yusuke1997/dblp-id-title huggingface dataset:
The effects of conceptual change texts accompanied with animations on overcoming 11th grade students' alternative conceptions of chemical bonding
Effects of an integrated concept mapping and web-based problem-solving approach on students' learning achievements, perceptions and cognitive loads
The design and development of a computerized tool support for conducting senior projects in software engineering education
Game-based curriculum and transformational play: Designing to meaningfully positioning person, content, and context
The interactivity of video and collaboration for learning achievement, intrinsic motivation, cognitive load, and behavior patterns in a digital game-based learning environment
Adolescent students' digital engagement and achievement goal orientation profiles
Mathematics teachers' interaction patterns and role changes in online research-practice partnerships: A social network analysis
User oriented techniques to support interaction and decision making with large educational databases
Student teacher communication and performance during a clinical experience supported by a technology-enhanced cognitive apprenticeship
Technology and writing: Review of research
Moral considerations on social robots in education: A multi-stakeholder perspective
Investigating the effect of learning method and motivation on learning performance in a business simulation system context: An experimental study
A study of enhanced structured web-based discussion in a foreign language learning class
Computers & Education: Looking back and looking forward
A systematic literature review of empirical evidence on computer games and serious games
Gender divides in teachers' readiness for online teaching and learning in higher education: Do women and men consider themselves equally prepared?
Sessional, weekly and diurnal patterns of computer lab usage by students attending a regional University in Australia
Examining online teaching, cognitive, and social presence for adult students
Exploring the relation between learning style models and preferred multimedia types
Predicting college students' online information searching strategies based on epistemological, motivational, decision-related, and demographic variables
Attracting student participation in asynchronous online discussions: A case study of peer facilitation
Now I know how! The learning process of medication administration among nursing students with non-immersive desktop virtual reality simulation
Using management procedure gaps to enhance e-learning implementation in Africa
Investigating learning outcomes and subjective experiences in 360-degree videos
WebTOP: A 3D interactive system for teaching and learning optics
The effects of computer-assisted instruction on the achievement, attitudes and retention of fourth grade mathematics students in North Cyprus
Child sexual abuse prevention goes online: Introducing "Cool and Safe" and its effects
Implementing computer-based assessment - A web-based mock examination changes attitudes
Applying the activity theory framework to analyse the use of ePortfolios in an International Baccalaureate Middle Years Programme Sciences classroom: A longitudinal multiple-case study
Taiwanese high school teachers' conceptions of mobile learning
Augmented reality in informal learning environments: A field experiment in a mathematics exhibition
Eye movements predict students' computer-based assessment performance of physics concepts in different presentation modalities
Retraction notice to Analysis of Classroom Practices with an ICT Resource in Early Childhood Education [Computers & Education, (2015) 43-54]
Diversities of learners' interactions in different MOOC courses: How these diversities affects communication in learning
Unpacking and repacking the factors affecting students' perceptions of the use of classroom communication systems (CCS) technology
Perceived playfulness, gender differences and technology acceptance model in a blended learning scenario
The effectiveness of the meaningful learning-based evaluation for different achieving students in a ubiquitous learning context
Research trends in the use of augmented reality in science education: Content and bibliometric mapping analysis
Computerized adaptive tutorials to improve and assess problem-solving skills
Effects of different interactions on students' sense of community in e-learning environment
Online gaming motive profiles in late adolescence and the related longitudinal development of stress, depression, and problematic internet use
The technology acceptance model (TAM): A meta-analytic structural equation modeling approach to explaining teachers' adoption of digital technology in education
An approach to effortless construction of program animations
A computer game as a context for non-routine mathematical problem solving: The effects of type of question prompt and level of prior knowledge
Primary school pupils' emotional experiences of synchronous audio-led online communication during online one-to-one tuition
The GenTechnique project: developing an open environment for learning molecular genetics
Identifying effective timer and proctoring settings for online exam systems: Insights from an eye-tracking experiment based on the stimulus-organism-response model
Collaborative spaces for GIS-based multimedia cartography in blended environments
Enhancing non-task sociability of asynchronous CSCL environments
Learning style analysis in adaptive GBL application to teach SQL
Using the theory of planned behavior and the role of social image to understand mobile English learning check-in behavior
Beyond the process: A novel analytical model to examine knowledge construction in MOOC forums
Gender issues in technology use: Perceived social support, computer self-efficacy and value beliefs, and computer use beyond school
The relationship between video game use and a performance-based measure of persistence
Formation mechanism of popular courses on MOOC platforms: A configurational approach
