yusuke1997/dblp-id-title huggingface dataset:
A Virtual Change Agent: Motivating Pre-service Teachers to Integrate Technology in Their Future Classrooms
Computational Representation of Collaborative Learning Flow Patterns using IMS Learning Design
A Study on the Learning Efficiency of Multimedia-Presented, Computer-Based Science Information
The Searching Effectiveness of Social Tagging in Museum Websites
Review of Augmented Paper Systems in Education: An Orchestration Perspective
Exploring the Possibility of Using Humanoid Robots as Instructional Tools for Teaching a Second Language in Primary School
Interoperability of Educational Systems - Editorial of Special Issue
Dataset-Driven Research to Support Learning and Knowledge Analytics
The Virtues of Taiwanese Internet-Using Adolescents: The Development and Validation of the Cyber Virtues Scale
The Development of Epistemic Relativism versus Social Relativism via Online Peer Assessment, and their Relations with Epistemological Beliefs and Internet Self-efficacy
A Service-Based Program Evaluation Platform for Enhancing Student Engagement in Assignments
The Effects of Cognitive Styles on the Use of Hints in Academic English: A Learning Analytics Approach
Prospect of a Technology-based Learner Interface for Schools
Measuring Knowledge Elaboration Based on a Computer-Assisted Knowledge Map Analytical Approach to Collaborative Learning
Emerging Web Technologies in Higher Education: A Case of Incorporating Blogs, Podcasts and Social Bookmarks in a Web Programming Course based on Students' Learning Styles and Technology Preferences
A Systems Definition of Educational Technology in Society
Delivering Learning on the Net: the Why, What & How of Online Education
Student's Uncertainty Modeling through a Multimodal Sensor-Based Approach
Integrating Traditional Learning and Games on Large Displays: An Experimental Study
Web-Based System for Adaptable Rubrics: Case Study on CAD Assessment
Interactivity in computer-mediated college and university education: A recent review of the literature
What is needed for effective learning on the Internet?
Assessing the Acceptance of a Blended Learning University Course
EduBingo: Developing a Content Sample for the One-to-One Classroom by the Content-First Design Approach
The Impact of Peer Review on Creative Self-efficacy and Learning Performance in Web 2.0 Learning Activities
Dynamic Assessment and the "Interactive Examination"
How to create flexible runtime delivery of distance learning courses
A Systematic Review on Robot-Assisted Special Education from the Activity Theory Perspective
Assessing the Language of Chat for Teamwork Dialogue
Introducing Live ePortfolios to Support Self Organised Learning
Formative Assessment in Complex Problem-Solving Domains: The Emerging Role of Assessment Technologies
Instructional Method Classifications Lack User Language and Orientation
From Virtual Environments to Physical Environments: Exploring Interactivity in Ubiquitous-learning Systems
A Study about Placement Support Using Semantic Similarity
Proposition and Organization of an Adaptive Learning Domain based on Fusion from the Web
Experimental Evaluation of an Instructional Supporting Tool in Distance Learning
Improving Recall and Transfer Skills Through Vocabulary Building in Web-Based Second Language Learning: An Examination by Item and Feedback Type
OWL: A Recommender System for Organization-Wide Learning
Early Second Language Learning and Adult Involvement in a Real-World Context: Design and Evaluation of the "ELENA Goes Shopping" Mobile Game
Adaptive Web-based Engine for the Evaluation of eLearning Resources
Enhancing Vocabulary Retention by Embedding L2 Target Words in L1 Stories: An Experiment with Chinese Adult e-Learners
The Effects of a Computer-Assisted Interview Tool on Data Quality
Middle School Student Perceptions and Actual Use of Mobile Devices: Highlighting Disconnects in Student Planned and Actual Usage of Mobile Devices in Class
Facilitating Inpatients' Family Members to Learn: A Learning Engagement-Promoting Model to Develop Interactive E-Book Systems for Patient Education
Objects in Education: from Courseware Widgets to Virtual Universities
Intelligent Discovery for Learning Objects Using Semantic Web Technologies
Personalized Word-Learning based on Technique Feature Analysis and Learning Analytics
A Model for Teaching Electronic Commerce Students
The Effects of Student Question-Generation with Online Prompts on Learning
A Markov-based Recommendation Model for Exploring the Transfer of Learning on the Web
Creating an Electronic Portfolio
Using Annotation Services in a Ubiquitous Jigsaw Cooperative Learning Environment
Using Mutual Information for Adaptive Item Comparison and Student Assessment
A Comparative Evaluation of E-learning and Traditional Pedagogical Process Elements
Web-Based Intelligent e-Learning Systems: Technologies and Applications
The Increasing Acceptance of Onscreen Marking - the 'Tablet Computer' Effect
Cognitive and Logical Rationales for e-Learning Objects
Using a Bilingual Concordancer for Text Revisions in EFL Writing
A Knowledge-based Approach to Retrieving Teaching Materials for Context-aware Learning
EcoXPT: Designing for Deeper Learning through Experimentation in an Immersive Virtual Ecosystem
An Authoring Environment for Adaptive Testing
Innovative Web-based Professional Development for Teachers of At-Risk Preschool Children
Next Generation e-Learning Systems: Intelligent Applications and Smart Design (Guest Editorial)
Learning Faults Detection by AIS Techniques in CSCL Environments
