yusuke1997/dblp-id-title huggingface dataset:
Perceptual 3D pose distance estimation by boosting relational geometric features
An adaptive character skinning algorithm based on the property of real skin
Directable animation of elastic bodies with point-constraints
Optimized linear FEM for modeling deformable objects
An Adaptive Boundary Material Point Method With Surface Particle Reconstruction
Six-hundred indexed references on computer animation
Skeleton-level control for multi-agent simulation through deep reinforcement learning
ALET: Agents Learning their Environment through Text
Interactive digital graffiti canvas system
Locally controlled as-rigid-as-possible deformation for 2D characters
Rendering natural waters taking fluorescence into account
Animation through space and time based on a space deformation model
Crowd distribution and location preference
Enabling saccadic redirection through real-time saccade prediction
An efficient algorithm for ray casting of CSG animation frames
Zoom-fwd: Efficient technique for 3D gestual interaction with distant and occluded objects in virtual reality
Animated human agents with motion planning capability for 3D-space postural goals
Visual simulation of botanical trees based on virtual heliotropism and dormancy break
AU-Guided Feature Aggregation for Micro-Expression Recognition
SPEM: a new haptic rendering method based on time coherence
A programming environment for behavioural animation
Uniform gradient magnetic field and spatial localization method based on Maxwell coils for virtual surgery simulation
Subtleties of facial expressions in embodied agents
Hermite Interpolation of Solid Orientations with Circular Blending Quaternion Curves
Constraint-based motion synthesis for deformable models
Visual saliency-based bas-relief generation with symmetry composition rule
Exploring the impact of non-verbal cues on user experience in immersive virtual reality
Iris recognition based on few-shot learning
CODE: Crowd-optimized design of environments
Flexible and rapid animation of brittle fracture using the smoothed particle hydrodynamics formulation
Visual Expansion and Real-Time Calibration for Pan-Tilt-Zoom Cameras Assisted by Panoramic Models
Biologically inspired ant colony simulation
Automatic image caption generation using deep learning and multimodal attention
Lessons learned from building and calibrating the ICWall, a stereo tiled display
Real-time meshless deformation
High Fidelity Digital Terrain Modelling for the Reconstruction of the Antarctic Sea Floor
Interaction of fluids with deformable solids
Growth animation of human organs
Visual simulation of rapidly freezing water based on crystallization
Emotional virtual crowd on task completion in virtual markets
Eye fixations and electrodermal activity during low-budget virtual reality embodiment
Editorial for the CAVW special issue on real-time crowd simulation
Complexity Analysis of Molecular Specification and Processing of Scene Animations
Interactive soft-touch dynamic deformations
Interaction with virtual crowd in Immersive and semi-Immersive Virtual Reality systems
A perception-based emotion contagion model in crowd emergent evacuation simulation
Stylized synthesis of facial speech motions
A double-layer crowd evacuation simulation method based on deep reinforcement learning
Real-time simulation of watery paint
Turbulence Estimation in Smoke Simulation via Curvature-Based Image Features
LFGarNet: Loose-Fitting Garment Animation With Multi-Attribute-Aware Graph Network
Pencil drawing animation from a video
OVS-Net: An effective feature extraction network for optical coherence tomography angiography vessel segmentation
A measure for mesh compression of time-variant geometry
Toward comprehensive Chiroptera modeling: A parametric multiagent model for bat behavior
Psychological model for animating crowded pedestrians
Behavioral Gait Biometrics in VR: Is the Use of Synthetic Samples Able to Increase Person Identification Metrics?
