yusuke1997/dblp-id-title huggingface dataset:
A new sentiment analysis model to classify students' reviews on MOOCs
The impact of thinking-aloud peer assessment (TAPA) on the development of high order thinking skills (HOTS) in math e-learning
Investigating the behaviors of core and periphery students in an asynchronous online discussion community using network analysis and topic modeling
The moderating effect of social capital on co-regulated learning for MOOC achievement
Assessing Online Discussions Working 'Along the Grain' of Current Technology and Educational Culture
Understanding pre-service mathematics teachers' intentions to use GeoGebra: The role of technological pedagogical content knowledge
Understanding online self-regulation: A data-driven approach to LMS interaction indicators
AI readiness scale for teachers: Development and validation
An empirical study on blended learning in higher education in "internet + " era
Unravelling the dynamics of technology integration in mathematics education: A structural equation modelling analysis of TPACK components
Levels of problem-solving competency identified through Bebras Computing Challenge
The impact of personality type on online learning performance among high school students
Problematic smartphone use and specific problematic Internet uses among university students and associated predictive factors: a systematic review
Self-directed learning with knowledge management model on academic achievement and digital literacy abilities for employees of a Thai energy organization
Challenges facing school leadership in promoting ICT integration in instruction in the public schools of Bahrain
Effects of self-explanation on applying decision rules in an online learning environment
Playing coding games to learn computational thinking: What motivates students to use this tool at home?
Impact of question presence and interactivity in instructional videos on student learning
Integration of technology by novice mathematics teachers - what facilitates such integration and what makes it difficult?
Learning basic concept of computer programming with path-finding task in ar and its properties
Influence of educational technology on peer learning outcomes among university students: The mediation of learner motivation
Effect of students' deep learning in virtual venue environment: a meta-analysis based on 45 experiments and quasi-experiments at home and abroad
Enhancing reflective thinking in STEM education through experiential learning: The role of generative AI as a learning aid
Medical education and COVID-19 pandemic: a crisis management model towards an evolutionary pathway
Visual representations of the internet in greek school textbooks and students' experiences
Evaluating the effects of responsive design on the usability of academic websites in the pandemic
Do generative AI technologies play a double-edged sword role in education? Findings from hybrid approach using PLS-SEM and fsQCA
Blurring time and place in higher education with bring your own device applications: a literature review
Building Educational Tools Based on Formal Concept Analysis
Learners' engagement assessment in e-learning during the COVID-19 pandemic: nation-wide exploration
A paradigm shift for academia teaching in the era of virtual technology: The case study of developing an edugame in animal science
The history of UTAUT model and its impact on ICT acceptance and usage by academicians
A structural equation model predicting adults' online learning self-efficacy
Reach to Teach ICT: Issues and Compromises
Ethical principles for artificial intelligence in education
Correction to: The impact of different peer feedback types on student academic writing performance from dyadic and individual analyses
Pre-adolescents' digital competences in the area of safety. Does frequency of social media use mean safer and more knowledgeable digital usage?
Evaluating e-learning readiness using explainable machine learning and key organizational change factors in higher education
Social networking and academic performance: A net benefits perspective
Music teachers' professionalism: Realizing intercultural competence in guzheng education when using a MOOC
Does the student's perspective on multimodal literacy influence their behavioural intention to use collaborative computer-based learning?
