yusuke1997/dblp-id-title huggingface dataset:
Flow-Based Automatic Generation of Hybrid Picture Mazes
Approximate Bias Compensation for Rendering Scenes with Heterogeneous Participating Media
Fast Planar Harmonic Deformations with Alternating Tangential Projections
A Subjective Evaluation of Texture Synthesis Methods
A Survey of Contouring Methods
Distribution Update of Deformable Patches for Texture Synthesis on the Free Surface of Fluids
State-of-the-art in Automatic 3D Reconstruction of Structured Indoor Environments
Mobile and Multimodal? A Comparative Evaluation of Interactive Workplaces for Visual Data Exploration
Interference in Computer Graphics
RodSteward: A Design-to-Assembly System for Fabrication using 3D-Printed Joints and Precision-Cut Rods
A Simple Discretization of the Vector Dirichlet Energy
Visual Exploration of Financial Data with Incremental Domain Knowledge
StyleBlit: Fast Example-Based Stylization with Local Guidance
Constrained Fairing for Meshes
Physics-Informed Neural Corrector for Deformation-based Fluid Control
A Cooperative Architecture for Hypermedia Editing - CoMEdiA
Towards User-Centered Active Learning Algorithms
Motion Blur for EWA Surface Splatting
Composite Flow Maps
Interactive Cutaway Illustrations
Spatially and Temporally Optimized Audio-Driven Talking Face Generation
CorrelatedMultiples: Spatially Coherent Small Multiples With Constrained Multi-Dimensional Scaling
How Ordered Is It? On the Perceptual Orderability of Visual Channels
Inherent Noise-Aware Insect Swarm Simulation
Computing and Fabricating Multiplanar Models
Geodesic Distance Computation via Virtual Source Propagation
Controllable Locality in C2 Interpolating Curves by B2-splines / S-splines
Efficient Reflectance and Visibility Approximations for Environment Map Rendering
Solid Geometry Processing on Deconstructed Domains
Prediction of Individual Non-Linear Aging Trajectories of Faces
Reforming Shapes for Material-aware Fabrication
Smooth Stream Surfaces of Fourth Order Precision
Level-of-Detail Streaming and Rendering using Bidirectional Sparse Virtual Texture Functions
Semi-Procedural Textures Using Point Process Texture Basis Functions
Lagrangian Coherent Structures with Guaranteed Material Separation
Benchmarking Visual Language Models on Standardized Visualization Literacy Tests
Report on the ANSC X3H3 Meeting at Carmel, Oct lst-5th '84
A Practical Approach to Physically-Based Reproduction of Diffusive Cosmetics
Visualization of Multi-Variate Scientific Data
GPU Ray Tracing using Irregular Grids
Neural field multi-view shape-from-polarisation
Hierarchyless Simplification, Stripification and Compression of Triangulated Two Manifolds
Path-space Motion Estimation and Decomposition for Robust Animation Filtering
Composition-Aware Scene Optimization for Product Images
Diffusion-based Human Motion Style Transfer with Semantic Guidance
The Cone of Normals Technique for Fast Processing of Curved Patches
Fast simulation and rendering techniques for fluid objects
Visualization of Time-Series Data in Parameter Space for Understanding Facial Dynamics
Hierarchical Bucket Queuing for Fine-Grained Priority Scheduling on the GPU
Conditional Font Generation With Content Pre-Train and Style Filter
Head-Tracked Stereo Viewing with Two-Handed 3D Interactionfor Animated Character Construction
Inverse Procedural Modeling by Automatic Generation of L-systems
Hardware-Based Non-Photorealistic Rendering Using a Painting Robot
Reading Traces: Scalable Exploration in Elastic Visualizations of Cultural Heritage Data
Adaptive Volumetric Shadow Maps
Optimized Sub-Sampling of Point Sets for Surface Splatting
A Formal Specification of a Graphics System in the Framework of the Computer Graphics Reference Model
