yusuke1997/dblp-id-title huggingface dataset:
The construction of knowledge graphs based on associated STEM concepts in MOOCs and its guidance for sustainable learning behaviors
A study of the developmental trajectory of students' interactive dialogue model in middle school information technology course: An epistemic network analysis
Tangible computing tools in AI education: Approach to improve elementary students' knowledge, perception, and behavioral intention towards AI
Can learners benefit from chatbots instead of humans? A systematic review of human-chatbot comparison research in language education
The effect of learning trajectories-based coding education program on preschoolers' mathematical measurement skills
A Systematic Review on AI-based Proctoring Systems: Past, Present and Future
Using virtual laboratories in chemistry classrooms as interactive tools towards modifying alternate conceptions in molecular symmetry
Digital games pre-schoolers play: parental mediation and examination of educational content
Engaging undergraduate students in a co-curricular digital badging platform
Exploring the effect of stress arousal on the positive emotional design of multimedia learning
Examining the relationship between self-regulated effort and maintained situational interest in an online learning environment
LTSA conformance testing to architectural design of LMS using ontology
Integration of ChatGPT in mathematical story-focused 5E lesson planning: Teachers and pre-service teachers' interactions with ChatGPT
Find the apartment's flaws! the impact of virtual reality on vocational students' performance in general education classes and the roles of flow experience, motivation, and sense of presence
Are Digital teachers anxious? An investigation of the relationship between teachers' Digital Citizenship behaviors and online privacy concerns
Computational thinking and repetition patterns in early childhood education: Longitudinal analysis of representation and justification
Education of the twenty-first century: New professionalism in lifelong learning, knowledge development and knowledge sharing
What's up with the WhatsApp application in the classroom?
Study of a sequence to stimulate the engagement in one-to-one iPad programs at elementary schools
Mobile phones and/or smartphones and their apps for teaching English as a foreign language
An evaluation of accessibility to preschool education institutions using geographic information systems
Editorial for EAIT issue 5, 2021
Interaction in asynchronous discussion boards: a campus-wide analysis to better understand regular and substantive interaction
Modelling the mediation role of digital learning platforms on social media capability and students' academic performance
Higher education at the margins - success criteria for blended learning systems for marginalized communities
The effects of using collaborative digital storytelling on academic achievement and skill development in biology education
Teachers' perspectives on their use of ICT in teaching and learning: A case study
Utilizing social virtual reality robot (V2R) for music education to children with high-functioning autism
Empowering student learning through Tablet PCs: A case study
A web-based survey of educational opportunities of medical professionals based on changes in conference design during the COVID-19 pandemic
A quasi-experimental study on the advantages of digital gamification using CoSpaces Edu application in science education
Research trends in educational technology journals between 2000 and 2018: a web scraping study
Factors predicting videoconferencing fatigue among higher education faculty
Investigating the relationship between Iranian parents' demographic factors and their mediation of children's digital gameplay at home
Author Correction: Analyzing student aspirations factors affecting e-learning system success using a structural equation model
Uncovering the mediation of disciplinary literacy in the effect of GAI prompt engineering on pre - service teachers' instructional design
Using Socrative software for instant formative feedback in physics courses
Pedagogical and communicative resilience before industry 4.0 in higher education in translation and interpreting in the twenty-first century
Types of teacher-AI collaboration in K-12 classroom instruction: Chinese teachers' perspective
Semi-guided learning tool as framework for STEM students learning: A case study for final year projects
Investigating Palestinian in-service teachers' beliefs about the integration of information and communication technology (ICT) into teaching English
Correlates of factors on students' use behavior of E-learning management systems in Ghanaian Public Universities
Machine learning algorithm for grading open-ended physics questions in Turkish
Improving ethical dilemma learning: Featuring thinking aloud pair problem solving (TAPPS) and AI-assisted virtual learning companion
ChatGPT in higher education: Investigating bachelor and master students' expectations towards AI tool
How do cyber entrepreneurship courses affect Chinese college students' entrepreneurial intentions, stimulating or inhibiting?
