yusuke1997/dblp-id-title huggingface dataset:
Perceptually-driven decision theory for interactive realistic rendering
Deep geometric texture synthesis
JALI: an animator-centric viseme model for expressive lip synchronization
Dirty Pixels: Towards End-to-end Image Processing and Perception
Reconstructing Personalized Semantic Facial NeRF Models from Monocular Video
Efficient 3D Object Segmentation from Densely Sampled Light Fields with Applications to 3D Reconstruction
A constructive theory of sampling for image synthesis using reproducing Kernel bases
Image Perforation: Automatically Accelerating Image Pipelines by Intelligently Skipping Samples
Dappled photography: mask enhanced cameras for heterodyned light fields and coded aperture refocusing
Image-based bidirectional scene reprojection
Visio-lization: generating novel facial images
Lifted Surfacing of Generalized Sweep Volumes
Simplicial complex augmentation framework for bijective maps
Robust treatment of simultaneous collisions
Simulating multiple scattering in hair using a photon mapping approach
Example-based video color grading
Water drops on surfaces
Online generative model personalization for hand tracking
Distortion-free wide-angle portraits on camera phones
Rendering near-field speckle statistics in scattering media
PoissonNet: A Local-Global Approach for Learning on Surfaces
A reduced-precision network for image reconstruction
Multiple Importance Reweighting for Path Guiding
Physically-based simulation of rainbows
First-person hyper-lapse videos
Biharmonic Coordinates and their Derivatives for Triangular 3D Cages
Quantitative Analysis of Vector Graphics System Performance
Temporal frequency probing for 5D transient analysis of global light transport
3D Reconstruction with Fast Dipole Sums
Designing triangle meshes with controlled roughness
A finite element method for animating large viscoplastic flow
Numerically Stable Implicitization of Cubic Curves
Topology-controlled reconstruction of multi-labelled domains from cross-sections
Improving visual quality of view transitions in automultiscopic displays
CoLux: multi-object 3D micro-motion analysis using speckle imaging
Lightning-fast Boundary Element Method
QEx: robust quad mesh extraction
Band moiré images
Progressive Color Transfer With Dense Semantic Correspondences
Motion texture: a two-level statistical model for character motion synthesis
Hierarchical russian roulette for vertex connections
Fusion of depth maps with multiple scales
Hierarchical mesh decomposition using fuzzy clustering and cuts
Linear rotation-invariant coordinates for meshes
Stereological techniques for solid textures
Bayesian online regression for adaptive direct illumination sampling
A data-driven approach to quantifying natural human motion
VEMPIC: particle-in-polyhedron fluid simulation for intricate solid boundaries
RGB2Hands: real-time tracking of 3D hand interactions from monocular RGB video
Deferred neural rendering: image synthesis using neural textures
Controllable Group Choreography Using Contrastive Diffusion
A Progressive Embedding Approach to Bijective Tetrahedral Maps driven by Cluster Mesh Topology
Power Plastics: A Hybrid Lagrangian/Eulerian Solver for Mesoscale Inelastic Flows
Motion from Shape Change
AutoHair: fully automatic hair modeling from a single image
wq, Xin Tong 0001, Yang Liu 0014: Learning adaptive hierarchical cuboid abstractions of 3D shape collections
Egocentric scene reconstruction from an omnidirectional video
Time slice video synthesis by robust video alignment
Islamic star patterns in absolute geometry
WorldBrush: interactive example-based synthesis of procedural virtual worlds
The Bush-Trajectory Approach to Figure Specification: Some Algebraic Solutions
K-set tilable surfaces
Synthesizing structured image hybrids
Computational Modeling and Design of Capacitive Stretch Sensors
C1x6: a stereoscopic six-user display for co-located collaboration in shared virtual environments
Computing geometry-aware handle and tunnel loops in 3D models
Decomposing time-lapse paintings into layers
Converting 3D furniture models to fabricatable parts and connectors
Semantic photo manipulation with a generative image prior
Mandoline: robust cut-cell generation for arbitrary triangle meshes
Predicting Fabric Appearance Through Thread Scattering and Inversion
Locally Meshable Frame Fields
ROSEFusion: random optimization for online dense reconstruction under fast camera motion
