yusuke1997/dblp-id-title huggingface dataset:
Project starline: a high-fidelity telepresence system
Efficient rendering of heterogeneous polydisperse granular media
Computational LEGO technic design
An implicit compressible SPH solver for snow simulation
Hair meshes
Modeling and optimizing eye vergence response to stereoscopic cuts
Neural dual contouring
Pattern-aware shape deformation using sliding dockers
Level set driven flows
Geometric skinning with approximate dual quaternion blending
Glare aware photography: 4D ray sampling for reducing glare effects of camera lenses
Warped-Area Reparameterization of Differential Path Integrals
Chordal decomposition for spectral coarsening
Screened poisson surface reconstruction
Hexahedral mesh re-parameterization from aligned base-complex
Sparse SVBRDF Acquisition via Importance-Aware Illumination Multiplexing
Simulating Brittle Fracture with Material Points
Physically-based simulation of twilight phenomena
Motion capture assisted animation: texturing and synthesis
Detail-Preserving Mesh Unfolding for Nonrigid Shape Retrieval
ClothCap: seamless 4D clothing capture and retargeting
High-quality single-shot capture of facial geometry
Scalable real-time volumetric surface reconstruction
Analysis of human faces using a measurement-based skin reflectance model
Flow-based video synthesis and editing
Continuous capture of skin deformation
DSCarver: decompose-and-spiral-carve for subtractive manufacturing
Occluded Imaging with Time-of-Flight Sensors
Shader components: modular and high performance shader development
Deep image-based relighting from optimal sparse samples
Acquiring scattering properties of participating media by dilution
Computational design and automated fabrication of kirchhoff-plateau surfaces
Multi-theme generative adversarial terrain amplification
Fields on symmetric surfaces
Qualitative organization of collections of shapes via quartet analysis
Light Codes for Fast Two-Way Human-Centric Visual Communication
Push-recovery stability of biped locomotion
Out-of-core tensor approximation of multi-dimensional matrices of visual data
LiveCap: Real-Time Human Performance Capture From Monocular Video
Quark: Real-time, High-resolution, and General Neural View Synthesis
Evaluating and Sampling Glinty NDFs in Constant Time
Spherical orbifold tutte embeddings
Biharmonic distance
Computing smooth surface contours with accurate topology
Corrective 3D reconstruction of lips from monocular video
Perceptual models of viewpoint preference
Popup: automatic paper architectures from 3D models
A deep learning framework for character motion synthesis and editing
A model of local adaptation
A New Local Basis for Designing with Tensioned Splines
Image melding: combining inconsistent images using patch-based synthesis
Slices: a shape-proxy based on planar sections
Mesh denoising via cascaded normal regression
Gaze-Driven Video Re-Editing
HQ3DAvatar: High-quality Implicit 3D Head Avatar
Multi-view relighting using a geometry-aware network
A benchmark for surface reconstruction
Gesture modeling and animation based on a probabilistic re-creation of speaker style
A novel algorithm for incompressible flow using only a coarse grid projection
High-resolution interaction with corotational coarsening models
Approximate image-based tree-modeling using particle flows
SurfaceBrush: from virtual reality drawings to manifold surfaces
Unbiased warped-area sampling for differentiable rendering
Power coordinates : a geometric construction of barycentric coordinates on convex polytopes
Functionality-aware retargeting of mechanisms to 3D shapes
Skeleton extraction by mesh contraction
Efficient and conservative fluids using bidirectional mapping
AdaptiBrush: adaptive general and predictable VR ribbon brush
Physics-inspired upsampling for cloth simulation in games
A unified approach for subspace simulation of deformable bodies in multiple domains
Morfit: interactive surface reconstruction from incomplete point clouds with curve-driven topology and geometry control
Foldover-free maps in 50 lines of code
Reconstructing surfaces of particle-based fluids using anisotropic kernels
DiffAqua: a differentiable computational design pipeline for soft underwater swimmers with shape interpolation
Video tapestries with continuous temporal zoom
Fast and accurate hierarchical radiosity using global visibility
SDM-NET: deep generative network for structured deformable mesh
Fast gaze-contingent optimal decompositions for multifocal displays
Continuum crowds
Human dynamics from monocular video with dynamic camera movements
Interactive global illumination in dynamic scenes
Object-based image editing
Progressive embedding
BakedAvatar: Baking Neural Fields for Real-Time Head Avatar Synthesis
A fast variational framework for accurate solid-fluid coupling
Eyecatch: simulating visuomotor coordination for object interception
