yusuke1997/dblp-id-title huggingface dataset:
A study of the effects of mobile media on L2 text processing: Beyond offline comprehension accuracy measures
Computer-based concept mapping combined with learning management system use: An explorative study under the self- and collaborative-mode
A blog-based dynamic learning map
Improving quality and quantity of contributions: Two models for promoting knowledge exchange with shared databases
Effects of B-learning and F2F learning environments on students' achievement in QBASIC programming
Imagine & immerse yourself: Does visuospatial imagery moderate learning in virtual reality?
'Evaluating a music e-learning resource: The participants' perspective'
Refining qualitative ethnographies using Epistemic Network Analysis: A study of socioemotional learning dimensions in a Humanistic Knowledge Building Community
Laptopers in an educational practice: Promoting the personal learning situation
Self-regulated learning and technological integration competency: A multilevel latent profile analysis of preschool teachers
Learning in Digital Networks - ICT literacy: A novel assessment of students' 21st century skills
Model-based reasoning
Modelling Changes in Understanding: Case Studies in Physical Reasoning: Edited by Daniel Kayser and Stella Vosniadu. Elsevier Science, Amsterdam and New York, 1999, 312 pp, ISBN 0-08-043454-1, US$85.00, hardback
Typology of college student perception on institutional e-learning issues - An extension study of a teacher's typology in Taiwan
Academic self-efficacy and academic procrastination as predictors of problematic internet use in university students
Young learners' motivation, self-regulation and performance in personalized learning
A Linked Data approach for the discovery of educational ICT tools in the Web of Data
The use of computers in preschools in Chile: Lessons for practitioners and policy designers
Paradoxical effects of feedback in international online reciprocal peer tutoring
The impact of multimedia effect on science learning: Evidence from eye movements
Fun learning with Edooware - A social media enabled tool
Mobile sensor-based community gaming for improving vocational students' sleep and academic outcomes
A graphical partitioning model for learning common fraction: designing affordances on a web-supported learning environment
Peer versus expert feedback: An investigation of the quality of peer feedback among secondary school students
Introduction of a CASE tool to teach structured analysis
Assessing children's reading comprehension on paper and screen: A mode-effect study
Examining social adjustment to college in the age of social media: Factors influencing successful transitions and persistence
Technological support for teaching and learning: computer-mediated communications in higher education (CMC in HE)
Community-organizing agent: An artificial intelligent system for building learning communities among large numbers of learners
E-textbooks at what cost? Performance and use of electronic v. print texts
Developing a typology of teacher beliefs and practices concerning classroom use of ICT
All the same or different? Revisiting measures of teachers' technology acceptance
Collaborative activities enabled by GroupScribbles (GS): An exploratory study of learning effectiveness
Self-explanation and digital games: Adaptively increasing abstraction
A comparative study of expert, AI, and no external feedback on mathematics teacher learning outcomes in reflective practice
Linking self-report and process data to performance as measured by different assessment types
'Disruptive technologies', 'pedagogical innovation': What's new Findings from an in-depth study of students' use and perception of technology
Exploring relationships between students' interaction and learning with a haptic virtual biomolecular model
Aptitude-treatment interactions in preservice teachers' behavior change during computer-simulated teaching
Research on ICT in K-12 schools - A review of experimental and survey-based studies in computers & education 2011 to 2015
Adaptive diagrams: Handing control over to the learner to manage split-attention online
Real-world implementation of an AI learning tool-MetaGP-Edu in medical education: A multi-center cohort study
Erratum to: Analyzing student interactions and meaning construction in computer bulletin board discussions [Computers & Education 42 (3) 243-265]
Effects of online whiteboard-based collaborative argumentation scaffolds on group-level cognitive regulations, written argument skills and regulation patterns
Using an adapted, task-level technology acceptance model to explain why instructors in higher education intend to use some learning management system tools more than others
Improving high school students' executive functions through digital game play
Unveiling joint attention dynamics: Examining multimodal engagement in an immersive collaborative astronomy simulation
Serious games and learning effectiveness: The case of It's a Deal!
