yusuke1997/dblp-id-title huggingface dataset:
Design and evaluation of an electronic performance support system for quantitative data analysis
Analytical study of E-learning resources in national open University of Nigeria
Socio-Cultural Analysis of Two Cases of Distance Learning in Secondary Education
Unraveling the relationship between ESCS and digital reading performance: A multilevel mediation analysis of ICT-related psychological needs
Beyond the textbook: A year-long exploration of VODcasts in EFL education
Exploring primary pupils' experiences and understandings of 'e-safety'
"I felt like I was missing out on something": an evaluation of using remote technology in the classroom
Inferring learners' affinities from course interaction data
ML-based intelligent real-time feedback system for blended classroom
The effect of usability on the intention to use the e-learning system in a sustainable way: A case study at Universitas Indonesia
Generative learning strategies do not diminish primary students' attitudes towards augmented reality
Explainable AI to understand study interest of engineering students
Key informants' perception on records digitization and a web-based technology platform for accreditation of Philippine State Universities and Colleges
Explore the influence of contextual characteristics on the learning understanding on LMS
Investigating the effect of multimodality and sentiments on speaking assessments: a facial emotional analysis
Students' viewpoint of computer game for training in Indonesian universities and high schools
Integrating programming errors into knowledge graphs for automated assignment of programming tasks
The unique effects of Covid-19 - A qualitative study of the factors that influence teachers' acceptance and usage of digital tools
Promoting programming education of novice programmers in elementary schools: A contrasting cases approach for learning programming
Blockchain for energy efficiency training in the construction industry
A model to create a personalized online course based on the student's learning styles
An investigation of children's conceptualisation of computers and how they work
Special issue on information systems curriculum
Technology as a tool to address educational inequities: practices implemented during the COVID-19 pandemic that have been sustained
Developing augmented reality-based learning media and users' intention to use it for teaching accounting ethics
Predicting Freshmen Attrition in Computing Science using Data Mining
Knowledge sharing through pair programming in learning environments: An empirical study
Embodied learning of science concepts through augmented reality technology
Teaching the Use of Complex IT in Specific Domains: Developing, Assessing and Refining a Curriculum Development Framework
High school teachers' perception of AR and VR in English language teaching and learning activities: A developing country perspective
Beyond rational choice: How teacher engagement with technology is mediated by culture and emotions
Assessment of the Reading Skill Improvement in the Computer-Assisted Teaching of a Foreign Language
A review of empirical studies of social media on language learners' willingness to communicate
Bringing inclusive education through the 'White Board project': a study of online education during COVID-19 among the special educators in Kerala, India
Process-oriented collaborative translation within the training environment: comparing team and individual trainee performances using a video-ethnography approach
A Conceptual View of Web-Based E-Learning Systems
The effectiveness of web-based Mathematics instruction (WBMI) on K-16 students' mathematics learning: a meta-analytic research
School and Teacher Information, Communication and Technology (ICT) readiness across 57 countries: The alignment optimization method
A meta-analysis on the effect of gamified-assessment tools' on academic achievement in formal educational settings
A model for teaching an introductory programming course using ADRI
Enhancing adolescent reasoning skills through a video game program
Content analysis and quality evaluation of YouTube videos on Leopold's Maneuvers: a mixed-method study
Correction to: The infuence of scafolding for computational thinking on cognitive load and problemsolving skills in collaborative programming
The impact of presence on the perceptions of adolescents toward immersive laboratory learning
The effect of technology-assisted and project-based learning approaches on students' attitudes towards mathematics and their academic achievement
Facilitating learning and interaction in K-12 remote teaching contexts
Using a teacher scheme for educational dialogue analysis to investigate student-student interaction patterns for optimal group activities in an artificial intelligence course
Correction to: Emotional contagion in collaborative virtual reality learning experiences: an eSports approach
School children's use of digital devices, social media and parental knowledge and involvement - the case of Abu Dhabi
Inclusive dyslexia-friendly collaborative online learning environment: Malaysia case study
A systematic review of social media as a teaching and learning tool in higher education: A theoretical grounding perspective
Beginners and programming: insights from second language learning and teaching
Systematic literature review as a digital collaborative research-like learning activity: a case study
Exploring the effect of computer-mediated teacher feedback on the writing achievement of Iranian EFL learners: Does motivation count?
