yusuke1997/dblp-id-title huggingface dataset:
Investigating Factors Affecting the Uptake of Automated Assessment Technology
Enhancing Student Learning across Disciplines: A Case Example using a Systems Analysis and Design Course for MIS and ACS Majors
Significant Structuring Resources in the Reading Practices of a Digital Classroom
Factors Impacting Teachers' Adoption of Mobile Learning
A Flipped Classroom Approach to Teaching Systems Analysis, Design and Implementation to Second Year Information Systems University Students
Linking AI Literacy, Self-Efficacy, Attitudes, and Achievement: A Mixed-Methods Study on the Moderating Role of AI Usage and Study Year
A Holistic Approach to Develop IS Curricula: Focusing on Accreditation and IT Certification
Smart Board-Based Assessment Outcomes of Implementing Outdoor Transdisciplinary Language Instruction for Pupils
A 'Hands on' Strategy for Teaching Genetic Algorithms to Undergraduates
Does Math Achievement h'APP'en when iPads and Game-Based Learning are Incorporated into Fifth-Grade Mathematics Instruction?
Enhancing Learning Management Systems Utility for Blind Students: A Task-oriented, User-Centered, Multi-Method Evaluation Technique
Innovative Use of the ERPsim Game in A Management Decision Making Class: An Empirical Study
Networking Education for the New Economy
Factors that Influence Information Systems Undergraduates to Pursue IT Certification
Attitudes and Influences toward Choosing a Business Major: The Case of Information Systems
Realizing Learning in the Workplace in an Undergraduate IT Program
University Student Perceptions of Technology Use in Mathematics Learning
An Implementation of the IT Fundamentals Knowledge Area in an Introductory IT Course
Just For Fun: Using Programming Games in Software Programming Training and Education - A Field Study of IBM Robocode Community
Requirements Monitoring and Diagnosis for Improving Adaptive E-Learning Systems Design
Tackling Transition: Exposing Secondary School Students to Tertiary IT Teaching and Learning
Students' Perceptions of Using Interactive Technology in Developing Their Competencies in STEM Classes in an Applied Technology School in the UAE
Exploring the Role of M-learning in Elementary Education
A Methodical Formative Evaluation of Computer Literacy Course: What and How to Teach
Predicting Teachers' Intentions for AIGC Integration in Preschool Education: A Hybrid SEM-ANN Approach
The Challenges of Online Teaching in COVID-19 Pandemic: A Case Study of Public Universities in Karachi, Pakistan
Healthcare Students' Perceptions of Electronic Feedback through GradeMark®
Comparison of Text-Based and Visual-Based Programming Input Methods for First-Time Learners
The Information Technology Model Curriculum
How Fair are Group Assignments? A Survey of Students and Faculty and a Modest Proposal
An Examination of the Characteristics Impacting Collaborative Tool Efficacy: The Uncanny Valley of Collaborative Tools
Intelligent Agents for Dynamic Optimization of Learner Performances in an Online System
Using Technology to Support Discussions on Sensitive Topics in the Study of Business Ethics
Situatedness and Variations in Student Adoption of Technology Practices: Towards a Critical Techno-Pedagogy
A Comparison of Information and Communication Technology Application in New Partnership for Africa's Development (NEPAD) and Non-NEPAD Schools in Kenya
The Influence of STEM Attitude, 21st Century Skills, and Technology Use on Student Outcomes: A Mediation Model Analysis
The Use of Digital Games by Teacher Educators in Colleges of Education
A Systematic Literature Review on Learning Apps Evaluation
Web Design Curriculum and Syllabus Based on Web Design Practice and Students' Prior Knowledge
Chinese Primary School Teachers' Perceptions of Social Media-Based Microlearning for Improving Students' English-Speaking Abilities
The Search for the Adaptable ICT Student
Exploring the World of Robot-Assisted Digital Storytelling: Trends, Models, and Educational Implications
Antecedents and Consequences of User Acceptance of Three-Dimensional Virtual Worlds in Higher Education
Students' Perceptions of the Strengths and Limitations of Electronic Tests Focusing on Instant Feedback
Student Performance Shows Slight Improvement When Open Notes are used during Information Systems Exams
Ten Reasons for IT Educators to be Early Adopters of IT Innovations
