yusuke1997/dblp-id-title huggingface dataset:
AccessAbility: Enabling Technology for Life Long Learning Inclusion in an Electronic Classroom - 2000
Computer Modeling and Biological Learning
A Framework for Technology Convergence in Learning and Working
Online Targeting Behavior of Peer-Assessors under Identity-Revealed, Nicknamed, and Concealed Modes
An Educational Mobile Blogging System for Supporting Collaborative Learning
Investigation of Interaction, Online Support, Course Structure and Flexibility as the Contributing Factors to Students' Satisfaction in an Online Certificate Program
Identifying Computer-Supported Collaborative Learning (CSCL) Research in Selected Journals Published from 2003 to 2012: A Content Analysis of Research Topics and Issues
Learning Design based on Graphical Knowledge-Modelling
Effects of Situated Mobile Learning Approach on Learning Motivation and Performance of EFL Students
Effects of Text, Audio, and Graphic Aids in Multimedia Instruction for Vocabulary Learning
Effects of Multimodal Learning Analytics with Concept Maps on College Students' Vocabulary and Reading Performance
A framework and a methodology for developing authentic constructivist e-Learning environments
Demographic Factors, TPACK Constructs, and Teachers' Perceptions of Constructivist-Oriented TPACK
A Review on the Use of Robots in Education and Young Children
Teachers' Perceptions of Technology Integration in the United Arab Emirates School Classrooms
The Factors and Impacts of Large-Scale Digital Content Accreditations
Developing Innovation in Online Learning: An Action Research Framework
Authoring Robot-Assisted Instructional Materials for Improving Learning Performance and Motivation in EFL Classrooms
Technology Acceptance and Social Networking in Distance Learning
A Five-Phase Learning Cycle Approach to Improving the Web-based Problem-Solving Performance of Students
Improving Learning Analytics - Combining Observational and Self-Report Data on Student Learning
Evaluating the usability of Web-based learning tools
How University Students Evaluate Online Information about a Socio-scientific Issue and the Relationship with their Epistemic Beliefs
Developing on-line learning materials for higher education: An overview of current issues
Methodological Issues in Mobile Computer-Supported Collaborative Learning (mCSCL): What Methods, What to Measure and When to Measure?
Pattern Discovery for the Design of Face-to-Face Computer-Supported Collaborative Learning Activities
Pedagogy vs. Competition in Higher Education Distance Learning
Effective Learning Design of Game-Based 3D Virtual Language Learning Environments for Special Education Students
Peer Assessment of Webpage Design: Behavioral Sequential Analysis Based on Eye Tracking Evidence
A Mobile Application to Improve Learning Performance of Dyslexic Children with Writing Difficulties
Electronic Pedagogical Practice: The Art and Science of Teaching and Learning On-Line
The Influence of a Pedagogical Agent on Learners' Cognitive Load
Meta-Cognitive Strategy Instruction in Intelligent Tutoring Systems: How, When, and Why
Do Learner Characteristics Moderate the Seductive-Details-Effect? A Cognitive-Load-Study Using Eye-Tracking
EM 2 : An Environment for Editing and Management of Educational Metadata
A Study of Uses of ICT in Primary Education through Four Winning School Cases in the Taiwan Schools Cyberfair
An Investigation into Parent-Child Collaboration in Learning Computer Programming
Computer-mediated Counter-Arguments and Individual Learning
Adult Learner Behaviors in Workplace vs. Educational Environments
Beyond Sharing: Engaging Students in Cooperative and Competitive Active Learning
Seamless Connection between Learning and Assessment- Applying Progressive Learning Tasks in Mobile Ecology Inquiry
Using Web Services for Personalised Web-based Learning
Randomised Items in Computer-based Tests: Russian Roulette in Assessment?