English teachers' gamification satisfaction and perception scale (ETGSPS) development and validation
Education with a systems theory and control perspective
Comparative evaluation of virtual and augmented reality for teaching mathematics in primary education
Factors effecting digital citizenship in education sector: A systematic review and future direction
The effects of pre-service early childhood teachers' digital literacy and self-efficacy on their perception of AI education for young children
JEDi - a digital educational game to support student training in identifying portuguese-written fake news: Case studies in high school, undergraduate and graduate scenarios
Engaging students in higher education with educational technology
Conflict recognition in CSCL sessions through the identification of cycles in conversational graphs
How do nations around the world navigate the digitalization of vocational education policies?
Use of webquest design for inservice teacher professional development
The relationship between the eHealth literacy and computer skills of university students
The impact of preservice teachers' cognitive and technological perceptions on their continuous intention to use flipped classroom
An improved accurate classification method for online education resources based on support vector machine (SVM): Algorithm and experiment
Teacher design in teams as a professional development arrangement for developing technology integration knowledge and skills of science teachers in Tanzania
The use of immersive technologies in distance education: A systematic review
Test-takers' adaptability to computerized language testing in China: taking Test for English Majors as an example
Examining CEGEP students' acceptance of computer-based learning environments: A test of two models
Determinants of higher education teachers' intention to use technology-based exams
Using the HOT-fit model to predict the determinants of E-learning readiness in higher education: a developing Country's perspective
Assessing ChatGPT acceptance and use in education: a comparative study among german-speaking students and teachers
Analysis of problem-solving strategies for the development of geometric imagination using eye-tracking
Assistive tool for constructing knowledge structures and suggesting related study materials links
Information retention's relationships with flow, presence and engagement in guided 3D virtual environments
MetaHuman based phishing attacks in the metaverse realm: Awareness for cyber security education
Computational thinking with game design: An action research study with middle school students
The comparison of two incidental learning scenarios on a digital learning platform from the cognitive load perspective
STEM teaching intention and computational thinking skills of pre-service teachers
Learning activities as enactments of learning affordances in MUVEs: A review-based classification
Impact of ChatGPT on learners in a L2 writing practicum: An exploratory investigation
The effects of generative AI usage in EFL classrooms on the l2 motivational self system
Correction to: first year students' experience in a CyberWorld course - an evaluation
AI in the classroom: Exploring students' interaction with ChatGPT in programming learning
A literature review: efficacy of online learning courses for higher education institution using meta-analysis
Youth texting: Help or hindrance to literacy?
Personalized tutoring through a stereotype student model incorporating a hybrid learning style instrument
A novel integrated approach to the execution of personalized and self-evolving learning pathways
The computer as a toy and tool in the home: implications for schools and teachers
A systematic review of social classroom climate in online and technology-enhanced learning environments in primary and secondary school
Academic use of social networking sites in learners' engagement in underdeveloped countries' schools
The unified difficulty ranking mechanism for automatic multiple choice question generation in digital storytelling domain
Chatbot application in a 5th grade science course
Spatially Oriented and Person Oriented Thinking - Implications for User Interface Design
Factors influencing Chinese pre-service teachers' adoption of generative AI in teaching: an empirical study based on UTAUT2 and PLS-SEM
AI ChatBots' solutions to mathematical problems in interactive e-textbooks: Affordances and constraints from the eyes of students and teachers
Examining computational thinking processes in modeling unstructured data
GeoGebra software in teaching and learning geometry of 3-dimension to improve students' performance and attitude of secondary school teachers and students
Employing Mobile Learning in Music Education
How proactive personality promotes online learning performance? Mediating role of multidimensional learning engagement
Generative artificial intelligence attitude analysis of undergraduate students and their precise improvement strategies: A differential analysis of multifactorial influences
Unleashing imagination: an effective pedagogical approach to integrate into spherical video-based virtual reality to improve students' creative writing
Prediction of students' learning outcomes by various variables in gamified online accounting courses
Educational process mining: A study using a public educational data set from a machine learning repository
A framework for the application of distributed broadband multimedia communication services in education and training
Formalization and implementation of Eliminating and Optimizing Selection (EOS) approach
Human vs. AI: What makes students prefer to self-disclosure to AI teaching assistant? The effect of psychological safety and relationship norms
Intergenerational gaps in digital understanding and skills in Palestinian society in Israel
'The internet is in the satellites!': A systematic review of 3-15-year-olds' conceptions about the internet
Linking task-technology fit, innovativeness, and teacher readiness using structural equation modelling
Learning behavior feature fused deep learning network model for MOOC dropout prediction
Comparative analysis of education policies: A study on analyzing the evolutionary changes and technical advancement in the education system
E-culture of Russian students: Socio-cultural differentiation
The influence of prior knowledge and viewing repertoire on learning from video
ICT-use, educational policy and changes in pedagogical paradigms in compulsory education in Denmark: From a lifelong learning paradigm to a traditional paradigm?
