yusuke1997/dblp-id-title huggingface dataset:
An Analysis and Implementation of Multigrid Poisson Solvers With Verified Linear Complexity
Parameter-Free Fast Pixelwise Non-Local Means Denoising
DeOldify: A Review and Implementation of an Automatic Colorization Method
Unsupervised Smooth Contour Detection
CNN-based Method for Segmenting Tree Bark Surface Singularites
Survival Forest for Left-Truncated Right-Censored Data
The Inverse Compositional Algorithm for Parametric Registration
Image Color Cube Dimensional Filtering and Visualization
Chan-Vese Segmentation
Exploring Patch Similarity in an Image
Reversibility Error of Image Interpolation Methods: Definition and Improvements
A Brief Review and Analysis of Two Methods for Automatic Sign Language Segmentation
Grasping Virtual Objects: a Feasibility Study for an Enactive Interface Application in Stroke
Impact of the spatial structuring of virtual towns on the navigation strategies of children aged 6 to 15 years old
Understanding Cool: An Analytic Exploration of Contributing Factors for Teens
Breakdown analysis
Follow the vibes: A comparison between two tactile displays in a navigation task in the field
Presence and Mediated Spaces: A Review
State of the art of virtual reality therapy (VRT) in phobic disorders
Measuring the existence of cool using an extended Social Relations Model
Is It Fun to Go to Sydney? Common-Sense Knowledge of Social Structures and WAP
The Third Pole of the Sense of Presence: Comparing Virtual and Imagery Spaces
The Design of Web Sites Adaptable to Emotion-related Aspects
Situated Techno-Cools: factors that contribute to making technology cool in a given context of use
A Psychological Cultural approach to VR experiences
Gender differences of the Internet-related Stereotypes in Russia
When technological affordances meet interactional norms: The value of pre-screening in online chat counseling
What could abductive reasoning contribute to human computer interaction? A technology domestication view
The increase of the experiences of the self through the practice of multiple virtual identities
Web Usability Revisited: A Situated Approach
Preface - Special Issue: Gaze Control for Work and Play
Designing Computer Supported Collaborative Learning Activities for Specific Contexts
Constructing the Cool Wall: A Tool to Explore Teen Meanings of Cool
Stereotypes and Gender Identity in Italian and Chilean Chat Line Rooms
Front Matters and ToC
Navigating 3D Virtual Environments by Following Embodied Agents: a Proposal and its Informal Evaluation on a Virtual Museum Application
Methods and Tools for Designing and Developing Usable Multi-Platform Interactive Applications
Being Part of the Life of One's Hometown: Strategies to Support Community Connectedness
Scrollable Keyboards for Casual Eye Typing
The PASION Project: Psychologically Augmented Social Interaction Over Networks
The development of an integrated psychosocial approach to effective usability of 3D Virtual Environments for Cybertherapy
Presence, Place and the Virtual Spectacle
Task and Stimulation Paradigm Effects in a P300 Brain Computer Interface Exploitable in a Virtual Environment: A Pilot Study
A Preliminary Study on the Use of an Adaptive Display for the Treatment of Emotional Disorders
Technical Agency in Practice: The enactment of artefacts as conversation partners, actants and opponents
Navigating Information Space: Web site design and lessons from the built environment
Scientometrics of Deception, Counter-deception, and Deception Detection in Cyber-space
A Case Study for Reaching Web Accessibility Guidelines for the Hearing-Impaired
(Tele)Presence and Simulation: Questions of Epistemology, Religion, Morality, and Mortality
Testing driver's comfort in virtual environments
Service Providers' Perceptions on the Uptake of Computerised Cognitive Behavioural Therapy (CCBT)
The Body Hacktivism Movement: A Talk About the Body
Cybertherapy: Advantages, Limitations, and Ethical Issues
Virtual Unreality of Videogames
Designing Effective Feedback of Electricity Consumption for Mobile User Interfaces
Display Techniques and Methods for Cross-medial Data Analysis
Developing Affective Lexical Resources
A Study of Admissions Software for Achieving Diversity
DADODICE: An interactive installation to support learning
Software Design and Evaluation by Ergonomics Knowledge and Intelligent Design System (EKIDES)
Eye tracking study on Web-use: Comparison between younger and elderly users in case of search task with electronic timetable service
Persuasive Ways to Change Entrance Use of Buildings
