yusuke1997/dblp-id-title huggingface dataset:
Fast bilateral filtering for the display of high-dynamic-range images
Parametric reshaping of human bodies in images
AutoCollage
A Spatial Target Function for Metropolis Photon Tracing
Eyeglasses-free display: towards correcting visual aberrations with computational light field displays
Collision-free construction of animated feathers using implicit constraint surfaces
Flow-complex-based shape reconstruction from 3D curves
Multi-view wire art
A model for soap film dynamics with evolving thickness
Robust optimization for topological surface reconstruction
Feedback control of cumuliform cloud formation based on computational fluid dynamics
The camera offset space: real-time potentially visible set computations for streaming rendering
Geodesic image and video editing
A Multiresolution Spline with Application to Image Mosaics
Inverse design of urban procedural models
Lpics: a hybrid hardware-accelerated relighting engine for computer cinematography
Quad-mesh based isometric mappings and developable surfaces
Surface Simplification using Intrinsic Error Metrics
MILO: A Lightweight Perceptual Quality Metric for Image and Latent-Space Optimization
360° video stabilization
Texture Size Reduction Through Symmetric Overlap and Texture Carving
Motion graphs++: a compact generative model for semantic motion analysis and synthesis
Multisource Holography
Codimensional surface tension flow on simplicial complexes
Adjoint-driven Russian roulette and splitting in light transport simulation
A multi-scale model for coupling strands with shear-dependent liquid
Mixture of volumetric primitives for efficient neural rendering
A statistical similarity measure for aggregate crowd dynamics
An efficient scheme for curve and surface construction based on a set of interpolatory basis functions
Near-invariant blur for depth and 2D motion via time-varying light field analysis
Light scattering from human hair fibers
Fast animation of turbulence using energy transport and procedural synthesis
SurfaceVoronoi: Efficiently Computing Voronoi Diagrams Over Mesh Surfaces with Arbitrary Distance Solvers
Designing inflatable structures
Informative scene decomposition for crowd analysis, comparison and simulation guidance
GlobFit: consistently fitting primitives by discovering global relations
Improving Global Motion Estimation in Sparse IMU-based Motion Capture with Physics
WRAPD: weighted rotation-aware ADMM for parameterization and deformation
Shape approximation by developable wrapping
Surface Reconstruction Using Rotation Systems
Character animation in two-player adversarial games
Texture optimization for example-based synthesis
The shape matching element method: direct animation of curved surface models
Acoustic Reliefs
High-quality hyperspectral reconstruction using a spectral prior
Computing minimal surfaces with differential forms
Ray Tracing Objects Defined By Sweeping Planar Cubic Splines
Fast line scan-conversion
A Divide-and-Conquer Approach for Global Orientation of Non-Watertight Scene-Level Point Clouds Using 0-1 Integer Optimization
DeepMag: Source-Specific Change Magnification Using Gradient Ascent
C 5 D: Sequential Continuous Convex Collision Detection Using Cone Casting
G 2 Interpolating Spline with Local Maximum Curvature
Position-correcting tools for 2D digital fabrication
Conditions for tangent plane continuity over recursively generated B-spline surfaces
Printing reflectance functions
A comprehensive framework for rendering layered materials
Garment Replacement in Monocular Video Sequences
Inverse kinematics for reduced deformable models
Motion overview of human actions
The Connect-The-Dots family of puzzles: design and automatic generation
Octrees for Faster Isosurface Generation
Decoupled sampling for graphics pipelines
Real-time high-fidelity facial performance capture
Real-Time Knit Deformation and Rendering
Exposing Photo Manipulation from Shading and Shadows
Subspace video stabilization
A multi-scale model for simulating liquid-hair interactions
A Practical Walk-on-Boundary Method for Boundary Value Problems
Robust fairing via conformal curvature flow
Musculotendon simulation for hand animation
Unsupervised Shape Completion via Deep Prior in the Neural Tangent Kernel Perspective
SMF: Template-free and Rig-free Animation Transfer using Kinetic Codes
Animating human lower limbs using contact-invariant optimization
From image parsing to painterly rendering
Style translation for human motion
Constraint-based approach for automatic hinting of digital typefaces
Single-shot high-quality facial geometry and skin appearance capture
Piecewise-smooth surface fitting onto unstructured 3D sketches
Variational quadratic shape functions for polygons and polyhedra
Functional Composition Algorithms via Blossoming
