yusuke1997/dblp-id-title huggingface dataset:
Perceptual evaluation of synthetic gaze jitter
A Control Simulation of Multiple Bubbles for Representing Desired Shapes
An LMA- Effort simulator with dynamics parameters for motion capture animation
Learning frequency-aware convolutional neural network for spatio-temporal super-resolution water surface waves
Online real-time locomotive motion transformation based on biomechanical observations
Automatic 3D garment positioning based on surface metric
ExpressGesture: Expressive gesture generation from speech through database matching
Unsupervised motion capture data segmentation based on topic model
PG-VTON: Front-And-Back Garment Guided Panoramic Gaussian Virtual Try-On With Diffusion Modeling
Computer graphics simulation of natural mummification by desiccation
Repairing topological inconsistency of mesh sequences
Animating turbulent fluid with a robust and efficient high-order advection method
Multiple animated characters motion fusion
A fast garment fitting algorithm using skeleton-based error metric
ArtShop: an art-oriented image-processing tool for cultural heritage applications
Inside Cover Image
Dramaturgical and dissonance theories in explicit social context modeling for complex agents
Efficient wavelet-based geometry compression
Planning characters' behaviour in interactive storytelling
Optimized keyframe extraction for 3D character animations
Generating hand motion from body motion based on hand pose estimation
A toolkit for automatically generating and modifying VR hierarchy tile menus
Natural path planning using wavelet noise in static environment
Modeling and rendering of gaseous phenomena using particle maps
Autonomous boids
Introducing tangible objects into motion controlled gameplay using Microsoft® Kinect TM
New paradigms for interactive 3D volume segmentation
Facial expression animation through action units transfer in latent space
Spatial semantic graph enhanced monocular SLAM System
Acanthus ornament generation using layout subdivisions with parameterized motifs
Simulation-as-a-Service: Analyzing Crowd Movements in Virtual Environments
SRNPD: Spatial rendering network for pencil drawing stylization
Transporting objects by multiagent cooperation in crowd simulation
Heterogeneous group path planning algorithm based on data and mechanism model
AG-SDM: Aquascape generation based on stable diffusion model with low-rank adaptation
Choreographing emotional facial expressions
Computer-aided staging
GPU-based interactive visualization framework for ultrasound datasets
Spatial camera orientation control by rotation-minimizing directed frames
Design and development of a mixed reality teaching systems for IV cannulation and clinical instruction
Transparent object segmentation from casually captured videos
Interactive exploration of drapes by simulation parameters
A survey of interactive mesh-cutting techniques and a new method for implementing generalized interactive mesh cutting using virtual tools
Data-driven detailed hair animation for game characters
Simulating gaze attention behaviors for crowds
Folding patch correspondence for multiview stereo
Modelling radiative properties of light sources and surfaces
A language to model animation out of behaviour-embedded graphical components
Choreographed image flow
A Versatile Energy-Based SPH Surface Tension With Spatial Gradients
Planning interactive task for intelligent characters
Geometry-driven physical interaction between avatars and virtual environments
NRC 3D imaging technology for museum and heritage applications
Novel fluid detail enhancement based on multi-layer depth regression analysis and FLIP fluid simulation
Editorial Issue 34.2
Predicting and Optimizing Crowd Evacuations: An Explainable AI Approach
Adaptive lattice-based light rendering of participating media
Computer aided generation of stylized maps
Transductive graph based cartoon synthesis
Natural preparation behavior synthesis
An improved solution for deformation simulation of nonorthotropic geometric models
Collaborative virtual training with physical and communicative autonomous agents
Real-time simulation of thin-film interference with surface thickness variation using the shallow water equations
Boundary-dominant flower blooming simulation
eGaLab: a new dimension for artists
Perspective-aware cartoon clips synthesis
ASFNet: Adaptive multiscale segmentation fusion network for real-time semantic segmentation
Automatic design and layout of 3D user interfaces
Novel View Synthesis Based on Similar Perspective
Multiresolution foliage for forest rendering
Pressure corrected SPH for fluid animation
A Compact Differential Formula for the First Derivative of a Unit Quaternion Curve
The "rebirth" of traditional musical instrument: An interactive installation based on augmented reality and somatosensory technology to empower the exhibition of chimes