Using Slack for computer-mediated communication to support higher education students' peer interactions during Master's thesis seminar
Using video modelling to teach motor knowledge in a physical education context: A morning-afternoon differences investigation
Indonesia deaf and blind communication system (IDBC-system)
Experimental Comparison of Virtual Reality with Traditional Teaching Methods for Teaching Radioactivity
Education in the metaverse: Developing virtual reality teaching materials for K-12 natural science
Effect of integrating IoT courses at the freshman level on learning attitude and behaviour in the classroom
Student engagement and speaking performance in AI-assisted learning environments: A mixed-methods study from Chinese middle schools
User Interfaces for a Virtual Learning Environment: Two Study Cases
Learning How to Engage Students Online in Hard Times
Enhancing primary school students' performance, flow state, and cognitive load in visual arts education through the integration of augmented reality technology in a card game
Ontologies in education - state of the art
A machine learning approximation of the 2015 Portuguese high school student grades: A hybrid approach
The role of live transcripts in synchronous online L2 classrooms: Learning outcomes and learner perceptions
Critical factors for why ChatGPT enhances learning engagement and outcomes
Short answer scoring system using automatic reference answer generation and geometric average normalized-longest common subsequence (GAN-LCS)
Applications of educational data mining and learning analytics on data from cybersecurity training
Correction: A model proposal explaining the influence of smartphone addiction related factors on high school students' academic success
Measuring digital literacy across ages and over time: Development and validation of a performance-based assessment
The effectiveness of using chatbot-based environment on learning process, students' performances and perceptions: A mixed exploratory study
Social inclusion as a perspective for the validation of the "DigCompEdu Check-In" questionnaire for teaching digital competence
Comparing German and American students' cognitive strategies and affective attributes toward online inquiry
Intermittent mouse pointing enhances students' learning from instructional videos
Kahoot! and its effect on financial accounting marks at the university
Exploring teachers' increased knowledge of the potential of mobile phone use: pilot study reducing the difference between students' and teachers' ideas
Usability heuristics for mobile learning applications
Create-A-Scape: Mediascapes and curriculum integration
Enhancing student engagement through emerging technology integration in STEAM learning environments
Toward a sociocultural approach to computerized dynamic assessment of the TOEFL iBT listening comprehension test
A robust classification to predict learning styles in adaptive E-learning systems
Author Correction: Examining academic performance through ant towards rpa-based system in South Africa
Examining interactive videos in an online flipped course context
The co-occurrence of adolescent smartphone addiction and academic burnout: The role of smartphone stress and digital flourishing
Factors influencing Iranian teachers' use of computer assisted pronunciation teaching (CAPT)
AIDA: a methodology independent support tool for educational software authoring
Exploring the relationship between pre-service teachers' TPACK and blended teaching readiness levels: a path analysis
A course recommendation model for students based on learning outcome
Young Children's Spatial Representations Developed through Exploration of a Desktop Virtual Reality Scene
A competence-based industrial learning approach for factories of the future
Interactive learning environment for the sporting skills development of physical education students
Comparative analysis of students and faculty level of awareness and knowledge of digital citizenship practices in a distance learning environment: case study
Unveiling the role of educators attitudes & intention toward artificial intelligence in teaching: A multi-dimensional analysis
Facilitating learning with web conferencing recommendations based on learners' experiences
Social integration and activities of children with hearing loss with digital literacy strategies
Blending an Android development course with software engineering concepts
Investigating students' adoption of virtual reality for L2-learning in India
Students' perceptions, attitudes and utilisation of ChatGPT for academic dishonesty: Multigroup analyses via PLS‒SEM
The impact of ChatGPT on L2 writing and expected responses: Voice from doctoral students
Comparative analysis of downloads of articles by Chinese and Russian researchers using Sci-Hub
Exploring the role of generative AI in higher education: Semi-structured interviews with students with disabilities
Peer tutoring models in collaborative learning of mathematical problem solving and their effect on group achievement
Correction to: Determinants of instructors' educational ICT use in Ethiopian higher education
The role of school ICT construction and teacher information literacy in reducing teacher burnout: Based on SEM and fsQCA
Innovative music education: An empirical assessment of ChatGPT-4's impact on student learning experiences
EDUC8 ontology: semantic modeling of multi-facet learning pathways
Correction to: A tale of four studios: Evolving planning and architecture education towards mixed modality in a post-pandemic world
Implementing distance teaching at a large scale in medical education: A struggle between dominant and non-dominant teaching activities
Evaluating the attitude towards the intention to use ARITE system for improving laboratory skills by engineering educators
A novel approach to learning virtual engineering in the medical devices process
Blended classroom teaching equalizes educational inequality
Effects of a collaborative design approach on pre-service teachers' ability of designing for learning with a digital game
Potential to use metaverse for future teaching and learning
Effect of learning management system on Student's performance in educational measurement and evaluation
Understanding the dynamics of motivation and learning behaviors in augmented reality-based writing courses
Examining the impact of pair programming on efficiency, motivation, and stress among students of different skills and abilities in lower grades in elementary schools
A scientometric analysis of technostress in education from 1991 to 2022
Fostering pre-service teachers' technology acceptance - does the type of engagement with tool-related information matter?
