yusuke1997/dblp-id-title huggingface dataset:
PBNS: physically based neural simulation for unsupervised garment pose space deformation
Dynamic kelvinlets: secondary motions based on fundamental solutions of elastodynamics
MiNNIE: a Mixed Multigrid Method for Real-time Simulation of Nonlinear Near-Incompressible Elastics
Shape distributions
Towards Garment Sewing Pattern Reconstruction from a Single Image
NeLT: Object-Oriented Neural Light Transfer
Face swapping: automatically replacing faces in photographs
Frequency analysis and sheared reconstruction for rendering motion blur
Rhythmic Gesticulator: Rhythm-Aware Co-Speech Gesture Synthesis with Hierarchical Neural Embeddings
Spherical parametrization and remeshing
Vector field based shape deformations
Unified motion planner for fishes with various swimming styles
Energy-minimizing splines in manifolds
Multiresolution green's function methods for interactive simulation of large-scale elastostatic objects
Importance Sampling BRDF Derivatives
A framework for precomputed and captured light transport
Computing self-supporting surfaces by regular triangulation
An Algorithm for Generating NC Tool Paths for Arbitrarily Shaped Pockets with Islands
Stochastic Poisson Surface Reconstruction
Embedded thin shells for wrinkle simulation
Alpha wrapping with an offset
Interactive sketching of urban procedural models
Topology-driven vectorization of clean line drawings
EDGE: Epsilon-Difference Gradient Evolution for Buffer-Free Flow Maps
HACK: Learning a Parametric Head and Neck Model for High-fidelity Animation
Correcting for optical aberrations using multilayer displays
Real-time hyperlapse creation via optimal frame selection
A radiative transfer framework for spatially-correlated materials
Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptation
Neural jacobian fields: learning intrinsic mappings of arbitrary meshes
OpenSVBRDF: A Database of Measured Spatially-Varying Reflectance
Creating impactful characters: correcting human impact accelerations using high rate IMUs in dynamic activities
Joint Stroke Tracing and Correspondence for 2D Animation
WATER: Watertight Tessellation for Real-Time Pixel-Accurate Rendering of Large-Scale Surfaces
NIMBLE: a non-rigid hand model with bones and muscles
Interactive topology-aware surface reconstruction
Animating Chinese paintings through stroke-based decomposition
Fast tetrahedral meshing in the wild
P2P-NET: bidirectional point displacement net for shape transform
FovVideoVDP: a visible difference predictor for wide field-of-view video
genBRDF: discovering new analytic BRDFs with genetic programming
Animating animal motion from still
Looking to listen at the cocktail party: a speaker-independent audio-visual model for speech separation
Factored time-lapse video
The 3D visibility complex
Learning to group and label fine-grained shape components
Progressive Light Transport Simulation on the GPU: Survey and Improvements
Virtual spherical lights for many-light rendering of glossy scenes
Automatic and topology-preserving gradient mesh generation for image vectorization
Topological considerations in isosurface generation
Metric-aware processing of spherical imagery
Gesture controllers
Closed Smooth Piecewise Bicubic Surfaces
Fast approximations for boundary element based brittle fracture simulation
Dapper: decompose-and-pack for 3D printing
A machine learning approach for filtering Monte Carlo noise
The reduced immersed method for real-time fluid-elastic solid interaction and contact simulation
Constrained willmore surfaces
Sphere-Meshes: shape approximation using spherical quadric error metrics
A hierarchical boundary model for solid object representation
Volumetric modeling with diffusion surfaces
CurveUps: shaping objects from flat plates with tension-actuated curvature
SketchiMo: sketch-based motion editing for articulated characters
Sphere-meshes for real-time hand modeling and tracking
Blocking harmful blue light while preserving image color appearance
Automatic Sampling for Discontinuities in Differentiable Shaders
Realistic rendering of birefringency in uniaxial crystals
Relationship templates for creating scene variations
LaplacianFusion: Detailed 3D Clothed-Human Body Reconstruction
Computational design of twisty joints and puzzles
Fast and robust mesh arrangements using floating-point arithmetic
Out-of-core and compressed level set methods
Computing inversion-free mappings by simplex assembly
Going with the Flow
Animating suspended particle explosions
Finding hexahedrizations for small quadrangulations of the sphere
Primal-dual coding to probe light transport
Monte Carlo estimators for differential light transport
Tracking the gaze on objects in 3D: how do people really look at the bunny?
