yusuke1997/dblp-id-title huggingface dataset:
Metarobotics for Industry and Society: Vision, Technologies, and Opportunities
Automatic Synthesis of Containerized Industrial Cyber-Physical Systems: A Case Study
Model-Free Robust Online Feedback Optimization for Voltage Regulation in Distribution Grids
FedCov: Enhanced Trustworthy Federated Learning for Machine RUL Prediction With Continuous-to-Discrete Conversion
Real-Time Optimal Lithium-Ion Battery Charging Based on Explicit Model Predictive Control
Distributed Dynamic Event-Triggered Optimal Economic Dispatch for Multienergy Systems With Prescribed-Time Convergence
Optimal Dynamic Recharge Scheduling for Two-Stage Wireless Power Transfer
Personalized Privacy-Aware Task Offloading for Edge-Cloud-Assisted Industrial Internet of Things in Automated Manufacturing
A Survey on Edge and Edge-Cloud Computing Assisted Cyber-Physical Systems
Predictive Control of Series Stacked Flying-Capacitor Active Rectifiers
Recursive Total Principle Component Regression Based Fault Detection and Its Application to Vehicular Cyber-Physical Systems
Joint Optimization of OFDM and Channel Coding for URLLC in Industrial Channels
Neighborhood Manifold Preserving Matching for Visual Place Recognition
Study of the Phase Shift Plus PWM Control Strategy Based on a Resonant Bridge Modular Switched-Capacitor Converter
Coordinated Topology Attacks in Smart Grid Using Deep Reinforcement Learning
Random Reconstructed Unpaired Image-to-Image Translation
Cooperative-Evolution-Based WPT Resource Allocation for Large-Scale Cognitive Industrial IoT
Unsupervised Human Activity Recognition Learning for Disassembly Tasks
Consortium Blockchain for Secure Energy Trading in Industrial Internet of Things
Modeling of Extreme Vulnerability Disclosure in Smart City Industrial Environments
Hybrid Method Based on Random Convolution Nodes for Short-Term Wind Speed Forecasting
Stability-Assured Finite-Control-Set Model Predictive Control for Perturbed Electrical Drives
A Novel Autonomous Adaptive Frame Size for Time-Slotted LoRa MAC Protocol
Data-Driven Optimal Distributed Fault Detection Based on Subspace Identification for Large-Scale Interconnected Systems
Thrust Bandwidth Modeling and Optimization of PMSLM Based on Analytic Kernel-Embedded Elastic-Net Regression
Adaptive Discrete ZND Models for Tracking Control of Redundant Manipulator
An Active Damping Technique for Small DC-Link Capacitor Based Drive System
Lyapunov-Guided Delay-Aware Energy Efficient Offloading in IIoT-MEC Systems
ARHPE: Asymmetric Relation-Aware Representation Learning for Head Pose Estimation in Industrial Human-Computer Interaction
Distributed Adaptive Fuzzy Modeling for Industrial Gas-Electricity Networks With Multioperation Modes
Flexibility Aggregation of Temporally Coupled Resources in Real-Time Balancing Markets Using Machine Learning
Multiscale Deep Graph Convolutional Networks for Intelligent Fault Diagnosis of Rotor-Bearing System Under Fluctuating Working Conditions
General Semi-Nonnegative Matrix Factorization and Its Application for Statistical Process Monitoring
Introduction to the Special Section on Nature Inspired Methods in Industry Applications
A Load Distribution Estimation Method for Multiple Trucks Incorporating Attention Mechanism
A Dual Programming Model for Distributed Real-Time Java
A Model-Based Diagnosis System for a Traction Power Supply System
Ultrasonic- and IMU-Based High-Precision UAV Localization for the Low-Cost Autonomous Inspection in Oil and Gas Pressure Vessels
Unsupervised Gesture Segmentation by Motion Detection of a Real-Time Data Stream
DISTY: Dynamic Stochastic Time Synchronization for Wireless Sensor Networks
Statistics-Physics-Based Interpretation of the Classification Reliability of Convolutional Neural Networks in Industrial Automation Domain
