yusuke1997/dblp-id-title huggingface dataset:
Using Feedforward to Reveal Interaction Possibilities in Virtual Reality
Reconceptualizing Technology for Chronic Disease Management Activities in the Family: Supporting Collective Routines
The Integrality of Speech in Multimodal Interfaces
Managing Delays in Human-Robot Interaction
Exploring and Understanding Unintended Touch during Direct Pen Interaction
Towards a Contemplative Research Framework for Training Self-Observation in HCI: A Study of Compassion Cultivation
Editorial: TOCHI turns twenty
The Editor's Spotlight: TOCHI Issue 24: 2 Extravaganza - Special Issue on End-User Design for the Internet of Things, and The TOCHI Best Paper Award 2016
Commensality and the Social Use of Technology during Family Mealtime
The Group Folding Effect: The Role of Collaborative Process Structuring and Social Interaction in Group Work
Human-Machine Collaboration for Content Regulation: The Case of Reddit Automoderator
A Field Study of Exploratory Learning Strategies
Unmaking and HCI: Techniques, Technologies, Materials, and Philosophies beyond Making
Teaching Recommender Systems at Large Scale: Evaluation and Lessons Learned from a Hybrid MOOC
Informing the Design of Novel Input Methods with Muscle Coactivation Clustering
Enabling nonexpert construction of basic sensor-based systems
Participatory Design that Matters - Facing the Big Issues
Effects of scent and breadth on use of site-specific search on e-commerce Web sites
Using Nonspeech Sounds to Provide Navigation Cues
Post-growth Human-Computer Interaction
How Interaction Designers Use Tools to Manage Ideas
Designing Smarter Conversational Agents for Kids: Lessons from Cognitive Work and Means-Ends Analyses
Supporting cognitive models as users
Demanding Labor: Workplace Conditions in On-Demand Transit
SADIe: Structural semantics for accessibility and device independence
Ambiguity as a Resource to Inform Proto-Practices: The Case of Skin Conductance
Data Sonification for Users with Visual Impairment: A Case Study with Georeferenced Data
Designing a portal for older users: A case study of an industrial/academic collaboration
Achieving Symmetry in Synchronous Interaction in Hybrid Work is Impossible
Privacy Norms and Preferences for Photos Posted Online
The Editor's Spotlight: TOCHI Issue 23: 4
What Does Touch Tell Us about Emotions in Touchscreen-Based Gameplay?
Advancing Human-AI Complementarity: The Impact of User Expertise and Algorithmic Tuning on Joint Decision Making
Design of A GPS Monitoring System for Dementia Care and its Challenges in Academia-Industry Project
Modeling User Characteristics Associated with Interdependent Privacy Perceptions on Social Media
Quarantined! Examining the Effects of a Community-Wide Moderation Intervention on Reddit
Using model dataflow graphs to reduce the storage requirements of constraints
Applying the Norman 1986 User-Centered Model to Post-WIMP UIs: Theoretical Predictions and Empirical Outcomes
Hidden Work and the Challenges of Scalability and Sustainability in Ambulatory Assisted Living
Evaluating Engagement in Technology-Supported Social Interaction by People Living with Dementia in Residential Care
The Five Strands of Living Lab: A Literature Study of the Evolution of Living Lab Concepts in HCI
Carefully Unmaking the "Marginalized User": A Diffractive Analysis of a Gay Online Community
Adaptive Architecture and Personal Data
Practices as a unit of design: An exploration of theoretical guidelines in a study on bathing
Flexible Minimalist Self-Tracking to Support Individual Reflection
Designing interfaces for multiple-goal environments: Experimental insights from in-vehicle speech interfaces
Classifying Presence Scores: Insights and Analysis from Two Decades of the Igroup Presence Questionnaire (IPQ)
Entanglement HCI The Next Wave?
A sustainable design fiction: Green practices
Disclosure, Privacy, and Stigma on Social Media: Examining Non-Disclosure of Distressing Experiences
Navigation patterns and usability of zoomable user interfaces with and without an overview
Colors - Messengers of Concepts: Visual Design Mining for Learning Color Semantics
Designing Meaningful Products in the Digital Age: How Users Value Their Technological Possessions
Speculative Histories, Just Futures: From Counterfactual Artifacts to Counterfactual Actions
Predicting human interruptibility with sensors
Introduction to the special section on recommender systems
How Can Affect Be Detected and Represented in Technological Support for Physical Rehabilitation?
