yusuke1997/dblp-id-title huggingface dataset:
An Integral Geometry Based Method for Fast Form-Factor Computation
A Survey of Visual Analytics for Public Health
Computing Voronoi Treemaps: Faster, Simpler, and Resolution-independent
Efficient opacity specification based on feature visibilities in direct volume rendering
Towards Robust Direction Invariance in Character Animation
Modeling Polyhedral Meshes with Affine Maps
Branch Decomposition-Independent Edit Distances for Merge Trees
3D Body Shapes Estimation from Dressed-Human Silhouettes
Sclow Plots: Visualizing Empty Space
The Craniofacial Reconstruction from the Local Structural Diversity of Skulls
ISHair: Importance Sampling for Hair Scattering
Color-mapped noise vector fields for generating procedural micro-patterns
DiFi: Fast 3D Distance Field Computation Using Graphics Hardware
Binary Orientation Trees for Volume and Surface Reconstruction from Unoriented Point Clouds
Image Space Rendering of Point Clouds Using the HPR Operator
Eye-Tracking-Based Prediction of User Experience in VR Locomotion Using Machine Learning
VA-TRAC: Geospatial Trajectory Analysis for Monitoring, Identification, and Verification in Fishing Vessel Operations
NEVA: Visual Analytics to Identify Fraudulent Networks
Linking and Layout: Exploring the Integration of Text and Visualization in Storytelling
Parallel Surface Reconstruction for Particle-Based Fluids
Visualizing High-Dimensional Structures by Dimension Ordering and Filtering using Subspace Analysis
How accessible is my visualization? Evaluating visualization accessibility with Chartability
Visibility and Dead-Zones in Digital Terrain Maps
Dynamic SfM: Detecting Scene Changes from Image Pairs
Viewpoint Optimization for 3D Graph Drawings
Light-Field Retargeting
A Salience-based Quality Metric for Visualization
State of the Art in Transfer Functions for Direct Volume Rendering
Interference Shaders of Thin Films
Output-Sensitive Visibility Algorithms for Dynamic Scenes with Applications to Virtual Reality
A Grasping Hand, Made of Small Stones
Structured Regularization of Functional Map Computations
Morphing the BlobTree
Stylized Face Sketch Extraction via Generative Prior with Limited Data
Fast Feature-Oriented Visual Connection for Large Image Collections
Multiple Vertex Next Event Estimation for Lighting in dense, forward-scattering Media
MODNet: Multi-offset Point Cloud Denoising Network Customized for Multi-scale Patches
Normal orientation methods for 3D offset curves, sweep surfaces and skinning
Construction of Topologically Correct and Manifold Isosurfaces
Wavelet-Based 3D Compression Scheme for Interactive Visualization of Very Large Volume Data
Geometry Presorting for Implicit Object Space Partitioning
DAATSim: Depth-Aware Atmospheric Turbulence Simulation for Fast Image Rendering
Conflict Neutralization on Binary Space Partitioning
Elastic Correspondence between Triangle Meshes
Near-Eye Display and Tracking Technologies for Virtual and Augmented Reality
Dual Illumination Estimation for Robust Exposure Correction
RenderBots-Multi-Agent Systems for Direct Image Generation
Biopsy Planner - Visual Analysis for Needle Pathway Planning in Deep Seated Brain Tumor Biopsy
STAR: Visual Computing in Materials Science
Streaming of Complex 3D Scenes for Remote Walkthroughs
Shape Context Preserving Deformation of 2D Anatomical Illustrations
A Library for Developing PHIGS Programming Tools in a PEX Environment
Visual Analysis of protein-ligand interactions
Cache-Efficient Layouts of Bounding Volume Hierarchies
The Chinese Room: Visualization and Interaction to Understand and Correct Ambiguous Machine Translation
State of the Art in Hand and Finger Modeling and Animation
Finite-Time Mass Separation for Comparative Visualizations of Inertial Particles
Deep Flow Rendering: View Synthesis via Layer-aware Reflection Flow
A Robust Grid-Based Meshing Algorithm for Embedding Self-Intersecting Surfaces
Arbitrary Importance Functions for Metropolis Light Transport
Compact Facial Landmark Layouts for Performance Capture