A momentum-conserving implicit material point method for surface tension with contact angles and spatial gradients
Example-based synthesis of stylized facial animations
A reconfigurable camera add-on for high dynamic range, multispectral, polarization, and light-field imaging
Coherent parallel hashing
Neural Kernel Regression for Consistent Monte Carlo Denoising
Waste-to-Value: Reutilized Material Maximization for Additive and Subtractive Hybrid Remanufacturing
Interactive boolean operations on surfel-bounded solids
Emulating displays with continuously varying frame rates
Transparent Image Layer Diffusion using Latent Transparency
Solving partial differential equations in participating media
Fast motion deblurring
Modeling anisotropic surface reflectance with example-based microfacet synthesis
Backward steps in rigid body simulation
Learning-based view synthesis for light field cameras
Flows on surfaces of arbitrary topology
Jump map-based interactive texture synthesis
Lightweight eye capture using a parametric model
NeuralRoom: Geometry-Constrained Neural Implicit Surfaces for Indoor Scene Reconstruction
Deep Correlations for Texture Synthesis
DISCO: acquisition of translucent objects
Dynamics-aware numerical coarsening for fabrication design
Accommodative holography: improving accommodation response for perceptually realistic holographic displays
The SAGE graphics architecture
Deep Generative Modeling for Scene Synthesis via Hybrid Representations
JGS2: Near Second-order Converging Jacobi/Gauss-Seidel for GPU Elastodynamics
A Schur Complement Preconditioner for Scalable Parallel Fluid Simulation
Scalable fluid simulation using anisotropic turbulence particles
Diffusion maps for edge-aware image editing
Solving Inverse PDE Problems using Grid-Free Monte Carlo Estimators
Holographic near-eye displays for virtual and augmented reality
Perceptual Error Optimization for Monte Carlo Rendering
Context-based search for 3D models
Polyhedral patterns
SNeRF: stylized neural implicit representations for 3D scenes
Analyzing growing plants from 4D point cloud data
An Unified λ -subdivision Scheme for Quadrilateral Meshes with Optimal Curvature Performance in Extraordinary Regions
Lazy selection: a scribble-based tool for smart shape elements selection
Neural Metamaterial Networks for Nonlinear Material Design
Optimizing UI layouts for deformable face-rig manipulation
Joint computational design of workspaces and workplans
Point-based multiscale surface representation
Efficient Delaunay Triangulation using Rational Arithmetic
An Approach to 3D Pose Determination
Resolving fluid boundary layers with particle strength exchange and weak adaptivity
Orienting point clouds with dipole propagation
Robust and accurate skeletal rigging from mesh sequences
G 1 non-uniform Catmull-Clark surfaces
A practical appearance model for dynamic facial color
StrokeStrip: joint parameterization and fitting of stroke clusters
Resampling-aware Weighting Functions for Bidirectional Path Tracing Using Multiple Light Sub-Paths
Phong Tessellation
Estimation of yarn-level simulation models for production fabrics
Coupled segmentation and similarity detection for architectural models
Pyramid of arclength descriptor for generating collage of shapes
Approximate convex decomposition for 3D meshes with collision-aware concavity and tree search
Attend-and-Excite: Attention-Based Semantic Guidance for Text-to-Image Diffusion Models
Synthesizing animations of human manipulation tasks
The Window Controller
Mechanical characterization of structured sheet materials
OSCAM - optimized stereoscopic camera control for interactive 3D
Progressive Shell Qasistatics for Unstructured Meshes
Fast exact and approximate geodesics on meshes
Capturing Subjective First-Person View Shots with Drones for Automated Cinematography
Filament-based smoke with vortex shedding and variational reconnection
A geometric study of v-style pop-ups: theories and algorithms
Strict minimizers for geometric optimization
Simultaneous acquisition of microscale reflectance and normals
EASI-Tex: Edge-Aware Mesh Texturing from Single Image
Attribute2Font: creating fonts you want from attributes
Metamolds: computational design of silicone molds
Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesis
RigMesh: automatic rigging for part-based shape modeling and deformation
Blending liquids
NeuralVDB: High-resolution Sparse Volume Representation using Hierarchical Neural Networks
Genetic programming for shader simplification
Probabilistic color-by-numbers: suggesting pattern colorizations using factor graphs
NeurCross: A Neural Approach to Computing Cross Fields for Quad Mesh Generation
PIE: portrait image embedding for semantic control
The need 4 speed in real-time dense visual tracking
Axis-aligned filtering for interactive physically-based diffuse indirect lighting
Domain transform for edge-aware image and video processing
