yusuke1997/dblp-id-title huggingface dataset:
Understanding experiences of older adults in virtual reality environments with a subway fire disaster scenario
Enabling user interface developers to experience accessibility limitations through visual, hearing, physical and cognitive impairment simulation
Elderly-centered usability heuristics for augmented reality design and development
Software for enhancing accessibility and fighting info-exclusion
Accessibility of mobile applications for tourism - is equal access a reality?
Factors influencing the intention of children to use video-sharing tools in elementary integrated curriculum
Special issue: "Emerging Technologies for Deaf Accessibility in the Information Society"
Effect of AR-based online wearable guides on university students' situational interest and learning performance
I feel for you! The effect of empathy exercises on accessibility awareness
Data-driven personas creation based on the CHARLS database: analyzing the interaction design of mobility aid for the Chinese elderly with difficulty in indoor transferring
Towards a design code of practice for universal access in health telematics
Landscape of sign language research based on smartphone apps: coherent literature analysis, motivations, open challenges, recommendations and future directions for app assessment
Measuring the role of age in user performance during interaction with computers
A new deal for translation quality
Accessibility, performance and engagement evaluation of Saudi higher education websites: a comparative study of state and private institutions
Design and evaluation of a tangible user interface to enhance older adults' experience with touchscreen smartphones
User preferences for adaptive user interfaces in health information systems
Haptic cues as a utility to perceive and recognise geometry
Attitudes of individuals with visual impairments towards distance education
Correction to: The extent of mobile accessibility coverage in WCAG 2.1: sufficiency of success criteria and appropriateness of relevant conformance levels pertaining to accessibility problems encountered by users who are visually impaired
Towards the design of usable multimodal interaction languages
Flipped Learning 4.0. An extended flipped classroom model with Education 4.0 and organisational learning processes
Assessing standards-driven accessibility in top video conferencing platforms
"Creatures of habit": influential factors to the adoption of computer personalization and accessibility settings
Creating virtual exhibition rooms from emigration digital archives
The awareness assessment model: measuring awareness and collaboration support over participant's perspective
Mind the gap: smoothing the transition to higher education fostering time management skills
A graph model and a three-stage algorithm to aid the physically disabled with navigation
Cognitive training via interactive television: drivers, barriers and potential users
Acknowledgement to reviewers for reviews completed between January and December 2015
Capability survey of user agents with the UAAG 1.0 test suite and its impact on Web accessibility
Developing personas for live streaming commerce platforms with user survey data
Special issue: Communication by gaze interaction
Supporting a crowd-powered accessible online art gallery for people with visual impairments: a feasibility study
The evolution of video game accessibility on Xbox consoles in the Far Cry game series
A machine translation system from Arabic sign language to Arabic
A knowledge-based sign synthesis architecture
Investigating ICT infrastructure to develop an information society in India
Effects of a cognitive stimulation software on attention, memory, and activities of daily living in Mexican older adults
User-Sensitive Inclusive Design
Green digital accessibility
Improving accessibility of Web interfaces: refactoring to the rescue
Immersive learning in critical care: first experiences in Intensive Care Units for nursing students through low-cost virtual reality
A systematic exploration of scoping and mapping literature reviews
Beyond "do not touch": the experience of a three-dimensional printed artifacts museum as an alternative to traditional museums for visitors who are blind and partially sighted
Web accessibility investigation of Slovenian municipalities' websites before and after the adoption of European Standard EN 301 549
Representing older people: towards meaningful images of the user in design scenarios
Hand dexterity assessment based on mouse pointer trajectory measurements in children with learning disabilities
Correction to: Investigating socially assistive systems from system design and evaluation: a systematic review
Text input for motor-impaired people
Accessibility of Turkish university Web sites
Voicing barriers: accessibility for visually impaired voiceover users on audio chat platforms
Distributed user interfaces: distributing interactions to facilitate universal access
Bridge to health: gender-based digital divide in China
Impact of COVID-19 in the web accessibility of higher education institutions: a pending challenge
Technology skill and age: what will be the same 20 years from now?
