yusuke1997/dblp-id-title huggingface dataset:
What influences geography teachers' usage of geographic information systems? A structural equation analysis
Some recommendations for the reporting of quantitative studies
Effects of integrating dynamic concept maps with Interactive Response System on elementary school students' motivation and learning outcome: The case of anti-phishing education
Online social adaptation of first-year students and their academic performance
The "Intelligent Classroom": changing teaching and learning with an evolving technological environment
Teacher-led robot intervention in early primary school classrooms improves pupil and teacher outcomes
Interplay of metacognitive experiences and performance in collaborative problem solving
Fostering multimedia learning of science: Exploring the role of an animated agent's image
Understanding the effect of e-learning on individual performance: The role of digital literacy
Exploring the effects of content-related segmentations and metacognitive prompts on learning with whiteboard animations
A group-decision approach for evaluating educational web sites
Technology tools to support learning design: Implications derived from an investigation of university teachers' design practices
Effects of applying STR for group learning activities on learning performance in a synchronous cyber classroom
Digital competencies: A review of the literature and applications in the workplace
Effect of student responsiveness to instructional innovation on student engagement in semi-synchronous online learning environments: The mediating role of personal technological innovativeness and perceived usefulness
A learning environment for the conservation of area and its measurement: a computer microworld
Effects of different video lecture types on sustained attention, emotion, cognitive load, and learning performance
Motivating the learning of science topics in secondary school: A constructivist edutainment setting for studying Chaos
Similar products different processes: Exploring the orchestration of digital resources in a primary school project
Differential impact of unguided versus guided use of a multimedia introduction to equine obstetrics in veterinary education
Explaining the segmentation effect in learning from animations: The role of pausing and temporal cueing
Running in circles: A systematic review of reviews on technological pedagogical content knowledge (TPACK)
A meta-analysis of Social Network Site use and social support
ICT-SUSTOUR and MARKETOUR: Two second language acquisition projects through a virtual learning environment
The smell of paper or the shine of a screen? Students' reading comprehension, text processing, and attitudes when reading on paper and screen
Simulation software in a life sciences practical laboratory
A test-based approach of Modeling and Measuring Technological Pedagogical Knowledge
Who is better adapted in learning online within the personal learning environment? Relating gender differences in cognitive attention networks to digital distraction
SLurtles: Supporting constructionist learning in Second Life
Experts' views on digital competence: Commonalities and differences
Goal-oriented active learning (GOAL) system to promote reading engagement, self-directed learning behavior, and motivation in extensive reading
The effects of practice teaching sessions in second life on the change in pre-service teachers' teaching efficacy
Educational scalability in MOOCs: Analysing instructional designs to find best practices
The influence of students and teachers characteristics on the efficacy of face-to-face and computer supported collaborative learning
The influence of instructional design on learner control, sense of achievement, and perceived effectiveness in a supersize MOOC course
Blended e-assessment: Migrating classical exams to the digital world
Facebook usage, socialization and academic performance
The mediating and buffering effect of academic self-efficacy on the relationship between smartphone addiction and academic procrastination
Coursework, field experiences, and the technology beliefs and practices of preservice teachers
Adaptive learning path recommender approach using auxiliary learning objects
What is the academic efficacy of podcasting?
Modeling educational usage of Facebook
Does observing hand actions in animations and static graphics differentially affect learning of hand-manipulative tasks?
Scaffolding mentalizing via a play-&-learn game for preschoolers
How well does the digital home learning environment predict ICT literacy and ICT self-efficacy? Comparing the predictive power of adolescent and parent reports
Is it externally stimulated or internally driven? A study on the influencing mechanisms of Chinese graduate students' intention to continue online learning
Trust influences perceptions of virtual humans, but not necessarily learning
Can playing a video game foster computational thinking skills?