A Sparse Nonstationary Trigonometric Gaussian Process Regression and Its Application on Nitrogen Oxide Prediction of the Diesel Engine
Integration of Distributed Enterprise Applications: A Survey
FESRCT: A Framework for the Event Semantic Retrieval of Cultural Tourism
Digital Methods in Intangible Cultural Heritage Research: A Case Study in Tango Argentino
Machine and Deep Learning Implementations for Heritage Building Information Modelling: A Critical Review of Theoretical and Applied Research
Exploring RGB-D Cameras for 3D Reconstruction of Cultural Heritage: A New Approach Applied to Brazilian Baroque Sculptures
FakeMuse: A Serious Game on Authentication for Cultural Heritage
The arrigo showcase reloaded - towards a sustainable link between 3D and semantics
Defining Map System for Collaborative Map Creation and Data Reuse
Automatic Analysis of UV-Induced Fluorescence Imagery of Historical Violins
Playing Games with Tito: Designing Hybrid Museum Experiences for Critical Play
How to Limit Label Dissipation in Neural-network Validation: Exploring Label-free Early-stopping Heuristics
Do Game Designers' Decisions Related to Visual Activities Affect Knowledge Acquisition in Cultural Heritage Games? An Evaluation From a Human Cognitive Processing Perspective
Comparing Heuristic Rules and Masked Language Models for Entity Alignment in the Literature Domain
A camera flash projector-based reconstruction system for digital preservation of artifacts
Digital Mont'e Prama: Exploring Large Collections of Detailed 3D Models of Sculptures
Ubiquitous Access to Digital Cultural Heritage
An Interactive Narrative to Improve Cultural Heritage Experience in Elementary School Children
Hyper3D: 3D graphics software for examining cultural artifacts
An Ontology-Based Framework for Supporting Decision-Making in Conservation and Restoration Interventions for Cultural Heritage
Web-Based BIM and GIS Technologies for Architectural Heritage Management: The Case of Pueblo de Esquivel, Spain
Linked Data and Cultural Heritage: A Systematic Review of Participation, Collaboration, and Motivation
Object Detection in Historical Images: Transfer Learning and Pseudo Labelling
Automatic Single Page-Based Algorithms for Medieval Manuscript Analysis
Gloss, Color, and Topography Scanning for Reproducing a Painting's Appearance Using 3D Printing
Digitising the Deep Past: Machine Learning for Rock Art Motif Classification in an Educational Citizen Science Application
Enhancing Online Accessibility of Digitized Artifacts from Small Museum Collections in Cyprus: An Empirical Evaluation of the CyprusArk Solution
Values-Led Digital Design for the Post-Disaster Recovery of Heritage and Sense of Place
The Evolution of the Living Environment in Suzhou in the Ming and Qing Dynasties Based on Historical Paintings
Editorial: Special Issue on Digital Infrastructures for Cultural Heritage
Computer-Assisted Orientation and Drawing of Archaeological Pottery
Handmade Narrations : Handling Digital Narrations on Food and Gastronomic Culture
From Reassembly to Object Completion: A Complete Systems Pipeline
Intelligent Restoration of Historical Parametric Geometric Patterns by Zernike Moments and Neural Networks
Future Ink: The Collision of AI and Chinese Calligraphy
TTProfiler: Types and Terms Profile Building for Online Cultural Heritage Knowledge Graphs
Pattern Matching and the Analysis of Damaged Ancient Objects: The Case of the Column Drum
Learning from Synthetic Point Cloud Data for Historical Buildings Semantic Segmentation
Characterizing Geometric Decoration Styles of the Ilkhanid Period Using Advanced Image Analysis
On the Books: Jim Crow and Algorithms of Resistance, a Collections as Data Case Study
