yusuke1997/dblp-id-title huggingface dataset:
Moral judgements of errors by AI systems and humans in civil and criminal law
Emotions in Wikipedia: the role of intended negative events in the expression of sadness and anger in online peer production
Interactivity, engagement, and technology dependence: understanding users' technology utilisation behaviour
Time on social networking sites is associated with impulsive decision-making
Co-design of educational social games with newcomer children: a case study of arabic-speaking migrant tweens
Do human factors experts accept the ISO 9241 Part 10 - Dialogue Principle - standard?
Factors affecting members' trust belief and behaviour intention in virtual communities
Human-centred artificial intelligence: a contextual morality perspective
New interaction modes for rich panoramic live video experiences
Computer self-efficacy, training effectiveness and user attitudes: An empirical study
Understanding user interface needs of e-commerce web sites
She has got a gig: affordances of on-demand work apps for marginalised women enduring time scarcity
Task structure and knowledge transfer: leveraging employee agility performance in an ESM environment
The ConStratO model of handover: a tool to support technology design and evaluation
Google inject: increasing engagement with fact-checks through nudging
Perception of job security in a process of technological change: its influence on psychological well-being
Very rich usage of information systems: a longitudinal study of video conferencing applications
Distraction effects of contextual advertising on online news processing: an eye-tracking study
An experimental evaluation of comprehensibility aspects of knowledge structures derived through induction techniques: a case study of industrial fault diagnosis
Trust in product review blogs: the influence of self-disclosure and popularity
Obstacles to continued use of personal health records
Nationality as a factor in the use of information management technologies
Impact of website information design factors on consumer ratings of web-based auction sites
Asymmetrical third-person effects on the perceptions of online risk and harm among adolescents and adults
Issues and opportunities in transitions from speciality care: a field study of bone marrow transplant
Competence via the web
Two studies of the perceptions of risk, benefits and likelihood of undertaking password management behaviours
Psychological costs of support seeking and choice of communication channel
Investigating game attention using the Distraction Recognition Paradigm
Patients as health influencers: motivations and consequences of following cancer patients on Instagram
Don't send an avatar to do a human's job: investigating adults' preferences for discussing embarrassing topics with an avatar
Group identification as a mediator of the effect of players' anonymity on cheating in online games
Implementation of an electronic health records system in a small clinic: the viewpoint of clinic staff
Designing a dynamic system traffic control of a freight railway
Understanding and mitigating risks in social commerce: an empirical study from the perspective of signalling theory
Psychopathy, impulsivity, and internet trolling: role of aggressive humour
The link between online gaming behaviour and unethical decision-making in emerging adults: the mediating roles of game cheating and moral disengagement
Automatic voice emotion recognition of child-parent conversations in natural settings
Knowledge retrieval through virtual communities of practice
A conversational agent framework for mental health screening: design, implementation, and usability
Understanding students' effective use of data in the age of big data in higher education
Impacts of online-community-based collaborative learning on project scope appropriateness and stakeholder management
Exploring demographic and motivational factors associated with hypertext reading by English as a foreign language (EFL) students
Systems approach for analysing problems in IT system adoption at work
Understanding anthropomorphic voice-AI chatbot continuance from a human-AI interaction perspective
Evaluating peer learning and assessment in online collaborative learning environments
Beyond cognition and affect: sensing the unconscious
Modelling consumer intention to use gambling technologies: an innovative approach
Tailoring groupware for different scopes of validity
As easy as pie
Vagueness in models of socio-technical systems
Increasing the geometric field of view in head mounted displays through proprioceptive task and multimodal feedback for effective close range interaction
Towards learner-constructed e-learning environments for effective personal learning experiences
New year, new iPad
The effect of short-form video addiction on users' attention
Cognitive evaluation based on regression and eye-tracking for layout on human-computer multi-interface
The expanding telephone number Part 2: Age variations in immediate memory for multiple-digit numbers
Understanding consumer intention in online shopping: a respecification and validation of the DeLone and McLean model
Website design: place for luxury brands in cyberspace?
