yusuke1997/dblp-id-title huggingface dataset:
Enhancing Youth Self-Regulation Through Wearable Apps: Increasing Usage Through Participatory Design in Low Income Youth
Creating Presentation Slides: A Study of User Preferences for Task-Specific versus Generic Application Software
Conversational Breakdown in a Customer Service Chatbot: Impact of Task Order and Criticality on User Trust and Emotion
E-government intermediaries and the challenges of access and trust
Creating a lightweight user interface description language: An overview and analysis of the personal universal controller project
Cognition in Social Engineering Empirical Research: A Systematic Literature Review
Increasing Activity in Enterprise Online Communities Using Content Recommendation
Rehabilitation Games in Real-World Clinical Settings: Practices, Challenges, and Opportunities
Infrastructuring Public Service Transformation: Creating Collaborative Spaces between Communities and Institutions through HCI Research
Designing for Transformative Play
Why are some diagrams easier to work with? Effects of diagrammatic representation on the cognitive intergration process of systems analysis and design
Theorizing Self Visibility on Social Media: A Visibility Objects Lens
What Makes XR Dark? Examining Emerging Dark Patterns in Augmented and Virtual Reality through Expert Co-Design
Automatic Internationalization for Just In Time Localization of Web-Based User Interfaces
A Trade-off-centered Framework of Content Moderation
Transphobia Is in the Eye of the Prompter: Trans-Centered Perspectives on Large Language Models
To Call or to Recall? That's the Research Question
"AI is Soulless": Hollywood Film Workers' Strike and Emerging Perceptions of Generative Cinema
HCI in the global knowledge-based economy: designing to support worker adaptation
Designing Digital Vertigo Experiences
Design and Usability of Interactive User Profiles for Online Health Communities
Design (Not) Lost in Translation: A Case Study of an Intimate-Space Socially Assistive "Robot" for Emotion Regulation
Audio Personas: Augmenting Social Perception via Body-Anchored Audio Cues
Expressive, Scalable, Mid-air Haptics with Synthetic Jets
Personal Informatics for Sport: Meaning, Body, and Social Relations in Amateur and Elite Athletes
Understanding Programming Expertise: An Empirical Study of Phasic Brain Wave Changes
SlideSpace: Heuristic Design of a Hybrid Presentation Medium
Introduction to special issue on computers and accessibility
PIV: Placement, Pattern, and Personalization of an Inconspicuous Vibrotactile Breathing Pacer
Navigating on handheld displays: Dynamic versus static peephole navigation
Kansuke: A logograph look-up interface based on a few modified stroke prototypes
"It's Weird That it Knows What I Want": Usability and Interactions with Copilot for Novice Programmers
Evaluating DANTE: Semantic transcoding for visually disabled users
Support for Carers of Young People with Mental Illness: Design and Trial of a Technology-Mediated Therapy
Homogeneous physio-behavioral visual and mouse-based biometric
The Reality of Reality-Based Interaction: Understanding the Impact of a Framework as a Research Tool
Metaphoraction: Support Gesture-based Interaction Design with Metaphorical Meanings
Susceptibility to Spear-Phishing Emails: Effects of Internet User Demographics and Email Content
Measurable Decision Making with GSR and Pupillary Analysis for Intelligent User Interface
Of Catwalk Technologies and Boundary Creatures
An Umbrella Review of Reporting Quality in CHI Systematic Reviews: Guiding Questions and Best Practices for HCI
Introduction to the Special Issue on Speech as Data
BubbleView: An Interface for Crowdsourcing Image Importance Maps and Tracking Visual Attention
Beyond Recommendations: Local Review Web Sites and Their Impact
Lessons Learnt from a Multimodal Learning Analytics Deployment In-the-Wild
Between Rhetoric and Reality: Real-world Barriers to Uptake and Early Engagement in Digital Mental Health Interventions
Predicting Rating Distributions of Website Aesthetics with Deep Learning for AI-Based Research
Exploring DIY Practices of Complex Home Technologies
Brain-Computer Integration: A Framework for the Design of Brain-Computer Interfaces from an Integrations Perspective
Adding Physical Objects to an Interactive Game Improves Learning and Enjoyment: Evidence from EarthShake
