yusuke1997/dblp-id-title huggingface dataset:
Concretising the programming task: a case study in a secondary school
Learning to write in an online writing center: The effect of learning styles on the writing process
Effectiveness of digital-based interventions for children with mathematical learning difficulties: A meta-analysis
Current status, opportunities and challenges of augmented reality in education
Distributed Learning: Social and Cultural Approaches to Practice: Edited by Mary R. Lea & Kathy Nicoll. Routledge, London, 2002, 214pp, ISBN 0415268095
Usage of social media, student engagement, and creativity: The role of knowledge sharing behavior and cyberbullying
Measuring confidence engaging in computer activities at different skill levels: Development and validation of the Brief Inventory of Technology Self-Efficacy (BITS)
A spectrometer in the bedroom - the development and potential of internet-based experiments
Emerging research communities and the World Wide Web: analysis of a Web-based resource for the field of museum learning
Educational affordances of PDAs: A study of a teacher's exploration of this technology
Principals' ethical leadership in the AI Era: A narrative literature review of emerging challenges, strategies, and outcomes
Retraction notice to "Project-based learning in a virtual internship programme: A study of the interrelated roles between intern, mentor and client" [10.1016/j.compedu.2017.03.011]
Teacher roles in designing technology-rich learning activities for early literacy: A cross-case analysis
A psychological perspective on augmented reality in the mathematics classroom
Visualizing the sequential process of knowledge elaboration in computer-supported collaborative problem solving
Enhancing nutrition-majored students' reflective judgment through online collective reflection
Mobile-based assessment: A literature review of publications in major referred journals from 2009 to 2018
Is facebook useful for learning? A study in private universities in Malaysia
The effect of positive feedback in a constraint-based intelligent tutoring system
Does an instructor's facial expressions override their body gestures in video lectures?
A quasi-experimental study of three online learning courses in computing
Individual motivation and social media influence on student knowledge sharing and learning performance: Evidence from an emerging economy
Programmed instruction versus meaningful learning theory in teaching basic structured query language (SQL) in computer lesson
Educating moral sensitivity in business: An experimental study to evaluate the effectiveness of a serious moral game
First connections: teachers and the National Grid for Learning
Community of Inquiry as an instructional approach: What effects of teaching, social and cognitive presences are there in blended synchronous learning and teaching?
Effectiveness of digital games in producing environmentally friendly attitudes and behaviors: A mixed methods study
Realistic details in visualizations require color cues to foster retention
CAL'07
Pushing the button: Why do learners pause online videos?
A study of student satisfaction in a blended e-learning system environment
Supply chain simulator: A scenario-based educational tool to enhance student learning
Critical success factors for motivating and sustaining women's ICT learning
The self-directed learning with technology scale (SDLTS) for young students: An initial development and validation
Science teachers' TPACK-Practical: Standard-setting using an evidence-based approach
Do prior online course outcomes provide more information than G.P.A. alone in predicting subsequent online course grades and retention? An observational study at an urban community college
Social opportunities, learning practices, and performance in metaverse and virtual world: A comparative scoping review in higher education
Secondary school educators' perceptions and practices in handling cyberbullying among adolescents: A cluster analysis
Meaning particles and waves in MOOC video lectures: A transpositional grammar guided observational analysis
The counterintuitive self-regulated learning behaviours of healthcare providers from low-income settings
"Cultures in negotiation": teachers' acceptance/resistance attitudes considering the infusion of technology into schools
"A chimera of sorts": Rethinking educational technology grant programs, courseware innovation, and the language of educational change
Subject line preferences and other factors contributing to coherence and interaction in student discussion forums
Knowledge construction and misconstruction: A case study approach in asynchronous discussion using Knowledge Construction - Message Map (KCMM) and Knowledge Construction - Message Graph (KCMG)
Recommender systems for teachers: The relation between social ties and the effectiveness of socially-based features
Copying@Scale: Using Harvesting Accounts for Collecting Correct Answers in a MOOC
Utilising a collaborative macro-script to enhance student engagement: A mixed method study in a 3D virtual environment
Embodied interactive video lectures for improving learning comprehension and retention
Investigating the effects of a backchannel on university classroom interactions: A mixed-method case study
Digital game-based second-language vocabulary learning and conditions of research designs: A meta-analysis study
Identifying students' metacognition patterns by their needs for cognitive closure in human-GenAI collaboration
Patterns of use of an agent-based model and a system dynamics model: The application of patterns of use and the impacts on learning outcomes
Peer-monitoring vs. micro-script fading for enhancing knowledge acquisition when learning in computer-supported argumentation environments
Cardiovascular physiology predicts learning effects in a serious game activity
Improving literacy skills through learning reading by writing: The iWTR method presented and tested
Audio-visual training in children with reading disabilities
Assessing metacognitive knowledge in web-based CALL: a neural network approach
Becoming epistemically active in online reading: Facilitating elementary school students' multimodal multiple document reading via sourcing organizers
Task-value motivational prompts in a descriptive dashboard can increase anxiety among anxious learners
Approaches and game elements used to tailor digital gamification for learning: A systematic literature review
Predicting the pass probability of secondary school students taking online classes
The evaluation of different gaming modes and feedback types on game-based formative assessment in an online learning environment
A systematic review of design and technology components of educational digital resources
Integrating self-regulation principles with flipped classroom pedagogy for first year university students
An initial development and validation of a Digital Natives Assessment Scale (DNAS)
The effects of mental rotation on computational thinking
Applying the UTAUT model to explain the students' acceptance of an early warning system in Higher Education
Prompting in-depth learning in immersive virtual reality: Impact of an elaboration prompt on developing a mental model
Enhancing 5th graders' science content knowledge and self-efficacy through game-based learning
Collaborative activities in hybrid learning environments: Exploring teacher orchestration load and students' perceptions
A framework of pre-service teachers' conceptions about digital literacy: Comparing the United States and Sweden
Cyberbullying in elementary and middle school students: A systematic review
Combating effort avoidance in computer adaptive practicing: Does a problem-skipping restriction promote learning?
