yusuke1997/dblp-id-title huggingface dataset:
Multimedia training in the pig industry
Student-AI collaborative creative Problem-Solving: The role of human agency
An empirical study on students' ability to comprehend design patterns
The impact of a simulation game on operations management education
What is important in electronic textbooks for students of different achievement levels?
"Bring Your Own Device (BYOD)" for seamless science inquiry in a primary school
Efficacy of a map on search, orientation and access behaviour in a hypermedia system
Digital textbooks are useful but not everyone wants them: The role of technostress
Cooperation begins: Encouraging critical thinking skills through cooperative reciprocity using a mobile learning game
"Development and validation of the ICAP Technology Scale to measure how teachers integrate technology into learning activities"
A cross-group comparison study of the effect of interaction on satisfaction in online learning: The parallel mediating role of academic emotions and self-regulated learning
Do instructional strategies considering activity emotions reduce students' boredom in a computerized open-ended learning environment?
From experience to empathy: An empathetic VR-based learning approach to improving EFL learners' empathy and writing performance
Detecting latent topics and trends in educational technologies over four decades using structural topic modeling: A retrospective of all volumes of Computers & Education
Using games to raise awareness: How to co-design serious mini-games?
Towards a conceptual framework for assessing the effectiveness of digital game-based learning
A comparison of student outcomes with and without teacher facilitated computer-based instruction
Do students need teacher's initiation in online collaborative learning?
Learning and diagnosis of individual and class conceptual perspectives: an intelligent systems approach using clustering techniques
Effects of computer-assisted instruction on performance of senior high school biology students in Ghana
Facilitating cross-cultural understanding with learning activities supported by speech-to-text recognition and computer-aided translation
Gender and socioeconomic related differences in performance based ICT competences
Exploring student and teacher usage patterns associated with student attrition in an open educational resource-supported online learning platform
Development of a game-design workshop to promote young girls' interest towards computing through identity exploration
Fundamentals of the design and the operation of an intelligent tutoring system for the learning of the arithmetical and algebraic way of solving word problems
Use of signaling to integrate desktop virtual reality and online learning management systems
The effectiveness of partial pair programming on elementary school students' Computational Thinking skills and self-efficacy
The efficient virtual learning environment: A case study of web 2.0 tools and Windows live spaces
Does it matter if the teacher is there?: A teacher's contribution to emerging patterns of interactions in online classroom discussions
On the predictors of computational thinking and its growth at the high-school level
The impact of individual and shared clicker use on students' collaborative learning
The impact of primary school teachers' educational beliefs on the classroom use of computers
Corrigendum to Automated Essay Evaluation Software in English Language Arts Classrooms: Effects on Teacher Feedback, Student Motivation, and Writing Quality Computers & Education 100 (2016) 94-109
An approach for automatic generation of adaptive hypermedia in education with multilingual knowledge discovery techniques
Mental effort detection using EEG data in E-learning contexts
Podcasting acceptance on campus: The differing perspectives of teachers and students
The strength and direction of the difficulty adaptation affect situational interest in game-based learning
The effectiveness of brain-compatible blended learning material in the teaching of programming logic
Effect of different mind mapping approaches on primary school students' computational thinking skills during visual programming learning
Education and career pathways in Information Communication Technology: What are schoolgirls saying?
Mobile learning for science and mathematics school education: A systematic review of empirical evidence
Empowering the collective reflection-based argumentation mapping strategy to enhance students' argumentative speaking
Stakeholders' insights on learning analytics: Perspectives of students and staff
Networking relations of using ICT within a teacher community
Computer game development as a literacy activity
On- and off-campus computer usage in engineering education
Changing teachers, changing students? The impact of a teacher-focused intervention on students' computer usage, attitudes, and anxiety
Breaking concept boundaries to enhance creative potential: Using integrated concept maps for conceptual self-awareness
Can mimicking gestures facilitate learning from instructional animations and static graphics?
