yusuke1997/dblp-id-title huggingface dataset:
Fostering Collaboration in Kindergarten through an Augmented Reality Game
Scene Graph For Dynamic Virtual Environment: Spangraph
A Virtual Radial Arm Maze for the Study of Multiple Memory Systems in a Functional Magnetic Resonance Imaging Environment
The Virtual Human Platform: Simplifying the Use of Virtual Characters
Comparing Conventional versus Immersive Service Prototypes: An Empirical Study
3D Aural Interactive Hyperstories for Blind Children
Affective Model for Intelligent Virtual Agent Based on PFCM
Do-It-Yourself Interface Device Prototyping for Virtual Reality
Report of the International Workshop on Virtual Reality and Applications
Dyoram's Representation Using a Mosaic Image
Design and Implementation of a Distributed Virtual Environment Development Platform
Virtual Reality Simulation of Active Car Suspension System
PPU-friendly Biomechanical Models for Virtual Medicine
Virtual Reality in Special Needs Early Education
Exploring Enjoyment of Cinematic Narratives in Virtual Reality: A Comparison Study
Collision Detection for Point Cloud Models With Bounding Spheres Hierarchies
Narrating Built Heritage by Its Own Storytelling
Detection of Landmarks for Clustering of Online-Game Players
Teaching Algebra Using Culturally Relevant Virtual Instructors
Evaluation of Gesture Based Interfaces for Medical Volume Visualization Tasks
The General Method Study and Practice for Trans-disciplinary Design in Internet Platform of 3D Art Museum
How and Why Affordable Virtual Reality Shapes the Future of Education
Exploring the Influence of Simulated Road Environments on Cyclist Behavior
A Pen-Based Interactive Projection System Based on the Infrared Scanning Projector
A Survey of Technologies for Building Collaborative Virtual Environments
Interactive 3D Navigation System for Image-guided Surgery
HERA: Learner Tracking in a Virtual Environment
Surface Reconstruction from Multi-View Stereo of Large-Scale Outdoor Scenes
Interactive Visualization of Multivariate Statistical Data
The Potential of Human Haptic Emotion as Technique for Virtual Human Characters Movement to Augment Interactivity in Virtual Reality Game
Discretionary Access Controls for a Collaborative Virtual Environment
Real Time Animation and Illumination in Ancient Roman Sites
From Physics-based Simulation to the Touching of Textiles: The HAPTEX Project
Virtual Reality Technology Development in Korea
Mobile AR Requirements for Location Based Social Networks
Simulating SPH Fluid with Multi-Level Vorticity
Toolsets for the Development of Highly Interactive and Information-Rich Environments
Methodology for Controlling Contact Forces in Interactive Grasping Simulation
Avatar Locomotion in Crowd Simulation
Efficient Collision Determination for Dynamic Scenes using Coherent Separating Axis
Mixed Reality. From Rendering to Gaming with Pets
Metazoa Ludens: Mixed Reality Environment for Playing Computer Games with Pets
Feature-Based Simplification of Process Plant Models over Network
Developments of Collaborative Research on VR Applications for Mental Health. Focus on Cybersickness and Memory Testing
Object Metamorphosis Based on Generalized Morphology Transformation
Requirements, Implementation and Applications of Hand-held Virtual Reality
Cable-Suspended Haptic Interface
Road Signs Perception Evaluation by Means of a Semi-immersive Tool
A Skinning Method in Real-time Skeletal Character Animation
Landscape Simulation and Visualization on Google Earth
The Why and How VR in Schools: A Preferred Future Pedagogic Mission by a Group of Worldwide Experts in VR and Education
ARE: An Audio Reality Engine for Virtual Environments
Virtual Reality Therapy: an Effective Treatment for the Fear of Public Speaking
InterANTARCTICA: Tangible User Interface for Museum Based Interaction
Heterogeneous Remote Visualization Framework for Ubiquitous Product Development Activities
Sign Language Formal Description and Synthesis
Age Invaders: Inter-generational Mixed Reality Family Game
