yusuke1997/dblp-id-title huggingface dataset:
Where is Computer Chess Going?
Chess Computers and Endgame Studies 1/2/3
LOA Wins Lines of Action Tournament
WSCC 2018: The World Speed Computer Chess Championship
Thirteen Years on
Mephisto vs. Deep Thought Analysed
Determining the Strength of Chess Players Based on Actual Play
By the Waters of Cologne
Using Chinese dark chess endgame databases to validate and fine-tune game evaluation functions
Synthesis of Chess and Chess-like Endgames by Recursive Optimisation
Stonehenge: Outcome of All First Moves and PSPACE-Completeness
Replacement Schemes for Transposition Tables
Blockage Detection in Pawn Endgames
Reaction of the Reviewer
Sander Bakkes: Rapid Adaptation of Video Game AI
The Fifth Conference on Advances in Computer Chess
The European Microcomputer-Chess Championship
A Pattern-Oriented Approach to Move Ordering: The Chessmaps Heuristic
New Directions in Game-Tree Search
The 11th AEGON Man-Machine Tournament
A Letter Received
Speculative Computing
The Sixth World Computer-Chess Championship. Results and Games
Problem-Solving Ability Tested II
Processing of Knowledge from Databases (in German)
More Selected Games of the 1991 Aegon Man-Machine Tournament
Cray Blitz - A Computer Chess Playing Program
Editorial: Many games, many authors
Hitech Wins Pennsylvania State Chess-Championship Tourney
Quantification of Search-Extension Benefits
Do evaluation functions really improve Monte-Carlo tree search?
Computer Games I
LONGCATMJ Wins Mahjong Tournament in TCGA 2011
Computers and Games 2020 (CG 2020)
RankNet for evaluation functions of the game of Go
WCCC 2017: The 23 rd World Computer Chess Championship
Times Past: Some Remembrances and Reflections
GridChess: Combining Optimistic Pondering with the Young Brothers Wait Concept
Report on the Advances in Computer Chess 8 Conference
Chess960 Superhumans!
Who Should Participate?
Corrections and Substantiations to KBNK
Complexity Starts at Five
Report on the 1999 World Computer-Bridge Championship
The 1993 World Microcomputer Chess Championship
The 12th Dutch Computer-Chess Championship
Chess Problems and Computers
The AST 4th Computer Olympiad
When Will Brute Force Programs Beat Kasparov?
Report on the 2nd London Conference on Computer Games
Force Comes to Mind
Using single conspiracy number for long term position evaluation
Fuzzy Production Rules in Chess
Single-Agent and Game-Tree Search
Experiments in Selective Search Extensions
My 1997 Experience with DEEP BLUE
Feast and Famine: ICCA Treasurers Report for 1995
The 3rd Fost-Cup World-Open Computer-Go Championship
Chess Compositions and Computers
The Countermove Heuristic
Report on the Advances in Computer Chess 6 Conference
Chess-Endgame Data-Base 'Oracles': Necessary and Desirable Features
Computer Beats Grandmaster
Report on the 19 th Open Dutch Computer-Chess Championship
Learning Piece-square Values using Temporal Differences
Search Policies in Multi-Player Games
The QMW's Uniform-Platform Computer-Chess Tournament
A Statue of Unremitting Devotion
Hiding Data in Games
Selective Search Versus Brute Force
Aesthetics in Mate-in-3 Combinations (Part I: Combinatorics and Weights)
Report on the 1988 Fredkin Masters Open
Is Go the Next Human Bastion to Crumble?
