yusuke1997/dblp-id-title huggingface dataset:
Designing for liberation: our lives, mobility, and technology
Reflections: "The last farewell": traces of physical presence
Coming together to explore the intersections of HCI, experience design, and information architecture
Bridging communities: ICT4Sustainability @iConference 2015
Feature - Bridging the gaps between enterprise software and end users
Collaboratively designing assistive technology
Delightful Encounters: Fun, Curiosity, and Connection in Design
The group elicitation method for participatory design and usability testing
Adventure and technology: an earthquake-interrupted expedition to Mt. Everest
Usability testing EHRs: examples from the front lines
Interviews: Fast consulting
Shapeshifters in the voluntary sector: exploring the human-centered-computing challenges of nonprofit organizations
The connectivity lab, UMSI
Usability support inside and out
Reflections: did convergence kill the clock?
Offshore usability: helping meet the global demand?
Maypole highlights: image makers
Inbodied interaction design example: fat tapestry
Feral screens
Codesign and the Art of Creating a Global Research-Practice Network Built for Impact
Moving from Theory to Application: Black Feminist Thought as an Intersectional Framework for Design
True Tales - Poets, priests, and politicians
Designing for the 'emerged' markets
Prototype of a force-feedback tool for mixed reality applications
IrukaTact
E-mail and ease of use: a preferred method of mass communication with Internet users
Taking a note from marketing research in sustainable HCI
A letter to the city: "Jail is not my home"
Complex? Yes! Adaptive? Well, maybe...
March - June 2023
Almost dead on arrival: a case study of non-user-centered design for a police emergency-response system
Sustainbly ours - Mellow velo
Business: A narrative approach to user requirements for web design
Interaction design research and the future
Rethinking education in a changing world: toward a curriculum for digital living
Insights on outsourcing
Taking usability practitioners to task
Inbodied interaction design example: smell
NTNU health informatics usability and design lab
The long shadow of connected lighting
Conversational alignment
The checklist in the field
Business software gets it
Crafting a delightful experience: teaching interaction design to teens
Open civic engagement in a panopticon state
True Tales - Ships in the night (part II): research without design?
Ps and Qs - On trusting your socks to find each other
The medium is the fake news
A smartphone in the nursery
Interactions : bridging communities
The collateral damage of digitalization during covid
CSCW: time passed, tempest, and time past
Cover Story - Tangible interaction = form + computing
A conversation with Kamela Heyward-Rotimi: part 1
Industry briefs: AT&T
Deborah Tatar
Reflections on awards criteria
Conference preview: user interface 6 east
Hello, goodbye in the line of HCI
GrCHI: human-computer interaction set in rich heritage
Bridging the gaps between HCI and social media
Designers don't hurt people; designs do
Smartphone pouch
Methods and tools: a method for evaluating the communicability of user interfaces
Why doing user observations first is wrong
A Powerful Sisterhood: Black Women Scholars in Feminist HCI
Anirudha Joshi
CSCW 2004
Stupidity, ignorance, and nonsense as tools for creative thinking
The logics of (digital) distortion
We need to get rid of significance in A/B testing, seriously!
Confronting racial (in)justice: Charlie Levin's immersive performance art approach
Physical computing for children: shifting the pendulum back to Papertian ideals
Postcards from the future
Move to design/design to move: a conversation about designing for the body
Reducing legacy bias in gesture elicitation studies
Under Development - Raising a billion voices
The living heritage of historic crises: curating the Bhopal disaster in the social media landscape
Distributed interaction design: designing human-centered interactions in a time of social distancing
Reframing health to embrace design of our own well-being
Tea with crows
Python: a GUI development tool
"Help yourself!: We have better things to do..."
Children as participants in design and evaluation
Reflections on community growth in Philadelphia
Inhabited virtual worlds: a new frontier for interaction design
10 usability tips & tricks for testing mobile applications
Qualitative spatial referencing for natural human-robot interfaces
Technology and the human lifespan: learning from the bereaved
Information design and the new media
Welcome: the significance of making
Walking together to design
The problem with transparency is it's not conspicuous enough
Feature - Designing for the last billion
Playing with the interior body
Civic media art and practice: toward a pedagogy for civic design
Eternal Life? A Conversation with Hiroshi Ishii on TeleAbsence
Learning user interface design and the development of mobile applications in middle school
Timelines - As we may recall: four forgotten pioneers
Lycos Europe: Lycos Europe
Child-computer interaction, ubiquitous technologies, and big data
Feature - People-centered innovation or culture evolution?
