yusuke1997/dblp-id-title huggingface dataset:
Decision Boundary Visualization for Counterfactual Reasoning
Animal Locomotion Controllers From Scratch
Interactive Analysis of CNN Robustness
Data-Driven Shape Analysis and Processing
Design and Evaluation Study of Visual Analytics Decision Support Tools in Air Traffic Control
Guided Stable Dynamic Projections
EUROGRAPHICS 86 TUTORIALS: August 25-26 1986
Beyond Complete Shapes: A Benchmark for Quantitative Evaluation of 3D Shape Surface Matching Algorithms
Bidirectional Texture Function Compression Based on Multi-Level Vector Quantization
Real-Time Rendering of Eclipses without Incorporation of Atmospheric Effects
Local Poisson SPH For Viscous Incompressible Fluids
GauLoc: 3D Gaussian Splatting-based Camera Relocalization
Estimating Specular Roughness and Anisotropy from Second Order Spherical Gradient Illumination
Feature-Preserving Surface Reconstruction From Unoriented, Noisy Point Data
Efficient Path Generation with Reduced Coordinates
Some Aspects of Binding GKS to C++
A Parallel SPH Implementation on Multi-Core CPUs
Interaction-Dependent Semantics for Illustrative Volume Rendering
A Survey of Information Visualization Books
Digital Fabrication Techniques for Cultural Heritage: A Survey
Modelling Bending Behaviour in Cloth Simulation Using Hysteresis
Template-Based Volume Viewing
Interactive Iconized Grammar-Based Pailou Modelling
On Visual Similarity Based 3D Model Retrieval
High-Order Recursive Filtering of Non-Uniformly Sampled Signals for Image and Video Processing
Support Vector Machines for 3D Shape Processing
Pose partitioning for multi-resolution segmentation of arbitrary mesh animations
Adjoint Map Representation for Shape Analysis and Matching
Realtime Rendering Glossy to Glossy Reflections in Screen Space
On Implementing Parallel GKS
VIMTEX : A V isualization I nterface for M ultivariate, T ime-Varying, Geological Data E xploration
SafeGI : Type Checking to Improve Correctness in Rendering System Implementation
Editing Compressed High-resolution Voxel Scenes with Attributes
Modelling Virtual Cities Dedicated to Behavioural Animation
Statics Aware Grid Shells
Deep Reflectance Scanning: Recovering Spatially-varying Material Appearance from a Flash-lit Video Sequence
Smooth Surface Reconstruction Using Tensor Fields as Structuring Elements
Adaptive Interleaved Sampling for Interactive High-Fidelity Rendering
Tangential Distance Fields for Mesh Silhouette Problems
Gaussians on their Way: Wasserstein-Constrained 4D Gaussian Splatting with State-Space Modeling
Instant Volume Visualization using Maximum Intensity Difference Accumulation
Mix-Max: A Content-Aware Operator for Real-Time Texture Transitions
Fast BVH Construction on GPUs
A Practical and Hierarchical Yarn-based Shading Model for Cloth
Streaming-Enabled Parallel Dataflow Architecture for Multicore Systems
Data Abstraction for Visualizing Large Time Series
Real-Time Image-based Lighting of Glints
A Processor for an Object-Oriented Rendering System
GuideME: Slice-guided Semiautomatic Multivariate Exploration of Volumes
On Neighbourhood Matching for Texture-by-Numbers
Physics-based Pathline Clustering and Exploration
Point-Pattern Synthesis using Gabor and Random Filters
Cut-Cell Microstructures for Two-scale Structural Optimization
Exaggerating Character Motions Using Sub-Joint Hierarchy
The Impulse Particle-In-Cell Method
Interactive Visualization with Programmable Graphics Hardware
Efficient Local Histogram Searching via Bitmap Indexing
Improved Evaluation and Generation Of Grid Layouts Using Distance Preservation Quality and Linear Assignment Sorting
Pose Representations for Deep Skeletal Animation
A Random Sampling O(n) Force-calculation Algorithm for Graph Layouts
Many Plans: Multidimensional Ensembles for Visual Decision Support in Flood Management
A Graph-based One-Shot Learning Method for Point Cloud Recognition
CubeCover- Parameterization of 3D Volumes
V-Awake: A Visual Analytics Approach for Correcting Sleep Predictions from Deep Learning Models