Experience Design for Interactive Products: Designing Technology Augmented Urban Playgrounds for Girls
Tags and the City
Ethical implications of verbal disinhibition with conversational agents
Who actually wants to use 'the killer app'? Perceptions of Location Based Services in the Young and Old
Virtual Reality based tools for the rehabilitation of cognitive and executive functions: the V-STORE
Hands Free Interaction with Virtual Information in a Real Environment: Eye Gaze as an Interaction Tool in an Augmented Reality System
Good spellers write more textism than bad spellers in instant messaging: The case of French
Finding Geometrical Associations Between Meaningful Objects in the Web: A Geostatistical Approach
Contrasting the Effectiveness and Efficiency of Virtual Reality and Real Environments in the Treatment of Acrophobia
Front Matters, Table of Content and Editorial Preface
Front Matters and Table of Contents
Virtual enclaves or global networks? The role of Information and Communication Technologies in development cooperation
Radiology Informatics and Work Flow Redesign
Killing Non-Human Animals in Video Games: A Study on User Experience and Desensitization to Violence Aspects
Predicting preference from fixations
Advancing a Model of Avatar Evaluation and Selection
Exploring Self-Presence in Collaborative Virtual Teams
The Vista Project: Broadening Access To Digital TV Electronic Programme Guides
A Constructive Approach to Organizational Learning in a Tactical Operations Centre
Texters not Talkers: Phone Call Aversion among Mobile Phone Users
Interactional practices and artifact orientation in mobile augmented reality game play
Human Activity Recognition with Wearable Devices: A Symbolic Approach
Ethical aspects on children uses of IT
The EMMA Project: Emotions as a Determinant of Presence
The design space of personal energy conservation assistants
Witnessed Presence and the YUTPA Framework
Collaborative Strategic Planning On-line
Searching for Information on PDA in a Naturalistic Environment with or without Music
Comparisons of Two Commercial and Two Low-cost Interfaces for Virtual Skiing
Intercultural aspects of Web Design: approaches to Culture-Centred Design
Analysing interaction problems with cyclic interaction theory: Low-level interaction walkthrough
A Place for Presence. Understanding the Human Involvement in Mediated Interactive Environments
Presence and Relaxation: A Preliminary Controlled Study
Evaluation of the Potential of Gaze Input for Game Interaction
The Perceived Naturalness of Virtual Walking Speeds during WIP locomotion: Summary and Meta-Analyses
Virtual Realisation: Supporting Creative Outcomes in Medicine and Music
Educational interaction in distance learning
Usability studies: to meet or not to meet intrinsic motivation
A Review of Memory Aid Devices for an Ageing Population
The Effect of the Emotion-related Channel in 3D Virtual Communication Environments
Software Environments for End-User Development and Tailoring
Internet usage and gender digital divide in a Romanian students' sample
Telepresence and Video Games: The Impact of Image Quality
Visualization of Complex Systems - The Two-Shower Mode
Social Network Analysis: A brief theoretical review and further perspectives in the study of Information Technology
Applying a Cognitive Engineering Approach to Interface Design of Energy Management Systems
Practices to Display Social Presence: A Study in a Shared Mediated Environment
Presence in the environment: theories, methodologies and applications to video games
On Line Collaboration for Building a Teacher Professional Identity
A Review of How Space Affords Socio-Cognitive Processes during Collaboration
A Design Framework for Mapping Social Relationships
Designing a Computer-based Rehabilitation Solution for Older Adults: The Importance of Testing Usability
Front Matters
The social construction of a Glasshole: Google Glass and multiactivity in social interaction
Helping Viewers Press the Right Buttons: Generating Intuitive Labels for Digital Terrestrial TV remote controls
Presence and Embodiment in Mobile Phone Communication
Playing Online Games: Flow Experience
Kilograms or cups of tea: Comparing footprints for better CO 2 understanding
A First-time Wireless Internet Connection: More Than Just Clicking on a Link
Avatars and Expectations: Influencing Perceptions of Trustworthiness in an Online Consumer Setting
Fast, low resource, head detection and tracking for interactive applications
Inclusive Design and Human Factors: Designing Mobile Phones for Older Users
