yusuke1997/dblp-id-title huggingface dataset:
CamP: Camera Preconditioning for Neural Radiance Fields
Learning 3D mesh segmentation and labeling
Real-time rendering of translucent meshes
DiffusionNet: Discretization Agnostic Learning on Surfaces
Energetically consistent inelasticity for optimization time integration
Blending algebraic surfaces
Accelerating spatially varying Gaussian filters
Functional maps: a flexible representation of maps between shapes
Resolution independent curve rendering using programmable graphics hardware
V-Clip: Fast and Robust Polyhedral Collision Detection
Modular bases for fluid dynamics
Digital Three-dimensional Smocking Design
Low-Light Image Enhancement with Wavelet-Based Diffusion Models
ConstructAide: analyzing and visualizing construction sites through photographs and building models
PanoMan: Sparse Localized Components-based Model for Full Human Motions
The halfway vector disk for BRDF modeling
NURBS-Based Grid Shell Form Finding on Domains with Topologically Arbitrary Boundaries
Computational Design of Flexible Planar Microstructures
Distance approximations for rasterizing implicit curves
A scalable galerkin multigrid method for real-time simulation of deformable objects
Progressive photon mapping: A probabilistic approach
Real-Time Reconstruction of Fluid Flow under Unknown Disturbance
Claycode: Stylable and Deformable 2D Scannable Codes
SHED: shape edit distance for fine-grained shape similarity
Look-Ahead Training with Learned Reflectance Loss for Single-Image SVBRDF Estimation
A deep learning approach for generalized speech animation
A perceptual model for eccentricity-dependent spatio-temporal flicker fusion and its applications to foveated graphics
Beyond Chainmail: Computational Modeling of Discrete Interlocking Materials
Dual octree graph networks for learning adaptive volumetric shape representations
Textured Mesh Quality Assessment: Large-scale Dataset and Deep Learning-based Quality Metric
Scattering-aware texture reproduction for 3D printing
Versatile surface tension and adhesion for SPH fluids
Non-manifold level sets: a multivalued implicit surface representation with applications to self-collision processing
MotioNet: 3D Human Motion Reconstruction from Monocular Video with Skeleton Consistency
Dynamic furniture modeling through assembly instructions
Stable but nondissipative water
MeshTaichi: A Compiler for Efficient Mesh-Based Operations
Online optical marker-based hand tracking with deep labels
Matching Real Fabrics with Micro-Appearance Models
Neural Rendering and Reenactment of Human Actor Videos
Real-time video abstraction
Example-guided physically based modal sound synthesis
PhysFiT: Physical-aware 3D Shape Understanding for Finishing Incomplete Assembly
Lightweight structure design under force location uncertainty
Deep face normalization
Correct your balance heuristic: Optimizing balance-style multiple importance sampling weights
Emotion Manipulation for Talking-Head Videos via Facial Landmarks
Stabilized real-time face tracking via a learned dynamic rigidity prior
Optimizing for aesthetically pleasing qadrotor camera motion
Eulerian video magnification for revealing subtle changes in the world
A material point method for snow simulation
Portrait shadow manipulation
IconShop: Text-Guided Vector Icon Synthesis with Autoregressive Transformers
Drucker-prager elastoplasticity for sand animation
Stable Discrete Bending by Analytic Eigensystem and Adaptive Orthotropic Geometric Stiffness
A nonsmooth Newton solver for capturing exact Coulomb friction in fiber assemblies
L 1 -medial skeleton of point cloud
SPAGHETTI: editing implicit shapes through part aware generation
Reversible Harmonic Maps between Discrete Surfaces
Non-homogeneous resizing of complex models
Stormscapes: simulating cloud dynamics in the now
The Varrier TM autostereoscopic virtual reality display
3D-modeling by ortho-image generation from image sequences
Learning to group discrete graphical patterns
Computational Illusion Knitting
IntrinsicEdit: Precise generative image manipulation in intrinsic space
Optimal voronoi tessellations with hessian-based anisotropy
Progressive inter-scale and intra-scale non-blind image deconvolution
Apparent layer operations for the manipulation of deformable objects
Convergence analysis for anisotropic monte carlo sampling spectra
Appearance-preserving tactile optimization
Gaussian Surfel Splatting for Live Human Performance Capture
Real-time parallel hashing on the GPU
Second-order Stencil Descent for Interior-point Hyperelasticity
Visibility-Ordering Meshed Polyhedra
RepFinder: finding approximately repeated scene elements for image editing
Path-space manipulation of physically-based light transport
ABF++: fast and robust angle based flattening
An Extension of Manifold Boundary Representations to the r-Sets
Fast GPU-based Two-way Continuous Collision Handling
From microfacets to participating media: A unified theory of light transport with stochastic geometry
Collisions and perception
NeRFFaceLighting: Implicit and Disentangled Face Lighting Representation Leveraging Generative Prior in Neural Radiance Fields
Image deblurring using inertial measurement sensors
Fast and accurate spherical harmonics products
Meshes with Spherical Faces
Neural frame interpolation for rendered content
Fourier depth of field
Video diff: highlighting differences between similar actions in videos
A deformation transformer for real-time cloth animation
Directable, high-resolution simulation of fire on the GPU
Faceshop: deep sketch-based face image editing
Task-Analytic Approach to the Automated Design of Graphic Presentations
On bubble rings and ink chandeliers
Pixelor: a competitive sketching AI agent. so you think you can sketch?
