yusuke1997/dblp-id-title huggingface dataset:
Visualisation of Sensor Data from Animal Movement
Reconstruction of Multi-Label Domains from Partial Planar Cross-Sections
A Novel Projection Technique with Detail Capture and Shape Correction for Smoke Simulation
Molecular Dynamics Simulation in Virtual Environments
Fractional Fourier Texture Masks: Guiding Near-Regular Texture Synthesis
Approximating the Generalized Voronoi Diagram of Closely Spaced Objects
VolTeMorph: Real-time, Controllable and Generalizable Animation of Volumetric Representations
Generic Geometric Programming in the Computational Geometry Algorithms Library
A Progressive Rendering Algorithm Using an Adaptive Perceptually Based Image Metric
Hierarchical Impostors for the Flocking Algorithm in 3D
Gaussian Product Sampling for Rendering Layered Materials
Singularity-Free Frame Fields for Line Drawing Vectorization
Unsupervised cycle-consistent deformation for shape matching
Modeling Cumulus Cloud Scenes from High-resolution Satellite Images
Wavelet Flow: Optical Flow Guided Wavelet Facial Image Fusion
Re-Compositable Panoramic Selfie with Robust Multi-Frame Segmentation and Stitching
The Design and Specification of a Visual Language: An Example for Customising Geographic Information Systems Functionalities
Extracting Sharp Features from RGB-D Images
An Empirical Study on the Reliability of Perceiving Correlation Indices using Scatterplots
From Delays to Densities: Exploring Data Uncertainty through Speech, Text, and Visualization
Super 4PCS Fast Global Pointcloud Registration via Smart Indexing
Variational Pose Prediction with Dynamic Sample Selection from Sparse Tracking Signals
Mobile Surface Reflectometry
Polyhedral Finite Elements Using Harmonic Basis Functions
Global Structure Optimization of Quadrilateral Meshes
Report on Dialogue Specification Tools
Crawl through Neighbors: A Simple Curve Reconstruction Algorithm
Coarse-to-Fine Isometric Shape Correspondence by Tracking Symmetric Flips
Adaptive Instant Displays: Continuously Calibrated Projections Using Per-Pixel Light Control
Single Photo Estimation of Hair Appearance
Understanding the Design Space and Authoring Paradigms for Animated Data Graphics
Mesh Compression with Quantized Neural Displacement Fields
Manipulating, Deforming and Animating Sampled Object Representations
Hierarchical Penumbra Casting
Blue Noise Plots
Visual Analysis of Large Graphs: State-of-the-Art and Future Research Challenges
Adaptive Quantization Visibility Caching
SVBRDF Reconstruction by Transferring Lighting Knowledge
Super-Resolution of Point Set Surfaces Using Local Similarities
A Survey on Multimodal Medical Data Visualization
A Survey of Temporal Antialiasing Techniques
Physically Based Video Editing
Pointwise radial minimization: Hermite interpolation on arbitrary domains
Anisotropic Surface Remeshing without Obtuse Angles
A Design Study of Direct-Touch Interaction for Exploratory 3D Scientific Visualization
Interactive Image-Guided Modeling of Extruded Shapes
Investigating Effects of Visual Anchors on Decision-Making about Misinformation
Inverse Displacement Mapping
GPU-Assisted High Quality Particle Rendering
On The Projective Invariant Representation of Conics in Computer Graphics
Realistic road path reconstruction from GIS data
Structure-adaptive Shape Editing for Man-made Objects
Pencil Drawing Video Rendering Using Convolutional Networks
Simulating Wood Using a Voxel Approach
Line Drawing Vectorization via Coarse-to-Fine Curve Network Optimization
Cutting and Pasting Irregularly Shaped Patches for Texture Synthesis
Extracting Contour Lines from a Hierarchical Surface Model
Data Visualization: A Keyword Bibliography
Watertight Scenes from Urban LiDAR and Planar Surfaces
Time-Warped Foveated Rendering for Virtual Reality Headsets
Modeling and Estimation of Energy-Based Hyperelastic Objects
Single Image Surface Appearance Modeling with Self-augmented CNNs and Inexact Supervision
A Temporally Adaptive Material Point Method with Regional Time Stepping
