yusuke1997/dblp-id-title huggingface dataset:
Navigating the Manifold of Translucent Appearance
Soft Shadow Maps: Efficient Sampling of Light Source Visibility
Generating Flight Summaries Conforming to Cinematographic Principles
Sampling Visible GGX Normals with Spherical Caps
Sound Tracing: Rendering Listener Specific Acoustic Room Properties
Distributed Poisson Surface Reconstruction
Accelerating Hair Rendering by Learning High-Order Scattered Radiance
Filtering Relocations on a Delaunay Triangulation
PHIGS - Programmer's Hierarchical Interactive Graphics System
Lifted Domain Coloring
The Area of Graphics Standardization
RepSnapping: Efficient Image Cutout for Repeated Scene Elements
Planning Collision-Free Reaching Motions for Interactive Object Manipulation and Grasping
Single-pass Scalable Subsurface Rendering with Lightcuts
Introducing Blending Operations in Feature Models
Composing Hierarchically Structured Images
Non-Uniform Subdivision Surfaces with Sharp Features
Interactive Sculpting of Digital Faces Using an Anatomical Modeling Paradigm
Density-based Outlier Rejection in Monte Carlo Rendering
Mapping Highly Detailed Colour Information on Extremely Dense 3D Models: The Case of David's Restoration
Browsing High Definition Colour Pictures
Sub-Pixel Anti-Aliasing Via Triangle-Based Geometry Reconstruction
Compression and Importance Sampling of Near-Field Light Sources
Doom or Deliciousness: Challenges and Opportunities for Visualization in the Age of Generative Models
Learning Elastic Constitutive Material and Damping Models
NoRM: No-Reference Image Quality Metric for Realistic Image Synthesis
Simultaneous Multi-Attribute Image-to-Image Translation Using Parallel Latent Transform Networks
Not All Areas Are Equal: A Novel Separation-Restoration-Fusion Network for Image Raindrop Removal
Creating and Rendering Convolution Surfaces
Algorithms for Handling the Fill Area Primitive of GKS
Dynamic Textures for Image-based Rendering of Fine-Scale 3D Structure and Animation of Non-rigid Motion
Interactive Sketch-Driven Image Synthesis
Group Modeling: A Unified Velocity-Based Approach
MAPMaN: Multi-Stage U-Shaped Adaptive Pattern Matching Network for Semantic Segmentation of Remote Sensing Images
Large-Scale Pixel-Precise Deferred Vector Maps
The Priority Tree, a HL/HSR Approach for PHIGS
Parallel Irradiance Caching for Interactive Monte-Carlo Direct Volume Rendering
String Art: Towards Computational Fabrication of String Images
Two-stage Photograph Cartoonization via Line Tracing
Collision-Aware and Online Compression of Rigid Body Simulations via Integrated Error Minimization
Using physically Based Rendering to Benchmark Structured Light Scanners
Review: Kd-tree Traversal Algorithms for Ray Tracing
Automatic Generation of Structure Preserving MultiresolutionModels
The Synthesis of Rock Textures in Chinese Landscape Painting
An Image based Measurement System for Anisotropic Reflection
BSSRDF Estimation from Single Images
Levels of Detail for Crowds and Groups
A Bayesian Monte Carlo Approach to Global Illumination
An Integrated Line Tracking and Vectorization Algorithm
Adaptive Caustic Maps Using Deferred Shading
Serious Games: Broadening Games Impact Beyond Entertainment
Visual Analysis of Brain Activity from fMRI Data
PointSkelCNN: Deep Learning-Based 3D Human Skeleton Extraction from Point Clouds
Feature Sensitive Remeshing
A Gradient-Based Comparison Measure for Visual analysis of Multifield Data
Finding Surface Correspondences Using Symmetry Axis Curves
Variational Tree Synthesis
Deep-Learning-Based Facial Retargeting Using Local Patches
A Graph-based Approach to Continuous Line Illustrations with Variable Levels of Detail
On Visualization and Reconstruction from Non-Uniform Point Sets using B-splines
A Surface-based Appearance Model for Pennaceous Feathers
Survey of Surveys (SoS) - Mapping The Landscape of Survey Papers in Information Visualization
Spectral Mesh Simplification
The Controller Animation System
SIGDT: 2D Curve Reconstruction
Complex Barycentric Coordinates with Applications to Planar Shape Deformation
