yusuke1997/dblp-id-title huggingface dataset:
Humanoid robot as an educational assistant - insights of speech recognition for online and offline mode of teaching
An adaptive doctor-recommender system
Factors affecting smart community service adoption intention: affective community commitment and motivation theory
Pre-release member participation as potential predictors of post-release community members' adoption behaviour: evidence from the motion picture industry
Developing an attitude scale towards distance learning
Exploring perceptions of web accessibility: a survey approach
A double-edged sword? Exploring the impact of students' academic usage of mobile devices on technostress and academic performance
Exploring perceptional typology of social media quitters and associations among self-esteem, personality, and motivation
Bridging the gap between students and computers: supporting activity awareness for network collaborative learning with GSM network
How purchase intention consummates purchase behaviour: the stochastic nature of product valuation in electronic commerce
Smart TV: are they really smart in interacting with people? Understanding the interactivity of Korean Smart TV
Comparison of evaluation methods using structured usability problem reports
Understanding user intention in metaverse education: a synthesis of diffusion of innovation and UTAUT2
Combating information warfare: state and trends in user-centred countermeasures against fake news and misinformation
Experiments on user experiences with recommender interfaces
Reflective learning as an important key to the success of an online course
Work on the bridge - studies of officers on high-speed ferries
Do online reviews truly matter? A study of the characteristics of consumers involved in different online review scenarios
Impacts of different interactions on viewers' sense of virtual community: an empirical study of live streaming platform
Effects of organizational context and inter-group behaviour on the success of strategic information systems planning: an empirical study
Continual use of microblogs
Old risks, new challenges: exploring differences in security between home computer and mobile device use
Exploring perceptions toward biometric technology in service encounters: a comparison of current users and potential adopters
Expected behavioural effects of alerts to impolite online news commenters: the impact of previous commenter's politeness and guidance features
The influences of information overload and social overload on intention to switch in social media
Does family life cycle stage influence e-shopping acceptance by Indian women? An examination using the technology acceptance model
A structural equation model of job performance using a computer-based order entry system
Effect of job demands and social support on worker stress: a study of VDT users
Customer benefits and value co-creation activities in corporate social networking services
Reading vertical text from a computer screen
Evaluation of the gross motor abilities of autistic children with a computerised evaluation method
Minors' online privacy disclosure and protection behaviors: a systematic review
Design fictions for behaviour change: exploring the long-term impacts of technology through the creation of fictional future prototypes
Information technology and learning strategies in small enterprises
Towards real-time GOMS: a model of expert behaviour in a highly interactive task
Exploring the influence of a human-like dancing virtual character on the evocation of human emotion
A systematic review of motivations, attitudes, learning outcomes, and parental involvement in social network sites in education across 15 years
The way you listen to music: effect of swiping direction and album arts on adoption of music streaming application
Factors influencing the information security behaviour of IT employees
ArmMenu: command input on distant displays with proprioception based lateral arm movements
Nature imagery in user interface design: the influence on user perceptions of trust and aesthetics
Guarding against online threats: why entrepreneurs take protective measures
User value design for cloud courseware system
Machine learning estimation of users' implicit and explicit aesthetic judgments of web-pages
The acceptance of information technology innovations in hospitals: differences between early and late adopters
Examining the relationship between the Big Five, Grit and avoidance of automated communication scales in adults 40-65
Service design through the emotional mechanics of gamification and value co-creation: a user experience analysis
The influence of design decisions on the usability of direct manipulation user interfaces
Perceived potential for value creation from cloud computing: a study of the Australian regional government sector
Fear of the dark: a cross-cultural study into how perceptions of antisocial behaviour impact the acceptance and use of Twitter
Smart clothing - technology and applications
Navigational issues in the design of online self-administered questionnaires
Understanding the continuance use of social network sites: a computer self-efficacy perspective
Effects of trust and perceived self-efficacy on aided judgement: an experiment on spelling and grammar checking
Highlighting items as means of adaptive assistance
The relation between use intensity of private and professional SNS, social comparison, self-esteem, and depressive tendencies in the light of self-regulation
Practitioner pre-adoption perceptions of Electronic Medical Record systems
An exploratory study of information re-finding behaviour modes of Chinese college students on social media: video diary analysis from Chinese platforms
New type of standard for accessibility, designed to foster the competition and innovation of designers, developers, and project and business management
On the stress potential of an organisational climate of innovation: a survey study in Germany
Smartphone-based augmented reality for end-user creation of home automations
Understanding consumers' mobile channel continuance: an empirical investigation of two fitness mechanisms
Protecting teenagers' gaming privacy: the roles of parental mediation, platform protection, and risky encounters
Use of Twitter in the Cameroon Anglophone crisis
A comparative study of mobile map displays in a geographic orientation task
Encouraging positive emotions to cope with technostress's adverse effects: insights into the broaden-and-build theory
Influences of the 'social contract', technology and restructuring, and training on the supply and demand for skilled technology workers
Seeing new in the familiar: intensifying aesthetic engagement with the city through new location-based technologies
A case study analysis of a constructionist knowledge building community with activity theory
Knowledge-sharing in virtual communities: familiarity, anonymity and self-determination theory
Running out of time(rs): effects of scarcity cues on perceived task load, perceived benevolence and user experience on e-commerce sites
Ego-networks, SNSs affordances, and personalities: understanding individuals' selfie posting on SNSs based on Actor-Network Theory
The devil is in the detail: reconceptualising bystander reactions to online political hostility
Joint influence of online store attributes and offline operations on performance of multichannel retailers
Analyzing individuals' grip force over short intervals in a joystick-controlled task with and without a stress manipulation
How useful are strategic plans for information systems?
