yusuke1997/dblp-id-title huggingface dataset:
Assessing the Intensity of the Usability of the Course Content within the Virtual Learning Environment
The Effect of Teaching Mathematics Supported by e-learning platforms on the Students' Mathematical Skills in a College Course in Jordan
A Quasi-Experimental Evaluation of Classes Using Traditional Methods, Problem-Based Learning, and Flipped Learning to Enhance Thai Student-Teacher Problem-Solving Skills and Academic Achievement
Incidental Lexicon Acquisition through Playful Interaction
Massive Open Online Course Related Learning Style and Technology Usage Patterns of Thai Tourism Professionals
Exploring Digital Empathy in Vietnamese Tertiary EFL Education: Perspectives of Teachers across Career Stages
From Question to Queries
College Students' Learning Decision-Making Based on Group Learning Behavior
Multi-objective Optimization Algorithm for Multimedia English Teaching (MOAMET) Based on Computer Network Traffic Prediction Model
A Top-N Algorithm-based Personalized Learning Recommendation System for Digital Library
Evaluation of Student Performance with Predicted Learning Curve Based on Grey Models for Personalized Tutoring
Influence of the Affordance of Online Learning Platform Technology on the Entrepreneurial Behaviors of Students in Engineering and Technology Universities
Design of an Educational Virtual Assistant Software
The Science Process Skills of Prospective Biology Teachers in Plant Cell Material Based on Gender
Influence of Self-efficacy Improvement on Online Learning Participation
Understanding the Need of Mobile ICT Learning as an Elderly Learning Tool
Application of WeChat Teaching Platform in Interactive Translation Teaching
diffMOOC: Differentiated Learning Paths Through the Use of Differentiated Instruction within MOOC
The Impact of Scene Teaching in Smart Classrooms on Learners' Learning Performance and Effectiveness
Assessment of Usability Benchmarks: Combining Standardized Scales with Specific Questions
Ideas for Creation: A Comparison of the Learning Results of Three-Dimensional Images between Active Learning and Child-Centered Education of Product Design Students
RoBlock - Web App for Programming Learning
Multimedia Based E-learning : Design and Integration of Multimedia Content in E-learning
Exploring MOOC User Behaviors Beyond Platforms
Operating Mechanism of University Innovation and Entrepreneurship Education and Its Contribution to Regional Economy
Online Learning and COVID-19 in Higher Education: The Value of IT Models in Assessing Students' Satisfaction
Students' Participation in a Social Media Enhanced Learning Environment
MR On-SeT: A Mixed Reality Occupational Health and Safety Training for World-Wide Distribution
Conceptual Model of Successful Educational online Community of Practice for Kingdom of Saudi Arabia
Development & Evaluation of E-Learning Module Based on Visual and Global Preferences Using a User-Centered Design Approach
Adaptive Educational Hypermedia Systems based on Learning Styles: the Case of Adaptation Rules
Application of Six Sigma Management-based Teaching Method in Financial Management Course Online Teaching
Technical Appliance in E-Learning: Student's Perception on the Usage of Online Learning
Adaptive Education based on Learning Styles: Are Learning Style Instruments Precise Enough?
Fun Learning History: Explore the History of Water Sites Based on Android
A New Methodology for Clustering of Online Learning Resources Based on Students' Learning Styles
Resource Allocation Using Weighted Greedy Knapsack Based Algorithm in an Educational Fog Computing Environment
Students' Metacognitive Weaknesses in Academic Writing: A Preliminary Research
Measuring Students Scientific Learning Perception and Critical Thinking Skill Using Paper-Based Testing: School and Gender Differences
Physics on the Go: A Mobile Computer-Based Physics Laboratory for Learning Forces and Motion
Dyslexia and ICTs, Assessment and Early Intervention in Kindergarten
Strengthening Oral Language Skills in Mathematics for English Language Learners Through Desmos® Technology
Guideline to Develop an Instructional Design Model Using Video Conference in Open Learning
Design and Realization of Experiential Teaching Based on Knowledge Feature Transformation of Course Teaching
The Impact of an Intelligent Tutoring System (ITS) on the Academic Progress and Success of EFL Jordanian Students: A Quasi-Experimental Study
A Conceptual Engagement Framework for Gamified E-Learning Platform Activities
EXPEL Protocol Based Architecture for Cooperative E-Learning
Students' Project Competency within the Framework of STEM Education
Construction and Exploration of an Intelligent Evaluation System for Educational APP through Artificial Intelligence Technology
Design and Implementation of a Multimedia-based Technology Solution to Assist Children with Intellectual Disability to Learn
