yusuke1997/dblp-id-title huggingface dataset:
Media Neuroscience on a Shoestring 2.0: Using AR and Mobile EEG Hyperscanning to Study Cooperation
Trapped Between Goal Conflict and Availability Norm?: How Users' Mobile Messaging Behavior During Task Engagement Influences Negative Self-Conscious Emotions
Media Violence and Youth Violence
The Roles of Animated Pedagogical Agents' Presence and Nonverbal Communication in Multimedia Learning Environments
Sex Differences in Mass Media Preferences Across Four Asian Countries
Determinanten der Rücklaufquote in Online-Panels
Beyond the Screen: Exploring Moral Understanding via User Comments on YouTube Short Films
Game Violence and Moral Distress: The Role of Gaming Experience and Personality-Related Factors
Guilty Pleasure No More
Neue Befragungsmethoden für die Medienpsychologie: Online-Panels
Reactance to Uncivil Disagreement?: The Integral Effects of Disagreement, Incivility, and Social Endorsement
The Influence of Feeling-of-Knowing on Metacognitive Processes in the Digital Media Environment
Verkaufsstart von Die Sims 2
Media Use and Well-Being
Procedural Arguments of Persuasive Games: An Elaboration Likelihood Perspective
Kann man dem Internet trauen, wenn es um die Gesundheit geht?
GamesScience
The Annenberg Workshop on Games for Learning, Development & Change, Los Angeles, CA, USA (May, 21-22, 2007)
Sophies zweite Welt. (Berner Texte zur Medienwissenschaft, Band 9)
Does What We Know About Actors' Real Lives: Influence Our Reactions to the Characters They Play?
Do Pedagogical Agents Facilitate Learner Motivation and Learning Outcomes?
Orientierung und Problembewältigung durch TV-Talkshows: Empirische Ergebnisse und Erklärungsansätze
Are You as Attractive on Social Media as You Think?: Asymmetrical Perception of Sharing Emotion on Facebook
The faces of televisual media. Teaching, violence, selling to children
Vicarious Belongingness
Not So Moral Moral Responses to Media Entertainment?
Interview with Jarek Kolar, Co-Founder and Development Manager of the Czech Software Company Pterodon and responsible Project Manager of the recently released tactical Fighting Game Vietcong
Bericht zur dritten Fachgruppentagung Medienpsychologie in der Deutschen Gesellschaft für Psychologie vom 10. bis 12. September 2003 in Saarbrücken
The Persuasive Effect of Product Placements: Evidence From an Emerging Market
Anger, Sadness, and Fear Responses to Crime and Accident News Stories
Situative und technologische Determinanten des Erlebens virtueller Realität
How News Type Matters
The Spatial Presence Experience Scale (SPES)
Does Uncertainty Reduction Facilitate the Perceptual Disconfirmation of Negative Expectancies in Computer-Mediated Communication?
Bestehen parasoziale Beziehungen zu Politikern?
How Affective Polarization Deepens the Partisan Divide in US Cable News Use: Exploring the Mediating Role of Partisans' Bias Blind Spots in Media Credibility Judgment
Toward a Person × Situation Model of Selective Exposure
Der Dritte-Person-Effekt, Thema der Werbung und Distanz der "dritten Person"
"Speak[ing] My Mind": Reasons for Using Twitter and the Online Experiences, Critical Media Literacy, and Racial Identity of Black American Emerging Adults
Video Game Play: Any Association With Preteens' Cognitive Ability Test Performance?
Zur Rezeption Angst auslösender Spielfilme
The Concept of eHealth Literacy and Its Measurement
Longitudinal Associations Among Psychological Issues and Problematic Use of Smartphones
Transaktives Gedächtnis, Informationsintegration und Entscheidungsfindung im Medienvergleich
The Role of Morality in Emotional Reactions to and Enjoyment of Media Entertainment
Sixty Years Later: A Replication Study of McGuire's First Inoculation Experiment
Everybody Follows the Crowd?