The Web in Higher Education: Assessing the Impact and Fulfilling the Potential.: Edited by Cleborne D. Maddux and D. LaMont Johnson, Binghampton, New Jersey, Haworth Press, 2001, 278pp, ISBN 0789017067
Doing statistics for business with Excel: data, inference and decision making: M. K. Pelosi, T. M. Sandifer, John Wiley, London, ISBN 0-471-39935-3, Paperback, GBP38.95
Effects of commercial video games on cognitive elaboration of physical concepts
Evaluating AI literacy of secondary students: Framework and scale development
The effect of using Kahoot! for learning - A literature review
AH-questionnaire: An adaptive hierarchical questionnaire for learning styles
Implications of an experimental information technology curriculum for elementary students
Toward a social conflict evolution model: Examining the adverse power of conflictual social interaction in online learning
Toward a framework that connects individual TPACK and collective TPACK: A systematic review of TPACK studies investigating teacher collaborative discourse in the learning by design process
Analyzing the educational design, use and effect of spatial games for cultural heritage: A literature review
Without a map: College access and the online practices of youth from low-income communities
How students view online knowledge: Epistemic beliefs, self-regulated learning and academic misconduct
Understanding validity criteria in technology-enhanced learning: A systematic literature review
Is the use of ICT in education leading to higher student outcomes? Analysis from the Spanish Autonomous Communities
E-training: Can young and older users be accommodated with the same interface?
Critical success factors for e-learning in developing countries: A comparative analysis between ICT experts and faculty
An intelligent consultant system for chess
ChatGPT improves creative problem-solving performance in university students: An experimental study
An overview and comparison of supervised data mining techniques for student exam performance prediction
Will, skills, or conscientiousness: What predicts teachers' intentions to participate in technology-related professional development?
Evaluating the use of learning objects in Australian and New Zealand schools
A creative thinking approach to enhancing the web-based problem solving performance of university students
An integrated science course designed with information communication technologies to enhance university students' learning performance
The effect of electronic books on enhancing emergent literacy skills of pre-school children
Information and Communciation Technologies in Education: The School of The Future: Edited by H. Taylor, and P. Hogenbirk, 2001, Kluwer, Dordrecht, 323 pp, ISBN 0792372980, GBP115, hardback
The effects of online peer-facilitated learning and distributed pair programming on students' learning
The effects of the size and weight of a mobile device on an educational game
Personalized e-learning system using Item Response Theory
High-quality digital distance teaching during COVID-19 school closures: Does familiarity with technology matter?
Cognitive learning efficiency through the use of design patterns in teaching
Computer use and musculoskeletal symptoms among undergraduate university students
Measuring technological pedagogical content knowledge (TPACK) through performance assessment
A survey of exemplar teachers' perceptions, use, and access of computer-based games and technology for classroom instruction
Factors associated with teachers' competence to develop students' information literacy: A multilevel approach
Investigating attributes affecting the performance of WBI users
Michael Kibby: An appreciation
Measuring critical components of digital literacy and their relationships with learning
Efficiency of using VNS algorithm for forming heterogeneous groups for CSCL learning
The effects of computer games on primary school students' achievement and motivation in geography learning
Investigating university students' adaptation to a digital learner course portfolio
Continuance acceptance of computer based assessment through the integration of user's expectations and perceptions
Linking employees' e-learning system use to their overall job outcomes: An empirical study based on the IS success model
Using remote laboratories to extend access to science and engineering
Environmental design for a structured network learning society
How computers facilitate English foreign language learners acquire English abstract words
Evaluation of computer based laboratory simulation
The power of affective pedagogical agent and self-explanation in computer-based learning
Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning
Comparing six video chat tools: A critical evaluation by language teachers
Enhancing digital reading performance with a collaborative reading annotation system
Computers and the academic performance of elementary school-aged girls in China's poor communities
Learning by teaching with virtual peers and the effects of technological design choices on learning
'Obsessive compulsive font disorder': the challenge of supporting pupils writing with the computer
Community of inquiry in motion: Modeling inquiry dynamics with movement analysis (MOVA)
Principle-based design: Development of adaptive mathematics teaching practices and beliefs in a knowledge building environment
The Big-Fish-Little-Pond-Effect revisited: Do different types of assessments matter?