Fuzzy Geodesics and Consistent Sparse Correspondences For: eformable Shapes
Hydraulic Erosion Using Smoothed Particle Hydrodynamics
AVOCADO: Visualization of Workflow-Derived Data Provenance for Reproducible Biomedical Research
Wavelet Projections for Radiosity
QUESTO: Interactive Construction of Objective Functions for Classification Tasks
Probabilistic visibility evaluation using geometry proxies
Interactive Modeling of Cellular Structures on Surfaces with Application to Additive Manufacturing
Analytic Curve Skeletons for 3D Surface Modeling and Processing
Investigation and Simulation of Diffraction on Rough Surfaces
A Generalized Cubemap for Encoding 360° VR Videos using Polynomial Approximation
Exemplar-Based Portrait Photograph Enhancement as Informed by Portrait Paintings
Sketching 3D Animations
GeoCode: Interpretable Shape Programs
Deformable 3D Shape Registration Based on Local Similarity Transforms
Mesh Optimization for Polygonized Isosurfaces
DockVis: Visual Analysis of Molecular Docking Trajectories
GraSp: Combining Spatially-aware Mobile Devices and a Display Wall for Graph Visualization and Interaction
Real-Time Rendering of Glinty Appearances using Distributed Binomial Laws on Anisotropic Grids
Texture Mapping Real-World Objects with Hydrographics
Algorithms for Extracting Correct Critical Points and Constructing Topological Graphs from Discrete Geographical Elevation Data
Visualization of the Centre of Projection Geometrical Locus in a Single Image
Observational Models of Graphite Pencil Materials
Micro-based CAD: A Production Tool for Manufacturing Engineering
Rolled-out Wordles: A Heuristic Method for Overlap Removal of 2D Data Representatives
Interactive Rendering of CSG Models
Automatic Detection and Visualization of Distinctive Structures in 3D Unsteady Multi-fields
Rain Wiper: An Incremental Randomly Wired Network for Single Image Deraining
Measurement-Based Interactive Simulation of Viscoelastic Solids
Comparing Bar Chart Authoring with Microsoft Excel and Tangible Tiles
DeepProp: Extracting Deep Features from a Single Image for Edit Propagation
Functionality-Driven Musculature Retargeting
Harmonized Portrait-Background Image Composition
Cross-Collection Map Inference by Intrinsic Alignment of Shape Spaces
Inverse Garment and Pattern Modeling with a Differentiable Simulator
Computing Dynamic Changes to BSP Trees
Incremental Labelling of Voronoi Vertices for Shape Reconstruction
Enhancing the Realism of Sketch and Painted Portraits With Adaptable Patches
At-Most-Hexa Meshes
Modeling and Rendering Escher-Like Impossible Scenes
Towards a Neural Graphics Pipeline for Controllable Image Generation
Line Weaver: Importance-Driven Order Enhanced Rendering of Dense Line Charts
Representing Animatable Avatar via Factorized Neural Fields
Hierarchical Narrative Collage For Digital Photo Album
Resolution-switchable 3D Semantic Scene Completion
A Dynamic Model of Cracks Development Based on a 3D Discrete Shrinkage Volume Propagation
A low cost optical 3D scanner
Progressive compression of arbitrary textured meshes
Functional Fluids on Surfaces
A Low-Memory, Straightforward and Fast Bilateral Filter Through Subsampling in Spatial Domain
Modeling Fonts in Context: Font Prediction on Web Designs
Implicit Sweep Objects
Higher-Order Time Integration for Deformable Solids
Approximate Ray-Tracing on the GPU with Distance Impostors
Creating Face Models from Vague Mental Images
Implicit Fitting Using Radial Basis Functions with Ellipsoid Constraint
Interpolated corrected curvature measures for polygonal surfaces
Scan Converting Extruded Lines at Ultra High Definition
Laplace-Beltrami Operator on Point Clouds Based on Anisotropic Voronoi Diagram
A Survey of Specularity Removal Methods
A Survey on 3D Virtual Object Manipulation: From the Desktop to Immersive Virtual Environments
Efficient Texture Parameterization Driven by Perceptual-Loss-on-Screen
Cognitive Model of Agent Exploration with Vision and Signage Understanding
Importance Driven Halftoning
Visualizing Interchange Patterns in Massive Movement Data
