yusuke1997/dblp-id-title huggingface dataset:
Context-Aware Skeletal Shape Deformation
Visual Analytics for Fine-grained Text Classification Models and Datasets
The Scale Method for Blending Operations in Functionally-Based Constructive Geometry
Frame Field Operators
MagicSphere: an Insight Tool for 3D Data Visualization
Visual Analysis of Missing Values in Longitudinal Cohort Study Data
Graphics in Reservoir Simulation
A Modified Double Gyre with Ground Truth Hyperbolic Trajectories for Flow Visualization
Procedural Multiscale Geometry Modeling using Implicit Surfaces
Interactive Lenses for Visualization: An Extended Survey
MARV: Multiview Augmented Reality Visualisation for Exploring Rich Material Data
CageR: Cage-Based Reverse Engineering of Animated 3D Shapes
Illustrative Membrane Clipping
Modeling by Drawing with Shadow Guidance
Consistent Post-Reconstruction for Progressive Photon Mapping
Evaluating 2D Flow Visualization Using Eye Tracking
Visualizing Multidimensional Data with Order Statistics
Phase Space Projection of Dynamical Systems
Efficient and Adaptive Rendering of 2-D Continuous Scatterplots
Fast Summed-Area Table Generation and its Applications
State of the Art in Artistic Editing of Appearance, Lighting and Material
A Family of Barycentric Coordinates for Co-Dimension 1 Manifolds with Simplicial Facets
Analytic Visibility on the GPU
A Hybrid Approach to Multiple Fluid Simulation using Volume Fractions
Capturing Relightable Human Performances under General Uncontrolled Illumination
Fast and Exact Root Parity for Continuous Collision Detection
Differentiable Search Based Halftoning
Manufacturing Layered Attenuators for Multiple Prescribed Shadow Images
TourVis: Narrative Visualization of Multi-Stage Bicycle Races
Layered Reconstruction for Defocus and Motion Blur
Isosurface Similarity Maps
Rendering Wave Effects with Augmented Light Field
Performance-Based Biped Control using a Consumer Depth Camera
The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters
Mesh Segmentation via Spectral Embedding and Contour Analysis
FlairGPT: Repurposing LLMs for Interior Designs
MegaViews: Scalable Many-View Rendering With Concurrent Scene-View Hierarchy Traversal
A Short Term Step in the Development of 3D Graphics Standards
GPU-based Polynomial Finite Element Matrix Assembly for Simplex Meshes
Dialogue Cell Resource Model and Basic Dialogue Cells
Making Procedural Water Waves Boundary-aware
Multi-Resolution Meshes for Feature-Aware Hardware Tessellation
An Optimization-based SPH Solver for Simulation of Hyperelastic Solids
Enhancing the Interactive Visualization of Procedurally Encoded Multifield Data with Ellipsoidal Basis Functions
A Convolutional Decoder for Point Clouds using Adaptive Instance Normalization
Dynamically Enriched MPM for Invertible Elasticity
Automatic Conversion of Mesh Animations into Skeleton-based Animations
Time-of-Flight Cameras in Computer Graphics
Time-Adaptive Lines for the Interactive Visualization of Unsteady Flow Data Sets
A Survey on Visual Analysis Approaches for Financial Data
Porosity Maps - Interactive Exploration and Visual Analysis of Porosity in Carbon Fiber Reinforced Polymers
Urban Rhapsody: Large-scale exploration of urban soundscapes
Two-step Temporal Interpolation Network Using Forward Advection for Efficient Smoke Simulation
Computer Graphics and Computer-aided Design Literature: A Keyword-indexed Bibliography for the year 1992
Texturing Internal Surfaces from a Few Cross Sections
Curvature-Domain Shape Processing
Anisotropy and Cross Fields
crdbrd: Shape Fabrication by Sliding Planar Slices
Global Illumination Compensation for Spatially Augmented Reality
Biom orphs: Computer Displays of Biological Forms Generated from Mathematical Feedback Loops
Globally Injective Geometry Optimization with Non-Injective Steps
A Semi-Procedural Convolutional Material Prior
A New Real Time Geometric Transformation Matrix and its Efficient VLSI Implementation
Hex Me If You Can
Symmetry Detection Using Feature Lines
Error propagation control in Laplacian mesh compression
