yusuke1997/dblp-id-title huggingface dataset:
Applying theatre-based role-playing combined with AR and VR game strategies to enhance imagination and symbolic play skills in children with autism spectrum disorder
A comprehensive learnability framework for mobile application design for older adults
Mobile authoring of open educational resources for authentic learning scenarios
Universal access to awareness information: using smart artefacts to mediate awareness in distributed teams
A systematic approach to the development of research-based web design guidelines for older people
Three scenarios on enhancing learning by providing universal access
Analysis of the accessibility of selected massive open online courses (MOOCs) for users with disabilities
Speech pronunciation practice system for speech-impaired children: a systematic review of impacts and functionality
Child-smartphone interaction: relevance and positive and negative implications
Acknowledgement to reviewers for 2010
A design framework of a smartphone user interface for elderly users
Local television news station compliance with online captioning rules
Computer supported collaborative learning and vocational training: adapting the technology to the learners' needs
Accessible Multilingual Audio based Image Alternative (ALT) description for the persons with visual impairment
Mapping competences for digital empowerment: a systematic review of smallholder farmers' adoption of digital technologies
Evaluating user experience in joint activities between schools and museums in virtual worlds
Signing avatars: making education more inclusive
Making touch-based kiosks accessible to blind users through simple gestures
Accessibility and findability of local e-government websites in the Czech Republic
The educative model is changing: toward a student participative learning framework 3.0 - editing Wikipedia in the higher education
Mobile touchscreen user interfaces: bridging the gap between motor-impaired and able-bodied users
Assisted navigation for digital architectural walkthroughs in Natural User Interface-based installations
Augmented reality navigation systems
Responsive inclusive design (RiD): a new model for inclusive software development
A universal design resource for rich Internet applications based on design patterns
The use and acceptance of ICT by senior citizens: a comparison of technology acceptance model (TAM) for elderly and young adults
Contrasting usability evaluation methods with blind users
Research on vulnerable people and digital inclusion: toward a consolidated taxonomical framework
Toward an intuitive sign language animation authoring system for the deaf
Participatory design of an Arabic serious game for children with dyslexia: a qualitative exploratory study
Accessibility evaluation of university hospital websites in Turkey
Web popularity: an illusory perception of a qualitative order in information
Special UAIS issue on "User-centered interaction paradigms for universal access in the information society"
Exploring the influence of generative artificial intelligence anxiety on problematic ChatGPT use: the fear of missing out and personality traits
Accessibility evaluation of Arabic University websites for compliance with success criteria of WCAG 1.0 and WCAG 2.0
Comprehensive assessment for motor and visually impaired people using a hierarchical model
Model-driven development of accessible software: a systematic literature review
User-centered multimodal interaction design for autonomous vehicles: a focus on cognitive load and accessibility for users with severe visual impairment
YouTube and intergenerational communication: the case of Geriatric1927
Empowered participation of users with disabilities in universal design
The use of cursor measures for motion-impaired computer users
Development of an app for the dental care of Deaf people: Odontoseñas
Exploring the design and evaluation of social exergames for older adults: a systematic review
Comparing and evaluating the effectiveness of mobile Web adequacy evaluation tools
Meta-model of information visualization based on Treemap
Toward a web-based multi-criteria decision support system for the layered evaluation of interactive adaptive systems
Beyond one-size-fits-all: speech rate personalization as a key to inclusive video lecture design
Cognitive difficulties and access to information systems: an interaction design perspective
Building the Mobile Web: rediscovering accessibility?
SOSPhone: a mobile application for emergency calls
Universal Access Index assessment and appropriate optimization strategy
Quality is in the eye of the stakeholders: what do professional subtitlers and viewers think about subtitling?