Packet-based Hierarchal Soft Shadow Mapping
Quality Isosurface Mesh Generation Using an Extended Marching Cubes Lookup Table
A Dirac Operator for Extrinsic Shape Analysis
A New Class of Guided C2 Subdivision Surfaces Combining Good Shape with Nested Refinement
Efficient Computation of Smoothed Exponential Maps
Adaptable Anatomical Models for Realistic Bone Motion Reconstruction
Error-bounded Image Triangulation
Demand-Driven Geometry Transmission for Distributed Virtual Environments
Semantic-Preserving Word Clouds by Seam Carving
RectEuler: Visualizing Intersecting Sets using Rectangles
Walk2Map: Extracting Floor Plans from Indoor Walk Trajectories
Predictive Feedback for Interactive Control of Physics-based Characters
Controller Design for Multi-Skilled Bipedal Characters
Beyond Stippling - Methods for Distributing Objects on the Plane
Consistent Shape Maps via Semidefinite Programming
Bulge Elimination in Convolution Surfaces
Learning good views through intelligent galleries
Fast Nonlinear Least Squares Optimization of Large-Scale Semi-Sparse Problems
Terrain descriptors for landscape synthesis, analysis and simulation
Structure Aware Visual Cryptography
Automatic Creation of Object Hierarchies of Radiosity Clustering
Kyrix: Interactive Pan/Zoom Visualizations at Scale
A General Illumination Model for Molecular Visualization
Specular Effects on the GPU: State of the Art
Manipulating refractive and reflective binocular disparity
A Geometric Optimization Approach for the Detection and Segmentation of Multiple Aneurysms
Manipulation of Flexible Objects by Geodesic Control
Automatic Image Checkpoint Selection for Guider-Follower Pedestrian Navigation
Skeletex: Skeleton-texture Co-representation for Topology-driven Real-time Interchange and Manipulation of Surface Regions
Geosemantic Snapping for Sketch-Based Modeling
Using Position-Based Dynamics for Simulating Mitral Valve Closure and Repair Procedures
The Systolic Pixel: A Visible Surface Algorithm for VLSI
Sparse GPU Voxelization of Yarn-Level Cloth
A Novel Framework for Visual Detection and Exploration of Performance Bottlenecks in Organic Photovoltaic Solar Cell Materials
Ontology-Based Representation and Modelling of Synthetic 3D Content: A State-of-the-Art Review
Reconstructing 3D Human Pose from RGB-D Data with Occlusions
Fiber Surfaces: Generalizing Isosurfaces to Bivariate Data
Shading of Solid Voxel Models
Visualizing Carotid Blood Flow Simulations for Stroke Prevention
Visual Quantification of the Circle of Willis: An Automated Identification and Standardized Representation
New Methods for Improving the GKS Fill Area Output Primitive
CLUST: Simulating Realistic Crowd Behaviour by Mining Pattern from Crowd Videos
Comparison of Multiple Weighted Hierarchies: Visual Analytics for Microbe Community Profiling
pOp: Parameter Optimization of Differentiable Vector Patterns
Unfolding via Mesh Approximation using Surface Flows
Procedural Modeling of Interconnected Structures
Three-Dimensional Modeling and Effects on Still Images
Visual Analysis of the Finite-Time Lyapunov Exponent
The State-of-the-Art in Predictive Visual Analytics
Path Space Regularization for Holistic and Robust Light Transport
Geometric Stiffness for Real-time Constrained Multibody Dynamics
RBF Volume Ray Casting on Multicore and Manycore CPUs
Probably Approximately Symmetric: Fast Rigid Symmetry Detection With Global Guarantees
Generalized Matryoshka: Computational Design of Nesting Objects
Enhancing Spatiotemporal Resampling with a Novel MIS Weight
Erratum: Evaluating Data-type Heterogeneity in Interactive Visual Analyses with Parallel Axes
Metis - An Object-Oriented Toolkit for Constructing Virtual Reality Applications
State of the Art in Efficient Translucent Material Rendering with BSSRDF
Visual Supercomputing: Technologies, Applications and Challenges
Temporally Coherent Irradiance Caching for High Quality Animation Rendering
Image Representations Using Miranda Laws
Taylor Prediction for Mesh Geometry Compression
Multi-Class Anisotropic Electrostatic Halftoning