A Ding Ontology of Chinese Bronze
Subtle Sound Design: Designing for Experience Blend in a Historic House Museum
Intangible cultural heritage preservation: An exploratory study of digitization of the historical literature of Chinese Kunqu opera librettos
Evaluation of the Effect of Change in Support Conditions on the Seismic Behavior of a Historical Masonry Bridge
Editorial: Special Issue on Semantic Web and Ontology Design for Cultural Heritage
Wedge Cameras for Minimally Invasive Archaeology
Introduction to special issue on serious games for cultural heritage
Identifiable Individuals and Reality: Describing the Past by Formal Propositions
Gaming legacy? four approaches to the relation between cultural heritage and digital technology
Tracking Data Provenance of Archaeological Temporal Information in Presence of Uncertainty
Design and User Experience of a Hybrid Mixed Reality Installation that Promotes Tinian Marble Crafts Heritage
Digital Cultural Items in Space: The Impact of Contextual Information on Presenting Digital Cultural Items
Wikibase Model for Premodern Manuscript Metadata Harmonization, Linked Data Integration, and Discovery
Improved Hieroglyph Representation for Image Retrieval
Alternative Representations of 3D-Reconstructed Heritage Data
The musical heritage of futurism: A digital reconstruction of the intonarumori family
Automatic Construction of the Citation Network from the Medieval Jewish Responsa Literature
Augmented Reality Book Design for Teaching and Learning Architectural Heritage: Educational Heritage in Hong Kong Central and Western District
The CENDARI Infrastructure
Close-Range Photogrammetric Tools for Epigraphic Surveys
The Facets of Intangible Heritage in Southern Chinese Martial Arts: Applying a Knowledge-driven Cultural Contact Detection Approach
Pure Land : Futures for Embodied Museography
Evaluating Shape Representations for Maya Glyph Classification
Identifying Cultural Perceptions by Nature Language Processing Method: Differences of Historical Gardens and Urban Parks in Suzhou, China
Islamic geometrical patterns indexing and classification using discrete symmetry groups
Information Reliability Evaluation: From Arabic Storytelling to Computer Sciences
Using Machine Learning to Enhance Archival Processing of Social Media Archives
Semantic Solutions for Democratizing Archaeological and Numismatic Data Analysis
The Value of Preexisting Structures for Digital Access: Modelling the Resolutions of the Dutch States General
A Polyvocal Approach to Virtual Heritage: An Immersive Case Study
Mass Digitization of Early Modern Texts With Optical Character Recognition
Digital Dance Ethnography: Organizing Large Dance Collections
Morphological Operations on Unorganized Point Clouds Using Octree Graphs
Damage Assessment of Earthen Sites of the Ming Great Wall in Qinghai Province: A Comparison between Support Vector Machine (SVM) and BP Neural Network
Low-Cost Real-Time 3D Reconstruction of Large-Scale Excavation Sites
Digital Assyriology - Advances in Visual Cuneiform Analysis
3D modeling of complex and detailed cultural heritage using multi-resolution data
Depth-of-Field Segmentation for Near-lossless Image Compression and 3D Reconstruction
New AIR for the Archaeological Process? The Use of 3D Web Semantic for Publishing Archaeological Reports
Safeguarding and Accessing Drama as Intangible Cultural Heritage
Computational historiography: Data mining in a century of classics journals
Resolution and Quality Issues in 3D Analysis of Inscribed Signs: An Example from Cypro-Minoan Inscriptions
An Exploration of IFLA LRM for Literature Data Representation
How Can Generative Artificial Intelligence Techniques Facilitate Intelligent Research into Ancient Books?
