yusuke1997/dblp-id-title huggingface dataset:
Linear Analysis of Nonlinear Constraints for Interactive Geometric Modeling
The Generation of Straight Lines on Hexagonal Grids
Supervised learning of bag-of-features shape descriptors using sparse coding
Interactive Indirect Illumination Using Voxel Cone Tracing
Terrain Super-resolution through Aerial Imagery and Fully Convolutional Networks
Occlusion Textures for Plausible Soft Shadows*
A Survey of Procedural Noise Functions
Wrinkling Coarse Meshes on the GPU
SAFE: Structure-aware facade editing
Learning a self-supervised tone mapping operator via feature contrast masking loss
What are Table Cartograms Good for Anyway? An Algebraic Analysis
Visual Support for Interactive Post-Interventional Assessment of Radiofrequency Ablation Therapy
Style-Based Motion Synthesis
Sampling from Quadric-Based CSG Surfaces
MoCo-Flow: Neural Motion Consensus Flow for Dynamic Humans in Stationary Monocular Cameras
Updating Polygonizations
Alleviating the Modifiable Areal Unit Problem within Probe-Based Geospatial Analyses
gProximity: Hierarchical GPU-based Operations for Collision and Distance Queries
Compositing Computer and Video Image Sequences: Robust Algorithms for the Reconstruction of the Camera Parameters
BubbleFormer: Bubble Diagram Generation via Dual Transformer Models
Toward Optimal Space Partitioning for Unbiased, Adaptive Free Path Sampling of Inhomogeneous Participating Media
State of the Art in Methods and Representations for Fabrication-Aware Design
Superpixel Generation by Agglomerative Clustering With Quadratic Error Minimization
Out-of-core Compression and Decompression of Large n-dimensional Scalar Fields
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
Analyzing Residue Surface Proximity to Interpret Molecular Dynamics
Cultural Heritage Predictive Rendering
Defocus Magnification
Monocular Facial Performance Capture Via Deep Expression Matching
Scale-Stack Bar Charts
Sequences with Low-Discrepancy Blue-Noise 2-D Projections
Relying on Abstraction to Facilitate Graphics Programming
Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings
Sets of Globally Optimal Stream Surfaces for Flow Visualization
Expressive Speech Animation Synthesis with Phoneme-Level Controls
Image Synthesis for Branching Structures
Efficient CPU-based Volume Ray Tracing Techniques
Extended Excentric Labeling
Designing 2D Vector Fields of Arbitrary Topology
Herds From Video: Learning a Microscopic Herd Model From Macroscopic Motion Data
Formation-Aware Planning and Navigation with Corridor Shortest Path Maps
Discrete Optimization for Shape Matching
Track Xplorer: A System for Visual Analysis of Sensor-based Motor Activity Predictions
Exploration of Player Behaviours from Broadcast Badminton Videos
Importance Sampling Microfacet-Based BSDFs using the Distribution of Visible Normals
Interactive Ray Casting of Geodesic Grids
Mesh Statistics for Robust Curvature Estimation
Part-type Segmentation of Articulated Voxel-Shapes using the Junction Rule
A Hybrid Parametrization Method for B-Spline Curve Interpolation via Supervised Learning
Cosserat Rods with Projective Dynamics
Quad Mesh Quantization Without a T-Mesh
SIGGRAPH '84 : July 23rd-27th, Minneapolis
3D Scanning Technology: Capabilities and Issues
Computing Surface PolyCube-Maps by Constrained Voxelization
Detailed Eye Region Capture and Animation
Bilateral Hermite Radial Basis Functions for Contour-based Volume Segmentation
SOBB: Skewed Oriented Bounding Boxes for Ray Tracing
