yusuke1997/dblp-id-title huggingface dataset:
The IsoMetrics usability inventory: An operationalization of ISO 9241-10 supporting summative and formative evaluation of software systems
Participatory design in OSS development: interpretive case studies in company and community OSS development contexts
Cyber neutralisation and flaming
A bibliometric perspective of learning analytics research landscape
Machine learning techniques for emotion detection and sentiment analysis: current state, challenges, and future directions
The nature and components of perceived behavioural control as an element of theory of planned behaviour
How individual characteristics influence people's evaluation towards information technology in different contexts
RETRACTED ARTICLE: Massive information management system of digital library based on deep learning algorithm in the background of big data
The influence of the community climate on users' knowledge-sharing intention: the social cognitive theory perspective
Aesthetics and preferences of web pages
Bridging the digital divide: the smart TV as a platform for digital literacy among the elderly
Investigating the effect of the use of code.org on younger elementary school students' attitudes towards programming
RETRACTED ARTICLE: Investor behaviour monitoring based on deep learning
The handbook of human-machine interaction - a human centered design approach
Identifying decision maker's preferences through a prototype based inductive learning method: A medical case study
An empirical study examining the perceptions and behaviours of security-conscious users of mobile authentication
Cleaning house or quiet quitting? Large-scale analysis of account deletion behaviour on Tumblr
Exploring factors influencing mobile users' intention to adopt multimedia messaging service
Retrospective protocols in usability testing: a comparison of Post-session RTA versus Post-task RTA reports
Does the riskier driving of drivers with ADHD generalise to professional drivers that are monitored by their supervisors?
An investigation of the usability of the stylus pen for various age groups on personal digital assistants
Preparing students to meet their data: an evaluation of K-12 data science tools
The emergence of object-oriented technology: the role of community
Understanding trust and perceived usefulness in the consumer acceptance of an e-service: a longitudinal investigation
How is mobile task performance different? The case of information processing without information search
How senior management and workplace norms influence information security attitudes and self-efficacy
TGuide: A guidance system for tactile image exploration
Can you feel the rhythm? Comparing vibrotactile and auditory stimuli in the rhythm video game Jump'n'Rhythm
External power frequency magnetic field-induced jitter on computer monitors
Young adults with intellectual disability, their relatives, and the Internet: perceptions and use during COVID-19 confinement in Spain
Exploring the evaluation framework of strategic information systems using repertory grid technique: a cognitive perspective from chief information officers
From TurnTalk to ClassTalk: the emergence of tangibles for class conversations in primary school classrooms
A study of the suitability of videophones for psychometric assessment
Comparative usability measurement: the role of the usability lab in PC Magazine UK and PC/ Computing
Objective measures of eating behaviour in a Swedish high school
Antecedents of IS infusion behaviours: an integrated IT identity and empowerment perspective
Using Facebook out of habit
Investigating memory constraints on recall of options in interactive voice response system messages
Rethinking key issues for understanding the new challenges of disruption and digital transformation in companies and economies
Design and evaluation of smart home user interface: effects of age, tasks and intelligence level
A taxonomy of prompt modifiers for text-to-image generation
Understanding sources of user variability in computer-based data entry performance
Embracing ambiguity in the design of non-stigmatizing digital technology for social interaction among senior citizens
A message from the new editor
A systematic analysis of learning analytics using multi-source data in the context of Spain
Disturbing aspects of smartphone usage: a qualitative analysis
Parental neglect and emotional wellbeing among adolescent students from India: social network addiction as a mediator and gender as a moderator
Consumers' perceived value of Social IoT based online community: investigating social awareness processes surrounding smart kitchen robot appliances
Information systems security and human behaviour
Impact of virtual atmospherics and functional qualities on the online gambler's experience
Bracelet: arms-down selection for Kinect mid-air gesture
Speech-based cursor control using grids: modelling performance and comparisons with other solutions
Cyberloafing and personality traits: an investigation among knowledge-workers across the Iranian knowledge-intensive sectors
Configuring augmented reality users: analysing YouTube commercials to understand industry expectations
Mobile phones and the evolution of social behaviour
Exploring users' experiences of using personal cloud storage services: a phenomenological study
Designing a usability lab: a case study from Taligent
Investigating the influence of age, social capital affinity, and flow on positive outcomes reported by e-commerce site users
Ergonomic criteria for evaluating the ergonomic quality of interactive systems
Understanding older adults' Internet use and psychological benefits: The moderating role of digital skills
In authority, or peers we trust? Reviews and recommendations in social commerce
Information technology and knowledge-based business development
UK public's intention to engage with academia via online technologies
Cortical processing of human and emoji faces: an ERP analysis
Toward the use of speech and natural language technology in intervention for a languagedisordered population
