yusuke1997/dblp-id-title huggingface dataset:
Employee use of public social media: theories, constructs and conceptual frameworks
The effect of flow experience on user adoption of mobile TV
Adoption, completion and continuance of MOOCs: a longitudinal study of students' behavioural intentions
Effects of sensorimotor transformations with graphical input devices
Relaxing the homogeneity assumption in usability testing
Payment schemes in online labour markets. Does incentive and personality matter?
An efficient approach for the maintenance of user behaviours
The dynamics of trust development in the life cycle of information systems' use: a case of online dating services
Understanding highly engaged adolescent gamers: integration of gaming into daily life and motivation to play video games
Do systems development methodologies and CASE tools decrease stress among systems analysts?
Loyalty to computer terminals: is it anthropomorphism or consistency?
The top 10 greatest screen legends and what their definitive roles demonstrate about management and organizational behaviour
Factors affecting user experience of contact tracing app during COVID-19: an aspect-based sentiment analysis of user-generated review
Neuroergonomic analysis of perihand space: effects of hand proximity on eye-tracking measures and performance in a visual search task
Affective and social determinants of mobile data services adoption
Subjective responses to synthesised speech with lexical emotional content: the effect of the naturalness of the synthetic voice
An experimental study of consumers' impulse buying behaviour in augmented reality mobile shopping apps
Eye-tracking study of the celebrity effect on microblogging browsing: an example from Sina microblog
My avatar makes me feel good? The effect of avatar personalisation and virtual agent interactions on self-esteem
The handbook of the psychology of communication technology, edited by S. Shyam Sundar, Chichester, John Wiley & Sons, 2015
Virtual reality content evaluation visualization tool focused on comfort, cybersickness, and perceived excitement
Too old for technology? Stereotype threat and technology use by older adults
Unwind: a musical biofeedback for relaxation assistance
Illuminating muscle memory's sinister side: a social media case study
Commercial video games as a resource for mental health: A systematic literature review
Informal feedback rather than performance measurements - user-centred evaluation in Scrum projects
Culture and social media: the relationship between cultural values and hashtagging styles
Evaluating the usability of a mobile guide: the influence of location, participants and resources
Visual search and preferences concerning different types of guidance displays
Representing coordination and non-coordination in American Sign Language animations
Trading off between control and autonomy: a narrative review around de-design
Integrating website usability with the electronic commerce acceptance model
Smartphone-based social networking sites and intention to quit: self-regulatory perspective
Safe use of hospital information systems: an evaluation model based on a sociotechnical perspective
Using activity theory to understand the impact of social networking sites and apps use by Saudi postgraduate students
A hybrid technology acceptance approach for exploring e-CRM adoption in organizations
Usage and user experience of communication before and during rendezvous
Assessing cyberbullying in adolescence: Psychometric properties and external correlates of the Cyberbullying Experience Scale in Italian community-dwelling adolescents
Gamification, intrinsic motivation, and task performance of employees: the moderating role of goal difficulty
Understanding the applicability of sequential data analysis techniques for analysing usability data
User acceptance of context-aware services: self-efficacy, user innovativeness and perceived sensitivity on contextual pressure
Older people's production and appropriation of digital videos: an ethnographic study
Using mouse and keyboard under time pressure: preference, strategies and learning
How do post-usage factors and espoused cultural values impact mobile payment continuation?
Evaluating CoLiDeS + Pic: the role of relevance of pictures in user navigation behaviour
Use of mobile phone among patients with HIV/AIDS in a low-middle income setting: a descriptive exploratory study
Designing menus for the Chinese population: Horizontal or vertical?
RETRACTED ARTICLE: Deep learning analysis of human behaviour recognition based on convolutional neural network analysis
Post-error expression of speed and force while performing a simple, monotonous task with a haptic pen
Instructor's position affects learning from video lectures in Chinese context: an eye-tracking study
An implementation framework for transformative gamification services
Towards a more accessible e-government in Jordan: an evaluation study of visually impaired users and Web developers
Temporal perspective on the gender-related differences in online learning behaviour
Adaptively distributing cognition: a decision-making perspective on human - computer interaction
Exploring managers' intention to use business intelligence: the role of motivations
When I know how much you donated: the impact of donation information type on individual online donation intention
The player traits and gratifications of casual and hardcore players in Harry Potter: Wizards Unite , Ingress , and Pokémon GO
Vitality and learning: the impact of mobile technology use across work-nonwork boundaries on job performance
Impacts of GSS generic structures and task types on group communication process and outcome: some expected and unexpected research findings
Transparency experience in remote teamwork - a sociomaterial approach
Needs identification methodology for inclusive design
Liked and shared tweets during the pandemic: the relationship between intrinsic message features and (mis)information engagement
Investigating the mediating role of willingness to use enterprise bots on white-collar teleworker productivity: an extended job demands-resources (JD-R) perspective
Social media use in professional organizations: boosting and draining workforce
Investigating the role of dark personality traits in how people appreciate, share, and censor black humour in online settings
'Can I afford to help?' How affordances of communication modalities guide bystanders' helping intentions towards harassment on social network sites
Back vs. stack: training the correct mental model affects web browsing
Online victimisation and stress among high school students: prevalence and relationships
From behaviour to design: implications for artifact ecologies as shared spaces for design activities
A unified model of knowledge sharing behaviours: theoretical development and empirical test
Developing expertise in military communications planning: do verbal reports change with experience?
