yusuke1997/dblp-id-title huggingface dataset:
Motion patches: building blocks for virtual environments annotated with motion data
Differential Operators on Sketches via Alpha Contours
Volume Scattering Probability Guiding
Still-Moving: Customized Video Generation without Customized Video Data
Automatic editing of footage from multiple social cameras
Stochastic Preconditioning for Neural Field Optimization
Automatic generation of tourist maps
Fast and exact discrete geodesic computation based on triangle-oriented wavefront propagation
Learning-Based Bending Stiffness Parameter Estimation by a Drape Tester
Tailored displays to compensate for visual aberrations
Animation space: A truly linear framework for character animation
Image-based acquisition and modeling of polarimetric reflectance
Inverse dynamic hair modeling with frictional contact
Provably good planar mappings
Motion Puzzle: Arbitrary Motion Style Transfer by Body Part
Efficient affinity-based edit propagation using K-D tree
Contact detection between curved fibres: high order makes a difference
Interpolatory point set surfaces - convexity and Hermite data
Style-based inverse kinematics
Salient geometric features for partial shape matching and similarity
RAPter: rebuilding man-made scenes with regular arrangements of planes
A Versatile Quaternion-Based Constrained Rigid Body Dynamics
Deforming meshes that split and merge
Discontinuous fluids
Opacity optimization for 3D line fields
Factor once: reusing cholesky factorizations on sub-meshes
SwingWrapper: Retiling triangle meshes for better edgebreaker compression
Coupling water and smoke to thin deformable and rigid shells
Hexahedral-dominant meshing
Exploring photobios
Shell texture functions
Modeling hair from an RGB-D camera
VDB: High-resolution sparse volumes with dynamic topology
OmniAD: data-driven omni-directional aerodynamics
Contact Edit: Artist Tools for Intuitive Modeling of Hand-Object Interactions
Diffusion pruning for rapidly and robustly selecting global correspondences using local isometry
An Omnistereoscopic Video Pipeline for Capture and Display of Real-World VR
Invertible motion blur in video
Binary continuous image decomposition for multi-view display
Temporally Stable Metropolis Light Transport Denoising using Recurrent Transformer Blocks
Automatic photo pop-up
Nonsmooth Developable Geometry for Interactively Animating Paper Crumpling
Periodic global parameterization
Diffusion Posterior Illumination for Ambiguity-Aware Inverse Rendering
Robust surface reconstruction via dictionary learning
Adaptive tearing and cracking of thin sheets
Artistic rendering of mountainous terrain
StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal
Reversible Jump Metropolis Light Transport Using Inverse Mappings
StyleFusion: Disentangling Spatial Segments in StyleGAN-Generated Images
Transport-based neural style transfer for smoke simulations
Far voxels: a multiresolution framework for interactive rendering of huge complex 3D models on commodity graphics platforms
TryOnGAN: body-aware try-on via layered interpolation
Alain Fournier, 1943-2000: an appreciation
Perception-driven semi-structured boundary vectorization
Computational design of high-level interlocking puzzles
Stitch meshes for modeling knitted clothing with yarn-level detail
Dihedral angle-based maps of tetrahedral meshes
Moment Bounds are Differentiable: Efficiently Approximating Measures in Inverse Rendering
Deep Compositing Using Lie Algebras
Catch & Carry: reusable neural controllers for vision-guided whole-body tasks
Surface Reconstruction from Point Clouds without Normals by Parametrizing the Gauss Formula
Stochastic Computation of Barycentric Coordinates
Modeling friction and air effects between cloth and deformable bodies
Regular meshes from polygonal patterns
Neural Laplacian Operator for 3D Point Clouds
ALIGNet: Partial-Shape Agnostic Alignment via Unsupervised Learning
3D-Layers: Bringing Layer-Based Color Editing to VR Painting
Interactive High-Quality Green-Screen Keying via Color Unmixing
HyperNeRF: a higher-dimensional representation for topologically varying neural radiance fields
Manifold differential evolution (MDE): a global optimization method for geodesic centroidal voronoi tessellations on meshes
Wave-based sound propagation in large open scenes using an equivalent source formulation
Singularity-constrained octahedral fields for hexahedral meshing
SURE-based optimization for adaptive sampling and reconstruction
Physical light-matter interaction in hermite-gauss space
ViSA: Physics-based Virtual Stunt Actors for Ballistic Stunts
A Framework for content-adaptive photo manipulation macros: Application to face, landscape, and global manipulations
Interaction patches for multi-character animation
Matching fluid simulation elements to surface geometry and topology
Data-driven finite elements for geometry and material design
