yusuke1997/dblp-id-title huggingface dataset:
The research-practice gap: the need for translational developers
Visual analytics and human-computer interaction
Seeing the light go on: the Apple design project
Why the CHI community should be involved in standards: stories from three CHI participants
Ps and Qs - Keep your hair on: designed and emergent interactions for graphical virtual worlds
Interactions in Asia
Social perspectives: getting the message
Intelligence on tap: artificial intelligence as a new design material
Interacting with public policy
Harmony... on an expanding net
Feature - Dancing in the streets
Community calendar: May-August 2015
Black literary technoculture and afrofuturist rupture
The current state of surveillance: how will society be affected by future advancements in tech?
Design: static pages are dead: how a modular approach is changing interaction design
Keeping Things Real with Peter Kariuki
PaperMech
Design: design for what? six dimensions of activity (part 1 of 2)
Playing your cards right: getting the most from card sorting for navigation design
Opportunities and challenges for cross-device interactions in the wild
(Un) scaling computing
Advancing Explainability Through AI Literacy and Design Resources
ICT design for elders
WELCOME: HCI and the future
Avoiding the uncanny valley in virtual character design
Ps and Qs: Socializing at cross purposes
Transforming healthcare infrastructure
Editorial: Interactions : a new renaissance of worlds colliding
Our Liaison Shall Remain Imperfect and Complicated
Design: innovating with OVID
Review of "The User Is Always Right: A Practical Guide to Creating and Using Personas for the Web by Steve Mulder and Ziv Yaar, " New Riders, 2007, ISBN 0321434536
Lifelong Interactions - My father's kitchen table
Risk or Chance? Large Language Models and Reproducibility in HCI Research
Spatial memory and design: a conceptual approach to the creation of navigable space in multimedia design
Who does the work of data?
Lifelong Interactions - Memory impairment is a family affair
Grieving in the face of fascism
Three challenges for design
Feature - Take a chance on me: using randomness for the design of digital devices
Reflecting on the design-culture connection in HCI and HCI4D
Katta Spiel
Endless nights - learning from design studio critique
Speculative AI Prototyping: From Measuring Bodies to Confronting Ideals
50 years after "As we may think": the Brown/MIT Vannevar Bush symposium
Airbrush hyperfabric: designing interactive storytelling fabric connected to motion graphics and music
Platform work and the erosion of community networks in the global south
Not your average farmer: designing for lead users in ICT4D research
WELCOME: New rules of engagement
Building space for feminist solidarity
Open Government 2.0: Government of, by, for, and with the people
Connecting mothers and sons: a design using routine affective rituals
Jade Vu Henry
Fingers, thumbs, and people
Social perspectives: posing for posterity
Design through matchmaking: technology in search of users
Between communication and violence
Social media platforms are failed cities
Design brief: Liberate
How live streaming does (and doesn't) change creative practices
Conference preview: Hypertext'99; WACC'99
Negotiating borders through feminisms
Inventing the Lisa user interface
Lessons from Latin America: embracing horizontality to reconstruct HCI as a pluriverse
Teaching HCI in China
Sustainability in an imaginary world
User-centered design and the "vision thing"
Designing interactive systems in healthcare: a report on WISH 2011
Ps and Qs - Designing for digital archives
Media studies, mobile augmented reality, and interaction design
INTERACTING WITH PUBLIC POLICY: Are HCI researchers an endangered species in Brazil?
Conference preview: CSCW 2000
The rise of incompetence
Managing a project with open source components
The perils of next-gen surveillance technology
Social interaction design-: robots for harmony
Open source bicycles
The evolution of SIGCHI conferences and the future of CHI
More experiences: other sides of the profession story
cringeMACHINE
New fundamentals for CSCW research: from distance to politics
Spanning the globe
Reflections on the judging process
BELIV'06: beyond time and errors; novel evaluation methods for information visualization
SIGCHI conferences: online
Is It Normal for a Design Project to Go off the Rails?