Solid Angle Sampling of Disk and Cylinder Lights
A smart stochastic approach for manifolds smoothing
Replica Exchange Light Transport
A Single Image Representation Model for Efficient Stereoscopic Image Creation
A Data-Driven Approach for Sketch-Based 3D Shape Retrieval via Similar Drawing-Style Recommendation
Virtual Drypoint by a Model-driven Strategy
A Flexible Approach for Output-Sensitive Rendering of Animated Characters
A Closed-Form Solution to Single Scattering for General Phase Functions and Light Distributions
TSS BVHs: Tetrahedron Swept Sphere BVHs for Ray Tracing Subdivision Surfaces
Bertin was Right: An Empirical Evaluation of Indexing to Compare Multivariate Time-Series Data Using Line Plots
Orchard: Exploring Multivariate Heterogeneous Networks on Mobile Phones
Navigation and Exploration of Interconnected Pathways
DeepFracture: A Generative Approach for Predicting Brittle Fractures with Neural Discrete Representation Learning
Texture-based Dither Matrices
Pathway Preserving Representation of Metabolic Networks
ECHO: Extended Convolution Histogram of Orientations for Local Surface Description
Curvature continuity conditions between adjacent toric surface patches
A Survey of Inverse Surface Design From Light Transport Behavior Specification
The CGM - A Metafile for GKS?
Wavelet Radiative Transfer and Surface Interaction
AmniVis - A System for Qualitative Exploration of Near-Wall Hemodynamics in Cerebral Aneurysms
DRLViz: Understanding Decisions and Memory in Deep Reinforcement Learning
Report on the 7th Meeting of ISO/TC97/SC5/WG2 - Computer Graphics June 1984
Modeling of Skylight and Rendering of Outdoor Scenes
The Shortest Way to Draw a Connected Picture
Dear EUROGRAPHICS Friends!
Learning Human Search Behavior from Egocentric Visual Inputs
Color correction for tone mapping
Text, Images and Graphics Management System for Editorial Environment
Quadric Transfer for Immersive Curved Screen Displays
EnvyDepth: An Interface for Recovering Local Natural Illumination from Environment Maps
Product Importance Sampling for Light Transport Path Guiding
Accurate Real-time 3D Gaze Tracking Using a Lightweight Eyeball Calibration
Semi-Automatic Time-Series Transfer Functions via Temporal Clustering and Sequencing
SVG Linearization and Accessibility
Functionality Representations and Applications for Shape Analysis
Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation
Motion Aware Exposure Bracketing for HDR Video
HardVis: Visual Analytics to Handle Instance Hardness Using Undersampling and Oversampling Techniques
GETr: A Geometric Equivariant Transformer for Point Cloud Registration
SketchSoup: Exploratory Ideation Using Design Sketches
HaLo-NeRF: Learning Geometry-Guided Semantics for Exploring Unconstrained Photo Collections
Extended Branch Decomposition Graphs: Structural Comparison of Scalar Data
netflower: Dynamic Network Visualization for Data Journalists
A Few Good Lines: Suggestive Drawing of 3D Models
Real-time Monte Carlo Denoising with Weight Sharing Kernel Prediction Network
Texturing 3D Models of Real World Objects from Multiple Unregistered Photographic Views
MPACT: Mesoscopic Profiling and Abstraction of Crowd Trajectories
SEEVis: A Smart Emergency Evacuation Plan Visualization System with Data-Driven Shot Designs
Interactive Graphics for Computer Adaptive Testing
Mandatory Critical Points of 2D Uncertain Scalar Fields
Supporting Exploratory Analysis with the Select & Slice Table
PowerRTF: Power Diagram based Restricted Tangent Face for Surface Remeshing
Isometric Texture Mapping for Free-Form Surfaces
A Translucent Sketchpad for the Virtual Table Exploring Motion-based Gesture Recognition
GKS Graphics and Text Processing
Texture Splicing
Hybrid Simulation of Miscible Mixing with Viscous Fingering
Data Comets: Designing a Visualization Tool for Analyzing Autonomous Aerial Vehicle Logs with Grounded Evaluation
ArtiSketch: A System for Articulated Sketch Modeling
Two-Step Training: Adjustable Sketch Colourization via Reference Image and Text Tag
ProcDef: Local-to-global Deformation for Skeleton-free Character Animation