Using computers to help coach exploratory talk across the curriculum
Mining students' inquiry actions for understanding of complex systems
The relationship between social inhibitions and various measures of communication skills in two types of digital simulations
Influence of faculty- and web portal design-related factors on web portal usability: A hierarchical regression analysis
Instructor presence in video lectures: Eye gaze matters, but not body orientation
Exploring teacher immediacy-(non)dependency in the tutored augmented reality game-assisted flipped classrooms of English for medical purposes comprehension among the Asian students
A video recording and viewing protocol for student group presentations: Assisting self-assessment through a Wiki environment
Internet usage inequality among high school students: Patterns, motivational predictors, and educational outcomes
The relationships among group size, participation, and performance of programming language learning supported with online forums
The impact of authentic learning experiences with ICT on pre-service teachers' intentions to use ICT for teaching and learning
Perceptions of the effectiveness of system dynamics-based interactive learning environments: An empirical study
Conceptualizing effective feedback practice through an online community of inquiry
Contextualised MALL: L2 Chinese students in target and non-target country
Practical guidelines for designing and evaluating educationally oriented recommendations
Developing strategic and reasoning abilities with computer games at primary school level
Measuring achievement of ICT competency for students in Korea
A study of the relationships among learning styles, participation types, and performance in programming language learning supported by online forums
Using a cognition-motivation-control view to assess the adoption intention for Web-based learning
Multimedia: A Critical Introduction: Richard Wise with Jeanette Steemers, Peter Dean and Luke Hockley; Routledge, London, 2000, 228 pp, ISBN 0-415-12151-5. £13.99 (paperback)
An architectural system for retrieving messages to respond dangling questions in learning forum
Optimising ICT effectiveness in instruction and learning: multilevel transformation theory and a pilot project in secondary education
Content and quantity of highlights and annotations predict learning from multiple digital texts
Fostering complex learning-task performance through scripting student use of computer supported representational tools
The impact of media on collaborative learning in virtual settings: The perspective of social construction
Effectiveness of applying 2D static depictions and 3D animations to orthographic views learning in graphical course
Predicting preservice teachers' intention to use technology-enabled learning
Factors affecting university instructors' adoption of web-based learning systems: Case study of Iran
In-class laptop use and its effects on student learning
Teachers' ICT-related self-efficacy, job resources, and positive emotions: Their structural relations with autonomous motivation and work engagement
Examining the pedagogical foundations of modern educational computer games
Using ChatGPT to bring non-player characters to life: Effects on students' storyline-driven game-based writing learning
Developing an AI learning companion for mathematics problem solving in elementary schools
An adaptive navigation support system for conducting context-aware ubiquitous learning in museums
How extroversion affects student attitude toward the combined use of a wiki and video recording of group presentations
Embodying nature in immersive virtual reality: Are multisensory stimuli vital to affect nature connectedness and pro-environmental behaviour?
Cognitive load patterns affect temporal dynamics of self-regulated learning behaviors, metacognitive judgments, and learning achievements
A study of how immersion and interactivity drive VR learning
Children's social interactions within a socioenactive scenario
The reliability and validity of the Hebrew version of the Computer Attitude Scale
The Influence of Values on E-learning Adoption
The Internet in School: Duncan Grey, Cassells Education, London, 1999, 155 pp. ISBN: 0-304-70531-4, (paperback)
High achievers' attitudes, flow experience, programming intentions and perceived teacher support in primary school: A moderated mediation analysis
Impact of the provision of PowerPoint slides on learning
Effects of identical example-problem and problem-example pairs on learning
Training nursing students' communication skills with online video peer assessment
Picturing digital equity in the curriculum: Cultivating preservice teachers' digital equity mindsets in a technology integration course
An exploratory study of blending the virtual world and the laboratory experience in secondary chemistry classrooms
The influence of the level of free-choice learning activities on the use of an educational computer game
Self-assessing a test with a possible bonus enhances low performers' academic performance
Reading-strategy use by English as a second language learners in online reading tasks
A narrative literature review of games, animations and simulations to teach research methods and statistics
Exploring the cognitive loads of high-school students as they learn concepts in web-based environments
Game content creation and it proficiency: An exploratory study
Using a "prediction-observation-explanation" inquiry model to enhance student interest and intention to continue science learning predicted by their Internet cognitive failure
A self-determination theory (SDT) design approach for inclusive and diverse artificial intelligence (AI) education
Using eye tracking to explore differences and influencing factors of map reading ability in different problem situation among high school students
Toward the effective use of educational program animations: The roles of student's engagement and topic complexity
Factors influencing teachers' intention to use technology: Model development and test