Turbulence synthesis for shape-controllable smoke animation
Extended spatial keyframing for complex character animation
Politeness improves interactivity in dense crowds
A Facial Motion Retargeting Pipeline for Appearance Agnostic 3D Characters
Enhanced rig-space simulation
Generating a multiplicity of policies for agent steering in crowd simulation
Intelligent recognition of portrait sketch components for child autism assessment
Adaptive information fusion network for multi-modal personality recognition
Parallel-optimizing SPH fluid simulation for realistic VR environments
Deep learning for assessing the aesthetics of professional photographs
Hair motion cloning from cartoon animation sequences
Multifinger interaction between remote users in avatar-mediated telepresence
WDANet: Exploring Stylized Animation via Diffusion Model for Woodcut-Style Design
Natural conversations with a virtual being: How user experience with a current conversational AI model compares to expectations
Compressed dynamic mesh sequence for progressive streaming
Modeling social behaviors in an evacuation simulator
Using probabilistic roadmaps in changing environments
Walk the talk: coordinating gesture with locomotion for conversational characters
Towards animating ray-traced volume visualization
A selective rendering method for data visualization
An SPH model to simulate the dynamic behavior of shear thickening fluids
The corridor map method: a general framework for real-time high-quality path planning
A cell-transverse display algorithm for regular and rectilinear 3D grid data
Dynamic sprites: artistic authoring of interactive animations
Deformation by examples: a density flow approach
Live accurate and dense reconstruction from a handheld camera
DKD: a fast k -d tree update design for dynamic scenes
A social agent pedestrian model
Immersive walking in a virtual crowd: The effects of the density, speed, and direction of a virtual crowd on human movement behavior
Branching object generation and animation system with cubic hermite interpolation
Multiple path-based approach to image-based street walkthrough
Grasp synthesis from low-dimensional probabilistic grasp models
A scalable interest management scheme for distributed virtual environments
Building hierarchical structures for 3D scenes based on normalized cut
CSLML: a markup language for expressive Chinese sign language synthesis
Real-time haptic manipulation and cutting of hybrid soft tissue models by extended position-based dynamics
Adaptive space decomposition for fast visualization of soft objects
Situation agents: agent-based externalized steering logic
Analysis of coherence strategies for stereo occlusion culling
Small steps for mankind: Towards a kinematically driven dynamic simulation of curved path walking
Real-time facial expression transfer with single video camera
Handling occlusions in video-based augmented reality using depth information
UnderwaterImage2IR: Underwater impulse response generation via dual-path pre-trained networks and conditional generative adversarial networks
Automatic reconstruction of personalized avatars from 3D face scans
Multi-scale edge aggregation mesh-graph-network for character secondary motion
Accelerating statistical human motion synthesis using space partitioning data structures
Real-time 3D human pose and motion reconstruction from monocular RGB videos
Facial action units detection using temporal context and feature reassignment
Graph-cut based interactive image segmentation with randomized texton searching
A unified handling of immiscible and miscible fluids
Space-time blending
Pose space parameterization and style transfer of skin deformation
Editorial issue 26.2
The virtual museum: Interactive 3D navigation of a multimedia database
Interactive light source position estimation for augmented reality with an RGB-D camera
Giant soap bubble creation model
The generalized display processors as an approach to real-time interactive 3-D computer animation
A steering model for on-line locomotion synthesis
DeepHistory: A convolutional neural network for automatic animation of museum paintings
A semantic-driven generation of 3D Chinese opera performance scenes
Minimal dynamic modeling for dance verbs
Simulation ready anatomy model generation pipeline for virtual surgery
Realistic paint simulation based on fluidity, diffusion, and absorption
Coupling elastic solids with smoothed particle hydrodynamics fluids
Bringing haptics and physical simulation together: haptic travel through physical worlds
Fast, automatic character animation pipelines
Efficient angiography simulation for complex vessels
Modeling and rendering of realistic waterfall scenes with dynamic texture sprites
Development of a gait rehabilitation system using a locomotion interface
An HBIM Framework and Virtual Reconstruction for the Preservation of Confucian Temple Heritage