Image-based rendering for scenes with reflections
Construction of Manifolds via Compatible Sparse Representations
Measuring bidirectional texture reflectance with a kaleidoscope
Designing structurally-sound ornamental curve networks
Slope-space integrals for specular next event estimation
Monte Carlo convolution for learning on non-uniformly sampled point clouds
Unpaired motion style transfer from video to animation
Differential Walk on Spheres
Scalable inside-out image-based rendering
Joint Stabilization and Direction of 360° Videos
PCU: the programmable culling unit
Hierarchical triangular splines
Multi-feature matching of fresco fragments
Direct Construction of Polynomial Surfaces from Dense Range Images Through Region Growing
Robust on-line computation of Reeb graphs: simplicity and speed
WYSIWYG computational photography via viewfinder editing
Learning to optimize halide with tree search and random programs
StyleFlow: Attribute-conditioned Exploration of StyleGAN-Generated Images using Conditional Continuous Normalizing Flows
Real-time pixel luminance optimization for dynamic multi-projection mapping
Procedural Metamaterials: A Unified Procedural Graph for Metamaterial Design
Interactive design space exploration and optimization for CAD models
A similarity measure for illustration style
Large steps in inverse rendering of geometry
Robust single-view geometry and motion reconstruction
Learning Based Toolpath Planner on Diverse Graphs for 3D Printing
BD-tree: output-sensitive collision detection for reduced deformable models
Learning to Remove Soft Shadows
Robust flow-guided neural prediction for sketch-based freeform surface modeling
HelpingHand: example-based stroke stylization
A Unified Framework for Compression and Compressed Sensing of Light Fields and Light Field Videos
SpotLessSplats: Ignoring Distractors in 3D Gaussian Splatting
Content-preserving warps for 3D video stabilization
Fragment-based image completion
Anisotropic polygonal remeshing
GST: GPU-decodable supercompressed textures
Human facial illustrations: Creation and psychophysical evaluation
Optimizing locomotion controllers using biologically-based actuators and objectives
An efficient multigrid method for the simulation of high-resolution elastic solids
The Design and Evolution of Disney's Hyperion Renderer
Image-based plant modeling
Blending camera and 77 GHz radar sensing for equitable, robust plethysmography
Real-time rendering of textures with feature curves
Target-Aware Image Denoising for Inverse Monte Carlo Rendering
Lighting sensitive display
Simulating and compensating changes in appearance between day and night vision
Stripe Embedding: Efficient Maps with Exact Numeric Computation
Fast, realistic lighting and material design using nonlinear cut approximation
Noise-Coded Illumination for Forensic and Photometric Video Analysis
A Linear Time Algorithm for Triangulating a Point-Visible Polygon
Creating LEGO Figurines from Single Images
A Generalized Ray Formulation For Wave-Optical Light Transport
Fast oriented bounding box optimization on the rotation group SO (3, ℝ)
Discovering diverse athletic jumping strategies
Synthetic aperture confocal imaging
EyeOpener: Editing Eyes in the Wild
Fast and deep deformation approximations
Adaptive grid-based document layout
Kernel Nyström method for light transport
Dynamic NURBS with geometric constraints for interactive sculpting
Interactive surface modeling using modal analysis
Coupled 3D reconstruction of sparse facial hair and skin
Color harmonization
Navigating through triangle meshes implemented as linear quadtrees
Topology-reducing surface simplification using a discrete solid representation
FlowRep: descriptive curve networks for free-form design shapes
Decorrelating ReSTIR Samplers via MCMC Mutations
Discrete differential operators on polygonal meshes
AutoConnect: computational design of 3D-printable connectors
TM-NET: deep generative networks for textured meshes
Stream-guided smoke simulations
Data-driven synthesis of smoke flows with CNN-based feature descriptors
Asynchronous Collaborative Autoscanning with Mode Switching for Multi-Robot Scene Reconstruction
VR social copresence with light field displays
Multiphase SPH simulation for interactive fluids and solids
Shading Models for Point and Linear Sources
Deep Adaptive Sampling and Reconstruction Using Analytic Distributions
Semi-supervised video-driven facial animation transfer for production