Teaching Practices of a Warehousing Management Curriculum based on Virtual Reality Simulation Technology
Pedagogical Mediation and Complexity. A Perspective on the Training of Economists
A Labyrinth Game for Blind Children Using Problem Solving Learning Model
IT Governance Impact on Academic Performance Development
Measuring Students Satisfaction in Using Learning Management System
Analysis of Students' Cognitive Presence and Perception in a Custom-Designed Virtual Problem Based Learning Assignment
Design of a Personalized Massive Open Online Course Platform
Influencing Factors of the Quality of MOOCs Based on the KANO Model
A Dynamic Learning Interest Model for a Personalized Learning Requirement Analysis of College Students
Adaptation Oriented "Resource" Modeling for Course-based E-learning Environment
Determining the Opinions of Special Education Teachers Regarding the Use of Assistive Technologies for Overcoming Reading Difficulties
Blending E-Learning with Hands-on Laboratory Instruction in Engineering Education: An Experimental Study on Early Prediction of Student Performance and Behavior
Application of Classroom Response Systems (CRS): Study to Measure Student Learning Outcome
Learning Sports Management with e-Learning
Determination of Distant Learner's Sociological Profile Based on Fuzzy Logic and Naïve Bayes Techniques
Learning Analytics: Analyzing Various Aspects of Learners' Performance in Blended Courses. The Case of Kabul Polytechnic University, Afghanistan
Intelligent Decision System of Higher Educational Resource Data under Artificial Intelligence Technology
Artificial Intelligence in Autism Assessment
Motivation and Employee Effectiveness in Online Learning Environments: Leadership Strategies of New Generation and Emotional Intellect
Running an Online Mathematics Examination with STACK
Using the Roblox Video Game Engine for Creating Virtual tours and Learning about the Sculptural Heritage
Online Live Teaching is Effective: An Empirical Study
Combined E-Learning Course Recommender System
An Empirical Study on Productive Vocabulary Acquisition Under Hypertext Reading
Facilitating Sustainability of Education by Problem-Based Learning (PBL) and Information and Communication Technology (ICT)
The Incentive System of the Subject Librarians in the University Library
Psychological Motivations of Students for Book Borrowing in Libraries of Higher Vocational Colleges from the Perspective of "Three Comprehensive Education"
Cognitive Learning Style Detection in e-Learning Environments using Artificial Neural Network
Intelligent Emotion Evaluation Method of Classroom Teaching Based on Expression Recognition
MOOCs in Smart Education: Comparative Study by Applying AHP and COPRAS Method
Self-Attention-Based Bi-LSTM Model for Sentiment Analysis on Tweets about Distance Learning in Higher Education
University-Enterprise Cooperative Education Mode in the Context of Emerging Engineering Disciplines
Enhancing the Reasoning Performance of STEM Students in Modern Physics Courses Using Virtual Simulation in the LMS Platform
Challenges in ICT Integration among Malaysian Public Primary Education Teachers: The Roles of Leaders and Stakeholders
Construction of Combined Teaching Evaluation System Based on STATA Analysis
Key Issues on Informal Learning in the 21st Century: A Text Mining-based Literature Review
Understanding Language MOOC Learners: The Issue of Capability Development
On the Effects of Computer-assisted Teaching on Learning Results Based on Blended Learning Method
Developments and Emerging Trends of Blended Learning: A Document Co-citation Analysis (2003-2020)
Innovation Technologies in Student's Independent Activity and Creativity Development: The Case of Medical Education
What Tweets Tell us About MOOC Participation
Monitoring Indicators of the Flipped Classroom Learning Process based on Data Mining - Taking the Course of "Virtual Reality Technology" as an Example
Development of a Curriculum Management System for a State University in the Philippines
Application and Empirical Investigation of New MOOC Teaching System in Computer Application Course
Learning Approaches Influence on College Students' Digital Literacy: The Role of Self-Determination Theory
Multiple Language, User-Friendly Sign Language Chat
Point Estimation with Markers for Effective Mobile Auditory Graphs
Intercultural Communicative Competence Teaching and Assessment Based on Modern Information Technology
A Fuzzy Least Squares Support Tensor Machines in Machine Learning
Web-Based Learning Under Tacit Mining of Various Data Sources
One-Stop Physics E-Book Package Development for Senior High School Learning Media
An Analysis of the Primary School Teachers' Usage of Instructional Software
E-learning-Oriented Software Architecture Design and Case Study
Learning Aids of Risk Assessment Apps For Practical Engineering Student: A Case Study