Source of Inspiration
The 18 th Computer Olympiad 2015
Financial Support for the ICCA
Solving Kriegspiel-like Problems: Exploiting a Transposition Table
ACG 2021 conference report
Chess, Computers, and Cognition
The 1991 World Microcomputer Chess Championship
An efficient AI-based method to play the Mahjong game with the knowledge and game-tree searching strategy
The 4th Harvard Cup Human Versus Computer Chess Challenge
Two Strategic Shortcomings in Chess Programs
WCSC 2018: The 8 th World Chess Software Championship
The TCEC15 computer chess superfinal: A perspective
The SSDF Chess Engine Rating List, 2021-07
Advances in Computer Games Conference 2015: Report on Day 3
TCGA 2014 Computer Game Tournament
A Correction to Some KRKB-Database Results
The Othello Match of the Year: Takeshi Murakami vs. Logistello
A Brief History of the Future ICCA
Report on the 2nd Computer Olympiad
Human Arbiters of Chess Tactics?
Chess Endgames Vol. 3
A completed implementation for Xiangqi rules
A History of Go-playing Programs
Moral Victory: Karpov versus Deep Thought at Harvard
Thompson's New Data-Base Results
The 50-move Rule Revisited
An upper bound for the number of chess diagrams without promotion
The Scherzer Memorial Prize
Third International Symposium on Artificial Intelligence and the Game of Chess
Set Matching with applications: An enhancement of the Hales-Jewett pairing strategy
1983 United States Open and Fredkin Incentive Matches
Stonehenge Solved
Endgame Databases and Efficient Index Schemes for Chess
The International Colloquium Board Games in Academia 1999
Results and Games
SHIGA wins the Chinese-Chess Tournament
Game Over For the WOODPUSHER Experiment: 7 + 7 = 0
The SSDF Chess Engine Rating List, 2019-07
Attack Detection and Move Generation on the X-MP/48
Constitution and By-Laws
Editorial: Darts, Connect Four and the 2022 Computer Olympiad
How Can Humans Learn from Computers?
Mating Sequences in the Quiescence Search
The SSDF Chess Engine Rating List
Side Report: Popular Video Livestream
Report on the Advances in Computer Chess 9 Conference
Artificial intelligence and correspondence chess: A harbinger for other endeavors
BeBe, SYS-10, Inc., and computer chess
Don Beal - a steady Hand at the till
Some Innovations Introduced by Hitech
Entropy in Go
Between E5 and F5
The 2022 Computer Olympiad
The 1995 World Computer-Chess Championship
Exploitation of Small Signals and Explanations in Computer-Aided Game Play
Adaptive Null-Move Pruning
The Computer Go Tournament in TCGA 2012
The 1996-1997 Novag Award
Two-ply KRKN: Safely Overtaking Quinlan
The 1 st Computer Olympiad
Alpha-Beta-Conspiracy Search
An Additive Evaluation Function in Chess
Jacques Pitrat (1934-2019): An obituary
IJCAI Computer Games Workshop 2015
MOBILE6 Wins Connect6 Tournament
How to Win with a Knight Ahead
Compressing Databases Down to Micro Size
An investigation of the game of Defend the Island
The NSCGT-CCGC Computer Games Tournament
The Deep Blue Challenge
Solving Go for Rectangular Boards
Derek Oldbury (1924-1994): An Obituary
Advances in Computer Chess
A tribute to Jan Krabbenbos (1964-2022)
An Overview of Machine Learning in Computer Chess
Response to a Comment on 'Distributed Game-Tree Search'
Does Deep Blue use Artificial Intelligence?
Computer Arimaa: The Beginning
The Sex Algorithm in Computer Chess
Adaptive rubber-banding system of dynamic difficulty adjustment in racing games
A Nested Two-steps Evolutionary Algorithm for the Light-up Puzzle
Editorial: Chess, ludemes and trees
Tablebase of Contents
Report on the QMW Uniform-Platform World Championship 1994
No Vilification
AEGON Stops
Paradigms Fork: All Must Join
Two Learning Algorithms for Forward Pruning
The Harvard Cup Man-versus-Machine Chess Challenge
The 19 th World Computer-Chess Championship
Advanced Chess by Kasparov and Topalov
Report on the 12th AEGON Man-Machine Tournament
A Bayesian approach to relevance in game playing
The Sixty-Four-Square Hegel
Elusive Truths
Choosing chess openings for TCEC10
Is Aesthetics Computable?