Unbiased, adaptive stochastic sampling for rendering inhomogeneous participating media
Gaussian KD-trees for fast high-dimensional filtering
Reanimating the dead: reconstruction of expressive faces from skull data
PS-CAD: Local Geometry Guidance via Prompting and Selection for CAD Reconstruction
Pointshop 3D: an interactive system for point-based surface editing
Anisotropic spherical Gaussians
A search-classify approach for cluttered indoor scene understanding
Ultrafast and Controllable Online Motion Retargeting for Game Scenarios
Radiosity and Hybrid Methods
Understanding the impact of animated gesture performance on personality perceptions
Build-to-last: strength to weight 3D printed objects
Perspective-Aligned AR Mirror with Under-Display Camera
Content-adaptive lenticular prints
Capturing hair assemblies fiber by fiber
Efficient gradient-domain compositing using quadtrees
Natural shadow matting
Example-Based Microstructure Rendering with Constant Storage
Étendue Expansion in Holographic Near Eye Displays through Sparse Eye-box Generation Using Lens Array Eyepiece
Schrödinger's smoke
Q-zip: singularity editing primitive for quad meshes
Geometric Approaches to Nonplanar Quadric Surface Intersection Curves
Meso-Facets for Goniochromatic 3D Printing
Codimensional incremental potential contact
geoTangle : Interactive Design of Geodesic Tangle Patterns on Surfaces
DESIA: a general framework for designing interlocking assemblies
Synthesizing open worlds with constraints using locally annealed reversible jump MCMC
Contour tracing by piecewise linear approximations
Modeling and rendering of realistic feathers
BendFields: Regularized Curvature Fields from Rough Concept Sketches
Adaptive synthesis of indoor scenes via activity-associated object relation graphs
Rig animation with a tangible and modular input device
Unsupervised Detection of Distinctive Regions on 3D Shapes
Perceptually based tone mapping for low-light conditions
Tanks and temples: benchmarking large-scale scene reconstruction
Intrinsic video and applications
A Multiresolution Framework for Variational Aubdivision
Modeling clothing as a separate layer for an animatable human avatar
Data-driven elastic models for cloth: modeling and measurement
Motion graphs for unstructured textured meshes
Towards occlusion-aware multifocal displays
Perceptually based downscaling of images
Holographic near-eye display with expanded eye-box
CPPM: chi-squared progressive photon mapping
Neural Parameterization for Dynamic Human Head Editing
The Incrementor: A Graphical Technique for Manipulating Parameters
Fast rendering of fabric micro-appearance models under directional and spherical gaussian lights
DecoBrush: drawing structured decorative patterns by example
Accelerometer-based user interfaces for the control of a physically simulated character
Non-Newtonian ViRheometry via Similarity Analysis
Real-time rendering of decorative sound textures for soundscapes
Efficient and Accurate Collision Response for Elastically Deformable Models
A reduced model for interactive hairs
High dynamic range texture compression for graphics hardware
Policy-Space Diffusion for Physics-Based Character Animation
Fast and deep facial deformations
Mesh denoising via L 0 minimization
Drag-and-drop pasting
Defending continuous collision detection against errors
Point convolutional neural networks by extension operators
Structural optimization of 3D masonry buildings
Wasserstein Blue Noise Sampling
Retrieval on Parametric Shape Collections
Multi-scale image harmonization
C-Space tunnel discovery for puzzle path planning
Solving trigonometric moment problems for fast transient imaging
PatchMatch: a randomized correspondence algorithm for structural image editing
Corner-operated Tran-similar (COTS) Maps, Patterns, and Lattices
A lighting reproduction approach to live-action compositing
T-splines and T-NURCCs
Portrait lighting transfer using a mass transport approach
MaterialPicker: Multi-Modal DiT-Based Material Generation
Continuous contact simulation for smooth surfaces
Multiplexed metropolis light transport
FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering
Co-Locating Style-Defining Elements on 3D Shapes
Neural subdivision
Iterative poisson surface reconstruction (iPSR) for unoriented points
The Vector Heat Method
Computational stereo camera system with programmable control loop
Unsupervised co-segmentation of a set of shapes via descriptor-space spectral clustering
Learning visual similarity for product design with convolutional neural networks
Multiple interacting liquids
tempoGAN: a temporally coherent, volumetric GAN for super-resolution fluid flow
Image enhancement by unsharp masking the depth buffer
ConTesse: Accurate Occluding Contours for Subdivision Surfaces
A multi-layered display with water drops
Stable inverse dynamic curves