The Effects of Attention Cueing on Visualizers' Multimedia Learning
Designing a Personalized Guide Recommendation System to Mitigate Information Overload in Museum Learning
Using Workflow Technology to Manage Flexible e-Learning Services
Online Education, Learning Management Systems, Global E-Learning in a Scandinavian Perspective
Supporting Mobile Collaborative Activities through Scaffolded Flexible Grouping
Analyzing Pauses in Computer-Assisted EFL Writing?A Computer-Keystroke-Log Perspective
Effective Pedagogies for Managing Collaborative Learning in On-line Learning Environments
Learning with E-lectures: The Meaning of Learning Strategies
Using a Learner-Topic Model for Mining Learner Interests in Open Learning Environments
Do Focused Self-Explanation Prompts Overcome Seductive Details? A Multimedia Study
A Decision-Tree-Oriented Guidance Mechanism for Conducting Nature Science Observation Activities in a Context-Aware Ubiquitous Learning Environment
Developing a Multidimensional Framework for Analyzing Student Comments in Wikis
Teaching Petri Nets Using P3
Developing and Evaluating a University-wide Online DistributedLearning System: The Experience at RMIT University
Students' Preferences on Web-Based Instruction: Linear or non-Linear
Pedagogical Reflections from an Instructional TechnologyWorkshop
A Personalisable Electronic Book for Video-based Sign Language Education
Development of a Survey to Measure Self-efficacy and Attitudes toward Web-based Professional Development among Elementary School Teachers
A Survey on ICT Usage and the Perceptions of Social Studies Teachers in Turkey
Component Exchange Community: A Model of Utilizing Research Components to Foster International Collaboration
Establishing a community of learners: the use of Information Technology (IT) as an effective learning tool in rural primary or elementary schools
Facilitating Learning from Animated Instruction: Effectiveness of Questions and Feedback as Attention-directing Strategies
An Evaluation of the Learning Effectiveness of Concept Map- Based Science Book Reading via Mobile Devices
In an Economy for Reusable Learning Objects, Who Pulls the Strings?
Gamifying and Mobilising Social Enquiry-based Learning in Authentic Outdoor Environments
Supporting Teachers in Identifying Students' Learning Styles in Learning Management Systems: An Automatic Student Modelling Approach
Email as a learning technology in the South Pacific: An evaluation
Electronic Repositories of Marked Student Work and their Contributions to Formative Evaluation
Different (Key)strokes for Different Folks: Designing online venues for professional communities
Technology-Mediated Narrative Environments for Learning
Differences in Views of School Principals and Teachers regarding Technology Integration
Any Effects of Different Levels of Online User Identity Revelation?
Designing a Resource Evolution Support System for Open Knowledge Communities
What does 'impact' mean in the evaluation of learning technology?
Learning by Designing Instruction in the Context of Simulation-based Inquiry Learning
Exploring the Relationship between Self-Regulated Vocabulary Learning and Web-Based Collaboration
An Experiential Learning Perspective on Students' Satisfaction Model in a Flipped Classroom Context
Enhancing Students' Computer Programming Performances, Critical Thinking Awareness and Attitudes towards Programming: An Online Peer-Assessment Attempt
Visual Communication in Web-based Learning Environments
Development of the Interactive Whiteboard Acceptance Scale (IWBAS): An Initial Study
A Fuzzy-based Prior Knowledge Diagnostic Model with Multiple Attribute Evaluation
Book Review: Flexible Pedagogy, Flexible Practice: Notes from the Trenches of Distance Education
Turkish Prospective Teachers' Perceptions Regarding the Use of Computer Games with Educational Features
Children's Software Revue
Teaching Action Research on the Web
Response Neighborhoods in Online Learning Networks: A Quantitative Analysis
Raise Your Hands or Hands-on? The Role of Computer-Supported Collaborative Learning in Stimulating Intercreativity in Education
Using Tangible Companions for Enhancing Learning English Conversation
A Study on Exploiting Commercial Digital Games into School Context
Flow Experience and Educational Effectiveness of Teaching Informatics using AR
Distributed Pervasive Worlds: The Case of Exergames
VRML - A new tool in biomedical education
Achieving E-learning with IMS Learning Design - Workflow Implications at the Open University of the Netherlands
Internet Instructional Method: Effects on Students? Performance
How Flexible Grouping Affects the Collaborative Patterns in a Mobile-Assisted Chinese Character Learning Game
Appropriate and Appropriated Technology: Technological Literacyand Educational Software Standards
What Drives Nurses' Blended e-Learning Continuance Intention?