Graceful Degradation of Collision Handling Physically Based Animation
RfX: A Design Study for the Interactive Exploration of a Random Forest to Enhance Testing Procedures for Electrical Engines
Perceptual Quality Assessment of NeRF and Neural View Synthesis Methods for Front-Facing Views
Unfolding Edges: Adding Context to Edges in Multivariate Graph Visualization
Interactive computer graphics applied to chemistry: experiences and new developments
Virtual Visual Servoing: a framework for real-time augmented reality
Weakly Supervised Part-wise 3D Shape Reconstruction from Single-View RGB Images
A Recursive Subdivision Algorithm for Piecewise Circular Spline
Symmetry-Aware Template Deformation and Fitting
Parallel Globally Consistent Normal Orientation of Raw Unorganized Point Clouds
Recent Advances in Projection Mapping Algorithms, Hardware and Applications
Contrast-aware Halftoning
On Perception of Semi-Transparent Streamlines for Three-Dimensional Flow Visualization
Change of Chief Editor
Wavelet-based Heat Kernel Derivatives: Towards Informative Localized Shape Analysis
Forecast Verification and Visualization based on Gaussian Mixture Model Co-estimation
Visibility Editing For All-Frequency Shadow Design
Some Remarks on the Modelling Clip Problem
FontCLIP: A Semantic Typography Visual-Language Model for Multilingual Font Applications
Automatic Design of Cable-Tensioned Glass Shells
Data Stories of Water: Studying the Communicative Role of Data Visualizations within Long-form Journalism
Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?
Unsupervised Image Reconstruction for Gradient-Domain Volumetric Rendering
Optimizing Staircase Motifs in Biofabric Network Layouts
Unstructured Light Fields
Template Assembly for Detailed Urban Reconstruction
ClustMe: A Visual Quality Measure for Ranking Monochrome Scatterplots based on Cluster Patterns
Exact Constraint Satisfaction for Truly Seamless Parametrization
VA + Embeddings STAR: A State-of-the-Art Report on the Use of Embeddings in Visual Analytics
An Approach to Hierarchical Input Devices
Feature-Preserving Displacement Mapping With Graphics Processing Unit (GPU) Tessellation
A Fractal Method for Digital Elevation Model Construction and its Application to a Mountain Region
ReConForM : Real-time Contact-aware Motion Retargeting for more Diverse Character Morphologies
Self-Supervised Learning of Part Mobility from Point Cloud Sequence
Neural Appearance Model for Cloth Rendering
Real-Time Concurrent Linked List Construction on the GPU
Repairing Inconsistent Curve Networks on Non-parallel Cross-sections
Visualization and Analysis of Second-Order Tensors: Moving Beyond the Symmetric Positive-Definite Case
Visualization Techniques for Schedule Comparison
A New Uniform Format for 360 VR Videos
Spherical Gaussian-based Lightcuts for Glossy Interreflections
Floating Textures
Learnt Real-time Meshless Simulation
EmoDiffGes: Emotion-Aware Co-Speech Holistic Gesture Generation with Progressive Synergistic Diffusion
A Second Order Cone Programming Approach for Simulating Biphasic Materials
Voronoi Filters for Simulation Enrichment
Adaptive Multi-view Radiance Caching for Heterogeneous Participating Media
Generating Adversarial Surfaces via Band-Limited Perturbations
PERGAMO: Personalized 3D Garments from Monocular Video
Guided Volume Editing based on Histogram Dissimilarity
Floating Points: A method for computing stipple drawings
Hermitian B-Splines
As-Rigid-AsPossible Distance Field Metamorphosis
Mesh Segmentation Refinement
Semi-Uniform Adaptive Patch Tessellation
A novel approach makes higher order wavelets really efficient for radiosity
Interactive Curation of Datasets for Training and Refining Generative Models
Semantics-guided generative diffusion model with a 3DMM model condition for face swapping
Incremental Line Labelling for Sketch Input of Solid Models
GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display
Deep Adaptive Sampling for Low Sample Count Rendering
Hierarchical Higher Order sFace Cluster Radiosity for Global Illumination Walkthroughs of Complex Non-Diffuse Environments
