yusuke1997/dblp-id-title huggingface dataset:
Rethinking universal accessibility: a broader approach considering the digital gap
Experiencing OptiqueVQS: a multi-paradigm and ontology-based visual query system for end users
On personalizing Web content through reinforcement learning
The impact of Web self-efficacy, age, and Web experience on bookmark manipulation
TV as an experience conveyer for better acceptance of ICT services by older adults
Web accessibility gaps in online video platforms: video services ahead of the European Accessibility Act (EAA)
From accessibility to inclusion in the theatre: exploring the spectrum between traditional audio introductions and mainstream theatre podcasts
Web accessibility and inclusivity of tourist destinations at social media management. An intercultural analysis of Andalusia and Northern Morocco
Older adults' prevention and communication to beat anxiety: the diminishing utility of proactive coping actions
Digital competences and disability: a contribution to a more inclusive digital society
Enhancing the learning effect of virtual reality 3D modeling: a new model of learner's design collaboration and a comparison of its field system usability
Schools as living labs for the new European bauhaus
HyperCube4x: immersive reading using HyperBook
Location of navigation menus in websites: an experimental study with Arabic users
Designing technology to improve quality of life for people with dementia: user-led approaches
Macular degeneration and visual icon use: deriving guidelines for improved access
Media accessibility: in search for alliances
Immersive $$360^{\circ }$$ 360 ∘ video user experience: impact of different variables in the sense of presence and cybersickness
Vocabulary recommendation approach for forced migrants using informal language learning tools
Interactive communication in the process of physical education: are social media contributing to the improvement of physical training performance
Does the law matter? An empirical study on the accessibility of Finnish higher education institutions' web pages
Using an augmented reality-based training system to promote spatial visualization ability for the elderly
I see therefore i read: improving the reading capabilities of individuals with visual disabilities through immersive virtual reality
Atlas.txt: exploring linguistic grounding techniques for communicating spatial information to blind users
A tri-method approach to analyse accessible online information about museums in La Plata, Argentina
Evaluating PlanTEA: the practice of a UX evaluation methodology for people with ASD
Developing a blind user mental model (BlUMM) for web browsing
Mixed-methods research: a new approach to evaluating the motivation and satisfaction of university students using advanced visual technologies
Incorporating digital games into anti-drug material: non-drug-addicted learners vs. drug-addicted learners
Visualising user-website interaction: description and evaluation of a teaching method
Source code editor using voice commands to support people with motor disabilities
A human-computer interaction approach for healthcare
Characterizing non-visual target acquisition tasks with the aid of a tactile display: investigating factors beyond the classical Fitts' theorem
Model-based development of distributable user interfaces
Providing adaptive smartphone interfaces targeted at elderly people: an approach that takes into account diversity among the elderly
User sensitive research in e-learning: exploring the role of individual user characteristics
A good practice for making training accessible to university faculty members through ICTs: syllabus planning support training
Automatic switching between speech and non-speech: adaptive auditory feedback in desktop assistance for the visually impaired
Modelling an interplay of adoption determinants with respect to social Web applications used in massive online open courses
Empirical validation of the OCRAT framework. A holistic and systematic guideline for audio-only instructional design
Making sense of health data of wearables: designing information displays for older wearable users
Enhancing universal access: deaf and hard of hearing people on social networking sites
How are software technologies being evaluated with autistic users? A systematic mapping
Interacting with mouse and touch devices on horizontal interactive displays
Making the Internet accessible for people with cognitive and communication Impairments
Usability evaluation of a virtual reality smartphone app for a living museum
Applying Online Content-Based Knowledge Awareness and Team Learning to Develop Students' Programming Skills, Reduce their Anxiety, and Regulate Cognitive Load in a Cloud Classroom
An analysis of the influence of a mobile learning application on the learning outcomes of higher education students
Learning gaze typing: what are the obstacles and what progress to expect?
