yusuke1997/dblp-id-title huggingface dataset:
Enhancing IV Needle Insertion Training With a Bimanual Haptic VR Simulator: Development, Usability, and Learning Impact
Layered Architecture for Automatic Generation of Conflictive Animations in Programming Education
Impact of Using an Educational Robot-Based Learning System on Students' Motivation in Elementary Education
Patterns of Engagement in an Educational Massively Multiplayer Online Game: A Multidimensional View
Assessing Pronunciation Improvement in Students of English Using a Controlled Computer-Assisted Pronunciation Tool
HSVRS: A Virtual Reality System of the Hide-and-Seek Game to Enhance Gaze Fixation Ability for Autistic Children
Toward Automatic Interpretation of Narrative Feedback in Competency-Based Portfolios
An Investigation of a Two-Tier Test Strategy in a University Calculus Course: Causes versus Consequences
Exploring the Answering Capability of Large Language Models in Addressing Complex Knowledge in Entrepreneurship Education
Student Emotions in Conversation-Based Assessments
Remote Laboratories Extending Access to Science and Engineering Curricular
Facilitating Teachers' Reuse of Mobile Assisted Language Learning Resources UsingEducational Metadata
A Web-Based Visualization and Animation Platform for Digital Logic Design
Impact of Immersive Virtual Reality Content Using 360-Degree Videos in Undergraduate Education
Effects of a Ubiquitous Guide-Learning System on Cultural Heritage Course Students' Performance and Motivation
Supporting the Process of Developing and Managing LOM Application Profiles: The ASK-LOM-AP Tool
Collaborative Programming for Work-Relevant Learning: Comparing Programming Practice With Example-Based Reflection for Student Learning and Transfer Task Performance
Knowledge Tracing to Model Learning in Online Citizen Science Projects
Science Teachers' Technical Difficulties in Using Physical Computing and the Internet of Things Into School Science Inquiry
Guest Editorial: Special Section on Mobile and Ubiquitous Technologies for Learning
Can Edu-Metaverse Reshape Virtual Teaching Community (VTC) to Promote Educational Equity? An Exploratory Study
A Real-Time Predictive Model for Identifying Course Dropout in Online Higher Education
New Scenarios and Trends in Nontraditional Laboratories From 2000 to 2020
ARISE: Enhanced Capability and Privacy for Interdisciplinary Course Performance Prediction in Higher Education
Supporting the Development of Mobile Adaptive Learning Environments: A Case Study
Modeling of Learning Processes Using Continuous-Time Markov Chain for Virtual-Reality-Based Surgical Training in Laparoscopic Surgery
Enhancing Physical Education with Exergames and Wearable Technology
MEUS: A Mobile E-Learning Platform for Ultrasound Image Education
GreedEx: A Visualization Tool for Experimentation and Discovery Learning of Greedy Algorithms
A Tutorial-Generating Method for Autonomous Online Learning
A Network of Automatic Control Web-Based Laboratories
Learning Analytics for Learning Design: A Systematic Literature Review of Analytics-Driven Design to Enhance Learning
An Experiential Learning Approach to Learning Manual Communication Through a Virtual Reality Environment
A Message from the Editorial Team and an Introduction to the January-March 2018 Issue
Revolutionizing Word Clouds for Teaching and Learning With Generative Artificial Intelligence: Cases From China and Singapore
Inquiry-Based Learning With RoboGen: An Open-Source Software and Hardware Platform for Robotics and Artificial Intelligence
A Data-Driven Approach for the Identification of Features for Automated Feedback on Academic Essays
Characterizing Curriculum Prerequisite Networks by a Student Flow Approach
Teaching Boolean Logic through Game Rule Tuning
Development of a Computer-Aided Education System Inspired by Face-to-Face Learning by Incorporating EEG-Based Neurofeedback Into Online Video Lectures
A Debate and Decision-Making Tool for Enhanced Learning
Automatic Summarization of Lecture Slides for Enhanced Student Preview-Technical Report and User Study-
From Lab to Production: Lessons Learnt and Real-Life Challenges of an Early Student-Dropout Prevention System
In Memoriam: Erik Duval 1965-2016
Perceiving Learning at a Glance: A Systematic Literature Review of Learning Dashboard Research
