yusuke1997/dblp-id-title huggingface dataset:
TransPose: real-time 3D human translation and pose estimation with six inertial sensors
Photographing long scenes with multi-viewpoint panoramas
Joint bilateral upsampling
Blue-noise point sampling using kernel density model
Globally and locally consistent image completion
Optimal presentation of imagery with focus cues on multi-plane displays
Phasor Imaging: A Generalization of Correlation-Based Time-of-Flight Imaging
Dynamic planar map illustration
Two-layer sparse compression of dense-weight blend skinning
Fire in paradise: mesoscale simulation of wildfires
Weavecraft: an interactive design and simulation tool for 3D weaving
MonetGPT: Solving Puzzles Enhances MLLMs' Image Retouching Skills
Physically-based interactive bi-scale material design
Natural video matting using camera arrays
Surface Fitting with Hierarchical Splines
Transform recipes for efficient cloud photo enhancement
Magnets in motion
EgoCap: egocentric marker-less motion capture with two fisheye cameras
Affine body dynamics: fast, stable and intersection-free simulation of stiff materials
New Techniques for Ray Tracing Procedurally Defined Objects
Stochastic simplification of aggregate detail
Blind image super-resolution with spatially variant degradations
Deformation Capture via Soft and Stretchable Sensor Arrays
Topology-constrained synthesis of vector patterns
Solid texture synthesis from 2D exemplars
Multi-Dimensional Procedural Wave Noise
Characterizing structural relationships in scenes using graph kernels
MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting
Meschers: Geometry Processing of Impossible Objects
CK-MPM: A Compact-Kernel Material Point Method
Creating Fluid-Interactive Virtual Agents by an Efficient Simulator with Local-domain Control
Prakash: lighting aware motion capture using photosensing markers and multiplexed illuminators
Single image portrait relighting
Interactive modeling of topologically complex geometric detail
Artist-directed dynamics for 2D animation
Improper intersection of algebraic curves
Filament based plasma
Sketching Folds: Developable Surfaces from Non-Planar Silhouettes
Alignable Lamella Gridshells
Efficient bijective parameterizations
Simple quad domains for field aligned mesh parametrization
A hierarchical volumetric shadow algorithm for single scattering
Automatic semantic modeling of indoor scenes from low-quality RGB-D data using contextual information
Designing and Fabricating Color BRDFs with Differentiable Wave Optics
Falling and landing motion control for character animation
PAVEL: Decorative Patterns with Packed Volumetric Elements
Galaxy Maps: Localized Foliations for Bijective Volumetric Mapping
AppWarp: retargeting measured materials by appearance-space warping
The power particle-in-cell method
Integral formulations of volumetric transmittance
LineUp: Computing Chain-Based Physical Transformation
Global Illumination Using Local Linear Density Estimation
Computational bodybuilding: anatomically-based modeling of human bodies
Dense Server Design for Immersion Cooling
What Are Optimal Coding Functions for Time-of-Flight Imaging?
LightFormer: Light-Oriented Global Neural Rendering in Dynamic Scene
Logarithmic perspective shadow maps
Interactive hand pose estimation using a stretch-sensing soft glove
Practical Gaussian Process Implicit Surfaces with Sparse Convolutions
Gaussian material synthesis
Interactive design of urban spaces using geometrical and behavioral modeling
Multiple-scattering microfacet BSDFs with the Smith model
Computational design of passive grippers
Seamless Parametrization with Cone and Partial Loop Control
An Enhanced Treatment of Hidden Lines
Metappearance: Meta-Learning for Visual Appearance Reproduction
Non-stationary texture synthesis by adversarial expansion
Real-time compression and streaming of 4D performances
Authentic volumetric avatars from a phone scan
Deviation magnification: revealing departures from ideal geometries
Isotropic ARAP Energy Using Cauchy-Green Invariants
Symmetric moving frames
Design-driven quadrangulation of closed 3D curves
Analyzing bounding boxes for object intersection
AgileGAN: stylizing portraits by inversion-consistent transfer learning
Towards practical physical-optics rendering
Worst-Case Optimal Hidden-Durface Removal
Computational design of reconfigurables
AppIm: linear spaces for image-based appearance editing
Evaluating the visual fidelity of physically based animations
Animation and rendering of complex water surfaces
Computational highlight holography
Sample-based Monte Carlo denoising using a kernel-splatting network
Lighting with paint
Learning to reconstruct shape and spatially-varying reflectance from a single image
Illicit Expressions in Vector Algebra
Practical multispectral lighting reproduction
Stable constrained dynamics
Optimizing contact-based assemblies
Data-driven modeling of skin and muscle deformation
Language-based colorization of scene sketches
Large-Area Fabrication-aware Computational Diffractive Optics
Interactive liquid splash modeling by user sketches
NeROIC: neural rendering of objects from online image collections