Spherical photogrammetry for cultural heritage - San Galgano Abbey and the Roman Theater, Sabratha
Access to recorded interviews: A research agenda
Social Augmented Reality: Communicating via Cultural Heritage
Digital reconstruction of partially lost altarpieces. The case of the Rosary's altarpiece of Sant Pere Màrtir de Manresa
Creating a Knowledge Base to Research the History of UK Museums through Rapid Application Development
Tikkoun Sofrim: Making Ancient Manuscripts Digitally Accessible: The Case of Midrash Tanhuma
Understanding Key Building Attributes Influencing Flood Vulnerability in Masonry Structures after the 2023 Kakhovka Dam Breach in Ukraine
Virtual Reality in Contemporary Theatre
Integrating Citizen Experiences in Cultural Heritage Archives with a Linked Non-Open Data Hub
Editorial Note for Special Issue on the Evaluation of Digital Cultural Resources - January 2019
VISIT: A Content Management and Exploration System for Mobile Augmented Reality in the Context of Digital Humanities and Cultural Heritage
The SeaLiT Ontology - An Extension of CIDOC-CRM for the Modeling and Integration of Maritime History Information
"Real Change Comes from Within!": Towards a Symbiosis of Human and Digital Guides in the Museum
Characterization on Flaking of Rammed Earthen Sites Using SMO Algorithm and Surface Topography Analysis: A Case Study of Jiaohe Ruins
HeritageSite AR: Design and Evaluation of a Mobile Augmented Reality Exploration Game for a Chinese Heritage Site
Lessons Learned on Engaging Teenage Visitors in Museums with Story-Based and Game-Based Strategies
Data-Driven Analysis of Virtual 3D Exploration of a Large Sculpture Collection in Real-World Museum Exhibitions
Digital smartpen technology and revitalization of the Myaamia language
A 3D Feature-based Approach for Mapping Scaling Effects on Stone Monuments
Networks of Migrants' Narratives: A Post-authentic Approach to Heritage Visualisation
Assessing Visual Perception in Heritage Sites with Visual Acuity: Case study of the Cathedral of St. John the Theologian in Nicosia, Cyprus
Virtual Reconstruction with the Augmented Reality Technology of the Cultural Heritage Components that have Disappeared: The Ayazini Virgin Mary Church
From the Engraved Tablet to the Digital Tablet, History of a 15th-Century Music Score
Gradual transition detection in historic film material - a systematic study
Eyes on City Heritage: Enhancing Consultations with Accessible Eye-Tracking Data Visualization
Cross-collection Linking of Botanical Imagery in Ghent Altarpiece to Learn More about Van Eyck's Masterpiece and to Explore a Region's Plant Richness and Diversity over Time
Learning and Reasoning for Cultural Metadata Quality: Coupling Symbolic AI and Machine Learning over a Semantic Web Knowledge Graph to Support Museum Curators in Improving the Quality of Cultural Metadata and Information Retrieval
Ontological access to images of fine art
The Digital Music Lab: A Big Data Infrastructure for Digital Musicology
Hybrid Procedural Modeling System of Lingnan Ancestral Hall
Assessment of the Usage of Innovative Integrated Photogrammetry Method in Structural Behavior Analysis: The Case of Mardin Melik Mahmut Mosque
Machine Learning Based Assembly of Fragments of Ancient Papyrus
Automated Restoration of Portrait Reliefs in the Binyang Central Cave of the Longmen Grottoes
A Comprehensive User Experience Analysis of Cultural Heritage Progressive Web App Using a Hybrid UEQ-IPA Approach
ReTrOH-UNLP: Conservation of the Historical Observational Work of the Astronomical Observatory of La Plata with Computer Vision
Representation of Socio-historical Context to Support the Authoring and Presentation of Multimodal Narratives: The Mingei Online Platform
Volumetric Video in Augmented Reality Applications for Museological Narratives: A User Study for the Long Room in the Library of Trinity College Dublin
LetterSampo-Historical Letters on the Semantic Web: A Framework and Its Application to Publishing and Using Epistolary Data
Ray-on, an On-Site Photometric Augmented Reality Device
Cultural Heritage and the Intelligent Internet of Things
The Enthusiast, the Interested, the Sceptic, and the Cynic: Understanding User Experience and Perceived Value in Location-Based Cultural Heritage Games Through Qualitative and Sentiment Analysis
Preserving Traditional Handicrafts: A Novel Surface Flattening Algorithm of 3D Curved Patterns for Cylindrical Porcelain