Feature-based probabilistic texture blending with feature variations for terrains
Shape difference visualization for ancient bronze mirrors through 3D range images
A Multi-User Virtual Reality Game Based on Gesture Recognition From RGB Information
Efficient level of detail for texture-based flow visualization
A Real-Time Virtual-Real Fusion Rendering Framework in Cloud-Edge Environments
The semantic space for facial communication
Progressive light volume for interactive volumetric illumination
Face attribute translation with multiple feature perceptual reconstruction assisted by style translator
Interactive focus + context medical data exploration and editing
Interactive model-based reconstruction of the human head using an RGB-D sensor
3D facial attractiveness prediction based on deep feature fusion
A hybrid approach for simulating human motion in constrained environments
Virtual proximity and facial expressions of computer agents regulate human emotions and attention
Comparing technologies for conveying emotions through realistic avatars in virtual reality-based metaverse experiences
Enhanced auto coloring with hierarchical region matching
Shape-adaptive 3-D mesh simplification based on local optimality measurement
Interactive multi-character motion retargeting
A language-directed virtual human motion generation approach based on musculoskeletal models
Visual fluid animation via lifting wavelet transform
Mesh morphing using polycube-based cross-parameterization
Interactive character posing with efficient collision handling
Region feature smoothness assumption for weakly semi-supervised crowd counting
Temporal texture synthesis by patch-based sampling and morphing interpolation
The effects of virtual human's spatial and behavioral coherence with physical objects on social presence in AR
GPSwap: High-resolution face swapping based on StyleGAN prior
Editorial Issue 32.6
An efficient lane model for complex traffic simulation
An efficient dynamic point algorithm for line-based collision detection in real time virtual environments involving haptics
Automated lip-sync: Background and techniques
A genetic-fuzzy system for optimising agent steering
Single image summarization of 3D animation using depth images
Hybrid modeling of multiphysical processes for particle-based volcano animation
A simplified force model for mixed traffic simulation
Learning based versus heuristic based: A comparative analysis of visual saliency prediction in immersive virtual reality
MemorIA, an Architecture for Creating Interactive AI Historical Agents in Educational Contexts
Interaction With Virtual Objects Using Human Pose and Shape Estimation
Physical simulation of land vehicles with obstacle avoidance and various terrain interactions
An interactive computer-based simulation system for endovascular aneurysm repair surgeries
Momentum-preserving inversion alleviation for elastic material simulation
TMSDNet: Transformer with multi-scale dense network for single and multi-view 3D reconstruction
The step space: example-based footprint-driven motion synthesis
Dynamic modeling and rendering of grass wagging in wind
Crowd evacuation simulation in flowing fluids
Multilevel use of coherence for complex radiosity environments
Online inserting virtual characters into dynamic video scenes
Physiological gait controls with a neural pattern generator
Space-time planning in changing environments : using dynamic objects for accessibility
Identity-consistent transfer learning of portraits for digital apparel sample display
Simulating and animating social dynamics: embedding small pedestrian groups in crowds
Research on occlusion block face recognition based on feature point location
Interference detection through rasterization
A novel augmented reality framework based on monocular semi-dense simultaneous localization and mapping
Paint-on-glass animation: the fellowship of digital paint and artisanal control
Physically based cosmetic rendering
Performance-driven animation of hand-drawn cartoon faces
A geometric algorithm to predict the arm reach posture for computer-aided ergonomic evaluation
Yet another low-level agent handler
Cross-platform management of intelligent objects behaviors in serious virtual environments
Point cloud semantic scene segmentation based on coordinate convolution
Computer-aided virtual reconstruction of Italian ancient clocks
An intelligent, adaptive, performance-sensitive, and virtual reality-based gaming platform for the upper limb
Interactive and flexible motion transition
Adaptive haptic rendering for time-varying haptic and video frame rates in multi-modal interactions
Crowd navigation in an unknown and complex environment based on deep reinforcement learning
3D paper-cut modeling and animation
Procedural generation of virtual pavilions via a deep convolutional generative adversarial network
High-quality rendering of smooth isosurfaces
HIDE: Hierarchical iterative decoding enhancement for multi-view 3D human parameter regression
Role-based attention in deep reinforcement learning for games
3D face modeling from single image based on discrete shape space