An evaluation of an online course for medical practitioners
The Effect of Principals' Technological Leadership on Teachers' Technological Literacy and Teaching Effectiveness in Taiwanese Elementary Schools
Design of a Motivational Scaffold for the Malaysian e-Learning Environment
Training in Spatial Visualization: The Effects of Training Method and Gender
The Dynamics of Online Communities in the Activity Theory Framework
Developing an Information Commitment Survey for Assessing Students' Web Information Searching Strategies and Evaluative Standards for Web Materials
A Usability Study for Promoting eContent in Higher Education
Investigating the Use of the Khan Academy and Mathematics Software with a Flipped Classroom Approach in Mathematics Teaching
The Digital Classroom: How Technology Is Changing The Way We Teach and Learn
Teachers' Perceptions of the Dimensions and Implementation of Technology Leadership of Principals in Taiwanese Elementary Schools
A Votable Concept Mapping Approach to Promoting Students' Attentional Behavior: An Analysis of Sequential Behavioral Patterns and Brainwave Data
Comparison of Collaboration and Performance in Groups of Learners Assembled Randomly or Based on Learners' Topic Preferences
Guest Editorial: "HOW" to Design, Implement and Evaluate the Flipped Classroom?
A Cognitive Apprenticeship Approach to Facilitating Web-based Collaborative Problem Solving
A Robot-Partner for Preschool Children Learning English Using Socio-Cognitive Conflict
Remote Laboratories: Design of Experiments and Their Web Implementation
An Ontology and a Software Framework for Competency Modeling and Management
The sociality and spatiality of online pedagogy and collaborative learning in an educational media and technologies course
Using Wikis for Learning and Knowledge Building: Results of an Experimental Study
Let's Chat: Chat Rooms in the Elementary School
Modeling Peer Assessment as Agent Negotiation in a Computer Supported Collaborative Learning Environment
Preface: Embedding Ubiquitous Use of Technology
Using Reflective Peer Assessment to Promote Students' Conceptual Understanding through Asynchronous Discussions
Web-based Tools for Designing and Developing Teaching Materials for Integration of Information Technology into Instruction
Wireless Handhelds to Support Clinical Nursing Practicum
Effects of a Structured Resource-based Web Issue-Quest Approach on Students' Learning Performances in Computer Programming Courses
Integrating Learning Services in the Cloud: An Approach that Benefits Both Systems and Learning
Student Game Design as a Literacy Practice: A 10-Year Review
Ubiquitous Performance-support System as Mindtool: A Case Study of Instructional Decision Making and Learning Assistant
The sociability of computer-supported collaborative learning environment
A Study of the Design and Implementation of the ASR-based iCASL System with Corrective Feedback to Facilitate English Learning
Knowledge-on-Demand in e-Learning and e-Working Settings
Bridging the Gap: Technology Trends and Use of Technology in Schools
A Review of Emotion Regulation in Intelligent Tutoring Systems
California Instructional Technology Clearinghouse
Cognitive Navigation: Toward a biological basis for instructional design
The Add-on Impact of Mobile Applications in Learning Strategies: A Review Study
Teaching Analytics: A Clustering and Triangulation Study of Digital Library User Data
Guest Editorial: Fostering Deep Learning in Problem-Solving Contexts with the Support of Technology
Technical Problems Experienced in the Transformation of Virtual Worlds into an Education Environment and Coping Strategies
A Template Based System for Automatic Construction of Online Courseware for Secondary Educational Institutes
Concientization among People in Support and Opposition of President Trump
Evaluating the Use of ICT in Education: Psychometric Properties of the Survey of Factors Affecting Teachers Teaching with Technology (SFA-T3)
Factors Affecting Information Seeking and Evaluation in a Distributed Learning Environment
Student Engagement in Blended Learning Environments with Lecture-Based and Problem-Based Instructional Approaches
Exploring students' language awareness through intercultural communication in computer-supported collaborative learning
Ontologies and the Semantic Web for E-learning (Guest editorial)
Integration and Deployment of Educational Games in e-Learning Environments: The Learning Object Model Meets Educational Gaming
An e-portfolio Design Supporting Ownership, Social Learning, and Ease of Use
An Investigation of Students' Perceptions of Learning Benefits of Weblogs in an East Asian Context: A Rasch Analysis
Factors Related to ICT Competencies for Students with Learning Disabilities
Visualization Analytics for Second Language Vocabulary Learning in Virtual Worlds
Cultivating Students' Reflective Learning in Metacognitive Activities through an Affective Pedagogical Agent
A Flipped Contextual Game-Based Learning Approach to Enhancing EFL Students' English Business Writing Performance and Reflective Behaviors
Language Learning in the Modern Digital Era
Computer Games for Learning: An Evidence-Based Approach (Author: Richard E. Mayer)
Effectiveness of Using Simulation Tutoring Systems at a Technical University
Investigating Learner Affective Performance in Web-based Learning by using Entrepreneurship as a Metaphor
Flipping Business Education: Transformative Use of Team-Based Learning in Human Resource Management Classrooms
In a World of SMART Technology, Why Learn Another Language?
