yusuke1997/dblp-id-title huggingface dataset:
Trigger motion and interface optimization of an eye-controlled human-computer interaction system based on voluntary eye blinks
Analyzing the Adequacy of Interaction Paradigms in Artificial Reality Experiences
Framing Open Design through Theoretical Concepts and Practical Applications: A Systematic Literature Review
Interactive Robots as Social Partners and Peer Tutors for Children: A Field Trial
Teaching Robots Style: Designing and Evaluating Style-by-Demonstration for Interactive Robotic Locomotion
Commentary: critique of contesting control: how an excellent exemplar of artist-led HCI research surfaces unresolved issues
Does the Medium Make a Difference? Two Studies of Writing With Pen and Paper and With Computers
The Meaning of Interactivity - Some Proposals for Definitions and Measures
TYPIST: A Theory of Performance in Skilled Typing
The new normals of work: a framework for understanding responses to disruptions created by new futures of work
Text Entry for Mobile Computing: Models and Methods, Theory and Practice
NDM-Based Cognitive Agents for Supporting Decision-Making Teams
Talking About Distributed Communication and Medicine: On Bringing Together Remote and Local Actors
One-Handed Touch Typing on a QWERTY keyboard
Collective Practices in Common Information Spaces: Insight From Two Case Studies
Who Controls the Technology in Group Support Systems? Determinants and Consequences
Commentary: Interactivity - Agency, Pace and Attention
Usability Problem Reports for Comparative Studies: Consistency and Inspectability
Distributed Apprenticeship in Online Communities
Visual Information as a Conversational Resource in Collaborative Physical Tasks
Introduction to This Special Issue on Revisiting and Reinventing E-Mail
What's in Design Rationale?
Beyond Usability Evaluation: Analysis of Human-Robot Interaction at a Major Robotics Competition
'I already forgot half of it' - Interviewing people with dementia for co-designing an intelligent system
On "Technomethodology": Foundational Relationships Between Ethnomethodology and System Design
Transforming Graphical Interfaces Into Auditory Interfaces for Blind Users
User Interface Affordances in a Planning Representation
Facilitating Collocated Crowdsourcing on Situated Displays
Automated Eye-Movement Protocol Analysis
Making the Organization Come Alive: Talking Through and About the Technology in Remote Banking
Machines Outperform Laypersons in Recognizing Emotions Elicited by Autobiographical Recollection
The Design Tensions Framework
Dealing With Information Overload in Multifaceted Personal Informatics Systems
Encountering Others: Reciprocal Openings in Participatory Design and User-Centered Design
Making Sense of Digital Footprints in Team-Based Legal Investigations: The Acquisition of Focus
Quality Versus Quantity: E-Mail-Centric Task Management and Its Relation With Overload
On Typologies of Situated Interaction
Using Film Cutting Techniques in Interface Design
Design and field trial of EmotionFrame: exploring self-journaling experiences in homes for archiving personal feelings about daily events
Error as Opportunity: Learning in a Cooperative Task
Beyond "Same Time, Same Place": Introduction to the Special Issue on Collocated Interaction
DENIM: An Informal Web Site Design Tool Inspired by Observations of Practice
Gestures Over Video Streams to Support Remote Collaboration on Physical Tasks
Are Objects That Important? Effects of Expertise and Familiarity on Classification of Object-Oriented Code
The Social Life of Information Displays: How Screens Shape Psychological Responses in Social Contexts
Shaping the Display of the Future: The Effects of Display Size and Curvature on User Performance and Insights
Graphical Argumentation and Design Cognition
Interactive Instruction in Bayesian Inference
Active Messenger: E-Mail Filtering and Delivery in a Heterogeneous Network
Avoiding adverse autonomous agent actions
Commentary: Beyond Predictions and Measures
A Conceptual Framework and a Toolkit for Supporting the Rapid Prototyping of Context-Aware Applications
Time perspectives in technology-mediated reminiscing: effects of basic design decisions on subjective well-being
Interpersonal Access Control in Computer-Mediated Communications: A Systematic Analysis of the Design Space
Predicting the Skilled Use of Hierarchical Menus With the Keystroke-Level Model
Mobile Video Conferencing for Sharing Outdoor Leisure Activities Over Distance
Learning to Use a Text Editor: Some Learner Characteristics That Predict Success
The Untrained Eye: How Languages for Software Specification Support Understanding in Untrained Users
Introduction to This Special Issue on Multimodal Interfaces
Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction
Some Lessons From an Exercise in Specification
Intelligibility and Accountability: Human Considerations in Context-Aware Systems
Promoting Active Learning: The Role of System Structure in Learning From Hypertext
