yusuke1997/dblp-id-title huggingface dataset:
Do Children Choose to Play Active Video Games when Given the Choice Between Seated and Ambulatory Video Game Play? A Study of Children's Play Choice
Interaction in Games: Qualitative Analysis by Means of the Load-Performance-Metamodell PERPOT
Rhythmic Sonic Feedback for Speed Skating by Real-Time Movement Synchronization
Self-Organising Maps: An Objective Method for Clustering Complex Human Movement
Computational Estimation of Football Player Wages
Determination of Knee Joint Moments During Running Jumps Using a Constrained Forward Dynamics Simulation Model
The Impact of a Six Week Exergaming Curriculum on Balance with Grade Three School Children using the Wii FIT+ TM
Fractal Analysis of Speed and Physiological Oscillations in Long- and Middle-Distance Running: Effect of Training
Evaluation of multimedia programs in sport science education
Influence of the Point of Attachment of two Accelerometers on the Assessment of Squat Jump Performances
An FMRI Study on Auto-Determined and Etero-Determined Finger Movements
Visual Tracking of Athletes in Beach Volleyball Using a Single Camera
The Effectiveness of Satisfying the Assumptions of Predictive Modelling Techniques: An Exercise in Predicting the FIFA World Cup 2010
A scoping review using social network analysis techniques to summarise the prevalance of methods used to acquire data for athlete survelliance in sport
Predicting Elite Triathlon Performance: A Comparison of Multiple Regressions and Artificial Neural Networks
Handball Match Analysis: Computerized Notation System
On the Detection of Space-Time Patterns in Squash Using Dynamical Analysis
Training- and Contest-scheduling in Endurance Sports by Means of Course Profiles and PerPot-based Analysis
Self-Organizing Maps as a Tool to Analyze Movement Variability
A Statistical Model of the 2013 Rugby Sevens World Cup
Optimizing Player Management Processes in Sports: Translating Lessons from Healthcare Process Improvements to Sports
Analysis of Tactical Structures in Team Handball by Means of Artificial Neural Networks
Multimedia Aided Physical Education
Modeling the extra pass in basketball - an assessment of one of the most crucial skills for creating great ball movement
A Data Mining Approach to Predict Non-Contact Injuries in Young Soccer Players
Automatic Classification of Locomotion in Sport: A Case Study from Elite Netball
A Rating System For Gaelic Football Teams: Factors That Influence Success
Multifactorial analysis of factors influencing elite Australian football match outcomes: a machine learning approach
Deep Learning with 3D ResNets for Comprehensive Dual-Lane Speed Climbing Video Analysis
The Impact of Blended Learning and Direct Video Feedback on Primary School Students' Three-Step Ball Throwing Technique
Computer Science for Top Level Team Sports
Concepts for the development of multimedia für education
Computer Science Based Feedback Systems on Sports Performance
Performance Analysis in Table Tennis - Stochastic Simulation by Numerical Derivation
An Example of Reliability Testing and Establishing Performance Profiles for Non-Parametric Data from Performance Analysis
Software for Anthropometric Assessment Providing Indexes of Interest for Health and Sport
A Team-Compatibility Decision Support System for the National Football League
Linear and Nonlinear Prediction Models Show Comparable Precision for Maximal Mean Speed in a 4x1000 m Field Test
An Animation Assisted Training System for the Baseball Cover, Relay and Cutoff Play
Optimizing and dimensioning a data intensive cloud application for soccer player tracking
Intellectual Capital and Electronic Rights Management
Predicting Win-Loss outcomes in MLB regular season games - A comparative study using data mining methods
Virtual Reality: Visualization for Athletic Competition
The training of soccer assistant referees beyond on-field experience: the use of the Interactive Video Test
Load Control System in Sport Training
Embedded Classification of Speed and Inclination during Running
Development of Systems for Analysis of the Reaction Response and the Perceptive Ability of Volleyball Players
Motor Skill Acquisition: Specificity or General Rule Learning?
Why Team Sport Game Is Complex System?
