yusuke1997/dblp-id-title huggingface dataset:
Predicting the continued use of Internet-based learning technologies: the role of habit
A submovement analysis of cursor trajectories
What predicts patients' satisfaction and continuous use of intelligent medical guidance? the moderating effect of consulting experience
Redesigning websites for older adults: a case study
Cognitive vs. emotional empathy: exploring their impact on user outcomes in health-assistant chatbots
Websites - Quality and Usability
The celebrity effect in microblog browsing among Chinese college students: based on implicit and recognition procedures
Motivated to lose? Evaluating challenge and player motivations in games
Evaluating the effectiveness of game-based learning for teaching refugee children Arabic using the integrated LEAGUÊ-GQM approach
Between trust and skepticism: unpacking the impact of social media skepticism on online political participation
Personality traits, psychological well-being, Facebook addiction, health and performance: testing their relationships
An ergonomics approach for work in the next millennium in an IT world
Prospecting Cooperative Intelligent Transport Systems acceptance by road management teams through activity theory - a qualitative study
The relationship between online game playing motivation and selection of online game characters - the case of Taiwan
An approach for preventing the indexing of hijacked journal articles in scientific databases
Global virtual teams coordination mechanisms: building theory from research in software development
Online and physical appropriation: evidence from a vignette experiment on copyright infringement
Mindfulness buffers the negative effects of social media overuse on work effort through state self-control during crisis: a daily diary study
Cloud computing in bridging the digital divide: transforming hospital information system in the Yangtze Delta region
Gender differences in website production and preference aesthetics: preliminary implications for ICT in education and beyond
Consumers' post-adoption behaviour towards Internet banking: empirical evidence from Australia
Action-oriented classification of families' information and communication actions: exploring mothers' viewpoints
Online stickiness: its antecedents and effect on purchasing intention
The running ergonomist; a permanent appearance?
Key in socially driven game dynamics, open the doors of agility - an empirical study on gamification and employee agility
Antecedents of blatant benevolence on social media
Developing an appropriate design of blended learning with web-enabled self-regulated learning to enhance students' learning and thoughts regarding online learning
Use of social network sites among depressed adolescents
Improved link analysis method for user interface design - modified link table and optimisation-based algorithm
Responses to comprehension questions and verbal protocols as measures of computer program comprehension processes
An investigation of volitional control in information ethics
Gender differences in internet usage and task preferences
Information systems 'in the wild': supporting activity in the world
The promise and challenges of generative AI in education
Evaluating causes and consequences of turnover intention among IT workers: the development of a questionnaire survey
Architectural criteria for website evaluation - conceptual framework and empirical validation
The influence of alarm timing on driver response to collision warning systems following system failure
Understanding collaborative resilience from continuous disruption: an actor-network perspective
Exploring bike-commuter habits through data physicalisation engagement
Decisions in software development projects management. An exploratory study
Tool-mediated HCI modelling instruction: evidence from three studies
Knowledge representation learning with EEG-based engagement and cognitive load as mediators of performance
Examining the effects of power status of an explainable artificial intelligence system on users' perceptions
Age-related differences in the initial usability of mobile device icons
Exploring early adolescents' stressful IT use experiences
On our case study of claims analysis and other usability evaluation methods
How livestreaming increases product sales: role of trust transfer and elaboration likelihood model
Effects of button colour and background on augmented reality interfaces
Measuring task-specific perceptions of the world wide web
Competence-based recommender systems: a systematic literature review
The use or misuse of three-dimensional graphs to represent lower-dimensional data
Collegial verbalisation - a case study on a new method on information acquisition
Exploring the influence of audience familiarity on speaker anxiety and performance in virtual reality and real-life presentation contexts
Continued use of a Chinese online portal: an empirical study
Coming of old age: understanding older adults' engagement and needs in coproduction activities for healthy ageing
User-centred design and evaluation of EnergyCoach - an interactive energy service for households
Graphing small data sets: Should we bother?