An Innovative Strategy to Anticipate Students' Cheating: The Development of Automatic Essay Assessment on the "MoLearn" Learning Management System
Low Cost Ubiquitous Context-Aware Wireless Communications Laboratory for Undergraduate Students
Augmenting Reality and Formality of Informal and Non-Formal Settings to Enhance Blended Learning
A Feasible Study of a Deep Learning Model Supporting Human-Machine Collaborative Learning of Object-Oriented Programming
Enhancing Students' Metacognition With Innovative IA-Based Metacognitive Reflective Learning Tool
Guest Editorial: Special Issue on Seamless, Ubiquitous, and Contextual Learning
Embedding Test Questions in Educational Mobile Virtual Reality: A Study on Hospital Hygiene Procedures
An Interactive Game Approachfor Improving Students' LearningPerformance in Multi-TouchGame-Based Learning
DeepStealth: Game-Based Learning Stealth Assessment With Deep Neural Networks
Seamless Crime Scene Reconstruction in Mixed Reality for Investigation Training: A Design and Evaluation Study
Automatic Personality Identification Using Students' Online Learning Behavior
Reconceptualizing Self-Directed Learning in the Era of Generative AI: An Exploratory Analysis of Language Learning
Increasing Parental Self-Efficacy in a Home-Tutoring Environment
Guest Editorial: Special Section on Semantic Technologies for Learning and Teaching Support in Higher Education
Metaverse in Education: Contributors, Cooperations, and Research Themes
How Well Can Tutoring Audio Be Autoclassified and Machine Explained With XAI: A Comparison of Three Types of Methods
On Using Conversational Frameworks to Support Natural Language Interaction in Intelligent Tutoring Systems
Enhancing e-Learning Content by Using Semantic Web Technologies
Improving Ray Tracing Understanding With Immersive Environments
Toward Automatic Classification of Online Discussion Messages for Social Presence
Learning Object Recommendations for Teachers Based On Elicited ICT Competence Profiles
Sequential Behavior Analysis of Interdisciplinary Activities in Computational Thinking and EFL Language Learning With Game-Based Learning
Using Mixed-Effects Modeling to Analyze Different Grain-Sized Skill Models in an Intelligent Tutoring System
Gamification Intensity in Web-Based Virtual Training Environments and Its Effect on Learning
Predicting Students' Difficulties From a Piece of Code
Using GenAI to Assess Design Patterns in Student-Written Code
Designing a Transferable Predictive Model for Online Learning Using a Bayesian Updating Approach
Observation of Collaborative Activities in a Game-Based Learning Platform
Decentralized Learning Infrastructures for Community Knowledge Building
Investigating Culture and Resource-Sensitive Technology-Enabled Learning
A Comprehensive Survey on Large-Language-Model-Based Agents for Education
Kung Fu Metaverse: A Movement Guidance Training System
Point Cloud-Based Automatic Assessment of 3D Computer Animation Courseworks
Editorial: A Message from the Editorial Team and an Introduction to the January-March 2013 Issue
Preserving Both Privacy and Utility in Learning Analytics
Teaching with a Dual-Channel Classroom Feedback System in the Digital Classroom Environment
Architecture for Learning Objects Sharing among Learning Institutions—LOP2P
E-Assessment as a Service
Special Section on Data Capture and Analysis to Support Learning Engagement
Data Capture and Multimodal Learning Analytics Focused on Engagement With a New Wearable IoT Approach
Multimodality of AI for Education: Toward Artificial General Intelligence
Large-Scale Multiobjective Static Test Generation for Web-Based Testing with Integer Programming
Feature Extraction for Next-Term Prediction of Poor Student Performance
WeFiLab: A Web-Based WiFi Laboratory Platform for Wireless Networking Education
A Methodology to Obtain Learning Effective Laboratories with Learning Management System Integration
Early Prediction of Students' Final Grades in a Gamified Course
Virtual Instrument Systems in Reality (VISIR) for Remote Wiring and Measurement of Electronic Circuits on Breadboard
Persistence and Performance in Co-Enrollment Network Embeddings: An Empirical Validation of Tinto's Student Integration Model
Can a Non-Cognitive Learning Companion Increase the Effectiveness of a Meta-Cognitive Learning Strategy?