Short-Contact Touch-Manipulation of Scatterplot Matrices on Wall Displays
Tessellated Shading Streaming
Erratum: Adjustable Constrained Soft-Tissue Dynamics
Representing Conics using NURBS of Degree Two
Rotating Scans for Systematic Error Removal
Character contact re-positioning under large environment deformation
On Exact Error Bounds for View-Dependent Simplification
Remeshing-free Graph-based Finite Element Method for Fracture Simulation
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
Multi-Image Based Photon Tracing for Interactive Global Illumination of Dynamic Scenes
SCALe-invariant Integral Surfaces
Watch to Edit: Video Retargeting using Gaze
ADA and NIL: Two Concurrent Languages for GKS
DashGuide: Authoring Interactive Dashboard Tours for Guiding Dashboard Users
A Multi-task Comparative Study on Scatter Plots and Parallel Coordinates Plots
Deterministic Importance Sampling with Error Diffusion
Belief Decay or Persistence? A Mixed-method Study on Belief Movement Over Time
ETBHD-HMF: A Hierarchical Multimodal Fusion Architecture for Enhanced Text-Based Hair Design
MoNeRF: Deformable Neural Rendering for Talking Heads via Latent Motion Navigation
Exploring Multivariate Event Sequences with an Interactive Similarity Builder
An Algorithm for Dynamic Color Management
Computational Design of Rubber Balloons
Geometric Flows of Curves in Shape Space for Processing Motion of Deformable Objects
Voronoi Cell Interface-Based Parameter Sensitivity Analysis for Labeled Samples
Enhanced Visualization of Detected 3D Geometric Differences
SSD: Smooth Signed Distance Surface Reconstruction
ExploreMaps: Efficient construction and ubiquitous exploration of panoramic view graphs of complex 3D environments
A Comparison of Methods for Generating Poisson Disk Distributions
Anisotropic Solid Texture Synthesis Using Orthogonal 2D Views
Shape-simplifying Image Abstraction
What Makes London Work Like London?
A bidirectional formulation for Walk on Spheres
Robust Novel View Synthesis with Color Transform Module
InK-Compact: In-Kernel Stream Compaction and Its Application to Multi-Kernel Data Visualization on General-Purpose GPUs
An Efficient Self-supporting Infill Structure for Computational Fabrication
NEnv: Neural Environment Maps for Global Illumination
GPU-based Collision Detection for Deformable Parameterized Surfaces
View and Time Interpolation in Image Space
Automatic Synchronization of Background Music and Motion in Computer Animation
A Functional Approach to Picture Manipulation
Fast Global Illumination with Discrete Stochastic Microfacets Using a Filterable Model
Scalable Programmable Motion Effects on GPUs
Knowledge-Assisted Comparative Assessment of Breast Cancer using Dynamic Contrast-Enhanced Magnetic Resonance Imaging
At Last an ISO C Binding of GKS
Image Vectorization via Gradient Reconstruction
Stochastic Progressive Photon Mapping for Dynamic Scenes
Topology Aware Data-Driven Inverse Kinematics
Interference Detection for Subdivision Surfaces
Shadow Volumes on Programmable Graphics Hardware
Semanticons: Visual Metaphors as File Icons
Rethinking Texture Mapping
Stress-Aligned Hexahedral Lattice Structures
Succinct Palette and Color Model Generation and Manipulation Using Hierarchical Representation
DFR: Differentiable Function Rendering for Learning 3D Generation from Images
Graph Layouts by t-SNE
The Eurographics 84 Computer Art and Animation Competition
In Situ Workload Estimation for Block Assignment and Duplication in Parallelization-Over-Data Particle Advection
X: Why Z?
