yusuke1997/dblp-id-title huggingface dataset:
Capturing invisible health threats through augmented reality-based public health messaging: focusing on perceived realism, issue involvement, and message attitudes
Losing information is like losing an arm: employee reactions to data loss
On leaders' presence: interactions and influences within online communities
Practitioner perspectives on the use of the experience sampling software in counseling and clinical psychology
User involvement: a review of the benefits and challenges
Human performance on the flight deck
Student interactions in online discussion forums: their perception on learning with business simulation games
Information systems management: role of planning, alignment and leadership
The Cockpit Metaphor
Effect of external factors on intention-behaviour gap
An empirical investigation linking learners' adoption of blended learning to their intention of full e-learning
Does Facebook activity reveal your dark side? Using online language features to understand an individual's dark triad and needs
The effects of childhood environment on problematic social media use in adulthood: the mediation of metacognitions about social media use
Loneliness, life satisfaction, problematic internet use and security behaviours: re-examining the relationships when working from home during COVID-19
End-user development of smart home rules using block-based programming: a comparative usability evaluation with programmers and non-programmers
The usability engineering laboratories at Sun Microsystems
Exploring age-related phenomena in VR-based teleoperations: a human-centered perspective for industry 5.0
A study into the effects of personality type and methodology on cohesion in software engineering teams
Empirical validation of the Windows® accessibility settings and multimodal feedback for a menu selection task for users with Diabetic Retinopathy
Understanding individual investor's behavior with financial information disclosed on the web sites
The role of age, foreknowledge and complexity in learning to operate a complex device
Integrating complex information with object displays: psychophysical evaluation of outlines
A hybrid decision-making model for factors influencing the purchase intentions of technology products: the moderating effect of lifestyle
What you get is what you see: revisiting the evaluator effect in usability tests
Network politics in an educational organization
Carer's perception on social assistive technology acceptance and adoption: moderating effects of perceived risks
Effects of technical and social design on virtual community identification: a comparison approach
Exploring the user experience of 3D virtual learning environments
Spoken help for a car stereo: An exploratory study
A typology of human computation games: an analysis and a review of current games
Simplifying graphics-based data: applying the fisheye lens viewing strategy
Building citizen trust to enhance satisfaction in digital public services: the role of empathetic chatbot communication
An ethnographic study of packaging-free purchasing: designing an interactive system to support sustainable social practices
Investigating the effects of multimodal feedback through tracking state in pen-based interfaces
Insights from impacts of the digital divide on children in five majority world countries during the COVID-19 pandemic
Screening for common mental health disorders: a psychometric evaluation of a chatbot system
The influence of organisational facilitating conditions and technology acceptance factors on the effectiveness of virtual communities of practice
20 years in the life of a long-term empirical personal electronic filing study
The effects of reading and writing habits on blog adoption
Leveraging ECG signals and social media for stress detection
Unpacking the determinants of social media-based lifelong learning from the need hierarchy theory
What drives students' Internet ethical behaviour: an integrated model of the theory of planned behaviour, personality, and Internet ethics education
Using game mechanics for field evaluation of prototype social applications: a novel methodology
Evaluation on a keystroke authentication system by keying force incorporated with temporal characteristics of keystroke dynamics
The influence of national culture on the performance expectancy of e-parliament adoption
Antecedents of information systems user behaviour - extended expectation-confirmation model
Understanding continuance intention of knowledge creation using extended expectation-confirmation theory: an empirical study of Taiwan and China online communities
User requirements of social media for the elderly: a case study in Taiwan
Enhancing the user authentication process with colour memory cues
Short-term and long-term memory analysis of learning using 2D and 3D educational contents
RETRACTED ARTICLE: Application of deep learning algorithm in college English teaching process evaluation
Multiple multimodal mentors: delivering computer-based instruction via specialized anthropomorphic advisors
Exploring e-mentoring: co-designing & un-platforming
Telemedicine's future in the post-Covid-19 era, benefits, and challenges: a mixed-method cross-sectional study
How the Web is used to support collaborative writing
User involvement in the systems design process-a practical guide for users
A decade of apps for ADHD management: a scoping review
How using various platforms shapes awareness of algorithms
The effect of voice and humour on users' perceptions of personal intelligent agents
How do users' feedback influence creators' contributions: an empirical study of an online music community
The influence of trust and commitment on free-to-play gamers co-creation intentions
Polite computing
Would you feel happier if you have more protection behaviour? A panel survey of university students in Japan
See you on Facebook: exploring influences on Facebook continuous usage
Social isolation and integration in electronic environments
The influence of equivocality in purchasing tasks on the selection of transaction channels in online auctions
How does innovative teaching influence learning outcome via community of inquiry model? A time-lagged study
A partial correlation network indicates links between wellbeing, loneliness, FOMO and problematic internet use in university students
Do objective data support the claim that problematic smartphone use has a clinically meaningful impact upon adolescent sleep duration?