Move selection in MTD(f)
The 1st Computer Olympiad, London, August 9-15 1989
Some Practical Techniques for Global Search in Go
A Null-Move Technique Impervious to Zugzwang
Report on 'Board Games in Academia'
Solving Hex Openings Using Job-Level UCT Search
Human vs. Computer GO Competition in FUZZ-IEEE 2013
Brain and Brawn
The Sixth World Computer-Chess Championship. Deep Thoughts from Edmonton
Advances in Computer Chess Conference 7
Yahari wins Chinese dark chess tournament
GENIUS 3 Cooked Endgame Studies
Computers and Chess-Problem Composition
Thompson: Quintets with Variations
The 1970 United States computer chess championship: The start of the longest-running experiment in computer science history
Experience Is a Hard Teacher
Ply the Random
The Chess Tournament of the AST 4th Computer Olympiad
Move Generation with Perfect Hash Functions
Missing a Won Variation
The 1993 AEGON Man-Computer Tournament
TAAI 2011 Computer-Go Tournaments
Avoiding Rotated Bitboards with Direct Lookup
Fischer Numbers
The ACM Computer-Chess Workshop. Recent Advances in Computer Chess
Genetic Algorithms Optimizing Evaluation Functions
The Giant Awakes
Limited Competition
New Results for KNPKB and KNPKN Endgames
The Ninth World Microcomputer Chess Championship
Turing, Kasparov and the Future
Karpov and Kasparov: The End is Perfection
Chess Computers in Novi Sad
The 19 th Top Chess Engine Championship, TCEC19
The Dutch Computer-Chess Championship 1985
The Draw Heuristic of Cray-Blitz
Editorial: New Ambition, Solving Chess
The Village Voice
Nyanpass wins Minishogi and Diceshogi tournaments
The Construction of an Omniscient Endgame Data Base
The ACM's 16th North American Computer-Chess Championship
Computers and Games 2018
Learning to Play Chess Selectively by Acquiring Move Patterns
Call for Papers Advances in Computer Chess 9 Conference
TCEC Cup 4
Wanderer wins Breakthrough tournament
A Survey on Minimax Trees and Associated Algorithms
A 20-Choice Experiment in Go for Human+Computer
Breakage and Seepage
Endgame Analysis of DOU SHOU QI
Treacherous Terabytes
Report on: 2nd International Symposium on "Artificial Intelligence and the Game of Chess"
An ICCA Re-Evaluation Function
The Horizon Effect in Politics
Schwarzman vs. MAXIMUS: Games 5 and 6 Annotated
Report on the 1 st Soviet Computer-Chess Championship or Re-awakening a Sleeping Giant
Problem-Solving Ability Tested
To the Test Bed, with Love
Exploiting Symmetry on Parallel Architectures
American Open & Performance of Commercial Microcomputers
Endgame Tables and Chess Composition
Cross-Entropy for Monte-Carlo Tree Search
The 9th AEGON Man-Machine Tournament
Influence of Ordering on Capture Search
Searching Solitaire in Real Time
Short Biography I-Chen Wu
A Statistical Study of Selective Min-Max Search in Computer Chess
The KPPKN Endgame
King and Two Generalised Knights against King
Playing Perfect Hangman
Obituary: John Nash, A Beautiful Mind has Gone
The 2nd International Paderborn Computer-Chess Championship
Report on the 1st Spanish Computer-Chess Championship
The TCEC18 Computer Chess Superfinal: A perspective
Solving Kalah
Rybka Investigations and Survey of Findings for the ICGA
The 13 th Advances in Computer Games Conference
Parallel Analysis of Certain Endgames
RYBKA Disqualified and Banned from World Computer-Chess Championships
A Minors Hash Table in Chinese-Chess Programs
Rotated Bitmaps, a New Twist on an Old Idea
The IPSJ game informatics: Activity report
A Prize for Symbiosis
A Shogi Program Based on Monte-Carlo Tree Search
The 1996 ICCA Best-Annotation Award
The 16 th Computer Olympiad (Part 2)
Nonogram Tournaments in TAAI 2011
Balancing MCTS by Dynamically Adjusting the Komi Value
Chomp Solver Software is Released
The SSDF Chess Engine Rating List 2018-10
SHOKIDOKI wins MiniShogi Tournament
Playing Computer Chess in the Human Style
The Dark Side of the Board: Advances in Kriegspiel
Verifying and Codifying Strategies in the KNNKP(h) Endgame
The STARTECH Massively-Parallel Chess Program
Random Evaluations in Chess
Managing Uncertainty in Stratego
Some Ideas on the 50-Move Rule
CLAP_CDC Wins Chinese Dark Chess Tournament
Computer Chess with Fide Approval?!?