Measuring student engagement in technology-mediated learning: A review
Understanding the effects of professors' pedagogical development with Clicker Assessment and Feedback technologies and the impact on students' engagement and learning in higher education
Towards a generalized competency model of collaborative problem solving
The role of scaffolding and motivation in CSCL
Fostering positive attitude in probability learning using graphing calculator
Self-regulated mobile game-based English learning in a virtual reality environment
Evaluation of a web based mathematics teaching material on the subject of functions
Building word knowledge, learning strategies, and metacognition with the Word-Knowledge e-Book
Thou shall not try to speak in the Facebook language: Students' perspectives regarding using Facebook for chemistry learning
Computers and Education in the 21st Century: Manuel Ortega and José Bravo (Eds.). Kluwer Academic Publishers, Dordrecht, 2000, 316 pp. ISBN 0-7923-6577-1 (hardback) GBP80.00
The moderating roles of gender and social norms on the relationship between protection motivation and risky online behavior among in-service teachers
Promoting musical instrument learning in virtual reality environment: Effects of embodiment and visual cues
Diving into the particle model: Examining the affordances of a single user participatory simulation
Effects of a computer-assisted formative assessment intervention based on multiple-tier diagnostic items and different feedback types
Learning Engagement and Persistence in Massive Open Online Courses (MOOCS)
Mobile formative assessment tool based on data mining techniques for supporting web-based learning
The double-edged sword of technology: Investigating technostress and techno-eustress in academic burnout through digital literacy, internet self-efficacy, and cognitive flexibility
"DNT LET 'EM H8 U!": Applying the routine activity framework to understand cyberhate victimization among adolescents across eight countries
Variability in reading ability gains as a function of computer-assisted instruction method of presentation
Problematic Internet use: Perceptions of addiction counsellors
Examining student characteristics, goals, and engagement in Massive Open Online Courses
Technological support to foster students' artificial intelligence ethics: An augmented reality-based contextualized dilemma discussion approach
The effects of feedback protocol on self-regulated learning in a web-based worked example learning environment
Virtual communities in schools as tools to promote social capital with high schools students
E-exams in Norwegian higher education: Vendors and managers views on requirements in a digital ecosystem perspective
Learning English reading in a mobile-assisted extensive reading program
Microwave workshop for windows
Context counts: How learners' contexts influence learning in a MOOC
Using Hofstede's cultural dimensions to interpret cross-cultural blended teaching and learning
Impact of immersing university and high school students in educational linear narratives using virtual reality technology
A cognitive tool for teaching the addition/subtraction of common fractions: a model of affordances
The relationship between class size and online activity patterns in asynchronous computer conferencing environments
AugmentedWorld: Facilitating the creation of location-based questions
Information technology pathways in education: Interventions with middle school students
Cross-age peer tutors in asynchronous discussion groups: Exploring the impact of three types of tutor training on patterns in tutor support and on tutor characteristics
Ergonomics factors in English as a foreign language testing: The case of PLEVALEX
Intelligent preference selection model based on NRE for evaluating student learning achievement
Effects of gender differences and spatial abilities within a digital pentominoes game
Adaptable learning assistant for item bank management
Forming a critical community through telematics
Do games reduce maths anxiety? A meta-analysis
On-line video media for continuing professional development in dentistry
Development of instructional strategy of computer application software for group instruction
Learning basic concepts of telecommunications: An experiment in multimedia and learning
A structured reflection-based graphic organizer approach for professional training: A technology-supported AQSR approach
Structured briefing: Towards meaningful learning experiences with simulation games
The role of ICT coordinator. Priority and time dedicated to professional functions
Supporting teacher scripting with an ontological model of task-technique content knowledge
Illustrated plant identification keys: An interactive tool to learn botany
Web-based learning programs: Use by learners with various cognitive styles
Locus of control, self-efficacy, and task value as predictors of learning outcome in an online university context
Business information: technologies and strategies : By Richard Thomas and Mike Ballard. Thornes, Cheltenham 1995, 302 pp. ISBN 0 7487 19229
Student- versus teacher-generated explanations for answers to online multiple-choice questions: What are the differences?
Measuring the effect of ARS on academic performance: A global meta-analysis
Improving the efficiency of remote conference tool use for distance learning in higher education: A kano based approach
Tweens' characterization of digital technologies
Development and evaluation of a virtual campus on Second Life: The case of SecondDMI
A systematic reexamination of field experiences in PK-12 online environments in the United States
The importance of elementary school students' social chat online: Reconceptualising the curriculum
Evaluating student response to WeBWorK, a web-based homework delivery and grading system
Design and evaluation of a repository of toolkits based on design thinking for socio-educational intervention with vulnerable migrant women
Does visual attention to the instructor in online video affect learning and learner perceptions? An eye-tracking analysis
Do interpersonal skills and interpersonal perceptions predict student learning in CSCL-environments?
Teaching transient behavior of electrical machines with personal computers
Digital media use and availability can mitigate the digital divide: Meta-analytic insights from PISA 2022
Team members' perceptions of online teamwork learning experiences and building teamwork trust: A qualitative study
The relationship between self-regulated student use of a virtual learning environment for algebra and student achievement: An examination of the role of teacher orchestration
Gender and web home pages
Toward an integrated model for designing assessment systems: An analysis of the current status of computer-based assessments in science
Social interaction and agency in self-organizing student teams during their transition from face-to-face to online learning
Use of clickers vs. mobile devices for classroom polling
Mining e-Learning domain concept map from academic articles
Identifying an appropriate pedagogy for virtual worlds: A Communal Constructivism case study
Student Loneliness: The Role of Social Media Through Life Transitions
Evaluating computer technology integration in a centralized school system
An effective approach for test-sheet composition with large-scale item banks
Exploring the antecedents of team performance in collaborative learning of computer software
Bridging the knowledge-skill gap: The role of large language model and critical thinking in education
New didactics for university instruction: why and how?