Particle-based Liquid Control using Animation Templates
A Geometrical Based Method for Highly Complex Structured Textures Generation
Dual-color mixing for fused deposition modeling printers
Near-Isometric Level Set Tracking
GRAFLOG: Understanding Drawings through Natural Language
Robust Construction of Polycube Segmentations via Dual Loops
Explorative Blood Flow Visualization using Dynamic Line Filtering based on Surface Features
Memory-Efficient Bijective Parameterizations of Very-Large-Scale Models
Full-range Approximation of Triangulated Polyhedra
SmartAnnotator An Interactive Tool for Annotating Indoor RGBD Images
Rate-distortion optimized compression of motion capture data
I-SI : Scalable Architecture for Analyzing Latent Topical-Level Information From Social Media Data
A Prefiltering Raster Scan Algorithm
Interactive Rendering with Coherent Ray Tracing
Interactive Editing of Lighting and Materials using a Bivariate BRDF Representation
Directionality-Aware Design of Embroidery Patterns
Automatic Hybrid Hierarchy Creation: a Cost-model Based Approach
Reliable Adaptive Modelling of Vascular Structures with Non-Circular Cross-Sections
Virtual Video Camera: Image-Based Viewpoint Navigation Through Space and Time
Temporally Reliable Motion Vectors for Real-time Ray Tracing
An Efficient Solver for Two-way Coupling Rigid Bodies with Incompressible Flow
A Unified Discrete Collision Framework for Triangle Primitives
Nodes, Edges, and Artistic Wedges: A Survey on Network Visualization in Art History
A Quick Rendering Method Using Basis Functions for Interactive Lighting Design
A Survey of Physically Based Simulation of Cuts in Deformable Bodies
Designing Multiple Coordinated Visualizations for Tablets
Visual Analytics for the Exploration of Tumor Tissue Characterization
Real-time procedural resurfacing using GPU mesh shader
A Platform for User-Tailored Interaction Development in 2D, 3D, and VR
Parallel generation of architecture on the GPU
Physical Validation of Global Illumination Methods: Measurement and Error Analysis
Directing the Photography: Combining Cinematic Rules, Indirect Light Controls and Lighting-by-Example
Linear Polarization Demosaicking for Monochrome and Colour Polarization Focal Plane Arrays
Sparse Rig Parameter Optimization for Character Animation
Advection-Based Function Matching on Surfaces
Energy-scale Aware Feature Extraction for Flow Visualization
RayCaching: Amortized Isosurface Rendering for Virtual Reality
Computational Design of Kinesthetic Garments
Reasoning About Gestural Interaction
Learning Physics with a Hierarchical Graph Network
Variable Bit Rate GPU Texture Decompression
The Layerizing VoxPoint Annular Convolutional Network for 3D Shape Classification
4D Reconstruction of Blooming Flowers
Set Operations of GWB
Compact Representation of Spectral BRDFs Using Fourier Transform and Spherical Harmonic Expansion
A Collaborative Digital Pathology System for Multi-Touch Mobile and Desktop Computing Platforms
From 3D models to 3D prints: an overview of the processing pipeline
Fast Gauss Bilateral Filtering
VR-VIBE: A Virtual Environment for Co-operative Information Retrieval
Approximate Program Smoothing Using Mean-Variance Statistics, with Application to Procedural Shader Bandlimiting
AirLens: Multi-Level Visual Exploration of Air Quality Evolution in Urban Agglomerations
Cell lineage visualisation
Practical Product Importance Sampling for Direct Illumination
Predicting Visual Perception of Material Structure in Virtual Environments
Hierarchical Reconstruction of BRDFs using Locally Supported Functions
Subdivision Surfaces with Creases and Truncated Multiple Knot Lines
Life cycle of SARS-CoV-2: from sketch to visualization in atomistic resolution
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses
Beyond Entertainment: An Investigation of Externalization Design in Video Games
An Eyeglass Simulator Using Conoid Tracing
A Coherence-based Collision Detection Method for Dressed Human Simulation
Interactive Computer Animation of Hand Gestures using Status Estimation with Multiple Regression Analysis