Designing and Implementing an Effective Courseware for the Enhancement of e-Learning
Software Suite for Self-Paced Learning
Improving Learning Experience of Probability and Statistics using Multimedia System
Overcoming Gender Stereotypes in the Process of Social Development and Getting Higher Education in Digital Environment
Methodologies Gamified as Didactic Resources for Social Sciences
Technological Competences: A Systematic Review of the Literature in 22 Years of Study
Students' Satisfaction Using E-Learning as a Supplementary Tool
Prototype for Analyzing Instructor Profiles in Online Courses: A Fuzzy Logic-Based Approach
ICT Training for Special Education Frontline Professionals: A Perspective from Students of a Master's Degree on Special Education
Real Classes Vs Online Classes: A Comparative Study on the Chosen Course of HRM Students of Gulf University, Kingdom of Bahrain
A Collaborative Filtering Recommendation Algorithm Model Based on User Feature Transfer
Vocabulary Acquisition Through Content and Language Integrated Learning
Game Based Learning: Design a Multimedia with DDD-E Model for Mathematics Education
Improvement of English Communication Ability with Virtual Scenes Based on Electronic Schoolbag
An Interactive Virtual Global Cultural Course: Building a Real Time Cost Effective Global Collaborative Learning Environment
Assimilative Learning with the Aid of Cognitive Maps
Situation and Proposals for Implementing Artificial Intelligence-based Instructional Technology in Vietnamese Secondary Schools
Longitudinal Learning Outcomes from Engineering-Specific Adaptions of Hybrid Online Undergraduate Instruction
Comparative Analysis of the Effect of Immersive English Teaching
The Effect of Non-Monetary Rewards on Employee Performance in Massive Open Online Courses
Comprehensive Test and Evaluation Path of College Teachers' Professional Development Based on a Cloud Education Big Data Platform
Applying Semantic Web Technologies to Support Learners in Plant Identification and Taxonomy
Debugging Tool to Learn Algorithms: A Case Study Minimal Spanning Tree
Developing BacaBicara: An Indonesian Lipreading System as an Independent Communication Learning for the Deaf and Hard-of-Hearing
Pair Programming as a Modern Method of Teaching Computer Science
Students Prefer Audience Response System for Lecture Evaluation
BlockCode: A Web Application to Create Games that Support the Learning of Computer Programming Logic
Detecting Students Gifted in Mathematics with Stream Mining and Concept Drift Based M-Learning Models Integrating Educational Computer Games
Correlation between Self-Efficacy and English Performance
The Internet as a Tool for Interactive Learning, Teaching and Research: Nigerian Experience
Prediction of Translation Ability of Complex English Sentences Based on Artificial Neural Network
Exploration of English Composition Diagnosis System Based on Rule Matching
Design of an Intelligent Support System for English Writing Based on Rule Matching and Probability Statistics
Education Majors' Preferences on the Functionalities of E-Learning Platforms in the Context of Blended Learning
New Weighted Clustering Approach to Map and Prioritise Learning Knowledge Objects towards Learning Approaches
Efficient Data Mining Model for Question Retrieval and Question Analytics using Semantic Web Framework in Smart E-Learning Environment
Effectiveness of E-learning Experience through Online Quizzes: A Case Study of Myanmar Students
Peer Learning, Self-Regulated Learning and Academic Achievement in Blended Learning Courses: A Structural Equation Modeling Approach
Gamification Approach for Making Online Education as Effective as In-Person Education in Learning Programming Concepts
The Correlation Between Teachers' Visual Digital Media Design Ability and Effective Teaching
Support of the Critical Thinking Process in Synchronous Online Collaborative Discussion Through Model-Eliciting Activities
Student Academic Performance Prediction using Supervised Learning Techniques
ePortfolio and Service-Learning: A Tale of Two Cities Connected by Two High-Impact Practices
Mobile English Learning: An Empirical Study on an APP, English Fun Dubbing
Integration Solutions for Video Data in Educational Platforms
Research on the Comprehensive Strength Evaluation for Universities based on the Fuzzy TOPSIS Method
Construction of Multimedia Teaching Platform for Community Nursing Based on Teaching Resource Library Technology
Predictors of Academic Achievement in Blended Learning: the Case of Data Science Minor
Using the Concept of Game-Based Learning in Education
Improving Reading Comprehension Skills Using Multimedia Storytelling with Mind Maps for Students with Learning Disabilities in Thailand
A First Experience of Using Failure Report as a Reflective Tool in Engineering Education
Technology Adoption of Computer-Aided Instruction in Healthcare: A Structured Review