Deep Fluids: A Generative Network for Parameterized Fluid Simulations
Adaptive Supersampling in Object Space Using Pyramidal Rays
Precise Ink Drawing of 3D Models
ManyLands: A Journey Across 4D Phase Space of Trajectories
Color Nameability Predicts Inference Accuracy in Spatial Visualizations
Computer Graphics Education
Chebyshev Polynomials for Boxing and Intersections of Parametric Curves and Surfaces
Sublinear Time Force Computation for Big Complex Network Visualization
Mesh Draping: Parametrization-Free Neural Mesh Transfer
Route-Aware Edge Bundling for Visualizing Origin-Destination Trails in Urban Traffic
An Analysis of the In-Out BRDF Factorization for View-Dependent Relighting
PDViz: A Visual Analytics Approach for State Policy Data
Computational Design of Self-Actuated Surfaces by Printing Plastic Ribbons on Stretched Fabric
The Priority Face Determination Tree for Hidden Surface Removal
Semi-isometric Registration of Line Features for Flexible Fitting of Protein Structures
Fast Hybrid Approach for Texturing Point Models
GKS Based Graphics Programming in PROLOG
Deep HDR estimation with generative detail reconstruction
Fracture Patterns Design for Anisotropic Models with the Material Point Method
MOVIN: Real-time Motion Capture using a Single LiDAR
Real-time Deep Radiance Reconstruction from Imperfect Caches
Deep Detail Enhancement for Any Garment
Data-Driven Reconstruction of Human Locomotion Using a Single Smartphone
Uncut Aerial Video via a Single Sketch
Automatic Animation for Time-Varying Data Visualization
A Predictive Light Transport Model for the Human Iris
PackMerger: A 3D Print Volume Optimizer
NODKANT: Exploring Constructive Network Physicalization
Color-Accurate Camera Capture with Multispectral Illumination and Multiple Exposures
Blending of hyperbolic closed curves
Interactive Cuts through 3-Dimensional Soft Tissue
VisCoMET: Visually Analyzing Team Collaboration in Medical Emergency Trainings
Turning a Digital Camera into an Absolute 2D Tele-Colorimeter
Two-Level Grids for Ray Tracing on GPUs
Superresolution Reflectance Fields: Synthesizing images for intermediate light directions
DivaTrack: Diverse Bodies and Motions from Acceleration-Enhanced Three-Point Trackers
Fast and Scalable Mesh Superfacets
Shape-Guided Mixed Metro Map Layout
Approximate Line Scan-Conversion and Antialiasing
Procedural Tectonic Planets
Pertinent Data for Modelling Pigmented Materials in Realistic Rendering
MP-NeRF: Neural Radiance Fields for Dynamic Multi-person synthesis from Sparse Views
A Cross-Dimension Annotations Method for 3D Structural Facial Landmark Extraction
Deep Neural Models for Illumination Estimation and Relighting: A Survey
An Efficient Solution to Structured Optimization Problems using Recursive Matrices
Full 3D Plant Reconstruction via Intrusive Acquisition
TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering
Practical quad mesh simplification
A Visual Analytics Framework for Microblog Data Analysis at Multiple Scales of Aggregation
Reflectance Models with Fast Importance Sampling
Rational bi-cubic G 2 splines for design with basic shapes
Growing and Animating Polygonal Models of Animals
The Perception of Graph Properties in Graph Layouts
Visualization of Object-Centered Vulnerability to Possible Flood Hazards
A Fast Algorithm for Inverse Colormap Computation
Scientific Software based on GKS
Unbiased Light Transport Estimators for Inhomogeneous Participating Media
SPC: Fast and Efficient Scalable Predictive Coding of Animated Meshes
Compressed Manifold Modes for Mesh Processing
Visualizing the Phase Space of Heterogeneous Inertial Particles in 2D Flows
Consistent Schemes for Addressing Surfaces when Ray Tracing Transparent CSG Objects
Distortion-Free Steganography for Polygonal Meshes
SIGGRAPH '83 Report
On-the-Fly Processing of Generalized Lumigraphs
Unsupervised Dense Light Field Reconstruction with Occlusion Awareness
Interactive Ambiguity Resolution of Named Entities in Fictional Literature
An Adaptive Method for Indirect Illumination Using Light Vectors