The software accessibility of human-computer interfaces-ISO Technical Specification 16071
Prediction of recall accuracy in contextual understanding tasks using features of oculo-motors
On the usefulness of off-the-shelf computer peripherals for people with Parkinson's Disease
Facial movement analysis in ASL
A unified methodology for the evaluation of accessibility and usability of mobile applications
Using hand gestures to control mobile spoken dialogue systems
A study of easy-to-read adaptations in climate communication: a corpus analysis
Accessibility of audio and tactile interfaces for young blind people performing everyday tasks
Digital media in intergenerational communication: Status quo and future scenarios for the grandparent-grandchild relationship
The insulting Internet: universal access and cyberbullying
Towards co-design with users who have autism spectrum disorders
Exploring the potential of Easy Language for enhancing website sustainability
Designing effective adaptive serious games: multimodal interaction strategies for cognitive training in older adults with evidence from China
Acknowledgement to reviewers for 2011
Effects of feedback and dwell time on eye typing speed and accuracy
An ICF core set for designing cognitive web accessibility: a bridge between design and the implications of cognitive impairments
Behavior-based search of human by an autonomous indoor mobile robot in simulation
Unsupervised extraction of phonetic units in sign language videos for natural language processing
Introductory programming and young learners with visual disabilities: a review
Providing micro and small retail enterprises with business intelligence tools: a case study in Peru
Vocal Telekinesis: towards the development of voice-physical installations
Machine learning applications for wheelchair user well-being: a systematic literature review and taxonomy
Investigating the effects of web-mediated design thinking and co-regulated learning on developing students' computing skills in a blended course
Impact of mainstream classroom setting on attention of children with autism spectrum disorder: an eye-tracking study
CityGuide: a seamless indoor-outdoor wayfinding system for people with vision impairments
Increasing participation in the information society by people with disabilities and their families in lower-income countries using mainstream technologies
The role of interface configuration on performance accuracy in eyes-free touchscreen interaction
Stem education and ICT-enhanced tools for students with disabilities: a five-year review
What we know about dyslexia and Web accessibility: a research review
Significance of the conceptual utility model for pain management mobile apps: clinicians' and older adults' perspectives
Integrating online partial pair programming and socially shared metacognitive regulation for the improvement of students' learning
Communication via eye blinks and eyebrow raises: video-based human-computer interfaces
The accessibility of state occupational safety and health consultation websites
Can serious games measure your cognitive profile in adults? An innovative proposal to evaluate and stimulate cognitive skills
Delving into the mental access of using digital public services in later life - peer tutors' perspective
Greek sign language recognition for an education platform
Countering design exclusion: bridging the gap between usability and accessibility
KAZOO: a sign language generation platform based on production rules
A prototype real-time mobile application for Thai banknote recognition to support visually impaired persons
Social network for collaborative learning: what are the determining factors?
The geography of the digital divide: broadband deployment in the Community of Madrid
Acceptance tests for validating ARIA requirements in widgets
Game-playing as an effective learning resource for elderly people: encouraging experiential adoption of touchscreen technologies
What if conversational agents' answers appear correct but are judgmental? Piloting the potential effect on people's experience
Teachers' perceptions of generative AI in inclusive classrooms: enhancing engagement for students with learning disabilities
Novel software for producing audio description based on speech synthesis enables cost reduction without sacrificing quality
A checklist for assessing blind users' usability of educational smartphone applications
End-user adaptable technologies for rehabilitation: a systematic literature review
Universal access: user needs for immersive captioning
The uptake of Web 2.0 technologies, and its impact on visually disabled users
Experience with usability evaluation of e-learning systems
Re-fashioning fashion: an exploratory study of a live audio-described fashion show
Correction to: Can search result summaries enhance the web search efficiency and experiences of the visually impaired users?
Tactile identification of embossed lines and square areas in diverse dot heights by blind individuals
Assessing the individual acquisition of teamwork competence by exploring students' instant messaging tools use: the WhatsApp case study
Special Issue: Advanced human-computer interfaces for promoting inclusive communication and social interaction
EFL learners' engagement in online learning context: development and validation of potential measurement inventory
3rd Generation accessibility: information and communication technologies towards universal access
Lowering elderly Japanese users' resistance towards computers by using touchscreen technology
Application of logistic regression to explain internet use among older adults: a review of the empirical literature
Design issues encountered in the development of a mobile multimedia augmentative communication service
Using speech and dialogue for interactive TV navigation
Mobile computer Web-application design in medicine: some research based guidelines
Accessibility to electronic communication for people with cognitive disabilities: a systematic search and review of empirical evidence
Opinions, training and requirements regarding ICT of educators in Florence and Granada for students with functional diversity
Making universal digital access universal: lessons from COVID-19 in Singapore
A virtual reality tool for training in global engineering collaboration
ACS: an innovative Alzheimer's care system
Mobile text-entry and visual demands: reusing and optimizing current solutions
An evaluation of the virtual curvature with the StickGrip haptic device: a case study
Game accessibility: a survey