Moved to Think
An Examination of Youths' Social Media Use and Body Image: Considering TikTok, Snapchat, and Instagram
Care-Based Moral Appeals in Pictorial Tobacco Control Messages: A Cross-Cultural Comparison of American and Chinese Smokers Using Real-World Campaign Messages
Bericht vom Doktorandenworkshop im Rahmen der dritten Tagung der Fachgruppe Medienpsychologie (in der Deutschen Gesellschaft für Psychologie)
Rival as Villain - How Moral and Threat Language in American News Coverage Relates to American Attitudes Toward China
Theoretisch-methodische Desiderata der medienpsychologischen Forschung über die aggressionsfördernde Wirkung gewalthaltiger Computer- und Videospiele
Interview mit Herrn Dr. Norbert Schneider, Direktor der Landesanstalt für Rundfunk Nordrhein-Westfalen (LfR)
Bridging Media Psychology and Cognitive NeuroscienceChallenges and Opportunities
Narrative impact. Social and cognitive foundations
Die neue Mediengeneration. Medienbiographien als medienpädagogische Prognoseinstrumente. Eine empirische Studie über die Entwicklung von Medienpräferenzen
Appreciation and Enjoyment of Meaningful Entertainment
Assessments of User Comments With "Alternative Views" as a Function of Media Trust
"I Really Liked That Movie"
The Challenge of Constructing Psychologically Believable Agents
Zwölfte Tagung der Fachgruppe Rezeptionsforschung in der Deutschen Gesellschaft fär Publizistik- und Kommunikationswissenschaft (DGPuK)
Internet-Ressourcen für die medienpsychologische Forschung, Lehre und Praxis
Theory Development and Evaluation Within a Critical Media Effects Framework: An Intersectional Identity Approach to Media Psychology
Construct Validity and Measurement Invariance of the eHEALS in a Diverse US High School Sample
Learning in Virtual Reality: The Relationship Between Cognitive Load, Interactivity, and Learning Outcomes
The Role of Gender and Sensation Seeking in Film Choice
Attitudes in Context
The Influence of Minority Views on Majority Participation in Online Discourse
Dreamlike and Playful Virtual Environments to Inspire Children's Divergent Thinking
Violent Video Games Prime Both Aggressive and Positive Cognitions
Computer-Spiel: Interaktive Unterhaltungsangebote als Synthese aus Medium und Spielzeug
Is Watching Others Self-Disclose Enjoyable?
Toward Global Theoretical Advancements in Research on Media and Morality
Investigating the Negation of Media Stereotypes
Ein kurzer Bericht zum 45. Kongress der Deutschen Gesellschaft für Psychologie Nürnberg 2006
Associations Between Different Aspects of Video Game Play Behavior and Adolescent Adjustment
Der Ecotainment-Index zur Messung der kognitiv-emotionalen Beteiligung an TV-Beiträgen
Dubbing or Subtitling?
Werbewirkung ohne Erinnerungseffekte?
Effects of Salient News Items on Information Acquisition and Issue Perception
Facts About Fact-Checkers: Comparing Credibility Perceptions, Usage, and Sharing of Different Fact-Checking Sources
Die 55. Jahrestagung der International Communication Association in New York (26.-30. Mai 2005)
The Impact of Immersive Technology on Nature Relatedness and Pro-Environmental Behavior
Entertainment & society. Audiences, trends and impacts
Correction to Riles et al. (2022)
Innovating the Media Psychology of Interpretation, Identity, Interactivity, and Intersectionality
Helping Behaviors During Video Game Play
Gender Attribution in Online Video Games
Impression Management 2.0
Does Passive Social Media Use Harm Well-Being?: An Adversarial Review
Mixing Parasocial Friendship With Business: The Effect of Sponsorship Disclosure Timing in Vlogs
Helping on Social Media: Self-Persuasion and Question-Behavior Effects
The Degree of Homogeneity Versus Heterogeneity in Individuals' Political News Consumption: A Replication and Extension in Two Independent Samples
Evolutionäres Denken: Missverständnisse, Trugschlüsse und Richtigstellungen
Using Virtual Peers to Guide Visual Attention During Learning
Interview with Geoffrey Cowan, Dean of the Annenberg School for Communication, University of Southern California (USC)
Identität Blogger - Zwischen Exhibitionismus und neuer Offenheit
Laptops in der Schule - ein Weg zur Überwindung des Digital Divide zwischen Jungen und Mädchen?