Intergenerational context as an emphasis for design
Accessibility of American University Special Education Departments' Web sites
An examination of the Internet's development as a disabling environment in the context of the social model of disability and anti-discrimination legislation in the UK and USA
Users' participation in requirements gathering for smart phones applications in emerging markets
Towards developing digital interventions supporting empathic ability for children with autism spectrum disorder
Acceptability of notifications delivered to older adults by technology-based assisted living services
Interactive fruit panel (IFP): a tangible serious game for children with special needs to learn an alternative communication system
Needs analysis for the design of a digital platform to train professionals in online family intervention through live supervision of real cases
Evaluating the accessibility of public health websites: An exploratory cross-country study
Enhancing education through natural interaction with physical paper
Evaluation of the accessibility and usability of university websites: a comparative study of the Gulf region
Exploring automatic text-to-sign translation in a healthcare setting
Designing ergonomic multi-modal digital support systems to enhance well-being in older adults: insights from AI-integrated VR, voice guidance, and social assistance
WikiNect: image schemata as a basis of gestural writing for kinetic museum wikis
A multimethod synthesis of Covid-19 education research: the tightrope between covidization and meaningfulness
Special issue on sign language translation and avatar technology
Web usability: a user-centered design approach by Jonathan Lazar (2006)
Interlingual live subtitling: the crossroads between translation, interpreting and accessibility
Design and development of a location-based mobile learning system to facilitate English learning
Information Technology Infrastructure Library and the migration to cloud computing
Eye tracking-based evaluation of accessible and usable interactive systems: tool set of guidelines and methodological issues
Improve communication of accessibility web barriers with an empathetic perspective to enhance the accessible user experience (AUX)
A survey on managing users' preferences in ambient intelligence
The effects of prior experience on the use of consumer products
Cursor control through hand shape and Z dimension movements to assist target acquisition in large displays
Information society skills: Is knowledge accessible for all? Part I
A systematic examination of universal design resources: part 2, analysis of the development process
Contemporary gaps in research on digital divide in education: a literature review
Designing desirability in an augmentative and alternative communication device
An interaction framework for supporting the adoption of EHRS by physicians
How have public healthcare providers in Sweden conformed to the European Union's Web Accessibility Directive regarding accessibility statements on their websites?
Are urban public libraries websites accessible to Americans with Disabilities?
A comparative study of existing smart hearing aids for partially hearing-impaired patients
Smart home services as the next mainstream of the ICT industry: determinants of the adoption of smart home services
Electronic device adaptable to motorized wheelchair as smart navigation system
Universal design for learning: enhancing achievement and employment of STEM students with disabilities
Enhancing students' botanical learning by using augmented reality
Integrating affective learning into intelligent tutoring systems
The diversity of why: a meta-analytical study of usage motivation in enterprise social networks
Middle-aged adults' attitudes toward health app usage: a comparison with the cognitive-affective-conative model
Digital exclusion as a barrier to accessing healthcare: a summary composite indicator and online tool to explore and quantify local differences in levels of exclusion
Building a Swiss German Sign Language avatar with JASigning and evaluating it among the Deaf community
A hybrid matchmaking approach in the ambient assisted living domain
Exploring technology acceptance patterns of users of the mixed-reality sport technology Zwift: antecedents and consequences of technology acceptance
Designing accessible visual programming tools for children with autism spectrum condition
User-centered design in universal design resources?
Neural machine translation techniques for English text to Pakistan sign language gloss translation
Untangling factors influencing social networking sites use among older adults: a literature review
Towards inclusive digital television
Bridging the gap between website accessibility and lexicography: information access in online dictionaries
GeoPGD: methodology for the design and development of geolocated pervasive games
An ethnographical study of the accessibility barriers in the everyday interactions of older people with the web
APRehab: a methodology for serious games design oriented to psychomotor rehabilitation in children with hearing impairments
Constraining peripheral perception in instant messaging during software development by continuous work context extraction
How does the dedicated software PLEIA provide computer access assessment for people with physical disabilities?
Web site accessibility and quality in use: a comparative study of government Web sites in Kyrgyzstan, Azerbaijan, Kazakhstan and Turkey
Combined accessibility validation and monitoring of web sites and PDF documents
Usability in human-robot collaborative workspaces
Conversational versus graphical user interfaces: the influence of rational decision style when individuals perform decision-making tasks repeatedly
An insight into smartphone-based assistive solutions for visually impaired and blind people: issues, challenges and opportunities
Understanding the use of tools for opening packaging
Requirements for a virtual environment to support the social participation education of low-literates
A proposal toward the development of accessible e-learning content by human involvement
Computing technologies for wellness
Comparing accessibility evaluation tools: a method for tool effectiveness
Performance evaluation of different age groups for gestural interaction: a case study with Microsoft Kinect and Leap Motion
Engagement in the course of programming in higher education through the use of gamification
Let us hear the voice of the audience: groups facing the risk of cultural exclusion and cultural accessibility in Vojvodina province, Serbia
A geometric approach to remote eye tracking
Lessons learned in deploying independent living technologies to older adults' homes
Adaptive course generation through learning styles representation
The narrative construction of our (social) world: steps towards an interactive learning environment for children with autism
Planning effective HCI to enhance access to educational applications
Integrating adaptation rules for people with special needs in model-based UI development process
Accessibility in video games: a systematic review
Dialoguing with developers and suppliers of adaptive computer technologies: Data and recommendations
Making it easier for older people to talk to smart homes: the effect of early help prompts
Method transfer across domains and disciplines: enriching universal access development
When accessibility meets usability
Acoustic control of mouse pointer
An alternative approach to strengthening tactile memory for sensory disabled people
A smartphone-based program enabling people with intellectual and other disabilities to access leisure, communication, and functional activities
Revisiting the accessibility of Saudi Arabia government websites
Accessible website for Thai national silver economy benefits with R analytics
Universal Design for Learning: meeting the challenge of individual learning differences through a neurocognitive perspective
Equivalent representations of multimodal user interfaces - Runtime Reification of Abstract User Interface Descriptions
German BIENE award reveals best practice in barrier-free Web design
Italian developers and accessibility: an overview at the dawn of the 2020s
Emotion Detection via Discriminant Laplacian Embedding
Design for participation: providing access to e-information for older adults
Stories, journeys and smart maps: an approach to universal access
Digital accessibility tools and training and the DA4You course: views and experiences of users with disabilities
Bridging the gap between illiterate older adults and cognitive stimulation technologies through pervasive computing
Book2U and students' learning styles: the effect of learning styles on intention to use a social media-enabled tool
From disabled tourists to impaired cyborg tourists: What would it take to transform?