The Mystery Project: Bridging the Gap On-line
A Systemic Plan of Technology Integration
Technology-enhanced Embodied Learning: Designing and Evaluating a New Classroom Experience
Metacognitive Support Accelerates Computer Assisted Learning for Novice Programmers
A Path Model of Effective Technology-Intensive Inquiry-Based Learning
The Effectiveness of Computer-Assisted Instruction in Teaching Introductory Statistics
Creating an Online Learning Community in a Flipped Classroom to Enhance EFL Learners. Oral Proficiency
The Role of Social Media Tools: Accessible Tourism for Disabled Citizens
Semantic Services in e-Learning: an Argumentation Case Study
Is it effective to use websites in getting parents involved in education?
The Pain and Ecstasy: Pre-service Teacher Perceptions On Changing Teacher Roles and Technology
A Study of Perceptional Typologies on Computer Based Assessment(CBA): Instructor and Student Perspectives
Engaging or Distracting: Children's Tablet Computer Use in Education
A picture or a 1000 words?
Do Learning Styles Matter? Motivating Learners in an Augmented Geopark
Classroom-based Cognitive Diagnostic Model For a Teacher-made Fraction-Decimal Test
Understanding the Sequence of Learning in Arabic Text - Saudi Arabian Dyslexics and Learning Aid Software
Toward a Semantic Forum for Active Collaborative Learning
Implementing a Nationwide System for Training Very Small Enterprises for ICT Innovation: the Greek Case
Review: Languages for Specific Purposes in the Digital Era (Author: Elena Bárcena & Timothy Read)
The Knowledge Depot: Building and Evaluating a Knowledge Management System
Online Metacognitive Strategies, Hypermedia Annotations, and Motivation on Hypertext Comprehension
A Context-Aware Mobile Learning System for Supporting Cognitive Apprenticeships in Nursing Skills Training
Visual Stereotypes and Virtual Pedagogical Agents
Implementing an Educational Digital Video Library Using MPEG-4, SMIL and Web Technologies
Criteria, Strategies and Research Issues of Context-Aware Ubiquitous Learning
Improving Pupils' Mathematical Communication Abilities through Computer-Supported Reciprocal Peer Tutoring
Exploring Learners' Sequential Behavioral Patterns, Flow Experience, and Learning Performance in an Anti-Phishing Educational Game
Supporting Classroom Activities with the BSUL System
The Impact of Cultural Dimensions on Online Learning
Exploring Factors Affecting Learner's Perception of Learning Information and Communication Technology: A HLM Analysis of a National Farmers' Training Program in Taiwan
The Influence of Young Children's Use of Technology on Their Learning: A Review
Understanding of the Relationship Between Interest and Expectancy for Success in Engineering Design Activity in Grades 9-12
ICT and Training: A Proposal for an Ecological Model of Innovation
Updated Authors Guideline
Get set! e-Ready, ... e-Learn! The e-Readiness of Warehouse Workers
Design and Implementation of an Object Oriented Learning Activity System
Multi-Objective Parallel Test-Sheet Composition Using Enhanced Particle Swarm Optimization
Crosscutting Runtime Adaptations of LD Execution
Evaluation of Intercultural Instructional Multimedia Material on Implicit Xenophobic Cognition: Short Time Effects on Implicit Information Processing
Integrating distributed learning in work situations: A case study
Interactivity in a Graduate Distance Education School
Development of a SoLoMo Game-Based Application for Supporting Local Cultural Learning in Taiwan
Developing a New Computer Game Attitude Scale for Taiwanese Early Adolescents
Surviving the Shipwreck: What Makes Online Students Stay Online and Learn?