Open, Mediated, and Ergonomic Interactions
Circles and props: making unknown technology
Ps and Qs - Givin' you more of what you're funkin' for: DJs and the Internet
Bridging the CEO credibility gap
Observation and interaction design: lessons from the past
If you can't beat 'em, join 'em: combining text and visual interfaces for security-system administration
Design researchers need a shared program, not a divorce
Interaction design, heritage, and the self
Prototyping ways of prototyping AI
SIGGRAPH 2004
The way I see it - Systems thinking: a product is more than the product
Making Voting Easier for Disabled and Overseas Voters: Secure, Accessible Virtual Voting Infrastructure
Policy at the interface: HCI and public policy
The usefulness of traditional usability evaluation methods
WELCOME: HCI in pictures
Design thinking and UX: two sides of the same coin
Designing for the rest of the world: a consultant's observation
A pattern language for user assistance
Mobile HCI 02
Evaluating an AR-based museum experience
Like water for data flow
So big, so bad, so often
Tangible interaction meets material culture: reflections on the meSch project
Editorial - Interactions: we're not in Kansas anymore
Interacting with TVs: Carnegie Mellon design students win awards
Old hat: craft versus design?
How to provide useful ICT when called upon
Industry briefs: IBM
Everything I know about user experience I learned from Jimmy Buffett
Design challenge based learning (DCBL) and sustainable pedagogical practice
Mobilizing for community building and everyday innovation
More than a feeling
On addressing wicked problems..
Looking at accessibility as a design problem
Engaging homeless young people in HCI research
Chatbots and the new world of HCI
Designing for the black experience
Rosanna Bellini
CUTA: a simple, practical, low-cost approach to task analysis
Behavior-driven testing of big data exploration tools
Mobile tracking and privacy in the coronavirus pandemic
Industry briefs: MONKEYmedia
Personal digital historian: story sharing around the table
Blurryism: messing with dualisms through design
Finding design's intellectual value
Aalborg University
Practical issues in usability measurement
Anti-oppressive design
The human infrastructure of El Paquete, Cuba's offline internet
Feature - Is wellness informatics a field of human-centered health informatics?
Efficiency: time and time again?
'This is not what we wanted': designing for conversation with voice interfaces
Before There Was a Hill There Was a Hole
Interactive metamaterials
Icons, symbols, and signs: visible languages to facilitate communication
The way I see it - Designing the infrastructure
Interactions : social, authentic, and interdisciplinary
Designing interactions with digital money
Rethinking Human-Centered Design: From Automation to Sustainable Innovation
Making time
LOL: humor online
Resource Man and the Smart Wife: Implications for Sustainability in the Home
Feature - Image search at the speed of thought
Are you sure your software is gender-neutral?
Teaching and learning human-computer interaction: past, present, and future
Designing for sustainable development in a remote Mexican community
Broadening horizons through information technology
Implications of Human-Computer Interaction Research
Realizing the Future
Putting the person back into personalization
Interactions : trust, collaboration, and empathy
Learning entrepreneurial hustle
Voices across the digital divide
UX Matters: The Critical Role of UX in Responsible AI
Prerna Srigyan
AIGA National Design Conference: an interaction design perspective
Main HCI issues for the design of interfaces for ubiquitous interactive multimedia broadcast
Ethical Challenges in Video Game Research: Experiences and Reflections
Constantine & Lockwood
Engineering the user experience: UX and the Usability Professionals' Association
Machine learning applications: reflections on mental health assessment and ethics
Animal-computer interaction: a manifesto
Increasing text-entry usability in mobile devices for languages used in Europe
Making translations
A conversation on AI activism
Deliverance through design
Conference preview: PDC '98: participatory design conference "broadening participation", Nov. 12-14, 1998, Seattle, WA
The way I see it - People are from earth, machines are from outer space
Baraza!: human-computer interaction education in Africa
Visualization strategies for the design of interactive navigable 3-D worlds
User experiences from the land of a thousand lakes
HCI curricula for sustainable innovation: the humanitarian focus at Amrita Vishwa Vidyapeetham
Feature - What do we mean by "Program"?: the convergence of architecture and interface design
Smart energy in everyday life: are you designing for resource man?
Contextual design
Pace Layer Prototyping: How Prototypes Learn
Creative Engagement
Improving over time..
Business: changing how people work: the time-to-end-user value
(P)review - He's at it again: eyeball-blasting laser-colored neural helmets
Moving beyond user-centered design
In search of the elusive CHI design paper
Communication across cultures
User interfaces for young and old
To download or not to download: an examination of computer security decision making
Exploring DIY tutorials as a way to disseminate research through design
A pragmatic turn in computer science
Remote robotic disability: are we ready for robots?