Generative Adversarial Shaders for Real-Time Realism Enhancement
GPU-Accelerated LOD Generation for Point Clouds
ProbExplorer: Uncertainty-guided Exploration and Editing of Probabilistic Medical Image Segmentation
CoupNeRF: Property-aware Neural Radiance Fields for Multi-Material Coupled Scenario Reconstruction
Visualizing the Impact of Geographical Variations on Multivariate Clustering
Statistics-based Motion Synthesis for Social Conversations
The Douglas-Peucker Algorithm for Line Simplification: Re-evaluation through Visualization
Streaming Approach to In Situ Selection of Key Time Steps for Time-Varying Volume Data
Ray Tracing and Graphics Standards
Corotational Hinge-based Thin Plates/Shells
Comparative Exploration of Document Collections: a Visual Analytics Approach
Polycube Shape Space
Combining Graphics and Windowing Standards in the XGKS System
Fast Volume Rendering and Data Classification Using Multiresolution Min-Max Octrees
Accelerating Ray Tracing using Constrained Tetrahedralizations
Motion Grammars for Character Animation
Towards Context Dependent Interpolation of Digital Elevation Models
Obituary, Alain Fournier 1943-2000
Stellar Mesh Simplification Using Probabilistic Optimization
SkinningWith Deformable Chunks
Adaptive Block Coordinate Descent for Distortion Optimization
Illustrative Visualization of Molecular Reactions using Omniscient Intelligence and Passive Agents
Multiresolution B-spline Radiosity
Surface Relief Analysis for Illustrative Shading
A phenomenological model for throughfall rendering in real-time
Invertible Paradoxic Loop Structures for Transformable Design
Exploring the Effects of Aggregation Choices on Untrained Visualization Users' Generalizations From Data
LSMAT Least Squares Medial Axis Transform
Parallel Multigrid for Nonlinear Cloth Simulation
Material Space Texturing
Multi-Resolution Rendering of Complex Animated Scenes
Deep Shape and SVBRDF Estimation using Smartphone Multi-lens Imaging
Towards a smooth design process for static communicative node-link diagrams
Unified Framework for Efficient and Enriched Water Animation with Surface and Wave Foams
Neuromatrix: The World is Embodied in our Brain
Learning to Predict Image-based Rendering Artifacts with Respect to a Hidden Reference Image
Code Flows: Visualizing Structural Evolution of Source Code
Compression of Human Motion Capture Data Using Motion Pattern Indexing
Generalized View-Dependent Simplification
Photometric Stabilization for Fast-forward Videos
Landscaper: A Modeling System for 3D Printing Scale Models of Landscapes
Fitting Triangular B-Splines to Functional Scattered Data
UprightRL: Upright Orientation Estimation of 3D Shapes via Reinforcement Learning
Interactive Extraction and Tracking of Biomolecular Surface Features
A Semantics-Based Approach for the Design and Implementation of Interaction Objects
Hermite Radial Basis Functions Implicits
CFGExplorer: Designing a Visual Control Flow Analytics System around Basic Program Analysis Operations
Latent Space Subdivision: Stable and Controllable Time Predictions for Fluid Flow
Fast Shadow Removal Using Adaptive Multi-Scale Illumination Transfer
Versatile Physics-based Character Control with Hybrid Latent Representation
Sketch-to-Design: Context-Based Part Assembly
An interactive approach to point cloud triangulation
A randomized algorithm for natural object colorization
External Labeling Techniques: A Taxonomy and Survey
Disentangled Lifespan Synthesis via Transformer-Based Nonlinear Regression
Visual Analysis of Spatio-Temporal Data: Applications in Weather Forecasting
Probabilistic Character Motion Synthesis using a Hierarchical Deep Latent Variable Model
A Survey of Surface Reconstruction from Point Clouds
Linearly Transformed Spherical Distributions for Interactive Single Scattering with Area Lights
A Survey on Procedural Modelling for Virtual Worlds
Form Factor Calculation: a New Expression with Implementations on a Parallel T.Node Computer
Regression-Based Landmark Detection on Dynamic Human Models
Animation Setup Transfer for 3D Characters