Retrograde Analysis: Software Architecture
Adaptive Expert Decision Making: Skilled Chess Players Search More and Deeper
Using patterns as objectives for general video game level generation
The ICCA Journal on Internet: A Follow-Up
Chess Endgame News: 7-man 'Syzygy' DTZ 50 ″ EGTs
Arrayed for Battle?
Game learning support system based on future position
Human Superiority Restored
The number of effective moves for Chinese chess
The 6 th Chinese Computer-Games Championship
The Spanish Computer-Chess Championship
Kompiuternye Shakhmaty
The 6th World Microcomputer-Chess Championship (WMCC)
Shortest Paths and Game Trees
Championship on the Fritz
Go Beyond Chess
Report on the 8th Dutch National Computer-Chess Championship
Awari is Solved
The Best-of-Seven Human vs. Computer Go Competition in TCGA 2013
Domineering: Solving Large Combinatorial Search Spaces
Ken Thompson's 6-Man Tables
An Analysis of UCT in Multi-Player Games
The 1997 ICCA Journal Award
LONGCAT Wins Mahjong Tournament
On the power of lookahead in single-player PuyoPuyo
The 1994 AEGON Man-Computer Tournament
Reference Fallible Endgame Play
A High-Performance Parallel Algorithm to Search Depth-First Game Trees
ICCA Board Nominations
Microcomputer Chess: Has It Reached a New Milestone?
The history of Blitz/Cray-Blitz/Crafty
Report on the 4 th ACBL World Computer-Bridge Championship
The Technology Curve Revisited
The 18 th Top Chess Engine Championship, TCEC18
The Sixth Harvard Cup Human versus Computer Chess Challenge
A transferable neural network for Hex
Report on the 13th Dutch Computer-Chess Championship
Demis Hassabis: From Chess Wunderkind Via Play to the Nobel Prize
Supercomputing '90: Computer-Chess Testing and Programming Session
Impact of Rounding during Retrograde Analysis for a Game with Chance Nodes: Karl's Race as a Test Case
The 5 th Computer Olympiad
An Ulti-Mate Look at the KPK Data Base
ACM's Seventeenth North American Computer-Chess Championship (NACCC)
Chess endgame news: an endgame challenge for neural nets
The 12th AEGON Man-Machine Tournament
Computer Chinese Chess: Past, Present, and Future
HANFRIED wins EinStein Würfelt Nicht! Tournament
Endgame Tables and Endgame Study Composition
The 16 th Top Chess Engine Championship, TCEC16
Bitboard Methods for Games
The Effect of Hash Signature Collisions in a Chess Program
The Valvo-Deep Thought UNIX Mail Match
Darkthought Goes Deep
Experiments in Search and Knowledge
DarkKnight Wins Chinese Dark Chess Tournament
On Specific 17-clue Sudoku Puzzles
Havannah - The Old Man and the C's
Botvinnik Interviewed
Detection of Positional Patterns in Chess
Optimistically Parallelizing Parallel Search Processes
Synthesis of Chess and Chess-like Endgames: A Proof of Correctness
Special Issue on Advances in Computer Chinese Chess
The 1992 AEGON Man-Computer Tournament
Report on the 15th World Microcomputer Chess Championship
The 1994-95 Novag Award
A Note Received
Pitching Diablo
CEN: Understanding Rook vs Minor Piece Endgames
Maths and Chess
Chess-Endgame News
SHARK wins Dots and Boxes Tournament
Computer Wins Man-Versus-Machine Match on ICC
Samuel, Seidel and Oldbury
Campomanes and Computer Chess
Dizzy Now - and Still Spinning Up
A welcome to Hiroyuki Iida
Chess and AI
Fide Subcommittee Circular Letter
A Computer Team versus a Youth Team in Hungary
Computer-Games Workshop London, August 22-24, 2000
The Participants of the 8th World Computer-Chess Championship
Intuition - is it there?