Real-time fur simulation and rendering
Illusion - creating a mock reality
Virtual Roaming of Cultural Heritage Based on Image Processing
Illumination and acceleration in the visualization of special relativity: a comment on fast rendering of relativistic objects
Brushwork master: Chinese ink painting synthesis for animating brushwork process
Mesh denoising via total variation and weighted Laplacian regularizations
Three-dimensional texture generator supervised by a small number of parameters
Practical craniofacial surgery simulator based on GPU accelerated lattice shape matching
Compatible quadrangulation by sketching
A moving planar mirror based approach for cultural reconstruction
A computational model of bounded developable surfaces with application to image-based three-dimensional reconstruction
Organizing motions with a nominal description
Landslide-generated wave hazard prediction based on multiphase flow model of DualSPHysics
Interactive animation of virtual humans based on motion capture data
Generation of multiagent animation for object transportation using deep reinforcement learning and blend-trees
Graphical displays of human strength data
Assistant agents to advice users in hybrid structured 3D virtual environments
Subtle features of ice with cloudy effects and scratches from collision damage
Interactive texture editing for garment line drawings
Human-Robot Interaction: Integrating BCI -Controlled Virtual Robotic Arm With Manual Control in VR Environment
A feature-based approach to facial expression cloning
Dust and water splashing models for hopping figures
Points-based user interface for character posing
Stereoscopic image generation of background terrain scenes
Personality expression in cartoon animal characters using Sasang typology
Real-time cartoon animation of smoke
How generous interface affect user experience and behavior: Evaluating the information display interface for museum cultural heritage
Development of an AR system achieving in situ machining simulation on a 3-axis CNC machine
Cosserat-beam-based dynamic response modelling
Adaptive interactions in shared virtual environments for heterogeneous devices
Dynparity: Dynamic disparity adjustment to avoid stereo window violations on stationary stereoscopic displays
Provision and maintenance of presence and immersion in hand-held virtual reality through motion based interaction
Detail-feature-preserving surface reconstruction
Augmenting collaborative interaction with shared visualization of eye movement and gesture in VR
A novel progressive modelling algorithm for 3D models
Virtual Reenactment of the Itaewon Crowd Crush Using Kinodynamic Simulation
Editorial issue 31.1
A step-by-step modeling, analysis and annotation of locomotion
A breast modeler based on analysis of breast scans
Distillation of human-object interaction contexts for action recognition
Optimization-based group performance deducing
Animation generation for object transportation with a rope using deep reinforcement learning
Adaptive control in cartoon data reusing
Constraint-based multi-agent reinforcement learning for collaborative tasks
Providing Global Access to Marine Data Via the World Wide Web
A unified shape editing framework based on tetrahedral control mesh
Editorial Issue 28.1
Using Cartesian product for animation
Design of a lightweight and easy-to-wear hand glove with multi-modal tactile perception for digital human
Impulse-based rigid body interaction in SPH
Affective engagement to emotional facial expressions of embodied social agents in a decision-making game
A group-based approach for gaze behavior of virtual crowds incorporating personalities
Symmetric deformation of 3D face scans using facial features and curvatures
Real-time motion data annotation via action string
Modeling flocks with perceptual agents from a dynamicist perspective
Frontal person image generation based on arbitrary-view human images
3D billiards game with haptic interface
Laplacian face blending
A heterogeneous CPU-GPU parallel approach to a multigrid Poisson solver for incompressible fluid simulation
Stylized lighting for cartoon shader
Agent-based human behavior modeling for crowd simulation
Shape-constrained flying insects animation
Research on the Application of Immersive Virtual Reality Intervention Model (IVRT) in the Context of Computer Anxiety Among the Older Adults
RLP-VIO: Robust and lightweight plane-based visual-inertial odometry for augmented reality
A natural language interface with casual users for crowd animation
Interactive learning in the classroom: A mobile augmented reality assistance application for learning
Modeling and rendering viscous liquids
Silhouette-based motion capture for interactive VR-systems including a rear projection screen
Synthesizing multimodal utterances for conversational agents
Imperfection for realistic image synthesis