Using learners' problem-solving processes in computer-based assessments for enhanced learner modeling: A deep learning approach
Unraveling the attributions of digital literacy skills and knowledge gap in Ghana's higher education: Undergraduate students voices in a phenomenological study
A study on the impact of diverse evaluation system on college students' sense of achievement in English learning: An empirical research based on the knowledge graphs of College English
How active/passive social network usage relates to academic performance among high school students in Taiwan
Assessing learning outcomes in immersive virtual reality with and without generative AI-Powered virtual npcs: a comparative analysis in a museum context
Investigating K-12 teachers' use of electronic board in the classroom in the Central South of United States
Perceptions of technological, pedagogical and content knowledge (TPACK) among pre-service teachers in Estonia
Effects of a Motion Graphic on Escalator Safety on College Students' Behavioural Intention, Determined Using the Unified Theory of Acceptance and Use of Technology
Correlations of self-perception in reading and in writing, reading and writing performance in web-mediated and conventional writing instruction
Development and validation of an adolescent internet adaptability educational game based on situated learning theory
Distributed collaborative homework activities in a problem-based usability engineering course
Adaptive learning management expert system with evolving knowledge base and enhanced learnability
Students' adoption towards behavioral intention of digital learning platform
Assistive technology in large-scale assessments for students with visual impairments: A systematic review and recommendations based on the Brazilian reality
University teaching skills in ICT and disability. The case of the Autonomous Community of Madrid
Impact on social capital and learning engagement due to social media usage among the international students in the U.S
Identifying digital capabilities in university courses: An automated machine learning approach
Examining impacts of information system success and perceived stress on students' self-regulated learning mediated by intrinsic motivation in online learning environments: second-order structural equation modelling analyses
The impact of interactive touchscreen images on the well-being of schoolchildren in the context of inclusive education
Impacts of augmented reality-supported STEM education on students' achievement: A meta-analysis of selected SSCI publications from 2010 to 2023
An effective deep learning pipeline for improved question classification into bloom's taxonomy's domains
Accepting video conferencing technology as an in-service training tool for health professionals
Metaphorical evolution: A longitudinal study of secondary school teachers' concepts of 3D modelling and printing in education
An empirical assessment of smote variants techniques and interpretation methods in improving the accuracy and the interpretability of student performance models
Develop and validate a scale to measure primary and secondary teachers' digital teaching competence
"Play" or "Labour", the perception of university teachers towards MOOCs: Moderating role of culture
Innovative music education: Using an AI-based flipped classroom
Ubiquitous and Ambient Intelligence Assisted Learning Environment Infrastructures Development - a review
Using VR for Efficient Training of Forestry Machine Operators
Effects of learner-, peer-, and collaborative-regulated feedback on cognitive load in digital game-based language learning
Impact of online social capital on academic performance: exploring the mediating role of online knowledge sharing
Evaluating the quality of student-generated content in learnersourcing: A large language model based approach
Towards the real-time evaluation of collaborative activities: Integration of an automatic rater of collaboration quality in the classroom from the teacher's perspective
IFIP TC3 Working Group 3.1 - Informatics in Secondary Education
The Effect of Augmented Reality based applications on achievement and attitude towards science course in distance education process
Sensitizing young children on internet addiction and online safety risks through storytelling in a mobile application
Engaging EFL students' critical thinking tendency and in-depth reflection in technology-based writing contexts: A peer assessment-incorporated automatic evaluation approach
Internet use and academic performance: An interval approach
Effects of English proficiency on motivational regulation in a videoconference-based EFL speaking class
Automatic content analysis of asynchronous discussion forum transcripts: A systematic literature review
Android based mobile apps for information security hands-on education
A case study investigating programming students' peer review of codes and their perceptions of the online learning environment
Effectiveness of blended learning to develop learner autonomy in a Chinese university translation course
IFIP Working Group 3.7 - Information Technology in Educational Management
The mediating effects of needs satisfaction on the relationship between teacher support and student engagement with generative artificial intelligence (GenAI) chatbots from a self-determination theory (SDT) perspective
Teachers' virtual communities of practice: A strong response in times of crisis or just another Fad?
Course quality and perceived employability of Malaysian youth: The mediating role of course effectiveness and satisfaction
The digital challenges of school and teacher education in Norway: Some urgent questions and the search for answers
Impacts of online collaborative learning on students' intercultural communication apprehension and intercultural communicative competence
From crisis to opportunity: practices and technologies for a more effective post-COVID classroom
Editorial on EAIT 2014-1
Can an augmented reality-integrated gamification approach enhance vocational high school students' learning outcomes and motivation in an electronics course?
