yusuke1997/dblp-id-title huggingface dataset:
Predictive effects of undergraduate students' perceptions of social, cognitive, and teaching presence on affective learning outcomes according to disciplines
Using Wiki technology to support student engagement: Lessons from the trenches
The effects of whole-class interactive instruction with Single Display Groupware for Triangles
The effects of time-compressed instruction and redundancy on learning and learners' perceptions of cognitive load
Students' knowledge on emotion expression and recognition in computer-mediated communication: A comparative case study
Tablet PCs, academic results and educational inequalities
The Technological Pedagogical Content Knowledge-practical (TPACK-Practical) model: Examination of its validity in the Turkish culture via structural equation modeling
Do you have an internet acceptable use policy?
Exploring user experiences as predictors of MMORPG addiction
EcoMOBILE: Integrating augmented reality and probeware with environmental education field trips
The effects of an ARCS based e-book on student's achievement, motivation and anxiety
Web-based dynamic assessment: Taking assessment as teaching and learning strategy for improving students' e-Learning effectiveness
Teacher-oriented adaptive Web-based environment for supporting practical teaching models: a case study of "school for all"
How can exploratory learning with games and simulations within the curriculum be most effectively evaluated?
Nurturing reflective teaching during critical-thinking instruction in a computer simulation program
A comparison of paper-based and video tutorials for software learning
Designing and implementing an integrated technological pedagogical science knowledge framework for science teachers professional development
Digital media for family-school communication? Parents' and teachers' beliefs
Exploring the relation between visualizer-verbalizer cognitive styles and performance with visual or verbal learning material
Does ICT contribute to powerful learning environments in primary education?
Scaffolding online peer critiquing to develop students' epistemic criteria of data visualization
Formative assessment with interactive whiteboards: A one-year longitudinal study of primary students' mathematical performance
The impact of information technology: From practice to curriculum : Edited by YAACOV J. KATZ, DANIEL MILLIN and BARUCH OFFIR. Chapman & Hall, London, 1996, 179 pp. ISBN 0 412 78470 X
Measuring the relation between computer use and reading literacy in the presence of endogeneity
Collaboration between school and parents to foster information literacy: Learning in the information society
What it means to be a citizen in the internet age: Development of a reliable and valid digital citizenship scale
Parental acceptance of digital game-based learning
Using online cognitive tasks to predict mathematics low school achievement
Cloud computing: The beliefs and perceptions of Swedish school principals
Secondary students' epistemic thinking and year as predictors of critical source evaluation of Internet blogs
Investigating the affordances of a CAD enabled learning environment for promoting integrated STEM learning
Learning through intuitive interface: A case study on preschool learning
Comparing the deceptive impact of misleading data visualizations: Implications for adaptive data literacy support in computer-based learning environments
A genetic algorithm approach for group formation in collaborative learning considering multiple student characteristics
LdShake: Learning design solutions sharing and co-edition
Knowledge exchange in the shrines of knowledge: The "how's" and "where's" of knowledge sharing processes
Understanding mobile English-learning gaming adopters in the self-learning market: The Uses and Gratification Expectancy Model
Effects of computer-assisted instruction on students' achievement in Taiwan: A meta-analysis
Promoting vicarious learning of physics using deep questions with explanations
Managing evolution and change in web-based teaching and learning environments
What else do college students "do" while studying? An investigation of multitasking
Level one: Teaching practice - Does playing a digital teaching simulation game foster novice student teachers' perception and use of theoretical knowledge?