Visually Supporting Multiple Needle Placement in Irreversible Electroporation Interventions
High-Quality Volumetric Reconstruction on Optimal Lattices for Computed Tomography
Stroke Correspondence Construction Using Manifold Learning
Improving the Dwivedi Sampling Scheme
Auxiliary Features-Guided Super Resolution for Monte Carlo Rendering
Classification of Ray-Generators in Uniform Subdivisions and Octrees for Ray Tracing
A Data-Driven Approach to Realistic Shape Morphing
Real-time Terrain Enhancement with Controlled Procedural Patterns
Llanimation: Llama Driven Gesture Animation
The ARGOSI Classification Scheme for Graphics and Networking Applications
Approximation of Optimal Voxel Size for Collision Detection in Maintainability Simulations within Massive Virtual Environments
Correlation-Aware Multiple Importance Sampling for Bidirectional Rendering Algorithms
Parallel, Realistic and Controllable Terrain Synthesis
Projective Texture Mapping with Full Panorama
A Condition Number for Non-Rigid Shape Matching
Freeform Shadow Boundary Editing
Complex Transfinite Barycentric Mappings with Similarity Kernels
Geometry-Driven Local Neighbourhood Based Predictors for Dynamic Mesh Compression
Object-Space Visibility Ordering for Point-Based and Volume Rendering
Survey on Modeling of Human-made Articulated Objects
Automatic Generation of Multiresolution Boundary Representations
Interactive motion mapping for real-time character control
Manifold Homotopy via the Flow Complex
Visual Analysis of Biomolecular Cavities: State of the Art
Example-based Interpolation and Synthesis of Bidirectional Texture Functions
Ray Traversal of Spatial Structures
Narrative Use of Sign Language by a Virtual Character for the Hearing Impaired
Glyphs for Asymmetric Second-Order 2D Tensors
Extracting Features from Time-Dependent Vector Fields Using Internal Reference Frames
3D Images of Molecular Properties by Triangulation of Contour Lines
WYTIWYR: A User Intent-Aware Framework with Multi-modal Inputs for Visualization Retrieval
Bombalytics: Visualization of Competition and Collaboration Strategies of Players in a Bomb Laying Game
Hierarchical Co-generation of Parcels and Streets in Urban Modeling
Selective Pixel Transmission for Navigating in Remote Virtual Environments
An Efficient 2½ D rendering and Compositing System
Compacting Voxelized Polyhedra via Tree Stacking
Erratum: Conflict Neutralization on Binary Space Partitioning
Glint Rendering based on a Multiple-Scattering Patch BRDF
Competing Fronts for Coarse-to-Fine Surface Reconstruction
A Robust Two-Step Procedure for Quad-Dominant Remeshing
Fur Shading and Modification based on Cone Step Mapping
Efficient and Quality Contouring Algorithms on the GPU
ViviSection: Skeleton-based Volume Editing
Follow The Clicks: Learning and Anticipating Mouse Interactions During Exploratory Data Analysis
Novel View Synthesis Of Transparent Object From a Single Image
A Vectorial Framework for Ray Traced Diffusion Curves
Just-in-Time Texture Synthesis
Fast Penetration Volume for Rigid Bodies
Example Based Repetitive Structure Synthesis
3D Generative Model Latent Disentanglement via Local Eigenprojection
The Dependent Vectors Operator
SX/Tools - An Open Design Environment for Adaptable Multimedia User Interfaces
Shadow Layers for Participating Media
Interactive Programming for Parametric CAD
Interactive Visualization of Flood and Heavy Rain Simulations
Parallel Multiple-Bounce Irradiance Caching
Eurographics Young Researcher Award
Synchronisation and Load Balancing for Parallel Hierarchical Radiosity of Complex Scenes on a Heterogeneous Computer Network
Evaluating Viewpoint Entropy for Ribbon Representation of Protein Structure
Deep Video-Based Performance Cloning
Real-Time Symmetry-Preserving Deformation
Stereo-consistent Screen Space Reflection
Interactive Control over Temporal Consistency while Stylizing Video Streams
A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces
Rank-1 Lattices for Efficient Path Integral Estimation
Graphic Acquisition and Retrieval of Stereochemical Information
