yusuke1997/dblp-id-title huggingface dataset:
Factors Influencing the Implementation of Gamification for Learning in Information Systems Education
Analysis and Design of an Online Data Collection Scheme Based on Campus Public Opinion Monitoring System
Game Technologies to Assist Learning of Communication Skills in Dialogic Settings for Persons with Aphasia
From E-learning to Blended Learning: Re-designing Content and Frame in a Capacity Building Project
How Jordanian University Students Perceive the Opportunities and Challenges of Using Facebook as a Supplementary Learning Resource?
Exploring the Impact of Perceived Teaching Style on Behavioral Intention toward Moodle Reading System
A MOOC-Based Hybrid Teaching Model of College English
Hybrid Model for e-Learning Quality Evaluation
Empirical Study on the Effectiveness of Network-based College English Teaching Mode
An open source information system for online counseling for a Mexican university
The Impact of Online Teaching Using Interactive Learning Methods on the Utilization of Learning Resources
Managerial Potential of Educational Organizations under Conditions of Network Interaction
A Data Driven Educational Decision Support System
Prediction and Management of the Quality of Classified Student Training Based on an Improved Neural Network
Machine Learning-Based Evaluation of Information Literacy Enhancement among College Teachers
Research on the Evaluation Index System and the Grey Clustering Analysis Model of Teaching Quality of Physical Education in Higher Education
MOSEP - More Self-Esteem With My E-Portfolio Development of a Train-the-Trainer Course for E-Portfolio Tutors
Internet Technologies in Distance Education
A Personalized English Learning Material Recommendation System Based on Knowledge Graph
Application of Computer aided Collaborative Learning Model in English Virtual Electronic Teaching
The Development of STEM Literacy Using the Learning Process of Scientific Imagineering through AR
New Teaching Model of Professional Big Data Courses in Universities Based on an Outcome-Oriented Educational Concept
The System Analysis in Language Teaching and Learning for Technical Students in Russia
Content Analysis on the Trends and Issues of Theses and Dissertations of Mobile-Learning in Taiwan
Measuring the Reading Abilities of Dyslexic Children through a Visual Game
Integration of a Computer Device for Learning and Training Situations: The Case of Faculty of Sciences Ben M'sik (FSBM)
Flipped Classroom in Programming Course: A Systematic Literature Review
Augmented Transfer of Knowledge in eLearning Materials based on Associative Relevance
Application of Artificial Intelligence in Autonomous English Learning among College Students
Exploration and Practice on Class Field in Information Engineering
Online Technologies in STEM Education
Teaching "Information Systems Management" with Moodle
An investigation of using the computer for reading and writing in the English classroom in secondary schools in the UK
The Use of Augmented Reality for Teaching Kazakhstani Students Physics Lessons
Receptivity Level of Faculty Members in Universities Using Digital Learning Tools: A UTAUT Perspective
Can the Game-Based Learning Come? Virtual Classroom in Higher Education of 21st Century
The Effects of a Debate-Based Awareness Lecture on Cheating in Online Exams
Effectiveness Criteria for Interaction Between the Participants of the Educational Production Cluster Within PDA
Teaching and Learning using Computers: How should We Tread on Its' Changing Technology?
