yusuke1997/dblp-id-title huggingface dataset:
Turning the Rift Valley into Silicon Valley: mobile phones and African entrepreneurship
Conference preview: SIGGRAPH 2000: ideas that inspire the 21st century's digital visions
Interactions during conflicts
What Are You Not Reading? Critical Race Theory for HCI
Eindhoven's User-System-Interaction Design Program: an overview
User experience as legitimacy trap
The Invisible Work of Human-Robot Collaboration: When Streamlined Processes Meet the Complexity of Real-World Practices
The design space of media architecture displays
Aging technophiles
Post-Post-HCI
'Zombies for their profit': social networks in the age of surveillance capitalism
A user, an interface, or none
Neurodiversity HCI
That old Janx Spirit
Building positive team relationships for better usability
A Soil Dialogue
Special section on collaboratories
Business: the culture of interaction: about foreign and not-so-foreign languages
Your sexuality does not matter!
Under Development - Angst, and how to overcome it
Reflections: seegomanifesto
Driving beyond the bounds of technology
From critical design to critical infrastructure: lessons from turkopticon
Avoiding agenda bias with design thoughtfulness
Motivating change with mobile: seven guidelines
Technology survey: future perfect
Perspectives on user interface design training by Scott Berkun
Conference preview: OOPSLA 99: 14th annual conference on object-oriented programming systems, language and applications
Between the Lines: The social life of marginalia
Timelines - MCC's human interface laboratory: the promise and perils of long-term research
Device multiplicity demands magical continuity
Universal speech interfaces
The Times New Roman lie
Tracing provenance
Why should humans trust AI?
Usability in open source: community
On modeling - The analysis-systhesis bridge model
Business: "where do I start?"
Rain season
Business: designing with users in Internet time
Interaction research studio: : Goldsmiths, University of London
WELCOME: From the inside
Reflections: Isn't technology grand?
Consumer toy or corporate tool: the iPad enters the workplace
Usability: the final frontier
Coloniality, reproduction, and the climate crisis, or: how do we survive when the land is crumbling under our feet?
Robots in Italy: beyond da Vinci
Sustainably Ours - Reclaim
Computers?: that's so 20th century!
Humans, robots, rubble, and research
Following or leading?: the HCI community and new interaction technologies
Applying user-centered design to research work
Review of "Shape: Talking About Seeing and Doing by George Stiny, " MIT Press, 2006, ISBN 0262195313
Assessing and addressing algorithmic bias in practice
Under Development - The six habits of highly effective "humanitarian" projects
The Way I See It - Looking back, looking forward
SketchBlog #1: the rise and rise of the sketchnote
Design advocacy in government
The volunteers at the heart of our publications
Welcome - Interactions : time for some change
So, How Can We Measure UX?
Blurry boundaries
Firaz Peer
Mind the gap: notes on product replacement
Games and exergames in rehabilitation
Feature - Let's get physical
Informedia: improving access to digital video
How I learned to stop worrying and love the deliverable
In Pursuit of Desktop Evolution
Nest rage
Apple Computer's design project '96 showcases virtual communities
Assistive Augmentation: Fundamentally Transforming Human Ability
Communities to the left of me, bureaucrats to the right...here I am, stuck in the middle
Gaian IxD
Humble design for sustainable mobility: relearning what designing means
Where is the transparency of the new ACM violations database?
Can the mobile web bridge the digital divide?
Learner-centered design: the challenge for HCI in the 21st century
Scaling interaction - : from small-scale interaction to architectural scale
iStudio: The Interioraction Design Lab
Islamic Geometry-Based Moon-Period Calendar and Interaction Design
Dream: mixed reality technologies for live performance
Upcoming SIGCHI elections: some information and actions to be taken
Community experience at OpenOffice.org
Field work: is it product work?
Why GUI panic is good panic
Inviting silence: an ambient digital living media system in the home
Collaboration usability analysis: task analysis for groupware usability evaluations
Beyond platform cooperativism: worker-owned platforms in Brazil
Designing the unfinished: a home is not a house
Feature - What should be automated?
