yusuke1997/dblp-id-title huggingface dataset:
A Mobile Game-based English Vocabulary Practice System Based on Portfolio Analysis
Tips for Teaching with CALL: Practical Approaches to Computer-assisted Language Learning
Ontological Support in Modeling Learners' Problem Solving Process
Skills Gaps and Training Needs for Information and Communications Technology in Small and Medium Sized Firms in the South East of England
Focused Ubiquity: A Purposeful Approach to Providing Students with Laptops
Application of a Gamified Interactive Response System to Enhance the Intrinsic and Extrinsic Motivation, Student Engagement, and Attention of English Learners
The Tablet PC For Faculty: A Pilot Project
GLOBETROTTER: Words with their travel-bags
wConnect: Cultivating a Landscape of Online Places for a Developmental Learning Community
Strengthening Social Networks in Online Discussion Forums to Facilitate Help Seeking for Solving Problems
An Investigation of Reading Rate Patterns and Retrieval Outcomes of Elementary School Students with E-books
Computer Enhanced English Language Tool for Students with Hearing Loss - A Bulgarian study
Exploring Teaching Programming Online Through Web Conferencing System: The Lens of Activity Theory
Learning to change: The Virtual Business Learning approach to professional workplace learning
Development and Usability Test of an e-Learning Tool for Engineering Graduates to Develop Academic Writing in English: A Case Study
A Multivocal Approach in the Analysis of Online Dialogue in the Language-focused Classroom in Higher Education
Integrating Algorithm Visualization Video into a First-Year Algorithm and Data Structure Course
AniCAM: Developing stream based teaching resources
Comparison of Dimension Reduction Methods for Automated Essay Grading
HILBERT & PATRIC: Hybrid Intelligent Agent Technology for Teaching Context-Independent Reasoning
Combining technologies to deliver distance education
Mining Formative Evaluation Rules Using Web-based Learning Portfolios for Web-based Learning Systems
Book Review: Digital Games in Language Learning and Teaching
A Review of Research on Intercultural Learning through Computer-Based Digital Technologies
Exploring the Moderating Role of Self-Management of Learning in Mobile English Learning
Aberrant Learning Achievement Detection Based on Person-fit Statistics in Personalized e-Learning Systems
Learning to Change: ICT in Schools
Using Narrative-based Contextual Games to Enhance Language Learning: A Case Study
Self-Observation Model Employing an Instinctive Interface for Classroom Active Learning
Can abstraction be used as a unifying guideline to design intelligent educational systems?
Information & Communication Technologies Impact on Academic Curricula
A Study of Multi-Representation of Geometry Problem Solving with Virtual Manipulatives and Whiteboard System
Investigating Remote Access Laboratories for Increasing Pre-service Teachers' STEM Capabilities
An empirical appraisal of the effectiveness of adaptive interfaces for instructional systems
The Effects of Peer-Like and Expert-Like Pedagogical Agents on Learners' Agent Perceptions, Task-Related Attitudes, and Learning Achievement
Incorporating Usability Criteria into the Development of Animated Hierarchical Maps
How Benefits and Challenges of Personal Response System Impact Students' Continuance Intention? A Taiwanese Context
The Effects of Game-Based Learning on Mathematical Confidence and Performance: High Ability vs. Low Ability
Authentic Teaching as the Context for Language Learning
Integrating Dynamic Mathematics Software into Cooperative Learning Environments in Mathematics
Authoring a full life cycle model in standards-based, adaptive e-learning
Constructivist Instruction: Success or Failure? (Book Review)
Lost in Interaction in IMS Learning Design Runtime Environments
Visualizing Topic Flow in Students' Essays
Information Technology Literacy: Implications on Teaching and Learning
Recommending Learning Activities in Social Network Using Data Mining Algorithms
EDUsummIT: A Global Knowledge Building Community for Educational Researchers, Practitioners, and Policy Makers
Towards a Holistic Model for the Diffusion of EducationalTechnologies: An Integrative Review of Educational InnovationStudies
A rocky journey toward effective assessment of visualization modules for learning enhancement in Engineering Mechanics
Experiences with Learning Management Systems in 113 European Institutions
The Effect of Intrapsychology Learning Before and After Interpsychology Activities with a Web-based Sharing Mechanism
Integrating learning technology into classrooms: the importance of teachers' perceptions
Embedding Quality in e-Learning Implementation through Evaluation
An Instrument Development: Interactivity Survey (IS)
An Assessment of E-training Effectiveness in Multinational Companies in Malaysia
Thank You, Brain For All You Remember: What You Forgot Was My Fault
The Effect of Incorporating Good Learners' Ratings in e-Learning Content-based Recommender System
Designing the Undesignable: Social Software and Control
A Study of Contextualised Mobile Information Delivery for Language Learning