Success-Score in Professional Soccer - Validation of a Dynamic Key Performance Indicator Combining Space Control and Ball Control within Goalscoring Opportunities
A Split Screen System to Analyse Coach Behaviour: A Case Report of Coaching Practice
Validation of gyroscope sensors for snow sports performance monitoring
Virtual Sports Teacher - A Serious Game in Higher Education
Perspectives on Exergaming
Educationally Adaptive: Balancing Serious Games
A Review on the Application of Artificial Intelligence in Basketball Sports
Discovering patterns of play in netball with network motifs and association rules
Spin measurement system for table tennis balls based on asynchronous non-high-speed cameras
Social-scientific modelling supporting theory development: A Model of socioepidemiology of success in top-level sport
Multimedia-based Tactical Learning in Soccer
Data Mining in Elite Beach Volleyball - Detecting Tactical Patterns Using Market Basket Analysis
Ordinal versus nominal regression models and the problem of correctly predicting draws in soccer
Beauty and the Beast - Serious Games in Health Care
Concurrent validity and intra-trial reliability of a bluetooth-embedded inertial measurement unit for real-time joint range of motion
Complex Systems and Functional Dynamic Processes of Brain Activity
Validity of the Prozone3® Player Tracking System: A Preliminary Report
Automated Feedback Selection for Robot-Assisted Training
The Assumptions Strike Back! A Comparison of Prediction Models for the 2011 Rugby World Cup
Application of an Internet Based, Collaborative Software Environment in Training and Competition of Top Level Beach Volleyball
Some New 'Short Games' Within a Set of Tennis
Wireless inertial sensor system for hammer throwing
Computer-Aided Measurements of Wheelchair Basketball Players Displacements: Guidelines for Training Modelization
An eLearning Module for the Biomechanical Analysis of Motor Performance in Sports - A Learning Tool for Academic Teaching
Soccer and Data Mining
Collaborative CBR-based Agents in the Preparation of Varied Training Lessons
Game Intelligence Analysis by Means of a Combination of Variance-Analysis and Neural Networks
The Relationship between Ball Speed and Anthropometrical Characteristics among Professional Baseball Pitchers: a Hybrid Evolutionary Algorithm Approach
Predicting Short-Term HR Response to Varying Training Loads Using Exponential Equations
A Concept for Club Information Systems (CIS) - An Example for Applied Sports Informatics
Factors Influencing the Accuracy of Predictions of the 2014 FIFA World Cup
Network structure of UEFA Champions League teams: association with classical notational variables and variance between different levels of success
Interactivity and interactions in e-learning ? Implementation within a blended-learning scenario
Assessment of Everyday Physical Activity: Development and Evaluation of an Accelerometry-Based Measuring System
Two tests for synergy of player in basketball games
Intra-seasonal Variability of Ball Speed and Coordination of Two Team-Handball Throwing Techniques in Elite Male Adolescent Players
Gervit - A Tool For Sports Data Visualization Employing Google Earth
The Relationship between Motivation of Social Viewing Experiences, Satisfaction, and Loyalty in Sports Broadcasting
Test of a non-rectangular penalty area in the Euro 2016, Copa América 2016 and 2018 World Cup
Development of an Intelligent Real-Time Feedback System
Myoelectric Signs of Fatigue During Constant and Rhytmic Isometric Contractions
Book Review: Figuring Sport (by Graeme Cohen & Neville de Mestre)
Serious Games - Theory and Reality
Time and Frequency Domain Analysis of Ground Reaction Forces in Jumping with Elite Rhytmic Gymnasts
On the long term behaviour of the performance-potential-metamodel PERPOT
Validation of Sensor-Based Game Analysis Tools in Tennis
E-Learning Experience of the "Virtual Campus of Sport"
Possibilities to Use a Virtual Opponent for Enhancements of Reactions and Perception of Young Karate Athletes
Application of Service Oriented Software Architectures in Sports: Team Training Optimization in Cycling
Comparison of Different Time-Frequency Analyses Techniques Based on sEMG-Signals in Table Tennis: A Case Study
A development framework for decision support systems in high-performance sport
Attack with Empty Goal (7 vs 6) in Team Handball - Analysis of Men's EHF Euro 2022
Adapting Playware to Rehabilitation Practices
Development of an Application for Learning and Teaching Soccer Tactics
The effects of age and body weight on powerlifters: An analysis model of powerlifting performance based on machine learning
Scientific basics and commercial interests in sport information technology
