yusuke1997/dblp-id-title huggingface dataset:
Mobile Application Design for Heritage Tourism Uses Gamification Approach in Indonesia
Role of Augmented Reality, Virtual Reality and Streaming Services in the Field of Education (2020-2023) - A Systematic Review
Enhancing Electronics Courses Education: Active Learning Strategies for Undergraduate Engineering Students
Peculiarities of Training Engineering Students with Disabilities
The Academic Intensity Use of Chatbot-Based Artificial Intelligence and Its Relation to Academic Well-Being: A Correlational Study at the University of Jordan
Web-based Peer Assessment: A Case Study with Civil Engineering Students
ICTs and Geometry
The Impact of Two Proposed Strategies Based on Active Learning on Students' Achievement at the Computer and Their Social Intelligence
Self-Regulated Learning Strategies Applied to Undergraduate, Graduate and Specialization Students from Civil Engineering
Key Management Skills for Integral Civil Engineering Education
Online Learning Community of Inquiry via Google Meet: A Reference for Distance Education
Perceptions of Fostering Creative Thinking Skills in ESP Classrooms in Ukraine and Portugal
Learning Engineering with EPS@ISEP: Developing Projects for Smart Sustainable Cities
Fostering Engineering Students Engagement Using Problem-Based Learning and Course Learner Agent Object Portfolios
Collaboratively Developing Open Educational Resources for Engineering Educators in SlideWiki
A Web-Based Adaptive E-learning Application for Engineering Students: An Expert-Based Evaluation
Design Guidelines for Enterprise Software Training in Higher Education Based on Technology-Mediated Learning
Implementation of Environmental Issues in Teaching the Subject of Technical Education at Primary Schools
Ten years of eLearning within the Engineering Education in the Czech Republic
Fostering Engineering Students' Competences Development Through Lexical Aspect Acquisition Model
The Impact of Social Networks on the Development of Students' Social Competence
Study of the System of Scientific and Scientific-Technical Activities of Agrarian and Economic Universities
Evaluation of Intelligent Agent Frameworks for Human Learning
How to Motivate Engineering Education Faculty for Instructional Innovation: The Digital Leadership Effectiveness Test
Global Diversity and Inclusion in Engineering Education: Developing Platforms toward Global Alignment
Flipped Classroom Approach in Rigid Body Dynamics: A Case Study of Five-Semester Observation
A Cooperative and Competitive Workshop in Mechatronics Engineering
Integrating Project Management, Product Design with Industry Sponsored Projects provides Stimulating Senior Capstone Experiences
Are Computer Experience and Anxiety Irrelevant? Towards a Simple Model for Adoption of E-Learning Systems
Evaluation of an Early Three Phase Approach to Electric Circuit Instruction
Integrating LLMs into Mathematics Laboratories Alongside CAS
Complex Thinking and Its Relevance in Professional Training: An Approach to Engineering Students in a Mexican University
Challenges and Future Trends for Thai Education: Conceptual Framework into Action
Scenarios of Building Information Modelling-Based Design Education in Architecture Schools
Innovative Curriculum to Enhance the Learning Experience of Electrical and Mechanical Engineering Students
Augmented Reality for the Development and Reinforcement of Spatial Skills: A Case Applied to Civil Engineering Students
Lecture Meets Laboratory - Experimental Experiences for Large Audiences: Concept and Implementation
On the Description of Individual Course Units for Programme Assessment and Better Syllabuses
A Bachelor's degree in Electrical Engineering for Non-traditional Students
Improving the Quality of Education in the Development of Algorithmic and Critical Thinking of Students of "Applied Informatics" - Case Study
The Creative Project: Design, Implementation, and Assessment
Integration of Cybersecurity into Computer Science Teachers' Training: A Systematic Review
World Tendencies of Higher Education Development and Foreign Language Training in Russian Engineering Education
Enhancing the Industrial and Systems Engineering Capstone Design Course through a Collaborative Approach
Inverted Classroom by Topic - A Study in Mathematics for Electrical Engineering Students
Using Virtual Reality in K-12 Education: A Simulation of Shooting Bottle Rockets for Distance
Using Learning Analytics to Explore Responses from Student Conversations with Chatbot for Education
Integral Control and Anti-Windup Experiments
The Use of Augmented Reality through Assemblr Edu to Inspire Writing in an Ecuadorian EFL Distance Program
Evaluation Results of an Online Teacher Training Course Specialized in Engineering Education
Student Perspectives on the Learning Resources in an Active, Blended, and Collaborative (ABC) Pedagogical Environment
The Outcomes of Project-Based Learning System on Metaverse through Design Thinking for Buddhism Innovators
Attitudes of Economics Students Towards Teamwork at University
Improving Performance to Engineering Students through Virtual Labs and its Monitoring in Cockpit