Emotional outcomes of e-learning adoption during compulsory online education
Towards a personality understanding of information technology students and their IT learning in UAE university
Examining academic performance through ant towards rpa-based system in South Africa
Understanding university teachers' digital competencies: a systematic mapping study
Towards an inclusive digital literacy: An experimental intervention study in a rural area of Brazil
Investigating the factors influencing teachers' use of ICT in teaching in Bruneian secondary schools
Impact of instructor on-slide presence in synchronous e-learning
Mobile learning as alternative to assistive technology devices for special needs students
Key factors influencing teachers' motivation to transfer technology-enabled educational innovation
Academic buoyancy and learner interactions as mediators of deep learning in blended learning contexts: The role of teaching, social, and cognitive presence
Teachers' perceptions of using virtual reality technology in classrooms: A large-scale survey
Pre-service teacher's self-perception of digital literacy: The case of Israel
Impact of instructors' online teaching readiness on satisfaction in the emergency online teaching context
Towards a framework for aligning learning outcomes, academic literacies and assessment criteria
Identifying priority antecedents of educational data mining acceptance using importance-performance matrix analysis
Machine learning investigation of optimal psychoemotional well-being factors for students' reading literacy
Investigating middle school students' eye movements on the mathematical representations: An eye-tracking study
What do you mean by learning lab?
"Nothing replaces meeting my students at class": Analysing academics' views regarding distance education
Blended learning in computing education: It's here but does it work?
An experimental study to promote preservice teachers' competencies in the classroom based on teaching-learning model and Moso Teach
Applying flow-based principles in teaching computer programming to high school students: A semiotic perspective
Peer activities on Web-learning platforms - Impact on collaborative writing and usability issues
Playing with Computing Technologies in the Home
Effect of coding learning on the computational thinking of young Chinese children: based on the three-dimensional framework
Development of heutagogy approach in M-learning for sustainability education
Examination of adaptation components in serious games: a systematic review study
Evaluation of course outcome attainment of engineering course with traditional, blended and flipped classroom approaches
Development of mathematical connection skills in a dynamic learning environment
Effective instruction for persisting dyslexia in upper grades: Adding hope stories and computer coding to explicit literacy instruction
What to do and what to avoid on the use of gamified intelligent tutor system for low-income students
Exploring knowledge, attitudes, and practices of academics in the field of educational sciences towards using ChatGPT
An online authoring tool for creating activity-based learning objects
Critical factors for implementing effective information governance in Nigerian universities: A case study investigation
Transitioning to online learning in higher education: Influence of Awareness of COVID-19 and Self-Efficacy on Perceived Net Benefits and Intention
A meta-analysis of the impact of mobile learning on mathematics achievement
Does gender stereotype threat affects the levels of aggressiveness, learning and flow in gamified learning environments?: An experimental study
The impact of gamified interactive e-books incorporating metacognitive reading strategies on Chinese elementary students' mathematical reading comprehension, word problem-solving performance, and general reading motivation
The undervalued variable in Massive Open Online Course (MOOC) research: An analysis and conceptualization of readiness for online learning in MOOCs
Optimising anonymity in CSCL: comparing collaboration between identified and anonymous-to-peers login modes
Do school reputation and price matter? The choice for continuing education in acquiring digital skills by adult learners
Integrating 4C/ID model into computer- supported formative assessment system to improve the effectiveness of complex skills training for vocational education
Research on development and application of remote control system for multimedia classroom based on cloud computing
The design of technology-enhanced vocabulary learning: A systematic review
The role of platform design in online peer feedback: a comparison of two digital environments
It is time to MOOC and SPOC in the Gulf Region
Investigating the influencing factors of teaching anxiety in Virtual Reality environments
Effects of virtual reality technology on primary school students' creativity performance, learning engagement and mental flow
Instructional principles for fostering learning with ICT: teachers' perspectives as learners and instructors
Evaluating the students' behavior intention toward the use of the Student Information Management System (SIMS): a case of the Institute of Social Work
Indian government E-learning initiatives in response to COVID-19 crisis: A case study on online learning in Indian higher education system
Discovering the processes of undergraduate hospitality students' acceptance of facebook teaching interventions
Viewing the changing world of educational technology from a different perspective: Present realities, past lessons, and future possibilities
Assessment of negotiation styles in higher education through a game-based assessment tool
Application of social network in traditional sciences education on the vocabulary acquisition of secondary English learner students
Preliminary study of augmented reality as an instrument for improvement of social skills in children with autism spectrum disorder
Assessing the educational impact of extended reality applications: Development and validation of a holistic evaluation tool
Combining latent profile analysis and programming traces to understand novices' differences in debugging
Predicting students' academic performance by mining the educational data through machine learning-based classification model
Editorial for EAIT issue 1, 2023
Evaluation of digital competence level among educators in UAE Higher Education Institutions using Digital Competence of Educators (DigComEdu) framework
Upper secondary and vocational level teachers at social software
Can pedagogical agents and visual cues enhance students' deep learning in a virtual reality environment? Insights from multiple data analysis
Mining educational data to predict students performance
Teachers' trainers' intention and motivation to transfer ICT training: The role of ICT individual factors, gender, and ICT self-efficacy
Blended learning at pre-service teacher education in Turkey: A systematic review
Mini-languages: a way to learn programming principles
Unpacking the synergistic relationship between the digital environment, administrative support, and pedagogical application in fostering teachers' digital competence
Enhancing rural students' computer science self-efficacy in a robotics-based language arts course
Total reaction time can explain the performance on the literacy and numeracy skills of young people with intellectual disabilities using an augmented reality game
Texting, reading, and other daily habits associated with adolescents' literacy levels
GRAD-AI: An automated grading tool for code assessment and feedback in programming course
Algorithmics and programming in the school mathematics curriculum: support is waning - is there still a case to be made?