"WasserSportwissenschaft online" - theoretical considerations and practical experiences on the way to a virtual learning environment
The use of modern multibody-simulation software in biomechanical education
NBA Chemistry: Positive and Negative Synergies in Basketball
Virtual Training System Using Visual Feedback for Sport Skill Learning
Modelling Dynamics Systems Basic Aspects and Application to Performance Analysis
Observational Analysis of Mistakes in Chess Initiation, Using Decision Trees
Teaching Volleyball Using Exploratory Animation Software: "Defense Positions During the Reception of Service with 4-2 Defense Formation and 6 at the Front"
A System to Register the Perception and Action Processes of Tennis and Wheelchair Tennis Players in the Return to Service on Court and Laboratory
Models of Ventilatory Control During Exercise: Peripheral Chemoreflex Considerations
Equations for the Number of Matches Required for Stable Performance Profiles
Adaptation Model for Indoor Exergames
A Computerised Notation and Analysis System in Soccer
Towards the sport and wellness ecosystem
Integration of internet-based teaching- and learning-systems into teachership studies in sport
Influence of Technique Variation Training on Technique Variability in Long Distance Running
The use of GPS for continuous measurement of kinematic data and for the validation of a model in alpine skiing
Developing a High-Performance Sports Results Prediction Artificial Neural Network: Case Study on World Championship Boxing
A comprehensive review of plus-minus ratings for evaluating individual players in team sports
An Application of SaTScan to Evaluate the Spatial Distribution of Corner Kick Goals in Major League Soccer
Modelling of the Energy Metabolism in Cyclist Using Ergometer Tests
Tactics Analysis in Soccer - An Advanced Approach
Issues in Using Self-Organizing Maps in Human Movement and Sport Science
Modelling Match Outcome in Australian Football: Improved accuracy with large databases
Visualization of Posture Changes for Encouraging Meta-cognitive Exploration of Sports Skill Game
Empowering the Exercise: a Body-Controlled Trampoline Training Game
The Impact of Virtual Reality Training on Learning Gymnastic Elements on a Balance Beam with Simulated Height
Computer Simulation of Muscle Elastic Behaviour in Drop Jumping
Analyzing passing networks in association football based on the difficulty, risk, and potential of passes
The Role of Databases in Sport Science: Current Practice and Future Potential
The Electrocardiogram Signal Automatic Analysis: Fiducial Points Detection and Change Representation of the ST Segment
Interactive Football-Training Based on Rebounders with Hit Position Sensing and Audio-Visual Feedback
Reconstructing the 3D Trajectory of a Ball with Unsynchronized Cameras
Multimodal Approach for Kayaking Performance Analysis and Improvement
On Context Dependence of Behavioral Variability in Inter-Personal Coordination
A Mathematical Model of the Environmental Effects on Long Jump Performance of World Class Athletes
A Game Theoretic Analysis of Tactics in the Phase of Reception Attack in Volleyball
An Empirical Analysis of the Utilization of New Media in Sports Science
Mechanical and Mathematical Modeling of Sport Archery Arrow Ballistics
Hierarchical Bayesian analysis of racehorse running ability and jockey skills
The Mathematics and Physics of Body Surfing
Probabilistic models comparing Fast4 and traditional tennis
Erratum to: Energy Cost of Running Under Hypogravity in Well-Trained Runners and Triathletes: A Biomechanical Perspective - International Journal of Computer Science in Sport 18(2), Pages 60-80 (2019)
Generalized Knockout Tournament Seedings
Acceptance and Intended Use of a Feedback System for Fencing
From Deterministic to Constructivist Paradigm: An Overview of the F.S.F. Research Program
Modeling Constraints in Putting: The ISOPAR Method
A Toolset for Beach Volleyball Game Analysis Based on Object Tracking
Analyzing the Prevalence of Sports-Related Terms among the Web Sites of Global Corporations
Computerized Application for Analysing the Time and Instructional Parameters in Sport Coaching and Physical Education Teaching
Estimating the effect of hitting strategies in baseball using counterfactual virtual simulation with deep learning
Mathematics in Sport Down Under
An internet-based information system for the sport scientific theory of selected sports disciplines
A comparison of tournament systems for the men's World Handball Championship
A Systemic View of the Aspects that Constitute Human Motricity
Virtual Visualization: Preparation for the Olympic Games Long-Track Speed Skating
Learning with Multimedia - More Promise Than Practice?