Can Unhappy Pictures Enhance the Effect of Personas? A User Experiment
SparseIMU: Computational Design of Sparse IMU Layouts for Sensing Fine-grained Finger Microgestures
Social Support, Reciprocity, and Anonymity in Responses to Sexual Abuse Disclosures on Social Media
Rapid prototyping and evaluation of in-vehicle interfaces
Multimodal human discourse: gesture and speech
Making place for clutter and other ideas of home
"More than a cliché": Experiencing Hybrid Gifting in the Wild
The Nudge Puzzle: Matching Nudge Interventions to Cybersecurity Decisions
Leisure and Work, Good and Bad: The Role of Activity Domain and Valence in Modeling User Experience
Design Implications for One-Way Text Messaging Services that Support Psychological Wellbeing
Comparing usability of one-way and multi-way constraints for diagram editing
Seeing Colours: Addressing Colour Vision Deficiency with Vision Augmentations using Computational Glasses
Experiments on the preference-based organization interface in recommender systems
Biodegradation as More-than-Human Unmaking
Purpose Mode: Reducing Distraction through Toggling Attention Capture Damaging Patterns on Social Media Web Sites
Supporting the Digital Safety of At-Risk Users: Lessons Learned from 9+ Years of Research and Training
Rethinking Technologies for Behavior Change: A View from the Inside of Human Change
Patterns of cooperative interaction: Linking ethnomethodology and design
Expected, sensed, and desired: A framework for designing sensing-based interaction
Dimensions of Concern: A Method to Use Cognitive Dimensions to Evaluate Interfaces
Responding to Sensitive Disclosures on Social Media: A Decision-Making Framework
Towards Automated Accessibility Report Generation for Mobile Apps
Troubling Design: A Design Program for Designing with Women's Health
"Is it Even Giving the Correct Reading or Not?" : How Trust and Relationships Mediate Blood Pressure Management in India
Commanding and Re-Dictation: Developing Eyes-Free Voice-Based Interaction for Editing Dictated Text
Investigating the Post-Training Persistence of Expert Interaction Techniques
Mediating Human-Nature Relations through Technology: A Scoping Review of Post-Anthropocentric Artifacts and Their Design Strategies
What Should We Engineer in Prompts? Training Humans in Requirement-Driven LLM Use
Digital Educational Games: Methodologies for Evaluating the Impact of Game Type
Improving performance, perceived usability, and aesthetics with culturally adaptive user interfaces
Sustainable Making? Balancing Optimism and Criticism in HCI Discourse
CogTool+: Modeling Human Performance at Large Scale
Foundations for designing and evaluating user interfaces based on the crossing paradigm
Configurations of Digital Participatory Budgeting
Exploring and Understanding the Role of Workshop Environments in Personal Fabrication Processes
Inter-Faces as a Medium: From Sur-Faces to Trans-Faces - A Conceptual Framework and Design Cards to Frame Interaction Spaces
Target Acquisition vs. Expressive Motion: Dynamic Pitch Warping for Intonation Correction
Walking improves your cognitive map in environments that are large-scale and large in extent
Design for Rituals of Letting Go: An Embodiment Perspective on Disposal Practices Informed by Grief Therapy
Organizational Obstacles to Interface Design and Development: Two Participant Observer Studies
Clarifying Agreement Calculations and Analysis for End-User Elicitation Studies
Speed-Accuracy Tradeoff: A Formal Information-Theoretic Transmission Scheme (FITTS)
Evaluating and understanding the usability of a pen-based command system for interactive paper
Applying the lens of sensory ethnography to sustainable HCI
Co-design Techniques for and with Children based on Physical Theatre Practice to promote Embodied Awareness
Rotating virtual objects with real handles
Co-Design and User Evaluation of a Robotic Mental Well-Being Coach to Support University Students' Public Speaking Anxiety
Physecology: A Conceptual Framework to Describe Data Physicalizations in their Real-World Context
The Realities of Evaluating Educational Technology in School Settings
Self-Care Technologies in HCI: Trends, Tensions, and Opportunities
Automatics: Dynamically Generating Fabrication Tasks to Adapt to Varying Contexts
Editorial: Data mining for understanding user needs
Emergent effects in multimodal feedback from virtual buttons
How Can Automatic Feedback Help Students Construct Automata?