Comparative study on skills needed by organizations and effectively developed in eLearning management courses
State of the science on the Cloud, accessibility, and the future
Analyzing the adoption and diffusion of voice-enabled smart-home systems: empirical evidence from Thailand
An improved Web search engine for visually impaired users
Guidelines, standards, methods and processes for software accessibility
Keyboards and keying - An annotated bibliography of the literature from 1878 to 1999
Turning manual web accessibility success criteria into automatic: an LLM-based approach
Analysis of the digital accessibility of selected Polish government portals for persons with disabilities
Digital inclusiveness of health information websites
Accessibility in the built and transport environment The wheelchair user perspective
Technophilia or technophobia: the unified model of the paradox of Taiwanese older adults' digital learning
Characterising user capabilities to support inclusive design evaluation
Meaningful learning: motivations of older adults in serious games
The smallest target size for a comfortable pointing in freehand space: human pointing precision of freehand interaction
A review on objective measurement of usage in technology acceptance studies
Accessible user interface support for multi-device ubiquitous applications: architectural modifiability considerations
Linguistic modelling and language-processing technologies for Avatar-based sign language presentation
Designing for collaboration: a study in intergenerational social game design
Activity-tracking devices for older adults: comparison and preferences
Correction to: The use of accessibility metadata in e-learning environments: a systematic literature review
A user-guided personalization methodology to facilitate new smart home occupancy
Can mobile wallet usage contribute towards environmental sustainability? Evidence from a moderated mediation approach
Towards standardisation of user models for simulation and adaptation purposes
Investigating the impact of virtual tourism on travel intention during the post-COVID-19 era: evidence from China
A mobile e-learning application for enhancement of basic mathematical skills in visually impaired children
Negotiating quality assessment in media accessibility: the case of live subtitling
Augmented reality for story-related activities in primary and secondary education: a systematic review
Audio description in video games? Persons with visual disabilities weigh in
Universal and ecological design in media accessibility: finding common ground
User interface evaluation of interactive TV: a media studies perspective
Decision and stress: cognition and e-accessibility in the information workplace
Validating the effectiveness of EvalAccess when deploying WCAG 2.0 tests
Using RSS feeds for effective mobile web browsing
Visualization of math expressions through modality-nonspecific signals
Information and knowledge society (SIC) development and structure in Chile in relation to the Latin American "Digital Gap"
Better safe than sorry: a study on older adults' credibility judgments and spreading of health misinformation
Software switches: novel hands-free interaction techniques for quadriplegics based on respiration-machine interaction
Verbal guidance rules for a localized wayfinding aid intended for blind-pedestrians in urban areas
Towards sustainable and accessible events: an exploratory research perspective
W3C user agent accessibility guidelines 1.0 for graphical Web browsers
An analysis of social interaction between novice older adults when learning gesture-based skills through simple digital games
Educational software and low vision students: evaluating accessibility factors
Evaluating students' behavioral intention and system usability of augmented reality-aided distance design learning during the COVID-19 pandemic
Usability evaluation of symbols in digital cluster for drivers with color vision deficiency
Inclusive design: beyond capabilities towards context of use
RETRACTED ARTICLE: Mobile phone and e-government: the future for dissemination of public services
A generic architecture of an affective recommender system for e-learning environments
UbicaME, mobile geolocation system for blind people: user experience (UX) evaluation
From internet access to internet skills: digital inequality among older adults
Challenges and opportunities to improve the accessibility of YouTube for people with visual impairments as content creators
A novel color labeled student modeling approach using e-learning activities for data mining
Accessible learning objects: a systematic literature review
Machine translation from signed to spoken languages: state of the art and challenges
A phenomenological analysis of the #KuyaKimAnoNa segment of the 24 Oras newscast's graphical elements for deaf viewers
A smartphone application for enhancing educational skills to support and improve the safety of autistic individuals
Adaptation and user expertise modelling in AthosMail
An empirical study examining medication management among individuals with visual impairments
The use of accessibility metadata in e-learning environments: a systematic literature review
Assessment of the utility of gesture-based applications for the engagement of Chinese children with autism
Evaluating the accessibility and performance of government websites in Nigeria
Articulating a right to the Web for persons with cognitive disabilities
Cognitive and context-aware assistive environments using future internet technologies
Accessibility first: detecting frustration in web browsing for visually impaired and sighted smartphone users
Research challenges in accessible MOOCs: a systematic literature review 2008-2016
A systematic literature review of mobile application usability: addressing the design perspective
Designing accessible technology
"Learn what we're going through": attitudes of older powered chair users towards mixed reality games that involve power mobility
Research on Internet use by Spanish-speaking users with blindness and partial sight
Culture and HCI: a review of recent cultural studies in HCI and social networks
On the efficiency of keyboard navigation in Web sites
An overview of web accessibility in Greece: a comparative study 2004-2008
Corporate website accessibility: does legislation matter?
Special issue: recent advances in sign language translation and avatar technology
Sustainable development, usability and accessibility in educational strategies during the global pandemic
Accessible wayfinding and navigation: a systematic mapping study
Design for older and disabled people - where do we go from here?