Animation of Soap Bubble Dynamics, Cluster Formation and Collision
Synthesizing Two-character Interactions by Merging Captured Interaction Samples with their Spacetime Relationships
Implicit Modeling of Patient-Specific Aortic Dissections with Elliptic Fourier Descriptors
Range Scan Registration Using Reduced Deformable Models
Investigating the Effect of Operation Mode and Manifestation on Physicalizations of Dynamic Processes
Defocus and Motion Blur Detection with Deep Contextual Features
VisRuption: Intuitive and Efficient Visualization of Temporal Airline Disruption Data
Graphical Behaviors and Animated Agents
Mean Curvature Skeletons
Radiosity in Flatland
Diffusion-Based Snow Cover Generation
Dense Point-to-Point Correspondences Between Genus-Zero Shapes
Graph-Based Synthesis for Skin Micro Wrinkles
Volume Preservation of Multiresolution Meshes
GEncode: Geometry-driven compression for General Meshes
Structural Analysis of Multivariate Point Clouds Using Simplicial Chains
Adaptive Zooming in Web Cartography
A Two-Pass Hardware-Based Method Hierarchical Radiosity
Animating Sand, Mud, and Snow
VRSurf: Surface Creation from Sparse, Unoriented 3D Strokes
Seeing Through Sounds: Mapping Auditory Dimensions to Data and Charts for People with Visual Impairments
Coupling Guidance and Progressiveness in Visual Analytics
Structure and Empathy in Visual Data Storytelling: Evaluating their Influence on Attitude
Optimizing Structure Preserving Embedded Deformation for Resizing Images and Vector Art
Neural SSS: Lightweight Object Appearance Representation
A Biophysically-Based Model of the Optical Properties of Skin Aging
Volcanic Skies: coupling explosive eruptions with atmospheric simulation to create consistent skyscapes
Projective Blue-Noise Sampling
Deep HDR Video from Sequences with Alternating Exposures
Perceptually-motivated Stereoscopic Film Grain
A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis
Map-based Visualizations Increase Recall Accuracy of Data
A Survey of Shading and Reflectance Models
Real-Time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights
Gradient-based Interpolation and Sampling for Real-time Rendering of Inhomogeneous, Single-scattering Media
Spectral Processing of Tangential Vector Fields
Stylized Caustics: Progressive Rendering of Animated Caustics
Image-to-Geometry Registration: a Mutual Information Method exploiting Illumination-related Geometric Properties
Dual Adjacency Matrix: Exploring Link Groups in Dense Networks
Graphs in Scientific Visualization: A Survey
Silhouette-Aware Warping for Image-Based Rendering
A Discriminative Multi-Channel Facial Shape (MCFS) Representation and Feature Extraction for 3D Human Faces
Compact Models
Controlling Motion Blur in Synthetic Long Time Exposures
Consistent Viewing and Interaction for Multiple Users in Projection-Based VR Systems
Unsteady Flow Visualization by Animating Evenly-Spaced Streamlines
Manhattan-world urban building reconstruction by fitting cubes
Adaptive Logarithmic Mapping For Displaying High Contrast Scenes
Deferred, Self-Organizing BSP Trees
An Adaptive Contact Model for the Robust Simulation of Knots
NeuPreSS: Compact Neural Precomputed Subsurface Scattering for Distant Lighting of Heterogeneous Translucent Objects
Line Sampling for Direct Illumination
Data-Driven Sparse Priors of 3D Shapes
State-of-the-Art in the Architecture, Methods and Applications of StyleGAN
How to Write a Visualization Research Paper: A Starting Point
Visualization of Eye Tracking Data: A Taxonomy and Survey
Energy-Based Image Deformation
A Hierarchical Architecture for Neural Materials
Paint Mesh Cutting
Learning to Learn and Sample BRDFs
Four-Dimensional Geometry Lens: A Novel Volumetric Magnification Approach
A Hierarchical Approach for Regular Centroidal Voronoi Tessellations
Fractals and Solid Modeling
A Prolog Rule-Based System for Cartographic Name Placement
Automatic Transfer Function Specification for Visual Emphasis of Coronary Artery Plaque