Making Parameter Dependencies of Time-Series Segmentation Visually Understandable
Quad-Based Fourier Transform for Efficient Diffraction Synthesis
Reverse Engineering Nature
Variational Surface Design and Surface Interrogation
TempDiff: Enhancing Temporal-awareness in Latent Diffusion for Real-World Video Super-Resolution
Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting
A Visual Analytics Approach to Facilitate Crime Hotspot Analysis
An Efficient Algorithm for Line Clipping by Convex and Non-convex Polyhedra in E3
Framework for Capturing and Editing of Anisotropic Effect Coatings
Parameterization-Aware MIP-Mapping
Towards closing the analysis gap: Visual generation of decision supporting schemes from raw data
Feature-Preserving Reconstruction of Singular Surfaces
Prototype Modeling from Sketched Silhouettes based on Convolution Surfaces
Fleshing: Spine-driven Bending with Local Volume Preservation
Point-AGM : Attention Guided Masked Auto-Encoder for Joint Self-supervised Learning on Point Clouds
A Survey of Multifragment Rendering
TreeMatrix: A Hybrid Visualization of Compound Graphs
End-to-End Compressed Meshlet Rendering
Importance Driven Texture Coordinate Optimization
Distributed Augmented Reality for Collaborative Design Applications
AutoStyle: Automatic Style Transfer from Image Collections to Users' Images
Albero: A Visual Analytics Approach for Probabilistic Weather Forecasting
Generating Stochastic Wall Patterns On-the-fly with Wang Tiles
Hardware-Accelerated, High-Quality Rendering Based on Trivariate Splines Approximating Volume Data
Oui! Outlier Interpretation on Multi-dimensional Data via Visual Analytics
Real-time Anticipation of Occlusions for Automated Camera Control in Toric Space
GA-Sketching: Shape Modeling from Multi-View Sketching with Geometry-Aligned Deep Implicit Functions
Small Multiples, Large Singles: A New Approach for Visual Data Exploration
SPaGS: Fast and Accurate 3D Gaussian Splatting for Spherical Panoramas
Joint Deblurring and 3D Reconstruction for Macrophotography
Sketching MLS Image Deformations On the GPU
Data Dependent Thin Plate Energy and its Use in Interactive Surface Modeling
Enhancing Urban Façades via LiDAR-Based Sculpting
Radiosity for Dynamic Scenes in Flatland with the Visibility Complex
Web-Based Remote Rendering with IBRAC (Image-Based Rendering Acceleration and Compression)
Modeling and Measuring the Chart Communication Recall Process
Img2Logo: Generating Golden Ratio Logos from Images
Grammar-based Encoding of Facades
Learning Target-Adaptive Correlation Filters for Visual Tracking
Feature-Preserving Offset Mesh Generation from Topology-Adapted Octrees
GS-Octree: Octree-based 3D Gaussian Splatting for Robust Object-level 3D Reconstruction Under Strong Lighting
Stochastic Soft Shadow Mapping
Freeform Shape Fabrication by Kerfing Stiff Materials
The Graphics PARCUM System: A 3D Memory Based Computer Architecture for Processing and Display of Solid Models
Raycasting of Non regularly Structured Volume Data
3D Keypoint Estimation Using Implicit Representation Learning
Shape Transformers: Topology-Independent 3D Shape Models Using Transformers
NCGA '82
A Declarative Design Method for 3D Scene Sketch Modeling
Virtual Dunhuang Art Cave: A Cave within a CAVE
Two-Step Prediction and Image Deflectionfor Exact Head Tracking in Virtual Environments
Dithered Color Quantization
Deep Learning for Robust Normal Estimation in Unstructured Point Clouds
Approximating Planar Conformal Maps Using Regular Polygonal Meshes
LayoutRectifier: An Optimization-based Post-processing for Graphic Design Layout Generation
Video Shadow Removal Using Spatio-temporal Illumination Transfer
Evaluating image quality measures to assess the impact of lossy data compression applied to climate simulation data