Identifying Student Profiles Within Online Judge Systems Using Explainable Artificial Intelligence
Educational Sequence Mining for Dropout Prediction in MOOCs: Model Building, Evaluation, and Benchmarking
Dynamic Learning Style Prediction Method Based on a Pattern Recognition Technique
Assessing the Impact of Engagement and Real-Time Feedback in a Mobile Behavior Change Intervention for Supporting Critical Thinking in Engineering Research Projects
Improving Teaching and Learning through Automated Short-Answer Marking
Semantic Similarity Measures for the Generation of Science Tests in Basque
Investigating the Impact of Gaming Habits, Gender, and Age on the Effectiveness of an Educational Video Game: An Exploratory Study
Tablet PC Technology for the Enhancement of Synchronous Distributed Education
3D-Printing Virtual Simulation Lab
Near Real-Time Comprehension Classification with Artificial Neural Networks: Decoding e-Learner Non-Verbal Behavior
Blended Laboratory Design Using Raspberry Pi Pico for Digital Circuits and Systems
Scaling Up Programming by Demonstration for Intelligent Tutoring Systems Development: An Open-Access Web Site for Middle School Mathematics Learning
Online Self-Service Learning Platform for Application-Inspired Cloud Development and Operations (DevOps) Curriculum
Design and Application of Automatic Feedback Scaffolding in Forums to Promote Learning
Integrating Reservations and Queuing in Remote Laboratory Scheduling
Modeling Student Performance Using Feature Crosses Information for Knowledge Tracing
Improving Learning Environments: Avoiding Stupidity Perspective
Peer Grading Eliciting Truthfulness Based on Autograder
Constructing a User-Friendly and Smart Ubiquitous Personalized Learning Environment by Using a Context-Aware Mechanism
Will Virtual Reality Transform Online Synchronous Learning? Evidence From a Quality of Experience Subjective Assessment
Constructing an Edu-Metaverse Ecosystem: A New and Innovative Framework
Working Attention, Planning and Social Skills Through Pervasive Games in Interactive Spaces
AMV ALPHA Learning Platform for Automotive Embedded Software Engineering
iSnap: Evolution and Evaluation of a Data-Driven Hint System for Block-Based Programming
Editorial: A Message from the Editorial Team and an Introduction to the July-September 2018 Issue
When the Past != The Future: Assessing the Impact of Dataset Drift on the Fairness of Learning Analytics Models
Learning to Reuse Distractors to Support Multiple-Choice Question Generation in Education
Reconciling Instructors' and Students' Course Overlap Perspectives via Linked Data Visualization
Cyberspace Odyssey: A Competitive Team-Oriented Serious Game in Computer Networking
Adaptive Immediate Feedback for Block-Based Programming: Design and Evaluation
Exploring the Impact of the Metaverse on Promoting Students' Access to Quality Education: A Meta-Analysis
Implementation and Evaluation of Digital E-Lecture Annotation in Learning Groups to Foster Active Learning
Context-Based Data Model for Effective Real-Time Learning Analytics
Automatic Assessment of 3D Modeling Exams
Introduction to the Special Issue on Real World Applications of Intelligent Tutoring Systems
Welcome to the April-June 2015 Issue of the IEEE Transactions on Learning Technologies (TLT)
Measuring and Visualizing Students' Behavioral Engagement in Writing Activities
Computational Learning Analytics to Estimate Location-Based Self-Regulation Process of Real-World Experiences
Exploring the Potential of Tangible and Multitouch Interfaces to Promote Learning Among Preschool Children
Hybrid Augmented Reality for Participatory Learning: The Hidden Efficacy of Multi-User Game-Based Simulation
Toward an Edu-Metaverse of Knowledge: Immersive Exploration of University Courses
Literature Review on Co-Located Collaboration Modeling Using Multimodal Learning Analytics - Can We Go the Whole Nine Yards?