QuesTInSitu: From tests to routes for assessment in situ activities
Developing a reciprocal teaching/learning system for college remedial reading instruction
E-learning critical success factors: Comparing perspectives from academic staff and students
Evaluating a CALL software on the learning of English prepositions
The emotional impact of cyberbullying: Differences in perceptions and experiences as a function of role
How stress influences creativity in game-based situations: Analysis of stress hormones, negative emotions, and working memory
Using synchronous peer tutoring system to promote elementary students' learning in mathematics
Standardizing interaction design education
Using sentence openers to foster student interaction in computer-mediated learning environments
Interuniversity telecollaboration to improve academic results and identify preferred communication tools
Flexible Learning in a Digital World: Experiences and Expectations: Betty Collis and Jef Moonen; Kogan Page, London, 2001, 232pp, ISBN 0-7494-3371-X
Impact of a remote lab on teaching practices and student learning
Exploring the information literacy competence standards for elementary and high school teachers
Off-task multitasking, note-taking and lower- and higher-order classroom learning
Design of affectively evocative smart ambient media for learning
Activity Theory as a conceptual framework for understanding teacher approaches to Information and Communication Technologies
Development of fire safety behavioral skills via virtual reality
The role of experience and innovation characteristics in the adoption and continued use of e-learning websites
Procrastination, participation, and performance in online learning environments
The development and validation of an instrument for assessing college students' perceptions of faculty knowledge in technology-supported class environments
Incremental project-based robot programming: Effects on young children's computational thinking, executive function, and learning behavioral patterns
Teacher value beliefs associated with using technology: Addressing professional and student needs
The effect of a computer-based cartooning tool on children's cartoons and written stories
Equal opportunity tactic: Redesigning and applying competition games in classrooms
An auto-scoring mechanism for evaluating problem-solving ability in a web-based learning environment
Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness
Time matters in VR: Students benefit from longer VR class duration, but certain outcomes decline after 45 minutes, with large individual variance
Leveraging prompt-based LLMs for automated scoring and feedback generation in higher education
ExamNet asynchronous learning network: augmenting face-to-face courses with student-developed exam questions
Misinformation Is Contagious : Middle school students learn how to evaluate and share information responsibly through a digital game
Opening The Door: An evaluation of the efficacy of a problem-based learning game
From SCORM to Common Cartridge: A step forward
Assessing the effects of different multimedia materials on emotions and learning performance for visual and verbal style learners
Team development and group processes of virtual learning teams
Pedagogical adoption of SVVR in formal education: Design-based research on the development of teacher-facilitated tactics for supporting immersive and interactive virtual inquiry fieldwork-based learning
Design and implementation factors in blended synchronous learning environments: Outcomes from a cross-case analysis
Introduction to "Learning with ICT: New perspectives on help seeking and information searching"
The effect of a mobile-application tool on biology students' motivation and achievement in species identification: A Self-Determination Theory perspective
Interactive whiteboards: Real beauty or just "lipstick"?
Evaluation of learning outcomes using an educational iPhone game vs. traditional game
Investigating students' cognitive processes in generative AI-assisted digital multimodal composing and traditional writing
The role of feedback and guidance as intervention methods to foster computational thinking in educational robotics learning activities for primary school
Relationships among undergraduates' problematic information security behavior, compulsive internet use, and mindful awareness in Taiwan
A Heuristic Algorithm for planning personalized learning paths for context-aware ubiquitous learning
The use of Cellular Automata in the learning of emergence
Plugging in at school: Do schools nurture digital skills and narrow digital skills inequality?
A new approach to ITS-curriculum and course authoring: the authoring environment
Using animations and visual cueing to support learning of scientific concepts and processes
Collaborative learning in mathematics classrooms: Can teachers understand progress of concurrent collaborating groups?
Open learner models in supporting self-regulated learning in higher education: A systematic literature review
Using multiple, dynamically linked representations to develop representational competency and conceptual understanding of the earthquake cycle
What predicts student satisfaction with MOOCs: A gradient boosting trees supervised machine learning and sentiment analysis approach
The assessment of collaborative problem solving in PISA 2015: An investigation of the validity of the PISA 2015 CPS tasks
From Dewey to Gates: A model to integrate psychoeducational principles in the selection and use of instructional technology
Applying the SOBC paradigm to explain how social media overload affects academic performance
Towards a novel catalog of assessment patterns for distant education in the information technology domain
A control system proposal for engineering education
ICT policy planning in a context of curriculum reform: Disentanglement of ICT policy domains and artifacts
Fostering oral presentation competence through a virtual reality-based task for delivering feedback
Information technology and gender equality: A contradiction in terminis?