Employing 2D Projections for Fast Visual Exploration of Large Fiber Tracking Data
GKS Implementations Overview Second Edition
Interactive Visualization of Implicit Surfaces with Singularities
Dupin Cyclide Blends Between Quadric Surfaces for Shape Modeling
State of the Art in Dense Monocular Non-Rigid 3D Reconstruction
Hardware-Assisted Projected Tetrahedra
Diffusion Diagrams: Voronoi Cells and Centroids from Diffusion
Outdoor Human Motion Capture by Simultaneous Optimization of Pose and Camera Parameters
Representation of Pseudo Inter-reflection and Transparency by Considering Characteristics of Human Vision
Semantic Photo Synthesis
Locally Adaptive Products for All-Frequency Relighting
A Weighted Delaunay Triangulation Framework for Merging Triangulations in a Connectivity Oblivious Fashion
BlendSim: Simulation on Parametric Blendshapes using Spacetime Projective Dynamics
Automatic Integration of Facade Textures into 3D Building Models with a Projective Geometry Based Line Clustering
Eurographics Uk Chapter 4th UK Conference
Quantifying the Error of Light Transport Algorithms
Compact Metallic Reflectance Models
Consistent ZoomOut: Efficient Spectral Map Synchronization
AGRELs and BIPs: Metamorphosis as a Bézier Curve in the Space of Polyhedra
More on Computer Graphics Metafile Coding Efficiency
Vectorising Bitmaps into Semi-Transparent Gradient Layers
Dynamic Voxel-Based Global Illumination
Survey on the Analysis of User Interactions and Visualization Provenance
Adapting Feature Curve Networks to a Prescribed Scale
Evaluation in Neural Style Transfer: A Review
From Web Data to Visualization via Ontology Mapping
Adaptive Cross-sections of Anatomical Models
Efficient and Reliable Self-Collision Culling Using Unprojected Normal Cones
Visualization and Quantification for Interactive Analysis of Neural Connectivity in Drosophila
Graphics Language Bindings - The what and why
Motion Retargetting based on Dilated Convolutions and Skeleton-specific Loss Functions
Creating a 3D Mesh in A-pose from a Single Image for Character Rigging
GNF: Gaussian Neural Fields for Multidimensional Signal Representation and Reconstruction
A Generative Framework for Image-based Editing of Material Appearance using Perceptual Attributes
Effective Characterization of Relief Patterns
Packing Irregular Objects in 3D Space via Hybrid Optimization
ManyLoDs: Parallel Many-View Level-of-Detail Selection for Real-Time Global Illumination
Open Your Ears and Take a Look: A State-of-the-Art Report on the Integration of Sonification and Visualization
A New Method of Image Mosaicking and Its Application to Cultural Heritage Representation
Interactive Procedural Modelling of Coherent Waterfall Scenes
Markerless 4 gestures 6 DOF real-time visual tracking of the human hand with automatic initialization
Necessary but not Sufficient: Limitations of Projection Quality Metrics
Synthesis of Human Skin Pigmentation Disorders
A Spoken Dialogue System for Navigation in Non-Immersive Virtual Environments
Fast Filtering of Reflection Probes
Adaptive Compositing and Navigation of Variable Resolution Images
Local Extraction of 3D Time-Dependent Vector Field Topology
A Finite Element Method on Convex Polyhedra
Visual Analysis of Two-Phase Flow Displacement Processes in Porous Media
Forward Light Cuts: A Scalable Approach to Real-Time Global Illumination
Realistic collision avoidance of upper limbs based on neuroscience models
Spectral Volume Rendering based on the Kubelka-Munk Theory
A Stationary SVBRDF Material Modeling Method Based on Discrete Microsurface
OptCtrlPoints: Finding the Optimal Control Points for Biharmonic 3D Shape Deformation
An Integrated System for Modeling, Animating and Rendering Hair
Interactive Analysis of Word Vector Embeddings
Are Points the Better Graphics Primitives?