Training work-related social skills in adults with Autism Spectrum Disorder using a tablet-based intervention
Modeling the Visual Search of Displays: A Revised ACT-R Model of Icon Search Based on Eye-Tracking Data
A Human Activity Approach to User Interfaces
Seeking a Foundation for Context-Aware Computing
Interactivity Improves Usability of Geographic Maps for Visually Impaired People
Pricing Electronic Mail to Solve the Problem of Spam
Supporting Place-Specific Interaction through a Physical/Digital Assembly
Introduction to This Special Issue on Foundations of Design in HCI
A multiplayer VR showdown game for people with visual impairment
A Process-Oriented Approach to Design Rationale
Tests of Concepts About Different Kinds of Minds: Predictions About the Behavior of Computers, Robots, and People
On technology-assisted energy saving: challenges of digital plumbing in industrial settings
Commentary on Borderline issues
Commentary: Making Interactivity Meaningful for Contemporary HCI
ML Lifecycle Canvas: Designing Machine Learning-Empowered UX with Material Lifecycle Thinking
Human-Computer Interface Issues in Controlling Virtual Reality With Brain-Computer Interface
A Situated Approach of Roles and Participation in Open Source Software Communities
Incorporating Human and Machine Interpretation of Unavailability and Rhythm Awareness Into the Design of Collaborative Applications
Introduction to this Special Issue on Awareness Systems Design
Characterizing information access needs in gaze-adaptive augmented reality interfaces: implications for fast-paced and dynamic usage contexts
Cats, Kids, and video calls: how working from home affects media self-presentation
Experiences With Designing Tools for Everyday Reminiscing
Systems with Human Monitors: A Signal Detection Analysis
Scoping Analytical Usability Evaluation Methods: A Case Study
Beyond Presentation: Shared Slideware Control as a Resource for Collocated Collaboration
Gaze Patterns and the Temporal Organization of Multiple Activities in Mobile Smartphone Uses
Toward a design theory for virtual companionship
Notes of memories: Fostering social interaction, activity and reminiscence through an interactive music exergame developed for people with dementia and their caregivers
Technology, Group Process, and Group Outcomes: Testing the Connections in Computer-Mediated and Face-to-Face Groups
Terms of entanglement: a posthumanist reading of Terms of Service
Mulitmodal Interactive Maps: Designing for Human Performance
Beyond Object-Oriented Technology: Where Current Approaches Fall Short
When the Interface Is a Face
Borderline Issues: Social and Material Aspects of Design
Heuristics for Evaluating IT Security Management Tools
Whose Job Is It Anyway? A Study of Human-Robot Interaction in a Collaborative Task
An Assessment of Written/Interactive Dialogue for Information Retrieval Applications
Reviewing Meetings in TeamSpace
Before I Forget: From Personal Memory to Family History
Training Conditions and Strategic Aspects of Skill Transfer in a Simulated Process Control Task
Task Requirements and Media Choice in Collaborative Writing
Alternatives to Eye Tracking for Predicting Stimulus-Driven Attentional Selection Within Interfaces
Understanding the Role of Body Movement in Player Engagement
Toolkit Support for Integrating Physical and Digital Interactions
Can you count on a calculator? The role of agency and affect in judgments of robots as moral agents
A survey on technological tools and systems for diagnosis and therapy of autism spectrum disorder
Beauty in Use
Unseen and Unaware: Implications of Recent Research on Failures of Visual Awareness for Human-Computer Interface Design
Reframing search and recommendation as opportunities for communication for people with intellectual disability
Interaction Strategies for Effective Augmented Reality Geo-Visualization: Insights from Spatial Cognition
Commentary: Appreciative Disagreements
Effective Feedback Content for Tutoring Complex Skills
The Lens of Intrinsic Skill Atoms: A Method for Gameful Design
Moonlight in Miami: Field Study of Human-Robot Interaction in the Context of an Urban Search and Rescue Disaster Response Training Exercise
Cognitive Support: Extending Human Knowledge and Processing Capacities
Making Graph-Based Diagrams Work in Sound: The Role of Annotation
Collective Information Practice: Exploring Privacy and Security as Social and Cultural Phenomena
How Decisions Happen in Organizations
The Prevention of Mode Errors Through Sensory Feedback
Introduction to This Special Issue on Text Entry for Mobile Computing
A Study of the Evaluator Effect in Usability Testing
SNIF-ACT: A Cognitive Model of User Navigation on the World Wide Web
Detecting Intention Through Motor-Imagery-Triggered Pupil Dilations
A Quantified Past: Toward Design for Remembering With Personal Informatics
Privacy in Context
Commentary: Should humans look forward to autonomous others?