Social Media Posting Anxiety: Interpersonal Trust, Fear of Negative Evaluation, and Hurt Feeling Proneness as Predictors
Entertainment-education and social change: History, research, and practice
Determinanten der E-Mail-Nutzung bei Wissenschaftlern
"It Doesn't Affect Me!" - Do Immunity Beliefs Prevent Subsequent Aggression After Playing a Violent Video Game?
Interview mit Prof. Dr. Wolfgang Donsbach
Effects of Issue- and Character-Based Narrative Political Ads on Ad Evaluations
Correction to Bonus et al. (2020)
Of Frames and Cultures - A Cross-Cultural Comparison of TV Newscasts
Mobilizing for Some
Chat-Kommunikation. Sprache, Interaktion, Sozialität & Identität in synchroner computervermittelter Kommunikation: Perspektiven auf ein interdisziplinäres Forschungsfeld
Sexualized Innocence
Covering Your Face on Facebook
The Police Officer's Dilemma
Transcultural Effects of Product Placement in Movies: A comparison of Placement Impact in Germany and the USA
Embodiment of Narrative Engagement
Fernsehen und erlebte Wirklichkeit I: Ein kritischer Überblick über die Perceived Reality-Forschung
Examining Readers' Emotional Responses to Stories: An Appraisal Theory Perspective
Aspekte des Leseerlebens: Skalenentwicklung
The Cost of Clairvoyance
Interview mit Hans W. Geißendörfer, Chefautor und Produzent der ARD-Serie "Lindenstraße"
"Fakten und Fiktionen?" - Jahrestagung 2001 der DGPuK in Münster
Journal of Media Psychology Grows and Develops
Contribution of Demographics, Sociological Factors, and Media Usage to Verbal Aggressiveness
Metawissen als Voraussetzung für den Wissensaustausch und die Kooperation beim Wissensmanagement
Correction to Wong et al. (2022)
20th Century Media and the American Psyche: A Strange Love
Laughing About Hitler?
Shifting Frames
Why Is Right-Wing Media Consumption Associated With Lower Compliance With COVID-19 Measures?
Navigation über Bilder und bimodale Textdarbietung beim computerbasierten Lernen
Positively Valenced, Calming Political Ads
Ärgerregulierung und die Nutzung von (gewalthaltigen) Bildschirmspielen bei Schulkindern
Persönlichkeitsmerkmale und soziale Erfahrungen von Mädchen, die extensiv gewaltdarstellende Computerspiele nutzen
No One Likes to Lose
The Relation Between Attitude Certainty and the Privacy Paradox in the Context of Fitness Applications
An Experience Sampling Study on the Association Between Social Media Use and Self-Esteem
Factorial Validity and Measurement Invariance of the Appreciation, Fun, and Suspense Scales Across US-American and German Samples
Advertising to children on TV: Content, impact, and regulation
Age Differences in Emotion Regulation During a Distressing Film Scene
Psychological Research on Embodied Conversational Agents: The Case of Pedagogical Agents
Situational Factors Competing for Attention
Consumption of Psychological Horror is Associated With Reduced Stigmatization of Mental Illness
Stärken und Schwächen der Gestaltung eines kollaborativen Teleseminars zum Thema "Distance Learning"
A Longitudinal Analysis of US Adults' Pornography Exposure
Sexing the Avatar
Media-Induced Misperception Further Divides Public Opinion
Internet Addiction and Personality in First-Person-Shooter Video Gamers
Challenging the Frame in the News
In the Hedgehog's Den: A Report of the X International Congress of IGEL
Why User Comments Affect the Perceived Quality of Journalistic Content
At the Start of 2020 - Transitions in the Editorial Team
Unterhaltsamer Mediengebrauch und Spracherwerb
Interview with Albert ("Skip") Rizzo
Das DFG-Schwerpunktprogramm "Lesesozialisation in der Mediengesellschaft"
Unterhaltung. Konzepte - Formen - Wirkungen
Viewing music videos: Emotion and viewer interpretation
Psychological Underpinnings of Misinformation Countermeasures: A Systematic Scoping Review