Using website referrals to identify unreliable content rabbit holes
Individual characteristics influencing the sharing of knowledge on social networking services: online identity, self-efficacy, and knowledge sharing intentions
Proteus vs. social identity effects on virtual brainstorming
Understanding older adults' continuance intention toward wearable health technologies: an empowerment perspective
Counterfactual thinking and anticipated emotions enhance performance in computer skills training
Attitudes toward online shopping and the Internet
Using expectancy theory as a lens for exploring the reasons behind teachers' lack of motivation for self-development in online teaching
A mixed method analysis of the online information course withdrawal system
Measuring website quality: asymmetric effect of user satisfaction
Cultural differences in the effects of contextual factors and privacy concerns on users' privacy decision on social networking sites
Telecooperation in decentralized organizations: Conclusions based on empirical research
Are expert users always better searchers? Interaction of expertise and semantic grouping in hypertext search tasks
Experiences with a cooperative design process in developing a telecooperation system for collaborative document production
Supporting dictation speech recognition error correction: the impact of external information
Attitude, aptitude, ability and autonomy: the emergence of 'offroaders', a special class of nomadic worker
Evaluating users' preference for the appearance of humanoid robots via event-related potentials and spectral perturbations
Relationships among smartphone addiction, anxiety, and family relations
Survey of indoor location technologies and wayfinding systems for users with cognitive disabilities in emergencies
Attitudes towards robots suitability for various jobs as affected robot appearance
Presence in personalised e-learning - the impact of cognitive and emotional factors and the moderating role of gender
Key principles for user-centred systems design
Acceptability of an asynchronous learning forum on mobile devices
Can information technology improve the quality of democracy?
Towards more supportive ICT for children with autism spectrum disorders: lessons learned from COVID-19 pandemic
Assessing the information environment in intensive care units
'The bot predicted rain, grab an umbrella': few perceived differences in communication quality of a weather Twitterbot versus professional and amateur meteorologists
Visibility and characteristics of the mobile phones for elderly people
Perceptions of electronic navigation displays
Learning, design and technology in the age of AI
Socioeconomic status influences Turkish digital natives' internet use habitus
Situational support and information security behavioural intention: a comparative study using conservation of resources theory
Understanding customers' loyalty intentions towards online shopping: an integration of technology acceptance model and fairness theory
Contingent self-esteem, social interaction fears, and compulsive WeChat usage
Personality traits and user innovation engagement in open innovation platform: the moderating role of social network position
Differences in access to privacy information can partly explain digital inequalities in privacy literacy and self-efficacy
Experience differences and continuance intention of blog sharing
An agent-based debiasing framework for investment decision-support systems
The role of excessive social media content generation, attention seeking, and individual differences on the fear of missing out: a multiple mediation model
No Likes - no control? Examining the role of coping deprivation and social anxiety in social media ostracism
Assessing user interfaces for diverse user groups: Evaluation strategies and defining characteristics
Computational musicking: music + coding as a hybrid practice
Digital games as creativity enablers for children
Designing time at the user interface
Virtual information space navigation: evaluating the use of head tracking
Marketing implications of traditional and ICT-mediated leisure activities
Polarized sharing of fake news on social media: the complex roles of partisan identification and gender
The impact of web page text-background colour combinations on readability, retention, aesthetics and behavioural intention
Performance of smartphone users with half-pie and linear menus
Group processes in solving two problems: Face-to-face and computer-mediated communication
Social media in conflicts and crises
User satisfaction affecting the acceptance of an e-learning platform as a mean for the development of the human capital
Sexting prevalence in high-school students depends on the addressee, media format, explicitness of sexts, and gender
Digital behaviour change intervention for weight loss maintenance in adults with obesity: a feasibility pilot study of eCHANGE
Learning analytics techniques and visualisation with textual data for determining causes of academic failure
Advanced decision-making in higher education: learning analytics research and key performance indicators
Physicians' motivations to use mobile health monitoring: a cross-country comparison
A user study on tactile graphic generation methods
MOTHER: System for continuous capturing of display stream
Usability laboratories
Gaze-mouse coordinated movements and dependency with coordination demands in tracing
Reducing techno-anxiety in high school teachers by improving their ICT problem-solving skills
A game-based mechanism for managing 2-decomposable tasks in competitive crowdsourcing environments
Effects of search interface and Internet-specific epistemic beliefs on source evaluations during Web search for medical information: an eye-tracking study