OptCuts: joint optimization of surface cuts and parameterization
Reducing shading on GPUs using quad-fragment merging
RNA: Relightable Neural Assets
Closure-aware sketch simplification
On-set performance capture of multiple actors with a stereo camera
A unified particle system framework for multi-phase, multi-material visual simulations
Layered fields for natural tessellations on surfaces
Approximate pyramidal shape decomposition
DSCombiner: Double Shrinkage for Combining Biased and Unbiased Monte Carlo Renderings
Subspace gradient domain mesh deformation
Self-refining games using player analytics
Rig-space physics
Discrete viscous sheets
Image-based tree modeling
Inkjet 4D Print: Self-folding Tessellated Origami Objects by Inkjet UV Printing
Exponential integrators for stiff elastodynamic problems
A perceptual control space for garment simulation
Breathing life into shape: capturing, modeling and animating 3D human breathing
Walkin' Robin: Walk on Stars with Robin Boundary Conditions
Co-hierarchical analysis of shape structures
Learning a Generalized Physical Face Model From Data
Shader algebra
Mesh-based inverse kinematics
Mapping virtual and physical reality
Panorama weaving: fast and flexible seam processing
Multi-chart generative surface modeling
Exact integer hybrid subdivision and forward differencing of cubics
A wave optics based fiber scattering model
A Cubic Barrier with Elasticity-Inclusive Dynamic Stiffness
Neural Differential Appearance Equations
Volume conserving finite element simulations of deformable models
Real-time data-driven interactive rough sketch inking
Selectively de-animating video
Efficient Fluid Simulation on the Surface of a Sphere
ASE: large-scale reusable adversarial skill embeddings for physically simulated characters
Single image portrait relighting via explicit multiple reflectance channel modeling
Synthesis of constrained walking skills
Tactile line drawings for improved shape understanding in blind and visually impaired users
Differentiable solver for time-dependent deformation problems with contact
Edge-aware color appearance
MoSh: motion and shape capture from sparse markers
Graphics gems revisited: fast and physically-based rendering of gemstones
Scene-aware audio for 360° videos
Efficient construction and simplification of Delaunay meshes
UFO Instruction Graphs Are Machine Knittable
MeshFlow : interactive visualization of mesh construction sequences
Instant Self-Intersection Repair for 3D Meshes
Stretchable and Twistable Bones for Skeletal Shape Deformation
VirtualStudio2Go: digital video composition for real environments
Deep point correlation design
Crowd space: a predictive crowd analysis technique
Autocomplete 3D sculpting
Computing contour generators of evolving implicit surfaces
Image based relighting using neural networks
Generalized adaptive refinement for grid-based hexahedral meshing
Gap processing for adaptive maximal poisson-disk sampling
FrictionalMonolith: a monolithic optimization-based approach for granular flow with contact-aware rigid-body coupling
Adaptive global visibility sampling
Computational design of mechanical characters
Neural Packing: from Visual Sensing to Reinforcement Learning
Estimating dual-scale properties of glossy surfaces from step-edge lighting
Adjoint Equations and Random Walks for Illumination Computation
Appearance-Preserving Scene Aggregation for Level-of-Detail Rendering
Animated Mesh Approximation With Sphere-Meshes
Non-rigid dense correspondence with applications for image enhancement
Video-Driven Neural Physically-Based Facial Asset for Production
Discovery of complex behaviors through contact-invariant optimization
3D modeling with silhouettes
Radial view based culling for continuous self-collision detection of skeletal models
Content-aware Tile Generation using Exterior Boundary Inpainting
Cut-enhanced PolyCube-maps for feature-aware all-hex meshing
Out-of-core multigrid solver for streaming meshes
Artistic glyph image synthesis via one-stage few-shot learning
Printing arbitrary meshes with a 5DOF wireframe printer
Razor: An architecture for dynamic multiresolution ray tracing
Modeling dense inflorescences
Perception-aware modeling and fabrication of digital drawing tools
Inferring Constraints from Multiple Snapshots
Methodology for Assessing Mesh-Based Contact Point Methods
TextureMontage
Near-Regular Structure Discovery Using Linear Programming
OpenMPD: A Low-Level Presentation Engine for Multimodal Particle-Based Displays
A 4 : asynchronous adaptive anti-aliasing using shared memory
Interactive and automatic navigation for 360° video playback
Example-based expressive animation of 2D rigid bodies
Surface multigrid via intrinsic prolongation
Example-based dynamic skinning in real time
Deep convolutional reconstruction for gradient-domain rendering
Interactive Relighting in Single Low-Dynamic Range Images
Interactive bi-scale editing of highly glossy materials
RedMax: efficient & flexible approach for articulated dynamics
Moving gradients: a path-based method for plausible image interpolation
The RGYB color geometry
Rhizomorph: The Coordinated Function of Shoots and Roots
Trading Spaces: Adaptive Subspace Time Integration for Contacting Elastodynamics