Guest Editorial - Navigating in the Digital Era: Digital Literacy: Socio-Cultural and Educational Aspects
Interactions of organizational culture and collaboration in working and learning
A Particle Swarm Optimization Approach to Composing Serial Test Sheets for Multiple Assessment Criteria
Digital Contents for Education (Guest editorial)
Results of a telecollaborative activity involving geographically disparate preservice teachers
An Exploratory Study of the Cultural Habits Change Process Triggered by the Use of IT: A Faculty Student Knowledge-Sharing Platform Case Study
The Nature of Online Charter Schools: Evolution and Emerging Concerns
Adaptive vs. Fixed Domain Support in the Context of Scripted Collaborative Learning
Education and Artificial Intelligence or Foundations of Modern Didactics of University Education (in Russian)
Conversational Agents Improve Peer Learning through Building on Prior Knowledge
Adaptive Role Playing Games: An Immersive Approach for Problem Based Learning
Increasing Access to Learning With Hybrid Audio-Data Collaboration
Guest Editorial: Powering Up: Insights from Distinguished Mobile and Ubiquitous Learning Projects across the World
Using Computer-Based Virtual Tours to Assist Persons With Disabilities
Distance Training: How Innovative Organizations are using Technology to Maximize Learning and Meet Business Objectives
Game-Based Remedial Instruction in Mastery Learning for Upper-Primary School Students
Designing Effective Video-Based Modeling Examples Using Gaze and Gesture Cues
Book Review: Simulation and Learning: A Model-Centered Approach
Designing Metacognitive Maps for Web-Based Learning
Exploring Application, Attitudes and Integration of Video Games: MinecraftEdu in Middle School
Standardization of a Graphic Symbol System as an Alternative Communication Tool for Turkish
Approaches to Evaluation of Training: Theory & Practice
Educational Digital Technologies in Developing Countries Challenge Third Party Providers
The Effects of Representation Tool (Visible-Annotation) Types to Support Knowledge Building in Computer-Supported Collaborative Learning
The Impact of Adapting Content for Students with Individual Differences
Effects of the Cognitive Level of Thought on Learning Complex Material
A Review of Research on Technology-Assisted School Science Laboratories
Main Barriers and Possible Enablers of ICTs Integration into Pre-service Teacher Education Programs
Students' Groupwork Management in Online Collaborative Learning Environments
Information Ecologies
Cases on Global E-Learning Practices: Successes and Pitfalls
Leveraging Quiz-based Multiple-prize Web Tournaments for Reinforcing Routine Mathematical Skills
Facilitating Students' Critical Thinking and Decision Making Performances: A Flipped Classroom for Neonatal Health Care Training
Digital Citizenship with Social Media: Participatory Practices of Teaching and Learning in Secondary Education
Gender Differences in the Reading of E-books: Investigating Children's Attitudes, Reading Behaviors and Outcomes
Training in Mental Rotation and Spatial Visualization and Its Impact on Orthographic Drawing Performance
Educational Games to Enhance Museum Visits for Schools
Tabletops for Peace: Technology Enhanced Peacemaking in School Contexts
Feedback of Interface Agents on Student Perception: Level, Dialogue, and Emotion
Hypergraphics for History Teaching - Barriers for Causal Reasoning about History Accounts
Pedagogical Strategies to Increase Pre-service Teachers\u2019 Confidence in Computer Learning
Integrating Creativity into Online University Classes
Educational Affordances of a Ubiquitous Learning Environment in a Natural Science Course
Cultural Differences in Online Learning: International Student Perceptions
Short-Term Psychological Effects of Interactive Video Game Technology Exercise on Mood and Attention
Advising Online Dissertation Students
PEDALE - A Peer Education Diagnostic and Learning Environment
Practical Strategies for Teaching Computer-Mediated Classes
MEAT: An Authoring Tool for Generating Adaptable Learning Resources
Malaysian Perspective: Designing Interactive Multimedia Learning Environment for Moral Values Education
The Comparison of the Opinions of the University Students on the Usage of Blog and Wiki for Their Courses
Managing & re-using didactical expertise: The Didactical Object Model
The Game Embedded CALL System to Facilitate English Vocabulary Acquisition and Pronunciation
Academic Use of Digital Resources: Disciplinary Differences and the Issue of Progression Revisited
MaSTech: An on-line community to support preservice and new teachers of middle grades mathematics and science
Implementation of a Model-Tracing-Based Learning Diagnosis System to Promote Elementary Students' Learning in Mathematics
The E-book vs. the ordinary book
Examining Applicants for Admission and Completion of an Online Teacher Certification Program
Computers in FE Biology: a study of how teachers' classroompractice can be affected by different types of software
"Let my laptop lead the way": a Middle Eastern study
Web delivery of training and education for industry: Some thoughts
e-Learning Innovation through the Implementation of an Internet Supported Learning Environment