A narrative video game for adults with subjective and objective cognitive impairment. Design and preliminary results on user-interaction and efficacy
The effect of individual and task characteristics on decision aid reliance
Study of using a multi-touch tabletop technology to facilitate collaboration, interaction, and awareness in co-located environment
Gamifying a BCSS: rehearsal and reflection in reinforcing a health message response
ICT-driven financial inclusion initiatives for urban poor in a developing economy: implications for public policy
Travel behaviour prediction amid covid-19 underlaying situational awareness theory and health belief model
Teachers' personal web use at work
Intensity of Facebook use: a personality-based perspective on dependency formation
This is Too Much! Social media integration and adults' psychological distress: the mediating role of cyber and place-based information overload
Development of the Questionnaire on Non-Driving Related Tasks (QNDRT) in automated driving: revealing age and gender differences
Reducing public speaking anxiety through the use of virtual reality assisted distraction: a systematic pilot study
Problem-based collaborative learning groupware to improve computer programming skills
An on-site and remote study during the COVID-19 pandemic on virtual hand appearance and tactile feedback
Facilitating data exploration with query previews: A study of user performance and preference
Reality-based interaction affecting mental workload in virtual reality mental arithmetic training
Perceived benefits of and barriers to the adoption of teleworking: peculiarities of Spanish family firms
The predictors of users' satisfaction in an anonymous environment: the role of the negative true self
Ontology-based empirical knowledge verification for professional virtual community
An empirical investigation of a modified technology acceptance model of IPTV
Visualising emotion in support of patient-physician communication: an empirical study
User participation in co-design - requirements for accessible online collaboration: an exploratory study
ShedBox: enabling digital storytelling in men's sheds
Predicting user attention in complex web pages
Knowledge-sharing motivations affecting R&D employees' acceptance of electronic knowledge repository
Exposure to information technology and its relation to burnout
The effects of information and communication technology (ICT) implementation on psychophysiological markers of stress: a systematic review
Influential factors on academics' digital hoarding behaviours: an exploratory PLS-SEM research
Keeping the user in the cloud: a cognitive social capital antecedent to use continuance and trust-commitment in personal cloud storage services
The relationship between online political participation and privacy protection: evidence from 10 Asian societies of different levels of cybersecurity
A personal perspective on behaviour and information technology: a 20-year progress and future trend
Using AI chatbots in climate change mitigation: a moderated serial mediation model
Involving users in the specification of functionality using scenarios and model-based evaluation
Managing tensions between privacy and connection in the sharing of personal information ownership on social media: overall and by gender
Designing a personal informatics system for users without experience in self-tracking: a case study
The design of persuasive prompts to induce behavioural change through an mHealth application for people with depression
Blog learning: effects of users' usefulness and efficiency towards continuance intention
An experimental evaluation of preferences for data entry method in automated telephone services
Programmable applications: exploring the potential for language/interface symbiosis
Effects of signalling mechanisms on cognitive engagement with educational videos in informal learning on social media
Understanding and modelling built environments for mobile guide interface design
The effects of fair information practices on ad effectiveness among Chinese consumers: trust transfer across contexts
The algorithm of friendship: literature review and integrative model of relationships between humans and artificial intelligence (AI)
An empirical analysis of smartphone personalisation: measurement and user variability
Towards cultural translation of websites: a large-scale study of Australian, Chinese, and Saudi Arabian design preferences
Technology-mediated information sharing between patients and clinicians in primary care encounters
Understanding the deep structure use of mobile phones - an attachment perspective
Research on the influences of information presentation on information capture and performance in digital control systems
Computers and types of control in relation to work stress and learning
A situated cognition view about the effects of planning and authorship on computer program debugging
Acceptance of online banking information systems: an empirical case in a developing economy
Strategies at the platform-train interface: in the pursuit of psychological comfort?
Indian customers' acceptance of service robots in restaurant services
How physical text layout affects reading from screen
Fair compensation of crowdsourcing work: the problem of flat rates
Non-suicidal self-injury as a predictor of stress-related social network use
User-Avatar discrepancy scale: a comparative measurement of self and avatar views
Digging up the acceptance factors of QR codes on graves
End-user development for smart environments (EUD4SE)
SODPM: a sequence-oriented decision process model for unstructured group decision problems
Implementing expert systems technology: a corporate-wide approach
The impact of two different think-aloud instructions in a usability test: a case of just following orders?