WaitSuite: Productive Use of Diverse Waiting Moments
User-Experience from an Inference Perspective
Shortcut Gestures for Mobile Text Editing on Fully Touch Sensitive Smartphones
Investigating the Impact of Deformable, Movable, and Rigid Surfaces on Force-Input Interactions
Two-handed marking menus for multitouch devices
Design and Evaluation of Accessible Collaborative Writing Techniques for People with Vision Impairments
How People Write Together Now: Beginning the Investigation with Advanced Undergraduates in a Project Course
Design and Evaluation of RaPIDO, A Platform for Rapid Prototyping of Interactive Outdoor Games
Exploring How Persons with Dementia and Care Partners Collaboratively Appropriate Information and Communication Technologies
Investigating interaction in CAVE virtual environments
Placing in Age: Transitioning to a New Home in Later Life
Complex activity recognition using context-driven activity theory and activity signatures
People Do Not Feel Guilty About Exploiting Machines
Encouraging Users to Change Breached Passwords Using the Protection Motivation Theory
The relationship of action research to human-computer interaction
An Investigation of Multimodal Kinematic Template Matching for Ray Pointing Prediction for Target Selection in VR
Computational Support for Functionality Selection in Interaction Design
The Impacts of Covid-19 on Players of Pokémon GO
The Editor's Spotlight: TOCHI Issue 23: 1
ColorBless: Augmenting Visual Information for Colorblind People with Binocular Luster Effect
High-Speed Visual Estimation Using Preattentive Processing
How Creative Practitioners Use Tools to Capture Ideas: A Cross-Domain Study
Study of Polynomial Mapping Functions in Video-Oculography Eye Trackers
Do You Feel the Same? On the Robustness of Cued-Recall Debriefing for User Experience Evaluation
The Editor's Spotlight: TOCHI Issue 23: 5
Does Distance Still Matter? Revisiting the CSCW Fundamentals on Distributed Collaboration
eSPACE: Leveraging Theoretical Foundations for the End-User Development of Cross-Device and IoT Applications
Gaze-Contingent Auditory Displays for Improved Spatial Attention in Virtual Reality
The Editor's Spotlight: TOCHI Issue 23: 6
Does Herzberg's Notion of Hygienes and Motivators Apply to User Experience?