Exploring feedback and persuasive techniques at the sink
HCI and UX as translational research
SWIM: SWIM
Bursting through the blocks in the human mind: enhancing creativity with extended reality technologies
Critical technical practice lab, M-ITI
Socially intelligent robots
Speaking Human - Beyond Humanizing AI
The value of casting
What does AI mean for smallholder farmers?: a proposal for farmer-centered AI research
40 years of SIGCHI
Dr. Usability: The globalization malaise
Turning people into workbooks
Stories & scenarios: hot shots
Staging a social community experience
HCI of Arabia: the challenges of HCI research in Egypt
E-mail as habitat: an exploration of embedded personal information management
A penny for your thoughts, a latte for your password
The practice of selfies
Sense and accessibility
Feature - Knowledge architecture that facilitates trust and collaboration
Empowering Tenants and Landlords Through Conversational AI for Housing Rights
A Little Help From My Friends
Take a hike
Passant Elagroudy
Practical products for centenarian spies
Common Industry Format approved as international standard
Designing for fun: how can we design user interfaces to be more fun?
Autobiographical design: what you can learn from designing for yourself
The hologram: collective health as really beautiful artwork
IxD Lab, IT University of Copenhagen
Methods & tools: Playacting and focus troupes: : theater techniques for creating quick, intense, immersive, and engaging focus group sessions
Re-Creating Sci-Fi Computer User Interfaces in Real Life
Diamonds of Sadness: A Story of High-Tech Greed, Power, and Hypocrisy
Sewing as a design method
Nordic Perspectives on Algorithmic Systems Card Box
On Modeling - Learning curves for design
Choose one: fast, correct, or pleasurable
Global mobilities
What's next? - growing the notion of quality
Reconsidering the H , the C , and the I : some thoughts on reading Suchman's Human-Machine Reconfigurations
Rainbow usability: customization vs. training in developing countries
Thank you for your input: my favorite things
Design in the pandemic
Framing the complexity of providing solutions to children with physical disabilities
Greetings from the new SIGCHI leadership
On education
Masitah Ghazali
OK/Cancel - Failed games
Conceptual models: begin by designing what to design
Spatiality, Deepfakes, and Life
Fieldwork with vulnerable populations
Driving devices: lessons learned in the business of designing mobile UIs
Priya C. Kumar
Notes on Nothing
Looking for Aadhaar in a Biometric Haystack
Business: penny-wise, pound-wise: making smart trade-offs in planning usability studies
UCD in agile projects: dream team or odd couple?
3D printing for human-computer interaction
HCI in praxis: teaching augmented-reality storytelling in a journalism classroom
Bridging the gap: between accessibility and usability
Deep digitality: fate, fiat, and foundry
A conversation with John Seely Brown
Ambient and pervasive technology: designing safeguards for vulnerable users
On innovation, appropriateness, intervention design..
The race of the web sites: 2004
Drawing things together
Applying HCAI in Developing Effective Human-AI Teaming: A Perspective from Human-AI Joint Cognitive Systems
The Way I See It: The transmedia design challenge: technology that is pleasurable and satisfying
Motible employment
The political economy of computing: the elephant in the HCI room
When Our Kid Has a Human and an AI Lover: A Conversation with Alexandra Diening on the Future of Relationships
Seeing What's Coming: Design as Civic Preparation
Electric IP
Time travelers, flying heads, and second lives: designing communal stories
Computer-human interface solutions for emergency medical care
BabelVision: better image searching through shared annotations
Engaging Teens Through Playful Tangible Interaction with Emotive Stories in Museums
So you want to be an AI designer?
How to buy ice cream from the red army with a smartphone
At odds with a worldview: teaching limits at a technical university
Words matter. talk about people: not customers, not consumers, not users
Your phone automatically caches your life
Listening in the moment
Public policy and the global public inclusive infrastructure project
The role of enticing design in usability
Conference preview: IUI '99: 1999 intelligent user interfaces, Redondo Beach California, USA, January 5-8, 1999
PUX: patterns of user experience
Emotion AI Will Not Fix the Workplace
From Pixels to Play: Opportunities and Challenges of a Diverse and Democratized Games Industry
Expert reviews: design for rapidly changing times
Not in use, energy saving
Boundary/border: on the generativity of opacity
StreetSauce: nurturing speculation in service design
A conversation with Iván Chaar López
All the world's a stage: what makes a wearable socially acceptable
Feature - Stories that inspire action
Sunset on the American Dream 2
Describing usability problems: are we sending the right message?