τε'χνη Photons: Evolution of a Course in Data Structures
Recent Trends in 3D Reconstruction of General Non-Rigid Scenes
Representing Animations by Principal Components
A Statistical Method for SVBRDF Approximation from Video Sequences in General Lighting Conditions
Exponential Soft Shadow Mapping
Perception of Visual Artifacts in Image-Based Rendering of Façades
Style Transfer Functions for Illustrative Volume Rendering
Visualising Errors in Animal Pedigree Genotype Data
Chart Question Answering: State of the Art and Future Directions
Visyllable Based Speech Animation
DanmuVis: Visualizing Danmu Content Dynamics and Associated Viewer Behaviors in Online Videos
Layout Embedding via Combinatorial Optimization
Primal/Dual Descent Methods for Dynamics
ConVis: A Visual Text Analytic System for Exploring Blog Conversations
Quasi-interpolation on the Body Centered Cubic Lattice
Improving Data Locality for Efficient In-Core Path Tracing
Microtiles: Extracting Building Blocks from Correspondences
PointProNets: Consolidation of Point Clouds with Convolutional Neural Networks
Time-Continuous Quasi-Monte Carlo Ray Tracing
Ray Differentials and Multiresolution Geometry Caching for Distribution Ray Tracing in Complex Scenes
Efficient Lossless Image Contour Coding
Two-manifold cell-decomposition of r-sets.
Functional Maps Representation On Product Manifolds
On The Application of Quantization and Dithering Techniques to History of Arts
Fiber-Level On-the-Fly Procedural Textiles
Experiences in the use of color raster graphics at the University of East Anglia
Displacement-Correlated XFEM for Simulating Brittle Fracture
Differentiable Depth for Real2Sim Calibration of Soft Body Simulations
Subdivision Schemes for Thin Plate Splines
Stable Topological Signatures for Points on 3D Shapes
Visual Analytics of Contact Tracing Policy Simulations During an Emergency Response
Stylized Vector Art from 3D Models with Region Support
Nested Tracking Graphs
Instant Stippling on 3D Scenes
An Algorithm for Constructing a Quadtree from Polygonal Regions
State of the Art of Graph Visualization in non-Euclidean Spaces
Context-Based Coding of Adaptive Multiresolution Meshes
Heat Transfer Simulation for Modeling Realistic Winter Sceneries
Real-Time GPU Silhouette Refinement using Adaptively Blended Bézier Patches
A Particle-Grid Method for Opaque Ice Formation
An Informed Environment Dedicated to the Simulation of Virtual Humans in Urban Context
Robust Motion Watermarking based on Multiresolution Analysis
Linkless Octree Using Multi-Level Perfect Hashing
Wavelet Point-Based Global Illumination
Grid Based Final Gather for Radiosity on Complex Clustered Scenes
Cinematic Gaussians: Real-Time HDR Radiance Fields with Depth of Field
A Visual Analytics Approach for Peak-Preserving Prediction of Large Seasonal Time Series
A Hierarchical Topology-Based Model for Handling Complex Indoor Scenes
Exploring Collections of Tagged Text for Literary Scholarship
Mint: Discretely Integrable Moments for Symmetric Frame Fields
Image Warping Using Few Anchor Points and Radial Functions
An Algorithmic Reflectance and Transmittance Model for Plant Tissue
Colorization of Line Drawings with Empty Pupils
Feature-Adaptive and Hierarchical Subdivision Gradient Meshes
Differentiable Simulation for Outcome-Driven Orthognathic Surgery Planning
The Impulse Graph: A New Dynamic Structure for Global Collisions
CEDRL: Simulating Diverse Crowds with Example-Driven Deep Reinforcement Learning
A New Approach for the Generation of Circles
BPM: Blended Piecewise Möbius Maps
The MADE Help System
MatSwap: Light-aware material transfers in images
A System for View-Dependent Animation
Non-Linear Beam Tracing on a GPU
Polygon Triangulation Algorithm as a Powerful Core Processor of PLAN-I
Realizing 3D Visual Programming Environments within a Virtual Environment
An Ontological Framework for Supporting the Design and Evaluation of Visual Analytics Systems
Segmentifier: Interactive Refinement of Clickstream Data
Physically-Based Lighting for 3D Generative Models of Cars