Three Dimensional Virtual Environments as a Tool for Development of Personal Learning Networks
Introducing Programming Languages Through Data Acquisition Examples
Internet Utilization by the Students with Visual Impairment Disabilities
Future Direction for Next Generation Web
Impact of a Proposed Strategy According to Luria's Model in Realistic Thinking and Achievement in Mathematics
Ecological Learning Space Teaching Mode Based on Investigative Study - Case Study of Computer Image Processing
The Effect of Teachers' Support on Learners' Online Self-Regulated Learning: Mediating Analysis Based on Self-Efficacy
Application of Cognitive and Socio-Cultural Theories in CALL
Online Self-Regulated Learning Strategies in MOOCs: A Measurement Model
A Computer Experiment Teaching System Based on OMAP Embedded System
Determination of Cyber Security Issues and Awareness Training for University Students
How Do Students Behave When Using A Tutoring System? Employing Data Mining to Identify Behavioral Patterns Associated to The Learning of Mathematics
ENGLISH LANGUAGE TEACHING WITH AN ELECTRONIC CONCEPT MAPPING
From the Music Learning Process to its Effective Design
Utilisation Status and User Satisfaction of Online Education Platforms
Creative Merging and Practical Application of "History of Modern Design" Course Online Teaching Platform Construction and Flipped Classroom Teaching Mode
Internal and External QA in HE: LA Tools and Self-Evaluation Report Preparation
Star Words Re-Generated: Gamification and GenAI for Effective Training
The Development Model of Semar Counselling to Improve the Self-Esteem of Vocational Students with Psychological Distress
Design and Analysis of an Interactive MOOC Teaching System Based on Virtual Reality
BASAER Team: The First Arabic Robot Team for Building the Capacities of Visually Impaired Students to Build and Program Robots
Personalized Distance Education System Based on Data Mining
Learning Satisfaction of Learners and Curriculum Design under Different Online Teaching Platforms
Preservıce Teachers' Opinions on the Use of Technology in Education
The Effectiveness of Sharing Blended Project Based Learning (SBPBL) Model Implementation in Operating System Course
Training Model and Quality of College Students in English Major
Experiential Learning in Bioinformatics - Learner Support for Complex Workflow Modelling and Analysis
Improving Accuracy in Imitating and Reading Aloud via Speech Visualization Technology
Research on Teaching Method of Mold Course Based on CAD/CAE/CAM Technology
An Analysis of Digital Literacy Skills among Thai University Seniors
A Serious Game for Learning C Programming Language Concepts Using Solo Taxonomy
Application of Blockchain Technology in Online Education
Application of Grey Forecasting Model Based on Improved Residual Correction in the Cost Estimation of University Education
Towards Virtual University based on Virtual Reality and Terabits Internet Speed: A Review Paper
Technology-Based Support for Quality Teaching and Learning at TAMUQ
International Distance Consulting via Web Conferencing
Providing Language Instructor with Artificial Intelligence Assistant
The Roles of English Language and Imagined Communities of a Facebook Group
Effect of Mobile Gaming on Mathematical Achievement among 4th Graders
A Machine Learning Way to Classify Autism Spectrum Disorder
ICT Self-Efficacy and ICT Interest Mediate the Gender Differences in Digital Reading: A Multilevel Serial Mediation Analysis
Crowd-sourced Open Courseware Authoring with SlideWiki.org
An Improved Back-Propagation Neural Network for the Prediction of College Students' English Performance
Relevant Influence of Semantic Web Framework on Smart E-Learning Environment
Teacher Training's Needs in University Context: A Case Study of a Chilean University of Applied Sciences
Moving towards Virtual Learning Clouds from Traditional Learning: Higher Educational Systems in India
The Correlation of Open Learning, Collaboration, Learning Tools, and Creative Problem Solving by Graduate Students in Thailand
Improving Pre-Service Teachers' Visual Literacy through Online Photo-Sharing Applications
Factors affecting Successful Implementation of eLearning: Study of Colleges and Institutes Sector RCJ Saudi Arabia
Experts' Consensus to Identify Elements of Career Management Competencies in Work-Based Learning (WBL) Program Using Fuzzy Delphi Analysis
Black Box Metadata Creation: The Academic Problem
Applying Collaborative Learning for Enhancing the Teaching-Learning Process in Online Learning through Social Media
Research on Personal Education Background Extraction Using Rules
Influence of AI-driven Inquiry Teaching on Learning Outcomes
Quantitative Analysis on the Evaluation Indicators of Teaching Abilities of Physical Education Teachers in Colleges and Universities
Understanding Modern Learning Environment (MLE) in Big Data Era
Writing Instructions at a University and Identity Issues: A Systemic Functional Linguistics Perspective
Student Satisfaction and Continuance Model of Enterprise Resource Planning (ERP) System Usage
Teaching Reform and Practice Using the Concept of Outcome-Based Education: A Case Study on Curriculum Design for a Microcontroller Unit Course
Highly Efficient English MOOC Teaching Model Based on Frontline Education Analysis
Quality of Using Google Classroom to Support the Learning Processes in the Automation and Programming Course
Unveiling the Acronyms: A Flipped Classroom Activity for Building Theoretical Knowledge
Relational Coordination as an Indicator of Teamwork Quality: Potential Application to the Success of e-Learning at Universities
Remote Supervision in Times of Pandemic at the University Level Under the Systemic Approach
Intelligent Cloud Learning Model for Online Overseas Chinese Education