Towards Extended Reality in Emergency Response: Guidelines and Challenges for First Responder Friendly Augmented Interfaces
Motion adaptation based on character shape
Affection for cohabitant toy dolls
Decoupling Density Dynamics: A Neural Operator Framework for Adaptive Multi-Fluid Interactions
Stable stylized wireframe rendering
Estimating Torso Direction Based on a Head-Mounted Display and Its Controllers for Steering During Virtual Locomotion
Combining physically-based simulation of colliding objects with trajectory control
Accurate automatic visible speech synthesis of arbitrary 3D models based on concatenation of diviseme motion capture data
Realistic rendering with turbulent flows
Simulating collective transport of virtual ants
Adding variation to path planning
Virtual 3D Sculpting
Simulation of ultrasound guided needle puncture using patient specific data with 3D textures and volume haptics
Competitive motion synthesis based on hybrid control
Yolov8-HAC: Safety Helmet Detection Model for Complex Underground Coal Mine Scene
Video event representation and inference on And-Or graph
Heritage presentation through interactive storytelling: a new multimedia database approach
Single-view procedural braided hair modeling through braid unit identification
Seismic evacuation simulation in a dynamic indoor environment
Training Climbing Roses by Constrained Graph Search
Synthesizing cloth wrinkles by CNN-based geometry image superresolution
An Improved Social Force Model-Driven Multi-Agent Generative Adversarial Imitation Learning Framework for Pedestrian Trajectory Prediction
Fast accessing Web3D contents using lightweight progressive meshes
Curve skeleton skinning for human and creature characters
Hardware-accelerated dynamic clustering of virtual crowd members
Spatial-temporal patterns and pedestrian simulation
Real-time navigating crowds: scalable simulation and rendering
Assessing similarity models for human-motion retrieval applications
Highlight mask-guided adaptive residual network for single image highlight detection and removal
Multi-level tetrahedralization-based accelerator for ray-tracing animated scenes
Rendering and presentation of 3D digital ink landscape painting
Simulation of miscible binary mixtures based on lattice Boltzmann method
Render-based factorization for additive light field display
Two-particle debris flow simulation based on SPH
Animating radiosity environments through the Multi-Frame Lighting Method
Evaluating online control of goal-directed arm movement while standing in virtual visual environment
Data-driven based double-layer bicycle simulation model
Toward socially responsible agents: integrating attachment and learning in emotional decision-making
How to set safety boundary in virtual reality: A dynamic approach based on user motion prediction
Enhancing doctor-patient communication in surgical explanations: Designing effective facial expressions and gestures for animated physician characters
Acceleration radiosity solutions through the use of hemisphere-base formfactor calculation
Extending the photon mapping method for realistic rendering of hot gaseous fluids
Interactive chroma keying for mixed reality
Hand-painted animation with intelligent brushes
Blob-based liquid morphing
Real-time hair simulation on GPU with a dynamic wisp model
Engagement estimation of the elderly from wild multiparty human-robot interaction
A simple approximation to rigid body dynamics for computer animation
Non-linear view interpolation
Characteristic facial retargeting
Corruptible social agents
An auxiliary development framework for lightweight RPG games based on Unity3D
The visualization of knots and braids
Hydraulic erosion
Position-based simulation of cloth wetting phenomena
Towards a data-driven approach to scenario generation for serious games
Vortex particle smoke simulation with an octree data structure
Streaming 3D deforming surfaces with dynamic resolution control
DBSC-based animation enhanced with feature and motion
Screen-space Streamline Seeding Method for Visualizing Unsteady Flow in Augmented Reality
Generation of small groups with rich behaviors from natural language interface
Comic character animation using Bayesian estimation
Character motion synthesis by principal component analysis and motion control interface by hands
CHAN: Skeleton based action recognition by multi-level feature learning
Physically-based forehead animation including wrinkles
A rapid diffusion simulation method of multiple-fluid coupling combined with MPM and PFM
Age-related gait motion transformation based on biomechanical observations
Motion autonomy for humanoids: experiments on HRP-2 No. 14
Visualization of polymer systems
Fuzzy Sampling With Qualified Uniformity Properties for Implicitly Defined Curves and Surfaces
Muscle-driven virtual human motion generation approach based on deep reinforcement learning