Double bubbles sans toil and trouble: discrete circulation-preserving vortex sheets for soap films and foams
Group motion editing
As-rigid-as-possible shape manipulation
Adaptive anisotropic remeshing for cloth simulation
Deep inertial poser: learning to reconstruct human pose from sparse inertial measurements in real time
SS4D: Native 4D Generative Model via Structured Spacetime Latents
Dev2PQ: Planar Quadrilateral Strip Remeshing of Developable Surfaces
Approximation by Meshes with Spherical Faces
Global illumination with radiance regression functions
Computational p-Willmore Flow with Conformal Penalty
Integer coordinates for intrinsic geometry processing
Sky is not the limit: semantic-aware sky replacement
Local Control of Bias and Tension in Beta-Splines
Edit propagation using geometric relationship functions
IMLS-Splatting: Efficient Mesh Reconstruction from Multi-view Images via Point Representation
Vivace: a practical gauss-seidel method for stable soft body dynamics
Sculpting by numbers
Multi-directional geodesic neural networks via equivariant convolution
Deep incremental learning for efficient high-fidelity face tracking
Cubic stylization
Modeling generalized cylinders via Fourier morphing
Structured annotations for 2D-to-3D modeling
Rooms: The Use of Multiple Virtual Workspaces to Reduce Space Contention in a Window-Based Graphical User Interface
Performing geometric transformations by program transformation
Biomechanical simulation and control of hands and tendinous systems
Embodied hands: modeling and capturing hands and bodies together
Colorblind-shareable videos by synthesizing temporal-coherent polynomial coefficients
Disentangling random and cyclic effects in time-lapse sequences
Direct trimming of NURBS surfaces on the GPU
FlexScale: Modeling and Characterization of Flexible Scaled Sheets
Global-to-local generative model for 3D shapes
Adaptive polynomial rendering
Image completion with structure propagation
Creating Multisided Rational Bézier Surfaces Using Base Points
Sum-of-squares geometry processing
Compact precomputed voxelized shadows
Visual smoothness of polyhedral surfaces
Circular arc structures
Checkerboard patterns with black rectangles
Mixed integer ink selection for spectral reproduction
Variational Surface Reconstruction Using Natural Neighbors
C^0 Generalized Coons Patches for High-order Cage-based Deformation
Transferring image-based edits for multi-channel compositing
Geodesics in heat: A new approach to computing distance based on heat flow
Discrete multiscale vector field decomposition
Robust eXtended finite elements for complex cutting of deformables
Digital reconstruction of halftoned color comics
Multiview face capture using polarized spherical gradient illumination
Image-based reconstruction and synthesis of dense foliage
Synthesis of concurrent object manipulation tasks
Material memex: automatic material suggestions for 3D objects
Efficient Light Probes for Real-Time Global Illumination
MetaLayer: A Meta-Learned BSDF Model for Layered Materials
ShapePalettes: interactive normal transfer via sketching
Implicit neural representation for physics-driven actuated soft bodies
Interactive design of 3D-printable robotic creatures
Real-time pose and shape reconstruction of two interacting hands with a single depth camera
BlockFusion: Expandable 3D Scene Generation using Latent Tri-plane Extrapolation
Skin-Screen: A Computational Fabrication Framework for Color Tattoos
Image completion using planar structure guidance
Sphere Carving: Bounding Volumes for Signed Distance Fields
The 8 by 8 Display
Recursive Wang tiles for real-time blue noise
Differentiable surface triangulation
Hybrid Tours: A Clip-based System for Authoring Long-take Touring Shots
3D printing wireless connected objects
Spectral and decomposition tracking for rendering heterogeneous volumes
∇-Prox: Differentiable Proximal Algorithm Modeling for Large-Scale Optimization
Animation of Deformable Bodies with Quadratic Bézier Finite Elements
Temporal gradient-domain path tracing
DreamFace: Progressive Generation of Animatable 3D Faces under Text Guidance
A Practical Wave Optics Reflection Model for Hair and Fur
In the Quest for Scale-optimal Mappings
Printing spatially-varying reflectance
Fast triangle reordering for vertex locality and reduced overdraw
Deep combiner for independent and correlated pixel estimates
Variational implicit point set surfaces
Vid2Curve: simultaneous camera motion estimation and thin structure reconstruction from an RGB video
Task-based locomotion
Modeling and rendering of quasi-homogeneous materials
Removing excess topology from isosurfaces
Adaptive tetrapuzzles: efficient out-of-core construction and visualization of gigantic multiresolution polygonal models
PuzzleAvatar: Assembling 3D Avatars from Personal Albums
Block assembly for global registration of building scans