Neural state machine for character-scene interactions
Computation of rotation minimizing frames
Crumpling sound synthesis
Control Operators for Interactive Character Animation
Appearance capture and modeling of human teeth
A variational method to model G1 surfaces over triangular meshes of arbitrary topology in R3
Rendering specular microgeometry with wave optics
Flash matting
Relighting humans: occlusion-aware inverse rendering for full-body human images
Multi-scale rendering of scratched materials using a structured SV-BRDF model
Architecture-scale human-assisted additive manufacturing
Deep shading buffers on commodity GPUs
Learning basketball dribbling skills using trajectory optimization and deep reinforcement learning
CurviSlicer: slightly curved slicing for 3-axis printers
VASCO: Volume and Surface Co-Decomposition for Hybrid Manufacturing
Feature-based light field morphing
Fundamentals of spherical parameterization for 3D meshes
Weaving geodesic foliations
Centroidal power diagrams with capacity constraints: computation, applications, and extension
Computational thermoforming
Modeling the Effect of the Atmosphere on Light
FactorMatte: Redefining Video Matting for Re-Composition Tasks
Matrix row-column sampling for the many-light problem
3D RGB image compression for interactive applications
Sketch2Photo: internet image montage
Rich360: optimized spherical representation from structured panoramic camera arrays
A Deep Learning-based Virtual Oculoplastic Surgery Simulator
DeepFaceEditing: deep face generation and editing with disentangled geometry and appearance control
A simple geometric model for elastic deformations
Self-similarity based texture editing
DARTS: Diffusion Approximated Residual Time Sampling for Time-of-flight Rendering in Homogeneous Scattering Media
Silly rubber: an implicit material point method for simulating non-equilibrated viscoelastic and elastoplastic solids
Local Surface Parameterizations via Smoothed Geodesic Splines
Feature-Aligned Parametrization in Penner Coordinates
Mirror mirror: crowdsourcing better portraits
Topology-based catalogue exploration framework for identifying view-enhanced tower designs
Real-time gradient-domain painting
MichiGAN: multi-input-conditioned hair image generation for portrait editing
Modular Radiance Transfer
A round trip to B-splines via de Casteljau
Expansion Cones: A Progressive Volumetric Mapping Framework
A Bayesian method for probable surface reconstruction and decimation
Interactive video cutout
Street slide: browsing street level imagery
Differentiable Voronoi Diagrams for Simulation of Cell-Based Mechanical Systems
Plug-and-Play Algorithms for Dynamic Non-line-of-sight Imaging
RayCore: A Ray-Tracing Hardware Architecture for Mobile Devices
Echoes of the Coliseum: Towards 3D Live streaming of Sports Events
Nonlinear color triads for approximation, learning and direct manipulation of color distributions
ShapeCoder: Discovering Abstractions for Visual Programs from Unstructured Primitives
Graphics Programming Using a Database System with Dependency Declarations
Neural crossbreed: neural based image metamorphosis
Active learning for real-time motion controllers
Data-driven hallucination of different times of day from a single outdoor photo
Clustering for Glossy Global Illumination
Intrinsic colorization
Cirrus: Adaptive Hybrid Particle-Grid Flow Maps on GPU
Fidelity vs. simplicity: a global approach to line drawing vectorization
RAID: a relation-augmented image descriptor
Radiative backpropagation: an adjoint method for lightning-fast differentiable rendering
4D imaging through spray-on optics
Entropic metric alignment for correspondence problems
Interactive shape modeling using a skeleton-mesh co-representation
ShadowDraw: real-time user guidance for freehand drawing
Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics
Masked depth culling for graphics hardware
Learning Reconstructability for Drone Aerial Path Planning
Modeling endpoint distribution of pointing selection tasks in virtual reality environments
Virtual Rephotography: Novel View Prediction Error for 3D Reconstruction
Adaptive medial-axis approximation for sphere-tree construction
Camera keyframing with style and control
Star-shaped metrics for mechanical metamaterial design
Searching for Fast Demosaicking Algorithms
Measuring and modeling the appearance of finished wood
AMFS: adaptive multi-frequency shading for future graphics processors
How well do line drawings depict shape?