Adaptive sliding menubars make existing software more accessible to people with severe motion impairments
Analyzing the usability of the WYRED Platform with undergraduate students to improve its features
Comparative analysis between a respeaking captioning system and a captioning system without human intervention
COVID-19 information source and behavior preference in later life: the role of health satisfaction, socio-demographic background, and country of residence
Linguistic diversity and information poverty in South Asia and Sub-Saharan Africa
New challenges in web accessibility
Understanding continuance usage intention of mobile internet sites
User modelling and cognitive user support: towards structured development
Visually impaired people and the emerging connected TV: a comparative study of TV and Web applications' accessibility
How to present more readable text for people with dyslexia
Transformation frameworks and their relevance in universal design
Special issue on exploring new Natural User Experiences
Personalization of Web browsing: adaptations to meet the needs of older adults
Photo-based narratives as communication mediators between grandparents and their children and grandchildren living abroad
Tackling developmental delays with therapeutic activities based on tangible tabletops
Trial and error: finding suitable assistive technology for gaming
Simplicity in cognitive assistive technology: a framework and agenda for research
ICT use and competencies of school children with intellectual disabilities in low-resource settings: the case of Ghana in sub-Saharan Africa
HELF (Haptic Encoded Language Framework): a digital script for deaf-blind and visually impaired
Issues surrounding the user-centred development of a new interactive memory aid
Use of force plate instrumentation to assess kinetic variables during touch screen use
SERB: an interactive exploration mechanism for blind web users to explore web search content
Hybrid paradigm for Spanish Sign Language synthesis
Mobile learning for hearing-impaired children: Review and analysis
Effects of visual complexity on user search behavior and satisfaction: an eye-tracking study of mobile news apps
Continuous interaction in future computing systems
Introducing computers and the Internet to older users: findings from the Care OnLine project
Non-visual interaction with graphs assisted with directional-predictive sounds and vibrations: a comparative study
Generic platform for registration and online offering of assistance-on-demand (AoD) services in an inclusive infrastructure
Multimodality and interactional differences in older adults
Developing an antecedent model of knowledge sharing intention in virtual communities
Designing an accessible low-cost interactive multi-touch surface
Accessibility landmarks identification in web applications based on DOM elements classification
Development and application of a communication robot to improve the emotional state of elderly living alone
Somebody is watching me? Analyzing privacy preferences in using visual AAL technology considering human-, technology-, and context-related factors
A framework for optimal techno-economic assessment of broadband access solutions and digital inclusion of rural population in global information society
Improvement in environmental accessibility via volunteered geographic information: a case study
Usability evaluation methods for mobile serious games applied to health: a systematic review
How players across gender and age experience Pokémon Go?
Examining EFL instructors' and students' perceptions and acceptance toward M-learning in higher education
Dialogue based interfaces for universal access
Web accessibility evaluation of top-ranking university Web sites in Spain, Chile and Mexico
More than an algorithm: mental health professionals confront the promise and ethical perils of artificial intelligence
Between fascination and concern: an exploratory study of senior citizens' attitudes towards synthetic biology and agricultural biotechnology
Co-creating 360-degree videos with a social and educational approach: the mediaverse experiences
Usability evaluation of navigation tasks by people with intellectual disabilities: a Google and SAPO comparative study regarding different interaction modalities
Adaptive blind interaction technique for touchscreens
Audio description on smartphones: making cinema accessible for visually impaired audiences
Enhancing typing performance of older adults on tablets
Prior experience in the use of domestic product interfaces
In search of trustworthy information: a qualitative study of the search behavior of people with dyslexia in Norway
Accessibility barriers for users of screen readers in the Moodle learning content management system
Non-formal therapy and learning potentials through human gesture synchronised to robotic gesture
Does my past influence my future? Investigating whether older adults' prior knowledge of one videoconferencing platform transfers to new platforms
Accessibility and usability analysis of Indian e-government websites
Audio rendering smart TV apps through mobile devices
Interaction on-the-go: a fine-grained exploration on wearable PROCAM interfaces and gestures in mobile situations
Broadening our concepts of universal access
Information society skills: Is knowledge accessible for all? Part II
Gaze interaction with virtual on-line communities: levelling the playing field for disabled users
User-centered system design for assisted navigation of visually impaired individuals in outdoor cultural environments
Using multimodal learning analytics to study collaboration on discussion groups - A social network approach
A study of peer coaching in teachers' online professional learning communities
Interactive safety education using building anatomy modelling
Consilience for universal design: the emergence of a third culture
Acknowledgement to reviewers for reviews completed during 2022
Designing accessible block-based programming environments for persons with visual impairments
Individual differences and personalized learning: a review and appraisal
Enhancing quality of life for the hearing-impaired: a holistic approach through the MoSIoT framework
Senior-centered design for mobile medication adherence applications based on cognitive and technology attributes
Managing digital accessibility at universities during the COVID-19 pandemic
Blind users' expectations of touch interfaces: factors affecting interface accessibility of touchscreen-based smartphones for people with moderate visual impairment
Older adults' perceptions of usefulness of personal health records
Designing assistive technologies for medication regimes in care settings
A review of assistive spatial orientation and navigation technologies for the visually impaired
Fujma: a fuzzy-based user judgement model for accessibility
Integrating online meta-cognitive learning strategy and team regulation to develop students' programming skills, academic motivation, and refusal self-efficacy of Internet use in a cloud classroom
Enhancing universal access in elderly health information systems: the triumvirate of trust, adherence, and cognitive load with explainable AI
Auditory universal accessibility of data tables using naturally derived prosody specification
New trends in the design and evaluation of accessible human-computer interfaces
White Paper: promoting Design for All and e-Accessibility in Europe
Older adults' user experience with introvert and extravert humanoid robot personalities
Web accessibility awareness in search engine results
Teachers as designers of formative e-rubrics: a case study on the introduction and validation of go/no-go criteria
CBET: design and evaluation of a domain-specific chatbot for mobile learning
A user experience-based approach to home atmosphere control
Using consensus methods to construct adaptive interfaces in multimodal web-based systems
Robotic assistants in therapy and education of children with autism: can a small humanoid robot help encourage social interaction skills?