Less is More in Distance Education - The Contradictory Relationship Between Rapid Adoption and Radical Innovation
Object-oriented Collaborative Course Authoring Environment supported by Concept Mapping in MyEnglishTeacher
An Architecture for Web-based e-Learning Promoting Re-usable Adaptive Educational e-Content
Collective Representations and Educational Technology as SchoolReform: Or, How Not to Produce a Cargo Cult
Transactional distance theory as a foundation for developing innovative and reactive instruction
How Competition in a Game-based Science Learning Environment Influences Students' Learning Achievement, Flow Experience, and Learning Behavioral Patterns
Just-in-Time or Plenty-of-Time Teaching? Different Electronic Feedback Devices and Their Effect on Student Engagement
Relationship between Students' Emotional Intelligence, Social Bond, and Interactions in Online Learning
Problem-solving in a Constructivist Environment
A Collaborative Virtual Environment for Situated Language Learning Using VEC3D
Development of Standards or Criteria for Effective Online Courses
How Epistemic Beliefs Influence e-Learning in Daily Work-life
The Effect of the Digital Classroom on Academic Success and Online Technologies Self-Efficacy
Virtual and Physical Molecular Modeling: Fostering Model Perception and Spatial Understanding
The Role of ICT Infrastructure in Its Application to Classrooms: A Large Scale Survey for Middle and Primary Schools in China
PlayIT: Game Based Learning Approach for Teaching Programming Concepts
Enhancing User Support in Open Problem Solving Environments through Bayesian Network Inference Techniques
Introduction: Technologies and Their Effect on Learning as a Biological Process
An Agent Infrastructure to set Collaborative Environments
High School Students' Views on the PBL Activities Supported via Flipped Classroom and LEGO Practices
Classroom Conundrums: The Use of a Participant Design Methodology
A Learning Framework for Knowledge Building and Collective Wisdom Advancement in Virtual Learning Communities
Social Networking Sites as Formal Learning Environments in Business Education
Using Mixed-Modality Learning Strategies via e-Learning for Second Language Vocabulary Acquisition
Computer-Supported Teacher Development of Pedagogical Content Knowledge through Developing School-Based Curriculum
Learning with Technology: Using Discussion Forums to Augment a Traditional-Style Class
A Jigsaw-based Cooperative Learning Approach to Improve Learning Outcomes for Mobile Situated Learning
Validating the Learning Cycle Models of Business Simulation Games via Student Perceived Gains in Skills and Knowledge
Effect of Reading Ability and Internet Experience on Keyword-based Image Search
Involving Effectively Teachers and Students in the Life Cycle of an Intelligent Tutoring System
Insights into Innovative Classroom Practices with ICT: Identifying the Impetus for Change
A Framework for Enabling an Internet Learning Community
Multi-User Virtual Environments Fostering Collaboration in Formal Education
Flipped Classroom with Problem Based Activities: Exploring Self-regulated Learning in a Programming Language Course
A Blended Mobile Learning Environment for Museum Learning
Learning to look: real and virtual artifacts
Constructing Proxy Variables to Measure Adult Learners. Time Management Strategies in LMS
Like tomorrow, the next generation never comes
The Impact of Simulated Interviews for Individuals with Intellectual Disability
Towards Ubiquitous Communication Support for Distance Education with Alert Management
Curriculum, Instruction, and the Internet
Social Networks and Performance in Distributed Learning Communities
Technology's Role in Field Experiences for Preservice Teacher Training
Experiences and Challenges of International Students in Technology-Rich Learning Environments
Learning-by-Teaching: Designing Teachable Agents with Intrinsic Motivation
Perceptions and Opinions of Educational Technologists Related to Educational Technology
Podcasting in Education: Student Attitudes, Behaviour and Self-Efficacy
Developing a Cross-media System to Facilitate Question-Driven Digital Annotations on Paper Textbooks
Social Networks-based Adaptive Pairing Strategy for Cooperative Learning
Evaluating Knowledge Structure-based Adaptive Testing Algorithms and System Development
Gender-Related Differences in Collaborative Learning in a 3D Virtual Reality Environment by Elementary School Students
Review of Speech-to-Text Recognition Technology for Enhancing Learning
Towards a New Cost-Aware Evaluation Framework
An Innovative Approach to Scheme Learning Map Considering Tradeoff Multiple Objectives
Helping Children Learn Vocabulary during Computer-Assisted Oral Reading
Forum98
An Investigation of Teaching and Learning Interaction Factors for the Use of the Interactive Whiteboard Technology