Curved Three-Director Cosserat Shells with Strong Coupling
Volume Preserving Neural Shape Morphing
Horizon Map Capture
An Efficient InformationHiding Algorithm for Polygon Models
Papilio: Visualizing Android Application Permissions
Neural Film Grain Rendering
SVBRDF Recovery from a Single Image with Highlights Using a Pre-trained Generative Adversarial Network
Denoising Deep Monte Carlo Renderings
Computational Design of Body-Supporting Assemblies
Image Handling - The Bringing Together of Computer Graphics and Image Processing
Uncertain 2D Vector Field Topology
Variance Soft Shadow Mapping
A Wide Spectral Range Sky Radiance Model
Adaptive Acquisition of Lumigraphs from Synthetic Scenes
Visualization and Analysis-Oriented Reconstruction of Material Interfaces
The Occlusion Camera
ZomeFab: Cost-Effective Hybrid Fabrication with Zometools
Analysis of Long Molecular Dynamics Simulations Using Interactive Focus+Context Visualization
Learning to Rasterize Differentiably
Orthogonalized Fourier Polynomials for Signal Approximation and Transfer
Optimizing stereo-to-multiview conversion for autostereoscopic displays
RadEx: Integrated Visual Exploration of Multiparametric Studies for Radiomic Tumor Profiling
Modelling the Garden of Perfect Brightness
An Exploratory User Study of Visual Causality Analysis
Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Rendering
Arrange and Traverse Algorithm for Computation of Reeb Spaces of Piecewise Linear Maps
Subdivision-Specialized Linear Algebra Kernels for Static and Dynamic Mesh Connectivity on the GPU
Evaluating Isosurfaces with Level-set-based Information Maps
Electronic Kaleidoscopes for the Mind
Image Dequantization: Restoration of Quantized Colors
Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers
Example-based Multiple Local Color Transfer by Strokes
Poisson-Based Weight Reduction of Animated Meshes
ASMR: Adaptive Skeleton-Mesh Rigging and Skinning via 2D Generative Prior
Continuous-Line Image Stylization Based on Hilbert Curve
Environment-Adaptive Contact Poses for Virtual Characters
A Survey of Simple Geometric Primitives Detection Methods for Captured 3D Data
CGForum 2008 Cover Image
Reformulating Hyperelastic Materials with Peridynamic Modeling
Dominant Texture and Diffusion Distance Manifolds
Evenly Spaced Streamlines for Surfaces: An Image-Based Approach
A Variational Taxonomy for Surface Reconstruction from Oriented Points
A Modeling and Rendering Method for Snow by Using Metaballs
Primitive Object Grasping for Finger Motion Synthesis
Computer Assisted Relief Generation - A Survey
Full Wave Modelling of Light Propagation and Reflection
Binocular Tone Mapping with Improved Overall Contrast and Local Details
A Survey of Non-Rigid 3D Registration
Pseudo-Spline Subdivision Surfaces
AutoVizuA11y: A Tool to Automate Screen Reader Accessibility in Charts
Invisible Seams
Paint and Click: Unified Interactions for Image Boundaries
A Unified Subdivision Scheme for Polygonal Modeling
Interactive Locomotion Style Control for a Human Character based on Gait Cycle Features
Cross Scan Buffer and its Applications
Closed-form Blending of Local Symmetries
Dynamic Insets for Context-Aware Graph Navigation
3D Icons and Architectural CAD
Learning Boundary Edges for 3D-Mesh Segmentation
Optimal Dimensionality Selection Using Hull Heatmaps for Single-Cell Analysis
Out-of-core Data Management for Path Tracing on Hybrid Resources
Dynamic Cutting Simulation Using Elastic Snapping for Mesh Quality Optimization
Real-time Light Animation
Non-Local Image Reconstruction for Efficient Computation of Synthetic Bidirectional Texture Functions
Bidirectional Rendering of Vector Light Transport
A survey on Mesh Segmentation Techniques
A General Multi-step Algorithm for Voxel Traversing Along a Line
Visualization of Regular Polytopes in Three and Four Dimensions
Woodification: User-Controlled Cambial Growth Modeling
Example-Driven Procedural Urban Roads
A Geometric Modeller Based on the Exact Octtree Representation of Polyhedra
Visualizing Multidimensional Data with Glyph SPLOMs