Repetitive Patterns Recognition in Textures of Ancient Peruvian Pottery
Learning to Detect Attended Objects in Cultural Sites with Gaze Signals and Weak Object Supervision
Schubert Winterreise Dataset: A Multimodal Scenario for Music Analysis
Inpainting Digital Dunhuang Murals with Structure-Guided Deep Network
A Robust Monitoring Platform for Rural Cultural and Natural Heritage
Last House on the Hill: Digitally remediating data and media for preservation and access
Inpainting of Dunhuang Murals by Sparsely Modeling the Texture Similarity and Structure Continuity
RIS3D: A Referenced Information System in 3D
Museum Mobile Guide Preferences of Different Visitor Personas
The Semantic Digital Edition of Aldo Moro's Writings: A Workflow Supporting Data Sharing and Replicability
The Spatial Relationship between Cities and Mountains in Jiangnan Region in the Qing Dynasty Based on Historical Texts
Hyper-dimensional Visualization of Cultural Heritage: A Novel Multi-analytical Approach on 3D Pomological Models in the Collection of the University of Milan
Virtual Reality at a Prehistoric Museum: Exploring the Influence of System Quality and Personality on User Intentions
Introduction to the special issue on eHeritage
Transformation in the Digital Age: Factors Influencing Visitor Engagement in Virtual Museums
Art for Space
A Web-Based Infrastructure for the Assisted Annotation of Heritage Collections
Quality Assessment Criteria and Methods for 3D Digital Replica of Historical Printing Woodblocks
Digital 3D Reconstruction of Ancient Chinese Great Wild Goose Pagoda by TLS Point Cloud Hierarchical Registration
A Discrete Approach for Pairwise Matching of Archaeological Fragments
Virtual Reconstruction of the Deconstructed Heritage: The Former Building of the Belo Horizonte School of Medicine
Comparative Study of HMD-based Virtual and Augmented Realities for Immersive Museums: User Acceptance, Medium, and Learning
Toward a Period-specific Optimized Neural Network for OCR Error Correction of Historical Hebrew Texts
Performing a Systematic Literature Review on the Implementation of the CIDOC CRM in Cultural Heritage
Structural Performance Evaluation of Reconstructed Masonry Structure: A Case of Ephesus Celsus Library in Turkey
Unsettling Play: Perceptions of Agonistic Games
Big Data Meets Digital Cultural Heritage: Design and Implementation of SCRABS, A Smart Context-awaRe Browsing Assistant for Cultural EnvironmentS
Comparison of the Wearable Mobile Laser Scanner (WMLS) with Other Point Cloud Data Collection Methods in Cultural Heritage: A Case Study of Diokaisareia
Perspective of Digital Humanities On Person Names in Chinese Pre-Qin Classic
Did We Just Travel to the Past? Building and Evaluating With Cultural Presence Different Modes of VR-Mediated Experiences in Virtual Archaeology
Use of Tools: UX Principles for Interactive Narrative Authoring Tools
Knowledge Graphs vs. Large Language Models: Competitors or Partners in Supporting Virtual Museums
Visualizing and Assessing Hypotheses for Marine Archaeology in a VR CAVE Environment
Methodological Framework for the Design and Development of Applications for Reactivation of Cultural Heritage: Case Study Cisneros Marketplace at Medellin, Colombia
Introduction to the Special Issue on "Culture Games"
Exposing Collections through Interaction Ecologies: A Prototype for Architectural Ephemera
Procedural Modelling of Aged Buildings: A Case Study of Mudbrick Houses in Cyprus
Computing similarity between items in a digital library of cultural heritage
3DEmo: For Portrait Emotion Recognition with New Dataset
Computer Algorithm for Archaeological Projectile Points Automatic Classification
Segmentation, Reconstruction, and Visualization of Ancient Inscriptions in 2.5D
An Interoperable Spatio-Temporal Model for Archaeological Data Based on ISO Standard 19100
Semantic fitting and reconstruction
An Innovative Cloud-Based System for the Diachronic Analysis in Numismatics
The Use of Artificial Intelligence in Building Engineering for Historic Buildings Built in the Austro-Hungarian Monarchy
3D Artifacts Similarity Based on the Concurrent Evaluation of Heterogeneous Properties
ArcheoTUI - Driving virtual reassemblies with tangible 3D interaction
Evaluating User Experience in the Context of Cultural Heritage Dissemination Using Extended Reality: A Case Study of the Dacian Bronze Matrix with Hollow Design
