yusuke1997/dblp-id-title huggingface dataset:
Subspace dynamic simulation using rotation-strain coordinates
LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives
Neural marching cubes
Frictional Contact on Smooth Elastic Solids
Realtime facial animation with on-the-fly correctives
Surface-Filling Curve Flows via Implicit Medial Axes
Simple formulas for quasiconformal plane deformations
Stretching and wiggling liquids
Animation wrinkling: augmenting coarse cloth simulations with realistic-looking wrinkles
Nested cages
GPU-based simulation of cloth wrinkles at submillimeter levels
Phong deformation: a better C 0 interpolant for embedded deformation
The Granule-In-Cell Method for Simulating Sand-Water Mixtures
JumpCut: non-successive mask transfer and interpolation for video cutout
Blue noise through optimal transport
Multiway K-Clustered Tensor Approximation: Toward High-Performance Photorealistic Data-Driven Rendering
Near-exhaustive precomputation of secondary cloth effects
Linear light source reflectometry
Inverse image editing: recovering a semantic editing history from a before-and-after image pair
Realistic Biomechanical Simulation and Control of Human Swimming
Computational design of telescoping structures
Color images visible under UV light
Seamless: seam erasure and seam-aware decoupling of shape from mesh resolution
Spatiotemporal atlas parameterization for evolving meshes
Volume decomposition for two-piece rigid casting
A non-exponential transmittance model for volumetric scene representations
Creating and chaining camera moves for quadrotor videography
Ray Tracing Generalized Cylinders
Low-budget transient imaging using photonic mixer devices
Layered neural rendering for retiming people in video
DiffPD: Differentiable Projective Dynamics
Virtual Mirrors: Non-Line-of-Sight Imaging Beyond the Third Bounce
Relighting with 4D incident light fields
A novel cubic-order algorithm for approximating principal direction vectors
SFV: reinforcement learning of physical skills from videos
SpinVR: towards live-streaming 3D virtual reality video
ShapeAssembly: learning to generate programs for 3D shape structure synthesis
Evaluating the distinctiveness and attractiveness of human motions on realistic virtual bodies
Switchable primaries using shiftable layers of color filter arrays
Practical 3D frame field generation
Debugging GPU stream programs through automatic dataflow recording and visualization
AppWand: editing measured materials using appearance-driven optimization
AnisoMPM: animating anisotropic damage mechanics
Transferring color to greyscale images
Learning a family of motor skills from a single motion clip
All-frequency rendering of dynamic, spatially-varying reflectance
Immersion of self-intersecting solids and surfaces
Spin-Weighted Spherical Harmonics for Polarized Light Transport
Adaptive Rendering Based on Weighted Local Regression
Hiding of phase-based stereo disparity for ghost-free viewing without glasses
Post-production facial performance relighting using reflectance transfer
Iris3D: 3D Generation via Synchronized Diffusion Distillation
Shape modeling with point-sampled geometry
HeadBlaster: a wearable approach to simulating motion perception using head-mounted air propulsion jets
Contributing vertices-based Minkowski sum of a nonconvex-convex pair of polyhedra
Mixed-integer quadrangulation
Optimal Design of Robotic Character Kinematics
Lagrangian neural style transfer for fluids
Differentiable Compound Optics and Processing Pipeline Optimization for End-to-end Camera Design
CPoser: An Optimization-after-Parsing Approach for Text-to-Pose Generation Using Large Language Models
Projective analysis for 3D shape segmentation
Reciprocal frame structures made easy
StructureNet: hierarchical graph networks for 3D shape generation
A Class of C 2 Interpolating Splines
Field-guided registration for feature-conforming shape composition
Stripe patterns on surfaces
Perspective-aware manipulation of portrait photos
Map-based exploration of intrinsic shape differences and variability
Inside fluids: clebsch maps for visualization and processing
A meshless hierarchical representation for light transport
Automating the Lexical and Syntactic Design of Graphical User Interfaces: The UofA* UIMS
Adjustable Tools: An Object-Oriented Interaction Metaphor
Symmetrization
Shell maps
Thin skin elastodynamics
Trainable videorealistic speech animation
Deep convolutional priors for indoor scene synthesis
Seamless surface mappings
By-example synthesis of architectural textures
ColorfulCurves: Palette-Aware Lightness Control and Color Editing via Sparse Optimization
GPU-based out-of-core many-lights rendering
Sensitivity-optimized rigging for example-based real-time clothing synthesis
ProxImaL: efficient image optimization using proximal algorithms
Vid2Player: Controllable Video Sprites That Behave and Appear Like Professional Tennis Players
Multi-species simulation of porous sand and water mixtures
Velocity-based shock propagation for multibody dynamics animation
A Flexible Mold for Facade Panel Fabrication
A framework for modeling 3D scenes using pose-free equations
