yusuke1997/dblp-id-title huggingface dataset:
A child's power in game-play
Use of a Web site for learning about cancer
Design and implementation of a student-generated virtual museum in a language curriculum to enhance collaborative multimodal meaning-making
A language learning support system using course-centered ontology and its evaluation
Peer assessment methodology of open-ended assignments: Insights from a two-year case study within a university course using novel open source system
Wiki use for knowledge integration and learning: A three tier conceptualization
Accessibility and emotionality of online assessment feedback: Using emoticons to enhance student perceptions of marker competence and warmth
Building intersubjectivity at a distance during the collaborative writing of fairytales
Education and working life: VET adults' problem-solving skills in technology-rich environments
Making games in the classroom: Benefits and gender concerns
ICT and learning: Lessons from Australian classrooms
Effectiveness of a blended e-learning cooperative approach in an Egyptian teacher education programme
Development of an electronic Portfolio system success model: An information systems approach
The effect of computer-assisted cooperative learning methods and group size on the EFL learners' achievement in communication skills
Factors associated with young people's successful resolution of distressing electronic harassment
Digital storytelling for enhancing student academic achievement, critical thinking, and learning motivation: A year-long experimental study
Promoting academically productive talk with conversational agent interventions in collaborative learning settings
Academic self-concept and social presence in face-to-face and online learning: Perceptions and effects on students' learning achievement and satisfaction across environments
Researching haptics in higher education: The complexity of developing haptics virtual learning systems and evaluating its impact on students' learning
Elements of Success: Supporting at-risk student resilience through learning analytics
Teacher perceptions of using mobile phones in the classroom: Age matters!
MOOC study group: Facilitation strategies, influential factors, and student perceived gains
IT for Learning Enhancement: Edited by Moira Monteith, Intellect Books, Exeter, England 1998. ISBN: 184 pp 1-871516-62-5, (paperback) £14.95
The implementation and evaluation of a mobile self- and peer-assessment system
The effects of UZWEBMAT on the probability unit achievement of Turkish eleventh grade students and the reasons for such effects
The effectiveness of traditional tools and computer-aided technologies for health and safety training in the construction sector: A systematic review
Content analysis: What are they talking about?
Mobile app selection for 5th through 12th grade science: The development of the MASS rubric
Design and evaluation of a collaborative learning environment
An interactive whiteboard student survey: Development, validity and reliability
Student academic performance stochastic simulator based on the Monte Carlo method
Preparing undergraduate students for work in virtual product development teams
Teachers' emphasis on developing students' digital information and communication skills (TEDDICS): A new construct in 21st century education
Reviewing and analyzing peer review Inter-Rater Reliability in a MOOC platform
Exploring the behavioral patterns of learners in an educational massively multiple online role-playing game (MMORPG)
The impact of digital devices vs. Pen(cil) and paper on primary school students' writing skills - A research review
On the role of senses in education
Can children benefit from early internet exposure? Short- and long-term links between internet use, digital skill, and academic performance
Invisible success: Problems with the grand technological innovation in higher education
Computer usage and attitudes among Saudi Arabian undergraduate students
Motivation to learn in massive open online courses: Examining aspects of language and social engagement
Team diversity as a predictor of innovation in team projects of face-to-face and online learners
Theorizing AI literacy development using Habermas' three cognitive knowledge interests from a systematic review: A STEM interdisciplinary perspective
Re-exploring game-assisted learning research: The perspective of learning theoretical bases
Information and strategic Internet skills of secondary students: A performance test
Designing and developing a language environment for second language writers
Technology and its impact in the classroom
Gendering the ICT curriculum: The paradox of choice
Understanding the effectiveness of automated feedback: Using process data to uncover the role of behavioral engagement
Reading electronic books as a support for vocabulary, story comprehension and word reading in kindergarten and first grade
Interpreting log data through the lens of learning design: Second-order predictors and their relations with learning outcomes in flipped classrooms
Perceptions of Computer Science at a South African university
Conceptualisation of professional digital competence for school leaders in schools with 1:1 coverage of digital devices
Impact of graph technologies in K-12 science and mathematics education
Analyzing productive learning behaviors for students using immediate corrective feedback in a blended learning environment
The (in) comparability of ICT knowledge and skill self-assessments among upper secondary school students: The use of the anchoring vignette method
Nonlinear technology: Changing the conception of extrinsic motivation?