Temporally Coherent Adaptive Sampling for Imperfect Shadow Maps
Fast, Sub-pixel Antialiased Shadow Maps
On Variational and PDE-Based Distance Function Approximations
Seamless Integration of Initial Sketching and Subsequent Detail Editing in Flower Modeling
Automatic Stream Surface Seeding: A Feature Centered Approach
Practical Person-Specific Eye Rigging
An Efficient Adaptive Algorithm for Constructing the Convex Differences Tree of a Simple Polygon
Hallucinating Stereoscopy from a Single Image
Attention And Positional Encoding Are (Almost) All You Need For Shape Matching
Wipe-Off: An Intuitive Interface for Exploring Ultra-Large Multi-Spectral Data Sets for Cultural Heritage Diagnostics
Content-aware surface parameterization for interactive restoration of historical documents
A CAD System for Color Design of a Car
Fast Shadowing Algorithm for Linear Light Sources
Image Registration in a Coarse Three-Dimensional Virtual Environment
Conformal Flattening by Curvature Prescription and Metric Scaling
Peek-in-the-Pic: Flying Through Architectural Scenes From a Single Image
Visual Analysis of Tumor Control Models for Prediction of Radiotherapy Response
A Survey of Ocean Simulation and Rendering Techniques in Computer Graphics
Quadtrees, Transforms and Image Coding
Computing Minimum Area Homologies
Augmented Panoramic Video
Ternary Sparse Matrix Representation for Volumetric Mesh Subdivision and Processing on GPUs
Visual Analysis of Spatio-temporal Phenomena with 1D Projections
Articulated Billboards for Video-based Rendering
Real-Time Modelling of Fibrous Muscle
Learning Camera Control in Dynamic Scenes from Limited Demonstrations
Implementing RenderMan - Practice, Problems and Enhancements
Probabilistic Local Features in Uncertain Vector Fields with Spatial Correlation
A Review of Eye Gaze in Virtual Agents, Social Robotics and HCI: Behaviour Generation, User Interaction and Perception
Algorithms for Microscopic Crowd Simulation: Advancements in the 2010s
Topological Landscape Ensembles for Visualization of Scalar-Valued Functions
Chamber Recognition in Cave Data Sets
Procedural Generation of Roads
Modeling of Clouds from a Single Photograph
EUROGRAPHICS '86 - A Personal View
Incompressible SPH using the Divergence-Free Condition
The Use of Digital Signal Processors in Computer Graphics
Self-Calibrating Fisheye Lens Aberrations for Novel View Synthesis
Easy Generation of Facial Animation Using Motion Graphs
Efficient BVH-based Collision Detection Scheme with Ordering and Restructuring
Fast Ray Tracing of Arbitrary Implicit Surfaces with Interval and Affine Arithmetic
Illumination-Guided Furniture Layout Optimization
Skeleton based Vertex Connection Resampling for Bidirectional Path Tracing
Similarity Voting based Viewpoint Selection for Volumes
Exploiting Repetitions for Image-Based Rendering of Facades
Adaptable Radial Axes Plots for Improved Multivariate Data Visualization
Generating Parametric BRDFs from Natural Language Descriptions
Physically Based Real-Time Rendering of Atmospheres using Mie Theory
Seamless Mipmap Filtering for Dual Paraboloid Maps
Single-shot High Dynamic Range Imaging Using Coded Electronic Shutter
Conservative Meshlet Bounds for Robust Culling of Skinned Meshes
Visualizing Dynamics of Urban Regions Through a Geo-Semantic Graph-Based Method
Single-Image SVBRDF Estimation with Learned Gradient Descent
Rendering with Spherical Radiance Transport Maps
State of the Art on 3D Reconstruction with RGB-D Cameras
Simulating Gaseous Fluids with Low and High Speeds
A Survey on Computational Solutions for Reconstructing Complete Objects by Reassembling Their Fractured Parts
An Algorithm for Random Fractal Filling of Space
Measuring Complexity in Lagrangian and Eulerian Flow Descriptions
A new microflake model with microscopic self-shadowing for accurate volume downsampling
Foveated Real-Time Ray Tracing for Head-Mounted Displays
Pictorial Editing by Shape Matching Techniques
Filtered Stochastic Shadow Mapping Using a Layered Approach
Two-stage Resampling for Bidirectional Path Tracing with Multiple Light Sub-paths
Interactive Line Art Rendering of Freeform Surfaces
Can Mean-Curvature Flow be Modified to be Non-singular?