Selective Inspection and Interactive Visualization of Light Transport in Virtual Scenes
Modeling a Generic Tone-mapping Operator
A Survey of Surface-Based Illustrative Rendering for Visualization
Bresenham's Line Generation Algorithm with Built-in Clipping
Material transforms from disentangled NeRF representations
Intuitive Facial Animation Editing Based On A Generative RNN Framework
Examining Implicit Discretization in Spectral Schemes
Exploring Interpersonal Relationships in Historical Voting Records
Data-Driven Automatic Cropping Using Semantic Composition Search
Optimized Dual-Volumes for Tetrahedral Meshes
Modeling Stochastic Dynamical Systems for Interactive Simulation
A probabilistic framework for component-based vector graphics
ANIMA: An Interactive Tool for Scientific Data Animation
Exact and Robust (Self-)Intersections for Polygonal Meshes
VirtualDesk: A Comfortable and Efficient Immersive Information Visualization Approach
The Personal Interaction Panel - a Two-Handed Interface for Augmented Reality
UTOPIC: Uncertainty-aware Overlap Prediction Network for Partial Point Cloud Registration
GazeDirector: Fully Articulated Eye Gaze Redirection in Video
The Interface of the UIMS to the Application Working Group Report
iQUANT: Interactive Quantitative Investment Using Sparse Regression Factors
Skeleton-based Variational Mesh Deformations
A Prototype of a Cooperative Workplace for Aerodynamicists
Gaussian Process for Radiance Functions on the Sphere
SPCNet: Stepwise Point Cloud Completion Network
FAHNet: Accurate and Robust Normal Estimation for Point Clouds via Frequency-Aware Hierarchical Geometry
A Geometrically Consistent Viscous Fluid Solver with Two-Way Fluid-Solid Coupling
VisualNeuro: A Hypothesis Formation and Reasoning Application for Multi-Variate Brain Cohort Study Data
SimilarityNet: A Deep Neural Network for Similarity Analysis Within Spatio-temporal Ensembles
Microstructure Control in 3D Printing with Digital Light Processing
Spectral Conformal Parameterization
Visualizing Summary Statistics and Uncertainty
SCGA-Net: Skip Connections Global Attention Network for Image Restoration
Portal-Masked Environment Map Sampling
When Dimensionality Reduction Meets Graph (Drawing) Theory: Introducing a Common Framework, Challenges and Opportunities
Instant Volumetric Understanding with Order-Independent Volume Rendering
Sample Elimination for Generating Poisson Disk Sample Sets
Data-guided Model Predictive Control Based on Smoothed Contact Dynamics
OaIF: Occlusion-Aware Implicit Function for Clothed Human Re-construction
MendNet: Restoration of Fractured Shapes Using Learned Occupancy Functions
Color Fidelity in Computer Graphics: A Survey
User-driven Feature Space Transformation
Interactive Global Photon Mapping
Latent Space Cartography: Visual Analysis of Vector Space Embeddings
Accelerated Walkthroughs of Virtual Environments Based on Visibility Preprocessing and Simplification
Baseball Timeline: Summarizing Baseball Plays Into a Static Visualization
Rendering of Surface and Volume Details in Volume Data
"Wild West" of Evaluating Speech-Driven 3D Facial Animation Synthesis: A Benchmark Study
Coupled Fluid Density and Motion from Single Views
Velocity Skinning for Real-time Stylized Skeletal Animation
Recovering Structure from r -Sampled Objects
Visual Assessment of Alleged Plagiarism Cases
A Three Dimensional Image Cache for Virtual Reality
Ray Tracing an Octree: Numerical Evaluation of the First Interaction
Real-time Denoising Using BRDF Pre-integration Factorization
Eye-Centered Color Adaptation in Global Illumination
Fast Collision Detection Algorithms with Applications to Particle Flow
Image-Driven Furniture Style for Interactive 3D Scene Modeling
Automatic Mechanism Modeling from a Single Image with CNNs
TraM-NeRF: Tracing Mirror and Near-Perfect Specular Reflections Through Neural Radiance Fields
Triangle Sets in PHIGS PLUS: a Valuable Link with Finite Element Modeling
An empirically derived adjustable model for particle size distributions in advection fog