yusuke1997/dblp-id-title huggingface dataset:
Integration of the peer assessment approach with a virtual reality design system for learning earth science
Teaching-Material Design Center: An ontology-based system for customizing reusable e-materials
Supporting urban change: Using a MOOC to facilitate attitudinal learning and participation in smart cities
The influence of Gesture-Based Learning System (GBLS) on Learning Outcomes
Leveraging the affordances of Youtube: The role of pedagogical knowledge and mental models of technology functions for lesson planning with technology
Investigating knowledge creation technology in an engineering course
The effectiveness of adaptive difficulty adjustments on students' motivation and learning in an educational computer game
Corrigendum to "Factors influencing students' perceived impact of learning and satisfaction in Computer Supported Collaborative Learning" [Computers & Education 174 (2021) 104310]
Reflection on-line or off-line: the role of learning technologies in encouraging students to reflect
Enhancing feedback provision through multimodal video technology
The fragmented educator 2.0: Social networking sites, acceptable identity fragments, and the identity constellation
Teaching Mathematics with ICT: Adrian Oldknow & Ron Taylor, Continuum, London, 2000, 243pp, ISBN 0-8264-4806-2
A formative analysis of individual differences in the effectiveness of learning objects in secondary school
Collaborative Learning: Cognitive and Computational Approaches: Edited by Pierre Dillenbourg, Pergamon, Oxford, 1900, 246 pp. ISBN: 0-08-043073-2, $72.00
Global citizenship education, school curriculum and games: Learning Mathematics, English and Science as a global citizen
A team-teaching model for practicing project-based learning in high school: Collaboration between computer and subject teachers
A study of the relationship between institutional policy, organisational culture and e-learning use in four South African universities
Perspectives on personal learning environments held by vocational students
The design and application of technology-based courses in the mathematics classroom
Controlling the slides: Does clicking help adults learn?
University students' profiles of online learning and their relation to online metacognitive regulation and internet-specific epistemic justification
Collaborative analytics-enhanced reflective assessment to foster conducive epistemic emotions in knowledge building
The role of psychological gender in the computer-related attitudes and attainments of primary school children (aged 6-11)
Can we teach digital natives digital literacy?
FonF practice model from theory to practice: CALL via focus on form approach and non-linear dynamic motivation to develop listening and speaking proficiency
Distance education and the use of computers as instructional tools for systems development projects: A case study of the construction of expert systems
A comparison of human and computer marking of short free-text student responses
Pre-service teachers' perceptions of the competence dimensions of digital literacy and of psychological and educational measures
The effects of web-based interactive virtual tours on the development of prospective mathematics teachers' spatial skills
Gender differences in adolescents' out-of-school literacy practices: A multifaceted approach
Civic engagement among educated Chinese youth: The role of SNS (Social Networking Services), bonding and bridging social capital
Are Computer Science and Information Technology still masculine fields? High school students' perceptions and career choices
Pedagogical utilization and assessment of the statistic online computational resource in introductory probability and statistics courses
Effects of LLM use and note-taking on reading comprehension and memory: A randomised experiment in secondary schools
An evaluation of the Wii Nunchuk as an alternative assistive device for people with intellectual and physical disabilities using switch controlled software
Internet ethics of adolescents: Understanding demographic differences
Becoming more specific: Measuring and modeling teachers' perceived usefulness of ICT in the context of teaching and learning
Media multitasking, online vigilance and academic performance among students in three Southern African countries
Characterizations of computing careers: Students and professionals disagree
Turkish pre-service science and mathematics teachers' computer related self-efficacies, attitudes, and the relationship between these variables
Developing information literacy and critical thinking skills through domain knowledge learning in digital classrooms: An experience of practicing flipped classroom strategy
An international review of eExam technologies and impact
The role of motivation, ability, and opportunity in university teachers' continuance use intention for flipped teaching
Enhancing problem-solving skills with smart personal assistant technology
Designing a Web-based assessment environment for improving pre-service teacher assessment literacy
The use of technology as one of the possible means of performing instructor tasks: Putting technology acceptance in context
Ubiquitous learning website: Scaffold learners by mobile devices with information-aware techniques
Building cognitive support for the learning of long division skills using progressive schematization: Design and empirical validation
Enacting a technology-based science curriculum across a grade level: The journey of teachers' appropriation
Can an online educational game contribute to developing information literate citizens?
