Blue Games
Computer Chess and Beyond
Nim is Easy, Chess is Hard - But Why??
The 2011 World Computer Speed-Chess Championship
Before Databases
An Efficient Approach to Solving the Minimum Sudoku Problem
History of the "Safety" Algorithm
Research on the Computational Complexity of n x n Chinese Chess
Game-tree Search Algorithm based on Realization Probability
A Eulogy for Mikhail Moiseivich Botvinnik
A Parallel Algorithm for Solving Hard Tsume-Shogi Problems
Report on the 10 th CSA Computer-Shogi Championship
Fanorona is a Draw
KQKR: Assessing the Utility of Heuristics
A Data Base on Data Bases
More from the 8th World Microcomputer-Chess Championship
TCGA 2013 Computer Game Tournaments
What Constitutes Optimal Play?
Perspectives on Falling from Grace
Consulting Chess with a Computer - a Sequel
Additional References
Experiments in Distributed Game-Tree Searching
Hexy Wins Hex Tournament
Peter Schreiner and Carsten Bauermeister (eds.): Der Schachcomputerkatalog
Goemate Wins Go Tournament
How to Discriminate Solutions
The 9 th World Computer-Chess Championship
Korchnoi Defeats Nuchess in Half a Jiffy
Edmontonia, Mostly
A Symbiosis of Man and Machine Beats Grandmaster Timoshchenko
TCEC11: the 11 th Top Chess Engine Championship
The Move-Decision Strategy of Indigo
The CIG'12 MS Pac-Man vs. Ghosts Competition
A Strategic Quiescence Search
Man and Machine, Theory and Practice Square Off in Sydney
The Latest Information on the 9 th World Computer-Chess Championship
Job-Level Algorithms for Connect6 Opening Book Construction
A New ICCA Board
The 1994 ICCA Best-Annotation Award
Data-Mining Chess Databases
Kavalan wins Connect6 tournament
The National Medal of Technology for Dennis Ritchie and Ken Thompson
Mind Over Mips
On Telescoping Linear Evaluation Functions
Superchess
The future of chess
A Gauge of Endgames
The 50-Move Rule Adapted (2)
Learning Piece Values Using Temporal Differences
CEN: Thomas Ströhlein's Endgame Tables, a 50 th Anniversary
Report on the Machine-Learning in Game-Playing Workshop
Chess without draws
The Sixth World Computer-Chess Championship. Report on the Tournament
An Efficient Heuristic for Evolving An Agent in the Strategy Game of Ayo
Deep Thought versus Byrne
Tablebase of Contents, Continued
HAPPYNOGO Wins NOGO Tournament
Root Evaluation Errors: How they Arise and Propagate