Analytics and patterns of knowledge creation: Experts at work in an online engineering community
Multi-touch, gesture-based simulations: Impacts on learning optical imaging and mental model development
Comparison of reading performance on screen and on paper: A meta-analysis
Collaborative knowledge building with wikis: The impact of redundancy and polarity
On the correlation between children's performances on electronic board tasks and nonverbal intelligence test measures
A two-tier test approach to developing location-aware mobile learning systems for natural science courses
The effects of ICT-based social media on adolescents' digital reading performance: A longitudinal study of PISA 2009, PISA 2012, PISA 2015 and PISA 2018
Preschoolers' electrodermal activity and story comprehension during print and digital shared reading
Delivering unprecedented access to learning through podcasting as OER, but who's listening? A profile of the external iTunes U user
Full immersive virtual environment CAVE TM in chemistry education
Measuring learning resource use
Enhancing the recall of presented material
How to improve the peer review method: Free-selection vs assigned-pair protocol evaluated in a computer networking course
The HumBox: Changing educational practice around a learning resource repository
The effect of digital storytelling on visual memory and writing skills
Longitudinal clustering of students' self-regulated learning behaviors in engineering design
Cognitive diagnostic like approaches using neural-network analysis of serious educational videogames
Which factors obstruct or stimulate teacher educators to use ICT innovatively?
Exploring the influence of interactive network and collective knowledge construction mode on students' perceived collective agency
Augmented reality and generative learning in K-12 writing: Performance outcomes and the mediating roles of motivation and metacognition
A new Moodle module supporting automatic verification of VHDL-based assignments
A plug and play pathway approach for operations management games development
Instructional quality of Massive Open Online Courses (MOOCs)
FAQ chatbot and inclusive learning in massive open online courses
A Web-based EFL writing environment: integrating information for learners, teachers, and researchers
The WebQuest model effects on mathematics curriculum learning in elementary school students
Mobile learning: Two case studies of supporting inquiry learning in informal and semiformal settings
Prompting authentic blogging practice in an online graduate course
Development and experimental validation of a dataset of 360°-videos for facilitating school-based bullying prevention programs
Examining influences of science teachers' practices and beliefs about technology-based assessment on students' performances: A hierarchical linear modeling approach
Developing digital fluency through ubiquitous mobile devices: Findings from a small-scale study
Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance
Longitudinal effect of a computer-based graduated prompting assessment on students' academic performance
Designing agents to support learning by explaining
Youth and the Internet: Uses and practices in the home
An integrated learning system and its effect on examination performance in mathematics
Suggestions for content selection and presentation in high school computer textbooks
Development and validation of moral ascendancy and dependency in AI integration (MAD-AI) scale for teachers
Exploring the development of college students' epistemic views during their knowledge building activities
The goal specificity effect on strategy use and instructional efficiency during computer-based scientific discovery learning
Teacher agency and learner agency in teaching and learning a new school subject, Leaving Certificate Computer Science, in Ireland: Considerations for teacher education
Multiple Mice based collaborative one-to-one learning
Students' perceptions of Facebook for academic purposes
Potential pedagogical benefits and drawbacks of multimedia use in the English language classroom equipped with interactive whiteboard technology
Review of trends from mobile learning studies: A meta-analysis
Psychometric analysis of the performance data of simulation-based assessment: A systematic review and a Bayesian network example
Attitudes to technology, perceived computer self-efficacy and computer anxiety as predictors of computer supported education
A web-based collaborative reading annotation system with gamification mechanisms to improve reading performance
Personalized mobile English vocabulary learning system based on item response theory and learning memory cycle
Exploring emotional dynamics between productive and improvable knowledge-building discourses
Using Epistemic Synchronization Index (ESI) to measure students' knowledge elaboration process in CSCL
Students' attitudes toward computers: Validation of a computer attitude scale for 16-19 education
Using simulations to teach young students science concepts: An Experiential Learning theoretical analysis
Description of novelty, novelty of description: a dialectic analysis of a Web-based course
Privacy behavior profiles of underage Facebook users
Unregulated use of laptops over time in large lecture classes
Comparing pre-service and in-service teachers' acceptance of technology: Assessment of measurement invariance and latent mean differences
Transmediating argumentation: Students composing across written essays and digital videos in higher education
Seven design frames that teachers use when considering technological pedagogical content knowledge (TPACK)
ICT facilitated access to information and undergraduates' cheating behaviours
Approach to computer literacy education in a third world setting
Influences of text difficulty and reading ability on learning illustrated science texts for children: An eye movement study
The relationship of learning traits, motivation and performance-learning response dynamics
Individualising gamification: An investigation of the impact of learning styles and personality traits on the efficacy of gamification using a prediction market
Creativity of student information system projects: From the perspective of network embeddedness
Using the theory of habitus to move beyond the study of barriers to technology integration
Criteria for selecting apps: Debating the perceptions of young children, parents and industry stakeholders
From order to disorder: the role of computer-based electronics projects on fostering of higher-order cognitive skills
A taxonomy of social media for learning
Evaluating FINESSE: a case-study in group-based CAL
Preparing first-year college students' academic transition: What is the value of complementary web-based learning?