Implicit Blending Revisited
Abstract Painting Synthesis via Decremental optimization
AVA: Towards Autonomous Visualization Agents through Visual Perception-Driven Decision-Making
Inexpensive Reconstruction and Rendering of Realistic Roadside Landscapes
Uncertainty-Aware Visualization of Biomolecular Structures
Illustrative Visualization of Mesoscale Ocean Eddies
Lighting Layout Optimization for 3D Indoor Scenes
Puzzle-like Collage
Image Morphing with Feature Preserving Texture
Feature Driven Combination of Animated Vector Field Visualizations
A Physically Consistent Implicit Viscosity Solver for SPH Fluids
Procedural Arrangement of Furniture for Real-Time Walkthroughs
Structure from silhouettes: a new paradigm for fast sketch-based design of trees
Hero Wavelength Spectral Sampling
Embedded Implicit Stand-Ins for Animated Meshes: A Case of Hybrid Modelling
Orthogonal Array Sampling for Monte Carlo Rendering
The Use of Precomputed Triangle Clusters for Accelerated Ray Tracing in Dynamic Scenes
Learning 3D Shape Aesthetics Globally and Locally
Inertial Steady 2D Vector Field Topology
Visual Text Analysis in Digital Humanities
Density Displays for Data Stream Monitoring
Approximating Free-form Geometry with Height Fields for Manufacturing
Perception of Animated Node-Link Diagrams for Dynamic Graphs
The Readability of Path-Preserving Clusterings of Graphs
DYVERSO: A Versatile Multi-Phase Position-Based Fluids Solution for VFX
A Biorthogonal Wavelet Approach based on Dual Subdivision
Winding Number Features for Vector Sketch Colorization
Printable 3D Trees
Space-Optimized Texture Maps (Guenter Enderle [Best Paper] Award
Interactive Visualization of Multimodal Volume Data for Neurosurgical Tumor Treatment
Advected Tangent Curves: A General Scheme for Characteristic Curves of Flow Fields
Reverse-Engineering Visualizations: Recovering Visual Encodings from Chart Images
A Simple Description of Complex Curves
Restricting Voronoi diagrams to meshes using corner validation
Recolorable Posterization of Volumetric Radiance Fields Using Visibility-Weighted Palette Extraction
Using Abstract Data Types To Define Large-scale World Models For Image Generation Systems
SAR: Stroke Authorship Recognition
Persist: Persistent and Reusable Interactions in Computational Notebooks
Photoelasticity Raycasting
Interactive 3D Morphing
Exact Isosurfaces for Marching Cubes
Fast Fluid Simulations with Sparse Volumes on the GPU
Monocular Human Pose and Shape Reconstruction using Part Differentiable Rendering
MatchPad : Interactive Glyph-Based Visualization for Real-Time Sports Performance Analysis
Fast and Exact (Poisson) Solvers on Symmetric Geometries
Computing Extremal Quasiconformal Maps
Modelling Natural Branching Structures
A Prediction-Traversal Approach for Compressing Scientific Data on Unstructured Meshes with Bounded Error
Modeling Dynamic Hair as a Continuum
A Survey on Data-Driven Video Completion
Mesh Colorization
Inverse Displacement Mapping in the General Case
Shape Approximation by Surface Reuse
Learning Fuzzy Set Representations of Partial Shapes on Dual Embedding Spaces
Learning Contextualized User Preferences for Co-Adaptive Guidance in Mixed-Initiative Topic Model Refinement
Efficient Shadow Removal Using Subregion Matching Illumination Transfer
Balancing Considered Harmful - Faster Photon Mapping using the Voxel Volume Heuristic
Data Parallel Multi-GPU Path Tracing using Ray Queue Cycling
Procedural Physically based BRDF for Real-Time Rendering of Glints
Integer-Grid Sketch Simplification and Vectorization
Affine Texture Mapping and Antialiasing Using Integer Arithmetic
Networks of Names: Visual Exploration and Semi-Automatic Tagging of Social Networks from Newspaper Articles
Stability analysis of explicit MPM
Real-time Image-based Lighting of Microfacet BRDFs with Varying Iridescence
Multi-Segment Foot for Human Modelling and Simulation
Towards Glyphs for Uncertain Symmetric Second-Order Tensors
QuadriFlow: A Scalable and Robust Method for Quadrangulation
Carla Vandoni - A Remarkable Lady