Two-Scale Topology Optimization with Microstructures
Hybrid grains: adaptive coupling of discrete and continuum simulations of granular media
Shape dithering for 3D printing
Synthesis and evaluation of linear motion transitions
Ecoclimates: climate-response modeling of vegetation
Inverse Rendering for Tomographic Volumetric Additive Manufacturing
Bi-3 C 2 polar subdivision
Language-driven synthesis of 3D scenes from scene databases
Anisotropic noise
Simplifying complex environments using incremental textured depth meshes
Orometry-based terrain analysis and synthesis
Toward BxDF display using multilayer diffraction
Stress relief: improving structural strength of 3D printable objects
Lagrangian vortex sheets for animating fluids
Animating deformable objects using sparse spacetime constraints
Functional optimization of fluidic devices with differentiable stokes flow
ToRoS: A Topology Optimization Approach for Designing Robotic Skins
Automatic acquisition of high-fidelity facial performances using monocular videos
Noise-Resilient Reconstruction of Panoramas and 3D Scenes Using Robot-Mounted Unsynchronized Commodity RGB-D Cameras
Structure extraction from texture via relative total variation
Adaptive Incident Radiance Field Sampling and Reconstruction Using Deep Reinforcement Learning
StiffGIPC: Advancing GPU IPC for Stiff Affine-Deformable Simulation
Generating the Past, Present and Future from a Motion-Blurred Image
Perceptual metrics for character animation: sensitivity to errors in ballistic motion
Anisotropic elasticity for inversion-safety and element rehabilitation
Seeing Photons in Color
Functional Characterization of Deformation Fields
Techniques for interactive design using the PDE method
MultiFab: a machine vision assisted platform for multi-material 3D printing
Apparent ridges for line drawing
Skaterbots: optimization-based design and motion synthesis for robotic creatures with legs and wheels
HRBF-Fusion: Accurate 3D Reconstruction from RGB-D Data Using On-the-fly Implicits
Unified Pressure, Surface Tension and Friction for SPH Fluids
Consecutive Frame Extrapolation with Predictive Sparse Shading
NETRA: interactive display for estimating refractive errors and focal range
Reconstructing Close Human Interactions from Multiple Views
Convolutional wasserstein distances: efficient optimal transportation on geometric domains
An efficient GPU-based approach for interactive global illumination
Fast computation of seamless video loops
Focal surface displays
Controllable high-fidelity facial performance transfer
Displaced signed distance fields for additive manufacturing
RemixFusion: Residual-based Mixed Representation for Large-scale Online RGB-D Reconstruction
Augmented Airbrush for Computer Aided Painting (CAP)
Fluid-Solid Coupling in Kinetic Two-Phase Flow Simulation
Geometry of multi-layer freeform structures for architecture
Character animation from 2D pictures and 3D motion data
Efficient yarn-based cloth with adaptive contact linearization
Pivotal Tuning for Latent-based Editing of Real Images
Deep appearance models for face rendering
Parallel Poisson disk sampling with spectrum analysis on surfaces
Axis-Aligned Height-Field Block Decomposition of 3D Shapes
Tracking surfaces with evolving topology
On local implicit approximation and its applications
Ray space factorization for from-region visibility
Computational Long Exposure Mobile Photography
Direct Manipulation of Procedural Implicit Surfaces
Kinetic Free-Surface Flows and Foams with Sharp Interfaces
Mesh saliency via spectral processing
Non-line-of-sight Reconstruction Using Efficient Transient Rendering
Reducing simulator sickness with perceptual camera control
A system for acquiring, processing, and rendering panoramic light field stills for virtual reality
User-configurable automatic shader simplification
Deep bilateral learning for real-time image enhancement
Composing Bézier simplexes
Spec2Fab: a reducer-tuner model for translating specifications to 3D prints
Weighted Bicubic Spline Interpolation to Rapidly Varying Data
A framework for geometric warps and deformations
Fabricating spatially-varying subsurface scattering
Foveated AR: dynamically-foveated augmented reality display
Locally Adaptive Rank-Constrained Optimal Tone Mapping
SCORES: shape composition with recursive substructure priors
Efficient and Accurate Spherical Kernel Integrals Using Isotropic Decomposition
OptiTrap: Optimal Trap Trajectories for Acoustic Levitation Displays
Free-form scanning of non-planar appearance with neural trace photography
Mixed-order compositing for 3D paintings
Interactive generation of human animation with deformable motion models
Spatiotemporally Consistent HDR Indoor Lighting Estimation
Freeform vector graphics with controlled thin-plate splines
Defining point-set surfaces
Variance analysis for Monte Carlo integration