Professional Work of Computer Science Students and their Academic Achievements - Imagination vs. Reality
Designing Math Trails for Enhanced by Mobile Learning Realistic Mathematics Education in Primary Education
Fabricator Competency for Engineering Students in Tertiary Education
Using Sub Skills to Model and Estimate Final Skill Level
Students' Perception About the Use of Mobile Learning in Solving Engineering Problems Collaboratively
Improving the Quality of Technical and Vocational Education in Slovakia for European Labour Market Needs
Proposal of a Model for the Development of University Teacher Training Through Virtual Courses
Reimagining Educational Experiences at a Critical Time
A Framework Model for Exploring Factors for Measuring E-Learning Systems and Its Relevant Outcomes via AHP
A Shift from Teacher Centered to Learner Centered Approach
Building a Corpus of Task-Based Grading and Feedback Systems for Learning and Teaching Programming
A Unique Civil Engineering Capstone Design Course
Assessment of Digital Games in Technology Education
Cooperative Methods and Development of Social Competence in Training of Technical Teachers
Constructivist Multi-Access Lab Approach in Teaching FPGA Systems Design with LabVIEW
Hybrid Learning in Times of Pandemic Covid-19: An Experience in a Lima University
Analysis of Engineering Student Data in Online Higher Education During the COVID-19 Pandemic
Minecraft Game as a New Opportunity for Teaching Renewable Energy Topics
Changing Mathematical Paradigms at the University Level: Feedback from a Flipped Classroom at a Peruvian University
Virtual Laboratory Learning Environment: VLLE on Metaverse for University in Thailand
Assessment of Engineering Entrepreneurship Intentions Among Engineering Students of Osun State University, Nigeria
Lighting as an Important Factor of Students' Work Environment
Teaching and Assessing Engineering Professional Skills
Assessing Improvement and Professional Career Skills in Senior Capstone Design through Course Data
Fun and Engagement in Lecture Halls through Social Gamification
Standards-Based Grading in a Thermodynamics Course
Can and Should Social Competence be Taught to Engineers?
Transformation of Architectural Design Concepts During the Early Design Phase
The Pedagogy of Higher Education: How to Evaluate the Quality of Training in Morocco to Improve it
Semantic Web Technologies for the Reuse and Adaptation of Educational Documents in E-Learning
Attitudes of Czech College Students Toward Digital Literacy and Their Technical Aids in Times of COVID-19
Relationships Among Economy, Industry, Vocational Education and Training and Higher Engineering Education - The Trefort Project Editorial
Specific Anxiety Situations and Coping Strategies in Full English Medium Instruction Engineering Programs
Using Flipgrid Videos to Enhance Speaking and Presenting in English for Non-Native Learners
Perception of Selected Aspects of Online Learning by Czech Higher Education Students
The Impact of Mobile Learning on Undergraduate Students' Cognitive Learning Outcomes: A Meta-Analytic Review
Lecture Meets Laboratory - Experimental Experiences for Large Audiences: Results of a First Implementation and Recommendation
From the CISPEE 2013 Conference Chairs
A Hybrid Machine Learning Model for Grade Prediction in Online Engineering Education
Attitudes and Perceptions of Teaching Staff About the Online Learning During the COVID19 Pandemic: A Case Study of Engineering Education
An Analysis of Stakeholders' Perceptions of Moroccan Secondary School Quality
Systemic Analysis of the Use of Technological Tools in the University Learning Process
Towards a Literature Review Methodology: A Practical Guide in the Context of Using Artificial Intelligence in Education
A Pedagogical Intensive Collaborative Electric Go-Kart Project
Engineering Students' Interaction in Online Classes via Google Meet: A Case Study During the COVID-19 Pandemic
Systematic Review of Augmented Reality Methodologies for High School Courses
Online Experimentation in Education and Training
Detection of potentially creative students for informatics activity
Systematic Review of Digital Tools' Impact on Primary and Secondary Education Outcomes
Teaching Engineering Ethics Through a Psychology Course
Implementing Student-Created Video in Engineering: An Active Learning Approach for Exam Preparedness
A Method to Design a Multi-Player Educational Scenario to Make Interdisciplinary Teams Experiment Risk Management Situation in a Digital Collaborative Learning Game: A Case of Study in Healthcare
Preschool STEM Activities and Associated Outcomes: A Scoping Review
Strengthening the Teaching of Soft Skills in the Pedagogical Architecture of Moroccan Universities
Insights on Using WALC Platform as a Learning Tool
Preparation of Engineering Students for Capstone Design Experience through a Microprocessors Course
A Research Agenda for Identifying and Developing Required Competencies in Software Engineering
Practice-oriented Learning as a Way to Meet Employers' Requirements to Graduates
How Do the Engineer Students Learn the SQL Language?