Manifold-Based 3D Face Caricature Generation with Individualized Facial Feature Extraction
Interactive Subsurface Scattering for Materials With High Scattering Distances
Field-Aligned Isotropic Surface Remeshing
State of the Art on Neural Rendering
Interactive Lighting Design with Hierarchical Light Representation
Visibility Equalizer Cutaway Visualization of Mesoscopic Biological Models
Arcs, Angles, or Areas: Individual Data Encodings in Pie and Donut Charts
Emotion Analysis and Classification: Understanding the Performers' Emotions Using the LMA Entities
HexBox: Interactive Box Modeling of Hexahedral Meshes
Non-Oriented MLS Gradient Fields
Non-Euclidean Sliced Optimal Transport Sampling
A Token Based Graphics System
Layer-Based Procedural Design of Façades
Normal-Based Bas-Relief Modelling via Near-Lighting Photometric Stereo
Evolutionary Visual Exploration: Evaluation With Expert Users
Pseudo-Satellitefilm: Using Fractal Clouds to Enhance Animated Weather Forecasting
Practical Path Guiding for Efficient Light-Transport Simulation
Synthesizing Ornamental Typefaces
Multi-Layered Automultiscopic Displays
Generative Adversarial Image Super-Resolution Through Deep Dense Skip Connections
Constructing Isosurfaces with Sharp Edges and Corners using Cube Merging
Sketch-Based Procedural Surface Modeling and Compositing Using Surface Trees
Visual Inspection of Multivariate Graphs
GPU Local Triangulation: an interpolating surface reconstruction algorithm
Video Brush: A Novel Interface for Efficient Video Cutout
Virtual Klingler Dissection: Putting Fibers into Context
Cosserat Rod with rh-Adaptive Discretization
Improving Performance and Accuracy of Local PCA
Controlling Quadric Error Simplification with Line Quadrics
Partial Matching of Nonrigid Shapes by Learning Piecewise Smooth Functions
Game level layout from design specification
Material Editing in Complex Scenes by Surface Light Field Manipulation and Reflectance Optimization
TrajectoryLenses - A Set-based Filtering and Exploration Technique for Long-term Trajectory Data
Knitting a 3D Model
Random Access Segmentation Volume Compression for Interactive Volume Rendering
The Geometry of Color in the Light of a Non-Riemannian Space
Wassersplines for Neural Vector Field-Controlled Animation
Multiresolution Curve and Surface Representation: Reversing Subdivision Rules by Least-Squares Data Fitting
Neurosymbolic Models for Computer Graphics
Visual Explanation of the Complexity in Julia Sets
Enclosing Surfaces for Point Clusters Using 3D Discrete Voronoi Diagrams
Fast Dynamic Tessellation of Trimmed NURBS Surfaces
A Bending Model for Nodal Discretizations of Yarn-Level Cloth
Non-linear Rough 2D Animation using Transient Embeddings
Cues to fast-forward collaboration: A Survey of Workspace Awareness and Visual Cues in XR Collaborative Systems
The Parametric Differential Method: An Alternative to the Calculation of Form Factors
Gaze-Aware Visualisation: Design Considerations and Research Agenda
Wavelet Rasterization
Eurographics 2011 Workshop on 3D Object Retrieval (EG 3DOR'2011) in Cooperation with ACM SIGGRAPH : Lluandudno, UK, April 10, 2011
ExpandNet: A Deep Convolutional Neural Network for High Dynamic Range Expansion from Low Dynamic Range Content
Faceted Views of Varying Emphasis (FaVVEs): a framework for visualising multi-perspective small multiples
G 2 Tensor Product Splines over Extraordinary Vertices
A Multiresolution Model for Soft Objects supporting interactive cuts and lacerations
EUROGRAPHICS'85
CUPID: Contextual Understanding of Prompt-conditioned Image Distributions
Character navigation in dynamic environments based on optical flow
Efficient Interpolation of Rough Line Drawings
Seamless Integration of Databases in VR for Constructing Virtual Environments
An Efficient Hybrid Optimization Strategy for Surface Reconstruction
Lactea: Web-Based Spectrum-Preserving Multi-Resolution Visualization of the GAIA Star Catalog
Multisampling Compressive Video Spectroscopy
Real-time Rendering of Heterogeneous Translucent Objects with Arbitrary Shapes
Incorporating Sharp Features in the General Solid Sweep Framework