Supporting presence in collaborative environments by haptic force feedback
Unmaking Electronic Waste
The benefits of using a walking interface to navigate virtual environments
Voices of the Social Sector: A Systematic Review of Stakeholder Voice in HCI Research with Nonprofit Organizations
Optimal Feedback Control for Modeling Human-Computer Interaction
A Sociocultural Explanation of Internet-Enabled Work in Rural Regions
Material Deconstructions of Time: Posthumanist Interventions Through Media Art
Nanites: An Approach to Structure-Based Monitoring
Evaluation of the CyberGlove as a Whole-Hand Input Device
Design parameters of rating scales for web sites
Automatic generation of intelligent diagram editors
Health Vlogs as Social Support for Chronic Illness Management
The Unexpected Downside of Paying or Sending Messages to People to Make Them Walk: Comparing Tangible Rewards and Motivational Messages to Improve Physical Activity
Dissecting Optional Micro-Decisions in Online Transactions: Perceptions, Deceptions, and Errors
Walking and the social life of solar charging in rural africa
Flexible collaboration transparency: supporting worker independence in replicated application-sharing systems
The Rendezvous Architecture and Language for Constructing Multi-User Applications
"Spindex" (Speech Index) Enhances Menus on Touch Screen Devices with Tapping, Wheeling, and Flicking
The Ethical Implications of HCI's Turn to the Cultural
Uncovering Personal Histories: A Technology-Mediated Approach to Eliciting Reflection on Identity Transitions
At home with the technology: an ethnographic study of a set-top-box trial
Shifting Ambiguity, Collapsing Indeterminacy: Designing with Data as Baradian Apparatus
The Hybrid Artisans: A Case Study in Smart Tools
Towards a theory of user judgment of aesthetics and user interface quality
Isopleth: Supporting Sensemaking of Professional Web Applications to Create Readily Available Learning Experiences
Uncovering practices of making energy consumption accountable: A phenomenological inquiry
Machine Learning in Mental Health: A Systematic Review of the HCI Literature to Support the Development of Effective and Implementable ML Systems
A model for notification systems evaluation - assessing user goals for multitasking activity
ANISMA: A Prototyping Toolkit to Explore Haptic Skin Deformation Applications Using Shape-Memory Alloys
Improving selection performance on pen-based systems: a study of pen-based interaction for selection tasks
How Gaze Visualization Facilitates Initiation of Informal Communication in 3D Virtual Spaces
Infrastructural Inaccessibility: Tech Entrepreneurs in Occupied Palestine
Sharing Policies in Multiuser Privacy Scenarios: Incorporating Context, Preferences, and Arguments in Decision Making
How Design Researchers Make Sense of Data Visualizations in Data-Driven Design: An Uncertainty-Aware Sensemaking Model
From Being There to Watching: Shared and Dedicated Telepresence Robot Usage at Academic Conferences
Up close and personal: Collaborative work on a high-resolution multitouch wall display
Gazing Heads: Investigating Gaze Perception in Video-Mediated Communication
Getting There: Barriers and Facilitators to Transportation Access in Underserved Communities
Role of interface manipulation style and scaffolding on cognition and concept learning in learnware
Performing perception - staging aesthetics of interaction
"I Just Wanted to Triple Check... They were all Vaccinated": Supporting Risk Negotiation in the Context of COVID-19
"Sometimes It's Like Putting the Track in Front of the Rushing Train": Having to Be 'On Call' for Work Limits the Temporal Flexibility of Crowdworkers
A field evaluation of an adaptable two-interface design for feature-rich software
Moneywork: Practices of Use and Social Interaction around Digital and Analog Money
A Method to the Madness: Applying an Intersectional Analysis of Structural Oppression and Power in HCI and Design
Economic and subjective measures of the perceived value of aesthetics and usability
Performing the Digital Self: Understanding Location-Based Social Networking, Territory, Space, and Identity in the City
The soft qualities of interaction
Creating and Augmenting Keyboards for Extended Reality with the Keyboard Augmentation Toolkit
"Protect Me Tomorrow": Commitment Nudges to Remedy Compromised Passwords
The Editor's Spotlight: TOCHI Issue 25: 2
Incloodle-Classroom: Technology for Inclusive Joint Media Engagement in a Neurodiverse Kindergarten Classroom
Consistency maintenance in real-time collaborative graphics editing systems
Achieving Digital Wellbeing Through Digital Self-control Tools: A Systematic Review and Meta-analysis
The Struggle for Recognition in Advanced Dementia: Implications for Experience-Centered Design
Addressing Uncertainty in Biodesign through Digital Twins: A Case of Biofabrication with Mycelium
How Good Is ChatGPT in Giving Advice on Your Visualization Design?
