yusuke1997/dblp-id-title huggingface dataset:
Case study: up close and personal from Mars
Special Topic: Taking Action in a Changing World
Pemberton's laptop
Making a critical playshop
DIS2002
Pervasive science: using mobile devices and the cloud to support science education
HCI and cognitive disabilities
Evaluating usability methods: why the current literature fails the practitioner
Brigitte (Gitti) Jordan: in memoriam
Feature - The researcher-tool mismatch: improving the fit between user researchers and technology
Creating Standards: Our Secret Job as Researchers
SeniorCHI: the geezers are coming!
What makes a live stream companion?: animation, beats, and parasocial relationships
Design Beku: glimpses into our situated practice of collective design
Experimentation Everywhere and Every Day: Running A/B Testing in Corporate Environments
User Psychology Lab, University of Jyväskylä
Design: the what of XFR: eXperiments in the future of reading
How to buy/own/mint one milliliter of the ocean from the South China sea
Dag Svanæs
Billions of interaction designers
Audience design: interacting with networked media
Interview: Bruce Tognazzi
Open standard and open sourced SMIL for interactivity
The German research community: within ACM SIGCHI 2010-2020
Interrupting invisibility in a global world
Ocean Industry Concept Lab, Oslo School of Architecture and Design
Internet and architecture
Feature - Data, design, and soulful experience
Whither the web?
Designing craft games
Ali Kenner
Research alerts: the effects of workspace awareness support on the usability of real-time distributed groupware
Enabling Human-Centered AI: A New Junction and Shared Journey Between AI and HCI Communities
Schizophrenia and design: the expectation gaps with a vulnerable user group
Imagining tomorrow's news
Reflections on Explainable AI for the Arts (XAIxArts)
Business: a day-in-the-life of a customer centered design consultant
Community calendar
New directions in human-computer interaction: education, research, and practice
Crafting content across the physical-digital divide
Reaching hard-to-reach users using online media to get a glimpse of work in marine contexts
Taking action in your research
Books and mortar: the science of Web shopping
Wanted for crimes against the interface: thoughts on an HCI poster
The meaning of affinity and the importance of identity in the designed world
Wiser, older, and wider: our WOW aims for interactions!
The place we call home
The Carolan guitar: a thing that tells its own life story
#ItsNotAboutYou
Working as a designer in a global team
Collaboration with distributed teams
Probe to learn, probe to design
Must the sale end?
Small world, water coolers, and the challenge of remote collaboration
Digital civics goes abroad
Toward supporting personalized tracking experiences in healthcare
Branding 101
From Prompt Engineering to Collaborating: A Human-Centered Approach to AI Interfaces
Timelines - Reflections on the future of iSchools from inspired junior faculty
As they may work
The Excel Story
Reflections on planning and running a virtual doctoral consortium at CHI 2020
Democracy beyond projects: how users may achieve lasting influence on it systems
Dirty Interactions
Before the algorithm, what's in the imagination?
Defining Damage-Centered Research in HCI: A Black Feminist Perspective
Lean UX communication strategies for success in large organizations
Using illustration to create more inclusive user interfaces for older adults
Usability grows up: the great debate
Sustainably Ours - Information system design as catalyst: human action and environmental sustainability
E-goras: online communities for cities
Reframing Data's Doing
Teaching confidence in process
The magical features of immersive audiovisual environments
Beyond video games for social change
Making face: practices and interpretations of avatars in everyday media
Co-designing on the Jordanian-Syrian border: how 2, 000 Syrian refugees created the Za'atari Camp cookbook
Glimpses of the future: designing fictions for mixed-reality performances
Impostor syndrome and burnout: some reflections
Stories from my thanatosensitive design process
Adding reinforced corners: designing interactive technologies for children with disabilities
Impact through alliances: two stories
'Everything in the forest is the forest': a decade of the sustainability in (inter)action forum
Josh Andres
Restrictive practices
Feature - As we may speak: metaphors, conceptual blends, and usability
Technologies for healthy work
Timelines - Tag clouds and the case for vernacular visualization
Life less normal
How to make distance work work
Lessons in customer experience leadership
DIY maker electronic supplies concession market in Shenzhen
Feature - 90 mobiles in 90 days: a celebration of ideas for mobile user experience
HCI sustaining the rule of law and democracy: a European perspective
Working with c-level executives
Blending market research and user research activities
Scientific collaboratories: evaluating their potential
Evaluating immersive experiences during Covid-19 and beyond
The importance of designing usable systems
Gestural interfaces: a step backward in usability
Research alerts
Feature - Mashing up the marketing mix: introducing the 6th P...play
Am I pushing your buttons?