Fast Global Illumination on Dynamic Height Fields
Quantitative and Qualitative Analysis of the Perception of Semi-Transparent Structures in Direct Volume Rendering
Boolean Operation and Spatial Complexity of Face Octrees
Automatic Registration of Multi-Projector Domes Using a Single Uncalibrated Camera
Faster Phong Shading via Angular Interpolation
An Efficient and Scalable Image Filtering Framework Using VIPS Fusion
Linear Interval Estimations for Parametric Objects - Theory and Application
Tone- and Feature-Aware Circular Scribble Art
Don't Peek at My Chart: Privacy-preserving Visualization for Mobile Devices
The State of the Art in Multilayer Network Visualization
A Ray Tracing Approach to Diffusion Curves
Density-Aware Diffusion Model for Efficient Image Dehazing
Fruit Senescence and Decay Simulation
Adaptive Mesh Generation for Progressive Radiosity: A Ray-tracing Based Algorithm
Path-based Monte Carlo Denoising Using a Three-Scale Neural Network
Specular Lobe-Aware Filtering and Upsampling for Interactive Indirect Illumination
Circular Arc Snakes and Kinematic Surface Generation
Monolithic Friction and Contact Handling for Rigid Bodies and Fluids Using SPH
An Area-Preserving Parametrization for Spherical Rectangles
Adaptive Matrix Completion for Fast Visibility Computations with Many Lights Rendering
Improving Temporal Treemaps by Minimizing Crossings
Flow-Induced Inertial Steady Vector Field Topology
Registration Based Non-uniform Motion Deblurring
Interactive Occlusion and Automatic Object Placement for Augmented Reality
Area Sampling Buffer: Tracing Rays with Z-Buffer Hardware
Light Waving: Estimating Light Positions From Photographs Alone
Interactive Rendering of Materials and Biological Structures on Atomic and Nanoscopic Scale
A Correlated Parts Model for Object Detection in Large 3D Scans
Quad/Triangle Subdivision
Do Disease Stories Need a Hero? Effects of Human Protagonists on a Narrative Visualization about Cerebral Small Vessel Disease
Hierarchical Multiview Rigid Registration
High Quality Hatching
An Adaptive Sampling Scheme for Out-of-Core Simplification
Stochastic Iteration for Non-diffuse Global Illumination
Inverse Procedural Modelling of Trees
Strain Rate Dissipation for Elastic Deformations
A PCA Decomposition for Real-time BRDF Editing and Relighting with Global Illumination
ConAn: Measuring and Evaluating User Confidence in Visual Data Analysis Under Uncertainty
A Parallel HW/SW Environment for Image Synthesis
Moving Least Squares Coordinates
Classifier-Guided Visual Correction of Noisy Labels for Image Classification Tasks
Neural Precomputed Radiance Transfer
Inspection of Lace Using Machine Vision
Spectral-Based Group Formation Control
The Art of Knitted Fabrics, Realistic & Physically Based Modeling Of Knitted Fabrics
Augmenting Tactile 3D Data Navigation With Pressure Sensing
Visual Attention for Rendered 3D Shapes
Fast Image-Based Modeling of Astronomical Nebulae
A Phase-Based Approach for Animating Images Using Video Examples
Topology Preserving Simplification of Medial Axes in 3D Models
Deep Shading: Convolutional Neural Networks for Screen Space Shading
Generalized Lipschitz Tracing of Implicit Surfaces
Real-Time Rendering Techniques with Hardware Tessellation
Techniques for Realistic Visualization of Fluids: A Survey
Evaluating Reordering Strategies for Cluster Identification in Parallel Coordinates
Volume Deformations in Grid-Less Flow Simulations
Temporal Coherence Methods in Real-Time Rendering
DimSUM: Dimension and Scale Unifying Map for Visual Abstraction of DNA Origami Structures
Peax : Interactive Visual Pattern Search in Sequential Data Using Unsupervised Deep Representation Learning
Modeling Surperspective Projection of Landscapes for Geographical Guide-Map Generation
SCROOGE: Perceptually-Driven Polygon Reduction
Hidden Surface Elimination on Parallel Processors
Collective Crowd Formation Transform with Mutual Information-Based Runtime Feedback
A Method for the Representation, Evaluation and Display of CSG Models in PHIGS and PHIGS+