Faculty Integration of Technology into Instruction and Students' Perceptions of Computer Technology to Improve Student Learning
Senior High School Students' Readiness and Motivation to Learn English Using Synchronous Video Conferences
The Relationship between Social Presence and Critical Thinking: Results from Learner Discourse in an Asynchronous Learning Environment
COVID-19 and IT Education: Introduction to the Special Series (pp. 725-832)
Exploring the Impact of Digital Competence and Technology Acceptance on Academic Performance in Physical Education and Sports Science Students
You Can Teach Old Dogs New Tricks: The Factors That Affect Changes over Time in Digital Literacy
Learning Management System with Prediction Model and Course-content Recommendation Module
Business Informatics: An Engineering Perspective on Information Systems
Perceptions, Strategies, and Challenges of Teachers in the Integration of Artificial Intelligence in Primary Education: A Systematic Review
Student Interaction with Online Course Content: Build It and They Might Come
Adding XML to the MIS Curriculum: Lessons from the Classroom
Developing Digital Literacy through Collaborative Inquiry Learning in the Web 2.0 Environment - An Exploration of Implementing Strategy
Advancing the IS Curricula: The Identification of Important Communication Skills Needed by IS Staff during Systems Development
Incorporating IStation into Early Childhood Classrooms to Improve Reading Comprehension
Gamification Supporting Small Business Owners' Work-Based Learning
The Role of Gamification Techniques in Promoting Student Learning: A Review and Synthesis
Video Lectures in Online Graduate Education: Relationship between Use of Lectures and Outcome Measures
Teaching Network Security in a Virtual Learning Environment
A Systematic Review of Research on the Use of Artificial Intelligence in English Language Teaching and Learning (2015-2021): What are the Current Effects?
A System to Ensure Information Trustworthiness in Artificial Intelligence Enhanced Higher Education
Assessing Active Alternatives for Teaching Programming
Towards the Development of a New Model for Best Practice and Knowledge Construction in Virtual Campuses
Using Research Case Studies in eCommerce Marketing Courses: Customer Satisfaction at Point-of-Purchase and Post-Purchase
Integrating IS Curriculum Knowledge through a Cluster-Computing Project: A Successful Experiment
The Impact of the Relationship of Social/Emotional, Cognitive, and Behavioral Engagements on Developing Preservice Teachers' Digital Competencies
Assessment Strategies for Pair Programming
Exploring Students' and Faculty's Knowledge, Attitudes, and Perceptions Towards ChatGPT: A Cross-Sectional Empirical Study
Determinants of Intention to Use eLearning Based on the Technology Acceptance Model
A Survey of ICT Competencies among Students in Teacher Preparation Programmes at the University of Benin, Benin City, Nigeria
Effectiveness of Flipped Learning and Teaching: Knowledge Retention and Students' Perceptions
"WhatsApp, Teacher?" - Student Perspectives on Teacher-Student WhatsApp Interactions in Secondary Schools
Exploring Reflective Practices in Blended Learning: A Deep Dive into Educators' In-Action and On-Action Perspectives in Interdisciplinary Courses
Applying Social Media to Scaffold University Students' Inquiry Group Project Work - Theoretical and Practical Implications
Understanding the Dimensions of Identities and Its Impact Upon Member's Participation in an Online Community of Practice
Lessons Learned from the Teaching of IS Development
Distance Learning: Step by Step
Peer Assessment of Soft Skills and Hard Skills
Affordances in Educational Technology: Perceptions of Teachers and Students in Oman
Evaluating the Impact of an Augmented Reality App on Geometry Learning in Kazakh Secondary Schools
A Model for the Adoption of Artificial Intelligence in Inclusive Education: An Exploratory Study of Key Factors and Expert Insights
Learned Lessons and New Normal in Education After the Covid-19 Pandemic From Saudi K-12 Teachers' Perspectives
Improving Business Product Owner Commitment in Student Scrum Projects
Ways of Experiencing the Act of Learning to Program: A Phenomenographic Study of Introductory Programming Students at University
TaBAT: Design and Experimentation of a Learning Analysis Dashboard for Teachers and Learners