A neural network-based approach for user experience assessment
Foreseeing the endgame: who are the students who take the final exam at the beginning of a MOOC?
Communicating content: development and evaluation of icons for academic document triage through visualisation and perception
Understanding continuance usage of mobile shopping applications in India: the role of espoused cultural values and perceived risk
Editorial: Web based cooperation and collaboration
Research on user experience of the video game difficulty based on flow theory and fNIRS
How older people account for their experiences with interactive technology
Identification of usability problems and requirements of elderly Chinese users for smart TV interactions
Effects of transition to an integrated IT technology in surveying work
Cyberinsurance adoption strategies and security of online behaviour: an experimental study
E-business: boom or gloom?
BIT Special Issue ECCE2021 Editorial
Development of a methodology for optimizing elicited knowledge
Adapting technology: effect of high-involvement HRM and organisational trust
The effects of the number of alternative products and the way they are presented on the consumers' subjective statuses in online travel sites
Comparative usability evaluation (CUE-4)
Investigating problematic social media and game use in a nationally representative sample of adolescents and younger adults
The use of icons and labels in an end user application program: An empirical study of learning and retention
A systematic review of immersive virtual reality for industrial skills training
Curvilinear relationship between social media use and job performance: a media synchronicity perspective
User-friendly search interface for older adults: supporting search goal refreshing in working memory to improve information search strategies
Curtailing smartphone use: a field experiment evaluating two interventions
Antecedents of continued use and extended use of enterprise systems
An objective approach to exploring skill differences in strategies of computer program comprehension
Human beings and robots: are there any differences in the attribution of punishments for the same crimes?
Assistive digital technology to promote quality of life and independent living for older adults through improved self-regulation: a scoping review
Effective interventions and features for coronary heart disease: a meta-analysis
Educational recommender systems and their application in lifelong learning
Instagram engagement and well-being: the mediating role of appearance anxiety
Framing, more than speech, affects how machine agents are perceived
Hypnosis therapy using augmented reality technology: treatment for psychological stress and anxiety
Software development: Knowledge-intensive work organizations
Choosing between remote and face-to-face features in a test setting: methodology used in two usability and user experience case studies
A virtual reality photography application to assess spatial memory
Creating collaborative groups in a MOOC: a homogeneous engagement grouping approach
Examining the role of perceived value in virtual communities continuance: its antecedents and the influence of experience
Active and passive social media usage and depression among the elderly during COVID-19: does race matter?
Understanding the relationship between enterprise social media user adaptation, post-adoption use and employee performance
Aesthetics on the web: effects on approach and avoidance behaviour
Exploring determinants of adoption intentions towards Enterprise 2.0 applications: an empirical study
Online and mobile customer behaviour: a critical evaluation of Grounded Theory studies
How access gaps interact and shape digital divide: a cognitive investigation
The techno-social turn: how digital technologies reshape minds, bodies, and relationships
Altered video task: a non-verbal measure of what-who-where recall in young children
Four shades of avoidance: conceptualising and predicting reactive and preventive dimensions of online political microtargeting avoidance
Breakdowns in writing intentions when simultaneously deploying SGML-marked texts in hard copy and electronic copy
Understanding employees' knowledge hiding behaviour: the moderating role of market culture
Digital fonts and reading
Media multitasking, negative mood, and avoidance coping
On an experimental evaluation of claim analysis
HospiAvontuur: development of a serious game to help young children and their parents during the preparation for an admission at the hospital for elective surgery
Evaluating an information system to provide creative guidance about health-and-safety in manufacturing
Effects of the number of strokes, components and usage frequency on the legibility of Chinese characters for optical head-mounted display
What should a corporate website look like? The influence of Gestalt principles and visualisation in website design on the degree of acceptance and recommendation
On improving the memorability of system-assigned recognition-based passwords
Perceptions of information quality dimensions from the perspective of commodity theory
Information technology and self managing work groups
Playability: analysing user experience in video games
Youth perspectives on technology ethics: analysis of teens' ethical reflections on AI in learning activities
Network's reciprocity: a key determinant of information diffusion over Twitter
How perceptions of incivility and social endorsement in online comments (Dis) encourage engagements
Response effects and computer-administered questionnaires: the role of the entry task and previous computer experience
Attitudes towards software piracy in South Africa: Knowledge of Intellectual Property Laws as a moderator
The effects of delay on the performance of computerized feature systems for identifying suspects
Do broadband adoption rates impact a community's health?