Professional UX credentials: are they worth the paper they're printed on?
Guidelines for Productivity in Virtual Reality
There's an automobile in HCI's future: an update
Secrets of soil
New vision by design
Educating for HCI at scale
The ethics of doing research with vulnerable populations
Future-making: inclusive design and smart cities
Demigod or cyborg?
Designing useful and usable questionnaires: you can't just "throw a questionnaire together"
Design fictional interactions: why HCI should care about stories
Hand waving and the real work of design
Consultants as heroes and hucksters
Networked information services in context-sensitive environments
BayCHI: serving the Bay Area CHI community for over 20 years
Tragic errors: usability and electronic health records
Design for dementia: a call from the health sciences
WELCOME: Participation, technology and interaction design
What I learned on Change Islands: reflections on IT and pace of life
Becoming a global organization
Swimming upstream in sustainable design
Prototyping and plagiarism
The 18th British HCI Group annual conference
Will content credibility problems flatline health innovation?
Review of "Knowledge Management in Theory and Practice by Kimiz Dalkir", Elsevier Butterworth Heinemann, ISBN: 0-7506-7864-X
Bringing the SIGCHI community to Poland: the Łódź Summer School
On communicating planet-size facts
Minding your user's business
On being turned inside out
Phoning it in
Six factors for success in community broadband initiatives
Loser-centered design
Interaction at the tip of your toes
What's happening: computers and fun and Seventh IFIP conference on human-computer interaction
Does he take sugar?: moving beyond the rhetoric of compassion
Functionality, usability, and user experience: three areas of concern
Imagining Sustainable Futures: Expanding the Discussion on Sustainable HCI
From customization to ubiquitous personalization: digital identity and ambient network intelligence
Multimorphic Material Thinking for Sustainable HCI
BioSoNot
Reflections: our subliminal art
Keeping the people in information technology education
What the disability community can teach us about interactive crowdsourcing
Universal interactions: challenges and opportunities
Where technology meets green bananas
Planning for the things you can't plan for: lessons learned from deployments in the home
Oh, beleaguered beauty
Design-led innovation: lessons from the scientific revolution
On modeling - The experience cycle
Information science at CU Boulder
Living on the edges: user-centered design and the dynamics of specialization in organizations
Data Practices and Data Stewardship
Prototyping with junk
A missing generation: office automation/information systems and human-computer interaction
Between purpose and profit: breaking the spell of false trade-offs
Customer Experience in Telecom Service Design: Time to Up the ANT
Human-drone interaction: let's get ready for flying user interfaces!
Crafting a place for attending to the things of design at CHI
Listening to others
Launching problem space research in the frenzy of software production
Why Microsoft Word does not work for novice writers
The labor of tech
Scent and Space: Navigating Smell Interactions in Public, Private, and Virtual Spaces
The essence of interaction design research: a call for consistency
Socialbots: voices from the fronts
Exploring color in interface design
Under Development - Encountering development ethnographically
Thanks to our volunteers and friends
PneUI
Inverse, reverse, and unfocused methods: variations on our standard tools of the trade
Tipping the scale
Interaction design prototyping of communicator devices: towards meeting the hardware-software challenge
< interactions > 2005-2007: a look back
Making at the end of nature
Usability, tested?
What are our responsibilities when designing sociotechnical health interventions?
Change, challenges, constants, continuity, and clarity
Children and information visualization technologies
Web services panacea
Considering the rights (and wrongs) of community technology
Welcome: Interaction design and serious ambitions
Why Analog Tools Still Matter in an AI World
Letters and updates
A photo history of SIGCHI: evolution of design from personal to public
Lost icons, Paris 2012
Professional societies and business relevance
An industry in flux: where does UX go from here?
Undesigning interaction
The design of serendipity is not by chance
African ICTD research (or the lack thereof)
Projections into the world: service avatars as ambient intelligence objects
Plant-like robots
Interpretability as a dynamic of human-AI interaction
From Academia to UX: Embodied Cognition, Creativity, and Generative AI
Developing the drift table
Ps and Qs - Digital order: just over the horizon or at the end of the rainbow?
