yusuke1997/dblp-id-title huggingface dataset:
Formative Feedback to Improve Learning on a Teacher Education Degree using a Personal Learning Environment
On Modern Computer Assisted Language Learning Facilities and its Integrated Teaching
The Role of Social Networks in the Educational Process
A "Maker Education + SPOC" Teaching Model for College Political Economics Courses
From the ICL2012 Chair
A Model for e-Learning Systems Success: Systems, Determinants, and Performance
Quantum Flipped Learning and Students' Cognitive Engagement in Achieving Their Critical and Creative Thinking in Learning
A Teaching Model for College Learners of Japanese Based on Online Learning
Virtual World as a Resource for Hybrid Education
"Ecological Chain" Cultivation Model of Youth Maker in Universities Based on Needs Analysis
The Influence of Online Teaching Interactive Behaviors on Sustained Learning Results of Learners
Structural Relationship on Factors Influencing Digital Literacy of College Students
Evaluation of an Educational Media on Cube Nets Based on Learning Effectiveness and Gamification Parameters
Emotion Analysis Model of MOOC Course Review Based on BiLSTM
Development of the Improved Exercise Generation Metaheuristic Algorithm EGAL+ for End Users
A Hybrid Classroom Instruction in Second Language Teacher Education (SLTE): A Critical Reflection of Teacher Educators
Web-Based Recommendation System for Higher Education: SIDDATA: History, Architecture and Future of a Digital Data-Driven Study Assistant
Students' Attitudes towards Mobile Learning: A Case Study in Higher Education in Vietnam
Application of Fuzzy Evaluation in Comprehensive Quality Evaluation of Higher Education Students
Preservice Teachers' Evolving View of the Impact of the COVID-19 Pandemic on Online Learning
The Effect of McGraw-Hill Education Connect on Students' Academic Performance
College Counselors' Performance Measure System and Fuzzy Measure Analysis Model
Heuristic Strategies: Achieving Influence Motivation with Success to Design Industrial Products in Projects from the Department of Architectural Education and Design
Research on the Performance Evaluation Model of Higher Education Teachers Based on the Improved Grey Clustering Analysis Method
Cooperative Problem-Based Learning (CPBL): A Practical PBL Model for a Typical Course
E-Learning using Cyberinfrastructure
Question Answering in STACK Applying String Similarity
Chinese Faculty Members' Open Educational Resources (OER) Usage Status and the Barriers to OER Development and Usage
Rule-based Interactive Learning Application Model on How to Play Music Instruments
Distributed Personal Learning Environments: Towards a Suitable Architecture
Ubiquitous Learning vs. Electronic Learning: A Comparative Study on Learning Activeness and Learning Achievement of Students with Different Self-Regulated Learning
The Degree of Practicing Creative Thinking Skills by Basic School Teachers in Emirate of Sharjah from their Point of View
Adaptive Hypermedia Systems for E-Learning
Blended Learning as a Means of Foreign Students' Integration into a University Educational Process
Feasibility Analysis of Visual Interaction Mode in Digital Art Design Teaching
An Experience of Educational Innovation for the Collaborative Learning in Software Engineering
ICTs for Assessment and Intervention on Cultivation of Empathy
Personal Learning Environment - a Conceptual Study
Assessment for Complex Learning Resources: Development and Validation of an Integrated Model
Feature Extraction and Learning Effect Analysis for MOOCs Users Based on Data Mining
An Interaction Theory-based New Distance Teaching Model for Cross Talk
Inclusive Education from the Contributions in the Virtual Forums of the Students of the Degree of Pedagogy at the University of Malaga
An Exploration of the Potential Role of Digital Technologies for Promoting Learning in Foreign Language Classrooms: Lessons for a Pandemic
Gutenberg and the MOOC
The Effect of Problem-Based Hybrid Learning (PBHL) Models on Spatial Thinking Ability and Geography Learning Outcomes
Effectiveness of Multimedia and Virtual Environments in Light of the Conflict Strategy to Reduce Misconceptions in Mathematics among First-Year University Students
A Teaching Model of Urban and Rural Planning Curriculum Integrating Virtual Simulation Technology
Collaborative Grouping and Interactive Relationship Construction of College Students Based on Group Preference
The Deutsch.info Platform as a Means of Organizing German Language Students' Independent Study
Coupling Correlation between the Support of Educational Environment and the Transformation of Students' Entrepreneurial Achievements
A New Physical Education Teaching System and Training Framework Based on Human-Computer Interaction and Auxiliary Interaction
Adult Learner's Motivation for the Use of Micro-blogging during Online Training Courses
An Automatic Classification and Clustering Algorithm for Online Learning Goals Based on Cognitive Thinking
The Role of the Clusters Analysis Techniques to Determine the Quality of the Content Wiki