Efficient GPU path rendering using scanline rasterization
Smoothing an overlay grid to minimize linear distortion in texture mapping
Rendering volumetric haptic shapes in mid-air using ultrasound
STGlight: Online Indoor Lighting Estimation via Spatio-Temporal Gaussian Fusion
In-Timestep Remeshing for Contacting Elastodynamics
Vectorization of Line Drawings via Polyvector Fields
Second-Order Occlusion-Aware Volumetric Radiance Caching
Video matching
Efficient Embeddings in Exact Arithmetic
AppProp: all-pairs appearance-space edit propagation
Non-iterative, feature-preserving mesh smoothing
Wavelet Fluids
Seamless Parametrization with Arbitrary Cones for Arbitrary Genus
Interaction context (ICON): towards a geometric functionality descriptor
Bijective parameterization with free boundaries
Simulating water and smoke with an octree data structure
Wave curves: simulating lagrangian water waves on dynamically deforming surfaces
Guided bubbles and wet foam for realistic whitewater simulation
The circle-brush algorithm
A versatile HDR video production system
Texture-lobes for tree modelling
5D Covariance tracing for efficient defocus and motion blur
Chromablur: rendering chromatic eye aberration improves accommodation and realism
View-dependent displacement mapping
Online control of simulated humanoids using particle belief propagation
Unbiased and consistent rendering using biased estimators
Circularly polarized spherical illumination reflectometry
Bounded distortion parametrization in the space of metrics
VoroCrust: Voronoi Meshing Without Clipping
Variational Green and Biharmonic Coordinates for 2D Polynomial Cages
Coded exposure photography: motion deblurring using fluttered shutter
Convolution pyramids
Portrait Lighting Transfer Using a Mass Transport Approach
Meshless animation of fracturing solids
Learning active quasistatic physics-based models from data
A parallel B-spline surface fitting algorithm
Simplifying Textured Triangle Meshes in the Wild
Boundary-sampled halfspaces: a new representation for constructive solid modeling
Point sampling with general noise spectrum
SketchFaceNeRF: Sketch-based Facial Generation and Editing in Neural Radiance Fields
Model-based teeth reconstruction
3D Mesh Labeling via Deep Convolutional Neural Networks
Hierarchical diffusion curves for accurate automatic image vectorization
Pupil-Aware Holography
Layered shape synthesis: automatic generation of control maps for non-stationary textures
A stream function solver for liquid simulations
Controlling procedural modeling programs with stochastically-ordered sequential Monte Carlo
Illumination decomposition for material recoloring with consistent interreflections
Practical modeling and acquisition of layered facial reflectance
Computational pattern making from 3D garment models
Aerial path planning for online real-time exploration and offline high-quality reconstruction of large-scale urban scenes
Smoothed local histogram filters
General virtual sketching framework for vector line art
Interactive example-based urban layout synthesis
Guided Linear Upsampling
Colored Fused Filament Fabrication
Chemomechanical simulation of soap film flow on spherical bubbles
Markov Chains and Computer-Aided Geometric Design: Part I - Problems and Constraints
The line of action: an intuitive interface for expressive character posing
Light reallocation for high contrast projection using an analog micromirror array
Coherent noise for non-photorealistic rendering
PhysCap: physically plausible monocular 3D motion capture in real time
Interactive region-based linear 3D face models
Earth mover's distances on discrete surfaces
Reconstruction of Personalized 3D Face Rigs from Monocular Video
Fabric Tessellation: Realizing Freeform Surfaces by Smocking
Curl-noise for procedural fluid flow
Performance relighting and reflectance transformation with time-multiplexed illumination
DeadWood: Including Disturbance and Decay in the Depiction of Digital Nature
Structure-aware error diffusion
Surface Reconstruction Based on the Modified Gauss Formula
Haisor: Human-aware Indoor Scene Optimization via Deep Reinforcement Learning
Phong Normal Interpolation Revisited
Physics-inspired adaptive fracture refinement
Resolving surface collisions through intersection contour minimization
Point registration via efficient convex relaxation
Video watercolorization using bidirectional texture advection
Optimizing color consistency in photo collections
When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Rendering
Diffuse-CLoC: Guided Diffusion for Physics-based Character Look-ahead Control
A harmonic balance approach for designing compliant mechanical systems with nonlinear periodic motions
Fusing state spaces for markov chain Monte Carlo rendering
A Probabilistic Model for Exteriors of Residential Buildings
A Visible Polygon Reconstruction Algorithm