Modeling and rendering of impossible figures
Yarn-level simulation of woven cloth
Sampling with polyominoes
Separating and Intersecting Spherical Polygons: Computing Machinability on Three-, Four-, and Five-axis Numerically Controlled Machines
Terrain Amplification using Multi Scale Erosion
Texture amendment: reducing texture distortion in constrained parameterization
Modeling hair from multiple views
Single Edge Collapse Quad-Dominant Mesh Reduction
Indexing 3D Scenes Using the Interaction Bisector Surface
Multidimensional lightcuts
Improving noise
Symmetry factored embedding and distance
Real-Time Path Guiding Using Bounding Voxel Sampling
Candid portrait selection from video
Composite Motion Learning with Task Control
CrossLink: joint understanding of image and 3D model collections through shape and camera pose variations
Imaging with Local Speckle Intensity Correlations: Theory and Practice
ManipNet: neural manipulation synthesis with a hand-object spatial representation
SemanticPaint: Interactive 3D Labeling and Learning at your Fingertips
Topology-constrained surface reconstruction from cross-sections
An optimization approach for extracting and encoding consistent maps in a shape collection
Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation
Text-Guided Synthesis of Eulerian Cinemagraphs
An investigation of curvature variations over recursively generated B-spline surfaces
Designing actuation systems for animatronic figures via globally optimal discrete search
Match: differentiable material graphs for procedural material capture
Digital micrography
Harmonic shells: a practical nonlinear sound model for near-rigid thin shells
An extended cut-cell method for sub-grid liquids tracking with surface tension
Self-supervised Texture Filtering
Quad mesh mechanisms
VisualIDs: automatic distinctive icons for desktop interfaces
On elastic geodesic grids and their planar to spatial deployment
Narrow-band topology optimization on a sparsely populated grid
Path cuts: efficient rendering of pure specular light transport
Forward rasterization
Redirected Smooth Mappings for Multiuser Real Walking in Virtual Reality
LookinGood : enhancing performance capture with real-time neural re-rendering
High-contrast computational caustic design
Multi-phase fluid simulations using regional level sets
Adaptively sampled particle fluids
Bounce maps: an improved restitution model for real-time rigid-body impact
VAX Station: A General-Purpose Raster Graphics Architecture
Real-Time Continuous Pose Recovery of Human Hands Using Convolutional Networks
Deep reverse tone mapping
Legolization: optimizing LEGO designs
C-Tubes: Design and Optimization of Tubular Structures Composed of Developable Strips
Sparse-as-possible SVBRDF acquisition
Appearance manifolds for modeling time-variant appearance of materials
SOHO: Orthogonal and symmetric Haar wavelets on the sphere
GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting
Photon-Driven Neural Reconstruction for Path Guiding
DeepToF: off-the-shelf real-time correction of multipath interference in time-of-flight imaging
Spark: modular, composable shaders for graphics hardware
Algebraic analysis of high-pass quantization
Getting Raster Ellipses Right
Analytic drawing of 3D scaffolds
Learning to Ball: Composing Policies for Long-Horizon Basketball Moves
Ambient point clouds for view interpolation
Simulating the Visual Experience of Very Bright and Very Dark Scenes
VNect: real-time 3D human pose estimation with a single RGB camera
DeFillet: Detection and Removal of Fillet Regions in Polygonal CAD Models
A learned shape-adaptive subsurface scattering model
Unconventional patterns on surfaces
Instant architecture
Medial IPC: accelerated incremental potential contact with medial elastics
Face poser: Interactive modeling of 3D facial expressions using facial priors
Modal-space control for articulated characters
Knitting 4D garments with elasticity controlled for body motion
A physically-based motion retargeting filter
Analytic displacement mapping using hardware tessellation
Efficient GPU Cloth Simulation with Non-distance Barriers and Subspace Reuse
Continuation methods for adapting simulated skills
Aerophones in flatland: interactive wave simulation of wind instruments
Non-local scan consolidation for 3D urban scenes
Learning an animatable detailed 3D face model from in-the-wild images
Bringing portraits to life
Fluorescent immersion range scanning
BendSketch: modeling freeform surfaces through 2D sketching
Synthesis of complex dynamic character motion from simple animations
Accelerating ADMM for efficient simulation and optimization
Clone attack! Perception of crowd variety
Proxy Tracing: Unbiased Reciprocal Estimation for Optimized Sampling in BDPT
A PPPM fast summation method for fluids and beyond
Light mixture estimation for spatially varying white balance
Point-sampled cell complexes