Design for America: organizing for civic innovation
Dr. Usability: Cool vs. usable
Reflections: In search of the killer app
The divisiveness of design thinking
How Many Images Can Possibly Exist?
Feminisms through design: a practical guide to implement and extend feminism: position
Interacting with public policy: Driving transportation policy through technological innovation
Of turf fires, fine linen, and Porter cake: design for living history
Designing recommendations
Meta-making: crafting the conversation of values and design
Moving beyond 'one size fits all': research considerations for working with vulnerable populations
Empathic communities: reaching out across the Web
Sketching in hardware
The Human Computer Interaction Institute at Carnegie Mellon University
Feminist Ecologies
Regan Mandryk
Feeling secure
Business, culture, and society
Ann Light
Lifelong Interactions - Older adults, health information, and the internet
The multidimensional role of social media in healthcare
Esports and expertise: what competitive gaming can teach us about mastery
Manufacturing for makers: from prototype to product
Unleashing the Smart Killjoy
Working with a global lab team in China
What makes things cool?: intentional design for innovation
'Just passing through': research in care homes
Feature - Why marketing research makes us cringe
Red, white, and blue in black and white
Feature - The future of interaction design as an academic program of study
Futures as design: explorations, images, and participations
Slow change interaction design
Exploring HCI Neurodiversity Research in Japan: Lessons Learned in Cross-Cultural Relationship Building and Community-Based Research
Third Life is a charm
Demo or die?: the role of video demonstrations in the public domain
Extending Negroponte's model of convergence
Can we look to science fiction for innovation in HCI?
From user interface to über-interface: a design discipline model for digital products
Designing for transitions to sustainable lifestyles
The fragmentation of attention in mobile interaction, and what to do with it
Feature - What's design got to do with the world financial crisis?
Multimedia in 1938: utterly fantastic plans?
Vrije Universiteit
Cover Story - Toto, I've got a feeling we're not in Kansas anymore..
Trading system complexity: keeping the trader in control
Collaborative suites for experiment-oriented scientific research
Daughter ICE
Integrating material and digital: a new way for cultural heritage
Flexible Ergonomics: Can a Flexible Mouse Fix That Wrist Pain?
Welcome: Interactions
Reimagining environmental data
Let's get a grip on virtual reality!
What does it mean to do things together?: Design's conflicting relationships with democracy
Usability as science
"Pardon me, but your baby is ugly..."
Reclaiming the Computer through LLM-Mediated Computing
The RVI interactive video experience
The Matter of Inside and Outside: Redefining the Sense of Home in a Pandemic World
ScentTrails: integrating browsing and searching on the Web
Design brief: Uppercase
An internet of things that do not exist
The Humboldt Cup: on narrative, taxonomies, and colonial violence
Interaction with the dirty, dangerous, and dull
On the design of the humanities
The future is already here: it's just not very evenly distributed
Time and space
Noopur Raval
Ubuntu in the network: humanness in social capital in rural Africa
Feature - Design: a better path to innovation
Learning from John Rheinfrank: reflections on acquiring a design language
Articulations toward a crip HCI
Public policy issues in augmentative and alternative communication technologies a comparison of the U.K. and the U.S
From bowling alone to tweeting together: technology-mediated social participation
Can We Break the Horizontal Lines of Whorism?
Mobile navigation support for pedestrians: can it work and does it pay off?
Response traces
True Tales - On authenticity
Expanding design possibilities for life with dementia
The vocal chorder
The myths of usability ROI
Reaching out
Managing, just barely
Automatizing the power grid
Community Calendar: January - April 2014
More, more, more: more of you, more for you, more from you
Review of "Ambient Findability by Peter Morville, " O'Reilly Media, 2006; ISBN 0-596-00765-5
(P)review - The design of future things
New Ways of Thinking About Data Governance
10 things you should know about algorithmic fairness
Social perspectives: our own devices
Who said "Usability is Free"?