Exploring the impact of game framing on the motivational appeal of persuasive strategies and their effectiveness in behaviour change games
The influence of product aesthetics and user state in usability testing
Insights from the evaluation of a persuasive intervention for absent-minded smartphone use
Therapist and client perceptions of empathy in simulated teletherapy sessions
Highlights from the 35th European conference on cognitive ergonomics (ECCE 2024)
Need frustration in online video games
The roles of media capabilities of smartphone-based SNS in developing social capital
Insights from surgeons' eye-movement data in a virtual simulation surgical training environment: effect of experience level and hand conditions
Interplay between trust, information privacy concerns and behavioural intention of users on online social networks
Encouraging pro-environmental behaviour in a virtual reality serious game: the interplay between competition and prior knowledge
Perceptions of overuse, underuse, and change of use of a social media site: definition, measurement instrument, and their managerial impacts
Simulating navigation behaviour based on the architecture model Model Human Processor with Real-Time Constraints (MHP/RT)
Effects of learner interaction with learning dashboards on academic performance in an e-learning environment
Emotional attachment and multidimensional self-efficacy: extension of innovation diffusion theory in the context of eBook reader
Understanding the UI-design features paradox of the skip option in splash advertising: the roles of perceived control and skipping habit
Factors affecting MOOC teacher effectiveness from the perspective of professional capital
Status conspicuity, peripheral vision, and text editing
Impact of using social network services on workplace ostracism, job satisfaction, and innovative behaviour
The drivers of consumers' intention to redeem a push mobile coupon
Understanding adolescents' unfriending on Facebook by applying an extended theory of planned behaviour
Elderly user experience to improve a Kinect-based game playability
Physical space and information space: studies of collaboration in distributed multi-disciplinary medical team meetings
Understanding employee's emotional reactions to ISSP compliance: focus on frustration from security requirements
Understanding flow experience from users' requirements
A multilevel longitudinal study of experiencing virtual presence in adolescence: the role of anxiety and openness to experience in the classroom
Effects of different metaphor usage on hypertext learning
Content creation intention in digital participation based on identity management on Twitch
Facebook usage patterns looking into the mind via the ICAP engagement framework
Can smart technology make group members more creative? The effect of interactive feedback using sociometric badges on members' creativity
Are electronic medical records associated with improved perceptions of the quality of medical records, working conditions, or quality of working life?
Determinants of emoticon usage in mobile instant messaging: a construal level theory perspective
A retrospective look at website accessibility over time
Improving big data governance in healthcare institutions: user experience research for honest broker based application to access healthcare big data
Semiotics of virtual reality as a communication process
Understanding the formation mechanism of mobile social networking site addiction: evidence from WeChat users
Discretionary use of personal computers by knowledge workers: testing of a social psychology theoretical model
Influence of chatbots on purchase intention in social commerce
Applying Channel Expansion and Self-Determination Theory in predicting use behaviour of cloud-based VLE
Live, audio-visual communication systems for distance learning: experience, heuristics, and ISDN
System of Information Systems to support learners (a case study at the University of Technology of Compiègne)
Exploring the cognitive costs and benefits of using multiple-view visualisations
The roles of trust and privacy calculus in citizen-centric services usage: evidence from the close contact query platform in China
Uncovering latent profiles of ICT self-concept among adults in Germany and their relation with gender
Time spent playing video games during periods of isolation has no effect on loneliness or mental health
Realising M-Payments: modelling consumers' willingness to M-pay using Smart Phones
The effect of audio on the experience in virtual reality: a scoping review
Tracking social behaviour with smartphones in people with Parkinson's: a longitudinal study
Computer self-efficacy in an ongoing use context
Multisensory integration effect of humanoid robot appearance and voice on users' affective preference and visual attention
Increasing motivation in social exercise games: personalising gamification elements to player type
A problem-solving approach to management of instructional systems design
Fostering an informal learning community of computer technologies at school
Instagram paths to materialism in young people: social comparison and identification with influencers
Time swipes when you're having fun: reducing perceived waiting time while making it more enjoyable
Defining user experience goals to guide the design of industrial systems
Mapping the study of learning analytics in higher education
Virtual reality systems enhance students' achievements in engineering education
Reading music from screens vs paper
Experience spaces for critical co-reflection on artefact use
Evaluating an automated mediator for joint narratives in a conflict situation
The effect of social media fatigue on compulsive buying
Effect of colour sensing and drawing pen on children's colour perception and feature detection of objects when drawing
Research directions for user interface software tools
Challenges of knowledge management and creation in communities of practice organisations of Deaf and non-Deaf members: requirements for a Web platform
Decision-making in management information systems research: the utility of policy capturing methodology
Food choice and the epistemic value of the consumption of recommender systems: the case of Yuka's perceived value in France
Analysis of tweets about football: 2013 and 2018 leagues in Turkey
Selective sharing and social bonding: a qualitative study of online health information behaviour among older adults in Shanghai
Do psychological traits influence the perceived usefulness of rule recommendations in configuration tasks?
