yusuke1997/dblp-id-title huggingface dataset:
We need to talk about digital contact tracing
Interactive systems for health
When in Rome, do as the Romans do: HCII 2005 recap
HCI and sustainability: a tale of two motivations
The platform as the city
Visualizing Taiwan's Formosa Plastics
Ignored intersections
'Back off, man. I'm a scientist.': using fiction to teach beginners HCI
The phenomenal challenge of designing transparent technologies
Sitting with Hakken
The Relentless Burden of Unnecessary Technologies
(P)review - Doing business by design
Climate change: a challenge for design
Qualitative research methods in design and development
BitDrones
From fiction to science: swissnex explores the interfaces
Review of "Mobile Interaction Design by Matt Jones and Gary Marsden", John Wiley & Sons, Ltd., ISBN 0470090898
Where the Embodiment Is: Designing Felt Representations of Data
Throwing Spaghetti against the Wall: Why Technology Leaders Need to Invest More in HCI and UX
A tent, a pigeon house, and a pomegranate tree
Feature - Life at the margins: assessing the role of technology for the urban homeless
Avoiding the next schism: ethnography and usability
What Does 'Failure' Mean in Civic Tech? We Need Continued Conversations About Discontinuation
HCI for AGI
Power, participation, and the dog internet
University of Melbourne
Privacy and personalization: the story of a cross-cultural field study
Feature - Interaction design for software engineering: boost into programming future
On Modeling - A model of mobile community: designing user interfaces to support group interaction
Solving complex problems through design
Discovering user information needs: the case of university department web sites
The need for video in scientific communication
Waag open wetlab
How prototyping practices affect design results
Cultural probes and the value of uncertainty
The climate change habitability index
Mobile life centre: mobile applications for fun and pleasure
Fast, cheap, and powerful user research
Collaborate to innovate?: getting fresh small company thinking into big company innovation
Comparative informatics
Social perspectives: have the media ruined childhood?
Dr. Usability: Lost in the localization forest
Putting accessibility first
Designing people
Lifelong Interactions - Designing senior-friendly living, or why doesn't my cable work?
From information design to experience design: smart artefacts and the disappearing computer
Understanding and overcoming resistance to ethnographic design research
Ecofriends: designing for critical reflection using social voices
Practical quagmires
From automation to autonomy and autonomous vehicles: challenges and opportunities for human-computer interaction
Making the blockchain civic
Review of "Designing Interactions by Bill Moggridge, " MIT Press, 2006, ISBN 978-0-262-13474-3
The Upper Atmospheric Research Collaboratory (UARC)
Psychological Privacy: How Perceptual Publicity Can Support Perceived Publicity
Discovering intersectionality part I: researcher interrupted
So long and thanks for the features, forums, columns, and visuals
Web content accessibility guidelines 1.0
Methods & tools: how to XFR: "eXperiments in the future of reading"
Reporting structure
Better Health by Design: UX for Health and Wellness
Enjoying Wine: Opportunities and Challenges for Interaction Design
Brooke Bosley
Toward a more accessible ACM SIGCHI community
Feminism as a design methodology
The internet of things: interaction challenges to meaningful consent at scale
Feature - Neuroscience and the future of human-computer interaction
Sustainability does not begin with the individual
SIGCHI: the state of the society
Community Calendar 2013
A framework for evaluating social acceptability of spatial computing devices
Human-computer interaction research and practice in China
The dynamic of artifacts and outcomes
Dare we define user-interface design?
The way I see it - Simplicity is not the answer
(P)review - Web form design: filling in the blanks
Transformative user experience: beyond packaged design
Body-centric computing: results from a weeklong Dagstuhl seminar in a German castle
How do users know what to say?