Use of Big Data Technology for Network Classroom Teaching Quality Management
E-Book as a Platform for Exploratory Learning Interactions
A New Architecture for Cross-Repository Creation and Sharing of Educational Resources
Evaluating User Experience in Learning Applications among University Students in Nigeria Using UEQ
Learning Path Recommendation of Intelligent Education Based on Cognitive Diagnosis
Inside the "Sandbox": The Effects of Unlimited Practice for Summative Online-Tests
Application of Knowledge Chain in the Construction of Online Tourism Education Resources
Digital Repositories and Possibilities of Their Integration into Higher Education
Deployment of Honeypot and SIEM Tools for Cyber Security Education Model In UITM
Recommendation of Micro Teaching Video Resources Based on Topic Mining and Sentiment Analysis
Design of an Online Sharing System for Ancient Literature Based on Mobile Technology
Artificial Intelligence System in Aid of Pedagogical Engineering for Knowledge Assessment on MOOC Platforms: Open EdX and Moodle
Critical Factors and Resources in Developing a Game-Based Learning (GBL) Environment Using Free and Open Source Software (FOSS)
A Framework of an Intelligent Education System for Higher Education Based on Deep Learning
The Knowledge Repository Management System Architecture of Digital Knowledge Engineering using Machine Learning to Promote Software Engineering Competencies
Virtual Reality and BIM Methodology as Teaching- Learning Improvement Tools for Sanitary Engineering Courses
Facebook as a Platform of Social Interactions for Meaningful Learning
Evaluation of Online Teaching Effect of Vocational College Teachers Based on TOPSIS Technology and the Hierarchical Chi-Square Model
"Surgical Nursing" Curriculum Reform based on Online-offline Dual-teaching Model
Function Design for Inquiry-Based Learning Platform Based on a Computer Network
Students' Perceptions and Continuous Intention to Use E-Learning Systems: The Case of Google Classroom
Machine Learning Approach for an Adaptive E-Learning System Based on Kolb Learning Styles
Adaptive Exercises Generation Using an Automated Evaluation and a Domain Ontology: The ODALA+ Approach
Adoption of MOOCs by Emerging Countries Seeking Solutions to University Overcrowding: Literature Review and Feedback from the First Scientific MOOC Held by Sidi Mohammed Ben Abdullah University - Fez, Morocco
Teaching Quality Evaluation and Scheme Prediction Model Based on Improved Decision Tree Algorithm
The practice of "Task-driven Small-step Fast-forward Teaching Method" in Computer Course
Semantic Web Architecture and its Impact on E-learning Systems Development
Reform and Practice of Project-Based Teaching Mode Based on Online Open Course Platform
Formative e-Assessment for Moroccan Polyvalent Nurses Training: Effects and Challenges
Teachers' Perspectives and Practices in Applying Technology to Enhance Learning in the Classroom
The Views of Special Education Department Students on the Use of Assistive Technologies in Special Education
Processes and ICT Tools for ADHD Assessment, Intervention and Attention Training
Analysis of Abstractive and Extractive Summarization Methods
Current Status, Issues, and Challenges of Blockchain Applications in Education
Setting Up and Implementation of the Parallel Computing Cluster in Higher Education
University Students' Use and Perceptions of Telegram to Promote Effective Educational Interactions: A Qualitative Study
Developing an Independent Curriculum: Village Development Project as an Equalization of Thesis
Requirement Analysis of Student Individual Learning Based on the Idea of Lifelong Learning
The Effect of Using Flipped Classroom Strategy on the Academic Achievement of Fourth Grade Students in Jordan
Evaluation of Several New Models to Teach English as a Second Language
Individualized Teaching and Teaching Process Evaluation for International Trade Students Based on Information Techniques
Pedagogical Approaches in the Knowledge Society: The Flipped Classroom Method for the Development of Creativity and Dialogical Learning
The Influence of Science and Technology Innovation Perception Education on Entrepreneurial Intention of College Students
Using Learning Analytics to Predict Students Performance in Moodle LMS
Score Prediction Model of MOOCs Learners Based on Neural Network
Process Evaluation for Diversified Academic Assessment Mechanism in Higher Education Institutions by Use of Data Mining
Teachers' Informal Learning via Social Networking Technology
Improvement Quality of LMS Through Application of Social Networking Sites
Application of Project-Driven Teaching in College English Class
Research on the Relationship between Self-efficacy and Inquiry Community Model
On Designing Blended Learning Environments for Resource-Challenged Communities
Research and Trends in Technology and Gifted Child: Results of a Content Analysis
Analysis of Blended Learning Model Application Using Text Mining Method
SMAC-based Programming Learning Tool: Validating a Novel System Architecture