The Brain and Mind Sports Olympiad
Grandmasters vs. Computers: Latest
Editorial: Nim, Racing Games and Advances in Computer Games 2021
A Lockless Transposition-Table Implementation for Parallel Search
Bridging Artificial Intelligence (AI) and Cultural Heritage: Outcomes From the GameTable Working Group 1 (WG1) London Meeting
The SSDF chess engine rating list, 2022-05
Report on the Computer-Games Workshop
Optimal Robot Play in Certain Chess Endgame Situations
Report on the Sixth Harvard Cup Human Versus Computer-Chess Challenge
Advances in Computer Games (ACG 2023) conference report
The SSDF chess engine rating list
The algebraic solvability of the novel lamplighter puzzle
Chunking for Experience
Tablebase of Contents Continued
The TCEC16 computer chess superfinal: A perspective
The Mephisto Best Publication Award
Personal Facts About the BB vs. N Experiment - and after
ICGA chess in Stockholm: A player perspective
Report on the ICCA Meeting
The Impact of Computers on Chess-Problem Composition
Report on the 9 th CSA World Computer-Shogi Championship
The TCEC14 computer chess superfinal: A perspective
Tablebase of Contents of the ICCA Journal
The 1995-96 NOVAG Award
Results of Other Tournaments
A Very Sad Case
A Response to the Bergen/Storm KPK Endgame Result
The 3 rd World Chess Software Championship
Two Decades
A Missing Rule
Rules, Titles, and Just What Is a PC Anyway?
The Dynamic Tree-Splitting Parallel Search Algorithm
Chess Computers and Endgame Studies 4
ABALEARN: a Program that Learns how to Play Abalone
A Report on the 4 th Fost-Cup World-Open Computer-Go Championships
On Games with Random-Turn Order and Monte Carlo Perfectness
From Chinese Room to Human Window
Space-Efficient Indexing of Chess Endgame Tables
Verified Null-Move Pruning
A Conjecture Withdrawn
Adjudications in Computer Tournaments
ICCA to Move: +=
The codecentric Go Challenge 2014: Franz-Josef Dickhut vs. CRAZY STONE
Using Joseki for Tactics Deployment in Computer Go
What is Original?