A software acceptance testing approach with accessibility for the deaf
Inclusion of third-person perspective in CAVE-like immersive 3D virtual reality role-playing games for social reciprocity training of children with an autism spectrum disorder
Gender-sensitive tools and materials for women empowerment in STEM: a systematic review with industrial and instructional recommendations and implications
Natural interaction in virtual TV sets through the synergistic operation of low-cost sensors
Accessible images (AIMS): a model to build self-describing images for assisting screen reader users
User acceptance of smart home voice assistant: a comparison among younger, middle-aged, and older adults
Correction to: A framework to design vocabulary-based serious games for children with autism spectrum disorder (ASD)
Exploring the community of older adult viewers on YouTube
Coverage of web accessibility guidelines provided by automated checking tools
Validation methods for an accessible user interface for a rehabilitation robot
Gavriel Salvendy (Ed.): Handbook of human factors and ergonomics (3rd edn.)
Personalized technology-enhanced training for people with cognitive impairment
Research on the visual click enhancement strategy of VR hand-eye bimodal interaction
Accessible authentication methods for persons with diverse cognitive abilities
Factors affecting smartphone online activity use in South Korea: with a focus on the moderating effect of disability status
Supporting the creative drive: investigating paralinguistic voice as a mode of interaction for artists with upper limb disabilities
Effects of conformity and learning anxiety on intrinsic and extrinsic motivation: the case of Facebook course groups
A heuristic checklist for an accessible smartphone interface design
Learning features and accessibility limitations of video conferencing applications: are people with visual impairment left behind
Design principles for preschool children's interactive TV
A framework to prepare the application of virtual worlds in distance education in developing countries
How do colors influence the haptic perception of textured surfaces?
Higher education in Brazil: an exploratory study based on supply and demand conditions
Adaptive multimedia presentations enabling universal access in technology enhanced situational learning
Five qualitative research methods to make iTV applications universally accessible
Quantitative assessment of mobile web guidelines conformance
Improving the information society skills: Is knowledge accessible for all?
Understanding mindsets, skills, current practices, and barriers of adoption of digital accessibility in Kuwait's software development landscape
Correction to: Towards developing digital interventions supporting empathic ability for children with autism spectrum disorder
Disability digital divide: the use of the internet, smartphones, computers and tablets among people with disabilities in Sweden
Universal access in e-voting for the blind
Five years of changes in the accessibility, usability, and security of Hungarian government websites
Novel hands-free interaction techniques based on the software switch approach for computer access with head movements
ETSI's human factors contribution to eEurope
Evaluating choice in universal access: an example from rehabilitation robotics
Validating WCAG versions 1.0 and 2.0 through usability testing with disabled users
Challenges and recommendations for eHealth usability evaluation with elderly users: systematic review and case study
A computational model for assisting individuals with suicidal ideation based on context histories
Developing a limb repositioning robotic interface for persons with severe physical disabilities
Augmented reality in education for people who are deaf or hard of hearing: a systematic literature review
Government website accessibility: a cross-country analysis of G7 and BRICS countries
Reality matters? exploring a tangible user interface for augmented-reality-based fire education
EEG-driven eye blink-controlled smart interface for physically challenged
Website design attributes for retrieving health information by older adults: an application of architectural criteria
Accessibility, usability, and security evaluation of Hungarian government websites
Augmented reality-based language and math learning applications for preschool children education
An analysis of the utility of digital materials for high school students with intellectual disability and their effects on academic success
Automatic translation of Arabic text-to-Arabic sign language
Externalizing cognitive maps via map reconstruction and verbal description
Ratings and experiences in using a mobile application to increase physical activity among university students: implications for future design
Household type, gender, and digital literacy among older adults in South Korea
OrigamiSOUND: a multisensory interactive digital musical instrument for children to experience traditional Chinese musical instrument culture
Foundation for improved interaction by individuals with visual impairments through multimodal feedback
Understanding interface recoloring aspects by colorblind people: a user study
Physiological mouse: toward an emotion-aware mouse
Touching graphical applications: bimanual tactile interaction on the HyperBraille pin-matrix display
Multidimensional evaluation of teaching strategies adopted in the COVID-19 pandemic