Differentiable signed distance function rendering
ConceptLab: Creative Concept Generation using VLM-Guided Diffusion Prior Constraints
Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Media
B-rep Matching for Collaborating Across CAD Systems
Detail preserving continuum simulation of straight hair
Neurally Integrated Finite Elements for Differentiable Elasticity on Evolving Domains
Megapixel adaptive optics: towards correcting large-scale distortions in computational cameras
A system for high-volume acquisition and matching of fresco fragments: reassembling Theran wall paintings
Line segment sampling with blue-noise properties
Bidirectional lightcuts
Face deblurring using dual camera fusion on mobile phones
CariGANs: unpaired photo-to-caricature translation
FreeStyleGAN: free-view editable portrait rendering with the camera manifold
3DTV at home: eulerian-lagrangian stereo-to-multiview conversion
CHARMS: a simple framework for adaptive simulation
NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images
PolyFit: perception-aligned vectorization of raster clip-art via intermediate polygonal fitting
Watertight trimmed NURBS
LightSlice: matrix slice sampling for the many-lights problem
A Monte Carlo Rendering Framework for Simulating Optical Heterodyne Detection
Frequency space environment map rendering
Boundary Representation Deformation in Parametric Solid Modeling
3D self-portraits
Example-based wrinkle synthesis for clothing animation
A Sparse Non-parametric BRDF Model
Constraining dense hand surface tracking with elasticity
Moving Cursor Plane for Interactive Sculpting
A window-based graphics frame store architecture
Discrete Connection and Covariant Derivative for Vector Field Analysis and Design
Holographic near-eye displays based on overlap-add stereograms
Optimizing depth perception in virtual and augmented reality through gaze-contingent stereo rendering
Pushing the Limits of 3D Color Printing: Error Diffusion with Translucent Materials
Creating works-like prototypes of mechanical objects
A Dual-Particle Approach for Incompressible SPH Fluids
Non-polynomial Galerkin projection on deforming meshes
Harmonic Caching for Walk on Spheres
Curvature-Driven Conformal Deformations
Artemis: articulated neural pets with appearance and motion synthesis
Neural Gaussian Scale-Space Fields
Shadow art
Keynote: Jane McGonigal
Urban pattern: layout design by hierarchical domain splitting
Medial Skeletal Diagram: A Generalized Medial Axis Approach for Compact 3D Shape Representation
Handheld mobile photography in very low light
A geometric characterization of parametric cubic curves
Sums of Wedges: Conforming Weighted Delaunay Triangulations are Polynomial in Fixed Dimension
Acquiring spatially varying appearance of printed holographic surfaces
Dual loops meshing: quality quad layouts on manifolds
Visibility-consistent thin surface reconstruction using multi-scale kernels
Parallel controllable texture synthesis
3D imaging spectroscopy for measuring hyperspectral patterns on solid objects
Diffusion curve textures for resolution independent texture mapping
By-example synthesis of structurally sound patterns
Gaussian-product subdivision surfaces
Object-space multiphase implicit functions
A practical octree liquid simulator with adaptive surface resolution
Multi-scale simulation of nonlinear thin-shell sound with wave turbulence
Conditional Mixture Path Guiding for Differentiable Rendering
Higher-order finite elements for embedded simulation
Continuous and orientation-preserving correspondences via functional maps
Geometric Contact Potential
Planar Panels and Planar Supporting Beams in Architectural Structures
Integrable PolyVector fields
Weakly-supervised contrastive learning in path manifold for Monte Carlo image reconstruction
Interactive generalized penetration depth computation for rigid and articulated models using object norm
Painting and rendering textures on unparameterized models
Continuity Transition with a Single Regular Curved-Knot Spline Surface
Structure-preserving retargeting of irregular 3D architecture
You can find geodesic paths in triangle meshes by just flipping edges
Simulating biped behaviors from human motion data
Constructing Intrinsic Delaunay Triangulations from the Dual of Geodesic Voronoi Diagrams
Topology Guaranteed B-Spline Surface/Surface Intersection
Parametrizations for triangular G k spline surfaces of low degree
Polar Forms for Geometrically Continuous Spline Curves of Arbitrary Degree
A practical ply-based appearance model of woven fabrics
Reconstructing personalized anatomical models for physics-based body animation
Performance capture from sparse multi-view video
A scalable approach to control diverse behaviors for physically simulated characters
Detail-preserving fully-Eulerian interface tracking framework