A Longitudinal Examination of the Effects of Computer Self-efficacy Growth on Performance during Technology Training
An Empirical Study of Immersive Learning Using Desktop Augmented Reality in Thai Primary Education
Development of a Theoretical Framework of MOOCs with Gamification Elements to Enhance Students' Higher-Order Thinking Skills: A Critical Review of the Literature
Information Technology for Assessing Student Learning
Engagement Levels in a Graphic Design Clicker Class: Students' Perceptions around Attention, Participation and Peer Learning
Teacher-Student Interaction in Distance Learning in Emergency Situations
Best Practices in e-Assessment
Active Learning in the Context of the Teaching/Learning of Computer Programming: A Systematic Review
Computer Attitude of Teaching Faculty: Implications for Technology-Based Performance in Higher Education
Determinants of the Adoption of Mobile Learning Systems among University Students in Indonesia
Printable Table of Contents. JITE: Research, Volume 15, 2016
Game-Based Student Response System: The Effectiveness of Kahoot! on Junior and Senior Information Science Students' Learning
Fostering Student Nurses' Self-Regulated Learning with the Second Life Environment: An Empirical Study
Exploring the Influence of Students' Modes of Behavioral Engagement in an Online Programming Course Using the Partial Least Squares Structural Equation Modeling Approach
Teaching Introductory Programming to IS Students: Java Problems and Pitfalls
Studying Computer Science in a Multidisciplinary Degree Programme: Freshman Students' Orientation, Knowledge, and Background
Designing and Evaluating the Impact of Using a Blended Art Course and Web 2.0 Tools in Saudi Arabia
On the Development of a Programming Teaching Tool: The Effect of Teaching by Templates on the Learning Process
Factors Impacting Teachers' Continued IT Adoption in Pre-College Education
Understanding University Students' Adoption of ChatGPT: Insights from TAM, SDT, and Beyond
Students' Achievement in a Flipped Database Management Course: The Impact of Flow Theory Gamification Elements
Integrating Information Assurance and Security into IT Education: A Look at the Model Curriculum and Emerging Practice
A Learning Fuzzy Cognitive Map (LFCM) Approach to Predict Student Performance
The Effects of UTAUT and Usability Qualities on Students' Use of Learning Management Systems in Saudi Tertiary Education
Virtual Team Building in an Intelligent Collaborative Learning Environment
In-Class Simulation Games: Assessing Student Learning
A Quantitative Study of a Software Tool that Supports a Part-Complete Solution Method on Learning Outcomes
Generative AI Solutions for Faculty and Students: A Review of Literature and Roadmap for Future Research
Immersive Learning Meets Theory: Modeling Eduverse Adoption in Higher Education
Changing Mental Models of the IT Professions: A Theoretical Framework
A Framework for Interaction in Software Development Training
The Introduction and Assessment of Three Teaching Tools (WebCT, Mindtrail, EVE) into a Post Graduate Course
A Model-Based Investigation of Learner Attitude towards Recently Introduced Classroom Technology
An Introductory Course on Service-Oriented Computing for High Schools
Specializing in Telecommunications: Networking Curricula of IS Programs in the United States
Online Learning Management in the Era of Covid-19 Pandemic at Junior High Schools in Indonesia
Web-Based Educational Information System for Enhanced Learning, EISEL: Student Assessment
A Tanzanian Perspective of the Technical Aspects of IT Service Management Education
Game-Based Learning through Programming: Impact on Preservice Teachers' Learning Motivation
A Framework for the Evaluation of CASE Tool Learnability in Educational Environments
The Effect of a Blended Learning Course of Visual Literacy for In-service Teachers
Teaching e-Commerce Personalization Technology: The Need for a Comprehensive View
Adaptive Learning Technology Relationship with Student Learning Outcomes
Technological Structure for Technology Integration in the Classroom, Inspired by the Maker Culture
Examining the Impact of Spherical Videos in Teaching Endangered Species/Environmental Education to Primary School Students
An Empirical Study about the Critical Factors Affecting MIS Students' Job Opportunities
IT Professionals' Competences: High School Students' Views
Point-and-Click Pedagogy: Is it Effective for Teaching Information Technology?