Minimal Sampling for Effective Acquisition of Anisotropic BRDFs
RT-HDIST: Ray-Tracing Core-based Hausdorff Distance Computation
Consensus Skeleton for Non-rigid Space-time Registration
Fast Continuous Collision Detection between Rigid Bodies
Coarse-to-fine surface simplification with geometric guarantees
Automatic Texture Atlas Generation from Trimmed NURBS Models
Visual Analytics for Exploring Local Impact of Air Traffic
On Landmark Distances in Polygons
A Survey on Visualizations for Musical Data
Quantized Point-Based Global Illumination
Geometric Approximations Towards Free Specular Comic Shading
Evaluating Data-type Heterogeneity in Interactive Visual Analyses with Parallel Axes
Arbitrary Rotation of Raster Images with SIMD Machine Architectures
A Survey on Visual Traffic Simulation: Models, Evaluations, and Applications in Autonomous Driving
A Survey of Flattening-Based Medical Visualization Techniques
IFSs and Interactive Image Synthesis
Generating a Texture Map from Object-Surface Texture Data
Context-based Space Filling Curves
Multi-Scale Geometry Interpolation
HCCMeshes: Hierarchical-Culling oriented Compact Meshes
Comparative Blood Flow Visualization for Cerebral Aneurysm Treatment Assessment
Accurate Depth of Field Simulation in Real Time
Laplacian colormaps: a framework for structure-preserving color transformations
Comparative Study of Four Visualization Techniques and Positional Variations for Displaying Exercise Data on Smartwatches
Reconstructing head models from photographs for individualized 3D-audio processing
Vortex Analysis in Uncertain Vector Fields
Exploring Local Modifications for Constrained Meshes
Hardware Accelerated Interactive Vector Field Visualization: A level of detail approach
A Development Environment for Constructing Graph-Based Editing Tools
Computing 3D Shape Guarding and Star Decomposition
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
GerontoVis: Data Visualization at the Confluence of Aging
Reducing Affective Responses to Surgical Images and Videos Through Stylization
ThreadReconstructor: Modeling Reply-Chains to Untangle Conversational Text through Visual Analytics
Region-Aware Simplification and Stylization of 3D Line Drawings
Flattening 3D objects using silhouettes
Hatching for Motion Picture Production
The State of the Art in HDR Deghosting: A Survey and Evaluation
Visually Abstracting Event Sequences as Double Trees Enriched with Category-Based Comparison
Building a Large Database of Facial Movements for Deformation Model-Based 3D Face Tracking
Precomputed Radiative Heat Transport for Efficient Thermal Simulation
Sparsely Precomputing The Light Transport Matrix for Real-Time Rendering
A Survey of Seed Placement and Streamline Selection Techniques
Voice2Face: Audio-driven Facial and Tongue Rig Animations with cVAEs
Deep Line Drawing Vectorization via Line Subdivision and Topology Reconstruction
Authoring Narrative Visualizations with Ellipsis
The State of the Art in Creating Visualization Corpora for Automated Chart Analysis
Abstract Interaction Objects
Extending Backward Polygon Beam Tracing to Glossy Scattering Surfaces
Soft Articulated Characters with Fast Contact Handling
User-Controllable Color Transfer
Fast Parallel Construction of Smooth Surfaces from Meshes with Tri/Quad/Pent Facets
A Visualization Based Approach for Digital Signature Authentication
Out-of-core Extraction of Curve Skeletons for Large Volumetric Models
Visualizing Waypoints-Constrained Origin-Destination Patterns for Massive Transportation Data
Accurate and Fast Proximity Queries Between Polyhedra Using Convex Surface Decomposition
Scales and Scale-like Structures
Image and Video Abstraction by Coherence-Enhancing Filtering
CrystalNet: Texture-Aware Neural Refraction Baking for Global Illumination
What can Computer Graphics expect from 3D Computer Vision?