Modeling teachers' influence on learners' self-directed use of technology for language learning outside the classroom
Learner profiles of attitudinal learning in a MOOC: An explanatory sequential mixed methods study
Strategic learning from expository animations: Short- and mid-term effects
WISEngineering: Supporting precollege engineering design and mathematical understanding
Trends in mobile technology-supported collaborative learning: A systematic review of journal publications from 2007 to 2016
The virtual collaborative university
Social presence and online collaborative small group work: A socioconstructivist account
The role of meaning in interpreting graphical and textual feedback during a computer-based simulation
The role of smartphones in college students' mind-wandering during learning
Teacher perceptions of learning affordances of multi-user virtual environments
Affective Tutoring System for Built Environment Management
Active learning with online video: The impact of learning context on engagement
Categorising teachers' use of social media for their professional learning: A self-generating professional learning paradigm
An alternate reality game for language learning: ARGuing for multilingual motivation
Investigating the effects of an LLM-based Socratic conversational agent on students' academic performance and reflective thinking in higher education
Examination of relationships among students' self-determination, technology acceptance, satisfaction, and continuance intention to use K-MOOCs
Influence of group configuration on online discourse reading
Designing sociable online learning environments and enhancing social presence: An affordance enrichment approach
An empirical study on m-learning adaptation: Learning performance and learning contexts
The Network Society: By Jan van Dijk, Sage, London, 1999, 272 pp. ISBN 0-7619-6281-6 (hbk) £49.00, ISBN 0-7619-6282-4 £16.99 (paperback)
Teacher development in computational thinking: Design and learning outcomes of programming concepts, practices and pedagogy
A systematic literature review on designing self-regulated learning using generative artificial intelligence and its future research directions
Hypertext annotation: Effects of presentation formats and learner proficiency on reading comprehension and vocabulary learning in foreign languages
A demands-resources model of work pressure in IT student task groups
The influence of task-value scaffolding in a predictive learning analytics dashboard on learners' statistics anxiety, motivation, and performance
How we trust, perceive, and learn from virtual humans: The influence of voice quality
How does social support detected automatically in discussion forums relate to online learning burnout? The moderating role of students' self-regulated learning
Exploring the factors affecting MOOC retention: A survey study
Augmented reality tools for sports education and training
We care about you: Incorporating pet characteristics with educational agents through reciprocal caring approach
Authenticity, engagement, and performance in online high school courses: Insights from micro-interactional data
How to help older adults learn new technology? Results from a multiple case research interviewing the internet technology instructors at the senior learning center
Teacher beliefs, classroom process quality, and student engagement in the smart classroom learning environment: A multilevel analysis
Investigating factors that influence social presence and learning outcomes in distance higher education
Student perceived effectiveness of computer technology use in post-secondary classrooms
An activity-theoretical approach to research of ICT integration in Singapore schools: Orienting activities and learner autonomy
Enhancing metacognitive awareness of undergraduates through using an e-educational video environment
Enhancing students' critical thinking literacy in a generative AI context: Eye movement patterns of deepfake detection
Scientific modeling with mobile devices in high school physics labs
Comparison of children's social problem-solving skills who play videogames and traditional games: A cross-cultural study
Does supporting multiple student strategies lead to greater learning and motivation? Investigating a source of complexity in the architecture of intelligent tutoring systems
The impact of video lecturers' nonverbal communication on learning - An experiment on gestures and facial expressions of pedagogical agents
Internet Based Learning: An Introduction and Framework for Higher Education and Business: Edited by Deannie French, Charles Hale, Charles Johnson, Gerald Farr. Kogan Page, London, 1999, 224 pp. ISBN 0-7494-2935-6. £19.99 (paperback)
Describing increasing proficiency in teachers' knowledge of the effective use of digital technology
What are the determinants of rural-urban digital inequality among schoolchildren in Taiwan? Insights from Blinder-Oaxaca decomposition
High heels, compass, spider-man, or drug? Metaphor analysis of generative artificial intelligence in academic writing
Learning outcome achievement in non-traditional (virtual and remote) versus traditional (hands-on) laboratories: A review of the empirical research
Gender differences in cognitive load and competition anxiety affect 6th grade students' attitude toward playing and intention to play at a sequential or synchronous game
Paradigm shifts in e-book-supported learning: Evidence from the Web of Science using a co-citation network analysis with an education focus (2010-2019)
Enjoy and learn with educational games: Examining factors affecting learning performance
MuseumScouts: Exploring how schools, museums and interactive technologies can work together to support learning
User anonymity versus identification in computer-supported collaborative learning: Comparing learners' preferences and behaviors
Comparing cognitive load during video versus traditional classroom instruction based on heart rate variability measures
Mitigating cognitive biases in higher education contexts through a brief video-based intervention: A randomized controlled trial