Enabling computer interaction in the indigenous languages of South Africa: the central role of computational morphology
Looking for the bright side of user interface agents
Ease your design anguish
Wearables to support interdependent play
Conference preview: SIGGRAPH 99
A lifelong journey: addressing racial biases in design and research processes
University of British Columbia
Technologies for aging gracefully
Feature - Around the table: a review of working in Hong Kong
True Tales - Everybody's talkin' at me
'I Feel Soothed and Cured': The Effects of ASMR and How HCI Research Can Benefit from Them
Customer connection creates a winning product: building success with contextual techniques
Scaling UX with design systems
Meta-design for sensible information
Bureau of difficult things
The (anti) social net
Timelines - Why Engelbart wasn't given the keys to Fort Knox: revisiting three HCI landmarks
Pico projectors: firefly or bright future?
Getting the most out of remote research and testing
Why AI Cannot Learn South Asian Cities
No desire to care
CHI Poland - a network of local chapters
(P)Review - HCI, life and death, and Randy Pausch
Community calendar 2011
Gadgets and the consequences of their design
Ensuring success with usability engineering
Beyond the portal: reimagining the post-pandemic future of work
Rethinking assumptions in the design of health and wellness tracking tools
Designing in the real world
Social awareness in HCI
Things we value
Foci and blind spots in user experience research
Translation in conversation
Design brief: Adobe
Pitching usability to your organization
The rise of the meta-designer
Siemens AG
CHIkid voices: it's too bad they don't let you be a kid!
Designing for demanding users
Project SAGE, a half-century on
Understanding science: context for senator Tom Coburn's 'Under the Microscope' report
Human media lab, Queens University
I see evidence of research...what about design?
University HCI---squeezed into where?
True Tales - Interacting with advertising
On designers as catalytic agents
Attitudes towards testing
Generations and Generative AI - From 2025 to 2035
Labor's Stake in Shaping Tech Futures
After the iron horse: Covid-19 responses in education
Civic Probes: A Method That Embeds Questions of Civic Infrastructure and Participation
Patterns within patterns
A decision table: offshore or not?: (when not to use offshore resources)
Game innovation lab, NYU-Poly
Understanding, fostering, and supporting cultures of participation
A story of paradise: interactive, digitally enhanced, and radioactive
The ROI of HCI
Discovering modalities for adaptive multimodal interfaces
Future robot
Our robotic future and how we should react
The art of fieldworking together
Featured conferences
Conference preview: IUI 2001
How do you manage your contacts if you can't read or write?
The HCI living curriculum as a community of practice
Digital interdependence and how to design for it
WELCOME: Co-desired futures
Coming clean with AJAX
Toward characterization of playful ACI
Beyond dyadic HRI: building robots for society
A conversation around the design and experience of artifacts
Musing on AI and Art
Cover Story - Citizen-centered design (slowly) revolutionizes the media and experience of U.S. elections
Feature - Co-creation in service design
Announcing a new CHI subcommittee: critical and sustainable computing
Feature - Is usability obsolete?