Real-time Neural Appearance Models
Discrete conformal equivalence of polyhedral surfaces
Learning hatching for pen-and-ink illustration of surfaces
High-quality spatio-temporal rendering using semi-analytical visibility
On the velocity of an implicit surface
Depolarized Holography with Polarization-Multiplexing Metasurface
NeurCADRecon: Neural Representation for Reconstructing CAD Surfaces by Enforcing Zero Gaussian Curvature
A generic framework for physical light transport
Knot insertion for Beta-spline curves and surfaces
Texture transfer during shape transformation
Unified many-worlds browsing of arbitrary physics-based animations
Blended intrinsic maps
Connecting measured BRDFs to analytic BRDFs by data-driven diffuse-specular separation
Joint importance sampling of low-order volumetric scattering
Multidimensional icons
Boolean Operation for CAD Models Using a Hybrid Representation
Anisotropic Delaunay Meshes of Surfaces
Improving light field camera sample design with irregularity and aberration
Photorealistic models for pupil light reflex and iridal pattern deformation
Non-smooth Newton Methods for Deformable Multi-body Dynamics
Automated view and path planning for scalable multi-object 3D scanning
An Impulse Ghost Fluid Method for Simulating Two-Phase Flows
Kernel-predicting convolutional networks for denoising Monte Carlo renderings
Relating shapes via geometric symmetries and regularities
Interactive Exploration of Tension-Compression Mixed Shells
Gaussian Integral Linear Operators for Precomputed Graphics
Revisiting controlled mixture sampling for rendering applications
A multiscale approach to mesh-based surface tension flows
ExtraNet: real-time extrapolated rendering for low-latency temporal supersampling
Computational design of actuated deformable characters
Structure completion for facade layouts
Real-time large-deformation substructuring
MeshWalker: deep mesh understanding by random walks
Bubbles alive
Shading-based surface editing
Topology- and error-driven extension of scalar functions from surfaces to volumes
Erosion thickness on medial axes of 3D shapes
Quanta burst photography
Locally injective parametrization with arbitrary fixed boundaries
Spectral coarsening of geometric operators
Best Approximate Circles on Integer Grids
On the power of the frame buffer
Semantic shape editing using deformation handles
Motion synthesis from annotations
Robust iso-surface tracking for interactive character skinning
Leveraging motion capture and 3D scanning for high-fidelity facial performance acquisition
DOC: Differentiable Optimal Control for Retargeting Motions onto Legged Robots
Tracing versus freehand for evaluating computer-generated drawings
A clebsch method for free-surface vortical flow simulation
Dynamic shape capture using multi-view photometric stereo
Differentiable Rendering of Parametric Geometry
Endless loops: detecting and animating periodic patterns in still images
VideoTrace: rapid interactive scene modelling from video
Fit and diverse: set evolution for inspiring 3D shape galleries
Segment-based Light Transport Simulation
Sensitive couture for interactive garment modeling and editing
Volumetric Homogenization for Knitwear Simulation
Computational design of fabric formwork
A first-order analysis of lighting, shading, and shadows
Foveated 3D graphics
A photometric approach for estimating normals and tangents
Upright orientation of man-made objects
High Brightness HDR Projection Using Dynamic Freeform Lensing
High-quality capture of eyes
Fast tile-based adaptive sampling with user-specified Fourier spectra
CATRA: interactive measuring and modeling of cataracts
Animating landscape: self-supervised learning of decoupled motion and appearance for single-image video synthesis
SceneGit: a practical system for diffing and merging 3D environments
Towards spatially varying gloss reproduction for 3D printing
Applications of the polynomial s-power basis in geometry processing
Accurate light source acquisition and rendering
Revealing and modifying non-local variations in a single image
Cg: a system for programming graphics hardware in a C-like language
Which cross fields can be quadrangulated?: global parameterization from prescribed holonomy signatures
Constant-Cost Spatio-Angular Prefiltering of Glinty Appearance Using Tensor Decomposition
Hierarchical Triangulation for Multiresolution Surface Description
NeuVAS: Neural Implicit Surfaces for Variational Shape Modeling
DeepRemaster: temporal source-reference attention networks for comprehensive video enhancement
Edge subdivision schemes and the construction of smooth vector fields
GS-ROR2: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstruction
Interactive wood combustion for botanical tree models
Fluid directed rigid body control using deep reinforcement learning
Computing layouts with deformable templates
Cubic mean value coordinates