Multi-Level Implicit Function for Detailed Human Reconstruction by Relaxing SMPL Constraints
Nonsplitting Macro Patches for Implicit Cubic Spline Surfaces
Practical Low-Cost Recovery of Spectral Power Distributions
Controllable Dendritic Crystal Simulation Using Orientation Field
Ray Classification for Accelerated BVH Traversal
The Perspective Silhouette of a Canal Surface
In-the-wild Material Appearance Editing using Perceptual Attributes
Pressing: Smooth Isosurfaces with Flats from Binary Grids
Combinatorial Bidirectional Path-Tracing for Efficient Hybrid CPU/GPU Rendering
An Efficient and Flexible Perception Pipeline for Autonomous Agents
FlexEvent: going beyond Case-Centric Exploration and Analysis of Multivariate Event Sequences
Clean color: Improving multi-filament 3D prints
Search Me Knot, Render Me Knot: Embedding Search and Differentiable Rendering of Knots in 3D
A parser generator for interactive command languages
Robust Treatment of Degenerate Elements in Interactive Corotational FEM Simulations
External Memory View-Dependent Simplification
Autocorrelation Descriptor for Efficient Co-Alignment of 3D Shape Collections
Space-Time Bifurcation Lines for Extraction of 2D Lagrangian Coherent Structures
Uniformization and Density Adaptation for Point Cloud Data Via Graph Laplacian
Implicit Neural Deformation for Sparse-View Face Reconstruction
Solid Modeling Based on a New Paradigm
Geometric Sample Reweighting for Monte Carlo Integration
DiffNEG: A Differentiable Rasterization Framework for Online Aiming Optimization in Solar Power Tower Systems
Visibility Silhouettes for Semi-Analytic Spherical Integration
Comparative Evaluation of an Interactive Time-Series Visualization that Combines Quantitative Data with Qualitative Abstractions
Nearly Recurrent Components in 3D Piecewise Constant Vector Fields
Texton Noise
SIMD Optimization of Linear Expressions for Programmable Graphics Hardware
Accelerating Refractive Rendering of Transparent Objects
Poisson Surface Reconstruction with Envelope Constraints
Arbitrary Area Filling in a Fast Procedure
State of the Art in Computational Mould Design
PhysOM: Physarum polycephalum Oriented Microstructures
Interactive Visual Exploration of Local Patterns in Large Scatterplot Spaces
Weak Convex Decomposition by Lines-of-sight
From Words to Wood: Text-to-Procedurally Generated Wood Materials
Coarse to Fine: Weak Feature Boosting Network for Salient Object Detection
Tree Growth Modelling Constrained by Growth Equations
SumRe: Design and Evaluation of a Gist-based Summary Visualization for Incident Reports Triage
Row-Column Separated Attention Based Low-Light Image/Video Enhancement
Compression Domain Volume Rendering for Distributed Environments
Bijective Composite Mean Value Mappings
A Frequency-Domain Approach to Watermarking 3D Shapes
Exploring Different Parameters to Assess Left Ventricle Global and Regional Functional Analysis from Coronary CT Angiography
FAKIR: An algorithm for revealing the anatomy and pose of statues from raw point sets
Anti-Aliased Lines Using Run-Masks
Multiresolution Surface Representation Based on Displacement Volumes
Vector Field Map Representation for Near Conformal Surface Correspondence
Textured Liquids based on the Marker Level Set
Effect of Low-level Visual Details in Perception of Deformation
Compressive estimation for signal integration in rendering
Automatic Generation of Virtual Woodblocks and Multicolor Woodblock Printing
Fast and Scalable Solvers for the Fluid Pressure Equations with Separating Solid Boundary Conditions
Flexible and Accurate Transparent-Object Matting and Compositing Using Refractive Vector Field
2009 Eurographics Symposium on Parallel Graphics and Visualization
Hierarchical Radiosity for Dynamic Environments
ImPrEd: An Improved Force-Directed Algorithm that Prevents Nodes from Crossing Edges
It's about Time: Analytical Time Periodization
ProBGP: Progressive Visual Analytics of Live BGP Updates
Report of the Timberline Meeting of ISO TC97/SC21/WG2 "Computer Graphics"
Methods for Compensating Contrast Effects in Information Visualization