A Two-Tier Test-based Approach to Improving Students' Computer-Programming Skills in a Web-Based Learning Environment
Informal Participation in Science in the UK: Identification, Location and Mobility with iSpot
Blended Learning Tools for Teaching and Training
Teachers' Perceptions on the Roles on Educational Technology
An Investigation of the Interrelationships between Motivation, Engagement, and Complex Problem Solving in Game-based Learning
Data for School Improvement: Factors for Designing Effective Information Systems to Support Decision-making in Schools
Supporting knowledge elicitation for learning in virtual teams
What Learning Analytics Tells Us: Group Behavior Analysis and Individual Learning Diagnosis based on Long-Term and Large-Scale Data
Simulation and its discontents (Book Review)
Evaluation Framework for Collaborative Educational Virtual Environments
Smart Machines in Education
Technology in Organizational Learning: Using High Tech for High Touch
Online Learning and Community Cohesion (Book Review)
IT-Giftedness in Children and Adolescents
Task Structuring for On-line Problem Based Learning: A Case Study
Integrating Computer Ethics across the Curriculum: A Case Study
Measures of Partial Knowledge and Unexpected Responses in Multiple-Choice Tests
An evaluation model for supporting higher education lecturers in the integration of new learning technologies
An Augmented Reality-based Mobile Learning System to Improve Students' Learning Achievements and Motivations in Natural Science Inquiry Activities
Integrity Software
The necessity and an outline of an integral approach to designing intelligent tutoring systems of a new generation. Subtitle: Towards increasing effectiveness of knowledge transfer on the basis of ideas and methods of artificial intelligence and cognitive science
Educational Technology - An Unstoppable Force: A SelectiveReview of Research into the Effectiveness of Educational Media
CogSkillnet: An Ontology-Based Representation of Cognitive Skills
Should Online Course Design Meet Accessibility Standards?
Collaborative Learning via the Internet
Interactive Astronomy in Elementary Schools
Content Recommendation Based on Education-Contextualized Browsing Events for Web-based Personalized Learning
A Meta-Relational Approach for the Definition and Management of Hybrid Learning Objects
Subgroup Discovery with User Interaction Data: An Empirically Guided Approach to Improving Intelligent Tutoring Systems
Learning with a Website for the Textile Industry in Botswana
Student Engagement with, and Participation in, an e-Forum
Design of a Dual-Mapping Learning Approach for Problem Solving and Knowledge Construction in Ill-Structured Domains
Development of a Virtual Second Life Curriculum Using Currere Model
Communication Behaviors and Trust in Collaborative Online Teams
Information Society Needs of Managers in a Large Governmental Organisation
Identification of Dysfunctional Cooperative Learning Teams Using Taguchi Quality Indexes
The Relevance of Media as Artifact: Technology Situated inContext
A New ICT Curriculum for Primary Education in Flanders: Defining and Predicting Teachers' Perceptions of Innovation Attributes
Design and Implementation of a Learning Analytics Toolkit for Teachers
The Impact of Digital Mobile Devices in Higher Education
Online Learning Technology in an SME Work-Based Setting
Computer Self-Efficacy, Computer Anxiety, and Attitudes toward the Internet: A Study among Undergraduates in Unimas
Editorial: Current Research in Learning Design
The Effect of Socially Shared Regulation Approach on Learning Performance in Computer-Supported Collaborative Learning
Multilingual Videos for MOOCs and OER
Perceived Effectiveness of Using the Life-Like Multimedia Materials Tool
An Expert System-based Context-Aware Ubiquitous Learning Approach for Conducting Science Learning Activities
Analyzing How Emotion Awareness Influences Students' Motivation, Engagement, Self-Regulation and Learning Outcome
Middle School Students' Mathematics Knowledge Retention: Online or Face-to-Face Environments
Towards effective practitioner evaluation: an exploration of issues relating to skills, motivation and evidence
The Role of Higher Education in the Effective Delivery of Multimedia Management Training to Small and Medium-Sized Enterprises
The Virtual School: An integrated collaborative environment for the classroom
A Reconfigurable Simulation-Based Test System for Automatically Assessing Software Operating Skills
A Novel Method for Learner Assessment Based on Learner Annotations
Enabling Problem Based Learning through Web 2.0 Technologies: PBL 2.0
Toward a Web based Environment for Evaluation and Design of Pedagogical Hypermedia
Acquisition of simple and complex knowledge; a knowledge gap perspective
Usability Testing and Expert Inspections Complemented by Educational Evaluation: A Case Study of an e-Learning Platform
Trends in Educational Technology through the Lens of the Highly Cited Articles Published in the Journal of Educational Technology and Society
The Effects of Rapid Assessments and Adaptive Restudy Prompts in Multimedia Learning
Internet Teaching By Style: Profiling the On-line Professor
Simplifying the Creation of Adventure Serious Games with Educational Oriented Features
Outdoor Natural Science Learning with an RFID-Supported Immersive Ubiquitous Learning Environment
Using SOLO to Evaluate an Educational Virtual Environment in a Technology Education Setting
Gender Effects When Learning Manipulative Tasks From Instructional Animations and Static Presentations
Web-based Interactive Writing Environment: Development and Evaluation
The Effects of the E-Book System with the Reading Guidance and the Annotation Map on the Reading Performance of College Students
Changing Pedagogy for Modern Learners - Lessons from an Educator's Journey of Self-Reflection
An Analysis of the Technology Acceptance Model in Understanding University Students' Behavioral Intention to Use e-Learning
Tablet-Based Math Assessment: What Can We Learn from Math Apps?