Ground Rules in Team Projects: Findings from a Prototype System to Support Students
The Delphi Method for Graduate Research
Exploring the Impacts of Social Networking Sites on Academic Relations in the University
Inhibiting and Motivating Factors Influencing Teachers' Adoption of AI-Based Teaching and Learning Solutions: Prioritization Using Analytic Hierarchy Process
Assignment of Real-World Projects: An Economical Method of Building Applications for a University and an Effective Way to Enhance Education of the Students
The Impact of a Mobile Learning Application on Students' Cognitive Load and Learning Performance in Biology
Responsible AI-Readiness in Higher Education: Validating a Dual-Model Framework for Faculty Development
The Use of Edmodo: Its Impact on Learning and Students' Attitudes Toward It
Academic Success Factors: An IT Student Perspective
Secondary School Business Educators' Perceptions of the Knowledge, Skills, and Abilities Needed by Information Systems Majors Relative to Other Business Majors
The 21st Century Learning Model: Electronic Tutelage Realized
Teaching High School Students Applied Logical Reasoning
Printable Table of Contents. JITE: Research, Volume 23, 2024
A Systematic Review of Machine Learning Techniques for Predicting Student Engagement in Higher Education Online Learning
Culturally-based Adaptive Learning and Concept Analytics to Guide Educational Website Content Integration
The Moderating Effects of Gender on Factors Affecting the Intention to Use Mobile Learning
Reinforce Networking Theory with OPNET Simulation
Trends in Using ICT Resources by Professors in HEIs (Higher Education Institutions)
Elearn: Towards a Collaborative Educational Virtual Environment
An Action Research Approach to the Design, Development and Evaluation of an Interactive E-Learning Tutorial in a Cognitive Domain
Integrating Online Learning in Schools: Issues and Ways Forward for Developing Countries
Collaborative Virtual Environments to Support Communication and Community in Internet-Based Distance Education
Utilizing an SDL Approach in Designing a Gamification-Based MOOC to Enhance Autonomous Learning
Lifelong Learning: Principles for Designing University Education
Developing Information Technology Fluency in College Students: An Investigation of Learning Environments and Learner Characteristics
Education Students' Use of Collaborative Writing Tools in Collectively Reflective Essay Papers
Exploring EFL Learners' Online Participation in Online Peer Writing Discussions Through a Facebook Group
The Live Teaching Case: A New IS Method and its Application
Optimizing Class Timing: AI Driven Group Engagement's Role in Academic Success
The Lifelong Learning Iceberg of Information Systems Academics: A Study of On-Going Formal and Informal Learning by Academics
The Use of Computers by Greek Educators. Did the COVID-19 Pandemic Change Anything?
A Computer Science Educational Program for Establishing an Entry Point into the Computing Community of Practice
Teaching and Learning in First Year Seminars
Empowerment in IT Education
All Aboard: The Industrial Technology Department Head's View of Time-on-Task by Distance Education Faculty
An Innovative Training Model for an Organization Embracing Technology
Appraising the Attitude towards Information Communication Technology Integration and Usage in Kazakhstani Higher Education Curriculum
Can Mobile Learning Technology Close the Gap Caused by Gender Segregation in the Saudi Educational Institutions?
A Digital Ecosystem for the Collaborative Production of Open Textbooks: The LATIn Methodology
Understanding System Utilization as a Limitation Associated with Cybersecurity Laboratories - A Literature Analysis
Turkish Pre-service Teachers' Perceptions of Digital Citizenship in Education Programs
Measurement of the Impact on the Usability of an iPad Game Developed with a Design Guide Built by Children
The Effect of Postgraduate Students' Interaction with Video Lectures on Collaborative Note-taking
Python and Roles of Variables in Introductory Programming: Experiences from Three Educational Institutions
A Tale of Two Cultures: Cross Cultural Comparison in Learning the Prezi Presentation Software Tool in the US and Norway
Assessing High-Order Skills with Partial Knowledge Evaluation: Lessons Learned from Using a Computer-based Proficiency Test of English for Academic Purposes
Empowerment Patterns of Leaders in ICT and School Strengths Following the Implementation of National ICT Reform
Faculty Use of the Active Learning Classroom: Barriers and Facilitators
A Model for Using Social Media Content to Promote 3D Thinking on Sustainability Among Students in Integrated Mathematics, Language, Arts, and Technology
Using Clickers to Support Information Literacy Skills Development and Instruction in First-Year Business Students
Known and Unknown Weaknesses in Software Animated Demonstrations (Screencasts): A Study in Self-Paced Learning Settings
Effective Assessment of Workplace Problem-Solving in Higher Education
Examining Factors Predicting Students' Digital Competence
A Comparison of Student Perceptions of their Computer Skills to their Actual Abilities
Information Technology Team Projects in Higher Education: An International Viewpoint
A Model and Sample Case for Teaching the Business Value of Information Technology
Alternative Instructional Strategies in an IS Curriculum
Online Teacher-Students Interactions Using WhatsApp in a Law Course
Examining the Use of Robots as Teacher Assistants in UAE Classrooms: Teacher and Student Perspectives
Online Education and Its Effective Practice: A Research Review
