yusuke1997/dblp-id-title huggingface dataset:
The role of cognitive absorption in the persuasiveness of multimedia messages
Impact of partially flipped instruction on immediate and subsequent course performance in a large undergraduate chemistry course
An educational exercise examining the role of model attributes on the creation and alteration of CAD models
Semi-automatic assembly of learning resources
Online peer feedback via Moodle forum: Implications for longitudinal feedback design and feedback quality
Construction and analysis of educational tests using abductive machine learning
The evolution of pedagogic models for work-based learning within a virtual university
Exploration of an e-learning model to foster critical thinking on basic science concepts during work placements
Predicting transfer from a game-based learning environment
How block-based programming supports novice learners' coding comprehension: Evidence from eye-tracking lag-sequential analysis
Gamifying learning experiences: Practical implications and outcomes
Girls teach themselves, and boys too: Peer learning in a computer-based design and construction activity
A concept map-embedded educational computer game for improving students' learning performance in natural science courses
A systematic review of learning computational thinking through Scratch in K-9
Risky business or sharing the load? - Social flow in collaborative mobile learning
Evaluation of a game to teach requirements collection and analysis in software engineering at tertiary education level
Implementing flipped classroom that used an intelligent tutoring system into learning process
Blended learning in higher education: Institutional adoption and implementation
Learning through playing Virtual Age: Exploring the interactions among student concept learning, gaming performance, in-game behaviors, and the use of in-game characters
A peer assessment method to provide feedback, consistent grading and reduce students' burden in massive teaching settings
Escribo play learning games can foster early reading and writing for low-income kindergarten children
Capturing schools' digital capacity: Psychometric analyses of the SELFIE self-reflection tool
Academic dishonesty and video game play: Is new media use changing conceptions of cheating?
A system for knowledge discovery in e-learning environments within the European Higher Education Area - Application to student data from Open University of Madrid, UDIMA
Exploring differences in self-regulated learning strategy use between high- and low-performing students in introductory programming: An analysis of eye-tracking and retrospective think-aloud data from program comprehension
An intelligent tutoring system for introductory C language course
Educational technology professional development as transformative learning opportunities
Effects of a vocabulary acquisition and assessment system on students' performance in a blended learning class for English subject
Can interactive visualization tools engage and support pre-university students in exploring non-trivial mathematical concepts?
Evaluating the use of a social media tool for collaborative group writing of secondary school students in Hong Kong
Computational organization of didactic contents for personalized virtual learning environments
Multivariate characterization of university students using the ICT for learning
An exploratory process mining on students' complex problem-solving behavior: The distinct patterns and related factors
The interactive use of a video database in teacher education: Creating a knowledge base for teaching through a learning community
Measuring how the degree of content knowledge determines performance outcomes in an engineering design-based simulation environment for middle school students
Experiences of using a public key infrastructure for the preparation of examination papers
A framework for a WAP-based course registration system
Using enhanced OER videos to facilitate English L2 learners' multicultural competence
The impact of an innovative instructional intervention on the acquisition of oral presentation skills in higher education
Understanding smartphone usage in college classrooms: A long-term measurement study
E-Homebook System: A web-based interactive education interface
A web-based learning tool improves student performance in statistics: A randomized masked trial
Factors influencing beliefs for adoption of a learning analytics tool: An empirical study
The socio-economic dimensions of ICT-driven educational change
Learning presence: Towards a theory of self-efficacy, self-regulation, and the development of a communities of inquiry in online and blended learning environments
Combining e-books with mind mapping in a reciprocal teaching strategy for a classical Chinese course
Beyond formal learning: Informal community eLearning
Gamification bolsters self-regulated learning, learning performance and reduces strategy decline in flipped classrooms: A longitudinal quasi-experiment
Computer-supported collaborative learning: An analysis of the relationship between interaction, emotional support and online collaborative tools
A meta-analysis on learning from 360° video
The use of online synchronous discussion for web-based professional development for teachers
The evaluation of the student teachers' attitudes toward Internet and democracy
A systematic review of educational digital storytelling
The learner characteristics, features of desktop 3D virtual reality environments, and college chemistry instruction: A structural equation modeling analysis
Is the effectiveness of lecture capture related to teaching approach or content type?
An analysis of educational informatization level of students, teachers, and parents: In Korea
Do graphical overviews facilitate or hinder comprehension in hypertext?