The effect of communication and social motives on E-government services through social media groups
Exploring the role of engagement and adherence in chatbot-based cognitive training for older adults: memory function and mental health outcomes
Evaluating the cognitive and psychological effects of real-time auditory travel information on drivers using EEG
School pressure and academic performance versus internet addiction in early and middle adolescents: the mediating role of family relationship
Changing perspectives on the organizational consequences of information technology
The influence of familiarity, trust and norms of reciprocity on an experienced sense of community: an empirical analysis based on social online services
Effect of emoji prime on the understanding of emotional words - evidence from ERPs
A comparative analysis of different gender pair combinations in pair programming
AutismGuide: a usability guidelines to design software solutions for users with autism spectrum disorder
How colour similarity can make banner advertising effective: insights from Gestalt theory
Evaluating graphical manipulations in automatically laid out LineSets
Understanding commitment and apathy in is security extra-role behavior from a person-organization fit perspective
Finding, getting and understanding: the user journey for the GDPR'S right to access
Living and working on the Web
Understanding user experience of news applications by Taxonomy of Experience (ToE)
Predicting online participation and adoption of autism unproven interventions: a case study of dietary interventions
The effect of different types of navigation assistance on indoor scene memorability
How do different types of intragroup conflict affect group potency in virtual compared with face-to-face teams? A longitudinal study
The effects of multimodal feedback on older adults' task performance given varying levels of computer experience
Viewing personal history records: A comparison of tabular format and graphical presentation using LifeLines
Evaluating the usability of virtual reality user interfaces
Low-Code excellence: unveiling the skill set of modern digital architects
Social capital expectation and usage of social media: the moderating role of social capital susceptibility
Factors influencing viewing behaviour on search engine results pages: a review of eye-tracking research
The autonomous vehicle dilemma: passenger(s) versus pedestrian(s)
A proposal for an AI-based toy to encourage and assess symbolic play in autistic children
Usability and database search at the Swedish Employment Service
Managing readiness in enterprise systems-driven organizational change
Tracking the effectiveness of usability evaluation methods
Junior secondary students' acceptance and continuance of e-learning system use: a multi-group analysis across social backgrounds
Guidelines for braindraw conduction: looking at braindraw under the lens of abduction and semiotics
Solvers' committed resources in crowdsourcing marketplace: do task design characteristics matter?
Cyberbullying perpetration during the Covid-19 pandemic: A study on the relationship between strain, angerand parental support
Understanding negotiated anti-malware interruption effects on user decision quality in endpoint security
Negotiability: a metafunction to tailor access to data in groupware
Identifying commonalities and differences in personality characteristics of Internet and social media addiction profiles: traits, self-esteem, and self-construal
Interface design for visual blind spots in cooperative driving
Usability aspects, socio-relational context and learning performance in the virtual classroom: A laboratory experiment
The influence of user expertise and phone complexity on performance, ease of use and learnability of different mobile phones
Effects of typographic variables on eye-movement measures in reading Chinese from a screen
Nurturing academic enthusiasm and creativity among children from vulnerable communities: the role of computers
Exploring the emotional, aesthetic, and ergonomic facets of innovative product on fashion technology acceptance model
Serendipity enhances user engagement and sociality perception: the combinatory effect of serendipitous movie suggestions and user motivations
Visual cognitive performance of elderly people: effects on reading time of age, character size and visual distance
Analyzing factors influencing student engagement in an educative social media platform
Motivational determinants of continuance usage intention for generative AI: an investment model approach for ChatGPT users in the United States
Visualization using colour: Visual presentation of events in particle physics
Reconsidering the boundaries of the cyberloafing activity: the case of a university
Information administrative support of decision processes in organizations
Usability laboratories at Philips: supporting research, development, and design for consumer and professional products
Self-efficacy about information retrieval on the web across all domains: a short measure in French and English
Mild stress stimuli built into a non-immersive virtual environment can elicit actual stress responses
Evaluating gaze-based interface tools to facilitate point-and-select tasks with small targets
The Konect value - a quantitative method for estimating perception time and accuracy for HMI designs
Understanding youths' needs for digital societal participation: towards an inclusive Virtual Council
DiTV and e-commerce among disadvantaged community groups
Design for experience innovation: understanding user experience in new product development
Influence of mobile devices' scalability on individual perceived learning
Does augmented reality augment user affordance? The effect of technological characteristics on game behaviour
Early use of Internet-based educational resources: effects on students' engagement modes and flow experience
Reality is our laboratory: communities of practice in applied computer science
Understanding users' continuous content contribution behaviours on microblogs: an integrated perspective of uses and gratification theory and social influence theory