Agent Architecture for a Real World Autonomous Virtual Guide: Interaction between the Decision and Perception Processes and Environment Representation
Design and Development of an Augmented Reality Robotic System for Large Tumor Ablation
Multiple Head Mounted Displays in Virtual and Augmented Reality Applications
Automatic Modeling of Frequent Behaviors of Avatars and Players in a On Line Game
Volume Decomposition for Hierarchical Skeletonization
A Collaborative Virtual Reality Oil and Gas Workflow
In-Situ Support for Automotive Manufacturing Using Spatial Augmented Reality
Impostors, Pseudo-instancing and Image Maps for GPU Crowd Rendering
Utilizing Roadmaps in Evacuation Planning
Virtual Reality on the World Wide Web: a Survey of Web Sites
Collaborative Virtual Surgery: Techniques, Applications and Challenges
Virtual Reality and Assistive Technologies: A Survey
Picture-Based Virtual Touring
Virtual Agents in Brain-Computer Interfaces
A Short History of The International Journal of Virtual Reality
Dynamic Transparency for 3D Visualization: Design and Evaluation
Agile Development of WebVR Applications
Virtual Table-Teleporter: Image Processing and Rendering for Horizontal Stereoscopic Display
Crowd Rendering Optimization for Virtual Heritage System
Editorial - The International Journal of Virtual Reality Vol.15 n°1
Automating Terrain Texturing in Real-Time Using a Rule-Based Approach
Curvature-Dependent Reflectance Function for Interactive Rendering of Subsurface Scattering
A Pilot Study of the Impact of Repeated Sessions of Virtual Reality on Chronic Neuropathic Pain
Generating Virtual Environments to Allow Increased Access to the Built Environment
3Dive: An Immersive Environment for Interactive Volume Data Exploration
Constructing Subdivision Connectivity Mesh via PDE Parameterization
Learning Cultural Conversational Protocols with Immersive Interactive Virtual Humans
Garden Alive: an Emotionally Intelligent Interactive Garden
A Groupware for Pigment Identification in Cultural Heritage
Improving Virtual Reality Applications in CAD through Semantics
The Virtual Instructor Intervention: A Case in LEGO Robotics
On Applying Virtual Reality to Underwater Robot Tele-Operation and Pilot Training
Virtual Reality for Assessing Body Image: The Body Image Virtual Reality Scale (Bivrs)
Dynamic models of team rowing for a virtual environment rowing training system
An Agent-Aware Computing Based Mixed Reality Information System
Omnidirectional Free-viewpoint Rendering Using a Deformable 3-D Mesh Model
A Virtual Brain for Stereotactic Planning and Supporting Neurosurgery
Full Solid Angle Panoramic Viewing by Depth Image Warping on Field Programmable Gate Array
Mixed Reality System for Ergonomic Assessment of Driver's Seat
Tools and Channels of Communication: Dealing with the Effects of Computer Mediation on Design Communication
Towards a low-cost interactive system for motor self-rehabilitation after stroke
Haptic Virtual Environments for Blind People: Exploratory Experiments with Two Devices
Multi-screen Tiled Displayed, Parallel Rendering System for a Large Terrain Dataset
Computer Interaction in the Use of Radiometric Calibration for the Cassini Space Flight Probe
Virtual Environments for Architectural Walkthrough: Three Applications
Oil Spill Visualization Based on the Numeric Simulation of Tidal Current
Fractal Cityscape
An Experimental Study to Investigate the Potential of Online Shopping in Immersive Virtual Realities Compared to Conventional Online Shops
Interactive Landscape Visualization Using GPU Ray Casting
A methodology for the design of pedagogically adaptable learning environments
Design and Speedup of an Indoor Walkthrough System
3DUI-EF: Towards a Framework for Easy Empirical Evaluation of 3D User Interfaces and Interaction Techniques
Editorial - IJVR 18(1)
Viewpoint Usability for Desktop Augmented Reality
Morphology independent motion retrieval and control
Effective T-spline representation for VRML
An Information Model Based Framework for Virtual Micro Surgery