Psychological Implications of Domestic Assistive Technology for the Elderly
Watch your Emissions: Persuasive Strategies and Choice Architecture for Sustainable Decisions in Urban Mobility
Discourses on Mobility and Technological Mediation: The Texture of Ubiquitous Interaction
A multimodal architecture for simulating natural interactive walking in virtual environments
Homemade and Hell Raising Through Craft, Activism, and Do-It-Yourself Culture
Managing Intersubjectivity in Distributed Collaboration
Current Issues and Future Directions in Methods for Studying Technology in the Home
Evaluating Collaboration and Core Competence in a Virtual Enterprise
SAMIR: A Smart 3D Assistant on the Web
User Interaction with an Automated Solver: The Case of a Mission Planner
Smart meters: A users' view
Simple, Fast, Cheap: Success Factors for Interactive Multimedia Tools
An Integrative Model of Predictors of Enjoyment in Console versus Mobile Video Games
Applications in cochlear implants and avionic: Examples of how neurometric measurements of the human perception could help the choice of appropriate human-machine interaction solutions beyond behavioral data
Designing Persuasive Applications to Motivate Sustainable Behavior in Collectivist Cultures
Using a Flexible Virtual Environment for Treating a Storm Phobia
Identifying the (Tele)Presence Literature
The Exploratorium: An Environment To Explore Your Feelings
Spacing the Boundary: An Exploration of Perforated Virtual Spaces
Social and Spatial Presence: An Application to Optimize Human-Computer Interaction
Risk Management Persuasive Technologies: The case of a Technologically Advanced, High-Risk Chemical Plant
Transmission delay in technology-mediated interaction at work
Building Character for Artificial Conversational Agents: Ethos, Ethics, Believability, and Credibility
Decoding Cognitive States from fMRI Data Using Support Vector Regression
Amygdala Activation in Response to 2D and 3D Emotion-Inducing Stimuli
WHOIS? Identity: Collectivity and the Self in IRC
An investigation into Older People's Browsing Activities
SIM: A dynamic multidimensional visualization method for social networks
Learning Together "There"-Hybrid "Place" as a Conceptual Vantage Point for Understanding Virtual Learning Communities in Higher Education Context
The Social Web beyond 'Walled Gardens': Interoperability, Federation and the Case of Lorea/n-1
User adaptive BCIs: SSVEP and P300 based interfaces
Emerging Trends in CyberTherapy. Introduction to the Special Issue
The amount of French text messaging related to spelling level: why some letters are produced and others are not?
Development and Evaluation of a Method Employed to Identify Internal State Utilizing Eye Movement Data
Adaptive Navigation Support: From Adaptive Hypermedia to the Adaptive Web and Beyond
Social Interaction through Map-based Wikis
Is the avatar considered as a participant by the players? A conversational analysis of multi-player videogames interactions
Experiences of Evaluating Presence in Augmented Realities
Online violence: Not beautiful enough ... not thin enough. Anorectic testimonials in the web
Critical Ancestral Computing: A Culturally Relevant Computer Science Education
Complexity in an uncertain and cosmopolitan world. Rethinking personal health technology in diabetes with the Tag-it-Yourself
Being Inside the Quantum Atom
Feasibility and Efficacy of Job Interview Simulation Training for Long-Term Unemployed Individuals
Designing Integration of Sharing, Messaging, and Awareness for Mobile Users
When Richer is Poorer: Understanding the Influence of Channel Richness and Presence on the Introduction of a Mission Statement
The "Augmented itineraries": Mobile services differentiating what museum has to offer
The Application of a Sensory Integration Treatment Based on Virtual Reality-Tangible Interaction for Children with Autistic Spectrum Disorder
Influencing the Others' Minds: An Experimental Evaluation of the Use and Efficacy of Fallacious-Reducible Arguments in Web and Mobile Technologies
Image versus Sound: A Comparison of Formal Feature Effects on Presence and Video Game Enjoyment
From Cyborgs to Cyberbodies: The Evolution of the Concept of Techno-Body in Modern Medicine
SQUARELAND: A virtual environment for investigating cognitive processes in human wayfinding
The Impact of Telepresence on Cultural Transmission through Bishoujo Games
Market Relations, Non-Market Relations and Free Software
Are self-regulation and depressive symptoms predictors of problematic Internet use among first year university students?