Brush2Model: Convolution surface-based brushes for 3D modelling in head-mounted display-based virtual environments
Smooth force rendering on coarse polygonal meshes
Video metamorphosis using dense flow fields
Physically-based simulation of plant leaf growth
Simulating the aurora
Real-time horse gait synthesis
Motion visualization of human left ventricle with a time-varying deformable model for cardiac diagnosis
Mesh decomposition using motion information from animation sequences
Semantic modeling of indoor scenes with support inference from a single photograph
Optimized Multiuser Panoramic Video Transmission in VR: A Machine Learning-Driven Approach
Virtual calligraphic carving through smoothness scalar field and brush-pressure distribution
Simulation theory and anticipation for interactive virtual character in an uncertain world
Animating cartoon faces by multi-view drawings
Wav2Lip-HR: Synthesising clear high-resolution talking head in the wild
Modeling ocean waves and interaction between objects and ocean water for cartoon animation
A geometric approach to animating thin surface features in smoothed particle hydrodynamics water
Explicit and implicit animation with fuzzy constraints of a versatile multi-body system for virtual hand surgery
Holographic sign language avatar interpreter: A user interaction study in a mixed reality classroom
Motion In-Betweening via Recursive Keyframe Prediction
Progressive mesh metamorphosis
A comprehensive study of the affective and physiological responses induced by dynamic virtual reality environments
A spring-mass model-based approach for warping cloth patterns on 3D objects
Implicit smoothed particle hydrodynamics model for simulating incompressible fluid-elastic coupling
Inverse lagrangian dynamics for animating articulated models
Eurhythmy: Concept and process
Fourveo: Integration of 4D animation into conventional 3D animation workflows
An all-in-one efficient lane-changing model for virtual traffic
Editorial Issue 33.1
Creation of flexible anthropomorphic models for 3D videoconferencing using shape from silhouettes
A skinning approach for dynamic 3D mesh compression
Asch conformity experiment using immersive virtual reality
Advanced ordinary differential equation based head modelling for Chinese marionette art preservation
A comparative study of awareness methods for peer-to-peer distributed virtual environments
Augmenting panoramas with object movies by generating novel views with disparity-based view morphing
Robust multi-level partition of unity implicits from triangular meshes
Diversified realistic face image generation GAN for human subjects in multimedia content creation
GPU-assisted real-time coupling of blood flow and vessel wall
Muddy water animation with different details
Facial animation by optimized blendshapes from motion capture data
Integrating deformations between bodies and clothes
Facilitating public awareness - the design of information distribution for communication in future workplaces
Hanging cloths and dangling rods: A unified approach to constraints in computer animation
Interactive buildup of animation sequences with captured motion data
Virtual world, defined from a technological perspective and applied to video games, mixed reality, and the Metaverse
Modelling and rendering of snowy natural scenery using multi-mapping techniques
Constructive approach for smoke plume animation using turbulent toroidal vortices
Priority-driven Ray Tracing
FaceCaps for facial expression recognition
Disassembling a 3D mechanism for efficient packing
Interaction capture using magnetic sensors
Scale-invariant segmentation of dynamic contrast-enhanced perfusion MR images with inherent scale selection
Animating synthetic dyadic conversations with variations based on context and agent attributes
Infinite reflection models for the visual arts
Efficient camera path planning algorithm for human motion overview
Visualizing functions on a surface
Editorial Issue 26.1
Directing virtual crowds based on dynamic adjustment of navigation fields
Exploitation of multiplayer interaction and development of virtual puppetry storytelling using gesture control and stereoscopic devices
Ray Tracing with Extended Cameras
A motion capture-based control-space approach for walking mannequins
Multilayer garments using isosurfaces and physics
Path Modeling of Visual Attention, User Perceptions, and Behavior Change Intentions in Conversations With Embodied Agents in VR
Motion control with strokes
Incorporating particle motion into an ADF for fast coupling of fluids with rigid and deformable solids
Adaptive Sampling for Interactive Simulation of Granular Material
Research on target recognition and tracking in mobile augmented reality assisted maintenance
Feature-based vector simulation of water waves
Improved divergence-free smoothed particle hydrodynamics via priority of divergence-free solver and SOR