Transfer of Declarative Knowledge in Complex Information-Processing Domains
Commentary: Usability - A Sensitizing Concept
Object-Oriented Analysis and Design in Software Project Teams
Commentary on "Damaged Merchandise?"
Introduction to This Special Issue on New Perspectives on Human-Computer Interaction
The Allure and the Paucity of Design: Cultures of Design and Design in Culture
Monetary Practices of Traditional Rural Communities in Ethiopia: Implications for New Financial Technology Design
Media Space and Communicative Asymmetries: Preliminary Observations of Video-Mediated Interaction
Commentary: extraordinary excitement empowering enhancing everyone
Goldilocks conditions for workplace gamification: how narrative persuasion helps manufacturing workers create self-directed behaviors
Lived Data: Tinkering With Bodies, Code, and Care Work
Toward truly accessible MOOCs for persons with cognitive impairments: a field study
Commentary: Usability and Theory Building
Human-human-robot interaction: robotic object's responsive gestures improve interpersonal evaluation in human interaction
A Semantic Analysis of the Design Space of Input Devices
Direct Pen Interaction With a Conventional Graphical User Interface
MUST: A Method for Participatory Design
Timetrees: A Branching-Time Structure for Modeling Activity and State in Human-Computer Interaction
The future of personal information management in the age of ubiquitous personal data
The Usability Construct: A Dead End?
Improving Remote Collaboration With Video Conferencing and Video Portals
Sharing biosignals: An analysis of the experiential and communication properties of interpersonal psychophysiology
Optimal Orientation of Text Documents for Reading and Writing
Hands-Free, Speech-Based Navigation During Dictation: Difficulties, Consequences, and Solutions
Commentary: Conduits and Communities
Troubles With the Internet: The Dynamics of Help at Home
Commentary: Usability in Theory and Practice
Representations and User-Developer Interaction in Cooperative Analysis and Design
Social Norms and Behavioral Regulation in Asynchronous Communication: The Shift of Attention During Speed Communication
Commentary: Societal Reactions to Hopes and Threats of Autonomous Agent Actions: Reflections about Public Opinion and Technology Implementations
Deliberated Evolution: Stalking the View Matcher in Design Space
Learning Flow of Control: Recursive and Iterative Procedures
Impact of Interaction Paradigms on Full-Body Interaction Collocated Experiences for Promoting Social Initiation and Collaboration
Introduction to This Special issue on Exploratory Sequential Data Analysis
Makerspaces on Social Media: Shaping Access to Open Design
What Designers Talk About When They Talk About Context
Empirical Bi-Action Tables: A Tool for the Evaluation and Optimization of Text-Input Systems. Application I: Stylus Keyboards
Automation and redistribution of work: the impact of social distancing on live TV production
Perception of rhythmic agency for conversational labeling
Introduction to This Special Issue on Talking About Things in Mediated Conversations
Damaged Merchandise? A Review of Experiments That Compare Usability Evaluation Methods
Reconstructing the Past: Personal Memory Technologies Are Not Just Personal and Not Just for Memory
A Principled Design for an Integrated Computational Environment
The Expertise Effect on Web Accessibility Evaluation Methods
Seeing (Movement) is Believing: The Effect of Motion on Perception of Automatic Systems Performance
There and Back Again: Cross-Display Object Movement in Multi-Display Environments
The Context of Work
Ceci n'est pas un Objet? Talking About Objects in E-mail
Nomadic Input on Mobile Devices: The Influence of Touch Input Technique and Walking Speed on Performance and Offset Modeling
Designing as Construction of Representations: A Dynamic Viewpoint in Cognitive Design Research
Designing fair AI for managing employees in organizations: a review, critique, and design agenda
Post-mortem information management: exploring contextual factors in appropriate personal data access after death
Co-Interpreting Movement With Sensors: Assessing Parkinson's Patients' Deep Brain Stimulation Programming
Procedural Network Representations of Sequential Data
Fractured Ecologies: Creating Environments for Collaboration
Communication via Videoconference: Emotional and Cognitive Consequences of Affective Personality Dispositions, Seeing One's Own Picture, and Disturbing Events
Beautiful Objects as an Extension of the Self: A Reply
Project Ernestine: Validating a GOMS Analysis for Predicting and Explaining Real-World Task Performance
Knowledge-Based User Interface Design
Interactive machine teaching: a human-centered approach to building machine-learned models
Understanding Calendar Use
Topicalizer: reframing core concepts in machine learning visualization by co-designing for interpretivist scholarship
Improving the Performance of Input Interfaces Through Scaling and Human Motor Models
The Human-Artifact Model: An Activity Theoretical Approach to Artifact Ecologies
The Acquisition and Performance of Text-Editing Skill: A Cognitive Complexity Analysis
Interacting With Hypertext: A Meta-Analysis of Experimental Studies
Performance Optimization of Virtual Keyboards
Collocated Collaboration Analytics: Principles and Dilemmas for Mining Multimodal Interaction Data
Developing Process Models as Summaries of HCI Action Sequences
Analysis of the Cognition Involved in Spreadsheet Software Interaction
Context as a Dynamic Construct
Revisiting embodiment for brain-computer interfaces
Reflections on a Work-Oriented Design Project
User Participation and Participatory Design: Topics in Computing Education
Exploring the Utility of Bayesian Truth Serum for Assessing Design Knowledge
Faceless Interaction - A Conceptual Examination of the Notion of Interface: Past, Present, and Future
Issues in Cognitive and Social Ergonomics: From Our House to Bauhaus
Graphically Defining New Building Blocks in ThingLab
Commentary: "Autonomous" agents? What should we worry about? What should we do?