The Best Game in Paris
The AEGON Tournament: Results and Games
Searching with Uncertainty Cut-Offs
A Uniform Way to Report Database Results
Computer Theorem Proving and HoTT
The Morph Project in 2004
The 1985 Fredkin Competition
The Havannah Challenge
Optimizing GoTools' Search Heuristics using Genetic Algorithms
The Beginning of Computer-Go Programs
EWIN wins EinStein Würfelt Nicht! tournament
Computer Chess, its Impact on Artificial Intelligence
The Open Dutch Chess Championship
Experiments in Forward Pruning with Limited Extensions
Master Chess by Belle
Third World Microcomputer-Chess Championship (continued)
Report on the 2 nd Digital Ludeme Project Workshop
Computer Chess at IFIP 80
Self-play, Deep Search and Diminishing Returns
Chess 4.5's participation in the Paul Masson Chess Classic Tournament of 1976
Memory Based Expertise: Computer Chess vs. AI
Iocaine powder
Time-Efficient State-Space Search
Johansen vs. Deep Thought II: A Correction
The Best Annotation Award
Misère Connect Four is Solved
ProbCut: An Effective Selective Extension of the α - β Algorithm
Deep Thought vs. Judit Polgar
Michael Clarke: An Obituary
Every Bit a Champion
TCEC Cup 6
Pseudo-Optimal Strategies in No-Limit Poker
The 2nd Spanish Computer-Chess Championship
A Program to Play Kriegspiel
The "Brains of Earth" Challenge
The ACM Computer-Chess Challenge
Computer POSTAL Chess with CHESSTER The Pawn
The Longest: Krnknn in 262
Report on the ACM 19th North American Computer-Chess Championship
The Bratko-Kopec Test Revisited
Comments on the Article 'Micro Chess Computers' (Part 2)
Requiem wins Nonogram tournament
The 10th World Microcomputer Chess Championship
Ex-World (Correspondence) Champ beats Current World (Computer) Champ
The Last-Good-Reply Policy for Monte-Carlo Go
The 7th World Computer Chess Championship for Madrid
A fast nonogram solver that won the TAAI 2017 and ICGA 2018 tournaments
Advanced Meta-knowledge for Chinese Chess Endgame Knowledge Bases
Playing Amazons Endgames
More Truth on KBBK Database Results
Chess Endgames Vol. 2
KBBK Squeezed into a Micro
Twenty-Twenty Tournament Visions: AEGON 1991
Hands off Hans!
Junior 6 in Dortmund
Mohex Wins 2015 Hex 11×11 and Hex 13×13 Tournaments
The 7 th International Paderborn Computer-Chess Championship
A Bibliography on Minimax Trees
Monte_Alpha Wins the EinStein Würfelt Nicht Tournament
WCCC 2019: The 25 th World Computer Chess Championship
Winning strategies in DarkHex: Hex with hidden stones
An ICCA Evaluation Function, or a Self-Referential Statement, or the Treasurer's Report
LUDI wins 9 th Annual "Humies" Award
The Exhibition Games
Beware the Bishop Pair
Learning Patterns for Playing Strategies
Much to Fear from Chess Computers
John Tromp in the Style of David Levy: 4-0 Win in the Go Bet
Conference Report CG2013, day 2
First Amongst Equals
The 24th ACM International Computer-Chess Championship
Editorial: Scrabble, Lamplighter and the Computer Olympiad
The 23rd ACM International Computer-Chess Championship Report on the Tournament
Alexander Bitman, an Obituary
ICCA Elections to be Held in October
1995 World Microcomputer-Chess Championship
A Change to Aesthetics
Conference Report Day 1
The 7th Dutch National Computer-Chess Championship
Chess Computers in the 1993 Dutch Open Championship
Editorial: Jan Krabbenbos, Videogames, CG 2022 and the 2022 WCCC
SSS*-Like Algorithms in Constrained Memory
How the Computer Helps the Composer
The 9 th World Computer-Chess Championship: The Search-Engine Features of the Programs
That PEGs the Question: Is it a Game?
Heuri: A scrabble © playing engine using a probability-based heuristic
Can Machines Think? Deep Blue and Beyond
Chess Results and Games of the 3Rd Computer Olympiad
Chess Grandmasters Versus Chess Computers
Tributes to Tony Scherzer
Progress in Computer Chess
The Swedisch Rating List
Results and Games of the 10th World Microcomputer Chess Championship
The 8th AEGON Man-Machine Tournament. Report on the Tournament
The 2022 World Computer Chess Championships
More Information on the 9 th World Computer-Chess Championship
More Games of the 11th World Microcomputer Chess Championship
Omid David-Tabibi: Mimicking the Black Box
A Reply to R. Sattler's Remarks on the KRP(a2)KbBP(a3) Database
Why did Kasparov Blink?