SIGCHI: strategic plans revisited
Rethinking 'smart' islands: toward humane, self-aware, and cooperative hybrid islands
Women's health @ CHI
CHI at the movies and on tv
HCI at Stanford University
Finsterworlds: bringing light into technological forests through user empowerment
Educating ourselves on HCI education
The end of nature: our undivided attention
Design case study: the bravo text editor
A conversation with Fred Brooks
Algorithmic Authenticity: David Szauder's Visionary Practice
Zooming in/zooming out: how Covid-19 redefined the screen-time debate
Lifelong Interactions - Understanding children's interactions: evaluating children's interactive products
Intimate touch
Ambient intelligence drives open innovation
Review of "The Semantic Turn: A New Foundation for Design by Klaus Krippendorff", Taylor & Francis, 2006, ISBN 0415322200
Punctuated equilibrium and technology change
This is not the new normal: studying during a pandemic
Onshore-offshore: product development that won't break your designs
Slowing down with personal productivity tools
Defining and designing the performance-centered interface: moving beyond the user-centered interface
Design: CoolCards: simple software
The Telepresence of Furniture in Extended Reality
Cover Story - The waste manifesto
The 3Cs for preschool children's technology: create, connect, communicate
Anatomy of a design session
An unlikely HCI frontier: the social security administration in 1978
Building a world of habitable bits
Feature - Into the groove: lessons from the desktop music revolution
Building a user observatory: from ethnographic insights to effective recommendations
Ubiquitous Japan
HCI programs
The reality of ICT use is failing to meet the user's requirements
Review of "The Handbook of Task Analysis for Human-Computer Interaction edited by Dan Diaper and Neville A. Stanton", Lawrence Erlbaum Associates, 2004 ISBN 0805844333
Refuge for resurgence
Teaching global disruption and information technology online
Feature - Anything is a fridge: the implications of everyday designers
Graphic designers in transition: from print communications to interactive media design
The elsewheres of product engagement
Data in the wild: some reflections
Fractal landscapes in context
Ps and Qs - Of candied herbs and happy babies: seeking and searching on your own terms
Design brief: Corel
Middle Eastern reflections on forced migration, solidarity, and HCI research
Accessibility and public policy in Sweden
Bodystorming as embodied designing
Overcoming the challenges of multinational testing
Feature - Learning from activists: lessons for designers
There is more in personal heritage than data
Book previews
Log on, tune in, drop down: (and click "go" too!)
Small details: how knowing a little can matter a lot
Comics as Covid-19 response: visualizing the experience of videoconferencing with aging relatives
Stop Hiding My Controls: Hidden Interface Controls Are Affecting Usability
Washington State University
Obituary: John Rheinfrank (1944-2004)
HCI summer school in Tallinn
Architectural robotics, inevitably
Design ideal: performing a dialogue between theorizing and designing
Interactions: experiences, people, technology
Adopting information technology as a first step in design
So, There's an AI Revolution? and Other Stories
To innovate or not to innovate..
Grand challenges for HCI researchers
Do companies fail because their technology is unusable?
Conference preview: IUI '98: 1998 International Conference on Intelligent User Interfaces
With HCI and Friends: Nurturing the Interstices of HCI
A design by any other name would be so delightful
A sustainable HCI knowledge base in progress
Doing good in HCI: can we broaden our agenda?
UX events
Teaching design for development in computer science
Google graves
Aesthetics and interaction design: some preliminary thoughts
Conversations on making
Society and inclusive technology design pedagogy: a digital zine
Business: New kid on the block: marketing organizations and interaction design
Strategic outlook: from ears to eyes
What's in the details?
On creation and consumption
Icons: a unique form of painting
User experience: back to business
Cover Story - The washing machine that ate my sari---mistakes in cross-cultural design
It's all about the concept..
Rethinking HCI education: teaching interactive computing concepts based on the experiential learning paradigm
Q&A with Nicholas Carr
On language and potential
EmotiveModeler
Scientific visualization in mathematics and physics
Ethnographic data for product development: a collaborative process
Robots in Healthcare
Research with a hacker ethos: what DIY means for tangible interaction research
Feature - The ambient mirror: creating a digital self-image through pervasive technologies
Web science and human-computer interaction: forming a mutually supportive relationship
Technology and its tree-lined avenues for religion-based tribalism
Us, them, who, how
Designing computers with people in mind
Online experiments and participation within Chile's extraordinary constitutional process
Sale must end: should discount methods be cleared off HCI's shelves?
Effective Automation to Support the Human Infrastructure in AI Red Teaming
Remedies for common user-agent problems
Eva Deckers
Understanding uncertainty on a map is harder than you think
Co-design, China, and the commercialization of the mobile user interface
Designing a visual 3-D interface: a reflection on methods
On the importance and implications of studying technology non-use
Delight design
Feature - Intimate interactions: online representation and software of the self
Learning about the European borderscape on a tandem bicycle
Toward a worker-centered analysis in fighting disinformation: global south perspectives on the political economy of 'fake news'
My heart is in Havana: designing with marginalized African communities
Call for participation: HCI International 2003 10th International Conference on Human-Computer Interaction
Interacting With Public Policy - L'Administration électronique : the French approach to e-government
Designing with the sensorial
Isn't it time to change the way we think about time?