Technocreativity, Social Networks and Entrepreneurship: Diagnostics of Skills in University Students
Construction of Mobile Teaching Platform for the Ideological and Political Education Course Based on the Multimedia Technology
Schema Interaction Visual Teaching Based on Smart Classroom Environment in Art Course
The Effect of Stressful Factors, Locus of Control and Age on Emotional Labour and Burnout among Further and Adult Education Teachers in the U.K
Defining Microgames in Education Context
Sequence to Sequence Model Performance for Education Chatbot
Towards Understanding the Students' Acceptance of MOOCs: A Unified Theory of Acceptance and Use of Technology (UTAUT)
Evaluation and Measurement of Student Satisfaction with Online Learning Under Integration of Teaching Resources
Research in the Classroom: The Teaching of Economics and Gamification
The Effect of Digital Technology Integration on Students' Academic Performance through Project-Based Learning in an E-learning Environment
Construction and Application of WeChat Learning Platform in "Folk Literature" Teaching
Online Sharing Mechanism of Teaching Resources from the Perspective of Knowledge Management
A Model to Predict and Analyze Students' Learning Preferences and their Cognitive Development through Educational Big Data
University Students' Views on the Application of Gamification in Distance Education
Instilling Low Carbon Awareness through Technology-Enhanced Cooperative Problem Based Learning
Group Counseling with The Gestalt Technique to Reduce Academic Procrastination
Improving Students' Scientific Writing Ability through Blended learning-Based Collaborative Learning
Validation of an Instrument to Measure Students' Perceptions of Online Learning
High-Stakes Online Exams: Faculty Perceptions on Forced Digitization of Assessment During Corona at a Swiss Business School
A Digital Micro-Game Approach to Improve the Learning of Hand-Weaving Art and History
Design and Development of Educational Robot Teaching Resources Using Artificial Intelligence Technology
A Technological Tool to Optimize Educational Assessment
Construction of College Students' Management Informatization Ecosystem Based on Data Analysis Technology
Factors Affecting Mathematics Achievement In Central Asian Specialized Universities
Learning and Teaching With E-Portfolios: Experiences in and Challenges for Adult Education
Machine Learning from Garden Path Sentences: The Application of Computational Linguistics
Application of Computer-Aided Translation Technology in Translation Teaching
Gamification in Corporate Training to Enhance Engagement: An Approach
AR-Supported Mind Palace for L2 Vocabulary Recall
The Study of the Factors and Development of Educational Model: The Relationship between the Learner Context and the Curriculum Context in Higher Education
The Design and Application of Flip Classroom Teaching Based on Computer Technology
Digital Portfolio: a Strategy for Teachers Professional Development
Application of the Theory of Brainstorming in Visual Teaching of Music
Design of a Machine Learning Model to Predict Student Attrition
A Novel Framework of Success Using of E-Assessment During Corona Pandemic
Students' Experiences of E-learning Practices During COVID-19: A Qualitative Study
Cascade Model for Online Discussion Boards in an E-Learning Environment
A Quantitative Evaluation Model of Interactive Whiteboard Classroom Based on K-Means Algorithm
Innovating Selection and Use of Online Writing Resources for EFL Students: A Systemic Functional Linguistic Perspective
College English Classroom Teaching Evaluation Based on Particle Swarm Optimization - Extreme Learning Machine Model
The Acceptance of the English Language Learning Mobile Application Hello English Across Gender and Experience Differences
Programming Learners' Perceptions of Interactive Computer Tutors and Human Teachers
Application of Continuous Animation Production Technology in Gymnastics Multimedia Teaching
Domain Specific Lexicon Generation through Sentiment Analysis
A Personalized Recommender System Based on Library Database
Teaching Effect Analysis of the 'Prefabricated Concrete Structure' Course Based on Building Information Modeling
University Support, Teaching Competencies and Entrepreneurial Competencies in Software Engineering and Graphic Design Students
Total Quality Management (TQM) framework for e-learning based on EFQM and Kirkpatrick models
The Cognitive Dimension and Course Content Modeling: An Ontological Approach
The Development of Indonesian POS Tagging System for Computer-aided Independent Language Learning
From the AHLiST 2011 Conference Program Chair
A Data-Driven Emotion Model for English Learners Based on Machine Learning
Big Data Application and its Impact on Education
Measuring Collaboration in Educational Wikis - A Methodological Discussion
Ontology and Rule-Based Recommender System for E-learning Applications
College English Teaching Status and Individualized Teaching Design in The Context of Mobile Learning
Learners' Perception Towards the Shift from Offline to Online Pedagogy and Factors Affecting it
Virtual Versus Physical Code-Switching in English Language Classrooms
An Educational Training Kit for an Efficient GPS Anti-Jamming System
The Impact of Virtual Classrooms and Google Sites on Teaching Computer Skills Courses: Karak University College-Jordan
Systematic Review of Enjoyment Element in Health-Related Game-Based Learning
Design of Multimedia Teaching Platform for Chinese Folk Art Performance Based on Virtual Reality Technology
Design of Moodle-based Podcast Teaching Platform for the Course of Aerobic Gymnastics
The Implementation of Career and Educational Guidance System (CEGS) as a Cloud Service