Choropleth maps can convey absolute magnitude through the range of the accompanying colour legend
Cyber-humans - our future with machines
Exploring frame-based gesture design for immersive VR shopping environments
Factors influencing feature usage in work-related communication
Public opinion on MOOCs: sentiment and content analyses of Chinese microblogging data
Does confirmation always matter? Extending confirmation-based theories
Lost in translation: investigating the ambiguity of availability cues in an online media space
Enhancing the quality of service of mobile video technology by increasing multimodal synergy
Improving the match between callers and receivers: A study on the effect of contextual information on cell phone interruptions
The history and future of direct manipulation
Parental mediation strategies for social media use: a thematic analysis of perspectives among Indonesian parents and adolescents
A systematic meta-Review and analysis of learning analytics research
The expanding telephone number Part 1: Keying briefly presented multiple-digit numbers
DEVAN: a tool for detailed video analysis of user test data
Identifying emotion by keystroke dynamics and text pattern analysis
Recommendations for creating trigger-action rules in a block-based environment
Optimizing the reading of electronic text using rapid serial visual presentation
The impact of the COVID-19 pandemic on the adoption of e-learning among academics in Saudi Arabia
Examining the antecedents and health outcomes of health apps and wearables use: an integration of the technology acceptance model and communication inequality
Evaluating the behaviour of information systems developers: the relevance and utility of paradigms
Individual differences in the prediction of mental health by smartphone and Instagram use: the moderating role of extraversion and neuroticism
Advanced machine learning approaches to personalise learning: learning analytics and decision making
Individual and organizational influences on voice mail use and evaluation
The relationship between motivation and information sharing about products and services on Facebook
Trust dynamics in human interaction with an industrial robot
Occupational differences in computer-related anxiety: implications for the implementation of a computerized patient management information system
Computer assistance in design engineering
Meetings in a distributed group of experts: comparing face-to-face, chat and collaborative virtual environments
Evaluation of the electronic long cane: improving mobility in urban environments
Privacy risk in contact tracing systems
The effect of a database feedback system on user performance
Prevalence of computer-gaming in the general population of adolescents: results from a Czech population-based survey
Parental mediation and preferences for regulation regarding children's digital media use: role of protection motivation and theory of planned behaviour
Generating actionable predictions regarding MOOC learners' engagement in peer reviews
How do conversational case-based reasoning systems interact with their users: a literature review
Wiki as a corporate learning tool: case study for software development company
Exploring the determinants of IS developers' behavioural intention to learn business skills
Exploring perceptions of data analytics in the internal audit function
Sentiment mining in a collaborative learning environment: capitalising on big data
Low-cost physical computing platforms for end-user prototyping of smart home systems
Designing touchpad user-interfaces for vehicles: which tasks are most suitable?
The effects of information quality of mobile information services on user satisfaction and service acceptance-empirical evidence from Finland
Attitudes towards mobile banking: are there any differences between users and non-users?
Comparison between on- and off-campus behaviour and adaptability in online learning: a case from China
LTV model in consultant sector. Case study: mental health clinic
Promoting healthy computer use: timing-informed computer health animations for prolonged sitting computer users
Smartphone proficiency and use, loneliness, and ego integrity: an examination of older adult smartphone users in South Korea
Employees' use of social media technologies: a methodological and thematic review
A survey of usability capability maturity models: implications for practice and research
How consistent is your web design?