Consilience in research methods for HCI and universal access
Technology acceptance model: a literature review from 1986 to 2013
Dynamic gesture recognition using hand pose-based neural networks for sign language interpretation
Benefit factors: American students, International students, and deaf/hard of hearing students' willingness to pay for captioned online courses
User-centered design in AAL
If online learning works for you, what about deaf students? Emerging challenges of online learning for deaf and hearing-impaired students during COVID-19: a literature review
Evaluation of web accessibility in China: changes from 2009 to 2013
Criticality of the third-party partnership in the UTAUT2 framework: an empirical examination of restaurant self-service technology applications
Effective highlighting modes of graphical user interfaces in visual information search
Generating American Sign Language animation: overcoming misconceptions and technical challenges
An audio MOOC framework for the digital inclusion of low literate people in the distance education process
Accessibility of drug information on ocular drug product websites in the United States
Universal access through accessible computer educational programs to develop the reading skills of children with autistic spectrum disorders
Exploiting the haptic and audio channels to improve orientation and mobility apps for the visually impaired
Information technology systems accessibility
The extent of mobile accessibility coverage in WCAG 2.1: sufficiency of success criteria and appropriateness of relevant conformance levels pertaining to accessibility problems encountered by users who are visually impaired
Interactive and collaborative technological ecosystems for improving academic motivation and engagement
Universal web accessibility and the challenge to integrate informal Arabic users: a case study
Using geolympus to create a pervasive game experience in the higher education context
Toward the gestural interface: comparative analysis between touch user interfaces versus gesture-based user interfaces on mobile devices
Natural and virtual environments for the training of emergency medicine personnel
Gestural interaction and reading skills: a case study of people with Down syndrome
From grammar-based MT to post-processed SL representations
A design toolkit for user acceptance and adoption: supporting designers in complex technology development
Hand gesture recognition for user-defined textual inputs and gestures
Toward improved co-designing home care solutions based on personas and design thinking with older users
Analyzing repositories of OER using web analytics and accessibility tools
Designing spaces for every listener
Live captioning accuracy in English-language newscasts in the USA
3D haptic texture discrimination in individuals with and without visual impairments using a force feedback device
A study on social media and higher education during the COVID-19 pandemic
Reassessing the disability divide: unequal access as the world is pushed online
Universal access in the information Society (2001-2021): knowledge, experience, challenges and new perspectives
The experience of being connected
Towards a design tool for visualizing the functional demand placed on older adults by everyday living tasks
Addressing universal access in social networks: an inclusive search mechanism
"Keep it simple!": an eye-tracking study for exploring complexity and distinguishability of web pages for people with autism
Behavior monitoring for assistive environments using multiple views
How to create video games with cognitive accessibility features: a literature review of recommendations
Special issue on accessibility and software design for all
The usability and user experience of an interactive e-learning platform to empower older adults when using electronic personal health records: an online intervention study
Neural machine translation from text to sign language
The use of the internet by older adults in Poland
Accessibility evaluation of top 25 QS-ranked world universities and top 25 QS-ranked Indian universities using WCAG 2.2: a comparative study
Developing inclusive e-learning and e-entertainment to effectively accommodate learning difficulties
Automatic inspection-based support for obtaining usable Web sites for vision-impaired users
Tailoring assistive smart glasses according to pathologies of visually impaired individuals: an exploratory investigation on social needs and difficulties experienced by visually impaired individuals
SubTitleMe, subtitles in cinemas in mobile devices
Designing user interfaces for content simplification aimed at people with cognitive impairments
Any time, any place: online advanced placement courses for high school students
Documenting the accessibility of 100 US bank and finance websites
Information and communication technology use by students with disabilities in higher education during the COVID-19 pandemic
Designing inclusive futures
Challenges and barriers faced by blind and visually impaired users on social media: a systematic literature review
Management of access through biometric control: A case study based on automatic signature verification
Understanding student behavior and perceptions toward earning badges in a gamified MOOC
Mobile device accessibility for the visually impaired: problems mapping and recommendations