GAMESIT: A gamified system for information technology training
Usage of a mobile social learning platform with virtual badges in a primary school
Networked learning with professionals boosts students' self-efficacy for social networking and professional development
Pre-test influences on the effectiveness of digital-game based learning: A case study of a fire safety game
High scaffolding of an unfamiliar strategy improves conceptual learning but reduces enjoyment compared to low scaffolding and strategy freedom
Dynamics of email communications among university students throughout a semester
Factors influencing secondary school teachers' adoption of teaching blogs
Voluntary use of online lecture notes: correlates of note use and note use as an alternative to class attendance
Assessing children's interpersonal emotion regulation with virtual agents: The serious game Emodiscovery
The abstraction-first approach to data abstraction and algorithms
Alternatives in evaluating multimedia in secondary school science teaching
Delaying access to a problem-skipping option increases effortful practice: Application of an A/B test in large-scale online learning
Exam performance and attitudes toward multitasking in six, multimedia-multitasking classroom environments
Teacher professional identity development through digital stories
The e-capacity of primary schools: Development of a conceptual model and scale construction from a school improvement perspective
Self-assessment and task selection in learner-controlled instruction: Differences between effective and ineffective learners
Table-based representations can be used to offer easy-to-use, flexible, and adaptable learning scenario editors
Testing a path-analytic model of adult dropout in online degree programs
The role of collective efficacy, cognitive quality, and task cohesion in computer-supported collaborative learning (CSCL)
Media comparison studies dominate comparative research on augmented reality in education
Who says statistics classes are boring? How a virtual escape room enhances statistics learning
Is college students' trajectory associated with academic performance?
Thinking style, browsing primes and hypermedia navigation
ChickScope: An interactive MRI classroom curriculum innovation for K-12
Implementing a theory-driven gamification model in higher education flipped courses: Effects on out-of-class activity completion and quality of artifacts
University students' use of mobile technology in self-directed language learning: Using the integrative model of behavior prediction
Use of a keystroke log file to evaluate an interactive computer system in a museum setting
Factors influencing learning through play in ICT settings
Teachers as digital citizens: The influence of individual backgrounds, internet use and psychological characteristics on teachers' levels of digital citizenship
'There was a lot of learning going on' Using a digital medium to support learning in a professional course for new HE lecturers
Determinants of mobile learning acceptance for STEM education in rural areas
Student and faculty inter-generational digital divide: Fact or fiction?
A case study on using prediction markets as a rich environment for active learning
Remote experiments, re-versioning and re-thinking science learning
Prediction and assessment of student behaviour in open and distance education in computers using Bayesian networks
Analyzing the influence of a visualization system on students' emotions: An empirical case study
Enhancing EFL pre-service teachers' affordance noticing and utilizing with the Synthesis of Qualitative Evidence strategies: An exploratory study of a customizable virtual environment platform
A 10-year assessment of information and communication technology tasks required in undergraduate agriculture courses
Investigating the process of learning with desktop virtual reality: A structural equation modeling approach
The sciences good study guide : By ANDREW NORTHEDGE, JEFF THOMAS, ANDREW LAND and ALICE PEASGOOD. The Open University, Milton Keynes, 1997, 410 pp. ISBN 0-7492-3411-3. £11.99 (paperback)
Student perceptions of collaborative learning, social presence and satisfaction in a blended learning environment: Relationships and critical factors
A scale for monitoring students' attitudes to learning mathematics with technology
An empirical study comparing gamification and social networking on e-learning
Influence of gender, program of study and PC experience on unethical computer using behaviors of Turkish undergraduate students
Peer Instruction in computing: The value of instructor intervention
Synchronous learning best practices: An action research study
A multigroup analysis of factors underlying teachers' technostress and their continuance intention toward online teaching
Using computer supported collaborative learning strategies for helping students acquire self-regulated problem-solving skills in mathematics
Rotate it! - Effects of touch-based gestures on elementary school students' solving of mental rotation tasks
Using animation to support the teaching of computer game development techniques
Unlocking success: Key features of college online pedagogical practices that predict better performance
Technology in the classroom: Burning the bridges to the gaps in gender-biased education?