Bibliographic Review of the Flipped Classroom Model in High School: A Look from the Technological Tools
Evaluating the Effect of Arabic Engineering Students' Learning Styles in Blended Programming Courses
Implementing eLearning Programmes for Higher Education: A Review of the Literature
Exploring Higher Education Faculty Insights on Generative AI in Creative Courses
Information Systems' Diverse Origins Coming Together
Table of Contents. JITE: Research, Volume 25, 2026
Pacing, Pixels, and Paper: Flexibility in Learning Words from Flashcards
Supporting Students in C++ Programming Courses with Automatic Program Style Assessment
Computer Technology Awareness by Elementary School Teachers: A Case Study from Turkey
Sustainable Learning Environment Amidst the Pandemic: An Adoption of Mobile Learning Readiness Among Undergraduate Students in Malaysia's Higher Institutions
Awareness of eSafety and Potential Online Dangers among Children and Teenagers
Learners' Perceptions toward the Web-based Distance Learning Activities/Assignments Portion of an Undergraduate Hybrid Instructional Model
A Framework and Implementation of User Inter-face and Human-Computer Interaction Instruction
Factors with Influence on the Adoption of the Flipped Classroom Model in Technical and Vocational Education
Perceptions of ICT Careers in German Schools: An Exploratory Study
IT Education's Failure to Deliver Successful Information Systems: Now is the Time to Address the IT-User Gap
The Adoption of Blended E-learning Technology in Vietnam using a Revision of the Technology Acceptance Model
Expectations of Competency: The Mismatch between Employers' and Graduates' Views of End-User Computing Skills Requirements in the Workplace
ICT Coordinators' TPACK-based Leadership Knowledge in their Roles as Agents of Change
Software for the Synergistic Integration of Science with ICT Education
The Effectiveness of a Customized Online Collaboration Tool for Teaching and Learning
Between Ambition and Implementation: A Comparative Study of Malta's ICT C3 Curriculum in the Context of Small-State Digital Education
Building a Student-Centred Learning Framework using Social Software in the Middle Years Classroom: An Action Research Study
Systematic Review of Self-Regulated Learning Intervention and Measurement in Higher Education: Towards a Holistic, Integrated, and Technology-Assisted Model
Perceived Requirements of MIS Curriculum Implementation in Bilingual Developing Countries
Determining the Factors that Affect the Use of Virtual Classrooms: A Modification of the UTAUT Model
The Effects of Technology Innovativeness and System Exposure on Student Acceptance of E-textbooks
Business Simulation Training in Information Technology Education: Guidelines for New Approaches in IT Training
Effective Evaluation of the Non-Technical Skills in the Computing Discipline
WhatsApp Goes to School: Mobile Instant Messaging between Teachers and Students
Gamified Mobile Apps' Impact on Academic Performance of Grade 8 in a Mainstream Physics Class
The Effect of Designing and Segmenting Instructional Video
Providing a Technology Edge for Liberal Arts Students
Access to and Accounts of Using Digital Tools in Swedish Secondary Grades. An Exploratory Study
India and the USA: A Comparison through the Lens of Model IT Curricula
Increasing Critical Thinking in Web-Based Graduate Management Courses
Printable Table of Contents. JITE: Research, Volume 18, 2019
Gender and Technology in the Liberal Arts: Aptitudes, Attitudes, and Skills Acquisition
Teaching Introduction to Programming as Part of the IS Component of the Business Curriculum
Determining the Effects of LMS Learning Behaviors on Academic Achievement in a Learning Analytic Perspective
Information Technology Education in Papua New Guinea: Cultural, Economic and Political Influences
A Qualitative Investigation of an All-Female Group in a Software Engineering Course Project
Computer-Assisted Career Guidance Tools for Students' Career Path Planning: A Review on Enabling Technologies and Applications
Factors Contributing to Student Retention in Online Learning and Recommended Strategies for Improvement: A Systematic Literature Review
Adapting Peer Review to an Online Course: An Exploratory Case Study
Blended Learning: How Teachers Balance the Blend of Online and Classroom Components
Developing a Model of First Year Student Satisfaction in a Studio-based Teaching Environment
Impact of Flipped Learning on Student Self-Efficacy Across Age Groups and Subject Domains: A Systematic Review of 44 Studies (2015-2024)
Impacting Student Perceptions about Careers in Information Systems
Integrating Character Education on Physics Courses with Schoology Based E-learning
VEX Robotics Competitions: Gender Differences in Student Attitudes and Experiences
A New Knowledge Primitive of Digits Recognition for NAO Robot Using MNIST Dataset and CNN Algorithm for Children's Visual Learning Enhancement
Fostering Problem-Solving in a Virtual Environment
Validation of an e-Learning 3.0 Critical Success Factors Framework: A Qualitative Research
Online Learners and Their Self-Disclosure Preferences
Researching Influences of Learner Experience on AR/VR Adoption - The Case of Vietnamese Universities
Let's Get Ready for Work - Employability Skills Development in an IS Capstone Project
Survival Mode: The Stresses and Strains of Computing Curricula Review
Constructs Related to Community College Student Satisfaction in Blended Learning
Beyond the Model: Building an Effective and Dynamic IT Curriculum
Printable Table of Contents. JITE: Research, Volume 21, 2022