Design brief: Xerox PARC
The way I see it - Waiting: a necessary part of life
How to avoid an AI interaction singularity
What makes UX successful from the executive perspective?: an interview with Mark Vershel
First UIST interface-design contest
Semi-structured interviewing for user-centered design
HCI in the so-called developing world: what's in it for everyone
Interactions : information, physicality, co-ownership, and culture
Online video and interactive TV experiences
Beyond generalization: research for the very particular
The misapplication of professional opinion
What the facebook files tell us about racial capitalism
Making Scents: aromatic output for HCI
WELCOME: HCI 10 years after
Tales from the crust
Tapping Into AI - Why HCI Is Critical
The role of physicality in tangible and embodied interactions
Cover Story - Toward a model of innovation
What sounds do people love and hate?
Technology: eyes wide shut
The world is not a desktop
Be like a hummingbird: three opportunities to do the best we can for this planet we call home
Progressive cyber-human intelligence for social good
WELCOME: A field without borders
Collecting the Now
What we mean by interactive form
Feature - Social network sites and society: current trends and future possibilities
Design. research. art.: weaving voices to enrich HCI practice
Empowering the HCI community
Give man a fish and you'll feed him for a day, teach him how to fish and...he will overfish
Inclusive and engaged HCI
'Nothing about me without me': investigating the health information access needs of adolescent patients
Toward unified guidelines for kiosk accessibility
Inclusive data visualization for people with disabilities: a call to action
Depth over breadth: designing for impact locally, and for the long haul
Teaching design online
Designing Black Children in Video Games
Public policy and violence in video games
Relying on failures in design research
Interactions : time, culture, and behavior
INOVE, UFC Quixadá
Killing off user-centered design
Feature - Web-conscious content experiences
Reflections: a year spent with an interactive desk
Designing for connection with local threatened species
Feature - No pain, no gain: pleasure and suffering in technologies of leidenschaft
Using competitions to study human-robot interaction in urban search and rescue
Industry briefs: Cadence
'A free and responsible search for truth and meaning': the 4th Unitarian Universalist principle as an aid to techno-spirituality research
Developing applications with the Alpha UIMS
Designing with the internally displaced slum dwellers in Bangladesh
Quality of experience: defining the criteria for effective interaction design
On the production of the spirit of feminism
Open Science, Open Access
What is a game?
The innovation pipeline: design collaborations between research and development
A year of HCI webinars in Latin America
Making your presentation accessible
OK/Cancel - Top 10
Local connections: designing technologies for discovery and creativity within the community
Shredit: Breaking a Shredder and Making It into a Phone
Third-wave HCI, 10 years later - participation and sharing
Interaction design meets architectural thinking
Design brief: Sun Microsystems
I-Eng: an interactive toy for second-language learning
Inspiring innovation: on low-tech in high-tech development
almanac.computer
Leading Creative Projects
The invisible work of health providers
Inclusive Computational Thinking in Public Schools: A Case Study from Lisbon
A chronology of SIGCHI conferences: 1983 to 2022
From medicalized to mundane self-care technologies
Human computer (sexual) interactions
SIGCHI's family of conferences
A University-NGO partnership to sustain assistive technology projects
Reflections: The design of notations
Don't make me read: use and abuse of text in Web page design
SIGCHI: the first 30 years
Online ethnography
Tablet photography
Embroidered confessions
The historical CHI video project: bringing 1983-2002 treasures to the ACM Digital Library and YouTube
An interview with Gordon Bell
Feature - More with less
IT security: protecting organizations in spite of themselves
On experiences, people, and technology
Introduction: An insider's view of interface design
Material meets the city: a materials experience perspective on urban interaction design
Design briefs: Apple
Outsourceful
Halfway to the Future: A Design-Focused HCI Symposium
The cost of more: psychology of choice in interaction design
Modeling individual and collaborative construction of jigsaws
Interface, then and now
Point, push, pull: the FAU interface
Digital imagery as meaning and form in HCI and design: an introduction to the Visual Thinking Backpage Gallery
Dr. Usability: Too smart and too rich?