A New Method of Teaching 'Software Operation' by a Knowledge Sharing Oriented to Practice Teaching Approach
An Optimized Bagging Ensemble Learning Approach Using BESTrees for Predicting Students' Performance
Design and Implementation of Anonymized Social Network-based Mobile Game System for Learning Mathematics
Generated PSM Web Model for E-learning Platform Respecting n-tiers Architecture
A Sports Teaching Mode Based on Social Networking Service Teaching Resources
Exploring the Relationship between Participant Role and Collaborative Quality in Online Collaborative Discussions
Comparing Students' Perspectives on Online Learning during the COVID-19 Pandemic: A Cross-Cultural Study of Undergraduate Students in the U.S. and Saudi Arabia
Beyond Letter Grades: A Case Study in Developing an Evaluation System to Generate Project Performance Transcripts
Influence of Formative Online Teaching Evaluation on Autonomous Learning Ability of Students Majoring in English for Science and Technology
The Cultivating Strategies of Pre-Service Teachers' Informatization Teaching Ability Oriented to Wisdom Generation
A Team-Teaching Model in an Informal Cooperative Learning Classroom
StudTest - A Platform Supporting Complex and Interactive Knowledge Assessment
Investigation of the Correspondence between Problems Solving Based on Cognitive Psychology Tests and Programming Course Results
Strengthening Motivation in the Mathematical Engineering Teaching Processes - A Proposal from Gamification and Game-Based Learning
Video Content Search System for Better Students Engagement in the Learning Process
A study of Grammar Analysis in English Teaching With Deep Learning Algorithm
Assessing Willingness to pay for Information Delivery among Rural Women in Ghana
Enhanced Virtual Reality Plant: Development and Application in Chemical Engineering Education
An Artificial Neural Network (ANN)-Based Learning Agent for Classifying Learning Styles in Self-Regulated Smart Learning Environment
Formation of Information and Communication Competence of Future Teachers
Enhancing Students' Higher-Order Thinking Skills (HOTS) Through an Inductive Reasoning Strategy Using Geogebra
Integrative Action Process in the Perspective of Globalization
Automated Podcasting System for Universities
Professional Practice as an Element of Taxonomy - A Case of IT Students at the Polytechnic of Rijeka
Influence of the Cognition of Student Entrepreneurs on Decision Making Based on Factor Analysis
Empowerment or Limitation of the Teachers' Rights and Abilities in the Prevailing Digital Environment
Blogs as a Means to Enhance Writing Skills in EFL Classes
Implementation of an Adaptive Learning System based on Agents and Web Services
Design of Students' Spoken English Pronunciation Training System Based on Computer VB Platform
Study on the Network-Based English Phonetics Teaching Mode for English-Major Students
The Impact of Serious Game on the Nursing Students' Learning, Behavioral Engagement, and Motivation
Delivery of Integral Calculus at Maseno University: Is STACK Really Playing an Integral Part?
AsPeer: Method to Self and Peer Assessment in Large Online Design Classes
Theory of Digital Natives in the Light of Current and Future E-Learning Concepts
The Architecture of Project-Based Learning in the Supplementary Vocational Education System in a Higher Education
Collaborative and Cooperative E-learning in Higher Education in Morocco: A Case Study
Five Stars Teaching Mode of Sports Training Based on APP Microcourse
An Improved Apriori Algorithm for Association Mining Between Physical Fitness Indices of College Students
Evaluation of the Motivation Status of Enterprises and Higher Vocational Schools Participating in Modern Apprenticeship and Its Key Influencing Factors Based on Artificial Neural Network
Perceptions of Non-English Major College Students on Learning English Vocabulary with Gamified Apps
Using Structural Equation Model Questionnaire Technology for Assessing Blending Teaching in STEAM Courses
Using Internet Resources for Remote Language Learning
The Establishment of an e-Learning System Based on SDT
Use of Knowledge Acquisition Surface to Monitor and Assess Students' Success
Comparison of E-Learning, M-Learning and Game-based Learning in Programming Education - A Gendered Analysis
Interactive Maths with GeoGebra
The Effects of Online Learning on Students' Performance: A Comparison Between UK and Jordanian Universities
Empirical Study on the Computer-aided College English Translation Teaching
Using Online Presence to Improve Online Collaborative Learning
Inquiry Based Teaching in an Animation Multimedia Course
The Use of Electronic Educational Resources and Innovative Educational Technologies in University Education
Learners' Experience Towards E-Assessment Tools: A Comparative Study on Virtual Reality and Moodle Quiz