Effectiveness Evaluation of Online Teaching Based on CRITIC-VIKOR Technology
Technologies Used in Education of Hearing Impaired Individuals
Model Rocket Workshop: A Project-Based Learning Experience for Engineering Students
Prediction of Learner's Profile based on Learning Styles in Adaptive E-learning System
Innovative Cardio Educational Software System in Support of Medical Education
Construction and Application of Waterway Engineering Design Virtual Simulation Cloud System Based on Outcome-Based Education
African Youth Utilising IT-Essentials Innovation in Re-vitalisation of PCs to Equip Disadvantaged Rural Schools Shaping their ICT Learning Landscape: Namibian Case Study
Design of Education Application based on Shiva 3D Platform
Utilizing Knowledge Management in Education: The Case of "The University of Jordan"
Impact of Internet Self-Efficacy and Self-Regulated Learning on Satisfaction and Academic Achievement in Online Learning: A Case Study in Vietnam
Adaptive learning scenarios for detection of misconceptions about electricity and remediation
The Effect of ChatGPT on Education in the UAE
Establishment and Study of an Evaluation Model for the Exploitation Effect of University Scientific and Technological Patents
"What's the Tab's Apps?": Piloting Low-Priced-Tablet-Aided Course Delivery in Teacher Education
Practical Perception and Quality Evaluation for Teaching of Dynamic Visual Communication Design in the Context of Digital Media
A Remote Triggered Compound Parabolic Collector for Thermal Engineering Studies
An Application Study of the UTAUT Methodology for the Flipped Classroom Model Adoption by Applied Sciences and Technology Teachers
Improving English Listening and Speaking Abilities in Online Interactive Platforms
Social Software for Lifelong Competence Development: Challenges and Infrastructure
Designing the Online Collaborative Learning Using the Wikispaces
Augmented Reality Internet Labs versus its Traditional and Virtual Equivalence
A Constructivism-based 3D Scene Display Teaching System for Wushu Teaching
Using Digital Storytelling as a Strategy for Enhancing EFL Writing Skills
Multi-Dimensional Evaluation of Teachers' Leading Role in Art-Training Courses
Actualization of Learning by Developing (LbD): an Analysis
Toward a Context-Aware Course-Planning Model in Pervasive Learning Environments
Adaptive Content Presentation in Asynchronous Learning Environments
Write2Code: Pen-Based Educational Tool for Java
Ontology-driven Generation of Training Paths in the Legal Domain
Design and Application of a Situation Simulation Technology in Financial Teaching
An Investigation of Learners' Perception of an Online Intercultural Communicative Competence (ICC) Training Model
Exploring English Major Students' Self-Directed Technology Use for Language Learning
A Proposed Ethics Code for Online Learning During Crisis
A Hybrid Approach to Measure Students' Satisfaction on YouTube Educational Videos
Analysis of the Learning Mode of the Elaborate Resource Sharing Course
The Use of Educational Software in Teaching Physics in the Moroccan Context
Attitudinal Disposition of Nigerian University Students toward Social Networking Sites
Flexible and Affordable Foreign Language Learning Environment based on Web 2.0 Technologies
Implementation of a Novel Educational Modeling Approach for Cloud Computing
Success Factors to Promote Digital Learning Platforms: An Empirical Study From an Instructor's Perspective
Online Course Learning Resource Recommendation Based on Difficulty Matching
A case study for measuring Informal Learning in PLEs
The Use of Reflective Journal as a Tool for Monitoring of Metacognition Growth in Writing
Influence of Intelligent Technology Applications on the Learning Effect: Virtual Reality as an Example
Teachers' Views on The Use of Chatbots to Support English Language Teaching in a Mobile Environment
A Technology-Enhanced 'Assessment System for Teaching and Assessment using a Computer Algebra Kernel' (STACK): The Best Contributions of 2022's STACK Community Meeting at the Montanuniversitaet Leoben, Austria
Influences of Online Learning Support Services on Continued Intention to Use MOOC
Critical Reflections on ChatGPT in UAE Education: Navigating Equity and Governance for Safe and Effective Use
Automatic Multi-task Learning System for Abnormal Network Traffic Detection
Use of the LMS Moodle for an Effective Implementation of an Innovative Policy in Higher Educational Institutions
Formation of Legal Competence of Future Bachelors of Psychological and Pedagogical Education
College English Education Platform Based on Browser/Server Structure and Flipped Classroom
Supporting life-long competence development using the TENCompetence infrastructure: a first experiment
Social Factors Influence on Career Choices for Female Computer Science Students
Prediction of College Students' Classroom Learning Effect Considering Positive Learning Emotion
A Practical Teaching Mode for Colleges Supported by Artificial Intelligence
Is Virtual Reality a Memorable Experience in an Educational Context?