Using theoretical models to examine the acceptance behavior of mobile phone messaging to enhance parent-teacher interactions
Explaining cryptographic systems
The effects of instructional support and learner interests when learning using computer simulations
Users' attitudes toward Web-based collaborative learning systems for knowledge management
The enhancement of simulation based learning exercises through formalised reflection, focus groups and group presentation
Gridcole: A tailorable grid service based system that supports scripted collaborative learning
Engaging Asian students through game mechanics: Findings from two experiment studies
Computer-based assessment: a versatile educational tool
Dynamic scaffolding of socially regulated learning in a computer-based learning environment
Exploring the types and reasons of Internet-triggered academic dishonesty among Turkish undergraduate students: Development of Internet-Triggered Academic Dishonesty Scale (ITADS)
Against BibliOblivion: How modern scribes digitized an old book
Comparing the social knowledge construction behavioral patterns of problem-based online asynchronous discussion in e/m-learning environments
Measuring undergraduate students' reliance on Generative AI during problem-solving: Scale development and validation
Pedagogical discourse markers in online algebra learning: Unraveling instructor's communication using natural language processing
Web-based learning and instruction support system for pneumatics
Comments on "Learning with ICT: New perspectives on help seeking and information searching"
Web conferencing for synchronous online tutorials: Perspectives of tutors using a new medium
Teaching Java backwards
Facilitating interactions through structured web-based bulletin boards: A quasi-experimental study on promoting learners' critical thinking skills
Online collaborative learning activities: The perspectives of African American female students
Teaching in a Digital Environment (TIDE): Defining and measuring teachers' capacity to develop students' digital information and communication skills
Taking action to reduce dropout in MOOCs: Tested interventions
Retraction notice to "Multi-touch, gesture-based simulations: Impacts on learning optical imaging and mental model development" [Computers & Education 145, February 2020, 103727]
Social influences related to college students' use of Macintosh computers on an all-PC campus
Female preservice teachers stereotype computer scientists as intelligent and overworked White individuals wearing glasses
A knowledge acquisition approach to developing Mindtools for organizing and sharing differentiating knowledge in a ubiquitous learning environment
Using a laboratory simulator in the teaching and study of chemical processes in estuarine systems
The cognitive impact of interactive design features for learning complex materials in medical education
Exploring the relationship between intention to use mobile phone as a visualization tool and regulation of cognition
Effects of a computer-assisted concept mapping learning strategy on EFL college students' English reading comprehension
Acceptance of competency-based workplace e-learning systems: Effects of individual and peer learning support
Computer-based feedback in linear algebra: Effects on transfer performance and motivation
The learning context: Influence on learning to program
The effect of blended learning on course persistence and performance of adult learners: A difference-in-differences analysis
Using dynamic explanations to enhance novice programmer instruction via the WWW
Exploring children's responses to interpersonal conflict using bubble dialogue in a mainstream and EBD school
Associations among scaffold presentation, reward mechanisms and problem-solving behaviors in game play
Using multimedia and Web3D to enhance anatomy teaching
A case study of computer gaming for math: Engaged learning from gameplay?
Assistance and possibilities: Analysis of learning-related factors affecting the online learning satisfaction of underprivileged students
Avatar customization orientation and undergraduate-course outcomes: Actual-self avatars are better than ideal-self and future-self avatars
Elementary teachers' perceptions of automated feedback and automated scoring: Transforming the teaching and learning of writing using automated writing evaluation
Patterns of female and male students' participation in peer interaction in computer-supported learning
Teacher readiness for online learning: Scale development and teacher perceptions
Do students benefit equally from interactive computer simulations regardless of prior knowledge levels?
The effects of group awareness support combined with collaboration scripts on adaptive social regulation in promoting students' challenge awareness and social regulation strategies
The longitudinal association between engagement and achievement varies by time, students' profiles, and achievement state: A full program study
Computers and undergraduate mathematics 2: on the desktop
Digital Didactical Designs as research framework: iPad integration in Nordic schools
Developing metadiscourse through reflective assessment in knowledge building environments
Assessing digital self-efficacy: Review and scale development
Acceptance of game-based learning by secondary school teachers
Taking a signal: A review of gesture-based computing research in education
Is students' computer use at home related to their mathematical performance at school?
Learning versus researching in a desktop virtual reality: How reception goals influence the processing of uncertain information marked by verbal and visual cues
Internet inequality: The relationship between high school students' Internet use in different locations and their Internet self-efficacy
Interactivity in the classroom and its impact on learning
Obstacles to the integration of ICT in education: results from a worldwide educational assessment
Storytelling by a kindergarten social assistive robot: A tool for constructive learning in preschool education
Literacy Theory in the Age of the Internet: by Todd W. Taylor and Irene Ward (Editors). Columbia University Press, New York, 1998, 200 pp. ISBN 0231113315 $17.50 (paperback)
The role of interest and images in slideware presentations
Mindful learning: A mediator of mastery experience during digital creativity game-based learning among elementary school students
Virtual laboratories for education in science, technology, and engineering: A review
What influences the effect of texting-based instruction on vocabulary acquisition? Learners' behavior and perception
"It's fun!" using students' voices to understand the impact of school digital technology integration on their well-being
"But my subject's different": a web-based approach to supporting disciplinary lifelong learning skills
The laptop alternative: Student reactions and strategic implications
Effects of success v failure cases on learner-learner interaction
Computer-game-based tutoring of mathematics
Revisiting technological pedagogical content knowledge: Exploring the TPACK framework
Using mobile technologies to create interwoven learning interactions: An intuitive design and its evaluation
Closed laboratories using SimLIST and SimRECUR
Stochastic frontier estimation of efficient learning in video games
The use of COCOON in teaching silviculture
A system for formative assessment and monitoring of students' progress
A systematic review of mobile learning in social studies
Indentifying latent classes and testing their determinants in early adolescents' use of computers and Internet for learning
The agency effect: The impact of student agency on learning, emotions, and problem-solving behaviors in a game-based learning environment
Conceptual and socio-cognitive support for collaborative learning in videoconferencing environments
Learning from video modeling examples: Effects of seeing the human model's face
Perceived credibility of Internet encyclopedias
Designing location-based learning experiences for people with intellectual disabilities and additional sensory impairments
Do students understand the detrimental effects of mind wandering during online learning?