GAVIN: Gaze-Assisted Voice-Based Implicit Note-taking
Two-Handed Virtual Manipulation
Nothing Like Compilation: How Professional Digital Fabrication Workflows Go Beyond Extruding, Milling, and Machines
Coupling the User Interfaces of a Multiuser Program
Establishing and maintaining long-term human-computer relationships
Interpretive Impacts of Text Visualization: Mitigating Political Framing Effects
As a Squash Plant Grows: Social Textures of Sparse Internet Connectivity in Rural and Tribal Communities
Bystander Privacy in Smart Homes: A Systematic Review of Concerns and Solutions
CalMe: A Tangible Environment to Enhance Pupils Group Work Regulation
Bans vs. Warning Labels: Examining Bystanders' Support for Community-wide Moderation Interventions
A Model of Contextual Factors Affecting Older Adults' Information-Sharing Decisions in the U.S
Comparative Structured Observation
Development and Evaluation of Hypermedia for Museum Education: Validation and Metrics
The character, value, and management of personal paper archives
Ad Hoc Participation in Situation Assessment: Supporting Mobile Collaboration in Emergencies
Measurements, Algorithms, and Presentations of Reality: Framing Interactions with AI-Enabled Decision Support
BodyWire-HCI : Enabling New Interaction Modalities by Communicating Strictly During Touch Using Electro-Quasistatic Human Body Communication
Backtracking Events as Indicators of Usability Problems in Creation-Oriented Applications
Wild in the Laboratory: A Discussion of Plans and Situated Actions
Transparent adaptation of single-user applications for multi-user real-time collaboration
Metaphors in Voice User Interfaces: A Slippery Fish
An Assisted Photography Framework to Help Visually Impaired Users Properly Aim a Camera
Introduction to the Special Issue on Physiological Computing for Human-Computer Interaction
On the naturalness of touchless: Putting the "interaction" back into NUI
On the benefits of providing versioning support for end users: An empirical study
Woman-Centered Design through Humanity, Activism, and Inclusion
The Evolution of HCI and Human Factors: Integrating Human and Artificial Intelligence
Going to School on a Robot: Robot and User Interface Design Features that Matter
Control Theoretic Models of Pointing
Contextualizing Public Interfaces for Meaningful Human-Environment Interactions with Traces in Use
Modeling What Friendship Patterns on Facebook Reveal About Personality and Social Capital
Towards Individuated Reading Experiences: Different Fonts Increase Reading Speed for Different Individuals
Introduction: Reimagining Participatory Design - Emerging Voices
Tariff Agent: Interacting with a Future Smart Energy System at Home
Seeing Through Things: Exploring the Design Space of Privacy-aware Data-enabled Objects
Designing Deep Reinforcement Learning for Human Parameter Exploration
3D Printers as Sociable Technologies: Taking Appropriation Infrastructures to the Internet of Things
Reliability Criteria for News Websites
GUI Behaviors to Minimize Pointing-Based Interaction Interferences
It's Complicated: The Relationship between User Trust, Model Accuracy and Explanations in AI
Utopias of Participation: Feminism, Design, and the Futures
On human remains: Values and practice in the home archiving of cherished objects
On the effective use and reuse of HCI knowledge
When Algorithms Err : Differential Impact of Early vs. Late Errors on Users' Reliance on Algorithms
Co-narrating a conflict: An interactive tabletop to facilitate attitudinal shifts
Hands-on Practice in Learning to Use Software: A Comparison of Exercise, Exploration, and Combined Formats
Alert Now or Never: Understanding and Predicting Notification Preferences of Smartphone Users
The Editor's Spotlight: TOCHI Issue 24: 6
Balancing the Unknown: Exploring Human Reliance on AI Advice under Aleatoric and Epistemic Uncertainty
Integrating Pointer Variables into One-Way Constraint Models
Nomadic radio: speech and audio interaction for contextual messaging in nomadic environments
Investigating the Roles of Knowledge and Cognitive Abilities in Older Adult Information Seeking on the Web
Designing Creative AI Partners with COFI: A Framework for Modeling Interaction in Human-AI Co-Creative Systems