An Algorithm for Determining the Intersection of Two Simple Polyhedra
Real-time Bas-Relief Generation from Depth-and-Normal Maps on GPU
Planar Shape Detection and Regularization in Tandem
Multiple Axis-Aligned Filters for Rendering of Combined Distribution Effects
Gamut Mapping Spatially Varying Reflectance with an Improved BRDF Similarity Metric
Harmonics Virtual Lights: Fast Projection of Luminance Field on Spherical Harmonics for Efficient Rendering
Shiny Vase, Translucent Candle and Metallic Sculpture
Generating High Quality Pictures by Ray-Tracing
Million-Point Sculptures
Pose Space Image Based Rendering
Volume Rendering on Non-Regular Grids
Data Visualization: Featuring Interactive Visual Analysis
Deformed tiling and blending: application to the correction of distortions implied by texture mapping
Implicit Formulation for SPH-based Viscous Fluids
A Robust Illumination Estimate for Chromatic Adaptation in Rendered Images
Fast Updates for Least-Squares Rotational Alignment
String-Based Synthesis of Structured Shapes
TexNN: Fast Texture Encoding Using Neural Networks
Trip Synopsis: 60km in 60sec
Visual Analysis of Multi-Dimensional Categorical Data Sets
Tone Reproduction for Interactive Walkthroughs
Importance Point Projection for GPU-based Final Gathering
Scaling Painting Style Transfer
A Bi-Directional Procedural Model for Architectural Design
Tight Relaxation of Quadratic Matching
Report on the EEC Workshop on Certification of Graphics Software - Rixensart, Belgium
Texture Mapping with Hard Constraints
A Process-Oriented Approach to Analyze Analysts' Use of Visualizations: Revealing Insights into the What, When, and How
A Hierarchical Grid Based Framework for Fast Collision Detection
Visual Analysis of Large-Scale Protein-Ligand Interaction Data
Computer Art from Numerical Methods
Direct Manipulation and Interactive Sculpting of PDE Surfaces
Advancing Front Surface Mapping
3D Fabrication of 2D Mechanisms
Intrinsic Symmetry Detection on 3D Models with Skeleton-guided Combination of Extrinsic Symmetries
B-Mesh: A Modeling System for Base Meshes of 3D Articulated Shapes
Reference, Synthesis and Constraint Sat isfaction
FSH3D: 3D Representation via Fibonacci Spherical Harmonics
Understanding Indirect Causal Relationships in Node-Link Graphs
Light Chisel: 6DOF Pen Tracking
Image Retargeting Quality Assessment
Markov Chain Mixture Models for Real-Time Direct Illumination
Curve Style Analysis in a Set of Shapes
VEHICLE: Validation and Exploration of the Hierarchical Integration of Conflict Event Data
Animation of Bubbles in Liquid
The Grassmannian Atlas: A General Framework for Exploring Linear Projections of High-Dimensional Data
Report on Workshop on Validation of Graphics Software : Wenschdorf, West Germany - December 1984
Colour Mapping: A Review of Recent Methods, Extensions and Applications
A Position-Free Path Integral for Homogeneous Slabs and Multiple Scattering on Smith Microfacets
3D Object Tracking for Rough Models
The GKS Input Facilities and How to Use Them
Geometry-driven Visualization of Microscopic Structures in Biology
Learning to Play Guitar with Robotic Hands
Direct 3D Manipulation Techniques for Interactive Constraint-based Solid Modelling
A Framework for Exploring Multidimensional Data with 3D Projections
Accurate Simplification of Multi-Chart Textured Models
What's in a Face? Metric Learning for Face Characterization
Neural Histogram-Based Glint Rendering of Surfaces With Spatially Varying Roughness
dPSO-Vis: Topology-based Visualization of Discrete Particle Swarm Optimization
Detangler: Visual Analytics for Multiplex Networks
Improved Model- and View-Dependent Pruning of Large Botanical Scenes
Database-Assisted Object Retrieval for Real-Time 3D Reconstruction
Investigative Visual Analysis of Global Terrorism
Procedural Cloudscapes
Snow and Ice Animation Methods in Computer Graphics
Diorama Construction From a Single Image
Slice and Dice: A Physicalization Workflow for Anatomical Edutainment
Automatic Generation of Vivid LEGO Architectural Sculptures
Fingerprint Matrices: Uncovering the dynamics of social networks in prose literature
Relativistic Effects for Time-Resolved Light Transport
High-speed Marching Cubes using HistoPyramids
Probabilistic Visibility Evaluation for Direct Illumination
InterFaceRays: Interaction-Oriented Furniture Surface Representation for Human Pose Retargeting