An Interactive Deformation System for Granular Material
Mesh Parameterization Meets Intrinsic Triangulations
Multiple Segment Line Scan-Conversion
A Four-level Focus+Context Approach to Interactive Visual Analysis of Temporal Features in Large Scientific Data
Greedy Geometric Algorithms for Collection of Balls, with Applications to Geometric Approximation and Molecular Coarse-Graining
Easy matting: A Stroke Based Approach for Continuous Image Matting
Collaborative Virtual Simulation Environment of Radiotherapy Treatment Planning
VIBE: A Design Space for VIsual Belief Elicitation in Data Journalism
Skeleton-driven Adaptive Hexahedral Meshing of Tubular Shapes
A Pixel-Based Framework for Data-Driven Clothing
A Collaborative Scene Editor for VRML Worlds
The Production of Volume Data from Triangular Meshes Using Voxelisation
Designing Animated Transitions to Convey Aggregate Operations
Saliency-Preserving Slicing Optimization for Effective 3D Printing
Dynamics and Chaos: The Spherical Pendulum
Robust Diffusion-based Motion In-betweening
Intrinsic Parameterizations of Surface Meshes
Automatic Hierarchical Level of Detail Optimization in Computer Animation
2D-D Lifting for Shape Reconstruction
Appearance Modelling of Living Human Tissues
Predicting Display Visibility Under Dynamically Changing Lighting Conditions
LMFingerprints: Visual Explanations of Language Model Embedding Spaces through Layerwise Contextualization Scores
WaterGS: Physically-Based Imaging in Gaussian Splatting for Underwater Scene Reconstruction
Investigating the Manual View Specification and Visualization by Demonstration Paradigms for Visualization Construction
A Survey of Procedural Modelling Methods for Layout Generation of Virtual Scenes
Geography Algorithms Project
Topographic Map Visualization from Adaptively Compressed Textures
A Semantic Space Partitioning Approach to Virtual Camera Composition
Valence-Driven Connectivity Encoding for 3D Meshes
Adaptive texture space shading for stochastic rendering
Frequency-Aware Facial Image Shadow Removal through Skin Color and Texture Learning
FreeLence - Coding with Free Valences
Generic interactive pixel-level image editing
Improved Visualisation of Marine Data: Algae and Acid Rain
How Will It Drape Like? Capturing Fabric Mechanics from Depth Images
Adaptive Temporal Sampling for Volumetric Path Tracing of Medical Data
Graphic Objects: A Mathematical Abstract Model for Computer Graphics
Generating Color Scribble Images using Multi-layered Monochromatic Strokes Dithering
Hinted Star Coordinates for Mixed Data
Omni-directional Relief Impostors
Virtual Inflation of the Cerebral Artery Wall for the Integrated Exploration of OCT and Histology Data
Topological Characterization and Uncertainty Visualization of Atmospheric Rivers
Performance Comparison of Bounding Volume Hierarchies and Kd-Trees for GPU Ray Tracing
Scalable Height Field Self-Shadowing
ZeroEGGS: Zero-shot Example-based Gesture Generation from Speech
Consistent Partial Matching of Shape Collections via Sparse Modeling
Practical Product Path Guiding Using Linearly Transformed Cosines
Volumetric Data Reduction in a Compressed Sensing Framework
A New Surface Interpolation Method for Irregular Curve Models
Visualizing Motion Data in Virtual Reality: Understanding the Roles of Animation, Interaction, and Static Presentation
PossibleImpossibles: Exploratory Procedural Design of Impossible Structures
Reconstruction of 3D Objects from Orthographic Projections
Sunspot Plots: Model-based Structure Enhancement for Dense Scatter Plots
Fast Spheres
Z-Thickness Blending: Effective Fragment Merging for Multi-Fragment Rendering
Real-time Animation of Dressed Virtual Humans
Real-Time Volume Deformations
Learning to Importance Sample in Primary Sample Space
Wake Synthesis For Shallow Water Equation
Smoothing Normal Vectors on Discrete Surfaces While Preserving Slope Discontinuities
Probabilistic Connections for Bidirectional Path Tracing
Distinguishing Structures from Textures by Patch-based Contrasts around Pixels for High-quality and Efficient Texture filtering