User Interface Tactics in Ontology-Based Information Seeking
Nurturing Learners' Communities by Creating and Sharing Maps
Cognition, technology and games for the elderly: An introduction to ELDERGAMES Project
Mobile Fantasies on Film: Gathering Metaphoric Evidence of Mobile Symbiosis and the Mobile Imaginary
The Use of Virtual and Mixed Reality Environments for Urban Behavioural Studies
Virtual Meeting Analyzer: A Web application to visualize and analyze social networks emerging in group meetings
Optimization of computer presented information for left-handed observers
Too Cool at School - Understanding Cool Teenagers
Extended Television: A Study of How Investigations of Use Can Inform Design Processes in Nursing Homes
The Interactive Construction of Learning Foci in Simulation-Based Learning Environments: A Case Study of an Anaesthesia Course
Feedback In The Virtual Environment
LIFEisGAME Prototype: A Serious Game about Emotions for Children with Autism Spectrum Disorders
The case of Digital Writing in Instant Messaging: When cyber written productions are closer to the oral code than the written code
Gaze beats mouse: A case study on a gaze-controlled breakout
Designing iLook: An integrated, zoomable interface to support users? interaction with networked home appliances
Fundamentals of User Perception and Interaction: Environmental Psychology applied in a study of web pages
Biometric Authentication Methods on Smartphones: A Survey
E-Research Collaboration in Academia and Industry
Research on the Design of Performance Evaluation System for Physical Education Major Based on Multimedia Information Processing Technology
A Meta-Analysis of MOOC-Based Academic Achievement, Engagement, Motivation, and Self-Regulation During the COVID-19 Pandemic
Users' Distribution and Behavior in Academic Social Networking Sites
Exploring the Effects of Enterprise Instant Messaging Presence Information on Employee Attendance in a Distributed Workforce: An Ethnographic Study of a Large Professional Services Organization
Reference Architecture for Cross-Company Electronic Collaboration
Employee Acceptance and Use of Unified Communications and Collaboration in a Cross-Cultural Environment
Coronavirus Pandemic Open Distance E-Learning (ODeL) as an Alternative Strategy for Higher Educational Institutions
Movement Balance Evaluation for Basketball Training Through Multi-Source Sensors
Research on the Balanced Development Strategy of Urban and Rural Preschool Education Based on "Internet Plus"
An E-Collaboration Application for Final-Year Project Management
Herding in Small Virtual Teams: An Experiment
A Framework Describing the Relationships among Social Technologies and Social Capital Formation in Electronic Entrepreneurial Networking
Investigating Influences Among Individuals and Groups in a Collaborative Learning Setting
Beyond Intelligent Agents: E-sensors for Supporting Supply Chain Collaboration and Preventing the Bullwhip Effect
The Role of Emerging Banking Technologies for Risk Management and Mitigation to Reduce Non-Performing Assets and Bank Frauds in the Indian Banking System
A Policy-Based Team Collaboration
A Novel Method for Measuring, Visualizing, and Monitoring E-Collaboration
Virtual Teams Demystified: An Integrative Framework for Understanding Virtual Teams
Design and Performance Analysis of High Throughput and Low Power RNS-Based FIR Filter Design on FPGA
A Paradox of Virtual Teams and Change: An Implementation of the Theory of Competing Commitments
Optimization Research on Integrating Mental Health Into Ideological and Political Theory Courses Through Deep Learning Network Applications
The Construction of a Green Network Ecosystem: A Study on Sentiment Polarity Classification of Social Media Users Based on Deep Learning
Evaluating Students Satisfaction in Online Postgraduate Courses Through a Fuzzy Linguistic Approach
Non-Linear Intelligence Flexibility Management of Talents in Private Higher Vocational Yunnan College, China
Scenic Tourist Intelligent Shunt Based on Timed Petri Nets
An Improved Computational Solution for Cloud-Enabled E-Learning Platforms Using a Deep Learning Technique
A Work Roles and Leadership Functions of Managers in Virtual Teams
One-Tailed or Two-Tailed P Values in PLS-SEM?
College Students Consumption Behavior Under the Background of E-Commerce and Smart Logistics Technologies
E-Collaboration and Academic Performance of Lecturers: Evidence From a Jordanian University
Adopting 5G-Enabled E-Healthcare for Collaborative Pandemic Management
Collaborative Performance: Addressing the ROI of Collaboration
The Role of Culture in Knowledge Management: A Case Study of Two Global Firms
A Study of the Relationship Between Workplace Violence and Online Dating
Improving Collaborative Convergence through Distributed and Parallel Sorting
Facilitating Collaboration: Potential Synergies Between Collaboration Engineering and Computer-Supported Collaborative Learning
Exploring the Use of Virtual World Technology for Idea-Generation Tasks
Factors Enabling Communication-Based Collaboration in Interprofessional Healthcare Practice: A Case Study
Millennial's Virtual Teamwork and Technical Proficiencies Impact on Project Quality: Is Commitment Required in Virtual Team Projects?
Using Data Labels to Discover Moderating Effects in PLS-Based Structural Equation Modeling
Research on Student Management Platform Based on Big Data Under Low-Carbon Environment
Ontology-Based Knowledge Modelling for Food Supply Chain Data Representation
A Meta-Analysis of Group Side Effects in Electronic Brainstorming: More Heads are Better than One
Secure and Effective Key Management Using Secret Sharing Schemes in Cloud Computing
How Likely is Simpson's Paradox in Path Models?