Painting detail
Steerable illumination textures
Dark flash photography
Computational Design of a Kit of Parts for Bending Active Structures
Forming Terrains by Glacial Erosion
Animating bubble interactions in a liquid foam
An Optimal Algorithm for Expanding the Composition of Polynomials
Image-based façade modeling
Learning Physically Realizable Skills for Online Packing of General 3D Shapes
Micron-scale light transport decomposition using interferometry
Motion capture from body-mounted cameras
Reconstructing the indirect light field for global illumination
FEPR: fast energy projection for real-time simulation of deformable objects
Printing anisotropic appearance with magnetic flakes
WallPlan: synthesizing floorplans by learning to generate wall graphs
I-cloth: incremental collision handling for GPU-based interactive cloth simulation
Efficient reflectance capture using an autoencoder
Surface-only liquids
Interactive character animation by learning multi-objective control
Video quality assessment for computer graphics applications
Temporal Set Inversion for Animated Implicits
Deep photo: model-based photograph enhancement and viewing
MapTree: recovering multiple solutions in the space of maps
Coupled structure-from-motion and 3D symmetry detection for urban facades
Nonlinear Compliant Modes for Large-deformation Analysis of Flexible Structures
The displacement method for implicit blending surfaces in solid models
Practical Inverse Rendering of Textured and Translucent Appearance
Complex Wrinkle Field Evolution
Fast multi-level adaptation for interactive autonomous characters
Zoomorphic design
Adaptive Phase-Field-FLIP for Very Large Scale Two-Phase Fluid Simulation
Video-guided real-to-virtual parameter transfer for viscous fluids
Light warping for enhanced surface depiction
Selective Region-based Photo Color Adjustment for Graphic Designs
Fluid Simulation on Neural Flow Maps
Hand modeling and simulation using stabilized magnetic resonance imaging
Supervoxel Convolution for Online 3D Semantic Segmentation
Line space gathering for single scattering in large scenes
Fusion4D: real-time performance capture of challenging scenes
Water surface wavelets
Mean value coordinates for quad cages in 3D
AlignTex: Pixel-Precise Texture Generation from Multi-view Artwork
Interactive visual editing of grammars for procedural architecture
Scene reconstruction from high spatio-angular resolution light fields
Discrete geodesic parallel coordinates
Bistable auxetic surface structures
Interactive local adjustment of tonal values
DeepJoin: Learning a Joint Occupancy, Signed Distance, and Normal Field Function for Shape Repair
Object-aware guidance for autonomous scene reconstruction
Implicit Swept Volume SDF: Enabling Continuous Collision-Free Trajectory Generation for Arbitrary Shapes
A Large-Scale Comparison of Tetrahedral and Hexahedral Elements for Solving Elliptic PDEs with the Finite Element Method
TrackCam: 3D-aware tracking shots from consumer video
Data-driven inverse dynamics for human motion
Image vectorization and editing via linear gradient layer decomposition
Three-Dimensional Distance Field Metamorphosis
Spatial and Surface Correspondence Field for Interaction Transfer
CT2Hair: High-Fidelity 3D Hair Modeling using Computed Tomography
Interactive Sound Propagation and Rendering for Large Multi-Source Scenes
Swept volumes via spacetime numerical continuation
Linear combination of transformations
NeRSemble: Multi-view Radiance Field Reconstruction of Human Heads
Estimating Subdivision Depths for Rational Curves and Surfaces
Robust fitting of parallax-aware mixtures for path guiding
Motion Guided Deep Dynamic 3D Garments
MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction
Example-based turbulence style transfer
Real time dynamic fracture with volumetric approximate convex decompositions
AverageExplorer: interactive exploration and alignment of visual data collections
Min-Deviation-Flow in Bi-directed Graphs for T-Mesh Quantization
Affordable Spectral Measurements of Translucent Materials
Optimal transport-based polar interpolation of directional fields
Continuous character control with low-dimensional embeddings
Physics-based full-body soccer motion control for dribbling and shooting
Look Ma, no markers: holistic performance capture without the hassle
DeepPhase: periodic autoencoders for learning motion phase manifolds
3D shape regression for real-time facial animation
UniColor: A Unified Framework for Multi-Modal Colorization with Transformer
Glossy probe reprojection for interactive global illumination
Efficient and precise interactive hand tracking through joint, continuous optimization of pose and correspondences