Audience Prototypes and Asymmetric Efficacy Beliefs
Psychological Distance Cues in Online Messages
Words of Thanks and Welcome
The Effects of Media Richness on Multilateral Negotiations in a Collaborative Virtual Environment
Wie Phoenix aus der Asche
Interview mit Dr. Horst Stipp, Vicepresident Primary and Strategic Research, NBC New York
How Realistic Should Avatars Be?An Initial fMRI Investigation of Activation of the Face Perception Network by Real and Animated Faces
Family-, Media-, and School-Related Risk Factors of Video Game Addiction
Moral Understanding and Media: Meeting the Challenges of Interdisciplinary Research
Modifikation des Computerspiels Quake III Arena zur Durchführung psychologischer Experimente in einer virtuellen 3D-Umgebung
Identifying Structural Features of Audio
Audio Drama and the Imagination
Evaluation medienbasierter Lehre mittels der Einschätzung des Kompetenzerwerbs
Terror Management and Civic Engagement
Instagram Use, InstaMums, and Anxiety in Mothers of Young Children
The Science of Technology and Human Behavior
Threat and Enhancement: Strength of Gamer Identity Moderates Affective Response to Messages About Gaming
Formative Evaluation einer situierten E-Learning-Umgebung in der betrieblichen Bildung
Brain, Mind, and MediaNeuroscience Meets Media Psychology
Editable, Persistent, and Emotionally Expressive: An Affordance Approach to the Relationship Between Channel Use and Romantic Conflict Behavior
Reconciliation through Communication: Bericht von der 52. Jahrestagung der ICA in Seoul, Korea
Interview with Neal Gabler, Senior Fellow at the Norman Lear Center for the Study of Entertainment and Society at the University of Southern California in Los Angeles
Rebellion in the Top Music Charts
Psychologie des Romanlesens: Lesestrategien zur subjektiven Aneignung eines literarischen Textes
Emotional Responses to Social Comparisons in Reality Television Programming
The Representation of Moral Intuitions in Stories Created by ChatGPT
JMP Is Moving Forward
Networking in the Elbemetropole - Die 56. Jahrestagung der International Communication Association in Dresden, 19. bis 23. Juni 2006
Effects of Supportive Feedback Messages on Exergame Experiences
Is Hearing Really Believing?: The Importance of Modality for Perceived Message Credibility During Information Search With Smart Speakers
Interview mit Stacey Spiegel, Chief Executive Officer, Immersion Studios, Inc., Toronto
Tunnel Vision or Desensitization?
"Ein echtes Highlight ist der Wald": Professionalisierung der Computerspiel-Vermarktung am Beispiel des Verkaufsstarts von "Oblivion"
Ursachen und Effekte Parasozialer Interaktionen im Rezeptionsprozess
Media Neuroscience on a Shoestring: Examining Electrocortical Responses to Visual Stimuli Via Mobile EEG
The Impact of Giving Feedback in Online Discussions: Effects of Evaluative Reply Comments on the Authors of Evaluated User Comments
Reviewers 2025
The Relationship Between Use of Social Network Sites, Online Social Support, and Well-Being
The More Control, the Better?
An Enjoyable Story, a Persuasive Story: Exploring Narrative Enjoyment in Narrative Persuasion
Avoiding the Other Side?
Representation Equals Presentation?
Learning With Media
Cross-Cutting Exposure on Facebook and Political Participation
Ein Vergleich ausgewählter Methoden zur Analyse von Kommunikationsdaten aus der netzbasierten Kleingrupenforschung
Differentielle Medienrezeption. Band 3 Medienpsychologie
Does Sequence Matter?: An Investigation Into the Motivated Processing of Sequentially Coactive Messages
Adolescents' Online Communication and Self-Disclosure to Online and Offline Acquaintances: Differential Effects of Social Anxiety and Depressed Moods
Hard to Resist?