Glossary of Virtual Reality Terminology
Data Driven Avatars Roaming in Digital Museum
Virtual Reality for Training: Evaluating Retention of Procedural Knowledge
User Pluggable Animation Components in Multi-user Virtual Environment
Full Control of Virtual Objects Manipulation Based on the Images of Real Ones
Image-Based Virtual Navigation System for Art Caves
Physiological Responses to Virtual Exergame Feedback for Individuals with Different Levels of Exercise Self-Efficacy
Wind Field Synthesis for Animating Wind-induced Vibration
A More Flexible Approach to Utilizing Depth Cameras for Hand andTouch Interaction
Applying Virtual and Augmented Reality in Cultural Computing
Validation of a New Dynamic Muscle Fatigue Model and DMET Analysis
Exploring human behavior with Grand Theft Auto V: A study of assisted cognition in wayfinding
Exploring Mixed-methods Instruments for Performance Evaluation of Immersive Collaborative Environments
Stereographic Photography on the Computer
Virtual Environment for an Ants-like Model
Effects of Interaction Level, Framerate, Field of View, 3D Content Feedback, Previous Experience on Subjective User eXperience and Objective Usability in Immersive Virtual Environment
3D Surface Reconstruction of Stone Tools by Using Four-Directional Measurement Machine
Knowledge Management for Plant Shutdown in Collaborative Virtual Reality
Stereo Educational Game with Vision Based Interaction in Virtual Environment
A View-based Multiple Objects Tracking and Human Action Recognition for Interactive Virtual Environments
Empathy in Social Agents
There-Reality: Selective Rendering in High Fidelity Virtual Environments
Exploring Wireless Mesh Networks for Collaborative Augmented Reality Environments
Virtual Slicer: Visualizer for Tomographic Medical Images Corresponding Handheld Device to Patient
Space Time Carving for Shape and Motion Recovery
Scene Synchronization in Close Coupled World Representations Using SCIVE
Emotion Modeling and Interaction of NPCS in Virtual Simulation and Games
Employing Virtual Lecturers' Facial Expressions in Virtual Educational Environments
Editorial - The International Journal of Virtual Reality 2015, IJVR 15(2)
Research Directions in Handheld AR
Editorial - The International Journal of Virtual Reality Vol.16 n°1
MitsuDomoe: Ecosystem Simulation of Virtual Creatures in Petri Dish Display
An Agent-Based Approach for Constructing Software Systems of Virtual Simulation
"Real Baby - Real Family" Multi-Sensory Feedback Tangible Baby VR
VRSEMLAB: A Low Cost Virtual Reality System to Illustrate Complex Concepts Involving Spatial Relationships
Multiresolution View Morphing in the Wavelet Domain
Simulation of Shallow-Water Waves in Coastal Region for Marine Simulator
Animal Flocks as Natural and Dynamic Spatial Clues in Adventure Video-games
Use of Technology Enhanced Education to Improve Teaching and Learning Process
Virtual Environment in Construction and Maintenance of Buildings
Towards Sociable Virtual Humans: Multimodal Recognition of Human Input and Behavior
MACBETH: Management of Avatar Conflict by Employment of a Technique Hybrid
Entropy Based Information Visualization of Scientific Data
Research on Artificial Psychology Based on Multimodal Interactive Service Robot
Immersive Virtual Reality Implementations in Developmental Psychology
Improved View Frustum Culling Technique for Real-Time Virtual Heritage Application
Physical Model for Interactive Deformation of 3D Plant
PEGASE: A Generic and Adaptable Intelligent System for Virtual Reality Learning Environments
Recent Advances on Human Crowd Simulation
Analysis Domain Model for Shared Virtual Environments
Bridge Launching Construction Visualized in a Virtual Environment
Human-Computer Chinese Sign Language Interaction System
Markerless 3D Interaction in an Unconstrained Handheld Mixed Reality Setup
An Example of Virtual Environment and Web-based Application in Learning
Bottom and Concave Surface Rendering in Image-based Visual Hull
Modeling and Animating Virtual Humans