A survey of blind users on the usability of email applications
ARIA region landmarks identification using a DOM-structure similarity classification and clustering pipeline
Digital pedagogy in Indian sign language: requirement analysis and assistive technology based application
Occupational therapy for people with physical disability using interactive environments
Designing video games for the blind: results of an empirical study
Getting closer: tailored human-computer speech dialog
Non-visual navigation of spreadsheets - Enhancing accessibility of Microsoft Excel™
Web accessibility in Turkey: awareness, understanding and practices of user experience professionals
The firekeepers: aging considered as a resource
Factors influencing the intention of persons with visual impairment to adopt mobile applications based on the UTAUT model
Let me play: unfolding the research landscape on ICT as a play-based tool for children with disabilities
IoT-based systems and applications for elderly healthcare: a systematic review
Accessibility of South African university websites
Why are eye mice unpopular? A detailed comparison of head and eye controlled assistive technology pointing devices
Expressing through digital photographs: an assistive tool for persons with aphasia
Elderly's acceptance of companion robots from the perspective of user factors
Effects of augmented reality-based multidimensional concept maps on students' learning achievement, motivation and acceptance
Аlways with them: smartphone use by children, adolescents, and young adults - characteristics, habits of use, sharing, and satisfaction of needs
Methodology for Data and Information Quality Assessment in the Context of Emergency Situational Awareness
Analysis of instructors' intention to use and experience of using cognitive training robots for older adults with mild cognitive impairment
Dynamic detection of accessibility smells
Developing a workstation design assistance tool for older knowledge workforce inclusion
Early user involvement in the development of information technology-related products for older people
Feasibility analysis of the usage of head-up display devices and speech recognition in real vehicular environments
Putting situational impairments in context: developing guidance for situational impairments and severely constraining situational impairments by examining parallel domains
Computer-mediated communication in computer-assisted language learning: implications for culture-centered design
Continued usage intention of novice and expert players in social network games
The applications of augmented reality for universal access in online education
Role of cognitive and functional performance in the interactions between elderly people with cognitive decline and an avatar on TV
Pervasive technologies and assistive environments: cognitive systems for assistive environments: special issue of PETRA 2010 and 2011 conferences
Critical factors in the evaluation of online media: creation and implementation of a measurement scale (e-SQ-Media)
Accessibility and usability evaluation of university websites in Afghanistan: a comparison between public and private universities
Beyond physical accessibility: a bibliometric analysis about the influence of digital communication and the use of technology on inclusive tourism in WCAG 3.0 era - tourism for all from a more accessible content perspective
The user-centred intelligent environments development process as a guide to co-create smart technology for people with special needs
Foundations for distributing the interaction: facilitating universal access through Responsive Cross-Device Applications
http://www.nihseniorhealth.gov: the process of construction and revision in the development of a model web site for use by older adults
Hofstede's cultural dimensions in technology acceptance models: a meta-analysis
DiGVis: A system for comprehension and creation of directed graphs for the visually challenged
Evaluating the accessibility of higher education institution websites in the State of Kuwait: empirical evidence
The effect of previous exposure to technology on acceptance and its importance in usability and accessibility engineering
Game for aNy heuristic evaluation (G4NHE): a generalization of the G4H gamification considering different sets of usability heuristics
Cross-cultural factors influencing the adoption of virtual reality for practical learning
Investigation of age-differentiated spatial semantic elaboration strategies for communicating route instructions
Integrating the strengths of cognitive emotion models with traditional HCI analysis tools
Integration of eye tracking and lip motion for hands-free computer access
Guidelines for research and design of software for children with ASD in e-health
Cultural heritage visits supported on visitors' preferences and mobile devices
Empirical investigation on factors influencing the behavioral intention to use Facebook
Evaluation of e-commerce websites accessibility and usability: an e-commerce platform analysis with the inclusion of blind users
Investigating input technologies for children and young adults with Down syndrome
Digital accessibility guidelines for deaf and hard of hearing persons: a state-of-the-art review article
User-centered design and adaptive systems: toward improving usability and accessibility
Social capital and access
Symbol design: a user-centered method to design pen-based interfaces and extend the functionality of pointer input devices
A graphical tool to create user interface models for ubiquitous interaction satisfying accessibility requirements
Conversational agents and momentary user experience: an assessment using an electroencephalography device
Accessibility of digital resources for students with disabilities in Kenyan public universities
Browsing shortcuts as a means to improve information seeking of blind people in the WWW
Speech interaction for older adults
A model for assisting in the treatment of anxiety disorder
A mobile instructional pervasive game method for language learning
Toward Kinecting cognition by behaviour recognition-based deep learning and big data
When universal access is not quite universal enough: case studies and lessons to be learned
Toward overcoming culture, skill and situation hurdles in Human-Computer Interaction
A comparison of research data management platforms: architecture, flexible metadata and interoperability
Recent developments in visual sign language recognition
Digital inclusion in Central Asia: a longitudinal study of web accessibility across key sectors