A GPU Laplacian solver for diffusion curves and Poisson image editing
Techniques for Reducing Pen Plotting Time
PhotoShape: photorealistic materials for large-scale shape collections
Improved seam carving for video retargeting
Efficient and robust discrete conformal equivalence with boundary
Lillicon: using transient widgets to create scale variations of icons
DReCon: data-driven responsive control of physics-based characters
Green Coordinates
Homogeneous codes for energy-efficient illumination and imaging
ENIGMA: evolutionary non-isometric geometry MAtching
Symmetric tiling of closed surfaces: visualization of regular maps
A Highly-Efficient Hybrid Simulation System for Flight Controller Design and Evaluation of Unmanned Aerial Vehicles
Document rectification and illumination correction using a patch-based CNN
Windy trees: computing stress response for developmental tree models
Design preserving garment transfer
QUASAR: Quad-based Adaptive Streaming And Rendering
A Temporal Coherent Topology Optimization Approach for Assembly Planning of Bespoke Frame Structures
Controlling singular values with semidefinite programming
Automatic structure synthesis for 3D woven relief
Learning a manifold of fonts
A sparse control model for image and video editing
On the convexity and feasibility of the bounded distortion harmonic mapping problem
Interactively Cutting and Constraining Vertices in Meshes Using Augmented Matrices
Symmetry-guided texture synthesis and manipulation
Charcoal sketching: returning control to the artist
Reflectance and Texture of Real-World Surfaces
Optimal r-Adaptive In-Timestep Remeshing for Elastodynamics
A two-continua approach to Eulerian simulation of water spray
The Symmetric Analogue of the Polynomial Power Basis
Multi-scale partial intrinsic symmetry detection
Layered acting for character animation
A matrix sampling-and-recovery approach for many-lights rendering
Dynamical optimal transport on discrete surfaces
Visual attribute transfer through deep image analogy
Weighted Triangulations for Geometry Processing
Static Analysis Yields Efficient Exact Integer Arithmetic for Computational Geometry
Fabricating articulated characters from skinned meshes
High-order similarity relations in radiative transfer
Conforming weighted delaunay triangulations
Towards multifocal displays with dense focal stacks
Transflower: probabilistic autoregressive dance generation with multimodal attention
Spectral remapping for image downscaling
Making papercraft toys from meshes using strip-based approximate unfolding
Computational Design of LEGO ® Sketch Art
Blending parametric surfaces
Developable Quad Meshes and Contact Element Nets
Separation for Boundary to CSG Conversion
A fast multigrid algorithm for mesh deformation
T-junctions in Spline Surfaces
Animating fluid sediment mixture in particle-laden flows
Generalized wavelet product integral for rendering dynamic glossy objects
Towards foveated rendering for gaze-tracked virtual reality
GarmentCode: Programming Parametric Sewing Patterns
Dynamic video narratives
FlexISP: a flexible camera image processing framework
An implicit updated lagrangian formulation for liquids with large surface energy
Offset Geometric Contact
Depicting procedural caustics in single images
Drawing Graphs Nicely Using Simulated Annealing
Motion magnification
InfraStructs: fabricating information inside physical objects for imaging in the terahertz region
Locally adapted hierarchical basis preconditioning
TAP-Net: transport-and-pack using reinforcement learning
Taichi: a language for high-performance computation on spatially sparse data structures
Fast and exact continuous collision detection with Bernstein sign classification
Interactive skeleton-driven dynamic deformations
Structural modeling of flames for a production environment
Staggered meshless solid-fluid coupling
Synthesizing light field from a single image with variable MPI and two network fusion
Fast viscoelastic behavior with thin features
Physical reproduction of materials with specified subsurface scattering
Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces
Multiscale texture synthesis
A perception-based color space for illumination-invariant image processing
Content-adaptive image downscaling
Ebb: A DSL for Physical Simulation on CPUs and GPUs
Bundled camera paths for video stabilization
Staged metaprogramming for shader system development
Color Quantization by Dynamic Programming and Principal Analysis
Eulerian-Lagrangian Fluid Simulation on Particle Flow Maps
Light transport simulation with vertex connection and merging
Position-based tensegrity design
A chebyshev semi-iterative approach for accelerating projective and position-based dynamics
PERFORM: Perceptual Approach for Adding OCEAN Personality to Human Motion Using Laban Movement Analysis
Primitives for the Manipulation of General Subdivisions and Computation of Voronoi Diagrams
Key Point Subspace Acceleration and soft caching
GFFE: G-buffer Free Frame Extrapolation for Low-latency Real-time Rendering
How Important are Detailed Hand Motions for Communication for a Virtual Character Through the Lens of Charades?