Meta-knowledge - a success factor for computer-supported organizational learning in companies
Development and Evaluation of a City-Wide Wireless Weather Sensor Network
Investigating the Period of Switching Roles in Pair Programming in a Primary School
Interoperability for Individual Learner Centred Accessibility for Web-based Educational Systems
Learner-Centered Blogging: A Preliminary Investigation of EFL Student Writers' Experience
Flipping a College Calculus Course: A Case Study
Intelligent Interactive Tutoring System
Distance Learning as "Learning by Doing"
Web-based Learning System for Developing and Assessing Clinical Diagnostic Skills for Dermatology Residency Program
A Model for Predicting Learning Flow and Achievement in Corporate e-Learning
Middle School Students' Social Media Use
Identifying collaboration patterns in collaborative telelearning scenarios
Towards a Methodology for Educational Modelling: A Case in Educational Assessment
Development Patterns of Scientific Communities in Technology Enhanced Learning
An Operational Approach for Building Learning Environments Supporting Cognitive Flexibility
The Intelligent Robot Contents for Children with Speech-Language Disorder
Asynchronous Discussion Forums: Success Factors, Outcomes, Assessments, and Limitations
Knowledge Visualization for Self-Regulated Learning
Understanding Designers Designing for Understanding
Building Academic Skills and Information Competency through Learning Communities
Determining the effectiveness of prompts for self-regulated learning in problem-solving scenarios
Using discussion webs to Develop an Academic Community of Learner
Life Planning by Digital Storytelling in a Primary School in Rural Tanzania
A Novel Agent-Supported Academic Online Examination System
Jordanian Pre-Service Teachers' and Technology Integration: A Human Resource Development Approach
TWUMOO: The female collected, and, the female collective - A work in progress on women and the technology that brings their achievements to life
Ubiquitous Learning Project Using Life-logging Technology in Japan
Collaborative Paper-based Annotation of Lecture Slides
Screen-capturing System with Two-layer Display for PowerPoint Presentation to Enhance Classroom Education
Dynamic Composition of Math Lessons
Learning Tennis through Video-based Reflective Learning by Using Motion-Tracking Sensors
Streaming Videos in Peer Assessment to Support Training Pre-service Teachers
Electronic Learning in a Digital World
ePortfolio-Based Learning Environments: Recommendations for Effective Scaffolding of Reflective Thinking in Higher Education
Special feature article: A Taxonomy for Definitions and Applications of LOs: A Meta-analysis of ICALT papers
Toward A Unified Modeling of Learner's Growth Process and Flow Theory
Analysis of Elementary School Web Sites
Ubiquitous Mobile Computing: UMC's model and success
No Significant Difference Phenomenon
Developing self-searched curriculum based on epistemic queries
Contributions to Adaptive Educational Hypermedia Systems via on-line Learning Style Estimation
Development and Evaluation of Across-Unit Diagnostic Feedback Mechanism for Online Learning
Exploring Gender Differences in SMS-Based Mobile Library Search System Adoption
Wiki-Mediated Activities in Higher Education: Evidence-Based Analysis of Learning Effectiveness Across Three Studies
Utilisation-Focused Evaluation of ICT in Education: The Case of DFAQ Consultation Space
The Integrated e-Learning System-RAPSODY Based on Distance Ecology Model and Its Practice
Usability Testing for Developing Effective Interactive Multimedia Software: Concepts, Dimensions, and Procedures
A Web Browser Interface to Manage the Searching and Organizing of Information on the Web by Learners
Beyond functionality and technocracy: creating human involvement with educational technology
Distributed and Online Distance Lecturing Environment (The Virtual Blackboard Project)
A Peer Coaching-based Professional Development Approach to Improving the Learning Participation and Learning Design Skills of In-Service Teachers
Using Visualization to Motivate Student Participation in Collaborative Online Learning Environments
Blogging for Informal Learning: Analyzing Bloggers' Perceptions Using Learning Perspective
On enhancing on-line collaboration using fuzzy logic modeling
Logistic Regression Modeling for Predicting Task-Related ICT Use in Teaching
Tracking Actual Usage: the Attention Metadata Approach
Lifelong Learning Organisers: Requirements for Tools for Supporting Episodic and Semantic Learning
Towards a Pattern Language for Learning Management Systems
Surfaquarium
Competence-related Metadata for Educational Resources that Support Lifelong Competence Development Programmes
Numbers Are Not Enough. Why e-Learning Analytics Failed to Inform an Institutional Strategic Plan
A Comparison between Two Automatic Assessment Approaches for Programming: An Empirical Study on MOOCs
Strategies for Smooth and Effective Cross-Cultural Online Collaborative Learning
Web Browsing, Mobile Computing and Academic Performance
Social Learning Analytics
Does Technology Present a New Way of Learning?