Games Methodologies and Immersive Environments for Virtual Fieldwork
Automatic Content Analysis of Online Discussions for Cognitive Presence: A Study of the Generalizability Across Educational Contexts
Impact of Gamified Learning Experience on Online Learning Effectiveness
Fostering Balanced Contributions Among Children Through Dialogue Visualization
Portable Joint Attention Skill Training Platform for Children With Autism
Using the Tablet Gestures and Speech of Pairs of Students to Classify Their Collaboration
ProgTutor: A Robotic-Based Framework to Support Teaching and Learning of Programming Fundamentals
Context-Aware Services for Smart Learning Spaces
Exploring Manifestations of Learners' Self-Regulated Tactics and Strategies Across Blended Learning Courses
Advanced Mathematics Exercise Recommendation Based on Automatic Knowledge Extraction and Multilayer Knowledge Graph
An Effective Recommendation Framework for Personal Learning Environments Using a Learner Preference Tree and a GA
CCESK: A Chinese Character Educational System Based on Kinect
Analytic Study for Predictor Development on Student Participation in Generic Competence Development Activities Based on Academic Performance
An Augmented Paper Game With Socio-Cognitive Support
Video-Based Learning Recommender Systems: A Systematic Literature Review
Feasibility Study on Using AI and VR for Decision-Making Training of Basketball Players
Generation of Multiple-Choice Questions From Textbook Contents of School-Level Subjects
A Quest for a One-Size-Fits-All Neural Network: Early Prediction of Students at Risk in Online Courses
Cognitive Diffusion Model: Facilitating EFL Learning in an Authentic Environment
The Impact of Embedding Interactive Tasks in Augmented Reality Storybooks on Children's Reading Engagement and Reading Comprehension
Adaptive Learning with the LS-Plan System: A Field Evaluation
Learning Analytics Dashboards to Support Adviser-Student Dialogue
Mood Recognition during Online Self-Assessment Tests
ChatGPT for Educational Purposes: Investigating the Impact of Knowledge Management Factors on Student Satisfaction and Continuous Usage
ChatGPT for Learning HCI Techniques: A Case Study on Interviews for Personas
An Ambient Awareness Tool for Supporting Supervised Collaborative Problem Solving
CMKT: Concept Map Driven Knowledge Tracing
Mining Social Media Data for Understanding Students' Learning Experiences
Evaluating the Quality of Learning Resources: A Learnersourcing Approach
A Distance Measurement Platform Dedicated to Electrical Engineering
Measuring the Effectiveness of Learning Economic Principles in a Sustainable Entrepreneurship Game-Based Setting: A Bootstrapping Approach
How Digital Teacher Appearance Anthropomorphism Impacts Digital Learning Satisfaction and Intention to Use: Interaction With Knowledge Type
Tools Designed to Support Self-Regulated Learning in Online Learning Environments: A Systematic Review
The Effects of Cognitive Engagement and Humanness of Chatbots on Learning Outcomes and Motivation
Collaborative Writing Support Tools on the Cloud
Virtual Engineering Sciences Learning Lab: Giving STEM Education a Second Life
Learning Analytics in the Corporate Sector: What Business Leaders Say?
Homogeneous Group Formation in Collaborative Learning Scenarios: An Approach Based on Personality Traits and Genetic Algorithms
Where is the Learning in Learning Analytics? A Systematic Literature Review on the Operationalization of Learning-Related Constructs in the Evaluation of Learning Analytics Interventions
Robobo SmartCity: An Autonomous Driving Model for Computational Intelligence Learning Through Educational Robotics
A Literature Review of Physiological-Based Mobile Educational Systems
Enrichment of Peer Assessment with Agent Negotiation
CoSKT: A Collaborative Self-Supervised Learning Method for Knowledge Tracing
Effect of Ubiquitous Fraction App on Mathematics Learning Achievements and Learning Behaviors of Taiwanese Students in Authentic Contexts
In-App Reflection Guidance: Lessons Learned Across Four Field Trials at the Workplace
GAI Versus Teacher Scoring: Which is Better for Assessing Student Performance?