What is participation?: emerging challenges for participatory design in globalized conditions
Undoing Data Worlds
Lifelong Interactions - Embodied child computer interaction: why embodiment matters
On physical and social distancing: reflections on moving just about everything online amid Covid-19
OK/Cancel - Applied science
Social media and college access
We can't afford it!: the devaluation of a usability term
Critical media lab basel
Connecting devices for collaborative interactions
How to do better with gender on surveys: a guide for HCI researchers
Introducing the 360 degrees view of UX management
Everything can be beautiful
Situating ethics: a postsecular perspective for HCI
Old scaffolds new
Natural user interfaces are not natural
Design-based research: what we learn when we engage in design of interactive systems
Multilaboratory Experiments Are the Next Big Thing in HCI
Conference preview and calendar
A brief history of human-computer interaction technology
Movement, time, and space, two ways
Emotions can be quite ephemeral; we cannot design them
Corporate UX---: bringing value to the mobile industry
Engaging race in HCI
Let's strengthen the HCI community by taking a gap year!
NordiCHI 2006: learning from a regional conference
Feature - Operationalizing brands with new technologies
Prompted reflections: a technique for understanding complex work
How can designers fight the coronavirus?
Navigating the terrain of sustainable HCI
Living-with and Designing-with Plants
WELCOME: Taking stock while looking forward
Center for HCI, University of Salzburg
Health information technology: opportunities abound. challenges remain
Design thinking around Covid-19: focusing on the garment workers of Bangladesh
Avoiding bias in robot speech
Signing on/signing off
The Monument for Future M/Otherhood
Designing training games for soccer
Living Double Lives: How Influencers Navigate Identity, Risk, and Reward
Toward human-centered AI: a perspective from human-computer interaction
CHI 2004
Where Is 'Spatial' in Spatial Design?: How Design in the Age of Spatial Computing Can Leverage Paradigms from Physical Spatial Design
Ethics, Joy, and the Challenge of Meaningful AI Design
Memory Bites: From Earth to Space and Back
AI Hallucinations - Bug or Superpower?
Computing education for sustainability: what gives me hope?
A personal perspective on the value of cross-cultural fieldwork
When does manipulation turn a design 'dark'?
The urgency for access
Feature - The business of customer experience: lessons learned at Wells Fargo
Shaping the Future of Games in Society: Insights from a Dagstuhl Perspectives Workshop
Digital auras
Happy birthday!: CHI at 25
Seeing like a dataset from the global south
Biosignals in human-computer interaction
Multimodal warehouse application
Whiteboard: usability design and testing
The blind men and the elephant: views of scenario-based system design
Mobility justice: working through cross-disciplinary perspectives on technology and refugee youth in Uganda during a pandemic
Social participation in open source: what it means for designers
Mariam Asad
What a wonderful critter: orphans find a home
An alternative business model for addressing usability: subscription research for the telecom industry
Question and answer: design means remembering to ask the question
Big city, big data
Strategy Requires Execution
Redacted letters to the other Korea
Material programming
How does AI challenge design practice?
Through the far looking glass: collaborative remote observing with the W. M. Keck Observatory
Large Language Objects: The Design of Physical AI and Generative Experiences
Walking and wiring the land: Indigenous art practice in games
It's all about the user... isn't it?
Accessibility for business and pleasure
Why widget design is giving us Fitts
Living with soft dragons: between science fiction and human-computer interaction
It's time to rediscover HCI models
Speech recognition and alternative interfaces for older users
Journal-conference interaction and the competitive exclusion principle
The Purpose of a System Is How We Shape It
Thinga.Me
Embedded interaction lab (EILab)
Lifelong Interactions - Persons with disabilities and intergenerational universal usability
Feature - User-research-driven mobile user interface innovation: a success story from Seoul
Interactive spaces: towards a better everyday?
Why should we care about Bitcoin?