Investigating Flipped Classroom and Problem-based Learning in a Programming Module for Computing Conversion Course
MOOCS as Accelerators of Social Mobility? A Systematic Review
Predicting Adolescent Deviant Behaviors through Data Mining Techniques
Factors Influencing Preservice Teachers' Intention to Use Technology: TPACK, Teacher Self-efficacy, and Technology Acceptance Model
The Idea Storming Cube: Evaluating the Effects of Using Game and Computer Agent to Support Divergent Thinking
Time-Quality Tradeoff of Waiting Strategies for Tutors to Retrieve Relevant Teaching Methods
Using Online Education Technologies to Support Studio Instruction
The Body Matrix: A Phenomenological Exploration of Student Bodies On-line
A Multi-modal Digital Game-based Learning Environment for Hospitalized Children with Chronic Illnesses
Augmented Reality Trends in Education: A Systematic Review of Research and Applications
An Inquiry-based Mobile Learning Approach to Enhancing Social Science Learning Effectiveness
How to Gamify Learning Systems? An Experience Report using the Design Sprint Method and a Taxonomy for Gamification Elements in Education
Investigating the Activities of Children toward a Smart Storytelling Toy
Towards a Lifelong Learning Culture in Canada
The Effects of Captioning Videos on Academic Achievement and Motivation: Reconsideration of Redundancy Principle in Instructional Videos
Developing a knowledge capture system based on sharable and self documenting learning objects
Massively Multiplayer Online Games (MMOs) in the New Media Classroom
Social Knowledge Awareness Map for Computer Supported Ubiquitous Learning Environment
Situated Cognition and Communities of Practice: First-Person "Lived Experiences" vs. Third-Person Perspectives
The Role of Blogs In Studying The Discourse And Social Practices of Mathematics Teachers
A Framework for the Management of Digital Educational Contents Conjugating Instructional and Technical Issues
Learning Objects Update: Review and Critical Approach to Content Aggregation
Technological and Pedagogical Convergence between Work-based and Campus-based Learning
InstanceCollage: A Tool for the Particularization of Collaborative IMS-LD Scripts
User Modeling in Adaptive Hypermedia Educational Systems
QTIMaps: A Model to Enable Web Maps in Assessment
Closing the Missing Links and Opening the Relationships among the Factors: A Literature Review on the Use of Clicker Technology Using the 3P Model
Guessing, Partial Knowledge, and Misconceptions in Multiple-Choice Tests
Critical Thinking and ICT Integration in a Western Australian Secondary School
Designing Online Learning Modules in Kinesiology
Narrative-based Interactive Learning Environments from Modelling Reasoning
Personalized Intelligent Mobile Learning System for Supporting Effective English Learning
Relearning to e-learn; Strategies for electronic learning and knowledge
Transforming Classroom Teaching & Learning through Technology: Analysis of a Case Study
Examination of Co-construction of Knowledge in Videotaped Simulated Instruction
Using a Wiki to Scaffold Primary-School Students' Collaborative Writing
Gamification from Player Type Perspective: A Case Study
Erratum to: Volume 17, Issue 4, pp. 229-241
Competence Description for Personal Recommendations: The Importance of Identifying the Complexity of Learning and Performance Situations
Effects of a Question Prompt-based Concept Mapping Approach on Students' Learning Achievements, Attitudes and 5C Competences in Project-based Computer Course Activities
The Effect of Computer Game-Based Learning on FL Vocabulary Transferability
Cognitive Conflicts and Resolutions in Online Text Revisions: Three Profiles
Learning Analytics and Educational Data Mining in Practice: A Systematic Literature Review of Empirical Evidence
Identifying training needs for ict skills enhancement in south - Eastern Europe: implications for designing web-based training courses
Evolving Learning Paradigms: Re-Setting Baselines and Collection Methods of Information and Communication Technology in Education Statistics
E-learning Quality Standards for Consumer Protection and Consumer Confidence: A Canadian Case Study in E-learning Quality Assurance
ADVISOR 3.5
A Folksonomy-based Guidance Mechanism for Context-aware Ubiquitous Learning: A Case Study of Chinese Scenic Poetry Appreciation Activities
Utilizing a Collaborative Cross Number Puzzle Game to Develop the Computing Ability of Addition and Subtraction
Let's Draw: Utilizing Interactive White Board to Support Kindergarten Children's Visual Art Learning Practice
Modelling Digital Natives' International Collaboration: Finnish-Korean Experiences of Environmental Education
Comparison of Web 2.0 Technology Acceptance Level based on Cultural Differences