Wendy March
Accessibilty is for everyone
Leading global UX teams
Supporting media bricoleurs
The four points of the HCI research compass
#MakeNormalBetter
The out-of-box home experience: remote from reality
MaD
Interacting with policy in a political world: reflections from the voices from the Rwanda Tribunal project
Job transformation in the age of the net
Designing for digital well-being
Timelines - Sound in computing: a short history
Between empowerment and exploitation: PD ethics in the era of participation
Supporting growth
Getting the most from paired-user testing
Attentional gambling: getting better odds from your web pages
Firefighters and engineers
On Being Stuck in the Drive-Through
Cover Story - Catalyzing a perfect storm: mobile phone-based HIV-prevention behavioral interventions
Context, Culture, and Fabulations: In Search of a Home for Our Veiled African Design Stories
Racial segregation and data-driven society
Volunteers for ACM/SIGCHI
Citational justice and the politics of knowledge production
Violent groups, social psychology, and computing
Trapped in a Lufthansa airline seat
Dani Kalarikalayil Raju
Vehicle interaction tailored to you
Essential modeling: use cases for user interfaces
UX designers pushing AI in the enterprise: a case for adaptive UIs
The changing face(s) of the SIGCHI executive committee
Making the invisible visible, truthful, and reflective
Experiencing Covid-19 in the Ecuadorian Amazon rainforest
Foreseeing the future: ACM97
The case for case studies
Audio VR: did video kill the radio star?
On empathy and empiricism: addressing stereotypes about older adults in technology
Keepin' it real about race in HCI
What works?
'It just has to be': building relationships with Jeanno Gaussi
The good, the bad, and the techy (scaled as appropriate)
Queerious futures
Energy Civics
CosmoBot levels the playing field for disabled children
Crosscurrents: cultural dimensions and global Web user-interface design
Speech is human and multifaceted: our approach to studying it should be the same
Sustainability, hope, and designerly action in the anthropocene
Understanding the connection between HCI and freedom of information and access laws
Innovation and design: the emerging boundary conditions
LG's G3 GUI
A new enemy in the old home?: how smart homes will change the experience of home for the elderly
Shaowen Bardzell
Timelines - Understanding visual thinking: the history and future of graphic facilitation
Prompting Realities: Reappropriating Tangible Artifacts Through Conversation
A bear-woman, a cave, Plato's or otherwise
Unmasking invisibility
Moving from Fairness to Justice: Intentional Algorithmic Solutions Through an Intersectional Lens
HCI taking turns
Antisocial computing: exploring design risks in social computing systems
Nonlinear design thinking: the limitations of awareness in the search for climate care
Furious futures and apocalyptic design fictions: popular narratives of sustainability
Homeless young people and technology: ordinary interactions, extraordinary circumstances
Fun! fun! fun! in the user experience we just wanna have fun...don't we?
Deconstructing human-building interaction
A Mother's Voice. Rages. Global Warnings
Interaction challenges in human-robot space exploration
'It changed my life': stories of SIGCHI's influence
Feature - How I learned to stop worrying and love the hackers
Refactoring design to reframe (dis)ability
The importance of HCI for solving societal challenges
Hey, that's not who I voted for!: a study on touchscreen ballot design
Ability-centered design: from static to adaptive worlds
Extremes of user experience and design thinking: beards and mustaches
Building the future with envisioning
Special topic: Designing for and with vulnerable people
The end of the browser
Making space for faith, religion, and spirituality in prosocial HCI
Reflections: the demise of the book
Closing note for the HCI education forum
The authenticity problem
IBM research in China
Prototyping: generating ideas or cargo cult designs?
Masters of our process
The man who had them all
Contextual techniques starter kit
Foraging à la carte: an appetite for popup menus?
Applying research to design: bridging a widening gap
Empathizing with the smart and invisible: algorithms!
HCI for peace: beyond tie dye
MyMeal: an interactive user-tailored meal visualization tool for teenagers battling eating disorders
A short guide to material speculation: actual artifacts for critical inquiry
INTech: Designing Intersectional Learning Experiences for Black Girls
TIMELINES: The DigiBarn computer museum: a personal passion for personal computing
HCI Korea and the SIGCHI Korea chapter
Are usability evaluations reproducible?
Using technology to improve communication in panels
Teaching balance and respect: HCI Group & Software Technology Group at the University of Hamburg
Pro-Labor Design Under Capitalism
Welcome to the mobile life!
Click a bird on it
Considering cultural probes in HCI4D/ICTD research
Anthropomorphizing mass communication
Inspiring capsule wardrobe practices using illustrated design fictions and role-playing
Simplifying payments in emerging markets
Publishing open access HCI books
We're moving in. we're moving forward. the floor is yours!