Students and social networking sites: the posting paradox
Social construction of information systems in the banking sector
Understanding social resistance to determine the future of Internet of Things (IoT) services
The effects of a Creative Commons approach on collaborative learning
Digital games for career guidance: a systematic review using PRISMA guidelines
Validation of vamping scale in Argentina: the role of procrastination and mobile phone use
Voice orientation of conversational interfaces in vehicles
E-banking in Jordan
The effects of tones and time pressure on the user experience of voice input on mobile devices for Mandarin Chinese: an experimental study
Family needs and interaction patterns regarding the use of ICT in everyday life
Scenarios for system development: Matching context and strategy
From risk factors to detection and intervention: a practical proposal for future work on cyberbullying
Enhancing the impact of online hotel reviews through the use of emoticons
Evaluating websites for older adults: adherence to 'senior-friendly' guidelines and end-user performance
Understanding civic engagement behaviour on Facebook from a social capital theory perspective
The sense of being there during online classes: analysis of usability and presence in web-conferencing systems and virtual reality social platforms
A dual-risk model of user adoption of mobile-based smoking cessation support services
E-learning adoption of academicians: a proposal for an extended model
Intolerance of uncertainty and mental wellbeing: the mediating and moderating role of doomscrolling
Are we different? Analyzing the role of algorithmic curation and algorithmic literacy during online shopping from a gender differences perspective
Natural language interface for information management on mobile devices
Issues in training older adults to use computers
Building better government IT: understanding community beliefs and attitudes toward smart card technologies
UGC's self-deprecation humor and sustainable brand support attitude on social media: expansion of the perspective of affective events theory
Trade-offs in the design of multimodal interaction for older adults
'You're still on mute'. A study of video conferencing fatigue during the COVID-19 pandemic from a technostress perspective
The evaluation of an information system for intensive care
Colour size illusion on liquid crystal displays and design guidelines for bioinformatics tools
Playing 'catch up' with blended learning: performance impacts of augmenting classroom instruction with online learning
Factors influencing students' continuance usage intention with online learning during the pandemic: a cross-country analysis
Using the Internet for speech research: an evaluative study examining affect in speech
The influence of affordances on user preferences for multimedia language learning applications
Web-based knowledge exchange through social links in the workplace
Integrating working and enrichment approach learning: A document
'Phubbing is happening to you': examining predictors and effects of phubbing behaviour in friendships
General practitioners' understanding pertaining to reliability, interactive and usability components associated with health websites
Investigating factors affecting learner's perception toward online learning: evidence from ClassStart application in Thailand
User interfaces and consumer perceptions of online stores: The role of telepresence
The psychometric properties of the Bangla Nomophobia Questionnaire
The auditory AlphaWheel: A challenge to digit code representation of objects
Trends in the use of verbal protocol analysis in software engineering research
Does the use of mobile instant messaging in the workplace increase employees' workload?
Organizing for remote consultations in health care?-?the production process
Social media enabled individual dynamic capabilities: the boundary spanning perspective
Development of an assistance environment for tutors based on a co-adaptive design approach
Seize the moment: the role of scrub nurses' proactivity in microsurgical operating-room collaborations
From thrill seekers to social creatures: dimensions of curiosity differentially predict video game preferences and behaviours
Exploring the user experience of three-dimensional virtual learning environments
The new neighbourhood in the internet era: network communities serving local communities
Combining natural language with direct manipulation: the conceptual framework for a hybrid human-computer interface
Improving accessibility of mobile devices with EasyWrite
Empathy and online interpersonal trust: A fragile relationship
Investigating the effects of nudges to promote knowledge-sharing behaviours on MOOC forums: a mixed method design
Waiting times for cancer treatment: the impact of multi-disciplinary team meetings
The role of social media engagement in shaping parasocial connections
Hearing only one side of normal and mobile phone conversations
Systems and applications
The influence of time on error-detection
Understanding influential factors behind lurking behaviour in online cancer communities
Measuring user competence in using artificial intelligence: validity and reliability of artificial intelligence literacy scale
Effects of communication style and time orientation on notification systems and anti-virus software
Converging coolness and investigating its relation to user experience
Influence of domain experience on icon recognition and preferences
The role of conscientiousness and cue utilisation in the detection of phishing emails in controlled and naturalistic settings
Sequential UI behaviour prediction system based on long short-term memory networks
Assessing the determinants of flow experience in the adoption of learning management systems: the moderating role of perceived institutional support
A study on how usability flaws in GUI design increase mouse movements and consequently may affect users' health
Interdisciplinary criticism: analysing the experience of riot! a location-sensitive digital narrative
Exploring the motivational factors on continuous usage intention of smartwatches among actual users
Cyber incivility: the silent threat shattering teachers' mental health and happiness at work. Does gender matter?