Advantageous use of measure systems with combined analog input and output facilities in practical education
Using tablet computers to teach preschool children to write letters: Exploring the impact of extrinsic and intrinsic feedback
Motivation and learning strategies in the use of ICTs among university students
Web-based undergraduate chemistry problem-solving: The interplay of task performance, domain knowledge and web-searching strategies
From Moodle to Facebook: Exploring students' motivation and experiences in online communities
What is online learner participation? A literature review
Applying adaptive swarm intelligence technology with structuration in web-based collaborative learning
Networked Participatory Scholarship: Emergent techno-cultural pressures toward open and digital scholarship in online networks
The dynamics of an online learning community in a hybrid statistics classroom over time: Implications for the question-oriented problem-solving course design with the social network analysis approach
Is anybody watching: A multi-factor motivational framework for educational video engagement
Redefining the learning companion: the past, present, and future of educational agents
Corrigendum to "Instructional support for learning with agent-based simulations: A tale of vicarious and guided exploration learning approaches" [Computers & Education 142 (December 2019) 103644]
The role of planning in complex problem solving
Information technology's impact on school-parents and parents-student interrelations: a case study
Digital support for academic writing: A review of technologies and pedagogies
Measuring Information and Communication Technology Literacy using a performance assessment: Validation of the Student Tool for Technology Literacy (ST 2 L)
Investigating Greek employees' intention to use web-based training
From motivational experience to creative writing: A motivational AR-based learning approach to promoting Chinese writing performance and positive writing behaviours
Teachers' professional reasoning about their pedagogical use of technology
A hybrid approach to develop an analytical model for enhancing the service quality of e-learning
Comparing the effects of mobile computers and traditional approaches in environmental education
Study on student performance estimation, student progress analysis, and student potential prediction based on data mining
Using IT in the undergraduate classroom: should we replace the blackboard with PowerPoint?
Stereoscopic 3D's impact on constructing spatial hands-on representations
Assessment of the effectiveness of the educational environment supported by computer aided presentations at primary school level
Students' perceptions about the use of video games in the classroom
Analysis and discovery of procrastination patterns in a language learning MOOC
Polite web-based intelligent tutors: Can they improve learning in classrooms?
The theatre through the computer
A study of the use of the laptop XO in Brazilian pilot schools
Monitoring student progress using virtual appliances: A case study
Predictors of Academic Dishonesty among undergraduate students in online and face-to-face courses
Development of auditory design guidelines for improving learning on mobile phones
Learning futures: education, technology and sustainability - The CAL 2011 conference
Technology as small group face-to-face Collaborative Scaffolding
Assessing computational thinking: A systematic review of empirical studies
Exploring young students' talk in iPad-supported collaborative learning environments
Which social elements are visible in virtual groups? Addressing the categorization of social expressions
Virtual and remote labs in education: A bibliometric analysis
Using online role play to teach internet safety awareness
Educational technology research trends in Turkey from 1990 to 2011
How indirect supportive digital help during and after solving physics problems can improve problem-solving abilities
Designing a smartphone app to teach English (L2) vocabulary
Why do they become potential cyber-plagiarizers? Exploring the alternative thinking of copy-and-paste youth in Taiwan
When it comes to MOOCs, where you are from makes a difference
Integrating computer- and teacher-based scaffolds in science inquiry
Using LabVIEW for applying mathematical models in representing phenomena
Assisting the uptake of on-line resources: why good learning resources are not enough
Modelling programming performance: Beyond the influence of learner characteristics
Students' learning performance and perceived motivation in gamified flipped-class instruction
The evaluation of the Cultural Journeys in the Information Society environment as an educational aid
The student experience of a collaborative e-learning university module
Learning and motivational impacts of a multimedia science game
The interactions between problem solving and conceptual change: System dynamic modelling as a platform for learning
Parent-child interaction and children's learning from a coding application
Effectiveness of a three-dimensional-printing curriculum: Developing and evaluating an elementary school design-oriented model course
From handheld collaborative tool to effective classroom module: Embedding CSCL in a broader design framework
Multi-dimensional alignment between online instruction and course technology: A learner-centered perspective
Analyzing collaborative interactions: divergence, shared understanding and construction of knowledge
Exploring learning effectiveness of integrating mixed reality in educational settings: A systematic review and meta-analysis
Fast searching for information on the Internet to use in a learning context: The impact of domain knowledge
Longitudinal assessment of digital literacy in children: Findings from a large Dutch single-school study
Computer-related posture and discomfort in primary school children: The effects of a school-based ergonomic intervention
Technology accessibility: How U.S. K-12 schools are enacting policy and addressing the equity imperative
Boosting learning-by-teaching in virtual tutoring
Comparison of teaching and learning outcomes between video-linked, web-based, and classroom tutorials: An innovative international study of profession education in physical therapy
Communication within on-line forums: the opportunities, the constraints and the value of a communicative approach
Identification of personal traits in adaptive learning environment: Systematic literature review
Investigating the added value of interactivity and serious gaming for educational TV
Prior negative experiences: their impact on computer training outcomes
The evolution of a collaborative authoring system for non-linear hypertext: A design-based research study
Increased emotional engagement in game-based learning - A machine learning approach on facial emotion detection data
The learning analytics of computational scientific modeling with self-explanation for subgoals and demonstration scaffolding
Classroom logistics: Integrating digital and non-digital resources
Designing collaborative knowledge building environments accessible to all learners: Impacts and design challenges
Technophobia: the psychological impact of information technology; By Mark Brosnan. Routledge, London. 1998. 220 pp. ISBN 0-415-13597-4 £13.99 (paperback)
The nature of the discourse in web-based Collaborative Learning Environments: Case studies from four different countries
Analytics of Learner-Centered Feedback: A Large-Scale Case Study in Higher Education
Effects of remote labs on cognitive, behavioral, and affective learning outcomes in higher education
Applying the Practical Inquiry Model to investigate the quality of students' online discourse in an information ethics course based on Bloom's teaching goal and Bird's 3C model
Gender difference in web search perceptions and behavior: Does it vary by task performance?