LoopyCuts : practical feature-preserving block decomposition for strongly hex-dominant meshing
Two-stage sketch colorization
Removing photography artifacts using gradient projection and flash-exposure sampling
Discovering pattern structure using differentiable compositing
Functional map networks for analyzing and exploring large shape collections
A Practical Approach to Calculating Luminance Contrast on a CRT
A material point method for thin shells with frictional contact
Semantic Gesticulator: Semantics-Aware Co-Speech Gesture Synthesis
Dexterous manipulation and control with volumetric muscles
Automatic bounding of programmable shaders for efficient global illumination
Automated generation of interactive 3D exploded view diagrams
Parametric directional coding for precomputed sound propagation
Robust Zero Level-Set Extraction from Unsigned Distance Fields Based on Double Covering
Fire-X: Extinguishing Fire with Stoichiometric Heat Release
Curve-Based Slicer for Multi-Axis DLP 3D Printing
Paparazzi: surface editing by way of multi-view image processing
Neural light field 3D printing
Feature-aligned shape texturing
Theory, analysis and applications of 2D global illumination
Polyhedral voronoi diagrams for additive manufacturing
Unsupervised texture transfer from images to model collections
Delayed Rejection Metropolis Light Transport
A Contact Proxy Splitting Method for Lagrangian Solid-Fluid Coupling
Automatic Finite-Element Mesh Generation from Geometric Models - A Point-Based Approach
Driving-signal aware full-body avatars
Handheld multi-frame super-resolution
Reproducing reality with a high-dynamic-range multi-focal stereo display
Many-Worlds Inverse Rendering
Atlas refinement with bounded packing efficiency
A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets
DeepMimic: example-guided deep reinforcement learning of physics-based character skills
Tencers: Tension-Constrained Elastic Rods
Meshless voronoi on the GPU
Exact and efficient polyhedral envelope containment check
Aerobatics control of flying creatures via self-regulated learning
On centroidal voronoi tessellation - energy smoothness and fast computation
Interleaving Delaunay refinement and optimization for practical isotropic tetrahedron mesh generation
Multi-level Partition of Unity on Differentiable Moving Particles
Learning physics-based motion style with nonlinear inverse optimization
Fabricating translucent materials using continuous pigment mixtures
Momentum control for balance
Toward animating water with complex acoustic bubbles
Semantic object reconstruction via casual handheld scanning
Pocket reflectometry
Variational Barycentric Coordinates
OpenFab: a programmable pipeline for multi-material fabrication
Free-form Surface Approximation Using Rotational Patches
StrokeAggregator: consolidating raw sketches into artist-intended curve drawings
OpenSurfaces: a richly annotated catalog of surface appearance
Fast grid-free surface tracking
Modeling and Exploiting the Time Course of Chromatic Adaptation for Display Power Optimizations in Virtual Reality
Speed-Aware Audio-Driven Speech Animation using Adaptive Windows
Beyond trilinear interpolation: higher quality for free
Consistent normal interpolation
Interactive editing of deformable simulations
Freely orientable microstructures for designing deformable 3D prints
DCT-net: domain-calibrated translation for portrait stylization
Live intrinsic video
KleinPAT: optimal mode conflation for time-domain precomputation of acoustic transfer
ColorVideoVDP: A visual difference predictor for image, video and display distortions
Dynamic hair modeling from monocular videos using deep neural networks
AvatarReX: Real-time Expressive Full-body Avatars
Cut-and-paste editing of multiresolution surfaces
Facial performance sensing head-mounted display
Using Visual Texture for Information Display
Identifying Behavioral Correlates to Visual Discomfort
Geometry-Aware Retargeting for Two-Skinned Characters Interaction
Stochastic Normal Orientation for Point Clouds
Video recoloring via spatial-temporal geometric palettes
Video face replacement
Bubbling and frothing liquids
Deep joint demosaicking and denoising
Learned motion matching
Fast Weather Simulation for Inverse Procedural Design of 3D Urban Models
Data-driven segmentation and labeling of freehand sketches
Scalable neural indoor scene rendering
Symmetric Volume Maps: Order-invariant Volumetric Mesh Correspondence with Free Boundary
Implicitizing Rational Tensor Product Surfaces Using the Resultant of Three Moving Planes
Variational surface cutting
Synthesizing Obama: learning lip sync from audio
Design and fabrication of materials with desired deformation behavior
Implicit untangling: a robust solution for modeling layered clothing
PatchNet: a patch-based image representation for interactive library-driven image editing
Stylization and abstraction of photographs