Business: making an e-business conceptualization and design process more "user"-centered
Community lab, Namibia University of Science and Technology
Microworld and mesoscale
Workshops are now required to be conducted remotely: is this a bad thing?
Heads-up!: pointers for prospects
Scratching someone else's itch: (why open source can't do usability)
Value-sensitive design
Annotated portfolios and other forms of intermediate-level knowledge
Modeling humans via physiological and behavioral signals
Leadership beyond the UX box
The business of UX management
A pixel is not a point
Designing with vectors of influence
Research + design: the making of Brainball
On Modeling - Design in the age of biology: shifting from a mechanical-object ethos to an organic-systems ethos
The drive for new driving interfaces: transformational change in the era of digitalization
On Modeling - An evolving map of design practice and design research
TIMELINES: Multiscale zooming interfaces: a brief personal perspective on the design of cognitively convivial interaction
Design: (Inter)facing the millennium: where are we (going)?
Gender equity in technologies: considerations for design in the global south
Methods & tools: design methodology and design practice
Visible synthesis
CAVI: an interaction design research lab
Changing Art: How Technology Is Shifting How Art Is Made, Sold, and Experienced
Mobile media sharing in large-scale events: beyond MMS
25 years of CHI: practice CHI
Making the fuzzy parts of ROI clear
Black Twitter is gold: why this online community is worthy of study and how to do so respectfully
The craft of tailoring
Feature - Ignorance of interaction programming is killing people
How fragmentation can undermine the public health response to Covid-19
Interview with Don Norman
Feminisms through design: a practical guide to implement and extend feminism: response
Do No Harm: Designing Interventions for Deepfake-Fueled Conspiracy Theories
Interacting with adaptive architecture
Interaction contextualized in space
After interaction
Virtual bridges: creating successful designs in a distributed development environment
Targeting the Fitts Law
Can digital interactions support new dialogue around heritage?
Sustainably ours - Food, dude
Reflections: the culture of uncertainty
It felt like clown sparkles
Towards collaboration with robots in shared space: spatial perspective and frames of reference
Writing about accessibility
Technology ecosystems: rethinking resources for mental health
Depatriarchise design *!Labs!*: transforming design education
Business: going global with the product design process: does it make sense?
Creating a user-centered development culture
On the experience ecosystem, drama, choreography..
We can make forgetting impossible, but should we?
Challenges and Potentials of Pro-Social Collaborative Play in Extended Realities
Avoiding pitfalls when using machine learning in HCI studies
First Interactions: Designing Artificial Wombs for Preterm Babies
Overcoming a common help design challenge: no access to users
HCI and mass communications: assessing the road ahead
Understanding and researching through making: a plea for functional prototypes
BETWEEN THE LINES: What we talk about when we talk about happiness
The "homeopathic fallacy" in learning from hypertext
Feminisms in design
Design brief: Nortel Networks
Nokia Feature Stereo TV
Future workplaces to support environmental sustainability
Time Lines - Unanticipated and contingent influences on the evolution of the internet
Women reclaiming AI
Poets and blacksmiths: implications for global memorialization using digital technology
SecondLab, PUC-Rio
Designing for uprooted children: issues, challenges, and opportunities
Research alerts: the character, value, and management of personal paper archives
Citizen observatories: challenges informing an HCI design research agenda
Shaping web usability---interaction design in context
Getting to know your users: usability roundtables at Lotus Development
WELCOME: The view from within
Feature - What robotics can learn from HCI
Is remote the new normal?: reflections on Covid-19, technology, and humankind
The Cyberunion 20 Years Later
Culture class vs. culture clash
Understanding HCI policy in Spain in the context of accessibility
The (re)usability of everyday computational things: why industrial design will be the new interaction design
The demon in the basement
On Modeling - What is interaction?: are there different types?