Learning to Bridge the Digital Divide: Centre for Educational Research and Innovation and National Center on Adult Literacy (NCAL), OECD, Paris, 2000, ISBN 92-64-18288-8
The effect of simulation games on the learning of computational problem solving
Gender and attitudes toward technology use: A meta-analysis
Remote learning experiences of girls, boys and non-binary students
Flexible thinking in learning: An individual differences measure for learning in technology-enhanced environments
A review of using multilevel modeling in e-learning research
Using Twitter for education: Beneficial or simply a waste of time?
Exploring the regulation of learning within mobile mixed-reality environments: Insights from dynamic engagement transitions
The objectives, architectures and effects of distance learning laboratories for industrial engineering education
Development and measurement validity of an instrument for the impact of technology-mediated learning on learning processes
Beyond coding and counting: Exploring teachers' practical knowledge online through epistemic network analysis
The impact of a technology-based mathematics after-school program using ALEKS on student's knowledge and behaviors
The impact of faculty perceived reconfigurability of learning management systems on effective teaching practices
A systematic review of pedagogical agent research: Similarities, differences and unexplored aspects
Robust synchronization models for Presentation System using SMIL-driven approach
Mobile learning technology based on iOS devices to support students with special education needs
Using podcasts to support communication skills development: A case study for content format preferences among postgraduate research students
Evaluating a computer-based simulator program to teach the principles of macroeconomic equilibria
Visual learning analytics of educational data: A systematic literature review and research agenda
An intelligent recommender system based on K-nearest neighbors to foster self-regulated learning and reduce cognitive load in online higher education
Impact of repetitive listening, listening-aid and podcast length on EFL podcast listening
Reconsidering assessment in online/hybrid courses: Knowing versus learning
Folding&g: a research program transformed into a program for teaching
Word processors as monarchs: Computer-generated feedback can exercise power over and influence EAL learners' identity representations
Programming music with Sonic Pi promotes positive attitudes for beginners
Rehabilitation program integrating virtual environment to improve orientation and mobility skills for people who are blind
Who exactly is the moderator? A consideration of online knowledge management network moderation in educational organisations
A visualisation tool to aid exploration of students' interactions in asynchronous online communication
See feminine - Think incompetent? The effects of a feminine outfit on the evaluation of women's computer competence
Training pre-service teachers to deal with cyberbullying: Collective intelligence as a mode of learning
A visual tool for computer supported learning: The robot motion planning example
Effect of summarizing scaffolding and textual cues on learning performance, mental model, and cognitive load in a virtual reality environment: An experimental study
Timetabling in Hong Kong secondary schools
They believe students can fly: A scoping review on the utilization of drones in educational settings
Effects of online teacher professional development on teacher-, classroom-, and student-level outcomes: A meta-analysis
Is learner self-assessment reliable and valid in a Web-based portfolio environment for high school students?
The impact of transactional distance dialogic interactions on student learning outcomes in online and blended environments
Developing educational software: Integrating disciplines and media : CHARLES VAN DER MAST. Ph.D. Thesis, Technische Universiteit Delft, 1995, 196 pp. ISBN 90-9007776-6
Instructional supports for students with disabilities in K-5 computing: Findings from a cross-case analysis
RoLo: A dictionary interface that minimizes extraneous cognitive load of lookup and supports incidental and incremental learning of vocabulary
Facebook group in the learning design of a higher education course: An analysis of factors influencing positive learning experience for students
Pre-service teachers' perspectives of the diffusion of information and communications technologies (ICTs) and the effect of case-based discussions (CBDs)
Assessing learning in technology-rich maker activities: A systematic review of empirical research
Profiling of English language teachers as trainees in an online course and ensuing implications
Test-takers' eye movements: Effects of integration aids and types of graphical representations
Fostering knowledge construction in university students through asynchronous discussion groups
Attitudes of college students enrolled in 2-year health care programs towards online learning
Studies of student engagement in gamified online discussions
Web-supported effective human rights, democracy and citizenship education?