Human teleoperation - a haptically enabled mixed reality system for teleultrasound
Shit! Towards an experimental multiple-perspective approach to human-microbiome relations
Individual Differences and Conceptual Models in Training Novice Users
Things to Talk About When Talking About Things
Eudaimonia and Hedonia in the Design and Evaluation of a Cooperative Game for Psychosocial Well-Being
Collaboration on large interactive displays: a systematic review
Interpreting and Acting on Mobile Awareness Cues
Creating Conditions for Participation: Conflicts and Resources in Systems Development
Unobtrusive interaction: a systematic literature review and expert survey
Using Visual Histories to Reconstruct the Mental Context of Suspended Activities
Environment Analysis as a Basis for Designing Multimodal and Multidevice User Interfaces
Making Argumentation Serve Design
Application of the Resources Model to the Supervision of an Automated Process
Introduction to This Special issue on Experimental Comparisons of Usability Evaluation Methods
Eye-Mind reader: an intelligent reading interface that promotes long-term comprehension by detecting and responding to mind wandering
Debugging: An Analysis of Bug-Location Strategies
What mosses can teach us about design fabulations and feminist more-than-human care
Synchronous Gestures in Multi-Display Environments
Allocating Time Across Multiple Texts: Sampling and Satisficing
Assessing Multiple Sclerosis With Kinect: Designing Computer Vision Systems for Real-World Use
RADAR: automated task planning for proactive decision support
Issues Related to HCI Application of Fitts's Law
Paratyping: A Contextualized Method of Inquiry for Understanding Perceptions of Mobile and Ubiquitous Computing Technologies
Facets of Website Content
A Goal/Plan Analysis of Buggy Pascal Programs
A sensemaking system for grouping and suggesting stories from multiple affective viewpoints in museums
A Few Notes on the Study of Beauty in HCI
Exploring the user-avatar relationship in videogames: A systematic review of the Proteus effect
Object-Oriented System Development in a Banking Project: Methodology, Experience, and Conclusions
Automated Rehabilitation System: Movement Measurement and Feedback for Patients and Physiotherapists in the Rehabilitation Clinic
Conversations Over Video Conferences: An Evaluation of the Spoken Aspects of Video-Mediated Communication
Exploring Awareness Related Messaging Through Two Situated-Display-Based Systems
Analogical Problem Solving in Casual and Experienced Users: When Interface Consistency Leads to Inappropriate Transfer
Introduction to This Special issue on Computer-Supported Cooperative Work
A Wizard of Oz Study of Advice Giving and Following
Introduction to This Special Issue on Context-Aware Computing
Open Source, Open Vision: The MakerPro Network and the Broadening of Participation in Setting Taiwan's IT Vision Agenda
Using ITS to Create an Insurance Industry Application: A Joint Case Study
Is It Easier to Hop or Walk? Development Issues in Interface Design
Introduction to This Special issue on Representations in Interactive Systems Development
Cognitive Activities and Levels of Abstraction in Procedural and Object-Oriented Design
The Impact of Increased Awareness While Face-to-Face
Introduction to This Special Issue on Open Design at the Intersection of Making and Manufacturing
Exploratory Sequential Data Analysis: Foundations
Assistive Robotics and an Ecology of Elders Living Independently in Their Homes
"Do You See What I Hear?": Designing for Collocated Patient-Practitioner Collaboration in Audiological Consultations
Novice LISP Errors: Undetected Losses of Information from Working Memory
A mechanism for Multimodal Presentation Planning Based on Agent Cooperation and Negotiation
Producing Printability: Articulation Work and Alignment in 3D Printing
Vulnerable Young People and Their Experience of Online Risks
Development of Text-Editing Skill: From Semantic and Syntactic Mappings to Procedures
The Watcher and the Watched: Social Judgments About Privacy in a Public Place
Toward the Digital Design Studio: Large Display Explorations