Storytelling Group - a co-design method for service design
A survey of what customers want in a cell phone design
CRUDi framework proposal: financial industry application
Unintended consequences of computer-mediated communications
VideoCafé - exploring mediaspaces in public places within organizations
Problematic behaviours and flow experiences during screen-based activities as opposite outcomes of the dual process of passion and basic needs
Investigating the effects of experience on human performance in an object-tracking task: a case study of manual rendezvous and docking
Human factors of a global society - a system of systems perspective
Influences of general computer experience and age on library database search performance
Individual attitude toward improvisation in information systems development
The role of perceived information practices on consumers' intention to authorise secondary use of personal data
The cobbler's children: usability in the lab
Analysis of the correlation between spatial cognitive abilities and wayfinding decisions in 3D digital environments
Reading multiple documents on a health-related issue: the roles of a text-highlighting tool and re-reading behaviour in integrated understanding
Interaction of textual and graphical information in locating web page widgets
Visual design of dialogue flows for conversational interfaces
Older adults' use of mobile device: usability challenges while navigating various interfaces
Assessing the relationship between autistic traits and cyberdeviancy in a sample of college students
The smart wearables-privacy paradox: A cluster analysis of smartwatch users
The role of experience during playing bullying prevention serious game: effects on knowledge and compassion
Is availability pressure always detrimental? From availability pressure to relationship satisfaction through compulsive checking of smartphone and need satisfaction
End-user development for democratising artificial intelligence
Regional knowledge management: the perspective of management theory
Relationship among Facebook jealousy, aggression, and personal and relationship variables
How information presentation formats influence usage behaviour of course management systems: flow diagram navigation versus menu navigation
Accessibility levels of Portuguese enterprise websites: equal opportunities for all?
The effect of user characteristics on the efficiency of visual querying
RETRACTED ARTICLE: Research on artificial intelligence learning system based on psychological knowledge to adjust anxiety and depression
PalmRC: leveraging the palm surface as an imaginary eyes-free television remote control
Barriers to the adoption of social networking sites in Saudi Arabia's higher education
Does virtual team composition matter? Trait and problem-solving configuration effects on team performance
Explain it to me like I'm five: harnessing the power of explanations to increase trust in workplace generative AI
'I want to know where my child is at all times' - field study of a location-aware safety service for schoolchildren
The antecedents of online financial service adoption: the impact of physical banking services on Internet banking acceptance
Towards understanding the mechanism through which reward and punishment motivate or demotivate behaviours
Cognitive work analysis in the conceptual design of first-of-a-kind systems - designing urban air traffic management
Do older adults underestimate their actual computer knowledge?
How to reduce the UX bottleneck - train your software developers
The effect of live streaming commerce quality on customers' purchase intention: extending the elaboration likelihood model with herd behaviour
Performance effects of reduced proprioceptive feedback on touch typists and casual users in a typing task
Auditor evidence evaluation: Expert systems as credible sources
Using genre analysis for conceptualising virtual team collaborations with complex role and work context connections: what implementation problems can occur?
Understanding knowledge sharing between IT professionals - an integration of social cognitive and social exchange theory
Effectiveness of expert semantic knowledge as a navigational aid within hypertext
Filters on computer displays - effects on legibility, performance and comfort
Hybrid password meters for more secure passwords - a comprehensive study of password meters including nudges and password information
Problematic gaming: the role of desire thinking, metacognition, and the Proteus Effect
Exploring computer-based multilingual negotiation support for English - Chinese dyads: can we negotiate in our native languages?
The determinants of helpfulness of online reviews
How does justice matter in online retailers' reputation and purchase intentions: an empirical study of China
Does computing anger have social elements? A comparison with driving anger
Effects of the rate of computer-mediated speech on emotion-related subjective and physiological responses
A comparison of display methods for spatial point layout
Barriers and facilitators to the use of knowledge management systems
Exploring extraneous cognitive load in an instructional process via the web conferencing system
Persuasive software features as antecedents to perceived compliance within physical activity behavior change support systems
Traffic transfer between social media and E-commerce platform: the role of social media affordances
Sentiment topic emotion model on students feedback for educational benefits and practices
Understanding the challenges of rapid digital transformation: the case of COVID-19 pandemic in higher education
Design and validation of knowledge acquisition tools in a business domain
Leveraging information technology to achieve the IT2000 vision: The case study of an intelligent island
The artful use of groupware: An ethnographic study of how Lotus Notes is used in practice
Elementary students' participation style in synchronous online communication and collaboration
Equation entry and editing via handwriting and gesture recognition
The role of visual search in the design of effective soft keyboards
Effective advertising on mobile phones: a literature review and presentation of results from 53 case studies
Modelling electronic customer relationship management success: functional and temporal considerations
Facebook and socio-economic benefits in the developing world
Anxiety related distractibility deficits: too much smartphone use is not such a smart call
Attention web designers: You have 50 milliseconds to make a good first impression!