CHI 2002
Design: design for what? six dimensions of activity (part 2 of 2)
Augmenting Human Potential: The Role of LLMs in Shaping the Future of HCI
Covid-19 and challenges for learning-technology adoption in Pakistan
WELCOME: Another future
The business case for user-centered design: increasing your power of persuasion
I am, you are, we are SIGCHI
SIGCHI supports open exchange of information and freedom of movement
Laid-off usability engineer, or why we don't get no respect
The times they are a-changin'
COVER STORY: Beyond interaction: a short introduction to mediation theory
On high-def Diderot and the cost of climate change
Urban informatics research lab, Queensland University of Technology
Adaptive reuse: things, containers, and streets in the architecture of the social web
Logic versus usage: the case for activity-centered design
The music is the message
Revolutionizing human-computer interfaces: the auditory perspective
Get into the groove: designing for participation
Designing-With, in Company
Discouraging sedentary behaviors using interactive play
Remnance of form
Toward mixed-media design studios
WELCOME: Shape changes
How to understand your climate uncertainty
Abortion Pills and Telehealth Technology: Making Illegal Abortion Safe and Accessible
Vigour
Transformative learning in the design studio
Interactions : authenticity, complexity, and design
The future's hybrid nature
Woman (seated) with tablet computer
A grand challenge for HCI: food + sustainability
Spawns: A Collection of Eating Accessories Designed with Artisanal Intelligence
Sharing the hidden treasure in pictorials
Suspending Disbelief: A Life in Film and Future User Interfaces
Ron Wakkary
Pushing the boundaries of interaction in public
Five perspectives on computer game history
To school or not to school?
Human-computer interaction lab @KAIST
Feature - Why designers sometimes make me cringe
Get your product used in anger!: (before assuming you understand its requirements)
Toward a common ground: practice and research in HCI
Design guidelines for software products: a common look and feel or a fantasy?
Arbitration of a help system
Segment 148
Wellness technology lab
Feeding the futures of human-food interaction
A study of ballot anomaly detection with a transparent voting machine
User-experience planning for corporate success
The space of design
Collaborative art practice as HCI research
Community and conflict
The sun rises in the east
Designing for everyday interactions in HCI4D
The ingredients of CHIkids: education, technology, and fun outside the classroom
Recognizing student designers: ACM CHI's Student Design Competition
Digital civics: taking a local turn
(P)review - Design education for business and engineering management students: a new approach
SIGCHI's support for HCI in developing worlds
The fallacy of good: marginalized populations as design motivation
Video games for mental health
The institutional capture of abolitionist dissent: ending genres of police science
The data-driven design era in professional web design
From materials to materiality: thinking of computation from within an Icehotel
Scope+
Reflections: the accidental death of reviewing
Conversations with Clement Mok and Jakob Nielsen, and with Bill Buxton and Clifford Nass
Wendy Moncur
Rethinking HCI Education for the Era of AI
Global, Green, and Generative Design
Cover Story - Design fiction
UCD collaboration with product management and development
Organizing information spatially
How two billion smartphone users can save species!
Potential bias in creative chart design: a review of nontraditional financial graphs in corporate annual reports
HCI and refugees: experiences and reflections
The whiteboard
Book Preview
My users taught me to read with my ears
Fitts at 50: for link design, size does matter
Women into computing
Affordances: bringing them out of the woods
Printed electronics for human-computer interaction
Reworlding: Creating the Climate to Change Climate Change
A matter of taste
Designing an evaluation method for security user interfaces: lessons from studying secure wireless network configuration
(Un)making democracy
Simplicity is highly overrated
Designing for civic events
Design leadership for mergers and acquisitions
The next UI breakthrough, part 2: physicality
The new SIGCHI EC's values and strategic initiatives
Breaking Barriers in Immersive Stories: Empathy, Representation, and Access
Insertables: I've got it under my skin
Mixed reality laboratory, University of Nottingham
Clemson visualization lab
Design infusion at CHI 2007
Angela Okune
Timelines - Themes in the early history of HCI---some unanswered questions
Using Playful Approaches in Education to Create Awareness of Pro-Sustainability Behavior
Auto-UI: global perspectives
Interaction criticism: three readings of an interaction design, and what they get us
Claiming success, charting the future: micro-HCI and macro-HCI
Hardware Afterlives
Sunday social gathering, CBD, Hong Kong
Civic design
Introducing usability into smaller organizations
Lifelong Interactions - Data mining for educational "gold"
Learning to work with chemicals as a haptic technology
The interactions of Alicyn in Cyberland
Feature - Research strategies for future planning