A Direct Manipulation Technique for Specifying 3D Object Transformations with a 2D Input Device
Artist-Inator: Text-based, Gloss-aware Non-photorealistic Stylization
Temporal Visualization of Boundary-based Geo-information Using Radial Projection
VRTree: Example-Based 3D Interactive Tree Modeling in Virtual Reality
SimJEB: Simulated Jet Engine Bracket Dataset
Content-Aware Automatic Photo Enhancement
Automatic surface reconstruction from point sets in space
4D MRI Flow Coupled to Physics-Based Fluid Simulation for Blood-Flow Visualization
In-situ Sampling of a Large-Scale Particle Simulation for Interactive Visualization and Analysis
Learning Natural Colors for Image Recoloring
Overview + Detail Visualization for Ensembles of Diffusion Tensors
HPCCD: Hybrid Parallel Continuous Collision Detection using CPUs and GPUs
Way-Finder: Guided Tours Through Complex Walkthrough Models
Context-Dependent Crowd Evaluation
Robust Shape Collection Matching and Correspondence from Shape Differences
Efficient Raytracing of Deforming Point-Sampled Surfaces
Process and Pitfalls of Online Teaching and Learning with Design Study "Lite" Methodology: A Retrospective Analysis
Stable and Fast Fluid-Solid Coupling for Incompressible SPH
Visual Analysis of Set Relations in a Graph
Unified Neural Encoding of BTFs
Efficient 2D Simulation on Moving 3D Surfaces
Spectral Mollification for Bidirectional Fluorescence
A Dynamic Mixture Model for Non-equilibrium Multiphase Fluids
Generating Lines Using Quadgraph Patterns
FastFlow: GPU Acceleration of Flow and Depression Routing for Landscape Simulation
Interactive Modeling and Authoring of Climbing Plants
Predicted Virtual Soft Shadow Maps with High Quality Filtering
Practical Face Reconstruction via Differentiable Ray Tracing
Design and Automated Generation of Japanese Picture Puzzles
Interactive Optimization for Cartographic Aggregation of Building Features
Mass Market Applications for Real Time 3D Graphics
Adaptive and Iterative Point Cloud Denoising with Score-Based Diffusion Model
Mini-VLAT: A Short and Effective Measure of Visualization Literacy
Visual Analytics in Dental Aesthetics
Shape and Pose Estimation for Closely Interacting Persons Using Multi-view Images
Visual Analysis of Multi-Joint Kinematic Data
On Discrete Killing Vector Fields and Patterns on Surfaces
WTFM Layer: An Effective Map Extractor for Unsupervised Shape Correspondence
Self-similarity Analysis for Motion Capture Cleaning
SetCoLa: High-Level Constraints for Graph Layout
Rephotography Using Image Collections
Pattern-Based Quadrangulation for N -Sided Patches
D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Video
Neural Garment Dynamics via Manifold-Aware Transformers
Multi-scale Information Assembly for Image Matting
Introducing Unbiased Depth into 2D Gaussian Splatting for High-accuracy Surface Reconstruction
Natural Language Generation for Visualizations: State of the Art, Challenges and Future Directions
Reconstructing Flowers from Sketches
Generalized Diffusion Curves: An Improved Vector Representation for Smooth-Shaded Images
xOpat: eXplainable Open Pathology Analysis Tool
An Optimization Approach to Improving Collections of Shape Maps
Learning Detail Transfer based on Geometric Features
Report on the CREST Advanced Course on 3D Computer Graphics University of Glasgow, 27th August - 7th September, 1984
Shape Analysis Using the Auto Diffusion Function
An Image-Based Approach for Stochastic Volumetric and Procedural Details
Applying Roughing-Up Integral Linear Interpolation to the Scan-Conversion of Filled Polygons
Im2SurfTex: Surface Texture Generation via Neural Backprojection of Multi-View Images
Perceptually-Driven Radiosity
Comics: A Medium in Transition
Acquisition and Validation of Spectral Ground Truth Data for Predictive Rendering of Rough Surfaces
Deblurring and Denoising of Maps between Shapes
A Laplacian for Nonmanifold Triangle Meshes
Trends and Developments in Computational Geometry
Accurate Computation of Single Scattering in Participating Media with Refractive Boundaries
Neural3Points: Learning to Generate Physically Realistic Full-body Motion for Virtual Reality Users
High-Order Elasticity Interpolants for Microstructure Simulation
Implementation and Complexity of the Watershed-from-Markers Algorithm Computed as a Minimal Cost Forest
Characterization for High Dynamic Range Imaging
Toward Understanding Representation Methods in Visualization Recommendations through Scatterplot Construction Tasks
A Survey on Sketch Based Content Creation: from the Desktop to Virtual and Augmented Reality