A Survey of Electronics R and D in the USA
Dissection Puzzles Composed of Multicolor Polyominoes
Active Scene Understanding via Online Semantic Reconstruction
A survey of Optimal Transport for Computer Graphics and Computer Vision
LoBSTr: Real-time Lower-body Pose Prediction from Sparse Upper-body Tracking Signals
Accelerated Visualization of Dynamic Molecular Surfaces
Seamless Video Stitching from Hand-held Camera Inputs
Education Programme at Eurographics 2009
Displaying Random Fields
Efficient Monte Carlo rendering with realistic lenses
A Data-Driven Framework for Visual Crowd Analysis
Compression of Large-Scale Terrain Data for Real-Time Visualization Using a Tiled Quad Tree
High Dynamic Range Point Clouds for Real-Time Relighting
Visual Analysis of Charge Flow Networks for Complex Morphologies
Combating Spurious Correlations in Loose-fitting Garment Animation Through Joint-Specific Feature Learning
Synchronized Multi-Frame Diffusion for Temporally Consistent Video Stylization
Learning Part Boundaries from 3D Point Clouds
Intelligent Control for Haptic Displays
Augury and Forerunner: Real-Time Feedback Via Predictive Numerical Optimization and Input Prediction
A Computer Model For Pinscreen Simulation : A New Animation Paradigm
Fast and Robust QEF Minimization using Probabilistic Quadrics
Infomages: Embedding Data into Thematic Images
InstanceFusion: Real-time Instance-level 3D Reconstruction Using a Single RGBD Camera
Enhancing Material Boundary Visualizations in 2D Unsteady Flow through Local Reference Frame Transformations
A Survey of Topology-based Methods in Visualization
Stochastic Subsets for BVH Construction
Global Illumination Using Well-Separated Pair Decomposition
Robust Statistical Pixel Estimation
Approximate Soft Shadows with an Image-Space Flood-Fill Algorithm
A Cut-Cell Geometric Multigrid Poisson Solver for Fluid Simulation
Interactive Visualization on Large High-Resolution Displays: A Survey
A Survey of Real-Time Crowd Rendering
An Interactive Visual Enhancement for Prompted Programmatic Weak Supervision in Text Classification
State of the Art on Stylized Fabrication
Design and Evaluation of Visualization Techniques to Facilitate Argument Exploration
Geometrically Based Linear Iterative Clustering for Quantitative Feature Correspondence
Procedural Synthesis using Vortex Particle Method for Fluid Simulation
Physically-based Book Simulation with Freeform Developable Surfaces
Polygonal Clipping of Polylines
Evaluation of Cluster Identification Performance for Different PCP Variants
Computer-Generated Graphite Pencil Rendering of 3D Polygonal Models
Flow-Based Temporal Selection for Interactive Volume Visualization
Contrastive Semantic-Guided Image Smoothing Network
An Optimal Transport Approach to Robust Reconstruction and Simplification of 2D Shapes
Order-Independent Transparency for Programmable Deferred Shading Pipelines
An Efficient Global-to-Local Rotation Optimization Approach via Spherical Harmonics
Preconditioned Deformation Grids
A Simple and Robust Mutation Strategy for the Metropolis Light Transport Algorithm
Visualisation of Isosurfaces with Parametric Cubes
Reusing Interactive Analysis Workflows
Single Sensor Compressive Light Field Video Camera
Gradient-Domain Photon Density Estimation
C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
Colour Graphics and te Fifth Generation Workstation
Three Architectures for Volume Rendering
Learning Multi-Scale Deep Image Prior for High-Quality Unsupervised Image Denoising
VERVE: Voxel Engine for Real-time Visualization and Examination
Markerless Multiview Motion Capture with 3D Shape Model Adaptation
Image Generation by Space Sweep
Learning Explicit Smoothing Kernels for Joint Image Filtering
Corrigendum to "Making Procedural Water Waves Boundary-aware", "Primal/Dual Descent Methods for Dynamics", and "Detailed Rigid Body Simulation with Extended Position Based Dynamics"
Asynchronous Evolution for Fully-Implicit and Semi-Implicit Time Integration
A Scalable and Production Ready Sky and Atmosphere Rendering Technique