Reimagining HCI: toward a more human-centered perspective
New York Stock Exchange hand-held device
Living without parental controls: the future of HCI
PeopleLens
The conflicting rhetoric of design education
Aesthetic flattening
Content strategy for everybody (even you)
WiFi impressionist
WELCOME: The humanities of HCI
The Future of Conferences Is Unconferences: Exploring a Decentralized Network of Regional Meetups
App een oma (penpal)
Just and equitable data labeling: toward a responsible AI supply chain
Business: sharing a leadership role in a collaborative team
HCI for personal genomics
Digital dreams have become nightmares: UX for ethical technology use
The way I see IT - Workarounds and hacks: the leading edge of innovation
From individual rights to community obligations: a Jewish approach to speech
Defining the user experience function: innovation through organizational design
Disability interaction (DIX): a manifesto
Designing for people with disabilities
Who we are and what we have: designing with minoritized communities
Intersections of transformation
Elevate: a large-scale walkable pin-array display
A matter of fit and fashion
Cybernetics and the design of the user experience of AI systems
Under Development - UCD in Chinese IT enterprises
Timelines - Travel back in time: design methods of two billionaire industrialists
Trying to see the world with new eyes
Sensible smartphones for Southern Africa
(P)review - How society was forever changed: a review of The Mobile Connection
'The co-': feminisms, power and research cultures: a dialogue
Annotated portfolios
Web 3.0 has begun
Mental landscapes: externalizing mental models through metaphors
Computer games as interfaces
Design: Cultural probes
Filling the big hole in HCI research
The role of ethnography in interactive systems design
Bad advice
Coherence and responsiveness
IXDS
Sustainable practices for the academic business sector: publish in journals such as TOCHI
Evolution of the mind: a case for design literacy
evolve, adapt, THRIVE!
Twenty-two tips for a happier, healthier prototype
Between metaphor and meaning: AI and being human
Multispecies worlding through design
Farming within limits
There's no such thing as an "average" user
Reflections: so much for WYSIWYG
Conference preview: UIST 2001: the 14th annual ACM symposium on user interface software and technology
The problem with trolleys: why machines might struggle to solve the unsolvable
Quick GOMS: a visual software engineering tool for simple rapid time-motion modeling
Defining interaction design
Toward optimal menu design
Designing the PDA of the future
Because deep down, we are not the same: values in cross-cultural design
Reflecting on AI activism
What is the future of data sharing for research?
Fluidity in craft and authenticity
Design: CUU: bridging the digital divide with universal usability
Web 2.0 and beyond
Human-computer integration
No more worshiping at the altar of our cathedrals of business
Lateral violences: speculating exit strategies within movements (a concept note)
Take root among the stars: if Octavia Butler wrote design fiction
Feature - The value of visual design in software development
Interview with Patrick Jordan
Interview: Nancie S. Martin
Adventures in AI Wonderland: How Children Are Shaping the Future of AI
The emerging need for touchless interaction technologies
The '23 ways to nudge' framework: designing technologies that influence behavior subtly
14th IEEE International Workshop on Robot and Human Interactive Communication
Walking and designing with cultural heritage volunteers
Strategic outlook: "Daddy, won't you buy me a mobile?"
The timeless way
Two women who pioneered user-centered design
Design for All, Design by All
Technology first, needs last: the research-product gulf
Exploring the nuances of Murphy's Law - long-term deployments of pervasive technology into the homes of older adults
Srravya Chandhiramowuli
Centre for design informatics
WELCOME: Interacting with big data
Sharon Bautista
Inverting mobility
Adaptive architecture
Feature - Mental and conceptual models, and the problem of contingency
A Day Using Situated Analytics: Access the Hidden Dimension!
Words with friends: writing collaboratively online
Review of "Access by Design by Sarah Horton", New Riders, 2005, ISBN: 032131140X
From Impact to Sustainability: A Tech-for-Good Tale
A framework for technology design for emerging markets
Human-AI interaction: intermittent, continuous, and proactive
The whiteboard: seven great myths of usability
Explorations in narrative biosensing
Timelines - Reflections on the future of iSchools from a dean inspired by some junior faculty
The next step in software internationalization
The next revolution: vehicle user interfaces
The politics and aesthetics of participatory HCI
Agents of alienation
Usability engineering turns 10
Virtual classrooms during Covid-19: understanding their efficacy and acceptance among Bangladeshi students
Interaction design inspirations from children's drawings in a mixed-reality museum exhibition
Design, in the big and small
Never eat anything raw: fieldwork lessons from the pros
Land-bordering design technologies: roñe'e yvype guará [1]
Older-adult HCI: why should we care?