Case study: bringing social intelligence into home dialogue systems
Interaction lab, Holon Institute of Technology
Guidelines for usability testing with children
(P)review - Old school, new school: teaching interaction design in Manhattan
Avoiding cultural false positives
HCI in Korea: where imagination becomes reality
Distant matters
OpenSpeaks before AI: Frameworks for Creating the AI/ML Building Blocks for Low-Resource Languages
University briefs: IIT
Sacred be thy tech: thoughts (and prayers) on integrating spirituality in technology for health and well-being
WELCOME: Supercharging the social
The whiteboard: Tracking usability issues: to bug or not to bug?
Technology and the inward turn of faith
Art game: an early interactive design from the office of Charles and Ray Eames
Rethinking autism and technology
Simulating the Human in HCD with ChatGPT: Redesigning Interaction Design with AI
Social robotic donuts
Impact!
Call for papers: User Modeling'03
Wellbeing technology lab
Designing a 'real experience' for CHI 2015
Shaimaa Lazem
Steaming Ahead: Will AI Amplify Electric Inequities?
Conference preview: HCI international 2001
Information architecture: blueprints for the Web
Family health heritage: sharing and withholding across generations
What you look at is what you get: gaze-based user interfaces
Toward insourcing-measurement in inbodied interaction design
Lifelong Interactions - Designing online interactions: what kids want and what designers know
The role of communities at CHI 2011 and beyond
Inbodied interaction design example: chronobiology-friendly technology
Social navigation: techniques for building more usable systems
A tale of two tutorials: a cognitive approach to interactive system design and interaction design meets agility
Platform urbanism, urban HCI, and digital civics: an open landscape for opportunity
Beyond usability in games
Ubiquitous music
Sounds of New York city
The Scottish HCI community
Another approach to justifying the cost of usability
Build-your-own humanoid toys: educating for diversity via digital fabrication
The history of the future: sci-fi movies and HCI
The good, the bad, and the biased: five ways visualizations can mislead (and how to fix them)
Will your household adopt your new robot?
Presumptive design, or cutting the looking-glass cake
Feature - Physical games, beyond mini-games
Mapmaking for memory's sake: the Tigray genocide
Why GOMS?
Some Food for Thought and Some (Digital) Things to Digest
From interaction designer to product manager
The weapons factory in the den
Interview: Ben Shneiderman and Allison Druin
Stories & scenarios: pix pals
HCI down under
Co-design goes large
A conversation with Don Norman
Reawakening Sensibility to the More than Human
Access to graphical interfaces for blind users
Under Development - Reconstructing Australian Aboriginal governance by systems design
WELCOME: Our first interactions
Keeping progress on the long and winding road
Taking the fast RIDE: designing while being agile
CSCW research @ Latin America
Design: no here, now where?
Designers and the age of fear
Beyond Ethics: Shaping the Future of Responsible Computing
But I'm Not Paranoid!
Are agile methods good for design?
Introduction: sharing ownership of UX
Feature - The heterogeneous home
The magic of working with Steve Jobs
Reflections: writing effectively to humans
Outfitting the Emperor with New Clothes: How Human-Centered Design Can Reimagine AI to Minimize Its Risk
Interaction design for large displays
Purpose, Passion, Growth, and Service: Why You Should Join a SIGCHI Chapter
Dr. Usability: I like it like that!
WELCOME: HCI and nature
Taking UX offshore
(P)Review - UIGarden.net: a cross-cultural review
Making the child-computer interaction field grow up
Objects with intent: a new paradigm for interaction design
Design brief: Stanford University
Industry briefs: Yahoo!
Experience trailers
Reflecting our better nature
Scrupulous, scrutable, and sumptuous: personal data futures
From field to office: translating brain-body benefits from sport to knowledge work
Resistance is tactile
CHI as a cross-tribal community
Supporting interaction through haptic feedback in automotive user interfaces
An intersectional approach to designing in the margins
AI activism
True Tales - Hold your horses
That's Entertainment - Playcentric design
Mind Music Machine Lab, Michigan Tech
I give that web site an 11
The power of two
On Modeling - What is conversation, and how can we design for it?