Computer use in Korean schools: Instruction and administration
Internet cognitive failure affects learning progress as mediated by cognitive anxiety and flow while playing a Chinese antonym synonym game with interacting verbal-analytical and motor-control
Literacy and computer literacy: Definitions and comparisons
A fit-gap analysis of e-business curricula and job demand in Taiwan and the US
Virtual environments for social skills training: comments from two adolescents with autistic spectrum disorder
User acceptance of YouTube for procedural learning: An extension of the Technology Acceptance Model
Technology uses and student achievement: A longitudinal study
Mediating learning with mobile devices through pedagogical innovation: Teachers' perceptions of K-12 students' learning experiences
Peer modeling and innovation adoption among teachers in online professional development
Effects of integrating an interactive response system into flipped classroom instruction on students' anti-phishing self-efficacy, collective efficacy, and sequential behavioral patterns
The effects of GAI-enhanced pedagogical agents in the metaverse (GPAiM) on elementary school students' conceptual understanding and cognitive engagement patterns
Enhancing the learning experience of undergraduate technology students with LabVIEW TM software
Increasing knowledge about plasma and plasma donation through a serious game: Evidence from a mixed-method study
Ability-training-oriented automated assessment in introductory programming course
Technology in mathematics teaching: a bridge between teaching and learning : Edited by Leone Burton and Barbara Jaworski. Chartwell-Bratt, Bromley, 1995, 491 pp. ISBN 91 44 60711 3
Parenting in the digital age: Attitudes, controls and limitations regarding children's use of ICT
Contextual learning theory: Concrete form and a software prototype to improve early education
Investigating the impact of video games on high school students' engagement and learning about genetics
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
The effect of computer-assisted teaching on remedying misconceptions: The case of the subject "probability"
Implementing digital storytelling in statistics classrooms: Influences on aggregate reasoning
Integrating video-capture virtual reality technology into a physically interactive learning environment for English learning
Facilitating argumentative knowledge construction through a transactive discussion script in CSCL
Virtual games in social science education
Using mobile communication technology in high school education: Motivation, pressure, and learning performance
How instructional context can impact learning with educational technology: Lessons from a study with a digital learning game
Computational thinking through unplugged activities in early years of Primary Education
STEM education: Understanding secondary students' epistemic cognition in the design process with the support of a personalized multi-agent system
Orchestration in a networked classroom: Where the teacher's real-time enactment matters
Virtual reality based executive function training in schools: The impact of adaptivity on executive function and motivation
A study of social participation and knowledge sharing in the teachers' online professional community of practice
Cross cultural analysis of the use and perceptions of web Based learning systems
Gender issues and computers: college computer science education in Taiwan
Impacts of a mind mapping-based contextual gaming approach on EFL students' writing performance, learning perceptions and generative uses in an English course
Electronic storybook design, kindergartners' visual attention, and print awareness: An eye-tracking investigation
Scaffolding problem solving in technology-enhanced learning environments (TELEs): Bridging research and theory with practice
Computers and Education: Towards an Interconnected Society: Edited by Manuel Ortega and José Bravo, Kluwer Academic Publishers, 2001, 342pp, ISBN 0792371887
Multi-criteria evaluation of the web-based e-learning system: A methodology based on learner satisfaction and its applications
Relationships between interactive network patterns and students' cognitive and emotional processes: Evidence from the individual and group levels
The Daktari: An interactive, multi-media tool for knowledge transfer among poor livestock keepers in Kenya
Towards reliable generative AI-driven scaffolding: Reducing hallucinations and enhancing quality in self-regulated learning support
The wear out effect of a game-based student response system
New technology trends in education: Seven years of forecasts and convergence
Exploring sequences of learner activities in relation to self-regulated learning in a massive open online course
A review of experimental mobile learning research in 2010-2016 based on the activity theory framework
Predicting adult learners' online participation: Effects of altruism, performance expectancy, and social capital
The development and evaluation of a tablet painting application for enhancing the artistic expression skills of students through reflection
Don't do this - Pitfalls in using anti-patterns in teaching human-computer interaction principles
Perceived academic effects of instant messaging use
The evaluation and influence of interaction in network supported collaborative concept mapping
Problematic social network use: Its antecedents and impact upon classroom performance
Parental involvement and Children's internet uses - Relationship with parental role construction, self-efficacy, internet skills, and parental instruction
Grade-based similarity prevails in online course forums at scale
Clarifying design for orchestration: Orchestration and orchestrable technology, scripting and conducting
The effects of 3D multi-user virtual environments on freshmen university students' conceptual and spatial learning and presence in departmental orientation
Ubiquitous auction learning system with TELD (Teaching by Examples and Learning by Doing) approach: A quasi-experimental study
Effectiveness of a Virtual Laboratory as a preparatory resource for Distance Education chemistry students
Animations showing Lego manipulative tasks: Three potential moderators of effectiveness
ICT integration in the classroom: Challenging the potential of a school policy
A cross-cultural perspective on the relationships among social media use, self-regulated learning and adolescents' digital reading literacy
Technology-assisted coaching can increase engagement with learning technology at home and caregivers' awareness of it
Digital Game-Based Learning effectiveness assessment: Reflections on study design
A multilevel investigation into teacher-supported student use of technology in East Asian classroom: Examining teacher and school characteristics
The effects of a digital formative assessment tool on mathematics achievement and student motivation: Results of a randomized experiment
Data mining in course management systems: Moodle case study and tutorial
Web3D technologies in learning, education and training: Motivations, issues, opportunities
A computer based learning system for teaching computing: implementation and evaluation
Mediating the impact of technology usage on perceived ease of use by anxiety
Mobile virtual reality for musical genre learning in primary education
Developing a collaborative model of research using digital video
A robot-based digital storytelling approach to enhancing EFL learners' multimodal storytelling ability and narrative engagement
Incorporating e-mail into the learning process: its impact on student academic achievement and attitudes
Social networking sites and cognitive abilities: Do they make you smarter?