Effects of Highlighting Text on the Reading Ability of Children with Developmental Dyslexia: A Pilot Study
Designing an Effective e-Content Development Framework for the Enhancement of Learning Programming
Investigating Student's Cognitive Engagement, Motivation and Cognitive Retention in Learning Management System
Study on the Web Courses Resources Recommendation System based on WP Algorithm
Visualization Teaching of Deformation Monitoring and Data Processing based on MATLAB
Application of Panoramic Image Technology in Distance Teaching System
The Impact of Cloud Computing Technologies in E-learning
Integration of AI and Metaheuristics in Educational Software: A Hybrid Approach to Exercise Generation
Enhancing Learners' Academic Performances Using Student Centered Approaches
Multi-Level Text Clustering in Subject Knowledge Library and its Visualization
Evaluation of an Academic Program: The Case of Computing Accreditation Commission Framework in Higher Education
Empirical Research on the Effectiveness of MOOCs in Developing Design Students on Sino-foreign Cooperation University Programs
Academic Professional Development for Effective E-learning: A Possible Framework for Brazil
Using SPRT+ to Reduce Measure Time on Student Learning Efficiency by Pre-defined Student's Confidence Indicator
Which Factors Promote and Inhibit the Technology Acceptance of Immersive Virtual Reality Technology in Teaching-Learning Contexts? Results of an Expert Survey
The Moroccan Experience in E-learning in the Ecole des Sciences de l' Information
Implementation of a Blended Learning Model in Content- Based EFL Curriculum
Research on the Design Mode of Web Course of Track & Field in Physical Education in College
Application of PPT Playing System in the General City Planning Course under a Multimedia Teaching Environment
Application of Computer in Online Teaching of Professional Courses
Application of Computer Distance Education in Practical English Writing Teaching
Two Parameter Logistics Model with Lognormal Response Time for Computer-based Testing
Application of Visual Interactive Concept Map in College English Writing Teaching
An Investigation into the Role of Tablet Devices in Facilitating Collaborative Learning in EFL Language Course
The Development of CDAC (Constructing, Design, Act, and Communicate) Learning Model in Education Research Course
Improved Adaptive Genetic Algorithm for Course Scheduling in Colleges and Universities
College Mathematics Teaching Method Based on Big Data
Adoption of Flipped Classrooms in K-12 Education in Developing Countries: Challenges and Obstacles
Comprehensive Evaluation for Teaching Quality of College Faculty
Ubiquitous Personal Learning Environment (UPLE)
Electronic Physical Education Textbook: Effective or Not? Experimental Study
Individualized New Teaching Mode for Sports Biomechanics based on Big Data
Imagineering MOOC Instructional Design Model to Enhance Creative Thinking and Creative Health Media Innovation
Industry-University-Research Interaction Model for Teaching Quality Evaluation of Economic Management Courses
Yes! I Want My Non-Cognitive Skills to Be Improved: Perceptions on an ICT-Enabled Learning Journey
Design and Development of an e-Learning Project Management System: Modelling and Prototyping
Genetic Algorithm for Solving Multi-Objective Optimization in Examination Timetabling Problem
Learning Game with Stroke Paralysis Rehabilitation for Virtual Reality
Introduction of eLectures at the Medical University of Graz - Results and Experiences from a Pilot Trial
Analysis of the Effects of the "Pedagogy - Space - Technology" Framework on University Student's Learning Efficiency
A Questionnaire Survey on the Sense of Educational and Social Equities among College Students in China
Creative Learning with Serious Games
Forecasting of Post-Graduate Students' Late Dropout Based on the Optimal Probability Threshold Adjustment Technique for Imbalanced Data
A Khan Framework-Based Approach to Successful MOOCs Integration in the Academic Context
Learning-by-Doing Approach to Teach Microcontroller Course with Portable Training Board
The Role of Infographics for the Development of Skills for Cognitive Modeling in Education
Navigating a 360-Degree Cued Virtual Classroom: A Case Study of Learner Behaviors and Experiences
Sound Visualization for the Hearing Impaired
The Feasibility of Practical Vocational Education in Higher Education Institutions
Toward an Effective Model for Evaluating Distance Education
The Attention of Students in Online Education: Using Head Pose Techniques to Detect Attention in Videoconferencing Platforms: A Case Study
Net Based Examination: Small Group Tutoring, Home Assignments, and Large Group Automatic and Peer Assessment
Development of WebGL-based Virtual Teaching Platform for Mold Design
Effectiveness Analysis of Edmodo-Based Blended English Learning Mode
A SPOC Teaching Mode of College English Translation Based on "Rain Classroom"
Method of Information Technology Enhanced Japanese Vocabulary Learning and Evaluation
A Deep Learning-oriented Practical Training Course for Computer Application Skills
Application of Data Mining Technology in the Subject Tactical Teaching of Badminton
New Tools for the Immersive Narrative Experience
Developing a Model for e-Learning Activities Based on Digital Incentives Within the Context of COVID-19 and its Effectiveness in Developing Meta-Cognitive Thinking Among Higher Education Students
Analysis of the Effects of two Gamified Emotional Education Software's in Emotional and Well-being Variables in Spanish Children and Adolescents
Knowledge Structure Analysis on Educational Technology Based on Citation Analysis
OLMs Development to Improve Students' Ability to Produce Learning Media
Can Machine Translation Assist to Prepare for Simultaneous Interpretation?