Exploring the Application of Virtual Reality to Remote Robot Operations
Real-time Dynamic Simulation of 3D Cloud for Marine Search and Rescue Simulator
Editorial - The International Journal of Virtual Reality (2015)
Zoom Rendering: Improving 3-D Rendering Performance with 2-D Operations
Real Time Generation of Progressive Meshes for Changing Environments
Image-Based Modeling from a High -Resolution Route Panorama
A New Simplification Algorithm for Colored or Textured Polygonal Models
Design and Narrative Structure for the Virtual Human Scenarios
A Robust High-dimensional Data Reduction Method
Analysis of a Scalable Multi-Projector System for Virtual Reality Environments
Human-Scale Virtual Environment for Product Design: Effect of Sensory Substitution
A Visual Programming Tool to Design Mixed and Virtual Reality Interactions
Embodied Tutors for Interaction Skills Simulation Training
Virtual Reality Cyberspace: Challenges to Communication Studies
Virtual reality for older users: a systematic literature review
Hardware Design for an Electro-Mechanical Bicycle Simulator in an Immersive Virtual Reality Environment
Fuzzy Feature Visualization of 3D Vector Field by Information-Entropy-Based Texture Adaptation
Virtual Reality Technology and Museum Exihibit
A virtual Environment Interface to Compare Autonomous Perceptual Systems
Multi-Resolution Modeling for Virtual Design
Virtual Reality In Paraplegia: A Test Bed Applicationn
Empty Room, how to compose and spatialize electroacoustic music in VR in ambisonic and binaural
Affective Multimodal Control of Virtual
Virtual Reality and its Applications in China: An Overview
Business Cases for Virtual Human Technology: Evaluation and Exploitation
Cognitive, Mental and Physical Rehabilitation Using a Configurable Virtual Reality System
Disseminating Heritage Records as Linked Open Data
Transcoding Method of H.264 Coded Bitstream for Interest Region
Real-time Character Motion Effect Enhancement Based on Fluid Simulation
Human-Avatar Interaction in Virtual Environment to Assess and Train Sensorimotor: Application to the Slap Shot in Hockey
Image-based Modeling of Haussmannian Facades
Wide Area Motion Tracking Using Consumer Hardware
Improve a Game Board based on Cultural Algorithms
Enhancing Collaborative Manipulation Through the Use of Feedback and Awareness in CVEs
A Magic Treemap Cube for Visualizing Olympic Games Data
S-Tel: An Avatar Based Sign Language Telecommunication System
Fast Accelerometer-Based Motion Recognition with a Dual Buffer Framework
A Virtual World Construction Method Using Captured Images - Applications for Virtual Shopping
Image Based Shadowing in Real-Time Augmented Reality
A Pseudo-Immersive Virtual Environment - a Shell for Research
Methodologies for Immersive Robot Programming in an Augmented Reality Environment
Longitudinal Study of Habituation and Participatory Design for Multi-User Shared Virtual Environments
Context Sensitive Stylesheets for Scene Graphs
Title Utilizing Virtual Environments to Enable Learning in Human-robot Interaction Scenarios
µuSE (Multidimensional, User-Oriented Synthetic Environment): a Functionality-based, Human Computer Interface
Development and Evaluation of the Virtual City
Human-Guided Simulation for Lunar Rover in Virtual Environment
Spatiotemporal Analysis of Circulation Behaviors Using Path And Residing Time displaY (PARTY)
Open Architecture Framework for Integrated Virtual Product Development Systems
Learning to replace a human: A virtual performing agent
Touching the Void: Exploring Virtual Objects through a Vibrotactile Glove
Agent-based Intelligence Decision Support System for Virtual Greenhouse
A Framework for GPU-accelerated Virtual Cardiac Intervention
Multimedia Interface for The Disabled (Mind) Project
Ciao: A Collaborative, Immersive Architectural Layout System
The Impact of Social Interaction on Usability for Distributed Virtual Environments
Multi-Modal VR for Medical Simulation
Editorial - IJVR 19(3)
We Are Sorry to Inform You ..