The effects of information scent on visual search in the hyperbolic tree browser
Algorithmic Subjectivities
Design and evaluation of a command recommendation system for software applications
Un/Making Data Imaginaries: The Data Epics
Concurrent or Retrospective Thinking Aloud in Usability Tests: A Meta-Analytic Review
Metaphors of human thinking for usability inspection and design
Creative and Progressive Interior Color Design with Eye-tracked User Preference
Accessible Play in Everyday Spaces: Mixed Reality Gaming for Adult Powered Chair Users
Collective Intelligence in Humanitarian Voluntary Geographic Information: The Case of the HOT Tasking Manager
A scalable method for deductive generalization in the spreadsheet paradigm
The Partial-Occlusion Effect: Utilizing Semitransparency in 3D Human-Computer Interaction
P-LAYERS - A Layered Framework Addressing the Multifaceted Issues Facing Community-Supporting Public Display Deployments
Me, My Health, and My Watch: How Children with ADHD Understand Smartwatch Health Data
Music, Search, and IoT: How People (Really) Use Voice Assistants
Creating the spectacle: Designing interactional trajectories through spectator interfaces
Navigating Hierarchically Clustered Networks Through Fisheye and Full-Zoom Methods
MemoVis: A GenAI-Powered Tool for Creating Companion Reference Images for 3D Design Feedback
Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay
Introduction to the Special Issue on Digital Touch: Reshaping Interpersonal Communicative Capacity and Touch Practices
Indexicality: Understanding mobile human-computer interaction in context
Introduction to the Special Issue of "The Turn to The Wild"
Introduction to the special issue on practice-oriented approaches to sustainable HCI
Family Rituals and the Potential for Interaction Design: A Study of Christmas
Flowboard: How Seamless, Live, Flow-Based Programming Impacts Learning to Code for Embedded Electronics
Commentaries on the special issue on practice-oriented approaches to sustainable HCI
Embracing Four Tensions in Human-Computer Interaction Research with Marginalized People
Towards Dynamic Checklists: Understanding Contexts of Use and Deriving Requirements for Context-Driven Adaptation
The language of privacy: Learning from video media space analysis and design
Introduction to Human-Building Interaction (HBI): Interfacing HCI with Architecture and Urban Design
Chiron-1: A Software Architecture for User Interface Development, Maintenance, and Run-Time Support
Framing Machine Learning Opportunities for Hypotension Prediction in Perioperative Care: A Socio-technical Perspective: Socio-technical perspectives on hypotension prediction
Establishing Context: AAC Device Adoption and Support in a Special-Education Setting
Introduction: Social media and collaborative systems for crisis management
Introduction to the special issue on information systems for an aging society
Trends, similarities, and differences in the usage of teen and senior public online newsgroups
Out on the town: A socio-physical approach to the design of a context-aware urban guide
Split Menus: Effectively Using Selection Frequency to Organize Menus
The Perception of a Tap: Using Auditory Augmented Reality to Alter the Contact Properties of a Physical Object
Analyzing the input stream for character- level errors in unconstrained text entry evaluations
Subjunctive interfaces: Extending applications to support parallel setup, viewing and control of alternative scenarios
Designing human-computer interfaces for quadriplegic people
Unraveling Strangers' Interaction: An Analytical Framework for Understanding the Ice-Breaking Process with a Socio-Spatial Interface
Reading patterns and usability in visualizations of electronic documents
Designing mobile interfaces for novice and low-literacy users
Managing Visibility and Validity of Distress Calls with an Ad-Hoc SOS System
Personalization via friendsourcing
Informing the Design of Individualized Self-Management Regimens from the Human, Data, and Machine Learning Perspectives
Multimodal error correction for speech user interfaces
Designing Hybrid Gifts
A surrogate competition approach to enhancing game-based learning
The team coordination game: Zero-fidelity simulation abstracted from fire emergency response practice
From Surplus and Scarcity toward Abundance: Understanding the Use of ICT in Food Resource Sharing Practices
SpeechSkimmer: A System for Interactively Skimming Recorded Speech
Optimistic Programming of Touch Interaction
Threat Modeling Healthcare Privacy in the United States
Unmaking-with AI: Tactics for Decentering through Design
An Integrated Approach for Modeling Learning Patterns of Students in Web-Based Instruction: A Cognitive Style Perspective
Sharing Domestic Life through Long-Term Video Connections
Untangling the usability of fisheye menus
Blockchain and Beyond: Understanding Blockchains Through Prototypes and Public Engagement
The Editor's Spotlight: TOCHI Issue 24: 4
Active Inference and Human-Computer Interaction
Longer Delays in Rehearsal-based Interfaces Increase Expert Use
"Who's in charge here?" communicating across unequal computer platforms
Quantifying the Creativity Support of Digital Tools through the Creativity Support Index
"Hey Genie, You Got Me Thinking about My Menu Choices!" Impact of Proactive Feedback on User Perception and Reflection in Decision-making Tasks
Parallel prototyping leads to better design results, more divergence, and increased self-efficacy
Applying cartoon animation techniques to graphical user interfaces