Making digital financial services more trustworthy for women
The way I see it - A fetish for numbers
Asperger's syndrome, autism, and camouflaging: reduced empathy revisited
Human-centered computing lab at Clemson University
Farm lab: ten years of participatory design research with Spitalfields City Farm
Conference preview: NordiCHI 2000
Collaborative art: a new method for landscape architecture
Collaboratory operations in magnetic fusion scientific research
Editorial: International Browser Day
Accessibility needs of extended reality hardware: a mixed academic-industry reflection
Direct manipulation vs. interface agents
Rebuilding the Digital Town Square: Designing Social Media for Meaningful Connection (Again)
Child-Centered AI: Contextualizing Principles and Design in HCI
Computer supported collective action
Long time together
The next frontier of users' preferences: content customization
Managing interdisciplinary relationships: lessons learned from the field
Intersectional Computing - Where it All Began: A Sankofa Story (Part 1)
Designing for the future: but which one?
The next UI breakthrough: command lines
Harnessing the power of positive tension
Robots as laboratory hosts
Personalized dynamic accessibility
Phoebe Sengers
InfoART: the digital frontier from video to virtual reality
The Qualiteque: systems at an exhibition
Digitizing fashion: software for wearable devices
Remote usability testing
DIY repair
University briefs: Drexel University
Latine health and development in the digital age: assets-based inclusive design as a social movement for equitable distributions of power
Accessibility: it's not just for disabilities any more
Working with open source: a practical guide
Simplicity and usability: lessons from a touchscreen electronic medical record system in Malawi
Dreaming of robots: an interview with Bruce Sterling
A Preamble to Feminist Ecologies in HCI
Interactions in Chinese: designing interfaces for Asian languages
From machine learning to machine teaching: the importance of UX
Climate for Change: New HCI Research for Climate Action
User experience network: a passion for collaboration
Interaction as performance
Breadcrumb navigation: there's more to hansel and gretel than meets the eye
Human perception
Ending charge anxiety
Manuel A. Pérez Quiñones
Joining the Dots
Feature - The invisible user
Why do I want ambient intelligence?
As we may think (Reprint)
Measuring fun, trust, confidence, and other ethereal constructs: it isn't that hard
UNDER DEVELOPMENT: While the meter is running: computing in a capped world
That's Entertainment - HCI impact and uncitedness
Is the there there?
Go west
On design thinking, business, the arts, STEM ..
Navigation in Web applications
Designing the connected everyday
Cover Story - Optimistic futurism
Asian researchers at the CHI conference
Wichita State University
Success with user-centered design management
Minority retort
Not ready for prime-time voting
Robot rescue camp
Minding the Higher Contexts: Black Women's Information Maintenance and Pleasure as Antidotes to Harm
True Tales - Some different approaches to making stuff
Fine-tuning machine confidence with human relevance for video discovery
Building belonging
Guitar Hero: the inspirational story of an "overnight" success
Design participation lab
Gamification: designing for motivation
To whom are we talking?
Social perspectives: emote control
Jef Raskin, pioneer
Design/Methods & Tools: Designing for the Web: a survey
Lifelong Interactions - Supporting healthy aging with new technologies
Application-oriented usage quality: the tools and materials approach
The emotion commotion
How the ideology of monolingualism drives us to monolingual interaction
Revisiting tangible speculation: 20 years of UI prototyping
About the art in this issue
Time goes by...everything looks the same
Uncovering the new wireless interaction paradigm
Piloting through the maze
Straighten up and fly right: rethinking intersectionality in HCI research
Flying from the pigeon hole: moving beyond methodological expertise in product-development organizations
VUIs: where the rubber hits the road
Introduction to special section on contextual design
Community calendar: July - October 2014
Back to school for UX?
Design brief: Microsoft
Onur Arslan
Self-portraits
Creative orientations for interface design at Do While Studio
New device, who dis?
Ecofeminist Design for Digital Third Spaces
Human-Centered Interaction Design Lab (HCIDL), KAIST, Department of Industrial Design
Taking fun seriously
A conversation with Dan Rosenberg
Only robots on the inside
Reflecting on collaborations with charities in the time of Covid-19
Feature - When users "do" the Ubicomp
Infoaction education
The Last Pencil?
Embodying phenomenology in interaction design research
The big hole in HCI research
You amateur!
Sustaining, Changing, and Refining: HCI in Evolution
On hopelessness and hope
Voice and representation: engaging with the voices of children who have disabilities
Between The Lines - The art of editing: the new old skills for a curated life
The HCI program at the School of Information at the University of Michigan
Tangible and intangible spaces of community connectivity
Cover Story - Designing games: why and how
Robots in the home: what might they do?