A Camera Motion Metaphor Based on Film Grammar
Bar-net driven skinning for character animation
An efficient voxel-based visualization system from an implicit skeletal surface characterization
Correlative joint definition for motion analysis and animation
A review of collision detection for deformable objects
Social influence of humor in virtual human counselor's self-disclosure
Behavior development through task oriented discourse
Shear-rotation-warp volume rendering
Symmetric telepresence using robotic humanoid surrogates
An intelligent navigation of humanoid NAO in the light of classical approach and computational intelligence
A hybrid level-of-detail representation for large-scale urban scenes rendering
FAEC-GAN: An unsupervised face-to-anime translation based on edge enhancement and coordinate attention
3D virtual simulator for breast plastic surgery
Dynamically populating large urban environments with ambient virtual humans
Generating genus- n -to- m mesh morphing using spherical parameterization
Adaptive learning-based projection method for smoke simulation
Evaluation of grounded isometric interface for whole-body navigation in virtual environments
Object-order template-based approach for stereoscopic volume rendering
Interactive constrained dynamics for rigid and deformable objects
Bridging Real and Virtual: Augmented Reality as a Catalyst for Creative Learning in Beverage Preparation Courses
vKASS: a surgical procedure simulation system for arthroscopic anterior cruciate ligament reconstruction
LGNet: Local-And-Global Feature Adaptive Network for Single Image Two-Hand Reconstruction
PerimetryNet: A multiscale fine grained deep network for three-dimensional eye gaze estimation using visual field analysis
The virtues and the vertigo of the virtual
Realistic and stable simulation of turbulent details behind objects in smoothed-particle hydrodynamics fluids
Learning a deep motion interpolation network for human skeleton animations
Efficient lip-synch tool for 3D cartoon animation
Fusing surveillance videos and three-dimensional scene: A mixed reality system
Networked multiplayer cooperative interaction using decoupled motion control method in a shared virtual environment with haptic, visual and movement feedback
StyleGarNet: A Real-Time Garment Animation Generation Method With Diverse Styles
Robust deformation capture from temporal range data for surface rendering
HandDGCL: Two-hand 3D reconstruction based disturbing graph contrastive learning
Disentangling audio content and emotion with adaptive instance normalization for expressive facial animation synthesis
A system for automatic animation of piano performances
Toward understanding embodied human-virtual character interaction through virtual and tactile hugging
Eyelid kinematics for virtual characters
Interactive low-dimensional human motion synthesis by combining motion models and PIK
Peridynamic-based modeling of elastoplasticity and fracture dynamics
Multi-temporal scale aggregation refinement graph convolutional network for skeleton-based action recognition
Animation line art colorization based on the optical flow method
Tai Chi synthesizer: a motion synthesis framework based on key-postures and motion instructions
Classification of human motion based on affective state descriptors
Online alignment of human motion using forward plotting-dynamic time warping
Adapting an immersive virtual reality system for rehabilitation
Realistic, real-time rendering of ocean waves
Modelling of Human Jaw Motion in Sliding Contact
Automatic muscle generation for character skin deformation
Rendering hair using pixel blending and shadow buffers
Simulation of thin liquid jets with threads
Efficient tetrahedral mesh generation based on sampling optimization
Shape manipulation using physically based wire deformations
A deformable body model for surgical simulation
Rapid modeling of animated faces from video
Virtual humans with personalized perception and dynamic levels of knowledge
Development of a computational cognitive architecture for intelligent virtual character
Manipulating augmented virtual character using dynamic hierarchical pointing interface
Motion retrieval based on movement notation language
Metrics and generation specifications for comparing volume-rendered images
Designing quality walkthroughs
EmoDescriptor: A hybrid feature for emotional classification in dance movements
Exploring neural and peripheral physiological correlates of simulator sickness
Editorial Issue 24.2
Essential techniques for laparoscopic surgery simulation
Phaneros: Visibility-based framework for massive peer-to-peer virtual environments
Time-critical animation of deformable solids
Mapping cityscapes into cyberspace for visualization
Snap: A time critical decision-making framework for MOUT simulations
Optimized motion simplification for crowd animation
IBCD: a fast collision detection algorithm based on image space using OBB
Efficient cells-and-portals partitioning
Multidimensional illumination functions for visualization of complex 3D environments