Evaluating web accessibility of educational institutions websites using a variable magnitude approach
Erratum to: Role of cognitive and functional performance in the interactions between elderly people with cognitive decline and an avatar on TV
Enhancing statistical chart accessibility for people with low vision: insights from a user test
User interface design guidelines for smartphone applications for people with Parkinson's disease
Accessibility, usability, quality performance, and readability evaluation of university websites of Turkey: a comparative study of state and private universities
A cognitive framework for robot guides in art collections
The effects of appearance and organization and information architecture on the continued intention to use MOOCs
Web site accessibility, usability and security: a survey of government web sites in Kyrgyz Republic
A framework to design vocabulary-based serious games for children with autism spectrum disorder (ASD)
Hands-free interaction with a computer and other technologies
An exploratory study of web adaptation techniques for people with low vision
On the accessibility of Moodle 2 by visually impaired users, with a focus on mathematical content
Methodology for heuristic evaluation of the accessibility of statistical charts for people with low vision and color vision deficiency
Usability, accessibility and ambient-assisted living: a systematic literature review
Accessibility evaluation of top university websites: a comparative study of Kyrgyzstan, Azerbaijan, Kazakhstan and Turkey
Flexible and robust multimodal interfaces for universal access
Supporting caregivers in assisted living facilities for persons with disabilities: a user study
An approach to usability evaluation of e-learning applications
A comparative study on user gestural inputs for navigation in NUI-based 3D virtual environments
Game-based collaborative decision-making training: a framework and behavior analysis for a remote collaborative decision-making skill training game using multidimensional scaffolding
Why do few assistive technology systems make it to market? The case of the HandyHelper project
Heart sound screening in real-time assistive environments through MCMC Bayesian data mining
Continuance model of formative computer-based assessment (CBA): Considering the effects of self-regulation and social influence
A bibliometric analysis and visualization of e-learning adoption using VOSviewer
Towards end-user development of distributed user interfaces
Intelligent environments and assistive technologies for assisting visually impaired people: a systematic literature review
An ontology-based framework for improving color vision deficiency accessibility
Input devices for web browsing: age and hand effects
Applying Web accessibility to Internet portals
Accessing information through multimodal 3D environments: towards universal access
Evaluation of an experimental mainstream cellular phone feature to allow use by individuals with moderate to severe cognitive disabilities
An empirical investigation into the difficulties experienced by visually impaired Internet users
Interacting with notations: two examples of the use of a transformation system
Class imbalance in multi-resident activity recognition: an evaluative study on explainability of deep learning approaches
Enabling people with sensory impairments to participate effectively in research
A systematic review on multi-device inclusive environments
Universal life: the use of virtual worlds among people with disabilities
A comprehensive review of mobile user interfaces in mHealth applications for elderly and the related ageing barriers
Augmenting interaction and cognition using agent architectures and technology inspired by psychology and social worlds
Investigating the impact of IoT-Based smart laboratories on students' academic performance in higher education
Older adults fail to see the periphery in a Web site task
Reflections and proposals to improve the efficiency of accessibility efforts
Analytic hierarchy process-based group assessment of quality-in-use model characteristics
Information technology adoption: a review of the literature and classification
An assessment of a semiotic framework for evaluating user-intuitive Web interface signs
How latent psychological variables of user experience affect the intention to use shared mobility services
Cross-cultural interface design strategy
Universal Remote Console-based next-generation accessible television