Continuity and Interpolation Techniques for Computer Graphics
A Compressed Data Structure for Surface Representation
Apparent Greyscale: A Simple and Fast Conversion to Perceptually Accurate Images and Video
Fast Rendering of Image Mosaics and ASCII Art
Global Selection of Stream Surfaces
Designing Quad-dominant Meshes with Planar Faces
Evaluating Hex-mesh Quality Metrics via Correlation Analysis
Realistic Buoyancy Model for Real-Time Applications
Robust Distribution-Aware Color Correction for Single-Shot Images
Guided Mesh Normal Filtering
Heat Walk: Robust Salient Segmentation of Non-rigid Shapes
Experience with Chisl, a Configurable Hierarchical Interface Specification Language
CPU Ray Tracing of Tree-Based Adaptive Mesh Refinement Data
Efficient encoding of texture coordinates guided by mesh geometry
A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments
THGS: Lifelike Talking Human Avatar Synthesis From Monocular Video Via 3D Gaussian Splatting
Table-driven Adaptive Importance Sampling
A Constraint-Based Reasoning Framework for Behavioural Animation
Stardust: Accessible and Transparent GPU Support for Information Visualization Rendering
Feature Preserving Point Set Surfaces based on Non-Linear Kernel Regression
Sharing Model Framework for Zero-Shot Sketch-Based Image Retrieval
tachyon: Efficient Shared Memory Parallel Computation of Extremum Graphs
Developable Approximation via Gauss Image Thinning
Interactive Visual Analysis of Temporal Cluster Structures
Super-Clothoids
D-Cloth: Skinning-based Cloth Dynamic Prediction with a Three-stage Network
Ref-ZSSR: Zero-Shot Single Image Superresolution with Reference Image
A framework for interacting with paper
Lagrangian Visualization of Flow-Embedded Surface Structures
Fast and Scalable CPU/GPU Collision Detection for Rigid and Deformable Surfaces
Real-time Animation of Sand-Water Interaction
Improved Half Vector Space Light Transport
Structural Design Using Laplacian Shells
Remeshing-assisted Optimization for Locally Injective Mappings
A Framework for Interactive Hypertexture Modelling
Geodesic Polar Coordinates on Polygonal Meshes
Deformation with enforced metrics on length, area and volume
The Graphical Translation of English Text into Signed English in the Hand Sign Translator System
Linear Time Super-Helices
A Simple and Efficient Haloed Line Algorithm for Hidden Line Elimination
Skeletal Reconstruction of Branching Shapes
Geometry-Aware Framebuffer Level of Detail
Flicker Observer Effect: Guiding Attention Through High Frequency Flicker in Images
Distortion Optimization based Image Completion from a Large Displacement View
STRANDS: Interactive Simulation of Thin Solids using Cosserat Models
Efficient Geometry Compression for GPU-based Decoding in Realtime Terrain Rendering
𝒢 -Style: Stylized Gaussian Splatting
MINERVAS: Massive INterior EnviRonments VirtuAl Synthesis
A Dynamic Noise Primitive for Coherent Stylization
Non-Local Sparse and Low-Rank Regularization for Structure-Preserving Image Smoothing
Stratified Sampling of Projected Spherical Caps
Two-Colored Pixels
Real-Time Weighted Pose-Space Deformation on the GPU
Coherent Out-of-Core Point-Based Global Illumination
Edit Propagation on Bidirectional Texture Functions
Optimization-Based Gradient Mesh Colour Transfer
A Typology of Guidance Tasks in Mixed-Initiative Visual Analytics Environments
Rule-based Visual Mappings - with a Case Study on Poetry Visualization
Analysis of Schedule and Layout Tuning for Sparse Matrices With Compound Entries on GPUs
Soft Folding
NoPe-NeRF++: Local-to-Global Optimization of NeRF with No Pose Prior
Distributed Optimization Framework for Shadow Removal in Multi-Projection Systems
A Microfacet-based Hair Scattering Model
Simplifying Character Skins with Analytic Error Metrics
Modeling, Evaluation and Optimization of Interlocking Shell Pieces
Coupled quasi-harmonic bases
Fast HARDI Uncertainty Quantification and Visualization with Spherical Sampling
GreenCloud: Volumetric Gradient Filtering via Regularized Green's Functions
Extraction of Distinguished Hyperbolic Trajectories for 2D Time-Dependent Vector Field Topology
A one-dimensional homologically persistent skeleton of an unstructured point cloud in any metric space
Visual-Interactive Preprocessing of Multivariate Time Series Data
Quality Metrics for Information Visualization
