yusuke1997/dblp-id-title huggingface dataset:
Cumulvs: Interacting with High-Performance Scientific Simulations, for Visualization, Steering and Fault Tolerance
Designing a graphics processing unit accelerated petaflop capable lattice Boltzmann solver: Read aligned data layouts and asynchronous communication
Supercomputing: Beyond the Daily Planet
On the Efficacy of Computation Offloading Decision-Making Strategies
High Performance Broadcast Support in La-Mpi Over Quadrics
High performance computing in modelling and simulation
Resilience and fault tolerance in high-performance computing for numerical weather and climate prediction
Stability, Electronic Structure, and Phase Diagrams of Novel Inter- Semiconductor Compounds
Failure Resilient Heterogeneous Parallel Computing Across Multidomain Clusters
GPU-accelerated molecular dynamics: State-of-art software performance and porting from Nvidia CUDA to AMD HIP
Performance Enhancement on Microprocessors with Hierarchical Memory Systems for Solving Large Sparse Linear Systems
A parallel algorithm for chimera grid with implicit hole cutting method
Virtual and Dynamic Hierarchical Architecture for E-Science Grid
HPG-HMapper : A DNA hydroxymethylation analysis tool
Hybridisation strategies and data structures for the NEMO ocean model
High Performance FFT Algorithms for Cache-Coherent Multiprocessors
High-Performance Computational Chemistry: Hartree-Fock Electronic Structure Calculations on Massively Parallel Processors
Radio Synthesis Imaging: a Grand Challenge HPCC Project
Integrating ytopt and libEnsemble to autotune OpenMC
Efficiency and scalability of fully-resolved fluid-particle simulations on heterogeneous CPU-GPU architectures
Multiprocessing On Supercomputers for Computational Aerodynamics
METADOCK: A parallel metaheuristic schema for virtual screening methods
Visualizing Complex Patterns in the Spread of Head and Neck Cancers
Multicriteria Scheduling Heuristics for Gridrpc Systems
Language models for the prediction of SARS-CoV-2 inhibitors
A Rigid-Body-Based Multiple Time Scale Molecular Dynamics Simulation of Nanophase Materials
Optimization of quasi-diagonal matrix-vector multiplication on GPU
Purpose-Based Benchmarks
Simulation-based machine learning for real-time assessment of side-branch hemodynamics in coronary bifurcation lesions
A survey of software implementations used by application codes in the Exascale Computing Project
Understanding power and energy utilization in large scale production physics simulation codes
Multitasking for Local Parallelism in Applications To Chemically Reacting Supersonic Flows On Cray Y-Mp
Hadron Thermodynamics On the Connection Machine
GPU-based computational modeling of magnetic resonance imaging of vascular structures
A massively parallel and memory-efficient FEM toolbox with a hybrid total FETI solver with accelerator support
Large-Scale Normal Coordinate Analysis on Distributed Memory Parallel Systems
HipBone: A performance-portable graphics processing unit-accelerated C++ version of the NekBone benchmark
Implementation of new diffusion/filtering operators in the CAM-FV dynamical core
The static parallel distribution algorithms for hybrid density-functional calculations in HONPAS package
A hybrid, massively parallel implementation of a genetic algorithm for optimization of the impact performance of a metal/polymer composite plate
Performance and Scalability Evaluation of 'Big Memory' on Blue Gene Linux
A Pipelined Algorithm for Large, Irregular All-Gather Problems
The Development of Parkbench and Performance Prediction
Co-scheduling Amdahl applications on cache-partitioned systems
A hierarchic task-based programming model for distributed heterogeneous computing
Performance portability in reverse time migration and seismic modelling via OpenACC
Parallel Computation for Medicine and Biology: Applications of Linda At Yale University
Recent advances in the Message Passing Interface
Soft fault detection and correction for multigrid
Task-parallel in situ temporal compression of large-scale computational fluid dynamics data
Performance Issues of the Parallel Pam-Crash Code
Modeling synthetic aperture radar computation with Aspen
Supercomputer Throughput Benchmarks for the Cray-1s aNd Cyber 205 With Estimates for Class Vii Supercomputers
On the arithmetic intensity of high-order finite-volume discretizations for hyperbolic systems of conservation laws
Metacomputing with the ICET System
A Localized Algorithm for Optimizing Unstructured Mesh Partitions
Cumulvs: Providing Fault Toler. Ance, Visualization, and Steer Ing of Parallel Applications
Annex B: Mpi-1 C++ Language Binding
Loop Splitting for High Performance Computers
Centers of Supercomputing - the University of Minnesota Army High Performance Computing Research Center
Parallel Programmability and the Chapel Language
Trace-based performance analysis for the petascale simulation code FLASH