An information system for dropout prevention
Visions for ICT, Ethics and the Practice of Teachers
Pre-service teachers' perception of active learning methodologies in history: Flipped classroom and gamification in an e-learning environment
Experiential learning in web development courses: Examining students' performance, perception and acceptance
Artificial intelligence applications in education: Natural language processing in detecting misconceptions
Using learning management systems in business and economics studies in Hungarian higher education
Ranking educational channels on YouTube: Aspects and issues
The readiness formation of future biology teachers for healthcare-safety technologies realization in professional activity
Keeping students safe: the experiences of educators implementing monitoring applications in K-12 settings
Assessment of students' digital competences in primary school: a systematic review
A machine learning enabled affective E-learning system model
Visual programming as an instrument for prospective teachers' reasoning in geometric pattern generalization
Data-driven decision-making in emergency remote teaching
The design and testing of multimedia for teaching arithmetic to deaf learners
A case study on learning basic logical competencies when utilising technologies and real-world objects
Teachers' beliefs about technology integration in Ghana: a qualitative study of teachers', headteachers' and education officials' perceptions
The impact of teacher characteristics on the effective use of AI for educating students with development disabilities in Saudi primary schools
Framework for designing context-aware learning systems
Retraction Note: The comparison of the effect of two methods of face-to-face and E-learning education on learning, retention, and interest in English language course
Access to ICT at Argentine elementary school children's homes and its impact on school achievements
Automatic detection of students' affective states in classroom environment using hybrid convolutional neural networks
Teaching computational thinking using scenario-based learning tools
Learning from text and video blogs: comprehension effects on secondary school students
Editorial vol 16, no 2: ICT and the handling of data, information and knowledge
Examining the user experience of learning with a hologram tutor in the form of a 3D cartoon character
Using machine learning to predict factors affecting academic performance: the case of college students on academic probation
Identifying determinants of big data adoption in the higher education sector using a multi-analytical SEM-ANN approach
A new integrated model to explore factors that influence adoption of mobile learning in higher education: An empirical investigation
Effects of immersion and interactive strategies on students' intercultural competence in virtual learning environments
Beyond limits: Lecturers' reflections on Moodle uptake in South African universities
No more excuses, learn English for free: Factors affecting L2 learners intention to use online technology for informal English learning
The didactic potential of the voice assistant "Alice" for students of a foreign language at a university
Time to engage: Implementing math and literacy blended learning routines in an Indian elementary classroom
Using the online education planned based on anderson's theory to facilitate the practice learning experiences of nursing students: A phenomenological study
Short digital-competence test based on DigComp2.1: Does digital competence support research competence in undergraduate students?
Can AI-generated pedagogical agents (AIPA) replace human teacher in picture book videos? The effects of appearance and voice of AIPA on children's learning
Computer-mediated communication and teacher education: some observations from the implementation of TeleNex
In your Facebook: Examining Facebook usage as misbehavior on perceived teacher credibility
Video databases: An emerging tool in business education
Developing a scale for measuring the information security awareness of stakeholders in higher education institutions
The importance of coding and translation between programming languages in sequential activities of pre-service teachers: an approach
Micro-credentials in Malaysian higher education: a comprehensive case study approach
Application of surgical video combined with a multidisciplinary treatment integrated teaching method in the clinical teaching of thyroid surgery
Effects of virtual reality enriched science laboratory activities on pre-service science teachers' science process skills
Automatic detection of potentially ineffective verbal communication for training through simulation in neonatology
Enhancing learner satisfaction through human-like digital instructors: an empirical study on the role of visual and verbal human likeness in e-learning
Towards an integrative model of blended design studios: a multiple case study across architecture, design and planning education
An empirical investigation of smart board innovations in teaching in UAE University
Engineering assessment strata: A layered approach to evaluation spanning Bloom's taxonomy of learning
Development and empirical study of international student satisfaction model of online course learning interaction in chinese universities
The impacts of the comprehensive learning analytics approach on learning performance in online collaborative learning
Learning by doing - The influence of students' experience in community television production on personality variables
Elementium: design and pilot evaluation of a serious game for familiarizing players with basic chemistry
Analytics of motivational factors of educational video games: LDA topic modeling and the 6 C's learning motivation model
Retraction Note: The impact of ICT education on humanistic innovative potential
Learning Our Way Forward in eLearning: The Story of Something Fishy
Adapting technological pedagogical content knowledge framework to teach mathematics
ICT policy implementation in higher education institutions in Namibia: A survey of students' perceptions
Transforming teacher education through collaborative digital innovations: An empirical study of teachers'perceptions and experiences
Introducing tablets and a mobile fitness application into primary school physical education
Innovating students' learning: A case study of university second language students' uptake of open educational resources (OER) through self-assessment activities
An exploration of eLearning adoption in the educational ecosystem
Online assessments: Exploring perspectives of university students
A Step-by-Step Design and Development of an Integrated Educational Software to Deal with Students' Empirical Ideas about Mechanical Interaction
A novel method of case representation and retrieval in CBR for e-learning
Vale Andrew Fluck
Correction to: Classification and evaluation of educational apps for early childhood: Security matters