Parallel Blue-noise Sampling by Constrained Farthest Point Optimization
Hierarchical Rasterization of Curved Primitives for Vector Graphics Rendering on the GPU
Multi-layer Depth Peeling by Single-Pass Rasterisation for Faster Isosurface Raytracing on GPUs
SoftSMPL: Data-driven Modeling of Nonlinear Soft-tissue Dynamics for Parametric Humans
Inversion Fractals and Iteration Processes in the Generation of Aesthetic Patterns
Fast Wavelet Based Volume Rendering by Accumulation of Transparent Texture Maps
A Multiscale Metric for 3D Mesh Visual Quality Assessment
daScript3D Integrating 3D Graphics in a Page Description Language
On shape design and optimization of gerotor pumps
A Survey on Realistic Virtual Human Animations: Definitions, Features and Evaluations
Recent Advances in Mesh Morphing
Anisotropic geodesics for live-wire mesh segmentation
psudo: Exploring Multi-Channel Biomedical Image Data with Spatially and Perceptually Optimized Pseudocoloring
Variational 3D Shape Segmentation for Bounding Volume Computation
A Bernstein-Bézier Based Approach to Soft Tissue Simulation
Creating Fluid Animation from a Single Image using Video Database
Rendering Soft Shadows using Multilayered Shadow Fins
On the Effective Dimension of Light Transport
Informative Descriptor Preservation via Commutativity for Shape Matching
Visual Clustering in Parallel Coordinates
Towards Globally Optimal Normal Orientations for Large Point Clouds
Efficient Multidimensional Sampling
Sparse Representation and Visualization for Direct Numerical Simulation of Premixed Combustion
Figure Skating Simulation from Video
An Approach for CAD-System Simulation
An Economic High Performance Pixel Memory with 3-D Solids Capability
Hypersliceplorer: Interactive visualization of shapes in multiple dimensions
Single-View Modeling of Layered Origami with Plausible Outer Shape
Skiing Simulation Based on Skill-Guided Motion Planning
Automatic Registration for Articulated Shapes
Metro Transit-Centric Visualization for City Tour Planning
A Method for Displaying Metaballs by using Bézier Clipping
Entropy-driven Progressive Compression of 3D Point Clouds
Generating Color Palettes using Intuitive Parameters
Importance Sampling of the Micrograin Visible NDF
Visualization of Large-Scale Urban Models through Multi-Level Relief Impostors
Progressive Splatting of Continuous Scatterplots and Parallel Coordinates
Fast Lines: A Span by Span Method
Building Construction Sets by Tiling Grammar Simplification
Object Completion using k -Sparse Optimization
Multiresolution Surfaces having Arbitrary Topologies by a Reverse Doo Subdivision Method
Freeform Honeycomb Structures
Patch-Collaborative Spectral Point-Cloud Denoising
A Computational Model of Afterimages
Detail-Preserving Explicit Mesh Projection and Topology Matching for Particle-Based Fluids
Sky Based Light Metering for High Dynamic Range Images
Episodes and Topics in Multivariate Temporal Data
The State of the Art in Map-Like Visualization
Extraction of Typographic Elements from Outline Representations of Fonts
Design Space of Origin-Destination Data Visualization
Multi-objective shape segmentation and labeling
Iso-geometric Finite Element Analysis Based on Catmull-Clark : ubdivision Solids
Beyond WYSIWYG: Display of Hidden Information in Graphics Editors
Lighting Simulation of Augmented Outdoor Scene Based on a Legacy Photograph
Anisotropic Spectral Manifold Wavelet Descriptor
Fabrication-aware Design with Intersecting Planar Pieces
Rational Bézier Guarding
A Note on Random Thresholding for Colour Synthesis
Wetting Effects in Hair Simulation
SketchAnim: Real-time sketch animation transfer from videos
Pixel2Brick: Constructing Brick Sculptures from Pixel Art
Visualizing Strain Anisotropy in Mantle Flow Fields
Out-of-Core and Dynamic Programming for Data Distribution on a Volume Visualization Cluster
A multi-pass method for accelerated spectral sampling
Discovering Structured Variations Via Template Matching
Illustrative Motion Smoothing for Attention Guidance in Dynamic Visualizations