Social and psychological aspects of computer-aided design systems
A flick in the right direction: a case study of gestural input
On the receptivity of employees to just-in-time self-tracking and eCoaching for stress management: a mixed-methods approach
Story-telling maps generated from semantic representations of events
Examining virtual meditation as a stress management strategy on college campuses through longitudinal, quasi-experimental research
Trust and online information-sharing in close relationships: a cross-cultural perspective
Task modelling for cooperative work
How employees' perception of information technology application and their knowledge management capacity influence organisational performance
Predicting the use of online information services based on a modified UTAUT model
Online peer interactions and student motivation: a perception study
Evaluating instructional designs with mental workload assessments in university classrooms
Interactive and revisable decision-support: doing more harm than good?
Tutoring executives online: what drives perceived quality?
Looks familiar, appears more valid? The moderating role of computer-supported warnings between information repetition and decision outcome
Caregivers as a proxy for responses of dementia clients in a GPS technology acceptance study
Breaking away from the conventional 'usability lab': the Customer-Centered Design Group at Tektronix, Inc
Research on the behaviour and law of quantity growth of followers based on WeChat official account
The impact of organisational support, technical support, and self-efficacy on faculty perceived benefits of using learning management system
Modelling the acceptance of internet sites with domestic-violence information
Designing the user interface of the computer-based speech training system ARTUR based on early user tests
Real-time collaboration in design engineering: An expensive fantasy or affordable reality?
Stitch incoming: political engagement and aggression on TikTok
Integrating textual and pictorial information via pop-up windows: An experimental study
Smartphones or laptops in the collaborative classroom? A study of video-based learning in higher education
Carry-forward effect: providing proactive scaffolding to learning processes
Design guidelines for effective recommender system interfaces based on a usability criteria conceptual model: results from a college student population
Robots in movies: a content analysis of the portrayal of fictional social robots
Millennial's perception on cyberloafing: workplace deviance or cultural norm?
Remote working and work performance during the COVID-19 pandemic: the role of remote work satisfaction, digital literacy, and cyberslacking
An application framework for developing collaborative handheld decision-making tools
Affectemes and allaffects: a novel approach to coding user emotional expression during interactive experiences
Discrimination between design errors and user errors by binomial test
Outcomes of virtual reality technology in the management of generalised anxiety disorder: a systematic review and meta-analysis
Exploring the potential of virtual worlds in engaging older people and supporting healthy aging
Increasing system transparency through confidence information in cooperative, automated driving
Designing accessible MOOCs to expand educational opportunities for persons with cognitive impairments
Integrating functional, social, and psychological determinants to explain online social networking usage
'Breaking' news: uncovering sense-breaking patterns in social media crisis communication during the 2017 Manchester bombing
Good computing systems for everyone - how on earth? Cultural aspects
Augmented reality fitness games and subjective well-being of players: a mixed methods study from China
The second-stage moderating role of situational context on the relationships between eWOM and online purchase behaviour
Understanding driver adoption of car navigation systems using the extended technology acceptance model
Constructing Chinese characters: keypad design for mobile phones
Organisational databases of personnel information: contrasting the concerns of human resource managers and employees
Remote ultrasound using cooperative video: A field study
On-the-move destination entry for vehicle navigation systems: Unsafe by any means?
An investigation of employees' use of e-learning systems: applying the technology acceptance model
E-commerce use in urbanising China: the role of normative social influence
Experiments and studies
Submitted for your approval: a cross-cultural study of attachment anxiety, contingencies of self-worth and selfie-related behaviour
Cognitive ergonomics for data analysis. Experimental study of cognitive limitations in a data-based judgement task
Feel me, hear me: vibrotactile and auditory feedback cues in an invisible object search in virtual reality
How can we best use landmarks to support older people in navigation?
User experience with conversational agent: a systematic review of assessment methods
Teaching human- computer interaction in context: An illustrative lesson on windows
Human-machine symbiosis: ambivalent intuitions regarding gain and loss of personal control explain acceptance of smart mobility aids
TouchGrid: Touchpad pointing by recursively mapping taps to smaller display regions
Understanding online consumers' purchase intentions: a contribution from social network theory
Virtual empowerment: manipulating height in virtual reality affects self-related cognitions and personal speech performance evaluation
Evaluating non-speech sound visualizations for the deaf
Mobile cloud computing apps and information disclosure: the moderating roles of dispositional and behaviour-based traits
Applying big data and stream processing to the real estate domain
Analysing the visual complexity of web pages using document structure
Designing information systems for maximum use in a dealing room environment
The influence of cognitive conflict on the result of collaborative editing in Wikipedia
Impact of digital content on young children's reading interest and concentration for books
RETRACTED ARTICLE: Does binge-watching affect impulsive paid subscription? An investigation of the mechanism and boundary
Strategies for strengthening UX competencies and cultivating corporate UX in a large organisation developing robots
Increased memory load during task completion when procedures are presented on mobile screens
The role of goal awareness and information technology self-efficacy on job satisfaction of healthcare system users
Traces and activity: a case study of a joint writing process mediated by a digital environment
User-defined gesture interaction for immersive VR shopping applications
Towards a contingency approach with whitelist- and blacklist-based anti-phishing applications: what do usability tests indicate?