Identifying supportive student factors for mindset interventions: A two-model machine learning approach
Internet parenting styles and the impact on Internet use of primary school children
Developing and validating a scale for measuring changes in teachers' ICT integration proficiency over time
Iterative augmentation of a medical training simulator: Effects of affective metacognitive scaffolding
Decision-guided chatbots and cognitive styles in interdisciplinary learning
Measuring teacher scaffolding in game-based learning: Emotional and responsibility scaffolds lead while resources and previous game experience shape practices
Direct measures of digital information processing and communication skills in primary education: Using item response theory for the development and validation of an ICT competence scale
Do online readiness surveys do what they claim? Validity, reliability, and subsequent student enrollment decisions
How feedback provided by voluntary electronic quizzes affects learning outcomes of university students in large classes
Writing development of Arab and Jewish students using cooperative learning (CL) and computer-mediated communication (CMC)
International on-line reciprocal peer tutoring to promote modern language development in primary schools
Instructional support for learning with agent-based simulations: A tale of vicarious and guided exploration learning approaches
Computer based testing using "digital ink": Participatory design of a Tablet PC based assessment application for secondary education
Role immersion in a history course: Online versus face-to-face in Reacting to the Past
The potential of digital tools to enhance mathematics and science learning in secondary schools: A context-specific meta-analysis
Using e-portfolios to facilitate university students' knowledge management performance: E-portfolio vs. non-portfolio
Framework for the evolution of acquiring knowledge modules to integrate the acquisition of high-level cognitive skills and professional competencies: Principles and case studies
Scaffolding online historical inquiry tasks: A case study of two secondary school classrooms
Technology to support parental engagement in elementary education: Lessons learned from the UK
Proposal of interactive applications to enhance student's spatial perception
Influence of students' perceptions of instruction quality on their digital reading performance in 29 OECD countries: A multilevel analysis
Community playgroup social media and parental learning about young children's play
Effects of prior knowledge on learning from different compositions of representations in a mobile learning environment
Educational Computing in the Schools: Technology, Communication, and Literacy, : J. Blanchard (Ed.), Haworth Press, Binghamton, NY, 2000, 113 pp, ISBN 0-7890-0814-9, USD.NetSavvy: Building Information Literacy in the Classroom, 2nd Ed.: I. Jukes, A. Dosaj, B. Macdonald, Corwin Press, Thousand Oaks, CA, 2000, 144 pp, ISBN 0-7619-7565-9, Using Technology to Increase Student Learning: L. Resken, Corwin Press, Thousand Oaks, CA, 2000, 161 pp, ISBN 0-8039-6814-0
Pedagogical-research designs to capture the symbiotic nature of professional knowledge and learning about e-learning in initial teacher education in the UK
A web-based painting tool for enhancing student attitudes toward learning art creation
Boys' and girls' ICT beliefs: Do teachers matter?
A study on the use of computerized concept mapping to assist ESL learners' writing
A scenario design tool for helping students learn mechanics
Online Community and Citizen Science supports environmental science learning by young people
Inducing attitude change toward online gaming among adolescent players based on dissonance theory: The role of threats and justification of effort
Diagnosys - a knowledge-based diagnostic test of basic mathematical skills
Play games or study? Computer games in eBooks to learn English vocabulary
A step further in Peer Instruction: Using the Stepladder technique to improve learning
New literacy practice in a facebook group: The case of a residential learning community
Timing matters! Using delayed signaling to improve experiential learning in procedural VR training
A novel quantitative assessment of engagement in virtual reality: Task-unrelated thought is reduced compared to 2D videos
Do fourth graders integrate text and picture in processing and learning from an illustrated science text? Evidence from eye-movement patterns
Studying online: evaluation of an online study environment
The design and effect of automated directions during scenario-based training
Eye tracking technology for examining cognitive processes in education: A systematic review
Detecting patterns of engagement in a digital cognitive skills training game
Reviews in instructional video
The effects of metacognition on online learning interest and continuance to learn with MOOCs
Customizing scaffolds for game-based learning in physics: Impacts on knowledge acquisition and game design creativity
The informed use of pre-work activities in collaborative asynchronous online discussions: The exploration of idea exchange, content focus, and deep learning
Developing an Internet Attitude Scale for high school students
CAL evaluation: What questions are being answered? A response to the article "integrative evaluation" by Draper et al
Exploring academic teachers' continuance toward the web-based learning system: The role of causal attributions
The technical framework of interactive functions for course-management systems: Students' perceptions, uses, and evaluations
Cartoons beyond clipart: A computer tool for storyboarding and storywriting
Debug It: A debugging practicing system
Who benefits from virtuality?