Human-virtual crowd interaction: Towards understanding the effects of crowd avoidance proximity in an immersive virtual environment
Rolling on a smooth biparametric surface
Interest-driven avatar neighbor-organizing for P2P transmission in distributed virtual worlds
3D soft tissue warping dynamics simulation based on force asynchronous diffusion model
A hybrid model for simulating grazing herds in real time
Pseudo-dynamics model of a cantilever beam for animating flexible leaves and branches in wind field
Robust handling of clumping and stiffness in wet hair animation
Interactive tree modeling and deformation with collision detection and avoidance
Deep boundary-aware semantic image segmentation
Real-time smoke simulation with improved turbulence by spatial adaptive vorticity confinement
A momentum-based deformation system for granular material
Generic personality and emotion simulation for conversational agents
Controllable data sampling in the space of human poses
Hierarchical mesh deformation with shape preservation
Procedural modeling of trees based on convolution sums of divisor functions for real-time virtual ecosystems
Continuous body emotion recognition system during theater performances
Radiosity for dynamic environments
Periodic motion synthesis and Fourier compression
Reconstruction of dynamic 3D scene based on visual hull and view morphing
N-way morphing for 2D animation
FASTSWARM: A data-driven framework for real-time flying insect swarm simulation
A context-aware mobile augmented reality pet interaction model to enhance user experience
Predicting missing markers in human motion capture using l 1-sparse representation
Feedback control of fire simulation based on computational fluid dynamics
Lung metastasis detection and visualization on CT images: a knowledge-based method
UEGM: uncertain emotion generator under multi-stimulus
Physically based object withering simulation
Tour into the picture with water surface reflection and object movements
Divergence-constrained moving least squares for fluid simulation
Advanced Gesture Recognition Method Based on Fractional Fourier Transform and Relevance Vector Machine for Smart Home Appliances
Perceptual validity in animation of human motion
Design and evaluation of reduced marker layouts for hand motion capture
Surface matching with salient keypoints in geodesic scale space
AGRMTS: A virtual aircraft maintenance training system using gesture recognition based on PSO-BPNN model
Tighter error bounds and weighted error metrics for hierarchical radiosity
Interactive generation of falling motions
Facial animation retargeting and control based on a human appearance space
Motion Panoramas
Towards polite virtual agents using social reasoning techniques
The Caracol Time Travel Project
3D body scanning with hairstyle using one time-of-flight camera
Macroscopic and microscopic deformation coupling in up-sampled cloth simulation
Motor planning: An architecture for specifying and controlling the behaviour of virtual actors
ADReFV: Face video dataset based on human-computer interaction for Alzheimer's disease recognition
Automatic rigging for animation characters with 3D silhouette
RECODE: an image-based collision detection algorithm
A shared augmented virtual environment for real-time mixed reality applications
RBF network-based temporal color morphing
Synthesizing Large-Scale Fluid Simulations with Surface and Wave Foams via Sharp Wave Pattern and Cloudy Foam
Using a social robot for children with autism: A therapist-robot interactive model
Exploring the effects of virtual hand appearance on midair typing efficiency
Adaptive surface splatting for facial rendering
Advected river textures
MoFiM: A morphable fish modeling method for underwater binocular vision system
VTSIM: Attention-Based Recurrent Neural Network for Intersection Vehicle Trajectory Simulation
Generation of tree movement sound effects
Shape and texture preserved non-photorealistic rendering
Parallel-branch network for 3D human pose and shape estimation in video
Functional narrative animation as visual feedback for interactions in 3D visualization
MAMVIS: A Marine Mammal Behaviour Visualization System
GPU-based intrinsic collision detection for deformable surfaces
The use of virtual reality in the training of professionals: with the example of firefighters
Video-driven state-aware facial animation
Video composition by optimized 3D mean-value coordinates
Constraint-based motion adaptation
A 3D parametric tongue model for animated speech
3D terrain estimation from a single landscape image
Feasibility study of virtual reality in audiovisual environment: Assessment of university cafeteria acoustic environment
Multi-feature subspace representation network for person re-identification via bird's-eye view image
Automatic Cel Painting in Computer-assisted Cartoon Production using Similarity Recognition
Connectionist modelling of skill dynamics
Spatiotemporal coupling with the 3D+t motion Laplacian
A new partitioning method for architectural environments
Human motion retrieval using topic model
DTGS: Defocus-Tolerant View Synthesis Using Gaussian Splatting
Perceptually motivated automatic dance motion generation for music