Human Activity Recognition Using Significant Skeletal Joints
Group Consensus in Business Process Modeling: A Measure and Its Application
Antecedents of Boundary Spanning E-Collaboration
Developing a Machine Learning-Based Algorithm for Facial Expression Recognition: Research and Implementation
Resource optimized Region Based Image Encryption Using Chaotic Maps
Domestic Research Hot Spots and Frontier Analysis of Virtual Reality Technology in the Field of Education
Exploring the Systematic Business Model Innovation: Designing Architecture for a Cloud-based Collaboration Support Environment
Travel Best Route Recommendation Algorithm Using Social Networks and Interest Hotspots Map
How to Manage Virtual Communities and Teams using Adjacencies: A process based on Functional Analysis and Adaptive Structuration Theory
Impact of Trust and Technology on Interprofessional Collaboration in Healthcare Settings: An Empirical Analysis
Effects of Social Network Information on Online Language Learning Performance: A Cross-Continental Experiment
An Analysis on E-Evaluation of Food Quality Traceability System
Satisfaction as a Function of Perceived Change in Likelihood of Goal Attainment: A Cross-Cultural Study
Antecedents and Consequences of User Satisfaction with E-Mail Systems
Unscented Particle Filter Approach for Underwater Target Tracking
An Adaptive Cloud Monitoring Framework Based on Sampling Frequency Adjusting
Special Needs Classroom Assessment Using a Sign Language Communicator (CASC) Based on Artificial Intelligence (AI) Techniques
Strategies and Implementation of Exploring the Integration of Artificial Intelligence in Ideological and Political Education
Digital Identity and Reputation in a Virtual Practice Network - Insights Using Linguistic Features
Feature Selection Using Elephant Herd Principal Component Optimization Technique in Big Data Streams Using Internet of Things
A Web-Based Platform for Competence Development in PBL Supervision
The Relationship Between e-Collaboration and Cognition
Inter-Group Collaboration: Factoring Technology Characteristics and Task Type
The Virtual Collaborator - A Definition and Research Agenda
Setting Rules of Play for Collaborative Modeling
Crowdsourcing-Enabled Crisis Collaborative Decision Making
Design Analysis of Human-Computer Interaction and Information Communication in Artificial Intelligence Environments
EFS-LSTM (Ensemble-Based Feature Selection With LSTM) Classifier for Intrusion Detection System
Kernel-Based Machine Learning Models to Predict Mitigation Time During Cloud Security Attacks
Addressing Noise and Class Imbalance Problems in Heterogeneous Cross-Project Defect Prediction: An Empirical Study
Research on Business Model Innovation of Media Industry in the Era of "Internet+"
Design of an Energy-Saving System for Smart Home Decoration Based on Situational Awareness
An Evaluation of Online Education Efficacy and the Measures to Improve It From the Perspectives of Management Students in the Wake of COVID-19
SME E-Cooperation: A Theoretical Team Contract Analysis Under Hidden Information
Bar Image Identification Based on Laplacian Eigenmap and Fuzzy SVM
A Comparison of 3D Collaborative Virtual Learning Environments: OpenSim vs. Second Life
Application of Outcome-Based Education Instructional Theory Based on Artificial Intelligence in the Design and Practice of Research Curriculum
Communal Fraud Detection Algorithm for Establishing Identity Thefts in Online Shopping
Emerging Collaboration Routines in Knowledge-Intensive Work Processes: Insights from Three Case Studies
Optimizing Flipped Classroom Teaching in College Basketball Through 'Internet +' Algorithm
Millennial Teamwork and Technical Proficiency's Impact on Virtual Team Effectiveness: Implications for Business Educators and Leaders
Modeling Characteristics in the Design of E-Collaboration Systems
How do Collaborative Technologies Affect Innovation in SMEs?
Occurrence and Effects of Leader Delegation in Virtual Software Teams
Classification of English Educational Resources Information Based on Mobile Learning Using Cognitive Web Service
Using WarpPLS in e-Collaboration Studies: Mediating Effects, Control and Second Order Variables, and Algorithm Choices
Vive la Différence: The Cross-Culture Differences Within Us
Creativity Support via Terms in Thematic Relations
Functional Product Development Challenges Collaborative Working Environment Practices
An Empirical Study of Data Mining Technology in English Learning Outcome Prediction
Understanding Collaborative Interaction for Varying Product Complexity
Web-Based Template-Driven Communication Support Systems: Using Shadow netWorkspace to Support Trust Development in Virtual Teams
Automated Ham-Spam Lexicon Generation Based on Semantic Relations Extraction
Improved Information Connectivity and Visibility throughout the Global Supply Base
Internationalization of Online Professional Communities: An Empirical Investigation of AIS-ISWorld