An empirical analysis of knowledge co-construction in YouTube comments
Understanding the ways in which design features of educational websites impact upon student learning outcomes in blended learning environments
From emergency to sustainable online learning: Changes and disparities in undergraduate course grades and experiences in the context of COVID-19
The use of mobile learning in PK-12 education: A systematic review
IDR: A participatory methodology for interdisciplinary design in technology enhanced learning
Digital competence at the beginning of upper secondary school: Identifying factors explaining digital inclusion
Preparing pre-service teachers to integrate technology in education: A synthesis of qualitative evidence
Immersive insights: Unveiling the impact of 360-degree videos on preservice teachers' classroom observation experiences and teaching-quality ratings
Can kindness promote media literacy skills, self-esteem, and social self-efficacy among selected female secondary school students? An intervention study
Adapting to changing expectations: Post-graduate students' experience of an e-learning tax program
e-Learning continuance intention: Moderating effects of user e-learning experience
How digital environments in schools might be used to boost social skills: Developing a conditional augmentation hypothesis
Examining the relationship between peer feedback classified by deep learning and online learning burnout
User requirements of the "ultimate" online assessment engine
Multiplayer online games as educational tools: Facing new challenges in learning
The effectiveness of m-learning in the form of podcast revision lectures in higher education
Dynamic interplays between self-regulated learning and computational thinking in primary school students through animations and worksheets
The use of computers to support learning in children with emotional and behavioural difficulties
Signaling in virtual reality influences learning outcome and cognitive load
E-Learning personalization based on hybrid recommendation strategy and learning style identification
Affective states in computer-supported collaborative learning: Studying the past to drive the future
Advancing young adolescents' hypothesis-development performance in a computer-supported and problem-based learning environment
Student engagement in course-based social networks: The impact of instructor credibility and use of communication
A multi-user remote academic laboratory system
Participation, interaction, and academic achievement in an online discussion environment
Learning how to write effectively for academic journals: A case study investigating the design and development of a genre-based writing tutorial system
Are schools digitally inclusive for all? Profiles of school digital inclusion using PISA 2018
Promoting social network awareness: A social network monitoring system
High-fidelity implementation of web-based intelligent tutoring system improves fourth and fifth graders content area reading comprehension
Handbook on Information Technologies for Education and Training: Edited by H.H. Adelsberger, B. Collis, and J.M. Pawloski. Springer-Verlag, 2002, 715pp
Applying a multimedia storytelling website in foreign language learning
Towards effective video annotation: An approach to automatically link notes with video content
Effects of artificial Intelligence-Enabled personalized recommendations on learners' learning engagement, motivation, and outcomes in a flipped classroom
Exploring creative thinking in graphically mediated synchronous dialogues
The impact of light-weight inquiry with computer simulations on science learning in classrooms
IT infrastructure services as a requirement for e-learning system success
The tutor-web: An educational system for classroom presentation, evaluation and self-study
Open Data Interface (ODI) for secondary school education
Predicting achievement and providing support before STEM majors begin to fail
To ban or not to ban? The effect of permissive versus restrictive laptop policies on student outcomes and teaching evaluations
Biometric and Intelligent Self-Assessment of Student Progress system
Effect of an interactive web-based instruction in the performance of undergraduate anatomy and physiology lab students
Cheat-resistant multiple-choice examinations using personalization
Exploring the development and impact of learning styles: An empirical investigation based on explicit and implicit measures
The interplay of game elements with psychometric qualities, learning, and enjoyment in game-based assessment
Individual characteristics and computer self-efficacy in secondary education teachers to integrate technology in educational practice
The role of tasks and epistemological beliefs in online peer questioning
The acceptance and use of computer based assessment
Thinking fast, slow, and ahead: Enhancing in-service teacher contingent responsiveness in science discussion with mixed-reality simulation
Ownership versus on-campus use of mobile IT devices by university students
Exploring four decades of research in Computers & Education
Learning in serious virtual worlds: Evaluation of learning effectiveness and appeal to students in the E-Junior project
Exploration of secondary students' creativity by integrating web-based technology into an innovative science curriculum
Predictors of middle school students' perceptions of automated writing evaluation
Exploring potential uses of ICT in Chinese language arts instruction: eight teachers' perspectives
"Sore eyes and distracted" or "excited and confident"? - The role of perceived negative consequences of using ICT for perceived usefulness and self-efficacy
The role of executive control in young children's serious gaming behavior
Tablet-based cross-curricular maths vs. traditional maths classroom practice for higher-order learning outcomes
Drawn to distraction: A qualitative study of off-task use of educational technology
Do challenge, task experience or computer familiarity influence the learning of historical chronology from virtual environments in 8-9 year old children?