The Effects of Fear and Shame in Health Testimonial Videos on Identification and Health Beliefs
Bericht vom Doktorandenworkshop 2005 der Fachgruppe Medienpsychologie (der Deutschen Gesellschaft für Psychologie)
MEDIASCOPE - Ein System zur Inhalts- und Formalanalyse medialer Angebote
Positive Parasocial Relationships with Drivers Affect Suspense in Racing Sport Spectators
Trends in Health Communication
Depression as a Predictor of Facebook Surveillance and Envy
Exaggerated and Questioning Clickbait Headlines and Their Influence on Media Learning
Teaching Learning Strategies with a Pedagogical Agent
Media and Moral Understanding: Guest Edited by Carl Plantinga, Allison Eden, Dan Levin, and Murray Smith
Straddling the Boundary of Misleading Information Group: Exploring the Association Between Network Brokerage and Morality Expressions
The Effects of Pandemic-Related Fear on Social Connectedness Through Social Media Use and Self-Disclosure
Interview with Jennings Bryant, Professor of Communication at the University of Alabama
Intensity of Facebook Use Is Associated With Lower Self-Concept Clarity
The Gordian Knot of Disposition Theory
Is it the Drinks or the Friends?: An Experimental Study of Identity Shift as an Alcohol-Related Social Media Self-Effect
Virtual Exemplars in Health Promotion Campaigns
Announcing Changes in JMP's Editorial Team
Bericht zur vierten Fachgruppentagung Medienpsychologie vom 7. bis 9. September 2005 in Erfurt
Virtuelle Helden in interaktiven Welten. Analytisches Erzählen in Detective Adventures
Toward Defining Prosocial and Antisocial Media Content in Terms of Intuitive Motivations
Aus Ernst wird Spaß
Evolutionäre Medienpsychologie - Forschung und Literatur
Is There a Gender Difference in Cyber-Victimization?
Internet und Persönlichkeit. Differentiell-psychologische und diagnostische Aspekte der Internetnutzung
Collaborative Memory: What Happens With Remote Communication?
Ceiling Effect in Cultivation
Interactive Experience and Identification as Predictors of Attributing Responsibility in Video Games
Neues Lernen mit Laptops? Ein Überblick über Forschungsergebnisse zur Nutzung mobiler Computer in der Schule
Medienpsychologie - Eine Einführung (2., überarbeitete und erweiterte Aufl.)
Explaining Perceived Interactivity Effects on Attitudinal Responses
Effects of Repeated Exposure to Science TV Shows on Beliefs About Scientific Evidence and Interest in Science
Kontinuierliches Kodierungs System - KOKOS
The Relationship Between Facebook Intrusion and Self-Control Dimensions Among Facebook Users
Predicting Cyberbullying Behavior From Attitudes
Internationale Tagung "Mass media and the audience: The cultivation of beliefs, emotions and personality" in Saarbrücken (5. 10.-7. 10. 2005)
The More You Watch, the More You Get?: Re-Examining the Effects of Binge-Watching on Entertainment Experiences
Communication and emotion. Essays in honor of Dolf Zillmann
A Conceptual Framework of Narrative Persuasion
Memory of an Outgroup
Gesellschaft für Psychologie - Ein Besuch aus medienpsychologischer Sicht
Audio Stories as Incidental Language Teachers: A Compensatory Approach for Migrant and Low-SES Children in Germany
Datenanalyse mittels Neuronaler Netze am Beispiel des Publikumserfolgs von Spielfilmen
Effekt des Metawissens beim kollaborativen Aufbau eines Informationspools
Screen Acting and Moral Understanding
Digital Communication, Family Identity, and Markers of Emerging Adulthood
Interview with Mary McNamara, staff writer for the entertainment section for the Los Angeles Times . The Los Angeles Times is the second-largest newspaper in the United States and has recently once more won several Pulitzer awards
Hate Speech as an Indicator for the State of the Society: Effects of Hateful User Comments on Perceived Social Dynamics
Reintegrating the Ad
Product Placement, Markengedächtnis, Markenimage (2)
Evaluation von Multimedia: Was sind Daten wert, die keiner (geben) will?