FLoRA: An advanced AI-powered engine to facilitate hybrid human-AI regulated learning
Exploratory study on the patterns of online interaction and knowledge co-construction in project-based learning
The effectiveness of automatic text summarization in mobile learning contexts
Exploring two decades of research on classroom dialogue by using bibliometric analysis
Computer support for learning mathematics: A learning environment based on recreational learning objects
The importance and meaning of session behaviour in a MOOC
Corrigendum to "Teacher professional identity and the nature of technology integration" [Comput. Educ. 175 (2021) 104314]
Applying GIS to develop a web-based spatial-person-temporal history educational system
The implementation of e-tutoring in secondary schools: A diffusion study
Cross-cultural analysis of users' attitudes toward the use of mobile devices in second and foreign language learning in higher education: A case from Sweden and China
The applicability of interactive item templates in varied knowledge types
Learning with multimedia: The effects of gender, type of multimedia learning resources, and spatial ability
Teaching and Learning with ICT in the Primary School: Edited by Marilyn Leask and John Meadows, Routledge/Falmer, London, 2000, 269 pp. ISBN 0-415-21505-6, GBP14.99 paperback
Gamification in higher education: The ECOn + star battles
Adoption and use of technology in early education: The interplay of extrinsic barriers and teacher attitudes
Tracking transdisciplinary skills in the design of online courses: A design-based research study
Addressing drop-out and sustained effort issues with large practical groups using an automated delivery and assessment system
An automatic group composition system for composing collaborative learning groups using enhanced particle swarm optimization
Teachers and game-based learning: Improving understanding of how to increase efficacy of adoption
Towards an efficient training of university faculty on ICTs
Adaptive multimedia: Using gaze-contingent instructional guidance to provide personalized processing support
Scaffolding strategies for supporting middle school students' online inquiry processes
Which STEM majors enroll in online courses, and why should we care? The impact of ethnicity, gender, and non-traditional student characteristics
Cell phone video recording feature as a language learning tool: A case study
Design and evaluation of instructor-based and peer-oriented attention guidance functionalities in an open source anchored discussion system
In the mind and in the technology: The vicarious presence of the teacher in pupil's learning of science in collaborative group activity at the interactive whiteboard
An exploration of students' lived experiences of using smartphones in diverse learning contexts using a hermeneutic phenomenological approach
Comparing cyberbullying perpetration on social media between primary and secondary school students
Developing the ICT Capable School
Internet access to real equipment at computer architecture laboratories using the Java/CORBA paradigm
Gender and computers: similarities and differences in Iranian college students' attitudes toward computers
A multimedia framework for second language teaching in self-access environments
Card-based design combined with spaced repetition: A new interface for displaying learning elements and improving active recall
Exploration of problematic Internet use and social interaction anxiety among Turkish pre-service teachers
Using Internet videos to learn about controversies: Evaluation and integration of multiple and multimodal documents by primary school students
Content analysis schemes to analyze transcripts of online asynchronous discussion groups: A review
Learning to code or coding to learn? A systematic review
The use of Massive Open Online Courses (MOOCs) in blended learning courses and the functional value perceived by students
Comparison of intelligent systems in detecting a child's mathematical gift
Managerial action and sensemaking in e-learning implementation in Brazilian business schools
Concept maps: A useful and usable tool for computer-based knowledge assessment? A literature review with a focus on usability
Visual attention for solving multiple-choice science problem: An eye-tracking analysis
Does agency matter?: Exploring the impact of controlled behaviors within a game-based environment
Integrative evaluation: an emerging role for classroom studies of CAL
Supporting the monitoring of the digital capacity of schools through optimal shortening of the SELFIE tool
Programming attitudes predict computational thinking: Analysis of differences in gender and programming experience
Student evaluation of a virtual experience for project management learning: An empirical study for learning improvement
An analysis of peer interaction patterns as discoursed by on-line small group problem-solving activity
Investigating cognitive task difficulties and expert skills in e-Learning storyboards using a cognitive task analysis technique
Self-regulated learning strategies predict learner behavior and goal attainment in Massive Open Online Courses
The role of online reader experience in explaining students' performance in digital reading
Who needs to do what where?: Using learning management systems on residential vs. commuter campuses
The role of perceived resources in online learning adoption
"Trialing cartoons: Teachers' attitudes towards animation as an ELT instructional tool."
Fostering information problem solving skills through online task-centred instruction in higher education
Explicit video-based instruction enhanced students' online credibility evaluation skills: Did storifying instruction matter?