Photo clip art
Emerging images
AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views
Level-of-detail quad meshing
VR facial animation via multiview image translation
Wasserstein barycentric coordinates: histogram regression using optimal transport
Frequency domain normal map filtering
Efficient simulation of large bodies of water by coupling two and three dimensional techniques
High-resolution brittle fracture simulation with boundary elements
MOCCA: modeling and optimizing cone-joints for complex assemblies
Consistent depth of moving objects in video
Resolution enhancement by vibrating displays
Adjoint nonlinear ray tracing
A framework for the experimental comparison of solar and skydome illumination
GestureDiffuCLIP: Gesture Diffusion Model with CLIP Latents
Adaptive image-based intersection volume
Single-shot HDR using conventional image sensor shutter functions and optical randomization
StyleGAN-NADA: CLIP-guided domain adaptation of image generators
Efficient BRDF importance sampling using a factored representation
Digital bas-relief from 3D scenes
Deployable strip structures
An integrated 6DoF video camera and system design
Computer puppetry: An importance-based approach
Automating the Design of Graphical Presentations of Relational Information
Photo-to-shape material transfer for diverse structures
Nonlinear revision control for images
Robust Containment Queries over Collections of Rational Parametric Curves via Generalized Winding Numbers
Tomographic projector: large scale volumetric display with uniform viewing experiences
Local generalized Hermite interpolation by quartic C 2 space curves
Sketch-based tree modeling using Markov random field
Joint-aware manipulation of deformable models
Knit sketching: from cut & sew patterns to machine-knit garments
Rendering Curves and Surfaces with Hybrid Subdivision and Forward Differencing
Garment modeling with a depth camera
Pattern-guided smoke animation with lagrangian coherent structure
Conformal equivalence of triangle meshes
Designing Pin-pression Gripper and Learning its Dexterous Grasping with Online In-hand Adjustment
Redefining A in RGBA: Towards a Standard for Graphical 3D Printing
Underwater Optical Backscatter Communication using Acousto-Optic Beam Steering
Fast Construction of Discrete Geodesic Graphs
Gradient domain editing of deforming mesh sequences
Dynamic Upsampling of Smoke through Dictionary-based Learning
Infinite continuous adaptivity for incompressible SPH
Understanding and Exploiting Object Interaction Landscapes
Interactive and Robust Mesh Booleans
A perceptual model for disparity
Selective guided sampling with complete light transport paths
The Directional Parameter Plane Transform of a Height Field
Computing and fabricating multilayer models
A unified second-order accurate in time MPM formulation for simulating viscoelastic liquids with phase change
Arnold: A Brute-Force Production Path Tracer
Stable Neo-Hookean Flesh Simulation
Modeling and visualization of leaf venation patterns
Editing the topology of 3D models by sketching
Interactive Material Design Using Model Reduction
Progressive Simulation for Cloth Quasistatics
Highlighted depth-of-field photography: Shining light on focus
Autocomplete painting repetitions
Protected interactive 3D graphics via remote rendering
S 3 -Slicer: A General Slicing Framework for Multi-Axis 3D Printing
Structure-aware hair capture
Automated reprojection-based pixel shader optimization
Dimension-Independent Modeling with Simplicial Complexes
A Unified Arbitrary Style Transfer Framework via Adaptive Contrastive Learning
Interactive Character Control with Auto-Regressive Motion Diffusion Models
Lifting freehand concept sketches into 3D
Commonsense Knowledge-Driven Joint Reasoning Approach for Object Retrieval in Virtual Reality
Gradient domain high dynamic range compression
A Graph-Constructive Approach to Solving Systems of Geometric Constraints
Identity-Preserving Face Swapping via Dual Surrogate Generative Models
Trim Regions for Online Computation of From-Region Potentially Visible Sets
Design of tangent vector fields
InverseCSG: automatic conversion of 3D models to CSG trees
Air meshes for robust collision handling
Interactive on-surface signal deformation
An Integer Method for the Graphical Output of Conic Sections
Position-Based Surface Tension Flow
Single view reflectance capture using multiplexed scattering and time-of-flight imaging
SuperTrack: motion tracking for physically simulated characters using supervised learning
An efficient instantiation algorithm for simulating radiant energy transfer in plant models
Fast simulation of skeleton-driven deformable body characters
Smoothed aggregation multigrid for cloth simulation
3Doodle: Compact Abstraction of Objects with 3D Strokes
Implicit visibility and antiradiance for interactive global illumination