Fast depth densification for occlusion-aware augmented reality
Numerical Homogenization of Sand from Grain-level Simulations
GANimator: neural motion synthesis from a single sequence
Data-driven authoring of large-scale ecosystems
Fourier analysis of stochastic sampling strategies for assessing bias and variance in integration
Untangling cloth
Example-based plastic deformation of rigid bodies
Hair photobooth: geometric and photometric acquisition of real hairstyles
Walk on Stars: A Grid-Free Monte Carlo Method for PDEs with Neumann Boundary Conditions
A gradient-based framework for 3D print appearance optimization
NURBS with extraordinary points: high-degree, non-uniform, rational subdivision schemes
Nonuniform Spatial Deformation of Light Fields by Locally Linear Transformations
Recursive Control Variates for Inverse Rendering
Data-driven interactive quadrangulation
Downsampling scattering parameters for rendering anisotropic media
MIDAS projection: markerless and modelless dynamic projection mapping for material representation
BodyFormer: Semantics-guided 3D Body Gesture Synthesis with Transformer
Monolith: a monolithic pressure-viscosity-contact solver for strong two-way rigid-rigid rigid-fluid coupling
Image-driven simplification
DiffPoseTalk: Speech-Driven Stylistic 3D Facial Animation and Head Pose Generation via Diffusion Models
Time-resolved 3d capture of non-stationary gas flows
Spherical fibonacci mapping
Paneling architectural freeform surfaces
DiffFR: Differentiable SPH-Based Fluid-Rigid Coupling for Rigid Body Control
A coaxial optical scanner for synchronous acquisition of 3D geometry and surface reflectance
Data-driven enhancement of facial attractiveness
Solid-Fluid Interaction on Particle Flow Maps
A spherical cap preserving parameterization for spherical distributions
Frame fields: anisotropic and non-orthogonal cross fields
CD-MPM: continuum damage material point methods for dynamic fracture animation
An Implicit Parametric Morphable Dental Model
ANIME-Rod: Adjustable Nonlinear Isotropic Materials for Elastic Rods
Force-Dual Modes: Subspace Design from Stochastic Forces
Skeleton-Driven Inbetweening of Bitmap Character Drawings
Woven Fabric Model Creation from a Single Image
Convolutional neural networks on surfaces via seamless toric covers
Only a matter of style: age transformation using a style-based regression model
High-quality curve rendering using line sampled visibility
Skeleton-aware networks for deep motion retargeting
Editing Fluid Animation Using Flow Interpolation
View-Independent Adjoint Light Tracing for Lighting Design Optimization
Deep scattering: rendering atmospheric clouds with radiance-predicting neural networks
Bernstein Bounds for Caustics
Analysis and Synthesis of Digital Dyadic Sequences
Real-time Large-scale Deformation of Gaussian Splatting
Acoustic voxels: computational optimization of modular acoustic filters
Practical SVBRDF acquisition of 3D objects with unstructured flash photography
Highlight microdisparity for improved gloss depiction
Improving mid-tone quality of variable-coefficient error diffusion using threshold modulation
Intrinsic Image Decomposition via Ordinal Shading
Shrink & Morph: 3D-Printed Self-Shaping Shells Actuated by a Shape Memory Effect
Specular reflection from woven cloth
Smooth B-Spline Illumination Maps for Bidirectional Ray Tracing
Learned hardware-in-the-loop phase retrieval for holographic near-eye displays
Fast winding numbers for soups and clouds
A butterfly subdivision scheme for surface interpolation with tension control
Eliminating topological errors in neural network rotation estimation using self-selecting ensembles
Blue noise sampling using an SPH-based method
Bend-it: design and fabrication of kinetic wire characters
Metric Optimization in Penner Coordinates
A Neural Space-Time Representation for Text-to-Image Personalization
Scanner: efficient video analysis at scale
The sketchy database: learning to retrieve badly drawn bunnies
Free2CAD: parsing freehand drawings into CAD commands
Real-time motion retargeting to highly varied user-created morphologies
A scalable active framework for region annotation in 3D shape collections
IQ-MPM: an interface quadrature material point method for non-sticky strongly two-way coupled nonlinear solids and fluids
A spatial data structure for fast Poisson-disk sample generation
The lightspeed automatic interactive lighting preview system
Responsive characters from motion fragments
Shader-driven compilation of rendering assets
Efficient symbolic differentiation for graphics applications
Integer Forward Differencing of Cubic Polynomials: Analysis and Algorithms
Neural Slicer for Multi-Axis 3D Printing
Generalized motorcycle graphs for imperfect quad-dominant meshes
Exaggerated shading for depicting shape and detail
Real-time facial animation with image-based dynamic avatars
Umbrella meshes: elastic mechanisms for freeform shape deployment
Local anatomically-constrained facial performance retargeting
Legible compact calligrams
Convection Augmented Gauss Reconstruction for Unoriented Point Clouds