Exploring Learning Styles in a Portuguese Engineering School: Are They Different in Different Courses?
Progress Report of Cyber Society v1.0 Development as A Learning Media for Indonesian Society to Support EFA
Analysis of Satisfaction in the Use of Technological Simulation Tools in the Learning of the Automatic Process Control Course
Determining the Opinions of University Students on the Education They Receive with Technology During the Pandemic Process
Teaching Technical Writing: Opportunities for International Collaboration
New Technologies as a Driver for Business Success
Nature of Project Management Found in Nature: Comparative Study at High Education Institutions
Engineering Design Education: Effect of Mode of Delivery
Project-Based Learning: Authentic Engineering Assessment Supported by Model Design
Improving Intrinsic Motivation among Sophomore Electrical Engineering Students by an Introductory Project
Design of Dayak Kanayatn Language Learning Mobile Applications Using Gamification
Simulating Interactive Learning Scenarios with Intelligent Pedagogical Agents in a Virtual World through BDI-Based Agents
Reference SLE Didactics Framework Proposal for Moroccan Middle School Teachers: Immunology as a Model
Assistance Tool for Teachers: The TEATIME tool for the Design of Pedagogical Devices
Engineering Pedagogy: on the Way to "Education 4.0"
Blended Learning Approaches for Engineering Students: Embedding the Triple Bottom Line in Supply Chain Education
Perception and ICTs
Online Education During a Pandemic - Adaptation and Impact on Student Learning
An Investigation of University Students' Attitudes Towards Artificial Intelligence Ethics
sCool - Game-Based Learning in Computer Science Class: A Case Study in Secondary Education
An Early Start in Robotics - K-12 Case-Study
Growing the Entrepreneurial Mindset in First Year Engineering Students Using Sociotechnical Design Challenges
ICT Collaboration Tools for Virtual Teams in Terms of the SECI Model
Critical Thinking and Digital Competence in College Students: A Cross-Sectional Study
An Inductive Reasoning Strategy with Cloud-Based Symbolic Mathematics Software to Improve Undergraduates' Mathematical Knowledge
Badge Architectures as Tools for Sense-Making and Motivation in Engineering Education
Defining Open-Ended Problem Solving Through Problem Typology Framework
Students' Motivation in Challenge-Based Learning in Higher Engineering Education: A Scoping Review
A Low Cost Implementation of an Existing Hands-on Laboratory Experiment in Electronic Engineering
Incorporation of Artificial Intelligence Tutoring Techniques in Mathematics
Active Learning, Community Engagement, and Soft Skills Development: Insights from Four Engineering Courses
Engineering Education in an Integrated Setting
Klagenfurt School of Engineering Pedagogy by Adolf Melezinek as the Basis of Teaching Engineering
Using EDUCache Simulator for the Computer Architecture and Organization Course
Integration of GeoGebra Calculator 3D with Augmented Reality in Mathematics Education for an Immersive Learning Experience
A Blended Learning Module in Statistics for Computer Science and Engineering Students Revisited
Rocky Mountain Scholars Program: Impact on Female Undergraduate Engineering Students - Social and Academic Support, Retention, and Success
Implementing 3D Printing Education Through Technical Pedagogy and Curriculum Development
Multivariate Analysis of Students Perception on Teaching with Client Based and Non-Client Based Team Projects
Computerized Training for Neuroplasticity and Cognitive Improvement
Inquiry Base Experiment: The Effect of Plasma on Glass Surface Properties
Understandings of Social Justice in Engineering Education
Reverse Problem-Based Learning - A Case Study with a Braille Machine
Mini-projects in Chemical Engineering Laboratory
Engineering Education: Problems of Modernization in the Context of a Competence Approach
From Engineer to Entrepreneur - Entrepreneurship Education for Engineering Students: The Case of the Entrepreneurial Campus Villach
Enhancing Professional Employability: The Impact of Agile Methodology Training
Awareness of Cultural Approach in Engineering Teaching by Lecturers: A Literature Review
Mining Web Analytics Data for Information Wikis to Evaluate Informal Learning
Investigation of the Effects of University Field Courses on Distance Education
Teacher-Researchers as Levers of Doctoral Curriculum in Engineering
Online Course Design Using VoiceThread with TPACK Model to Enhance English Speaking Skills for Non-native Learners
Creating Sustainable Competencies in Engineering Through Biomimetics Courses
ICL2017 Highlights
Information and Communication Technology and its Impact on Improving the Quality of Engineering Education Systems
Embedding Building Information Modelling in the Construction Area: A Case within an Undergraduate Civil Engineering Program
Two Alternative Strategies for Raising Public Awareness of Science and Technology
Challenge-based Learning: The Case of Sustainable Development Engineering at the Tecnologico de Monterrey, Mexico City Campus
Managing the Senior Capstone Design Project for Undergraduate Students at King Abdulaziz University