Promoting Sixth Graders' Number Sense and Learning Attitudes via Technology-based Environment
Increasing Information Reposting Behavior in Online Learning Community
Perceptions of the Computer-Assisted Writing Program among EFL College Learners
Artificial Intelligence Approach to Evaluate Students' Answerscripts Based on the Similarity Measure between Vague Sets
Analyzing Interactions by an IIS-Map-Based Method in Face-to-Face Collaborative Learning: An Empirical Study
Science Student Teachers and Educational Technology: Experience, Intentions, and Value
Affective e-Learning: Using "Emotional" Data to Improve Learning in Pervasive Learning Environment
Technology Resources as a Mediating Factor in Career Interest Development
Preparing for Distance Learning: Designing An Online Student Orientation Course
Using Case Method and Experts in Inter-University Electronic Learning Teams
Web Technology as a Teaching Tool: A Multicultural Special Education Case
Meeting the "Digital Natives": Understanding the Acceptance of Technology in Classrooms
Internet Use and Cybersecurity Concerns of Individuals with Visual Impairments
Peer Evaluation in Blended Team Project-Based Learning: What Do Students Find Important?
Analysing Group Dynamics of a Digital Game-based Adventure Education Course
Animatronics, Children and Computation
Dynamic Learning Modeler
From MMORPG to a Classroom Multiplayer Presential Role Playing Game
Forum MATRIX
Extended Relation Metadata for SCORM-based Learning Content Management Systems
Comparing Digital Badges-and-Points with Classroom Token Systems: Effects on Elementary School ESL Students' Classroom Behavior and English Learning
Curriculum-guided Crowd Sourcing of Assessments in a Developing Country
Tools for Teaching Computer Networking and Hardware Concepts
Web-based Learning in a Geometry Course
Learner Centred Design for a Hybrid Interaction Application
Minimum Indicators to Assure Quality of LMS-supported Blended Learning
Examining the Effect of Academic Procrastination on Achievement Using LMS Data in e-Learning
Online guided learning
Enhancing Health and Social Care Placement Learning through Mobile Technology
Using Teradata University Network (TUN), a Free Internet Resource for Teaching and Learning
Error-Based Simulation for Error-Awareness in Learning Mechanics: An Evaluation
Fostering Creativity in Tablet-Based Interactive Classrooms
Learning with Invisible Others: Perceptions of Online Presence and their Relationship to Cognitive and Affective Learning
A framework for evaluating computer supported collaborative learning
Youth as Design Partners: Age-Appropriate Websites for Middle and High School Students
Guest Editorial -Advanced Learning Technologies
Some national and regional frameworks for integrating information and communication technology into school education
Enhancing the Quality of e-Learning in Virtual Learning Communities by Finding Quality Learning Content and Trustworthy Collaborators
Patterns of Inclusion: Fostering Digital Citizenship through Hybrid Education
Integrating XQuery-enabled SCORM XML Metadata Repositories into an RDF-based E-Learning P2P Network
Using BSCW in Learning & Teaching
Interactivity Research Studies
Technological Utopianism and the Future (Im)perfect: A Response to Fred Bennett
A Survey of Students' Experiences on Collaborative Virtual Learning Activities Based on Five-Stage Model
Using Mainstream Game to Teach Technology through an Interest Framework
XML-based Adaptation Framework for Psychological-driven E-learning Systems
Infusing Creativity and Technology in 21st Century Education: A Systemic View for Change
Beyond the School's Boundaries: PoliCultura, a Large-Scale Digital Storytelling Initiative
Are They Thinking Differently: A Cross-Cultural Study on the Relationship of Thinking Styles and Emerging Roles in Computer-Supported Collaborative Learning
Contextualizing a MALL: Practice Design and Evaluation
Assessment of Animated Self-Directed Learning Activities Modules for Children's Number Sense Development
Personalized Learning Objects Recommendation based on the Semantic-Aware Discovery and the Learner Preference Pattern
Institutional Mission and Identity: How Do We Carry the Culture to the Electronic Forum?