Software Cost and Productivity Improvements: An Analogical View
An Integrated Design System for the SX-1 and SX-2 Supercomputers
Embracing Changes
A Cellular VLSE Architecture
Computer Analysis of Time-Varying Images
Navigating the Landscape of AI-Generated Text Detection: Issues and Solutions for Upholding Academic Integrity
When Blockchain-Enabled Internet of Things Meets Cloud Computing
A Survey of Synchronization Methods for Parallel Computers
The Profession
Driving Research in System-Chip Design Technology
Computing and the Handicapped
A Communication Support System for Older People with Dementia
Navigating the Future: Essential Considerations for the Engineering of Software-Defined Vehicles
Mining Electronic Health Records
Cost-Effective Parallel Computing
A Survey of High-Level Language Machines in Japan
The Better Mix: 1985-1990
Architectural Aspects of Self-Aware and Self-Expressive Computing Systems: From Psychology to Engineering
Computing in Astronomy: Applications and Examples
Grids, the TeraGrid, and Beyond
Selecting the Best Reliability Model to Predict Residual Defects in Open Source Software
Russian Cyber Onslaught Was Blunted by Ukrainian Cyber Resilience, Not Merely Security
Innovation Turns Smart and Green
Using the WinWin Spiral Model: A Case Study
Squeezing Supercomputers onto a Chip
Green Introspection
Service Is in the Eyes of the Beholder
Visualizing a Knowledge Domain's Intellectual Structure
Component-Based APIs for Versioning and Distributed Applications
Software Development for Distributed Systems
Techniques for Memory Testing
Tutorial Series 13 Computer Memory Systems
A Noninvasive Architecture to Monitor Real-Time Distributed Systems
New Opportunities for Computer Vision-Based Assistive Technology Systems for the Visually Impaired
Intellectual Property Protection for Multimedia Applications, Part 2: Putting the Pieces Together
Using a Microprocessor in an Intelligent Graphics Terminal
APIs for Real-Time Distributed Object Programming
Computer Elements
Plagiarism Detection: A Data Search Challenge
Chip Design and Verification in a Computer Engineering Education
How to Survive a Cyber Pearl Harbor
Migrating Agile Methods to Standardized Development Practice
CD-ROM Technology Takes Off
The Emergence of Distributed Component Platforms
From Brexit to Trump: Social Media's Role in Democracy
Enhancing Knowledge Representation in Engineering Databases
Digitopolis Meets Encalming Technology
From Nationalism to Pragmatism: IT Policy in China
Multiprocessing the Sieve of Eratosthenes
Trident: From High-Level Language to Hardware Circuitry
Early Communication: Key to Software Project Success
Software Reliability from the Customer View
Single-Vendor Open Source Firms
E3 2001: The Birth of Ubiquitous Gaming?
Applications of Digital Computers to Air Traffic Control in the United States
Nebula: A New Architecture and its Relationship to Computer Hardware
Improved Flash Memory Grows in Popularity
IEEE Computer Society Recognizes Achievements of Leading Computer Engineers
The Return of the Magic Triangle
Research Challenges for Heterogeneous Cyberphysical System Design
Computer Architectures for Artificial Intelligence Processing
Practical Application of Microcomputers to Aid the Handicapped
Cloud-Assisted Smart Camera Networks for Energy-Efficient 3D Video Streaming
ICCD '83: Rye Town Hilton, Port Chester, New York, October 31-November 3, 1983
Compting Motion Using Analog and Binary Resistive Networks
Social Media and the Banality of (Online) Crowds
Disk Arrays: High-Performance, High-Reliability Storage Subsystems
Toward Work-Centered Digital Information Services
Polling and Prediction in the 2016 Presidential Election
Emergency Informatics: Using Computing to Improve Disaster Management
Nanometer Technology Challenges for Test and Test Equipment
A Force of Nature
Changes in the Privacy Landscape in Recent Years: Analysis From AI and Non-AI Contexts
The Rise of Open Source Models and Implications of Democratizing AI
Digital Humanism: The Time Is Now
Using Inspections to Investigate Program Correctness
50 & 25 Years Ago
Rethinking Computers for Cybersecurity
Self-Driving Cars
Applications and Architectures
3D Models for Cultural Heritage: Beyond Plain Visualization
Real-Time Object Processing and Routing for Intelligent Drones: A Novel Approach
Java- and CORBA-Based Network Management
Data Flow Program Graphs
A Proposed Standard Format for RSA Cryptosystems
Guest Editors' Introduction: Embedded Security: Challenges and Concerns
Making and Formalizing Claims: This is Not an Article About Disinformation!