SIGCHI at 40: celebrations and aspirations
Augmenting reality for augmented reality
The way I see it - Filling much-needed holes
What's happening: call for entries: the liberty mutual prize in ergonomics and occupational safety
Democracy and data fatalism
Agents of MASK: Mobile Analytics from Situated Knowledge
Stories & scenarios: Hi! tech
Back to the future: bleeding-edge IVR
Design: Dutch Design Day
Human-building interaction: sketches and grounds for a research program
Neuroscience via computer: brain exercise for older adults
Feature - "Paper in screen" prototyping: an agile technique to anticipate the mobile experience
Computational foundry
Discovering intersectionality: part 2: reclaiming our time
Starting from scratch: building a usability program at Union Pacific Railroad
Document interface
SRA, NAIST & JST
On Modeling Supplement - Mobile devices should be about neither mobility nor devices. Discuss
Making instructions for others: exploring mental models through a simple exercise
Utopian futures for sexuality, aging, and design
Redesigning Interactions
Strategic outlook: charting new territory
CHI and the practitioner dilemma
Beyond 'Slumming It' - AI and the Real Lives of Global South Communities
What does AJAX mean for you?
Interaction Design Solutions for Online Meetings: A University Teacher's Wish List
Beyond human-centered design?
Designing theatre, designing user experience
How high can expectations go?: practitioner issues and risks of interactive installations
See you next year in Seoul
Out in the Cold: Recalcitrant Robots
SIGCHI's quick response in a time of crisis
HCI for general aviation: current state and research challenges
Running an entrepreneurial pilot to identify value
A heuristic evaluation of a World Wide Web prototype
Feature - The linguistic command line
Urban complexity lab
Business: trends in future Web designs: what's next for the HCI professional?
Designing for Alzheimer's Patients: An Intelligent Cognitive Training Solution with Music Therapy
The IX Questionnaire: Jeni Paay
Taking the new neologisms offline
App stores: external validity for mobile HCI
An insider's view of interface design
Imagined futures of everyday life in the circular economy
Speculating spiritual technologies
More-than-human participation: design for sustainable smart city futures
Reciprocity, deep storage, and letting go: opportunities for designing interactions with inherited digital materials
CuGo
Crossing borders, building bridges
Interactions Cafe - On mobile communication, cultural norms..
The GUI shock: computer graphics and human-computer interaction
Prototyper archetypes
Nurturing Community and Leadership in Cape Town
True Tales - Ships in the night (part I): design without research?
Ultrabark lapdog bag
Selfish-driving car
From interactables to architectonic interaction
Interaction design is still an art form.: ergonomics is real engineering
Zen and the art of website maintenance
Kai: how media affects learning
A SWOT Analysis of Pilot Implementation
What do UI designers think about protecting their designs?
A wimp no more: the maturing of user interface engineering
Design education can change the world
Creating the world citizen parliament: seven challenges for interaction designers
Policies and practices
Digging in the wrong spot
Ambient assisted-living research in carelab
What if sustainability doesn't work out?
The Black Girls' Computing Classroom
Design thinking in stereo: Brown and Martin
The designer's hippocratic oath---a reformulation
DUX2003 Redux: a critical review of the new ACM conference series
User-centered design and Covid-19
HCI Fundamentals Adapted to African Contexts
Living Intimately with Machines: Can AI Be Disabled?
Redisplacement by design
A big data confession
Does HCI scale?: scale hacking and the relevance of HCI
Data, design, and ethnography
Testing theories of task in visual analytics
Sensing the future of HCI: touch, taste, and smell user interfaces
ID-StudioLab Delft University of Technology
Educational playgrounds: how context-aware systems enable playful coached learning
Why doesn't SIGCHI eat its own dog food?
Whiteboard: online shopping: or, how I saved a trip to the store and received my items in just 47 fun-filled days
Don't blame the user: toward means for usable and practical authentication
Crowd saucing: social technology for encouraging healthier eating
30 years at the University of Maryland's human-computer interaction lab (HCIL)
Situated interfaces for engaging citizens on the go
Welcome: playful augmentations: games and social engagement
Public policies and multilingualism in HCI
Eyewear computers for human-computer interaction
Do Androids dream of electric steeds?: the allure of horse-computer interaction
Database support for usability testing
Growing designers
And, you hold power
The steep cost of capture
Power and technology: who gets to make the decisions?
Indra's Net: HCI in the developing world
The optimism of design
Amulet user interface development environment
Demo Hour
What's happening: resources for HCI education
Companion toys for children: using drawings to probe happiness
The somatic turn in human-computer interaction
Mobile collocated interactions: taking an offline break together
What else?: people, disciplines, contexts, stories, occurrences
Bodies of Knowledge
Mobile video recording in context
Judgmental
Sketching sound with voice and gesture
Subtlety and change
Rethinking our interactions with light
The map is the territory: a review of The Stack