The effects of modern mathematics computer games on mathematics achievement and class motivation
Tracing the development of teacher knowledge in a design seminar: Integrating content, pedagogy and technology
Automated essay scoring in applied games: Reducing the teacher bandwidth problem in online training
The design of instructional multimedia in e-Learning: A Media Richness Theory-based approach
Effects of a multi-level concept mapping-based question-posing approach on students' ubiquitous learning performance and perceptions
Using an avatar-based digital collaboration platform to foster ethical education for university students
Exploring the relationship between online discourse and commitment in Twitter professional learning communities
Guidelines for the development of e-learning systems by means of proactive questions
Epistemological and methodological issues for the conceptualization, development, and assessment of ICT-TPCK: Advances in technological pedagogical content knowledge (TPCK)
Cognitive abilities, digital games and arithmetic performance enhancement: A study comparing the effects of a math game and paper exercises
Development of a contextual decision-making game for improving students' learning performance in a health education course
Classroom simulations in teacher education to support preservice teachers' interpersonal competence: A systematic literature review
Investigating e-learning system usage outcomes in the university context
The role of social annotation in facilitating collaborative inquiry-based learning
Bridging computer and education sciences: A systematic review of automated emotion recognition in online learning environments
Understanding self-directed learning behaviors in a computer-aided 3D design context
Effect of animation enhanced conceptual change texts on 6th grade students' understanding of the particulate nature of matter and transformation during phase changes
The IT advantage assessment model: Applying an expanded value chain model to academia
Effect of Socratic Reflection Prompts via video-based learning system on elementary school students' critical thinking skills
EduXs: multilayer educational services platforms
Computational thinking and tinkering: Exploration of an early childhood robotics curriculum
Formative e-assessment: Practitioner cases
Impact of online resources on informal learners: Parents' perception of their parenting skills
Open to MOOCs? Evidence of their impact on labour market outcomes
Issues surrounding the embedding of a Web-based course
Applying an online game-based formative assessment in a flowchart-based intelligent tutoring system for improving problem-solving skills
Formative evaluation of a Web-based course in meteorology
Evaluation of semi-automatically generated accessible interfaces for educational games
A novel approach for assisting teachers in analyzing student web-searching behaviors
The role of social media in shaping first-generation high school students' college aspirations: A social capital lens
E-books effectiveness in promoting phonological awareness and concept about print: a comparison between children at risk for learning disabilities and typically developing kindergarteners
False certainty as an unwanted side effect of knowledge acquisition in computer-based online search and content learning
Group differences in computer supported collaborative learning: Evidence from patterns of Taiwanese students' online communication
Learner autonomy and mode selection in dual-mode chatbot: Students' interaction patterns and learning outcomes in an online course
Factors influencing the use of computer mediated communication by teachers in secondary schools
Feedback choices and their relations to learning are age-invariant starting in middle school: A secondary data analysis
Text-based synchronous e-learning and dyslexia: Not necessarily the perfect match!
Tracking e-learning through published papers: A systematic review
Testing the novelty effect of an m-learning tool on internalization and achievement: A Self-Determination Theory approach
Effects of the application of graphing calculator on students' probability achievement
How to facilitate motivational regulation strategies: Perspectives on teacher humility and teacher-student relationship
No A 4 U: The relationship between multitasking and academic performance
Activating learning at scale: A review of innovations in online learning strategies
The use of 'exploratory learning' for supporting immersive learning in virtual environments
Bridging the app gap: An examination of a professional development initiative on mobile learning in urban schools
Can differences in learning strategies explain the benefits of learning from static and dynamic visualizations?
Gender differences in computer anxiety among university entrants since 1992
Using transparent whiteboards to boost learning from online STEM lectures
What motivates university students to like or dislike an educational online video? A sentimental framework
Key lessons for the design and integration of virtual environments in secondary science
Deploying multimodal learning analytics models to explore the impact of digital distraction and peer learning on student performance
Personality, strategies and game moves linked to prosocial behaviors: A statistical discourse analysis
Creating an educational context for Open Source Intelligence: The development of Internet self-efficacy through a blogcentric course
Investigating students' interaction patterns and dynamic learning sentiments in online discussions