Color map optimization for 3D reconstruction with consumer depth cameras
A programmable system for artistic volumetric lighting
Differentiable Owen Scrambling
A Hybrid Near-wall Model for Kinetic Simulation of Turbulent Boundary Layer Flows
Dictionary Fields: Learning a Neural Basis Decomposition
Generalized fluid carving with fast lattice-guided seam computation
Computational design of wind-up toys
Globally optimal toon tracking
Light field mapping: efficient representation and hardware rendering of surface light fields
3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting
Discrete element textures
Anisotropic elastoplasticity for cloth, knit and hair frictional contact
Shape representation by zippables
Optimal gait and form for animal locomotion
Collapsing Embedded Cell Complexes for Safer Hexahedral Meshing
Juxtaform: interactive visual summarization for exploratory shape design
Facial performance synthesis using deformation-driven polynomial displacement maps
Synthesis of Frame Field-Aligned Multi-Laminar Structures
Real-time deep dynamic characters
Biomimetic eye modeling & deep neuromuscular oculomotor control
Soli: ubiquitous gesture sensing with millimeter wave radar
A Framework for Solving Parabolic Partial Differential Equations on Discrete Domains
Two-way coupling of fluids to rigid and deformable solids and shells
Double-step Incremental Linear Interpolation
An intuitive framework for real-time freeform modeling
LR: compact connectivity representation for triangle meshes
Fluid Simulation on Compressible Flow Maps
Geodesic patterns
Seeing through obstructions with diffractive cloaking
Make it stand: balancing shapes for 3D fabrication
AutoMate: a dataset and learning approach for automatic mating of CAD assemblies
Efficient Neural Style Transfer for Volumetric Simulations
Mean value coordinates for arbitrary planar polygons
Reconstruction of Machine-Made Shapes from Bitmap Sketches
Deep blending for free-viewpoint image-based rendering
Model reduction for real-time fluids
PhotoApp: photorealistic appearance editing of head portraits
Style-content separation by anisotropic part scales
End-to-end Procedural Material Capture with Proxy-Free Mixed-Integer Optimization
Complex Luminaires: Illumination and Appearance Rendering
Guest Editor's Introduction: Special Issue on Production Rendering
Computational bounce flash for indoor portraits
Resolving Collisions in Dense 3D Crowd Animations
PolyStokes: A Polynomial Model Reduction Method for Viscous Fluid Simulation
Guaranteed-quality higher-order triangular meshing of 2D domains
Optical Aberrations Correction in Postprocessing Using Imaging Simulation
Light stage super-resolution: continuous high-frequency relighting
Push it real: perceiving causality in virtual interactions
A luminance-contrast-aware disparity model and applications
Joint view expansion and filtering for automultiscopic 3D displays
Camouflage images
Feature-based multiresolution modeling of solids
Practical filtering for efficient ray-traced directional occlusion
Deep learning of biomimetic sensorimotor control for biomechanical human animation
3D hair synthesis using volumetric variational autoencoders
Neural Wavelet-domain Diffusion for 3D Shape Generation, Inversion, and Manipulation
Schematic storyboarding for video visualization and editing
Single-image SVBRDF capture with a rendering-aware deep network
Printone: interactive resonance simulation for free-form print-wind instrument design
Local Fourier Slice Photography
Improved Computational Methods for Ray Tracing
Sparsity-Specific Code Optimization using Expression Trees
Online Structure Analysis for Real-Time Indoor Scene Reconstruction
mpcMech: Multi-Point Conjugation Mechanisms
Fourier slice photography
Realistic modeling of bird flight animations
Acquiring reflectance and shape from continuous spherical harmonic illumination
Halftone QR codes
Synchronized Tracing of Primitive-based Implicit Volumes
Near-infrared Imaging for Information Embedding and Extraction with Layered Structures
Scale-aware black-and-white abstraction of 3D shapes
Smoke rings from smoke
Sketch2Scene: sketch-based co-retrieval and co-placement of 3D models
Acorn: adaptive coordinate networks for neural scene representation
Target-driven smoke animation
Second-order Surface Analysis Using Hybrid Symbolic and Numeric Operators
Imperfect Image-Space Control Variates for Monte Carlo Rendering
Realtime style transfer for unlabeled heterogeneous human motion
Distortion-minimizing injective maps between surfaces
Adaptive grid generation for discretizing implicit complexes
Multi-robot collaborative dense scene reconstruction
TCB-spline-based Image Vectorization
Evaluating Visual Perception of Object Motion in Dynamic Environments
Self-animating images: illusory motion using repeated asymmetric patterns
TopoCut: fast and robust planar cutting of arbitrary domains
Sampling based scene-space video processing
3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models
An empirical BSSRDF model
Learning style translation for the lines of a drawing
Deformable objects alive!