Socioeconomic status and social networking site addiction among children and adolescents: Examining the roles of parents' active mediation and ICT attitudes
Learning in digital worlds: A view from CAL09
A framework for cooperative and interactive mobile learning to improve online information evaluation skills
Measuring integration of information and communication technology in education: An item response modeling approach
Applying tacit knowledge management techniques for performance assessment
Identifying multiple roles of ICT coordinators
Analyzing knowledge dimensions and cognitive process of a project-based online discussion instructional activity using Facebook in an adult and continuing education course
The reflective colleague in e-mail cyberspace: A means for improving university instruction
Evaluation of the effects of a virtual intervention programme on cognitive flexibility, inhibitory control and basic math skills in childhood education
Negotiation based adaptive learning sequences: Combining adaptivity and adaptability
A study on academic staff personality and technology acceptance: The case of communication and collaboration applications
The role of value on teachers' internalization of external barriers and externalization of personal beliefs for classroom technology integration
Exploring the characteristics of an optimal design for inquiry-based geography education with Geographic Information Systems
Uncovering student profiles. An explainable cluster analysis approach to PISA 2022
Design and evaluation of a learning environment to effectively provide network security skills
Exploring Newtonian mechanics in a conceptually-integrated digital game: Comparison of learning and affective outcomes for students in Taiwan and the United States
The timing of online lecture slide availability and its effect on attendance, participation, and exam performance
Effects of face-to-face versus chat communication on performance in a collaborative inquiry modeling task
Evaluation of computer tools for idea generation and team formation in project-based learning
Pattern of reflection in learning Authoring System through blogging
Internet use that reproduces educational inequalities: Evidence from big data
The effects of mobile phone use on academic performance: A meta-analysis
Gravitating towards mobile phone (GoToMP) during lecture periods by students: Why are they using it? and how can it be measured?
Mate Marote: A flexible automated framework for large-scale educational interventions
Impact of role assignment and group size on asynchronous online discussion: An experimental study
Evaluation framework for ICT-based learning technologies for disabled people
The effects of computer self-efficacy, training satisfaction and test anxiety on attitude and performance in computerized adaptive testing
Inspiring equal contribution and opportunity in a 3d multi-user virtual environment: Bringing together men gamers and women non-gamers in Second Life ®
Technoliteracy and learning: An analysis of the quality of knowledge in electronic representations of understanding
Analyzing students' perceptions to improve the design of an automated assessment tool in online distributed programming
Associations of different types of informal teacher learning with teachers' technology integration intention
Shaping computer-based support for curriculum developers
Online formative assessments with social network awareness
Comparing the roles of representations in face-to-face and online computer supported collaborative learning
Investigating the impact of an integrated approach to the development of preservice teachers' technological pedagogical content knowledge (TPACK)
Children's Internet information seeking, life satisfaction, and loneliness: The mediating and moderating role of self-esteem
Computer-based testing: An alternative for the assessment of Turkish undergraduate students
What factors facilitate teacher skill, teacher morale, and perceived student learning in technology-using classrooms?