No More "Solutionism" or "Saviourism" in Futuring African HCI: A Manyfesto
My Self and You: Tension in Bodily Sharing of Experience
Technology Acceptance and User Experience: A Review of the Experiential Component in HCI
Mechanisms for collaboration: A design and evaluation framework for multi-user interfaces
Crafting Trajectories of Smart Phone Use at the Opera
Comparing design options for allocating communication media in cooperative safety-critical contexts: a method and a case study
Building Instructions You Can Feel: Edge-Changing Haptic Devices for Digitally Guided Construction
Examining Voice Community Use
First Things First? Order Effects in Online Product Recommender Systems
Can direct manipulation lower the barriers to computer programming and promote transfer of training? An experimental study
The effects of workspace awareness support on the usability of real-time distributed groupware
"We're Not That Gullible!" Revealing Dark Pattern Mental Models of 11-12-Year-Old Scottish Children
The Menstruating Entrepreneur Kickstarting a New Politics of Women's Health
Manipulating Interface Design Features Affects Children's Stop-And-Think Behaviours in a Counterintuitive-Problem Game
A large-scale study of daily information needs captured in situ
In pursuit of desktop evolution: User problems and practices with modern desktop systems
Documentation Matters: Human-Centered AI System to Assist Data Science Code Documentation in Computational Notebooks
End-user debugging strategies: A sensemaking perspective
Flud: A Hybrid Crowd-Algorithm Approach for Visualizing Biological Networks
Marvista: Exploring the Design of a Human-AI Collaborative News Reading Tool
Understanding the Importance of Cultural Appropriateness for User Interface Design: An Avatar Study
A New Framework for Theory-Based Interaction Design Applied to Serendipitous Information Retrieval
Visual Noise Cancellation: Exploring Visual Discomfort and Opportunities for Vision Augmentations
Designing Implicit Interfaces for Physiological Computing: Guidelines and Lessons Learned Using fNIRS
Designing Alternative Form-Autocompletion Tools to Enhance Privacy Decision-making and Prevent Unintended Disclosure
Task analysis for groupware usability evaluation: Modeling shared-workspace tasks with the mechanics of collaboration
"I Cannot Do All of This Alone": Exploring Instrumental and Prayer Support in Online Health Communities
Can Computers Outperform Humans in Detecting User Zone-Outs? Implications for Intelligent Interfaces
Don't Accept All and Continue: Exploring Nudges for More Deliberate Interaction with Tracking Consent Notices
Designing and evaluating kalas: A social navigation system for food recipes
Drag-and-drop versus point-and-click mouse interaction styles for children
Designing for Bodily Interplay in Social Exertion Games
Supporting common ground and awareness in emergency management planning: A design research project
ICT-Based Fall Prevention System for Older Adults: Qualitative Results from a Long-Term Field Study
Using Metrics of Curation to Evaluate Information-Based Ideation
It Is About What They Could Do with the Data: A User Perspective on Privacy in Smart Metering
Blueprints: Systematizing Behavior Change Designs - The Case of Social Comparison Theory
Predicting Document Access in Large Multimedia Repositories
Whose Touch is This? : Understanding the Agency Trade-Off Between User-Driven Touch vs. Computer-Driven Touch
Using Metalevel Techniques in a Flexible Toolkit for CSCW Applications
Building Real-Time Groupware with GroupKit, a Groupware Toolkit
Zooming versus multiple window interfaces: Cognitive costs of visual comparisons
Fast and Precise Touch-Based Text Entry for Head-Mounted Augmented Reality with Variable Occlusion
Window brokers: Collaborative display space control
Motivation as a Lens to Understand Online Learners: Toward Data-Driven Design with the OLEI Scale
Improv: An Input Framework for Improvising Cross-Device Interaction by Demonstration
Introduction to Online Learning at Scale
A model of novice and expert navigation performance in constrained-input interfaces
The Editor's Spotlight: TOCHI Issue 24: 3