EBPVis : Visual Analytics of Economic Behavior Patterns in a Virtual Experimental Environment
Semantic Segmentation in Art Paintings
GS-Share: Enabling High-fidelity Map Sharing with Incremental Gaussian Splatting
Practical Real-Time Lens-Flare Rendering
Hierarchical Quad Meshing of 3D Scanned Surfaces
A Unified, Object-Oriented Graphics System and Software Architecture for Visualising CAD/CAM Presentations
Antialiasing of Environment Maps
Exploring Traffic Dynamics in Urban Environments Using Vector-Valued Functions
Automatic Portrait Segmentation for Image Stylization
Interactive Boundary Computation of Boolean Combinations of Sculptured Solids
PHOG: Photometric and geometric functions for textured shape retrieval
Computing Contour Trees for 2D Piecewise Polynomial Functions
Memory Considerations for Low Energy Ray Tracing
Hardware-Accelerated Rendering of Photo Hulls
Building Telepresence Systems: Translating Science Fiction Ideas into Reality
Real-Time Disparity Map-Based Pictorial Depth Cue Enhancement
Möbius Transformations For Global Intrinsic Symmetry Analysis
Stratified Sampling for Stochastic Transparency
EUROGRAPHICS'85 Best Paper Award
Scale-Invariant Directional Alignment of Surface Parametrizations
Visualization of vessel movements
Constrained Visualization Using the Shepard Interpolation Family
Interactive Pixel-Accurate Free Viewpoint Rendering from Images with Silhouette Aware Sampling
A Semi-Implicit SPH Method for Compressible and Incompressible Flows with Improved Convergence
Simulating Inextensible Cloth Using Impulses
Projective Feature Learning for 3D Shapes with Multi-View Depth Images
Computer Graphics Applications in Japan
Transferring the Rig and Animations from a Character to Different Face Models
NePHIM: A Neural Physics-Based Head-Hand Interaction Model
Persistent Heat Signature for Pose-oblivious Matching of Incomplete Models
Spherical Gaussian Light-field Textures for Fast Precomputed Global Illumination
A Color-Pair Based Approach for Accurate Color Harmony Estimation
Multiscale Visualization and Exploration of Large Bipartite Graphs
Scalable Feature-Preserving Irregular Mesh Coding
Interactive Discovery and Exploration of Visual Bias in Generative Text-to-Image Models
A New Two Dimensional Line Clipping Algorithm for Small Windows
Coding Depth through Mask Structure
Painting-like Image Emphasis based on Human Vision Systems
Strokes2Surface: Recovering Curve Networks From 4D Architectural Design Sketches
A Graph-Based Approach to Surface Reconstruction
A Practical Analysis of Clustering Strategies for Hierarchical Radiosity
Physics Storyboards
Tac-Anticipator: Visual Analytics of Anticipation Behaviors in Table Tennis Matches
Chain Shape Matching for Simulating Complex Hairstyles
Exploring Classifiers with Differentiable Decision Boundary Maps
Visualizing for the Non-Visual: Enabling the Visually Impaired to Use Visualization
Hexahedral Meshing With Varying Element Sizes
Space-Time Hierarchical Radiosity with Clustering and Higher-Order Wavelets
Steering Image Generation with Wavelet Based Perceptual Metric
Neural Free-Viewpoint Relighting for Glossy Indirect Illumination
Exploiting the scanning sequence for automatic registration of large sets of range maps
Detection and Synthesis of Full-Body Environment Interactions for Virtual Humans
A Rapid, End-to-end, Generative Model for Gaseous Phenomena from Limited Views
Computer-Suggested Facial Makeup
EvalBench: A Software Library for Visualization Evaluation
Photorealistic Material Editing Through Direct Image Manipulation
Locally Injective Mappings
Line-Drawing Video Stylization
Explicit Mesh Surfaces for Particle Based Fluids
A Procedural Description of Geometric Textures by Spectral and Spatial Analysis of Profiles
Real-Time Facial Expression Transformation for Monocular RGB Video
Computing Maximal Tiles and Application to Impostor-Based Simplification
Cooperative Visualization of Computational Fluid Dynamics
Real Time Fitting of Hand-Sketched Pressure Brushstrokes
Muscle and Fascia Simulation with Extended Position Based Dynamics
Emotion Editing using Finite Elements
HalfedgeCNN for Native and Flexible Deep Learning on Triangle Meshes
G1 Hierarchical Bézier Surface over Arbitrary Meshes
Identifying and Visualizing Terrestrial Magnetospheric Topology using Geodesic Level Set Method