Arcimboldo-like collage using internet images
Shading atlas streaming
Videoscapes: exploring sparse, unstructured video collections
3D+2DTV: 3D displays with no ghosting for viewers without glasses
A New, Fast Method for 2D Polygon Clipping: Analysis and Software Implementation
Piles of objects
Extended subdivision surfaces: Building a bridge between NURBS and Catmull-Clark surfaces
l 1 -Sparse reconstruction of sharp point set surfaces
Errata for GPU-Efficient Recursive Filtering and Summed-Area Tables
Two remarks on Tau-splines
Rendering of Subjective Speckle Formed by Rough Statistical Surfaces
Implicit skinning: real-time skin deformation with contact modeling
Planar shape interpolation with bounded distortion
Gaze-Contingent Ocular Parallax Rendering for Virtual Reality
Neural Cloth Simulation
SGEdit: Bridging LLM with Text2Image Generative Model for Scene Graph-based Image Editing
Dual domain extrapolation
Chapper: Carvable Hull-and-Pack for Subtractive Manufacturing
MeshHisto: collaborative modeling by sharing and retargeting editing histories
Real-time, all-frequency shadows in dynamic scenes
Jump: virtual reality video
Spacetime expression cloning for blendshapes
Learning generative models for rendering specular microgeometry
Painless Differentiable Rotation Dynamics
Rendering with style: combining traditional and neural approaches for high-quality face rendering
Transforming Unstructured Hair Strands into Procedural Hair Grooms
Example-based image color and tone style enhancement
Declarative Specification for Unstructured Mesh Editing Algorithms
Efficient estimation of boundary integrals for path-space differentiable rendering
Interactive mechanism modeling from multi-view images
Suggestive contours for conveying shape
Expression flow for 3D-aware face component transfer
The Direct3D 10 system
Sketch2Anim: Towards Transferring Sketch Storyboards into 3D Animation
Rectifying Strip Patterns
Incompressible flow simulation on vortex segment clouds
The face of art: landmark detection and geometric style in portraits
Q-MAT: Computing Medial Axis Transform By Quadratic Error Minimization
Curved optimal delaunay triangulation
Harmonic global parametrization with rational holonomy
Variational quasi-harmonic maps for computing diffeomorphisms
Corrigendum: Topological Considerations in Isosurface Generation
Repulsive surfaces
Discrete Time Evolution Process Descriptor for Shape Analysis and Matching
3DGH: 3D Head Generation with Composable Hair and Face
A class of new tuned primal subdivision schemes with high-quality limit surface in extraordinary regions
A δ : autodiff for discontinuous programs - applied to shaders
Flow aligned surfacing of curve networks
Pose-space subspace dynamics
PatchTable: efficient patch queries for large datasets and applications
Let there be color!: joint end-to-end learning of global and local image priors for automatic image colorization with simultaneous classification
Split-Aperture 2-in-1 Computational Cameras
Structure recovery by part assembly
Deducing interpolating subdivision schemes from approximating subdivision schemes
A General Framework for Visualizing Abstract Objects and Relations
Realtime performance-based facial animation
RPM-Net: recurrent prediction of motion and parts from point cloud
FastLSM: fast lattice shape matching for robust real-time deformation
Efficient palette-based decomposition and recoloring of images via RGBXY-space geometry
SAILOR: Synergizing Radiance and Occupancy Fields for Live Human Performance Capture
Multi-scale modeling and rendering of granular materials
Tensor maps for synchronizing heterogeneous shape collections
Streaming multigrid for gradient-domain operations on large images
Structured importance sampling of environment maps
Computational zoom: a framework for post-capture image composition
A Mesh-based Simulation Framework using Automatic Code Generation
Generalizing locomotion style to new animals with inverse optimal regression
EyelashNet: a dataset and a baseline method for eyelash matting
Efficient Hybrid Zoom Using Camera Fusion on Mobile Phones
I♥LA: compilable markdown for linear algebra
Mononizing binocular videos
Linear efficient antialiased displacement and reflectance mapping
RBF liquids: an adaptive PIC solver using RBF-FD
Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments
Penrose: from mathematical notation to beautiful diagrams
Text-based editing of talking-head video
Smooth Invariant Interpolation of Rotations
Learning a model of facial shape and expression from 4D scans
"GrabCut": interactive foreground extraction using iterated graph cuts