Knowledge Elecitation for Authoring Patent Claims
Web Services Orchestration and Choreography
Virtual Sensors With 3D Digital Human Motion for Interactive Simulation
Strengthening and Democratizing Artificial Intelligence Research and Development
Computer Architectures for Intelligent Systems - Guest Editor's Introduction to the Special Issue
Society's Nervous System: Building Effective Government, Energy, and Public Health Systems
Software Dependability Measurement at the Age of 36
Fingerprint Matching
Extending Telecommunications Systems: The Feature-Interaction Promlem - Guest Editors' Introduction
Can System Integrators Learn From Baggage Crisis?
Social Multimedia Crawling for Mining and Search
The Social Life of Autonomous Cars
Rehabilitation and the Handicapped Programmer
Workshop Report Microcomputer I/O, Peripherals, and Software
Is Your Project a Dilbert Cartoon?
Configurable Processors for Embedded Computing
VoIP Development in China
Multimaster Node Byzantine Fault-Tolerant Consensus Algorithm Based on Consistent Hash Algorithm
Ensuring Trust, Privacy, and Etiquette in Web 2.0 Applications
Embedded Computer System Requirements Workshop
Charge-Coupled Memories for Computer Systems
Incorporating a Variable-Expertise-Level System in IT Course Modules
Six Insights about Science Fiction Prototyping
Proposed Guidelines for an Automated Cartridge Repository
Eight Sustainable Practices for Digital Activity Development: Drivers and Barriers in International Higher Education Collaboration
Quality Attributes of Trustworthy Artificial Intelligence in Normative Documents and Secondary Studies: A Preliminary Review
Global Initiatives on "Safer" and More "Responsible" Artificial Intelligence
Software Engineering Lineage: How Do You Know What You Know?
Understanding and Fixing Complex Faults in Embedded Cyberphysical Systems
Cybersecurity for the Smart Grid
Where Are They Going? Clustering Event Camera Data to Detect and Track Moving Objects
Truth and Clarity in Arithmetic
Call and Calendar
Automated Object Design: The Client-Server Case
Securing the "Bring Your Own Device" Paradigm
Olympic Games Reform: A Study in System Engineering
Graphics Terminal Requirements for the 1970's
The many faces of inheritance: a taxonomy of taxonomy
Interactive Visualization of 3D Medical Data
Toward Systems Ecology
32 and 16 Years Ago
A Hybrid Approach for Solving Optimization Problems on Small Quantum Computers
Where Software Engineering Meets ..
Kinect Identity: Technology and Experience
A Medium-Scale Distributed System for Computer Science Research: Infrastructure for the Long Term
Trustworthy Voting: From Machine to System
NIST's 18 Internet of Things Trust Concerns
The Future of Online Instruction, Part 1
Hardware to Support Runtime Intelligence
2018 Outlook: The Emerging Web and Information Sciences
Growing Pains with Information Overload
Life-Cycle Software Validation
Satan: Double-Edged Sword
Raising the Bar: Ensuring Quality Products and Services for Our Members
Visual Analytics Support for Intelligence Analysis
Rochester's Intelligent Gateway
Protection structures
Approaches to Radar Signal Processing
Embedded Computer Architecture and Automation
Vendors Draw up a New Graphics-Hardware Approach
Redux: Corporate Governance and Management of AI-Driven Product Development
Similar-Shape Retrieval in Shape Data Management
Visualizing Performance Debugging
Extreme-Scale Computing
The Promise and Challenge of Runtime Variability
Making Network Interfaces Less Peripheral
Lurching Toward Babel: HTML, CSS, and XML
Computational Intelligence for Safety Assurance of Cooperative Systems of Systems
An Object Model for Image Recognition
The Economics of Blockchain-Based Supply Chain Traceability in Developing Countries
Specifying High-Assurance Services