Specular Manifold Bisection Sampling for Caustics Rendering
PrismBreak: Exploration of Multi-Dimensional Mixture Models
Visual Gaze Labeling for Augmented Reality Studies
Animating Pictures of Fluid using Video Examples
Vessel Maps: A Survey of Map-Like Visualizations of the Cardiovascular System
A Globally Conforming Lattice Structure for 2D Stress Tensor Visualization
Motorcycle Graphs: Canonical Quad Mesh Partitioning
Group-Theme Recoloring for Multi-Image Color Consistency
Sparse points matching by combining 3D mesh saliency with statistical descriptors
A stable graph layout algorithm for processes
C-LOD: Context-aware Material Level-of-Detail applied to Mobile Graphics
Physically Guided Animation of Trees
VisEvol: Visual Analytics to Support Hyperparameter Search through Evolutionary Optimization
Contour-based Interface for Refining Volume Segmentation
Anti-Aliasing of Computer-Generated Images: A Picture Independent Approach
Using Subdivision on Hierarchical Data to Reconstruct Radiosity Distribution
Optimal Sample Weights for Hemispherical Integral Quadratures
LINGO : Visually Debiasing Natural Language Instructions to Support Task Diversity
Characteristic Point Maps
Motion Synthesis for Sports Using Unobtrusive Lightweight Body-Worn and Environment Sensing
Localized Delaunay Refinement for Sampling and Meshing
HDRNet: High-Dimensional Regression Network for Point Cloud Registration
Animating Hair with Loosely Connected Particles
Growing Least Squares for the Analysis of Manifolds in Scale-Space
AOI Rivers for Visualizing Dynamic Eye Gaze Frequencies
An Error Estimation Framework for Many-Light Rendering
Deformable Surface Techniques for Field Visualization
A Cell-Based Light Interaction Model for Human Blood
Adaptive Nonlinear Finite Elements for Deformable Body Simulation Using Dynamic Progressive Meshes
GraphUnit: Evaluating Interactive Graph Visualizations Using Crowdsourcing
Meso-Skeleton Guided Hexahedral Mesh Design
Deep Portrait Lighting Enhancement with 3D Guidance
Neural BRDF Representation and Importance Sampling
A comparative review of tone-mapping algorithms for high dynamic range video
Discrete Multi-Material Interface Reconstruction for Volume Fraction Data
Generating 3D Faces using Multi-column Graph Convolutional Networks
Medial Axis Isoperimetric Profiles
The State of the Art in Visualizing Dynamic Multivariate Networks
Interpolatory Subdivision on Open Quadrilateral Nets with Arbitrary Topology
BRDF and geometry capture from extended inhomogeneous samples using flash photography
Node Partitioning in an Octree Display Pipeline
Instant Caching for Interactive Global Illumination
Convolutional Sparse Coding for High Dynamic Range Imaging
Realistic Facial Age Transformation with 3D Uplifting
Soft Object Modelling with Generalised ChainMail - Extending the Boundaries of Web-based Graphics
An Exploratory Technique for Coherent Visualization of Time-varying Volume Data
Concurrent Viewing of Multiple Attribute-Specific Subspaces
Interactively Assessing Disentanglement in GANs
Simulation of Dendritic Painting
Illustrative Hybrid Visualization and Exploration of Anatomical and Functional Brain Data
Fast Photo-Realistic Rendering of Trees in Daylight
Using Saliency for Semantic Image Abstractions in Robotic Painting
Data-Driven Object Manipulation in Images
Illumination-driven Mesh Reduction for Accelerating Light Transport Simulations
A Proposal for an ALGOL 68 Binding of GKS
Language for Description of Geometric Configurations
Progressive High-Quality Response Surfaces for Visually Guided Sensitivity Analysis
Facial Animation with Disentangled Identity and Motion using Transformers
Digital Garment Alteration
Parallel Marching Blocks: A Practical Isosurfacing Algorithm for Large Data on Many-Core Architectures
Context-aware Volume Modeling of Skeletal Muscles
Infinite 3D Landmarks: Improving Continuous 2D Facial Landmark Detection
Integer de Casteljau Algorithm for Rasterizing NURBS Curves
Latent Space Physics: Towards Learning the Temporal Evolution of Fluid Flow