An intelligent system for providing academic advising and its impact on satisfaction and stress relief in the light of crises (COVID-19) among postgraduate students
A game for learning history on mobile devices
Professional development for iPad integration in general education: Staying ahead of the curve
Factors affecting the E-learning acceptance: A case study from UAE
Determinant factors of distance self-learning performance on computer programming language education - a concept map approach
Dimensions of robotic education quality: teachers' perspectives as teaching assistants in Thai elementary schools
Correction to: Social media networks and pedagogy at the University of Jordan
Learning by coding: A sociocultural approach to teaching web development in higher education
Exploring pre-service teachers' intentions of adopting and using virtual reality classrooms in science education
Grade prediction of weekly assignments in MOOCS: mining video-viewing behavior
LMS projects: A platform for intergenerational e-learning collaboration
The impact of webinar-webcast system on learning performance
Promoting students' metacognition and self-regulatory efficacy through metacognitive scaffolding in mobile technology-enhanced interactive classrooms: The moderating role of inner speech
Mapping digital literacy in language education: A comparative analysis of national curriculum standards using text as data approach
Towards real-time speech emotion recognition for affective e-learning
Monitoring the 'Enlaces' educational computer network
The impact of chatbots using concept maps on correction outcomes-a case study of programming courses
Digital competences of residents in Kuyavian-Pomeranian Voivodeship in the light of the polish training project "E-active"
Evaluating the user's experience, adaptivity and learning outcomes of a fuzzy-based intelligent tutoring system for computer programming for academic students in Greece
ChatGPT as an automated essay scoring tool in the writing classrooms: how it compares with human scoring
Use of augmented reality in science education: A mixed-methods research with the multi-complementary approach
The moderating effect of experience on the intention to adopt mobile social network sites for pedagogical purposes: An extension of the technology acceptance model
Promoting students' civic literacy and positive learning behaviors: A supportive feedback-based decision-making gaming approach
Analysis of cloud computing-based education platforms using unsupervised random forest
When color coding backfires: A guidance reversal effect when learning with realistic visualizations
The impact of a technological intervention program on learning mathematical skills
Self-explanation prompts in video learning: an optimization study
Intermediate-level ICT skills and development in South Africa: Private provision form suited to national purpose!
The effect of flipped realistic mathematics education on students' achievement, mathematics self-efficacy and critical thinking tendency
Efficient topic identification for urgent MOOC Forum posts using BERTopic and traditional topic modeling techniques
A triangulation method on the effectiveness of digital game-based language learning for vocabulary acquisition
Can an online mentoring social network assist students with intellectual disabilities or autism in coping with special needs and accumulating social capital?
A survey of student and instructor perceptions of personal mobile technology usage and policies for the classroom
The voice, text, and the visual as semiotic companions: an analysis of the materiality and meaning potential of multimodal screen feedback
Considering mobile device constraints and context-awareness in adaptive mobile learning for flipped classroom
Teaching CAD/CAM/CAE tools with project-based learning in virtual distance education
The impact of AI-enhanced natural language processing tools on writing proficiency: an analysis of language precision, content summarization, and creative writing facilitation
Multidimensional analysis of efficacy of multimedia learning in development and sustained development of textuality in EFL writing performances
Examining self-regulation models of programming students in visual environments: A bottom-up analysis of learning behaviour
Intertwining synchronous and asynchronous communication to support collaborative learning - system design and evaluation
Towards an assessment model of college students' computational thinking with text-based programming
Applying the Gollin effect to design VR for stargazing, and exploring the correlates between participants' VR self-efficacy, interest, frustration, flow experience and learning outcomes
Mediating teacher for distance teaching and learning model: An exploration
A multiple mediation model of thinking style, student assessors' online assessment performance, and critical thinking in online assessment environment
Early childhood preservice teachers' attitudes towards online engagement, civic responsibility, and service learning
Streamlining the internship supervision and evaluation through digital transformation
Virtual reality for biochemistry education: the cellular factory
Kloos C.D. & Pardo A. (Eds.): EDUTECH: Computer-aided design meets computer-aided learning
Using a socio-ecological framework to understand how 8-12-year-olds build and show digital resilience: A multi-perspective and multimethod qualitative study
Modelling the sustainability of a primary school digital education curricular reform and professional development program
Integrating infrared technologies in science learning: An evidence-based reasoning perspective
Analysis of the essential factors affecting of intention to use of mobile learning applications: A comparison between universities adopters and non-adopters
Distance Education for children with a disability and/or from vulnerable families
The Effect of the flipped classroom on reflective thinking, academic self-efficacy, and achievement motivation in language learners in intermediate level
Computational thinking within the context of professional life: Change in CT skill from the viewpoint of teachers
Music in the Sonata form for the saxophone: learning to play the Saxophone in online educational courses: online platforms vs. traditional education in a conservatory
Understanding GAI risk awareness among higher vocational education students: An AI literacy perspective
Understanding resilience in programming: A scale adaptation and analysis of individual differences
Unheard voices: Identifying aspects for an inclusive digital education through the lens of low-income contexts schools
Game design and didactic transposition of knowledge. The case of progo, a game dedicated to learning object-oriented programming
Mobile learning supported science teaching application: Electric charges and electric energy
A new vocabulary revision technique using WhatsApp: Peer-chain