The effect of a group awareness tool in synchronous online discussions: studying participation, quality and balance
Personality traits, internet addiction, and phubbing among teens: a mediation analysis
Flow on the Internet: a longitudinal study of Internet addiction symptoms during adolescence
Uncovering associations between users' behaviour and their flow experience
SlideBar: Analysis of a linear input device
Implementing virtual collaborative inquiry practises in a middle-school context
Auditory and haptic feedback to train basic mathematical skills of children with visual impairments
Optimising technological literacy acquirement to protect privacy and security
Investigating user performance and preference for two magnitude levels of size and angle of bend on a smartphone-sized flexible device
Analysing the predictive power for anticipating assignment grades in a massive open online course
Role of motivations, self-regulations, and perceived competitive intensity in solvers' continuance intention in crowdsourcing contests
Revealing the relationship between rational fatalism and the online privacy paradox
Social responses to the COVID-19 pandemic
Task-dependent processing of tables and graphs
Police message diffusion on Twitter: analysing the reach of social media communications
A comparison of empathic communication pattern for teenagers and older people in online support communities
Anticipatory movement compatibility for virtual reality interaction devices
Investigating the intention to purchase virtual goods in social networking service games: a self-presentation perspective
Role of delay discounting in resisting in-class media multitasking under contextual control: a cluster analysis
My perfectionism drives me to be a cyborg: moderating role of internal locus of control on propensity towards memory implant
Social media use, loneliness and psychological distress in emerging adults
Implementing the directive for VDU work- the EU-state of the art
Directional bias in scrolling tasks: a study of users' scrolling behaviour using a mobile text-entry strategy
An augmentative and alternative communication tool for children and adolescents with cerebral palsy
Can ICT improve the quality of life of elderly adults living in residential home care units? From actual impacts to hidden artefacts
The effects of pretraining intervention in immersive embodied virtual reality cardiopulmonary resuscitation training
Escaping the cell: virtual reality escape rooms in biology education
Learning Analytics to identify dropout factors of Computer Science studies through Bayesian networks
Is your smartphone ugly? Importance of aesthetics in young people's intention to continue using smartphones
Knowledge architecture for the twenty-first century
Privacy and political online microtargeting during the German Federal Election 2021
Exploring an adverse impact of smartphone overuse on academic performance via health issues: a stimulus-organism-response perspective
General data protection regulation: a study on attitude and emotional empowerment
Social media dependency, depression and self-esteem for Cymraeg and English-speaking adolescents
Social networking for social capital: the declining value of presence for trusting with age
How dynamic information layout in GIS interface affects users' search performance: integrating visual motion cognition into map information design
The relation between usability and product success in cell phones
Trade-off decision making in user interface design
Keeping the gates closed: the effect of conflict management styles, anxiety, and technical skills on security noncompliance intention among smartphone users
Organizational and behavioural issues raised by intelligent argumentation systems
Testing a theoretical model of trust in human-machine communication: emotional experience and social presence
A life in error - fromlittle slips to big disasters
Clicking for change: the role of empathy and negative affect on engagement with a charitable social media campaign
An analysis of the use of natural language processing systems in business
Letters to medical devices: a case study on the medical device user requirements of adolescents with type 1 diabetes
Predicting webpage aesthetics with heatmap entropy
Exploring the construct of the new way of thinking in the digital environment
Effect of AI counsellor's nonverbal immediacy behaviour on user satisfaction: serial mediation of positive expectancy violation and rapport
Designing touchpad user-interfaces for right-hand drive vehicles: an investigation into where the touchpad should be located
Validation and application of the human aspects of information security questionnaire for undergraduates: effects of gender, discipline and grade level
User-resistance behaviours toward electronic health records: uncovering the determinants of perceived threats
Important context changes for talking and text messaging during homeward commutes
Development of a user-centred IT strategy: A case study
Exploring virtual reality for quality immersive empathy building experiences
A planning aid for human factors evaluation practice
Impact of restrictive composition policy on user password choices
Relating university students' online self-regulated English learning to motivational beliefs: a structural equation modelling analysis
Community computing as human - computer interaction
Determinants of knowledge seeking in professional virtual communities
Increasingly emotional design for growingly pragmatic users? A report from Finland
Motivation-based approach for tailoring persuasive mental health applications
Pilot study on virtual assistant design for new generation aircraft cockpit
Perspectives on the evolution of online communities
Effect of change management capability in real-time environment: an information orientation perspective in supply chain management
An interpretable metric of visual aesthetics for GUI design
How millennials' life concerns shape social media behaviour
A systematic mapping study of gamification models oriented to motivational characteristics
Mobile device impairment ... similar problems, similar solutions?