Floating scale surface reconstruction
Affine double- and triple-product wavelet integrals for rendering
Light field transfer: global illumination between real and synthetic objects
Direct delta mush skinning compression with continuous examples
Coded time of flight cameras: sparse deconvolution to address multipath interference and recover time profiles
Deformation-driven topology-varying 3D shape correspondence
Decoupling noise and features via weighted ℓ 1 -analysis compressed sensing
Neural animation layering for synthesizing martial arts movements
Frequency analysis and sheared filtering for shadow light fields of complex occluders
Subspace condensation: full space adaptivity for subspace deformations
P-cloth: interactive complex cloth simulation on multi-GPU systems using dynamic matrix assembly and pipelined implicit integrators
Video-based characters: creating new human performances from a multi-view video database
Projection defocus analysis for scene capture and image display
All you need is rotation: Construction of developable strips
DeepSketch2Face: a deep learning based sketching system for 3D face and caricature modeling
Towards Attention-aware Foveated Rendering
Localized solutions of sparse linear systems for geometry processing
Fast 4D Sheared Filtering for Interactive Rendering of Distribution Effects
RigNet: neural rigging for articulated characters
Spectral appearance changes induced by light exposure
Terrain-adaptive locomotion skills using deep reinforcement learning
PEA-PODs: Perceptual Evaluation of Algorithms for Power Optimization in XR Displays
Spin transformations of discrete surfaces
Generalized deployable elastic geodesic grids
Topological Offsets
Fast simulation of mass-spring systems
High-Fidelity 3D Digital Human Head Creation from RGB-D Selfies
Spatiotemporal sensitivity and visual attention for efficient rendering of dynamic environments
Computational peeling art design
Epipolar time-of-flight imaging
ReN Human: Learning Relightable Neural Implicit Surfaces for Animatable Human Rendering
Neural Octahedral Field: Octahedral Prior for Simultaneous Smoothing and Sharp Edge Regularization
Crowd-driven mid-scale layout design
InteractionFusion: real-time reconstruction of hand poses and deformable objects in hand-object interactions
Staggered projections for frictional contact in multibody systems
Reinforced FDM: multi-axis filament alignment with controlled anisotropic strength
Deep3DLayout: 3D reconstruction of an indoor layout from a spherical panoramic image
fVDB : A Deep-Learning Framework for Sparse, Large Scale, and High Performance Spatial Intelligence
FiberMesh: designing freeform surfaces with 3D curves
Wavelet importance sampling: efficiently evaluating products of complex functions
Antialiasing recovery
Field-aligned online surface reconstruction
Compressing and companding high dynamic range images with subband architectures
Warp-guided GANs for single-photo facial animation
A system for rapid, automatic shader level-of-detail
Bokode: imperceptible visual tags for camera based interaction from a distance
Dual photography
Fine-grained semi-supervised labeling of large shape collections
Neural scene graph rendering
Cascaded Sobol' sampling
Perceptual Visibility Model for Temporal Contrast Changes in Periphery
HexEx: robust hexahedral mesh extraction
Automatic triage for a photo series
Real-time KD-tree construction on graphics hardware
Fast and Globally Consistent Normal Orientation based on the Winding Number Normal Consistency
Mixed integer neural inverse design
Soft 3D reconstruction for view synthesis
SymmetryNet: learning to predict reflectional and rotational symmetries of 3D shapes from single-view RGB-D images
Predicting high-resolution turbulence details in space and time
Controlled-distortion constrained global parametrization
A simple method for improved color printing of monitor images
Continuous model synthesis
SMPL: a skinned multi-person linear model
A variational approach for automatic generation of panoramic maps
Automatic parameterization of rational curves and surfaces IV: algebraic space curves
Heads up!: biomechanical modeling and neuromuscular control of the neck
Botanical materials based on biomechanics
Integrating Clipped Spherical Harmonics Expansions
MakeltTalk: speaker-aware talking-head animation
Procedural noise using sparse Gabor convolution
Learning to simplify: fully convolutional networks for rough sketch cleanup
NeuralTO: Neural Reconstruction and View Synthesis of Translucent Objects
Viscous Vortex Dynamics on Surfaces
Sketch-based generation and editing of quad meshes
eyeSelfie: self directed eye alignment using reciprocal eye box imaging
BrepGen: A B-rep Generative Diffusion Model with Structured Latent Geometry
Single-view hair modeling using a hairstyle database
Coordinates for instant image cloning
Fluid carving: intelligent resizing for fluid simulation data