Effects of computer collaborative group work on peer acceptance of a junior pupil with attention deficit hyperactivity disorder (ADHD)
Examining the students' behavioral intention to use e-learning in Azerbaijan? The General Extended Technology Acceptance Model for E-learning approach
Effects of a concept mapping-based two-tier test strategy on students' digital game-based learning performances and behavioral patterns
Enhancing Physical Education and Sport Science students' self-efficacy and attitudes regarding Information and Communication Technologies through a computer literacy course
The influence of access to eReaders, computers and mobile phones on children's book reading frequency
Comparison of expert-based and empirical evaluation methodologies in the case of a CBL environment: the "Orestis" experience
Development of a diagnostic system using a testing-based approach for strengthening student prior knowledge
Not the right kind of 'digital capital'? An examination of the complex relationship between disabled students, their technologies and higher education institutions
Modeling how incoming knowledge, persistence, affective states, and in-game progress influence student learning from an educational game
Teacher-reported instructional quality in the context of technology-enhanced teaching: The role of teachers' digital competence-related beliefs in empowering learners
Cognitive and affective implications of persuasive technology use on mathematics instruction
The effect of online argumentation upon students' pseudoscientific beliefs
Responding to the challenges of instrumental orchestration through physical and virtual robotics
Can openness to ICT and scientific research predict the ICT skills and ICT use of bachelor's students?
A repeat cross-sectional analysis of the psychometric properties of the Compulsive Internet Use Scale (CIUS) with adolescents from public and private schools
Do school students' academic self-concept and prior knowledge constrain the effectiveness of generating technology-mediated explanations?
Training via the web: a virtual instrument
Rethinking scaffolding in the information age
Managing the change from face-to-face to distance training for SMEs
An empirical study of instructor adoption of web-based learning systems
Computer supported collaborative learning using wirelessly interconnected handheld computers
Investigating university student preferences and beliefs about learning in the web-based context
Chinese university students' acceptance of MOOCs: A self-determination perspective
Pedagogical considerations for a web-based tandem language learning environment
The effects of a digital formative assessment tool on spelling achievement: Results of a randomized experiment
Teachers' pedagogical beliefs and their use of digital media in classrooms: Sharpening the focus of the 'will, skill, tool' model and integrating teachers' constructivist orientations
Sequential actions as markers of behavioural and cognitive processes: Extracting empirical pathways from data streams of complex tasks
Sharing sentiment and wearing a pair of 'field spectacles' to view classroom orchestration
More inspiration and attention: How Generative AI tools impact graduate students' affective engagement in L2 source-based academic writing
The influence of collaboration styles to children's cognitive performance in digital problem-solving game "William Adventure": A comparative case study
Do school-based ChatGPT policies Bridge or widen gaps in students' computer and information literacy across gender, socioeconomic status, and immigration backgrounds
Form one students' engagement with computer games and its effect on their academic achievement in a Malaysian secondary school
E-learning success determinants: Brazilian empirical study
A systematic review of the use of log-based process data in computer-based assessments
A preliminary study of college room-bound male students: Concept exploration and instrument development
Modelling and quantifying the behaviours of students in lecture capture environments
Investigating ICT using problem-based learning in face-to-face and online learning environments
The different relationships between engagement and outcomes across participant subgroups in Massive Open Online Courses
"Should you really chat while reading?" effects of on-screen multitasking and text disfluency on integrated understanding
Effectiveness of flip teaching on engineering students' performance in the physics lab
Mining LMS data to develop an "early warning system" for educators: A proof of concept
Podcasting in education: Are students as ready and eager as we think they are?
OptAssign - A web-based tool for assigning students to groups
The effects of a wiki-based collaborative process writing pedagogy on writing ability and attitudes among upper primary school students in Mainland China
Use of animated text to improve the learning of basic mathematics
An empirical investigation of student acceptance of course websites
Parallax cues in the design of graphics used in technical education to illustrate complex spatial problems
Implementing an iPad-based alternative communication device for a student with cerebral palsy and autism in the classroom via an access technology delivery protocol
Digital skilling of working adults: A systematic review
How does desktop virtual reality enhance learning outcomes? A structural equation modeling approach
Student teachers' thinking processes and ICT integration: Predictors of prospective teaching behaviors with educational technology
Using Jigsaw and Case Study for supporting online collaborative learning
The role of perspective-taking on empowering the empathetic behavior of educators in VR-based training sessions: An experimental evaluation
Collaborative knowledge construction in the web supported by the KnowCat system
Can instruction as such affect learning? The case of learner control
The impact of laptop-free zones on student performance and attitudes in large lectures
Teaching and social presences supporting basic needs satisfaction in online learning environments: How can presences and basic needs happily meet online?