Learning object design considerations for small-screen handheld devices
A social constructivist approach to computer-mediated instruction
Cognitive style, hypermedia navigation and learning
Learning with computers: experiences of evaluation
Using VR to investigate bystander behavior and the motivational factors in school bullying
The mediating role of digital informal learning in the relationship between students' digital competence and their academic performance
The role of cultural background in the personalization principle: Five experiments with Czech learners
Students' expectations of, and experiences in e-learning: Their relation to learning achievements and course satisfaction
Longitudinal effects of learning analytics support for study planning and monitoring: Role of self-efficacy and data literacy
Instructional design of scaffolded online learning modules for self-directed and inquiry-based learning environments
The development, validity and reliability of TPACK-deep: A technological pedagogical content knowledge scale
The pattern of electronic game use and related bodily discomfort in Hong Kong primary school children
"What about special ed?": Barriers and enablers for teaching with technology in special education
Designing, visualizing, and discussing algorithms within a CS 1 studio experience: An empirical study
The influence of TPACK contextual factors on early childhood educators' tablet computer use
"Now move like that fish": Can enactment help learners come to understand dynamic motion presented in photographs and videos?
A multilevel analysis of the effects of external rewards on elementary students' motivation, engagement and learning in an educational game
Student rules: Exploring patterns of students' computer-efficacy and engagement with digital technologies in learning
Profiling motivation and engagement in online learning: A multilevel latent profile analysis of students and institutions
Learning technologies: Affective and social issues in computer-supported collaborative learning
A case study on the design of learning interfaces
Flow, social interaction anxiety and salivary cortisol responses in serious games: A quasi-experimental study
Stop propagating the learning styles myth
Factors influencing the performance of Dynamic Decision Network for INQPRO
Typology of teacher perception toward distance education issues - A study of college information department teachers in Taiwan
Investigating the reliability and validity of the community of inquiry framework: An analysis of categories within each presence
Effectiveness of using a video game to teach a course in mechanical engineering
How science students can learn about unobservable phenomena using computer-based analogies
Team interactions with learning analytics dashboards
Beyond identifying privacy issues in e-learning settings - Implications for instructional designers
Hands-on experiences of undergraduate students in Automatics and Robotics using a virtual and remote laboratory
Timing and relevance of secondary tasks impact multitasking performance
Factors related to pedagogical beliefs of teachers and technology integration
Science teachers can teach computational thinking through distributed expertise
Institutionalised ICT use in primary education: A multilevel analysis
Learning electric circuit principles in a simulation environment with a single representation versus "concreteness fading" through multiple representations
Technology practices: Confirmatory factor analysis and exploration of teachers' technology integration in subject areas
Web-based museum trails on PDAs for university-level design students: Design and evaluation
Educators' open educational collaboration online: The dilemma of emotional ownership
Interactive visualization of dependencies
The relationship between the age at first computer use and students' perceived competence and autonomy in ICT usage: A mediation analysis
Educational resources and implementation of a Greek sign language synthesis architecture
What are the perceived benefits of participating in a computer-mediated communication (CMC) environment for distance learning computer science students?
An intelligent e-learning system based on learner profiling and learning resources adaptation
The cyber-olympics - schools, sports and the superhighway
Efficient learning using a virtual learning environment in a university class
Digital game-based L2 learning outcomes for primary through high-school students: A systematic literature review
Augmenting paper-based reading activity with direct access to digital materials and scaffolded questioning
Conducting guided inquiry in science classes using authentic, archived, web-based data
Disengagement during lectures: Media multitasking and mind wandering in university classrooms
Fostering pre-service teachers' technological pedagogical content knowledge (TPACK): A quasi-experimental field study
Courseware development model (CDM): The effects of CDM on primary school pre-service teachers' achievements and attitudes
Active participation of integrated development environments in the teaching of object-oriented programming
Extending the technology acceptance model to explore the intention to use Second Life for enhancing healthcare education
Home informatics and telematics: A. Sloane, F. van Rijn, (Eds.) Kluwer Academic Publishers, London, 2000, 218 pp. ISBN: 0-7923-7867-9 (hardcover) GBP95
Improving literacy and metacognition with electronic portfolios: Teaching and learning with ePEARL
Game-Based Auxiliary Training System for improving visual perceptual dysfunction in children with developmental disabilities: A proposed design and evaluation
Measuring emotions in education using wearable devices: A systematic review
Investigating the effectiveness of speech-to-text recognition applications on learning performance and cognitive load
Social networking, knowledge sharing, and student learning: The case of university students