MATTopo: Topology-preserving Medial Axis Transform with Restricted Power Diagram
Computational design of linkage-based characters
On optimal, minimal BRDF sampling for reflectance acquisition
Toward a perceptual space for gloss
Fluid volume modeling from sparse multi-view images by appearance transfer
HoloChrome: Polychromatic Illumination for Speckle Reduction in Holographic Near-Eye Displays
A radiative transfer framework for rendering materials with anisotropic structure
SGN: Sparse Gauss-Newton for Accelerated Sensitivity Analysis
On the lower degree intersections of two natural quadrics
Neural Co-Optimization of Structural Topology, Manufacturable Layers, and Path Orientations for Fiber-Reinforced Composites
Universal Facial Encoding of Codec Avatars from VR Headsets
Darkroom: compiling high-level image processing code into hardware pipelines
Anisotropic diffusion of surfaces and functions on surfaces
A Method for Animating Children's Drawings of the Human Figure
Neural Field Convolutions by Repeated Differentiation
Effects of global illumination approximations on material appearance
Fast high-resolution appearance editing using superimposed projections
Real-Time Radiance Fields for Single-Image Portrait View Synthesis
Hidden Line Elimination in Projected Grid Surfaces
Statistical geometry representation for efficient transmission and rendering
Linear Bellman combination for control of character animation
Calibrated image appearance reproduction
Graph2Plan: learning floorplan generation from layout graphs
Interactive multiresolution hair modeling and editing
Conformal First Passage for Epsilon-free Walk-on-Spheres
GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representations
QuadStream: A Quad-Based Scene Streaming Architecture for Novel Viewpoint Reconstruction
Experimental Comparison of Splines Using the Shape-Matching Paradigm
Rewriting geometric rules of a GAN
Real-time drawing assistance through crowdsourcing
Sizing and Positioning Rectangles
Bilateral blue noise sampling
Automatic generation of destination maps
Learning Physically Simulated Tennis Skills from Broadcast Videos
Physics-Inspired Garment Recovery from a Single-View Image
Subdivision exterior calculus for geometry processing
Artist friendly facial animation retargeting
User-Interface Devices for Rapid and Exact Number Specification
Polar stroking: new theory and methods for stroking paths
Real-time 3D model acquisition
PlanIT: planning and instantiating indoor scenes with relation graph and spatial prior networks
Active volumetric musculoskeletal systems
PCEDNet: A Lightweight Neural Network for Fast and Interactive Edge Detection in 3D Point Clouds
Geometric modeling with conical meshes and developable surfaces
Compact single-shot hyperspectral imaging using a prism
A Monte Carlo framework for rendering speckle statistics in scattering media
Filtering solid Gabor noise
Escherization with Large Deformations Based on As-Rigid-As-Possible Shape Modeling
Variational mesh decomposition
Realistic Cloth Rendering with a Ray-Wave Hybrid Shading Model
PCBend: Light Up Your 3D Shapes With Foldable Circuit Boards
The human touch: measuring contact with real human soft tissues
How do humans sketch objects?
R2E2: low-latency path tracing of terabyte-scale scenes using thousands of cloud CPUs
Stereoscopizing cel animations
Barrier-Augmented Lagrangian for GPU-based Elastodynamic Contact
Speculative parallel asynchronous contact mechanics
The eyes have it: an integrated eye and face model for photorealistic facial animation
Volumetric appearance stylization with stylizing kernel prediction network
All-frequency relighting of glossy objects
Conformation constraints for efficient viscoelastic fluid simulation
ClothCombo: Modeling Inter-Cloth Interaction for Draping Multi-Layered Clothes
Handwriting beautification using token means
VideoMocap: modeling physically realistic human motion from monocular video sequences
Deep extraction of manga structural lines
Sketch2Pose: estimating a 3D character pose from a bitmap sketch
Conjoining Gestalt rules for abstraction of architectural drawings
Structure and appearance optimization for controllable shape design
High-Order Moment-Encoded Kinetic Simulation of Turbulent Flows
Reinforcement of General Shell Structures
SPGrid: a sparse paged grid structure applied to adaptive smoke simulation
Adaptive fracture simulation of multi-layered thin plates
Fast and reliable example-based mesh IK for stylized deformations
Clustered principal components for precomputed radiance transfer
Computation of the axial view of a set of isothetic parallelepipeds
A gradient-based implicit blend
Reconstructing detailed dynamic face geometry from monocular video
A no-reference metric for evaluating the quality of motion deblurring
Physics informed neural fields for smoke reconstruction with sparse data