Cache-oblivious mesh layouts
A Biologically Inspired Hair Aging Model
Layered analysis of irregular facades via symmetry maximization
Shadow matting and compositing
Hierarchical RLE level set: A compact and versatile deformable surface representation
Fast image/video upsampling
Video to fully automatic 3D hair model
Scalable appearance filtering for complex lighting effects
Motion2fusion: real-time volumetric performance capture
Decoupling algorithms from schedules for easy optimization of image processing pipelines
Neural control variates
Fast hierarchical importance sampling with blue noise properties
Ensemble Metropolis Light Transport
Animation cartography - intrinsic reconstruction of shape and motion
Cricket: A Self-Powered Chirping Pixel
Extraction of the Quad Layout of a Triangle Mesh Guided by Its Curve Skeleton
Image smoothing via L 0 gradient minimization
Learning how objects function via co-analysis of interactions
Flower modeling via X-ray computed tomography
Hybrid images
From capture to simulation: connecting forward and inverse problems in fluids
Learning Based 2D Irregular Shape Packing
A signal-processing framework for reflection
Adaptive rendering with linear predictions
Pyramid Texture Filtering
NESI: Neural Explicit-Shape-Intersection-Based Geometry Representation
Fluid Implicit Particles on Coadjoint Orbits
Ensemble denoising for Monte Carlo renderings
Multi-class blue noise sampling
Differentiable transient rendering
Patch-based image vectorization with automatic curvilinear feature alignment
Unstructured video-based rendering: interactive exploration of casually captured videos
Constructing 3D Self-Supporting Surfaces with Isotropic Stress Using 4D Minimal Hypersurfaces of Revolution
Singularity Computation for Rational Parametric Surfaces Using Moving Planes
Sliced optimal transport sampling
Low-discrepancy blue noise sampling
Robust eulerian-on-lagrangian rods
Authoring directed gaze for full-body motion capture
Paint selection
Volumetric illustration: designing 3D models with internal textures
Real-time expression transfer for facial reenactment
A Simple Output-Sensitive Algorithm for Hidden Surface Removal
Deep motifs and motion signatures
Progressive photon mapping
A mathematical foundation for foundation paper pieceable quilts
Image warps for artistic perspective manipulation
A compact factored representation of heterogeneous subsurface scattering
Steklov Spectral Geometry for Extrinsic Shape Analysis
A Neural Galerkin Solver for Accurate Surface Reconstruction
Volume contact constraints at arbitrary resolution
Homomorphic factorization of BRDF-based lighting computation
Antithetic sampling for Monte Carlo differentiable rendering
Conformal mesh deformations with Möbius transformations
Robust solving of optical motion capture data by denoising
A statistical model for synthesis of detailed facial geometry
Modeling with Cubic A-Patches
Line drawings of octree-represented objects
Volume illustration using wang cubes
Jagged Edges: When is Filtering Needed?
Developability of heightfields via rank minimization
A BSSRDF model for efficient rendering of fur with global illumination
High resolution sparse voxel DAGs
Interferometric transmission probing with coded mutual intensity
SecondSkin: sketch-based construction of layered 3D models
Analytic spherical harmonic coefficients for polygonal area lights
Bridging the gap: automated steady scaffoldings for 3D printing
Locomotion skills for simulated quadrupeds
Simulating rigid body fracture with surface meshes
Comparison of Surface and Derivative Evaluation Methods for the Rendering of NURB Surfaces
Geopostors: a real-time geometry/impostor crowd rendering system
Close-to-conformal deformations of volumes
Local layering
Measurement-based editing of diffuse albedo with consistent interreflections
Porous flow in particle-based fluid simulations
A forward scattering dipole model from a functional integral approximation
Plan3D: Viewpoint and Trajectory Optimization for Aerial Multi-View Stereo Reconstruction
Octahedral Frames for Feature-Aligned Cross Fields
Mesh puppetry: cascading optimization of mesh deformation with inverse kinematics
Spectral Quadrangulation with Feature Curve Alignment and Element Size Control
Softshell: dynamic scheduling on GPUs
Inter-surface mapping
HDR-VDP-2: a calibrated visual metric for visibility and quality predictions in all luminance conditions
Texture design using a simplicial complex of morphable textures
Reproducing color images with embedded metallic patterns
Procedural Urban Forestry
Learning three-dimensional flow for interactive aerodynamic design
Clustered vector textures
Comic-guided speech synthesis
Interactive relighting of dynamic refractive objects
TriWild: robust triangulation with curve constraints
Extending the graphics pipeline with adaptive, multi-rate shading
Learning hierarchical shape segmentation and labeling from online repositories
Frame-to-Frame Coherence and the Hidden Surface Computation: Constraints for a Convex World
A perceptual model of motion quality for rendering with adaptive refresh-rate and resolution
Globally Injective Flattening via a Reduced Harmonic Subspace
MEgATrack: monochrome egocentric articulated hand-tracking for virtual reality
Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstruction
Deformable object animation using reduced optimal control
Video-audio driven real-time facial animation
A shading reuse method for efficient micropolygon ray tracing
To cut or to fill: a global optimization approach to topological simplification
Directing user attention via visual flow on web designs
Structure-based ASCII art
Algorithms for intersecting parametric and algebraic curves I: simple intersections
Texture potential MIP mapping, a new high-quality texture antialiasing algorithm
Underwater cloth simulation with fractional derivatives
Multi-scale label-map extraction for texture synthesis
INF-3DP: Implicit Neural Fields for Collision-Free Multi-Axis 3D Printing
Autonomous reconstruction of unknown indoor scenes guided by time-varying tensor fields
Drawing Antialiased Cubic Spline Curves
On the equilibrium of simplicial masonry structures
k -curves: interpolation at local maximum curvature
GRAINS: Generative Recursive Autoencoders for INdoor Scenes
An analytic model for full spectral sky-dome radiance
Realtime 3D eye gaze animation using a single RGB camera
A Compressed Representation for Ray Tracing Parametric Surfaces
Stereoscopic 3D copy & paste
Highly adaptive liquid simulations on tetrahedral meshes
Interpreting concept sketches
Generating Past and Future in Digital Painting Processes
Real-Time subspace integration for St. Venant-Kirchhoff deformable models
Interactive cutting and tearing in projective dynamics with progressive cholesky updates
High dynamic range video
DifferSketching: How Differently Do People Sketch 3D Objects?