The contingent effect of personal IT innovativeness and IT self-efficacy on innovative use of complex IT
Adoption of the Internet for knowledge acquisition in R&D processes
Highlights from the 33rd European conference on cognitive ergonomics (ECCE 2022) Evaluating the Reality-Virtuality Continuum
Intelligent explanation generation system for phishing webpages by employing an inference system
Data-driven digital nudging: a systematic literature review and future agenda
What really matters?: characterising and predicting user engagement of news postings using multiple platforms, sentiments and topics
On the exploitation of GPS-based data for real-time visualisation of pedestrian dynamics in open environments
Ranking versus reputation: perception and effects of search result credibility
Uploaders' definition of the networked public on YouTube and their feedback preferences: a multi-method approach
Effect of indirect information on system trust and control allocation
Using artificially generated pictures in customer-facing systems: an evaluation study with data-driven personas
A measurement model of online privacy cognitions in a sample of U.S. adolescents
Gender-related consequences of Internet use perceived by parents in a representative quota sample of adolescents
Long-term working memory and interrupting messages in human - computer interaction
Fostering netizens to engage in rumour-refuting messages of government social media: a view of persuasion theory
Future assessment by metaphors
GeoBox: design and evaluation of a tool for resilient and decentralised data management in agriculture
Moderating effect of motivation for MIM use on the association between MIM bullying opportunities and MIM bullying behaviours
Altruistic and selfish communication on social media: the moderating effects of tie strength and interpersonal trust
3D sound interactive environments for blind children problem solving skills
Social influence and UTAUT in predicting digital immigrants' technology use
How rude is rude: an exploratory study among Australian Millennials, Generation 'X' and Baby Boomers mobile phone users
Exploring the relationship between learner proactivity and social capital via online learner interaction: role of perceived peer support
Examining children's reading performance and preference for different computer-displayed text
Males (but not females) who use social networking sites excessively make more impulsive decisions than those who do not: Role of gender and delay discounting
A study on the role of trust factor in adopting personalised medicine
Development of computer-supported collaborative social networks in a distributed learning community
Exploring perceptions of smart, modular living in the UK: a think aloud study
Mitigating the harmful effects of technostress: inducing chaos theory in an experimental setting
When consumers need more interpretability of artificial intelligence (AI) recommendations? The effect of decision-making domains
Exploring consumer preferences in cloud archiving - a student's perspective
Trust, empathy, social identity, and contribution of knowledge within patient online communities
Determinant elements of customer relationship management in e-business
Agent-based social skills training systems: the ARTES architecture, interaction characteristics, learning theories and future outlooks
What leads to cyberloafing: the empirical study of workload, self-efficacy, time management skills, and mediating effect of job satisfaction
How information organisation affects users' representation of hypertext structure and content
Phishing: message appraisal and the exploration of fear and self-confidence
'You talking to me?' The influence of peer communication on adolescents' persuasion knowledge and attitude towards social advertisements
Digital ethnography of home use of digital personal assistants
Computer access for people with disabilities: a human factors approach
Integrating educational robot and low-cost self-made toys to enhance STEM learning performance for primary school students
How persuasive is phishing email? The role of authentic design, influence and current events in email judgements
Structural reproduction of social networks in computer-mediated communication forums
Evaluating user perceptions of the persuasive system design in a breastfeeding mHealth app: a cross-sectional study
Exploring the Critical Factors Influencing the Quality of Blog Interfaces Using the Decision-Making Trial and Evaluation Laboratory (DEMATEL) Method
Musical sonification supports visual discrimination of color intensity
The moderating role of acculturation in fostering young Chinese moviegoers' sustainable e-WOM behaviour in Korea
It's not really theft!: Personal and workplace ethics that enable software piracy
A learning process in email use - a longitudinal case study of the interaction between organization and technology
Does esports spectating influence game consumption?
RETRACTED ARTICLE: Internet literacy and academic achievement among Chinese adolescent: a moderated mediation model
How does presence influence purchase intention in online shopping markets? An explanation based on self-determination theory
ProjectAnatomy : a handy tool for learning forearm anatomy with augmented physicalisations
Do the Smartphone Addiction Scale-Short Version (SAS-SV) and the Internet Addiction Test (IAT) assess two distinct internet-related disorders? A comparative analysis using CFA, Set-ESEM, and Full-ESEM models
The impact of conversational interaction on users' cognitive absorption in mobile news reading context: evidence from EEG
Attention to eSports advertisement: effects of ad animation and in-game dynamics on viewers' visual attention
RETRACTED ARTICLE: The correlation between social transformation economic risk and internet public opinion
An open book on Facebook? Examining the interdependence of adolescents' privacy regulation strategies
Don't underestimate the problems of user centredness in software development projectsthere are many!