A High-Quality Generation Approach for Educational Programming Projects Using LLM
New Metaphors from Old Practices—Mobile Learning to Revitalize Education in Developing Regions of the World
The Affordances of Multivariate Elo-Based Learner Modeling in Game-Based Assessment
Can Underprivileged Children Learn Effectively at Home? A Six-Month Study of Game-Based Traditional Chinese Learning During the Pandemic Lockdown
Foundations for Modeling University Curricula in Terms of Multiple Learning Goal Sets
ChatGPT-Based Learning Platform for Creation of Different Attack Model Signatures and Development of Defense Algorithm for Cyberattack Detection
Collaborative Educational Environments Incorporating Mixed Reality Technologies: A Systematic Mapping Study
Blending Digital and Face-to-Face Interaction Using a Co-Located Social Media App in Class
Intelligent Performance Assessment of Students' Laboratory Work in a Virtual Electronic Laboratory Environment
Prediction of Dilatory Behavior in eLearning: A Comparison of Multiple Machine Learning Models
Improvement of the Quality of Question Papers for Online Examinations Toward Simultaneous Enhancement of Students' Learning
Designing Social Robot for Adults Using Self-Determination Theory and AI Technologies
A Dual-Mode Grade Prediction Architecture for Identifying At-Risk Students
Learning an Alternative Car-Following Technique to Avoid Congestion With an Instructional Driving Simulator
Don't Be a Stranger-Designing a Digital Intercultural Sensitivity Training Tool that is Culture General
Supporting Teachers' Professional Development With Generative AI: The Effects on Higher Order Thinking and Self-Efficacy
Automated Assessment of and Feedback on Concept Maps During Inquiry Learning
How Learners' Interactions Sustain Engagement: A MOOC Case Study
A Diffusion-Based Cognitive Diagnosis Framework for Robust Learner Assessment
BH-ShaDe: A Software Tool that Assists Architecture Students in the Ill-Structured Task of Housing Design
Leveraging Multicriteria Integer Programming Optimization for Effective Team Formation
Dynamic Cognitive Diagnosis: An Educational Priors-Enhanced Deep Knowledge Tracing Perspective
Supporting Collaborative Writing Tasks in Large-Scale Distance Education
Intelligent Retrieval and Comprehension of Entrepreneurship Education Resources Based on Semantic Summarization of Knowledge Graphs
Past, Present, and Future of TLT's Journey in Publishing
Editorial: A Message from the Editorial Team and an Introduction to the October-December 2018 Issue
Discovery of Action Patterns and User Correlations in Task-Oriented Processesfor Goal-Driven Learning Recommendation
Automating Gamification Personalization to the User and Beyond
Adapting the Speed of Reproduction of Audio Content and Using Text Reinforcement for Maximizing the Learning Outcome though Mobile Phones
Classifying and Solving Arithmetic Math Word Problems - An Intelligent Math Solver
Applying Smart Glasses in Situated Exploration for Learning English in a National Science Museum
Empowering Instructors: Augmented Reality Authoring Toolkit for Aviation Weather Education
Support for Augmented Reality Simulation Systems: The Effects of Scaffolding on Learning Outcomes and Behavior Patterns
Supporting Computer Science Curriculum: Exploring and Learning Linked Lists with iList
Collaborative Learning in the Edu-Metaverse Era: An Empirical Study on the Enabling Technologies
Can Knowledge Awareness Tools Help Seek Learning Partners with Complementary Knowledge?