Voice assistant technology applied to populations with developmental and physical disabilities
An empirical study on the integrative pre-implementation model of technology acceptance in a mandatory environment
Identify predictors of university students' continuance intention to use online carbon footprint calculator
Automatic personality identification using writing behaviours: an exploratory study
An experimental study on the role of augmented reality content type in an outdoor site exploration
Design issues in a semiotic description of user responses to three interfaces
Applying psychology to understand relationships with technology: from ELIZA to interactive healthcare
The privacy protection behaviours of the mobile app users: exploring the role of neuroticism and protection motivation theory
Age differences in reactions to errors in computer-based work
Unraveling the inner world of PhD scholars with sentiment analysis for mental health prognosis
You are never alone with a computer - Social issues
Investigating the effects of sound masking on the use of audio CAPTCHAs
The moderation effect of user-type (educators vs. students) in learning management system continuance
Effect of digital technologies on employee wellbeing and mental health
COVID-19 and people's continued trust in eHealth systems: a new perspective
Cueing effects of colour on attention management in multiple-view visualisations: evidence from eye-tracking by using a dual-task paradigm
Fairy tale directed game-based training system for children with ADHD using BCI and motion sensing technologies
Understanding community health workers' intentions to participate in mHealth studies within developing countries
Learning at work - a combination of experience based learning and theoretical education
Identification of new added value services on intelligent transportation systems
Chatting about the unaccepted: Self-disclosure of unaccepted news exposure behaviour to a chatbot
The Laws of the Knowledge Workplace edited by Dariusz Jemielniak, Gower, 2014
Never apologise, never explain
Auditory navigation in hyperspace: Design and evaluation of a non-visual hypermedia system for blind users
Vulnerable and grandiose narcissism differentially predict phubbing via social anxiety and problematic social media use
Debiasing anchoring bias in the context of telemedicine
Potential applications of humanoid robotic touch for social regulation of emotion: evidence from ECG and fNIRS
Context-aware services based on spatio-temporal zoning and crowdsourcing
Augmented reality-enhanced language learning for children with autism spectrum disorder: a systematic literature review
Comparative evaluation of augmented reality-based assistance for procedural tasks: a simulated control room study
Knowledge-based systems from a socio-cognitive 1 perspective
Do I have to learn something new? Mental models and the acceptance of replacement technologies
Predicting video virality and viewer engagement: a biometric data and machine learning approach
Computers are everywhere
Adoption of free and open source software within high-velocity firms
Online shopping viewed from a habit and value perspective
Choosing electronic supermarket customers
Prevalence of internet addiction in the general population: results from a German population-based survey
Effect of design-based learning on improving computational thinking
A study on users' attention distribution to product features under different emotions
Minor and serious cyberloafing in the workplace: antecedents and effects on job satisfaction
Repertoires of collaboration: incorporation of social media help requests into the common operating picture
Exploring the impact of medical lexicon use and social capital in online health communities
Interface design and engagement with older people
The effect of computer self-efficacy on enterprise resource planning usage
Crowdsourcing good landmarks for in-vehicle navigation systems
An attributional explanation of individual resistance to the introduction of information technologies in the workplace
Attitudes to and factors affecting unauthorized copying of computer software in Finland
Productivity prediction by extrapolation: Using workload memory as a predictor of target performance
My mom's on Facebook: an evaluation of information sharing depth in social networking
Employees' attitudes towards Telecommuting. An empirical investigation in the Egyptian Governorate of Dakahlia
Relating video game exposure, sensation seeking, aggression and socioeconomic factors to school performance
Model mismatch analysis: Towards a deeper explanation of users' usability problems
Mobile phone purchase and usage behaviours of early adopter groups in Korea
Class imbalance-sensitive approach based on PLMs for the detection of cyberbullying in English and Arabic datasets
Shopping behaviour and preferences in e-commerce of Turkish and American university students: implications from cross-cultural design
The emotional impact of generative AI: negative emotions and perception of threat
User-centred multimodal authentication: securing handheld mobile devices using gaze and touch input
Informing the development of a fraud prevention toolset through a situated analysis of fraud investigation expertise
Determinants of success for online communities: an empirical study
Computed compatibility: examining user perceptions of AI and matchmaking algorithms
Factors that determine residents' acceptance of smart city technologies
Understanding customer relationship management (CRM) adoption in an Arab Middle Eastern context
Towards an understanding of the decision process of solvers' participation in crowdsourcing contests for problem solving
Textbook websites: user technology acceptance behaviour
Predicting Asian undergraduates' intention to continue using social network services from negative perspectives