Proposal of a Knowledge Capitalization Process to Construct Eco-Diars : A Knowledge-driven Platform Applied to Traditional Algerian Domestic Architecture
ARIADNE: A Research Infrastructure for Archaeology
ZoAM GameBot: A Journey to the Lost Computational World in the Amazonia
Research between natural and cultural history information: Benefits and IT-requirements for transdisciplinarity
A Predictive Method to Improve the Effectiveness of Twitter Communication in a Cultural Heritage Scenario
Building Cultural Heritage Reference Collections from Social Media through Pooling Strategies: The Case of 2020's Tensions Over Race and Heritage
Creating a Knowledge Graph for Ireland's Lost History: Knowledge Engineering and Curation in the Beyond 2022 Project
How to Arrange Texts and Pictures for Online Visitors - Comparing Basic Ceramic Display Forms with Eye Tracking
Culturally Significant Presence in Single-player Computer Games
SikuGPT: A Generative Pre-trained Model for Intelligent Information Processing of Ancient Texts from the Perspective of Digital Humanities
Exploring the Impact of an IoT-based Game on the Experience of Visitors at a Natural Science Museum
Thresholds: Embedding Virtual Reality in the Museum
The Balance of Attention: The Challenges of Creating Locative Cultural Storytelling Experiences
Virtual Reality in Dark Tourism: Multisensory Virtual Tourism Experiences with Thermal Stimuli
An Automatic Chinaware Fragments Reassembly Method Framework Based on Linear Feature of Fracture Surface Contour
Computer Vision Tagging the Metropolitan Museum of Art's Collection: A Comparison of Three Systems
Improving Accessibility to Intangible Cultural Heritage Preservation Using Virtual Reality
Sampled 3D models for CH applications: A viable and enabling new medium or just a technological exercise?
Connected Histories of the BBC: Opening up the BBC Oral History Archive to the Digital Domain
Improving Children's Cultural Heritage Experience Using Game-based Learning at a Living Museum
Interacting with the Andrea Palladio Works: The History of Palladian Information System Interfaces
Integrating Textual-Based and Visual-Based Features in Poem Detection for Digitized Historical Newspaper Document Images
Browsing Linked Open Data in Cultural Heritage: A Shareable Visual Configuration Approach
A Framework to Design, Develop, and Evaluate Immersive and Collaborative Serious Games in Cultural Heritage
DECHO - a framework for the digital exploration of cultural heritage objects
Engaging Youth in Moorish Architectural Heritage through Virtual 3D Experience of the Bardo Palace of Algiers
The MUSETECH Model: A Comprehensive Evaluation Framework for Museum Technology
Munsell Color Specification using ARCA (Automatic Recognition of Color for Archaeology)
Annotating traditional Chinese paintings for immersive virtual exhibition
3D Scanning and Visualization of Large Monuments of Timurid Architecture in Central Asia - A Methodical Approach
Fast in-place binning of laser range-scanned point sets
Between Written and Visual Communication: CIDOC CRM Ontology for Medieval and Early Modern European Graffiti
MedLatinEpi and MedLatinLit: Two Datasets for the Computational Authorship Analysis of Medieval Latin Texts
Introduction to the Special Issue on Computational Archival Science
Illumination-based Augmentation for Cuneiform Deep Neural Sign Classification
Passive Haptics and Conversational Avatars for Interacting with Ancient Egypt Remains in High-Fidelity Virtual Reality Experiences
Integrating a Location-Based Mobile Game in the Museum Visit: Evaluating Visitors' Behaviour and Learning
Using Semantic Web to Create and Explore an Index of Toponyms Cited in Medieval Geographical Works
Design of cultural heritage information systems based on information layers
Museums in the Digital Age: An Analysis of Online Communication and the Use of E-Commerce
Semi-automated Cleaning of Laser Scanning Campaigns with Machine Learning
Making Meaningful Places: Augmented Reality for Digital Placemaking in Clearwater, Florida
Application Model of Museum Cultural Heritage Educational Game Based on Embodied Cognition and Immerse Experience
Building Semantic Metadata for Historical Archives through an Ontology-driven User Interface
A Computational Look at Oral History Archives
MuseUs: Case study of a pervasive cultural heritage serious game