Preparing pre-service teachers to integrate teaching technologies into their classrooms: Examining the effects of teaching environments based on open-ended, hands-on and authentic tasks
College students information security awareness: a comparison between smartphones and computers
Can learning of basketball be enhanced through a web-based multimedia course? An experimental study
The strengths and weaknesses of user-generated microgames for assisting learning
Mental imagery scaffolding: The effects of detail richness and text load on geography learning
Fostering student digital wellbeing through digital storytelling integrated with peer assessment
To WeChat or to more chat during learning? The relationship between WeChat and learning from the perspective of university students
Understanding intention and use of digital elements in higher education teaching
Trends in NLP for personalized learning: LDA and sentiment analysis insights
An integrated model for examining teachers' intentions to use augmented reality in science courses
Student teachers' perceptions of flipped classroom in EFL teacher education
Effective instructional strategies and technology use in blended learning: A case study
The impact of ICT education on humanistic innovative potential
Effect of coding activities on preschool children's mathematical reasoning skills
Effective principal leadership influencing technology innovation in the classroom
Comparing the effectiveness of badges and leaderboards on academic performance and motivation of students in fully versus partially gamified online physics classes
Context aware mobile learning: A systematic mapping study
Understanding the adoption and usage of gamified web tools by K-12 teachers in Turkey: A structural equation model
Do emojis really help us to communicate better? Investigating instructor credibility, students' learning motivation, and performance
Similarity measures in automated essay scoring systems: A ten-year review
Digital competence in early childhood education: A systematic review
Virtual, augmented reality and learning analytics impact on learners, and educators: A systematic review
Computer experiences and attitudes of Japanese pharmacy students
The use of ICT in kindergarten for teaching addition based on realistic mathematics education
The relationships of motivation and self-regulation to students' cognitive presence and empowerment in online learning environment
Supporting instructors in overcoming self-efficacy and background barriers to adoption
Adaptive hypermedia instructional system (AHIS): A model
Teachers' use of ICT in the preschool period: A mixed research method
Effect of flipped classroom and automatic source code evaluation in a CS1 programming course according to the Kirkpatrick evaluation model
Effects of teaching a computer programming language via hybrid interface on anxiety, cognitive load level and achievement of high school students
Improve learning retention, self-efficacy, learning attitude and problem-solving skills through e-books based on sequential multi-level prompting strategies
Exploring physical education teachers' willingness and barriers to integrating digital technology in their lessons
Correction to: An effort to understand parents' media mediation roles and early childhood children's digital game addiction tendency: A descriptive correlational survey study
Exploring the effects of digital technology on deep learning: a meta-analysis
Willingness of university students to continue using e-Learning platforms after compelled adoption of technology: Test of an extended UTAUT model
Finding model through latent semantic approach to reveal the topic of discussion in discussion forum
Gender and regional differences in technological pedagogical readiness among primary mathematics teachers in post-pandemic China
Mediating effect of competitiveness on motivation and evaluation anxiety: a structural equation model for learning within videoconference EFL courses
Project-first approach to programming in K-12: Tracking the development of novice programmers in technology-deprived environments
The study of e-learning technology implementation: A preliminary investigation of universities in Thailand
Educators' opinions about VR/AR/XR: An exploratory study
The impact of e-learning, gender-groupings and learning pedagogies in biology undergraduate female and male students' attitudes and achievement
ICT, learning environment and student characteristics as potential cross-country predictors of academic achievement
Innovative learning environments for choral conducting education
E-learning system of UCOM for improving student assessment feedback in Oman higher education
Towards automated e-counselling system based on counsellors emotion perception
M-learning adoption of management students': A case of India
Chinese folk music: Study and dissemination through online learning courses
Physical education and sport science undergraduate students as multimedia and web developers: Moving from the user's to the creator's perspective
Understanding student pathways in context-rich problems
Artificial intelligence in compulsory level of education: perspectives from Namibian in-service teachers
Self-regulated learning and the role of ePortfolios in business studies
Computational thinking in early childhood is underpinned by sequencing ability and self-regulation: a cross-sectional study
Personalized recommendation of learning material using sequential pattern mining and attribute based collaborative filtering
A three-level meta-analytic review of research on virtual field trips and their contribution to students' academic achievement
The effect of a location-based game for university transition: Comparing learning outcomes and intrinsic motivation of students in different disciplines
Applying automated machine translation to educational video courses
The effect of using digital technology in the music education of elementary school students
What's your status? Investigating the effects of social media on the students of Fiji National University