Toward a mathematical model of motivation, volition, and performance
Knowledge building in asynchronous discussion groups: Going beyond quantitative analysis
Comprehensive evaluation criteria for English learning websites using expert validity surveys
The impact of Web3D technologies on medical education and training
Enhancing empathy instruction using a collaborative virtual learning environment for children with autistic spectrum conditions
Navigating learning disruptions: The role of digital learning platforms in student motivation, feedback and emotion
A profile analysis of online assignment motivation: Combining achievement goal and expectancy-value perspectives
Using multi-platform learning analytics to compare regional and global MOOC learning in the Arab world
Linking epistemic stance and problem-solving with self-confidence during play in a puzzle-based video game
Learning with desktop virtual reality: Low spatial ability learners are more positively affected
ICT in education policy and practice in developing countries: South Africa and Chile compared through SITES 2006
Perspectives and patterns in developing and implementing international web-based collaborative learning environments
Systematic literature review: Self-Regulated Learning strategies using e-learning tools for Computer Science
Pre-service teachers' experiences of using social software applications for collaborative inquiry
Regulation of collaboration in project-based learning mediated by CSCL scripting reflection
Virtual companionship or flesh and blood: The effects of study-with-me (SWM) videos on learners' intrinsic motivation, perceived pressure, and performance
Effects of practice schedules in video tutorials for software training
Educational interface agents as social models to influence learner achievement, attitude and retention of learning
Dialogic teaching and iPads in the EAP classroom
Exploring mobile tablet training for road safety: A uses and gratifications perspective
Predicting students' final performance from participation in on-line discussion forums
Examining students' use of online case-based discussions to support problem solving: Considering individual and collaborative experiences
Collaborative environments for the learning of design: a model and a case study in Domotics
Examining supervising field instructors' reporting and assessment of technology use by pre-service teachers on school placement
Video-based reflection in teacher education: Comparing virtual reality and real classroom videos
The learning effects of computer simulations in science education
The ECDL programme in Italian Universities
Effects of an online learning community on active and reflective learners' learning performance and attitudes in a face-to-face undergraduate course
Facilitating professional mobile learning communities with instant messaging
Integrating internet tools into traditional CS distance education: students' attitudes
The effects of high/low interactive electronic storybooks on elementary school students' reading motivation, story comprehension and chromatics concepts
Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review
Understanding mobile technology-fit behaviors outside the classroom
How the flipped classroom affects knowledge, skills, and engagement in higher education: Effects on students' satisfaction
Development and validation of an internet use attitude scale
Enhancing undergraduates' engagement in a learning community by including their voices in the technological and instructional design
Interaction analysis in a 'Learning by Doing' problem-based professional development context
Learning in humans and machines: Towards an interdisciplinary learning science : Edited by PETER REIMANN and HANS SPADA. Pergamon Press, Oxford, 1995, 241 pp. ISBN 0-08-042569-0
A study on the usability of E-books and APP in engineering courses: A case study on mechanical drawing
"Critic-proofing" of the cognitive aspects of simple games
Effects of anonymity on online peer review in second-language writing
Understanding the determinants of learner engagement in MOOCs: An adaptive structuration perspective
Novelties in the use of social networks by leading teachers in their classes
Unraveling TPACK: Investigating the inherent structure of TPACK from a subject-specific angle using test-based instruments
Students' attitudes towards integration of ICTs in a reading course: A case in Turkey
Exploring students' learning styles in relation to their acceptance and attitudes towards using Second Life in education: A case study in Hong Kong
Effects of caption and gender on junior high students' EFL learning from iMap-enhanced contextualized learning
Who should pick up the bill? Distributing the financial burden of technological innovations in schools
Common needs and different agendas: How trainee teachers make progress in their ability to use ICT in subject teaching. Some lessons from the UK
Investigating the Acceptance of Mobile Library Applications with an Extended Technology Acceptance Model (TAM)
The roles of cognitive and metacognitive strategies in game-based virtual reality learning
Exploring students' learning support use in digital game-based math learning: A mixed-methods approach using machine learning and multi-cases study
Do clickers enhance learning? A control-value theory approach
Effects of the heterogeneity of game complexity and user population in learning performance of business simulation games
Do virtual schools deliver in rural areas? A longitudinal analysis of academic outcomes
The influences of a two-tier test strategy on student learning: A lag sequential analysis approach
Time for a new approach to prepare future teachers for educational technology use: Its meaning and measurement
Examining the benefits and challenges of using audience response systems: A review of the literature
How to learn and how to teach computational thinking: Suggestions based on a review of the literature
Learning analytics for student modeling in virtual reality training systems: Lineworkers case
Classroom management competency enhancement for student teachers using a fully immersive virtual classroom
Genetic algorithm based multi-agent system applied to test generation
A game-based approach to the teaching of object-oriented programming languages
Being polite while fulfilling different discourse functions in online classroom discussions
Pre-service teachers' perspectives on using scenario-based virtual worlds in science education
The indirect role of children's screen time and the moderating role of problematic parental screen use on the relationships between different parental mediation strategies and preschoolers' developmental outcomes
Pedagogy embedded in educational software design: report of a case study
Using a pedagogical agent to deliver conversational style instruction: What benefits can you obtain?
Timing of learning supports in educational games can impact students' outcomes