Webcam clip art: appearance and illuminant transfer from time-lapse sequences
Momentum-Mapped Inverted Pendulum Models for Controlling Dynamic Human Motions
Quadrangulation through morse-parameterization hybridization
Learning to predict indoor illumination from a single image
Edge-preserving decompositions for multi-scale tone and detail manipulation
Efficient Visualization of Light Pollution for the Night Sky
Real-time skeletal skinning with optimized centers of rotation
Autocuts: simultaneous distortion and cut optimization for UV mapping
Promptable Game Models: Text-guided Game Simulation via Masked Diffusion Models
A stereo display prototype with multiple focal distances
Systematically differentiating parametric discontinuities
A Stack-Free Parallel h-Adaptation Algorithm for Dynamically Balanced Trees on GPUs
DeepLoco: dynamic locomotion skills using hierarchical deep reinforcement learning
Image and video upscaling from local self-examples
How to train your dragon: example-guided control of flapping flight
Inexact descent methods for elastic parameter optimization
Progressive encoding of complex isosurfaces
Slippage-free background replacement for hand-held video
Parameterizing subdivision surfaces
Dense, Interlocking-Free and Scalable Spectral Packing of Generic 3D Objects
Colorful Diffuse Intrinsic Image Decomposition in the Wild
Similarity maps and field-guided T-splines: a perfect couple
Toonsynth: example-based synthesis of hand-colored cartoon animations
UltraMeshRenderer: Efficient Structure and Management of GPU Out-of-core Memory for Real-time Rendering of Gigantic 3D Meshes
Global registration of dynamic range scans for articulated model reconstruction
SKEL-Betweener: a Neural Motion Rig for Interactive Motion Authoring
High Density Ratio Multi-Fluid Simulation with Peridynamics
Human Performance Modeling and Rendering via Neural Animated Mesh
Morphable crowds
MoVer: Motion Verification for Motion Graphics Animations
Adaptive cutaways for comprehensible rendering of polygonal scenes
Robust moving least-squares fitting with sharp features
Globally smooth parameterizations with low distortion
Two-scale tone management for photographic look
Fast volume rendering with spatiotemporal reservoir resampling
Demarcating curves for shape illustration
Progressive lossless compression of arbitrary simplicial complexes
EasyFont: A Style Learning-Based System to Easily Build Your Large-Scale Handwriting Fonts
Visual knitting machine programming
Material-adapted refinable basis functions for elasticity simulation
FrankenGAN: guided detail synthesis for building mass models using style-synchonized GANs
Convex polyhedral meshing for robust solid modeling
Automatic Photo Adjustment Using Deep Neural Networks
Shape-aware Inertial Poser: Motion Tracking for Humans with Diverse Shapes Using Sparse Inertial Sensors
The SGGX microflake distribution
Removing image artifacts due to dirty camera lenses and thin occluders
Robust light transport simulation via metropolised bidirectional estimators
Polarization imaging reflectometry in the wild
Deep inverse rendering for high-resolution SVBRDF estimation from an arbitrary number of images
Ray tracing deformable scenes using dynamic bounding volume hierarchies
Vector field design on surfaces
Programmable rendering of line drawing from 3D scenes
X-Fields: implicit neural view-, light- and time-image interpolation
Ldr2Hdr: on-the-fly reverse tone mapping of legacy video and photographs
CBIL: Collective Behavior Imitation Learning for Fish from Real Videos
Continuity mapping for multi-chart textures
Depth synthesis and local warps for plausible image-based navigation
Learning character-agnostic motion for motion retargeting in 2D
Saccade landing position prediction for gaze-contingent rendering
A Luminance-aware Model of Judder Perception
Creating consistent scene graphs using a probabilistic grammar
Differentiable Stripe Patterns for Inverse Design of Structured Surfaces
Microfacet BSDFs Generated from NDFs and Explicit Microgeometry
Lifting Directional Fields to Minimal Sections
iOrthoPredictor: model-guided deep prediction of teeth alignment
Fast Local Laplacian Filters: Theory and Applications
Extracting depth and matte using a color-filtered aperture
Detailed water with coarse grids: combining surface meshes and adaptive discontinuous Galerkin
Soft body locomotion
Level-set-based partitioning and packing optimization of a printable model
Interactive Acoustic Transfer Approximation for Modal Sound
Stable spaces for real-time clothing
Rectangular Surface Parameterization
Deep Appearance Prefiltering