TEx-Sys model for building intelligent tutoring systems
Real-time collaboration of virtual laboratories through the Internet
Is the use of information and communication technology related to performance in working memory tasks? Evidence from seventh-grade students
Web3D technologies in learning, education and training
Key instructional design issues in a cellular phone-based mobile learning project
Effects of eye movement modeling examples on adaptive expertise in medical image diagnosis
The effect of Augmented Reality Technology on middle school students' achievements and attitudes towards science education
Sustaining focus when It's hardest: Emotional design strengthens sustained learning, especially in contexts with attractive alternatives
Managing models of collaborative learning
A multilevel analysis of what matters in the training of pre-service teacher's ICT competencies
The benefits and challenges of large-scale deployment of electronic voting systems: University student views from across different subject groups
Unfolding the potential of computer-assisted argument mapping practices for promoting self-regulation of learning and problem-solving skills of pre-service teachers and their relationship
A pilot study of cooperative programming learning behavior and its relationship with students' learning performance
Watching a hands-on activity improves students' understanding of randomness
Examining the influence of saliency of peer-induced distractions on direction of gaze and lecture recall
Students' beliefs about mobile devices Vs. desktop computers in South Korea and the United States
Using mobile phones in college classroom settings: Effects of presentation mode and interest on concentration and achievement
Virtual learning in the biological sciences: pitfalls of simply "putting notes on the web"
The promise of mastery-based testing for promoting student engagement, self-regulated learning, and performance in gateway STEM courses
Design and implementation of cancellation tasks for visual search strategies and visual attention in school children
Does ICT matter for effectiveness and efficiency in mathematics education?
CIDA: A collective inquiry framework to study and support teachers as designers in technological environments
A study of friending willingness on SNSs: Secondary school teachers' perspectives
Supporting all learners in school-wide computational thinking: A cross-case qualitative analysis
Implementation of Web-based dynamic assessment in facilitating junior high school students to learn mathematics
The impact of school support for professional development on teachers' adoption of student-centered pedagogy, students' cognitive learning and abilities: A three-level analysis
To provide or not to provide course PowerPoint slides? The impact of instructor-provided slides upon student attendance and performance
How CSCL roles emerge, persist, transition, and evolve over time: A four-year longitudinal study
The impact of Nintendo Wii to physical education students' balance compared to the traditional approaches
Exploring differences between gifted and grade-level students' use of self-regulatory learning processes with hypermedia
The more the merrier? Examining the effects of a conversational agent on EFL learners' speaking in three conditions
Laptop usage affects abstract reasoning of children in the developing world
Fostering ecosystem understanding: The synergistic impact of inquiry-based instruction and information literacy
Is information and communication technology satisfying educational needs at school?
Geography learning in primary school: Comparing face-to-face versus tablet-based instruction methods
Community knowledge assessment in a knowledge building environment
Metaphors and models in Internet-based learning
Uncovering students' problem-solving processes in game-based learning environments
A web-based formative assessment tool for Masters students: A pilot study
Scaffolded writing and rewriting in the discipline: A web-based reciprocal peer review system
Student engagement with assessment and feedback: Some lessons from short-answer free-text e-assessment questions
The role of authenticity in design-based learning environments: The case of engineering education
A new student performance analysing system using knowledge discovery in higher educational databases
Pedagogical approaches for technology-integrated science teaching
Neclle: Network-based communicative language-learning environment focusing on communicative gaps
The role of self-determination theory in explaining teachers' motivation to continue to use e-learning technology
Sustaining online academic discussions: Identifying the characteristics of messages that receive responses
A visual learning analytics (VLA) approach to video-based teacher professional development: Impact on teachers' beliefs, self-efficacy, and classroom talk practice
Evaluating background and prior knowledge: A case study on engineering graphics learning
Diversified resource access paths in MOOCs: Insights from network analysis
Educational digital inequality: A meta-analysis of the relationship between digital device use and academic performance in adolescents
Understanding cloud-based VLE from the SDT and CET perspectives: Development and validation of a measurement instrument
Using learning styles and viewing styles in streaming video
Electronic versus traditional print textbooks: A comparison study on the influence of university students' learning
Developing a Topic Analysis Instant Feedback System to facilitate asynchronous online discussion effectiveness
Participatory methodologies to promote student engagement in the development of educational digital games
A mixed reality simulation offers strategic practice for pre-service teachers
Computers in Russian schools: current conditions, main problems, and prospects for the future
Computer-supported inquiry learning: effects of training and practice
Critical thinking in the community of inquiry framework: An analysis of the theoretical model and cognitive presence coding schemes
Analyzing undergraduate students' performance using educational data mining