An implicit frictional contact solver for adaptive cloth simulation
Variational shape approximation
Tessellation-free displacement mapping for ray tracing
Real-time enveloping with rotational regression
Markov Chains and Computer Aided Geometric Design II - Examples and Subdivision Matrices
Continuous collision detection for articulated models using Taylor models and temporal culling
Motion-aware temporal coherence for video resizing
Covector fluids
On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images
Dynamic range independent image quality assessment
OpenSketch: a richly-annotated dataset of product design sketches
Hyper-reduced projective dynamics
A geometry-based soft shadow volume algorithm using graphics hardware
CNNs on surfaces using rotation-equivariant features
Dense scene reconstruction with points of interest
Construction and optimal search of interpolated motion graphs
Color compatibility from large datasets
Sampling Procedural Shaders Using Affine Arithmetic
Free-form motion processing
Tactile mesh saliency
MeshCNN: a network with an edge
Example-Based Feature Painting on Textures
Neural Prefiltering for Correlation-Aware Levels of Detail
Parallel recursive filtering of infinite input extensions
Constrained projective dynamics: real-time simulation of deformable objects with energy-momentum conservation
Denoising with kernel prediction and asymmetric loss functions
Unifying points, beams, and paths in volumetric light transport simulation
Predictive and generative neural networks for object functionality
Keyframe control of smoke simulations
Abstraction of man-made shapes
Robust task-based control policies for physics-based characters
Adaptive rigidification of elastic solids
T&I engine: traversal and intersection engine for hardware accelerated ray tracing
Do HDR displays support LDR content?: a psychophysical evaluation
GPU Coroutines for Flexible Splitting and Scheduling of Rendering Tasks
Learning to use chopsticks in diverse gripping styles
Statistical acceleration for animated global illumination
Learning predict-and-simulate policies from unorganized human motion data
Image-guided weathering: A new approach applied to flow phenomena
Painting-to-3D model alignment via discriminative visual elements
A compiler for 3D machine knitting
Geometry clipmaps: terrain rendering using nested regular grids
Closed-loop control of direct ink writing via reinforcement learning
Interactive surface design with interlocking elements
A simple method for drawing a rational curve as two Bézier segments
What characterizes personalities of graphic designs?
DR-Occluder: Generating Occluders Using Differentiable Rendering
NICER: A New and Improved Consumed Endurance and Recovery Metric to Quantify Muscle Fatigue of Mid-Air Interactions
Numerical coarsening of inhomogeneous elastic materials
Co-Optimization of Design and Fabrication Plans for Carpentry
ControlMat: A Controlled Generative Approach to Material Capture
A Family of Tangent Continuous Cubic Algebraic Splines
BSP-OT: Sparse transport plans between discrete measures in loglinear time
Stabilizing Integrators for Real-Time Physics
Fovea Stacking: Imaging with Dynamic Localized Aberration Correction
Egocentric videoconferencing
Real-time High-accuracy Three-Dimensional Reconstruction with Consumer RGB-D Cameras
Frame-Free Representation of Polarized Light for Resolving Stokes Vector Singularities
Image deblurring with blurred/noisy image pairs
O-CNN: octree-based convolutional neural networks for 3D shape analysis
Scattering-Aware Color Calibration for 3D Printers Using a Simple Calibration Target
Dynamic Graph CNN for Learning on Point Clouds
Parallel algorithms for approximation of distance maps on parametric surfaces
Constrained Delaunay Tetrahedrization: A Robust and Practical Approach
Appearance Modeling of Iridescent Feathers with Diverse Nanostructures
Penetration-free projective dynamics on the GPU
Orbifold Tutte embeddings
Compact snapshot hyperspectral imaging with diffracted rotation