Living in a City, Living a Rural Life: Understanding Second Generation Mingongs' Experiences with Technologies in China
Designing Human-centered AI for Mental Health: Developing Clinically Relevant Applications for Online CBT Treatment
A Scenario-Based Study of Doctors and Patients on Video Conferencing Appointments from Home
Appendices A-D: A scalable method for deductive generalization in the spreadsheet paradigm
Modeling Adaptive Expression of Robot Learning Engagement and Exploring Its Effects on Human Teachers
Lessons learned from eClass: Assessing automated capture and access in the classroom
"What's Your Name Again?": How Race and Gender Dynamics Impact Codesign Processes and Output
An Inclusive, Value Sensitive Design Perspective on Future Identity Technologies
An Experimental Investigation of the Interactive Effects of Interface Style, Instructions, and Task Familiarity on User Performance
Rebuilding Social Capital in Refugees and Asylum Seekers
The AI Ghostwriter Effect: When Users do not Perceive Ownership of AI-Generated Text but Self-Declare as Authors
Protecting Privacy on Mobile Apps: A Principal-Agent Perspective
Malicious Selling Strategies in Livestream E-commerce: A Case Study of Alibaba's Taobao and ByteDance's TikTok
Feeling Stressed and Unproductive? A Field Evaluation of a Therapy-Inspired Digital Intervention for Knowledge Workers
Recov-R: Evaluation of a Home-Based Tailored Exergame System to Reduce Fall Risk in Seniors
HCI, Disability and Sport: A Literature Review
A Longitudinal Study of Pervasive Display Personalisation
Educational Game and Intelligent Tutoring System: A Classroom Study and Comparative Design Analysis
Paper Plain: Making Medical Research Papers Approachable to Healthcare Consumers with Natural Language Processing
Simulating Interaction Movements via Model Predictive Control
Crowdfunding: Motivations and deterrents for participation
ExoBuilding: Physiologically Driven Adaptive Architecture
Measuring multitasking behavior with activity-based metrics
An Empirical Study of the "Prototype Walkthrough": A Studio-Based Activity for HCI Education
The Purpose of Play: How HCI Games Research Fails Neurodivergent Populations
Satchel: providing access to any document, any time, anywhere
Increasing User Trust in Optimisation through Feedback and Interaction
Introduction to the special issue on the theory and practice of embodied interaction in HCI and interaction design
The organization of home media
Empirical Measurement of Perceived Privacy Risk
Temporal Constraints in Human-Building Interaction
Signing on the tactile line: A multimodal system for teaching handwriting to blind children
Health Mashups: Presenting Statistical Patterns between Wellbeing Data and Context in Natural Language to Promote Behavior Change
Iterative Design and Prototyping of Computer Vision Mediated Remote Sighted Assistance
Using Mobile Eye-Trackers to Unpack the Perceptual Benefits of a Tangible User Interface for Collaborative Learning
"Citizens Too": Safety Setting Collaboration Among Older Adults with Memory Concerns
The usability of everyday technology: emerging and fading opportunities
Authenticate as You Go: From Exploring Smart Home Authentication with Daily Objects to Authenticating with Primary Tasks
Foreground and background interaction with sensor-enhanced mobile devices
Using Worker Self-Assessments for Competence-Based Pre-Selection in Crowdsourcing Microtasks
Examining The Role of Smart TVs and VR HMDs in Synchronous At-a-Distance Media Consumption
#ActuallyAutistic Twitter as a Site for Epistemic Resistance and Crip Futurity
Un-Paradoxing Privacy: Considering Hopeful Trust
Aesthetics and experience-centered design
Hanging on the 'Wire: A Field Study of an Audio-Only Media Space
Digital Technology at the Edge of Capitalism: Experiences from the Brazilian Amazon Rainforest
Improving the Efficacy of Games for Change Using Personalization Models
TaskGenies: Automatically Providing Action Plans Helps People Complete Tasks
What Do We Mean by "Interaction"? An Analysis of 35 Years of CHI
Voter-centered design: Toward a voter decision support system
Designing Interactions with Multilevel Auditory Displays in Mobile Audio-Augmented Reality
A Design Vocabulary for Data Physicalization
Workload Alerts - Using Physiological Measures of Mental Workload to Provide Feedback During Tasks
"It Was Really All About Books:" Speech-like Techno-Masculinity in the Rhetoric of Dot-Com Era Web Design Books
Cracks in the Success Narrative: Rethinking Failure in Design Research through a Retrospective Trioethnography
Building Knowledge through Action: Considerations for Machine Learning in the Workplace
A Virtual Reality Scene Taxonomy: Identifying and Designing Accessible Scene-Viewing Techniques
The Choreographer-Performer Continuum: A Diffraction Tool to Illuminate Authorship in More Than Human Co-Performances
Fallacies of Agreement: A Critical Review of Consensus Assessment Methods for Gesture Elicitation
Strong concepts: Intermediate-level knowledge in interaction design research
Generative Theories of Interaction
A specification paradigm for the design and implementation of tangible user interfaces
The Effects of Changing Projection Geometry on Perception of 3D Objects on and Around Tabletops
Generation Probabilities Are Not Enough: Uncertainty Highlighting in AI Code Completions
Eye, Head and Torso Coordination During Gaze Shifts in Virtual Reality
Do Architects and Designers Think about Interactivity Differently?