15 Years of Stanca Act: Are Italian Public universities websites accessible?
Accessibility of the Italian institutional web pages: a survey on the compliance of the Italian public administration web pages to the Stanca Act and its 22 technical requirements for web accessibility
Interactive description to enhance accessibility and experience of deaf and hard-of-hearing individuals in museums
Phenotropic and stigmergic webs: the new reach of networks
Enhancing elderly accessibility in multimedia kiosks: a universal and health-oriented design approach
From digital divide to digital capital: the role of education and digital skills in social media participation
Improving search engine interfaces for blind users: a case study
Correction to: A review of assistive spatial orientation and navigation technologies for the visually impaired
Implementation and application of extended reality in foreign language education for specific purposes: a systematic literature review
Universal Access in the Information Society: Methods, Tools, and Interaction Technologies
Exploring acceptance of intelligent tutoring system with pedagogical agent among high school students
A web accessibility assessment on the Texas public school system
Evaluating the effectiveness of accessible websites for deaf users
Design and evaluation of an adaptive virtual guide for Web applications
Internet use among older Europeans: an analysis based on SHARE data
Systematic review of co-design in digital health for COVID-19 research
Picture superiority effect in authentication systems for the blind and visually impaired on a smartphone platform
Vibrotactile and vibroacoustic interventions into health and well-being
Accomplishing universal access through system reachability-a management perspective
Correction to: Comparative analysis between a respeaking captioning system and a captioning system without human intervention
Development of a system usability assessment procedure using oculo-motors for input operation
Policy development and access to wireless technologies for people with disabilities: results of policy Delphi research
Social inclusion and the use of sign language inset during the 2019 Philippine SONA
Widen your vision: from technical accessibility to semantic intelligibility of information
Development of a gaze-controlled support system for a person in an advanced stage of multiple sclerosis: a case study
Establishing the connection between speech-language pathologists and technology developers in designing novel textile-based AAC (TAAC) technologies
Research and prospects of virtual reality systems applying exoskeleton technology
Omissions and inferential meaning-making in audio description, and implications for automating video content description
Learning analytics tasks as services in smart classrooms
Effects of gender and different augmented reality learning systems on English vocabulary learning of elementary school students
Cognitive impairments and Web 2.0
Strategies for teaching older people to use the World Wide Web
Factors facilitating or impeding older adults' creative contributions in the collaborative design of a novel DTV-based application
Enhancing emotional communication in nursing through haptic feedback: insights on intensity, perception, and usability
An investigation of the virtual competitive scaffolding assistant: a prior knowledge perspective
Design principles to support older adults
Enhancing universal access to programming education: paradigm‑aligned transition from block‑based to text‑based languages
Impact of shape and colour combination on visual search performance on monitor screen
Evaluating an accessibility intervention based on persona cards with diverse needs to teach accessibility to undergraduate students
Developing a context-aware ubiquitous learning system based on a hyper-heuristic approach by taking real-world constraints into account
The next-generation business meeting: from i-lands to flexible meeting landscapes
Readability of Wikipedia pages on andrology and gynecology: comparative study
How level and type of deafness affect user perception of multimedia video clips
Identifying and explicating knowledge on method transfer: a sectoral system of innovation approach
Improving user satisfaction by analysing users' subjective cognitive types in smart home systems
Designing and usability evaluation of multimodal input modalities for visually impaired persons on mobile platforms
Providing accessibility to blind people using GIS
Measuring and improving the quality of development processes based on usability and accessibility
HuMan: an accessible, polymorphic and personalized CAPTCHA interface with preemption feature tailored for persons with visual impairments
Delving into the modeling and operation of energy communities as epicenters for systemic transformations
The design-by-adaptation approach to universal access: learning from videogame technology
Tutoring writing spelling skills within a web-based platform for children
Designing inclusive interactions
Conceptualization and survey instrument development for mobile application usability
Unified user interface development: the software engineering of universally accessible interactions
Comparative analysis of a mobile device and paper as effective survey tools
MyPGI - a methodology to yield personalized gestural interaction
Considerations on generating facial nonmanual signals on signing avatars
Digital switchover or digital divide: a prognosis for usable and accessible interactive digital television in the UK
The intuitive grasp interface: design and evaluation of micro-gestures on the steering wheel for driving scenario
Improving access to communication services by the unserved and underserved communities in Uganda through information and communication technologies
The use of guidelines to automatically verify Web accessibility
AudioBrowser: a mobile browsable information access for the visually impaired
Accessible interactive television using the MPEG-21 standard
The smart home, a true home? How new technologies disrupt the experience of home for older persons
An instrument for the determination of learning objects quality for students with visual impairment integrating the services theory (ILOBlind)
Accessibility aspects in UIDLs