Influence of Inhibition of Return on Different Components of Action in Two Visually Guided Motor Tasks
A Computerized Dynamic Synthesis Method for Generating Human Aerial Movements
The optimisation of throwing movements with evolutionary algorithms on the basis of multibody systems
Recognition of Individual Kinematic Patterns during Walking and Running - A Comparison of Artificial Neural Networks and Support Vector Machines
Advancing Artistic Swimming Officiating and Performance Assessment: A Computer Vision Study Using MediaPipe
The System of Points of Men's Artistic Gymnastics (MAG) - Graphic and Mathematical Models
Systematic Analysis of Position-Data-based Key Performance Indicators
Predictive Modelling of Training Loads and Injury in Australian Football
Calculation of Probability of Winning and Number of Games Played for Various Tournament Formats of the World Baseball Classic
Two clusterings to capture basketball players' shooting tendencies using tracking data: clustering of shooting styles and the shots themselves
Computer Science for Planning, Programming and Balance Process in Sport Coaching
The Use of Momentum-Inspired Features in Pre-Game Prediction Models for the Sport of Ice Hockey
Spontaneous Formation of Team Fitness Stratums in Transfer Networks of Athletes with High Degree of Local and Global Connectivity
Effect of a Six-week-intervention with an Activity-promoting Video Game on Isometric Muscle Strength in Elderly Subjects
Security of IT based learning systems
A Pilot Study on Offensive Success in Soccer Based on Space and Ball Control ? Key Performance Indicators and Key to Understand Game Dynamics
Serious Games for Rehabilitation of Stroke Patients with Vibrotactile Feedback
Genetic Algorithm Optimization Applied to a Biomechanical Model of Snatch Lift
Music and Sound in (Exer)Games
Decision Support System for Mitigating Athletic Injuries
"New media - serving the teaching and learning process in the sport-scientific education"
PerPot DoMo: Antagonistic Meta-Model Processing two Concurrent Load Flows
A Logistic Regression/Markov Chain Model for American College Football
Video Analysis in the Assessment of the Volleyball Setter's Competitive Behavior
The Development of Cycling Performance during the Training Program: An Analysis Using Dynamical Systems Theory
A New Model of Head-Up Display Dive Computer Addressing Safety-Critical Rate of Ascent and Returning Gas Pressure - A Pilot Trial
Methods for Evaluating Gameplay Experience in a Serious Gaming Context
Energy Cost of Running Under Hypogravity in Well-Trained Runners and Triathletes: A Biomechanical Perspective
Determining Subject-Specific Parameter Values Using an Angle-Driven Simulation Model
ADINVA Software to Measure Dynamic Visual Acuity in Athletes
Classification of top male tennis players
Predicting ratings of perceived exertion in Australian football players: methods for live estimation
Comparison of a traditional and a Video Game Based Balance Training Program
The Use of Binominal Logistic Regression in Performance Analysis in Handball
Changes in motivation while working with the hypermedia learning program RACE
Novel Visualization of Notational Analysis Data: The Use of Filters, 3D Graphics and Colours in Visual Identification of Playing Patterns
Modified Bivariate Poisson-Lindley Model: Properties and Applications in Soccer
Computerized Evaluation of Recovery Phase in Women after Bicycle Test
The Success-Score in Professional Football: a metric of playing style or a metric of match outcome?
Computer Science Applied to Competitive Swimming: Analysis of Swimming Performance and Fluid Mechanics
The Efficiency and Ergonomics of Selected Different Data Entry Systems in Real-Time and Lapsed-Time Computer Notation Systems
Enforcers, Grinders and Skilled Ice Hockey Players: Empirical Test from a Computer Simulator
Bayesian Analysis of Skills Importance in World Champions Men's Volleyball across Ages
Comparisons of Heart Rate and Energy Expenditure During Exergaming in College-age Adults
Extracting Individual Offensive Production from Baseball Run Distributions
Detection of Real-Time Patterns in Sports: Interactions in Soccer
A Dynamic Approach for Modelling and Simulation of Motor Unit Discharge Behaviour Using Recurrent Fuzzy-techniques
Students? Attitudes and Perceptions Toward the Web Credibility of "Youth 2004" in Greek Australian Schools: The Development of a Psychometric Questionnaire
Complex Systems insights to building effective teams
Sport Informatics - Historical Roots, Interdisciplinarity and Future Developments
On a First Attempt to Modelling Creativity Learning by Means of Artificial Neural Networks
Strictness vs. flexibility: Simulation-based recognition of strategies and its success in soccer
Training and Competition Analysis in Olympic Archery
Supporting Free Throw Situations of Basketball Players with Augmented Reality
Editorial: Special Issue on Modeling in Endurance Sports
Private Registry's: New Opportunities for Sport Organizations
Computer Methods to Assess Motor Imagery
Sport Coaches Use of Cloud Computing: From here to Ubiquity
Analysis of Relationship between Training Load and Recovery Status in Adult Soccer Players: a Machine Learning Approach
Estimating the Relevance of First Offensive Shot Tactics in Table Tennis via Simulation Based on a Finite Markov Chain Model