The Anatomy of Hardware Reverse Engineering: An Exploration of Human Factors During Problem Solving
Color2Vec: Web-Based Modeling of Word-Color Association with Sociocultural Contexts
Linking Audience Physiology to Choreography
A Systematic Review and Meta-analysis of the Effectiveness of Body Ownership Illusions in Virtual Reality
The Fundamental Uncertainties of Mothering: Finding Ways to Honor Endurance, Struggle, and Contradiction
Crafting Interactive Decoration
Embodied cognition and the magical future of interaction design
Telerobotic Theater of the Oppressed in Israel and Palestine: Becoming Digital Jokers
Differences in pointing task performance between preschool children and adults using mice
A Decade of International Migration Research in HCI: Overview, Challenges, Ethics, Impact, and Future Directions
A Partial Test of the Task-medium Fit Proposition in a Group Support System Environment
The GOMS Family of User Interface Analysis Techniques: Comparison and Contrast
Exploring End User Programming Needs in Home Automation
Crossing the divide
ScentTrails: Integrating browsing and searching on the Web
Tangles: Unpacking Extended Collision Experiences with Soma Trajectories
Introduction to sensing-based interaction
Designing to Distract: Can Interactive Technologies Reduce Visitor Anxiety in a Children's Hospital Setting?
Necessary and Unnecessary Distractor Avoidance Movements Affect User Behaviors in Crossing Operations
Reimagining (Women's) Health: HCI, Gender and Essentialised Embodiment
Social empowerment and exclusion: A case study on digital libraries
XICE windowing toolkit: Seamless display annexation
Queuing Network Modeling of Transcription Typing
Oasis: A framework for linking notification delivery to the perceptual structure of goal-directed tasks
Social translucence: an approach to designing systems that support social processes
User interfaces for smart things - A generative approach with semantic interaction descriptions
From use to presence: on the expressions and aesthetics of everyday computational things
Wild at Home: The Neighborhood as a Living Laboratory for HCI
An exploration of relations between visual appeal, trustworthiness and perceived usability of homepages
Supporting Personal Narrative for Children with Complex Communication Needs
A multilevel analysis of sociability, usability, and community dynamics in an online health community
Reflexive Data Curation: Opportunities and Challenges for Embracing Uncertainty in Human-AI Collaboration
Detecting Depression and Predicting its Onset Using Longitudinal Symptoms Captured by Passive Sensing: A Machine Learning Approach With Robust Feature Selection
Putting computing in context: An infrastructure to support extensible context-enhanced collaborative applications
Modeling the effects of delayed haptic and visual feedback in a collaborative virtual environment
How Did They Build the Free Encyclopedia? A Literature Review of Collaboration and Coordination among Wikipedia Editors
The calendar is crucial: Coordination and awareness through the family calendar
Concurrent Think-Aloud Verbalizations and Usability Problems
Improving User Experience of Eye Tracking-Based Interaction: Introspecting and Adapting Interfaces
Introduction to the Special Issue on Virtual Reality
Unpacking the television: User practices around a changing technology
Charting past, present, and future research in ubiquitous computing
Teaching Inclusive Design Skills with the CIDER Assumption Elicitation Technique
Graphical Representation of Programs in a Demonstrational Visual Shell - An Empirical Evaluation
A Framework for Psychophysiological Classification within a Cultural Heritage Context Using Interest
A Scoping Review of Informed Consent Practices in Human-Computer Interaction Research
Evaluating a Tool for Improving Accessibility to Charts and Graphs
Social Haystack: Dynamic Quality Assessment of Citizen-Generated Content during Emergencies
Exploiting Physical Referent Features as Input for Multidimensional Data Selection in Augmented Reality
Chatting with teenagers: Considering the place of chat technologies in teen life
A Unified Model for Haptic Experience
Prototyping with Uncertainties: Data, Algorithms, and Research through Design
Hypertext versus Boolean Access to Biomedical Information: A Comparison of Effectiveness, Efficiency, and User Preferences