Effects of new communication media and gender on self-disclosure
To answer or to ignore? The impact of questioners and questions on continuous knowledge contributions in virtual Q&A communities
Public attitudes toward voice-based electronic messaging technologies in the United States: A national survey of opinions about voice response units and telephone answering machines
Expandable indexes vs. sequential menus for searching hierarchies on the World Wide Web
Effectiveness of cooperative and competitive gamification in mobile fitness applications among occasional exercisers
A meta-analytic exploration of cyberbullying and its dark associates
End user dialogue context management of office automation systems
The role of user experience and co-creation in measuring the success of digital services in higher education
A modelling method for the development of groupware applications as socio-technical systems
Evidence from the surgeons: gesture control of image data displayed during surgery
Making the law accessible to non-lawyers: effects of different kinds of expertise on perceived usability of online legal information services
Impressions that last: representing the meaningful museum experience
The impact of exercise motives on adolescents' sustained use of wearable technology
Self-esteem only goes so far: the moderating effect of social media screen time on self-esteem and depressive symptoms
Leveraging Twitter data to analyze the virality of Covid-19 tweets: a text mining approach
How to cope with the negative health information avoidance behavior in a pandemic: the role of resilience
Focus groups as a requirements gathering method with adults with severe speech and physical impairments
Perception of information security
The role of users in interactive systems design: When computers are theatre, do we want the audience to write the script?
Human-robot swarm interaction: coordinated role of human mind mindsets and robot group entitativity
The role of emotion in interactivity effects: positive emotion enhances attitudes, negative emotion helps information processing
Dealing with carbon: physicalisation of academic flying to support collective meaning-making for a low-carbon academia
Critical experiences with sport and wellness technology digital coach - differences between young adults and young elderly
A comparison of image inspection modes for a visual search and rescue task
Ai in e-learning: the affordance perspective
The relationship among the social norms of college students, and their interpersonal relationships, smartphone use, and smartphone addiction
How did you feel during the navigation? Influence of emotions on browsing time and interaction frequency in immersive virtual environments
Navigating the human-digital nexus: understanding consumer intentions with AI anchors in live commerce
Data cart - designing a tool for the GDPR-compliant handling of personal data by employees
RETRACTED ARTICLE: Modelling of the impact of Internet of things technology on consumer behavioural tendency
Exploring influencing factors of technology use for active and healthy ageing support in older adults
Digital nudging and privacy: improving decisions about self-disclosure in social networks
Should I stay or should I go? The moderating effect of self-image congruity and trust on social networking continued use
Focused, not lost: the mediating role of Temporal Dissociation and Focused Immersion on Problematic Internet Use
Evaluating 2D and 3D geovisualisations for basic spatial assessment
Beyond screentime: a 7-day mobile tracking study among college students to disentangle smartphone screentime and content effects on sleep
The significance of attitudes towards evidence-based practice in information technology use in the health sector: an empirical investigation
The effects of smartphone addiction on postural awareness and habits, fatigue, musculoskeletal pain and sleep quality
The moderating influence of SNS users' attachment style on the associations between perceived information overload, SNS fatigue, and mental health
Enhancing consumer satisfaction in the online knowledge payment context: the effects of warmth and competence
Design-inclusive UX research: design as a part of doing user experience research
Methods for defining user groups and user-adjusted information structures
Teams without trust? Investigations in the influence of video-mediated communication on the origin of trust among cooperating persons
Assessing the performance of short multi-item questionnaires in aesthetic evaluation of websites
Dynamic model of online information quality perceptions and impacts: a literature review
An investigation of subjective operational biases in steering tasks evaluation
Those 'funny' internet memes: a study of misinformation retransmission and vaccine hesitancy
Senior government executives' use of the internet: A Bruneian scenario
Design trade-offs in self-management technology: the HeartMan case
Fake news detection and social media trust: a cross-cultural perspective
A practical guide to using software usability labs: lessons learned at IBM
Profiling ethics orientation through play
Design requirements for persuasive technologies to motivate physical activity in adolescents: a field study
Assessing presence in virtual environments: adaptation of the psychometric properties of the Presence Questionnaire to the Portuguese populations