The Emperor's new clothes A meta-study of education technology policies in Ireland, North and South (1996-2006)
Exploring pre-service teachers' beliefs about using Web 2.0 technologies in K-12 classroom
Using a design-based research approach to develop and study a web-based tool to support collaborative learning
The effects of different metacognitive patterns on students' self-regulated learning in blended learning
Effects of learning support in simulation-based physics learning
Conversation rebuilding: From the foreign language classroom to implementation in an intelligent tutoring system
Complementary machine intelligence and human intelligence in virtual teaching assistant for tutoring program tracing
Encouraging equitable online participation through curriculum articulation
Performance measures in courses using computer-aided personalized system of instruction
Online e-learning and cognitive disabilities: A systematic review
Researching the impact of the networked information environment on learning and teaching
Fine grained analysis of students' online discussion posts
A scoping review of research on digital game-based language learning
E-books or textbooks: Students prefer textbooks
Distractive effect of multimodal information in multisensory learning
An investigation of student practices in asynchronous computer conferencing courses
Understanding the MOOCs continuance: The role of openness and reputation
The contribution of pupil, classroom and school level characteristics to primary school pupils' ICT competences: A performance-based approach
Cyber victim and bullying scale: A study of validity and reliability
Unintended consequences of spatial presence on learning in virtual reality
Managing technological change in education - what lessons can we all learn?
Attuning a mobile simulation game for school children using a design-based research approach
Problem solving by 5-6 years old kindergarten children in a computer programming environment: A case study
The impact of supplementary hands-on practice on learning in introductory computer science course for freshmen
Assessing mindset states of Hong Kong secondary students using machine learning in real-world online learning environment
Integrating machine learning into item response theory for addressing the cold start problem in adaptive learning systems
Factors influencing students' beliefs about the future in the context of tablet-based interactive classrooms
Modelling and supporting ICT implementation in secondary schools
A web based collaborative testing environment
Perspectives on problem solving and instruction
Effects of a review video and practice in video-based statistics training
A practical ontology query expansion algorithm for semantic-aware learning objects retrieval
Self-regulation and emotion matter: A case study of instructor interactions with a learning analytics dashboard
A systematic review of eye tracking research on multimedia learning
Learning to rock: The role of prior experience and explicit instruction on learning and transfer in a music videogame
An examination of how a cross-section of academics use computer technology when writing academic papers
An interactive concept map approach to supporting mobile learning activities for natural science courses
Virtual Mechatronic/Robotic laboratory - A step further in distance learning
Learning by explaining through digital devices: The role of the modality of oral explaining and extraversion
The influence of multimedia training on users' attitudes: lessons learned
Development and validation of the HOPE (Helping Online Parents with Engagement) instrument for measuring parents' ability to support online learner engagement
LOL squared : When laughing-out-loud and learning-on-line intermingle in a computer-mediated classroom discussion
Investigating collaborative problem solving skills and outcomes across computer-based tasks
CREDIT to classrooms: an evidence base for pedagogical development
Validating a computational thinking concepts test for primary education using item response theory: An analysis of students' responses
Enhancing peer feedback provision through user interface scaffolding: A comparative examination of scripting and self-monitoring techniques
Push or pull? Unpacking the social compensation hypothesis of Internet use in an educational context
Computer-supported negotiation of course content
To gamify or not to gamify? An experimental field study of the influence of badges on motivation, activity, and performance in an online learning course
The non-linear relationships between ICT use and academic achievement of secondary students in Hong Kong
Automatic recognition of student emotions from facial expressions during a lecture
To capture the research landscape of lecture capture in university education
Computer-based performance feedback: Effects of error message complexity on cognitive, metacognitive, and motivational outcomes
The role of feedback and self-efficacy on web-based learning: The social cognitive perspective
Transfer of self-efficacy: ICT self-efficacy and reading self-efficacy mediate the effect of ICT use on reading achievement
Mobile apps for science learning: Review of research
Effects of teaching and learning styles on students' reflection levels for ubiquitous learning
From dual digitalization to digital learning space: Exploring the digital transformation of higher education
Effects of a short classroom intervention on students' identification of contradictions in an Internet forum text: Interaction with reading comprehension skills
Towards the refinement of forum and asynchronous online discussion in educational contexts worldwide: Trends and investigative approaches within a dominant research paradigm
Effects on learning of multimedia animation combined with multidimensional concept maps
Systematic review of quantitative research on digital competences of in-service school teachers
Instructions of digital media use in higher education: The impact of text abstractness on university teachers' psychological distance, interest, and motivation to use digital media
Designing hypermedia tools for solving problems in mathematics
Development and analysis of the Elementary Student Coding Attitudes Survey
The effects of presentation method and information density on visual search ability and working memory load
Exploring effects of discussion on visual attention, learning performance, and perceptions of students learning with STR-support
Crystallized intelligence affects hedonic and epistemic values to continue playing a game with saliency-based design
Guidelines for designing and using collaborative-competitive serious games
Modelling technology acceptance in education: A study of pre-service teachers