Generating and ranking diverse multi-character interactions
Exact and Efficient Intersection Resolution for Mesh Arrangements
Eyes alive
Boundary Element Octahedral Fields in Volumes
Kinetic Shape Reconstruction
Physiological measures of presence in stressful virtual environments
Designing and fabricating mechanical automata from mocap sequences
CrossShade: shading concept sketches using cross-section curves
BSGP: bulk-synchronous GPU programming
Physics-based character controllers using conditional VAEs
Fast But Accurate: A Real-Time Hyperelastic Simulator with Robust Frictional Contact
Texture space caching and reconstruction for ray tracing
Programmable motion effects
An efficient computation of handle and tunnel loops via Reeb graphs
A decomposable algorithm for contour surface display generation
Generating and exploring good building layouts
Reflectance scanning: estimating shading frame and BRDF with generalized linear light sources
Differentiable Monte Carlo ray tracing through edge sampling
Fast and flexible multilegged locomotion using learned centroidal dynamics
The Statistics of Eye Movements and Binocular Disparities during VR Gaming: Implications for Headset Design
A rendering framework for multiscale views of 3D models
Deep exemplar-based colorization
A null-scattering path integral formulation of light transport
3D object manipulation in a single photograph using stock 3D models
Terrain generation using procedural models based on hydrology
Real-Time Geometry, Albedo, and Motion Reconstruction Using a Single RGB-D Camera
Structure-oriented networks of shape collections
ReSTIR BDPT: Bidirectional ReSTIR Path Tracing with Caustics
MovieReshape: tracking and reshaping of humans in videos
Quadrilateral mesh simplification
Learning Virtual Chimeras by Dynamic Motion Reassembly
Physically valid statistical models for human motion generation
Shadow volume reconstruction from depth maps
Visemenet: audio-driven animator-centric speech animation
Example-based hair geometry synthesis
Designing 3D Anisotropic Frame Fields with Odeco Tensors
Practical multiple scattering for rough surfaces
Animating gases with hybrid meshes
Toward high-quality modal contact sound
Accelerated quadratic proxy for geometric optimization
WishGI: Lightweight Static Global Illumination Baking via Spherical Harmonics Fitting
DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models
Dip transform for 3D shape reconstruction
Perceptual models of preference in 3D printing direction
Nonuniform spatial deformation of light fields by locally linear transformations
CARL: controllable agent with reinforcement learning for quadruped locomotion
L p Centroidal Voronoi Tessellation and its applications
Robust structure simplification for hex re-meshing
Real-time Eulerian water simulation using a restricted tall cell grid
Instant 3D photography
Generating photo manipulation tutorials by demonstration
Estimating image depth using shape collections
TightCap: 3D Human Shape Capture with Clothing Tightness Field
Aether: an embedded domain specific sampling language for Monte Carlo rendering
Example-based synthesis of 3D object arrangements
Computational hydrographic printing
Physics-based animation of large-scale splashing liquids
SceneGrok: inferring action maps in 3D environments
All-hex meshing using singularity-restricted field
Multi-finger gestural interaction with 3D volumetric displays
An Analysis of Selected Computer Interchange Color Spaces
Eikonal rendering: efficient light transport in refractive objects
GPU-accelerated path rendering
Parametric self-supporting surfaces via direct computation of airy stress functions
Computational Design of Transforming Pop-up Books
Multi-Resolution Real-Time Deep Pose-Space Deformation
MVImgNet2.0: A Larger-scale Dataset of Multi-view Images
Harmonic parameterization by electrostatics
Deferred neural lighting: free-viewpoint relighting from unstructured photographs
Searchlight and Doppler effects in the visualization of special relativity: a corrected derivation of the transformation of radiance
Multiple-knot and rational cubic beta-splines
Hierarchical neural reconstruction for path guiding using hybrid path and photon samples
Rendering for an interactive 360degree light field display
Non-linear sphere tracing for rendering deformed signed distance fields
Action synopsis: pose selection and illustration
Beyond developable: computational design and fabrication with auxetic materials
MatBuilder: mastering sampling uniformity over projections
Fabricating BRDFs at high spatial resolution using wave optics
Interactive simulation of stylized human locomotion
Visual equivalence: towards a new standard for image fidelity
Perfect spatial hashing
Unwrap mosaics: a new representation for video editing
ControlVAE: Model-Based Learning of Generative Controllers for Physics-Based Characters