Position-free multiple-bounce computations for smith microfacet BSDFs
Solid simulation with oriented particles
QuadMixer: layout preserving blending of quadrilateral meshes
Uncertainty quantification for multi-scan registration
Microstructures to control elasticity in 3D printing
Ghost SPH for animating water
Learning high-DOF reaching-and-grasping via dynamic representation of gripper-object interaction
User-guided white balance for mixed lighting conditions
Articulated swimming creatures
Kaleidoscopic structured light
PH-CPF: planar hexagonal meshing using coordinate power fields
Dynamic 3D avatar creation from hand-held video input
Implicit Surface Tension for SPH Fluid Simulation
Pareto-optimal formulations for cost versus colorimetric accuracy trade-offs in printer color management
Luminance-contrast-aware foveated rendering
Video SnapCut: robust video object cutout using localized classifiers
Ultra-High Resolution SVBRDF Recovery from a Single Image
DeepLens: shallow depth of field from a single image
Deep multispectral painting reproduction via multi-layer, custom-ink printing
Sony Pictures Imageworks Arnold
Interactive all-hex meshing via cuboid decomposition
PVP-Recon: Progressive View Planning via Warping Consistency for Sparse-View Surface Reconstruction
Interactive by-example design of artistic packing layouts
An Experimental System for Creating and Presenting Interactive Graphical Documents
Discrete scale axis representations for 3D geometry
BigSUR: large-scale structured urban reconstruction
Ordered and quantum treemaps: Making effective use of 2D space to display hierarchies
Live speech portraits: real-time photorealistic talking-head animation
Practical level-of-detail aggregation of fur appearance
TensorTextures: multilinear image-based rendering
Manifold preserving edit propagation
Intrinsic subdivision with smooth limits for graphics and animation
Phace: physics-based face modeling and animation
Free-flowing granular materials with two-way solid coupling
Material matting
Real-time Reyes-style adaptive surface subdivision
Self-Similar Fractal Drawings Inspired by M. C. Escher's Print Square Limit
Learning behavior styles with inverse reinforcement learning
Example-based Motion Synthesis via Generative Motion Matching
Smoothing Polyhedra Made Easy
A comparative study of image retargeting
RealFill: Reference-Driven Generation for Authentic Image Completion
Directional sources and listeners in interactive sound propagation using reciprocal wave field coding
An Inverse Procedural Modeling Pipeline for SVBRDF Maps
Data-driven extraction and composition of secondary dynamics in facial performance capture
Real-time locally injective volumetric deformation
ConsiStyle: Style Diversity in Training-Free Consistent T2I Generation
Headon : real-time reenactment of human portrait videos
Fast automatic skinning transformations
Constraint bubbles and affine regions: reduced fluid models for efficient immersed bubbles and flexible spatial coarsening
Curve skeleton extraction from incomplete point cloud
Embedded deformation for shape manipulation
Audio-driven facial animation by joint end-to-end learning of pose and emotion
Markerless garment capture
A Sparse Distributed Gigascale Resolution Material Point Method
Lightcuts: a scalable approach to illumination
Semantic colorization with internet images
Learning contact corrections for handle-based subspace dynamics
Manga colorization
SubEdit: a representation for editing measured heterogeneous subsurface scattering
Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting
Masonry Shell Structures with Discrete Equivalence Classes
Improving the GJK Algorithm for Faster and More Reliable Distance Queries Between Convex Objects
Quadric-based simplification in any dimension
Fluxed animated boundary method
Space-time surface reconstruction using incompressible flow
Ellipsoidal path connections for time-gated rendering
Online Neural Path Guiding with Normalized Anisotropic Spherical Gaussians
Unbiased photon gathering for light transport simulation
Rule-free sewing pattern adjustment with precision and efficiency
Recovering shape and spatially-varying surface reflectance under unknown illumination
Co-abstraction of shape collections
Pressure Boundaries for Implicit Incompressible SPH
MoFlow: Motion-Guided Flows for Recurrent Rendered Frame Prediction
Exposure: A White-Box Photo Post-Processing Framework
Efficient maximal poisson-disk sampling
3D TV: a scalable system for real-time acquisition, transmission, and autostereoscopic display of dynamic scenes
Compressive light transport sensing
GPU-accelerated locally injective shape deformation
Computing sparse cones with bounded distortion for conformal parameterizations
HAvatar: High-fidelity Head Avatar via Facial Model Conditioned Neural Radiance Field
Synthesis of biologically realistic human motion using joint torque actuation