Multiview Learning for Early Prognosis of Academic Performance: A Case Study
Automatic Online Lecture Highlighting Based on Multimedia Analysis
Active Learning Environments with Robotic Tangibles: Children's Physical and Virtual Spatial Programming Experiences
A Self-Adaptive Multi-Agent System Approach for Collaborative Mobile Learning
Advancing Education Through Extended Reality and Internet of Everything Enabled Metaverses: Applications, Challenges, and Open Issues
Probeware for the Modern Era: IoT Dataflow System Design for Secondary Classrooms
On Objectives of Instructional Laboratories, Individual Assessment, and Use of Collaborative Remote Laboratories
A Scoping Review of Immersive Virtual Reality in STEM Education
Evolutionary Clustering of Apprentices' Self- Regulated Learning Behavior in Learning Journals
Lessons Learned from Comprehensive Deployments of Multiagent CSCL Applications I-MINDS and ClassroomWiki
An Enhanced Genetic Algorithm for Heterogeneous Group Formation Based on Multi-Characteristics in Social-Networking-Based Learning
Editorial: A Message from the Editorial Team and an Introduction to the January-March 2014 Issue
Facilitating Social Collaboration in Mobile Cloud-Based Learning: A Teamworkas a Service (TaaS) Approach
Integrating Model-Driven and Data-Driven Techniques for Analyzing Learning Behaviors in Open-Ended Learning Environments
Microblogging in a Classroom: Classifying Students' Relevant and Irrelevant Questions in a Microblogging-Supported Classroom
Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education
Virtual Reality Body Swapping to Improve Self-Assessment in Job Interview Training
Collaborative Game-Based Environment and Assessment Tool for Learning Computational Thinking in Primary School: A Case Study
How Learning Analytics Can Help Orchestration of Formative Assessment? Data-Driven Recommendations for Technology- Enhanced Learning
OPKT: Enhancing Knowledge Tracing With Optimized Pretraining Mechanisms in Intelligent Tutoring
User-Centric Evaluation of Recommender Systems in Social Learning Platforms: Accuracy is Just the Tip of the Iceberg
A Hybrid Trust-Based Recommender System for Online Communities of Practice
Context Becomes Content: Sensor Data for Computer-Supported Reflective Learning
Modeling of Online Learners' Sentiments About Multigranularity Knowledge
Comparing the Effects of Instructor Manual Feedback and ChatGPT Intelligent Feedback on Collaborative Programming in China's Higher Education
Experiences in Digital Circuit Design Courses: A Self-Study Platform for Learning Support
Modeling and Simulation of an Adaptive Neuro-Fuzzy Inference System (ANFIS) for Mobile Learning
Tagging Reading Comprehension Materials With Document Extraction Attention Networks
Learning How to Construct Models of Dynamic Systems: An Initial Evaluation of the Dragoon Intelligent Tutoring System
Data Augmentation for Sparse Multidimensional Learning Performance Data Using Generative AI
A Survey on Virtual Reality for Individuals with Autism Spectrum Disorder: Design Considerations
Editorial: A Message from the Editorial Team and an Introduction to the January-March 2015 Issue
Measuring Similarity of Educational Items: An Overview
Editorial: A Message from the Editorial Team and an Introduction to the July-September 2016 Issue
Rehearsing Naval Tactical Situations Using Simulated Teammates and an Automated Tutor
An Intelligent Tutoring System to Support Code Maintainability Skill Development
Guest Editorial: Open Educational Resources
Knowledge Tracing Within Single Programming Practice Using Problem-Solving Process Data
Forecasting Gender in Open Education Competencies: A Machine Learning Approach
Inspecting Technology-Related Quality of Teaching Artifacts to Understand Teachers' Technology Adoption
Creating Engaging Online Learning Material with the JSAV JavaScript Algorithm Visualization Library
Designing Hybrid Human-AI Orchestration Tools for Individual and Collaborative Activities: A Technology Probe Study
Automatic Grading of 3D Computer Animation Laboratory Assignments
A Script for Conversational Reflection Guidance: A Field Study on Developing Reflection Competence With Apprentices