A virtual restoration stage for real-world objects
Smart telepointers: maintaining telepointer consistency in the presence of user interface customization
4-points congruent sets for robust pairwise surface registration
Dressing Avatars: Deep Photorealistic Appearance for Physically Simulated Clothing
Subspace self-collision culling
Deringing cartoons by image analogies
Efficiently combining positions and normals for precise 3D geometry
Scene-Aware Activity Program Generation with Language Guidance
AA patterns for point sets with controlled spectral properties
MGCN: descriptor learning using multiscale GCNs
Automatic shader simplification using surface signal approximation
Image-guided maze construction
Data-driven visual similarity for cross-domain image matching
From Rigging to Waving: 3D-Guided Diffusion for Natural Animation of Hand-Drawn Characters
Modeling surface appearance from a single photograph using self-augmented convolutional neural networks
A Language for Bitmap Manipulation
CurveFusion: reconstructing thin structures from RGBD sequences
Recurrent Video Deblurring with Blur-Invariant Motion Estimation and Pixel Volumes
Meta-representation of shape families
Video stabilization using epipolar geometry
Time/Space Tradeoffs for Polygon Mesh Rendering
PuppetMaster: robotic animation of marionettes
Augmented Paths and Reodesics for Topologically-Stable Matching
Blended cured quasi-newton for distortion optimization
X-CAD: optimizing CAD models with extended finite elements
Perceptual photometric seamlessness in projection-based tiled displays
Generalized cylinder decomposition
Light Field Reconstruction Using Sparsity in the Continuous Fourier Domain
Nonlinear material design using principal stretches
Improved Water Sound Synthesis using Coupled Bubbles
Expediting precomputation for reduced deformable simulation
Parsing sewing patterns into 3D garments
Rhythmic-motion synthesis based on motion-beat analysis
Interpolations of Smoke and Liquid Simulations
Fast median and bilateral filtering
The leopard never changes its spots: realistic pigmentation pattern formation by coupling tissue growth with reaction-diffusion
Multimaterial mesh-based surface tracking
Seamless visual sharing with color vision deficiencies
Gradient-domain metropolis light transport
Interactive reconstruction of Monte Carlo image sequences using a recurrent denoising autoencoder
Automatic determination of facial muscle activations from sparse motion capture marker data
Capacity-constrained point distributions: a variant of Lloyd's method
Shading-based refinement on volumetric signed distance functions
Control strategies for physically simulated characters performing two-player competitive sports
Photon surfaces for robust, unbiased volumetric density estimation
Nonlinear disparity mapping for stereoscopic 3D
MERCI: Mixed Curvature-Based Elements for Computing Equilibria of Thin Elastic Ribbons
Capturing and stylizing hair for 3D fabrication
Anderson acceleration for geometry optimization and physics simulation
Hyperspectral Modeling of Skin Appearance
An asymptotic numerical method for inverse elastic shape design
A Practical Model for Realistic Butterfly Flight Simulation
3D Ken Burns effect from a single image
Physically-based feature line rendering
Computational Biomimetics of Winged Seeds
Practical motion capture in everyday surroundings
Computing Moments of Objects Enclosed by Piecewise Polynomial Surfaces
Data-driven interior plan generation for residential buildings
Permission grids: practical, error-bounded simplification
Supra-threshold control of peripheral LOD
Interactive intrinsic video editing
Wave-ray coupling for interactive sound propagation in large complex scenes
A moving least squares material point method with displacement discontinuity and two-way rigid body coupling
Quartic Beta-splines
Real-time viscous thin films
HOT: Hodge-optimized triangulations
A computational approach for obstruction-free photography
Gradient-domain path reusing
Simulation and optimization of magnetoelastic thin shells
N-symmetry direction field design
A New Concept and Method for Line Clipping
Codimensional non-Newtonian fluids
Physical simulation of environmentally induced thin shell deformation
SketchGNN: Semantic Sketch Segmentation with Graph Neural Networks
Consolidation of unorganized point clouds for surface reconstruction
Deep points consolidation