A context-aware mobile learning system for adapting learning content and format of presentation: design, validation and evaluation
Unlocking the power of machine learning in E-learning: A comprehensive review of predictive models for student performance and engagement
The mediating role of the dark personality triad in the relationship between ostracism and social media addiction in adolescents
Editorial for EAIT issue 3, 2020
The efficacy of project-based learning in enhancing computational thinking among students: A meta-analysis of 31 experiments and quasi-experiments
Research trends in K-5 computational thinking education: a bibliometric analysis and ideas to move forward
Mobile learning and integration of mobile technologies in education
The effects of self-efficacy, teacher support, and positive academic emotions on student engagement in online courses among EFL university students
Developing intercultural communicative competence by the means of telecollaboration
Sharing lesson plans over the World Wide Web: important components
Evaluation of information technology in educational management for proactive development
Influences of design and knowledge type of interactive virtual museums on learning outcomes: An eye-tracking evidence-based study
The effect of simulation games on learning computer programming: A comparative study on high school students' learning performance by assessing computational problem-solving strategies
Enhancing teachers' GTPACK competencies in gifted education: the impact of GIFTLED AR integrated enrichment method
The effect of STEM themed story writing training with artificial intelligence tools on the digital literacy and 21 st century skills of preservice teachers
Analysis of hot spots and frontiers of nursing scenario simulation teaching research at home and abroad
The impacts of computer-supported collaborative learning on students' critical thinking: a meta-analysis
Disclosure of students' mathematical reasoning through collaborative technology-enhanced learning environment
Digital storytelling for primary school Mathematics Teaching: Product and process evaluation
Acceptance of a mobile-based educational application (LabSafety) by pharmacy students: An application of the UTAUT2 model
The effect of digital storytelling on digital literacy, 21st century skills and achievement
A review of empirical research on game-based digital citizenship education
Investigating ICT-led engagement with content in science and basic computing subjects of lower secondary schools in Rwanda
Individual and group performance of computerized educational tasks
Examining pre-service teachers' opinions about digital story design
Investigating students' emotional self-efficacy profiles and their relations to self-regulation, motivation, and academic performance in online learning contexts: A person-centered approach
Adaptive recommendation system using machine learning algorithms for predicting student's best academic program
Instructional design, technological design, and their cultural politics
Investigating teachers' attitude toward integration of ChatGPT in language teaching and learning in higher education
Teachers' professional development for ICT integration: Towards a reciprocal relationship between research and practice
ScratchThAI: A conversation-based learning support framework for computational thinking development
Smart phones permitted: How teachers use text messaging to collaborate
The impact of augmented video feedback on middle school students' skill development in physical education
Effectiveness of digital education shifting model on high school students' engagement
ViLLE - collaborative education tool: Designing and utilizing an exercise-based learning environment
An effective way of designing blended learning: A three phase design-based research approach
What is an affordance and can it help us understand the use of ICT in education?
An assessment of the interplay between literacy and digital Technology in Higher Education
Teaching electric circuits using tangible and graphical user interfaces: A meta-analysis
Investigating the challenges and factors influencing the use of the learning management system during the Covid-19 pandemic in Afghanistan
Integration of New Exercise Classes into the Informatics Education in the Field of Object-Oriented Modelling
Learner readiness for MOOCs in Omani higher education institutions: disparities between projections and reality
To: -) or to ☺, that is the question: a study of students' initial impressions of instructors' paralinguistic cues
Using technology to facilitate partnerships between schools and Indigenous parents: A narrative review
What's in it for me? A mixed-methods study on teachers' value creation in an inter-institutional community on open educational resources in higher education
High-School Students' Attitudes Regarding Procedural Abstraction
Investigating the effectiveness of a HyFlex cyber security training in a developing country: A case study
Moderation is the key: taking too easy or too hard courses increases academic cyberloafing
Teaching EFL students to write with ChatGPT: Students' motivation to learn, cognitive load, and satisfaction with the learning process
The influence of art programming courses on design thinking and computational thinking in college art and design students
Incorporating AI in foreign language education: An investigation into ChatGPT's effect on foreign language learners
Relationality, corporality, and care: towards a meaningful teaching and learning of public speaking with an AI-coaching platform
AI in Medical Education: Global situation, effects and challenges
Exploring the factors that influence students acceptance and use of online learning technology in higher education institutes of Khyber Pakhtunkhwa Pakistan
A study of children emotion and their performance while handwriting Arabic characters using a haptic device
Research on the impact of the learning activity supported by 360-degree video and translation technologies on cross-cultural knowledge and attitudes development