Computing the Discrepancy with Applications to Supersampling Patterns
MatFormer: a generative model for procedural materials
Mechanics-aware deformation of yarn pattern geometry
A probabilistic model for component-based shape synthesis
Pteromys: interactive design and optimization of free-formed free-flight model airplanes
Multi-level ray tracing algorithm
IM6D: magnetic tracking system with 6-DOF passive markers for dexterous 3D interaction and motion
Smooth patching of refined triangulations
Differential Frequency Heterodyne Time-of-Flight Imaging for Instantaneous Depth and Velocity Estimation
Variable-width contouring for additive manufacturing
Perceptual effect of shoulder motions on crowd animations
Controlling physics-based characters using soft contacts
Opt: A Domain Specific Language for Non-Linear Least Squares Optimization in Graphics and Imaging
Doppler Time-of-Flight Rendering
Animating responsive characters with dynamic constraints in near-unactuated coordinates
LazyFluids: appearance transfer for fluid animations
Charted metropolis light transport
Multiple-Fluid SPH Simulation Using a Mixture Model
Augmenting physical avatars using projector-based illumination
Intersection algorithms for lines and circles
envyLight : an interface for editing natural illumination
A final reconstruction approach for a unified global illumination algorithm
Style compatibility for 3D furniture models
Interactive Measurement of Three-Dimensional Objects Using a Depth Buffer and Linear Probe
DiagSplit: parallel, crack-free, adaptive tessellation for micropolygon rendering
Discrete Torsion of Connection Forms on Simplicial Meshes
Error-bounded compatible remeshing
StyleCariGAN: caricature generation via StyleGAN feature map modulation
Level set surface editing operators
Autocomplete hand-drawn animations
Stackabilization
Vector-Valued Monte Carlo Integration Using Ratio Control Variates
High-Resolution Volumetric Reconstruction for Clothed Humans
Wavelet turbulence for fluid simulation
Fusion 360 gallery: a dataset and environment for programmatic CAD construction from human design sequences
Inverse Procedural Modeling of Branching Structures by Inferring L-Systems
Veiling glare in high dynamic range imaging
SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data
GRIDiron: an interactive authoring and cognitive training foundation for reconstructive plastic surgery procedures
Active Animations of Reduced Deformable Models with Environment Interactions
Video-guided motion synthesis using example motions
Sampling-based contact-rich motion control
Random-access rendering of general vector graphics
Low-complexity maximum intensity projection
Multi-scale capture of facial geometry and motion
A hyperbolic geometric flow for evolving films and foams
SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration
Isotopic approximation within a tolerance volume
Look over here: attention-directing composition of manga elements
An Experimental Comparison of RGB, YIQ, LAB, HSV, and Opponent Color Models
An Induce-on-Boundary Magnetostatic Solver for Grid-Based Ferrofluids
A vortex particle method for smoke, water and explosions
The UnMousePad: an interpolating multi-touch force-sensing input pad
WireRoom: model-guided explorative design of abstract wire art
Photo-inspired model-driven 3D object modeling
Variance-aware multiple importance sampling
Direct-to-indirect transfer for cinematic relighting
Scalable and coherent video resizing with per-frame optimization
Line-art illustration of dynamic and specular surfaces
Capturing and animating skin deformation in human motion
SkinMixer: Blending 3D Animated Models
Generalized non-reflecting boundaries for fluid re-simulation
Instant transport maps on 2D grids
Phase-based video motion processing
HRC-Net: Learning Visual Hypothesis, Representative, and Collaboration for Multi-Domain Image Inpainting
Decoupling simulation accuracy from mesh quality
Rodent: generating renderers without writing a generator
Animated construction of line drawings
BANG: Dividing 3D Assets via Generative Exploded Dynamics
Efficient kinetic simulation of two-phase flows
Chebyshev Parameterization for Woven Fabric Modeling
TriHuman: A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesis
StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering
Carpentry compiler
Resizing by symmetry-summarization
GeoLatent: A Geometric Approach to Latent Space Design for Deformable Shape Generators
Interactive sound propagation with bidirectional path tracing
An empirical rig for jaw animation
Fitting solid meshes to animated surfaces using linear elasticity
Manifold bootstrapping for SVBRDF capture
Playful palette: an interactive parametric color mixer for artists
A Fully-statistical Wave Scattering Model for Heterogeneous Surfaces
UniTune: Text-Driven Image Editing by Fine Tuning a Diffusion Model on a Single Image