Experiments in Parameter Learning Using Temporal Differences
INVADER wins Amazons Tournament
WCSC 2017: The 7 th World Chess Software Championship
More Information on the 7th World Computer-Chess Championship
Extension Heuristics
Tutorial: Representation of an Opening Book Tree
The ICCA Best Annotation Award for 1995
Third World Microcomputer-Chess Championship
Fast, Memory-efficient Retrograde Algorithms
The 8 th International Paderborn Computer-Chess Championship
Some Comments Concerning an Article by De Groot
Towards Optimal Play in Multi-Player Yahtzee
Constructing Data Bases to Fit a Microcomputer
Mimicking Human Oversight
Spotlights on Amazons and Hangman
Kling-Horwitz Positions
Yet Another Mastermind Strategy
Spielbaum-Suchverfahren
Computers at the American Open Tournament
Battleships as a Decision Problem
Fifty years of computer chess
Chess Endgame Update
Solving Fred Horn's "Gloop" puzzle
WCSC 2016: The 6th World Chess Software Championship
The 12th AEGON Man-Machine Tournament an Announcement
The Fifth Computer Olympiad
ACBL/WBF 18 th World Computer-Bridge Championship
A Partial Analysis of Minimaxing Game Trees with Random Leaf Values
INVADER Wins Amazons Tournament
Computer Discoveries in Losing Chess
The Guard Heuristic: Legal Move Ordering with Forward Game-Tree Pruning
Follow-up on "Self-play, Deep Search, and Diminishing Returns"
Computer Chess Meets Planning
Fuzzy Numbers as a Tool in Chess Programs
A Muse A-Musing
Derek Oldbury: A Eulogy
The KPK Endgame: A Unit Correction
Playing the Right Atari
A Test Suite for Chess Programs
TCEC10: The 10 th Top Chess Engine Championship
Are Armageddon chess games implemented fairly?
The Chess Query Language: CQL
The 2 nd National University Student Computer-Games Tournaments
6-Man Chess Solved
Augmented Ideas
One Jump Ahead: Challenging Human Supremacy in Checkers
ACM's Fifteenth North American Computer Chess Championship (RACCC)
Computer Games Workshop at ECAI 2012
Chess, How to Understand the Exceptions!
Advances in Computer Games Conference 2015: Report on Day 2
Heuristic Programming in Artificial Intelligence
The PC-based World Chess Championship 2000
The 1992 World Microcomputer-Chess Championship Cancelled
Haworth's Law
Obituaries: John McCarthy
Personal Chess Endgames
Bona Fide?
Mikhail Moiseivich Botvinnik: An Obituary
By Crawls and Creeps
Complexity of checkers and draughts on different board sizes
A Knowledge-Based Approach of Connect-Four
A Watershed?
Welcome to the New Deputy Editor
Letter to IGM Walter Korn
EinStein Würfelt Nicht - An Analysis of Endgame Play
A Chess Program that Uses its Transposition Table to Learn from Experience
Alpha-Beta Search Enhancements with a Real-Value Game-State Evaluation Function
Randomised Evaluations in Single-Agent Search
Bitmap Move Generation in Chess
1989 World Microcomputer Chess Championship
Improvements on Learning Tetris with Cross Entropy
How to Solve Bishop-Problems
The SSDF Chess Engine Rating List, 2022-01
The Kasparov - Deep Blue Match
An Empirical Technique for Developing Evaluation Functions
Transactions of the Japan Computer Chess Association (in Japanese)
Comments to 'Chunking for Experience'
Computer Chess and Chess Computers in East Germany
Ael Pruning
An Upper Bound for the Number of Reachable Positions
Don Dailey, 1956-2013
Parallel Game-Tree Search with Conspiracy Numbers