A Re-examination of Dichoptic Tone Mapping
Spectral sampling of manifolds
Power particles: an incompressible fluid solver based on power diagrams
Adaptive Algebraic Reuse of Reordering in Cholesky Factorizations with Dynamic Sparsity Patterns
Compressive light field photography using overcomplete dictionaries and optimized projections
Eventfulness for Interactive Video Alignment
Bijective and coarse high-order tetrahedral meshes
Word-As-Image for Semantic Typography
Interactive editing of massive imagery made simple: Turning Atlanta into Atlantis
Data-driven fluid simulations using regression forests
Shaping Strands with Neural Style Transfer
AIREAL: interactive tactile experiences in free air
Procedural texturing of solid wood with knots
Geometric Compression Through Topological Surgery
Larrabee: a many-core x86 architecture for visual computing
A Full-Wave Reference Simulator for Computing Surface Reflectance
Capturing the human figure through a wall
Noise-based enhancement for foveated rendering
Physics-Based Combustion Simulation
Simulation of complex nonlinear elastic bodies using lattice deformers
WYSIWYG NPR: drawing strokes directly on 3D models
Tools for placing cuts and transitions in interview video
In the blink of an eye: leveraging blink-induced suppression for imperceptible position and orientation redirection in virtual reality
Freeform surfaces from single curved panels
Interactive high-quality green-screen keying via color unmixing
Worst-case structural analysis
A benchmark for rough sketch cleanup
The visual microphone: passive recovery of sound from video
The affine particle-in-cell method
Delaunay mesh simplification with differential evolution
Interlocking Spiral Drawings Inspired by M. C. Escher's Print Whirlpools
PushPull++
Fast median filters using separable sorting networks
Implicit Incompressible Porous Flow using SPH
Edge-guided resolution enhancement in projectors via optical pixel sharing
Intrinsic images in the wild
Deformation embedding for point-based elastoplastic simulation
Learning the Geodesic Embedding with Graph Neural Networks
Robust Derivative Estimation with Walk on Stars
Developability of triangle meshes
Scalable image-based indoor scene rendering with reflections
Photo tourism: exploring photo collections in 3D
Differentiable vector graphics rasterization for editing and learning
Near-regular texture analysis and manipulation
RXMesh: a GPU mesh data structure
T-spline simplification and local refinement
High-fidelity facial and speech animation for VR HMDs
Transient attributes for high-level understanding and editing of outdoor scenes
DRAPE: DRessing Any PErson
Neural Point Catacaustics for Novel-View Synthesis of Reflections
An approximate image-space approach for interactive refraction
Dynamic element textures
A New Point-Location Algorithm and Its Practical Efficiency: Comparison with Existing Algorithms
Burst photography for high dynamic range and low-light imaging on mobile cameras
Approximating Catmull-Clark subdivision surfaces with bicubic patches
Encoding of high dynamic range video with a model of human cones
Performance-based control interface for character animation
Orthotropic k -nearest foams for additive manufacturing
Geometric Structures for Three-Dimensional Shape Representation
Space-time tomography for continuously deforming objects
Design of self-supporting surfaces
Spline joints for multibody dynamics
Lightweight binocular facial performance capture under uncontrolled lighting
Efficient and Flexible Deformation Representation for Data-Driven Surface Modeling
DR.JIT: a just-in-time compiler for differentiable rendering
Fool me twice: Exploring and exploiting error tolerance in physics-based animation
Perception of complex aggregates
Soft scissors: an interactive tool for realtime high quality matting
Model and representation: the effect of visual feedback on human performance in a color picker interface
Polarimetric BSSRDF Acquisition of Dynamic Faces
A procedural approach to authoring solid models
Cost-effective printing of 3D objects with skin-frame structures
Deep unsupervised pixelization
Efficient dynamic skinning with low-rank helper bone controllers
Computing sparse integer-constrained cones for conformal parameterizations
Whippletree: task-based scheduling of dynamic workloads on the GPU
A practical algorithm for rendering interreflections with all-frequency BRDFs
Fast separation of direct and global components of a scene using high frequency illumination
DyRT: dynamic response textures for real time deformation simulation with graphics hardware
Parametrization quantization with free boundaries for trimmed quad meshing