Instantaneous Visual Analysis of Blood Flow in Stenoses Using Morphological Similarity
Deferred Splatting
A Shape Grammar for Developing Glyph-based Visualizations
Document Thumbnails with Variable Text Scaling
Fast Final Gathering via Reverse Photon Mapping
A Variational Approach to Registration with Local Exponential Coordinates
Optimizing Surface Voxelization for Triangular Meshes with Equidistant Scanlines and Gap Detection
Fast High-Dimensional Filtering Using the Permutohedral Lattice
S-ACORD: Spectral Analysis of COral Reef Deformation
Geometric Integration for Neural Control Variates
Adaptive Image-Space Sampling for Gaze-Contingent Real-time Rendering
An Evaluation of Visualization Techniques to Illustrate Statistical Deformation Models
GIzMOs: Genuine Image Mosaics with Adaptive Tiling
Introduction to man-computer communication
Smooth Piecewise Polynomial Blending Operations for Implicit Shapes
Ray Accelerator: Efficient and Flexible Ray Tracing on a Heterogeneous Architecture
Of Course it's Political! A Critical Inquiry into Underemphasized Dimensions in Civic Text Visualization
Electors Voting for Fast Automatic Shape Correspondence
3D Timeline: Reverse engineering of a part-based provenance from consecutive 3D models
Metro: Measuring Error on Simplified Surfaces
Ocupado: Visualizing Location-Based Counts Over Time Across Buildings
Automatic View Selection Using Viewpoint Entropy and its Applications to Image-based Modelling
Accurate Shadows by Depth Complexity Sampling
Sliceplorer: 1D slices for multi-dimensional continuous functions
FitConnect: Connecting Noisy 2D Samples by Fitted Neighbourhoods
Contextual Animation of Gestural Commands
Simulation Guided Hair Dynamics Modeling from Video
Topology-Preserving lambda 2 -based Vortex Core Line Detection for Flow Visualization
A Real-time Continuous Alphabetic Sign Language to Speech Conversion VR System
Seamless and Aligned Texture Optimization for 3D Reconstruction
An Energy-Based Approach for Contact Force Computation
Gradient Terrain Authoring
Digital Mosaic Frameworks - An Overview
Example-Based Retargeting of Human Motion to Arbitrary Mesh Models
CCD-Camera Based Optical Beacon Tracking for Virtual and Augmented Reality
The New Visual Age: The Influence of Computer Graphics on Art and Society
Artist-Directed Inverse-Kinematics Using Radial Basis Function Interpolation
Neural Representation of Open Surfaces
Isotropic Surface Remeshing Using Constrained Centroidal Delaunay Mesh
Multiresolution shape deformations for meshes with dynamic vertex connectivity
Mumford-Shah Mesh Processing using the Ambrosio-Tortorelli Functional
Exploring Online Learners' Interactive Dynamics by Visually Analyzing Their Time-anchored Comments
Visualizing Motional Correlations in Molecular Dynamics using Geometric Deformations
An Intersecting Modification to the Bresenham Algorithm for Hidden-Line Solution
GEARS: A General and Efficient Algorithm for Rendering Shadows
Scalable real-time animation of rivers
SAH guided spatial split partitioning for fast BVH construction
A Data-driven Segmentation for the Shoulder Complex
Subdivision schemes with optimal bounded curvature near extraordinary vertices
SGLBP: Subgraph-based Local Binary Patterns for Feature Extraction on Point Clouds
Sequential Monte Carlo Adaptation in Low-Anisotropy Participating Media
A Concise and Provably Informative Multi-Scale Signature Based on Heat Diffusion
Fast and Invertible Simplicial Approximation of Magnetic-Following Interpolation for Visualizing Fusion Plasma Simulation Data
Realistic or Abstract Imagery: The Future of Computer Graphics?
High-Fidelity Texture Transfer Using Multi-Scale Depth-Aware Diffusion
Piece wise Laplacian-based Projection for Interactive Data Exploration and Organization
Analysis and synthesis of 3D shape families via deep-learned generative models of surfaces
A New Approach to the Construction of Surfaces from Contour Data
Surface Graph Sketching
Local Painting and Deformation of Meshes on the GPU
Interactive Visualization of Function Fields by Range-Space Segmentation
Image-based Shaving