An Open edX Extension for Parallel Programming Assignments with Automatic Configurable Grading
Determination of the Elements of Architecture Students' Readiness to Conduct Professional Activities
An Empirical Study on Factors related to Distributed Pair Programming
Student Practice In 3D Design and Printing for Promoting Analytical and Applied Mathematical Thinking Skills
Profiling Cross-Generational Cyber Resilience through Scale Development
Gamification and Remind App: An Applied Experience in a Professional Competencies Development Workshop
A New Approach to Programming Language Education for Beginners with Top-Down Learning
Extending the Activity Theory Based Model for Serious Games Design in Engineering to Integrate Analytics
Transnational Connected Learning and Experimentation - Using live online classes and remote labs for preparing international engineering students for an international working world
Teaching Software Engineering in Blended Learning
Towards a New Educational Engineering Model for Moroccan University Based on ICT
Person-Centered Learning using Peer Review Method - An Evaluation and a Concept for Student-Centered Classrooms
Creativity Development in Informatics Teaching Using the Project Focus
Would Engineers Need Non-technical Skills or Non-technical Competences or Both?
Features of the Implementation of Learning Based on Modular Technology in the Corporate Training Center
Online Homework in Engineering Mathematics: Can We Narrow the Performance Gap?
A Gender Role Perspective on Women's Leadership in Chinese Higher Education
Statistics in Forest Engineering Degree Programs: What Should be Taught and Who Should Teach It
Gruendungsgarage - A Best-Practice Example of an Academic Start-up Accelerator
Publishing Student-Generated Problems in an OER Student Perceptions
The Pupils' Academy of Serious Gaming: Strengthening Study Skills
Experimentation in a Research Workshop: A Peer-learning Approach as a First Step to Scientific Competence
Developing a Taxonomy Concerning Physical Existing Makerspaces in and Used by Schools
Game-Based Learning while Research Activities of Engineering Students
An Educational Coding Laboratory for Elementary Pre-service Teachers: A Qualitative Approach
Enhancing Online Assessment Quality in Higher Education: The Design of Moodle Plug-in for Personalised Exam Revision (PER)
Evaluating Effectiveness and Appeal of a Virtual Laboratory in an Undergraduate Fluid Mechanics Course
Creation and Evaluation of Educational Tools for E-Learning Based on Videomodels
Pedagogic Qualification of Higher Education Teaching Staff - The Third Wave
Evaluation of the Developed Stepper Motor Control Lab for Undergrad Microcontroller-Robotics Education
Teaching of Ordinary Differential Equations Using the Assumptions of the PBL Method
Professional Foreign Language Training in the Context of the Digital University Example of Modeling and Experimental Validation
Problem-Based Learning. Application to a Laboratory Practice in the Degree of Industrial Chemical Engineering
Text Mining: Design of Interactive Search Engine Based Regular Expressions of Online Automobile Advertisements
Teaching Mathematics to Electrical Engineering Students by Electrical Engineering Staff in College of Technology in Japan
Rethinking Effective Teaching and Learning for the Design of Efficient Curriculum for Technical Teachers
A3 Learning System: Advanced Active and Autonomous Learning System
Deep Learning Influences on Higher Education Students' Digital Literacy: The Meditating Role of Higher-order Thinking
Research Skills Enhancement in Future Mechanical Engineers
An Arts-Based Instructional Model for Student Creativity in Engineering Design
Request Stream Control for the Access to Broadband Multimedia Educational Resources in the Distance Learning System
Design Based Wilderness Education
Evaluation of the Use of Two Teaching Techniques in Engineering
Exploring Sex Differences in Numerosity Perception Using Dynamic Visual Stimuli: Insights into Cognitive Processing and STEM
Learning Portfolio and Proactive Learning in Higher Education Pedagogy
Digital Learning Demand and Applicability of Quality 4.0 for Future Education: A Systematic Review
MOOCs Lack Interactivity and Collaborativeness: Evaluating MOOC Platforms
The Role of the Preparatory Year in the Selection of Engineering Specialization: A Case Study
Impacts of Social Media Experiences on Academically Related Peer Influence and Fear of Missing Out of Secondary and High School Students
Preparing Engineering Students for Global Workplace Communication: Changing the Japanese Mindsets
42nd IGIP International Conference on Engineering Pedagogy
Microcontroller-based Feedback Control Laboratory Experiments
Integrative Educational Approach Oriented Towards Software and System Development
Integrating the UN Sustainable Development Goals into Engineering Education: Pedagogical Approaches and Challenges
Remote Knowledge Acquisition and Assessment During the COVID-19 Pandemic
Joy of Learning Through Internet Memes
Intuition as Part of Informatics Creativity
Graduate Students' ChatGPT Experience and Perspectives during Thesis Writing
Chatbots: The Future of Education?