Actor-Observer Asymmetry in Virtual Reality
Disclosing Brand Placements in Movies
Impression-Motivated News Consumption
Nutzung der Medienspiele - Spiele der Mediennutzer? - Tagung der Fachgruppe Rezeptionsforschung der DGPuK in Hannover
Cognitive, Attitudinal, and Emotional Effects of News Frame and Group Cues, on Processing News About Immigration
Brain Activity in Self- and Value-Related Regions in Response to Online Antismoking Messages Predicts Behavior Change
First European Communication Conference - Conference Report
Bleeding-Heart Horror Fans: Enjoyment of Horror Media Is Not Related to Lower Empathy or Compassion
Bericht zur Jahrestagung der FG "Rezeptionsforschung" der Deutschen Gesellschaft für Publizistik und Kommunikationswissenschaft (DGPuk) zum Thema Unterhaltung durch Medien , Zürich 2005
Rezension: T. Koschmann, R. Hall, N. Miyake (Eds.): CSCL 2: Carrying forward the conversation
Enhancing Selective Exposure to Health Messages and Health Intentions
Testing Measurement Invariance in Media Psychological Research
Inspiring, Regulating, Multitasking, Modeling, and Shifting: Moving Media Psychology Forward Through Theoretical Innovation
How Socially Relevant Visual Characteristics of Avatars Influence Impression Formation
Effects of Linguistic Abstractness in the Mass Media
Die Beziehung zwischen dem Fernsehkonsum und der Entwicklung von Sprach- und Lesekompetenzen im Grundschulalter in Abhängigkeit von der Intelligenz
Suboptimal Affective Primes in Video Messages
Bericht zum Workshop "Lernen im Museum: Die Rolle von Medien für die Resituierung von Exponaten" im Deutschen Museum München, März 2006
Measuring Gratification From and Consequences of Likes: The Potential for Maladaptive Social Media Behavior
Effectiveness of a School-Based Intervention to Empower Children to Cope With Advertising
How Nonexperts Understand Conflicting Information on Social Science Issues
Expanded Coverage and Expanding Our Editorial Team
Unterhaltungsmusik - Musik zur Unterhaltung: Terminologische und funktionelle Annäherung an eine omnipräsente Musikkategorie
Audience Perspectives on Science Communication
Reducing Prejudice Through Narratives
Effects of News Stereotypes on the Perception of Facial Threat
An Explication of Identity Shift Theory: Getting Our Shift Together
"You Are All Loved so Much"
Lesesozialisation in der Mediengesellschaft. Ein Forschungsüberblick
MUDs - Ergänzung oder Ersatz traditioneller Bindungen bei jungen Erwachsenen?
How Humorous Posts Influence Engagement With Political Posts on Social Media: The Role of Political Involvement
Effects of News Frames on Recipients' Information Processing in Disability Sports Communications
Effects of Passion for Massively Multiplayer Online Role-Playing Games on Interpersonal Relationships
Low Temporal Stability of Excessive Video Game Use in German Adolescents
The Relationship Between Unwillingness-to-Communicate and Students' Facebook Use
Competitive Frames and Accuracy Motivations
Kurzbericht zum Workshop "Music was my first Love" - Wissenschaftliche Perspektiven auf Musik und Medien, 13.-15. Juli 2006, Hannover
Energy efficient task distribution with efficient deployment and scheduling of sensor nodes in WSN
Relatively strong barrier coverage for β -breadth intruder in hybrid visual IoT
Modelling and performance evaluation over Nakagami-m/log-normal fading environments
Secure and reliable cooperative spectrum sensing in the presence of massive probabilistic Byzantine attacks
Nonlinear system parameter estimation of drying process using modified state transition algorithm in cloud environment
Performance analysis of WMNs by WMN-GA simulation system for two WMN architectures and different TCP congestion-avoidance algorithms and client distributions
A robust deterministic approach to node localisation using NLOS signal
'Smart packet' for energy optimisation in wireless sensor networks
Priority focused medium access control in wireless sensor actuator networks for CPS
The intelligent object detection framework for detecting fish from underwater images
Lightweight coordination model for mobile collaborative mapping
A dynamic probabilistic route discovery for mobile ad hoc networks
Virtual machine allocation strategy in energy-efficient cloud data centres
k -hop neighbour knowledge-based clustering in CRN under opportunistic channel access
A DDOS defence scheme based on two-stage traffic flow control
Investigation a new technique of automatic variable key using two dimensional matrix approach to achieve perfect security
Enhanced packet loss recovery for real time PC-based GigE vision AVI systems
SLA-aware task allocation with resource optimisation on cloud environment
Stability analysis of analytical hierarchy process clustering protocol in mobile ad hoc networks
A novel Cp-Tree-based co-located classifier for big data analysis
Real-time event area localisation and estimation in smart environments based on a realistic sensing model