MALeR: Improving Compositional Fidelity in Layout-Guided Generation
Analytic Eigensystems for Isotropic Distortion Energies
Performance animation from low-dimensional control signals
Video-based reconstruction of animatable human characters
WarpDriver: context-aware probabilistic motion prediction for crowd simulation
Bilateral mesh denoising
Navigating intrinsic triangulations
Neural Volumetric Reconstruction for Coherent Synthetic Aperture Sonar
Automated extraction and parameterization of motions in large data sets
Robust motion in-betweening
Real-time noise-aware tone mapping
paGAN: real-time avatars using dynamic textures
Achieving eye contact in a one-to-many 3D video teleconferencing system
NeRFactor: neural factorization of shape and reflectance under an unknown illumination
Restricted Delaunay Triangulation for Explicit Surface Reconstruction
Guide shapes for high resolution naturalistic liquid simulation
Physically guided liquid surface modeling from videos
Functional Characterization of Intrinsic and Extrinsic Geometry
Adaptive matrix column sampling and completion for rendering participating media
Free-viewpoint Indoor Neural Relighting from Multi-view Stereo
ADOP: approximate differentiable one-pixel point rendering
Graphics in Overlapping Bitmap Layers
Learning a shared shape space for multimodal garment design
Deep reflectance fields: high-quality facial reflectance field inference from color gradient illumination
Computational design of cold bent glass façades
Nautilus: recovering regional symmetry transformations for image editing
Fine Wrinkling on Coarsely Meshed Thin Shells
Discrete Laplacians on general polygonal meshes
Facial retargeting with automatic range of motion alignment
Eulerian solid-fluid coupling
Bijective projection in a shell
Octree textures
Robust hex-dominant mesh generation using field-guided polyhedral agglomeration
String Actuated Curved Folded Surfaces
ETER: Elastic Tessellation for Real-Time Pixel-Accurate Rendering of Large-Scale NURBS Models
Stereoscopic 3D line drawing
A Total Variation Approach for Customizing Imagery to Improve Visual Acuity
Beyond points and beams: higher-dimensional photon samples for volumetric light transport
Wirtinger holography for near-eye displays
Capture and modeling of non-linear heterogeneous soft tissue
Real-time shading-based refinement for consumer depth cameras
Poisson matting
Refractive radiative transfer equation
Dataset and Metrics for Predicting Local Visible Differences
Make it home: automatic optimization of furniture arrangement
gTangle: a grammar for the procedural generation of tangle patterns
3D fabrication with universal building blocks and pyramidal shells
N -dimensional rigid body dynamics
Integration with Stochastic Point Processes
Beyond blur: real-time ventral metamers for foveated rendering
HexHex: Highspeed Extraction of Hexahedral Meshes
A fitted radiance and attenuation model for realistic atmospheres
Spin-It Faster: Quadrics Solve All Topology Optimization Problems That Depend Only On Mass Moments
Super space clothoids
Clebsch gauge fluid
Motion parallax in stereo 3D: model and applications
High-Order Continuous Geometrical Validity
Break Ames room illusion: depth from general single images
Automatic quantization for physics-based simulation
Delay streams for graphics hardware
Modified subdivision surfaces with continuous curvature
Interactive control of avatars animated with human motion data
Making burr puzzles from 3D models
Constraint-based Simulation of Passive Suction Cups
An extended partitioned method for conservative solid-fluid coupling
Matting and compositing of transparent and refractive objects
High-Order Directional Fields
Fast Subspace Fluid Simulation with a Temporally-Aware Basis
Interactive cutaway illustrations of complex 3D models
Wavelet noise
StyLit: illumination-guided example-based stylization of 3D renderings
Example-Based Sketch Segmentation and Labeling Using CRFs
Clipless dual-space bounds for faster stochastic rasterization
Learning body shape variation in physics-based characters
Interactive editing and modeling of bidirectional texture functions
Leveraging depth cameras and wearable pressure sensors for full-body kinematics and dynamics capture
Reconstructing scenes with mirror and glass surfaces
Geostatistical motion interpolation
Automated constraint placement to maintain pile shape
VDAC: volume decompose-and-carve for subtractive manufacturing
Multi-scale vorticle fluids
Monte Carlo denoising via auxiliary feature guided self-attention
Terrain Amplification with Implicit 3D Features
Toric degenerations of Bézier patches
Inverse kinematics positioning using nonlinear programming for highly articulated figures
Designing an encoder for StyleGAN image manipulation
Wallpaper pattern alignment along garment seams