Creating a Supportive and Effective Learning Environment for Engineering Students: Pedagogical Strategies, Engagement, and Enhanced Outcomes
Review of Introducing Augmented Reality and Internet of Things at Austrian HTL - Results from 2019 to 2024
A Review of Embedded Systems Education in the Arduino Age: Lessons Learned and Future Directions
Common Misunderstandings of Electricity: Analysis of Interview- Responses of Electrical Engineering Technology Students
Motivation of Engineering Students Participating in Multinational Design Projects - Comparison Based on Gender and Class Status
24/7 Connectedness and its Potential Impact on Today's Physics Students: Technology Use, Multitasking, and GenMe
Shaping the Digital Future in Education - Together
Involving Parents at Step One in the Freshman Engineering Experience
Motivation Risks in Teaching Students at Secondary Technical Schools
The Student Conference: A Model of Authentic Assessment
Opinions of University Students on Technology Literacy
Preparatory Mathematics Course for Non-Traditional Engineering Students
Teaching Process Skills to Pre-Engineers using Situated Learning - A Case Study
Development of Interdisciplinary Lessons Integrating Science and Engineering in Heterogeneous Teams: Education Students' Attitudes
Assessment and Evaluation Framework with Successful Application in ABET Accreditation
Thinking Like an Engineer: Using Engineering Habits of Mind and Signature Pedagogies to Redesign Engineering Education
The Status of Natural Scientific Education and its Relationship with Exam Systems
Students Perception about the Use of Jupyter Notebook in Power Systems Education
Mathematics Education for Engineering Technology Students - A Bridge Too Far?
Inductive Teaching and Learning in Engineering Pedagogy on the Example of Remote Labs
Online Learning Facilities to Support Coding and Robotics Courses for Youth
Online Learning in Engineering Courses Using Wireless Sensor and Actuator Networks
E-Learning During Pandemic Covid-19 Era: Drill Versus Conventional Models
Multiple Choice Tests: More than a Time Saver for Teachers
The Effect Of Gamified Student Response System On Students' Perception and Achievement
Using VISIR in a Large Undergraduate Course: Preliminary Assessment Results
Impacts of the Migration of Cross-Cutting Courses of a Traditional University in Distance Learning
The Use of MOOCS in Online Engineering Education
The Possibilities of Improving Communication Skills in the Training of Engineering Students
Knowledge and Skills Level of Graduate Civil Engineers Employers and Graduates' Perceptions
Considering the Development and Evaluation of Engineers as Teachers
Towards a Web Generator of Programming Games for Primary School Children
Data Visualization in Engineering Pedagogy through Determination of Colour Variance in Contaminated Grass Samples
An Active Learning Approach for Applying STEAMeD-based Education in Engineering Programs
Integrative Technology for Creating Electronic Educational Resources
The Students' Perspective Contribution: Rethink the Ethical Education of Engineering Students
ICTs based Physics Learning
Digital Transformation of Engineering Education - Empirical Insights from Virtual Worlds and Human-Robot-Collaboration
The Entrepreneurial Student's Experience Journey Through Engineering Education
Utilizing Machine Learning Techniques to Predict University Students' Digital Competence
Topic Order in Introductory Physics and its Impact on the STEM Curricular Ladder
Physics XP: Integration of ChatGPT and Gamification to Improve Academic Performance and Motivation in Physics 1 Course
Adopting the Pedagogy of Trust and its Impact on Learning
Effective Assessment of Computer Science Capstone Projects and Student Outcomes