The relationship between sources of self-efficacy in classroom environments and the strength of computer self-efficacy beliefs
Exploring adoption of humanoid robots in education: UTAUT-2 and TOE models for science teachers
Effect of teachers' acceptance of an educational app on students' early literacy and early numeracy skills
Does an outline of contents promote learning from videos? A study on learning performance and engagement
Effects of Motivation on Chinese EFL Students to Read English Text on Social Media
Changing contexts: Teacher professional development and ICT pedagogy
Editorial on Mobile and Panoramic Video in Education
Few-shot is enough: exploring ChatGPT prompt engineering method for automatic question generation in english education
Comparative analysis of algorithms with data mining methods for examining attitudes towards STEM fields
Research-informed strategies to address educational challenges in a digitally networked world
Female computer science students: A qualitative exploration of women's experiences studying computer science at university in the UK
Supporting Cognitive Design: Lessons from Human-computer Interaction and Computer-mediated Learning
How does AI literacy affect individual innovative behavior: the mediating role of psychological need satisfaction, creative self-efficacy, and self-regulated learning
Teachers' beliefs and practices of technology integration at a school for students with dyslexia: A mixed methods study
Computer-based communication and cyberbullying involvement in the sample of Arab teenagers
Fostering computational thinking through digital storytelling: a distinctive approach to promoting computational thinking skills of pre-service teachers
Informal multimedia biodiversity awareness event as a digital ecology for promoting culture of science
Computer science in K-12 school curricula of the 2lst century: Why, what and when?
Modeling Chinese EFL learners' intention to use generative AI for L2 writing through an integrated model of the TAM and TTF
Design and validation of an instrument of self-perception regarding the lecturers' use of ICT resources: to teach, evaluate and research
Using Robotics to Motivate 'Back Door' Learning
Kuwaiti parents' and teachers' perceptions of online learning in kindergarten
A study on the technological pedagogical contextual knowledge of science teacher candidates across different years of study
Can gamification enhance online learning? Evidence from a meta-analysis
Teachers' computer anxiety: implications for professional development
Information Security Awareness practices: Omani Government Agencies as a case study
Does an activated video camera and class involvement affect academic achievement? An investigation of distance learning students
Investigating the impact of Computer Supported Collaborative Learning (CSCL) to help improve reading comprehension in low performing urban elementary schools
Exploring the emergent role configuration and behavioral pattern in middle school collaborative programming learning
Can rule-based educational chatbots be an acceptable alternative for students in higher education?
Information society and its impact on personality development
Leveraging AI-enhanced and emerging technologies for pedagogical innovations in higher education
Blockchain adoption in education: a systematic literature review
Application of innovation diffusion theory to the E-learning process: higher education context
Widen the debate: What is the academic community's perception on ChatGPT?
A systematic review of evaluation and program planning strategies for technology integration in education: Insights for evidence-based practice
Designing a professional development program for mathematics teachers for effective use of technology in teaching
Prediction of an educational institute learning environment using machine learning and data mining
Evaluation of computerized school selection and placement system in Ghana using fit and viability theory
English student teachers' behavioral intention to use information and communication technologies
A conceptual design model for CBT development: A NATO case study
Emergency remote teaching technology and pedagogy at covid outbreak: different perspectives of students, parents, and teachers in Hong kong
Academic community engagement on social networking sites, creative behaviour and work performance: The mediating mechanisms of knowledge sharing and relationship quality
Issues of teaching metrology in higher education institutions of civil engineering in Russia
Privacy calculus model for online social networks: a study of Facebook users in a Malaysian university
Dual roles of educational robotics in management education: Pedagogical means and learning outcomes