Exploring sustained participation in firm-hosted communities in China: the effects of social capital and active degree
Individual differences in computer programming: a systematic review
Identity and performance in technical Q&A
Knowledge management system adoption: exploring the effects of empowering leadership, task-technology fit and compatibility
Exploring unconscious user responses to affective computing in interactive prototypes: a consumer neuroscience study
Age and cognitive ability as predictors of computerized information retrieval
Collaboration in crowdsourcing contests: how different levels of collaboration affect team performance
The effect of fixed physical usage patterns on the engagement of physical activity apps: a real-world data analysis
The influence of gamification affordance on knowledge sharing behaviour: an empirical study based on social Q&A community
Towards EEG-based BCI driven by emotions for addressing BCI-Illiteracy: a meta-analytic review
Becoming social: Expanding scenario-based approaches in HCI
Social virtual world continuance among teens: uncovering the moderating role of perceived aggregate network exposure
The influence of paradigm interface guided by different visual types on MI-BCI performance
Examining continuance intention in business schools with digital classroom methods during COVID-19: a comparative study of India and Italy
Computerized feature systems for identifying suspects: empirical tests using crime scenarios
Enactive mastery experience improves attitudes towards digital technology via self-efficacy - a pre-registered quasi-experiment
How older adults meet complexity: Aging effects on the usability of different mobile phones
Augmented compliance intention through the appropriation of compliance support systems
Predicting effectiveness of children participants in user testing based on personality characteristics
A quarter century of usable security and privacy research: transparency, tailorability, and the road ahead
Recognise misinformation and verify before sharing: a reasoned action and information literacy perspective
Can virtuality be protective of team trust? Conflict and effectiveness in hybrid teams
Exploring the use of design pattern maps for aligning new technical support to new clinical team meeting routines
Effects of macroergonomic compatibility of information and communication technologies on the performance of manufacturing systems
Personality traits and performance in online labour markets
Case study: integrating usability activities in a software development process
Examining users' news sharing behaviour on social media: role of perception of online civic engagement and dual social influences
Exploration strategies, performance, and error consequences when learning a complex computer task
An investigation into network theory and how the SDP logic model facilitates compliance and the safe handling of information
An investigation of the impact of media capabilities and extraversion on social presence and user satisfaction
Can we predict the Billboard music chart winner? Machine learning prediction based on Twitter artist-fan interactions
Tablet game-supported speech therapy embedded in children's popular practices
Expressive and classical aesthetics: two distinct concepts with highly similar effect patterns in user-artefact interaction
Preventing problematic Internet use through video-based interventions: a theoretical model and empirical test
Voting with their seats: computer laboratory design and the casual user
An exploration of motives that influence problematic smartphone use in young adults
Conceal or reveal: (non)disclosure choices in online information sharing
Learning results and terminal values from the players of SimCity and The Sims
The influence of a knowledge-based system on designers' cognitive activities: a study involving professional web designers
The impact of information technology on individual and firm marketing performance
An interview study of 'continuous' implementations of information technology
A model of group satisfaction in computer-mediated communication and face-to-face meetings
Forum Theatre as a requirements gathering methodology in the design of a home telecommunication system for older adults
The use of virtual reality to reduce mental health stigma among healthcare and non-healthcare students: a systematic review
Understanding negative technological use from a self-regulation perspective
Meeting community needs through leadership and innovation: a case of virtual psychiatric emergency department (ED)
Toward better intelligent learning (iLearning) performance: what makes iLearning work for students in a university setting?
Corrigendum to the paper 'Effects of search interface and Internet-specific epistemic beliefs on source evaluations during Web search for medical information: an eye-tracking study'
Interactive data visualisation for accounting information: a three-fit perspective
Sensitizing Netizen's behavior through influencer intervention enabled by crowdsourcing - a case of reddit
Why are mobile phones annoying?