Improving in situ GPU simulation of quantum computing in the D-GM environment
Numerical eigen-spectrum slicing, accurate orthogonal eigen-basis, and mixed-precision eigenvalue refinement using OpenMP data-dependent tasks and accelerator offload
High Performance Development for High End Computing With Python Language Wrapper (PLW)
Beyond spatial scalability limitations with a massively parallel method for linear oscillatory problems
Toward performance portability of the Albany finite element analysis code using the Kokkos library
Performance portable parallel programming of heterogeneous stencils across shared-memory platforms with modern Intel processors
An integrated three-dimensional aeromechanical analysis for the prediction of stresses on modern coaxial rotors
Versatile software-defined HPC and cloud clusters on Alps supercomputer for diverse workflows
A Scalable Strategy for the Parallelization of Multiphysics Unstructured Mesh-Iterative Codes on Distributed-Memory Systems
Angara interconnect makes GPU-based Desmos supercomputer an efficient tool for molecular dynamics calculations
Enabling Applications on the Grid: A Gridlab Overview
Pricing for Utility-Driven Resource Management and Allocation in Clusters
Operation Stacking for Ensemble Computations With Variable Convergence
Porting and optimization of solidification application for CPU-MIC hybrid platforms
An evaluation of MPI message rate on hybrid-core processors
Combining lattice Boltzmann and discrete element methods on a graphics processor
A novel approach to train random forests on GPU for computer vision applications using local features
Serial and Parallel Equilibration of Large-Scale Constrained Matrix Problems With Application To the Social and Economic Sciences
Performance at Exascale
Maximizing resource usage in multifold molecular dynamics with rCUDA
Composing multiple StarPU applications over heterogeneous machines: A supervised approach
A Composition Environment for MPI Programs
Parallel encryption of input and output data for HPC applications
Optorsim: A Grid Simulator for Studying Dynamic Data Replication Strategies
Abisko: Deep codesign of an architecture for spiking neural networks using novel neuromorphic materials
Scalability of high-performance PDE solvers
Parallel Implementation of a Spectral Scheme for Simulations of 3-D Dynamic Fracture Events
Pvmgeant- a Parallel Simulation Code for the Clas Detector At Cebaf
Field Programmable Gate Arrays (FPGA) for Pixel Purity Index Using Blocks of Skewers for Endmember Extraction in Hyperspectral Imagery
Parallel Implementation and Practical Use of Sparse Approximate Inverse Preconditioners with a Priori Sparsity Patterns
Consistent Application Performance at the Exascale
A Component-Based Framework for Smoothed Particle Hydrodynamics Simulations of Reactive Fluid Flow in Porous Media
Relative Energies and Structural Features of Small Amines and Their Ammonium Analogs: Results From 6-31G* Optimizations and an Mm2 Ammonium Force Field
Auto-tuning full applications: A case study
DAME: Runtime-compilation for data movement
Online data analysis and reduction: An important Co-design motif for extreme-scale computers
Investigating Adaptive Compilation Using the Mipspro Compiler
The Impact of Supercomputers: Global, Pervasive, Positive
Multidisciplinary simulation acceleration using multiple shared memory graphical processing units
A tale of two codes: CUDA vs OpenACC for mass-zero constrained dynamics
Performance analysis of asynchronous Jacobi's method implemented in MPI, SHMEM and OpenMP
High-performance simulation of fracture in idealized 'brick and mortar' composites using adaptive Monte Carlo minimization on the GPU
The Importance of Non-Data-Communication Overheads in MPI
Performance analysis and data reduction for exascale scientific workflows
GANESH: Grid Application Management and Enhanced Scheduling
Simulations of Discrete Quantized Gravity
Energy efficiency of nonlinear domain decomposition methods
Improving performance using computational compression through memoization: A case study using a railway power consumption simulator
Highly parallel boundary element method for solving extremely large, wide-area power-line models
Feature-based analysis of large-scale spatio-temporal sensor data on hybrid architectures
Recent Developments in Gridsolve
On the User - Scheduler Dialogue: Studies of User-Provided Runtime Estimates and Utility Functions
Developing design concepts in a cloud computing environment: creative interactions and brainstorming modalities
Social media, design and creative citizenship: an introduction
Consciousness reframed: Art and consciousness in the post-biological era
MR x as a participatory platform
'Tacitus' project: identifying multi-sensory perceptions in creative 3D practice for the development of a haptic computing system for applied artists