Collective activities in a technology-mediated medical team. An analysis of epidemiological alert management
What makes online community members commit? A social exchange perspective
Can hedonic technology use drive sexism in youth? Reconsidering the cultivation and objectification perspectives
To augment or to automate: impact of anthropomorphism on users' choice of decision delegation to AI-powered agents
Positioning HCI: Journals, descriptors and parent disciplines
Usability engineering laboratories: limitations and challenges toward a unifying tools/practices environment
Keeping secure to the end: a long-term perspective to understand employees' consequence-delayed information security violation
Posts and reviews in P2P online lending platforms: a sentiment analysis and cross-culture comparison
Small group decision-making in face-to-face and computer-mediated environments: the role of personality
The effects of design, size, and uniqueness of smartwatches: perspectives from current versus potential users
Perceptions of web accessibility guidelines by student website and app developers
Cross-Cultural comparison of TikTok uses and gratifications
Determinants of students' continuance intention to use blogs to learn: an empirical investigation
Reducing conflicts in groupware: Metafunctions and their empirical evaluation
Predicting numerical data entry errors by classifying EEG signals with linear discriminant analysis
Effects of age, cognitive, and personal factors on PDA menu navigation performance
Printing and screen reading in the medical school curriculum: Guttenberg vs. the cathode ray tube
Design guide and usability questionnaire to develop and assess VIRTRAEL, a web-based cognitive training tool for the elderly
Understanding e-learning continuance intention: a negative critical incidents perspective
Appropriateness of communications media use in organizations: situation requirements and media characteristics
The development of a panorama manifestation virtual reality system for navigation and a usability comparison with a desktop system
Analysing 'work' in complex system tasks: An exploratory study with GIS
Privacy paradox stems from overconfidence: a study of users' privacy disclosure in online knowledge communities
Connecting for well-being: a role-based network analysis of online mental health communities
Impulsivity and problematic smartphone use: mediating role of self-handicapping
Trial of a desktop virtual reality application as a method of exposure for test anxiety: a qualitative study
How to mend the dormant user in Q&A communities? A social cognitive theory-based study of consistent geeks of StackOverflow
Crisis IT design implications for high risk systems: systems, control and information propositions
Expectations of privacy and trust: examining the views of IT professionals
Venturing ChatGPT's lens to explore human values in software artifacts: a case study of mobile APIs
Legitimate by design: towards trusted socio-technical systems
Online and offline social support deterioration: the effect of financial stress exposure on depressive symptoms
Effects of display modality on critical battlefield e-map search performance
Using biometric data in software engineering: a systematic mapping study
A tribute to our reviewers
Usability testing - on a budget: a NASA usability test case study
Using 3D sound as a navigational aid in virtual environments
Sketching dialogue: incorporating sketching in empathetic semi-Structured interviews for human-computer interaction research
Effects of feedback type and modality on motor skill learning and retention
From Internet access to problematic use: multigroup analysis of push and pull factors
All my online-friends are better than me - three studies about ability-based comparative social media use, self-esteem, and depressive tendencies
Facilitating shared understanding of work situations using a tangible tabletop interface
Graphical Web directory for Web search
Privacy in instant messaging: an impression management model
Smartphone uses and emotional and psychological well-being in China: the attenuating role of perceived information overload
Perceptual differences of enterprise resource planning systems between management and operational end-users
The value of video in work at a distance: Addition or distraction?
RLabs Youth Cafés and the Zlto Exchange system: Implementing a community currency on smartphones, to promote personal development in a socially challenged community
Who tends to answer open-ended questions in an e-service survey? The contribution of closed-ended answers
Are mobile phone conversations always so annoying? The 'need-to-listen' effect re-visited
A comparison of mouse and speech input control of a text-annotation system
Analyses of user rationality and system learnability: performing task variants in user tests
Predicting the use and effectiveness of an office automation system (OAS): A case study
Comparison of different documentation styles for frameworks of object-oriented code
Handling of online information by users: evidence from TED talks
Verbal irony use in personal blogs
Alexithymia, internet addiction, and cyber-victimisation among high school students in Turkey: an exploratory study
Parental perspectives on children's use of portable digital devices
Universal usability as a stimulus to advanced interface design
Continuance use intention of enterprise instant messaging: a knowledge management perspective
Identity crisis: user perspectives on multiplicity and control in federated identity management
The pursuit of happiness: the power and influence of AI teammate emotion in human-AI teamwork
Intent mining framework for understanding online conversations on vaping to inform social media-based intervention design
Longitudinal test of ePortfolio continuous use: an empirical study on the change of students' beliefs
The impact of in-depth online recommendation agents on consumer disorientation and cognitive absorption perceptions
AI tools for debunking online spam reviews? Trust of younger and older adults in AI detection criteria