Using Visual Information for Grounding and Awareness in Collaborative Tasks
Automatic planning in cognitive training: application to multiple sclerosis
The Impact of Control-Display Gain on User Performance in Pointing Tasks
The Role of Visual Fidelity in Computer-Based Instruction
Productive Oscillation as a strategy for doing more-than-human design research
The Inference of Perceived Usability From Beauty
Design Strategies and Knowledge in Object-Oriented Programming: Effects of Experience
Scaffolding the Mastery of Healthy Behaviors with Fittle+ Systems: Evidence-Based Interventions and Theory
Toward a Framework for Human-Robot Interaction
Intertextual design: the hidden stories of Atari women
Temporal Aspects of Tasks in the User Action Notation
The Product as a Fixed-Effect Fallacy
Supporting Collaborative Task Management in E-mail
Management of Repair in Human-Computer Interaction
An Application of the Birmingham Discourse Analysis System to the Study of Computer Guidance Interactions
A serious web game for children with attentive disorders: design and experiences from two trials
Exploring the Functional Specifications of a Localized Wayfinding Verbal Aid for Blind Pedestrians: Simple and Structured Urban Areas
Introduction to this special issue on intelligent systems for people with diverse cognitive abilities
Resolving Safety-Critical Incidents in a Rally Control Center
Exploring Anima: a brain-computer interface for peripheral materialization of mindfulness states during mandala coloring
The Importance of Active Exploration, Optical Flow, and Task Alignment for Spatial Learning in Desktop 3D Environments
Playability in Action Videogames: A Qualitative Design Model
Modeling Gesture-Typing Movements
Systematic Sources of Suboptimal Interface Design in Large Product Development Organizations
Designing for interpersonal motor synchronization
Design Perspectives
Desituating Action: Digital Representation of Context
Appropriate or Remix? The Effects of Social Recognition and Psychological Ownership on Intention to Share in Online Communities
Evaluating Peripheral Interaction Design
From England to Uganda: Children Designing and Evaluating Serious Games
Persuading to Reflect: Role of Reflection and Insight in Persuasive Systems Design for Physical Health
Introduction to this Special Issue on Ubiquitous Multi-Display Environments
Automated Protocol Analysis
Supporting Indirect Collaborative Design With Integrated Knowledge-Based Design Environments
Inferring Cross-Sections: When Internal Visualizations Are More Important Than Properties of External Visualizations
The Routineness of Routines: Measuring Rhythms of Media Interaction
Virtual Video Prototyping
Characterizing the Sequential Structure of Interactive Behaviors Through Statistical and Grammatical Techniques
Coherence: An Approach to Representing Ethnographic Analyses in Systems Design
Envisioning, designing, and rapid prototyping heritage installations with a tangible interaction toolkit
In Search of Coherence: A Review of E-Mail Research
How to Overcome Disorientation in Mobile Phone Menus: A Comparison of Two Different Types of Navigation Aids
Controlling a Smartphone Using Gaze Gestures as the Input Mechanism
Commentary: absent logic-based precision, Hancock's desired avoidance is just wishful thinking
Agent-Based Modeling to Inform Online Community Design: Impact of Topical Breadth, Message Volume, and Discussion Moderation on Member Commitment and Contribution
Commentary: Actionable Constructs for Practitioners
Equal Opportunities: Do Shareable Interfaces Promote More Group Participation Than Single User Displays?
Food for Talk: Phototalk in the Context of Sharing a Meal
The Influence of Color and Graphical Information Presentation in a Managerial Decision Simulation
Existential time and historicity in interaction design
Guidelines for the Design of Movement-Based Games and Their Relevance to HCI
A Cognitively Based Functional Taxonomy of Decision Support Techniques
Corporate hackathons, how and why? A multiple case study of motivation, projects proposal and selection, goal setting, coordination, and outcomes
Questions, Options, and Criteria: Elements of Design Space Analysis