The problem arena of researching computer supported collaborative learning: Introduction to the special section
Efficacy of virtual patients in medical education: A meta-analysis of randomized studies
Online formative assessment in higher education: A review of the literature
Measuring digital literacies: Junior high-school students' perceived competencies versus actual performance
The role of social presence in learner-centered communicative language learning using synchronous computer-mediated communication: Experimental study
Assessing effects of information architecture of digital libraries on supporting E-learning: A case study on the Digital Library of Nature & Culture
Between the lines: documenting the multiple dimensions of computer-supported collaborations
Computer adaptive practice of Maths ability using a new item response model for on the fly ability and difficulty estimation
Women and computers. Effects of stereotype threat on attribution of failure
Teachers' implementation of a game-based biotechnology curriculum
Computers and undergraduate mathematics 3: Internet resources
A metaphor-based robot programming approach to facilitating young children's computational thinking and positive learning behaviors
Promoting college students' knowledge acquisition and ill-structured problem solving: Web-based integration and procedure prompts
Teachers' information and communication technology competences: A structural approach
A self-regulated flipped classroom approach to improving students' learning performance in a mathematics course
Mobile learning and pedagogical opportunities: A configurative systematic review of PreK-12 research using the SAMR framework
Systematic selection and implementation of graphical user interface metaphors
Language education for social justice: Reproductions or disruptions through technology
Effects of student characteristics and question design on Internet search results usage in a Taiwanese classroom
An online image analysis tool for science education
Assessing the effectiveness of feedback enabled simulation in teaching conceptual modeling
Erratum to "Key factors mediating the use of a mobile technology tool designed to develop social and life skills in children with Autistic Spectrum Disorders" [Computers & Education 58 (2012) 53-62]
Investigating the effects of different levels of students' regulation support on learning process and outcome: In search of the optimal level of support for self-regulated learning
Automation of mathematics examinations
Reading science texts online: Does source information influence the identification of contradictions within texts?
Split-attention and redundancy effects on mobile learning in physical environments
An adaptive collaboration script for learning with multiple visual representations in chemistry
Emotionally enriched AI-generated feedback: Supporting student well-being without compromising learning
Reuse, repurposing and learning design - Lessons from the DART project
The effects of prior computer use on computer-based writing: The 2011 NAEP writing assessment
Learn with surprize from a robot professor
Collaboration and fuzzy-modeled personalization for mobile game-based learning in higher education
Using online shared workspaces to support group collaborative learning
Choosing communication portfolios to accomplish tasks: The effects of individual differences
Internet Self-Assessment in Pharmacology: A model for internet medical education
An investigation of coopetitive pedagogic design for knowledge creation in Web-based learning
Engagement and disengagement in online learning
The input-interface of Webcam applied in 3D virtual reality systems
Dropout prediction in e-learning courses through the combination of machine learning techniques
Can virtual reality improve social-emotional learning among adolescents? An experimental study
Improving teacher candidates' knowledge of phonological awareness: A multimedia approach
Modeling primary school pre-service teachers' Technological Pedagogical Content Knowledge (TPACK) for meaningful learning with information and communication technology (ICT)
Making in the classroom: Longitudinal evidence of increases in self-efficacy and STEM possible selves over time
A conceptual map model for developing intelligent tutoring systems
Collaborative learning as a collective competence when students use the potential of meaning in asynchronous dialogues
An e-health platform for the elderly population: The butler system
Digital expansions of physical learning spaces in practice-based subjects - blended learning in Art and Craft & Design in teacher education
Anatomy of a mobilized lesson: Learning my way
Face-to-face contact at the midpoint of an online collaboration: Its impact on the patterns of participation, interaction, affect, and behavior over time
Applying game mechanics and student-generated questions to an online puzzle-based game learning system to promote algorithmic thinking skills
EdTech Context Inventory: Factor analyses for ten instruments to measure edtech implementation context features
An analysis of children' interaction with an AI chatbot and its impact on their interest in reading
Learning from the folly of others: Learning to self-correct by monitoring the reasoning of virtual characters in a computer-supported mathematics learning environment
Mobile learning: A framework and evaluation
Implementation and performance evaluation of parameter improvement mechanisms for intelligent e-learning systems
Can Facebook be used to increase scientific literacy? A case study of the Monterey Bay Aquarium Research Institute Facebook page and ocean literacy
Is the unfolding of the group discussion off-pattern? Improving coordination support in educational forums using mobile devices
Neural correlates of media multitasking influencing switching but not sustained attention among college students: Evidence from a hierarchical Bayesian perspective
Inside Multi-Media Case Based Instruction: Edited by Roger C. Schank, Erlbaum, Mahwah, NJ, 1998, 451 pp. ISBN 0-8058-2537-1 (hardback) £79.95. ISBN 0-8058-2538-X (paper) £39.95
Exploring the effectiveness of integrating augmented reality-based materials to support writing activities