Accurate Binary Image Selection from Inaccurate User Input
Mosaic Drawings and Cartograms
Tetrahedra Based Adaptive Polygonization of Implicit Surface Patches
Feature Generation for Adaptive Gradient-Domain Path Tracing
Daisen: A Framework for Visualizing Detailed GPU Execution
CP3: Robust, Output-sensitive Display of Convex Polyhedra in Scanline Mode
Interactive design of 2D car profiles with aerodynamic feedback
Fabricable Multi-Scale Wang Tiles
Multiple Facial Image Editing Using Edge-Aware PDE Learning
Restricted Power Diagrams on the GPU
3DGM: Deformable and Texturable 3D Gaussian Model via Level-of-Detail Proxy
Hierarchical and Heterogenous Reactive Agents for Real-Time Applications
Scalable Remote Rendering with Depth and Motion-flow Augmented Streaming
Component-wise Controllers for Structure-Preserving Shape Manipulation
Stroke-guided Image Synthesis for Skeletal Structure Editing
Hierarchical Retargetting of Fine Facial Motions
Adaptive Deformable Models for Graphics and Vision
Preserving Shadow Silhouettes in Illumination-Driven Mesh Reduction
EMU: Efficient Muscle Simulation in Deformation Space
Iridescent Water Droplets Beyond Mie Scattering
On-Site Example-Based Material Appearance Acquisition
An Experimental Evaluation of Viewpoint-Based 3D Graph Drawing
Coherent Culling and Shading for Large Molecular Dynamics Visualization
Reconstructing Animated Meshes from Time-Varying Point Clouds
A Picture Archive Browser
Biorthogonal Wavelet Surface Reconstruction Using Partial Integrations
A Virtual Director Using Hidden Markov Models
Implicit Integration for Particle-based Simulation of Elasto-Plastic Solids
Learning and Applying Color Styles From Feature Films
As-Killing-As-Possible Vector Fields for Planar Deformation
Skylight for Interior Lighting Design
Gino Users' Group Meeting
CheckViz: Sanity Check and Topological Clues for Linear and Non-Linear Mappings
Robust Pointset Denoising of Piecewise-Smooth Surfaces through Line Processes
An Efficient Transport Estimator for Complex Layered Materials
A Biologically-Parameterized Feather Model
Survey of Computer Animation
TaNSR:Efficient 3D Reconstruction with Tetrahedral Difference and Feature Aggregation
Clever Support: Efficient Support Structure Generation for Digital Fabrication
Fast Hardware Construction and Refitting of Quantized Bounding Volume Hierarchies
Shared Sampling for Real-Time Alpha Matting
Intrinsic Shape Matching by Planned Landmark Sampling
Making in-Front-of Cars Transparent: Sharing First-Person-Views via Dashcam
Design Transformations for Rule-based Procedural Modeling
Crowd Light: Evaluating the Perceived Fidelity of Illuminated Dynamic Scenes
Modeling Color Properties of Tiled Displays
Feature Preserving Mesh Generation from 3D Point Clouds
TopoGen: Topology-Aware 3D Generation with Persistence Points
Combining Confocal Imaging and Descattering
CAD For Intelligent Activity of an Autonomous Submersible System
A Hyperspectral Space of Skin Tones for Inverse Rendering of Biophysical Skin Properties
Partitioning and Handling Massive Models for Interactive Collision Detection
Model-based Crowd Behaviours in Human-solution Space
Controllable Image-Based Transfer of Flow Phenomena
Coverage Axis++: Efficient Inner Point Selection for 3D Shape Skeletonization
PRIP - A Parallel Raster Image Processor
A Visualization Framework and User Studies for Overloaded Orthogonal Drawings
A Composite BRDF Model for Hazy Gloss
High Fidelity Scan Merging
Effect of Character Animacy and Preparatory Motion on Perceptual Magnitude of Errors in Ballistic Motion
Guide Me in Analysis: A Framework for Guidance Designers
Adaptive Sampling of Area Light Sources in Ray Tracing Including Diffuse Interreflection
Diverse Dance Synthesis via Keyframes with Transformer Controllers
Distributing Monte Carlo Errors as a Blue Noise in Screen Space by Permuting Pixel Seeds Between Frames
A Visualization-Based Analysis System for Urban Search & Rescue Mission Planning Support
Shading-Based Surface Recovery Using Subdivision-Based Representation