Design of Heterogeneous Data Exchange Technology for Teaching Resources Based on ICMPv6
Exploring Student Emotional Engagement in Extreme E-service Learning
A Hierarchical Teaching Mode of College Computer Basic Application Course Based on K-means and Improved PSO Algorithm
ePortfolio at the University of Vienna - Framework and Pilot Projects
Teachers' Perceptions of Interactive Boards for Teaching and Learning in Public and Private High Schools in the Arab Education System in Israel
Assessment 100% Supported by ICT: Possibilities Offered and Risks
A Systematic Review of Software for Learning Analytics in Higher Education
Application of Teaching Quality Assessment Based on Parallel Genetic Support Vector Algorithm in the Cloud Computing Teaching System
Predictable Factors that Help Students Engage in Online EFL Classroom and their Relationship to Self-Management
Distance Learning Applicability in Egyptian Construction Engineering Education
Design a Civil Engineering Micro-lecture Platform based on the ARCS Model Perspective
A Interactive Teaching Mode Based on Educational Games - Case Study of Acupuncture Course
Mobile-assisted Language Learning Using WeChat Instant Messaging
An English Translation Teaching Model Based on Interactive Reading Theory
Simulating Social Emotion Regulation in Virtual Reality: Effect of Virtual Social Support Following Ostracism in a Cyberball Game
Future Teachers' Opinions on Preparation and Use of Interactive Materials in Teaching
The Learners' Attitudes towards Using Different Learning Methods in E-Learning Portal Environment
Predicting At-Risk Students Using Weekly Activities and Assessments
Design and Implementation of a Vue.js-Based College Teaching System
Prediction Model of Students' Learning Motivation Based on Combinatorial Optimization Algorithm
An Assistive Computerized System with Tangible User Interfaces for Children with Moderate Intellectual and Learning Disabilities
Transatlantic Online Community of Practice
Analysis of the Reasons of Public High School Students in United States Choosing Chinese as a Foreign Language - The Case of Nevada
Evaluation on the Effect of Service-Learning in E-Business Professional Curriculum
Examining the Role of Engaging in Research Activities with Digital Technologies for Graduate Students' Success
Online Learning Using Block-based Programming to Foster Computational Thinking Abilities during the COVID-19 Pandemic
Exploring Common Game Elements in Serious Game Interventions for Health and Obesity Awareness in Children: A Systematic Review
Using Hypermedia in Teaching Art & Design: Baroque Dutch Paintings
Effects of Cooperative Learning with Dynamic Mathematics Software (DMS) on Learning Inversely Proportional Functions
Assessment 2.0
Effectiveness of Digital Note-Taking on Students' Performance in Declarative, Procedural and Conditional Knowledge Learning
E-learning and Benchmarking Platform for Parallel and Distributed Computing
Virtual Mathematics Kits (VMK): Connecting Digital Media to Mathematical Literacy
The Relationship Between College Students' Entrepreneurial Intention and the Teaching Quality of Innovation and Entrepreneurship Practice
Distance Education: An Investigation of Tutors' Electronic Feedback Practices during Coronavirus Pandemic
Best Practices in Running IT Hackathons Based on Paragon University Dataset
The Emerging Issues and Impacts of Technology in Classroom Learning
University Teachers' Psychological State During the Stress of Online Education after Pandemic in Wartime in Ukraine