Usability measurement in context
Effect of driving experience on collision avoidance braking: an experimental investigation and computational modelling
Do developers matter in system review?
Digital generation: the association between daily smartphone app use and well-being
From children's ideas to prototypes for the internet of things: a case study of cross-generational end-user design
Measuring the coolness of interactive products: the COOL questionnaire
Games for active ageing, well-being and quality of life: a pilot study
On a QUESt for a web-based tool promoting knowledge-sharing in medical communities
What makes UGC more popular on social media platforms? Insights from information adoption theory
Exploring player experience in ranked League of Legends
Bounded rationality: are higher online review ratings always better for sales?
Exploring the relative impact of biological sex and masculinity-femininity values on information technology use
Clinical acceptance of a low-cost portable system for postural assessment
Evaluation of automobile navigation systems with multisensory information channels
Understanding the factors influencing the continuous usage intention of healthcare apps: analysing the moderating impact of psychological distance and health consciousness
Bridging the digital divide - an Australian story
Why do we blog? From the perspectives of technology acceptance and media choice factors
Building trust in remote attestation through transparency - a qualitative user study on observable attestation
The impact of self-efficacy and perceived system efficacy on effectiveness of virtual training systems
Exploring the antecedents of trust in virtual communities
Revisiting the two-stage choice model: an empirical study of consumer choice on brand website visits
The effects of helping, self-expression, and enjoyment on social capital in social media: the moderating effect of avoidance attachment in the tourism context
Blending scenarios of use and informal argumentation to facilitate universal access: experience with the Universal Access Assessment Workshop method
Often asserted, never confirmed: the role of attitude in the acceptance of mandatory technology use, let's settle this question statistically for LMS use in the educational context
Executive support systems in strategic environmental information processing
Big data and sentiment analysis to highlight decision behaviours: a case study for student population
Retrospective vs. concurrent think-aloud protocols: testing the usability of an online library catalogue
An empirical examination of users' post-adoption behaviour of mobile services
User interface evaluation of a multimedia CD-ROM for teaching minor skin surgery
Algorithm awareness in online dating: associations with mate-searching difficulty and future expectancies among U.S. online daters
Comparison of the usability and flow experience of an exercise promotion virtual reality programme for different age groups
Habit formation in social media consumption: a case of political engagement
Guest Editorial: HCI studies in management information systems
Style guides and their application: The case of Microsoft 'Windows' and a remote tutoring environment
Between privacy and security: the factors that drive intentions to use cyber-security applications
Addressing users' health issues in software development - an exploratory study
Evaluating technology engagement in the time of COVID-19: the Technology Engagement Scale
Discovering MOOC learner motivation and its moderating role
Evaluation of quality and personalisation of VR/AR/MR learning systems
Do pirates play fair? Testing copyright awareness of sports viewers
Using crisis text messaging service data to measure the impact of the COVID-19 Pandemic on mental health in Ireland
A comparative study using an autostereoscopic display with augmented and virtual reality
Designing a persuasive physical activity application for older workers: understanding end-user perceptions
Exploring older women's confidence during route planning
Ergonomics, usability and accessibilty
Using keywords to construct wuzzle-picture-puzzles for the purpose of mastering management and organisational behaviour terminology
Web-enabled wireless technology: an exploratory study of adoption and continued use intentions
Using digital storytelling in Rational Emotive Behavior Therapy: comparison of two online interventions
Design and evaluation of online multimedia maintenance manuals
Far but close: how leaders can strengthen social identification with virtual teams
Kilowhat? A multidisciplinary approach on the development of a home energy management system
Moral and social ramifications of autonomous vehicles: a qualitative study of the perceptions of professional drivers
Thinking style and strategies of informational behaviour of internet users
Comparing users' performance and game experience between a competitive and collaborative brain-computer interface
A transaction cost view of decision support systems
Integrated text entry from power wheelchairs
Responsive bystander behaviour in cyberbullying: a path through self-efficacy
Triangulation strategies in user requirements investigations: A case study on the development of an IT-mediated service
Participating informally: Opportunities and dilemmas in user-driven design
Individual differences in hypertext browsing strategies
The tension between user-centred design and e-government services
Correlation between psychological factors, academic performance and social media addiction: model-based testing
User-specific touch interfaces: a viable solution for an aging society?
Perceived social support moderates the relationships between variables in the social cognition model
The respective roles of perceived usefulness and perceived fun in the acceptance of microcomputer technology