Exploring the Factors Influencing Learning Effectiveness in Digital Game-based Learning
Multimedia Technologies (Book Review)
Designing and Implementing Web-based Scaffolding Tools for Technology-enhanced Socioscientific Inquiry
Analysis of Computer Teachers' Online Discussion Forum Messages about their Occupational Problems
A Near-Reality Approach to Improve the e-Learning Open Courseware
Education and the future
Technology Adoption of Medical Faculty in Teaching: Differentiating Factors in Adopter Categories
A Computational Model of Learners Achievement Emotions Using Control-Value Theory
ICT to Train Students towards Creative Thinking
MONTO: A Machine-Readable Ontology for Teaching Word Problems in Mathematics
Automated Tutorial and Assignment Assessment
Preservice Teachers' Perceptions of Applets for Solving Mathematical Problems: Need, Difficulties and Functions
Mobile Learning in Pre-Kindergarten: Using Student Feedback to Inform Practice
A multi-institutional evaluation of Intelligent Tutoring Tools in Numeric Disciplines
Using Webquests for Oral Communication in English as a Foreign Language for Tourism Studies
Applying Constructivist and Objectivist Learning Theories in the Design of A Web-Based Course: Implications for Practice
Learner and Instructional Factors Influencing Learning Outcomes within a Blended Learning Environment
Information Literacy Training in Public Libraries: A Case from Canada
Students' Attitudes Towards Animated Demonstrations as Computer Learning Tools
Analysis of the terminology used in the field of virtual learning
Measuring and Visualizing Group Knowledge Elaboration in Online Collaborative Discussions
A Multilevel System of Quality Technology-Enhanced Learning and Teaching Indicators
Problems and potentials in web-based instruction, with particular focus on distance learning
Frontiers and frontlines: metaphors describing lecturers' attitudes to ICT adoption
A Web-Based Synchronous Collaborative Review Tool: A Case Study of an On-line Graduate Course
Do it now, Learn it later!
Semantic Linking of Learning Object Repositories to DBpedia
Developing Cognition with Collaborative Robotic Activities
Effective Online Assessment Strategies for Today's Colleges & Universities
Standardization from Below: Science and Technology Standards and Educational Software
Facilitating Communicative Ability of EFL Learners via High-Immersion Virtual Reality
Understanding University Students' Thoughts and Practices about Digital Citizenship: A Mixed Methods Study
A Co-citation Network of Young Children's Learning with Technology
Integrating Annotations into a Dual-slide PowerPoint Presentation for Classroom Learning
A Study of the Adoption of Computer Technology by Teachers
Validating and Modelling Teachers' Technological Pedagogical Content Knowledge for Integrative Science, Technology, Engineering and Mathematics Education
Responding to Challenges in Teacher Professional Development for ICT-Integration in Education
A Learning Design Ontology based on the IMS Specification
Academic Achievements and Satisfaction of the Clicker-Aided Flipped Business English Writing Class
Reflections on Cyberspace as the New "Wired World of Education"
Visual Media and the Humanities: A Pedagogy of Representation
Computer Card Games in Computer Science Education: A 10-Year Review
Learning by Searching: A Learning Environment that Provides Searching and Analysis Facilities for Supporting Trend Analysis Activities
AUPress: A Comparison of an Open Access University Press with Traditional Presses
Ontologies for Effective Use of Context in e-Learning Settings
Technology-Enhanced Peer Review: Benefits and Implications of Providing Multiple Reviews
Factors Influencing Adult Learners' Decision to Drop Out or Persist in Online Learning
Developing Spatial Orientation and Spatial Memory with a Treasure Hunting Game
Mobile Phones for Spain's University Entrance Examination Language Test
Supporting a Learner Community with Software Agents
Learning Mathematics with Interactive Whiteboards and Computer-Based Graphing Utility
'Hole-In-The-Wall' Computer Kiosks Foster Mathematics Achievement - A Comparative Study
Design and Implementation of a 3D Multi-User Virtual World for Language Learning
Alignment of Teacher and Student Perceptions on the Continued use of Business Simulation Games
On the Educational Validity of Research in Educational Technology
Remember the future, imagine the past
Constructivism, Instructional Design, and Technology: Implications for Transforming Distance Learning
Mobile Collector for Field Trips
Affordances and Constraints of a Wiki for Primary-school Students? Group Projects
Computer Games versus Maps before Reading Stories: Priming Readers' Spatial Situation Models
A Learning Assistance Tool for Enhancing ICT Literacy of Elementary School Students
All Aboard - Destination Unknown: A Sociological Discussion of Online Learning
Facilitating and Bridging Out-Of-Class and In-Class Learning: An Interactive E-Book-Based Flipped Learning Approach for Math Courses
Authoring of Adaptive Computer Assisted Assessment of Free-text Answers
How to Flip the Classroom - "Productive Failure" or "Traditional Flipped Classroom" Pedagogical Design?