MantarayAR: Leveraging augmented reality to teach probability and sampling
Empirical examination of the adoption of WebCT using TAM
Integrating mobile multimedia into textbooks: 2D barcodes
Generative artificial intelligence augments social interactivity and learning outcomes: Advancing the framework of a scaffolded human-GenAI shared agency
Effects of multiple-try feedback and question type during mathematics problem solving on performance in similar problems
Second Life as a support element for learning electronic related subjects: A real case
Collaborating with 'familiar' strangers in mobile-assisted environments: The effect of socializing activities on learning EFL writing
The influence of learners' perceptions of virtual humans on learning transfer
Effects of solo vs. collaborative play in a digital learning game on geometry: Results from a K12 experiment
The reality of virtual schools: A review of the literature
A meta-cognitive tool for courseware development, maintenance, and reuse
Corrigendum to "Mobile English learning: An evidence-based study with fifth graders" [Computers & Education 57 (2011) 1334-1347]
A constructivist computational platform to support mathematics education in elementary school
Children's interactions and learning outcomes with interactive talking books
Teaching a CS introductory course: An active approach
Slide presentations as speech suppressors: When and why learners miss oral information
An experience of a three-year study on the development of critical thinking skills in flipped secondary classrooms with pedagogical and technological support
A multi-expert approach for developing testing and diagnostic systems based on the concept-effect model
Backward evaluation in peer assessment: A scoping review
Using blogs to support learning during internship
Analyzing academic achievement of junior high school students by an improved rough set model
Immersive virtual reality serious games for evacuation training and research: A systematic literature review
A systematic review of audience response systems for teaching and learning in higher education: The student experience
Patterns of Web 2.0 tool use among young Spanish people
Exploring the characteristics of an optimal design of digital materials for concept learning in mathematics: Multimedia learning and variation theory
Effects of chatbot-assisted in-class debates on students' argumentation skills and task motivation
Community of inquiry as a theoretical framework to foster "epistemic engagement" and "cognitive presence" in online education
Knowledge maps for e-learning
Effects of digital escape room on gameful experience, collaboration, and motivation of elementary school students
Enhancement of spatial thinking with Virtual Spaces 1.0
A review of automated feedback systems for learners: Classification framework, challenges and opportunities
The role of demographics in online learning; A decision tree based approach
A five-year study of on-campus Internet use by undergraduate biomedical students
"Think globally, act locally": A glocal approach to the development of social media literacy
What I wanted and what I did: Motivation and engagement in a massive open online course
E-learning: Reasons students in language learning courses don't want to
Engaging online learners: The impact of Web-based learning technology on college student engagement
Learning performance with interactive simulations in medical education: Lessons learned from results of learning complex physiological models with the HAEMOdynamics SIMulator
Large scale analytics of global and regional MOOC providers: Differences in learners' demographics, preferences, and perceptions
The relationship between frequency of Facebook use, participation in Facebook activities, and student engagement
Academically meaningful play: Designing digital games for the classroom to support meaningful gameplay, meaningful learning, and meaningful access
Combining qualitative evaluation and social network analysis for the study of classroom social interactions
Influence of group configuration on online discourse writing
Teachers' perceptions of the effectiveness of ICT-competence training
Audience, integrity, and the living document: eFolio Minnesota and lifelong and lifewide learning with ePortfolios
Isolated versus integrated case studies: A comparison in the context of teaching complex and domain-specific IT applications
Automated essay evaluation software in English Language Arts classrooms: Effects on teacher feedback, student motivation, and writing quality
Electronic education system model
Rural teachers' sharing of digital educational resources: From motivation to behavior
Supporting online collaborative learning in small groups: Teacher feedback on learning content, academic task and social participation
The design and evaluation of a computerized adaptive test on mobile devices
Conceptions of the metaverse in higher education: A draw-a-picture analysis and surveys to investigate the perceptions of students with different motivation levels
Evaluation of a digital game-based reading training for German children with reading disorder
Using calibration to enhance students' self-confidence in English vocabulary learning relevant to their judgment of over-confidence and predicted by smartphone self-efficacy and English learning anxiety
Student knowledge and learning skill modeling in the learning environment 'forces'
Detecting and preventing "multiple-account" cheating in massive open online courses
An investigation of the role of article commendation and criticism in Taiwanese university students' heavy BBS usage
Multiple representation for understanding data structures
Interaction during online classes fosters engagement with learning and self-directed study both in the first and second years of the COVID-19 pandemic
The effect of competition on learning in games
How are e-leadership practices in implementing a school virtual learning environment enhanced? A grounded model study
How do we inspire people to contact aboriginal culture with Web2.0 technology?
Autism and digital learning environments: Processes of interaction and mediation
Improving student relatedness through an online discussion intervention: The application of self-determination theory in synchronous hybrid programs
Corrigendum to "Learning chemistry nomenclature: Comparing the use of an electronic game versus a study guide approach" [Computers & Education 141 November 2019 103615]
Relations between faculty use of online academic resources and student class attendance
Computer games development experience and appreciative learning approach for creative process enhancement