Interactively Modifying Compressed Sparse Voxel Representations
DIVA: Exploration and Validation of Hypothesized Drug-Drug Interactions
Deep Video-Based Performance Synthesis from Sparse Multi-View Capture
A Taxonomy and Survey of Dynamic Graph Visualization
Accessible Visualization: Design Space, Opportunities, and Challenges
Parallel Computation of 3D Morse-Smale Complexes
Skeleton-Intrinsic Symmetrization of Shapes
Image-Based Tree Variations
Event-based Dynamic Graph Drawing without the Agonizing Pain
A New Method Of Curve Parameterization with Applications in Computer Aided Design
Estimating the Laplace-Beltrami Operator by Restricting 3D Functions
Sculpturing on Discrete Displacement Fields
Symmetry and Orbit Detection via Lie-Algebra Voting
Improved Laplacian Smoothing of Noisy Surface Meshes
Data-driven Evaluation of Visual Quality Measures
Augmenting Visualization with Natural Language Translation of Interaction: A Usability Study
Rest Shape Optimization for Sag-Free Discrete Elastic Rods
Constrained Modelling of 3-Valent Meshes Using a Hyperbolic Deformation Metric
Can't Invert the CDF? The Triangle-Cut Parameterization of the Region under the Curve
Video frame interpolation for high dynamic range sequences captured with dual-exposure sensors
Screentone-Preserved Manga Retargeting
Object-Oriented Data Modelling for Graphics Databases: a Declarative Approach
Improving Memory Space Efficiency of Kd-tree for Real-time Ray Tracing
Compressing dynamic meshes with geometric laplacians
A Practical Method for High-Resolution Embedded Liquid Surfaces
Articulated-Motion-Aware Sparse Localized Decomposition
Shape-from-Operator: Recovering Shapes from Intrinsic Operators
Automatic Reconstruction of Woven Cloth from a Single Close-up Image
Quad Layout Embedding via Aligned Parameterization
A Low-Dimensional Function Space for Efficient Spectral Upsampling
Practical Acquisition of Shape and Plausible Appearance of Reflective and Translucent Objects
Deformation Grammars: Hierarchical Constraint Preservation Under Deformation
Fiblets for Real-Time Rendering of Massive Brain Tractograms
PaMO: Parallel Mesh Optimization for Intersection-Free Low-Poly Modeling on the GPU
Compressive Dual Photography
Analysis of Sample Correlations for Monte Carlo Rendering
Efficient Gradient-Domain Compositing Using an Approximate Curl-free Wavelet Projection
A Prolog Environment for GKS-Based Graphics
Render2MPEG: A Perception-based Framework Towards Integrating Rendering and Video Compression
Real-Time Microstructure Rendering with MIP-Mapped Normal Map Samples
Integer-Sheet-Pump Quantization for Hexahedral Meshing
OctFusion: Octree-based Diffusion Models for 3D Shape Generation
Into the Blue: Better Caustics through Photon Relaxation
SimilarityExplorer: A Visual Inter-Comparison Tool for Multifaceted Climate Data
Vector Field Visualization of Advective-Diffusive Flows
Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering
A Survey on Data-driven Dictionary-based Methods for 3D Modeling
Iterative Closest Conformal Maps between Planar Domains
Reinterpretable Imager: Towards Variable Post-Capture Space, Angle and Time Resolution in Photography
Performance of Space Subdivision Techniques in Ray Tracing
ScribbleBoost: Adding Classification to Edge-Aware Interpolation of Local Image and Video Adjustments
Filtering, Clustering and Hierarchy Construction: a New Solution for Ray-Tracing Complex Scenes
3D Shape Segmentation and Labeling via Extreme Learning Machine
Lightness Perception in Tone Reproduction for High Dynamic Range Images
visMOP - A Visual Analytics Approach for Multi-omics Pathways
Direct Ray Tracing of Phong Tessellation
Integrating Visual Analytics Support for Grounded Theory Practice in Qualitative Text Analysis
Visualizing Large-scale Parallel Communication Traces Using a Particle Animation Technique
SDF-StyleGAN: Implicit SDF-Based StyleGAN for 3D Shape Generation
High quality refinable G-splines for locally quad-dominant meshes with T-gons
Ellipsoid Packing Structures on Freeform Surfaces
ℒ0 Gradient-Preserving Color Transfer