Solutions for environment, economy, and democracy (SEED): a manifesto for prosperity
Interactive Product Design Lab (IPDL) at Georgia Tech
Experimenting around IoT for heritage
Human-Data Interaction: Thinking Beyond Individual Datasets
Out of the video arcade, into the office: where computer games can lead productivity software
Digital libraries for the developing world
Habituated objects: everyday tangibles that foster the independent living of an elderly woman
The HCI innovator's dilemma
Feature - Primal interactions
CHI 98: ACM conference on human factors and computing systems
If your prototype explodes in the forest, will anyone notice?
What is the mobile internet?
Live streaming in China for sharing knowledge and promoting intangible cultural heritage
Conference preview: SIGGRAPH 2001
Sketching with Chinese calligraphy
All look same?: a comparison of experience design and service design
The day I am a researcher - : not my gender
UCLIC
Not-equal: democratizing research in digital innovation for social justice
Designing a language for interactions
Deep cover HCI: the ethics of covert research
Gender and status in voice user interfaces
Art teams up with technology through the net
Discomfort design
The weight of numbers
Matter of transformation: designing an alternative tomorrow inspired by phenomenology
Interaction research in and across two Arctic HCI labs
A practical guide to the CIF: usability measurements
True Tales - Living in the overlap
Adding by leaving out: the power of the pause
On the significance of making in interaction design research
Feature - Problems before patterns: a different look at Christopher Alexander and pattern languages
The Challenges of Synthetic Users in UX Research
The Way I See It: When security gets in the way
Compromising positions
A narrative approach to user requirements for Web design
New Rules for AI Artists: Creativity Support Tools in the GenAI Era
Cultures, literacy, and the web: dimensions of information "scent"
Connecting past, present, and future
You, Things, and the Space Between
Interactions Cafe - On changing the world while paying the bills..
ReCHInnected!
Textual bloopers: an excerpt from GUI bloopers
A conversation with Bob Galvin
What to expect when you're not expecting it
Automated Indifference
Why it's not damning to define the thing
Interaction and architecture is dead.: long live architectural interactivity!
Responding to the COVID-19 pandemic: an invitation
Strategic outlook: double exposure
Animated use sketches as design representations
MarginalizedAadhaar: India's Aadhaar biometric ID and mass surveillance
Serene Koh
Positive computing: technology for a wiser world
Mentoring across SIGCHI
How mobile media impacts urban life: blending social cohesion and social distancing
Using Graphical Perception in Visualization Recommendation
Collaborative design workshops: a case study
Spirituality in design
Taking the code for a walk
True Tales - We are living in a sci-fi world
Stepping out of the shallows
What's in a word?
Getting the measure of behavior ... is seeing believing?
Making the business our business: one path to value-added HCI
Do good, then do better
Cloud Gaming: Revolutionizing the Gaming World for Players and Developers Alike
Who owns UX?: not us!
Scents and sensibility
myHCI-UX: taking HCI in Malaysia to greater heights
Deep learning for human-computer interaction
Lichtsuchende
Feature - Experiencing the International Children's Digital Library
Spoiled brats
HCI community in Brazil - sweet 16!
Designing a GUI for business telephone users
Trusting the design process
What Should a Junior User Experience Designer Have in Their Portfolio?
Democratizing the Ethics of Emerging Technologies for Children
Covidpreneurism: AI cold wars in the Covid-19 end days
Introducing the business of UX
Emotion and motion: games as inspiration for shaping the future of interface
Empowerment through community crime-prevention technologies
Automated driving: getting and keeping the human in the loop
Pastiche scenarios
The forgotten margins: what is community-based participatory health design telling us?
Expanding our visions of citizen science
Compassionate AI and Worker Well-Being
Feature - Product design 2.0 and the genesis of Kicker Studio
Feature - Transcending disciplinary boundaries in interaction design
Open(ing) calls, making space
Design brief: Royal College of Art
Computer multitasking in the classroom reduced learning versus modern living
In defense of doing it the hard way
Why the HCI Community Should Care About AR Journalism
Championing environmental and social justice: embracing, embedding, and promoting broader notions of sustainability in HCI
Reference guide: where to go next
Feeding AI, Eating Us
In Dialogue with the More-than-Human: Affective Prefiguration in Encounters with Others
Timelines - An exciting interface foray into early digital music: the Kurzweil 250
Can HCI deliver on its promise?
HCI programs within the Information Science and Technology Department at the University of Missouri, Rolla
Designing for solitude
Designing for health activism
Designs on solidarity
Designing for Data Sensemaking Practices: A Complex Challenge