Virtual life: self and identity redefined in the new media age
Literary writing as a technological function: from Ada Byron's calculation as writing to writing in programming languages
Author's goals and participant experience in an enactive cinema installation
Female players from margin to centre: female sociality, digital consumer citizenship and reterritorialisations
Storytelling by computer
Creating Sounding Underground
Expressing the immeasurable: a methodology for developing a visualization tool for patients' assessments of pain
Programming the beautiful
Virtual Reality and the Theatre: Immersion in Virtual Worlds
Virtualizing the real: a virtual reality contemporary sculpture park for children
Mediaspace
Software Reuse: An Introduction
SurfaceLens: near-surface spatial interaction with science museum exhibits
Augmenting sonic reality. Cyberinstruments designed with digital waveguides
'Digital sonosphere'. Diagnosis of its current analytical applications and terminological meanings
Becoming materials: material forms and forms of practice
Art, space and technology: how the digitisation and digitalisation of art space affect the consumption of art - a critical approach
Facebook communities about nostalgic photos of Turkey: creative practices of remembering and representing the past
How to design for exploration through emergent narratives
Audiovisual Study for Bodies in a Sensory Space - III
Framing complexity, design and experience: A reflective analysis
Conversation analysis and the user experience
Creativity, method and process in digital fabric printing: a 21 st century paintbrush
Comparing the perspicacity, appropriateness and preference of web browser icons with Chinese users
Sensational technologies
The architecture exhibition as a stage of mediated narratives
Creative technologies and innovation: health and well-being
The role of virtual reality technology in conceptual design: positioning, applications, and value
Artist Space 7
Impact of digital traces on the appreciation of movie contents
Adventures in remediation: the making of Echo
Evocative research in art history and beyond: imagining possible pasts in the Ways to Heaven project
Special Issue: Methodological innovations and challenges of research on digitally connected homes
Telepresence and its transparent infrastructures
Heritage values, digital storytelling, and heritage communication: the exploration of cultural heritage sites in virtual environments
Mobile/immobilised: art, biotechnologies & (dis)abilities
(Interactive) cinema as a model of mind
Tania's Space
Tracing (in)visibilising practices: engaging with simulations for architecture and spatial planning
Kinds of inspiration in interaction design
Designing for engagement in mixed reality experiences that combine projection mapping and camera-based interaction
Disruptions, technologically convergent factors and creative activities: defining and delineating musical stuff
Talking pictures
MEDIASPACE: 1/94
Facilitating creative participation and collaboration in online spaces: the impact of social and technological factors in enabling sustainable engagement
Mythical narratives in digital games and the digital apocalypse
Chasing real-time interaction in new media: towards a new theoretical approach and definition
Exploring relationships between learning, artifacts, physical space, and computing
Authenticity and computer art
Exploring interactivity: user ability and the Chinese diaspora
The aesthetic turn: unravelling recent aesthetic approaches to human-computer interaction
Article Expertext: Intelligent hypertext
Ubimus contributions to digital creative practices (Editorial)
Form data as a resource in architectural analysis: an architectural distant reading of wooden churches from the Carpathian Mountain regions of Eastern Europe
Artist Space: Transgressions 2005
MR X : an interdisciplinary framework for mixed reality experience design and criticism
We build this city on rocks and (feminist) code: hacking corporate computational designs of cities to come
The physical trace
Medicoscapes: notes on effects of media ubiquity - The Somaliland Telemedical System for Psychiatry
Creative software development: reflections on AudioMulch practice
The design implications of user selection between communication resources
Art on the chain? On the possibilities of new media art preservation on the Web3
Agency as commitment to meaning: communicative competence in games
A systematic review of virtual brainstorming from the perspective of creativity: affordances, framework, and outlook
Beyond the icon: the role of the image in human computer interface (HCI) design
Net Work : an interactive artwork designed using an interdisciplinary performative approach
Animistic design: how to reimagine digital interaction between the human and the nonhuman
Trailfinders - curating an interactive city promenade experience with mobile phones