Designing human-centered learning analytics and artificial intelligence in education solutions: a systematic literature review
Virtual game Changers: how avatars and virtual coaches influence exergame outcomes through enactive and vicarious learning
Effects of country and individual factors on public acceptance of artificial intelligence and robotics technologies: a multilevel SEM analysis of 28-country survey data
Exploring the logic of mobile search
How to build trust in Gen Y in online donation crowdfunding: an experimental study
The impact of interface-induced handling requirements on action generation in technical system control
The effects of mobile applications' passive and interactive loading screen types on waiting experience
Effects of social information signals on user engagement: evidence from randomized field experiments
The impact of verbal interaction on driver lateral control: an experimental assessment
Designing for transparency: a web job board for e-recruitment to explore job seekers' privacy behaviours
Gamification inducing creative ideation: a parallel mediation model
Effects of social support and personality on emotional disclosure on Facebook and in real life
Usability and interaction design - new challenges for the Scandinavian tradition
User centred design for a digital welding machine
Gerontechnology acceptance by older adults and their satisfaction on its servitization in Hong Kong
The avatar face-off: a face(less) avatar facilitates adults' reports of personal events
Medical teamwork, collaboration and patient-centred care
Testing the moderating role of need for cognition in smartphone adoption
An empirical study of navigation aids in customer interfaces
Pre-service teachers' skills and perceptions about the use of virtual learning environments to improve teaching and learning
Rushed to crack - On the perceived effectiveness of cybersecurity measures for secure behaviour under time pressure
A comparison of usability evaluation methods for evaluating e-commerce websites
Learning with the heart or with the mind: using virtual reality to bring historical experiences to life and arouse empathy
The influence of informative and normative features of social e-commerce UGC on consumers' purchase intention: the moderating effect of persuasive resistance
The limits of shape constancy: point-to-point mapping of perspective projections of flat figures
Human-computer interaction research agendas
The effect of personal pronouns on users and the social role of conversational agents
WhatsApp social media addiction and mental health: mindfulness and healing use interventions
A development of learning widget on m-learning and e-learning environments
Decision support in fighter aircraft: from expert systems to cognitive modelling
The acceptance process of smart homes by users: a statistical meta-analysis
Facial expression analysis in children with autism spectrum disorder using a refined Human-Robot-Game platform for active learning
Whether to share personal financial information through blockchain? - an intermediary perspective
A qualitative study on the needs of visually impaired users in Brazil for smart home interactive technologies
Identifying program confusion using electroencephalogram measurements
What happens when decision support systems fail? - the importance of usability on performance in erroneous systems
Work environment and computer systems development
Do size and structure matter to mobile users? An empirical study of the effects of screen size, information structure, and task complexity on user activities with standard web phones
User performance on laptops vs. tablets: an experiment in the field
'A right to be forgotten': retrospective privacy concerns in social networking services
Dual identities at work: how security role and functional role shape cybersecurity behaviours
Specific smartphone uses and how they relate to anxiety and depression in university students: a cross-cultural perspective
Human-robot interface design - the 'Robot with a Tablet' or 'Robot only', which one is better?
Heart period variability as mental effort monitor in Human Computer Interaction
Exploring barriers affecting eLearning usage intentions: an NLP-based multi-method approach
Strategic demand forecasts for the tablet PC market using the Bayesian mixed logit model and market share simulations
Coping with vulnerability: the effect of trust in AI and privacy-protective behaviour on the use of AI-based services
Deterrent effects of punishment and training on insider security threats: a field experiment on phishing attacks
The role of dissonance reduction and co-creation strategies in shaping smart service satisfaction - the case of Uber
An evaluation of three designs to engage users when providing their consent on smartphones
Cultivating travellers' revisit intention to e-tourism service: the moderating effect of website interactivity
The Influence of privacy control options on the evaluation and user acceptance of mobile applications for volunteers in crisis situations
More honour'd in the breach: predicting non-compliant behaviour through individual, situational and habitual factors
Generating voice user interfaces from web sites
Helping older pedestrians navigate in the city: comparisons of visual, auditory and haptic guidance instructions in a virtual environment
An empirical evaluation of textual display configurations for supervisory tasks
Social benefits of online peer information exchange among doctors: an empirical study on an online health community in China
Examination of cognitive absorption influencing the intention to use a virtual community
Analysing complaint intentions in online shopping: the antecedents of justice and technology use and the mediator of customer satisfaction
A longitudinal analysis of the network structure of internet gaming disorder and its associations with distress
Does opportunity make the thief? Abilities and moral disengagement in illegal downloading
Impact of gain-loss framing on online scam susceptibility: the role of scam frames, warning frames, and risk perception