Reflections: it rings for thee
Cultural representation in interface ecosystems: amendments to the ACM/interactions design awards criteria
An open source primer
Cat Royale
mHealth + Proactive Well-being = Wellth Creation
Communicating customer information at Cabletron Systems, Inc
Sustaining user engagement with behavior-change tools
Sustainably ours - Personal inventories in the context of sustainability and interaction design
What simulation can do for HCI research
Ps and Qs - Open, closed, or ajar?: Content access and interactions
On Honoring Our Volunteers
Cover Story - Changing energy use through design
Interviews: Pixar
Architects of information
WELCOME: Interaction design and media studies
Steampunking interaction design: principles for envisioning through imaginative practice
Design: Expressing experiences in design
Toward everyday negotiation and resistance under data-driven surveillance
Signals Through the Storm: Designing Networks for Mutual Aid Communities in Southeast Louisiana
Feminist design and the relational infrastructures of protest: perspectives, thoughts, and discussions on a global uprising
The Material Aesthetics Lab: Creating Interactive Experiences with Matter
Participatory Design in Colonial Contexts
On Modeling - Models of models
Update from Southeast Asia: CHIuXiD 2017
Wind-blaster
The work mapping technique
Conference preview: SIGGRAPH 98: celebrating 25 years of discovery
What do they "indicate?": evaluating security and privacy indicators
Fitter, happier, more productive: what to ask of a data-driven life
The labor behind the tools: using design thinking methods to examine content moderation software
Content, the once and future king
Infrastructures for Interactions
Meeting in the ether
Intentional communication: expanding our definition of user experience design
The future's here;: it's just unevenly distributed
Untangling running: designing for real-life runner experiences
Reframing classroom sensing: promise and peril
Interface ecology
Public policy and HCI: making an impact in the future
Money as an Interface
Finding the sweet spot of design
Transitioning to the hallway talk
My place or yours: use and abuse of research facilities
The adaptive user experience organization
From designing to co-designing to collective dreaming: three slices in time
Book to the Future!
Interaction design for Indian needs lab, IIT Bombay
The currencies of paper currency
Interaction design: what we know and what we need to know
Liberation tarot - : accountability
The first killer app: a history of spreadsheets
Understanding and improving SIGCHI's volunteer experience
A matter of focus and a question of resolution
Confronting the tensions where UX meets AI
Explicitly modal interfaces for business professionals
Cover Story - The counterfeit you
The user is in the numbers
Have robots, need interaction with humans!
Notes on the future of interaction design
A UI prototyping sampler
How green building is redesigning the user
What Happens When Interaction Design Becomes a Commodity?
Telling the story in big data
Techniques of the (semi-naked) body
Triangulation: the explicit use of multiple methods, measures, and approaches for determining core issues in product development
WELCOME: HCI is everywhere
Some contrarian design truths at startups
Wit and wisdom: where do we turn for advice?
Technologies that disempower: design flaws in technologies used for the delivery of social protection measures in India
Bukit Brown Index #133
WELCOME: The pervasive vision
Privacy and Ethics Concerns Using UX Research Platforms
CHI-Mexico: ten years of the Mexican Conference on HCI
OK/Cancel - Parents just don't understand
Rethinking the participatory design conference experience
Playful or Gameful?: creating delightful user experiences
Computers and communication design: exploring the rhetoric of HCI
Make It, Sew
Death of a sugar daddy: the mystery of the AFIPS orphans
The Community Carbon Impact: Engaging Visitors in Urban Sustainability
Feature - Designing from the inside/out
Reflections on user interface software and technology
Feature - Experiential aesthetics: a framework for beautiful experience
Leveraging the context of use in designing networked services
Research alerts: role of interface manipulation style and scaffolding in cognition and concept learning in learnware
Our values and our whole selves amplified, sensing, and sensed
Meaning of life elevator
'My guardian did not approve!': stories from fieldwork in Saudi Arabia
January - June 2018
Reflections: surfing and driving don't mix
Building outwards from sustainable HCI
Why I teach theory
Sustainability and participation in the digital commons
Zip your mouth
A solution without a problem?: seeking questions to ask and problems to solve within open, civic data
Making it Macintosh: designing the message when the message is design
Bringing research articles to life with animated figures
Human-centered design considered harmful