Moving Basis Decomposition for Precomputed Light Transport
Feature-Aware Pixel Art Animation
Retrieval and Visualization of Human Motion Data via Stick Figures
View-Dependent Realtime Rendering of Procedural Facades with High Geometric Detail
Shading Curves: Vector-Based Drawing With Explicit Gradient Control
CAN: Concept-Aligned Neurons for Visual Comparison of Deep Neural Network Models
Real-Time Isosurface Extraction With View-Dependent Level of Detail and Applications
Stroke Parameterization
Robust Computation of 3D Apollonius Diagrams
Stochastic Motion-Motion Under the Influence of Wind
Resolution Independent NPR-Style 3D Line Textures
Gradient-based steering for vision-based crowd simulation algorithms
Structure Recovery via Hybrid Variational Surface Approximation
A Method for Constructing Interpolatory Subdivision Schemes and Blending Subdivisions
Still-Frame Simulation for Fire Effects of Images
Replaceable Substructures for Efficient Part-Based Modeling
Video-Based Rendering of Dynamic Stationary Environments from Unsynchronized Inputs
Parameter estimation and comparative evaluation of crowd simulations
Interactive Neural Network Texture Analysis and Visualization for Surface Reconstruction in Medical Imaging
AutoClips: An Automatic Approach to Video Generation from Data Facts
Locomotion Skills for Insects with Sample-based Controller
Editing Object Behaviour in Video Sequences
Differentiable Rendering based Part-Aware Occlusion Proxy Generation
Feedback control for rotational movements in feature space
STD: Student's t-Distribution of Slopes for Microfacet Based BSDFs
Design Factors for Summary Visualization in Visual Analytics
Perceptual Global Illumination Cancellation in Complex Projection Environments
Adaptive Records for Irradiance Caching
Temporally sliced photon primitives for time-of-flight rendering
Evaluation of Standard Graphics Packages
Practical Capture and Reproduction of Phosphorescent Appearance
Second-Order Approximation for Variance Reduction in Multiple Importance Sampling
TopoNet: Topology Learning for 3D Reconstruction of Objects of Arbitrary Genus
Generalized Model-Based Human Motion Recognition with Body Partition Index Maps
Texture Stationarization: Turning Photos into Tileable Textures
Line Art Colorization Based on Explicit Region Segmentation
BendyLights: Artistic Control of Direct Illumination by Curving Light Rays
Stable Morse Decompositions for Piecewise Constant Vector Fields on Surfaces
Ontology-based model for Chinese Calligraphy Synthesis
A Halfedge Refinement Rule for Parallel Catmull-Clark Subdivision
Example-Based Rendering of Eye Movements
Reshadable Impostors with Level-of-Detail for Real-Time Distant Objects Rendering
Mass-Dependent Integral Curves in Unsteady Vector Fields
Flexible Use of Temporal and Spatial Reasoning for Fast and Scalable CPU Broad-Phase Collision Detection Using KD-Trees
3D Interactive Topological Modeling using Visible Human Dataset
A Second-Order Explicit Pressure Projection Method for Eulerian Fluid Simulation
Pose Controlled Physically Based Motion
Light Optimization for Detail Highlighting
2018 Cover Image: Thingi10K
Interaction Mix and Match: Synthesizing Close Interaction using Conditional Hierarchical GAN with Multi-Hot Class Embedding
Hexahedral Mesh Repair via Sum-of-Squares Relaxation
Survey of Real-Time Rendering Techniques for Crowds
Optimizing Free-Form Grid Shells with Reclaimed Elements under Inventory Constraints
Hybrid Sparse Transformer and Feature Alignment for Efficient Image Completion
Advanced Hybrid Particle-Grid Method with Sub-Grid Particle Correction
Enhancing Bayesian Estimators for Removing Camera Shake
Analytic Anti-Aliasing of Linear Functions on Polytopes
An Adaptive Spectral Rendering with a Perceptual Control
A Unified Approach for Physical and Geometric Modeling for Graphics and Animation
Neural BTF Compression and Interpolation
An Improved Physically-Based Soft Shadow Volume Algorithm
Information Visualization Evaluation Using Crowdsourcing
Radiometric Transfer: Example-based Radiometric Linearization of Photographs
Exploring Fast and Flexible Zero-Shot Low-Light Image/Video Enhancement
An Example-based Procedural System for Element Arrangement
Interactive Editing of GigaSample Terrain Fields
Learning Line Features in 3D Geometry
Procedural Roof Generation From a Single Satellite Image
Raster Graphics at the University of Manchester
State-of-the-Art Report in Web-based Visualization
Sca 2 Gri: Scalable Gridified Scatterplots
Dirichlet Energy for Analysis and Synthesis of Soft Maps
An Appearance Model for Textile Fibers