Tonal stabilization of video
TilinGNN: learning to tile with self-supervised graph neural network
Super-helices for predicting the dynamics of natural hair
Participating media illumination using light propagation maps
Projectively invariant intersection detections for solid modeling
Affine interpolation in a lie group framework
Computational interlocking furniture assembly
Learning to dress: synthesizing human dressing motion via deep reinforcement learning
A fast unsmoothed aggregation algebraic multigrid framework for the large-scale simulation of incompressible flow
Polarization fields: dynamic light field display using multi-layer LCDs
A Monte Carlo Method for Fluid Simulation
Generalized Unbiased Reconstruction for Gradient-Domain Rendering
Manifold exploration: a Markov Chain Monte Carlo technique for rendering scenes with difficult specular transport
Supporting Concurrency, Communication, and Synchronization in Human-Computer Interaction - The Sassafras UIMS
MoCap-solver: a neural solver for optical motion capture data
Efficient penetration depth approximation using active learning
Feature-based locomotion controllers
Precomputed acceleration noise for improved rigid-body sound
Glift: Generic, efficient, random-access GPU data structures
Acquisition of time-varying participating media
LVCD: Reference-based Lineart Video Colorization with Diffusion Models
Variable Shared Template for Consistent Non-rigid ICP
Sticky Splines: Definition and Manipulation of Spline Structures with Maintained Topological Relations
GradientShop: A gradient-domain optimization framework for image and video filtering
SketchHairSalon: deep sketch-based hair image synthesis
GARM-LS: A Gradient-Augmented Reference-Map Method for Level-Set Fluid Simulation
Simulation of Hand Anatomy Using Medical Imaging
FaceVR: Real-Time Gaze-Aware Facial Reenactment in Virtual Reality
NASOQ: numerically accurate sparsity-oriented QP solver
Image-based rendering in the gradient domain
Refinement Methods for Geometric Bounds in Constructive Solid Geometry
Locally Attentional SDF Diffusion for Controllable 3D Shape Generation
Gradient-domain path tracing
Micropolygon ray tracing with defocus and motion blur
Interactive collision detection between deformable models using chromatic decomposition
Can Any Model Be Fabricated? Inverse Operation Based Planning for Hybrid Additive-Subtractive Manufacturing
Shape Segmentation by Approximate Convexity Analysis
FlexiStickers: photogrammetric texture mapping using casual images
Simulation of simplicity: a technique to cope with degenerate cases in geometric algorithms
Mode-adaptive neural networks for quadruped motion control
BiggerPicture: data-driven image extrapolation using graph matching
Learning an intrinsic garment space for interactive authoring of garment animation
Tetrahedral meshing in the wild
Differentiable Hybrid Traffic Simulation
Schelling points on 3D surface meshes
Hierarchical and view-invariant light field segmentation by maximizing entropy rate on 4D ray graphs
Neural Photo-Finishing
Learning to predict part mobility from a single static snapshot
Acquisition and analysis of bispectral bidirectional reflectance and reradiation distribution functions
Harmonic coordinates for character articulation
NeuMIP: multi-resolution neural materials
Computer-generated residential building layouts
Hierarchical Optimization Time Integration for CFL-Rate MPM Stepping
Simit: A Language for Physical Simulation
Accurate appearance preserving prefiltering for rendering displacement-mapped surfaces
Fabricable tile decors
MIS compensation: optimizing sampling techniques in multiple importance sampling
Image upsampling via imposed edge statistics
Progressive Dynamics++: A Framework for Stable, Continuous, and Consistent Animation Across Resolution and Time
Mass splitting for jitter-free parallel rigid body simulation
Fabricating microgeometry for custom surface reflectance
Real-time GPU rendering of piecewise algebraic surfaces
Structure-preserving image smoothing via region covariances
Robust color-to-gray via nonlinear global mapping
MultiFLIP for energetic two-phase fluid simulation
Generalizing motion edits with Gaussian processes
Bi-scale appearance fabrication
Exposing photo manipulation with inconsistent reflections
Complete Classification and Efficient Determination of Arrangements Formed by Two Ellipsoids
Further Experience with Controller-Based Automatic Motion Synthesis for Articulated Figures
TEXGen: a Generative Diffusion Model for Mesh Textures