Predictors of creative computing participation and profiles of experience in two Silicon Valley middle schools
Case-based teaching using the Laboratory Animal System for learning C/C++ programming
Using CAS to solve a mathematics task: A deconstruction
Evaluation of four digital tools and their perceived impact on active learning, repetition and feedback in a large university class
A descriptive model of information problem solving while using internet
Teachers' attitudes toward information and communication technologies: the case of Syrian EFL teachers
Evaluating the effectiveness of a game-based rational number training - In-game metrics as learning indicators
LIM-G: Learner-initiating instruction model based on cognitive knowledge for geometry word problem comprehension
The impact of multimodal collaborative virtual environments on learning: A gamified online debate
Team collaborative norms enhance students' behavioral engagement in team-based flipped classrooms: A multilevel analysis
Performance evaluation of an online argumentation learning assistance agent
A framework for the development of multimedia systems for use in engineering education
Learning to code and the acquisition of computational thinking by young children
Preschool children's learning with technology at home
Informal interactions and their implications for online courses
Transformational leadership for technology integration in schools: Empowering teachers to use technology in a more demanding way
Simulation-based learning: The learning-forgetting-relearning process and impact of learning history
Computerization of school administration: impact on the principal's role - a case study
Teacher perceptions on the use of digital gamified learning in tourism education: The case of South African secondary schools
The relation between students' socioeconomic status and ICT literacy: Findings from a meta-analysis
The nature, reception, and use of online peer feedback in higher education
An intelligent diagnostic framework: A scaffolding tool to resolve academic reading problems of Thai first-year university students
Mood-affect congruency. Exploring the relation between learners' mood and the affective charge of educational videos
Model of conceptual change for INQPRO: A Bayesian Network approach
Net generation or Digital Natives: Is there a distinct new generation entering university?
How effective is immersive VR for vocational education? Analyzing knowledge gains and motivational effects
Design and application of an immersive virtual reality system to enhance emotional skills for children with autism spectrum disorders
A curriculum framework for implementing information technology in school education to foster information literacy
An evaluation of streaming digital video resources in on- and off-campus engineering management education
Shared orchestration within and beyond the classroom
Design guidelines for Classroom Multiplayer Presential Games (CMPG)
Integrating reviewing strategies into shared electronic note-taking: Questioning, summarizing and note reading
Which executive functions affect text comprehension and writing in paper and digital mode? An investigation in primary school children
Considering cultural variables in the instructional design process: A knowledge-based advisor system
The positive effect of in-class clicker questions on later exams depends on initial student performance level but not question format
Brain-Computer Interface driven BOPPPS: Empirical evidence for enhanced educational practices
When does higher degree of interaction lead to higher learning in visualizations? Exploring the role of 'Interactivity Enriching Features'
Digital Bridges: Developing Countries in the Knowledge Economy: John Senyo C. Afele. Idea Group Publishing, Hershey, PA, London, Melbourne, Singapore, Beijing, 2003, 212pp ISBN 1-59140-039-2
Can digital technologies improve students' efficiency? Exploring the role of Virtual Learning Environment and Social Media use in Higher Education
Virtual vs. traditional learning in higher education: A systematic review of comparative studies
Using Bayesian networks to improve knowledge assessment
Students' views of collaboration and online participation in Knowledge Forum
The association between having access to computers and Internet and educational achievement for primary students in Brazil
Attitudes toward the go-to statement (or, hydrogen considered harmful)
Exploring the Use of Escribo Play Mobile Learning Games to Foster Early Mathematics for Low-Income First-Grade Children
Technology use and academic performance
Focusing on eigendynamic effects promotes students' performance in complex problem solving: A log-file analysis of strategic behavior
Learning analytics on video-viewing engagement in a flipped statistics course: Relating external video-viewing patterns to internal motivational dynamics and performance
Effects of the handheld technology instructional approach on performances of students of different achievement levels
Web-based synchronized multimedia lecture system design for teaching/learning Chinese as second language
What to teach? Strategies for developing digital competency in preservice teacher training
The effects of web-based inquiry learning mode with the support of collaborative digital reading annotation system on information literacy instruction
Computer-supported collaborative concept mapping: The effects of different instructional designs on conceptual understanding and knowledge co-construction
Participatory practices: Lessons learnt from two initiatives using online digital technologies to build knowledge
Examining temporal dynamics of self-regulated learning behaviors in STEM learning: A network approach
Strategies for collaborative writing and phases of knowledge construction in CSCL environments
A narrative metaphor to facilitate educational game authoring
Appropriate media choice for e-learning effectiveness: Role of learning domain and learning style
Teaching materials to enhance the visual expression of Web pages for students not in art or design majors
Widening the Digital Divide: The mediating role of Intelligent Tutoring Systems in the relationship between rurality, socioeducational advantage, and mathematics learning outcomes
Designing an adaptive web-based learning system based on students' cognitive styles identified online
Setting the stage for the metacognition during hypermedia learning: What motivation constructs matter?
Three-level teaching material for computer-aided lecturing
Learning with new technologies: Help seeking and information searching revisited
Some uses of educational and assistive technology for people with disabilities
A comprehensive text analysis of lecture slides to generate concept maps