Cruxes for visual domain sonification in digital arts
Frame and screen in painting in the digital era
A framework for interactive artwork based on cultural heritage: focused on the evaluation of artistic value in the artwork 'deBallution' prototypes
Practice-based research
Decisive constraints as a creative resource in interaction design
Welcome to virtuality
Sketching in-vehicle ambient lighting in virtual reality with the Wizard-of-Oz method
Interactive Learning '94: August 1994 Heriot Watt University
Creative Control: digital labour, superimposition, datafication, and the image of uncertainty
A Multiple Master based method for scaling glyphs without changing the stroke characteristics
Methodological innovations and challenges of research on digitally connected homes: an introduction
The journey as concept for digital museum design
The lore of hyperstition
Framing the written sign
Real-time tracking of the creative music composition process
Software Specification
Call for papers special issue on Generative computation and the arts Guest
Digital creativity and transdisciplinarity at postgraduate level: the design and implementation of a transdisciplinary masters programme and its implications for creative practice
What children and youth told about their home city in digital stories in 'C my city!'
Note sequence morphing algorithms for performance of electronic dance music
Thumbnail images: uncertainties, infrastructures and search engines
Cognitive impact of virtual reality sketching on designers' concept generation
Performance meets games: considering interaction strategies in game design
Artful surfaces: an ethnographic study exploring the use of space in design studios
Practice as research in performance: from epistemology to evaluation
Computers, learning and language
The tamarind forest: an augmented virtuality experience
The limits of pretending
The desert of passions and the technological soul
A simple learning environment improves mathematical reasoning
Parametric pattern design for manually knitted textile panels
Transitioning into states of immersion: transition design of mixed reality performances and cinematic virtual reality
Performative experience design: where autobiographical performance and human-computer interaction meet
Duration as another measuring device of space: a journey from Naples to Capri
Can narratology facilitate successful communication in hypermedia environments?
Techno-optimism and optimization in media architecture practice and theory
Vision and reality: relativity in art
Computational systems for music improvisation
Using massMobile, a flexible, scalable, rapid prototyping audience participation framework, in large-scale live musical performances
Mediaspace Part 1
Making the connection: Lev Manovich's Texas and the challenges of interactive new media narrative
Bodies, embodiment and ubiquitous computing
Daisys amazing discoveries: Part 1 - The production
Ambient interaction and situational influence: case studies in public sites
Imagining textual machines
Is it a book, is it a screen, no it's... - graphics and the interface in electronic paper
Renegade Monkeys
Generative computation and the arts
The fashion designer in the technological workplace
'You can dance your prototype if you like': independent filmmakers adapting the hackathon
A framework for understanding generative art
Collaborative development of courseware: Part One - Examples
Getting into someone else's soul: communicating embodied experience
Studio movies
Visual technology and the poetics of knowledge
A Belgian Transect : Field Broadcast in the expanded field of ecology
Cultivating the critical imagination: post-disciplinary pedagogy in a computational design laboratory
Re-addressing practice-based research: funding and recognition
Learning to think algebraically: a Logo and Function Machines contribution to solving word problems
Virtual reality in Africa - for Africa
The pleasures of immersion and engagement: schemas, scripts and the fifth business
Digital design and time on device; how aesthetic experience can help to illuminate the psychological impact of living in a digital culture
Audio-augmented arboreality: wildflowers and language
Facilitating the Evolution of a User Driven Iconotextual Internet Patois
Fictional influences
San Francisco Museum of Modern Art | The Art of Participation: 1950 to Now
Locative media and situated learning
Designs on objects: imaginative practice, aesthetic categorisation, and the design of multimedia archiving support
Sharing the process: a consideration of inter-authorship in the performing arts
Review of: Designing multimedia environments for children. Allison Drum and Cynthia Solomon. John Wiley & Sons, NewYork, 1996. 263pp. ISBN 0 471 11688 2
Interacting with pictures: film, narrative and interaction
The integration of theory and practice in teaching designing for the screen