Applying Learning Analytics for Designing Effective Pedagogy for Online Courses: Analysis and Recommendations
Construction of SOA Based VR Technology in Animation Teaching
Towards an Ontological Learners' Modelling Approach for Personalised e-Learning
Managing 3D Multi User Learning Environments - A Case Study on Training Disaster Management
An Approach to Smart Study using Pen and Paper Learning
Teaching Primary School Pupils Through Audio-Visual Means
Teachers Motivating Themselves by Motivating Students: A Cryptocurrency Appears
MaGrid: A Language-Neutral Early Mathematical Training and Learning Application
Development of an Accounting Skills Simulation Practice System Based on the B/S Architecture
Distance Learning at the University of Jordan in the Setting of Covid-19 Pandemic from the Students' Perspectives
The Virtual Construction Site: Knowledge Management in Virtual Environments
An Adaptive Learning System based on Knowledge Level for English Learning
Pinvox Method to Enhance Self-Study in Blended Learning: Experiences at University of Bucharest
Implementation of Group Formation Algorithms in the ELARS Recommender System
Determining the Digital Transformation in Education in the Society 5.0 Process
An Innovative Method for Digital Media Education Based on Mobile Internet Technology
Mediation Models for Online Learning and Perspectives for Open Innovation: Systematic Review of the Literature
Research on the Relationship between Learning Engagement and Learning Completion of Online Learning Students
Digital Solutions to the Problems of Chinese Students in St. Petersburg Multilingual Space
Multi-Label Classification of Learning Objects Using Clustering Algorithms Based on Feature Selection
A Multimedia Teaching Model for "Sports Statistics" Based on ARCS Motivation Theory
Improving Academic Writing with a Method for Text Revision Supported by Text Mining
Enhancing Student Engagement: Technology Acceptance in Higher Education During Covid-19
Lessons from Lockdown: Are Students Willing to Repeat the Experience of Using Interactive Smartboards?
Improving Academic Decision-Making through Course Evaluation Technology
Evaluation of Research Performance at Universities: A Comprehensive Methodological Approach
Semantic Analysis of Conversations and Fuzzy Logic for the Identification of Behavioral Profiles on Facebook Social Network
Big Data X-Learning Resources Integration and Processing in Cloud Environments
Student's Perception of Web 2.0 Tools and Educational Applications
Mobile Multimedia Education for Language Disorders
The Effect of Integrating Interactive Simulations on the Development of Students' Motivation, Engagement, Interaction and School Results
Application of Virtual Reality Technique in the Construction of Modular Teaching Resources
Design Considerations in Developing an Augmented Reality Learning Environment for Engaging Students in Covariational Reasoning
Flash-Based Platform for Teaching Stored Program-Controlled Switching Courses
Design of a Flexible and Adaptable LMS Engine in Conformance with PoEML
Clustering Analysis of Online Teaching Cases and Evaluation of Teaching Results
Blended Learning in Mathematics Teacher Education: A Systematic Review
Effect of "Internet+" 5G Information Technology on Blended Teaching: A Test Based on Counterfactual Method
Studying in Online Environment: Students' Attitude Towards Online Open Electives in Karnataka
Sharing Drawings with Smartphones in the Classroom - Art-Based Education in Social Sciences
An Evaluation of the Problems Encountered by Elementary School Students While Using Internet
Evaluation Method of College Students' Learning Autonomy Based on Social Network Support
In MOOCs we Trust: Learner Perceptions of MOOC Quality via Trust and Credibility
Influence of Online Learning Behavior and Video Playing Questions on Students' Learning Effect
Adaptive Help System Based on Learners 'Digital Traces' and Learning Styles
Association Rule Mining for Selecting Proper Students to Take Part in Proper Discipline Competition: A Case Study of Zhejiang University of Finance and Economics
Using Serious Games and Video Materials in Clinical Training in Nursing and Midwifery Education
A Study on Simulating Crowdsourcing Translation in Flipped Classroom
Technical Infrastructure of the COSMOS Portal
Status and Trend of Research on the Funding and Management of Basic Research in China: An Analysis Based on Knowledge Maps of Core Journal Database of China National Knowledge Infrastructure in 1992-2019
Review of Morel and Spector's (2022) book "Foundations of Educational Technology: Integrative Approaches and Interdisciplinary Perspectives" Taylor & Francis