Modeling and fabrication with specified discrete equivalence classes
An interaction-aware, perceptual model for non-linear elastic objects
Path tracing estimators for refractive radiative transfer
Synthetic Image Generation with a Lens and Aperture Camera Model
Embree: a kernel framework for efficient CPU ray tracing
Functionality preserving shape style transfer
Biharmonic diffusion curve images from boundary elements
Animating human dressing
ℓ 1 -Based Construction of Polycube Maps from Complex Shapes
DeepFaceVideoEditing: sketch-based deep editing of face videos
Automatic pre-tessellation culling
3D attention-driven depth acquisition for object identification
All-frequency shadows using non-linear wavelet lighting approximation
Lightning-fast Method of Fundamental Solutions
Perspective shadow maps
Meshed atlases for real-time procedural solid texturing
Efficient Debris-flow Simulation for Steep Terrain Erosion
Computational time-lapse video
Depth-Order Point Classification Techniques for CSG Display Algorithms
Modeling of Personalized Anatomy Using Plastic Strains
Optimizing continuity in multiscale imagery
Steady affine motions and morphs
3D unsharp masking for scene coherent enhancement
Fitting B-spline curves to point clouds by curvature-based squared distance minimization
JumpingGS: Level-jump 3D Gaussian Representation for Delicate Textures in Aerial Large-scale Scene Rendering
Real-time controllable motion transition for characters
Locomotion control for many-muscle humanoids
Image vectorization using optimized gradient meshes
Shape from Release: Inverse Design and Fabrication of Controlled Release Structures
A material point method for nonlinearly magnetized materials
Minimal BRDF sampling for two-shot near-field reflectance acquisition
Robust physics-based locomotion using low-dimensional planning
PatchEX: High-Quality Real-Time Temporal Supersampling through Patch-based Parallel Extrapolation
Primary-space Adaptive Control Variates Using Piecewise-polynomial Approximations
Discovering and synthesizing humanoid climbing movements
PractiLight: Practical Light Control Using Foundational Diffusion Models
Principal symmetric meshes
Effect-based Multi-viewer Caching for Cloud-native Rendering
Ray tracing animated scenes using coherent grid traversal
A search engine for 3D models
Recursive interlocking puzzles
Amortized supersampling
Modeling and rendering of heterogeneous translucent materials using the diffusion equation
The influence of shape on the perception of material reflectance
Fitting procedural yarn models for realistic cloth rendering
Smooth assembled mappings for large-scale real walking
Evaluating motion graphs for character animation
Repulsive Shells
Image smoothing via unsupervised learning
Micro-Mesh Construction
Design and fabrication by example
Split-and-Fit: Learning B-Reps via Structure-Aware Voronoi Partitioning
MiSo: A DSL for Robust and Efficient Solve and MInimize Problems
Data-driven structural priors for shape completion
An algebraic model for parameterized shape editing
Solid-fluid interaction with surface-tension-dominant contact
Wang Tiles for image and texture generation
Dress-1-to-3: Single Image to Simulation-Ready 3D Outfit with Diffusion Prior and Differentiable Physics
Real-time rendering on a power budget
Example-based facial rigging
Fast and versatile fluid-solid coupling for turbulent flow simulation
A relational debugging engine for the graphics pipeline
Variance-minimizing transport plans for inter-surface mapping
Global parametrization by incremental flattening
O-snap: Optimization-based snapping for modeling architecture
Computational design of weingarten surfaces
Painting by feature: texture boundaries for example-based image creation
Space-time sketching of character animation
Scratch-based Reflection Art via Differentiable Rendering
Single image dehazing
A Specification Language for Direct-Manipulation User Interfaces
AppGen: interactive material modeling from a single image
Interactive sound propagation using compact acoustic transfer operators
Boundary Value Caching for Walk on Spheres
Multiview radial catadioptric imaging for scene capture
A differential theory of radiative transfer
True seams: modeling seams in digital garments
Reliable Iterative Dynamics: A Versatile Method for Fast and Robust Simulation
Volumetric reconstruction and interactive rendering of trees from photographs
Dual scattering approximation for fast multiple scattering in hair
Code replicability in computer graphics