A Proposed Architecture of an Intelligent System for Assessing the Student's UML Class Diagram
A Semantic Approach to Cross-Disciplinary Research Collaboration
Developing Speaking Skills Using Virtual Speaking Buddy
Modeling of Pedagogical Patterns in an E-learning System
Collaborative M-Learning Adoption Model: A Case Study for Jordan
Learning Outcomes of Civil Engineering Students in PBL Based on Building Information Modeling
Informal Learning in Lifelong Education
Alternative Computer Assisted Communicative Task-based Language Testing: New Communicational and Interactive Online Skills
Digital Textbook and Flipped Classroom: Experimentation of the Self-Learning Method Based on the Development of Soft Skills and Disciplinary Knowledge
Factors Affecting Youtube Acceptance For Student Learning Needs
Integrating Online Services into English Language Teaching and Learning: The Case of Voki
Intelligent Technology-Based Improvement of Teaching Ability of Professional Courses in Art Design
Improving Student Capabilities through Research-Based Learning Innovation on E-Learning System
A Probe into Spoken English Recognition in English Education Based on Computer-Aided Comprehensive Analysis
The Online Course as Initial Stage of a Course in Higher Education: Implementation and Evaluation of the Pre-MOOC Concept in a Technical Degree Course
Personality Classification Experiment by Applying k-Means Clustering
Strengths and Challenges in Teaching and Learning in Education with the Use of Information and Communication Technologies
Intelligent Tutoring Systems, Learning and Cognitive Styles of Dyslexic Students
Motivation of University Students Towards the Use of Information and Communication Technologies and Their Relation to Learning Styles
A Systematic Review of Second Language Learning with Mobile Technologies
Promoting Effects of Computer Scoring on English Learning of College Students
Ontology Based Scientific Keywords Recommendation System under Web 2.0
About the Role of Digital Technologies for the Personality-oriented Self-development of Students in the Field of Modern Education
Deep Learning Technology Based on Intelligent Teaching in Social Psychology Courses
The Impact of Mobile Application-Assisted Instruction on Intrinsic Motivation and Sports Nutrition Knowledge: The Case of Blended Learning
Real-time Twitter Sentiment Analysis for Moroccan Universities using Machine Learning and Big Data Technologies
The Applicability of Augmented Reality Technologies for Evaluating Learning Activities
Towards an Intelligent Hybrid Recommendation System for E-Learning Platforms Using Data Mining
The Role of Quizlet Learning Tool in Learners' Lexical Retention: A Quasi-Experimental Study
Moodle-Based Learning: Motivating and Demotivating Factors
The Different Roles of Help-Seeking Personalities in Social Support Group Activity on E-Portfolio for Career Development
The Construction and Application of a Personalized Teaching Space in Mobile English
Study of the Self-Determined Motivation among Students in the Context of Online Pedagogical Activities
Students' Composition Evaluation Model Based on Natural Language Processing Algorithm
Gamification for the Acquisition of Leadership Skills and Formation of Efficient Work Teams: An Interactive Workshop Based on an Analysis of the Film "The Seven Samurai"
Differentiated Instruction Efficiency of the Design Courses for Engineering Majors in a Smart Education Environment
Design of Database Teaching Model Based on Computational Thinking Training
Social Networking to Support Collaborative Interactions in Special Education
Roman Palace: A Videogame for Foreign-Language Vocabulary Retention
Storage and Allocation of English Teaching Resources Based on k-Nearest Neighbor Algorithm
Supporting the Quality of Learning Objects Through Their Ranking Visualization
ICT Based Mathematics Skill Development Program: An Initiative to Overcome Mathematics Anxiety
Online Customization and Enrollment Application Network (OCEAN)
Towards Effective Combination of Prior Knowledge and Cognitive Styles in Adaptive Educational Hypermedia Systems
The Effectiveness of a 3D-Virtual Reality Learning Environment (3D-VRLE) on the Omani Eighth Grade Students' Achievement and Motivation towards Physics Learning
Gamification and Game-Based Learning as Cooperative Learning Tools: A Systematic Review
The Impact of Socialization on Collaborative Learning Method in E-Learning Management System (eLMS)
The Hybrid Learning Model - A Framework for Teaching and Learning Practice
Problem-Based Learning for an Electrical Machines Course
Creating Integration Situations of Students' Computer Lesson and Learning with Gamification
Predictors of the Use of ICTS in Higher Education: Relevance and Readiness of Universities for Their Implementation
Influence of Teacher-Student Interaction on Course Learning Effect in Distance Education