25 years of CHI conferences: capturing the exchange of ideas
From data to physical artifact: challenges and opportunities in designing physical data artifacts for everyday life
Esports meets human-computer interaction
From Davis to David: lessons from improvisation
What's special about aging
Learning and education in HCI: a reflection on the SIG at CHI 2019
Measuring usability in healthcare IT: it's a practice, not a competition
The pandemic, war, and sanctions: building resilience for the digital divide in education
Humans wanted!: our many roles in designing for innovation, IoT, and AI
Integrating color usability components into design tools
Music lives here
Review of "The International Handbook of Creativity edited by James C. Kaufman and Robert J. Sternberg", Cambridge University Press, 2006, ISBN 0521547318
Don't just stand there, do something! But don't panic
User experience: why do so many organizations believe they own it? report from a Silicon Valley gathering
What community asset mapping can teach us about power and design
Ps and Qs - Maps and moralities, blanks and beasties
HAT9000
What would an ideal CHI education look like?
HCI and interaction design versus Covid-19
Encountering feminisms across borders
Feature - Design versus innovation: the Cranbrook/IIT debate
ROOTED: A Community-Led, Data-Driven Design Process for Structural Change
(P)review - Glut: mastering information through the ages
The Andersen commitment to interaction design
Synthesizing family perspectives on health: using fun, creative activities to stimulate health conversations
Interface in form: paper and product prototyping for feedback and fun
Design brief: WebTV Networks
Mobilizing attention: storytelling for innovation
Encounters with HCI pioneers: a personal photo journal
Human augmentation: beyond wearables
Design and deep entanglements
Intersectionality in HCI: lost in translation
A need to commune
The moment of truth: how much does culture matter to you?
Evangelizing HCI research and practice in Brazil
Instituting integrated workflow development
Dreaming of immersive interactions to navigate forced distributed collaboration during Covid-19
Creative next: AI, automation, and the practice of user experience design
Is HCI homeless?: in search of inter-disciplinary status
In the long tail: an animistic view on conversational interfaces
Embedded user assistance: the future for software help?
Certifying usability (professionals): a scheme to qualify practitioners
HCI public policy activities in 2012: a 10-country discussion
Human-computer interaction and medical software development
Feature - Web 2.0 in government
Metaphor mayhem: mismanaging expectation and surprise
UX as Money Shot
COVER STORY: Somaesthetic design
Plinko poetry
David A. Shamma
Materiality matters - experience materials
Understanding unavailability in a world of constant connection
The lens of feminist HCI in the context of sustainable interaction design
Human-computer interaction group: University of Konstanz, Germany
Common interests
Learning the ropes: human-centered design skills and patterns for software engineers' education
SIGCHI's Iran chapter: empowering local HCI to create a better shared sociotechnical future
The whiteboard: metaphor: a double-edged sword
Grand challenges in accessible maps
A lovely day: an optimistic vision for an automated future
Notes from China: handset design
Designing technology for the developing world
Beyond fun
Enjoying cultural heritage thanks to mobile technology
The map is not the territory: empathy in design
We need to know
Holes in history: a personal perspective on how and why the early history of today's major interface paradigm has been so often misreported
Developing our world views
Learning to succeed at e-government
Toward growable computer games: insights from biotic game ideation workshops
A new destination for offshore usability: Russia?
Connecting seniors in marginalized communities during covid-19
On marketing, sustainability, and pessimism..
Questioning assumptions: UX research that really matters
Where the streets have no name: a field trip in the wild
#CHI4Better4Whom?
Assets and community engagement: a roundtable with HCI researchers and designers
(P)Review - From interface to experience
Ps and Qs - The golden age of newsprint collides with the gilt age of internet news
Toward responsible AI for the next billion users
Electronic medical records: usability challenges and opportunities
Design: Building vocal space: expressing identity in the radically collaborative workplace
Digital interaction research @ Culture Lab
Electric flora
Report on the First All-India Human-Computer Interaction Conference
Whose profession is this?: everybody's, nobody's
Interactions : exploring aspects of design thinking
Bringing participatory design to practical application: the interrelation between LCD projection, facilitation, and participatory design
Technology and aging: the untapped potential
Enticing engagement
Feeling Obsolescence: In Memory of Jonathan Sterne
Design: Understanding design representations
So you wanna design for the Web
Is usable security an oxymoron?
Relating to the internet of things