Feature Selection to Win the Point of ATP Tennis Players Using Rally Information
Calibration of a Power-Speed-Model for Road Cycling Using Real Power and Height Data
How the Velocity and the Forewarning of a Target, Can Affect the Relation of Eye and Hand Reaction Times
Guidelines for Motion Control of Humanoid Robots: Analysis and Modeling of Human Movements
See, Walk and Kick: Humanoid Robots Start to Play Soccer
Evaluation of mobile applications for fitness training and physical activity in healthy low-trained people - A modular interdisciplinary framework
The Relationship between Expert and Non-Expert in Information Processing in Darts Throwing
Beyond iBeer - Exploring the Potential of Smartphone Sensors for Performance Diagnostics in Sports
Forecasting Soccer Outcome Using Cost-Sensitive Models Oriented to Investment Opportunities
Comparison of a Video and a Virtual Based Environment Using the Temporal and Spatial Occlusion Technique for Studying Anticipation in Karate
Handling Information: Matching Input-Algorithms to Output-Algorithms in Observational Notational Analysis Systems
The Space of Digital Health Games
Physical Fitness Evaluation-Interpretation Software
Detecting Outliers in Cardiopulmonary Exercise Testing Data of Ski Racers - A Comparison of Methods and their Effect on the Performance of Fatigue Prediction
An optimization model for the fair distribution of prize money in ATP tournaments
Computer Support for Team Formation
Computer Science in Sport - Research and Practice: A book review
Identifying Unique Biomechanical Fingerprints for Rowers and Correlations with Boat Speed - A Data-driven Approach for Rowing Performance Analysis
Analysis and Simulation of Actions in Games by Means of Special Self-Organizing Maps
An Evaluation of Human and Computer-Based Predictions of the 2003 Rugby Union World Cup
"sail: lab" - A novel Package for Sailing Simulation, Scientific Visualization and E-Learning
Geometric simplification of a new penalty area for football
The Role of the Generalized Motor Program and Forward Modeling at the Control of Quick Discrete Movement
Video-based Training Registration for Swimmers
Meta-heuristics meet sports: a systematic review from the viewpoint of nature inspired algorithms
Kinematic Analysis of Human Goal Directed Movements
Analysis of Sports Performance as a Dynamical System by Means of the Relative Phase
Methodology to Detect Gaps in a Soccer Defence
Influence of Efficacy Valueson the Condition of Winner or Loser in Numerical Equality in Male and Female Water Polo
An Information System for the Sport Scientific Theory of Selected Sport Disciplines
Can Elite Australian Football Player's Game Performance Be Predicted?
An analysis of performance in long-distance rowing by means of global positioning system technology
Scientific Information Asset Management: A Perspective for Research and Education in Europe?
Motivation in Games: A Literature Review
The Effectiveness of Satisfying the Assumptions of Predictive Modelling Techniques: An Exercise in Predicting the FIFA World Cup 2006
A hybrid algorithm for player arm biomechanics evaluation in outdoor sporting activities
Methodological and Dynamical Perspective to Determine Critical Moments on Sport Game
Linear & Non-Linears EMG Analysis Improves Knowledge of Neuromuscular Motor Control
Automatic Detection of Faults in Simulated Race Walking from a Fixed Smartphone Camera
Cooperative play classification in team sports via semi-supervised learning
Ant-based Approach for Dynamic Difficulty Adaptation in Post-Stroke Therapeutic Games
A Critical Comparison of Machine Learning Classifiers to Predict Match Outcomes in the NFL
The Accuracy and Reliability of a New Optical Player Tracking System for Measuring Displacement of Soccer Players
The application of Machine and Deep Learning for technique and skill analysis in swing and team sport-specific movement: A systematic review
Modelling the Effect of Wind Resistance in the 200-m Sprint
Designing an Acoustic Feedback System for On-Water Rowing Training
Eye tracking in high-performance sports: Evaluation of its application in expert athletes
Optimising Daily Fantasy Sports Teams with Artificial Intelligence
An Analysis Method of Tactics in Karate Matches Using a Bayesian Network Model
A Pilot Study in Sensor Instrumented Training (SIT) - Ground Contact Time for Monitoring Fatigue and Curve Running Technique
Comparing bottom-up and top-down ratings for individual soccer players
Using Several Types of Virtual Characters in Sports - a Literature Survey
Dynamic Simulation of Performance Development: Prediction and Optimal Scheduling
Modern Principles of Training in Exergames for Sedentary Seniors: Requirements and Approaches for Sport and Exercise Sciences
Mining Automatically Estimated Poses from Video Recordings of Top Athletes
Modelling with BRG.LifeMODTM in Sport Science
Development and Evaluation of a Virtual Test Environment for Performing Reaction Tasks
Head First into Serious Health Gaming - a2e2 as a New Approach of Digital Exercise Coaching for Seniors
Serious Games - the Challenges for Computer Science in Sport
Function as Constitutive Feature of Movements in Sport
Experienced Coaches? Attitudes Towards Science and Technology
Match-Play Load in Roller Hockey
Kinesiology in Swimming via Multimedia
Interactivity and e-Learning - An experimental study