Design and ethics in the era of big data
Created in China: the makings of China's hackerspace community
Pressing exit
Twitter, Facebook, and Google all have a trust problem
William Odom
Historical Friction: Pacing Ourselves in HCI
Productive tensions: approaching community technology design
Navigating Nostalgia: Technology, Intention, and the Road Ahead
Eight collaboratory summaries
University briefs: San Jose State University
Persuasive technology for sustainable workplaces
Radical atoms: beyond tangible bits, toward transformable materials
Why "the conversation" isn't necessarily a conversation
Embrace the confusion
Women's webs, music, and artivisms: empowerment processes at Girls Rock Camp Porto Alegre 2019
An interview with Dr. Corinna Lathan of AnthroTronix
Enriching visions of sustainability through informal public pedagogies
The use of an intelligent prompting system for people with dementia
Tuning: an approach for supporting healthful adaptation
Timelines - Wikipedia: the happy accident
Under Development - Audiophoto narratives for semi-literate communities
Remendar lo nuevo: (mending the new)
That's Entertainmnt - Halo 3: the theory and practice of a research-design partnership
Robots, aesthetics, and the heritage context
Sex, Disability, and HCI
UX of data: making data available doesn't make it usable
To consolidate or distribute?: that is the question
Mixed play spaces: augmenting digital storytelling with tactile objects
What is (un)acceptable?: thoughts on social acceptability in HCI research
Insights from videochat research in the context of Covid-19
HCI education at the ICT&S Human-Computer Interaction as a cornerstone between technology and society
Sustaining our community
Growing together with Indonesian SIGCHI
Living in metamorphosis: proactive computing in the home environment
Physiological Computing for All: Exploring Neural Interface Education
The CX tower of Babel: what CX job descriptions tell us about corporate CX initiatives
What's in a word?: The semantics of usability
Perspectives on interaction design by Yvonne Rogers, Helen Sharp, and Jennifer J. Preece
Walking in smart cities
A conversation with Jaron Lanier
The elevator talk
Rage Against the AI Machine: A Sketch in Time
Designing with Community Health Workers in Latin America
Belongings considered harmful
The way I see it - Compliance and tolerance
Citizen interaction design: teaching HCI through service
Disappearing interfaces
Black radical design: bringing a vital legacy of visual culture to technology worlds
Stratum: Selfhood in the Digital World
The bottom line?
UX in Agile projects: taking stock after 12 years
Evaluating Interpretive Research in HCI
Industry briefs: Viant
SIGCHI in Latin America
Why do version 1.0 and not release it?: Conducting field trials of the tablet PC
Artificial: Better or Worse?
Breaking down barriers: the interdependence of research and design
Sketching with stop motion animation
Publication matters
Cognitive ergonomics: a European take on HCI
Telework: when your job is on the line
Will Odom
Alex S. Taylor and Daniela K. Rosner
What's Missing in the ACM Code of Ethics and Professional Conduct
The elements of user experience: user-centered design for the Web
Designing unrest
Feeling SketCHI?: the lasting appeal of the drawn image in HCI
A usability test is not an interview
Design tools for base of the pyramid strategies
Design Solutions for Breastfeeding Devices for Infants with Disabilities
Feature - Social change: women, networks, and technology
Project telepathy
Doing CHI Together: The Benefits of a Writing Retreat for Early-Career HCI Researchers
Silvia Lindtner
HCI in the outside world
Mind the gap: how good are we at keeping our distance?
Testing with kids & teens at IOMEGA
The science of segmentation
Aalok Khandekar
CHI's Greatest Hits: Analyzing the 100 Most-Cited Papers in 43 Years of Research at ACM CHI
Post-Growth HCI: Some Reflections and a Call to Action
We must be more wrong in HCI research
Must electronic gadgets disrupt our face-to-face conversations?
Toward affective social interaction in VR
Seeing like a state (of surveillance)
The age of auspicious computing?
Mobile phone design for older persons
Demo-driven design or design-driven demos: vaporware, demos, and prototypes
Feature - Learning from architecture
Not so much losing a publication as gaining a Web site
Yo-yo machines: self-build peripheral awareness communication devices
Solving the world's problems through design
A personal perspective on research through design
Ask Dr. Usability
Methods & tools: constructive interaction and collaborative work: introducing a method for testing collaborative systems
Feature - Cultural theory and design: identifying trends by looking at the action in the periphery
The kiss of the spiderbot
Creative interactions lab @ Carleton University
Computer humor interface
(P)review - A kiss is just a kiss; a sigh is just a deselection: a review of Designing Gestural Interfaces