A simple approach to nonlinear tensile stiffness for accurate cloth simulation
Exploratory modeling with collaborative design spaces
Parallel Inverse Kinematics for Multithreaded Architectures
Non-linear shape optimization using local subspace projections
CoreCavity: interactive shell decomposition for fabrication with two-piece rigid molds
Keyframe-based tracking for rotoscoping and animation
Scintilla: Simulating Combustible Vegetation for Wildfires
Fast and scalable turbulent flow simulation with two-way coupling
Decomposed optimization time integrator for large-step elastodynamics
Acquiring 3D indoor environments with variability and repetition
Geometry-guided progressive lossless 3D mesh coding with octree (OT) decomposition
SP-GAN: sphere-guided 3D shape generation and manipulation
A scalable schur-complement fluids solver for heterogeneous compute platforms
The magic lens: refractive steganography
An artist friendly hair shading system
Low-cost SPAD sensing for non-line-of-sight tracking, material classification and depth imaging
Inverse procedural modeling of facade layouts
Inverse bi-scale material design
Light field video capture using a learning-based hybrid imaging system
Temporally coherent completion of dynamic video
Femto-photography: capturing and visualizing the propagation of light
Rigid stabilization of facial expressions
Unified particle system for multiple-fluid flow and porous material
Exploration of continuous variability in collections of 3D shapes
KnitKit: a flexible system for machine knitting of customizable textiles
High-quality video view interpolation using a layered representation
Data-driven physics for human soft tissue animation
Rigid-body fracture sound with precomputed soundbanks
Interactive exploration of design trade-offs
High-quality image deblurring with panchromatic pixels
Robust patch-based hdr reconstruction of dynamic scenes
Video enhancement using per-pixel virtual exposures
Improved sampling for gradient-domain metropolis light transport
MeshGit: diffing and merging meshes for polygonal modeling
Total relighting: learning to relight portraits for background replacement
Lifting simplices to find injectivity
A unified newton barrier method for multibody dynamics
Spatial-temporal motion control via composite cam-follower mechanisms
Direct Rendering of Intrinsic Triangulations
A progressive error estimation framework for photon density estimation
Optimal cone singularities for conformal flattening
Slang: language mechanisms for extensible real-time shading systems
Particle-based anisotropic surface meshing
As-Continuous-As-Possible Extrusion-Based Fabrication of Surface Models
Fluidic Topology Optimization with an Anisotropic Mixture Model
Underwater rigid body dynamics
GIPC: Fast and Stable Gauss-Newton Optimization of IPC Barrier Energy
A frequency analysis of light transport
An Experimental Evaluation of Computer Graphics Imagery
High-order differentiable autoencoder for nonlinear model reduction
Locally controllable stylized shading
Smoke simulation for large scale phenomena
Practical Acquisition and Rendering of Diffraction Effects in Surface Reflectance
Real-time global illumination by precomputed local reconstruction from sparse radiance probes
Variational normal meshes
Adaptive color display via perceptually-driven factored spectral projection
Iterative Depth Warping
Online motion synthesis using sequential Monte Carlo
Efficient Differentiation of Pixel Reconstruction Filters for Path-Space Differentiable Rendering
Iterative Training of Dynamic Skills Inspired by Human Coaching Techniques
RingIt: Ring-Ordering Casual Photos of a Temporal Event
Synthesis of filigrees for digital fabrication
Randomized cuts for 3D mesh analysis
A multi-scale model for simulating liquid-fabric interactions
Real-time hand-tracking with a color glove
Coons BVH for freeform geometric models
TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization
Motion field texture synthesis
Optimal Dual Schemes for Adaptive Grid Based Hexmeshing
Stylized Rendering as a Function of Expectation
Differentiable Simulation of Inertial Musculotendons
Harmonic fluids
Online modeling for realtime facial animation
Adaptation of performed ballistic motion
Unsupervised K -modal styled content generation
Compositional neural scene representations for shading inference
Unified simulation of elastic rods, shells, and solids