A predictive speller controlled by a brain-computer interface based on motor imagery
Supporting Complex Decision-Making: Evidence from an Eye Tracking Study on In-Person and Remote Collaboration
WindowWall: Towards Adaptive Buildings with Interactive Windows as Ubiquitous Displays
Where to Hide a Stolen Elephant: Leaps in Creative Writing with Multimodal Machine Intelligence
Understanding Gesture Expressivity through Muscle Sensing
"I Really Need Your Help with This Work...": A System for Navigating the Tricky Terrain of Managing Up by Leveraging One's Motivation to Get Things Done
The ins and outs of home networking: The case for useful and usable domestic networking
Collaboration, not Confrontation: Understanding General Practitioners' Attitudes Towards Natural Language and Text Automation in Clinical Practice
The To-and-Fro of Sense Making: Supporting Users' Active Indexing in Museums
Expanding the Bounds of Seated Virtual Workspaces
Reaching for Objects in VR Displays: Lag and Frame Rate
Designing a multi-slate reading environment to support active reading activities
CheerOn : Facilitating Online Social Support for Novice Project-Based Learning Teams
Bearing an Open "Pandora's Box": HCI for Reconciling Everyday Food and Sustainability
A Biocentric Perspective on HCI Design Research Involving Plants
Metatation: Annotation as Implicit Interaction to Bridge Close and Distant Reading
Introducing Mood Self-Tracking at Work: Empirical Insights from Call Centers
Online Harassment and Content Moderation: The Case of Blocklists
Two-Part Models Capture the Impact of Gain on Pointing Performance
Queueing Network-Model Human Processor (QN-MHP): A computational architecture for multitask performance in human-machine systems
Addressing Interpersonal Harm in Online Gaming Communities: The Opportunities and Challenges for a Restorative Justice Approach
Integrated Exertion - Understanding the Design of Human-Computer Integration in an Exertion Context
Collapse informatics and practice: Theory, method, and design
Using confidence scores to improve hands-free speech based navigation in continuous dictation systems
Ordinary User Experiences at Work: A Study of Greenhouse Growers
A natural, tiered and executable UIDL for 3D user interfaces based on Concept-Oriented Design
Design and Evaluation of Technologies for Informed Food Choices
Multiples Over Models: Interrogating the Past and Collectively Reimagining the Future of Menstrual Sensemaking
Diminished Control in Crowdsourcing: An Investigation of Crowdworker Multitasking Behavior
Spatial graph grammars for graphical user interfaces
On the Grounds of Solutionism: Ontologies of Blackness and HCI
An experimental study on the role of touch in shared virtual environments
The Editor's Spotlight: TOCHI Issue 24: 5
Personal Mobile Messaging in Context: Chat Augmentations for Expressiveness and Awareness
User Experience of Digital Voice Assistant: Conceptualization and Measurement
Why Larp? A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice
User interfaces for privacy agents
The Design and Evaluation of Interfaces for Navigating Gigapixel Images in Digital Pathology
Technology-Mediated Memory: Is Technology Altering Our Memories And Interfering With Well-Being?
It's Good to Talk: A Comparison of Using Voice Versus Screen-Based Interactions for Agent-Assisted Tasks
Understanding and Constructing Shared Spaces with Mixed-Reality Boundaries
Disambiguation of imprecise input with one-dimensional rotational text entry
Automated Computational Cognitive-Modeling: Goal-Specific Analysis for Large Websites
Introduction to the special issue on human-computer interaction and collaborative virtual environments
Past, present, and future of user interface software tools
Effect of Context on Smartphone Users' Typing Performance in the Wild
Introduction to the special issue on interface issues and designs for safety-critical interactive systems: when there is no room for user error
Teaching and Developing Social and Emotional Skills with Technology
Naturalistic Digital Behavior Predicts Cognitive Abilities
I Have Not Understood but Agree: Studying Informed Consent in the Context of the German COVID-19 Contact Tracing App
Designing for Youth-Centered Moderation and Community Governance in Minecraft
Socio-cognitive aspects of interoperability: Understanding communication task environments among different organizations