Flexible SVBRDF Capture with a Multi-Image Deep Network
Radial Symmetry Detection and Shape Characterization with the Multiscale Area Projection Transform
Implicit Representation of Rough Surfaces
A Survey of Image Synthesis Methods for Visual Machine Learning
Anisotropic Radiance-Cache Splatting for Efficiently Computing High-Quality Global Illumination with Lightcuts
Should I make it round? Suitability of circular and linear layouts for comparative tasks with matrix and connective data
GlassNet: Label Decoupling-based Three-stream Neural Network for Robust Image Glass Detection
Non-iterative Second-order Approximation of Signed Distance Functions for Any Isosurface Representation
Generating High-quality Superpixels in Textured Images
Visualizing Crowds in Real-Time
Depth-Aware Shadow Removal
GeoFilter: Geometric Selection of Mesh Filter Parameters
Antarstick: Extracting Snow Height From Time-Lapse Photography
Revectorization-Based Soft Shadow Mapping
Interactive Visual Workspaces with Dynamic Foveal Areas and Adaptive Composite Interfaces
Object Repositioning Based on the Perspective in a Single Image
Recent Advances in Adaptive Sampling and Reconstruction for Monte Carlo Rendering
Learning Physically Based Humanoid Climbing Movements
Learning Fast 3D Gaussian Splatting Rendering using Continuous Level of Detail
Procedural Texture Matching and Transformation
An Analysis of Quasi-Monte Carlo Integration Applied to the Transillumination Radiosity Method
Volumetric Filtering, Modeling and Visualization for Nano-Medicine
Physically Based Real-Time Rendering of Eclipses
A Survey on Transit Map Layout - from Design, Machine, and Human Perspectives
Visibility-Aware Progressive Farthest Point Sampling on the GPU
MeshFormer: High-resolution Mesh Segmentation with Graph Transformer
The EEC Workshop on Formal Specification of Graphics Software Standards
Distance-Ranked Connectivity Compression of Triangle Meshes
Reference-based Screentone Transfer via Pattern Correspondence and Regularization
A Shot at Visual Vulnerability Analysis
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
Fast and Robust Approximation of Smallest Enclosing Balls in Arbitrary Dimensions
Physics-Based Inverse Rendering using Combined Implicit and Explicit Geometries
Ray Casting Algebraic Surfaces using the Frustum Form
Graphical Interaction Management
Equidistant Smoothing of Polyhedra with Arbitrary Topologies
Reports of EUROGRAPHICS '83 Panel Sessions
A New Radiosity Approach for Regular Objects: Application to Ruled Surfaces
Integrating Behavioural Animation Techniques
Structural Analogy from a Single Image Pair
Rendering Pearlescent Appearance Based On Paint-Composition Modelling
A Part-aware Surface Metric for Shape Analysis
Scalable Surface Reconstruction with Delaunay-Graph Neural Networks
Interactive Rigging with Intuitive Tools
A Run-Length Slice Line Drawing Algorithm without Division Operations
Flux-Limited Diffusion for Multiple Scattering in Participating Media
Visual Analysis of Electronic Densities and Transitions in Molecules
Accurate Image Generation and Interactive Image Editing with the A-buffer
Removing the Noise in Monte Carlo Rendering with General Image Denoising Algorithms
Role, Model, Structure and Construction of a UIMS Working Group Report
Persistent Homology for the Evaluation of Dimensionality Reduction Schemes
Real-time Level-of-detail Strand-based Rendering
Computation of Irradiance from Triangles by Adaptive Sampling
Results of a User Study on 2D Hurricane Visualization
Texture Adaptation for Progressive Meshes
Table-based Alpha Compression
Edge-Optimized À-Trous Wavelets for Local Contrast Enhancement with Robust Denoising
Enhancing Bounding Volumes using Support Plane Mappings for Collision Detection
SenVis: Interactive Tensor-based Sensitivity Visualization
Bird's-Eye - Large-Scale Visual Analytics of City Dynamics using Social Location Data
Constrained Remeshing Using Evolutionary Vertex Optimization
Patch-type Segmentation of Voxel Shapes using Simplified Surface Skeletons