Are Games Effective Learning Tools? A Review of Educational Games
Investigation of Inquiry Behaviors and Learning Achievement in Authentic Contexts with the Ubiquitous-Physics App
Participation in on-line courses - how essential is it?
A Visualization Tool for Managing and Studying Online Communications
Guest Editorial: Digital Citizenship: Trends and Research Issues of Learning Analytics and Educational Big Data
Learning When Serious: Psychophysiological Evaluation of a Technology-Enhanced Learning Game
Podcasts: A Factor to Improve Iranian EFL Learner' Self-Regulation Ability and Use of Technology
Arguing for Computer Science in the School Curriculum
Designing an open component for the Web-based learning content model
Knowledge transfer and technology in education: toward a complete learning environment
Educational technology in transnational higher education in South East Asia: the cultural politics of flexible learning
The New Challenges for E-learning: The Educational Semantic Web
Design and Development of Virtual Reality: Analysis of Challenges Faced by Educators
A Structural Model for Students' Adoption of Learning Management Systems: An Empirical Investigation in the Higher Education Context
Computer-Based Learning of Geometry from Integrated and Split-Attention Worked Examples: The Power of Self-Management
Effect of Live Simulation on Middle School Students' Attitudes and Learning toward Science
Human Activity Systems: A Theoretical Framework for Designing Learning for Multicultural Settings
A Learning Style-based Grouping Collaborative Learning Approach to Improve EFL Students' Performance in English Courses
An Online Synchronous Test for Professional Interpreters
Investigating the Development of Work-oriented Groups in an e-Learning Environment
Impacts of Pedagogical Agent Gender in an Accessible Learning Environment
Using Data Mining for Predicting Relationships between Online Question Theme and Final Grade
Development of an Adaptive Learning System with Multiple Perspectives based on Students? Learning Styles and Cognitive Styles
Discussion Tool Effects on Collaborative Learning and Social Network Structure
Can Online Peer Assessment be Trusted?
Tutorial Distance Learning: Rebuilding Our Educational System
Students' Acceptance of Tablet PCs and Implications for Educational Institutions
The use of SMIRP for the rapid design and implementation of pedagogical constructs: Case study of a question-answer-reference framework
Harnessing Collaborative Annotations on Online Formative Assessments
Optimum data objects for technical literacy
An Educational Development Tool Based on Principles of Formal Ontology
Parallel On-Line and In-Class Sections of "Writing for the Professions": A Practical Experiment
Details on the Design and Evaluation Process of an Educational Game Considering Issues for Visually Impaired People Inclusion
Fostering cartoon-style creativity with sensitive agent support in tomorrow's classroom
Exploiting Sequential Patterns Found in Users' Solutions and Virtual Tutor Behavior to Improve Assistance in ITS
Mindtool-Assisted In-Field Learning (MAIL): An Advanced Ubiquitous Learning Project in Taiwan
Why do Individuals Use e-Portfolios?
Gender Differences in Attitudes towards Information Technology among Malaysian Student Teachers: A Case Study at Universiti Putra Malaysia
Partnership among Schools in E-Learning Implementation: Implications on Elements for Sustainable Development
Implementing Mobile Learning Curricula in Schools: A Programme of Research from Innovation to Scaling
Implementing Virtual Learning Environments: Looking for Holistic Approach
An Evaluation of Computer Mediated Communication to Support Group Discussion in Continuing Education
Using Novel Word Context Measures to Predict Human Ratings of Lexical Proficiency
Social Presence and Interaction in Learning Environments: The Effect on Student Success
Supporting Students to self-direct Intentional Learning Projects with Social Media
The Influence of Adult Learners' Self-Directed Learning Readiness and Network Literacy on Online Learning Effectiveness: A Study of Civil Servants in Taiwan
Law On-Line: A Collaborative, Web-Based Journey in the Law and Social Sciences
Complexity of Integrating Computer Technologies into Education in Turkey
Epistemological Beliefs and Ill-structured Problem-solving in Solo and Paired Contexts
Patterns in Authoring of Adaptive Educational Hypermedia: A Taxonomy of Learning Styles
Web-based Spatial Training Using Handheld Touch Screen Devices
An Enhanced Genetic Approach to Composing Cooperative Learning Groups for Multiple Grouping Criteria