Music, dimensions and play: composing for autonomous laptop musicians and improvising humans
Synchronizing multi-perspectival data of children's digital play at home
The Use of Multimedia Guidelines versus Designers' Attitudes
Good grief: the role of social mobile media in the 3.11 earthquake disaster in Japan
Uncertainties of facial emotion recognition technologies and the automation of emotional labour
Software intervention in the process of improvisation
On the evolution of music in a society of self-taught digital creatures
Role of engagement in online gaming: a study of generation Z customers
ACM SIGGRAPH Los Angeles, August 11-17th 2001
Enacting archetypes in movies: grounding the unconscious mind in emotion-driven media
Making art from self-tracking cycling data
Interactive dance-making: online creative collaborations
Enheduanna - A Manifesto of Falling: first demonstration of a live brain-computer cinema performance with multi-brain BCI interaction for one performer and two audience members
2nd International conference on cognitive technology
Fictional institutions and institutional frictions: creative approaches to open GLAMs
Women creating machinima
Domesticating the Universe
Syncretistic images: iPhone fiction filmmaking and its cognitive ramifications
From designing objects to designing fields - from control to freedom
The fashion blog as genre - between user-driven bricolage design and the reproduction of established fashion system
Giving is receiving
Improvising through the senses: a performance approach with the indirect use of technology
Evaluating cause and effect in user experience
The next body and beyond: Meta-organisms, psycho-pros-theses and aesthetics of hybridity
Beyond replication: enhancing glove puppetry learning experience through multiple forms of virtual puppetry approaches
Video game structural layers for narrative design and articulation
The Use of Metaphors in Iconic Interface Design
From chaos and cosmology: a new space for the visual arts
Designing sound-based computer games
A composer's practice
The ArCADE II exhibition
Space to think! Territory, the architectural uncanny and space management
The BirdMan: hybrid perception
Cassiel: symbolic pulse sequencing
Imagined community and death
From lab to stage: practice-based research in performance
What design education tells us about design theory: a pedagogical genealogy
Placemaking in the 21st-century city: introducing the funfair metaphor for mobile media in the future urban space
Design knowledge as interaction between form and shape: A pedagogic case study
Growing-up with games
Engaging locals in rural areas: value correspondence in placemaking through mobile augmented reality
Towards computer game studies
A Gadamerian approach to interpreting pain: model-making metaphors through embodied cognitive theory
Charley: a linguistic formalism applied to writing environment design
CADE'99
A Computer HINT erface
Special issue on hybrid pedagogies editorial
Flexible media: producing character-based reconfigurable drama
Controlling musical emotionality: an affective computational architecture for influencing musical emotions
MusiCam : an instrument to demonstrate chromaphonic synesthesia
Teaching Radiological Image Reading: A Support SystemArizona
Masks for Menander: Imaging and Imagining Greek Comedy
Using COCA to build an intelligent tutoring system in simple algebra
Delving and doubled seeing: on a choreographer's practice
Field creativity and post-anthropocentrism
Navigating technology: beyond a critical theory
Gaze-guided viewing of interactive movies
Code and its image: the functions of text and visualisation in a code-based design studio
Designing digital knowledge management tools with Aboriginal Australians
The business of playing games: players as developers and entrepreneurs
Recalibrating the white cube as a hub for social action
The Digital Thesis: Recent Developments in Practice-Based PhD Research in Art & Design
Guess, check and fix: a phenomenology of improvisation in 'neural' painting
Alice through the High Street glass: A reply to John Barker
Designing the art experience: using Grounded Theory to develop a model of participants' perception of an immersive telematic artwork
Breaking from realism: exploring the potential of glitch in AI-generated dance
Agency mechanics: gameplay design in survival horror video games
The ethics of virtual realitySussex
MediaSpace 7 (part 2)
Artist Space 5 ArCade III
A journey from abstract film to concrete interaction
Abdicating choice: the rewards of letting go
Networking concert halls, musicians, and interactive textiles: Interwoven Sound Spaces
Full-body movement as material for interaction design
Teaching new perspectives: digital space and Flash interactivity
Prosthetics for the mind: Augmenting the self with microelectronics
Design notes on a lonely drone