Corrigendum to "Decision-making determinants of students participating in MOOCs: Merging the theory of planned behavior and self-regulated learning model" [Computers and Education Volume 134 (June 2019) Pages 50-62]
Technology integration of pre-service teachers explained by attitudes and beliefs, competency, access, and experience
An empirical development of critical value factors (CVF) of online learning activities: An application of activity theory and cognitive value theory
The impact of access to ICT, student background and school/home environment on academic success of students in Turkey: An international comparative analysis
Exploring feedback and student characteristics relevant for personalizing feedback strategies
Detecting students' perception style by using games
Evaluation of learners' attitude toward learning in ARIES augmented reality environments
Understanding college students' cross-device learning behavior in the wild: Device ecologies, physical configurations, usage patterns, and attention issues
Courseware development for semiconductor technology and its application into instruction
Elaborated feedback and learning: Examining cognitive and motivational influences
The association between groups' interactions with the Visual-GenAI learning analytics feedback and student engagement in CSCL
Improving teacher candidate knowledge using content acquisition podcasts
The roles of learning strategies and motivation in online language learning: A structural equation modeling analysis
The multimedia handbook : TONY CAWKELL. Routledge, London, 1996, 461 pp. ISBN 0 415 13666 0
Enhance emotional and social adaptation skills for children with autism spectrum disorder: A virtual reality enabled approach
Battling bias: Effects of training and training context
Online education as a toll good: An examination of the South Carolina virtual school program
Developing interactive educational engineering software for the world wide web with Java
A meta-analysis of the impact of technology on learning effectiveness of elementary students
Documenting collaborative learning: what should be measured and how?
Student teachers' perceptions about the impact of internet usage on their learning and jobs
ICT in teacher education in an emerging developing country: Vietnam's baseline situation at the start of 'The Year of ICT'
Demographic data of MOOC learners: Can alternative survey deliveries improve current understandings?
The Virtual University: The Internet and Resource-based Learning: Steve Ryan, Bernard Scott, Howard Freeman and Daxa Patel, Kogan Page, London, 2000, 204 pp, ISBN 0 7494 2508 3, The Changing Face of Learning Technology Edited by David Squires, Gráinne Conole and Gabriel Jacobs, University of Wales Press, Cardiff, 182pp, ISBN 0 7083 1681 6, Integrating Technology in Learning and Teaching Pat Maier and Adam Warren, Kogan Page, London, 2000, 162 pp, ISBN 0 7494 31806
Computer-assisted assignments in a large physics class
Adaptive vs. planned metacognitive scaffolding for computational thinking: Evidence from generative AI-supported programming in elementary education
Students matter the most in learning analytics: The effects of internal and instructional conditions in predicting academic success
The potential of temporal analysis: Combining log data and lag sequential analysis to investigate temporal differences between scaffolded and non-scaffolded group inquiry-based learning processes
Students' patterns of engagement and course performance in a Massive Open Online Course
Working with a round turtle: The development of angle/rotation concepts under restricted feedback conditions
Computer-based guidance to support students' revision of their science explanations
Role of self-efficacy and social appearance anxiety on gaming motivations of MMOFPS players
The Teacher Responding Tool: Scaffolding the teacher practice of responding to student ideas in mathematics classrooms
Electronic Collaborators: Learner-centred Technologies for Literacy, Apprenticeship, and Discourse: Curtis J. Bonk and Kira S. King (Eds.), Lawrence Erlbaum Associates, London, 1998, 396 pp. ISBN 0-8058-2797-8, £29.95 (paperback)
An evaluation study of the use of a cognitive tool in a one-to-one classroom for promoting classroom-based dialogic interaction
Development of a Moodle course for schoolchildren's table tennis learning based on Competence Motivation Theory: Its effectiveness in comparison to traditional training method
When and how learners engage with source information in digital multiple-text reading: Effects of task instruction and text trustworthiness from eye-tracking technology
Students' active cognitive engagement with instructional videos predicts STEM learning
Mastery experiences in immersive virtual reality promote pro-environmental waste-sorting behavior
Digital social support among educators in social media: An international comparative study of tweets and replies in #teachertwitter and #twlz
Tracing scientific reasoning as process: A trait-behavior-performance model with learning analytics in simulated environments
Learning and best practices for learning in open-source software communities
Improving the authentic learning experience by integrating robots into the mixed-reality environment
Design, implementation and validation of a Europe-wide pedagogical framework for e-Learning
Rotational perspective and learning procedural tasks from dynamic media
An enhanced concept map approach to improving children's storytelling ability
Perceived self-efficacy and technology proficiency in undergraduate college students
Multiple peer-assessment modes to augment online student question-generation processes
The effect of reflective learning e-journals on reading comprehension and communication in language learning
Effect of different score reports of Web-based formative test on students' self-regulated learning