Discussing teaching videocases online: Perspectives of preservice and inservice EFL teachers in Taiwan
Towards new forms of knowledge communication: the adaptive dimension of a web-based learning environment
New media literacy and news trustworthiness: An application of importance-performance analysis
A model of factors affecting learning performance through the use of social media in Malaysian higher education
Student continuance of learning management system use: A longitudinal exploration
Advancing third graders' reading comprehension through collaborative Knowledge Building: A comparative study in Taiwan
Multi-level analysis of peer support, Internet self-efficacy and e-learning outcomes - The contextual effects of collectivism and group potency
Gender-differences in Self-efficacy ICT related to various ICT-user profiles in Finland and Norway. How do self-efficacy, gender and ICT-user profiles relate to findings from PISA 2006
The relative importance of paternal and maternal parenting as predictors of adolescents' home Internet use and usage
Promoting art appreciation performances and behaviors in effective and joyful contexts: A two-tier test-based digital gaming approach
Teachers' acceptance and use of an educational portal
The moderating effects of parenting styles on the relation between the internet attitudes and internet behaviors of high-school students in Taiwan
Effects of type of multimedia strategy on learning of Chinese characters for non-native novices
Project-based learning in a virtual internship programme: A study of the interrelated roles between intern, mentor and client
Effects of synchronous and asynchronous computer-mediated communication (CMC) oral conversations on English language learners' discourse functions
Applying an authentic, dynamic learning environment in real world business
The Mathematica Book, 4th edition: By Stephen Wolfram, Cambridge University Press and Wolfram Media, Cambridge, 1999, xxvi+1400 pp. Wolfram ISBN 1-57955-004-5, CUP ISBN 0-521-64314-7, £35.00 (paperback)
Enhanced or diminished attitudes: University students' agency
In-service teachers' conceptions of mobile technology-integrated instruction: Tendency towards student-centered learning
Sustaining iterative game playing processes in DGBL: The relationship between motivational processing and outcome processing
Improving elementary EFL speaking skills with generative AI chatbots: Exploring individual and paired interactions
Can an online scenario-based learning intervention influence preservice teachers' self-efficacy, career intentions, and perceived fit with the profession?
Can structured representation enhance students' thinking skills for better understanding of E-learning content?
Internet use and parental mediation: A cross-cultural study
Investigating the effectiveness of emotional design principle to attenuate ego depletion effect
An Arabic assessment tool to measure Technological Pedagogical and Content Knowledge
The role of educational software as a support for teaching and learning conversations
The impact of an iPad-supported annotation and sharing technology on university students' learning
Independent student learning aided by computers: an acceptable alternative to lectures?
Cultural values and technology adoption: A model comparison with university teachers from China and Spain
Tracing success: graphical methods for analysing successful collaborative problem solving
Need-supporting gamification in education: An assessment of motivational effects over time
Internet in teachers' professional practice outside the classroom: Examining supportive and management uses in primary and secondary schools
The effects of generative AI agents and scaffolding on enhancing students' comprehension of visual learning analytics
Expectations for supporting student engagement with learning analytics: An academic path perspective
Designing a powerful learning environment to promote durable conceptual change
Development of computer-assisted virtual field trips to support multidisciplinary learning
Touch typing instruction: Elementary teachers' beliefs and practices
An empirical study on gender, video game play, academic success and complex problem solving skills
ComPLuS model: A new insight in pupils' collaborative talk, actions and balance during a computer-mediated music task
Teachers' pedagogical designs for technology-supported collective inquiry: A national case study
A typology of young people's Internet use: Implications for education
Retraction notice to "Collaborative AI-in-the-loop pedagogical conversational agent to enhance social and cognitive presence in cMOOC" [Computers & Education 240 (206) 105451]
Impact of podcasting on student motivation in the online learning environment
The VELscience project: Middle schoolers' engagement in student-directed inquiry within a virtual environment for learning
Editorial: Educational technology and addictions
An online game approach for improving students' learning performance in web-based problem-solving activities
Animated agents and learning: Does the type of verbal feedback they provide matter?
Effect of metacognitive strategies and verbal-imagery cognitive style on biology-based video search and learning performance
Exploring the relationship between emotions and the acquisition of computer knowledge
Children as designers of educational multimedia software
A tag based learning approach to knowledge acquisition for constructing prior knowledge and enhancing student reading comprehension
Impacts and preferences study for e-HO as a holistic learning environment complementary to e-Learning
On-line peer assessment and the role of the peer feedback: A study of high school computer course
Socioeconomic differences in elementary students' ICT beliefs and out-of-school experiences
Serious games for the job training of persons with developmental disabilities
Taking badges to school: A school-based badge system and its impact on participating teachers
Online and in the know? Public legal education, young people and the Internet
Fostering secondary-school students' intertext model formation when reading a set of websites: The effectiveness of source prompts
Teachers as digital composers: Designing digital jumpstarts to scaffold for emerging bilingual learners