The effects from technology-mediated interaction and openness in virtual team performance measures
Strong tie or weak tie? Exploring the impact of group-formation gamification mechanisms on user emotional anxiety in social commerce
Connecting generations: developing co-design methods for older adults and children
Entangled collaborations: tensions in cross-disciplinary user experience studies in cyberinfrastructure projects
Personality and technology acceptance: the influence of personality factors on the core constructs of the Technology Acceptance Model
Beyond errors: measuring reliability for error-prone interaction devices
Impact of intangibility on perceived risk associated with online games
Mitigating crowded transportation terminals nearby mega-sports events
Understanding the performance impact of the epidemic prevention cloud: an integrative model of the task-technology fit and status quo bias
Relationship of Metacognitive Monitoring with Interaction in an Asynchronous Online Discussion Forum
Modeling perceived information needs in human-AI teams: improving AI teammate utility and driving team cognition
Internationalisation of e-commerce: a comparison of online shopping preferences among Korean, Turkish and US populations
Showering behavioural response to alarming visual display monitors: longitudinal mixed method study
Continuance intention of blog users: the impact of perceived enjoyment, habit, user involvement and blogging time
Explaining and predicting perceived effectiveness and use continuance intention of a behaviour change support system for weight loss
Understanding the determinants of users' subjective well-being in social networking sites: an integration of social capital theory and social presence theory
Smartphone addiction and its relationship with social anxiety and loneliness
Effects of output display and control - display gain on human performance in interactive systems
The double-edged sword effect of chatbot anthropomorphism on customer acceptance intention: the mediating roles of perceived competence and privacy concerns
Where is the best location to conduct scrum meetings? A quantitative and qualitative analysis of developers' perspectives
Usability in online shops: scale construction, validation and the influence on the buyers' intention and decision
Information scent determines attention allocation and link selection among multiple information patches on a webpage
Incorporating evidence into mental health Q&A: a novel method to use generative language models for validated clinical content extraction
On the perceptions and acceptance of artificially intelligent robotics and the psychology of the future elderly
Nuanced relationships between indices of smartphone use and psychological distress: distinguishing problematic smartphone use, phone checking, and screen time
Designing for mental health in higher education: a collaborative approach to digital interventions
Exploring folk theories of algorithmic news curation for explainable design
Technological work environment: instrument development and measurement
Location does not have to be destiny: student evaluation and integrity controls in a management accounting class
Understanding novelty: how task structure and tool familiarity moderate performance
Strategically reward solvers in crowdsourcing contests: the role of seeker feedback
Comparison of engagement and emotional responses of older and younger adults interacting with 3D cultural heritage artefacts on personal devices
Technological coupling, job characteristics and operators' well-being as moderated by desirability of control
How artificial intelligence may affect our mental wellbeing
Evaluation of the usefulness of path of long-term user experience model in design process
Mechanisms underlying aggravation and relaxation of virtual aggression: a Second Life survey study
Exploring lived experiences of agile developers with daily stand-up meetings: a phenomenological study
The dynamics of film-induced affect and its effect on the interaction with tablet PCs
Workplace user frustration with computers: an exploratory investigation of the causes and severity
The robot saw it coming: physical human interference, deservingness, and self-efficacy in service robot failures
Computers and accessibility
A comparative study of disabled people's experiences with the video conferencing tools Zoom, MS Teams, Google Meet and Skype
Private Camera Conversation: a new method for eliciting user responses?
Human uncertainty in explicit user feedback and its impact on the comparative evaluations of accurate prediction and personalisation
Clinical needs and preferences for AI-based explanations in clinical simulation training
Social comparison and continuance intention of smart fitness wearables: an extended expectation confirmation theory perspective
Icon format on the in-vehicle HMI affects drivers' cognitive performance
Virtual reality in learning, collaboration and behaviour: content, systems, strategies, context designs
Protective shielding, potential harm: a hermeneutic phenomenological study of the cyberbullying experiences of youth with visual impairment
Does meaningful work reduce cyberloafing? Important roles of affective commitment and leader-member exchange
Effects of avatar character performances in virtual reality dramas used for teachers' education
Odours in a visual virtual environment: effects of congruency
Cultural differences in online beer marketing: findings from automated attention analysis
Measuring perceived interactivity of mobile advertisements
Excellent software professionals: experience, work activities, and perception by peers
Investigating healthcare workers' technostress when welfare technology is introduced in long-term care facilities
Exploring critical usability factors for handsets
Decision-making using computer conferencing: a case study
Problematic mobile phone use and cyberbullying perpetration in adolescents
Uncovering latent profiles of internet, smartphone and gaming use among young adults and their relationships with psychosocial risk factors
Mining Facebook data for Quality of Life assessment
The effects of a computer malfunction on subsequent task performance
Netlife: Living and Working with the Internet
Analysing trade-offs in frameworks for the design of smart environments
The impact of interface metaphor and context of use on the usability of a speech-based mobile city guide service
Adding method to meaning: a technique for exploring peoples' experience with technology
System- vs. consumer-generated recommendations: affective and social-psychological effects on purchase intention
Public Internet access points (PIAPs) and their social impact: a case study from Turkey
A holistic analysis towards understanding consumer perceptions of virtual reality devices in the post-adoption phase
Predicting proteus effect via the user avatar bond: a longitudinal study using machine learning
Cultural differences in social comparison on Facebook
Moral behaviour alters impressions of humans and AIs on teams: unethical AIs are more powerful while ethical humans are nicer
How social instant messaging questions affect replies: a randomised controlled experiment
Fear of COVID-19, loneliness, smartphone addiction, and mental wellbeing among the Turkish general population: a serial mediation model
Understanding adolescent students' use of Facebook and their subjective wellbeing: a gender-based comparison
An exploratory investigation of the antecedents and impact of internet usage: An individual perspective
Enhancing effects of value co-creation in social commerce: insights from network externalities, institution-based trust and resource-based perspectives