To Activate English Learning: Listen and Speak in Real Life Context with an AR Featured U-Learning System
Designing Hypercontextualized Games: A Case Study with LieksaMyst
Automatic Generation and Ranking of Questions for Critical Review
Usability of a Runtime Environment for the Use of IMS Learning Design in Mixed Mode Higher Education
Pre-service Teachers' Perceptions on Development of Their IMD Competencies through TPACK-based Activities
Students' Personal and Social Meaning Making in a Chinese Idiom Mobile Learning Environment
The Effects of Metacognitive Knowledge on the Pre-service Teachers' Participation in the Asynchronous Online Forum
Designing a Syntax-Based Retrieval System for Supporting Language Learning
An e-Learning System for Extracting Text Comprehension and Learning Style Characteristics
Investigating the Effects of Authentic Activities on Foreign Language Learning: A Design-based Research Approach
Intra-action, Interaction and Outeraction in Blended Learning Environments
Using "First Principles of Instruction" to Design Secondary School Mathematics Flipped Classroom: The Findings of Two Exploratory Studies
The Role of Community Trust and Altruism in Knowledge Sharing: An Investigation of a Virtual Community of Teacher Professionals
The Information Commitments toward Web Information among Medical Students in Taiwan
A Decision Tool for Selecting a Sustainable Learning Technology Intervention
Surveying In-Service Teachers' Beliefs about Game-Based Learning and Perceptions of Technological Pedagogical and Content Knowledge of Games
A Comparison of Interaction in AV-based and Internet-based Distance Courses
Evaluation of the Learning Path Specification
Using computer-mediated communication to form a knowledge-building community with beginning teachers
Analyzing Online Behaviors, Roles, and Learning Communities via Online Discussions
Turning to Turnitin to Fight Plagiarism among University Students
Anytime, Anywhere Learning Supported by Smart Phones: Experiences and Results from the MUSIS Project
Integrating Adaptive Educational Content into Different Courses and Curricula
Factors Influencing Junior High School Teachers' Computer-Based Instructional Practices Regarding Their Instructional Evolution Stages
Personal Learning Environments Acceptance Model: The Role of Need for Cognition, e-Learning Satisfaction and Students. Perceptions
From Research Resources to Learning Objects: Process Model and Virtualization Experiences
Applying The CHAID Algorithm to Analyze How Achievement is Influenced by University Students' Demographics, Study Habits, and Technology
Supporting Students with a Personal Advisor
Learning of Abstract Concepts through Full-Body Interaction: A Systematic Review
Using Trialogues to Measure English Language Skills
Online Research Behaviors of Engineering Graduate Students in Taiwan
The Exploration of Elementary School Teachers' Internet Self-Efficacy and Information Commitments: A Study in Taiwan
Development of a Web-based System to Support Self-Directed Learning of Microfabrication Technologies
Undertaking an Ecological Approach to Advance Game-Based Learning: A Case Study
Surveying and Modeling Students' Motivation and Learning Strategies for Mobile-Assisted Seamless Chinese Language Learning
Providing cultural context with educational multimedia in the South Pacific
Design, Customization and Implementation of Energy Simulation with 5E Model in Elementary Classroom
Exploring Learning in a Technology-Enhanced Environment
Implications of Presenting Pre-University Courses Using the Blended e-Learning Approach
An Analytics-Based Approach to Managing Cognitive Load by Using Log Data of Learning Management Systems and Footprints of Social Media
Improving use of learning technologies in higher education through participant oriented evaluations
Science Explained
Development and Validation of the Perception of Students Towards Online Learning (POSTOL)
Using Technology in Teaching
A Computer System of Referential Resolution to Assess Students' Reading Comprehension
Analysis of Problem-Solving-Based Online Asynchronous Discussion Pattern
Content Classification and Context-Based Retrieval System for E-Learning
Technologies to Enhance and Extend Children's Understanding of Geometry: A Configurative Thematic Synthesis of the Literature