The moderating effects of total comments on the relationship between comment implementation and online peer-supported writing performance
Needle in a haystack: Identifying learner posts that require urgent response in MOOC discussion forums
The scope of digital image media in art education
Computer games created by middle school girls: Can they be used to measure understanding of computer science concepts?
National contexts and information and communication technology in education: A systematic review of PISA studies
Analysis of the determining factors of good teaching practices of mobile learning at the Spanish University. An explanatory model
Utilizing early engagement and machine learning to predict student outcomes
Quality in blended learning environments - Significant differences in how students approach learning collaborations
Identifying discriminating variables between teachers who fully integrate computers and teachers with limited integration
Place presence, social presence, co-presence, and satisfaction in virtual worlds
Attitude and peer norm predict how students use lecture recordings
Effects of reading medium on the processing, comprehension, and calibration of adolescent readers
Use of a simulation game in delivering blended lifelong learning in the construction industry - Opportunities and Challenges
Effect of augmented reality-based virtual educational robotics on programming students' enjoyment of learning, computational thinking skills, and academic achievement
Unpacking self and socio dialectics within learners' interactive play
Navigating the online learning journey by self-regulation: Teachers as learners
The polarizing effect of the online flipped classroom
Proposal of a framework for Internet based licensing of learning objects
The SES-based difference of adolescents' digital skills and usages: An explanation from family cultural capital
Investigating the effects of beat and deictic gestures of a lecturer in educational videos
Learning analytics and the Universal Design for Learning (UDL): A clustering approach
A new approach for constructing the concept map
SignMT: An alternative language learning tool
Learning analytics dashboards for adaptive support in face-to-face collaborative argumentation
Virtual reality for fire safety training: Influence of immersion and sense of presence on conceptual and procedural acquisition
Discovering the laws of physics with a serious game in kindergarten
Developing a problem-solving learning system to assess the effects of different materials on learning performance and attitudes
Quality over frequency in using digital technology: Measuring the experienced functional use
Assessing effectiveness of learning units under the teaching unit model in an undergraduate mathematics course
Research and development of web-based virtual online classroom
The impact of esports participation on the development of 21st century skills in youth: A systematic review
Teachers' attitudes to and beliefs about web-based Collaborative Learning Environments in the context of an international implementation
Unpacking self-regulation and social interaction in "Study With Me" videos through large-scale analytics
Active and restrictive parental mediation over time: Effects on youths' self-regulatory competencies and impulsivity
Impacts of generative AI on student teachers' task performance and collaborative knowledge construction process in mind mapping-based collaborative environment
Prediction of student course selection in online higher education institutes using neural network
Supporting orchestration of CSCL scenarios in web-based Distributed Learning Environments
Evaluation of affective embodied agents in an information literacy game
A collaborative game-based learning approach to improving students' learning performance in science courses
Exploring the structural relationships between course design factors, learner commitment, self-directed learning, and intentions for further learning in a self-paced MOOC
Exploring the TPACK of Taiwanese elementary mathematics and science teachers with respect to use of interactive whiteboards
Exploring problem solving patterns and their impact on learning achievement in a blended learning environment
The development and evaluation of a virtual radiotherapy treatment machine using an immersive visualisation environment
Multimedia application with animated cartoons for teaching science in elementary education
Listen closely: Prosodic signals in podcast support learning
Gamification in assessment: Do points affect test performance?
A Topical Review of Research in Computer-Supported Collaborative Learning: Questions and Possibilities
Measuring stimulation and cognitive reactions in middle schoolers after using immersive technology: Design and validation of the TINMER questionnaire
The acceptance of Moodle technology by business administration students
The role of physical representations in solving number problems: A comparison of young children's use of physical and virtual materials
A qualitative evaluation of evolution of a learning analytics tool
Computational thinking for teachers: Development of a localised E-learning system
Critical success factors for e-learning acceptance: Confirmatory factor models
Applying distributed cognition theory to the redesign of the 'Copy and Paste' function in order to promote appropriate learning outcomes