An automated pottery archival and reconstruction system
An Origami Playing Simulator in the Virtual Space
Evolving performance control systems for digital puppetry
PR3D: Precise and realistic 3D face reconstruction from a single image
Automated markerless extraction of walking people using deformable contour models
Multi-Agent Learning With Hierarchical Biomechanical Priors for Efficient 3D Human Pose Estimation in Virtual Reality
Precise Motion Inbetweening via Bidirectional Autoregressive Diffusion Models
An erosion model based on velocity fields for the visual simulation of mountain scenery
Time-varying light motion in single convergence
Virtual testing of a new conjecture for the stone ascending device in Egyptian pyramids by means of a multibody dynamics simulation
Integrating physically based sound models in a multimodal rendering architecture
A Wizard-of-Oz platform for embodied conversational agents
Simulating realistic crowd based on agent trajectories
Fast simulation of skin sliding
Real-time simulation of ductile fracture with oriented particles
Human action recognition in immersive virtual reality based on multi-scale spatio-temporal attention network
Shear buckling and dynamic bending in cloth simulation
Precomputing data-driven tree animation
Going Further With Vertex Block Descent
Particle-based realistic simulation of fluid-solid interaction
Meshless simulation of brittle fracture
Realistic simulation of hydraulic erosion on slope
Distributed control for flocking and group maneuvering of nonholonomic agents
Fuzzy cognitive maps for the simulation of individual adaptive behaviors
Editorial Issue 23.6
Editorial issue 31.2
Understanding visuo-motor primitives for motion synthesis and analysis
Real-time screen-space liquid rendering with complex refractions
Inhomogeneous volumetric Laplacian deformation for rhinoplasty planning and simulation system
Image modification for immersive projection display based on pseudo-projection models
Extending B-spline by piecewise polynomial
Virtual scene generation promotes shadow puppet art conservation
Virtual investigation of pulmonary airways in volumetric computed tomography
Using prefetching to improve walkthrough latency
Augmenting deep land use prediction with randomized simulation
Interaction with proactive and reactive agents in box manipulation tasks in virtual environments
Single-image human mesh reconstruction by parallel spatial feature aggregation
Compression of 3D mesh sequences by temporal segmentation
KeyFrame extraction for human motion capture data via multiple binomial fitting
Photorealistic cloth in real-time applications
Feature sensitive deformation for triangular mesh models
Computer sculpture design and animation
Illumination of image-based objects
Interactive coupling between a tree and raindrops
Nonlinear cloth simulation with isogeometric analysis
Adaptive surface-deformable model with shape-preserving spring
Multiview-coherent disocclusion synthesis using connected regions optimization
Fast continuous collision culling with deforming noncollinear filters
A virtual endoscopy system for virtual medicine
Parallel strategies of occlusion culling on cluster of GPUs
Motion retargeting in the presence of topological variations
Predicting audio step feedback for real walking in virtual environments
Haptic-constraint modeling based on interactive metaballs
Virtual cubic panorama synthesis based on triangular reprojection
Embedding 3D models in offline physical environments
A touch-enabled system for multi-resolution modeling and 3D painting
Guest editorial: Facial animation
Shape transformation by boundary representation interpolation: A recursive approach to establishing face correspondences
GPU rigid skinning based on a refined skeletonization method
Character hit reaction animations using physics and inverse kinematics
UTMCR: 3U-Net Transformer With Multi-Contrastive Regularization for Single Image Dehazing
A comparative study of k -nearest neighbour techniques in crowd simulation
Compensating the vorticity loss during advection with an adaptive vorticity confinement force
Perceptually plausible formations for virtual conversers
Efficient cloth simulation based on the material point method
Editorial issue 32.2
Dual-space ray casting for height field rendering
Effects of Control Mapping Strategies on Task Performance, Motivation, and Engagement of Participants in a VR Upper Limb Training Task: A Randomized Controlled Trial
Realistic human hand deformation
Editorial issue 32.1
Investigating cultural aspects in the fundamental diagram using convolutional neural networks and virtual agent simulation
The creation of a high-fidelity finite element model of the kidney for use in trauma research
Tubular triangular mesh parameterization and applications
Extending the range of facial types
Editorial issue 31.3
Key-styling: learning motion style for real-time synthesis of 3D animation
Interactive elastic motion editing through space-time position constraints
Microfacet rendering with diffraction compensation
Collaborative museum heist with reinforcement learning