Learning Styles of Students as a Factor Affecting Pedagogical Activities of a University Teacher
Analysis of Documents Published on Mobile Technology of Hearing Impaired in Web of Science Database
Effect of Curriculum Planning for Physical Education in Colleges on Innovation Ability
Covid 19 and Challenges in Higher Education: An Empirical Analysis
Trends in MOOCs Research: Analysis of Educational Technology Journals
Key Success Factors of e-Learning Implementation in Higher Education
Research on the Impact of Multimedia Computer-based English Teaching in High School
Student Facilitated PBL - A Capstone Collaborative Learning Experience in the Griffith University MBBS Program
Adoption of Chatbots for Learning among University Students: Role of Perceived Convenience and Enhanced Performance
Automatic Composition of Instructional Units in Virtual Learning Environments
Research on a Visual Sensing and Tracking System for Distance Education
Exploring New Ways of eTandem and Telecollaboration Through the WebRTC Protocol: Students' Engagement and Perceptions
An Educational Data Mining Model for Supervision of Network Learning Process
Psychological and Pedagogical Problems of Computer-aided Teaching of Natural Sciences
Evaluation Model and Enhancement Strategies for Teaching Reform Capacity of Art Courses in Higher Vocational Colleges
Analysis on Academic Benchmark Design and Teaching Method Improvement under Artificial Intelligence Robot Technology
Personalized Overseas Chinese Education Model Based on Map-Reduce Model of Cloud Computing
INDeLER: eLearning Personalization by Mapping Student's Learning Style and Preference to Metadata
Identifying the Essentials of Corporate MOOCs' Application to the Leading Organizations
Educators' Perspectives on the Main Challenges and Opportunities for Implementing Digital Solutions in Learning and Teaching
The Impact of a Proposed Strategy According to Active Learning in Achievement of Mathematics and Visual Intelligence Among Intermediate Students
A Semantic Distances-Based Approach for a Deeply Indexing of Learning Objects
How does Entrepreneurial Education Influence the Entrepreneurial Intention of College Students: The Moderating and Mediating Effects of Entrepreneurial Alertness
Infographics and Their Application in the Educational Process
Three Application Scenarios for Use in the myCourse Educational Environment
Verifying EFL Autonomous Learning by Digital Gaming: Definitions and Concepts
IVUL Model: An Intelligent Learning Development Process
Evaluating Apps for Learning and Teaching
Examining the Factors Influencing Students' Satisfaction with Hackathon for IT Projects
Analysis of the Correlation between the Mental Stress of College Students and Their Learning Initiative during the Outbreak of COVID-19
A Systematic Review of Voice-based Intelligent Virtual Agents in EFL Education
Avant-garde Pedagogical Practise Utilizing Virtual Environments and Machinima in Systems Development
An Empirical Study of Application of Multimodal Approach to Teaching Reading in EFL in Senior High School
Construction and Coordination Mechanism of College Students' Employment and Labor Relations in the Internet+ Environment
Effects of Applying the Site Map Principle in an Online Learning Environment in Higher Education
Teachers' Views on the Use of Information and Communication Technologies (ICT) in Education Environments
Factors Influencing ICT Adoption in Some Selected Secondary Schools in Ogun State, Nigeria
Cognitive Status Analysis for Recognizing and Managing Students' Learning Behaviors
A Collaborative Training Platform for Peer-Based Co-Construction of Knowledge and Co-Tutoring
Classification and Retrieval of Multimedia Audio Learning Resources
Evaluating the Quality of Social Web Applications Using the LSP Method
Design and Application of Distance Education Platform for New Professional Peasant
3D Molecular Interactive Multimedia for Building Chemistry Students' Spatial Ability
Generating Explanations for Internet-based Business Games
Remote Laboratory as an Educational Tool in Robotics Experimental Course
Effects of Inquiry-Based Teaching on Learning Efficiency in an Augmented Reality Environment
Project-Based Learning Model Practicality on Local Network Devices Installation Subject
Score Equivalence, Gender Difference, and Testing Mode Preference in a Comparative Study between Computer- Based Testing and Paper-Based Testing
The Digital World for Children and its Relationship with Personality Disorders: Exploring Emerging Technologies