Surface Reconstruction Based on Hierarchical Floating Radial Basis Functions
Feature based terrain generation using diffusion equation
Fabricatable 90° Pop-ups: Interactive Transformation of a 3D Model into a Pop-up Structure
Anaglyph Stereo Without Ghosting
LineageD: An Interactive Visual System for Plant Cell Lineage Assignments based on Correctable Machine Learning
Fractals and Quasi-Affine Transformations
TextDNA: Visualizing Word Usage with Configurable Colorfields
Boundary Objects in Design Studies: Reflections on the Collaborative Creation of Isochrone Maps
Non-Rigid Registration Under Isometric Deformations
An All-Integer Algorithm for Drawing Anti-aliased Straight Lines
A Comprehensive Review of Data-Driven Co-Speech Gesture Generation
Automatic Inbetweening for Stroke-Based Painterly Animation
Optimized Topological Surgery for Unfolding 3D Meshes
Wide Gamut Spectral Upsampling with Fluorescence
Image Morphing With Perceptual Constraints and STN Alignment
Optimal Spline Approximation via ℓ 0 -Minimization
Synthesizing Novel Views from Unregistered 2-D Images
Generative Motion Infilling from Imprecisely Timed Keyframes
Chart Constellations: Effective Chart Summarization for Collaborative and Multi-User Analyses
Lightweight Voronoi Sponza
A Shape Modulus for Fractal Geometry Generation
Speed-up Technique for a Local Automatic Colour Equalization Model
Rendering and Affect
Interactive Design of Bonsai Tree Models
The State of the Art in Flow Visualization: Dense and Texture-Based Techniques
Metafile Standards
Morse complexes for shape segmentation and homological analysis: discrete models and algorithms
A Versatile Parameterization for Measured Material Manifolds
Blob Metamorphosis based on Minkowski Sums
Detecting, Interpreting and Modifying the Heterogeneous Causal Network in Multi-Source Event Sequences
Terrain Modelling from Feature Primitives
Exploring Effects of Ecological Visual Analytics Interfaces on Experts' and Novices' Decision-Making Processes: A Case Study in Air Traffic Control
A Light Hierarchy for Fast Rendering of Scenes with Many Lights
Neural Fields in Visual Computing and Beyond
Fast Ray Tracing of Implicit Surfaces
Adaptive Surface Visualization of Vessels with Animated Blood Flow
Cloth and Skin Deformation with a Triangle Mesh Based Convolutional Neural Network
Head-eye Animation Corresponding to a Conversation for CG Characters
BTF Compression via Sparse Tensor Decomposition
Guided Procedural Modeling
Approximation of a Variable Density Cloud of Points by Shrinking a Discrete Membrane
A Grammar-Based Approach for Applying Visualization Taxonomies to Interaction Logs
Doppler Volume Rendering: A Dynamic, Piecewise Linear Spectral Representation for Visualizing Astrophysics Simulations
Discriminative Sketch-based 3D Model Retrieval via Robust Shape Matching
Customizable LoD for Procedural Architecture
Interactive Depixelization of Pixel Art through Spring Simulation
Landmark-Guided Elastic Shape Analysis of Spherically-Parameterized Surfaces
FRIDU: Functional Map Refinement with Guided Image Diffusion
Poisson Manifold Reconstruction - Beyond Co-dimension One
Unifying Color and Texture Transfer for Predictive Appearance Manipulation
Write-An-Animation: High-level Text-based Animation Editing with Character-Scene Interaction
VENUS : A Geometrical Representation for Quantum State Visualization
Context Aware Terrain Visualization for Wayfinding and Navigation
PPSurf: Combining Patches and Point Convolutions for Detailed Surface Reconstruction
The Gödel Engine - An interactive approach to visualization in general relativity
Computational Light Painting Using a Virtual Exposure
Efficient Mean-shift Clustering Using Gaussian KD-Tree
H-ETC2: Design of a CPU-GPU Hybrid ETC2 Encoder
Synthesizing Character Animation with Smoothly Decomposed Motion Layers
Object detection and classification from large-scale cluttered indoor scans
TogetherNet: Bridging Image Restoration and Object Detection Together via Dynamic Enhancement Learning
Multiple Shape Correspondence by Dynamic Programming