Designing interactions at work: applying design to discussions, meetings, and relationships
All equation, no human: the myopia of AI models
Diversity computing
The digital muse: HCI in support of creativity: "creativity and cognition" comes of age: towards a new discipline
Industry briefs: Informaat
Assisting e-government users with animated talking faces
Frontiers in electronic media
The ubiquitous button
Introducing More-Than-Human Design in Practice
The role of leadership in winning design
Engagement through mixed modalities
Reshaping the limits of design in HCI
Enter the chief design officer!: hail to the chief!
Building Dreams Beyond Labor: Worker Autonomy in the Age of AI
Rise up, revolt!
Feature - "At the End of the World, Plant a Tree": six questions for Adam Greenfield
Feature - The dilemma of the shared mobile phone---culture strain and product design in emerging economies
User research as kool-aid
The whiteboard: usability books for the software developer
Toward a roadmap for human-drone interaction
Critical perspectives on ABCD: a conversation with Akwugo Emejulu
SIGCHI's FY24 Budget: Expanding Initiatives
Church after Sunday: supporting everyday well-being through techno-spiritual health interventions
Physical prototyping of an on-outlet power-consumption display
Where's my jetpack?: waiting for the revolution in statistical analysis software interfaces, but going in the wrong direction
Nature vs. smartphones
Reframing design culture and aging
Patterns of cooperative interaction: linking ethnomethodology and design
Real-time captioning with the crowd
Who wants to live in a filter bubble?: from 'zillow surfing' to data-driven segregation
Beneath the layers in nature, resilient life. Beneath the layers in artifacts, lifeless components
Charlotte Lee
Nine questions for HCI researchers in the making
The future of tangible user interfaces
HCI magic across Africa
HCI out of Namibia
UX research vs. UX design
Gadgets are here to stay
The design challenge of pervasive computing
Design as learning---or "knowledge creation"---the SECI model
Effective approaches to user-interface design with ACASI in the developing world
Strike a Pose: Decoding Vogue Ukraine
SIGCHI: expanding our activities
Inspiration from nature
Seven Challenges in Designing for Office Well-Being
Fashionable services for wearables
Using 3-D projection to bring a statue to life
The graphic designer's role
Emotion & design: attractive things work better
What people see versus what people do: some thoughts on the cover story on visualizations
July - October 2023
Beautiful (im)perfections are us
TypeCase
The way I see it - Signifiers, not affordances
A conversation with Austin Henderson
CHI 2006: interact, inform, inspire
On logic, research, design synthesis..
Pernille Bjørn
Resetting the expectation of surveillance
How live streaming church services promotes social participation in rural areas
On tape and trust
Food as a Feminist Issue
Syntagm
Envisioning persuasion profiles: challenges for public policy and ethical practice
Planning time: HCI's project-management challenges
Home Intimacies
The whiteboard: a tale of two Websites
Low vs. high-fidelity prototyping debate
Design brief: Broderbund
Modeling confidence
Why engineers own user experience design
Learning the long, hard slog of product
Speculatively sewing historic clothing patents
Liberating usability testing
Please listen to me!: or, how can usability practitioners be more persuasive?
When is a user not a user?: Who are we? What do we do?
Conference preview: CSCW '98: the 1998 ACM conference on computer supported cooperative work, Nov. 14-18, 1998, Seattle, WA
Whose metaphor?
Feature - The social life of visualization
Narrative construction as play
Guerrilla visualization
Text nailing: an efficient human-in-the-loop text-processing method
Revealing Inner Pasts: Giuseppe Penone's Time-Capsule Alberi
Business: Strategic development of the usability engineering function
Under Development - New users, new paradigms, new challenges
The ethos of context-aware computing
SIGCHI's new budget: focusing on community
Taxonomies to tax the couch-potato's cortex
Strategic UX: the value of making the problem bigger
Big data, diminished design?
movingstories, Simon Fraser University
HRI 2006
Open forest: walking with forests, stories, data, and other creatures
Unmasking AI: Informing Authenticity Decisions by Labeling AI-Generated Content
Human-to-Computer-to-Human Interactions (HCHI) of the communications revolution
From Humans to AI: A Timely Debate on Human-AI Relations